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-rw-r--r--.gitignore3
-rw-r--r--OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs211
-rw-r--r--OpenSim/Capabilities/Handlers/GetMesh/GetMeshHandler.cs162
-rw-r--r--OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs223
-rw-r--r--OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs6
-rw-r--r--OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs4
-rw-r--r--OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs15
-rw-r--r--OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs2
-rw-r--r--OpenSim/Capabilities/LLSDAssetUploadComplete.cs3
-rw-r--r--OpenSim/Capabilities/LLSDAssetUploadRequest.cs15
-rw-r--r--OpenSim/Capabilities/LLSDAssetUploadResponse.cs33
-rw-r--r--OpenSim/Data/AssetDataBase.cs2
-rw-r--r--OpenSim/Data/IAssetData.cs2
-rw-r--r--OpenSim/Data/IUserAccountData.cs1
-rw-r--r--OpenSim/Data/MSSQL/MSSQLAssetData.cs4
-rw-r--r--OpenSim/Data/MSSQL/MSSQLAvatarData.cs2
-rw-r--r--OpenSim/Data/MSSQL/MSSQLGenericTableHandler.cs4
-rw-r--r--OpenSim/Data/MSSQL/MSSQLGridUserData.cs2
-rw-r--r--OpenSim/Data/MSSQL/MSSQLManager.cs4
-rw-r--r--OpenSim/Data/MSSQL/MSSQLPresenceData.cs2
-rw-r--r--OpenSim/Data/MSSQL/MSSQLSimulationData.cs5
-rw-r--r--OpenSim/Data/MSSQL/MSSQLUserAccountData.cs5
-rw-r--r--OpenSim/Data/MSSQL/MSSQLXInventoryData.cs4
-rw-r--r--OpenSim/Data/MySQL/MySQLAssetData.cs6
-rw-r--r--OpenSim/Data/MySQL/MySQLGenericTableHandler.cs7
-rw-r--r--OpenSim/Data/MySQL/MySQLSimulationData.cs241
-rw-r--r--OpenSim/Data/MySQL/MySQLUserAccountData.cs46
-rw-r--r--OpenSim/Data/MySQL/MySQLXAssetData.cs2
-rw-r--r--OpenSim/Data/MySQL/Resources/RegionStore.migrations3
-rw-r--r--OpenSim/Data/Null/NullSimulationData.cs5
-rw-r--r--OpenSim/Data/Null/NullUserAccountData.cs5
-rw-r--r--OpenSim/Data/SQLite/SQLiteAssetData.cs4
-rw-r--r--OpenSim/Data/SQLite/SQLiteSimulationData.cs5
-rw-r--r--OpenSim/Data/SQLite/SQLiteUserAccountData.cs5
-rw-r--r--OpenSim/Framework/AssetBase.cs11
-rw-r--r--OpenSim/Framework/AvatarAppearance.cs218
-rw-r--r--OpenSim/Framework/AvatarWearable.cs18
-rw-r--r--OpenSim/Framework/ChildAgentDataUpdate.cs18
-rw-r--r--OpenSim/Framework/Communications/RestClient.cs2
-rw-r--r--OpenSim/Framework/Console/CommandConsole.cs19
-rw-r--r--OpenSim/Framework/Console/RemoteConsole.cs4
-rw-r--r--OpenSim/Framework/EstateSettings.cs56
-rw-r--r--OpenSim/Framework/IClientAPI.cs30
-rw-r--r--OpenSim/Framework/IImprovedAssetCache.cs1
-rw-r--r--OpenSim/Framework/ILandObject.cs1
-rw-r--r--OpenSim/Framework/IMoneyModule.cs3
-rw-r--r--OpenSim/Framework/LandData.cs4
-rw-r--r--OpenSim/Framework/LocklessQueue.cs8
-rw-r--r--OpenSim/Framework/Monitoring/BaseStatsCollector.cs25
-rw-r--r--OpenSim/Framework/Monitoring/Watchdog.cs2
-rw-r--r--OpenSim/Framework/OSChatMessage.cs21
-rw-r--r--OpenSim/Framework/ObjectChangeData.cs80
-rw-r--r--OpenSim/Framework/ParcelMediaCommandEnum.cs2
-rw-r--r--OpenSim/Framework/PluginLoader.cs17
-rw-r--r--OpenSim/Framework/PrimitiveBaseShape.cs38
-rw-r--r--OpenSim/Framework/PriorityQueue.cs20
-rw-r--r--OpenSim/Framework/RegionInfo.cs13
-rw-r--r--OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs118
-rw-r--r--OpenSim/Framework/RegionSettings.cs22
-rw-r--r--OpenSim/Framework/Servers/BaseOpenSimServer.cs2
-rw-r--r--OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs90
-rw-r--r--OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs19
-rw-r--r--OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs285
-rw-r--r--OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs16
-rw-r--r--OpenSim/Framework/Servers/ServerBase.cs4
-rw-r--r--OpenSim/Framework/Servers/Tests/OSHttpTests.cs4
-rw-r--r--OpenSim/Framework/Servers/VersionInfo.cs6
-rw-r--r--OpenSim/Framework/TaskInventoryDictionary.cs189
-rw-r--r--OpenSim/Framework/TaskInventoryItem.cs2
-rw-r--r--OpenSim/Framework/Tests/MundaneFrameworkTests.cs6
-rw-r--r--OpenSim/Framework/ThrottleOutPacketType.cs2
-rw-r--r--OpenSim/Framework/Util.cs154
-rw-r--r--OpenSim/Framework/WearableCacheItem.cs157
-rw-r--r--OpenSim/Framework/WebUtil.cs33
-rw-r--r--OpenSim/Region/Application/OpenSim.cs2
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs94
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs891
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs671
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs4
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs11
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs448
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs382
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs16
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs296
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs9
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs196
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs263
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs3
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs1440
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs115
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs121
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs4
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs6
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs173
-rw-r--r--OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs11
-rw-r--r--OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs6
-rw-r--r--OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs4
-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs168
-rw-r--r--OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs5
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs142
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs10
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs463
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs169
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs211
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs260
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs67
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs100
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs56
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs3
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs168
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs32
-rw-r--r--OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs3
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs449
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs4
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs25
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs192
-rw-r--r--OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs94
-rw-r--r--OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs419
-rw-r--r--OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs85
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs7
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs19
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs6
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs15
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs8
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs12
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs15
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs20
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs79
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs433
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs76
-rw-r--r--OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs7
-rw-r--r--OpenSim/Region/CoreModules/World/Region/RestartModule.cs115
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs30
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs148
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs547
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs10
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs6
-rw-r--r--OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs19
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs3
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs32
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEstateModule.cs1
-rw-r--r--OpenSim/Region/Framework/Interfaces/IInterregionComms.cs8
-rw-r--r--OpenSim/Region/Framework/Interfaces/IRegionConsole.cs4
-rw-r--r--OpenSim/Region/Framework/Interfaces/IRestartModule.cs1
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISearchModule.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs1
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISnmpModule.cs27
-rw-r--r--OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs13
-rw-r--r--OpenSim/Region/Framework/Interfaces/IWorldComm.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs19
-rw-r--r--OpenSim/Region/Framework/Scenes/CollisionSounds.cs304
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs43
-rw-r--r--OpenSim/Region/Framework/Scenes/KeyframeMotion.cs765
-rw-r--r--OpenSim/Region/Framework/Scenes/Prioritizer.cs16
-rw-r--r--OpenSim/Region/Framework/Scenes/SOPMaterial.cs95
-rw-r--r--OpenSim/Region/Framework/Scenes/SOPVehicle.cs791
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs348
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs150
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs707
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs32
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs454
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneManager.cs251
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs17
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs1438
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs1495
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs767
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs1074
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs92
-rw-r--r--OpenSim/Region/Framework/Scenes/SimStatsReporter.cs124
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs184
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/UndoState.cs367
-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs27
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs55
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs2
-rw-r--r--OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs38
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs5
-rw-r--r--OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs6
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs28
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs75
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs2
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs6
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/AssemblyInfo.cs58
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs1467
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs4124
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/ODERayCastRequestManager.cs384
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/OdePhysicsJoint.cs48
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs3887
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/OdeUtils.cs353
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/Tests/ODETestClass.cs122
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/drawstuff.cs98
-rw-r--r--OpenSim/Region/Physics/Manager/IMesher.cs28
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs228
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs61
-rw-r--r--OpenSim/Region/Physics/Manager/VehicleConstants.cs45
-rw-r--r--OpenSim/Region/Physics/Manager/ZeroMesher.cs14
-rw-r--r--OpenSim/Region/Physics/Meshing/Mesh.cs79
-rw-r--r--OpenSim/Region/Physics/Meshing/Meshmerizer.cs13
-rw-r--r--OpenSim/Region/Physics/Meshing/SculptMap.cs62
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs22
-rw-r--r--OpenSim/Region/Physics/POSPlugin/POSPrim.cs2
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/HelperTypes.cs340
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/Mesh.cs614
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs1410
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/PrimMesher.cs2324
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/SculptMap.cs244
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/SculptMesh.cs220
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/AssemblyInfo.cs58
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs1950
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs1087
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs932
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs3844
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs683
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODESitAvatar.cs356
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs2025
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/OdePlugin.cs90
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs2859
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs23
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs117
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs3142
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs155
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs16
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs32
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs46
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs13
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs71
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs22
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs55
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs21
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Helpers.cs45
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs172
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs37
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs363
-rw-r--r--OpenSim/Server/Handlers/Map/MapGetServerConnector.cs15
-rw-r--r--OpenSim/Server/Handlers/Simulation/AgentHandlers.cs33
-rw-r--r--OpenSim/Services/AssetService/AssetService.cs5
-rw-r--r--OpenSim/Services/AuthenticationService/AuthenticationServiceBase.cs9
-rw-r--r--OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs90
-rw-r--r--OpenSim/Services/AuthenticationService/WebkeyAuthenticationService.cs11
-rw-r--r--OpenSim/Services/AuthenticationService/WebkeyOrPasswordAuthenticationService.cs19
-rw-r--r--OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs317
-rw-r--r--OpenSim/Services/Connectors/Authentication/AuthenticationServicesConnector.cs7
-rw-r--r--OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs68
-rw-r--r--OpenSim/Services/Connectors/Grid/GridServicesConnector.cs10
-rw-r--r--OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs6
-rw-r--r--OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs2
-rw-r--r--OpenSim/Services/Connectors/Land/LandServicesConnector.cs2
-rw-r--r--OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs8
-rw-r--r--OpenSim/Services/Connectors/Presence/PresenceServicesConnector.cs11
-rw-r--r--OpenSim/Services/Connectors/SimianGrid/SimianAuthenticationServiceConnector.cs6
-rw-r--r--OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs90
-rw-r--r--OpenSim/Services/Connectors/SimianGrid/SimianUserAccountServiceConnector.cs5
-rw-r--r--OpenSim/Services/Connectors/Simulation/SimulationDataService.cs5
-rw-r--r--OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs45
-rw-r--r--OpenSim/Services/Connectors/UserAccounts/UserAccountServicesConnector.cs5
-rw-r--r--OpenSim/Services/HypergridService/UserAccountCache.cs5
-rw-r--r--OpenSim/Services/HypergridService/UserAgentService.cs10
-rw-r--r--OpenSim/Services/Interfaces/IAttachmentsService.cs17
-rw-r--r--OpenSim/Services/Interfaces/IAuthenticationService.cs1
-rw-r--r--OpenSim/Services/Interfaces/IAvatarService.cs29
-rw-r--r--OpenSim/Services/Interfaces/IBakedTextureService.cs17
-rw-r--r--OpenSim/Services/Interfaces/IGridService.cs14
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-rw-r--r--OpenSim/Services/Interfaces/IUserAccountService.cs5
-rw-r--r--OpenSim/Services/LLLoginService/LLLoginResponse.cs19
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-rw-r--r--OpenSim/Services/UserAccountService/UserAccountService.cs21
-rw-r--r--OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs3
-rw-r--r--OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs10
-rw-r--r--OpenSim/Tests/Common/Mock/TestClient.cs26
-rw-r--r--OpenSim/Tests/Performance/NPCPerformanceTests.cs2
-rw-r--r--ThirdParty/SmartThreadPool/SmartThreadPool.cs13
-rwxr-xr-xbin/MsgPack.dllbin0 -> 37376 bytes
-rw-r--r--bin/OpenMetaverse.StructuredData.XML408
-rw-r--r--bin/OpenMetaverse.XML31378
-rw-r--r--bin/OpenMetaverseTypes.XML2513
-rw-r--r--bin/OpenSim.ini.example4
-rw-r--r--bin/OpenSimDefaults.ini8
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-rw-r--r--bin/Physics/OpenSim.Region.Physics.UbitOdePlugin.dll.config7
-rw-r--r--bin/assets/TexturesAssetSet/defaultalpha.jp2bin0 -> 319 bytes
-rwxr-xr-x[-rw-r--r--]bin/lib32/libode.sobin3051566 -> 3134141 bytes
-rwxr-xr-xbin/lib32/ode.dllbin496640 -> 547840 bytes
-rwxr-xr-xbin/lib64/ode.dllbin656384 -> 651776 bytes
-rw-r--r--prebuild.xml132
-rwxr-xr-xrunprebuild.bat2
307 files changed, 70170 insertions, 23620 deletions
diff --git a/.gitignore b/.gitignore
index f0a5487..91e9be5 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,5 +1,6 @@
1.project 1.project
2.settings 2.settings
3.gitignore
3*.csproj 4*.csproj
4*.csproj.user 5*.csproj.user
5*.build 6*.build
@@ -10,6 +11,7 @@
10*.pidb 11*.pidb
11*.dll.build 12*.dll.build
12*.dll 13*.dll
14*.log
13*.VisualState.xml 15*.VisualState.xml
14*/*/obj 16*/*/obj
15*/*/*/obj 17*/*/*/obj
@@ -23,6 +25,7 @@
23*/*/*/*/*/bin 25*/*/*/*/*/bin
24*/*/*/*/*/*/bin 26*/*/*/*/*/*/bin
25*/*/*/*/*/*/*/bin 27*/*/*/*/*/*/*/bin
28addon-modules/
26bin/Debug/*.dll 29bin/Debug/*.dll
27bin/*.dll.mdb 30bin/*.dll.mdb
28bin/*.db 31bin/*.db
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
index a75d10d..49fc566 100644
--- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
+++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
@@ -70,6 +70,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
70 70
71 private string m_name = "RemoteAdminPlugin"; 71 private string m_name = "RemoteAdminPlugin";
72 private string m_version = "0.0"; 72 private string m_version = "0.0";
73 private string m_openSimVersion;
73 74
74 public string Version 75 public string Version
75 { 76 {
@@ -89,6 +90,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController
89 90
90 public void Initialise(OpenSimBase openSim) 91 public void Initialise(OpenSimBase openSim)
91 { 92 {
93 m_openSimVersion = openSim.GetVersionText();
94
92 m_configSource = openSim.ConfigSource.Source; 95 m_configSource = openSim.ConfigSource.Source;
93 try 96 try
94 { 97 {
@@ -131,6 +134,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
131 availableMethods["admin_region_query"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRegionQueryMethod); 134 availableMethods["admin_region_query"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRegionQueryMethod);
132 availableMethods["admin_shutdown"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcShutdownMethod); 135 availableMethods["admin_shutdown"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcShutdownMethod);
133 availableMethods["admin_broadcast"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAlertMethod); 136 availableMethods["admin_broadcast"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAlertMethod);
137 availableMethods["admin_dialog"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcDialogMethod);
134 availableMethods["admin_restart"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRestartMethod); 138 availableMethods["admin_restart"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRestartMethod);
135 availableMethods["admin_load_heightmap"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcLoadHeightmapMethod); 139 availableMethods["admin_load_heightmap"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcLoadHeightmapMethod);
136 availableMethods["admin_save_heightmap"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcSaveHeightmapMethod); 140 availableMethods["admin_save_heightmap"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcSaveHeightmapMethod);
@@ -156,6 +160,10 @@ namespace OpenSim.ApplicationPlugins.RemoteController
156 availableMethods["admin_acl_remove"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAccessListRemove); 160 availableMethods["admin_acl_remove"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAccessListRemove);
157 availableMethods["admin_acl_list"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAccessListList); 161 availableMethods["admin_acl_list"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAccessListList);
158 162
163 // Misc
164 availableMethods["admin_refresh_search"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRefreshSearch);
165 availableMethods["admin_get_opensim_version"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcGetOpenSimVersion);
166
159 // Either enable full remote functionality or just selected features 167 // Either enable full remote functionality or just selected features
160 string enabledMethods = m_config.GetString("enabled_methods", "all"); 168 string enabledMethods = m_config.GetString("enabled_methods", "all");
161 169
@@ -257,23 +265,101 @@ namespace OpenSim.ApplicationPlugins.RemoteController
257 { 265 {
258 m_log.Info("[RADMIN]: Request to restart Region."); 266 m_log.Info("[RADMIN]: Request to restart Region.");
259 267
260 CheckRegionParams(requestData, responseData);
261
262 Scene rebootedScene = null; 268 Scene rebootedScene = null;
263 GetSceneFromRegionParams(requestData, responseData, out rebootedScene); 269 bool restartAll = false;
270
271 IConfig startupConfig = m_configSource.Configs["Startup"];
272 if (startupConfig != null)
273 {
274 if (startupConfig.GetBoolean("InworldRestartShutsDown", false))
275 {
276 rebootedScene = m_application.SceneManager.CurrentOrFirstScene;
277 restartAll = true;
278 }
279 }
280
281 if (rebootedScene == null)
282 {
283 CheckRegionParams(requestData, responseData);
284
285 GetSceneFromRegionParams(requestData, responseData, out rebootedScene);
286 }
287
288 IRestartModule restartModule = rebootedScene.RequestModuleInterface<IRestartModule>();
264 289
265 responseData["success"] = false; 290 responseData["success"] = false;
266 responseData["accepted"] = true; 291 responseData["accepted"] = true;
267 responseData["rebooting"] = true; 292 responseData["rebooting"] = true;
268 293
269 IRestartModule restartModule = rebootedScene.RequestModuleInterface<IRestartModule>(); 294 string message;
270 if (restartModule != null) 295 List<int> times = new List<int>();
296
297 if (requestData.ContainsKey("alerts"))
271 { 298 {
272 List<int> times = new List<int> { 30, 15 }; 299 string[] alertTimes = requestData["alerts"].ToString().Split( new char[] {','});
300 if (alertTimes.Length == 1 && Convert.ToInt32(alertTimes[0]) == -1)
301 {
302 if (restartModule != null)
303 {
304 message = "Restart has been cancelled";
273 305
274 restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), true); 306 if (requestData.ContainsKey("message"))
275 responseData["success"] = true; 307 message = requestData["message"].ToString();
308
309 restartModule.AbortRestart(message);
310
311 responseData["success"] = true;
312 responseData["rebooting"] = false;
313
314 return;
315 }
316 }
317 foreach (string a in alertTimes)
318 times.Add(Convert.ToInt32(a));
276 } 319 }
320 else
321 {
322 int timeout = 30;
323 if (requestData.ContainsKey("milliseconds"))
324 timeout = Int32.Parse(requestData["milliseconds"].ToString()) / 1000;
325 while (timeout > 0)
326 {
327 times.Add(timeout);
328 if (timeout > 300)
329 timeout -= 120;
330 else if (timeout > 30)
331 timeout -= 30;
332 else
333 timeout -= 15;
334 }
335 }
336
337 message = "Region is restarting in {0}. Please save what you are doing and log out.";
338
339 if (requestData.ContainsKey("message"))
340 message = requestData["message"].ToString();
341
342 bool notice = true;
343 if (requestData.ContainsKey("noticetype")
344 && ((string)requestData["noticetype"] == "dialog"))
345 {
346 notice = false;
347 }
348
349 List<Scene> restartList;
350
351 if (restartAll)
352 restartList = m_application.SceneManager.Scenes;
353 else
354 restartList = new List<Scene>() { rebootedScene };
355
356 foreach (Scene s in m_application.SceneManager.Scenes)
357 {
358 restartModule = s.RequestModuleInterface<IRestartModule>();
359 if (restartModule != null)
360 restartModule.ScheduleRestart(UUID.Zero, message, times.ToArray(), notice);
361 }
362 responseData["success"] = true;
277 } 363 }
278 catch (Exception e) 364 catch (Exception e)
279 { 365 {
@@ -310,6 +396,32 @@ namespace OpenSim.ApplicationPlugins.RemoteController
310 m_log.Info("[RADMIN]: Alert request complete"); 396 m_log.Info("[RADMIN]: Alert request complete");
311 } 397 }
312 398
399 public void XmlRpcDialogMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
400 {
401 Hashtable responseData = (Hashtable)response.Value;
402
403 m_log.Info("[RADMIN]: Dialog request started");
404
405 Hashtable requestData = (Hashtable)request.Params[0];
406
407 string message = (string)requestData["message"];
408 string fromuuid = (string)requestData["from"];
409 m_log.InfoFormat("[RADMIN]: Broadcasting: {0}", message);
410
411 responseData["accepted"] = true;
412 responseData["success"] = true;
413
414 m_application.SceneManager.ForEachScene(
415 delegate(Scene scene)
416 {
417 IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
418 if (dialogModule != null)
419 dialogModule.SendNotificationToUsersInRegion(UUID.Zero, fromuuid, message);
420 });
421
422 m_log.Info("[RADMIN]: Dialog request complete");
423 }
424
313 private void XmlRpcLoadHeightmapMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) 425 private void XmlRpcLoadHeightmapMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
314 { 426 {
315 m_log.Info("[RADMIN]: Load height maps request started"); 427 m_log.Info("[RADMIN]: Load height maps request started");
@@ -398,13 +510,32 @@ namespace OpenSim.ApplicationPlugins.RemoteController
398 message = "Region is going down now."; 510 message = "Region is going down now.";
399 } 511 }
400 512
401 m_application.SceneManager.ForEachScene( 513 if (requestData.ContainsKey("noticetype")
514 && ((string) requestData["noticetype"] == "dialog"))
515 {
516 m_application.SceneManager.ForEachScene(
517
402 delegate(Scene scene) 518 delegate(Scene scene)
519 {
520 IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
521 if (dialogModule != null)
522 dialogModule.SendNotificationToUsersInRegion(UUID.Zero, "System", message);
523 });
524 }
525 else
526 {
527 if (!requestData.ContainsKey("noticetype")
528 || ((string)requestData["noticetype"] != "none"))
529 {
530 m_application.SceneManager.ForEachScene(
531 delegate(Scene scene)
403 { 532 {
404 IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>(); 533 IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
405 if (dialogModule != null) 534 if (dialogModule != null)
406 dialogModule.SendGeneralAlert(message); 535 dialogModule.SendGeneralAlert(message);
407 }); 536 });
537 }
538 }
408 539
409 // Perform shutdown 540 // Perform shutdown
410 System.Timers.Timer shutdownTimer = new System.Timers.Timer(timeout); // Wait before firing 541 System.Timers.Timer shutdownTimer = new System.Timers.Timer(timeout); // Wait before firing
@@ -1576,21 +1707,31 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1576 1707
1577 private void XmlRpcRegionQueryMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) 1708 private void XmlRpcRegionQueryMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
1578 { 1709 {
1579 m_log.Info("[RADMIN]: Received Query XML Administrator Request");
1580
1581 Hashtable responseData = (Hashtable)response.Value; 1710 Hashtable responseData = (Hashtable)response.Value;
1582 Hashtable requestData = (Hashtable)request.Params[0]; 1711 Hashtable requestData = (Hashtable)request.Params[0];
1583 1712
1713 int flags = 0;
1714 string text = String.Empty;
1715 int health = 0;
1716 responseData["success"] = true;
1717
1584 CheckRegionParams(requestData, responseData); 1718 CheckRegionParams(requestData, responseData);
1585 1719
1586 Scene scene = null; 1720 Scene scene = null;
1587 GetSceneFromRegionParams(requestData, responseData, out scene); 1721 try
1588 1722 {
1589 int health = scene.GetHealth(); 1723 GetSceneFromRegionParams(requestData, responseData, out scene);
1590 responseData["health"] = health; 1724 health = scene.GetHealth(out flags, out text);
1725 }
1726 catch (Exception e)
1727 {
1728 responseData["error"] = null;
1729 }
1591 1730
1592 responseData["success"] = true; 1731 responseData["success"] = true;
1593 m_log.Info("[RADMIN]: Query XML Administrator Request complete"); 1732 responseData["health"] = health;
1733 responseData["flags"] = flags;
1734 responseData["message"] = text;
1594 } 1735 }
1595 1736
1596 private void XmlRpcConsoleCommandMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) 1737 private void XmlRpcConsoleCommandMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
@@ -1814,6 +1955,44 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1814 responseData["success"] = true; 1955 responseData["success"] = true;
1815 } 1956 }
1816 1957
1958 private void XmlRpcRefreshSearch(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
1959 {
1960 m_log.Info("[RADMIN]: Received Refresh Search Request");
1961
1962 Hashtable responseData = (Hashtable)response.Value;
1963 Hashtable requestData = (Hashtable)request.Params[0];
1964
1965 CheckRegionParams(requestData, responseData);
1966
1967 Scene scene = null;
1968 GetSceneFromRegionParams(requestData, responseData, out scene);
1969
1970 ISearchModule searchModule = scene.RequestModuleInterface<ISearchModule>();
1971 if (searchModule != null)
1972 {
1973 searchModule.Refresh();
1974 responseData["success"] = true;
1975 }
1976 else
1977 {
1978 responseData["success"] = false;
1979 }
1980
1981 m_log.Info("[RADMIN]: Refresh Search Request complete");
1982 }
1983
1984 private void XmlRpcGetOpenSimVersion(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
1985 {
1986 m_log.Info("[RADMIN]: Received Get OpenSim Version Request");
1987
1988 Hashtable responseData = (Hashtable)response.Value;
1989
1990 responseData["version"] = m_openSimVersion;
1991 responseData["success"] = true;
1992
1993 m_log.Info("[RADMIN]: Get OpenSim Version Request complete");
1994 }
1995
1817 /// <summary> 1996 /// <summary>
1818 /// Parse a float with the given parameter name from a request data hash table. 1997 /// Parse a float with the given parameter name from a request data hash table.
1819 /// </summary> 1998 /// </summary>
diff --git a/OpenSim/Capabilities/Handlers/GetMesh/GetMeshHandler.cs b/OpenSim/Capabilities/Handlers/GetMesh/GetMeshHandler.cs
index 720640e..ec574a3 100644
--- a/OpenSim/Capabilities/Handlers/GetMesh/GetMeshHandler.cs
+++ b/OpenSim/Capabilities/Handlers/GetMesh/GetMeshHandler.cs
@@ -45,16 +45,54 @@ namespace OpenSim.Capabilities.Handlers
45{ 45{
46 public class GetMeshHandler 46 public class GetMeshHandler
47 { 47 {
48// private static readonly ILog m_log = 48 private static readonly ILog m_log =
49// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 49 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50 50
51 private IAssetService m_assetService; 51 private IAssetService m_assetService;
52 52
53 public const string DefaultFormat = "vnd.ll.mesh";
54
53 public GetMeshHandler(IAssetService assService) 55 public GetMeshHandler(IAssetService assService)
54 { 56 {
55 m_assetService = assService; 57 m_assetService = assService;
56 } 58 }
59 public Hashtable Handle(Hashtable request)
60 {
61 Hashtable ret = new Hashtable();
62 ret["int_response_code"] = (int)System.Net.HttpStatusCode.NotFound;
63 ret["content_type"] = "text/plain";
64 ret["keepalive"] = false;
65 ret["reusecontext"] = false;
66 ret["int_bytes"] = 0;
67 ret["int_lod"] = 0;
68 string MeshStr = (string)request["mesh_id"];
69
70
71 //m_log.DebugFormat("[GETMESH]: called {0}", MeshStr);
72
73 if (m_assetService == null)
74 {
75 m_log.Error("[GETMESH]: Cannot fetch mesh " + MeshStr + " without an asset service");
76 }
77
78 UUID meshID;
79 if (!String.IsNullOrEmpty(MeshStr) && UUID.TryParse(MeshStr, out meshID))
80 {
81 // m_log.DebugFormat("[GETMESH]: Received request for mesh id {0}", meshID);
57 82
83
84 ret = ProcessGetMesh(request, UUID.Zero, null);
85
86
87 }
88 else
89 {
90 m_log.Warn("[GETMESH]: Failed to parse a mesh_id from GetMesh request: " + (string)request["uri"]);
91 }
92
93
94 return ret;
95 }
58 public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap) 96 public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap)
59 { 97 {
60 Hashtable responsedata = new Hashtable(); 98 Hashtable responsedata = new Hashtable();
@@ -62,6 +100,9 @@ namespace OpenSim.Capabilities.Handlers
62 responsedata["content_type"] = "text/plain"; 100 responsedata["content_type"] = "text/plain";
63 responsedata["keepalive"] = false; 101 responsedata["keepalive"] = false;
64 responsedata["str_response_string"] = "Request wasn't what was expected"; 102 responsedata["str_response_string"] = "Request wasn't what was expected";
103 responsedata["reusecontext"] = false;
104 responsedata["int_lod"] = 0;
105 responsedata["int_bytes"] = 0;
65 106
66 string meshStr = string.Empty; 107 string meshStr = string.Empty;
67 108
@@ -77,6 +118,7 @@ namespace OpenSim.Capabilities.Handlers
77 responsedata["content_type"] = "text/plain"; 118 responsedata["content_type"] = "text/plain";
78 responsedata["keepalive"] = false; 119 responsedata["keepalive"] = false;
79 responsedata["str_response_string"] = "The asset service is unavailable. So is your mesh."; 120 responsedata["str_response_string"] = "The asset service is unavailable. So is your mesh.";
121 responsedata["reusecontext"] = false;
80 return responsedata; 122 return responsedata;
81 } 123 }
82 124
@@ -86,9 +128,100 @@ namespace OpenSim.Capabilities.Handlers
86 { 128 {
87 if (mesh.Type == (SByte)AssetType.Mesh) 129 if (mesh.Type == (SByte)AssetType.Mesh)
88 { 130 {
89 responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data); 131
90 responsedata["content_type"] = "application/vnd.ll.mesh"; 132 Hashtable headers = new Hashtable();
91 responsedata["int_response_code"] = 200; 133 responsedata["headers"] = headers;
134
135 string range = String.Empty;
136
137 if (((Hashtable)request["headers"])["range"] != null)
138 range = (string)((Hashtable)request["headers"])["range"];
139
140 else if (((Hashtable)request["headers"])["Range"] != null)
141 range = (string)((Hashtable)request["headers"])["Range"];
142
143 if (!String.IsNullOrEmpty(range)) // Mesh Asset LOD // Physics
144 {
145 // Range request
146 int start, end;
147 if (TryParseRange(range, out start, out end))
148 {
149 // Before clamping start make sure we can satisfy it in order to avoid
150 // sending back the last byte instead of an error status
151 if (start >= mesh.Data.Length)
152 {
153 responsedata["int_response_code"] = 404; //501; //410; //404;
154 responsedata["content_type"] = "text/plain";
155 responsedata["keepalive"] = false;
156 responsedata["str_response_string"] = "This range doesnt exist.";
157 responsedata["reusecontext"] = false;
158 responsedata["int_lod"] = 3;
159 return responsedata;
160 }
161 else
162 {
163 end = Utils.Clamp(end, 0, mesh.Data.Length - 1);
164 start = Utils.Clamp(start, 0, end);
165 int len = end - start + 1;
166
167 //m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
168
169 if (start > 20000)
170 {
171 responsedata["int_lod"] = 3;
172 }
173 else if (start < 4097)
174 {
175 responsedata["int_lod"] = 1;
176 }
177 else
178 {
179 responsedata["int_lod"] = 2;
180 }
181
182
183 if (start == 0 && len == mesh.Data.Length) // well redudante maybe
184 {
185 responsedata["int_response_code"] = (int) System.Net.HttpStatusCode.OK;
186 responsedata["bin_response_data"] = mesh.Data;
187 responsedata["int_bytes"] = mesh.Data.Length;
188 responsedata["reusecontext"] = false;
189 responsedata["int_lod"] = 3;
190
191 }
192 else
193 {
194 responsedata["int_response_code"] =
195 (int) System.Net.HttpStatusCode.PartialContent;
196 headers["Content-Range"] = String.Format("bytes {0}-{1}/{2}", start, end,
197 mesh.Data.Length);
198
199 byte[] d = new byte[len];
200 Array.Copy(mesh.Data, start, d, 0, len);
201 responsedata["bin_response_data"] = d;
202 responsedata["int_bytes"] = len;
203 responsedata["reusecontext"] = false;
204 }
205 }
206 }
207 else
208 {
209 m_log.Warn("[GETMESH]: Failed to parse a range from GetMesh request, sending full asset: " + (string)request["uri"]);
210 responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
211 responsedata["content_type"] = "application/vnd.ll.mesh";
212 responsedata["int_response_code"] = 200;
213 responsedata["reusecontext"] = false;
214 responsedata["int_lod"] = 3;
215 }
216 }
217 else
218 {
219 responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
220 responsedata["content_type"] = "application/vnd.ll.mesh";
221 responsedata["int_response_code"] = 200;
222 responsedata["reusecontext"] = false;
223 responsedata["int_lod"] = 3;
224 }
92 } 225 }
93 // Optionally add additional mesh types here 226 // Optionally add additional mesh types here
94 else 227 else
@@ -97,6 +230,8 @@ namespace OpenSim.Capabilities.Handlers
97 responsedata["content_type"] = "text/plain"; 230 responsedata["content_type"] = "text/plain";
98 responsedata["keepalive"] = false; 231 responsedata["keepalive"] = false;
99 responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh."; 232 responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh.";
233 responsedata["reusecontext"] = false;
234 responsedata["int_lod"] = 1;
100 return responsedata; 235 return responsedata;
101 } 236 }
102 } 237 }
@@ -106,11 +241,28 @@ namespace OpenSim.Capabilities.Handlers
106 responsedata["content_type"] = "text/plain"; 241 responsedata["content_type"] = "text/plain";
107 responsedata["keepalive"] = false; 242 responsedata["keepalive"] = false;
108 responsedata["str_response_string"] = "Your Mesh wasn't found. Sorry!"; 243 responsedata["str_response_string"] = "Your Mesh wasn't found. Sorry!";
244 responsedata["reusecontext"] = false;
245 responsedata["int_lod"] = 0;
109 return responsedata; 246 return responsedata;
110 } 247 }
111 } 248 }
112 249
113 return responsedata; 250 return responsedata;
114 } 251 }
252 private bool TryParseRange(string header, out int start, out int end)
253 {
254 if (header.StartsWith("bytes="))
255 {
256 string[] rangeValues = header.Substring(6).Split('-');
257 if (rangeValues.Length == 2)
258 {
259 if (Int32.TryParse(rangeValues[0], out start) && Int32.TryParse(rangeValues[1], out end))
260 return true;
261 }
262 }
263
264 start = end = 0;
265 return false;
266 }
115 } 267 }
116} \ No newline at end of file 268} \ No newline at end of file
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
index b497fde..aa6203b 100644
--- a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
+++ b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
@@ -47,36 +47,36 @@ using Caps = OpenSim.Framework.Capabilities.Caps;
47 47
48namespace OpenSim.Capabilities.Handlers 48namespace OpenSim.Capabilities.Handlers
49{ 49{
50 public class GetTextureHandler : BaseStreamHandler 50 public class GetTextureHandler
51 { 51 {
52 private static readonly ILog m_log = 52 private static readonly ILog m_log =
53 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 53 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
54
54 private IAssetService m_assetService; 55 private IAssetService m_assetService;
55 56
56 public const string DefaultFormat = "x-j2c"; 57 public const string DefaultFormat = "x-j2c";
57 58
58 // TODO: Change this to a config option 59 public GetTextureHandler(IAssetService assService)
59 const string REDIRECT_URL = null;
60
61 public GetTextureHandler(string path, IAssetService assService, string name, string description)
62 : base("GET", path, name, description)
63 { 60 {
64 m_assetService = assService; 61 m_assetService = assService;
65 } 62 }
66 63
67 public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 64 public Hashtable Handle(Hashtable request)
68 { 65 {
69 // Try to parse the texture ID from the request URL 66 Hashtable ret = new Hashtable();
70 NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query); 67 ret["int_response_code"] = (int)System.Net.HttpStatusCode.NotFound;
71 string textureStr = query.GetOne("texture_id"); 68 ret["content_type"] = "text/plain";
72 string format = query.GetOne("format"); 69 ret["keepalive"] = false;
70 ret["reusecontext"] = false;
71 ret["int_bytes"] = 0;
72 string textureStr = (string)request["texture_id"];
73 string format = (string)request["format"];
73 74
74 //m_log.DebugFormat("[GETTEXTURE]: called {0}", textureStr); 75 //m_log.DebugFormat("[GETTEXTURE]: called {0}", textureStr);
75 76
76 if (m_assetService == null) 77 if (m_assetService == null)
77 { 78 {
78 m_log.Error("[GETTEXTURE]: Cannot fetch texture " + textureStr + " without an asset service"); 79 m_log.Error("[GETTEXTURE]: Cannot fetch texture " + textureStr + " without an asset service");
79 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
80 } 80 }
81 81
82 UUID textureID; 82 UUID textureID;
@@ -91,30 +91,41 @@ namespace OpenSim.Capabilities.Handlers
91 } 91 }
92 else 92 else
93 { 93 {
94 formats = WebUtil.GetPreferredImageTypes(httpRequest.Headers.Get("Accept")); 94 formats = new string[1] { DefaultFormat }; // default
95 if (((Hashtable)request["headers"])["Accept"] != null)
96 formats = WebUtil.GetPreferredImageTypes((string)((Hashtable)request["headers"])["Accept"]);
95 if (formats.Length == 0) 97 if (formats.Length == 0)
96 formats = new string[1] { DefaultFormat }; // default 98 formats = new string[1] { DefaultFormat }; // default
97 99
98 } 100 }
99 // OK, we have an array with preferred formats, possibly with only one entry 101 // OK, we have an array with preferred formats, possibly with only one entry
100 102 bool foundtexture = false;
101 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
102 foreach (string f in formats) 103 foreach (string f in formats)
103 { 104 {
104 if (FetchTexture(httpRequest, httpResponse, textureID, f)) 105 foundtexture = FetchTexture(request, ret, textureID, f);
106 if (foundtexture)
105 break; 107 break;
106 } 108 }
109 if (!foundtexture)
110 {
111 ret["int_response_code"] = 404;
112 ret["error_status_text"] = "not found";
113 ret["str_response_string"] = "not found";
114 ret["content_type"] = "text/plain";
115 ret["keepalive"] = false;
116 ret["reusecontext"] = false;
117 ret["int_bytes"] = 0;
118 }
107 } 119 }
108 else 120 else
109 { 121 {
110 m_log.Warn("[GETTEXTURE]: Failed to parse a texture_id from GetTexture request: " + httpRequest.Url); 122 m_log.Warn("[GETTEXTURE]: Failed to parse a texture_id from GetTexture request: " + (string)request["uri"]);
111 } 123 }
112 124
113// m_log.DebugFormat( 125// m_log.DebugFormat(
114// "[GETTEXTURE]: For texture {0} sending back response {1}, data length {2}", 126// "[GETTEXTURE]: For texture {0} sending back response {1}, data length {2}",
115// textureID, httpResponse.StatusCode, httpResponse.ContentLength); 127// textureID, httpResponse.StatusCode, httpResponse.ContentLength);
116 128 return ret;
117 return null;
118 } 129 }
119 130
120 /// <summary> 131 /// <summary>
@@ -125,7 +136,7 @@ namespace OpenSim.Capabilities.Handlers
125 /// <param name="textureID"></param> 136 /// <param name="textureID"></param>
126 /// <param name="format"></param> 137 /// <param name="format"></param>
127 /// <returns>False for "caller try another codec"; true otherwise</returns> 138 /// <returns>False for "caller try another codec"; true otherwise</returns>
128 private bool FetchTexture(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, UUID textureID, string format) 139 private bool FetchTexture(Hashtable request, Hashtable response, UUID textureID, string format)
129 { 140 {
130// m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format); 141// m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format);
131 AssetBase texture; 142 AssetBase texture;
@@ -134,84 +145,69 @@ namespace OpenSim.Capabilities.Handlers
134 if (format != DefaultFormat) 145 if (format != DefaultFormat)
135 fullID = fullID + "-" + format; 146 fullID = fullID + "-" + format;
136 147
137 if (!String.IsNullOrEmpty(REDIRECT_URL)) 148 // try the cache
149 texture = m_assetService.GetCached(fullID);
150
151 if (texture == null)
138 { 152 {
139 // Only try to fetch locally cached textures. Misses are redirected 153 //m_log.DebugFormat("[GETTEXTURE]: texture was not in the cache");
140 texture = m_assetService.GetCached(fullID); 154
155 // Fetch locally or remotely. Misses return a 404
156 texture = m_assetService.Get(textureID.ToString());
141 157
142 if (texture != null) 158 if (texture != null)
143 { 159 {
144 if (texture.Type != (sbyte)AssetType.Texture) 160 if (texture.Type != (sbyte)AssetType.Texture)
161 return true;
162
163 if (format == DefaultFormat)
145 { 164 {
146 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; 165 WriteTextureData(request, response, texture, format);
147 return true; 166 return true;
148 } 167 }
149 WriteTextureData(httpRequest, httpResponse, texture, format); 168 else
150 }
151 else
152 {
153 string textureUrl = REDIRECT_URL + textureID.ToString();
154 m_log.Debug("[GETTEXTURE]: Redirecting texture request to " + textureUrl);
155 httpResponse.RedirectLocation = textureUrl;
156 return true;
157 }
158 }
159 else // no redirect
160 {
161 // try the cache
162 texture = m_assetService.GetCached(fullID);
163
164 if (texture == null)
165 {
166// m_log.DebugFormat("[GETTEXTURE]: texture was not in the cache");
167
168 // Fetch locally or remotely. Misses return a 404
169 texture = m_assetService.Get(textureID.ToString());
170
171 if (texture != null)
172 { 169 {
173 if (texture.Type != (sbyte)AssetType.Texture) 170 AssetBase newTexture = new AssetBase(texture.ID + "-" + format, texture.Name, (sbyte)AssetType.Texture, texture.Metadata.CreatorID);
174 { 171 newTexture.Data = ConvertTextureData(texture, format);
175 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; 172 if (newTexture.Data.Length == 0)
176 return true; 173 return false; // !!! Caller try another codec, please!
177 } 174
178 if (format == DefaultFormat) 175 newTexture.Flags = AssetFlags.Collectable;
179 { 176 newTexture.Temporary = true;
180 WriteTextureData(httpRequest, httpResponse, texture, format); 177 m_assetService.Store(newTexture);
181 return true; 178 WriteTextureData(request, response, newTexture, format);
182 } 179 return true;
183 else
184 {
185 AssetBase newTexture = new AssetBase(texture.ID + "-" + format, texture.Name, (sbyte)AssetType.Texture, texture.Metadata.CreatorID);
186 newTexture.Data = ConvertTextureData(texture, format);
187 if (newTexture.Data.Length == 0)
188 return false; // !!! Caller try another codec, please!
189
190 newTexture.Flags = AssetFlags.Collectable;
191 newTexture.Temporary = true;
192 m_assetService.Store(newTexture);
193 WriteTextureData(httpRequest, httpResponse, newTexture, format);
194 return true;
195 }
196 } 180 }
197 } 181 }
198 else // it was on the cache 182 }
199 { 183 else // it was on the cache
200// m_log.DebugFormat("[GETTEXTURE]: texture was in the cache"); 184 {
201 WriteTextureData(httpRequest, httpResponse, texture, format); 185 //m_log.DebugFormat("[GETTEXTURE]: texture was in the cache");
202 return true; 186 WriteTextureData(request, response, texture, format);
203 } 187 return true;
204 } 188 }
205 189
190 //response = new Hashtable();
191
192
193 //WriteTextureData(request,response,null,format);
206 // not found 194 // not found
207// m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found"); 195 //m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found");
208 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; 196 return false;
209 return true;
210 } 197 }
211 198
212 private void WriteTextureData(IOSHttpRequest request, IOSHttpResponse response, AssetBase texture, string format) 199 private void WriteTextureData(Hashtable request, Hashtable response, AssetBase texture, string format)
213 { 200 {
214 string range = request.Headers.GetOne("Range"); 201 Hashtable headers = new Hashtable();
202 response["headers"] = headers;
203
204 string range = String.Empty;
205
206 if (((Hashtable)request["headers"])["range"] != null)
207 range = (string)((Hashtable)request["headers"])["range"];
208
209 else if (((Hashtable)request["headers"])["Range"] != null)
210 range = (string)((Hashtable)request["headers"])["Range"];
215 211
216 if (!String.IsNullOrEmpty(range)) // JP2's only 212 if (!String.IsNullOrEmpty(range)) // JP2's only
217 { 213 {
@@ -239,10 +235,8 @@ namespace OpenSim.Capabilities.Handlers
239 // However, if we return PartialContent (or OK) instead, the viewer will display that resolution. 235 // However, if we return PartialContent (or OK) instead, the viewer will display that resolution.
240 236
241// response.StatusCode = (int)System.Net.HttpStatusCode.RequestedRangeNotSatisfiable; 237// response.StatusCode = (int)System.Net.HttpStatusCode.RequestedRangeNotSatisfiable;
242// response.AddHeader("Content-Range", String.Format("bytes */{0}", texture.Data.Length)); 238 // viewers don't seem to handle RequestedRangeNotSatisfiable and keep retrying with same parameters
243// response.StatusCode = (int)System.Net.HttpStatusCode.OK; 239 response["int_response_code"] = (int)System.Net.HttpStatusCode.NotFound;
244 response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent;
245 response.ContentType = texture.Metadata.ContentType;
246 } 240 }
247 else 241 else
248 { 242 {
@@ -257,41 +251,46 @@ namespace OpenSim.Capabilities.Handlers
257 251
258// m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID); 252// m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
259 253
260 // Always return PartialContent, even if the range covered the entire data length 254 response["content-type"] = texture.Metadata.ContentType;
261 // We were accidentally sending back 404 before in this situation 255
262 // https://issues.apache.org/bugzilla/show_bug.cgi?id=51878 supports sending 206 even if the 256 if (start == 0 && len == texture.Data.Length) // well redudante maybe
263 // entire range is requested, and viewer 3.2.2 (and very probably earlier) seems fine with this. 257 {
264 // 258 response["int_response_code"] = (int)System.Net.HttpStatusCode.OK;
265 // We also do not want to send back OK even if the whole range was satisfiable since this causes 259 response["bin_response_data"] = texture.Data;
266 // HTTP textures on at least Imprudence 1.4.0-beta2 to never display the final texture quality. 260 response["int_bytes"] = texture.Data.Length;
267// if (end > maxEnd) 261 }
268// response.StatusCode = (int)System.Net.HttpStatusCode.OK; 262 else
269// else 263 {
270 response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent; 264 response["int_response_code"] = (int)System.Net.HttpStatusCode.PartialContent;
271 265 headers["Content-Range"] = String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length);
272 response.ContentLength = len; 266
273 response.ContentType = texture.Metadata.ContentType; 267 byte[] d = new byte[len];
274 response.AddHeader("Content-Range", String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length)); 268 Array.Copy(texture.Data, start, d, 0, len);
275 269 response["bin_response_data"] = d;
276 response.Body.Write(texture.Data, start, len); 270 response["int_bytes"] = len;
271 }
272// response.Body.Write(texture.Data, start, len);
277 } 273 }
278 } 274 }
279 else 275 else
280 { 276 {
281 m_log.Warn("[GETTEXTURE]: Malformed Range header: " + range); 277 m_log.Warn("[GETTEXTURE]: Malformed Range header: " + range);
282 response.StatusCode = (int)System.Net.HttpStatusCode.BadRequest; 278 response["int_response_code"] = (int)System.Net.HttpStatusCode.BadRequest;
283 } 279 }
284 } 280 }
285 else // JP2's or other formats 281 else // JP2's or other formats
286 { 282 {
287 // Full content request 283 // Full content request
288 response.StatusCode = (int)System.Net.HttpStatusCode.OK; 284 response["int_response_code"] = (int)System.Net.HttpStatusCode.OK;
289 response.ContentLength = texture.Data.Length;
290 if (format == DefaultFormat) 285 if (format == DefaultFormat)
291 response.ContentType = texture.Metadata.ContentType; 286 response["content_type"] = texture.Metadata.ContentType;
292 else 287 else
293 response.ContentType = "image/" + format; 288 response["content_type"] = "image/" + format;
294 response.Body.Write(texture.Data, 0, texture.Data.Length); 289
290 response["bin_response_data"] = texture.Data;
291 response["int_bytes"] = texture.Data.Length;
292
293// response.Body.Write(texture.Data, 0, texture.Data.Length);
295 } 294 }
296 295
297// if (response.StatusCode < 200 || response.StatusCode > 299) 296// if (response.StatusCode < 200 || response.StatusCode > 299)
@@ -423,4 +422,4 @@ namespace OpenSim.Capabilities.Handlers
423 return null; 422 return null;
424 } 423 }
425 } 424 }
426} \ No newline at end of file 425}
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs
index 71cf033..bf66acb 100644
--- a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs
+++ b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs
@@ -33,6 +33,7 @@ using OpenSim.Framework.Servers.HttpServer;
33using OpenSim.Server.Handlers.Base; 33using OpenSim.Server.Handlers.Base;
34using OpenMetaverse; 34using OpenMetaverse;
35 35
36/*
36namespace OpenSim.Capabilities.Handlers 37namespace OpenSim.Capabilities.Handlers
37{ 38{
38 public class GetTextureServerConnector : ServiceConnector 39 public class GetTextureServerConnector : ServiceConnector
@@ -63,7 +64,8 @@ namespace OpenSim.Capabilities.Handlers
63 throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName)); 64 throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName));
64 65
65 server.AddStreamHandler( 66 server.AddStreamHandler(
66 new GetTextureHandler("/CAPS/GetTexture/" /*+ UUID.Random() */, m_AssetService, "GetTexture", null)); 67 new GetTextureHandler("/CAPS/GetTexture/", m_AssetService, "GetTexture", null));
67 } 68 }
68 } 69 }
69} \ No newline at end of file 70}
71*/
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs b/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs
index d4d6d10..217a265 100644
--- a/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs
+++ b/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs
@@ -39,6 +39,7 @@ using OpenSim.Region.Framework.Scenes;
39using OpenSim.Tests.Common; 39using OpenSim.Tests.Common;
40using OpenSim.Tests.Common.Mock; 40using OpenSim.Tests.Common.Mock;
41 41
42/*
42namespace OpenSim.Capabilities.Handlers.GetTexture.Tests 43namespace OpenSim.Capabilities.Handlers.GetTexture.Tests
43{ 44{
44 [TestFixture] 45 [TestFixture]
@@ -60,4 +61,5 @@ namespace OpenSim.Capabilities.Handlers.GetTexture.Tests
60 Assert.That(resp.StatusCode, Is.EqualTo((int)System.Net.HttpStatusCode.NotFound)); 61 Assert.That(resp.StatusCode, Is.EqualTo((int)System.Net.HttpStatusCode.NotFound));
61 } 62 }
62 } 63 }
63} \ No newline at end of file 64}
65*/
diff --git a/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs b/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs
index 8849a59..5536564 100644
--- a/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs
+++ b/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic;
30using System.Collections.Specialized; 31using System.Collections.Specialized;
31using System.Drawing; 32using System.Drawing;
32using System.Drawing.Imaging; 33using System.Drawing.Imaging;
@@ -50,6 +51,7 @@ namespace OpenSim.Capabilities.Handlers
50{ 51{
51 public class UploadBakedTextureHandler 52 public class UploadBakedTextureHandler
52 { 53 {
54
53 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 55 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
54 56
55 private Caps m_HostCapsObj; 57 private Caps m_HostCapsObj;
@@ -79,9 +81,9 @@ namespace OpenSim.Capabilities.Handlers
79 { 81 {
80 string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; 82 string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
81 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); 83 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
82 84
83 BakedTextureUploader uploader = 85 BakedTextureUploader uploader =
84 new BakedTextureUploader(capsBase + uploaderPath, m_HostCapsObj.HttpListener); 86 new BakedTextureUploader(capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_HostCapsObj.AgentID);
85 uploader.OnUpLoad += BakedTextureUploaded; 87 uploader.OnUpLoad += BakedTextureUploaded;
86 88
87 m_HostCapsObj.HttpListener.AddStreamHandler( 89 m_HostCapsObj.HttpListener.AddStreamHandler(
@@ -117,7 +119,7 @@ namespace OpenSim.Capabilities.Handlers
117 /// <param name="data"></param> 119 /// <param name="data"></param>
118 private void BakedTextureUploaded(UUID assetID, byte[] data) 120 private void BakedTextureUploaded(UUID assetID, byte[] data)
119 { 121 {
120// m_log.DebugFormat("[UPLOAD BAKED TEXTURE HANDLER]: Received baked texture {0}", assetID.ToString()); 122 m_log.DebugFormat("[UPLOAD BAKED TEXTURE HANDLER]: Received baked texture {0}", assetID.ToString());
121 123
122 AssetBase asset; 124 AssetBase asset;
123 asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_HostCapsObj.AgentID.ToString()); 125 asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_HostCapsObj.AgentID.ToString());
@@ -125,6 +127,7 @@ namespace OpenSim.Capabilities.Handlers
125 asset.Temporary = true; 127 asset.Temporary = true;
126 asset.Local = !m_persistBakedTextures; // Local assets aren't persisted, non-local are 128 asset.Local = !m_persistBakedTextures; // Local assets aren't persisted, non-local are
127 m_assetService.Store(asset); 129 m_assetService.Store(asset);
130
128 } 131 }
129 } 132 }
130 133
@@ -137,15 +140,19 @@ namespace OpenSim.Capabilities.Handlers
137 private string uploaderPath = String.Empty; 140 private string uploaderPath = String.Empty;
138 private UUID newAssetID; 141 private UUID newAssetID;
139 private IHttpServer httpListener; 142 private IHttpServer httpListener;
143 private UUID AgentId = UUID.Zero;
140 144
141 public BakedTextureUploader(string path, IHttpServer httpServer) 145 public BakedTextureUploader(string path, IHttpServer httpServer, UUID uUID)
142 { 146 {
143 newAssetID = UUID.Random(); 147 newAssetID = UUID.Random();
144 uploaderPath = path; 148 uploaderPath = path;
145 httpListener = httpServer; 149 httpListener = httpServer;
150 AgentId = uUID;
146 // m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID); 151 // m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID);
147 } 152 }
148 153
154
155
149 /// <summary> 156 /// <summary>
150 /// Handle raw uploaded baked texture data. 157 /// Handle raw uploaded baked texture data.
151 /// </summary> 158 /// </summary>
diff --git a/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs b/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs
index 9a6ca86..11a2698 100644
--- a/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs
+++ b/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs
@@ -435,4 +435,4 @@ namespace OpenSim.Capabilities.Handlers
435 return llsdItem; 435 return llsdItem;
436 } 436 }
437 } 437 }
438} \ No newline at end of file 438}
diff --git a/OpenSim/Capabilities/LLSDAssetUploadComplete.cs b/OpenSim/Capabilities/LLSDAssetUploadComplete.cs
index ab6cee5..ae8eb09 100644
--- a/OpenSim/Capabilities/LLSDAssetUploadComplete.cs
+++ b/OpenSim/Capabilities/LLSDAssetUploadComplete.cs
@@ -30,12 +30,15 @@ using OpenMetaverse;
30 30
31namespace OpenSim.Framework.Capabilities 31namespace OpenSim.Framework.Capabilities
32{ 32{
33
33 [LLSDType("MAP")] 34 [LLSDType("MAP")]
34 public class LLSDAssetUploadComplete 35 public class LLSDAssetUploadComplete
35 { 36 {
36 public string new_asset = String.Empty; 37 public string new_asset = String.Empty;
37 public UUID new_inventory_item = UUID.Zero; 38 public UUID new_inventory_item = UUID.Zero;
39// public UUID new_texture_folder_id = UUID.Zero;
38 public string state = String.Empty; 40 public string state = String.Empty;
41 public LLSDAssetUploadError error = null;
39 //public bool success = false; 42 //public bool success = false;
40 43
41 public LLSDAssetUploadComplete() 44 public LLSDAssetUploadComplete()
diff --git a/OpenSim/Capabilities/LLSDAssetUploadRequest.cs b/OpenSim/Capabilities/LLSDAssetUploadRequest.cs
index 6e66f0a..6779cc1 100644
--- a/OpenSim/Capabilities/LLSDAssetUploadRequest.cs
+++ b/OpenSim/Capabilities/LLSDAssetUploadRequest.cs
@@ -31,14 +31,27 @@ using OpenMetaverse;
31namespace OpenSim.Framework.Capabilities 31namespace OpenSim.Framework.Capabilities
32{ 32{
33 [OSDMap] 33 [OSDMap]
34 public class LLSDAssetResource
35 {
36 public OSDArray instance_list = new OSDArray();
37 public OSDArray texture_list = new OSDArray();
38 public OSDArray mesh_list = new OSDArray();
39 public string metric = String.Empty;
40 }
41
42 [OSDMap]
34 public class LLSDAssetUploadRequest 43 public class LLSDAssetUploadRequest
35 { 44 {
36 public string asset_type = String.Empty; 45 public string asset_type = String.Empty;
37 public string description = String.Empty; 46 public string description = String.Empty;
38 public UUID folder_id = UUID.Zero; 47 public UUID folder_id = UUID.Zero;
48 public UUID texture_folder_id = UUID.Zero;
49 public int next_owner_mask = 0;
50 public int group_mask = 0;
51 public int everyone_mask = 0;
39 public string inventory_type = String.Empty; 52 public string inventory_type = String.Empty;
40 public string name = String.Empty; 53 public string name = String.Empty;
41 54 public LLSDAssetResource asset_resources = new LLSDAssetResource();
42 public LLSDAssetUploadRequest() 55 public LLSDAssetUploadRequest()
43 { 56 {
44 } 57 }
diff --git a/OpenSim/Capabilities/LLSDAssetUploadResponse.cs b/OpenSim/Capabilities/LLSDAssetUploadResponse.cs
index 0d6f7f9..7c4bc97 100644
--- a/OpenSim/Capabilities/LLSDAssetUploadResponse.cs
+++ b/OpenSim/Capabilities/LLSDAssetUploadResponse.cs
@@ -26,20 +26,51 @@
26 */ 26 */
27 27
28using System; 28using System;
29using OpenMetaverse;
29 30
30namespace OpenSim.Framework.Capabilities 31namespace OpenSim.Framework.Capabilities
31{ 32{
32 [OSDMap] 33 [OSDMap]
34 public class LLSDAssetUploadError
35 {
36 public string message = String.Empty;
37 public UUID identifier = UUID.Zero;
38 }
39
40 [OSDMap]
41 public class LLSDAssetUploadResponsePricebrkDown
42 {
43 public int mesh_streaming;
44 public int mesh_physics;
45 public int mesh_instance;
46 public int texture;
47 public int model;
48 }
49
50 [OSDMap]
51 public class LLSDAssetUploadResponseData
52 {
53 public double resource_cost;
54 public double model_streaming_cost;
55 public double simulation_cost;
56 public double physics_cost;
57 public LLSDAssetUploadResponsePricebrkDown upload_price_breakdown = new LLSDAssetUploadResponsePricebrkDown();
58 }
59
60 [OSDMap]
33 public class LLSDAssetUploadResponse 61 public class LLSDAssetUploadResponse
34 { 62 {
35 public string uploader = String.Empty; 63 public string uploader = String.Empty;
36 public string state = String.Empty; 64 public string state = String.Empty;
37 65 public int upload_price = 0;
66 public LLSDAssetUploadResponseData data = null;
67 public LLSDAssetUploadError error = null;
38 public LLSDAssetUploadResponse() 68 public LLSDAssetUploadResponse()
39 { 69 {
40 } 70 }
41 } 71 }
42 72
73
43 [OSDMap] 74 [OSDMap]
44 public class LLSDNewFileAngentInventoryVariablePriceReplyResponse 75 public class LLSDNewFileAngentInventoryVariablePriceReplyResponse
45 { 76 {
diff --git a/OpenSim/Data/AssetDataBase.cs b/OpenSim/Data/AssetDataBase.cs
index e1a810c..b4ae913 100644
--- a/OpenSim/Data/AssetDataBase.cs
+++ b/OpenSim/Data/AssetDataBase.cs
@@ -38,7 +38,7 @@ namespace OpenSim.Data
38 { 38 {
39 public abstract AssetBase GetAsset(UUID uuid); 39 public abstract AssetBase GetAsset(UUID uuid);
40 40
41 public abstract void StoreAsset(AssetBase asset); 41 public abstract bool StoreAsset(AssetBase asset);
42 public abstract bool ExistsAsset(UUID uuid); 42 public abstract bool ExistsAsset(UUID uuid);
43 43
44 public abstract List<AssetMetadata> FetchAssetMetadataSet(int start, int count); 44 public abstract List<AssetMetadata> FetchAssetMetadataSet(int start, int count);
diff --git a/OpenSim/Data/IAssetData.cs b/OpenSim/Data/IAssetData.cs
index f31b215c..0c8eadd 100644
--- a/OpenSim/Data/IAssetData.cs
+++ b/OpenSim/Data/IAssetData.cs
@@ -34,7 +34,7 @@ namespace OpenSim.Data
34 public interface IAssetDataPlugin : IPlugin 34 public interface IAssetDataPlugin : IPlugin
35 { 35 {
36 AssetBase GetAsset(UUID uuid); 36 AssetBase GetAsset(UUID uuid);
37 void StoreAsset(AssetBase asset); 37 bool StoreAsset(AssetBase asset);
38 bool ExistsAsset(UUID uuid); 38 bool ExistsAsset(UUID uuid);
39 List<AssetMetadata> FetchAssetMetadataSet(int start, int count); 39 List<AssetMetadata> FetchAssetMetadataSet(int start, int count);
40 void Initialise(string connect); 40 void Initialise(string connect);
diff --git a/OpenSim/Data/IUserAccountData.cs b/OpenSim/Data/IUserAccountData.cs
index 906ba6c..bc7eda7 100644
--- a/OpenSim/Data/IUserAccountData.cs
+++ b/OpenSim/Data/IUserAccountData.cs
@@ -50,5 +50,6 @@ namespace OpenSim.Data
50 bool Store(UserAccountData data); 50 bool Store(UserAccountData data);
51 bool Delete(string field, string val); 51 bool Delete(string field, string val);
52 UserAccountData[] GetUsers(UUID scopeID, string query); 52 UserAccountData[] GetUsers(UUID scopeID, string query);
53 UserAccountData[] GetUsersWhere(UUID scopeID, string where);
53 } 54 }
54} 55}
diff --git a/OpenSim/Data/MSSQL/MSSQLAssetData.cs b/OpenSim/Data/MSSQL/MSSQLAssetData.cs
index c7488d8..c882555 100644
--- a/OpenSim/Data/MSSQL/MSSQLAssetData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLAssetData.cs
@@ -143,7 +143,7 @@ namespace OpenSim.Data.MSSQL
143 /// Create asset in m_database 143 /// Create asset in m_database
144 /// </summary> 144 /// </summary>
145 /// <param name="asset">the asset</param> 145 /// <param name="asset">the asset</param>
146 override public void StoreAsset(AssetBase asset) 146 override public bool StoreAsset(AssetBase asset)
147 { 147 {
148 148
149 string sql = 149 string sql =
@@ -192,10 +192,12 @@ namespace OpenSim.Data.MSSQL
192 try 192 try
193 { 193 {
194 command.ExecuteNonQuery(); 194 command.ExecuteNonQuery();
195 return true;
195 } 196 }
196 catch(Exception e) 197 catch(Exception e)
197 { 198 {
198 m_log.Error("[ASSET DB]: Error storing item :" + e.Message); 199 m_log.Error("[ASSET DB]: Error storing item :" + e.Message);
200 return false;
199 } 201 }
200 } 202 }
201 } 203 }
diff --git a/OpenSim/Data/MSSQL/MSSQLAvatarData.cs b/OpenSim/Data/MSSQL/MSSQLAvatarData.cs
index 301b424..49a6b09 100644
--- a/OpenSim/Data/MSSQL/MSSQLAvatarData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLAvatarData.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Data.MSSQL
43 public class MSSQLAvatarData : MSSQLGenericTableHandler<AvatarBaseData>, 43 public class MSSQLAvatarData : MSSQLGenericTableHandler<AvatarBaseData>,
44 IAvatarData 44 IAvatarData
45 { 45 {
46// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 47
48 public MSSQLAvatarData(string connectionString, string realm) : 48 public MSSQLAvatarData(string connectionString, string realm) :
49 base(connectionString, realm, "Avatar") 49 base(connectionString, realm, "Avatar")
diff --git a/OpenSim/Data/MSSQL/MSSQLGenericTableHandler.cs b/OpenSim/Data/MSSQL/MSSQLGenericTableHandler.cs
index 4145d95..8f471c4 100644
--- a/OpenSim/Data/MSSQL/MSSQLGenericTableHandler.cs
+++ b/OpenSim/Data/MSSQL/MSSQLGenericTableHandler.cs
@@ -40,8 +40,8 @@ namespace OpenSim.Data.MSSQL
40{ 40{
41 public class MSSQLGenericTableHandler<T> where T : class, new() 41 public class MSSQLGenericTableHandler<T> where T : class, new()
42 { 42 {
43// private static readonly ILog m_log = 43 private static readonly ILog m_log =
44// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 45
46 protected string m_ConnectionString; 46 protected string m_ConnectionString;
47 protected MSSQLManager m_database; //used for parameter type translation 47 protected MSSQLManager m_database; //used for parameter type translation
diff --git a/OpenSim/Data/MSSQL/MSSQLGridUserData.cs b/OpenSim/Data/MSSQL/MSSQLGridUserData.cs
index 9e215f9..1870273 100644
--- a/OpenSim/Data/MSSQL/MSSQLGridUserData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLGridUserData.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Data.MSSQL
43 public class MSSQLGridUserData : MSSQLGenericTableHandler<GridUserData>, 43 public class MSSQLGridUserData : MSSQLGenericTableHandler<GridUserData>,
44 IGridUserData 44 IGridUserData
45 { 45 {
46// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 47
48 public MSSQLGridUserData(string connectionString, string realm) : 48 public MSSQLGridUserData(string connectionString, string realm) :
49 base(connectionString, realm, "GridUserStore") 49 base(connectionString, realm, "GridUserStore")
diff --git a/OpenSim/Data/MSSQL/MSSQLManager.cs b/OpenSim/Data/MSSQL/MSSQLManager.cs
index 9a0015c..62c38d3 100644
--- a/OpenSim/Data/MSSQL/MSSQLManager.cs
+++ b/OpenSim/Data/MSSQL/MSSQLManager.cs
@@ -41,7 +41,7 @@ namespace OpenSim.Data.MSSQL
41 /// </summary> 41 /// </summary>
42 public class MSSQLManager 42 public class MSSQLManager
43 { 43 {
44// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 45
46 /// <summary> 46 /// <summary>
47 /// Connection string for ADO.net 47 /// Connection string for ADO.net
@@ -185,6 +185,8 @@ namespace OpenSim.Data.MSSQL
185 return parameter; 185 return parameter;
186 } 186 }
187 187
188 private static readonly Dictionary<string, string> emptyDictionary = new Dictionary<string, string>();
189
188 /// <summary> 190 /// <summary>
189 /// Checks if we need to do some migrations to the database 191 /// Checks if we need to do some migrations to the database
190 /// </summary> 192 /// </summary>
diff --git a/OpenSim/Data/MSSQL/MSSQLPresenceData.cs b/OpenSim/Data/MSSQL/MSSQLPresenceData.cs
index 0c71e79..deff2ed 100644
--- a/OpenSim/Data/MSSQL/MSSQLPresenceData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLPresenceData.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Data.MSSQL
43 public class MSSQLPresenceData : MSSQLGenericTableHandler<PresenceData>, 43 public class MSSQLPresenceData : MSSQLGenericTableHandler<PresenceData>,
44 IPresenceData 44 IPresenceData
45 { 45 {
46// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 47
48 public MSSQLPresenceData(string connectionString, string realm) : 48 public MSSQLPresenceData(string connectionString, string realm) :
49 base(connectionString, realm, "Presence") 49 base(connectionString, realm, "Presence")
diff --git a/OpenSim/Data/MSSQL/MSSQLSimulationData.cs b/OpenSim/Data/MSSQL/MSSQLSimulationData.cs
index 476f57a..00af3a0 100644
--- a/OpenSim/Data/MSSQL/MSSQLSimulationData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLSimulationData.cs
@@ -2226,6 +2226,11 @@ VALUES
2226 } 2226 }
2227 } 2227 }
2228 2228
2229 public UUID[] GetObjectIDs(UUID regionID)
2230 {
2231 return new UUID[0];
2232 }
2233
2229 public void SaveExtra(UUID regionID, string name, string value) 2234 public void SaveExtra(UUID regionID, string name, string value)
2230 { 2235 {
2231 } 2236 }
diff --git a/OpenSim/Data/MSSQL/MSSQLUserAccountData.cs b/OpenSim/Data/MSSQL/MSSQLUserAccountData.cs
index 7feec91..dd0689c 100644
--- a/OpenSim/Data/MSSQL/MSSQLUserAccountData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLUserAccountData.cs
@@ -242,5 +242,10 @@ namespace OpenSim.Data.MSSQL
242 return DoQuery(cmd); 242 return DoQuery(cmd);
243 } 243 }
244 } 244 }
245
246 public UserAccountData[] GetUsersWhere(UUID scopeID, string where)
247 {
248 return null;
249 }
245 } 250 }
246} 251}
diff --git a/OpenSim/Data/MSSQL/MSSQLXInventoryData.cs b/OpenSim/Data/MSSQL/MSSQLXInventoryData.cs
index 9164ffe..e261aba 100644
--- a/OpenSim/Data/MSSQL/MSSQLXInventoryData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLXInventoryData.cs
@@ -40,8 +40,8 @@ namespace OpenSim.Data.MSSQL
40{ 40{
41 public class MSSQLXInventoryData : IXInventoryData 41 public class MSSQLXInventoryData : IXInventoryData
42 { 42 {
43// private static readonly ILog m_log = LogManager.GetLogger( 43 private static readonly ILog m_log = LogManager.GetLogger(
44// MethodBase.GetCurrentMethod().DeclaringType); 44 MethodBase.GetCurrentMethod().DeclaringType);
45 45
46 private MSSQLFolderHandler m_Folders; 46 private MSSQLFolderHandler m_Folders;
47 private MSSQLItemHandler m_Items; 47 private MSSQLItemHandler m_Items;
diff --git a/OpenSim/Data/MySQL/MySQLAssetData.cs b/OpenSim/Data/MySQL/MySQLAssetData.cs
index 73de64b..20df234 100644
--- a/OpenSim/Data/MySQL/MySQLAssetData.cs
+++ b/OpenSim/Data/MySQL/MySQLAssetData.cs
@@ -155,7 +155,7 @@ namespace OpenSim.Data.MySQL
155 /// </summary> 155 /// </summary>
156 /// <param name="asset">Asset UUID to create</param> 156 /// <param name="asset">Asset UUID to create</param>
157 /// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks> 157 /// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks>
158 override public void StoreAsset(AssetBase asset) 158 override public bool StoreAsset(AssetBase asset)
159 { 159 {
160 lock (m_dbLock) 160 lock (m_dbLock)
161 { 161 {
@@ -201,12 +201,14 @@ namespace OpenSim.Data.MySQL
201 cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags); 201 cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags);
202 cmd.Parameters.AddWithValue("?data", asset.Data); 202 cmd.Parameters.AddWithValue("?data", asset.Data);
203 cmd.ExecuteNonQuery(); 203 cmd.ExecuteNonQuery();
204 return true;
204 } 205 }
205 } 206 }
206 catch (Exception e) 207 catch (Exception e)
207 { 208 {
208 m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset {0} with name \"{1}\". Error: {2}", 209 m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset {0} with name \"{1}\". Error: {2}",
209 asset.FullID, asset.Name, e.Message); 210 asset.FullID, asset.Name, e.Message);
211 return false;
210 } 212 }
211 } 213 }
212 } 214 }
@@ -370,4 +372,4 @@ namespace OpenSim.Data.MySQL
370 372
371 #endregion 373 #endregion
372 } 374 }
373} \ No newline at end of file 375}
diff --git a/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs b/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs
index 995c6a5..f6731c0 100644
--- a/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs
+++ b/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs
@@ -175,6 +175,11 @@ namespace OpenSim.Data.MySQL
175 int v = Convert.ToInt32(reader[name]); 175 int v = Convert.ToInt32(reader[name]);
176 m_Fields[name].SetValue(row, v); 176 m_Fields[name].SetValue(row, v);
177 } 177 }
178 else if (m_Fields[name].FieldType == typeof(uint))
179 {
180 uint v = Convert.ToUInt32(reader[name]);
181 m_Fields[name].SetValue(row, v);
182 }
178 else 183 else
179 { 184 {
180 m_Fields[name].SetValue(row, reader[name]); 185 m_Fields[name].SetValue(row, reader[name]);
@@ -302,4 +307,4 @@ namespace OpenSim.Data.MySQL
302 } 307 }
303 } 308 }
304 } 309 }
305} \ No newline at end of file 310}
diff --git a/OpenSim/Data/MySQL/MySQLSimulationData.cs b/OpenSim/Data/MySQL/MySQLSimulationData.cs
index 9cc6f40..5320543 100644
--- a/OpenSim/Data/MySQL/MySQLSimulationData.cs
+++ b/OpenSim/Data/MySQL/MySQLSimulationData.cs
@@ -52,7 +52,7 @@ namespace OpenSim.Data.MySQL
52 private string m_connectionString; 52 private string m_connectionString;
53 private object m_dbLock = new object(); 53 private object m_dbLock = new object();
54 54
55 protected Assembly Assembly 55 protected virtual Assembly Assembly
56 { 56 {
57 get { return GetType().Assembly; } 57 get { return GetType().Assembly; }
58 } 58 }
@@ -66,7 +66,7 @@ namespace OpenSim.Data.MySQL
66 Initialise(connectionString); 66 Initialise(connectionString);
67 } 67 }
68 68
69 public void Initialise(string connectionString) 69 public virtual void Initialise(string connectionString)
70 { 70 {
71 m_connectionString = connectionString; 71 m_connectionString = connectionString;
72 72
@@ -113,7 +113,7 @@ namespace OpenSim.Data.MySQL
113 113
114 public void Dispose() {} 114 public void Dispose() {}
115 115
116 public void StoreObject(SceneObjectGroup obj, UUID regionUUID) 116 public virtual void StoreObject(SceneObjectGroup obj, UUID regionUUID)
117 { 117 {
118 uint flags = obj.RootPart.GetEffectiveObjectFlags(); 118 uint flags = obj.RootPart.GetEffectiveObjectFlags();
119 119
@@ -173,9 +173,10 @@ namespace OpenSim.Data.MySQL
173 "ParticleSystem, ClickAction, Material, " + 173 "ParticleSystem, ClickAction, Material, " +
174 "CollisionSound, CollisionSoundVolume, " + 174 "CollisionSound, CollisionSoundVolume, " +
175 "PassTouches, " + 175 "PassTouches, " +
176 "LinkNumber, MediaURL, DynAttrs, " + 176 "PassCollisions, " +
177 "LinkNumber, MediaURL, KeyframeMotion, " +
177 "PhysicsShapeType, Density, GravityModifier, " + 178 "PhysicsShapeType, Density, GravityModifier, " +
178 "Friction, Restitution " + 179 "Friction, Restitution, Vehicle, DynAttrs " +
179 ") values (" + "?UUID, " + 180 ") values (" + "?UUID, " +
180 "?CreationDate, ?Name, ?Text, " + 181 "?CreationDate, ?Name, ?Text, " +
181 "?Description, ?SitName, ?TouchName, " + 182 "?Description, ?SitName, ?TouchName, " +
@@ -207,10 +208,10 @@ namespace OpenSim.Data.MySQL
207 "?SaleType, ?ColorR, ?ColorG, " + 208 "?SaleType, ?ColorR, ?ColorG, " +
208 "?ColorB, ?ColorA, ?ParticleSystem, " + 209 "?ColorB, ?ColorA, ?ParticleSystem, " +
209 "?ClickAction, ?Material, ?CollisionSound, " + 210 "?ClickAction, ?Material, ?CollisionSound, " +
210 "?CollisionSoundVolume, ?PassTouches, " + 211 "?CollisionSoundVolume, ?PassTouches, ?PassCollisions, " +
211 "?LinkNumber, ?MediaURL, ?DynAttrs, " + 212 "?LinkNumber, ?MediaURL, ?KeyframeMotion, " +
212 "?PhysicsShapeType, ?Density, ?GravityModifier, " + 213 "?PhysicsShapeType, ?Density, ?GravityModifier, " +
213 "?Friction, ?Restitution)"; 214 "?Friction, ?Restitution, ?Vehicle, ?DynAttrs)";
214 215
215 FillPrimCommand(cmd, prim, obj.UUID, regionUUID); 216 FillPrimCommand(cmd, prim, obj.UUID, regionUUID);
216 217
@@ -250,7 +251,7 @@ namespace OpenSim.Data.MySQL
250 } 251 }
251 } 252 }
252 253
253 public void RemoveObject(UUID obj, UUID regionUUID) 254 public virtual void RemoveObject(UUID obj, UUID regionUUID)
254 { 255 {
255// m_log.DebugFormat("[REGION DB]: Deleting scene object {0} from {1} in database", obj, regionUUID); 256// m_log.DebugFormat("[REGION DB]: Deleting scene object {0} from {1} in database", obj, regionUUID);
256 257
@@ -399,7 +400,7 @@ namespace OpenSim.Data.MySQL
399 } 400 }
400 } 401 }
401 402
402 public List<SceneObjectGroup> LoadObjects(UUID regionID) 403 public virtual List<SceneObjectGroup> LoadObjects(UUID regionID)
403 { 404 {
404 const int ROWS_PER_QUERY = 5000; 405 const int ROWS_PER_QUERY = 5000;
405 406
@@ -455,7 +456,11 @@ namespace OpenSim.Data.MySQL
455 foreach (SceneObjectPart prim in prims.Values) 456 foreach (SceneObjectPart prim in prims.Values)
456 { 457 {
457 if (prim.ParentUUID == UUID.Zero) 458 if (prim.ParentUUID == UUID.Zero)
459 {
458 objects[prim.UUID] = new SceneObjectGroup(prim); 460 objects[prim.UUID] = new SceneObjectGroup(prim);
461 if (prim.KeyframeMotion != null)
462 prim.KeyframeMotion.UpdateSceneObject(objects[prim.UUID]);
463 }
459 } 464 }
460 465
461 // Add all of the children objects to the SOGs 466 // Add all of the children objects to the SOGs
@@ -568,36 +573,51 @@ namespace OpenSim.Data.MySQL
568 } 573 }
569 } 574 }
570 575
571 public void StoreTerrain(double[,] ter, UUID regionID) 576 public virtual void StoreTerrain(double[,] ter, UUID regionID)
572 { 577 {
573 m_log.Info("[REGION DB]: Storing terrain"); 578 Util.FireAndForget(delegate(object x)
574
575 lock (m_dbLock)
576 { 579 {
577 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) 580 double[,] oldTerrain = LoadTerrain(regionID);
578 {
579 dbcon.Open();
580 581
581 using (MySqlCommand cmd = dbcon.CreateCommand()) 582 m_log.Info("[REGION DB]: Storing terrain");
583
584 lock (m_dbLock)
585 {
586 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
582 { 587 {
583 cmd.CommandText = "delete from terrain where RegionUUID = ?RegionUUID"; 588 dbcon.Open();
584 cmd.Parameters.AddWithValue("RegionUUID", regionID.ToString());
585 589
586 ExecuteNonQuery(cmd); 590 using (MySqlCommand cmd = dbcon.CreateCommand())
591 {
592 cmd.CommandText = "delete from terrain where RegionUUID = ?RegionUUID";
593 cmd.Parameters.AddWithValue("RegionUUID", regionID.ToString());
587 594
588 cmd.CommandText = "insert into terrain (RegionUUID, " + 595 using (MySqlCommand cmd2 = dbcon.CreateCommand())
589 "Revision, Heightfield) values (?RegionUUID, " + 596 {
590 "1, ?Heightfield)"; 597 try
591 598 {
592 cmd.Parameters.AddWithValue("Heightfield", SerializeTerrain(ter)); 599 cmd2.CommandText = "insert into terrain (RegionUUID, " +
600 "Revision, Heightfield) values (?RegionUUID, " +
601 "1, ?Heightfield)";
593 602
594 ExecuteNonQuery(cmd); 603 cmd2.Parameters.AddWithValue("RegionUUID", regionID.ToString());
604 cmd2.Parameters.AddWithValue("Heightfield", SerializeTerrain(ter, oldTerrain));
605
606 ExecuteNonQuery(cmd);
607 ExecuteNonQuery(cmd2);
608 }
609 catch (Exception e)
610 {
611 m_log.ErrorFormat(e.ToString());
612 }
613 }
614 }
595 } 615 }
596 } 616 }
597 } 617 });
598 } 618 }
599 619
600 public double[,] LoadTerrain(UUID regionID) 620 public virtual double[,] LoadTerrain(UUID regionID)
601 { 621 {
602 double[,] terrain = null; 622 double[,] terrain = null;
603 623
@@ -647,7 +667,7 @@ namespace OpenSim.Data.MySQL
647 return terrain; 667 return terrain;
648 } 668 }
649 669
650 public void RemoveLandObject(UUID globalID) 670 public virtual void RemoveLandObject(UUID globalID)
651 { 671 {
652 lock (m_dbLock) 672 lock (m_dbLock)
653 { 673 {
@@ -666,7 +686,7 @@ namespace OpenSim.Data.MySQL
666 } 686 }
667 } 687 }
668 688
669 public void StoreLandObject(ILandObject parcel) 689 public virtual void StoreLandObject(ILandObject parcel)
670 { 690 {
671 lock (m_dbLock) 691 lock (m_dbLock)
672 { 692 {
@@ -723,7 +743,7 @@ namespace OpenSim.Data.MySQL
723 } 743 }
724 } 744 }
725 745
726 public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID) 746 public virtual RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
727 { 747 {
728 RegionLightShareData nWP = new RegionLightShareData(); 748 RegionLightShareData nWP = new RegionLightShareData();
729 nWP.OnSave += StoreRegionWindlightSettings; 749 nWP.OnSave += StoreRegionWindlightSettings;
@@ -824,7 +844,7 @@ namespace OpenSim.Data.MySQL
824 return nWP; 844 return nWP;
825 } 845 }
826 846
827 public RegionSettings LoadRegionSettings(UUID regionUUID) 847 public virtual RegionSettings LoadRegionSettings(UUID regionUUID)
828 { 848 {
829 RegionSettings rs = null; 849 RegionSettings rs = null;
830 850
@@ -864,7 +884,7 @@ namespace OpenSim.Data.MySQL
864 return rs; 884 return rs;
865 } 885 }
866 886
867 public void StoreRegionWindlightSettings(RegionLightShareData wl) 887 public virtual void StoreRegionWindlightSettings(RegionLightShareData wl)
868 { 888 {
869 lock (m_dbLock) 889 lock (m_dbLock)
870 { 890 {
@@ -970,7 +990,7 @@ namespace OpenSim.Data.MySQL
970 } 990 }
971 } 991 }
972 992
973 public void RemoveRegionWindlightSettings(UUID regionID) 993 public virtual void RemoveRegionWindlightSettings(UUID regionID)
974 { 994 {
975 lock (m_dbLock) 995 lock (m_dbLock)
976 { 996 {
@@ -1059,7 +1079,7 @@ namespace OpenSim.Data.MySQL
1059 } 1079 }
1060 #endregion 1080 #endregion
1061 1081
1062 public void StoreRegionSettings(RegionSettings rs) 1082 public virtual void StoreRegionSettings(RegionSettings rs)
1063 { 1083 {
1064 lock (m_dbLock) 1084 lock (m_dbLock)
1065 { 1085 {
@@ -1086,7 +1106,7 @@ namespace OpenSim.Data.MySQL
1086 "use_estate_sun, fixed_sun, sun_position, " + 1106 "use_estate_sun, fixed_sun, sun_position, " +
1087 "covenant, covenant_datetime, Sandbox, sunvectorx, sunvectory, " + 1107 "covenant, covenant_datetime, Sandbox, sunvectorx, sunvectory, " +
1088 "sunvectorz, loaded_creation_datetime, " + 1108 "sunvectorz, loaded_creation_datetime, " +
1089 "loaded_creation_id, map_tile_ID, " + 1109 "loaded_creation_id, map_tile_ID, block_search, casino, " +
1090 "TelehubObject, parcel_tile_ID) " + 1110 "TelehubObject, parcel_tile_ID) " +
1091 "values (?RegionUUID, ?BlockTerraform, " + 1111 "values (?RegionUUID, ?BlockTerraform, " +
1092 "?BlockFly, ?AllowDamage, ?RestrictPushing, " + 1112 "?BlockFly, ?AllowDamage, ?RestrictPushing, " +
@@ -1103,7 +1123,7 @@ namespace OpenSim.Data.MySQL
1103 "?SunPosition, ?Covenant, ?CovenantChangedDateTime, ?Sandbox, " + 1123 "?SunPosition, ?Covenant, ?CovenantChangedDateTime, ?Sandbox, " +
1104 "?SunVectorX, ?SunVectorY, ?SunVectorZ, " + 1124 "?SunVectorX, ?SunVectorY, ?SunVectorZ, " +
1105 "?LoadedCreationDateTime, ?LoadedCreationID, " + 1125 "?LoadedCreationDateTime, ?LoadedCreationID, " +
1106 "?TerrainImageID, " + 1126 "?TerrainImageID, ?block_search, ?casino, " +
1107 "?TelehubObject, ?ParcelImageID)"; 1127 "?TelehubObject, ?ParcelImageID)";
1108 1128
1109 FillRegionSettingsCommand(cmd, rs); 1129 FillRegionSettingsCommand(cmd, rs);
@@ -1115,7 +1135,7 @@ namespace OpenSim.Data.MySQL
1115 SaveSpawnPoints(rs); 1135 SaveSpawnPoints(rs);
1116 } 1136 }
1117 1137
1118 public List<LandData> LoadLandObjects(UUID regionUUID) 1138 public virtual List<LandData> LoadLandObjects(UUID regionUUID)
1119 { 1139 {
1120 List<LandData> landData = new List<LandData>(); 1140 List<LandData> landData = new List<LandData>();
1121 1141
@@ -1297,6 +1317,7 @@ namespace OpenSim.Data.MySQL
1297 prim.CollisionSoundVolume = (float)(double)row["CollisionSoundVolume"]; 1317 prim.CollisionSoundVolume = (float)(double)row["CollisionSoundVolume"];
1298 1318
1299 prim.PassTouches = ((sbyte)row["PassTouches"] != 0); 1319 prim.PassTouches = ((sbyte)row["PassTouches"] != 0);
1320 prim.PassCollisions = ((sbyte)row["PassCollisions"] != 0);
1300 prim.LinkNum = (int)row["LinkNumber"]; 1321 prim.LinkNum = (int)row["LinkNumber"];
1301 1322
1302 if (!(row["MediaURL"] is System.DBNull)) 1323 if (!(row["MediaURL"] is System.DBNull))
@@ -1307,12 +1328,34 @@ namespace OpenSim.Data.MySQL
1307 else 1328 else
1308 prim.DynAttrs = new DAMap(); 1329 prim.DynAttrs = new DAMap();
1309 1330
1331 if (!(row["KeyframeMotion"] is DBNull))
1332 {
1333 Byte[] data = (byte[])row["KeyframeMotion"];
1334 if (data.Length > 0)
1335 prim.KeyframeMotion = KeyframeMotion.FromData(null, data);
1336 else
1337 prim.KeyframeMotion = null;
1338 }
1339 else
1340 {
1341 prim.KeyframeMotion = null;
1342 }
1343
1310 prim.PhysicsShapeType = (byte)Convert.ToInt32(row["PhysicsShapeType"].ToString()); 1344 prim.PhysicsShapeType = (byte)Convert.ToInt32(row["PhysicsShapeType"].ToString());
1311 prim.Density = (float)(double)row["Density"]; 1345 prim.Density = (float)(double)row["Density"];
1312 prim.GravityModifier = (float)(double)row["GravityModifier"]; 1346 prim.GravityModifier = (float)(double)row["GravityModifier"];
1313 prim.Friction = (float)(double)row["Friction"]; 1347 prim.Friction = (float)(double)row["Friction"];
1314 prim.Restitution = (float)(double)row["Restitution"]; 1348 prim.Restitution = (float)(double)row["Restitution"];
1315 1349
1350 SOPVehicle vehicle = null;
1351
1352 if (row["Vehicle"].ToString() != String.Empty)
1353 {
1354 vehicle = SOPVehicle.FromXml2(row["Vehicle"].ToString());
1355 if (vehicle != null)
1356 prim.VehicleParams = vehicle;
1357 }
1358
1316 return prim; 1359 return prim;
1317 } 1360 }
1318 1361
@@ -1323,32 +1366,40 @@ namespace OpenSim.Data.MySQL
1323 /// <returns></returns> 1366 /// <returns></returns>
1324 private static TaskInventoryItem BuildItem(IDataReader row) 1367 private static TaskInventoryItem BuildItem(IDataReader row)
1325 { 1368 {
1326 TaskInventoryItem taskItem = new TaskInventoryItem(); 1369 try
1327 1370 {
1328 taskItem.ItemID = DBGuid.FromDB(row["itemID"]); 1371 TaskInventoryItem taskItem = new TaskInventoryItem();
1329 taskItem.ParentPartID = DBGuid.FromDB(row["primID"]); 1372
1330 taskItem.AssetID = DBGuid.FromDB(row["assetID"]); 1373 taskItem.ItemID = DBGuid.FromDB(row["itemID"]);
1331 taskItem.ParentID = DBGuid.FromDB(row["parentFolderID"]); 1374 taskItem.ParentPartID = DBGuid.FromDB(row["primID"]);
1332 1375 taskItem.AssetID = DBGuid.FromDB(row["assetID"]);
1333 taskItem.InvType = Convert.ToInt32(row["invType"]); 1376 taskItem.ParentID = DBGuid.FromDB(row["parentFolderID"]);
1334 taskItem.Type = Convert.ToInt32(row["assetType"]); 1377
1335 1378 taskItem.InvType = Convert.ToInt32(row["invType"]);
1336 taskItem.Name = (String)row["name"]; 1379 taskItem.Type = Convert.ToInt32(row["assetType"]);
1337 taskItem.Description = (String)row["description"]; 1380
1338 taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]); 1381 taskItem.Name = (String)row["name"];
1339 taskItem.CreatorIdentification = (String)row["creatorID"]; 1382 taskItem.Description = (String)row["description"];
1340 taskItem.OwnerID = DBGuid.FromDB(row["ownerID"]); 1383 taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
1341 taskItem.LastOwnerID = DBGuid.FromDB(row["lastOwnerID"]); 1384 taskItem.CreatorIdentification = (String)row["creatorID"];
1342 taskItem.GroupID = DBGuid.FromDB(row["groupID"]); 1385 taskItem.OwnerID = DBGuid.FromDB(row["ownerID"]);
1343 1386 taskItem.LastOwnerID = DBGuid.FromDB(row["lastOwnerID"]);
1344 taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]); 1387 taskItem.GroupID = DBGuid.FromDB(row["groupID"]);
1345 taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]); 1388
1346 taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]); 1389 taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
1347 taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]); 1390 taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
1348 taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]); 1391 taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
1349 taskItem.Flags = Convert.ToUInt32(row["flags"]); 1392 taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
1350 1393 taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
1351 return taskItem; 1394 taskItem.Flags = Convert.ToUInt32(row["flags"]);
1395
1396 return taskItem;
1397 }
1398 catch
1399 {
1400 m_log.ErrorFormat("[MYSQL DB]: Error reading task inventory: itemID was {0}, primID was {1}", row["itemID"].ToString(), row["primID"].ToString());
1401 throw;
1402 }
1352 } 1403 }
1353 1404
1354 private static RegionSettings BuildRegionSettings(IDataReader row) 1405 private static RegionSettings BuildRegionSettings(IDataReader row)
@@ -1406,6 +1457,9 @@ namespace OpenSim.Data.MySQL
1406 newSettings.ParcelImageID = DBGuid.FromDB(row["parcel_tile_ID"]); 1457 newSettings.ParcelImageID = DBGuid.FromDB(row["parcel_tile_ID"]);
1407 newSettings.TelehubObject = DBGuid.FromDB(row["TelehubObject"]); 1458 newSettings.TelehubObject = DBGuid.FromDB(row["TelehubObject"]);
1408 1459
1460 newSettings.GodBlockSearch = Convert.ToBoolean(row["block_search"]);
1461 newSettings.Casino = Convert.ToBoolean(row["casino"]);
1462
1409 return newSettings; 1463 return newSettings;
1410 } 1464 }
1411 1465
@@ -1503,7 +1557,7 @@ namespace OpenSim.Data.MySQL
1503 /// </summary> 1557 /// </summary>
1504 /// <param name="val"></param> 1558 /// <param name="val"></param>
1505 /// <returns></returns> 1559 /// <returns></returns>
1506 private static Array SerializeTerrain(double[,] val) 1560 private static Array SerializeTerrain(double[,] val, double[,] oldTerrain)
1507 { 1561 {
1508 MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) *sizeof (double)); 1562 MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) *sizeof (double));
1509 BinaryWriter bw = new BinaryWriter(str); 1563 BinaryWriter bw = new BinaryWriter(str);
@@ -1512,7 +1566,11 @@ namespace OpenSim.Data.MySQL
1512 for (int x = 0; x < (int)Constants.RegionSize; x++) 1566 for (int x = 0; x < (int)Constants.RegionSize; x++)
1513 for (int y = 0; y < (int)Constants.RegionSize; y++) 1567 for (int y = 0; y < (int)Constants.RegionSize; y++)
1514 { 1568 {
1515 double height = val[x, y]; 1569 double height = 20.0;
1570 if (oldTerrain != null)
1571 height = oldTerrain[x, y];
1572 if (!double.IsNaN(val[x, y]))
1573 height = val[x, y];
1516 if (height == 0.0) 1574 if (height == 0.0)
1517 height = double.Epsilon; 1575 height = double.Epsilon;
1518 1576
@@ -1656,9 +1714,23 @@ namespace OpenSim.Data.MySQL
1656 else 1714 else
1657 cmd.Parameters.AddWithValue("PassTouches", 0); 1715 cmd.Parameters.AddWithValue("PassTouches", 0);
1658 1716
1717 if (prim.PassCollisions)
1718 cmd.Parameters.AddWithValue("PassCollisions", 1);
1719 else
1720 cmd.Parameters.AddWithValue("PassCollisions", 0);
1721
1659 cmd.Parameters.AddWithValue("LinkNumber", prim.LinkNum); 1722 cmd.Parameters.AddWithValue("LinkNumber", prim.LinkNum);
1660 cmd.Parameters.AddWithValue("MediaURL", prim.MediaUrl); 1723 cmd.Parameters.AddWithValue("MediaURL", prim.MediaUrl);
1661 1724
1725 if (prim.KeyframeMotion != null)
1726 cmd.Parameters.AddWithValue("KeyframeMotion", prim.KeyframeMotion.Serialize());
1727 else
1728 cmd.Parameters.AddWithValue("KeyframeMotion", new Byte[0]);
1729
1730 if (prim.VehicleParams != null)
1731 cmd.Parameters.AddWithValue("Vehicle", prim.VehicleParams.ToXml2());
1732 else
1733 cmd.Parameters.AddWithValue("Vehicle", String.Empty);
1662 1734
1663 if (prim.DynAttrs.Count > 0) 1735 if (prim.DynAttrs.Count > 0)
1664 cmd.Parameters.AddWithValue("DynAttrs", prim.DynAttrs.ToXml()); 1736 cmd.Parameters.AddWithValue("DynAttrs", prim.DynAttrs.ToXml());
@@ -1748,6 +1820,8 @@ namespace OpenSim.Data.MySQL
1748 cmd.Parameters.AddWithValue("LoadedCreationDateTime", settings.LoadedCreationDateTime); 1820 cmd.Parameters.AddWithValue("LoadedCreationDateTime", settings.LoadedCreationDateTime);
1749 cmd.Parameters.AddWithValue("LoadedCreationID", settings.LoadedCreationID); 1821 cmd.Parameters.AddWithValue("LoadedCreationID", settings.LoadedCreationID);
1750 cmd.Parameters.AddWithValue("TerrainImageID", settings.TerrainImageID); 1822 cmd.Parameters.AddWithValue("TerrainImageID", settings.TerrainImageID);
1823 cmd.Parameters.AddWithValue("block_search", settings.GodBlockSearch);
1824 cmd.Parameters.AddWithValue("casino", settings.Casino);
1751 1825
1752 cmd.Parameters.AddWithValue("ParcelImageID", settings.ParcelImageID); 1826 cmd.Parameters.AddWithValue("ParcelImageID", settings.ParcelImageID);
1753 cmd.Parameters.AddWithValue("TelehubObject", settings.TelehubObject); 1827 cmd.Parameters.AddWithValue("TelehubObject", settings.TelehubObject);
@@ -1909,7 +1983,7 @@ namespace OpenSim.Data.MySQL
1909 cmd.Parameters.AddWithValue("Media", null == s.Media ? null : s.Media.ToXml()); 1983 cmd.Parameters.AddWithValue("Media", null == s.Media ? null : s.Media.ToXml());
1910 } 1984 }
1911 1985
1912 public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items) 1986 public virtual void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
1913 { 1987 {
1914 lock (m_dbLock) 1988 lock (m_dbLock)
1915 { 1989 {
@@ -1953,6 +2027,37 @@ namespace OpenSim.Data.MySQL
1953 } 2027 }
1954 } 2028 }
1955 2029
2030 public UUID[] GetObjectIDs(UUID regionID)
2031 {
2032 List<UUID> uuids = new List<UUID>();
2033
2034 lock (m_dbLock)
2035 {
2036 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
2037 {
2038 dbcon.Open();
2039
2040 using (MySqlCommand cmd = dbcon.CreateCommand())
2041 {
2042 cmd.CommandText = "select UUID from prims where RegionUUID = ?RegionUUID and SceneGroupID = UUID";
2043 cmd.Parameters.AddWithValue("RegionUUID", regionID.ToString());
2044
2045 using (IDataReader reader = ExecuteReader(cmd))
2046 {
2047 while (reader.Read())
2048 {
2049 UUID id = new UUID(reader["UUID"].ToString());
2050
2051 uuids.Add(id);
2052 }
2053 }
2054 }
2055 }
2056 }
2057
2058 return uuids.ToArray();
2059 }
2060
1956 private void LoadSpawnPoints(RegionSettings rs) 2061 private void LoadSpawnPoints(RegionSettings rs)
1957 { 2062 {
1958 rs.ClearSpawnPoints(); 2063 rs.ClearSpawnPoints();
diff --git a/OpenSim/Data/MySQL/MySQLUserAccountData.cs b/OpenSim/Data/MySQL/MySQLUserAccountData.cs
index e964295..4ff3175 100644
--- a/OpenSim/Data/MySQL/MySQLUserAccountData.cs
+++ b/OpenSim/Data/MySQL/MySQLUserAccountData.cs
@@ -46,17 +46,21 @@ namespace OpenSim.Data.MySQL
46 { 46 {
47 string[] words = query.Split(new char[] {' '}); 47 string[] words = query.Split(new char[] {' '});
48 48
49 bool valid = false;
50
49 for (int i = 0 ; i < words.Length ; i++) 51 for (int i = 0 ; i < words.Length ; i++)
50 { 52 {
51 if (words[i].Length < 3) 53 if (words[i].Length > 2)
52 { 54 valid = true;
53 if (i != words.Length - 1) 55// if (words[i].Length < 3)
54 Array.Copy(words, i + 1, words, i, words.Length - i - 1); 56// {
55 Array.Resize(ref words, words.Length - 1); 57// if (i != words.Length - 1)
56 } 58// Array.Copy(words, i + 1, words, i, words.Length - i - 1);
59// Array.Resize(ref words, words.Length - 1);
60// }
57 } 61 }
58 62
59 if (words.Length == 0) 63 if ((!valid) || words.Length == 0)
60 return new UserAccountData[0]; 64 return new UserAccountData[0];
61 65
62 if (words.Length > 2) 66 if (words.Length > 2)
@@ -66,20 +70,36 @@ namespace OpenSim.Data.MySQL
66 { 70 {
67 if (words.Length == 1) 71 if (words.Length == 1)
68 { 72 {
69 cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?search or LastName like ?search)", m_Realm); 73 cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?search or LastName like ?search) and active=1", m_Realm);
70 cmd.Parameters.AddWithValue("?search", "%" + words[0] + "%"); 74 cmd.Parameters.AddWithValue("?search", words[0] + "%");
71 cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString()); 75 cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
72 } 76 }
73 else 77 else
74 { 78 {
75 cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?searchFirst or LastName like ?searchLast)", m_Realm); 79 cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?searchFirst and LastName like ?searchLast) and active=1", m_Realm);
76 cmd.Parameters.AddWithValue("?searchFirst", "%" + words[0] + "%"); 80 cmd.Parameters.AddWithValue("?searchFirst", words[0] + "%");
77 cmd.Parameters.AddWithValue("?searchLast", "%" + words[1] + "%"); 81 cmd.Parameters.AddWithValue("?searchLast", words[1] + "%");
78 cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString()); 82 cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
79 } 83 }
80 84
81 return DoQuery(cmd); 85 return DoQuery(cmd);
82 } 86 }
83 } 87 }
88
89 public UserAccountData[] GetUsersWhere(UUID scopeID, string where)
90 {
91 using (MySqlCommand cmd = new MySqlCommand())
92 {
93 if (scopeID != UUID.Zero)
94 {
95 where = "(ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (" + where + ")";
96 cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
97 }
98
99 cmd.CommandText = String.Format("select * from {0} where " + where, m_Realm);
100
101 return DoQuery(cmd);
102 }
103 }
84 } 104 }
85} \ No newline at end of file 105}
diff --git a/OpenSim/Data/MySQL/MySQLXAssetData.cs b/OpenSim/Data/MySQL/MySQLXAssetData.cs
index e6ac22e..9a50373 100644
--- a/OpenSim/Data/MySQL/MySQLXAssetData.cs
+++ b/OpenSim/Data/MySQL/MySQLXAssetData.cs
@@ -497,4 +497,4 @@ namespace OpenSim.Data.MySQL
497 497
498 #endregion 498 #endregion
499 } 499 }
500} \ No newline at end of file 500}
diff --git a/OpenSim/Data/MySQL/Resources/RegionStore.migrations b/OpenSim/Data/MySQL/Resources/RegionStore.migrations
index 513c784..bda1b6a 100644
--- a/OpenSim/Data/MySQL/Resources/RegionStore.migrations
+++ b/OpenSim/Data/MySQL/Resources/RegionStore.migrations
@@ -717,7 +717,7 @@ ALTER TABLE regionsettings ADD COLUMN loaded_creation_datetime int unsigned NOT
717 717
718COMMIT; 718COMMIT;
719 719
720:VERSION 32 720:VERSION 32 #---------------------
721 721
722BEGIN; 722BEGIN;
723CREATE TABLE `regionwindlight` ( 723CREATE TABLE `regionwindlight` (
@@ -922,4 +922,3 @@ ALTER TABLE prims ADD COLUMN `Friction` double NOT NULL default '0.6';
922ALTER TABLE prims ADD COLUMN `Restitution` double NOT NULL default '0.5'; 922ALTER TABLE prims ADD COLUMN `Restitution` double NOT NULL default '0.5';
923 923
924COMMIT; 924COMMIT;
925
diff --git a/OpenSim/Data/Null/NullSimulationData.cs b/OpenSim/Data/Null/NullSimulationData.cs
index 4979cf6..e7e5c41 100644
--- a/OpenSim/Data/Null/NullSimulationData.cs
+++ b/OpenSim/Data/Null/NullSimulationData.cs
@@ -152,6 +152,11 @@ namespace OpenSim.Data.Null
152 { 152 {
153 } 153 }
154 154
155 public UUID[] GetObjectIDs(UUID regionID)
156 {
157 return new UUID[0];
158 }
159
155 public void SaveExtra(UUID regionID, string name, string value) 160 public void SaveExtra(UUID regionID, string name, string value)
156 { 161 {
157 } 162 }
diff --git a/OpenSim/Data/Null/NullUserAccountData.cs b/OpenSim/Data/Null/NullUserAccountData.cs
index ec54dba..241616b 100644
--- a/OpenSim/Data/Null/NullUserAccountData.cs
+++ b/OpenSim/Data/Null/NullUserAccountData.cs
@@ -193,5 +193,10 @@ namespace OpenSim.Data.Null
193 193
194 return false; 194 return false;
195 } 195 }
196
197 public UserAccountData[] GetUsersWhere(UUID scopeID, string where)
198 {
199 return null;
200 }
196 } 201 }
197} 202}
diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs
index 61e7aaf..b94a58c 100644
--- a/OpenSim/Data/SQLite/SQLiteAssetData.cs
+++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs
@@ -131,7 +131,7 @@ namespace OpenSim.Data.SQLite
131 /// Create an asset 131 /// Create an asset
132 /// </summary> 132 /// </summary>
133 /// <param name="asset">Asset Base</param> 133 /// <param name="asset">Asset Base</param>
134 override public void StoreAsset(AssetBase asset) 134 override public bool StoreAsset(AssetBase asset)
135 { 135 {
136 //m_log.Info("[ASSET DB]: Creating Asset " + asset.FullID.ToString()); 136 //m_log.Info("[ASSET DB]: Creating Asset " + asset.FullID.ToString());
137 if (ExistsAsset(asset.FullID)) 137 if (ExistsAsset(asset.FullID))
@@ -153,6 +153,7 @@ namespace OpenSim.Data.SQLite
153 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); 153 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
154 154
155 cmd.ExecuteNonQuery(); 155 cmd.ExecuteNonQuery();
156 return true;
156 } 157 }
157 } 158 }
158 } 159 }
@@ -173,6 +174,7 @@ namespace OpenSim.Data.SQLite
173 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); 174 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
174 175
175 cmd.ExecuteNonQuery(); 176 cmd.ExecuteNonQuery();
177 return true;
176 } 178 }
177 } 179 }
178 } 180 }
diff --git a/OpenSim/Data/SQLite/SQLiteSimulationData.cs b/OpenSim/Data/SQLite/SQLiteSimulationData.cs
index d4734a6..99a6598 100644
--- a/OpenSim/Data/SQLite/SQLiteSimulationData.cs
+++ b/OpenSim/Data/SQLite/SQLiteSimulationData.cs
@@ -2940,6 +2940,11 @@ namespace OpenSim.Data.SQLite
2940 } 2940 }
2941 } 2941 }
2942 2942
2943 public UUID[] GetObjectIDs(UUID regionID)
2944 {
2945 return new UUID[0];
2946 }
2947
2943 public void SaveExtra(UUID regionID, string name, string value) 2948 public void SaveExtra(UUID regionID, string name, string value)
2944 { 2949 {
2945 } 2950 }
diff --git a/OpenSim/Data/SQLite/SQLiteUserAccountData.cs b/OpenSim/Data/SQLite/SQLiteUserAccountData.cs
index f98d376..91d62ce 100644
--- a/OpenSim/Data/SQLite/SQLiteUserAccountData.cs
+++ b/OpenSim/Data/SQLite/SQLiteUserAccountData.cs
@@ -82,5 +82,10 @@ namespace OpenSim.Data.SQLite
82 return DoQuery(cmd); 82 return DoQuery(cmd);
83 } 83 }
84 } 84 }
85
86 public UserAccountData[] GetUsersWhere(UUID scopeID, string where)
87 {
88 return null;
89 }
85 } 90 }
86} 91}
diff --git a/OpenSim/Framework/AssetBase.cs b/OpenSim/Framework/AssetBase.cs
index d2c6c57..5da8e11 100644
--- a/OpenSim/Framework/AssetBase.cs
+++ b/OpenSim/Framework/AssetBase.cs
@@ -60,6 +60,8 @@ namespace OpenSim.Framework
60 /// </summary> 60 /// </summary>
61 private AssetMetadata m_metadata; 61 private AssetMetadata m_metadata;
62 62
63 private int m_uploadAttempts;
64
63 // This is needed for .NET serialization!!! 65 // This is needed for .NET serialization!!!
64 // Do NOT "Optimize" away! 66 // Do NOT "Optimize" away!
65 public AssetBase() 67 public AssetBase()
@@ -148,7 +150,8 @@ namespace OpenSim.Framework
148 Type == (sbyte)AssetType.SnapshotFolder || 150 Type == (sbyte)AssetType.SnapshotFolder ||
149 Type == (sbyte)AssetType.TrashFolder || 151 Type == (sbyte)AssetType.TrashFolder ||
150 Type == (sbyte)AssetType.ImageJPEG || 152 Type == (sbyte)AssetType.ImageJPEG ||
151 Type == (sbyte) AssetType.ImageTGA || 153 Type == (sbyte)AssetType.ImageTGA ||
154 Type == (sbyte)AssetType.Mesh ||
152 Type == (sbyte) AssetType.LSLBytecode); 155 Type == (sbyte) AssetType.LSLBytecode);
153 } 156 }
154 } 157 }
@@ -198,6 +201,12 @@ namespace OpenSim.Framework
198 set { m_metadata.Type = value; } 201 set { m_metadata.Type = value; }
199 } 202 }
200 203
204 public int UploadAttempts
205 {
206 get { return m_uploadAttempts; }
207 set { m_uploadAttempts = value; }
208 }
209
201 /// <summary> 210 /// <summary>
202 /// Is this a region only asset, or does this exist on the asset server also 211 /// Is this a region only asset, or does this exist on the asset server also
203 /// </summary> 212 /// </summary>
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index 95e9667..041fb94 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -40,8 +40,17 @@ namespace OpenSim.Framework
40 /// </summary> 40 /// </summary>
41 public class AvatarAppearance 41 public class AvatarAppearance
42 { 42 {
43 // SL box diferent to size
44 const float AVBOXAJUST = 0.2f;
45 // constrains for ubitode physics
46 const float AVBOXMINX = 0.2f;
47 const float AVBOXMINY = 0.3f;
48 const float AVBOXMINZ = 1.2f;
49
43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44 51
52 // this is viewer capabilities and weared things dependent
53 // should be only used as initial default value ( V1 viewers )
45 public readonly static int VISUALPARAM_COUNT = 218; 54 public readonly static int VISUALPARAM_COUNT = 218;
46 55
47 public readonly static int TEXTURE_COUNT = 21; 56 public readonly static int TEXTURE_COUNT = 21;
@@ -53,6 +62,12 @@ namespace OpenSim.Framework
53 protected AvatarWearable[] m_wearables; 62 protected AvatarWearable[] m_wearables;
54 protected Dictionary<int, List<AvatarAttachment>> m_attachments; 63 protected Dictionary<int, List<AvatarAttachment>> m_attachments;
55 protected float m_avatarHeight = 0; 64 protected float m_avatarHeight = 0;
65 protected Vector3 m_avatarSize = new Vector3(0.45f, 0.6f, 1.9f); // sl Z cloud value
66 protected Vector3 m_avatarBoxSize = new Vector3(0.45f, 0.6f, 1.9f);
67 protected float m_avatarFeetOffset = 0;
68 protected float m_avatarAnimOffset = 0;
69 protected WearableCacheItem[] m_cacheitems;
70 protected bool m_cacheItemsDirty = true;
56 71
57 public virtual int Serial 72 public virtual int Serial
58 { 73 {
@@ -66,6 +81,21 @@ namespace OpenSim.Framework
66 set { m_visualparams = value; } 81 set { m_visualparams = value; }
67 } 82 }
68 83
84 public virtual Vector3 AvatarSize
85 {
86 get { return m_avatarSize; }
87 }
88
89 public virtual Vector3 AvatarBoxSize
90 {
91 get { return m_avatarBoxSize; }
92 }
93
94 public virtual float AvatarFeetOffset
95 {
96 get { return m_avatarFeetOffset + m_avatarAnimOffset; }
97 }
98
69 public virtual Primitive.TextureEntry Texture 99 public virtual Primitive.TextureEntry Texture
70 { 100 {
71 get { return m_texture; } 101 get { return m_texture; }
@@ -87,6 +117,18 @@ namespace OpenSim.Framework
87 get { return m_avatarHeight; } 117 get { return m_avatarHeight; }
88 set { m_avatarHeight = value; } 118 set { m_avatarHeight = value; }
89 } 119 }
120
121 public virtual WearableCacheItem[] WearableCacheItems
122 {
123 get { return m_cacheitems; }
124 set { m_cacheitems = value; }
125 }
126
127 public virtual bool WearableCacheItemsDirty
128 {
129 get { return m_cacheItemsDirty; }
130 set { m_cacheItemsDirty = value; }
131 }
90 132
91 public AvatarAppearance() 133 public AvatarAppearance()
92 { 134 {
@@ -96,7 +138,8 @@ namespace OpenSim.Framework
96 SetDefaultWearables(); 138 SetDefaultWearables();
97 SetDefaultTexture(); 139 SetDefaultTexture();
98 SetDefaultParams(); 140 SetDefaultParams();
99 SetHeight(); 141// SetHeight();
142 SetSize(new Vector3(0.45f,0.6f,1.9f));
100 m_attachments = new Dictionary<int, List<AvatarAttachment>>(); 143 m_attachments = new Dictionary<int, List<AvatarAttachment>>();
101 } 144 }
102 145
@@ -105,7 +148,7 @@ namespace OpenSim.Framework
105// m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance from OSDMap"); 148// m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance from OSDMap");
106 149
107 Unpack(map); 150 Unpack(map);
108 SetHeight(); 151// SetHeight(); done in Unpack
109 } 152 }
110 153
111 public AvatarAppearance(AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams) 154 public AvatarAppearance(AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams)
@@ -129,7 +172,9 @@ namespace OpenSim.Framework
129 else 172 else
130 SetDefaultParams(); 173 SetDefaultParams();
131 174
132 SetHeight(); 175// SetHeight();
176 if(m_avatarHeight == 0)
177 SetSize(new Vector3(0.45f,0.6f,1.9f));
133 178
134 m_attachments = new Dictionary<int, List<AvatarAttachment>>(); 179 m_attachments = new Dictionary<int, List<AvatarAttachment>>();
135 } 180 }
@@ -148,7 +193,8 @@ namespace OpenSim.Framework
148 SetDefaultWearables(); 193 SetDefaultWearables();
149 SetDefaultTexture(); 194 SetDefaultTexture();
150 SetDefaultParams(); 195 SetDefaultParams();
151 SetHeight(); 196// SetHeight();
197 SetSize(new Vector3(0.45f, 0.6f, 1.9f));
152 m_attachments = new Dictionary<int, List<AvatarAttachment>>(); 198 m_attachments = new Dictionary<int, List<AvatarAttachment>>();
153 199
154 return; 200 return;
@@ -177,7 +223,8 @@ namespace OpenSim.Framework
177 if (appearance.VisualParams != null) 223 if (appearance.VisualParams != null)
178 m_visualparams = (byte[])appearance.VisualParams.Clone(); 224 m_visualparams = (byte[])appearance.VisualParams.Clone();
179 225
180 m_avatarHeight = appearance.m_avatarHeight; 226// m_avatarHeight = appearance.m_avatarHeight;
227 SetSize(appearance.AvatarSize);
181 228
182 // Copy the attachment, force append mode since that ensures consistency 229 // Copy the attachment, force append mode since that ensures consistency
183 m_attachments = new Dictionary<int, List<AvatarAttachment>>(); 230 m_attachments = new Dictionary<int, List<AvatarAttachment>>();
@@ -240,6 +287,21 @@ namespace OpenSim.Framework
240// } 287// }
241 } 288 }
242 289
290 /// <summary>
291 /// Invalidate all of the baked textures in the appearance, useful
292 /// if you know that none are valid
293 /// </summary>
294 public virtual void ResetBakedTextures()
295 {
296 SetDefaultTexture();
297
298 //for (int i = 0; i < BAKE_INDICES.Length; i++)
299 // {
300 // int idx = BAKE_INDICES[i];
301 // m_texture.FaceTextures[idx].TextureID = UUID.Zero;
302 // }
303 }
304
243 protected virtual void SetDefaultTexture() 305 protected virtual void SetDefaultTexture()
244 { 306 {
245 m_texture = new Primitive.TextureEntry(new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE)); 307 m_texture = new Primitive.TextureEntry(new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE));
@@ -304,22 +366,33 @@ namespace OpenSim.Framework
304 // made. We determine if any of the visual parameters actually 366 // made. We determine if any of the visual parameters actually
305 // changed to know if the appearance should be saved later 367 // changed to know if the appearance should be saved later
306 bool changed = false; 368 bool changed = false;
307 for (int i = 0; i < AvatarAppearance.VISUALPARAM_COUNT; i++) 369
370 int newsize = visualParams.Length;
371
372 if (newsize != m_visualparams.Length)
373 {
374 changed = true;
375 m_visualparams = (byte[])visualParams.Clone();
376 }
377 else
308 { 378 {
309 if (visualParams[i] != m_visualparams[i]) 379
380 for (int i = 0; i < newsize; i++)
310 { 381 {
311// DEBUG ON 382 if (visualParams[i] != m_visualparams[i])
312// m_log.WarnFormat("[AVATARAPPEARANCE] vparams changed [{0}] {1} ==> {2}", 383 {
313// i,m_visualparams[i],visualParams[i]); 384 // DEBUG ON
314// DEBUG OFF 385 // m_log.WarnFormat("[AVATARAPPEARANCE] vparams changed [{0}] {1} ==> {2}",
315 m_visualparams[i] = visualParams[i]; 386 // i,m_visualparams[i],visualParams[i]);
316 changed = true; 387 // DEBUG OFF
388 m_visualparams[i] = visualParams[i];
389 changed = true;
390 }
317 } 391 }
318 } 392 }
319
320 // Reset the height if the visual parameters actually changed 393 // Reset the height if the visual parameters actually changed
321 if (changed) 394// if (changed)
322 SetHeight(); 395// SetHeight();
323 396
324 return changed; 397 return changed;
325 } 398 }
@@ -335,6 +408,7 @@ namespace OpenSim.Framework
335 /// </summary> 408 /// </summary>
336 public virtual void SetHeight() 409 public virtual void SetHeight()
337 { 410 {
411/*
338 // Start with shortest possible female avatar height 412 // Start with shortest possible female avatar height
339 m_avatarHeight = 1.14597f; 413 m_avatarHeight = 1.14597f;
340 // Add offset for male avatars 414 // Add offset for male avatars
@@ -347,6 +421,35 @@ namespace OpenSim.Framework
347 + 0.07f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f 421 + 0.07f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f
348 + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f 422 + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f
349 + 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f; 423 + 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f;
424*/
425 }
426
427 public void SetSize(Vector3 avSize)
428 {
429 if (avSize.X > 32f)
430 avSize.X = 32f;
431 else if (avSize.X < 0.1f)
432 avSize.X = 0.1f;
433
434 if (avSize.Y > 32f)
435 avSize.Y = 32f;
436 else if (avSize.Y < 0.1f)
437 avSize.Y = 0.1f;
438 if (avSize.Z > 32f)
439 avSize.Z = 32f;
440 else if (avSize.Z < 0.1f)
441 avSize.Z = 0.1f;
442
443 m_avatarSize = avSize;
444 m_avatarBoxSize = avSize;
445 m_avatarBoxSize.Z += AVBOXAJUST;
446 if (m_avatarBoxSize.X < AVBOXMINX)
447 m_avatarBoxSize.X = AVBOXMINX;
448 if (m_avatarBoxSize.Y < AVBOXMINY)
449 m_avatarBoxSize.Y = AVBOXMINY;
450 if (m_avatarBoxSize.Z < AVBOXMINZ)
451 m_avatarBoxSize.Z = AVBOXMINZ;
452 m_avatarHeight = m_avatarSize.Z;
350 } 453 }
351 454
352 public virtual void SetWearable(int wearableId, AvatarWearable wearable) 455 public virtual void SetWearable(int wearableId, AvatarWearable wearable)
@@ -377,7 +480,8 @@ namespace OpenSim.Framework
377 } 480 }
378 481
379 s += "Visual Params: "; 482 s += "Visual Params: ";
380 for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++) 483 // for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++)
484 for (uint j = 0; j < m_visualparams.Length; j++)
381 s += String.Format("{0},",m_visualparams[j]); 485 s += String.Format("{0},",m_visualparams[j]);
382 s += "\n"; 486 s += "\n";
383 487
@@ -393,19 +497,18 @@ namespace OpenSim.Framework
393 /// </remarks> 497 /// </remarks>
394 public List<AvatarAttachment> GetAttachments() 498 public List<AvatarAttachment> GetAttachments()
395 { 499 {
396 List<AvatarAttachment> alist = new List<AvatarAttachment>(); 500
397 501
398 lock (m_attachments) 502 lock (m_attachments)
399 { 503 {
504 List<AvatarAttachment> alist = new List<AvatarAttachment>();
400 foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments) 505 foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments)
401 { 506 {
402 foreach (AvatarAttachment attach in kvp.Value) 507 foreach (AvatarAttachment attach in kvp.Value)
403 alist.Add(new AvatarAttachment(attach)); 508 alist.Add(new AvatarAttachment(attach));
404 } 509 }
405 } 510 return alist;
406 511 } }
407 return alist;
408 }
409 512
410 internal void AppendAttachment(AvatarAttachment attach) 513 internal void AppendAttachment(AvatarAttachment attach)
411 { 514 {
@@ -534,7 +637,6 @@ namespace OpenSim.Framework
534 return kvp.Key; 637 return kvp.Key;
535 } 638 }
536 } 639 }
537
538 return 0; 640 return 0;
539 } 641 }
540 642
@@ -601,12 +703,14 @@ namespace OpenSim.Framework
601 OSDBinary visualparams = new OSDBinary(m_visualparams); 703 OSDBinary visualparams = new OSDBinary(m_visualparams);
602 data["visualparams"] = visualparams; 704 data["visualparams"] = visualparams;
603 705
604 // Attachments 706 lock (m_attachments)
605 List<AvatarAttachment> attachments = GetAttachments(); 707 {
606 OSDArray attachs = new OSDArray(attachments.Count); 708 // Attachments
607 foreach (AvatarAttachment attach in GetAttachments()) 709 OSDArray attachs = new OSDArray(m_attachments.Count);
608 attachs.Add(attach.Pack()); 710 foreach (AvatarAttachment attach in GetAttachments())
609 data["attachments"] = attachs; 711 attachs.Add(attach.Pack());
712 data["attachments"] = attachs;
713 }
610 714
611 return data; 715 return data;
612 } 716 }
@@ -620,7 +724,8 @@ namespace OpenSim.Framework
620 if ((data != null) && (data["serial"] != null)) 724 if ((data != null) && (data["serial"] != null))
621 m_serial = data["serial"].AsInteger(); 725 m_serial = data["serial"].AsInteger();
622 if ((data != null) && (data["height"] != null)) 726 if ((data != null) && (data["height"] != null))
623 m_avatarHeight = (float)data["height"].AsReal(); 727// m_avatarHeight = (float)data["height"].AsReal();
728 SetSize(new Vector3(0.45f,0.6f, (float)data["height"].AsReal()));
624 729
625 try 730 try
626 { 731 {
@@ -1453,7 +1558,58 @@ namespace OpenSim.Framework
1453 SHAPE_EYELID_INNER_CORNER_UP = 214, 1558 SHAPE_EYELID_INNER_CORNER_UP = 214,
1454 SKIRT_SKIRT_RED = 215, 1559 SKIRT_SKIRT_RED = 215,
1455 SKIRT_SKIRT_GREEN = 216, 1560 SKIRT_SKIRT_GREEN = 216,
1456 SKIRT_SKIRT_BLUE = 217 1561 SKIRT_SKIRT_BLUE = 217,
1562
1563 /// <summary>
1564 /// Avatar Physics section. These are 0 type visual params which get transmitted.
1565 /// </summary>
1566
1567 /// <summary>
1568 /// Breast Part 1
1569 /// </summary>
1570 BREAST_PHYSICS_MASS = 218,
1571 BREAST_PHYSICS_GRAVITY = 219,
1572 BREAST_PHYSICS_DRAG = 220,
1573 BREAST_PHYSICS_UPDOWN_MAX_EFFECT = 221,
1574 BREAST_PHYSICS_UPDOWN_SPRING = 222,
1575 BREAST_PHYSICS_UPDOWN_GAIN = 223,
1576 BREAST_PHYSICS_UPDOWN_DAMPING = 224,
1577 BREAST_PHYSICS_INOUT_MAX_EFFECT = 225,
1578 BREAST_PHYSICS_INOUT_SPRING = 226,
1579 BREAST_PHYSICS_INOUT_GAIN = 227,
1580 BREAST_PHYSICS_INOUT_DAMPING = 228,
1581 /// <summary>
1582 /// Belly
1583 /// </summary>
1584 BELLY_PHYISCS_MASS = 229,
1585 BELLY_PHYSICS_GRAVITY = 230,
1586 BELLY_PHYSICS_DRAG = 231,
1587 BELLY_PHYISCS_UPDOWN_MAX_EFFECT = 232,
1588 BELLY_PHYSICS_UPDOWN_SPRING = 233,
1589 BELLY_PHYSICS_UPDOWN_GAIN = 234,
1590 BELLY_PHYSICS_UPDOWN_DAMPING = 235,
1591
1592 /// <summary>
1593 /// Butt
1594 /// </summary>
1595 BUTT_PHYSICS_MASS = 236,
1596 BUTT_PHYSICS_GRAVITY = 237,
1597 BUTT_PHYSICS_DRAG = 238,
1598 BUTT_PHYSICS_UPDOWN_MAX_EFFECT = 239,
1599 BUTT_PHYSICS_UPDOWN_SPRING = 240,
1600 BUTT_PHYSICS_UPDOWN_GAIN = 241,
1601 BUTT_PHYSICS_UPDOWN_DAMPING = 242,
1602 BUTT_PHYSICS_LEFTRIGHT_MAX_EFFECT = 243,
1603 BUTT_PHYSICS_LEFTRIGHT_SPRING = 244,
1604 BUTT_PHYSICS_LEFTRIGHT_GAIN = 245,
1605 BUTT_PHYSICS_LEFTRIGHT_DAMPING = 246,
1606 /// <summary>
1607 /// Breast Part 2
1608 /// </summary>
1609 BREAST_PHYSICS_LEFTRIGHT_MAX_EFFECT = 247,
1610 BREAST_PHYSICS_LEFTRIGHT_SPRING= 248,
1611 BREAST_PHYSICS_LEFTRIGHT_GAIN = 249,
1612 BREAST_PHYSICS_LEFTRIGHT_DAMPING = 250
1457 } 1613 }
1458 #endregion 1614 #endregion
1459 } 1615 }
diff --git a/OpenSim/Framework/AvatarWearable.cs b/OpenSim/Framework/AvatarWearable.cs
index 8e27596..aee295a 100644
--- a/OpenSim/Framework/AvatarWearable.cs
+++ b/OpenSim/Framework/AvatarWearable.cs
@@ -62,9 +62,14 @@ namespace OpenSim.Framework
62 public static readonly int UNDERSHIRT = 10; 62 public static readonly int UNDERSHIRT = 10;
63 public static readonly int UNDERPANTS = 11; 63 public static readonly int UNDERPANTS = 11;
64 public static readonly int SKIRT = 12; 64 public static readonly int SKIRT = 12;
65
66 public static readonly int MAX_BASICWEARABLES = 13;
67
65 public static readonly int ALPHA = 13; 68 public static readonly int ALPHA = 13;
66 public static readonly int TATTOO = 14; 69 public static readonly int TATTOO = 14;
70// public static readonly int PHYSICS = 15;
67 71
72 // public static readonly int MAX_WEARABLES = 16;
68 public static readonly int MAX_WEARABLES = 15; 73 public static readonly int MAX_WEARABLES = 15;
69 74
70 public static readonly UUID DEFAULT_BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9"); 75 public static readonly UUID DEFAULT_BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9");
@@ -219,7 +224,7 @@ namespace OpenSim.Framework
219 { 224 {
220 get 225 get
221 { 226 {
222 AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES]; //should be 15 of these 227 AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES];
223 for (int i = 0; i < MAX_WEARABLES; i++) 228 for (int i = 0; i < MAX_WEARABLES; i++)
224 { 229 {
225 defaultWearables[i] = new AvatarWearable(); 230 defaultWearables[i] = new AvatarWearable();
@@ -242,10 +247,13 @@ namespace OpenSim.Framework
242 247
243// // Alpha 248// // Alpha
244// defaultWearables[ALPHA].Add(DEFAULT_ALPHA_ITEM, DEFAULT_ALPHA_ASSET); 249// defaultWearables[ALPHA].Add(DEFAULT_ALPHA_ITEM, DEFAULT_ALPHA_ASSET);
245 250
246// // Tattoo 251 // // Tattoo
247// defaultWearables[TATTOO].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET); 252 // defaultWearables[TATTOO].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET);
248 253
254 // // Physics
255 // defaultWearables[PHYSICS].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET);
256
249 return defaultWearables; 257 return defaultWearables;
250 } 258 }
251 } 259 }
diff --git a/OpenSim/Framework/ChildAgentDataUpdate.cs b/OpenSim/Framework/ChildAgentDataUpdate.cs
index dfe60aa..8c32734 100644
--- a/OpenSim/Framework/ChildAgentDataUpdate.cs
+++ b/OpenSim/Framework/ChildAgentDataUpdate.cs
@@ -229,12 +229,14 @@ namespace OpenSim.Framework
229 229
230 public class ControllerData 230 public class ControllerData
231 { 231 {
232 public UUID ObjectID;
232 public UUID ItemID; 233 public UUID ItemID;
233 public uint IgnoreControls; 234 public uint IgnoreControls;
234 public uint EventControls; 235 public uint EventControls;
235 236
236 public ControllerData(UUID item, uint ignore, uint ev) 237 public ControllerData(UUID obj, UUID item, uint ignore, uint ev)
237 { 238 {
239 ObjectID = obj;
238 ItemID = item; 240 ItemID = item;
239 IgnoreControls = ignore; 241 IgnoreControls = ignore;
240 EventControls = ev; 242 EventControls = ev;
@@ -248,6 +250,7 @@ namespace OpenSim.Framework
248 public OSDMap PackUpdateMessage() 250 public OSDMap PackUpdateMessage()
249 { 251 {
250 OSDMap controldata = new OSDMap(); 252 OSDMap controldata = new OSDMap();
253 controldata["object"] = OSD.FromUUID(ObjectID);
251 controldata["item"] = OSD.FromUUID(ItemID); 254 controldata["item"] = OSD.FromUUID(ItemID);
252 controldata["ignore"] = OSD.FromInteger(IgnoreControls); 255 controldata["ignore"] = OSD.FromInteger(IgnoreControls);
253 controldata["event"] = OSD.FromInteger(EventControls); 256 controldata["event"] = OSD.FromInteger(EventControls);
@@ -258,6 +261,8 @@ namespace OpenSim.Framework
258 261
259 public void UnpackUpdateMessage(OSDMap args) 262 public void UnpackUpdateMessage(OSDMap args)
260 { 263 {
264 if (args["object"] != null)
265 ObjectID = args["object"].AsUUID();
261 if (args["item"] != null) 266 if (args["item"] != null)
262 ItemID = args["item"].AsUUID(); 267 ItemID = args["item"].AsUUID();
263 if (args["ignore"] != null) 268 if (args["ignore"] != null)
@@ -310,6 +315,8 @@ namespace OpenSim.Framework
310 public Animation AnimState = null; 315 public Animation AnimState = null;
311 316
312 public UUID GranterID; 317 public UUID GranterID;
318 public UUID ParentPart;
319 public Vector3 SitOffset;
313 320
314 // Appearance 321 // Appearance
315 public AvatarAppearance Appearance; 322 public AvatarAppearance Appearance;
@@ -480,6 +487,10 @@ namespace OpenSim.Framework
480 } 487 }
481 args["attach_objects"] = attObjs; 488 args["attach_objects"] = attObjs;
482 } 489 }
490
491 args["parent_part"] = OSD.FromUUID(ParentPart);
492 args["sit_offset"] = OSD.FromString(SitOffset.ToString());
493
483 return args; 494 return args;
484 } 495 }
485 496
@@ -711,6 +722,11 @@ namespace OpenSim.Framework
711 } 722 }
712 } 723 }
713 } 724 }
725
726 if (args["parent_part"] != null)
727 ParentPart = args["parent_part"].AsUUID();
728 if (args["sit_offset"] != null)
729 Vector3.TryParse(args["sit_offset"].AsString(), out SitOffset);
714 } 730 }
715 731
716 public AgentData() 732 public AgentData()
diff --git a/OpenSim/Framework/Communications/RestClient.cs b/OpenSim/Framework/Communications/RestClient.cs
index 97b3b60..42c0b18 100644
--- a/OpenSim/Framework/Communications/RestClient.cs
+++ b/OpenSim/Framework/Communications/RestClient.cs
@@ -363,7 +363,7 @@ namespace OpenSim.Framework.Communications
363 _request = (HttpWebRequest) WebRequest.Create(buildUri()); 363 _request = (HttpWebRequest) WebRequest.Create(buildUri());
364 _request.KeepAlive = false; 364 _request.KeepAlive = false;
365 _request.ContentType = "application/xml"; 365 _request.ContentType = "application/xml";
366 _request.Timeout = 900000; 366 _request.Timeout = 30000;
367 _request.Method = RequestMethod; 367 _request.Method = RequestMethod;
368 _asyncException = null; 368 _asyncException = null;
369 _request.ContentLength = src.Length; 369 _request.ContentLength = src.Length;
diff --git a/OpenSim/Framework/Console/CommandConsole.cs b/OpenSim/Framework/Console/CommandConsole.cs
index b9f402a..9490013 100644
--- a/OpenSim/Framework/Console/CommandConsole.cs
+++ b/OpenSim/Framework/Console/CommandConsole.cs
@@ -83,7 +83,7 @@ namespace OpenSim.Framework.Console
83 = "To enter an argument that contains spaces, surround the argument with double quotes.\nFor example, show object name \"My long object name\"\n"; 83 = "To enter an argument that contains spaces, surround the argument with double quotes.\nFor example, show object name \"My long object name\"\n";
84 84
85 public const string ItemHelpText 85 public const string ItemHelpText
86= @"For more information, type 'help all' to get a list of all commands, 86= @"For more information, type 'help' to get a list of all commands,
87 or type help <item>' where <item> is one of the following:"; 87 or type help <item>' where <item> is one of the following:";
88 88
89 /// <value> 89 /// <value>
@@ -116,12 +116,14 @@ namespace OpenSim.Framework.Console
116 if (helpParts.Count == 0) 116 if (helpParts.Count == 0)
117 { 117 {
118 help.Add(GeneralHelpText); 118 help.Add(GeneralHelpText);
119 help.Add(ItemHelpText); 119 help.AddRange(CollectAllCommandsHelp());
120 help.AddRange(CollectModulesHelp(tree));
121 } 120 }
122 else if (helpParts.Count == 1 && helpParts[0] == "all") 121 else if (helpParts.Count == 1 && helpParts[0] == "categories")
123 { 122 {
124 help.AddRange(CollectAllCommandsHelp()); 123 help.Add(""); // Will become a newline.
124 help.Add(GeneralHelpText);
125 help.Add(ItemHelpText);
126 help.AddRange(CollectModulesHelp(tree));
125 } 127 }
126 else 128 else
127 { 129 {
@@ -145,8 +147,11 @@ namespace OpenSim.Framework.Console
145 { 147 {
146 foreach (List<CommandInfo> commands in m_modulesCommands.Values) 148 foreach (List<CommandInfo> commands in m_modulesCommands.Values)
147 { 149 {
148 var ourHelpText = commands.ConvertAll(c => string.Format("{0} - {1}", c.help_text, c.long_help)); 150 foreach (CommandInfo c in commands)
149 help.AddRange(ourHelpText); 151 {
152 if (c.long_help != String.Empty)
153 help.Add(string.Format("{0} - {1}", c.help_text, c.long_help));
154 }
150 } 155 }
151 } 156 }
152 157
diff --git a/OpenSim/Framework/Console/RemoteConsole.cs b/OpenSim/Framework/Console/RemoteConsole.cs
index 27edd4b..3e3c2b3 100644
--- a/OpenSim/Framework/Console/RemoteConsole.cs
+++ b/OpenSim/Framework/Console/RemoteConsole.cs
@@ -234,7 +234,7 @@ namespace OpenSim.Framework.Console
234 string uri = "/ReadResponses/" + sessionID.ToString() + "/"; 234 string uri = "/ReadResponses/" + sessionID.ToString() + "/";
235 235
236 m_Server.AddPollServiceHTTPHandler( 236 m_Server.AddPollServiceHTTPHandler(
237 uri, new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, sessionID)); 237 uri, new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, sessionID,25000)); // 25 secs timeout
238 238
239 XmlDocument xmldoc = new XmlDocument(); 239 XmlDocument xmldoc = new XmlDocument();
240 XmlNode xmlnode = xmldoc.CreateNode(XmlNodeType.XmlDeclaration, 240 XmlNode xmlnode = xmldoc.CreateNode(XmlNodeType.XmlDeclaration,
@@ -425,7 +425,7 @@ namespace OpenSim.Framework.Console
425 return false; 425 return false;
426 } 426 }
427 427
428 private Hashtable GetEvents(UUID RequestID, UUID sessionID, string request) 428 private Hashtable GetEvents(UUID RequestID, UUID sessionID)
429 { 429 {
430 ConsoleConnection c = null; 430 ConsoleConnection c = null;
431 431
diff --git a/OpenSim/Framework/EstateSettings.cs b/OpenSim/Framework/EstateSettings.cs
index a92abbf..e03750b 100644
--- a/OpenSim/Framework/EstateSettings.cs
+++ b/OpenSim/Framework/EstateSettings.cs
@@ -58,6 +58,30 @@ namespace OpenSim.Framework
58 set { m_EstateName = value; } 58 set { m_EstateName = value; }
59 } 59 }
60 60
61 private bool m_AllowLandmark = true;
62
63 public bool AllowLandmark
64 {
65 get { return m_AllowLandmark; }
66 set { m_AllowLandmark = value; }
67 }
68
69 private bool m_AllowParcelChanges = true;
70
71 public bool AllowParcelChanges
72 {
73 get { return m_AllowParcelChanges; }
74 set { m_AllowParcelChanges = value; }
75 }
76
77 private bool m_AllowSetHome = true;
78
79 public bool AllowSetHome
80 {
81 get { return m_AllowSetHome; }
82 set { m_AllowSetHome = value; }
83 }
84
61 private uint m_ParentEstateID = 1; 85 private uint m_ParentEstateID = 1;
62 86
63 public uint ParentEstateID 87 public uint ParentEstateID
@@ -338,11 +362,30 @@ namespace OpenSim.Framework
338 return false; 362 return false;
339 } 363 }
340 364
341 public bool IsBanned(UUID avatarID) 365 public bool IsBanned(UUID avatarID, int userFlags)
342 { 366 {
343 foreach (EstateBan ban in l_EstateBans) 367 foreach (EstateBan ban in l_EstateBans)
344 if (ban.BannedUserID == avatarID) 368 if (ban.BannedUserID == avatarID)
345 return true; 369 return true;
370
371 if (!IsEstateManagerOrOwner(avatarID) && !HasAccess(avatarID))
372 {
373 if (DenyMinors)
374 {
375 if ((userFlags & 32) == 0)
376 {
377 return true;
378 }
379 }
380 if (DenyAnonymous)
381 {
382 if ((userFlags & 4) == 0)
383 {
384 return true;
385 }
386 }
387 }
388
346 return false; 389 return false;
347 } 390 }
348 391
@@ -350,7 +393,7 @@ namespace OpenSim.Framework
350 { 393 {
351 if (ban == null) 394 if (ban == null)
352 return; 395 return;
353 if (!IsBanned(ban.BannedUserID)) 396 if (!IsBanned(ban.BannedUserID, 32)) //Ignore age-based bans
354 l_EstateBans.Add(ban); 397 l_EstateBans.Add(ban);
355 } 398 }
356 399
@@ -374,6 +417,15 @@ namespace OpenSim.Framework
374 return l_EstateAccess.Contains(user); 417 return l_EstateAccess.Contains(user);
375 } 418 }
376 419
420 public void SetFromFlags(ulong regionFlags)
421 {
422 ResetHomeOnTeleport = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.ResetHomeOnTeleport) == (ulong)OpenMetaverse.RegionFlags.ResetHomeOnTeleport);
423 BlockDwell = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.BlockDwell) == (ulong)OpenMetaverse.RegionFlags.BlockDwell);
424 AllowLandmark = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowLandmark) == (ulong)OpenMetaverse.RegionFlags.AllowLandmark);
425 AllowParcelChanges = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowParcelChanges) == (ulong)OpenMetaverse.RegionFlags.AllowParcelChanges);
426 AllowSetHome = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowSetHome) == (ulong)OpenMetaverse.RegionFlags.AllowSetHome);
427 }
428
377 public bool GroupAccess(UUID groupID) 429 public bool GroupAccess(UUID groupID)
378 { 430 {
379 return l_EstateGroups.Contains(groupID); 431 return l_EstateGroups.Contains(groupID);
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index f6b7689..0465042 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -64,12 +64,14 @@ namespace OpenSim.Framework
64 64
65 public delegate void NetworkStats(int inPackets, int outPackets, int unAckedBytes); 65 public delegate void NetworkStats(int inPackets, int outPackets, int unAckedBytes);
66 66
67 public delegate void SetAppearance(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams); 67 public delegate void SetAppearance(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 AvSize, WearableCacheItem[] CacheItems);
68 68
69 public delegate void StartAnim(IClientAPI remoteClient, UUID animID); 69 public delegate void StartAnim(IClientAPI remoteClient, UUID animID);
70 70
71 public delegate void StopAnim(IClientAPI remoteClient, UUID animID); 71 public delegate void StopAnim(IClientAPI remoteClient, UUID animID);
72 72
73 public delegate void ChangeAnim(UUID animID, bool addOrRemove, bool sendPack);
74
73 public delegate void LinkObjects(IClientAPI remoteClient, uint parent, List<uint> children); 75 public delegate void LinkObjects(IClientAPI remoteClient, uint parent, List<uint> children);
74 76
75 public delegate void DelinkObjects(List<uint> primIds, IClientAPI client); 77 public delegate void DelinkObjects(List<uint> primIds, IClientAPI client);
@@ -130,6 +132,8 @@ namespace OpenSim.Framework
130 132
131 public delegate void UpdateVector(uint localID, Vector3 pos, IClientAPI remoteClient); 133 public delegate void UpdateVector(uint localID, Vector3 pos, IClientAPI remoteClient);
132 134
135 public delegate void ClientChangeObject(uint localID, object data ,IClientAPI remoteClient);
136
133 public delegate void UpdatePrimRotation(uint localID, Quaternion rot, IClientAPI remoteClient); 137 public delegate void UpdatePrimRotation(uint localID, Quaternion rot, IClientAPI remoteClient);
134 138
135 public delegate void UpdatePrimSingleRotation(uint localID, Quaternion rot, IClientAPI remoteClient); 139 public delegate void UpdatePrimSingleRotation(uint localID, Quaternion rot, IClientAPI remoteClient);
@@ -266,6 +270,9 @@ namespace OpenSim.Framework
266 public delegate void MoveInventoryItem( 270 public delegate void MoveInventoryItem(
267 IClientAPI remoteClient, List<InventoryItemBase> items); 271 IClientAPI remoteClient, List<InventoryItemBase> items);
268 272
273 public delegate void MoveItemsAndLeaveCopy(
274 IClientAPI remoteClient, List<InventoryItemBase> items, UUID destFolder);
275
269 public delegate void RemoveInventoryItem( 276 public delegate void RemoveInventoryItem(
270 IClientAPI remoteClient, List<UUID> itemIDs); 277 IClientAPI remoteClient, List<UUID> itemIDs);
271 278
@@ -441,6 +448,7 @@ namespace OpenSim.Framework
441 public delegate void ClassifiedInfoRequest(UUID classifiedID, IClientAPI client); 448 public delegate void ClassifiedInfoRequest(UUID classifiedID, IClientAPI client);
442 public delegate void ClassifiedInfoUpdate(UUID classifiedID, uint category, string name, string description, UUID parcelID, uint parentEstate, UUID snapshotID, Vector3 globalPos, byte classifiedFlags, int price, IClientAPI client); 449 public delegate void ClassifiedInfoUpdate(UUID classifiedID, uint category, string name, string description, UUID parcelID, uint parentEstate, UUID snapshotID, Vector3 globalPos, byte classifiedFlags, int price, IClientAPI client);
443 public delegate void ClassifiedDelete(UUID classifiedID, IClientAPI client); 450 public delegate void ClassifiedDelete(UUID classifiedID, IClientAPI client);
451 public delegate void ClassifiedGodDelete(UUID classifiedID, UUID queryID, IClientAPI client);
444 452
445 public delegate void EventNotificationAddRequest(uint EventID, IClientAPI client); 453 public delegate void EventNotificationAddRequest(uint EventID, IClientAPI client);
446 public delegate void EventNotificationRemoveRequest(uint EventID, IClientAPI client); 454 public delegate void EventNotificationRemoveRequest(uint EventID, IClientAPI client);
@@ -463,9 +471,9 @@ namespace OpenSim.Framework
463 471
464 public delegate void AgentFOV(IClientAPI client, float verticalAngle); 472 public delegate void AgentFOV(IClientAPI client, float verticalAngle);
465 473
466 public delegate void MuteListEntryUpdate(IClientAPI client, UUID MuteID, string Name, int Flags,UUID AgentID); 474 public delegate void MuteListEntryUpdate(IClientAPI client, UUID MuteID, string Name, int type, uint flags);
467 475
468 public delegate void MuteListEntryRemove(IClientAPI client, UUID MuteID, string Name, UUID AgentID); 476 public delegate void MuteListEntryRemove(IClientAPI client, UUID MuteID, string Name);
469 477
470 public delegate void AvatarInterestReply(IClientAPI client,UUID target, uint wantmask, string wanttext, uint skillsmask, string skillstext, string languages); 478 public delegate void AvatarInterestReply(IClientAPI client,UUID target, uint wantmask, string wanttext, uint skillsmask, string skillstext, string languages);
471 479
@@ -503,6 +511,7 @@ namespace OpenSim.Framework
503 public delegate void SimWideDeletesDelegate(IClientAPI client,UUID agentID, int flags, UUID targetID); 511 public delegate void SimWideDeletesDelegate(IClientAPI client,UUID agentID, int flags, UUID targetID);
504 512
505 public delegate void SendPostcard(IClientAPI client); 513 public delegate void SendPostcard(IClientAPI client);
514 public delegate void ChangeInventoryItemFlags(IClientAPI client, UUID itemID, uint flags);
506 515
507 #endregion 516 #endregion
508 517
@@ -791,6 +800,7 @@ namespace OpenSim.Framework
791 event ObjectDrop OnObjectDrop; 800 event ObjectDrop OnObjectDrop;
792 event StartAnim OnStartAnim; 801 event StartAnim OnStartAnim;
793 event StopAnim OnStopAnim; 802 event StopAnim OnStopAnim;
803 event ChangeAnim OnChangeAnim;
794 event LinkObjects OnLinkObjects; 804 event LinkObjects OnLinkObjects;
795 event DelinkObjects OnDelinkObjects; 805 event DelinkObjects OnDelinkObjects;
796 event RequestMapBlocks OnRequestMapBlocks; 806 event RequestMapBlocks OnRequestMapBlocks;
@@ -855,6 +865,7 @@ namespace OpenSim.Framework
855 event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; 865 event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
856 event UpdatePrimFlags OnUpdatePrimFlags; 866 event UpdatePrimFlags OnUpdatePrimFlags;
857 event UpdatePrimTexture OnUpdatePrimTexture; 867 event UpdatePrimTexture OnUpdatePrimTexture;
868 event ClientChangeObject onClientChangeObject;
858 event UpdateVector OnUpdatePrimGroupPosition; 869 event UpdateVector OnUpdatePrimGroupPosition;
859 event UpdateVector OnUpdatePrimSinglePosition; 870 event UpdateVector OnUpdatePrimSinglePosition;
860 event UpdatePrimRotation OnUpdatePrimGroupRotation; 871 event UpdatePrimRotation OnUpdatePrimGroupRotation;
@@ -879,6 +890,7 @@ namespace OpenSim.Framework
879 event RequestTaskInventory OnRequestTaskInventory; 890 event RequestTaskInventory OnRequestTaskInventory;
880 event UpdateInventoryItem OnUpdateInventoryItem; 891 event UpdateInventoryItem OnUpdateInventoryItem;
881 event CopyInventoryItem OnCopyInventoryItem; 892 event CopyInventoryItem OnCopyInventoryItem;
893 event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
882 event MoveInventoryItem OnMoveInventoryItem; 894 event MoveInventoryItem OnMoveInventoryItem;
883 event RemoveInventoryFolder OnRemoveInventoryFolder; 895 event RemoveInventoryFolder OnRemoveInventoryFolder;
884 event RemoveInventoryItem OnRemoveInventoryItem; 896 event RemoveInventoryItem OnRemoveInventoryItem;
@@ -997,7 +1009,7 @@ namespace OpenSim.Framework
997 event ClassifiedInfoRequest OnClassifiedInfoRequest; 1009 event ClassifiedInfoRequest OnClassifiedInfoRequest;
998 event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 1010 event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
999 event ClassifiedDelete OnClassifiedDelete; 1011 event ClassifiedDelete OnClassifiedDelete;
1000 event ClassifiedDelete OnClassifiedGodDelete; 1012 event ClassifiedGodDelete OnClassifiedGodDelete;
1001 1013
1002 event EventNotificationAddRequest OnEventNotificationAddRequest; 1014 event EventNotificationAddRequest OnEventNotificationAddRequest;
1003 event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 1015 event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
@@ -1036,11 +1048,12 @@ namespace OpenSim.Framework
1036 event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 1048 event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
1037 event SimWideDeletesDelegate OnSimWideDeletes; 1049 event SimWideDeletesDelegate OnSimWideDeletes;
1038 event SendPostcard OnSendPostcard; 1050 event SendPostcard OnSendPostcard;
1051 event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
1039 event MuteListEntryUpdate OnUpdateMuteListEntry; 1052 event MuteListEntryUpdate OnUpdateMuteListEntry;
1040 event MuteListEntryRemove OnRemoveMuteListEntry; 1053 event MuteListEntryRemove OnRemoveMuteListEntry;
1041 event GodlikeMessage onGodlikeMessage; 1054 event GodlikeMessage onGodlikeMessage;
1042 event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; 1055 event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
1043 1056 event GenericCall2 OnUpdateThrottles;
1044 /// <summary> 1057 /// <summary>
1045 /// Set the debug level at which packet output should be printed to console. 1058 /// Set the debug level at which packet output should be printed to console.
1046 /// </summary> 1059 /// </summary>
@@ -1061,7 +1074,7 @@ namespace OpenSim.Framework
1061 /// If true, attempts the close without checking active status. You do not want to try this except as a last 1074 /// If true, attempts the close without checking active status. You do not want to try this except as a last
1062 /// ditch attempt where Active == false but the ScenePresence still exists. 1075 /// ditch attempt where Active == false but the ScenePresence still exists.
1063 /// </param> 1076 /// </param>
1064 void Close(bool force); 1077 void Close(bool sendStop, bool force);
1065 1078
1066 void Kick(string message); 1079 void Kick(string message);
1067 1080
@@ -1162,6 +1175,8 @@ namespace OpenSim.Framework
1162 1175
1163 void SetChildAgentThrottle(byte[] throttle); 1176 void SetChildAgentThrottle(byte[] throttle);
1164 1177
1178 void SetAgentThrottleSilent(int throttle, int setting);
1179
1165 void SendAvatarDataImmediate(ISceneEntity avatar); 1180 void SendAvatarDataImmediate(ISceneEntity avatar);
1166 1181
1167 /// <summary> 1182 /// <summary>
@@ -1185,6 +1200,7 @@ namespace OpenSim.Framework
1185 /// </summary> 1200 /// </summary>
1186 /// <param name="Item"></param> 1201 /// <param name="Item"></param>
1187 void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId); 1202 void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId);
1203 void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId);
1188 1204
1189 void SendRemoveInventoryItem(UUID itemID); 1205 void SendRemoveInventoryItem(UUID itemID);
1190 1206
@@ -1204,7 +1220,7 @@ namespace OpenSim.Framework
1204 /// <param name="node"></param> 1220 /// <param name="node"></param>
1205 void SendBulkUpdateInventory(InventoryNodeBase node); 1221 void SendBulkUpdateInventory(InventoryNodeBase node);
1206 1222
1207 void SendXferPacket(ulong xferID, uint packet, byte[] data); 1223 void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory);
1208 1224
1209 void SendAbortXferPacket(ulong xferID); 1225 void SendAbortXferPacket(ulong xferID);
1210 1226
diff --git a/OpenSim/Framework/IImprovedAssetCache.cs b/OpenSim/Framework/IImprovedAssetCache.cs
index 251215a..a0b8b55 100644
--- a/OpenSim/Framework/IImprovedAssetCache.cs
+++ b/OpenSim/Framework/IImprovedAssetCache.cs
@@ -33,6 +33,7 @@ namespace OpenSim.Framework
33 { 33 {
34 void Cache(AssetBase asset); 34 void Cache(AssetBase asset);
35 AssetBase Get(string id); 35 AssetBase Get(string id);
36 bool Check(string id);
36 void Expire(string id); 37 void Expire(string id);
37 void Clear(); 38 void Clear();
38 } 39 }
diff --git a/OpenSim/Framework/ILandObject.cs b/OpenSim/Framework/ILandObject.cs
index 4f98d7b..7a24d1e 100644
--- a/OpenSim/Framework/ILandObject.cs
+++ b/OpenSim/Framework/ILandObject.cs
@@ -70,6 +70,7 @@ namespace OpenSim.Framework
70 void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client); 70 void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client);
71 bool IsEitherBannedOrRestricted(UUID avatar); 71 bool IsEitherBannedOrRestricted(UUID avatar);
72 bool IsBannedFromLand(UUID avatar); 72 bool IsBannedFromLand(UUID avatar);
73 bool CanBeOnThisLand(UUID avatar, float posHeight);
73 bool IsRestrictedFromLand(UUID avatar); 74 bool IsRestrictedFromLand(UUID avatar);
74 bool IsInLandAccessList(UUID avatar); 75 bool IsInLandAccessList(UUID avatar);
75 void SendLandUpdateToClient(IClientAPI remote_client); 76 void SendLandUpdateToClient(IClientAPI remote_client);
diff --git a/OpenSim/Framework/IMoneyModule.cs b/OpenSim/Framework/IMoneyModule.cs
index 1e09728..7378d2e 100644
--- a/OpenSim/Framework/IMoneyModule.cs
+++ b/OpenSim/Framework/IMoneyModule.cs
@@ -33,13 +33,14 @@ namespace OpenSim.Framework
33 public interface IMoneyModule 33 public interface IMoneyModule
34 { 34 {
35 bool ObjectGiveMoney(UUID objectID, UUID fromID, UUID toID, 35 bool ObjectGiveMoney(UUID objectID, UUID fromID, UUID toID,
36 int amount); 36 int amount, UUID txn);
37 37
38 int GetBalance(UUID agentID); 38 int GetBalance(UUID agentID);
39 bool UploadCovered(UUID agentID, int amount); 39 bool UploadCovered(UUID agentID, int amount);
40 bool AmountCovered(UUID agentID, int amount); 40 bool AmountCovered(UUID agentID, int amount);
41 void ApplyCharge(UUID agentID, int amount, string text); 41 void ApplyCharge(UUID agentID, int amount, string text);
42 void ApplyUploadCharge(UUID agentID, int amount, string text); 42 void ApplyUploadCharge(UUID agentID, int amount, string text);
43 void MoveMoney(UUID fromUser, UUID toUser, int amount, string text);
43 44
44 int UploadCharge { get; } 45 int UploadCharge { get; }
45 int GroupCreationCharge { get; } 46 int GroupCreationCharge { get; }
diff --git a/OpenSim/Framework/LandData.cs b/OpenSim/Framework/LandData.cs
index fc02f33..4dffd3f 100644
--- a/OpenSim/Framework/LandData.cs
+++ b/OpenSim/Framework/LandData.cs
@@ -67,9 +67,9 @@ namespace OpenSim.Framework
67 67
68 private uint _flags = (uint)ParcelFlags.AllowFly | (uint)ParcelFlags.AllowLandmark | 68 private uint _flags = (uint)ParcelFlags.AllowFly | (uint)ParcelFlags.AllowLandmark |
69 (uint)ParcelFlags.AllowAPrimitiveEntry | 69 (uint)ParcelFlags.AllowAPrimitiveEntry |
70 (uint)ParcelFlags.AllowDeedToGroup | (uint)ParcelFlags.AllowTerraform | 70 (uint)ParcelFlags.AllowDeedToGroup |
71 (uint)ParcelFlags.CreateObjects | (uint)ParcelFlags.AllowOtherScripts | 71 (uint)ParcelFlags.CreateObjects | (uint)ParcelFlags.AllowOtherScripts |
72 (uint)ParcelFlags.SoundLocal | (uint)ParcelFlags.AllowVoiceChat; 72 (uint)ParcelFlags.AllowVoiceChat;
73 73
74 private byte _landingType = 0; 74 private byte _landingType = 0;
75 private string _name = "Your Parcel"; 75 private string _name = "Your Parcel";
diff --git a/OpenSim/Framework/LocklessQueue.cs b/OpenSim/Framework/LocklessQueue.cs
index 84f887c..9bd9baf 100644
--- a/OpenSim/Framework/LocklessQueue.cs
+++ b/OpenSim/Framework/LocklessQueue.cs
@@ -29,7 +29,7 @@ using System.Threading;
29 29
30namespace OpenSim.Framework 30namespace OpenSim.Framework
31{ 31{
32 public sealed class LocklessQueue<T> 32 public class LocklessQueue<T>
33 { 33 {
34 private sealed class SingleLinkNode 34 private sealed class SingleLinkNode
35 { 35 {
@@ -41,7 +41,7 @@ namespace OpenSim.Framework
41 SingleLinkNode tail; 41 SingleLinkNode tail;
42 int count; 42 int count;
43 43
44 public int Count { get { return count; } } 44 public virtual int Count { get { return count; } }
45 45
46 public LocklessQueue() 46 public LocklessQueue()
47 { 47 {
@@ -76,7 +76,7 @@ namespace OpenSim.Framework
76 Interlocked.Increment(ref count); 76 Interlocked.Increment(ref count);
77 } 77 }
78 78
79 public bool Dequeue(out T item) 79 public virtual bool Dequeue(out T item)
80 { 80 {
81 item = default(T); 81 item = default(T);
82 SingleLinkNode oldHead = null; 82 SingleLinkNode oldHead = null;
@@ -136,4 +136,4 @@ namespace OpenSim.Framework
136 (object)Interlocked.CompareExchange<SingleLinkNode>(ref location, newValue, comparand); 136 (object)Interlocked.CompareExchange<SingleLinkNode>(ref location, newValue, comparand);
137 } 137 }
138 } 138 }
139} \ No newline at end of file 139}
diff --git a/OpenSim/Framework/Monitoring/BaseStatsCollector.cs b/OpenSim/Framework/Monitoring/BaseStatsCollector.cs
index 2903b6e..446e3c0 100644
--- a/OpenSim/Framework/Monitoring/BaseStatsCollector.cs
+++ b/OpenSim/Framework/Monitoring/BaseStatsCollector.cs
@@ -43,10 +43,9 @@ namespace OpenSim.Framework.Monitoring
43 StringBuilder sb = new StringBuilder(Environment.NewLine); 43 StringBuilder sb = new StringBuilder(Environment.NewLine);
44 sb.Append("MEMORY STATISTICS"); 44 sb.Append("MEMORY STATISTICS");
45 sb.Append(Environment.NewLine); 45 sb.Append(Environment.NewLine);
46
47 sb.AppendFormat( 46 sb.AppendFormat(
48 "Allocated to OpenSim objects: {0} MB\n", 47 "Allocated to OpenSim objects: {0} MB\n",
49 Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0)); 48 Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0));
50 49
51 sb.AppendFormat( 50 sb.AppendFormat(
52 "OpenSim last object memory churn : {0} MB/s\n", 51 "OpenSim last object memory churn : {0} MB/s\n",
@@ -56,9 +55,23 @@ namespace OpenSim.Framework.Monitoring
56 "OpenSim average object memory churn : {0} MB/s\n", 55 "OpenSim average object memory churn : {0} MB/s\n",
57 Math.Round((MemoryWatchdog.AverageMemoryChurn * 1000) / 1024.0 / 1024, 3)); 56 Math.Round((MemoryWatchdog.AverageMemoryChurn * 1000) / 1024.0 / 1024, 3));
58 57
59 sb.AppendFormat( 58 Process myprocess = Process.GetCurrentProcess();
60 "Process memory : {0} MB\n", 59 if (!myprocess.HasExited)
61 Math.Round(Process.GetCurrentProcess().WorkingSet64 / 1024.0 / 1024.0)); 60 {
61 myprocess.Refresh();
62 sb.AppendFormat(
63 "Process memory: Physical {0} MB \t Paged {1} MB \t Virtual {2} MB\n",
64 Math.Round(Process.GetCurrentProcess().WorkingSet64 / 1024.0 / 1024.0),
65 Math.Round(Process.GetCurrentProcess().PagedMemorySize64 / 1024.0 / 1024.0),
66 Math.Round(Process.GetCurrentProcess().VirtualMemorySize64 / 1024.0 / 1024.0));
67 sb.AppendFormat(
68 "Peak process memory: Physical {0} MB \t Paged {1} MB \t Virtual {2} MB\n",
69 Math.Round(Process.GetCurrentProcess().PeakWorkingSet64 / 1024.0 / 1024.0),
70 Math.Round(Process.GetCurrentProcess().PeakPagedMemorySize64 / 1024.0 / 1024.0),
71 Math.Round(Process.GetCurrentProcess().PeakVirtualMemorySize64 / 1024.0 / 1024.0));
72 }
73 else
74 sb.Append("Process reported as Exited \n");
62 75
63 return sb.ToString(); 76 return sb.ToString();
64 } 77 }
diff --git a/OpenSim/Framework/Monitoring/Watchdog.cs b/OpenSim/Framework/Monitoring/Watchdog.cs
index 3f992b1..69d2db5 100644
--- a/OpenSim/Framework/Monitoring/Watchdog.cs
+++ b/OpenSim/Framework/Monitoring/Watchdog.cs
@@ -385,4 +385,4 @@ namespace OpenSim.Framework.Monitoring
385 m_watchdogTimer.Start(); 385 m_watchdogTimer.Start();
386 } 386 }
387 } 387 }
388} \ No newline at end of file 388}
diff --git a/OpenSim/Framework/OSChatMessage.cs b/OpenSim/Framework/OSChatMessage.cs
index 455756d..7450be2 100644
--- a/OpenSim/Framework/OSChatMessage.cs
+++ b/OpenSim/Framework/OSChatMessage.cs
@@ -51,12 +51,11 @@ namespace OpenSim.Framework
51 protected object m_senderObject; 51 protected object m_senderObject;
52 protected ChatTypeEnum m_type; 52 protected ChatTypeEnum m_type;
53 protected UUID m_fromID; 53 protected UUID m_fromID;
54 protected UUID m_toID; 54 protected UUID m_destination = UUID.Zero;
55 55
56 public OSChatMessage() 56 public OSChatMessage()
57 { 57 {
58 m_position = new Vector3(); 58 m_position = new Vector3();
59 m_toID = UUID.Zero;
60 } 59 }
61 60
62 /// <summary> 61 /// <summary>
@@ -104,15 +103,6 @@ namespace OpenSim.Framework
104 set { m_from = value; } 103 set { m_from = value; }
105 } 104 }
106 105
107 /// <summary>
108 /// The name of the sender (needed for scripts)
109 /// </summary>
110 public string To
111 {
112 get { return m_from; }
113 set { m_from = value; }
114 }
115
116 #region IEventArgs Members 106 #region IEventArgs Members
117 107
118 /// TODO: Sender and SenderObject should just be Sender and of 108 /// TODO: Sender and SenderObject should just be Sender and of
@@ -142,13 +132,10 @@ namespace OpenSim.Framework
142 set { m_fromID = value; } 132 set { m_fromID = value; }
143 } 133 }
144 134
145 /// <summary> 135 public UUID Destination
146 /// The single recipient or all if not set.
147 /// </summary>
148 public UUID TargetUUID
149 { 136 {
150 get { return m_toID; } 137 get { return m_destination; }
151 set { m_toID = value; } 138 set { m_destination = value; }
152 } 139 }
153 140
154 /// <summary> 141 /// <summary>
diff --git a/OpenSim/Framework/ObjectChangeData.cs b/OpenSim/Framework/ObjectChangeData.cs
new file mode 100644
index 0000000..8d56291
--- /dev/null
+++ b/OpenSim/Framework/ObjectChangeData.cs
@@ -0,0 +1,80 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenMetaverse;
29
30namespace OpenSim.Framework
31{
32 public enum ObjectChangeType : uint
33 {
34 // bits definitions
35 Position = 0x01,
36 Rotation = 0x02,
37 Scale = 0x04,
38 Group = 0x08,
39 UniformScale = 0x10,
40
41 // macros from above
42 // single prim
43 primP = 0x01,
44 primR = 0x02,
45 primPR = 0x03,
46 primS = 0x04,
47 primPS = 0x05,
48 primRS = 0x06,
49 primPSR = 0x07,
50
51 primUS = 0x14,
52 primPUS = 0x15,
53 primRUS = 0x16,
54 primPUSR = 0x17,
55
56 // group
57 groupP = 0x09,
58 groupR = 0x0A,
59 groupPR = 0x0B,
60 groupS = 0x0C,
61 groupPS = 0x0D,
62 groupRS = 0x0E,
63 groupPSR = 0x0F,
64
65 groupUS = 0x1C,
66 groupPUS = 0x1D,
67 groupRUS = 0x1E,
68 groupPUSR = 0x1F,
69
70 PRSmask = 0x07
71 }
72
73 public struct ObjectChangeData
74 {
75 public Quaternion rotation;
76 public Vector3 position;
77 public Vector3 scale;
78 public ObjectChangeType change;
79 }
80}
diff --git a/OpenSim/Framework/ParcelMediaCommandEnum.cs b/OpenSim/Framework/ParcelMediaCommandEnum.cs
index 93c41ec..e714382 100644
--- a/OpenSim/Framework/ParcelMediaCommandEnum.cs
+++ b/OpenSim/Framework/ParcelMediaCommandEnum.cs
@@ -27,7 +27,7 @@
27 27
28namespace OpenSim.Framework 28namespace OpenSim.Framework
29{ 29{
30 public enum ParcelMediaCommandEnum 30 public enum ParcelMediaCommandEnum : int
31 { 31 {
32 Stop = 0, 32 Stop = 0,
33 Pause = 1, 33 Pause = 1,
diff --git a/OpenSim/Framework/PluginLoader.cs b/OpenSim/Framework/PluginLoader.cs
index 819cb7b..cc80943 100644
--- a/OpenSim/Framework/PluginLoader.cs
+++ b/OpenSim/Framework/PluginLoader.cs
@@ -244,13 +244,22 @@ namespace OpenSim.Framework
244 // The Mono addin manager (in Mono.Addins.dll version 0.2.0.0) 244 // The Mono addin manager (in Mono.Addins.dll version 0.2.0.0)
245 // occasionally seems to corrupt its addin cache 245 // occasionally seems to corrupt its addin cache
246 // Hence, as a temporary solution we'll remove it before each startup 246 // Hence, as a temporary solution we'll remove it before each startup
247
248 string customDir = Environment.GetEnvironmentVariable ("MONO_ADDINS_REGISTRY");
249 string v0 = "addin-db-000";
250 string v1 = "addin-db-001";
251 if (customDir != null && customDir != String.Empty)
252 {
253 v0 = Path.Combine(customDir, v0);
254 v1 = Path.Combine(customDir, v1);
255 }
247 try 256 try
248 { 257 {
249 if (Directory.Exists("addin-db-000")) 258 if (Directory.Exists(v0))
250 Directory.Delete("addin-db-000", true); 259 Directory.Delete(v0, true);
251 260
252 if (Directory.Exists("addin-db-001")) 261 if (Directory.Exists(v1))
253 Directory.Delete("addin-db-001", true); 262 Directory.Delete(v1, true);
254 } 263 }
255 catch (IOException) 264 catch (IOException)
256 { 265 {
diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs
index c1e1a4f..df928dc 100644
--- a/OpenSim/Framework/PrimitiveBaseShape.cs
+++ b/OpenSim/Framework/PrimitiveBaseShape.cs
@@ -717,7 +717,12 @@ namespace OpenSim.Framework
717 return _lightColorR; 717 return _lightColorR;
718 } 718 }
719 set { 719 set {
720 _lightColorR = value; 720 if (value < 0)
721 _lightColorR = 0;
722 else if (value > 1.0f)
723 _lightColorR = 1.0f;
724 else
725 _lightColorR = value;
721 } 726 }
722 } 727 }
723 728
@@ -726,7 +731,12 @@ namespace OpenSim.Framework
726 return _lightColorG; 731 return _lightColorG;
727 } 732 }
728 set { 733 set {
729 _lightColorG = value; 734 if (value < 0)
735 _lightColorG = 0;
736 else if (value > 1.0f)
737 _lightColorG = 1.0f;
738 else
739 _lightColorG = value;
730 } 740 }
731 } 741 }
732 742
@@ -735,7 +745,12 @@ namespace OpenSim.Framework
735 return _lightColorB; 745 return _lightColorB;
736 } 746 }
737 set { 747 set {
738 _lightColorB = value; 748 if (value < 0)
749 _lightColorB = 0;
750 else if (value > 1.0f)
751 _lightColorB = 1.0f;
752 else
753 _lightColorB = value;
739 } 754 }
740 } 755 }
741 756
@@ -744,7 +759,12 @@ namespace OpenSim.Framework
744 return _lightColorA; 759 return _lightColorA;
745 } 760 }
746 set { 761 set {
747 _lightColorA = value; 762 if (value < 0)
763 _lightColorA = 0;
764 else if (value > 1.0f)
765 _lightColorA = 1.0f;
766 else
767 _lightColorA = value;
748 } 768 }
749 } 769 }
750 770
@@ -858,6 +878,11 @@ namespace OpenSim.Framework
858 878
859 public ulong GetMeshKey(Vector3 size, float lod) 879 public ulong GetMeshKey(Vector3 size, float lod)
860 { 880 {
881 return GetMeshKey(size, lod, false);
882 }
883
884 public ulong GetMeshKey(Vector3 size, float lod, bool convex)
885 {
861 ulong hash = 5381; 886 ulong hash = 5381;
862 887
863 hash = djb2(hash, this.PathCurve); 888 hash = djb2(hash, this.PathCurve);
@@ -903,6 +928,9 @@ namespace OpenSim.Framework
903 hash = djb2(hash, scaleBytes[i]); 928 hash = djb2(hash, scaleBytes[i]);
904 } 929 }
905 930
931 if(convex)
932 hash = djb2(hash, 0xa5);
933
906 return hash; 934 return hash;
907 } 935 }
908 936
@@ -1406,7 +1434,7 @@ namespace OpenSim.Framework
1406 prim.Textures = this.Textures; 1434 prim.Textures = this.Textures;
1407 1435
1408 prim.Properties = new Primitive.ObjectProperties(); 1436 prim.Properties = new Primitive.ObjectProperties();
1409 prim.Properties.Name = "Primitive"; 1437 prim.Properties.Name = "Object";
1410 prim.Properties.Description = ""; 1438 prim.Properties.Description = "";
1411 prim.Properties.CreatorID = UUID.Zero; 1439 prim.Properties.CreatorID = UUID.Zero;
1412 prim.Properties.GroupID = UUID.Zero; 1440 prim.Properties.GroupID = UUID.Zero;
diff --git a/OpenSim/Framework/PriorityQueue.cs b/OpenSim/Framework/PriorityQueue.cs
index e7a7f7f..e4f1111 100644
--- a/OpenSim/Framework/PriorityQueue.cs
+++ b/OpenSim/Framework/PriorityQueue.cs
@@ -45,7 +45,8 @@ namespace OpenSim.Framework
45 /// <summary> 45 /// <summary>
46 /// Total number of queues (priorities) available 46 /// Total number of queues (priorities) available
47 /// </summary> 47 /// </summary>
48 public const uint NumberOfQueues = 12; 48
49 public const uint NumberOfQueues = 12; // includes immediate queues, m_queueCounts need to be set acording
49 50
50 /// <summary> 51 /// <summary>
51 /// Number of queuest (priorities) that are processed immediately 52 /// Number of queuest (priorities) that are processed immediately
@@ -60,7 +61,8 @@ namespace OpenSim.Framework
60 // each pass. weighted towards the higher priority queues 61 // each pass. weighted towards the higher priority queues
61 private uint m_nextQueue = 0; 62 private uint m_nextQueue = 0;
62 private uint m_countFromQueue = 0; 63 private uint m_countFromQueue = 0;
63 private uint[] m_queueCounts = { 8, 4, 4, 2, 2, 2, 2, 1, 1, 1, 1, 1 }; 64 // first queues are imediate, so no counts
65 private uint[] m_queueCounts = {0, 0, 8, 4, 4, 2, 2, 2, 2, 1, 1, 1};
64 66
65 // next request is a counter of the number of updates queued, it provides 67 // next request is a counter of the number of updates queued, it provides
66 // a total ordering on the updates coming through the queue and is more 68 // a total ordering on the updates coming through the queue and is more
@@ -137,7 +139,7 @@ namespace OpenSim.Framework
137 /// </summary> 139 /// </summary>
138 public bool TryDequeue(out IEntityUpdate value, out Int32 timeinqueue) 140 public bool TryDequeue(out IEntityUpdate value, out Int32 timeinqueue)
139 { 141 {
140 // If there is anything in priority queue 0, return it first no 142 // If there is anything in imediate queues, return it first no
141 // matter what else. Breaks fairness. But very useful. 143 // matter what else. Breaks fairness. But very useful.
142 for (int iq = 0; iq < NumberOfImmediateQueues; iq++) 144 for (int iq = 0; iq < NumberOfImmediateQueues; iq++)
143 { 145 {
@@ -172,14 +174,13 @@ namespace OpenSim.Framework
172 } 174 }
173 175
174 // Find the next non-immediate queue with updates in it 176 // Find the next non-immediate queue with updates in it
175 for (int i = 0; i < NumberOfQueues; ++i) 177 for (uint i = NumberOfImmediateQueues; i < NumberOfQueues; ++i)
176 { 178 {
177 m_nextQueue = (uint)((m_nextQueue + 1) % NumberOfQueues); 179 m_nextQueue++;
178 m_countFromQueue = m_queueCounts[m_nextQueue]; 180 if(m_nextQueue >= NumberOfQueues)
181 m_nextQueue = NumberOfImmediateQueues;
179 182
180 // if this is one of the immediate queues, just skip it 183 m_countFromQueue = m_queueCounts[m_nextQueue];
181 if (m_nextQueue < NumberOfImmediateQueues)
182 continue;
183 184
184 if (m_heaps[m_nextQueue].Count > 0) 185 if (m_heaps[m_nextQueue].Count > 0)
185 { 186 {
@@ -189,7 +190,6 @@ namespace OpenSim.Framework
189 m_lookupTable.Remove(item.Value.Entity.LocalId); 190 m_lookupTable.Remove(item.Value.Entity.LocalId);
190 timeinqueue = Util.EnvironmentTickCountSubtract(item.EntryTime); 191 timeinqueue = Util.EnvironmentTickCountSubtract(item.EntryTime);
191 value = item.Value; 192 value = item.Value;
192
193 return true; 193 return true;
194 } 194 }
195 } 195 }
diff --git a/OpenSim/Framework/RegionInfo.cs b/OpenSim/Framework/RegionInfo.cs
index 24b9c89..6dde62f 100644
--- a/OpenSim/Framework/RegionInfo.cs
+++ b/OpenSim/Framework/RegionInfo.cs
@@ -40,6 +40,7 @@ using OpenMetaverse.StructuredData;
40 40
41namespace OpenSim.Framework 41namespace OpenSim.Framework
42{ 42{
43 [Serializable]
43 public class RegionLightShareData : ICloneable 44 public class RegionLightShareData : ICloneable
44 { 45 {
45 public bool valid = false; 46 public bool valid = false;
@@ -102,6 +103,7 @@ namespace OpenSim.Framework
102 103
103 public bool commFailTF = false; 104 public bool commFailTF = false;
104 public ConfigurationMember configMember; 105 public ConfigurationMember configMember;
106 public string DataStore = String.Empty;
105 public string RegionFile = String.Empty; 107 public string RegionFile = String.Empty;
106 public bool isSandbox = false; 108 public bool isSandbox = false;
107 public bool Persistent = true; 109 public bool Persistent = true;
@@ -707,6 +709,9 @@ namespace OpenSim.Framework
707 string location = String.Format("{0},{1}", m_regionLocX, m_regionLocY); 709 string location = String.Format("{0},{1}", m_regionLocX, m_regionLocY);
708 config.Set("Location", location); 710 config.Set("Location", location);
709 711
712 if (DataStore != String.Empty)
713 config.Set("Datastore", DataStore);
714
710 config.Set("InternalAddress", m_internalEndPoint.Address.ToString()); 715 config.Set("InternalAddress", m_internalEndPoint.Address.ToString());
711 config.Set("InternalPort", m_internalEndPoint.Port); 716 config.Set("InternalPort", m_internalEndPoint.Port);
712 717
@@ -921,6 +926,9 @@ namespace OpenSim.Framework
921 case "sim_location_y": 926 case "sim_location_y":
922 m_regionLocY = (uint) configuration_result; 927 m_regionLocY = (uint) configuration_result;
923 break; 928 break;
929 case "datastore":
930 DataStore = (string) configuration_result;
931 break;
924 case "internal_ip_address": 932 case "internal_ip_address":
925 IPAddress address = (IPAddress) configuration_result; 933 IPAddress address = (IPAddress) configuration_result;
926 m_internalEndPoint = new IPEndPoint(address, 0); 934 m_internalEndPoint = new IPEndPoint(address, 0);
@@ -1077,6 +1085,11 @@ namespace OpenSim.Framework
1077 return regionInfo; 1085 return regionInfo;
1078 } 1086 }
1079 1087
1088 public int getInternalEndPointPort()
1089 {
1090 return m_internalEndPoint.Port;
1091 }
1092
1080 public Dictionary<string, object> ToKeyValuePairs() 1093 public Dictionary<string, object> ToKeyValuePairs()
1081 { 1094 {
1082 Dictionary<string, object> kvp = new Dictionary<string, object>(); 1095 Dictionary<string, object> kvp = new Dictionary<string, object>();
diff --git a/OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs b/OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs
index a2f5d9c..c7caf6f 100644
--- a/OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs
+++ b/OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs
@@ -48,6 +48,9 @@ namespace OpenSim.Framework.RegionLoader.Web
48 48
49 public RegionInfo[] LoadRegions() 49 public RegionInfo[] LoadRegions()
50 { 50 {
51 int tries = 3;
52 int wait = 2000;
53
51 if (m_configSource == null) 54 if (m_configSource == null)
52 { 55 {
53 m_log.Error("[WEBLOADER]: Unable to load configuration source!"); 56 m_log.Error("[WEBLOADER]: Unable to load configuration source!");
@@ -66,63 +69,72 @@ namespace OpenSim.Framework.RegionLoader.Web
66 } 69 }
67 else 70 else
68 { 71 {
69 RegionInfo[] regionInfos = new RegionInfo[] {}; 72 while(tries > 0)
70 int regionCount = 0; 73 {
71 HttpWebRequest webRequest = (HttpWebRequest) WebRequest.Create(url); 74 RegionInfo[] regionInfos = new RegionInfo[] {};
72 webRequest.Timeout = 30000; //30 Second Timeout 75 int regionCount = 0;
73 m_log.DebugFormat("[WEBLOADER]: Sending download request to {0}", url); 76 HttpWebRequest webRequest = (HttpWebRequest) WebRequest.Create(url);
77 webRequest.Timeout = 30000; //30 Second Timeout
78 m_log.DebugFormat("[WEBLOADER]: Sending download request to {0}", url);
74 79
75 try 80 try
76 { 81 {
77 HttpWebResponse webResponse = (HttpWebResponse) webRequest.GetResponse(); 82 HttpWebResponse webResponse = (HttpWebResponse) webRequest.GetResponse();
78 m_log.Debug("[WEBLOADER]: Downloading region information..."); 83 m_log.Debug("[WEBLOADER]: Downloading region information...");
79 StreamReader reader = new StreamReader(webResponse.GetResponseStream()); 84 StreamReader reader = new StreamReader(webResponse.GetResponseStream());
80 string xmlSource = String.Empty; 85 string xmlSource = String.Empty;
81 string tempStr = reader.ReadLine(); 86 string tempStr = reader.ReadLine();
82 while (tempStr != null) 87 while (tempStr != null)
83 { 88 {
84 xmlSource = xmlSource + tempStr; 89 xmlSource = xmlSource + tempStr;
85 tempStr = reader.ReadLine(); 90 tempStr = reader.ReadLine();
86 } 91 }
87 m_log.Debug("[WEBLOADER]: Done downloading region information from server. Total Bytes: " + 92 m_log.Debug("[WEBLOADER]: Done downloading region information from server. Total Bytes: " +
88 xmlSource.Length); 93 xmlSource.Length);
89 XmlDocument xmlDoc = new XmlDocument(); 94 XmlDocument xmlDoc = new XmlDocument();
90 xmlDoc.LoadXml(xmlSource); 95 xmlDoc.LoadXml(xmlSource);
91 if (xmlDoc.FirstChild.Name == "Regions") 96 if (xmlDoc.FirstChild.Name == "Regions")
92 { 97 {
93 regionCount = xmlDoc.FirstChild.ChildNodes.Count; 98 regionCount = xmlDoc.FirstChild.ChildNodes.Count;
94 99
95 if (regionCount > 0) 100 if (regionCount > 0)
96 { 101 {
97 regionInfos = new RegionInfo[regionCount]; 102 regionInfos = new RegionInfo[regionCount];
98 int i; 103 int i;
99 for (i = 0; i < xmlDoc.FirstChild.ChildNodes.Count; i++) 104 for (i = 0; i < xmlDoc.FirstChild.ChildNodes.Count; i++)
100 { 105 {
101 m_log.Debug(xmlDoc.FirstChild.ChildNodes[i].OuterXml); 106 m_log.Debug(xmlDoc.FirstChild.ChildNodes[i].OuterXml);
102 regionInfos[i] = 107 regionInfos[i] =
103 new RegionInfo("REGION CONFIG #" + (i + 1), xmlDoc.FirstChild.ChildNodes[i],false,m_configSource); 108 new RegionInfo("REGION CONFIG #" + (i + 1), xmlDoc.FirstChild.ChildNodes[i],false,m_configSource);
104 } 109 }
105 } 110 }
106 } 111 }
107 } 112 }
108 catch (WebException ex) 113 catch (WebException ex)
109 { 114 {
110 if (((HttpWebResponse)ex.Response).StatusCode == HttpStatusCode.NotFound) 115 if (((HttpWebResponse)ex.Response).StatusCode == HttpStatusCode.NotFound)
116 {
117 if (!allowRegionless)
118 throw ex;
119 }
120 else
121 throw ex;
122 }
123
124 if (regionCount > 0 | allowRegionless)
125 return regionInfos;
126
127 m_log.Debug("[WEBLOADER]: Request yielded no regions.");
128 tries--;
129 if (tries > 0)
111 { 130 {
112 if (!allowRegionless) 131 m_log.Debug("[WEBLOADER]: Retrying");
113 throw ex; 132 System.Threading.Thread.Sleep(wait);
114 } 133 }
115 else 134 }
116 throw ex;
117 }
118 135
119 if (regionCount > 0 | allowRegionless) 136 m_log.Error("[WEBLOADER]: No region configs were available.");
120 return regionInfos; 137 return null;
121 else
122 {
123 m_log.Error("[WEBLOADER]: No region configs were available.");
124 return null;
125 }
126 } 138 }
127 } 139 }
128 } 140 }
diff --git a/OpenSim/Framework/RegionSettings.cs b/OpenSim/Framework/RegionSettings.cs
index 47dbcec..47a2780 100644
--- a/OpenSim/Framework/RegionSettings.cs
+++ b/OpenSim/Framework/RegionSettings.cs
@@ -482,6 +482,28 @@ namespace OpenSim.Framework
482 set { m_LoadedCreationID = value; } 482 set { m_LoadedCreationID = value; }
483 } 483 }
484 484
485 private bool m_GodBlockSearch = false;
486 public bool GodBlockSearch
487 {
488 get { return m_GodBlockSearch; }
489 set { m_GodBlockSearch = value; }
490 }
491
492 private bool m_Casino = false;
493 public bool Casino
494 {
495 get { return m_Casino; }
496 set { m_Casino = value; }
497 }
498
499 // Telehub support
500 private bool m_TelehubEnabled = false;
501 public bool HasTelehub
502 {
503 get { return m_TelehubEnabled; }
504 set { m_TelehubEnabled = value; }
505 }
506
485 // Connected Telehub object 507 // Connected Telehub object
486 private UUID m_TelehubObject = UUID.Zero; 508 private UUID m_TelehubObject = UUID.Zero;
487 public UUID TelehubObject 509 public UUID TelehubObject
diff --git a/OpenSim/Framework/Servers/BaseOpenSimServer.cs b/OpenSim/Framework/Servers/BaseOpenSimServer.cs
index c0dc907..cb47cbf 100644
--- a/OpenSim/Framework/Servers/BaseOpenSimServer.cs
+++ b/OpenSim/Framework/Servers/BaseOpenSimServer.cs
@@ -136,7 +136,7 @@ namespace OpenSim.Framework.Servers
136 { 136 {
137 m_log.Info("[STARTUP]: Beginning startup processing"); 137 m_log.Info("[STARTUP]: Beginning startup processing");
138 138
139 m_log.Info("[STARTUP]: OpenSimulator version: " + m_version + Environment.NewLine); 139 m_log.Info("[STARTUP]: Careminster version: " + m_version + Environment.NewLine);
140 // clr version potentially is more confusing than helpful, since it doesn't tell us if we're running under Mono/MS .NET and 140 // clr version potentially is more confusing than helpful, since it doesn't tell us if we're running under Mono/MS .NET and
141 // the clr version number doesn't match the project version number under Mono. 141 // the clr version number doesn't match the project version number under Mono.
142 //m_log.Info("[STARTUP]: Virtual machine runtime version: " + Environment.Version + Environment.NewLine); 142 //m_log.Info("[STARTUP]: Virtual machine runtime version: " + Environment.Version + Environment.NewLine);
diff --git a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
index 70c531c..27af009 100644
--- a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
+++ b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
@@ -395,6 +395,7 @@ namespace OpenSim.Framework.Servers.HttpServer
395 StreamReader reader = new StreamReader(requestStream, encoding); 395 StreamReader reader = new StreamReader(requestStream, encoding);
396 396
397 string requestBody = reader.ReadToEnd(); 397 string requestBody = reader.ReadToEnd();
398 reader.Close();
398 399
399 Hashtable keysvals = new Hashtable(); 400 Hashtable keysvals = new Hashtable();
400 Hashtable headervals = new Hashtable(); 401 Hashtable headervals = new Hashtable();
@@ -726,7 +727,7 @@ namespace OpenSim.Framework.Servers.HttpServer
726 // Every month or so this will wrap and give bad numbers, not really a problem 727 // Every month or so this will wrap and give bad numbers, not really a problem
727 // since its just for reporting 728 // since its just for reporting
728 int tickdiff = requestEndTick - requestStartTick; 729 int tickdiff = requestEndTick - requestStartTick;
729 if (tickdiff > 3000 && requestHandler != null && requestHandler.Name != "GetTexture") 730 if (tickdiff > 3000 && (requestHandler == null || requestHandler.Name == null || requestHandler.Name != "GetTexture"))
730 { 731 {
731 m_log.InfoFormat( 732 m_log.InfoFormat(
732 "[BASE HTTP SERVER]: Slow handling of {0} {1} {2} {3} {4} from {5} took {6}ms", 733 "[BASE HTTP SERVER]: Slow handling of {0} {1} {2} {3} {4} from {5} took {6}ms",
@@ -1647,10 +1648,40 @@ namespace OpenSim.Framework.Servers.HttpServer
1647 1648
1648 internal byte[] DoHTTPGruntWork(Hashtable responsedata, OSHttpResponse response) 1649 internal byte[] DoHTTPGruntWork(Hashtable responsedata, OSHttpResponse response)
1649 { 1650 {
1650 //m_log.Info("[BASE HTTP SERVER]: Doing HTTP Grunt work with response"); 1651 int responsecode;
1651 int responsecode = (int)responsedata["int_response_code"]; 1652 string responseString = String.Empty;
1652 string responseString = (string)responsedata["str_response_string"]; 1653 byte[] responseData = null;
1653 string contentType = (string)responsedata["content_type"]; 1654 string contentType;
1655
1656 if (responsedata == null)
1657 {
1658 responsecode = 500;
1659 responseString = "No response could be obtained";
1660 contentType = "text/plain";
1661 responsedata = new Hashtable();
1662 }
1663 else
1664 {
1665 try
1666 {
1667 //m_log.Info("[BASE HTTP SERVER]: Doing HTTP Grunt work with response");
1668 responsecode = (int)responsedata["int_response_code"];
1669 if (responsedata["bin_response_data"] != null)
1670 responseData = (byte[])responsedata["bin_response_data"];
1671 else
1672 responseString = (string)responsedata["str_response_string"];
1673 contentType = (string)responsedata["content_type"];
1674 if (responseString == null)
1675 responseString = String.Empty;
1676 }
1677 catch
1678 {
1679 responsecode = 500;
1680 responseString = "No response could be obtained";
1681 contentType = "text/plain";
1682 responsedata = new Hashtable();
1683 }
1684 }
1654 1685
1655 if (responsedata.ContainsKey("error_status_text")) 1686 if (responsedata.ContainsKey("error_status_text"))
1656 { 1687 {
@@ -1695,25 +1726,40 @@ namespace OpenSim.Framework.Servers.HttpServer
1695 1726
1696 response.AddHeader("Content-Type", contentType); 1727 response.AddHeader("Content-Type", contentType);
1697 1728
1729 if (responsedata.ContainsKey("headers"))
1730 {
1731 Hashtable headerdata = (Hashtable)responsedata["headers"];
1732
1733 foreach (string header in headerdata.Keys)
1734 response.AddHeader(header, (string)headerdata[header]);
1735 }
1736
1698 byte[] buffer; 1737 byte[] buffer;
1699 1738
1700 if (!(contentType.Contains("image") 1739 if (responseData != null)
1701 || contentType.Contains("x-shockwave-flash")
1702 || contentType.Contains("application/x-oar")
1703 || contentType.Contains("application/vnd.ll.mesh")))
1704 { 1740 {
1705 // Text 1741 buffer = responseData;
1706 buffer = Encoding.UTF8.GetBytes(responseString);
1707 } 1742 }
1708 else 1743 else
1709 { 1744 {
1710 // Binary! 1745 if (!(contentType.Contains("image")
1711 buffer = Convert.FromBase64String(responseString); 1746 || contentType.Contains("x-shockwave-flash")
1712 } 1747 || contentType.Contains("application/x-oar")
1748 || contentType.Contains("application/vnd.ll.mesh")))
1749 {
1750 // Text
1751 buffer = Encoding.UTF8.GetBytes(responseString);
1752 }
1753 else
1754 {
1755 // Binary!
1756 buffer = Convert.FromBase64String(responseString);
1757 }
1713 1758
1714 response.SendChunked = false; 1759 response.SendChunked = false;
1715 response.ContentLength64 = buffer.Length; 1760 response.ContentLength64 = buffer.Length;
1716 response.ContentEncoding = Encoding.UTF8; 1761 response.ContentEncoding = Encoding.UTF8;
1762 }
1717 1763
1718 return buffer; 1764 return buffer;
1719 } 1765 }
@@ -1793,8 +1839,8 @@ namespace OpenSim.Framework.Servers.HttpServer
1793 m_httpListener2.Start(64); 1839 m_httpListener2.Start(64);
1794 1840
1795 // Long Poll Service Manager with 3 worker threads a 25 second timeout for no events 1841 // Long Poll Service Manager with 3 worker threads a 25 second timeout for no events
1796 m_PollServiceManager = new PollServiceRequestManager(this, 3, 25000); 1842// m_PollServiceManager = new PollServiceRequestManager(this, 3, 25000);
1797 m_PollServiceManager.Start(); 1843 m_PollServiceManager = new PollServiceRequestManager(this, 4, 25000);
1798 HTTPDRunning = true; 1844 HTTPDRunning = true;
1799 1845
1800 //HttpListenerContext context; 1846 //HttpListenerContext context;
@@ -1828,7 +1874,9 @@ namespace OpenSim.Framework.Servers.HttpServer
1828 1874
1829 public void httpServerException(object source, Exception exception) 1875 public void httpServerException(object source, Exception exception)
1830 { 1876 {
1831 m_log.Error(String.Format("[BASE HTTP SERVER]: {0} had an exception: {1} ", source.ToString(), exception.Message), exception); 1877 if (source.ToString() == "HttpServer.HttpListener" && exception.ToString().StartsWith("Mono.Security.Protocol.Tls.TlsException"))
1878 return;
1879 m_log.ErrorFormat("[BASE HTTP SERVER]: {0} had an exception {1}", source.ToString(), exception.ToString());
1832 /* 1880 /*
1833 if (HTTPDRunning)// && NotSocketErrors > 5) 1881 if (HTTPDRunning)// && NotSocketErrors > 5)
1834 { 1882 {
@@ -1845,7 +1893,7 @@ namespace OpenSim.Framework.Servers.HttpServer
1845 HTTPDRunning = false; 1893 HTTPDRunning = false;
1846 try 1894 try
1847 { 1895 {
1848 m_PollServiceManager.Stop(); 1896// m_PollServiceManager.Stop();
1849 1897
1850 m_httpListener2.ExceptionThrown -= httpServerException; 1898 m_httpListener2.ExceptionThrown -= httpServerException;
1851 //m_httpListener2.DisconnectHandler = null; 1899 //m_httpListener2.DisconnectHandler = null;
diff --git a/OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs b/OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs
index 3089351..c19ac32 100644
--- a/OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs
+++ b/OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs
@@ -34,7 +34,7 @@ namespace OpenSim.Framework.Servers.HttpServer
34 public delegate void RequestMethod(UUID requestID, Hashtable request); 34 public delegate void RequestMethod(UUID requestID, Hashtable request);
35 public delegate bool HasEventsMethod(UUID requestID, UUID pId); 35 public delegate bool HasEventsMethod(UUID requestID, UUID pId);
36 36
37 public delegate Hashtable GetEventsMethod(UUID requestID, UUID pId, string request); 37 public delegate Hashtable GetEventsMethod(UUID requestID, UUID pId);
38 38
39 public delegate Hashtable NoEventsMethod(UUID requestID, UUID pId); 39 public delegate Hashtable NoEventsMethod(UUID requestID, UUID pId);
40 40
@@ -45,17 +45,30 @@ namespace OpenSim.Framework.Servers.HttpServer
45 public NoEventsMethod NoEvents; 45 public NoEventsMethod NoEvents;
46 public RequestMethod Request; 46 public RequestMethod Request;
47 public UUID Id; 47 public UUID Id;
48 public int TimeOutms;
49 public EventType Type;
50
51 public enum EventType : int
52 {
53 Normal = 0,
54 LslHttp = 1,
55 Inventory = 2,
56 Texture = 3,
57 Mesh = 4
58 }
48 59
49 public PollServiceEventArgs( 60 public PollServiceEventArgs(
50 RequestMethod pRequest, 61 RequestMethod pRequest,
51 HasEventsMethod pHasEvents, GetEventsMethod pGetEvents, NoEventsMethod pNoEvents, 62 HasEventsMethod pHasEvents, GetEventsMethod pGetEvents, NoEventsMethod pNoEvents,
52 UUID pId) 63 UUID pId, int pTimeOutms)
53 { 64 {
54 Request = pRequest; 65 Request = pRequest;
55 HasEvents = pHasEvents; 66 HasEvents = pHasEvents;
56 GetEvents = pGetEvents; 67 GetEvents = pGetEvents;
57 NoEvents = pNoEvents; 68 NoEvents = pNoEvents;
58 Id = pId; 69 Id = pId;
70 TimeOutms = pTimeOutms;
71 Type = EventType.Normal;
59 } 72 }
60 } 73 }
61} \ No newline at end of file 74}
diff --git a/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs b/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
index 3e84c55..07bd48a 100644
--- a/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
+++ b/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
@@ -33,15 +33,20 @@ using log4net;
33using HttpServer; 33using HttpServer;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Framework.Monitoring; 35using OpenSim.Framework.Monitoring;
36using Amib.Threading;
36 37
38
39/*
37namespace OpenSim.Framework.Servers.HttpServer 40namespace OpenSim.Framework.Servers.HttpServer
38{ 41{
42
39 public class PollServiceRequestManager 43 public class PollServiceRequestManager
40 { 44 {
41// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 45// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
42 46
43 private readonly BaseHttpServer m_server; 47 private readonly BaseHttpServer m_server;
44 private static Queue m_requests = Queue.Synchronized(new Queue()); 48 private static Queue m_requests = Queue.Synchronized(new Queue());
49 private static ManualResetEvent m_ev = new ManualResetEvent(false);
45 private uint m_WorkerThreadCount = 0; 50 private uint m_WorkerThreadCount = 0;
46 private Thread[] m_workerThreads; 51 private Thread[] m_workerThreads;
47 private PollServiceWorkerThread[] m_PollServiceWorkerThreads; 52 private PollServiceWorkerThread[] m_PollServiceWorkerThreads;
@@ -74,7 +79,6 @@ namespace OpenSim.Framework.Servers.HttpServer
74 ThreadPriority.Normal, 79 ThreadPriority.Normal,
75 false, 80 false,
76 true, 81 true,
77 null,
78 int.MaxValue); 82 int.MaxValue);
79 } 83 }
80 84
@@ -84,7 +88,6 @@ namespace OpenSim.Framework.Servers.HttpServer
84 ThreadPriority.Normal, 88 ThreadPriority.Normal,
85 false, 89 false,
86 true, 90 true,
87 null,
88 1000 * 60 * 10); 91 1000 * 60 * 10);
89 } 92 }
90 93
@@ -98,15 +101,17 @@ namespace OpenSim.Framework.Servers.HttpServer
98 { 101 {
99 lock (m_requests) 102 lock (m_requests)
100 m_requests.Enqueue(req); 103 m_requests.Enqueue(req);
104 m_ev.Set();
101 } 105 }
102 106
103 public void ThreadStart() 107 public void ThreadStart()
104 { 108 {
105 while (m_running) 109 while (m_running)
106 { 110 {
111 m_ev.WaitOne(1000);
112 m_ev.Reset();
107 Watchdog.UpdateThread(); 113 Watchdog.UpdateThread();
108 ProcessQueuedRequests(); 114 ProcessQueuedRequests();
109 Thread.Sleep(1000);
110 } 115 }
111 } 116 }
112 117
@@ -150,8 +155,9 @@ namespace OpenSim.Framework.Servers.HttpServer
150 foreach (object o in m_requests) 155 foreach (object o in m_requests)
151 { 156 {
152 PollServiceHttpRequest req = (PollServiceHttpRequest) o; 157 PollServiceHttpRequest req = (PollServiceHttpRequest) o;
153 PollServiceWorkerThread.DoHTTPGruntWork( 158 m_server.DoHTTPGruntWork(
154 m_server, req, req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id)); 159 req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id),
160 new OSHttpResponse(new HttpResponse(req.HttpContext, req.Request), req.HttpContext));
155 } 161 }
156 162
157 m_requests.Clear(); 163 m_requests.Clear();
@@ -162,4 +168,271 @@ namespace OpenSim.Framework.Servers.HttpServer
162 } 168 }
163 } 169 }
164 } 170 }
165} \ No newline at end of file 171}
172 */
173
174using System.IO;
175using System.Text;
176using System.Collections.Generic;
177
178namespace OpenSim.Framework.Servers.HttpServer
179{
180 public class PollServiceRequestManager
181 {
182 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
183
184 private readonly BaseHttpServer m_server;
185
186 private BlockingQueue<PollServiceHttpRequest> m_requests = new BlockingQueue<PollServiceHttpRequest>();
187 private static Queue<PollServiceHttpRequest> m_slowRequests = new Queue<PollServiceHttpRequest>();
188 private static Queue<PollServiceHttpRequest> m_retryRequests = new Queue<PollServiceHttpRequest>();
189
190 private uint m_WorkerThreadCount = 0;
191 private Thread[] m_workerThreads;
192 private Thread m_retrysThread;
193
194 private bool m_running = true;
195 private int slowCount = 0;
196
197 private SmartThreadPool m_threadPool = new SmartThreadPool(20000, 12, 2);
198
199// private int m_timeout = 1000; // increase timeout 250; now use the event one
200
201 public PollServiceRequestManager(BaseHttpServer pSrv, uint pWorkerThreadCount, int pTimeout)
202 {
203 m_server = pSrv;
204 m_WorkerThreadCount = pWorkerThreadCount;
205 m_workerThreads = new Thread[m_WorkerThreadCount];
206
207 //startup worker threads
208 for (uint i = 0; i < m_WorkerThreadCount; i++)
209 {
210 m_workerThreads[i]
211 = Watchdog.StartThread(
212 PoolWorkerJob,
213 String.Format("PollServiceWorkerThread{0}", i),
214 ThreadPriority.Normal,
215 false,
216 false,
217 null,
218 int.MaxValue);
219 }
220
221 m_retrysThread = Watchdog.StartThread(
222 this.CheckRetries,
223 "PollServiceWatcherThread",
224 ThreadPriority.Normal,
225 false,
226 true,
227 null,
228 1000 * 60 * 10);
229 }
230
231
232 private void ReQueueEvent(PollServiceHttpRequest req)
233 {
234 if (m_running)
235 {
236 lock (m_retryRequests)
237 m_retryRequests.Enqueue(req);
238 }
239 }
240
241 public void Enqueue(PollServiceHttpRequest req)
242 {
243 if (m_running)
244 {
245 if (req.PollServiceArgs.Type != PollServiceEventArgs.EventType.Normal)
246 {
247 m_requests.Enqueue(req);
248 }
249 else
250 {
251 lock (m_slowRequests)
252 m_slowRequests.Enqueue(req);
253 }
254 }
255 }
256
257 private void CheckRetries()
258 {
259 while (m_running)
260 {
261 Thread.Sleep(100); // let the world move .. back to faster rate
262 Watchdog.UpdateThread();
263 lock (m_retryRequests)
264 {
265 while (m_retryRequests.Count > 0 && m_running)
266 m_requests.Enqueue(m_retryRequests.Dequeue());
267 }
268 slowCount++;
269 if (slowCount >= 10)
270 {
271 slowCount = 0;
272
273 lock (m_slowRequests)
274 {
275 while (m_slowRequests.Count > 0 && m_running)
276 m_requests.Enqueue(m_slowRequests.Dequeue());
277 }
278 }
279 }
280 }
281
282 ~PollServiceRequestManager()
283 {
284 m_running = false;
285// m_timeout = -10000; // cause all to expire
286 Thread.Sleep(1000); // let the world move
287
288 foreach (Thread t in m_workerThreads)
289 Watchdog.AbortThread(t.ManagedThreadId);
290
291 try
292 {
293 foreach (PollServiceHttpRequest req in m_retryRequests)
294 {
295 DoHTTPGruntWork(m_server,req,
296 req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id));
297 }
298 }
299 catch
300 {
301 }
302
303 PollServiceHttpRequest wreq;
304 m_retryRequests.Clear();
305
306 lock (m_slowRequests)
307 {
308 while (m_slowRequests.Count > 0 && m_running)
309 m_requests.Enqueue(m_slowRequests.Dequeue());
310 }
311
312 while (m_requests.Count() > 0)
313 {
314 try
315 {
316 wreq = m_requests.Dequeue(0);
317 DoHTTPGruntWork(m_server,wreq,
318 wreq.PollServiceArgs.NoEvents(wreq.RequestID, wreq.PollServiceArgs.Id));
319 }
320 catch
321 {
322 }
323 }
324
325 m_requests.Clear();
326 }
327
328 // work threads
329
330 private void PoolWorkerJob()
331 {
332 while (m_running)
333 {
334 PollServiceHttpRequest req = m_requests.Dequeue(5000);
335
336 Watchdog.UpdateThread();
337 if (req != null)
338 {
339 try
340 {
341 if (req.PollServiceArgs.HasEvents(req.RequestID, req.PollServiceArgs.Id))
342 {
343 Hashtable responsedata = req.PollServiceArgs.GetEvents(req.RequestID, req.PollServiceArgs.Id);
344
345 if (responsedata == null)
346 continue;
347
348 if (req.PollServiceArgs.Type == PollServiceEventArgs.EventType.Normal)
349 {
350 try
351 {
352 DoHTTPGruntWork(m_server, req, responsedata);
353 }
354 catch (ObjectDisposedException) // Browser aborted before we could read body, server closed the stream
355 {
356 // Ignore it, no need to reply
357 }
358 }
359 else
360 {
361 m_threadPool.QueueWorkItem(x =>
362 {
363 try
364 {
365 DoHTTPGruntWork(m_server, req, responsedata);
366 }
367 catch (ObjectDisposedException) // Browser aborted before we could read body, server closed the stream
368 {
369 // Ignore it, no need to reply
370 }
371
372 return null;
373 }, null);
374 }
375 }
376 else
377 {
378 if ((Environment.TickCount - req.RequestTime) > req.PollServiceArgs.TimeOutms)
379 {
380 DoHTTPGruntWork(m_server, req,
381 req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id));
382 }
383 else
384 {
385 ReQueueEvent(req);
386 }
387 }
388 }
389 catch (Exception e)
390 {
391 m_log.ErrorFormat("Exception in poll service thread: " + e.ToString());
392 }
393 }
394 }
395 }
396
397 // DoHTTPGruntWork changed, not sending response
398 // do the same work around as core
399
400 internal static void DoHTTPGruntWork(BaseHttpServer server, PollServiceHttpRequest req, Hashtable responsedata)
401 {
402 OSHttpResponse response
403 = new OSHttpResponse(new HttpResponse(req.HttpContext, req.Request), req.HttpContext);
404
405 byte[] buffer = server.DoHTTPGruntWork(responsedata, response);
406
407 response.SendChunked = false;
408 response.ContentLength64 = buffer.Length;
409 response.ContentEncoding = Encoding.UTF8;
410
411 try
412 {
413 response.OutputStream.Write(buffer, 0, buffer.Length);
414 }
415 catch (Exception ex)
416 {
417 m_log.Warn(string.Format("[POLL SERVICE WORKER THREAD]: Error ", ex));
418 }
419 finally
420 {
421 //response.OutputStream.Close();
422 try
423 {
424 response.OutputStream.Flush();
425 response.Send();
426
427 //if (!response.KeepAlive && response.ReuseContext)
428 // response.FreeContext();
429 }
430 catch (Exception e)
431 {
432 m_log.Warn(String.Format("[POLL SERVICE WORKER THREAD]: Error ", e));
433 }
434 }
435 }
436 }
437}
438
diff --git a/OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs b/OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs
index 5adbcd1..1c529b6 100644
--- a/OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs
+++ b/OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs
@@ -25,6 +25,8 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28/* Ubit work moved to PollServiceRequestManager
29
28using System; 30using System;
29using System.Collections; 31using System.Collections;
30using System.Collections.Generic; 32using System.Collections.Generic;
@@ -90,8 +92,15 @@ namespace OpenSim.Framework.Servers.HttpServer
90 continue; 92 continue;
91 } 93 }
92 94
93 Hashtable responsedata = req.PollServiceArgs.GetEvents(req.RequestID, req.PollServiceArgs.Id, str.ReadToEnd()); 95 try
94 DoHTTPGruntWork(m_server, req, responsedata); 96 {
97 Hashtable responsedata = req.PollServiceArgs.GetEvents(req.RequestID, req.PollServiceArgs.Id, str.ReadToEnd());
98 DoHTTPGruntWork(m_server, req, responsedata);
99 }
100 catch (ObjectDisposedException) // Browser aborted before we could read body, server closed the stream
101 {
102 // Ignore it, no need to reply
103 }
95 } 104 }
96 else 105 else
97 { 106 {
@@ -162,4 +171,5 @@ namespace OpenSim.Framework.Servers.HttpServer
162 } 171 }
163 } 172 }
164 } 173 }
165} \ No newline at end of file 174}
175*/ \ No newline at end of file
diff --git a/OpenSim/Framework/Servers/ServerBase.cs b/OpenSim/Framework/Servers/ServerBase.cs
index 47baac8..65ccd10 100644
--- a/OpenSim/Framework/Servers/ServerBase.cs
+++ b/OpenSim/Framework/Servers/ServerBase.cs
@@ -573,7 +573,7 @@ namespace OpenSim.Framework.Servers
573 } 573 }
574 } 574 }
575 575
576 protected string GetVersionText() 576 public string GetVersionText()
577 { 577 {
578 return String.Format("Version: {0} (interface version {1})", m_version, VersionInfo.MajorInterfaceVersion); 578 return String.Format("Version: {0} (interface version {1})", m_version, VersionInfo.MajorInterfaceVersion);
579 } 579 }
@@ -674,4 +674,4 @@ namespace OpenSim.Framework.Servers
674 m_console.OutputFormat(format, components); 674 m_console.OutputFormat(format, components);
675 } 675 }
676 } 676 }
677} \ No newline at end of file 677}
diff --git a/OpenSim/Framework/Servers/Tests/OSHttpTests.cs b/OpenSim/Framework/Servers/Tests/OSHttpTests.cs
index 5b912b4..deae45c 100644
--- a/OpenSim/Framework/Servers/Tests/OSHttpTests.cs
+++ b/OpenSim/Framework/Servers/Tests/OSHttpTests.cs
@@ -81,6 +81,10 @@ namespace OpenSim.Framework.Servers.Tests
81 /// </summary> 81 /// </summary>
82 public event EventHandler<RequestEventArgs> RequestReceived = delegate { }; 82 public event EventHandler<RequestEventArgs> RequestReceived = delegate { };
83 83
84 public bool CanSend { get { return true; } }
85 public string RemoteEndPoint { get { return ""; } }
86 public string RemoteEndPointAddress { get { return ""; } }
87 public string RemoteEndPointPort { get { return ""; } }
84 } 88 }
85 89
86 public class TestHttpRequest: IHttpRequest 90 public class TestHttpRequest: IHttpRequest
diff --git a/OpenSim/Framework/Servers/VersionInfo.cs b/OpenSim/Framework/Servers/VersionInfo.cs
index 80568e0..737c14d 100644
--- a/OpenSim/Framework/Servers/VersionInfo.cs
+++ b/OpenSim/Framework/Servers/VersionInfo.cs
@@ -29,11 +29,11 @@ namespace OpenSim
29{ 29{
30 public class VersionInfo 30 public class VersionInfo
31 { 31 {
32 private const string VERSION_NUMBER = "0.7.6"; 32 private const string VERSION_NUMBER = "0.7.6CM";
33 private const Flavour VERSION_FLAVOUR = Flavour.Dev; 33 private const Flavour VERSION_FLAVOUR = Flavour.Dev;
34 34
35 public enum Flavour 35 public enum Flavour
36 { 36 {
37 Unknown, 37 Unknown,
38 Dev, 38 Dev,
39 RC1, 39 RC1,
@@ -50,7 +50,7 @@ namespace OpenSim
50 50
51 public static string GetVersionString(string versionNumber, Flavour flavour) 51 public static string GetVersionString(string versionNumber, Flavour flavour)
52 { 52 {
53 string versionString = "OpenSim " + versionNumber + " " + flavour; 53 string versionString = "Careminster " + versionNumber + " " + flavour;
54 return versionString.PadRight(VERSIONINFO_VERSION_LENGTH); 54 return versionString.PadRight(VERSIONINFO_VERSION_LENGTH);
55 } 55 }
56 56
diff --git a/OpenSim/Framework/TaskInventoryDictionary.cs b/OpenSim/Framework/TaskInventoryDictionary.cs
index 8af2c41..62ecbd1 100644
--- a/OpenSim/Framework/TaskInventoryDictionary.cs
+++ b/OpenSim/Framework/TaskInventoryDictionary.cs
@@ -27,9 +27,13 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Threading;
31using System.Reflection;
30using System.Xml; 32using System.Xml;
33using System.Diagnostics;
31using System.Xml.Schema; 34using System.Xml.Schema;
32using System.Xml.Serialization; 35using System.Xml.Serialization;
36using log4net;
33using OpenMetaverse; 37using OpenMetaverse;
34 38
35namespace OpenSim.Framework 39namespace OpenSim.Framework
@@ -47,6 +51,180 @@ namespace OpenSim.Framework
47 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 51 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48 52
49 private static XmlSerializer tiiSerializer = new XmlSerializer(typeof (TaskInventoryItem)); 53 private static XmlSerializer tiiSerializer = new XmlSerializer(typeof (TaskInventoryItem));
54 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
55
56 private Thread LockedByThread;
57// private string WriterStack;
58
59// private Dictionary<Thread, string> ReadLockers =
60// new Dictionary<Thread, string>();
61
62 /// <value>
63 /// An advanced lock for inventory data
64 /// </value>
65 private System.Threading.ReaderWriterLockSlim m_itemLock = new System.Threading.ReaderWriterLockSlim();
66
67 /// <summary>
68 /// Are we readlocked by the calling thread?
69 /// </summary>
70 public bool IsReadLockedByMe()
71 {
72 if (m_itemLock.RecursiveReadCount > 0)
73 {
74 return true;
75 }
76 else
77 {
78 return false;
79 }
80 }
81
82 /// <summary>
83 /// Lock our inventory list for reading (many can read, one can write)
84 /// </summary>
85 public void LockItemsForRead(bool locked)
86 {
87 if (locked)
88 {
89 if (m_itemLock.IsWriteLockHeld && LockedByThread != null)
90 {
91 if (!LockedByThread.IsAlive)
92 {
93 //Locked by dead thread, reset.
94 m_itemLock = new System.Threading.ReaderWriterLockSlim();
95 }
96 }
97
98 if (m_itemLock.RecursiveReadCount > 0)
99 {
100 m_log.Error("[TaskInventoryDictionary] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
101 try
102 {
103 // That call stack is useful for end users only. RealProgrammers need a full dump. Commented.
104 // StackTrace stackTrace = new StackTrace(); // get call stack
105 // StackFrame[] stackFrames = stackTrace.GetFrames(); // get method calls (frames)
106 //
107 // // write call stack method names
108 // foreach (StackFrame stackFrame in stackFrames)
109 // {
110 // m_log.Error("[SceneObjectGroup.m_parts] "+(stackFrame.GetMethod().Name)); // write method name
111 // }
112
113 // The below is far more useful
114// System.Console.WriteLine("------------------------------------------");
115// System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
116// System.Console.WriteLine("------------------------------------------");
117// foreach (KeyValuePair<Thread, string> kvp in ReadLockers)
118// {
119// System.Console.WriteLine("Locker name {0} call stack:\n" + kvp.Value, kvp.Key.Name);
120// System.Console.WriteLine("------------------------------------------");
121// }
122 }
123 catch
124 {}
125 m_itemLock.ExitReadLock();
126 }
127 if (m_itemLock.RecursiveWriteCount > 0)
128 {
129 m_log.Error("[TaskInventoryDictionary] Recursive write lock requested. This should not happen and means something needs to be fixed.");
130// try
131// {
132// System.Console.WriteLine("------------------------------------------");
133// System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
134// System.Console.WriteLine("------------------------------------------");
135// System.Console.WriteLine("Locker's call stack:\n" + WriterStack);
136// System.Console.WriteLine("------------------------------------------");
137// }
138// catch
139// {}
140 m_itemLock.ExitWriteLock();
141 }
142
143 while (!m_itemLock.TryEnterReadLock(60000))
144 {
145 m_log.Error("Thread lock detected while trying to aquire READ lock in TaskInventoryDictionary. Locked by thread " + LockedByThread.Name + ". I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
146 if (m_itemLock.IsWriteLockHeld)
147 {
148 m_itemLock = new System.Threading.ReaderWriterLockSlim();
149// System.Console.WriteLine("------------------------------------------");
150// System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
151// System.Console.WriteLine("------------------------------------------");
152// System.Console.WriteLine("Locker's call stack:\n" + WriterStack);
153// System.Console.WriteLine("------------------------------------------");
154// LockedByThread = null;
155// ReadLockers.Clear();
156 }
157 }
158// ReadLockers[Thread.CurrentThread] = Environment.StackTrace;
159 }
160 else
161 {
162 if (m_itemLock.RecursiveReadCount>0)
163 {
164 m_itemLock.ExitReadLock();
165 }
166// if (m_itemLock.RecursiveReadCount == 0)
167// ReadLockers.Remove(Thread.CurrentThread);
168 }
169 }
170
171 /// <summary>
172 /// Lock our inventory list for writing (many can read, one can write)
173 /// </summary>
174 public void LockItemsForWrite(bool locked)
175 {
176 if (locked)
177 {
178 //Enter a write lock, wait indefinately for one to open.
179 if (m_itemLock.RecursiveReadCount > 0)
180 {
181 m_log.Error("[TaskInventoryDictionary] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
182 m_itemLock.ExitReadLock();
183 }
184 if (m_itemLock.RecursiveWriteCount > 0)
185 {
186 m_log.Error("[TaskInventoryDictionary] Recursive write lock requested. This should not happen and means something needs to be fixed.");
187
188 m_itemLock.ExitWriteLock();
189 }
190 while (!m_itemLock.TryEnterWriteLock(60000))
191 {
192 if (m_itemLock.IsWriteLockHeld)
193 {
194 m_log.Error("Thread lock detected while trying to aquire WRITE lock in TaskInventoryDictionary. Locked by thread " + LockedByThread.Name + ". I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
195// System.Console.WriteLine("------------------------------------------");
196// System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
197// System.Console.WriteLine("------------------------------------------");
198// System.Console.WriteLine("Locker's call stack:\n" + WriterStack);
199// System.Console.WriteLine("------------------------------------------");
200 }
201 else
202 {
203 m_log.Error("Thread lock detected while trying to aquire WRITE lock in TaskInventoryDictionary. Locked by a reader. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
204// System.Console.WriteLine("------------------------------------------");
205// System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
206// System.Console.WriteLine("------------------------------------------");
207// foreach (KeyValuePair<Thread, string> kvp in ReadLockers)
208// {
209// System.Console.WriteLine("Locker name {0} call stack:\n" + kvp.Value, kvp.Key.Name);
210// System.Console.WriteLine("------------------------------------------");
211// }
212 }
213 m_itemLock = new System.Threading.ReaderWriterLockSlim();
214// ReadLockers.Clear();
215 }
216
217 LockedByThread = Thread.CurrentThread;
218// WriterStack = Environment.StackTrace;
219 }
220 else
221 {
222 if (m_itemLock.RecursiveWriteCount > 0)
223 {
224 m_itemLock.ExitWriteLock();
225 }
226 }
227 }
50 228
51 #region ICloneable Members 229 #region ICloneable Members
52 230
@@ -54,14 +232,13 @@ namespace OpenSim.Framework
54 { 232 {
55 TaskInventoryDictionary clone = new TaskInventoryDictionary(); 233 TaskInventoryDictionary clone = new TaskInventoryDictionary();
56 234
57 lock (this) 235 m_itemLock.EnterReadLock();
236 foreach (UUID uuid in Keys)
58 { 237 {
59 foreach (UUID uuid in Keys) 238 clone.Add(uuid, (TaskInventoryItem) this[uuid].Clone());
60 {
61 clone.Add(uuid, (TaskInventoryItem) this[uuid].Clone());
62 }
63 } 239 }
64 240 m_itemLock.ExitReadLock();
241
65 return clone; 242 return clone;
66 } 243 }
67 244
diff --git a/OpenSim/Framework/TaskInventoryItem.cs b/OpenSim/Framework/TaskInventoryItem.cs
index a06f8e7..574ee56 100644
--- a/OpenSim/Framework/TaskInventoryItem.cs
+++ b/OpenSim/Framework/TaskInventoryItem.cs
@@ -72,7 +72,7 @@ namespace OpenSim.Framework
72 private UUID _loadedID = UUID.Zero; 72 private UUID _loadedID = UUID.Zero;
73 73
74 private bool _ownerChanged = false; 74 private bool _ownerChanged = false;
75 75
76 public UUID AssetID { 76 public UUID AssetID {
77 get { 77 get {
78 return _assetID; 78 return _assetID;
diff --git a/OpenSim/Framework/Tests/MundaneFrameworkTests.cs b/OpenSim/Framework/Tests/MundaneFrameworkTests.cs
index 1dc8053..0fbdaf3 100644
--- a/OpenSim/Framework/Tests/MundaneFrameworkTests.cs
+++ b/OpenSim/Framework/Tests/MundaneFrameworkTests.cs
@@ -218,12 +218,12 @@ namespace OpenSim.Framework.Tests
218 BannedHostNameMask = string.Empty, 218 BannedHostNameMask = string.Empty,
219 BannedUserID = bannedUserId} 219 BannedUserID = bannedUserId}
220 ); 220 );
221 Assert.IsTrue(es.IsBanned(bannedUserId), "User Should be banned but is not."); 221 Assert.IsTrue(es.IsBanned(bannedUserId, 32), "User Should be banned but is not.");
222 Assert.IsFalse(es.IsBanned(UUID.Zero), "User Should not be banned but is."); 222 Assert.IsFalse(es.IsBanned(UUID.Zero, 32), "User Should not be banned but is.");
223 223
224 es.RemoveBan(bannedUserId); 224 es.RemoveBan(bannedUserId);
225 225
226 Assert.IsFalse(es.IsBanned(bannedUserId), "User Should not be banned but is."); 226 Assert.IsFalse(es.IsBanned(bannedUserId, 32), "User Should not be banned but is.");
227 227
228 es.AddEstateManager(UUID.Zero); 228 es.AddEstateManager(UUID.Zero);
229 229
diff --git a/OpenSim/Framework/ThrottleOutPacketType.cs b/OpenSim/Framework/ThrottleOutPacketType.cs
index ca4b126..87899f0 100644
--- a/OpenSim/Framework/ThrottleOutPacketType.cs
+++ b/OpenSim/Framework/ThrottleOutPacketType.cs
@@ -47,6 +47,8 @@ namespace OpenSim.Framework
47 Texture = 5, 47 Texture = 5,
48 /// <summary>Non-texture assets</summary> 48 /// <summary>Non-texture assets</summary>
49 Asset = 6, 49 Asset = 6,
50
51 HighPriority = 128,
50 } 52 }
51 53
52 [Flags] 54 [Flags]
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs
index d9148fb..0545365 100644
--- a/OpenSim/Framework/Util.cs
+++ b/OpenSim/Framework/Util.cs
@@ -501,19 +501,25 @@ namespace OpenSim.Framework
501 /// </summary> 501 /// </summary>
502 /// <param name="data"></param> 502 /// <param name="data"></param>
503 /// <returns></returns> 503 /// <returns></returns>
504
504 public static string Md5Hash(string data) 505 public static string Md5Hash(string data)
505 { 506 {
506 byte[] dataMd5 = ComputeMD5Hash(data); 507 return Md5Hash(data, Encoding.Default);
508 }
509
510 public static string Md5Hash(string data, Encoding encoding)
511 {
512 byte[] dataMd5 = ComputeMD5Hash(data, encoding);
507 StringBuilder sb = new StringBuilder(); 513 StringBuilder sb = new StringBuilder();
508 for (int i = 0; i < dataMd5.Length; i++) 514 for (int i = 0; i < dataMd5.Length; i++)
509 sb.AppendFormat("{0:x2}", dataMd5[i]); 515 sb.AppendFormat("{0:x2}", dataMd5[i]);
510 return sb.ToString(); 516 return sb.ToString();
511 } 517 }
512 518
513 private static byte[] ComputeMD5Hash(string data) 519 private static byte[] ComputeMD5Hash(string data, Encoding encoding)
514 { 520 {
515 MD5 md5 = MD5.Create(); 521 MD5 md5 = MD5.Create();
516 return md5.ComputeHash(Encoding.Default.GetBytes(data)); 522 return md5.ComputeHash(encoding.GetBytes(data));
517 } 523 }
518 524
519 /// <summary> 525 /// <summary>
@@ -521,6 +527,12 @@ namespace OpenSim.Framework
521 /// </summary> 527 /// </summary>
522 /// <param name="data"></param> 528 /// <param name="data"></param>
523 /// <returns></returns> 529 /// <returns></returns>
530
531 public static string SHA1Hash(string data, Encoding enc)
532 {
533 return SHA1Hash(enc.GetBytes(data));
534 }
535
524 public static string SHA1Hash(string data) 536 public static string SHA1Hash(string data)
525 { 537 {
526 return SHA1Hash(Encoding.Default.GetBytes(data)); 538 return SHA1Hash(Encoding.Default.GetBytes(data));
@@ -1189,19 +1201,19 @@ namespace OpenSim.Framework
1189 { 1201 {
1190 string os = String.Empty; 1202 string os = String.Empty;
1191 1203
1192 if (Environment.OSVersion.Platform != PlatformID.Unix) 1204// if (Environment.OSVersion.Platform != PlatformID.Unix)
1193 { 1205// {
1194 os = Environment.OSVersion.ToString(); 1206// os = Environment.OSVersion.ToString();
1195 } 1207// }
1196 else 1208// else
1197 { 1209// {
1198 os = ReadEtcIssue(); 1210// os = ReadEtcIssue();
1199 } 1211// }
1200 1212//
1201 if (os.Length > 45) 1213// if (os.Length > 45)
1202 { 1214// {
1203 os = os.Substring(0, 45); 1215// os = os.Substring(0, 45);
1204 } 1216// }
1205 1217
1206 return os; 1218 return os;
1207 } 1219 }
@@ -1333,7 +1345,7 @@ namespace OpenSim.Framework
1333 1345
1334 public static Guid GetHashGuid(string data, string salt) 1346 public static Guid GetHashGuid(string data, string salt)
1335 { 1347 {
1336 byte[] hash = ComputeMD5Hash(data + salt); 1348 byte[] hash = ComputeMD5Hash(data + salt, Encoding.Default);
1337 1349
1338 //string s = BitConverter.ToString(hash); 1350 //string s = BitConverter.ToString(hash);
1339 1351
@@ -2145,4 +2157,112 @@ namespace OpenSim.Framework
2145 return str.Replace("_", "\\_").Replace("%", "\\%"); 2157 return str.Replace("_", "\\_").Replace("%", "\\%");
2146 } 2158 }
2147 } 2159 }
2160
2161 public class DoubleQueue<T> where T:class
2162 {
2163 private Queue<T> m_lowQueue = new Queue<T>();
2164 private Queue<T> m_highQueue = new Queue<T>();
2165
2166 private object m_syncRoot = new object();
2167 private Semaphore m_s = new Semaphore(0, 1);
2168
2169 public DoubleQueue()
2170 {
2171 }
2172
2173 public virtual int Count
2174 {
2175 get { return m_highQueue.Count + m_lowQueue.Count; }
2176 }
2177
2178 public virtual void Enqueue(T data)
2179 {
2180 Enqueue(m_lowQueue, data);
2181 }
2182
2183 public virtual void EnqueueLow(T data)
2184 {
2185 Enqueue(m_lowQueue, data);
2186 }
2187
2188 public virtual void EnqueueHigh(T data)
2189 {
2190 Enqueue(m_highQueue, data);
2191 }
2192
2193 private void Enqueue(Queue<T> q, T data)
2194 {
2195 lock (m_syncRoot)
2196 {
2197 m_lowQueue.Enqueue(data);
2198 m_s.WaitOne(0);
2199 m_s.Release();
2200 }
2201 }
2202
2203 public virtual T Dequeue()
2204 {
2205 return Dequeue(Timeout.Infinite);
2206 }
2207
2208 public virtual T Dequeue(int tmo)
2209 {
2210 return Dequeue(TimeSpan.FromMilliseconds(tmo));
2211 }
2212
2213 public virtual T Dequeue(TimeSpan wait)
2214 {
2215 T res = null;
2216
2217 if (!Dequeue(wait, ref res))
2218 return null;
2219
2220 return res;
2221 }
2222
2223 public bool Dequeue(int timeout, ref T res)
2224 {
2225 return Dequeue(TimeSpan.FromMilliseconds(timeout), ref res);
2226 }
2227
2228 public bool Dequeue(TimeSpan wait, ref T res)
2229 {
2230 if (!m_s.WaitOne(wait))
2231 return false;
2232
2233 lock (m_syncRoot)
2234 {
2235 if (m_highQueue.Count > 0)
2236 res = m_highQueue.Dequeue();
2237 else
2238 res = m_lowQueue.Dequeue();
2239
2240 if (m_highQueue.Count == 0 && m_lowQueue.Count == 0)
2241 return true;
2242
2243 try
2244 {
2245 m_s.Release();
2246 }
2247 catch
2248 {
2249 }
2250
2251 return true;
2252 }
2253 }
2254
2255 public virtual void Clear()
2256 {
2257
2258 lock (m_syncRoot)
2259 {
2260 // Make sure sem count is 0
2261 m_s.WaitOne(0);
2262
2263 m_lowQueue.Clear();
2264 m_highQueue.Clear();
2265 }
2266 }
2267 }
2148} 2268}
diff --git a/OpenSim/Framework/WearableCacheItem.cs b/OpenSim/Framework/WearableCacheItem.cs
new file mode 100644
index 0000000..1aecf79
--- /dev/null
+++ b/OpenSim/Framework/WearableCacheItem.cs
@@ -0,0 +1,157 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using OpenMetaverse.StructuredData;
32
33namespace OpenSim.Framework
34{
35 [Serializable]
36 public class WearableCacheItem
37 {
38 public uint TextureIndex { get; set; }
39 public UUID CacheId { get; set; }
40 public UUID TextureID { get; set; }
41 public AssetBase TextureAsset { get; set; }
42
43
44 public static WearableCacheItem[] GetDefaultCacheItem()
45 {
46 int itemmax = 21;
47 WearableCacheItem[] retitems = new WearableCacheItem[itemmax];
48 for (uint i=0;i<itemmax;i++)
49 retitems[i] = new WearableCacheItem() {CacheId = UUID.Zero, TextureID = UUID.Zero, TextureIndex = i + 1};
50 return retitems;
51 }
52 public static WearableCacheItem[] FromOSD(OSD pInput, IImprovedAssetCache dataCache)
53 {
54 List<WearableCacheItem> ret = new List<WearableCacheItem>();
55 if (pInput.Type == OSDType.Array)
56 {
57 OSDArray itemarray = (OSDArray) pInput;
58 foreach (OSDMap item in itemarray)
59 {
60 ret.Add(new WearableCacheItem()
61 {
62 TextureIndex = item["textureindex"].AsUInteger(),
63 CacheId = item["cacheid"].AsUUID(),
64 TextureID = item["textureid"].AsUUID()
65 });
66
67 if (dataCache != null && item.ContainsKey("assetdata"))
68 {
69 AssetBase asset = new AssetBase(item["textureid"].AsUUID(),"BakedTexture",(sbyte)AssetType.Texture,UUID.Zero.ToString());
70 asset.Temporary = true;
71 asset.Data = item["assetdata"].AsBinary();
72 dataCache.Cache(asset);
73 }
74 }
75 }
76 else if (pInput.Type == OSDType.Map)
77 {
78 OSDMap item = (OSDMap) pInput;
79 ret.Add(new WearableCacheItem(){
80 TextureIndex = item["textureindex"].AsUInteger(),
81 CacheId = item["cacheid"].AsUUID(),
82 TextureID = item["textureid"].AsUUID()
83 });
84 if (dataCache != null && item.ContainsKey("assetdata"))
85 {
86 string assetCreator = item["assetcreator"].AsString();
87 string assetName = item["assetname"].AsString();
88 AssetBase asset = new AssetBase(item["textureid"].AsUUID(), assetName, (sbyte)AssetType.Texture, assetCreator);
89 asset.Temporary = true;
90 asset.Data = item["assetdata"].AsBinary();
91 dataCache.Cache(asset);
92 }
93 }
94 else
95 {
96 return new WearableCacheItem[0];
97 }
98 return ret.ToArray();
99
100 }
101 public static OSD ToOSD(WearableCacheItem[] pcacheItems, IImprovedAssetCache dataCache)
102 {
103 OSDArray arr = new OSDArray();
104 foreach (WearableCacheItem item in pcacheItems)
105 {
106 OSDMap itemmap = new OSDMap();
107 itemmap.Add("textureindex", OSD.FromUInteger(item.TextureIndex));
108 itemmap.Add("cacheid", OSD.FromUUID(item.CacheId));
109 itemmap.Add("textureid", OSD.FromUUID(item.TextureID));
110 if (dataCache != null)
111 {
112 if (dataCache.Check(item.TextureID.ToString()))
113 {
114 AssetBase assetItem = dataCache.Get(item.TextureID.ToString());
115 if (assetItem != null)
116 {
117 itemmap.Add("assetdata", OSD.FromBinary(assetItem.Data));
118 itemmap.Add("assetcreator", OSD.FromString(assetItem.CreatorID));
119 itemmap.Add("assetname", OSD.FromString(assetItem.Name));
120 }
121 }
122 }
123 arr.Add(itemmap);
124 }
125 return arr;
126 }
127 public static WearableCacheItem SearchTextureIndex(uint pTextureIndex,WearableCacheItem[] pcacheItems)
128 {
129 for (int i = 0; i < pcacheItems.Length; i++)
130 {
131 if (pcacheItems[i].TextureIndex == pTextureIndex)
132 return pcacheItems[i];
133 }
134 return null;
135 }
136 public static WearableCacheItem SearchTextureCacheId(UUID pCacheId, WearableCacheItem[] pcacheItems)
137 {
138 for (int i = 0; i < pcacheItems.Length; i++)
139 {
140 if (pcacheItems[i].CacheId == pCacheId)
141 return pcacheItems[i];
142 }
143 return null;
144 }
145 public static WearableCacheItem SearchTextureTextureId(UUID pTextureId, WearableCacheItem[] pcacheItems)
146 {
147 for (int i = 0; i < pcacheItems.Length; i++)
148 {
149 if (pcacheItems[i].TextureID == pTextureId)
150 return pcacheItems[i];
151 }
152 return null;
153 }
154 }
155
156
157}
diff --git a/OpenSim/Framework/WebUtil.cs b/OpenSim/Framework/WebUtil.cs
index 5c34cf4..b85d93d 100644
--- a/OpenSim/Framework/WebUtil.cs
+++ b/OpenSim/Framework/WebUtil.cs
@@ -235,6 +235,7 @@ namespace OpenSim.Framework
235 catch (Exception ex) 235 catch (Exception ex)
236 { 236 {
237 errorMessage = ex.Message; 237 errorMessage = ex.Message;
238 m_log.Debug("[WEB UTIL]: Exception making request: " + ex.ToString());
238 } 239 }
239 finally 240 finally
240 { 241 {
@@ -318,7 +319,7 @@ namespace OpenSim.Framework
318 /// </summary> 319 /// </summary>
319 public static OSDMap PostToService(string url, NameValueCollection data) 320 public static OSDMap PostToService(string url, NameValueCollection data)
320 { 321 {
321 return ServiceFormRequest(url,data,10000); 322 return ServiceFormRequest(url,data, 20000);
322 } 323 }
323 324
324 public static OSDMap ServiceFormRequest(string url, NameValueCollection data, int timeout) 325 public static OSDMap ServiceFormRequest(string url, NameValueCollection data, int timeout)
@@ -732,7 +733,8 @@ namespace OpenSim.Framework
732 reqnum, verb, requestUrl); 733 reqnum, verb, requestUrl);
733 734
734 int tickstart = Util.EnvironmentTickCount(); 735 int tickstart = Util.EnvironmentTickCount();
735 int tickdata = 0; 736// int tickdata = 0;
737 int tickdiff = 0;
736 738
737 Type type = typeof(TRequest); 739 Type type = typeof(TRequest);
738 740
@@ -775,8 +777,8 @@ namespace OpenSim.Framework
775 requestStream.Close(); 777 requestStream.Close();
776 778
777 // capture how much time was spent writing 779 // capture how much time was spent writing
778 tickdata = Util.EnvironmentTickCountSubtract(tickstart); 780 // useless in this async
779 781// tickdata = Util.EnvironmentTickCountSubtract(tickstart);
780 request.BeginGetResponse(delegate(IAsyncResult ar) 782 request.BeginGetResponse(delegate(IAsyncResult ar)
781 { 783 {
782 response = request.EndGetResponse(ar); 784 response = request.EndGetResponse(ar);
@@ -793,7 +795,8 @@ namespace OpenSim.Framework
793 finally 795 finally
794 { 796 {
795 // Let's not close this 797 // Let's not close this
796 //buffer.Close(); 798 // yes do close it
799 buffer.Close();
797 respStream.Close(); 800 respStream.Close();
798 response.Close(); 801 response.Close();
799 } 802 }
@@ -861,7 +864,6 @@ namespace OpenSim.Framework
861 } 864 }
862 865
863 // m_log.DebugFormat("[ASYNC REQUEST]: Received {0}", deserial.ToString()); 866 // m_log.DebugFormat("[ASYNC REQUEST]: Received {0}", deserial.ToString());
864
865 try 867 try
866 { 868 {
867 action(deserial); 869 action(deserial);
@@ -876,9 +878,10 @@ namespace OpenSim.Framework
876 }, null); 878 }, null);
877 } 879 }
878 880
879 int tickdiff = Util.EnvironmentTickCountSubtract(tickstart); 881 tickdiff = Util.EnvironmentTickCountSubtract(tickstart);
880 if (tickdiff > WebUtil.LongCallTime) 882 if (tickdiff > WebUtil.LongCallTime)
881 { 883 {
884/*
882 string originalRequest = null; 885 string originalRequest = null;
883 886
884 if (buffer != null) 887 if (buffer != null)
@@ -897,12 +900,19 @@ namespace OpenSim.Framework
897 tickdiff, 900 tickdiff,
898 tickdata, 901 tickdata,
899 originalRequest); 902 originalRequest);
903*/
904 m_log.InfoFormat(
905 "[ASYNC REQUEST]: Slow WebRequest SETUP <{0}> {1} {2} took {3}ms",
906 reqnum,
907 verb,
908 requestUrl,
909 tickdiff);
900 } 910 }
901 else if (WebUtil.DebugLevel >= 4) 911 else if (WebUtil.DebugLevel >= 4)
902 { 912 {
903 m_log.DebugFormat( 913 m_log.DebugFormat(
904 "[WEB UTIL]: HTTP OUT {0} took {1}ms, {2}ms writing", 914 "[WEB UTIL]: HTTP OUT {0} took {1}ms",
905 reqnum, tickdiff, tickdata); 915 reqnum, tickdiff);
906 } 916 }
907 } 917 }
908 } 918 }
@@ -937,6 +947,8 @@ namespace OpenSim.Framework
937 request.Method = verb; 947 request.Method = verb;
938 string respstring = String.Empty; 948 string respstring = String.Empty;
939 949
950 int tickset = Util.EnvironmentTickCountSubtract(tickstart);
951
940 using (MemoryStream buffer = new MemoryStream()) 952 using (MemoryStream buffer = new MemoryStream())
941 { 953 {
942 if ((verb == "POST") || (verb == "PUT")) 954 if ((verb == "POST") || (verb == "PUT"))
@@ -1018,6 +1030,7 @@ namespace OpenSim.Framework
1018 verb, 1030 verb,
1019 requestUrl, 1031 requestUrl,
1020 tickdiff, 1032 tickdiff,
1033 tickset,
1021 tickdata, 1034 tickdata,
1022 obj.Length > WebUtil.MaxRequestDiagLength ? obj.Remove(WebUtil.MaxRequestDiagLength) : obj); 1035 obj.Length > WebUtil.MaxRequestDiagLength ? obj.Remove(WebUtil.MaxRequestDiagLength) : obj);
1023 else if (WebUtil.DebugLevel >= 4) 1036 else if (WebUtil.DebugLevel >= 4)
@@ -1076,6 +1089,8 @@ namespace OpenSim.Framework
1076 ht.ServicePoint.ConnectionLimit = maxConnections; 1089 ht.ServicePoint.ConnectionLimit = maxConnections;
1077 1090
1078 request.Method = verb; 1091 request.Method = verb;
1092 if (pTimeout != 0)
1093 request.Timeout = pTimeout * 1000;
1079 MemoryStream buffer = null; 1094 MemoryStream buffer = null;
1080 1095
1081 if ((verb == "POST") || (verb == "PUT")) 1096 if ((verb == "POST") || (verb == "PUT"))
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index c4731a3..e1cff69 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -445,7 +445,7 @@ namespace OpenSim
445 if (alert != null) 445 if (alert != null)
446 presence.ControllingClient.Kick(alert); 446 presence.ControllingClient.Kick(alert);
447 else 447 else
448 presence.ControllingClient.Kick("\nThe OpenSim manager kicked you out.\n"); 448 presence.ControllingClient.Kick("\nYou have been logged out by an administrator.\n");
449 449
450 presence.Scene.IncomingCloseAgent(presence.UUID, force); 450 presence.Scene.IncomingCloseAgent(presence.UUID, force);
451 } 451 }
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 3c8e199..3f63534 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -97,6 +97,10 @@ namespace OpenSim
97 97
98 protected List<IApplicationPlugin> m_plugins = new List<IApplicationPlugin>(); 98 protected List<IApplicationPlugin> m_plugins = new List<IApplicationPlugin>();
99 99
100 private List<string> m_permsModules;
101
102 private bool m_securePermissionsLoading = true;
103
100 /// <value> 104 /// <value>
101 /// The config information passed into the OpenSimulator region server. 105 /// The config information passed into the OpenSimulator region server.
102 /// </value> 106 /// </value>
@@ -188,6 +192,11 @@ namespace OpenSim
188 CreatePIDFile(pidFile); 192 CreatePIDFile(pidFile);
189 193
190 userStatsURI = startupConfig.GetString("Stats_URI", String.Empty); 194 userStatsURI = startupConfig.GetString("Stats_URI", String.Empty);
195
196 m_securePermissionsLoading = startupConfig.GetBoolean("SecurePermissionsLoading", true);
197
198 string permissionModules = startupConfig.GetString("permissionmodules", "DefaultPermissionsModule");
199 m_permsModules = new List<string>(permissionModules.Split(','));
191 } 200 }
192 201
193 // Load the simulation data service 202 // Load the simulation data service
@@ -225,6 +234,12 @@ namespace OpenSim
225 base.StartupSpecific(); 234 base.StartupSpecific();
226 235
227 LoadPlugins(); 236 LoadPlugins();
237
238 if (m_plugins.Count == 0) // We failed to load any modules. Mono Addins glitch!
239 {
240 Environment.Exit(1);
241 }
242
228 foreach (IApplicationPlugin plugin in m_plugins) 243 foreach (IApplicationPlugin plugin in m_plugins)
229 { 244 {
230 plugin.PostInitialise(); 245 plugin.PostInitialise();
@@ -251,10 +266,10 @@ namespace OpenSim
251 "help " + capitalizedTopic, 266 "help " + capitalizedTopic,
252 "Get help on plugin command '" + topic + "'", 267 "Get help on plugin command '" + topic + "'",
253 HandleCommanderHelp); 268 HandleCommanderHelp);
254 console.Commands.AddCommand(capitalizedTopic, false, "help " + capitalizedTopic, 269// console.Commands.AddCommand(capitalizedTopic, false, "help " + capitalizedTopic,
255 "help " + capitalizedTopic, 270// "help " + capitalizedTopic,
256 "Get help on plugin command '" + topic + "'", 271// "Get help on plugin command '" + topic + "'",
257 HandleCommanderHelp); 272// HandleCommanderHelp);
258 273
259 ICommander commander = null; 274 ICommander commander = null;
260 275
@@ -377,7 +392,42 @@ namespace OpenSim
377 } 392 }
378 else m_log.Error("[REGIONMODULES]: The new RegionModulesController is missing..."); 393 else m_log.Error("[REGIONMODULES]: The new RegionModulesController is missing...");
379 394
395 // XPTO: Fix this
396// if (m_securePermissionsLoading)
397// {
398// foreach (string s in m_permsModules)
399// {
400// if (!scene.RegionModules.ContainsKey(s))
401// {
402// bool found = false;
403// foreach (IRegionModule m in modules)
404// {
405// if (m.Name == s)
406// {
407// found = true;
408// }
409// }
410// if (!found)
411// {
412// m_log.Fatal("[MODULES]: Required module " + s + " not found.");
413// Environment.Exit(0);
414// }
415// }
416// }
417// }
418
380 scene.SetModuleInterfaces(); 419 scene.SetModuleInterfaces();
420// First Step of bootreport sequence
421 if (scene.SnmpService != null)
422 {
423 scene.SnmpService.ColdStart(1,scene);
424 scene.SnmpService.LinkDown(scene);
425 }
426
427 if (scene.SnmpService != null)
428 {
429 scene.SnmpService.BootInfo("Loading prins", scene);
430 }
381 431
382 while (regionInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null) 432 while (regionInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null)
383 SetUpEstateOwner(scene); 433 SetUpEstateOwner(scene);
@@ -391,6 +441,11 @@ namespace OpenSim
391 scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID); 441 scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID);
392 scene.EventManager.TriggerParcelPrimCountUpdate(); 442 scene.EventManager.TriggerParcelPrimCountUpdate();
393 443
444 if (scene.SnmpService != null)
445 {
446 scene.SnmpService.BootInfo("Grid Registration in progress", scene);
447 }
448
394 try 449 try
395 { 450 {
396 scene.RegisterRegionWithGrid(); 451 scene.RegisterRegionWithGrid();
@@ -401,15 +456,29 @@ namespace OpenSim
401 "[STARTUP]: Registration of region with grid failed, aborting startup due to {0} {1}", 456 "[STARTUP]: Registration of region with grid failed, aborting startup due to {0} {1}",
402 e.Message, e.StackTrace); 457 e.Message, e.StackTrace);
403 458
459 if (scene.SnmpService != null)
460 {
461 scene.SnmpService.Critical("Grid registration failed. Startup aborted.", scene);
462 }
404 // Carrying on now causes a lot of confusion down the 463 // Carrying on now causes a lot of confusion down the
405 // line - we need to get the user's attention 464 // line - we need to get the user's attention
406 Environment.Exit(1); 465 Environment.Exit(1);
407 } 466 }
408 467
468 if (scene.SnmpService != null)
469 {
470 scene.SnmpService.BootInfo("Grid Registration done", scene);
471 }
472
409 // We need to do this after we've initialized the 473 // We need to do this after we've initialized the
410 // scripting engines. 474 // scripting engines.
411 scene.CreateScriptInstances(); 475 scene.CreateScriptInstances();
412 476
477 if (scene.SnmpService != null)
478 {
479 scene.SnmpService.BootInfo("ScriptEngine started", scene);
480 }
481
413 SceneManager.Add(scene); 482 SceneManager.Add(scene);
414 483
415 if (m_autoCreateClientStack) 484 if (m_autoCreateClientStack)
@@ -421,10 +490,20 @@ namespace OpenSim
421 } 490 }
422 } 491 }
423 492
493 if (scene.SnmpService != null)
494 {
495 scene.SnmpService.BootInfo("Initializing region modules", scene);
496 }
424 scene.EventManager.OnShutdown += delegate() { ShutdownRegion(scene); }; 497 scene.EventManager.OnShutdown += delegate() { ShutdownRegion(scene); };
425 498
426 mscene = scene; 499 mscene = scene;
427 500
501 if (scene.SnmpService != null)
502 {
503 scene.SnmpService.BootInfo("The region is operational", scene);
504 scene.SnmpService.LinkUp(scene);
505 }
506
428 scene.Start(); 507 scene.Start();
429 scene.StartScripts(); 508 scene.StartScripts();
430 509
@@ -543,6 +622,11 @@ namespace OpenSim
543 private void ShutdownRegion(Scene scene) 622 private void ShutdownRegion(Scene scene)
544 { 623 {
545 m_log.DebugFormat("[SHUTDOWN]: Shutting down region {0}", scene.RegionInfo.RegionName); 624 m_log.DebugFormat("[SHUTDOWN]: Shutting down region {0}", scene.RegionInfo.RegionName);
625 if (scene.SnmpService != null)
626 {
627 scene.SnmpService.BootInfo("The region is shutting down", scene);
628 scene.SnmpService.LinkDown(scene);
629 }
546 IRegionModulesController controller; 630 IRegionModulesController controller;
547 if (ApplicationRegistry.TryGet<IRegionModulesController>(out controller)) 631 if (ApplicationRegistry.TryGet<IRegionModulesController>(out controller))
548 { 632 {
@@ -1089,4 +1173,4 @@ namespace OpenSim
1089 { 1173 {
1090 public IConfigSource Source; 1174 public IConfigSource Source;
1091 } 1175 }
1092} \ No newline at end of file 1176}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index 1af61db..d7d4708 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Timers;
29using System.Collections; 30using System.Collections;
30using System.Collections.Generic; 31using System.Collections.Generic;
31using System.IO; 32using System.IO;
@@ -53,14 +54,16 @@ using OSDMap = OpenMetaverse.StructuredData.OSDMap;
53namespace OpenSim.Region.ClientStack.Linden 54namespace OpenSim.Region.ClientStack.Linden
54{ 55{
55 public delegate void UpLoadedAsset( 56 public delegate void UpLoadedAsset(
56 string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, 57 string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
57 byte[] data, string inventoryType, string assetType); 58 byte[] data, string inventoryType, string assetType,
59 int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
60 bool IsAtestUpload, ref string error);
58 61
59 public delegate UUID UpdateItem(UUID itemID, byte[] data); 62 public delegate UUID UpdateItem(UUID itemID, byte[] data);
60 63
61 public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); 64 public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors);
62 65
63 public delegate void NewInventoryItem(UUID userID, InventoryItemBase item); 66 public delegate void NewInventoryItem(UUID userID, InventoryItemBase item, uint cost);
64 67
65 public delegate void NewAsset(AssetBase asset); 68 public delegate void NewAsset(AssetBase asset);
66 69
@@ -86,6 +89,7 @@ namespace OpenSim.Region.ClientStack.Linden
86 89
87 private Scene m_Scene; 90 private Scene m_Scene;
88 private Caps m_HostCapsObj; 91 private Caps m_HostCapsObj;
92 private ModelCost m_ModelCost;
89 93
90 private static readonly string m_requestPath = "0000/"; 94 private static readonly string m_requestPath = "0000/";
91 // private static readonly string m_mapLayerPath = "0001/"; 95 // private static readonly string m_mapLayerPath = "0001/";
@@ -97,7 +101,8 @@ namespace OpenSim.Region.ClientStack.Linden
97 private static readonly string m_copyFromNotecardPath = "0007/"; 101 private static readonly string m_copyFromNotecardPath = "0007/";
98 // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. 102 // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
99 private static readonly string m_getObjectPhysicsDataPath = "0101/"; 103 private static readonly string m_getObjectPhysicsDataPath = "0101/";
100 /* 0102 - 0103 RESERVED */ 104 private static readonly string m_getObjectCostPath = "0102/";
105 private static readonly string m_ResourceCostSelectedPath = "0103/";
101 private static readonly string m_UpdateAgentInformationPath = "0500/"; 106 private static readonly string m_UpdateAgentInformationPath = "0500/";
102 107
103 // These are callbacks which will be setup by the scene so that we can update scene data when we 108 // These are callbacks which will be setup by the scene so that we can update scene data when we
@@ -113,12 +118,50 @@ namespace OpenSim.Region.ClientStack.Linden
113 private IAssetService m_assetService; 118 private IAssetService m_assetService;
114 private bool m_dumpAssetsToFile = false; 119 private bool m_dumpAssetsToFile = false;
115 private string m_regionName; 120 private string m_regionName;
121
116 private int m_levelUpload = 0; 122 private int m_levelUpload = 0;
117 123
124 private bool m_enableFreeTestUpload = false; // allows "TEST-" prefix hack
125 private bool m_ForceFreeTestUpload = false; // forces all uploads to be test
126
127 private bool m_enableModelUploadTextureToInventory = false; // place uploaded textures also in inventory
128 // may not be visible till relog
129
130 private bool m_RestrictFreeTestUploadPerms = false; // reduces also the permitions. Needs a creator defined!!
131 private UUID m_testAssetsCreatorID = UUID.Zero;
132
133 private float m_PrimScaleMin = 0.001f;
134
135 private enum FileAgentInventoryState : int
136 {
137 idle = 0,
138 processRequest = 1,
139 waitUpload = 2,
140 processUpload = 3
141 }
142 private FileAgentInventoryState m_FileAgentInventoryState = FileAgentInventoryState.idle;
143
118 public BunchOfCaps(Scene scene, Caps caps) 144 public BunchOfCaps(Scene scene, Caps caps)
119 { 145 {
120 m_Scene = scene; 146 m_Scene = scene;
121 m_HostCapsObj = caps; 147 m_HostCapsObj = caps;
148
149 // create a model upload cost provider
150 m_ModelCost = new ModelCost();
151 // tell it about scene object limits
152 m_ModelCost.NonPhysicalPrimScaleMax = m_Scene.m_maxNonphys;
153 m_ModelCost.PhysicalPrimScaleMax = m_Scene.m_maxPhys;
154
155// m_ModelCost.ObjectLinkedPartsMax = ??
156// m_ModelCost.PrimScaleMin = ??
157
158 m_PrimScaleMin = m_ModelCost.PrimScaleMin;
159 float modelTextureUploadFactor = m_ModelCost.ModelTextureCostFactor;
160 float modelUploadFactor = m_ModelCost.ModelMeshCostFactor;
161 float modelMinUploadCostFactor = m_ModelCost.ModelMinCostFactor;
162 float modelPrimCreationCost = m_ModelCost.primCreationCost;
163 float modelMeshByteCost = m_ModelCost.bytecost;
164
122 IConfigSource config = m_Scene.Config; 165 IConfigSource config = m_Scene.Config;
123 if (config != null) 166 if (config != null)
124 { 167 {
@@ -133,6 +176,37 @@ namespace OpenSim.Region.ClientStack.Linden
133 { 176 {
134 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); 177 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
135 } 178 }
179 // economy for model upload
180 IConfig EconomyConfig = config.Configs["Economy"];
181 if (EconomyConfig != null)
182 {
183 modelUploadFactor = EconomyConfig.GetFloat("MeshModelUploadCostFactor", modelUploadFactor);
184 modelTextureUploadFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", modelTextureUploadFactor);
185 modelMinUploadCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", modelMinUploadCostFactor);
186 // next 2 are normalized so final cost is afected by modelUploadFactor above and normal cost
187 modelPrimCreationCost = EconomyConfig.GetFloat("ModelPrimCreationCost", modelPrimCreationCost);
188 modelMeshByteCost = EconomyConfig.GetFloat("ModelMeshByteCost", modelMeshByteCost);
189
190 m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", m_enableModelUploadTextureToInventory);
191
192 m_RestrictFreeTestUploadPerms = EconomyConfig.GetBoolean("m_RestrictFreeTestUploadPerms", m_RestrictFreeTestUploadPerms);
193 m_enableFreeTestUpload = EconomyConfig.GetBoolean("AllowFreeTestUpload", m_enableFreeTestUpload);
194 m_ForceFreeTestUpload = EconomyConfig.GetBoolean("ForceFreeTestUpload", m_ForceFreeTestUpload);
195 string testcreator = EconomyConfig.GetString("TestAssetsCreatorID", "");
196 if (testcreator != "")
197 {
198 UUID id;
199 UUID.TryParse(testcreator, out id);
200 if (id != null)
201 m_testAssetsCreatorID = id;
202 }
203
204 m_ModelCost.ModelMeshCostFactor = modelUploadFactor;
205 m_ModelCost.ModelTextureCostFactor = modelTextureUploadFactor;
206 m_ModelCost.ModelMinCostFactor = modelMinUploadCostFactor;
207 m_ModelCost.primCreationCost = modelPrimCreationCost;
208 m_ModelCost.bytecost = modelMeshByteCost;
209 }
136 } 210 }
137 211
138 m_assetService = m_Scene.AssetService; 212 m_assetService = m_Scene.AssetService;
@@ -144,6 +218,8 @@ namespace OpenSim.Region.ClientStack.Linden
144 ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; 218 ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset;
145 TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; 219 TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset;
146 GetClient = m_Scene.SceneGraph.GetControllingClient; 220 GetClient = m_Scene.SceneGraph.GetControllingClient;
221
222 m_FileAgentInventoryState = FileAgentInventoryState.idle;
147 } 223 }
148 224
149 /// <summary> 225 /// <summary>
@@ -189,7 +265,6 @@ namespace OpenSim.Region.ClientStack.Linden
189 { 265 {
190 try 266 try
191 { 267 {
192 // I don't think this one works...
193 m_HostCapsObj.RegisterHandler( 268 m_HostCapsObj.RegisterHandler(
194 "NewFileAgentInventory", 269 "NewFileAgentInventory",
195 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( 270 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>(
@@ -208,6 +283,10 @@ namespace OpenSim.Region.ClientStack.Linden
208 m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); 283 m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req);
209 IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData); 284 IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData);
210 m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); 285 m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler);
286 IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost);
287 m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler);
288 IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected);
289 m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler);
211 IRequestHandler UpdateAgentInformationHandler = new RestStreamHandler("POST", capsBase + m_UpdateAgentInformationPath, UpdateAgentInformation); 290 IRequestHandler UpdateAgentInformationHandler = new RestStreamHandler("POST", capsBase + m_UpdateAgentInformationPath, UpdateAgentInformation);
212 m_HostCapsObj.RegisterHandler("UpdateAgentInformation", UpdateAgentInformationHandler); 291 m_HostCapsObj.RegisterHandler("UpdateAgentInformation", UpdateAgentInformationHandler);
213 292
@@ -392,62 +471,176 @@ namespace OpenSim.Region.ClientStack.Linden
392 //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); 471 //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString());
393 //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); 472 //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type);
394 473
474 // start by getting the client
475 IClientAPI client = null;
476 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
477
478 // check current state so we only have one service at a time
479 lock (m_ModelCost)
480 {
481 switch (m_FileAgentInventoryState)
482 {
483 case FileAgentInventoryState.processRequest:
484 case FileAgentInventoryState.processUpload:
485 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
486 resperror.message = "Uploader busy processing previus request";
487 resperror.identifier = UUID.Zero;
488
489 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
490 errorResponse.uploader = "";
491 errorResponse.state = "error";
492 errorResponse.error = resperror;
493 return errorResponse;
494 break;
495 case FileAgentInventoryState.waitUpload:
496 // todo stop current uploader server
497 break;
498 case FileAgentInventoryState.idle:
499 default:
500 break;
501 }
502
503 m_FileAgentInventoryState = FileAgentInventoryState.processRequest;
504 }
505
506 int cost = 0;
507 int nreqtextures = 0;
508 int nreqmeshs= 0;
509 int nreqinstances = 0;
510 bool IsAtestUpload = false;
511
512 string assetName = llsdRequest.name;
513
514 LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData();
515
395 if (llsdRequest.asset_type == "texture" || 516 if (llsdRequest.asset_type == "texture" ||
396 llsdRequest.asset_type == "animation" || 517 llsdRequest.asset_type == "animation" ||
518 llsdRequest.asset_type == "mesh" ||
397 llsdRequest.asset_type == "sound") 519 llsdRequest.asset_type == "sound")
398 { 520 {
399 ScenePresence avatar = null; 521 ScenePresence avatar = null;
400 IClientAPI client = null;
401 m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); 522 m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar);
402 523
403 // check user level 524 // check user level
404 if (avatar != null) 525 if (avatar != null)
405 { 526 {
406 client = avatar.ControllingClient;
407
408 if (avatar.UserLevel < m_levelUpload) 527 if (avatar.UserLevel < m_levelUpload)
409 { 528 {
410 if (client != null) 529 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
411 client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); 530 resperror.message = "Insufficient permissions to upload";
531 resperror.identifier = UUID.Zero;
412 532
413 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); 533 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
414 errorResponse.uploader = ""; 534 errorResponse.uploader = "";
415 errorResponse.state = "error"; 535 errorResponse.state = "error";
536 errorResponse.error = resperror;
537 lock (m_ModelCost)
538 m_FileAgentInventoryState = FileAgentInventoryState.idle;
416 return errorResponse; 539 return errorResponse;
417 } 540 }
418 } 541 }
419 542
420 // check funds 543 // check test upload and funds
421 if (client != null) 544 if (client != null)
422 { 545 {
423 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); 546 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
424 547
548 int baseCost = 0;
425 if (mm != null) 549 if (mm != null)
550 baseCost = mm.UploadCharge;
551
552 string warning = String.Empty;
553
554 if (llsdRequest.asset_type == "mesh")
426 { 555 {
427 if (!mm.UploadCovered(client.AgentId, mm.UploadCharge)) 556 string error;
557 int modelcost;
558
559 if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost,
560 meshcostdata, out error, ref warning))
428 { 561 {
429 client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); 562 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
563 resperror.message = error;
564 resperror.identifier = UUID.Zero;
430 565
431 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); 566 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
432 errorResponse.uploader = ""; 567 errorResponse.uploader = "";
433 errorResponse.state = "error"; 568 errorResponse.state = "error";
569 errorResponse.error = resperror;
570
571 lock (m_ModelCost)
572 m_FileAgentInventoryState = FileAgentInventoryState.idle;
434 return errorResponse; 573 return errorResponse;
435 } 574 }
575 cost = modelcost;
576 }
577 else
578 {
579 cost = baseCost;
580 }
581
582 if (cost > 0 && mm != null)
583 {
584 // check for test upload
585
586 if (m_ForceFreeTestUpload) // all are test
587 {
588 if (!(assetName.Length > 5 && assetName.StartsWith("TEST-"))) // has normal name lets change it
589 assetName = "TEST-" + assetName;
590
591 IsAtestUpload = true;
592 }
593
594 else if (m_enableFreeTestUpload) // only if prefixed with "TEST-"
595 {
596
597 IsAtestUpload = (assetName.Length > 5 && assetName.StartsWith("TEST-"));
598 }
599
600
601 if(IsAtestUpload) // let user know, still showing cost estimation
602 warning += "Upload will have no cost, for testing purposes only. Other uses are prohibited. Items will not work after 48 hours or on other regions";
603
604 // check funds
605 else
606 {
607 if (!mm.UploadCovered(client.AgentId, (int)cost))
608 {
609 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
610 resperror.message = "Insuficient funds";
611 resperror.identifier = UUID.Zero;
612
613 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
614 errorResponse.uploader = "";
615 errorResponse.state = "error";
616 errorResponse.error = resperror;
617 lock (m_ModelCost)
618 m_FileAgentInventoryState = FileAgentInventoryState.idle;
619 return errorResponse;
620 }
621 }
436 } 622 }
623
624 if (client != null && warning != String.Empty)
625 client.SendAgentAlertMessage(warning, true);
437 } 626 }
438 } 627 }
439 628
440 string assetName = llsdRequest.name;
441 string assetDes = llsdRequest.description; 629 string assetDes = llsdRequest.description;
442 string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; 630 string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
443 UUID newAsset = UUID.Random(); 631 UUID newAsset = UUID.Random();
444 UUID newInvItem = UUID.Random(); 632 UUID newInvItem = UUID.Random();
445 UUID parentFolder = llsdRequest.folder_id; 633 UUID parentFolder = llsdRequest.folder_id;
446 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); 634 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
635 UUID texturesFolder = UUID.Zero;
636
637 if(!IsAtestUpload && m_enableModelUploadTextureToInventory)
638 texturesFolder = llsdRequest.texture_folder_id;
447 639
448 AssetUploader uploader = 640 AssetUploader uploader =
449 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, 641 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
450 llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile); 642 llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost,
643 texturesFolder, nreqtextures, nreqmeshs, nreqinstances, IsAtestUpload);
451 644
452 m_HostCapsObj.HttpListener.AddStreamHandler( 645 m_HostCapsObj.HttpListener.AddStreamHandler(
453 new BinaryStreamHandler( 646 new BinaryStreamHandler(
@@ -465,10 +658,22 @@ namespace OpenSim.Region.ClientStack.Linden
465 string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + 658 string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
466 uploaderPath; 659 uploaderPath;
467 660
661
468 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); 662 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
469 uploadResponse.uploader = uploaderURL; 663 uploadResponse.uploader = uploaderURL;
470 uploadResponse.state = "upload"; 664 uploadResponse.state = "upload";
665 uploadResponse.upload_price = (int)cost;
666
667 if (llsdRequest.asset_type == "mesh")
668 {
669 uploadResponse.data = meshcostdata;
670 }
671
471 uploader.OnUpLoad += UploadCompleteHandler; 672 uploader.OnUpLoad += UploadCompleteHandler;
673
674 lock (m_ModelCost)
675 m_FileAgentInventoryState = FileAgentInventoryState.waitUpload;
676
472 return uploadResponse; 677 return uploadResponse;
473 } 678 }
474 679
@@ -480,8 +685,14 @@ namespace OpenSim.Region.ClientStack.Linden
480 /// <param name="data"></param> 685 /// <param name="data"></param>
481 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, 686 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
482 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, 687 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
483 string assetType) 688 string assetType, int cost,
689 UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
690 bool IsAtestUpload, ref string error)
484 { 691 {
692
693 lock (m_ModelCost)
694 m_FileAgentInventoryState = FileAgentInventoryState.processUpload;
695
485 m_log.DebugFormat( 696 m_log.DebugFormat(
486 "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", 697 "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}",
487 assetID, inventoryItem, inventoryType, assetType); 698 assetID, inventoryItem, inventoryType, assetType);
@@ -489,117 +700,247 @@ namespace OpenSim.Region.ClientStack.Linden
489 sbyte assType = 0; 700 sbyte assType = 0;
490 sbyte inType = 0; 701 sbyte inType = 0;
491 702
703 IClientAPI client = null;
704
705 UUID owner_id = m_HostCapsObj.AgentID;
706 UUID creatorID;
707
708 bool istest = IsAtestUpload && m_enableFreeTestUpload && (cost > 0);
709
710 bool restrictPerms = m_RestrictFreeTestUploadPerms && istest;
711
712 if (istest && m_testAssetsCreatorID != UUID.Zero)
713 creatorID = m_testAssetsCreatorID;
714 else
715 creatorID = owner_id;
716
717 string creatorIDstr = creatorID.ToString();
718
719 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
720 if (mm != null)
721 {
722 // make sure client still has enougth credit
723 if (!mm.UploadCovered(m_HostCapsObj.AgentID, (int)cost))
724 {
725 error = "Insufficient funds.";
726 return;
727 }
728 }
729
730 // strings to types
492 if (inventoryType == "sound") 731 if (inventoryType == "sound")
493 { 732 {
494 inType = 1; 733 inType = (sbyte)InventoryType.Sound;
495 assType = 1; 734 assType = (sbyte)AssetType.Sound;
496 } 735 }
497 else if (inventoryType == "animation") 736 else if (inventoryType == "animation")
498 { 737 {
499 inType = 19; 738 inType = (sbyte)InventoryType.Animation;
500 assType = 20; 739 assType = (sbyte)AssetType.Animation;
501 } 740 }
502 else if (inventoryType == "wearable") 741 else if (inventoryType == "wearable")
503 { 742 {
504 inType = 18; 743 inType = (sbyte)InventoryType.Wearable;
505 switch (assetType) 744 switch (assetType)
506 { 745 {
507 case "bodypart": 746 case "bodypart":
508 assType = 13; 747 assType = (sbyte)AssetType.Bodypart;
509 break; 748 break;
510 case "clothing": 749 case "clothing":
511 assType = 5; 750 assType = (sbyte)AssetType.Clothing;
512 break; 751 break;
513 } 752 }
514 } 753 }
515 else if (inventoryType == "object") 754 else if (inventoryType == "object")
516 { 755 {
517 inType = (sbyte)InventoryType.Object; 756 if (assetType == "mesh") // this code for now is for mesh models uploads only
518 assType = (sbyte)AssetType.Object;
519
520 List<Vector3> positions = new List<Vector3>();
521 List<Quaternion> rotations = new List<Quaternion>();
522 OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
523 OSDArray instance_list = (OSDArray)request["instance_list"];
524 OSDArray mesh_list = (OSDArray)request["mesh_list"];
525 OSDArray texture_list = (OSDArray)request["texture_list"];
526 SceneObjectGroup grp = null;
527
528 List<UUID> textures = new List<UUID>();
529 for (int i = 0; i < texture_list.Count; i++)
530 { 757 {
531 AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, ""); 758 inType = (sbyte)InventoryType.Object;
532 textureAsset.Data = texture_list[i].AsBinary(); 759 assType = (sbyte)AssetType.Object;
533 m_assetService.Store(textureAsset);
534 textures.Add(textureAsset.FullID);
535 }
536 760
537 for (int i = 0; i < mesh_list.Count; i++) 761 List<Vector3> positions = new List<Vector3>();
538 { 762 List<Quaternion> rotations = new List<Quaternion>();
539 PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); 763 OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
540 764
541 Primitive.TextureEntry textureEntry 765 // compare and get updated information
542 = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
543 OSDMap inner_instance_list = (OSDMap)instance_list[i];
544 766
545 OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; 767 bool mismatchError = true;
546 for (uint face = 0; face < face_list.Count; face++) 768
769 while (mismatchError)
547 { 770 {
548 OSDMap faceMap = (OSDMap)face_list[(int)face]; 771 mismatchError = false;
549 Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); 772 }
550 if(faceMap.ContainsKey("fullbright"))
551 f.Fullbright = faceMap["fullbright"].AsBoolean();
552 if (faceMap.ContainsKey ("diffuse_color"))
553 f.RGBA = faceMap["diffuse_color"].AsColor4();
554 773
555 int textureNum = faceMap["image"].AsInteger(); 774 if (mismatchError)
556 float imagerot = faceMap["imagerot"].AsInteger(); 775 {
557 float offsets = (float)faceMap["offsets"].AsReal(); 776 error = "Upload and fee estimation information don't match";
558 float offsett = (float)faceMap["offsett"].AsReal(); 777 lock (m_ModelCost)
559 float scales = (float)faceMap["scales"].AsReal(); 778 m_FileAgentInventoryState = FileAgentInventoryState.idle;
560 float scalet = (float)faceMap["scalet"].AsReal();
561 779
562 if(imagerot != 0) 780 return;
563 f.Rotation = imagerot; 781 }
564 782
565 if(offsets != 0) 783 OSDArray instance_list = (OSDArray)request["instance_list"];
566 f.OffsetU = offsets; 784 OSDArray mesh_list = (OSDArray)request["mesh_list"];
785 OSDArray texture_list = (OSDArray)request["texture_list"];
786 SceneObjectGroup grp = null;
567 787
568 if (offsett != 0) 788 // create and store texture assets
569 f.OffsetV = offsett; 789 bool doTextInv = (!istest && m_enableModelUploadTextureToInventory &&
790 texturesFolder != UUID.Zero);
570 791
571 if (scales != 0)
572 f.RepeatU = scales;
573 792
574 if (scalet != 0) 793 List<UUID> textures = new List<UUID>();
575 f.RepeatV = scalet;
576 794
577 if (textures.Count > textureNum) 795
578 f.TextureID = textures[textureNum]; 796 if (doTextInv)
579 else 797 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
580 f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;
581 798
582 textureEntry.FaceTextures[face] = f; 799 if(client == null) // don't put textures in inventory if there is no client
800 doTextInv = false;
801
802 for (int i = 0; i < texture_list.Count; i++)
803 {
804 AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, creatorIDstr);
805 textureAsset.Data = texture_list[i].AsBinary();
806 if (istest)
807 textureAsset.Local = true;
808 m_assetService.Store(textureAsset);
809 textures.Add(textureAsset.FullID);
810
811 if (doTextInv)
812 {
813 string name = assetName;
814 if (name.Length > 25)
815 name = name.Substring(0, 24);
816 name += "_Texture#" + i.ToString();
817 InventoryItemBase texitem = new InventoryItemBase();
818 texitem.Owner = m_HostCapsObj.AgentID;
819 texitem.CreatorId = creatorIDstr;
820 texitem.CreatorData = String.Empty;
821 texitem.ID = UUID.Random();
822 texitem.AssetID = textureAsset.FullID;
823 texitem.Description = "mesh model texture";
824 texitem.Name = name;
825 texitem.AssetType = (int)AssetType.Texture;
826 texitem.InvType = (int)InventoryType.Texture;
827 texitem.Folder = texturesFolder;
828
829 texitem.CurrentPermissions
830 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
831
832 texitem.BasePermissions = (uint)PermissionMask.All;
833 texitem.EveryOnePermissions = 0;
834 texitem.NextPermissions = (uint)PermissionMask.All;
835 texitem.CreationDate = Util.UnixTimeSinceEpoch();
836
837 m_Scene.AddInventoryItem(client, texitem);
838 texitem = null;
839 }
583 } 840 }
584 841
585 pbs.TextureEntry = textureEntry.GetBytes(); 842 // create and store meshs assets
843 List<UUID> meshAssets = new List<UUID>();
844 for (int i = 0; i < mesh_list.Count; i++)
845 {
846 AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr);
847 meshAsset.Data = mesh_list[i].AsBinary();
848 if (istest)
849 meshAsset.Local = true;
850 m_assetService.Store(meshAsset);
851 meshAssets.Add(meshAsset.FullID);
852 }
853
854 int skipedMeshs = 0;
855 // build prims from instances
856 for (int i = 0; i < instance_list.Count; i++)
857 {
858 OSDMap inner_instance_list = (OSDMap)instance_list[i];
859
860 // skip prims that are 2 small
861 Vector3 scale = inner_instance_list["scale"].AsVector3();
862
863 if (scale.X < m_PrimScaleMin || scale.Y < m_PrimScaleMin || scale.Z < m_PrimScaleMin)
864 {
865 skipedMeshs++;
866 continue;
867 }
868
869 PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox();
870
871 Primitive.TextureEntry textureEntry
872 = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
873
586 874
587 AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, ""); 875 OSDArray face_list = (OSDArray)inner_instance_list["face_list"];
588 meshAsset.Data = mesh_list[i].AsBinary(); 876 for (uint face = 0; face < face_list.Count; face++)
589 m_assetService.Store(meshAsset); 877 {
878 OSDMap faceMap = (OSDMap)face_list[(int)face];
879 Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face);
880 if (faceMap.ContainsKey("fullbright"))
881 f.Fullbright = faceMap["fullbright"].AsBoolean();
882 if (faceMap.ContainsKey("diffuse_color"))
883 f.RGBA = faceMap["diffuse_color"].AsColor4();
884
885 int textureNum = faceMap["image"].AsInteger();
886 float imagerot = faceMap["imagerot"].AsInteger();
887 float offsets = (float)faceMap["offsets"].AsReal();
888 float offsett = (float)faceMap["offsett"].AsReal();
889 float scales = (float)faceMap["scales"].AsReal();
890 float scalet = (float)faceMap["scalet"].AsReal();
891
892 if (imagerot != 0)
893 f.Rotation = imagerot;
894
895 if (offsets != 0)
896 f.OffsetU = offsets;
590 897
591 pbs.SculptEntry = true; 898 if (offsett != 0)
592 pbs.SculptTexture = meshAsset.FullID; 899 f.OffsetV = offsett;
593 pbs.SculptType = (byte)SculptType.Mesh;
594 pbs.SculptData = meshAsset.Data;
595 900
596 Vector3 position = inner_instance_list["position"].AsVector3(); 901 if (scales != 0)
597 Vector3 scale = inner_instance_list["scale"].AsVector3(); 902 f.RepeatU = scales;
598 Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); 903
904 if (scalet != 0)
905 f.RepeatV = scalet;
906
907 if (textures.Count > textureNum)
908 f.TextureID = textures[textureNum];
909 else
910 f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;
911
912 textureEntry.FaceTextures[face] = f;
913 }
914
915 pbs.TextureEntry = textureEntry.GetBytes();
916
917 bool hasmesh = false;
918 if (inner_instance_list.ContainsKey("mesh")) // seems to happen always but ...
919 {
920 int meshindx = inner_instance_list["mesh"].AsInteger();
921 if (meshAssets.Count > meshindx)
922 {
923 pbs.SculptEntry = true;
924 pbs.SculptType = (byte)SculptType.Mesh;
925 pbs.SculptTexture = meshAssets[meshindx]; // actual asset UUID after meshs suport introduction
926 // data will be requested from asset on rez (i hope)
927 hasmesh = true;
928 }
929 }
930
931 Vector3 position = inner_instance_list["position"].AsVector3();
932 Quaternion rotation = inner_instance_list["rotation"].AsQuaternion();
933
934 // for now viwers do send fixed defaults
935 // but this may change
936// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
937 byte physicsShapeType = (byte)PhysShapeType.prim; // default for mesh is simple convex
938 if(hasmesh)
939 physicsShapeType = (byte) PhysShapeType.convex; // default for mesh is simple convex
940// int material = inner_instance_list["material"].AsInteger();
941 byte material = (byte)Material.Wood;
599 942
600// no longer used - begin ------------------------ 943// no longer used - begin ------------------------
601// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
602// int material = inner_instance_list["material"].AsInteger();
603// int mesh = inner_instance_list["mesh"].AsInteger(); 944// int mesh = inner_instance_list["mesh"].AsInteger();
604 945
605// OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; 946// OSDMap permissions = (OSDMap)inner_instance_list["permissions"];
@@ -614,24 +955,42 @@ namespace OpenSim.Region.ClientStack.Linden
614// UUID owner_id = permissions["owner_id"].AsUUID(); 955// UUID owner_id = permissions["owner_id"].AsUUID();
615// int owner_mask = permissions["owner_mask"].AsInteger(); 956// int owner_mask = permissions["owner_mask"].AsInteger();
616// no longer used - end ------------------------ 957// no longer used - end ------------------------
958
959
960 SceneObjectPart prim
961 = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);
962
963 prim.Scale = scale;
964 rotations.Add(rotation);
965 positions.Add(position);
966 prim.UUID = UUID.Random();
967 prim.CreatorID = creatorID;
968 prim.OwnerID = owner_id;
969 prim.GroupID = UUID.Zero;
970 prim.LastOwnerID = creatorID;
971 prim.CreationDate = Util.UnixTimeSinceEpoch();
972
973 if (grp == null)
974 prim.Name = assetName;
975 else
976 prim.Name = assetName + "#" + i.ToString();
617 977
618 UUID owner_id = m_HostCapsObj.AgentID; 978 if (restrictPerms)
979 {
980 prim.BaseMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
981 prim.EveryoneMask = 0;
982 prim.GroupMask = 0;
983 prim.NextOwnerMask = 0;
984 prim.OwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
985 }
619 986
620 SceneObjectPart prim 987 if(istest)
621 = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); 988 prim.Description = "For testing only. Other uses are prohibited";
989 else
990 prim.Description = "";
622 991
623 prim.Scale = scale; 992 prim.Material = material;
624 //prim.OffsetPosition = position; 993 prim.PhysicsShapeType = physicsShapeType;
625 rotations.Add(rotation);
626 positions.Add(position);
627 prim.UUID = UUID.Random();
628 prim.CreatorID = owner_id;
629 prim.OwnerID = owner_id;
630 prim.GroupID = UUID.Zero;
631 prim.LastOwnerID = prim.OwnerID;
632 prim.CreationDate = Util.UnixTimeSinceEpoch();
633 prim.Name = assetName;
634 prim.Description = "";
635 994
636// prim.BaseMask = (uint)base_mask; 995// prim.BaseMask = (uint)base_mask;
637// prim.EveryoneMask = (uint)everyone_mask; 996// prim.EveryoneMask = (uint)everyone_mask;
@@ -639,52 +998,64 @@ namespace OpenSim.Region.ClientStack.Linden
639// prim.NextOwnerMask = (uint)next_owner_mask; 998// prim.NextOwnerMask = (uint)next_owner_mask;
640// prim.OwnerMask = (uint)owner_mask; 999// prim.OwnerMask = (uint)owner_mask;
641 1000
642 if (grp == null) 1001 if (grp == null)
643 grp = new SceneObjectGroup(prim); 1002 {
644 else 1003 grp = new SceneObjectGroup(prim);
645 grp.AddPart(prim); 1004 grp.LastOwnerID = creatorID;
646 } 1005 }
1006 else
1007 grp.AddPart(prim);
1008 }
647 1009
648 Vector3 rootPos = positions[0]; 1010 Vector3 rootPos = positions[0];
649 1011
650 if (grp.Parts.Length > 1) 1012 if (grp.Parts.Length > 1)
651 { 1013 {
652 // Fix first link number 1014 // Fix first link number
653 grp.RootPart.LinkNum++; 1015 grp.RootPart.LinkNum++;
654 1016
655 Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]); 1017 Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]);
656 Quaternion tmprot; 1018 Quaternion tmprot;
657 Vector3 offset; 1019 Vector3 offset;
658 1020
659 // fix children rotations and positions 1021 // fix children rotations and positions
660 for (int i = 1; i < rotations.Count; i++) 1022 for (int i = 1; i < rotations.Count; i++)
661 { 1023 {
662 tmprot = rotations[i]; 1024 tmprot = rotations[i];
663 tmprot = rootRotConj * tmprot; 1025 tmprot = rootRotConj * tmprot;
1026
1027 grp.Parts[i].RotationOffset = tmprot;
664 1028
665 grp.Parts[i].RotationOffset = tmprot; 1029 offset = positions[i] - rootPos;
666 1030
667 offset = positions[i] - rootPos; 1031 offset *= rootRotConj;
1032 grp.Parts[i].OffsetPosition = offset;
1033 }
668 1034
669 offset *= rootRotConj; 1035 grp.AbsolutePosition = rootPos;
670 grp.Parts[i].OffsetPosition = offset; 1036 grp.UpdateGroupRotationR(rotations[0]);
1037 }
1038 else
1039 {
1040 grp.AbsolutePosition = rootPos;
1041 grp.UpdateGroupRotationR(rotations[0]);
671 } 1042 }
672 1043
673 grp.AbsolutePosition = rootPos; 1044 data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
674 grp.UpdateGroupRotationR(rotations[0]);
675 } 1045 }
676 else 1046
1047 else // not a mesh model
677 { 1048 {
678 grp.AbsolutePosition = rootPos; 1049 m_log.ErrorFormat("[CAPS Asset Upload] got unsuported assetType for object upload");
679 grp.UpdateGroupRotationR(rotations[0]); 1050 return;
680 } 1051 }
681
682 data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
683 } 1052 }
684 1053
685 AssetBase asset; 1054 AssetBase asset;
686 asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString()); 1055 asset = new AssetBase(assetID, assetName, assType, creatorIDstr);
687 asset.Data = data; 1056 asset.Data = data;
1057 if (istest)
1058 asset.Local = true;
688 if (AddNewAsset != null) 1059 if (AddNewAsset != null)
689 AddNewAsset(asset); 1060 AddNewAsset(asset);
690 else if (m_assetService != null) 1061 else if (m_assetService != null)
@@ -692,11 +1063,17 @@ namespace OpenSim.Region.ClientStack.Linden
692 1063
693 InventoryItemBase item = new InventoryItemBase(); 1064 InventoryItemBase item = new InventoryItemBase();
694 item.Owner = m_HostCapsObj.AgentID; 1065 item.Owner = m_HostCapsObj.AgentID;
695 item.CreatorId = m_HostCapsObj.AgentID.ToString(); 1066 item.CreatorId = creatorIDstr;
696 item.CreatorData = String.Empty; 1067 item.CreatorData = String.Empty;
697 item.ID = inventoryItem; 1068 item.ID = inventoryItem;
698 item.AssetID = asset.FullID; 1069 item.AssetID = asset.FullID;
699 item.Description = assetDescription; 1070 if (istest)
1071 {
1072 item.Description = "For testing only. Other uses are prohibited";
1073 item.Flags = (uint) (InventoryItemFlags.SharedSingleReference);
1074 }
1075 else
1076 item.Description = assetDescription;
700 item.Name = assetName; 1077 item.Name = assetName;
701 item.AssetType = assType; 1078 item.AssetType = assType;
702 item.InvType = inType; 1079 item.InvType = inType;
@@ -704,18 +1081,60 @@ namespace OpenSim.Region.ClientStack.Linden
704 1081
705 // If we set PermissionMask.All then when we rez the item the next permissions will replace the current 1082 // If we set PermissionMask.All then when we rez the item the next permissions will replace the current
706 // (owner) permissions. This becomes a problem if next permissions are changed. 1083 // (owner) permissions. This becomes a problem if next permissions are changed.
707 item.CurrentPermissions
708 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
709 1084
710 item.BasePermissions = (uint)PermissionMask.All; 1085 if (restrictPerms)
711 item.EveryOnePermissions = 0; 1086 {
712 item.NextPermissions = (uint)PermissionMask.All; 1087 item.CurrentPermissions
1088 = (uint)(PermissionMask.Move | PermissionMask.Modify);
1089
1090 item.BasePermissions = (uint)(PermissionMask.Move | PermissionMask.Modify);
1091 item.EveryOnePermissions = 0;
1092 item.NextPermissions = 0;
1093 }
1094 else
1095 {
1096 item.CurrentPermissions
1097 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
1098
1099 item.BasePermissions = (uint)PermissionMask.All;
1100 item.EveryOnePermissions = 0;
1101 item.NextPermissions = (uint)PermissionMask.All;
1102 }
1103
713 item.CreationDate = Util.UnixTimeSinceEpoch(); 1104 item.CreationDate = Util.UnixTimeSinceEpoch();
714 1105
1106 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
1107
715 if (AddNewInventoryItem != null) 1108 if (AddNewInventoryItem != null)
716 { 1109 {
717 AddNewInventoryItem(m_HostCapsObj.AgentID, item); 1110 if (istest)
1111 {
1112 m_Scene.AddInventoryItem(client, item);
1113/*
1114 AddNewInventoryItem(m_HostCapsObj.AgentID, item, 0);
1115 if (client != null)
1116 client.SendAgentAlertMessage("Upload will have no cost, for personal test purposes only. Other uses are forbiden. Items may not work on a another region" , true);
1117 */
1118 }
1119 else
1120 {
1121 AddNewInventoryItem(m_HostCapsObj.AgentID, item, (uint)cost);
1122// if (client != null)
1123// {
1124// // let users see anything.. i don't so far
1125// string str;
1126// if (cost > 0)
1127// // dont remember where is money unit name to put here
1128// str = "Upload complete. charged " + cost.ToString() + "$";
1129// else
1130// str = "Upload complete";
1131// client.SendAgentAlertMessage(str, true);
1132// }
1133 }
718 } 1134 }
1135
1136 lock (m_ModelCost)
1137 m_FileAgentInventoryState = FileAgentInventoryState.idle;
719 } 1138 }
720 1139
721 /// <summary> 1140 /// <summary>
@@ -908,6 +1327,120 @@ namespace OpenSim.Region.ClientStack.Linden
908 return response; 1327 return response;
909 } 1328 }
910 1329
1330 public string GetObjectCost(string request, string path,
1331 string param, IOSHttpRequest httpRequest,
1332 IOSHttpResponse httpResponse)
1333 {
1334 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
1335 OSDMap resp = new OSDMap();
1336
1337 OSDArray object_ids = (OSDArray)req["object_ids"];
1338
1339 for (int i = 0; i < object_ids.Count; i++)
1340 {
1341 UUID uuid = object_ids[i].AsUUID();
1342
1343 SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
1344
1345 if (part != null)
1346 {
1347 SceneObjectGroup grp = part.ParentGroup;
1348 if (grp != null)
1349 {
1350 float linksetCost;
1351 float linksetPhysCost;
1352 float partCost;
1353 float partPhysCost;
1354
1355 grp.GetResourcesCosts(part, out linksetCost, out linksetPhysCost, out partCost, out partPhysCost);
1356
1357 OSDMap object_data = new OSDMap();
1358 object_data["linked_set_resource_cost"] = linksetCost;
1359 object_data["resource_cost"] = partCost;
1360 object_data["physics_cost"] = partPhysCost;
1361 object_data["linked_set_physics_cost"] = linksetPhysCost;
1362
1363 resp[uuid.ToString()] = object_data;
1364 }
1365 }
1366 }
1367
1368 string response = OSDParser.SerializeLLSDXmlString(resp);
1369 return response;
1370 }
1371
1372 public string ResourceCostSelected(string request, string path,
1373 string param, IOSHttpRequest httpRequest,
1374 IOSHttpResponse httpResponse)
1375 {
1376 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
1377 OSDMap resp = new OSDMap();
1378
1379
1380 float phys=0;
1381 float stream=0;
1382 float simul=0;
1383
1384 if (req.ContainsKey("selected_roots"))
1385 {
1386 OSDArray object_ids = (OSDArray)req["selected_roots"];
1387
1388 // should go by SOG suming costs for all parts
1389 // ll v3 works ok with several objects select we get the list and adds ok
1390 // FS calls per object so results are wrong guess fs bug
1391 for (int i = 0; i < object_ids.Count; i++)
1392 {
1393 UUID uuid = object_ids[i].AsUUID();
1394 float Physc;
1395 float simulc;
1396 float streamc;
1397
1398 SceneObjectGroup grp = m_Scene.GetGroupByPrim(uuid);
1399 if (grp != null)
1400 {
1401 grp.GetSelectedCosts(out Physc, out streamc, out simulc);
1402 phys += Physc;
1403 stream += streamc;
1404 simul += simulc;
1405 }
1406 }
1407 }
1408 else if (req.ContainsKey("selected_prims"))
1409 {
1410 OSDArray object_ids = (OSDArray)req["selected_prims"];
1411
1412 // don't see in use in any of the 2 viewers
1413 // guess it should be for edit linked but... nothing
1414 // should go to SOP per part
1415 for (int i = 0; i < object_ids.Count; i++)
1416 {
1417 UUID uuid = object_ids[i].AsUUID();
1418
1419 SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
1420 if (part != null)
1421 {
1422 phys += part.PhysicsCost;
1423 stream += part.StreamingCost;
1424 simul += part.SimulationCost;
1425 }
1426 }
1427 }
1428
1429 if (simul != 0)
1430 {
1431 OSDMap object_data = new OSDMap();
1432
1433 object_data["physics"] = phys;
1434 object_data["streaming"] = stream;
1435 object_data["simulation"] = simul;
1436
1437 resp["selected"] = object_data;
1438 }
1439
1440 string response = OSDParser.SerializeLLSDXmlString(resp);
1441 return response;
1442 }
1443
911 public string UpdateAgentInformation(string request, string path, 1444 public string UpdateAgentInformation(string request, string path,
912 string param, IOSHttpRequest httpRequest, 1445 string param, IOSHttpRequest httpRequest,
913 IOSHttpResponse httpResponse) 1446 IOSHttpResponse httpResponse)
@@ -927,6 +1460,10 @@ namespace OpenSim.Region.ClientStack.Linden
927 1460
928 public class AssetUploader 1461 public class AssetUploader
929 { 1462 {
1463 private static readonly ILog m_log =
1464 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
1465
1466
930 public event UpLoadedAsset OnUpLoad; 1467 public event UpLoadedAsset OnUpLoad;
931 private UpLoadedAsset handlerUpLoad = null; 1468 private UpLoadedAsset handlerUpLoad = null;
932 1469
@@ -941,10 +1478,21 @@ namespace OpenSim.Region.ClientStack.Linden
941 1478
942 private string m_invType = String.Empty; 1479 private string m_invType = String.Empty;
943 private string m_assetType = String.Empty; 1480 private string m_assetType = String.Empty;
1481 private int m_cost;
1482 private string m_error = String.Empty;
1483
1484 private Timer m_timeoutTimer = new Timer();
1485 private UUID m_texturesFolder;
1486 private int m_nreqtextures;
1487 private int m_nreqmeshs;
1488 private int m_nreqinstances;
1489 private bool m_IsAtestUpload;
944 1490
945 public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, 1491 public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem,
946 UUID parentFolderID, string invType, string assetType, string path, 1492 UUID parentFolderID, string invType, string assetType, string path,
947 IHttpServer httpServer, bool dumpAssetsToFile) 1493 IHttpServer httpServer, bool dumpAssetsToFile,
1494 int totalCost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
1495 bool IsAtestUpload)
948 { 1496 {
949 m_assetName = assetName; 1497 m_assetName = assetName;
950 m_assetDes = description; 1498 m_assetDes = description;
@@ -956,6 +1504,18 @@ namespace OpenSim.Region.ClientStack.Linden
956 m_assetType = assetType; 1504 m_assetType = assetType;
957 m_invType = invType; 1505 m_invType = invType;
958 m_dumpAssetsToFile = dumpAssetsToFile; 1506 m_dumpAssetsToFile = dumpAssetsToFile;
1507 m_cost = totalCost;
1508
1509 m_texturesFolder = texturesFolder;
1510 m_nreqtextures = nreqtextures;
1511 m_nreqmeshs = nreqmeshs;
1512 m_nreqinstances = nreqinstances;
1513 m_IsAtestUpload = IsAtestUpload;
1514
1515 m_timeoutTimer.Elapsed += TimedOut;
1516 m_timeoutTimer.Interval = 120000;
1517 m_timeoutTimer.AutoReset = false;
1518 m_timeoutTimer.Start();
959 } 1519 }
960 1520
961 /// <summary> 1521 /// <summary>
@@ -970,12 +1530,14 @@ namespace OpenSim.Region.ClientStack.Linden
970 UUID inv = inventoryItemID; 1530 UUID inv = inventoryItemID;
971 string res = String.Empty; 1531 string res = String.Empty;
972 LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); 1532 LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
1533/*
973 uploadComplete.new_asset = newAssetID.ToString(); 1534 uploadComplete.new_asset = newAssetID.ToString();
974 uploadComplete.new_inventory_item = inv; 1535 uploadComplete.new_inventory_item = inv;
975 uploadComplete.state = "complete"; 1536 uploadComplete.state = "complete";
976 1537
977 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); 1538 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
978 1539*/
1540 m_timeoutTimer.Stop();
979 httpListener.RemoveStreamHandler("POST", uploaderPath); 1541 httpListener.RemoveStreamHandler("POST", uploaderPath);
980 1542
981 // TODO: probably make this a better set of extensions here 1543 // TODO: probably make this a better set of extensions here
@@ -992,12 +1554,49 @@ namespace OpenSim.Region.ClientStack.Linden
992 handlerUpLoad = OnUpLoad; 1554 handlerUpLoad = OnUpLoad;
993 if (handlerUpLoad != null) 1555 if (handlerUpLoad != null)
994 { 1556 {
995 handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType); 1557 handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType,
1558 m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, ref m_error);
1559 }
1560 if (m_IsAtestUpload)
1561 {
1562 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
1563 resperror.message = "Upload SUCESSEFULL for testing purposes only. Other uses are prohibited. Item will not work after 48 hours or on other regions";
1564 resperror.identifier = inv;
1565
1566 uploadComplete.error = resperror;
1567 uploadComplete.state = "Upload4Testing";
996 } 1568 }
1569 else
1570 {
1571 if (m_error == String.Empty)
1572 {
1573 uploadComplete.new_asset = newAssetID.ToString();
1574 uploadComplete.new_inventory_item = inv;
1575 // if (m_texturesFolder != UUID.Zero)
1576 // uploadComplete.new_texture_folder_id = m_texturesFolder;
1577 uploadComplete.state = "complete";
1578 }
1579 else
1580 {
1581 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
1582 resperror.message = m_error;
1583 resperror.identifier = inv;
997 1584
1585 uploadComplete.error = resperror;
1586 uploadComplete.state = "failed";
1587 }
1588 }
1589
1590 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
998 return res; 1591 return res;
999 } 1592 }
1000 1593
1594 private void TimedOut(object sender, ElapsedEventArgs args)
1595 {
1596 m_log.InfoFormat("[CAPS]: Removing URL and handler for timed out mesh upload");
1597 httpListener.RemoveStreamHandler("POST", uploaderPath);
1598 }
1599
1001 ///Left this in and commented in case there are unforseen issues 1600 ///Left this in and commented in case there are unforseen issues
1002 //private void SaveAssetToFile(string filename, byte[] data) 1601 //private void SaveAssetToFile(string filename, byte[] data)
1003 //{ 1602 //{
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
new file mode 100644
index 0000000..4a3fae6
--- /dev/null
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
@@ -0,0 +1,671 @@
1// Proprietary code of Avination Virtual Limited
2// (c) 2012 Melanie Thielker, Leal Duarte
3//
4
5using System;
6using System.IO;
7using System.Collections;
8using System.Collections.Generic;
9using System.Text;
10
11using OpenMetaverse;
12using OpenMetaverse.StructuredData;
13
14using OpenSim.Framework;
15using OpenSim.Region.Framework;
16using OpenSim.Region.Framework.Scenes;
17using OpenSim.Framework.Capabilities;
18
19using ComponentAce.Compression.Libs.zlib;
20
21using OSDArray = OpenMetaverse.StructuredData.OSDArray;
22using OSDMap = OpenMetaverse.StructuredData.OSDMap;
23
24namespace OpenSim.Region.ClientStack.Linden
25{
26 public struct ModelPrimLimits
27 {
28
29 }
30
31 public class ModelCost
32 {
33
34 // upload fee defaults
35 // fees are normalized to 1.0
36 // this parameters scale them to basic cost ( so 1.0 translates to 10 )
37
38 public float ModelMeshCostFactor = 0.0f; // scale total cost relative to basic (excluding textures)
39 public float ModelTextureCostFactor = 1.0f; // scale textures fee to basic.
40 public float ModelMinCostFactor = 0.0f; // 0.5f; // minimum total model free excluding textures
41
42 // itens costs in normalized values
43 // ie will be multiplied by basicCost and factors above
44 public float primCreationCost = 0.002f; // extra cost for each prim creation overhead
45 // weigthed size to normalized cost
46 public float bytecost = 1e-5f;
47
48 // mesh upload fees based on compressed data sizes
49 // several data sections are counted more that once
50 // to promote user optimization
51 // following parameters control how many extra times they are added
52 // to global size.
53 // LOD meshs
54 const float medSizeWth = 1f; // 2x
55 const float lowSizeWth = 1.5f; // 2.5x
56 const float lowestSizeWth = 2f; // 3x
57 // favor potencially physical optimized meshs versus automatic decomposition
58 const float physMeshSizeWth = 6f; // counts 7x
59 const float physHullSizeWth = 8f; // counts 9x
60
61 // stream cost area factors
62 // more or less like SL
63 const float highLodFactor = 17.36f;
64 const float midLodFactor = 277.78f;
65 const float lowLodFactor = 1111.11f;
66
67 // physics cost is below, identical to SL, assuming shape type convex
68 // server cost is below identical to SL assuming non scripted non physical object
69
70 // internal
71 const int bytesPerCoord = 6; // 3 coords, 2 bytes per each
72
73 // control prims dimensions
74 public float PrimScaleMin = 0.001f;
75 public float NonPhysicalPrimScaleMax = 256f;
76 public float PhysicalPrimScaleMax = 10f;
77 public int ObjectLinkedPartsMax = 512;
78
79 // storage for a single mesh asset cost parameters
80 private class ameshCostParam
81 {
82 // LOD sizes for size dependent streaming cost
83 public int highLODSize;
84 public int medLODSize;
85 public int lowLODSize;
86 public int lowestLODSize;
87 // normalized fee based on compressed data sizes
88 public float costFee;
89 // physics cost
90 public float physicsCost;
91 }
92
93 // calculates a mesh model costs
94 // returns false on error, with a reason on parameter error
95 // resources input LLSD request
96 // basicCost input region assets upload cost
97 // totalcost returns model total upload fee
98 // meshcostdata returns detailed costs for viewer
99 public bool MeshModelCost(LLSDAssetResource resources, int basicCost, out int totalcost,
100 LLSDAssetUploadResponseData meshcostdata, out string error, ref string warning)
101 {
102 totalcost = 0;
103 error = string.Empty;
104
105 if (resources == null ||
106 resources.instance_list == null ||
107 resources.instance_list.Array.Count == 0)
108 {
109 error = "missing model information.";
110 return false;
111 }
112
113 int numberInstances = resources.instance_list.Array.Count;
114
115 if( numberInstances > ObjectLinkedPartsMax )
116 {
117 error = "Model whould have more than " + ObjectLinkedPartsMax.ToString() + " linked prims";
118 return false;
119 }
120
121 meshcostdata.model_streaming_cost = 0.0;
122 meshcostdata.simulation_cost = 0.0;
123 meshcostdata.physics_cost = 0.0;
124 meshcostdata.resource_cost = 0.0;
125
126 meshcostdata.upload_price_breakdown.mesh_instance = 0;
127 meshcostdata.upload_price_breakdown.mesh_physics = 0;
128 meshcostdata.upload_price_breakdown.mesh_streaming = 0;
129 meshcostdata.upload_price_breakdown.model = 0;
130
131 int itmp;
132
133 // textures cost
134 if (resources.texture_list != null && resources.texture_list.Array.Count > 0)
135 {
136 float textures_cost = (float)(resources.texture_list.Array.Count * basicCost);
137 textures_cost *= ModelTextureCostFactor;
138
139 itmp = (int)(textures_cost + 0.5f); // round
140 meshcostdata.upload_price_breakdown.texture = itmp;
141 totalcost += itmp;
142 }
143
144 // meshs assets cost
145 float meshsfee = 0;
146 int numberMeshs = 0;
147 bool haveMeshs = false;
148 List<ameshCostParam> meshsCosts = new List<ameshCostParam>();
149
150 if (resources.mesh_list != null && resources.mesh_list.Array.Count > 0)
151 {
152 numberMeshs = resources.mesh_list.Array.Count;
153
154 for (int i = 0; i < numberMeshs; i++)
155 {
156 ameshCostParam curCost = new ameshCostParam();
157 byte[] data = (byte[])resources.mesh_list.Array[i];
158
159 if (!MeshCost(data, curCost, out error))
160 {
161 return false;
162 }
163 meshsCosts.Add(curCost);
164 meshsfee += curCost.costFee;
165 }
166 haveMeshs = true;
167 }
168
169 // instances (prims) cost
170
171
172 int mesh;
173 int skipedSmall = 0;
174 for (int i = 0; i < numberInstances; i++)
175 {
176 Hashtable inst = (Hashtable)resources.instance_list.Array[i];
177
178 ArrayList ascale = (ArrayList)inst["scale"];
179 Vector3 scale;
180 double tmp;
181 tmp = (double)ascale[0];
182 scale.X = (float)tmp;
183 tmp = (double)ascale[1];
184 scale.Y = (float)tmp;
185 tmp = (double)ascale[2];
186 scale.Z = (float)tmp;
187
188 if (scale.X < PrimScaleMin || scale.Y < PrimScaleMin || scale.Z < PrimScaleMin)
189 {
190 skipedSmall++;
191 continue;
192 }
193
194 if (scale.X > NonPhysicalPrimScaleMax || scale.Y > NonPhysicalPrimScaleMax || scale.Z > NonPhysicalPrimScaleMax)
195 {
196 error = "Model contains parts with sides larger than " + NonPhysicalPrimScaleMax.ToString() + "m. Please ajust scale";
197 return false;
198 }
199
200 if (haveMeshs && inst.ContainsKey("mesh"))
201 {
202 mesh = (int)inst["mesh"];
203
204 if (mesh >= numberMeshs)
205 {
206 error = "Incoerent model information.";
207 return false;
208 }
209
210 // streamming cost
211
212 float sqdiam = scale.LengthSquared();
213
214 ameshCostParam curCost = meshsCosts[mesh];
215 float mesh_streaming = streamingCost(curCost, sqdiam);
216
217 meshcostdata.model_streaming_cost += mesh_streaming;
218 meshcostdata.physics_cost += curCost.physicsCost;
219 }
220 else // instance as no mesh ??
221 {
222 // to do later if needed
223 meshcostdata.model_streaming_cost += 0.5f;
224 meshcostdata.physics_cost += 1.0f;
225 }
226
227 // assume unscripted and static prim server cost
228 meshcostdata.simulation_cost += 0.5f;
229 // charge for prims creation
230 meshsfee += primCreationCost;
231 }
232
233 if (skipedSmall > 0)
234 {
235 if (skipedSmall > numberInstances / 2)
236 {
237 error = "Model contains too many prims smaller than " + PrimScaleMin.ToString() +
238 "m minimum allowed size. Please check scalling";
239 return false;
240 }
241 else
242 warning += skipedSmall.ToString() + " of the requested " +numberInstances.ToString() +
243 " model prims will not upload because they are smaller than " + PrimScaleMin.ToString() +
244 "m minimum allowed size. Please check scalling ";
245 }
246
247 if (meshcostdata.physics_cost <= meshcostdata.model_streaming_cost)
248 meshcostdata.resource_cost = meshcostdata.model_streaming_cost;
249 else
250 meshcostdata.resource_cost = meshcostdata.physics_cost;
251
252 if (meshcostdata.resource_cost < meshcostdata.simulation_cost)
253 meshcostdata.resource_cost = meshcostdata.simulation_cost;
254
255 // scale cost
256 // at this point a cost of 1.0 whould mean basic cost
257 meshsfee *= ModelMeshCostFactor;
258
259 if (meshsfee < ModelMinCostFactor)
260 meshsfee = ModelMinCostFactor;
261
262 // actually scale it to basic cost
263 meshsfee *= (float)basicCost;
264
265 meshsfee += 0.5f; // rounding
266
267 totalcost += (int)meshsfee;
268
269 // breakdown prices
270 // don't seem to be in use so removed code for now
271
272 return true;
273 }
274
275 // single mesh asset cost
276 private bool MeshCost(byte[] data, ameshCostParam cost, out string error)
277 {
278 cost.highLODSize = 0;
279 cost.medLODSize = 0;
280 cost.lowLODSize = 0;
281 cost.lowestLODSize = 0;
282 cost.physicsCost = 0.0f;
283 cost.costFee = 0.0f;
284
285 error = string.Empty;
286
287 if (data == null || data.Length == 0)
288 {
289 error = "Missing model information.";
290 return false;
291 }
292
293 OSD meshOsd = null;
294 int start = 0;
295
296 error = "Invalid model data";
297
298 using (MemoryStream ms = new MemoryStream(data))
299 {
300 try
301 {
302 OSD osd = OSDParser.DeserializeLLSDBinary(ms);
303 if (osd is OSDMap)
304 meshOsd = (OSDMap)osd;
305 else
306 return false;
307 }
308 catch (Exception e)
309 {
310 return false;
311 }
312 start = (int)ms.Position;
313 }
314
315 OSDMap map = (OSDMap)meshOsd;
316 OSDMap tmpmap;
317
318 int highlod_size = 0;
319 int medlod_size = 0;
320 int lowlod_size = 0;
321 int lowestlod_size = 0;
322 int skin_size = 0;
323
324 int hulls_size = 0;
325 int phys_nhulls;
326 int phys_hullsvertices = 0;
327
328 int physmesh_size = 0;
329 int phys_ntriangles = 0;
330
331 int submesh_offset = -1;
332
333 if (map.ContainsKey("physics_convex"))
334 {
335 tmpmap = (OSDMap)map["physics_convex"];
336 if (tmpmap.ContainsKey("offset"))
337 submesh_offset = tmpmap["offset"].AsInteger() + start;
338 if (tmpmap.ContainsKey("size"))
339 hulls_size = tmpmap["size"].AsInteger();
340 }
341
342 if (submesh_offset < 0 || hulls_size == 0)
343 {
344 error = "Missing physics_convex block";
345 return false;
346 }
347
348 if (!hulls(data, submesh_offset, hulls_size, out phys_hullsvertices, out phys_nhulls))
349 {
350 error = "Bad physics_convex block";
351 return false;
352 }
353
354 submesh_offset = -1;
355
356 // only look for LOD meshs sizes
357
358 if (map.ContainsKey("high_lod"))
359 {
360 tmpmap = (OSDMap)map["high_lod"];
361 // see at least if there is a offset for this one
362 if (tmpmap.ContainsKey("offset"))
363 submesh_offset = tmpmap["offset"].AsInteger() + start;
364 if (tmpmap.ContainsKey("size"))
365 highlod_size = tmpmap["size"].AsInteger();
366 }
367
368 if (submesh_offset < 0 || highlod_size <= 0)
369 {
370 error = "Missing high_lod block";
371 return false;
372 }
373
374 bool haveprev = true;
375
376 if (map.ContainsKey("medium_lod"))
377 {
378 tmpmap = (OSDMap)map["medium_lod"];
379 if (tmpmap.ContainsKey("size"))
380 medlod_size = tmpmap["size"].AsInteger();
381 else
382 haveprev = false;
383 }
384
385 if (haveprev && map.ContainsKey("low_lod"))
386 {
387 tmpmap = (OSDMap)map["low_lod"];
388 if (tmpmap.ContainsKey("size"))
389 lowlod_size = tmpmap["size"].AsInteger();
390 else
391 haveprev = false;
392 }
393
394 if (haveprev && map.ContainsKey("lowest_lod"))
395 {
396 tmpmap = (OSDMap)map["lowest_lod"];
397 if (tmpmap.ContainsKey("size"))
398 lowestlod_size = tmpmap["size"].AsInteger();
399 }
400
401 if (map.ContainsKey("skin"))
402 {
403 tmpmap = (OSDMap)map["skin"];
404 if (tmpmap.ContainsKey("size"))
405 skin_size = tmpmap["size"].AsInteger();
406 }
407
408 cost.highLODSize = highlod_size;
409 cost.medLODSize = medlod_size;
410 cost.lowLODSize = lowlod_size;
411 cost.lowestLODSize = lowestlod_size;
412
413 submesh_offset = -1;
414
415 tmpmap = null;
416 if(map.ContainsKey("physics_mesh"))
417 tmpmap = (OSDMap)map["physics_mesh"];
418 else if (map.ContainsKey("physics_shape")) // old naming
419 tmpmap = (OSDMap)map["physics_shape"];
420
421 if(tmpmap != null)
422 {
423 if (tmpmap.ContainsKey("offset"))
424 submesh_offset = tmpmap["offset"].AsInteger() + start;
425 if (tmpmap.ContainsKey("size"))
426 physmesh_size = tmpmap["size"].AsInteger();
427
428 if (submesh_offset >= 0 || physmesh_size > 0)
429 {
430
431 if (!submesh(data, submesh_offset, physmesh_size, out phys_ntriangles))
432 {
433 error = "Model data parsing error";
434 return false;
435 }
436 }
437 }
438
439 // upload is done in convex shape type so only one hull
440 phys_hullsvertices++;
441 cost.physicsCost = 0.04f * phys_hullsvertices;
442
443 float sfee;
444
445 sfee = data.Length; // start with total compressed data size
446
447 // penalize lod meshs that should be more builder optimized
448 sfee += medSizeWth * medlod_size;
449 sfee += lowSizeWth * lowlod_size;
450 sfee += lowestSizeWth * lowlod_size;
451
452 // physics
453 // favor potencial optimized meshs versus automatic decomposition
454 if (physmesh_size != 0)
455 sfee += physMeshSizeWth * (physmesh_size + hulls_size / 4); // reduce cost of mandatory convex hull
456 else
457 sfee += physHullSizeWth * hulls_size;
458
459 // bytes to money
460 sfee *= bytecost;
461
462 cost.costFee = sfee;
463 return true;
464 }
465
466 // parses a LOD or physics mesh component
467 private bool submesh(byte[] data, int offset, int size, out int ntriangles)
468 {
469 ntriangles = 0;
470
471 OSD decodedMeshOsd = new OSD();
472 byte[] meshBytes = new byte[size];
473 System.Buffer.BlockCopy(data, offset, meshBytes, 0, size);
474 try
475 {
476 using (MemoryStream inMs = new MemoryStream(meshBytes))
477 {
478 using (MemoryStream outMs = new MemoryStream())
479 {
480 using (ZOutputStream zOut = new ZOutputStream(outMs))
481 {
482 byte[] readBuffer = new byte[4096];
483 int readLen = 0;
484 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
485 {
486 zOut.Write(readBuffer, 0, readLen);
487 }
488 zOut.Flush();
489 outMs.Seek(0, SeekOrigin.Begin);
490
491 byte[] decompressedBuf = outMs.GetBuffer();
492 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
493 }
494 }
495 }
496 }
497 catch (Exception e)
498 {
499 return false;
500 }
501
502 OSDArray decodedMeshOsdArray = null;
503 if ((!decodedMeshOsd is OSDArray))
504 return false;
505
506 byte[] dummy;
507
508 decodedMeshOsdArray = (OSDArray)decodedMeshOsd;
509 foreach (OSD subMeshOsd in decodedMeshOsdArray)
510 {
511 if (subMeshOsd is OSDMap)
512 {
513 OSDMap subtmpmap = (OSDMap)subMeshOsd;
514 if (subtmpmap.ContainsKey("NoGeometry") && ((OSDBoolean)subtmpmap["NoGeometry"]))
515 continue;
516
517 if (!subtmpmap.ContainsKey("Position"))
518 return false;
519
520 if (subtmpmap.ContainsKey("TriangleList"))
521 {
522 dummy = subtmpmap["TriangleList"].AsBinary();
523 ntriangles += dummy.Length / bytesPerCoord;
524 }
525 else
526 return false;
527 }
528 }
529
530 return true;
531 }
532
533 // parses convex hulls component
534 private bool hulls(byte[] data, int offset, int size, out int nvertices, out int nhulls)
535 {
536 nvertices = 0;
537 nhulls = 1;
538
539 OSD decodedMeshOsd = new OSD();
540 byte[] meshBytes = new byte[size];
541 System.Buffer.BlockCopy(data, offset, meshBytes, 0, size);
542 try
543 {
544 using (MemoryStream inMs = new MemoryStream(meshBytes))
545 {
546 using (MemoryStream outMs = new MemoryStream())
547 {
548 using (ZOutputStream zOut = new ZOutputStream(outMs))
549 {
550 byte[] readBuffer = new byte[4096];
551 int readLen = 0;
552 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
553 {
554 zOut.Write(readBuffer, 0, readLen);
555 }
556 zOut.Flush();
557 outMs.Seek(0, SeekOrigin.Begin);
558
559 byte[] decompressedBuf = outMs.GetBuffer();
560 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
561 }
562 }
563 }
564 }
565 catch (Exception e)
566 {
567 return false;
568 }
569
570 OSDMap cmap = (OSDMap)decodedMeshOsd;
571 if (cmap == null)
572 return false;
573
574 byte[] dummy;
575
576 // must have one of this
577 if (cmap.ContainsKey("BoundingVerts"))
578 {
579 dummy = cmap["BoundingVerts"].AsBinary();
580 nvertices = dummy.Length / bytesPerCoord;
581 }
582 else
583 return false;
584
585/* upload is done with convex shape type
586 if (cmap.ContainsKey("HullList"))
587 {
588 dummy = cmap["HullList"].AsBinary();
589 nhulls += dummy.Length;
590 }
591
592
593 if (cmap.ContainsKey("Positions"))
594 {
595 dummy = cmap["Positions"].AsBinary();
596 nvertices = dummy.Length / bytesPerCoord;
597 }
598 */
599
600 return true;
601 }
602
603 // returns streaming cost from on mesh LODs sizes in curCost and square of prim size length
604 private float streamingCost(ameshCostParam curCost, float sqdiam)
605 {
606 // compute efective areas
607 float ma = 262144f;
608
609 float mh = sqdiam * highLodFactor;
610 if (mh > ma)
611 mh = ma;
612 float mm = sqdiam * midLodFactor;
613 if (mm > ma)
614 mm = ma;
615
616 float ml = sqdiam * lowLodFactor;
617 if (ml > ma)
618 ml = ma;
619
620 float mlst = ma;
621
622 mlst -= ml;
623 ml -= mm;
624 mm -= mh;
625
626 if (mlst < 1.0f)
627 mlst = 1.0f;
628 if (ml < 1.0f)
629 ml = 1.0f;
630 if (mm < 1.0f)
631 mm = 1.0f;
632 if (mh < 1.0f)
633 mh = 1.0f;
634
635 ma = mlst + ml + mm + mh;
636
637 // get LODs compressed sizes
638 // giving 384 bytes bonus
639 int lst = curCost.lowestLODSize - 384;
640 int l = curCost.lowLODSize - 384;
641 int m = curCost.medLODSize - 384;
642 int h = curCost.highLODSize - 384;
643
644 // use previus higher LOD size on missing ones
645 if (m <= 0)
646 m = h;
647 if (l <= 0)
648 l = m;
649 if (lst <= 0)
650 lst = l;
651
652 // force minumum sizes
653 if (lst < 16)
654 lst = 16;
655 if (l < 16)
656 l = 16;
657 if (m < 16)
658 m = 16;
659 if (h < 16)
660 h = 16;
661
662 // compute cost weighted by relative effective areas
663 float cost = (float)lst * mlst + (float)l * ml + (float)m * mm + (float)h * mh;
664 cost /= ma;
665
666 cost *= 0.004f; // overall tunning parameter
667
668 return cost;
669 }
670 }
671}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
index 3cc3950..986a665 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
@@ -353,7 +353,7 @@ namespace OpenSim.Region.ClientStack.Linden
353 // TODO: Add EventQueueGet name/description for diagnostics 353 // TODO: Add EventQueueGet name/description for diagnostics
354 MainServer.Instance.AddPollServiceHTTPHandler( 354 MainServer.Instance.AddPollServiceHTTPHandler(
355 eventQueueGetPath, 355 eventQueueGetPath,
356 new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID)); 356 new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID, 1000));
357 357
358// m_log.DebugFormat( 358// m_log.DebugFormat(
359// "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}", 359// "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}",
@@ -395,7 +395,7 @@ namespace OpenSim.Region.ClientStack.Linden
395 } 395 }
396 } 396 }
397 397
398 public Hashtable GetEvents(UUID requestID, UUID pAgentId, string request) 398 public Hashtable GetEvents(UUID requestID, UUID pAgentId)
399 { 399 {
400 if (DebugLevel >= 2) 400 if (DebugLevel >= 2)
401 m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName); 401 m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName);
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
index dab727f..7dcf137 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
@@ -151,6 +151,12 @@ namespace OpenSim.Region.ClientStack.Linden
151 ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, 151 ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
152 uint locationID, uint flags, string capsURL, UUID agentID) 152 uint locationID, uint flags, string capsURL, UUID agentID)
153 { 153 {
154 // not sure why flags get overwritten here
155 if ((flags & (uint)TeleportFlags.IsFlying) != 0)
156 flags = (uint)TeleportFlags.ViaLocation | (uint)TeleportFlags.IsFlying;
157 else
158 flags = (uint)TeleportFlags.ViaLocation;
159
154 OSDMap info = new OSDMap(); 160 OSDMap info = new OSDMap();
155 info.Add("AgentID", OSD.FromUUID(agentID)); 161 info.Add("AgentID", OSD.FromUUID(agentID));
156 info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this? 162 info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this?
@@ -159,7 +165,8 @@ namespace OpenSim.Region.ClientStack.Linden
159 info.Add("SimAccess", OSD.FromInteger(simAccess)); 165 info.Add("SimAccess", OSD.FromInteger(simAccess));
160 info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes())); 166 info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes()));
161 info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port)); 167 info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port));
162 info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation 168// info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation
169 info.Add("TeleportFlags", OSD.FromUInteger(flags));
163 170
164 OSDArray infoArr = new OSDArray(); 171 OSDArray infoArr = new OSDArray();
165 infoArr.Add(info); 172 infoArr.Add(info);
@@ -398,7 +405,7 @@ namespace OpenSim.Region.ClientStack.Linden
398 public static OSD partPhysicsProperties(uint localID, byte physhapetype, 405 public static OSD partPhysicsProperties(uint localID, byte physhapetype,
399 float density, float friction, float bounce, float gravmod) 406 float density, float friction, float bounce, float gravmod)
400 { 407 {
401 408
402 OSDMap physinfo = new OSDMap(6); 409 OSDMap physinfo = new OSDMap(6);
403 physinfo["LocalID"] = localID; 410 physinfo["LocalID"] = localID;
404 physinfo["Density"] = density; 411 physinfo["Density"] = density;
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
index 8e1f63a..6ec1115 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
@@ -27,11 +27,14 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic;
30using System.Collections.Specialized; 31using System.Collections.Specialized;
31using System.Reflection; 32using System.Reflection;
32using System.IO; 33using System.IO;
34using System.Threading;
33using System.Web; 35using System.Web;
34using Mono.Addins; 36using Mono.Addins;
37using OpenSim.Framework.Monitoring;
35using log4net; 38using log4net;
36using Nini.Config; 39using Nini.Config;
37using OpenMetaverse; 40using OpenMetaverse;
@@ -57,9 +60,45 @@ namespace OpenSim.Region.ClientStack.Linden
57 private IAssetService m_AssetService; 60 private IAssetService m_AssetService;
58 private bool m_Enabled = true; 61 private bool m_Enabled = true;
59 private string m_URL; 62 private string m_URL;
63
64 struct aPollRequest
65 {
66 public PollServiceMeshEventArgs thepoll;
67 public UUID reqID;
68 public Hashtable request;
69 }
70
71 public class aPollResponse
72 {
73 public Hashtable response;
74 public int bytes;
75 public int lod;
76 }
77
78
79 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
80
81 private static GetMeshHandler m_getMeshHandler;
82
83 private IAssetService m_assetService = null;
84
85 private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
86 private static Thread[] m_workerThreads = null;
87
88 private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
89 new OpenMetaverse.BlockingQueue<aPollRequest>();
90
91 private Dictionary<UUID, PollServiceMeshEventArgs> m_pollservices = new Dictionary<UUID, PollServiceMeshEventArgs>();
60 92
61 #region Region Module interfaceBase Members 93 #region Region Module interfaceBase Members
62 94
95 ~GetMeshModule()
96 {
97 foreach (Thread t in m_workerThreads)
98 Watchdog.AbortThread(t.ManagedThreadId);
99
100 }
101
63 public Type ReplaceableInterface 102 public Type ReplaceableInterface
64 { 103 {
65 get { return null; } 104 get { return null; }
@@ -75,6 +114,7 @@ namespace OpenSim.Region.ClientStack.Linden
75 // Cap doesn't exist 114 // Cap doesn't exist
76 if (m_URL != string.Empty) 115 if (m_URL != string.Empty)
77 m_Enabled = true; 116 m_Enabled = true;
117
78 } 118 }
79 119
80 public void AddRegion(Scene pScene) 120 public void AddRegion(Scene pScene)
@@ -83,6 +123,8 @@ namespace OpenSim.Region.ClientStack.Linden
83 return; 123 return;
84 124
85 m_scene = pScene; 125 m_scene = pScene;
126
127 m_assetService = pScene.AssetService;
86 } 128 }
87 129
88 public void RemoveRegion(Scene scene) 130 public void RemoveRegion(Scene scene)
@@ -91,6 +133,9 @@ namespace OpenSim.Region.ClientStack.Linden
91 return; 133 return;
92 134
93 m_scene.EventManager.OnRegisterCaps -= RegisterCaps; 135 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
136 m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
137 m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate;
138
94 m_scene = null; 139 m_scene = null;
95 } 140 }
96 141
@@ -101,6 +146,27 @@ namespace OpenSim.Region.ClientStack.Linden
101 146
102 m_AssetService = m_scene.RequestModuleInterface<IAssetService>(); 147 m_AssetService = m_scene.RequestModuleInterface<IAssetService>();
103 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 148 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
149 // We'll reuse the same handler for all requests.
150 m_getMeshHandler = new GetMeshHandler(m_assetService);
151 m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
152 m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate;
153
154 if (m_workerThreads == null)
155 {
156 m_workerThreads = new Thread[2];
157
158 for (uint i = 0; i < 2; i++)
159 {
160 m_workerThreads[i] = Watchdog.StartThread(DoMeshRequests,
161 String.Format("MeshWorkerThread{0}", i),
162 ThreadPriority.Normal,
163 false,
164 false,
165 null,
166 int.MaxValue);
167 }
168 }
169
104 } 170 }
105 171
106 172
@@ -110,25 +176,212 @@ namespace OpenSim.Region.ClientStack.Linden
110 176
111 #endregion 177 #endregion
112 178
179 private void DoMeshRequests()
180 {
181 while (true)
182 {
183 aPollRequest poolreq = m_queue.Dequeue();
184
185 poolreq.thepoll.Process(poolreq);
186 }
187 }
188
189 // Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent.
190 public void ThrottleUpdate(ScenePresence p)
191 {
192 byte[] throttles = p.ControllingClient.GetThrottlesPacked(1);
193 UUID user = p.UUID;
194 int imagethrottle = ExtractTaskThrottle(throttles);
195 PollServiceMeshEventArgs args;
196 if (m_pollservices.TryGetValue(user, out args))
197 {
198 args.UpdateThrottle(imagethrottle, p);
199 }
200 }
201
202 private int ExtractTaskThrottle(byte[] pthrottles)
203 {
204
205 byte[] adjData;
206 int pos = 0;
207
208 if (!BitConverter.IsLittleEndian)
209 {
210 byte[] newData = new byte[7 * 4];
211 Buffer.BlockCopy(pthrottles, 0, newData, 0, 7 * 4);
212
213 for (int i = 0; i < 7; i++)
214 Array.Reverse(newData, i * 4, 4);
215
216 adjData = newData;
217 }
218 else
219 {
220 adjData = pthrottles;
221 }
222
223 // 0.125f converts from bits to bytes
224 //int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
225 //pos += 4;
226 // int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
227 //pos += 4;
228 // int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
229 // pos += 4;
230 // int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
231 // pos += 4;
232 pos += 16;
233 int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
234 // pos += 4;
235 //int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); //pos += 4;
236 //int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
237 return task;
238 }
239
240 private class PollServiceMeshEventArgs : PollServiceEventArgs
241 {
242 private List<Hashtable> requests =
243 new List<Hashtable>();
244 private Dictionary<UUID, aPollResponse> responses =
245 new Dictionary<UUID, aPollResponse>();
246
247 private Scene m_scene;
248 private MeshCapsDataThrottler m_throttler;
249 public PollServiceMeshEventArgs(UUID pId, Scene scene) :
250 base(null, null, null, null, pId, int.MaxValue)
251 {
252 m_scene = scene;
253 m_throttler = new MeshCapsDataThrottler(100000, 1400000, 10000, scene, pId);
254 // x is request id, y is userid
255 HasEvents = (x, y) =>
256 {
257 lock (responses)
258 {
259 bool ret = m_throttler.hasEvents(x, responses);
260 m_throttler.ProcessTime();
261 return ret;
262
263 }
264 };
265 GetEvents = (x, y) =>
266 {
267 lock (responses)
268 {
269 try
270 {
271 return responses[x].response;
272 }
273 finally
274 {
275 m_throttler.ProcessTime();
276 responses.Remove(x);
277 }
278 }
279 };
280 // x is request id, y is request data hashtable
281 Request = (x, y) =>
282 {
283 aPollRequest reqinfo = new aPollRequest();
284 reqinfo.thepoll = this;
285 reqinfo.reqID = x;
286 reqinfo.request = y;
287
288 m_queue.Enqueue(reqinfo);
289 };
290
291 // this should never happen except possible on shutdown
292 NoEvents = (x, y) =>
293 {
294 /*
295 lock (requests)
296 {
297 Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
298 requests.Remove(request);
299 }
300 */
301 Hashtable response = new Hashtable();
302
303 response["int_response_code"] = 500;
304 response["str_response_string"] = "Script timeout";
305 response["content_type"] = "text/plain";
306 response["keepalive"] = false;
307 response["reusecontext"] = false;
308
309 return response;
310 };
311 }
312
313 public void Process(aPollRequest requestinfo)
314 {
315 Hashtable response;
316
317 UUID requestID = requestinfo.reqID;
318
319 // If the avatar is gone, don't bother to get the texture
320 if (m_scene.GetScenePresence(Id) == null)
321 {
322 response = new Hashtable();
323
324 response["int_response_code"] = 500;
325 response["str_response_string"] = "Script timeout";
326 response["content_type"] = "text/plain";
327 response["keepalive"] = false;
328 response["reusecontext"] = false;
329
330 lock (responses)
331 responses[requestID] = new aPollResponse() { bytes = 0, response = response, lod = 0 };
332
333 return;
334 }
335
336 response = m_getMeshHandler.Handle(requestinfo.request);
337 lock (responses)
338 {
339 responses[requestID] = new aPollResponse()
340 {
341 bytes = (int)response["int_bytes"],
342 lod = (int)response["int_lod"],
343 response = response
344 };
345
346 }
347 m_throttler.ProcessTime();
348 }
349
350 internal void UpdateThrottle(int pimagethrottle, ScenePresence p)
351 {
352 m_throttler.UpdateThrottle(pimagethrottle, p);
353 }
354 }
113 355
114 public void RegisterCaps(UUID agentID, Caps caps) 356 public void RegisterCaps(UUID agentID, Caps caps)
115 { 357 {
116// UUID capID = UUID.Random(); 358// UUID capID = UUID.Random();
117
118 //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
119 if (m_URL == "localhost") 359 if (m_URL == "localhost")
120 { 360 {
121// m_log.DebugFormat("[GETMESH]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); 361 string capUrl = "/CAPS/" + UUID.Random() + "/";
122 GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService); 362
123 IRequestHandler reqHandler 363 // Register this as a poll service
124 = new RestHTTPHandler( 364 PollServiceMeshEventArgs args = new PollServiceMeshEventArgs(agentID, m_scene);
125 "GET", 365
126 "/CAPS/" + UUID.Random(), 366 args.Type = PollServiceEventArgs.EventType.Mesh;
127 httpMethod => gmeshHandler.ProcessGetMesh(httpMethod, UUID.Zero, null), 367 MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
128 "GetMesh", 368
129 agentID.ToString()); 369 string hostName = m_scene.RegionInfo.ExternalHostName;
370 uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
371 string protocol = "http";
130 372
131 caps.RegisterHandler("GetMesh", reqHandler); 373 if (MainServer.Instance.UseSSL)
374 {
375 hostName = MainServer.Instance.SSLCommonName;
376 port = MainServer.Instance.SSLPort;
377 protocol = "https";
378 }
379 caps.RegisterHandler("GetMesh", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
380 m_pollservices[agentID] = args;
381 m_capsDict[agentID] = capUrl;
382
383
384
132 } 385 }
133 else 386 else
134 { 387 {
@@ -136,6 +389,177 @@ namespace OpenSim.Region.ClientStack.Linden
136 caps.RegisterHandler("GetMesh", m_URL); 389 caps.RegisterHandler("GetMesh", m_URL);
137 } 390 }
138 } 391 }
392 private void DeregisterCaps(UUID agentID, Caps caps)
393 {
394 string capUrl;
395 PollServiceMeshEventArgs args;
396 if (m_capsDict.TryGetValue(agentID, out capUrl))
397 {
398 MainServer.Instance.RemoveHTTPHandler("", capUrl);
399 m_capsDict.Remove(agentID);
400 }
401 if (m_pollservices.TryGetValue(agentID, out args))
402 {
403 m_pollservices.Remove(agentID);
404 }
405 }
406
407 internal sealed class MeshCapsDataThrottler
408 {
409
410 private volatile int currenttime = 0;
411 private volatile int lastTimeElapsed = 0;
412 private volatile int BytesSent = 0;
413 private int Lod3 = 0;
414 private int Lod2 = 0;
415 private int Lod1 = 0;
416 private int UserSetThrottle = 0;
417 private int UDPSetThrottle = 0;
418 private int CapSetThrottle = 0;
419 private float CapThrottleDistributon = 0.30f;
420 private readonly Scene m_scene;
421 private ThrottleOutPacketType Throttle;
422 private readonly UUID User;
423
424 public MeshCapsDataThrottler(int pBytes, int max, int min, Scene pScene, UUID puser)
425 {
426 ThrottleBytes = pBytes;
427 lastTimeElapsed = Util.EnvironmentTickCount();
428 Throttle = ThrottleOutPacketType.Task;
429 m_scene = pScene;
430 User = puser;
431 }
432
433
434 public bool hasEvents(UUID key, Dictionary<UUID, aPollResponse> responses)
435 {
436 const float ThirtyPercent = 0.30f;
437 const float FivePercent = 0.05f;
438 PassTime();
439 // Note, this is called IN LOCK
440 bool haskey = responses.ContainsKey(key);
441
442 if (responses.Count > 2)
443 {
444 SplitThrottle(ThirtyPercent);
445 }
446 else
447 {
448 SplitThrottle(FivePercent);
449 }
450
451 if (!haskey)
452 {
453 return false;
454 }
455 aPollResponse response;
456 if (responses.TryGetValue(key, out response))
457 {
458 float LOD3Over = (((ThrottleBytes*CapThrottleDistributon)%50000) + 1);
459 float LOD2Over = (((ThrottleBytes*CapThrottleDistributon)%10000) + 1);
460 // Normal
461 if (BytesSent + response.bytes <= ThrottleBytes)
462 {
463 BytesSent += response.bytes;
464
465 return true;
466 }
467 // Lod3 Over Throttle protection to keep things processing even when the throttle bandwidth is set too little.
468 else if (response.bytes > ThrottleBytes && Lod3 <= ((LOD3Over < 1)? 1: LOD3Over) )
469 {
470 Interlocked.Increment(ref Lod3);
471 BytesSent += response.bytes;
472
473 return true;
474 }
475 // Lod2 Over Throttle protection to keep things processing even when the throttle bandwidth is set too little.
476 else if (response.bytes > ThrottleBytes && Lod2 <= ((LOD2Over < 1) ? 1 : LOD2Over))
477 {
478 Interlocked.Increment(ref Lod2);
479 BytesSent += response.bytes;
480
481 return true;
482 }
483 else
484 {
485 return false;
486 }
487 }
488
489 return haskey;
490 }
491 public void SubtractBytes(int bytes,int lod)
492 {
493 BytesSent -= bytes;
494 }
495 private void SplitThrottle(float percentMultiplier)
496 {
497
498 if (CapThrottleDistributon != percentMultiplier) // don't switch it if it's already set at the % multipler
499 {
500 CapThrottleDistributon = percentMultiplier;
501 ScenePresence p;
502 if (m_scene.TryGetScenePresence(User, out p)) // If we don't get a user they're not here anymore.
503 {
504// AlterThrottle(UserSetThrottle, p);
505 UpdateThrottle(UserSetThrottle, p);
506 }
507 }
508 }
509
510 public void ProcessTime()
511 {
512 PassTime();
513 }
514
515
516 private void PassTime()
517 {
518 currenttime = Util.EnvironmentTickCount();
519 int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed);
520 //processTimeBasedActions(responses);
521 if (currenttime - timeElapsed >= 1000)
522 {
523 lastTimeElapsed = Util.EnvironmentTickCount();
524 BytesSent -= ThrottleBytes;
525 if (BytesSent < 0) BytesSent = 0;
526 if (BytesSent < ThrottleBytes)
527 {
528 Lod3 = 0;
529 Lod2 = 0;
530 Lod1 = 0;
531 }
532 }
533 }
534 private void AlterThrottle(int setting, ScenePresence p)
535 {
536 p.ControllingClient.SetAgentThrottleSilent((int)Throttle,setting);
537 }
538
539 public int ThrottleBytes
540 {
541 get { return CapSetThrottle; }
542 set { CapSetThrottle = value; }
543 }
544
545 internal void UpdateThrottle(int pimagethrottle, ScenePresence p)
546 {
547 // Client set throttle !
548 UserSetThrottle = pimagethrottle;
549 CapSetThrottle = (int)(pimagethrottle*CapThrottleDistributon);
550// UDPSetThrottle = (int) (pimagethrottle*(100 - CapThrottleDistributon));
551
552 float udp = 1.0f - CapThrottleDistributon;
553 if(udp < 0.5f)
554 udp = 0.5f;
555 UDPSetThrottle = (int) ((float)pimagethrottle * udp);
556 if (CapSetThrottle < 4068)
557 CapSetThrottle = 4068; // at least two discovery mesh
558 p.ControllingClient.SetAgentThrottleSilent((int) Throttle, UDPSetThrottle);
559 ProcessTime();
560
561 }
562 }
139 563
140 } 564 }
141} 565}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
index 13415f8..d4dbfb9 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
@@ -27,18 +27,13 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Specialized; 30using System.Collections.Generic;
31using System.Drawing;
32using System.Drawing.Imaging;
33using System.Reflection; 31using System.Reflection;
34using System.IO; 32using System.Threading;
35using System.Web;
36using log4net; 33using log4net;
37using Nini.Config; 34using Nini.Config;
38using Mono.Addins; 35using Mono.Addins;
39using OpenMetaverse; 36using OpenMetaverse;
40using OpenMetaverse.StructuredData;
41using OpenMetaverse.Imaging;
42using OpenSim.Framework; 37using OpenSim.Framework;
43using OpenSim.Framework.Servers; 38using OpenSim.Framework.Servers;
44using OpenSim.Framework.Servers.HttpServer; 39using OpenSim.Framework.Servers.HttpServer;
@@ -47,6 +42,7 @@ using OpenSim.Region.Framework.Scenes;
47using OpenSim.Services.Interfaces; 42using OpenSim.Services.Interfaces;
48using Caps = OpenSim.Framework.Capabilities.Caps; 43using Caps = OpenSim.Framework.Capabilities.Caps;
49using OpenSim.Capabilities.Handlers; 44using OpenSim.Capabilities.Handlers;
45using OpenSim.Framework.Monitoring;
50 46
51namespace OpenSim.Region.ClientStack.Linden 47namespace OpenSim.Region.ClientStack.Linden
52{ 48{
@@ -54,57 +50,131 @@ namespace OpenSim.Region.ClientStack.Linden
54 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")] 50 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")]
55 public class GetTextureModule : INonSharedRegionModule 51 public class GetTextureModule : INonSharedRegionModule
56 { 52 {
57// private static readonly ILog m_log = 53
58// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 54 struct aPollRequest
59 55 {
56 public PollServiceTextureEventArgs thepoll;
57 public UUID reqID;
58 public Hashtable request;
59 }
60
61 public class aPollResponse
62 {
63 public Hashtable response;
64 public int bytes;
65 }
66
67
68 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
69
60 private Scene m_scene; 70 private Scene m_scene;
61 private IAssetService m_assetService;
62 71
63 private bool m_Enabled = false; 72 private static GetTextureHandler m_getTextureHandler;
73
74 private IAssetService m_assetService = null;
75
76 private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
77 private static Thread[] m_workerThreads = null;
64 78
65 // TODO: Change this to a config option 79 private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
66 const string REDIRECT_URL = null; 80 new OpenMetaverse.BlockingQueue<aPollRequest>();
67 81
68 private string m_URL; 82 private Dictionary<UUID,PollServiceTextureEventArgs> m_pollservices = new Dictionary<UUID,PollServiceTextureEventArgs>();
69 83
70 #region ISharedRegionModule Members 84 #region ISharedRegionModule Members
71 85
72 public void Initialise(IConfigSource source) 86 public void Initialise(IConfigSource source)
73 { 87 {
74 IConfig config = source.Configs["ClientStack.LindenCaps"];
75 if (config == null)
76 return;
77
78 m_URL = config.GetString("Cap_GetTexture", string.Empty);
79 // Cap doesn't exist
80 if (m_URL != string.Empty)
81 m_Enabled = true;
82 } 88 }
83 89
84 public void AddRegion(Scene s) 90 public void AddRegion(Scene s)
85 { 91 {
86 if (!m_Enabled)
87 return;
88
89 m_scene = s; 92 m_scene = s;
93 m_assetService = s.AssetService;
90 } 94 }
91 95
92 public void RemoveRegion(Scene s) 96 public void RemoveRegion(Scene s)
93 { 97 {
94 if (!m_Enabled)
95 return;
96
97 m_scene.EventManager.OnRegisterCaps -= RegisterCaps; 98 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
99 m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
100 m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate;
98 m_scene = null; 101 m_scene = null;
99 } 102 }
100 103
101 public void RegionLoaded(Scene s) 104 public void RegionLoaded(Scene s)
102 { 105 {
103 if (!m_Enabled) 106 // We'll reuse the same handler for all requests.
104 return; 107 m_getTextureHandler = new GetTextureHandler(m_assetService);
105 108
106 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
107 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 109 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
110 m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
111 m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate;
112
113 if (m_workerThreads == null)
114 {
115 m_workerThreads = new Thread[2];
116
117 for (uint i = 0; i < 2; i++)
118 {
119 m_workerThreads[i] = Watchdog.StartThread(DoTextureRequests,
120 String.Format("TextureWorkerThread{0}", i),
121 ThreadPriority.Normal,
122 false,
123 false,
124 null,
125 int.MaxValue);
126 }
127 }
128 }
129 private int ExtractImageThrottle(byte[] pthrottles)
130 {
131
132 byte[] adjData;
133 int pos = 0;
134
135 if (!BitConverter.IsLittleEndian)
136 {
137 byte[] newData = new byte[7 * 4];
138 Buffer.BlockCopy(pthrottles, 0, newData, 0, 7 * 4);
139
140 for (int i = 0; i < 7; i++)
141 Array.Reverse(newData, i * 4, 4);
142
143 adjData = newData;
144 }
145 else
146 {
147 adjData = pthrottles;
148 }
149
150 // 0.125f converts from bits to bytes
151 //int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
152 //pos += 4;
153 // int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
154 //pos += 4;
155 // int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
156 // pos += 4;
157 // int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
158 // pos += 4;
159 // int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
160 // pos += 4;
161 pos = pos + 20;
162 int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); //pos += 4;
163 //int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
164 return texture;
165 }
166
167 // Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent.
168 public void ThrottleUpdate(ScenePresence p)
169 {
170 byte[] throttles = p.ControllingClient.GetThrottlesPacked(1);
171 UUID user = p.UUID;
172 int imagethrottle = ExtractImageThrottle(throttles);
173 PollServiceTextureEventArgs args;
174 if (m_pollservices.TryGetValue(user,out args))
175 {
176 args.UpdateThrottle(imagethrottle);
177 }
108 } 178 }
109 179
110 public void PostInitialise() 180 public void PostInitialise()
@@ -122,24 +192,250 @@ namespace OpenSim.Region.ClientStack.Linden
122 192
123 #endregion 193 #endregion
124 194
125 public void RegisterCaps(UUID agentID, Caps caps) 195 ~GetTextureModule()
196 {
197 foreach (Thread t in m_workerThreads)
198 Watchdog.AbortThread(t.ManagedThreadId);
199
200 }
201
202 private class PollServiceTextureEventArgs : PollServiceEventArgs
126 { 203 {
127 UUID capID = UUID.Random(); 204 private List<Hashtable> requests =
205 new List<Hashtable>();
206 private Dictionary<UUID, aPollResponse> responses =
207 new Dictionary<UUID, aPollResponse>();
128 208
129 //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); 209 private Scene m_scene;
130 if (m_URL == "localhost") 210 private CapsDataThrottler m_throttler = new CapsDataThrottler(100000, 1400000,10000);
211 public PollServiceTextureEventArgs(UUID pId, Scene scene) :
212 base(null, null, null, null, pId, int.MaxValue)
131 { 213 {
132// m_log.DebugFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); 214 m_scene = scene;
133 caps.RegisterHandler( 215 // x is request id, y is userid
134 "GetTexture", 216 HasEvents = (x, y) =>
135 new GetTextureHandler("/CAPS/" + capID + "/", m_assetService, "GetTexture", agentID.ToString())); 217 {
218 lock (responses)
219 {
220 bool ret = m_throttler.hasEvents(x, responses);
221 m_throttler.ProcessTime();
222 return ret;
223
224 }
225 };
226 GetEvents = (x, y) =>
227 {
228 lock (responses)
229 {
230 try
231 {
232 return responses[x].response;
233 }
234 finally
235 {
236 responses.Remove(x);
237 }
238 }
239 };
240 // x is request id, y is request data hashtable
241 Request = (x, y) =>
242 {
243 aPollRequest reqinfo = new aPollRequest();
244 reqinfo.thepoll = this;
245 reqinfo.reqID = x;
246 reqinfo.request = y;
247
248 m_queue.Enqueue(reqinfo);
249 };
250
251 // this should never happen except possible on shutdown
252 NoEvents = (x, y) =>
253 {
254/*
255 lock (requests)
256 {
257 Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
258 requests.Remove(request);
259 }
260*/
261 Hashtable response = new Hashtable();
262
263 response["int_response_code"] = 500;
264 response["str_response_string"] = "Script timeout";
265 response["content_type"] = "text/plain";
266 response["keepalive"] = false;
267 response["reusecontext"] = false;
268
269 return response;
270 };
136 } 271 }
137 else 272
273 public void Process(aPollRequest requestinfo)
274 {
275 Hashtable response;
276
277 UUID requestID = requestinfo.reqID;
278
279 // If the avatar is gone, don't bother to get the texture
280 if (m_scene.GetScenePresence(Id) == null)
281 {
282 response = new Hashtable();
283
284 response["int_response_code"] = 500;
285 response["str_response_string"] = "Script timeout";
286 response["content_type"] = "text/plain";
287 response["keepalive"] = false;
288 response["reusecontext"] = false;
289
290 lock (responses)
291 responses[requestID] = new aPollResponse() {bytes = 0, response = response};
292
293 return;
294 }
295
296 response = m_getTextureHandler.Handle(requestinfo.request);
297 lock (responses)
298 {
299 responses[requestID] = new aPollResponse()
300 {
301 bytes = (int) response["int_bytes"],
302 response = response
303 };
304
305 }
306 m_throttler.ProcessTime();
307 }
308
309 internal void UpdateThrottle(int pimagethrottle)
310 {
311 m_throttler.ThrottleBytes = pimagethrottle;
312 }
313 }
314
315 private void RegisterCaps(UUID agentID, Caps caps)
316 {
317 string capUrl = "/CAPS/" + UUID.Random() + "/";
318
319 // Register this as a poll service
320 PollServiceTextureEventArgs args = new PollServiceTextureEventArgs(agentID, m_scene);
321
322 args.Type = PollServiceEventArgs.EventType.Texture;
323 MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
324
325 string hostName = m_scene.RegionInfo.ExternalHostName;
326 uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
327 string protocol = "http";
328
329 if (MainServer.Instance.UseSSL)
330 {
331 hostName = MainServer.Instance.SSLCommonName;
332 port = MainServer.Instance.SSLPort;
333 protocol = "https";
334 }
335 caps.RegisterHandler("GetTexture", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
336 m_pollservices[agentID] = args;
337 m_capsDict[agentID] = capUrl;
338 }
339
340 private void DeregisterCaps(UUID agentID, Caps caps)
341 {
342 string capUrl;
343 PollServiceTextureEventArgs args;
344 if (m_capsDict.TryGetValue(agentID, out capUrl))
345 {
346 MainServer.Instance.RemoveHTTPHandler("", capUrl);
347 m_capsDict.Remove(agentID);
348 }
349 if (m_pollservices.TryGetValue(agentID, out args))
138 { 350 {
139// m_log.DebugFormat("[GETTEXTURE]: {0} in region {1}", m_URL, m_scene.RegionInfo.RegionName); 351 m_pollservices.Remove(agentID);
140 caps.RegisterHandler("GetTexture", m_URL);
141 } 352 }
142 } 353 }
143 354
355 private void DoTextureRequests()
356 {
357 while (true)
358 {
359 aPollRequest poolreq = m_queue.Dequeue();
360
361 poolreq.thepoll.Process(poolreq);
362 }
363 }
364 internal sealed class CapsDataThrottler
365 {
366
367 private volatile int currenttime = 0;
368 private volatile int lastTimeElapsed = 0;
369 private volatile int BytesSent = 0;
370 private int oversizedImages = 0;
371 public CapsDataThrottler(int pBytes, int max, int min)
372 {
373 ThrottleBytes = pBytes;
374 lastTimeElapsed = Util.EnvironmentTickCount();
375 }
376 public bool hasEvents(UUID key, Dictionary<UUID, GetTextureModule.aPollResponse> responses)
377 {
378 PassTime();
379 // Note, this is called IN LOCK
380 bool haskey = responses.ContainsKey(key);
381 if (!haskey)
382 {
383 return false;
384 }
385 GetTextureModule.aPollResponse response;
386 if (responses.TryGetValue(key, out response))
387 {
388
389 // Normal
390 if (BytesSent + response.bytes <= ThrottleBytes)
391 {
392 BytesSent += response.bytes;
393 //TimeBasedAction timeBasedAction = new TimeBasedAction { byteRemoval = response.bytes, requestId = key, timeMS = currenttime + 1000, unlockyn = false };
394 //m_actions.Add(timeBasedAction);
395 return true;
396 }
397 // Big textures
398 else if (response.bytes > ThrottleBytes && oversizedImages <= ((ThrottleBytes % 50000) + 1))
399 {
400 Interlocked.Increment(ref oversizedImages);
401 BytesSent += response.bytes;
402 //TimeBasedAction timeBasedAction = new TimeBasedAction { byteRemoval = response.bytes, requestId = key, timeMS = currenttime + (((response.bytes % ThrottleBytes)+1)*1000) , unlockyn = false };
403 //m_actions.Add(timeBasedAction);
404 return true;
405 }
406 else
407 {
408 return false;
409 }
410 }
411
412 return haskey;
413 }
414 public void ProcessTime()
415 {
416 PassTime();
417 }
418
419
420 private void PassTime()
421 {
422 currenttime = Util.EnvironmentTickCount();
423 int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed);
424 //processTimeBasedActions(responses);
425 if (Util.EnvironmentTickCountSubtract(currenttime, timeElapsed) >= 1000)
426 {
427 lastTimeElapsed = Util.EnvironmentTickCount();
428 BytesSent -= ThrottleBytes;
429 if (BytesSent < 0) BytesSent = 0;
430 if (BytesSent < ThrottleBytes)
431 {
432 oversizedImages = 0;
433 }
434 }
435 }
436 public int ThrottleBytes;
437 }
144 } 438 }
439
440
145} 441}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
index 33b1f77..60c1814 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
@@ -129,15 +129,15 @@ namespace OpenSim.Region.ClientStack.Linden
129// m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request"); 129// m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request");
130 130
131 OSDMap data = new OSDMap(); 131 OSDMap data = new OSDMap();
132 ScenePresence sp = m_scene.GetScenePresence(m_agentID); 132// ScenePresence sp = m_scene.GetScenePresence(m_agentID);
133 data["username"] = sp.Firstname + "." + sp.Lastname; 133// data["username"] = sp.Firstname + "." + sp.Lastname;
134 data["display_name_next_update"] = new OSDDate(DateTime.Now); 134// data["display_name_next_update"] = new OSDDate(DateTime.Now);
135 data["legacy_first_name"] = sp.Firstname; 135// data["legacy_first_name"] = sp.Firstname;
136 data["mesh_upload_status"] = "valid"; 136 data["mesh_upload_status"] = "valid";
137 data["display_name"] = sp.Firstname + " " + sp.Lastname; 137// data["display_name"] = sp.Firstname + " " + sp.Lastname;
138 data["legacy_last_name"] = sp.Lastname; 138// data["legacy_last_name"] = sp.Lastname;
139 data["id"] = m_agentID; 139// data["id"] = m_agentID;
140 data["is_display_name_default"] = true; 140// data["is_display_name_default"] = true;
141 141
142 //Send back data 142 //Send back data
143 Hashtable responsedata = new Hashtable(); 143 Hashtable responsedata = new Hashtable();
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
deleted file mode 100644
index 5529550..0000000
--- a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
+++ /dev/null
@@ -1,296 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Specialized;
31using System.Reflection;
32using System.IO;
33using System.Web;
34using Mono.Addins;
35using log4net;
36using Nini.Config;
37using OpenMetaverse;
38using OpenMetaverse.StructuredData;
39using OpenSim.Framework;
40using OpenSim.Framework.Servers;
41using OpenSim.Framework.Servers.HttpServer;
42using OpenSim.Region.Framework.Interfaces;
43using OpenSim.Region.Framework.Scenes;
44using OpenSim.Services.Interfaces;
45using Caps = OpenSim.Framework.Capabilities.Caps;
46using OpenSim.Framework.Capabilities;
47
48namespace OpenSim.Region.ClientStack.Linden
49{
50 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "NewFileAgentInventoryVariablePriceModule")]
51 public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule
52 {
53// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
54
55 private Scene m_scene;
56// private IAssetService m_assetService;
57 private bool m_dumpAssetsToFile = false;
58 private bool m_enabled = true;
59 private int m_levelUpload = 0;
60
61 #region Region Module interfaceBase Members
62
63
64 public Type ReplaceableInterface
65 {
66 get { return null; }
67 }
68
69 public void Initialise(IConfigSource source)
70 {
71 IConfig meshConfig = source.Configs["Mesh"];
72 if (meshConfig == null)
73 return;
74
75 m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true);
76 m_levelUpload = meshConfig.GetInt("LevelUpload", 0);
77 }
78
79 public void AddRegion(Scene pScene)
80 {
81 m_scene = pScene;
82 }
83
84 public void RemoveRegion(Scene scene)
85 {
86
87 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
88 m_scene = null;
89 }
90
91 public void RegionLoaded(Scene scene)
92 {
93
94// m_assetService = m_scene.RequestModuleInterface<IAssetService>();
95 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
96 }
97
98 #endregion
99
100
101 #region Region Module interface
102
103
104
105 public void Close() { }
106
107 public string Name { get { return "NewFileAgentInventoryVariablePriceModule"; } }
108
109
110 public void RegisterCaps(UUID agentID, Caps caps)
111 {
112 if(!m_enabled)
113 return;
114
115 UUID capID = UUID.Random();
116
117// m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID);
118 caps.RegisterHandler(
119 "NewFileAgentInventoryVariablePrice",
120 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>(
121 "POST",
122 "/CAPS/" + capID.ToString(),
123 req => NewAgentInventoryRequest(req, agentID),
124 "NewFileAgentInventoryVariablePrice",
125 agentID.ToString()));
126 }
127
128 #endregion
129
130 public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID)
131 {
132 //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit
133 // you need to be aware of this
134
135 //if (llsdRequest.asset_type == "texture" ||
136 // llsdRequest.asset_type == "animation" ||
137 // llsdRequest.asset_type == "sound")
138 // {
139 // check user level
140
141 ScenePresence avatar = null;
142 IClientAPI client = null;
143 m_scene.TryGetScenePresence(agentID, out avatar);
144
145 if (avatar != null)
146 {
147 client = avatar.ControllingClient;
148
149 if (avatar.UserLevel < m_levelUpload)
150 {
151 if (client != null)
152 client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
153
154 LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
155 errorResponse.rsvp = "";
156 errorResponse.state = "error";
157 return errorResponse;
158 }
159 }
160
161 // check funds
162 IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>();
163
164 if (mm != null)
165 {
166 if (!mm.UploadCovered(agentID, mm.UploadCharge))
167 {
168 if (client != null)
169 client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
170
171 LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
172 errorResponse.rsvp = "";
173 errorResponse.state = "error";
174 return errorResponse;
175 }
176 }
177
178 // }
179
180 string assetName = llsdRequest.name;
181 string assetDes = llsdRequest.description;
182 string capsBase = "/CAPS/NewFileAgentInventoryVariablePrice/";
183 UUID newAsset = UUID.Random();
184 UUID newInvItem = UUID.Random();
185 UUID parentFolder = llsdRequest.folder_id;
186 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/";
187
188 AssetUploader uploader =
189 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
190 llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile);
191
192 MainServer.Instance.AddStreamHandler(
193 new BinaryStreamHandler(
194 "POST",
195 capsBase + uploaderPath,
196 uploader.uploaderCaps,
197 "NewFileAgentInventoryVariablePrice",
198 agentID.ToString()));
199
200 string protocol = "http://";
201
202 if (MainServer.Instance.UseSSL)
203 protocol = "https://";
204
205 string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase +
206 uploaderPath;
207
208
209 LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
210
211 uploadResponse.rsvp = uploaderURL;
212 uploadResponse.state = "upload";
213 uploadResponse.resource_cost = 0;
214 uploadResponse.upload_price = 0;
215
216 uploader.OnUpLoad += //UploadCompleteHandler;
217
218 delegate(
219 string passetName, string passetDescription, UUID passetID,
220 UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType,
221 string passetType)
222 {
223 UploadCompleteHandler(passetName, passetDescription, passetID,
224 pinventoryItem, pparentFolder, pdata, pinventoryType,
225 passetType,agentID);
226 };
227
228 return uploadResponse;
229 }
230
231 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
232 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
233 string assetType,UUID AgentID)
234 {
235// m_log.DebugFormat(
236// "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem);
237
238 sbyte assType = 0;
239 sbyte inType = 0;
240
241 if (inventoryType == "sound")
242 {
243 inType = 1;
244 assType = 1;
245 }
246 else if (inventoryType == "animation")
247 {
248 inType = 19;
249 assType = 20;
250 }
251 else if (inventoryType == "wearable")
252 {
253 inType = 18;
254 switch (assetType)
255 {
256 case "bodypart":
257 assType = 13;
258 break;
259 case "clothing":
260 assType = 5;
261 break;
262 }
263 }
264 else if (inventoryType == "mesh")
265 {
266 inType = (sbyte)InventoryType.Mesh;
267 assType = (sbyte)AssetType.Mesh;
268 }
269
270 AssetBase asset;
271 asset = new AssetBase(assetID, assetName, assType, AgentID.ToString());
272 asset.Data = data;
273
274 if (m_scene.AssetService != null)
275 m_scene.AssetService.Store(asset);
276
277 InventoryItemBase item = new InventoryItemBase();
278 item.Owner = AgentID;
279 item.CreatorId = AgentID.ToString();
280 item.ID = inventoryItem;
281 item.AssetID = asset.FullID;
282 item.Description = assetDescription;
283 item.Name = assetName;
284 item.AssetType = assType;
285 item.InvType = inType;
286 item.Folder = parentFolder;
287 item.CurrentPermissions
288 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
289 item.BasePermissions = (uint)PermissionMask.All;
290 item.EveryOnePermissions = 0;
291 item.NextPermissions = (uint)PermissionMask.All;
292 item.CreationDate = Util.UnixTimeSinceEpoch();
293 m_scene.AddInventoryItem(item);
294 }
295 }
296}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
index 17c7270..fcac182 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
@@ -64,6 +64,8 @@ namespace OpenSim.Region.ClientStack.Linden
64 private Commands m_commands = new Commands(); 64 private Commands m_commands = new Commands();
65 public ICommands Commands { get { return m_commands; } } 65 public ICommands Commands { get { return m_commands; } }
66 66
67 public event ConsoleMessage OnConsoleMessage;
68
67 public void Initialise(IConfigSource source) 69 public void Initialise(IConfigSource source)
68 { 70 {
69 m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help); 71 m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help);
@@ -102,7 +104,7 @@ namespace OpenSim.Region.ClientStack.Linden
102 104
103 public void RegisterCaps(UUID agentID, Caps caps) 105 public void RegisterCaps(UUID agentID, Caps caps)
104 { 106 {
105 if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID)) 107 if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID) && !m_scene.Permissions.IsGod(agentID))
106 return; 108 return;
107 109
108 UUID capID = UUID.Random(); 110 UUID capID = UUID.Random();
@@ -118,6 +120,11 @@ namespace OpenSim.Region.ClientStack.Linden
118 OSD osd = OSD.FromString(message); 120 OSD osd = OSD.FromString(message);
119 121
120 m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID); 122 m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID);
123
124 ConsoleMessage handlerConsoleMessage = OnConsoleMessage;
125
126 if (handlerConsoleMessage != null)
127 handlerConsoleMessage( agentID, message);
121 } 128 }
122 129
123 public bool RunCommand(string command, UUID invokerID) 130 public bool RunCommand(string command, UUID invokerID)
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
index 3b0ccd7..eca576d 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic;
30using System.Collections.Specialized; 31using System.Collections.Specialized;
31using System.Drawing; 32using System.Drawing;
32using System.Drawing.Imaging; 33using System.Drawing.Imaging;
@@ -53,8 +54,8 @@ namespace OpenSim.Region.ClientStack.Linden
53 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadBakedTextureModule")] 54 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadBakedTextureModule")]
54 public class UploadBakedTextureModule : INonSharedRegionModule 55 public class UploadBakedTextureModule : INonSharedRegionModule
55 { 56 {
56// private static readonly ILog m_log = 57 private static readonly ILog m_log =
57// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 58 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
58 59
59 /// <summary> 60 /// <summary>
60 /// For historical reasons this is fixed, but there 61 /// For historical reasons this is fixed, but there
@@ -64,31 +65,210 @@ namespace OpenSim.Region.ClientStack.Linden
64 private Scene m_scene; 65 private Scene m_scene;
65 private bool m_persistBakedTextures; 66 private bool m_persistBakedTextures;
66 67
68 private IBakedTextureModule m_BakedTextureModule;
69
67 public void Initialise(IConfigSource source) 70 public void Initialise(IConfigSource source)
68 { 71 {
69 IConfig appearanceConfig = source.Configs["Appearance"]; 72 IConfig appearanceConfig = source.Configs["Appearance"];
70 if (appearanceConfig != null) 73 if (appearanceConfig != null)
71 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); 74 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
75
76
72 } 77 }
73 78
74 public void AddRegion(Scene s) 79 public void AddRegion(Scene s)
75 { 80 {
76 m_scene = s; 81 m_scene = s;
82
77 } 83 }
78 84
79 public void RemoveRegion(Scene s) 85 public void RemoveRegion(Scene s)
80 { 86 {
87 s.EventManager.OnRegisterCaps -= RegisterCaps;
88 s.EventManager.OnNewPresence -= RegisterNewPresence;
89 s.EventManager.OnRemovePresence -= DeRegisterPresence;
90 m_BakedTextureModule = null;
91 m_scene = null;
81 } 92 }
82 93
94
95
83 public void RegionLoaded(Scene s) 96 public void RegionLoaded(Scene s)
84 { 97 {
85 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 98 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
99 m_scene.EventManager.OnNewPresence += RegisterNewPresence;
100 m_scene.EventManager.OnRemovePresence += DeRegisterPresence;
101
102 }
103
104 private void DeRegisterPresence(UUID agentId)
105 {
106 ScenePresence presence = null;
107 if (m_scene.TryGetScenePresence(agentId, out presence))
108 {
109 presence.ControllingClient.OnSetAppearance -= CaptureAppearanceSettings;
110 }
111
112 }
113
114 private void RegisterNewPresence(ScenePresence presence)
115 {
116 presence.ControllingClient.OnSetAppearance += CaptureAppearanceSettings;
117
118 }
119
120 private void CaptureAppearanceSettings(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems)
121 {
122 int maxCacheitemsLoop = cacheItems.Length;
123 if (maxCacheitemsLoop > AvatarWearable.MAX_WEARABLES)
124 {
125 maxCacheitemsLoop = AvatarWearable.MAX_WEARABLES;
126 m_log.WarnFormat("[CACHEDBAKES]: Too Many Cache items Provided {0}, the max is {1}. Truncating!", cacheItems.Length, AvatarWearable.MAX_WEARABLES);
127 }
128
129 m_BakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
130 if (cacheItems.Length > 0)
131 {
132 m_log.Debug("[Cacheitems]: " + cacheItems.Length);
133 for (int iter = 0; iter < maxCacheitemsLoop; iter++)
134 {
135 m_log.Debug("[Cacheitems] {" + iter + "/" + cacheItems[iter].TextureIndex + "}: c-" + cacheItems[iter].CacheId + ", t-" +
136 cacheItems[iter].TextureID);
137 }
138
139 ScenePresence p = null;
140 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out p))
141 {
142
143 WearableCacheItem[] existingitems = p.Appearance.WearableCacheItems;
144 if (existingitems == null)
145 {
146 if (m_BakedTextureModule != null)
147 {
148 WearableCacheItem[] savedcache = null;
149 try
150 {
151 if (p.Appearance.WearableCacheItemsDirty)
152 {
153 savedcache = m_BakedTextureModule.Get(p.UUID);
154 p.Appearance.WearableCacheItems = savedcache;
155 p.Appearance.WearableCacheItemsDirty = false;
156 }
157
158 }
159 /*
160 * The following Catch types DO NOT WORK with m_BakedTextureModule.Get
161 * it jumps to the General Packet Exception Handler if you don't catch Exception!
162 *
163 catch (System.Net.Sockets.SocketException)
164 {
165 cacheItems = null;
166 }
167 catch (WebException)
168 {
169 cacheItems = null;
170 }
171 catch (InvalidOperationException)
172 {
173 cacheItems = null;
174 } */
175 catch (Exception)
176 {
177 // The service logs a sufficient error message.
178 }
179
180
181 if (savedcache != null)
182 existingitems = savedcache;
183 }
184 }
185 // Existing items null means it's a fully new appearance
186 if (existingitems == null)
187 {
188
189 for (int i = 0; i < maxCacheitemsLoop; i++)
190 {
191 if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex)
192 {
193 Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex];
194 if (face == null)
195 {
196 textureEntry.CreateFace(cacheItems[i].TextureIndex);
197 textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID =
198 AppearanceManager.DEFAULT_AVATAR_TEXTURE;
199 continue;
200 }
201 cacheItems[i].TextureID =face.TextureID;
202 if (m_scene.AssetService != null)
203 cacheItems[i].TextureAsset =
204 m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString());
205 }
206 else
207 {
208 m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length);
209 }
210
211
212 }
213 }
214 else
215
216
217 {
218 // for each uploaded baked texture
219 for (int i = 0; i < maxCacheitemsLoop; i++)
220 {
221 if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex)
222 {
223 Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex];
224 if (face == null)
225 {
226 textureEntry.CreateFace(cacheItems[i].TextureIndex);
227 textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID =
228 AppearanceManager.DEFAULT_AVATAR_TEXTURE;
229 continue;
230 }
231 cacheItems[i].TextureID =
232 face.TextureID;
233 }
234 else
235 {
236 m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length);
237 }
238 }
239
240 for (int i = 0; i < maxCacheitemsLoop; i++)
241 {
242 if (cacheItems[i].TextureAsset == null)
243 {
244 cacheItems[i].TextureAsset =
245 m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString());
246 }
247 }
248 }
249
250
251
252 p.Appearance.WearableCacheItems = cacheItems;
253
254
255
256 if (m_BakedTextureModule != null)
257 {
258 m_BakedTextureModule.Store(remoteClient.AgentId, cacheItems);
259 p.Appearance.WearableCacheItemsDirty = true;
260
261 }
262 }
263 }
86 } 264 }
87 265
88 public void PostInitialise() 266 public void PostInitialise()
89 { 267 {
90 } 268 }
91 269
270
271
92 public void Close() { } 272 public void Close() { }
93 273
94 public string Name { get { return "UploadBakedTextureModule"; } } 274 public string Name { get { return "UploadBakedTextureModule"; } }
@@ -100,15 +280,23 @@ namespace OpenSim.Region.ClientStack.Linden
100 280
101 public void RegisterCaps(UUID agentID, Caps caps) 281 public void RegisterCaps(UUID agentID, Caps caps)
102 { 282 {
283 UploadBakedTextureHandler avatarhandler = new UploadBakedTextureHandler(
284 caps, m_scene.AssetService, m_persistBakedTextures);
285
286
287
103 caps.RegisterHandler( 288 caps.RegisterHandler(
104 "UploadBakedTexture", 289 "UploadBakedTexture",
105 new RestStreamHandler( 290 new RestStreamHandler(
106 "POST", 291 "POST",
107 "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath, 292 "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath,
108 new UploadBakedTextureHandler( 293 avatarhandler.UploadBakedTexture,
109 caps, m_scene.AssetService, m_persistBakedTextures).UploadBakedTexture,
110 "UploadBakedTexture", 294 "UploadBakedTexture",
111 agentID.ToString())); 295 agentID.ToString()));
296
297
298
299
112 } 300 }
113 } 301 }
114} \ No newline at end of file 302} \ No newline at end of file
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
index 6890f4a..a823dd8 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
@@ -27,18 +27,25 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic;
30using System.Reflection; 31using System.Reflection;
32using System.Threading;
31using log4net; 33using log4net;
32using Nini.Config; 34using Nini.Config;
33using Mono.Addins; 35using Mono.Addins;
34using OpenMetaverse; 36using OpenMetaverse;
35using OpenSim.Framework; 37using OpenSim.Framework;
38using OpenSim.Framework.Servers;
36using OpenSim.Framework.Servers.HttpServer; 39using OpenSim.Framework.Servers.HttpServer;
37using OpenSim.Region.Framework.Interfaces; 40using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.Framework.Scenes; 41using OpenSim.Region.Framework.Scenes;
42using OpenSim.Framework.Capabilities;
39using OpenSim.Services.Interfaces; 43using OpenSim.Services.Interfaces;
40using Caps = OpenSim.Framework.Capabilities.Caps; 44using Caps = OpenSim.Framework.Capabilities.Caps;
41using OpenSim.Capabilities.Handlers; 45using OpenSim.Capabilities.Handlers;
46using OpenSim.Framework.Monitoring;
47using OpenMetaverse;
48using OpenMetaverse.StructuredData;
42 49
43namespace OpenSim.Region.ClientStack.Linden 50namespace OpenSim.Region.ClientStack.Linden
44{ 51{
@@ -48,67 +55,74 @@ namespace OpenSim.Region.ClientStack.Linden
48 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WebFetchInvDescModule")] 55 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WebFetchInvDescModule")]
49 public class WebFetchInvDescModule : INonSharedRegionModule 56 public class WebFetchInvDescModule : INonSharedRegionModule
50 { 57 {
51// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 58 class aPollRequest
59 {
60 public PollServiceInventoryEventArgs thepoll;
61 public UUID reqID;
62 public Hashtable request;
63 public ScenePresence presence;
64 public List<UUID> folders;
65 }
66
67 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52 68
53 private Scene m_scene; 69 private Scene m_scene;
54 70
55 private IInventoryService m_InventoryService; 71 private IInventoryService m_InventoryService;
56 private ILibraryService m_LibraryService; 72 private ILibraryService m_LibraryService;
57 73
58 private bool m_Enabled; 74 private static WebFetchInvDescHandler m_webFetchHandler;
59 75
60 private string m_fetchInventoryDescendents2Url; 76 private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
61 private string m_webFetchInventoryDescendentsUrl; 77 private static Thread[] m_workerThreads = null;
62 78
63 private WebFetchInvDescHandler m_webFetchHandler; 79 private static DoubleQueue<aPollRequest> m_queue =
80 new DoubleQueue<aPollRequest>();
64 81
65 #region ISharedRegionModule Members 82 #region ISharedRegionModule Members
66 83
67 public void Initialise(IConfigSource source) 84 public void Initialise(IConfigSource source)
68 { 85 {
69 IConfig config = source.Configs["ClientStack.LindenCaps"];
70 if (config == null)
71 return;
72
73 m_fetchInventoryDescendents2Url = config.GetString("Cap_FetchInventoryDescendents2", string.Empty);
74 m_webFetchInventoryDescendentsUrl = config.GetString("Cap_WebFetchInventoryDescendents", string.Empty);
75
76 if (m_fetchInventoryDescendents2Url != string.Empty || m_webFetchInventoryDescendentsUrl != string.Empty)
77 {
78 m_Enabled = true;
79 }
80 } 86 }
81 87
82 public void AddRegion(Scene s) 88 public void AddRegion(Scene s)
83 { 89 {
84 if (!m_Enabled)
85 return;
86
87 m_scene = s; 90 m_scene = s;
88 } 91 }
89 92
90 public void RemoveRegion(Scene s) 93 public void RemoveRegion(Scene s)
91 { 94 {
92 if (!m_Enabled)
93 return;
94
95 m_scene.EventManager.OnRegisterCaps -= RegisterCaps; 95 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
96 m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
96 m_scene = null; 97 m_scene = null;
97 } 98 }
98 99
99 public void RegionLoaded(Scene s) 100 public void RegionLoaded(Scene s)
100 { 101 {
101 if (!m_Enabled)
102 return;
103
104 m_InventoryService = m_scene.InventoryService; 102 m_InventoryService = m_scene.InventoryService;
105 m_LibraryService = m_scene.LibraryService; 103 m_LibraryService = m_scene.LibraryService;
106 104
107 // We'll reuse the same handler for all requests. 105 // We'll reuse the same handler for all requests.
108 if (m_fetchInventoryDescendents2Url == "localhost" || m_webFetchInventoryDescendentsUrl == "localhost") 106 m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
109 m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
110 107
111 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 108 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
109 m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
110
111 if (m_workerThreads == null)
112 {
113 m_workerThreads = new Thread[2];
114
115 for (uint i = 0; i < 2; i++)
116 {
117 m_workerThreads[i] = Watchdog.StartThread(DoInventoryRequests,
118 String.Format("InventoryWorkerThread{0}", i),
119 ThreadPriority.Normal,
120 false,
121 true,
122 null,
123 int.MaxValue);
124 }
125 }
112 } 126 }
113 127
114 public void PostInitialise() 128 public void PostInitialise()
@@ -126,43 +140,188 @@ namespace OpenSim.Region.ClientStack.Linden
126 140
127 #endregion 141 #endregion
128 142
129 private void RegisterCaps(UUID agentID, Caps caps) 143 ~WebFetchInvDescModule()
130 { 144 {
131 if (m_webFetchInventoryDescendentsUrl != "") 145 foreach (Thread t in m_workerThreads)
132 RegisterFetchCap(agentID, caps, "WebFetchInventoryDescendents", m_webFetchInventoryDescendentsUrl); 146 Watchdog.AbortThread(t.ManagedThreadId);
133
134 if (m_fetchInventoryDescendents2Url != "")
135 RegisterFetchCap(agentID, caps, "FetchInventoryDescendents2", m_fetchInventoryDescendents2Url);
136 } 147 }
137 148
138 private void RegisterFetchCap(UUID agentID, Caps caps, string capName, string url) 149 private class PollServiceInventoryEventArgs : PollServiceEventArgs
139 { 150 {
140 string capUrl; 151 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
152
153 private Dictionary<UUID, Hashtable> responses =
154 new Dictionary<UUID, Hashtable>();
155
156 private Scene m_scene;
141 157
142 if (url == "localhost") 158 public PollServiceInventoryEventArgs(Scene scene, UUID pId) :
159 base(null, null, null, null, pId, int.MaxValue)
143 { 160 {
144 capUrl = "/CAPS/" + UUID.Random(); 161 m_scene = scene;
162
163 HasEvents = (x, y) => { lock (responses) return responses.ContainsKey(x); };
164 GetEvents = (x, y) =>
165 {
166 lock (responses)
167 {
168 try
169 {
170 return responses[x];
171 }
172 finally
173 {
174 responses.Remove(x);
175 }
176 }
177 };
178
179 Request = (x, y) =>
180 {
181 ScenePresence sp = m_scene.GetScenePresence(Id);
182 if (sp == null)
183 {
184 m_log.ErrorFormat("[INVENTORY]: Unable to find ScenePresence for {0}", Id);
185 return;
186 }
187
188 aPollRequest reqinfo = new aPollRequest();
189 reqinfo.thepoll = this;
190 reqinfo.reqID = x;
191 reqinfo.request = y;
192 reqinfo.presence = sp;
193 reqinfo.folders = new List<UUID>();
194
195 // Decode the request here
196 string request = y["body"].ToString();
197
198 request = request.Replace("<string>00000000-0000-0000-0000-000000000000</string>", "<uuid>00000000-0000-0000-0000-000000000000</uuid>");
199
200 request = request.Replace("<key>fetch_folders</key><integer>0</integer>", "<key>fetch_folders</key><boolean>0</boolean>");
201 request = request.Replace("<key>fetch_folders</key><integer>1</integer>", "<key>fetch_folders</key><boolean>1</boolean>");
202
203 Hashtable hash = new Hashtable();
204 try
205 {
206 hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
207 }
208 catch (LLSD.LLSDParseException e)
209 {
210 m_log.ErrorFormat("[INVENTORY]: Fetch error: {0}{1}" + e.Message, e.StackTrace);
211 m_log.Error("Request: " + request);
212 return;
213 }
214
215 ArrayList foldersrequested = (ArrayList)hash["folders"];
216
217 bool highPriority = false;
218
219 for (int i = 0; i < foldersrequested.Count; i++)
220 {
221 Hashtable inventoryhash = (Hashtable)foldersrequested[i];
222 string folder = inventoryhash["folder_id"].ToString();
223 UUID folderID;
224 if (UUID.TryParse(folder, out folderID))
225 {
226 if (!reqinfo.folders.Contains(folderID))
227 {
228 if (sp.COF != UUID.Zero && sp.COF == folderID)
229 highPriority = true;
230 reqinfo.folders.Add(folderID);
231 }
232 }
233 }
234
235 if (highPriority)
236 m_queue.EnqueueHigh(reqinfo);
237 else
238 m_queue.EnqueueLow(reqinfo);
239 };
240
241 NoEvents = (x, y) =>
242 {
243/*
244 lock (requests)
245 {
246 Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
247 requests.Remove(request);
248 }
249*/
250 Hashtable response = new Hashtable();
251
252 response["int_response_code"] = 500;
253 response["str_response_string"] = "Script timeout";
254 response["content_type"] = "text/plain";
255 response["keepalive"] = false;
256 response["reusecontext"] = false;
257
258 return response;
259 };
260 }
145 261
146 IRequestHandler reqHandler 262 public void Process(aPollRequest requestinfo)
147 = new RestStreamHandler( 263 {
148 "POST", 264 UUID requestID = requestinfo.reqID;
149 capUrl, 265
150 m_webFetchHandler.FetchInventoryDescendentsRequest, 266 Hashtable response = new Hashtable();
151 "FetchInventoryDescendents2", 267
152 agentID.ToString()); 268 response["int_response_code"] = 200;
269 response["content_type"] = "text/plain";
270 response["keepalive"] = false;
271 response["reusecontext"] = false;
153 272
154 caps.RegisterHandler(capName, reqHandler); 273 response["str_response_string"] = m_webFetchHandler.FetchInventoryDescendentsRequest(
274 requestinfo.request["body"].ToString(), String.Empty, String.Empty, null, null);
275
276 lock (responses)
277 responses[requestID] = response;
155 } 278 }
156 else 279 }
280
281 private void RegisterCaps(UUID agentID, Caps caps)
282 {
283 string capUrl = "/CAPS/" + UUID.Random() + "/";
284
285 // Register this as a poll service
286 PollServiceInventoryEventArgs args = new PollServiceInventoryEventArgs(m_scene, agentID);
287
288 args.Type = PollServiceEventArgs.EventType.Inventory;
289 MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
290
291 string hostName = m_scene.RegionInfo.ExternalHostName;
292 uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
293 string protocol = "http";
294
295 if (MainServer.Instance.UseSSL)
157 { 296 {
158 capUrl = url; 297 hostName = MainServer.Instance.SSLCommonName;
298 port = MainServer.Instance.SSLPort;
299 protocol = "https";
300 }
301 caps.RegisterHandler("FetchInventoryDescendents2", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
302
303 m_capsDict[agentID] = capUrl;
304 }
159 305
160 caps.RegisterHandler(capName, capUrl); 306 private void DeregisterCaps(UUID agentID, Caps caps)
307 {
308 string capUrl;
309
310 if (m_capsDict.TryGetValue(agentID, out capUrl))
311 {
312 MainServer.Instance.RemoveHTTPHandler("", capUrl);
313 m_capsDict.Remove(agentID);
161 } 314 }
315 }
162 316
163// m_log.DebugFormat( 317 private void DoInventoryRequests()
164// "[WEB FETCH INV DESC MODULE]: Registered capability {0} at {1} in region {2} for {3}", 318 {
165// capName, capUrl, m_scene.RegionInfo.RegionName, agentID); 319 while (true)
320 {
321 aPollRequest poolreq = m_queue.Dequeue();
322
323 poolreq.thepoll.Process(poolreq);
324 }
166 } 325 }
167 } 326 }
168} \ No newline at end of file 327}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
index afbe56b..3995620 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
@@ -234,6 +234,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
234 m_stopPacket = TexturePacketCount(); 234 m_stopPacket = TexturePacketCount();
235 } 235 }
236 236
237 //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way)
238 if (m_stopPacket == 1 && m_layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++;
239
237 m_currentPacket = StartPacket; 240 m_currentPacket = StartPacket;
238 } 241 }
239 } 242 }
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index bd4a2d1..f1fe6e1 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -99,6 +99,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
99 public event AvatarPickerRequest OnAvatarPickerRequest; 99 public event AvatarPickerRequest OnAvatarPickerRequest;
100 public event StartAnim OnStartAnim; 100 public event StartAnim OnStartAnim;
101 public event StopAnim OnStopAnim; 101 public event StopAnim OnStopAnim;
102 public event ChangeAnim OnChangeAnim;
102 public event Action<IClientAPI> OnRequestAvatarsData; 103 public event Action<IClientAPI> OnRequestAvatarsData;
103 public event LinkObjects OnLinkObjects; 104 public event LinkObjects OnLinkObjects;
104 public event DelinkObjects OnDelinkObjects; 105 public event DelinkObjects OnDelinkObjects;
@@ -126,6 +127,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
126 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; 127 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
127 public event UpdatePrimFlags OnUpdatePrimFlags; 128 public event UpdatePrimFlags OnUpdatePrimFlags;
128 public event UpdatePrimTexture OnUpdatePrimTexture; 129 public event UpdatePrimTexture OnUpdatePrimTexture;
130 public event ClientChangeObject onClientChangeObject;
129 public event UpdateVector OnUpdatePrimGroupPosition; 131 public event UpdateVector OnUpdatePrimGroupPosition;
130 public event UpdateVector OnUpdatePrimSinglePosition; 132 public event UpdateVector OnUpdatePrimSinglePosition;
131 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 133 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
@@ -159,6 +161,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
159 public event RequestTaskInventory OnRequestTaskInventory; 161 public event RequestTaskInventory OnRequestTaskInventory;
160 public event UpdateInventoryItem OnUpdateInventoryItem; 162 public event UpdateInventoryItem OnUpdateInventoryItem;
161 public event CopyInventoryItem OnCopyInventoryItem; 163 public event CopyInventoryItem OnCopyInventoryItem;
164 public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
162 public event MoveInventoryItem OnMoveInventoryItem; 165 public event MoveInventoryItem OnMoveInventoryItem;
163 public event RemoveInventoryItem OnRemoveInventoryItem; 166 public event RemoveInventoryItem OnRemoveInventoryItem;
164 public event RemoveInventoryFolder OnRemoveInventoryFolder; 167 public event RemoveInventoryFolder OnRemoveInventoryFolder;
@@ -257,7 +260,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
257 public event ClassifiedInfoRequest OnClassifiedInfoRequest; 260 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
258 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 261 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
259 public event ClassifiedDelete OnClassifiedDelete; 262 public event ClassifiedDelete OnClassifiedDelete;
260 public event ClassifiedDelete OnClassifiedGodDelete; 263 public event ClassifiedGodDelete OnClassifiedGodDelete;
261 public event EventNotificationAddRequest OnEventNotificationAddRequest; 264 public event EventNotificationAddRequest OnEventNotificationAddRequest;
262 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 265 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
263 public event EventGodDelete OnEventGodDelete; 266 public event EventGodDelete OnEventGodDelete;
@@ -288,10 +291,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
288 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 291 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
289 public event SimWideDeletesDelegate OnSimWideDeletes; 292 public event SimWideDeletesDelegate OnSimWideDeletes;
290 public event SendPostcard OnSendPostcard; 293 public event SendPostcard OnSendPostcard;
294 public event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
291 public event MuteListEntryUpdate OnUpdateMuteListEntry; 295 public event MuteListEntryUpdate OnUpdateMuteListEntry;
292 public event MuteListEntryRemove OnRemoveMuteListEntry; 296 public event MuteListEntryRemove OnRemoveMuteListEntry;
293 public event GodlikeMessage onGodlikeMessage; 297 public event GodlikeMessage onGodlikeMessage;
294 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; 298 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
299 public event GenericCall2 OnUpdateThrottles;
295 300
296 #endregion Events 301 #endregion Events
297 302
@@ -326,6 +331,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
326 private Prioritizer m_prioritizer; 331 private Prioritizer m_prioritizer;
327 private bool m_disableFacelights = false; 332 private bool m_disableFacelights = false;
328 333
334 private bool m_VelocityInterpolate = false;
335 private const uint MaxTransferBytesPerPacket = 600;
336
337
329 /// <value> 338 /// <value>
330 /// List used in construction of data blocks for an object update packet. This is to stop us having to 339 /// List used in construction of data blocks for an object update packet. This is to stop us having to
331 /// continually recreate it. 340 /// continually recreate it.
@@ -337,14 +346,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
337 /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an 346 /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an
338 /// ownerless phantom. 347 /// ownerless phantom.
339 /// 348 ///
340 /// All manipulation of this set has to occur under a lock 349 /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock
341 /// 350 ///
342 /// </value> 351 /// </value>
343 protected HashSet<uint> m_killRecord; 352// protected HashSet<uint> m_killRecord;
344 353
345// protected HashSet<uint> m_attachmentsSent; 354// protected HashSet<uint> m_attachmentsSent;
346 355
347 private int m_moneyBalance; 356 private int m_moneyBalance;
357 private bool m_deliverPackets = true;
348 private int m_animationSequenceNumber = 1; 358 private int m_animationSequenceNumber = 1;
349 private bool m_SendLogoutPacketWhenClosing = true; 359 private bool m_SendLogoutPacketWhenClosing = true;
350 360
@@ -391,6 +401,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
391 get { return m_startpos; } 401 get { return m_startpos; }
392 set { m_startpos = value; } 402 set { m_startpos = value; }
393 } 403 }
404 public bool DeliverPackets
405 {
406 get { return m_deliverPackets; }
407 set {
408 m_deliverPackets = value;
409 m_udpClient.m_deliverPackets = value;
410 }
411 }
394 public UUID AgentId { get { return m_agentId; } } 412 public UUID AgentId { get { return m_agentId; } }
395 public ISceneAgent SceneAgent { get; set; } 413 public ISceneAgent SceneAgent { get; set; }
396 public UUID ActiveGroupId { get { return m_activeGroupID; } } 414 public UUID ActiveGroupId { get { return m_activeGroupID; } }
@@ -442,6 +460,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
442 } 460 }
443 461
444 public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } 462 public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } }
463
445 464
446 #endregion Properties 465 #endregion Properties
447 466
@@ -468,7 +487,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
468 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); 487 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count);
469 m_entityProps = new PriorityQueue(m_scene.Entities.Count); 488 m_entityProps = new PriorityQueue(m_scene.Entities.Count);
470 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); 489 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
471 m_killRecord = new HashSet<uint>(); 490// m_killRecord = new HashSet<uint>();
472// m_attachmentsSent = new HashSet<uint>(); 491// m_attachmentsSent = new HashSet<uint>();
473 492
474 m_assetService = m_scene.RequestModuleInterface<IAssetService>(); 493 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
@@ -498,12 +517,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
498 517
499 #region Client Methods 518 #region Client Methods
500 519
520
521 /// <summary>
522 /// Close down the client view
523 /// </summary>
501 public void Close() 524 public void Close()
502 { 525 {
503 Close(false); 526 Close(true, false);
504 } 527 }
505 528
506 public void Close(bool force) 529 public void Close(bool sendStop, bool force)
507 { 530 {
508 // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. 531 // We lock here to prevent race conditions between two threads calling close simultaneously (e.g.
509 // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. 532 // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection.
@@ -515,7 +538,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
515 return; 538 return;
516 539
517 IsActive = false; 540 IsActive = false;
518 CloseWithoutChecks(); 541 CloseWithoutChecks(sendStop);
519 } 542 }
520 } 543 }
521 544
@@ -528,12 +551,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
528 /// 551 ///
529 /// Callers must lock ClosingSyncLock before calling. 552 /// Callers must lock ClosingSyncLock before calling.
530 /// </remarks> 553 /// </remarks>
531 public void CloseWithoutChecks() 554 public void CloseWithoutChecks(bool sendStop)
532 { 555 {
533 m_log.DebugFormat( 556 m_log.DebugFormat(
534 "[CLIENT]: Close has been called for {0} attached to scene {1}", 557 "[CLIENT]: Close has been called for {0} attached to scene {1}",
535 Name, m_scene.RegionInfo.RegionName); 558 Name, m_scene.RegionInfo.RegionName);
536 559
560 if (sendStop)
561 {
562 // Send the STOP packet
563 DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator);
564 OutPacket(disable, ThrottleOutPacketType.Unknown);
565 }
566
537 // Shutdown the image manager 567 // Shutdown the image manager
538 ImageManager.Close(); 568 ImageManager.Close();
539 569
@@ -556,6 +586,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
556 // Disable UDP handling for this client 586 // Disable UDP handling for this client
557 m_udpClient.Shutdown(); 587 m_udpClient.Shutdown();
558 588
589
559 //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); 590 //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false));
560 //GC.Collect(); 591 //GC.Collect();
561 //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)); 592 //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true));
@@ -791,7 +822,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
791 handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); 822 handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType);
792 handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; 823 handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes;
793 824
794 OutPacket(handshake, ThrottleOutPacketType.Task); 825// OutPacket(handshake, ThrottleOutPacketType.Task);
826 // use same as MoveAgentIntoRegion (both should be task )
827 OutPacket(handshake, ThrottleOutPacketType.Unknown);
795 } 828 }
796 829
797 public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) 830 public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look)
@@ -831,7 +864,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
831 reply.ChatData.OwnerID = ownerID; 864 reply.ChatData.OwnerID = ownerID;
832 reply.ChatData.SourceID = fromAgentID; 865 reply.ChatData.SourceID = fromAgentID;
833 866
834 OutPacket(reply, ThrottleOutPacketType.Task); 867 OutPacket(reply, ThrottleOutPacketType.Unknown);
835 } 868 }
836 869
837 /// <summary> 870 /// <summary>
@@ -864,32 +897,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
864 msg.MessageBlock.Message = Util.StringToBytes1024(im.message); 897 msg.MessageBlock.Message = Util.StringToBytes1024(im.message);
865 msg.MessageBlock.BinaryBucket = im.binaryBucket; 898 msg.MessageBlock.BinaryBucket = im.binaryBucket;
866 899
867 if (im.message.StartsWith("[grouptest]")) 900 OutPacket(msg, ThrottleOutPacketType.Task);
868 { // this block is test code for implementing group IM - delete when group IM is finished
869 IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
870 if (eq != null)
871 {
872 im.dialog = 17;
873
874 //eq.ChatterboxInvitation(
875 // new UUID("00000000-68f9-1111-024e-222222111123"),
876 // "OpenSimulator Testing", im.fromAgentID, im.message, im.toAgentID, im.fromAgentName, im.dialog, 0,
877 // false, 0, new Vector3(), 1, im.imSessionID, im.fromGroup, im.binaryBucket);
878
879 eq.ChatterboxInvitation(
880 new UUID("00000000-68f9-1111-024e-222222111123"),
881 "OpenSimulator Testing", new UUID(im.fromAgentID), im.message, new UUID(im.toAgentID), im.fromAgentName, im.dialog, 0,
882 false, 0, new Vector3(), 1, new UUID(im.imSessionID), im.fromGroup, Util.StringToBytes256("OpenSimulator Testing"));
883
884 eq.ChatterBoxSessionAgentListUpdates(
885 new UUID("00000000-68f9-1111-024e-222222111123"),
886 new UUID(im.fromAgentID), new UUID(im.toAgentID), false, false, false);
887 }
888
889 Console.WriteLine("SendInstantMessage: " + msg);
890 }
891 else
892 OutPacket(msg, ThrottleOutPacketType.Task);
893 } 901 }
894 } 902 }
895 903
@@ -1117,6 +1125,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1117 public virtual void SendLayerData(float[] map) 1125 public virtual void SendLayerData(float[] map)
1118 { 1126 {
1119 Util.FireAndForget(DoSendLayerData, map); 1127 Util.FireAndForget(DoSendLayerData, map);
1128
1129 // Send it sync, and async. It's not that much data
1130 // and it improves user experience just so much!
1131 DoSendLayerData(map);
1120 } 1132 }
1121 1133
1122 /// <summary> 1134 /// <summary>
@@ -1129,16 +1141,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1129 1141
1130 try 1142 try
1131 { 1143 {
1132 //for (int y = 0; y < 16; y++) 1144 for (int y = 0; y < 16; y++)
1133 //{ 1145 {
1134 // for (int x = 0; x < 16; x++) 1146 for (int x = 0; x < 16; x+=4)
1135 // { 1147 {
1136 // SendLayerData(x, y, map); 1148 SendLayerPacket(x, y, map);
1137 // } 1149 }
1138 //} 1150 }
1139
1140 // Send LayerData in a spiral pattern. Fun!
1141 SendLayerTopRight(map, 0, 0, 15, 15);
1142 } 1151 }
1143 catch (Exception e) 1152 catch (Exception e)
1144 { 1153 {
@@ -1146,51 +1155,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1146 } 1155 }
1147 } 1156 }
1148 1157
1149 private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2)
1150 {
1151 // Row
1152 for (int i = x1; i <= x2; i++)
1153 SendLayerData(i, y1, map);
1154
1155 // Column
1156 for (int j = y1 + 1; j <= y2; j++)
1157 SendLayerData(x2, j, map);
1158
1159 if (x2 - x1 > 0)
1160 SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2);
1161 }
1162
1163 void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2)
1164 {
1165 // Row in reverse
1166 for (int i = x2; i >= x1; i--)
1167 SendLayerData(i, y2, map);
1168
1169 // Column in reverse
1170 for (int j = y2 - 1; j >= y1; j--)
1171 SendLayerData(x1, j, map);
1172
1173 if (x2 - x1 > 0)
1174 SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1);
1175 }
1176
1177 /// <summary> 1158 /// <summary>
1178 /// Sends a set of four patches (x, x+1, ..., x+3) to the client 1159 /// Sends a set of four patches (x, x+1, ..., x+3) to the client
1179 /// </summary> 1160 /// </summary>
1180 /// <param name="map">heightmap</param> 1161 /// <param name="map">heightmap</param>
1181 /// <param name="px">X coordinate for patches 0..12</param> 1162 /// <param name="px">X coordinate for patches 0..12</param>
1182 /// <param name="py">Y coordinate for patches 0..15</param> 1163 /// <param name="py">Y coordinate for patches 0..15</param>
1183 // private void SendLayerPacket(float[] map, int y, int x) 1164 private void SendLayerPacket(int x, int y, float[] map)
1184 // { 1165 {
1185 // int[] patches = new int[4]; 1166 int[] patches = new int[4];
1186 // patches[0] = x + 0 + y * 16; 1167 patches[0] = x + 0 + y * 16;
1187 // patches[1] = x + 1 + y * 16; 1168 patches[1] = x + 1 + y * 16;
1188 // patches[2] = x + 2 + y * 16; 1169 patches[2] = x + 2 + y * 16;
1189 // patches[3] = x + 3 + y * 16; 1170 patches[3] = x + 3 + y * 16;
1190 1171
1191 // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); 1172 float[] heightmap = (map.Length == 65536) ?
1192 // OutPacket(layerpack, ThrottleOutPacketType.Land); 1173 map :
1193 // } 1174 LLHeightFieldMoronize(map);
1175
1176 try
1177 {
1178 Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
1179 OutPacket(layerpack, ThrottleOutPacketType.Land);
1180 }
1181 catch
1182 {
1183 for (int px = x ; px < x + 4 ; px++)
1184 SendLayerData(px, y, map);
1185 }
1186 }
1194 1187
1195 /// <summary> 1188 /// <summary>
1196 /// Sends a specified patch to a client 1189 /// Sends a specified patch to a client
@@ -1210,7 +1203,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1210 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); 1203 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
1211 layerpack.Header.Reliable = true; 1204 layerpack.Header.Reliable = true;
1212 1205
1213 OutPacket(layerpack, ThrottleOutPacketType.Land); 1206 OutPacket(layerpack, ThrottleOutPacketType.Task);
1214 } 1207 }
1215 catch (Exception e) 1208 catch (Exception e)
1216 { 1209 {
@@ -1573,7 +1566,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1573 1566
1574 public void SendKillObject(ulong regionHandle, List<uint> localIDs) 1567 public void SendKillObject(ulong regionHandle, List<uint> localIDs)
1575 { 1568 {
1576// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); 1569// foreach (uint id in localIDs)
1570// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle);
1577 1571
1578 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); 1572 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject);
1579 // TODO: don't create new blocks if recycling an old packet 1573 // TODO: don't create new blocks if recycling an old packet
@@ -1595,17 +1589,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1595 // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race 1589 // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race
1596 // condition where a kill can be processed before an out-of-date update for the same object. 1590 // condition where a kill can be processed before an out-of-date update for the same object.
1597 // ProcessEntityUpdates() also takes the m_killRecord lock. 1591 // ProcessEntityUpdates() also takes the m_killRecord lock.
1598 lock (m_killRecord) 1592// lock (m_killRecord)
1599 { 1593// {
1600 foreach (uint localID in localIDs) 1594// foreach (uint localID in localIDs)
1601 m_killRecord.Add(localID); 1595// m_killRecord.Add(localID);
1602 1596
1603 // The throttle queue used here must match that being used for updates. Otherwise, there is a 1597 // The throttle queue used here must match that being used for updates. Otherwise, there is a
1604 // chance that a kill packet put on a separate queue will be sent to the client before an existing 1598 // chance that a kill packet put on a separate queue will be sent to the client before an existing
1605 // update packet on another queue. Receiving updates after kills results in unowned and undeletable 1599 // update packet on another queue. Receiving updates after kills results in unowned and undeletable
1606 // scene objects in a viewer until that viewer is relogged in. 1600 // scene objects in a viewer until that viewer is relogged in.
1607 OutPacket(kill, ThrottleOutPacketType.Task); 1601 OutPacket(kill, ThrottleOutPacketType.Task);
1608 } 1602// }
1609 } 1603 }
1610 } 1604 }
1611 1605
@@ -2063,9 +2057,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2063 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); 2057 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset);
2064 } 2058 }
2065 2059
2066 /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
2067 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) 2060 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId)
2068 { 2061 {
2062 SendInventoryItemCreateUpdate(Item, UUID.Zero, callbackId);
2063 }
2064
2065 /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
2066 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
2067 {
2069 const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; 2068 const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All;
2070 2069
2071 UpdateCreateInventoryItemPacket InventoryReply 2070 UpdateCreateInventoryItemPacket InventoryReply
@@ -2075,6 +2074,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2075 // TODO: don't create new blocks if recycling an old packet 2074 // TODO: don't create new blocks if recycling an old packet
2076 InventoryReply.AgentData.AgentID = AgentId; 2075 InventoryReply.AgentData.AgentID = AgentId;
2077 InventoryReply.AgentData.SimApproved = true; 2076 InventoryReply.AgentData.SimApproved = true;
2077 InventoryReply.AgentData.TransactionID = transactionID;
2078 InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; 2078 InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
2079 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); 2079 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
2080 InventoryReply.InventoryData[0].ItemID = Item.ID; 2080 InventoryReply.InventoryData[0].ItemID = Item.ID;
@@ -2144,16 +2144,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2144 replytask.InventoryData.TaskID = taskID; 2144 replytask.InventoryData.TaskID = taskID;
2145 replytask.InventoryData.Serial = serial; 2145 replytask.InventoryData.Serial = serial;
2146 replytask.InventoryData.Filename = fileName; 2146 replytask.InventoryData.Filename = fileName;
2147 OutPacket(replytask, ThrottleOutPacketType.Asset); 2147 OutPacket(replytask, ThrottleOutPacketType.Task);
2148 } 2148 }
2149 2149
2150 public void SendXferPacket(ulong xferID, uint packet, byte[] data) 2150 public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory)
2151 { 2151 {
2152 ThrottleOutPacketType type = ThrottleOutPacketType.Asset;
2153 if (isTaskInventory)
2154 type = ThrottleOutPacketType.Task;
2155
2152 SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); 2156 SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket);
2153 sendXfer.XferID.ID = xferID; 2157 sendXfer.XferID.ID = xferID;
2154 sendXfer.XferID.Packet = packet; 2158 sendXfer.XferID.Packet = packet;
2155 sendXfer.DataPacket.Data = data; 2159 sendXfer.DataPacket.Data = data;
2156 OutPacket(sendXfer, ThrottleOutPacketType.Asset); 2160 OutPacket(sendXfer, type);
2157 } 2161 }
2158 2162
2159 public void SendAbortXferPacket(ulong xferID) 2163 public void SendAbortXferPacket(ulong xferID)
@@ -2335,6 +2339,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2335 OutPacket(sound, ThrottleOutPacketType.Task); 2339 OutPacket(sound, ThrottleOutPacketType.Task);
2336 } 2340 }
2337 2341
2342 public void SendTransferAbort(TransferRequestPacket transferRequest)
2343 {
2344 TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort);
2345 abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID;
2346 abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType;
2347 m_log.Debug("[Assets] Aborting transfer; asset request failed");
2348 OutPacket(abort, ThrottleOutPacketType.Task);
2349 }
2350
2338 public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) 2351 public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain)
2339 { 2352 {
2340 SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); 2353 SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger);
@@ -2643,6 +2656,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2643 float friction = part.Friction; 2656 float friction = part.Friction;
2644 float bounce = part.Restitution; 2657 float bounce = part.Restitution;
2645 float gravmod = part.GravityModifier; 2658 float gravmod = part.GravityModifier;
2659
2646 eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); 2660 eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId);
2647 } 2661 }
2648 } 2662 }
@@ -2713,8 +2727,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2713 req.AssetInf.ID, req.AssetInf.Metadata.ContentType); 2727 req.AssetInf.ID, req.AssetInf.Metadata.ContentType);
2714 return; 2728 return;
2715 } 2729 }
2730 int WearableOut = 0;
2731 bool isWearable = false;
2732
2733 if (req.AssetInf != null)
2734 isWearable =
2735 ((AssetType) req.AssetInf.Type ==
2736 AssetType.Bodypart || (AssetType) req.AssetInf.Type == AssetType.Clothing);
2716 2737
2717 //m_log.Debug("sending asset " + req.RequestAssetID); 2738
2739 //m_log.Debug("sending asset " + req.RequestAssetID + ", iswearable: " + isWearable);
2740
2741
2742 //if (isWearable)
2743 // m_log.Debug((AssetType)req.AssetInf.Type);
2744
2718 TransferInfoPacket Transfer = new TransferInfoPacket(); 2745 TransferInfoPacket Transfer = new TransferInfoPacket();
2719 Transfer.TransferInfo.ChannelType = 2; 2746 Transfer.TransferInfo.ChannelType = 2;
2720 Transfer.TransferInfo.Status = 0; 2747 Transfer.TransferInfo.Status = 0;
@@ -2736,7 +2763,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2736 Transfer.TransferInfo.Size = req.AssetInf.Data.Length; 2763 Transfer.TransferInfo.Size = req.AssetInf.Data.Length;
2737 Transfer.TransferInfo.TransferID = req.TransferRequestID; 2764 Transfer.TransferInfo.TransferID = req.TransferRequestID;
2738 Transfer.Header.Zerocoded = true; 2765 Transfer.Header.Zerocoded = true;
2739 OutPacket(Transfer, ThrottleOutPacketType.Asset); 2766 OutPacket(Transfer, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset);
2740 2767
2741 if (req.NumPackets == 1) 2768 if (req.NumPackets == 1)
2742 { 2769 {
@@ -2747,12 +2774,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2747 TransferPacket.TransferData.Data = req.AssetInf.Data; 2774 TransferPacket.TransferData.Data = req.AssetInf.Data;
2748 TransferPacket.TransferData.Status = 1; 2775 TransferPacket.TransferData.Status = 1;
2749 TransferPacket.Header.Zerocoded = true; 2776 TransferPacket.Header.Zerocoded = true;
2750 OutPacket(TransferPacket, ThrottleOutPacketType.Asset); 2777 OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset);
2751 } 2778 }
2752 else 2779 else
2753 { 2780 {
2754 int processedLength = 0; 2781 int processedLength = 0;
2755 int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; 2782// int maxChunkSize = Settings.MAX_PACKET_SIZE - 100;
2783
2784 int maxChunkSize = (int) MaxTransferBytesPerPacket;
2756 int packetNumber = 0; 2785 int packetNumber = 0;
2757 2786
2758 while (processedLength < req.AssetInf.Data.Length) 2787 while (processedLength < req.AssetInf.Data.Length)
@@ -2778,7 +2807,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2778 TransferPacket.TransferData.Status = 1; 2807 TransferPacket.TransferData.Status = 1;
2779 } 2808 }
2780 TransferPacket.Header.Zerocoded = true; 2809 TransferPacket.Header.Zerocoded = true;
2781 OutPacket(TransferPacket, ThrottleOutPacketType.Asset); 2810 OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset);
2782 2811
2783 processedLength += chunkSize; 2812 processedLength += chunkSize;
2784 packetNumber++; 2813 packetNumber++;
@@ -2823,7 +2852,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2823 reply.Data.ParcelID = parcelID; 2852 reply.Data.ParcelID = parcelID;
2824 reply.Data.OwnerID = land.OwnerID; 2853 reply.Data.OwnerID = land.OwnerID;
2825 reply.Data.Name = Utils.StringToBytes(land.Name); 2854 reply.Data.Name = Utils.StringToBytes(land.Name);
2826 reply.Data.Desc = Utils.StringToBytes(land.Description); 2855 if (land != null && land.Description != null && land.Description != String.Empty)
2856 reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length));
2857 else
2858 reply.Data.Desc = new Byte[0];
2827 reply.Data.ActualArea = land.Area; 2859 reply.Data.ActualArea = land.Area;
2828 reply.Data.BillableArea = land.Area; // TODO: what is this? 2860 reply.Data.BillableArea = land.Area; // TODO: what is this?
2829 2861
@@ -3530,24 +3562,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3530 aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count]; 3562 aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count];
3531 AgentWearablesUpdatePacket.WearableDataBlock awb; 3563 AgentWearablesUpdatePacket.WearableDataBlock awb;
3532 int idx = 0; 3564 int idx = 0;
3533 for (int i = 0; i < wearables.Length; i++) 3565
3534 { 3566 for (int i = 0; i < wearables.Length; i++)
3535 for (int j = 0; j < wearables[i].Count; j++) 3567 {
3536 { 3568 for (int j = 0; j < wearables[i].Count; j++)
3537 awb = new AgentWearablesUpdatePacket.WearableDataBlock(); 3569 {
3538 awb.WearableType = (byte)i; 3570 awb = new AgentWearablesUpdatePacket.WearableDataBlock();
3539 awb.AssetID = wearables[i][j].AssetID; 3571 awb.WearableType = (byte) i;
3540 awb.ItemID = wearables[i][j].ItemID; 3572 awb.AssetID = wearables[i][j].AssetID;
3541 aw.WearableData[idx] = awb; 3573 awb.ItemID = wearables[i][j].ItemID;
3542 idx++; 3574 aw.WearableData[idx] = awb;
3543 3575 idx++;
3544// m_log.DebugFormat( 3576
3545// "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", 3577 // m_log.DebugFormat(
3546// awb.ItemID, awb.AssetID, i, Name); 3578 // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}",
3547 } 3579 // awb.ItemID, awb.AssetID, i, Name);
3548 } 3580 }
3581 }
3549 3582
3550 OutPacket(aw, ThrottleOutPacketType.Task); 3583 OutPacket(aw, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority);
3551 } 3584 }
3552 3585
3553 public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) 3586 public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry)
@@ -3558,7 +3591,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3558 3591
3559 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); 3592 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
3560 // TODO: don't create new blocks if recycling an old packet 3593 // TODO: don't create new blocks if recycling an old packet
3561 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; 3594 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length];
3562 avp.ObjectData.TextureEntry = textureEntry; 3595 avp.ObjectData.TextureEntry = textureEntry;
3563 3596
3564 AvatarAppearancePacket.VisualParamBlock avblock = null; 3597 AvatarAppearancePacket.VisualParamBlock avblock = null;
@@ -3571,7 +3604,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3571 3604
3572 avp.Sender.IsTrial = false; 3605 avp.Sender.IsTrial = false;
3573 avp.Sender.ID = agentID; 3606 avp.Sender.ID = agentID;
3574 //m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString()); 3607 m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString());
3575 OutPacket(avp, ThrottleOutPacketType.Task); 3608 OutPacket(avp, ThrottleOutPacketType.Task);
3576 } 3609 }
3577 3610
@@ -3688,7 +3721,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3688 /// </summary> 3721 /// </summary>
3689 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) 3722 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
3690 { 3723 {
3691 //double priority = m_prioritizer.GetUpdatePriority(this, entity); 3724 if (entity is SceneObjectPart)
3725 {
3726 SceneObjectPart e = (SceneObjectPart)entity;
3727 SceneObjectGroup g = e.ParentGroup;
3728 if (g.RootPart.Shape.State > 30) // HUD
3729 if (g.OwnerID != AgentId)
3730 return; // Don't send updates for other people's HUDs
3731 }
3732
3692 uint priority = m_prioritizer.GetUpdatePriority(this, entity); 3733 uint priority = m_prioritizer.GetUpdatePriority(this, entity);
3693 3734
3694 lock (m_entityUpdates.SyncRoot) 3735 lock (m_entityUpdates.SyncRoot)
@@ -3755,27 +3796,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3755 3796
3756 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race 3797 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race
3757 // condition where a kill can be processed before an out-of-date update for the same object. 3798 // condition where a kill can be processed before an out-of-date update for the same object.
3758 lock (m_killRecord) 3799 float avgTimeDilation = 1.0f;
3800 IEntityUpdate iupdate;
3801 Int32 timeinqueue; // this is just debugging code & can be dropped later
3802
3803 while (updatesThisCall < maxUpdates)
3759 { 3804 {
3760 float avgTimeDilation = 1.0f; 3805 lock (m_entityUpdates.SyncRoot)
3761 IEntityUpdate iupdate; 3806 if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
3762 Int32 timeinqueue; // this is just debugging code & can be dropped later 3807 break;
3808
3809 EntityUpdate update = (EntityUpdate)iupdate;
3810
3811 avgTimeDilation += update.TimeDilation;
3812 avgTimeDilation *= 0.5f;
3763 3813
3764 while (updatesThisCall < maxUpdates) 3814 if (update.Entity is SceneObjectPart)
3765 { 3815 {
3766 lock (m_entityUpdates.SyncRoot) 3816 SceneObjectPart part = (SceneObjectPart)update.Entity;
3767 if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
3768 break;
3769 3817
3770 EntityUpdate update = (EntityUpdate)iupdate; 3818 if (part.ParentGroup.IsDeleted)
3771 3819 continue;
3772 avgTimeDilation += update.TimeDilation;
3773 avgTimeDilation *= 0.5f;
3774 3820
3775 if (update.Entity is SceneObjectPart) 3821 if (part.ParentGroup.IsAttachment)
3822 { // Someone else's HUD, why are we getting these?
3823 if (part.ParentGroup.OwnerID != AgentId &&
3824 part.ParentGroup.RootPart.Shape.State > 30)
3825 continue;
3826 ScenePresence sp;
3827 // Owner is not in the sim, don't update it to
3828 // anyone
3829 if (!m_scene.TryGetScenePresence(part.OwnerID, out sp))
3830 continue;
3831
3832 List<SceneObjectGroup> atts = sp.GetAttachments();
3833 bool found = false;
3834 foreach (SceneObjectGroup att in atts)
3835 {
3836 if (att == part.ParentGroup)
3837 {
3838 found = true;
3839 break;
3840 }
3841 }
3842
3843 // It's an attachment of a valid avatar, but
3844 // doesn't seem to be attached, skip
3845 if (!found)
3846 continue;
3847
3848 // On vehicle crossing, the attachments are received
3849 // while the avatar is still a child. Don't send
3850 // updates here because the LocalId has not yet
3851 // been updated and the viewer will derender the
3852 // attachments until the avatar becomes root.
3853 if (sp.IsChildAgent)
3854 continue;
3855
3856 // If the object is an attachment we don't want it to be in the kill
3857 // record. Else attaching from inworld and subsequently dropping
3858 // it will no longer work.
3859// lock (m_killRecord)
3860// {
3861// m_killRecord.Remove(part.LocalId);
3862// m_killRecord.Remove(part.ParentGroup.RootPart.LocalId);
3863// }
3864 }
3865 else
3776 { 3866 {
3777 SceneObjectPart part = (SceneObjectPart)update.Entity;
3778
3779 // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client 3867 // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client
3780 // will never receive an update after a prim kill. Even then, keeping the kill record may be a good 3868 // will never receive an update after a prim kill. Even then, keeping the kill record may be a good
3781 // safety measure. 3869 // safety measure.
@@ -3786,241 +3874,177 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3786 // 3874 //
3787 // This doesn't appear to apply to child prims - a client will happily ignore these updates 3875 // This doesn't appear to apply to child prims - a client will happily ignore these updates
3788 // after the root prim has been deleted. 3876 // after the root prim has been deleted.
3789 if (m_killRecord.Contains(part.LocalId)) 3877 //
3790 { 3878 // We ignore this for attachments because attaching something from inworld breaks unless we do.
3791 // m_log.WarnFormat( 3879// lock (m_killRecord)
3792 // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", 3880// {
3793 // part.LocalId, Name); 3881// if (m_killRecord.Contains(part.LocalId))
3794 continue; 3882// continue;
3795 } 3883// if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId))
3796 3884// continue;
3797 if (part.ParentGroup.IsAttachment && m_disableFacelights) 3885// }
3886 }
3887
3888 if (part.ParentGroup.IsAttachment && m_disableFacelights)
3889 {
3890 if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand &&
3891 part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand)
3798 { 3892 {
3799 if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && 3893 part.Shape.LightEntry = false;
3800 part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand)
3801 {
3802 part.Shape.LightEntry = false;
3803 }
3804 } 3894 }
3805 } 3895 }
3806 3896 }
3807 #region UpdateFlags to packet type conversion 3897
3808 3898 ++updatesThisCall;
3809 PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; 3899
3810 3900 #region UpdateFlags to packet type conversion
3811 bool canUseCompressed = true; 3901
3812 bool canUseImproved = true; 3902 PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags;
3813 3903
3814 // Compressed object updates only make sense for LL primitives 3904 bool canUseCompressed = true;
3815 if (!(update.Entity is SceneObjectPart)) 3905 bool canUseImproved = true;
3906
3907 // Compressed object updates only make sense for LL primitives
3908 if (!(update.Entity is SceneObjectPart))
3909 {
3910 canUseCompressed = false;
3911 }
3912
3913 if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate))
3914 {
3915 canUseCompressed = false;
3916 canUseImproved = false;
3917 }
3918 else
3919 {
3920 if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) ||
3921 updateFlags.HasFlag(PrimUpdateFlags.Acceleration) ||
3922 updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) ||
3923 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3816 { 3924 {
3817 canUseCompressed = false; 3925 canUseCompressed = false;
3818 } 3926 }
3819 3927
3820 if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) 3928 if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) ||
3929 updateFlags.HasFlag(PrimUpdateFlags.ParentID) ||
3930 updateFlags.HasFlag(PrimUpdateFlags.Scale) ||
3931 updateFlags.HasFlag(PrimUpdateFlags.PrimData) ||
3932 updateFlags.HasFlag(PrimUpdateFlags.Text) ||
3933 updateFlags.HasFlag(PrimUpdateFlags.NameValue) ||
3934 updateFlags.HasFlag(PrimUpdateFlags.ExtraData) ||
3935 updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) ||
3936 updateFlags.HasFlag(PrimUpdateFlags.Sound) ||
3937 updateFlags.HasFlag(PrimUpdateFlags.Particles) ||
3938 updateFlags.HasFlag(PrimUpdateFlags.Material) ||
3939 updateFlags.HasFlag(PrimUpdateFlags.ClickAction) ||
3940 updateFlags.HasFlag(PrimUpdateFlags.MediaURL) ||
3941 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3821 { 3942 {
3822 canUseCompressed = false;
3823 canUseImproved = false; 3943 canUseImproved = false;
3824 } 3944 }
3825 else 3945 }
3826 {
3827 if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) ||
3828 updateFlags.HasFlag(PrimUpdateFlags.Acceleration) ||
3829 updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) ||
3830 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3831 {
3832 canUseCompressed = false;
3833 }
3834
3835 if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) ||
3836 updateFlags.HasFlag(PrimUpdateFlags.ParentID) ||
3837 updateFlags.HasFlag(PrimUpdateFlags.Scale) ||
3838 updateFlags.HasFlag(PrimUpdateFlags.PrimData) ||
3839 updateFlags.HasFlag(PrimUpdateFlags.Text) ||
3840 updateFlags.HasFlag(PrimUpdateFlags.NameValue) ||
3841 updateFlags.HasFlag(PrimUpdateFlags.ExtraData) ||
3842 updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) ||
3843 updateFlags.HasFlag(PrimUpdateFlags.Sound) ||
3844 updateFlags.HasFlag(PrimUpdateFlags.Particles) ||
3845 updateFlags.HasFlag(PrimUpdateFlags.Material) ||
3846 updateFlags.HasFlag(PrimUpdateFlags.ClickAction) ||
3847 updateFlags.HasFlag(PrimUpdateFlags.MediaURL) ||
3848 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3849 {
3850 canUseImproved = false;
3851 }
3852 }
3853
3854 #endregion UpdateFlags to packet type conversion
3855
3856 #region Block Construction
3857
3858 // TODO: Remove this once we can build compressed updates
3859 canUseCompressed = false;
3860 3946
3861 if (!canUseImproved && !canUseCompressed) 3947 #endregion UpdateFlags to packet type conversion
3862 {
3863 ObjectUpdatePacket.ObjectDataBlock updateBlock;
3864 3948
3865 if (update.Entity is ScenePresence) 3949 #region Block Construction
3866 {
3867 updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity);
3868 }
3869 else
3870 {
3871 SceneObjectPart part = (SceneObjectPart)update.Entity;
3872 updateBlock = CreatePrimUpdateBlock(part, AgentId);
3873
3874 // If the part has become a private hud since the update was scheduled then we do not
3875 // want to send it to other avatars.
3876 if (part.ParentGroup.IsAttachment
3877 && part.ParentGroup.HasPrivateAttachmentPoint
3878 && part.ParentGroup.AttachedAvatar != AgentId)
3879 continue;
3880
3881 // If the part has since been deleted, then drop the update. In the case of attachments,
3882 // this is to avoid spurious updates to other viewers since post-processing of attachments
3883 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3884 // of the test above).
3885 //
3886 // Actual deletions (kills) happen in another method.
3887 if (part.ParentGroup.IsDeleted)
3888 continue;
3889 }
3890 3950
3891 objectUpdateBlocks.Value.Add(updateBlock); 3951 // TODO: Remove this once we can build compressed updates
3892 objectUpdates.Value.Add(update); 3952 canUseCompressed = false;
3893 }
3894 else if (!canUseImproved)
3895 {
3896 SceneObjectPart part = (SceneObjectPart)update.Entity;
3897 ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock
3898 = CreateCompressedUpdateBlock(part, updateFlags);
3899
3900 // If the part has since been deleted, then drop the update. In the case of attachments,
3901 // this is to avoid spurious updates to other viewers since post-processing of attachments
3902 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3903 // of the test above).
3904 //
3905 // Actual deletions (kills) happen in another method.
3906 if (part.ParentGroup.IsDeleted)
3907 continue;
3908 3953
3909 compressedUpdateBlocks.Value.Add(compressedBlock); 3954 if (!canUseImproved && !canUseCompressed)
3910 compressedUpdates.Value.Add(update); 3955 {
3956 if (update.Entity is ScenePresence)
3957 {
3958 objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity));
3911 } 3959 }
3912 else 3960 else
3913 { 3961 {
3914 if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) 3962 objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId));
3915 {
3916 // Self updates go into a special list
3917 terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3918 terseAgentUpdates.Value.Add(update);
3919 }
3920 else
3921 {
3922 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock
3923 = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures));
3924
3925 // Everything else goes here
3926 if (update.Entity is SceneObjectPart)
3927 {
3928 SceneObjectPart part = (SceneObjectPart)update.Entity;
3929
3930 // If the part has become a private hud since the update was scheduled then we do not
3931 // want to send it to other avatars.
3932 if (part.ParentGroup.IsAttachment
3933 && part.ParentGroup.HasPrivateAttachmentPoint
3934 && part.ParentGroup.AttachedAvatar != AgentId)
3935 continue;
3936
3937 // If the part has since been deleted, then drop the update. In the case of attachments,
3938 // this is to avoid spurious updates to other viewers since post-processing of attachments
3939 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3940 // of the test above).
3941 //
3942 // Actual deletions (kills) happen in another method.
3943 if (part.ParentGroup.IsDeleted)
3944 continue;
3945 }
3946
3947 terseUpdateBlocks.Value.Add(terseUpdateBlock);
3948 terseUpdates.Value.Add(update);
3949 }
3950 } 3963 }
3951
3952 ++updatesThisCall;
3953
3954 #endregion Block Construction
3955 } 3964 }
3956 3965 else if (!canUseImproved)
3957 #region Packet Sending 3966 {
3958 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); 3967 compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags));
3959 3968 }
3960 if (terseAgentUpdateBlocks.IsValueCreated) 3969 else
3961 { 3970 {
3962 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; 3971 if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId)
3972 // Self updates go into a special list
3973 terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3974 else
3975 // Everything else goes here
3976 terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3977 }
3963 3978
3964 ImprovedTerseObjectUpdatePacket packet 3979 #endregion Block Construction
3965 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); 3980 }
3966 3981
3967 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 3982 #region Packet Sending
3968 packet.RegionData.TimeDilation = timeDilation; 3983
3969 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; 3984 const float TIME_DILATION = 1.0f;
3985 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f);
3986
3987 if (terseAgentUpdateBlocks.IsValueCreated)
3988 {
3989 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value;
3970 3990
3971 for (int i = 0; i < blocks.Count; i++) 3991 ImprovedTerseObjectUpdatePacket packet
3972 packet.ObjectData[i] = blocks[i]; 3992 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
3973 // If any of the packets created from this call go unacknowledged, all of the updates will be resent 3993 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3974 OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); 3994 packet.RegionData.TimeDilation = timeDilation;
3975 } 3995 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3976 3996
3977 if (objectUpdateBlocks.IsValueCreated) 3997 for (int i = 0; i < blocks.Count; i++)
3978 { 3998 packet.ObjectData[i] = blocks[i];
3979 List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
3980
3981 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
3982 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3983 packet.RegionData.TimeDilation = timeDilation;
3984 packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3985
3986 for (int i = 0; i < blocks.Count; i++)
3987 packet.ObjectData[i] = blocks[i];
3988 // If any of the packets created from this call go unacknowledged, all of the updates will be resent
3989 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); });
3990 }
3991
3992 if (compressedUpdateBlocks.IsValueCreated)
3993 {
3994 List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value;
3995
3996 ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
3997 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3998 packet.RegionData.TimeDilation = timeDilation;
3999 packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
4000
4001 for (int i = 0; i < blocks.Count; i++)
4002 packet.ObjectData[i] = blocks[i];
4003 // If any of the packets created from this call go unacknowledged, all of the updates will be resent
4004 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); });
4005 }
4006 3999
4007 if (terseUpdateBlocks.IsValueCreated) 4000 OutPacket(packet, ThrottleOutPacketType.Unknown, true);
4008 { 4001 }
4009 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
4010
4011 ImprovedTerseObjectUpdatePacket packet
4012 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
4013 PacketType.ImprovedTerseObjectUpdate);
4014 4002
4015 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 4003 if (objectUpdateBlocks.IsValueCreated)
4016 packet.RegionData.TimeDilation = timeDilation; 4004 {
4017 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; 4005 List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
4018 4006
4019 for (int i = 0; i < blocks.Count; i++) 4007 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
4020 packet.ObjectData[i] = blocks[i]; 4008 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4021 // If any of the packets created from this call go unacknowledged, all of the updates will be resent 4009 packet.RegionData.TimeDilation = timeDilation;
4022 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); 4010 packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count];
4023 } 4011
4012 for (int i = 0; i < blocks.Count; i++)
4013 packet.ObjectData[i] = blocks[i];
4014
4015 OutPacket(packet, ThrottleOutPacketType.Task, true);
4016 }
4017
4018 if (compressedUpdateBlocks.IsValueCreated)
4019 {
4020 List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value;
4021
4022 ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
4023 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4024 packet.RegionData.TimeDilation = timeDilation;
4025 packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
4026
4027 for (int i = 0; i < blocks.Count; i++)
4028 packet.ObjectData[i] = blocks[i];
4029
4030 OutPacket(packet, ThrottleOutPacketType.Task, true);
4031 }
4032
4033 if (terseUpdateBlocks.IsValueCreated)
4034 {
4035 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
4036
4037 ImprovedTerseObjectUpdatePacket packet
4038 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
4039 PacketType.ImprovedTerseObjectUpdate);
4040 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4041 packet.RegionData.TimeDilation = timeDilation;
4042 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
4043
4044 for (int i = 0; i < blocks.Count; i++)
4045 packet.ObjectData[i] = blocks[i];
4046
4047 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); });
4024 } 4048 }
4025 4049
4026 #endregion Packet Sending 4050 #endregion Packet Sending
@@ -4313,11 +4337,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4313 4337
4314 // Pass in the delegate so that if this packet needs to be resent, we send the current properties 4338 // Pass in the delegate so that if this packet needs to be resent, we send the current properties
4315 // of the object rather than the properties when the packet was created 4339 // of the object rather than the properties when the packet was created
4316 OutPacket(packet, ThrottleOutPacketType.Task, true, 4340 // HACK : Remove intelligent resending until it's fixed in core
4317 delegate(OutgoingPacket oPacket) 4341 //OutPacket(packet, ThrottleOutPacketType.Task, true,
4318 { 4342 // delegate(OutgoingPacket oPacket)
4319 ResendPropertyUpdates(updates, oPacket); 4343 // {
4320 }); 4344 // ResendPropertyUpdates(updates, oPacket);
4345 // });
4346 OutPacket(packet, ThrottleOutPacketType.Task, true);
4321 4347
4322 // pbcnt += blocks.Count; 4348 // pbcnt += blocks.Count;
4323 // ppcnt++; 4349 // ppcnt++;
@@ -4343,11 +4369,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4343 // of the object rather than the properties when the packet was created 4369 // of the object rather than the properties when the packet was created
4344 List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); 4370 List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>();
4345 updates.Add(familyUpdates.Value[i]); 4371 updates.Add(familyUpdates.Value[i]);
4346 OutPacket(packet, ThrottleOutPacketType.Task, true, 4372 // HACK : Remove intelligent resending until it's fixed in core
4347 delegate(OutgoingPacket oPacket) 4373 //OutPacket(packet, ThrottleOutPacketType.Task, true,
4348 { 4374 // delegate(OutgoingPacket oPacket)
4349 ResendPropertyUpdates(updates, oPacket); 4375 // {
4350 }); 4376 // ResendPropertyUpdates(updates, oPacket);
4377 // });
4378 OutPacket(packet, ThrottleOutPacketType.Task, true);
4351 4379
4352 // fpcnt++; 4380 // fpcnt++;
4353 // fbcnt++; 4381 // fbcnt++;
@@ -4719,7 +4747,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4719 4747
4720 if (landData.SimwideArea > 0) 4748 if (landData.SimwideArea > 0)
4721 { 4749 {
4722 int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); 4750 int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L);
4751 // Never report more than sim total capacity
4752 if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity)
4753 simulatorCapacity = m_scene.RegionInfo.ObjectCapacity;
4723 updateMessage.SimWideMaxPrims = simulatorCapacity; 4754 updateMessage.SimWideMaxPrims = simulatorCapacity;
4724 } 4755 }
4725 else 4756 else
@@ -4848,14 +4879,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4848 4879
4849 if (notifyCount > 0) 4880 if (notifyCount > 0)
4850 { 4881 {
4851 if (notifyCount > 32) 4882// if (notifyCount > 32)
4852 { 4883// {
4853 m_log.InfoFormat( 4884// m_log.InfoFormat(
4854 "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" 4885// "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}"
4855 + " - a developer might want to investigate whether this is a hard limit", 32); 4886// + " - a developer might want to investigate whether this is a hard limit", 32);
4856 4887//
4857 notifyCount = 32; 4888// notifyCount = 32;
4858 } 4889// }
4859 4890
4860 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock 4891 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock
4861 = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; 4892 = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount];
@@ -4910,9 +4941,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4910 { 4941 {
4911 ScenePresence presence = (ScenePresence)entity; 4942 ScenePresence presence = (ScenePresence)entity;
4912 4943
4944 position = presence.OffsetPosition;
4945 rotation = presence.Rotation;
4946
4947 if (presence.ParentID != 0)
4948 {
4949 SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID);
4950 if (part != null && part != part.ParentGroup.RootPart)
4951 {
4952 position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset;
4953 rotation = part.RotationOffset * presence.Rotation;
4954 }
4955 }
4956
4913 attachPoint = 0; 4957 attachPoint = 0;
4914 collisionPlane = presence.CollisionPlane; 4958 collisionPlane = presence.CollisionPlane;
4915 position = presence.OffsetPosition;
4916 velocity = presence.Velocity; 4959 velocity = presence.Velocity;
4917 acceleration = Vector3.Zero; 4960 acceleration = Vector3.Zero;
4918 4961
@@ -5029,13 +5072,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5029 5072
5030 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) 5073 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data)
5031 { 5074 {
5075 Vector3 offsetPosition = data.OffsetPosition;
5076 Quaternion rotation = data.Rotation;
5077 uint parentID = data.ParentID;
5078
5079 if (parentID != 0)
5080 {
5081 SceneObjectPart part = m_scene.GetSceneObjectPart(parentID);
5082 if (part != null && part != part.ParentGroup.RootPart)
5083 {
5084 offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset;
5085 rotation = part.RotationOffset * data.Rotation;
5086 parentID = part.ParentGroup.RootPart.LocalId;
5087 }
5088 }
5089
5032 byte[] objectData = new byte[76]; 5090 byte[] objectData = new byte[76];
5033 5091
5034 data.CollisionPlane.ToBytes(objectData, 0); 5092 data.CollisionPlane.ToBytes(objectData, 0);
5035 data.OffsetPosition.ToBytes(objectData, 16); 5093 offsetPosition.ToBytes(objectData, 16);
5036// data.Velocity.ToBytes(objectData, 28); 5094// data.Velocity.ToBytes(objectData, 28);
5037// data.Acceleration.ToBytes(objectData, 40); 5095// data.Acceleration.ToBytes(objectData, 40);
5038 data.Rotation.ToBytes(objectData, 52); 5096 rotation.ToBytes(objectData, 52);
5039 //data.AngularVelocity.ToBytes(objectData, 64); 5097 //data.AngularVelocity.ToBytes(objectData, 64);
5040 5098
5041 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); 5099 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock();
@@ -5049,14 +5107,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5049 update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + 5107 update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " +
5050 data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); 5108 data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle);
5051 update.ObjectData = objectData; 5109 update.ObjectData = objectData;
5052 update.ParentID = data.ParentID; 5110 update.ParentID = parentID;
5053 update.PathCurve = 16; 5111 update.PathCurve = 16;
5054 update.PathScaleX = 100; 5112 update.PathScaleX = 100;
5055 update.PathScaleY = 100; 5113 update.PathScaleY = 100;
5056 update.PCode = (byte)PCode.Avatar; 5114 update.PCode = (byte)PCode.Avatar;
5057 update.ProfileCurve = 1; 5115 update.ProfileCurve = 1;
5058 update.PSBlock = Utils.EmptyBytes; 5116 update.PSBlock = Utils.EmptyBytes;
5059 update.Scale = new Vector3(0.45f, 0.6f, 1.9f); 5117 update.Scale = data.Appearance.AvatarSize;
5118// update.Scale.Z -= 0.2f;
5119
5060 update.Text = Utils.EmptyBytes; 5120 update.Text = Utils.EmptyBytes;
5061 update.TextColor = new byte[4]; 5121 update.TextColor = new byte[4];
5062 5122
@@ -5067,10 +5127,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5067 update.TextureEntry = Utils.EmptyBytes; 5127 update.TextureEntry = Utils.EmptyBytes;
5068// update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; 5128// update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes;
5069 5129
5130/* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854)
5070 update.UpdateFlags = (uint)( 5131 update.UpdateFlags = (uint)(
5071 PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | 5132 PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner |
5072 PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | 5133 PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer |
5073 PrimFlags.ObjectOwnerModify); 5134 PrimFlags.ObjectOwnerModify);
5135*/
5136 update.UpdateFlags = 0;
5074 5137
5075 return update; 5138 return update;
5076 } 5139 }
@@ -5241,8 +5304,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5241 // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs 5304 // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs
5242 // for each AgentUpdate packet. 5305 // for each AgentUpdate packet.
5243 AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); 5306 AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false);
5244 5307
5245 AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); 5308 AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false);
5309 AddLocalPacketHandler(PacketType.VelocityInterpolateOff, HandleVelocityInterpolateOff, false);
5310 AddLocalPacketHandler(PacketType.VelocityInterpolateOn, HandleVelocityInterpolateOn, false);
5246 AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); 5311 AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false);
5247 AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); 5312 AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false);
5248 AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); 5313 AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false);
@@ -5394,6 +5459,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5394 AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); 5459 AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false);
5395 AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); 5460 AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false);
5396 AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); 5461 AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode);
5462 AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments);
5397 AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); 5463 AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false);
5398 AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); 5464 AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents);
5399 AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); 5465 AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery);
@@ -5460,6 +5526,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5460 AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); 5526 AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest);
5461 AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); 5527 AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes);
5462 AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); 5528 AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard);
5529 AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags);
5463 5530
5464 AddGenericPacketHandler("autopilot", HandleAutopilot); 5531 AddGenericPacketHandler("autopilot", HandleAutopilot);
5465 } 5532 }
@@ -5498,6 +5565,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5498 (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) || 5565 (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) ||
5499 (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) || 5566 (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) ||
5500 (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) || 5567 (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) ||
5568 (x.ControlFlags != 0) ||
5501 (x.Far != m_lastAgentUpdateArgs.Far) || 5569 (x.Far != m_lastAgentUpdateArgs.Far) ||
5502 (x.Flags != m_lastAgentUpdateArgs.Flags) || 5570 (x.Flags != m_lastAgentUpdateArgs.Flags) ||
5503 (x.State != m_lastAgentUpdateArgs.State) || 5571 (x.State != m_lastAgentUpdateArgs.State) ||
@@ -5757,6 +5825,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5757 return true; 5825 return true;
5758 } 5826 }
5759 5827
5828 private bool HandleVelocityInterpolateOff(IClientAPI sender, Packet Pack)
5829 {
5830 VelocityInterpolateOffPacket p = (VelocityInterpolateOffPacket)Pack;
5831 if (p.AgentData.SessionID != SessionId ||
5832 p.AgentData.AgentID != AgentId)
5833 return true;
5834
5835 m_VelocityInterpolate = false;
5836 return true;
5837 }
5838
5839 private bool HandleVelocityInterpolateOn(IClientAPI sender, Packet Pack)
5840 {
5841 VelocityInterpolateOnPacket p = (VelocityInterpolateOnPacket)Pack;
5842 if (p.AgentData.SessionID != SessionId ||
5843 p.AgentData.AgentID != AgentId)
5844 return true;
5845
5846 m_VelocityInterpolate = true;
5847 return true;
5848 }
5849
5850
5760 private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) 5851 private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack)
5761 { 5852 {
5762 AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; 5853 AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack;
@@ -6177,17 +6268,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6177 // Temporarily protect ourselves from the mantis #951 failure. 6268 // Temporarily protect ourselves from the mantis #951 failure.
6178 // However, we could do this for several other handlers where a failure isn't terminal 6269 // However, we could do this for several other handlers where a failure isn't terminal
6179 // for the client session anyway, in order to protect ourselves against bad code in plugins 6270 // for the client session anyway, in order to protect ourselves against bad code in plugins
6271 Vector3 avSize = appear.AgentData.Size;
6180 try 6272 try
6181 { 6273 {
6182 byte[] visualparams = new byte[appear.VisualParam.Length]; 6274 byte[] visualparams = new byte[appear.VisualParam.Length];
6183 for (int i = 0; i < appear.VisualParam.Length; i++) 6275 for (int i = 0; i < appear.VisualParam.Length; i++)
6184 visualparams[i] = appear.VisualParam[i].ParamValue; 6276 visualparams[i] = appear.VisualParam[i].ParamValue;
6185 6277 //var b = appear.WearableData[0];
6278
6186 Primitive.TextureEntry te = null; 6279 Primitive.TextureEntry te = null;
6187 if (appear.ObjectData.TextureEntry.Length > 1) 6280 if (appear.ObjectData.TextureEntry.Length > 1)
6188 te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); 6281 te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length);
6282
6283 WearableCacheItem[] cacheitems = new WearableCacheItem[appear.WearableData.Length];
6284 for (int i=0; i<appear.WearableData.Length;i++)
6285 cacheitems[i] = new WearableCacheItem(){CacheId = appear.WearableData[i].CacheID,TextureIndex=Convert.ToUInt32(appear.WearableData[i].TextureIndex)};
6189 6286
6190 handlerSetAppearance(sender, te, visualparams); 6287
6288
6289 handlerSetAppearance(sender, te, visualparams,avSize, cacheitems);
6191 } 6290 }
6192 catch (Exception e) 6291 catch (Exception e)
6193 { 6292 {
@@ -6396,6 +6495,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6396 { 6495 {
6397 handlerCompleteMovementToRegion(sender, true); 6496 handlerCompleteMovementToRegion(sender, true);
6398 } 6497 }
6498 else
6499 m_log.Debug("HandleCompleteAgentMovement NULL handler");
6500
6399 handlerCompleteMovementToRegion = null; 6501 handlerCompleteMovementToRegion = null;
6400 6502
6401 return true; 6503 return true;
@@ -6413,7 +6515,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6413 return true; 6515 return true;
6414 } 6516 }
6415 #endregion 6517 #endregion
6416 6518/*
6417 StartAnim handlerStartAnim = null; 6519 StartAnim handlerStartAnim = null;
6418 StopAnim handlerStopAnim = null; 6520 StopAnim handlerStopAnim = null;
6419 6521
@@ -6437,6 +6539,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6437 } 6539 }
6438 } 6540 }
6439 return true; 6541 return true;
6542*/
6543 ChangeAnim handlerChangeAnim = null;
6544
6545 for (int i = 0; i < AgentAni.AnimationList.Length; i++)
6546 {
6547 handlerChangeAnim = OnChangeAnim;
6548 if (handlerChangeAnim != null)
6549 {
6550 handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false);
6551 }
6552 }
6553
6554 handlerChangeAnim = OnChangeAnim;
6555 if (handlerChangeAnim != null)
6556 {
6557 handlerChangeAnim(UUID.Zero, false, true);
6558 }
6559
6560 return true;
6440 } 6561 }
6441 6562
6442 private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) 6563 private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack)
@@ -6662,6 +6783,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6662 #endregion 6783 #endregion
6663 6784
6664 m_udpClient.SetThrottles(atpack.Throttle.Throttles); 6785 m_udpClient.SetThrottles(atpack.Throttle.Throttles);
6786 GenericCall2 handler = OnUpdateThrottles;
6787 if (handler != null)
6788 {
6789 handler();
6790 }
6665 return true; 6791 return true;
6666 } 6792 }
6667 6793
@@ -7086,7 +7212,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7086 physdata.Bounce = phsblock.Restitution; 7212 physdata.Bounce = phsblock.Restitution;
7087 physdata.Density = phsblock.Density; 7213 physdata.Density = phsblock.Density;
7088 physdata.Friction = phsblock.Friction; 7214 physdata.Friction = phsblock.Friction;
7089 physdata.GravitationModifier = phsblock.GravityMultiplier; 7215 physdata.GravitationModifier = phsblock.GravityMultiplier;
7090 } 7216 }
7091 7217
7092 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); 7218 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this);
@@ -7672,6 +7798,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7672 // surrounding scene 7798 // surrounding scene
7673 if ((ImageType)block.Type == ImageType.Baked) 7799 if ((ImageType)block.Type == ImageType.Baked)
7674 args.Priority *= 2.0f; 7800 args.Priority *= 2.0f;
7801 int wearableout = 0;
7675 7802
7676 ImageManager.EnqueueReq(args); 7803 ImageManager.EnqueueReq(args);
7677 } 7804 }
@@ -8690,16 +8817,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8690 8817
8691 #region Parcel related packets 8818 #region Parcel related packets
8692 8819
8820 // acumulate several HandleRegionHandleRequest consecutive overlaping requests
8821 // to be done with minimal resources as possible
8822 // variables temporary here while in test
8823
8824 Queue<UUID> RegionHandleRequests = new Queue<UUID>();
8825 bool RegionHandleRequestsInService = false;
8826
8693 private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) 8827 private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack)
8694 { 8828 {
8695 RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; 8829 UUID currentUUID;
8696 8830
8697 RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; 8831 RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest;
8698 if (handlerRegionHandleRequest != null) 8832
8833 if (handlerRegionHandleRequest == null)
8834 return true;
8835
8836 RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack;
8837
8838 lock (RegionHandleRequests)
8699 { 8839 {
8700 handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID); 8840 if (RegionHandleRequestsInService)
8841 {
8842 // we are already busy doing a previus request
8843 // so enqueue it
8844 RegionHandleRequests.Enqueue(rhrPack.RequestBlock.RegionID);
8845 return true;
8846 }
8847
8848 // else do it
8849 currentUUID = rhrPack.RequestBlock.RegionID;
8850 RegionHandleRequestsInService = true;
8701 } 8851 }
8702 return true; 8852
8853 while (true)
8854 {
8855 handlerRegionHandleRequest(this, currentUUID);
8856
8857 lock (RegionHandleRequests)
8858 {
8859 // exit condition, nothing to do or closed
8860 // current code seems to assume we may loose the handler at anytime,
8861 // so keep checking it
8862 handlerRegionHandleRequest = OnRegionHandleRequest;
8863
8864 if (RegionHandleRequests.Count == 0 || !IsActive || handlerRegionHandleRequest == null)
8865 {
8866 RegionHandleRequests.Clear();
8867 RegionHandleRequestsInService = false;
8868 return true;
8869 }
8870 currentUUID = RegionHandleRequests.Dequeue();
8871 }
8872 }
8873
8874 return true; // actually unreached
8703 } 8875 }
8704 8876
8705 private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) 8877 private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack)
@@ -9955,7 +10127,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9955 handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, 10127 handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID,
9956 Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), 10128 Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName),
9957 UpdateMuteListEntry.MuteData.MuteType, 10129 UpdateMuteListEntry.MuteData.MuteType,
9958 UpdateMuteListEntry.AgentData.AgentID); 10130 UpdateMuteListEntry.MuteData.MuteFlags);
9959 return true; 10131 return true;
9960 } 10132 }
9961 return false; 10133 return false;
@@ -9970,8 +10142,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9970 { 10142 {
9971 handlerRemoveMuteListEntry(this, 10143 handlerRemoveMuteListEntry(this,
9972 RemoveMuteListEntry.MuteData.MuteID, 10144 RemoveMuteListEntry.MuteData.MuteID,
9973 Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), 10145 Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName));
9974 RemoveMuteListEntry.AgentData.AgentID);
9975 return true; 10146 return true;
9976 } 10147 }
9977 return false; 10148 return false;
@@ -10015,10 +10186,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10015 return false; 10186 return false;
10016 } 10187 }
10017 10188
10189 private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet)
10190 {
10191 ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags =
10192 (ChangeInventoryItemFlagsPacket)packet;
10193 ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags;
10194 if (handlerChangeInventoryItemFlags != null)
10195 {
10196 foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData)
10197 handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags);
10198 return true;
10199 }
10200 return false;
10201 }
10202
10018 private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) 10203 private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack)
10019 { 10204 {
10020 return true; 10205 return true;
10021 } 10206 }
10207
10208 private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack)
10209 {
10210 CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack;
10211
10212 #region Packet Session and User Check
10213 if (m_checkPackets)
10214 {
10215 if (packet.AgentData.SessionID != SessionId ||
10216 packet.AgentData.AgentID != AgentId)
10217 return true;
10218 }
10219 #endregion
10220 MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null;
10221 List<InventoryItemBase> items = new List<InventoryItemBase>();
10222 foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData)
10223 {
10224 InventoryItemBase b = new InventoryItemBase();
10225 b.ID = n.OldItemID;
10226 b.Folder = n.OldFolderID;
10227 items.Add(b);
10228 }
10229
10230 handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy;
10231 if (handlerMoveItemsAndLeaveCopy != null)
10232 {
10233 handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID);
10234 }
10235
10236 return true;
10237 }
10022 10238
10023 private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) 10239 private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack)
10024 { 10240 {
@@ -10445,6 +10661,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10445 groupProfileReply.GroupData.MaturePublish = d.MaturePublish; 10661 groupProfileReply.GroupData.MaturePublish = d.MaturePublish;
10446 groupProfileReply.GroupData.OwnerRole = d.OwnerRole; 10662 groupProfileReply.GroupData.OwnerRole = d.OwnerRole;
10447 10663
10664 Scene scene = (Scene)m_scene;
10665 if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID)))
10666 {
10667 ScenePresence p;
10668 if (scene.TryGetScenePresence(sender.AgentId, out p))
10669 {
10670 if (p.GodLevel >= 200)
10671 {
10672 groupProfileReply.GroupData.OpenEnrollment = true;
10673 groupProfileReply.GroupData.MembershipFee = 0;
10674 }
10675 }
10676 }
10677
10448 OutPacket(groupProfileReply, ThrottleOutPacketType.Task); 10678 OutPacket(groupProfileReply, ThrottleOutPacketType.Task);
10449 } 10679 }
10450 return true; 10680 return true;
@@ -11018,11 +11248,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11018 11248
11019 StartLure handlerStartLure = OnStartLure; 11249 StartLure handlerStartLure = OnStartLure;
11020 if (handlerStartLure != null) 11250 if (handlerStartLure != null)
11021 handlerStartLure(startLureRequest.Info.LureType, 11251 {
11022 Utils.BytesToString( 11252 for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++)
11023 startLureRequest.Info.Message), 11253 {
11024 startLureRequest.TargetData[0].TargetID, 11254 handlerStartLure(startLureRequest.Info.LureType,
11025 this); 11255 Utils.BytesToString(
11256 startLureRequest.Info.Message),
11257 startLureRequest.TargetData[i].TargetID,
11258 this);
11259 }
11260 }
11026 return true; 11261 return true;
11027 } 11262 }
11028 private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) 11263 private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack)
@@ -11136,10 +11371,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11136 } 11371 }
11137 #endregion 11372 #endregion
11138 11373
11139 ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; 11374 ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete;
11140 if (handlerClassifiedGodDelete != null) 11375 if (handlerClassifiedGodDelete != null)
11141 handlerClassifiedGodDelete( 11376 handlerClassifiedGodDelete(
11142 classifiedGodDelete.Data.ClassifiedID, 11377 classifiedGodDelete.Data.ClassifiedID,
11378 classifiedGodDelete.Data.QueryID,
11143 this); 11379 this);
11144 return true; 11380 return true;
11145 } 11381 }
@@ -11452,6 +11688,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11452 11688
11453 if (cachedtex.AgentData.SessionID != SessionId) 11689 if (cachedtex.AgentData.SessionID != SessionId)
11454 return false; 11690 return false;
11691
11455 11692
11456 // TODO: don't create new blocks if recycling an old packet 11693 // TODO: don't create new blocks if recycling an old packet
11457 cachedresp.AgentData.AgentID = AgentId; 11694 cachedresp.AgentData.AgentID = AgentId;
@@ -11461,14 +11698,140 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11461 cachedresp.WearableData = 11698 cachedresp.WearableData =
11462 new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length]; 11699 new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length];
11463 11700
11464 for (int i = 0; i < cachedtex.WearableData.Length; i++) 11701 //IAvatarFactoryModule fac = m_scene.RequestModuleInterface<IAvatarFactoryModule>();
11702 // var item = fac.GetBakedTextureFaces(AgentId);
11703 //WearableCacheItem[] items = fac.GetCachedItems(AgentId);
11704
11705 IAssetService cache = m_scene.AssetService;
11706 IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
11707 //bakedTextureModule = null;
11708 int maxWearablesLoop = cachedtex.WearableData.Length;
11709 if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES)
11710 maxWearablesLoop = AvatarWearable.MAX_WEARABLES;
11711
11712 if (bakedTextureModule != null && cache != null)
11465 { 11713 {
11466 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); 11714 // We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid
11467 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; 11715
11468 cachedresp.WearableData[i].TextureID = UUID.Zero; 11716 WearableCacheItem[] cacheItems = null;
11469 cachedresp.WearableData[i].HostName = new byte[0]; 11717 ScenePresence p = m_scene.GetScenePresence(AgentId);
11718 if (p.Appearance != null)
11719 if (p.Appearance.WearableCacheItems == null || p.Appearance.WearableCacheItemsDirty)
11720 {
11721 try
11722 {
11723 cacheItems = bakedTextureModule.Get(AgentId);
11724 p.Appearance.WearableCacheItems = cacheItems;
11725 p.Appearance.WearableCacheItemsDirty = false;
11726 }
11727
11728 /*
11729 * The following Catch types DO NOT WORK, it jumps to the General Packet Exception Handler if you don't catch Exception!
11730 *
11731 catch (System.Net.Sockets.SocketException)
11732 {
11733 cacheItems = null;
11734 }
11735 catch (WebException)
11736 {
11737 cacheItems = null;
11738 }
11739 catch (InvalidOperationException)
11740 {
11741 cacheItems = null;
11742 } */
11743 catch (Exception)
11744 {
11745 cacheItems = null;
11746 }
11747
11748 }
11749 else if (p.Appearance.WearableCacheItems != null)
11750 {
11751 cacheItems = p.Appearance.WearableCacheItems;
11752 }
11753
11754 if (cache != null && cacheItems != null)
11755 {
11756 foreach (WearableCacheItem item in cacheItems)
11757 {
11758
11759 if (cache.GetCached(item.TextureID.ToString()) == null)
11760 {
11761 item.TextureAsset.Temporary = true;
11762 cache.Store(item.TextureAsset);
11763 }
11764
11765
11766 }
11767 }
11768
11769 if (cacheItems != null)
11770 {
11771
11772 for (int i = 0; i < maxWearablesLoop; i++)
11773 {
11774 WearableCacheItem item =
11775 WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex,cacheItems);
11776
11777 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
11778 cachedresp.WearableData[i].TextureIndex= cachedtex.WearableData[i].TextureIndex;
11779 cachedresp.WearableData[i].HostName = new byte[0];
11780 if (item != null && cachedtex.WearableData[i].ID == item.CacheId)
11781 {
11782
11783 cachedresp.WearableData[i].TextureID = item.TextureID;
11784 }
11785 else
11786 {
11787 cachedresp.WearableData[i].TextureID = UUID.Zero;
11788 }
11789 }
11790 }
11791 else
11792 {
11793 for (int i = 0; i < maxWearablesLoop; i++)
11794 {
11795 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
11796 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
11797 cachedresp.WearableData[i].TextureID = UUID.Zero;
11798 //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
11799 cachedresp.WearableData[i].HostName = new byte[0];
11800 }
11801 }
11470 } 11802 }
11803 else
11804 {
11805 if (cache == null)
11806 {
11807 for (int i = 0; i < maxWearablesLoop; i++)
11808 {
11809 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
11810 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
11811 cachedresp.WearableData[i].TextureID = UUID.Zero;
11812 //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
11813 cachedresp.WearableData[i].HostName = new byte[0];
11814 }
11815 }
11816 else
11817 {
11818 for (int i = 0; i < maxWearablesLoop; i++)
11819 {
11820 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
11821 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
11822
11471 11823
11824
11825 if (cache.GetCached(cachedresp.WearableData[i].TextureID.ToString()) == null)
11826 cachedresp.WearableData[i].TextureID = UUID.Zero;
11827 //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
11828 else
11829 cachedresp.WearableData[i].TextureID = UUID.Zero;
11830 // UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
11831 cachedresp.WearableData[i].HostName = new byte[0];
11832 }
11833 }
11834 }
11472 cachedresp.Header.Zerocoded = true; 11835 cachedresp.Header.Zerocoded = true;
11473 OutPacket(cachedresp, ThrottleOutPacketType.Task); 11836 OutPacket(cachedresp, ThrottleOutPacketType.Task);
11474 11837
@@ -11505,209 +11868,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11505 } 11868 }
11506 else 11869 else
11507 { 11870 {
11508// m_log.DebugFormat( 11871 ClientChangeObject updatehandler = onClientChangeObject;
11509// "[CLIENT]: Processing block {0} type {1} for {2} {3}",
11510// i, block.Type, part.Name, part.LocalId);
11511 11872
11512// // Do this once since fetch parts creates a new array. 11873 if (updatehandler != null)
11513// SceneObjectPart[] parts = part.ParentGroup.Parts; 11874 {
11514// for (int j = 0; j < parts.Length; j++) 11875 ObjectChangeData udata = new ObjectChangeData();
11515// {
11516// part.StoreUndoState();
11517// parts[j].IgnoreUndoUpdate = true;
11518// }
11519 11876
11520 UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; 11877 /*ubit from ll JIRA:
11878 * 0x01 position
11879 * 0x02 rotation
11880 * 0x04 scale
11881
11882 * 0x08 LINK_SET
11883 * 0x10 UNIFORM for scale
11884 */
11521 11885
11522 switch (block.Type) 11886 // translate to internal changes
11523 { 11887 // not all cases .. just the ones older code did
11524 case 1:
11525 Vector3 pos1 = new Vector3(block.Data, 0);
11526 11888
11527 UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11889 switch (block.Type)
11528 if (handlerUpdatePrimSinglePosition != null) 11890 {
11529 { 11891 case 1: //change position sp
11530 // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); 11892 udata.position = new Vector3(block.Data, 0);
11531 handlerUpdatePrimSinglePosition(localId, pos1, this);
11532 }
11533 break;
11534 11893
11535 case 2: 11894 udata.change = ObjectChangeType.primP;
11536 Quaternion rot1 = new Quaternion(block.Data, 0, true); 11895 updatehandler(localId, udata, this);
11896 break;
11537 11897
11538 UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; 11898 case 2: // rotation sp
11539 if (handlerUpdatePrimSingleRotation != null) 11899 udata.rotation = new Quaternion(block.Data, 0, true);
11540 {
11541 // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W);
11542 handlerUpdatePrimSingleRotation(localId, rot1, this);
11543 }
11544 break;
11545 11900
11546 case 3: 11901 udata.change = ObjectChangeType.primR;
11547 Vector3 rotPos = new Vector3(block.Data, 0); 11902 updatehandler(localId, udata, this);
11548 Quaternion rot2 = new Quaternion(block.Data, 12, true); 11903 break;
11549 11904
11550 UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; 11905 case 3: // position plus rotation
11551 if (handlerUpdatePrimSingleRotationPosition != null) 11906 udata.position = new Vector3(block.Data, 0);
11552 { 11907 udata.rotation = new Quaternion(block.Data, 12, true);
11553 // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z);
11554 // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W);
11555 handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this);
11556 }
11557 break;
11558 11908
11559 case 4: 11909 udata.change = ObjectChangeType.primPR;
11560 case 20: 11910 updatehandler(localId, udata, this);
11561 Vector3 scale4 = new Vector3(block.Data, 0); 11911 break;
11562 11912
11563 UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; 11913 case 4: // scale sp
11564 if (handlerUpdatePrimScale != null) 11914 udata.scale = new Vector3(block.Data, 0);
11565 { 11915 udata.change = ObjectChangeType.primS;
11566 // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z);
11567 handlerUpdatePrimScale(localId, scale4, this);
11568 }
11569 break;
11570 11916
11571 case 5: 11917 updatehandler(localId, udata, this);
11572 Vector3 scale1 = new Vector3(block.Data, 12); 11918 break;
11573 Vector3 pos11 = new Vector3(block.Data, 0);
11574 11919
11575 handlerUpdatePrimScale = OnUpdatePrimScale; 11920 case 0x14: // uniform scale sp
11576 if (handlerUpdatePrimScale != null) 11921 udata.scale = new Vector3(block.Data, 0);
11577 {
11578 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11579 handlerUpdatePrimScale(localId, scale1, this);
11580 11922
11581 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11923 udata.change = ObjectChangeType.primUS;
11582 if (handlerUpdatePrimSinglePosition != null) 11924 updatehandler(localId, udata, this);
11583 { 11925 break;
11584 handlerUpdatePrimSinglePosition(localId, pos11, this);
11585 }
11586 }
11587 break;
11588 11926
11589 case 9: 11927 case 5: // scale and position sp
11590 Vector3 pos2 = new Vector3(block.Data, 0); 11928 udata.position = new Vector3(block.Data, 0);
11929 udata.scale = new Vector3(block.Data, 12);
11591 11930
11592 UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; 11931 udata.change = ObjectChangeType.primPS;
11932 updatehandler(localId, udata, this);
11933 break;
11593 11934
11594 if (handlerUpdateVector != null) 11935 case 0x15: //uniform scale and position
11595 { 11936 udata.position = new Vector3(block.Data, 0);
11596 handlerUpdateVector(localId, pos2, this); 11937 udata.scale = new Vector3(block.Data, 12);
11597 }
11598 break;
11599 11938
11600 case 10: 11939 udata.change = ObjectChangeType.primPUS;
11601 Quaternion rot3 = new Quaternion(block.Data, 0, true); 11940 updatehandler(localId, udata, this);
11941 break;
11602 11942
11603 UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; 11943 // now group related (bit 4)
11604 if (handlerUpdatePrimRotation != null) 11944 case 9: //( 8 + 1 )group position
11605 { 11945 udata.position = new Vector3(block.Data, 0);
11606 // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W);
11607 handlerUpdatePrimRotation(localId, rot3, this);
11608 }
11609 break;
11610 11946
11611 case 11: 11947 udata.change = ObjectChangeType.groupP;
11612 Vector3 pos3 = new Vector3(block.Data, 0); 11948 updatehandler(localId, udata, this);
11613 Quaternion rot4 = new Quaternion(block.Data, 12, true); 11949 break;
11614 11950
11615 handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; 11951 case 0x0A: // (8 + 2) group rotation
11616 if (handlerUpdatePrimGroupRotation != null) 11952 udata.rotation = new Quaternion(block.Data, 0, true);
11617 {
11618 // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
11619 // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W);
11620 handlerUpdatePrimGroupRotation(localId, pos3, rot4, this);
11621 }
11622 break;
11623 case 12:
11624 case 28:
11625 Vector3 scale7 = new Vector3(block.Data, 0);
11626 11953
11627 UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 11954 udata.change = ObjectChangeType.groupR;
11628 if (handlerUpdatePrimGroupScale != null) 11955 updatehandler(localId, udata, this);
11629 { 11956 break;
11630 // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z);
11631 handlerUpdatePrimGroupScale(localId, scale7, this);
11632 }
11633 break;
11634 11957
11635 case 13: 11958 case 0x0B: //( 8 + 2 + 1) group rotation and position
11636 Vector3 scale2 = new Vector3(block.Data, 12); 11959 udata.position = new Vector3(block.Data, 0);
11637 Vector3 pos4 = new Vector3(block.Data, 0); 11960 udata.rotation = new Quaternion(block.Data, 12, true);
11638 11961
11639 handlerUpdatePrimScale = OnUpdatePrimScale; 11962 udata.change = ObjectChangeType.groupPR;
11640 if (handlerUpdatePrimScale != null) 11963 updatehandler(localId, udata, this);
11641 { 11964 break;
11642 //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11643 handlerUpdatePrimScale(localId, scale2, this);
11644 11965
11645 // Change the position based on scale (for bug number 246) 11966 case 0x0C: // (8 + 4) group scale
11646 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11967 // only afects root prim and only sent by viewer editor object tab scaling
11647 // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); 11968 // mouse edition only allows uniform scaling
11648 if (handlerUpdatePrimSinglePosition != null) 11969 // SL MAY CHANGE THIS in viewers
11649 {
11650 handlerUpdatePrimSinglePosition(localId, pos4, this);
11651 }
11652 }
11653 break;
11654 11970
11655 case 29: 11971 udata.scale = new Vector3(block.Data, 0);
11656 Vector3 scale5 = new Vector3(block.Data, 12);
11657 Vector3 pos5 = new Vector3(block.Data, 0);
11658 11972
11659 handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 11973 udata.change = ObjectChangeType.groupS;
11660 if (handlerUpdatePrimGroupScale != null) 11974 updatehandler(localId, udata, this);
11661 {
11662 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11663 part.StoreUndoState(true);
11664 part.IgnoreUndoUpdate = true;
11665 handlerUpdatePrimGroupScale(localId, scale5, this);
11666 handlerUpdateVector = OnUpdatePrimGroupPosition;
11667 11975
11668 if (handlerUpdateVector != null) 11976 break;
11669 {
11670 handlerUpdateVector(localId, pos5, this);
11671 }
11672 11977
11673 part.IgnoreUndoUpdate = false; 11978 case 0x0D: //(8 + 4 + 1) group scale and position
11674 } 11979 // exception as above
11675 11980
11676 break; 11981 udata.position = new Vector3(block.Data, 0);
11982 udata.scale = new Vector3(block.Data, 12);
11677 11983
11678 case 21: 11984 udata.change = ObjectChangeType.groupPS;
11679 Vector3 scale6 = new Vector3(block.Data, 12); 11985 updatehandler(localId, udata, this);
11680 Vector3 pos6 = new Vector3(block.Data, 0); 11986 break;
11681 11987
11682 handlerUpdatePrimScale = OnUpdatePrimScale; 11988 case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM
11683 if (handlerUpdatePrimScale != null) 11989 udata.scale = new Vector3(block.Data, 0);
11684 {
11685 part.StoreUndoState(false);
11686 part.IgnoreUndoUpdate = true;
11687 11990
11688 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); 11991 udata.change = ObjectChangeType.groupUS;
11689 handlerUpdatePrimScale(localId, scale6, this); 11992 updatehandler(localId, udata, this);
11690 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11993 break;
11691 if (handlerUpdatePrimSinglePosition != null)
11692 {
11693 handlerUpdatePrimSinglePosition(localId, pos6, this);
11694 }
11695 11994
11696 part.IgnoreUndoUpdate = false; 11995 case 0x1D: // (UNIFORM + GROUP + SCALE + POS)
11697 } 11996 udata.position = new Vector3(block.Data, 0);
11698 break; 11997 udata.scale = new Vector3(block.Data, 12);
11699 11998
11700 default: 11999 udata.change = ObjectChangeType.groupPUS;
11701 m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); 12000 updatehandler(localId, udata, this);
11702 break; 12001 break;
12002
12003 default:
12004 m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type));
12005 break;
12006 }
11703 } 12007 }
11704 12008
11705// for (int j = 0; j < parts.Length; j++)
11706// parts[j].IgnoreUndoUpdate = false;
11707 } 12009 }
11708 } 12010 }
11709 } 12011 }
11710
11711 return true; 12012 return true;
11712 } 12013 }
11713 12014
@@ -11768,9 +12069,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11768 public void SetChildAgentThrottle(byte[] throttles) 12069 public void SetChildAgentThrottle(byte[] throttles)
11769 { 12070 {
11770 m_udpClient.SetThrottles(throttles); 12071 m_udpClient.SetThrottles(throttles);
12072 GenericCall2 handler = OnUpdateThrottles;
12073 if (handler != null)
12074 {
12075 handler();
12076 }
11771 } 12077 }
11772 12078
11773 /// <summary> 12079 /// <summary>
12080 /// Sets the throttles from values supplied by the client
12081 /// </summary>
12082 /// <param name="throttles"></param>
12083 public void SetAgentThrottleSilent(int throttle, int setting)
12084 {
12085 m_udpClient.ForceThrottleSetting(throttle,setting);
12086 //m_udpClient.SetThrottles(throttles);
12087
12088 }
12089
12090
12091 /// <summary>
11774 /// Get the current throttles for this client as a packed byte array 12092 /// Get the current throttles for this client as a packed byte array
11775 /// </summary> 12093 /// </summary>
11776 /// <param name="multiplier">Unused</param> 12094 /// <param name="multiplier">Unused</param>
@@ -12157,7 +12475,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12157// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", 12475// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}",
12158// requestID, taskID, (SourceType)sourceType, Name); 12476// requestID, taskID, (SourceType)sourceType, Name);
12159 12477
12478
12479 //Note, the bool returned from the below function is useless since it is always false.
12160 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); 12480 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived);
12481
12161 } 12482 }
12162 12483
12163 /// <summary> 12484 /// <summary>
@@ -12223,7 +12544,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12223 /// <returns></returns> 12544 /// <returns></returns>
12224 private static int CalculateNumPackets(byte[] data) 12545 private static int CalculateNumPackets(byte[] data)
12225 { 12546 {
12226 const uint m_maxPacketSize = 600; 12547// const uint m_maxPacketSize = 600;
12548 uint m_maxPacketSize = MaxTransferBytesPerPacket;
12227 int numPackets = 1; 12549 int numPackets = 1;
12228 12550
12229 if (data == null) 12551 if (data == null)
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index 621e0fd..e52ac37 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -92,7 +92,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
92 /// <summary>Packets we have sent that need to be ACKed by the client</summary> 92 /// <summary>Packets we have sent that need to be ACKed by the client</summary>
93 public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection(); 93 public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection();
94 /// <summary>ACKs that are queued up, waiting to be sent to the client</summary> 94 /// <summary>ACKs that are queued up, waiting to be sent to the client</summary>
95 public readonly OpenSim.Framework.LocklessQueue<uint> PendingAcks = new OpenSim.Framework.LocklessQueue<uint>(); 95 public readonly DoubleLocklessQueue<uint> PendingAcks = new DoubleLocklessQueue<uint>();
96 96
97 /// <summary>Current packet sequence number</summary> 97 /// <summary>Current packet sequence number</summary>
98 public int CurrentSequence; 98 public int CurrentSequence;
@@ -146,7 +146,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
146 /// <summary>Throttle buckets for each packet category</summary> 146 /// <summary>Throttle buckets for each packet category</summary>
147 private readonly TokenBucket[] m_throttleCategories; 147 private readonly TokenBucket[] m_throttleCategories;
148 /// <summary>Outgoing queues for throttled packets</summary> 148 /// <summary>Outgoing queues for throttled packets</summary>
149 private readonly OpenSim.Framework.LocklessQueue<OutgoingPacket>[] m_packetOutboxes = new OpenSim.Framework.LocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; 149 private readonly DoubleLocklessQueue<OutgoingPacket>[] m_packetOutboxes = new DoubleLocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT];
150 /// <summary>A container that can hold one packet for each outbox, used to store 150 /// <summary>A container that can hold one packet for each outbox, used to store
151 /// dequeued packets that are being held for throttling</summary> 151 /// dequeued packets that are being held for throttling</summary>
152 private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; 152 private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT];
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
158 158
159 private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC 159 private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC
160 private int m_maxRTO = 60000; 160 private int m_maxRTO = 60000;
161 public bool m_deliverPackets = true;
161 162
162 /// <summary> 163 /// <summary>
163 /// Default constructor 164 /// Default constructor
@@ -201,7 +202,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
201 ThrottleOutPacketType type = (ThrottleOutPacketType)i; 202 ThrottleOutPacketType type = (ThrottleOutPacketType)i;
202 203
203 // Initialize the packet outboxes, where packets sit while they are waiting for tokens 204 // Initialize the packet outboxes, where packets sit while they are waiting for tokens
204 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); 205 m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
205 // Initialize the token buckets that control the throttling for each category 206 // Initialize the token buckets that control the throttling for each category
206 m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type)); 207 m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type));
207 } 208 }
@@ -429,11 +430,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
429 /// </returns> 430 /// </returns>
430 public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue) 431 public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue)
431 { 432 {
433 return EnqueueOutgoing(packet, forceQueue, false);
434 }
435
436 public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue, bool highPriority)
437 {
432 int category = (int)packet.Category; 438 int category = (int)packet.Category;
433 439
434 if (category >= 0 && category < m_packetOutboxes.Length) 440 if (category >= 0 && category < m_packetOutboxes.Length)
435 { 441 {
436 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; 442 DoubleLocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category];
443
444 if (m_deliverPackets == false)
445 {
446 queue.Enqueue(packet, highPriority);
447 return true;
448 }
449
437 TokenBucket bucket = m_throttleCategories[category]; 450 TokenBucket bucket = m_throttleCategories[category];
438 451
439 // Don't send this packet if there is already a packet waiting in the queue 452 // Don't send this packet if there is already a packet waiting in the queue
@@ -441,7 +454,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
441 // queued packets 454 // queued packets
442 if (queue.Count > 0) 455 if (queue.Count > 0)
443 { 456 {
444 queue.Enqueue(packet); 457 queue.Enqueue(packet, highPriority);
445 return true; 458 return true;
446 } 459 }
447 460
@@ -454,7 +467,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
454 else 467 else
455 { 468 {
456 // Force queue specified or not enough tokens in the bucket, queue this packet 469 // Force queue specified or not enough tokens in the bucket, queue this packet
457 queue.Enqueue(packet); 470 queue.Enqueue(packet, highPriority);
458 return true; 471 return true;
459 } 472 }
460 } 473 }
@@ -483,8 +496,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
483 /// <returns>True if any packets were sent, otherwise false</returns> 496 /// <returns>True if any packets were sent, otherwise false</returns>
484 public bool DequeueOutgoing() 497 public bool DequeueOutgoing()
485 { 498 {
486 OutgoingPacket packet; 499 if (m_deliverPackets == false) return false;
487 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; 500
501 OutgoingPacket packet = null;
502 DoubleLocklessQueue<OutgoingPacket> queue;
488 TokenBucket bucket; 503 TokenBucket bucket;
489 bool packetSent = false; 504 bool packetSent = false;
490 ThrottleOutPacketTypeFlags emptyCategories = 0; 505 ThrottleOutPacketTypeFlags emptyCategories = 0;
@@ -515,32 +530,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP
515 // No dequeued packet waiting to be sent, try to pull one off 530 // No dequeued packet waiting to be sent, try to pull one off
516 // this queue 531 // this queue
517 queue = m_packetOutboxes[i]; 532 queue = m_packetOutboxes[i];
518 if (queue.Dequeue(out packet)) 533 if (queue != null)
519 { 534 {
520 // A packet was pulled off the queue. See if we have 535 bool success = false;
521 // enough tokens in the bucket to send it out 536 try
522 if (bucket.RemoveTokens(packet.Buffer.DataLength))
523 { 537 {
524 // Send the packet 538 success = queue.Dequeue(out packet);
525 m_udpServer.SendPacketFinal(packet);
526 packetSent = true;
527 } 539 }
528 else 540 catch
529 { 541 {
530 // Save the dequeued packet for the next iteration 542 m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
531 m_nextPackets[i] = packet;
532 } 543 }
533 544 if (success)
534 // If the queue is empty after this dequeue, fire the queue 545 {
535 // empty callback now so it has a chance to fill before we 546 // A packet was pulled off the queue. See if we have
536 // get back here 547 // enough tokens in the bucket to send it out
537 if (queue.Count == 0) 548 if (bucket.RemoveTokens(packet.Buffer.DataLength))
549 {
550 // Send the packet
551 m_udpServer.SendPacketFinal(packet);
552 packetSent = true;
553 }
554 else
555 {
556 // Save the dequeued packet for the next iteration
557 m_nextPackets[i] = packet;
558 }
559
560 // If the queue is empty after this dequeue, fire the queue
561 // empty callback now so it has a chance to fill before we
562 // get back here
563 if (queue.Count == 0)
564 emptyCategories |= CategoryToFlag(i);
565 }
566 else
567 {
568 // No packets in this queue. Fire the queue empty callback
569 // if it has not been called recently
538 emptyCategories |= CategoryToFlag(i); 570 emptyCategories |= CategoryToFlag(i);
571 }
539 } 572 }
540 else 573 else
541 { 574 {
542 // No packets in this queue. Fire the queue empty callback 575 m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
543 // if it has not been called recently
544 emptyCategories |= CategoryToFlag(i); 576 emptyCategories |= CategoryToFlag(i);
545 } 577 }
546 } 578 }
@@ -649,6 +681,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
649 if (m_nextOnQueueEmpty == 0) 681 if (m_nextOnQueueEmpty == 0)
650 m_nextOnQueueEmpty = 1; 682 m_nextOnQueueEmpty = 1;
651 } 683 }
684 internal void ForceThrottleSetting(int throttle, int setting)
685 {
686 m_throttleCategories[throttle].RequestedDripRate = Math.Max(setting, LLUDPServer.MTU); ;
687 }
652 688
653 /// <summary> 689 /// <summary>
654 /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a 690 /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a
@@ -693,4 +729,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP
693 } 729 }
694 } 730 }
695 } 731 }
732
733 public class DoubleLocklessQueue<T> : OpenSim.Framework.LocklessQueue<T>
734 {
735 OpenSim.Framework.LocklessQueue<T> highQueue = new OpenSim.Framework.LocklessQueue<T>();
736
737 public override int Count
738 {
739 get
740 {
741 return base.Count + highQueue.Count;
742 }
743 }
744
745 public override bool Dequeue(out T item)
746 {
747 if (highQueue.Dequeue(out item))
748 return true;
749
750 return base.Dequeue(out item);
751 }
752
753 public void Enqueue(T item, bool highPriority)
754 {
755 if (highPriority)
756 highQueue.Enqueue(item);
757 else
758 Enqueue(item);
759 }
760 }
696} 761}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index a7628d2..d49f1f7 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -126,7 +126,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
126 /// <summary>Handlers for incoming packets</summary> 126 /// <summary>Handlers for incoming packets</summary>
127 //PacketEventDictionary packetEvents = new PacketEventDictionary(); 127 //PacketEventDictionary packetEvents = new PacketEventDictionary();
128 /// <summary>Incoming packets that are awaiting handling</summary> 128 /// <summary>Incoming packets that are awaiting handling</summary>
129 private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); 129 //private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>();
130
131 private DoubleQueue<IncomingPacket> packetInbox = new DoubleQueue<IncomingPacket>();
130 132
131 /// <summary></summary> 133 /// <summary></summary>
132 //private UDPClientCollection m_clients = new UDPClientCollection(); 134 //private UDPClientCollection m_clients = new UDPClientCollection();
@@ -181,6 +183,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
181 /// <summary>Flag to signal when clients should send pings</summary> 183 /// <summary>Flag to signal when clients should send pings</summary>
182 protected bool m_sendPing; 184 protected bool m_sendPing;
183 185
186 private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>();
184 private Pool<IncomingPacket> m_incomingPacketPool; 187 private Pool<IncomingPacket> m_incomingPacketPool;
185 188
186 /// <summary> 189 /// <summary>
@@ -800,6 +803,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
800 803
801 #region Queue or Send 804 #region Queue or Send
802 805
806 bool highPriority = false;
807
808 if (category != ThrottleOutPacketType.Unknown && (category & ThrottleOutPacketType.HighPriority) != 0)
809 {
810 category = (ThrottleOutPacketType)((int)category & 127);
811 highPriority = true;
812 }
813
803 OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null); 814 OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null);
804 // If we were not provided a method for handling unacked, use the UDPServer default method 815 // If we were not provided a method for handling unacked, use the UDPServer default method
805 outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method); 816 outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method);
@@ -808,7 +819,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
808 // continue to display the deleted object until relog. Therefore, we need to always queue a kill object 819 // continue to display the deleted object until relog. Therefore, we need to always queue a kill object
809 // packet so that it isn't sent before a queued update packet. 820 // packet so that it isn't sent before a queued update packet.
810 bool requestQueue = type == PacketType.KillObject; 821 bool requestQueue = type == PacketType.KillObject;
811 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue)) 822 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue, highPriority))
812 SendPacketFinal(outgoingPacket); 823 SendPacketFinal(outgoingPacket);
813 824
814 #endregion Queue or Send 825 #endregion Queue or Send
@@ -1093,21 +1104,46 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1093 1104
1094 #region Packet to Client Mapping 1105 #region Packet to Client Mapping
1095 1106
1096 // UseCircuitCode handling 1107 // If there is already a client for this endpoint, don't process UseCircuitCode
1097 if (packet.Type == PacketType.UseCircuitCode) 1108 IClientAPI client = null;
1109 if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView))
1098 { 1110 {
1099 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the 1111 // UseCircuitCode handling
1100 // buffer. 1112 if (packet.Type == PacketType.UseCircuitCode)
1101 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; 1113 {
1114 // And if there is a UseCircuitCode pending, also drop it
1115 lock (m_pendingCache)
1116 {
1117 if (m_pendingCache.Contains(endPoint))
1118 return;
1102 1119
1103 Util.FireAndForget(HandleUseCircuitCode, array); 1120 m_pendingCache.AddOrUpdate(endPoint, new Queue<UDPPacketBuffer>(), 60);
1121 }
1104 1122
1105 return; 1123 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the
1124 // buffer.
1125 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
1126
1127 Util.FireAndForget(HandleUseCircuitCode, array);
1128
1129 return;
1130 }
1131 }
1132
1133 // If this is a pending connection, enqueue, don't process yet
1134 lock (m_pendingCache)
1135 {
1136 Queue<UDPPacketBuffer> queue;
1137 if (m_pendingCache.TryGetValue(endPoint, out queue))
1138 {
1139 //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type);
1140 queue.Enqueue(buffer);
1141 return;
1142 }
1106 } 1143 }
1107 1144
1108 // Determine which agent this packet came from 1145 // Determine which agent this packet came from
1109 IClientAPI client; 1146 if (client == null || !(client is LLClientView))
1110 if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView))
1111 { 1147 {
1112 //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); 1148 //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
1113 return; 1149 return;
@@ -1116,7 +1152,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1116 udpClient = ((LLClientView)client).UDPClient; 1152 udpClient = ((LLClientView)client).UDPClient;
1117 1153
1118 if (!udpClient.IsConnected) 1154 if (!udpClient.IsConnected)
1155 {
1156// m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet for a unConnected client in " + m_scene.RegionInfo.RegionName);
1119 return; 1157 return;
1158 }
1120 1159
1121 #endregion Packet to Client Mapping 1160 #endregion Packet to Client Mapping
1122 1161
@@ -1246,7 +1285,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1246 incomingPacket = new IncomingPacket((LLClientView)client, packet); 1285 incomingPacket = new IncomingPacket((LLClientView)client, packet);
1247 } 1286 }
1248 1287
1249 packetInbox.Enqueue(incomingPacket); 1288 if (incomingPacket.Packet.Type == PacketType.AgentUpdate ||
1289 incomingPacket.Packet.Type == PacketType.ChatFromViewer)
1290 packetInbox.EnqueueHigh(incomingPacket);
1291 else
1292 packetInbox.EnqueueLow(incomingPacket);
1250 } 1293 }
1251 1294
1252 #region BinaryStats 1295 #region BinaryStats
@@ -1366,6 +1409,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1366 // We only want to send initial data to new clients, not ones which are being converted from child to root. 1409 // We only want to send initial data to new clients, not ones which are being converted from child to root.
1367 if (client != null) 1410 if (client != null)
1368 client.SceneAgent.SendInitialDataToMe(); 1411 client.SceneAgent.SendInitialDataToMe();
1412
1413 // Now we know we can handle more data
1414 Thread.Sleep(200);
1415
1416 // Obtain the queue and remove it from the cache
1417 Queue<UDPPacketBuffer> queue = null;
1418
1419 lock (m_pendingCache)
1420 {
1421 if (!m_pendingCache.TryGetValue(endPoint, out queue))
1422 {
1423 m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present");
1424 return;
1425 }
1426 m_pendingCache.Remove(endPoint);
1427 }
1428
1429 m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count);
1430
1431 // Reinject queued packets
1432 while(queue.Count > 0)
1433 {
1434 UDPPacketBuffer buf = queue.Dequeue();
1435 PacketReceived(buf);
1436 }
1437 queue = null;
1369 } 1438 }
1370 else 1439 else
1371 { 1440 {
@@ -1373,6 +1442,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1373 m_log.WarnFormat( 1442 m_log.WarnFormat(
1374 "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", 1443 "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}",
1375 uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); 1444 uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint);
1445 lock (m_pendingCache)
1446 m_pendingCache.Remove(endPoint);
1376 } 1447 }
1377 1448
1378 // m_log.DebugFormat( 1449 // m_log.DebugFormat(
@@ -1491,7 +1562,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1491 if (!client.SceneAgent.IsChildAgent) 1562 if (!client.SceneAgent.IsChildAgent)
1492 client.Kick("Simulator logged you out due to connection timeout"); 1563 client.Kick("Simulator logged you out due to connection timeout");
1493 1564
1494 client.CloseWithoutChecks(); 1565 client.CloseWithoutChecks(true);
1495 } 1566 }
1496 } 1567 }
1497 1568
@@ -1503,6 +1574,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1503 1574
1504 while (IsRunningInbound) 1575 while (IsRunningInbound)
1505 { 1576 {
1577 m_scene.ThreadAlive(1);
1506 try 1578 try
1507 { 1579 {
1508 IncomingPacket incomingPacket = null; 1580 IncomingPacket incomingPacket = null;
@@ -1550,6 +1622,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1550 1622
1551 while (base.IsRunningOutbound) 1623 while (base.IsRunningOutbound)
1552 { 1624 {
1625 m_scene.ThreadAlive(2);
1553 try 1626 try
1554 { 1627 {
1555 m_packetSent = false; 1628 m_packetSent = false;
@@ -1780,8 +1853,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1780 Packet packet = incomingPacket.Packet; 1853 Packet packet = incomingPacket.Packet;
1781 LLClientView client = incomingPacket.Client; 1854 LLClientView client = incomingPacket.Client;
1782 1855
1783 if (client.IsActive) 1856// if (client.IsActive)
1784 { 1857// {
1785 m_currentIncomingClient = client; 1858 m_currentIncomingClient = client;
1786 1859
1787 try 1860 try
@@ -1808,13 +1881,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1808 { 1881 {
1809 m_currentIncomingClient = null; 1882 m_currentIncomingClient = null;
1810 } 1883 }
1811 } 1884// }
1812 else 1885// else
1813 { 1886// {
1814 m_log.DebugFormat( 1887// m_log.DebugFormat(
1815 "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", 1888// "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}",
1816 packet.Type, client.Name, m_scene.RegionInfo.RegionName); 1889// packet.Type, client.Name, m_scene.RegionInfo.RegionName);
1817 } 1890// }
1818 1891
1819 IncomingPacketsProcessed++; 1892 IncomingPacketsProcessed++;
1820 } 1893 }
@@ -1826,8 +1899,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1826 if (!client.IsLoggingOut) 1899 if (!client.IsLoggingOut)
1827 { 1900 {
1828 client.IsLoggingOut = true; 1901 client.IsLoggingOut = true;
1829 client.Close(); 1902 client.Close(false, false);
1830 } 1903 }
1831 } 1904 }
1832 } 1905 }
1833} \ No newline at end of file 1906}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
index f143c32..7035e38 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
@@ -114,10 +114,6 @@ namespace OpenMetaverse
114 const int SIO_UDP_CONNRESET = -1744830452; 114 const int SIO_UDP_CONNRESET = -1744830452;
115 115
116 IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); 116 IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort);
117
118 m_log.DebugFormat(
119 "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}",
120 ipep.Address, ipep.Port);
121 117
122 m_udpSocket = new Socket( 118 m_udpSocket = new Socket(
123 AddressFamily.InterNetwork, 119 AddressFamily.InterNetwork,
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
index 0271738..da1ff2e 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
@@ -143,7 +143,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
143 } 143 }
144 } 144 }
145 145
146 public void RequestCreateInventoryItem(IClientAPI remoteClient, 146 public bool RequestCreateInventoryItem(IClientAPI remoteClient,
147 UUID transactionID, UUID folderID, uint callbackID, 147 UUID transactionID, UUID folderID, uint callbackID,
148 string description, string name, sbyte invType, 148 string description, string name, sbyte invType,
149 sbyte type, byte wearableType, uint nextOwnerMask) 149 sbyte type, byte wearableType, uint nextOwnerMask)
@@ -153,6 +153,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
153 uploader.RequestCreateInventoryItem( 153 uploader.RequestCreateInventoryItem(
154 remoteClient, folderID, callbackID, 154 remoteClient, folderID, callbackID,
155 description, name, invType, type, wearableType, nextOwnerMask); 155 description, name, invType, type, wearableType, nextOwnerMask);
156
157 return true;
156 } 158 }
157 159
158 public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient, 160 public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient,
@@ -172,4 +174,4 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
172 uploader.RequestUpdateInventoryItem(remoteClient, item); 174 uploader.RequestUpdateInventoryItem(remoteClient, item);
173 } 175 }
174 } 176 }
175} \ No newline at end of file 177}
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
index b67c0df..f489262 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
@@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
158 /// <param name="type"></param> 158 /// <param name="type"></param>
159 /// <param name="wearableType"></param> 159 /// <param name="wearableType"></param>
160 /// <param name="nextOwnerMask"></param> 160 /// <param name="nextOwnerMask"></param>
161 public void HandleItemCreationFromTransaction(IClientAPI remoteClient, 161 public bool HandleItemCreationFromTransaction(IClientAPI remoteClient,
162 UUID transactionID, UUID folderID, uint callbackID, 162 UUID transactionID, UUID folderID, uint callbackID,
163 string description, string name, sbyte invType, 163 string description, string name, sbyte invType,
164 sbyte type, byte wearableType, uint nextOwnerMask) 164 sbyte type, byte wearableType, uint nextOwnerMask)
@@ -169,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
169 AgentAssetTransactions transactions = 169 AgentAssetTransactions transactions =
170 GetUserTransactions(remoteClient.AgentId); 170 GetUserTransactions(remoteClient.AgentId);
171 171
172 transactions.RequestCreateInventoryItem(remoteClient, transactionID, 172 return transactions.RequestCreateInventoryItem(remoteClient, transactionID,
173 folderID, callbackID, description, name, invType, type, 173 folderID, callbackID, description, name, invType, type,
174 wearableType, nextOwnerMask); 174 wearableType, nextOwnerMask);
175 } 175 }
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
index 11efe6d..43b8b44 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.IO; 29using System.IO;
30using System.Reflection; 30using System.Reflection;
31using System.Collections.Generic;
31using log4net; 32using log4net;
32using OpenMetaverse; 33using OpenMetaverse;
33using OpenSim.Framework; 34using OpenSim.Framework;
@@ -38,6 +39,13 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
38{ 39{
39 public class AssetXferUploader 40 public class AssetXferUploader
40 { 41 {
42 // Viewer's notion of the default texture
43 private List<UUID> defaultIDs = new List<UUID> {
44 new UUID("5748decc-f629-461c-9a36-a35a221fe21f"),
45 new UUID("7ca39b4c-bd19-4699-aff7-f93fd03d3e7b"),
46 new UUID("6522e74d-1660-4e7f-b601-6f48c1659a77"),
47 new UUID("c228d1cf-4b5d-4ba8-84f4-899a0796aa97")
48 };
41 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
42 50
43 /// <summary> 51 /// <summary>
@@ -85,6 +93,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
85 93
86 private sbyte type = 0; 94 private sbyte type = 0;
87 private byte wearableType = 0; 95 private byte wearableType = 0;
96 private byte[] m_oldData = null;
88 public ulong XferID; 97 public ulong XferID;
89 private Scene m_Scene; 98 private Scene m_Scene;
90 99
@@ -127,18 +136,27 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
127 136
128 if (XferID == xferID) 137 if (XferID == xferID)
129 { 138 {
130 if (m_asset.Data.Length > 1) 139 lock (this)
131 { 140 {
132 byte[] destinationArray = new byte[m_asset.Data.Length + data.Length]; 141 int assetLength = m_asset.Data.Length;
133 Array.Copy(m_asset.Data, 0, destinationArray, 0, m_asset.Data.Length); 142 int dataLength = data.Length;
134 Array.Copy(data, 0, destinationArray, m_asset.Data.Length, data.Length); 143
135 m_asset.Data = destinationArray; 144 if (m_asset.Data.Length > 1)
136 } 145 {
137 else 146 byte[] destinationArray = new byte[assetLength + dataLength];
138 { 147 Array.Copy(m_asset.Data, 0, destinationArray, 0, assetLength);
139 byte[] buffer2 = new byte[data.Length - 4]; 148 Array.Copy(data, 0, destinationArray, assetLength, dataLength);
140 Array.Copy(data, 4, buffer2, 0, data.Length - 4); 149 m_asset.Data = destinationArray;
141 m_asset.Data = buffer2; 150 }
151 else
152 {
153 if (dataLength > 4)
154 {
155 byte[] buffer2 = new byte[dataLength - 4];
156 Array.Copy(data, 4, buffer2, 0, dataLength - 4);
157 m_asset.Data = buffer2;
158 }
159 }
142 } 160 }
143 161
144 ourClient.SendConfirmXfer(xferID, packetID); 162 ourClient.SendConfirmXfer(xferID, packetID);
@@ -394,6 +412,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
394 412
395 private void CompleteCreateItem(uint callbackID) 413 private void CompleteCreateItem(uint callbackID)
396 { 414 {
415 ValidateAssets();
397 m_Scene.AssetService.Store(m_asset); 416 m_Scene.AssetService.Store(m_asset);
398 417
399 InventoryItemBase item = new InventoryItemBase(); 418 InventoryItemBase item = new InventoryItemBase();
@@ -414,6 +433,9 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
414 item.Flags = (uint) wearableType; 433 item.Flags = (uint) wearableType;
415 item.CreationDate = Util.UnixTimeSinceEpoch(); 434 item.CreationDate = Util.UnixTimeSinceEpoch();
416 435
436 m_log.DebugFormat("[XFER]: Created item {0} with asset {1}",
437 item.ID, item.AssetID);
438
417 if (m_Scene.AddInventoryItem(item)) 439 if (m_Scene.AddInventoryItem(item))
418 ourClient.SendInventoryItemCreateUpdate(item, callbackID); 440 ourClient.SendInventoryItemCreateUpdate(item, callbackID);
419 else 441 else
@@ -421,5 +443,132 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
421 443
422 m_transactions.RemoveXferUploader(m_transactionID); 444 m_transactions.RemoveXferUploader(m_transactionID);
423 } 445 }
446
447 private void ValidateAssets()
448 {
449 if (m_asset.Type == (sbyte)AssetType.Clothing ||
450 m_asset.Type == (sbyte)AssetType.Bodypart)
451 {
452 string content = System.Text.Encoding.ASCII.GetString(m_asset.Data);
453 string[] lines = content.Split(new char[] {'\n'});
454
455 List<string> validated = new List<string>();
456
457 Dictionary<int, UUID> allowed = ExtractTexturesFromOldData();
458
459 int textures = 0;
460
461 foreach (string line in lines)
462 {
463 try
464 {
465 if (line.StartsWith("textures "))
466 {
467 textures = Convert.ToInt32(line.Substring(9));
468 validated.Add(line);
469 }
470 else if (textures > 0)
471 {
472 string[] parts = line.Split(new char[] {' '});
473
474 UUID tx = new UUID(parts[1]);
475 int id = Convert.ToInt32(parts[0]);
476
477 if (defaultIDs.Contains(tx) || tx == UUID.Zero ||
478 (allowed.ContainsKey(id) && allowed[id] == tx))
479 {
480 validated.Add(parts[0] + " " + tx.ToString());
481 }
482 else
483 {
484 int perms = m_Scene.InventoryService.GetAssetPermissions(ourClient.AgentId, tx);
485 int full = (int)(PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Copy);
486
487 if ((perms & full) != full)
488 {
489 m_log.ErrorFormat("[ASSET UPLOADER]: REJECTED update with texture {0} from {1} because they do not own the texture", tx, ourClient.AgentId);
490 validated.Add(parts[0] + " " + UUID.Zero.ToString());
491 }
492 else
493 {
494 validated.Add(line);
495 }
496 }
497 textures--;
498 }
499 else
500 {
501 validated.Add(line);
502 }
503 }
504 catch
505 {
506 // If it's malformed, skip it
507 }
508 }
509
510 string final = String.Join("\n", validated.ToArray());
511
512 m_asset.Data = System.Text.Encoding.ASCII.GetBytes(final);
513 }
514 }
515
516 /// <summary>
517 /// Get the asset data uploaded in this transfer.
518 /// </summary>
519 /// <returns>null if the asset has not finished uploading</returns>
520 public AssetBase GetAssetData()
521 {
522 if (m_uploadState == UploadState.Complete)
523 {
524 ValidateAssets();
525 return m_asset;
526 }
527
528 return null;
529 }
530
531 public void SetOldData(byte[] d)
532 {
533 m_oldData = d;
534 }
535
536 private Dictionary<int,UUID> ExtractTexturesFromOldData()
537 {
538 Dictionary<int,UUID> result = new Dictionary<int,UUID>();
539 if (m_oldData == null)
540 return result;
541
542 string content = System.Text.Encoding.ASCII.GetString(m_oldData);
543 string[] lines = content.Split(new char[] {'\n'});
544
545 int textures = 0;
546
547 foreach (string line in lines)
548 {
549 try
550 {
551 if (line.StartsWith("textures "))
552 {
553 textures = Convert.ToInt32(line.Substring(9));
554 }
555 else if (textures > 0)
556 {
557 string[] parts = line.Split(new char[] {' '});
558
559 UUID tx = new UUID(parts[1]);
560 int id = Convert.ToInt32(parts[0]);
561 result[id] = tx;
562 textures--;
563 }
564 }
565 catch
566 {
567 // If it's malformed, skip it
568 }
569 }
570
571 return result;
572 }
424 } 573 }
425} \ No newline at end of file 574}
diff --git a/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs b/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs
index 4299726..7113f4f 100644
--- a/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs
@@ -160,6 +160,8 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
160 { 160 {
161 byte[] fileData = NewFiles[fileName].Data; 161 byte[] fileData = NewFiles[fileName].Data;
162 XferDownLoad transaction = new XferDownLoad(fileName, fileData, xferID, remoteClient); 162 XferDownLoad transaction = new XferDownLoad(fileName, fileData, xferID, remoteClient);
163 if (fileName.StartsWith("inventory_"))
164 transaction.isTaskInventory = true;
163 165
164 Transfers.Add(xferID, transaction); 166 Transfers.Add(xferID, transaction);
165 167
@@ -243,6 +245,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
243 public uint Packet = 0; 245 public uint Packet = 0;
244 public uint Serial = 1; 246 public uint Serial = 1;
245 public ulong XferID = 0; 247 public ulong XferID = 0;
248 public bool isTaskInventory = false;
246 249
247 public XferDownLoad(string fileName, byte[] data, ulong xferID, IClientAPI client) 250 public XferDownLoad(string fileName, byte[] data, ulong xferID, IClientAPI client)
248 { 251 {
@@ -268,7 +271,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
268 byte[] transferData = new byte[Data.Length + 4]; 271 byte[] transferData = new byte[Data.Length + 4];
269 Array.Copy(Utils.IntToBytes(Data.Length), 0, transferData, 0, 4); 272 Array.Copy(Utils.IntToBytes(Data.Length), 0, transferData, 0, 4);
270 Array.Copy(Data, 0, transferData, 4, Data.Length); 273 Array.Copy(Data, 0, transferData, 4, Data.Length);
271 Client.SendXferPacket(XferID, 0 + 0x80000000, transferData); 274 Client.SendXferPacket(XferID, 0 + 0x80000000, transferData, isTaskInventory);
272 complete = true; 275 complete = true;
273 } 276 }
274 else 277 else
@@ -276,7 +279,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
276 byte[] transferData = new byte[1000 + 4]; 279 byte[] transferData = new byte[1000 + 4];
277 Array.Copy(Utils.IntToBytes(Data.Length), 0, transferData, 0, 4); 280 Array.Copy(Utils.IntToBytes(Data.Length), 0, transferData, 0, 4);
278 Array.Copy(Data, 0, transferData, 4, 1000); 281 Array.Copy(Data, 0, transferData, 4, 1000);
279 Client.SendXferPacket(XferID, 0, transferData); 282 Client.SendXferPacket(XferID, 0, transferData, isTaskInventory);
280 Packet++; 283 Packet++;
281 DataPointer = 1000; 284 DataPointer = 1000;
282 } 285 }
@@ -297,7 +300,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
297 { 300 {
298 byte[] transferData = new byte[1000]; 301 byte[] transferData = new byte[1000];
299 Array.Copy(Data, DataPointer, transferData, 0, 1000); 302 Array.Copy(Data, DataPointer, transferData, 0, 1000);
300 Client.SendXferPacket(XferID, Packet, transferData); 303 Client.SendXferPacket(XferID, Packet, transferData, isTaskInventory);
301 Packet++; 304 Packet++;
302 DataPointer += 1000; 305 DataPointer += 1000;
303 } 306 }
@@ -306,7 +309,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
306 byte[] transferData = new byte[Data.Length - DataPointer]; 309 byte[] transferData = new byte[Data.Length - DataPointer];
307 Array.Copy(Data, DataPointer, transferData, 0, Data.Length - DataPointer); 310 Array.Copy(Data, DataPointer, transferData, 0, Data.Length - DataPointer);
308 uint endPacket = Packet |= (uint) 0x80000000; 311 uint endPacket = Packet |= (uint) 0x80000000;
309 Client.SendXferPacket(XferID, endPacket, transferData); 312 Client.SendXferPacket(XferID, endPacket, transferData, isTaskInventory);
310 Packet++; 313 Packet++;
311 DataPointer += (Data.Length - DataPointer); 314 DataPointer += (Data.Length - DataPointer);
312 315
diff --git a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
index e40caec..f43305f 100644
--- a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
@@ -194,6 +194,12 @@ namespace OpenSim.Region.CoreModules.Asset
194 194
195 #region IImprovedAssetCache Members 195 #region IImprovedAssetCache Members
196 196
197
198 public bool Check(string id)
199 {
200 return false;
201 }
202
197 /// <summary> 203 /// <summary>
198 /// Cache asset. 204 /// Cache asset.
199 /// </summary> 205 /// </summary>
diff --git a/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs
index 9742a5c..58ce61a 100644
--- a/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs
@@ -112,6 +112,10 @@ namespace OpenSim.Region.CoreModules.Asset
112 //////////////////////////////////////////////////////////// 112 ////////////////////////////////////////////////////////////
113 // IImprovedAssetCache 113 // IImprovedAssetCache
114 // 114 //
115 public bool Check(string id)
116 {
117 return false;
118 }
115 119
116 public void Cache(AssetBase asset) 120 public void Cache(AssetBase asset)
117 { 121 {
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index 3cba9b4..96e8f35 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -251,57 +251,70 @@ namespace OpenSim.Region.CoreModules.Asset
251 251
252 private void UpdateFileCache(string key, AssetBase asset) 252 private void UpdateFileCache(string key, AssetBase asset)
253 { 253 {
254 string filename = GetFileName(asset.ID); 254 // TODO: Spawn this off to some seperate thread to do the actual writing
255 255 if (asset != null)
256 try
257 { 256 {
258 // If the file is already cached just update access time. 257 string filename = GetFileName(key);
259 if (File.Exists(filename)) 258
260 { 259 try
261 lock (m_CurrentlyWriting)
262 {
263 if (!m_CurrentlyWriting.Contains(filename))
264 File.SetLastAccessTime(filename, DateTime.Now);
265 }
266 }
267 else
268 { 260 {
269 // Once we start writing, make sure we flag that we're writing 261 // If the file is already cached, don't cache it, just touch it so access time is updated
270 // that object to the cache so that we don't try to write the 262 if (File.Exists(filename))
271 // same file multiple times.
272 lock (m_CurrentlyWriting)
273 { 263 {
274#if WAIT_ON_INPROGRESS_REQUESTS 264 // We don't really want to know about sharing
275 if (m_CurrentlyWriting.ContainsKey(filename)) 265 // violations here. If the file is locked, then
266 // the other thread has updated the time for us.
267 try
276 { 268 {
277 return; 269 lock (m_CurrentlyWriting)
270 {
271 if (!m_CurrentlyWriting.Contains(filename))
272 File.SetLastAccessTime(filename, DateTime.Now);
273 }
278 } 274 }
279 else 275 catch
280 {
281 m_CurrentlyWriting.Add(filename, new ManualResetEvent(false));
282 }
283
284#else
285 if (m_CurrentlyWriting.Contains(filename))
286 { 276 {
287 return;
288 } 277 }
289 else 278 } else {
279
280 // Once we start writing, make sure we flag that we're writing
281 // that object to the cache so that we don't try to write the
282 // same file multiple times.
283 lock (m_CurrentlyWriting)
290 { 284 {
291 m_CurrentlyWriting.Add(filename); 285#if WAIT_ON_INPROGRESS_REQUESTS
292 } 286 if (m_CurrentlyWriting.ContainsKey(filename))
287 {
288 return;
289 }
290 else
291 {
292 m_CurrentlyWriting.Add(filename, new ManualResetEvent(false));
293 }
294
295#else
296 if (m_CurrentlyWriting.Contains(filename))
297 {
298 return;
299 }
300 else
301 {
302 m_CurrentlyWriting.Add(filename);
303 }
293#endif 304#endif
294 }
295 305
296 Util.FireAndForget( 306 }
297 delegate { WriteFileCache(filename, asset); }); 307
308 Util.FireAndForget(
309 delegate { WriteFileCache(filename, asset); });
310 }
311 }
312 catch (Exception e)
313 {
314 m_log.ErrorFormat(
315 "[FLOTSAM ASSET CACHE]: Failed to update cache for asset {0}. Exception {1} {2}",
316 asset.ID, e.Message, e.StackTrace);
298 } 317 }
299 }
300 catch (Exception e)
301 {
302 m_log.WarnFormat(
303 "[FLOTSAM ASSET CACHE]: Failed to update cache for asset {0}. Exception {1} {2}",
304 asset.ID, e.Message, e.StackTrace);
305 } 318 }
306 } 319 }
307 320
@@ -335,6 +348,17 @@ namespace OpenSim.Region.CoreModules.Asset
335 return asset; 348 return asset;
336 } 349 }
337 350
351 private bool CheckFromMemoryCache(string id)
352 {
353 AssetBase asset = null;
354
355 if (m_MemoryCache.TryGetValue(id, out asset))
356 return true;
357
358 return false;
359 }
360
361
338 /// <summary> 362 /// <summary>
339 /// Try to get an asset from the file cache. 363 /// Try to get an asset from the file cache.
340 /// </summary> 364 /// </summary>
@@ -408,6 +432,50 @@ namespace OpenSim.Region.CoreModules.Asset
408 return asset; 432 return asset;
409 } 433 }
410 434
435 private bool CheckFromFileCache(string id)
436 {
437 bool found = false;
438
439 string filename = GetFileName(id);
440 if (File.Exists(filename))
441 {
442 // actually check if we can open it, and so update expire
443 FileStream stream = null;
444 try
445 {
446 stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read);
447 if (stream != null)
448 {
449 found = true;
450 stream.Close();
451 }
452
453 }
454 catch (System.Runtime.Serialization.SerializationException e)
455 {
456 found = false;
457 m_log.ErrorFormat(
458 "[FLOTSAM ASSET CACHE]: Failed to check file {0} for asset {1}. Exception {2} {3}",
459 filename, id, e.Message, e.StackTrace);
460
461 // If there was a problem deserializing the asset, the asset may
462 // either be corrupted OR was serialized under an old format
463 // {different version of AssetBase} -- we should attempt to
464 // delete it and re-cache
465 File.Delete(filename);
466 }
467 catch (Exception e)
468 {
469 found = false;
470 m_log.ErrorFormat(
471 "[FLOTSAM ASSET CACHE]: Failed to check file {0} for asset {1}. Exception {2} {3}",
472 filename, id, e.Message, e.StackTrace);
473 }
474 }
475
476 return found;
477 }
478
411 public AssetBase Get(string id) 479 public AssetBase Get(string id)
412 { 480 {
413 m_Requests++; 481 m_Requests++;
@@ -444,11 +512,26 @@ namespace OpenSim.Region.CoreModules.Asset
444 return asset; 512 return asset;
445 } 513 }
446 514
515 public bool Check(string id)
516 {
517 if (m_MemoryCacheEnabled && CheckFromMemoryCache(id))
518 return true;
519
520 if (m_FileCacheEnabled && CheckFromFileCache(id))
521 return true;
522 return false;
523 }
524
447 public AssetBase GetCached(string id) 525 public AssetBase GetCached(string id)
448 { 526 {
449 return Get(id); 527 return Get(id);
450 } 528 }
451 529
530 public AssetBase CheckCached(string id)
531 {
532 return Get(id);
533 }
534
452 public void Expire(string id) 535 public void Expire(string id)
453 { 536 {
454 if (m_LogLevel >= 2) 537 if (m_LogLevel >= 2)
@@ -964,6 +1047,11 @@ namespace OpenSim.Region.CoreModules.Asset
964 return asset.Data; 1047 return asset.Data;
965 } 1048 }
966 1049
1050 public bool CheckData(string id)
1051 {
1052 return Check(id); ;
1053 }
1054
967 public bool Get(string id, object sender, AssetRetrieved handler) 1055 public bool Get(string id, object sender, AssetRetrieved handler)
968 { 1056 {
969 AssetBase asset = Get(id); 1057 AssetBase asset = Get(id);
diff --git a/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs b/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs
index 9592ca0..ce9b546 100644
--- a/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs
@@ -115,6 +115,11 @@ namespace OpenSim.Region.CoreModules.Asset
115 // IImprovedAssetCache 115 // IImprovedAssetCache
116 // 116 //
117 117
118 public bool Check(string id)
119 {
120 return false;
121 }
122
118 public void Cache(AssetBase asset) 123 public void Cache(AssetBase asset)
119 { 124 {
120 if (asset != null) 125 if (asset != null)
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 8a3eeaa..6323160 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -40,6 +40,7 @@ using OpenSim.Region.Framework;
40using OpenSim.Region.Framework.Interfaces; 40using OpenSim.Region.Framework.Interfaces;
41using OpenSim.Region.Framework.Scenes; 41using OpenSim.Region.Framework.Scenes;
42using OpenSim.Region.Framework.Scenes.Serialization; 42using OpenSim.Region.Framework.Scenes.Serialization;
43using OpenSim.Services.Interfaces;
43 44
44namespace OpenSim.Region.CoreModules.Avatar.Attachments 45namespace OpenSim.Region.CoreModules.Avatar.Attachments
45{ 46{
@@ -75,40 +76,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
75 m_scene.RegisterModuleInterface<IAttachmentsModule>(this); 76 m_scene.RegisterModuleInterface<IAttachmentsModule>(this);
76 77
77 if (Enabled) 78 if (Enabled)
78 {
79 m_scene.EventManager.OnNewClient += SubscribeToClientEvents; 79 m_scene.EventManager.OnNewClient += SubscribeToClientEvents;
80 m_scene.EventManager.OnStartScript += (localID, itemID) => HandleScriptStateChange(localID, true);
81 m_scene.EventManager.OnStopScript += (localID, itemID) => HandleScriptStateChange(localID, false);
82 }
83 80
84 // TODO: Should probably be subscribing to CloseClient too, but this doesn't yet give us IClientAPI 81 // TODO: Should probably be subscribing to CloseClient too, but this doesn't yet give us IClientAPI
85 } 82 }
86
87 /// <summary>
88 /// Listen for client triggered running state changes so that we can persist the script's object if necessary.
89 /// </summary>
90 /// <param name='localID'></param>
91 /// <param name='itemID'></param>
92 private void HandleScriptStateChange(uint localID, bool started)
93 {
94 SceneObjectGroup sog = m_scene.GetGroupByPrim(localID);
95 if (sog != null && sog.IsAttachment)
96 {
97 if (!started)
98 {
99 // FIXME: This is a convoluted way for working out whether the script state has changed to stop
100 // because it has been manually stopped or because the stop was called in UpdateDetachedObject() below
101 // This needs to be handled in a less tangled way.
102 ScenePresence sp = m_scene.GetScenePresence(sog.AttachedAvatar);
103 if (sp.ControllingClient.IsActive)
104 sog.HasGroupChanged = true;
105 }
106 else
107 {
108 sog.HasGroupChanged = true;
109 }
110 }
111 }
112 83
113 public void RemoveRegion(Scene scene) 84 public void RemoveRegion(Scene scene)
114 { 85 {
@@ -199,6 +170,40 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
199 170
200// m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing any attachments for {0}", sp.Name); 171// m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing any attachments for {0}", sp.Name);
201 172
173 XmlDocument doc = new XmlDocument();
174 string stateData = String.Empty;
175
176 IAttachmentsService attServ = m_scene.RequestModuleInterface<IAttachmentsService>();
177 if (attServ != null)
178 {
179 m_log.DebugFormat("[ATTACHMENT]: Loading attachment data from attachment service");
180 stateData = attServ.Get(sp.UUID.ToString());
181 if (stateData != String.Empty)
182 {
183 try
184 {
185 doc.LoadXml(stateData);
186 }
187 catch { }
188 }
189 }
190
191 Dictionary<UUID, string> itemData = new Dictionary<UUID, string>();
192
193 XmlNodeList nodes = doc.GetElementsByTagName("Attachment");
194 if (nodes.Count > 0)
195 {
196 foreach (XmlNode n in nodes)
197 {
198 XmlElement elem = (XmlElement)n;
199 string itemID = elem.GetAttribute("ItemID");
200 string xml = elem.InnerXml;
201
202 itemData[new UUID(itemID)] = xml;
203 }
204 }
205
206
202 List<AvatarAttachment> attachments = sp.Appearance.GetAttachments(); 207 List<AvatarAttachment> attachments = sp.Appearance.GetAttachments();
203 foreach (AvatarAttachment attach in attachments) 208 foreach (AvatarAttachment attach in attachments)
204 { 209 {
@@ -218,12 +223,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
218 223
219 try 224 try
220 { 225 {
226 string xmlData;
227 XmlDocument d = null;
228 UUID asset;
229 if (itemData.TryGetValue(attach.ItemID, out xmlData))
230 {
231 d = new XmlDocument();
232 d.LoadXml(xmlData);
233 m_log.InfoFormat("[ATTACHMENT]: Found saved state for item {0}, loading it", attach.ItemID);
234 }
235
221 // If we're an NPC then skip all the item checks and manipulations since we don't have an 236 // If we're an NPC then skip all the item checks and manipulations since we don't have an
222 // inventory right now. 237 // inventory right now.
223 if (sp.PresenceType == PresenceType.Npc) 238 if (sp.PresenceType == PresenceType.Npc)
224 RezSingleAttachmentFromInventoryInternal(sp, UUID.Zero, attach.AssetID, p); 239 RezSingleAttachmentFromInventoryInternal(sp, UUID.Zero, attach.AssetID, p, null);
225 else 240 else
226 RezSingleAttachmentFromInventory(sp, attach.ItemID, p); 241 RezSingleAttachmentFromInventory(sp, attach.ItemID, p, d);
227 } 242 }
228 catch (Exception e) 243 catch (Exception e)
229 { 244 {
@@ -268,13 +283,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
268 283
269 sp.ClearAttachments(); 284 sp.ClearAttachments();
270 } 285 }
271 286
272 public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool temp) 287 public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool temp)
273 { 288 {
274 if (!Enabled) 289 if (!Enabled)
275 return false; 290 return false;
276 291
277 if (AttachObjectInternal(sp, group, attachmentPt, silent, temp)) 292 if (AttachObjectInternal(sp, group, attachmentPt, silent, useAttachData, temp))
278 { 293 {
279 m_scene.EventManager.TriggerOnAttach(group.LocalId, group.FromItemID, sp.UUID); 294 m_scene.EventManager.TriggerOnAttach(group.LocalId, group.FromItemID, sp.UUID);
280 return true; 295 return true;
@@ -283,7 +298,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
283 return false; 298 return false;
284 } 299 }
285 300
286 private bool AttachObjectInternal(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool temp) 301 private bool AttachObjectInternal(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool temp)
287 { 302 {
288 lock (sp.AttachmentsSyncLock) 303 lock (sp.AttachmentsSyncLock)
289 { 304 {
@@ -338,6 +353,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
338 attachPos = Vector3.Zero; 353 attachPos = Vector3.Zero;
339 } 354 }
340 355
356 if (useAttachData)
357 {
358 group.RootPart.RotationOffset = group.RootPart.AttachRotation;
359 attachPos = group.RootPart.AttachOffset;
360 if (attachmentPt == 0)
361 {
362 attachmentPt = group.RootPart.AttachPoint;
363 if (attachmentPt == 0)
364 {
365 attachmentPt = (uint)AttachmentPoint.LeftHand;
366 attachPos = Vector3.Zero;
367 }
368 }
369 else if (group.RootPart.AttachPoint != attachmentPt)
370 {
371 attachPos = Vector3.Zero;
372 }
373 }
341 group.AttachmentPoint = attachmentPt; 374 group.AttachmentPoint = attachmentPt;
342 group.AbsolutePosition = attachPos; 375 group.AbsolutePosition = attachPos;
343 376
@@ -378,7 +411,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
378 } 411 }
379 } 412 }
380 413
381 public SceneObjectGroup RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt) 414 public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt)
415 {
416 return RezSingleAttachmentFromInventory(sp, itemID, AttachmentPt, null);
417 }
418
419 public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt, XmlDocument doc)
382 { 420 {
383 if (!Enabled) 421 if (!Enabled)
384 return null; 422 return null;
@@ -417,7 +455,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
417 return null; 455 return null;
418 } 456 }
419 457
420 return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt); 458 return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, doc);
421 } 459 }
422 460
423 public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist) 461 public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist)
@@ -491,7 +529,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
491 so.AttachedAvatar = UUID.Zero; 529 so.AttachedAvatar = UUID.Zero;
492 rootPart.SetParentLocalId(0); 530 rootPart.SetParentLocalId(0);
493 so.ClearPartAttachmentData(); 531 so.ClearPartAttachmentData();
494 rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive); 532 rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive,false);
495 so.HasGroupChanged = true; 533 so.HasGroupChanged = true;
496 rootPart.Rezzed = DateTime.Now; 534 rootPart.Rezzed = DateTime.Now;
497 rootPart.RemFlag(PrimFlags.TemporaryOnRez); 535 rootPart.RemFlag(PrimFlags.TemporaryOnRez);
@@ -803,8 +841,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
803 UpdateDetachedObject(sp, so); 841 UpdateDetachedObject(sp, so);
804 } 842 }
805 843
806 private SceneObjectGroup RezSingleAttachmentFromInventoryInternal( 844 protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
807 IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt) 845 IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, XmlDocument doc)
808 { 846 {
809 if (m_invAccessModule == null) 847 if (m_invAccessModule == null)
810 return null; 848 return null;
@@ -842,7 +880,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
842 // This will throw if the attachment fails 880 // This will throw if the attachment fails
843 try 881 try
844 { 882 {
845 AttachObjectInternal(sp, objatt, attachmentPt, false, false); 883 AttachObjectInternal(sp, objatt, attachmentPt, false, false, false);
846 } 884 }
847 catch (Exception e) 885 catch (Exception e)
848 { 886 {
@@ -855,10 +893,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
855 m_scene.DeleteSceneObject(objatt, false); 893 m_scene.DeleteSceneObject(objatt, false);
856 return null; 894 return null;
857 } 895 }
858 896
859 if (tainted) 897 if (tainted)
860 objatt.HasGroupChanged = true; 898 objatt.HasGroupChanged = true;
861 899
900 if (doc != null)
901 {
902 objatt.LoadScriptState(doc);
903 objatt.ResetOwnerChangeFlag();
904 }
905
862 // Fire after attach, so we don't get messy perms dialogs 906 // Fire after attach, so we don't get messy perms dialogs
863 // 4 == AttachedRez 907 // 4 == AttachedRez
864 objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4); 908 objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4);
@@ -876,7 +920,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
876 itemID, sp.Name, attachmentPt); 920 itemID, sp.Name, attachmentPt);
877 } 921 }
878 } 922 }
879 923
880 return null; 924 return null;
881 } 925 }
882 926
@@ -999,7 +1043,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
999 AttachmentPt &= 0x7f; 1043 AttachmentPt &= 0x7f;
1000 1044
1001 // Calls attach with a Zero position 1045 // Calls attach with a Zero position
1002 AttachObject(sp, part.ParentGroup, AttachmentPt, false, false); 1046 if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, true, false))
1047 {
1048// m_log.Debug(
1049// "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
1050// + ", AttachmentPoint: " + AttachmentPt);
1051
1052 // Save avatar attachment information
1053 m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.FromItemID, remoteClient.AgentId);
1054 }
1003 } 1055 }
1004 catch (Exception e) 1056 catch (Exception e)
1005 { 1057 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index 0ee01c7..4e9d3f9 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -197,7 +197,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
197 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID); 197 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID);
198 198
199 m_numberOfAttachEventsFired = 0; 199 m_numberOfAttachEventsFired = 0;
200 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false); 200 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, false);
201 201
202 // Check status on scene presence 202 // Check status on scene presence
203 Assert.That(sp.HasAttachments(), Is.True); 203 Assert.That(sp.HasAttachments(), Is.True);
@@ -254,7 +254,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
254 sp2.AbsolutePosition = new Vector3(0, 0, 0); 254 sp2.AbsolutePosition = new Vector3(0, 0, 0);
255 sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero); 255 sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero);
256 256
257 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false); 257 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, false);
258 258
259 Assert.That(sp.HasAttachments(), Is.False); 259 Assert.That(sp.HasAttachments(), Is.False);
260 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); 260 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
@@ -438,7 +438,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
438 scene.EventManager.OnChatFromWorld += OnChatFromWorld; 438 scene.EventManager.OnChatFromWorld += OnChatFromWorld;
439 439
440 SceneObjectGroup rezzedSo 440 SceneObjectGroup rezzedSo
441 = scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); 441 = (SceneObjectGroup)(scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest));
442 442
443 // Wait for chat to signal rezzed script has been started. 443 // Wait for chat to signal rezzed script has been started.
444 m_chatEvent.WaitOne(60000); 444 m_chatEvent.WaitOne(60000);
@@ -457,7 +457,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
457 Assert.That(scriptStateNodes.Count, Is.EqualTo(1)); 457 Assert.That(scriptStateNodes.Count, Is.EqualTo(1));
458 458
459 // Re-rez the attachment to check script running state 459 // Re-rez the attachment to check script running state
460 SceneObjectGroup reRezzedSo = scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); 460 SceneObjectGroup reRezzedSo = (SceneObjectGroup)(scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest));
461 461
462 // Wait for chat to signal rezzed script has been started. 462 // Wait for chat to signal rezzed script has been started.
463 m_chatEvent.WaitOne(60000); 463 m_chatEvent.WaitOne(60000);
@@ -663,4 +663,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
663 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0)); 663 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0));
664 } 664 }
665 } 665 }
666} \ No newline at end of file 666}
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index ce79f07..208bc9e 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -140,9 +140,24 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
140 /// <param name="sp"></param> 140 /// <param name="sp"></param>
141 /// <param name="texture"></param> 141 /// <param name="texture"></param>
142 /// <param name="visualParam"></param> 142 /// <param name="visualParam"></param>
143 public void SetAppearance(IScenePresence sp, AvatarAppearance appearance) 143 public void SetAppearance(IScenePresence sp, AvatarAppearance appearance, WearableCacheItem[] cacheItems)
144 { 144 {
145 SetAppearance(sp, appearance.Texture, appearance.VisualParams); 145 SetAppearance(sp, appearance.Texture, appearance.VisualParams, cacheItems);
146 }
147
148
149 public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems)
150 {
151 float oldoff = sp.Appearance.AvatarFeetOffset;
152 Vector3 oldbox = sp.Appearance.AvatarBoxSize;
153
154 SetAppearance(sp, textureEntry, visualParams, cacheItems);
155 sp.Appearance.SetSize(avSize);
156
157 float off = sp.Appearance.AvatarFeetOffset;
158 Vector3 box = sp.Appearance.AvatarBoxSize;
159 if (oldoff != off || oldbox != box)
160 ((ScenePresence)sp).SetSize(box, off);
146 } 161 }
147 162
148 /// <summary> 163 /// <summary>
@@ -151,7 +166,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
151 /// <param name="sp"></param> 166 /// <param name="sp"></param>
152 /// <param name="texture"></param> 167 /// <param name="texture"></param>
153 /// <param name="visualParam"></param> 168 /// <param name="visualParam"></param>
154 public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams) 169 public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, WearableCacheItem[] cacheItems)
155 { 170 {
156// m_log.DebugFormat( 171// m_log.DebugFormat(
157// "[AVFACTORY]: start SetAppearance for {0}, te {1}, visualParams {2}", 172// "[AVFACTORY]: start SetAppearance for {0}, te {1}, visualParams {2}",
@@ -174,18 +189,27 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
174 // m_log.DebugFormat( 189 // m_log.DebugFormat(
175 // "[AVFACTORY]: Setting visual params for {0} to {1}", 190 // "[AVFACTORY]: Setting visual params for {0} to {1}",
176 // client.Name, string.Join(", ", visualParamsStrings)); 191 // client.Name, string.Join(", ", visualParamsStrings));
177 192/*
178 float oldHeight = sp.Appearance.AvatarHeight; 193 float oldHeight = sp.Appearance.AvatarHeight;
179 changed = sp.Appearance.SetVisualParams(visualParams); 194 changed = sp.Appearance.SetVisualParams(visualParams);
180 195
181 if (sp.Appearance.AvatarHeight != oldHeight && sp.Appearance.AvatarHeight > 0) 196 if (sp.Appearance.AvatarHeight != oldHeight && sp.Appearance.AvatarHeight > 0)
182 ((ScenePresence)sp).SetHeight(sp.Appearance.AvatarHeight); 197 ((ScenePresence)sp).SetHeight(sp.Appearance.AvatarHeight);
183 } 198 */
199// float oldoff = sp.Appearance.AvatarFeetOffset;
200// Vector3 oldbox = sp.Appearance.AvatarBoxSize;
201 changed = sp.Appearance.SetVisualParams(visualParams);
202// float off = sp.Appearance.AvatarFeetOffset;
203// Vector3 box = sp.Appearance.AvatarBoxSize;
204// if(oldoff != off || oldbox != box)
205// ((ScenePresence)sp).SetSize(box,off);
184 206
207 }
208
185 // Process the baked texture array 209 // Process the baked texture array
186 if (textureEntry != null) 210 if (textureEntry != null)
187 { 211 {
188// m_log.DebugFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID); 212 m_log.DebugFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID);
189 213
190// WriteBakedTexturesReport(sp, m_log.DebugFormat); 214// WriteBakedTexturesReport(sp, m_log.DebugFormat);
191 215
@@ -254,6 +278,17 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
254 return GetBakedTextureFaces(sp); 278 return GetBakedTextureFaces(sp);
255 } 279 }
256 280
281 public WearableCacheItem[] GetCachedItems(UUID agentId)
282 {
283 ScenePresence sp = m_scene.GetScenePresence(agentId);
284 WearableCacheItem[] items = sp.Appearance.WearableCacheItems;
285 //foreach (WearableCacheItem item in items)
286 //{
287
288 //}
289 return items;
290 }
291
257 public bool SaveBakedTextures(UUID agentId) 292 public bool SaveBakedTextures(UUID agentId)
258 { 293 {
259 ScenePresence sp = m_scene.GetScenePresence(agentId); 294 ScenePresence sp = m_scene.GetScenePresence(agentId);
@@ -340,6 +375,53 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
340 public bool ValidateBakedTextureCache(IScenePresence sp) 375 public bool ValidateBakedTextureCache(IScenePresence sp)
341 { 376 {
342 bool defonly = true; // are we only using default textures 377 bool defonly = true; // are we only using default textures
378 IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>();
379 IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
380 WearableCacheItem[] wearableCache = null;
381
382 // Cache wearable data for teleport.
383 // Only makes sense if there's a bake module and a cache module
384 if (bakedModule != null && cache != null)
385 {
386 try
387 {
388 wearableCache = bakedModule.Get(sp.UUID);
389 }
390 catch (Exception)
391 {
392
393 }
394 if (wearableCache != null)
395 {
396 for (int i = 0; i < wearableCache.Length; i++)
397 {
398 cache.Cache(wearableCache[i].TextureAsset);
399 }
400 }
401 }
402 /*
403 IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
404 if (invService.GetRootFolder(userID) != null)
405 {
406 WearableCacheItem[] wearableCache = null;
407 if (bakedModule != null)
408 {
409 try
410 {
411 wearableCache = bakedModule.Get(userID);
412 appearance.WearableCacheItems = wearableCache;
413 appearance.WearableCacheItemsDirty = false;
414 foreach (WearableCacheItem item in wearableCache)
415 {
416 appearance.Texture.FaceTextures[item.TextureIndex].TextureID = item.TextureID;
417 }
418 }
419 catch (Exception)
420 {
421
422 }
423 }
424 */
343 425
344 // Process the texture entry 426 // Process the texture entry
345 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) 427 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
@@ -347,9 +429,32 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
347 int idx = AvatarAppearance.BAKE_INDICES[i]; 429 int idx = AvatarAppearance.BAKE_INDICES[i];
348 Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx]; 430 Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
349 431
350 // if there is no texture entry, skip it 432 // No face, so lets check our baked service cache, teleport or login.
351 if (face == null) 433 if (face == null)
352 continue; 434 {
435 if (wearableCache != null)
436 {
437 // If we find the an appearance item, set it as the textureentry and the face
438 WearableCacheItem searchitem = WearableCacheItem.SearchTextureIndex((uint) idx, wearableCache);
439 if (searchitem != null)
440 {
441 sp.Appearance.Texture.FaceTextures[idx] = sp.Appearance.Texture.CreateFace((uint) idx);
442 sp.Appearance.Texture.FaceTextures[idx].TextureID = searchitem.TextureID;
443 face = sp.Appearance.Texture.FaceTextures[idx];
444 }
445 else
446 {
447 // if there is no texture entry and no baked cache, skip it
448 continue;
449 }
450 }
451 else
452 {
453 //No texture entry face and no cache. Skip this face.
454 continue;
455 }
456 }
457
353 458
354// m_log.DebugFormat( 459// m_log.DebugFormat(
355// "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}", 460// "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}",
@@ -364,8 +469,16 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
364 469
365 defonly = false; // found a non-default texture reference 470 defonly = false; // found a non-default texture reference
366 471
367 if (m_scene.AssetService.Get(face.TextureID.ToString()) == null) 472 if (cache != null)
368 return false; 473 {
474 if (!cache.Check(face.TextureID.ToString()))
475 return false;
476 }
477 else
478 {
479 if (m_scene.AssetService.Get(face.TextureID.ToString()) == null)
480 return false;
481 }
369 } 482 }
370 483
371// m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID); 484// m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID);
@@ -377,6 +490,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
377 public int RequestRebake(IScenePresence sp, bool missingTexturesOnly) 490 public int RequestRebake(IScenePresence sp, bool missingTexturesOnly)
378 { 491 {
379 int texturesRebaked = 0; 492 int texturesRebaked = 0;
493 IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>();
380 494
381 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) 495 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
382 { 496 {
@@ -400,21 +514,36 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
400 514
401 if (missingTexturesOnly) 515 if (missingTexturesOnly)
402 { 516 {
403 if (m_scene.AssetService.Get(face.TextureID.ToString()) != null) 517 if (cache != null)
404 { 518 {
405 continue; 519 if (cache.Check(face.TextureID.ToString()))
520 continue;
521 else
522 {
523 m_log.DebugFormat(
524 "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.",
525 face.TextureID, idx, sp.Name);
526 }
406 } 527 }
407 else 528 else
408 { 529 {
409 // On inter-simulator teleports, this occurs if baked textures are not being stored by the 530 if (m_scene.AssetService.Get(face.TextureID.ToString()) != null)
410 // grid asset service (which means that they are not available to the new region and so have 531 {
411 // to be re-requested from the client). 532 continue;
412 // 533 }
413 // The only available core OpenSimulator behaviour right now 534
414 // is not to store these textures, temporarily or otherwise. 535 else
415 m_log.DebugFormat( 536 {
416 "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.", 537 // On inter-simulator teleports, this occurs if baked textures are not being stored by the
417 face.TextureID, idx, sp.Name); 538 // grid asset service (which means that they are not available to the new region and so have
539 // to be re-requested from the client).
540 //
541 // The only available core OpenSimulator behaviour right now
542 // is not to store these textures, temporarily or otherwise.
543 m_log.DebugFormat(
544 "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.",
545 face.TextureID, idx, sp.Name);
546 }
418 } 547 }
419 } 548 }
420 else 549 else
@@ -548,26 +677,70 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
548 private void SetAppearanceAssets(UUID userID, AvatarAppearance appearance) 677 private void SetAppearanceAssets(UUID userID, AvatarAppearance appearance)
549 { 678 {
550 IInventoryService invService = m_scene.InventoryService; 679 IInventoryService invService = m_scene.InventoryService;
551 680 bool resetwearable = false;
552 if (invService.GetRootFolder(userID) != null) 681 if (invService.GetRootFolder(userID) != null)
553 { 682 {
554 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) 683 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
555 { 684 {
556 for (int j = 0; j < appearance.Wearables[i].Count; j++) 685 for (int j = 0; j < appearance.Wearables[i].Count; j++)
557 { 686 {
687 // Check if the default wearables are not set
558 if (appearance.Wearables[i][j].ItemID == UUID.Zero) 688 if (appearance.Wearables[i][j].ItemID == UUID.Zero)
689 {
690 switch ((WearableType) i)
691 {
692 case WearableType.Eyes:
693 case WearableType.Hair:
694 case WearableType.Shape:
695 case WearableType.Skin:
696 //case WearableType.Underpants:
697 TryAndRepairBrokenWearable((WearableType)i, invService, userID, appearance);
698 resetwearable = true;
699 m_log.Warn("[AVFACTORY]: UUID.Zero Wearables, passing fake values.");
700 resetwearable = true;
701 break;
702
703 }
559 continue; 704 continue;
705 }
560 706
561 // Ignore ruth's assets 707 // Ignore ruth's assets except for the body parts! missing body parts fail avatar appearance on V1
562 if (appearance.Wearables[i][j].ItemID == AvatarWearable.DefaultWearables[i][0].ItemID) 708 if (appearance.Wearables[i][j].ItemID == AvatarWearable.DefaultWearables[i][0].ItemID)
709 {
710 switch ((WearableType)i)
711 {
712 case WearableType.Eyes:
713 case WearableType.Hair:
714 case WearableType.Shape:
715 case WearableType.Skin:
716 //case WearableType.Underpants:
717 TryAndRepairBrokenWearable((WearableType)i, invService, userID, appearance);
718
719 m_log.WarnFormat("[AVFACTORY]: {0} Default Wearables, passing existing values.", (WearableType)i);
720 resetwearable = true;
721 break;
722
723 }
563 continue; 724 continue;
564 725 }
726
565 InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID); 727 InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID);
566 baseItem = invService.GetItem(baseItem); 728 baseItem = invService.GetItem(baseItem);
567 729
568 if (baseItem != null) 730 if (baseItem != null)
569 { 731 {
570 appearance.Wearables[i].Add(appearance.Wearables[i][j].ItemID, baseItem.AssetID); 732 appearance.Wearables[i].Add(appearance.Wearables[i][j].ItemID, baseItem.AssetID);
733 int unmodifiedWearableIndexForClosure = i;
734 m_scene.AssetService.Get(baseItem.AssetID.ToString(), this,
735 delegate(string x, object y, AssetBase z)
736 {
737 if (z == null)
738 {
739 TryAndRepairBrokenWearable(
740 (WearableType)unmodifiedWearableIndexForClosure, invService,
741 userID, appearance);
742 }
743 });
571 } 744 }
572 else 745 else
573 { 746 {
@@ -575,17 +748,236 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
575 "[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default", 748 "[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default",
576 appearance.Wearables[i][j].ItemID, (WearableType)i); 749 appearance.Wearables[i][j].ItemID, (WearableType)i);
577 750
578 appearance.Wearables[i].RemoveItem(appearance.Wearables[i][j].ItemID); 751 TryAndRepairBrokenWearable((WearableType)i, invService, userID, appearance);
752 resetwearable = true;
753
579 } 754 }
580 } 755 }
581 } 756 }
757
758 // I don't know why we have to test for this again... but the above switches do not capture these scenarios for some reason....
759 if (appearance.Wearables[(int) WearableType.Eyes] == null)
760 {
761 m_log.WarnFormat("[AVFACTORY]: {0} Eyes are Null, passing existing values.", (WearableType.Eyes));
762
763 TryAndRepairBrokenWearable(WearableType.Eyes, invService, userID, appearance);
764 resetwearable = true;
765 }
766 else
767 {
768 if (appearance.Wearables[(int) WearableType.Eyes][0].ItemID == UUID.Zero)
769 {
770 m_log.WarnFormat("[AVFACTORY]: Eyes are UUID.Zero are broken, {0} {1}",
771 appearance.Wearables[(int) WearableType.Eyes][0].ItemID,
772 appearance.Wearables[(int) WearableType.Eyes][0].AssetID);
773 TryAndRepairBrokenWearable(WearableType.Eyes, invService, userID, appearance);
774 resetwearable = true;
775
776 }
777
778 }
779 // I don't know why we have to test for this again... but the above switches do not capture these scenarios for some reason....
780 if (appearance.Wearables[(int)WearableType.Shape] == null)
781 {
782 m_log.WarnFormat("[AVFACTORY]: {0} shape is Null, passing existing values.", (WearableType.Shape));
783
784 TryAndRepairBrokenWearable(WearableType.Shape, invService, userID, appearance);
785 resetwearable = true;
786 }
787 else
788 {
789 if (appearance.Wearables[(int)WearableType.Shape][0].ItemID == UUID.Zero)
790 {
791 m_log.WarnFormat("[AVFACTORY]: Shape is UUID.Zero and broken, {0} {1}",
792 appearance.Wearables[(int)WearableType.Shape][0].ItemID,
793 appearance.Wearables[(int)WearableType.Shape][0].AssetID);
794 TryAndRepairBrokenWearable(WearableType.Shape, invService, userID, appearance);
795 resetwearable = true;
796
797 }
798
799 }
800 // I don't know why we have to test for this again... but the above switches do not capture these scenarios for some reason....
801 if (appearance.Wearables[(int)WearableType.Hair] == null)
802 {
803 m_log.WarnFormat("[AVFACTORY]: {0} Hair is Null, passing existing values.", (WearableType.Hair));
804
805 TryAndRepairBrokenWearable(WearableType.Hair, invService, userID, appearance);
806 resetwearable = true;
807 }
808 else
809 {
810 if (appearance.Wearables[(int)WearableType.Hair][0].ItemID == UUID.Zero)
811 {
812 m_log.WarnFormat("[AVFACTORY]: Hair is UUID.Zero and broken, {0} {1}",
813 appearance.Wearables[(int)WearableType.Hair][0].ItemID,
814 appearance.Wearables[(int)WearableType.Hair][0].AssetID);
815 TryAndRepairBrokenWearable(WearableType.Hair, invService, userID, appearance);
816 resetwearable = true;
817
818 }
819
820 }
821 // I don't know why we have to test for this again... but the above switches do not capture these scenarios for some reason....
822 if (appearance.Wearables[(int)WearableType.Skin] == null)
823 {
824 m_log.WarnFormat("[AVFACTORY]: {0} Skin is Null, passing existing values.", (WearableType.Skin));
825
826 TryAndRepairBrokenWearable(WearableType.Skin, invService, userID, appearance);
827 resetwearable = true;
828 }
829 else
830 {
831 if (appearance.Wearables[(int)WearableType.Skin][0].ItemID == UUID.Zero)
832 {
833 m_log.WarnFormat("[AVFACTORY]: Skin is UUID.Zero and broken, {0} {1}",
834 appearance.Wearables[(int)WearableType.Skin][0].ItemID,
835 appearance.Wearables[(int)WearableType.Skin][0].AssetID);
836 TryAndRepairBrokenWearable(WearableType.Skin, invService, userID, appearance);
837 resetwearable = true;
838
839 }
840
841 }
842 if (resetwearable)
843 {
844 ScenePresence presence = null;
845 if (m_scene.TryGetScenePresence(userID, out presence))
846 {
847 presence.ControllingClient.SendWearables(presence.Appearance.Wearables,
848 presence.Appearance.Serial++);
849 }
850 }
851
582 } 852 }
583 else 853 else
584 { 854 {
585 m_log.WarnFormat("[AVFACTORY]: user {0} has no inventory, appearance isn't going to work", userID); 855 m_log.WarnFormat("[AVFACTORY]: user {0} has no inventory, appearance isn't going to work", userID);
586 } 856 }
587 } 857 }
858 private void TryAndRepairBrokenWearable(WearableType type, IInventoryService invService, UUID userID,AvatarAppearance appearance)
859 {
860 UUID defaultwearable = GetDefaultItem(type);
861 if (defaultwearable != UUID.Zero)
862 {
863 UUID newInvItem = UUID.Random();
864 InventoryItemBase itembase = new InventoryItemBase(newInvItem, userID)
865 {
866 AssetID =
867 defaultwearable,
868 AssetType
869 =
870 (int)
871 AssetType
872 .Bodypart,
873 CreatorId
874 =
875 userID
876 .ToString
877 (),
878 //InvType = (int)InventoryType.Wearable,
879
880 Description
881 =
882 "Failed Wearable Replacement",
883 Folder =
884 invService
885 .GetFolderForType
886 (userID,
887 AssetType
888 .Bodypart)
889 .ID,
890 Flags = (uint) type,
891 Name = Enum.GetName(typeof (WearableType), type),
892 BasePermissions = (uint) PermissionMask.Copy,
893 CurrentPermissions = (uint) PermissionMask.Copy,
894 EveryOnePermissions = (uint) PermissionMask.Copy,
895 GroupPermissions = (uint) PermissionMask.Copy,
896 NextPermissions = (uint) PermissionMask.Copy
897 };
898 invService.AddItem(itembase);
899 UUID LinkInvItem = UUID.Random();
900 itembase = new InventoryItemBase(LinkInvItem, userID)
901 {
902 AssetID =
903 newInvItem,
904 AssetType
905 =
906 (int)
907 AssetType
908 .Link,
909 CreatorId
910 =
911 userID
912 .ToString
913 (),
914 InvType = (int) InventoryType.Wearable,
915
916 Description
917 =
918 "Failed Wearable Replacement",
919 Folder =
920 invService
921 .GetFolderForType
922 (userID,
923 AssetType
924 .CurrentOutfitFolder)
925 .ID,
926 Flags = (uint) type,
927 Name = Enum.GetName(typeof (WearableType), type),
928 BasePermissions = (uint) PermissionMask.Copy,
929 CurrentPermissions = (uint) PermissionMask.Copy,
930 EveryOnePermissions = (uint) PermissionMask.Copy,
931 GroupPermissions = (uint) PermissionMask.Copy,
932 NextPermissions = (uint) PermissionMask.Copy
933 };
934 invService.AddItem(itembase);
935 appearance.Wearables[(int)type] = new AvatarWearable(newInvItem, GetDefaultItem(type));
936 ScenePresence presence = null;
937 if (m_scene.TryGetScenePresence(userID, out presence))
938 {
939 m_scene.SendInventoryUpdate(presence.ControllingClient,
940 invService.GetFolderForType(userID,
941 AssetType
942 .CurrentOutfitFolder),
943 false, true);
944 }
945 }
946 }
947 private UUID GetDefaultItem(WearableType wearable)
948 {
949 // These are ruth
950 UUID ret = UUID.Zero;
951 switch (wearable)
952 {
953 case WearableType.Eyes:
954 ret = new UUID("4bb6fa4d-1cd2-498a-a84c-95c1a0e745a7");
955 break;
956 case WearableType.Hair:
957 ret = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66");
958 break;
959 case WearableType.Pants:
960 ret = new UUID("00000000-38f9-1111-024e-222222111120");
961 break;
962 case WearableType.Shape:
963 ret = new UUID("66c41e39-38f9-f75a-024e-585989bfab73");
964 break;
965 case WearableType.Shirt:
966 ret = new UUID("00000000-38f9-1111-024e-222222111110");
967 break;
968 case WearableType.Skin:
969 ret = new UUID("77c41e39-38f9-f75a-024e-585989bbabbb");
970 break;
971 case WearableType.Undershirt:
972 ret = new UUID("16499ebb-3208-ec27-2def-481881728f47");
973 break;
974 case WearableType.Underpants:
975 ret = new UUID("4ac2e9c7-3671-d229-316a-67717730841d");
976 break;
977 }
588 978
979 return ret;
980 }
589 #endregion 981 #endregion
590 982
591 #region Client Event Handlers 983 #region Client Event Handlers
@@ -595,12 +987,17 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
595 /// <param name="client"></param> 987 /// <param name="client"></param>
596 private void Client_OnRequestWearables(IClientAPI client) 988 private void Client_OnRequestWearables(IClientAPI client)
597 { 989 {
598 // m_log.DebugFormat("[AVFACTORY]: Client_OnRequestWearables called for {0} ({1})", client.Name, client.AgentId); 990 Util.FireAndForget(delegate(object x)
599 ScenePresence sp = m_scene.GetScenePresence(client.AgentId); 991 {
600 if (sp != null) 992 Thread.Sleep(4000);
601 client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++); 993
602 else 994 // m_log.DebugFormat("[AVFACTORY]: Client_OnRequestWearables called for {0} ({1})", client.Name, client.AgentId);
603 m_log.WarnFormat("[AVFACTORY]: Client_OnRequestWearables unable to find presence for {0}", client.AgentId); 995 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
996 if (sp != null)
997 client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++);
998 else
999 m_log.WarnFormat("[AVFACTORY]: Client_OnRequestWearables unable to find presence for {0}", client.AgentId);
1000 });
604 } 1001 }
605 1002
606 /// <summary> 1003 /// <summary>
@@ -609,12 +1006,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
609 /// <param name="client"></param> 1006 /// <param name="client"></param>
610 /// <param name="texture"></param> 1007 /// <param name="texture"></param>
611 /// <param name="visualParam"></param> 1008 /// <param name="visualParam"></param>
612 private void Client_OnSetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams) 1009 private void Client_OnSetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems)
613 { 1010 {
614 // m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance called for {0} ({1})", client.Name, client.AgentId); 1011 // m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance called for {0} ({1})", client.Name, client.AgentId);
615 ScenePresence sp = m_scene.GetScenePresence(client.AgentId); 1012 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
616 if (sp != null) 1013 if (sp != null)
617 SetAppearance(sp, textureEntry, visualParams); 1014 SetAppearance(sp, textureEntry, visualParams,avSize, cacheItems);
618 else 1015 else
619 m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance unable to find presence for {0}", client.AgentId); 1016 m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance unable to find presence for {0}", client.AgentId);
620 } 1017 }
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
index 1830d41..f090e15 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
61 for (byte i = 0; i < visualParams.Length; i++) 61 for (byte i = 0; i < visualParams.Length; i++)
62 visualParams[i] = i; 62 visualParams[i] = i;
63 63
64 afm.SetAppearance(sp, new Primitive.TextureEntry(TestHelpers.ParseTail(0x10)), visualParams); 64 afm.SetAppearance(sp, new Primitive.TextureEntry(TestHelpers.ParseTail(0x10)), visualParams, new WearableCacheItem[0]);
65 65
66 // TODO: Check baked texture 66 // TODO: Check baked texture
67 Assert.AreEqual(visualParams, sp.Appearance.VisualParams); 67 Assert.AreEqual(visualParams, sp.Appearance.VisualParams);
@@ -102,7 +102,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
102 Primitive.TextureEntryFace eyesFace = bakedTextureEntry.CreateFace(eyesFaceIndex); 102 Primitive.TextureEntryFace eyesFace = bakedTextureEntry.CreateFace(eyesFaceIndex);
103 eyesFace.TextureID = eyesTextureId; 103 eyesFace.TextureID = eyesTextureId;
104 104
105 afm.SetAppearance(sp, bakedTextureEntry, visualParams); 105 afm.SetAppearance(sp, bakedTextureEntry, visualParams, new WearableCacheItem[0]);
106 afm.SaveBakedTextures(userId); 106 afm.SaveBakedTextures(userId);
107// Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures = afm.GetBakedTextureFaces(userId); 107// Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures = afm.GetBakedTextureFaces(userId);
108 108
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index 6d62ff0..4c3f1cc 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -51,7 +51,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
51 private int m_shoutdistance = 100; 51 private int m_shoutdistance = 100;
52 private int m_whisperdistance = 10; 52 private int m_whisperdistance = 10;
53 private List<Scene> m_scenes = new List<Scene>(); 53 private List<Scene> m_scenes = new List<Scene>();
54 54 private List<string> FreezeCache = new List<string>();
55 private string m_adminPrefix = "";
55 internal object m_syncy = new object(); 56 internal object m_syncy = new object();
56 57
57 internal IConfig m_config; 58 internal IConfig m_config;
@@ -78,6 +79,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
78 m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance); 79 m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance);
79 m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance); 80 m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
80 m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance); 81 m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance);
82 m_adminPrefix = config.Configs["Chat"].GetString("admin_prefix", "");
81 } 83 }
82 84
83 public virtual void AddRegion(Scene scene) 85 public virtual void AddRegion(Scene scene)
@@ -173,7 +175,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
173 return; 175 return;
174 } 176 }
175 177
176 DeliverChatToAvatars(ChatSourceType.Agent, c); 178 if (FreezeCache.Contains(c.Sender.AgentId.ToString()))
179 {
180 if (c.Type != ChatTypeEnum.StartTyping || c.Type != ChatTypeEnum.StopTyping)
181 c.Sender.SendAgentAlertMessage("You may not talk as you are frozen.", false);
182 }
183 else
184 {
185 DeliverChatToAvatars(ChatSourceType.Agent, c);
186 }
177 } 187 }
178 188
179 public virtual void OnChatFromWorld(Object sender, OSChatMessage c) 189 public virtual void OnChatFromWorld(Object sender, OSChatMessage c)
@@ -187,11 +197,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
187 protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c) 197 protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c)
188 { 198 {
189 string fromName = c.From; 199 string fromName = c.From;
200 string fromNamePrefix = "";
190 UUID fromID = UUID.Zero; 201 UUID fromID = UUID.Zero;
191 UUID ownerID = UUID.Zero; 202 UUID ownerID = UUID.Zero;
192 UUID targetID = c.TargetUUID;
193 string message = c.Message; 203 string message = c.Message;
194 IScene scene = c.Scene; 204 IScene scene = c.Scene;
205 UUID destination = c.Destination;
195 Vector3 fromPos = c.Position; 206 Vector3 fromPos = c.Position;
196 Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, 207 Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
197 scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); 208 scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
@@ -211,6 +222,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
211 fromPos = avatar.AbsolutePosition; 222 fromPos = avatar.AbsolutePosition;
212 fromName = avatar.Name; 223 fromName = avatar.Name;
213 fromID = c.Sender.AgentId; 224 fromID = c.Sender.AgentId;
225 if (avatar.GodLevel >= 200)
226 {
227 fromNamePrefix = m_adminPrefix;
228 }
229 destination = UUID.Zero; // Avatars cant "SayTo"
214 ownerID = c.Sender.AgentId; 230 ownerID = c.Sender.AgentId;
215 231
216 break; 232 break;
@@ -229,40 +245,47 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
229 message = message.Substring(0, 1000); 245 message = message.Substring(0, 1000);
230 246
231// m_log.DebugFormat( 247// m_log.DebugFormat(
232// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}, targetID {5}", 248// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}",
233// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType, targetID); 249// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType);
234 250
235 HashSet<UUID> receiverIDs = new HashSet<UUID>(); 251 HashSet<UUID> receiverIDs = new HashSet<UUID>();
236 252
237 foreach (Scene s in m_scenes) 253 foreach (Scene s in m_scenes)
238 { 254 {
239 if (targetID == UUID.Zero) 255 // This should use ForEachClient, but clients don't have a position.
240 { 256 // If camera is moved into client, then camera position can be used
241 // This should use ForEachClient, but clients don't have a position. 257 // MT: No, it can't, as chat is heard from the avatar position, not
242 // If camera is moved into client, then camera position can be used 258 // the camera position.
243 s.ForEachRootScenePresence( 259 s.ForEachRootScenePresence(
244 delegate(ScenePresence presence) 260 delegate(ScenePresence presence)
261 {
262 if (destination != UUID.Zero && presence.UUID != destination)
263 return;
264 ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
265 if (Presencecheck != null)
245 { 266 {
246 if (TrySendChatMessage( 267 // This will pass all chat from objects. Not
247 presence, fromPos, regionPos, fromID, ownerID, fromName, c.Type, message, sourceType, false)) 268 // perfect, but it will do. For now. Better
248 receiverIDs.Add(presence.UUID); 269 // than the prior behavior of muting all
270 // objects on a parcel with access restrictions
271 if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true)
272 {
273 if (destination != UUID.Zero)
274 {
275 if (TrySendChatMessage(presence, fromPos, regionPos, fromID, ownerID, fromNamePrefix + fromName, c.Type, message, sourceType, true))
276 receiverIDs.Add(presence.UUID);
277 }
278 else
279 {
280 if (TrySendChatMessage(presence, fromPos, regionPos, fromID, ownerID, fromNamePrefix + fromName, c.Type, message, sourceType, false))
281 receiverIDs.Add(presence.UUID);
282 }
283 }
249 } 284 }
250 );
251 }
252 else
253 {
254 // This is a send to a specific client eg from llRegionSayTo
255 // no need to check distance etc, jand send is as say
256 ScenePresence presence = s.GetScenePresence(targetID);
257 if (presence != null && !presence.IsChildAgent)
258 {
259 if (TrySendChatMessage(
260 presence, fromPos, regionPos, fromID, ownerID, fromName, ChatTypeEnum.Say, message, sourceType, true))
261 receiverIDs.Add(presence.UUID);
262 } 285 }
263 } 286 );
264 } 287 }
265 288
266 (scene as Scene).EventManager.TriggerOnChatToClients( 289 (scene as Scene).EventManager.TriggerOnChatToClients(
267 fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully); 290 fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully);
268 } 291 }
@@ -302,28 +325,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
302 } 325 }
303 326
304 // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); 327 // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType);
305
306 HashSet<UUID> receiverIDs = new HashSet<UUID>(); 328 HashSet<UUID> receiverIDs = new HashSet<UUID>();
307 329
308 ((Scene)c.Scene).ForEachRootClient( 330 if (c.Scene != null)
309 delegate(IClientAPI client) 331 {
310 { 332 ((Scene)c.Scene).ForEachRootClient
311 // don't forward SayOwner chat from objects to 333 (
312 // non-owner agents 334 delegate(IClientAPI client)
313 if ((c.Type == ChatTypeEnum.Owner) && 335 {
314 (null != c.SenderObject) && 336 // don't forward SayOwner chat from objects to
315 (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId)) 337 // non-owner agents
316 return; 338 if ((c.Type == ChatTypeEnum.Owner) &&
317 339 (null != c.SenderObject) &&
318 client.SendChatMessage( 340 (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId))
319 c.Message, (byte)cType, CenterOfRegion, fromName, fromID, fromID, 341 return;
320 (byte)sourceType, (byte)ChatAudibleLevel.Fully); 342
321 343 client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, fromID,
322 receiverIDs.Add(client.AgentId); 344 (byte)sourceType, (byte)ChatAudibleLevel.Fully);
323 }); 345 receiverIDs.Add(client.AgentId);
324 346 }
325 (c.Scene as Scene).EventManager.TriggerOnChatToClients( 347 );
326 fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully); 348 (c.Scene as Scene).EventManager.TriggerOnChatToClients(
349 fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully);
350 }
327 } 351 }
328 352
329 /// <summary> 353 /// <summary>
@@ -348,7 +372,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
348 UUID fromAgentID, UUID ownerID, string fromName, ChatTypeEnum type, 372 UUID fromAgentID, UUID ownerID, string fromName, ChatTypeEnum type,
349 string message, ChatSourceType src, bool ignoreDistance) 373 string message, ChatSourceType src, bool ignoreDistance)
350 { 374 {
351 // don't send stuff to child agents 375 // don't send chat to child agents
352 if (presence.IsChildAgent) return false; 376 if (presence.IsChildAgent) return false;
353 377
354 Vector3 fromRegionPos = fromPos + regionPos; 378 Vector3 fromRegionPos = fromPos + regionPos;
@@ -357,15 +381,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
357 presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); 381 presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
358 382
359 int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos); 383 int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos);
360 384
361 if (!ignoreDistance) 385 if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
386 type == ChatTypeEnum.Say && dis > m_saydistance ||
387 type == ChatTypeEnum.Shout && dis > m_shoutdistance)
362 { 388 {
363 if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance || 389 return false;
364 type == ChatTypeEnum.Say && dis > m_saydistance ||
365 type == ChatTypeEnum.Shout && dis > m_shoutdistance)
366 {
367 return false;
368 }
369 } 390 }
370 391
371 // TODO: should change so the message is sent through the avatar rather than direct to the ClientView 392 // TODO: should change so the message is sent through the avatar rather than direct to the ClientView
@@ -375,5 +396,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
375 396
376 return true; 397 return true;
377 } 398 }
399
400 Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>();
401 public void ParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
402 {
403 System.Threading.Timer Timer;
404 if (flags == 0)
405 {
406 FreezeCache.Add(target.ToString());
407 System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen);
408 Timer = new System.Threading.Timer(timeCB, target, 30000, 0);
409 Timers.Add(target, Timer);
410 }
411 else
412 {
413 FreezeCache.Remove(target.ToString());
414 Timers.TryGetValue(target, out Timer);
415 Timers.Remove(target);
416 Timer.Dispose();
417 }
418 }
419
420 private void OnEndParcelFrozen(object avatar)
421 {
422 UUID target = (UUID)avatar;
423 FreezeCache.Remove(target.ToString());
424 System.Threading.Timer Timer;
425 Timers.TryGetValue(target, out Timer);
426 Timers.Remove(target);
427 Timer.Dispose();
428 }
378 } 429 }
379} \ No newline at end of file 430}
diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
index d26907b..0e7ab7e 100644
--- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
@@ -260,4 +260,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
260 return result; 260 return result;
261 } 261 }
262 } 262 }
263} \ No newline at end of file 263}
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
index 5a7446f..9fa9be1 100644
--- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
@@ -32,6 +32,24 @@ using OpenMetaverse;
32using OpenSim.Framework; 32using OpenSim.Framework;
33using OpenSim.Region.Framework.Scenes; 33using OpenSim.Region.Framework.Scenes;
34using OpenSim.Region.Framework.Interfaces; 34using OpenSim.Region.Framework.Interfaces;
35using System;
36using System.Reflection;
37using System.Collections;
38using System.Collections.Specialized;
39using System.Reflection;
40using System.IO;
41using System.Web;
42using System.Xml;
43using log4net;
44using Mono.Addins;
45using OpenMetaverse.Messages.Linden;
46using OpenMetaverse.StructuredData;
47using OpenSim.Framework.Capabilities;
48using OpenSim.Framework.Servers;
49using OpenSim.Framework.Servers.HttpServer;
50using Caps = OpenSim.Framework.Capabilities.Caps;
51using OSDArray = OpenMetaverse.StructuredData.OSDArray;
52using OSDMap = OpenMetaverse.StructuredData.OSDMap;
35 53
36using Mono.Addins; 54using Mono.Addins;
37 55
@@ -40,11 +58,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
40 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GodsModule")] 58 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GodsModule")]
41 public class GodsModule : INonSharedRegionModule, IGodsModule 59 public class GodsModule : INonSharedRegionModule, IGodsModule
42 { 60 {
61 private static readonly ILog m_log =
62 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
63
43 /// <summary>Special UUID for actions that apply to all agents</summary> 64 /// <summary>Special UUID for actions that apply to all agents</summary>
44 private static readonly UUID ALL_AGENTS = new UUID("44e87126-e794-4ded-05b3-7c42da3d5cdb"); 65 private static readonly UUID ALL_AGENTS = new UUID("44e87126-e794-4ded-05b3-7c42da3d5cdb");
45 66
46 protected Scene m_scene; 67 protected Scene m_scene;
47 protected IDialogModule m_dialogModule; 68 protected IDialogModule m_dialogModule;
69
70 protected Dictionary<UUID, string> m_capsDict =
71 new Dictionary<UUID, string>();
72
48 protected IDialogModule DialogModule 73 protected IDialogModule DialogModule
49 { 74 {
50 get 75 get
@@ -65,6 +90,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
65 m_scene = scene; 90 m_scene = scene;
66 m_scene.RegisterModuleInterface<IGodsModule>(this); 91 m_scene.RegisterModuleInterface<IGodsModule>(this);
67 m_scene.EventManager.OnNewClient += SubscribeToClientEvents; 92 m_scene.EventManager.OnNewClient += SubscribeToClientEvents;
93 m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
94 m_scene.EventManager.OnClientClosed += OnClientClosed;
95 scene.EventManager.OnIncomingInstantMessage +=
96 OnIncomingInstantMessage;
68 } 97 }
69 98
70 public void RemoveRegion(Scene scene) 99 public void RemoveRegion(Scene scene)
@@ -98,6 +127,54 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
98 client.OnRequestGodlikePowers -= RequestGodlikePowers; 127 client.OnRequestGodlikePowers -= RequestGodlikePowers;
99 } 128 }
100 129
130 private void OnClientClosed(UUID agentID, Scene scene)
131 {
132 m_capsDict.Remove(agentID);
133 }
134
135 private void OnRegisterCaps(UUID agentID, Caps caps)
136 {
137 string uri = "/CAPS/" + UUID.Random();
138 m_capsDict[agentID] = uri;
139
140 caps.RegisterHandler("UntrustedSimulatorMessage",
141 new RestStreamHandler("POST", uri,
142 HandleUntrustedSimulatorMessage));
143 }
144
145 private string HandleUntrustedSimulatorMessage(string request,
146 string path, string param, IOSHttpRequest httpRequest,
147 IOSHttpResponse httpResponse)
148 {
149 OSDMap osd = (OSDMap)OSDParser.DeserializeLLSDXml(request);
150
151 string message = osd["message"].AsString();
152
153 if (message == "GodKickUser")
154 {
155 OSDMap body = (OSDMap)osd["body"];
156 OSDArray userInfo = (OSDArray)body["UserInfo"];
157 OSDMap userData = (OSDMap)userInfo[0];
158
159 UUID agentID = userData["AgentID"].AsUUID();
160 UUID godID = userData["GodID"].AsUUID();
161 UUID godSessionID = userData["GodSessionID"].AsUUID();
162 uint kickFlags = userData["KickFlags"].AsUInteger();
163 string reason = userData["Reason"].AsString();
164
165 ScenePresence god = m_scene.GetScenePresence(godID);
166 if (god == null || god.ControllingClient.SessionId != godSessionID)
167 return String.Empty;
168
169 KickUser(godID, godSessionID, agentID, kickFlags, Util.StringToBytes1024(reason));
170 }
171 else
172 {
173 m_log.ErrorFormat("[GOD]: Unhandled UntrustedSimulatorMessage: {0}", message);
174 }
175 return String.Empty;
176 }
177
101 public void RequestGodlikePowers( 178 public void RequestGodlikePowers(
102 UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient) 179 UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient)
103 { 180 {
@@ -146,76 +223,86 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
146 /// <param name="reason">The message to send to the user after it's been turned into a field</param> 223 /// <param name="reason">The message to send to the user after it's been turned into a field</param>
147 public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason) 224 public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason)
148 { 225 {
149 UUID kickUserID = ALL_AGENTS; 226 if (!m_scene.Permissions.IsGod(godID))
150 227 return;
228
151 ScenePresence sp = m_scene.GetScenePresence(agentID); 229 ScenePresence sp = m_scene.GetScenePresence(agentID);
152 230
153 if (sp != null || agentID == kickUserID) 231 if (sp == null && agentID != ALL_AGENTS)
154 { 232 {
155 if (m_scene.Permissions.IsGod(godID)) 233 IMessageTransferModule transferModule =
234 m_scene.RequestModuleInterface<IMessageTransferModule>();
235 if (transferModule != null)
156 { 236 {
157 if (kickflags == 0) 237 m_log.DebugFormat("[GODS]: Sending nonlocal kill for agent {0}", agentID);
158 { 238 transferModule.SendInstantMessage(new GridInstantMessage(
159 if (agentID == kickUserID) 239 m_scene, godID, "God", agentID, (byte)250, false,
160 { 240 Utils.BytesToString(reason), UUID.Zero, true,
161 string reasonStr = Utils.BytesToString(reason); 241 new Vector3(), new byte[] {(byte)kickflags}, true),
162 242 delegate(bool success) {} );
163 m_scene.ForEachClient( 243 }
164 delegate(IClientAPI controller) 244 return;
165 { 245 }
166 if (controller.AgentId != godID)
167 controller.Kick(reasonStr);
168 }
169 );
170
171 // This is a bit crude. It seems the client will be null before it actually stops the thread
172 // The thread will kill itself eventually :/
173 // Is there another way to make sure *all* clients get this 'inter region' message?
174 m_scene.ForEachRootClient(
175 delegate(IClientAPI client)
176 {
177 if (client.AgentId != godID)
178 {
179 client.Close();
180 }
181 }
182 );
183 }
184 else
185 {
186 m_scene.SceneGraph.removeUserCount(!sp.IsChildAgent);
187 246
188 sp.ControllingClient.Kick(Utils.BytesToString(reason)); 247 switch (kickflags)
189 sp.ControllingClient.Close(); 248 {
190 } 249 case 0:
191 } 250 if (sp != null)
192 251 {
193 if (kickflags == 1) 252 KickPresence(sp, Utils.BytesToString(reason));
194 {
195 sp.AllowMovement = false;
196 if (DialogModule != null)
197 {
198 DialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
199 DialogModule.SendAlertToUser(godID, "User Frozen");
200 }
201 }
202
203 if (kickflags == 2)
204 {
205 sp.AllowMovement = true;
206 if (DialogModule != null)
207 {
208 DialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
209 DialogModule.SendAlertToUser(godID, "User Unfrozen");
210 }
211 }
212 } 253 }
213 else 254 else if (agentID == ALL_AGENTS)
214 { 255 {
215 if (DialogModule != null) 256 m_scene.ForEachRootScenePresence(
216 DialogModule.SendAlertToUser(godID, "Kick request denied"); 257 delegate(ScenePresence p)
258 {
259 if (p.UUID != godID && (!m_scene.Permissions.IsGod(p.UUID)))
260 KickPresence(p, Utils.BytesToString(reason));
261 }
262 );
263 }
264 break;
265 case 1:
266 if (sp != null)
267 {
268 sp.AllowMovement = false;
269 m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
270 m_dialogModule.SendAlertToUser(godID, "User Frozen");
217 } 271 }
272 break;
273 case 2:
274 if (sp != null)
275 {
276 sp.AllowMovement = true;
277 m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
278 m_dialogModule.SendAlertToUser(godID, "User Unfrozen");
279 }
280 break;
281 default:
282 break;
283 }
284 }
285
286 private void KickPresence(ScenePresence sp, string reason)
287 {
288 if (sp.IsChildAgent)
289 return;
290 sp.ControllingClient.Kick(reason);
291 sp.MakeChildAgent();
292 sp.ControllingClient.Close();
293 }
294
295 private void OnIncomingInstantMessage(GridInstantMessage msg)
296 {
297 if (msg.dialog == (uint)250) // Nonlocal kick
298 {
299 UUID agentID = new UUID(msg.toAgentID);
300 string reason = msg.message;
301 UUID godID = new UUID(msg.fromAgentID);
302 uint kickMode = (uint)msg.binaryBucket[0];
303
304 KickUser(godID, UUID.Zero, agentID, kickMode, Util.StringToBytes1024(reason));
218 } 305 }
219 } 306 }
220 } 307 }
221} \ No newline at end of file 308}
diff --git a/OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs b/OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs
deleted file mode 100644
index b735c61..0000000
--- a/OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs
+++ /dev/null
@@ -1,260 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using log4net;
32using Nini.Config;
33using OpenMetaverse;
34using OpenSim.Framework;
35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.Framework.Scenes;
37
38using Mono.Addins;
39
40namespace OpenSim.Region.CoreModules.Avatar.Groups
41{
42 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GroupsModule")]
43 public class GroupsModule : ISharedRegionModule
44 {
45 private static readonly ILog m_log =
46 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47
48 private Dictionary<UUID, GroupMembershipData> m_GroupMap =
49 new Dictionary<UUID, GroupMembershipData>();
50
51 private Dictionary<UUID, IClientAPI> m_ClientMap =
52 new Dictionary<UUID, IClientAPI>();
53
54 private UUID opensimulatorGroupID =
55 new UUID("00000000-68f9-1111-024e-222222111123");
56
57 private List<Scene> m_SceneList = new List<Scene>();
58
59 private static GroupMembershipData osGroup =
60 new GroupMembershipData();
61
62 private bool m_Enabled = false;
63
64 #region ISharedRegionModule Members
65
66 public void Initialise(IConfigSource config)
67 {
68 IConfig groupsConfig = config.Configs["Groups"];
69
70 if (groupsConfig == null)
71 {
72 m_log.Info("[GROUPS]: No configuration found. Using defaults");
73 }
74 else
75 {
76 m_Enabled = groupsConfig.GetBoolean("Enabled", false);
77 if (!m_Enabled)
78 {
79 m_log.Info("[GROUPS]: Groups disabled in configuration");
80 return;
81 }
82
83 if (groupsConfig.GetString("Module", "Default") != "Default")
84 {
85 m_Enabled = false;
86 return;
87 }
88 }
89
90 }
91
92 public void AddRegion(Scene scene)
93 {
94 if (!m_Enabled)
95 return;
96
97 lock (m_SceneList)
98 {
99 if (!m_SceneList.Contains(scene))
100 {
101 if (m_SceneList.Count == 0)
102 {
103 osGroup.GroupID = opensimulatorGroupID;
104 osGroup.GroupName = "OpenSimulator Testing";
105 osGroup.GroupPowers =
106 (uint)(GroupPowers.AllowLandmark |
107 GroupPowers.AllowSetHome);
108 m_GroupMap[opensimulatorGroupID] = osGroup;
109 }
110 m_SceneList.Add(scene);
111 }
112 }
113
114 scene.EventManager.OnNewClient += OnNewClient;
115 scene.EventManager.OnClientClosed += OnClientClosed;
116 // scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
117 }
118
119 public void RemoveRegion(Scene scene)
120 {
121 if (!m_Enabled)
122 return;
123
124 lock (m_SceneList)
125 {
126 if (m_SceneList.Contains(scene))
127 m_SceneList.Remove(scene);
128 }
129
130 scene.EventManager.OnNewClient -= OnNewClient;
131 scene.EventManager.OnClientClosed -= OnClientClosed;
132 }
133
134 public void RegionLoaded(Scene scene)
135 {
136 }
137
138 public void PostInitialise()
139 {
140 }
141
142 public void Close()
143 {
144 if (!m_Enabled)
145 return;
146
147// m_log.Debug("[GROUPS]: Shutting down group module.");
148
149 lock (m_ClientMap)
150 {
151 m_ClientMap.Clear();
152 }
153
154 lock (m_GroupMap)
155 {
156 m_GroupMap.Clear();
157 }
158 }
159
160 public string Name
161 {
162 get { return "GroupsModule"; }
163 }
164
165 public Type ReplaceableInterface
166 {
167 get { return null; }
168 }
169
170 #endregion
171
172 private void OnNewClient(IClientAPI client)
173 {
174 // Subscribe to instant messages
175// client.OnInstantMessage += OnInstantMessage;
176 client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest;
177 client.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
178 lock (m_ClientMap)
179 {
180 if (!m_ClientMap.ContainsKey(client.AgentId))
181 {
182 m_ClientMap.Add(client.AgentId, client);
183 }
184 }
185
186 GroupMembershipData[] updateGroups = new GroupMembershipData[1];
187 updateGroups[0] = osGroup;
188
189 client.SendGroupMembership(updateGroups);
190 }
191
192 private void OnAgentDataUpdateRequest(IClientAPI remoteClient,
193 UUID AgentID, UUID SessionID)
194 {
195 UUID ActiveGroupID;
196 string ActiveGroupName;
197 ulong ActiveGroupPowers;
198
199 string firstname = remoteClient.FirstName;
200 string lastname = remoteClient.LastName;
201
202 string ActiveGroupTitle = "I IZ N0T";
203
204 ActiveGroupID = osGroup.GroupID;
205 ActiveGroupName = osGroup.GroupName;
206 ActiveGroupPowers = osGroup.GroupPowers;
207
208 remoteClient.SendAgentDataUpdate(AgentID, ActiveGroupID, firstname,
209 lastname, ActiveGroupPowers, ActiveGroupName,
210 ActiveGroupTitle);
211 }
212
213// private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
214// {
215// }
216
217// private void OnGridInstantMessage(GridInstantMessage msg)
218// {
219// // Trigger the above event handler
220// OnInstantMessage(null, msg);
221// }
222
223 private void HandleUUIDGroupNameRequest(UUID id,IClientAPI remote_client)
224 {
225 string groupnamereply = "Unknown";
226 UUID groupUUID = UUID.Zero;
227
228 lock (m_GroupMap)
229 {
230 if (m_GroupMap.ContainsKey(id))
231 {
232 GroupMembershipData grp = m_GroupMap[id];
233 groupnamereply = grp.GroupName;
234 groupUUID = grp.GroupID;
235 }
236 }
237 remote_client.SendGroupNameReply(groupUUID, groupnamereply);
238 }
239
240 private void OnClientClosed(UUID agentID, Scene scene)
241 {
242 lock (m_ClientMap)
243 {
244 if (m_ClientMap.ContainsKey(agentID))
245 {
246// IClientAPI cli = m_ClientMap[agentID];
247// if (cli != null)
248// {
249// //m_log.Info("[GROUPS]: Removing all reference to groups for " + cli.Name);
250// }
251// else
252// {
253// //m_log.Info("[GROUPS]: Removing all reference to groups for " + agentID.ToString());
254// }
255 m_ClientMap.Remove(agentID);
256 }
257 }
258 }
259 }
260}
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
index c33a296..55e30a0 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
@@ -27,6 +27,7 @@
27using System; 27using System;
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Reflection; 29using System.Reflection;
30using System.Timers;
30using log4net; 31using log4net;
31using Mono.Addins; 32using Mono.Addins;
32using Nini.Config; 33using Nini.Config;
@@ -44,6 +45,10 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
44 private static readonly ILog m_log = LogManager.GetLogger( 45 private static readonly ILog m_log = LogManager.GetLogger(
45 MethodBase.GetCurrentMethod().DeclaringType); 46 MethodBase.GetCurrentMethod().DeclaringType);
46 47
48 private Timer m_logTimer = new Timer(10000);
49 private List<GridInstantMessage> m_logData = new List<GridInstantMessage>();
50 private string m_restUrl;
51
47 /// <value> 52 /// <value>
48 /// Is this module enabled? 53 /// Is this module enabled?
49 /// </value> 54 /// </value>
@@ -63,9 +68,12 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
63 "InstantMessageModule", "InstantMessageModule") != 68 "InstantMessageModule", "InstantMessageModule") !=
64 "InstantMessageModule") 69 "InstantMessageModule")
65 return; 70 return;
71 m_restUrl = config.Configs["Messaging"].GetString("LogURL", String.Empty);
66 } 72 }
67 73
68 m_enabled = true; 74 m_enabled = true;
75 m_logTimer.AutoReset = false;
76 m_logTimer.Elapsed += LogTimerElapsed;
69 } 77 }
70 78
71 public void AddRegion(Scene scene) 79 public void AddRegion(Scene scene)
@@ -150,6 +158,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
150 { 158 {
151 byte dialog = im.dialog; 159 byte dialog = im.dialog;
152 160
161 if (client != null && dialog == (byte)InstantMessageDialog.MessageFromAgent)
162 LogInstantMesssage(im);
163
153 if (dialog != (byte)InstantMessageDialog.MessageFromAgent 164 if (dialog != (byte)InstantMessageDialog.MessageFromAgent
154 && dialog != (byte)InstantMessageDialog.StartTyping 165 && dialog != (byte)InstantMessageDialog.StartTyping
155 && dialog != (byte)InstantMessageDialog.StopTyping 166 && dialog != (byte)InstantMessageDialog.StopTyping
@@ -159,6 +170,32 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
159 return; 170 return;
160 } 171 }
161 172
173 //DateTime dt = DateTime.UtcNow;
174
175 // Ticks from UtcNow, but make it look like local. Evil, huh?
176 //dt = DateTime.SpecifyKind(dt, DateTimeKind.Local);
177
178 //try
179 //{
180 // // Convert that to the PST timezone
181 // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles");
182 // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo);
183 //}
184 //catch
185 //{
186 // //m_log.Info("[OFFLINE MESSAGING]: No PST timezone found on this machine. Saving with local timestamp.");
187 //}
188
189 //// And make it look local again to fool the unix time util
190 //dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc);
191
192 // If client is null, this message comes from storage and IS offline
193 if (client != null)
194 im.offline = 0;
195
196 if (im.offline == 0)
197 im.timestamp = (uint)Util.UnixTimeSinceEpoch();
198
162 if (m_TransferModule != null) 199 if (m_TransferModule != null)
163 { 200 {
164 if (client != null) 201 if (client != null)
@@ -202,5 +239,35 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
202 // 239 //
203 OnInstantMessage(null, msg); 240 OnInstantMessage(null, msg);
204 } 241 }
242
243 private void LogInstantMesssage(GridInstantMessage im)
244 {
245 if (m_logData.Count < 20)
246 {
247 // Restart the log write timer
248 m_logTimer.Stop();
249 }
250 if (!m_logTimer.Enabled)
251 m_logTimer.Start();
252
253 lock (m_logData)
254 {
255 m_logData.Add(im);
256 }
257 }
258
259 private void LogTimerElapsed(object source, ElapsedEventArgs e)
260 {
261 lock (m_logData)
262 {
263 if (m_restUrl != String.Empty && m_logData.Count > 0)
264 {
265 bool success = SynchronousRestObjectRequester.MakeRequest<List<GridInstantMessage>, bool>("POST", m_restUrl + "/LogMessages/", m_logData);
266 if (!success)
267 m_log.ErrorFormat("[INSTANT MESSAGE]: Failed to save log data");
268 }
269 m_logData.Clear();
270 }
271 }
205 } 272 }
206} 273}
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
index fa935cd..1627f6c 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
@@ -50,6 +50,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51 51
52 private bool m_Enabled = false; 52 private bool m_Enabled = false;
53 protected string m_MessageKey = String.Empty;
53 protected List<Scene> m_Scenes = new List<Scene>(); 54 protected List<Scene> m_Scenes = new List<Scene>();
54 protected Dictionary<UUID, UUID> m_UserRegionMap = new Dictionary<UUID, UUID>(); 55 protected Dictionary<UUID, UUID> m_UserRegionMap = new Dictionary<UUID, UUID>();
55 56
@@ -69,14 +70,17 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
69 public virtual void Initialise(IConfigSource config) 70 public virtual void Initialise(IConfigSource config)
70 { 71 {
71 IConfig cnf = config.Configs["Messaging"]; 72 IConfig cnf = config.Configs["Messaging"];
72 if (cnf != null && cnf.GetString( 73 if (cnf != null)
73 "MessageTransferModule", "MessageTransferModule") !=
74 "MessageTransferModule")
75 { 74 {
76 m_log.Debug("[MESSAGE TRANSFER]: Disabled by configuration"); 75 if (cnf.GetString("MessageTransferModule",
77 return; 76 "MessageTransferModule") != "MessageTransferModule")
78 } 77 {
78 return;
79 }
79 80
81 m_MessageKey = cnf.GetString("MessageKey", String.Empty);
82 }
83 m_log.Debug("[MESSAGE TRANSFER]: Module enabled");
80 m_Enabled = true; 84 m_Enabled = true;
81 } 85 }
82 86
@@ -135,6 +139,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
135 { 139 {
136 UUID toAgentID = new UUID(im.toAgentID); 140 UUID toAgentID = new UUID(im.toAgentID);
137 141
142 if (toAgentID == UUID.Zero)
143 return;
144
138 // Try root avatar only first 145 // Try root avatar only first
139 foreach (Scene scene in m_Scenes) 146 foreach (Scene scene in m_Scenes)
140 { 147 {
@@ -249,6 +256,19 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
249 && requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id") 256 && requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id")
250 && requestData.ContainsKey("binary_bucket")) 257 && requestData.ContainsKey("binary_bucket"))
251 { 258 {
259 if (m_MessageKey != String.Empty)
260 {
261 XmlRpcResponse error_resp = new XmlRpcResponse();
262 Hashtable error_respdata = new Hashtable();
263 error_respdata["success"] = "FALSE";
264 error_resp.Value = error_respdata;
265
266 if (!requestData.Contains("message_key"))
267 return error_resp;
268 if (m_MessageKey != (string)requestData["message_key"])
269 return error_resp;
270 }
271
252 // Do the easy way of validating the UUIDs 272 // Do the easy way of validating the UUIDs
253 UUID.TryParse((string)requestData["from_agent_id"], out fromAgentID); 273 UUID.TryParse((string)requestData["from_agent_id"], out fromAgentID);
254 UUID.TryParse((string)requestData["to_agent_id"], out toAgentID); 274 UUID.TryParse((string)requestData["to_agent_id"], out toAgentID);
@@ -425,24 +445,37 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
425 return resp; 445 return resp;
426 } 446 }
427 447
428 /// <summary> 448 private delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result);
429 /// delegate for sending a grid instant message asynchronously
430 /// </summary>
431 public delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID);
432 449
433 protected virtual void GridInstantMessageCompleted(IAsyncResult iar) 450 private class GIM {
434 { 451 public GridInstantMessage im;
435 GridInstantMessageDelegate icon = 452 public MessageResultNotification result;
436 (GridInstantMessageDelegate)iar.AsyncState; 453 };
437 icon.EndInvoke(iar);
438 }
439 454
455 private Queue<GIM> pendingInstantMessages = new Queue<GIM>();
456 private int numInstantMessageThreads = 0;
440 457
441 protected virtual void SendGridInstantMessageViaXMLRPC(GridInstantMessage im, MessageResultNotification result) 458 private void SendGridInstantMessageViaXMLRPC(GridInstantMessage im, MessageResultNotification result)
442 { 459 {
443 GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsync; 460 lock (pendingInstantMessages) {
461 if (numInstantMessageThreads >= 4) {
462 GIM gim = new GIM();
463 gim.im = im;
464 gim.result = result;
465 pendingInstantMessages.Enqueue(gim);
466 } else {
467 ++ numInstantMessageThreads;
468 //m_log.DebugFormat("[SendGridInstantMessageViaXMLRPC]: ++numInstantMessageThreads={0}", numInstantMessageThreads);
469 GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsyncMain;
470 d.BeginInvoke(im, result, GridInstantMessageCompleted, d);
471 }
472 }
473 }
444 474
445 d.BeginInvoke(im, result, UUID.Zero, GridInstantMessageCompleted, d); 475 private void GridInstantMessageCompleted(IAsyncResult iar)
476 {
477 GridInstantMessageDelegate d = (GridInstantMessageDelegate)iar.AsyncState;
478 d.EndInvoke(iar);
446 } 479 }
447 480
448 /// <summary> 481 /// <summary>
@@ -457,8 +490,31 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
457 /// Pass in 0 the first time this method is called. It will be called recursively with the last 490 /// Pass in 0 the first time this method is called. It will be called recursively with the last
458 /// regionhandle tried 491 /// regionhandle tried
459 /// </param> 492 /// </param>
460 protected virtual void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID) 493 private void SendGridInstantMessageViaXMLRPCAsyncMain(GridInstantMessage im, MessageResultNotification result)
461 { 494 {
495 GIM gim;
496 do {
497 try {
498 SendGridInstantMessageViaXMLRPCAsync(im, result, UUID.Zero);
499 } catch (Exception e) {
500 m_log.Error("[SendGridInstantMessageViaXMLRPC]: exception " + e.Message);
501 }
502 lock (pendingInstantMessages) {
503 if (pendingInstantMessages.Count > 0) {
504 gim = pendingInstantMessages.Dequeue();
505 im = gim.im;
506 result = gim.result;
507 } else {
508 gim = null;
509 -- numInstantMessageThreads;
510 //m_log.DebugFormat("[SendGridInstantMessageViaXMLRPC]: --numInstantMessageThreads={0}", numInstantMessageThreads);
511 }
512 }
513 } while (gim != null);
514 }
515 private void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID)
516 {
517
462 UUID toAgentID = new UUID(im.toAgentID); 518 UUID toAgentID = new UUID(im.toAgentID);
463 519
464 PresenceInfo upd = null; 520 PresenceInfo upd = null;
@@ -525,7 +581,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
525 581
526 if (upd != null) 582 if (upd != null)
527 { 583 {
528 GridRegion reginfo = m_Scenes[0].GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, 584 GridRegion reginfo = m_Scenes[0].GridService.GetRegionByUUID(UUID.Zero,
529 upd.RegionID); 585 upd.RegionID);
530 if (reginfo != null) 586 if (reginfo != null)
531 { 587 {
@@ -674,6 +730,8 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
674 gim["position_z"] = msg.Position.Z.ToString(); 730 gim["position_z"] = msg.Position.Z.ToString();
675 gim["region_id"] = msg.RegionID.ToString(); 731 gim["region_id"] = msg.RegionID.ToString();
676 gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None); 732 gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None);
733 if (m_MessageKey != String.Empty)
734 gim["message_key"] = m_MessageKey;
677 return gim; 735 return gim;
678 } 736 }
679 737
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
index 7d763fa..2d46276 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
@@ -173,7 +173,11 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
173 173
174 private void RetrieveInstantMessages(IClientAPI client) 174 private void RetrieveInstantMessages(IClientAPI client)
175 { 175 {
176 if (m_RestURL != "") 176 if (m_RestURL == String.Empty)
177 {
178 return;
179 }
180 else
177 { 181 {
178 m_log.DebugFormat("[OFFLINE MESSAGING]: Retrieving stored messages for {0}", client.AgentId); 182 m_log.DebugFormat("[OFFLINE MESSAGING]: Retrieving stored messages for {0}", client.AgentId);
179 183
@@ -181,25 +185,28 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
181 = SynchronousRestObjectRequester.MakeRequest<UUID, List<GridInstantMessage>>( 185 = SynchronousRestObjectRequester.MakeRequest<UUID, List<GridInstantMessage>>(
182 "POST", m_RestURL + "/RetrieveMessages/", client.AgentId); 186 "POST", m_RestURL + "/RetrieveMessages/", client.AgentId);
183 187
184 if (msglist == null) 188 if (msglist != null)
185 m_log.WarnFormat("[OFFLINE MESSAGING]: WARNING null message list.");
186
187 foreach (GridInstantMessage im in msglist)
188 { 189 {
189 if (im.dialog == (byte)InstantMessageDialog.InventoryOffered) 190 foreach (GridInstantMessage im in msglist)
190 // send it directly or else the item will be given twice
191 client.SendInstantMessage(im);
192 else
193 { 191 {
194 // Send through scene event manager so all modules get a chance 192 if (im.dialog == (byte)InstantMessageDialog.InventoryOffered)
195 // to look at this message before it gets delivered. 193 // send it directly or else the item will be given twice
196 // 194 client.SendInstantMessage(im);
197 // Needed for proper state management for stored group 195 else
198 // invitations 196 {
199 // 197 // Send through scene event manager so all modules get a chance
200 Scene s = FindScene(client.AgentId); 198 // to look at this message before it gets delivered.
201 if (s != null) 199 //
202 s.EventManager.TriggerIncomingInstantMessage(im); 200 // Needed for proper state management for stored group
201 // invitations
202 //
203
204 im.offline = 1;
205
206 Scene s = FindScene(client.AgentId);
207 if (s != null)
208 s.EventManager.TriggerIncomingInstantMessage(im);
209 }
203 } 210 }
204 } 211 }
205 } 212 }
@@ -211,24 +218,19 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
211 im.dialog != (byte)InstantMessageDialog.MessageFromAgent && 218 im.dialog != (byte)InstantMessageDialog.MessageFromAgent &&
212 im.dialog != (byte)InstantMessageDialog.GroupNotice && 219 im.dialog != (byte)InstantMessageDialog.GroupNotice &&
213 im.dialog != (byte)InstantMessageDialog.GroupInvitation && 220 im.dialog != (byte)InstantMessageDialog.GroupInvitation &&
214 im.dialog != (byte)InstantMessageDialog.InventoryOffered) 221 im.dialog != (byte)InstantMessageDialog.InventoryOffered &&
222 im.dialog != (byte)InstantMessageDialog.TaskInventoryOffered)
215 { 223 {
216 return; 224 return;
217 } 225 }
218 226
219 if (!m_ForwardOfflineGroupMessages)
220 {
221 if (im.dialog == (byte)InstantMessageDialog.GroupNotice ||
222 im.dialog == (byte)InstantMessageDialog.GroupInvitation)
223 return;
224 }
225
226 Scene scene = FindScene(new UUID(im.fromAgentID)); 227 Scene scene = FindScene(new UUID(im.fromAgentID));
227 if (scene == null) 228 if (scene == null)
228 scene = m_SceneList[0]; 229 scene = m_SceneList[0];
229 230
230 bool success = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, bool>( 231 bool success = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, bool>(
231 "POST", m_RestURL+"/SaveMessage/", im); 232 "POST", m_RestURL+"/SaveMessage/?scope=" +
233 scene.RegionInfo.ScopeID.ToString(), im);
232 234
233 if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) 235 if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent)
234 { 236 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 98285e9..659b178 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -652,4 +652,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
652 m_assetsLoaded = true; 652 m_assetsLoaded = true;
653 } 653 }
654 } 654 }
655} \ No newline at end of file 655}
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index 849449b..f4f9e2d 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -519,6 +519,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
519 return null; 519 return null;
520 } 520 }
521 521
522 return account;
523 /*
522 try 524 try
523 { 525 {
524 string encpass = Util.Md5Hash(pass); 526 string encpass = Util.Md5Hash(pass);
@@ -539,6 +541,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
539 m_log.ErrorFormat("[INVENTORY ARCHIVER]: Could not authenticate password, {0}", e.Message); 541 m_log.ErrorFormat("[INVENTORY ARCHIVER]: Could not authenticate password, {0}", e.Message);
540 return null; 542 return null;
541 } 543 }
544 */
542 } 545 }
543 546
544 /// <summary> 547 /// <summary>
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index bcb7f42..ae58dfd 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -177,8 +177,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
177 if (im.binaryBucket.Length < 17) // Invalid 177 if (im.binaryBucket.Length < 17) // Invalid
178 return; 178 return;
179 179
180 UUID receipientID = new UUID(im.toAgentID); 180 UUID recipientID = new UUID(im.toAgentID);
181 ScenePresence user = scene.GetScenePresence(receipientID); 181 ScenePresence user = scene.GetScenePresence(recipientID);
182 UUID copyID; 182 UUID copyID;
183 183
184 // First byte is the asset type 184 // First byte is the asset type
@@ -193,7 +193,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
193 folderID, new UUID(im.toAgentID)); 193 folderID, new UUID(im.toAgentID));
194 194
195 InventoryFolderBase folderCopy 195 InventoryFolderBase folderCopy
196 = scene.GiveInventoryFolder(receipientID, client.AgentId, folderID, UUID.Zero); 196 = scene.GiveInventoryFolder(recipientID, client.AgentId, folderID, UUID.Zero);
197 197
198 if (folderCopy == null) 198 if (folderCopy == null)
199 { 199 {
@@ -246,6 +246,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
246 im.imSessionID = itemID.Guid; 246 im.imSessionID = itemID.Guid;
247 } 247 }
248 248
249 im.offline = 0;
250
249 // Send the IM to the recipient. The item is already 251 // Send the IM to the recipient. The item is already
250 // in their inventory, so it will not be lost if 252 // in their inventory, so it will not be lost if
251 // they are offline. 253 // they are offline.
@@ -265,8 +267,42 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
265 }); 267 });
266 } 268 }
267 } 269 }
268 else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted) 270 else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted ||
271 im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
269 { 272 {
273 UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
274 IInventoryService invService = scene.InventoryService;
275
276 // Special case: folder redirect.
277 // RLV uses this
278 if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
279 {
280 InventoryFolderBase folder = new InventoryFolderBase(inventoryID, client.AgentId);
281 folder = invService.GetFolder(folder);
282
283 if (folder != null)
284 {
285 if (im.binaryBucket.Length >= 16)
286 {
287 UUID destFolderID = new UUID(im.binaryBucket, 0);
288 if (destFolderID != UUID.Zero)
289 {
290 InventoryFolderBase destFolder = new InventoryFolderBase(destFolderID, client.AgentId);
291 destFolder = invService.GetFolder(destFolder);
292 if (destFolder != null)
293 {
294 if (folder.ParentID != destFolder.ID)
295 {
296 folder.ParentID = destFolder.ID;
297 invService.MoveFolder(folder);
298 client.SendBulkUpdateInventory(folder);
299 }
300 }
301 }
302 }
303 }
304 }
305
270 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); 306 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
271 307
272 if (user != null) // Local 308 if (user != null) // Local
@@ -276,27 +312,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
276 else 312 else
277 { 313 {
278 if (m_TransferModule != null) 314 if (m_TransferModule != null)
279 m_TransferModule.SendInstantMessage(im, delegate(bool success) { 315 m_TransferModule.SendInstantMessage(im, delegate(bool success) {});
280
281 // justincc - FIXME: Comment out for now. This code was added in commit db91044 Mon Aug 22 2011
282 // and is apparently supposed to fix bulk inventory updates after accepting items. But
283 // instead it appears to cause two copies of an accepted folder for the receiving user in
284 // at least some cases. Folder/item update is already done when the offer is made (see code above)
285
286// // Send BulkUpdateInventory
287// IInventoryService invService = scene.InventoryService;
288// UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item /folder, back from it's trip
289//
290// InventoryFolderBase folder = new InventoryFolderBase(inventoryEntityID, client.AgentId);
291// folder = invService.GetFolder(folder);
292//
293// ScenePresence fromUser = scene.GetScenePresence(new UUID(im.fromAgentID));
294//
295// // If the user has left the scene by the time the message comes back then we can't send
296// // them the update.
297// if (fromUser != null)
298// fromUser.ControllingClient.SendBulkUpdateInventory(folder);
299 });
300 } 316 }
301 } 317 }
302 318
@@ -409,6 +425,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
409 previousParentFolderID = folder.ParentID; 425 previousParentFolderID = folder.ParentID;
410 folder.ParentID = trashFolder.ID; 426 folder.ParentID = trashFolder.ID;
411 invService.MoveFolder(folder); 427 invService.MoveFolder(folder);
428 client.SendBulkUpdateInventory(folder);
412 } 429 }
413 } 430 }
414 431
@@ -522,22 +539,113 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
522 /// 539 ///
523 /// </summary> 540 /// </summary>
524 /// <param name="msg"></param> 541 /// <param name="msg"></param>
525 private void OnGridInstantMessage(GridInstantMessage msg) 542 private void OnGridInstantMessage(GridInstantMessage im)
526 { 543 {
527 // Check if this is ours to handle 544 // Check if this is ours to handle
528 // 545 //
529 Scene scene = FindClientScene(new UUID(msg.toAgentID)); 546 Scene scene = FindClientScene(new UUID(im.toAgentID));
530 547
531 if (scene == null) 548 if (scene == null)
532 return; 549 return;
533 550
534 // Find agent to deliver to 551 // Find agent to deliver to
535 // 552 //
536 ScenePresence user = scene.GetScenePresence(new UUID(msg.toAgentID)); 553 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
554 if (user == null)
555 return;
556
557 // This requires a little bit of processing because we have to make the
558 // new item visible in the recipient's inventory here
559 //
560 if (im.dialog == (byte) InstantMessageDialog.InventoryOffered)
561 {
562 if (im.binaryBucket.Length < 17) // Invalid
563 return;
564
565 UUID recipientID = new UUID(im.toAgentID);
566
567 // First byte is the asset type
568 AssetType assetType = (AssetType)im.binaryBucket[0];
569
570 if (AssetType.Folder == assetType)
571 {
572 UUID folderID = new UUID(im.binaryBucket, 1);
537 573
538 // Just forward to local handling 574 InventoryFolderBase given =
539 OnInstantMessage(user.ControllingClient, msg); 575 new InventoryFolderBase(folderID, recipientID);
576 InventoryFolderBase folder =
577 scene.InventoryService.GetFolder(given);
540 578
579 if (folder != null)
580 user.ControllingClient.SendBulkUpdateInventory(folder);
581 }
582 else
583 {
584 UUID itemID = new UUID(im.binaryBucket, 1);
585
586 InventoryItemBase given =
587 new InventoryItemBase(itemID, recipientID);
588 InventoryItemBase item =
589 scene.InventoryService.GetItem(given);
590
591 if (item != null)
592 {
593 user.ControllingClient.SendBulkUpdateInventory(item);
594 }
595 }
596 user.ControllingClient.SendInstantMessage(im);
597 }
598 if (im.dialog == (byte) InstantMessageDialog.TaskInventoryOffered)
599 {
600 if (im.binaryBucket.Length < 1) // Invalid
601 return;
602
603 UUID recipientID = new UUID(im.toAgentID);
604
605 // Bucket is the asset type
606 AssetType assetType = (AssetType)im.binaryBucket[0];
607
608 if (AssetType.Folder == assetType)
609 {
610 UUID folderID = new UUID(im.imSessionID);
611
612 InventoryFolderBase given =
613 new InventoryFolderBase(folderID, recipientID);
614 InventoryFolderBase folder =
615 scene.InventoryService.GetFolder(given);
616
617 if (folder != null)
618 user.ControllingClient.SendBulkUpdateInventory(folder);
619 }
620 else
621 {
622 UUID itemID = new UUID(im.imSessionID);
623
624 InventoryItemBase given =
625 new InventoryItemBase(itemID, recipientID);
626 InventoryItemBase item =
627 scene.InventoryService.GetItem(given);
628
629 if (item != null)
630 {
631 user.ControllingClient.SendBulkUpdateInventory(item);
632 }
633 }
634
635 // Fix up binary bucket since this may be 17 chars long here
636 Byte[] bucket = new Byte[1];
637 bucket[0] = im.binaryBucket[0];
638 im.binaryBucket = bucket;
639
640 user.ControllingClient.SendInstantMessage(im);
641 }
642 else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted ||
643 im.dialog == (byte) InstantMessageDialog.InventoryDeclined ||
644 im.dialog == (byte) InstantMessageDialog.TaskInventoryDeclined ||
645 im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
646 {
647 user.ControllingClient.SendInstantMessage(im);
648 }
541 } 649 }
542 } 650 }
543} 651}
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
index e4b0cfa..f3adb95 100644
--- a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
@@ -163,16 +163,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
163 scene.RegionInfo.RegionHandle, 163 scene.RegionInfo.RegionHandle,
164 (uint)presence.AbsolutePosition.X, 164 (uint)presence.AbsolutePosition.X,
165 (uint)presence.AbsolutePosition.Y, 165 (uint)presence.AbsolutePosition.Y,
166 (uint)Math.Ceiling(presence.AbsolutePosition.Z)); 166 (uint)presence.AbsolutePosition.Z + 2);
167 167
168 m_log.DebugFormat("TP invite with message {0}", message); 168 m_log.DebugFormat("[LURE]: TP invite with message {0}", message);
169
170 GridInstantMessage m;
171
172 if (scene.Permissions.IsAdministrator(client.AgentId) && presence.GodLevel >= 200 && (!scene.Permissions.IsAdministrator(targetid)))
173 {
174 m = new GridInstantMessage(scene, client.AgentId,
175 client.FirstName+" "+client.LastName, targetid,
176 (byte)InstantMessageDialog.GodLikeRequestTeleport, false,
177 message, dest, false, presence.AbsolutePosition,
178 new Byte[0], true);
179 }
180 else
181 {
182 m = new GridInstantMessage(scene, client.AgentId,
183 client.FirstName+" "+client.LastName, targetid,
184 (byte)InstantMessageDialog.RequestTeleport, false,
185 message, dest, false, presence.AbsolutePosition,
186 new Byte[0], true);
187 }
169 188
170 GridInstantMessage m = new GridInstantMessage(scene, client.AgentId,
171 client.FirstName+" "+client.LastName, targetid,
172 (byte)InstantMessageDialog.RequestTeleport, false,
173 message, dest, false, presence.AbsolutePosition,
174 new Byte[0], true);
175
176 if (m_TransferModule != null) 189 if (m_TransferModule != null)
177 { 190 {
178 m_TransferModule.SendInstantMessage(m, 191 m_TransferModule.SendInstantMessage(m,
@@ -207,7 +220,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
207 { 220 {
208 // Forward remote teleport requests 221 // Forward remote teleport requests
209 // 222 //
210 if (msg.dialog != 22) 223 if (msg.dialog != (byte)InstantMessageDialog.RequestTeleport &&
224 msg.dialog != (byte)InstantMessageDialog.GodLikeRequestTeleport)
211 return; 225 return;
212 226
213 if (m_TransferModule != null) 227 if (m_TransferModule != null)
diff --git a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
index 8329af0..7f30e5a 100644
--- a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
@@ -102,7 +102,8 @@ namespace OpenSim.Region.CoreModules.Framework
102 102
103 public void CreateCaps(UUID agentId) 103 public void CreateCaps(UUID agentId)
104 { 104 {
105 if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId)) 105 int flags = m_scene.GetUserFlags(agentId);
106 if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId, flags))
106 return; 107 return;
107 108
108 String capsObjectPath = GetCapsPath(agentId); 109 String capsObjectPath = GetCapsPath(agentId);
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 3cb1901..cb09047 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -148,8 +148,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
148 148
149 protected virtual void OnNewClient(IClientAPI client) 149 protected virtual void OnNewClient(IClientAPI client)
150 { 150 {
151 client.OnTeleportHomeRequest += TeleportHome; 151 client.OnTeleportHomeRequest += TriggerTeleportHome;
152 client.OnTeleportLandmarkRequest += RequestTeleportLandmark; 152 client.OnTeleportLandmarkRequest += RequestTeleportLandmark;
153 client.OnTeleportCancel += TeleportCancel;
153 } 154 }
154 155
155 public virtual void Close() {} 156 public virtual void Close() {}
@@ -222,7 +223,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
222 /// <param name="sp"></param> 223 /// <param name="sp"></param>
223 /// <param name="position"></param> 224 /// <param name="position"></param>
224 /// <param name="lookAt"></param> 225 /// <param name="lookAt"></param>
225 /// <param name="teleportFlags"></param 226 /// <param name="teleportFlags"></param>
226 private void TeleportAgentWithinRegion(ScenePresence sp, Vector3 position, Vector3 lookAt, uint teleportFlags) 227 private void TeleportAgentWithinRegion(ScenePresence sp, Vector3 position, Vector3 lookAt, uint teleportFlags)
227 { 228 {
228 m_log.DebugFormat( 229 m_log.DebugFormat(
@@ -266,11 +267,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
266 position.Z = newPosZ; 267 position.Z = newPosZ;
267 } 268 }
268 269
270 if (sp.Flying)
271 teleportFlags |= (uint)TeleportFlags.IsFlying;
272
269 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring); 273 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring);
270 274
271 sp.ControllingClient.SendTeleportStart(teleportFlags); 275 sp.ControllingClient.SendTeleportStart(teleportFlags);
272 276
273 sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); 277 sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
278 sp.TeleportFlags = (Constants.TeleportFlags)teleportFlags;
274 sp.Velocity = Vector3.Zero; 279 sp.Velocity = Vector3.Zero;
275 sp.Teleport(position); 280 sp.Teleport(position);
276 281
@@ -397,14 +402,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
397 { 402 {
398 // Record that this agent is in transit so that we can prevent simultaneous requests and do later detection 403 // Record that this agent is in transit so that we can prevent simultaneous requests and do later detection
399 // of whether the destination region completes the teleport. 404 // of whether the destination region completes the teleport.
400 if (!m_entityTransferStateMachine.SetInTransit(sp.UUID)) 405 m_entityTransferStateMachine.SetInTransit(sp.UUID);
401 { 406// if (!m_entityTransferStateMachine.SetInTransit(sp.UUID))
402 m_log.DebugFormat( 407// {
403 "[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2} ({3}) {4}/{5} - agent is already in transit.", 408// m_log.DebugFormat(
404 sp.Name, sp.UUID, reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position); 409// "[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2} ({3}) {4}/{5} - agent is already in transit.",
405 410// sp.Name, sp.UUID, reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position);
406 return; 411//
407 } 412// return;
413// }
408 414
409 if (reg == null || finalDestination == null) 415 if (reg == null || finalDestination == null)
410 { 416 {
@@ -446,8 +452,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
446 // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field, 452 // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field,
447 // it's actually doing a lot of work. 453 // it's actually doing a lot of work.
448 IPEndPoint endPoint = finalDestination.ExternalEndPoint; 454 IPEndPoint endPoint = finalDestination.ExternalEndPoint;
449 455 if (endPoint == null || endPoint.Address == null)
450 if (endPoint.Address == null)
451 { 456 {
452 sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down"); 457 sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
453 m_entityTransferStateMachine.ResetFromTransit(sp.UUID); 458 m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
@@ -487,6 +492,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
487 // both regions 492 // both regions
488 if (sp.ParentID != (uint)0) 493 if (sp.ParentID != (uint)0)
489 sp.StandUp(); 494 sp.StandUp();
495 else if (sp.Flying)
496 teleportFlags |= (uint)TeleportFlags.IsFlying;
490 497
491 // At least on LL 3.3.4, this is not strictly necessary - a teleport will succeed without sending this to 498 // At least on LL 3.3.4, this is not strictly necessary - a teleport will succeed without sending this to
492 // the viewer. However, it might mean that the viewer does not see the black teleport screen (untested). 499 // the viewer. However, it might mean that the viewer does not see the black teleport screen (untested).
@@ -664,7 +671,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
664 // 671 //
665 // This sleep can be increased if necessary. However, whilst it's active, 672 // This sleep can be increased if necessary. However, whilst it's active,
666 // an agent cannot teleport back to this region if it has teleported away. 673 // an agent cannot teleport back to this region if it has teleported away.
667 Thread.Sleep(2000); 674 Thread.Sleep(3000);
668 675
669 sp.Scene.IncomingCloseAgent(sp.UUID, false); 676 sp.Scene.IncomingCloseAgent(sp.UUID, false);
670 } 677 }
@@ -804,7 +811,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
804 811
805 #region Teleport Home 812 #region Teleport Home
806 813
807 public virtual void TeleportHome(UUID id, IClientAPI client) 814 public virtual void TriggerTeleportHome(UUID id, IClientAPI client)
815 {
816 TeleportHome(id, client);
817 }
818
819 public virtual bool TeleportHome(UUID id, IClientAPI client)
808 { 820 {
809 m_log.DebugFormat( 821 m_log.DebugFormat(
810 "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId); 822 "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId);
@@ -814,12 +826,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
814 826
815 if (uinfo != null) 827 if (uinfo != null)
816 { 828 {
829 if (uinfo.HomeRegionID == UUID.Zero)
830 {
831 // can't find the Home region: Tell viewer and abort
832 client.SendTeleportFailed("You don't have a home position set.");
833 return false;
834 }
817 GridRegion regionInfo = Scene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID); 835 GridRegion regionInfo = Scene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID);
818 if (regionInfo == null) 836 if (regionInfo == null)
819 { 837 {
820 // can't find the Home region: Tell viewer and abort 838 // can't find the Home region: Tell viewer and abort
821 client.SendTeleportFailed("Your home region could not be found."); 839 client.SendTeleportFailed("Your home region could not be found.");
822 return; 840 return false;
823 } 841 }
824 842
825 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Home region of {0} is {1} ({2}-{3})", 843 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Home region of {0} is {1} ({2}-{3})",
@@ -832,10 +850,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
832 } 850 }
833 else 851 else
834 { 852 {
835 m_log.ErrorFormat( 853 // can't find the Home region: Tell viewer and abort
836 "[ENTITY TRANSFER MODULE]: No grid user information found for {0} {1}. Cannot send home.", 854 client.SendTeleportFailed("Your home region could not be found.");
837 client.Name, client.AgentId); 855 return false;
838 } 856 }
857 return true;
839 } 858 }
840 859
841 #endregion 860 #endregion
@@ -843,11 +862,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
843 862
844 #region Agent Crossings 863 #region Agent Crossings
845 864
846 public bool Cross(ScenePresence agent, bool isFlying) 865 public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos)
847 { 866 {
848 Scene scene = agent.Scene; 867 version = String.Empty;
849 Vector3 pos = agent.AbsolutePosition; 868 newpos = new Vector3(pos.X, pos.Y, pos.Z);
850 Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z);
851 uint neighbourx = scene.RegionInfo.RegionLocX; 869 uint neighbourx = scene.RegionInfo.RegionLocX;
852 uint neighboury = scene.RegionInfo.RegionLocY; 870 uint neighboury = scene.RegionInfo.RegionLocY;
853 const float boundaryDistance = 1.7f; 871 const float boundaryDistance = 1.7f;
@@ -868,52 +886,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
868 } 886 }
869 else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) 887 else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
870 { 888 {
871 Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S); 889 neighboury--;
872 if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0) 890 newpos.Y = Constants.RegionSize - enterDistance;
873 {
874 neighboury--;
875 newpos.Y = Constants.RegionSize - enterDistance;
876 }
877 else
878 {
879 agent.IsInTransit = true;
880
881 neighboury = b.TriggerRegionY;
882 neighbourx = b.TriggerRegionX;
883
884 Vector3 newposition = pos;
885 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
886 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
887 agent.ControllingClient.SendAgentAlertMessage(
888 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
889 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
890 return true;
891 }
892 }
893
894 Border ba = scene.GetCrossedBorder(pos + westCross, Cardinals.W);
895 if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0)
896 {
897 neighbourx--;
898 newpos.X = Constants.RegionSize - enterDistance;
899 }
900 else
901 {
902 agent.IsInTransit = true;
903
904 neighboury = ba.TriggerRegionY;
905 neighbourx = ba.TriggerRegionX;
906
907 Vector3 newposition = pos;
908 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
909 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
910 agent.ControllingClient.SendAgentAlertMessage(
911 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
912 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
913
914 return true;
915 } 891 }
916 892
893 neighbourx--;
894 newpos.X = Constants.RegionSize - enterDistance;
917 } 895 }
918 else if (scene.TestBorderCross(pos + eastCross, Cardinals.E)) 896 else if (scene.TestBorderCross(pos + eastCross, Cardinals.E))
919 { 897 {
@@ -923,26 +901,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
923 901
924 if (scene.TestBorderCross(pos + southCross, Cardinals.S)) 902 if (scene.TestBorderCross(pos + southCross, Cardinals.S))
925 { 903 {
926 Border ba = scene.GetCrossedBorder(pos + southCross, Cardinals.S); 904 neighboury--;
927 if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0) 905 newpos.Y = Constants.RegionSize - enterDistance;
928 {
929 neighboury--;
930 newpos.Y = Constants.RegionSize - enterDistance;
931 }
932 else
933 {
934 agent.IsInTransit = true;
935
936 neighboury = ba.TriggerRegionY;
937 neighbourx = ba.TriggerRegionX;
938 Vector3 newposition = pos;
939 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
940 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
941 agent.ControllingClient.SendAgentAlertMessage(
942 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
943 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
944 return true;
945 }
946 } 906 }
947 else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) 907 else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
948 { 908 {
@@ -954,25 +914,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
954 else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) 914 else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
955 { 915 {
956 Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S); 916 Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
957 if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0) 917 neighboury--;
958 { 918 newpos.Y = Constants.RegionSize - enterDistance;
959 neighboury--;
960 newpos.Y = Constants.RegionSize - enterDistance;
961 }
962 else
963 {
964 agent.IsInTransit = true;
965
966 neighboury = b.TriggerRegionY;
967 neighbourx = b.TriggerRegionX;
968 Vector3 newposition = pos;
969 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
970 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
971 agent.ControllingClient.SendAgentAlertMessage(
972 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
973 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
974 return true;
975 }
976 } 919 }
977 else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) 920 else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
978 { 921 {
@@ -1006,19 +949,22 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1006 } 949 }
1007 */ 950 */
1008 951
1009 ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); 952 xDest = neighbourx;
953 yDest = neighboury;
1010 954
1011 int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize); 955 int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize);
1012 956
957 ulong neighbourHandle = Utils.UIntsToLong((uint)x, (uint)y);
958
1013 ExpiringCache<ulong, DateTime> r; 959 ExpiringCache<ulong, DateTime> r;
1014 DateTime banUntil; 960 DateTime banUntil;
1015 961
1016 if (m_bannedRegions.TryGetValue(agent.ControllingClient.AgentId, out r)) 962 if (m_bannedRegions.TryGetValue(agentID, out r))
1017 { 963 {
1018 if (r.TryGetValue(neighbourHandle, out banUntil)) 964 if (r.TryGetValue(neighbourHandle, out banUntil))
1019 { 965 {
1020 if (DateTime.Now < banUntil) 966 if (DateTime.Now < banUntil)
1021 return false; 967 return null;
1022 r.Remove(neighbourHandle); 968 r.Remove(neighbourHandle);
1023 } 969 }
1024 } 970 }
@@ -1030,28 +976,48 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1030 GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); 976 GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
1031 977
1032 string reason; 978 string reason;
1033 string version; 979 if (!scene.SimulationService.QueryAccess(neighbourRegion, agentID, newpos, out version, out reason))
1034 if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos, out version, out reason))
1035 { 980 {
1036 agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel");
1037 if (r == null) 981 if (r == null)
1038 { 982 {
1039 r = new ExpiringCache<ulong, DateTime>(); 983 r = new ExpiringCache<ulong, DateTime>();
1040 r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); 984 r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
1041 985
1042 m_bannedRegions.Add(agent.ControllingClient.AgentId, r, TimeSpan.FromSeconds(45)); 986 m_bannedRegions.Add(agentID, r, TimeSpan.FromSeconds(45));
1043 } 987 }
1044 else 988 else
1045 { 989 {
1046 r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); 990 r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
1047 } 991 }
992 return null;
993 }
994
995 return neighbourRegion;
996 }
997
998 private void TeleportCancel(IClientAPI remoteClient)
999 {
1000 m_entityTransferStateMachine.ResetFromTransit(remoteClient.AgentId);
1001 }
1002
1003 public bool Cross(ScenePresence agent, bool isFlying)
1004 {
1005 uint x;
1006 uint y;
1007 Vector3 newpos;
1008 string version;
1009
1010 GridRegion neighbourRegion = GetDestination(agent.Scene, agent.UUID, agent.AbsolutePosition, out x, out y, out version, out newpos);
1011 if (neighbourRegion == null)
1012 {
1013 agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel");
1048 return false; 1014 return false;
1049 } 1015 }
1050 1016
1051 agent.IsInTransit = true; 1017 agent.IsInTransit = true;
1052 1018
1053 CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync; 1019 CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync;
1054 d.BeginInvoke(agent, newpos, neighbourx, neighboury, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d); 1020 d.BeginInvoke(agent, newpos, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d);
1055 1021
1056 return true; 1022 return true;
1057 } 1023 }
@@ -1120,44 +1086,43 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1120 icon.EndInvoke(iar); 1086 icon.EndInvoke(iar);
1121 } 1087 }
1122 1088
1123 public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying, string version); 1089 public bool CrossAgentToNewRegionPrep(ScenePresence agent, GridRegion neighbourRegion)
1090 {
1091 if (neighbourRegion == null)
1092 return false;
1093
1094 m_entityTransferStateMachine.SetInTransit(agent.UUID);
1095
1096 agent.RemoveFromPhysicalScene();
1097
1098 return true;
1099 }
1124 1100
1125 /// <summary> 1101 /// <summary>
1126 /// This Closes child agents on neighbouring regions 1102 /// This Closes child agents on neighbouring regions
1127 /// Calls an asynchronous method to do so.. so it doesn't lag the sim. 1103 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
1128 /// </summary> 1104 /// </summary>
1129 protected ScenePresence CrossAgentToNewRegionAsync( 1105 public ScenePresence CrossAgentToNewRegionAsync(
1130 ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, 1106 ScenePresence agent, Vector3 pos, GridRegion neighbourRegion,
1131 bool isFlying, string version) 1107 bool isFlying, string version)
1132 { 1108 {
1133 if (neighbourRegion == null) 1109 if (!CrossAgentToNewRegionPrep(agent, neighbourRegion))
1134 return agent; 1110 return agent;
1135 1111
1136 try 1112 if (!CrossAgentIntoNewRegionMain(agent, pos, neighbourRegion, isFlying))
1137 { 1113 return agent;
1138 m_entityTransferStateMachine.SetInTransit(agent.UUID);
1139
1140 ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
1141
1142 m_log.DebugFormat(
1143 "[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3} running version {4}",
1144 agent.Firstname, agent.Lastname, neighbourx, neighboury, version);
1145
1146 Scene m_scene = agent.Scene;
1147
1148 if (!agent.ValidateAttachments())
1149 m_log.DebugFormat(
1150 "[ENTITY TRANSFER MODULE]: Failed validation of all attachments for region crossing of {0} from {1} to {2}. Continuing.",
1151 agent.Name, agent.Scene.RegionInfo.RegionName, neighbourRegion.RegionName);
1152
1153 pos = pos + agent.Velocity;
1154 Vector3 vel2 = new Vector3(agent.Velocity.X, agent.Velocity.Y, 0);
1155 1114
1156 agent.RemoveFromPhysicalScene(); 1115 CrossAgentToNewRegionPost(agent, pos, neighbourRegion, isFlying, version);
1116 return agent;
1117 }
1157 1118
1119 public bool CrossAgentIntoNewRegionMain(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying)
1120 {
1121 try
1122 {
1158 AgentData cAgent = new AgentData(); 1123 AgentData cAgent = new AgentData();
1159 agent.CopyTo(cAgent); 1124 agent.CopyTo(cAgent);
1160 cAgent.Position = pos; 1125 cAgent.Position = pos + agent.Velocity;
1161 if (isFlying) 1126 if (isFlying)
1162 cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; 1127 cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
1163 1128
@@ -1167,7 +1132,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1167 // Beyond this point, extra cleanup is needed beyond removing transit state 1132 // Beyond this point, extra cleanup is needed beyond removing transit state
1168 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.Transferring); 1133 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.Transferring);
1169 1134
1170 if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent)) 1135 if (!agent.Scene.SimulationService.UpdateAgent(neighbourRegion, cAgent))
1171 { 1136 {
1172 // region doesn't take it 1137 // region doesn't take it
1173 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); 1138 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
@@ -1176,93 +1141,108 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1176 agent.AddToPhysicalScene(isFlying); 1141 agent.AddToPhysicalScene(isFlying);
1177 m_entityTransferStateMachine.ResetFromTransit(agent.UUID); 1142 m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
1178 1143
1179 return agent; 1144 return false;
1180 } 1145 }
1181 1146
1182 //AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo(); 1147 }
1183 agent.ControllingClient.RequestClientInfo(); 1148 catch (Exception e)
1149 {
1150 m_log.ErrorFormat(
1151 "[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2}. Exception {3}{4}",
1152 agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName, e.Message, e.StackTrace);
1153
1154 // TODO: Might be worth attempting other restoration here such as reinstantiation of scripts, etc.
1155 return false;
1156 }
1184 1157
1185 //m_log.Debug("BEFORE CROSS"); 1158 return true;
1186 //Scene.DumpChildrenSeeds(UUID); 1159 }
1187 //DumpKnownRegions();
1188 string agentcaps;
1189 if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps))
1190 {
1191 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: No ENTITY TRANSFER MODULE information for region handle {0}, exiting CrossToNewRegion.",
1192 neighbourRegion.RegionHandle);
1193 return agent;
1194 }
1195 // No turning back
1196 agent.IsChildAgent = true;
1197 1160
1198 string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps); 1161 public void CrossAgentToNewRegionPost(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion,
1162 bool isFlying, string version)
1163 {
1164 agent.ControllingClient.RequestClientInfo();
1199 1165
1200 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID); 1166 string agentcaps;
1167 if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps))
1168 {
1169 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: No ENTITY TRANSFER MODULE information for region handle {0}, exiting CrossToNewRegion.",
1170 neighbourRegion.RegionHandle);
1171 return;
1172 }
1201 1173
1202 if (m_eqModule != null) 1174 // No turning back
1203 { 1175 agent.IsChildAgent = true;
1204 m_eqModule.CrossRegion(
1205 neighbourHandle, pos, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint,
1206 capsPath, agent.UUID, agent.ControllingClient.SessionId);
1207 }
1208 else
1209 {
1210 agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint,
1211 capsPath);
1212 }
1213 1176
1214 // SUCCESS! 1177 string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps);
1215 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.ReceivedAtDestination);
1216 1178
1217 // Unlike a teleport, here we do not wait for the destination region to confirm the receipt. 1179 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID);
1218 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
1219 1180
1220 agent.MakeChildAgent(); 1181 Vector3 vel2 = new Vector3(agent.Velocity.X, agent.Velocity.Y, 0);
1221 1182
1222 // FIXME: Possibly this should occur lower down after other commands to close other agents, 1183 if (m_eqModule != null)
1223 // but not sure yet what the side effects would be. 1184 {
1224 m_entityTransferStateMachine.ResetFromTransit(agent.UUID); 1185 m_eqModule.CrossRegion(
1186 neighbourRegion.RegionHandle, pos + agent.Velocity, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint,
1187 capsPath, agent.UUID, agent.ControllingClient.SessionId);
1188 }
1189 else
1190 {
1191 agent.ControllingClient.CrossRegion(neighbourRegion.RegionHandle, pos + agent.Velocity, agent.Velocity, neighbourRegion.ExternalEndPoint,
1192 capsPath);
1193 }
1225 1194
1226 // now we have a child agent in this region. Request all interesting data about other (root) agents 1195 // SUCCESS!
1227 agent.SendOtherAgentsAvatarDataToMe(); 1196 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.ReceivedAtDestination);
1228 agent.SendOtherAgentsAppearanceToMe();
1229 1197
1230 // Backwards compatibility. Best effort 1198 // Unlike a teleport, here we do not wait for the destination region to confirm the receipt.
1231 if (version == "Unknown" || version == string.Empty) 1199 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
1232 {
1233 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one...");
1234 Thread.Sleep(3000); // wait a little now that we're not waiting for the callback
1235 CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);
1236 }
1237 1200
1238 // Next, let's close the child agent connections that are too far away. 1201 agent.MakeChildAgent();
1239 agent.CloseChildAgents(neighbourx, neighboury);
1240 1202
1241 AgentHasMovedAway(agent, false); 1203 // FIXME: Possibly this should occur lower down after other commands to close other agents,
1204 // but not sure yet what the side effects would be.
1205 m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
1242 1206
1243// // the user may change their profile information in other region, 1207 // now we have a child agent in this region. Request all interesting data about other (root) agents
1244// // so the userinfo in UserProfileCache is not reliable any more, delete it 1208 agent.SendOtherAgentsAvatarDataToMe();
1245// // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE! 1209 agent.SendOtherAgentsAppearanceToMe();
1246// if (agent.Scene.NeedSceneCacheClear(agent.UUID))
1247// {
1248// m_log.DebugFormat(
1249// "[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID);
1250// }
1251
1252 //m_log.Debug("AFTER CROSS");
1253 //Scene.DumpChildrenSeeds(UUID);
1254 //DumpKnownRegions();
1255 }
1256 catch (Exception e)
1257 {
1258 m_log.ErrorFormat(
1259 "[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2}. Exception {3}{4}",
1260 agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName, e.Message, e.StackTrace);
1261 1210
1262 // TODO: Might be worth attempting other restoration here such as reinstantiation of scripts, etc. 1211 // Backwards compatibility. Best effort
1212 if (version == "Unknown" || version == string.Empty)
1213 {
1214 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one...");
1215 Thread.Sleep(3000); // wait a little now that we're not waiting for the callback
1216 CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);
1263 } 1217 }
1264 1218
1265 return agent; 1219 // Next, let's close the child agent connections that are too far away.
1220 uint neighbourx;
1221 uint neighboury;
1222
1223 Utils.LongToUInts(neighbourRegion.RegionHandle, out neighbourx, out neighboury);
1224
1225 neighbourx /= Constants.RegionSize;
1226 neighboury /= Constants.RegionSize;
1227
1228 agent.CloseChildAgents(neighbourx, neighboury);
1229
1230 AgentHasMovedAway(agent, false);
1231
1232 // the user may change their profile information in other region,
1233 // so the userinfo in UserProfileCache is not reliable any more, delete it
1234 // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE!
1235// if (agent.Scene.NeedSceneCacheClear(agent.UUID))
1236// {
1237// m_log.DebugFormat(
1238// "[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID);
1239// }
1240
1241 //m_log.Debug("AFTER CROSS");
1242 //Scene.DumpChildrenSeeds(UUID);
1243 //DumpKnownRegions();
1244
1245 return;
1266 } 1246 }
1267 1247
1268 private void CrossAgentToNewRegionCompleted(IAsyncResult iar) 1248 private void CrossAgentToNewRegionCompleted(IAsyncResult iar)
@@ -1333,10 +1313,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1333 agent.Id0 = currentAgentCircuit.Id0; 1313 agent.Id0 = currentAgentCircuit.Id0;
1334 } 1314 }
1335 1315
1336 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; 1316 IPEndPoint external = region.ExternalEndPoint;
1337 d.BeginInvoke(sp, agent, region, region.ExternalEndPoint, true, 1317 if (external != null)
1318 {
1319 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
1320 d.BeginInvoke(sp, agent, region, external, true,
1338 InformClientOfNeighbourCompleted, 1321 InformClientOfNeighbourCompleted,
1339 d); 1322 d);
1323 }
1340 } 1324 }
1341 #endregion 1325 #endregion
1342 1326
@@ -1917,27 +1901,31 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1917 Utils.LongToUInts(newRegionHandle, out x, out y); 1901 Utils.LongToUInts(newRegionHandle, out x, out y);
1918 GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); 1902 GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
1919 1903
1920 if (destination == null || !CrossPrimGroupIntoNewRegion(destination, pos, grp, silent)) 1904 if (destination != null)
1921 { 1905 {
1922 m_log.InfoFormat("[ENTITY TRANSFER MODULE] cross region transfer failed for object {0}",grp.UUID); 1906 if (CrossPrimGroupIntoNewRegion(destination, pos, grp, silent))
1907 return; // we did it
1908 }
1923 1909
1924 // We are going to move the object back to the old position so long as the old position 1910 // no one or failed lets go back and tell physics to go on
1925 // is in the region 1911 oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X, 0.5f, (float)Constants.RegionSize - 0.5f);
1926 oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X,1.0f,(float)Constants.RegionSize-1); 1912 oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y, 0.5f, (float)Constants.RegionSize - 0.5f);
1927 oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y,1.0f,(float)Constants.RegionSize-1); 1913 oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z, 0.5f, 4096.0f);
1928 oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z,1.0f,4096.0f);
1929 1914
1930 grp.RootPart.GroupPosition = oldGroupPosition; 1915 grp.AbsolutePosition = oldGroupPosition;
1916 grp.Velocity = Vector3.Zero;
1931 1917
1932 // Need to turn off the physics flags, otherwise the object will continue to attempt to 1918 if (grp.RootPart.PhysActor != null)
1933 // move out of the region creating an infinite loop of failed attempts to cross 1919 grp.RootPart.PhysActor.CrossingFailure();
1934 grp.UpdatePrimFlags(grp.RootPart.LocalId,false,grp.IsTemporary,grp.IsPhantom,false);
1935 1920
1936 grp.ScheduleGroupForFullUpdate(); 1921 if (grp.RootPart.KeyframeMotion != null)
1937 } 1922 grp.RootPart.KeyframeMotion.CrossingFailure();
1923
1924 grp.ScheduleGroupForFullUpdate();
1938 } 1925 }
1939 1926
1940 1927
1928
1941 /// <summary> 1929 /// <summary>
1942 /// Move the given scene object into a new region 1930 /// Move the given scene object into a new region
1943 /// </summary> 1931 /// </summary>
@@ -1988,17 +1976,30 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1988 grp, e); 1976 grp, e);
1989 } 1977 }
1990 } 1978 }
1979/*
1980 * done on caller ( not in attachments crossing for now)
1991 else 1981 else
1992 { 1982 {
1983
1993 if (!grp.IsDeleted) 1984 if (!grp.IsDeleted)
1994 { 1985 {
1995 PhysicsActor pa = grp.RootPart.PhysActor; 1986 PhysicsActor pa = grp.RootPart.PhysActor;
1996 if (pa != null) 1987 if (pa != null)
1988 {
1997 pa.CrossingFailure(); 1989 pa.CrossingFailure();
1990 if (grp.RootPart.KeyframeMotion != null)
1991 {
1992 // moved to KeyframeMotion.CrossingFailure
1993// grp.RootPart.Velocity = Vector3.Zero;
1994 grp.RootPart.KeyframeMotion.CrossingFailure();
1995// grp.SendGroupRootTerseUpdate();
1996 }
1997 }
1998 } 1998 }
1999 1999
2000 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: Prim crossing failed for {0}", grp); 2000 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: Prim crossing failed for {0}", grp);
2001 } 2001 }
2002 */
2002 } 2003 }
2003 else 2004 else
2004 { 2005 {
@@ -2083,4 +2084,4 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2083 #endregion 2084 #endregion
2084 2085
2085 } 2086 }
2086} \ No newline at end of file 2087}
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
index d0cab49..70dd1bc 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
@@ -218,7 +218,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
218 id, m_mod.Scene.RegionInfo.RegionName, currentState)); 218 id, m_mod.Scene.RegionInfo.RegionName, currentState));
219 } 219 }
220 220
221 int count = 200; 221 int count = 400;
222 222
223 // There should be no race condition here since no other code should be removing the agent transfer or 223 // There should be no race condition here since no other code should be removing the agent transfer or
224 // changing the state to another other than Transferring => ReceivedAtDestination. 224 // changing the state to another other than Transferring => ReceivedAtDestination.
@@ -266,4 +266,4 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
266 } 266 }
267 } 267 }
268 } 268 }
269} \ No newline at end of file 269}
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
index b188741..9b78b3b 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
@@ -184,7 +184,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
184 184
185 protected override void OnNewClient(IClientAPI client) 185 protected override void OnNewClient(IClientAPI client)
186 { 186 {
187 client.OnTeleportHomeRequest += TeleportHome; 187 client.OnTeleportHomeRequest += TriggerTeleportHome;
188 client.OnTeleportLandmarkRequest += RequestTeleportLandmark; 188 client.OnTeleportLandmarkRequest += RequestTeleportLandmark;
189 client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed); 189 client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed);
190 } 190 }
@@ -291,6 +291,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
291 return base.CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout); 291 return base.CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout);
292 } 292 }
293 293
294 public void TriggerTeleportHome(UUID id, IClientAPI client)
295 {
296 TeleportHome(id, client);
297 }
298
294 protected override bool ValidateGenericConditions(ScenePresence sp, GridRegion reg, GridRegion finalDestination, uint teleportFlags, out string reason) 299 protected override bool ValidateGenericConditions(ScenePresence sp, GridRegion reg, GridRegion finalDestination, uint teleportFlags, out string reason)
295 { 300 {
296 reason = "Please wear your grid's allowed appearance before teleporting to another grid"; 301 reason = "Please wear your grid's allowed appearance before teleporting to another grid";
@@ -409,7 +414,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
409 // return base.UpdateAgent(reg, finalDestination, agentData, sp); 414 // return base.UpdateAgent(reg, finalDestination, agentData, sp);
410 //} 415 //}
411 416
412 public override void TeleportHome(UUID id, IClientAPI client) 417 public override bool TeleportHome(UUID id, IClientAPI client)
413 { 418 {
414 m_log.DebugFormat( 419 m_log.DebugFormat(
415 "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId); 420 "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId);
@@ -420,8 +425,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
420 { 425 {
421 // local grid user 426 // local grid user
422 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is local"); 427 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is local");
423 base.TeleportHome(id, client); 428 return base.TeleportHome(id, client);
424 return;
425 } 429 }
426 430
427 // Foreign user wants to go home 431 // Foreign user wants to go home
@@ -431,7 +435,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
431 { 435 {
432 client.SendTeleportFailed("Your information has been lost"); 436 client.SendTeleportFailed("Your information has been lost");
433 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Unable to locate agent's gateway information"); 437 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Unable to locate agent's gateway information");
434 return; 438 return false;
435 } 439 }
436 440
437 IUserAgentService userAgentService = new UserAgentServiceConnector(aCircuit.ServiceURLs["HomeURI"].ToString()); 441 IUserAgentService userAgentService = new UserAgentServiceConnector(aCircuit.ServiceURLs["HomeURI"].ToString());
@@ -441,7 +445,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
441 { 445 {
442 client.SendTeleportFailed("Your home region could not be found"); 446 client.SendTeleportFailed("Your home region could not be found");
443 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent's home region not found"); 447 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent's home region not found");
444 return; 448 return false;
445 } 449 }
446 450
447 ScenePresence sp = ((Scene)(client.Scene)).GetScenePresence(client.AgentId); 451 ScenePresence sp = ((Scene)(client.Scene)).GetScenePresence(client.AgentId);
@@ -449,7 +453,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
449 { 453 {
450 client.SendTeleportFailed("Internal error"); 454 client.SendTeleportFailed("Internal error");
451 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent not found in the scene where it is supposed to be"); 455 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent not found in the scene where it is supposed to be");
452 return; 456 return false;
453 } 457 }
454 458
455 GridRegion homeGatekeeper = MakeRegion(aCircuit); 459 GridRegion homeGatekeeper = MakeRegion(aCircuit);
@@ -457,9 +461,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
457 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}", 461 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}",
458 aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName); 462 aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName);
459 463
460 DoTeleport( 464 DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
461 sp, homeGatekeeper, finalDestination, 465 return true;
462 position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
463 } 466 }
464 467
465 /// <summary> 468 /// <summary>
@@ -586,4 +589,4 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
586 return region; 589 return region;
587 } 590 }
588 } 591 }
589} \ No newline at end of file 592}
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 8b7c16e..6e5a4a5 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -182,44 +182,49 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
182 if (!m_Scene.Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) 182 if (!m_Scene.Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
183 return; 183 return;
184 184
185 if (transactionID == UUID.Zero) 185 InventoryFolderBase f = new InventoryFolderBase(folderID, remoteClient.AgentId);
186 InventoryFolderBase folder = m_Scene.InventoryService.GetFolder(f);
187
188 if (folder == null || folder.Owner != remoteClient.AgentId)
189 return;
190
191 if (transactionID != UUID.Zero)
186 { 192 {
187 ScenePresence presence; 193 IAgentAssetTransactions agentTransactions = m_Scene.AgentTransactionsModule;
188 if (m_Scene.TryGetScenePresence(remoteClient.AgentId, out presence)) 194 if (agentTransactions != null)
189 { 195 {
190 byte[] data = null; 196 if (agentTransactions.HandleItemCreationFromTransaction(
197 remoteClient, transactionID, folderID, callbackID, description,
198 name, invType, assetType, wearableType, nextOwnerMask))
199 return;
200 }
201 }
191 202
192 if (invType == (sbyte)InventoryType.Landmark && presence != null) 203 ScenePresence presence;
193 { 204 if (m_Scene.TryGetScenePresence(remoteClient.AgentId, out presence))
194 string suffix = string.Empty, prefix = string.Empty; 205 {
195 string strdata = GenerateLandmark(presence, out prefix, out suffix); 206 byte[] data = null;
196 data = Encoding.ASCII.GetBytes(strdata);
197 name = prefix + name;
198 description += suffix;
199 }
200 207
201 AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId); 208 if (invType == (sbyte)InventoryType.Landmark && presence != null)
202 m_Scene.AssetService.Store(asset);
203 m_Scene.CreateNewInventoryItem(
204 remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
205 name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
206 }
207 else
208 { 209 {
209 m_log.ErrorFormat( 210 string suffix = string.Empty, prefix = string.Empty;
210 "[INVENTORY ACCESS MODULE]: ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem", 211 string strdata = GenerateLandmark(presence, out prefix, out suffix);
211 remoteClient.AgentId); 212 data = Encoding.ASCII.GetBytes(strdata);
213 name = prefix + name;
214 description += suffix;
212 } 215 }
216
217 AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId);
218 m_Scene.AssetService.Store(asset);
219 m_Scene.CreateNewInventoryItem(
220 remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
221 name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate,transactionID);
213 } 222 }
214 else 223 else
215 { 224 {
216 IAgentAssetTransactions agentTransactions = m_Scene.AgentTransactionsModule; 225 m_log.ErrorFormat(
217 if (agentTransactions != null) 226 "[INVENTORY ACCESS MODULE]: ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem",
218 { 227 remoteClient.AgentId);
219 agentTransactions.HandleItemCreationFromTransaction(
220 remoteClient, transactionID, folderID, callbackID, description,
221 name, invType, assetType, wearableType, nextOwnerMask);
222 }
223 } 228 }
224 } 229 }
225 230
@@ -356,6 +361,12 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
356 361
357 foreach (SceneObjectGroup objectGroup in objlist) 362 foreach (SceneObjectGroup objectGroup in objlist)
358 { 363 {
364 if (objectGroup.RootPart.KeyframeMotion != null)
365 objectGroup.RootPart.KeyframeMotion.Stop();
366 objectGroup.RootPart.SetForce(Vector3.Zero);
367 objectGroup.RootPart.SetAngularImpulse(Vector3.Zero, false);
368 objectGroup.RootPart.KeyframeMotion = null;
369
359 Vector3 inventoryStoredPosition = new Vector3 370 Vector3 inventoryStoredPosition = new Vector3
360 (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) 371 (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
361 ? 250 372 ? 250
@@ -366,9 +377,19 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
366 : objectGroup.AbsolutePosition.Y, 377 : objectGroup.AbsolutePosition.Y,
367 objectGroup.AbsolutePosition.Z); 378 objectGroup.AbsolutePosition.Z);
368 379
380 Quaternion inventoryStoredRotation = objectGroup.GroupRotation;
369 originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition; 381 originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition;
370 382
383 // Restore attachment data after trip through the sim
384 if (objectGroup.RootPart.AttachPoint > 0)
385 {
386 inventoryStoredPosition = objectGroup.RootPart.AttachOffset;
387 inventoryStoredRotation = objectGroup.RootPart.AttachRotation;
388 }
389 objectGroup.RootPart.Shape.State = objectGroup.RootPart.AttachPoint;
390
371 objectGroup.AbsolutePosition = inventoryStoredPosition; 391 objectGroup.AbsolutePosition = inventoryStoredPosition;
392 objectGroup.RootPart.RotationOffset = inventoryStoredRotation;
372 393
373 // Make sure all bits but the ones we want are clear 394 // Make sure all bits but the ones we want are clear
374 // on take. 395 // on take.
@@ -486,8 +507,17 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
486 IClientAPI remoteClient) 507 IClientAPI remoteClient)
487 { 508 {
488 uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7; 509 uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7;
510 // For the porposes of inventory, an object is modify if the prims
511 // are modify. This allows renaming an object that contains no
512 // mod items.
489 foreach (SceneObjectGroup grp in objsForEffectivePermissions) 513 foreach (SceneObjectGroup grp in objsForEffectivePermissions)
490 effectivePerms &= grp.GetEffectivePermissions(); 514 {
515 uint groupPerms = grp.GetEffectivePermissions(true);
516 if ((grp.RootPart.BaseMask & (uint)PermissionMask.Modify) != 0)
517 groupPerms |= (uint)PermissionMask.Modify;
518
519 effectivePerms &= groupPerms;
520 }
491 effectivePerms |= (uint)PermissionMask.Move; 521 effectivePerms |= (uint)PermissionMask.Move;
492 522
493 if (remoteClient != null && (remoteClient.AgentId != so.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions()) 523 if (remoteClient != null && (remoteClient.AgentId != so.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions())
@@ -666,7 +696,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
666 if (so.FromFolderID != UUID.Zero && userID == remoteClient.AgentId) 696 if (so.FromFolderID != UUID.Zero && userID == remoteClient.AgentId)
667 { 697 {
668 InventoryFolderBase f = new InventoryFolderBase(so.FromFolderID, userID); 698 InventoryFolderBase f = new InventoryFolderBase(so.FromFolderID, userID);
669 folder = m_Scene.InventoryService.GetFolder(f); 699 if (f != null)
700 folder = m_Scene.InventoryService.GetFolder(f);
670 } 701 }
671 } 702 }
672 703
@@ -696,16 +727,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
696 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment) 727 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
697 { 728 {
698// m_log.DebugFormat("[INVENTORY ACCESS MODULE]: RezObject for {0}, item {1}", remoteClient.Name, itemID); 729// m_log.DebugFormat("[INVENTORY ACCESS MODULE]: RezObject for {0}, item {1}", remoteClient.Name, itemID);
699
700 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); 730 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
701 item = m_Scene.InventoryService.GetItem(item); 731 item = m_Scene.InventoryService.GetItem(item);
702 732
703 if (item == null) 733 if (item == null)
704 { 734 {
705 m_log.WarnFormat(
706 "[INVENTORY ACCESS MODULE]: Could not find item {0} for {1} in RezObject()",
707 itemID, remoteClient.Name);
708
709 return null; 735 return null;
710 } 736 }
711 737
@@ -756,6 +782,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
756 if (e == null || attachment) // Single 782 if (e == null || attachment) // Single
757 { 783 {
758 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); 784 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
785 if (!attachment)
786 {
787 g.RootPart.AttachPoint = g.RootPart.Shape.State;
788 g.RootPart.AttachOffset = g.AbsolutePosition;
789 g.RootPart.AttachRotation = g.GroupRotation;
790 g.RootPart.Shape.State = 0;
791 }
759 792
760 objlist.Add(g); 793 objlist.Add(g);
761 veclist.Add(new Vector3(0, 0, 0)); 794 veclist.Add(new Vector3(0, 0, 0));
@@ -785,6 +818,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
785 foreach (XmlNode n in groups) 818 foreach (XmlNode n in groups)
786 { 819 {
787 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml); 820 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml);
821 g.RootPart.AttachPoint = g.RootPart.Shape.State;
822 g.RootPart.AttachOffset = g.AbsolutePosition;
823 g.RootPart.AttachRotation = g.GroupRotation;
824 g.RootPart.Shape.State = 0;
788 825
789 objlist.Add(g); 826 objlist.Add(g);
790 XmlElement el = (XmlElement)n; 827 XmlElement el = (XmlElement)n;
@@ -804,12 +841,35 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
804 } 841 }
805 } 842 }
806 843
844 int primcount = 0;
845 foreach (SceneObjectGroup g in objlist)
846 primcount += g.PrimCount;
847
848 if (!m_Scene.Permissions.CanRezObject(
849 primcount, remoteClient.AgentId, pos)
850 && !attachment)
851 {
852 // The client operates in no fail mode. It will
853 // have already removed the item from the folder
854 // if it's no copy.
855 // Put it back if it's not an attachment
856 //
857 if (item != null)
858 {
859 if (((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) && (!attachment))
860 remoteClient.SendBulkUpdateInventory(item);
861 }
862
863 return null;
864 }
865
807 if (item != null && !DoPreRezWhenFromItem(remoteClient, item, objlist, pos, attachment)) 866 if (item != null && !DoPreRezWhenFromItem(remoteClient, item, objlist, pos, attachment))
808 return null; 867 return null;
809 868
810 for (int i = 0; i < objlist.Count; i++) 869 for (int i = 0; i < objlist.Count; i++)
811 { 870 {
812 group = objlist[i]; 871 group = objlist[i];
872 SceneObjectPart rootPart = group.RootPart;
813 873
814// m_log.DebugFormat( 874// m_log.DebugFormat(
815// "[INVENTORY ACCESS MODULE]: Preparing to rez {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}", 875// "[INVENTORY ACCESS MODULE]: Preparing to rez {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}",
@@ -870,8 +930,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
870 930
871 if (!attachment) 931 if (!attachment)
872 { 932 {
873 SceneObjectPart rootPart = group.RootPart;
874
875 if (rootPart.Shape.PCode == (byte)PCode.Prim) 933 if (rootPart.Shape.PCode == (byte)PCode.Prim)
876 group.ClearPartAttachmentData(); 934 group.ClearPartAttachmentData();
877 935
@@ -889,6 +947,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
889// remoteClient.Name); 947// remoteClient.Name);
890 } 948 }
891 949
950 group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
951
892 if (item != null) 952 if (item != null)
893 DoPostRezWhenFromItem(item, attachment); 953 DoPostRezWhenFromItem(item, attachment);
894 954
@@ -967,8 +1027,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
967 { 1027 {
968 rootPart.Name = item.Name; 1028 rootPart.Name = item.Name;
969 rootPart.Description = item.Description; 1029 rootPart.Description = item.Description;
970 rootPart.ObjectSaleType = item.SaleType; 1030 if ((item.Flags & (uint)InventoryItemFlags.ObjectSlamSale) != 0)
971 rootPart.SalePrice = item.SalePrice; 1031 {
1032 rootPart.ObjectSaleType = item.SaleType;
1033 rootPart.SalePrice = item.SalePrice;
1034 }
972 } 1035 }
973 1036
974 so.FromFolderID = item.Folder; 1037 so.FromFolderID = item.Folder;
@@ -978,7 +1041,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
978// rootPart.OwnerID, item.Owner, item.CurrentPermissions); 1041// rootPart.OwnerID, item.Owner, item.CurrentPermissions);
979 1042
980 if ((rootPart.OwnerID != item.Owner) || 1043 if ((rootPart.OwnerID != item.Owner) ||
981 (item.CurrentPermissions & 16) != 0) 1044 (item.CurrentPermissions & 16) != 0 ||
1045 (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0)
982 { 1046 {
983 //Need to kill the for sale here 1047 //Need to kill the for sale here
984 rootPart.ObjectSaleType = 0; 1048 rootPart.ObjectSaleType = 0;
@@ -988,31 +1052,43 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
988 { 1052 {
989 foreach (SceneObjectPart part in so.Parts) 1053 foreach (SceneObjectPart part in so.Parts)
990 { 1054 {
991 if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
992 {
993 part.EveryoneMask = item.EveryOnePermissions;
994 part.NextOwnerMask = item.NextPermissions;
995 }
996 part.GroupMask = 0; // DO NOT propagate here 1055 part.GroupMask = 0; // DO NOT propagate here
1056
1057 part.LastOwnerID = part.OwnerID;
1058 part.OwnerID = item.Owner;
1059 part.Inventory.ChangeInventoryOwner(item.Owner);
997 } 1060 }
998 1061
999 so.ApplyNextOwnerPermissions(); 1062 so.ApplyNextOwnerPermissions();
1063
1064 // In case the user has changed flags on a received item
1065 // we have to apply those changes after the slam. Else we
1066 // get a net loss of permissions
1067 foreach (SceneObjectPart part in so.Parts)
1068 {
1069 if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
1070 {
1071 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
1072 part.EveryoneMask = item.EveryOnePermissions & part.BaseMask;
1073 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
1074 part.NextOwnerMask = item.NextPermissions & part.BaseMask;
1075 }
1076 }
1000 } 1077 }
1001 } 1078 }
1002 1079 else
1003 foreach (SceneObjectPart part in so.Parts)
1004 { 1080 {
1005 part.FromUserInventoryItemID = fromUserInventoryItemId; 1081 foreach (SceneObjectPart part in so.Parts)
1006
1007 if ((part.OwnerID != item.Owner) ||
1008 (item.CurrentPermissions & 16) != 0)
1009 { 1082 {
1010 part.Inventory.ChangeInventoryOwner(item.Owner); 1083 part.FromUserInventoryItemID = fromUserInventoryItemId;
1011 part.GroupMask = 0; // DO NOT propagate here 1084
1085 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
1086 part.EveryoneMask = item.EveryOnePermissions;
1087 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
1088 part.NextOwnerMask = item.NextPermissions;
1089 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0)
1090 part.GroupMask = item.GroupPermissions;
1012 } 1091 }
1013
1014 part.EveryoneMask = item.EveryOnePermissions;
1015 part.NextOwnerMask = item.NextPermissions;
1016 } 1092 }
1017 1093
1018 rootPart.TrimPermissions(); 1094 rootPart.TrimPermissions();
@@ -1150,4 +1226,4 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
1150 1226
1151 #endregion 1227 #endregion
1152 } 1228 }
1153} \ No newline at end of file 1229}
diff --git a/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs b/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs
index e0921ad..ec94420 100644
--- a/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs
@@ -92,9 +92,9 @@ namespace OpenSim.Region.CoreModules.Hypergrid
92 } 92 }
93 } 93 }
94 94
95 protected override List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) 95 protected override List<MapBlockData> GetAndSendBlocksInternal(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
96 { 96 {
97 List<MapBlockData> mapBlocks = base.GetAndSendBlocks(remoteClient, minX, minY, maxX, maxY, flag); 97 List<MapBlockData> mapBlocks = base.GetAndSendBlocksInternal(remoteClient, minX, minY, maxX, maxY, flag);
98 lock (m_SeenMapBlocks) 98 lock (m_SeenMapBlocks)
99 { 99 {
100 if (!m_SeenMapBlocks.ContainsKey(remoteClient.AgentId)) 100 if (!m_SeenMapBlocks.ContainsKey(remoteClient.AgentId))
diff --git a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
index a676971..0276267 100644
--- a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
+++ b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
@@ -42,6 +42,7 @@ using OpenSim.Framework.Servers.HttpServer;
42using OpenSim.Region.Framework.Interfaces; 42using OpenSim.Region.Framework.Interfaces;
43using OpenSim.Region.Framework.Scenes; 43using OpenSim.Region.Framework.Scenes;
44using Mono.Addins; 44using Mono.Addins;
45using Amib.Threading;
45 46
46/***************************************************** 47/*****************************************************
47 * 48 *
@@ -102,6 +103,7 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
102 private Dictionary<UUID, HttpRequestClass> m_pendingRequests; 103 private Dictionary<UUID, HttpRequestClass> m_pendingRequests;
103 private Scene m_scene; 104 private Scene m_scene;
104 // private Queue<HttpRequestClass> rpcQueue = new Queue<HttpRequestClass>(); 105 // private Queue<HttpRequestClass> rpcQueue = new Queue<HttpRequestClass>();
106 public static SmartThreadPool ThreadPool = null;
105 107
106 public HttpRequestModule() 108 public HttpRequestModule()
107 { 109 {
@@ -279,7 +281,30 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
279 m_proxyurl = config.Configs["Startup"].GetString("HttpProxy"); 281 m_proxyurl = config.Configs["Startup"].GetString("HttpProxy");
280 m_proxyexcepts = config.Configs["Startup"].GetString("HttpProxyExceptions"); 282 m_proxyexcepts = config.Configs["Startup"].GetString("HttpProxyExceptions");
281 283
284 int maxThreads = 50;
285
286 IConfig httpConfig = config.Configs["HttpRequestModule"];
287 if (httpConfig != null)
288 {
289 maxThreads = httpConfig.GetInt("MaxPoolThreads", maxThreads);
290 }
291
282 m_pendingRequests = new Dictionary<UUID, HttpRequestClass>(); 292 m_pendingRequests = new Dictionary<UUID, HttpRequestClass>();
293
294 // First instance sets this up for all sims
295 if (ThreadPool == null)
296 {
297 STPStartInfo startInfo = new STPStartInfo();
298 startInfo.IdleTimeout = 20000;
299 startInfo.MaxWorkerThreads = maxThreads;
300 startInfo.MinWorkerThreads = 5;
301 startInfo.ThreadPriority = ThreadPriority.BelowNormal;
302 startInfo.StartSuspended = true;
303
304 ThreadPool = new SmartThreadPool(startInfo);
305
306 ThreadPool.Start();
307 }
283 } 308 }
284 309
285 public void AddRegion(Scene scene) 310 public void AddRegion(Scene scene)
@@ -340,7 +365,7 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
340 public string HttpMIMEType = "text/plain;charset=utf-8"; 365 public string HttpMIMEType = "text/plain;charset=utf-8";
341 public int HttpTimeout; 366 public int HttpTimeout;
342 public bool HttpVerifyCert = true; 367 public bool HttpVerifyCert = true;
343 private Thread httpThread; 368 public IWorkItemResult WorkItem = null;
344 369
345 // Request info 370 // Request info
346 private UUID _itemID; 371 private UUID _itemID;
@@ -374,12 +399,16 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
374 399
375 public void Process() 400 public void Process()
376 { 401 {
377 httpThread = new Thread(SendRequest);
378 httpThread.Name = "HttpRequestThread";
379 httpThread.Priority = ThreadPriority.BelowNormal;
380 httpThread.IsBackground = true;
381 _finished = false; 402 _finished = false;
382 httpThread.Start(); 403
404 lock (HttpRequestModule.ThreadPool)
405 WorkItem = HttpRequestModule.ThreadPool.QueueWorkItem(new WorkItemCallback(StpSendWrapper), null);
406 }
407
408 private object StpSendWrapper(object o)
409 {
410 SendRequest();
411 return null;
383 } 412 }
384 413
385 /* 414 /*
@@ -398,6 +427,10 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
398 try 427 try
399 { 428 {
400 Request = (HttpWebRequest) WebRequest.Create(Url); 429 Request = (HttpWebRequest) WebRequest.Create(Url);
430
431 //This works around some buggy HTTP Servers like Lighttpd
432 Request.ServicePoint.Expect100Continue = false;
433
401 Request.Method = HttpMethod; 434 Request.Method = HttpMethod;
402 Request.ContentType = HttpMIMEType; 435 Request.ContentType = HttpMIMEType;
403 436
@@ -405,13 +438,8 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
405 { 438 {
406 // We could hijack Connection Group Name to identify 439 // We could hijack Connection Group Name to identify
407 // a desired security exception. But at the moment we'll use a dummy header instead. 440 // a desired security exception. But at the moment we'll use a dummy header instead.
408// Request.ConnectionGroupName = "NoVerify";
409 Request.Headers.Add("NoVerifyCert", "true"); 441 Request.Headers.Add("NoVerifyCert", "true");
410 } 442 }
411// else
412// {
413// Request.ConnectionGroupName="Verify";
414// }
415 if (proxyurl != null && proxyurl.Length > 0) 443 if (proxyurl != null && proxyurl.Length > 0)
416 { 444 {
417 if (proxyexcepts != null && proxyexcepts.Length > 0) 445 if (proxyexcepts != null && proxyexcepts.Length > 0)
@@ -474,25 +502,56 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
474 502
475 // continue building the string 503 // continue building the string
476 sb.Append(tempString); 504 sb.Append(tempString);
505 if (sb.Length > 2048)
506 break;
477 } 507 }
478 } while (count > 0); // any more data to read? 508 } while (count > 0); // any more data to read?
479 509
480 ResponseBody = sb.ToString(); 510 ResponseBody = sb.ToString().Replace("\r", "");
481 } 511 }
482 catch (Exception e) 512 catch (WebException e)
483 { 513 {
484 Status = (int)OSHttpStatusCode.ClientErrorJoker; 514 if (e.Status == WebExceptionStatus.ProtocolError)
485 ResponseBody = e.Message; 515 {
516 HttpWebResponse webRsp = (HttpWebResponse)((WebException)e).Response;
517 Status = (int)webRsp.StatusCode;
518 try
519 {
520 using (Stream responseStream = webRsp.GetResponseStream())
521 {
522 ResponseBody = responseStream.GetStreamString();
523 }
524 }
525 catch
526 {
527 ResponseBody = webRsp.StatusDescription;
528 }
529 }
530 else
531 {
532 Status = (int)OSHttpStatusCode.ClientErrorJoker;
533 ResponseBody = e.Message;
534 }
535
536 if (ResponseBody == null)
537 ResponseBody = String.Empty;
486 538
487 _finished = true; 539 _finished = true;
488 return; 540 return;
489 } 541 }
542 catch (Exception e)
543 {
544 // Don't crash on anything else
545 }
490 finally 546 finally
491 { 547 {
492 if (response != null) 548 if (response != null)
493 response.Close(); 549 response.Close();
494 } 550 }
495 551
552 if (ResponseBody == null)
553 ResponseBody = String.Empty;
554
496 _finished = true; 555 _finished = true;
497 } 556 }
498 557
@@ -500,7 +559,10 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
500 { 559 {
501 try 560 try
502 { 561 {
503 httpThread.Abort(); 562 if (!WorkItem.Cancel())
563 {
564 WorkItem.Abort();
565 }
504 } 566 }
505 catch (Exception) 567 catch (Exception)
506 { 568 {
diff --git a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
index be617a5..60b7190 100644
--- a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
@@ -42,39 +42,13 @@ using OpenSim.Region.Framework.Scenes;
42 42
43namespace OpenSim.Region.CoreModules.Scripting.LSLHttp 43namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
44{ 44{
45 /// <summary>
46 /// Data describing an external URL set up by a script.
47 /// </summary>
48 public class UrlData 45 public class UrlData
49 { 46 {
50 /// <summary>
51 /// Scene object part hosting the script
52 /// </summary>
53 public UUID hostID; 47 public UUID hostID;
54
55 /// <summary>
56 /// The item ID of the script that requested the URL.
57 /// </summary>
58 public UUID itemID; 48 public UUID itemID;
59
60 /// <summary>
61 /// The script engine that runs the script.
62 /// </summary>
63 public IScriptModule engine; 49 public IScriptModule engine;
64
65 /// <summary>
66 /// The generated URL.
67 /// </summary>
68 public string url; 50 public string url;
69
70 /// <summary>
71 /// The random UUID component of the generated URL.
72 /// </summary>
73 public UUID urlcode; 51 public UUID urlcode;
74
75 /// <summary>
76 /// The external requests currently being processed or awaiting retrieval for this URL.
77 /// </summary>
78 public Dictionary<UUID, RequestData> requests; 52 public Dictionary<UUID, RequestData> requests;
79 } 53 }
80 54
@@ -89,6 +63,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
89 //public ManualResetEvent ev; 63 //public ManualResetEvent ev;
90 public bool requestDone; 64 public bool requestDone;
91 public int startTime; 65 public int startTime;
66 public bool responseSent;
92 public string uri; 67 public string uri;
93 } 68 }
94 69
@@ -102,25 +77,16 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
102 LogManager.GetLogger( 77 LogManager.GetLogger(
103 MethodBase.GetCurrentMethod().DeclaringType); 78 MethodBase.GetCurrentMethod().DeclaringType);
104 79
105 /// <summary> 80 private Dictionary<UUID, UrlData> m_RequestMap =
106 /// Indexs the URL request metadata (which script requested it, outstanding requests, etc.) by the request ID 81 new Dictionary<UUID, UrlData>();
107 /// randomly generated when a request is received for this URL.
108 /// </summary>
109 /// <remarks>
110 /// Manipulation or retrieval from this dictionary must be locked on m_UrlMap to preserve consistency with
111 /// m_UrlMap
112 /// </remarks>
113 private Dictionary<UUID, UrlData> m_RequestMap = new Dictionary<UUID, UrlData>();
114 82
115 /// <summary> 83 private Dictionary<string, UrlData> m_UrlMap =
116 /// Indexs the URL request metadata (which script requested it, outstanding requests, etc.) by the full URL 84 new Dictionary<string, UrlData>();
117 /// </summary>
118 private Dictionary<string, UrlData> m_UrlMap = new Dictionary<string, UrlData>();
119 85
120 /// <summary> 86 /// <summary>
121 /// Maximum number of external urls that can be set up by this module. 87 /// Maximum number of external urls that can be set up by this module.
122 /// </summary> 88 /// </summary>
123 private int m_TotalUrls = 100; 89 private int m_TotalUrls = 15000;
124 90
125 private uint https_port = 0; 91 private uint https_port = 0;
126 private IHttpServer m_HttpServer = null; 92 private IHttpServer m_HttpServer = null;
@@ -146,9 +112,10 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
146 { 112 {
147 m_ExternalHostNameForLSL = config.Configs["Network"].GetString("ExternalHostNameForLSL", System.Environment.MachineName); 113 m_ExternalHostNameForLSL = config.Configs["Network"].GetString("ExternalHostNameForLSL", System.Environment.MachineName);
148 bool ssl_enabled = config.Configs["Network"].GetBoolean("https_listener",false); 114 bool ssl_enabled = config.Configs["Network"].GetBoolean("https_listener",false);
149
150 if (ssl_enabled) 115 if (ssl_enabled)
116 {
151 https_port = (uint) config.Configs["Network"].GetInt("https_port",0); 117 https_port = (uint) config.Configs["Network"].GetInt("https_port",0);
118 }
152 119
153 IConfig llFunctionsConfig = config.Configs["LL-Functions"]; 120 IConfig llFunctionsConfig = config.Configs["LL-Functions"];
154 121
@@ -209,7 +176,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
209 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" }); 176 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" });
210 return urlcode; 177 return urlcode;
211 } 178 }
212 string url = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + "/lslhttp/" + urlcode.ToString() + "/"; 179 string url = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + "/lslhttp/" + urlcode.ToString();
213 180
214 UrlData urlData = new UrlData(); 181 UrlData urlData = new UrlData();
215 urlData.hostID = host.UUID; 182 urlData.hostID = host.UUID;
@@ -218,18 +185,18 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
218 urlData.url = url; 185 urlData.url = url;
219 urlData.urlcode = urlcode; 186 urlData.urlcode = urlcode;
220 urlData.requests = new Dictionary<UUID, RequestData>(); 187 urlData.requests = new Dictionary<UUID, RequestData>();
221 188
222 m_UrlMap[url] = urlData; 189 m_UrlMap[url] = urlData;
223 190
224 string uri = "/lslhttp/" + urlcode.ToString() + "/"; 191 string uri = "/lslhttp/" + urlcode.ToString();
225 192
226 m_HttpServer.AddPollServiceHTTPHandler( 193 PollServiceEventArgs args = new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode, 25000);
227 uri, 194 args.Type = PollServiceEventArgs.EventType.LslHttp;
228 new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode)); 195 m_HttpServer.AddPollServiceHTTPHandler(uri, args);
229 196
230 m_log.DebugFormat( 197// m_log.DebugFormat(
231 "[URL MODULE]: Set up incoming request url {0} for {1} in {2} {3}", 198// "[URL MODULE]: Set up incoming request url {0} for {1} in {2} {3}",
232 uri, itemID, host.Name, host.LocalId); 199// uri, itemID, host.Name, host.LocalId);
233 200
234 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url }); 201 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url });
235 } 202 }
@@ -254,7 +221,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
254 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" }); 221 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" });
255 return urlcode; 222 return urlcode;
256 } 223 }
257 string url = "https://" + m_ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + "/lslhttps/" + urlcode.ToString() + "/"; 224 string url = "https://" + m_ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + "/lslhttps/" + urlcode.ToString();
258 225
259 UrlData urlData = new UrlData(); 226 UrlData urlData = new UrlData();
260 urlData.hostID = host.UUID; 227 urlData.hostID = host.UUID;
@@ -264,17 +231,18 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
264 urlData.urlcode = urlcode; 231 urlData.urlcode = urlcode;
265 urlData.requests = new Dictionary<UUID, RequestData>(); 232 urlData.requests = new Dictionary<UUID, RequestData>();
266 233
234
267 m_UrlMap[url] = urlData; 235 m_UrlMap[url] = urlData;
268 236
269 string uri = "/lslhttps/" + urlcode.ToString() + "/"; 237 string uri = "/lslhttps/" + urlcode.ToString();
270 238
271 m_HttpsServer.AddPollServiceHTTPHandler( 239 PollServiceEventArgs args = new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode, 25000);
272 uri, 240 args.Type = PollServiceEventArgs.EventType.LslHttp;
273 new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode)); 241 m_HttpsServer.AddPollServiceHTTPHandler(uri, args);
274 242
275 m_log.DebugFormat( 243// m_log.DebugFormat(
276 "[URL MODULE]: Set up incoming secure request url {0} for {1} in {2} {3}", 244// "[URL MODULE]: Set up incoming secure request url {0} for {1} in {2} {3}",
277 uri, itemID, host.Name, host.LocalId); 245// uri, itemID, host.Name, host.LocalId);
278 246
279 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url }); 247 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url });
280 } 248 }
@@ -293,12 +261,15 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
293 return; 261 return;
294 } 262 }
295 263
296 foreach (UUID req in data.requests.Keys) 264 lock (m_RequestMap)
297 m_RequestMap.Remove(req); 265 {
298 266 foreach (UUID req in data.requests.Keys)
299 m_log.DebugFormat( 267 m_RequestMap.Remove(req);
300 "[URL MODULE]: Releasing url {0} for {1} in {2}", 268 }
301 url, data.itemID, data.hostID); 269
270// m_log.DebugFormat(
271// "[URL MODULE]: Releasing url {0} for {1} in {2}",
272// url, data.itemID, data.hostID);
302 273
303 RemoveUrl(data); 274 RemoveUrl(data);
304 m_UrlMap.Remove(url); 275 m_UrlMap.Remove(url);
@@ -323,29 +294,34 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
323 294
324 public void HttpResponse(UUID request, int status, string body) 295 public void HttpResponse(UUID request, int status, string body)
325 { 296 {
326 lock (m_UrlMap) 297 lock (m_RequestMap)
327 { 298 {
328 if (m_RequestMap.ContainsKey(request)) 299 if (m_RequestMap.ContainsKey(request))
329 { 300 {
330 UrlData urlData = m_RequestMap[request]; 301 UrlData urlData = m_RequestMap[request];
331 string responseBody = body; 302 if (!urlData.requests[request].responseSent)
332 if (urlData.requests[request].responseType.Equals("text/plain"))
333 { 303 {
334 string value; 304 string responseBody = body;
335 if (urlData.requests[request].headers.TryGetValue("user-agent", out value)) 305 if (urlData.requests[request].responseType.Equals("text/plain"))
336 { 306 {
337 if (value != null && value.IndexOf("MSIE") >= 0) 307 string value;
308 if (urlData.requests[request].headers.TryGetValue("user-agent", out value))
338 { 309 {
339 // wrap the html escaped response if the target client is IE 310 if (value != null && value.IndexOf("MSIE") >= 0)
340 // It ignores "text/plain" if the body is html 311 {
341 responseBody = "<html>" + System.Web.HttpUtility.HtmlEncode(body) + "</html>"; 312 // wrap the html escaped response if the target client is IE
313 // It ignores "text/plain" if the body is html
314 responseBody = "<html>" + System.Web.HttpUtility.HtmlEncode(body) + "</html>";
315 }
342 } 316 }
343 } 317 }
318
319 urlData.requests[request].responseCode = status;
320 urlData.requests[request].responseBody = body;
321 //urlData.requests[request].ev.Set();
322 urlData.requests[request].requestDone = true;
323 urlData.requests[request].responseSent = true;
344 } 324 }
345 urlData.requests[request].responseCode = status;
346 urlData.requests[request].responseBody = responseBody;
347 //urlData.requests[request].ev.Set();
348 urlData.requests[request].requestDone =true;
349 } 325 }
350 else 326 else
351 { 327 {
@@ -356,7 +332,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
356 332
357 public string GetHttpHeader(UUID requestId, string header) 333 public string GetHttpHeader(UUID requestId, string header)
358 { 334 {
359 lock (m_UrlMap) 335 lock (m_RequestMap)
360 { 336 {
361 if (m_RequestMap.ContainsKey(requestId)) 337 if (m_RequestMap.ContainsKey(requestId))
362 { 338 {
@@ -370,14 +346,12 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
370 m_log.Warn("[HttpRequestHandler] There was no http-in request with id " + requestId); 346 m_log.Warn("[HttpRequestHandler] There was no http-in request with id " + requestId);
371 } 347 }
372 } 348 }
373
374 return String.Empty; 349 return String.Empty;
375 } 350 }
376 351
377 public int GetFreeUrls() 352 public int GetFreeUrls()
378 { 353 {
379 lock (m_UrlMap) 354 return m_TotalUrls - m_UrlMap.Count;
380 return m_TotalUrls - m_UrlMap.Count;
381 } 355 }
382 356
383 public void ScriptRemoved(UUID itemID) 357 public void ScriptRemoved(UUID itemID)
@@ -394,8 +368,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
394 { 368 {
395 RemoveUrl(url.Value); 369 RemoveUrl(url.Value);
396 removeURLs.Add(url.Key); 370 removeURLs.Add(url.Key);
397 foreach (UUID req in url.Value.requests.Keys) 371 lock (m_RequestMap)
398 m_RequestMap.Remove(req); 372 {
373 foreach (UUID req in url.Value.requests.Keys)
374 m_RequestMap.Remove(req);
375 }
399 } 376 }
400 } 377 }
401 378
@@ -416,9 +393,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
416 { 393 {
417 RemoveUrl(url.Value); 394 RemoveUrl(url.Value);
418 removeURLs.Add(url.Key); 395 removeURLs.Add(url.Key);
419 396 lock (m_RequestMap)
420 foreach (UUID req in url.Value.requests.Keys) 397 {
421 m_RequestMap.Remove(req); 398 foreach (UUID req in url.Value.requests.Keys)
399 m_RequestMap.Remove(req);
400 }
422 } 401 }
423 } 402 }
424 403
@@ -427,123 +406,125 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
427 } 406 }
428 } 407 }
429 408
409
430 private void RemoveUrl(UrlData data) 410 private void RemoveUrl(UrlData data)
431 { 411 {
432 m_HttpServer.RemoveHTTPHandler("", "/lslhttp/" + data.urlcode.ToString() + "/"); 412 m_HttpServer.RemoveHTTPHandler("", "/lslhttp/"+data.urlcode.ToString()+"/");
433 } 413 }
434 414
435 private Hashtable NoEvents(UUID requestID, UUID sessionID) 415 private Hashtable NoEvents(UUID requestID, UUID sessionID)
436 { 416 {
437 Hashtable response = new Hashtable(); 417 Hashtable response = new Hashtable();
438 UrlData urlData; 418 UrlData url;
439 419 int startTime = 0;
440 lock (m_UrlMap) 420 lock (m_RequestMap)
441 { 421 {
442 // We need to return a 404 here in case the request URL was removed at exactly the same time that a
443 // request was made. In this case, the request thread can outrace llRemoveURL() and still be polling
444 // for the request ID.
445 if (!m_RequestMap.ContainsKey(requestID)) 422 if (!m_RequestMap.ContainsKey(requestID))
446 {
447 response["int_response_code"] = 404;
448 response["str_response_string"] = "";
449 response["keepalive"] = false;
450 response["reusecontext"] = false;
451
452 return response; 423 return response;
453 } 424 url = m_RequestMap[requestID];
425 startTime = url.requests[requestID].startTime;
426 }
454 427
455 urlData = m_RequestMap[requestID]; 428 if (System.Environment.TickCount - startTime > 25000)
429 {
430 response["int_response_code"] = 500;
431 response["str_response_string"] = "Script timeout";
432 response["content_type"] = "text/plain";
433 response["keepalive"] = false;
434 response["reusecontext"] = false;
456 435
457 if (System.Environment.TickCount - urlData.requests[requestID].startTime > 25000) 436 //remove from map
437 lock (url.requests)
438 {
439 url.requests.Remove(requestID);
440 }
441 lock (m_RequestMap)
458 { 442 {
459 response["int_response_code"] = 500;
460 response["str_response_string"] = "Script timeout";
461 response["content_type"] = "text/plain";
462 response["keepalive"] = false;
463 response["reusecontext"] = false;
464
465 //remove from map
466 urlData.requests.Remove(requestID);
467 m_RequestMap.Remove(requestID); 443 m_RequestMap.Remove(requestID);
468
469 return response;
470 } 444 }
445
446 return response;
471 } 447 }
472 448
449
473 return response; 450 return response;
474 } 451 }
475 452
476 private bool HasEvents(UUID requestID, UUID sessionID) 453 private bool HasEvents(UUID requestID, UUID sessionID)
477 { 454 {
478 lock (m_UrlMap) 455 UrlData url=null;
456
457 lock (m_RequestMap)
479 { 458 {
480 // We return true here because an external URL request that happened at the same time as an llRemoveURL()
481 // can still make it through to HttpRequestHandler(). That will return without setting up a request
482 // when it detects that the URL has been removed. The poller, however, will continue to ask for
483 // events for that request, so here we will signal that there are events and in GetEvents we will
484 // return a 404.
485 if (!m_RequestMap.ContainsKey(requestID)) 459 if (!m_RequestMap.ContainsKey(requestID))
486 { 460 {
487 return true; 461 return false;
488 } 462 }
489 463 url = m_RequestMap[requestID];
490 UrlData urlData = m_RequestMap[requestID]; 464 }
491 465 lock (url.requests)
492 if (!urlData.requests.ContainsKey(requestID)) 466 {
467 if (!url.requests.ContainsKey(requestID))
493 { 468 {
494 return true; 469 return false;
495 } 470 }
496 471 else
497 // Trigger return of timeout response.
498 if (System.Environment.TickCount - urlData.requests[requestID].startTime > 25000)
499 { 472 {
500 return true; 473 if (System.Environment.TickCount - url.requests[requestID].startTime > 25000)
474 {
475 return true;
476 }
477 if (url.requests[requestID].requestDone)
478 return true;
479 else
480 return false;
501 } 481 }
502
503 return urlData.requests[requestID].requestDone;
504 } 482 }
505 } 483 }
506 484 private Hashtable GetEvents(UUID requestID, UUID sessionID)
507 private Hashtable GetEvents(UUID requestID, UUID sessionID, string request)
508 { 485 {
509 Hashtable response; 486 UrlData url = null;
487 RequestData requestData = null;
510 488
511 lock (m_UrlMap) 489 lock (m_RequestMap)
512 { 490 {
513 UrlData url = null;
514 RequestData requestData = null;
515
516 if (!m_RequestMap.ContainsKey(requestID)) 491 if (!m_RequestMap.ContainsKey(requestID))
517 return NoEvents(requestID, sessionID); 492 return NoEvents(requestID,sessionID);
518
519 url = m_RequestMap[requestID]; 493 url = m_RequestMap[requestID];
494 }
495 lock (url.requests)
496 {
520 requestData = url.requests[requestID]; 497 requestData = url.requests[requestID];
498 }
499
500 if (!requestData.requestDone)
501 return NoEvents(requestID,sessionID);
502
503 Hashtable response = new Hashtable();
521 504
522 if (!requestData.requestDone) 505 if (System.Environment.TickCount - requestData.startTime > 25000)
523 return NoEvents(requestID, sessionID); 506 {
524 507 response["int_response_code"] = 500;
525 response = new Hashtable(); 508 response["str_response_string"] = "Script timeout";
526 509 response["content_type"] = "text/plain";
527 if (System.Environment.TickCount - requestData.startTime > 25000)
528 {
529 response["int_response_code"] = 500;
530 response["str_response_string"] = "Script timeout";
531 response["content_type"] = "text/plain";
532 response["keepalive"] = false;
533 response["reusecontext"] = false;
534 return response;
535 }
536
537 //put response
538 response["int_response_code"] = requestData.responseCode;
539 response["str_response_string"] = requestData.responseBody;
540 response["content_type"] = requestData.responseType;
541 // response["content_type"] = "text/plain";
542 response["keepalive"] = false; 510 response["keepalive"] = false;
543 response["reusecontext"] = false; 511 response["reusecontext"] = false;
544 512 return response;
545 //remove from map 513 }
514 //put response
515 response["int_response_code"] = requestData.responseCode;
516 response["str_response_string"] = requestData.responseBody;
517 response["content_type"] = "text/plain";
518 response["keepalive"] = false;
519 response["reusecontext"] = false;
520
521 //remove from map
522 lock (url.requests)
523 {
546 url.requests.Remove(requestID); 524 url.requests.Remove(requestID);
525 }
526 lock (m_RequestMap)
527 {
547 m_RequestMap.Remove(requestID); 528 m_RequestMap.Remove(requestID);
548 } 529 }
549 530
@@ -552,41 +533,45 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
552 533
553 public void HttpRequestHandler(UUID requestID, Hashtable request) 534 public void HttpRequestHandler(UUID requestID, Hashtable request)
554 { 535 {
555 string uri = request["uri"].ToString(); 536 lock (request)
556 bool is_ssl = uri.Contains("lslhttps");
557
558 try
559 { 537 {
560 Hashtable headers = (Hashtable)request["headers"]; 538 string uri = request["uri"].ToString();
561 539 bool is_ssl = uri.Contains("lslhttps");
562// string uri_full = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri;// "/lslhttp/" + urlcode.ToString() + "/";
563 540
564 int pos1 = uri.IndexOf("/");// /lslhttp 541 try
565 int pos2 = uri.IndexOf("/", pos1 + 1);// /lslhttp/
566 int pos3 = uri.IndexOf("/", pos2 + 1);// /lslhttp/<UUID>/
567 string uri_tmp = uri.Substring(0, pos3 + 1);
568 //HTTP server code doesn't provide us with QueryStrings
569 string pathInfo;
570 string queryString;
571 queryString = "";
572
573 pathInfo = uri.Substring(pos3);
574
575 UrlData urlData = null;
576
577 lock (m_UrlMap)
578 { 542 {
579 string url; 543 Hashtable headers = (Hashtable)request["headers"];
544
545// string uri_full = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri;// "/lslhttp/" + urlcode.ToString() + "/";
580 546
581 if (is_ssl) 547 int pos1 = uri.IndexOf("/");// /lslhttp
582 url = "https://" + m_ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + uri_tmp; 548 int pos2 = uri.IndexOf("/", pos1 + 1);// /lslhttp/
549 int pos3 = pos2 + 37; // /lslhttp/urlcode
550 string uri_tmp = uri.Substring(0, pos3);
551 //HTTP server code doesn't provide us with QueryStrings
552 string pathInfo;
553 string queryString;
554 queryString = "";
555
556 pathInfo = uri.Substring(pos3);
557
558 UrlData url = null;
559 string urlkey;
560 if (!is_ssl)
561 urlkey = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri_tmp;
562 //m_UrlMap[];
583 else 563 else
584 url = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri_tmp; 564 urlkey = "https://" + m_ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + uri_tmp;
585 565
586 // Avoid a race - the request URL may have been released via llRequestUrl() whilst this 566 if (m_UrlMap.ContainsKey(urlkey))
587 // request was being processed. 567 {
588 if (!m_UrlMap.TryGetValue(url, out urlData)) 568 url = m_UrlMap[urlkey];
569 }
570 else
571 {
572 //m_log.Warn("[HttpRequestHandler]: http-in request failed; no such url: "+urlkey.ToString());
589 return; 573 return;
574 }
590 575
591 //for llGetHttpHeader support we need to store original URI here 576 //for llGetHttpHeader support we need to store original URI here
592 //to make x-path-info / x-query-string / x-script-url / x-remote-ip headers 577 //to make x-path-info / x-query-string / x-script-url / x-remote-ip headers
@@ -606,7 +591,6 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
606 string value = (string)header.Value; 591 string value = (string)header.Value;
607 requestData.headers.Add(key, value); 592 requestData.headers.Add(key, value);
608 } 593 }
609
610 foreach (DictionaryEntry de in request) 594 foreach (DictionaryEntry de in request)
611 { 595 {
612 if (de.Key.ToString() == "querystringkeys") 596 if (de.Key.ToString() == "querystringkeys")
@@ -617,13 +601,21 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
617 if (request.ContainsKey(key)) 601 if (request.ContainsKey(key))
618 { 602 {
619 string val = (String)request[key]; 603 string val = (String)request[key];
620 queryString = queryString + key + "=" + val + "&"; 604 if (key != "")
605 {
606 queryString = queryString + key + "=" + val + "&";
607 }
608 else
609 {
610 queryString = queryString + val + "&";
611 }
621 } 612 }
622 } 613 }
623
624 if (queryString.Length > 1) 614 if (queryString.Length > 1)
625 queryString = queryString.Substring(0, queryString.Length - 1); 615 queryString = queryString.Substring(0, queryString.Length - 1);
616
626 } 617 }
618
627 } 619 }
628 620
629 //if this machine is behind DNAT/port forwarding, currently this is being 621 //if this machine is behind DNAT/port forwarding, currently this is being
@@ -631,23 +623,34 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
631 requestData.headers["x-remote-ip"] = requestData.headers["remote_addr"]; 623 requestData.headers["x-remote-ip"] = requestData.headers["remote_addr"];
632 requestData.headers["x-path-info"] = pathInfo; 624 requestData.headers["x-path-info"] = pathInfo;
633 requestData.headers["x-query-string"] = queryString; 625 requestData.headers["x-query-string"] = queryString;
634 requestData.headers["x-script-url"] = urlData.url; 626 requestData.headers["x-script-url"] = url.url;
635 627
636 urlData.requests.Add(requestID, requestData); 628 //requestData.ev = new ManualResetEvent(false);
637 m_RequestMap.Add(requestID, urlData); 629 lock (url.requests)
638 } 630 {
631 url.requests.Add(requestID, requestData);
632 }
633 lock (m_RequestMap)
634 {
635 //add to request map
636 m_RequestMap.Add(requestID, url);
637 }
639 638
640 urlData.engine.PostScriptEvent( 639 url.engine.PostScriptEvent(url.itemID, "http_request", new Object[] { requestID.ToString(), request["http-method"].ToString(), request["body"].ToString() });
641 urlData.itemID, 640
642 "http_request", 641 //send initial response?
643 new Object[] { requestID.ToString(), request["http-method"].ToString(), request["body"].ToString() }); 642// Hashtable response = new Hashtable();
644 } 643
645 catch (Exception we) 644 return;
646 { 645
647 //Hashtable response = new Hashtable(); 646 }
648 m_log.Warn("[HttpRequestHandler]: http-in request failed"); 647 catch (Exception we)
649 m_log.Warn(we.Message); 648 {
650 m_log.Warn(we.StackTrace); 649 //Hashtable response = new Hashtable();
650 m_log.Warn("[HttpRequestHandler]: http-in request failed");
651 m_log.Warn(we.Message);
652 m_log.Warn(we.StackTrace);
653 }
651 } 654 }
652 } 655 }
653 656
@@ -656,4 +659,4 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
656 ScriptRemoved(itemID); 659 ScriptRemoved(itemID);
657 } 660 }
658 } 661 }
659} \ No newline at end of file 662}
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
index 689e8a7..f395441 100644
--- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
@@ -852,4 +852,4 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
852 return null; 852 return null;
853 } 853 }
854 } 854 }
855} \ No newline at end of file 855}
diff --git a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
index 2c2c99c..87a0537 100644
--- a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
@@ -96,6 +96,8 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
96 // private static readonly ILog m_log = 96 // private static readonly ILog m_log =
97 // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 97 // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
98 98
99 private const int DEBUG_CHANNEL = 2147483647;
100
99 private ListenerManager m_listenerManager; 101 private ListenerManager m_listenerManager;
100 private Queue m_pending; 102 private Queue m_pending;
101 private Queue m_pendingQ; 103 private Queue m_pendingQ;
@@ -366,67 +368,60 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
366 /// <param name='msg'> 368 /// <param name='msg'>
367 /// Message. 369 /// Message.
368 /// </param> 370 /// </param>
369 public void DeliverMessageTo(UUID target, int channel, Vector3 pos, 371 public bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error)
370 string name, UUID id, string msg)
371 { 372 {
373 error = null;
374
375 if (channel == DEBUG_CHANNEL)
376 return true;
377
372 // Is id an avatar? 378 // Is id an avatar?
373 ScenePresence sp = m_scene.GetScenePresence(target); 379 ScenePresence sp = m_scene.GetScenePresence(target);
374 380
375 if (sp != null) 381 if (sp != null)
376 { 382 {
377 // ignore if a child agent this is restricted to inside one 383 // Send message to avatar
378 // region
379 if (sp.IsChildAgent)
380 return;
381
382 // Send message to the avatar.
383 // Channel zero only goes to the avatar
384 // non zero channel messages only go to the attachments
385 if (channel == 0) 384 if (channel == 0)
386 { 385 {
387 m_scene.SimChatToAgent(target, Utils.StringToBytes(msg), 386 // Channel 0 goes to viewer ONLY
388 pos, name, id, false); 387 m_scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Broadcast, 0, pos, name, id, target, false, false);
388 return true;
389 } 389 }
390 else
391 {
392 List<SceneObjectGroup> attachments = sp.GetAttachments();
393 if (attachments.Count == 0)
394 return;
395 390
396 // Get uuid of attachments 391 List<SceneObjectGroup> attachments = sp.GetAttachments();
397 List<UUID> targets = new List<UUID>();
398 foreach (SceneObjectGroup sog in attachments)
399 {
400 if (!sog.IsDeleted)
401 targets.Add(sog.UUID);
402 }
403 392
404 // Need to check each attachment 393 if (attachments.Count == 0)
405 foreach (ListenerInfo li 394 return true;
406 in m_listenerManager.GetListeners(UUID.Zero,
407 channel, name, id, msg))
408 {
409 if (li.GetHostID().Equals(id))
410 continue;
411 395
412 if (m_scene.GetSceneObjectPart( 396 // Get uuid of attachments
413 li.GetHostID()) == null) 397 List<UUID> targets = new List<UUID>();
414 { 398 foreach (SceneObjectGroup sog in attachments)
415 continue; 399 {
416 } 400 if (!sog.IsDeleted)
401 targets.Add(sog.UUID);
402 }
417 403
418 if (targets.Contains(li.GetHostID())) 404 // Need to check each attachment
419 QueueMessage(new ListenerInfo(li, name, id, msg)); 405 foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
420 } 406 {
407 if (li.GetHostID().Equals(id))
408 continue;
409
410 if (m_scene.GetSceneObjectPart(li.GetHostID()) == null)
411 continue;
412
413 if (targets.Contains(li.GetHostID()))
414 QueueMessage(new ListenerInfo(li, name, id, msg));
421 } 415 }
422 416
423 return; 417 return true;
424 } 418 }
425 419
426 // No avatar found so look for an object 420 SceneObjectPart part = m_scene.GetSceneObjectPart(target);
427 foreach (ListenerInfo li 421 if (part == null) // Not even an object
428 in m_listenerManager.GetListeners(UUID.Zero, channel, 422 return true; // No error
429 name, id, msg)) 423
424 foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
430 { 425 {
431 // Dont process if this message is from yourself! 426 // Dont process if this message is from yourself!
432 if (li.GetHostID().Equals(id)) 427 if (li.GetHostID().Equals(id))
@@ -444,7 +439,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
444 } 439 }
445 } 440 }
446 441
447 return; 442 return true;
448 } 443 }
449 444
450 protected void QueueMessage(ListenerInfo li) 445 protected void QueueMessage(ListenerInfo li)
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs
index 16f42a7..f027810 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs
@@ -139,6 +139,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authentication
139 139
140 #region IAuthenticationService 140 #region IAuthenticationService
141 141
142 public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
143 {
144 // Not implemented at the regions
145 realID = UUID.Zero;
146 return string.Empty;
147 }
148
142 public string Authenticate(UUID principalID, string password, int lifetime) 149 public string Authenticate(UUID principalID, string password, int lifetime)
143 { 150 {
144 // Not implemented at the regions 151 // Not implemented at the regions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
index 26d22b8..b61062f 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
@@ -92,8 +92,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
92 if (config == null) 92 if (config == null)
93 return; 93 return;
94 94
95 int refreshminutes = Convert.ToInt32(config.GetString("RefreshTime")); 95 int refreshminutes = Convert.ToInt32(config.GetString("RefreshTime", "-1"));
96 if (refreshminutes <= 0) 96 if (refreshminutes < 0)
97 { 97 {
98 m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: No refresh time given in config. Module disabled."); 98 m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: No refresh time given in config. Module disabled.");
99 return; 99 return;
@@ -116,12 +116,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
116 return; 116 return;
117 } 117 }
118 118
119 m_refreshTimer.Enabled = true; 119 if (m_refreshtime > 0)
120 m_refreshTimer.AutoReset = true; 120 {
121 m_refreshTimer.Interval = m_refreshtime; 121 m_refreshTimer.Enabled = true;
122 m_refreshTimer.Elapsed += new ElapsedEventHandler(HandleMaptileRefresh); 122 m_refreshTimer.AutoReset = true;
123 m_refreshTimer.Interval = m_refreshtime;
124 m_refreshTimer.Elapsed += new ElapsedEventHandler(HandleMaptileRefresh);
125 }
123 126
124 m_log.InfoFormat("[MAP IMAGE SERVICE MODULE]: enabled with refresh time {0}min and service object {1}", 127 m_log.InfoFormat("[MAP IMAGE SERVICE MODULE]: enabled with refresh time {0} min and service object {1}",
125 refreshminutes, service); 128 refreshminutes, service);
126 129
127 m_enabled = true; 130 m_enabled = true;
@@ -231,4 +234,4 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
231 } 234 }
232 } 235 }
233 } 236 }
234} \ No newline at end of file 237}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
index 3c18074..b485194 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
@@ -303,6 +303,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
303 return false; 303 return false;
304 } 304 }
305 305
306 public bool CloseChildAgent(GridRegion destination, UUID id)
307 {
308 return CloseAgent(destination, id);
309 }
310
306 public bool CloseAgent(GridRegion destination, UUID id) 311 public bool CloseAgent(GridRegion destination, UUID id)
307 { 312 {
308 if (destination == null) 313 if (destination == null)
@@ -317,7 +322,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
317 Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id, false); }); 322 Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id, false); });
318 return true; 323 return true;
319 } 324 }
320
321 //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent"); 325 //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent");
322 return false; 326 return false;
323 } 327 }
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
index b2a1b23..c8698ca 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
@@ -262,6 +262,21 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
262 return false; 262 return false;
263 } 263 }
264 264
265 public bool CloseChildAgent(GridRegion destination, UUID id)
266 {
267 if (destination == null)
268 return false;
269
270 // Try local first
271 if (m_localBackend.CloseChildAgent(destination, id))
272 return true;
273
274 // else do the remote thing
275 if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
276 return m_remoteConnector.CloseChildAgent(destination, id);
277
278 return false;
279 }
265 280
266 public bool CloseAgent(GridRegion destination, UUID id) 281 public bool CloseAgent(GridRegion destination, UUID id)
267 { 282 {
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
index 529bfd7..ea4ade5 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
@@ -129,6 +129,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
129 // FIXME: Why do we bother setting this module and caching up if we just end up registering the inner 129 // FIXME: Why do we bother setting this module and caching up if we just end up registering the inner
130 // user account service?! 130 // user account service?!
131 scene.RegisterModuleInterface<IUserAccountService>(UserAccountService); 131 scene.RegisterModuleInterface<IUserAccountService>(UserAccountService);
132 scene.RegisterModuleInterface<IUserAccountCacheModule>(m_Cache);
132 } 133 }
133 134
134 public void RemoveRegion(Scene scene) 135 public void RemoveRegion(Scene scene)
@@ -181,6 +182,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
181 return UserAccountService.GetUserAccount(scopeID, Email); 182 return UserAccountService.GetUserAccount(scopeID, Email);
182 } 183 }
183 184
185 public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string query)
186 {
187 return null;
188 }
189
184 public List<UserAccount> GetUserAccounts(UUID scopeID, string query) 190 public List<UserAccount> GetUserAccounts(UUID scopeID, string query)
185 { 191 {
186 return UserAccountService.GetUserAccounts(scopeID, query); 192 return UserAccountService.GetUserAccounts(scopeID, query);
@@ -195,4 +201,4 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
195 201
196 #endregion 202 #endregion
197 } 203 }
198} \ No newline at end of file 204}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs
index 5aa87d3..afbba30 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs
@@ -34,6 +34,7 @@ using OpenSim.Region.Framework.Interfaces;
34using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
35using OpenSim.Services.Interfaces; 35using OpenSim.Services.Interfaces;
36using OpenSim.Services.Connectors; 36using OpenSim.Services.Connectors;
37using OpenSim.Framework;
37 38
38using OpenMetaverse; 39using OpenMetaverse;
39 40
@@ -103,6 +104,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
103 return; 104 return;
104 105
105 scene.RegisterModuleInterface<IUserAccountService>(this); 106 scene.RegisterModuleInterface<IUserAccountService>(this);
107 scene.RegisterModuleInterface<IUserAccountCacheModule>(m_Cache);
108
109 scene.EventManager.OnNewClient += OnNewClient;
106 } 110 }
107 111
108 public void RemoveRegion(Scene scene) 112 public void RemoveRegion(Scene scene)
@@ -117,6 +121,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
117 return; 121 return;
118 } 122 }
119 123
124 // When a user actually enters the sim, clear them from
125 // cache so the sim will have the current values for
126 // flags, title, etc. And country, don't forget country!
127 private void OnNewClient(IClientAPI client)
128 {
129 m_Cache.Remove(client.Name);
130 }
131
120 #region Overwritten methods from IUserAccountService 132 #region Overwritten methods from IUserAccountService
121 133
122 public override UserAccount GetUserAccount(UUID scopeID, UUID userID) 134 public override UserAccount GetUserAccount(UUID scopeID, UUID userID)
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs
index ddef75f..cbe2eaa 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs
@@ -34,7 +34,7 @@ using log4net;
34 34
35namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts 35namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
36{ 36{
37 public class UserAccountCache 37 public class UserAccountCache : IUserAccountCacheModule
38 { 38 {
39 private const double CACHE_EXPIRATION_SECONDS = 120000.0; // 33 hours! 39 private const double CACHE_EXPIRATION_SECONDS = 120000.0; // 33 hours!
40 40
@@ -92,5 +92,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
92 92
93 return null; 93 return null;
94 } 94 }
95
96 public void Remove(string name)
97 {
98 if (!m_NameCache.Contains(name))
99 return;
100
101 UUID uuid = UUID.Zero;
102 if (m_NameCache.TryGetValue(name, out uuid))
103 {
104 m_NameCache.Remove(name);
105 m_UUIDCache.Remove(uuid);
106 }
107 }
95 } 108 }
96} 109}
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 32d245f..fcfdf7c 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -490,6 +490,23 @@ namespace OpenSim.Region.CoreModules.World.Archiver
490 // being no copy/no mod for everyone 490 // being no copy/no mod for everyone
491 lock (part.TaskInventory) 491 lock (part.TaskInventory)
492 { 492 {
493 if (!ResolveUserUuid(scene, part.CreatorID))
494 part.CreatorID = scene.RegionInfo.EstateSettings.EstateOwner;
495
496 if (!ResolveUserUuid(scene, part.OwnerID))
497 part.OwnerID = scene.RegionInfo.EstateSettings.EstateOwner;
498
499 if (!ResolveUserUuid(scene, part.LastOwnerID))
500 part.LastOwnerID = scene.RegionInfo.EstateSettings.EstateOwner;
501
502 // And zap any troublesome sit target information
503 part.SitTargetOrientation = new Quaternion(0, 0, 0, 1);
504 part.SitTargetPosition = new Vector3(0, 0, 0);
505
506 // Fix ownership/creator of inventory items
507 // Not doing so results in inventory items
508 // being no copy/no mod for everyone
509 part.TaskInventory.LockItemsForRead(true);
493 TaskInventoryDictionary inv = part.TaskInventory; 510 TaskInventoryDictionary inv = part.TaskInventory;
494 foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) 511 foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv)
495 { 512 {
@@ -510,6 +527,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
510 if (!ResolveGroupUuid(kvp.Value.GroupID)) 527 if (!ResolveGroupUuid(kvp.Value.GroupID))
511 kvp.Value.GroupID = UUID.Zero; 528 kvp.Value.GroupID = UUID.Zero;
512 } 529 }
530 part.TaskInventory.LockItemsForRead(false);
513 } 531 }
514 } 532 }
515 533
@@ -899,4 +917,4 @@ namespace OpenSim.Region.CoreModules.World.Archiver
899 return dearchivedScenes; 917 return dearchivedScenes;
900 } 918 }
901 } 919 }
902} \ No newline at end of file 920}
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
index 9600023..ada7ecc 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
@@ -271,18 +271,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
271 271
272 if (asset != null) 272 if (asset != null)
273 { 273 {
274 if (m_options.ContainsKey("verbose")) 274// m_log.DebugFormat("[ARCHIVER]: Writing asset {0}", id);
275 m_log.InfoFormat("[ARCHIVER]: Writing asset {0}", id);
276
277 m_foundAssetUuids.Add(asset.FullID); 275 m_foundAssetUuids.Add(asset.FullID);
278 276
279 m_assetsArchiver.WriteAsset(PostProcess(asset)); 277 m_assetsArchiver.WriteAsset(PostProcess(asset));
280 } 278 }
281 else 279 else
282 { 280 {
283 if (m_options.ContainsKey("verbose")) 281// m_log.DebugFormat("[ARCHIVER]: Recording asset {0} as not found", id);
284 m_log.InfoFormat("[ARCHIVER]: Recording asset {0} as not found", id);
285
286 m_notFoundAssetUuids.Add(new UUID(id)); 282 m_notFoundAssetUuids.Add(new UUID(id));
287 } 283 }
288 284
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 60f6739..a5f5749 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -32,6 +32,7 @@ using System.IO;
32using System.Linq; 32using System.Linq;
33using System.Reflection; 33using System.Reflection;
34using System.Security; 34using System.Security;
35using System.Timers;
35using log4net; 36using log4net;
36using Mono.Addins; 37using Mono.Addins;
37using Nini.Config; 38using Nini.Config;
@@ -48,6 +49,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
48 { 49 {
49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50 51
52 private Timer m_regionChangeTimer = new Timer();
51 public Scene Scene { get; private set; } 53 public Scene Scene { get; private set; }
52 public IUserManagement UserManager { get; private set; } 54 public IUserManagement UserManager { get; private set; }
53 55
@@ -65,6 +67,8 @@ namespace OpenSim.Region.CoreModules.World.Estate
65 public event ChangeDelegate OnEstateInfoChange; 67 public event ChangeDelegate OnEstateInfoChange;
66 public event MessageDelegate OnEstateMessage; 68 public event MessageDelegate OnEstateMessage;
67 69
70 private int m_delayCount = 0;
71
68 #region Region Module interface 72 #region Region Module interface
69 73
70 public string Name { get { return "EstateManagementModule"; } } 74 public string Name { get { return "EstateManagementModule"; } }
@@ -114,6 +118,12 @@ namespace OpenSim.Region.CoreModules.World.Estate
114 118
115 #region Packet Data Responders 119 #region Packet Data Responders
116 120
121 private void clientSendDetailedEstateData(IClientAPI remote_client, UUID invoice)
122 {
123 sendDetailedEstateData(remote_client, invoice);
124 sendEstateLists(remote_client, invoice);
125 }
126
117 private void sendDetailedEstateData(IClientAPI remote_client, UUID invoice) 127 private void sendDetailedEstateData(IClientAPI remote_client, UUID invoice)
118 { 128 {
119 uint sun = 0; 129 uint sun = 0;
@@ -136,7 +146,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
136 (uint) Scene.RegionInfo.RegionSettings.CovenantChangedDateTime, 146 (uint) Scene.RegionInfo.RegionSettings.CovenantChangedDateTime,
137 Scene.RegionInfo.EstateSettings.AbuseEmail, 147 Scene.RegionInfo.EstateSettings.AbuseEmail,
138 estateOwner); 148 estateOwner);
149 }
139 150
151 private void sendEstateLists(IClientAPI remote_client, UUID invoice)
152 {
140 remote_client.SendEstateList(invoice, 153 remote_client.SendEstateList(invoice,
141 (int)Constants.EstateAccessCodex.EstateManagers, 154 (int)Constants.EstateAccessCodex.EstateManagers,
142 Scene.RegionInfo.EstateSettings.EstateManagers, 155 Scene.RegionInfo.EstateSettings.EstateManagers,
@@ -318,6 +331,16 @@ namespace OpenSim.Region.CoreModules.World.Estate
318 IRestartModule restartModule = Scene.RequestModuleInterface<IRestartModule>(); 331 IRestartModule restartModule = Scene.RequestModuleInterface<IRestartModule>();
319 if (restartModule != null) 332 if (restartModule != null)
320 { 333 {
334 if (timeInSeconds == -1)
335 {
336 m_delayCount++;
337 if (m_delayCount > 3)
338 return;
339
340 restartModule.DelayRestart(3600, "Restart delayed by region manager");
341 return;
342 }
343
321 List<int> times = new List<int>(); 344 List<int> times = new List<int>();
322 while (timeInSeconds > 0) 345 while (timeInSeconds > 0)
323 { 346 {
@@ -330,7 +353,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
330 timeInSeconds -= 15; 353 timeInSeconds -= 15;
331 } 354 }
332 355
333 restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), true); 356 restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), false);
334 357
335 m_log.InfoFormat( 358 m_log.InfoFormat(
336 "User {0} requested restart of region {1} in {2} seconds", 359 "User {0} requested restart of region {1} in {2} seconds",
@@ -546,7 +569,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
546 { 569 {
547 if (!s.IsChildAgent) 570 if (!s.IsChildAgent)
548 { 571 {
549 Scene.TeleportClientHome(user, s.ControllingClient); 572 if (!Scene.TeleportClientHome(user, s.ControllingClient))
573 {
574 s.ControllingClient.Kick("Your access to the region was revoked and TP home failed - you have been logged out.");
575 s.ControllingClient.Close();
576 }
550 } 577 }
551 } 578 }
552 579
@@ -555,7 +582,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
555 { 582 {
556 remote_client.SendAlertMessage("User is already on the region ban list"); 583 remote_client.SendAlertMessage("User is already on the region ban list");
557 } 584 }
558 //m_scene.RegionInfo.regionBanlist.Add(Manager(user); 585 //Scene.RegionInfo.regionBanlist.Add(Manager(user);
559 remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID); 586 remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID);
560 } 587 }
561 else 588 else
@@ -611,7 +638,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
611 remote_client.SendAlertMessage("User is not on the region ban list"); 638 remote_client.SendAlertMessage("User is not on the region ban list");
612 } 639 }
613 640
614 //m_scene.RegionInfo.regionBanlist.Add(Manager(user); 641 //Scene.RegionInfo.regionBanlist.Add(Manager(user);
615 remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID); 642 remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID);
616 } 643 }
617 else 644 else
@@ -777,7 +804,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
777 ScenePresence s = Scene.GetScenePresence(prey); 804 ScenePresence s = Scene.GetScenePresence(prey);
778 if (s != null) 805 if (s != null)
779 { 806 {
780 Scene.TeleportClientHome(prey, s.ControllingClient); 807 if (!Scene.TeleportClientHome(prey, s.ControllingClient))
808 {
809 s.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out.");
810 s.ControllingClient.Close();
811 }
781 } 812 }
782 } 813 }
783 } 814 }
@@ -795,7 +826,13 @@ namespace OpenSim.Region.CoreModules.World.Estate
795 // Also make sure they are actually in the region 826 // Also make sure they are actually in the region
796 ScenePresence p; 827 ScenePresence p;
797 if(Scene.TryGetScenePresence(client.AgentId, out p)) 828 if(Scene.TryGetScenePresence(client.AgentId, out p))
798 Scene.TeleportClientHome(p.UUID, p.ControllingClient); 829 {
830 if (!Scene.TeleportClientHome(p.UUID, p.ControllingClient))
831 {
832 p.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out.");
833 p.ControllingClient.Close();
834 }
835 }
799 } 836 }
800 }); 837 });
801 } 838 }
@@ -1170,7 +1207,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
1170 1207
1171 private void EventManager_OnNewClient(IClientAPI client) 1208 private void EventManager_OnNewClient(IClientAPI client)
1172 { 1209 {
1173 client.OnDetailedEstateDataRequest += sendDetailedEstateData; 1210 client.OnDetailedEstateDataRequest += clientSendDetailedEstateData;
1174 client.OnSetEstateFlagsRequest += estateSetRegionInfoHandler; 1211 client.OnSetEstateFlagsRequest += estateSetRegionInfoHandler;
1175// client.OnSetEstateTerrainBaseTexture += setEstateTerrainBaseTexture; 1212// client.OnSetEstateTerrainBaseTexture += setEstateTerrainBaseTexture;
1176 client.OnSetEstateTerrainDetailTexture += setEstateTerrainBaseTexture; 1213 client.OnSetEstateTerrainDetailTexture += setEstateTerrainBaseTexture;
@@ -1222,6 +1259,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
1222 flags |= RegionFlags.AllowParcelChanges; 1259 flags |= RegionFlags.AllowParcelChanges;
1223 if (Scene.RegionInfo.RegionSettings.BlockShowInSearch) 1260 if (Scene.RegionInfo.RegionSettings.BlockShowInSearch)
1224 flags |= RegionFlags.BlockParcelSearch; 1261 flags |= RegionFlags.BlockParcelSearch;
1262 if (Scene.RegionInfo.RegionSettings.GodBlockSearch)
1263 flags |= (RegionFlags)(1 << 11);
1264 if (Scene.RegionInfo.RegionSettings.Casino)
1265 flags |= (RegionFlags)(1 << 10);
1225 1266
1226 if (Scene.RegionInfo.RegionSettings.FixedSun) 1267 if (Scene.RegionInfo.RegionSettings.FixedSun)
1227 flags |= RegionFlags.SunFixed; 1268 flags |= RegionFlags.SunFixed;
@@ -1229,11 +1270,15 @@ namespace OpenSim.Region.CoreModules.World.Estate
1229 flags |= RegionFlags.Sandbox; 1270 flags |= RegionFlags.Sandbox;
1230 if (Scene.RegionInfo.EstateSettings.AllowVoice) 1271 if (Scene.RegionInfo.EstateSettings.AllowVoice)
1231 flags |= RegionFlags.AllowVoice; 1272 flags |= RegionFlags.AllowVoice;
1273 if (Scene.RegionInfo.EstateSettings.AllowLandmark)
1274 flags |= RegionFlags.AllowLandmark;
1275 if (Scene.RegionInfo.EstateSettings.AllowSetHome)
1276 flags |= RegionFlags.AllowSetHome;
1277 if (Scene.RegionInfo.EstateSettings.BlockDwell)
1278 flags |= RegionFlags.BlockDwell;
1279 if (Scene.RegionInfo.EstateSettings.ResetHomeOnTeleport)
1280 flags |= RegionFlags.ResetHomeOnTeleport;
1232 1281
1233 // Fudge these to always on, so the menu options activate
1234 //
1235 flags |= RegionFlags.AllowLandmark;
1236 flags |= RegionFlags.AllowSetHome;
1237 1282
1238 // TODO: SkipUpdateInterestList 1283 // TODO: SkipUpdateInterestList
1239 1284
@@ -1274,6 +1319,12 @@ namespace OpenSim.Region.CoreModules.World.Estate
1274 flags |= RegionFlags.ResetHomeOnTeleport; 1319 flags |= RegionFlags.ResetHomeOnTeleport;
1275 if (Scene.RegionInfo.EstateSettings.TaxFree) 1320 if (Scene.RegionInfo.EstateSettings.TaxFree)
1276 flags |= RegionFlags.TaxFree; 1321 flags |= RegionFlags.TaxFree;
1322 if (Scene.RegionInfo.EstateSettings.AllowLandmark)
1323 flags |= RegionFlags.AllowLandmark;
1324 if (Scene.RegionInfo.EstateSettings.AllowParcelChanges)
1325 flags |= RegionFlags.AllowParcelChanges;
1326 if (Scene.RegionInfo.EstateSettings.AllowSetHome)
1327 flags |= RegionFlags.AllowSetHome;
1277 if (Scene.RegionInfo.EstateSettings.DenyMinors) 1328 if (Scene.RegionInfo.EstateSettings.DenyMinors)
1278 flags |= (RegionFlags)(1 << 30); 1329 flags |= (RegionFlags)(1 << 30);
1279 1330
@@ -1294,6 +1345,12 @@ namespace OpenSim.Region.CoreModules.World.Estate
1294 1345
1295 public void TriggerRegionInfoChange() 1346 public void TriggerRegionInfoChange()
1296 { 1347 {
1348 m_regionChangeTimer.Stop();
1349 m_regionChangeTimer.Start();
1350 }
1351
1352 protected void RaiseRegionInfoChange(object sender, ElapsedEventArgs e)
1353 {
1297 ChangeDelegate change = OnRegionInfoChange; 1354 ChangeDelegate change = OnRegionInfoChange;
1298 1355
1299 if (change != null) 1356 if (change != null)
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index dbf5138..b4f7d51 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -88,19 +88,21 @@ namespace OpenSim.Region.CoreModules.World.Land
88 /// <value> 88 /// <value>
89 /// Land objects keyed by local id 89 /// Land objects keyed by local id
90 /// </value> 90 /// </value>
91 private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>(); 91// private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
92
93 //ubit: removed the readonly so i can move it around
94 private Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
92 95
93 private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; 96 private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
94 97
95 private bool m_allowedForcefulBans = true; 98 private bool m_allowedForcefulBans = true;
99 private UUID DefaultGodParcelGroup;
100 private string DefaultGodParcelName;
96 101
97 // caches ExtendedLandData 102 // caches ExtendedLandData
98 private Cache parcelInfoCache; 103 private Cache parcelInfoCache;
99 104 private Dictionary<UUID, Vector3> forcedPosition =
100 /// <summary> 105 new Dictionary<UUID, Vector3>();
101 /// Record positions that avatar's are currently being forced to move to due to parcel entry restrictions.
102 /// </summary>
103 private Dictionary<UUID, Vector3> forcedPosition = new Dictionary<UUID, Vector3>();
104 106
105 #region INonSharedRegionModule Members 107 #region INonSharedRegionModule Members
106 108
@@ -111,6 +113,12 @@ namespace OpenSim.Region.CoreModules.World.Land
111 113
112 public void Initialise(IConfigSource source) 114 public void Initialise(IConfigSource source)
113 { 115 {
116 IConfig cnf = source.Configs["LandManagement"];
117 if (cnf != null)
118 {
119 DefaultGodParcelGroup = new UUID(cnf.GetString("DefaultAdministratorGroupUUID", UUID.Zero.ToString()));
120 DefaultGodParcelName = cnf.GetString("DefaultAdministratorParcelName", "Default Parcel");
121 }
114 } 122 }
115 123
116 public void AddRegion(Scene scene) 124 public void AddRegion(Scene scene)
@@ -163,13 +171,6 @@ namespace OpenSim.Region.CoreModules.World.Land
163 m_scene.UnregisterModuleCommander(m_commander.Name); 171 m_scene.UnregisterModuleCommander(m_commander.Name);
164 } 172 }
165 173
166// private bool OnVerifyUserConnection(ScenePresence scenePresence, out string reason)
167// {
168// ILandObject nearestParcel = m_scene.GetNearestAllowedParcel(scenePresence.UUID, scenePresence.AbsolutePosition.X, scenePresence.AbsolutePosition.Y);
169// reason = "You are not allowed to enter this sim.";
170// return nearestParcel != null;
171// }
172
173 /// <summary> 174 /// <summary>
174 /// Processes commandline input. Do not call directly. 175 /// Processes commandline input. Do not call directly.
175 /// </summary> 176 /// </summary>
@@ -210,6 +211,8 @@ namespace OpenSim.Region.CoreModules.World.Land
210 client.OnParcelInfoRequest += ClientOnParcelInfoRequest; 211 client.OnParcelInfoRequest += ClientOnParcelInfoRequest;
211 client.OnParcelDeedToGroup += ClientOnParcelDeedToGroup; 212 client.OnParcelDeedToGroup += ClientOnParcelDeedToGroup;
212 client.OnPreAgentUpdate += ClientOnPreAgentUpdate; 213 client.OnPreAgentUpdate += ClientOnPreAgentUpdate;
214 client.OnParcelEjectUser += ClientOnParcelEjectUser;
215 client.OnParcelFreezeUser += ClientOnParcelFreezeUser;
213 216
214 EntityBase presenceEntity; 217 EntityBase presenceEntity;
215 if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence) 218 if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence)
@@ -226,48 +229,6 @@ namespace OpenSim.Region.CoreModules.World.Land
226 229
227 void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) 230 void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
228 { 231 {
229 //If we are forcing a position for them to go
230 if (forcedPosition.ContainsKey(remoteClient.AgentId))
231 {
232 ScenePresence clientAvatar = m_scene.GetScenePresence(remoteClient.AgentId);
233
234 //Putting the user into flying, both keeps the avatar in fligth when it bumps into something and stopped from going another direction AND
235 //When the avatar walks into a ban line on the ground, it prevents getting stuck
236 agentData.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
237
238 //Make sure we stop if they get about to the right place to prevent yoyo and prevents getting stuck on banlines
239 if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) < .2)
240 {
241// m_log.DebugFormat(
242// "[LAND MANAGEMENT MODULE]: Stopping force position of {0} because {1} is close enough to {2}",
243// clientAvatar.Name, clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]);
244
245 forcedPosition.Remove(remoteClient.AgentId);
246 }
247 //if we are far away, teleport
248 else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) > 3)
249 {
250 Vector3 forcePosition = forcedPosition[remoteClient.AgentId];
251// m_log.DebugFormat(
252// "[LAND MANAGEMENT MODULE]: Teleporting out {0} because {1} is too far from avatar position {2}",
253// clientAvatar.Name, clientAvatar.AbsolutePosition, forcePosition);
254
255 m_scene.RequestTeleportLocation(remoteClient, m_scene.RegionInfo.RegionHandle,
256 forcePosition, clientAvatar.Lookat, (uint)Constants.TeleportFlags.ForceRedirect);
257
258 forcedPosition.Remove(remoteClient.AgentId);
259 }
260 else
261 {
262// m_log.DebugFormat(
263// "[LAND MANAGEMENT MODULE]: Forcing {0} from {1} to {2}",
264// clientAvatar.Name, clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]);
265
266 //Forces them toward the forced position we want if they aren't there yet
267 agentData.UseClientAgentPosition = true;
268 agentData.ClientAgentPosition = forcedPosition[remoteClient.AgentId];
269 }
270 }
271 } 232 }
272 233
273 public void Close() 234 public void Close()
@@ -292,6 +253,7 @@ namespace OpenSim.Region.CoreModules.World.Land
292 { 253 {
293 LandData newData = data.Copy(); 254 LandData newData = data.Copy();
294 newData.LocalID = local_id; 255 newData.LocalID = local_id;
256 ILandObject landobj = null;
295 257
296 ILandObject land; 258 ILandObject land;
297 lock (m_landList) 259 lock (m_landList)
@@ -331,14 +293,14 @@ namespace OpenSim.Region.CoreModules.World.Land
331 protected ILandObject CreateDefaultParcel() 293 protected ILandObject CreateDefaultParcel()
332 { 294 {
333 m_log.DebugFormat( 295 m_log.DebugFormat(
334 "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName); 296 "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName);
335 297
336 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); 298 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
337 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); 299 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
338 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 300 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
339 fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); 301 fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
340 302
341 return AddLandObject(fullSimParcel); 303 return AddLandObject(fullSimParcel);
342 } 304 }
343 305
344 public List<ILandObject> AllParcels() 306 public List<ILandObject> AllParcels()
@@ -387,10 +349,16 @@ namespace OpenSim.Region.CoreModules.World.Land
387 private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position) 349 private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position)
388 { 350 {
389 if (m_scene.Permissions.IsGod(avatar.UUID)) return; 351 if (m_scene.Permissions.IsGod(avatar.UUID)) return;
390 if (position.HasValue) 352
391 { 353 if (!position.HasValue)
392 forcedPosition[avatar.ControllingClient.AgentId] = (Vector3)position; 354 return;
393 } 355
356 bool isFlying = avatar.PhysicsActor.Flying;
357 avatar.RemoveFromPhysicalScene();
358
359 avatar.AbsolutePosition = (Vector3)position;
360
361 avatar.AddToPhysicalScene(isFlying);
394 } 362 }
395 363
396 public void SendYouAreRestrictedNotice(ScenePresence avatar) 364 public void SendYouAreRestrictedNotice(ScenePresence avatar)
@@ -410,29 +378,7 @@ namespace OpenSim.Region.CoreModules.World.Land
410 } 378 }
411 379
412 if (parcelAvatarIsEntering != null) 380 if (parcelAvatarIsEntering != null)
413 { 381 EnforceBans(parcelAvatarIsEntering, avatar);
414 if (avatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT)
415 {
416 if (parcelAvatarIsEntering.IsBannedFromLand(avatar.UUID))
417 {
418 SendYouAreBannedNotice(avatar);
419 ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar));
420 }
421 else if (parcelAvatarIsEntering.IsRestrictedFromLand(avatar.UUID))
422 {
423 SendYouAreRestrictedNotice(avatar);
424 ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar));
425 }
426 else
427 {
428 avatar.sentMessageAboutRestrictedParcelFlyingDown = true;
429 }
430 }
431 else
432 {
433 avatar.sentMessageAboutRestrictedParcelFlyingDown = true;
434 }
435 }
436 } 382 }
437 } 383 }
438 384
@@ -461,30 +407,51 @@ namespace OpenSim.Region.CoreModules.World.Land
461 407
462 public void SendLandUpdate(ScenePresence avatar, bool force) 408 public void SendLandUpdate(ScenePresence avatar, bool force)
463 { 409 {
410
411 /* stop sendind same data twice
412 ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
413 (int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
414
415 if (over != null)
416 {
417
418 if (force)
419 {
420 if (!avatar.IsChildAgent)
421 {
422 over.SendLandUpdateToClient(avatar.ControllingClient);
423 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
424 m_scene.RegionInfo.RegionID);
425 }
426 }
427
428 if (avatar.currentParcelUUID != over.LandData.GlobalID)
429 {
430 if (!avatar.IsChildAgent)
431 {
432 over.SendLandUpdateToClient(avatar.ControllingClient);
433 avatar.currentParcelUUID = over.LandData.GlobalID;
434 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
435 m_scene.RegionInfo.RegionID);
436 }
437 }
438 */
439 if (avatar.IsChildAgent)
440 return;
441
464 ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), 442 ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
465 (int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); 443 (int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
466 444
467 if (over != null) 445 if (over != null)
468 { 446 {
469 if (force) 447 bool NotsameID = (avatar.currentParcelUUID != over.LandData.GlobalID);
448 if (force || NotsameID)
470 { 449 {
471 if (!avatar.IsChildAgent) 450 over.SendLandUpdateToClient(avatar.ControllingClient);
472 { 451 if (NotsameID)
473 over.SendLandUpdateToClient(avatar.ControllingClient);
474 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
475 m_scene.RegionInfo.RegionID);
476 }
477 }
478
479 if (avatar.currentParcelUUID != over.LandData.GlobalID)
480 {
481 if (!avatar.IsChildAgent)
482 {
483 over.SendLandUpdateToClient(avatar.ControllingClient);
484 avatar.currentParcelUUID = over.LandData.GlobalID; 452 avatar.currentParcelUUID = over.LandData.GlobalID;
485 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID, 453 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
486 m_scene.RegionInfo.RegionID); 454 m_scene.RegionInfo.RegionID);
487 }
488 } 455 }
489 } 456 }
490 } 457 }
@@ -536,6 +503,7 @@ namespace OpenSim.Region.CoreModules.World.Land
536 //when we are finally in a safe place, lets release the forced position lock 503 //when we are finally in a safe place, lets release the forced position lock
537 forcedPosition.Remove(clientAvatar.ControllingClient.AgentId); 504 forcedPosition.Remove(clientAvatar.ControllingClient.AgentId);
538 } 505 }
506 EnforceBans(parcel, clientAvatar);
539 } 507 }
540 } 508 }
541 509
@@ -686,27 +654,28 @@ namespace OpenSim.Region.CoreModules.World.Land
686 /// </summary> 654 /// </summary>
687 public void Clear(bool setupDefaultParcel) 655 public void Clear(bool setupDefaultParcel)
688 { 656 {
689 List<ILandObject> parcels; 657 Dictionary<int, ILandObject> landworkList;
658 // move to work pointer since we are deleting it all
690 lock (m_landList) 659 lock (m_landList)
691 { 660 {
692 parcels = new List<ILandObject>(m_landList.Values); 661 landworkList = m_landList;
662 m_landList = new Dictionary<int, ILandObject>();
693 } 663 }
694 664
695 foreach (ILandObject lo in parcels) 665 // this 2 methods have locks (now)
666 ResetSimLandObjects();
667
668 if (setupDefaultParcel)
669 CreateDefaultParcel();
670
671 // fire outside events unlocked
672 foreach (ILandObject lo in landworkList.Values)
696 { 673 {
697 //m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID); 674 //m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID);
698 m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID); 675 m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID);
699 } 676 }
677 landworkList.Clear();
700 678
701 lock (m_landList)
702 {
703 m_landList.Clear();
704
705 ResetSimLandObjects();
706 }
707
708 if (setupDefaultParcel)
709 CreateDefaultParcel();
710 } 679 }
711 680
712 private void performFinalLandJoin(ILandObject master, ILandObject slave) 681 private void performFinalLandJoin(ILandObject master, ILandObject slave)
@@ -753,7 +722,7 @@ namespace OpenSim.Region.CoreModules.World.Land
753 int x; 722 int x;
754 int y; 723 int y;
755 724
756 if (x_float >= Constants.RegionSize || x_float < 0 || y_float >= Constants.RegionSize || y_float < 0) 725 if (x_float > Constants.RegionSize || x_float < 0 || y_float > Constants.RegionSize || y_float < 0)
757 return null; 726 return null;
758 727
759 try 728 try
@@ -803,14 +772,13 @@ namespace OpenSim.Region.CoreModules.World.Land
803 { 772 {
804 try 773 try
805 { 774 {
806 return m_landList[m_landIDList[x / 4, y / 4]]; 775 //if (m_landList.ContainsKey(m_landIDList[x / 4, y / 4]))
776 return m_landList[m_landIDList[x / 4, y / 4]];
777 //else
778 // return null;
807 } 779 }
808 catch (IndexOutOfRangeException) 780 catch (IndexOutOfRangeException)
809 { 781 {
810// m_log.WarnFormat(
811// "[LAND MANAGEMENT MODULE]: Tried to retrieve land object from out of bounds co-ordinate ({0},{1}) in {2}",
812// x, y, m_scene.RegionInfo.RegionName);
813
814 return null; 782 return null;
815 } 783 }
816 } 784 }
@@ -1094,6 +1062,10 @@ namespace OpenSim.Region.CoreModules.World.Land
1094 //Owner Flag 1062 //Owner Flag
1095 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER); 1063 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER);
1096 } 1064 }
1065 else if (currentParcelBlock.LandData.IsGroupOwned && remote_client.IsGroupMember(currentParcelBlock.LandData.GroupID))
1066 {
1067 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_GROUP);
1068 }
1097 else if (currentParcelBlock.LandData.SalePrice > 0 && 1069 else if (currentParcelBlock.LandData.SalePrice > 0 &&
1098 (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero || 1070 (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero ||
1099 currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId)) 1071 currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId))
@@ -1174,8 +1146,11 @@ namespace OpenSim.Region.CoreModules.World.Land
1174 { 1146 {
1175 if (!temp.Contains(currentParcel)) 1147 if (!temp.Contains(currentParcel))
1176 { 1148 {
1177 currentParcel.ForceUpdateLandInfo(); 1149 if (!currentParcel.IsEitherBannedOrRestricted(remote_client.AgentId))
1178 temp.Add(currentParcel); 1150 {
1151 currentParcel.ForceUpdateLandInfo();
1152 temp.Add(currentParcel);
1153 }
1179 } 1154 }
1180 } 1155 }
1181 } 1156 }
@@ -1394,8 +1369,26 @@ namespace OpenSim.Region.CoreModules.World.Land
1394 1369
1395 public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data) 1370 public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data)
1396 { 1371 {
1397// m_log.DebugFormat( 1372 Dictionary<int, ILandObject> landworkList;
1398// "[LAND MANAGMENT MODULE]: Processing {0} incoming parcels on {1}", data.Count, m_scene.Name); 1373 // move to work pointer since we are deleting it all
1374 lock (m_landList)
1375 {
1376 landworkList = m_landList;
1377 m_landList = new Dictionary<int, ILandObject>();
1378 }
1379
1380 //Remove all the land objects in the sim and then process our new data
1381 foreach (int n in landworkList.Keys)
1382 {
1383 m_scene.EventManager.TriggerLandObjectRemoved(landworkList[n].LandData.GlobalID);
1384 }
1385 landworkList.Clear();
1386
1387 lock (m_landList)
1388 {
1389 m_landIDList.Initialize();
1390 m_landList.Clear();
1391 }
1399 1392
1400 for (int i = 0; i < data.Count; i++) 1393 for (int i = 0; i < data.Count; i++)
1401 IncomingLandObjectFromStorage(data[i]); 1394 IncomingLandObjectFromStorage(data[i]);
@@ -1403,10 +1396,12 @@ namespace OpenSim.Region.CoreModules.World.Land
1403 1396
1404 public void IncomingLandObjectFromStorage(LandData data) 1397 public void IncomingLandObjectFromStorage(LandData data)
1405 { 1398 {
1399
1406 ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); 1400 ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene);
1407 new_land.LandData = data.Copy(); 1401 new_land.LandData = data.Copy();
1408 new_land.SetLandBitmapFromByteArray(); 1402 new_land.SetLandBitmapFromByteArray();
1409 AddLandObject(new_land); 1403 AddLandObject(new_land);
1404 new_land.SendLandUpdateToAvatarsOverMe();
1410 } 1405 }
1411 1406
1412 public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) 1407 public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)
@@ -1737,6 +1732,168 @@ namespace OpenSim.Region.CoreModules.World.Land
1737 1732
1738 UpdateLandObject(localID, land.LandData); 1733 UpdateLandObject(localID, land.LandData);
1739 } 1734 }
1735
1736 public void ClientOnParcelGodMark(IClientAPI client, UUID god, int landID)
1737 {
1738 ILandObject land = null;
1739 List<ILandObject> Land = ((Scene)client.Scene).LandChannel.AllParcels();
1740 foreach (ILandObject landObject in Land)
1741 {
1742 if (landObject.LandData.LocalID == landID)
1743 {
1744 land = landObject;
1745 }
1746 }
1747 land.DeedToGroup(DefaultGodParcelGroup);
1748 land.LandData.Name = DefaultGodParcelName;
1749 land.SendLandUpdateToAvatarsOverMe();
1750 }
1751
1752 private void ClientOnSimWideDeletes(IClientAPI client, UUID agentID, int flags, UUID targetID)
1753 {
1754 ScenePresence SP;
1755 ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out SP);
1756 List<SceneObjectGroup> returns = new List<SceneObjectGroup>();
1757 if (SP.UserLevel != 0)
1758 {
1759 if (flags == 0) //All parcels, scripted or not
1760 {
1761 ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
1762 {
1763 if (e.OwnerID == targetID)
1764 {
1765 returns.Add(e);
1766 }
1767 }
1768 );
1769 }
1770 if (flags == 4) //All parcels, scripted object
1771 {
1772 ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
1773 {
1774 if (e.OwnerID == targetID)
1775 {
1776 if (e.ContainsScripts())
1777 {
1778 returns.Add(e);
1779 }
1780 }
1781 }
1782 );
1783 }
1784 if (flags == 4) //not target parcel, scripted object
1785 {
1786 ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
1787 {
1788 if (e.OwnerID == targetID)
1789 {
1790 ILandObject landobject = ((Scene)client.Scene).LandChannel.GetLandObject(e.AbsolutePosition.X, e.AbsolutePosition.Y);
1791 if (landobject.LandData.OwnerID != e.OwnerID)
1792 {
1793 if (e.ContainsScripts())
1794 {
1795 returns.Add(e);
1796 }
1797 }
1798 }
1799 }
1800 );
1801 }
1802 foreach (SceneObjectGroup ol in returns)
1803 {
1804 ReturnObject(ol, client);
1805 }
1806 }
1807 }
1808 public void ReturnObject(SceneObjectGroup obj, IClientAPI client)
1809 {
1810 SceneObjectGroup[] objs = new SceneObjectGroup[1];
1811 objs[0] = obj;
1812 ((Scene)client.Scene).returnObjects(objs, client.AgentId);
1813 }
1814
1815 Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>();
1816
1817 public void ClientOnParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
1818 {
1819 ScenePresence targetAvatar = null;
1820 ((Scene)client.Scene).TryGetScenePresence(target, out targetAvatar);
1821 ScenePresence parcelManager = null;
1822 ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out parcelManager);
1823 System.Threading.Timer Timer;
1824
1825 if (targetAvatar.UserLevel == 0)
1826 {
1827 ILandObject land = ((Scene)client.Scene).LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y);
1828 if (!((Scene)client.Scene).Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze))
1829 return;
1830 if (flags == 0)
1831 {
1832 targetAvatar.AllowMovement = false;
1833 targetAvatar.ControllingClient.SendAlertMessage(parcelManager.Firstname + " " + parcelManager.Lastname + " has frozen you for 30 seconds. You cannot move or interact with the world.");
1834 parcelManager.ControllingClient.SendAlertMessage("Avatar Frozen.");
1835 System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen);
1836 Timer = new System.Threading.Timer(timeCB, targetAvatar, 30000, 0);
1837 Timers.Add(targetAvatar.UUID, Timer);
1838 }
1839 else
1840 {
1841 targetAvatar.AllowMovement = true;
1842 targetAvatar.ControllingClient.SendAlertMessage(parcelManager.Firstname + " " + parcelManager.Lastname + " has unfrozen you.");
1843 parcelManager.ControllingClient.SendAlertMessage("Avatar Unfrozen.");
1844 Timers.TryGetValue(targetAvatar.UUID, out Timer);
1845 Timers.Remove(targetAvatar.UUID);
1846 Timer.Dispose();
1847 }
1848 }
1849 }
1850 private void OnEndParcelFrozen(object avatar)
1851 {
1852 ScenePresence targetAvatar = (ScenePresence)avatar;
1853 targetAvatar.AllowMovement = true;
1854 System.Threading.Timer Timer;
1855 Timers.TryGetValue(targetAvatar.UUID, out Timer);
1856 Timers.Remove(targetAvatar.UUID);
1857 targetAvatar.ControllingClient.SendAgentAlertMessage("The freeze has worn off; you may go about your business.", false);
1858 }
1859
1860
1861 public void ClientOnParcelEjectUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
1862 {
1863 ScenePresence targetAvatar = null;
1864 ScenePresence parcelManager = null;
1865
1866 // Must have presences
1867 if (!m_scene.TryGetScenePresence(target, out targetAvatar) ||
1868 !m_scene.TryGetScenePresence(client.AgentId, out parcelManager))
1869 return;
1870
1871 // Cannot eject estate managers or gods
1872 if (m_scene.Permissions.IsAdministrator(target))
1873 return;
1874
1875 // Check if you even have permission to do this
1876 ILandObject land = m_scene.LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y);
1877 if (!m_scene.Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze) &&
1878 !m_scene.Permissions.IsAdministrator(client.AgentId))
1879 return;
1880
1881 Vector3 pos = m_scene.GetNearestAllowedPosition(targetAvatar, land);
1882
1883 targetAvatar.TeleportWithMomentum(pos, null);
1884 targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname);
1885 parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected.");
1886
1887 if ((flags & 1) != 0) // Ban TODO: Remove magic number
1888 {
1889 LandAccessEntry entry = new LandAccessEntry();
1890 entry.AgentID = targetAvatar.UUID;
1891 entry.Flags = AccessList.Ban;
1892 entry.Expires = 0; // Perm
1893
1894 land.LandData.ParcelAccessList.Add(entry);
1895 }
1896 }
1740 1897
1741 protected void InstallInterfaces() 1898 protected void InstallInterfaces()
1742 { 1899 {
@@ -1799,5 +1956,27 @@ namespace OpenSim.Region.CoreModules.World.Land
1799 1956
1800 MainConsole.Instance.Output(report.ToString()); 1957 MainConsole.Instance.Output(report.ToString());
1801 } 1958 }
1959
1960 public void EnforceBans(ILandObject land, ScenePresence avatar)
1961 {
1962 if (avatar.AbsolutePosition.Z > LandChannel.BAN_LINE_SAFETY_HIEGHT)
1963 return;
1964
1965 if (land.IsEitherBannedOrRestricted(avatar.UUID))
1966 {
1967 if (land.ContainsPoint(Convert.ToInt32(avatar.lastKnownAllowedPosition.X), Convert.ToInt32(avatar.lastKnownAllowedPosition.Y)))
1968 {
1969 Vector3? pos = m_scene.GetNearestAllowedPosition(avatar);
1970 if (pos == null)
1971 m_scene.TeleportClientHome(avatar.UUID, avatar.ControllingClient);
1972 else
1973 ForceAvatarToPosition(avatar, (Vector3)pos);
1974 }
1975 else
1976 {
1977 ForceAvatarToPosition(avatar, avatar.lastKnownAllowedPosition);
1978 }
1979 }
1980 }
1802 } 1981 }
1803} 1982}
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index 5969d45..07d00c0 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -51,6 +51,7 @@ namespace OpenSim.Region.CoreModules.World.Land
51 private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax]; 51 private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax];
52 52
53 private int m_lastSeqId = 0; 53 private int m_lastSeqId = 0;
54 private int m_expiryCounter = 0;
54 55
55 protected LandData m_landData = new LandData(); 56 protected LandData m_landData = new LandData();
56 protected Scene m_scene; 57 protected Scene m_scene;
@@ -136,6 +137,8 @@ namespace OpenSim.Region.CoreModules.World.Land
136 else 137 else
137 LandData.GroupID = UUID.Zero; 138 LandData.GroupID = UUID.Zero;
138 LandData.IsGroupOwned = is_group_owned; 139 LandData.IsGroupOwned = is_group_owned;
140
141 m_scene.EventManager.OnFrame += OnFrame;
139 } 142 }
140 143
141 #endregion 144 #endregion
@@ -194,10 +197,27 @@ namespace OpenSim.Region.CoreModules.World.Land
194 else 197 else
195 { 198 {
196 // Normal Calculations 199 // Normal Calculations
197 int parcelMax = (int)(((float)LandData.Area / 65536.0f) 200 int parcelMax = (int)((long)LandData.Area
198 * (float)m_scene.RegionInfo.ObjectCapacity 201 * (long)m_scene.RegionInfo.ObjectCapacity
199 * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); 202 * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus
200 // TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL! 203 / 65536L);
204 //m_log.DebugFormat("Area: {0}, Capacity {1}, Bonus {2}, Parcel {3}", LandData.Area, m_scene.RegionInfo.ObjectCapacity, m_scene.RegionInfo.RegionSettings.ObjectBonus, parcelMax);
205 return parcelMax;
206 }
207 }
208
209 private int GetParcelBasePrimCount()
210 {
211 if (overrideParcelMaxPrimCount != null)
212 {
213 return overrideParcelMaxPrimCount(this);
214 }
215 else
216 {
217 // Normal Calculations
218 int parcelMax = (int)((long)LandData.Area
219 * (long)m_scene.RegionInfo.ObjectCapacity
220 / 65536L);
201 return parcelMax; 221 return parcelMax;
202 } 222 }
203 } 223 }
@@ -211,8 +231,9 @@ namespace OpenSim.Region.CoreModules.World.Land
211 else 231 else
212 { 232 {
213 //Normal Calculations 233 //Normal Calculations
214 int simMax = (int)(((float)LandData.SimwideArea / 65536.0f) 234 int simMax = (int)((long)LandData.SimwideArea
215 * (float)m_scene.RegionInfo.ObjectCapacity); 235 * (long)m_scene.RegionInfo.ObjectCapacity / 65536L);
236 // m_log.DebugFormat("Simwide Area: {0}, Capacity {1}, SimMax {2}", LandData.SimwideArea, m_scene.RegionInfo.ObjectCapacity, simMax);
216 return simMax; 237 return simMax;
217 } 238 }
218 } 239 }
@@ -249,7 +270,7 @@ namespace OpenSim.Region.CoreModules.World.Land
249 remote_client.SendLandProperties(seq_id, 270 remote_client.SendLandProperties(seq_id,
250 snap_selection, request_result, this, 271 snap_selection, request_result, this,
251 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, 272 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus,
252 GetParcelMaxPrimCount(), 273 GetParcelBasePrimCount(),
253 GetSimulatorMaxPrimCount(), regionFlags); 274 GetSimulatorMaxPrimCount(), regionFlags);
254 } 275 }
255 276
@@ -309,7 +330,7 @@ namespace OpenSim.Region.CoreModules.World.Land
309 330
310 allowedDelta |= (uint)(ParcelFlags.ShowDirectory | 331 allowedDelta |= (uint)(ParcelFlags.ShowDirectory |
311 ParcelFlags.AllowPublish | 332 ParcelFlags.AllowPublish |
312 ParcelFlags.MaturePublish); 333 ParcelFlags.MaturePublish) | (uint)(1 << 23);
313 } 334 }
314 335
315 if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandChangeIdentity)) 336 if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandChangeIdentity))
@@ -421,6 +442,19 @@ namespace OpenSim.Region.CoreModules.World.Land
421 return false; 442 return false;
422 } 443 }
423 444
445 public bool CanBeOnThisLand(UUID avatar, float posHeight)
446 {
447 if (posHeight < LandChannel.BAN_LINE_SAFETY_HIEGHT && IsBannedFromLand(avatar))
448 {
449 return false;
450 }
451 else if (IsRestrictedFromLand(avatar))
452 {
453 return false;
454 }
455 return true;
456 }
457
424 public bool HasGroupAccess(UUID avatar) 458 public bool HasGroupAccess(UUID avatar)
425 { 459 {
426 if (LandData.GroupID != UUID.Zero && (LandData.Flags & (uint)ParcelFlags.UseAccessGroup) == (uint)ParcelFlags.UseAccessGroup) 460 if (LandData.GroupID != UUID.Zero && (LandData.Flags & (uint)ParcelFlags.UseAccessGroup) == (uint)ParcelFlags.UseAccessGroup)
@@ -1185,6 +1219,17 @@ namespace OpenSim.Region.CoreModules.World.Land
1185 1219
1186 #endregion 1220 #endregion
1187 1221
1222 private void OnFrame()
1223 {
1224 m_expiryCounter++;
1225
1226 if (m_expiryCounter >= 50)
1227 {
1228 ExpireAccessList();
1229 m_expiryCounter = 0;
1230 }
1231 }
1232
1188 private void ExpireAccessList() 1233 private void ExpireAccessList()
1189 { 1234 {
1190 List<LandAccessEntry> delete = new List<LandAccessEntry>(); 1235 List<LandAccessEntry> delete = new List<LandAccessEntry>();
@@ -1195,7 +1240,22 @@ namespace OpenSim.Region.CoreModules.World.Land
1195 delete.Add(entry); 1240 delete.Add(entry);
1196 } 1241 }
1197 foreach (LandAccessEntry entry in delete) 1242 foreach (LandAccessEntry entry in delete)
1243 {
1198 LandData.ParcelAccessList.Remove(entry); 1244 LandData.ParcelAccessList.Remove(entry);
1245 ScenePresence presence;
1246
1247 if (m_scene.TryGetScenePresence(entry.AgentID, out presence) && (!presence.IsChildAgent))
1248 {
1249 ILandObject land = m_scene.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
1250 if (land.LandData.LocalID == LandData.LocalID)
1251 {
1252 Vector3 pos = m_scene.GetNearestAllowedPosition(presence, land);
1253 presence.TeleportWithMomentum(pos, null);
1254 presence.ControllingClient.SendAlertMessage("You have been ejected from this land");
1255 }
1256 }
1257 m_log.DebugFormat("[LAND]: Removing entry {0} because it has expired", entry.AgentID);
1258 }
1199 1259
1200 if (delete.Count > 0) 1260 if (delete.Count > 0)
1201 m_scene.EventManager.TriggerLandObjectUpdated((uint)LandData.LocalID, this); 1261 m_scene.EventManager.TriggerLandObjectUpdated((uint)LandData.LocalID, this);
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
index 9b51cc8..771fdd2 100644
--- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
@@ -207,7 +207,7 @@ namespace OpenSim.Region.CoreModules.World.Land
207 if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts)) 207 if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts))
208 { 208 {
209 UUID landOwner = landData.OwnerID; 209 UUID landOwner = landData.OwnerID;
210 int partCount = obj.Parts.Length; 210 int partCount = obj.GetPartCount();
211 211
212 m_SimwideCounts[landOwner] += partCount; 212 m_SimwideCounts[landOwner] += partCount;
213 if (parcelCounts.Users.ContainsKey(obj.OwnerID)) 213 if (parcelCounts.Users.ContainsKey(obj.OwnerID))
@@ -597,4 +597,4 @@ namespace OpenSim.Region.CoreModules.World.Land
597 } 597 }
598 } 598 }
599 } 599 }
600} \ No newline at end of file 600}
diff --git a/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs b/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
index 4e20196..6f92ef6 100644
--- a/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
+++ b/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
@@ -190,6 +190,9 @@ namespace OpenSim.Region.CoreModules.World.LightShare
190 190
191 public void SendProfileToClient(IClientAPI client, RegionLightShareData wl) 191 public void SendProfileToClient(IClientAPI client, RegionLightShareData wl)
192 { 192 {
193 if (client == null)
194 return;
195
193 if (m_enableWindlight) 196 if (m_enableWindlight)
194 { 197 {
195 if (m_scene.RegionInfo.WindlightSettings.valid) 198 if (m_scene.RegionInfo.WindlightSettings.valid)
@@ -207,7 +210,8 @@ namespace OpenSim.Region.CoreModules.World.LightShare
207 210
208 private void EventManager_OnMakeRootAgent(ScenePresence presence) 211 private void EventManager_OnMakeRootAgent(ScenePresence presence)
209 { 212 {
210 m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client"); 213 if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
214 m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client");
211 SendProfileToClient(presence.ControllingClient); 215 SendProfileToClient(presence.ControllingClient);
212 } 216 }
213 217
diff --git a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
index 1e4f0a4..eb4731c 100644
--- a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
+++ b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
@@ -176,6 +176,13 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
176 return false; 176 return false;
177 } 177 }
178 178
179 if ((perms & (uint)PermissionMask.Copy) == 0)
180 {
181 if (m_dialogModule != null)
182 m_dialogModule.SendAlertToUser(remoteClient, "This sale has been blocked by the permissions system");
183 return false;
184 }
185
179 AssetBase asset = m_scene.CreateAsset( 186 AssetBase asset = m_scene.CreateAsset(
180 group.GetPartName(localID), 187 group.GetPartName(localID),
181 group.GetPartDescription(localID), 188 group.GetPartDescription(localID),
diff --git a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
index 249a40d..9c441ed 100644
--- a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
+++ b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
@@ -29,6 +29,8 @@ using System;
29using System.Linq; 29using System.Linq;
30using System.Reflection; 30using System.Reflection;
31using System.Timers; 31using System.Timers;
32using System.IO;
33using System.Diagnostics;
32using System.Threading; 34using System.Threading;
33using System.Collections.Generic; 35using System.Collections.Generic;
34using log4net; 36using log4net;
@@ -57,13 +59,24 @@ namespace OpenSim.Region.CoreModules.World.Region
57 protected UUID m_Initiator; 59 protected UUID m_Initiator;
58 protected bool m_Notice = false; 60 protected bool m_Notice = false;
59 protected IDialogModule m_DialogModule = null; 61 protected IDialogModule m_DialogModule = null;
62 protected string m_MarkerPath = String.Empty;
63 private int[] m_CurrentAlerts = null;
60 64
61 public void Initialise(IConfigSource config) 65 public void Initialise(IConfigSource config)
62 { 66 {
67 IConfig restartConfig = config.Configs["RestartModule"];
68 if (restartConfig != null)
69 {
70 m_MarkerPath = restartConfig.GetString("MarkerPath", String.Empty);
71 }
63 } 72 }
64 73
65 public void AddRegion(Scene scene) 74 public void AddRegion(Scene scene)
66 { 75 {
76 if (m_MarkerPath != String.Empty)
77 File.Delete(Path.Combine(m_MarkerPath,
78 scene.RegionInfo.RegionID.ToString()));
79
67 m_Scene = scene; 80 m_Scene = scene;
68 81
69 scene.RegisterModuleInterface<IRestartModule>(this); 82 scene.RegisterModuleInterface<IRestartModule>(this);
@@ -122,6 +135,7 @@ namespace OpenSim.Region.CoreModules.World.Region
122 135
123 if (alerts == null) 136 if (alerts == null)
124 { 137 {
138 CreateMarkerFile();
125 m_Scene.RestartNow(); 139 m_Scene.RestartNow();
126 return; 140 return;
127 } 141 }
@@ -129,25 +143,28 @@ namespace OpenSim.Region.CoreModules.World.Region
129 m_Message = message; 143 m_Message = message;
130 m_Initiator = initiator; 144 m_Initiator = initiator;
131 m_Notice = notice; 145 m_Notice = notice;
146 m_CurrentAlerts = alerts;
132 m_Alerts = new List<int>(alerts); 147 m_Alerts = new List<int>(alerts);
133 m_Alerts.Sort(); 148 m_Alerts.Sort();
134 m_Alerts.Reverse(); 149 m_Alerts.Reverse();
135 150
136 if (m_Alerts[0] == 0) 151 if (m_Alerts[0] == 0)
137 { 152 {
153 CreateMarkerFile();
138 m_Scene.RestartNow(); 154 m_Scene.RestartNow();
139 return; 155 return;
140 } 156 }
141 157
142 int nextInterval = DoOneNotice(); 158 int nextInterval = DoOneNotice(true);
143 159
144 SetTimer(nextInterval); 160 SetTimer(nextInterval);
145 } 161 }
146 162
147 public int DoOneNotice() 163 public int DoOneNotice(bool sendOut)
148 { 164 {
149 if (m_Alerts.Count == 0 || m_Alerts[0] == 0) 165 if (m_Alerts.Count == 0 || m_Alerts[0] == 0)
150 { 166 {
167 CreateMarkerFile();
151 m_Scene.RestartNow(); 168 m_Scene.RestartNow();
152 return 0; 169 return 0;
153 } 170 }
@@ -168,34 +185,37 @@ namespace OpenSim.Region.CoreModules.World.Region
168 185
169 m_Alerts.RemoveAt(0); 186 m_Alerts.RemoveAt(0);
170 187
171 int minutes = currentAlert / 60; 188 if (sendOut)
172 string currentAlertString = String.Empty;
173 if (minutes > 0)
174 { 189 {
175 if (minutes == 1) 190 int minutes = currentAlert / 60;
176 currentAlertString += "1 minute"; 191 string currentAlertString = String.Empty;
177 else 192 if (minutes > 0)
178 currentAlertString += String.Format("{0} minutes", minutes); 193 {
194 if (minutes == 1)
195 currentAlertString += "1 minute";
196 else
197 currentAlertString += String.Format("{0} minutes", minutes);
198 if ((currentAlert % 60) != 0)
199 currentAlertString += " and ";
200 }
179 if ((currentAlert % 60) != 0) 201 if ((currentAlert % 60) != 0)
180 currentAlertString += " and "; 202 {
181 } 203 int seconds = currentAlert % 60;
182 if ((currentAlert % 60) != 0) 204 if (seconds == 1)
183 { 205 currentAlertString += "1 second";
184 int seconds = currentAlert % 60; 206 else
185 if (seconds == 1) 207 currentAlertString += String.Format("{0} seconds", seconds);
186 currentAlertString += "1 second"; 208 }
187 else
188 currentAlertString += String.Format("{0} seconds", seconds);
189 }
190 209
191 string msg = String.Format(m_Message, currentAlertString); 210 string msg = String.Format(m_Message, currentAlertString);
192 211
193 if (m_DialogModule != null && msg != String.Empty) 212 if (m_DialogModule != null && msg != String.Empty)
194 { 213 {
195 if (m_Notice) 214 if (m_Notice)
196 m_DialogModule.SendGeneralAlert(msg); 215 m_DialogModule.SendGeneralAlert(msg);
197 else 216 else
198 m_DialogModule.SendNotificationToUsersInRegion(m_Initiator, "System", msg); 217 m_DialogModule.SendNotificationToUsersInRegion(m_Initiator, "System", msg);
218 }
199 } 219 }
200 220
201 return currentAlert - nextAlert; 221 return currentAlert - nextAlert;
@@ -212,7 +232,25 @@ namespace OpenSim.Region.CoreModules.World.Region
212 232
213 private void OnTimer(object source, ElapsedEventArgs e) 233 private void OnTimer(object source, ElapsedEventArgs e)
214 { 234 {
215 int nextInterval = DoOneNotice(); 235 int nextInterval = DoOneNotice(true);
236
237 SetTimer(nextInterval);
238 }
239
240 public void DelayRestart(int seconds, string message)
241 {
242 if (m_CountdownTimer == null)
243 return;
244
245 m_CountdownTimer.Stop();
246 m_CountdownTimer = null;
247
248 m_Alerts = new List<int>(m_CurrentAlerts);
249 m_Alerts.Add(seconds);
250 m_Alerts.Sort();
251 m_Alerts.Reverse();
252
253 int nextInterval = DoOneNotice(false);
216 254
217 SetTimer(nextInterval); 255 SetTimer(nextInterval);
218 } 256 }
@@ -226,6 +264,9 @@ namespace OpenSim.Region.CoreModules.World.Region
226 if (m_DialogModule != null && message != String.Empty) 264 if (m_DialogModule != null && message != String.Empty)
227 m_DialogModule.SendGeneralAlert(message); 265 m_DialogModule.SendGeneralAlert(message);
228 } 266 }
267 if (m_MarkerPath != String.Empty)
268 File.Delete(Path.Combine(m_MarkerPath,
269 m_Scene.RegionInfo.RegionID.ToString()));
229 } 270 }
230 271
231 private void HandleRegionRestart(string module, string[] args) 272 private void HandleRegionRestart(string module, string[] args)
@@ -270,5 +311,25 @@ namespace OpenSim.Region.CoreModules.World.Region
270 311
271 ScheduleRestart(UUID.Zero, args[3], times.ToArray(), notice); 312 ScheduleRestart(UUID.Zero, args[3], times.ToArray(), notice);
272 } 313 }
314
315 protected void CreateMarkerFile()
316 {
317 if (m_MarkerPath == String.Empty)
318 return;
319
320 string path = Path.Combine(m_MarkerPath, m_Scene.RegionInfo.RegionID.ToString());
321 try
322 {
323 string pidstring = System.Diagnostics.Process.GetCurrentProcess().Id.ToString();
324 FileStream fs = File.Create(path);
325 System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
326 Byte[] buf = enc.GetBytes(pidstring);
327 fs.Write(buf, 0, buf.Length);
328 fs.Close();
329 }
330 catch (Exception)
331 {
332 }
333 }
273 } 334 }
274} \ No newline at end of file 335} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index fd30c46..4d738a5 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -644,6 +644,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
644 m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); 644 m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised());
645 m_scene.SaveTerrain(); 645 m_scene.SaveTerrain();
646 646
647 m_scene.EventManager.TriggerTerrainUpdate();
648
647 // Clients who look at the map will never see changes after they looked at the map, so i've commented this out. 649 // Clients who look at the map will never see changes after they looked at the map, so i've commented this out.
648 //m_scene.CreateTerrainTexture(true); 650 //m_scene.CreateTerrainTexture(true);
649 } 651 }
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
index 5e0dfa7..7ef44db 100644
--- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
@@ -65,6 +65,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
65 private bool m_useAntiAliasing = false; // TODO: Make this a config option 65 private bool m_useAntiAliasing = false; // TODO: Make this a config option
66 private bool m_Enabled = false; 66 private bool m_Enabled = false;
67 67
68 private Bitmap lastImage = null;
69 private DateTime lastImageTime = DateTime.MinValue;
70
68 #region Region Module interface 71 #region Region Module interface
69 72
70 public void Initialise(IConfigSource source) 73 public void Initialise(IConfigSource source)
@@ -87,14 +90,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
87 90
88 List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory()); 91 List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory());
89 if (renderers.Count > 0) 92 if (renderers.Count > 0)
90 { 93 m_log.Info("[MAPTILE]: Loaded prim mesher " + renderers[0]);
91 m_primMesher = RenderingLoader.LoadRenderer(renderers[0]);
92 m_log.DebugFormat("[WARP 3D IMAGE MODULE]: Loaded prim mesher {0}", m_primMesher);
93 }
94 else 94 else
95 { 95 m_log.Info("[MAPTILE]: No prim mesher loaded, prim rendering will be disabled");
96 m_log.Debug("[WARP 3D IMAGE MODULE]: No prim mesher loaded, prim rendering will be disabled");
97 }
98 96
99 m_scene.RegisterModuleInterface<IMapImageGenerator>(this); 97 m_scene.RegisterModuleInterface<IMapImageGenerator>(this);
100 } 98 }
@@ -127,9 +125,25 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
127 125
128 public Bitmap CreateMapTile() 126 public Bitmap CreateMapTile()
129 { 127 {
128 if ((DateTime.Now - lastImageTime).TotalSeconds < 3600)
129 {
130 return lastImage.Clone(new Rectangle(0, 0, 256, 256), lastImage.PixelFormat);
131 }
132
133 List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory());
134 if (renderers.Count > 0)
135 {
136 m_primMesher = RenderingLoader.LoadRenderer(renderers[0]);
137 }
138
130 Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f); 139 Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f);
131 Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, (int)Constants.RegionSize, (int)Constants.RegionSize, (float)Constants.RegionSize, (float)Constants.RegionSize); 140 Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, (int)Constants.RegionSize, (int)Constants.RegionSize, (float)Constants.RegionSize, (float)Constants.RegionSize);
132 return CreateMapTile(viewport, false); 141 Bitmap tile = CreateMapTile(viewport, false);
142 m_primMesher = null;
143
144 lastImage = tile;
145 lastImageTime = DateTime.Now;
146 return lastImage.Clone(new Rectangle(0, 0, 256, 256), lastImage.PixelFormat);
133 } 147 }
134 148
135 public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures) 149 public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures)
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
index 708a9a2..4c96a50 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
@@ -128,85 +128,93 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
128 128
129 private void OnMapNameRequest(IClientAPI remoteClient, string mapName, uint flags) 129 private void OnMapNameRequest(IClientAPI remoteClient, string mapName, uint flags)
130 { 130 {
131 List<MapBlockData> blocks = new List<MapBlockData>(); 131 Util.FireAndForget(x =>
132 MapBlockData data;
133 if (mapName.Length < 3 || (mapName.EndsWith("#") && mapName.Length < 4))
134 { 132 {
133 if (mapName.Length < 2)
134 {
135 remoteClient.SendAlertMessage("Use a search string with at least 2 characters");
136 return;
137 }
138
139 //m_log.DebugFormat("MAP NAME=({0})", mapName);
140
141 // Hack to get around the fact that ll V3 now drops the port from the
142 // map name. See https://jira.secondlife.com/browse/VWR-28570
143 //
144 // Caller, use this magic form instead:
145 // secondlife://http|!!mygrid.com|8002|Region+Name/128/128
146 // or url encode if possible.
147 // the hacks we do with this viewer...
148 //
149 string mapNameOrig = mapName;
150 if (mapName.Contains("|"))
151 mapName = mapName.Replace('|', ':');
152 if (mapName.Contains("+"))
153 mapName = mapName.Replace('+', ' ');
154 if (mapName.Contains("!"))
155 mapName = mapName.Replace('!', '/');
156
157 // try to fetch from GridServer
158 List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20);
159 // if (regionInfos.Count == 0)
160 // remoteClient.SendAlertMessage("Hyperlink could not be established.");
161
162 //m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions", mapName, regionInfos.Count);
163 List<MapBlockData> blocks = new List<MapBlockData>();
164
165 MapBlockData data;
166 if (regionInfos.Count > 0)
167 {
168 foreach (GridRegion info in regionInfos)
169 {
170 data = new MapBlockData();
171 data.Agents = 0;
172 data.Access = info.Access;
173 if (flags == 2) // V2 sends this
174 data.MapImageId = UUID.Zero;
175 else
176 data.MapImageId = info.TerrainImage;
177 // ugh! V2-3 is very sensitive about the result being
178 // exactly the same as the requested name
179 if (regionInfos.Count == 1 && mapNameOrig.Contains("|") || mapNameOrig.Contains("+"))
180 data.Name = mapNameOrig;
181 else
182 data.Name = info.RegionName;
183 data.RegionFlags = 0; // TODO not used?
184 data.WaterHeight = 0; // not used
185 data.X = (ushort)(info.RegionLocX / Constants.RegionSize);
186 data.Y = (ushort)(info.RegionLocY / Constants.RegionSize);
187 blocks.Add(data);
188 }
189 }
190
135 // final block, closing the search result 191 // final block, closing the search result
136 AddFinalBlock(blocks); 192 data = new MapBlockData();
193 data.Agents = 0;
194 data.Access = 255;
195 data.MapImageId = UUID.Zero;
196 data.Name = mapName;
197 data.RegionFlags = 0;
198 data.WaterHeight = 0; // not used
199 data.X = 0;
200 data.Y = 0;
201 blocks.Add(data);
137 202
138 // flags are agent flags sent from the viewer. 203 // flags are agent flags sent from the viewer.
139 // they have different values depending on different viewers, apparently 204 // they have different values depending on different viewers, apparently
140 remoteClient.SendMapBlock(blocks, flags); 205 remoteClient.SendMapBlock(blocks, flags);
141 remoteClient.SendAlertMessage("Use a search string with at least 3 characters");
142 return;
143 }
144
145 206
146 //m_log.DebugFormat("MAP NAME=({0})", mapName); 207 // send extra user messages for V3
147 208 // because the UI is very confusing
148 // Hack to get around the fact that ll V3 now drops the port from the 209 // while we don't fix the hard-coded urls
149 // map name. See https://jira.secondlife.com/browse/VWR-28570 210 if (flags == 2)
150 //
151 // Caller, use this magic form instead:
152 // secondlife://http|!!mygrid.com|8002|Region+Name/128/128
153 // or url encode if possible.
154 // the hacks we do with this viewer...
155 //
156 string mapNameOrig = mapName;
157 if (mapName.Contains("|"))
158 mapName = mapName.Replace('|', ':');
159 if (mapName.Contains("+"))
160 mapName = mapName.Replace('+', ' ');
161 if (mapName.Contains("!"))
162 mapName = mapName.Replace('!', '/');
163
164 // try to fetch from GridServer
165 List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20);
166
167 m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions. Flags={2}", mapName, regionInfos.Count, flags);
168 if (regionInfos.Count > 0)
169 {
170 foreach (GridRegion info in regionInfos)
171 { 211 {
172 data = new MapBlockData(); 212 if (regionInfos.Count == 0)
173 data.Agents = 0; 213 remoteClient.SendAgentAlertMessage("No regions found with that name.", true);
174 data.Access = info.Access; 214 else if (regionInfos.Count == 1)
175 if (flags == 2) // V2 sends this 215 remoteClient.SendAgentAlertMessage("Region found!", false);
176 data.MapImageId = UUID.Zero;
177 else
178 data.MapImageId = info.TerrainImage;
179 // ugh! V2-3 is very sensitive about the result being
180 // exactly the same as the requested name
181 if (regionInfos.Count == 1 && mapNameOrig.Contains("|") || mapNameOrig.Contains("+"))
182 data.Name = mapNameOrig;
183 else
184 data.Name = info.RegionName;
185 data.RegionFlags = 0; // TODO not used?
186 data.WaterHeight = 0; // not used
187 data.X = (ushort)(info.RegionLocX / Constants.RegionSize);
188 data.Y = (ushort)(info.RegionLocY / Constants.RegionSize);
189 blocks.Add(data);
190 } 216 }
191 } 217 });
192
193 // final block, closing the search result
194 AddFinalBlock(blocks);
195
196 // flags are agent flags sent from the viewer.
197 // they have different values depending on different viewers, apparently
198 remoteClient.SendMapBlock(blocks, flags);
199
200 // send extra user messages for V3
201 // because the UI is very confusing
202 // while we don't fix the hard-coded urls
203 if (flags == 2)
204 {
205 if (regionInfos.Count == 0)
206 remoteClient.SendAlertMessage("No regions found with that name.");
207 else if (regionInfos.Count == 1)
208 remoteClient.SendAlertMessage("Region found!");
209 }
210 } 218 }
211 219
212 private void AddFinalBlock(List<MapBlockData> blocks) 220 private void AddFinalBlock(List<MapBlockData> blocks)
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index e2f525c..2184a59 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -66,7 +66,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
66 private static readonly UUID STOP_UUID = UUID.Random(); 66 private static readonly UUID STOP_UUID = UUID.Random();
67 private static readonly string m_mapLayerPath = "0001/"; 67 private static readonly string m_mapLayerPath = "0001/";
68 68
69 private OpenSim.Framework.BlockingQueue<MapRequestState> requests = new OpenSim.Framework.BlockingQueue<MapRequestState>(); 69 private ManualResetEvent queueEvent = new ManualResetEvent(false);
70 private Queue<MapRequestState> requests = new Queue<MapRequestState>();
71
72 private ManualResetEvent m_mapBlockRequestEvent = new ManualResetEvent(false);
73 private Dictionary<UUID, Queue<MapBlockRequestData>> m_mapBlockRequests = new Dictionary<UUID, Queue<MapBlockRequestData>>();
70 74
71 protected Scene m_scene; 75 protected Scene m_scene;
72 private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>(); 76 private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>();
@@ -74,7 +78,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
74 private int blacklistTimeout = 10*60*1000; // 10 minutes 78 private int blacklistTimeout = 10*60*1000; // 10 minutes
75 private byte[] myMapImageJPEG; 79 private byte[] myMapImageJPEG;
76 protected volatile bool m_Enabled = false; 80 protected volatile bool m_Enabled = false;
77 private Dictionary<UUID, MapRequestState> m_openRequests = new Dictionary<UUID, MapRequestState>();
78 private Dictionary<string, int> m_blacklistedurls = new Dictionary<string, int>(); 81 private Dictionary<string, int> m_blacklistedurls = new Dictionary<string, int>();
79 private Dictionary<ulong, int> m_blacklistedregions = new Dictionary<ulong, int>(); 82 private Dictionary<ulong, int> m_blacklistedregions = new Dictionary<ulong, int>();
80 private Dictionary<ulong, string> m_cachedRegionMapItemsAddress = new Dictionary<ulong, string>(); 83 private Dictionary<ulong, string> m_cachedRegionMapItemsAddress = new Dictionary<ulong, string>();
@@ -231,54 +234,54 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
231 // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is 234 // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is
232 // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks. 235 // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks.
233 236
234 if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048) 237 //if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048)
235 { 238 //{
236 ScenePresence avatarPresence = null; 239 // ScenePresence avatarPresence = null;
237 240
238 m_scene.TryGetScenePresence(agentID, out avatarPresence); 241 // m_scene.TryGetScenePresence(agentID, out avatarPresence);
239 242
240 if (avatarPresence != null) 243 // if (avatarPresence != null)
241 { 244 // {
242 bool lookup = false; 245 // bool lookup = false;
243 246
244 lock (cachedMapBlocks) 247 // lock (cachedMapBlocks)
245 { 248 // {
246 if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch())) 249 // if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch()))
247 { 250 // {
248 List<MapBlockData> mapBlocks; 251 // List<MapBlockData> mapBlocks;
249 252
250 mapBlocks = cachedMapBlocks; 253 // mapBlocks = cachedMapBlocks;
251 avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); 254 // avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);
252 } 255 // }
253 else 256 // else
254 { 257 // {
255 lookup = true; 258 // lookup = true;
256 } 259 // }
257 } 260 // }
258 if (lookup) 261 // if (lookup)
259 { 262 // {
260 List<MapBlockData> mapBlocks = new List<MapBlockData>(); ; 263 // List<MapBlockData> mapBlocks = new List<MapBlockData>(); ;
261 264
262 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 265 // List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
263 (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize, 266 // (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize,
264 (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize, 267 // (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize,
265 (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize, 268 // (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize,
266 (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize); 269 // (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize);
267 foreach (GridRegion r in regions) 270 // foreach (GridRegion r in regions)
268 { 271 // {
269 MapBlockData block = new MapBlockData(); 272 // MapBlockData block = new MapBlockData();
270 MapBlockFromGridRegion(block, r, 0); 273 // MapBlockFromGridRegion(block, r, 0);
271 mapBlocks.Add(block); 274 // mapBlocks.Add(block);
272 } 275 // }
273 avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); 276 // avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);
274 277
275 lock (cachedMapBlocks) 278 // lock (cachedMapBlocks)
276 cachedMapBlocks = mapBlocks; 279 // cachedMapBlocks = mapBlocks;
277 280
278 cachedTime = Util.UnixTimeSinceEpoch(); 281 // cachedTime = Util.UnixTimeSinceEpoch();
279 } 282 // }
280 } 283 // }
281 } 284 //}
282 285
283 LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse(); 286 LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
284 mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse()); 287 mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
@@ -305,8 +308,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
305 protected static OSDMapLayer GetOSDMapLayerResponse() 308 protected static OSDMapLayer GetOSDMapLayerResponse()
306 { 309 {
307 OSDMapLayer mapLayer = new OSDMapLayer(); 310 OSDMapLayer mapLayer = new OSDMapLayer();
308 mapLayer.Right = 5000; 311 mapLayer.Right = 2048;
309 mapLayer.Top = 5000; 312 mapLayer.Top = 2048;
310 mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006"); 313 mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006");
311 314
312 return mapLayer; 315 return mapLayer;
@@ -335,6 +338,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
335 { 338 {
336 m_rootAgents.Remove(AgentId); 339 m_rootAgents.Remove(AgentId);
337 } 340 }
341 lock (m_mapBlockRequestEvent)
342 {
343 if (m_mapBlockRequests.ContainsKey(AgentId))
344 m_mapBlockRequests.Remove(AgentId);
345 }
338 } 346 }
339 #endregion 347 #endregion
340 348
@@ -357,6 +365,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
357 ThreadPriority.BelowNormal, 365 ThreadPriority.BelowNormal,
358 true, 366 true,
359 true); 367 true);
368 Watchdog.StartThread(
369 MapBlockSendThread,
370 string.Format("MapBlockSendThread ({0})", m_scene.RegionInfo.RegionName),
371 ThreadPriority.BelowNormal,
372 true,
373 true);
360 } 374 }
361 375
362 /// <summary> 376 /// <summary>
@@ -372,7 +386,27 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
372 st.itemtype=0; 386 st.itemtype=0;
373 st.regionhandle=0; 387 st.regionhandle=0;
374 388
375 requests.Enqueue(st); 389 lock (requests)
390 {
391 queueEvent.Set();
392 requests.Enqueue(st);
393 }
394
395 MapBlockRequestData req = new MapBlockRequestData();
396
397 req.client = null;
398 req.minX = 0;
399 req.maxX = 0;
400 req.minY = 0;
401 req.maxY = 0;
402 req.flags = 0;
403
404 lock (m_mapBlockRequestEvent)
405 {
406 m_mapBlockRequests[UUID.Zero] = new Queue<MapBlockRequestData>();
407 m_mapBlockRequests[UUID.Zero].Enqueue(req);
408 m_mapBlockRequestEvent.Set();
409 }
376 } 410 }
377 411
378 public virtual void HandleMapItemRequest(IClientAPI remoteClient, uint flags, 412 public virtual void HandleMapItemRequest(IClientAPI remoteClient, uint flags,
@@ -528,7 +562,21 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
528 { 562 {
529 while (true) 563 while (true)
530 { 564 {
531 MapRequestState st = requests.Dequeue(1000); 565 MapRequestState st = new MapRequestState();
566 bool valid = false;
567 queueEvent.WaitOne();
568 lock (requests)
569 {
570 if (requests.Count > 0)
571 {
572 st = requests.Dequeue();
573 valid = true;
574 }
575 if (requests.Count == 0)
576 queueEvent.Reset();
577 }
578 if (!valid)
579 continue;
532 580
533 // end gracefully 581 // end gracefully
534 if (st.agentID == STOP_UUID) 582 if (st.agentID == STOP_UUID)
@@ -546,13 +594,13 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
546 if (dorequest && !m_blacklistedregions.ContainsKey(st.regionhandle)) 594 if (dorequest && !m_blacklistedregions.ContainsKey(st.regionhandle))
547 { 595 {
548 while (nAsyncRequests >= MAX_ASYNC_REQUESTS) // hit the break 596 while (nAsyncRequests >= MAX_ASYNC_REQUESTS) // hit the break
549 Thread.Sleep(80); 597 Thread.Sleep(100);
550 598
551 RequestMapItemsDelegate d = RequestMapItemsAsync;
552 d.BeginInvoke(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle, RequestMapItemsCompleted, null);
553 //OSDMap response = RequestMapItemsAsync(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle);
554 //RequestMapItemsCompleted(response);
555 Interlocked.Increment(ref nAsyncRequests); 599 Interlocked.Increment(ref nAsyncRequests);
600 Util.FireAndForget(x =>
601 {
602 RequestMapItemsAsync(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle);
603 });
556 } 604 }
557 } 605 }
558 606
@@ -574,110 +622,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
574 /// <param name="state"></param> 622 /// <param name="state"></param>
575 public void EnqueueMapItemRequest(MapRequestState state) 623 public void EnqueueMapItemRequest(MapRequestState state)
576 { 624 {
577 requests.Enqueue(state); 625 lock (requests)
578 }
579
580 /// <summary>
581 /// Sends the mapitem response to the IClientAPI
582 /// </summary>
583 /// <param name="response">The OSDMap Response for the mapitem</param>
584 private void RequestMapItemsCompleted(IAsyncResult iar)
585 {
586 AsyncResult result = (AsyncResult)iar;
587 RequestMapItemsDelegate icon = (RequestMapItemsDelegate)result.AsyncDelegate;
588
589 OSDMap response = (OSDMap)icon.EndInvoke(iar);
590
591 Interlocked.Decrement(ref nAsyncRequests);
592
593 if (!response.ContainsKey("requestID"))
594 return;
595
596 UUID requestID = response["requestID"].AsUUID();
597
598 if (requestID != UUID.Zero)
599 { 626 {
600 MapRequestState mrs = new MapRequestState(); 627 queueEvent.Set();
601 mrs.agentID = UUID.Zero; 628 requests.Enqueue(state);
602 lock (m_openRequests)
603 {
604 if (m_openRequests.ContainsKey(requestID))
605 {
606 mrs = m_openRequests[requestID];
607 m_openRequests.Remove(requestID);
608 }
609 }
610
611 if (mrs.agentID != UUID.Zero)
612 {
613 ScenePresence av = null;
614 m_scene.TryGetScenePresence(mrs.agentID, out av);
615 if (av != null)
616 {
617 if (response.ContainsKey(mrs.itemtype.ToString()))
618 {
619 List<mapItemReply> returnitems = new List<mapItemReply>();
620 OSDArray itemarray = (OSDArray)response[mrs.itemtype.ToString()];
621 for (int i = 0; i < itemarray.Count; i++)
622 {
623 OSDMap mapitem = (OSDMap)itemarray[i];
624 mapItemReply mi = new mapItemReply();
625 mi.x = (uint)mapitem["X"].AsInteger();
626 mi.y = (uint)mapitem["Y"].AsInteger();
627 mi.id = mapitem["ID"].AsUUID();
628 mi.Extra = mapitem["Extra"].AsInteger();
629 mi.Extra2 = mapitem["Extra2"].AsInteger();
630 mi.name = mapitem["Name"].AsString();
631 returnitems.Add(mi);
632 }
633 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), mrs.itemtype, mrs.flags);
634 }
635
636 // Service 7 (MAP_ITEM_LAND_FOR_SALE)
637 uint itemtype = 7;
638
639 if (response.ContainsKey(itemtype.ToString()))
640 {
641 List<mapItemReply> returnitems = new List<mapItemReply>();
642 OSDArray itemarray = (OSDArray)response[itemtype.ToString()];
643 for (int i = 0; i < itemarray.Count; i++)
644 {
645 OSDMap mapitem = (OSDMap)itemarray[i];
646 mapItemReply mi = new mapItemReply();
647 mi.x = (uint)mapitem["X"].AsInteger();
648 mi.y = (uint)mapitem["Y"].AsInteger();
649 mi.id = mapitem["ID"].AsUUID();
650 mi.Extra = mapitem["Extra"].AsInteger();
651 mi.Extra2 = mapitem["Extra2"].AsInteger();
652 mi.name = mapitem["Name"].AsString();
653 returnitems.Add(mi);
654 }
655 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags);
656 }
657
658 // Service 1 (MAP_ITEM_TELEHUB)
659 itemtype = 1;
660
661 if (response.ContainsKey(itemtype.ToString()))
662 {
663 List<mapItemReply> returnitems = new List<mapItemReply>();
664 OSDArray itemarray = (OSDArray)response[itemtype.ToString()];
665 for (int i = 0; i < itemarray.Count; i++)
666 {
667 OSDMap mapitem = (OSDMap)itemarray[i];
668 mapItemReply mi = new mapItemReply();
669 mi.x = (uint)mapitem["X"].AsInteger();
670 mi.y = (uint)mapitem["Y"].AsInteger();
671 mi.id = mapitem["ID"].AsUUID();
672 mi.Extra = mapitem["Extra"].AsInteger();
673 mi.Extra2 = mapitem["Extra2"].AsInteger();
674 mi.name = mapitem["Name"].AsString();
675 returnitems.Add(mi);
676 }
677 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags);
678 }
679 }
680 }
681 } 629 }
682 } 630 }
683 631
@@ -704,8 +652,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
704 EnqueueMapItemRequest(st); 652 EnqueueMapItemRequest(st);
705 } 653 }
706 654
707 private delegate OSDMap RequestMapItemsDelegate(UUID id, uint flags,
708 uint EstateID, bool godlike, uint itemtype, ulong regionhandle);
709 /// <summary> 655 /// <summary>
710 /// Does the actual remote mapitem request 656 /// Does the actual remote mapitem request
711 /// This should be called from an asynchronous thread 657 /// This should be called from an asynchronous thread
@@ -720,7 +666,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
720 /// <param name="itemtype">passed in from packet</param> 666 /// <param name="itemtype">passed in from packet</param>
721 /// <param name="regionhandle">Region we're looking up</param> 667 /// <param name="regionhandle">Region we're looking up</param>
722 /// <returns></returns> 668 /// <returns></returns>
723 private OSDMap RequestMapItemsAsync(UUID id, uint flags, 669 private void RequestMapItemsAsync(UUID id, uint flags,
724 uint EstateID, bool godlike, uint itemtype, ulong regionhandle) 670 uint EstateID, bool godlike, uint itemtype, ulong regionhandle)
725 { 671 {
726// m_log.DebugFormat("[WORLDMAP]: RequestMapItemsAsync; region handle: {0} {1}", regionhandle, itemtype); 672// m_log.DebugFormat("[WORLDMAP]: RequestMapItemsAsync; region handle: {0} {1}", regionhandle, itemtype);
@@ -743,7 +689,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
743 } 689 }
744 690
745 if (blacklisted) 691 if (blacklisted)
746 return new OSDMap(); 692 {
693 Interlocked.Decrement(ref nAsyncRequests);
694 return;
695 }
747 696
748 UUID requestID = UUID.Random(); 697 UUID requestID = UUID.Random();
749 lock (m_cachedRegionMapItemsAddress) 698 lock (m_cachedRegionMapItemsAddress)
@@ -751,6 +700,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
751 if (m_cachedRegionMapItemsAddress.ContainsKey(regionhandle)) 700 if (m_cachedRegionMapItemsAddress.ContainsKey(regionhandle))
752 httpserver = m_cachedRegionMapItemsAddress[regionhandle]; 701 httpserver = m_cachedRegionMapItemsAddress[regionhandle];
753 } 702 }
703
754 if (httpserver.Length == 0) 704 if (httpserver.Length == 0)
755 { 705 {
756 uint x = 0, y = 0; 706 uint x = 0, y = 0;
@@ -795,18 +745,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
795 745
796 // Can't find the http server 746 // Can't find the http server
797 if (httpserver.Length == 0 || blacklisted) 747 if (httpserver.Length == 0 || blacklisted)
798 return new OSDMap(); 748 {
799 749 Interlocked.Decrement(ref nAsyncRequests);
800 MapRequestState mrs = new MapRequestState(); 750 return;
801 mrs.agentID = id; 751 }
802 mrs.EstateID = EstateID;
803 mrs.flags = flags;
804 mrs.godlike = godlike;
805 mrs.itemtype=itemtype;
806 mrs.regionhandle = regionhandle;
807
808 lock (m_openRequests)
809 m_openRequests.Add(requestID, mrs);
810 752
811 WebRequest mapitemsrequest = null; 753 WebRequest mapitemsrequest = null;
812 try 754 try
@@ -816,7 +758,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
816 catch (Exception e) 758 catch (Exception e)
817 { 759 {
818 m_log.DebugFormat("[WORLD MAP]: Access to {0} failed with {1}", httpserver, e); 760 m_log.DebugFormat("[WORLD MAP]: Access to {0} failed with {1}", httpserver, e);
819 return new OSDMap(); 761 Interlocked.Decrement(ref nAsyncRequests);
762 return;
820 } 763 }
821 764
822 mapitemsrequest.Method = "POST"; 765 mapitemsrequest.Method = "POST";
@@ -841,7 +784,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
841 catch (WebException ex) 784 catch (WebException ex)
842 { 785 {
843 m_log.WarnFormat("[WORLD MAP]: Bad send on GetMapItems {0}", ex.Message); 786 m_log.WarnFormat("[WORLD MAP]: Bad send on GetMapItems {0}", ex.Message);
844 responseMap["connect"] = OSD.FromBoolean(false);
845 lock (m_blacklistedurls) 787 lock (m_blacklistedurls)
846 { 788 {
847 if (!m_blacklistedurls.ContainsKey(httpserver)) 789 if (!m_blacklistedurls.ContainsKey(httpserver))
@@ -850,13 +792,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
850 792
851 m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver); 793 m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver);
852 794
853 return responseMap; 795 Interlocked.Decrement(ref nAsyncRequests);
796 return;
854 } 797 }
855 catch 798 catch
856 { 799 {
857 m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver); 800 m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver);
858 responseMap["connect"] = OSD.FromBoolean(false); 801 Interlocked.Decrement(ref nAsyncRequests);
859 return responseMap; 802 return;
860 } 803 }
861 finally 804 finally
862 { 805 {
@@ -877,12 +820,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
877 } 820 }
878 else 821 else
879 { 822 {
880 return new OSDMap(); 823 Interlocked.Decrement(ref nAsyncRequests);
824 return;
881 } 825 }
882 } 826 }
883 catch (WebException) 827 catch (WebException)
884 { 828 {
885 responseMap["connect"] = OSD.FromBoolean(false);
886 lock (m_blacklistedurls) 829 lock (m_blacklistedurls)
887 { 830 {
888 if (!m_blacklistedurls.ContainsKey(httpserver)) 831 if (!m_blacklistedurls.ContainsKey(httpserver))
@@ -891,19 +834,20 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
891 834
892 m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver); 835 m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver);
893 836
894 return responseMap; 837 Interlocked.Decrement(ref nAsyncRequests);
838 return;
895 } 839 }
896 catch 840 catch
897 { 841 {
898 m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver); 842 m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver);
899 responseMap["connect"] = OSD.FromBoolean(false);
900 lock (m_blacklistedregions) 843 lock (m_blacklistedregions)
901 { 844 {
902 if (!m_blacklistedregions.ContainsKey(regionhandle)) 845 if (!m_blacklistedregions.ContainsKey(regionhandle))
903 m_blacklistedregions.Add(regionhandle, Environment.TickCount); 846 m_blacklistedregions.Add(regionhandle, Environment.TickCount);
904 } 847 }
905 848
906 return responseMap; 849 Interlocked.Decrement(ref nAsyncRequests);
850 return;
907 } 851 }
908 finally 852 finally
909 { 853 {
@@ -922,14 +866,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
922 catch (Exception ex) 866 catch (Exception ex)
923 { 867 {
924 m_log.InfoFormat("[WORLD MAP]: exception on parse of RequestMapItems reply from {0}: {1}", httpserver, ex.Message); 868 m_log.InfoFormat("[WORLD MAP]: exception on parse of RequestMapItems reply from {0}: {1}", httpserver, ex.Message);
925 responseMap["connect"] = OSD.FromBoolean(false);
926 lock (m_blacklistedregions) 869 lock (m_blacklistedregions)
927 { 870 {
928 if (!m_blacklistedregions.ContainsKey(regionhandle)) 871 if (!m_blacklistedregions.ContainsKey(regionhandle))
929 m_blacklistedregions.Add(regionhandle, Environment.TickCount); 872 m_blacklistedregions.Add(regionhandle, Environment.TickCount);
930 } 873 }
931 874
932 return responseMap; 875 Interlocked.Decrement(ref nAsyncRequests);
876 return;
933 } 877 }
934 } 878 }
935 879
@@ -943,7 +887,78 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
943 } 887 }
944 } 888 }
945 889
946 return responseMap; 890 Interlocked.Decrement(ref nAsyncRequests);
891
892 if (id != UUID.Zero)
893 {
894 ScenePresence av = null;
895 m_scene.TryGetScenePresence(id, out av);
896 if (av != null)
897 {
898 if (responseMap.ContainsKey(itemtype.ToString()))
899 {
900 List<mapItemReply> returnitems = new List<mapItemReply>();
901 OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()];
902 for (int i = 0; i < itemarray.Count; i++)
903 {
904 OSDMap mapitem = (OSDMap)itemarray[i];
905 mapItemReply mi = new mapItemReply();
906 mi.x = (uint)mapitem["X"].AsInteger();
907 mi.y = (uint)mapitem["Y"].AsInteger();
908 mi.id = mapitem["ID"].AsUUID();
909 mi.Extra = mapitem["Extra"].AsInteger();
910 mi.Extra2 = mapitem["Extra2"].AsInteger();
911 mi.name = mapitem["Name"].AsString();
912 returnitems.Add(mi);
913 }
914 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags);
915 }
916
917 // Service 7 (MAP_ITEM_LAND_FOR_SALE)
918 itemtype = 7;
919
920 if (responseMap.ContainsKey(itemtype.ToString()))
921 {
922 List<mapItemReply> returnitems = new List<mapItemReply>();
923 OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()];
924 for (int i = 0; i < itemarray.Count; i++)
925 {
926 OSDMap mapitem = (OSDMap)itemarray[i];
927 mapItemReply mi = new mapItemReply();
928 mi.x = (uint)mapitem["X"].AsInteger();
929 mi.y = (uint)mapitem["Y"].AsInteger();
930 mi.id = mapitem["ID"].AsUUID();
931 mi.Extra = mapitem["Extra"].AsInteger();
932 mi.Extra2 = mapitem["Extra2"].AsInteger();
933 mi.name = mapitem["Name"].AsString();
934 returnitems.Add(mi);
935 }
936 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags);
937 }
938
939 // Service 1 (MAP_ITEM_TELEHUB)
940 itemtype = 1;
941
942 if (responseMap.ContainsKey(itemtype.ToString()))
943 {
944 List<mapItemReply> returnitems = new List<mapItemReply>();
945 OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()];
946 for (int i = 0; i < itemarray.Count; i++)
947 {
948 OSDMap mapitem = (OSDMap)itemarray[i];
949 mapItemReply mi = new mapItemReply();
950 mi.x = (uint)mapitem["X"].AsInteger();
951 mi.y = (uint)mapitem["Y"].AsInteger();
952 mi.id = mapitem["ID"].AsUUID();
953 mi.Extra = mapitem["Extra"].AsInteger();
954 mi.Extra2 = mapitem["Extra2"].AsInteger();
955 mi.name = mapitem["Name"].AsString();
956 returnitems.Add(mi);
957 }
958 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags);
959 }
960 }
961 }
947 } 962 }
948 963
949 /// <summary> 964 /// <summary>
@@ -953,7 +968,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
953 /// <param name="minY"></param> 968 /// <param name="minY"></param>
954 /// <param name="maxX"></param> 969 /// <param name="maxX"></param>
955 /// <param name="maxY"></param> 970 /// <param name="maxY"></param>
956 public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) 971 public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
957 { 972 {
958 //m_log.ErrorFormat("[YYY] RequestMapBlocks {0}={1}={2}={3} {4}", minX, minY, maxX, maxY, flag); 973 //m_log.ErrorFormat("[YYY] RequestMapBlocks {0}={1}={2}={3} {4}", minX, minY, maxX, maxY, flag);
959 if ((flag & 0x10000) != 0) // user clicked on qthe map a tile that isn't visible 974 if ((flag & 0x10000) != 0) // user clicked on qthe map a tile that isn't visible
@@ -1006,21 +1021,91 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1006 1021
1007 protected virtual List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) 1022 protected virtual List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
1008 { 1023 {
1024 MapBlockRequestData req = new MapBlockRequestData();
1025
1026 req.client = remoteClient;
1027 req.minX = minX;
1028 req.maxX = maxX;
1029 req.minY = minY;
1030 req.maxY = maxY;
1031 req.flags = flag;
1032
1033 lock (m_mapBlockRequestEvent)
1034 {
1035 if (!m_mapBlockRequests.ContainsKey(remoteClient.AgentId))
1036 m_mapBlockRequests[remoteClient.AgentId] = new Queue<MapBlockRequestData>();
1037 m_mapBlockRequests[remoteClient.AgentId].Enqueue(req);
1038 m_mapBlockRequestEvent.Set();
1039 }
1040
1041 return new List<MapBlockData>();
1042 }
1043
1044 protected void MapBlockSendThread()
1045 {
1046 while (true)
1047 {
1048 List<MapBlockRequestData> thisRunData = new List<MapBlockRequestData>();
1049
1050 m_mapBlockRequestEvent.WaitOne();
1051 lock (m_mapBlockRequestEvent)
1052 {
1053 int total = 0;
1054 foreach (Queue<MapBlockRequestData> q in m_mapBlockRequests.Values)
1055 {
1056 if (q.Count > 0)
1057 thisRunData.Add(q.Dequeue());
1058
1059 total += q.Count;
1060 }
1061
1062 if (total == 0)
1063 m_mapBlockRequestEvent.Reset();
1064 }
1065
1066 foreach (MapBlockRequestData req in thisRunData)
1067 {
1068 // Null client stops thread
1069 if (req.client == null)
1070 return;
1071
1072 GetAndSendBlocksInternal(req.client, req.minX, req.minY, req.maxX, req.maxY, req.flags);
1073 }
1074
1075 Thread.Sleep(50);
1076 }
1077 }
1078
1079 protected virtual List<MapBlockData> GetAndSendBlocksInternal(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
1080 {
1081 List<MapBlockData> allBlocks = new List<MapBlockData>();
1009 List<MapBlockData> mapBlocks = new List<MapBlockData>(); 1082 List<MapBlockData> mapBlocks = new List<MapBlockData>();
1010 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 1083 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
1011 (minX - 4) * (int)Constants.RegionSize, 1084 minX * (int)Constants.RegionSize,
1012 (maxX + 4) * (int)Constants.RegionSize, 1085 maxX * (int)Constants.RegionSize,
1013 (minY - 4) * (int)Constants.RegionSize, 1086 minY * (int)Constants.RegionSize,
1014 (maxY + 4) * (int)Constants.RegionSize); 1087 maxY * (int)Constants.RegionSize);
1088// (minX - 4) * (int)Constants.RegionSize,
1089// (maxX + 4) * (int)Constants.RegionSize,
1090// (minY - 4) * (int)Constants.RegionSize,
1091// (maxY + 4) * (int)Constants.RegionSize);
1015 foreach (GridRegion r in regions) 1092 foreach (GridRegion r in regions)
1016 { 1093 {
1017 MapBlockData block = new MapBlockData(); 1094 MapBlockData block = new MapBlockData();
1018 MapBlockFromGridRegion(block, r, flag); 1095 MapBlockFromGridRegion(block, r, flag);
1019 mapBlocks.Add(block); 1096 mapBlocks.Add(block);
1097 allBlocks.Add(block);
1098 if (mapBlocks.Count >= 10)
1099 {
1100 remoteClient.SendMapBlock(mapBlocks, flag & 0xffff);
1101 mapBlocks.Clear();
1102 Thread.Sleep(50);
1103 }
1020 } 1104 }
1021 remoteClient.SendMapBlock(mapBlocks, flag & 0xffff); 1105 if (mapBlocks.Count > 0)
1106 remoteClient.SendMapBlock(mapBlocks, flag & 0xffff);
1022 1107
1023 return mapBlocks; 1108 return allBlocks;
1024 } 1109 }
1025 1110
1026 protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r, uint flag) 1111 protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r, uint flag)
@@ -1244,7 +1329,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1244 } 1329 }
1245 else 1330 else
1246 { 1331 {
1247 OSDArray responsearr = new OSDArray(m_scene.GetRootAgentCount()); 1332 OSDArray responsearr = new OSDArray(); // Don't preallocate. MT (m_scene.GetRootAgentCount());
1248 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) 1333 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
1249 { 1334 {
1250 OSDMap responsemapdata = new OSDMap(); 1335 OSDMap responsemapdata = new OSDMap();
@@ -1420,6 +1505,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1420 { 1505 {
1421 m_rootAgents.Remove(avatar.UUID); 1506 m_rootAgents.Remove(avatar.UUID);
1422 } 1507 }
1508
1509 lock (m_mapBlockRequestEvent)
1510 {
1511 if (m_mapBlockRequests.ContainsKey(avatar.UUID))
1512 m_mapBlockRequests.Remove(avatar.UUID);
1513 }
1423 } 1514 }
1424 1515
1425 public void OnRegionUp(GridRegion otherRegion) 1516 public void OnRegionUp(GridRegion otherRegion)
@@ -1464,9 +1555,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1464 Color background = Color.FromArgb(0, 0, 0, 0); 1555 Color background = Color.FromArgb(0, 0, 0, 0);
1465 SolidBrush transparent = new SolidBrush(background); 1556 SolidBrush transparent = new SolidBrush(background);
1466 Graphics g = Graphics.FromImage(overlay); 1557 Graphics g = Graphics.FromImage(overlay);
1467 g.FillRectangle(transparent, 0, 0, 256, 256); 1558 g.FillRectangle(transparent, 0, 0, 255, 255);
1468 1559
1469 SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9)); 1560 SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9));
1561 Pen grey = new Pen(Color.FromArgb(255, 92, 92, 92));
1470 1562
1471 foreach (ILandObject land in parcels) 1563 foreach (ILandObject land in parcels)
1472 { 1564 {
@@ -1474,8 +1566,42 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1474 if ((land.LandData.Flags & (uint)ParcelFlags.ForSale) != 0) 1566 if ((land.LandData.Flags & (uint)ParcelFlags.ForSale) != 0)
1475 { 1567 {
1476 landForSale = true; 1568 landForSale = true;
1569
1570 bool[,] landBitmap = land.GetLandBitmap();
1571
1572 for (int x = 0 ; x < 64 ; x++)
1573 {
1574 for (int y = 0 ; y < 64 ; y++)
1575 {
1576 if (landBitmap[x, y])
1577 {
1578 g.FillRectangle(yellow, x * 4, 252 - (y * 4), 4, 4);
1579
1580 if (x > 0)
1581 {
1582 if ((saleBitmap[x - 1, y] || landBitmap[x - 1, y]) == false)
1583 g.DrawLine(grey, x * 4, 252 - (y * 4), x * 4, 255 - (y * 4));
1584 }
1585 if (y > 0)
1586 {
1587 if ((saleBitmap[x, y-1] || landBitmap[x, y-1]) == false)
1588 g.DrawLine(grey, x * 4, 255 - (y * 4), x * 4 + 3, 255 - (y * 4));
1589 }
1590 if (x < 63)
1591 {
1592 if ((saleBitmap[x + 1, y] || landBitmap[x + 1, y]) == false)
1593 g.DrawLine(grey, x * 4 + 3, 252 - (y * 4), x * 4 + 3, 255 - (y * 4));
1594 }
1595 if (y < 63)
1596 {
1597 if ((saleBitmap[x, y + 1] || landBitmap[x, y + 1]) == false)
1598 g.DrawLine(grey, x * 4, 252 - (y * 4), x * 4 + 3, 252 - (y * 4));
1599 }
1600 }
1601 }
1602 }
1477 1603
1478 saleBitmap = land.MergeLandBitmaps(saleBitmap, land.GetLandBitmap()); 1604 saleBitmap = land.MergeLandBitmaps(saleBitmap, landBitmap);
1479 } 1605 }
1480 } 1606 }
1481 1607
@@ -1487,15 +1613,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1487 1613
1488 m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, generating overlay", m_scene.RegionInfo.RegionName); 1614 m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, generating overlay", m_scene.RegionInfo.RegionName);
1489 1615
1490 for (int x = 0 ; x < 64 ; x++)
1491 {
1492 for (int y = 0 ; y < 64 ; y++)
1493 {
1494 if (saleBitmap[x, y])
1495 g.FillRectangle(yellow, x * 4, 252 - (y * 4), 4, 4);
1496 }
1497 }
1498
1499 try 1616 try
1500 { 1617 {
1501 return OpenJPEG.EncodeFromImage(overlay, true); 1618 return OpenJPEG.EncodeFromImage(overlay, true);
@@ -1517,4 +1634,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1517 public uint itemtype; 1634 public uint itemtype;
1518 public ulong regionhandle; 1635 public ulong regionhandle;
1519 } 1636 }
1637
1638 public struct MapBlockRequestData
1639 {
1640 public IClientAPI client;
1641 public int minX;
1642 public int minY;
1643 public int maxX;
1644 public int maxY;
1645 public uint flags;
1646 }
1520} 1647}
diff --git a/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs b/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs
index 0cc8fb6..e0aad2b 100644
--- a/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs
@@ -36,7 +36,7 @@ namespace OpenSim.Region.Framework.Interfaces
36 void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID, 36 void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID,
37 InventoryItemBase item); 37 InventoryItemBase item);
38 38
39 void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID, 39 bool HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID,
40 uint callbackID, string description, string name, sbyte invType, 40 uint callbackID, string description, string name, sbyte invType,
41 sbyte type, byte wearableType, uint nextOwnerMask); 41 sbyte type, byte wearableType, uint nextOwnerMask);
42 42
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 620ec22..d781eae 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Xml;
29using System.Collections.Generic; 30using System.Collections.Generic;
30using OpenMetaverse; 31using OpenMetaverse;
31using OpenSim.Framework; 32using OpenSim.Framework;
@@ -83,7 +84,7 @@ namespace OpenSim.Region.Framework.Interfaces
83 /// <param name="AttachmentPt"></param> 84 /// <param name="AttachmentPt"></param>
84 /// <param name="silent"></param> 85 /// <param name="silent"></param>
85 /// <returns>true if the object was successfully attached, false otherwise</returns> 86 /// <returns>true if the object was successfully attached, false otherwise</returns>
86 bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool temp); 87 bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool useAttachmentInfo, bool temp);
87 88
88 /// <summary> 89 /// <summary>
89 /// Rez an attachment from user inventory and change inventory status to match. 90 /// Rez an attachment from user inventory and change inventory status to match.
@@ -92,7 +93,11 @@ namespace OpenSim.Region.Framework.Interfaces
92 /// <param name="itemID"></param> 93 /// <param name="itemID"></param>
93 /// <param name="AttachmentPt"></param> 94 /// <param name="AttachmentPt"></param>
94 /// <returns>The scene object that was attached. Null if the scene object could not be found</returns> 95 /// <returns>The scene object that was attached. Null if the scene object could not be found</returns>
95 SceneObjectGroup RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt); 96 ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt);
97
98 // Same as above, but also load script states from a separate doc
99 ISceneEntity RezSingleAttachmentFromInventory(
100 IScenePresence presence, UUID itemID, uint AttachmentPt, XmlDocument doc);
96 101
97 /// <summary> 102 /// <summary>
98 /// Rez multiple attachments from a user's inventory 103 /// Rez multiple attachments from a user's inventory
@@ -124,7 +129,6 @@ namespace OpenSim.Region.Framework.Interfaces
124 /// <param name="grp">The attachment to detach.</param> 129 /// <param name="grp">The attachment to detach.</param>
125 void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup grp); 130 void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup grp);
126 131
127 /// <summary>
128 /// Update the position of an attachment. 132 /// Update the position of an attachment.
129 /// </summary> 133 /// </summary>
130 /// <param name="sog"></param> 134 /// <param name="sog"></param>
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
index 34aca33..d25c930 100644
--- a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
@@ -35,8 +35,8 @@ namespace OpenSim.Region.Framework.Interfaces
35 35
36 public interface IAvatarFactoryModule 36 public interface IAvatarFactoryModule
37 { 37 {
38 void SetAppearance(IScenePresence sp, AvatarAppearance appearance); 38 void SetAppearance(IScenePresence sp, AvatarAppearance appearance, WearableCacheItem[] cacheItems);
39 void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams); 39 void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, WearableCacheItem[] cacheItems);
40 40
41 /// <summary> 41 /// <summary>
42 /// Send the appearance of an avatar to others in the scene. 42 /// Send the appearance of an avatar to others in the scene.
@@ -52,6 +52,8 @@ namespace OpenSim.Region.Framework.Interfaces
52 /// <returns>An empty list if this agent has no baked textures (e.g. because it's a child agent)</returns> 52 /// <returns>An empty list if this agent has no baked textures (e.g. because it's a child agent)</returns>
53 Dictionary<BakeType, Primitive.TextureEntryFace> GetBakedTextureFaces(UUID agentId); 53 Dictionary<BakeType, Primitive.TextureEntryFace> GetBakedTextureFaces(UUID agentId);
54 54
55
56 WearableCacheItem[] GetCachedItems(UUID agentId);
55 /// <summary> 57 /// <summary>
56 /// Save the baked textures for the given agent permanently in the asset database. 58 /// Save the baked textures for the given agent permanently in the asset database.
57 /// </summary> 59 /// </summary>
diff --git a/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs b/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs
new file mode 100644
index 0000000..21ed44f
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs
@@ -0,0 +1,19 @@
1////////////////////////////////////////////////////////////////
2//
3// (c) 2009, 2010 Careminster Limited and Melanie Thielker
4//
5// All rights reserved
6//
7using System;
8using Nini.Config;
9using OpenSim.Framework;
10using OpenMetaverse;
11
12namespace OpenSim.Services.Interfaces
13{
14 public interface IBakedTextureModule
15 {
16 WearableCacheItem[] Get(UUID id);
17 void Store(UUID id, WearableCacheItem[] data);
18 }
19}
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 150193d..8028d87 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -133,6 +133,8 @@ namespace OpenSim.Region.Framework.Interfaces
133 /// </returns> 133 /// </returns>
134 bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); 134 bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
135 135
136 ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
137
136 /// <summary> 138 /// <summary>
137 /// Stop and remove a script which is in this prim's inventory from the scene. 139 /// Stop and remove a script which is in this prim's inventory from the scene.
138 /// </summary> 140 /// </summary>
@@ -316,5 +318,6 @@ namespace OpenSim.Region.Framework.Interfaces
316 /// A <see cref="Dictionary`2"/> 318 /// A <see cref="Dictionary`2"/>
317 /// </returns> 319 /// </returns>
318 Dictionary<UUID, string> GetScriptStates(); 320 Dictionary<UUID, string> GetScriptStates();
321 Dictionary<UUID, string> GetScriptStates(bool oldIDs);
319 } 322 }
320} 323}
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
index 69be83e..1949a90 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
@@ -35,6 +35,8 @@ using OpenSim.Region.Framework.Scenes;
35 35
36namespace OpenSim.Region.Framework.Interfaces 36namespace OpenSim.Region.Framework.Interfaces
37{ 37{
38 public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version);
39
38 public interface IEntityTransferModule 40 public interface IEntityTransferModule
39 { 41 {
40 /// <summary> 42 /// <summary>
@@ -50,29 +52,10 @@ namespace OpenSim.Region.Framework.Interfaces
50 /// <param name='teleportFlags'></param> 52 /// <param name='teleportFlags'></param>
51 void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags); 53 void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags);
52 54
53 /// <summary> 55 bool TeleportHome(UUID id, IClientAPI client);
54 /// Teleport an agent directly to a given region without checking whether the region should be subsituted.
55 /// </summary>
56 /// <remarks>
57 /// Please use Teleport() instead unless you know exactly what you're doing.
58 /// Do not use for same region teleports.
59 /// </remarks>
60 /// <param name='sp'></param>
61 /// <param name='reg'></param>
62 /// <param name='finalDestination'>/param>
63 /// <param name='position'></param>
64 /// <param name='lookAt'></param>
65 /// <param name='teleportFlags'></param>
66 void DoTeleport(
67 ScenePresence sp, GridRegion reg, GridRegion finalDestination,
68 Vector3 position, Vector3 lookAt, uint teleportFlags);
69 56
70 /// <summary> 57 void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination,
71 /// Teleports the agent for the given client to their home destination. 58 Vector3 position, Vector3 lookAt, uint teleportFlags);
72 /// </summary>
73 /// <param name='id'></param>
74 /// <param name='client'></param>
75 void TeleportHome(UUID id, IClientAPI client);
76 59
77 /// <summary> 60 /// <summary>
78 /// Show whether the given agent is being teleported. 61 /// Show whether the given agent is being teleported.
@@ -89,7 +72,12 @@ namespace OpenSim.Region.Framework.Interfaces
89 72
90 void EnableChildAgent(ScenePresence agent, GridRegion region); 73 void EnableChildAgent(ScenePresence agent, GridRegion region);
91 74
75 GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos);
76
92 void Cross(SceneObjectGroup sog, Vector3 position, bool silent); 77 void Cross(SceneObjectGroup sog, Vector3 position, bool silent);
78
79 ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version);
80
93 } 81 }
94 82
95 public interface IUserAgentVerificationModule 83 public interface IUserAgentVerificationModule
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
index 1983984..292efa4 100644
--- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
@@ -45,6 +45,7 @@ namespace OpenSim.Region.Framework.Interfaces
45 /// Tell all clients about the current state of the region (terrain textures, water height, etc.). 45 /// Tell all clients about the current state of the region (terrain textures, water height, etc.).
46 /// </summary> 46 /// </summary>
47 void sendRegionHandshakeToAll(); 47 void sendRegionHandshakeToAll();
48 void TriggerEstateInfoChange();
48 49
49 /// <summary> 50 /// <summary>
50 /// Fires the OnRegionInfoChange event. 51 /// Fires the OnRegionInfoChange event.
diff --git a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
index 2d6287f..67a500f 100644
--- a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
+++ b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
@@ -68,6 +68,14 @@ namespace OpenSim.Region.Framework.Interfaces
68 bool SendReleaseAgent(ulong regionHandle, UUID id, string uri); 68 bool SendReleaseAgent(ulong regionHandle, UUID id, string uri);
69 69
70 /// <summary> 70 /// <summary>
71 /// Close chid agent.
72 /// </summary>
73 /// <param name="regionHandle"></param>
74 /// <param name="id"></param>
75 /// <returns></returns>
76 bool SendCloseChildAgent(ulong regionHandle, UUID id);
77
78 /// <summary>
71 /// Close agent. 79 /// Close agent.
72 /// </summary> 80 /// </summary>
73 /// <param name="regionHandle"></param> 81 /// <param name="regionHandle"></param>
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionConsole.cs b/OpenSim/Region/Framework/Interfaces/IRegionConsole.cs
index 4d261d6..5d5ce34 100644
--- a/OpenSim/Region/Framework/Interfaces/IRegionConsole.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRegionConsole.cs
@@ -30,8 +30,12 @@ using OpenSim.Framework;
30 30
31namespace OpenSim.Region.Framework.Interfaces 31namespace OpenSim.Region.Framework.Interfaces
32{ 32{
33 public delegate void ConsoleMessage(UUID toAgentID, string message);
34
33 public interface IRegionConsole 35 public interface IRegionConsole
34 { 36 {
37 event ConsoleMessage OnConsoleMessage;
38
35 bool RunCommand(string command, UUID invokerID); 39 bool RunCommand(string command, UUID invokerID);
36 void SendConsoleOutput(UUID agentID, string message); 40 void SendConsoleOutput(UUID agentID, string message);
37 void AddCommand(string module, bool shared, string command, string help, string longhelp, CommandDelegate fn); 41 void AddCommand(string module, bool shared, string command, string help, string longhelp, CommandDelegate fn);
diff --git a/OpenSim/Region/Framework/Interfaces/IRestartModule.cs b/OpenSim/Region/Framework/Interfaces/IRestartModule.cs
index c68550f..9b25beb 100644
--- a/OpenSim/Region/Framework/Interfaces/IRestartModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRestartModule.cs
@@ -35,5 +35,6 @@ namespace OpenSim.Region.Framework.Interfaces
35 TimeSpan TimeUntilRestart { get; } 35 TimeSpan TimeUntilRestart { get; }
36 void ScheduleRestart(UUID initiator, string message, int[] alerts, bool notice); 36 void ScheduleRestart(UUID initiator, string message, int[] alerts, bool notice);
37 void AbortRestart(string message); 37 void AbortRestart(string message);
38 void DelayRestart(int seconds, string message);
38 } 39 }
39} 40}
diff --git a/OpenSim/Region/Framework/Interfaces/ISearchModule.cs b/OpenSim/Region/Framework/Interfaces/ISearchModule.cs
index 64bf72c..d56d188 100644
--- a/OpenSim/Region/Framework/Interfaces/ISearchModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISearchModule.cs
@@ -31,6 +31,6 @@ namespace OpenSim.Framework
31{ 31{
32 public interface ISearchModule 32 public interface ISearchModule
33 { 33 {
34 34 void Refresh();
35 } 35 }
36} 36}
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
index 085b5ca..3e97a7a 100644
--- a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
@@ -116,6 +116,8 @@ namespace OpenSim.Region.Framework.Interfaces
116 /// <param name="regionUUID">the region UUID</param> 116 /// <param name="regionUUID">the region UUID</param>
117 void RemoveRegionEnvironmentSettings(UUID regionUUID); 117 void RemoveRegionEnvironmentSettings(UUID regionUUID);
118 118
119 UUID[] GetObjectIDs(UUID regionID);
120
119 void SaveExtra(UUID regionID, string name, string value); 121 void SaveExtra(UUID regionID, string name, string value);
120 122
121 void RemoveExtra(UUID regionID, string name); 123 void RemoveExtra(UUID regionID, string name);
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
index 3787ca0..17bd48b 100644
--- a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
@@ -106,6 +106,7 @@ namespace OpenSim.Region.Framework.Interfaces
106 RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID); 106 RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID);
107 void StoreRegionWindlightSettings(RegionLightShareData wl); 107 void StoreRegionWindlightSettings(RegionLightShareData wl);
108 void RemoveRegionWindlightSettings(UUID regionID); 108 void RemoveRegionWindlightSettings(UUID regionID);
109 UUID[] GetObjectIDs(UUID regionID);
109 110
110 /// <summary> 111 /// <summary>
111 /// Load Environment settings from region storage 112 /// Load Environment settings from region storage
diff --git a/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs
new file mode 100644
index 0000000..e01f649
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs
@@ -0,0 +1,27 @@
1///////////////////////////////////////////////////////////////////
2//
3// (c) Careminster LImited, Melanie Thielker and the Meta7 Team
4//
5// This file is not open source. All rights reserved
6// Mod 2
7
8using OpenSim.Region.Framework.Scenes;
9
10public interface ISnmpModule
11{
12 void Trap(int code, string Message, Scene scene);
13 void Critical(string Message, Scene scene);
14 void Warning(string Message, Scene scene);
15 void Major(string Message, Scene scene);
16 void ColdStart(int step , Scene scene);
17 void Shutdown(int step , Scene scene);
18 //
19 // Node Start/stop events
20 //
21 void LinkUp(Scene scene);
22 void LinkDown(Scene scene);
23 void BootInfo(string data, Scene scene);
24 void trapDebug(string Module,string data, Scene scene);
25 void trapXMRE(int data, string Message, Scene scene);
26
27}
diff --git a/OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs b/OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs
new file mode 100644
index 0000000..d1a4d8e
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs
@@ -0,0 +1,13 @@
1///////////////////////////////////////////////////////////////////
2//
3// (c) Careminster Limited, Melanie Thielker and the Meta7 Team
4//
5// This file is not open source. All rights reserved
6//
7
8using OpenSim.Region.Framework.Scenes;
9
10public interface IUserAccountCacheModule
11{
12 void Remove(string name);
13}
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
index d76a0d7..20e0199 100644
--- a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
+++ b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
@@ -127,7 +127,7 @@ namespace OpenSim.Region.Framework.Interfaces
127 /// <param name='msg'> 127 /// <param name='msg'>
128 /// Message. 128 /// Message.
129 /// </param> 129 /// </param>
130 void DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg); 130 bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error);
131 131
132 /// <summary> 132 /// <summary>
133 /// Are there any listen events ready to be dispatched? 133 /// Are there any listen events ready to be dispatched?
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index e92a087..65c279e 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -80,12 +80,13 @@ namespace OpenSim.Region.Framework.Scenes.Animation
80 m_scenePresence = sp; 80 m_scenePresence = sp;
81 CurrentMovementAnimation = "CROUCH"; 81 CurrentMovementAnimation = "CROUCH";
82 } 82 }
83 83
84 public void AddAnimation(UUID animID, UUID objectID) 84 public void AddAnimation(UUID animID, UUID objectID)
85 { 85 {
86 if (m_scenePresence.IsChildAgent) 86 if (m_scenePresence.IsChildAgent)
87 return; 87 return;
88 88
89 // m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Adding animation {0} for {1}", animID, m_scenePresence.Name);
89 if (m_scenePresence.Scene.DebugAnimations) 90 if (m_scenePresence.Scene.DebugAnimations)
90 m_log.DebugFormat( 91 m_log.DebugFormat(
91 "[SCENE PRESENCE ANIMATOR]: Adding animation {0} {1} for {2}", 92 "[SCENE PRESENCE ANIMATOR]: Adding animation {0} {1} for {2}",
@@ -134,6 +135,22 @@ namespace OpenSim.Region.Framework.Scenes.Animation
134 SendAnimPack(); 135 SendAnimPack();
135 } 136 }
136 137
138 public void avnChangeAnim(UUID animID, bool addRemove, bool sendPack)
139 {
140 if (m_scenePresence.IsChildAgent)
141 return;
142
143 if (animID != UUID.Zero)
144 {
145 if (addRemove)
146 m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, UUID.Zero);
147 else
148 m_animations.Remove(animID, true);
149 }
150 if(sendPack)
151 SendAnimPack();
152 }
153
137 // Called from scripts 154 // Called from scripts
138 public void RemoveAnimation(string name) 155 public void RemoveAnimation(string name)
139 { 156 {
diff --git a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
new file mode 100644
index 0000000..075724e
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
@@ -0,0 +1,304 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27// Ubit 2012
28
29using System;
30using System.Reflection;
31using System.Collections.Generic;
32using OpenMetaverse;
33using OpenSim.Framework;
34using log4net;
35
36namespace OpenSim.Region.Framework.Scenes
37{
38 public struct CollisionForSoundInfo
39 {
40 public uint colliderID;
41 public Vector3 position;
42 public float relativeVel;
43 }
44
45 public static class CollisionSounds
46 {
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48
49 private const int MaxMaterials = 7;
50 // part part
51
52 private static UUID snd_StoneStone = new UUID("be7295c0-a158-11e1-b3dd-0800200c9a66");
53 private static UUID snd_StoneMetal = new UUID("be7295c0-a158-11e1-b3dd-0800201c9a66");
54 private static UUID snd_StoneGlass = new UUID("be7295c0-a158-11e1-b3dd-0800202c9a66");
55 private static UUID snd_StoneWood = new UUID("be7295c0-a158-11e1-b3dd-0800203c9a66");
56 private static UUID snd_StoneFlesh = new UUID("be7295c0-a158-11e1-b3dd-0800204c9a66");
57 private static UUID snd_StonePlastic = new UUID("be7295c0-a158-11e1-b3dd-0800205c9a66");
58 private static UUID snd_StoneRubber = new UUID("be7295c0-a158-11e1-b3dd-0800206c9a66");
59
60 private static UUID snd_MetalMetal = new UUID("be7295c0-a158-11e1-b3dd-0801201c9a66");
61 private static UUID snd_MetalGlass = new UUID("be7295c0-a158-11e1-b3dd-0801202c9a66");
62 private static UUID snd_MetalWood = new UUID("be7295c0-a158-11e1-b3dd-0801203c9a66");
63 private static UUID snd_MetalFlesh = new UUID("be7295c0-a158-11e1-b3dd-0801204c9a66");
64 private static UUID snd_MetalPlastic = new UUID("be7295c0-a158-11e1-b3dd-0801205c9a66");
65 private static UUID snd_MetalRubber = new UUID("be7295c0-a158-11e1-b3dd-0801206c9a66");
66
67 private static UUID snd_GlassGlass = new UUID("be7295c0-a158-11e1-b3dd-0802202c9a66");
68 private static UUID snd_GlassWood = new UUID("be7295c0-a158-11e1-b3dd-0802203c9a66");
69 private static UUID snd_GlassFlesh = new UUID("be7295c0-a158-11e1-b3dd-0802204c9a66");
70 private static UUID snd_GlassPlastic = new UUID("be7295c0-a158-11e1-b3dd-0802205c9a66");
71 private static UUID snd_GlassRubber = new UUID("be7295c0-a158-11e1-b3dd-0802206c9a66");
72
73 private static UUID snd_WoodWood = new UUID("be7295c0-a158-11e1-b3dd-0803203c9a66");
74 private static UUID snd_WoodFlesh = new UUID("be7295c0-a158-11e1-b3dd-0803204c9a66");
75 private static UUID snd_WoodPlastic = new UUID("be7295c0-a158-11e1-b3dd-0803205c9a66");
76 private static UUID snd_WoodRubber = new UUID("be7295c0-a158-11e1-b3dd-0803206c9a66");
77
78 private static UUID snd_FleshFlesh = new UUID("be7295c0-a158-11e1-b3dd-0804204c9a66");
79 private static UUID snd_FleshPlastic = new UUID("be7295c0-a158-11e1-b3dd-0804205c9a66");
80 private static UUID snd_FleshRubber = new UUID("be7295c0-a158-11e1-b3dd-0804206c9a66");
81
82 private static UUID snd_PlasticPlastic = new UUID("be7295c0-a158-11e1-b3dd-0805205c9a66");
83 private static UUID snd_PlasticRubber = new UUID("be7295c0-a158-11e1-b3dd-0805206c9a66");
84
85 private static UUID snd_RubberRubber = new UUID("be7295c0-a158-11e1-b3dd-0806206c9a66");
86
87 // terrain part
88 private static UUID snd_TerrainStone = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
89 private static UUID snd_TerrainMetal = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
90 private static UUID snd_TerrainGlass = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
91 private static UUID snd_TerrainWood = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
92 private static UUID snd_TerrainFlesh = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
93 private static UUID snd_TerrainPlastic = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
94 private static UUID snd_TerrainRubber = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
95
96 public static UUID[] m_TerrainPart = {
97 snd_TerrainStone,
98 snd_TerrainMetal,
99 snd_TerrainGlass,
100 snd_TerrainWood,
101 snd_TerrainFlesh,
102 snd_TerrainPlastic,
103 snd_TerrainRubber
104 };
105
106 // simetric sounds
107 public static UUID[] m_PartPart = {
108 snd_StoneStone, snd_StoneMetal, snd_StoneGlass, snd_StoneWood, snd_StoneFlesh, snd_StonePlastic, snd_StoneRubber,
109 snd_StoneMetal, snd_MetalMetal, snd_MetalGlass, snd_MetalWood, snd_MetalFlesh, snd_MetalPlastic, snd_MetalRubber,
110 snd_StoneGlass, snd_MetalGlass, snd_GlassGlass, snd_GlassWood, snd_GlassFlesh, snd_GlassPlastic, snd_GlassRubber,
111 snd_StoneWood, snd_MetalWood, snd_GlassWood, snd_WoodWood, snd_WoodFlesh, snd_WoodPlastic, snd_WoodRubber,
112 snd_StoneFlesh, snd_MetalFlesh, snd_GlassFlesh, snd_WoodFlesh, snd_FleshFlesh, snd_FleshPlastic, snd_FleshRubber,
113 snd_StonePlastic, snd_MetalPlastic, snd_GlassPlastic, snd_WoodPlastic, snd_FleshPlastic, snd_PlasticPlastic, snd_PlasticRubber,
114 snd_StoneRubber, snd_MetalRubber, snd_GlassRubber, snd_WoodRubber, snd_FleshRubber, snd_PlasticRubber, snd_RubberRubber
115 };
116
117 public static void PartCollisionSound(SceneObjectPart part, List<CollisionForSoundInfo> collidersinfolist)
118 {
119 if (collidersinfolist.Count == 0 || part == null)
120 return;
121
122 if (part.VolumeDetectActive || (part.Flags & PrimFlags.Physics) == 0)
123 return;
124
125 if (part.ParentGroup == null)
126 return;
127
128 if (part.CollisionSoundType < 0)
129 return;
130
131 float volume = 0.0f;
132 bool HaveSound = false;
133
134 UUID soundID = part.CollisionSound;
135
136 if (part.CollisionSoundType > 0)
137 {
138 // soundID = part.CollisionSound;
139 volume = part.CollisionSoundVolume;
140 if (volume == 0.0f)
141 return;
142 HaveSound = true;
143 }
144
145 bool doneownsound = false;
146
147 int thisMaterial = (int)part.Material;
148 if (thisMaterial >= MaxMaterials)
149 thisMaterial = 3;
150 int thisMatScaled = thisMaterial * MaxMaterials;
151
152 CollisionForSoundInfo colInfo;
153 uint id;
154
155 for(int i = 0; i< collidersinfolist.Count; i++)
156 {
157 colInfo = collidersinfolist[i];
158
159 id = colInfo.colliderID;
160 if (id == 0) // terrain collision
161 {
162 if (!doneownsound)
163 {
164 if (!HaveSound)
165 {
166 volume = Math.Abs(colInfo.relativeVel);
167 if (volume < 0.2f)
168 continue;
169
170 volume *= volume * .0625f; // 4m/s == full volume
171 if (volume > 1.0f)
172 volume = 1.0f;
173
174 soundID = m_TerrainPart[thisMaterial];
175 }
176 part.SendCollisionSound(soundID, volume, colInfo.position);
177 doneownsound = true;
178 }
179 continue;
180 }
181
182 SceneObjectPart otherPart = part.ParentGroup.Scene.GetSceneObjectPart(id);
183 if (otherPart != null)
184 {
185 if (otherPart.CollisionSoundType < 0 || otherPart.VolumeDetectActive)
186 continue;
187
188 if (!HaveSound)
189 {
190 if (otherPart.CollisionSoundType > 0)
191 {
192 soundID = otherPart.CollisionSound;
193 volume = otherPart.CollisionSoundVolume;
194 if (volume == 0.0f)
195 continue;
196 }
197 else
198 {
199 volume = Math.Abs(colInfo.relativeVel);
200 if (volume < 0.2f)
201 continue;
202
203 volume *= volume * .0625f; // 4m/s == full volume
204 if (volume > 1.0f)
205 volume = 1.0f;
206
207 int otherMaterial = (int)otherPart.Material;
208 if (otherMaterial >= MaxMaterials)
209 otherMaterial = 3;
210
211 soundID = m_PartPart[thisMatScaled + otherMaterial];
212 }
213 }
214
215 if (doneownsound)
216 otherPart.SendCollisionSound(soundID, volume, colInfo.position);
217 else
218 {
219 part.SendCollisionSound(soundID, volume, colInfo.position);
220 doneownsound = true;
221 }
222 }
223 }
224 }
225
226 public static void AvatarCollisionSound(ScenePresence av, List<CollisionForSoundInfo> collidersinfolist)
227 {
228 if (collidersinfolist.Count == 0 || av == null)
229 return;
230
231 UUID soundID;
232 int otherMaterial;
233
234 int thisMaterial = 4; // flesh
235
236 int thisMatScaled = thisMaterial * MaxMaterials;
237
238 // bool doneownsound = false;
239
240 CollisionForSoundInfo colInfo;
241 uint id;
242 float volume;
243
244 for(int i = 0; i< collidersinfolist.Count; i++)
245 {
246 colInfo = collidersinfolist[i];
247
248 id = colInfo.colliderID;
249
250 if (id == 0) // no terrain collision sounds for now
251 {
252 continue;
253// volume = Math.Abs(colInfo.relativeVel);
254// if (volume < 0.2f)
255// continue;
256
257 }
258
259 SceneObjectPart otherPart = av.Scene.GetSceneObjectPart(id);
260 if (otherPart != null)
261 {
262 if (otherPart.CollisionSoundType < 0)
263 continue;
264 if (otherPart.CollisionSoundType > 0 && otherPart.CollisionSoundVolume > 0f)
265 otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, colInfo.position);
266 else
267 {
268 volume = Math.Abs(colInfo.relativeVel);
269 // Most noral collisions (running into walls, stairs)
270 // should never be heard.
271 if (volume < 3.2f)
272 continue;
273// m_log.DebugFormat("Collision speed was {0}", volume);
274
275 // Cap to 0.2 times volume because climbing stairs should not be noisy
276 // Also changed scaling
277 volume *= volume * .0125f; // 4m/s == volume 0.2
278 if (volume > 0.2f)
279 volume = 0.2f;
280 otherMaterial = (int)otherPart.Material;
281 if (otherMaterial >= MaxMaterials)
282 otherMaterial = 3;
283
284 soundID = m_PartPart[thisMatScaled + otherMaterial];
285 otherPart.SendCollisionSound(soundID, volume, colInfo.position);
286 }
287 continue;
288 }
289/*
290 else if (!doneownsound)
291 {
292 ScenePresence otherav = av.Scene.GetScenePresence(Id);
293 if (otherav != null && (!otherav.IsChildAgent))
294 {
295 soundID = snd_FleshFlesh;
296 av.SendCollisionSound(soundID, 1.0);
297 doneownsound = true;
298 }
299 }
300 */
301 }
302 }
303 }
304}
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 59d0148..4733547 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -90,6 +90,10 @@ namespace OpenSim.Region.Framework.Scenes
90 /// </remarks> 90 /// </remarks>
91 public event OnTerrainTickDelegate OnTerrainTick; 91 public event OnTerrainTickDelegate OnTerrainTick;
92 92
93 public delegate void OnTerrainUpdateDelegate();
94
95 public event OnTerrainUpdateDelegate OnTerrainUpdate;
96
93 public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); 97 public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup);
94 98
95 /// <summary> 99 /// <summary>
@@ -339,8 +343,6 @@ namespace OpenSim.Region.Framework.Scenes
339 /// in <see cref="Scene.SetScriptRunning"/> 343 /// in <see cref="Scene.SetScriptRunning"/>
340 /// via <see cref="OpenSim.Framework.IClientAPI.OnSetScriptRunning"/>, 344 /// via <see cref="OpenSim.Framework.IClientAPI.OnSetScriptRunning"/>,
341 /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.HandleSetScriptRunning"/> 345 /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.HandleSetScriptRunning"/>
342 /// XXX: This is only triggered when it is the client that starts the script, not in other situations where
343 /// a script is started, unlike OnStopScript!
344 /// </remarks> 346 /// </remarks>
345 public event StartScript OnStartScript; 347 public event StartScript OnStartScript;
346 348
@@ -354,7 +356,6 @@ namespace OpenSim.Region.Framework.Scenes
354 /// in <see cref="SceneObjectPartInventory.CreateScriptInstance"/>, 356 /// in <see cref="SceneObjectPartInventory.CreateScriptInstance"/>,
355 /// <see cref="SceneObjectPartInventory.StopScriptInstance"/>, 357 /// <see cref="SceneObjectPartInventory.StopScriptInstance"/>,
356 /// <see cref="Scene.SetScriptRunning"/> 358 /// <see cref="Scene.SetScriptRunning"/>
357 /// XXX: This is triggered when a sciprt is stopped for any reason, unlike OnStartScript!
358 /// </remarks> 359 /// </remarks>
359 public event StopScript OnStopScript; 360 public event StopScript OnStopScript;
360 361
@@ -842,6 +843,10 @@ namespace OpenSim.Region.Framework.Scenes
842 public event ParcelPrimCountTainted OnParcelPrimCountTainted; 843 public event ParcelPrimCountTainted OnParcelPrimCountTainted;
843 public event GetScriptRunning OnGetScriptRunning; 844 public event GetScriptRunning OnGetScriptRunning;
844 845
846 public delegate void ThrottleUpdate(ScenePresence scenePresence);
847
848 public event ThrottleUpdate OnThrottleUpdate;
849
845 /// <summary> 850 /// <summary>
846 /// RegisterCapsEvent is called by Scene after the Caps object 851 /// RegisterCapsEvent is called by Scene after the Caps object
847 /// has been instantiated and before it is return to the 852 /// has been instantiated and before it is return to the
@@ -1423,6 +1428,26 @@ namespace OpenSim.Region.Framework.Scenes
1423 } 1428 }
1424 } 1429 }
1425 } 1430 }
1431 public void TriggerTerrainUpdate()
1432 {
1433 OnTerrainUpdateDelegate handlerTerrainUpdate = OnTerrainUpdate;
1434 if (handlerTerrainUpdate != null)
1435 {
1436 foreach (OnTerrainUpdateDelegate d in handlerTerrainUpdate.GetInvocationList())
1437 {
1438 try
1439 {
1440 d();
1441 }
1442 catch (Exception e)
1443 {
1444 m_log.ErrorFormat(
1445 "[EVENT MANAGER]: Delegate for TriggerTerrainUpdate failed - continuing. {0} {1}",
1446 e.Message, e.StackTrace);
1447 }
1448 }
1449 }
1450 }
1426 1451
1427 public void TriggerTerrainTick() 1452 public void TriggerTerrainTick()
1428 { 1453 {
@@ -1755,6 +1780,7 @@ namespace OpenSim.Region.Framework.Scenes
1755 m_log.ErrorFormat( 1780 m_log.ErrorFormat(
1756 "[EVENT MANAGER]: Delegate for TriggerRemoveScript failed - continuing. {0} {1}", 1781 "[EVENT MANAGER]: Delegate for TriggerRemoveScript failed - continuing. {0} {1}",
1757 e.Message, e.StackTrace); 1782 e.Message, e.StackTrace);
1783 m_log.ErrorFormat(Environment.StackTrace);
1758 } 1784 }
1759 } 1785 }
1760 } 1786 }
@@ -3033,6 +3059,7 @@ namespace OpenSim.Region.Framework.Scenes
3033 { 3059 {
3034 foreach (Action<Scene> d in handler.GetInvocationList()) 3060 foreach (Action<Scene> d in handler.GetInvocationList())
3035 { 3061 {
3062 m_log.InfoFormat("[EVENT MANAGER]: TriggerSceneShuttingDown invoque {0}", d.Method.Name.ToString());
3036 try 3063 try
3037 { 3064 {
3038 d(s); 3065 d(s);
@@ -3045,6 +3072,7 @@ namespace OpenSim.Region.Framework.Scenes
3045 } 3072 }
3046 } 3073 }
3047 } 3074 }
3075 m_log.Info("[EVENT MANAGER]: TriggerSceneShuttingDown done");
3048 } 3076 }
3049 3077
3050 public void TriggerOnRegionStarted(Scene scene) 3078 public void TriggerOnRegionStarted(Scene scene)
@@ -3214,5 +3242,14 @@ namespace OpenSim.Region.Framework.Scenes
3214 } 3242 }
3215 } 3243 }
3216 } 3244 }
3245
3246 public void TriggerThrottleUpdate(ScenePresence scenePresence)
3247 {
3248 ThrottleUpdate handler = OnThrottleUpdate;
3249 if (handler != null)
3250 {
3251 handler(scenePresence);
3252 }
3253 }
3217 } 3254 }
3218} 3255}
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
new file mode 100644
index 0000000..6dc6504
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
@@ -0,0 +1,765 @@
1// Proprietary code of Avination Virtual Limited
2// (c) 2012 Melanie Thielker
3//
4
5using System;
6using System.Timers;
7using System.Collections;
8using System.Collections.Generic;
9using System.IO;
10using System.Diagnostics;
11using System.Reflection;
12using System.Threading;
13using OpenMetaverse;
14using OpenSim.Framework;
15using OpenSim.Region.Framework.Interfaces;
16using OpenSim.Region.Physics.Manager;
17using OpenSim.Region.Framework.Scenes.Serialization;
18using System.Runtime.Serialization.Formatters.Binary;
19using System.Runtime.Serialization;
20using Timer = System.Timers.Timer;
21using log4net;
22
23namespace OpenSim.Region.Framework.Scenes
24{
25 public class KeyframeTimer
26 {
27 private static Dictionary<Scene, KeyframeTimer>m_timers =
28 new Dictionary<Scene, KeyframeTimer>();
29
30 private Timer m_timer;
31 private Dictionary<KeyframeMotion, object> m_motions = new Dictionary<KeyframeMotion, object>();
32 private object m_lockObject = new object();
33 private object m_timerLock = new object();
34 private const double m_tickDuration = 50.0;
35 private Scene m_scene;
36
37 public double TickDuration
38 {
39 get { return m_tickDuration; }
40 }
41
42 public KeyframeTimer(Scene scene)
43 {
44 m_timer = new Timer();
45 m_timer.Interval = TickDuration;
46 m_timer.AutoReset = true;
47 m_timer.Elapsed += OnTimer;
48
49 m_scene = scene;
50
51 m_timer.Start();
52 }
53
54 private void OnTimer(object sender, ElapsedEventArgs ea)
55 {
56 if (!Monitor.TryEnter(m_timerLock))
57 return;
58
59 try
60 {
61 List<KeyframeMotion> motions;
62
63 lock (m_lockObject)
64 {
65 motions = new List<KeyframeMotion>(m_motions.Keys);
66 }
67
68 foreach (KeyframeMotion m in motions)
69 {
70 try
71 {
72 m.OnTimer(TickDuration);
73 }
74 catch (Exception inner)
75 {
76 // Don't stop processing
77 }
78 }
79 }
80 catch (Exception e)
81 {
82 // Keep running no matter what
83 }
84 finally
85 {
86 Monitor.Exit(m_timerLock);
87 }
88 }
89
90 public static void Add(KeyframeMotion motion)
91 {
92 KeyframeTimer timer;
93
94 if (motion.Scene == null)
95 return;
96
97 lock (m_timers)
98 {
99 if (!m_timers.TryGetValue(motion.Scene, out timer))
100 {
101 timer = new KeyframeTimer(motion.Scene);
102 m_timers[motion.Scene] = timer;
103 }
104 }
105
106 lock (timer.m_lockObject)
107 {
108 timer.m_motions[motion] = null;
109 }
110 }
111
112 public static void Remove(KeyframeMotion motion)
113 {
114 KeyframeTimer timer;
115
116 if (motion.Scene == null)
117 return;
118
119 lock (m_timers)
120 {
121 if (!m_timers.TryGetValue(motion.Scene, out timer))
122 {
123 return;
124 }
125 }
126
127 lock (timer.m_lockObject)
128 {
129 timer.m_motions.Remove(motion);
130 }
131 }
132 }
133
134 [Serializable]
135 public class KeyframeMotion
136 {
137 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
138
139 public enum PlayMode : int
140 {
141 Forward = 0,
142 Reverse = 1,
143 Loop = 2,
144 PingPong = 3
145 };
146
147 [Flags]
148 public enum DataFormat : int
149 {
150 Translation = 2,
151 Rotation = 1
152 }
153
154 [Serializable]
155 public struct Keyframe
156 {
157 public Vector3? Position;
158 public Quaternion? Rotation;
159 public Quaternion StartRotation;
160 public int TimeMS;
161 public int TimeTotal;
162 public Vector3 AngularVelocity;
163 };
164
165 private Vector3 m_serializedPosition;
166 private Vector3 m_basePosition;
167 private Quaternion m_baseRotation;
168
169 private Keyframe m_currentFrame;
170
171 private List<Keyframe> m_frames = new List<Keyframe>();
172
173 private Keyframe[] m_keyframes;
174
175 // skip timer events.
176 //timer.stop doesn't assure there aren't event threads still being fired
177 [NonSerialized()]
178 private bool m_timerStopped;
179
180 [NonSerialized()]
181 private bool m_isCrossing;
182
183 [NonSerialized()]
184 private bool m_waitingCrossing;
185
186 // retry position for cross fail
187 [NonSerialized()]
188 private Vector3 m_nextPosition;
189
190 [NonSerialized()]
191 private SceneObjectGroup m_group;
192
193 private PlayMode m_mode = PlayMode.Forward;
194 private DataFormat m_data = DataFormat.Translation | DataFormat.Rotation;
195
196 private bool m_running = false;
197
198 [NonSerialized()]
199 private bool m_selected = false;
200
201 private int m_iterations = 0;
202
203 private int m_skipLoops = 0;
204
205 [NonSerialized()]
206 private Scene m_scene;
207
208 public Scene Scene
209 {
210 get { return m_scene; }
211 }
212
213 public DataFormat Data
214 {
215 get { return m_data; }
216 }
217
218 public bool Selected
219 {
220 set
221 {
222 if (m_group != null)
223 {
224 if (!value)
225 {
226 // Once we're let go, recompute positions
227 if (m_selected)
228 UpdateSceneObject(m_group);
229 }
230 else
231 {
232 // Save selection position in case we get moved
233 if (!m_selected)
234 {
235 StopTimer();
236 m_serializedPosition = m_group.AbsolutePosition;
237 }
238 }
239 }
240 m_isCrossing = false;
241 m_waitingCrossing = false;
242 m_selected = value;
243 }
244 }
245
246 private void StartTimer()
247 {
248 KeyframeTimer.Add(this);
249 m_timerStopped = false;
250 }
251
252 private void StopTimer()
253 {
254 m_timerStopped = true;
255 KeyframeTimer.Remove(this);
256 }
257
258 public static KeyframeMotion FromData(SceneObjectGroup grp, Byte[] data)
259 {
260 KeyframeMotion newMotion = null;
261
262 try
263 {
264 MemoryStream ms = new MemoryStream(data);
265 BinaryFormatter fmt = new BinaryFormatter();
266
267 newMotion = (KeyframeMotion)fmt.Deserialize(ms);
268
269 newMotion.m_group = grp;
270
271 if (grp != null)
272 {
273 newMotion.m_scene = grp.Scene;
274 if (grp.IsSelected)
275 newMotion.m_selected = true;
276 }
277
278 newMotion.m_timerStopped = false;
279 newMotion.m_isCrossing = false;
280 newMotion.m_waitingCrossing = false;
281 }
282 catch
283 {
284 newMotion = null;
285 }
286
287 return newMotion;
288 }
289
290 public void UpdateSceneObject(SceneObjectGroup grp)
291 {
292 m_isCrossing = false;
293 m_waitingCrossing = false;
294 StopTimer();
295
296 if (grp == null)
297 return;
298
299 m_group = grp;
300 m_scene = grp.Scene;
301
302 Vector3 grppos = grp.AbsolutePosition;
303 Vector3 offset = grppos - m_serializedPosition;
304 // avoid doing it more than once
305 // current this will happen draging a prim to other region
306 m_serializedPosition = grppos;
307
308 m_basePosition += offset;
309 m_currentFrame.Position += offset;
310
311 m_nextPosition += offset;
312
313 for (int i = 0; i < m_frames.Count; i++)
314 {
315 Keyframe k = m_frames[i];
316 k.Position += offset;
317 m_frames[i]=k;
318 }
319
320 if (m_running)
321 Start();
322 }
323
324 public KeyframeMotion(SceneObjectGroup grp, PlayMode mode, DataFormat data)
325 {
326 m_mode = mode;
327 m_data = data;
328
329 m_group = grp;
330 if (grp != null)
331 {
332 m_basePosition = grp.AbsolutePosition;
333 m_baseRotation = grp.GroupRotation;
334 m_scene = grp.Scene;
335 }
336
337 m_timerStopped = true;
338 m_isCrossing = false;
339 m_waitingCrossing = false;
340 }
341
342 public void SetKeyframes(Keyframe[] frames)
343 {
344 m_keyframes = frames;
345 }
346
347 public KeyframeMotion Copy(SceneObjectGroup newgrp)
348 {
349 StopTimer();
350
351 KeyframeMotion newmotion = new KeyframeMotion(null, m_mode, m_data);
352
353 newmotion.m_group = newgrp;
354 newmotion.m_scene = newgrp.Scene;
355
356 if (m_keyframes != null)
357 {
358 newmotion.m_keyframes = new Keyframe[m_keyframes.Length];
359 m_keyframes.CopyTo(newmotion.m_keyframes, 0);
360 }
361
362 newmotion.m_frames = new List<Keyframe>(m_frames);
363
364 newmotion.m_basePosition = m_basePosition;
365 newmotion.m_baseRotation = m_baseRotation;
366
367 if (m_selected)
368 newmotion.m_serializedPosition = m_serializedPosition;
369 else
370 {
371 if (m_group != null)
372 newmotion.m_serializedPosition = m_group.AbsolutePosition;
373 else
374 newmotion.m_serializedPosition = m_serializedPosition;
375 }
376
377 newmotion.m_currentFrame = m_currentFrame;
378
379 newmotion.m_iterations = m_iterations;
380 newmotion.m_running = m_running;
381
382 if (m_running && !m_waitingCrossing)
383 StartTimer();
384
385 return newmotion;
386 }
387
388 public void Delete()
389 {
390 m_running = false;
391 StopTimer();
392 m_isCrossing = false;
393 m_waitingCrossing = false;
394 m_frames.Clear();
395 m_keyframes = null;
396 }
397
398 public void Start()
399 {
400 m_isCrossing = false;
401 m_waitingCrossing = false;
402 if (m_keyframes != null && m_group != null && m_keyframes.Length > 0)
403 {
404 StartTimer();
405 m_running = true;
406 }
407 else
408 {
409 m_running = false;
410 StopTimer();
411 }
412 }
413
414 public void Stop()
415 {
416 m_running = false;
417 m_isCrossing = false;
418 m_waitingCrossing = false;
419
420 StopTimer();
421
422 m_basePosition = m_group.AbsolutePosition;
423 m_baseRotation = m_group.GroupRotation;
424
425 m_group.RootPart.Velocity = Vector3.Zero;
426 m_group.RootPart.AngularVelocity = Vector3.Zero;
427 m_group.SendGroupRootTerseUpdate();
428// m_group.RootPart.ScheduleTerseUpdate();
429 m_frames.Clear();
430 }
431
432 public void Pause()
433 {
434 m_running = false;
435 StopTimer();
436
437 m_group.RootPart.Velocity = Vector3.Zero;
438 m_group.RootPart.AngularVelocity = Vector3.Zero;
439 m_group.SendGroupRootTerseUpdate();
440// m_group.RootPart.ScheduleTerseUpdate();
441
442 }
443
444 private void GetNextList()
445 {
446 m_frames.Clear();
447 Vector3 pos = m_basePosition;
448 Quaternion rot = m_baseRotation;
449
450 if (m_mode == PlayMode.Loop || m_mode == PlayMode.PingPong || m_iterations == 0)
451 {
452 int direction = 1;
453 if (m_mode == PlayMode.Reverse || ((m_mode == PlayMode.PingPong) && ((m_iterations & 1) != 0)))
454 direction = -1;
455
456 int start = 0;
457 int end = m_keyframes.Length;
458
459 if (direction < 0)
460 {
461 start = m_keyframes.Length - 1;
462 end = -1;
463 }
464
465 for (int i = start; i != end ; i += direction)
466 {
467 Keyframe k = m_keyframes[i];
468
469 if (k.Position.HasValue)
470 {
471 k.Position = (k.Position * direction);
472// k.Velocity = (Vector3)k.Position / (k.TimeMS / 1000.0f);
473 k.Position += pos;
474 }
475 else
476 {
477 k.Position = pos;
478// k.Velocity = Vector3.Zero;
479 }
480
481 k.StartRotation = rot;
482 if (k.Rotation.HasValue)
483 {
484 if (direction == -1)
485 k.Rotation = Quaternion.Conjugate((Quaternion)k.Rotation);
486 k.Rotation = rot * k.Rotation;
487 }
488 else
489 {
490 k.Rotation = rot;
491 }
492
493/* ang vel not in use for now
494
495 float angle = 0;
496
497 float aa = k.StartRotation.X * k.StartRotation.X + k.StartRotation.Y * k.StartRotation.Y + k.StartRotation.Z * k.StartRotation.Z + k.StartRotation.W * k.StartRotation.W;
498 float bb = ((Quaternion)k.Rotation).X * ((Quaternion)k.Rotation).X + ((Quaternion)k.Rotation).Y * ((Quaternion)k.Rotation).Y + ((Quaternion)k.Rotation).Z * ((Quaternion)k.Rotation).Z + ((Quaternion)k.Rotation).W * ((Quaternion)k.Rotation).W;
499 float aa_bb = aa * bb;
500
501 if (aa_bb == 0)
502 {
503 angle = 0;
504 }
505 else
506 {
507 float ab = k.StartRotation.X * ((Quaternion)k.Rotation).X +
508 k.StartRotation.Y * ((Quaternion)k.Rotation).Y +
509 k.StartRotation.Z * ((Quaternion)k.Rotation).Z +
510 k.StartRotation.W * ((Quaternion)k.Rotation).W;
511 float q = (ab * ab) / aa_bb;
512
513 if (q > 1.0f)
514 {
515 angle = 0;
516 }
517 else
518 {
519 angle = (float)Math.Acos(2 * q - 1);
520 }
521 }
522
523 k.AngularVelocity = (new Vector3(0, 0, 1) * (Quaternion)k.Rotation) * (angle / (k.TimeMS / 1000));
524 */
525 k.TimeTotal = k.TimeMS;
526
527 m_frames.Add(k);
528
529 pos = (Vector3)k.Position;
530 rot = (Quaternion)k.Rotation;
531 }
532
533 m_basePosition = pos;
534 m_baseRotation = rot;
535
536 m_iterations++;
537 }
538 }
539
540 public void OnTimer(double tickDuration)
541 {
542 if (m_skipLoops > 0)
543 {
544 m_skipLoops--;
545 return;
546 }
547
548 if (m_timerStopped) // trap events still in air even after a timer.stop
549 return;
550
551 if (m_group == null)
552 return;
553
554 bool update = false;
555
556 if (m_selected)
557 {
558 if (m_group.RootPart.Velocity != Vector3.Zero)
559 {
560 m_group.RootPart.Velocity = Vector3.Zero;
561 m_group.SendGroupRootTerseUpdate();
562
563 }
564 return;
565 }
566
567 if (m_isCrossing)
568 {
569 // if crossing and timer running then cross failed
570 // wait some time then
571 // retry to set the position that evtually caused the outbound
572 // if still outside region this will call startCrossing below
573 m_isCrossing = false;
574 m_group.AbsolutePosition = m_nextPosition;
575 if (!m_isCrossing)
576 {
577 StopTimer();
578 StartTimer();
579 }
580 return;
581 }
582
583 if (m_frames.Count == 0)
584 {
585 GetNextList();
586
587 if (m_frames.Count == 0)
588 {
589 Stop();
590 Scene scene = m_group.Scene;
591
592 IScriptModule[] scriptModules = scene.RequestModuleInterfaces<IScriptModule>();
593 foreach (IScriptModule m in scriptModules)
594 {
595 if (m == null)
596 continue;
597 m.PostObjectEvent(m_group.RootPart.UUID, "moving_end", new object[0]);
598 }
599
600 return;
601 }
602
603 m_currentFrame = m_frames[0];
604 m_currentFrame.TimeMS += (int)tickDuration;
605
606 //force a update on a keyframe transition
607 update = true;
608 }
609
610 m_currentFrame.TimeMS -= (int)tickDuration;
611
612 // Do the frame processing
613 double steps = (double)m_currentFrame.TimeMS / tickDuration;
614
615 if (steps <= 0.0)
616 {
617 m_group.RootPart.Velocity = Vector3.Zero;
618 m_group.RootPart.AngularVelocity = Vector3.Zero;
619
620 m_nextPosition = (Vector3)m_currentFrame.Position;
621 m_group.AbsolutePosition = m_nextPosition;
622
623 // we are sending imediate updates, no doing force a extra terseUpdate
624 // m_group.UpdateGroupRotationR((Quaternion)m_currentFrame.Rotation);
625
626 m_group.RootPart.RotationOffset = (Quaternion)m_currentFrame.Rotation;
627 m_frames.RemoveAt(0);
628 if (m_frames.Count > 0)
629 m_currentFrame = m_frames[0];
630
631 update = true;
632 }
633 else
634 {
635 float complete = ((float)m_currentFrame.TimeTotal - (float)m_currentFrame.TimeMS) / (float)m_currentFrame.TimeTotal;
636
637 Vector3 v = (Vector3)m_currentFrame.Position - m_group.AbsolutePosition;
638 Vector3 motionThisFrame = v / (float)steps;
639 v = v * 1000 / m_currentFrame.TimeMS;
640
641 if (Vector3.Mag(motionThisFrame) >= 0.05f)
642 {
643 // m_group.AbsolutePosition += motionThisFrame;
644 m_nextPosition = m_group.AbsolutePosition + motionThisFrame;
645 m_group.AbsolutePosition = m_nextPosition;
646
647 m_group.RootPart.Velocity = v;
648 update = true;
649 }
650
651 if ((Quaternion)m_currentFrame.Rotation != m_group.GroupRotation)
652 {
653 Quaternion current = m_group.GroupRotation;
654
655 Quaternion step = Quaternion.Slerp(m_currentFrame.StartRotation, (Quaternion)m_currentFrame.Rotation, complete);
656 step.Normalize();
657/* use simpler change detection
658* float angle = 0;
659
660 float aa = current.X * current.X + current.Y * current.Y + current.Z * current.Z + current.W * current.W;
661 float bb = step.X * step.X + step.Y * step.Y + step.Z * step.Z + step.W * step.W;
662 float aa_bb = aa * bb;
663
664 if (aa_bb == 0)
665 {
666 angle = 0;
667 }
668 else
669 {
670 float ab = current.X * step.X +
671 current.Y * step.Y +
672 current.Z * step.Z +
673 current.W * step.W;
674 float q = (ab * ab) / aa_bb;
675
676 if (q > 1.0f)
677 {
678 angle = 0;
679 }
680 else
681 {
682 angle = (float)Math.Acos(2 * q - 1);
683 }
684 }
685
686 if (angle > 0.01f)
687*/
688 if(Math.Abs(step.X - current.X) > 0.001f
689 || Math.Abs(step.Y - current.Y) > 0.001f
690 || Math.Abs(step.Z - current.Z) > 0.001f)
691 // assuming w is a dependente var
692
693 {
694// m_group.UpdateGroupRotationR(step);
695 m_group.RootPart.RotationOffset = step;
696
697 //m_group.RootPart.UpdateAngularVelocity(m_currentFrame.AngularVelocity / 2);
698 update = true;
699 }
700 }
701 }
702
703 if (update)
704 {
705 m_group.SendGroupRootTerseUpdate();
706 }
707 }
708
709 public Byte[] Serialize()
710 {
711 StopTimer();
712 MemoryStream ms = new MemoryStream();
713
714 BinaryFormatter fmt = new BinaryFormatter();
715 SceneObjectGroup tmp = m_group;
716 m_group = null;
717 if (!m_selected && tmp != null)
718 m_serializedPosition = tmp.AbsolutePosition;
719 fmt.Serialize(ms, this);
720 m_group = tmp;
721 if (m_running && !m_waitingCrossing)
722 StartTimer();
723
724 return ms.ToArray();
725 }
726
727 public void StartCrossingCheck()
728 {
729 // timer will be restart by crossingFailure
730 // or never since crossing worked and this
731 // should be deleted
732 StopTimer();
733
734 m_isCrossing = true;
735 m_waitingCrossing = true;
736
737 // to remove / retune to smoth crossings
738 if (m_group.RootPart.Velocity != Vector3.Zero)
739 {
740 m_group.RootPart.Velocity = Vector3.Zero;
741 m_group.SendGroupRootTerseUpdate();
742// m_group.RootPart.ScheduleTerseUpdate();
743 }
744 }
745
746 public void CrossingFailure()
747 {
748 m_waitingCrossing = false;
749
750 if (m_group != null)
751 {
752 m_group.RootPart.Velocity = Vector3.Zero;
753 m_group.SendGroupRootTerseUpdate();
754// m_group.RootPart.ScheduleTerseUpdate();
755
756 if (m_running)
757 {
758 StopTimer();
759 m_skipLoops = 1200; // 60 seconds
760 StartTimer();
761 }
762 }
763 }
764 }
765}
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
index 1b10e3c..ddae073 100644
--- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs
+++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
@@ -157,7 +157,7 @@ namespace OpenSim.Region.Framework.Scenes
157 157
158 private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) 158 private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity)
159 { 159 {
160 uint pqueue = ComputeDistancePriority(client,entity,true); 160 uint pqueue = ComputeDistancePriority(client,entity,false);
161 161
162 ScenePresence presence = m_scene.GetScenePresence(client.AgentId); 162 ScenePresence presence = m_scene.GetScenePresence(client.AgentId);
163 if (presence != null) 163 if (presence != null)
@@ -212,9 +212,15 @@ namespace OpenSim.Region.Framework.Scenes
212 } 212 }
213 213
214 // Use the camera position for local agents and avatar position for remote agents 214 // Use the camera position for local agents and avatar position for remote agents
215 Vector3 presencePos = (presence.IsChildAgent) ? 215 // Why would I want that? They could be camming but I still see them at the
216 presence.AbsolutePosition : 216 // avatar position, so why should I update them as if they were at their
217 presence.CameraPosition; 217 // camera positions? Makes no sense!
218 // TODO: Fix this mess
219 //Vector3 presencePos = (presence.IsChildAgent) ?
220 // presence.AbsolutePosition :
221 // presence.CameraPosition;
222
223 Vector3 presencePos = presence.AbsolutePosition;
218 224
219 // Compute the distance... 225 // Compute the distance...
220 double distance = Vector3.Distance(presencePos, entityPos); 226 double distance = Vector3.Distance(presencePos, entityPos);
@@ -226,7 +232,7 @@ namespace OpenSim.Region.Framework.Scenes
226 232
227 for (int i = 0; i < queues - 1; i++) 233 for (int i = 0; i < queues - 1; i++)
228 { 234 {
229 if (distance < 10 * Math.Pow(2.0,i)) 235 if (distance < 30 * Math.Pow(2.0,i))
230 break; 236 break;
231 pqueue++; 237 pqueue++;
232 } 238 }
diff --git a/OpenSim/Region/Framework/Scenes/SOPMaterial.cs b/OpenSim/Region/Framework/Scenes/SOPMaterial.cs
new file mode 100644
index 0000000..10ac37c
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/SOPMaterial.cs
@@ -0,0 +1,95 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using OpenSim.Framework;
32
33namespace OpenSim.Region.Framework.Scenes
34{
35 public static class SOPMaterialData
36 {
37 public enum SopMaterial : int // redundante and not in use for now
38 {
39 Stone = 0,
40 Metal = 1,
41 Glass = 2,
42 Wood = 3,
43 Flesh = 4,
44 Plastic = 5,
45 Rubber = 6,
46 light = 7 // compatibility with old viewers
47 }
48
49 private struct MaterialData
50 {
51 public float friction;
52 public float bounce;
53 public MaterialData(float f, float b)
54 {
55 friction = f;
56 bounce = b;
57 }
58 }
59
60 private static MaterialData[] m_materialdata = {
61 new MaterialData(0.8f,0.4f), // Stone
62 new MaterialData(0.3f,0.4f), // Metal
63 new MaterialData(0.2f,0.7f), // Glass
64 new MaterialData(0.6f,0.5f), // Wood
65 new MaterialData(0.9f,0.3f), // Flesh
66 new MaterialData(0.4f,0.7f), // Plastic
67 new MaterialData(0.9f,0.95f), // Rubber
68 new MaterialData(0.0f,0.0f) // light ??
69 };
70
71 public static Material MaxMaterial
72 {
73 get { return (Material)(m_materialdata.Length - 1); }
74 }
75
76 public static float friction(Material material)
77 {
78 int indx = (int)material;
79 if (indx < m_materialdata.Length)
80 return (m_materialdata[indx].friction);
81 else
82 return 0;
83 }
84
85 public static float bounce(Material material)
86 {
87 int indx = (int)material;
88 if (indx < m_materialdata.Length)
89 return (m_materialdata[indx].bounce);
90 else
91 return 0;
92 }
93
94 }
95} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/SOPVehicle.cs b/OpenSim/Region/Framework/Scenes/SOPVehicle.cs
new file mode 100644
index 0000000..9cb901a
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/SOPVehicle.cs
@@ -0,0 +1,791 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using OpenSim.Framework;
32using OpenSim.Region.Physics.Manager;
33using System.Text;
34using System.IO;
35using System.Xml;
36using OpenSim.Framework.Serialization;
37using OpenSim.Framework.Serialization.External;
38using OpenSim.Region.Framework.Scenes.Serialization;
39
40namespace OpenSim.Region.Framework.Scenes
41{
42 public class SOPVehicle
43 {
44 public VehicleData vd;
45
46 public Vehicle Type
47 {
48 get { return vd.m_type; }
49 }
50
51 public SOPVehicle()
52 {
53 vd = new VehicleData();
54 ProcessTypeChange(Vehicle.TYPE_NONE); // is needed?
55 }
56
57 public void ProcessFloatVehicleParam(Vehicle pParam, float pValue)
58 {
59 float len;
60 float timestep = 0.01f;
61 switch (pParam)
62 {
63 case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY:
64 if (pValue < 0f) pValue = 0f;
65 if (pValue > 1f) pValue = 1f;
66 vd.m_angularDeflectionEfficiency = pValue;
67 break;
68 case Vehicle.ANGULAR_DEFLECTION_TIMESCALE:
69 if (pValue < timestep) pValue = timestep;
70 vd.m_angularDeflectionTimescale = pValue;
71 break;
72 case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE:
73 if (pValue < timestep) pValue = timestep;
74 else if (pValue > 120) pValue = 120;
75 vd.m_angularMotorDecayTimescale = pValue;
76 break;
77 case Vehicle.ANGULAR_MOTOR_TIMESCALE:
78 if (pValue < timestep) pValue = timestep;
79 vd.m_angularMotorTimescale = pValue;
80 break;
81 case Vehicle.BANKING_EFFICIENCY:
82 if (pValue < -1f) pValue = -1f;
83 if (pValue > 1f) pValue = 1f;
84 vd.m_bankingEfficiency = pValue;
85 break;
86 case Vehicle.BANKING_MIX:
87 if (pValue < 0f) pValue = 0f;
88 if (pValue > 1f) pValue = 1f;
89 vd.m_bankingMix = pValue;
90 break;
91 case Vehicle.BANKING_TIMESCALE:
92 if (pValue < timestep) pValue = timestep;
93 vd.m_bankingTimescale = pValue;
94 break;
95 case Vehicle.BUOYANCY:
96 if (pValue < -1f) pValue = -1f;
97 if (pValue > 1f) pValue = 1f;
98 vd.m_VehicleBuoyancy = pValue;
99 break;
100 case Vehicle.HOVER_EFFICIENCY:
101 if (pValue < 0f) pValue = 0f;
102 if (pValue > 1f) pValue = 1f;
103 vd.m_VhoverEfficiency = pValue;
104 break;
105 case Vehicle.HOVER_HEIGHT:
106 vd.m_VhoverHeight = pValue;
107 break;
108 case Vehicle.HOVER_TIMESCALE:
109 if (pValue < timestep) pValue = timestep;
110 vd.m_VhoverTimescale = pValue;
111 break;
112 case Vehicle.LINEAR_DEFLECTION_EFFICIENCY:
113 if (pValue < 0f) pValue = 0f;
114 if (pValue > 1f) pValue = 1f;
115 vd.m_linearDeflectionEfficiency = pValue;
116 break;
117 case Vehicle.LINEAR_DEFLECTION_TIMESCALE:
118 if (pValue < timestep) pValue = timestep;
119 vd.m_linearDeflectionTimescale = pValue;
120 break;
121 case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE:
122 if (pValue < timestep) pValue = timestep;
123 else if (pValue > 120) pValue = 120;
124 vd.m_linearMotorDecayTimescale = pValue;
125 break;
126 case Vehicle.LINEAR_MOTOR_TIMESCALE:
127 if (pValue < timestep) pValue = timestep;
128 vd.m_linearMotorTimescale = pValue;
129 break;
130 case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY:
131 if (pValue < 0f) pValue = 0f;
132 if (pValue > 1f) pValue = 1f;
133 vd.m_verticalAttractionEfficiency = pValue;
134 break;
135 case Vehicle.VERTICAL_ATTRACTION_TIMESCALE:
136 if (pValue < timestep) pValue = timestep;
137 vd.m_verticalAttractionTimescale = pValue;
138 break;
139
140 // These are vector properties but the engine lets you use a single float value to
141 // set all of the components to the same value
142 case Vehicle.ANGULAR_FRICTION_TIMESCALE:
143 if (pValue < timestep) pValue = timestep;
144 vd.m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue);
145 break;
146 case Vehicle.ANGULAR_MOTOR_DIRECTION:
147 vd.m_angularMotorDirection = new Vector3(pValue, pValue, pValue);
148 len = vd.m_angularMotorDirection.Length();
149 if (len > 12.566f)
150 vd.m_angularMotorDirection *= (12.566f / len);
151 break;
152 case Vehicle.LINEAR_FRICTION_TIMESCALE:
153 if (pValue < timestep) pValue = timestep;
154 vd.m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue);
155 break;
156 case Vehicle.LINEAR_MOTOR_DIRECTION:
157 vd.m_linearMotorDirection = new Vector3(pValue, pValue, pValue);
158 len = vd.m_linearMotorDirection.Length();
159 if (len > 30.0f)
160 vd.m_linearMotorDirection *= (30.0f / len);
161 break;
162 case Vehicle.LINEAR_MOTOR_OFFSET:
163 vd.m_linearMotorOffset = new Vector3(pValue, pValue, pValue);
164 len = vd.m_linearMotorOffset.Length();
165 if (len > 100.0f)
166 vd.m_linearMotorOffset *= (100.0f / len);
167 break;
168 }
169 }//end ProcessFloatVehicleParam
170
171 public void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue)
172 {
173 float len;
174 float timestep = 0.01f;
175 switch (pParam)
176 {
177 case Vehicle.ANGULAR_FRICTION_TIMESCALE:
178 if (pValue.X < timestep) pValue.X = timestep;
179 if (pValue.Y < timestep) pValue.Y = timestep;
180 if (pValue.Z < timestep) pValue.Z = timestep;
181
182 vd.m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
183 break;
184 case Vehicle.ANGULAR_MOTOR_DIRECTION:
185 vd.m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
186 // Limit requested angular speed to 2 rps= 4 pi rads/sec
187 len = vd.m_angularMotorDirection.Length();
188 if (len > 12.566f)
189 vd.m_angularMotorDirection *= (12.566f / len);
190 break;
191 case Vehicle.LINEAR_FRICTION_TIMESCALE:
192 if (pValue.X < timestep) pValue.X = timestep;
193 if (pValue.Y < timestep) pValue.Y = timestep;
194 if (pValue.Z < timestep) pValue.Z = timestep;
195 vd.m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
196 break;
197 case Vehicle.LINEAR_MOTOR_DIRECTION:
198 vd.m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
199 len = vd.m_linearMotorDirection.Length();
200 if (len > 30.0f)
201 vd.m_linearMotorDirection *= (30.0f / len);
202 break;
203 case Vehicle.LINEAR_MOTOR_OFFSET:
204 vd.m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z);
205 len = vd.m_linearMotorOffset.Length();
206 if (len > 100.0f)
207 vd.m_linearMotorOffset *= (100.0f / len);
208 break;
209 }
210 }//end ProcessVectorVehicleParam
211
212 public void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue)
213 {
214 switch (pParam)
215 {
216 case Vehicle.REFERENCE_FRAME:
217 vd.m_referenceFrame = pValue;
218 break;
219 }
220 }//end ProcessRotationVehicleParam
221
222 public void ProcessVehicleFlags(int pParam, bool remove)
223 {
224 if (remove)
225 {
226 vd.m_flags &= ~((VehicleFlag)pParam);
227 }
228 else
229 {
230 vd.m_flags |= (VehicleFlag)pParam;
231 }
232 }//end ProcessVehicleFlags
233
234 public void ProcessTypeChange(Vehicle pType)
235 {
236 vd.m_linearMotorDirection = Vector3.Zero;
237 vd.m_angularMotorDirection = Vector3.Zero;
238 vd.m_linearMotorOffset = Vector3.Zero;
239 vd.m_referenceFrame = Quaternion.Identity;
240
241 // Set Defaults For Type
242 vd.m_type = pType;
243 switch (pType)
244 {
245 case Vehicle.TYPE_NONE:
246 vd.m_linearFrictionTimescale = new Vector3(1000, 1000, 1000);
247 vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
248 vd.m_linearMotorTimescale = 1000;
249 vd.m_linearMotorDecayTimescale = 120;
250 vd.m_angularMotorTimescale = 1000;
251 vd.m_angularMotorDecayTimescale = 1000;
252 vd.m_VhoverHeight = 0;
253 vd.m_VhoverEfficiency = 1;
254 vd.m_VhoverTimescale = 1000;
255 vd.m_VehicleBuoyancy = 0;
256 vd.m_linearDeflectionEfficiency = 0;
257 vd.m_linearDeflectionTimescale = 1000;
258 vd.m_angularDeflectionEfficiency = 0;
259 vd.m_angularDeflectionTimescale = 1000;
260 vd.m_bankingEfficiency = 0;
261 vd.m_bankingMix = 1;
262 vd.m_bankingTimescale = 1000;
263 vd.m_verticalAttractionEfficiency = 0;
264 vd.m_verticalAttractionTimescale = 1000;
265
266 vd.m_flags = (VehicleFlag)0;
267 break;
268
269 case Vehicle.TYPE_SLED:
270 vd.m_linearFrictionTimescale = new Vector3(30, 1, 1000);
271 vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
272 vd.m_linearMotorTimescale = 1000;
273 vd.m_linearMotorDecayTimescale = 120;
274 vd.m_angularMotorTimescale = 1000;
275 vd.m_angularMotorDecayTimescale = 120;
276 vd.m_VhoverHeight = 0;
277 vd.m_VhoverEfficiency = 1;
278 vd.m_VhoverTimescale = 10;
279 vd.m_VehicleBuoyancy = 0;
280 vd.m_linearDeflectionEfficiency = 1;
281 vd.m_linearDeflectionTimescale = 1;
282 vd.m_angularDeflectionEfficiency = 0;
283 vd.m_angularDeflectionTimescale = 1000;
284 vd.m_bankingEfficiency = 0;
285 vd.m_bankingMix = 1;
286 vd.m_bankingTimescale = 10;
287 vd.m_flags &=
288 ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
289 VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
290 vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
291 break;
292 case Vehicle.TYPE_CAR:
293 vd.m_linearFrictionTimescale = new Vector3(100, 2, 1000);
294 vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
295 vd.m_linearMotorTimescale = 1;
296 vd.m_linearMotorDecayTimescale = 60;
297 vd.m_angularMotorTimescale = 1;
298 vd.m_angularMotorDecayTimescale = 0.8f;
299 vd.m_VhoverHeight = 0;
300 vd.m_VhoverEfficiency = 0;
301 vd.m_VhoverTimescale = 1000;
302 vd.m_VehicleBuoyancy = 0;
303 vd.m_linearDeflectionEfficiency = 1;
304 vd.m_linearDeflectionTimescale = 2;
305 vd.m_angularDeflectionEfficiency = 0;
306 vd.m_angularDeflectionTimescale = 10;
307 vd.m_verticalAttractionEfficiency = 1f;
308 vd.m_verticalAttractionTimescale = 10f;
309 vd.m_bankingEfficiency = -0.2f;
310 vd.m_bankingMix = 1;
311 vd.m_bankingTimescale = 1;
312 vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
313 vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY |
314 VehicleFlag.LIMIT_MOTOR_UP | VehicleFlag.HOVER_UP_ONLY);
315 break;
316 case Vehicle.TYPE_BOAT:
317 vd.m_linearFrictionTimescale = new Vector3(10, 3, 2);
318 vd.m_angularFrictionTimescale = new Vector3(10, 10, 10);
319 vd.m_linearMotorTimescale = 5;
320 vd.m_linearMotorDecayTimescale = 60;
321 vd.m_angularMotorTimescale = 4;
322 vd.m_angularMotorDecayTimescale = 4;
323 vd.m_VhoverHeight = 0;
324 vd.m_VhoverEfficiency = 0.5f;
325 vd.m_VhoverTimescale = 2;
326 vd.m_VehicleBuoyancy = 1;
327 vd.m_linearDeflectionEfficiency = 0.5f;
328 vd.m_linearDeflectionTimescale = 3;
329 vd.m_angularDeflectionEfficiency = 0.5f;
330 vd.m_angularDeflectionTimescale = 5;
331 vd.m_verticalAttractionEfficiency = 0.5f;
332 vd.m_verticalAttractionTimescale = 5f;
333 vd.m_bankingEfficiency = -0.3f;
334 vd.m_bankingMix = 0.8f;
335 vd.m_bankingTimescale = 1;
336 vd.m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY |
337 VehicleFlag.HOVER_GLOBAL_HEIGHT |
338 VehicleFlag.HOVER_UP_ONLY |
339 VehicleFlag.LIMIT_ROLL_ONLY);
340 vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP |
341 VehicleFlag.LIMIT_MOTOR_UP |
342 VehicleFlag.HOVER_WATER_ONLY);
343 break;
344 case Vehicle.TYPE_AIRPLANE:
345 vd.m_linearFrictionTimescale = new Vector3(200, 10, 5);
346 vd.m_angularFrictionTimescale = new Vector3(20, 20, 20);
347 vd.m_linearMotorTimescale = 2;
348 vd.m_linearMotorDecayTimescale = 60;
349 vd.m_angularMotorTimescale = 4;
350 vd.m_angularMotorDecayTimescale = 8;
351 vd.m_VhoverHeight = 0;
352 vd.m_VhoverEfficiency = 0.5f;
353 vd.m_VhoverTimescale = 1000;
354 vd.m_VehicleBuoyancy = 0;
355 vd.m_linearDeflectionEfficiency = 0.5f;
356 vd.m_linearDeflectionTimescale = 0.5f;
357 vd.m_angularDeflectionEfficiency = 1;
358 vd.m_angularDeflectionTimescale = 2;
359 vd.m_verticalAttractionEfficiency = 0.9f;
360 vd.m_verticalAttractionTimescale = 2f;
361 vd.m_bankingEfficiency = 1;
362 vd.m_bankingMix = 0.7f;
363 vd.m_bankingTimescale = 2;
364 vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
365 VehicleFlag.HOVER_TERRAIN_ONLY |
366 VehicleFlag.HOVER_GLOBAL_HEIGHT |
367 VehicleFlag.HOVER_UP_ONLY |
368 VehicleFlag.NO_DEFLECTION_UP |
369 VehicleFlag.LIMIT_MOTOR_UP);
370 vd.m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY);
371 break;
372 case Vehicle.TYPE_BALLOON:
373 vd.m_linearFrictionTimescale = new Vector3(5, 5, 5);
374 vd.m_angularFrictionTimescale = new Vector3(10, 10, 10);
375 vd.m_linearMotorTimescale = 5;
376 vd.m_linearMotorDecayTimescale = 60;
377 vd.m_angularMotorTimescale = 6;
378 vd.m_angularMotorDecayTimescale = 10;
379 vd.m_VhoverHeight = 5;
380 vd.m_VhoverEfficiency = 0.8f;
381 vd.m_VhoverTimescale = 10;
382 vd.m_VehicleBuoyancy = 1;
383 vd.m_linearDeflectionEfficiency = 0;
384 vd.m_linearDeflectionTimescale = 5;
385 vd.m_angularDeflectionEfficiency = 0;
386 vd.m_angularDeflectionTimescale = 5;
387 vd.m_verticalAttractionEfficiency = 0f;
388 vd.m_verticalAttractionTimescale = 1000f;
389 vd.m_bankingEfficiency = 0;
390 vd.m_bankingMix = 0.7f;
391 vd.m_bankingTimescale = 5;
392 vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
393 VehicleFlag.HOVER_TERRAIN_ONLY |
394 VehicleFlag.HOVER_UP_ONLY |
395 VehicleFlag.NO_DEFLECTION_UP |
396 VehicleFlag.LIMIT_MOTOR_UP);
397 vd.m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY |
398 VehicleFlag.HOVER_GLOBAL_HEIGHT);
399 break;
400 }
401 }
402 public void SetVehicle(PhysicsActor ph)
403 {
404 if (ph == null)
405 return;
406 ph.SetVehicle(vd);
407 }
408
409 private XmlTextWriter writer;
410
411 private void XWint(string name, int i)
412 {
413 writer.WriteElementString(name, i.ToString());
414 }
415
416 private void XWfloat(string name, float f)
417 {
418 writer.WriteElementString(name, f.ToString(Utils.EnUsCulture));
419 }
420
421 private void XWVector(string name, Vector3 vec)
422 {
423 writer.WriteStartElement(name);
424 writer.WriteElementString("X", vec.X.ToString(Utils.EnUsCulture));
425 writer.WriteElementString("Y", vec.Y.ToString(Utils.EnUsCulture));
426 writer.WriteElementString("Z", vec.Z.ToString(Utils.EnUsCulture));
427 writer.WriteEndElement();
428 }
429
430 private void XWQuat(string name, Quaternion quat)
431 {
432 writer.WriteStartElement(name);
433 writer.WriteElementString("X", quat.X.ToString(Utils.EnUsCulture));
434 writer.WriteElementString("Y", quat.Y.ToString(Utils.EnUsCulture));
435 writer.WriteElementString("Z", quat.Z.ToString(Utils.EnUsCulture));
436 writer.WriteElementString("W", quat.W.ToString(Utils.EnUsCulture));
437 writer.WriteEndElement();
438 }
439
440 public void ToXml2(XmlTextWriter twriter)
441 {
442 writer = twriter;
443 writer.WriteStartElement("Vehicle");
444
445 XWint("TYPE", (int)vd.m_type);
446 XWint("FLAGS", (int)vd.m_flags);
447
448 // Linear properties
449 XWVector("LMDIR", vd.m_linearMotorDirection);
450 XWVector("LMFTIME", vd.m_linearFrictionTimescale);
451 XWfloat("LMDTIME", vd.m_linearMotorDecayTimescale);
452 XWfloat("LMTIME", vd.m_linearMotorTimescale);
453 XWVector("LMOFF", vd.m_linearMotorOffset);
454
455 //Angular properties
456 XWVector("AMDIR", vd.m_angularMotorDirection);
457 XWfloat("AMTIME", vd.m_angularMotorTimescale);
458 XWfloat("AMDTIME", vd.m_angularMotorDecayTimescale);
459 XWVector("AMFTIME", vd.m_angularFrictionTimescale);
460
461 //Deflection properties
462 XWfloat("ADEFF", vd.m_angularDeflectionEfficiency);
463 XWfloat("ADTIME", vd.m_angularDeflectionTimescale);
464 XWfloat("LDEFF", vd.m_linearDeflectionEfficiency);
465 XWfloat("LDTIME", vd.m_linearDeflectionTimescale);
466
467 //Banking properties
468 XWfloat("BEFF", vd.m_bankingEfficiency);
469 XWfloat("BMIX", vd.m_bankingMix);
470 XWfloat("BTIME", vd.m_bankingTimescale);
471
472 //Hover and Buoyancy properties
473 XWfloat("HHEI", vd.m_VhoverHeight);
474 XWfloat("HEFF", vd.m_VhoverEfficiency);
475 XWfloat("HTIME", vd.m_VhoverTimescale);
476 XWfloat("VBUO", vd.m_VehicleBuoyancy);
477
478 //Attractor properties
479 XWfloat("VAEFF", vd.m_verticalAttractionEfficiency);
480 XWfloat("VATIME", vd.m_verticalAttractionTimescale);
481
482 XWQuat("REF_FRAME", vd.m_referenceFrame);
483
484 writer.WriteEndElement();
485 writer = null;
486 }
487
488
489
490 XmlTextReader reader;
491
492 private int XRint()
493 {
494 return reader.ReadElementContentAsInt();
495 }
496
497 private float XRfloat()
498 {
499 return reader.ReadElementContentAsFloat();
500 }
501
502 public Vector3 XRvector()
503 {
504 Vector3 vec;
505 reader.ReadStartElement();
506 vec.X = reader.ReadElementContentAsFloat();
507 vec.Y = reader.ReadElementContentAsFloat();
508 vec.Z = reader.ReadElementContentAsFloat();
509 reader.ReadEndElement();
510 return vec;
511 }
512
513 public Quaternion XRquat()
514 {
515 Quaternion q;
516 reader.ReadStartElement();
517 q.X = reader.ReadElementContentAsFloat();
518 q.Y = reader.ReadElementContentAsFloat();
519 q.Z = reader.ReadElementContentAsFloat();
520 q.W = reader.ReadElementContentAsFloat();
521 reader.ReadEndElement();
522 return q;
523 }
524
525 public static bool EReadProcessors(
526 Dictionary<string, Action> processors,
527 XmlTextReader xtr)
528 {
529 bool errors = false;
530
531 string nodeName = string.Empty;
532 while (xtr.NodeType != XmlNodeType.EndElement)
533 {
534 nodeName = xtr.Name;
535
536 // m_log.DebugFormat("[ExternalRepresentationUtils]: Processing: {0}", nodeName);
537
538 Action p = null;
539 if (processors.TryGetValue(xtr.Name, out p))
540 {
541 // m_log.DebugFormat("[ExternalRepresentationUtils]: Found {0} processor, nodeName);
542
543 try
544 {
545 p();
546 }
547 catch (Exception e)
548 {
549 errors = true;
550 if (xtr.NodeType == XmlNodeType.EndElement)
551 xtr.Read();
552 }
553 }
554 else
555 {
556 // m_log.DebugFormat("[LandDataSerializer]: caught unknown element {0}", nodeName);
557 xtr.ReadOuterXml(); // ignore
558 }
559 }
560
561 return errors;
562 }
563
564
565 public string ToXml2()
566 {
567 MemoryStream ms = new MemoryStream(512);
568 UTF8Encoding enc = new UTF8Encoding();
569 XmlTextWriter xwriter = new XmlTextWriter(ms, enc);
570 ToXml2(xwriter);
571 xwriter.Flush();
572 string s = ms.GetStreamString();
573 xwriter.Close();
574 return s;
575 }
576
577 public static SOPVehicle FromXml2(string text)
578 {
579 if (text == String.Empty)
580 return null;
581
582 UTF8Encoding enc = new UTF8Encoding();
583 MemoryStream ms = new MemoryStream(enc.GetBytes(text));
584 XmlTextReader xreader = new XmlTextReader(ms);
585
586 SOPVehicle v = new SOPVehicle();
587 bool error;
588
589 v.FromXml2(xreader, out error);
590
591 xreader.Close();
592
593 if (error)
594 {
595 v = null;
596 return null;
597 }
598 return v;
599 }
600
601 public static SOPVehicle FromXml2(XmlTextReader reader)
602 {
603 SOPVehicle vehicle = new SOPVehicle();
604
605 bool errors = false;
606
607 vehicle.FromXml2(reader, out errors);
608 if (errors)
609 return null;
610
611 return vehicle;
612 }
613
614 private void FromXml2(XmlTextReader _reader, out bool errors)
615 {
616 errors = false;
617 reader = _reader;
618
619 Dictionary<string, Action> m_VehicleXmlProcessors
620 = new Dictionary<string, Action>();
621
622 m_VehicleXmlProcessors.Add("TYPE", ProcessXR_type);
623 m_VehicleXmlProcessors.Add("FLAGS", ProcessXR_flags);
624
625 // Linear properties
626 m_VehicleXmlProcessors.Add("LMDIR", ProcessXR_linearMotorDirection);
627 m_VehicleXmlProcessors.Add("LMFTIME", ProcessXR_linearFrictionTimescale);
628 m_VehicleXmlProcessors.Add("LMDTIME", ProcessXR_linearMotorDecayTimescale);
629 m_VehicleXmlProcessors.Add("LMTIME", ProcessXR_linearMotorTimescale);
630 m_VehicleXmlProcessors.Add("LMOFF", ProcessXR_linearMotorOffset);
631
632 //Angular properties
633 m_VehicleXmlProcessors.Add("AMDIR", ProcessXR_angularMotorDirection);
634 m_VehicleXmlProcessors.Add("AMTIME", ProcessXR_angularMotorTimescale);
635 m_VehicleXmlProcessors.Add("AMDTIME", ProcessXR_angularMotorDecayTimescale);
636 m_VehicleXmlProcessors.Add("AMFTIME", ProcessXR_angularFrictionTimescale);
637
638 //Deflection properties
639 m_VehicleXmlProcessors.Add("ADEFF", ProcessXR_angularDeflectionEfficiency);
640 m_VehicleXmlProcessors.Add("ADTIME", ProcessXR_angularDeflectionTimescale);
641 m_VehicleXmlProcessors.Add("LDEFF", ProcessXR_linearDeflectionEfficiency);
642 m_VehicleXmlProcessors.Add("LDTIME", ProcessXR_linearDeflectionTimescale);
643
644 //Banking properties
645 m_VehicleXmlProcessors.Add("BEFF", ProcessXR_bankingEfficiency);
646 m_VehicleXmlProcessors.Add("BMIX", ProcessXR_bankingMix);
647 m_VehicleXmlProcessors.Add("BTIME", ProcessXR_bankingTimescale);
648
649 //Hover and Buoyancy properties
650 m_VehicleXmlProcessors.Add("HHEI", ProcessXR_VhoverHeight);
651 m_VehicleXmlProcessors.Add("HEFF", ProcessXR_VhoverEfficiency);
652 m_VehicleXmlProcessors.Add("HTIME", ProcessXR_VhoverTimescale);
653
654 m_VehicleXmlProcessors.Add("VBUO", ProcessXR_VehicleBuoyancy);
655
656 //Attractor properties
657 m_VehicleXmlProcessors.Add("VAEFF", ProcessXR_verticalAttractionEfficiency);
658 m_VehicleXmlProcessors.Add("VATIME", ProcessXR_verticalAttractionTimescale);
659
660 m_VehicleXmlProcessors.Add("REF_FRAME", ProcessXR_referenceFrame);
661
662 vd = new VehicleData();
663
664 reader.ReadStartElement("Vehicle", String.Empty);
665
666 errors = EReadProcessors(
667 m_VehicleXmlProcessors,
668 reader);
669
670 reader.ReadEndElement();
671 reader = null;
672 }
673
674 private void ProcessXR_type()
675 {
676 vd.m_type = (Vehicle)XRint();
677 }
678 private void ProcessXR_flags()
679 {
680 vd.m_flags = (VehicleFlag)XRint();
681 }
682 // Linear properties
683 private void ProcessXR_linearMotorDirection()
684 {
685 vd.m_linearMotorDirection = XRvector();
686 }
687
688 private void ProcessXR_linearFrictionTimescale()
689 {
690 vd.m_linearFrictionTimescale = XRvector();
691 }
692
693 private void ProcessXR_linearMotorDecayTimescale()
694 {
695 vd.m_linearMotorDecayTimescale = XRfloat();
696 }
697 private void ProcessXR_linearMotorTimescale()
698 {
699 vd.m_linearMotorTimescale = XRfloat();
700 }
701 private void ProcessXR_linearMotorOffset()
702 {
703 vd.m_linearMotorOffset = XRvector();
704 }
705
706
707 //Angular properties
708 private void ProcessXR_angularMotorDirection()
709 {
710 vd.m_angularMotorDirection = XRvector();
711 }
712 private void ProcessXR_angularMotorTimescale()
713 {
714 vd.m_angularMotorTimescale = XRfloat();
715 }
716 private void ProcessXR_angularMotorDecayTimescale()
717 {
718 vd.m_angularMotorDecayTimescale = XRfloat();
719 }
720 private void ProcessXR_angularFrictionTimescale()
721 {
722 vd.m_angularFrictionTimescale = XRvector();
723 }
724
725 //Deflection properties
726 private void ProcessXR_angularDeflectionEfficiency()
727 {
728 vd.m_angularDeflectionEfficiency = XRfloat();
729 }
730 private void ProcessXR_angularDeflectionTimescale()
731 {
732 vd.m_angularDeflectionTimescale = XRfloat();
733 }
734 private void ProcessXR_linearDeflectionEfficiency()
735 {
736 vd.m_linearDeflectionEfficiency = XRfloat();
737 }
738 private void ProcessXR_linearDeflectionTimescale()
739 {
740 vd.m_linearDeflectionTimescale = XRfloat();
741 }
742
743 //Banking properties
744 private void ProcessXR_bankingEfficiency()
745 {
746 vd.m_bankingEfficiency = XRfloat();
747 }
748 private void ProcessXR_bankingMix()
749 {
750 vd.m_bankingMix = XRfloat();
751 }
752 private void ProcessXR_bankingTimescale()
753 {
754 vd.m_bankingTimescale = XRfloat();
755 }
756
757 //Hover and Buoyancy properties
758 private void ProcessXR_VhoverHeight()
759 {
760 vd.m_VhoverHeight = XRfloat();
761 }
762 private void ProcessXR_VhoverEfficiency()
763 {
764 vd.m_VhoverEfficiency = XRfloat();
765 }
766 private void ProcessXR_VhoverTimescale()
767 {
768 vd.m_VhoverTimescale = XRfloat();
769 }
770
771 private void ProcessXR_VehicleBuoyancy()
772 {
773 vd.m_VehicleBuoyancy = XRfloat();
774 }
775
776 //Attractor properties
777 private void ProcessXR_verticalAttractionEfficiency()
778 {
779 vd.m_verticalAttractionEfficiency = XRfloat();
780 }
781 private void ProcessXR_verticalAttractionTimescale()
782 {
783 vd.m_verticalAttractionTimescale = XRfloat();
784 }
785
786 private void ProcessXR_referenceFrame()
787 {
788 vd.m_referenceFrame = XRquat();
789 }
790 }
791}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 6808017..a9e1fc2 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -101,12 +101,12 @@ namespace OpenSim.Region.Framework.Scenes
101 engine.StartProcessing(); 101 engine.StartProcessing();
102 } 102 }
103 103
104 public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item) 104 public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item, uint cost)
105 { 105 {
106 IMoneyModule money = RequestModuleInterface<IMoneyModule>(); 106 IMoneyModule money = RequestModuleInterface<IMoneyModule>();
107 if (money != null) 107 if (money != null)
108 { 108 {
109 money.ApplyUploadCharge(agentID, money.UploadCharge, "Asset upload"); 109 money.ApplyUploadCharge(agentID, (int)cost, "Asset upload");
110 } 110 }
111 111
112 AddInventoryItem(item); 112 AddInventoryItem(item);
@@ -169,7 +169,7 @@ namespace OpenSim.Region.Framework.Scenes
169 return false; 169 return false;
170 } 170 }
171 } 171 }
172 172
173 if (InventoryService.AddItem(item)) 173 if (InventoryService.AddItem(item))
174 { 174 {
175 int userlevel = 0; 175 int userlevel = 0;
@@ -324,8 +324,7 @@ namespace OpenSim.Region.Framework.Scenes
324 324
325 // Update item with new asset 325 // Update item with new asset
326 item.AssetID = asset.FullID; 326 item.AssetID = asset.FullID;
327 if (group.UpdateInventoryItem(item)) 327 group.UpdateInventoryItem(item);
328 remoteClient.SendAgentAlertMessage("Script saved", false);
329 328
330 part.SendPropertiesToClient(remoteClient); 329 part.SendPropertiesToClient(remoteClient);
331 330
@@ -336,12 +335,7 @@ namespace OpenSim.Region.Framework.Scenes
336 { 335 {
337 // Needs to determine which engine was running it and use that 336 // Needs to determine which engine was running it and use that
338 // 337 //
339 part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0); 338 errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 1);
340 errors = part.Inventory.GetScriptErrors(item.ItemID);
341 }
342 else
343 {
344 remoteClient.SendAgentAlertMessage("Script saved", false);
345 } 339 }
346 340
347 // Tell anyone managing scripts that a script has been reloaded/changed 341 // Tell anyone managing scripts that a script has been reloaded/changed
@@ -407,6 +401,7 @@ namespace OpenSim.Region.Framework.Scenes
407 if (item.Owner != remoteClient.AgentId) 401 if (item.Owner != remoteClient.AgentId)
408 return; 402 return;
409 403
404 item.Flags = (item.Flags & ~(uint)255) | (itemUpd.Flags & (uint)255);
410 item.Name = itemUpd.Name; 405 item.Name = itemUpd.Name;
411 item.Description = itemUpd.Description; 406 item.Description = itemUpd.Description;
412 407
@@ -794,6 +789,8 @@ namespace OpenSim.Region.Framework.Scenes
794 return; 789 return;
795 } 790 }
796 791
792 if (newName == null) newName = item.Name;
793
797 AssetBase asset = AssetService.Get(item.AssetID.ToString()); 794 AssetBase asset = AssetService.Get(item.AssetID.ToString());
798 795
799 if (asset != null) 796 if (asset != null)
@@ -854,6 +851,24 @@ namespace OpenSim.Region.Framework.Scenes
854 } 851 }
855 852
856 /// <summary> 853 /// <summary>
854 /// Move an item within the agent's inventory, and leave a copy (used in making a new outfit)
855 /// </summary>
856 public void MoveInventoryItemsLeaveCopy(IClientAPI remoteClient, List<InventoryItemBase> items, UUID destfolder)
857 {
858 List<InventoryItemBase> moveitems = new List<InventoryItemBase>();
859 foreach (InventoryItemBase b in items)
860 {
861 CopyInventoryItem(remoteClient, 0, remoteClient.AgentId, b.ID, b.Folder, null);
862 InventoryItemBase n = InventoryService.GetItem(b);
863 n.Folder = destfolder;
864 moveitems.Add(n);
865 remoteClient.SendInventoryItemCreateUpdate(n, 0);
866 }
867
868 MoveInventoryItem(remoteClient, moveitems);
869 }
870
871 /// <summary>
857 /// Move an item within the agent's inventory. 872 /// Move an item within the agent's inventory.
858 /// </summary> 873 /// </summary>
859 /// <param name="remoteClient"></param> 874 /// <param name="remoteClient"></param>
@@ -888,11 +903,22 @@ namespace OpenSim.Region.Framework.Scenes
888 public void CreateNewInventoryItem( 903 public void CreateNewInventoryItem(
889 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, 904 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
890 string name, string description, uint flags, uint callbackID, 905 string name, string description, uint flags, uint callbackID,
891 AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate) 906 AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate, UUID transationID)
892 { 907 {
893 CreateNewInventoryItem( 908 CreateNewInventoryItem(
894 remoteClient, creatorID, creatorData, folderID, name, description, flags, callbackID, asset, invType, 909 remoteClient, creatorID, creatorData, folderID, name, description, flags, callbackID, asset, invType,
895 (uint)PermissionMask.All, (uint)PermissionMask.All, 0, nextOwnerMask, 0, creationDate); 910 (uint)PermissionMask.All, (uint)PermissionMask.All, 0, nextOwnerMask, 0, creationDate, transationID);
911 }
912
913
914 private void CreateNewInventoryItem(
915 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
916 string name, string description, uint flags, uint callbackID, AssetBase asset, sbyte invType,
917 uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate)
918 {
919 CreateNewInventoryItem(remoteClient, creatorID, creatorData, folderID,
920 name, description, flags, callbackID, asset, invType,
921 baseMask, currentMask, everyoneMask, nextOwnerMask, groupMask, creationDate, UUID.Zero);
896 } 922 }
897 923
898 /// <summary> 924 /// <summary>
@@ -917,7 +943,7 @@ namespace OpenSim.Region.Framework.Scenes
917 private void CreateNewInventoryItem( 943 private void CreateNewInventoryItem(
918 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, 944 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
919 string name, string description, uint flags, uint callbackID, AssetBase asset, sbyte invType, 945 string name, string description, uint flags, uint callbackID, AssetBase asset, sbyte invType,
920 uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate) 946 uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate,UUID transationID)
921 { 947 {
922 InventoryItemBase item = new InventoryItemBase(); 948 InventoryItemBase item = new InventoryItemBase();
923 item.Owner = remoteClient.AgentId; 949 item.Owner = remoteClient.AgentId;
@@ -940,7 +966,7 @@ namespace OpenSim.Region.Framework.Scenes
940 966
941 if (AddInventoryItem(item)) 967 if (AddInventoryItem(item))
942 { 968 {
943 remoteClient.SendInventoryItemCreateUpdate(item, callbackID); 969 remoteClient.SendInventoryItemCreateUpdate(item, transationID, callbackID);
944 } 970 }
945 else 971 else
946 { 972 {
@@ -1215,6 +1241,10 @@ namespace OpenSim.Region.Framework.Scenes
1215 { 1241 {
1216 SceneObjectPart part = GetSceneObjectPart(primLocalId); 1242 SceneObjectPart part = GetSceneObjectPart(primLocalId);
1217 1243
1244 // Can't move a null item
1245 if (itemId == UUID.Zero)
1246 return;
1247
1218 if (null == part) 1248 if (null == part)
1219 { 1249 {
1220 m_log.WarnFormat( 1250 m_log.WarnFormat(
@@ -1319,21 +1349,28 @@ namespace OpenSim.Region.Framework.Scenes
1319 return; 1349 return;
1320 } 1350 }
1321 1351
1322 if (part.OwnerID != destPart.OwnerID) 1352 // Can't transfer this
1353 //
1354 if (part.OwnerID != destPart.OwnerID && (srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
1355 return;
1356
1357 bool overrideNoMod = false;
1358 if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) != 0)
1359 overrideNoMod = true;
1360
1361 if (part.OwnerID != destPart.OwnerID && (destPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0)
1323 { 1362 {
1324 // Source must have transfer permissions 1363 // object cannot copy items to an object owned by a different owner
1325 if ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) 1364 // unless llAllowInventoryDrop has been called
1326 return;
1327 1365
1328 // Object cannot copy items to an object owned by a different owner 1366 return;
1329 // unless llAllowInventoryDrop has been called on the destination
1330 if ((destPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0)
1331 return;
1332 } 1367 }
1333 1368
1334 // must have both move and modify permission to put an item in an object 1369 // must have both move and modify permission to put an item in an object
1335 if ((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0) 1370 if (((part.OwnerMask & (uint)PermissionMask.Modify) == 0) && (!overrideNoMod))
1371 {
1336 return; 1372 return;
1373 }
1337 1374
1338 TaskInventoryItem destTaskItem = new TaskInventoryItem(); 1375 TaskInventoryItem destTaskItem = new TaskInventoryItem();
1339 1376
@@ -1389,6 +1426,14 @@ namespace OpenSim.Region.Framework.Scenes
1389 1426
1390 public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) 1427 public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items)
1391 { 1428 {
1429 SceneObjectPart destPart = GetSceneObjectPart(destID);
1430 if (destPart != null) // Move into a prim
1431 {
1432 foreach(UUID itemID in items)
1433 MoveTaskInventoryItem(destID, host, itemID);
1434 return destID; // Prim folder ID == prim ID
1435 }
1436
1392 InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID); 1437 InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID);
1393 1438
1394 UUID newFolderID = UUID.Random(); 1439 UUID newFolderID = UUID.Random();
@@ -1571,12 +1616,12 @@ namespace OpenSim.Region.Framework.Scenes
1571 AgentTransactionsModule.HandleTaskItemUpdateFromTransaction( 1616 AgentTransactionsModule.HandleTaskItemUpdateFromTransaction(
1572 remoteClient, part, transactionID, currentItem); 1617 remoteClient, part, transactionID, currentItem);
1573 1618
1574 if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) 1619// if ((InventoryType)itemInfo.InvType == InventoryType.Notecard)
1575 remoteClient.SendAgentAlertMessage("Notecard saved", false); 1620// remoteClient.SendAgentAlertMessage("Notecard saved", false);
1576 else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) 1621// else if ((InventoryType)itemInfo.InvType == InventoryType.LSL)
1577 remoteClient.SendAgentAlertMessage("Script saved", false); 1622// remoteClient.SendAgentAlertMessage("Script saved", false);
1578 else 1623// else
1579 remoteClient.SendAgentAlertMessage("Item saved", false); 1624// remoteClient.SendAgentAlertMessage("Item saved", false);
1580 } 1625 }
1581 1626
1582 // Base ALWAYS has move 1627 // Base ALWAYS has move
@@ -1946,23 +1991,32 @@ namespace OpenSim.Region.Framework.Scenes
1946 // build a list of eligible objects 1991 // build a list of eligible objects
1947 List<uint> deleteIDs = new List<uint>(); 1992 List<uint> deleteIDs = new List<uint>();
1948 List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); 1993 List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>();
1949 1994 List<SceneObjectGroup> takeGroups = new List<SceneObjectGroup>();
1950 // Start with true for both, then remove the flags if objects
1951 // that we can't derez are part of the selection
1952 bool permissionToTake = true;
1953 bool permissionToTakeCopy = true;
1954 bool permissionToDelete = true;
1955 1995
1956 foreach (uint localID in localIDs) 1996 foreach (uint localID in localIDs)
1957 { 1997 {
1998 // Start with true for both, then remove the flags if objects
1999 // that we can't derez are part of the selection
2000 bool permissionToTake = true;
2001 bool permissionToTakeCopy = true;
2002 bool permissionToDelete = true;
2003
1958 // Invalid id 2004 // Invalid id
1959 SceneObjectPart part = GetSceneObjectPart(localID); 2005 SceneObjectPart part = GetSceneObjectPart(localID);
1960 if (part == null) 2006 if (part == null)
2007 {
2008 //Client still thinks the object exists, kill it
2009 deleteIDs.Add(localID);
1961 continue; 2010 continue;
2011 }
1962 2012
1963 // Already deleted by someone else 2013 // Already deleted by someone else
1964 if (part.ParentGroup.IsDeleted) 2014 if (part.ParentGroup.IsDeleted)
2015 {
2016 //Client still thinks the object exists, kill it
2017 deleteIDs.Add(localID);
1965 continue; 2018 continue;
2019 }
1966 2020
1967 // Can't delete child prims 2021 // Can't delete child prims
1968 if (part != part.ParentGroup.RootPart) 2022 if (part != part.ParentGroup.RootPart)
@@ -1970,8 +2024,8 @@ namespace OpenSim.Region.Framework.Scenes
1970 2024
1971 SceneObjectGroup grp = part.ParentGroup; 2025 SceneObjectGroup grp = part.ParentGroup;
1972 2026
1973 deleteIDs.Add(localID); 2027 // If child prims have invalid perms, fix them
1974 deleteGroups.Add(grp); 2028 grp.AdjustChildPrimPermissions();
1975 2029
1976 // If child prims have invalid perms, fix them 2030 // If child prims have invalid perms, fix them
1977 grp.AdjustChildPrimPermissions(); 2031 grp.AdjustChildPrimPermissions();
@@ -1992,81 +2046,193 @@ namespace OpenSim.Region.Framework.Scenes
1992 } 2046 }
1993 else 2047 else
1994 { 2048 {
1995 if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) 2049 if (action == DeRezAction.TakeCopy)
2050 {
2051 if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId))
2052 permissionToTakeCopy = false;
2053 }
2054 else
2055 {
1996 permissionToTakeCopy = false; 2056 permissionToTakeCopy = false;
1997 2057 }
1998 if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) 2058 if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId))
1999 permissionToTake = false; 2059 permissionToTake = false;
2000 2060
2001 if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) 2061 if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId))
2002 permissionToDelete = false; 2062 permissionToDelete = false;
2003 } 2063 }
2004 }
2005 2064
2006 // Handle god perms 2065 // Handle god perms
2007 if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId)) 2066 if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId))
2008 { 2067 {
2009 permissionToTake = true; 2068 permissionToTake = true;
2010 permissionToTakeCopy = true; 2069 permissionToTakeCopy = true;
2011 permissionToDelete = true; 2070 permissionToDelete = true;
2012 } 2071 }
2013 2072
2014 // If we're re-saving, we don't even want to delete 2073 // If we're re-saving, we don't even want to delete
2015 if (action == DeRezAction.SaveToExistingUserInventoryItem) 2074 if (action == DeRezAction.SaveToExistingUserInventoryItem)
2016 permissionToDelete = false; 2075 permissionToDelete = false;
2017 2076
2018 // if we want to take a copy, we also don't want to delete 2077 // if we want to take a copy, we also don't want to delete
2019 // Note: after this point, the permissionToTakeCopy flag 2078 // Note: after this point, the permissionToTakeCopy flag
2020 // becomes irrelevant. It already includes the permissionToTake 2079 // becomes irrelevant. It already includes the permissionToTake
2021 // permission and after excluding no copy items here, we can 2080 // permission and after excluding no copy items here, we can
2022 // just use that. 2081 // just use that.
2023 if (action == DeRezAction.TakeCopy) 2082 if (action == DeRezAction.TakeCopy)
2024 { 2083 {
2025 // If we don't have permission, stop right here 2084 // If we don't have permission, stop right here
2026 if (!permissionToTakeCopy) 2085 if (!permissionToTakeCopy)
2027 return; 2086 return;
2028 2087
2029 permissionToTake = true; 2088 permissionToTake = true;
2030 // Don't delete 2089 // Don't delete
2031 permissionToDelete = false; 2090 permissionToDelete = false;
2032 } 2091 }
2033 2092
2034 if (action == DeRezAction.Return) 2093 if (action == DeRezAction.Return)
2035 {
2036 if (remoteClient != null)
2037 { 2094 {
2038 if (Permissions.CanReturnObjects( 2095 if (remoteClient != null)
2039 null,
2040 remoteClient.AgentId,
2041 deleteGroups))
2042 { 2096 {
2043 permissionToTake = true; 2097 if (Permissions.CanReturnObjects(
2044 permissionToDelete = true; 2098 null,
2045 2099 remoteClient.AgentId,
2046 foreach (SceneObjectGroup g in deleteGroups) 2100 new List<SceneObjectGroup>() {grp}))
2047 { 2101 {
2048 AddReturn(g.OwnerID == g.GroupID ? g.LastOwnerID : g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return"); 2102 permissionToTake = true;
2103 permissionToDelete = true;
2104
2105 AddReturn(grp.OwnerID == grp.GroupID ? grp.LastOwnerID : grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return");
2049 } 2106 }
2050 } 2107 }
2108 else // Auto return passes through here with null agent
2109 {
2110 permissionToTake = true;
2111 permissionToDelete = true;
2112 }
2051 } 2113 }
2052 else // Auto return passes through here with null agent 2114
2115 if (permissionToTake && (!permissionToDelete))
2116 takeGroups.Add(grp);
2117
2118 if (permissionToDelete)
2053 { 2119 {
2054 permissionToTake = true; 2120 if (permissionToTake)
2055 permissionToDelete = true; 2121 deleteGroups.Add(grp);
2122 deleteIDs.Add(grp.LocalId);
2056 } 2123 }
2057 } 2124 }
2058 2125
2059 if (permissionToTake && (action != DeRezAction.Delete || this.m_useTrashOnDelete)) 2126 SendKillObject(deleteIDs);
2127
2128 if (deleteGroups.Count > 0)
2060 { 2129 {
2130 foreach (SceneObjectGroup g in deleteGroups)
2131 deleteIDs.Remove(g.LocalId);
2132
2061 m_asyncSceneObjectDeleter.DeleteToInventory( 2133 m_asyncSceneObjectDeleter.DeleteToInventory(
2062 action, destinationID, deleteGroups, remoteClient, 2134 action, destinationID, deleteGroups, remoteClient,
2063 permissionToDelete); 2135 true);
2136 }
2137 if (takeGroups.Count > 0)
2138 {
2139 m_asyncSceneObjectDeleter.DeleteToInventory(
2140 action, destinationID, takeGroups, remoteClient,
2141 false);
2064 } 2142 }
2065 else if (permissionToDelete) 2143 if (deleteIDs.Count > 0)
2066 { 2144 {
2067 foreach (SceneObjectGroup g in deleteGroups) 2145 foreach (SceneObjectGroup g in deleteGroups)
2068 DeleteSceneObject(g, false); 2146 DeleteSceneObject(g, true);
2147 }
2148 }
2149
2150 public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID)
2151 {
2152 itemID = UUID.Zero;
2153 if (grp != null)
2154 {
2155 Vector3 inventoryStoredPosition = new Vector3
2156 (((grp.AbsolutePosition.X > (int)Constants.RegionSize)
2157 ? 250
2158 : grp.AbsolutePosition.X)
2159 ,
2160 (grp.AbsolutePosition.X > (int)Constants.RegionSize)
2161 ? 250
2162 : grp.AbsolutePosition.X,
2163 grp.AbsolutePosition.Z);
2164
2165 Vector3 originalPosition = grp.AbsolutePosition;
2166
2167 grp.AbsolutePosition = inventoryStoredPosition;
2168
2169 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
2170
2171 grp.AbsolutePosition = originalPosition;
2172
2173 AssetBase asset = CreateAsset(
2174 grp.GetPartName(grp.LocalId),
2175 grp.GetPartDescription(grp.LocalId),
2176 (sbyte)AssetType.Object,
2177 Utils.StringToBytes(sceneObjectXml),
2178 remoteClient.AgentId);
2179 AssetService.Store(asset);
2180
2181 InventoryItemBase item = new InventoryItemBase();
2182 item.CreatorId = grp.RootPart.CreatorID.ToString();
2183 item.CreatorData = grp.RootPart.CreatorData;
2184 item.Owner = remoteClient.AgentId;
2185 item.ID = UUID.Random();
2186 item.AssetID = asset.FullID;
2187 item.Description = asset.Description;
2188 item.Name = asset.Name;
2189 item.AssetType = asset.Type;
2190 item.InvType = (int)InventoryType.Object;
2191
2192 InventoryFolderBase folder = InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.Object);
2193 if (folder != null)
2194 item.Folder = folder.ID;
2195 else // oopsies
2196 item.Folder = UUID.Zero;
2197
2198 // Set up base perms properly
2199 uint permsBase = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify);
2200 permsBase &= grp.RootPart.BaseMask;
2201 permsBase |= (uint)PermissionMask.Move;
2202
2203 // Make sure we don't lock it
2204 grp.RootPart.NextOwnerMask |= (uint)PermissionMask.Move;
2205
2206 if ((remoteClient.AgentId != grp.RootPart.OwnerID) && Permissions.PropagatePermissions())
2207 {
2208 item.BasePermissions = permsBase & grp.RootPart.NextOwnerMask;
2209 item.CurrentPermissions = permsBase & grp.RootPart.NextOwnerMask;
2210 item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask;
2211 item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask;
2212 item.GroupPermissions = permsBase & grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask;
2213 }
2214 else
2215 {
2216 item.BasePermissions = permsBase;
2217 item.CurrentPermissions = permsBase & grp.RootPart.OwnerMask;
2218 item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask;
2219 item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask;
2220 item.GroupPermissions = permsBase & grp.RootPart.GroupMask;
2221 }
2222 item.CreationDate = Util.UnixTimeSinceEpoch();
2223
2224 // sets itemID so client can show item as 'attached' in inventory
2225 grp.FromItemID = item.ID;
2226
2227 if (AddInventoryItem(item))
2228 remoteClient.SendInventoryItemCreateUpdate(item, 0);
2229 else
2230 m_dialogModule.SendAlertToUser(remoteClient, "Operation failed");
2231
2232 itemID = item.ID;
2233 return item.AssetID;
2069 } 2234 }
2235 return UUID.Zero;
2070 } 2236 }
2071 2237
2072 /// <summary> 2238 /// <summary>
@@ -2196,6 +2362,9 @@ namespace OpenSim.Region.Framework.Scenes
2196 2362
2197 public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running) 2363 public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running)
2198 { 2364 {
2365 if (!Permissions.CanEditScript(itemID, objectID, controllingClient.AgentId))
2366 return;
2367
2199 SceneObjectPart part = GetSceneObjectPart(objectID); 2368 SceneObjectPart part = GetSceneObjectPart(objectID);
2200 if (part == null) 2369 if (part == null)
2201 return; 2370 return;
@@ -2252,7 +2421,10 @@ namespace OpenSim.Region.Framework.Scenes
2252 } 2421 }
2253 else 2422 else
2254 { 2423 {
2255 if (!Permissions.CanEditObject(sog.UUID, remoteClient.AgentId)) 2424 if (!Permissions.IsGod(remoteClient.AgentId) && sog.OwnerID != remoteClient.AgentId)
2425 continue;
2426
2427 if (!Permissions.CanTransferObject(sog.UUID, groupID))
2256 continue; 2428 continue;
2257 2429
2258 if (sog.GroupID != groupID) 2430 if (sog.GroupID != groupID)
@@ -2364,6 +2536,12 @@ namespace OpenSim.Region.Framework.Scenes
2364 } 2536 }
2365 2537
2366 m_sceneGraph.LinkObjects(root, children); 2538 m_sceneGraph.LinkObjects(root, children);
2539
2540 ScenePresence sp;
2541 if (TryGetScenePresence(agentId, out sp))
2542 {
2543 root.SendPropertiesToClient(sp.ControllingClient);
2544 }
2367 } 2545 }
2368 2546
2369 private string PermissionString(uint permissions) 2547 private string PermissionString(uint permissions)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index df43271..ce6415a 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Framework.Scenes
50 /// <param name='targetID'></param> 50 /// <param name='targetID'></param>
51 /// <param name='fromAgent'></param> 51 /// <param name='fromAgent'></param>
52 /// <param name='broadcast'></param> 52 /// <param name='broadcast'></param>
53 protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, 53 public void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
54 UUID fromID, UUID targetID, bool fromAgent, bool broadcast) 54 UUID fromID, UUID targetID, bool fromAgent, bool broadcast)
55 { 55 {
56 OSChatMessage args = new OSChatMessage(); 56 OSChatMessage args = new OSChatMessage();
@@ -61,6 +61,7 @@ namespace OpenSim.Region.Framework.Scenes
61 args.Position = fromPos; 61 args.Position = fromPos;
62 args.SenderUUID = fromID; 62 args.SenderUUID = fromID;
63 args.Scene = this; 63 args.Scene = this;
64 args.Destination = targetID;
64 65
65 if (fromAgent) 66 if (fromAgent)
66 { 67 {
@@ -75,7 +76,7 @@ namespace OpenSim.Region.Framework.Scenes
75 } 76 }
76 77
77 args.From = fromName; 78 args.From = fromName;
78 args.TargetUUID = targetID; 79 //args.
79 80
80// m_log.DebugFormat( 81// m_log.DebugFormat(
81// "[SCENE]: Sending message {0} on channel {1}, type {2} from {3}, broadcast {4}", 82// "[SCENE]: Sending message {0} on channel {1}, type {2} from {3}, broadcast {4}",
@@ -86,7 +87,7 @@ namespace OpenSim.Region.Framework.Scenes
86 else 87 else
87 EventManager.TriggerOnChatFromWorld(this, args); 88 EventManager.TriggerOnChatFromWorld(this, args);
88 } 89 }
89 90
90 protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, 91 protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
91 UUID fromID, bool fromAgent, bool broadcast) 92 UUID fromID, bool fromAgent, bool broadcast)
92 { 93 {
@@ -130,19 +131,6 @@ namespace OpenSim.Region.Framework.Scenes
130 { 131 {
131 SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true); 132 SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true);
132 } 133 }
133 /// <summary>
134 ///
135 /// </summary>
136 /// <param name="message"></param>
137 /// <param name="type"></param>
138 /// <param name="fromPos"></param>
139 /// <param name="fromName"></param>
140 /// <param name="fromAgentID"></param>
141 /// <param name="targetID"></param>
142 public void SimChatToAgent(UUID targetID, byte[] message, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent)
143 {
144 SimChat(message, ChatTypeEnum.Say, 0, fromPos, fromName, fromID, targetID, fromAgent, false);
145 }
146 134
147 /// <summary> 135 /// <summary>
148 /// Invoked when the client requests a prim. 136 /// Invoked when the client requests a prim.
@@ -164,27 +152,47 @@ namespace OpenSim.Region.Framework.Scenes
164 /// <param name="remoteClient"></param> 152 /// <param name="remoteClient"></param>
165 public void SelectPrim(uint primLocalID, IClientAPI remoteClient) 153 public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
166 { 154 {
155 /*
156 SceneObjectPart part = GetSceneObjectPart(primLocalID);
157
158 if (null == part)
159 return;
160
161 if (part.IsRoot)
162 {
163 SceneObjectGroup sog = part.ParentGroup;
164 sog.SendPropertiesToClient(remoteClient);
165
166 // A prim is only tainted if it's allowed to be edited by the person clicking it.
167 if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId)
168 || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId))
169 {
170 sog.IsSelected = true;
171 EventManager.TriggerParcelPrimCountTainted();
172 }
173 }
174 else
175 {
176 part.SendPropertiesToClient(remoteClient);
177 }
178 */
167 SceneObjectPart part = GetSceneObjectPart(primLocalID); 179 SceneObjectPart part = GetSceneObjectPart(primLocalID);
168 180
169 if (null == part) 181 if (null == part)
170 return; 182 return;
171 183
172 if (part.IsRoot) 184 SceneObjectGroup sog = part.ParentGroup;
173 { 185 if (sog == null)
174 SceneObjectGroup sog = part.ParentGroup; 186 return;
175 sog.SendPropertiesToClient(remoteClient);
176 sog.IsSelected = true;
177 187
178 // A prim is only tainted if it's allowed to be edited by the person clicking it. 188 part.SendPropertiesToClient(remoteClient);
179 if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) 189
180 || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId)) 190 // A prim is only tainted if it's allowed to be edited by the person clicking it.
181 { 191 if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId)
182 EventManager.TriggerParcelPrimCountTainted(); 192 || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId))
183 }
184 }
185 else
186 { 193 {
187 part.SendPropertiesToClient(remoteClient); 194 part.IsSelected = true;
195 EventManager.TriggerParcelPrimCountTainted();
188 } 196 }
189 } 197 }
190 198
@@ -237,7 +245,7 @@ namespace OpenSim.Region.Framework.Scenes
237 SceneObjectPart part = GetSceneObjectPart(primLocalID); 245 SceneObjectPart part = GetSceneObjectPart(primLocalID);
238 if (part == null) 246 if (part == null)
239 return; 247 return;
240 248 /*
241 // A deselect packet contains all the local prims being deselected. However, since selection is still 249 // A deselect packet contains all the local prims being deselected. However, since selection is still
242 // group based we only want the root prim to trigger a full update - otherwise on objects with many prims 250 // group based we only want the root prim to trigger a full update - otherwise on objects with many prims
243 // we end up sending many duplicate ObjectUpdates 251 // we end up sending many duplicate ObjectUpdates
@@ -250,7 +258,9 @@ namespace OpenSim.Region.Framework.Scenes
250 // handled by group, but by prim. Legacy cruft. 258 // handled by group, but by prim. Legacy cruft.
251 // TODO: Make selection flagging per prim! 259 // TODO: Make selection flagging per prim!
252 // 260 //
253 part.ParentGroup.IsSelected = false; 261 if (Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)
262 || Permissions.CanMoveObject(part.ParentGroup.UUID, remoteClient.AgentId))
263 part.ParentGroup.IsSelected = false;
254 264
255 if (part.ParentGroup.IsAttachment) 265 if (part.ParentGroup.IsAttachment)
256 isAttachment = true; 266 isAttachment = true;
@@ -270,6 +280,22 @@ namespace OpenSim.Region.Framework.Scenes
270 part.UUID, remoteClient.AgentId)) 280 part.UUID, remoteClient.AgentId))
271 EventManager.TriggerParcelPrimCountTainted(); 281 EventManager.TriggerParcelPrimCountTainted();
272 } 282 }
283 */
284
285 bool oldgprSelect = part.ParentGroup.IsSelected;
286
287 // This is wrong, wrong, wrong. Selection should not be
288 // handled by group, but by prim. Legacy cruft.
289 // TODO: Make selection flagging per prim!
290 //
291 if (Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)
292 || Permissions.CanMoveObject(part.ParentGroup.UUID, remoteClient.AgentId))
293 {
294 part.IsSelected = false;
295 if (!part.ParentGroup.IsAttachment && oldgprSelect != part.ParentGroup.IsSelected)
296 EventManager.TriggerParcelPrimCountTainted();
297 }
298
273 } 299 }
274 300
275 public virtual void ProcessMoneyTransferRequest(UUID source, UUID destination, int amount, 301 public virtual void ProcessMoneyTransferRequest(UUID source, UUID destination, int amount,
@@ -412,6 +438,20 @@ namespace OpenSim.Region.Framework.Scenes
412 ); 438 );
413 } 439 }
414 440
441 private class DescendentsRequestData
442 {
443 public IClientAPI RemoteClient;
444 public UUID FolderID;
445 public UUID OwnerID;
446 public bool FetchFolders;
447 public bool FetchItems;
448 public int SortOrder;
449 }
450
451 private Queue<DescendentsRequestData> m_descendentsRequestQueue = new Queue<DescendentsRequestData>();
452 private Object m_descendentsRequestLock = new Object();
453 private bool m_descendentsRequestProcessing = false;
454
415 /// <summary> 455 /// <summary>
416 /// Tell the client about the various child items and folders contained in the requested folder. 456 /// Tell the client about the various child items and folders contained in the requested folder.
417 /// </summary> 457 /// </summary>
@@ -448,17 +488,38 @@ namespace OpenSim.Region.Framework.Scenes
448 } 488 }
449 } 489 }
450 490
451 // We're going to send the reply async, because there may be 491 lock (m_descendentsRequestLock)
452 // an enormous quantity of packets -- basically the entire inventory! 492 {
453 // We don't want to block the client thread while all that is happening. 493 if (!m_descendentsRequestProcessing)
454 SendInventoryDelegate d = SendInventoryAsync; 494 {
455 d.BeginInvoke(remoteClient, folderID, ownerID, fetchFolders, fetchItems, sortOrder, SendInventoryComplete, d); 495 m_descendentsRequestProcessing = true;
496
497 // We're going to send the reply async, because there may be
498 // an enormous quantity of packets -- basically the entire inventory!
499 // We don't want to block the client thread while all that is happening.
500 SendInventoryDelegate d = SendInventoryAsync;
501 d.BeginInvoke(remoteClient, folderID, ownerID, fetchFolders, fetchItems, sortOrder, SendInventoryComplete, d);
502
503 return;
504 }
505
506 DescendentsRequestData req = new DescendentsRequestData();
507 req.RemoteClient = remoteClient;
508 req.FolderID = folderID;
509 req.OwnerID = ownerID;
510 req.FetchFolders = fetchFolders;
511 req.FetchItems = fetchItems;
512 req.SortOrder = sortOrder;
513
514 m_descendentsRequestQueue.Enqueue(req);
515 }
456 } 516 }
457 517
458 delegate void SendInventoryDelegate(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder); 518 delegate void SendInventoryDelegate(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder);
459 519
460 void SendInventoryAsync(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder) 520 void SendInventoryAsync(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder)
461 { 521 {
522 Thread.Sleep(20);
462 SendInventoryUpdate(remoteClient, new InventoryFolderBase(folderID), fetchFolders, fetchItems); 523 SendInventoryUpdate(remoteClient, new InventoryFolderBase(folderID), fetchFolders, fetchItems);
463 } 524 }
464 525
@@ -466,6 +527,21 @@ namespace OpenSim.Region.Framework.Scenes
466 { 527 {
467 SendInventoryDelegate d = (SendInventoryDelegate)iar.AsyncState; 528 SendInventoryDelegate d = (SendInventoryDelegate)iar.AsyncState;
468 d.EndInvoke(iar); 529 d.EndInvoke(iar);
530
531 lock (m_descendentsRequestLock)
532 {
533 if (m_descendentsRequestQueue.Count > 0)
534 {
535 DescendentsRequestData req = m_descendentsRequestQueue.Dequeue();
536
537 d = SendInventoryAsync;
538 d.BeginInvoke(req.RemoteClient, req.FolderID, req.OwnerID, req.FetchFolders, req.FetchItems, req.SortOrder, SendInventoryComplete, d);
539
540 return;
541 }
542
543 m_descendentsRequestProcessing = false;
544 }
469 } 545 }
470 546
471 /// <summary> 547 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 9b17b7f..1a1c3d2 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -226,8 +226,8 @@ namespace OpenSim.Region.Framework.Scenes
226 // TODO: need to figure out how allow client agents but deny 226 // TODO: need to figure out how allow client agents but deny
227 // root agents when ACL denies access to root agent 227 // root agents when ACL denies access to root agent
228 public bool m_strictAccessControl = true; 228 public bool m_strictAccessControl = true;
229 229 public bool m_seeIntoBannedRegion = false;
230 public int MaxUndoCount { get; set; } 230 public int MaxUndoCount = 5;
231 231
232 // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; 232 // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet;
233 public bool LoginLock = false; 233 public bool LoginLock = false;
@@ -243,11 +243,13 @@ namespace OpenSim.Region.Framework.Scenes
243 243
244 protected int m_splitRegionID; 244 protected int m_splitRegionID;
245 protected Timer m_restartWaitTimer = new Timer(); 245 protected Timer m_restartWaitTimer = new Timer();
246 protected Timer m_timerWatchdog = new Timer();
246 protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); 247 protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>();
247 protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); 248 protected List<RegionInfo> m_neighbours = new List<RegionInfo>();
248 protected string m_simulatorVersion = "OpenSimulator Server"; 249 protected string m_simulatorVersion = "OpenSimulator Server";
249 protected AgentCircuitManager m_authenticateHandler; 250 protected AgentCircuitManager m_authenticateHandler;
250 protected SceneCommunicationService m_sceneGridService; 251 protected SceneCommunicationService m_sceneGridService;
252 protected ISnmpModule m_snmpService = null;
251 253
252 protected ISimulationDataService m_SimulationDataService; 254 protected ISimulationDataService m_SimulationDataService;
253 protected IEstateDataService m_EstateDataService; 255 protected IEstateDataService m_EstateDataService;
@@ -310,8 +312,8 @@ namespace OpenSim.Region.Framework.Scenes
310 private int m_update_presences = 1; // Update scene presence movements 312 private int m_update_presences = 1; // Update scene presence movements
311 private int m_update_events = 1; 313 private int m_update_events = 1;
312 private int m_update_backup = 200; 314 private int m_update_backup = 200;
313 private int m_update_terrain = 50; 315 private int m_update_terrain = 1000;
314// private int m_update_land = 1; 316 private int m_update_land = 10;
315 private int m_update_coarse_locations = 50; 317 private int m_update_coarse_locations = 50;
316 318
317 private int agentMS; 319 private int agentMS;
@@ -324,13 +326,13 @@ namespace OpenSim.Region.Framework.Scenes
324 private int backupMS; 326 private int backupMS;
325 private int terrainMS; 327 private int terrainMS;
326 private int landMS; 328 private int landMS;
327 private int spareMS;
328 329
329 /// <summary> 330 /// <summary>
330 /// Tick at which the last frame was processed. 331 /// Tick at which the last frame was processed.
331 /// </summary> 332 /// </summary>
332 private int m_lastFrameTick; 333 private int m_lastFrameTick;
333 334
335 public bool CombineRegions = false;
334 /// <summary> 336 /// <summary>
335 /// Tick at which the last maintenance run occurred. 337 /// Tick at which the last maintenance run occurred.
336 /// </summary> 338 /// </summary>
@@ -350,7 +352,7 @@ namespace OpenSim.Region.Framework.Scenes
350 private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing 352 private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing
351 private volatile bool m_backingup; 353 private volatile bool m_backingup;
352 private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); 354 private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>();
353 private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>(); 355 private Dictionary<UUID, int> m_groupsWithTargets = new Dictionary<UUID, int>();
354 356
355 private string m_defaultScriptEngine; 357 private string m_defaultScriptEngine;
356 358
@@ -359,6 +361,11 @@ namespace OpenSim.Region.Framework.Scenes
359 /// </summary> 361 /// </summary>
360 private int m_LastLogin; 362 private int m_LastLogin;
361 363
364 private int m_lastIncoming;
365 private int m_lastOutgoing;
366 private int m_hbRestarts = 0;
367
368
362 /// <summary> 369 /// <summary>
363 /// Thread that runs the scene loop. 370 /// Thread that runs the scene loop.
364 /// </summary> 371 /// </summary>
@@ -399,7 +406,7 @@ namespace OpenSim.Region.Framework.Scenes
399 private volatile bool m_active; 406 private volatile bool m_active;
400 407
401// private int m_lastUpdate; 408// private int m_lastUpdate;
402// private bool m_firstHeartbeat = true; 409 private bool m_firstHeartbeat = true;
403 410
404 private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; 411 private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time;
405 private bool m_reprioritizationEnabled = true; 412 private bool m_reprioritizationEnabled = true;
@@ -443,6 +450,19 @@ namespace OpenSim.Region.Framework.Scenes
443 get { return m_sceneGridService; } 450 get { return m_sceneGridService; }
444 } 451 }
445 452
453 public ISnmpModule SnmpService
454 {
455 get
456 {
457 if (m_snmpService == null)
458 {
459 m_snmpService = RequestModuleInterface<ISnmpModule>();
460 }
461
462 return m_snmpService;
463 }
464 }
465
446 public ISimulationDataService SimulationDataService 466 public ISimulationDataService SimulationDataService
447 { 467 {
448 get 468 get
@@ -735,6 +755,8 @@ namespace OpenSim.Region.Framework.Scenes
735 m_SimulationDataService = simDataService; 755 m_SimulationDataService = simDataService;
736 m_EstateDataService = estateDataService; 756 m_EstateDataService = estateDataService;
737 m_regionHandle = RegionInfo.RegionHandle; 757 m_regionHandle = RegionInfo.RegionHandle;
758 m_lastIncoming = 0;
759 m_lastOutgoing = 0;
738 760
739 m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); 761 m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this);
740 m_asyncSceneObjectDeleter.Enabled = true; 762 m_asyncSceneObjectDeleter.Enabled = true;
@@ -828,7 +850,7 @@ namespace OpenSim.Region.Framework.Scenes
828 850
829 StartDisabled = startupConfig.GetBoolean("StartDisabled", false); 851 StartDisabled = startupConfig.GetBoolean("StartDisabled", false);
830 852
831 m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance); 853 m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance);
832 UseBackup = startupConfig.GetBoolean("UseSceneBackup", UseBackup); 854 UseBackup = startupConfig.GetBoolean("UseSceneBackup", UseBackup);
833 if (!UseBackup) 855 if (!UseBackup)
834 m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); 856 m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName);
@@ -836,10 +858,8 @@ namespace OpenSim.Region.Framework.Scenes
836 //Animation states 858 //Animation states
837 m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); 859 m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
838 860
839 MaxUndoCount = startupConfig.GetInt("MaxPrimUndos", 20); 861 PhysicalPrims = startupConfig.GetBoolean("physical_prim", true);
840 862 CollidablePrims = startupConfig.GetBoolean("collidable_prim", true);
841 PhysicalPrims = startupConfig.GetBoolean("physical_prim", PhysicalPrims);
842 CollidablePrims = startupConfig.GetBoolean("collidable_prim", CollidablePrims);
843 863
844 m_minNonphys = startupConfig.GetFloat("NonPhysicalPrimMin", m_minNonphys); 864 m_minNonphys = startupConfig.GetFloat("NonPhysicalPrimMin", m_minNonphys);
845 if (RegionInfo.NonphysPrimMin > 0) 865 if (RegionInfo.NonphysPrimMin > 0)
@@ -860,11 +880,21 @@ namespace OpenSim.Region.Framework.Scenes
860 } 880 }
861 881
862 m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); 882 m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys);
883
863 if (RegionInfo.PhysPrimMax > 0) 884 if (RegionInfo.PhysPrimMax > 0)
864 { 885 {
865 m_maxPhys = RegionInfo.PhysPrimMax; 886 m_maxPhys = RegionInfo.PhysPrimMax;
866 } 887 }
867 888
889 m_linksetCapacity = startupConfig.GetInt("LinksetPrims", m_linksetCapacity);
890 if (RegionInfo.LinksetCapacity > 0)
891 {
892 m_linksetCapacity = RegionInfo.LinksetCapacity;
893 }
894
895 SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest");
896 TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false);
897
868 // Here, if clamping is requested in either global or 898 // Here, if clamping is requested in either global or
869 // local config, it will be used 899 // local config, it will be used
870 // 900 //
@@ -874,13 +904,7 @@ namespace OpenSim.Region.Framework.Scenes
874 m_clampPrimSize = true; 904 m_clampPrimSize = true;
875 } 905 }
876 906
877 m_linksetCapacity = startupConfig.GetInt("LinksetPrims", m_linksetCapacity); 907 m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete);
878 if (RegionInfo.LinksetCapacity > 0)
879 {
880 m_linksetCapacity = RegionInfo.LinksetCapacity;
881 }
882
883 m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete", m_useTrashOnDelete);
884 m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); 908 m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
885 m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); 909 m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
886 m_dontPersistBefore = 910 m_dontPersistBefore =
@@ -891,11 +915,11 @@ namespace OpenSim.Region.Framework.Scenes
891 m_persistAfter *= 10000000; 915 m_persistAfter *= 10000000;
892 916
893 m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); 917 m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine");
894 918 m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine);
895 SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest");
896 TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false);
897 919
898 m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); 920 m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);
921 m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion);
922 CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false);
899 923
900 m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); 924 m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true);
901 if (m_generateMaptiles) 925 if (m_generateMaptiles)
@@ -928,7 +952,7 @@ namespace OpenSim.Region.Framework.Scenes
928 string grant = startupConfig.GetString("AllowedClients", String.Empty); 952 string grant = startupConfig.GetString("AllowedClients", String.Empty);
929 if (grant.Length > 0) 953 if (grant.Length > 0)
930 { 954 {
931 foreach (string viewer in grant.Split('|')) 955 foreach (string viewer in grant.Split(','))
932 { 956 {
933 m_AllowedViewers.Add(viewer.Trim().ToLower()); 957 m_AllowedViewers.Add(viewer.Trim().ToLower());
934 } 958 }
@@ -937,7 +961,7 @@ namespace OpenSim.Region.Framework.Scenes
937 grant = startupConfig.GetString("BannedClients", String.Empty); 961 grant = startupConfig.GetString("BannedClients", String.Empty);
938 if (grant.Length > 0) 962 if (grant.Length > 0)
939 { 963 {
940 foreach (string viewer in grant.Split('|')) 964 foreach (string viewer in grant.Split(','))
941 { 965 {
942 m_BannedViewers.Add(viewer.Trim().ToLower()); 966 m_BannedViewers.Add(viewer.Trim().ToLower());
943 } 967 }
@@ -997,6 +1021,8 @@ namespace OpenSim.Region.Framework.Scenes
997 StatsReporter = new SimStatsReporter(this); 1021 StatsReporter = new SimStatsReporter(this);
998 StatsReporter.OnSendStatsResult += SendSimStatsPackets; 1022 StatsReporter.OnSendStatsResult += SendSimStatsPackets;
999 StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; 1023 StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;
1024
1025 MainConsole.Instance.Commands.AddCommand("scene", false, "gc collect", "gc collect", "gc collect", "Cause the garbage collector to make a single pass", HandleGcCollect);
1000 } 1026 }
1001 1027
1002 public Scene(RegionInfo regInfo) : base(regInfo) 1028 public Scene(RegionInfo regInfo) : base(regInfo)
@@ -1292,8 +1318,11 @@ namespace OpenSim.Region.Framework.Scenes
1292 // Stop all client threads. 1318 // Stop all client threads.
1293 ForEachScenePresence(delegate(ScenePresence avatar) { avatar.ControllingClient.Close(); }); 1319 ForEachScenePresence(delegate(ScenePresence avatar) { avatar.ControllingClient.Close(); });
1294 1320
1295 m_log.Debug("[SCENE]: Persisting changed objects"); 1321 m_log.Debug("[SCENE]: TriggerSceneShuttingDown");
1296 EventManager.TriggerSceneShuttingDown(this); 1322 EventManager.TriggerSceneShuttingDown(this);
1323
1324 m_log.Debug("[SCENE]: Persisting changed objects");
1325
1297 Backup(false); 1326 Backup(false);
1298 m_sceneGraph.Close(); 1327 m_sceneGraph.Close();
1299 1328
@@ -1307,6 +1336,7 @@ namespace OpenSim.Region.Framework.Scenes
1307 // attempt to reference a null or disposed physics scene. 1336 // attempt to reference a null or disposed physics scene.
1308 if (PhysicsScene != null) 1337 if (PhysicsScene != null)
1309 { 1338 {
1339 m_log.Debug("[SCENE]: Dispose Physics");
1310 PhysicsScene phys = PhysicsScene; 1340 PhysicsScene phys = PhysicsScene;
1311 // remove the physics engine from both Scene and SceneGraph 1341 // remove the physics engine from both Scene and SceneGraph
1312 PhysicsScene = null; 1342 PhysicsScene = null;
@@ -1329,11 +1359,29 @@ namespace OpenSim.Region.Framework.Scenes
1329 //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); 1359 //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat);
1330 if (m_heartbeatThread != null) 1360 if (m_heartbeatThread != null)
1331 { 1361 {
1362 m_hbRestarts++;
1363 if(m_hbRestarts > 10)
1364 Environment.Exit(1);
1365 m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName);
1366
1367//int pid = System.Diagnostics.Process.GetCurrentProcess().Id;
1368//System.Diagnostics.Process proc = new System.Diagnostics.Process();
1369//proc.EnableRaisingEvents=false;
1370//proc.StartInfo.FileName = "/bin/kill";
1371//proc.StartInfo.Arguments = "-QUIT " + pid.ToString();
1372//proc.Start();
1373//proc.WaitForExit();
1374//Thread.Sleep(1000);
1375//Environment.Exit(1);
1332 m_heartbeatThread.Abort(); 1376 m_heartbeatThread.Abort();
1377 Watchdog.AbortThread(m_heartbeatThread.ManagedThreadId);
1333 m_heartbeatThread = null; 1378 m_heartbeatThread = null;
1334 } 1379 }
1335// m_lastUpdate = Util.EnvironmentTickCount(); 1380// m_lastUpdate = Util.EnvironmentTickCount();
1336 1381
1382// m_sceneGraph.PreparePhysicsSimulation();
1383
1384
1337 m_heartbeatThread 1385 m_heartbeatThread
1338 = Watchdog.StartThread( 1386 = Watchdog.StartThread(
1339 Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false); 1387 Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false);
@@ -1476,16 +1524,20 @@ namespace OpenSim.Region.Framework.Scenes
1476 endFrame = Frame + frames; 1524 endFrame = Frame + frames;
1477 1525
1478 float physicsFPS = 0f; 1526 float physicsFPS = 0f;
1479 int previousFrameTick, tmpMS; 1527 int tmpMS;
1480 int maintc = Util.EnvironmentTickCount(); 1528 int previousFrameTick;
1529 int maintc;
1530 int sleepMS;
1531 int framestart;
1481 1532
1482 while (!m_shuttingDown && ((endFrame == null && Active) || Frame < endFrame)) 1533 while (!m_shuttingDown && ((endFrame == null && Active) || Frame < endFrame))
1483 { 1534 {
1535 framestart = Util.EnvironmentTickCount();
1484 ++Frame; 1536 ++Frame;
1485 1537
1486// m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); 1538// m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName);
1487 1539
1488 agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = spareMS = 0; 1540 agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0;
1489 1541
1490 try 1542 try
1491 { 1543 {
@@ -1537,6 +1589,7 @@ namespace OpenSim.Region.Framework.Scenes
1537 m_sceneGraph.UpdatePresences(); 1589 m_sceneGraph.UpdatePresences();
1538 1590
1539 agentMS += Util.EnvironmentTickCountSubtract(tmpMS); 1591 agentMS += Util.EnvironmentTickCountSubtract(tmpMS);
1592
1540 1593
1541 // Delete temp-on-rez stuff 1594 // Delete temp-on-rez stuff
1542 if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps) 1595 if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps)
@@ -1618,34 +1671,37 @@ namespace OpenSim.Region.Framework.Scenes
1618 1671
1619 Watchdog.UpdateThread(); 1672 Watchdog.UpdateThread();
1620 1673
1674 otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS;
1675
1676 StatsReporter.AddPhysicsFPS(physicsFPS);
1677 StatsReporter.AddTimeDilation(TimeDilation);
1678 StatsReporter.AddFPS(1);
1679
1680 StatsReporter.addAgentMS(agentMS);
1681 StatsReporter.addPhysicsMS(physicsMS + physicsMS2);
1682 StatsReporter.addOtherMS(otherMS);
1683 StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
1684
1621 previousFrameTick = m_lastFrameTick; 1685 previousFrameTick = m_lastFrameTick;
1622 m_lastFrameTick = Util.EnvironmentTickCount(); 1686 m_lastFrameTick = Util.EnvironmentTickCount();
1623 tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); 1687 tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, framestart);
1624 tmpMS = (int)(MinFrameTime * 1000) - tmpMS; 1688 tmpMS = (int)(MinFrameTime * 1000) - tmpMS;
1625 1689
1690 m_firstHeartbeat = false;
1691
1692 sleepMS = Util.EnvironmentTickCount();
1693
1626 if (tmpMS > 0) 1694 if (tmpMS > 0)
1627 {
1628 Thread.Sleep(tmpMS); 1695 Thread.Sleep(tmpMS);
1629 spareMS += tmpMS;
1630 }
1631
1632 frameMS = Util.EnvironmentTickCountSubtract(maintc);
1633 maintc = Util.EnvironmentTickCount();
1634 1696
1635 otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; 1697 sleepMS = Util.EnvironmentTickCountSubtract(sleepMS);
1698 frameMS = Util.EnvironmentTickCountSubtract(framestart);
1699 StatsReporter.addSleepMS(sleepMS);
1700 StatsReporter.addFrameMS(frameMS);
1636 1701
1637 // if (Frame%m_update_avatars == 0) 1702 // if (Frame%m_update_avatars == 0)
1638 // UpdateInWorldTime(); 1703 // UpdateInWorldTime();
1639 StatsReporter.AddPhysicsFPS(physicsFPS);
1640 StatsReporter.AddTimeDilation(TimeDilation);
1641 StatsReporter.AddFPS(1);
1642 1704
1643 StatsReporter.addFrameMS(frameMS);
1644 StatsReporter.addAgentMS(agentMS);
1645 StatsReporter.addPhysicsMS(physicsMS + physicsMS2);
1646 StatsReporter.addOtherMS(otherMS);
1647 StatsReporter.AddSpareMS(spareMS);
1648 StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
1649 1705
1650 // Optionally warn if a frame takes double the amount of time that it should. 1706 // Optionally warn if a frame takes double the amount of time that it should.
1651 if (DebugUpdates 1707 if (DebugUpdates
@@ -1662,7 +1718,7 @@ namespace OpenSim.Region.Framework.Scenes
1662 public void AddGroupTarget(SceneObjectGroup grp) 1718 public void AddGroupTarget(SceneObjectGroup grp)
1663 { 1719 {
1664 lock (m_groupsWithTargets) 1720 lock (m_groupsWithTargets)
1665 m_groupsWithTargets[grp.UUID] = grp; 1721 m_groupsWithTargets[grp.UUID] = 0;
1666 } 1722 }
1667 1723
1668 public void RemoveGroupTarget(SceneObjectGroup grp) 1724 public void RemoveGroupTarget(SceneObjectGroup grp)
@@ -1673,18 +1729,24 @@ namespace OpenSim.Region.Framework.Scenes
1673 1729
1674 private void CheckAtTargets() 1730 private void CheckAtTargets()
1675 { 1731 {
1676 List<SceneObjectGroup> objs = null; 1732 List<UUID> objs = null;
1677 1733
1678 lock (m_groupsWithTargets) 1734 lock (m_groupsWithTargets)
1679 { 1735 {
1680 if (m_groupsWithTargets.Count != 0) 1736 if (m_groupsWithTargets.Count != 0)
1681 objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); 1737 objs = new List<UUID>(m_groupsWithTargets.Keys);
1682 } 1738 }
1683 1739
1684 if (objs != null) 1740 if (objs != null)
1685 { 1741 {
1686 foreach (SceneObjectGroup entry in objs) 1742 foreach (UUID entry in objs)
1687 entry.checkAtTargets(); 1743 {
1744 SceneObjectGroup grp = GetSceneObjectGroup(entry);
1745 if (grp == null)
1746 m_groupsWithTargets.Remove(entry);
1747 else
1748 grp.checkAtTargets();
1749 }
1688 } 1750 }
1689 } 1751 }
1690 1752
@@ -1763,7 +1825,7 @@ namespace OpenSim.Region.Framework.Scenes
1763 msg.fromAgentName = "Server"; 1825 msg.fromAgentName = "Server";
1764 msg.dialog = (byte)19; // Object msg 1826 msg.dialog = (byte)19; // Object msg
1765 msg.fromGroup = false; 1827 msg.fromGroup = false;
1766 msg.offline = (byte)0; 1828 msg.offline = (byte)1;
1767 msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; 1829 msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID;
1768 msg.Position = Vector3.Zero; 1830 msg.Position = Vector3.Zero;
1769 msg.RegionID = RegionInfo.RegionID.Guid; 1831 msg.RegionID = RegionInfo.RegionID.Guid;
@@ -1992,7 +2054,7 @@ namespace OpenSim.Region.Framework.Scenes
1992 return PhysicsScene.SupportsRaycastWorldFiltered(); 2054 return PhysicsScene.SupportsRaycastWorldFiltered();
1993 } 2055 }
1994 2056
1995 public object RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) 2057 public object RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter)
1996 { 2058 {
1997 if (PhysicsScene == null) 2059 if (PhysicsScene == null)
1998 return null; 2060 return null;
@@ -2014,14 +2076,24 @@ namespace OpenSim.Region.Framework.Scenes
2014 /// <returns></returns> 2076 /// <returns></returns>
2015 public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) 2077 public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter)
2016 { 2078 {
2079
2080 float wheight = (float)RegionInfo.RegionSettings.WaterHeight;
2081 Vector3 wpos = Vector3.Zero;
2082 // Check for water surface intersection from above
2083 if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) )
2084 {
2085 float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z);
2086 wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X));
2087 wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y));
2088 wpos.Z = wheight;
2089 }
2090
2017 Vector3 pos = Vector3.Zero; 2091 Vector3 pos = Vector3.Zero;
2018 if (RayEndIsIntersection == (byte)1) 2092 if (RayEndIsIntersection == (byte)1)
2019 { 2093 {
2020 pos = RayEnd; 2094 pos = RayEnd;
2021 return pos;
2022 } 2095 }
2023 2096 else if (RayTargetID != UUID.Zero)
2024 if (RayTargetID != UUID.Zero)
2025 { 2097 {
2026 SceneObjectPart target = GetSceneObjectPart(RayTargetID); 2098 SceneObjectPart target = GetSceneObjectPart(RayTargetID);
2027 2099
@@ -2043,7 +2115,7 @@ namespace OpenSim.Region.Framework.Scenes
2043 EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); 2115 EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter);
2044 2116
2045 // Un-comment out the following line to Get Raytrace results printed to the console. 2117 // Un-comment out the following line to Get Raytrace results printed to the console.
2046 // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); 2118 // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString());
2047 float ScaleOffset = 0.5f; 2119 float ScaleOffset = 0.5f;
2048 2120
2049 // If we hit something 2121 // If we hit something
@@ -2066,13 +2138,10 @@ namespace OpenSim.Region.Framework.Scenes
2066 //pos.Z -= 0.25F; 2138 //pos.Z -= 0.25F;
2067 2139
2068 } 2140 }
2069
2070 return pos;
2071 } 2141 }
2072 else 2142 else
2073 { 2143 {
2074 // We don't have a target here, so we're going to raytrace all the objects in the scene. 2144 // We don't have a target here, so we're going to raytrace all the objects in the scene.
2075
2076 EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); 2145 EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false);
2077 2146
2078 // Un-comment the following line to print the raytrace results to the console. 2147 // Un-comment the following line to print the raytrace results to the console.
@@ -2081,13 +2150,12 @@ namespace OpenSim.Region.Framework.Scenes
2081 if (ei.HitTF) 2150 if (ei.HitTF)
2082 { 2151 {
2083 pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); 2152 pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z);
2084 } else 2153 }
2154 else
2085 { 2155 {
2086 // fall back to our stupid functionality 2156 // fall back to our stupid functionality
2087 pos = RayEnd; 2157 pos = RayEnd;
2088 } 2158 }
2089
2090 return pos;
2091 } 2159 }
2092 } 2160 }
2093 else 2161 else
@@ -2098,8 +2166,12 @@ namespace OpenSim.Region.Framework.Scenes
2098 //increase height so its above the ground. 2166 //increase height so its above the ground.
2099 //should be getting the normal of the ground at the rez point and using that? 2167 //should be getting the normal of the ground at the rez point and using that?
2100 pos.Z += scale.Z / 2f; 2168 pos.Z += scale.Z / 2f;
2101 return pos; 2169// return pos;
2102 } 2170 }
2171
2172 // check against posible water intercept
2173 if (wpos.Z > pos.Z) pos = wpos;
2174 return pos;
2103 } 2175 }
2104 2176
2105 2177
@@ -2190,12 +2262,12 @@ namespace OpenSim.Region.Framework.Scenes
2190 { 2262 {
2191 if (m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates)) 2263 if (m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates))
2192 { 2264 {
2265 sceneObject.IsDeleted = false;
2193 EventManager.TriggerObjectAddedToScene(sceneObject); 2266 EventManager.TriggerObjectAddedToScene(sceneObject);
2194 return true; 2267 return true;
2195 } 2268 }
2196 2269
2197 return false; 2270 return false;
2198
2199 } 2271 }
2200 2272
2201 /// <summary> 2273 /// <summary>
@@ -2287,6 +2359,15 @@ namespace OpenSim.Region.Framework.Scenes
2287 /// </summary> 2359 /// </summary>
2288 public void DeleteAllSceneObjects() 2360 public void DeleteAllSceneObjects()
2289 { 2361 {
2362 DeleteAllSceneObjects(false);
2363 }
2364
2365 /// <summary>
2366 /// Delete every object from the scene. This does not include attachments worn by avatars.
2367 /// </summary>
2368 public void DeleteAllSceneObjects(bool exceptNoCopy)
2369 {
2370 List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>();
2290 lock (Entities) 2371 lock (Entities)
2291 { 2372 {
2292 EntityBase[] entities = Entities.GetEntities(); 2373 EntityBase[] entities = Entities.GetEntities();
@@ -2295,11 +2376,24 @@ namespace OpenSim.Region.Framework.Scenes
2295 if (e is SceneObjectGroup) 2376 if (e is SceneObjectGroup)
2296 { 2377 {
2297 SceneObjectGroup sog = (SceneObjectGroup)e; 2378 SceneObjectGroup sog = (SceneObjectGroup)e;
2298 if (!sog.IsAttachment) 2379 if (sog != null && !sog.IsAttachment)
2299 DeleteSceneObject((SceneObjectGroup)e, false); 2380 {
2381 if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0))
2382 {
2383 DeleteSceneObject((SceneObjectGroup)e, false);
2384 }
2385 else
2386 {
2387 toReturn.Add((SceneObjectGroup)e);
2388 }
2389 }
2300 } 2390 }
2301 } 2391 }
2302 } 2392 }
2393 if (toReturn.Count > 0)
2394 {
2395 returnObjects(toReturn.ToArray(), UUID.Zero);
2396 }
2303 } 2397 }
2304 2398
2305 /// <summary> 2399 /// <summary>
@@ -2334,6 +2428,12 @@ namespace OpenSim.Region.Framework.Scenes
2334 2428
2335 foreach (SceneObjectPart part in partList) 2429 foreach (SceneObjectPart part in partList)
2336 { 2430 {
2431 if (part.KeyframeMotion != null)
2432 {
2433 part.KeyframeMotion.Delete();
2434 part.KeyframeMotion = null;
2435 }
2436
2337 if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0)) 2437 if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0))
2338 { 2438 {
2339 PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed? 2439 PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed?
@@ -2351,6 +2451,8 @@ namespace OpenSim.Region.Framework.Scenes
2351 } 2451 }
2352 2452
2353 group.DeleteGroupFromScene(silent); 2453 group.DeleteGroupFromScene(silent);
2454 if (!silent)
2455 SendKillObject(new List<uint>() { group.LocalId });
2354 2456
2355// m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); 2457// m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID);
2356 } 2458 }
@@ -2641,7 +2743,7 @@ namespace OpenSim.Region.Framework.Scenes
2641 // If the user is banned, we won't let any of their objects 2743 // If the user is banned, we won't let any of their objects
2642 // enter. Period. 2744 // enter. Period.
2643 // 2745 //
2644 if (RegionInfo.EstateSettings.IsBanned(newObject.OwnerID)) 2746 if (RegionInfo.EstateSettings.IsBanned(newObject.OwnerID, 36))
2645 { 2747 {
2646 m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", newObject.OwnerID); 2748 m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", newObject.OwnerID);
2647 return false; 2749 return false;
@@ -2649,6 +2751,8 @@ namespace OpenSim.Region.Framework.Scenes
2649 2751
2650 if (newPosition != Vector3.Zero) 2752 if (newPosition != Vector3.Zero)
2651 newObject.RootPart.GroupPosition = newPosition; 2753 newObject.RootPart.GroupPosition = newPosition;
2754 if (newObject.RootPart.KeyframeMotion != null)
2755 newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject);
2652 2756
2653 if (!AddSceneObject(newObject)) 2757 if (!AddSceneObject(newObject))
2654 { 2758 {
@@ -2693,6 +2797,23 @@ namespace OpenSim.Region.Framework.Scenes
2693 /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> 2797 /// <returns>True if the SceneObjectGroup was added, False if it was not</returns>
2694 public bool AddSceneObject(SceneObjectGroup sceneObject) 2798 public bool AddSceneObject(SceneObjectGroup sceneObject)
2695 { 2799 {
2800 if (sceneObject.OwnerID == UUID.Zero)
2801 {
2802 m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID);
2803 return false;
2804 }
2805
2806 // If the user is banned, we won't let any of their objects
2807 // enter. Period.
2808 //
2809 int flags = GetUserFlags(sceneObject.OwnerID);
2810 if (RegionInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags))
2811 {
2812 m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID);
2813
2814 return false;
2815 }
2816
2696 // Force allocation of new LocalId 2817 // Force allocation of new LocalId
2697 // 2818 //
2698 SceneObjectPart[] parts = sceneObject.Parts; 2819 SceneObjectPart[] parts = sceneObject.Parts;
@@ -2726,16 +2847,27 @@ namespace OpenSim.Region.Framework.Scenes
2726 RootPrim.RemFlag(PrimFlags.TemporaryOnRez); 2847 RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
2727 2848
2728 if (AttachmentsModule != null) 2849 if (AttachmentsModule != null)
2729 AttachmentsModule.AttachObject(sp, grp, 0, false, false); 2850 AttachmentsModule.AttachObject(sp, grp, 0, false, false, false);
2730 } 2851 }
2731 else 2852 else
2732 { 2853 {
2854 m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID);
2733 RootPrim.RemFlag(PrimFlags.TemporaryOnRez); 2855 RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
2734 RootPrim.AddFlag(PrimFlags.TemporaryOnRez); 2856 RootPrim.AddFlag(PrimFlags.TemporaryOnRez);
2735 } 2857 }
2858 if (sceneObject.OwnerID == UUID.Zero)
2859 {
2860 m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID);
2861 return false;
2862 }
2736 } 2863 }
2737 else 2864 else
2738 { 2865 {
2866 if (sceneObject.OwnerID == UUID.Zero)
2867 {
2868 m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID);
2869 return false;
2870 }
2739 AddRestoredSceneObject(sceneObject, true, false); 2871 AddRestoredSceneObject(sceneObject, true, false);
2740 } 2872 }
2741 2873
@@ -2752,6 +2884,24 @@ namespace OpenSim.Region.Framework.Scenes
2752 return 2; // StateSource.PrimCrossing 2884 return 2; // StateSource.PrimCrossing
2753 } 2885 }
2754 2886
2887 public int GetUserFlags(UUID user)
2888 {
2889 //Unfortunately the SP approach means that the value is cached until region is restarted
2890 /*
2891 ScenePresence sp;
2892 if (TryGetScenePresence(user, out sp))
2893 {
2894 return sp.UserFlags;
2895 }
2896 else
2897 {
2898 */
2899 UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user);
2900 if (uac == null)
2901 return 0;
2902 return uac.UserFlags;
2903 //}
2904 }
2755 #endregion 2905 #endregion
2756 2906
2757 #region Add/Remove Avatar Methods 2907 #region Add/Remove Avatar Methods
@@ -2784,7 +2934,7 @@ namespace OpenSim.Region.Framework.Scenes
2784 = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 2934 = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0
2785 || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; 2935 || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0;
2786 2936
2787 // CheckHeartbeat(); 2937 CheckHeartbeat();
2788 2938
2789 sp = GetScenePresence(client.AgentId); 2939 sp = GetScenePresence(client.AgentId);
2790 2940
@@ -2802,6 +2952,13 @@ namespace OpenSim.Region.Framework.Scenes
2802 SubscribeToClientEvents(client); 2952 SubscribeToClientEvents(client);
2803 2953
2804 sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type); 2954 sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type);
2955 InventoryFolderBase cof = InventoryService.GetFolderForType(client.AgentId, (AssetType)46);
2956 if (cof == null)
2957 sp.COF = UUID.Zero;
2958 else
2959 sp.COF = cof.ID;
2960
2961 m_log.DebugFormat("[SCENE]: COF for {0} is {1}", client.AgentId, sp.COF);
2805 m_eventManager.TriggerOnNewPresence(sp); 2962 m_eventManager.TriggerOnNewPresence(sp);
2806 2963
2807 sp.TeleportFlags = (TPFlags)aCircuit.teleportFlags; 2964 sp.TeleportFlags = (TPFlags)aCircuit.teleportFlags;
@@ -2815,6 +2972,7 @@ namespace OpenSim.Region.Framework.Scenes
2815 // start the scripts again (since this is done in RezAttachments()). 2972 // start the scripts again (since this is done in RezAttachments()).
2816 // XXX: This is convoluted. 2973 // XXX: This is convoluted.
2817 sp.IsChildAgent = false; 2974 sp.IsChildAgent = false;
2975 sp.IsLoggingIn = true;
2818 2976
2819 if (AttachmentsModule != null) 2977 if (AttachmentsModule != null)
2820 Util.FireAndForget(delegate(object o) { AttachmentsModule.RezAttachments(sp); }); 2978 Util.FireAndForget(delegate(object o) { AttachmentsModule.RezAttachments(sp); });
@@ -2928,19 +3086,14 @@ namespace OpenSim.Region.Framework.Scenes
2928 // and the scene presence and the client, if they exist 3086 // and the scene presence and the client, if they exist
2929 try 3087 try
2930 { 3088 {
2931 // We need to wait for the client to make UDP contact first. 3089 ScenePresence sp = GetScenePresence(agentID);
2932 // It's the UDP contact that creates the scene presence 3090
2933 ScenePresence sp = WaitGetScenePresence(agentID);
2934 if (sp != null) 3091 if (sp != null)
2935 { 3092 {
2936 PresenceService.LogoutAgent(sp.ControllingClient.SessionId); 3093 PresenceService.LogoutAgent(sp.ControllingClient.SessionId);
2937
2938 sp.ControllingClient.Close(); 3094 sp.ControllingClient.Close();
2939 } 3095 }
2940 else 3096
2941 {
2942 m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID);
2943 }
2944 // BANG! SLASH! 3097 // BANG! SLASH!
2945 m_authenticateHandler.RemoveCircuit(agentID); 3098 m_authenticateHandler.RemoveCircuit(agentID);
2946 3099
@@ -2985,6 +3138,8 @@ namespace OpenSim.Region.Framework.Scenes
2985 client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; 3138 client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition;
2986 client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; 3139 client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition;
2987 3140
3141 client.onClientChangeObject += m_sceneGraph.ClientChangeObject;
3142
2988 client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; 3143 client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation;
2989 client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; 3144 client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation;
2990 client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; 3145 client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation;
@@ -3041,6 +3196,7 @@ namespace OpenSim.Region.Framework.Scenes
3041 client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; 3196 client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory;
3042 client.OnUpdateInventoryItem += UpdateInventoryItemAsset; 3197 client.OnUpdateInventoryItem += UpdateInventoryItemAsset;
3043 client.OnCopyInventoryItem += CopyInventoryItem; 3198 client.OnCopyInventoryItem += CopyInventoryItem;
3199 client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy;
3044 client.OnMoveInventoryItem += MoveInventoryItem; 3200 client.OnMoveInventoryItem += MoveInventoryItem;
3045 client.OnRemoveInventoryItem += RemoveInventoryItem; 3201 client.OnRemoveInventoryItem += RemoveInventoryItem;
3046 client.OnRemoveInventoryFolder += RemoveInventoryFolder; 3202 client.OnRemoveInventoryFolder += RemoveInventoryFolder;
@@ -3112,6 +3268,8 @@ namespace OpenSim.Region.Framework.Scenes
3112 client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; 3268 client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition;
3113 client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; 3269 client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition;
3114 3270
3271 client.onClientChangeObject -= m_sceneGraph.ClientChangeObject;
3272
3115 client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; 3273 client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation;
3116 client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; 3274 client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation;
3117 client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; 3275 client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation;
@@ -3214,7 +3372,7 @@ namespace OpenSim.Region.Framework.Scenes
3214 /// </summary> 3372 /// </summary>
3215 /// <param name="agentId">The avatar's Unique ID</param> 3373 /// <param name="agentId">The avatar's Unique ID</param>
3216 /// <param name="client">The IClientAPI for the client</param> 3374 /// <param name="client">The IClientAPI for the client</param>
3217 public virtual void TeleportClientHome(UUID agentId, IClientAPI client) 3375 public virtual bool TeleportClientHome(UUID agentId, IClientAPI client)
3218 { 3376 {
3219 if (EntityTransferModule != null) 3377 if (EntityTransferModule != null)
3220 { 3378 {
@@ -3225,6 +3383,7 @@ namespace OpenSim.Region.Framework.Scenes
3225 m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); 3383 m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active");
3226 client.SendTeleportFailed("Unable to perform teleports on this simulator."); 3384 client.SendTeleportFailed("Unable to perform teleports on this simulator.");
3227 } 3385 }
3386 return false;
3228 } 3387 }
3229 3388
3230 /// <summary> 3389 /// <summary>
@@ -3334,6 +3493,16 @@ namespace OpenSim.Region.Framework.Scenes
3334 /// <param name="flags"></param> 3493 /// <param name="flags"></param>
3335 public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) 3494 public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags)
3336 { 3495 {
3496 //Add half the avatar's height so that the user doesn't fall through prims
3497 ScenePresence presence;
3498 if (TryGetScenePresence(remoteClient.AgentId, out presence))
3499 {
3500 if (presence.Appearance != null)
3501 {
3502 position.Z = position.Z + (presence.Appearance.AvatarHeight / 2);
3503 }
3504 }
3505
3337 if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) 3506 if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt))
3338 // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. 3507 // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot.
3339 m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); 3508 m_dialogModule.SendAlertToUser(remoteClient, "Home position set.");
@@ -3471,6 +3640,7 @@ namespace OpenSim.Region.Framework.Scenes
3471 // It's possible for child agents to have transactions if changes are being made cross-border. 3640 // It's possible for child agents to have transactions if changes are being made cross-border.
3472 if (AgentTransactionsModule != null) 3641 if (AgentTransactionsModule != null)
3473 AgentTransactionsModule.RemoveAgentAssetTransactions(agentID); 3642 AgentTransactionsModule.RemoveAgentAssetTransactions(agentID);
3643 m_log.Debug("[Scene] The avatar has left the building");
3474 } 3644 }
3475 catch (Exception e) 3645 catch (Exception e)
3476 { 3646 {
@@ -3663,38 +3833,39 @@ namespace OpenSim.Region.Framework.Scenes
3663 agent.firstname, agent.lastname, agent.Viewer); 3833 agent.firstname, agent.lastname, agent.Viewer);
3664 reason = "Access denied, your viewer is banned by the region owner"; 3834 reason = "Access denied, your viewer is banned by the region owner";
3665 return false; 3835 return false;
3666 } 3836 }
3837
3838
3839 ScenePresence sp = GetScenePresence(agent.AgentID);
3667 3840
3668 ILandObject land; 3841 if (sp != null && !sp.IsChildAgent)
3842 {
3843 // We have a zombie from a crashed session.
3844 // Or the same user is trying to be root twice here, won't work.
3845 // Kill it.
3846 m_log.WarnFormat(
3847 "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.",
3848 sp.Name, sp.UUID, RegionInfo.RegionName);
3849
3850 sp.ControllingClient.Close(true, true);
3851 sp = null;
3852 }
3669 3853
3670 lock (agent) 3854 lock (agent)
3671 { 3855 {
3672 ScenePresence sp = GetScenePresence(agent.AgentID);
3673
3674 if (sp != null && !sp.IsChildAgent)
3675 {
3676 // We have a zombie from a crashed session.
3677 // Or the same user is trying to be root twice here, won't work.
3678 // Kill it.
3679 m_log.WarnFormat(
3680 "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.",
3681 sp.Name, sp.UUID, RegionInfo.RegionName);
3682
3683 sp.ControllingClient.Close(true);
3684 sp = null;
3685 }
3686
3687 land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
3688
3689 //On login test land permisions 3856 //On login test land permisions
3690 if (vialogin) 3857 if (vialogin)
3691 { 3858 {
3692 if (land != null && !TestLandRestrictions(agent, land, out reason)) 3859 IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>();
3860 if (cache != null)
3861 cache.Remove(agent.firstname + " " + agent.lastname);
3862 if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y))
3693 { 3863 {
3864 m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString());
3694 return false; 3865 return false;
3695 } 3866 }
3696 } 3867 }
3697 3868
3698 if (sp == null) // We don't have an [child] agent here already 3869 if (sp == null) // We don't have an [child] agent here already
3699 { 3870 {
3700 if (requirePresenceLookup) 3871 if (requirePresenceLookup)
@@ -3703,34 +3874,36 @@ namespace OpenSim.Region.Framework.Scenes
3703 { 3874 {
3704 if (!VerifyUserPresence(agent, out reason)) 3875 if (!VerifyUserPresence(agent, out reason))
3705 return false; 3876 return false;
3706 } 3877 } catch (Exception e)
3707 catch (Exception e)
3708 { 3878 {
3709 m_log.ErrorFormat( 3879 m_log.ErrorFormat(
3710 "[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace); 3880 "[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace);
3711
3712 return false; 3881 return false;
3713 } 3882 }
3714 } 3883 }
3715 3884
3716 try 3885 try
3717 { 3886 {
3718 if (!AuthorizeUser(agent, out reason)) 3887 // Always check estate if this is a login. Always
3719 return false; 3888 // check if banned regions are to be blacked out.
3889 if (vialogin || (!m_seeIntoBannedRegion))
3890 {
3891 if (!AuthorizeUser(agent, out reason))
3892 return false;
3893 }
3720 } 3894 }
3721 catch (Exception e) 3895 catch (Exception e)
3722 { 3896 {
3723 m_log.ErrorFormat( 3897 m_log.ErrorFormat(
3724 "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); 3898 "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace);
3725
3726 return false; 3899 return false;
3727 } 3900 }
3728 3901
3729 m_log.InfoFormat( 3902 m_log.InfoFormat(
3730 "[SCENE]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})", 3903 "[SCENE]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})",
3731 RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, 3904 RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
3732 agent.AgentID, agent.circuitcode); 3905 agent.AgentID, agent.circuitcode);
3733 3906
3734 if (CapsModule != null) 3907 if (CapsModule != null)
3735 { 3908 {
3736 CapsModule.SetAgentCapsSeeds(agent); 3909 CapsModule.SetAgentCapsSeeds(agent);
@@ -3742,15 +3915,15 @@ namespace OpenSim.Region.Framework.Scenes
3742 // Let the SP know how we got here. This has a lot of interesting 3915 // Let the SP know how we got here. This has a lot of interesting
3743 // uses down the line. 3916 // uses down the line.
3744 sp.TeleportFlags = (TPFlags)teleportFlags; 3917 sp.TeleportFlags = (TPFlags)teleportFlags;
3745 3918
3746 if (sp.IsChildAgent) 3919 if (sp.IsChildAgent)
3747 { 3920 {
3748 m_log.DebugFormat( 3921 m_log.DebugFormat(
3749 "[SCENE]: Adjusting known seeds for existing agent {0} in {1}", 3922 "[SCENE]: Adjusting known seeds for existing agent {0} in {1}",
3750 agent.AgentID, RegionInfo.RegionName); 3923 agent.AgentID, RegionInfo.RegionName);
3751 3924
3752 sp.AdjustKnownSeeds(); 3925 sp.AdjustKnownSeeds();
3753 3926
3754 if (CapsModule != null) 3927 if (CapsModule != null)
3755 CapsModule.SetAgentCapsSeeds(agent); 3928 CapsModule.SetAgentCapsSeeds(agent);
3756 } 3929 }
@@ -3852,6 +4025,8 @@ namespace OpenSim.Region.Framework.Scenes
3852 } 4025 }
3853 4026
3854 // Honor parcel landing type and position. 4027 // Honor parcel landing type and position.
4028 /*
4029 ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
3855 if (land != null) 4030 if (land != null)
3856 { 4031 {
3857 if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) 4032 if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero)
@@ -3859,25 +4034,43 @@ namespace OpenSim.Region.Framework.Scenes
3859 agent.startpos = land.LandData.UserLocation; 4034 agent.startpos = land.LandData.UserLocation;
3860 } 4035 }
3861 } 4036 }
4037 */// This is now handled properly in ScenePresence.MakeRootAgent
3862 } 4038 }
3863 4039
3864 return true; 4040 return true;
3865 } 4041 }
3866 4042
3867 private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) 4043 public bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY)
3868 { 4044 {
3869 bool banned = land.IsBannedFromLand(agent.AgentID); 4045 if (posX < 0)
3870 bool restricted = land.IsRestrictedFromLand(agent.AgentID); 4046 posX = 0;
4047 else if (posX >= 256)
4048 posX = 255.999f;
4049 if (posY < 0)
4050 posY = 0;
4051 else if (posY >= 256)
4052 posY = 255.999f;
4053
4054 reason = String.Empty;
4055 if (Permissions.IsGod(agentID))
4056 return true;
4057
4058 ILandObject land = LandChannel.GetLandObject(posX, posY);
4059 if (land == null)
4060 return false;
4061
4062 bool banned = land.IsBannedFromLand(agentID);
4063 bool restricted = land.IsRestrictedFromLand(agentID);
3871 4064
3872 if (banned || restricted) 4065 if (banned || restricted)
3873 { 4066 {
3874 ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); 4067 ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY);
3875 if (nearestParcel != null) 4068 if (nearestParcel != null)
3876 { 4069 {
3877 //Move agent to nearest allowed 4070 //Move agent to nearest allowed
3878 Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); 4071 Vector3 newPosition = GetParcelCenterAtGround(nearestParcel);
3879 agent.startpos.X = newPosition.X; 4072 posX = newPosition.X;
3880 agent.startpos.Y = newPosition.Y; 4073 posY = newPosition.Y;
3881 } 4074 }
3882 else 4075 else
3883 { 4076 {
@@ -3939,7 +4132,7 @@ namespace OpenSim.Region.Framework.Scenes
3939 4132
3940 if (!m_strictAccessControl) return true; 4133 if (!m_strictAccessControl) return true;
3941 if (Permissions.IsGod(agent.AgentID)) return true; 4134 if (Permissions.IsGod(agent.AgentID)) return true;
3942 4135
3943 if (AuthorizationService != null) 4136 if (AuthorizationService != null)
3944 { 4137 {
3945 if (!AuthorizationService.IsAuthorizedForRegion( 4138 if (!AuthorizationService.IsAuthorizedForRegion(
@@ -3954,7 +4147,7 @@ namespace OpenSim.Region.Framework.Scenes
3954 4147
3955 if (RegionInfo.EstateSettings != null) 4148 if (RegionInfo.EstateSettings != null)
3956 { 4149 {
3957 if (RegionInfo.EstateSettings.IsBanned(agent.AgentID)) 4150 if (RegionInfo.EstateSettings.IsBanned(agent.AgentID, 0))
3958 { 4151 {
3959 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", 4152 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist",
3960 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); 4153 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
@@ -4144,6 +4337,15 @@ namespace OpenSim.Region.Framework.Scenes
4144 4337
4145 // XPTO: if this agent is not allowed here as root, always return false 4338 // XPTO: if this agent is not allowed here as root, always return false
4146 4339
4340 // We have to wait until the viewer contacts this region after receiving EAC.
4341 // That calls AddNewClient, which finally creates the ScenePresence
4342 int flags = GetUserFlags(cAgentData.AgentID);
4343 if (RegionInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags))
4344 {
4345 m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID);
4346 return false;
4347 }
4348
4147 // TODO: This check should probably be in QueryAccess(). 4349 // TODO: This check should probably be in QueryAccess().
4148 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); 4350 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2);
4149 if (nearestParcel == null) 4351 if (nearestParcel == null)
@@ -4208,7 +4410,7 @@ namespace OpenSim.Region.Framework.Scenes
4208 /// <param name='agentID'></param> 4410 /// <param name='agentID'></param>
4209 protected virtual ScenePresence WaitGetScenePresence(UUID agentID) 4411 protected virtual ScenePresence WaitGetScenePresence(UUID agentID)
4210 { 4412 {
4211 int ntimes = 10; 4413 int ntimes = 30;
4212 ScenePresence sp = null; 4414 ScenePresence sp = null;
4213 while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0)) 4415 while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0))
4214 Thread.Sleep(1000); 4416 Thread.Sleep(1000);
@@ -4238,6 +4440,16 @@ namespace OpenSim.Region.Framework.Scenes
4238 return false; 4440 return false;
4239 } 4441 }
4240 4442
4443 public bool IncomingCloseAgent(UUID agentID)
4444 {
4445 return IncomingCloseAgent(agentID, false);
4446 }
4447
4448 public bool IncomingCloseChildAgent(UUID agentID)
4449 {
4450 return IncomingCloseAgent(agentID, true);
4451 }
4452
4241 /// <summary> 4453 /// <summary>
4242 /// Tell a single agent to disconnect from the region. 4454 /// Tell a single agent to disconnect from the region.
4243 /// </summary> 4455 /// </summary>
@@ -4253,7 +4465,7 @@ namespace OpenSim.Region.Framework.Scenes
4253 ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); 4465 ScenePresence presence = m_sceneGraph.GetScenePresence(agentID);
4254 if (presence != null) 4466 if (presence != null)
4255 { 4467 {
4256 presence.ControllingClient.Close(force); 4468 presence.ControllingClient.Close(force, force);
4257 return true; 4469 return true;
4258 } 4470 }
4259 4471
@@ -4886,7 +5098,7 @@ namespace OpenSim.Region.Framework.Scenes
4886 { 5098 {
4887 if ((grp.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) 5099 if ((grp.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0)
4888 { 5100 {
4889 if (grp.RootPart.Expires <= DateTime.Now) 5101 if (grp.GetSittingAvatarsCount() == 0 && grp.RootPart.Expires <= DateTime.Now)
4890 DeleteSceneObject(grp, false); 5102 DeleteSceneObject(grp, false);
4891 } 5103 }
4892 } 5104 }
@@ -4900,35 +5112,81 @@ namespace OpenSim.Region.Framework.Scenes
4900 SimulationDataService.RemoveObject(uuid, RegionInfo.RegionID); 5112 SimulationDataService.RemoveObject(uuid, RegionInfo.RegionID);
4901 } 5113 }
4902 5114
4903 public int GetHealth() 5115 public int GetHealth(out int flags, out string message)
4904 { 5116 {
4905 // Returns: 5117 // Returns:
4906 // 1 = sim is up and accepting http requests. The heartbeat has 5118 // 1 = sim is up and accepting http requests. The heartbeat has
4907 // stopped and the sim is probably locked up, but a remote 5119 // stopped and the sim is probably locked up, but a remote
4908 // admin restart may succeed 5120 // admin restart may succeed
4909 // 5121 //
4910 // 2 = Sim is up and the heartbeat is running. The sim is likely 5122 // 2 = Sim is up and the heartbeat is running. The sim is likely
4911 // usable for people within and logins _may_ work 5123 // usable for people within
5124 //
5125 // 3 = Sim is up and one packet thread is running. Sim is
5126 // unstable and will not accept new logins
4912 // 5127 //
4913 // 3 = We have seen a new user enter within the past 4 minutes 5128 // 4 = Sim is up and both packet threads are running. Sim is
5129 // likely usable
5130 //
5131 // 5 = We have seen a new user enter within the past 4 minutes
4914 // which can be seen as positive confirmation of sim health 5132 // which can be seen as positive confirmation of sim health
4915 // 5133 //
5134
5135 flags = 0;
5136 message = String.Empty;
5137
5138 CheckHeartbeat();
5139
5140 if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0))
5141 {
5142 // We're still starting
5143 // 0 means "in startup", it can't happen another way, since
5144 // to get here, we must be able to accept http connections
5145 return 0;
5146 }
5147
4916 int health=1; // Start at 1, means we're up 5148 int health=1; // Start at 1, means we're up
4917 5149
4918 if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) 5150 if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000)
4919 health += 1; 5151 {
5152 health+=1;
5153 flags |= 1;
5154 }
5155
5156 if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000)
5157 {
5158 health+=1;
5159 flags |= 2;
5160 }
5161
5162 if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000)
5163 {
5164 health+=1;
5165 flags |= 4;
5166 }
4920 else 5167 else
5168 {
5169int pid = System.Diagnostics.Process.GetCurrentProcess().Id;
5170System.Diagnostics.Process proc = new System.Diagnostics.Process();
5171proc.EnableRaisingEvents=false;
5172proc.StartInfo.FileName = "/bin/kill";
5173proc.StartInfo.Arguments = "-QUIT " + pid.ToString();
5174proc.Start();
5175proc.WaitForExit();
5176Thread.Sleep(1000);
5177Environment.Exit(1);
5178 }
5179
5180 if (flags != 7)
4921 return health; 5181 return health;
4922 5182
4923 // A login in the last 4 mins? We can't be doing too badly 5183 // A login in the last 4 mins? We can't be doing too badly
4924 // 5184 //
4925 if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) 5185 if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000)
4926 health++; 5186 health++;
4927 else 5187 else
4928 return health; 5188 return health;
4929 5189
4930// CheckHeartbeat();
4931
4932 return health; 5190 return health;
4933 } 5191 }
4934 5192
@@ -5016,7 +5274,7 @@ namespace OpenSim.Region.Framework.Scenes
5016 bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); 5274 bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0);
5017 if (wasUsingPhysics) 5275 if (wasUsingPhysics)
5018 { 5276 {
5019 jointProxyObject.UpdatePrimFlags(false, false, true, false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock 5277 jointProxyObject.UpdatePrimFlags(false, false, true, false,false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock
5020 } 5278 }
5021 } 5279 }
5022 5280
@@ -5115,14 +5373,14 @@ namespace OpenSim.Region.Framework.Scenes
5115 return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; 5373 return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z;
5116 } 5374 }
5117 5375
5118// private void CheckHeartbeat() 5376 private void CheckHeartbeat()
5119// { 5377 {
5120// if (m_firstHeartbeat) 5378 if (m_firstHeartbeat)
5121// return; 5379 return;
5122// 5380
5123// if (Util.EnvironmentTickCountSubtract(m_lastFrameTick) > 2000) 5381 if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) > 5000)
5124// StartTimer(); 5382 Start();
5125// } 5383 }
5126 5384
5127 public override ISceneObject DeserializeObject(string representation) 5385 public override ISceneObject DeserializeObject(string representation)
5128 { 5386 {
@@ -5134,9 +5392,14 @@ namespace OpenSim.Region.Framework.Scenes
5134 get { return m_allowScriptCrossings; } 5392 get { return m_allowScriptCrossings; }
5135 } 5393 }
5136 5394
5137 public Vector3? GetNearestAllowedPosition(ScenePresence avatar) 5395 public Vector3 GetNearestAllowedPosition(ScenePresence avatar)
5396 {
5397 return GetNearestAllowedPosition(avatar, null);
5398 }
5399
5400 public Vector3 GetNearestAllowedPosition(ScenePresence avatar, ILandObject excludeParcel)
5138 { 5401 {
5139 ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); 5402 ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, excludeParcel);
5140 5403
5141 if (nearestParcel != null) 5404 if (nearestParcel != null)
5142 { 5405 {
@@ -5145,10 +5408,7 @@ namespace OpenSim.Region.Framework.Scenes
5145 Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); 5408 Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel);
5146 if (nearestPoint != null) 5409 if (nearestPoint != null)
5147 { 5410 {
5148// m_log.DebugFormat( 5411 Debug.WriteLine("Found a sane previous position based on velocity, sending them to: " + nearestPoint.ToString());
5149// "[SCENE]: Found a sane previous position based on velocity for {0}, sending them to {1} in {2}",
5150// avatar.Name, nearestPoint, nearestParcel.LandData.Name);
5151
5152 return nearestPoint.Value; 5412 return nearestPoint.Value;
5153 } 5413 }
5154 5414
@@ -5158,17 +5418,20 @@ namespace OpenSim.Region.Framework.Scenes
5158 nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); 5418 nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel);
5159 if (nearestPoint != null) 5419 if (nearestPoint != null)
5160 { 5420 {
5161// m_log.DebugFormat( 5421 Debug.WriteLine("They had a zero velocity, sending them to: " + nearestPoint.ToString());
5162// "[SCENE]: {0} had a zero velocity, sending them to {1}", avatar.Name, nearestPoint);
5163
5164 return nearestPoint.Value; 5422 return nearestPoint.Value;
5165 } 5423 }
5166 5424
5167 //Ultimate backup if we have no idea where they are 5425 ILandObject dest = LandChannel.GetLandObject(avatar.lastKnownAllowedPosition.X, avatar.lastKnownAllowedPosition.Y);
5168// m_log.DebugFormat( 5426 if (dest != excludeParcel)
5169// "[SCENE]: No idea where {0} is, sending them to {1}", avatar.Name, avatar.lastKnownAllowedPosition); 5427 {
5428 // Ultimate backup if we have no idea where they are and
5429 // the last allowed position was in another parcel
5430 Debug.WriteLine("Have no idea where they are, sending them to: " + avatar.lastKnownAllowedPosition.ToString());
5431 return avatar.lastKnownAllowedPosition;
5432 }
5170 5433
5171 return avatar.lastKnownAllowedPosition; 5434 // else fall through to region edge
5172 } 5435 }
5173 5436
5174 //Go to the edge, this happens in teleporting to a region with no available parcels 5437 //Go to the edge, this happens in teleporting to a region with no available parcels
@@ -5202,13 +5465,18 @@ namespace OpenSim.Region.Framework.Scenes
5202 5465
5203 public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) 5466 public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y)
5204 { 5467 {
5468 return GetNearestAllowedParcel(avatarId, x, y, null);
5469 }
5470
5471 public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y, ILandObject excludeParcel)
5472 {
5205 List<ILandObject> all = AllParcels(); 5473 List<ILandObject> all = AllParcels();
5206 float minParcelDistance = float.MaxValue; 5474 float minParcelDistance = float.MaxValue;
5207 ILandObject nearestParcel = null; 5475 ILandObject nearestParcel = null;
5208 5476
5209 foreach (var parcel in all) 5477 foreach (var parcel in all)
5210 { 5478 {
5211 if (!parcel.IsEitherBannedOrRestricted(avatarId)) 5479 if (!parcel.IsEitherBannedOrRestricted(avatarId) && parcel != excludeParcel)
5212 { 5480 {
5213 float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); 5481 float parcelDistance = GetParcelDistancefromPoint(parcel, x, y);
5214 if (parcelDistance < minParcelDistance) 5482 if (parcelDistance < minParcelDistance)
@@ -5424,7 +5692,55 @@ namespace OpenSim.Region.Framework.Scenes
5424 mapModule.GenerateMaptile(); 5692 mapModule.GenerateMaptile();
5425 } 5693 }
5426 5694
5427 private void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) 5695// public void CleanDroppedAttachments()
5696// {
5697// List<SceneObjectGroup> objectsToDelete =
5698// new List<SceneObjectGroup>();
5699//
5700// lock (m_cleaningAttachments)
5701// {
5702// ForEachSOG(delegate (SceneObjectGroup grp)
5703// {
5704// if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp)))
5705// {
5706// UUID agentID = grp.OwnerID;
5707// if (agentID == UUID.Zero)
5708// {
5709// objectsToDelete.Add(grp);
5710// return;
5711// }
5712//
5713// ScenePresence sp = GetScenePresence(agentID);
5714// if (sp == null)
5715// {
5716// objectsToDelete.Add(grp);
5717// return;
5718// }
5719// }
5720// });
5721// }
5722//
5723// foreach (SceneObjectGroup grp in objectsToDelete)
5724// {
5725// m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID);
5726// DeleteSceneObject(grp, true);
5727// }
5728// }
5729
5730 public void ThreadAlive(int threadCode)
5731 {
5732 switch(threadCode)
5733 {
5734 case 1: // Incoming
5735 m_lastIncoming = Util.EnvironmentTickCount();
5736 break;
5737 case 2: // Incoming
5738 m_lastOutgoing = Util.EnvironmentTickCount();
5739 break;
5740 }
5741 }
5742
5743 public void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e)
5428 { 5744 {
5429 RegenerateMaptile(); 5745 RegenerateMaptile();
5430 5746
@@ -5452,6 +5768,8 @@ namespace OpenSim.Region.Framework.Scenes
5452 /// <returns></returns> 5768 /// <returns></returns>
5453 public bool QueryAccess(UUID agentID, Vector3 position, out string reason) 5769 public bool QueryAccess(UUID agentID, Vector3 position, out string reason)
5454 { 5770 {
5771 reason = "You are banned from the region";
5772
5455 if (EntityTransferModule.IsInTransit(agentID)) 5773 if (EntityTransferModule.IsInTransit(agentID))
5456 { 5774 {
5457 reason = "Agent is still in transit from this region"; 5775 reason = "Agent is still in transit from this region";
@@ -5463,6 +5781,12 @@ namespace OpenSim.Region.Framework.Scenes
5463 return false; 5781 return false;
5464 } 5782 }
5465 5783
5784 if (Permissions.IsGod(agentID))
5785 {
5786 reason = String.Empty;
5787 return true;
5788 }
5789
5466 // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check. 5790 // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check.
5467 // However, the long term fix is to make sure root agent count is always accurate. 5791 // However, the long term fix is to make sure root agent count is always accurate.
5468 m_sceneGraph.RecalculateStats(); 5792 m_sceneGraph.RecalculateStats();
@@ -5483,6 +5807,41 @@ namespace OpenSim.Region.Framework.Scenes
5483 } 5807 }
5484 } 5808 }
5485 5809
5810 ScenePresence presence = GetScenePresence(agentID);
5811 IClientAPI client = null;
5812 AgentCircuitData aCircuit = null;
5813
5814 if (presence != null)
5815 {
5816 client = presence.ControllingClient;
5817 if (client != null)
5818 aCircuit = client.RequestClientInfo();
5819 }
5820
5821 // We may be called before there is a presence or a client.
5822 // Fake AgentCircuitData to keep IAuthorizationModule smiling
5823 if (client == null)
5824 {
5825 aCircuit = new AgentCircuitData();
5826 aCircuit.AgentID = agentID;
5827 aCircuit.firstname = String.Empty;
5828 aCircuit.lastname = String.Empty;
5829 }
5830
5831 try
5832 {
5833 if (!AuthorizeUser(aCircuit, out reason))
5834 {
5835 // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID);
5836 return false;
5837 }
5838 }
5839 catch (Exception e)
5840 {
5841 m_log.DebugFormat("[SCENE]: Exception authorizing agent: {0} "+ e.StackTrace, e.Message);
5842 return false;
5843 }
5844
5486 if (position == Vector3.Zero) // Teleport 5845 if (position == Vector3.Zero) // Teleport
5487 { 5846 {
5488 if (!RegionInfo.EstateSettings.AllowDirectTeleport) 5847 if (!RegionInfo.EstateSettings.AllowDirectTeleport)
@@ -5516,13 +5875,46 @@ namespace OpenSim.Region.Framework.Scenes
5516 } 5875 }
5517 } 5876 }
5518 } 5877 }
5878
5879 float posX = 128.0f;
5880 float posY = 128.0f;
5881
5882 if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY))
5883 {
5884 // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID);
5885 return false;
5886 }
5887 }
5888 else // Walking
5889 {
5890 ILandObject land = LandChannel.GetLandObject(position.X, position.Y);
5891 if (land == null)
5892 return false;
5893
5894 bool banned = land.IsBannedFromLand(agentID);
5895 bool restricted = land.IsRestrictedFromLand(agentID);
5896
5897 if (banned || restricted)
5898 return false;
5519 } 5899 }
5520 5900
5521 reason = String.Empty; 5901 reason = String.Empty;
5522 return true; 5902 return true;
5523 } 5903 }
5524 5904
5525 /// <summary> 5905 public void StartTimerWatchdog()
5906 {
5907 m_timerWatchdog.Interval = 1000;
5908 m_timerWatchdog.Elapsed += TimerWatchdog;
5909 m_timerWatchdog.AutoReset = true;
5910 m_timerWatchdog.Start();
5911 }
5912
5913 public void TimerWatchdog(object sender, ElapsedEventArgs e)
5914 {
5915 CheckHeartbeat();
5916 }
5917
5526 /// This method deals with movement when an avatar is automatically moving (but this is distinct from the 5918 /// This method deals with movement when an avatar is automatically moving (but this is distinct from the
5527 /// autopilot that moves an avatar to a sit target!. 5919 /// autopilot that moves an avatar to a sit target!.
5528 /// </summary> 5920 /// </summary>
@@ -5601,6 +5993,11 @@ namespace OpenSim.Region.Framework.Scenes
5601 return m_SpawnPoint - 1; 5993 return m_SpawnPoint - 1;
5602 } 5994 }
5603 5995
5996 private void HandleGcCollect(string module, string[] args)
5997 {
5998 GC.Collect();
5999 }
6000
5604 /// <summary> 6001 /// <summary>
5605 /// Wrappers to get physics modules retrieve assets. 6002 /// Wrappers to get physics modules retrieve assets.
5606 /// </summary> 6003 /// </summary>
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index d3e968e..74c9582 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -143,7 +143,6 @@ namespace OpenSim.Region.Framework.Scenes
143 143
144 protected ulong m_regionHandle; 144 protected ulong m_regionHandle;
145 protected string m_regionName; 145 protected string m_regionName;
146 protected RegionInfo m_regInfo;
147 146
148 public ITerrainChannel Heightmap; 147 public ITerrainChannel Heightmap;
149 148
@@ -168,6 +167,8 @@ namespace OpenSim.Region.Framework.Scenes
168 get { return m_permissions; } 167 get { return m_permissions; }
169 } 168 }
170 169
170 protected string m_datastore;
171
171 /* Used by the loadbalancer plugin on GForge */ 172 /* Used by the loadbalancer plugin on GForge */
172 protected RegionStatus m_regStatus; 173 protected RegionStatus m_regStatus;
173 public RegionStatus RegionStatus 174 public RegionStatus RegionStatus
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 305f8a4..775a4c2 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -194,10 +194,13 @@ namespace OpenSim.Region.Framework.Scenes
194 } 194 }
195 } 195 }
196 196
197 public delegate void SendCloseChildAgentDelegate(UUID agentID, ulong regionHandle);
198
197 /// <summary> 199 /// <summary>
198 /// Closes a child agent on a given region 200 /// This Closes child agents on neighboring regions
201 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
199 /// </summary> 202 /// </summary>
200 protected void SendCloseChildAgent(UUID agentID, ulong regionHandle) 203 protected void SendCloseChildAgentAsync(UUID agentID, ulong regionHandle)
201 { 204 {
202 // let's do our best, but there's not much we can do if the neighbour doesn't accept. 205 // let's do our best, but there's not much we can do if the neighbour doesn't accept.
203 206
@@ -206,30 +209,29 @@ namespace OpenSim.Region.Framework.Scenes
206 Utils.LongToUInts(regionHandle, out x, out y); 209 Utils.LongToUInts(regionHandle, out x, out y);
207 210
208 GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); 211 GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y);
212 m_scene.SimulationService.CloseChildAgent(destination, agentID);
213 }
209 214
210 m_log.DebugFormat( 215 private void SendCloseChildAgentCompleted(IAsyncResult iar)
211 "[SCENE COMMUNICATION SERVICE]: Sending close agent ID {0} to {1}", agentID, destination.RegionName); 216 {
212 217 SendCloseChildAgentDelegate icon = (SendCloseChildAgentDelegate)iar.AsyncState;
213 m_scene.SimulationService.CloseAgent(destination, agentID); 218 icon.EndInvoke(iar);
214 } 219 }
215 220
216 /// <summary>
217 /// Closes a child agents in a collection of regions. Does so asynchronously
218 /// so that the caller doesn't wait.
219 /// </summary>
220 /// <param name="agentID"></param>
221 /// <param name="regionslst"></param>
222 public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) 221 public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst)
223 { 222 {
224 foreach (ulong handle in regionslst) 223 foreach (ulong handle in regionslst)
225 { 224 {
226 SendCloseChildAgent(agentID, handle); 225 SendCloseChildAgentDelegate d = SendCloseChildAgentAsync;
226 d.BeginInvoke(agentID, handle,
227 SendCloseChildAgentCompleted,
228 d);
227 } 229 }
228 } 230 }
229 231
230 public List<GridRegion> RequestNamedRegions(string name, int maxNumber) 232 public List<GridRegion> RequestNamedRegions(string name, int maxNumber)
231 { 233 {
232 return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); 234 return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber);
233 } 235 }
234 } 236 }
235} \ No newline at end of file 237}
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index a84f6d3..e599e90 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -41,6 +41,12 @@ namespace OpenSim.Region.Framework.Scenes
41{ 41{
42 public delegate void PhysicsCrash(); 42 public delegate void PhysicsCrash();
43 43
44 public delegate void AttachToBackupDelegate(SceneObjectGroup sog);
45
46 public delegate void DetachFromBackupDelegate(SceneObjectGroup sog);
47
48 public delegate void ChangedBackupDelegate(SceneObjectGroup sog);
49
44 /// <summary> 50 /// <summary>
45 /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components 51 /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components
46 /// should be migrated out over time. 52 /// should be migrated out over time.
@@ -54,11 +60,15 @@ namespace OpenSim.Region.Framework.Scenes
54 protected internal event PhysicsCrash UnRecoverableError; 60 protected internal event PhysicsCrash UnRecoverableError;
55 private PhysicsCrash handlerPhysicsCrash = null; 61 private PhysicsCrash handlerPhysicsCrash = null;
56 62
63 public event AttachToBackupDelegate OnAttachToBackup;
64 public event DetachFromBackupDelegate OnDetachFromBackup;
65 public event ChangedBackupDelegate OnChangeBackup;
66
57 #endregion 67 #endregion
58 68
59 #region Fields 69 #region Fields
60 70
61 protected object m_presenceLock = new object(); 71 protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim();
62 protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); 72 protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>();
63 protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); 73 protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>();
64 74
@@ -127,13 +137,18 @@ namespace OpenSim.Region.Framework.Scenes
127 137
128 protected internal void Close() 138 protected internal void Close()
129 { 139 {
130 lock (m_presenceLock) 140 m_scenePresencesLock.EnterWriteLock();
141 try
131 { 142 {
132 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); 143 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>();
133 List<ScenePresence> newlist = new List<ScenePresence>(); 144 List<ScenePresence> newlist = new List<ScenePresence>();
134 m_scenePresenceMap = newmap; 145 m_scenePresenceMap = newmap;
135 m_scenePresenceArray = newlist; 146 m_scenePresenceArray = newlist;
136 } 147 }
148 finally
149 {
150 m_scenePresencesLock.ExitWriteLock();
151 }
137 152
138 lock (SceneObjectGroupsByFullID) 153 lock (SceneObjectGroupsByFullID)
139 SceneObjectGroupsByFullID.Clear(); 154 SceneObjectGroupsByFullID.Clear();
@@ -254,6 +269,33 @@ namespace OpenSim.Region.Framework.Scenes
254 protected internal bool AddRestoredSceneObject( 269 protected internal bool AddRestoredSceneObject(
255 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) 270 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates)
256 { 271 {
272 if (!m_parentScene.CombineRegions)
273 {
274 // KF: Check for out-of-region, move inside and make static.
275 Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X,
276 sceneObject.RootPart.GroupPosition.Y,
277 sceneObject.RootPart.GroupPosition.Z);
278 if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 ||
279 npos.X > Constants.RegionSize ||
280 npos.Y > Constants.RegionSize))
281 {
282 if (npos.X < 0.0) npos.X = 1.0f;
283 if (npos.Y < 0.0) npos.Y = 1.0f;
284 if (npos.Z < 0.0) npos.Z = 0.0f;
285 if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f;
286 if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f;
287
288 foreach (SceneObjectPart part in sceneObject.Parts)
289 {
290 part.GroupPosition = npos;
291 }
292 sceneObject.RootPart.Velocity = Vector3.Zero;
293 sceneObject.RootPart.AngularVelocity = Vector3.Zero;
294 sceneObject.RootPart.Acceleration = Vector3.Zero;
295 sceneObject.RootPart.Velocity = Vector3.Zero;
296 }
297 }
298
257 if (attachToBackup && (!alreadyPersisted)) 299 if (attachToBackup && (!alreadyPersisted))
258 { 300 {
259 sceneObject.ForceInventoryPersistence(); 301 sceneObject.ForceInventoryPersistence();
@@ -317,9 +359,8 @@ namespace OpenSim.Region.Framework.Scenes
317 if (pa != null && pa.IsPhysical && vel != Vector3.Zero) 359 if (pa != null && pa.IsPhysical && vel != Vector3.Zero)
318 { 360 {
319 sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false); 361 sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false);
320 sceneObject.Velocity = vel;
321 } 362 }
322 363
323 return true; 364 return true;
324 } 365 }
325 366
@@ -344,6 +385,11 @@ namespace OpenSim.Region.Framework.Scenes
344 /// </returns> 385 /// </returns>
345 protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) 386 protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
346 { 387 {
388 if (sceneObject == null)
389 {
390 m_log.ErrorFormat("[SCENEGRAPH]: Tried to add null scene object");
391 return false;
392 }
347 if (sceneObject.UUID == UUID.Zero) 393 if (sceneObject.UUID == UUID.Zero)
348 { 394 {
349 m_log.ErrorFormat( 395 m_log.ErrorFormat(
@@ -475,6 +521,30 @@ namespace OpenSim.Region.Framework.Scenes
475 m_updateList[obj.UUID] = obj; 521 m_updateList[obj.UUID] = obj;
476 } 522 }
477 523
524 public void FireAttachToBackup(SceneObjectGroup obj)
525 {
526 if (OnAttachToBackup != null)
527 {
528 OnAttachToBackup(obj);
529 }
530 }
531
532 public void FireDetachFromBackup(SceneObjectGroup obj)
533 {
534 if (OnDetachFromBackup != null)
535 {
536 OnDetachFromBackup(obj);
537 }
538 }
539
540 public void FireChangeBackup(SceneObjectGroup obj)
541 {
542 if (OnChangeBackup != null)
543 {
544 OnChangeBackup(obj);
545 }
546 }
547
478 /// <summary> 548 /// <summary>
479 /// Process all pending updates 549 /// Process all pending updates
480 /// </summary> 550 /// </summary>
@@ -519,12 +589,12 @@ namespace OpenSim.Region.Framework.Scenes
519 589
520 protected internal void AddPhysicalPrim(int number) 590 protected internal void AddPhysicalPrim(int number)
521 { 591 {
522 m_physicalPrim++; 592 m_physicalPrim += number;
523 } 593 }
524 594
525 protected internal void RemovePhysicalPrim(int number) 595 protected internal void RemovePhysicalPrim(int number)
526 { 596 {
527 m_physicalPrim--; 597 m_physicalPrim -= number;
528 } 598 }
529 599
530 protected internal void AddToScriptLPS(int number) 600 protected internal void AddToScriptLPS(int number)
@@ -592,7 +662,8 @@ namespace OpenSim.Region.Framework.Scenes
592 662
593 Entities[presence.UUID] = presence; 663 Entities[presence.UUID] = presence;
594 664
595 lock (m_presenceLock) 665 m_scenePresencesLock.EnterWriteLock();
666 try
596 { 667 {
597 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); 668 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap);
598 List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); 669 List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray);
@@ -616,6 +687,10 @@ namespace OpenSim.Region.Framework.Scenes
616 m_scenePresenceMap = newmap; 687 m_scenePresenceMap = newmap;
617 m_scenePresenceArray = newlist; 688 m_scenePresenceArray = newlist;
618 } 689 }
690 finally
691 {
692 m_scenePresencesLock.ExitWriteLock();
693 }
619 } 694 }
620 695
621 /// <summary> 696 /// <summary>
@@ -630,7 +705,8 @@ namespace OpenSim.Region.Framework.Scenes
630 agentID); 705 agentID);
631 } 706 }
632 707
633 lock (m_presenceLock) 708 m_scenePresencesLock.EnterWriteLock();
709 try
634 { 710 {
635 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); 711 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap);
636 List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); 712 List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray);
@@ -652,6 +728,10 @@ namespace OpenSim.Region.Framework.Scenes
652 m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); 728 m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID);
653 } 729 }
654 } 730 }
731 finally
732 {
733 m_scenePresencesLock.ExitWriteLock();
734 }
655 } 735 }
656 736
657 protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) 737 protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F)
@@ -1205,6 +1285,52 @@ namespace OpenSim.Region.Framework.Scenes
1205 1285
1206 #region Client Event handlers 1286 #region Client Event handlers
1207 1287
1288 protected internal void ClientChangeObject(uint localID, object odata, IClientAPI remoteClient)
1289 {
1290 SceneObjectPart part = GetSceneObjectPart(localID);
1291 ObjectChangeData data = (ObjectChangeData)odata;
1292
1293 if (part != null)
1294 {
1295 SceneObjectGroup grp = part.ParentGroup;
1296 if (grp != null)
1297 {
1298 if (m_parentScene.Permissions.CanEditObject(grp.UUID, remoteClient.AgentId))
1299 {
1300 // These two are exceptions SL makes in the interpretation
1301 // of the change flags. Must check them here because otherwise
1302 // the group flag (see below) would be lost
1303 if (data.change == ObjectChangeType.groupS)
1304 data.change = ObjectChangeType.primS;
1305 if (data.change == ObjectChangeType.groupPS)
1306 data.change = ObjectChangeType.primPS;
1307 part.StoreUndoState(data.change); // lets test only saving what we changed
1308 grp.doChangeObject(part, (ObjectChangeData)data);
1309 }
1310 else
1311 {
1312 // Is this any kind of group operation?
1313 if ((data.change & ObjectChangeType.Group) != 0)
1314 {
1315 // Is a move and/or rotation requested?
1316 if ((data.change & (ObjectChangeType.Position | ObjectChangeType.Rotation)) != 0)
1317 {
1318 // Are we allowed to move it?
1319 if (m_parentScene.Permissions.CanMoveObject(grp.UUID, remoteClient.AgentId))
1320 {
1321 // Strip all but move and rotation from request
1322 data.change &= (ObjectChangeType.Group | ObjectChangeType.Position | ObjectChangeType.Rotation);
1323
1324 part.StoreUndoState(data.change);
1325 grp.doChangeObject(part, (ObjectChangeData)data);
1326 }
1327 }
1328 }
1329 }
1330 }
1331 }
1332 }
1333
1208 /// <summary> 1334 /// <summary>
1209 /// Update the scale of an individual prim. 1335 /// Update the scale of an individual prim.
1210 /// </summary> 1336 /// </summary>
@@ -1219,7 +1345,17 @@ namespace OpenSim.Region.Framework.Scenes
1219 { 1345 {
1220 if (m_parentScene.Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)) 1346 if (m_parentScene.Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId))
1221 { 1347 {
1348 bool physbuild = false;
1349 if (part.ParentGroup.RootPart.PhysActor != null)
1350 {
1351 part.ParentGroup.RootPart.PhysActor.Building = true;
1352 physbuild = true;
1353 }
1354
1222 part.Resize(scale); 1355 part.Resize(scale);
1356
1357 if (physbuild)
1358 part.ParentGroup.RootPart.PhysActor.Building = false;
1223 } 1359 }
1224 } 1360 }
1225 } 1361 }
@@ -1231,7 +1367,17 @@ namespace OpenSim.Region.Framework.Scenes
1231 { 1367 {
1232 if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) 1368 if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId))
1233 { 1369 {
1370 bool physbuild = false;
1371 if (group.RootPart.PhysActor != null)
1372 {
1373 group.RootPart.PhysActor.Building = true;
1374 physbuild = true;
1375 }
1376
1234 group.GroupResize(scale); 1377 group.GroupResize(scale);
1378
1379 if (physbuild)
1380 group.RootPart.PhysActor.Building = false;
1235 } 1381 }
1236 } 1382 }
1237 } 1383 }
@@ -1359,8 +1505,13 @@ namespace OpenSim.Region.Framework.Scenes
1359 { 1505 {
1360 if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) 1506 if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0))
1361 { 1507 {
1362 if (m_parentScene.AttachmentsModule != null) 1508 // Set the new attachment point data in the object
1363 m_parentScene.AttachmentsModule.UpdateAttachmentPosition(group, pos); 1509 byte attachmentPoint = group.GetAttachmentPoint();
1510 group.UpdateGroupPosition(pos);
1511 group.IsAttachment = false;
1512 group.AbsolutePosition = group.RootPart.AttachedPos;
1513 group.AttachmentPoint = attachmentPoint;
1514 group.HasGroupChanged = true;
1364 } 1515 }
1365 else 1516 else
1366 { 1517 {
@@ -1581,6 +1732,7 @@ namespace OpenSim.Region.Framework.Scenes
1581 { 1732 {
1582 part.Material = Convert.ToByte(material); 1733 part.Material = Convert.ToByte(material);
1583 group.HasGroupChanged = true; 1734 group.HasGroupChanged = true;
1735 remoteClient.SendPartPhysicsProprieties(part);
1584 } 1736 }
1585 } 1737 }
1586 } 1738 }
@@ -1645,6 +1797,12 @@ namespace OpenSim.Region.Framework.Scenes
1645 /// <param name="childPrims"></param> 1797 /// <param name="childPrims"></param>
1646 protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) 1798 protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children)
1647 { 1799 {
1800 if (root.KeyframeMotion != null)
1801 {
1802 root.KeyframeMotion.Stop();
1803 root.KeyframeMotion = null;
1804 }
1805
1648 SceneObjectGroup parentGroup = root.ParentGroup; 1806 SceneObjectGroup parentGroup = root.ParentGroup;
1649 if (parentGroup == null) return; 1807 if (parentGroup == null) return;
1650 1808
@@ -1653,8 +1811,10 @@ namespace OpenSim.Region.Framework.Scenes
1653 return; 1811 return;
1654 1812
1655 Monitor.Enter(m_updateLock); 1813 Monitor.Enter(m_updateLock);
1814
1656 try 1815 try
1657 { 1816 {
1817
1658 List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); 1818 List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>();
1659 1819
1660 // We do this in reverse to get the link order of the prims correct 1820 // We do this in reverse to get the link order of the prims correct
@@ -1669,9 +1829,13 @@ namespace OpenSim.Region.Framework.Scenes
1669 // Make sure no child prim is set for sale 1829 // Make sure no child prim is set for sale
1670 // So that, on delink, no prims are unwittingly 1830 // So that, on delink, no prims are unwittingly
1671 // left for sale and sold off 1831 // left for sale and sold off
1672 child.RootPart.ObjectSaleType = 0; 1832
1673 child.RootPart.SalePrice = 10; 1833 if (child != null)
1674 childGroups.Add(child); 1834 {
1835 child.RootPart.ObjectSaleType = 0;
1836 child.RootPart.SalePrice = 10;
1837 childGroups.Add(child);
1838 }
1675 } 1839 }
1676 1840
1677 foreach (SceneObjectGroup child in childGroups) 1841 foreach (SceneObjectGroup child in childGroups)
@@ -1700,6 +1864,16 @@ namespace OpenSim.Region.Framework.Scenes
1700 } 1864 }
1701 finally 1865 finally
1702 { 1866 {
1867 lock (SceneObjectGroupsByLocalPartID)
1868 {
1869 foreach (SceneObjectPart part in parentGroup.Parts)
1870 SceneObjectGroupsByLocalPartID[part.LocalId] = parentGroup;
1871 }
1872
1873 parentGroup.AdjustChildPrimPermissions();
1874 parentGroup.HasGroupChanged = true;
1875 parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true);
1876 parentGroup.ScheduleGroupForFullUpdate();
1703 Monitor.Exit(m_updateLock); 1877 Monitor.Exit(m_updateLock);
1704 } 1878 }
1705 } 1879 }
@@ -1722,6 +1896,11 @@ namespace OpenSim.Region.Framework.Scenes
1722 { 1896 {
1723 if (part != null) 1897 if (part != null)
1724 { 1898 {
1899 if (part.KeyframeMotion != null)
1900 {
1901 part.KeyframeMotion.Stop();
1902 part.KeyframeMotion = null;
1903 }
1725 if (part.ParentGroup.PrimCount != 1) // Skip single 1904 if (part.ParentGroup.PrimCount != 1) // Skip single
1726 { 1905 {
1727 if (part.LinkNum < 2) // Root 1906 if (part.LinkNum < 2) // Root
@@ -1736,21 +1915,23 @@ namespace OpenSim.Region.Framework.Scenes
1736 1915
1737 SceneObjectGroup group = part.ParentGroup; 1916 SceneObjectGroup group = part.ParentGroup;
1738 if (!affectedGroups.Contains(group)) 1917 if (!affectedGroups.Contains(group))
1918 {
1739 affectedGroups.Add(group); 1919 affectedGroups.Add(group);
1920 }
1740 } 1921 }
1741 } 1922 }
1742 } 1923 }
1743 1924
1744 foreach (SceneObjectPart child in childParts) 1925 if (childParts.Count > 0)
1745 { 1926 {
1746 // Unlink all child parts from their groups 1927 foreach (SceneObjectPart child in childParts)
1747 // 1928 {
1748 child.ParentGroup.DelinkFromGroup(child, true); 1929 // Unlink all child parts from their groups
1749 1930 //
1750 // These are not in affected groups and will not be 1931 child.ParentGroup.DelinkFromGroup(child, true);
1751 // handled further. Do the honors here. 1932 child.ParentGroup.HasGroupChanged = true;
1752 child.ParentGroup.HasGroupChanged = true; 1933 child.ParentGroup.ScheduleGroupForFullUpdate();
1753 child.ParentGroup.ScheduleGroupForFullUpdate(); 1934 }
1754 } 1935 }
1755 1936
1756 foreach (SceneObjectPart root in rootParts) 1937 foreach (SceneObjectPart root in rootParts)
@@ -1764,52 +1945,61 @@ namespace OpenSim.Region.Framework.Scenes
1764 List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); 1945 List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts);
1765 int numChildren = newSet.Count; 1946 int numChildren = newSet.Count;
1766 1947
1948 if (numChildren == 1)
1949 break;
1950
1767 // If there are prims left in a link set, but the root is 1951 // If there are prims left in a link set, but the root is
1768 // slated for unlink, we need to do this 1952 // slated for unlink, we need to do this
1953 // Unlink the remaining set
1769 // 1954 //
1770 if (numChildren != 1) 1955 bool sendEventsToRemainder = true;
1771 { 1956 if (numChildren > 1)
1772 // Unlink the remaining set 1957 sendEventsToRemainder = false;
1773 //
1774 bool sendEventsToRemainder = true;
1775 if (numChildren > 1)
1776 sendEventsToRemainder = false;
1777 1958
1778 foreach (SceneObjectPart p in newSet) 1959 foreach (SceneObjectPart p in newSet)
1960 {
1961 if (p != group.RootPart)
1779 { 1962 {
1780 if (p != group.RootPart) 1963 group.DelinkFromGroup(p, sendEventsToRemainder);
1781 group.DelinkFromGroup(p, sendEventsToRemainder); 1964 if (numChildren > 2)
1965 {
1966 }
1967 else
1968 {
1969 p.ParentGroup.HasGroupChanged = true;
1970 p.ParentGroup.ScheduleGroupForFullUpdate();
1971 }
1782 } 1972 }
1973 }
1974
1975 // If there is more than one prim remaining, we
1976 // need to re-link
1977 //
1978 if (numChildren > 2)
1979 {
1980 // Remove old root
1981 //
1982 if (newSet.Contains(root))
1983 newSet.Remove(root);
1783 1984
1784 // If there is more than one prim remaining, we 1985 // Preserve link ordering
1785 // need to re-link
1786 // 1986 //
1787 if (numChildren > 2) 1987 newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b)
1788 { 1988 {
1789 // Remove old root 1989 return a.LinkNum.CompareTo(b.LinkNum);
1790 // 1990 });
1791 if (newSet.Contains(root))
1792 newSet.Remove(root);
1793
1794 // Preserve link ordering
1795 //
1796 newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b)
1797 {
1798 return a.LinkNum.CompareTo(b.LinkNum);
1799 });
1800 1991
1801 // Determine new root 1992 // Determine new root
1802 // 1993 //
1803 SceneObjectPart newRoot = newSet[0]; 1994 SceneObjectPart newRoot = newSet[0];
1804 newSet.RemoveAt(0); 1995 newSet.RemoveAt(0);
1805 1996
1806 foreach (SceneObjectPart newChild in newSet) 1997 foreach (SceneObjectPart newChild in newSet)
1807 newChild.ClearUpdateSchedule(); 1998 newChild.ClearUpdateSchedule();
1808 1999
1809 LinkObjects(newRoot, newSet); 2000 LinkObjects(newRoot, newSet);
1810 if (!affectedGroups.Contains(newRoot.ParentGroup)) 2001 if (!affectedGroups.Contains(newRoot.ParentGroup))
1811 affectedGroups.Add(newRoot.ParentGroup); 2002 affectedGroups.Add(newRoot.ParentGroup);
1812 }
1813 } 2003 }
1814 } 2004 }
1815 2005
@@ -1817,6 +2007,12 @@ namespace OpenSim.Region.Framework.Scenes
1817 // 2007 //
1818 foreach (SceneObjectGroup g in affectedGroups) 2008 foreach (SceneObjectGroup g in affectedGroups)
1819 { 2009 {
2010 // Child prims that have been unlinked and deleted will
2011 // return unless the root is deleted. This will remove them
2012 // from the database. They will be rewritten immediately,
2013 // minus the rows for the unlinked child prims.
2014 g.AdjustChildPrimPermissions();
2015 m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID);
1820 g.TriggerScriptChangedEvent(Changed.LINK); 2016 g.TriggerScriptChangedEvent(Changed.LINK);
1821 g.HasGroupChanged = true; // Persist 2017 g.HasGroupChanged = true; // Persist
1822 g.ScheduleGroupForFullUpdate(); 2018 g.ScheduleGroupForFullUpdate();
@@ -1890,108 +2086,96 @@ namespace OpenSim.Region.Framework.Scenes
1890 /// <param name="GroupID"></param> 2086 /// <param name="GroupID"></param>
1891 /// <param name="rot"></param> 2087 /// <param name="rot"></param>
1892 /// <returns>null if duplication fails, otherwise the duplicated object</returns> 2088 /// <returns>null if duplication fails, otherwise the duplicated object</returns>
1893 public SceneObjectGroup DuplicateObject( 2089 /// <summary>
1894 uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) 2090 public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot)
1895 { 2091 {
1896 Monitor.Enter(m_updateLock); 2092// m_log.DebugFormat(
2093// "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}",
2094// originalPrimID, offset, AgentID);
1897 2095
1898 try 2096 SceneObjectGroup original = GetGroupByPrim(originalPrimID);
2097 if (original != null)
1899 { 2098 {
1900 // m_log.DebugFormat( 2099 if (m_parentScene.Permissions.CanDuplicateObject(
1901 // "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", 2100 original.PrimCount, original.UUID, AgentID, original.AbsolutePosition))
1902 // originalPrimID, offset, AgentID);
1903
1904 SceneObjectGroup original = GetGroupByPrim(originalPrimID);
1905 if (original == null)
1906 { 2101 {
1907 m_log.WarnFormat( 2102 SceneObjectGroup copy = original.Copy(true);
1908 "[SCENEGRAPH]: Attempt to duplicate nonexistant prim id {0} by {1}", originalPrimID, AgentID); 2103 copy.AbsolutePosition = copy.AbsolutePosition + offset;
1909 2104
1910 return null; 2105 if (original.OwnerID != AgentID)
1911 } 2106 {
2107 copy.SetOwnerId(AgentID);
2108 copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID);
1912 2109
1913 if (!m_parentScene.Permissions.CanDuplicateObject( 2110 SceneObjectPart[] partList = copy.Parts;
1914 original.PrimCount, original.UUID, AgentID, original.AbsolutePosition)) 2111
1915 return null; 2112 if (m_parentScene.Permissions.PropagatePermissions())
2113 {
2114 foreach (SceneObjectPart child in partList)
2115 {
2116 child.Inventory.ChangeInventoryOwner(AgentID);
2117 child.TriggerScriptChangedEvent(Changed.OWNER);
2118 child.ApplyNextOwnerPermissions();
2119 }
2120 }
2121 }
1916 2122
1917 SceneObjectGroup copy = original.Copy(true); 2123 // FIXME: This section needs to be refactored so that it just calls AddSceneObject()
1918 copy.AbsolutePosition = copy.AbsolutePosition + offset; 2124 Entities.Add(copy);
1919 2125
1920 if (original.OwnerID != AgentID) 2126 lock (SceneObjectGroupsByFullID)
1921 { 2127 SceneObjectGroupsByFullID[copy.UUID] = copy;
1922 copy.SetOwnerId(AgentID);
1923 copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID);
1924 2128
1925 SceneObjectPart[] partList = copy.Parts; 2129 SceneObjectPart[] children = copy.Parts;
1926 2130
1927 if (m_parentScene.Permissions.PropagatePermissions()) 2131 lock (SceneObjectGroupsByFullPartID)
1928 { 2132 {
1929 foreach (SceneObjectPart child in partList) 2133 SceneObjectGroupsByFullPartID[copy.UUID] = copy;
1930 { 2134 foreach (SceneObjectPart part in children)
1931 child.Inventory.ChangeInventoryOwner(AgentID); 2135 SceneObjectGroupsByFullPartID[part.UUID] = copy;
1932 child.TriggerScriptChangedEvent(Changed.OWNER);
1933 child.ApplyNextOwnerPermissions();
1934 }
1935 } 2136 }
1936 2137
1937 copy.RootPart.ObjectSaleType = 0; 2138 lock (SceneObjectGroupsByLocalPartID)
1938 copy.RootPart.SalePrice = 10; 2139 {
1939 } 2140 SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
2141 foreach (SceneObjectPart part in children)
2142 SceneObjectGroupsByLocalPartID[part.LocalId] = copy;
2143 }
2144 // PROBABLE END OF FIXME
1940 2145
1941 // FIXME: This section needs to be refactored so that it just calls AddSceneObject() 2146 // Since we copy from a source group that is in selected
1942 Entities.Add(copy); 2147 // state, but the copy is shown deselected in the viewer,
1943 2148 // We need to clear the selection flag here, else that
1944 lock (SceneObjectGroupsByFullID) 2149 // prim never gets persisted at all. The client doesn't
1945 SceneObjectGroupsByFullID[copy.UUID] = copy; 2150 // think it's selected, so it will never send a deselect...
1946 2151 copy.IsSelected = false;
1947 SceneObjectPart[] children = copy.Parts; 2152
1948 2153 m_numPrim += copy.Parts.Length;
1949 lock (SceneObjectGroupsByFullPartID) 2154
1950 { 2155 if (rot != Quaternion.Identity)
1951 SceneObjectGroupsByFullPartID[copy.UUID] = copy; 2156 {
1952 foreach (SceneObjectPart part in children) 2157 copy.UpdateGroupRotationR(rot);
1953 SceneObjectGroupsByFullPartID[part.UUID] = copy; 2158 }
1954 }
1955
1956 lock (SceneObjectGroupsByLocalPartID)
1957 {
1958 SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
1959 foreach (SceneObjectPart part in children)
1960 SceneObjectGroupsByLocalPartID[part.LocalId] = copy;
1961 }
1962 // PROBABLE END OF FIXME
1963
1964 // Since we copy from a source group that is in selected
1965 // state, but the copy is shown deselected in the viewer,
1966 // We need to clear the selection flag here, else that
1967 // prim never gets persisted at all. The client doesn't
1968 // think it's selected, so it will never send a deselect...
1969 copy.IsSelected = false;
1970
1971 m_numPrim += copy.Parts.Length;
1972
1973 if (rot != Quaternion.Identity)
1974 {
1975 copy.UpdateGroupRotationR(rot);
1976 }
1977 2159
1978 copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1); 2160 copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1);
1979 copy.HasGroupChanged = true; 2161 copy.HasGroupChanged = true;
1980 copy.ScheduleGroupForFullUpdate(); 2162 copy.ScheduleGroupForFullUpdate();
1981 copy.ResumeScripts(); 2163 copy.ResumeScripts();
1982 2164
1983 // required for physics to update it's position 2165 // required for physics to update it's position
1984 copy.AbsolutePosition = copy.AbsolutePosition; 2166 copy.AbsolutePosition = copy.AbsolutePosition;
1985 2167
1986 return copy; 2168 return copy;
2169 }
1987 } 2170 }
1988 finally 2171 else
1989 { 2172 {
1990 Monitor.Exit(m_updateLock); 2173 m_log.WarnFormat("[SCENE]: Attempted to duplicate nonexistant prim id {0}", GroupID);
1991 } 2174 }
2175
2176 return null;
1992 } 2177 }
1993 2178
1994 /// <summary>
1995 /// Calculates the distance between two Vector3s 2179 /// Calculates the distance between two Vector3s
1996 /// </summary> 2180 /// </summary>
1997 /// <param name="v1"></param> 2181 /// <param name="v1"></param>
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs
index 1e2e973..0e0b6c3 100644
--- a/OpenSim/Region/Framework/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs
@@ -99,11 +99,12 @@ namespace OpenSim.Region.Framework.Scenes
99 } 99 }
100 } 100 }
101 101
102 private readonly List<Scene> m_localScenes = new List<Scene>(); 102 private readonly DoubleDictionary<UUID, string, Scene> m_localScenes = new DoubleDictionary<UUID, string, Scene>();
103 private Scene m_currentScene = null;
103 104
104 public List<Scene> Scenes 105 public List<Scene> Scenes
105 { 106 {
106 get { return new List<Scene>(m_localScenes); } 107 get { return new List<Scene>(m_localScenes.FindAll(delegate(Scene s) { return true; })); }
107 } 108 }
108 109
109 /// <summary> 110 /// <summary>
@@ -120,13 +121,10 @@ namespace OpenSim.Region.Framework.Scenes
120 { 121 {
121 if (CurrentScene == null) 122 if (CurrentScene == null)
122 { 123 {
123 lock (m_localScenes) 124 List<Scene> sceneList = Scenes;
124 { 125 if (sceneList.Count == 0)
125 if (m_localScenes.Count > 0) 126 return null;
126 return m_localScenes[0]; 127 return sceneList[0];
127 else
128 return null;
129 }
130 } 128 }
131 else 129 else
132 { 130 {
@@ -138,41 +136,35 @@ namespace OpenSim.Region.Framework.Scenes
138 public SceneManager() 136 public SceneManager()
139 { 137 {
140 m_instance = this; 138 m_instance = this;
141 m_localScenes = new List<Scene>(); 139 m_localScenes = new DoubleDictionary<UUID, string, Scene>();
142 } 140 }
143 141
144 public void Close() 142 public void Close()
145 { 143 {
144 List<Scene> localScenes = null;
145
146 lock (m_localScenes) 146 lock (m_localScenes)
147 { 147 {
148 for (int i = 0; i < m_localScenes.Count; i++) 148 localScenes = Scenes;
149 { 149 }
150 m_localScenes[i].Close(); 150
151 } 151 for (int i = 0; i < localScenes.Count; i++)
152 {
153 localScenes[i].Close();
152 } 154 }
153 } 155 }
154 156
155 public void Close(Scene cscene) 157 public void Close(Scene cscene)
156 { 158 {
157 lock (m_localScenes) 159 if (!m_localScenes.ContainsKey(cscene.RegionInfo.RegionID))
158 { 160 return;
159 if (m_localScenes.Contains(cscene)) 161 cscene.Close();
160 {
161 for (int i = 0; i < m_localScenes.Count; i++)
162 {
163 if (m_localScenes[i].Equals(cscene))
164 {
165 m_localScenes[i].Close();
166 }
167 }
168 }
169 }
170 } 162 }
171 163
172 public void Add(Scene scene) 164 public void Add(Scene scene)
173 { 165 {
174 lock (m_localScenes) 166 lock (m_localScenes)
175 m_localScenes.Add(scene); 167 m_localScenes.Add(scene.RegionInfo.RegionID, scene.RegionInfo.RegionName, scene);
176 168
177 scene.OnRestart += HandleRestart; 169 scene.OnRestart += HandleRestart;
178 scene.EventManager.OnRegionReadyStatusChange += HandleRegionReadyStatusChange; 170 scene.EventManager.OnRegionReadyStatusChange += HandleRegionReadyStatusChange;
@@ -184,15 +176,8 @@ namespace OpenSim.Region.Framework.Scenes
184 176
185 lock (m_localScenes) 177 lock (m_localScenes)
186 { 178 {
187 for (int i = 0; i < m_localScenes.Count; i++) 179 m_localScenes.TryGetValue(rdata.RegionID, out restartedScene);
188 { 180 m_localScenes.Remove(rdata.RegionID);
189 if (rdata.RegionName == m_localScenes[i].RegionInfo.RegionName)
190 {
191 restartedScene = m_localScenes[i];
192 m_localScenes.RemoveAt(i);
193 break;
194 }
195 }
196 } 181 }
197 182
198 // If the currently selected scene has been restarted, then we can't reselect here since we the scene 183 // If the currently selected scene has been restarted, then we can't reselect here since we the scene
@@ -207,39 +192,36 @@ namespace OpenSim.Region.Framework.Scenes
207 private void HandleRegionReadyStatusChange(IScene scene) 192 private void HandleRegionReadyStatusChange(IScene scene)
208 { 193 {
209 lock (m_localScenes) 194 lock (m_localScenes)
210 AllRegionsReady = m_localScenes.TrueForAll(s => s.Ready); 195 AllRegionsReady = m_localScenes.FindAll(s => !s.Ready).Count == 0;
211 } 196 }
212 197
213 public void SendSimOnlineNotification(ulong regionHandle) 198 public void SendSimOnlineNotification(ulong regionHandle)
214 { 199 {
215 RegionInfo Result = null; 200 RegionInfo Result = null;
216 201
217 lock (m_localScenes) 202 Scene s = m_localScenes.FindValue(delegate(Scene x)
218 {
219 for (int i = 0; i < m_localScenes.Count; i++)
220 {
221 if (m_localScenes[i].RegionInfo.RegionHandle == regionHandle)
222 { 203 {
223 // Inform other regions to tell their avatar about me 204 if (x.RegionInfo.RegionHandle == regionHandle)
224 Result = m_localScenes[i].RegionInfo; 205 return true;
225 } 206 return false;
226 } 207 });
208
209 if (s != null)
210 {
211 List<Scene> sceneList = Scenes;
227 212
228 if (Result != null) 213 for (int i = 0; i < sceneList.Count; i++)
229 { 214 {
230 for (int i = 0; i < m_localScenes.Count; i++) 215 if (sceneList[i]!= s)
231 { 216 {
232 if (m_localScenes[i].RegionInfo.RegionHandle != regionHandle) 217 // Inform other regions to tell their avatar about me
233 { 218 //sceneList[i].OtherRegionUp(Result);
234 // Inform other regions to tell their avatar about me
235 //m_localScenes[i].OtherRegionUp(Result);
236 }
237 } 219 }
238 } 220 }
239 else 221 }
240 { 222 else
241 m_log.Error("[REGION]: Unable to notify Other regions of this Region coming up"); 223 {
242 } 224 m_log.Error("[REGION]: Unable to notify Other regions of this Region coming up");
243 } 225 }
244 } 226 }
245 227
@@ -343,8 +325,8 @@ namespace OpenSim.Region.Framework.Scenes
343 { 325 {
344 if (CurrentScene == null) 326 if (CurrentScene == null)
345 { 327 {
346 lock (m_localScenes) 328 List<Scene> sceneList = Scenes;
347 m_localScenes.ForEach(func); 329 sceneList.ForEach(func);
348 } 330 }
349 else 331 else
350 { 332 {
@@ -373,16 +355,12 @@ namespace OpenSim.Region.Framework.Scenes
373 } 355 }
374 else 356 else
375 { 357 {
376 lock (m_localScenes) 358 Scene s;
359
360 if (m_localScenes.TryGetValue(regionName, out s))
377 { 361 {
378 foreach (Scene scene in m_localScenes) 362 m_currentScene = s;
379 { 363 return true;
380 if (String.Compare(scene.RegionInfo.RegionName, regionName, true) == 0)
381 {
382 CurrentScene = scene;
383 return true;
384 }
385 }
386 } 364 }
387 365
388 return false; 366 return false;
@@ -391,18 +369,14 @@ namespace OpenSim.Region.Framework.Scenes
391 369
392 public bool TrySetCurrentScene(UUID regionID) 370 public bool TrySetCurrentScene(UUID regionID)
393 { 371 {
394 m_log.Debug("Searching for Region: '" + regionID + "'"); 372// m_log.Debug("Searching for Region: '" + regionID + "'");
395 373
396 lock (m_localScenes) 374 Scene s;
375
376 if (m_localScenes.TryGetValue(regionID, out s))
397 { 377 {
398 foreach (Scene scene in m_localScenes) 378 m_currentScene = s;
399 { 379 return true;
400 if (scene.RegionInfo.RegionID == regionID)
401 {
402 CurrentScene = scene;
403 return true;
404 }
405 }
406 } 380 }
407 381
408 return false; 382 return false;
@@ -410,52 +384,24 @@ namespace OpenSim.Region.Framework.Scenes
410 384
411 public bool TryGetScene(string regionName, out Scene scene) 385 public bool TryGetScene(string regionName, out Scene scene)
412 { 386 {
413 lock (m_localScenes) 387 return m_localScenes.TryGetValue(regionName, out scene);
414 {
415 foreach (Scene mscene in m_localScenes)
416 {
417 if (String.Compare(mscene.RegionInfo.RegionName, regionName, true) == 0)
418 {
419 scene = mscene;
420 return true;
421 }
422 }
423 }
424
425 scene = null;
426 return false;
427 } 388 }
428 389
429 public bool TryGetScene(UUID regionID, out Scene scene) 390 public bool TryGetScene(UUID regionID, out Scene scene)
430 { 391 {
431 lock (m_localScenes) 392 return m_localScenes.TryGetValue(regionID, out scene);
432 {
433 foreach (Scene mscene in m_localScenes)
434 {
435 if (mscene.RegionInfo.RegionID == regionID)
436 {
437 scene = mscene;
438 return true;
439 }
440 }
441 }
442
443 scene = null;
444 return false;
445 } 393 }
446 394
447 public bool TryGetScene(uint locX, uint locY, out Scene scene) 395 public bool TryGetScene(uint locX, uint locY, out Scene scene)
448 { 396 {
449 lock (m_localScenes) 397 List<Scene> sceneList = Scenes;
398 foreach (Scene mscene in sceneList)
450 { 399 {
451 foreach (Scene mscene in m_localScenes) 400 if (mscene.RegionInfo.RegionLocX == locX &&
401 mscene.RegionInfo.RegionLocY == locY)
452 { 402 {
453 if (mscene.RegionInfo.RegionLocX == locX && 403 scene = mscene;
454 mscene.RegionInfo.RegionLocY == locY) 404 return true;
455 {
456 scene = mscene;
457 return true;
458 }
459 } 405 }
460 } 406 }
461 407
@@ -465,16 +411,14 @@ namespace OpenSim.Region.Framework.Scenes
465 411
466 public bool TryGetScene(IPEndPoint ipEndPoint, out Scene scene) 412 public bool TryGetScene(IPEndPoint ipEndPoint, out Scene scene)
467 { 413 {
468 lock (m_localScenes) 414 List<Scene> sceneList = Scenes;
415 foreach (Scene mscene in sceneList)
469 { 416 {
470 foreach (Scene mscene in m_localScenes) 417 if ((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) &&
418 (mscene.RegionInfo.InternalEndPoint.Port == ipEndPoint.Port))
471 { 419 {
472 if ((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) && 420 scene = mscene;
473 (mscene.RegionInfo.InternalEndPoint.Port == ipEndPoint.Port)) 421 return true;
474 {
475 scene = mscene;
476 return true;
477 }
478 } 422 }
479 } 423 }
480 424
@@ -539,15 +483,10 @@ namespace OpenSim.Region.Framework.Scenes
539 483
540 public RegionInfo GetRegionInfo(UUID regionID) 484 public RegionInfo GetRegionInfo(UUID regionID)
541 { 485 {
542 lock (m_localScenes) 486 Scene s;
487 if (m_localScenes.TryGetValue(regionID, out s))
543 { 488 {
544 foreach (Scene scene in m_localScenes) 489 return s.RegionInfo;
545 {
546 if (scene.RegionInfo.RegionID == regionID)
547 {
548 return scene.RegionInfo;
549 }
550 }
551 } 490 }
552 491
553 return null; 492 return null;
@@ -565,14 +504,12 @@ namespace OpenSim.Region.Framework.Scenes
565 504
566 public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar) 505 public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar)
567 { 506 {
568 lock (m_localScenes) 507 List<Scene> sceneList = Scenes;
508 foreach (Scene scene in sceneList)
569 { 509 {
570 foreach (Scene scene in m_localScenes) 510 if (scene.TryGetScenePresence(avatarId, out avatar))
571 { 511 {
572 if (scene.TryGetScenePresence(avatarId, out avatar)) 512 return true;
573 {
574 return true;
575 }
576 } 513 }
577 } 514 }
578 515
@@ -582,15 +519,13 @@ namespace OpenSim.Region.Framework.Scenes
582 519
583 public bool TryGetRootScenePresence(UUID avatarId, out ScenePresence avatar) 520 public bool TryGetRootScenePresence(UUID avatarId, out ScenePresence avatar)
584 { 521 {
585 lock (m_localScenes) 522 List<Scene> sceneList = Scenes;
523 foreach (Scene scene in sceneList)
586 { 524 {
587 foreach (Scene scene in m_localScenes) 525 avatar = scene.GetScenePresence(avatarId);
588 {
589 avatar = scene.GetScenePresence(avatarId);
590 526
591 if (avatar != null && !avatar.IsChildAgent) 527 if (avatar != null && !avatar.IsChildAgent)
592 return true; 528 return true;
593 }
594 } 529 }
595 530
596 avatar = null; 531 avatar = null;
@@ -600,21 +535,19 @@ namespace OpenSim.Region.Framework.Scenes
600 public void CloseScene(Scene scene) 535 public void CloseScene(Scene scene)
601 { 536 {
602 lock (m_localScenes) 537 lock (m_localScenes)
603 m_localScenes.Remove(scene); 538 m_localScenes.Remove(scene.RegionInfo.RegionID);
604 539
605 scene.Close(); 540 scene.Close();
606 } 541 }
607 542
608 public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) 543 public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar)
609 { 544 {
610 lock (m_localScenes) 545 List<Scene> sceneList = Scenes;
546 foreach (Scene scene in sceneList)
611 { 547 {
612 foreach (Scene scene in m_localScenes) 548 if (scene.TryGetAvatarByName(avatarName, out avatar))
613 { 549 {
614 if (scene.TryGetAvatarByName(avatarName, out avatar)) 550 return true;
615 {
616 return true;
617 }
618 } 551 }
619 } 552 }
620 553
@@ -624,14 +557,12 @@ namespace OpenSim.Region.Framework.Scenes
624 557
625 public bool TryGetRootScenePresenceByName(string firstName, string lastName, out ScenePresence sp) 558 public bool TryGetRootScenePresenceByName(string firstName, string lastName, out ScenePresence sp)
626 { 559 {
627 lock (m_localScenes) 560 List<Scene> sceneList = Scenes;
561 foreach (Scene scene in sceneList)
628 { 562 {
629 foreach (Scene scene in m_localScenes) 563 sp = scene.GetScenePresence(firstName, lastName);
630 { 564 if (sp != null && !sp.IsChildAgent)
631 sp = scene.GetScenePresence(firstName, lastName); 565 return true;
632 if (sp != null && !sp.IsChildAgent)
633 return true;
634 }
635 } 566 }
636 567
637 sp = null; 568 sp = null;
@@ -640,8 +571,8 @@ namespace OpenSim.Region.Framework.Scenes
640 571
641 public void ForEachScene(Action<Scene> action) 572 public void ForEachScene(Action<Scene> action)
642 { 573 {
643 lock (m_localScenes) 574 List<Scene> sceneList = Scenes;
644 m_localScenes.ForEach(action); 575 sceneList.ForEach(action);
645 } 576 }
646 } 577 }
647} 578}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index ddf5da0..26524fb 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -81,10 +81,6 @@ namespace OpenSim.Region.Framework.Scenes
81 /// <summary> 81 /// <summary>
82 /// Stop and remove the scripts contained in all the prims in this group 82 /// Stop and remove the scripts contained in all the prims in this group
83 /// </summary> 83 /// </summary>
84 /// <param name="sceneObjectBeingDeleted">
85 /// Should be true if these scripts are being removed because the scene
86 /// object is being deleted. This will prevent spurious updates to the client.
87 /// </param>
88 public void RemoveScriptInstances(bool sceneObjectBeingDeleted) 84 public void RemoveScriptInstances(bool sceneObjectBeingDeleted)
89 { 85 {
90 SceneObjectPart[] parts = m_parts.GetArray(); 86 SceneObjectPart[] parts = m_parts.GetArray();
@@ -247,6 +243,11 @@ namespace OpenSim.Region.Framework.Scenes
247 243
248 public uint GetEffectivePermissions() 244 public uint GetEffectivePermissions()
249 { 245 {
246 return GetEffectivePermissions(false);
247 }
248
249 public uint GetEffectivePermissions(bool useBase)
250 {
250 uint perms=(uint)(PermissionMask.Modify | 251 uint perms=(uint)(PermissionMask.Modify |
251 PermissionMask.Copy | 252 PermissionMask.Copy |
252 PermissionMask.Move | 253 PermissionMask.Move |
@@ -258,7 +259,10 @@ namespace OpenSim.Region.Framework.Scenes
258 for (int i = 0; i < parts.Length; i++) 259 for (int i = 0; i < parts.Length; i++)
259 { 260 {
260 SceneObjectPart part = parts[i]; 261 SceneObjectPart part = parts[i];
261 ownerMask &= part.OwnerMask; 262 if (useBase)
263 ownerMask &= part.BaseMask;
264 else
265 ownerMask &= part.OwnerMask;
262 perms &= part.Inventory.MaskEffectivePermissions(); 266 perms &= part.Inventory.MaskEffectivePermissions();
263 } 267 }
264 268
@@ -400,6 +404,9 @@ namespace OpenSim.Region.Framework.Scenes
400 404
401 public void ResumeScripts() 405 public void ResumeScripts()
402 { 406 {
407 if (m_scene.RegionInfo.RegionSettings.DisableScripts)
408 return;
409
403 SceneObjectPart[] parts = m_parts.GetArray(); 410 SceneObjectPart[] parts = m_parts.GetArray();
404 for (int i = 0; i < parts.Length; i++) 411 for (int i = 0; i < parts.Length; i++)
405 parts[i].Inventory.ResumeScripts(); 412 parts[i].Inventory.ResumeScripts();
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 15795e5..0f5d116 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -24,12 +24,13 @@
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.ComponentModel; 29using System.ComponentModel;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Drawing; 31using System.Drawing;
32using System.IO; 32using System.IO;
33using System.Diagnostics;
33using System.Linq; 34using System.Linq;
34using System.Threading; 35using System.Threading;
35using System.Xml; 36using System.Xml;
@@ -43,6 +44,7 @@ using OpenSim.Region.Framework.Scenes.Serialization;
43 44
44namespace OpenSim.Region.Framework.Scenes 45namespace OpenSim.Region.Framework.Scenes
45{ 46{
47
46 [Flags] 48 [Flags]
47 public enum scriptEvents 49 public enum scriptEvents
48 { 50 {
@@ -77,14 +79,14 @@ namespace OpenSim.Region.Framework.Scenes
77 object_rez = 4194304 79 object_rez = 4194304
78 } 80 }
79 81
80 struct scriptPosTarget 82 public struct scriptPosTarget
81 { 83 {
82 public Vector3 targetPos; 84 public Vector3 targetPos;
83 public float tolerance; 85 public float tolerance;
84 public uint handle; 86 public uint handle;
85 } 87 }
86 88
87 struct scriptRotTarget 89 public struct scriptRotTarget
88 { 90 {
89 public Quaternion targetRot; 91 public Quaternion targetRot;
90 public float tolerance; 92 public float tolerance;
@@ -115,8 +117,12 @@ namespace OpenSim.Region.Framework.Scenes
115 /// since the group's last persistent backup 117 /// since the group's last persistent backup
116 /// </summary> 118 /// </summary>
117 private bool m_hasGroupChanged = false; 119 private bool m_hasGroupChanged = false;
118 private long timeFirstChanged; 120 private long timeFirstChanged = 0;
119 private long timeLastChanged; 121 private long timeLastChanged = 0;
122 private long m_maxPersistTime = 0;
123 private long m_minPersistTime = 0;
124// private Random m_rand;
125 private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>();
120 126
121 /// <summary> 127 /// <summary>
122 /// This indicates whether the object has changed such that it needs to be repersisted to permenant storage 128 /// This indicates whether the object has changed such that it needs to be repersisted to permenant storage
@@ -133,9 +139,44 @@ namespace OpenSim.Region.Framework.Scenes
133 { 139 {
134 if (value) 140 if (value)
135 { 141 {
142
143 if (m_isBackedUp)
144 {
145 m_scene.SceneGraph.FireChangeBackup(this);
146 }
136 timeLastChanged = DateTime.Now.Ticks; 147 timeLastChanged = DateTime.Now.Ticks;
137 if (!m_hasGroupChanged) 148 if (!m_hasGroupChanged)
138 timeFirstChanged = DateTime.Now.Ticks; 149 timeFirstChanged = DateTime.Now.Ticks;
150 if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null)
151 {
152/*
153 if (m_rand == null)
154 {
155 byte[] val = new byte[16];
156 m_rootPart.UUID.ToBytes(val, 0);
157 m_rand = new Random(BitConverter.ToInt32(val, 0));
158 }
159 */
160 if (m_scene.GetRootAgentCount() == 0)
161 {
162 //If the region is empty, this change has been made by an automated process
163 //and thus we delay the persist time by a random amount between 1.5 and 2.5.
164
165// float factor = 1.5f + (float)(m_rand.NextDouble());
166 float factor = 2.0f;
167 m_maxPersistTime = (long)((float)m_scene.m_persistAfter * factor);
168 m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * factor);
169 }
170 else
171 {
172 //If the region is not empty, we want to obey the minimum and maximum persist times
173 //but add a random factor so we stagger the object persistance a little
174// m_maxPersistTime = (long)((float)m_scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5
175// m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0
176 m_maxPersistTime = m_scene.m_persistAfter;
177 m_minPersistTime = m_scene.m_dontPersistBefore;
178 }
179 }
139 } 180 }
140 m_hasGroupChanged = value; 181 m_hasGroupChanged = value;
141 182
@@ -150,7 +191,7 @@ namespace OpenSim.Region.Framework.Scenes
150 /// Has the group changed due to an unlink operation? We record this in order to optimize deletion, since 191 /// Has the group changed due to an unlink operation? We record this in order to optimize deletion, since
151 /// an unlinked group currently has to be persisted to the database before we can perform an unlink operation. 192 /// an unlinked group currently has to be persisted to the database before we can perform an unlink operation.
152 /// </summary> 193 /// </summary>
153 public bool HasGroupChangedDueToDelink { get; private set; } 194 public bool HasGroupChangedDueToDelink { get; set; }
154 195
155 private bool isTimeToPersist() 196 private bool isTimeToPersist()
156 { 197 {
@@ -160,8 +201,19 @@ namespace OpenSim.Region.Framework.Scenes
160 return false; 201 return false;
161 if (m_scene.ShuttingDown) 202 if (m_scene.ShuttingDown)
162 return true; 203 return true;
204
205 if (m_minPersistTime == 0 || m_maxPersistTime == 0)
206 {
207 m_maxPersistTime = m_scene.m_persistAfter;
208 m_minPersistTime = m_scene.m_dontPersistBefore;
209 }
210
163 long currentTime = DateTime.Now.Ticks; 211 long currentTime = DateTime.Now.Ticks;
164 if (currentTime - timeLastChanged > m_scene.m_dontPersistBefore || currentTime - timeFirstChanged > m_scene.m_persistAfter) 212
213 if (timeLastChanged == 0) timeLastChanged = currentTime;
214 if (timeFirstChanged == 0) timeFirstChanged = currentTime;
215
216 if (currentTime - timeLastChanged > m_minPersistTime || currentTime - timeFirstChanged > m_maxPersistTime)
165 return true; 217 return true;
166 return false; 218 return false;
167 } 219 }
@@ -264,26 +316,38 @@ namespace OpenSim.Region.Framework.Scenes
264 get { return RootPart.VolumeDetectActive; } 316 get { return RootPart.VolumeDetectActive; }
265 } 317 }
266 318
267 private Vector3 lastPhysGroupPos;
268 private Quaternion lastPhysGroupRot;
269
270 private bool m_isBackedUp; 319 private bool m_isBackedUp;
271 320
321 public bool IsBackedUp
322 {
323 get { return m_isBackedUp; }
324 }
325
272 protected MapAndArray<UUID, SceneObjectPart> m_parts = new MapAndArray<UUID, SceneObjectPart>(); 326 protected MapAndArray<UUID, SceneObjectPart> m_parts = new MapAndArray<UUID, SceneObjectPart>();
273 327
274 protected ulong m_regionHandle; 328 protected ulong m_regionHandle;
275 protected SceneObjectPart m_rootPart; 329 protected SceneObjectPart m_rootPart;
276 // private Dictionary<UUID, scriptEvents> m_scriptEvents = new Dictionary<UUID, scriptEvents>(); 330 // private Dictionary<UUID, scriptEvents> m_scriptEvents = new Dictionary<UUID, scriptEvents>();
277 331
278 private Dictionary<uint, scriptPosTarget> m_targets = new Dictionary<uint, scriptPosTarget>(); 332 private SortedDictionary<uint, scriptPosTarget> m_targets = new SortedDictionary<uint, scriptPosTarget>();
279 private Dictionary<uint, scriptRotTarget> m_rotTargets = new Dictionary<uint, scriptRotTarget>(); 333 private SortedDictionary<uint, scriptRotTarget> m_rotTargets = new SortedDictionary<uint, scriptRotTarget>();
334
335 public SortedDictionary<uint, scriptPosTarget> AtTargets
336 {
337 get { return m_targets; }
338 }
339
340 public SortedDictionary<uint, scriptRotTarget> RotTargets
341 {
342 get { return m_rotTargets; }
343 }
280 344
281 private bool m_scriptListens_atTarget; 345 private bool m_scriptListens_atTarget;
282 private bool m_scriptListens_notAtTarget; 346 private bool m_scriptListens_notAtTarget;
283
284 private bool m_scriptListens_atRotTarget; 347 private bool m_scriptListens_atRotTarget;
285 private bool m_scriptListens_notAtRotTarget; 348 private bool m_scriptListens_notAtRotTarget;
286 349
350 public bool m_dupeInProgress = false;
287 internal Dictionary<UUID, string> m_savedScriptState; 351 internal Dictionary<UUID, string> m_savedScriptState;
288 352
289 #region Properties 353 #region Properties
@@ -320,6 +384,16 @@ namespace OpenSim.Region.Framework.Scenes
320 get { return m_parts.Count; } 384 get { return m_parts.Count; }
321 } 385 }
322 386
387// protected Quaternion m_rotation = Quaternion.Identity;
388//
389// public virtual Quaternion Rotation
390// {
391// get { return m_rotation; }
392// set {
393// m_rotation = value;
394// }
395// }
396
323 public Quaternion GroupRotation 397 public Quaternion GroupRotation
324 { 398 {
325 get { return m_rootPart.RotationOffset; } 399 get { return m_rootPart.RotationOffset; }
@@ -426,7 +500,15 @@ namespace OpenSim.Region.Framework.Scenes
426 { 500 {
427 return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0)); 501 return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0));
428 } 502 }
429 503
504
505
506 private struct avtocrossInfo
507 {
508 public ScenePresence av;
509 public uint ParentID;
510 }
511
430 /// <summary> 512 /// <summary>
431 /// The absolute position of this scene object in the scene 513 /// The absolute position of this scene object in the scene
432 /// </summary> 514 /// </summary>
@@ -454,10 +536,129 @@ namespace OpenSim.Region.Framework.Scenes
454 || Scene.TestBorderCross(val, Cardinals.S)) 536 || Scene.TestBorderCross(val, Cardinals.S))
455 && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) 537 && !IsAttachmentCheckFull() && (!Scene.LoadingPrims))
456 { 538 {
457 m_scene.CrossPrimGroupIntoNewRegion(val, this, true); 539 IEntityTransferModule entityTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
540 uint x = 0;
541 uint y = 0;
542 string version = String.Empty;
543 Vector3 newpos = Vector3.Zero;
544 OpenSim.Services.Interfaces.GridRegion destination = null;
545
546 if (m_rootPart.KeyframeMotion != null)
547 m_rootPart.KeyframeMotion.StartCrossingCheck();
548
549 bool canCross = true;
550 foreach (ScenePresence av in m_linkedAvatars)
551 {
552 // We need to cross these agents. First, let's find
553 // out if any of them can't cross for some reason.
554 // We have to deny the crossing entirely if any
555 // of them are banned. Alternatively, we could
556 // unsit banned agents....
557
558
559 // We set the avatar position as being the object
560 // position to get the region to send to
561 if ((destination = entityTransfer.GetDestination(m_scene, av.UUID, val, out x, out y, out version, out newpos)) == null)
562 {
563 canCross = false;
564 break;
565 }
566
567 m_log.DebugFormat("[SCENE OBJECT]: Avatar {0} needs to be crossed to {1}", av.Name, destination.RegionName);
568 }
569
570 if (canCross)
571 {
572 // We unparent the SP quietly so that it won't
573 // be made to stand up
574
575 List<avtocrossInfo> avsToCross = new List<avtocrossInfo>();
576
577 foreach (ScenePresence av in m_linkedAvatars)
578 {
579 avtocrossInfo avinfo = new avtocrossInfo();
580 SceneObjectPart parentPart = m_scene.GetSceneObjectPart(av.ParentID);
581 if (parentPart != null)
582 av.ParentUUID = parentPart.UUID;
583
584 avinfo.av = av;
585 avinfo.ParentID = av.ParentID;
586 avsToCross.Add(avinfo);
587
588 av.ParentID = 0;
589 }
590
591 // m_linkedAvatars.Clear();
592 m_scene.CrossPrimGroupIntoNewRegion(val, this, true);
593
594 // Normalize
595 if (val.X >= Constants.RegionSize)
596 val.X -= Constants.RegionSize;
597 if (val.Y >= Constants.RegionSize)
598 val.Y -= Constants.RegionSize;
599 if (val.X < 0)
600 val.X += Constants.RegionSize;
601 if (val.Y < 0)
602 val.Y += Constants.RegionSize;
603
604 // If it's deleted, crossing was successful
605 if (IsDeleted)
606 {
607 // foreach (ScenePresence av in m_linkedAvatars)
608 foreach (avtocrossInfo avinfo in avsToCross)
609 {
610 ScenePresence av = avinfo.av;
611 if (!av.IsInTransit) // just in case...
612 {
613 m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar {0} to {1}", av.Name, val);
614
615 av.IsInTransit = true;
616
617 CrossAgentToNewRegionDelegate d = entityTransfer.CrossAgentToNewRegionAsync;
618 d.BeginInvoke(av, val, destination, av.Flying, version, CrossAgentToNewRegionCompleted, d);
619 }
620 else
621 m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar alreasy in transit {0} to {1}", av.Name, val);
622 }
623 avsToCross.Clear();
624 return;
625 }
626 else // cross failed, put avas back ??
627 {
628 foreach (avtocrossInfo avinfo in avsToCross)
629 {
630 ScenePresence av = avinfo.av;
631 av.ParentUUID = UUID.Zero;
632 av.ParentID = avinfo.ParentID;
633// m_linkedAvatars.Add(av);
634 }
635 }
636 avsToCross.Clear();
637
638 }
639 else
640 {
641 if (m_rootPart.KeyframeMotion != null)
642 m_rootPart.KeyframeMotion.CrossingFailure();
643
644 if (RootPart.PhysActor != null)
645 {
646 RootPart.PhysActor.CrossingFailure();
647 }
648 }
649 Vector3 oldp = AbsolutePosition;
650 val.X = Util.Clamp<float>(oldp.X, 0.5f, (float)Constants.RegionSize - 0.5f);
651 val.Y = Util.Clamp<float>(oldp.Y, 0.5f, (float)Constants.RegionSize - 0.5f);
652 val.Z = Util.Clamp<float>(oldp.Z, 0.5f, 4096.0f);
458 } 653 }
459 } 654 }
460 655
656/* don't see the need but worse don't see where is restored to false if things stay in
657 foreach (SceneObjectPart part in m_parts.GetArray())
658 {
659 part.IgnoreUndoUpdate = true;
660 }
661 */
461 if (RootPart.GetStatusSandbox()) 662 if (RootPart.GetStatusSandbox())
462 { 663 {
463 if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) 664 if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10)
@@ -475,9 +676,38 @@ namespace OpenSim.Region.Framework.Scenes
475 // Restuff the new GroupPosition into each SOP of the linkset. 676 // Restuff the new GroupPosition into each SOP of the linkset.
476 // This has the affect of resetting and tainting the physics actors. 677 // This has the affect of resetting and tainting the physics actors.
477 SceneObjectPart[] parts = m_parts.GetArray(); 678 SceneObjectPart[] parts = m_parts.GetArray();
478 for (int i = 0; i < parts.Length; i++) 679 bool triggerScriptEvent = m_rootPart.GroupPosition != val;
479 parts[i].GroupPosition = val; 680 if (m_dupeInProgress)
681 triggerScriptEvent = false;
682 foreach (SceneObjectPart part in parts)
683 {
684 part.GroupPosition = val;
685 if (triggerScriptEvent)
686 part.TriggerScriptChangedEvent(Changed.POSITION);
687 }
480 688
689/*
690 This seems not needed and should not be needed:
691 sp absolute position depends on sit part absolute position fixed above.
692 sp ParentPosition is not used anywhere.
693 Since presence is sitting, viewer considers it 'linked' to root prim, so it will move/rotate it
694 Sending a extra packet with avatar position is not only bandwidth waste, but may cause jitter in viewers due to UPD nature.
695
696 if (!m_dupeInProgress)
697 {
698 foreach (ScenePresence av in m_linkedAvatars)
699 {
700 SceneObjectPart p = m_scene.GetSceneObjectPart(av.ParentID);
701 if (p != null && m_parts.TryGetValue(p.UUID, out p))
702 {
703 Vector3 offset = p.GetWorldPosition() - av.ParentPosition;
704 av.AbsolutePosition += offset;
705// av.ParentPosition = p.GetWorldPosition(); //ParentPosition gets cleared by AbsolutePosition
706 av.SendAvatarDataToAllAgents();
707 }
708 }
709 }
710*/
481 //if (m_rootPart.PhysActor != null) 711 //if (m_rootPart.PhysActor != null)
482 //{ 712 //{
483 //m_rootPart.PhysActor.Position = 713 //m_rootPart.PhysActor.Position =
@@ -491,6 +721,40 @@ namespace OpenSim.Region.Framework.Scenes
491 } 721 }
492 } 722 }
493 723
724 public override Vector3 Velocity
725 {
726 get { return RootPart.Velocity; }
727 set { RootPart.Velocity = value; }
728 }
729
730 private void CrossAgentToNewRegionCompleted(IAsyncResult iar)
731 {
732 CrossAgentToNewRegionDelegate icon = (CrossAgentToNewRegionDelegate)iar.AsyncState;
733 ScenePresence agent = icon.EndInvoke(iar);
734
735 //// If the cross was successful, this agent is a child agent
736 if (agent.IsChildAgent)
737 {
738 if (agent.ParentUUID != UUID.Zero)
739 {
740 agent.ParentPart = null;
741// agent.ParentPosition = Vector3.Zero;
742// agent.ParentUUID = UUID.Zero;
743 }
744 }
745
746 agent.ParentUUID = UUID.Zero;
747
748// agent.Reset();
749// else // Not successful
750// agent.RestoreInCurrentScene();
751
752 // In any case
753 agent.IsInTransit = false;
754
755 m_log.DebugFormat("[SCENE OBJECT]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname);
756 }
757
494 public override uint LocalId 758 public override uint LocalId
495 { 759 {
496 get { return m_rootPart.LocalId; } 760 get { return m_rootPart.LocalId; }
@@ -561,6 +825,11 @@ namespace OpenSim.Region.Framework.Scenes
561 m_isSelected = value; 825 m_isSelected = value;
562 // Tell physics engine that group is selected 826 // Tell physics engine that group is selected
563 827
828 // this is not right
829 // but ode engines should only really need to know about root part
830 // so they can put entire object simulation on hold and not colliding
831 // keep as was for now
832
564 PhysicsActor pa = m_rootPart.PhysActor; 833 PhysicsActor pa = m_rootPart.PhysActor;
565 if (pa != null) 834 if (pa != null)
566 { 835 {
@@ -577,6 +846,42 @@ namespace OpenSim.Region.Framework.Scenes
577 childPa.Selected = value; 846 childPa.Selected = value;
578 } 847 }
579 } 848 }
849 if (RootPart.KeyframeMotion != null)
850 RootPart.KeyframeMotion.Selected = value;
851 }
852 }
853
854 public void PartSelectChanged(bool partSelect)
855 {
856 // any part selected makes group selected
857 if (m_isSelected == partSelect)
858 return;
859
860 if (partSelect)
861 {
862 IsSelected = partSelect;
863// if (!IsAttachment)
864// ScheduleGroupForFullUpdate();
865 }
866 else
867 {
868 // bad bad bad 2 heavy for large linksets
869 // since viewer does send lot of (un)selects
870 // this needs to be replaced by a specific list or count ?
871 // but that will require extra code in several places
872
873 SceneObjectPart[] parts = m_parts.GetArray();
874 for (int i = 0; i < parts.Length; i++)
875 {
876 SceneObjectPart part = parts[i];
877 if (part.IsSelected)
878 return;
879 }
880 IsSelected = partSelect;
881 if (!IsAttachment)
882 {
883 ScheduleGroupForFullUpdate();
884 }
580 } 885 }
581 } 886 }
582 887
@@ -674,6 +979,7 @@ namespace OpenSim.Region.Framework.Scenes
674 /// </summary> 979 /// </summary>
675 public SceneObjectGroup() 980 public SceneObjectGroup()
676 { 981 {
982
677 } 983 }
678 984
679 /// <summary> 985 /// <summary>
@@ -691,8 +997,8 @@ namespace OpenSim.Region.Framework.Scenes
691 /// Constructor. This object is added to the scene later via AttachToScene() 997 /// Constructor. This object is added to the scene later via AttachToScene()
692 /// </summary> 998 /// </summary>
693 public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) 999 public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
694 :this(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)) 1000 {
695 { 1001 SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero));
696 } 1002 }
697 1003
698 /// <summary> 1004 /// <summary>
@@ -727,6 +1033,9 @@ namespace OpenSim.Region.Framework.Scenes
727 /// </summary> 1033 /// </summary>
728 public virtual void AttachToBackup() 1034 public virtual void AttachToBackup()
729 { 1035 {
1036 if (IsAttachment) return;
1037 m_scene.SceneGraph.FireAttachToBackup(this);
1038
730 if (InSceneBackup) 1039 if (InSceneBackup)
731 { 1040 {
732 //m_log.DebugFormat( 1041 //m_log.DebugFormat(
@@ -769,6 +1078,13 @@ namespace OpenSim.Region.Framework.Scenes
769 1078
770 ApplyPhysics(); 1079 ApplyPhysics();
771 1080
1081 if (RootPart.PhysActor != null)
1082 RootPart.Force = RootPart.Force;
1083 if (RootPart.PhysActor != null)
1084 RootPart.Torque = RootPart.Torque;
1085 if (RootPart.PhysActor != null)
1086 RootPart.Buoyancy = RootPart.Buoyancy;
1087
772 // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled 1088 // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
773 // for the same object with very different properties. The caller must schedule the update. 1089 // for the same object with very different properties. The caller must schedule the update.
774 //ScheduleGroupForFullUpdate(); 1090 //ScheduleGroupForFullUpdate();
@@ -784,6 +1100,10 @@ namespace OpenSim.Region.Framework.Scenes
784 EntityIntersection result = new EntityIntersection(); 1100 EntityIntersection result = new EntityIntersection();
785 1101
786 SceneObjectPart[] parts = m_parts.GetArray(); 1102 SceneObjectPart[] parts = m_parts.GetArray();
1103
1104 // Find closest hit here
1105 float idist = float.MaxValue;
1106
787 for (int i = 0; i < parts.Length; i++) 1107 for (int i = 0; i < parts.Length; i++)
788 { 1108 {
789 SceneObjectPart part = parts[i]; 1109 SceneObjectPart part = parts[i];
@@ -798,11 +1118,6 @@ namespace OpenSim.Region.Framework.Scenes
798 1118
799 EntityIntersection inter = part.TestIntersectionOBB(hRay, parentrotation, frontFacesOnly, faceCenters); 1119 EntityIntersection inter = part.TestIntersectionOBB(hRay, parentrotation, frontFacesOnly, faceCenters);
800 1120
801 // This may need to be updated to the maximum draw distance possible..
802 // We might (and probably will) be checking for prim creation from other sims
803 // when the camera crosses the border.
804 float idist = Constants.RegionSize;
805
806 if (inter.HitTF) 1121 if (inter.HitTF)
807 { 1122 {
808 // We need to find the closest prim to return to the testcaller along the ray 1123 // We need to find the closest prim to return to the testcaller along the ray
@@ -813,10 +1128,11 @@ namespace OpenSim.Region.Framework.Scenes
813 result.obj = part; 1128 result.obj = part;
814 result.normal = inter.normal; 1129 result.normal = inter.normal;
815 result.distance = inter.distance; 1130 result.distance = inter.distance;
1131
1132 idist = inter.distance;
816 } 1133 }
817 } 1134 }
818 } 1135 }
819
820 return result; 1136 return result;
821 } 1137 }
822 1138
@@ -828,25 +1144,27 @@ namespace OpenSim.Region.Framework.Scenes
828 /// <returns></returns> 1144 /// <returns></returns>
829 public void GetAxisAlignedBoundingBoxRaw(out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ) 1145 public void GetAxisAlignedBoundingBoxRaw(out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ)
830 { 1146 {
831 maxX = -256f; 1147 maxX = float.MinValue;
832 maxY = -256f; 1148 maxY = float.MinValue;
833 maxZ = -256f; 1149 maxZ = float.MinValue;
834 minX = 256f; 1150 minX = float.MaxValue;
835 minY = 256f; 1151 minY = float.MaxValue;
836 minZ = 8192f; 1152 minZ = float.MaxValue;
837 1153
838 SceneObjectPart[] parts = m_parts.GetArray(); 1154 SceneObjectPart[] parts = m_parts.GetArray();
839 for (int i = 0; i < parts.Length; i++) 1155 foreach (SceneObjectPart part in parts)
840 { 1156 {
841 SceneObjectPart part = parts[i];
842
843 Vector3 worldPos = part.GetWorldPosition(); 1157 Vector3 worldPos = part.GetWorldPosition();
844 Vector3 offset = worldPos - AbsolutePosition; 1158 Vector3 offset = worldPos - AbsolutePosition;
845 Quaternion worldRot; 1159 Quaternion worldRot;
846 if (part.ParentID == 0) 1160 if (part.ParentID == 0)
1161 {
847 worldRot = part.RotationOffset; 1162 worldRot = part.RotationOffset;
1163 }
848 else 1164 else
1165 {
849 worldRot = part.GetWorldRotation(); 1166 worldRot = part.GetWorldRotation();
1167 }
850 1168
851 Vector3 frontTopLeft; 1169 Vector3 frontTopLeft;
852 Vector3 frontTopRight; 1170 Vector3 frontTopRight;
@@ -858,6 +1176,8 @@ namespace OpenSim.Region.Framework.Scenes
858 Vector3 backBottomLeft; 1176 Vector3 backBottomLeft;
859 Vector3 backBottomRight; 1177 Vector3 backBottomRight;
860 1178
1179 // Vector3[] corners = new Vector3[8];
1180
861 Vector3 orig = Vector3.Zero; 1181 Vector3 orig = Vector3.Zero;
862 1182
863 frontTopLeft.X = orig.X - (part.Scale.X / 2); 1183 frontTopLeft.X = orig.X - (part.Scale.X / 2);
@@ -892,6 +1212,38 @@ namespace OpenSim.Region.Framework.Scenes
892 backBottomRight.Y = orig.Y + (part.Scale.Y / 2); 1212 backBottomRight.Y = orig.Y + (part.Scale.Y / 2);
893 backBottomRight.Z = orig.Z - (part.Scale.Z / 2); 1213 backBottomRight.Z = orig.Z - (part.Scale.Z / 2);
894 1214
1215
1216
1217 //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z);
1218 //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z);
1219 //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z);
1220 //m_log.InfoFormat("pre corner 4 is {0} {1} {2}", frontBottomLeft.X, frontBottomLeft.Y, frontBottomLeft.Z);
1221 //m_log.InfoFormat("pre corner 5 is {0} {1} {2}", backTopLeft.X, backTopLeft.Y, backTopLeft.Z);
1222 //m_log.InfoFormat("pre corner 6 is {0} {1} {2}", backTopRight.X, backTopRight.Y, backTopRight.Z);
1223 //m_log.InfoFormat("pre corner 7 is {0} {1} {2}", backBottomRight.X, backBottomRight.Y, backBottomRight.Z);
1224 //m_log.InfoFormat("pre corner 8 is {0} {1} {2}", backBottomLeft.X, backBottomLeft.Y, backBottomLeft.Z);
1225
1226 //for (int i = 0; i < 8; i++)
1227 //{
1228 // corners[i] = corners[i] * worldRot;
1229 // corners[i] += offset;
1230
1231 // if (corners[i].X > maxX)
1232 // maxX = corners[i].X;
1233 // if (corners[i].X < minX)
1234 // minX = corners[i].X;
1235
1236 // if (corners[i].Y > maxY)
1237 // maxY = corners[i].Y;
1238 // if (corners[i].Y < minY)
1239 // minY = corners[i].Y;
1240
1241 // if (corners[i].Z > maxZ)
1242 // maxZ = corners[i].Y;
1243 // if (corners[i].Z < minZ)
1244 // minZ = corners[i].Z;
1245 //}
1246
895 frontTopLeft = frontTopLeft * worldRot; 1247 frontTopLeft = frontTopLeft * worldRot;
896 frontTopRight = frontTopRight * worldRot; 1248 frontTopRight = frontTopRight * worldRot;
897 frontBottomLeft = frontBottomLeft * worldRot; 1249 frontBottomLeft = frontBottomLeft * worldRot;
@@ -913,6 +1265,15 @@ namespace OpenSim.Region.Framework.Scenes
913 backTopLeft += offset; 1265 backTopLeft += offset;
914 backTopRight += offset; 1266 backTopRight += offset;
915 1267
1268 //m_log.InfoFormat("corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z);
1269 //m_log.InfoFormat("corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z);
1270 //m_log.InfoFormat("corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z);
1271 //m_log.InfoFormat("corner 4 is {0} {1} {2}", frontBottomLeft.X, frontBottomLeft.Y, frontBottomLeft.Z);
1272 //m_log.InfoFormat("corner 5 is {0} {1} {2}", backTopLeft.X, backTopLeft.Y, backTopLeft.Z);
1273 //m_log.InfoFormat("corner 6 is {0} {1} {2}", backTopRight.X, backTopRight.Y, backTopRight.Z);
1274 //m_log.InfoFormat("corner 7 is {0} {1} {2}", backBottomRight.X, backBottomRight.Y, backBottomRight.Z);
1275 //m_log.InfoFormat("corner 8 is {0} {1} {2}", backBottomLeft.X, backBottomLeft.Y, backBottomLeft.Z);
1276
916 if (frontTopRight.X > maxX) 1277 if (frontTopRight.X > maxX)
917 maxX = frontTopRight.X; 1278 maxX = frontTopRight.X;
918 if (frontTopLeft.X > maxX) 1279 if (frontTopLeft.X > maxX)
@@ -1056,17 +1417,118 @@ namespace OpenSim.Region.Framework.Scenes
1056 1417
1057 #endregion 1418 #endregion
1058 1419
1420 public void GetResourcesCosts(SceneObjectPart apart,
1421 out float linksetResCost, out float linksetPhysCost, out float partCost, out float partPhysCost)
1422 {
1423 // this information may need to be cached
1424
1425 float cost;
1426 float tmpcost;
1427
1428 bool ComplexCost = false;
1429
1430 SceneObjectPart p;
1431 SceneObjectPart[] parts;
1432
1433 lock (m_parts)
1434 {
1435 parts = m_parts.GetArray();
1436 }
1437
1438 int nparts = parts.Length;
1439
1440
1441 for (int i = 0; i < nparts; i++)
1442 {
1443 p = parts[i];
1444
1445 if (p.UsesComplexCost)
1446 {
1447 ComplexCost = true;
1448 break;
1449 }
1450 }
1451
1452 if (ComplexCost)
1453 {
1454 linksetResCost = 0;
1455 linksetPhysCost = 0;
1456 partCost = 0;
1457 partPhysCost = 0;
1458
1459 for (int i = 0; i < nparts; i++)
1460 {
1461 p = parts[i];
1462
1463 cost = p.StreamingCost;
1464 tmpcost = p.SimulationCost;
1465 if (tmpcost > cost)
1466 cost = tmpcost;
1467 tmpcost = p.PhysicsCost;
1468 if (tmpcost > cost)
1469 cost = tmpcost;
1470
1471 linksetPhysCost += tmpcost;
1472 linksetResCost += cost;
1473
1474 if (p == apart)
1475 {
1476 partCost = cost;
1477 partPhysCost = tmpcost;
1478 }
1479 }
1480 }
1481 else
1482 {
1483 partPhysCost = 1.0f;
1484 partCost = 1.0f;
1485 linksetResCost = (float)nparts;
1486 linksetPhysCost = linksetResCost;
1487 }
1488 }
1489
1490 public void GetSelectedCosts(out float PhysCost, out float StreamCost, out float SimulCost)
1491 {
1492 SceneObjectPart p;
1493 SceneObjectPart[] parts;
1494
1495 lock (m_parts)
1496 {
1497 parts = m_parts.GetArray();
1498 }
1499
1500 int nparts = parts.Length;
1501
1502 PhysCost = 0;
1503 StreamCost = 0;
1504 SimulCost = 0;
1505
1506 for (int i = 0; i < nparts; i++)
1507 {
1508 p = parts[i];
1509
1510 StreamCost += p.StreamingCost;
1511 SimulCost += p.SimulationCost;
1512 PhysCost += p.PhysicsCost;
1513 }
1514 }
1515
1059 public void SaveScriptedState(XmlTextWriter writer) 1516 public void SaveScriptedState(XmlTextWriter writer)
1060 { 1517 {
1518 SaveScriptedState(writer, false);
1519 }
1520
1521 public void SaveScriptedState(XmlTextWriter writer, bool oldIDs)
1522 {
1061 XmlDocument doc = new XmlDocument(); 1523 XmlDocument doc = new XmlDocument();
1062 Dictionary<UUID,string> states = new Dictionary<UUID,string>(); 1524 Dictionary<UUID,string> states = new Dictionary<UUID,string>();
1063 1525
1064 SceneObjectPart[] parts = m_parts.GetArray(); 1526 SceneObjectPart[] parts = m_parts.GetArray();
1065 for (int i = 0; i < parts.Length; i++) 1527 for (int i = 0; i < parts.Length; i++)
1066 { 1528 {
1067 Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(); 1529 Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(oldIDs);
1068 foreach (KeyValuePair<UUID, string> kvp in pstates) 1530 foreach (KeyValuePair<UUID, string> kvp in pstates)
1069 states.Add(kvp.Key, kvp.Value); 1531 states[kvp.Key] = kvp.Value;
1070 } 1532 }
1071 1533
1072 if (states.Count > 0) 1534 if (states.Count > 0)
@@ -1086,6 +1548,169 @@ namespace OpenSim.Region.Framework.Scenes
1086 } 1548 }
1087 1549
1088 /// <summary> 1550 /// <summary>
1551 /// Add the avatar to this linkset (avatar is sat).
1552 /// </summary>
1553 /// <param name="agentID"></param>
1554 public void AddAvatar(UUID agentID)
1555 {
1556 ScenePresence presence;
1557 if (m_scene.TryGetScenePresence(agentID, out presence))
1558 {
1559 if (!m_linkedAvatars.Contains(presence))
1560 {
1561 m_linkedAvatars.Add(presence);
1562 }
1563 }
1564 }
1565
1566 /// <summary>
1567 /// Delete the avatar from this linkset (avatar is unsat).
1568 /// </summary>
1569 /// <param name="agentID"></param>
1570 public void DeleteAvatar(UUID agentID)
1571 {
1572 ScenePresence presence;
1573 if (m_scene.TryGetScenePresence(agentID, out presence))
1574 {
1575 if (m_linkedAvatars.Contains(presence))
1576 {
1577 m_linkedAvatars.Remove(presence);
1578 }
1579 }
1580 }
1581
1582 /// <summary>
1583 /// Returns the list of linked presences (avatars sat on this group)
1584 /// </summary>
1585 /// <param name="agentID"></param>
1586 public List<ScenePresence> GetLinkedAvatars()
1587 {
1588 return m_linkedAvatars;
1589 }
1590
1591 /// <summary>
1592 /// Attach this scene object to the given avatar.
1593 /// </summary>
1594 /// <param name="agentID"></param>
1595 /// <param name="attachmentpoint"></param>
1596 /// <param name="AttachOffset"></param>
1597 private void AttachToAgent(
1598 ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent)
1599 {
1600 if (avatar != null)
1601 {
1602 // don't attach attachments to child agents
1603 if (avatar.IsChildAgent) return;
1604
1605 // Remove from database and parcel prim count
1606 m_scene.DeleteFromStorage(so.UUID);
1607 m_scene.EventManager.TriggerParcelPrimCountTainted();
1608
1609 so.AttachedAvatar = avatar.UUID;
1610
1611 if (so.RootPart.PhysActor != null)
1612 {
1613 m_scene.PhysicsScene.RemovePrim(so.RootPart.PhysActor);
1614 so.RootPart.PhysActor = null;
1615 }
1616
1617 so.AbsolutePosition = attachOffset;
1618 so.RootPart.AttachedPos = attachOffset;
1619 so.IsAttachment = true;
1620 so.RootPart.SetParentLocalId(avatar.LocalId);
1621 so.AttachmentPoint = attachmentpoint;
1622
1623 avatar.AddAttachment(this);
1624
1625 if (!silent)
1626 {
1627 // Killing it here will cause the client to deselect it
1628 // It then reappears on the avatar, deselected
1629 // through the full update below
1630 //
1631 if (IsSelected)
1632 {
1633 m_scene.SendKillObject(new List<uint> { m_rootPart.LocalId });
1634 }
1635
1636 IsSelected = false; // fudge....
1637 ScheduleGroupForFullUpdate();
1638 }
1639 }
1640 else
1641 {
1642 m_log.WarnFormat(
1643 "[SOG]: Tried to add attachment {0} to avatar with UUID {1} in region {2} but the avatar is not present",
1644 UUID, avatar.ControllingClient.AgentId, Scene.RegionInfo.RegionName);
1645 }
1646 }
1647
1648 public byte GetAttachmentPoint()
1649 {
1650 return m_rootPart.Shape.State;
1651 }
1652
1653 public void DetachToGround()
1654 {
1655 ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar);
1656 if (avatar == null)
1657 return;
1658
1659 avatar.RemoveAttachment(this);
1660
1661 Vector3 detachedpos = new Vector3(127f,127f,127f);
1662 if (avatar == null)
1663 return;
1664
1665 detachedpos = avatar.AbsolutePosition;
1666 FromItemID = UUID.Zero;
1667
1668 AbsolutePosition = detachedpos;
1669 AttachedAvatar = UUID.Zero;
1670
1671 //SceneObjectPart[] parts = m_parts.GetArray();
1672 //for (int i = 0; i < parts.Length; i++)
1673 // parts[i].AttachedAvatar = UUID.Zero;
1674
1675 m_rootPart.SetParentLocalId(0);
1676 AttachmentPoint = (byte)0;
1677 // must check if buildind should be true or false here
1678 m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive,false);
1679 HasGroupChanged = true;
1680 RootPart.Rezzed = DateTime.Now;
1681 RootPart.RemFlag(PrimFlags.TemporaryOnRez);
1682 AttachToBackup();
1683 m_scene.EventManager.TriggerParcelPrimCountTainted();
1684 m_rootPart.ScheduleFullUpdate();
1685 m_rootPart.ClearUndoState();
1686 }
1687
1688 public void DetachToInventoryPrep()
1689 {
1690 ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar);
1691 //Vector3 detachedpos = new Vector3(127f, 127f, 127f);
1692 if (avatar != null)
1693 {
1694 //detachedpos = avatar.AbsolutePosition;
1695 avatar.RemoveAttachment(this);
1696 }
1697
1698 AttachedAvatar = UUID.Zero;
1699
1700 /*SceneObjectPart[] parts = m_parts.GetArray();
1701 for (int i = 0; i < parts.Length; i++)
1702 parts[i].AttachedAvatar = UUID.Zero;*/
1703
1704 m_rootPart.SetParentLocalId(0);
1705 //m_rootPart.SetAttachmentPoint((byte)0);
1706 IsAttachment = false;
1707 AbsolutePosition = m_rootPart.AttachedPos;
1708 //m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim);
1709 //AttachToBackup();
1710 //m_rootPart.ScheduleFullUpdate();
1711 }
1712
1713 /// <summary>
1089 /// 1714 ///
1090 /// </summary> 1715 /// </summary>
1091 /// <param name="part"></param> 1716 /// <param name="part"></param>
@@ -1125,7 +1750,10 @@ namespace OpenSim.Region.Framework.Scenes
1125 public void AddPart(SceneObjectPart part) 1750 public void AddPart(SceneObjectPart part)
1126 { 1751 {
1127 part.SetParent(this); 1752 part.SetParent(this);
1128 part.LinkNum = m_parts.Add(part.UUID, part); 1753 m_parts.Add(part.UUID, part);
1754
1755 part.LinkNum = m_parts.Count;
1756
1129 if (part.LinkNum == 2) 1757 if (part.LinkNum == 2)
1130 RootPart.LinkNum = 1; 1758 RootPart.LinkNum = 1;
1131 } 1759 }
@@ -1151,6 +1779,14 @@ namespace OpenSim.Region.Framework.Scenes
1151 parts[i].UUID = UUID.Random(); 1779 parts[i].UUID = UUID.Random();
1152 } 1780 }
1153 1781
1782 // helper provided for parts.
1783 public int GetSceneMaxUndo()
1784 {
1785 if (m_scene != null)
1786 return m_scene.MaxUndoCount;
1787 return 5;
1788 }
1789
1154 // justincc: I don't believe this hack is needed any longer, especially since the physics 1790 // justincc: I don't believe this hack is needed any longer, especially since the physics
1155 // parts of set AbsolutePosition were already commented out. By changing HasGroupChanged to false 1791 // parts of set AbsolutePosition were already commented out. By changing HasGroupChanged to false
1156 // this method was preventing proper reload of scene objects. 1792 // this method was preventing proper reload of scene objects.
@@ -1208,7 +1844,7 @@ namespace OpenSim.Region.Framework.Scenes
1208// "[SCENE OBJECT GROUP]: Processing OnGrabPart for {0} on {1} {2}, offsetPos {3}", 1844// "[SCENE OBJECT GROUP]: Processing OnGrabPart for {0} on {1} {2}, offsetPos {3}",
1209// remoteClient.Name, part.Name, part.LocalId, offsetPos); 1845// remoteClient.Name, part.Name, part.LocalId, offsetPos);
1210 1846
1211 part.StoreUndoState(); 1847// part.StoreUndoState();
1212 part.OnGrab(offsetPos, remoteClient); 1848 part.OnGrab(offsetPos, remoteClient);
1213 } 1849 }
1214 1850
@@ -1228,6 +1864,11 @@ namespace OpenSim.Region.Framework.Scenes
1228 /// <param name="silent">If true then deletion is not broadcast to clients</param> 1864 /// <param name="silent">If true then deletion is not broadcast to clients</param>
1229 public void DeleteGroupFromScene(bool silent) 1865 public void DeleteGroupFromScene(bool silent)
1230 { 1866 {
1867 // We need to keep track of this state in case this group is still queued for backup.
1868 IsDeleted = true;
1869
1870 DetachFromBackup();
1871
1231 SceneObjectPart[] parts = m_parts.GetArray(); 1872 SceneObjectPart[] parts = m_parts.GetArray();
1232 for (int i = 0; i < parts.Length; i++) 1873 for (int i = 0; i < parts.Length; i++)
1233 { 1874 {
@@ -1251,6 +1892,7 @@ namespace OpenSim.Region.Framework.Scenes
1251 } 1892 }
1252 }); 1893 });
1253 } 1894 }
1895
1254 } 1896 }
1255 1897
1256 public void AddScriptLPS(int count) 1898 public void AddScriptLPS(int count)
@@ -1320,28 +1962,43 @@ namespace OpenSim.Region.Framework.Scenes
1320 /// </summary> 1962 /// </summary>
1321 public void ApplyPhysics() 1963 public void ApplyPhysics()
1322 { 1964 {
1323 // Apply physics to the root prim
1324 m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive);
1325
1326 // Apply physics to child prims
1327 SceneObjectPart[] parts = m_parts.GetArray(); 1965 SceneObjectPart[] parts = m_parts.GetArray();
1328 if (parts.Length > 1) 1966 if (parts.Length > 1)
1329 { 1967 {
1968 ResetChildPrimPhysicsPositions();
1969
1970 // Apply physics to the root prim
1971 m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, true);
1972
1973
1330 for (int i = 0; i < parts.Length; i++) 1974 for (int i = 0; i < parts.Length; i++)
1331 { 1975 {
1332 SceneObjectPart part = parts[i]; 1976 SceneObjectPart part = parts[i];
1333 if (part.LocalId != m_rootPart.LocalId) 1977 if (part.LocalId != m_rootPart.LocalId)
1334 part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive); 1978 part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, true);
1335 } 1979 }
1336
1337 // Hack to get the physics scene geometries in the right spot 1980 // Hack to get the physics scene geometries in the right spot
1338 ResetChildPrimPhysicsPositions(); 1981// ResetChildPrimPhysicsPositions();
1982 if (m_rootPart.PhysActor != null)
1983 {
1984 m_rootPart.PhysActor.Building = false;
1985 }
1986 }
1987 else
1988 {
1989 // Apply physics to the root prim
1990 m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, false);
1339 } 1991 }
1340 } 1992 }
1341 1993
1342 public void SetOwnerId(UUID userId) 1994 public void SetOwnerId(UUID userId)
1343 { 1995 {
1344 ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); 1996 ForEachPart(delegate(SceneObjectPart part)
1997 {
1998
1999 part.OwnerID = userId;
2000
2001 });
1345 } 2002 }
1346 2003
1347 public void ForEachPart(Action<SceneObjectPart> whatToDo) 2004 public void ForEachPart(Action<SceneObjectPart> whatToDo)
@@ -1373,11 +2030,17 @@ namespace OpenSim.Region.Framework.Scenes
1373 return; 2030 return;
1374 } 2031 }
1375 2032
2033 if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0)
2034 return;
2035
1376 // Since this is the top of the section of call stack for backing up a particular scene object, don't let 2036 // Since this is the top of the section of call stack for backing up a particular scene object, don't let
1377 // any exception propogate upwards. 2037 // any exception propogate upwards.
1378 try 2038 try
1379 { 2039 {
1380 if (!m_scene.ShuttingDown) // if shutting down then there will be nothing to handle the return so leave till next restart 2040 if (!m_scene.ShuttingDown || // if shutting down then there will be nothing to handle the return so leave till next restart
2041 !m_scene.LoginsEnabled || // We're starting up or doing maintenance, don't mess with things
2042 m_scene.LoadingPrims) // Land may not be valid yet
2043
1381 { 2044 {
1382 ILandObject parcel = m_scene.LandChannel.GetLandObject( 2045 ILandObject parcel = m_scene.LandChannel.GetLandObject(
1383 m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); 2046 m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y);
@@ -1404,6 +2067,7 @@ namespace OpenSim.Region.Framework.Scenes
1404 } 2067 }
1405 } 2068 }
1406 } 2069 }
2070
1407 } 2071 }
1408 2072
1409 if (m_scene.UseBackup && HasGroupChanged) 2073 if (m_scene.UseBackup && HasGroupChanged)
@@ -1411,10 +2075,30 @@ namespace OpenSim.Region.Framework.Scenes
1411 // don't backup while it's selected or you're asking for changes mid stream. 2075 // don't backup while it's selected or you're asking for changes mid stream.
1412 if (isTimeToPersist() || forcedBackup) 2076 if (isTimeToPersist() || forcedBackup)
1413 { 2077 {
2078 if (m_rootPart.PhysActor != null &&
2079 (!m_rootPart.PhysActor.IsPhysical))
2080 {
2081 // Possible ghost prim
2082 if (m_rootPart.PhysActor.Position != m_rootPart.GroupPosition)
2083 {
2084 foreach (SceneObjectPart part in m_parts.GetArray())
2085 {
2086 // Re-set physics actor positions and
2087 // orientations
2088 part.GroupPosition = m_rootPart.GroupPosition;
2089 }
2090 }
2091 }
1414// m_log.DebugFormat( 2092// m_log.DebugFormat(
1415// "[SCENE]: Storing {0}, {1} in {2}", 2093// "[SCENE]: Storing {0}, {1} in {2}",
1416// Name, UUID, m_scene.RegionInfo.RegionName); 2094// Name, UUID, m_scene.RegionInfo.RegionName);
1417 2095
2096 if (RootPart.Shape.PCode == 9 && RootPart.Shape.State != 0)
2097 {
2098 RootPart.Shape.State = 0;
2099 ScheduleGroupForFullUpdate();
2100 }
2101
1418 SceneObjectGroup backup_group = Copy(false); 2102 SceneObjectGroup backup_group = Copy(false);
1419 backup_group.RootPart.Velocity = RootPart.Velocity; 2103 backup_group.RootPart.Velocity = RootPart.Velocity;
1420 backup_group.RootPart.Acceleration = RootPart.Acceleration; 2104 backup_group.RootPart.Acceleration = RootPart.Acceleration;
@@ -1424,6 +2108,16 @@ namespace OpenSim.Region.Framework.Scenes
1424 HasGroupChangedDueToDelink = false; 2108 HasGroupChangedDueToDelink = false;
1425 2109
1426 m_scene.EventManager.TriggerOnSceneObjectPreSave(backup_group, this); 2110 m_scene.EventManager.TriggerOnSceneObjectPreSave(backup_group, this);
2111/*
2112 backup_group.ForEachPart(delegate(SceneObjectPart part)
2113 {
2114 if (part.KeyframeMotion != null)
2115 {
2116 part.KeyframeMotion = KeyframeMotion.FromData(backup_group, part.KeyframeMotion.Serialize());
2117// part.KeyframeMotion.UpdateSceneObject(this);
2118 }
2119 });
2120*/
1427 datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID); 2121 datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID);
1428 2122
1429 backup_group.ForEachPart(delegate(SceneObjectPart part) 2123 backup_group.ForEachPart(delegate(SceneObjectPart part)
@@ -1480,10 +2174,14 @@ namespace OpenSim.Region.Framework.Scenes
1480 /// <returns></returns> 2174 /// <returns></returns>
1481 public SceneObjectGroup Copy(bool userExposed) 2175 public SceneObjectGroup Copy(bool userExposed)
1482 { 2176 {
2177 m_dupeInProgress = true;
1483 SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); 2178 SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone();
1484 dupe.m_isBackedUp = false; 2179 dupe.m_isBackedUp = false;
1485 dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>(); 2180 dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>();
1486 2181
2182 // new group as no sitting avatars
2183 dupe.m_linkedAvatars = new List<ScenePresence>();
2184
1487 // Warning, The following code related to previousAttachmentStatus is needed so that clones of 2185 // Warning, The following code related to previousAttachmentStatus is needed so that clones of
1488 // attachments do not bordercross while they're being duplicated. This is hacktastic! 2186 // attachments do not bordercross while they're being duplicated. This is hacktastic!
1489 // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region! 2187 // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region!
@@ -1494,7 +2192,7 @@ namespace OpenSim.Region.Framework.Scenes
1494 // This is only necessary when userExposed is false! 2192 // This is only necessary when userExposed is false!
1495 2193
1496 bool previousAttachmentStatus = dupe.IsAttachment; 2194 bool previousAttachmentStatus = dupe.IsAttachment;
1497 2195
1498 if (!userExposed) 2196 if (!userExposed)
1499 dupe.IsAttachment = true; 2197 dupe.IsAttachment = true;
1500 2198
@@ -1507,16 +2205,17 @@ namespace OpenSim.Region.Framework.Scenes
1507 2205
1508 dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); 2206 dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed);
1509 dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; 2207 dupe.m_rootPart.LinkNum = m_rootPart.LinkNum;
2208
1510 2209
1511 if (userExposed) 2210 if (userExposed)
1512 dupe.m_rootPart.TrimPermissions(); 2211 dupe.m_rootPart.TrimPermissions();
1513 2212
1514 List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray()); 2213 List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray());
1515 2214
1516 partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) 2215 partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2)
1517 { 2216 {
1518 return p1.LinkNum.CompareTo(p2.LinkNum); 2217 return p1.LinkNum.CompareTo(p2.LinkNum);
1519 } 2218 }
1520 ); 2219 );
1521 2220
1522 foreach (SceneObjectPart part in partList) 2221 foreach (SceneObjectPart part in partList)
@@ -1526,41 +2225,56 @@ namespace OpenSim.Region.Framework.Scenes
1526 { 2225 {
1527 newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); 2226 newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed);
1528 newPart.LinkNum = part.LinkNum; 2227 newPart.LinkNum = part.LinkNum;
1529 } 2228 if (userExposed)
2229 newPart.ParentID = dupe.m_rootPart.LocalId;
2230 }
1530 else 2231 else
1531 { 2232 {
1532 newPart = dupe.m_rootPart; 2233 newPart = dupe.m_rootPart;
1533 } 2234 }
2235/*
2236 bool isphys = ((newPart.Flags & PrimFlags.Physics) != 0);
2237 bool isphan = ((newPart.Flags & PrimFlags.Phantom) != 0);
1534 2238
1535 // Need to duplicate the physics actor as well 2239 // Need to duplicate the physics actor as well
1536 PhysicsActor originalPartPa = part.PhysActor; 2240 if (userExposed && (isphys || !isphan || newPart.VolumeDetectActive))
1537 if (originalPartPa != null && userExposed)
1538 { 2241 {
1539 PrimitiveBaseShape pbs = newPart.Shape; 2242 PrimitiveBaseShape pbs = newPart.Shape;
1540
1541 newPart.PhysActor 2243 newPart.PhysActor
1542 = m_scene.PhysicsScene.AddPrimShape( 2244 = m_scene.PhysicsScene.AddPrimShape(
1543 string.Format("{0}/{1}", newPart.Name, newPart.UUID), 2245 string.Format("{0}/{1}", newPart.Name, newPart.UUID),
1544 pbs, 2246 pbs,
1545 newPart.AbsolutePosition, 2247 newPart.AbsolutePosition,
1546 newPart.Scale, 2248 newPart.Scale,
1547 newPart.RotationOffset, 2249 newPart.GetWorldRotation(),
1548 originalPartPa.IsPhysical, 2250 isphys,
2251 isphan,
1549 newPart.LocalId); 2252 newPart.LocalId);
1550 2253
1551 newPart.DoPhysicsPropertyUpdate(originalPartPa.IsPhysical, true); 2254 newPart.DoPhysicsPropertyUpdate(isphys, true);
1552 } 2255 */
2256 if (userExposed)
2257 newPart.ApplyPhysics((uint)newPart.Flags,newPart.VolumeDetectActive,true);
2258// }
2259 // copy keyframemotion
2260 if (part.KeyframeMotion != null)
2261 newPart.KeyframeMotion = part.KeyframeMotion.Copy(dupe);
1553 } 2262 }
1554 2263
1555 if (userExposed) 2264 if (userExposed)
1556 { 2265 {
1557 dupe.UpdateParentIDs(); 2266// done above dupe.UpdateParentIDs();
2267
2268 if (dupe.m_rootPart.PhysActor != null)
2269 dupe.m_rootPart.PhysActor.Building = false; // tell physics to finish building
2270
1558 dupe.HasGroupChanged = true; 2271 dupe.HasGroupChanged = true;
1559 dupe.AttachToBackup(); 2272 dupe.AttachToBackup();
1560 2273
1561 ScheduleGroupForFullUpdate(); 2274 ScheduleGroupForFullUpdate();
1562 } 2275 }
1563 2276
2277 m_dupeInProgress = false;
1564 return dupe; 2278 return dupe;
1565 } 2279 }
1566 2280
@@ -1572,11 +2286,24 @@ namespace OpenSim.Region.Framework.Scenes
1572 /// <param name="cGroupID"></param> 2286 /// <param name="cGroupID"></param>
1573 public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) 2287 public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed)
1574 { 2288 {
1575 SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, 0, userExposed)); 2289 // SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, 0, userExposed));
2290 // give newpart a new local ID lettng old part keep same
2291 SceneObjectPart newpart = part.Copy(part.LocalId, OwnerID, GroupID, 0, userExposed);
2292 newpart.LocalId = m_scene.AllocateLocalId();
2293
2294 SetRootPart(newpart);
2295 if (userExposed)
2296 RootPart.Velocity = Vector3.Zero; // In case source is moving
1576 } 2297 }
1577 2298
1578 public void ScriptSetPhysicsStatus(bool usePhysics) 2299 public void ScriptSetPhysicsStatus(bool usePhysics)
1579 { 2300 {
2301 if (usePhysics)
2302 {
2303 if (RootPart.KeyframeMotion != null)
2304 RootPart.KeyframeMotion.Stop();
2305 RootPart.KeyframeMotion = null;
2306 }
1580 UpdatePrimFlags(RootPart.LocalId, usePhysics, IsTemporary, IsPhantom, IsVolumeDetect); 2307 UpdatePrimFlags(RootPart.LocalId, usePhysics, IsTemporary, IsPhantom, IsVolumeDetect);
1581 } 2308 }
1582 2309
@@ -1624,13 +2351,14 @@ namespace OpenSim.Region.Framework.Scenes
1624 2351
1625 if (pa != null) 2352 if (pa != null)
1626 { 2353 {
1627 pa.AddForce(impulse, true); 2354 // false to be applied as a impulse
2355 pa.AddForce(impulse, false);
1628 m_scene.PhysicsScene.AddPhysicsActorTaint(pa); 2356 m_scene.PhysicsScene.AddPhysicsActorTaint(pa);
1629 } 2357 }
1630 } 2358 }
1631 } 2359 }
1632 2360
1633 public void applyAngularImpulse(Vector3 impulse) 2361 public void ApplyAngularImpulse(Vector3 impulse)
1634 { 2362 {
1635 PhysicsActor pa = RootPart.PhysActor; 2363 PhysicsActor pa = RootPart.PhysActor;
1636 2364
@@ -1638,21 +2366,8 @@ namespace OpenSim.Region.Framework.Scenes
1638 { 2366 {
1639 if (!IsAttachment) 2367 if (!IsAttachment)
1640 { 2368 {
1641 pa.AddAngularForce(impulse, true); 2369 // false to be applied as a impulse
1642 m_scene.PhysicsScene.AddPhysicsActorTaint(pa); 2370 pa.AddAngularForce(impulse, false);
1643 }
1644 }
1645 }
1646
1647 public void setAngularImpulse(Vector3 impulse)
1648 {
1649 PhysicsActor pa = RootPart.PhysActor;
1650
1651 if (pa != null)
1652 {
1653 if (!IsAttachment)
1654 {
1655 pa.Torque = impulse;
1656 m_scene.PhysicsScene.AddPhysicsActorTaint(pa); 2371 m_scene.PhysicsScene.AddPhysicsActorTaint(pa);
1657 } 2372 }
1658 } 2373 }
@@ -1660,20 +2375,10 @@ namespace OpenSim.Region.Framework.Scenes
1660 2375
1661 public Vector3 GetTorque() 2376 public Vector3 GetTorque()
1662 { 2377 {
1663 PhysicsActor pa = RootPart.PhysActor; 2378 return RootPart.Torque;
1664
1665 if (pa != null)
1666 {
1667 if (!IsAttachment)
1668 {
1669 Vector3 torque = pa.Torque;
1670 return torque;
1671 }
1672 }
1673
1674 return Vector3.Zero;
1675 } 2379 }
1676 2380
2381 // This is used by both Double-Click Auto-Pilot and llMoveToTarget() in an attached object
1677 public void moveToTarget(Vector3 target, float tau) 2382 public void moveToTarget(Vector3 target, float tau)
1678 { 2383 {
1679 if (IsAttachment) 2384 if (IsAttachment)
@@ -1703,8 +2408,50 @@ namespace OpenSim.Region.Framework.Scenes
1703 2408
1704 if (pa != null) 2409 if (pa != null)
1705 pa.PIDActive = false; 2410 pa.PIDActive = false;
2411
2412 RootPart.ScheduleTerseUpdate(); // send a stop information
1706 } 2413 }
1707 2414
2415 public void rotLookAt(Quaternion target, float strength, float damping)
2416 {
2417 SceneObjectPart rootpart = m_rootPart;
2418 if (rootpart != null)
2419 {
2420 if (IsAttachment)
2421 {
2422 /*
2423 ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar);
2424 if (avatar != null)
2425 {
2426 Rotate the Av?
2427 } */
2428 }
2429 else
2430 {
2431 if (rootpart.PhysActor != null)
2432 { // APID must be implemented in your physics system for this to function.
2433 rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W);
2434 rootpart.PhysActor.APIDStrength = strength;
2435 rootpart.PhysActor.APIDDamping = damping;
2436 rootpart.PhysActor.APIDActive = true;
2437 }
2438 }
2439 }
2440 }
2441
2442 public void stopLookAt()
2443 {
2444 SceneObjectPart rootpart = m_rootPart;
2445 if (rootpart != null)
2446 {
2447 if (rootpart.PhysActor != null)
2448 { // APID must be implemented in your physics system for this to function.
2449 rootpart.PhysActor.APIDActive = false;
2450 }
2451 }
2452
2453 }
2454
1708 /// <summary> 2455 /// <summary>
1709 /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds. 2456 /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds.
1710 /// </summary> 2457 /// </summary>
@@ -1721,7 +2468,7 @@ namespace OpenSim.Region.Framework.Scenes
1721 { 2468 {
1722 pa.PIDHoverHeight = height; 2469 pa.PIDHoverHeight = height;
1723 pa.PIDHoverType = hoverType; 2470 pa.PIDHoverType = hoverType;
1724 pa.PIDTau = tau; 2471 pa.PIDHoverTau = tau;
1725 pa.PIDHoverActive = true; 2472 pa.PIDHoverActive = true;
1726 } 2473 }
1727 else 2474 else
@@ -1761,7 +2508,12 @@ namespace OpenSim.Region.Framework.Scenes
1761 /// <param name="cGroupID"></param> 2508 /// <param name="cGroupID"></param>
1762 public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) 2509 public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed)
1763 { 2510 {
1764 SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); 2511 // give new ID to the new part, letting old keep original
2512 // SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed);
2513 SceneObjectPart newPart = part.Copy(part.LocalId, OwnerID, GroupID, m_parts.Count, userExposed);
2514 newPart.LocalId = m_scene.AllocateLocalId();
2515 newPart.SetParent(this);
2516
1765 AddPart(newPart); 2517 AddPart(newPart);
1766 2518
1767 SetPartAsNonRoot(newPart); 2519 SetPartAsNonRoot(newPart);
@@ -1811,6 +2563,7 @@ namespace OpenSim.Region.Framework.Scenes
1811 2563
1812 #endregion 2564 #endregion
1813 2565
2566
1814 public override void Update() 2567 public override void Update()
1815 { 2568 {
1816 // Check that the group was not deleted before the scheduled update 2569 // Check that the group was not deleted before the scheduled update
@@ -1829,19 +2582,8 @@ namespace OpenSim.Region.Framework.Scenes
1829 // check to see if the physical position or rotation warrant an update. 2582 // check to see if the physical position or rotation warrant an update.
1830 if (m_rootPart.UpdateFlag == UpdateRequired.NONE) 2583 if (m_rootPart.UpdateFlag == UpdateRequired.NONE)
1831 { 2584 {
1832 bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); 2585 // rootpart SendScheduledUpdates will check if a update is needed
1833 2586 m_rootPart.UpdateFlag = UpdateRequired.TERSE;
1834 if (UsePhysics && !AbsolutePosition.ApproxEquals(lastPhysGroupPos, 0.02f))
1835 {
1836 m_rootPart.UpdateFlag = UpdateRequired.TERSE;
1837 lastPhysGroupPos = AbsolutePosition;
1838 }
1839
1840 if (UsePhysics && !GroupRotation.ApproxEquals(lastPhysGroupRot, 0.1f))
1841 {
1842 m_rootPart.UpdateFlag = UpdateRequired.TERSE;
1843 lastPhysGroupRot = GroupRotation;
1844 }
1845 } 2587 }
1846 2588
1847 SceneObjectPart[] parts = m_parts.GetArray(); 2589 SceneObjectPart[] parts = m_parts.GetArray();
@@ -1900,11 +2642,11 @@ namespace OpenSim.Region.Framework.Scenes
1900 /// Immediately send a full update for this scene object. 2642 /// Immediately send a full update for this scene object.
1901 /// </summary> 2643 /// </summary>
1902 public void SendGroupFullUpdate() 2644 public void SendGroupFullUpdate()
1903 { 2645 {
1904 if (IsDeleted) 2646 if (IsDeleted)
1905 return; 2647 return;
1906 2648
1907// m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); 2649// m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID);
1908 2650
1909 RootPart.SendFullUpdateToAllClients(); 2651 RootPart.SendFullUpdateToAllClients();
1910 2652
@@ -2060,6 +2802,11 @@ namespace OpenSim.Region.Framework.Scenes
2060 // 'linkPart' == the root of the group being linked into this group 2802 // 'linkPart' == the root of the group being linked into this group
2061 SceneObjectPart linkPart = objectGroup.m_rootPart; 2803 SceneObjectPart linkPart = objectGroup.m_rootPart;
2062 2804
2805 if (m_rootPart.PhysActor != null)
2806 m_rootPart.PhysActor.Building = true;
2807 if (linkPart.PhysActor != null)
2808 linkPart.PhysActor.Building = true;
2809
2063 // physics flags from group to be applied to linked parts 2810 // physics flags from group to be applied to linked parts
2064 bool grpusephys = UsesPhysics; 2811 bool grpusephys = UsesPhysics;
2065 bool grptemporary = IsTemporary; 2812 bool grptemporary = IsTemporary;
@@ -2085,12 +2832,12 @@ namespace OpenSim.Region.Framework.Scenes
2085 Vector3 axPos = linkPart.OffsetPosition; 2832 Vector3 axPos = linkPart.OffsetPosition;
2086 // Rotate the linking root SOP's position to be relative to the new root prim 2833 // Rotate the linking root SOP's position to be relative to the new root prim
2087 Quaternion parentRot = m_rootPart.RotationOffset; 2834 Quaternion parentRot = m_rootPart.RotationOffset;
2088 axPos *= Quaternion.Inverse(parentRot); 2835 axPos *= Quaternion.Conjugate(parentRot);
2089 linkPart.OffsetPosition = axPos; 2836 linkPart.OffsetPosition = axPos;
2090 2837
2091 // Make the linking root SOP's rotation relative to the new root prim 2838 // Make the linking root SOP's rotation relative to the new root prim
2092 Quaternion oldRot = linkPart.RotationOffset; 2839 Quaternion oldRot = linkPart.RotationOffset;
2093 Quaternion newRot = Quaternion.Inverse(parentRot) * oldRot; 2840 Quaternion newRot = Quaternion.Conjugate(parentRot) * oldRot;
2094 linkPart.RotationOffset = newRot; 2841 linkPart.RotationOffset = newRot;
2095 2842
2096 // If there is only one SOP in a SOG, the LinkNum is zero. I.e., not a linkset. 2843 // If there is only one SOP in a SOG, the LinkNum is zero. I.e., not a linkset.
@@ -2124,7 +2871,7 @@ namespace OpenSim.Region.Framework.Scenes
2124 linkPart.CreateSelected = true; 2871 linkPart.CreateSelected = true;
2125 2872
2126 // let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now 2873 // let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now
2127 linkPart.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (linkPart.Flags & PrimFlags.Phantom) != 0), linkPart.VolumeDetectActive); 2874 linkPart.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (linkPart.Flags & PrimFlags.Phantom) != 0), linkPart.VolumeDetectActive, true);
2128 2875
2129 // If the added SOP is physical, also tell the physics engine about the link relationship. 2876 // If the added SOP is physical, also tell the physics engine about the link relationship.
2130 if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) 2877 if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical)
@@ -2134,6 +2881,7 @@ namespace OpenSim.Region.Framework.Scenes
2134 } 2881 }
2135 2882
2136 linkPart.LinkNum = linkNum++; 2883 linkPart.LinkNum = linkNum++;
2884 linkPart.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false);
2137 2885
2138 // Get a list of the SOP's in the old group in order of their linknum's. 2886 // Get a list of the SOP's in the old group in order of their linknum's.
2139 SceneObjectPart[] ogParts = objectGroup.Parts; 2887 SceneObjectPart[] ogParts = objectGroup.Parts;
@@ -2152,7 +2900,7 @@ namespace OpenSim.Region.Framework.Scenes
2152 2900
2153 // Update the physics flags for the newly added SOP 2901 // Update the physics flags for the newly added SOP
2154 // (Is this necessary? LinkNonRootPart() has already called UpdatePrimFlags but with different flags!??) 2902 // (Is this necessary? LinkNonRootPart() has already called UpdatePrimFlags but with different flags!??)
2155 part.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (part.Flags & PrimFlags.Phantom) != 0), part.VolumeDetectActive); 2903 part.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (part.Flags & PrimFlags.Phantom) != 0), part.VolumeDetectActive, true);
2156 2904
2157 // If the added SOP is physical, also tell the physics engine about the link relationship. 2905 // If the added SOP is physical, also tell the physics engine about the link relationship.
2158 if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) 2906 if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical)
@@ -2170,7 +2918,7 @@ namespace OpenSim.Region.Framework.Scenes
2170 objectGroup.IsDeleted = true; 2918 objectGroup.IsDeleted = true;
2171 2919
2172 objectGroup.m_parts.Clear(); 2920 objectGroup.m_parts.Clear();
2173 2921
2174 // Can't do this yet since backup still makes use of the root part without any synchronization 2922 // Can't do this yet since backup still makes use of the root part without any synchronization
2175// objectGroup.m_rootPart = null; 2923// objectGroup.m_rootPart = null;
2176 2924
@@ -2184,6 +2932,9 @@ namespace OpenSim.Region.Framework.Scenes
2184 // unmoved prims! 2932 // unmoved prims!
2185 ResetChildPrimPhysicsPositions(); 2933 ResetChildPrimPhysicsPositions();
2186 2934
2935 if (m_rootPart.PhysActor != null)
2936 m_rootPart.PhysActor.Building = false;
2937
2187 //HasGroupChanged = true; 2938 //HasGroupChanged = true;
2188 //ScheduleGroupForFullUpdate(); 2939 //ScheduleGroupForFullUpdate();
2189 } 2940 }
@@ -2251,7 +3002,10 @@ namespace OpenSim.Region.Framework.Scenes
2251// m_log.DebugFormat( 3002// m_log.DebugFormat(
2252// "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}", 3003// "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}",
2253// linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID); 3004// linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID);
2254 3005
3006 if (m_rootPart.PhysActor != null)
3007 m_rootPart.PhysActor.Building = true;
3008
2255 linkPart.ClearUndoState(); 3009 linkPart.ClearUndoState();
2256 3010
2257 Vector3 worldPos = linkPart.GetWorldPosition(); 3011 Vector3 worldPos = linkPart.GetWorldPosition();
@@ -2322,6 +3076,14 @@ namespace OpenSim.Region.Framework.Scenes
2322 3076
2323 // When we delete a group, we currently have to force persist to the database if the object id has changed 3077 // When we delete a group, we currently have to force persist to the database if the object id has changed
2324 // (since delete works by deleting all rows which have a given object id) 3078 // (since delete works by deleting all rows which have a given object id)
3079
3080 // this is as it seems to be in sl now
3081 if(linkPart.PhysicsShapeType == (byte)PhysShapeType.none)
3082 linkPart.PhysicsShapeType = linkPart.DefaultPhysicsShapeType(); // root prims can't have type none for now
3083
3084 if (m_rootPart.PhysActor != null)
3085 m_rootPart.PhysActor.Building = false;
3086
2325 objectGroup.HasGroupChangedDueToDelink = true; 3087 objectGroup.HasGroupChangedDueToDelink = true;
2326 3088
2327 return objectGroup; 3089 return objectGroup;
@@ -2333,6 +3095,8 @@ namespace OpenSim.Region.Framework.Scenes
2333 /// <param name="objectGroup"></param> 3095 /// <param name="objectGroup"></param>
2334 public virtual void DetachFromBackup() 3096 public virtual void DetachFromBackup()
2335 { 3097 {
3098 if (m_scene != null)
3099 m_scene.SceneGraph.FireDetachFromBackup(this);
2336 if (m_isBackedUp && Scene != null) 3100 if (m_isBackedUp && Scene != null)
2337 m_scene.EventManager.OnBackup -= ProcessBackup; 3101 m_scene.EventManager.OnBackup -= ProcessBackup;
2338 3102
@@ -2353,7 +3117,8 @@ namespace OpenSim.Region.Framework.Scenes
2353 Vector3 axPos = part.OffsetPosition; 3117 Vector3 axPos = part.OffsetPosition;
2354 axPos *= parentRot; 3118 axPos *= parentRot;
2355 part.OffsetPosition = axPos; 3119 part.OffsetPosition = axPos;
2356 part.GroupPosition = oldGroupPosition + part.OffsetPosition; 3120 Vector3 newPos = oldGroupPosition + part.OffsetPosition;
3121 part.GroupPosition = newPos;
2357 part.OffsetPosition = Vector3.Zero; 3122 part.OffsetPosition = Vector3.Zero;
2358 3123
2359 // Compution our rotation to be not relative to the old parent 3124 // Compution our rotation to be not relative to the old parent
@@ -2368,7 +3133,7 @@ namespace OpenSim.Region.Framework.Scenes
2368 part.LinkNum = linkNum; 3133 part.LinkNum = linkNum;
2369 3134
2370 // Compute the new position of this SOP relative to the group position 3135 // Compute the new position of this SOP relative to the group position
2371 part.OffsetPosition = part.GroupPosition - AbsolutePosition; 3136 part.OffsetPosition = newPos - AbsolutePosition;
2372 3137
2373 // (radams1 20120711: I don't know why part.OffsetPosition is set multiple times. 3138 // (radams1 20120711: I don't know why part.OffsetPosition is set multiple times.
2374 // It would have the affect of setting the physics engine position multiple 3139 // It would have the affect of setting the physics engine position multiple
@@ -2378,18 +3143,19 @@ namespace OpenSim.Region.Framework.Scenes
2378 // Rotate the relative position by the rotation of the group 3143 // Rotate the relative position by the rotation of the group
2379 Quaternion rootRotation = m_rootPart.RotationOffset; 3144 Quaternion rootRotation = m_rootPart.RotationOffset;
2380 Vector3 pos = part.OffsetPosition; 3145 Vector3 pos = part.OffsetPosition;
2381 pos *= Quaternion.Inverse(rootRotation); 3146 pos *= Quaternion.Conjugate(rootRotation);
2382 part.OffsetPosition = pos; 3147 part.OffsetPosition = pos;
2383 3148
2384 // Compute the SOP's rotation relative to the rotation of the group. 3149 // Compute the SOP's rotation relative to the rotation of the group.
2385 parentRot = m_rootPart.RotationOffset; 3150 parentRot = m_rootPart.RotationOffset;
2386 oldRot = part.RotationOffset; 3151 oldRot = part.RotationOffset;
2387 Quaternion newRot = Quaternion.Inverse(parentRot) * oldRot; 3152 Quaternion newRot = Quaternion.Conjugate(parentRot) * worldRot;
2388 part.RotationOffset = newRot; 3153 part.RotationOffset = newRot;
2389 3154
2390 // Since this SOP's state has changed, push those changes into the physics engine 3155 // Since this SOP's state has changed, push those changes into the physics engine
2391 // and the simulator. 3156 // and the simulator.
2392 part.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect); 3157 // done on caller
3158// part.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false);
2393 } 3159 }
2394 3160
2395 /// <summary> 3161 /// <summary>
@@ -2411,10 +3177,14 @@ namespace OpenSim.Region.Framework.Scenes
2411 { 3177 {
2412 if (!m_rootPart.BlockGrab) 3178 if (!m_rootPart.BlockGrab)
2413 { 3179 {
2414 Vector3 llmoveforce = pos - AbsolutePosition; 3180/* Vector3 llmoveforce = pos - AbsolutePosition;
2415 Vector3 grabforce = llmoveforce; 3181 Vector3 grabforce = llmoveforce;
2416 grabforce = (grabforce / 10) * pa.Mass; 3182 grabforce = (grabforce / 10) * pa.Mass;
2417 pa.AddForce(grabforce, true); 3183 */
3184 // empirically convert distance diference to a impulse
3185 Vector3 grabforce = pos - AbsolutePosition;
3186 grabforce = grabforce * (pa.Mass/ 10.0f);
3187 pa.AddForce(grabforce, false);
2418 m_scene.PhysicsScene.AddPhysicsActorTaint(pa); 3188 m_scene.PhysicsScene.AddPhysicsActorTaint(pa);
2419 } 3189 }
2420 } 3190 }
@@ -2610,6 +3380,8 @@ namespace OpenSim.Region.Framework.Scenes
2610 /// <param name="SetVolumeDetect"></param> 3380 /// <param name="SetVolumeDetect"></param>
2611 public void UpdatePrimFlags(uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVolumeDetect) 3381 public void UpdatePrimFlags(uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVolumeDetect)
2612 { 3382 {
3383 HasGroupChanged = true;
3384
2613 SceneObjectPart selectionPart = GetPart(localID); 3385 SceneObjectPart selectionPart = GetPart(localID);
2614 3386
2615 if (SetTemporary && Scene != null) 3387 if (SetTemporary && Scene != null)
@@ -2640,8 +3412,22 @@ namespace OpenSim.Region.Framework.Scenes
2640 } 3412 }
2641 } 3413 }
2642 3414
2643 for (int i = 0; i < parts.Length; i++) 3415 if (parts.Length > 1)
2644 parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect); 3416 {
3417 m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true);
3418
3419 for (int i = 0; i < parts.Length; i++)
3420 {
3421
3422 if (parts[i].UUID != m_rootPart.UUID)
3423 parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true);
3424 }
3425
3426 if (m_rootPart.PhysActor != null)
3427 m_rootPart.PhysActor.Building = false;
3428 }
3429 else
3430 m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, false);
2645 } 3431 }
2646 } 3432 }
2647 3433
@@ -2654,6 +3440,17 @@ namespace OpenSim.Region.Framework.Scenes
2654 } 3440 }
2655 } 3441 }
2656 3442
3443
3444
3445 /// <summary>
3446 /// Gets the number of parts
3447 /// </summary>
3448 /// <returns></returns>
3449 public int GetPartCount()
3450 {
3451 return Parts.Count();
3452 }
3453
2657 /// <summary> 3454 /// <summary>
2658 /// Update the texture entry for this part 3455 /// Update the texture entry for this part
2659 /// </summary> 3456 /// </summary>
@@ -2670,11 +3467,20 @@ namespace OpenSim.Region.Framework.Scenes
2670 3467
2671 public void AdjustChildPrimPermissions() 3468 public void AdjustChildPrimPermissions()
2672 { 3469 {
3470 uint newOwnerMask = (uint)PermissionMask.All & 0xfffffff8; // Mask folded bits
3471 uint foldedPerms = RootPart.OwnerMask & 3;
3472
2673 ForEachPart(part => 3473 ForEachPart(part =>
2674 { 3474 {
3475 newOwnerMask &= part.BaseMask;
2675 if (part != RootPart) 3476 if (part != RootPart)
2676 part.ClonePermissions(RootPart); 3477 part.ClonePermissions(RootPart);
2677 }); 3478 });
3479
3480 uint lockMask = ~(uint)PermissionMask.Move;
3481 uint lockBit = RootPart.OwnerMask & (uint)PermissionMask.Move;
3482 RootPart.OwnerMask = (RootPart.OwnerMask & lockBit) | ((newOwnerMask | foldedPerms) & lockMask);
3483 RootPart.ScheduleFullUpdate();
2678 } 3484 }
2679 3485
2680 public void UpdatePermissions(UUID AgentID, byte field, uint localID, 3486 public void UpdatePermissions(UUID AgentID, byte field, uint localID,
@@ -2682,8 +3488,24 @@ namespace OpenSim.Region.Framework.Scenes
2682 { 3488 {
2683 RootPart.UpdatePermissions(AgentID, field, localID, mask, addRemTF); 3489 RootPart.UpdatePermissions(AgentID, field, localID, mask, addRemTF);
2684 3490
3491 bool god = Scene.Permissions.IsGod(AgentID);
3492
3493 if (field == 1 && god)
3494 {
3495 ForEachPart(part =>
3496 {
3497 part.BaseMask = RootPart.BaseMask;
3498 });
3499 }
3500
2685 AdjustChildPrimPermissions(); 3501 AdjustChildPrimPermissions();
2686 3502
3503 if (field == 1 && god) // Base mask was set. Update all child part inventories
3504 {
3505 foreach (SceneObjectPart part in Parts)
3506 part.Inventory.ApplyGodPermissions(RootPart.BaseMask);
3507 }
3508
2687 HasGroupChanged = true; 3509 HasGroupChanged = true;
2688 3510
2689 // Send the group's properties to all clients once all parts are updated 3511 // Send the group's properties to all clients once all parts are updated
@@ -2729,8 +3551,6 @@ namespace OpenSim.Region.Framework.Scenes
2729 3551
2730 PhysicsActor pa = m_rootPart.PhysActor; 3552 PhysicsActor pa = m_rootPart.PhysActor;
2731 3553
2732 RootPart.StoreUndoState(true);
2733
2734 if (Scene != null) 3554 if (Scene != null)
2735 { 3555 {
2736 scale.X = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.X)); 3556 scale.X = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.X));
@@ -2758,7 +3578,6 @@ namespace OpenSim.Region.Framework.Scenes
2758 SceneObjectPart obPart = parts[i]; 3578 SceneObjectPart obPart = parts[i];
2759 if (obPart.UUID != m_rootPart.UUID) 3579 if (obPart.UUID != m_rootPart.UUID)
2760 { 3580 {
2761// obPart.IgnoreUndoUpdate = true;
2762 Vector3 oldSize = new Vector3(obPart.Scale); 3581 Vector3 oldSize = new Vector3(obPart.Scale);
2763 3582
2764 float f = 1.0f; 3583 float f = 1.0f;
@@ -2870,8 +3689,6 @@ namespace OpenSim.Region.Framework.Scenes
2870 z *= a; 3689 z *= a;
2871 } 3690 }
2872 } 3691 }
2873
2874// obPart.IgnoreUndoUpdate = false;
2875 } 3692 }
2876 } 3693 }
2877 } 3694 }
@@ -2881,9 +3698,7 @@ namespace OpenSim.Region.Framework.Scenes
2881 prevScale.Y *= y; 3698 prevScale.Y *= y;
2882 prevScale.Z *= z; 3699 prevScale.Z *= z;
2883 3700
2884// RootPart.IgnoreUndoUpdate = true;
2885 RootPart.Resize(prevScale); 3701 RootPart.Resize(prevScale);
2886// RootPart.IgnoreUndoUpdate = false;
2887 3702
2888 for (int i = 0; i < parts.Length; i++) 3703 for (int i = 0; i < parts.Length; i++)
2889 { 3704 {
@@ -2891,8 +3706,6 @@ namespace OpenSim.Region.Framework.Scenes
2891 3706
2892 if (obPart.UUID != m_rootPart.UUID) 3707 if (obPart.UUID != m_rootPart.UUID)
2893 { 3708 {
2894 obPart.IgnoreUndoUpdate = true;
2895
2896 Vector3 currentpos = new Vector3(obPart.OffsetPosition); 3709 Vector3 currentpos = new Vector3(obPart.OffsetPosition);
2897 currentpos.X *= x; 3710 currentpos.X *= x;
2898 currentpos.Y *= y; 3711 currentpos.Y *= y;
@@ -2905,16 +3718,12 @@ namespace OpenSim.Region.Framework.Scenes
2905 3718
2906 obPart.Resize(newSize); 3719 obPart.Resize(newSize);
2907 obPart.UpdateOffSet(currentpos); 3720 obPart.UpdateOffSet(currentpos);
2908
2909 obPart.IgnoreUndoUpdate = false;
2910 } 3721 }
2911 3722
2912// obPart.IgnoreUndoUpdate = false; 3723 HasGroupChanged = true;
2913// obPart.StoreUndoState(); 3724 m_rootPart.TriggerScriptChangedEvent(Changed.SCALE);
3725 ScheduleGroupForTerseUpdate();
2914 } 3726 }
2915
2916// m_log.DebugFormat(
2917// "[SCENE OBJECT GROUP]: Finished group resizing {0} {1} to {2}", Name, LocalId, RootPart.Scale);
2918 } 3727 }
2919 3728
2920 #endregion 3729 #endregion
@@ -2927,14 +3736,6 @@ namespace OpenSim.Region.Framework.Scenes
2927 /// <param name="pos"></param> 3736 /// <param name="pos"></param>
2928 public void UpdateGroupPosition(Vector3 pos) 3737 public void UpdateGroupPosition(Vector3 pos)
2929 { 3738 {
2930// m_log.DebugFormat("[SCENE OBJECT GROUP]: Updating group position on {0} {1} to {2}", Name, LocalId, pos);
2931
2932 RootPart.StoreUndoState(true);
2933
2934// SceneObjectPart[] parts = m_parts.GetArray();
2935// for (int i = 0; i < parts.Length; i++)
2936// parts[i].StoreUndoState();
2937
2938 if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) 3739 if (m_scene.EventManager.TriggerGroupMove(UUID, pos))
2939 { 3740 {
2940 if (IsAttachment) 3741 if (IsAttachment)
@@ -2967,21 +3768,17 @@ namespace OpenSim.Region.Framework.Scenes
2967 /// </summary> 3768 /// </summary>
2968 /// <param name="pos"></param> 3769 /// <param name="pos"></param>
2969 /// <param name="localID"></param> 3770 /// <param name="localID"></param>
3771 ///
3772
2970 public void UpdateSinglePosition(Vector3 pos, uint localID) 3773 public void UpdateSinglePosition(Vector3 pos, uint localID)
2971 { 3774 {
2972 SceneObjectPart part = GetPart(localID); 3775 SceneObjectPart part = GetPart(localID);
2973 3776
2974// SceneObjectPart[] parts = m_parts.GetArray();
2975// for (int i = 0; i < parts.Length; i++)
2976// parts[i].StoreUndoState();
2977
2978 if (part != null) 3777 if (part != null)
2979 { 3778 {
2980// m_log.DebugFormat( 3779// unlock parts position change
2981// "[SCENE OBJECT GROUP]: Updating single position of {0} {1} to {2}", part.Name, part.LocalId, pos); 3780 if (m_rootPart.PhysActor != null)
2982 3781 m_rootPart.PhysActor.Building = true;
2983 part.StoreUndoState(false);
2984 part.IgnoreUndoUpdate = true;
2985 3782
2986 if (part.UUID == m_rootPart.UUID) 3783 if (part.UUID == m_rootPart.UUID)
2987 { 3784 {
@@ -2992,8 +3789,10 @@ namespace OpenSim.Region.Framework.Scenes
2992 part.UpdateOffSet(pos); 3789 part.UpdateOffSet(pos);
2993 } 3790 }
2994 3791
3792 if (m_rootPart.PhysActor != null)
3793 m_rootPart.PhysActor.Building = false;
3794
2995 HasGroupChanged = true; 3795 HasGroupChanged = true;
2996 part.IgnoreUndoUpdate = false;
2997 } 3796 }
2998 } 3797 }
2999 3798
@@ -3003,13 +3802,7 @@ namespace OpenSim.Region.Framework.Scenes
3003 /// <param name="pos"></param> 3802 /// <param name="pos"></param>
3004 public void UpdateRootPosition(Vector3 pos) 3803 public void UpdateRootPosition(Vector3 pos)
3005 { 3804 {
3006// m_log.DebugFormat( 3805 // needs to be called with phys building true
3007// "[SCENE OBJECT GROUP]: Updating root position of {0} {1} to {2}", Name, LocalId, pos);
3008
3009// SceneObjectPart[] parts = m_parts.GetArray();
3010// for (int i = 0; i < parts.Length; i++)
3011// parts[i].StoreUndoState();
3012
3013 Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); 3806 Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z);
3014 Vector3 oldPos = 3807 Vector3 oldPos =
3015 new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X, 3808 new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X,
@@ -3032,7 +3825,14 @@ namespace OpenSim.Region.Framework.Scenes
3032 AbsolutePosition = newPos; 3825 AbsolutePosition = newPos;
3033 3826
3034 HasGroupChanged = true; 3827 HasGroupChanged = true;
3035 ScheduleGroupForTerseUpdate(); 3828 if (m_rootPart.Undoing)
3829 {
3830 ScheduleGroupForFullUpdate();
3831 }
3832 else
3833 {
3834 ScheduleGroupForTerseUpdate();
3835 }
3036 } 3836 }
3037 3837
3038 #endregion 3838 #endregion
@@ -3045,24 +3845,16 @@ namespace OpenSim.Region.Framework.Scenes
3045 /// <param name="rot"></param> 3845 /// <param name="rot"></param>
3046 public void UpdateGroupRotationR(Quaternion rot) 3846 public void UpdateGroupRotationR(Quaternion rot)
3047 { 3847 {
3048// m_log.DebugFormat(
3049// "[SCENE OBJECT GROUP]: Updating group rotation R of {0} {1} to {2}", Name, LocalId, rot);
3050
3051// SceneObjectPart[] parts = m_parts.GetArray();
3052// for (int i = 0; i < parts.Length; i++)
3053// parts[i].StoreUndoState();
3054
3055 m_rootPart.StoreUndoState(true);
3056
3057 m_rootPart.UpdateRotation(rot); 3848 m_rootPart.UpdateRotation(rot);
3058 3849
3850/* this is done by rootpart RotationOffset set called by UpdateRotation
3059 PhysicsActor actor = m_rootPart.PhysActor; 3851 PhysicsActor actor = m_rootPart.PhysActor;
3060 if (actor != null) 3852 if (actor != null)
3061 { 3853 {
3062 actor.Orientation = m_rootPart.RotationOffset; 3854 actor.Orientation = m_rootPart.RotationOffset;
3063 m_scene.PhysicsScene.AddPhysicsActorTaint(actor); 3855 m_scene.PhysicsScene.AddPhysicsActorTaint(actor);
3064 } 3856 }
3065 3857*/
3066 HasGroupChanged = true; 3858 HasGroupChanged = true;
3067 ScheduleGroupForTerseUpdate(); 3859 ScheduleGroupForTerseUpdate();
3068 } 3860 }
@@ -3074,16 +3866,6 @@ namespace OpenSim.Region.Framework.Scenes
3074 /// <param name="rot"></param> 3866 /// <param name="rot"></param>
3075 public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot) 3867 public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot)
3076 { 3868 {
3077// m_log.DebugFormat(
3078// "[SCENE OBJECT GROUP]: Updating group rotation PR of {0} {1} to {2}", Name, LocalId, rot);
3079
3080// SceneObjectPart[] parts = m_parts.GetArray();
3081// for (int i = 0; i < parts.Length; i++)
3082// parts[i].StoreUndoState();
3083
3084 RootPart.StoreUndoState(true);
3085 RootPart.IgnoreUndoUpdate = true;
3086
3087 m_rootPart.UpdateRotation(rot); 3869 m_rootPart.UpdateRotation(rot);
3088 3870
3089 PhysicsActor actor = m_rootPart.PhysActor; 3871 PhysicsActor actor = m_rootPart.PhysActor;
@@ -3102,8 +3884,6 @@ namespace OpenSim.Region.Framework.Scenes
3102 3884
3103 HasGroupChanged = true; 3885 HasGroupChanged = true;
3104 ScheduleGroupForTerseUpdate(); 3886 ScheduleGroupForTerseUpdate();
3105
3106 RootPart.IgnoreUndoUpdate = false;
3107 } 3887 }
3108 3888
3109 /// <summary> 3889 /// <summary>
@@ -3116,13 +3896,11 @@ namespace OpenSim.Region.Framework.Scenes
3116 SceneObjectPart part = GetPart(localID); 3896 SceneObjectPart part = GetPart(localID);
3117 3897
3118 SceneObjectPart[] parts = m_parts.GetArray(); 3898 SceneObjectPart[] parts = m_parts.GetArray();
3119 for (int i = 0; i < parts.Length; i++)
3120 parts[i].StoreUndoState();
3121 3899
3122 if (part != null) 3900 if (part != null)
3123 { 3901 {
3124// m_log.DebugFormat( 3902 if (m_rootPart.PhysActor != null)
3125// "[SCENE OBJECT GROUP]: Updating single rotation of {0} {1} to {2}", part.Name, part.LocalId, rot); 3903 m_rootPart.PhysActor.Building = true;
3126 3904
3127 if (part.UUID == m_rootPart.UUID) 3905 if (part.UUID == m_rootPart.UUID)
3128 { 3906 {
@@ -3132,6 +3910,9 @@ namespace OpenSim.Region.Framework.Scenes
3132 { 3910 {
3133 part.UpdateRotation(rot); 3911 part.UpdateRotation(rot);
3134 } 3912 }
3913
3914 if (m_rootPart.PhysActor != null)
3915 m_rootPart.PhysActor.Building = false;
3135 } 3916 }
3136 } 3917 }
3137 3918
@@ -3145,12 +3926,8 @@ namespace OpenSim.Region.Framework.Scenes
3145 SceneObjectPart part = GetPart(localID); 3926 SceneObjectPart part = GetPart(localID);
3146 if (part != null) 3927 if (part != null)
3147 { 3928 {
3148// m_log.DebugFormat( 3929 if (m_rootPart.PhysActor != null)
3149// "[SCENE OBJECT GROUP]: Updating single position and rotation of {0} {1} to {2}", 3930 m_rootPart.PhysActor.Building = true;
3150// part.Name, part.LocalId, rot);
3151
3152 part.StoreUndoState();
3153 part.IgnoreUndoUpdate = true;
3154 3931
3155 if (part.UUID == m_rootPart.UUID) 3932 if (part.UUID == m_rootPart.UUID)
3156 { 3933 {
@@ -3163,7 +3940,8 @@ namespace OpenSim.Region.Framework.Scenes
3163 part.OffsetPosition = pos; 3940 part.OffsetPosition = pos;
3164 } 3941 }
3165 3942
3166 part.IgnoreUndoUpdate = false; 3943 if (m_rootPart.PhysActor != null)
3944 m_rootPart.PhysActor.Building = false;
3167 } 3945 }
3168 } 3946 }
3169 3947
@@ -3173,15 +3951,12 @@ namespace OpenSim.Region.Framework.Scenes
3173 /// <param name="rot"></param> 3951 /// <param name="rot"></param>
3174 public void UpdateRootRotation(Quaternion rot) 3952 public void UpdateRootRotation(Quaternion rot)
3175 { 3953 {
3176// m_log.DebugFormat( 3954 // needs to be called with phys building true
3177// "[SCENE OBJECT GROUP]: Updating root rotation of {0} {1} to {2}",
3178// Name, LocalId, rot);
3179
3180 Quaternion axRot = rot; 3955 Quaternion axRot = rot;
3181 Quaternion oldParentRot = m_rootPart.RotationOffset; 3956 Quaternion oldParentRot = m_rootPart.RotationOffset;
3182 3957
3183 m_rootPart.StoreUndoState(); 3958 //Don't use UpdateRotation because it schedules an update prematurely
3184 m_rootPart.UpdateRotation(rot); 3959 m_rootPart.RotationOffset = rot;
3185 3960
3186 PhysicsActor pa = m_rootPart.PhysActor; 3961 PhysicsActor pa = m_rootPart.PhysActor;
3187 3962
@@ -3197,35 +3972,145 @@ namespace OpenSim.Region.Framework.Scenes
3197 SceneObjectPart prim = parts[i]; 3972 SceneObjectPart prim = parts[i];
3198 if (prim.UUID != m_rootPart.UUID) 3973 if (prim.UUID != m_rootPart.UUID)
3199 { 3974 {
3200 prim.IgnoreUndoUpdate = true; 3975 Quaternion NewRot = oldParentRot * prim.RotationOffset;
3976 NewRot = Quaternion.Inverse(axRot) * NewRot;
3977 prim.RotationOffset = NewRot;
3978
3201 Vector3 axPos = prim.OffsetPosition; 3979 Vector3 axPos = prim.OffsetPosition;
3980
3202 axPos *= oldParentRot; 3981 axPos *= oldParentRot;
3203 axPos *= Quaternion.Inverse(axRot); 3982 axPos *= Quaternion.Inverse(axRot);
3204 prim.OffsetPosition = axPos; 3983 prim.OffsetPosition = axPos;
3205 Quaternion primsRot = prim.RotationOffset; 3984 }
3206 Quaternion newRot = oldParentRot * primsRot; 3985 }
3207 newRot = Quaternion.Inverse(axRot) * newRot;
3208 prim.RotationOffset = newRot;
3209 prim.ScheduleTerseUpdate();
3210 prim.IgnoreUndoUpdate = false;
3211 }
3212 }
3213
3214// for (int i = 0; i < parts.Length; i++)
3215// {
3216// SceneObjectPart childpart = parts[i];
3217// if (childpart != m_rootPart)
3218// {
3219//// childpart.IgnoreUndoUpdate = false;
3220//// childpart.StoreUndoState();
3221// }
3222// }
3223 3986
3224 m_rootPart.ScheduleTerseUpdate(); 3987 HasGroupChanged = true;
3988 ScheduleGroupForFullUpdate();
3989 }
3225 3990
3226// m_log.DebugFormat( 3991 private enum updatetype :int
3227// "[SCENE OBJECT GROUP]: Updated root rotation of {0} {1} to {2}", 3992 {
3228// Name, LocalId, rot); 3993 none = 0,
3994 partterse = 1,
3995 partfull = 2,
3996 groupterse = 3,
3997 groupfull = 4
3998 }
3999
4000 public void doChangeObject(SceneObjectPart part, ObjectChangeData data)
4001 {
4002 // TODO this still as excessive *.Schedule*Update()s
4003
4004 if (part != null && part.ParentGroup != null)
4005 {
4006 ObjectChangeType change = data.change;
4007 bool togroup = ((change & ObjectChangeType.Group) != 0);
4008 // bool uniform = ((what & ObjectChangeType.UniformScale) != 0); not in use
4009
4010 SceneObjectGroup group = part.ParentGroup;
4011 PhysicsActor pha = group.RootPart.PhysActor;
4012
4013 updatetype updateType = updatetype.none;
4014
4015 if (togroup)
4016 {
4017 // related to group
4018 if ((change & (ObjectChangeType.Rotation | ObjectChangeType.Position)) != 0)
4019 {
4020 if ((change & ObjectChangeType.Rotation) != 0)
4021 {
4022 group.RootPart.UpdateRotation(data.rotation);
4023 updateType = updatetype.none;
4024 }
4025 if ((change & ObjectChangeType.Position) != 0)
4026 {
4027 if (IsAttachment || m_scene.Permissions.CanObjectEntry(group.UUID, false, data.position))
4028 UpdateGroupPosition(data.position);
4029 updateType = updatetype.groupterse;
4030 }
4031 else
4032 // ugly rotation update of all parts
4033 {
4034 group.ResetChildPrimPhysicsPositions();
4035 }
4036
4037 }
4038 if ((change & ObjectChangeType.Scale) != 0)
4039 {
4040 if (pha != null)
4041 pha.Building = true;
4042
4043 group.GroupResize(data.scale);
4044 updateType = updatetype.none;
4045
4046 if (pha != null)
4047 pha.Building = false;
4048 }
4049 }
4050 else
4051 {
4052 // related to single prim in a link-set ( ie group)
4053 if (pha != null)
4054 pha.Building = true;
4055
4056 // root part is special
4057 // parts offset positions or rotations need to change also
4058
4059 if (part == group.RootPart)
4060 {
4061 if ((change & ObjectChangeType.Rotation) != 0)
4062 group.UpdateRootRotation(data.rotation);
4063 if ((change & ObjectChangeType.Position) != 0)
4064 group.UpdateRootPosition(data.position);
4065 if ((change & ObjectChangeType.Scale) != 0)
4066 part.Resize(data.scale);
4067 }
4068 else
4069 {
4070 if ((change & ObjectChangeType.Position) != 0)
4071 {
4072 part.OffsetPosition = data.position;
4073 updateType = updatetype.partterse;
4074 }
4075 if ((change & ObjectChangeType.Rotation) != 0)
4076 {
4077 part.UpdateRotation(data.rotation);
4078 updateType = updatetype.none;
4079 }
4080 if ((change & ObjectChangeType.Scale) != 0)
4081 {
4082 part.Resize(data.scale);
4083 updateType = updatetype.none;
4084 }
4085 }
4086
4087 if (pha != null)
4088 pha.Building = false;
4089 }
4090
4091 if (updateType != updatetype.none)
4092 {
4093 group.HasGroupChanged = true;
4094
4095 switch (updateType)
4096 {
4097 case updatetype.partterse:
4098 part.ScheduleTerseUpdate();
4099 break;
4100 case updatetype.partfull:
4101 part.ScheduleFullUpdate();
4102 break;
4103 case updatetype.groupterse:
4104 group.ScheduleGroupForTerseUpdate();
4105 break;
4106 case updatetype.groupfull:
4107 group.ScheduleGroupForFullUpdate();
4108 break;
4109 default:
4110 break;
4111 }
4112 }
4113 }
3229 } 4114 }
3230 4115
3231 #endregion 4116 #endregion
@@ -3266,6 +4151,8 @@ namespace OpenSim.Region.Framework.Scenes
3266 waypoint.handle = handle; 4151 waypoint.handle = handle;
3267 lock (m_rotTargets) 4152 lock (m_rotTargets)
3268 { 4153 {
4154 if (m_rotTargets.Count >= 8)
4155 m_rotTargets.Remove(m_rotTargets.ElementAt(0).Key);
3269 m_rotTargets.Add(handle, waypoint); 4156 m_rotTargets.Add(handle, waypoint);
3270 } 4157 }
3271 m_scene.AddGroupTarget(this); 4158 m_scene.AddGroupTarget(this);
@@ -3291,6 +4178,8 @@ namespace OpenSim.Region.Framework.Scenes
3291 waypoint.handle = handle; 4178 waypoint.handle = handle;
3292 lock (m_targets) 4179 lock (m_targets)
3293 { 4180 {
4181 if (m_targets.Count >= 8)
4182 m_targets.Remove(m_targets.ElementAt(0).Key);
3294 m_targets.Add(handle, waypoint); 4183 m_targets.Add(handle, waypoint);
3295 } 4184 }
3296 m_scene.AddGroupTarget(this); 4185 m_scene.AddGroupTarget(this);
@@ -3324,10 +4213,11 @@ namespace OpenSim.Region.Framework.Scenes
3324 scriptPosTarget target = m_targets[idx]; 4213 scriptPosTarget target = m_targets[idx];
3325 if (Util.GetDistanceTo(target.targetPos, m_rootPart.GroupPosition) <= target.tolerance) 4214 if (Util.GetDistanceTo(target.targetPos, m_rootPart.GroupPosition) <= target.tolerance)
3326 { 4215 {
4216 at_target = true;
4217
3327 // trigger at_target 4218 // trigger at_target
3328 if (m_scriptListens_atTarget) 4219 if (m_scriptListens_atTarget)
3329 { 4220 {
3330 at_target = true;
3331 scriptPosTarget att = new scriptPosTarget(); 4221 scriptPosTarget att = new scriptPosTarget();
3332 att.targetPos = target.targetPos; 4222 att.targetPos = target.targetPos;
3333 att.tolerance = target.tolerance; 4223 att.tolerance = target.tolerance;
@@ -3445,11 +4335,50 @@ namespace OpenSim.Region.Framework.Scenes
3445 } 4335 }
3446 } 4336 }
3447 } 4337 }
3448 4338
4339 public Vector3 GetGeometricCenter()
4340 {
4341 // this is not real geometric center but a average of positions relative to root prim acording to
4342 // http://wiki.secondlife.com/wiki/llGetGeometricCenter
4343 // ignoring tortured prims details since sl also seems to ignore
4344 // so no real use in doing it on physics
4345
4346 Vector3 gc = Vector3.Zero;
4347
4348 int nparts = m_parts.Count;
4349 if (nparts <= 1)
4350 return gc;
4351
4352 SceneObjectPart[] parts = m_parts.GetArray();
4353 nparts = parts.Length; // just in case it changed
4354 if (nparts <= 1)
4355 return gc;
4356
4357 Quaternion parentRot = RootPart.RotationOffset;
4358 Vector3 pPos;
4359
4360 // average all parts positions
4361 for (int i = 0; i < nparts; i++)
4362 {
4363 // do it directly
4364 // gc += parts[i].GetWorldPosition();
4365 if (parts[i] != RootPart)
4366 {
4367 pPos = parts[i].OffsetPosition;
4368 gc += pPos;
4369 }
4370
4371 }
4372 gc /= nparts;
4373
4374 // relative to root:
4375// gc -= AbsolutePosition;
4376 return gc;
4377 }
4378
3449 public float GetMass() 4379 public float GetMass()
3450 { 4380 {
3451 float retmass = 0f; 4381 float retmass = 0f;
3452
3453 SceneObjectPart[] parts = m_parts.GetArray(); 4382 SceneObjectPart[] parts = m_parts.GetArray();
3454 for (int i = 0; i < parts.Length; i++) 4383 for (int i = 0; i < parts.Length; i++)
3455 retmass += parts[i].GetMass(); 4384 retmass += parts[i].GetMass();
@@ -3457,6 +4386,39 @@ namespace OpenSim.Region.Framework.Scenes
3457 return retmass; 4386 return retmass;
3458 } 4387 }
3459 4388
4389 // center of mass of full object
4390 public Vector3 GetCenterOfMass()
4391 {
4392 PhysicsActor pa = RootPart.PhysActor;
4393
4394 if(((RootPart.Flags & PrimFlags.Physics) !=0) && pa !=null)
4395 {
4396 // physics knows better about center of mass of physical prims
4397 Vector3 tmp = pa.CenterOfMass;
4398 return tmp;
4399 }
4400
4401 Vector3 Ptot = Vector3.Zero;
4402 float totmass = 0f;
4403 float m;
4404
4405 SceneObjectPart[] parts = m_parts.GetArray();
4406 for (int i = 0; i < parts.Length; i++)
4407 {
4408 m = parts[i].GetMass();
4409 Ptot += parts[i].GetPartCenterOfMass() * m;
4410 totmass += m;
4411 }
4412
4413 if (totmass == 0)
4414 totmass = 0;
4415 else
4416 totmass = 1 / totmass;
4417 Ptot *= totmass;
4418
4419 return Ptot;
4420 }
4421
3460 /// <summary> 4422 /// <summary>
3461 /// If the object is a sculpt/mesh, retrieve the mesh data for each part and reinsert it into each shape so that 4423 /// If the object is a sculpt/mesh, retrieve the mesh data for each part and reinsert it into each shape so that
3462 /// the physics engine can use it. 4424 /// the physics engine can use it.
@@ -3636,6 +4598,14 @@ namespace OpenSim.Region.Framework.Scenes
3636 FromItemID = uuid; 4598 FromItemID = uuid;
3637 } 4599 }
3638 4600
4601 public void ResetOwnerChangeFlag()
4602 {
4603 ForEachPart(delegate(SceneObjectPart part)
4604 {
4605 part.ResetOwnerChangeFlag();
4606 });
4607 }
4608
3639 #endregion 4609 #endregion
3640 } 4610 }
3641} 4611}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index cce8b21..7cab841 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -63,7 +63,8 @@ namespace OpenSim.Region.Framework.Scenes
63 TELEPORT = 512, 63 TELEPORT = 512,
64 REGION_RESTART = 1024, 64 REGION_RESTART = 1024,
65 MEDIA = 2048, 65 MEDIA = 2048,
66 ANIMATION = 16384 66 ANIMATION = 16384,
67 POSITION = 32768
67 } 68 }
68 69
69 // I don't really know where to put this except here. 70 // I don't really know where to put this except here.
@@ -122,7 +123,18 @@ namespace OpenSim.Region.Framework.Scenes
122 /// Denote all sides of the prim 123 /// Denote all sides of the prim
123 /// </value> 124 /// </value>
124 public const int ALL_SIDES = -1; 125 public const int ALL_SIDES = -1;
125 126
127 private const scriptEvents PhysicsNeededSubsEvents = (
128 scriptEvents.collision | scriptEvents.collision_start | scriptEvents.collision_end |
129 scriptEvents.land_collision | scriptEvents.land_collision_start | scriptEvents.land_collision_end
130 );
131 private const scriptEvents PhyscicsPhantonSubsEvents = (
132 scriptEvents.land_collision | scriptEvents.land_collision_start | scriptEvents.land_collision_end
133 );
134 private const scriptEvents PhyscicsVolumeDtcSubsEvents = (
135 scriptEvents.collision_start | scriptEvents.collision_end
136 );
137
126 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 138 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
127 139
128 /// <summary> 140 /// <summary>
@@ -138,7 +150,7 @@ namespace OpenSim.Region.Framework.Scenes
138 /// </remarks> 150 /// </remarks>
139 public bool IsRoot 151 public bool IsRoot
140 { 152 {
141 get { return ParentGroup.RootPart == this; } 153 get { return Object.ReferenceEquals(ParentGroup.RootPart, this); }
142 } 154 }
143 155
144 /// <summary> 156 /// <summary>
@@ -197,12 +209,25 @@ namespace OpenSim.Region.Framework.Scenes
197 209
198 public double SoundRadius; 210 public double SoundRadius;
199 211
212
200 public uint TimeStampFull; 213 public uint TimeStampFull;
201 214
202 public uint TimeStampLastActivity; // Will be used for AutoReturn 215 public uint TimeStampLastActivity; // Will be used for AutoReturn
203 216
204 public uint TimeStampTerse; 217 public uint TimeStampTerse;
205 218
219 // The following two are to hold the attachment data
220 // while an object is inworld
221 [XmlIgnore]
222 public byte AttachPoint = 0;
223
224 [XmlIgnore]
225 public Vector3 AttachOffset = Vector3.Zero;
226
227 [XmlIgnore]
228 public Quaternion AttachRotation = Quaternion.Identity;
229
230 [XmlIgnore]
206 public int STATUS_ROTATE_X; 231 public int STATUS_ROTATE_X;
207 232
208 public int STATUS_ROTATE_Y; 233 public int STATUS_ROTATE_Y;
@@ -229,8 +254,7 @@ namespace OpenSim.Region.Framework.Scenes
229 254
230 public Vector3 RotationAxis = Vector3.One; 255 public Vector3 RotationAxis = Vector3.One;
231 256
232 public bool VolumeDetectActive; // XmlIgnore set to avoid problems with persistance until I come to care for this 257 public bool VolumeDetectActive;
233 // Certainly this must be a persistant setting finally
234 258
235 public bool IsWaitingForFirstSpinUpdatePacket; 259 public bool IsWaitingForFirstSpinUpdatePacket;
236 260
@@ -270,10 +294,10 @@ namespace OpenSim.Region.Framework.Scenes
270 private Quaternion m_sitTargetOrientation = Quaternion.Identity; 294 private Quaternion m_sitTargetOrientation = Quaternion.Identity;
271 private Vector3 m_sitTargetPosition; 295 private Vector3 m_sitTargetPosition;
272 private string m_sitAnimation = "SIT"; 296 private string m_sitAnimation = "SIT";
297 private bool m_occupied; // KF if any av is sitting on this prim
273 private string m_text = String.Empty; 298 private string m_text = String.Empty;
274 private string m_touchName = String.Empty; 299 private string m_touchName = String.Empty;
275 private readonly List<UndoState> m_undo = new List<UndoState>(5); 300 private UndoRedoState m_UndoRedo = null;
276 private readonly List<UndoState> m_redo = new List<UndoState>(5);
277 301
278 private bool m_passTouches = false; 302 private bool m_passTouches = false;
279 private bool m_passCollisions = false; 303 private bool m_passCollisions = false;
@@ -301,14 +325,20 @@ namespace OpenSim.Region.Framework.Scenes
301 protected Vector3 m_lastVelocity; 325 protected Vector3 m_lastVelocity;
302 protected Vector3 m_lastAcceleration; 326 protected Vector3 m_lastAcceleration;
303 protected Vector3 m_lastAngularVelocity; 327 protected Vector3 m_lastAngularVelocity;
304 protected int m_lastTerseSent; 328 protected int m_lastUpdateSentTime;
329 protected float m_buoyancy = 0.0f;
330 protected Vector3 m_force;
331 protected Vector3 m_torque;
305 332
306 protected byte m_physicsShapeType = (byte)PhysShapeType.prim; 333 protected byte m_physicsShapeType = (byte)PhysShapeType.prim;
307 protected float m_density = 1000.0f; // in kg/m^3 334 protected float m_density = 1000.0f; // in kg/m^3
308 protected float m_gravitymod = 1.0f; 335 protected float m_gravitymod = 1.0f;
309 protected float m_friction = 0.6f; // wood 336 protected float m_friction = 0.6f; // wood
310 protected float m_bounce = 0.5f; // wood 337 protected float m_bounce = 0.5f; // wood
311 338
339
340 protected bool m_isSelected = false;
341
312 /// <summary> 342 /// <summary>
313 /// Stores media texture data 343 /// Stores media texture data
314 /// </summary> 344 /// </summary>
@@ -320,10 +350,25 @@ namespace OpenSim.Region.Framework.Scenes
320 private Vector3 m_cameraAtOffset; 350 private Vector3 m_cameraAtOffset;
321 private bool m_forceMouselook; 351 private bool m_forceMouselook;
322 352
323 // TODO: Collision sound should have default. 353
354 // 0 for default collision sounds, -1 for script disabled sound 1 for script defined sound
355 private sbyte m_collisionSoundType;
324 private UUID m_collisionSound; 356 private UUID m_collisionSound;
325 private float m_collisionSoundVolume; 357 private float m_collisionSoundVolume;
326 358
359 private int LastColSoundSentTime;
360
361
362 private SOPVehicle m_vehicleParams = null;
363
364 private KeyframeMotion m_keyframeMotion = null;
365
366 public KeyframeMotion KeyframeMotion
367 {
368 get; set;
369 }
370
371
327 #endregion Fields 372 #endregion Fields
328 373
329// ~SceneObjectPart() 374// ~SceneObjectPart()
@@ -353,6 +398,7 @@ namespace OpenSim.Region.Framework.Scenes
353 // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from 398 // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from
354 // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log 399 // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log
355 m_inventory = new SceneObjectPartInventory(this); 400 m_inventory = new SceneObjectPartInventory(this);
401 LastColSoundSentTime = Util.EnvironmentTickCount();
356 } 402 }
357 403
358 /// <summary> 404 /// <summary>
@@ -367,7 +413,7 @@ namespace OpenSim.Region.Framework.Scenes
367 UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, 413 UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition,
368 Quaternion rotationOffset, Vector3 offsetPosition) : this() 414 Quaternion rotationOffset, Vector3 offsetPosition) : this()
369 { 415 {
370 m_name = "Primitive"; 416 m_name = "Object";
371 417
372 CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed); 418 CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed);
373 LastOwnerID = CreatorID = OwnerID = ownerID; 419 LastOwnerID = CreatorID = OwnerID = ownerID;
@@ -406,7 +452,7 @@ namespace OpenSim.Region.Framework.Scenes
406 private uint _ownerMask = (uint)PermissionMask.All; 452 private uint _ownerMask = (uint)PermissionMask.All;
407 private uint _groupMask = (uint)PermissionMask.None; 453 private uint _groupMask = (uint)PermissionMask.None;
408 private uint _everyoneMask = (uint)PermissionMask.None; 454 private uint _everyoneMask = (uint)PermissionMask.None;
409 private uint _nextOwnerMask = (uint)PermissionMask.All; 455 private uint _nextOwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer);
410 private PrimFlags _flags = PrimFlags.None; 456 private PrimFlags _flags = PrimFlags.None;
411 private DateTime m_expires; 457 private DateTime m_expires;
412 private DateTime m_rezzed; 458 private DateTime m_rezzed;
@@ -500,12 +546,16 @@ namespace OpenSim.Region.Framework.Scenes
500 } 546 }
501 547
502 /// <value> 548 /// <value>
503 /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes 549 /// Get the inventory list
504 /// </value> 550 /// </value>
505 public TaskInventoryDictionary TaskInventory 551 public TaskInventoryDictionary TaskInventory
506 { 552 {
507 get { return m_inventory.Items; } 553 get {
508 set { m_inventory.Items = value; } 554 return m_inventory.Items;
555 }
556 set {
557 m_inventory.Items = value;
558 }
509 } 559 }
510 560
511 /// <summary> 561 /// <summary>
@@ -555,20 +605,6 @@ namespace OpenSim.Region.Framework.Scenes
555 } 605 }
556 } 606 }
557 607
558 public byte Material
559 {
560 get { return (byte) m_material; }
561 set
562 {
563 m_material = (Material)value;
564
565 PhysicsActor pa = PhysActor;
566
567 if (pa != null)
568 pa.SetMaterial((int)value);
569 }
570 }
571
572 [XmlIgnore] 608 [XmlIgnore]
573 public bool PassTouches 609 public bool PassTouches
574 { 610 {
@@ -594,6 +630,18 @@ namespace OpenSim.Region.Framework.Scenes
594 } 630 }
595 } 631 }
596 632
633 public bool IsSelected
634 {
635 get { return m_isSelected; }
636 set
637 {
638 m_isSelected = value;
639 if (ParentGroup != null)
640 ParentGroup.PartSelectChanged(value);
641 }
642 }
643
644
597 public Dictionary<int, string> CollisionFilter 645 public Dictionary<int, string> CollisionFilter
598 { 646 {
599 get { return m_CollisionFilter; } 647 get { return m_CollisionFilter; }
@@ -662,14 +710,12 @@ namespace OpenSim.Region.Framework.Scenes
662 set { m_LoopSoundSlavePrims = value; } 710 set { m_LoopSoundSlavePrims = value; }
663 } 711 }
664 712
665
666 public Byte[] TextureAnimation 713 public Byte[] TextureAnimation
667 { 714 {
668 get { return m_TextureAnimation; } 715 get { return m_TextureAnimation; }
669 set { m_TextureAnimation = value; } 716 set { m_TextureAnimation = value; }
670 } 717 }
671 718
672
673 public Byte[] ParticleSystem 719 public Byte[] ParticleSystem
674 { 720 {
675 get { return m_particleSystem; } 721 get { return m_particleSystem; }
@@ -706,9 +752,12 @@ namespace OpenSim.Region.Framework.Scenes
706 { 752 {
707 // If this is a linkset, we don't want the physics engine mucking up our group position here. 753 // If this is a linkset, we don't want the physics engine mucking up our group position here.
708 PhysicsActor actor = PhysActor; 754 PhysicsActor actor = PhysActor;
709 // If physical and the root prim of a linkset, the position of the group is what physics thinks. 755 if (ParentID == 0)
710 if (actor != null && ParentID == 0) 756 {
711 m_groupPosition = actor.Position; 757 if (actor != null)
758 m_groupPosition = actor.Position;
759 return m_groupPosition;
760 }
712 761
713 // If I'm an attachment, my position is reported as the position of who I'm attached to 762 // If I'm an attachment, my position is reported as the position of who I'm attached to
714 if (ParentGroup.IsAttachment) 763 if (ParentGroup.IsAttachment)
@@ -718,14 +767,16 @@ namespace OpenSim.Region.Framework.Scenes
718 return sp.AbsolutePosition; 767 return sp.AbsolutePosition;
719 } 768 }
720 769
770 // use root prim's group position. Physics may have updated it
771 if (ParentGroup.RootPart != this)
772 m_groupPosition = ParentGroup.RootPart.GroupPosition;
721 return m_groupPosition; 773 return m_groupPosition;
722 } 774 }
723 set 775 set
724 { 776 {
725 m_groupPosition = value; 777 m_groupPosition = value;
726
727 PhysicsActor actor = PhysActor; 778 PhysicsActor actor = PhysActor;
728 if (actor != null) 779 if (actor != null && ParentGroup.Scene.PhysicsScene != null)
729 { 780 {
730 try 781 try
731 { 782 {
@@ -749,16 +800,6 @@ namespace OpenSim.Region.Framework.Scenes
749 m_log.ErrorFormat("[SCENEOBJECTPART]: GROUP POSITION. {0}", e); 800 m_log.ErrorFormat("[SCENEOBJECTPART]: GROUP POSITION. {0}", e);
750 } 801 }
751 } 802 }
752
753 // TODO if we decide to do sitting in a more SL compatible way (multiple avatars per prim), this has to be fixed, too
754 if (SitTargetAvatar != UUID.Zero)
755 {
756 ScenePresence avatar;
757 if (ParentGroup.Scene.TryGetScenePresence(SitTargetAvatar, out avatar))
758 {
759 avatar.ParentPosition = GetWorldPosition();
760 }
761 }
762 } 803 }
763 } 804 }
764 805
@@ -767,7 +808,7 @@ namespace OpenSim.Region.Framework.Scenes
767 get { return m_offsetPosition; } 808 get { return m_offsetPosition; }
768 set 809 set
769 { 810 {
770// StoreUndoState(); 811 Vector3 oldpos = m_offsetPosition;
771 m_offsetPosition = value; 812 m_offsetPosition = value;
772 813
773 if (ParentGroup != null && !ParentGroup.IsDeleted) 814 if (ParentGroup != null && !ParentGroup.IsDeleted)
@@ -779,10 +820,25 @@ namespace OpenSim.Region.Framework.Scenes
779 actor.Orientation = GetWorldRotation(); 820 actor.Orientation = GetWorldRotation();
780 821
781 // Tell the physics engines that this prim changed. 822 // Tell the physics engines that this prim changed.
782 if (ParentGroup.Scene != null) 823 if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene != null)
783 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); 824 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
784 } 825 }
826
827 if (!m_parentGroup.m_dupeInProgress)
828 {
829 List<ScenePresence> avs = ParentGroup.GetLinkedAvatars();
830 foreach (ScenePresence av in avs)
831 {
832 if (av.ParentID == m_localId)
833 {
834 Vector3 offset = (m_offsetPosition - oldpos);
835 av.AbsolutePosition += offset;
836 av.SendAvatarDataToAllAgents();
837 }
838 }
839 }
785 } 840 }
841 TriggerScriptChangedEvent(Changed.POSITION);
786 } 842 }
787 } 843 }
788 844
@@ -833,7 +889,7 @@ namespace OpenSim.Region.Framework.Scenes
833 889
834 set 890 set
835 { 891 {
836 StoreUndoState(); 892// StoreUndoState();
837 m_rotationOffset = value; 893 m_rotationOffset = value;
838 894
839 PhysicsActor actor = PhysActor; 895 PhysicsActor actor = PhysActor;
@@ -921,19 +977,36 @@ namespace OpenSim.Region.Framework.Scenes
921 get 977 get
922 { 978 {
923 PhysicsActor actor = PhysActor; 979 PhysicsActor actor = PhysActor;
924 if ((actor != null) && actor.IsPhysical) 980 if ((actor != null) && actor.IsPhysical && ParentGroup.RootPart == this)
925 { 981 {
926 m_angularVelocity = actor.RotationalVelocity; 982 m_angularVelocity = actor.RotationalVelocity;
927 } 983 }
928 return m_angularVelocity; 984 return m_angularVelocity;
929 } 985 }
930 set { m_angularVelocity = value; } 986 set
987 {
988 m_angularVelocity = value;
989 PhysicsActor actor = PhysActor;
990 if ((actor != null) && actor.IsPhysical && ParentGroup.RootPart == this && VehicleType == (int)Vehicle.TYPE_NONE)
991 {
992 actor.RotationalVelocity = m_angularVelocity;
993 }
994 }
931 } 995 }
932 996
933 /// <summary></summary> 997 /// <summary></summary>
934 public Vector3 Acceleration 998 public Vector3 Acceleration
935 { 999 {
936 get { return m_acceleration; } 1000 get
1001 {
1002 PhysicsActor actor = PhysActor;
1003 if (actor != null)
1004 {
1005 m_acceleration = actor.Acceleration;
1006 }
1007 return m_acceleration;
1008 }
1009
937 set { m_acceleration = value; } 1010 set { m_acceleration = value; }
938 } 1011 }
939 1012
@@ -1001,7 +1074,10 @@ namespace OpenSim.Region.Framework.Scenes
1001 public PrimitiveBaseShape Shape 1074 public PrimitiveBaseShape Shape
1002 { 1075 {
1003 get { return m_shape; } 1076 get { return m_shape; }
1004 set { m_shape = value;} 1077 set
1078 {
1079 m_shape = value;
1080 }
1005 } 1081 }
1006 1082
1007 /// <summary> 1083 /// <summary>
@@ -1014,7 +1090,6 @@ namespace OpenSim.Region.Framework.Scenes
1014 { 1090 {
1015 if (m_shape != null) 1091 if (m_shape != null)
1016 { 1092 {
1017 StoreUndoState();
1018 1093
1019 m_shape.Scale = value; 1094 m_shape.Scale = value;
1020 1095
@@ -1082,10 +1157,7 @@ namespace OpenSim.Region.Framework.Scenes
1082 { 1157 {
1083 get 1158 get
1084 { 1159 {
1085 if (ParentGroup.IsAttachment) 1160 return GroupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset);
1086 return GroupPosition;
1087
1088 return m_offsetPosition + m_groupPosition;
1089 } 1161 }
1090 } 1162 }
1091 1163
@@ -1263,6 +1335,13 @@ namespace OpenSim.Region.Framework.Scenes
1263 _flags = value; 1335 _flags = value;
1264 } 1336 }
1265 } 1337 }
1338
1339 [XmlIgnore]
1340 public bool IsOccupied // KF If an av is sittingon this prim
1341 {
1342 get { return m_occupied; }
1343 set { m_occupied = value; }
1344 }
1266 1345
1267 /// <summary> 1346 /// <summary>
1268 /// ID of the avatar that is sat on us if we have a sit target. If there is no such avatar then is UUID.Zero 1347 /// ID of the avatar that is sat on us if we have a sit target. If there is no such avatar then is UUID.Zero
@@ -1313,12 +1392,41 @@ namespace OpenSim.Region.Framework.Scenes
1313 set { m_sitAnimation = value; } 1392 set { m_sitAnimation = value; }
1314 } 1393 }
1315 1394
1395 public UUID invalidCollisionSoundUUID = new UUID("ffffffff-ffff-ffff-ffff-ffffffffffff");
1396
1397 // 0 for default collision sounds, -1 for script disabled sound 1 for script defined sound
1398 // runtime thing.. do not persist
1399 [XmlIgnore]
1400 public sbyte CollisionSoundType
1401 {
1402 get
1403 {
1404 return m_collisionSoundType;
1405 }
1406 set
1407 {
1408 m_collisionSoundType = value;
1409 if (value == -1)
1410 m_collisionSound = invalidCollisionSoundUUID;
1411 else if (value == 0)
1412 m_collisionSound = UUID.Zero;
1413 }
1414 }
1415
1316 public UUID CollisionSound 1416 public UUID CollisionSound
1317 { 1417 {
1318 get { return m_collisionSound; } 1418 get { return m_collisionSound; }
1319 set 1419 set
1320 { 1420 {
1321 m_collisionSound = value; 1421 m_collisionSound = value;
1422
1423 if (value == invalidCollisionSoundUUID)
1424 m_collisionSoundType = -1;
1425 else if (value == UUID.Zero)
1426 m_collisionSoundType = 0;
1427 else
1428 m_collisionSoundType = 1;
1429
1322 aggregateScriptEvents(); 1430 aggregateScriptEvents();
1323 } 1431 }
1324 } 1432 }
@@ -1329,6 +1437,125 @@ namespace OpenSim.Region.Framework.Scenes
1329 set { m_collisionSoundVolume = value; } 1437 set { m_collisionSoundVolume = value; }
1330 } 1438 }
1331 1439
1440 public float Buoyancy
1441 {
1442 get
1443 {
1444 if (ParentGroup.RootPart == this)
1445 return m_buoyancy;
1446
1447 return ParentGroup.RootPart.Buoyancy;
1448 }
1449 set
1450 {
1451 if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this)
1452 {
1453 ParentGroup.RootPart.Buoyancy = value;
1454 return;
1455 }
1456 m_buoyancy = value;
1457 if (PhysActor != null)
1458 PhysActor.Buoyancy = value;
1459 }
1460 }
1461
1462 public Vector3 Force
1463 {
1464 get
1465 {
1466 if (ParentGroup.RootPart == this)
1467 return m_force;
1468
1469 return ParentGroup.RootPart.Force;
1470 }
1471
1472 set
1473 {
1474 if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this)
1475 {
1476 ParentGroup.RootPart.Force = value;
1477 return;
1478 }
1479 m_force = value;
1480 if (PhysActor != null)
1481 PhysActor.Force = value;
1482 }
1483 }
1484
1485 public Vector3 Torque
1486 {
1487 get
1488 {
1489 if (ParentGroup.RootPart == this)
1490 return m_torque;
1491
1492 return ParentGroup.RootPart.Torque;
1493 }
1494
1495 set
1496 {
1497 if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this)
1498 {
1499 ParentGroup.RootPart.Torque = value;
1500 return;
1501 }
1502 m_torque = value;
1503 if (PhysActor != null)
1504 PhysActor.Torque = value;
1505 }
1506 }
1507
1508 public byte Material
1509 {
1510 get { return (byte)m_material; }
1511 set
1512 {
1513 if (value >= 0 && value <= (byte)SOPMaterialData.MaxMaterial)
1514 {
1515 bool update = false;
1516
1517 if (m_material != (Material)value)
1518 {
1519 update = true;
1520 m_material = (Material)value;
1521 }
1522
1523 if (m_friction != SOPMaterialData.friction(m_material))
1524 {
1525 update = true;
1526 m_friction = SOPMaterialData.friction(m_material);
1527 }
1528
1529 if (m_bounce != SOPMaterialData.bounce(m_material))
1530 {
1531 update = true;
1532 m_bounce = SOPMaterialData.bounce(m_material);
1533 }
1534
1535 if (update)
1536 {
1537 if (PhysActor != null)
1538 {
1539 PhysActor.SetMaterial((int)value);
1540 }
1541 if(ParentGroup != null)
1542 ParentGroup.HasGroupChanged = true;
1543 ScheduleFullUpdateIfNone();
1544 UpdatePhysRequired = true;
1545 }
1546 }
1547 }
1548 }
1549
1550 // not a propriety to move to methods place later
1551 private bool HasMesh()
1552 {
1553 if (Shape != null && (Shape.SculptType == (byte)SculptType.Mesh))
1554 return true;
1555 return false;
1556 }
1557
1558 // not a propriety to move to methods place later
1332 public byte DefaultPhysicsShapeType() 1559 public byte DefaultPhysicsShapeType()
1333 { 1560 {
1334 byte type; 1561 byte type;
@@ -1341,6 +1568,65 @@ namespace OpenSim.Region.Framework.Scenes
1341 return type; 1568 return type;
1342 } 1569 }
1343 1570
1571 [XmlIgnore]
1572 public bool UsesComplexCost
1573 {
1574 get
1575 {
1576 byte pst = PhysicsShapeType;
1577 if(pst == (byte) PhysShapeType.none || pst == (byte) PhysShapeType.convex || HasMesh())
1578 return true;
1579 return false;
1580 }
1581 }
1582
1583 [XmlIgnore]
1584 public float PhysicsCost
1585 {
1586 get
1587 {
1588 if(PhysicsShapeType == (byte)PhysShapeType.none)
1589 return 0;
1590
1591 float cost = 0.1f;
1592 if (PhysActor != null)
1593 cost = PhysActor.PhysicsCost;
1594 else
1595 cost = 0.1f;
1596
1597 if ((Flags & PrimFlags.Physics) != 0)
1598 cost *= (1.0f + 0.01333f * Scale.LengthSquared()); // 0.01333 == 0.04/3
1599 return cost;
1600 }
1601 }
1602
1603 [XmlIgnore]
1604 public float StreamingCost
1605 {
1606 get
1607 {
1608 float cost;
1609 if (PhysActor != null)
1610 cost = PhysActor.StreamCost;
1611 else
1612 cost = 1.0f;
1613 return 1.0f;
1614 }
1615 }
1616
1617 [XmlIgnore]
1618 public float SimulationCost
1619 {
1620 get
1621 {
1622 // ignoring scripts. Don't like considering them for this
1623 if((Flags & PrimFlags.Physics) != 0)
1624 return 1.0f;
1625
1626 return 0.5f;
1627 }
1628 }
1629
1344 public byte PhysicsShapeType 1630 public byte PhysicsShapeType
1345 { 1631 {
1346 get { return m_physicsShapeType; } 1632 get { return m_physicsShapeType; }
@@ -1374,11 +1660,14 @@ namespace OpenSim.Region.Framework.Scenes
1374 } 1660 }
1375 else if (PhysActor == null) 1661 else if (PhysActor == null)
1376 { 1662 {
1377 ApplyPhysics((uint)Flags, VolumeDetectActive); 1663 ApplyPhysics((uint)Flags, VolumeDetectActive, false);
1664 UpdatePhysicsSubscribedEvents();
1378 } 1665 }
1379 else 1666 else
1380 { 1667 {
1381 PhysActor.PhysicsShapeType = m_physicsShapeType; 1668 PhysActor.PhysicsShapeType = m_physicsShapeType;
1669// if (Shape.SculptEntry)
1670// CheckSculptAndLoad();
1382 } 1671 }
1383 1672
1384 if (ParentGroup != null) 1673 if (ParentGroup != null)
@@ -1480,6 +1769,7 @@ namespace OpenSim.Region.Framework.Scenes
1480 } 1769 }
1481 } 1770 }
1482 1771
1772
1483 #endregion Public Properties with only Get 1773 #endregion Public Properties with only Get
1484 1774
1485 private uint ApplyMask(uint val, bool set, uint mask) 1775 private uint ApplyMask(uint val, bool set, uint mask)
@@ -1625,6 +1915,61 @@ namespace OpenSim.Region.Framework.Scenes
1625 } 1915 }
1626 } 1916 }
1627 1917
1918 // SetVelocity for LSL llSetVelocity.. may need revision if having other uses in future
1919 public void SetVelocity(Vector3 pVel, bool localGlobalTF)
1920 {
1921 if (ParentGroup == null || ParentGroup.IsDeleted)
1922 return;
1923
1924 if (ParentGroup.IsAttachment)
1925 return; // don't work on attachments (for now ??)
1926
1927 SceneObjectPart root = ParentGroup.RootPart;
1928
1929 if (root.VehicleType != (int)Vehicle.TYPE_NONE) // don't mess with vehicles
1930 return;
1931
1932 PhysicsActor pa = root.PhysActor;
1933
1934 if (pa == null || !pa.IsPhysical)
1935 return;
1936
1937 if (localGlobalTF)
1938 {
1939 pVel = pVel * GetWorldRotation();
1940 }
1941
1942 ParentGroup.Velocity = pVel;
1943 }
1944
1945 // SetAngularVelocity for LSL llSetAngularVelocity.. may need revision if having other uses in future
1946 public void SetAngularVelocity(Vector3 pAngVel, bool localGlobalTF)
1947 {
1948 if (ParentGroup == null || ParentGroup.IsDeleted)
1949 return;
1950
1951 if (ParentGroup.IsAttachment)
1952 return; // don't work on attachments (for now ??)
1953
1954 SceneObjectPart root = ParentGroup.RootPart;
1955
1956 if (root.VehicleType != (int)Vehicle.TYPE_NONE) // don't mess with vehicles
1957 return;
1958
1959 PhysicsActor pa = root.PhysActor;
1960
1961 if (pa == null || !pa.IsPhysical)
1962 return;
1963
1964 if (localGlobalTF)
1965 {
1966 pAngVel = pAngVel * GetWorldRotation();
1967 }
1968
1969 root.AngularVelocity = pAngVel;
1970 }
1971
1972
1628 /// <summary> 1973 /// <summary>
1629 /// hook to the physics scene to apply angular impulse 1974 /// hook to the physics scene to apply angular impulse
1630 /// This is sent up to the group, which then finds the root prim 1975 /// This is sent up to the group, which then finds the root prim
@@ -1645,7 +1990,7 @@ namespace OpenSim.Region.Framework.Scenes
1645 impulse = newimpulse; 1990 impulse = newimpulse;
1646 } 1991 }
1647 1992
1648 ParentGroup.applyAngularImpulse(impulse); 1993 ParentGroup.ApplyAngularImpulse(impulse);
1649 } 1994 }
1650 1995
1651 /// <summary> 1996 /// <summary>
@@ -1655,20 +2000,24 @@ namespace OpenSim.Region.Framework.Scenes
1655 /// </summary> 2000 /// </summary>
1656 /// <param name="impulsei">Vector force</param> 2001 /// <param name="impulsei">Vector force</param>
1657 /// <param name="localGlobalTF">true for the local frame, false for the global frame</param> 2002 /// <param name="localGlobalTF">true for the local frame, false for the global frame</param>
1658 public void SetAngularImpulse(Vector3 impulsei, bool localGlobalTF) 2003
2004 // this is actualy Set Torque.. keeping naming so not to edit lslapi also
2005 public void SetAngularImpulse(Vector3 torquei, bool localGlobalTF)
1659 { 2006 {
1660 Vector3 impulse = impulsei; 2007 Vector3 torque = torquei;
1661 2008
1662 if (localGlobalTF) 2009 if (localGlobalTF)
1663 { 2010 {
2011/*
1664 Quaternion grot = GetWorldRotation(); 2012 Quaternion grot = GetWorldRotation();
1665 Quaternion AXgrot = grot; 2013 Quaternion AXgrot = grot;
1666 Vector3 AXimpulsei = impulsei; 2014 Vector3 AXimpulsei = impulsei;
1667 Vector3 newimpulse = AXimpulsei * AXgrot; 2015 Vector3 newimpulse = AXimpulsei * AXgrot;
1668 impulse = newimpulse; 2016 */
2017 torque *= GetWorldRotation();
1669 } 2018 }
1670 2019
1671 ParentGroup.setAngularImpulse(impulse); 2020 Torque = torque;
1672 } 2021 }
1673 2022
1674 /// <summary> 2023 /// <summary>
@@ -1676,7 +2025,9 @@ namespace OpenSim.Region.Framework.Scenes
1676 /// </summary> 2025 /// </summary>
1677 /// <param name="rootObjectFlags"></param> 2026 /// <param name="rootObjectFlags"></param>
1678 /// <param name="VolumeDetectActive"></param> 2027 /// <param name="VolumeDetectActive"></param>
1679 public void ApplyPhysics(uint rootObjectFlags, bool _VolumeDetectActive) 2028 /// <param name="building"></param>
2029
2030 public void ApplyPhysics(uint _ObjectFlags, bool _VolumeDetectActive, bool building)
1680 { 2031 {
1681 VolumeDetectActive = _VolumeDetectActive; 2032 VolumeDetectActive = _VolumeDetectActive;
1682 2033
@@ -1686,8 +2037,8 @@ namespace OpenSim.Region.Framework.Scenes
1686 if (PhysicsShapeType == (byte)PhysShapeType.none) 2037 if (PhysicsShapeType == (byte)PhysShapeType.none)
1687 return; 2038 return;
1688 2039
1689 bool isPhysical = (rootObjectFlags & (uint) PrimFlags.Physics) != 0; 2040 bool isPhysical = (_ObjectFlags & (uint) PrimFlags.Physics) != 0;
1690 bool isPhantom = (rootObjectFlags & (uint) PrimFlags.Phantom) != 0; 2041 bool isPhantom = (_ObjectFlags & (uint)PrimFlags.Phantom) != 0;
1691 2042
1692 if (_VolumeDetectActive) 2043 if (_VolumeDetectActive)
1693 isPhantom = true; 2044 isPhantom = true;
@@ -1701,7 +2052,8 @@ namespace OpenSim.Region.Framework.Scenes
1701 if ((!isPhantom || isPhysical || _VolumeDetectActive) && !ParentGroup.IsAttachment 2052 if ((!isPhantom || isPhysical || _VolumeDetectActive) && !ParentGroup.IsAttachment
1702 && !(Shape.PathCurve == (byte)Extrusion.Flexible)) 2053 && !(Shape.PathCurve == (byte)Extrusion.Flexible))
1703 { 2054 {
1704 AddToPhysics(isPhysical, isPhantom, isPhysical); 2055 AddToPhysics(isPhysical, isPhantom, building, isPhysical);
2056 UpdatePhysicsSubscribedEvents(); // not sure if appliable here
1705 } 2057 }
1706 else 2058 else
1707 PhysActor = null; // just to be sure 2059 PhysActor = null; // just to be sure
@@ -1756,6 +2108,12 @@ namespace OpenSim.Region.Framework.Scenes
1756 dupe.Category = Category; 2108 dupe.Category = Category;
1757 dupe.m_rezzed = m_rezzed; 2109 dupe.m_rezzed = m_rezzed;
1758 2110
2111 dupe.m_UndoRedo = null;
2112 dupe.m_isSelected = false;
2113
2114 dupe.IgnoreUndoUpdate = false;
2115 dupe.Undoing = false;
2116
1759 dupe.m_inventory = new SceneObjectPartInventory(dupe); 2117 dupe.m_inventory = new SceneObjectPartInventory(dupe);
1760 dupe.m_inventory.Items = (TaskInventoryDictionary)m_inventory.Items.Clone(); 2118 dupe.m_inventory.Items = (TaskInventoryDictionary)m_inventory.Items.Clone();
1761 2119
@@ -1771,6 +2129,7 @@ namespace OpenSim.Region.Framework.Scenes
1771 2129
1772 // Move afterwards ResetIDs as it clears the localID 2130 // Move afterwards ResetIDs as it clears the localID
1773 dupe.LocalId = localID; 2131 dupe.LocalId = localID;
2132
1774 // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. 2133 // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated.
1775 dupe.LastOwnerID = OwnerID; 2134 dupe.LastOwnerID = OwnerID;
1776 2135
@@ -1778,6 +2137,9 @@ namespace OpenSim.Region.Framework.Scenes
1778 Array.Copy(Shape.ExtraParams, extraP, extraP.Length); 2137 Array.Copy(Shape.ExtraParams, extraP, extraP.Length);
1779 dupe.Shape.ExtraParams = extraP; 2138 dupe.Shape.ExtraParams = extraP;
1780 2139
2140 // safeguard actual copy is done in sog.copy
2141 dupe.KeyframeMotion = null;
2142
1781 dupe.DynAttrs.CopyFrom(DynAttrs); 2143 dupe.DynAttrs.CopyFrom(DynAttrs);
1782 2144
1783 if (userExposed) 2145 if (userExposed)
@@ -1791,8 +2153,12 @@ namespace OpenSim.Region.Framework.Scenes
1791*/ 2153*/
1792 bool UsePhysics = ((dupe.Flags & PrimFlags.Physics) != 0); 2154 bool UsePhysics = ((dupe.Flags & PrimFlags.Physics) != 0);
1793 dupe.DoPhysicsPropertyUpdate(UsePhysics, true); 2155 dupe.DoPhysicsPropertyUpdate(UsePhysics, true);
2156// dupe.UpdatePhysicsSubscribedEvents(); // not sure...
1794 } 2157 }
1795 2158
2159 if (dupe.PhysActor != null)
2160 dupe.PhysActor.LocalID = localID;
2161
1796 ParentGroup.Scene.EventManager.TriggerOnSceneObjectPartCopy(dupe, this, userExposed); 2162 ParentGroup.Scene.EventManager.TriggerOnSceneObjectPartCopy(dupe, this, userExposed);
1797 2163
1798// m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID); 2164// m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID);
@@ -1811,10 +2177,10 @@ namespace OpenSim.Region.Framework.Scenes
1811 { 2177 {
1812 if (asset != null) 2178 if (asset != null)
1813 SculptTextureCallback(asset); 2179 SculptTextureCallback(asset);
1814 else 2180// else
1815 m_log.WarnFormat( 2181// m_log.WarnFormat(
1816 "[SCENE OBJECT PART]: Part {0} {1} requested mesh/sculpt data for asset id {2} from asset service but received no data", 2182// "[SCENE OBJECT PART]: Part {0} {1} requested mesh/sculpt data for asset id {2} from asset service but received no data",
1817 Name, UUID, id); 2183// Name, UUID, id);
1818 } 2184 }
1819*/ 2185*/
1820 /// <summary> 2186 /// <summary>
@@ -1913,6 +2279,7 @@ namespace OpenSim.Region.Framework.Scenes
1913 2279
1914 /// <summary> 2280 /// <summary>
1915 /// Do a physics propery update for this part. 2281 /// Do a physics propery update for this part.
2282 /// now also updates phantom and volume detector
1916 /// </summary> 2283 /// </summary>
1917 /// <param name="UsePhysics"></param> 2284 /// <param name="UsePhysics"></param>
1918 /// <param name="isNew"></param> 2285 /// <param name="isNew"></param>
@@ -1938,61 +2305,69 @@ namespace OpenSim.Region.Framework.Scenes
1938 { 2305 {
1939 if (pa.IsPhysical) // implies UsePhysics==false for this block 2306 if (pa.IsPhysical) // implies UsePhysics==false for this block
1940 { 2307 {
1941 if (!isNew) 2308 if (!isNew) // implies UsePhysics==false for this block
2309 {
1942 ParentGroup.Scene.RemovePhysicalPrim(1); 2310 ParentGroup.Scene.RemovePhysicalPrim(1);
1943 2311
1944 pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; 2312 Velocity = new Vector3(0, 0, 0);
1945 pa.OnOutOfBounds -= PhysicsOutOfBounds; 2313 Acceleration = new Vector3(0, 0, 0);
1946 pa.delink(); 2314 if (ParentGroup.RootPart == this)
2315 AngularVelocity = new Vector3(0, 0, 0);
1947 2316
1948 if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints && (!isNew)) 2317 if (pa.Phantom && !VolumeDetectActive)
1949 { 2318 {
1950 // destroy all joints connected to this now deactivated body 2319 RemoveFromPhysics();
1951 ParentGroup.Scene.PhysicsScene.RemoveAllJointsConnectedToActorThreadLocked(pa); 2320 return;
1952 } 2321 }
1953 2322
1954 // stop client-side interpolation of all joint proxy objects that have just been deleted 2323 pa.IsPhysical = UsePhysics;
1955 // this is done because RemoveAllJointsConnectedToActor invokes the OnJointDeactivated callback, 2324 pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate;
1956 // which stops client-side interpolation of deactivated joint proxy objects. 2325 pa.OnOutOfBounds -= PhysicsOutOfBounds;
2326 pa.delink();
2327 if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
2328 {
2329 // destroy all joints connected to this now deactivated body
2330 ParentGroup.Scene.PhysicsScene.RemoveAllJointsConnectedToActorThreadLocked(pa);
2331 }
2332 }
1957 } 2333 }
1958 2334
1959 if (!UsePhysics && !isNew) 2335 if (pa.IsPhysical != UsePhysics)
1960 { 2336 pa.IsPhysical = UsePhysics;
1961 // reset velocity to 0 on physics switch-off. Without that, the client thinks the
1962 // prim still has velocity and continues to interpolate its position along the old
1963 // velocity-vector.
1964 Velocity = new Vector3(0, 0, 0);
1965 Acceleration = new Vector3(0, 0, 0);
1966 AngularVelocity = new Vector3(0, 0, 0);
1967 //RotationalVelocity = new Vector3(0, 0, 0);
1968 }
1969 2337
1970 pa.IsPhysical = UsePhysics; 2338 if (UsePhysics)
2339 {
2340 if (ParentGroup.RootPart.KeyframeMotion != null)
2341 ParentGroup.RootPart.KeyframeMotion.Stop();
2342 ParentGroup.RootPart.KeyframeMotion = null;
2343 ParentGroup.Scene.AddPhysicalPrim(1);
1971 2344
1972 // If we're not what we're supposed to be in the physics scene, recreate ourselves. 2345 PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate;
1973 //m_parentGroup.Scene.PhysicsScene.RemovePrim(PhysActor); 2346 PhysActor.OnOutOfBounds += PhysicsOutOfBounds;
1974 /// that's not wholesome. Had to make Scene public
1975 //PhysActor = null;
1976 2347
1977 if ((Flags & PrimFlags.Phantom) == 0) 2348 if (ParentID != 0 && ParentID != LocalId)
1978 {
1979 if (UsePhysics)
1980 { 2349 {
1981 ParentGroup.Scene.AddPhysicalPrim(1); 2350 PhysicsActor parentPa = ParentGroup.RootPart.PhysActor;
1982 2351
1983 pa.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; 2352 if (parentPa != null)
1984 pa.OnOutOfBounds += PhysicsOutOfBounds;
1985 if (ParentID != 0 && ParentID != LocalId)
1986 { 2353 {
1987 PhysicsActor parentPa = ParentGroup.RootPart.PhysActor; 2354 pa.link(parentPa);
1988
1989 if (parentPa != null)
1990 {
1991 pa.link(parentPa);
1992 }
1993 } 2355 }
1994 } 2356 }
1995 } 2357 }
2358 }
2359
2360 bool phan = ((Flags & PrimFlags.Phantom) != 0);
2361 if (pa.Phantom != phan)
2362 pa.Phantom = phan;
2363
2364// some engines dont' have this check still
2365// if (VolumeDetectActive != pa.IsVolumeDtc)
2366 {
2367 if (VolumeDetectActive)
2368 pa.SetVolumeDetect(1);
2369 else
2370 pa.SetVolumeDetect(0);
1996 } 2371 }
1997 2372
1998 // If this part is a sculpt then delay the physics update until we've asynchronously loaded the 2373 // If this part is a sculpt then delay the physics update until we've asynchronously loaded the
@@ -2111,42 +2486,63 @@ namespace OpenSim.Region.Framework.Scenes
2111 2486
2112 public Vector3 GetGeometricCenter() 2487 public Vector3 GetGeometricCenter()
2113 { 2488 {
2489 // this is not real geometric center but a average of positions relative to root prim acording to
2490 // http://wiki.secondlife.com/wiki/llGetGeometricCenter
2491 // ignoring tortured prims details since sl also seems to ignore
2492 // so no real use in doing it on physics
2493 if (ParentGroup.IsDeleted)
2494 return new Vector3(0, 0, 0);
2495
2496 return ParentGroup.GetGeometricCenter();
2497 }
2498
2499 public float GetMass()
2500 {
2114 PhysicsActor pa = PhysActor; 2501 PhysicsActor pa = PhysActor;
2115 2502
2116 if (pa != null) 2503 if (pa != null)
2117 return new Vector3(pa.GeometricCenter.X, pa.GeometricCenter.Y, pa.GeometricCenter.Z); 2504 return pa.Mass;
2118 else 2505 else
2119 return new Vector3(0, 0, 0); 2506 return 0;
2120 } 2507 }
2121 2508
2122 public Vector3 GetCenterOfMass() 2509 public Vector3 GetCenterOfMass()
2123 { 2510 {
2511 if (ParentGroup.RootPart == this)
2512 {
2513 if (ParentGroup.IsDeleted)
2514 return AbsolutePosition;
2515 return ParentGroup.GetCenterOfMass();
2516 }
2517
2124 PhysicsActor pa = PhysActor; 2518 PhysicsActor pa = PhysActor;
2125 2519
2126 if (pa != null) 2520 if (pa != null)
2127 return new Vector3(pa.CenterOfMass.X, pa.CenterOfMass.Y, pa.CenterOfMass.Z); 2521 {
2522 Vector3 tmp = pa.CenterOfMass;
2523 return tmp;
2524 }
2128 else 2525 else
2129 return new Vector3(0, 0, 0); 2526 return AbsolutePosition;
2130 } 2527 }
2131 2528
2132 public float GetMass() 2529 public Vector3 GetPartCenterOfMass()
2133 { 2530 {
2134 PhysicsActor pa = PhysActor; 2531 PhysicsActor pa = PhysActor;
2135 2532
2136 if (pa != null) 2533 if (pa != null)
2137 return pa.Mass; 2534 {
2535 Vector3 tmp = pa.CenterOfMass;
2536 return tmp;
2537 }
2138 else 2538 else
2139 return 0; 2539 return AbsolutePosition;
2140 } 2540 }
2141 2541
2542
2142 public Vector3 GetForce() 2543 public Vector3 GetForce()
2143 { 2544 {
2144 PhysicsActor pa = PhysActor; 2545 return Force;
2145
2146 if (pa != null)
2147 return pa.Force;
2148 else
2149 return Vector3.Zero;
2150 } 2546 }
2151 2547
2152 /// <summary> 2548 /// <summary>
@@ -2361,15 +2757,25 @@ namespace OpenSim.Region.Framework.Scenes
2361 2757
2362 private void SendLandCollisionEvent(scriptEvents ev, ScriptCollidingNotification notify) 2758 private void SendLandCollisionEvent(scriptEvents ev, ScriptCollidingNotification notify)
2363 { 2759 {
2364 if ((ParentGroup.RootPart.ScriptEvents & ev) != 0) 2760 bool sendToRoot = true;
2365 {
2366 ColliderArgs LandCollidingMessage = new ColliderArgs();
2367 List<DetectedObject> colliding = new List<DetectedObject>();
2368
2369 colliding.Add(CreateDetObjectForGround());
2370 LandCollidingMessage.Colliders = colliding;
2371 2761
2762 ColliderArgs LandCollidingMessage = new ColliderArgs();
2763 List<DetectedObject> colliding = new List<DetectedObject>();
2764
2765 colliding.Add(CreateDetObjectForGround());
2766 LandCollidingMessage.Colliders = colliding;
2767
2768 if (Inventory.ContainsScripts())
2769 {
2770 if (!PassCollisions)
2771 sendToRoot = false;
2772 }
2773 if ((ScriptEvents & ev) != 0)
2372 notify(LocalId, LandCollidingMessage); 2774 notify(LocalId, LandCollidingMessage);
2775
2776 if ((ParentGroup.RootPart.ScriptEvents & ev) != 0 && sendToRoot)
2777 {
2778 notify(ParentGroup.RootPart.LocalId, LandCollidingMessage);
2373 } 2779 }
2374 } 2780 }
2375 2781
@@ -2385,57 +2791,120 @@ namespace OpenSim.Region.Framework.Scenes
2385 List<uint> endedColliders = new List<uint>(); 2791 List<uint> endedColliders = new List<uint>();
2386 List<uint> startedColliders = new List<uint>(); 2792 List<uint> startedColliders = new List<uint>();
2387 2793
2388 // calculate things that started colliding this time 2794 if (collissionswith.Count == 0)
2389 // and build up list of colliders this time
2390 foreach (uint localid in collissionswith.Keys)
2391 { 2795 {
2392 thisHitColliders.Add(localid); 2796 if (m_lastColliders.Count == 0)
2393 if (!m_lastColliders.Contains(localid)) 2797 return; // nothing to do
2394 startedColliders.Add(localid);
2395 }
2396 2798
2397 // calculate things that ended colliding 2799 foreach (uint localID in m_lastColliders)
2398 foreach (uint localID in m_lastColliders) 2800 {
2399 {
2400 if (!thisHitColliders.Contains(localID))
2401 endedColliders.Add(localID); 2801 endedColliders.Add(localID);
2802 }
2803 m_lastColliders.Clear();
2402 } 2804 }
2403 2805
2404 //add the items that started colliding this time to the last colliders list. 2806 else
2405 foreach (uint localID in startedColliders) 2807 {
2406 m_lastColliders.Add(localID); 2808 List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>();
2809
2810 // calculate things that started colliding this time
2811 // and build up list of colliders this time
2812 if (!VolumeDetectActive && CollisionSoundType >= 0)
2813 {
2814 CollisionForSoundInfo soundinfo;
2815 ContactPoint curcontact;
2407 2816
2408 // remove things that ended colliding from the last colliders list 2817 foreach (uint id in collissionswith.Keys)
2409 foreach (uint localID in endedColliders) 2818 {
2410 m_lastColliders.Remove(localID); 2819 thisHitColliders.Add(id);
2820 if (!m_lastColliders.Contains(id))
2821 {
2822 startedColliders.Add(id);
2411 2823
2412 // play the sound. 2824 curcontact = collissionswith[id];
2413 if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f) 2825 if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
2414 { 2826 {
2415 ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface<ISoundModule>(); 2827 soundinfo = new CollisionForSoundInfo();
2416 if (soundModule != null) 2828 soundinfo.colliderID = id;
2829 soundinfo.position = curcontact.Position;
2830 soundinfo.relativeVel = curcontact.RelativeSpeed;
2831 soundinfolist.Add(soundinfo);
2832 }
2833 }
2834 }
2835 }
2836 else
2837 {
2838 foreach (uint id in collissionswith.Keys)
2839 {
2840 thisHitColliders.Add(id);
2841 if (!m_lastColliders.Contains(id))
2842 startedColliders.Add(id);
2843 }
2844 }
2845
2846 // calculate things that ended colliding
2847 foreach (uint localID in m_lastColliders)
2417 { 2848 {
2418 soundModule.SendSound(UUID, CollisionSound, 2849 if (!thisHitColliders.Contains(localID))
2419 CollisionSoundVolume, true, (byte)0, 0, false, 2850 endedColliders.Add(localID);
2420 false);
2421 } 2851 }
2852
2853 //add the items that started colliding this time to the last colliders list.
2854 foreach (uint localID in startedColliders)
2855 m_lastColliders.Add(localID);
2856
2857 // remove things that ended colliding from the last colliders list
2858 foreach (uint localID in endedColliders)
2859 m_lastColliders.Remove(localID);
2860
2861 // play sounds.
2862 if (soundinfolist.Count > 0)
2863 CollisionSounds.PartCollisionSound(this, soundinfolist);
2422 } 2864 }
2423 2865
2424 SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart); 2866 SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart);
2425 SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding); 2867 if (!VolumeDetectActive)
2868 SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding);
2426 SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd); 2869 SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd);
2427 2870
2428 if (startedColliders.Contains(0)) 2871 if (startedColliders.Contains(0))
2429 { 2872 SendLandCollisionEvent(scriptEvents.land_collision_start, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingStart);
2430 if (m_lastColliders.Contains(0)) 2873 if (m_lastColliders.Contains(0))
2431 SendLandCollisionEvent(scriptEvents.land_collision, ParentGroup.Scene.EventManager.TriggerScriptLandColliding); 2874 SendLandCollisionEvent(scriptEvents.land_collision, ParentGroup.Scene.EventManager.TriggerScriptLandColliding);
2432 else
2433 SendLandCollisionEvent(scriptEvents.land_collision_start, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingStart);
2434 }
2435 if (endedColliders.Contains(0)) 2875 if (endedColliders.Contains(0))
2436 SendLandCollisionEvent(scriptEvents.land_collision_end, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd); 2876 SendLandCollisionEvent(scriptEvents.land_collision_end, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd);
2437 } 2877 }
2438 2878
2879 // The Collision sounds code calls this
2880 public void SendCollisionSound(UUID soundID, double volume, Vector3 position)
2881 {
2882 if (soundID == UUID.Zero)
2883 return;
2884
2885 ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface<ISoundModule>();
2886 if (soundModule == null)
2887 return;
2888
2889 if (volume > 1)
2890 volume = 1;
2891 if (volume < 0)
2892 volume = 0;
2893
2894 int now = Util.EnvironmentTickCount();
2895 if(Util.EnvironmentTickCountSubtract(now,LastColSoundSentTime) <200)
2896 return;
2897
2898 LastColSoundSentTime = now;
2899
2900 UUID ownerID = OwnerID;
2901 UUID objectID = ParentGroup.RootPart.UUID;
2902 UUID parentID = ParentGroup.UUID;
2903 ulong regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle;
2904
2905 soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, 0 );
2906 }
2907
2439 public void PhysicsOutOfBounds(Vector3 pos) 2908 public void PhysicsOutOfBounds(Vector3 pos)
2440 { 2909 {
2441 // Note: This is only being called on the root prim at this time. 2910 // Note: This is only being called on the root prim at this time.
@@ -2457,9 +2926,9 @@ namespace OpenSim.Region.Framework.Scenes
2457 Vector3 newpos = new Vector3(pa.Position.GetBytes(), 0); 2926 Vector3 newpos = new Vector3(pa.Position.GetBytes(), 0);
2458 2927
2459 if (ParentGroup.Scene.TestBorderCross(newpos, Cardinals.N) 2928 if (ParentGroup.Scene.TestBorderCross(newpos, Cardinals.N)
2460 | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.S) 2929 || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.S)
2461 | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.E) 2930 || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.E)
2462 | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.W)) 2931 || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.W))
2463 { 2932 {
2464 ParentGroup.AbsolutePosition = newpos; 2933 ParentGroup.AbsolutePosition = newpos;
2465 return; 2934 return;
@@ -2744,6 +3213,14 @@ namespace OpenSim.Region.Framework.Scenes
2744 if (ParentGroup == null) 3213 if (ParentGroup == null)
2745 return; 3214 return;
2746 3215
3216 // Update the "last" values
3217 m_lastPosition = OffsetPosition;
3218 m_lastRotation = RotationOffset;
3219 m_lastVelocity = Velocity;
3220 m_lastAcceleration = Acceleration;
3221 m_lastAngularVelocity = AngularVelocity;
3222 m_lastUpdateSentTime = Environment.TickCount;
3223
2747 ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) 3224 ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
2748 { 3225 {
2749 SendFullUpdate(avatar.ControllingClient); 3226 SendFullUpdate(avatar.ControllingClient);
@@ -2802,8 +3279,8 @@ namespace OpenSim.Region.Framework.Scenes
2802 { 3279 {
2803 const float ROTATION_TOLERANCE = 0.01f; 3280 const float ROTATION_TOLERANCE = 0.01f;
2804 const float VELOCITY_TOLERANCE = 0.001f; 3281 const float VELOCITY_TOLERANCE = 0.001f;
2805 const float POSITION_TOLERANCE = 0.05f; 3282 const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary
2806 const int TIME_MS_TOLERANCE = 3000; 3283 const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds.
2807 3284
2808 switch (UpdateFlag) 3285 switch (UpdateFlag)
2809 { 3286 {
@@ -2817,17 +3294,10 @@ namespace OpenSim.Region.Framework.Scenes
2817 Velocity.ApproxEquals(Vector3.Zero, VELOCITY_TOLERANCE) || 3294 Velocity.ApproxEquals(Vector3.Zero, VELOCITY_TOLERANCE) ||
2818 !AngularVelocity.ApproxEquals(m_lastAngularVelocity, VELOCITY_TOLERANCE) || 3295 !AngularVelocity.ApproxEquals(m_lastAngularVelocity, VELOCITY_TOLERANCE) ||
2819 !OffsetPosition.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || 3296 !OffsetPosition.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) ||
2820 Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) 3297 Environment.TickCount - m_lastUpdateSentTime > TIME_MS_TOLERANCE)
2821 { 3298 {
2822 SendTerseUpdateToAllClients(); 3299 SendTerseUpdateToAllClients();
2823 3300
2824 // Update the "last" values
2825 m_lastPosition = OffsetPosition;
2826 m_lastRotation = RotationOffset;
2827 m_lastVelocity = Velocity;
2828 m_lastAcceleration = Acceleration;
2829 m_lastAngularVelocity = AngularVelocity;
2830 m_lastTerseSent = Environment.TickCount;
2831 } 3301 }
2832 break; 3302 break;
2833 } 3303 }
@@ -2845,6 +3315,17 @@ namespace OpenSim.Region.Framework.Scenes
2845 /// </summary> 3315 /// </summary>
2846 public void SendTerseUpdateToAllClients() 3316 public void SendTerseUpdateToAllClients()
2847 { 3317 {
3318 if (ParentGroup == null || ParentGroup.Scene == null)
3319 return;
3320
3321 // Update the "last" values
3322 m_lastPosition = OffsetPosition;
3323 m_lastRotation = RotationOffset;
3324 m_lastVelocity = Velocity;
3325 m_lastAcceleration = Acceleration;
3326 m_lastAngularVelocity = AngularVelocity;
3327 m_lastUpdateSentTime = Environment.TickCount;
3328
2848 ParentGroup.Scene.ForEachClient(delegate(IClientAPI client) 3329 ParentGroup.Scene.ForEachClient(delegate(IClientAPI client)
2849 { 3330 {
2850 SendTerseUpdateToClient(client); 3331 SendTerseUpdateToClient(client);
@@ -2868,10 +3349,13 @@ namespace OpenSim.Region.Framework.Scenes
2868 3349
2869 public void SetBuoyancy(float fvalue) 3350 public void SetBuoyancy(float fvalue)
2870 { 3351 {
2871 PhysicsActor pa = PhysActor; 3352 Buoyancy = fvalue;
2872 3353/*
2873 if (pa != null) 3354 if (PhysActor != null)
2874 pa.Buoyancy = fvalue; 3355 {
3356 PhysActor.Buoyancy = fvalue;
3357 }
3358 */
2875 } 3359 }
2876 3360
2877 public void SetDieAtEdge(bool p) 3361 public void SetDieAtEdge(bool p)
@@ -2887,47 +3371,111 @@ namespace OpenSim.Region.Framework.Scenes
2887 PhysicsActor pa = PhysActor; 3371 PhysicsActor pa = PhysActor;
2888 3372
2889 if (pa != null) 3373 if (pa != null)
2890 pa.FloatOnWater = floatYN == 1; 3374 pa.FloatOnWater = (floatYN == 1);
2891 } 3375 }
2892 3376
2893 public void SetForce(Vector3 force) 3377 public void SetForce(Vector3 force)
2894 { 3378 {
2895 PhysicsActor pa = PhysActor; 3379 Force = force;
3380 }
2896 3381
2897 if (pa != null) 3382 public SOPVehicle VehicleParams
2898 pa.Force = force; 3383 {
3384 get
3385 {
3386 return m_vehicleParams;
3387 }
3388 set
3389 {
3390 m_vehicleParams = value;
3391 }
3392 }
3393
3394
3395 public int VehicleType
3396 {
3397 get
3398 {
3399 if (m_vehicleParams == null)
3400 return (int)Vehicle.TYPE_NONE;
3401 else
3402 return (int)m_vehicleParams.Type;
3403 }
3404 set
3405 {
3406 SetVehicleType(value);
3407 }
2899 } 3408 }
2900 3409
2901 public void SetVehicleType(int type) 3410 public void SetVehicleType(int type)
2902 { 3411 {
2903 PhysicsActor pa = PhysActor; 3412 m_vehicleParams = null;
3413
3414 if (type == (int)Vehicle.TYPE_NONE)
3415 {
3416 if (_parentID ==0 && PhysActor != null)
3417 PhysActor.VehicleType = (int)Vehicle.TYPE_NONE;
3418 return;
3419 }
3420 m_vehicleParams = new SOPVehicle();
3421 m_vehicleParams.ProcessTypeChange((Vehicle)type);
3422 {
3423 if (_parentID ==0 && PhysActor != null)
3424 PhysActor.VehicleType = type;
3425 return;
3426 }
3427 }
2904 3428
2905 if (pa != null) 3429 public void SetVehicleFlags(int param, bool remove)
2906 pa.VehicleType = type; 3430 {
3431 if (m_vehicleParams == null)
3432 return;
3433
3434 m_vehicleParams.ProcessVehicleFlags(param, remove);
3435
3436 if (_parentID ==0 && PhysActor != null)
3437 {
3438 PhysActor.VehicleFlags(param, remove);
3439 }
2907 } 3440 }
2908 3441
2909 public void SetVehicleFloatParam(int param, float value) 3442 public void SetVehicleFloatParam(int param, float value)
2910 { 3443 {
2911 PhysicsActor pa = PhysActor; 3444 if (m_vehicleParams == null)
3445 return;
2912 3446
2913 if (pa != null) 3447 m_vehicleParams.ProcessFloatVehicleParam((Vehicle)param, value);
2914 pa.VehicleFloatParam(param, value); 3448
3449 if (_parentID == 0 && PhysActor != null)
3450 {
3451 PhysActor.VehicleFloatParam(param, value);
3452 }
2915 } 3453 }
2916 3454
2917 public void SetVehicleVectorParam(int param, Vector3 value) 3455 public void SetVehicleVectorParam(int param, Vector3 value)
2918 { 3456 {
2919 PhysicsActor pa = PhysActor; 3457 if (m_vehicleParams == null)
3458 return;
2920 3459
2921 if (pa != null) 3460 m_vehicleParams.ProcessVectorVehicleParam((Vehicle)param, value);
2922 pa.VehicleVectorParam(param, value); 3461
3462 if (_parentID == 0 && PhysActor != null)
3463 {
3464 PhysActor.VehicleVectorParam(param, value);
3465 }
2923 } 3466 }
2924 3467
2925 public void SetVehicleRotationParam(int param, Quaternion rotation) 3468 public void SetVehicleRotationParam(int param, Quaternion rotation)
2926 { 3469 {
2927 PhysicsActor pa = PhysActor; 3470 if (m_vehicleParams == null)
3471 return;
2928 3472
2929 if (pa != null) 3473 m_vehicleParams.ProcessRotationVehicleParam((Vehicle)param, rotation);
2930 pa.VehicleRotationParam(param, rotation); 3474
3475 if (_parentID == 0 && PhysActor != null)
3476 {
3477 PhysActor.VehicleRotationParam(param, rotation);
3478 }
2931 } 3479 }
2932 3480
2933 /// <summary> 3481 /// <summary>
@@ -3128,14 +3676,6 @@ namespace OpenSim.Region.Framework.Scenes
3128 hasProfileCut = hasDimple; // is it the same thing? 3676 hasProfileCut = hasDimple; // is it the same thing?
3129 } 3677 }
3130 3678
3131 public void SetVehicleFlags(int param, bool remove)
3132 {
3133 PhysicsActor pa = PhysActor;
3134
3135 if (pa != null)
3136 pa.VehicleFlags(param, remove);
3137 }
3138
3139 public void SetGroup(UUID groupID, IClientAPI client) 3679 public void SetGroup(UUID groupID, IClientAPI client)
3140 { 3680 {
3141 // Scene.AddNewPrims() calls with client == null so can't use this. 3681 // Scene.AddNewPrims() calls with client == null so can't use this.
@@ -3235,71 +3775,20 @@ namespace OpenSim.Region.Framework.Scenes
3235 { 3775 {
3236 ParentGroup.stopMoveToTarget(); 3776 ParentGroup.stopMoveToTarget();
3237 3777
3238 ParentGroup.ScheduleGroupForTerseUpdate(); 3778// ParentGroup.ScheduleGroupForTerseUpdate();
3239 //ParentGroup.ScheduleGroupForFullUpdate(); 3779 //ParentGroup.ScheduleGroupForFullUpdate();
3240 } 3780 }
3241 3781
3242 public void StoreUndoState() 3782 public void StoreUndoState(ObjectChangeType change)
3243 { 3783 {
3244 StoreUndoState(false); 3784 if (m_UndoRedo == null)
3245 } 3785 m_UndoRedo = new UndoRedoState(5);
3246
3247 public void StoreUndoState(bool forGroup)
3248 {
3249 if (ParentGroup == null || ParentGroup.Scene == null)
3250 return;
3251
3252 if (Undoing)
3253 {
3254// m_log.DebugFormat(
3255// "[SCENE OBJECT PART]: Ignoring undo store for {0} {1} since already undoing", Name, LocalId);
3256 return;
3257 }
3258
3259 if (IgnoreUndoUpdate)
3260 {
3261// m_log.DebugFormat("[SCENE OBJECT PART]: Ignoring undo store for {0} {1}", Name, LocalId);
3262 return;
3263 }
3264 3786
3265 lock (m_undo) 3787 lock (m_UndoRedo)
3266 { 3788 {
3267 if (m_undo.Count > 0) 3789 if (!Undoing && !IgnoreUndoUpdate && ParentGroup != null) // just to read better - undo is in progress, or suspended
3268 { 3790 {
3269 UndoState last = m_undo[m_undo.Count - 1]; 3791 m_UndoRedo.StoreUndo(this, change);
3270 if (last != null)
3271 {
3272 // TODO: May need to fix for group comparison
3273 if (last.Compare(this))
3274 {
3275// m_log.DebugFormat(
3276// "[SCENE OBJECT PART]: Not storing undo for {0} {1} since current state is same as last undo state, initial stack size {2}",
3277// Name, LocalId, m_undo.Count);
3278
3279 return;
3280 }
3281 }
3282 }
3283
3284// m_log.DebugFormat(
3285// "[SCENE OBJECT PART]: Storing undo state for {0} {1}, forGroup {2}, initial stack size {3}",
3286// Name, LocalId, forGroup, m_undo.Count);
3287
3288 if (ParentGroup.Scene.MaxUndoCount > 0)
3289 {
3290 UndoState nUndo = new UndoState(this, forGroup);
3291
3292 m_undo.Add(nUndo);
3293
3294 if (m_undo.Count > ParentGroup.Scene.MaxUndoCount)
3295 m_undo.RemoveAt(0);
3296
3297 if (m_redo.Count > 0)
3298 m_redo.Clear();
3299
3300// m_log.DebugFormat(
3301// "[SCENE OBJECT PART]: Stored undo state for {0} {1}, forGroup {2}, stack size now {3}",
3302// Name, LocalId, forGroup, m_undo.Count);
3303 } 3792 }
3304 } 3793 }
3305 } 3794 }
@@ -3311,88 +3800,46 @@ namespace OpenSim.Region.Framework.Scenes
3311 { 3800 {
3312 get 3801 get
3313 { 3802 {
3314 lock (m_undo) 3803 if (m_UndoRedo == null)
3315 return m_undo.Count; 3804 return 0;
3805 return m_UndoRedo.Count;
3316 } 3806 }
3317 } 3807 }
3318 3808
3319 public void Undo() 3809 public void Undo()
3320 { 3810 {
3321 lock (m_undo) 3811 if (m_UndoRedo == null || Undoing || ParentGroup == null)
3322 { 3812 return;
3323// m_log.DebugFormat(
3324// "[SCENE OBJECT PART]: Handling undo request for {0} {1}, stack size {2}",
3325// Name, LocalId, m_undo.Count);
3326
3327 if (m_undo.Count > 0)
3328 {
3329 UndoState goback = m_undo[m_undo.Count - 1];
3330 m_undo.RemoveAt(m_undo.Count - 1);
3331
3332 UndoState nUndo = null;
3333
3334 if (ParentGroup.Scene.MaxUndoCount > 0)
3335 {
3336 nUndo = new UndoState(this, goback.ForGroup);
3337 }
3338
3339 goback.PlaybackState(this);
3340
3341 if (nUndo != null)
3342 {
3343 m_redo.Add(nUndo);
3344
3345 if (m_redo.Count > ParentGroup.Scene.MaxUndoCount)
3346 m_redo.RemoveAt(0);
3347 }
3348 }
3349 3813
3350// m_log.DebugFormat( 3814 lock (m_UndoRedo)
3351// "[SCENE OBJECT PART]: Handled undo request for {0} {1}, stack size now {2}", 3815 {
3352// Name, LocalId, m_undo.Count); 3816 Undoing = true;
3817 m_UndoRedo.Undo(this);
3818 Undoing = false;
3353 } 3819 }
3354 } 3820 }
3355 3821
3356 public void Redo() 3822 public void Redo()
3357 { 3823 {
3358 lock (m_undo) 3824 if (m_UndoRedo == null || Undoing || ParentGroup == null)
3359 { 3825 return;
3360// m_log.DebugFormat(
3361// "[SCENE OBJECT PART]: Handling redo request for {0} {1}, stack size {2}",
3362// Name, LocalId, m_redo.Count);
3363
3364 if (m_redo.Count > 0)
3365 {
3366 UndoState gofwd = m_redo[m_redo.Count - 1];
3367 m_redo.RemoveAt(m_redo.Count - 1);
3368
3369 if (ParentGroup.Scene.MaxUndoCount > 0)
3370 {
3371 UndoState nUndo = new UndoState(this, gofwd.ForGroup);
3372
3373 m_undo.Add(nUndo);
3374
3375 if (m_undo.Count > ParentGroup.Scene.MaxUndoCount)
3376 m_undo.RemoveAt(0);
3377 }
3378
3379 gofwd.PlayfwdState(this);
3380 3826
3381// m_log.DebugFormat( 3827 lock (m_UndoRedo)
3382// "[SCENE OBJECT PART]: Handled redo request for {0} {1}, stack size now {2}", 3828 {
3383// Name, LocalId, m_redo.Count); 3829 Undoing = true;
3384 } 3830 m_UndoRedo.Redo(this);
3831 Undoing = false;
3385 } 3832 }
3386 } 3833 }
3387 3834
3388 public void ClearUndoState() 3835 public void ClearUndoState()
3389 { 3836 {
3390// m_log.DebugFormat("[SCENE OBJECT PART]: Clearing undo and redo stacks in {0} {1}", Name, LocalId); 3837 if (m_UndoRedo == null || Undoing)
3838 return;
3391 3839
3392 lock (m_undo) 3840 lock (m_UndoRedo)
3393 { 3841 {
3394 m_undo.Clear(); 3842 m_UndoRedo.Clear();
3395 m_redo.Clear();
3396 } 3843 }
3397 } 3844 }
3398 3845
@@ -3943,7 +4390,7 @@ namespace OpenSim.Region.Framework.Scenes
3943 if (god) 4390 if (god)
3944 { 4391 {
3945 BaseMask = ApplyMask(BaseMask, set, mask); 4392 BaseMask = ApplyMask(BaseMask, set, mask);
3946 Inventory.ApplyGodPermissions(_baseMask); 4393 Inventory.ApplyGodPermissions(BaseMask);
3947 } 4394 }
3948 4395
3949 break; 4396 break;
@@ -3962,7 +4409,7 @@ namespace OpenSim.Region.Framework.Scenes
3962 case 16: 4409 case 16:
3963 NextOwnerMask = ApplyMask(NextOwnerMask, set, mask) & 4410 NextOwnerMask = ApplyMask(NextOwnerMask, set, mask) &
3964 baseMask; 4411 baseMask;
3965 // Prevent the client from creating no mod, no copy 4412 // Prevent the client from creating no copy, no transfer
3966 // objects 4413 // objects
3967 if ((NextOwnerMask & (uint)PermissionMask.Copy) == 0) 4414 if ((NextOwnerMask & (uint)PermissionMask.Copy) == 0)
3968 NextOwnerMask |= (uint)PermissionMask.Transfer; 4415 NextOwnerMask |= (uint)PermissionMask.Transfer;
@@ -3980,20 +4427,20 @@ namespace OpenSim.Region.Framework.Scenes
3980 { 4427 {
3981 bool update = false; 4428 bool update = false;
3982 4429
3983 if (BaseMask != source.BaseMask || 4430 uint prevOwnerMask = OwnerMask;
3984 OwnerMask != source.OwnerMask || 4431 uint prevGroupMask = GroupMask;
3985 GroupMask != source.GroupMask || 4432 uint prevEveryoneMask = EveryoneMask;
3986 EveryoneMask != source.EveryoneMask || 4433 uint prevNextOwnerMask = NextOwnerMask;
3987 NextOwnerMask != source.NextOwnerMask)
3988 update = true;
3989 4434
3990 BaseMask = source.BaseMask; 4435 OwnerMask = source.OwnerMask & BaseMask;
3991 OwnerMask = source.OwnerMask; 4436 GroupMask = source.GroupMask & BaseMask;
3992 GroupMask = source.GroupMask; 4437 EveryoneMask = source.EveryoneMask & BaseMask;
3993 EveryoneMask = source.EveryoneMask; 4438 NextOwnerMask = source.NextOwnerMask & BaseMask;
3994 NextOwnerMask = source.NextOwnerMask;
3995 4439
3996 if (update) 4440 if (OwnerMask != prevOwnerMask ||
4441 GroupMask != prevGroupMask ||
4442 EveryoneMask != prevEveryoneMask ||
4443 NextOwnerMask != prevNextOwnerMask)
3997 SendFullUpdateToAllClients(); 4444 SendFullUpdateToAllClients();
3998 } 4445 }
3999 4446
@@ -4044,6 +4491,7 @@ namespace OpenSim.Region.Framework.Scenes
4044 } 4491 }
4045 } 4492 }
4046 4493
4494
4047 public void UpdateExtraPhysics(ExtraPhysicsData physdata) 4495 public void UpdateExtraPhysics(ExtraPhysicsData physdata)
4048 { 4496 {
4049 if (physdata.PhysShapeType == PhysShapeType.invalid || ParentGroup == null) 4497 if (physdata.PhysShapeType == PhysShapeType.invalid || ParentGroup == null)
@@ -4071,7 +4519,7 @@ namespace OpenSim.Region.Framework.Scenes
4071 /// <param name="SetTemporary"></param> 4519 /// <param name="SetTemporary"></param>
4072 /// <param name="SetPhantom"></param> 4520 /// <param name="SetPhantom"></param>
4073 /// <param name="SetVD"></param> 4521 /// <param name="SetVD"></param>
4074 public void UpdatePrimFlags(bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVD) 4522 public void UpdatePrimFlags(bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVD, bool building)
4075 { 4523 {
4076 bool wasUsingPhysics = ((Flags & PrimFlags.Physics) != 0); 4524 bool wasUsingPhysics = ((Flags & PrimFlags.Physics) != 0);
4077 bool wasTemporary = ((Flags & PrimFlags.TemporaryOnRez) != 0); 4525 bool wasTemporary = ((Flags & PrimFlags.TemporaryOnRez) != 0);
@@ -4081,195 +4529,145 @@ namespace OpenSim.Region.Framework.Scenes
4081 if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD)) 4529 if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD))
4082 return; 4530 return;
4083 4531
4084 PhysicsActor pa = PhysActor; 4532 VolumeDetectActive = SetVD;
4085
4086 // Special cases for VD. VD can only be called from a script
4087 // and can't be combined with changes to other states. So we can rely
4088 // that...
4089 // ... if VD is changed, all others are not.
4090 // ... if one of the others is changed, VD is not.
4091 if (SetVD) // VD is active, special logic applies
4092 {
4093 // State machine logic for VolumeDetect
4094 // More logic below
4095 bool phanReset = (SetPhantom != wasPhantom) && !SetPhantom;
4096
4097 if (phanReset) // Phantom changes from on to off switch VD off too
4098 {
4099 SetVD = false; // Switch it of for the course of this routine
4100 VolumeDetectActive = false; // and also permanently
4101
4102 if (pa != null)
4103 pa.SetVolumeDetect(0); // Let physics know about it too
4104 }
4105 else
4106 {
4107 // If volumedetect is active we don't want phantom to be applied.
4108 // If this is a new call to VD out of the state "phantom"
4109 // this will also cause the prim to be visible to physics
4110 SetPhantom = false;
4111 }
4112 }
4113 4533
4114 if (UsePhysics && IsJoint()) 4534 // volume detector implies phantom
4115 { 4535 if (VolumeDetectActive)
4116 SetPhantom = true; 4536 SetPhantom = true;
4117 }
4118 4537
4119 if (UsePhysics) 4538 if (UsePhysics)
4120 {
4121 AddFlag(PrimFlags.Physics); 4539 AddFlag(PrimFlags.Physics);
4122 if (!wasUsingPhysics)
4123 {
4124 DoPhysicsPropertyUpdate(UsePhysics, false);
4125 }
4126 }
4127 else 4540 else
4128 {
4129 RemFlag(PrimFlags.Physics); 4541 RemFlag(PrimFlags.Physics);
4130 if (wasUsingPhysics)
4131 {
4132 DoPhysicsPropertyUpdate(UsePhysics, false);
4133 }
4134 }
4135 4542
4136 if (SetPhantom 4543 if (SetPhantom)
4137 || ParentGroup.IsAttachment
4138 || PhysicsShapeType == (byte)PhysShapeType.none
4139 || (Shape.PathCurve == (byte)Extrusion.Flexible)) // note: this may have been changed above in the case of joints
4140 {
4141 AddFlag(PrimFlags.Phantom); 4544 AddFlag(PrimFlags.Phantom);
4142 4545 else
4143 if (PhysActor != null)
4144 {
4145 RemoveFromPhysics();
4146 pa = null;
4147 }
4148 }
4149 else // Not phantom
4150 {
4151 RemFlag(PrimFlags.Phantom); 4546 RemFlag(PrimFlags.Phantom);
4152 4547
4153 if (ParentGroup.Scene == null) 4548 if (SetTemporary)
4154 return; 4549 AddFlag(PrimFlags.TemporaryOnRez);
4550 else
4551 RemFlag(PrimFlags.TemporaryOnRez);
4155 4552
4156 if (ParentGroup.Scene.CollidablePrims && pa == null)
4157 {
4158 AddToPhysics(UsePhysics, SetPhantom, false);
4159 pa = PhysActor;
4160 4553
4554 if (ParentGroup.Scene == null)
4555 return;
4161 4556
4162 if (pa != null) 4557 PhysicsActor pa = PhysActor;
4163 { 4558
4164 pa.SetMaterial(Material); 4559 if (pa != null && building && pa.Building != building)
4165 DoPhysicsPropertyUpdate(UsePhysics, true); 4560 pa.Building = building;
4166
4167 if (
4168 ((AggregateScriptEvents & scriptEvents.collision) != 0) ||
4169 ((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
4170 ((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
4171 ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
4172 ((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
4173 ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
4174 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision) != 0) ||
4175 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
4176 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
4177 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
4178 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
4179 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
4180 (CollisionSound != UUID.Zero)
4181 )
4182 {
4183 pa.OnCollisionUpdate += PhysicsCollision;
4184 pa.SubscribeEvents(1000);
4185 }
4186 }
4187 }
4188 else // it already has a physical representation
4189 {
4190 DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. If it's phantom this will remove the prim
4191 }
4192 }
4193 4561
4194 if (SetVD) 4562 if ((SetPhantom && !UsePhysics && !SetVD) || ParentGroup.IsAttachment || PhysicsShapeType == (byte)PhysShapeType.none
4563 || (Shape.PathCurve == (byte)Extrusion.Flexible))
4195 { 4564 {
4196 // If the above logic worked (this is urgent candidate to unit tests!)
4197 // we now have a physicsactor.
4198 // Defensive programming calls for a check here.
4199 // Better would be throwing an exception that could be catched by a unit test as the internal
4200 // logic should make sure, this Physactor is always here.
4201 if (pa != null) 4565 if (pa != null)
4202 { 4566 {
4203 pa.SetVolumeDetect(1); 4567 if(wasUsingPhysics)
4204 AddFlag(PrimFlags.Phantom); // We set this flag also if VD is active 4568 ParentGroup.Scene.RemovePhysicalPrim(1);
4205 VolumeDetectActive = true; 4569 RemoveFromPhysics();
4206 } 4570 }
4571
4572 Velocity = new Vector3(0, 0, 0);
4573 Acceleration = new Vector3(0, 0, 0);
4574 if (ParentGroup.RootPart == this)
4575 AngularVelocity = new Vector3(0, 0, 0);
4207 } 4576 }
4208 else if (SetVD != wasVD) 4577 else if (SetVD != wasVD)
4209 { 4578 {
4210 // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like 4579 if (ParentGroup.Scene.CollidablePrims)
4211 // (mumbles, well, at least if you have infinte CPU powers :-)) 4580 {
4212 if (pa != null) 4581 if (pa == null)
4213 pa.SetVolumeDetect(0); 4582 {
4583 AddToPhysics(UsePhysics, SetPhantom, building, false);
4584 pa = PhysActor;
4585/*
4586 if (pa != null)
4587 {
4588 if (
4589// ((AggregateScriptEvents & scriptEvents.collision) != 0) ||
4590// ((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
4591// ((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
4592// ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
4593// ((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
4594// ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
4595 ((AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) ||
4596 ((ParentGroup.RootPart.AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) ||
4597 (CollisionSound != UUID.Zero)
4598 )
4599 {
4600 pa.OnCollisionUpdate += PhysicsCollision;
4601 pa.SubscribeEvents(1000);
4602 }
4603 }
4604*/
4605 }
4606 else // it already has a physical representation
4607 {
4608 DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status.
4609/* moved into DoPhysicsPropertyUpdate
4610 if(VolumeDetectActive)
4611 pa.SetVolumeDetect(1);
4612 else
4613 pa.SetVolumeDetect(0);
4614*/
4214 4615
4215 RemFlag(PrimFlags.Phantom); 4616 if (pa.Building != building)
4216 VolumeDetectActive = false; 4617 pa.Building = building;
4217 } 4618 }
4218 4619
4219 if (SetTemporary) 4620 UpdatePhysicsSubscribedEvents();
4220 { 4621 }
4221 AddFlag(PrimFlags.TemporaryOnRez); 4622 }
4222 }
4223 else
4224 {
4225 RemFlag(PrimFlags.TemporaryOnRez);
4226 }
4227 4623
4228 // m_log.Debug("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); 4624 // m_log.Debug("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString());
4229 4625
4626 // and last in case we have a new actor and not building
4627
4230 if (ParentGroup != null) 4628 if (ParentGroup != null)
4231 { 4629 {
4232 ParentGroup.HasGroupChanged = true; 4630 ParentGroup.HasGroupChanged = true;
4233 ScheduleFullUpdate(); 4631 ScheduleFullUpdate();
4234 } 4632 }
4235 4633
4236// m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags); 4634// m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags);
4237 } 4635 }
4238 4636
4239 /// <summary> 4637 /// <summary>
4240 /// Adds this part to the physics scene. 4638 /// Adds this part to the physics scene.
4639 /// and sets the PhysActor property
4241 /// </summary> 4640 /// </summary>
4242 /// <remarks>This method also sets the PhysActor property.</remarks> 4641 /// <param name="isPhysical">Add this prim as physical.</param>
4243 /// <param name="rigidBody">Add this prim with a rigid body.</param> 4642 /// <param name="isPhantom">Add this prim as phantom.</param>
4244 /// <returns> 4643 /// <param name="building">tells physics to delay full construction of object</param>
4245 /// The physics actor. null if there was a failure. 4644 /// <param name="applyDynamics">applies velocities, force and torque</param>
4246 /// </returns> 4645 private void AddToPhysics(bool isPhysical, bool isPhantom, bool building, bool applyDynamics)
4247 private void AddToPhysics(bool isPhysical, bool isPhantom, bool applyDynamics) 4646 {
4248 {
4249 PhysicsActor pa; 4647 PhysicsActor pa;
4250 4648
4251 Vector3 velocity = Velocity; 4649 Vector3 velocity = Velocity;
4252 Vector3 rotationalVelocity = AngularVelocity;; 4650 Vector3 rotationalVelocity = AngularVelocity;;
4253 4651
4254 try 4652 try
4255 { 4653 {
4256 pa = ParentGroup.Scene.PhysicsScene.AddPrimShape( 4654 pa = ParentGroup.Scene.PhysicsScene.AddPrimShape(
4257 string.Format("{0}/{1}", Name, UUID), 4655 string.Format("{0}/{1}", Name, UUID),
4258 Shape, 4656 Shape,
4259 AbsolutePosition, 4657 AbsolutePosition,
4260 Scale, 4658 Scale,
4261 GetWorldRotation(), 4659 GetWorldRotation(),
4262 isPhysical, 4660 isPhysical,
4263 isPhantom, 4661 isPhantom,
4264 PhysicsShapeType, 4662 PhysicsShapeType,
4265 m_localId); 4663 m_localId);
4266 } 4664 }
4267 catch (Exception e) 4665 catch (Exception e)
4268 { 4666 {
4269 m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom. e={1}", m_uuid, e); 4667 m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom. e={1}", m_uuid, e);
4270 pa = null; 4668 pa = null;
4271 } 4669 }
4272 4670
4273 if (pa != null) 4671 if (pa != null)
4274 { 4672 {
4275 pa.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info 4673 pa.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info
@@ -4282,11 +4680,21 @@ namespace OpenSim.Region.Framework.Scenes
4282 4680
4283 if (VolumeDetectActive) // change if not the default only 4681 if (VolumeDetectActive) // change if not the default only
4284 pa.SetVolumeDetect(1); 4682 pa.SetVolumeDetect(1);
4683
4684 if (m_vehicleParams != null && LocalId == ParentGroup.RootPart.LocalId)
4685 m_vehicleParams.SetVehicle(pa);
4686
4285 // we are going to tell rest of code about physics so better have this here 4687 // we are going to tell rest of code about physics so better have this here
4286 PhysActor = pa; 4688 PhysActor = pa;
4287 4689
4690 // DoPhysicsPropertyUpdate(isPhysical, true);
4691 // lets expand it here just with what it really needs to do
4692
4288 if (isPhysical) 4693 if (isPhysical)
4289 { 4694 {
4695 if (ParentGroup.RootPart.KeyframeMotion != null)
4696 ParentGroup.RootPart.KeyframeMotion.Stop();
4697 ParentGroup.RootPart.KeyframeMotion = null;
4290 ParentGroup.Scene.AddPhysicalPrim(1); 4698 ParentGroup.Scene.AddPhysicalPrim(1);
4291 4699
4292 pa.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; 4700 pa.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate;
@@ -4303,19 +4711,34 @@ namespace OpenSim.Region.Framework.Scenes
4303 } 4711 }
4304 } 4712 }
4305 4713
4306 if (applyDynamics) 4714 if (applyDynamics)
4307 // do independent of isphysical so parameters get setted (at least some) 4715 // do independent of isphysical so parameters get setted (at least some)
4308 { 4716 {
4309 Velocity = velocity; 4717 Velocity = velocity;
4310 AngularVelocity = rotationalVelocity; 4718 AngularVelocity = rotationalVelocity;
4311// pa.Velocity = velocity; 4719// pa.Velocity = velocity;
4312 pa.RotationalVelocity = rotationalVelocity; 4720 pa.RotationalVelocity = rotationalVelocity;
4721
4722 // if not vehicle and root part apply force and torque
4723 if ((m_vehicleParams == null || m_vehicleParams.Type == Vehicle.TYPE_NONE)
4724 && LocalId == ParentGroup.RootPart.LocalId)
4725 {
4726 pa.Force = Force;
4727 pa.Torque = Torque;
4728 }
4313 } 4729 }
4314 4730
4315 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa); 4731// if (Shape.SculptEntry)
4732// CheckSculptAndLoad();
4733// else
4734 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa);
4735
4736 if (!building)
4737 pa.Building = false;
4316 } 4738 }
4317 4739
4318 PhysActor = pa; 4740 PhysActor = pa;
4741
4319 ParentGroup.Scene.EventManager.TriggerObjectAddedToPhysicalScene(this); 4742 ParentGroup.Scene.EventManager.TriggerObjectAddedToPhysicalScene(this);
4320 } 4743 }
4321 4744
@@ -4324,13 +4747,21 @@ namespace OpenSim.Region.Framework.Scenes
4324 /// </summary> 4747 /// </summary>
4325 /// <remarks> 4748 /// <remarks>
4326 /// This isn't the same as turning off physical, since even without being physical the prim has a physics 4749 /// This isn't the same as turning off physical, since even without being physical the prim has a physics
4327 /// representation for collision detection. Rather, this would be used in situations such as making a prim 4750 /// representation for collision detection.
4328 /// phantom.
4329 /// </remarks> 4751 /// </remarks>
4330 public void RemoveFromPhysics() 4752 public void RemoveFromPhysics()
4331 { 4753 {
4332 ParentGroup.Scene.EventManager.TriggerObjectRemovedFromPhysicalScene(this); 4754 PhysicsActor pa = PhysActor;
4333 ParentGroup.Scene.PhysicsScene.RemovePrim(PhysActor); 4755 if (pa != null)
4756 {
4757 pa.OnCollisionUpdate -= PhysicsCollision;
4758 pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate;
4759 pa.OnOutOfBounds -= PhysicsOutOfBounds;
4760
4761 ParentGroup.Scene.PhysicsScene.RemovePrim(pa);
4762
4763 ParentGroup.Scene.EventManager.TriggerObjectRemovedFromPhysicalScene(this);
4764 }
4334 PhysActor = null; 4765 PhysActor = null;
4335 } 4766 }
4336 4767
@@ -4462,6 +4893,8 @@ namespace OpenSim.Region.Framework.Scenes
4462 { 4893 {
4463// m_log.DebugFormat("Processing CheckSculptAndLoad for {0} {1}", Name, LocalId); 4894// m_log.DebugFormat("Processing CheckSculptAndLoad for {0} {1}", Name, LocalId);
4464 4895
4896 return;
4897
4465 if (ParentGroup.IsDeleted) 4898 if (ParentGroup.IsDeleted)
4466 return; 4899 return;
4467 4900
@@ -4542,6 +4975,44 @@ namespace OpenSim.Region.Framework.Scenes
4542 ScheduleFullUpdate(); 4975 ScheduleFullUpdate();
4543 } 4976 }
4544 4977
4978
4979 private void UpdatePhysicsSubscribedEvents()
4980 {
4981 PhysicsActor pa = PhysActor;
4982 if (pa == null)
4983 return;
4984
4985 pa.OnCollisionUpdate -= PhysicsCollision;
4986
4987 bool hassound = (!VolumeDetectActive && CollisionSoundType >= 0 && ((Flags & PrimFlags.Physics) != 0));
4988
4989 scriptEvents CombinedEvents = AggregateScriptEvents;
4990
4991 // merge with root part
4992 if (ParentGroup != null && ParentGroup.RootPart != null)
4993 CombinedEvents |= ParentGroup.RootPart.AggregateScriptEvents;
4994
4995 // submit to this part case
4996 if (VolumeDetectActive)
4997 CombinedEvents &= PhyscicsVolumeDtcSubsEvents;
4998 else if ((Flags & PrimFlags.Phantom) != 0)
4999 CombinedEvents &= PhyscicsPhantonSubsEvents;
5000 else
5001 CombinedEvents &= PhysicsNeededSubsEvents;
5002
5003 if (hassound || CombinedEvents != 0)
5004 {
5005 // subscribe to physics updates.
5006 pa.OnCollisionUpdate += PhysicsCollision;
5007 pa.SubscribeEvents(50); // 20 reports per second
5008 }
5009 else
5010 {
5011 pa.UnSubscribeEvents();
5012 }
5013 }
5014
5015
4545 public void aggregateScriptEvents() 5016 public void aggregateScriptEvents()
4546 { 5017 {
4547 if (ParentGroup == null || ParentGroup.RootPart == null) 5018 if (ParentGroup == null || ParentGroup.RootPart == null)
@@ -4578,40 +5049,32 @@ namespace OpenSim.Region.Framework.Scenes
4578 { 5049 {
4579 objectflagupdate |= (uint) PrimFlags.AllowInventoryDrop; 5050 objectflagupdate |= (uint) PrimFlags.AllowInventoryDrop;
4580 } 5051 }
4581 5052/*
4582 PhysicsActor pa = PhysActor; 5053 PhysicsActor pa = PhysActor;
4583 5054 if (pa != null)
4584 if (
4585 ((AggregateScriptEvents & scriptEvents.collision) != 0) ||
4586 ((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
4587 ((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
4588 ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
4589 ((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
4590 ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
4591 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision) != 0) ||
4592 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
4593 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
4594 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
4595 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
4596 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
4597 (CollisionSound != UUID.Zero)
4598 )
4599 { 5055 {
4600 // subscribe to physics updates. 5056 if (
4601 if (pa != null) 5057// ((AggregateScriptEvents & scriptEvents.collision) != 0) ||
5058// ((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
5059// ((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
5060// ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
5061// ((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
5062// ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
5063 ((AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || ((ParentGroup.RootPart.AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || (CollisionSound != UUID.Zero)
5064 )
4602 { 5065 {
5066 // subscribe to physics updates.
4603 pa.OnCollisionUpdate += PhysicsCollision; 5067 pa.OnCollisionUpdate += PhysicsCollision;
4604 pa.SubscribeEvents(1000); 5068 pa.SubscribeEvents(1000);
4605 } 5069 }
4606 } 5070 else
4607 else
4608 {
4609 if (pa != null)
4610 { 5071 {
4611 pa.UnSubscribeEvents(); 5072 pa.UnSubscribeEvents();
4612 pa.OnCollisionUpdate -= PhysicsCollision; 5073 pa.OnCollisionUpdate -= PhysicsCollision;
4613 } 5074 }
4614 } 5075 }
5076 */
5077 UpdatePhysicsSubscribedEvents();
4615 5078
4616 //if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0) 5079 //if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0)
4617 //{ 5080 //{
@@ -4742,6 +5205,18 @@ namespace OpenSim.Region.Framework.Scenes
4742 return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); 5205 return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A));
4743 } 5206 }
4744 5207
5208 public void ResetOwnerChangeFlag()
5209 {
5210 List<UUID> inv = Inventory.GetInventoryList();
5211
5212 foreach (UUID itemID in inv)
5213 {
5214 TaskInventoryItem item = Inventory.GetInventoryItem(itemID);
5215 item.OwnerChanged = false;
5216 Inventory.UpdateInventoryItem(item, false, false);
5217 }
5218 }
5219
4745 /// <summary> 5220 /// <summary>
4746 /// Record an avatar sitting on this part. 5221 /// Record an avatar sitting on this part.
4747 /// </summary> 5222 /// </summary>
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index db723fa..3a9a146 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -48,6 +48,9 @@ namespace OpenSim.Region.Framework.Scenes
48 private string m_inventoryFileName = String.Empty; 48 private string m_inventoryFileName = String.Empty;
49 private byte[] m_inventoryFileData = new byte[0]; 49 private byte[] m_inventoryFileData = new byte[0];
50 private uint m_inventoryFileNameSerial = 0; 50 private uint m_inventoryFileNameSerial = 0;
51 private bool m_inventoryPrivileged = false;
52
53 private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>();
51 54
52 /// <value> 55 /// <value>
53 /// The part to which the inventory belongs. 56 /// The part to which the inventory belongs.
@@ -84,7 +87,9 @@ namespace OpenSim.Region.Framework.Scenes
84 /// </value> 87 /// </value>
85 protected internal TaskInventoryDictionary Items 88 protected internal TaskInventoryDictionary Items
86 { 89 {
87 get { return m_items; } 90 get {
91 return m_items;
92 }
88 set 93 set
89 { 94 {
90 m_items = value; 95 m_items = value;
@@ -133,38 +138,45 @@ namespace OpenSim.Region.Framework.Scenes
133 public void ResetInventoryIDs() 138 public void ResetInventoryIDs()
134 { 139 {
135 if (null == m_part) 140 if (null == m_part)
136 return; 141 m_items.LockItemsForWrite(true);
137 142
138 lock (m_items) 143 if (Items.Count == 0)
139 { 144 {
140 if (0 == m_items.Count) 145 m_items.LockItemsForWrite(false);
141 return; 146 return;
147 }
142 148
143 IList<TaskInventoryItem> items = GetInventoryItems(); 149 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
144 m_items.Clear(); 150 Items.Clear();
145 151
146 foreach (TaskInventoryItem item in items) 152 foreach (TaskInventoryItem item in items)
147 { 153 {
148 item.ResetIDs(m_part.UUID); 154 item.ResetIDs(m_part.UUID);
149 m_items.Add(item.ItemID, item); 155 Items.Add(item.ItemID, item);
150 }
151 } 156 }
157 m_items.LockItemsForWrite(false);
152 } 158 }
153 159
154 public void ResetObjectID() 160 public void ResetObjectID()
155 { 161 {
156 lock (Items) 162 m_items.LockItemsForWrite(true);
163
164 if (Items.Count == 0)
157 { 165 {
158 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); 166 m_items.LockItemsForWrite(false);
159 Items.Clear(); 167 return;
160
161 foreach (TaskInventoryItem item in items)
162 {
163 item.ParentPartID = m_part.UUID;
164 item.ParentID = m_part.UUID;
165 Items.Add(item.ItemID, item);
166 }
167 } 168 }
169
170 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
171 Items.Clear();
172
173 foreach (TaskInventoryItem item in items)
174 {
175 item.ParentPartID = m_part.UUID;
176 item.ParentID = m_part.UUID;
177 Items.Add(item.ItemID, item);
178 }
179 m_items.LockItemsForWrite(false);
168 } 180 }
169 181
170 /// <summary> 182 /// <summary>
@@ -173,17 +185,14 @@ namespace OpenSim.Region.Framework.Scenes
173 /// <param name="ownerId"></param> 185 /// <param name="ownerId"></param>
174 public void ChangeInventoryOwner(UUID ownerId) 186 public void ChangeInventoryOwner(UUID ownerId)
175 { 187 {
176 lock (Items) 188 List<TaskInventoryItem> items = GetInventoryItems();
177 { 189
178 if (0 == Items.Count) 190 if (items.Count == 0)
179 { 191 return;
180 return;
181 }
182 }
183 192
193 m_items.LockItemsForWrite(true);
184 HasInventoryChanged = true; 194 HasInventoryChanged = true;
185 m_part.ParentGroup.HasGroupChanged = true; 195 m_part.ParentGroup.HasGroupChanged = true;
186 List<TaskInventoryItem> items = GetInventoryItems();
187 foreach (TaskInventoryItem item in items) 196 foreach (TaskInventoryItem item in items)
188 { 197 {
189 if (ownerId != item.OwnerID) 198 if (ownerId != item.OwnerID)
@@ -194,6 +203,7 @@ namespace OpenSim.Region.Framework.Scenes
194 item.PermsGranter = UUID.Zero; 203 item.PermsGranter = UUID.Zero;
195 item.OwnerChanged = true; 204 item.OwnerChanged = true;
196 } 205 }
206 m_items.LockItemsForWrite(false);
197 } 207 }
198 208
199 /// <summary> 209 /// <summary>
@@ -202,12 +212,11 @@ namespace OpenSim.Region.Framework.Scenes
202 /// <param name="groupID"></param> 212 /// <param name="groupID"></param>
203 public void ChangeInventoryGroup(UUID groupID) 213 public void ChangeInventoryGroup(UUID groupID)
204 { 214 {
205 lock (Items) 215 m_items.LockItemsForWrite(true);
216 if (0 == Items.Count)
206 { 217 {
207 if (0 == Items.Count) 218 m_items.LockItemsForWrite(false);
208 { 219 return;
209 return;
210 }
211 } 220 }
212 221
213 // Don't let this set the HasGroupChanged flag for attachments 222 // Don't let this set the HasGroupChanged flag for attachments
@@ -219,12 +228,15 @@ namespace OpenSim.Region.Framework.Scenes
219 m_part.ParentGroup.HasGroupChanged = true; 228 m_part.ParentGroup.HasGroupChanged = true;
220 } 229 }
221 230
222 List<TaskInventoryItem> items = GetInventoryItems(); 231 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
223 foreach (TaskInventoryItem item in items) 232 foreach (TaskInventoryItem item in items)
224 { 233 {
225 if (groupID != item.GroupID) 234 if (groupID != item.GroupID)
235 {
226 item.GroupID = groupID; 236 item.GroupID = groupID;
237 }
227 } 238 }
239 m_items.LockItemsForWrite(false);
228 } 240 }
229 241
230 private void QueryScriptStates() 242 private void QueryScriptStates()
@@ -232,15 +244,18 @@ namespace OpenSim.Region.Framework.Scenes
232 if (m_part == null || m_part.ParentGroup == null || m_part.ParentGroup.Scene == null) 244 if (m_part == null || m_part.ParentGroup == null || m_part.ParentGroup.Scene == null)
233 return; 245 return;
234 246
235 lock (Items) 247 Items.LockItemsForRead(true);
248 foreach (TaskInventoryItem item in Items.Values)
236 { 249 {
237 foreach (TaskInventoryItem item in Items.Values) 250 if (item.InvType == (int)InventoryType.LSL)
238 { 251 {
239 bool running; 252 bool running;
240 if (TryGetScriptInstanceRunning(m_part.ParentGroup.Scene, item, out running)) 253 if (TryGetScriptInstanceRunning(m_part.ParentGroup.Scene, item, out running))
241 item.ScriptRunning = running; 254 item.ScriptRunning = running;
242 } 255 }
243 } 256 }
257
258 Items.LockItemsForRead(false);
244 } 259 }
245 260
246 public bool TryGetScriptInstanceRunning(UUID itemId, out bool running) 261 public bool TryGetScriptInstanceRunning(UUID itemId, out bool running)
@@ -317,7 +332,10 @@ namespace OpenSim.Region.Framework.Scenes
317 { 332 {
318 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); 333 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
319 foreach (TaskInventoryItem item in scripts) 334 foreach (TaskInventoryItem item in scripts)
335 {
320 RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); 336 RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
337 m_part.RemoveScriptEvents(item.ItemID);
338 }
321 } 339 }
322 340
323 /// <summary> 341 /// <summary>
@@ -339,7 +357,10 @@ namespace OpenSim.Region.Framework.Scenes
339// item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName); 357// item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName);
340 358
341 if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) 359 if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
360 {
361 StoreScriptError(item.ItemID, "no permission");
342 return false; 362 return false;
363 }
343 364
344 m_part.AddFlag(PrimFlags.Scripted); 365 m_part.AddFlag(PrimFlags.Scripted);
345 366
@@ -349,14 +370,13 @@ namespace OpenSim.Region.Framework.Scenes
349 if (stateSource == 2 && // Prim crossing 370 if (stateSource == 2 && // Prim crossing
350 m_part.ParentGroup.Scene.m_trustBinaries) 371 m_part.ParentGroup.Scene.m_trustBinaries)
351 { 372 {
352 lock (m_items) 373 m_items.LockItemsForWrite(true);
353 { 374 m_items[item.ItemID].PermsMask = 0;
354 m_items[item.ItemID].PermsMask = 0; 375 m_items[item.ItemID].PermsGranter = UUID.Zero;
355 m_items[item.ItemID].PermsGranter = UUID.Zero; 376 m_items.LockItemsForWrite(false);
356 }
357
358 m_part.ParentGroup.Scene.EventManager.TriggerRezScript( 377 m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
359 m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); 378 m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource);
379 StoreScriptErrors(item.ItemID, null);
360 m_part.ParentGroup.AddActiveScriptCount(1); 380 m_part.ParentGroup.AddActiveScriptCount(1);
361 m_part.ScheduleFullUpdate(); 381 m_part.ScheduleFullUpdate();
362 return true; 382 return true;
@@ -365,6 +385,8 @@ namespace OpenSim.Region.Framework.Scenes
365 AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); 385 AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString());
366 if (null == asset) 386 if (null == asset)
367 { 387 {
388 string msg = String.Format("asset ID {0} could not be found", item.AssetID);
389 StoreScriptError(item.ItemID, msg);
368 m_log.ErrorFormat( 390 m_log.ErrorFormat(
369 "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", 391 "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
370 item.Name, item.ItemID, m_part.AbsolutePosition, 392 item.Name, item.ItemID, m_part.AbsolutePosition,
@@ -377,16 +399,18 @@ namespace OpenSim.Region.Framework.Scenes
377 if (m_part.ParentGroup.m_savedScriptState != null) 399 if (m_part.ParentGroup.m_savedScriptState != null)
378 item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID); 400 item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID);
379 401
380 lock (m_items) 402 m_items.LockItemsForWrite(true);
381 { 403
382 m_items[item.ItemID].OldItemID = item.OldItemID; 404 m_items[item.ItemID].OldItemID = item.OldItemID;
383 m_items[item.ItemID].PermsMask = 0; 405 m_items[item.ItemID].PermsMask = 0;
384 m_items[item.ItemID].PermsGranter = UUID.Zero; 406 m_items[item.ItemID].PermsGranter = UUID.Zero;
385 }
386 407
408 m_items.LockItemsForWrite(false);
409
387 string script = Utils.BytesToString(asset.Data); 410 string script = Utils.BytesToString(asset.Data);
388 m_part.ParentGroup.Scene.EventManager.TriggerRezScript( 411 m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
389 m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); 412 m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
413 StoreScriptErrors(item.ItemID, null);
390 if (!item.ScriptRunning) 414 if (!item.ScriptRunning)
391 m_part.ParentGroup.Scene.EventManager.TriggerStopScript( 415 m_part.ParentGroup.Scene.EventManager.TriggerStopScript(
392 m_part.LocalId, item.ItemID); 416 m_part.LocalId, item.ItemID);
@@ -459,22 +483,149 @@ namespace OpenSim.Region.Framework.Scenes
459 return stateID; 483 return stateID;
460 } 484 }
461 485
486 /// <summary>
487 /// Start a script which is in this prim's inventory.
488 /// Some processing may occur in the background, but this routine returns asap.
489 /// </summary>
490 /// <param name="itemId">
491 /// A <see cref="UUID"/>
492 /// </param>
462 public bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) 493 public bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
463 { 494 {
464 TaskInventoryItem item = GetInventoryItem(itemId); 495 lock (m_scriptErrors)
465 if (item != null)
466 { 496 {
467 return CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); 497 // Indicate to CreateScriptInstanceInternal() we don't want it to wait for completion
498 m_scriptErrors.Remove(itemId);
499 }
500 CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource);
501 return true;
502 }
503
504 private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
505 {
506 m_items.LockItemsForRead(true);
507 if (m_items.ContainsKey(itemId))
508 {
509 if (m_items.ContainsKey(itemId))
510 {
511 m_items.LockItemsForRead(false);
512 CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource);
513 }
514 else
515 {
516 m_items.LockItemsForRead(false);
517 string msg = String.Format("couldn't be found for prim {0}, {1} at {2} in {3}", m_part.Name, m_part.UUID,
518 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
519 StoreScriptError(itemId, msg);
520 m_log.ErrorFormat(
521 "[PRIM INVENTORY]: " +
522 "Couldn't start script with ID {0} since it {1}", itemId, msg);
523 }
468 } 524 }
469 else 525 else
470 { 526 {
527 m_items.LockItemsForRead(false);
528 string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID);
529 StoreScriptError(itemId, msg);
471 m_log.ErrorFormat( 530 m_log.ErrorFormat(
472 "[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", 531 "[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
473 itemId, m_part.Name, m_part.UUID, 532 itemId, m_part.Name, m_part.UUID,
474 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); 533 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
534 }
535
536 }
475 537
476 return false; 538 /// <summary>
539 /// Start a script which is in this prim's inventory and return any compilation error messages.
540 /// </summary>
541 /// <param name="itemId">
542 /// A <see cref="UUID"/>
543 /// </param>
544 public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
545 {
546 ArrayList errors;
547
548 // Indicate to CreateScriptInstanceInternal() we want it to
549 // post any compilation/loading error messages
550 lock (m_scriptErrors)
551 {
552 m_scriptErrors[itemId] = null;
553 }
554
555 // Perform compilation/loading
556 CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource);
557
558 // Wait for and retrieve any errors
559 lock (m_scriptErrors)
560 {
561 while ((errors = m_scriptErrors[itemId]) == null)
562 {
563 if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000))
564 {
565 m_log.ErrorFormat(
566 "[PRIM INVENTORY]: " +
567 "timedout waiting for script {0} errors", itemId);
568 errors = m_scriptErrors[itemId];
569 if (errors == null)
570 {
571 errors = new ArrayList(1);
572 errors.Add("timedout waiting for errors");
573 }
574 break;
575 }
576 }
577 m_scriptErrors.Remove(itemId);
477 } 578 }
579 return errors;
580 }
581
582 // Signal to CreateScriptInstanceEr() that compilation/loading is complete
583 private void StoreScriptErrors(UUID itemId, ArrayList errors)
584 {
585 lock (m_scriptErrors)
586 {
587 // If compilation/loading initiated via CreateScriptInstance(),
588 // it does not want the errors, so just get out
589 if (!m_scriptErrors.ContainsKey(itemId))
590 {
591 return;
592 }
593
594 // Initiated via CreateScriptInstanceEr(), if we know what the
595 // errors are, save them and wake CreateScriptInstanceEr().
596 if (errors != null)
597 {
598 m_scriptErrors[itemId] = errors;
599 System.Threading.Monitor.PulseAll(m_scriptErrors);
600 return;
601 }
602 }
603
604 // Initiated via CreateScriptInstanceEr() but we don't know what
605 // the errors are yet, so retrieve them from the script engine.
606 // This may involve some waiting internal to GetScriptErrors().
607 errors = GetScriptErrors(itemId);
608
609 // Get a default non-null value to indicate success.
610 if (errors == null)
611 {
612 errors = new ArrayList();
613 }
614
615 // Post to CreateScriptInstanceEr() and wake it up
616 lock (m_scriptErrors)
617 {
618 m_scriptErrors[itemId] = errors;
619 System.Threading.Monitor.PulseAll(m_scriptErrors);
620 }
621 }
622
623 // Like StoreScriptErrors(), but just posts a single string message
624 private void StoreScriptError(UUID itemId, string message)
625 {
626 ArrayList errors = new ArrayList(1);
627 errors.Add(message);
628 StoreScriptErrors(itemId, errors);
478 } 629 }
479 630
480 /// <summary> 631 /// <summary>
@@ -487,15 +638,7 @@ namespace OpenSim.Region.Framework.Scenes
487 /// </param> 638 /// </param>
488 public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) 639 public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted)
489 { 640 {
490 bool scriptPresent = false; 641 if (m_items.ContainsKey(itemId))
491
492 lock (m_items)
493 {
494 if (m_items.ContainsKey(itemId))
495 scriptPresent = true;
496 }
497
498 if (scriptPresent)
499 { 642 {
500 if (!sceneObjectBeingDeleted) 643 if (!sceneObjectBeingDeleted)
501 m_part.RemoveScriptEvents(itemId); 644 m_part.RemoveScriptEvents(itemId);
@@ -565,14 +708,16 @@ namespace OpenSim.Region.Framework.Scenes
565 /// <returns></returns> 708 /// <returns></returns>
566 private bool InventoryContainsName(string name) 709 private bool InventoryContainsName(string name)
567 { 710 {
568 lock (m_items) 711 m_items.LockItemsForRead(true);
712 foreach (TaskInventoryItem item in m_items.Values)
569 { 713 {
570 foreach (TaskInventoryItem item in m_items.Values) 714 if (item.Name == name)
571 { 715 {
572 if (item.Name == name) 716 m_items.LockItemsForRead(false);
573 return true; 717 return true;
574 } 718 }
575 } 719 }
720 m_items.LockItemsForRead(false);
576 return false; 721 return false;
577 } 722 }
578 723
@@ -614,8 +759,9 @@ namespace OpenSim.Region.Framework.Scenes
614 /// <param name="item"></param> 759 /// <param name="item"></param>
615 public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) 760 public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop)
616 { 761 {
617 List<TaskInventoryItem> il = GetInventoryItems(); 762 m_items.LockItemsForRead(true);
618 763 List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values);
764 m_items.LockItemsForRead(false);
619 foreach (TaskInventoryItem i in il) 765 foreach (TaskInventoryItem i in il)
620 { 766 {
621 if (i.Name == item.Name) 767 if (i.Name == item.Name)
@@ -653,14 +799,14 @@ namespace OpenSim.Region.Framework.Scenes
653 item.Name = name; 799 item.Name = name;
654 item.GroupID = m_part.GroupID; 800 item.GroupID = m_part.GroupID;
655 801
656 lock (m_items) 802 m_items.LockItemsForWrite(true);
657 m_items.Add(item.ItemID, item); 803 m_items.Add(item.ItemID, item);
658 804 m_items.LockItemsForWrite(false);
659 if (allowedDrop) 805 if (allowedDrop)
660 m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); 806 m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP);
661 else 807 else
662 m_part.TriggerScriptChangedEvent(Changed.INVENTORY); 808 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
663 809
664 m_inventorySerial++; 810 m_inventorySerial++;
665 //m_inventorySerial += 2; 811 //m_inventorySerial += 2;
666 HasInventoryChanged = true; 812 HasInventoryChanged = true;
@@ -676,15 +822,15 @@ namespace OpenSim.Region.Framework.Scenes
676 /// <param name="items"></param> 822 /// <param name="items"></param>
677 public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) 823 public void RestoreInventoryItems(ICollection<TaskInventoryItem> items)
678 { 824 {
679 lock (m_items) 825 m_items.LockItemsForWrite(true);
826 foreach (TaskInventoryItem item in items)
680 { 827 {
681 foreach (TaskInventoryItem item in items) 828 m_items.Add(item.ItemID, item);
682 { 829// m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
683 m_items.Add(item.ItemID, item);
684// m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
685 }
686 m_inventorySerial++;
687 } 830 }
831 m_items.LockItemsForWrite(false);
832
833 m_inventorySerial++;
688 } 834 }
689 835
690 /// <summary> 836 /// <summary>
@@ -695,23 +841,24 @@ namespace OpenSim.Region.Framework.Scenes
695 public TaskInventoryItem GetInventoryItem(UUID itemId) 841 public TaskInventoryItem GetInventoryItem(UUID itemId)
696 { 842 {
697 TaskInventoryItem item; 843 TaskInventoryItem item;
698 844 m_items.LockItemsForRead(true);
699 lock (m_items) 845 m_items.TryGetValue(itemId, out item);
700 m_items.TryGetValue(itemId, out item); 846 m_items.LockItemsForRead(false);
701
702 return item; 847 return item;
703 } 848 }
704 849
705 public TaskInventoryItem GetInventoryItem(string name) 850 public TaskInventoryItem GetInventoryItem(string name)
706 { 851 {
707 lock (m_items) 852 m_items.LockItemsForRead(true);
853 foreach (TaskInventoryItem item in m_items.Values)
708 { 854 {
709 foreach (TaskInventoryItem item in m_items.Values) 855 if (item.Name == name)
710 { 856 {
711 if (item.Name == name) 857 m_items.LockItemsForRead(false);
712 return item; 858 return item;
713 } 859 }
714 } 860 }
861 m_items.LockItemsForRead(false);
715 862
716 return null; 863 return null;
717 } 864 }
@@ -720,15 +867,16 @@ namespace OpenSim.Region.Framework.Scenes
720 { 867 {
721 List<TaskInventoryItem> items = new List<TaskInventoryItem>(); 868 List<TaskInventoryItem> items = new List<TaskInventoryItem>();
722 869
723 lock (m_items) 870 m_items.LockItemsForRead(true);
871
872 foreach (TaskInventoryItem item in m_items.Values)
724 { 873 {
725 foreach (TaskInventoryItem item in m_items.Values) 874 if (item.Name == name)
726 { 875 items.Add(item);
727 if (item.Name == name)
728 items.Add(item);
729 }
730 } 876 }
731 877
878 m_items.LockItemsForRead(false);
879
732 return items; 880 return items;
733 } 881 }
734 882
@@ -747,6 +895,10 @@ namespace OpenSim.Region.Framework.Scenes
747 string xmlData = Utils.BytesToString(rezAsset.Data); 895 string xmlData = Utils.BytesToString(rezAsset.Data);
748 SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); 896 SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
749 897
898 group.RootPart.AttachPoint = group.RootPart.Shape.State;
899 group.RootPart.AttachOffset = group.AbsolutePosition;
900 group.RootPart.AttachRotation = group.GroupRotation;
901
750 group.ResetIDs(); 902 group.ResetIDs();
751 903
752 SceneObjectPart rootPart = group.GetPart(group.UUID); 904 SceneObjectPart rootPart = group.GetPart(group.UUID);
@@ -821,8 +973,9 @@ namespace OpenSim.Region.Framework.Scenes
821 973
822 public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) 974 public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged)
823 { 975 {
824 TaskInventoryItem it = GetInventoryItem(item.ItemID); 976 m_items.LockItemsForWrite(true);
825 if (it != null) 977
978 if (m_items.ContainsKey(item.ItemID))
826 { 979 {
827// m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); 980// m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name);
828 981
@@ -835,14 +988,10 @@ namespace OpenSim.Region.Framework.Scenes
835 item.GroupID = m_part.GroupID; 988 item.GroupID = m_part.GroupID;
836 989
837 if (item.AssetID == UUID.Zero) 990 if (item.AssetID == UUID.Zero)
838 item.AssetID = it.AssetID; 991 item.AssetID = m_items[item.ItemID].AssetID;
839 992
840 lock (m_items) 993 m_items[item.ItemID] = item;
841 { 994 m_inventorySerial++;
842 m_items[item.ItemID] = item;
843 m_inventorySerial++;
844 }
845
846 if (fireScriptEvents) 995 if (fireScriptEvents)
847 m_part.TriggerScriptChangedEvent(Changed.INVENTORY); 996 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
848 997
@@ -851,7 +1000,7 @@ namespace OpenSim.Region.Framework.Scenes
851 HasInventoryChanged = true; 1000 HasInventoryChanged = true;
852 m_part.ParentGroup.HasGroupChanged = true; 1001 m_part.ParentGroup.HasGroupChanged = true;
853 } 1002 }
854 1003 m_items.LockItemsForWrite(false);
855 return true; 1004 return true;
856 } 1005 }
857 else 1006 else
@@ -862,8 +1011,9 @@ namespace OpenSim.Region.Framework.Scenes
862 item.ItemID, m_part.Name, m_part.UUID, 1011 item.ItemID, m_part.Name, m_part.UUID,
863 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); 1012 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
864 } 1013 }
865 return false; 1014 m_items.LockItemsForWrite(false);
866 1015
1016 return false;
867 } 1017 }
868 1018
869 /// <summary> 1019 /// <summary>
@@ -874,43 +1024,59 @@ namespace OpenSim.Region.Framework.Scenes
874 /// in this prim's inventory.</returns> 1024 /// in this prim's inventory.</returns>
875 public int RemoveInventoryItem(UUID itemID) 1025 public int RemoveInventoryItem(UUID itemID)
876 { 1026 {
877 TaskInventoryItem item = GetInventoryItem(itemID); 1027 m_items.LockItemsForRead(true);
878 if (item != null) 1028
1029 if (m_items.ContainsKey(itemID))
879 { 1030 {
880 int type = m_items[itemID].InvType; 1031 int type = m_items[itemID].InvType;
1032 m_items.LockItemsForRead(false);
881 if (type == 10) // Script 1033 if (type == 10) // Script
882 { 1034 {
883 m_part.RemoveScriptEvents(itemID);
884 m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); 1035 m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID);
885 } 1036 }
1037 m_items.LockItemsForWrite(true);
886 m_items.Remove(itemID); 1038 m_items.Remove(itemID);
1039 m_items.LockItemsForWrite(false);
887 m_inventorySerial++; 1040 m_inventorySerial++;
888 m_part.TriggerScriptChangedEvent(Changed.INVENTORY); 1041 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
889 1042
890 HasInventoryChanged = true; 1043 HasInventoryChanged = true;
891 m_part.ParentGroup.HasGroupChanged = true; 1044 m_part.ParentGroup.HasGroupChanged = true;
892 1045
893 if (!ContainsScripts()) 1046 int scriptcount = 0;
1047 m_items.LockItemsForRead(true);
1048 foreach (TaskInventoryItem item in m_items.Values)
1049 {
1050 if (item.Type == 10)
1051 {
1052 scriptcount++;
1053 }
1054 }
1055 m_items.LockItemsForRead(false);
1056
1057
1058 if (scriptcount <= 0)
1059 {
894 m_part.RemFlag(PrimFlags.Scripted); 1060 m_part.RemFlag(PrimFlags.Scripted);
1061 }
895 1062
896 m_part.ScheduleFullUpdate(); 1063 m_part.ScheduleFullUpdate();
897 1064
898 return type; 1065 return type;
899
900 } 1066 }
901 else 1067 else
902 { 1068 {
1069 m_items.LockItemsForRead(false);
903 m_log.ErrorFormat( 1070 m_log.ErrorFormat(
904 "[PRIM INVENTORY]: " + 1071 "[PRIM INVENTORY]: " +
905 "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", 1072 "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
906 itemID, m_part.Name, m_part.UUID, 1073 itemID, m_part.Name, m_part.UUID);
907 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
908 } 1074 }
909 1075
910 return -1; 1076 return -1;
911 } 1077 }
912 1078
913 private bool CreateInventoryFile() 1079 private bool CreateInventoryFileName()
914 { 1080 {
915// m_log.DebugFormat( 1081// m_log.DebugFormat(
916// "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}", 1082// "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}",
@@ -919,70 +1085,12 @@ namespace OpenSim.Region.Framework.Scenes
919 if (m_inventoryFileName == String.Empty || 1085 if (m_inventoryFileName == String.Empty ||
920 m_inventoryFileNameSerial < m_inventorySerial) 1086 m_inventoryFileNameSerial < m_inventorySerial)
921 { 1087 {
922 // Something changed, we need to create a new file
923 m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; 1088 m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp";
924 m_inventoryFileNameSerial = m_inventorySerial; 1089 m_inventoryFileNameSerial = m_inventorySerial;
925 1090
926 InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero);
927
928 lock (m_items)
929 {
930 foreach (TaskInventoryItem item in m_items.Values)
931 {
932// m_log.DebugFormat(
933// "[PRIM INVENTORY]: Adding item {0} {1} for serial {2} on prim {3} {4} {5}",
934// item.Name, item.ItemID, m_inventorySerial, m_part.Name, m_part.UUID, m_part.LocalId);
935
936 UUID ownerID = item.OwnerID;
937 uint everyoneMask = 0;
938 uint baseMask = item.BasePermissions;
939 uint ownerMask = item.CurrentPermissions;
940 uint groupMask = item.GroupPermissions;
941
942 invString.AddItemStart();
943 invString.AddNameValueLine("item_id", item.ItemID.ToString());
944 invString.AddNameValueLine("parent_id", m_part.UUID.ToString());
945
946 invString.AddPermissionsStart();
947
948 invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask));
949 invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask));
950 invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask));
951 invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask));
952 invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions));
953
954 invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
955 invString.AddNameValueLine("owner_id", ownerID.ToString());
956
957 invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
958
959 invString.AddNameValueLine("group_id", item.GroupID.ToString());
960 invString.AddSectionEnd();
961
962 invString.AddNameValueLine("asset_id", item.AssetID.ToString());
963 invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type));
964 invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType));
965 invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags));
966
967 invString.AddSaleStart();
968 invString.AddNameValueLine("sale_type", "not");
969 invString.AddNameValueLine("sale_price", "0");
970 invString.AddSectionEnd();
971
972 invString.AddNameValueLine("name", item.Name + "|");
973 invString.AddNameValueLine("desc", item.Description + "|");
974
975 invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
976 invString.AddSectionEnd();
977 }
978 }
979
980 m_inventoryFileData = Utils.StringToBytes(invString.BuildString);
981
982 return true; 1091 return true;
983 } 1092 }
984 1093
985 // No need to recreate, the existing file is fine
986 return false; 1094 return false;
987 } 1095 }
988 1096
@@ -992,43 +1100,110 @@ namespace OpenSim.Region.Framework.Scenes
992 /// <param name="xferManager"></param> 1100 /// <param name="xferManager"></param>
993 public void RequestInventoryFile(IClientAPI client, IXfer xferManager) 1101 public void RequestInventoryFile(IClientAPI client, IXfer xferManager)
994 { 1102 {
995 lock (m_items) 1103 bool changed = CreateInventoryFileName();
996 {
997 // Don't send a inventory xfer name if there are no items. Doing so causes viewer 3 to crash when rezzing
998 // a new script if any previous deletion has left the prim inventory empty.
999 if (m_items.Count == 0) // No inventory
1000 {
1001// m_log.DebugFormat(
1002// "[PRIM INVENTORY]: Not sending inventory data for part {0} {1} {2} for {3} since no items",
1003// m_part.Name, m_part.LocalId, m_part.UUID, client.Name);
1004 1104
1005 client.SendTaskInventory(m_part.UUID, 0, new byte[0]); 1105 bool includeAssets = false;
1006 return; 1106 if (m_part.ParentGroup.Scene.Permissions.CanEditObjectInventory(m_part.UUID, client.AgentId))
1007 } 1107 includeAssets = true;
1108
1109 if (m_inventoryPrivileged != includeAssets)
1110 changed = true;
1111
1112 InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero);
1113
1114 Items.LockItemsForRead(true);
1115
1116 if (m_inventorySerial == 0) // No inventory
1117 {
1118 client.SendTaskInventory(m_part.UUID, 0, new byte[0]);
1119 Items.LockItemsForRead(false);
1120 return;
1121 }
1008 1122
1009 CreateInventoryFile(); 1123 if (m_items.Count == 0) // No inventory
1124 {
1125 client.SendTaskInventory(m_part.UUID, 0, new byte[0]);
1126 Items.LockItemsForRead(false);
1127 return;
1128 }
1010 1129
1011 // In principle, we should only do the rest if the inventory changed; 1130 if (!changed)
1012 // by sending m_inventorySerial to the client, it ought to know 1131 {
1013 // that nothing changed and that it doesn't need to request the file.
1014 // Unfortunately, it doesn't look like the client optimizes this;
1015 // the client seems to always come back and request the Xfer,
1016 // no matter what value m_inventorySerial has.
1017 // FIXME: Could probably be > 0 here rather than > 2
1018 if (m_inventoryFileData.Length > 2) 1132 if (m_inventoryFileData.Length > 2)
1019 { 1133 {
1020 // Add the file for Xfer 1134 xferManager.AddNewFile(m_inventoryFileName,
1021 // m_log.DebugFormat( 1135 m_inventoryFileData);
1022 // "[PRIM INVENTORY]: Adding inventory file {0} (length {1}) for transfer on {2} {3} {4}", 1136 client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial,
1023 // m_inventoryFileName, m_inventoryFileData.Length, m_part.Name, m_part.UUID, m_part.LocalId); 1137 Util.StringToBytes256(m_inventoryFileName));
1024 1138
1025 xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData); 1139 Items.LockItemsForRead(false);
1140 return;
1026 } 1141 }
1027
1028 // Tell the client we're ready to Xfer the file
1029 client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial,
1030 Util.StringToBytes256(m_inventoryFileName));
1031 } 1142 }
1143
1144 m_inventoryPrivileged = includeAssets;
1145
1146 foreach (TaskInventoryItem item in m_items.Values)
1147 {
1148 UUID ownerID = item.OwnerID;
1149 uint everyoneMask = 0;
1150 uint baseMask = item.BasePermissions;
1151 uint ownerMask = item.CurrentPermissions;
1152 uint groupMask = item.GroupPermissions;
1153
1154 invString.AddItemStart();
1155 invString.AddNameValueLine("item_id", item.ItemID.ToString());
1156 invString.AddNameValueLine("parent_id", m_part.UUID.ToString());
1157
1158 invString.AddPermissionsStart();
1159
1160 invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask));
1161 invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask));
1162 invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask));
1163 invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask));
1164 invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions));
1165
1166 invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
1167 invString.AddNameValueLine("owner_id", ownerID.ToString());
1168
1169 invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
1170
1171 invString.AddNameValueLine("group_id", item.GroupID.ToString());
1172 invString.AddSectionEnd();
1173
1174 if (includeAssets)
1175 invString.AddNameValueLine("asset_id", item.AssetID.ToString());
1176 else
1177 invString.AddNameValueLine("asset_id", UUID.Zero.ToString());
1178 invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type));
1179 invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType));
1180 invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags));
1181
1182 invString.AddSaleStart();
1183 invString.AddNameValueLine("sale_type", "not");
1184 invString.AddNameValueLine("sale_price", "0");
1185 invString.AddSectionEnd();
1186
1187 invString.AddNameValueLine("name", item.Name + "|");
1188 invString.AddNameValueLine("desc", item.Description + "|");
1189
1190 invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
1191 invString.AddSectionEnd();
1192 }
1193
1194 Items.LockItemsForRead(false);
1195
1196 m_inventoryFileData = Utils.StringToBytes(invString.BuildString);
1197
1198 if (m_inventoryFileData.Length > 2)
1199 {
1200 xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData);
1201 client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial,
1202 Util.StringToBytes256(m_inventoryFileName));
1203 return;
1204 }
1205
1206 client.SendTaskInventory(m_part.UUID, 0, new byte[0]);
1032 } 1207 }
1033 1208
1034 /// <summary> 1209 /// <summary>
@@ -1037,13 +1212,19 @@ namespace OpenSim.Region.Framework.Scenes
1037 /// <param name="datastore"></param> 1212 /// <param name="datastore"></param>
1038 public void ProcessInventoryBackup(ISimulationDataService datastore) 1213 public void ProcessInventoryBackup(ISimulationDataService datastore)
1039 { 1214 {
1040 if (HasInventoryChanged) 1215// Removed this because linking will cause an immediate delete of the new
1041 { 1216// child prim from the database and the subsequent storing of the prim sees
1042 HasInventoryChanged = false; 1217// the inventory of it as unchanged and doesn't store it at all. The overhead
1043 List<TaskInventoryItem> items = GetInventoryItems(); 1218// of storing prim inventory needlessly is much less than the aggravation
1044 datastore.StorePrimInventory(m_part.UUID, items); 1219// of prim inventory loss.
1220// if (HasInventoryChanged)
1221// {
1222 Items.LockItemsForRead(true);
1223 datastore.StorePrimInventory(m_part.UUID, Items.Values);
1224 Items.LockItemsForRead(false);
1045 1225
1046 } 1226 HasInventoryChanged = false;
1227// }
1047 } 1228 }
1048 1229
1049 public class InventoryStringBuilder 1230 public class InventoryStringBuilder
@@ -1109,87 +1290,63 @@ namespace OpenSim.Region.Framework.Scenes
1109 { 1290 {
1110 uint mask=0x7fffffff; 1291 uint mask=0x7fffffff;
1111 1292
1112 lock (m_items) 1293 foreach (TaskInventoryItem item in m_items.Values)
1113 { 1294 {
1114 foreach (TaskInventoryItem item in m_items.Values) 1295 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0)
1296 mask &= ~((uint)PermissionMask.Copy >> 13);
1297 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0)
1298 mask &= ~((uint)PermissionMask.Transfer >> 13);
1299 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0)
1300 mask &= ~((uint)PermissionMask.Modify >> 13);
1301
1302 if (item.InvType == (int)InventoryType.Object)
1115 { 1303 {
1116 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) 1304 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
1117 mask &= ~((uint)PermissionMask.Copy >> 13); 1305 mask &= ~((uint)PermissionMask.Copy >> 13);
1118 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) 1306 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
1119 mask &= ~((uint)PermissionMask.Transfer >> 13); 1307 mask &= ~((uint)PermissionMask.Transfer >> 13);
1120 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) 1308 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
1121 mask &= ~((uint)PermissionMask.Modify >> 13); 1309 mask &= ~((uint)PermissionMask.Modify >> 13);
1122
1123 if (item.InvType != (int)InventoryType.Object)
1124 {
1125 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0)
1126 mask &= ~((uint)PermissionMask.Copy >> 13);
1127 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0)
1128 mask &= ~((uint)PermissionMask.Transfer >> 13);
1129 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0)
1130 mask &= ~((uint)PermissionMask.Modify >> 13);
1131 }
1132 else
1133 {
1134 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
1135 mask &= ~((uint)PermissionMask.Copy >> 13);
1136 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
1137 mask &= ~((uint)PermissionMask.Transfer >> 13);
1138 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
1139 mask &= ~((uint)PermissionMask.Modify >> 13);
1140 }
1141
1142 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1143 mask &= ~(uint)PermissionMask.Copy;
1144 if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
1145 mask &= ~(uint)PermissionMask.Transfer;
1146 if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
1147 mask &= ~(uint)PermissionMask.Modify;
1148 } 1310 }
1311
1312 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1313 mask &= ~(uint)PermissionMask.Copy;
1314 if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
1315 mask &= ~(uint)PermissionMask.Transfer;
1316 if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
1317 mask &= ~(uint)PermissionMask.Modify;
1149 } 1318 }
1150
1151 return mask; 1319 return mask;
1152 } 1320 }
1153 1321
1154 public void ApplyNextOwnerPermissions() 1322 public void ApplyNextOwnerPermissions()
1155 { 1323 {
1156 lock (m_items) 1324 foreach (TaskInventoryItem item in m_items.Values)
1157 { 1325 {
1158 foreach (TaskInventoryItem item in m_items.Values) 1326 if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0)
1159 { 1327 {
1160// m_log.DebugFormat ( 1328 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
1161// "[SCENE OBJECT PART INVENTORY]: Applying next permissions {0} to {1} in {2} with current {3}, base {4}, everyone {5}", 1329 item.CurrentPermissions &= ~(uint)PermissionMask.Copy;
1162// item.NextPermissions, item.Name, m_part.Name, item.CurrentPermissions, item.BasePermissions, item.EveryonePermissions); 1330 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
1163 1331 item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
1164 if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) 1332 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
1165 { 1333 item.CurrentPermissions &= ~(uint)PermissionMask.Modify;
1166 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
1167 item.CurrentPermissions &= ~(uint)PermissionMask.Copy;
1168 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
1169 item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
1170 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
1171 item.CurrentPermissions &= ~(uint)PermissionMask.Modify;
1172 }
1173
1174 item.CurrentPermissions &= item.NextPermissions;
1175 item.BasePermissions &= item.NextPermissions;
1176 item.EveryonePermissions &= item.NextPermissions;
1177 item.OwnerChanged = true;
1178 item.PermsMask = 0;
1179 item.PermsGranter = UUID.Zero;
1180 } 1334 }
1335 item.CurrentPermissions &= item.NextPermissions;
1336 item.BasePermissions &= item.NextPermissions;
1337 item.EveryonePermissions &= item.NextPermissions;
1338 item.OwnerChanged = true;
1339 item.PermsMask = 0;
1340 item.PermsGranter = UUID.Zero;
1181 } 1341 }
1182 } 1342 }
1183 1343
1184 public void ApplyGodPermissions(uint perms) 1344 public void ApplyGodPermissions(uint perms)
1185 { 1345 {
1186 lock (m_items) 1346 foreach (TaskInventoryItem item in m_items.Values)
1187 { 1347 {
1188 foreach (TaskInventoryItem item in m_items.Values) 1348 item.CurrentPermissions = perms;
1189 { 1349 item.BasePermissions = perms;
1190 item.CurrentPermissions = perms;
1191 item.BasePermissions = perms;
1192 }
1193 } 1350 }
1194 1351
1195 m_inventorySerial++; 1352 m_inventorySerial++;
@@ -1202,14 +1359,11 @@ namespace OpenSim.Region.Framework.Scenes
1202 /// <returns></returns> 1359 /// <returns></returns>
1203 public bool ContainsScripts() 1360 public bool ContainsScripts()
1204 { 1361 {
1205 lock (m_items) 1362 foreach (TaskInventoryItem item in m_items.Values)
1206 { 1363 {
1207 foreach (TaskInventoryItem item in m_items.Values) 1364 if (item.InvType == (int)InventoryType.LSL)
1208 { 1365 {
1209 if (item.InvType == (int)InventoryType.LSL) 1366 return true;
1210 {
1211 return true;
1212 }
1213 } 1367 }
1214 } 1368 }
1215 1369
@@ -1223,17 +1377,15 @@ namespace OpenSim.Region.Framework.Scenes
1223 public int ScriptCount() 1377 public int ScriptCount()
1224 { 1378 {
1225 int count = 0; 1379 int count = 0;
1226 lock (m_items) 1380 Items.LockItemsForRead(true);
1381 foreach (TaskInventoryItem item in m_items.Values)
1227 { 1382 {
1228 foreach (TaskInventoryItem item in m_items.Values) 1383 if (item.InvType == (int)InventoryType.LSL)
1229 { 1384 {
1230 if (item.InvType == (int)InventoryType.LSL) 1385 count++;
1231 {
1232 count++;
1233 }
1234 } 1386 }
1235 } 1387 }
1236 1388 Items.LockItemsForRead(false);
1237 return count; 1389 return count;
1238 } 1390 }
1239 /// <summary> 1391 /// <summary>
@@ -1269,11 +1421,8 @@ namespace OpenSim.Region.Framework.Scenes
1269 { 1421 {
1270 List<UUID> ret = new List<UUID>(); 1422 List<UUID> ret = new List<UUID>();
1271 1423
1272 lock (m_items) 1424 foreach (TaskInventoryItem item in m_items.Values)
1273 { 1425 ret.Add(item.ItemID);
1274 foreach (TaskInventoryItem item in m_items.Values)
1275 ret.Add(item.ItemID);
1276 }
1277 1426
1278 return ret; 1427 return ret;
1279 } 1428 }
@@ -1282,8 +1431,9 @@ namespace OpenSim.Region.Framework.Scenes
1282 { 1431 {
1283 List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); 1432 List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
1284 1433
1285 lock (m_items) 1434 Items.LockItemsForRead(true);
1286 ret = new List<TaskInventoryItem>(m_items.Values); 1435 ret = new List<TaskInventoryItem>(m_items.Values);
1436 Items.LockItemsForRead(false);
1287 1437
1288 return ret; 1438 return ret;
1289 } 1439 }
@@ -1292,18 +1442,24 @@ namespace OpenSim.Region.Framework.Scenes
1292 { 1442 {
1293 List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); 1443 List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
1294 1444
1295 lock (m_items) 1445 Items.LockItemsForRead(true);
1296 { 1446
1297 foreach (TaskInventoryItem item in m_items.Values) 1447 foreach (TaskInventoryItem item in m_items.Values)
1298 if (item.InvType == (int)type) 1448 if (item.InvType == (int)type)
1299 ret.Add(item); 1449 ret.Add(item);
1300 } 1450
1451 Items.LockItemsForRead(false);
1301 1452
1302 return ret; 1453 return ret;
1303 } 1454 }
1304 1455
1305 public Dictionary<UUID, string> GetScriptStates() 1456 public Dictionary<UUID, string> GetScriptStates()
1306 { 1457 {
1458 return GetScriptStates(false);
1459 }
1460
1461 public Dictionary<UUID, string> GetScriptStates(bool oldIDs)
1462 {
1307 Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); 1463 Dictionary<UUID, string> ret = new Dictionary<UUID, string>();
1308 1464
1309 if (m_part.ParentGroup.Scene == null) // Group not in a scene 1465 if (m_part.ParentGroup.Scene == null) // Group not in a scene
@@ -1329,14 +1485,21 @@ namespace OpenSim.Region.Framework.Scenes
1329 string n = e.GetXMLState(item.ItemID); 1485 string n = e.GetXMLState(item.ItemID);
1330 if (n != String.Empty) 1486 if (n != String.Empty)
1331 { 1487 {
1332 if (!ret.ContainsKey(item.ItemID)) 1488 if (oldIDs)
1333 ret[item.ItemID] = n; 1489 {
1490 if (!ret.ContainsKey(item.OldItemID))
1491 ret[item.OldItemID] = n;
1492 }
1493 else
1494 {
1495 if (!ret.ContainsKey(item.ItemID))
1496 ret[item.ItemID] = n;
1497 }
1334 break; 1498 break;
1335 } 1499 }
1336 } 1500 }
1337 } 1501 }
1338 } 1502 }
1339
1340 return ret; 1503 return ret;
1341 } 1504 }
1342 1505
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 70e3952..a57e0d1 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -63,6 +63,7 @@ namespace OpenSim.Region.Framework.Scenes
63 63
64 struct ScriptControllers 64 struct ScriptControllers
65 { 65 {
66 public UUID objectID;
66 public UUID itemID; 67 public UUID itemID;
67 public ScriptControlled ignoreControls; 68 public ScriptControlled ignoreControls;
68 public ScriptControlled eventControls; 69 public ScriptControlled eventControls;
@@ -99,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes
99 /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis 100 /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis
100 /// issue #1716 101 /// issue #1716
101 /// </summary> 102 /// </summary>
102 public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); 103 public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.4f);
103 104
104 /// <summary> 105 /// <summary>
105 /// Movement updates for agents in neighboring regions are sent directly to clients. 106 /// Movement updates for agents in neighboring regions are sent directly to clients.
@@ -139,6 +140,8 @@ namespace OpenSim.Region.Framework.Scenes
139 private Vector3 m_lastPosition; 140 private Vector3 m_lastPosition;
140 private Quaternion m_lastRotation; 141 private Quaternion m_lastRotation;
141 private Vector3 m_lastVelocity; 142 private Vector3 m_lastVelocity;
143 private Vector3 m_lastSize = new Vector3(0.45f,0.6f,1.9f);
144
142 145
143 private Vector3? m_forceToApply; 146 private Vector3? m_forceToApply;
144 private int m_userFlags; 147 private int m_userFlags;
@@ -171,6 +174,7 @@ namespace OpenSim.Region.Framework.Scenes
171// private int m_lastColCount = -1; //KF: Look for Collision chnages 174// private int m_lastColCount = -1; //KF: Look for Collision chnages
172// private int m_updateCount = 0; //KF: Update Anims for a while 175// private int m_updateCount = 0; //KF: Update Anims for a while
173// private static readonly int UPDATE_COUNT = 10; // how many frames to update for 176// private static readonly int UPDATE_COUNT = 10; // how many frames to update for
177 private List<uint> m_lastColliders = new List<uint>();
174 178
175 private TeleportFlags m_teleportFlags; 179 private TeleportFlags m_teleportFlags;
176 public TeleportFlags TeleportFlags 180 public TeleportFlags TeleportFlags
@@ -226,8 +230,6 @@ namespace OpenSim.Region.Framework.Scenes
226 /// </summary> 230 /// </summary>
227 public bool LandAtTarget { get; private set; } 231 public bool LandAtTarget { get; private set; }
228 232
229 private bool m_followCamAuto;
230
231 private int m_movementUpdateCount; 233 private int m_movementUpdateCount;
232 private const int NumMovementsBetweenRayCast = 5; 234 private const int NumMovementsBetweenRayCast = 5;
233 235
@@ -235,6 +237,13 @@ namespace OpenSim.Region.Framework.Scenes
235 //private int m_moveToPositionStateStatus; 237 //private int m_moveToPositionStateStatus;
236 //***************************************************** 238 //*****************************************************
237 239
240 private bool m_collisionEventFlag = false;
241 private object m_collisionEventLock = new Object();
242
243 private int m_movementAnimationUpdateCounter = 0;
244
245 private Vector3 m_prevSitOffset;
246
238 protected AvatarAppearance m_appearance; 247 protected AvatarAppearance m_appearance;
239 248
240 public AvatarAppearance Appearance 249 public AvatarAppearance Appearance
@@ -349,6 +358,9 @@ namespace OpenSim.Region.Framework.Scenes
349 /// </summary> 358 /// </summary>
350 protected Vector3 m_lastCameraPosition; 359 protected Vector3 m_lastCameraPosition;
351 360
361 private Vector4 m_lastCameraCollisionPlane = new Vector4(0f, 0f, 0f, 1);
362 private bool m_doingCamRayCast = false;
363
352 public Vector3 CameraPosition { get; set; } 364 public Vector3 CameraPosition { get; set; }
353 365
354 public Quaternion CameraRotation 366 public Quaternion CameraRotation
@@ -429,7 +441,9 @@ namespace OpenSim.Region.Framework.Scenes
429 get { return (IClientCore)ControllingClient; } 441 get { return (IClientCore)ControllingClient; }
430 } 442 }
431 443
432 public Vector3 ParentPosition { get; set; } 444 public UUID COF { get; set; }
445
446// public Vector3 ParentPosition { get; set; }
433 447
434 /// <summary> 448 /// <summary>
435 /// Position of this avatar relative to the region the avatar is in 449 /// Position of this avatar relative to the region the avatar is in
@@ -487,7 +501,7 @@ namespace OpenSim.Region.Framework.Scenes
487 if (ParentID == 0) 501 if (ParentID == 0)
488 { 502 {
489 m_pos = value; 503 m_pos = value;
490 ParentPosition = Vector3.Zero; 504// ParentPosition = Vector3.Zero;
491 } 505 }
492 506
493 //m_log.DebugFormat( 507 //m_log.DebugFormat(
@@ -556,7 +570,24 @@ namespace OpenSim.Region.Framework.Scenes
556// Scene.RegionInfo.RegionName, Name, m_velocity); 570// Scene.RegionInfo.RegionName, Name, m_velocity);
557 } 571 }
558 } 572 }
573/*
574 public override Vector3 AngularVelocity
575 {
576 get
577 {
578 if (PhysicsActor != null)
579 {
580 m_rotationalvelocity = PhysicsActor.RotationalVelocity;
559 581
582 // m_log.DebugFormat(
583 // "[SCENE PRESENCE]: Set velocity {0} for {1} in {2} via getting Velocity!",
584 // m_velocity, Name, Scene.RegionInfo.RegionName);
585 }
586
587 return m_rotationalvelocity;
588 }
589 }
590*/
560 private Quaternion m_bodyRot = Quaternion.Identity; 591 private Quaternion m_bodyRot = Quaternion.Identity;
561 592
562 public Quaternion Rotation 593 public Quaternion Rotation
@@ -567,7 +598,14 @@ namespace OpenSim.Region.Framework.Scenes
567 m_bodyRot = value; 598 m_bodyRot = value;
568 if (PhysicsActor != null) 599 if (PhysicsActor != null)
569 { 600 {
570 PhysicsActor.Orientation = m_bodyRot; 601 try
602 {
603 PhysicsActor.Orientation = m_bodyRot;
604 }
605 catch (Exception e)
606 {
607 m_log.Error("[SCENE PRESENCE]: Orientation " + e.Message);
608 }
571 } 609 }
572// m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, m_bodyRot); 610// m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, m_bodyRot);
573 } 611 }
@@ -582,12 +620,20 @@ namespace OpenSim.Region.Framework.Scenes
582 } 620 }
583 621
584 public bool IsChildAgent { get; set; } 622 public bool IsChildAgent { get; set; }
623 public bool IsLoggingIn { get; set; }
585 624
586 /// <summary> 625 /// <summary>
587 /// If the avatar is sitting, the local ID of the prim that it's sitting on. If not sitting then zero. 626 /// If the avatar is sitting, the local ID of the prim that it's sitting on. If not sitting then zero.
588 /// </summary> 627 /// </summary>
589 public uint ParentID { get; set; } 628 public uint ParentID { get; set; }
590 629
630 public UUID ParentUUID
631 {
632 get { return m_parentUUID; }
633 set { m_parentUUID = value; }
634 }
635 private UUID m_parentUUID = UUID.Zero;
636
591 /// <summary> 637 /// <summary>
592 /// Are we sitting on an object? 638 /// Are we sitting on an object?
593 /// </summary> 639 /// </summary>
@@ -713,6 +759,7 @@ namespace OpenSim.Region.Framework.Scenes
713 AttachmentsSyncLock = new Object(); 759 AttachmentsSyncLock = new Object();
714 AllowMovement = true; 760 AllowMovement = true;
715 IsChildAgent = true; 761 IsChildAgent = true;
762 IsLoggingIn = false;
716 m_sendCoarseLocationsMethod = SendCoarseLocationsDefault; 763 m_sendCoarseLocationsMethod = SendCoarseLocationsDefault;
717 Animator = new ScenePresenceAnimator(this); 764 Animator = new ScenePresenceAnimator(this);
718 PresenceType = type; 765 PresenceType = type;
@@ -756,6 +803,33 @@ namespace OpenSim.Region.Framework.Scenes
756 Appearance = appearance; 803 Appearance = appearance;
757 } 804 }
758 805
806 private void RegionHeartbeatEnd(Scene scene)
807 {
808 if (IsChildAgent)
809 return;
810
811 m_movementAnimationUpdateCounter ++;
812 if (m_movementAnimationUpdateCounter >= 2)
813 {
814 m_movementAnimationUpdateCounter = 0;
815 if (Animator != null)
816 {
817 // If the parentID == 0 we are not sitting
818 // if !SitGournd then we are not sitting on the ground
819 // Fairly straightforward, now here comes the twist
820 // if ParentUUID is NOT UUID.Zero, we are looking to
821 // be sat on an object that isn't there yet. Should
822 // be treated as if sat.
823 if(ParentID == 0 && !SitGround && ParentUUID == UUID.Zero) // skip it if sitting
824 Animator.UpdateMovementAnimations();
825 }
826 else
827 {
828 m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd;
829 }
830 }
831 }
832
759 public void RegisterToEvents() 833 public void RegisterToEvents()
760 { 834 {
761 ControllingClient.OnCompleteMovementToRegion += CompleteMovement; 835 ControllingClient.OnCompleteMovementToRegion += CompleteMovement;
@@ -765,8 +839,10 @@ namespace OpenSim.Region.Framework.Scenes
765 ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun; 839 ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun;
766 ControllingClient.OnStartAnim += HandleStartAnim; 840 ControllingClient.OnStartAnim += HandleStartAnim;
767 ControllingClient.OnStopAnim += HandleStopAnim; 841 ControllingClient.OnStopAnim += HandleStopAnim;
842 ControllingClient.OnChangeAnim += avnHandleChangeAnim;
768 ControllingClient.OnForceReleaseControls += HandleForceReleaseControls; 843 ControllingClient.OnForceReleaseControls += HandleForceReleaseControls;
769 ControllingClient.OnAutoPilotGo += MoveToTarget; 844 ControllingClient.OnAutoPilotGo += MoveToTarget;
845 ControllingClient.OnUpdateThrottles += RaiseUpdateThrottles;
770 846
771 // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); 847 // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
772 // ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); 848 // ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
@@ -825,10 +901,40 @@ namespace OpenSim.Region.Framework.Scenes
825 "[SCENE]: Upgrading child to root agent for {0} in {1}", 901 "[SCENE]: Upgrading child to root agent for {0} in {1}",
826 Name, m_scene.RegionInfo.RegionName); 902 Name, m_scene.RegionInfo.RegionName);
827 903
828 //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count);
829
830 bool wasChild = IsChildAgent; 904 bool wasChild = IsChildAgent;
831 IsChildAgent = false; 905
906 if (ParentUUID != UUID.Zero)
907 {
908 m_log.DebugFormat("[SCENE PRESENCE]: Sitting avatar back on prim {0}", ParentUUID);
909 SceneObjectPart part = m_scene.GetSceneObjectPart(ParentUUID);
910 if (part == null)
911 {
912 m_log.ErrorFormat("[SCENE PRESENCE]: Can't find prim {0} to sit on", ParentUUID);
913 }
914 else
915 {
916 part.ParentGroup.AddAvatar(UUID);
917 if (part.SitTargetPosition != Vector3.Zero)
918 part.SitTargetAvatar = UUID;
919// ParentPosition = part.GetWorldPosition();
920 ParentID = part.LocalId;
921 ParentPart = part;
922 m_pos = m_prevSitOffset;
923// pos = ParentPosition;
924 pos = part.GetWorldPosition();
925 }
926 ParentUUID = UUID.Zero;
927
928 IsChildAgent = false;
929
930// Animator.TrySetMovementAnimation("SIT");
931 }
932 else
933 {
934 IsChildAgent = false;
935 IsLoggingIn = false;
936 }
937
832 938
833 IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); 939 IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
834 if (gm != null) 940 if (gm != null)
@@ -838,62 +944,99 @@ namespace OpenSim.Region.Framework.Scenes
838 944
839 m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); 945 m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene);
840 946
841 // Moved this from SendInitialData to ensure that Appearance is initialized 947 UUID groupUUID = UUID.Zero;
842 // before the inventory is processed in MakeRootAgent. This fixes a race condition 948 string GroupName = string.Empty;
843 // related to the handling of attachments 949 ulong groupPowers = 0;
844 //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); 950
845 if (m_scene.TestBorderCross(pos, Cardinals.E)) 951 // ----------------------------------
952 // Previous Agent Difference - AGNI sends an unsolicited AgentDataUpdate upon root agent status
953 try
846 { 954 {
847 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); 955 if (gm != null)
848 pos.X = crossedBorder.BorderLine.Z - 1; 956 {
957 groupUUID = ControllingClient.ActiveGroupId;
958 GroupRecord record = gm.GetGroupRecord(groupUUID);
959 if (record != null)
960 GroupName = record.GroupName;
961 GroupMembershipData groupMembershipData = gm.GetMembershipData(groupUUID, m_uuid);
962 if (groupMembershipData != null)
963 groupPowers = groupMembershipData.GroupPowers;
964 }
965 ControllingClient.SendAgentDataUpdate(m_uuid, groupUUID, Firstname, Lastname, groupPowers, GroupName,
966 Grouptitle);
849 } 967 }
850 968 catch (Exception e)
851 if (m_scene.TestBorderCross(pos, Cardinals.N))
852 { 969 {
853 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); 970 m_log.Debug("[AGENTUPDATE]: " + e.ToString());
854 pos.Y = crossedBorder.BorderLine.Z - 1;
855 } 971 }
972 // ------------------------------------
856 973
857 CheckAndAdjustLandingPoint(ref pos); 974 if (ParentID == 0)
858
859 if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f)
860 { 975 {
861 m_log.WarnFormat( 976 // Moved this from SendInitialData to ensure that Appearance is initialized
862 "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", 977 // before the inventory is processed in MakeRootAgent. This fixes a race condition
863 pos, Name, UUID); 978 // related to the handling of attachments
979 //m_scene.GetAvatarAppearance(ControllingClient, out Appearance);
980 if (m_scene.TestBorderCross(pos, Cardinals.E))
981 {
982 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E);
983 pos.X = crossedBorder.BorderLine.Z - 1;
984 }
864 985
865 if (pos.X < 0f) pos.X = 0f; 986 if (m_scene.TestBorderCross(pos, Cardinals.N))
866 if (pos.Y < 0f) pos.Y = 0f; 987 {
867 if (pos.Z < 0f) pos.Z = 0f; 988 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N);
868 } 989 pos.Y = crossedBorder.BorderLine.Z - 1;
990 }
869 991
870 float localAVHeight = 1.56f; 992 CheckAndAdjustLandingPoint(ref pos);
871 if (Appearance.AvatarHeight > 0)
872 localAVHeight = Appearance.AvatarHeight;
873 993
874 float posZLimit = 0; 994 if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f)
995 {
996 m_log.WarnFormat(
997 "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping",
998 pos, Name, UUID);
875 999
876 if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) 1000 if (pos.X < 0f) pos.X = 0f;
877 posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; 1001 if (pos.Y < 0f) pos.Y = 0f;
878 1002 if (pos.Z < 0f) pos.Z = 0f;
879 float newPosZ = posZLimit + localAVHeight / 2; 1003 }
880 if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
881 {
882 pos.Z = newPosZ;
883 }
884 AbsolutePosition = pos;
885 1004
886 AddToPhysicalScene(isFlying); 1005 float localAVHeight = 1.56f;
1006 if (Appearance.AvatarHeight > 0)
1007 localAVHeight = Appearance.AvatarHeight;
887 1008
888 if (ForceFly) 1009 float posZLimit = 0;
889 {
890 Flying = true;
891 }
892 else if (FlyDisabled)
893 {
894 Flying = false;
895 }
896 1010
1011 if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize)
1012 posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y];
1013
1014 float newPosZ = posZLimit + localAVHeight / 2;
1015 if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
1016 {
1017 pos.Z = newPosZ;
1018 }
1019 AbsolutePosition = pos;
1020
1021 if (m_teleportFlags == TeleportFlags.Default)
1022 {
1023 Vector3 vel = Velocity;
1024 AddToPhysicalScene(isFlying);
1025 if (PhysicsActor != null)
1026 PhysicsActor.SetMomentum(vel);
1027 }
1028 else
1029 AddToPhysicalScene(isFlying);
1030
1031 if (ForceFly)
1032 {
1033 Flying = true;
1034 }
1035 else if (FlyDisabled)
1036 {
1037 Flying = false;
1038 }
1039 }
897 // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying 1040 // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying
898 // avatar to return to the standing position in mid-air. On login it looks like this is being sent 1041 // avatar to return to the standing position in mid-air. On login it looks like this is being sent
899 // elsewhere anyway 1042 // elsewhere anyway
@@ -913,14 +1056,19 @@ namespace OpenSim.Region.Framework.Scenes
913 "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name); 1056 "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name);
914 1057
915 // Resume scripts 1058 // Resume scripts
916 foreach (SceneObjectGroup sog in m_attachments) 1059 Util.FireAndForget(delegate(object x) {
917 { 1060 foreach (SceneObjectGroup sog in m_attachments)
918 sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); 1061 {
919 sog.ResumeScripts(); 1062 sog.ScheduleGroupForFullUpdate();
920 } 1063 sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource());
1064 sog.ResumeScripts();
1065 }
1066 });
921 } 1067 }
922 } 1068 }
923 1069
1070 SendAvatarDataToAllAgents();
1071
924 // send the animations of the other presences to me 1072 // send the animations of the other presences to me
925 m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) 1073 m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
926 { 1074 {
@@ -931,9 +1079,12 @@ namespace OpenSim.Region.Framework.Scenes
931 // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will 1079 // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will
932 // stall on the border crossing since the existing child agent will still have the last movement 1080 // stall on the border crossing since the existing child agent will still have the last movement
933 // recorded, which stops the input from being processed. 1081 // recorded, which stops the input from being processed.
1082
934 MovementFlag = 0; 1083 MovementFlag = 0;
935 1084
936 m_scene.EventManager.TriggerOnMakeRootAgent(this); 1085 m_scene.EventManager.TriggerOnMakeRootAgent(this);
1086
1087 m_scene.EventManager.OnRegionHeartbeatEnd += RegionHeartbeatEnd;
937 } 1088 }
938 1089
939 public int GetStateSource() 1090 public int GetStateSource()
@@ -961,12 +1112,16 @@ namespace OpenSim.Region.Framework.Scenes
961 /// </remarks> 1112 /// </remarks>
962 public void MakeChildAgent() 1113 public void MakeChildAgent()
963 { 1114 {
1115 m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd;
1116
964 m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); 1117 m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName);
965 1118
966 // Reset these so that teleporting in and walking out isn't seen 1119 // Reset these so that teleporting in and walking out isn't seen
967 // as teleporting back 1120 // as teleporting back
968 TeleportFlags = TeleportFlags.Default; 1121 TeleportFlags = TeleportFlags.Default;
969 1122
1123 MovementFlag = 0;
1124
970 // It looks like Animator is set to null somewhere, and MakeChild 1125 // It looks like Animator is set to null somewhere, and MakeChild
971 // is called after that. Probably in aborted teleports. 1126 // is called after that. Probably in aborted teleports.
972 if (Animator == null) 1127 if (Animator == null)
@@ -974,6 +1129,7 @@ namespace OpenSim.Region.Framework.Scenes
974 else 1129 else
975 Animator.ResetAnimations(); 1130 Animator.ResetAnimations();
976 1131
1132
977// m_log.DebugFormat( 1133// m_log.DebugFormat(
978// "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", 1134// "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}",
979// Name, UUID, m_scene.RegionInfo.RegionName); 1135// Name, UUID, m_scene.RegionInfo.RegionName);
@@ -985,6 +1141,7 @@ namespace OpenSim.Region.Framework.Scenes
985 IsChildAgent = true; 1141 IsChildAgent = true;
986 m_scene.SwapRootAgentCount(true); 1142 m_scene.SwapRootAgentCount(true);
987 RemoveFromPhysicalScene(); 1143 RemoveFromPhysicalScene();
1144 ParentID = 0; // Child agents can't be sitting
988 1145
989 // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into 1146 // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into
990 1147
@@ -1000,9 +1157,9 @@ namespace OpenSim.Region.Framework.Scenes
1000 { 1157 {
1001// PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; 1158// PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients;
1002 PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; 1159 PhysicsActor.OnOutOfBounds -= OutOfBoundsCall;
1003 m_scene.PhysicsScene.RemoveAvatar(PhysicsActor);
1004 PhysicsActor.UnSubscribeEvents();
1005 PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; 1160 PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate;
1161 PhysicsActor.UnSubscribeEvents();
1162 m_scene.PhysicsScene.RemoveAvatar(PhysicsActor);
1006 PhysicsActor = null; 1163 PhysicsActor = null;
1007 } 1164 }
1008// else 1165// else
@@ -1019,7 +1176,7 @@ namespace OpenSim.Region.Framework.Scenes
1019 /// <param name="pos"></param> 1176 /// <param name="pos"></param>
1020 public void Teleport(Vector3 pos) 1177 public void Teleport(Vector3 pos)
1021 { 1178 {
1022 TeleportWithMomentum(pos, null); 1179 TeleportWithMomentum(pos, Vector3.Zero);
1023 } 1180 }
1024 1181
1025 public void TeleportWithMomentum(Vector3 pos, Vector3? v) 1182 public void TeleportWithMomentum(Vector3 pos, Vector3? v)
@@ -1043,6 +1200,41 @@ namespace OpenSim.Region.Framework.Scenes
1043 SendTerseUpdateToAllClients(); 1200 SendTerseUpdateToAllClients();
1044 } 1201 }
1045 1202
1203 public void avnLocalTeleport(Vector3 newpos, Vector3? newvel, bool rotateToVelXY)
1204 {
1205 CheckLandingPoint(ref newpos);
1206 AbsolutePosition = newpos;
1207
1208 if (newvel.HasValue)
1209 {
1210 if ((Vector3)newvel == Vector3.Zero)
1211 {
1212 if (PhysicsActor != null)
1213 PhysicsActor.SetMomentum(Vector3.Zero);
1214 m_velocity = Vector3.Zero;
1215 }
1216 else
1217 {
1218 if (PhysicsActor != null)
1219 PhysicsActor.SetMomentum((Vector3)newvel);
1220 m_velocity = (Vector3)newvel;
1221
1222 if (rotateToVelXY)
1223 {
1224 Vector3 lookAt = (Vector3)newvel;
1225 lookAt.Z = 0;
1226 lookAt.Normalize();
1227 ControllingClient.SendLocalTeleport(newpos, lookAt, (uint)TeleportFlags.ViaLocation);
1228 return;
1229 }
1230 }
1231 }
1232
1233 SendTerseUpdateToAllClients();
1234 }
1235
1236
1237
1046 public void StopFlying() 1238 public void StopFlying()
1047 { 1239 {
1048 ControllingClient.StopFlying(this); 1240 ControllingClient.StopFlying(this);
@@ -1212,6 +1404,13 @@ namespace OpenSim.Region.Framework.Scenes
1212 PhysicsActor.Size = new Vector3(0.45f, 0.6f, height); 1404 PhysicsActor.Size = new Vector3(0.45f, 0.6f, height);
1213 } 1405 }
1214 1406
1407 public void SetSize(Vector3 size, float feetoffset)
1408 {
1409 if (PhysicsActor != null && !IsChildAgent)
1410 PhysicsActor.setAvatarSize(size, feetoffset);
1411
1412 }
1413
1215 /// <summary> 1414 /// <summary>
1216 /// Complete Avatar's movement into the region. 1415 /// Complete Avatar's movement into the region.
1217 /// </summary> 1416 /// </summary>
@@ -1231,7 +1430,8 @@ namespace OpenSim.Region.Framework.Scenes
1231 1430
1232 Vector3 look = Velocity; 1431 Vector3 look = Velocity;
1233 1432
1234 if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) 1433 // if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
1434 if ((Math.Abs(look.X) < 0.1) && (Math.Abs(look.Y) < 0.1) && (Math.Abs(look.Z) < 0.1))
1235 { 1435 {
1236 look = new Vector3(0.99f, 0.042f, 0); 1436 look = new Vector3(0.99f, 0.042f, 0);
1237 } 1437 }
@@ -1281,13 +1481,15 @@ namespace OpenSim.Region.Framework.Scenes
1281 // Create child agents in neighbouring regions 1481 // Create child agents in neighbouring regions
1282 if (openChildAgents && !IsChildAgent) 1482 if (openChildAgents && !IsChildAgent)
1283 { 1483 {
1484
1284 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); 1485 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
1285 if (m_agentTransfer != null) 1486 if (m_agentTransfer != null)
1286 Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); }); 1487 m_agentTransfer.EnableChildAgents(this);
1287 1488
1288 IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); 1489 IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
1289 if (friendsModule != null) 1490 if (friendsModule != null)
1290 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); 1491 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
1492
1291 } 1493 }
1292 1494
1293// m_log.DebugFormat( 1495// m_log.DebugFormat(
@@ -1303,35 +1505,43 @@ namespace OpenSim.Region.Framework.Scenes
1303 /// <param name="collisionPoint"></param> 1505 /// <param name="collisionPoint"></param>
1304 /// <param name="localid"></param> 1506 /// <param name="localid"></param>
1305 /// <param name="distance"></param> 1507 /// <param name="distance"></param>
1508 ///
1509
1510 private void UpdateCameraCollisionPlane(Vector4 plane)
1511 {
1512 if (m_lastCameraCollisionPlane != plane)
1513 {
1514 m_lastCameraCollisionPlane = plane;
1515 ControllingClient.SendCameraConstraint(plane);
1516 }
1517 }
1518
1306 public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal) 1519 public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal)
1307 { 1520 {
1308 const float POSITION_TOLERANCE = 0.02f; 1521 const float POSITION_TOLERANCE = 0.02f;
1309 const float VELOCITY_TOLERANCE = 0.02f;
1310 const float ROTATION_TOLERANCE = 0.02f; 1522 const float ROTATION_TOLERANCE = 0.02f;
1311 1523
1312 if (m_followCamAuto) 1524 m_doingCamRayCast = false;
1525 if (hitYN && localid != LocalId)
1313 { 1526 {
1314 if (hitYN) 1527 CameraConstraintActive = true;
1315 { 1528 pNormal.X = (float)Math.Round(pNormal.X, 2);
1316 CameraConstraintActive = true; 1529 pNormal.Y = (float)Math.Round(pNormal.Y, 2);
1317 //m_log.DebugFormat("[RAYCASTRESULT]: {0}, {1}, {2}, {3}", hitYN, collisionPoint, localid, distance); 1530 pNormal.Z = (float)Math.Round(pNormal.Z, 2);
1318 1531 pNormal.Normalize();
1319 Vector3 normal = Vector3.Normalize(new Vector3(0f, 0f, collisionPoint.Z) - collisionPoint); 1532 collisionPoint.X = (float)Math.Round(collisionPoint.X, 1);
1320 ControllingClient.SendCameraConstraint(new Vector4(normal.X, normal.Y, normal.Z, -1 * Vector3.Distance(new Vector3(0,0,collisionPoint.Z),collisionPoint))); 1533 collisionPoint.Y = (float)Math.Round(collisionPoint.Y, 1);
1321 } 1534 collisionPoint.Z = (float)Math.Round(collisionPoint.Z, 1);
1322 else 1535
1323 { 1536 Vector4 plane = new Vector4(pNormal.X, pNormal.Y, pNormal.Z, Vector3.Dot(collisionPoint, pNormal));
1324 if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || 1537 UpdateCameraCollisionPlane(plane);
1325 !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || 1538 }
1326 !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)) 1539 else if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) ||
1327 { 1540 !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE))
1328 if (CameraConstraintActive) 1541 {
1329 { 1542 Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -9000f); // not right...
1330 ControllingClient.SendCameraConstraint(new Vector4(0f, 0.5f, 0.9f, -3000f)); 1543 UpdateCameraCollisionPlane(plane);
1331 CameraConstraintActive = false; 1544 CameraConstraintActive = false;
1332 }
1333 }
1334 }
1335 } 1545 }
1336 } 1546 }
1337 1547
@@ -1406,12 +1616,6 @@ namespace OpenSim.Region.Framework.Scenes
1406 // DrawDistance = agentData.Far; 1616 // DrawDistance = agentData.Far;
1407 DrawDistance = Scene.DefaultDrawDistance; 1617 DrawDistance = Scene.DefaultDrawDistance;
1408 1618
1409 // Check if Client has camera in 'follow cam' or 'build' mode.
1410 Vector3 camdif = (Vector3.One * Rotation - Vector3.One * CameraRotation);
1411
1412 m_followCamAuto = ((CameraUpAxis.Z > 0.959f && CameraUpAxis.Z < 0.98f)
1413 && (Math.Abs(camdif.X) < 0.4f && Math.Abs(camdif.Y) < 0.4f)) ? true : false;
1414
1415 m_mouseLook = (flags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0; 1619 m_mouseLook = (flags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0;
1416 m_leftButtonDown = (flags & AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0; 1620 m_leftButtonDown = (flags & AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0;
1417 1621
@@ -1431,14 +1635,38 @@ namespace OpenSim.Region.Framework.Scenes
1431 StandUp(); 1635 StandUp();
1432 } 1636 }
1433 1637
1434 //m_log.DebugFormat("[FollowCam]: {0}", m_followCamAuto);
1435 // Raycast from the avatar's head to the camera to see if there's anything blocking the view 1638 // Raycast from the avatar's head to the camera to see if there's anything blocking the view
1436 if ((m_movementUpdateCount % NumMovementsBetweenRayCast) == 0 && m_scene.PhysicsScene.SupportsRayCast()) 1639 // this exclude checks may not be complete
1640
1641 if (m_movementUpdateCount % NumMovementsBetweenRayCast == 0 && m_scene.PhysicsScene.SupportsRayCast())
1437 { 1642 {
1438 if (m_followCamAuto) 1643 if (!m_doingCamRayCast && !m_mouseLook && ParentID == 0)
1644 {
1645 Vector3 posAdjusted = AbsolutePosition;
1646// posAdjusted.Z += 0.5f * Appearance.AvatarSize.Z - 0.5f;
1647 posAdjusted.Z += 1.0f; // viewer current camera focus point
1648 Vector3 tocam = CameraPosition - posAdjusted;
1649 tocam.X = (float)Math.Round(tocam.X, 1);
1650 tocam.Y = (float)Math.Round(tocam.Y, 1);
1651 tocam.Z = (float)Math.Round(tocam.Z, 1);
1652
1653 float distTocamlen = tocam.Length();
1654 if (distTocamlen > 0.3f)
1655 {
1656 tocam *= (1.0f / distTocamlen);
1657 posAdjusted.X = (float)Math.Round(posAdjusted.X, 1);
1658 posAdjusted.Y = (float)Math.Round(posAdjusted.Y, 1);
1659 posAdjusted.Z = (float)Math.Round(posAdjusted.Z, 1);
1660
1661 m_doingCamRayCast = true;
1662 m_scene.PhysicsScene.RaycastWorld(posAdjusted, tocam, distTocamlen + 1.0f, RayCastCameraCallback);
1663 }
1664 }
1665 else if (CameraConstraintActive && (m_mouseLook || ParentID != 0))
1439 { 1666 {
1440 Vector3 posAdjusted = m_pos + HEAD_ADJUSTMENT; 1667 Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -10000f); // not right...
1441 m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(CameraPosition - posAdjusted), Vector3.Distance(CameraPosition, posAdjusted) + 0.3f, RayCastCameraCallback); 1668 UpdateCameraCollisionPlane(plane);
1669 CameraConstraintActive = false;
1442 } 1670 }
1443 } 1671 }
1444 1672
@@ -1903,7 +2131,8 @@ namespace OpenSim.Region.Framework.Scenes
1903// m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name); 2131// m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name);
1904 2132
1905 MovingToTarget = false; 2133 MovingToTarget = false;
1906 MoveToPositionTarget = Vector3.Zero; 2134// MoveToPositionTarget = Vector3.Zero;
2135 m_forceToApply = null; // cancel possible last action
1907 2136
1908 // We need to reset the control flag as the ScenePresenceAnimator uses this to determine the correct 2137 // We need to reset the control flag as the ScenePresenceAnimator uses this to determine the correct
1909 // resting animation (e.g. hover or stand). NPCs don't have a client that will quickly reset this flag. 2138 // resting animation (e.g. hover or stand). NPCs don't have a client that will quickly reset this flag.
@@ -1921,12 +2150,17 @@ namespace OpenSim.Region.Framework.Scenes
1921// m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); 2150// m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name);
1922 2151
1923 SitGround = false; 2152 SitGround = false;
2153
2154/* move this down so avatar gets physical in the new position and not where it is siting
1924 if (PhysicsActor == null) 2155 if (PhysicsActor == null)
1925 AddToPhysicalScene(false); 2156 AddToPhysicalScene(false);
2157 */
1926 2158
1927 if (ParentID != 0) 2159 if (ParentID != 0)
1928 { 2160 {
1929 SceneObjectPart part = ParentPart; 2161 SceneObjectPart part = ParentPart;
2162 UnRegisterSeatControls(part.ParentGroup.UUID);
2163
1930 TaskInventoryDictionary taskIDict = part.TaskInventory; 2164 TaskInventoryDictionary taskIDict = part.TaskInventory;
1931 if (taskIDict != null) 2165 if (taskIDict != null)
1932 { 2166 {
@@ -1942,14 +2176,22 @@ namespace OpenSim.Region.Framework.Scenes
1942 } 2176 }
1943 } 2177 }
1944 2178
1945 ParentPosition = part.GetWorldPosition(); 2179 part.ParentGroup.DeleteAvatar(UUID);
2180// ParentPosition = part.GetWorldPosition();
1946 ControllingClient.SendClearFollowCamProperties(part.ParentUUID); 2181 ControllingClient.SendClearFollowCamProperties(part.ParentUUID);
1947 2182
1948 m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); 2183// m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight);
1949 ParentPosition = Vector3.Zero; 2184// ParentPosition = Vector3.Zero;
2185 m_pos = part.AbsolutePosition + (m_pos * part.GetWorldRotation()) + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight);
2186 if (part.SitTargetAvatar == UUID)
2187 m_bodyRot = part.GetWorldRotation() * part.SitTargetOrientation;
1950 2188
1951 ParentID = 0; 2189 ParentID = 0;
1952 ParentPart = null; 2190 ParentPart = null;
2191
2192 if (PhysicsActor == null)
2193 AddToPhysicalScene(false);
2194
1953 SendAvatarDataToAllAgents(); 2195 SendAvatarDataToAllAgents();
1954 m_requestedSitTargetID = 0; 2196 m_requestedSitTargetID = 0;
1955 2197
@@ -1959,6 +2201,9 @@ namespace OpenSim.Region.Framework.Scenes
1959 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); 2201 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
1960 } 2202 }
1961 2203
2204 else if (PhysicsActor == null)
2205 AddToPhysicalScene(false);
2206
1962 Animator.TrySetMovementAnimation("STAND"); 2207 Animator.TrySetMovementAnimation("STAND");
1963 } 2208 }
1964 2209
@@ -2006,11 +2251,8 @@ namespace OpenSim.Region.Framework.Scenes
2006 if (part == null) 2251 if (part == null)
2007 return; 2252 return;
2008 2253
2009 // TODO: determine position to sit at based on scene geometry; don't trust offset from client
2010 // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it
2011
2012 if (PhysicsActor != null) 2254 if (PhysicsActor != null)
2013 m_sitAvatarHeight = PhysicsActor.Size.Z; 2255 m_sitAvatarHeight = PhysicsActor.Size.Z * 0.5f;
2014 2256
2015 bool canSit = false; 2257 bool canSit = false;
2016 Vector3 pos = part.AbsolutePosition + offset; 2258 Vector3 pos = part.AbsolutePosition + offset;
@@ -2027,31 +2269,31 @@ namespace OpenSim.Region.Framework.Scenes
2027 } 2269 }
2028 else 2270 else
2029 { 2271 {
2272 if (PhysicsSit(part,offset)) // physics engine
2273 return;
2274
2030 if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10) 2275 if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10)
2031 { 2276 {
2032// m_log.DebugFormat(
2033// "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is unset and within 10m",
2034// Name, part.Name, part.LocalId);
2035 2277
2036 AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); 2278 AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight);
2037 canSit = true; 2279 canSit = true;
2038 } 2280 }
2039// else
2040// {
2041// m_log.DebugFormat(
2042// "[SCENE PRESENCE]: Ignoring sit request of {0} on {1} {2} because sit target is unset and outside 10m",
2043// Name, part.Name, part.LocalId);
2044// }
2045 } 2281 }
2046 2282
2047 if (canSit) 2283 if (canSit)
2048 { 2284 {
2285
2049 if (PhysicsActor != null) 2286 if (PhysicsActor != null)
2050 { 2287 {
2051 // We can remove the physicsActor until they stand up. 2288 // We can remove the physicsActor until they stand up.
2052 RemoveFromPhysicalScene(); 2289 RemoveFromPhysicalScene();
2053 } 2290 }
2054 2291
2292 if (MovingToTarget)
2293 ResetMoveToTarget();
2294
2295 Velocity = Vector3.Zero;
2296
2055 part.AddSittingAvatar(UUID); 2297 part.AddSittingAvatar(UUID);
2056 2298
2057 cameraAtOffset = part.GetCameraAtOffset(); 2299 cameraAtOffset = part.GetCameraAtOffset();
@@ -2059,7 +2301,7 @@ namespace OpenSim.Region.Framework.Scenes
2059 forceMouselook = part.GetForceMouselook(); 2301 forceMouselook = part.GetForceMouselook();
2060 2302
2061 ControllingClient.SendSitResponse( 2303 ControllingClient.SendSitResponse(
2062 targetID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); 2304 part.UUID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook);
2063 2305
2064 m_requestedSitTargetUUID = targetID; 2306 m_requestedSitTargetUUID = targetID;
2065 2307
@@ -2073,6 +2315,9 @@ namespace OpenSim.Region.Framework.Scenes
2073 2315
2074 public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset) 2316 public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset)
2075 { 2317 {
2318 if (IsChildAgent)
2319 return;
2320
2076 if (ParentID != 0) 2321 if (ParentID != 0)
2077 { 2322 {
2078 if (ParentPart.UUID == targetID) 2323 if (ParentPart.UUID == targetID)
@@ -2088,14 +2333,6 @@ namespace OpenSim.Region.Framework.Scenes
2088 m_requestedSitTargetID = part.LocalId; 2333 m_requestedSitTargetID = part.LocalId;
2089 m_requestedSitTargetUUID = targetID; 2334 m_requestedSitTargetUUID = targetID;
2090 2335
2091// m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset);
2092
2093 if (m_scene.PhysicsScene.SupportsRayCast())
2094 {
2095 //m_scene.PhysicsScene.RaycastWorld(Vector3.Zero,Vector3.Zero, 0.01f,new RaycastCallback());
2096 //SitRayCastAvatarPosition(part);
2097 //return;
2098 }
2099 } 2336 }
2100 else 2337 else
2101 { 2338 {
@@ -2105,197 +2342,111 @@ namespace OpenSim.Region.Framework.Scenes
2105 SendSitResponse(targetID, offset, Quaternion.Identity); 2342 SendSitResponse(targetID, offset, Quaternion.Identity);
2106 } 2343 }
2107 2344
2108 /* 2345 // returns false if does not suport so older sit can be tried
2109 public void SitRayCastAvatarPosition(SceneObjectPart part) 2346 public bool PhysicsSit(SceneObjectPart part, Vector3 offset)
2110 { 2347 {
2111 Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; 2348 if (part == null || part.ParentGroup.IsAttachment)
2112 Vector3 StartRayCastPosition = AbsolutePosition;
2113 Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition);
2114 float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition);
2115 m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionResponse);
2116 }
2117
2118 public void SitRayCastAvatarPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal)
2119 {
2120 SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID);
2121 if (part != null)
2122 {
2123 if (hitYN)
2124 {
2125 if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f))
2126 {
2127 SitRaycastFindEdge(collisionPoint, normal);
2128 m_log.DebugFormat("[SIT]: Raycast Avatar Position succeeded at point: {0}, normal:{1}", collisionPoint, normal);
2129 }
2130 else
2131 {
2132 SitRayCastAvatarPositionCameraZ(part);
2133 }
2134 }
2135 else
2136 {
2137 SitRayCastAvatarPositionCameraZ(part);
2138 }
2139 }
2140 else
2141 { 2349 {
2142 ControllingClient.SendAlertMessage("Sit position no longer exists"); 2350 return true;
2143 m_requestedSitTargetUUID = UUID.Zero;
2144 m_requestedSitTargetID = 0;
2145 m_requestedSitOffset = Vector3.Zero;
2146 } 2351 }
2147 2352
2148 } 2353 if ( m_scene.PhysicsScene == null)
2354 return false;
2149 2355
2150 public void SitRayCastAvatarPositionCameraZ(SceneObjectPart part) 2356 if (part.PhysActor == null)
2151 {
2152 // Next, try to raycast from the camera Z position
2153 Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset;
2154 Vector3 StartRayCastPosition = AbsolutePosition; StartRayCastPosition.Z = CameraPosition.Z;
2155 Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition);
2156 float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition);
2157 m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionCameraZResponse);
2158 }
2159
2160 public void SitRayCastAvatarPositionCameraZResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal)
2161 {
2162 SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID);
2163 if (part != null)
2164 { 2357 {
2165 if (hitYN) 2358 // none physcis shape
2166 { 2359 if (part.PhysicsShapeType == (byte)PhysicsShapeType.None)
2167 if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) 2360 ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot.");
2168 {
2169 SitRaycastFindEdge(collisionPoint, normal);
2170 m_log.DebugFormat("[SIT]: Raycast Avatar Position + CameraZ succeeded at point: {0}, normal:{1}", collisionPoint, normal);
2171 }
2172 else
2173 {
2174 SitRayCastCameraPosition(part);
2175 }
2176 }
2177 else 2361 else
2178 { 2362 { // non physical phantom TODO
2179 SitRayCastCameraPosition(part); 2363 ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot.");
2364 return false;
2180 } 2365 }
2181 } 2366 return true;
2182 else
2183 {
2184 ControllingClient.SendAlertMessage("Sit position no longer exists");
2185 m_requestedSitTargetUUID = UUID.Zero;
2186 m_requestedSitTargetID = 0;
2187 m_requestedSitOffset = Vector3.Zero;
2188 } 2367 }
2189 2368
2190 }
2191 2369
2192 public void SitRayCastCameraPosition(SceneObjectPart part) 2370 // not doing autopilot
2193 { 2371 m_requestedSitTargetID = 0;
2194 // Next, try to raycast from the camera position
2195 Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset;
2196 Vector3 StartRayCastPosition = CameraPosition;
2197 Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition);
2198 float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition);
2199 m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastCameraPositionResponse);
2200 }
2201 2372
2202 public void SitRayCastCameraPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) 2373 if (m_scene.PhysicsScene.SitAvatar(part.PhysActor, AbsolutePosition, CameraPosition, offset, new Vector3(0.35f, 0, 0.65f), PhysicsSitResponse) != 0)
2203 { 2374 return true;
2204 SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID);
2205 if (part != null)
2206 {
2207 if (hitYN)
2208 {
2209 if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f))
2210 {
2211 SitRaycastFindEdge(collisionPoint, normal);
2212 m_log.DebugFormat("[SIT]: Raycast Camera Position succeeded at point: {0}, normal:{1}", collisionPoint, normal);
2213 }
2214 else
2215 {
2216 SitRayHorizontal(part);
2217 }
2218 }
2219 else
2220 {
2221 SitRayHorizontal(part);
2222 }
2223 }
2224 else
2225 {
2226 ControllingClient.SendAlertMessage("Sit position no longer exists");
2227 m_requestedSitTargetUUID = UUID.Zero;
2228 m_requestedSitTargetID = 0;
2229 m_requestedSitOffset = Vector3.Zero;
2230 }
2231 2375
2376 return false;
2232 } 2377 }
2233 2378
2234 public void SitRayHorizontal(SceneObjectPart part) 2379
2380 private bool CanEnterLandPosition(Vector3 testPos)
2235 { 2381 {
2236 // Next, try to raycast from the avatar position to fwd 2382 ILandObject land = m_scene.LandChannel.GetLandObject(testPos.X, testPos.Y);
2237 Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; 2383
2238 Vector3 StartRayCastPosition = CameraPosition; 2384 if (land == null || land.LandData.Name == "NO_LAND")
2239 Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); 2385 return true;
2240 float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); 2386
2241 m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastHorizontalResponse); 2387 return land.CanBeOnThisLand(UUID,testPos.Z);
2242 } 2388 }
2243 2389
2244 public void SitRayCastHorizontalResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) 2390 // status
2391 // < 0 ignore
2392 // 0 bad sit spot
2393 public void PhysicsSitResponse(int status, uint partID, Vector3 offset, Quaternion Orientation)
2245 { 2394 {
2246 SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); 2395 if (status < 0)
2247 if (part != null) 2396 return;
2397
2398 if (status == 0)
2248 { 2399 {
2249 if (hitYN) 2400 ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot.");
2250 { 2401 return;
2251 if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f))
2252 {
2253 SitRaycastFindEdge(collisionPoint, normal);
2254 m_log.DebugFormat("[SIT]: Raycast Horizontal Position succeeded at point: {0}, normal:{1}", collisionPoint, normal);
2255 // Next, try to raycast from the camera position
2256 Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset;
2257 Vector3 StartRayCastPosition = CameraPosition;
2258 Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition);
2259 float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition);
2260 //m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastResponseAvatarPosition);
2261 }
2262 else
2263 {
2264 ControllingClient.SendAlertMessage("Sit position not accessable.");
2265 m_requestedSitTargetUUID = UUID.Zero;
2266 m_requestedSitTargetID = 0;
2267 m_requestedSitOffset = Vector3.Zero;
2268 }
2269 }
2270 else
2271 {
2272 ControllingClient.SendAlertMessage("Sit position not accessable.");
2273 m_requestedSitTargetUUID = UUID.Zero;
2274 m_requestedSitTargetID = 0;
2275 m_requestedSitOffset = Vector3.Zero;
2276 }
2277 } 2402 }
2278 else 2403
2404 SceneObjectPart part = m_scene.GetSceneObjectPart(partID);
2405 if (part == null)
2406 return;
2407
2408 Vector3 targetPos = part.GetWorldPosition() + offset * part.GetWorldRotation();
2409 if(!CanEnterLandPosition(targetPos))
2279 { 2410 {
2280 ControllingClient.SendAlertMessage("Sit position no longer exists"); 2411 ControllingClient.SendAlertMessage(" Sit position on restricted land, try another spot");
2281 m_requestedSitTargetUUID = UUID.Zero; 2412 return;
2282 m_requestedSitTargetID = 0;
2283 m_requestedSitOffset = Vector3.Zero;
2284 } 2413 }
2285 2414
2286 } 2415 RemoveFromPhysicalScene();
2287 2416
2288 private void SitRaycastFindEdge(Vector3 collisionPoint, Vector3 collisionNormal) 2417 if (MovingToTarget)
2289 { 2418 ResetMoveToTarget();
2290 int i = 0; 2419
2291 //throw new NotImplementedException(); 2420 Velocity = Vector3.Zero;
2292 //m_requestedSitTargetUUID = UUID.Zero; 2421
2293 //m_requestedSitTargetID = 0; 2422 part.AddSittingAvatar(UUID);
2294 //m_requestedSitOffset = Vector3.Zero;
2295 2423
2296 SendSitResponse(ControllingClient, m_requestedSitTargetUUID, collisionPoint - m_requestedSitOffset, Quaternion.Identity); 2424 Vector3 cameraAtOffset = part.GetCameraAtOffset();
2425 Vector3 cameraEyeOffset = part.GetCameraEyeOffset();
2426 bool forceMouselook = part.GetForceMouselook();
2427
2428 ControllingClient.SendSitResponse(
2429 part.UUID, offset, Orientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook);
2430
2431 // not using autopilot
2432
2433 Rotation = Orientation;
2434 m_pos = offset;
2435
2436 m_requestedSitTargetID = 0;
2437 part.ParentGroup.AddAvatar(UUID);
2438
2439 ParentPart = part;
2440 ParentID = part.LocalId;
2441 if(status == 3)
2442 Animator.TrySetMovementAnimation("SIT_GROUND");
2443 else
2444 Animator.TrySetMovementAnimation("SIT");
2445 SendAvatarDataToAllAgents();
2446
2447 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
2297 } 2448 }
2298 */ 2449
2299 2450
2300 public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) 2451 public void HandleAgentSit(IClientAPI remoteClient, UUID agentID)
2301 { 2452 {
@@ -2312,6 +2463,7 @@ namespace OpenSim.Region.Framework.Scenes
2312 return; 2463 return;
2313 } 2464 }
2314 2465
2466
2315 if (part.SitTargetAvatar == UUID) 2467 if (part.SitTargetAvatar == UUID)
2316 { 2468 {
2317 Vector3 sitTargetPos = part.SitTargetPosition; 2469 Vector3 sitTargetPos = part.SitTargetPosition;
@@ -2326,14 +2478,39 @@ namespace OpenSim.Region.Framework.Scenes
2326 2478
2327 //Quaternion result = (sitTargetOrient * vq) * nq; 2479 //Quaternion result = (sitTargetOrient * vq) * nq;
2328 2480
2329 m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT; 2481 double x, y, z, m;
2482
2483 Quaternion r = sitTargetOrient;
2484 m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W;
2485
2486 if (Math.Abs(1.0 - m) > 0.000001)
2487 {
2488 m = 1.0 / Math.Sqrt(m);
2489 r.X *= (float)m;
2490 r.Y *= (float)m;
2491 r.Z *= (float)m;
2492 r.W *= (float)m;
2493 }
2494
2495 x = 2 * (r.X * r.Z + r.Y * r.W);
2496 y = 2 * (-r.X * r.W + r.Y * r.Z);
2497 z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W;
2498
2499 Vector3 up = new Vector3((float)x, (float)y, (float)z);
2500 Vector3 sitOffset = up * Appearance.AvatarHeight * 0.02638f;
2501
2502 m_pos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT;
2503
2504// m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT - sitOffset;
2330 Rotation = sitTargetOrient; 2505 Rotation = sitTargetOrient;
2331 ParentPosition = part.AbsolutePosition; 2506// ParentPosition = part.AbsolutePosition;
2507 part.ParentGroup.AddAvatar(UUID);
2332 } 2508 }
2333 else 2509 else
2334 { 2510 {
2335 m_pos -= part.AbsolutePosition; 2511 m_pos -= part.AbsolutePosition;
2336 ParentPosition = part.AbsolutePosition; 2512// ParentPosition = part.AbsolutePosition;
2513 part.ParentGroup.AddAvatar(UUID);
2337 2514
2338// m_log.DebugFormat( 2515// m_log.DebugFormat(
2339// "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", 2516// "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target",
@@ -2384,6 +2561,13 @@ namespace OpenSim.Region.Framework.Scenes
2384 Animator.RemoveAnimation(animID, false); 2561 Animator.RemoveAnimation(animID, false);
2385 } 2562 }
2386 2563
2564 public void avnHandleChangeAnim(UUID animID, bool addRemove,bool sendPack)
2565 {
2566 Animator.avnChangeAnim(animID, addRemove, sendPack);
2567 }
2568
2569
2570
2387 /// <summary> 2571 /// <summary>
2388 /// Rotate the avatar to the given rotation and apply a movement in the given relative vector 2572 /// Rotate the avatar to the given rotation and apply a movement in the given relative vector
2389 /// </summary> 2573 /// </summary>
@@ -2437,14 +2621,15 @@ namespace OpenSim.Region.Framework.Scenes
2437 direc.Z *= 2.6f; 2621 direc.Z *= 2.6f;
2438 2622
2439 // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. 2623 // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored.
2440 Animator.TrySetMovementAnimation("PREJUMP"); 2624// Animator.TrySetMovementAnimation("PREJUMP");
2441 Animator.TrySetMovementAnimation("JUMP"); 2625// Animator.TrySetMovementAnimation("JUMP");
2442 } 2626 }
2443 } 2627 }
2444 } 2628 }
2445 2629
2446 // TODO: Add the force instead of only setting it to support multiple forces per frame? 2630 // TODO: Add the force instead of only setting it to support multiple forces per frame?
2447 m_forceToApply = direc; 2631 m_forceToApply = direc;
2632 Animator.UpdateMovementAnimations();
2448 } 2633 }
2449 2634
2450 #endregion 2635 #endregion
@@ -2462,16 +2647,12 @@ namespace OpenSim.Region.Framework.Scenes
2462 // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to 2647 // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to
2463 // grab the latest PhysicsActor velocity, whereas m_velocity is often 2648 // grab the latest PhysicsActor velocity, whereas m_velocity is often
2464 // storing a requested force instead of an actual traveling velocity 2649 // storing a requested force instead of an actual traveling velocity
2650 if (Appearance.AvatarSize != m_lastSize && !IsLoggingIn)
2651 SendAvatarDataToAllAgents();
2465 2652
2466 // Throw away duplicate or insignificant updates 2653 if (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) ||
2467 if ( 2654 !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) ||
2468 // If the velocity has become zero, send it no matter what. 2655 !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE))
2469 (Velocity != m_lastVelocity && Velocity == Vector3.Zero)
2470 // otherwise, if things have changed reasonably, send the update
2471 || (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)
2472 || !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE)
2473 || !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE)))
2474
2475 { 2656 {
2476 SendTerseUpdateToAllClients(); 2657 SendTerseUpdateToAllClients();
2477 2658
@@ -2660,6 +2841,8 @@ namespace OpenSim.Region.Framework.Scenes
2660 return; 2841 return;
2661 } 2842 }
2662 2843
2844 m_lastSize = Appearance.AvatarSize;
2845
2663 int count = 0; 2846 int count = 0;
2664 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) 2847 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
2665 { 2848 {
@@ -2767,6 +2950,8 @@ namespace OpenSim.Region.Framework.Scenes
2767 2950
2768 avatar.ControllingClient.SendAppearance( 2951 avatar.ControllingClient.SendAppearance(
2769 UUID, Appearance.VisualParams, Appearance.Texture.GetBytes()); 2952 UUID, Appearance.VisualParams, Appearance.Texture.GetBytes());
2953
2954
2770 } 2955 }
2771 2956
2772 #endregion 2957 #endregion
@@ -2841,8 +3026,9 @@ namespace OpenSim.Region.Framework.Scenes
2841 3026
2842 // If we don't have a PhysActor, we can't cross anyway 3027 // If we don't have a PhysActor, we can't cross anyway
2843 // Also don't do this while sat, sitting avatars cross with the 3028 // Also don't do this while sat, sitting avatars cross with the
2844 // object they sit on. 3029 // object they sit on. ParentUUID denoted a pending sit, don't
2845 if (ParentID != 0 || PhysicsActor == null) 3030 // interfere with it.
3031 if (ParentID != 0 || PhysicsActor == null || ParentUUID != UUID.Zero)
2846 return; 3032 return;
2847 3033
2848 if (!IsInTransit) 3034 if (!IsInTransit)
@@ -3103,6 +3289,10 @@ namespace OpenSim.Region.Framework.Scenes
3103 } 3289 }
3104 3290
3105 private static Vector3 marker = new Vector3(-1f, -1f, -1f); 3291 private static Vector3 marker = new Vector3(-1f, -1f, -1f);
3292 private void RaiseUpdateThrottles()
3293 {
3294 m_scene.EventManager.TriggerThrottleUpdate(this);
3295 }
3106 /// <summary> 3296 /// <summary>
3107 /// This updates important decision making data about a child agent 3297 /// This updates important decision making data about a child agent
3108 /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region 3298 /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region
@@ -3183,6 +3373,9 @@ namespace OpenSim.Region.Framework.Scenes
3183 cAgent.AlwaysRun = SetAlwaysRun; 3373 cAgent.AlwaysRun = SetAlwaysRun;
3184 3374
3185 cAgent.Appearance = new AvatarAppearance(Appearance); 3375 cAgent.Appearance = new AvatarAppearance(Appearance);
3376
3377 cAgent.ParentPart = ParentUUID;
3378 cAgent.SitOffset = m_pos;
3186 3379
3187 lock (scriptedcontrols) 3380 lock (scriptedcontrols)
3188 { 3381 {
@@ -3191,7 +3384,7 @@ namespace OpenSim.Region.Framework.Scenes
3191 3384
3192 foreach (ScriptControllers c in scriptedcontrols.Values) 3385 foreach (ScriptControllers c in scriptedcontrols.Values)
3193 { 3386 {
3194 controls[i++] = new ControllerData(c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); 3387 controls[i++] = new ControllerData(c.objectID, c.itemID, (uint)c.ignoreControls, (uint)c.eventControls);
3195 } 3388 }
3196 cAgent.Controllers = controls; 3389 cAgent.Controllers = controls;
3197 } 3390 }
@@ -3224,6 +3417,8 @@ namespace OpenSim.Region.Framework.Scenes
3224 CameraAtAxis = cAgent.AtAxis; 3417 CameraAtAxis = cAgent.AtAxis;
3225 CameraLeftAxis = cAgent.LeftAxis; 3418 CameraLeftAxis = cAgent.LeftAxis;
3226 CameraUpAxis = cAgent.UpAxis; 3419 CameraUpAxis = cAgent.UpAxis;
3420 ParentUUID = cAgent.ParentPart;
3421 m_prevSitOffset = cAgent.SitOffset;
3227 3422
3228 // When we get to the point of re-computing neighbors everytime this 3423 // When we get to the point of re-computing neighbors everytime this
3229 // changes, then start using the agent's drawdistance rather than the 3424 // changes, then start using the agent's drawdistance rather than the
@@ -3261,6 +3456,7 @@ namespace OpenSim.Region.Framework.Scenes
3261 foreach (ControllerData c in cAgent.Controllers) 3456 foreach (ControllerData c in cAgent.Controllers)
3262 { 3457 {
3263 ScriptControllers sc = new ScriptControllers(); 3458 ScriptControllers sc = new ScriptControllers();
3459 sc.objectID = c.ObjectID;
3264 sc.itemID = c.ItemID; 3460 sc.itemID = c.ItemID;
3265 sc.ignoreControls = (ScriptControlled)c.IgnoreControls; 3461 sc.ignoreControls = (ScriptControlled)c.IgnoreControls;
3266 sc.eventControls = (ScriptControlled)c.EventControls; 3462 sc.eventControls = (ScriptControlled)c.EventControls;
@@ -3328,20 +3524,27 @@ namespace OpenSim.Region.Framework.Scenes
3328 } 3524 }
3329 3525
3330 if (Appearance.AvatarHeight == 0) 3526 if (Appearance.AvatarHeight == 0)
3331 Appearance.SetHeight(); 3527// Appearance.SetHeight();
3528 Appearance.SetSize(new Vector3(0.45f,0.6f,1.9f));
3332 3529
3333 PhysicsScene scene = m_scene.PhysicsScene; 3530 PhysicsScene scene = m_scene.PhysicsScene;
3334 3531
3335 Vector3 pVec = AbsolutePosition; 3532 Vector3 pVec = AbsolutePosition;
3336 3533
3534/*
3337 PhysicsActor = scene.AddAvatar( 3535 PhysicsActor = scene.AddAvatar(
3338 LocalId, Firstname + "." + Lastname, pVec, 3536 LocalId, Firstname + "." + Lastname, pVec,
3339 new Vector3(0f, 0f, Appearance.AvatarHeight), isFlying); 3537 new Vector3(0.45f, 0.6f, Appearance.AvatarHeight), isFlying);
3538*/
3539
3540 PhysicsActor = scene.AddAvatar(
3541 LocalId, Firstname + "." + Lastname, pVec,
3542 Appearance.AvatarBoxSize,Appearance.AvatarFeetOffset, isFlying);
3340 3543
3341 //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; 3544 //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
3342 PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; 3545 PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
3343 PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong 3546 PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong
3344 PhysicsActor.SubscribeEvents(500); 3547 PhysicsActor.SubscribeEvents(100);
3345 PhysicsActor.LocalID = LocalId; 3548 PhysicsActor.LocalID = LocalId;
3346 } 3549 }
3347 3550
@@ -3355,6 +3558,7 @@ namespace OpenSim.Region.Framework.Scenes
3355 ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true); 3558 ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true);
3356 } 3559 }
3357 3560
3561
3358 /// <summary> 3562 /// <summary>
3359 /// Event called by the physics plugin to tell the avatar about a collision. 3563 /// Event called by the physics plugin to tell the avatar about a collision.
3360 /// </summary> 3564 /// </summary>
@@ -3368,7 +3572,7 @@ namespace OpenSim.Region.Framework.Scenes
3368 /// <param name="e"></param> 3572 /// <param name="e"></param>
3369 public void PhysicsCollisionUpdate(EventArgs e) 3573 public void PhysicsCollisionUpdate(EventArgs e)
3370 { 3574 {
3371 if (IsChildAgent) 3575 if (IsChildAgent || Animator == null)
3372 return; 3576 return;
3373 3577
3374 //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) 3578 //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f))
@@ -3384,7 +3588,6 @@ namespace OpenSim.Region.Framework.Scenes
3384 CollisionEventUpdate collisionData = (CollisionEventUpdate)e; 3588 CollisionEventUpdate collisionData = (CollisionEventUpdate)e;
3385 Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; 3589 Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList;
3386 3590
3387 CollisionPlane = Vector4.UnitW;
3388 3591
3389// // No collisions at all means we may be flying. Update always 3592// // No collisions at all means we may be flying. Update always
3390// // to make falling work 3593// // to make falling work
@@ -3396,6 +3599,7 @@ namespace OpenSim.Region.Framework.Scenes
3396 3599
3397 if (coldata.Count != 0) 3600 if (coldata.Count != 0)
3398 { 3601 {
3602/*
3399 switch (Animator.CurrentMovementAnimation) 3603 switch (Animator.CurrentMovementAnimation)
3400 { 3604 {
3401 case "STAND": 3605 case "STAND":
@@ -3404,24 +3608,38 @@ namespace OpenSim.Region.Framework.Scenes
3404 case "CROUCH": 3608 case "CROUCH":
3405 case "CROUCHWALK": 3609 case "CROUCHWALK":
3406 { 3610 {
3611 */
3407 ContactPoint lowest; 3612 ContactPoint lowest;
3408 lowest.SurfaceNormal = Vector3.Zero; 3613 lowest.SurfaceNormal = Vector3.Zero;
3409 lowest.Position = Vector3.Zero; 3614 lowest.Position = Vector3.Zero;
3410 lowest.Position.Z = Single.NaN; 3615 lowest.Position.Z = float.MaxValue;
3411 3616
3412 foreach (ContactPoint contact in coldata.Values) 3617 foreach (ContactPoint contact in coldata.Values)
3413 { 3618 {
3414 if (Single.IsNaN(lowest.Position.Z) || contact.Position.Z < lowest.Position.Z) 3619
3620 if (contact.CharacterFeet && contact.Position.Z < lowest.Position.Z)
3415 { 3621 {
3416 lowest = contact; 3622 lowest = contact;
3417 } 3623 }
3418 } 3624 }
3419 3625
3420 CollisionPlane = new Vector4(-lowest.SurfaceNormal, -Vector3.Dot(lowest.Position, lowest.SurfaceNormal)); 3626 if (lowest.Position.Z != float.MaxValue)
3627 {
3628 lowest.SurfaceNormal = -lowest.SurfaceNormal;
3629 CollisionPlane = new Vector4(lowest.SurfaceNormal, Vector3.Dot(lowest.Position, lowest.SurfaceNormal));
3630 }
3631 else
3632 CollisionPlane = Vector4.UnitW;
3633/*
3421 } 3634 }
3422 break; 3635 break;
3423 } 3636 }
3637*/
3424 } 3638 }
3639 else
3640 CollisionPlane = Vector4.UnitW;
3641
3642 RaiseCollisionScriptEvents(coldata);
3425 3643
3426 // Gods do not take damage and Invulnerable is set depending on parcel/region flags 3644 // Gods do not take damage and Invulnerable is set depending on parcel/region flags
3427 if (Invulnerable || GodLevel > 0) 3645 if (Invulnerable || GodLevel > 0)
@@ -3520,6 +3738,13 @@ namespace OpenSim.Region.Framework.Scenes
3520 // m_reprioritizationTimer.Dispose(); 3738 // m_reprioritizationTimer.Dispose();
3521 3739
3522 RemoveFromPhysicalScene(); 3740 RemoveFromPhysicalScene();
3741
3742 m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd;
3743
3744// if (Animator != null)
3745// Animator.Close();
3746 Animator = null;
3747
3523 } 3748 }
3524 3749
3525 public void AddAttachment(SceneObjectGroup gobj) 3750 public void AddAttachment(SceneObjectGroup gobj)
@@ -3753,10 +3978,18 @@ namespace OpenSim.Region.Framework.Scenes
3753 3978
3754 public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) 3979 public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID)
3755 { 3980 {
3981 SceneObjectPart p = m_scene.GetSceneObjectPart(Obj_localID);
3982 if (p == null)
3983 return;
3984
3985 ControllingClient.SendTakeControls(controls, false, false);
3986 ControllingClient.SendTakeControls(controls, true, false);
3987
3756 ScriptControllers obj = new ScriptControllers(); 3988 ScriptControllers obj = new ScriptControllers();
3757 obj.ignoreControls = ScriptControlled.CONTROL_ZERO; 3989 obj.ignoreControls = ScriptControlled.CONTROL_ZERO;
3758 obj.eventControls = ScriptControlled.CONTROL_ZERO; 3990 obj.eventControls = ScriptControlled.CONTROL_ZERO;
3759 3991
3992 obj.objectID = p.ParentGroup.UUID;
3760 obj.itemID = Script_item_UUID; 3993 obj.itemID = Script_item_UUID;
3761 if (pass_on == 0 && accept == 0) 3994 if (pass_on == 0 && accept == 0)
3762 { 3995 {
@@ -3805,6 +4038,21 @@ namespace OpenSim.Region.Framework.Scenes
3805 ControllingClient.SendTakeControls(int.MaxValue, false, false); 4038 ControllingClient.SendTakeControls(int.MaxValue, false, false);
3806 } 4039 }
3807 4040
4041 private void UnRegisterSeatControls(UUID obj)
4042 {
4043 List<UUID> takers = new List<UUID>();
4044
4045 foreach (ScriptControllers c in scriptedcontrols.Values)
4046 {
4047 if (c.objectID == obj)
4048 takers.Add(c.itemID);
4049 }
4050 foreach (UUID t in takers)
4051 {
4052 UnRegisterControlEventsToScript(0, t);
4053 }
4054 }
4055
3808 public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) 4056 public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID)
3809 { 4057 {
3810 ScriptControllers takecontrols; 4058 ScriptControllers takecontrols;
@@ -4134,6 +4382,12 @@ namespace OpenSim.Region.Framework.Scenes
4134 4382
4135 private void CheckAndAdjustLandingPoint(ref Vector3 pos) 4383 private void CheckAndAdjustLandingPoint(ref Vector3 pos)
4136 { 4384 {
4385 string reason;
4386
4387 // Honor bans
4388 if (!m_scene.TestLandRestrictions(UUID, out reason, ref pos.X, ref pos.Y))
4389 return;
4390
4137 SceneObjectGroup telehub = null; 4391 SceneObjectGroup telehub = null;
4138 if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) 4392 if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null)
4139 { 4393 {
@@ -4173,11 +4427,206 @@ namespace OpenSim.Region.Framework.Scenes
4173 pos = land.LandData.UserLocation; 4427 pos = land.LandData.UserLocation;
4174 } 4428 }
4175 } 4429 }
4176 4430
4177 land.SendLandUpdateToClient(ControllingClient); 4431 land.SendLandUpdateToClient(ControllingClient);
4178 } 4432 }
4179 } 4433 }
4180 4434
4435 private DetectedObject CreateDetObject(SceneObjectPart obj)
4436 {
4437 DetectedObject detobj = new DetectedObject();
4438 detobj.keyUUID = obj.UUID;
4439 detobj.nameStr = obj.Name;
4440 detobj.ownerUUID = obj.OwnerID;
4441 detobj.posVector = obj.AbsolutePosition;
4442 detobj.rotQuat = obj.GetWorldRotation();
4443 detobj.velVector = obj.Velocity;
4444 detobj.colliderType = 0;
4445 detobj.groupUUID = obj.GroupID;
4446
4447 return detobj;
4448 }
4449
4450 private DetectedObject CreateDetObject(ScenePresence av)
4451 {
4452 DetectedObject detobj = new DetectedObject();
4453 detobj.keyUUID = av.UUID;
4454 detobj.nameStr = av.ControllingClient.Name;
4455 detobj.ownerUUID = av.UUID;
4456 detobj.posVector = av.AbsolutePosition;
4457 detobj.rotQuat = av.Rotation;
4458 detobj.velVector = av.Velocity;
4459 detobj.colliderType = 0;
4460 detobj.groupUUID = av.ControllingClient.ActiveGroupId;
4461
4462 return detobj;
4463 }
4464
4465 private DetectedObject CreateDetObjectForGround()
4466 {
4467 DetectedObject detobj = new DetectedObject();
4468 detobj.keyUUID = UUID.Zero;
4469 detobj.nameStr = "";
4470 detobj.ownerUUID = UUID.Zero;
4471 detobj.posVector = AbsolutePosition;
4472 detobj.rotQuat = Quaternion.Identity;
4473 detobj.velVector = Vector3.Zero;
4474 detobj.colliderType = 0;
4475 detobj.groupUUID = UUID.Zero;
4476
4477 return detobj;
4478 }
4479
4480 private ColliderArgs CreateColliderArgs(SceneObjectPart dest, List<uint> colliders)
4481 {
4482 ColliderArgs colliderArgs = new ColliderArgs();
4483 List<DetectedObject> colliding = new List<DetectedObject>();
4484 foreach (uint localId in colliders)
4485 {
4486 if (localId == 0)
4487 continue;
4488
4489 SceneObjectPart obj = m_scene.GetSceneObjectPart(localId);
4490 if (obj != null)
4491 {
4492 if (!dest.CollisionFilteredOut(obj.UUID, obj.Name))
4493 colliding.Add(CreateDetObject(obj));
4494 }
4495 else
4496 {
4497 ScenePresence av = m_scene.GetScenePresence(localId);
4498 if (av != null && (!av.IsChildAgent))
4499 {
4500 if (!dest.CollisionFilteredOut(av.UUID, av.Name))
4501 colliding.Add(CreateDetObject(av));
4502 }
4503 }
4504 }
4505
4506 colliderArgs.Colliders = colliding;
4507
4508 return colliderArgs;
4509 }
4510
4511 private delegate void ScriptCollidingNotification(uint localID, ColliderArgs message);
4512
4513 private void SendCollisionEvent(SceneObjectGroup dest, scriptEvents ev, List<uint> colliders, ScriptCollidingNotification notify)
4514 {
4515 ColliderArgs CollidingMessage;
4516
4517 if (colliders.Count > 0)
4518 {
4519 if ((dest.RootPart.ScriptEvents & ev) != 0)
4520 {
4521 CollidingMessage = CreateColliderArgs(dest.RootPart, colliders);
4522
4523 if (CollidingMessage.Colliders.Count > 0)
4524 notify(dest.RootPart.LocalId, CollidingMessage);
4525 }
4526 }
4527 }
4528
4529 private void SendLandCollisionEvent(SceneObjectGroup dest, scriptEvents ev, ScriptCollidingNotification notify)
4530 {
4531 if ((dest.RootPart.ScriptEvents & ev) != 0)
4532 {
4533 ColliderArgs LandCollidingMessage = new ColliderArgs();
4534 List<DetectedObject> colliding = new List<DetectedObject>();
4535
4536 colliding.Add(CreateDetObjectForGround());
4537 LandCollidingMessage.Colliders = colliding;
4538
4539 notify(dest.RootPart.LocalId, LandCollidingMessage);
4540 }
4541 }
4542
4543 private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata)
4544 {
4545 try
4546 {
4547 List<uint> thisHitColliders = new List<uint>();
4548 List<uint> endedColliders = new List<uint>();
4549 List<uint> startedColliders = new List<uint>();
4550 List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>();
4551 CollisionForSoundInfo soundinfo;
4552 ContactPoint curcontact;
4553
4554 if (coldata.Count == 0)
4555 {
4556 if (m_lastColliders.Count == 0)
4557 return; // nothing to do
4558
4559 foreach (uint localID in m_lastColliders)
4560 {
4561 endedColliders.Add(localID);
4562 }
4563 m_lastColliders.Clear();
4564 }
4565
4566 else
4567 {
4568 foreach (uint id in coldata.Keys)
4569 {
4570 thisHitColliders.Add(id);
4571 if (!m_lastColliders.Contains(id))
4572 {
4573 startedColliders.Add(id);
4574 curcontact = coldata[id];
4575 if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
4576 {
4577 soundinfo = new CollisionForSoundInfo();
4578 soundinfo.colliderID = id;
4579 soundinfo.position = curcontact.Position;
4580 soundinfo.relativeVel = curcontact.RelativeSpeed;
4581 soundinfolist.Add(soundinfo);
4582 }
4583 }
4584 //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
4585 }
4586
4587 // calculate things that ended colliding
4588 foreach (uint localID in m_lastColliders)
4589 {
4590 if (!thisHitColliders.Contains(localID))
4591 {
4592 endedColliders.Add(localID);
4593 }
4594 }
4595 //add the items that started colliding this time to the last colliders list.
4596 foreach (uint localID in startedColliders)
4597 {
4598 m_lastColliders.Add(localID);
4599 }
4600 // remove things that ended colliding from the last colliders list
4601 foreach (uint localID in endedColliders)
4602 {
4603 m_lastColliders.Remove(localID);
4604 }
4605
4606 if (soundinfolist.Count > 0)
4607 CollisionSounds.AvatarCollisionSound(this, soundinfolist);
4608 }
4609
4610 foreach (SceneObjectGroup att in GetAttachments())
4611 {
4612 SendCollisionEvent(att, scriptEvents.collision_start, startedColliders, m_scene.EventManager.TriggerScriptCollidingStart);
4613 SendCollisionEvent(att, scriptEvents.collision , m_lastColliders , m_scene.EventManager.TriggerScriptColliding);
4614 SendCollisionEvent(att, scriptEvents.collision_end , endedColliders , m_scene.EventManager.TriggerScriptCollidingEnd);
4615
4616 if (startedColliders.Contains(0))
4617 SendLandCollisionEvent(att, scriptEvents.land_collision_start, m_scene.EventManager.TriggerScriptLandCollidingStart);
4618 if (m_lastColliders.Contains(0))
4619 SendLandCollisionEvent(att, scriptEvents.land_collision, m_scene.EventManager.TriggerScriptLandColliding);
4620 if (endedColliders.Contains(0))
4621 SendLandCollisionEvent(att, scriptEvents.land_collision_end, m_scene.EventManager.TriggerScriptLandCollidingEnd);
4622 }
4623 }
4624 finally
4625 {
4626 m_collisionEventFlag = false;
4627 }
4628 }
4629
4181 private void TeleportFlagsDebug() { 4630 private void TeleportFlagsDebug() {
4182 4631
4183 // Some temporary debugging help to show all the TeleportFlags we have... 4632 // Some temporary debugging help to show all the TeleportFlags we have...
@@ -4202,6 +4651,5 @@ namespace OpenSim.Region.Framework.Scenes
4202 m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); 4651 m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************");
4203 4652
4204 } 4653 }
4205
4206 } 4654 }
4207} 4655}
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 39420a6..ce4fb40 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -262,6 +262,12 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
262 sr.Close(); 262 sr.Close();
263 } 263 }
264 264
265 XmlNodeList keymotion = doc.GetElementsByTagName("KeyframeMotion");
266 if (keymotion.Count > 0)
267 sceneObject.RootPart.KeyframeMotion = KeyframeMotion.FromData(sceneObject, Convert.FromBase64String(keymotion[0].InnerText));
268 else
269 sceneObject.RootPart.KeyframeMotion = null;
270
265 // Script state may, or may not, exist. Not having any, is NOT 271 // Script state may, or may not, exist. Not having any, is NOT
266 // ever a problem. 272 // ever a problem.
267 sceneObject.LoadScriptState(doc); 273 sceneObject.LoadScriptState(doc);
@@ -368,11 +374,21 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
368 m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3); 374 m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3);
369 m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); 375 m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4);
370 376
377 m_SOPXmlProcessors.Add("Buoyancy", ProcessBuoyancy);
378 m_SOPXmlProcessors.Add("Force", ProcessForce);
379 m_SOPXmlProcessors.Add("Torque", ProcessTorque);
380 m_SOPXmlProcessors.Add("VolumeDetectActive", ProcessVolumeDetectActive);
381
382
383 m_SOPXmlProcessors.Add("Vehicle", ProcessVehicle);
384
371 m_SOPXmlProcessors.Add("PhysicsShapeType", ProcessPhysicsShapeType); 385 m_SOPXmlProcessors.Add("PhysicsShapeType", ProcessPhysicsShapeType);
372 m_SOPXmlProcessors.Add("Density", ProcessDensity); 386 m_SOPXmlProcessors.Add("Density", ProcessDensity);
373 m_SOPXmlProcessors.Add("Friction", ProcessFriction); 387 m_SOPXmlProcessors.Add("Friction", ProcessFriction);
374 m_SOPXmlProcessors.Add("Bounce", ProcessBounce); 388 m_SOPXmlProcessors.Add("Bounce", ProcessBounce);
375 m_SOPXmlProcessors.Add("GravityModifier", ProcessGravityModifier); 389 m_SOPXmlProcessors.Add("GravityModifier", ProcessGravityModifier);
390 m_SOPXmlProcessors.Add("CameraEyeOffset", ProcessCameraEyeOffset);
391 m_SOPXmlProcessors.Add("CameraAtOffset", ProcessCameraAtOffset);
376 392
377 #endregion 393 #endregion
378 394
@@ -401,7 +417,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
401 m_TaskInventoryXmlProcessors.Add("PermsMask", ProcessTIPermsMask); 417 m_TaskInventoryXmlProcessors.Add("PermsMask", ProcessTIPermsMask);
402 m_TaskInventoryXmlProcessors.Add("Type", ProcessTIType); 418 m_TaskInventoryXmlProcessors.Add("Type", ProcessTIType);
403 m_TaskInventoryXmlProcessors.Add("OwnerChanged", ProcessTIOwnerChanged); 419 m_TaskInventoryXmlProcessors.Add("OwnerChanged", ProcessTIOwnerChanged);
404 420
405 #endregion 421 #endregion
406 422
407 #region ShapeXmlProcessors initialization 423 #region ShapeXmlProcessors initialization
@@ -626,6 +642,33 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
626 obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty); 642 obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty);
627 } 643 }
628 644
645 private static void ProcessCameraEyeOffset(SceneObjectPart obj, XmlTextReader reader)
646 {
647 obj.SetCameraEyeOffset(Util.ReadVector(reader, "CameraEyeOffset"));
648 }
649
650 private static void ProcessCameraAtOffset(SceneObjectPart obj, XmlTextReader reader)
651 {
652 obj.SetCameraAtOffset(Util.ReadVector(reader, "CameraAtOffset"));
653 }
654
655 private static void ProcessVehicle(SceneObjectPart obj, XmlTextReader reader)
656 {
657 SOPVehicle vehicle = SOPVehicle.FromXml2(reader);
658
659 if (vehicle == null)
660 {
661 obj.VehicleParams = null;
662 m_log.DebugFormat(
663 "[SceneObjectSerializer]: Parsing Vehicle for object part {0} {1} encountered errors. Please see earlier log entries.",
664 obj.Name, obj.UUID);
665 }
666 else
667 {
668 obj.VehicleParams = vehicle;
669 }
670 }
671
629 private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader) 672 private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader)
630 { 673 {
631 List<string> errorNodeNames; 674 List<string> errorNodeNames;
@@ -795,6 +838,25 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
795 obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty); 838 obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty);
796 } 839 }
797 840
841 private static void ProcessBuoyancy(SceneObjectPart obj, XmlTextReader reader)
842 {
843 obj.Buoyancy = (float)reader.ReadElementContentAsFloat("Buoyancy", String.Empty);
844 }
845
846 private static void ProcessForce(SceneObjectPart obj, XmlTextReader reader)
847 {
848 obj.Force = Util.ReadVector(reader, "Force");
849 }
850 private static void ProcessTorque(SceneObjectPart obj, XmlTextReader reader)
851 {
852 obj.Torque = Util.ReadVector(reader, "Torque");
853 }
854
855 private static void ProcessVolumeDetectActive(SceneObjectPart obj, XmlTextReader reader)
856 {
857 obj.VolumeDetectActive = Util.ReadBoolean(reader);
858 }
859
798 #endregion 860 #endregion
799 861
800 #region TaskInventoryXmlProcessors 862 #region TaskInventoryXmlProcessors
@@ -1182,6 +1244,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1182 }); 1244 });
1183 1245
1184 writer.WriteEndElement(); 1246 writer.WriteEndElement();
1247
1248 if (sog.RootPart.KeyframeMotion != null)
1249 {
1250 Byte[] data = sog.RootPart.KeyframeMotion.Serialize();
1251
1252 writer.WriteStartElement(String.Empty, "KeyframeMotion", String.Empty);
1253 writer.WriteBase64(data, 0, data.Length);
1254 writer.WriteEndElement();
1255 }
1256
1185 writer.WriteEndElement(); 1257 writer.WriteEndElement();
1186 } 1258 }
1187 1259
@@ -1289,6 +1361,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1289 writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); 1361 writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString());
1290 writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); 1362 writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString());
1291 1363
1364 writer.WriteElementString("Buoyancy", sop.Buoyancy.ToString());
1365
1366 WriteVector(writer, "Force", sop.Force);
1367 WriteVector(writer, "Torque", sop.Torque);
1368
1369 writer.WriteElementString("VolumeDetectActive", sop.VolumeDetectActive.ToString().ToLower());
1370
1371 if (sop.VehicleParams != null)
1372 sop.VehicleParams.ToXml2(writer);
1373
1292 if(sop.PhysicsShapeType != sop.DefaultPhysicsShapeType()) 1374 if(sop.PhysicsShapeType != sop.DefaultPhysicsShapeType())
1293 writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower()); 1375 writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower());
1294 if (sop.Density != 1000.0f) 1376 if (sop.Density != 1000.0f)
@@ -1299,6 +1381,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1299 writer.WriteElementString("Bounce", sop.Restitution.ToString().ToLower()); 1381 writer.WriteElementString("Bounce", sop.Restitution.ToString().ToLower());
1300 if (sop.GravityModifier != 1.0f) 1382 if (sop.GravityModifier != 1.0f)
1301 writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower()); 1383 writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower());
1384 WriteVector(writer, "CameraEyeOffset", sop.GetCameraEyeOffset());
1385 WriteVector(writer, "CameraAtOffset", sop.GetCameraAtOffset());
1302 1386
1303 writer.WriteEndElement(); 1387 writer.WriteEndElement();
1304 } 1388 }
@@ -1524,12 +1608,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1524 { 1608 {
1525 TaskInventoryDictionary tinv = new TaskInventoryDictionary(); 1609 TaskInventoryDictionary tinv = new TaskInventoryDictionary();
1526 1610
1527 if (reader.IsEmptyElement)
1528 {
1529 reader.Read();
1530 return tinv;
1531 }
1532
1533 reader.ReadStartElement(name, String.Empty); 1611 reader.ReadStartElement(name, String.Empty);
1534 1612
1535 while (reader.Name == "TaskInventoryItem") 1613 while (reader.Name == "TaskInventoryItem")
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
index b9d615e..5398ab9 100644
--- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
+++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
@@ -175,7 +175,7 @@ namespace OpenSim.Region.Framework.Scenes
175 175
176 // saved last reported value so there is something available for llGetRegionFPS 176 // saved last reported value so there is something available for llGetRegionFPS
177 private float lastReportedSimFPS; 177 private float lastReportedSimFPS;
178 private float[] lastReportedSimStats = new float[22]; 178 private float[] lastReportedSimStats = new float[23];
179 private float m_pfps; 179 private float m_pfps;
180 180
181 /// <summary> 181 /// <summary>
@@ -189,12 +189,13 @@ namespace OpenSim.Region.Framework.Scenes
189 private int m_objectUpdates; 189 private int m_objectUpdates;
190 190
191 private int m_frameMS; 191 private int m_frameMS;
192 private int m_spareMS; 192
193 private int m_netMS; 193 private int m_netMS;
194 private int m_agentMS; 194 private int m_agentMS;
195 private int m_physicsMS; 195 private int m_physicsMS;
196 private int m_imageMS; 196 private int m_imageMS;
197 private int m_otherMS; 197 private int m_otherMS;
198 private int m_sleeptimeMS;
198 199
199//Ckrinke: (3-21-08) Comment out to remove a compiler warning. Bring back into play when needed. 200//Ckrinke: (3-21-08) Comment out to remove a compiler warning. Bring back into play when needed.
200//Ckrinke private int m_scriptMS = 0; 201//Ckrinke private int m_scriptMS = 0;
@@ -289,7 +290,7 @@ namespace OpenSim.Region.Framework.Scenes
289 290
290 private void statsHeartBeat(object sender, EventArgs e) 291 private void statsHeartBeat(object sender, EventArgs e)
291 { 292 {
292 SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[22]; 293 SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[23];
293 SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); 294 SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock();
294 295
295 // Know what's not thread safe in Mono... modifying timers. 296 // Know what's not thread safe in Mono... modifying timers.
@@ -327,6 +328,35 @@ namespace OpenSim.Region.Framework.Scenes
327 physfps = 0; 328 physfps = 0;
328 329
329#endregion 330#endregion
331 float factor = 1 / m_statsUpdateFactor;
332
333 if (reportedFPS <= 0)
334 reportedFPS = 1;
335
336 float perframe = 1.0f / (float)reportedFPS;
337
338 float TotalFrameTime = m_frameMS * perframe;
339
340 float targetframetime = 1100.0f / (float)m_nominalReportedFps;
341
342 float sparetime;
343 float sleeptime;
344
345 if (TotalFrameTime > targetframetime)
346 {
347 sparetime = 0;
348 sleeptime = 0;
349 }
350 else
351 {
352 sparetime = m_frameMS - m_physicsMS - m_agentMS;
353 sparetime *= perframe;
354 if (sparetime < 0)
355 sparetime = 0;
356 else if (sparetime > TotalFrameTime)
357 sparetime = TotalFrameTime;
358 sleeptime = m_sleeptimeMS * perframe;
359 }
330 360
331 m_rootAgents = m_scene.SceneGraph.GetRootAgentCount(); 361 m_rootAgents = m_scene.SceneGraph.GetRootAgentCount();
332 m_childAgents = m_scene.SceneGraph.GetChildAgentCount(); 362 m_childAgents = m_scene.SceneGraph.GetChildAgentCount();
@@ -338,25 +368,15 @@ namespace OpenSim.Region.Framework.Scenes
338 // so that stat numbers are always consistent. 368 // so that stat numbers are always consistent.
339 CheckStatSanity(); 369 CheckStatSanity();
340 370
341 //Our time dilation is 0.91 when we're running a full speed, 371 // other MS is actually simulation time
342 // therefore to make sure we get an appropriate range, 372 // m_otherMS = m_frameMS - m_physicsMS - m_imageMS - m_netMS - m_agentMS;
343 // we have to factor in our error. (0.10f * statsUpdateFactor) 373 // m_imageMS m_netMS are not included in m_frameMS
344 // multiplies the fix for the error times the amount of times it'll occur a second
345 // / 10 divides the value by the number of times the sim heartbeat runs (10fps)
346 // Then we divide the whole amount by the amount of seconds pass in between stats updates.
347
348 // 'statsUpdateFactor' is how often stats packets are sent in seconds. Used below to change
349 // values to X-per-second values.
350 374
351 uint thisFrame = m_scene.Frame; 375 m_otherMS = m_frameMS - m_physicsMS - m_agentMS - m_sleeptimeMS;
352 float framesUpdated = (float)(thisFrame - m_lastUpdateFrame) * m_reportedFpsCorrectionFactor; 376 if (m_otherMS < 0)
353 m_lastUpdateFrame = thisFrame; 377 m_otherMS = 0;
354 378
355 // Avoid div-by-zero if somehow we've not updated any frames. 379 for (int i = 0; i < 23; i++)
356 if (framesUpdated == 0)
357 framesUpdated = 1;
358
359 for (int i = 0; i < 22; i++)
360 { 380 {
361 sb[i] = new SimStatsPacket.StatBlock(); 381 sb[i] = new SimStatsPacket.StatBlock();
362 } 382 }
@@ -386,19 +406,19 @@ namespace OpenSim.Region.Framework.Scenes
386 sb[7].StatValue = m_activePrim; 406 sb[7].StatValue = m_activePrim;
387 407
388 sb[8].StatID = (uint)Stats.FrameMS; 408 sb[8].StatID = (uint)Stats.FrameMS;
389 sb[8].StatValue = m_frameMS / framesUpdated; 409 sb[8].StatValue = TotalFrameTime;
390 410
391 sb[9].StatID = (uint)Stats.NetMS; 411 sb[9].StatID = (uint)Stats.NetMS;
392 sb[9].StatValue = m_netMS / framesUpdated; 412 sb[9].StatValue = m_netMS * perframe;
393 413
394 sb[10].StatID = (uint)Stats.PhysicsMS; 414 sb[10].StatID = (uint)Stats.PhysicsMS;
395 sb[10].StatValue = m_physicsMS / framesUpdated; 415 sb[10].StatValue = m_physicsMS * perframe;
396 416
397 sb[11].StatID = (uint)Stats.ImageMS ; 417 sb[11].StatID = (uint)Stats.ImageMS ;
398 sb[11].StatValue = m_imageMS / framesUpdated; 418 sb[11].StatValue = m_imageMS * perframe;
399 419
400 sb[12].StatID = (uint)Stats.OtherMS; 420 sb[12].StatID = (uint)Stats.OtherMS;
401 sb[12].StatValue = m_otherMS / framesUpdated; 421 sb[12].StatValue = m_otherMS * perframe;
402 422
403 sb[13].StatID = (uint)Stats.InPacketsPerSecond; 423 sb[13].StatID = (uint)Stats.InPacketsPerSecond;
404 sb[13].StatValue = (m_inPacketsPerSecond / m_statsUpdateFactor); 424 sb[13].StatValue = (m_inPacketsPerSecond / m_statsUpdateFactor);
@@ -410,7 +430,7 @@ namespace OpenSim.Region.Framework.Scenes
410 sb[15].StatValue = m_unAckedBytes; 430 sb[15].StatValue = m_unAckedBytes;
411 431
412 sb[16].StatID = (uint)Stats.AgentMS; 432 sb[16].StatID = (uint)Stats.AgentMS;
413 sb[16].StatValue = m_agentMS / framesUpdated; 433 sb[16].StatValue = m_agentMS * perframe;
414 434
415 sb[17].StatID = (uint)Stats.PendingDownloads; 435 sb[17].StatID = (uint)Stats.PendingDownloads;
416 sb[17].StatValue = m_pendingDownloads; 436 sb[17].StatValue = m_pendingDownloads;
@@ -425,7 +445,10 @@ namespace OpenSim.Region.Framework.Scenes
425 sb[20].StatValue = m_scriptLinesPerSecond / m_statsUpdateFactor; 445 sb[20].StatValue = m_scriptLinesPerSecond / m_statsUpdateFactor;
426 446
427 sb[21].StatID = (uint)Stats.SimSpareMs; 447 sb[21].StatID = (uint)Stats.SimSpareMs;
428 sb[21].StatValue = m_spareMS / framesUpdated; 448 sb[21].StatValue = sparetime;
449
450 sb[22].StatID = (uint)Stats.SimSleepMs;
451 sb[22].StatValue = sleeptime;
429 452
430 for (int i = 0; i < 22; i++) 453 for (int i = 0; i < 22; i++)
431 { 454 {
@@ -444,28 +467,32 @@ namespace OpenSim.Region.Framework.Scenes
444 } 467 }
445 468
446 // Extra statistics that aren't currently sent to clients 469 // Extra statistics that aren't currently sent to clients
447 lock (m_lastReportedExtraSimStats) 470 if (m_scene.PhysicsScene != null)
448 { 471 {
449 m_lastReportedExtraSimStats[LastReportedObjectUpdateStatName] = m_objectUpdates / m_statsUpdateFactor; 472 lock (m_lastReportedExtraSimStats)
450 m_lastReportedExtraSimStats[SlowFramesStat.ShortName] = (float)SlowFramesStat.Value;
451
452 Dictionary<string, float> physicsStats = m_scene.PhysicsScene.GetStats();
453
454 if (physicsStats != null)
455 { 473 {
456 foreach (KeyValuePair<string, float> tuple in physicsStats) 474 m_lastReportedExtraSimStats[LastReportedObjectUpdateStatName] = m_objectUpdates / m_statsUpdateFactor;
475 m_lastReportedExtraSimStats[SlowFramesStat.ShortName] = (float)SlowFramesStat.Value;
476
477 Dictionary<string, float> physicsStats = m_scene.PhysicsScene.GetStats();
478
479 if (physicsStats != null)
457 { 480 {
458 // FIXME: An extremely dirty hack to divide MS stats per frame rather than per second 481 foreach (KeyValuePair<string, float> tuple in physicsStats)
459 // Need to change things so that stats source can indicate whether they are per second or 482 {
460 // per frame. 483 // FIXME: An extremely dirty hack to divide MS stats per frame rather than per second
461 if (tuple.Key.EndsWith("MS")) 484 // Need to change things so that stats source can indicate whether they are per second or
462 m_lastReportedExtraSimStats[tuple.Key] = tuple.Value / framesUpdated; 485 // per frame.
463 else 486 if (tuple.Key.EndsWith("MS"))
464 m_lastReportedExtraSimStats[tuple.Key] = tuple.Value / m_statsUpdateFactor; 487 m_lastReportedExtraSimStats[tuple.Key] = tuple.Value * perframe;
488 else
489 m_lastReportedExtraSimStats[tuple.Key] = tuple.Value / m_statsUpdateFactor;
490 }
465 } 491 }
466 } 492 }
467 } 493 }
468 494
495// LastReportedObjectUpdates = m_objectUpdates / m_statsUpdateFactor;
469 ResetValues(); 496 ResetValues();
470 } 497 }
471 } 498 }
@@ -488,7 +515,8 @@ namespace OpenSim.Region.Framework.Scenes
488 m_physicsMS = 0; 515 m_physicsMS = 0;
489 m_imageMS = 0; 516 m_imageMS = 0;
490 m_otherMS = 0; 517 m_otherMS = 0;
491 m_spareMS = 0; 518// m_spareMS = 0;
519 m_sleeptimeMS = 0;
492 520
493//Ckrinke This variable is not used, so comment to remove compiler warning until it is used. 521//Ckrinke This variable is not used, so comment to remove compiler warning until it is used.
494//Ckrinke m_scriptMS = 0; 522//Ckrinke m_scriptMS = 0;
@@ -572,11 +600,6 @@ namespace OpenSim.Region.Framework.Scenes
572 SlowFramesStat.Value++; 600 SlowFramesStat.Value++;
573 } 601 }
574 602
575 public void AddSpareMS(int ms)
576 {
577 m_spareMS += ms;
578 }
579
580 public void addNetMS(int ms) 603 public void addNetMS(int ms)
581 { 604 {
582 m_netMS += ms; 605 m_netMS += ms;
@@ -602,6 +625,11 @@ namespace OpenSim.Region.Framework.Scenes
602 m_otherMS += ms; 625 m_otherMS += ms;
603 } 626 }
604 627
628 public void addSleepMS(int ms)
629 {
630 m_sleeptimeMS += ms;
631 }
632
605 public void AddPendingDownloads(int count) 633 public void AddPendingDownloads(int count)
606 { 634 {
607 m_pendingDownloads += count; 635 m_pendingDownloads += count;
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
index c264433..1182c96 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
@@ -62,6 +62,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
62 Assert.That(g1Post.RootPart.Scale.X, Is.EqualTo(2)); 62 Assert.That(g1Post.RootPart.Scale.X, Is.EqualTo(2));
63 Assert.That(g1Post.RootPart.Scale.Y, Is.EqualTo(3)); 63 Assert.That(g1Post.RootPart.Scale.Y, Is.EqualTo(3));
64 Assert.That(g1Post.RootPart.Scale.Z, Is.EqualTo(4)); 64 Assert.That(g1Post.RootPart.Scale.Z, Is.EqualTo(4));
65
66 Assert.That(g1Post.RootPart.UndoCount, Is.EqualTo(1));
65 } 67 }
66 68
67 /// <summary> 69 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs
deleted file mode 100644
index 96973de..0000000
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs
+++ /dev/null
@@ -1,184 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using NUnit.Framework;
31using OpenMetaverse;
32using OpenSim.Framework;
33using OpenSim.Framework.Communications;
34using OpenSim.Region.Framework.Scenes;
35using OpenSim.Tests.Common;
36using OpenSim.Tests.Common.Mock;
37
38namespace OpenSim.Region.Framework.Scenes.Tests
39{
40 /// <summary>
41 /// Tests for undo/redo
42 /// </summary>
43 public class SceneObjectUndoRedoTests : OpenSimTestCase
44 {
45 [Test]
46 public void TestUndoRedoResizeSceneObject()
47 {
48 TestHelpers.InMethod();
49// TestHelpers.EnableLogging();
50
51 Vector3 firstSize = new Vector3(2, 3, 4);
52 Vector3 secondSize = new Vector3(5, 6, 7);
53
54 Scene scene = new SceneHelpers().SetupScene();
55 scene.MaxUndoCount = 20;
56 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
57
58 // TODO: It happens to be the case that we are not storing undo states for SOPs which are not yet in a SOG,
59 // which is the way that AddSceneObject() sets up the object (i.e. it creates the SOP first). However,
60 // this is somewhat by chance. Really, we shouldn't be storing undo states at all if the object is not
61 // in a scene.
62 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
63
64 g1.GroupResize(firstSize);
65 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
66
67 g1.GroupResize(secondSize);
68 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(2));
69
70 g1.RootPart.Undo();
71 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
72 Assert.That(g1.GroupScale, Is.EqualTo(firstSize));
73
74 g1.RootPart.Redo();
75 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(2));
76 Assert.That(g1.GroupScale, Is.EqualTo(secondSize));
77 }
78
79 [Test]
80 public void TestUndoLimit()
81 {
82 TestHelpers.InMethod();
83
84 Vector3 firstSize = new Vector3(2, 3, 4);
85 Vector3 secondSize = new Vector3(5, 6, 7);
86 Vector3 thirdSize = new Vector3(8, 9, 10);
87 Vector3 fourthSize = new Vector3(11, 12, 13);
88
89 Scene scene = new SceneHelpers().SetupScene();
90 scene.MaxUndoCount = 2;
91 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
92
93 g1.GroupResize(firstSize);
94 g1.GroupResize(secondSize);
95 g1.GroupResize(thirdSize);
96 g1.GroupResize(fourthSize);
97
98 g1.RootPart.Undo();
99 g1.RootPart.Undo();
100 g1.RootPart.Undo();
101
102 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
103 Assert.That(g1.GroupScale, Is.EqualTo(secondSize));
104 }
105
106 [Test]
107 public void TestNoUndoOnObjectsNotInScene()
108 {
109 TestHelpers.InMethod();
110
111 Vector3 firstSize = new Vector3(2, 3, 4);
112 Vector3 secondSize = new Vector3(5, 6, 7);
113 Vector3 thirdSize = new Vector3(8, 9, 10);
114 Vector3 fourthSize = new Vector3(11, 12, 13);
115
116 Scene scene = new SceneHelpers().SetupScene();
117 scene.MaxUndoCount = 20;
118 SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(1, TestHelpers.ParseTail(0x1));
119
120 g1.GroupResize(firstSize);
121 g1.GroupResize(secondSize);
122
123 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
124
125 g1.RootPart.Undo();
126
127 Assert.That(g1.GroupScale, Is.EqualTo(secondSize));
128 }
129
130 [Test]
131 public void TestUndoBeyondAvailable()
132 {
133 TestHelpers.InMethod();
134
135 Vector3 newSize = new Vector3(2, 3, 4);
136
137 Scene scene = new SceneHelpers().SetupScene();
138 scene.MaxUndoCount = 20;
139 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
140 Vector3 originalSize = g1.GroupScale;
141
142 g1.RootPart.Undo();
143
144 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
145 Assert.That(g1.GroupScale, Is.EqualTo(originalSize));
146
147 g1.GroupResize(newSize);
148 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
149 Assert.That(g1.GroupScale, Is.EqualTo(newSize));
150
151 g1.RootPart.Undo();
152 g1.RootPart.Undo();
153
154 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
155 Assert.That(g1.GroupScale, Is.EqualTo(originalSize));
156 }
157
158 [Test]
159 public void TestRedoBeyondAvailable()
160 {
161 TestHelpers.InMethod();
162
163 Vector3 newSize = new Vector3(2, 3, 4);
164
165 Scene scene = new SceneHelpers().SetupScene();
166 scene.MaxUndoCount = 20;
167 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
168 Vector3 originalSize = g1.GroupScale;
169
170 g1.RootPart.Redo();
171
172 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
173 Assert.That(g1.GroupScale, Is.EqualTo(originalSize));
174
175 g1.GroupResize(newSize);
176 g1.RootPart.Undo();
177 g1.RootPart.Redo();
178 g1.RootPart.Redo();
179
180 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
181 Assert.That(g1.GroupScale, Is.EqualTo(newSize));
182 }
183 }
184} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
index 2b79271..c7eaff9 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
@@ -44,7 +44,7 @@ using OpenSim.Tests.Common.Mock;
44namespace OpenSim.Region.Framework.Scenes.Tests 44namespace OpenSim.Region.Framework.Scenes.Tests
45{ 45{
46 [TestFixture] 46 [TestFixture]
47 public class SceneObjectUserGroupTests : OpenSimTestCase 47 public class SceneObjectUserGroupTests
48 { 48 {
49 /// <summary> 49 /// <summary>
50 /// Test share with group object functionality 50 /// Test share with group object functionality
@@ -54,6 +54,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
54 public void TestShareWithGroup() 54 public void TestShareWithGroup()
55 { 55 {
56 TestHelpers.InMethod(); 56 TestHelpers.InMethod();
57// log4net.Config.XmlConfigurator.Configure();
57 58
58 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); 59 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
59 60
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs
index 860172c..7bbf1bd 100644
--- a/OpenSim/Region/Framework/Scenes/UndoState.cs
+++ b/OpenSim/Region/Framework/Scenes/UndoState.cs
@@ -27,202 +27,307 @@
27 27
28using System; 28using System;
29using System.Reflection; 29using System.Reflection;
30using System.Collections.Generic;
30using log4net; 31using log4net;
31using OpenMetaverse; 32using OpenMetaverse;
33using OpenSim.Framework;
32using OpenSim.Region.Framework.Interfaces; 34using OpenSim.Region.Framework.Interfaces;
33 35
34namespace OpenSim.Region.Framework.Scenes 36namespace OpenSim.Region.Framework.Scenes
35{ 37{
36 public class UndoState 38 public class UndoState
37 { 39 {
38// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 40 const int UNDOEXPIRESECONDS = 300; // undo expire time (nice to have it came from a ini later)
39
40 public Vector3 Position = Vector3.Zero;
41 public Vector3 Scale = Vector3.Zero;
42 public Quaternion Rotation = Quaternion.Identity;
43
44 /// <summary>
45 /// Is this undo state for an entire group?
46 /// </summary>
47 public bool ForGroup;
48 41
42 public ObjectChangeData data;
43 public DateTime creationtime;
49 /// <summary> 44 /// <summary>
50 /// Constructor. 45 /// Constructor.
51 /// </summary> 46 /// </summary>
52 /// <param name="part"></param> 47 /// <param name="part"></param>
53 /// <param name="forGroup">True if the undo is for an entire group</param> 48 /// <param name="change">bit field with what is changed</param>
54 public UndoState(SceneObjectPart part, bool forGroup) 49 ///
50 public UndoState(SceneObjectPart part, ObjectChangeType change)
55 { 51 {
56 if (part.ParentID == 0) 52 data = new ObjectChangeData();
57 { 53 data.change = change;
58 ForGroup = forGroup; 54 creationtime = DateTime.UtcNow;
59
60// if (ForGroup)
61 Position = part.ParentGroup.AbsolutePosition;
62// else
63// Position = part.OffsetPosition;
64
65// m_log.DebugFormat(
66// "[UNDO STATE]: Storing undo position {0} for root part", Position);
67 55
68 Rotation = part.RotationOffset; 56 if (part.ParentGroup.RootPart == part)
69 57 {
70// m_log.DebugFormat( 58 if ((change & ObjectChangeType.Position) != 0)
71// "[UNDO STATE]: Storing undo rotation {0} for root part", Rotation); 59 data.position = part.ParentGroup.AbsolutePosition;
72 60 if ((change & ObjectChangeType.Rotation) != 0)
73 Scale = part.Shape.Scale; 61 data.rotation = part.RotationOffset;
74 62 if ((change & ObjectChangeType.Scale) != 0)
75// m_log.DebugFormat( 63 data.scale = part.Shape.Scale;
76// "[UNDO STATE]: Storing undo scale {0} for root part", Scale);
77 } 64 }
78 else 65 else
79 { 66 {
80 Position = part.OffsetPosition; 67 if ((change & ObjectChangeType.Position) != 0)
81// m_log.DebugFormat( 68 data.position = part.OffsetPosition;
82// "[UNDO STATE]: Storing undo position {0} for child part", Position); 69 if ((change & ObjectChangeType.Rotation) != 0)
70 data.rotation = part.RotationOffset;
71 if ((change & ObjectChangeType.Scale) != 0)
72 data.scale = part.Shape.Scale;
73 }
74 }
75 /// <summary>
76 /// check if undo or redo is too old
77 /// </summary>
83 78
84 Rotation = part.RotationOffset; 79 public bool checkExpire()
85// m_log.DebugFormat( 80 {
86// "[UNDO STATE]: Storing undo rotation {0} for child part", Rotation); 81 TimeSpan t = DateTime.UtcNow - creationtime;
82 if (t.Seconds > UNDOEXPIRESECONDS)
83 return true;
84 return false;
85 }
87 86
88 Scale = part.Shape.Scale; 87 /// <summary>
89// m_log.DebugFormat( 88 /// updates undo or redo creation time to now
90// "[UNDO STATE]: Storing undo scale {0} for child part", Scale); 89 /// </summary>
91 } 90 public void updateExpire()
91 {
92 creationtime = DateTime.UtcNow;
92 } 93 }
93 94
94 /// <summary> 95 /// <summary>
95 /// Compare the relevant state in the given part to this state. 96 /// Compare the relevant state in the given part to this state.
96 /// </summary> 97 /// </summary>
97 /// <param name="part"></param> 98 /// <param name="part"></param>
98 /// <returns>true if both the part's position, rotation and scale match those in this undo state. False otherwise.</returns> 99 /// <returns>true what fiels and related data are equal, False otherwise.</returns>
99 public bool Compare(SceneObjectPart part) 100 ///
101 public bool Compare(SceneObjectPart part, ObjectChangeType change)
100 { 102 {
103 if (data.change != change) // if diferent targets, then they are diferent
104 return false;
105
101 if (part != null) 106 if (part != null)
102 { 107 {
103 if (part.ParentID == 0) 108 if (part.ParentID == 0)
104 return 109 {
105 Position == part.ParentGroup.AbsolutePosition 110 if ((change & ObjectChangeType.Position) != 0 && data.position != part.ParentGroup.AbsolutePosition)
106 && Rotation == part.RotationOffset 111 return false;
107 && Scale == part.Shape.Scale; 112 }
108 else 113 else
109 return 114 {
110 Position == part.OffsetPosition 115 if ((change & ObjectChangeType.Position) != 0 && data.position != part.OffsetPosition)
111 && Rotation == part.RotationOffset 116 return false;
112 && Scale == part.Shape.Scale; 117 }
113 } 118
119 if ((change & ObjectChangeType.Rotation) != 0 && data.rotation != part.RotationOffset)
120 return false;
121 if ((change & ObjectChangeType.Rotation) != 0 && data.scale == part.Shape.Scale)
122 return false;
123 return true;
114 124
125 }
115 return false; 126 return false;
116 } 127 }
117 128
118 public void PlaybackState(SceneObjectPart part) 129 /// <summary>
130 /// executes the undo or redo to a part or its group
131 /// </summary>
132 /// <param name="part"></param>
133 ///
134
135 public void PlayState(SceneObjectPart part)
119 { 136 {
120 part.Undoing = true; 137 part.Undoing = true;
121 138
122 if (part.ParentID == 0) 139 SceneObjectGroup grp = part.ParentGroup;
123 {
124// m_log.DebugFormat(
125// "[UNDO STATE]: Undoing position to {0} for root part {1} {2}",
126// Position, part.Name, part.LocalId);
127 140
128 if (Position != Vector3.Zero) 141 if (grp != null)
129 { 142 {
130 if (ForGroup) 143 grp.doChangeObject(part, data);
131 part.ParentGroup.AbsolutePosition = Position; 144 }
132 else 145 part.Undoing = false;
133 part.ParentGroup.UpdateRootPosition(Position); 146 }
134 } 147 }
135 148
136// m_log.DebugFormat( 149 public class UndoRedoState
137// "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}", 150 {
138// part.RotationOffset, Rotation, part.Name, part.LocalId); 151 int size;
152 public LinkedList<UndoState> m_redo = new LinkedList<UndoState>();
153 public LinkedList<UndoState> m_undo = new LinkedList<UndoState>();
139 154
140 if (ForGroup) 155 /// <summary>
141 part.UpdateRotation(Rotation); 156 /// creates a new UndoRedoState with default states memory size
142 else 157 /// </summary>
143 part.ParentGroup.UpdateRootRotation(Rotation);
144 158
145 if (Scale != Vector3.Zero) 159 public UndoRedoState()
146 { 160 {
147// m_log.DebugFormat( 161 size = 5;
148// "[UNDO STATE]: Undoing scale {0} to {1} for root part {2} {3}", 162 }
149// part.Shape.Scale, Scale, part.Name, part.LocalId);
150 163
151 if (ForGroup) 164 /// <summary>
152 part.ParentGroup.GroupResize(Scale); 165 /// creates a new UndoRedoState with states memory having indicated size
153 else 166 /// </summary>
154 part.Resize(Scale); 167 /// <param name="size"></param>
155 }
156 168
157 part.ParentGroup.ScheduleGroupForTerseUpdate(); 169 public UndoRedoState(int _size)
158 } 170 {
171 if (_size < 3)
172 size = 3;
159 else 173 else
160 { 174 size = _size;
161 // Note: Updating these properties on sop automatically schedules an update if needed 175 }
162 if (Position != Vector3.Zero)
163 {
164// m_log.DebugFormat(
165// "[UNDO STATE]: Undoing position {0} to {1} for child part {2} {3}",
166// part.OffsetPosition, Position, part.Name, part.LocalId);
167 176
168 part.OffsetPosition = Position; 177 /// <summary>
169 } 178 /// returns number of undo entries in memory
179 /// </summary>
170 180
171// m_log.DebugFormat( 181 public int Count
172// "[UNDO STATE]: Undoing rotation {0} to {1} for child part {2} {3}", 182 {
173// part.RotationOffset, Rotation, part.Name, part.LocalId); 183 get { return m_undo.Count; }
184 }
174 185
175 part.UpdateRotation(Rotation); 186 /// <summary>
187 /// clears all undo and redo entries
188 /// </summary>
176 189
177 if (Scale != Vector3.Zero) 190 public void Clear()
191 {
192 m_undo.Clear();
193 m_redo.Clear();
194 }
195
196 /// <summary>
197 /// adds a new state undo to part or its group, with changes indicated by what bits
198 /// </summary>
199 /// <param name="part"></param>
200 /// <param name="change">bit field with what is changed</param>
201
202 public void StoreUndo(SceneObjectPart part, ObjectChangeType change)
203 {
204 lock (m_undo)
205 {
206 UndoState last;
207
208 if (m_redo.Count > 0) // last code seems to clear redo on every new undo
178 { 209 {
179// m_log.DebugFormat( 210 m_redo.Clear();
180// "[UNDO STATE]: Undoing scale {0} to {1} for child part {2} {3}", 211 }
181// part.Shape.Scale, Scale, part.Name, part.LocalId);
182 212
183 part.Resize(Scale); 213 if (m_undo.Count > 0)
214 {
215 // check expired entry
216 last = m_undo.First.Value;
217 if (last != null && last.checkExpire())
218 m_undo.Clear();
219 else
220 {
221 // see if we actually have a change
222 if (last != null)
223 {
224 if (last.Compare(part, change))
225 return;
226 }
227 }
184 } 228 }
185 }
186 229
187 part.Undoing = false; 230 // limite size
231 while (m_undo.Count >= size)
232 m_undo.RemoveLast();
233
234 UndoState nUndo = new UndoState(part, change);
235 m_undo.AddFirst(nUndo);
236 }
188 } 237 }
189 238
190 public void PlayfwdState(SceneObjectPart part) 239 /// <summary>
191 { 240 /// executes last state undo to part or its group
192 part.Undoing = true; 241 /// current state is pushed into redo
242 /// </summary>
243 /// <param name="part"></param>
193 244
194 if (part.ParentID == 0) 245 public void Undo(SceneObjectPart part)
246 {
247 lock (m_undo)
195 { 248 {
196 if (Position != Vector3.Zero) 249 UndoState nUndo;
197 part.ParentGroup.AbsolutePosition = Position;
198
199 if (Rotation != Quaternion.Identity)
200 part.UpdateRotation(Rotation);
201 250
202 if (Scale != Vector3.Zero) 251 // expire redo
252 if (m_redo.Count > 0)
203 { 253 {
204 if (ForGroup) 254 nUndo = m_redo.First.Value;
205 part.ParentGroup.GroupResize(Scale); 255 if (nUndo != null && nUndo.checkExpire())
206 else 256 m_redo.Clear();
207 part.Resize(Scale);
208 } 257 }
209 258
210 part.ParentGroup.ScheduleGroupForTerseUpdate(); 259 if (m_undo.Count > 0)
260 {
261 UndoState goback = m_undo.First.Value;
262 // check expired
263 if (goback != null && goback.checkExpire())
264 {
265 m_undo.Clear();
266 return;
267 }
268
269 if (goback != null)
270 {
271 m_undo.RemoveFirst();
272
273 // redo limite size
274 while (m_redo.Count >= size)
275 m_redo.RemoveLast();
276
277 nUndo = new UndoState(part, goback.data.change); // new value in part should it be full goback copy?
278 m_redo.AddFirst(nUndo);
279
280 goback.PlayState(part);
281 }
282 }
211 } 283 }
212 else 284 }
285
286 /// <summary>
287 /// executes last state redo to part or its group
288 /// current state is pushed into undo
289 /// </summary>
290 /// <param name="part"></param>
291
292 public void Redo(SceneObjectPart part)
293 {
294 lock (m_undo)
213 { 295 {
214 // Note: Updating these properties on sop automatically schedules an update if needed 296 UndoState nUndo;
215 if (Position != Vector3.Zero)
216 part.OffsetPosition = Position;
217 297
218 if (Rotation != Quaternion.Identity) 298 // expire undo
219 part.UpdateRotation(Rotation); 299 if (m_undo.Count > 0)
300 {
301 nUndo = m_undo.First.Value;
302 if (nUndo != null && nUndo.checkExpire())
303 m_undo.Clear();
304 }
220 305
221 if (Scale != Vector3.Zero) 306 if (m_redo.Count > 0)
222 part.Resize(Scale); 307 {
308 UndoState gofwd = m_redo.First.Value;
309 // check expired
310 if (gofwd != null && gofwd.checkExpire())
311 {
312 m_redo.Clear();
313 return;
314 }
315
316 if (gofwd != null)
317 {
318 m_redo.RemoveFirst();
319
320 // limite undo size
321 while (m_undo.Count >= size)
322 m_undo.RemoveLast();
323
324 nUndo = new UndoState(part, gofwd.data.change); // new value in part should it be full gofwd copy?
325 m_undo.AddFirst(nUndo);
326
327 gofwd.PlayState(part);
328 }
329 }
223 } 330 }
224
225 part.Undoing = false;
226 } 331 }
227 } 332 }
228 333
@@ -247,4 +352,4 @@ namespace OpenSim.Region.Framework.Scenes
247 m_terrainModule.UndoTerrain(m_terrainChannel); 352 m_terrainModule.UndoTerrain(m_terrainChannel);
248 } 353 }
249 } 354 }
250} \ No newline at end of file 355}
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index ad33607..b09ae39 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -84,10 +84,6 @@ namespace OpenSim.Region.Framework.Scenes
84 /// <param name="assetUuids">The assets gathered</param> 84 /// <param name="assetUuids">The assets gathered</param>
85 public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) 85 public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids)
86 { 86 {
87 // avoid infinite loops
88 if (assetUuids.ContainsKey(assetUuid))
89 return;
90
91 try 87 try
92 { 88 {
93 assetUuids[assetUuid] = assetType; 89 assetUuids[assetUuid] = assetType;
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index 0ac56fa..5ac4e27 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -670,6 +670,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
670 public event ObjectDrop OnObjectDrop; 670 public event ObjectDrop OnObjectDrop;
671 public event StartAnim OnStartAnim; 671 public event StartAnim OnStartAnim;
672 public event StopAnim OnStopAnim; 672 public event StopAnim OnStopAnim;
673 public event ChangeAnim OnChangeAnim;
673 public event LinkObjects OnLinkObjects; 674 public event LinkObjects OnLinkObjects;
674 public event DelinkObjects OnDelinkObjects; 675 public event DelinkObjects OnDelinkObjects;
675 public event RequestMapBlocks OnRequestMapBlocks; 676 public event RequestMapBlocks OnRequestMapBlocks;
@@ -715,6 +716,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
715 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; 716 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
716 public event UpdatePrimFlags OnUpdatePrimFlags; 717 public event UpdatePrimFlags OnUpdatePrimFlags;
717 public event UpdatePrimTexture OnUpdatePrimTexture; 718 public event UpdatePrimTexture OnUpdatePrimTexture;
719 public event ClientChangeObject onClientChangeObject;
718 public event UpdateVector OnUpdatePrimGroupPosition; 720 public event UpdateVector OnUpdatePrimGroupPosition;
719 public event UpdateVector OnUpdatePrimSinglePosition; 721 public event UpdateVector OnUpdatePrimSinglePosition;
720 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 722 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
@@ -819,6 +821,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
819 public event ObjectOwner OnObjectOwner; 821 public event ObjectOwner OnObjectOwner;
820 public event DirPlacesQuery OnDirPlacesQuery; 822 public event DirPlacesQuery OnDirPlacesQuery;
821 public event DirFindQuery OnDirFindQuery; 823 public event DirFindQuery OnDirFindQuery;
824 public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
822 public event DirLandQuery OnDirLandQuery; 825 public event DirLandQuery OnDirLandQuery;
823 public event DirPopularQuery OnDirPopularQuery; 826 public event DirPopularQuery OnDirPopularQuery;
824 public event DirClassifiedQuery OnDirClassifiedQuery; 827 public event DirClassifiedQuery OnDirClassifiedQuery;
@@ -835,7 +838,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
835 public event ClassifiedInfoRequest OnClassifiedInfoRequest; 838 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
836 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 839 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
837 public event ClassifiedDelete OnClassifiedDelete; 840 public event ClassifiedDelete OnClassifiedDelete;
838 public event ClassifiedDelete OnClassifiedGodDelete; 841 public event ClassifiedGodDelete OnClassifiedGodDelete;
839 public event EventNotificationAddRequest OnEventNotificationAddRequest; 842 public event EventNotificationAddRequest OnEventNotificationAddRequest;
840 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 843 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
841 public event EventGodDelete OnEventGodDelete; 844 public event EventGodDelete OnEventGodDelete;
@@ -865,10 +868,12 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
865 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 868 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
866 public event SimWideDeletesDelegate OnSimWideDeletes; 869 public event SimWideDeletesDelegate OnSimWideDeletes;
867 public event SendPostcard OnSendPostcard; 870 public event SendPostcard OnSendPostcard;
871 public event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
868 public event MuteListEntryUpdate OnUpdateMuteListEntry; 872 public event MuteListEntryUpdate OnUpdateMuteListEntry;
869 public event MuteListEntryRemove OnRemoveMuteListEntry; 873 public event MuteListEntryRemove OnRemoveMuteListEntry;
870 public event GodlikeMessage onGodlikeMessage; 874 public event GodlikeMessage onGodlikeMessage;
871 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; 875 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
876 public event GenericCall2 OnUpdateThrottles;
872 877
873#pragma warning restore 67 878#pragma warning restore 67
874 879
@@ -886,10 +891,10 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
886 891
887 public void Close() 892 public void Close()
888 { 893 {
889 Close(false); 894 Close(true, false);
890 } 895 }
891 896
892 public void Close(bool force) 897 public void Close(bool sendStop, bool force)
893 { 898 {
894 Disconnect(); 899 Disconnect();
895 } 900 }
@@ -906,7 +911,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
906 // Mimicking LLClientView which gets always set appearance from client. 911 // Mimicking LLClientView which gets always set appearance from client.
907 AvatarAppearance appearance; 912 AvatarAppearance appearance;
908 m_scene.GetAvatarAppearance(this, out appearance); 913 m_scene.GetAvatarAppearance(this, out appearance);
909 OnSetAppearance(this, appearance.Texture, (byte[])appearance.VisualParams.Clone()); 914 OnSetAppearance(this, appearance.Texture, (byte[])appearance.VisualParams.Clone(),appearance.AvatarSize, new WearableCacheItem[0]);
910 } 915 }
911 916
912 public void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args) 917 public void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args)
@@ -1097,7 +1102,12 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1097 1102
1098 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) 1103 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId)
1099 { 1104 {
1100 1105
1106 }
1107
1108 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
1109 {
1110
1101 } 1111 }
1102 1112
1103 public void SendRemoveInventoryItem(UUID itemID) 1113 public void SendRemoveInventoryItem(UUID itemID)
@@ -1120,7 +1130,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1120 1130
1121 } 1131 }
1122 1132
1123 public void SendXferPacket(ulong xferID, uint packet, byte[] data) 1133 public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory)
1124 { 1134 {
1125 1135
1126 } 1136 }
@@ -1419,6 +1429,11 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1419 1429
1420 } 1430 }
1421 1431
1432 public void SetAgentThrottleSilent(int throttle, int setting)
1433 {
1434
1435
1436 }
1422 public byte[] GetThrottlesPacked(float multiplier) 1437 public byte[] GetThrottlesPacked(float multiplier)
1423 { 1438 {
1424 return new byte[0]; 1439 return new byte[0];
diff --git a/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs b/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
index d7fb272..17971e3 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
@@ -76,7 +76,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
76 76
77 if (m_console != null) 77 if (m_console != null)
78 { 78 {
79 m_console.AddCommand("TempATtachModule", false, "set auto_grant_attach_perms", "set auto_grant_attach_perms true|false", "Allow objects owned by the region owner os estate managers to obtain attach permissions without asking the user", SetAutoGrantAttachPerms); 79 m_console.AddCommand("TempAttachModule", false, "set auto_grant_attach_perms", "set auto_grant_attach_perms true|false", "Allow objects owned by the region owner os estate managers to obtain attach permissions without asking the user", SetAutoGrantAttachPerms);
80 } 80 }
81 } 81 }
82 else 82 else
@@ -183,7 +183,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
183 hostPart.ParentGroup.RootPart.ScheduleFullUpdate(); 183 hostPart.ParentGroup.RootPart.ScheduleFullUpdate();
184 } 184 }
185 185
186 return attachmentsModule.AttachObject(target, hostPart.ParentGroup, (uint)attachmentPoint, false, true) ? 1 : 0; 186 return attachmentsModule.AttachObject(target, hostPart.ParentGroup, (uint)attachmentPoint, false, true, true) ? 1 : 0;
187 } 187 }
188 } 188 }
189} 189}
diff --git a/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs b/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs
index 4e84364..026ceca 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs
@@ -107,7 +107,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends
107 m_scene.AddCommand( 107 m_scene.AddCommand(
108 "Friends", this, "friends show", 108 "Friends", this, "friends show",
109 "friends show [--cache] <first-name> <last-name>", 109 "friends show [--cache] <first-name> <last-name>",
110 "Show the friends for the given user if they exist.\n", 110 "Show the friends for the given user if they exist.",
111 "The --cache option will show locally cached information for that user.", 111 "The --cache option will show locally cached information for that user.",
112 HandleFriendsShowCommand); 112 HandleFriendsShowCommand);
113 } 113 }
@@ -197,4 +197,4 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends
197 } 197 }
198 } 198 }
199 } 199 }
200} \ No newline at end of file 200}
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs
index 37ab35a..f292a75 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs
@@ -568,7 +568,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
568 568
569 public Hashtable FreeSwitchSLVoiceGetPreloginHTTPHandler(Hashtable request) 569 public Hashtable FreeSwitchSLVoiceGetPreloginHTTPHandler(Hashtable request)
570 { 570 {
571 m_log.Debug("[FreeSwitchVoice]: FreeSwitchSLVoiceGetPreloginHTTPHandler called"); 571// m_log.Debug("[FreeSwitchVoice] FreeSwitchSLVoiceGetPreloginHTTPHandler called");
572 572
573 Hashtable response = new Hashtable(); 573 Hashtable response = new Hashtable();
574 response["content_type"] = "text/xml"; 574 response["content_type"] = "text/xml";
@@ -719,7 +719,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
719 719
720 public Hashtable FreeSwitchSLVoiceSigninHTTPHandler(Hashtable request) 720 public Hashtable FreeSwitchSLVoiceSigninHTTPHandler(Hashtable request)
721 { 721 {
722 m_log.Debug("[FreeSwitchVoice]: FreeSwitchSLVoiceSigninHTTPHandler called"); 722 //m_log.Debug("[FreeSwitchVoice] FreeSwitchSLVoiceSigninHTTPHandler called");
723// string requestbody = (string)request["body"]; 723// string requestbody = (string)request["body"];
724// string uri = (string)request["uri"]; 724// string uri = (string)request["uri"];
725// string contenttype = (string)request["content-type"]; 725// string contenttype = (string)request["content-type"];
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
index 881807a..7da1de6 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
@@ -192,7 +192,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
192 break; 192 break;
193 } 193 }
194 194
195 m_vivoxVoiceAccountApi = String.Format("http://{0}/api2", m_vivoxServer); 195 m_vivoxVoiceAccountApi = String.Format("https://{0}/api2", m_vivoxServer);
196 196
197 // Admin interface required values 197 // Admin interface required values
198 if (String.IsNullOrEmpty(m_vivoxServer) || 198 if (String.IsNullOrEmpty(m_vivoxServer) ||
@@ -471,8 +471,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
471 avatarName = avatar.Name; 471 avatarName = avatar.Name;
472 472
473 m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: scene = {0}, agentID = {1}", scene, agentID); 473 m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: scene = {0}, agentID = {1}", scene, agentID);
474 m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: request: {0}, path: {1}, param: {2}", 474// m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: request: {0}, path: {1}, param: {2}",
475 request, path, param); 475// request, path, param);
476 476
477 XmlElement resp; 477 XmlElement resp;
478 bool retry = false; 478 bool retry = false;
@@ -579,7 +579,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
579 579
580 string r = LLSDHelpers.SerialiseLLSDReply(voiceAccountResponse); 580 string r = LLSDHelpers.SerialiseLLSDReply(voiceAccountResponse);
581 581
582 m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: avatar \"{0}\": {1}", avatarName, r); 582// m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: avatar \"{0}\": {1}", avatarName, r);
583 583
584 return r; 584 return r;
585 } 585 }
@@ -627,8 +627,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
627 // voice channel 627 // voice channel
628 LandData land = scene.GetLandData(avatar.AbsolutePosition); 628 LandData land = scene.GetLandData(avatar.AbsolutePosition);
629 629
630 m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": request: {4}, path: {5}, param: {6}", 630// m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": request: {4}, path: {5}, param: {6}",
631 scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, request, path, param); 631// scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, request, path, param);
632 // m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: avatar \"{0}\": location: {1} {2} {3}", 632 // m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: avatar \"{0}\": location: {1} {2} {3}",
633 // avatarName, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z); 633 // avatarName, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z);
634 634
@@ -658,8 +658,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
658 parcelVoiceInfo = new LLSDParcelVoiceInfoResponse(scene.RegionInfo.RegionName, land.LocalID, creds); 658 parcelVoiceInfo = new LLSDParcelVoiceInfoResponse(scene.RegionInfo.RegionName, land.LocalID, creds);
659 string r = LLSDHelpers.SerialiseLLSDReply(parcelVoiceInfo); 659 string r = LLSDHelpers.SerialiseLLSDReply(parcelVoiceInfo);
660 660
661 m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": {4}", 661// m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": {4}",
662 scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, r); 662// scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, r);
663 return r; 663 return r;
664 } 664 }
665 catch (Exception e) 665 catch (Exception e)
@@ -686,11 +686,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
686 public string ChatSessionRequest(Scene scene, string request, string path, string param, 686 public string ChatSessionRequest(Scene scene, string request, string path, string param,
687 UUID agentID, Caps caps) 687 UUID agentID, Caps caps)
688 { 688 {
689 ScenePresence avatar = scene.GetScenePresence(agentID); 689// ScenePresence avatar = scene.GetScenePresence(agentID);
690 string avatarName = avatar.Name; 690// string avatarName = avatar.Name;
691 691
692 m_log.DebugFormat("[VivoxVoice][CHATSESSION]: avatar \"{0}\": request: {1}, path: {2}, param: {3}", 692// m_log.DebugFormat("[VivoxVoice][CHATSESSION]: avatar \"{0}\": request: {1}, path: {2}, param: {3}",
693 avatarName, request, path, param); 693// avatarName, request, path, param);
694 return "<llsd>true</llsd>"; 694 return "<llsd>true</llsd>";
695 } 695 }
696 696
@@ -740,7 +740,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
740 return channelUri; 740 return channelUri;
741 } 741 }
742 742
743 private static readonly string m_vivoxLoginPath = "http://{0}/api2/viv_signin.php?userid={1}&pwd={2}"; 743
744 private static readonly string m_vivoxLoginPath = "https://{0}/api2/viv_signin.php?userid={1}&pwd={2}";
744 745
745 /// <summary> 746 /// <summary>
746 /// Perform administrative login for Vivox. 747 /// Perform administrative login for Vivox.
@@ -752,7 +753,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
752 return VivoxCall(requrl, false); 753 return VivoxCall(requrl, false);
753 } 754 }
754 755
755 private static readonly string m_vivoxLogoutPath = "http://{0}/api2/viv_signout.php?auth_token={1}"; 756 private static readonly string m_vivoxLogoutPath = "https://{0}/api2/viv_signout.php?auth_token={1}";
756 757
757 /// <summary> 758 /// <summary>
758 /// Perform administrative logout for Vivox. 759 /// Perform administrative logout for Vivox.
@@ -763,7 +764,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
763 return VivoxCall(requrl, false); 764 return VivoxCall(requrl, false);
764 } 765 }
765 766
766 private static readonly string m_vivoxGetAccountPath = "http://{0}/api2/viv_get_acct.php?auth_token={1}&user_name={2}"; 767
768 private static readonly string m_vivoxGetAccountPath = "https://{0}/api2/viv_get_acct.php?auth_token={1}&user_name={2}";
767 769
768 /// <summary> 770 /// <summary>
769 /// Retrieve account information for the specified user. 771 /// Retrieve account information for the specified user.
@@ -775,7 +777,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
775 return VivoxCall(requrl, true); 777 return VivoxCall(requrl, true);
776 } 778 }
777 779
778 private static readonly string m_vivoxNewAccountPath = "http://{0}/api2/viv_adm_acct_new.php?username={1}&pwd={2}&auth_token={3}"; 780
781 private static readonly string m_vivoxNewAccountPath = "https://{0}/api2/viv_adm_acct_new.php?username={1}&pwd={2}&auth_token={3}";
779 782
780 /// <summary> 783 /// <summary>
781 /// Creates a new account. 784 /// Creates a new account.
@@ -789,7 +792,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
789 return VivoxCall(requrl, true); 792 return VivoxCall(requrl, true);
790 } 793 }
791 794
792 private static readonly string m_vivoxPasswordPath = "http://{0}/api2/viv_adm_password.php?user_name={1}&new_pwd={2}&auth_token={3}"; 795
796 private static readonly string m_vivoxPasswordPath = "https://{0}/api2/viv_adm_password.php?user_name={1}&new_pwd={2}&auth_token={3}";
793 797
794 /// <summary> 798 /// <summary>
795 /// Change the user's password. 799 /// Change the user's password.
@@ -800,7 +804,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
800 return VivoxCall(requrl, true); 804 return VivoxCall(requrl, true);
801 } 805 }
802 806
803 private static readonly string m_vivoxChannelPath = "http://{0}/api2/viv_chan_mod.php?mode={1}&chan_name={2}&auth_token={3}"; 807
808 private static readonly string m_vivoxChannelPath = "https://{0}/api2/viv_chan_mod.php?mode={1}&chan_name={2}&auth_token={3}";
804 809
805 /// <summary> 810 /// <summary>
806 /// Create a channel. 811 /// Create a channel.
@@ -872,7 +877,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
872 return false; 877 return false;
873 } 878 }
874 879
875 private static readonly string m_vivoxChannelSearchPath = "http://{0}/api2/viv_chan_search.php?cond_channame={1}&auth_token={2}"; 880 private static readonly string m_vivoxChannelSearchPath = "https://{0}/api2/viv_chan_search.php?cond_channame={1}&auth_token={2}";
876 881
877 /// <summary> 882 /// <summary>
878 /// Retrieve a channel. 883 /// Retrieve a channel.
@@ -1015,7 +1020,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
1015 return false; 1020 return false;
1016 } 1021 }
1017 1022
1018 // private static readonly string m_vivoxChannelById = "http://{0}/api2/viv_chan_mod.php?mode={1}&chan_id={2}&auth_token={3}"; 1023 // private static readonly string m_vivoxChannelById = "https://{0}/api2/viv_chan_mod.php?mode={1}&chan_id={2}&auth_token={3}";
1019 1024
1020 // private XmlElement VivoxGetChannelById(string parent, string channelid) 1025 // private XmlElement VivoxGetChannelById(string parent, string channelid)
1021 // { 1026 // {
@@ -1027,7 +1032,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
1027 // return VivoxCall(requrl, true); 1032 // return VivoxCall(requrl, true);
1028 // } 1033 // }
1029 1034
1030 private static readonly string m_vivoxChannelDel = "http://{0}/api2/viv_chan_mod.php?mode={1}&chan_id={2}&auth_token={3}"; 1035 private static readonly string m_vivoxChannelDel = "https://{0}/api2/viv_chan_mod.php?mode={1}&chan_id={2}&auth_token={3}";
1031 1036
1032 /// <summary> 1037 /// <summary>
1033 /// Delete a channel. 1038 /// Delete a channel.
@@ -1040,6 +1045,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
1040 /// are required in a later phase. 1045 /// are required in a later phase.
1041 /// In this case the call handles parent and description as optional values. 1046 /// In this case the call handles parent and description as optional values.
1042 /// </summary> 1047 /// </summary>
1048
1043 private XmlElement VivoxDeleteChannel(string parent, string channelid) 1049 private XmlElement VivoxDeleteChannel(string parent, string channelid)
1044 { 1050 {
1045 string requrl = String.Format(m_vivoxChannelDel, m_vivoxServer, "delete", channelid, m_authToken); 1051 string requrl = String.Format(m_vivoxChannelDel, m_vivoxServer, "delete", channelid, m_authToken);
@@ -1050,11 +1056,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
1050 return VivoxCall(requrl, true); 1056 return VivoxCall(requrl, true);
1051 } 1057 }
1052 1058
1053 private static readonly string m_vivoxChannelSearch = "http://{0}/api2/viv_chan_search.php?&cond_chanparent={1}&auth_token={2}"; 1059 private static readonly string m_vivoxChannelSearch = "https://{0}/api2/viv_chan_search.php?&cond_chanparent={1}&auth_token={2}";
1054 1060
1055 /// <summary> 1061 /// <summary>
1056 /// Return information on channels in the given directory 1062 /// Return information on channels in the given directory
1057 /// </summary> 1063 /// </summary>
1064
1058 private XmlElement VivoxListChildren(string channelid) 1065 private XmlElement VivoxListChildren(string channelid)
1059 { 1066 {
1060 string requrl = String.Format(m_vivoxChannelSearch, m_vivoxServer, channelid, m_authToken); 1067 string requrl = String.Format(m_vivoxChannelSearch, m_vivoxServer, channelid, m_authToken);
@@ -1114,7 +1121,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
1114 try 1121 try
1115 { 1122 {
1116 // Otherwise prepare the request 1123 // Otherwise prepare the request
1117 m_log.DebugFormat("[VivoxVoice] Sending request <{0}>", requrl); 1124// m_log.DebugFormat("[VivoxVoice] Sending request <{0}>", requrl);
1118 1125
1119 HttpWebRequest req = (HttpWebRequest)WebRequest.Create(requrl); 1126 HttpWebRequest req = (HttpWebRequest)WebRequest.Create(requrl);
1120 HttpWebResponse rsp = null; 1127 HttpWebResponse rsp = null;
@@ -1316,4 +1323,4 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
1316 return false; 1323 return false;
1317 } 1324 }
1318 } 1325 }
1319} \ No newline at end of file 1326}
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
index 29f9591..d764936 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
@@ -921,7 +921,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
921 msg.dialog = dialog; 921 msg.dialog = dialog;
922 // msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.GroupNotice; 922 // msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.GroupNotice;
923 msg.fromGroup = true; 923 msg.fromGroup = true;
924 msg.offline = (byte)0; 924 msg.offline = (byte)1; // Allow this message to be stored for offline use
925 msg.ParentEstateID = 0; 925 msg.ParentEstateID = 0;
926 msg.Position = Vector3.Zero; 926 msg.Position = Vector3.Zero;
927 msg.RegionID = UUID.Zero.Guid; 927 msg.RegionID = UUID.Zero.Guid;
diff --git a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
index c1957e2..39cabb5 100644
--- a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
+++ b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
@@ -121,28 +121,40 @@ namespace OpenSim.Region.OptionalModules
121 121
122 private bool CanObjectEnter(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene) 122 private bool CanObjectEnter(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene)
123 { 123 {
124 if (newPoint.X < -1f || newPoint.X > (float)(Constants.RegionSize + 1) ||
125 newPoint.Y < -1f || newPoint.Y > (float)(Constants.RegionSize + 1))
126 return true;
127
124 SceneObjectPart obj = scene.GetSceneObjectPart(objectID); 128 SceneObjectPart obj = scene.GetSceneObjectPart(objectID);
125 Vector3 oldPoint = obj.GroupPosition; 129
126 int objectCount = obj.ParentGroup.PrimCount; 130 if (obj == null)
127 ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y); 131 return false;
132
133 // Prim counts are determined by the location of the root prim. if we're
134 // moving a child prim, just let it pass
135 if (!obj.IsRoot)
136 {
137 return true;
138 }
139
128 ILandObject newParcel = scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y); 140 ILandObject newParcel = scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y);
129 141
130 int usedPrims = newParcel.PrimCounts.Total; 142 if (newParcel == null)
131 int simulatorCapacity = newParcel.GetSimulatorMaxPrimCount(); 143 return true;
144
145 Vector3 oldPoint = obj.GroupPosition;
146 ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y);
132 147
133 // The prim hasn't crossed a region boundry so we don't need to worry 148 // The prim hasn't crossed a region boundry so we don't need to worry
134 // about prim counts here 149 // about prim counts here
135 if(oldParcel.Equals(newParcel)) 150 if(oldParcel != null && oldParcel.Equals(newParcel))
136 { 151 {
137 return true; 152 return true;
138 } 153 }
139 154
140 // Prim counts are determined by the location of the root prim. if we're 155 int objectCount = obj.ParentGroup.PrimCount;
141 // moving a child prim, just let it pass 156 int usedPrims = newParcel.PrimCounts.Total;
142 if(!obj.IsRoot) 157 int simulatorCapacity = newParcel.GetSimulatorMaxPrimCount();
143 {
144 return true;
145 }
146 158
147 // TODO: Add Special Case here for temporary prims 159 // TODO: Add Special Case here for temporary prims
148 160
@@ -171,4 +183,4 @@ namespace OpenSim.Region.OptionalModules
171 return true; 183 return true;
172 } 184 }
173 } 185 }
174} \ No newline at end of file 186}
diff --git a/OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs b/OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs
index 943675e..32549d6 100644
--- a/OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs
@@ -98,7 +98,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.XmlRpcRouterModule
98 98
99 public void RegisterNewReceiver(IScriptModule scriptEngine, UUID channel, UUID objectID, UUID itemID, string uri) 99 public void RegisterNewReceiver(IScriptModule scriptEngine, UUID channel, UUID objectID, UUID itemID, string uri)
100 { 100 {
101 scriptEngine.PostScriptEvent(itemID, "xmlrpc_uri", new Object[] {uri}); 101 if (m_Enabled)
102 {
103 scriptEngine.PostScriptEvent(itemID, "xmlrpc_uri", new Object[] { uri });
104 }
102 } 105 }
103 106
104 public void UnRegisterReceiver(string channelID, UUID itemID) 107 public void UnRegisterReceiver(string channelID, UUID itemID)
diff --git a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
index 7bbf500..57d9217 100644
--- a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
+++ b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
@@ -198,7 +198,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
198 { 198 {
199 } 199 }
200 200
201 public bool ObjectGiveMoney(UUID objectID, UUID fromID, UUID toID, int amount) 201 public bool ObjectGiveMoney(UUID objectID, UUID fromID, UUID toID, int amount, UUID txn)
202 { 202 {
203 string description = String.Format("Object {0} pays {1}", resolveObjectName(objectID), resolveAgentName(toID)); 203 string description = String.Format("Object {0} pays {1}", resolveObjectName(objectID), resolveAgentName(toID));
204 204
@@ -840,6 +840,10 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
840 if (module != null) 840 if (module != null)
841 module.BuyObject(remoteClient, categoryID, localID, saleType, salePrice); 841 module.BuyObject(remoteClient, categoryID, localID, saleType, salePrice);
842 } 842 }
843
844 public void MoveMoney(UUID fromAgentID, UUID toAgentID, int amount, string text)
845 {
846 }
843 } 847 }
844 848
845 public enum TransactionType : int 849 public enum TransactionType : int
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index 6bd27f0..d665126 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -47,7 +47,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
47 private readonly string m_firstname; 47 private readonly string m_firstname;
48 private readonly string m_lastname; 48 private readonly string m_lastname;
49 private readonly Vector3 m_startPos; 49 private readonly Vector3 m_startPos;
50 private readonly UUID m_uuid = UUID.Random(); 50 private UUID m_uuid = UUID.Random();
51 private readonly Scene m_scene; 51 private readonly Scene m_scene;
52 private readonly UUID m_ownerID; 52 private readonly UUID m_ownerID;
53 53
@@ -221,7 +221,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
221#pragma warning disable 67 221#pragma warning disable 67
222 public event Action<IClientAPI> OnLogout; 222 public event Action<IClientAPI> OnLogout;
223 public event ObjectPermissions OnObjectPermissions; 223 public event ObjectPermissions OnObjectPermissions;
224 224 public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
225 public event MoneyTransferRequest OnMoneyTransferRequest; 225 public event MoneyTransferRequest OnMoneyTransferRequest;
226 public event ParcelBuy OnParcelBuy; 226 public event ParcelBuy OnParcelBuy;
227 public event Action<IClientAPI> OnConnectionClosed; 227 public event Action<IClientAPI> OnConnectionClosed;
@@ -241,6 +241,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
241 public event ObjectDrop OnObjectDrop; 241 public event ObjectDrop OnObjectDrop;
242 public event StartAnim OnStartAnim; 242 public event StartAnim OnStartAnim;
243 public event StopAnim OnStopAnim; 243 public event StopAnim OnStopAnim;
244 public event ChangeAnim OnChangeAnim;
244 public event LinkObjects OnLinkObjects; 245 public event LinkObjects OnLinkObjects;
245 public event DelinkObjects OnDelinkObjects; 246 public event DelinkObjects OnDelinkObjects;
246 public event RequestMapBlocks OnRequestMapBlocks; 247 public event RequestMapBlocks OnRequestMapBlocks;
@@ -290,6 +291,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
290 public event UpdatePrimTexture OnUpdatePrimTexture; 291 public event UpdatePrimTexture OnUpdatePrimTexture;
291 public event UpdateVector OnUpdatePrimGroupPosition; 292 public event UpdateVector OnUpdatePrimGroupPosition;
292 public event UpdateVector OnUpdatePrimSinglePosition; 293 public event UpdateVector OnUpdatePrimSinglePosition;
294 public event ClientChangeObject onClientChangeObject;
293 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 295 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
294 public event UpdatePrimSingleRotationPosition OnUpdatePrimSingleRotationPosition; 296 public event UpdatePrimSingleRotationPosition OnUpdatePrimSingleRotationPosition;
295 public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation; 297 public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
@@ -427,7 +429,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
427 public event ClassifiedInfoRequest OnClassifiedInfoRequest; 429 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
428 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 430 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
429 public event ClassifiedDelete OnClassifiedDelete; 431 public event ClassifiedDelete OnClassifiedDelete;
430 public event ClassifiedDelete OnClassifiedGodDelete; 432 public event ClassifiedGodDelete OnClassifiedGodDelete;
431 433
432 public event EventNotificationAddRequest OnEventNotificationAddRequest; 434 public event EventNotificationAddRequest OnEventNotificationAddRequest;
433 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 435 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
@@ -466,11 +468,12 @@ namespace OpenSim.Region.OptionalModules.World.NPC
466 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 468 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
467 public event SimWideDeletesDelegate OnSimWideDeletes; 469 public event SimWideDeletesDelegate OnSimWideDeletes;
468 public event SendPostcard OnSendPostcard; 470 public event SendPostcard OnSendPostcard;
471 public event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
469 public event MuteListEntryUpdate OnUpdateMuteListEntry; 472 public event MuteListEntryUpdate OnUpdateMuteListEntry;
470 public event MuteListEntryRemove OnRemoveMuteListEntry; 473 public event MuteListEntryRemove OnRemoveMuteListEntry;
471 public event GodlikeMessage onGodlikeMessage; 474 public event GodlikeMessage onGodlikeMessage;
472 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; 475 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
473 476 public event GenericCall2 OnUpdateThrottles;
474#pragma warning restore 67 477#pragma warning restore 67
475 478
476 #endregion 479 #endregion
@@ -493,6 +496,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
493 public virtual UUID AgentId 496 public virtual UUID AgentId
494 { 497 {
495 get { return m_uuid; } 498 get { return m_uuid; }
499 set { m_uuid = value; }
496 } 500 }
497 501
498 public UUID SessionId 502 public UUID SessionId
@@ -593,6 +597,12 @@ namespace OpenSim.Region.OptionalModules.World.NPC
593 public virtual void SetChildAgentThrottle(byte[] throttle) 597 public virtual void SetChildAgentThrottle(byte[] throttle)
594 { 598 {
595 } 599 }
600
601 public void SetAgentThrottleSilent(int throttle, int setting)
602 {
603
604
605 }
596 public byte[] GetThrottlesPacked(float multiplier) 606 public byte[] GetThrottlesPacked(float multiplier)
597 { 607 {
598 return new byte[0]; 608 return new byte[0];
@@ -737,6 +747,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
737 { 747 {
738 } 748 }
739 749
750 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
751 {
752 }
753
740 public virtual void SendRemoveInventoryItem(UUID itemID) 754 public virtual void SendRemoveInventoryItem(UUID itemID)
741 { 755 {
742 } 756 }
@@ -753,7 +767,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
753 { 767 {
754 } 768 }
755 769
756 public virtual void SendXferPacket(ulong xferID, uint packet, byte[] data) 770 public virtual void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory)
757 { 771 {
758 } 772 }
759 public virtual void SendAbortXferPacket(ulong xferID) 773 public virtual void SendAbortXferPacket(ulong xferID)
@@ -903,10 +917,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
903 917
904 public void Close() 918 public void Close()
905 { 919 {
906 Close(false); 920 Close(true, false);
907 } 921 }
908 922
909 public void Close(bool force) 923 public void Close(bool sendStop, bool force)
910 { 924 {
911 // Remove ourselves from the scene 925 // Remove ourselves from the scene
912 m_scene.RemoveClient(AgentId, false); 926 m_scene.RemoveClient(AgentId, false);
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 7d46d92..8c9c006 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -143,10 +143,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
143 npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, 143 npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0,
144 int.MaxValue); 144 int.MaxValue);
145 145
146 m_log.DebugFormat( 146// m_log.DebugFormat(
147 "[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}", 147// "[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}",
148 firstname, lastname, npcAvatar.AgentId, owner, 148// firstname, lastname, npcAvatar.AgentId, owner, senseAsAgent, position, scene.RegionInfo.RegionName);
149 senseAsAgent, position, scene.RegionInfo.RegionName);
150 149
151 AgentCircuitData acd = new AgentCircuitData(); 150 AgentCircuitData acd = new AgentCircuitData();
152 acd.AgentID = npcAvatar.AgentId; 151 acd.AgentID = npcAvatar.AgentId;
@@ -169,36 +168,30 @@ namespace OpenSim.Region.OptionalModules.World.NPC
169 } 168 }
170 */ 169 */
171 170
172 lock (m_avatars) 171 ManualResetEvent ev = new ManualResetEvent(false);
173 {
174 scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode,
175 acd);
176 scene.AddNewClient(npcAvatar, PresenceType.Npc);
177 172
178 ScenePresence sp; 173 Util.FireAndForget(delegate(object x) {
179 if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) 174 lock (m_avatars)
180 { 175 {
181 /* 176 scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd);
182 m_log.DebugFormat( 177 scene.AddNewClient(npcAvatar, PresenceType.Npc);
183 "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}",
184 sp.Name, sp.UUID);
185 */
186
187 sp.CompleteMovement(npcAvatar, false);
188 m_avatars.Add(npcAvatar.AgentId, npcAvatar);
189 m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}",
190 npcAvatar.AgentId, sp.Name);
191 178
192 return npcAvatar.AgentId; 179 ScenePresence sp;
193 } 180 if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp))
194 else 181 {
195 { 182 sp.CompleteMovement(npcAvatar, false);
196 m_log.WarnFormat( 183 m_avatars.Add(npcAvatar.AgentId, npcAvatar);
197 "[NPC MODULE]: Could not find scene presence for NPC {0} {1}", 184// m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}", npcAvatar.AgentId, sp.Name);
198 sp.Name, sp.UUID); 185 }
199 return UUID.Zero;
200 } 186 }
201 } 187 ev.Set();
188 });
189
190 ev.WaitOne();
191
192// m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId);
193
194 return npcAvatar.AgentId;
202 } 195 }
203 196
204 public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, 197 public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos,
@@ -211,10 +204,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
211 ScenePresence sp; 204 ScenePresence sp;
212 if (scene.TryGetScenePresence(agentID, out sp)) 205 if (scene.TryGetScenePresence(agentID, out sp))
213 { 206 {
214 m_log.DebugFormat( 207// m_log.DebugFormat(
215 "[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}", 208// "[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}",
216 sp.Name, pos, scene.RegionInfo.RegionName, 209// sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget);
217 noFly, landAtTarget);
218 210
219 sp.MoveToTarget(pos, noFly, landAtTarget); 211 sp.MoveToTarget(pos, noFly, landAtTarget);
220 sp.SetAlwaysRun = running; 212 sp.SetAlwaysRun = running;
@@ -385,10 +377,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
385 */ 377 */
386 scene.RemoveClient(agentID, false); 378 scene.RemoveClient(agentID, false);
387 m_avatars.Remove(agentID); 379 m_avatars.Remove(agentID);
388 /* 380
389 m_log.DebugFormat("[NPC MODULE]: Removed NPC {0} {1}", 381// m_log.DebugFormat("[NPC MODULE]: Removed NPC {0} {1}", agentID, av.Name);
390 agentID, av.Name);
391 */
392 return true; 382 return true;
393 } 383 }
394 } 384 }
@@ -405,9 +395,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC
405 { 395 {
406 NPCAvatar av; 396 NPCAvatar av;
407 if (m_avatars.TryGetValue(npcID, out av)) 397 if (m_avatars.TryGetValue(npcID, out av))
398 {
399 if (npcID == callerID)
400 return true;
408 return CheckPermissions(av, callerID); 401 return CheckPermissions(av, callerID);
402 }
409 else 403 else
404 {
410 return false; 405 return false;
406 }
411 } 407 }
412 } 408 }
413 409
@@ -419,8 +415,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
419 /// <returns>true if they do, false if they don't.</returns> 415 /// <returns>true if they do, false if they don't.</returns>
420 private bool CheckPermissions(NPCAvatar av, UUID callerID) 416 private bool CheckPermissions(NPCAvatar av, UUID callerID)
421 { 417 {
422 return callerID == UUID.Zero || av.OwnerID == UUID.Zero || 418 return callerID == UUID.Zero || av.OwnerID == UUID.Zero || av.OwnerID == callerID || av.AgentId == callerID;
423 av.OwnerID == callerID;
424 } 419 }
425 } 420 }
426} 421}
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
index bf23040..34362af 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
@@ -110,7 +110,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
110 // ScenePresence.SendInitialData() to reset our entire appearance. 110 // ScenePresence.SendInitialData() to reset our entire appearance.
111 m_scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId)); 111 m_scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId));
112 112
113 m_afMod.SetAppearance(sp, originalTe, null); 113 m_afMod.SetAppearance(sp, originalTe, null, new WearableCacheItem[0] );
114 114
115 UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance); 115 UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance);
116 116
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
index 15747c9..096b300 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
@@ -632,8 +632,10 @@ public sealed class BSShapeCollection : IDisposable
632 else 632 else
633 { 633 {
634 IMesh meshData = PhysicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod, 634 IMesh meshData = PhysicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod,
635 true,
635 false, // say it is not physical so a bounding box is not built 636 false, // say it is not physical so a bounding box is not built
636 false // do not cache the mesh and do not use previously built versions 637 false, // do not cache the mesh and do not use previously built versions
638 false // It's NOT for ODE
637 ); 639 );
638 640
639 if (meshData != null) 641 if (meshData != null)
@@ -740,7 +742,7 @@ public sealed class BSShapeCollection : IDisposable
740 { 742 {
741 // Build a new hull in the physical world 743 // Build a new hull in the physical world
742 // Pass true for physicalness as this creates some sort of bounding box which we don't need 744 // Pass true for physicalness as this creates some sort of bounding box which we don't need
743 IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false); 745 IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false, false, false);
744 if (meshData != null) 746 if (meshData != null)
745 { 747 {
746 748
diff --git a/OpenSim/Region/Physics/ChOdePlugin/AssemblyInfo.cs b/OpenSim/Region/Physics/ChOdePlugin/AssemblyInfo.cs
new file mode 100644
index 0000000..d65929a
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/AssemblyInfo.cs
@@ -0,0 +1,58 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Reflection;
29using System.Runtime.InteropServices;
30
31// Information about this assembly is defined by the following
32// attributes.
33//
34// change them to the information which is associated with the assembly
35// you compile.
36
37[assembly : AssemblyTitle("OdePlugin")]
38[assembly : AssemblyDescription("")]
39[assembly : AssemblyConfiguration("")]
40[assembly : AssemblyCompany("http://opensimulator.org")]
41[assembly : AssemblyProduct("OdePlugin")]
42[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")]
43[assembly : AssemblyTrademark("")]
44[assembly : AssemblyCulture("")]
45
46// This sets the default COM visibility of types in the assembly to invisible.
47// If you need to expose a type to COM, use [ComVisible(true)] on that type.
48
49[assembly : ComVisible(false)]
50
51// The assembly version has following format :
52//
53// Major.Minor.Build.Revision
54//
55// You can specify all values by your own or you can build default build and revision
56// numbers with the '*' character (the default):
57
58[assembly : AssemblyVersion("0.6.5.*")]
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs
new file mode 100644
index 0000000..ec717d7
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs
@@ -0,0 +1,1467 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using OpenMetaverse;
32using Ode.NET;
33using OpenSim.Framework;
34using OpenSim.Region.Physics.Manager;
35using log4net;
36
37namespace OpenSim.Region.Physics.OdePlugin
38{
39 /// <summary>
40 /// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves.
41 /// </summary>
42
43 public enum dParam : int
44 {
45 LowStop = 0,
46 HiStop = 1,
47 Vel = 2,
48 FMax = 3,
49 FudgeFactor = 4,
50 Bounce = 5,
51 CFM = 6,
52 StopERP = 7,
53 StopCFM = 8,
54 LoStop2 = 256,
55 HiStop2 = 257,
56 Vel2 = 258,
57 FMax2 = 259,
58 StopERP2 = 7 + 256,
59 StopCFM2 = 8 + 256,
60 LoStop3 = 512,
61 HiStop3 = 513,
62 Vel3 = 514,
63 FMax3 = 515,
64 StopERP3 = 7 + 512,
65 StopCFM3 = 8 + 512
66 }
67 public class OdeCharacter : PhysicsActor
68 {
69 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
70
71 private Vector3 _position;
72 private d.Vector3 _zeroPosition;
73 // private d.Matrix3 m_StandUpRotation;
74 private bool _zeroFlag = false;
75 private bool m_lastUpdateSent = false;
76 private Vector3 _velocity;
77 private Vector3 _target_velocity;
78 private Vector3 _acceleration;
79 private Vector3 m_rotationalVelocity;
80 private float m_mass = 80f;
81 public float m_density = 60f;
82 private bool m_pidControllerActive = true;
83 public float PID_D = 800.0f;
84 public float PID_P = 900.0f;
85 //private static float POSTURE_SERVO = 10000.0f;
86 public float CAPSULE_RADIUS = 0.37f;
87 public float CAPSULE_LENGTH = 2.140599f;
88 public float m_tensor = 3800000f;
89 public float heightFudgeFactor = 0.52f;
90 public float walkDivisor = 1.3f;
91 public float runDivisor = 0.8f;
92 private bool flying = false;
93 private bool jumping = false; // add for jumping
94 private bool m_iscolliding = false;
95 private bool m_iscollidingGround = false;
96 private bool m_wascolliding = false;
97 private bool m_wascollidingGround = false;
98 private bool m_iscollidingObj = false;
99 private bool m_alwaysRun = false;
100 private bool m_hackSentFall = false;
101 private bool m_hackSentFly = false;
102 private int m_requestedUpdateFrequency = 0;
103 private Vector3 m_taintPosition = Vector3.Zero;
104 public uint m_localID = 0;
105 public bool m_returnCollisions = false;
106 // taints and their non-tainted counterparts
107 public bool m_isPhysical = false; // the current physical status
108 public bool m_tainted_isPhysical = false; // set when the physical status is tainted (false=not existing in physics engine, true=existing)
109 public float MinimumGroundFlightOffset = 3f;
110
111 private float m_tainted_CAPSULE_LENGTH; // set when the capsule length changes.
112 private float m_tiltMagnitudeWhenProjectedOnXYPlane = 0.1131371f; // used to introduce a fixed tilt because a straight-up capsule falls through terrain, probably a bug in terrain collider
113
114
115 private float m_buoyancy = 0f;
116
117 // private CollisionLocker ode;
118
119 private string m_name = String.Empty;
120
121 private bool[] m_colliderarr = new bool[11];
122 private bool[] m_colliderGroundarr = new bool[11];
123
124 // Default we're a Character
125 private CollisionCategories m_collisionCategories = (CollisionCategories.Character);
126
127 // Default, Collide with Other Geometries, spaces, bodies and characters.
128 private CollisionCategories m_collisionFlags = (CollisionCategories.Geom
129 | CollisionCategories.Space
130 | CollisionCategories.Body
131 | CollisionCategories.Character
132 | CollisionCategories.Land);
133 public IntPtr Body = IntPtr.Zero;
134 private OdeScene _parent_scene;
135 public IntPtr Shell = IntPtr.Zero;
136 public IntPtr Amotor = IntPtr.Zero;
137 public d.Mass ShellMass;
138 public bool collidelock = false;
139
140 public int m_eventsubscription = 0;
141 private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate();
142
143 private Vector3 m_taintMomentum = Vector3.Zero;
144 private bool m_haveTaintMomentum = false;
145
146
147 // unique UUID of this character object
148 public UUID m_uuid;
149 public bool bad = false;
150 private Object m_syncRoot = new Object();
151
152 public OdeCharacter(String avName, OdeScene parent_scene, Vector3 pos, CollisionLocker dode, Vector3 size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor)
153 {
154 m_uuid = UUID.Random();
155
156 if (pos.IsFinite())
157 {
158 if (pos.Z > 9999999f)
159 {
160 pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
161 }
162 if (pos.Z < -90000f)
163 {
164 pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
165 }
166 _position = pos;
167 m_taintPosition.X = pos.X;
168 m_taintPosition.Y = pos.Y;
169 m_taintPosition.Z = pos.Z;
170 }
171 else
172 {
173 _position = new Vector3(((float)_parent_scene.WorldExtents.X * 0.5f), ((float)_parent_scene.WorldExtents.Y * 0.5f), parent_scene.GetTerrainHeightAtXY(128f, 128f) + 10f);
174 m_taintPosition.X = _position.X;
175 m_taintPosition.Y = _position.Y;
176 m_taintPosition.Z = _position.Z;
177 m_log.Warn("[PHYSICS]: Got NaN Position on Character Create");
178 }
179
180 _parent_scene = parent_scene;
181
182 PID_D = pid_d;
183 PID_P = pid_p;
184 CAPSULE_RADIUS = capsule_radius;
185 m_tensor = tensor;
186 m_density = density;
187 heightFudgeFactor = height_fudge_factor;
188 walkDivisor = walk_divisor;
189 runDivisor = rundivisor;
190
191 // m_StandUpRotation =
192 // new d.Matrix3(0.5f, 0.7071068f, 0.5f, -0.7071068f, 0f, 0.7071068f, 0.5f, -0.7071068f,
193 // 0.5f);
194
195 for (int i = 0; i < 11; i++)
196 {
197 m_colliderarr[i] = false;
198 }
199 CAPSULE_LENGTH = (size.Z * 1.15f) - CAPSULE_RADIUS * 2.0f;
200 //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString());
201 m_tainted_CAPSULE_LENGTH = CAPSULE_LENGTH;
202
203 m_isPhysical = false; // current status: no ODE information exists
204 m_tainted_isPhysical = true; // new tainted status: need to create ODE information
205
206 _parent_scene.AddPhysicsActorTaint(this);
207
208 m_name = avName;
209 }
210
211 public override int PhysicsActorType
212 {
213 get { return (int) ActorTypes.Agent; }
214 set { return; }
215 }
216
217 /// <summary>
218 /// If this is set, the avatar will move faster
219 /// </summary>
220 public override bool SetAlwaysRun
221 {
222 get { return m_alwaysRun; }
223 set { m_alwaysRun = value; }
224 }
225
226 public override uint LocalID
227 {
228 set { m_localID = value; }
229 }
230
231 public override bool Grabbed
232 {
233 set { return; }
234 }
235
236 public override bool Selected
237 {
238// set { return; }
239 set { jumping = value; } // add for jumping flag
240 }
241
242 public override float Buoyancy
243 {
244 get { return m_buoyancy; }
245 set { m_buoyancy = value; }
246 }
247
248 public override bool FloatOnWater
249 {
250 set { return; }
251 }
252
253 public override bool IsPhysical
254 {
255 get { return false; }
256 set { return; }
257 }
258
259 public override bool ThrottleUpdates
260 {
261 get { return false; }
262 set { return; }
263 }
264
265 public override bool Flying
266 {
267 get { return flying; }
268 set { flying = value; }
269 }
270
271 /// <summary>
272 /// Returns if the avatar is colliding in general.
273 /// This includes the ground and objects and avatar.
274 /// </summary>
275 public override bool IsColliding
276 {
277//#@ get { return m_iscolliding; }
278 get { //##
279//Console.WriteLine(">>>>>>>>>>>> IC get = {0}", m_iscolliding); //##
280 return m_iscolliding; } //##
281 set
282 {
283 int i;
284 int truecount = 0;
285 int falsecount = 0;
286
287 if (m_colliderarr.Length >= 10)
288 {
289 for (i = 0; i < 10; i++)
290 {
291 m_colliderarr[i] = m_colliderarr[i + 1];
292 }
293 }
294 m_colliderarr[10] = value;
295
296 for (i = 0; i < 11; i++)
297 {
298 if (m_colliderarr[i])
299 {
300 truecount++;
301 }
302 else
303 {
304 falsecount++;
305 }
306 }
307
308 // Equal truecounts and false counts means we're colliding with something.
309
310 if (falsecount > 1.2*truecount)
311 {
312 m_iscolliding = false;
313 }
314 else
315 {
316 m_iscolliding = true;
317 }
318// ## Console.WriteLine("IC SET = {0} t{1} f{2} i {3}", value, truecount, falsecount, m_iscolliding);
319 if (m_wascolliding != m_iscolliding)
320 {
321 //base.SendCollisionUpdate(new CollisionEventUpdate());
322 }
323 m_wascolliding = m_iscolliding;
324 }
325 }
326
327 /// <summary>
328 /// Returns if an avatar is colliding with the ground
329 /// </summary>
330 public override bool CollidingGround
331 {
332 get { return m_iscollidingGround; }
333 set
334 {
335 // Collisions against the ground are not really reliable
336 // So, to get a consistant value we have to average the current result over time
337 // Currently we use 1 second = 10 calls to this.
338 int i;
339 int truecount = 0;
340 int falsecount = 0;
341
342 if (m_colliderGroundarr.Length >= 10)
343 {
344 for (i = 0; i < 10; i++)
345 {
346 m_colliderGroundarr[i] = m_colliderGroundarr[i + 1];
347 }
348 }
349 m_colliderGroundarr[10] = value;
350
351 for (i = 0; i < 11; i++)
352 {
353 if (m_colliderGroundarr[i])
354 {
355 truecount++;
356 }
357 else
358 {
359 falsecount++;
360 }
361 }
362
363 // Equal truecounts and false counts means we're colliding with something.
364
365 if (falsecount > 1.2*truecount)
366 {
367 m_iscollidingGround = false;
368 }
369 else
370 {
371 m_iscollidingGround = true;
372 }
373 if (m_wascollidingGround != m_iscollidingGround)
374 {
375 //base.SendCollisionUpdate(new CollisionEventUpdate());
376 }
377 m_wascollidingGround = m_iscollidingGround;
378 }
379 }
380
381 /// <summary>
382 /// Returns if the avatar is colliding with an object
383 /// </summary>
384 public override bool CollidingObj
385 {
386 get { return m_iscollidingObj; }
387 set
388 {
389 m_iscollidingObj = value;
390 if (value)
391 m_pidControllerActive = false;
392 else
393 m_pidControllerActive = true;
394 }
395 }
396
397 /// <summary>
398 /// turn the PID controller on or off.
399 /// The PID Controller will turn on all by itself in many situations
400 /// </summary>
401 /// <param name="status"></param>
402 public void SetPidStatus(bool status)
403 {
404 m_pidControllerActive = status;
405 }
406
407 public override bool Stopped
408 {
409 get { return _zeroFlag; }
410 }
411
412 /// <summary>
413 /// This 'puts' an avatar somewhere in the physics space.
414 /// Not really a good choice unless you 'know' it's a good
415 /// spot otherwise you're likely to orbit the avatar.
416 /// </summary>
417 public override Vector3 Position
418 {
419 get { return _position; }
420 set
421 {
422 if (Body == IntPtr.Zero || Shell == IntPtr.Zero)
423 {
424 if (value.IsFinite())
425 {
426 if (value.Z > 9999999f)
427 {
428 value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
429 }
430 if (value.Z < -90000f)
431 {
432 value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
433 }
434
435 _position.X = value.X;
436 _position.Y = value.Y;
437 _position.Z = value.Z;
438
439 m_taintPosition.X = value.X;
440 m_taintPosition.Y = value.Y;
441 m_taintPosition.Z = value.Z;
442 _parent_scene.AddPhysicsActorTaint(this);
443 }
444 else
445 {
446 m_log.Warn("[PHYSICS]: Got a NaN Position from Scene on a Character");
447 }
448 }
449 }
450 }
451
452 public override Vector3 RotationalVelocity
453 {
454 get { return m_rotationalVelocity; }
455 set { m_rotationalVelocity = value; }
456 }
457
458 /// <summary>
459 /// This property sets the height of the avatar only. We use the height to make sure the avatar stands up straight
460 /// and use it to offset landings properly
461 /// </summary>
462 public override Vector3 Size
463 {
464 get { return new Vector3(CAPSULE_RADIUS * 2, CAPSULE_RADIUS * 2, CAPSULE_LENGTH); }
465 set
466 {
467 if (value.IsFinite())
468 {
469 m_pidControllerActive = true;
470
471 Vector3 SetSize = value;
472 m_tainted_CAPSULE_LENGTH = (SetSize.Z*1.15f) - CAPSULE_RADIUS*2.0f;
473 //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString());
474
475 Velocity = Vector3.Zero;
476 m_taintPosition = _position; // update the stale taint position
477 _parent_scene.AddPhysicsActorTaint(this);
478 }
479 else
480 {
481 m_log.Warn("[PHYSICS]: Got a NaN Size from Scene on a Character");
482 }
483 }
484 }
485
486 private void AlignAvatarTiltWithCurrentDirectionOfMovement(Vector3 movementVector)
487 {
488 movementVector.Z = 0f;
489 float magnitude = (float)Math.Sqrt((double)(movementVector.X * movementVector.X + movementVector.Y * movementVector.Y));
490 if (magnitude < 0.1f) return;
491
492 // normalize the velocity vector
493 float invMagnitude = 1.0f / magnitude;
494 movementVector.X *= invMagnitude;
495 movementVector.Y *= invMagnitude;
496
497 // if we change the capsule heading too often, the capsule can fall down
498 // therefore we snap movement vector to just 1 of 4 predefined directions (ne, nw, se, sw),
499 // meaning only 4 possible capsule tilt orientations
500 if (movementVector.X > 0)
501 {
502 // east
503 if (movementVector.Y > 0)
504 {
505 // northeast
506 movementVector.X = (float)Math.Sqrt(2.0);
507 movementVector.Y = (float)Math.Sqrt(2.0);
508 }
509 else
510 {
511 // southeast
512 movementVector.X = (float)Math.Sqrt(2.0);
513 movementVector.Y = -(float)Math.Sqrt(2.0);
514 }
515 }
516 else
517 {
518 // west
519 if (movementVector.Y > 0)
520 {
521 // northwest
522 movementVector.X = -(float)Math.Sqrt(2.0);
523 movementVector.Y = (float)Math.Sqrt(2.0);
524 }
525 else
526 {
527 // southwest
528 movementVector.X = -(float)Math.Sqrt(2.0);
529 movementVector.Y = -(float)Math.Sqrt(2.0);
530 }
531 }
532
533
534 // movementVector.Z is zero
535
536 // calculate tilt components based on desired amount of tilt and current (snapped) heading.
537 // the "-" sign is to force the tilt to be OPPOSITE the direction of movement.
538 float xTiltComponent = -movementVector.X * m_tiltMagnitudeWhenProjectedOnXYPlane;
539 float yTiltComponent = -movementVector.Y * m_tiltMagnitudeWhenProjectedOnXYPlane;
540
541 //m_log.Debug("[PHYSICS] changing avatar tilt");
542 d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, xTiltComponent);
543 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, xTiltComponent); // must be same as lowstop, else a different, spurious tilt is introduced
544 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, yTiltComponent);
545 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, yTiltComponent); // same as lowstop
546 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, 0f);
547 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0f); // same as lowstop
548 }
549
550 /// <summary>
551 /// This creates the Avatar's physical Surrogate at the position supplied
552 /// </summary>
553 /// <param name="npositionX"></param>
554 /// <param name="npositionY"></param>
555 /// <param name="npositionZ"></param>
556
557 // WARNING: This MUST NOT be called outside of ProcessTaints, else we can have unsynchronized access
558 // to ODE internals. ProcessTaints is called from within thread-locked Simulate(), so it is the only
559 // place that is safe to call this routine AvatarGeomAndBodyCreation.
560 private void AvatarGeomAndBodyCreation(float npositionX, float npositionY, float npositionZ, float tensor)
561 {
562 //CAPSULE_LENGTH = -5;
563 //CAPSULE_RADIUS = -5;
564 int dAMotorEuler = 1;
565 _parent_scene.waitForSpaceUnlock(_parent_scene.space);
566 if (CAPSULE_LENGTH <= 0)
567 {
568 m_log.Warn("[PHYSICS]: The capsule size you specified in opensim.ini is invalid! Setting it to the smallest possible size!");
569 CAPSULE_LENGTH = 0.01f;
570
571 }
572
573 if (CAPSULE_RADIUS <= 0)
574 {
575 m_log.Warn("[PHYSICS]: The capsule size you specified in opensim.ini is invalid! Setting it to the smallest possible size!");
576 CAPSULE_RADIUS = 0.01f;
577
578 }
579
580 if(Shell != IntPtr.Zero)
581 {
582 try
583 {
584 d.GeomDestroy(Shell);
585 }
586 catch (System.AccessViolationException)
587 {
588 m_log.Error("[PHYSICS]: PrimGeom dead");
589 }
590 // Remove any old entries
591//string tShell;
592//_parent_scene.geom_name_map.TryGetValue(Shell, out tShell);
593//Console.WriteLine("**** Remove {0}", tShell);
594 if(_parent_scene.geom_name_map.ContainsKey(Shell)) _parent_scene.geom_name_map.Remove(Shell);
595 if(_parent_scene.actor_name_map.ContainsKey(Shell)) _parent_scene.actor_name_map.Remove(Shell);
596 }
597
598 Shell = d.CreateCapsule(_parent_scene.space, CAPSULE_RADIUS, CAPSULE_LENGTH);
599 _parent_scene.geom_name_map[Shell] = m_name;
600 _parent_scene.actor_name_map[Shell] = (PhysicsActor)this;
601//Console.WriteLine("**** Create {2} Dicts: actor={0} name={1} height={3} rad={4}", _parent_scene.actor_name_map.Count, _parent_scene.geom_name_map.Count, m_name, CAPSULE_LENGTH, CAPSULE_RADIUS);
602
603 d.GeomSetCategoryBits(Shell, (int)m_collisionCategories);
604 d.GeomSetCollideBits(Shell, (int)m_collisionFlags);
605
606 d.MassSetCapsuleTotal(out ShellMass, m_mass, 2, CAPSULE_RADIUS, CAPSULE_LENGTH);
607 Body = d.BodyCreate(_parent_scene.world);
608 d.BodySetPosition(Body, npositionX, npositionY, npositionZ);
609
610 _position.X = npositionX;
611 _position.Y = npositionY;
612 _position.Z = npositionZ;
613
614
615 m_taintPosition.X = npositionX;
616 m_taintPosition.Y = npositionY;
617 m_taintPosition.Z = npositionZ;
618
619 d.BodySetMass(Body, ref ShellMass);
620 d.Matrix3 m_caprot;
621 // 90 Stand up on the cap of the capped cyllinder
622 if (_parent_scene.IsAvCapsuleTilted)
623 {
624 d.RFromAxisAndAngle(out m_caprot, 1, 0, 1, (float)(Math.PI / 2));
625 }
626 else
627 {
628 d.RFromAxisAndAngle(out m_caprot, 0, 0, 1, (float)(Math.PI / 2));
629 }
630
631
632 d.GeomSetRotation(Shell, ref m_caprot);
633 d.BodySetRotation(Body, ref m_caprot);
634
635 d.GeomSetBody(Shell, Body);
636
637
638 // The purpose of the AMotor here is to keep the avatar's physical
639 // surrogate from rotating while moving
640 Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero);
641 d.JointAttach(Amotor, Body, IntPtr.Zero);
642 d.JointSetAMotorMode(Amotor, dAMotorEuler);
643 d.JointSetAMotorNumAxes(Amotor, 3);
644 d.JointSetAMotorAxis(Amotor, 0, 0, 1, 0, 0);
645 d.JointSetAMotorAxis(Amotor, 1, 0, 0, 1, 0);
646 d.JointSetAMotorAxis(Amotor, 2, 0, 0, 0, 1);
647 d.JointSetAMotorAngle(Amotor, 0, 0);
648 d.JointSetAMotorAngle(Amotor, 1, 0);
649 d.JointSetAMotorAngle(Amotor, 2, 0);
650
651 // These lowstops and high stops are effectively (no wiggle room)
652 if (_parent_scene.IsAvCapsuleTilted)
653 {
654 d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, -0.000000000001f);
655 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, -0.000000000001f);
656 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, -0.000000000001f);
657 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 0.000000000001f);
658 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0.000000000001f);
659 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 0.000000000001f);
660 }
661 else
662 {
663 #region Documentation of capsule motor LowStop and HighStop parameters
664 // Intentionally introduce some tilt into the capsule by setting
665 // the motor stops to small epsilon values. This small tilt prevents
666 // the capsule from falling into the terrain; a straight-up capsule
667 // (with -0..0 motor stops) falls into the terrain for reasons yet
668 // to be comprehended in their entirety.
669 #endregion
670 AlignAvatarTiltWithCurrentDirectionOfMovement(Vector3.Zero);
671 d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, 0.08f);
672 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, -0f);
673 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, 0.08f);
674 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 0.08f); // must be same as lowstop, else a different, spurious tilt is introduced
675 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0f); // same as lowstop
676 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 0.08f); // same as lowstop
677 }
678
679 // Fudge factor is 1f by default, we're setting it to 0. We don't want it to Fudge or the
680 // capped cyllinder will fall over
681 d.JointSetAMotorParam(Amotor, (int)dParam.FudgeFactor, 0f);
682 d.JointSetAMotorParam(Amotor, (int)dParam.FMax, tensor);
683
684 //d.Matrix3 bodyrotation = d.BodyGetRotation(Body);
685 //d.QfromR(
686 //d.Matrix3 checkrotation = new d.Matrix3(0.7071068,0.5, -0.7071068,
687 //
688 //m_log.Info("[PHYSICSAV]: Rotation: " + bodyrotation.M00 + " : " + bodyrotation.M01 + " : " + bodyrotation.M02 + " : " + bodyrotation.M10 + " : " + bodyrotation.M11 + " : " + bodyrotation.M12 + " : " + bodyrotation.M20 + " : " + bodyrotation.M21 + " : " + bodyrotation.M22);
689 //standupStraight();
690 }
691
692 //
693 /// <summary>
694 /// Uses the capped cyllinder volume formula to calculate the avatar's mass.
695 /// This may be used in calculations in the scene/scenepresence
696 /// </summary>
697 public override float Mass
698 {
699 get
700 {
701 float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
702 return m_density*AVvolume;
703 }
704 }
705 public override void link(PhysicsActor obj)
706 {
707
708 }
709
710 public override void delink()
711 {
712
713 }
714
715 public override void LockAngularMotion(Vector3 axis)
716 {
717
718 }
719
720// This code is very useful. Written by DanX0r. We're just not using it right now.
721// Commented out to prevent a warning.
722//
723// private void standupStraight()
724// {
725// // The purpose of this routine here is to quickly stabilize the Body while it's popped up in the air.
726// // The amotor needs a few seconds to stabilize so without it, the avatar shoots up sky high when you
727// // change appearance and when you enter the simulator
728// // After this routine is done, the amotor stabilizes much quicker
729// d.Vector3 feet;
730// d.Vector3 head;
731// d.BodyGetRelPointPos(Body, 0.0f, 0.0f, -1.0f, out feet);
732// d.BodyGetRelPointPos(Body, 0.0f, 0.0f, 1.0f, out head);
733// float posture = head.Z - feet.Z;
734
735// // restoring force proportional to lack of posture:
736// float servo = (2.5f - posture) * POSTURE_SERVO;
737// d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, servo, 0.0f, 0.0f, 1.0f);
738// d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, -servo, 0.0f, 0.0f, -1.0f);
739// //d.Matrix3 bodyrotation = d.BodyGetRotation(Body);
740// //m_log.Info("[PHYSICSAV]: Rotation: " + bodyrotation.M00 + " : " + bodyrotation.M01 + " : " + bodyrotation.M02 + " : " + bodyrotation.M10 + " : " + bodyrotation.M11 + " : " + bodyrotation.M12 + " : " + bodyrotation.M20 + " : " + bodyrotation.M21 + " : " + bodyrotation.M22);
741// }
742
743 public override Vector3 Force
744 {
745 get { return _target_velocity; }
746 set { return; }
747 }
748
749 public override int VehicleType
750 {
751 get { return 0; }
752 set { return; }
753 }
754
755 public override void VehicleFloatParam(int param, float value)
756 {
757
758 }
759
760 public override void VehicleVectorParam(int param, Vector3 value)
761 {
762
763 }
764
765 public override void VehicleRotationParam(int param, Quaternion rotation)
766 {
767
768 }
769
770 public override void VehicleFlags(int flags, bool remove)
771 {
772 }
773
774 public override void SetVolumeDetect(int param)
775 {
776
777 }
778
779 public override Vector3 CenterOfMass
780 {
781 get { return Vector3.Zero; }
782 }
783
784 public override Vector3 GeometricCenter
785 {
786 get { return Vector3.Zero; }
787 }
788
789 public override PrimitiveBaseShape Shape
790 {
791 set { return; }
792 }
793
794 public override Vector3 Velocity
795 {
796 get {
797 // There's a problem with Vector3.Zero! Don't Use it Here!
798 if (_zeroFlag)
799 return Vector3.Zero;
800 m_lastUpdateSent = false;
801 return _velocity;
802 }
803 set
804 {
805 if (value.IsFinite())
806 {
807 _target_velocity = value;
808 m_pidControllerActive = true;
809 }
810 else
811 {
812 m_log.Warn("[PHYSICS]: Got a NaN velocity from Scene in a Character");
813 }
814 }
815 }
816
817 public override Vector3 Torque
818 {
819 get { return Vector3.Zero; }
820 set { return; }
821 }
822
823 public override float CollisionScore
824 {
825 get { return 0f; }
826 set { }
827 }
828
829 public override bool Kinematic
830 {
831 get { return false; }
832 set { }
833 }
834
835 public override Quaternion Orientation
836 {
837 get { return Quaternion.Identity; }
838 set {
839 //Matrix3 or = Orientation.ToRotationMatrix();
840 //d.Matrix3 ord = new d.Matrix3(or.m00, or.m10, or.m20, or.m01, or.m11, or.m21, or.m02, or.m12, or.m22);
841 //d.BodySetRotation(Body, ref ord);
842 }
843 }
844
845 public override Vector3 Acceleration
846 {
847 get { return _acceleration; }
848 set { _acceleration = value; }
849 }
850
851 public void SetAcceleration(Vector3 accel)
852 {
853 m_pidControllerActive = true;
854 _acceleration = accel;
855 }
856
857 /// <summary>
858 /// Adds the force supplied to the Target Velocity
859 /// The PID controller takes this target velocity and tries to make it a reality
860 /// </summary>
861 /// <param name="force"></param>
862 public override void AddForce(Vector3 force, bool pushforce)
863 {
864 if (force.IsFinite())
865 {
866 if (pushforce)
867 {
868 m_pidControllerActive = false;
869 force *= 100f;
870//Console.WriteLine("DF 1"); // ##
871 if (!force.ApproxEquals(Vector3.Zero, 0.01f))
872 doForce(force);
873 // If uncommented, things get pushed off world
874 //
875 // m_log.Debug("Push!");
876 // _target_velocity.X += force.X;
877 // _target_velocity.Y += force.Y;
878 // _target_velocity.Z += force.Z;
879 }
880 else
881 {
882 m_pidControllerActive = true;
883 _target_velocity.X += force.X;
884 _target_velocity.Y += force.Y;
885 _target_velocity.Z += force.Z;
886 }
887 }
888 else
889 {
890 m_log.Warn("[PHYSICS]: Got a NaN force applied to a Character");
891 }
892 //m_lastUpdateSent = false;
893 }
894
895 public override void AddAngularForce(Vector3 force, bool pushforce)
896 {
897
898 }
899
900 /// <summary>
901 /// After all of the forces add up with 'add force' we apply them with doForce
902 /// </summary>
903 /// <param name="force"></param>
904 public void doForce(Vector3 force)
905 {
906 if (!collidelock)
907 {
908 d.BodyAddForce(Body, force.X, force.Y, force.Z);
909 //d.BodySetRotation(Body, ref m_StandUpRotation);
910 //standupStraight();
911 d.Vector3 vel = d.BodyGetLinearVel(Body); //##
912//Console.WriteLine("AvVel <{0},{1},{2}>", vel.X, vel.Y, vel.Z); //##
913 }
914 }
915
916 public override void SetMomentum(Vector3 momentum)
917 {
918 if (momentum.IsFinite())
919 {
920 m_taintMomentum = momentum;
921 m_haveTaintMomentum = true;
922 _parent_scene.AddPhysicsActorTaint(this);
923 }
924 else
925 m_log.Warn("[PHYSICS] !isFinite momentum");
926 }
927
928
929 /// <summary>
930 /// Called from Simulate
931 /// This is the avatar's movement control + PID Controller
932 /// </summary>
933 /// <param name="timeStep"></param>
934 public void Move(float timeStep, List<OdeCharacter> defects)
935 {
936 // no lock; for now it's only called from within Simulate()
937
938 // If the PID Controller isn't active then we set our force
939 // calculating base velocity to the current position
940
941 if (Body == IntPtr.Zero)
942 return;
943
944 if (m_pidControllerActive == false)
945 {
946 _zeroPosition = d.BodyGetPosition(Body);
947 }
948 //PidStatus = true;
949
950 d.Vector3 localpos = d.BodyGetPosition(Body);
951 Vector3 localPos = new Vector3(localpos.X, localpos.Y, localpos.Z);
952
953 if (!localPos.IsFinite())
954 {
955
956 m_log.Warn("[PHYSICS]: Avatar Position is non-finite!");
957 defects.Add(this);
958 // _parent_scene.RemoveCharacter(this);
959
960 // destroy avatar capsule and related ODE data
961 if (Amotor != IntPtr.Zero)
962 {
963 // Kill the Amotor
964 d.JointDestroy(Amotor);
965 Amotor = IntPtr.Zero;
966 }
967
968 //kill the Geometry
969 _parent_scene.waitForSpaceUnlock(_parent_scene.space);
970
971 if (Body != IntPtr.Zero)
972 {
973 //kill the body
974 d.BodyDestroy(Body);
975
976 Body = IntPtr.Zero;
977 }
978
979 if(Shell != IntPtr.Zero)
980 {
981 try
982 {
983 d.GeomDestroy(Shell);
984 }
985 catch (System.AccessViolationException)
986 {
987 m_log.Error("[PHYSICS]: PrimGeom dead");
988 }
989 // Remove any old entries
990//string tShell;
991//_parent_scene.geom_name_map.TryGetValue(Shell, out tShell);
992//Console.WriteLine("**** Remove {0}", tShell);
993
994 if(_parent_scene.geom_name_map.ContainsKey(Shell)) _parent_scene.geom_name_map.Remove(Shell);
995 if(_parent_scene.actor_name_map.ContainsKey(Shell)) _parent_scene.actor_name_map.Remove(Shell);
996 Shell = IntPtr.Zero;
997 }
998
999 return;
1000 }
1001
1002 Vector3 vec = Vector3.Zero;
1003 d.Vector3 vel = d.BodyGetLinearVel(Body);
1004
1005 float movementdivisor = 1f;
1006
1007 if (!m_alwaysRun)
1008 {
1009 movementdivisor = walkDivisor;
1010 }
1011 else
1012 {
1013 movementdivisor = runDivisor;
1014 }
1015
1016 // if velocity is zero, use position control; otherwise, velocity control
1017 if (_target_velocity.X == 0.0f && _target_velocity.Y == 0.0f && _target_velocity.Z == 0.0f && m_iscolliding)
1018 {
1019 // keep track of where we stopped. No more slippin' & slidin'
1020 if (!_zeroFlag)
1021 {
1022 _zeroFlag = true;
1023 _zeroPosition = d.BodyGetPosition(Body);
1024 }
1025 if (m_pidControllerActive)
1026 {
1027 // We only want to deactivate the PID Controller if we think we want to have our surrogate
1028 // react to the physics scene by moving it's position.
1029 // Avatar to Avatar collisions
1030 // Prim to avatar collisions
1031
1032 d.Vector3 pos = d.BodyGetPosition(Body);
1033 float errX = _zeroPosition.X - pos.X;
1034 float errY = _zeroPosition.Y - pos.Y;
1035 if( (Math.Abs(errX) > 0.1f) || (Math.Abs(errY) > 0.1f) )
1036 {
1037 vec.X = (_target_velocity.X - vel.X) * (PID_D) + (errX) * (PID_P * 2);
1038 vec.Y = (_target_velocity.Y - vel.Y) * (PID_D) + (errY) * (PID_P * 2);
1039 }
1040 else
1041 { // close, jump to lateral destination
1042 d.BodySetPosition(Body, _zeroPosition.X, _zeroPosition.Y, pos.Z);
1043 }
1044// if (flying)
1045 if (flying || jumping) // add for jumping
1046 {
1047 vec.Z = (_target_velocity.Z - vel.Z) * (PID_D) + (_zeroPosition.Z - pos.Z) * PID_P;
1048 }
1049 }
1050 //PidStatus = true;
1051 }
1052 else
1053 {
1054 m_pidControllerActive = true;
1055 _zeroFlag = false;
1056 if (m_iscolliding && !flying)
1057 {
1058 // We're standing on something
1059 vec.X = ((_target_velocity.X / movementdivisor) - vel.X) * (PID_D);
1060 vec.Y = ((_target_velocity.Y / movementdivisor) - vel.Y) * (PID_D);
1061 }
1062 else if (m_iscolliding && flying)
1063 {
1064 // We're flying and colliding with something
1065 vec.X = ((_target_velocity.X/movementdivisor) - vel.X)*(PID_D / 16);
1066 vec.Y = ((_target_velocity.Y/movementdivisor) - vel.Y)*(PID_D / 16);
1067 }
1068 else if (!m_iscolliding && flying)
1069 {
1070 // we're in mid air suspended
1071 vec.X = ((_target_velocity.X / movementdivisor) - vel.X) * (PID_D/6);
1072 vec.Y = ((_target_velocity.Y / movementdivisor) - vel.Y) * (PID_D/6);
1073 }
1074
1075 if (m_iscolliding && !flying && _target_velocity.Z > 0.0f)
1076 {
1077 // We're colliding with something and we're not flying but we're moving
1078 // This means we're walking or running.
1079 d.Vector3 pos = d.BodyGetPosition(Body);
1080 vec.Z = (_target_velocity.Z - vel.Z)*PID_D + (_zeroPosition.Z - pos.Z)*PID_P;
1081 if (_target_velocity.X > 0)
1082 {
1083 vec.X = ((_target_velocity.X - vel.X)/1.2f)*PID_D;
1084 }
1085 if (_target_velocity.Y > 0)
1086 {
1087 vec.Y = ((_target_velocity.Y - vel.Y)/1.2f)*PID_D;
1088 }
1089 }
1090 else if (!m_iscolliding && !flying)
1091 {
1092 // we're not colliding and we're not flying so that means we're falling!
1093 // m_iscolliding includes collisions with the ground.
1094
1095 // d.Vector3 pos = d.BodyGetPosition(Body);
1096 if (Math.Abs(_target_velocity.X) > 0)
1097 {
1098 vec.X = ((_target_velocity.X - vel.X)/1.2f)*PID_D;
1099 }
1100 if (Math.Abs(_target_velocity.Y) > 0)
1101 {
1102 vec.Y = ((_target_velocity.Y - vel.Y)/1.2f)*PID_D;
1103 }
1104 }
1105
1106 if (flying)
1107 {
1108 vec.Z = (_target_velocity.Z - vel.Z) * (PID_D);
1109 }
1110 }
1111 if (flying)
1112 {
1113 vec.Z += ((-1 * _parent_scene.gravityz)*m_mass);
1114
1115 //Added for auto fly height. Kitto Flora
1116 //d.Vector3 pos = d.BodyGetPosition(Body);
1117 float target_altitude = _parent_scene.GetTerrainHeightAtXY(_position.X, _position.Y) + MinimumGroundFlightOffset;
1118
1119 if (_position.Z < target_altitude)
1120 {
1121 vec.Z += (target_altitude - _position.Z) * PID_P * 5.0f;
1122 }
1123 // end add Kitto Flora
1124 }
1125
1126 if (vel.X * vel.X + vel.Y * vel.Y + vel.Z * vel.Z > 2500.0f) // 50ms apply breaks
1127 {
1128 float breakfactor = 0.16f * m_mass; // will give aprox 60m/s terminal velocity at free fall
1129 vec.X -= breakfactor * vel.X;
1130 vec.Y -= breakfactor * vel.Y;
1131 vec.Z -= breakfactor * vel.Z;
1132 }
1133
1134 if (vec.IsFinite())
1135 {
1136 if (vec.LengthSquared() > 0.0004f) // 0.01 allows 0.002 !!
1137 {
1138//Console.WriteLine("DF 2"); // ##
1139
1140 doForce(vec);
1141 if (!_zeroFlag)
1142 {
1143// AlignAvatarTiltWithCurrentDirectionOfMovement(vec);
1144 }
1145 }
1146 }
1147 else
1148 {
1149 m_log.Warn("[PHYSICS]: Got a NaN force vector in Move()");
1150 m_log.Warn("[PHYSICS]: Avatar Position is non-finite!");
1151 defects.Add(this);
1152 // _parent_scene.RemoveCharacter(this);
1153 // destroy avatar capsule and related ODE data
1154 if (Amotor != IntPtr.Zero)
1155 {
1156 // Kill the Amotor
1157 d.JointDestroy(Amotor);
1158 Amotor = IntPtr.Zero;
1159 }
1160 //kill the Geometry
1161 _parent_scene.waitForSpaceUnlock(_parent_scene.space);
1162
1163 if (Body != IntPtr.Zero)
1164 {
1165 //kill the body
1166 d.BodyDestroy(Body);
1167
1168 Body = IntPtr.Zero;
1169 }
1170
1171 if(Shell != IntPtr.Zero)
1172 {
1173 try
1174 {
1175 d.GeomDestroy(Shell);
1176 }
1177 catch (System.AccessViolationException)
1178 {
1179 m_log.Error("[PHYSICS]: PrimGeom dead");
1180 }
1181 // Remove any old entries
1182//string tShell;
1183//_parent_scene.geom_name_map.TryGetValue(Shell, out tShell);
1184//Console.WriteLine("**** Remove {0}", tShell);
1185
1186 if(_parent_scene.geom_name_map.ContainsKey(Shell)) _parent_scene.geom_name_map.Remove(Shell);
1187 if(_parent_scene.actor_name_map.ContainsKey(Shell)) _parent_scene.actor_name_map.Remove(Shell);
1188 Shell = IntPtr.Zero;
1189 }
1190 }
1191 }
1192
1193 /// <summary>
1194 /// Updates the reported position and velocity. This essentially sends the data up to ScenePresence.
1195 /// </summary>
1196 public void UpdatePositionAndVelocity()
1197 {
1198 // no lock; called from Simulate() -- if you call this from elsewhere, gotta lock or do Monitor.Enter/Exit!
1199 d.Vector3 vec;
1200 try
1201 {
1202 vec = d.BodyGetPosition(Body);
1203 }
1204 catch (NullReferenceException)
1205 {
1206 bad = true;
1207 _parent_scene.BadCharacter(this);
1208 vec = new d.Vector3(_position.X, _position.Y, _position.Z);
1209 base.RaiseOutOfBounds(_position); // Tells ScenePresence that there's a problem!
1210 m_log.WarnFormat("[ODEPLUGIN]: Avatar Null reference for Avatar {0}, physical actor {1}", m_name, m_uuid);
1211 }
1212
1213
1214 // kluge to keep things in bounds. ODE lets dead avatars drift away (they should be removed!)
1215 if (vec.X < 0.0f) vec.X = 0.0f;
1216 if (vec.Y < 0.0f) vec.Y = 0.0f;
1217 if (vec.X > (int)_parent_scene.WorldExtents.X - 0.05f) vec.X = (int)_parent_scene.WorldExtents.X - 0.05f;
1218 if (vec.Y > (int)_parent_scene.WorldExtents.Y - 0.05f) vec.Y = (int)_parent_scene.WorldExtents.Y - 0.05f;
1219
1220 _position.X = vec.X;
1221 _position.Y = vec.Y;
1222 _position.Z = vec.Z;
1223
1224 // Did we move last? = zeroflag
1225 // This helps keep us from sliding all over
1226
1227 if (_zeroFlag)
1228 {
1229 _velocity.X = 0.0f;
1230 _velocity.Y = 0.0f;
1231 _velocity.Z = 0.0f;
1232
1233 // Did we send out the 'stopped' message?
1234 if (!m_lastUpdateSent)
1235 {
1236 m_lastUpdateSent = true;
1237 //base.RequestPhysicsterseUpdate();
1238
1239 }
1240 }
1241 else
1242 {
1243 m_lastUpdateSent = false;
1244 try
1245 {
1246 vec = d.BodyGetLinearVel(Body);
1247 }
1248 catch (NullReferenceException)
1249 {
1250 vec.X = _velocity.X;
1251 vec.Y = _velocity.Y;
1252 vec.Z = _velocity.Z;
1253 }
1254 _velocity.X = (vec.X);
1255 _velocity.Y = (vec.Y);
1256
1257 _velocity.Z = (vec.Z);
1258
1259 if (_velocity.Z < -6 && !m_hackSentFall)
1260 {
1261 m_hackSentFall = true;
1262 m_pidControllerActive = false;
1263 }
1264 else if (flying && !m_hackSentFly)
1265 {
1266 //m_hackSentFly = true;
1267 //base.SendCollisionUpdate(new CollisionEventUpdate());
1268 }
1269 else
1270 {
1271 m_hackSentFly = false;
1272 m_hackSentFall = false;
1273 }
1274 }
1275 }
1276
1277 /// <summary>
1278 /// Cleanup the things we use in the scene.
1279 /// </summary>
1280 public void Destroy()
1281 {
1282 m_tainted_isPhysical = false;
1283 _parent_scene.AddPhysicsActorTaint(this);
1284 }
1285
1286 public override void CrossingFailure()
1287 {
1288 }
1289
1290 public override Vector3 PIDTarget { set { return; } }
1291 public override bool PIDActive { set { return; } }
1292 public override float PIDTau { set { return; } }
1293
1294 public override float PIDHoverHeight { set { return; } }
1295 public override bool PIDHoverActive { set { return; } }
1296 public override PIDHoverType PIDHoverType { set { return; } }
1297 public override float PIDHoverTau { set { return; } }
1298
1299 public override Quaternion APIDTarget{ set { return; } }
1300
1301 public override bool APIDActive{ set { return; } }
1302
1303 public override float APIDStrength{ set { return; } }
1304
1305 public override float APIDDamping{ set { return; } }
1306
1307
1308 public override void SubscribeEvents(int ms)
1309 {
1310 m_requestedUpdateFrequency = ms;
1311 m_eventsubscription = ms;
1312 _parent_scene.addCollisionEventReporting(this);
1313 }
1314 public override void UnSubscribeEvents()
1315 {
1316 _parent_scene.remCollisionEventReporting(this);
1317 m_requestedUpdateFrequency = 0;
1318 m_eventsubscription = 0;
1319 }
1320 public void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
1321 {
1322 if (m_eventsubscription > 0)
1323 {
1324 CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
1325 }
1326 }
1327
1328 public void SendCollisions()
1329 {
1330 if (m_eventsubscription > m_requestedUpdateFrequency)
1331 {
1332 if (CollisionEventsThisFrame != null)
1333 {
1334 base.SendCollisionUpdate(CollisionEventsThisFrame);
1335 }
1336 CollisionEventsThisFrame = new CollisionEventUpdate();
1337 m_eventsubscription = 0;
1338 }
1339 }
1340 public override bool SubscribedEvents()
1341 {
1342 if (m_eventsubscription > 0)
1343 return true;
1344 return false;
1345 }
1346
1347 public void ProcessTaints(float timestep)
1348 {
1349 lock (m_syncRoot)
1350 {
1351 if (m_tainted_isPhysical != m_isPhysical)
1352 {
1353 if (m_tainted_isPhysical)
1354 {
1355 // Create avatar capsule and related ODE data
1356 if (!(Shell == IntPtr.Zero && Body == IntPtr.Zero && Amotor == IntPtr.Zero))
1357 {
1358 m_log.Warn("[PHYSICS]: re-creating the following avatar ODE data, even though it already exists - "
1359 + (Shell!=IntPtr.Zero ? "Shell ":"")
1360 + (Body!=IntPtr.Zero ? "Body ":"")
1361 + (Amotor!=IntPtr.Zero ? "Amotor ":""));
1362 }
1363 AvatarGeomAndBodyCreation(_position.X, _position.Y, _position.Z, m_tensor);
1364 _parent_scene.AddCharacter(this);
1365 }
1366 else
1367 {
1368 _parent_scene.RemoveCharacter(this);
1369 // destroy avatar capsule and related ODE data
1370 if (Amotor != IntPtr.Zero)
1371 {
1372 // Kill the Amotor
1373 d.JointDestroy(Amotor);
1374 Amotor = IntPtr.Zero;
1375 }
1376 //kill the Geometry
1377 _parent_scene.waitForSpaceUnlock(_parent_scene.space);
1378
1379 if (Body != IntPtr.Zero)
1380 {
1381 //kill the body
1382 d.BodyDestroy(Body);
1383 Body = IntPtr.Zero;
1384 }
1385
1386 if(Shell != IntPtr.Zero)
1387 {
1388 try
1389 {
1390 d.GeomDestroy(Shell);
1391 }
1392 catch (Exception e)
1393 {
1394 m_log.ErrorFormat("[PHYSICS]: Failed to destroy character shell {0}",e.Message);
1395 }
1396 // Remove any old entries
1397 //string tShell;
1398 //_parent_scene.geom_name_map.TryGetValue(Shell, out tShell);
1399 //Console.WriteLine("**** Remove {0}", tShell);
1400
1401 if(_parent_scene.geom_name_map.ContainsKey(Shell)) _parent_scene.geom_name_map.Remove(Shell);
1402 if(_parent_scene.actor_name_map.ContainsKey(Shell)) _parent_scene.actor_name_map.Remove(Shell);
1403 Shell = IntPtr.Zero;
1404 }
1405 }
1406
1407 m_isPhysical = m_tainted_isPhysical;
1408 }
1409
1410 if (m_tainted_CAPSULE_LENGTH != CAPSULE_LENGTH)
1411 {
1412 if (Shell != IntPtr.Zero && Body != IntPtr.Zero && Amotor != IntPtr.Zero)
1413 {
1414
1415 m_pidControllerActive = true;
1416 // no lock needed on _parent_scene.OdeLock because we are called from within the thread lock in OdePlugin's simulate()
1417 d.JointDestroy(Amotor);
1418 float prevCapsule = CAPSULE_LENGTH;
1419 CAPSULE_LENGTH = m_tainted_CAPSULE_LENGTH;
1420 //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString());
1421 d.BodyDestroy(Body);
1422 AvatarGeomAndBodyCreation(_position.X, _position.Y,
1423 _position.Z + (Math.Abs(CAPSULE_LENGTH - prevCapsule) * 2), m_tensor);
1424 Velocity = Vector3.Zero;
1425 }
1426 else
1427 {
1428 m_log.Warn("[PHYSICS]: trying to change capsule size, but the following ODE data is missing - "
1429 + (Shell==IntPtr.Zero ? "Shell ":"")
1430 + (Body==IntPtr.Zero ? "Body ":"")
1431 + (Amotor==IntPtr.Zero ? "Amotor ":""));
1432 }
1433 }
1434
1435 if (!m_taintPosition.ApproxEquals(_position, 0.05f))
1436 {
1437 if (Body != IntPtr.Zero)
1438 {
1439 d.BodySetPosition(Body, m_taintPosition.X, m_taintPosition.Y, m_taintPosition.Z);
1440
1441 }
1442 _position.X = m_taintPosition.X;
1443 _position.Y = m_taintPosition.Y;
1444 _position.Z = m_taintPosition.Z;
1445 }
1446
1447 if (m_haveTaintMomentum)
1448 {
1449 m_haveTaintMomentum = false;
1450 _velocity = m_taintMomentum;
1451 _target_velocity = m_taintMomentum;
1452 m_pidControllerActive = true;
1453 if (Body != IntPtr.Zero)
1454 d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z);
1455 }
1456 }
1457 }
1458
1459 internal void AddCollisionFrameTime(int p)
1460 {
1461 // protect it from overflow crashing
1462 if (m_eventsubscription + p >= int.MaxValue)
1463 m_eventsubscription = 0;
1464 m_eventsubscription += p;
1465 }
1466 }
1467}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
new file mode 100644
index 0000000..ba24aa7
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
@@ -0,0 +1,4124 @@
1/* Copyright (c) Contributors, http://opensimulator.org/
2 * See CONTRIBUTORS.TXT for a full list of copyright holders.
3 * Redistribution and use in source and binary forms, with or without
4 * modification, are permitted provided that the following conditions are met:
5 * * Redistributions of source code must retain the above copyright
6 * notice, this list of conditions and the following disclaimer.
7 * * Redistributions in binary form must reproduce the above copyright
8 * notice, this list of conditions and the following disclaimer in the
9 * documentation and/or other materials provided with the distribution.
10 * * Neither the name of the OpenSimulator Project nor the
11 * names of its contributors may be used to endorse or promote products
12 * derived from this software without specific prior written permission.
13 *
14 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
17 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
23 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 *
25 * Revised March 5th 2010 by Kitto Flora. ODEDynamics.cs
26 * Ubit 2012
27 * rolled into ODEPrim.cs
28 */
29
30using System;
31using System.IO;
32using System.Collections.Generic;
33using System.Reflection;
34using System.Runtime.InteropServices;
35using System.Threading;
36using log4net;
37using OpenMetaverse;
38using Ode.NET;
39using OpenSim.Framework;
40using OpenSim.Region.Physics.Manager;
41
42namespace OpenSim.Region.Physics.OdePlugin
43{
44 /// <summary>
45 /// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves.
46 /// </summary>
47
48 public class OdePrim : PhysicsActor
49 {
50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51
52 public class SerialControl
53 {
54 public object alock = new object();
55 public byte[] data = new byte[0];
56 }
57 private Vector3 _position;
58 private Vector3 _velocity;
59 private Vector3 _torque;
60 private Vector3 m_lastVelocity;
61 private Vector3 m_lastposition;
62 private Quaternion m_lastorientation = new Quaternion();
63 private Vector3 m_rotationalVelocity;
64 private Vector3 _size;
65 private Vector3 _acceleration;
66 // private d.Vector3 _zeroPosition = new d.Vector3(0.0f, 0.0f, 0.0f);
67 private Quaternion _orientation;
68 private Vector3 m_taintposition;
69 private Vector3 m_taintsize;
70 private Vector3 m_taintVelocity;
71 private Vector3 m_taintTorque;
72 private Quaternion m_taintrot;
73 private Vector3 m_rotateEnable = Vector3.One; // Current setting
74 private Vector3 m_rotateEnableRequest = Vector3.One; // Request from LSL
75 private bool m_rotateEnableUpdate = false;
76 private Vector3 m_lockX;
77 private Vector3 m_lockY;
78 private Vector3 m_lockZ;
79 private IntPtr Amotor = IntPtr.Zero;
80 private IntPtr AmotorX = IntPtr.Zero;
81 private IntPtr AmotorY = IntPtr.Zero;
82 private IntPtr AmotorZ = IntPtr.Zero;
83
84 private Vector3 m_PIDTarget;
85 private float m_PIDTau;
86 private float PID_D = 35f;
87 private float PID_G = 25f;
88 private bool m_usePID = false;
89
90 private Quaternion m_APIDTarget = new Quaternion();
91 private float m_APIDStrength = 0.5f;
92 private float m_APIDDamping = 0.5f;
93 private bool m_useAPID = false;
94 private float m_APIDdamper = 1.0f;
95
96 // These next 7 params apply to llSetHoverHeight(float height, integer water, float tau),
97 // do not confuse with VEHICLE HOVER
98
99 private float m_PIDHoverHeight;
100 private float m_PIDHoverTau;
101 private bool m_useHoverPID;
102 private PIDHoverType m_PIDHoverType = PIDHoverType.Ground;
103 private float m_targetHoverHeight;
104 private float m_groundHeight;
105 private float m_waterHeight;
106 private float m_buoyancy; //m_buoyancy set by llSetBuoyancy()
107
108 // private float m_tensor = 5f;
109 private int body_autodisable_frames = 20;
110
111
112 private const CollisionCategories m_default_collisionFlags = (CollisionCategories.Geom
113 | CollisionCategories.Space
114 | CollisionCategories.Body
115 | CollisionCategories.Character
116 );
117 private bool m_taintshape;
118 private bool m_taintPhysics;
119 private bool m_collidesLand = true;
120 private bool m_collidesWater;
121 // public bool m_returnCollisions;
122
123 // Default we're a Geometry
124 private CollisionCategories m_collisionCategories = (CollisionCategories.Geom);
125
126 // Default, Collide with Other Geometries, spaces and Bodies
127 private CollisionCategories m_collisionFlags = m_default_collisionFlags;
128
129 public bool m_taintremove;
130 public bool m_taintdisable;
131 public bool m_disabled;
132 public bool m_taintadd;
133 public bool m_taintselected;
134 public bool m_taintphantom;
135 public bool m_taintCollidesWater;
136
137 public uint m_localID;
138
139 //public GCHandle gc;
140 private CollisionLocker ode;
141
142 private bool m_meshfailed = false;
143 private bool m_taintforce = false;
144 private bool m_taintaddangularforce = false;
145 private Vector3 m_force;
146 private List<Vector3> m_forcelist = new List<Vector3>();
147 private List<Vector3> m_angularforcelist = new List<Vector3>();
148
149 private IMesh _mesh;
150 private PrimitiveBaseShape _pbs;
151 private OdeScene _parent_scene;
152 public IntPtr m_targetSpace = IntPtr.Zero;
153 public IntPtr prim_geom;
154 // public IntPtr prev_geom;
155 public IntPtr _triMeshData;
156
157 private IntPtr _linkJointGroup = IntPtr.Zero;
158 private PhysicsActor _parent;
159 private PhysicsActor m_taintparent;
160
161 private List<OdePrim> childrenPrim = new List<OdePrim>();
162
163 private bool iscolliding;
164 private bool m_isphysical;
165 private bool m_isphantom;
166 private bool m_isSelected;
167
168 private bool m_NoColide; // for now only for internal use for bad meshs
169
170 internal bool m_isVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively
171
172 private bool m_throttleUpdates;
173 private int throttleCounter;
174 public int m_interpenetrationcount;
175 public float m_collisionscore;
176 // public int m_roundsUnderMotionThreshold;
177 // private int m_crossingfailures;
178
179 public bool m_outofBounds;
180 private float m_density = 10.000006836f; // Aluminum g/cm3;
181
182 private float m_primMass = 10.000006836f; // Aluminum g/cm3;
183
184 private byte m_shapetype;
185 private byte m_taintshapetype;
186
187 public bool _zeroFlag; // if body has been stopped
188 private bool m_lastUpdateSent;
189
190 public IntPtr Body = IntPtr.Zero;
191 public String m_primName;
192 private Vector3 _target_velocity;
193 public d.Mass pMass;
194
195 public int m_eventsubscription;
196 private CollisionEventUpdate CollisionEventsThisFrame;
197
198 private IntPtr m_linkJoint = IntPtr.Zero;
199
200 public volatile bool childPrim;
201
202 internal int m_material = (int)Material.Wood;
203
204 private IntPtr m_body = IntPtr.Zero;
205
206 // Vehicle properties ============================================================================================
207 private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind
208 // private Quaternion m_referenceFrame = Quaternion.Identity; // Axis modifier
209 private VehicleFlag m_flags = (VehicleFlag)0; // Bit settings:
210 // HOVER_TERRAIN_ONLY
211 // HOVER_GLOBAL_HEIGHT
212 // NO_DEFLECTION_UP
213 // HOVER_WATER_ONLY
214 // HOVER_UP_ONLY
215 // LIMIT_MOTOR_UP
216 // LIMIT_ROLL_ONLY
217
218 // Linear properties
219 private Vector3 m_linearMotorDirection = Vector3.Zero; // (was m_linearMotorDirectionLASTSET) the (local) Velocity
220 //requested by LSL
221 private float m_linearMotorTimescale = 0; // Motor Attack rate set by LSL
222 private float m_linearMotorDecayTimescale = 0; // Motor Decay rate set by LSL
223 private Vector3 m_linearFrictionTimescale = Vector3.Zero; // General Friction set by LSL
224
225 private Vector3 m_lLinMotorDVel = Vector3.Zero; // decayed motor
226 private Vector3 m_lLinObjectVel = Vector3.Zero; // local frame object velocity
227 private Vector3 m_wLinObjectVel = Vector3.Zero; // world frame object velocity
228
229 //Angular properties
230 private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor
231
232 private float m_angularMotorTimescale = 0; // motor angular Attack rate set by LSL
233 private float m_angularMotorDecayTimescale = 0; // motor angular Decay rate set by LSL
234 private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular Friction set by LSL
235
236 private Vector3 m_angularMotorDVel = Vector3.Zero; // decayed angular motor
237 // private Vector3 m_angObjectVel = Vector3.Zero; // current body angular velocity
238 private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body
239
240 //Deflection properties
241 // private float m_angularDeflectionEfficiency = 0;
242 // private float m_angularDeflectionTimescale = 0;
243 // private float m_linearDeflectionEfficiency = 0;
244 // private float m_linearDeflectionTimescale = 0;
245
246 //Banking properties
247 // private float m_bankingEfficiency = 0;
248 // private float m_bankingMix = 0;
249 // private float m_bankingTimescale = 0;
250
251 //Hover and Buoyancy properties
252 private float m_VhoverHeight = 0f;
253 // private float m_VhoverEfficiency = 0f;
254 private float m_VhoverTimescale = 0f;
255 private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height
256 private float m_VehicleBuoyancy = 0f; // Set by VEHICLE_BUOYANCY, for a vehicle.
257 // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity)
258 // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity.
259 // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity.
260
261 //Attractor properties
262 private float m_verticalAttractionEfficiency = 1.0f; // damped
263 private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor.
264
265// SerialControl m_taintserial = null;
266 object m_taintvehicledata = null;
267
268 public void DoSetVehicle()
269 {
270 VehicleData vd = (VehicleData)m_taintvehicledata;
271
272 m_type = vd.m_type;
273 m_flags = vd.m_flags;
274
275 // Linear properties
276 m_linearMotorDirection = vd.m_linearMotorDirection;
277 m_linearFrictionTimescale = vd.m_linearFrictionTimescale;
278 m_linearMotorDecayTimescale = vd.m_linearMotorDecayTimescale;
279 m_linearMotorTimescale = vd.m_linearMotorTimescale;
280// m_linearMotorOffset = vd.m_linearMotorOffset;
281
282 //Angular properties
283 m_angularMotorDirection = vd.m_angularMotorDirection;
284 m_angularMotorTimescale = vd.m_angularMotorTimescale;
285 m_angularMotorDecayTimescale = vd.m_angularMotorDecayTimescale;
286 m_angularFrictionTimescale = vd.m_angularFrictionTimescale;
287
288 //Deflection properties
289// m_angularDeflectionEfficiency = vd.m_angularDeflectionEfficiency;
290// m_angularDeflectionTimescale = vd.m_angularDeflectionTimescale;
291// m_linearDeflectionEfficiency = vd.m_linearDeflectionEfficiency;
292// m_linearDeflectionTimescale = vd.m_linearDeflectionTimescale;
293
294 //Banking properties
295// m_bankingEfficiency = vd.m_bankingEfficiency;
296// m_bankingMix = vd.m_bankingMix;
297// m_bankingTimescale = vd.m_bankingTimescale;
298
299 //Hover and Buoyancy properties
300 m_VhoverHeight = vd.m_VhoverHeight;
301// m_VhoverEfficiency = vd.m_VhoverEfficiency;
302 m_VhoverTimescale = vd.m_VhoverTimescale;
303 m_VehicleBuoyancy = vd.m_VehicleBuoyancy;
304
305 //Attractor properties
306 m_verticalAttractionEfficiency = vd.m_verticalAttractionEfficiency;
307 m_verticalAttractionTimescale = vd.m_verticalAttractionTimescale;
308
309 // Axis
310// m_referenceFrame = vd.m_referenceFrame;
311
312
313 m_taintvehicledata = null;
314 }
315
316 public override void SetVehicle(object vdata)
317 {
318 m_taintvehicledata = vdata;
319 _parent_scene.AddPhysicsActorTaint(this);
320 }
321
322 public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size,
323 Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical,
324 bool pisPhantom,byte shapetype, CollisionLocker dode, uint localid)
325 {
326 m_localID = localid;
327 ode = dode;
328 if (!pos.IsFinite())
329 {
330 pos = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f),
331 parent_scene.GetTerrainHeightAtXY(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f)) + 0.5f);
332 m_log.Warn("[PHYSICS]: Got nonFinite Object create Position");
333 }
334
335 _position = pos;
336 m_taintposition = pos;
337 PID_D = parent_scene.bodyPIDD;
338 PID_G = parent_scene.bodyPIDG;
339 m_density = parent_scene.geomDefaultDensity;
340 // m_tensor = parent_scene.bodyMotorJointMaxforceTensor;
341 body_autodisable_frames = parent_scene.bodyFramesAutoDisable;
342
343 prim_geom = IntPtr.Zero;
344 // prev_geom = IntPtr.Zero;
345
346 if (!pos.IsFinite())
347 {
348 size = new Vector3(0.5f, 0.5f, 0.5f);
349 m_log.Warn("[PHYSICS]: Got nonFinite Object create Size");
350 }
351
352 if (size.X <= 0) size.X = 0.01f;
353 if (size.Y <= 0) size.Y = 0.01f;
354 if (size.Z <= 0) size.Z = 0.01f;
355
356 _size = size;
357 m_taintsize = _size;
358
359 if (!QuaternionIsFinite(rotation))
360 {
361 rotation = Quaternion.Identity;
362 m_log.Warn("[PHYSICS]: Got nonFinite Object create Rotation");
363 }
364
365 _orientation = rotation;
366 m_taintrot = _orientation;
367 _mesh = mesh;
368 _pbs = pbs;
369 m_shapetype = shapetype;
370 m_taintshapetype = shapetype;
371
372 _parent_scene = parent_scene;
373 m_targetSpace = (IntPtr)0;
374
375 // if (pos.Z < 0)
376 if (pos.Z < parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y))
377 m_isphysical = false;
378 else
379 {
380 m_isphysical = pisPhysical;
381 // If we're physical, we need to be in the master space for now.
382 // linksets *should* be in a space together.. but are not currently
383 if (m_isphysical)
384 m_targetSpace = _parent_scene.space;
385 }
386
387 m_isphantom = pisPhantom;
388 m_taintphantom = pisPhantom;
389
390 _triMeshData = IntPtr.Zero;
391 m_NoColide = false;
392
393// m_taintserial = null;
394 m_primName = primName;
395 m_taintadd = true;
396 _parent_scene.AddPhysicsActorTaint(this);
397 // don't do .add() here; old geoms get recycled with the same hash
398 }
399
400 public override int PhysicsActorType
401 {
402 get { return (int)ActorTypes.Prim; }
403 set { return; }
404 }
405
406 public override bool SetAlwaysRun
407 {
408 get { return false; }
409 set { return; }
410 }
411
412 public override uint LocalID
413 {
414 set
415 {
416 //m_log.Info("[PHYSICS]: Setting TrackerID: " + value);
417 m_localID = value;
418 }
419 }
420
421 public override bool Grabbed
422 {
423 set { return; }
424 }
425
426 public override bool Selected
427 {
428 set
429 {
430 //Console.WriteLine("Sel {0} {1} {2}", m_primName, value, m_isphysical);
431 // This only makes the object not collidable if the object
432 // is physical or the object is modified somehow *IN THE FUTURE*
433 // without this, if an avatar selects prim, they can walk right
434 // through it while it's selected
435 m_collisionscore = 0;
436 if ((m_isphysical && !_zeroFlag) || !value)
437 {
438 m_taintselected = value;
439 _parent_scene.AddPhysicsActorTaint(this);
440 }
441 else
442 {
443 m_taintselected = value;
444 m_isSelected = value;
445 }
446 if (m_isSelected) disableBodySoft();
447 }
448 }
449
450 public override bool IsPhysical
451 {
452 get { return m_isphysical; }
453 set
454 {
455 m_isphysical = value;
456 if (!m_isphysical)
457 { // Zero the remembered last velocity
458 m_lastVelocity = Vector3.Zero;
459 if (m_type != Vehicle.TYPE_NONE) Halt();
460 }
461 }
462 }
463
464 public override bool IsVolumeDtc
465 {
466 set { return; }
467 get { return m_isVolumeDetect; }
468
469 }
470
471 public override bool Phantom
472 {
473 get { return m_isphantom; }
474 set
475 {
476 m_isphantom = value;
477 }
478 }
479
480 public void setPrimForRemoval()
481 {
482 m_taintremove = true;
483 }
484
485 public override bool Flying
486 {
487 // no flying prims for you
488 get { return false; }
489 set { }
490 }
491
492 public override bool IsColliding
493 {
494 get { return iscolliding; }
495 set { iscolliding = value; }
496 }
497
498 public override bool CollidingGround
499 {
500 get { return false; }
501 set { return; }
502 }
503
504 public override bool CollidingObj
505 {
506 get { return false; }
507 set { return; }
508 }
509
510 public override bool ThrottleUpdates
511 {
512 get { return m_throttleUpdates; }
513 set { m_throttleUpdates = value; }
514 }
515
516 public override bool Stopped
517 {
518 get { return _zeroFlag; }
519 }
520
521 public override Vector3 Position
522 {
523 get { return _position; }
524
525 set
526 {
527 _position = value;
528 //m_log.Info("[PHYSICS]: " + _position.ToString());
529 }
530 }
531
532 public override Vector3 Size
533 {
534 get { return _size; }
535 set
536 {
537 if (value.IsFinite())
538 {
539 _size = value;
540 }
541 else
542 {
543 m_log.Warn("[PHYSICS]: Got NaN Size on object");
544 }
545 }
546 }
547
548 public override float Mass
549 {
550 get
551 {
552 CalculateMass();
553 return m_primMass;
554 }
555 }
556
557 public override Vector3 Force
558 {
559 //get { return Vector3.Zero; }
560 get { return m_force; }
561 set
562 {
563 if (value.IsFinite())
564 {
565 m_force = value;
566 }
567 else
568 {
569 m_log.Warn("[PHYSICS]: NaN in Force Applied to an Object");
570 }
571 }
572 }
573
574 public override int VehicleType
575 {
576 get { return (int)m_type; }
577 set { ProcessTypeChange((Vehicle)value); }
578 }
579
580 public override void VehicleFloatParam(int param, float value)
581 {
582 ProcessFloatVehicleParam((Vehicle)param, value);
583 }
584
585 public override void VehicleVectorParam(int param, Vector3 value)
586 {
587 ProcessVectorVehicleParam((Vehicle)param, value);
588 }
589
590 public override void VehicleRotationParam(int param, Quaternion rotation)
591 {
592 ProcessRotationVehicleParam((Vehicle)param, rotation);
593 }
594
595 public override void VehicleFlags(int param, bool remove)
596 {
597 ProcessVehicleFlags(param, remove);
598 }
599
600 public override void SetVolumeDetect(int param)
601 {
602 lock (_parent_scene.OdeLock)
603 {
604 m_isVolumeDetect = (param != 0);
605 }
606 }
607
608
609 public override Vector3 CenterOfMass
610 {
611 get { return Vector3.Zero; }
612 }
613
614 public override Vector3 GeometricCenter
615 {
616 get { return Vector3.Zero; }
617 }
618
619 public override PrimitiveBaseShape Shape
620 {
621 set
622 {
623 _pbs = value;
624 m_taintshape = true;
625 }
626 }
627
628 public override byte PhysicsShapeType
629 {
630 get
631 {
632 return m_shapetype;
633 }
634 set
635 {
636 m_taintshapetype = value;
637 _parent_scene.AddPhysicsActorTaint(this);
638 }
639 }
640
641 public override Vector3 Velocity
642 {
643 get
644 {
645 // Averate previous velocity with the new one so
646 // client object interpolation works a 'little' better
647 if (_zeroFlag)
648 return Vector3.Zero;
649
650 Vector3 returnVelocity = Vector3.Zero;
651 returnVelocity.X = (m_lastVelocity.X + _velocity.X) / 2;
652 returnVelocity.Y = (m_lastVelocity.Y + _velocity.Y) / 2;
653 returnVelocity.Z = (m_lastVelocity.Z + _velocity.Z) / 2;
654 return returnVelocity;
655 }
656 set
657 {
658 if (value.IsFinite())
659 {
660 _velocity = value;
661 if (_velocity.ApproxEquals(Vector3.Zero, 0.001f))
662 _acceleration = Vector3.Zero;
663
664 m_taintVelocity = value;
665 _parent_scene.AddPhysicsActorTaint(this);
666 }
667 else
668 {
669 m_log.Warn("[PHYSICS]: Got NaN Velocity in Object");
670 }
671
672 }
673 }
674
675 public override Vector3 Torque
676 {
677 get
678 {
679 if (!m_isphysical || Body == IntPtr.Zero)
680 return Vector3.Zero;
681
682 return _torque;
683 }
684
685 set
686 {
687 if (value.IsFinite())
688 {
689 m_taintTorque = value;
690 _parent_scene.AddPhysicsActorTaint(this);
691 }
692 else
693 {
694 m_log.Warn("[PHYSICS]: Got NaN Torque in Object");
695 }
696 }
697 }
698
699 public override float CollisionScore
700 {
701 get { return m_collisionscore; }
702 set { m_collisionscore = value; }
703 }
704
705 public override bool Kinematic
706 {
707 get { return false; }
708 set { }
709 }
710
711 public override Quaternion Orientation
712 {
713 get { return _orientation; }
714 set
715 {
716 if (QuaternionIsFinite(value))
717 {
718 _orientation = value;
719 }
720 else
721 m_log.Warn("[PHYSICS]: Got NaN quaternion Orientation from Scene in Object");
722
723 }
724 }
725
726 public override bool FloatOnWater
727 {
728 set
729 {
730 m_taintCollidesWater = value;
731 _parent_scene.AddPhysicsActorTaint(this);
732 }
733 }
734
735 public override void SetMomentum(Vector3 momentum)
736 {
737 }
738
739 public override Vector3 PIDTarget
740 {
741 set
742 {
743 if (value.IsFinite())
744 {
745 m_PIDTarget = value;
746 }
747 else
748 m_log.Warn("[PHYSICS]: Got NaN PIDTarget from Scene on Object");
749 }
750 }
751 public override bool PIDActive { set { m_usePID = value; } }
752 public override float PIDTau { set { m_PIDTau = value; } }
753
754 // For RotLookAt
755 public override Quaternion APIDTarget { set { m_APIDTarget = value; } }
756 public override bool APIDActive { set { m_useAPID = value; } }
757 public override float APIDStrength { set { m_APIDStrength = value; } }
758 public override float APIDDamping { set { m_APIDDamping = value; } }
759
760 public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } }
761 public override bool PIDHoverActive { set { m_useHoverPID = value; } }
762 public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } }
763 public override float PIDHoverTau { set { m_PIDHoverTau = value; } }
764
765 internal static bool QuaternionIsFinite(Quaternion q)
766 {
767 if (Single.IsNaN(q.X) || Single.IsInfinity(q.X))
768 return false;
769 if (Single.IsNaN(q.Y) || Single.IsInfinity(q.Y))
770 return false;
771 if (Single.IsNaN(q.Z) || Single.IsInfinity(q.Z))
772 return false;
773 if (Single.IsNaN(q.W) || Single.IsInfinity(q.W))
774 return false;
775 return true;
776 }
777
778 public override Vector3 Acceleration // client updates read data via here
779 {
780 get
781 {
782 if (_zeroFlag)
783 {
784 return Vector3.Zero;
785 }
786 return _acceleration;
787 }
788 set { _acceleration = value; }
789 }
790
791
792 public void SetAcceleration(Vector3 accel) // No one calls this, and it would not do anything.
793 {
794 _acceleration = accel;
795 }
796
797 public override void AddForce(Vector3 force, bool pushforce)
798 {
799 if (force.IsFinite())
800 {
801 lock (m_forcelist)
802 m_forcelist.Add(force);
803
804 m_taintforce = true;
805 }
806 else
807 {
808 m_log.Warn("[PHYSICS]: Got Invalid linear force vector from Scene in Object");
809 }
810 //m_log.Info("[PHYSICS]: Added Force:" + force.ToString() + " to prim at " + Position.ToString());
811 }
812
813 public override void AddAngularForce(Vector3 force, bool pushforce)
814 {
815 if (force.IsFinite())
816 {
817 m_angularforcelist.Add(force);
818 m_taintaddangularforce = true;
819 }
820 else
821 {
822 m_log.Warn("[PHYSICS]: Got Invalid Angular force vector from Scene in Object");
823 }
824 }
825
826 public override Vector3 RotationalVelocity
827 {
828 get
829 {
830 return m_rotationalVelocity;
831 }
832 set
833 {
834 if (value.IsFinite())
835 {
836 m_rotationalVelocity = value;
837 }
838 else
839 {
840 m_log.Warn("[PHYSICS]: Got NaN RotationalVelocity in Object");
841 }
842 }
843 }
844
845 public override void CrossingFailure()
846 {
847 if (m_outofBounds)
848 {
849 _position.X = Util.Clip(_position.X, 0.5f, _parent_scene.WorldExtents.X - 0.5f);
850 _position.Y = Util.Clip(_position.Y, 0.5f, _parent_scene.WorldExtents.Y - 0.5f);
851 _position.Z = Util.Clip(_position.Z, -100f, 50000f);
852 d.BodySetPosition(Body, _position.X, _position.Y, _position.Z);
853
854 m_lastposition = _position;
855
856 _velocity = Vector3.Zero;
857 m_lastVelocity = _velocity;
858
859
860 if (m_type != Vehicle.TYPE_NONE)
861 Halt();
862
863 d.BodySetLinearVel(Body, 0, 0, 0);
864 base.RequestPhysicsterseUpdate();
865 m_outofBounds = false;
866 }
867 /*
868 int tmp = Interlocked.Increment(ref m_crossingfailures);
869 if (tmp > _parent_scene.geomCrossingFailuresBeforeOutofbounds)
870 {
871 base.RaiseOutOfBounds(_position);
872 return;
873 }
874 else if (tmp == _parent_scene.geomCrossingFailuresBeforeOutofbounds)
875 {
876 m_log.Warn("[PHYSICS]: Too many crossing failures for: " + m_primName);
877 }
878 */
879 }
880
881 public override float Buoyancy
882 {
883 get { return m_buoyancy; }
884 set { m_buoyancy = value; }
885 }
886
887 public override void link(PhysicsActor obj)
888 {
889 m_taintparent = obj;
890 }
891
892 public override void delink()
893 {
894 m_taintparent = null;
895 }
896
897 public override void LockAngularMotion(Vector3 axis)
898 {
899 // This is actually ROTATION ENABLE, not a lock.
900 // default is <1,1,1> which is all enabled.
901 // The lock value is updated inside Move(), no point in using the taint system.
902 // OS 'm_taintAngularLock' etc change to m_rotateEnable.
903 if (axis.IsFinite())
904 {
905 axis.X = (axis.X > 0) ? 1f : 0f;
906 axis.Y = (axis.Y > 0) ? 1f : 0f;
907 axis.Z = (axis.Z > 0) ? 1f : 0f;
908 m_log.DebugFormat("[axislock]: <{0},{1},{2}>", axis.X, axis.Y, axis.Z);
909 m_rotateEnableRequest = axis;
910 m_rotateEnableUpdate = true;
911 }
912 else
913 {
914 m_log.Warn("[PHYSICS]: Got NaN locking axis from Scene on Object");
915 }
916 }
917
918 public void SetGeom(IntPtr geom)
919 {
920 if (prim_geom != IntPtr.Zero)
921 {
922 // Remove any old entries
923 //string tPA;
924 //_parent_scene.geom_name_map.TryGetValue(prim_geom, out tPA);
925 //Console.WriteLine("**** Remove {0}", tPA);
926 if (_parent_scene.geom_name_map.ContainsKey(prim_geom)) _parent_scene.geom_name_map.Remove(prim_geom);
927 if (_parent_scene.actor_name_map.ContainsKey(prim_geom)) _parent_scene.actor_name_map.Remove(prim_geom);
928 d.GeomDestroy(prim_geom);
929 }
930
931 prim_geom = geom;
932 //Console.WriteLine("SetGeom to " + prim_geom + " for " + m_primName);
933 if (prim_geom != IntPtr.Zero)
934 {
935 _parent_scene.geom_name_map[prim_geom] = this.m_primName;
936 _parent_scene.actor_name_map[prim_geom] = (PhysicsActor)this;
937 //Console.WriteLine("**** Create {2} Dicts: actor={0} name={1}", _parent_scene.actor_name_map.Count, _parent_scene.geom_name_map.Count, this.m_primName);
938 if (m_NoColide)
939 {
940 d.GeomSetCategoryBits(prim_geom, 0);
941 if (m_isphysical && !m_isVolumeDetect)
942 {
943 d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land);
944 }
945 else
946 {
947 d.GeomSetCollideBits(prim_geom, 0);
948 d.GeomDisable(prim_geom);
949 }
950 }
951 else
952 {
953 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
954 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
955 }
956 }
957
958 if (childPrim)
959 {
960 if (_parent != null && _parent is OdePrim)
961 {
962 OdePrim parent = (OdePrim)_parent;
963 //Console.WriteLine("SetGeom calls ChildSetGeom");
964 parent.ChildSetGeom(this);
965 }
966 }
967 //m_log.Warn("Setting Geom to: " + prim_geom);
968 }
969
970 public void enableBodySoft()
971 {
972 if (!childPrim)
973 {
974 if (m_isphysical && Body != IntPtr.Zero)
975 {
976 d.BodyEnable(Body);
977 if (m_type != Vehicle.TYPE_NONE)
978 Enable(Body, _parent_scene);
979 }
980
981 m_disabled = false;
982 }
983 }
984
985 public void disableBodySoft()
986 {
987 m_disabled = true;
988
989 if (m_isphysical && Body != IntPtr.Zero)
990 {
991 d.BodyDisable(Body);
992 Halt();
993 }
994 }
995
996 public void enableBody()
997 {
998 // Don't enable this body if we're a child prim
999 // this should be taken care of in the parent function not here
1000 if (!childPrim)
1001 {
1002 // Sets the geom to a body
1003 Body = d.BodyCreate(_parent_scene.world);
1004
1005 setMass();
1006 d.BodySetPosition(Body, _position.X, _position.Y, _position.Z);
1007 d.Quaternion myrot = new d.Quaternion();
1008 myrot.X = _orientation.X;
1009 myrot.Y = _orientation.Y;
1010 myrot.Z = _orientation.Z;
1011 myrot.W = _orientation.W;
1012 d.BodySetQuaternion(Body, ref myrot);
1013 d.GeomSetBody(prim_geom, Body);
1014
1015 m_collisionCategories |= CollisionCategories.Body;
1016 m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
1017
1018 if (m_NoColide)
1019 {
1020 d.GeomSetCategoryBits(prim_geom, 0);
1021 d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land);
1022 }
1023 else
1024 {
1025 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1026 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1027 }
1028
1029 d.BodySetAutoDisableFlag(Body, true);
1030 d.BodySetAutoDisableSteps(Body, body_autodisable_frames);
1031
1032 // disconnect from world gravity so we can apply buoyancy
1033 d.BodySetGravityMode(Body, false);
1034
1035 m_interpenetrationcount = 0;
1036 m_collisionscore = 0;
1037 m_disabled = false;
1038
1039 if (m_type != Vehicle.TYPE_NONE)
1040 {
1041 Enable(Body, _parent_scene);
1042 }
1043
1044 _parent_scene.addActivePrim(this);
1045 }
1046 }
1047
1048 #region Mass Calculation
1049
1050 private float CalculateMass()
1051 {
1052 float volume = _size.X * _size.Y * _size.Z; // default
1053 float tmp;
1054
1055 float returnMass = 0;
1056 float hollowAmount = (float)_pbs.ProfileHollow * 2.0e-5f;
1057 float hollowVolume = hollowAmount * hollowAmount;
1058
1059 switch (_pbs.ProfileShape)
1060 {
1061 case ProfileShape.Square:
1062 // default box
1063
1064 if (_pbs.PathCurve == (byte)Extrusion.Straight)
1065 {
1066 if (hollowAmount > 0.0)
1067 {
1068 switch (_pbs.HollowShape)
1069 {
1070 case HollowShape.Square:
1071 case HollowShape.Same:
1072 break;
1073
1074 case HollowShape.Circle:
1075
1076 hollowVolume *= 0.78539816339f;
1077 break;
1078
1079 case HollowShape.Triangle:
1080
1081 hollowVolume *= (0.5f * .5f);
1082 break;
1083
1084 default:
1085 hollowVolume = 0;
1086 break;
1087 }
1088 volume *= (1.0f - hollowVolume);
1089 }
1090 }
1091
1092 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
1093 {
1094 //a tube
1095
1096 volume *= 0.78539816339e-2f * (float)(200 - _pbs.PathScaleX);
1097 tmp = 1.0f - 2.0e-2f * (float)(200 - _pbs.PathScaleY);
1098 volume -= volume * tmp * tmp;
1099
1100 if (hollowAmount > 0.0)
1101 {
1102 hollowVolume *= hollowAmount;
1103
1104 switch (_pbs.HollowShape)
1105 {
1106 case HollowShape.Square:
1107 case HollowShape.Same:
1108 break;
1109
1110 case HollowShape.Circle:
1111 hollowVolume *= 0.78539816339f; ;
1112 break;
1113
1114 case HollowShape.Triangle:
1115 hollowVolume *= 0.5f * 0.5f;
1116 break;
1117 default:
1118 hollowVolume = 0;
1119 break;
1120 }
1121 volume *= (1.0f - hollowVolume);
1122 }
1123 }
1124
1125 break;
1126
1127 case ProfileShape.Circle:
1128
1129 if (_pbs.PathCurve == (byte)Extrusion.Straight)
1130 {
1131 volume *= 0.78539816339f; // elipse base
1132
1133 if (hollowAmount > 0.0)
1134 {
1135 switch (_pbs.HollowShape)
1136 {
1137 case HollowShape.Same:
1138 case HollowShape.Circle:
1139 break;
1140
1141 case HollowShape.Square:
1142 hollowVolume *= 0.5f * 2.5984480504799f;
1143 break;
1144
1145 case HollowShape.Triangle:
1146 hollowVolume *= .5f * 1.27323954473516f;
1147 break;
1148
1149 default:
1150 hollowVolume = 0;
1151 break;
1152 }
1153 volume *= (1.0f - hollowVolume);
1154 }
1155 }
1156
1157 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
1158 {
1159 volume *= 0.61685027506808491367715568749226e-2f * (float)(200 - _pbs.PathScaleX);
1160 tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY);
1161 volume *= (1.0f - tmp * tmp);
1162
1163 if (hollowAmount > 0.0)
1164 {
1165
1166 // calculate the hollow volume by it's shape compared to the prim shape
1167 hollowVolume *= hollowAmount;
1168
1169 switch (_pbs.HollowShape)
1170 {
1171 case HollowShape.Same:
1172 case HollowShape.Circle:
1173 break;
1174
1175 case HollowShape.Square:
1176 hollowVolume *= 0.5f * 2.5984480504799f;
1177 break;
1178
1179 case HollowShape.Triangle:
1180 hollowVolume *= .5f * 1.27323954473516f;
1181 break;
1182
1183 default:
1184 hollowVolume = 0;
1185 break;
1186 }
1187 volume *= (1.0f - hollowVolume);
1188 }
1189 }
1190 break;
1191
1192 case ProfileShape.HalfCircle:
1193 if (_pbs.PathCurve == (byte)Extrusion.Curve1)
1194 {
1195 volume *= 0.52359877559829887307710723054658f;
1196 }
1197 break;
1198
1199 case ProfileShape.EquilateralTriangle:
1200
1201 if (_pbs.PathCurve == (byte)Extrusion.Straight)
1202 {
1203 volume *= 0.32475953f;
1204
1205 if (hollowAmount > 0.0)
1206 {
1207
1208 // calculate the hollow volume by it's shape compared to the prim shape
1209 switch (_pbs.HollowShape)
1210 {
1211 case HollowShape.Same:
1212 case HollowShape.Triangle:
1213 hollowVolume *= .25f;
1214 break;
1215
1216 case HollowShape.Square:
1217 hollowVolume *= 0.499849f * 3.07920140172638f;
1218 break;
1219
1220 case HollowShape.Circle:
1221 // Hollow shape is a perfect cyllinder in respect to the cube's scale
1222 // Cyllinder hollow volume calculation
1223
1224 hollowVolume *= 0.1963495f * 3.07920140172638f;
1225 break;
1226
1227 default:
1228 hollowVolume = 0;
1229 break;
1230 }
1231 volume *= (1.0f - hollowVolume);
1232 }
1233 }
1234 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
1235 {
1236 volume *= 0.32475953f;
1237 volume *= 0.01f * (float)(200 - _pbs.PathScaleX);
1238 tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY);
1239 volume *= (1.0f - tmp * tmp);
1240
1241 if (hollowAmount > 0.0)
1242 {
1243
1244 hollowVolume *= hollowAmount;
1245
1246 switch (_pbs.HollowShape)
1247 {
1248 case HollowShape.Same:
1249 case HollowShape.Triangle:
1250 hollowVolume *= .25f;
1251 break;
1252
1253 case HollowShape.Square:
1254 hollowVolume *= 0.499849f * 3.07920140172638f;
1255 break;
1256
1257 case HollowShape.Circle:
1258
1259 hollowVolume *= 0.1963495f * 3.07920140172638f;
1260 break;
1261
1262 default:
1263 hollowVolume = 0;
1264 break;
1265 }
1266 volume *= (1.0f - hollowVolume);
1267 }
1268 }
1269 break;
1270
1271 default:
1272 break;
1273 }
1274
1275
1276
1277 float taperX1;
1278 float taperY1;
1279 float taperX;
1280 float taperY;
1281 float pathBegin;
1282 float pathEnd;
1283 float profileBegin;
1284 float profileEnd;
1285
1286 if (_pbs.PathCurve == (byte)Extrusion.Straight || _pbs.PathCurve == (byte)Extrusion.Flexible)
1287 {
1288 taperX1 = _pbs.PathScaleX * 0.01f;
1289 if (taperX1 > 1.0f)
1290 taperX1 = 2.0f - taperX1;
1291 taperX = 1.0f - taperX1;
1292
1293 taperY1 = _pbs.PathScaleY * 0.01f;
1294 if (taperY1 > 1.0f)
1295 taperY1 = 2.0f - taperY1;
1296 taperY = 1.0f - taperY1;
1297 }
1298 else
1299 {
1300 taperX = _pbs.PathTaperX * 0.01f;
1301 if (taperX < 0.0f)
1302 taperX = -taperX;
1303 taperX1 = 1.0f - taperX;
1304
1305 taperY = _pbs.PathTaperY * 0.01f;
1306 if (taperY < 0.0f)
1307 taperY = -taperY;
1308 taperY1 = 1.0f - taperY;
1309
1310 }
1311
1312
1313 volume *= (taperX1 * taperY1 + 0.5f * (taperX1 * taperY + taperX * taperY1) + 0.3333333333f * taperX * taperY);
1314
1315 pathBegin = (float)_pbs.PathBegin * 2.0e-5f;
1316 pathEnd = 1.0f - (float)_pbs.PathEnd * 2.0e-5f;
1317 volume *= (pathEnd - pathBegin);
1318
1319 // this is crude aproximation
1320 profileBegin = (float)_pbs.ProfileBegin * 2.0e-5f;
1321 profileEnd = 1.0f - (float)_pbs.ProfileEnd * 2.0e-5f;
1322 volume *= (profileEnd - profileBegin);
1323
1324 returnMass = m_density * volume;
1325
1326 if (returnMass <= 0)
1327 returnMass = 0.0001f;//ckrinke: Mass must be greater then zero.
1328 // else if (returnMass > _parent_scene.maximumMassObject)
1329 // returnMass = _parent_scene.maximumMassObject;
1330
1331
1332
1333 m_primMass = returnMass;
1334 if (m_primMass > _parent_scene.maximumMassObject)
1335 m_primMass = _parent_scene.maximumMassObject;
1336
1337 // Recursively calculate mass
1338 bool HasChildPrim = false;
1339 lock (childrenPrim)
1340 {
1341 if (childrenPrim.Count > 0)
1342 {
1343 HasChildPrim = true;
1344 }
1345
1346 }
1347 if (HasChildPrim)
1348 {
1349 OdePrim[] childPrimArr = new OdePrim[0];
1350
1351 lock (childrenPrim)
1352 childPrimArr = childrenPrim.ToArray();
1353
1354 for (int i = 0; i < childPrimArr.Length; i++)
1355 {
1356 if (childPrimArr[i] != null && !childPrimArr[i].m_taintremove)
1357 returnMass += childPrimArr[i].CalculateMass();
1358 // failsafe, this shouldn't happen but with OpenSim, you never know :)
1359 if (i > 256)
1360 break;
1361 }
1362 }
1363 if (returnMass > _parent_scene.maximumMassObject)
1364 returnMass = _parent_scene.maximumMassObject;
1365 return returnMass;
1366 }// end CalculateMass
1367
1368 #endregion
1369
1370 public void setMass()
1371 {
1372 if (Body != (IntPtr)0)
1373 {
1374 float newmass = CalculateMass();
1375
1376 //m_log.Info("[PHYSICS]: New Mass: " + newmass.ToString());
1377
1378 d.MassSetBoxTotal(out pMass, newmass, _size.X, _size.Y, _size.Z);
1379 d.BodySetMass(Body, ref pMass);
1380 }
1381 }
1382
1383
1384 private void UpdateDataFromGeom()
1385 {
1386 if (prim_geom != IntPtr.Zero)
1387 {
1388 d.Quaternion qtmp;
1389 d.GeomCopyQuaternion(prim_geom, out qtmp);
1390 _orientation.W = qtmp.W;
1391 _orientation.X = qtmp.X;
1392 _orientation.Y = qtmp.Y;
1393 _orientation.Z = qtmp.Z;
1394
1395 d.Vector3 lpos = d.GeomGetPosition(prim_geom);
1396 _position.X = lpos.X;
1397 _position.Y = lpos.Y;
1398 _position.Z = lpos.Z;
1399 }
1400 }
1401
1402 public void disableBody()
1403 {
1404 //this kills the body so things like 'mesh' can re-create it.
1405 lock (this)
1406 {
1407 if (!childPrim)
1408 {
1409 if (Body != IntPtr.Zero)
1410 {
1411 _parent_scene.remActivePrim(this);
1412 m_collisionCategories &= ~CollisionCategories.Body;
1413 m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land);
1414
1415 if (prim_geom != IntPtr.Zero)
1416 {
1417 if (m_NoColide)
1418 {
1419 d.GeomSetCategoryBits(prim_geom, 0);
1420 d.GeomSetCollideBits(prim_geom, 0);
1421 d.GeomDisable(prim_geom);
1422 }
1423 else
1424 {
1425 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1426 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1427 }
1428 }
1429
1430 UpdateDataFromGeom();
1431
1432 lock (childrenPrim)
1433 {
1434 if (childrenPrim.Count > 0)
1435 {
1436 foreach (OdePrim prm in childrenPrim)
1437 {
1438 if (prm.prim_geom != IntPtr.Zero)
1439 {
1440 if (prm.m_NoColide)
1441 {
1442 d.GeomSetCategoryBits(prm.prim_geom, 0);
1443 d.GeomSetCollideBits(prm.prim_geom, 0);
1444 d.GeomDisable(prm.prim_geom);
1445
1446 }
1447 prm.UpdateDataFromGeom();
1448 }
1449 _parent_scene.remActivePrim(prm);
1450 prm.Body = IntPtr.Zero;
1451 }
1452 }
1453 }
1454 d.BodyDestroy(Body);
1455 Body = IntPtr.Zero;
1456 }
1457 }
1458 else
1459 {
1460 _parent_scene.remActivePrim(this);
1461
1462 m_collisionCategories &= ~CollisionCategories.Body;
1463 m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land);
1464
1465 if (prim_geom != IntPtr.Zero)
1466 {
1467 if (m_NoColide)
1468 {
1469 d.GeomSetCategoryBits(prim_geom, 0);
1470 d.GeomSetCollideBits(prim_geom, 0);
1471 d.GeomDisable(prim_geom);
1472 }
1473 else
1474 {
1475 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1476 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1477 }
1478 }
1479
1480 Body = IntPtr.Zero;
1481 }
1482 }
1483 m_disabled = true;
1484 m_collisionscore = 0;
1485 }
1486
1487// private static Dictionary<IMesh, IntPtr> m_MeshToTriMeshMap = new Dictionary<IMesh, IntPtr>();
1488
1489 public bool setMesh(OdeScene parent_scene, IMesh mesh)
1490 {
1491 //Kill Body so that mesh can re-make the geom
1492 if (IsPhysical && Body != IntPtr.Zero)
1493 {
1494 if (childPrim)
1495 {
1496 if (_parent != null)
1497 {
1498 OdePrim parent = (OdePrim)_parent;
1499 parent.ChildDelink(this);
1500 }
1501 }
1502 else
1503 {
1504 disableBody();
1505 }
1506 }
1507
1508 IntPtr vertices, indices;
1509 int vertexCount, indexCount;
1510 int vertexStride, triStride;
1511 mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount); // Note, that vertices are fixed in unmanaged heap
1512 mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); // Also fixed, needs release after usage
1513
1514 // warning this destroys the mesh for eventual future use. Only pinned float arrays stay valid
1515 mesh.releaseSourceMeshData(); // free up the original mesh data to save memory
1516
1517 if (vertexCount == 0 || indexCount == 0)
1518 {
1519 m_log.WarnFormat("[PHYSICS]: Got invalid mesh on prim {0} at <{1},{2},{3}>. mesh UUID {4}", Name, _position.X, _position.Y, _position.Z, _pbs.SculptTexture.ToString());
1520 return false;
1521 }
1522
1523 IntPtr geo = IntPtr.Zero;
1524 try
1525 {
1526 _triMeshData = d.GeomTriMeshDataCreate();
1527 d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride);
1528 d.GeomTriMeshDataPreprocess(_triMeshData);
1529
1530 _parent_scene.waitForSpaceUnlock(m_targetSpace);
1531
1532 geo = d.CreateTriMesh(m_targetSpace, _triMeshData, null, null, null);
1533 }
1534 catch (Exception e)
1535 {
1536 m_log.ErrorFormat("[PHYSICS]: Create trimesh failed on prim {0} : {1}",Name,e.Message);
1537
1538 if (_triMeshData != IntPtr.Zero)
1539 {
1540 d.GeomTriMeshDataDestroy(_triMeshData);
1541 _triMeshData = IntPtr.Zero;
1542 }
1543 return false;
1544 }
1545
1546 SetGeom(geo);
1547
1548 return true;
1549 }
1550
1551 public void ProcessTaints(float timestep) //=============================================================================
1552 {
1553 if (m_taintadd)
1554 {
1555 changeadd(timestep);
1556 }
1557
1558 if (m_taintremove)
1559 return;
1560
1561 if (prim_geom != IntPtr.Zero)
1562 {
1563 if (!_position.ApproxEquals(m_taintposition, 0f))
1564 {
1565 changemove(timestep);
1566 }
1567 if (m_taintrot != _orientation)
1568 {
1569 if (childPrim && IsPhysical) // For physical child prim...
1570 {
1571 rotate(timestep);
1572 // KF: ODE will also rotate the parent prim!
1573 // so rotate the root back to where it was
1574 OdePrim parent = (OdePrim)_parent;
1575 parent.rotate(timestep);
1576 }
1577 else
1578 {
1579 //Just rotate the prim
1580 rotate(timestep);
1581 }
1582 }
1583 //
1584 if (m_taintphantom != m_isphantom )
1585 {
1586 changePhantomStatus();
1587 }//
1588
1589 if (m_taintPhysics != m_isphysical && !(m_taintparent != _parent))
1590 {
1591 changePhysicsStatus(timestep);
1592 }//
1593
1594
1595 if (!_size.ApproxEquals(m_taintsize, 0f))
1596 changesize(timestep);
1597 //
1598
1599 if(m_taintshapetype != m_shapetype)
1600 {
1601 m_shapetype = m_taintshapetype;
1602 changeshape(timestep);
1603 }
1604
1605 if (m_taintshape)
1606 changeshape(timestep);
1607 //
1608
1609 if (m_taintforce)
1610 changeAddForce(timestep);
1611
1612 if (m_taintaddangularforce)
1613 changeAddAngularForce(timestep);
1614
1615 if (!m_taintTorque.ApproxEquals(Vector3.Zero, 0.001f))
1616 changeSetTorque(timestep);
1617
1618 if (m_taintdisable)
1619 changedisable(timestep);
1620
1621 if (m_taintselected != m_isSelected)
1622 changeSelectedStatus();
1623
1624 if (!m_taintVelocity.ApproxEquals(Vector3.Zero, 0.001f))
1625 changevelocity(timestep);
1626
1627 if (m_taintparent != _parent)
1628 changelink(timestep);
1629
1630 if (m_taintCollidesWater != m_collidesWater)
1631 changefloatonwater(timestep);
1632
1633 if (m_taintvehicledata != null)
1634 DoSetVehicle();
1635
1636 /* obsolete
1637 if (!m_angularLock.ApproxEquals(m_taintAngularLock,0f))
1638 changeAngularLock(timestep);
1639 */
1640 }
1641
1642 else
1643 {
1644 m_log.Error("[PHYSICS]: prim {0} at <{1},{2},{3}> as invalid geom");
1645
1646 // not sure this will not flame...
1647 m_taintremove = true;
1648 _parent_scene.AddPhysicsActorTaint(this);
1649 }
1650
1651 }
1652
1653 private void changelink(float timestep)
1654 {
1655 // If the newly set parent is not null
1656 // create link
1657 if (_parent == null && m_taintparent != null)
1658 {
1659 if (m_taintparent.PhysicsActorType == (int)ActorTypes.Prim)
1660 {
1661 OdePrim obj = (OdePrim)m_taintparent;
1662 obj.ParentPrim(this);
1663 }
1664 }
1665 // If the newly set parent is null
1666 // destroy link
1667 else if (_parent != null && m_taintparent == null)
1668 {
1669 if (_parent is OdePrim)
1670 {
1671 OdePrim obj = (OdePrim)_parent;
1672 obj.ChildDelink(this);
1673 childPrim = false;
1674 }
1675 }
1676
1677 _parent = m_taintparent;
1678 m_taintPhysics = m_isphysical;
1679 }
1680
1681 // I'm the parent
1682 // prim is the child
1683 public void ParentPrim(OdePrim prim)
1684 {
1685 if (this.m_localID != prim.m_localID)
1686 {
1687 if (Body == IntPtr.Zero)
1688 {
1689 Body = d.BodyCreate(_parent_scene.world);
1690 // disconnect from world gravity so we can apply buoyancy
1691 d.BodySetGravityMode(Body, false);
1692
1693 setMass();
1694 }
1695 if (Body != IntPtr.Zero)
1696 {
1697 lock (childrenPrim)
1698 {
1699 if (!childrenPrim.Contains(prim))
1700 {
1701 childrenPrim.Add(prim);
1702
1703 foreach (OdePrim prm in childrenPrim)
1704 {
1705 d.Mass m2;
1706 d.MassSetZero(out m2);
1707 d.MassSetBoxTotal(out m2, prim.CalculateMass(), prm._size.X, prm._size.Y, prm._size.Z);
1708
1709
1710 d.Quaternion quat = new d.Quaternion();
1711 quat.W = prm._orientation.W;
1712 quat.X = prm._orientation.X;
1713 quat.Y = prm._orientation.Y;
1714 quat.Z = prm._orientation.Z;
1715
1716 d.Matrix3 mat = new d.Matrix3();
1717 d.RfromQ(out mat, ref quat);
1718 d.MassRotate(ref m2, ref mat);
1719 d.MassTranslate(ref m2, Position.X - prm.Position.X, Position.Y - prm.Position.Y, Position.Z - prm.Position.Z);
1720 d.MassAdd(ref pMass, ref m2);
1721 }
1722 foreach (OdePrim prm in childrenPrim)
1723 {
1724 if (m_isphantom && !prm.m_isVolumeDetect)
1725 {
1726 prm.m_collisionCategories = 0;
1727 prm.m_collisionFlags = CollisionCategories.Land;
1728 }
1729 else
1730 {
1731 prm.m_collisionCategories |= CollisionCategories.Body;
1732 prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
1733 }
1734 if (prm.prim_geom == IntPtr.Zero)
1735 {
1736 m_log.Warn("[PHYSICS]: Unable to link one of the linkset elements. No geom yet");
1737 continue;
1738 }
1739
1740 if (prm.m_NoColide)
1741 {
1742 d.GeomSetCategoryBits(prm.prim_geom, 0);
1743 d.GeomSetCollideBits(prm.prim_geom, (int)CollisionCategories.Land);
1744 }
1745 else
1746 {
1747 d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories);
1748 d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags);
1749 }
1750
1751 d.Quaternion quat = new d.Quaternion();
1752 quat.W = prm._orientation.W;
1753 quat.X = prm._orientation.X;
1754 quat.Y = prm._orientation.Y;
1755 quat.Z = prm._orientation.Z;
1756
1757 d.Matrix3 mat = new d.Matrix3();
1758 d.RfromQ(out mat, ref quat);
1759 if (Body != IntPtr.Zero)
1760 {
1761 d.GeomSetBody(prm.prim_geom, Body);
1762 prm.childPrim = true;
1763 d.GeomSetOffsetWorldPosition(prm.prim_geom, prm.Position.X, prm.Position.Y, prm.Position.Z);
1764 //d.GeomSetOffsetPosition(prim.prim_geom,
1765 // (Position.X - prm.Position.X) - pMass.c.X,
1766 // (Position.Y - prm.Position.Y) - pMass.c.Y,
1767 // (Position.Z - prm.Position.Z) - pMass.c.Z);
1768 d.GeomSetOffsetWorldRotation(prm.prim_geom, ref mat);
1769 //d.GeomSetOffsetRotation(prm.prim_geom, ref mat);
1770 d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z);
1771 d.BodySetMass(Body, ref pMass);
1772 }
1773 else
1774 {
1775 m_log.Debug("[PHYSICS]:I ain't got no boooooooooddy, no body");
1776 }
1777
1778 prm.m_interpenetrationcount = 0;
1779 prm.m_collisionscore = 0;
1780 prm.m_disabled = false;
1781
1782 prm.Body = Body;
1783
1784 _parent_scene.addActivePrim(prm);
1785 }
1786
1787 if (m_isphantom && !m_isVolumeDetect)
1788 {
1789 m_collisionCategories = 0;
1790 m_collisionFlags = CollisionCategories.Land;
1791 }
1792 else
1793 {
1794 m_collisionCategories |= CollisionCategories.Body;
1795 m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
1796 }
1797
1798 if (m_NoColide)
1799 {
1800 d.GeomSetCategoryBits(prim_geom, 0);
1801 d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land);
1802 }
1803 else
1804 {
1805 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1806 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1807 }
1808
1809 d.Quaternion quat2 = new d.Quaternion();
1810 quat2.W = _orientation.W;
1811 quat2.X = _orientation.X;
1812 quat2.Y = _orientation.Y;
1813 quat2.Z = _orientation.Z;
1814
1815 d.Matrix3 mat2 = new d.Matrix3();
1816 d.RfromQ(out mat2, ref quat2);
1817 d.GeomSetBody(prim_geom, Body);
1818 d.GeomSetOffsetWorldPosition(prim_geom, Position.X - pMass.c.X, Position.Y - pMass.c.Y, Position.Z - pMass.c.Z);
1819 //d.GeomSetOffsetPosition(prim.prim_geom,
1820 // (Position.X - prm.Position.X) - pMass.c.X,
1821 // (Position.Y - prm.Position.Y) - pMass.c.Y,
1822 // (Position.Z - prm.Position.Z) - pMass.c.Z);
1823 //d.GeomSetOffsetRotation(prim_geom, ref mat2);
1824 d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z);
1825 d.BodySetMass(Body, ref pMass);
1826
1827 d.BodySetAutoDisableFlag(Body, true);
1828 d.BodySetAutoDisableSteps(Body, body_autodisable_frames);
1829
1830 m_interpenetrationcount = 0;
1831 m_collisionscore = 0;
1832 m_disabled = false;
1833
1834 d.BodySetPosition(Body, Position.X, Position.Y, Position.Z);
1835 if (m_type != Vehicle.TYPE_NONE) Enable(Body, _parent_scene);
1836
1837 _parent_scene.addActivePrim(this);
1838 }
1839 }
1840 }
1841 }
1842 }
1843
1844 private void ChildSetGeom(OdePrim odePrim)
1845 {
1846 lock (childrenPrim)
1847 {
1848 foreach (OdePrim prm in childrenPrim)
1849 {
1850 prm.disableBody();
1851 }
1852 }
1853 disableBody();
1854
1855 if (Body != IntPtr.Zero)
1856 {
1857 _parent_scene.remActivePrim(this);
1858 }
1859
1860 lock (childrenPrim)
1861 {
1862 foreach (OdePrim prm in childrenPrim)
1863 {
1864 ParentPrim(prm);
1865 }
1866 }
1867 }
1868
1869 private void ChildDelink(OdePrim odePrim)
1870 {
1871 // Okay, we have a delinked child.. need to rebuild the body.
1872 lock (childrenPrim)
1873 {
1874 foreach (OdePrim prm in childrenPrim)
1875 {
1876 prm.childPrim = true;
1877 prm.disableBody();
1878 }
1879 }
1880 disableBody();
1881
1882 lock (childrenPrim)
1883 {
1884 childrenPrim.Remove(odePrim);
1885 }
1886
1887 if (Body != IntPtr.Zero)
1888 {
1889 _parent_scene.remActivePrim(this);
1890 }
1891
1892 lock (childrenPrim)
1893 {
1894 foreach (OdePrim prm in childrenPrim)
1895 {
1896 ParentPrim(prm);
1897 }
1898 }
1899 }
1900
1901 private void changePhantomStatus()
1902 {
1903 m_taintphantom = m_isphantom;
1904 changeSelectedStatus();
1905 }
1906
1907/* not in use
1908 private void SetCollider()
1909 {
1910 SetCollider(m_isSelected, m_isphysical, m_isphantom, m_isSelected);
1911 }
1912
1913 private void SetCollider(bool sel, bool phys, bool phan, bool vdtc)
1914 {
1915 if (sel)
1916 {
1917 m_collisionCategories = CollisionCategories.Selected;
1918 m_collisionFlags = (CollisionCategories.Sensor | CollisionCategories.Space);
1919 }
1920 else
1921 {
1922 if (phan && !vdtc)
1923 {
1924 m_collisionCategories = 0;
1925 if (phys)
1926 m_collisionFlags = CollisionCategories.Land;
1927 else
1928 m_collisionFlags = 0; // this case should not happen non physical phantoms should not have physics
1929 }
1930 else
1931 {
1932 m_collisionCategories = CollisionCategories.Geom;
1933 if (phys)
1934 m_collisionCategories |= CollisionCategories.Body;
1935
1936 m_collisionFlags = m_default_collisionFlags;
1937
1938 if (m_collidesLand)
1939 m_collisionFlags |= CollisionCategories.Land;
1940 if (m_collidesWater)
1941 m_collisionFlags |= CollisionCategories.Water;
1942 }
1943 }
1944
1945 if (prim_geom != IntPtr.Zero)
1946 {
1947 if (m_NoColide)
1948 {
1949 d.GeomSetCategoryBits(prim_geom, 0);
1950 if (phys)
1951 d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land);
1952 else
1953 {
1954 d.GeomSetCollideBits(prim_geom, 0);
1955 d.GeomDisable(prim_geom);
1956 }
1957 }
1958 else
1959 {
1960 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1961 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1962 }
1963 }
1964 }
1965*/
1966
1967 private void changeSelectedStatus()
1968 {
1969 if (m_taintselected)
1970 {
1971 m_collisionCategories = CollisionCategories.Selected;
1972 m_collisionFlags = (CollisionCategories.Sensor | CollisionCategories.Space);
1973
1974 // We do the body disable soft twice because 'in theory' a collision could have happened
1975 // in between the disabling and the collision properties setting
1976 // which would wake the physical body up from a soft disabling and potentially cause it to fall
1977 // through the ground.
1978
1979 // NOTE FOR JOINTS: this doesn't always work for jointed assemblies because if you select
1980 // just one part of the assembly, the rest of the assembly is non-selected and still simulating,
1981 // so that causes the selected part to wake up and continue moving.
1982
1983 // even if you select all parts of a jointed assembly, it is not guaranteed that the entire
1984 // assembly will stop simulating during the selection, because of the lack of atomicity
1985 // of select operations (their processing could be interrupted by a thread switch, causing
1986 // simulation to continue before all of the selected object notifications trickle down to
1987 // the physics engine).
1988
1989 // e.g. we select 100 prims that are connected by joints. non-atomically, the first 50 are
1990 // selected and disabled. then, due to a thread switch, the selection processing is
1991 // interrupted and the physics engine continues to simulate, so the last 50 items, whose
1992 // selection was not yet processed, continues to simulate. this wakes up ALL of the
1993 // first 50 again. then the last 50 are disabled. then the first 50, which were just woken
1994 // up, start simulating again, which in turn wakes up the last 50.
1995
1996 if (m_isphysical)
1997 {
1998 disableBodySoft();
1999 }
2000
2001 if (prim_geom != IntPtr.Zero)
2002 {
2003 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
2004 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
2005 if (m_NoColide)
2006 d.GeomDisable(prim_geom);
2007 }
2008
2009 if (m_isphysical)
2010 {
2011 disableBodySoft();
2012 }
2013 if (Body != IntPtr.Zero)
2014 {
2015 d.BodySetLinearVel(Body, 0f, 0f, 0f);
2016 d.BodySetForce(Body, 0f, 0f, 0f);
2017 d.BodySetAngularVel(Body, 0.0f, 0.0f, 0.0f);
2018 d.BodySetTorque(Body, 0.0f, 0.0f, 0.0f);
2019 }
2020 }
2021 else
2022 {
2023 if (m_isphantom && !m_isVolumeDetect)
2024 {
2025 m_collisionCategories = 0;
2026 if (m_isphysical)
2027 m_collisionFlags = CollisionCategories.Land;
2028 else
2029 m_collisionFlags = 0; // this case should not happen non physical phantoms should not have physics
2030 }
2031 else
2032 {
2033 m_collisionCategories = CollisionCategories.Geom;
2034 if (m_isphysical)
2035 m_collisionCategories |= CollisionCategories.Body;
2036
2037 m_collisionFlags = m_default_collisionFlags;
2038
2039 if (m_collidesLand)
2040 m_collisionFlags |= CollisionCategories.Land;
2041 if (m_collidesWater)
2042 m_collisionFlags |= CollisionCategories.Water;
2043 }
2044
2045 if (prim_geom != IntPtr.Zero)
2046 {
2047 if (m_NoColide)
2048 {
2049 d.GeomSetCategoryBits(prim_geom, 0);
2050 if (m_isphysical)
2051 d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land);
2052 else
2053 {
2054 d.GeomSetCollideBits(prim_geom, 0);
2055 d.GeomDisable(prim_geom);
2056 }
2057 }
2058 else
2059 {
2060 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
2061 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
2062 }
2063 }
2064 if (Body != IntPtr.Zero)
2065 {
2066 d.BodySetLinearVel(Body, 0f, 0f, 0f);
2067 d.BodySetForce(Body, 0f, 0f, 0f);
2068 d.BodySetAngularVel(Body, 0.0f, 0.0f, 0.0f);
2069 d.BodySetTorque(Body, 0.0f, 0.0f, 0.0f);
2070 }
2071
2072 if (m_isphysical)
2073 {
2074 if (Body != IntPtr.Zero)
2075 {
2076 enableBodySoft();
2077 }
2078 }
2079 }
2080
2081 resetCollisionAccounting();
2082 m_isSelected = m_taintselected;
2083 }//end changeSelectedStatus
2084
2085 public void ResetTaints()
2086 {
2087 m_taintposition = _position;
2088 m_taintrot = _orientation;
2089 m_taintPhysics = m_isphysical;
2090 m_taintselected = m_isSelected;
2091 m_taintsize = _size;
2092 m_taintshape = false;
2093 m_taintforce = false;
2094 m_taintdisable = false;
2095 m_taintVelocity = Vector3.Zero;
2096 }
2097
2098 public void CreateGeom(IntPtr m_targetSpace, IMesh _mesh)
2099 {
2100 bool gottrimesh = false;
2101
2102 m_NoColide = false; // assume all will go well
2103
2104 if (_triMeshData != IntPtr.Zero)
2105 {
2106 d.GeomTriMeshDataDestroy(_triMeshData);
2107 _triMeshData = IntPtr.Zero;
2108 }
2109
2110 if (_mesh != null)
2111 {
2112 gottrimesh = setMesh(_parent_scene, _mesh);
2113 if (!gottrimesh)
2114 {
2115 // getting a mesh failed,
2116 // lets go on having a basic box or sphere, with prim size but not coliding
2117 // physical colides with land, non with nothing
2118
2119 m_NoColide = true;
2120 }
2121 }
2122
2123 if (!gottrimesh)
2124 { // we will have a basic box or sphere
2125 IntPtr geo = IntPtr.Zero;
2126
2127 if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1
2128 && _size.X == _size.Y && _size.X == _size.Z)
2129 {
2130 // its a sphere
2131 _parent_scene.waitForSpaceUnlock(m_targetSpace);
2132 try
2133 {
2134 geo = d.CreateSphere(m_targetSpace, _size.X * 0.5f);
2135 }
2136 catch (Exception e)
2137 {
2138 m_log.WarnFormat("[PHYSICS]: Unable to create basic sphere for object {0}", e.Message);
2139 geo = IntPtr.Zero;
2140 ode.dunlock(_parent_scene.world);
2141 }
2142 }
2143 else // make it a box
2144 {
2145 _parent_scene.waitForSpaceUnlock(m_targetSpace);
2146 try
2147 {
2148 geo = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z);
2149 }
2150 catch (Exception e)
2151 {
2152 m_log.WarnFormat("[PHYSICS]: Unable to create basic sphere for object {0}", e.Message);
2153 geo = IntPtr.Zero;
2154 ode.dunlock(_parent_scene.world);
2155 }
2156 }
2157
2158 if (geo == IntPtr.Zero) // if this happens it must be fixed
2159 {
2160 // if it does lets stop what we can
2161 // not sure this will not flame...
2162
2163 m_taintremove = true;
2164 _parent_scene.AddPhysicsActorTaint(this);
2165 return;
2166 }
2167
2168 SetGeom(geo); // this processes the m_NoColide
2169 }
2170 }
2171
2172 public void changeadd(float timestep)
2173 {
2174 int[] iprimspaceArrItem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
2175 IntPtr targetspace = _parent_scene.calculateSpaceForGeom(_position);
2176
2177 if (targetspace == IntPtr.Zero)
2178 targetspace = _parent_scene.createprimspace(iprimspaceArrItem[0], iprimspaceArrItem[1]);
2179
2180 m_targetSpace = targetspace;
2181
2182 if (_mesh == null) // && m_meshfailed == false)
2183 {
2184 if (_parent_scene.needsMeshing(_pbs))
2185 {
2186 bool convex;
2187 if (m_shapetype == 2)
2188 convex = true;
2189 else
2190 convex = false;
2191 try
2192 {
2193 _mesh = _parent_scene.mesher.CreateMesh(m_primName, _pbs, _size, (int)LevelOfDetail.High, true,false,convex,false);
2194 }
2195 catch
2196 {
2197 //Don't continuously try to mesh prims when meshing has failed
2198 m_meshfailed = true;
2199 _mesh = null;
2200 m_log.WarnFormat("[PHYSICS]: changeAdd CreateMesh fail on prim {0} at <{1},{2},{3}>", Name, _position.X, _position.Y, _position.Z);
2201 }
2202 }
2203 }
2204
2205 lock (_parent_scene.OdeLock)
2206 {
2207 CreateGeom(m_targetSpace, _mesh);
2208
2209 if (prim_geom != IntPtr.Zero)
2210 {
2211 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
2212 d.Quaternion myrot = new d.Quaternion();
2213 myrot.X = _orientation.X;
2214 myrot.Y = _orientation.Y;
2215 myrot.Z = _orientation.Z;
2216 myrot.W = _orientation.W;
2217 d.GeomSetQuaternion(prim_geom, ref myrot);
2218 }
2219
2220 if (m_isphysical && Body == IntPtr.Zero)
2221 {
2222 enableBody();
2223 }
2224 }
2225
2226 changeSelectedStatus();
2227
2228 m_taintadd = false;
2229 }
2230
2231 public void changemove(float timestep)
2232 {
2233 if (m_isphysical)
2234 {
2235 // if (!m_disabled && !m_taintremove && !childPrim) After one edit m_disabled is sometimes set, disabling further edits!
2236 if (!m_taintremove && !childPrim)
2237 {
2238 if (Body == IntPtr.Zero)
2239 enableBody();
2240 //Prim auto disable after 20 frames,
2241 //if you move it, re-enable the prim manually.
2242 if (_parent != null)
2243 {
2244 if (m_linkJoint != IntPtr.Zero)
2245 {
2246 d.JointDestroy(m_linkJoint);
2247 m_linkJoint = IntPtr.Zero;
2248 }
2249 }
2250 if (Body != IntPtr.Zero)
2251 {
2252 d.BodySetPosition(Body, _position.X, _position.Y, _position.Z);
2253
2254 if (_parent != null)
2255 {
2256 OdePrim odParent = (OdePrim)_parent;
2257 if (Body != (IntPtr)0 && odParent.Body != (IntPtr)0 && Body != odParent.Body)
2258 {
2259 // KF: Fixed Joints were removed? Anyway - this Console.WriteLine does not show up, so routine is not used??
2260 Console.WriteLine("ODEPrim JointCreateFixed !!!");
2261 m_linkJoint = d.JointCreateFixed(_parent_scene.world, _linkJointGroup);
2262 d.JointAttach(m_linkJoint, Body, odParent.Body);
2263 d.JointSetFixed(m_linkJoint);
2264 }
2265 }
2266 d.BodyEnable(Body);
2267 if (m_type != Vehicle.TYPE_NONE)
2268 {
2269 Enable(Body, _parent_scene);
2270 }
2271 }
2272 else
2273 {
2274 m_log.Warn("[PHYSICS]: Body Still null after enableBody(). This is a crash scenario.");
2275 }
2276 }
2277 //else
2278 // {
2279 //m_log.Debug("[BUG]: race!");
2280 //}
2281 }
2282 else
2283 {
2284 // string primScenAvatarIn = _parent_scene.whichspaceamIin(_position);
2285 // int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
2286 _parent_scene.waitForSpaceUnlock(m_targetSpace);
2287
2288 IntPtr tempspace = _parent_scene.recalculateSpaceForGeom(prim_geom, _position, m_targetSpace);
2289 m_targetSpace = tempspace;
2290
2291 _parent_scene.waitForSpaceUnlock(m_targetSpace);
2292 if (prim_geom != IntPtr.Zero)
2293 {
2294 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
2295
2296 _parent_scene.waitForSpaceUnlock(m_targetSpace);
2297 d.SpaceAdd(m_targetSpace, prim_geom);
2298 }
2299 }
2300
2301 changeSelectedStatus();
2302
2303 resetCollisionAccounting();
2304 m_taintposition = _position;
2305 }
2306
2307 public void rotate(float timestep)
2308 {
2309 d.Quaternion myrot = new d.Quaternion();
2310 myrot.X = _orientation.X;
2311 myrot.Y = _orientation.Y;
2312 myrot.Z = _orientation.Z;
2313 myrot.W = _orientation.W;
2314 if (Body != IntPtr.Zero)
2315 {
2316 // KF: If this is a root prim do BodySet
2317 d.BodySetQuaternion(Body, ref myrot);
2318 }
2319 else
2320 {
2321 // daughter prim, do Geom set
2322 d.GeomSetQuaternion(prim_geom, ref myrot);
2323 }
2324
2325 resetCollisionAccounting();
2326 m_taintrot = _orientation;
2327 }
2328
2329 private void resetCollisionAccounting()
2330 {
2331 m_collisionscore = 0;
2332 m_interpenetrationcount = 0;
2333 m_disabled = false;
2334 }
2335
2336 public void changedisable(float timestep)
2337 {
2338 m_disabled = true;
2339 if (Body != IntPtr.Zero)
2340 {
2341 d.BodyDisable(Body);
2342 Body = IntPtr.Zero;
2343 }
2344
2345 m_taintdisable = false;
2346 }
2347
2348 public void changePhysicsStatus(float timestep)
2349 {
2350 if (m_isphysical == true)
2351 {
2352 if (Body == IntPtr.Zero)
2353 {
2354 if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim)
2355 {
2356 changeshape(2f);
2357 }
2358 else
2359 {
2360 enableBody();
2361 }
2362 }
2363 }
2364 else
2365 {
2366 if (Body != IntPtr.Zero)
2367 {
2368 if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim)
2369 {
2370 _mesh = null;
2371 changeadd(2f);
2372 }
2373 if (childPrim)
2374 {
2375 if (_parent != null)
2376 {
2377 OdePrim parent = (OdePrim)_parent;
2378 parent.ChildDelink(this);
2379 }
2380 }
2381 else
2382 {
2383 disableBody();
2384 }
2385 }
2386 }
2387
2388 changeSelectedStatus();
2389
2390 resetCollisionAccounting();
2391 m_taintPhysics = m_isphysical;
2392 }
2393
2394 public void changesize(float timestamp)
2395 {
2396
2397 string oldname = _parent_scene.geom_name_map[prim_geom];
2398
2399 if (_size.X <= 0) _size.X = 0.01f;
2400 if (_size.Y <= 0) _size.Y = 0.01f;
2401 if (_size.Z <= 0) _size.Z = 0.01f;
2402
2403 // Cleanup of old prim geometry
2404 if (_mesh != null)
2405 {
2406 // Cleanup meshing here
2407 }
2408 //kill body to rebuild
2409 if (IsPhysical && Body != IntPtr.Zero)
2410 {
2411 if (childPrim)
2412 {
2413 if (_parent != null)
2414 {
2415 OdePrim parent = (OdePrim)_parent;
2416 parent.ChildDelink(this);
2417 }
2418 }
2419 else
2420 {
2421 disableBody();
2422 }
2423 }
2424 if (d.SpaceQuery(m_targetSpace, prim_geom))
2425 {
2426 _parent_scene.waitForSpaceUnlock(m_targetSpace);
2427 d.SpaceRemove(m_targetSpace, prim_geom);
2428 }
2429 // we don't need to do space calculation because the client sends a position update also.
2430
2431 // Construction of new prim
2432 if (_parent_scene.needsMeshing(_pbs))// && m_meshfailed == false)
2433 {
2434 float meshlod = _parent_scene.meshSculptLOD;
2435
2436 if (IsPhysical)
2437 meshlod = _parent_scene.MeshSculptphysicalLOD;
2438 // Don't need to re-enable body.. it's done in SetMesh
2439
2440 IMesh mesh = null;
2441
2442 try
2443 {
2444 if (_parent_scene.needsMeshing(_pbs))
2445 mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, (int)LevelOfDetail.High, true);
2446 }
2447 catch
2448 {
2449 m_meshfailed = true;
2450 mesh = null;
2451 m_log.WarnFormat("[PHYSICS]: changeSize CreateMesh fail on prim {0} at <{1},{2},{3}>", Name, _position.X, _position.Y, _position.Z);
2452 }
2453
2454 //IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
2455 CreateGeom(m_targetSpace, mesh);
2456 }
2457 else
2458 {
2459 _mesh = null;
2460 CreateGeom(m_targetSpace, _mesh);
2461 }
2462
2463 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
2464 d.Quaternion myrot = new d.Quaternion();
2465 myrot.X = _orientation.X;
2466 myrot.Y = _orientation.Y;
2467 myrot.Z = _orientation.Z;
2468 myrot.W = _orientation.W;
2469 d.GeomSetQuaternion(prim_geom, ref myrot);
2470
2471 //d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z);
2472 if (IsPhysical && Body == IntPtr.Zero && !childPrim)
2473 {
2474 // Re creates body on size.
2475 // EnableBody also does setMass()
2476 enableBody();
2477 d.BodyEnable(Body);
2478 }
2479
2480 _parent_scene.geom_name_map[prim_geom] = oldname;
2481
2482 changeSelectedStatus();
2483 if (childPrim)
2484 {
2485 if (_parent is OdePrim)
2486 {
2487 OdePrim parent = (OdePrim)_parent;
2488 parent.ChildSetGeom(this);
2489 }
2490 }
2491 resetCollisionAccounting();
2492 m_taintsize = _size;
2493 }
2494
2495
2496
2497 public void changefloatonwater(float timestep)
2498 {
2499 m_collidesWater = m_taintCollidesWater;
2500
2501 if (prim_geom != IntPtr.Zero)
2502 {
2503 if (m_collidesWater)
2504 {
2505 m_collisionFlags |= CollisionCategories.Water;
2506 }
2507 else
2508 {
2509 m_collisionFlags &= ~CollisionCategories.Water;
2510 }
2511 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
2512 }
2513 }
2514
2515 public void changeshape(float timestamp)
2516 {
2517 string oldname = _parent_scene.geom_name_map[prim_geom];
2518
2519 // Cleanup of old prim geometry and Bodies
2520 if (IsPhysical && Body != IntPtr.Zero)
2521 {
2522 if (childPrim)
2523 {
2524 if (_parent != null)
2525 {
2526 OdePrim parent = (OdePrim)_parent;
2527 parent.ChildDelink(this);
2528 }
2529 }
2530 else
2531 {
2532 disableBody();
2533 }
2534 }
2535
2536
2537 // we don't need to do space calculation because the client sends a position update also.
2538 if (_size.X <= 0) _size.X = 0.01f;
2539 if (_size.Y <= 0) _size.Y = 0.01f;
2540 if (_size.Z <= 0) _size.Z = 0.01f;
2541 // Construction of new prim
2542
2543 if (_parent_scene.needsMeshing(_pbs))// && m_meshfailed == false)
2544 {
2545 // Don't need to re-enable body.. it's done in SetMesh
2546 float meshlod = _parent_scene.meshSculptLOD;
2547 IMesh mesh;
2548
2549 if (IsPhysical)
2550 meshlod = _parent_scene.MeshSculptphysicalLOD;
2551
2552 bool convex;
2553 if (m_shapetype == 2)
2554 convex = true;
2555 else
2556 convex = false;
2557
2558 try
2559 {
2560 mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, (int)LevelOfDetail.High, true, false,convex,false);
2561 }
2562 catch
2563 {
2564 mesh = null;
2565 m_meshfailed = true;
2566 m_log.WarnFormat("[PHYSICS]: changeAdd CreateMesh fail on prim {0} at <{1},{2},{3}>", Name, _position.X, _position.Y, _position.Z);
2567 }
2568
2569 CreateGeom(m_targetSpace, mesh);
2570
2571 // createmesh returns null when it doesn't mesh.
2572 }
2573 else
2574 {
2575 _mesh = null;
2576 CreateGeom(m_targetSpace, null);
2577 }
2578
2579 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
2580 d.Quaternion myrot = new d.Quaternion();
2581 //myrot.W = _orientation.w;
2582 myrot.W = _orientation.W;
2583 myrot.X = _orientation.X;
2584 myrot.Y = _orientation.Y;
2585 myrot.Z = _orientation.Z;
2586 d.GeomSetQuaternion(prim_geom, ref myrot);
2587
2588 //d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z);
2589 if (IsPhysical && Body == IntPtr.Zero)
2590 {
2591 // Re creates body on size.
2592 // EnableBody also does setMass()
2593 enableBody();
2594 if (Body != IntPtr.Zero)
2595 {
2596 d.BodyEnable(Body);
2597 }
2598 }
2599 _parent_scene.geom_name_map[prim_geom] = oldname;
2600
2601 changeSelectedStatus();
2602 if (childPrim)
2603 {
2604 if (_parent is OdePrim)
2605 {
2606 OdePrim parent = (OdePrim)_parent;
2607 parent.ChildSetGeom(this);
2608 }
2609 }
2610 resetCollisionAccounting();
2611 m_taintshape = false;
2612 }
2613
2614 public void changeAddForce(float timestamp)
2615 {
2616 if (!m_isSelected)
2617 {
2618 lock (m_forcelist)
2619 {
2620 //m_log.Info("[PHYSICS]: dequeing forcelist");
2621 if (IsPhysical)
2622 {
2623 Vector3 iforce = Vector3.Zero;
2624 int i = 0;
2625 try
2626 {
2627 for (i = 0; i < m_forcelist.Count; i++)
2628 {
2629
2630 iforce = iforce + (m_forcelist[i] * 100);
2631 }
2632 }
2633 catch (IndexOutOfRangeException)
2634 {
2635 m_forcelist = new List<Vector3>();
2636 m_collisionscore = 0;
2637 m_interpenetrationcount = 0;
2638 m_taintforce = false;
2639 return;
2640 }
2641 catch (ArgumentOutOfRangeException)
2642 {
2643 m_forcelist = new List<Vector3>();
2644 m_collisionscore = 0;
2645 m_interpenetrationcount = 0;
2646 m_taintforce = false;
2647 return;
2648 }
2649 d.BodyEnable(Body);
2650
2651 d.BodyAddForce(Body, iforce.X, iforce.Y, iforce.Z);
2652 }
2653 m_forcelist.Clear();
2654 }
2655
2656 m_collisionscore = 0;
2657 m_interpenetrationcount = 0;
2658 }
2659
2660 m_taintforce = false;
2661
2662 }
2663
2664
2665
2666 public void changeSetTorque(float timestamp)
2667 {
2668 if (!m_isSelected)
2669 {
2670 if (IsPhysical && Body != IntPtr.Zero)
2671 {
2672 d.BodySetTorque(Body, m_taintTorque.X, m_taintTorque.Y, m_taintTorque.Z);
2673 }
2674 }
2675
2676 m_taintTorque = Vector3.Zero;
2677 }
2678
2679 public void changeAddAngularForce(float timestamp)
2680 {
2681 if (!m_isSelected)
2682 {
2683 lock (m_angularforcelist)
2684 {
2685 //m_log.Info("[PHYSICS]: dequeing forcelist");
2686 if (IsPhysical)
2687 {
2688 Vector3 iforce = Vector3.Zero;
2689 for (int i = 0; i < m_angularforcelist.Count; i++)
2690 {
2691 iforce = iforce + (m_angularforcelist[i] * 100);
2692 }
2693 d.BodyEnable(Body);
2694 d.BodyAddTorque(Body, iforce.X, iforce.Y, iforce.Z);
2695
2696 }
2697 m_angularforcelist.Clear();
2698 }
2699
2700 m_collisionscore = 0;
2701 m_interpenetrationcount = 0;
2702 }
2703
2704 m_taintaddangularforce = false;
2705 }
2706
2707 private void changevelocity(float timestep)
2708 {
2709 if (!m_isSelected)
2710 {
2711 Thread.Sleep(20);
2712 if (IsPhysical)
2713 {
2714 if (Body != IntPtr.Zero)
2715 d.BodySetLinearVel(Body, m_taintVelocity.X, m_taintVelocity.Y, m_taintVelocity.Z);
2716 }
2717
2718 //resetCollisionAccounting();
2719 }
2720 m_taintVelocity = Vector3.Zero;
2721 }
2722
2723 public void UpdatePositionAndVelocity()
2724 {
2725 return; // moved to the Move () method
2726 }
2727
2728 public d.Mass FromMatrix4(Matrix4 pMat, ref d.Mass obj)
2729 {
2730 obj.I.M00 = pMat[0, 0];
2731 obj.I.M01 = pMat[0, 1];
2732 obj.I.M02 = pMat[0, 2];
2733 obj.I.M10 = pMat[1, 0];
2734 obj.I.M11 = pMat[1, 1];
2735 obj.I.M12 = pMat[1, 2];
2736 obj.I.M20 = pMat[2, 0];
2737 obj.I.M21 = pMat[2, 1];
2738 obj.I.M22 = pMat[2, 2];
2739 return obj;
2740 }
2741
2742 public override void SubscribeEvents(int ms)
2743 {
2744 m_eventsubscription = ms;
2745 _parent_scene.addCollisionEventReporting(this);
2746 }
2747
2748 public override void UnSubscribeEvents()
2749 {
2750 _parent_scene.remCollisionEventReporting(this);
2751 m_eventsubscription = 0;
2752 }
2753
2754 public void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
2755 {
2756 if (CollisionEventsThisFrame == null)
2757 CollisionEventsThisFrame = new CollisionEventUpdate();
2758 CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
2759 }
2760
2761 public void SendCollisions()
2762 {
2763 if (CollisionEventsThisFrame == null)
2764 return;
2765
2766 base.SendCollisionUpdate(CollisionEventsThisFrame);
2767
2768 if (CollisionEventsThisFrame.m_objCollisionList.Count == 0)
2769 CollisionEventsThisFrame = null;
2770 else
2771 CollisionEventsThisFrame = new CollisionEventUpdate();
2772 }
2773
2774 public override bool SubscribedEvents()
2775 {
2776 if (m_eventsubscription > 0)
2777 return true;
2778 return false;
2779 }
2780
2781 public static Matrix4 Inverse(Matrix4 pMat)
2782 {
2783 if (determinant3x3(pMat) == 0)
2784 {
2785 return Matrix4.Identity; // should probably throw an error. singluar matrix inverse not possible
2786 }
2787
2788
2789
2790 return (Adjoint(pMat) / determinant3x3(pMat));
2791 }
2792
2793 public static Matrix4 Adjoint(Matrix4 pMat)
2794 {
2795 Matrix4 adjointMatrix = new Matrix4();
2796 for (int i = 0; i < 4; i++)
2797 {
2798 for (int j = 0; j < 4; j++)
2799 {
2800 Matrix4SetValue(ref adjointMatrix, i, j, (float)(Math.Pow(-1, i + j) * (determinant3x3(Minor(pMat, i, j)))));
2801 }
2802 }
2803
2804 adjointMatrix = Transpose(adjointMatrix);
2805 return adjointMatrix;
2806 }
2807
2808 public static Matrix4 Minor(Matrix4 matrix, int iRow, int iCol)
2809 {
2810 Matrix4 minor = new Matrix4();
2811 int m = 0, n = 0;
2812 for (int i = 0; i < 4; i++)
2813 {
2814 if (i == iRow)
2815 continue;
2816 n = 0;
2817 for (int j = 0; j < 4; j++)
2818 {
2819 if (j == iCol)
2820 continue;
2821 Matrix4SetValue(ref minor, m, n, matrix[i, j]);
2822 n++;
2823 }
2824 m++;
2825 }
2826 return minor;
2827 }
2828
2829 public static Matrix4 Transpose(Matrix4 pMat)
2830 {
2831 Matrix4 transposeMatrix = new Matrix4();
2832 for (int i = 0; i < 4; i++)
2833 for (int j = 0; j < 4; j++)
2834 Matrix4SetValue(ref transposeMatrix, i, j, pMat[j, i]);
2835 return transposeMatrix;
2836 }
2837
2838 public static void Matrix4SetValue(ref Matrix4 pMat, int r, int c, float val)
2839 {
2840 switch (r)
2841 {
2842 case 0:
2843 switch (c)
2844 {
2845 case 0:
2846 pMat.M11 = val;
2847 break;
2848 case 1:
2849 pMat.M12 = val;
2850 break;
2851 case 2:
2852 pMat.M13 = val;
2853 break;
2854 case 3:
2855 pMat.M14 = val;
2856 break;
2857 }
2858
2859 break;
2860 case 1:
2861 switch (c)
2862 {
2863 case 0:
2864 pMat.M21 = val;
2865 break;
2866 case 1:
2867 pMat.M22 = val;
2868 break;
2869 case 2:
2870 pMat.M23 = val;
2871 break;
2872 case 3:
2873 pMat.M24 = val;
2874 break;
2875 }
2876
2877 break;
2878 case 2:
2879 switch (c)
2880 {
2881 case 0:
2882 pMat.M31 = val;
2883 break;
2884 case 1:
2885 pMat.M32 = val;
2886 break;
2887 case 2:
2888 pMat.M33 = val;
2889 break;
2890 case 3:
2891 pMat.M34 = val;
2892 break;
2893 }
2894
2895 break;
2896 case 3:
2897 switch (c)
2898 {
2899 case 0:
2900 pMat.M41 = val;
2901 break;
2902 case 1:
2903 pMat.M42 = val;
2904 break;
2905 case 2:
2906 pMat.M43 = val;
2907 break;
2908 case 3:
2909 pMat.M44 = val;
2910 break;
2911 }
2912
2913 break;
2914 }
2915 }
2916 private static float determinant3x3(Matrix4 pMat)
2917 {
2918 float det = 0;
2919 float diag1 = pMat[0, 0] * pMat[1, 1] * pMat[2, 2];
2920 float diag2 = pMat[0, 1] * pMat[2, 1] * pMat[2, 0];
2921 float diag3 = pMat[0, 2] * pMat[1, 0] * pMat[2, 1];
2922 float diag4 = pMat[2, 0] * pMat[1, 1] * pMat[0, 2];
2923 float diag5 = pMat[2, 1] * pMat[1, 2] * pMat[0, 0];
2924 float diag6 = pMat[2, 2] * pMat[1, 0] * pMat[0, 1];
2925
2926 det = diag1 + diag2 + diag3 - (diag4 + diag5 + diag6);
2927 return det;
2928
2929 }
2930
2931 private static void DMassCopy(ref d.Mass src, ref d.Mass dst)
2932 {
2933 dst.c.W = src.c.W;
2934 dst.c.X = src.c.X;
2935 dst.c.Y = src.c.Y;
2936 dst.c.Z = src.c.Z;
2937 dst.mass = src.mass;
2938 dst.I.M00 = src.I.M00;
2939 dst.I.M01 = src.I.M01;
2940 dst.I.M02 = src.I.M02;
2941 dst.I.M10 = src.I.M10;
2942 dst.I.M11 = src.I.M11;
2943 dst.I.M12 = src.I.M12;
2944 dst.I.M20 = src.I.M20;
2945 dst.I.M21 = src.I.M21;
2946 dst.I.M22 = src.I.M22;
2947 }
2948
2949 public override void SetMaterial(int pMaterial)
2950 {
2951 m_material = pMaterial;
2952 }
2953
2954 internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue)
2955 {
2956 switch (pParam)
2957 {
2958 case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY:
2959 if (pValue < 0.01f) pValue = 0.01f;
2960 // m_angularDeflectionEfficiency = pValue;
2961 break;
2962 case Vehicle.ANGULAR_DEFLECTION_TIMESCALE:
2963 if (pValue < 0.1f) pValue = 0.1f;
2964 // m_angularDeflectionTimescale = pValue;
2965 break;
2966 case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE:
2967 if (pValue < 0.3f) pValue = 0.3f;
2968 m_angularMotorDecayTimescale = pValue;
2969 break;
2970 case Vehicle.ANGULAR_MOTOR_TIMESCALE:
2971 if (pValue < 0.3f) pValue = 0.3f;
2972 m_angularMotorTimescale = pValue;
2973 break;
2974 case Vehicle.BANKING_EFFICIENCY:
2975 if (pValue < 0.01f) pValue = 0.01f;
2976 // m_bankingEfficiency = pValue;
2977 break;
2978 case Vehicle.BANKING_MIX:
2979 if (pValue < 0.01f) pValue = 0.01f;
2980 // m_bankingMix = pValue;
2981 break;
2982 case Vehicle.BANKING_TIMESCALE:
2983 if (pValue < 0.01f) pValue = 0.01f;
2984 // m_bankingTimescale = pValue;
2985 break;
2986 case Vehicle.BUOYANCY:
2987 if (pValue < -1f) pValue = -1f;
2988 if (pValue > 1f) pValue = 1f;
2989 m_VehicleBuoyancy = pValue;
2990 break;
2991 // case Vehicle.HOVER_EFFICIENCY:
2992 // if (pValue < 0f) pValue = 0f;
2993 // if (pValue > 1f) pValue = 1f;
2994 // m_VhoverEfficiency = pValue;
2995 // break;
2996 case Vehicle.HOVER_HEIGHT:
2997 m_VhoverHeight = pValue;
2998 break;
2999 case Vehicle.HOVER_TIMESCALE:
3000 if (pValue < 0.1f) pValue = 0.1f;
3001 m_VhoverTimescale = pValue;
3002 break;
3003 case Vehicle.LINEAR_DEFLECTION_EFFICIENCY:
3004 if (pValue < 0.01f) pValue = 0.01f;
3005 // m_linearDeflectionEfficiency = pValue;
3006 break;
3007 case Vehicle.LINEAR_DEFLECTION_TIMESCALE:
3008 if (pValue < 0.01f) pValue = 0.01f;
3009 // m_linearDeflectionTimescale = pValue;
3010 break;
3011 case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE:
3012 if (pValue < 0.3f) pValue = 0.3f;
3013 m_linearMotorDecayTimescale = pValue;
3014 break;
3015 case Vehicle.LINEAR_MOTOR_TIMESCALE:
3016 if (pValue < 0.1f) pValue = 0.1f;
3017 m_linearMotorTimescale = pValue;
3018 break;
3019 case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY:
3020 if (pValue < 0.1f) pValue = 0.1f; // Less goes unstable
3021 if (pValue > 1.0f) pValue = 1.0f;
3022 m_verticalAttractionEfficiency = pValue;
3023 break;
3024 case Vehicle.VERTICAL_ATTRACTION_TIMESCALE:
3025 if (pValue < 0.1f) pValue = 0.1f;
3026 m_verticalAttractionTimescale = pValue;
3027 break;
3028
3029 // These are vector properties but the engine lets you use a single float value to
3030 // set all of the components to the same value
3031 case Vehicle.ANGULAR_FRICTION_TIMESCALE:
3032 if (pValue > 30f) pValue = 30f;
3033 if (pValue < 0.1f) pValue = 0.1f;
3034 m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue);
3035 break;
3036 case Vehicle.ANGULAR_MOTOR_DIRECTION:
3037 m_angularMotorDirection = new Vector3(pValue, pValue, pValue);
3038 UpdateAngDecay();
3039 break;
3040 case Vehicle.LINEAR_FRICTION_TIMESCALE:
3041 if (pValue < 0.1f) pValue = 0.1f;
3042 m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue);
3043 break;
3044 case Vehicle.LINEAR_MOTOR_DIRECTION:
3045 m_linearMotorDirection = new Vector3(pValue, pValue, pValue);
3046 UpdateLinDecay();
3047 break;
3048 case Vehicle.LINEAR_MOTOR_OFFSET:
3049 // m_linearMotorOffset = new Vector3(pValue, pValue, pValue);
3050 break;
3051
3052 }
3053
3054 }//end ProcessFloatVehicleParam
3055
3056 internal void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue)
3057 {
3058 switch (pParam)
3059 {
3060 case Vehicle.ANGULAR_FRICTION_TIMESCALE:
3061 if (pValue.X > 30f) pValue.X = 30f;
3062 if (pValue.X < 0.1f) pValue.X = 0.1f;
3063 if (pValue.Y > 30f) pValue.Y = 30f;
3064 if (pValue.Y < 0.1f) pValue.Y = 0.1f;
3065 if (pValue.Z > 30f) pValue.Z = 30f;
3066 if (pValue.Z < 0.1f) pValue.Z = 0.1f;
3067 m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
3068 break;
3069 case Vehicle.ANGULAR_MOTOR_DIRECTION:
3070 m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
3071 // Limit requested angular speed to 2 rps= 4 pi rads/sec
3072 if (m_angularMotorDirection.X > 12.56f) m_angularMotorDirection.X = 12.56f;
3073 if (m_angularMotorDirection.X < -12.56f) m_angularMotorDirection.X = -12.56f;
3074 if (m_angularMotorDirection.Y > 12.56f) m_angularMotorDirection.Y = 12.56f;
3075 if (m_angularMotorDirection.Y < -12.56f) m_angularMotorDirection.Y = -12.56f;
3076 if (m_angularMotorDirection.Z > 12.56f) m_angularMotorDirection.Z = 12.56f;
3077 if (m_angularMotorDirection.Z < -12.56f) m_angularMotorDirection.Z = -12.56f;
3078 UpdateAngDecay();
3079 break;
3080 case Vehicle.LINEAR_FRICTION_TIMESCALE:
3081 if (pValue.X < 0.1f) pValue.X = 0.1f;
3082 if (pValue.Y < 0.1f) pValue.Y = 0.1f;
3083 if (pValue.Z < 0.1f) pValue.Z = 0.1f;
3084 m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
3085 break;
3086 case Vehicle.LINEAR_MOTOR_DIRECTION:
3087 m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); // velocity requested by LSL, for max limiting
3088 UpdateLinDecay();
3089 break;
3090 case Vehicle.LINEAR_MOTOR_OFFSET:
3091 // m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z);
3092 break;
3093 }
3094
3095 }//end ProcessVectorVehicleParam
3096
3097 internal void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue)
3098 {
3099 switch (pParam)
3100 {
3101 case Vehicle.REFERENCE_FRAME:
3102 // m_referenceFrame = pValue;
3103 break;
3104 }
3105
3106 }//end ProcessRotationVehicleParam
3107
3108 internal void ProcessVehicleFlags(int pParam, bool remove)
3109 {
3110 if (remove)
3111 {
3112 m_flags &= ~((VehicleFlag)pParam);
3113 }
3114 else
3115 {
3116 m_flags |= (VehicleFlag)pParam;
3117 }
3118 }
3119
3120 internal void ProcessTypeChange(Vehicle pType)
3121 {
3122 // Set Defaults For Type
3123 m_type = pType;
3124 switch (pType)
3125 {
3126 case Vehicle.TYPE_SLED:
3127 m_linearFrictionTimescale = new Vector3(30, 1, 1000);
3128 m_angularFrictionTimescale = new Vector3(30, 30, 30);
3129 // m_lLinMotorVel = Vector3.Zero;
3130 m_linearMotorTimescale = 1000;
3131 m_linearMotorDecayTimescale = 120;
3132 m_angularMotorDirection = Vector3.Zero;
3133 m_angularMotorDVel = Vector3.Zero;
3134 m_angularMotorTimescale = 1000;
3135 m_angularMotorDecayTimescale = 120;
3136 m_VhoverHeight = 0;
3137 // m_VhoverEfficiency = 1;
3138 m_VhoverTimescale = 10;
3139 m_VehicleBuoyancy = 0;
3140 // m_linearDeflectionEfficiency = 1;
3141 // m_linearDeflectionTimescale = 1;
3142 // m_angularDeflectionEfficiency = 1;
3143 // m_angularDeflectionTimescale = 1000;
3144 // m_bankingEfficiency = 0;
3145 // m_bankingMix = 1;
3146 // m_bankingTimescale = 10;
3147 // m_referenceFrame = Quaternion.Identity;
3148 m_flags &=
3149 ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
3150 VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
3151 m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
3152 break;
3153 case Vehicle.TYPE_CAR:
3154 m_linearFrictionTimescale = new Vector3(100, 2, 1000);
3155 m_angularFrictionTimescale = new Vector3(30, 30, 30); // was 1000, but sl max frict time is 30.
3156 // m_lLinMotorVel = Vector3.Zero;
3157 m_linearMotorTimescale = 1;
3158 m_linearMotorDecayTimescale = 60;
3159 m_angularMotorDirection = Vector3.Zero;
3160 m_angularMotorDVel = Vector3.Zero;
3161 m_angularMotorTimescale = 1;
3162 m_angularMotorDecayTimescale = 0.8f;
3163 m_VhoverHeight = 0;
3164 // m_VhoverEfficiency = 0;
3165 m_VhoverTimescale = 1000;
3166 m_VehicleBuoyancy = 0;
3167 // // m_linearDeflectionEfficiency = 1;
3168 // // m_linearDeflectionTimescale = 2;
3169 // // m_angularDeflectionEfficiency = 0;
3170 // m_angularDeflectionTimescale = 10;
3171 m_verticalAttractionEfficiency = 1f;
3172 m_verticalAttractionTimescale = 10f;
3173 // m_bankingEfficiency = -0.2f;
3174 // m_bankingMix = 1;
3175 // m_bankingTimescale = 1;
3176 // m_referenceFrame = Quaternion.Identity;
3177 m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
3178 m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_UP_ONLY |
3179 VehicleFlag.LIMIT_MOTOR_UP);
3180 break;
3181 case Vehicle.TYPE_BOAT:
3182 m_linearFrictionTimescale = new Vector3(10, 3, 2);
3183 m_angularFrictionTimescale = new Vector3(10, 10, 10);
3184 // m_lLinMotorVel = Vector3.Zero;
3185 m_linearMotorTimescale = 5;
3186 m_linearMotorDecayTimescale = 60;
3187 m_angularMotorDirection = Vector3.Zero;
3188 m_angularMotorDVel = Vector3.Zero;
3189 m_angularMotorTimescale = 4;
3190 m_angularMotorDecayTimescale = 4;
3191 m_VhoverHeight = 0;
3192 // m_VhoverEfficiency = 0.5f;
3193 m_VhoverTimescale = 2;
3194 m_VehicleBuoyancy = 1;
3195 // m_linearDeflectionEfficiency = 0.5f;
3196 // m_linearDeflectionTimescale = 3;
3197 // m_angularDeflectionEfficiency = 0.5f;
3198 // m_angularDeflectionTimescale = 5;
3199 m_verticalAttractionEfficiency = 0.5f;
3200 m_verticalAttractionTimescale = 5f;
3201 // m_bankingEfficiency = -0.3f;
3202 // m_bankingMix = 0.8f;
3203 // m_bankingTimescale = 1;
3204 // m_referenceFrame = Quaternion.Identity;
3205 m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.LIMIT_ROLL_ONLY |
3206 VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
3207 m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY |
3208 VehicleFlag.LIMIT_MOTOR_UP);
3209 break;
3210 case Vehicle.TYPE_AIRPLANE:
3211 m_linearFrictionTimescale = new Vector3(200, 10, 5);
3212 m_angularFrictionTimescale = new Vector3(20, 20, 20);
3213 // m_lLinMotorVel = Vector3.Zero;
3214 m_linearMotorTimescale = 2;
3215 m_linearMotorDecayTimescale = 60;
3216 m_angularMotorDirection = Vector3.Zero;
3217 m_angularMotorDVel = Vector3.Zero;
3218 m_angularMotorTimescale = 4;
3219 m_angularMotorDecayTimescale = 4;
3220 m_VhoverHeight = 0;
3221 // m_VhoverEfficiency = 0.5f;
3222 m_VhoverTimescale = 1000;
3223 m_VehicleBuoyancy = 0;
3224 // m_linearDeflectionEfficiency = 0.5f;
3225 // m_linearDeflectionTimescale = 3;
3226 // m_angularDeflectionEfficiency = 1;
3227 // m_angularDeflectionTimescale = 2;
3228 m_verticalAttractionEfficiency = 0.9f;
3229 m_verticalAttractionTimescale = 2f;
3230 // m_bankingEfficiency = 1;
3231 // m_bankingMix = 0.7f;
3232 // m_bankingTimescale = 2;
3233 // m_referenceFrame = Quaternion.Identity;
3234 m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
3235 VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
3236 m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY);
3237 break;
3238 case Vehicle.TYPE_BALLOON:
3239 m_linearFrictionTimescale = new Vector3(5, 5, 5);
3240 m_angularFrictionTimescale = new Vector3(10, 10, 10);
3241 m_linearMotorTimescale = 5;
3242 m_linearMotorDecayTimescale = 60;
3243 m_angularMotorDirection = Vector3.Zero;
3244 m_angularMotorDVel = Vector3.Zero;
3245 m_angularMotorTimescale = 6;
3246 m_angularMotorDecayTimescale = 10;
3247 m_VhoverHeight = 5;
3248 // m_VhoverEfficiency = 0.8f;
3249 m_VhoverTimescale = 10;
3250 m_VehicleBuoyancy = 1;
3251 // m_linearDeflectionEfficiency = 0;
3252 // m_linearDeflectionTimescale = 5;
3253 // m_angularDeflectionEfficiency = 0;
3254 // m_angularDeflectionTimescale = 5;
3255 m_verticalAttractionEfficiency = 1f;
3256 m_verticalAttractionTimescale = 100f;
3257 // m_bankingEfficiency = 0;
3258 // m_bankingMix = 0.7f;
3259 // m_bankingTimescale = 5;
3260 // m_referenceFrame = Quaternion.Identity;
3261 m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
3262 VehicleFlag.HOVER_UP_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
3263 m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
3264 break;
3265
3266 }
3267 }//end SetDefaultsForType
3268
3269 internal void Enable(IntPtr pBody, OdeScene pParentScene)
3270 {
3271 if (m_type == Vehicle.TYPE_NONE)
3272 return;
3273
3274 m_body = pBody;
3275 }
3276
3277
3278 internal void Halt()
3279 { // Kill all motions, when non-physical
3280 // m_linearMotorDirection = Vector3.Zero;
3281 m_lLinMotorDVel = Vector3.Zero;
3282 m_lLinObjectVel = Vector3.Zero;
3283 m_wLinObjectVel = Vector3.Zero;
3284 m_angularMotorDirection = Vector3.Zero;
3285 m_lastAngularVelocity = Vector3.Zero;
3286 m_angularMotorDVel = Vector3.Zero;
3287 _acceleration = Vector3.Zero;
3288 }
3289
3290 private void UpdateLinDecay()
3291 {
3292 m_lLinMotorDVel.X = m_linearMotorDirection.X;
3293 m_lLinMotorDVel.Y = m_linearMotorDirection.Y;
3294 m_lLinMotorDVel.Z = m_linearMotorDirection.Z;
3295 } // else let the motor decay on its own
3296
3297 private void UpdateAngDecay()
3298 {
3299 m_angularMotorDVel.X = m_angularMotorDirection.X;
3300 m_angularMotorDVel.Y = m_angularMotorDirection.Y;
3301 m_angularMotorDVel.Z = m_angularMotorDirection.Z;
3302 } // else let the motor decay on its own
3303
3304 public void Move(float timestep)
3305 {
3306 float fx = 0;
3307 float fy = 0;
3308 float fz = 0;
3309 Vector3 linvel; // velocity applied, including any reversal
3310
3311 // If geomCrossingFailuresBeforeOutofbounds is set to 0 in OpenSim.ini then phys objects bounce off region borders.
3312 // This is a temp patch until proper region crossing is developed.
3313
3314
3315 if (IsPhysical && (Body != IntPtr.Zero) && !m_isSelected && !childPrim && !m_outofBounds) // Only move root prims.
3316 {
3317 // Old public void UpdatePositionAndVelocity(), more accuratley calculated here
3318 bool lastZeroFlag = _zeroFlag; // was it stopped
3319
3320 d.Vector3 vec = d.BodyGetPosition(Body);
3321 Vector3 l_position = Vector3.Zero;
3322 l_position.X = vec.X;
3323 l_position.Y = vec.Y;
3324 l_position.Z = vec.Z;
3325 m_lastposition = _position;
3326 _position = l_position;
3327
3328 d.Quaternion ori = d.BodyGetQuaternion(Body);
3329 // Quaternion l_orientation = Quaternion.Identity;
3330 _orientation.X = ori.X;
3331 _orientation.Y = ori.Y;
3332 _orientation.Z = ori.Z;
3333 _orientation.W = ori.W;
3334 m_lastorientation = _orientation;
3335
3336 d.Vector3 vel = d.BodyGetLinearVel(Body);
3337 m_lastVelocity = _velocity;
3338 _velocity.X = vel.X;
3339 _velocity.Y = vel.Y;
3340 _velocity.Z = vel.Z;
3341 _acceleration = ((_velocity - m_lastVelocity) / timestep);
3342
3343 d.Vector3 torque = d.BodyGetTorque(Body);
3344 _torque = new Vector3(torque.X, torque.Y, torque.Z);
3345
3346
3347 if (_position.X < 0f || _position.X > _parent_scene.WorldExtents.X
3348 || _position.Y < 0f || _position.Y > _parent_scene.WorldExtents.Y
3349 )
3350 {
3351 // we are outside current region
3352 // clip position to a stop just outside region and stop it only internally
3353 // do it only once using m_crossingfailures as control
3354 _position.X = Util.Clip(l_position.X, -0.2f, _parent_scene.WorldExtents.X + .2f);
3355 _position.Y = Util.Clip(l_position.Y, -0.2f, _parent_scene.WorldExtents.Y + .2f);
3356 _position.Z = Util.Clip(l_position.Z, -100f, 50000f);
3357 d.BodySetPosition(Body, _position.X, _position.Y, _position.Z);
3358 d.BodySetLinearVel(Body, 0, 0, 0);
3359 m_outofBounds = true;
3360 base.RequestPhysicsterseUpdate();
3361 return;
3362 }
3363
3364 base.RequestPhysicsterseUpdate();
3365
3366 if (l_position.Z < 0)
3367 {
3368 // This is so prim that get lost underground don't fall forever and suck up
3369 //
3370 // Sim resources and memory.
3371 // Disables the prim's movement physics....
3372 // It's a hack and will generate a console message if it fails.
3373
3374 //IsPhysical = false;
3375 if (_parent == null) base.RaiseOutOfBounds(_position);
3376
3377
3378 _acceleration.X = 0; // This stuff may stop client display but it has no
3379 _acceleration.Y = 0; // effect on the object in phys engine!
3380 _acceleration.Z = 0;
3381
3382 _velocity.X = 0;
3383 _velocity.Y = 0;
3384 _velocity.Z = 0;
3385 m_lastVelocity = Vector3.Zero;
3386 m_rotationalVelocity.X = 0;
3387 m_rotationalVelocity.Y = 0;
3388 m_rotationalVelocity.Z = 0;
3389
3390 if (_parent == null) base.RequestPhysicsterseUpdate();
3391
3392 m_throttleUpdates = false;
3393 throttleCounter = 0;
3394 _zeroFlag = true;
3395 //outofBounds = true;
3396 } // end neg Z check
3397
3398 // Is it moving?
3399 /* if ((Math.Abs(m_lastposition.X - l_position.X) < 0.02)
3400 && (Math.Abs(m_lastposition.Y - l_position.Y) < 0.02)
3401 && (Math.Abs(m_lastposition.Z - l_position.Z) < 0.02) */
3402 if ((Vector3.Mag(_velocity) < 0.01) && // moving very slowly
3403 (Vector3.Mag(_velocity) < Vector3.Mag(m_lastVelocity)) && // decelerating
3404 (1.0 - Math.Abs(Quaternion.Dot(m_lastorientation, _orientation)) < 0.0001)) // spinning very slowly
3405 {
3406 _zeroFlag = true;
3407 m_throttleUpdates = false;
3408 }
3409 else
3410 {
3411 //m_log.Debug(Math.Abs(m_lastposition.X - l_position.X).ToString());
3412 _zeroFlag = false;
3413 m_lastUpdateSent = false;
3414 //m_throttleUpdates = false;
3415 }
3416
3417 if (_zeroFlag)
3418 { // Its stopped
3419 _velocity.X = 0.0f;
3420 _velocity.Y = 0.0f;
3421 // _velocity.Z = 0.0f;
3422
3423 _acceleration.X = 0;
3424 _acceleration.Y = 0;
3425 // _acceleration.Z = 0;
3426
3427 m_rotationalVelocity.X = 0;
3428 m_rotationalVelocity.Y = 0;
3429 m_rotationalVelocity.Z = 0;
3430 // Stop it in the phys engine
3431 d.BodySetLinearVel(Body, 0.0f, 0.0f, _velocity.Z);
3432 d.BodySetAngularVel(Body, 0.0f, 0.0f, 0.0f);
3433 d.BodySetForce(Body, 0f, 0f, 0f);
3434
3435 if (!m_lastUpdateSent)
3436 {
3437 m_throttleUpdates = false;
3438 throttleCounter = 0;
3439 if (_parent == null)
3440 {
3441 base.RequestPhysicsterseUpdate();
3442 }
3443
3444 m_lastUpdateSent = true;
3445 }
3446 }
3447 else
3448 { // Its moving
3449 if (lastZeroFlag != _zeroFlag)
3450 {
3451 if (_parent == null)
3452 {
3453 base.RequestPhysicsterseUpdate();
3454 }
3455 }
3456 m_lastUpdateSent = false;
3457 if (!m_throttleUpdates || throttleCounter > _parent_scene.geomUpdatesPerThrottledUpdate)
3458 {
3459 if (_parent == null)
3460 {
3461 base.RequestPhysicsterseUpdate();
3462 }
3463 }
3464 else
3465 {
3466 throttleCounter++;
3467 }
3468 }
3469 m_lastposition = l_position;
3470
3471 /// End UpdatePositionAndVelocity insert
3472
3473
3474 // Rotation lock =====================================
3475 if (m_rotateEnableUpdate)
3476 {
3477 // Snapshot current angles, set up Amotor(s)
3478 m_rotateEnableUpdate = false;
3479 m_rotateEnable = m_rotateEnableRequest;
3480 //Console.WriteLine("RotEnable {0} = {1}",m_primName, m_rotateEnable);
3481
3482 if (Amotor != IntPtr.Zero)
3483 {
3484 d.JointDestroy(Amotor);
3485 Amotor = IntPtr.Zero;
3486 //Console.WriteLine("Old Amotor Destroyed");
3487 }
3488
3489 if (!m_rotateEnable.ApproxEquals(Vector3.One, 0.003f))
3490 { // not all are enabled
3491 d.Quaternion r = d.BodyGetQuaternion(Body);
3492 Quaternion locrot = new Quaternion(r.X, r.Y, r.Z, r.W);
3493 // extract the axes vectors
3494 Vector3 vX = new Vector3(1f, 0f, 0f);
3495 Vector3 vY = new Vector3(0f, 1f, 0f);
3496 Vector3 vZ = new Vector3(0f, 0f, 1f);
3497 vX = vX * locrot;
3498 vY = vY * locrot;
3499 vZ = vZ * locrot;
3500 // snapshot the current angle vectors
3501 m_lockX = vX;
3502 m_lockY = vY;
3503 m_lockZ = vZ;
3504 // m_lockRot = locrot;
3505 Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero);
3506 d.JointAttach(Amotor, Body, IntPtr.Zero);
3507 d.JointSetAMotorMode(Amotor, 0); // User mode??
3508 //Console.WriteLine("New Amotor Created for {0}", m_primName);
3509
3510 float axisnum = 3; // how many to lock
3511 axisnum = (axisnum - (m_rotateEnable.X + m_rotateEnable.Y + m_rotateEnable.Z));
3512 d.JointSetAMotorNumAxes(Amotor, (int)axisnum);
3513 //Console.WriteLine("AxisNum={0}",(int)axisnum);
3514
3515 int i = 0;
3516
3517 if (m_rotateEnable.X == 0)
3518 {
3519 d.JointSetAMotorAxis(Amotor, i, 0, m_lockX.X, m_lockX.Y, m_lockX.Z);
3520 //Console.WriteLine("AxisX {0} set to {1}", i, m_lockX);
3521 i++;
3522 }
3523
3524 if (m_rotateEnable.Y == 0)
3525 {
3526 d.JointSetAMotorAxis(Amotor, i, 0, m_lockY.X, m_lockY.Y, m_lockY.Z);
3527 //Console.WriteLine("AxisY {0} set to {1}", i, m_lockY);
3528 i++;
3529 }
3530
3531 if (m_rotateEnable.Z == 0)
3532 {
3533 d.JointSetAMotorAxis(Amotor, i, 0, m_lockZ.X, m_lockZ.Y, m_lockZ.Z);
3534 //Console.WriteLine("AxisZ {0} set to {1}", i, m_lockZ);
3535 i++;
3536 }
3537
3538 // These lowstops and high stops are effectively (no wiggle room)
3539 d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, 0f);
3540 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, 0f);
3541 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, 0f);
3542 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 0f);
3543 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0f);
3544 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 0f);
3545 d.JointSetAMotorParam(Amotor, (int)dParam.Vel, 0f);
3546 d.JointSetAMotorParam(Amotor, (int)dParam.Vel3, 0f);
3547 d.JointSetAMotorParam(Amotor, (int)dParam.Vel2, 0f);
3548 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM, 0f);
3549 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM3, 0f);
3550 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM2, 0f);
3551 } // else none are locked
3552 } // end Rotation Update
3553
3554
3555 // VEHICLE processing ==========================================
3556 if (m_type != Vehicle.TYPE_NONE)
3557 {
3558 // get body attitude
3559 d.Quaternion rot = d.BodyGetQuaternion(Body);
3560 Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object
3561 Quaternion irotq = Quaternion.Inverse(rotq);
3562
3563 // VEHICLE Linear Motion
3564 d.Vector3 velnow = d.BodyGetLinearVel(Body); // this is in world frame
3565 Vector3 vel_now = new Vector3(velnow.X, velnow.Y, velnow.Z);
3566 m_lLinObjectVel = vel_now * irotq;
3567 if (m_linearMotorDecayTimescale < 300.0f) //setting of 300 or more disables decay rate
3568 {
3569 if (Vector3.Mag(m_lLinMotorDVel) < 1.0f)
3570 {
3571 float decayfactor = m_linearMotorDecayTimescale / timestep;
3572 Vector3 decayAmount = (m_lLinMotorDVel / decayfactor);
3573 m_lLinMotorDVel -= decayAmount;
3574 }
3575 else
3576 {
3577 float decayfactor = 3.0f - (0.57f * (float)Math.Log((double)(m_linearMotorDecayTimescale)));
3578 Vector3 decel = Vector3.Normalize(m_lLinMotorDVel) * decayfactor * timestep;
3579 m_lLinMotorDVel -= decel;
3580 }
3581 if (m_lLinMotorDVel.ApproxEquals(Vector3.Zero, 0.01f))
3582 {
3583 m_lLinMotorDVel = Vector3.Zero;
3584 }
3585
3586 /* else
3587 {
3588 if (Math.Abs(m_lLinMotorDVel.X) < Math.Abs(m_lLinObjectVel.X)) m_lLinObjectVel.X = m_lLinMotorDVel.X;
3589 if (Math.Abs(m_lLinMotorDVel.Y) < Math.Abs(m_lLinObjectVel.Y)) m_lLinObjectVel.Y = m_lLinMotorDVel.Y;
3590 if (Math.Abs(m_lLinMotorDVel.Z) < Math.Abs(m_lLinObjectVel.Z)) m_lLinObjectVel.Z = m_lLinMotorDVel.Z;
3591 } */
3592 } // end linear motor decay
3593
3594 if ((!m_lLinMotorDVel.ApproxEquals(Vector3.Zero, 0.01f)) || (!m_lLinObjectVel.ApproxEquals(Vector3.Zero, 0.01f)))
3595 {
3596 if (!d.BodyIsEnabled(Body)) d.BodyEnable(Body);
3597 if (m_linearMotorTimescale < 300.0f)
3598 {
3599 Vector3 attack_error = m_lLinMotorDVel - m_lLinObjectVel;
3600 float linfactor = m_linearMotorTimescale / timestep;
3601 Vector3 attackAmount = (attack_error / linfactor) * 1.3f;
3602 m_lLinObjectVel += attackAmount;
3603 }
3604 if (m_linearFrictionTimescale.X < 300.0f)
3605 {
3606 float fricfactor = m_linearFrictionTimescale.X / timestep;
3607 float fricX = m_lLinObjectVel.X / fricfactor;
3608 m_lLinObjectVel.X -= fricX;
3609 }
3610 if (m_linearFrictionTimescale.Y < 300.0f)
3611 {
3612 float fricfactor = m_linearFrictionTimescale.Y / timestep;
3613 float fricY = m_lLinObjectVel.Y / fricfactor;
3614 m_lLinObjectVel.Y -= fricY;
3615 }
3616 if (m_linearFrictionTimescale.Z < 300.0f)
3617 {
3618 float fricfactor = m_linearFrictionTimescale.Z / timestep;
3619 float fricZ = m_lLinObjectVel.Z / fricfactor;
3620 m_lLinObjectVel.Z -= fricZ;
3621 }
3622 }
3623 m_wLinObjectVel = m_lLinObjectVel * rotq;
3624
3625 // Gravity and Buoyancy
3626 Vector3 grav = Vector3.Zero;
3627 if (m_VehicleBuoyancy < 1.0f)
3628 {
3629 // There is some gravity, make a gravity force vector
3630 // that is applied after object velocity.
3631 d.Mass objMass;
3632 d.BodyGetMass(Body, out objMass);
3633 // m_VehicleBuoyancy: -1=2g; 0=1g; 1=0g;
3634 grav.Z = _parent_scene.gravityz * objMass.mass * (1f - m_VehicleBuoyancy); // Applied later as a force
3635 } // else its 1.0, no gravity.
3636
3637 // Hovering
3638 if ((m_flags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0)
3639 {
3640 // We should hover, get the target height
3641 d.Vector3 pos = d.BodyGetPosition(Body);
3642 if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) == VehicleFlag.HOVER_WATER_ONLY)
3643 {
3644 m_VhoverTargetHeight = _parent_scene.GetWaterLevel() + m_VhoverHeight;
3645 }
3646 else if ((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) == VehicleFlag.HOVER_TERRAIN_ONLY)
3647 {
3648 m_VhoverTargetHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y) + m_VhoverHeight;
3649 }
3650 else if ((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == VehicleFlag.HOVER_GLOBAL_HEIGHT)
3651 {
3652 m_VhoverTargetHeight = m_VhoverHeight;
3653 }
3654
3655 if ((m_flags & VehicleFlag.HOVER_UP_ONLY) == VehicleFlag.HOVER_UP_ONLY)
3656 {
3657 // If body is aready heigher, use its height as target height
3658 if (pos.Z > m_VhoverTargetHeight) m_VhoverTargetHeight = pos.Z;
3659 }
3660
3661 // m_VhoverEfficiency = 0f; // 0=boucy, 1=Crit.damped
3662 // m_VhoverTimescale = 0f; // time to acheive height
3663 // timestep is time since last frame,in secs
3664 float herr0 = pos.Z - m_VhoverTargetHeight;
3665 // Replace Vertical speed with correction figure if significant
3666 if (Math.Abs(herr0) > 0.01f)
3667 {
3668 //? d.Mass objMass;
3669 //? d.BodyGetMass(Body, out objMass);
3670 m_wLinObjectVel.Z = -((herr0 * timestep * 50.0f) / m_VhoverTimescale);
3671 //KF: m_VhoverEfficiency is not yet implemented
3672 }
3673 else
3674 {
3675 m_wLinObjectVel.Z = 0f;
3676 }
3677 }
3678 else
3679 { // not hovering
3680 if (m_wLinObjectVel.Z == 0f)
3681 { // Gravity rules
3682 m_wLinObjectVel.Z = vel_now.Z;
3683 } // else the motor has it
3684 }
3685 linvel = m_wLinObjectVel;
3686
3687 // Vehicle Linear Motion done =======================================
3688 // Apply velocity
3689 d.BodySetLinearVel(Body, linvel.X, linvel.Y, linvel.Z);
3690 // apply gravity force
3691 d.BodyAddForce(Body, grav.X, grav.Y, grav.Z);
3692 //if(frcount == 0) Console.WriteLine("Vel={0} Force={1}",linvel , grav);
3693 // end MoveLinear()
3694
3695
3696 // MoveAngular
3697 /*
3698 private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor
3699
3700 private float m_angularMotorTimescale = 0; // motor angular Attack rate set by LSL
3701 private float m_angularMotorDecayTimescale = 0; // motor angular Decay rate set by LSL
3702 private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular Friction set by LSL
3703
3704 private Vector3 m_angularMotorDVel = Vector3.Zero; // decayed angular motor
3705 private Vector3 m_angObjectVel = Vector3.Zero; // what was last applied to body
3706 */
3707 //if(frcount == 0) Console.WriteLine("MoveAngular ");
3708
3709 d.Vector3 angularObjectVel = d.BodyGetAngularVel(Body);
3710 Vector3 angObjectVel = new Vector3(angularObjectVel.X, angularObjectVel.Y, angularObjectVel.Z);
3711 angObjectVel = angObjectVel * irotq; // ============ Converts to LOCAL rotation
3712
3713 //if(frcount == 0) Console.WriteLine("V0 = {0}", angObjectVel);
3714
3715 // Decay Angular Motor 1. In SL this also depends on attack rate! decay ~= 23/Attack.
3716 float atk_decayfactor = 23.0f / (m_angularMotorTimescale * timestep);
3717 m_angularMotorDVel -= m_angularMotorDVel / atk_decayfactor;
3718 // Decay Angular Motor 2.
3719 if (m_angularMotorDecayTimescale < 300.0f)
3720 {
3721 if (Vector3.Mag(m_angularMotorDVel) < 1.0f)
3722 {
3723 float decayfactor = (m_angularMotorDecayTimescale) / timestep;
3724 Vector3 decayAmount = (m_angularMotorDVel / decayfactor);
3725 m_angularMotorDVel -= decayAmount;
3726 }
3727 else
3728 {
3729 Vector3 decel = Vector3.Normalize(m_angularMotorDVel) * timestep / m_angularMotorDecayTimescale;
3730 m_angularMotorDVel -= decel;
3731 }
3732
3733 if (m_angularMotorDVel.ApproxEquals(Vector3.Zero, 0.01f))
3734 {
3735 m_angularMotorDVel = Vector3.Zero;
3736 }
3737 else
3738 {
3739 if (Math.Abs(m_angularMotorDVel.X) < Math.Abs(angObjectVel.X)) angObjectVel.X = m_angularMotorDVel.X;
3740 if (Math.Abs(m_angularMotorDVel.Y) < Math.Abs(angObjectVel.Y)) angObjectVel.Y = m_angularMotorDVel.Y;
3741 if (Math.Abs(m_angularMotorDVel.Z) < Math.Abs(angObjectVel.Z)) angObjectVel.Z = m_angularMotorDVel.Z;
3742 }
3743 } // end decay angular motor
3744 //if(frcount == 0) Console.WriteLine("MotorDvel {0} Obj {1}", m_angularMotorDVel, angObjectVel);
3745
3746 //if(frcount == 0) Console.WriteLine("VA = {0}", angObjectVel);
3747
3748 if ((!m_angularMotorDVel.ApproxEquals(Vector3.Zero, 0.01f)) || (!angObjectVel.ApproxEquals(Vector3.Zero, 0.01f)))
3749 { // if motor or object have motion
3750 if (!d.BodyIsEnabled(Body)) d.BodyEnable(Body);
3751
3752 if (m_angularMotorTimescale < 300.0f)
3753 {
3754 Vector3 attack_error = m_angularMotorDVel - angObjectVel;
3755 float angfactor = m_angularMotorTimescale / timestep;
3756 Vector3 attackAmount = (attack_error / angfactor);
3757 angObjectVel += attackAmount;
3758 //if(frcount == 0) Console.WriteLine("Accel {0} Attk {1}",FrAaccel, attackAmount);
3759 //if(frcount == 0) Console.WriteLine("V2+= {0}", angObjectVel);
3760 }
3761
3762 angObjectVel.X -= angObjectVel.X / (m_angularFrictionTimescale.X * 0.7f / timestep);
3763 angObjectVel.Y -= angObjectVel.Y / (m_angularFrictionTimescale.Y * 0.7f / timestep);
3764 angObjectVel.Z -= angObjectVel.Z / (m_angularFrictionTimescale.Z * 0.7f / timestep);
3765 } // else no signif. motion
3766
3767 //if(frcount == 0) Console.WriteLine("Dmotor {0} Obj {1}", m_angularMotorDVel, angObjectVel);
3768 // Bank section tba
3769 // Deflection section tba
3770 //if(frcount == 0) Console.WriteLine("V3 = {0}", angObjectVel);
3771
3772
3773 /* // Rotation Axis Disables:
3774 if (!m_angularEnable.ApproxEquals(Vector3.One, 0.003f))
3775 {
3776 if (m_angularEnable.X == 0)
3777 angObjectVel.X = 0f;
3778 if (m_angularEnable.Y == 0)
3779 angObjectVel.Y = 0f;
3780 if (m_angularEnable.Z == 0)
3781 angObjectVel.Z = 0f;
3782 }
3783 */
3784 angObjectVel = angObjectVel * rotq; // ================ Converts to WORLD rotation
3785
3786 // Vertical attractor section
3787 Vector3 vertattr = Vector3.Zero;
3788
3789 if (m_verticalAttractionTimescale < 300)
3790 {
3791 float VAservo = 1.0f / (m_verticalAttractionTimescale * timestep);
3792 // make a vector pointing up
3793 Vector3 verterr = Vector3.Zero;
3794 verterr.Z = 1.0f;
3795 // rotate it to Body Angle
3796 verterr = verterr * rotq;
3797 // verterr.X and .Y are the World error ammounts. They are 0 when there is no error (Vehicle Body is 'vertical'), and .Z will be 1.
3798 // As the body leans to its side |.X| will increase to 1 and .Z fall to 0. As body inverts |.X| will fall and .Z will go
3799 // negative. Similar for tilt and |.Y|. .X and .Y must be modulated to prevent a stable inverted body.
3800
3801 if (verterr.Z < 0.0f)
3802 { // Deflection from vertical exceeds 90-degrees. This method will ensure stable return to
3803 // vertical, BUT for some reason a z-rotation is imparted to the object. TBI.
3804 //Console.WriteLine("InvertFlip");
3805 verterr.X = 2.0f - verterr.X;
3806 verterr.Y = 2.0f - verterr.Y;
3807 }
3808 verterr *= 0.5f;
3809 // verterror is 0 (no error) to +/- 1 (max error at 180-deg tilt)
3810 Vector3 xyav = angObjectVel;
3811 xyav.Z = 0.0f;
3812 if ((!xyav.ApproxEquals(Vector3.Zero, 0.001f)) || (verterr.Z < 0.49f))
3813 {
3814 // As the body rotates around the X axis, then verterr.Y increases; Rotated around Y then .X increases, so
3815 // Change Body angular velocity X based on Y, and Y based on X. Z is not changed.
3816 vertattr.X = verterr.Y;
3817 vertattr.Y = -verterr.X;
3818 vertattr.Z = 0f;
3819 //if(frcount == 0) Console.WriteLine("VAerr=" + verterr);
3820
3821 // scaling appears better usingsquare-law
3822 float damped = m_verticalAttractionEfficiency * m_verticalAttractionEfficiency;
3823 float bounce = 1.0f - damped;
3824 // 0 = crit damp, 1 = bouncy
3825 float oavz = angObjectVel.Z; // retain z velocity
3826 // time-scaled correction, which sums, therefore is bouncy:
3827 angObjectVel = (angObjectVel + (vertattr * VAservo * 0.0333f)) * bounce;
3828 // damped, good @ < 90:
3829 angObjectVel = angObjectVel + (vertattr * VAservo * 0.0667f * damped);
3830 angObjectVel.Z = oavz;
3831 //if(frcount == 0) Console.WriteLine("VA+");
3832 //Console.WriteLine("VAttr {0} OAvel {1}", vertattr, angObjectVel);
3833 }
3834 else
3835 {
3836 // else error is very small
3837 angObjectVel.X = 0f;
3838 angObjectVel.Y = 0f;
3839 //if(frcount == 0) Console.WriteLine("VA0");
3840 }
3841 } // else vertical attractor is off
3842 //if(frcount == 0) Console.WriteLine("V1 = {0}", angObjectVel);
3843
3844
3845 m_lastAngularVelocity = angObjectVel;
3846 // apply Angular Velocity to body
3847 d.BodySetAngularVel(Body, m_lastAngularVelocity.X, m_lastAngularVelocity.Y, m_lastAngularVelocity.Z);
3848 //if(frcount == 0) Console.WriteLine("V4 = {0}", m_lastAngularVelocity);
3849
3850 } // end VEHICLES
3851 else
3852 {
3853 // Dyamics (NON-'VEHICLES') are dealt with here ================================================================
3854
3855 if (!d.BodyIsEnabled(Body)) d.BodyEnable(Body); // KF add 161009
3856
3857 /// Dynamics Buoyancy
3858 //KF: m_buoyancy is set by llSetBuoyancy() and is for non-vehicle.
3859 // m_buoyancy: (unlimited value) <0=Falls fast; 0=1g; 1=0g; >1 = floats up
3860 // NB Prims in ODE are no subject to global gravity
3861 // This should only affect gravity operations
3862
3863 float m_mass = CalculateMass();
3864 // calculate z-force due togravity on object.
3865 fz = _parent_scene.gravityz * (1.0f - m_buoyancy) * m_mass; // force = acceleration * mass
3866 if ((m_usePID) && (m_PIDTau > 0.0f)) // Dynamics llMoveToTarget.
3867 {
3868 fz = 0; // llMoveToTarget ignores gravity.
3869 // it also ignores mass of object, and any physical resting on it.
3870 // Vector3 m_PIDTarget is where we are going
3871 // float m_PIDTau is time to get there
3872 fx = 0;
3873 fy = 0;
3874 d.Vector3 pos = d.BodyGetPosition(Body);
3875 Vector3 error = new Vector3(
3876 (m_PIDTarget.X - pos.X),
3877 (m_PIDTarget.Y - pos.Y),
3878 (m_PIDTarget.Z - pos.Z));
3879 if (error.ApproxEquals(Vector3.Zero, 0.01f))
3880 { // Very close, Jump there and quit move
3881
3882 d.BodySetPosition(Body, m_PIDTarget.X, m_PIDTarget.Y, m_PIDTarget.Z);
3883 _target_velocity = Vector3.Zero;
3884 d.BodySetLinearVel(Body, _target_velocity.X, _target_velocity.Y, _target_velocity.Z);
3885 d.BodySetForce(Body, 0f, 0f, 0f);
3886 }
3887 else
3888 {
3889 float scale = 50.0f * timestep / m_PIDTau;
3890 if ((error.ApproxEquals(Vector3.Zero, 0.5f)) && (_target_velocity != Vector3.Zero))
3891 {
3892 // Nearby, quit update of velocity
3893 }
3894 else
3895 { // Far, calc damped velocity
3896 _target_velocity = error * scale;
3897 }
3898 d.BodySetLinearVel(Body, _target_velocity.X, _target_velocity.Y, _target_velocity.Z);
3899 }
3900 } // end PID MoveToTarget
3901
3902
3903 /// Dynamics Hover ===================================================================================
3904 // Hover PID Controller can only run if the PIDcontroller is not in use.
3905 if (m_useHoverPID && !m_usePID)
3906 {
3907 //Console.WriteLine("Hover " + m_primName);
3908
3909 // If we're using the PID controller, then we have no gravity
3910 fz = (-1 * _parent_scene.gravityz) * m_mass;
3911
3912 // no lock; for now it's only called from within Simulate()
3913
3914 // If the PID Controller isn't active then we set our force
3915 // calculating base velocity to the current position
3916
3917 if ((m_PIDTau < 1))
3918 {
3919 PID_G = PID_G / m_PIDTau;
3920 }
3921
3922 if ((PID_G - m_PIDTau) <= 0)
3923 {
3924 PID_G = m_PIDTau + 1;
3925 }
3926
3927
3928 // Where are we, and where are we headed?
3929 d.Vector3 pos = d.BodyGetPosition(Body);
3930 // d.Vector3 vel = d.BodyGetLinearVel(Body);
3931
3932
3933 // Non-Vehicles have a limited set of Hover options.
3934 // determine what our target height really is based on HoverType
3935 switch (m_PIDHoverType)
3936 {
3937 case PIDHoverType.Ground:
3938 m_groundHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y);
3939 m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight;
3940 break;
3941 case PIDHoverType.GroundAndWater:
3942 m_groundHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y);
3943 m_waterHeight = _parent_scene.GetWaterLevel();
3944 if (m_groundHeight > m_waterHeight)
3945 {
3946 m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight;
3947 }
3948 else
3949 {
3950 m_targetHoverHeight = m_waterHeight + m_PIDHoverHeight;
3951 }
3952 break;
3953
3954 } // end switch (m_PIDHoverType)
3955
3956
3957 _target_velocity =
3958 new Vector3(0.0f, 0.0f,
3959 (m_targetHoverHeight - pos.Z) * ((PID_G - m_PIDHoverTau) * timestep)
3960 );
3961
3962 // if velocity is zero, use position control; otherwise, velocity control
3963
3964 if (_target_velocity.ApproxEquals(Vector3.Zero, 0.1f))
3965 {
3966 // keep track of where we stopped. No more slippin' & slidin'
3967
3968 // We only want to deactivate the PID Controller if we think we want to have our surrogate
3969 // react to the physics scene by moving it's position.
3970 // Avatar to Avatar collisions
3971 // Prim to avatar collisions
3972 d.Vector3 dlinvel = vel;
3973 d.BodySetPosition(Body, pos.X, pos.Y, m_targetHoverHeight);
3974 d.BodySetLinearVel(Body, dlinvel.X, dlinvel.Y, dlinvel.Z);
3975 d.BodyAddForce(Body, 0, 0, fz);
3976 //KF this prevents furthur motions return;
3977 }
3978 else
3979 {
3980 _zeroFlag = false;
3981
3982 // We're flying and colliding with something
3983 fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass);
3984 }
3985 } // end m_useHoverPID && !m_usePID
3986
3987
3988 /// Dynamics Apply Forces ===================================================================================
3989 fx *= m_mass;
3990 fy *= m_mass;
3991 //fz *= m_mass;
3992 fx += m_force.X;
3993 fy += m_force.Y;
3994 fz += m_force.Z;
3995
3996 //m_log.Info("[OBJPID]: X:" + fx.ToString() + " Y:" + fy.ToString() + " Z:" + fz.ToString());
3997 if (fx != 0 || fy != 0 || fz != 0)
3998 {
3999 //m_taintdisable = true;
4000 //base.RaiseOutOfBounds(Position);
4001 //d.BodySetLinearVel(Body, fx, fy, 0f);
4002 if (!d.BodyIsEnabled(Body))
4003 {
4004 // A physical body at rest on a surface will auto-disable after a while,
4005 // this appears to re-enable it incase the surface it is upon vanishes,
4006 // and the body should fall again.
4007 d.BodySetLinearVel(Body, 0f, 0f, 0f);
4008 d.BodySetForce(Body, 0f, 0f, 0f);
4009 enableBodySoft();
4010 }
4011
4012 // 35x10 = 350n times the mass per second applied maximum.
4013 float nmax = 35f * m_mass;
4014 float nmin = -35f * m_mass;
4015
4016
4017 if (fx > nmax)
4018 fx = nmax;
4019 if (fx < nmin)
4020 fx = nmin;
4021 if (fy > nmax)
4022 fy = nmax;
4023 if (fy < nmin)
4024 fy = nmin;
4025 d.BodyAddForce(Body, fx, fy, fz);
4026 } // end apply forces
4027 } // end Vehicle/Dynamics
4028
4029 /// RotLookAt / LookAt =================================================================================
4030 if (m_useAPID)
4031 {
4032 // RotLookAt, apparently overrides all other rotation sources. Inputs:
4033 // Quaternion m_APIDTarget
4034 // float m_APIDStrength // From SL experiments, this is the time to get there
4035 // float m_APIDDamping // From SL experiments, this is damping, 1.0 = damped, 0.1 = wobbly
4036 // Also in SL the mass of the object has no effect on time to get there.
4037 // Factors:
4038 // get present body rotation
4039 float limit = 1.0f;
4040 float rscaler = 50f; // adjusts rotation damping time
4041 float lscaler = 10f; // adjusts linear damping time in llLookAt
4042 float RLAservo = 0f;
4043 Vector3 diff_axis;
4044 float diff_angle;
4045 d.Quaternion rot = d.BodyGetQuaternion(Body); // prim present rotation
4046 Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W);
4047 Quaternion rtarget = new Quaternion();
4048
4049 if (m_APIDTarget.W == -99.9f)
4050 {
4051 // this is really a llLookAt(), x,y,z is the target vector
4052 Vector3 target = new Vector3(m_APIDTarget.X, m_APIDTarget.Y, m_APIDTarget.Z);
4053 Vector3 ospin = new Vector3(1.0f, 0.0f, 0.0f) * rotq;
4054 Vector3 error = new Vector3(0.0f, 0.0f, 0.0f);
4055 float twopi = 2.0f * (float)Math.PI;
4056 Vector3 dir = target - _position;
4057 dir.Normalize();
4058 float tzrot = (float)Math.Atan2(dir.Y, dir.X);
4059 float txy = (float)Math.Sqrt((dir.X * dir.X) + (dir.Y * dir.Y));
4060 float terot = (float)Math.Atan2(dir.Z, txy);
4061 float ozrot = (float)Math.Atan2(ospin.Y, ospin.X);
4062 float oxy = (float)Math.Sqrt((ospin.X * ospin.X) + (ospin.Y * ospin.Y));
4063 float oerot = (float)Math.Atan2(ospin.Z, oxy);
4064 float ra = 2.0f * ((rotq.W * rotq.X) + (rotq.Y * rotq.Z));
4065 float rb = 1.0f - 2.0f * ((rotq.Y * rotq.Y) + (rotq.X * rotq.X));
4066 float roll = (float)Math.Atan2(ra, rb);
4067 float errorz = tzrot - ozrot;
4068 if (errorz > (float)Math.PI) errorz -= twopi;
4069 else if (errorz < -(float)Math.PI) errorz += twopi;
4070 float errory = oerot - terot;
4071 if (errory > (float)Math.PI) errory -= twopi;
4072 else if (errory < -(float)Math.PI) errory += twopi;
4073 diff_angle = Math.Abs(errorz) + Math.Abs(errory) + Math.Abs(roll);
4074 if (diff_angle > 0.01f * m_APIDdamper)
4075 {
4076 m_APIDdamper = 1.0f;
4077 RLAservo = timestep / m_APIDStrength * rscaler;
4078 errorz *= RLAservo;
4079 errory *= RLAservo;
4080 error.X = -roll * 8.0f;
4081 error.Y = errory;
4082 error.Z = errorz;
4083 error *= rotq;
4084 d.BodySetAngularVel(Body, error.X, error.Y, error.Z);
4085 }
4086 else
4087 {
4088 d.BodySetAngularVel(Body, 0.0f, 0.0f, 0.0f);
4089 m_APIDdamper = 2.0f;
4090 }
4091 }
4092 else
4093 {
4094 // this is a llRotLookAt()
4095 rtarget = m_APIDTarget;
4096
4097 Quaternion rot_diff = Quaternion.Inverse(rotq) * rtarget; // difference to desired rot
4098 rot_diff.GetAxisAngle(out diff_axis, out diff_angle); // convert to axis to point at & error angle
4099 //if(frcount == 0) Console.WriteLine("axis {0} angle {1}",diff_axis * 57.3f, diff_angle);
4100
4101 // diff_axis.Normalize(); it already is!
4102 if (diff_angle > 0.01f * m_APIDdamper) // diff_angle is always +ve // if there is enough error
4103 {
4104 m_APIDdamper = 1.0f;
4105 Vector3 rotforce = new Vector3(diff_axis.X, diff_axis.Y, diff_axis.Z);
4106 rotforce = rotforce * rotq;
4107 if (diff_angle > limit) diff_angle = limit; // cap the rotate rate
4108 RLAservo = timestep / m_APIDStrength * lscaler;
4109 rotforce = rotforce * RLAservo * diff_angle;
4110 d.BodySetAngularVel(Body, rotforce.X, rotforce.Y, rotforce.Z);
4111 //Console.WriteLine("axis= " + diff_axis + " angle= " + diff_angle + "servo= " + RLAservo);
4112 }
4113 else
4114 { // close enough
4115 d.BodySetAngularVel(Body, 0.0f, 0.0f, 0.0f);
4116 m_APIDdamper = 2.0f;
4117 }
4118 } // end llLookAt/llRotLookAt
4119 //if(frcount == 0) Console.WriteLine("mass= " + m_mass + " servo= " + RLAservo + " angle= " + diff_angle);
4120 } // end m_useAPID
4121 } // end root prims
4122 } // end Move()
4123 } // end class
4124}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/ChOdePlugin/ODERayCastRequestManager.cs
new file mode 100644
index 0000000..712029e
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/ODERayCastRequestManager.cs
@@ -0,0 +1,384 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Runtime.InteropServices;
32using System.Text;
33using OpenMetaverse;
34using OpenSim.Region.Physics.Manager;
35using Ode.NET;
36using log4net;
37
38namespace OpenSim.Region.Physics.OdePlugin
39{
40 /// <summary>
41 /// Processes raycast requests as ODE is in a state to be able to do them.
42 /// This ensures that it's thread safe and there will be no conflicts.
43 /// Requests get returned by a different thread then they were requested by.
44 /// </summary>
45 public class ODERayCastRequestManager
46 {
47 /// <summary>
48 /// Pending Raycast Requests
49 /// </summary>
50 protected List<ODERayCastRequest> m_PendingRequests = new List<ODERayCastRequest>();
51
52 /// <summary>
53 /// Scene that created this object.
54 /// </summary>
55 private OdeScene m_scene;
56
57 /// <summary>
58 /// ODE contact array to be filled by the collision testing
59 /// </summary>
60 d.ContactGeom[] contacts = new d.ContactGeom[5];
61
62 /// <summary>
63 /// ODE near callback delegate
64 /// </summary>
65 private d.NearCallback nearCallback;
66 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
67 private List<ContactResult> m_contactResults = new List<ContactResult>();
68
69
70 public ODERayCastRequestManager(OdeScene pScene)
71 {
72 m_scene = pScene;
73 nearCallback = near;
74
75 }
76
77 /// <summary>
78 /// Queues a raycast
79 /// </summary>
80 /// <param name="position">Origin of Ray</param>
81 /// <param name="direction">Ray normal</param>
82 /// <param name="length">Ray length</param>
83 /// <param name="retMethod">Return method to send the results</param>
84 public void QueueRequest(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
85 {
86 lock (m_PendingRequests)
87 {
88 ODERayCastRequest req = new ODERayCastRequest();
89 req.callbackMethod = retMethod;
90 req.length = length;
91 req.Normal = direction;
92 req.Origin = position;
93
94 m_PendingRequests.Add(req);
95 }
96 }
97
98 /// <summary>
99 /// Process all queued raycast requests
100 /// </summary>
101 /// <returns>Time in MS the raycasts took to process.</returns>
102 public int ProcessQueuedRequests()
103 {
104 int time = System.Environment.TickCount;
105 lock (m_PendingRequests)
106 {
107 if (m_PendingRequests.Count > 0)
108 {
109 ODERayCastRequest[] reqs = m_PendingRequests.ToArray();
110 for (int i = 0; i < reqs.Length; i++)
111 {
112 try
113 {
114 if (reqs[i].callbackMethod != null) // quick optimization here, don't raycast
115 RayCast(reqs[i]); // if there isn't anyone to send results
116 }
117 catch
118 {
119 //Fail silently
120 //This can genuinely happen because raycast requests are queued, and the actor may have
121 //been removed from the scene since it was queued
122 }
123 }
124 /*
125 foreach (ODERayCastRequest req in m_PendingRequests)
126 {
127 if (req.callbackMethod != null) // quick optimization here, don't raycast
128 RayCast(req); // if there isn't anyone to send results to
129
130 }
131 */
132 m_PendingRequests.Clear();
133 }
134 }
135
136 lock (m_contactResults)
137 m_contactResults.Clear();
138
139 return System.Environment.TickCount - time;
140 }
141
142 /// <summary>
143 /// Method that actually initiates the raycast
144 /// </summary>
145 /// <param name="req"></param>
146 private void RayCast(ODERayCastRequest req)
147 {
148 // Create the ray
149 IntPtr ray = d.CreateRay(m_scene.space, req.length);
150 d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z);
151
152 // Collide test
153 d.SpaceCollide2(m_scene.space, ray, IntPtr.Zero, nearCallback);
154
155 // Remove Ray
156 d.GeomDestroy(ray);
157
158
159 // Define default results
160 bool hitYN = false;
161 uint hitConsumerID = 0;
162 float distance = 999999999999f;
163 Vector3 closestcontact = new Vector3(99999f, 99999f, 99999f);
164 Vector3 snormal = Vector3.Zero;
165
166 // Find closest contact and object.
167 lock (m_contactResults)
168 {
169 foreach (ContactResult cResult in m_contactResults)
170 {
171 if (Vector3.Distance(req.Origin, cResult.Pos) < Vector3.Distance(req.Origin, closestcontact))
172 {
173 closestcontact = cResult.Pos;
174 hitConsumerID = cResult.ConsumerID;
175 distance = cResult.Depth;
176 hitYN = true;
177 snormal = cResult.Normal;
178 }
179 }
180
181 m_contactResults.Clear();
182 }
183
184 // Return results
185 if (req.callbackMethod != null)
186 req.callbackMethod(hitYN, closestcontact, hitConsumerID, distance, snormal);
187 }
188
189 // This is the standard Near. Uses space AABBs to speed up detection.
190 private void near(IntPtr space, IntPtr g1, IntPtr g2)
191 {
192
193 //Don't test against heightfield Geom, or you'll be sorry!
194
195 /*
196 terminate called after throwing an instance of 'std::bad_alloc'
197 what(): std::bad_alloc
198 Stacktrace:
199
200 at (wrapper managed-to-native) Ode.NET.d.Collide (intptr,intptr,int,Ode.NET.d/ContactGeom[],int) <0x00004>
201 at (wrapper managed-to-native) Ode.NET.d.Collide (intptr,intptr,int,Ode.NET.d/ContactGeom[],int) <0xffffffff>
202 at OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.near (intptr,intptr,intptr) <0x00280>
203 at (wrapper native-to-managed) OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.near (intptr,intptr,intptr) <0xfff
204 fffff>
205 at (wrapper managed-to-native) Ode.NET.d.SpaceCollide2 (intptr,intptr,intptr,Ode.NET.d/NearCallback) <0x00004>
206 at (wrapper managed-to-native) Ode.NET.d.SpaceCollide2 (intptr,intptr,intptr,Ode.NET.d/NearCallback) <0xffffffff>
207 at OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.RayCast (OpenSim.Region.Physics.OdePlugin.ODERayCastRequest) <
208 0x00114>
209 at OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.ProcessQueuedRequests () <0x000eb>
210 at OpenSim.Region.Physics.OdePlugin.OdeScene.Simulate (single) <0x017e6>
211 at OpenSim.Region.Framework.Scenes.SceneGraph.UpdatePhysics (double) <0x00042>
212 at OpenSim.Region.Framework.Scenes.Scene.Update () <0x0039e>
213 at OpenSim.Region.Framework.Scenes.Scene.Heartbeat (object) <0x00019>
214 at (wrapper runtime-invoke) object.runtime_invoke_void__this___object (object,intptr,intptr,intptr) <0xffffffff>
215
216 Native stacktrace:
217
218 mono [0x80d2a42]
219 [0xb7f5840c]
220 /lib/i686/cmov/libc.so.6(abort+0x188) [0xb7d1a018]
221 /usr/lib/libstdc++.so.6(_ZN9__gnu_cxx27__verbose_terminate_handlerEv+0x158) [0xb45fc988]
222 /usr/lib/libstdc++.so.6 [0xb45fa865]
223 /usr/lib/libstdc++.so.6 [0xb45fa8a2]
224 /usr/lib/libstdc++.so.6 [0xb45fa9da]
225 /usr/lib/libstdc++.so.6(_Znwj+0x83) [0xb45fb033]
226 /usr/lib/libstdc++.so.6(_Znaj+0x1d) [0xb45fb11d]
227 libode.so(_ZN13dxHeightfield23dCollideHeightfieldZoneEiiiiP6dxGeomiiP12dContactGeomi+0xd04) [0xb46678e4]
228 libode.so(_Z19dCollideHeightfieldP6dxGeomS0_iP12dContactGeomi+0x54b) [0xb466832b]
229 libode.so(dCollide+0x102) [0xb46571b2]
230 [0x95cfdec9]
231 [0x8ea07fe1]
232 [0xab260146]
233 libode.so [0xb465a5c4]
234 libode.so(_ZN11dxHashSpace8collide2EPvP6dxGeomPFvS0_S2_S2_E+0x75) [0xb465bcf5]
235 libode.so(dSpaceCollide2+0x177) [0xb465ac67]
236 [0x95cf978e]
237 [0x8ea07945]
238 [0x95cf2bbc]
239 [0xab2787e7]
240 [0xab419fb3]
241 [0xab416657]
242 [0xab415bda]
243 [0xb609b08e]
244 mono(mono_runtime_delegate_invoke+0x34) [0x8192534]
245 mono [0x81a2f0f]
246 mono [0x81d28b6]
247 mono [0x81ea2c6]
248 /lib/i686/cmov/libpthread.so.0 [0xb7e744c0]
249 /lib/i686/cmov/libc.so.6(clone+0x5e) [0xb7dcd6de]
250 */
251
252 // Exclude heightfield geom
253
254 if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
255 return;
256 if (d.GeomGetClass(g1) == d.GeomClassID.HeightfieldClass || d.GeomGetClass(g2) == d.GeomClassID.HeightfieldClass)
257 return;
258
259 // Raytest against AABBs of spaces first, then dig into the spaces it hits for actual geoms.
260 if (d.GeomIsSpace(g1) || d.GeomIsSpace(g2))
261 {
262 if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
263 return;
264
265 // Separating static prim geometry spaces.
266 // We'll be calling near recursivly if one
267 // of them is a space to find all of the
268 // contact points in the space
269 try
270 {
271 d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback);
272 }
273 catch (AccessViolationException)
274 {
275 m_log.Warn("[PHYSICS]: Unable to collide test a space");
276 return;
277 }
278 //Colliding a space or a geom with a space or a geom. so drill down
279
280 //Collide all geoms in each space..
281 //if (d.GeomIsSpace(g1)) d.SpaceCollide(g1, IntPtr.Zero, nearCallback);
282 //if (d.GeomIsSpace(g2)) d.SpaceCollide(g2, IntPtr.Zero, nearCallback);
283 return;
284 }
285
286 if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
287 return;
288
289 int count = 0;
290 try
291 {
292
293 if (g1 == g2)
294 return; // Can't collide with yourself
295
296 lock (contacts)
297 {
298 count = d.Collide(g1, g2, contacts.GetLength(0), contacts, d.ContactGeom.SizeOf);
299 }
300 }
301 catch (SEHException)
302 {
303 m_log.Error("[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim.");
304 }
305 catch (Exception e)
306 {
307 m_log.WarnFormat("[PHYSICS]: Unable to collide test an object: {0}", e.Message);
308 return;
309 }
310
311 PhysicsActor p1 = null;
312 PhysicsActor p2 = null;
313
314 if (g1 != IntPtr.Zero)
315 m_scene.actor_name_map.TryGetValue(g1, out p1);
316
317 if (g2 != IntPtr.Zero)
318 m_scene.actor_name_map.TryGetValue(g1, out p2);
319
320 // Loop over contacts, build results.
321 for (int i = 0; i < count; i++)
322 {
323 if (p1 != null) {
324 if (p1 is OdePrim)
325 {
326 ContactResult collisionresult = new ContactResult();
327
328 collisionresult.ConsumerID = ((OdePrim)p1).m_localID;
329 collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z);
330 collisionresult.Depth = contacts[i].depth;
331 collisionresult.Normal = new Vector3(contacts[i].normal.X, contacts[i].normal.Y,
332 contacts[i].normal.Z);
333 lock (m_contactResults)
334 m_contactResults.Add(collisionresult);
335 }
336 }
337
338 if (p2 != null)
339 {
340 if (p2 is OdePrim)
341 {
342 ContactResult collisionresult = new ContactResult();
343
344 collisionresult.ConsumerID = ((OdePrim)p2).m_localID;
345 collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z);
346 collisionresult.Depth = contacts[i].depth;
347 collisionresult.Normal = new Vector3(contacts[i].normal.X, contacts[i].normal.Y,
348 contacts[i].normal.Z);
349
350 lock (m_contactResults)
351 m_contactResults.Add(collisionresult);
352 }
353 }
354
355
356 }
357
358 }
359
360 /// <summary>
361 /// Dereference the creator scene so that it can be garbage collected if needed.
362 /// </summary>
363 internal void Dispose()
364 {
365 m_scene = null;
366 }
367 }
368
369 public struct ODERayCastRequest
370 {
371 public Vector3 Origin;
372 public Vector3 Normal;
373 public float length;
374 public RaycastCallback callbackMethod;
375 }
376
377 public struct ContactResult
378 {
379 public Vector3 Pos;
380 public float Depth;
381 public uint ConsumerID;
382 public Vector3 Normal;
383 }
384}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/OdePhysicsJoint.cs b/OpenSim/Region/Physics/ChOdePlugin/OdePhysicsJoint.cs
new file mode 100644
index 0000000..b4a3c48
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/OdePhysicsJoint.cs
@@ -0,0 +1,48 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using OpenMetaverse;
30using Ode.NET;
31using OpenSim.Framework;
32using OpenSim.Region.Physics.Manager;
33using OpenSim.Region.Physics.OdePlugin;
34
35namespace OpenSim.Region.Physics.OdePlugin
36{
37 class OdePhysicsJoint : PhysicsJoint
38 {
39 public override bool IsInPhysicsEngine
40 {
41 get
42 {
43 return (jointID != IntPtr.Zero);
44 }
45 }
46 public IntPtr jointID;
47 }
48}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
new file mode 100644
index 0000000..00f5122
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
@@ -0,0 +1,3887 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28//#define USE_DRAWSTUFF
29
30using System;
31using System.Collections.Generic;
32using System.Reflection;
33using System.Runtime.InteropServices;
34using System.Threading;
35using System.IO;
36using System.Diagnostics;
37using log4net;
38using Nini.Config;
39using Ode.NET;
40#if USE_DRAWSTUFF
41using Drawstuff.NET;
42#endif
43using OpenSim.Framework;
44using OpenSim.Region.Physics.Manager;
45using OpenMetaverse;
46
47//using OpenSim.Region.Physics.OdePlugin.Meshing;
48
49namespace OpenSim.Region.Physics.OdePlugin
50{
51 /// <summary>
52 /// ODE plugin
53 /// </summary>
54 public class OdePlugin : IPhysicsPlugin
55 {
56 //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
57
58 private CollisionLocker ode;
59 private OdeScene _mScene;
60
61 public OdePlugin()
62 {
63 ode = new CollisionLocker();
64 }
65
66 public bool Init()
67 {
68 return true;
69 }
70
71 public PhysicsScene GetScene(String sceneIdentifier)
72 {
73 if (_mScene == null)
74 {
75 if (Util.IsWindows())
76 Util.LoadArchSpecificWindowsDll("ode.dll");
77
78 // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to
79 // http://opensimulator.org/mantis/view.php?id=2750).
80 d.InitODE();
81
82 _mScene = new OdeScene(ode, sceneIdentifier);
83 }
84 return (_mScene);
85 }
86
87 public string GetName()
88 {
89 return ("ChODE");
90 }
91
92 public void Dispose()
93 {
94 }
95 }
96
97 public enum StatusIndicators : int
98 {
99 Generic = 0,
100 Start = 1,
101 End = 2
102 }
103
104 public struct sCollisionData
105 {
106 public uint ColliderLocalId;
107 public uint CollidedWithLocalId;
108 public int NumberOfCollisions;
109 public int CollisionType;
110 public int StatusIndicator;
111 public int lastframe;
112 }
113
114 [Flags]
115 public enum CollisionCategories : int
116 {
117 Disabled = 0,
118 Geom = 0x00000001,
119 Body = 0x00000002,
120 Space = 0x00000004,
121 Character = 0x00000008,
122 Land = 0x00000010,
123 Water = 0x00000020,
124 Wind = 0x00000040,
125 Sensor = 0x00000080,
126 Selected = 0x00000100
127 }
128
129 /// <summary>
130 /// Material type for a primitive
131 /// </summary>
132 public enum Material : int
133 {
134 /// <summary></summary>
135 Stone = 0,
136 /// <summary></summary>
137 Metal = 1,
138 /// <summary></summary>
139 Glass = 2,
140 /// <summary></summary>
141 Wood = 3,
142 /// <summary></summary>
143 Flesh = 4,
144 /// <summary></summary>
145 Plastic = 5,
146 /// <summary></summary>
147 Rubber = 6
148
149 }
150
151 public sealed class OdeScene : PhysicsScene
152 {
153 private readonly ILog m_log;
154 // private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>();
155
156 CollisionLocker ode;
157
158 private Random fluidRandomizer = new Random(Environment.TickCount);
159
160 private const uint m_regionWidth = Constants.RegionSize;
161 private const uint m_regionHeight = Constants.RegionSize;
162
163 private float ODE_STEPSIZE = 0.020f;
164 private float metersInSpace = 29.9f;
165 private float m_timeDilation = 1.0f;
166
167 public float gravityx = 0f;
168 public float gravityy = 0f;
169 public float gravityz = -9.8f;
170
171 private float contactsurfacelayer = 0.001f;
172
173 private int worldHashspaceLow = -4;
174 private int worldHashspaceHigh = 128;
175
176 private int smallHashspaceLow = -4;
177 private int smallHashspaceHigh = 66;
178
179 private float waterlevel = 0f;
180 private int framecount = 0;
181 //private int m_returncollisions = 10;
182
183 private readonly IntPtr contactgroup;
184
185 internal IntPtr LandGeom;
186 internal IntPtr WaterGeom;
187
188 private float nmTerrainContactFriction = 255.0f;
189 private float nmTerrainContactBounce = 0.1f;
190 private float nmTerrainContactERP = 0.1025f;
191
192 private float mTerrainContactFriction = 75f;
193 private float mTerrainContactBounce = 0.1f;
194 private float mTerrainContactERP = 0.05025f;
195
196 private float nmAvatarObjectContactFriction = 250f;
197 private float nmAvatarObjectContactBounce = 0.1f;
198
199 private float mAvatarObjectContactFriction = 75f;
200 private float mAvatarObjectContactBounce = 0.1f;
201
202 private float avPIDD = 3200f;
203 private float avPIDP = 1400f;
204 private float avCapRadius = 0.37f;
205 private float avStandupTensor = 2000000f;
206 private bool avCapsuleTilted = true; // true = old compatibility mode with leaning capsule; false = new corrected mode
207 public bool IsAvCapsuleTilted { get { return avCapsuleTilted; } set { avCapsuleTilted = value; } }
208 private float avDensity = 80f;
209 private float avHeightFudgeFactor = 0.52f;
210 private float avMovementDivisorWalk = 1.3f;
211 private float avMovementDivisorRun = 0.8f;
212 private float minimumGroundFlightOffset = 3f;
213 public float maximumMassObject = 10000.01f;
214
215 public bool meshSculptedPrim = true;
216 public bool forceSimplePrimMeshing = false;
217
218 public float meshSculptLOD = 32;
219 public float MeshSculptphysicalLOD = 16;
220
221 public float geomDefaultDensity = 10.000006836f;
222
223 public int geomContactPointsStartthrottle = 3;
224 public int geomUpdatesPerThrottledUpdate = 15;
225
226 public float bodyPIDD = 35f;
227 public float bodyPIDG = 25;
228
229 public int geomCrossingFailuresBeforeOutofbounds = 5;
230 public float geomRegionFence = 0.0f;
231
232 public float bodyMotorJointMaxforceTensor = 2;
233
234 public int bodyFramesAutoDisable = 20;
235
236 private DateTime m_lastframe = DateTime.UtcNow;
237
238 private float[] _watermap;
239 private bool m_filterCollisions = true;
240
241 private d.NearCallback nearCallback;
242 public d.TriCallback triCallback;
243 public d.TriArrayCallback triArrayCallback;
244 private readonly HashSet<OdeCharacter> _characters = new HashSet<OdeCharacter>();
245 private readonly HashSet<OdePrim> _prims = new HashSet<OdePrim>();
246 private readonly HashSet<OdePrim> _activeprims = new HashSet<OdePrim>();
247 private readonly HashSet<OdePrim> _taintedPrimH = new HashSet<OdePrim>();
248 private readonly Object _taintedPrimLock = new Object();
249 private readonly List<OdePrim> _taintedPrimL = new List<OdePrim>();
250 private readonly HashSet<OdeCharacter> _taintedActors = new HashSet<OdeCharacter>();
251 private readonly List<d.ContactGeom> _perloopContact = new List<d.ContactGeom>();
252 private readonly List<PhysicsActor> _collisionEventPrim = new List<PhysicsActor>();
253 private readonly HashSet<OdeCharacter> _badCharacter = new HashSet<OdeCharacter>();
254 public Dictionary<IntPtr, String> geom_name_map = new Dictionary<IntPtr, String>();
255 public Dictionary<IntPtr, PhysicsActor> actor_name_map = new Dictionary<IntPtr, PhysicsActor>();
256 private bool m_NINJA_physics_joints_enabled = false;
257 //private Dictionary<String, IntPtr> jointpart_name_map = new Dictionary<String,IntPtr>();
258 private readonly Dictionary<String, List<PhysicsJoint>> joints_connecting_actor = new Dictionary<String, List<PhysicsJoint>>();
259 private d.ContactGeom[] contacts;
260 private readonly List<PhysicsJoint> requestedJointsToBeCreated = new List<PhysicsJoint>(); // lock only briefly. accessed by external code (to request new joints) and by OdeScene.Simulate() to move those joints into pending/active
261 private readonly List<PhysicsJoint> pendingJoints = new List<PhysicsJoint>(); // can lock for longer. accessed only by OdeScene.
262 private readonly List<PhysicsJoint> activeJoints = new List<PhysicsJoint>(); // can lock for longer. accessed only by OdeScene.
263 private readonly List<string> requestedJointsToBeDeleted = new List<string>(); // lock only briefly. accessed by external code (to request deletion of joints) and by OdeScene.Simulate() to move those joints out of pending/active
264 private Object externalJointRequestsLock = new Object();
265 private readonly Dictionary<String, PhysicsJoint> SOPName_to_activeJoint = new Dictionary<String, PhysicsJoint>();
266 private readonly Dictionary<String, PhysicsJoint> SOPName_to_pendingJoint = new Dictionary<String, PhysicsJoint>();
267 private readonly DoubleDictionary<Vector3, IntPtr, IntPtr> RegionTerrain = new DoubleDictionary<Vector3, IntPtr, IntPtr>();
268 private readonly Dictionary<IntPtr,float[]> TerrainHeightFieldHeights = new Dictionary<IntPtr, float[]>();
269
270 private d.Contact ContactCopy; // local copy that can be modified
271 private d.Contact TerrainContact;
272 private d.Contact AvatarStaticprimContact; // was 'contact'
273 private d.Contact AvatarMovementprimContact;
274 private d.Contact AvatarMovementTerrainContact;
275 private d.Contact WaterContact;
276 private d.Contact[,] m_materialContacts;
277
278//Ckrinke: Comment out until used. We declare it, initialize it, but do not use it
279//Ckrinke private int m_randomizeWater = 200;
280 private int m_physicsiterations = 10;
281 private const float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag
282 private readonly PhysicsActor PANull = new NullPhysicsActor();
283 private float step_time = 0.0f;
284//Ckrinke: Comment out until used. We declare it, initialize it, but do not use it
285//Ckrinke private int ms = 0;
286 public IntPtr world;
287 //private bool returncollisions = false;
288 // private uint obj1LocalID = 0;
289 private uint obj2LocalID = 0;
290 //private int ctype = 0;
291 private OdeCharacter cc1;
292 private OdePrim cp1;
293 private OdeCharacter cc2;
294 private OdePrim cp2;
295 //private int cStartStop = 0;
296 //private string cDictKey = "";
297
298 public IntPtr space;
299
300 //private IntPtr tmpSpace;
301 // split static geometry collision handling into spaces of 30 meters
302 public IntPtr[,] staticPrimspace;
303
304 public Object OdeLock;
305
306 public IMesher mesher;
307
308 private IConfigSource m_config;
309
310 public bool physics_logging = false;
311 public int physics_logging_interval = 0;
312 public bool physics_logging_append_existing_logfile = false;
313
314 public d.Vector3 xyz = new d.Vector3(128.1640f, 128.3079f, 25.7600f);
315 public d.Vector3 hpr = new d.Vector3(125.5000f, -17.0000f, 0.0000f);
316
317 // TODO: unused: private uint heightmapWidth = m_regionWidth + 1;
318 // TODO: unused: private uint heightmapHeight = m_regionHeight + 1;
319 // TODO: unused: private uint heightmapWidthSamples;
320 // TODO: unused: private uint heightmapHeightSamples;
321
322 private volatile int m_global_contactcount = 0;
323
324 private Vector3 m_worldOffset = Vector3.Zero;
325 public Vector2 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize);
326 private PhysicsScene m_parentScene = null;
327
328 private ODERayCastRequestManager m_rayCastManager;
329
330 /// <summary>
331 /// Initiailizes the scene
332 /// Sets many properties that ODE requires to be stable
333 /// These settings need to be tweaked 'exactly' right or weird stuff happens.
334 /// </summary>
335 public OdeScene(CollisionLocker dode, string sceneIdentifier)
336 {
337 m_log
338 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString() + "." + sceneIdentifier);
339
340 OdeLock = new Object();
341 ode = dode;
342 nearCallback = near;
343 triCallback = TriCallback;
344 triArrayCallback = TriArrayCallback;
345 m_rayCastManager = new ODERayCastRequestManager(this);
346 lock (OdeLock)
347 {
348 // Create the world and the first space
349 world = d.WorldCreate();
350 space = d.HashSpaceCreate(IntPtr.Zero);
351
352
353 contactgroup = d.JointGroupCreate(0);
354 //contactgroup
355
356 d.WorldSetAutoDisableFlag(world, false);
357 #if USE_DRAWSTUFF
358
359 Thread viewthread = new Thread(new ParameterizedThreadStart(startvisualization));
360 viewthread.Start();
361 #endif
362 }
363
364
365 _watermap = new float[258 * 258];
366
367 // Zero out the prim spaces array (we split our space into smaller spaces so
368 // we can hit test less.
369 }
370
371#if USE_DRAWSTUFF
372 public void startvisualization(object o)
373 {
374 ds.Functions fn;
375 fn.version = ds.VERSION;
376 fn.start = new ds.CallbackFunction(start);
377 fn.step = new ds.CallbackFunction(step);
378 fn.command = new ds.CallbackFunction(command);
379 fn.stop = null;
380 fn.path_to_textures = "./textures";
381 string[] args = new string[0];
382 ds.SimulationLoop(args.Length, args, 352, 288, ref fn);
383 }
384#endif
385
386 // Initialize the mesh plugin
387 public override void Initialise(IMesher meshmerizer, IConfigSource config)
388 {
389 mesher = meshmerizer;
390 m_config = config;
391 // Defaults
392
393 if (Environment.OSVersion.Platform == PlatformID.Unix)
394 {
395 avPIDD = 3200.0f;
396 avPIDP = 1400.0f;
397 avStandupTensor = 2000000f;
398 }
399 else
400 {
401 avPIDD = 2200.0f;
402 avPIDP = 900.0f;
403 avStandupTensor = 550000f;
404 }
405
406 int contactsPerCollision = 80;
407
408 if (m_config != null)
409 {
410 IConfig physicsconfig = m_config.Configs["ODEPhysicsSettings"];
411 if (physicsconfig != null)
412 {
413 gravityx = physicsconfig.GetFloat("world_gravityx", 0f);
414 gravityy = physicsconfig.GetFloat("world_gravityy", 0f);
415 gravityz = physicsconfig.GetFloat("world_gravityz", -9.8f);
416
417 worldHashspaceLow = physicsconfig.GetInt("world_hashspace_size_low", -4);
418 worldHashspaceHigh = physicsconfig.GetInt("world_hashspace_size_high", 128);
419
420 metersInSpace = physicsconfig.GetFloat("meters_in_small_space", 29.9f);
421 smallHashspaceLow = physicsconfig.GetInt("small_hashspace_size_low", -4);
422 smallHashspaceHigh = physicsconfig.GetInt("small_hashspace_size_high", 66);
423
424 contactsurfacelayer = physicsconfig.GetFloat("world_contact_surface_layer", 0.001f);
425
426 nmTerrainContactFriction = physicsconfig.GetFloat("nm_terraincontact_friction", 255.0f);
427 nmTerrainContactBounce = physicsconfig.GetFloat("nm_terraincontact_bounce", 0.1f);
428 nmTerrainContactERP = physicsconfig.GetFloat("nm_terraincontact_erp", 0.1025f);
429
430 mTerrainContactFriction = physicsconfig.GetFloat("m_terraincontact_friction", 75f);
431 mTerrainContactBounce = physicsconfig.GetFloat("m_terraincontact_bounce", 0.05f);
432 mTerrainContactERP = physicsconfig.GetFloat("m_terraincontact_erp", 0.05025f);
433
434 nmAvatarObjectContactFriction = physicsconfig.GetFloat("objectcontact_friction", 250f);
435 nmAvatarObjectContactBounce = physicsconfig.GetFloat("objectcontact_bounce", 0.2f);
436
437 mAvatarObjectContactFriction = physicsconfig.GetFloat("m_avatarobjectcontact_friction", 75f);
438 mAvatarObjectContactBounce = physicsconfig.GetFloat("m_avatarobjectcontact_bounce", 0.1f);
439
440 ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", 0.020f);
441 m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", 10);
442
443 avDensity = physicsconfig.GetFloat("av_density", 80f);
444 avHeightFudgeFactor = physicsconfig.GetFloat("av_height_fudge_factor", 0.52f);
445 avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f);
446 avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f);
447 avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f);
448 avCapsuleTilted = physicsconfig.GetBoolean("av_capsule_tilted", false);
449
450 contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", 80);
451
452 geomContactPointsStartthrottle = physicsconfig.GetInt("geom_contactpoints_start_throttling", 3);
453 geomUpdatesPerThrottledUpdate = physicsconfig.GetInt("geom_updates_before_throttled_update", 15);
454 geomCrossingFailuresBeforeOutofbounds = physicsconfig.GetInt("geom_crossing_failures_before_outofbounds", 5);
455 geomRegionFence = physicsconfig.GetFloat("region_border_fence", 0.0f);
456
457 geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", 10.000006836f);
458 bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", 20);
459
460 bodyPIDD = physicsconfig.GetFloat("body_pid_derivative", 35f);
461 bodyPIDG = physicsconfig.GetFloat("body_pid_gain", 25f);
462
463 forceSimplePrimMeshing = physicsconfig.GetBoolean("force_simple_prim_meshing", forceSimplePrimMeshing);
464 meshSculptedPrim = physicsconfig.GetBoolean("mesh_sculpted_prim", true);
465 meshSculptLOD = physicsconfig.GetFloat("mesh_lod", 32f);
466 MeshSculptphysicalLOD = physicsconfig.GetFloat("mesh_physical_lod", 16f);
467 m_filterCollisions = physicsconfig.GetBoolean("filter_collisions", false);
468
469 if (Environment.OSVersion.Platform == PlatformID.Unix)
470 {
471 avPIDD = physicsconfig.GetFloat("av_pid_derivative_linux", 2200.0f);
472 avPIDP = physicsconfig.GetFloat("av_pid_proportional_linux", 900.0f);
473 avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_linux", 550000f);
474 bodyMotorJointMaxforceTensor = physicsconfig.GetFloat("body_motor_joint_maxforce_tensor_linux", 5f);
475 }
476 else
477 {
478 avPIDD = physicsconfig.GetFloat("av_pid_derivative_win", 2200.0f);
479 avPIDP = physicsconfig.GetFloat("av_pid_proportional_win", 900.0f);
480 avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_win", 550000f);
481 bodyMotorJointMaxforceTensor = physicsconfig.GetFloat("body_motor_joint_maxforce_tensor_win", 5f);
482 }
483
484 physics_logging = physicsconfig.GetBoolean("physics_logging", false);
485 physics_logging_interval = physicsconfig.GetInt("physics_logging_interval", 0);
486 physics_logging_append_existing_logfile = physicsconfig.GetBoolean("physics_logging_append_existing_logfile", false);
487
488 m_NINJA_physics_joints_enabled = physicsconfig.GetBoolean("use_NINJA_physics_joints", false);
489 minimumGroundFlightOffset = physicsconfig.GetFloat("minimum_ground_flight_offset", 3f);
490 maximumMassObject = physicsconfig.GetFloat("maximum_mass_object", 10000.01f);
491 }
492 }
493
494 contacts = new d.ContactGeom[contactsPerCollision];
495
496 staticPrimspace = new IntPtr[(int)(300 / metersInSpace), (int)(300 / metersInSpace)];
497
498 // Avatar static on a Prim parameters
499 AvatarStaticprimContact.surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
500 AvatarStaticprimContact.surface.mu = 255.0f;
501 AvatarStaticprimContact.surface.bounce = 0.0f;
502 AvatarStaticprimContact.surface.soft_cfm = 0.0f;
503 AvatarStaticprimContact.surface.soft_erp = 0.30f; // If this is too small static Av will fall through a sloping prim. 1.0 prevents fall-thru
504
505 // Avatar moving on a Prim parameters
506 AvatarMovementprimContact.surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
507 AvatarMovementprimContact.surface.mu = 255.0f;
508 AvatarMovementprimContact.surface.bounce = 0.0f;
509 AvatarMovementprimContact.surface.soft_cfm = 0.0f; // if this is 0.01 then prims become phantom to Avs!
510 AvatarMovementprimContact.surface.soft_erp = 0.3f;
511
512 // Static Avatar on Terrain parameters
513 // Keeps Avatar in place better
514 TerrainContact.surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
515 TerrainContact.surface.mu = 255.0f;
516 TerrainContact.surface.bounce = 0.0f;
517 TerrainContact.surface.soft_cfm = 0.0f;
518 TerrainContact.surface.soft_erp = 0.05f;
519
520 // Moving Avatar on Terrain parameters
521 AvatarMovementTerrainContact.surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
522 AvatarMovementTerrainContact.surface.mu = 75f;
523 AvatarMovementTerrainContact.surface.bounce = 0.0f;
524 AvatarMovementTerrainContact.surface.soft_cfm = 0.0f;
525 AvatarMovementTerrainContact.surface.soft_erp = 0.05f;
526
527 // Avatar or prim the the water, this may not be used, possibly water is same as air?
528 WaterContact.surface.mode |= (d.ContactFlags.SoftERP | d.ContactFlags.SoftCFM);
529 WaterContact.surface.mu = 0.0f; // No friction
530 WaterContact.surface.bounce = 0.0f; // No bounce
531 WaterContact.surface.soft_cfm = 0.010f;
532 WaterContact.surface.soft_erp = 0.010f;
533
534
535 // Prim static or moving on a prim, depends on material type
536 m_materialContacts = new d.Contact[7,2];
537 // V 1 = Sliding; 0 = static or fell onto
538 m_materialContacts[(int)Material.Stone, 0] = new d.Contact();
539 m_materialContacts[(int)Material.Stone, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
540 m_materialContacts[(int)Material.Stone, 0].surface.mu = 60f; // friction, 1 = slippery, 255 = no slip
541 m_materialContacts[(int)Material.Stone, 0].surface.bounce = 0.0f;
542 m_materialContacts[(int)Material.Stone, 0].surface.soft_cfm = 0.0f;
543 m_materialContacts[(int)Material.Stone, 0].surface.soft_erp = 0.50f; // erp also changes friction, more erp=less friction
544
545 m_materialContacts[(int)Material.Stone, 1] = new d.Contact();
546 m_materialContacts[(int)Material.Stone, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
547 m_materialContacts[(int)Material.Stone, 1].surface.mu = 40f;
548 m_materialContacts[(int)Material.Stone, 1].surface.bounce = 0.0f;
549 m_materialContacts[(int)Material.Stone, 1].surface.soft_cfm = 0.0f;
550 m_materialContacts[(int)Material.Stone, 1].surface.soft_erp = 0.50f;
551
552 m_materialContacts[(int)Material.Metal, 0] = new d.Contact();
553 m_materialContacts[(int)Material.Metal, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
554 m_materialContacts[(int)Material.Metal, 0].surface.mu = 15f;
555 m_materialContacts[(int)Material.Metal, 0].surface.bounce = 0.2f;
556 m_materialContacts[(int)Material.Metal, 0].surface.soft_cfm = 0.0f;
557 m_materialContacts[(int)Material.Metal, 0].surface.soft_erp = 0.50f;
558
559 m_materialContacts[(int)Material.Metal, 1] = new d.Contact();
560 m_materialContacts[(int)Material.Metal, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
561 m_materialContacts[(int)Material.Metal, 1].surface.mu = 10f;
562 m_materialContacts[(int)Material.Metal, 1].surface.bounce = 0.2f;
563 m_materialContacts[(int)Material.Metal, 1].surface.soft_cfm = 0.0f;
564 m_materialContacts[(int)Material.Metal, 1].surface.soft_erp = 0.50f;
565
566 m_materialContacts[(int)Material.Glass, 0] = new d.Contact();
567 m_materialContacts[(int)Material.Glass, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
568 m_materialContacts[(int)Material.Glass, 0].surface.mu = 7.5f;
569 m_materialContacts[(int)Material.Glass, 0].surface.bounce = 0.0f;
570 m_materialContacts[(int)Material.Glass, 0].surface.soft_cfm = 0.0f;
571 m_materialContacts[(int)Material.Glass, 0].surface.soft_erp = 0.50f;
572
573 m_materialContacts[(int)Material.Glass, 1] = new d.Contact();
574 m_materialContacts[(int)Material.Glass, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
575 m_materialContacts[(int)Material.Glass, 1].surface.mu = 5f;
576 m_materialContacts[(int)Material.Glass, 1].surface.bounce = 0.0f;
577 m_materialContacts[(int)Material.Glass, 1].surface.soft_cfm = 0.0f;
578 m_materialContacts[(int)Material.Glass, 1].surface.soft_erp = 0.50f;
579
580 m_materialContacts[(int)Material.Wood, 0] = new d.Contact();
581 m_materialContacts[(int)Material.Wood, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
582 m_materialContacts[(int)Material.Wood, 0].surface.mu = 45f;
583 m_materialContacts[(int)Material.Wood, 0].surface.bounce = 0.1f;
584 m_materialContacts[(int)Material.Wood, 0].surface.soft_cfm = 0.0f;
585 m_materialContacts[(int)Material.Wood, 0].surface.soft_erp = 0.50f;
586
587 m_materialContacts[(int)Material.Wood, 1] = new d.Contact();
588 m_materialContacts[(int)Material.Wood, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
589 m_materialContacts[(int)Material.Wood, 1].surface.mu = 30f;
590 m_materialContacts[(int)Material.Wood, 1].surface.bounce = 0.1f;
591 m_materialContacts[(int)Material.Wood, 1].surface.soft_cfm = 0.0f;
592 m_materialContacts[(int)Material.Wood, 1].surface.soft_erp = 0.50f;
593
594 m_materialContacts[(int)Material.Flesh, 0] = new d.Contact();
595 m_materialContacts[(int)Material.Flesh, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
596 m_materialContacts[(int)Material.Flesh, 0].surface.mu = 150f;
597 m_materialContacts[(int)Material.Flesh, 0].surface.bounce = 0.0f;
598 m_materialContacts[(int)Material.Flesh, 0].surface.soft_cfm = 0.0f;
599 m_materialContacts[(int)Material.Flesh, 0].surface.soft_erp = 0.50f;
600
601 m_materialContacts[(int)Material.Flesh, 1] = new d.Contact();
602 m_materialContacts[(int)Material.Flesh, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
603 m_materialContacts[(int)Material.Flesh, 1].surface.mu = 100f;
604 m_materialContacts[(int)Material.Flesh, 1].surface.bounce = 0.0f;
605 m_materialContacts[(int)Material.Flesh, 1].surface.soft_cfm = 0.0f;
606 m_materialContacts[(int)Material.Flesh, 1].surface.soft_erp = 0.50f;
607
608 m_materialContacts[(int)Material.Plastic, 0] = new d.Contact();
609 m_materialContacts[(int)Material.Plastic, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
610 m_materialContacts[(int)Material.Plastic, 0].surface.mu = 30f;
611 m_materialContacts[(int)Material.Plastic, 0].surface.bounce = 0.2f;
612 m_materialContacts[(int)Material.Plastic, 0].surface.soft_cfm = 0.0f;
613 m_materialContacts[(int)Material.Plastic, 0].surface.soft_erp = 0.50f;
614
615 m_materialContacts[(int)Material.Plastic, 1] = new d.Contact();
616 m_materialContacts[(int)Material.Plastic, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
617 m_materialContacts[(int)Material.Plastic, 1].surface.mu = 20f;
618 m_materialContacts[(int)Material.Plastic, 1].surface.bounce = 0.2f;
619 m_materialContacts[(int)Material.Plastic, 1].surface.soft_cfm = 0.0f;
620 m_materialContacts[(int)Material.Plastic, 1].surface.soft_erp = 0.50f;
621
622 m_materialContacts[(int)Material.Rubber, 0] = new d.Contact();
623 m_materialContacts[(int)Material.Rubber, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
624 m_materialContacts[(int)Material.Rubber, 0].surface.mu = 150f;
625 m_materialContacts[(int)Material.Rubber, 0].surface.bounce = 0.7f;
626 m_materialContacts[(int)Material.Rubber, 0].surface.soft_cfm = 0.0f;
627 m_materialContacts[(int)Material.Rubber, 0].surface.soft_erp = 0.50f;
628
629 m_materialContacts[(int)Material.Rubber, 1] = new d.Contact();
630 m_materialContacts[(int)Material.Rubber, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
631 m_materialContacts[(int)Material.Rubber, 1].surface.mu = 100f;
632 m_materialContacts[(int)Material.Rubber, 1].surface.bounce = 0.7f;
633 m_materialContacts[(int)Material.Rubber, 1].surface.soft_cfm = 0.0f;
634 m_materialContacts[(int)Material.Rubber, 1].surface.soft_erp = 0.50f;
635
636 d.HashSpaceSetLevels(space, worldHashspaceLow, worldHashspaceHigh);
637
638 // Set the gravity,, don't disable things automatically (we set it explicitly on some things)
639
640 d.WorldSetGravity(world, gravityx, gravityy, gravityz);
641 d.WorldSetContactSurfaceLayer(world, contactsurfacelayer);
642
643
644 d.WorldSetLinearDampingThreshold(world, 256f);
645 d.WorldSetLinearDamping(world, 256f);
646// d.WorldSetLinearDampingThreshold(world, 0.01f);
647// d.WorldSetLinearDamping(world, 0.1f);
648 d.WorldSetAngularDampingThreshold(world, 256f);
649 d.WorldSetAngularDamping(world, 256f);
650 d.WorldSetMaxAngularSpeed(world, 256f);
651
652 // Set how many steps we go without running collision testing
653 // This is in addition to the step size.
654 // Essentially Steps * m_physicsiterations
655 d.WorldSetQuickStepNumIterations(world, m_physicsiterations);
656 //d.WorldSetContactMaxCorrectingVel(world, 1000.0f);
657
658
659
660 for (int i = 0; i < staticPrimspace.GetLength(0); i++)
661 {
662 for (int j = 0; j < staticPrimspace.GetLength(1); j++)
663 {
664 staticPrimspace[i, j] = IntPtr.Zero;
665 }
666 }
667 }
668
669 internal void waitForSpaceUnlock(IntPtr space)
670 {
671 //if (space != IntPtr.Zero)
672 //while (d.SpaceLockQuery(space)) { } // Wait and do nothing
673 }
674
675 /// <summary>
676 /// Debug space message for printing the space that a prim/avatar is in.
677 /// </summary>
678 /// <param name="pos"></param>
679 /// <returns>Returns which split up space the given position is in.</returns>
680 public string whichspaceamIin(Vector3 pos)
681 {
682 return calculateSpaceForGeom(pos).ToString();
683 }
684
685 #region Collision Detection
686
687 /// <summary>
688 /// This is our near callback. A geometry is near a body
689 /// </summary>
690 /// <param name="space">The space that contains the geoms. Remember, spaces are also geoms</param>
691 /// <param name="g1">a geometry or space</param>
692 /// <param name="g2">another geometry or space</param>
693 private void near(IntPtr space, IntPtr g1, IntPtr g2)
694 {
695 // no lock here! It's invoked from within Simulate(), which is thread-locked
696
697 // Test if we're colliding a geom with a space.
698 // If so we have to drill down into the space recursively
699//Console.WriteLine("near -----------"); //##
700 if (d.GeomIsSpace(g1) || d.GeomIsSpace(g2))
701 {
702 if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
703 return;
704
705 // Separating static prim geometry spaces.
706 // We'll be calling near recursivly if one
707 // of them is a space to find all of the
708 // contact points in the space
709 try
710 {
711 d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback);
712 }
713 catch (AccessViolationException)
714 {
715 m_log.Warn("[PHYSICS]: Unable to collide test a space");
716 return;
717 }
718 //Colliding a space or a geom with a space or a geom. so drill down
719
720 //Collide all geoms in each space..
721 //if (d.GeomIsSpace(g1)) d.SpaceCollide(g1, IntPtr.Zero, nearCallback);
722 //if (d.GeomIsSpace(g2)) d.SpaceCollide(g2, IntPtr.Zero, nearCallback);
723 return;
724 }
725
726 if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
727 return;
728
729 IntPtr b1 = d.GeomGetBody(g1);
730 IntPtr b2 = d.GeomGetBody(g2);
731
732 // d.GeomClassID id = d.GeomGetClass(g1);
733
734 String name1 = null;
735 String name2 = null;
736
737 if (!geom_name_map.TryGetValue(g1, out name1))
738 {
739 name1 = "null";
740 }
741 if (!geom_name_map.TryGetValue(g2, out name2))
742 {
743 name2 = "null";
744 }
745
746 //if (id == d.GeomClassId.TriMeshClass)
747 //{
748 // m_log.InfoFormat("near: A collision was detected between {1} and {2}", 0, name1, name2);
749 //m_log.Debug("near: A collision was detected between {1} and {2}", 0, name1, name2);
750 //}
751
752 // Figure out how many contact points we have
753 int count = 0;
754 try
755 {
756 // Colliding Geom To Geom
757 // This portion of the function 'was' blatantly ripped off from BoxStack.cs
758
759 if (g1 == g2)
760 return; // Can't collide with yourself
761
762 if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact))
763 return;
764
765 lock (contacts)
766 {
767 count = d.Collide(g1, g2, contacts.Length, contacts, d.ContactGeom.SizeOf);
768 if (count > contacts.Length)
769 m_log.Error("[PHYSICS]: Got " + count + " contacts when we asked for a maximum of " + contacts.Length);
770 }
771 }
772 catch (SEHException)
773 {
774 m_log.Error("[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim.");
775 ode.drelease(world);
776 base.TriggerPhysicsBasedRestart();
777 }
778 catch (Exception e)
779 {
780 m_log.WarnFormat("[PHYSICS]: Unable to collide test an object: {0}", e.Message);
781 return;
782 }
783
784 PhysicsActor p1;
785 PhysicsActor p2;
786
787 if (!actor_name_map.TryGetValue(g1, out p1))
788 {
789 p1 = PANull;
790 }
791
792 if (!actor_name_map.TryGetValue(g2, out p2))
793 {
794 p2 = PANull;
795 }
796
797 ContactPoint maxDepthContact = new ContactPoint();
798 if (p1.CollisionScore + count >= float.MaxValue)
799 p1.CollisionScore = 0;
800 p1.CollisionScore += count;
801
802 if (p2.CollisionScore + count >= float.MaxValue)
803 p2.CollisionScore = 0;
804 p2.CollisionScore += count;
805 for (int i = 0; i < count; i++)
806 {
807 d.ContactGeom curContact = contacts[i];
808
809 if (curContact.depth > maxDepthContact.PenetrationDepth)
810 {
811 maxDepthContact = new ContactPoint(
812 new Vector3(curContact.pos.X, curContact.pos.Y, curContact.pos.Z),
813 new Vector3(curContact.normal.X, curContact.normal.Y, curContact.normal.Z),
814 curContact.depth
815 );
816 }
817
818 //m_log.Warn("[CCOUNT]: " + count);
819 IntPtr joint;
820 // If we're colliding with terrain, use 'TerrainContact' instead of AvatarStaticprimContact.
821 // allows us to have different settings
822
823 // We only need to test p2 for 'jump crouch purposes'
824 if (p2 is OdeCharacter && p1.PhysicsActorType == (int)ActorTypes.Prim)
825 {
826 // Testing if the collision is at the feet of the avatar
827
828 //m_log.DebugFormat("[PHYSICS]: {0} - {1} - {2} - {3}", curContact.pos.Z, p2.Position.Z, (p2.Position.Z - curContact.pos.Z), (p2.Size.Z * 0.6f));
829//#@ if ((p2.Position.Z - curContact.pos.Z) > (p2.Size.Z * 0.6f))
830//#@ p2.IsColliding = true;
831 if ((p2.Position.Z - curContact.pos.Z) > (p2.Size.Z * 0.6f)){ //##
832 p2.IsColliding = true; //##
833 }else{
834
835 } //##
836 }
837 else
838 {
839 p2.IsColliding = true;
840 }
841
842 //if ((framecount % m_returncollisions) == 0)
843
844 switch (p1.PhysicsActorType)
845 {
846 case (int)ActorTypes.Agent:
847 p2.CollidingObj = true;
848 break;
849 case (int)ActorTypes.Prim:
850 if (p2.Velocity.LengthSquared() > 0.0f)
851 p2.CollidingObj = true;
852 break;
853 case (int)ActorTypes.Unknown:
854 p2.CollidingGround = true;
855 break;
856 default:
857 p2.CollidingGround = true;
858 break;
859 }
860
861 // we don't want prim or avatar to explode
862
863 #region InterPenetration Handling - Unintended physics explosions
864# region disabled code1
865
866 if (curContact.depth >= 0.08f)
867 {
868 //This is disabled at the moment only because it needs more tweaking
869 //It will eventually be uncommented
870 /*
871 if (AvatarStaticprimContact.depth >= 1.00f)
872 {
873 //m_log.Debug("[PHYSICS]: " + AvatarStaticprimContact.depth.ToString());
874 }
875
876 //If you interpenetrate a prim with an agent
877 if ((p2.PhysicsActorType == (int) ActorTypes.Agent &&
878 p1.PhysicsActorType == (int) ActorTypes.Prim) ||
879 (p1.PhysicsActorType == (int) ActorTypes.Agent &&
880 p2.PhysicsActorType == (int) ActorTypes.Prim))
881 {
882
883 //AvatarStaticprimContact.depth = AvatarStaticprimContact.depth * 4.15f;
884 /*
885 if (p2.PhysicsActorType == (int) ActorTypes.Agent)
886 {
887 p2.CollidingObj = true;
888 AvatarStaticprimContact.depth = 0.003f;
889 p2.Velocity = p2.Velocity + new PhysicsVector(0, 0, 2.5f);
890 OdeCharacter character = (OdeCharacter) p2;
891 character.SetPidStatus(true);
892 AvatarStaticprimContact.pos = new d.Vector3(AvatarStaticprimContact.pos.X + (p1.Size.X / 2), AvatarStaticprimContact.pos.Y + (p1.Size.Y / 2), AvatarStaticprimContact.pos.Z + (p1.Size.Z / 2));
893
894 }
895 else
896 {
897
898 //AvatarStaticprimContact.depth = 0.0000000f;
899 }
900 if (p1.PhysicsActorType == (int) ActorTypes.Agent)
901 {
902
903 p1.CollidingObj = true;
904 AvatarStaticprimContact.depth = 0.003f;
905 p1.Velocity = p1.Velocity + new PhysicsVector(0, 0, 2.5f);
906 AvatarStaticprimContact.pos = new d.Vector3(AvatarStaticprimContact.pos.X + (p2.Size.X / 2), AvatarStaticprimContact.pos.Y + (p2.Size.Y / 2), AvatarStaticprimContact.pos.Z + (p2.Size.Z / 2));
907 OdeCharacter character = (OdeCharacter)p1;
908 character.SetPidStatus(true);
909 }
910 else
911 {
912
913 //AvatarStaticprimContact.depth = 0.0000000f;
914 }
915
916
917
918 }
919*/
920 // If you interpenetrate a prim with another prim
921 /*
922 if (p1.PhysicsActorType == (int) ActorTypes.Prim && p2.PhysicsActorType == (int) ActorTypes.Prim)
923 {
924 #region disabledcode2
925 //OdePrim op1 = (OdePrim)p1;
926 //OdePrim op2 = (OdePrim)p2;
927 //op1.m_collisionscore++;
928 //op2.m_collisionscore++;
929
930 //if (op1.m_collisionscore > 8000 || op2.m_collisionscore > 8000)
931 //{
932 //op1.m_taintdisable = true;
933 //AddPhysicsActorTaint(p1);
934 //op2.m_taintdisable = true;
935 //AddPhysicsActorTaint(p2);
936 //}
937
938 //if (AvatarStaticprimContact.depth >= 0.25f)
939 //{
940 // Don't collide, one or both prim will expld.
941
942 //op1.m_interpenetrationcount++;
943 //op2.m_interpenetrationcount++;
944 //interpenetrations_before_disable = 200;
945 //if (op1.m_interpenetrationcount >= interpenetrations_before_disable)
946 //{
947 //op1.m_taintdisable = true;
948 //AddPhysicsActorTaint(p1);
949 //}
950 //if (op2.m_interpenetrationcount >= interpenetrations_before_disable)
951 //{
952 // op2.m_taintdisable = true;
953 //AddPhysicsActorTaint(p2);
954 //}
955
956 //AvatarStaticprimContact.depth = AvatarStaticprimContact.depth / 8f;
957 //AvatarStaticprimContact.normal = new d.Vector3(0, 0, 1);
958 //}
959 //if (op1.m_disabled || op2.m_disabled)
960 //{
961 //Manually disabled objects stay disabled
962 //AvatarStaticprimContact.depth = 0f;
963 //}
964 #endregion
965 }
966 */
967#endregion
968 if (curContact.depth >= 1.00f)
969 {
970 //m_log.Info("[P]: " + AvatarStaticprimContact.depth.ToString());
971 if ((p2.PhysicsActorType == (int) ActorTypes.Agent &&
972 p1.PhysicsActorType == (int) ActorTypes.Unknown) ||
973 (p1.PhysicsActorType == (int) ActorTypes.Agent &&
974 p2.PhysicsActorType == (int) ActorTypes.Unknown))
975 {
976 if (p2.PhysicsActorType == (int) ActorTypes.Agent)
977 {
978 if (p2 is OdeCharacter)
979 {
980 OdeCharacter character = (OdeCharacter) p2;
981
982 //p2.CollidingObj = true;
983 curContact.depth = 0.00000003f;
984 p2.Velocity = p2.Velocity + new Vector3(0f, 0f, 0.5f);
985 curContact.pos =
986 new d.Vector3(curContact.pos.X + (p1.Size.X/2),
987 curContact.pos.Y + (p1.Size.Y/2),
988 curContact.pos.Z + (p1.Size.Z/2));
989 character.SetPidStatus(true);
990 }
991 }
992
993
994 if (p1.PhysicsActorType == (int) ActorTypes.Agent)
995 {
996 if (p1 is OdeCharacter)
997 {
998 OdeCharacter character = (OdeCharacter) p1;
999
1000 //p2.CollidingObj = true;
1001 curContact.depth = 0.00000003f;
1002 p1.Velocity = p1.Velocity + new Vector3(0f, 0f, 0.5f);
1003 curContact.pos =
1004 new d.Vector3(curContact.pos.X + (p1.Size.X/2),
1005 curContact.pos.Y + (p1.Size.Y/2),
1006 curContact.pos.Z + (p1.Size.Z/2));
1007 character.SetPidStatus(true);
1008 }
1009 }
1010 }
1011 }
1012 }
1013
1014 #endregion
1015
1016 // Logic for collision handling
1017 // Note, that if *all* contacts are skipped (VolumeDetect)
1018 // The prim still detects (and forwards) collision events but
1019 // appears to be phantom for the world
1020 Boolean skipThisContact = false;
1021
1022 if ((p1 is OdePrim) && (((OdePrim)p1).m_isVolumeDetect))
1023 skipThisContact = true; // No collision on volume detect prims
1024
1025 if (!skipThisContact && (p2 is OdePrim) && (((OdePrim)p2).m_isVolumeDetect))
1026 skipThisContact = true; // No collision on volume detect prims
1027
1028 if (!skipThisContact && curContact.depth < 0f)
1029 skipThisContact = true;
1030
1031 if (!skipThisContact && checkDupe(curContact, p2.PhysicsActorType))
1032 skipThisContact = true;
1033
1034 const int maxContactsbeforedeath = 4000;
1035 joint = IntPtr.Zero;
1036
1037 if (!skipThisContact)
1038 {
1039 // Add contact joints with materials params----------------------------------
1040 // p1 is what is being hit, p2 is the physical object doing the hitting
1041 int material = (int) Material.Wood;
1042 int movintYN = 0; // 1 = Sliding; 0 = static or fell onto
1043 if (Math.Abs(p2.Velocity.X) > 0.01f || Math.Abs(p2.Velocity.Y) > 0.01f) movintYN = 1;
1044
1045 // If we're colliding against terrain
1046 if (name1 == "Terrain" || name2 == "Terrain")
1047 {
1048 // If we're moving
1049 if ((p2.PhysicsActorType == (int) ActorTypes.Agent) && (movintYN == 1))
1050 {
1051 //$ Av walk/run on terrain (not falling) Use the Avatar movement terrain contact
1052 AvatarMovementTerrainContact.geom = curContact;
1053 _perloopContact.Add(curContact);
1054 if (m_global_contactcount < maxContactsbeforedeath)
1055 {
1056 joint = d.JointCreateContact(world, contactgroup, ref AvatarMovementTerrainContact);
1057 m_global_contactcount++;
1058 }
1059 }
1060 else
1061 {
1062 if (p2.PhysicsActorType == (int)ActorTypes.Agent)
1063 {
1064 //$ Av standing on terrain, Use the non moving Avata terrain contact
1065 TerrainContact.geom = curContact;
1066 _perloopContact.Add(curContact);
1067 if (m_global_contactcount < maxContactsbeforedeath)
1068 {
1069 joint = d.JointCreateContact(world, contactgroup, ref TerrainContact);
1070 m_global_contactcount++;
1071 }
1072 }
1073 else
1074 {
1075 if (p2.PhysicsActorType == (int)ActorTypes.Prim && p1.PhysicsActorType == (int)ActorTypes.Prim)
1076 {
1077 //& THIS NEVER HAPPENS? prim prim contact In terrain contact?
1078 // int pj294950 = 0;
1079 // prim terrain contact
1080
1081 if (p2 is OdePrim)
1082 material = ((OdePrim)p2).m_material;
1083 //m_log.DebugFormat("Material: {0}", material);
1084 m_materialContacts[material, movintYN].geom = curContact;
1085 _perloopContact.Add(curContact);
1086
1087 if (m_global_contactcount < maxContactsbeforedeath)
1088 {
1089 joint = d.JointCreateContact(world, contactgroup, ref m_materialContacts[material, movintYN]);
1090 m_global_contactcount++;
1091
1092 }
1093
1094 }
1095 else
1096 {
1097 //$ prim on terrain contact
1098 if (p2 is OdePrim)
1099 material = ((OdePrim)p2).m_material;
1100 //m_log.DebugFormat("Material: {0}", material);
1101 m_materialContacts[material, movintYN].geom = curContact;
1102 _perloopContact.Add(curContact);
1103
1104 ContactCopy = m_materialContacts[material, movintYN];
1105 if(movintYN == 1)
1106 {
1107 // prevent excessive slide on terrain
1108 ContactCopy.surface.mu = m_materialContacts[material, movintYN].surface.mu * 30.0f;
1109 }
1110
1111 if (m_global_contactcount < maxContactsbeforedeath)
1112 {
1113 joint = d.JointCreateContact(world, contactgroup, ref ContactCopy);
1114 m_global_contactcount++;
1115 }
1116 }
1117 }
1118 }
1119 }
1120 else if (name1 == "Water" || name2 == "Water")
1121 {
1122 //$ This never happens! Perhaps water is treated like air?
1123 /*
1124 if ((p2.PhysicsActorType == (int) ActorTypes.Prim))
1125 {
1126 }
1127 else
1128 {
1129 }
1130 */
1131 //WaterContact.surface.soft_cfm = 0.0000f;
1132 //WaterContact.surface.soft_erp = 0.00000f;
1133 if (curContact.depth > 0.1f)
1134 {
1135 curContact.depth *= 52;
1136 //AvatarStaticprimContact.normal = new d.Vector3(0, 0, 1);
1137 //AvatarStaticprimContact.pos = new d.Vector3(0, 0, contact.pos.Z - 5f);
1138 }
1139 WaterContact.geom = curContact;
1140 _perloopContact.Add(curContact);
1141 if (m_global_contactcount < maxContactsbeforedeath)
1142 {
1143 joint = d.JointCreateContact(world, contactgroup, ref WaterContact);
1144 m_global_contactcount++;
1145 }
1146 //m_log.Info("[PHYSICS]: Prim Water Contact" + AvatarStaticprimContact.depth);
1147 }
1148 else
1149 {
1150
1151 // no terrain and no water, we're colliding with prim or avatar
1152 // check if we're moving
1153 if ((p2.PhysicsActorType == (int)ActorTypes.Agent))
1154 {
1155 //$ Avatar on Prim or other Avatar
1156 if (movintYN == 1)
1157 {
1158 // Use the AV Movement / prim contact
1159 AvatarMovementprimContact.geom = curContact;
1160 _perloopContact.Add(curContact);
1161 if (m_global_contactcount < maxContactsbeforedeath)
1162 {
1163 joint = d.JointCreateContact(world, contactgroup, ref AvatarMovementprimContact);
1164 m_global_contactcount++;
1165 }
1166 }
1167 else
1168 {
1169 // Use the Av non movement / prim contact
1170 AvatarStaticprimContact.geom = curContact;
1171 _perloopContact.Add(curContact);
1172 ContactCopy = AvatarStaticprimContact; // local copy so we can change locally
1173
1174 if (m_global_contactcount < maxContactsbeforedeath)
1175 {
1176 if (curContact.depth > 0.2)
1177 { // embedded, eject slowly
1178 ContactCopy.surface.soft_erp = 0.1f;
1179 ContactCopy.surface.soft_cfm = 0.1f;
1180 }
1181 else
1182 { // keep on the surface
1183 ContactCopy.surface.soft_erp = 0.3f;
1184 ContactCopy.surface.soft_cfm = 0.0f;
1185 }
1186 joint = d.JointCreateContact(world, contactgroup, ref ContactCopy);
1187 m_global_contactcount++;
1188 }
1189 }
1190 }
1191 else if (p2.PhysicsActorType == (int)ActorTypes.Prim)
1192 {
1193 //$ Prim on Prim
1194 //p1.PhysicsActorType
1195
1196 if (p2 is OdePrim) material = ((OdePrim)p2).m_material;
1197 //m_log.DebugFormat("Material: {0}", material);
1198
1199 m_materialContacts[material, movintYN].geom = curContact;
1200 _perloopContact.Add(curContact);
1201
1202 if (m_global_contactcount < maxContactsbeforedeath)
1203 {
1204 joint = d.JointCreateContact(world, contactgroup, ref m_materialContacts[material, movintYN]);
1205 m_global_contactcount++;
1206 }
1207 }
1208 }
1209
1210 if (m_global_contactcount < maxContactsbeforedeath && joint != IntPtr.Zero) // stack collide!
1211 {
1212 d.JointAttach(joint, b1, b2);
1213 m_global_contactcount++;
1214 }
1215
1216 }
1217 collision_accounting_events(p1, p2, maxDepthContact);
1218 if (count > geomContactPointsStartthrottle)
1219 {
1220 // If there are more then 3 contact points, it's likely
1221 // that we've got a pile of objects, so ...
1222 // We don't want to send out hundreds of terse updates over and over again
1223 // so lets throttle them and send them again after it's somewhat sorted out.
1224 p2.ThrottleUpdates = true;
1225 }
1226 //m_log.Debug(count.ToString());
1227 //m_log.Debug("near: A collision was detected between {1} and {2}", 0, name1, name2);
1228 } // end for i.. loop
1229 } // end near
1230
1231 private bool checkDupe(d.ContactGeom contactGeom, int atype)
1232 {
1233 bool result = false;
1234 //return result;
1235 if (!m_filterCollisions)
1236 return false;
1237
1238 ActorTypes at = (ActorTypes)atype;
1239 lock (_perloopContact)
1240 {
1241 foreach (d.ContactGeom contact in _perloopContact)
1242 {
1243 //if ((contact.g1 == contactGeom.g1 && contact.g2 == contactGeom.g2))
1244 //{
1245 // || (contact.g2 == contactGeom.g1 && contact.g1 == contactGeom.g2)
1246 if (at == ActorTypes.Agent)
1247 {
1248 if (((Math.Abs(contactGeom.normal.X - contact.normal.X) < 1.026f) && (Math.Abs(contactGeom.normal.Y - contact.normal.Y) < 0.303f) && (Math.Abs(contactGeom.normal.Z - contact.normal.Z) < 0.065f)) && contactGeom.g1 != LandGeom && contactGeom.g2 != LandGeom)
1249 {
1250
1251 if (Math.Abs(contact.depth - contactGeom.depth) < 0.052f)
1252 {
1253 //contactGeom.depth *= .00005f;
1254 //m_log.DebugFormat("[Collsion]: Depth {0}", Math.Abs(contact.depth - contactGeom.depth));
1255 // m_log.DebugFormat("[Collision]: <{0},{1},{2}>", Math.Abs(contactGeom.normal.X - contact.normal.X), Math.Abs(contactGeom.normal.Y - contact.normal.Y), Math.Abs(contactGeom.normal.Z - contact.normal.Z));
1256 result = true;
1257 break;
1258 }
1259 else
1260 {
1261 //m_log.DebugFormat("[Collsion]: Depth {0}", Math.Abs(contact.depth - contactGeom.depth));
1262 }
1263 }
1264 else
1265 {
1266 //m_log.DebugFormat("[Collision]: <{0},{1},{2}>", Math.Abs(contactGeom.normal.X - contact.normal.X), Math.Abs(contactGeom.normal.Y - contact.normal.Y), Math.Abs(contactGeom.normal.Z - contact.normal.Z));
1267 //int i = 0;
1268 }
1269 }
1270 else if (at == ActorTypes.Prim)
1271 {
1272 //d.AABB aabb1 = new d.AABB();
1273 //d.AABB aabb2 = new d.AABB();
1274
1275 //d.GeomGetAABB(contactGeom.g2, out aabb2);
1276 //d.GeomGetAABB(contactGeom.g1, out aabb1);
1277 //aabb1.
1278 if (((Math.Abs(contactGeom.normal.X - contact.normal.X) < 1.026f) && (Math.Abs(contactGeom.normal.Y - contact.normal.Y) < 0.303f) && (Math.Abs(contactGeom.normal.Z - contact.normal.Z) < 0.065f)) && contactGeom.g1 != LandGeom && contactGeom.g2 != LandGeom)
1279 {
1280 if (contactGeom.normal.X == contact.normal.X && contactGeom.normal.Y == contact.normal.Y && contactGeom.normal.Z == contact.normal.Z)
1281 {
1282 if (Math.Abs(contact.depth - contactGeom.depth) < 0.272f)
1283 {
1284 result = true;
1285 break;
1286 }
1287 }
1288 //m_log.DebugFormat("[Collsion]: Depth {0}", Math.Abs(contact.depth - contactGeom.depth));
1289 //m_log.DebugFormat("[Collision]: <{0},{1},{2}>", Math.Abs(contactGeom.normal.X - contact.normal.X), Math.Abs(contactGeom.normal.Y - contact.normal.Y), Math.Abs(contactGeom.normal.Z - contact.normal.Z));
1290 }
1291
1292 }
1293
1294 //}
1295
1296 }
1297 }
1298 return result;
1299 }
1300
1301 private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, ContactPoint contact)
1302 {
1303 // obj1LocalID = 0;
1304 //returncollisions = false;
1305 obj2LocalID = 0;
1306 //ctype = 0;
1307 //cStartStop = 0;
1308 if (!p2.SubscribedEvents() && !p1.SubscribedEvents())
1309 return;
1310
1311 switch ((ActorTypes)p2.PhysicsActorType)
1312 {
1313 case ActorTypes.Agent:
1314 cc2 = (OdeCharacter)p2;
1315
1316 // obj1LocalID = cc2.m_localID;
1317 switch ((ActorTypes)p1.PhysicsActorType)
1318 {
1319 case ActorTypes.Agent:
1320 cc1 = (OdeCharacter)p1;
1321 obj2LocalID = cc1.m_localID;
1322 cc1.AddCollisionEvent(cc2.m_localID, contact);
1323 //ctype = (int)CollisionCategories.Character;
1324
1325 //if (cc1.CollidingObj)
1326 //cStartStop = (int)StatusIndicators.Generic;
1327 //else
1328 //cStartStop = (int)StatusIndicators.Start;
1329
1330 //returncollisions = true;
1331 break;
1332 case ActorTypes.Prim:
1333 if (p1 is OdePrim)
1334 {
1335 cp1 = (OdePrim) p1;
1336 obj2LocalID = cp1.m_localID;
1337 cp1.AddCollisionEvent(cc2.m_localID, contact);
1338 }
1339 //ctype = (int)CollisionCategories.Geom;
1340
1341 //if (cp1.CollidingObj)
1342 //cStartStop = (int)StatusIndicators.Generic;
1343 //else
1344 //cStartStop = (int)StatusIndicators.Start;
1345
1346 //returncollisions = true;
1347 break;
1348
1349 case ActorTypes.Ground:
1350 case ActorTypes.Unknown:
1351 obj2LocalID = 0;
1352 //ctype = (int)CollisionCategories.Land;
1353 //returncollisions = true;
1354 break;
1355 }
1356
1357 cc2.AddCollisionEvent(obj2LocalID, contact);
1358 break;
1359 case ActorTypes.Prim:
1360
1361 if (p2 is OdePrim)
1362 {
1363 cp2 = (OdePrim) p2;
1364
1365 // obj1LocalID = cp2.m_localID;
1366 switch ((ActorTypes) p1.PhysicsActorType)
1367 {
1368 case ActorTypes.Agent:
1369 if (p1 is OdeCharacter)
1370 {
1371 cc1 = (OdeCharacter) p1;
1372 obj2LocalID = cc1.m_localID;
1373 cc1.AddCollisionEvent(cp2.m_localID, contact);
1374 //ctype = (int)CollisionCategories.Character;
1375
1376 //if (cc1.CollidingObj)
1377 //cStartStop = (int)StatusIndicators.Generic;
1378 //else
1379 //cStartStop = (int)StatusIndicators.Start;
1380 //returncollisions = true;
1381 }
1382 break;
1383 case ActorTypes.Prim:
1384
1385 if (p1 is OdePrim)
1386 {
1387 cp1 = (OdePrim) p1;
1388 obj2LocalID = cp1.m_localID;
1389 cp1.AddCollisionEvent(cp2.m_localID, contact);
1390 //ctype = (int)CollisionCategories.Geom;
1391
1392 //if (cp1.CollidingObj)
1393 //cStartStop = (int)StatusIndicators.Generic;
1394 //else
1395 //cStartStop = (int)StatusIndicators.Start;
1396
1397 //returncollisions = true;
1398 }
1399 break;
1400
1401 case ActorTypes.Ground:
1402 case ActorTypes.Unknown:
1403 obj2LocalID = 0;
1404 //ctype = (int)CollisionCategories.Land;
1405
1406 //returncollisions = true;
1407 break;
1408 }
1409
1410 cp2.AddCollisionEvent(obj2LocalID, contact);
1411 }
1412 break;
1413 }
1414 //if (returncollisions)
1415 //{
1416
1417 //lock (m_storedCollisions)
1418 //{
1419 //cDictKey = obj1LocalID.ToString() + obj2LocalID.ToString() + cStartStop.ToString() + ctype.ToString();
1420 //if (m_storedCollisions.ContainsKey(cDictKey))
1421 //{
1422 //sCollisionData objd = m_storedCollisions[cDictKey];
1423 //objd.NumberOfCollisions += 1;
1424 //objd.lastframe = framecount;
1425 //m_storedCollisions[cDictKey] = objd;
1426 //}
1427 //else
1428 //{
1429 //sCollisionData objd = new sCollisionData();
1430 //objd.ColliderLocalId = obj1LocalID;
1431 //objd.CollidedWithLocalId = obj2LocalID;
1432 //objd.CollisionType = ctype;
1433 //objd.NumberOfCollisions = 1;
1434 //objd.lastframe = framecount;
1435 //objd.StatusIndicator = cStartStop;
1436 //m_storedCollisions.Add(cDictKey, objd);
1437 //}
1438 //}
1439 // }
1440 }
1441
1442 public int TriArrayCallback(IntPtr trimesh, IntPtr refObject, int[] triangleIndex, int triCount)
1443 {
1444 /* String name1 = null;
1445 String name2 = null;
1446
1447 if (!geom_name_map.TryGetValue(trimesh, out name1))
1448 {
1449 name1 = "null";
1450 }
1451 if (!geom_name_map.TryGetValue(refObject, out name2))
1452 {
1453 name2 = "null";
1454 }
1455
1456 m_log.InfoFormat("TriArrayCallback: A collision was detected between {1} and {2}", 0, name1, name2);
1457 */
1458 return 1;
1459 }
1460
1461 public int TriCallback(IntPtr trimesh, IntPtr refObject, int triangleIndex)
1462 {
1463 String name1 = null;
1464 String name2 = null;
1465
1466 if (!geom_name_map.TryGetValue(trimesh, out name1))
1467 {
1468 name1 = "null";
1469 }
1470
1471 if (!geom_name_map.TryGetValue(refObject, out name2))
1472 {
1473 name2 = "null";
1474 }
1475
1476 // m_log.InfoFormat("TriCallback: A collision was detected between {1} and {2}. Index was {3}", 0, name1, name2, triangleIndex);
1477
1478 d.Vector3 v0 = new d.Vector3();
1479 d.Vector3 v1 = new d.Vector3();
1480 d.Vector3 v2 = new d.Vector3();
1481
1482 d.GeomTriMeshGetTriangle(trimesh, 0, ref v0, ref v1, ref v2);
1483 // m_log.DebugFormat("Triangle {0} is <{1},{2},{3}>, <{4},{5},{6}>, <{7},{8},{9}>", triangleIndex, v0.X, v0.Y, v0.Z, v1.X, v1.Y, v1.Z, v2.X, v2.Y, v2.Z);
1484
1485 return 1;
1486 }
1487
1488 /// <summary>
1489 /// This is our collision testing routine in ODE
1490 /// </summary>
1491 /// <param name="timeStep"></param>
1492 private void collision_optimized(float timeStep)
1493 {
1494 _perloopContact.Clear();
1495
1496 lock (_characters)
1497 {
1498 foreach (OdeCharacter chr in _characters)
1499 {
1500 // Reset the collision values to false
1501 // since we don't know if we're colliding yet
1502
1503 // For some reason this can happen. Don't ask...
1504 //
1505 if (chr == null)
1506 continue;
1507
1508 if (chr.Shell == IntPtr.Zero || chr.Body == IntPtr.Zero)
1509 continue;
1510
1511 chr.IsColliding = false;
1512 chr.CollidingGround = false;
1513 chr.CollidingObj = false;
1514
1515 // test the avatar's geometry for collision with the space
1516 // This will return near and the space that they are the closest to
1517 // And we'll run this again against the avatar and the space segment
1518 // This will return with a bunch of possible objects in the space segment
1519 // and we'll run it again on all of them.
1520 try
1521 {
1522 d.SpaceCollide2(space, chr.Shell, IntPtr.Zero, nearCallback);
1523 }
1524 catch (AccessViolationException)
1525 {
1526 m_log.Warn("[PHYSICS]: Unable to space collide");
1527 }
1528 //float terrainheight = GetTerrainHeightAtXY(chr.Position.X, chr.Position.Y);
1529 //if (chr.Position.Z + (chr.Velocity.Z * timeStep) < terrainheight + 10)
1530 //{
1531 //chr.Position.Z = terrainheight + 10.0f;
1532 //forcedZ = true;
1533 //}
1534 }
1535 }
1536
1537 lock (_activeprims)
1538 {
1539 List<OdePrim> removeprims = null;
1540 foreach (OdePrim chr in _activeprims)
1541 {
1542 if (chr.Body != IntPtr.Zero && d.BodyIsEnabled(chr.Body) && (!chr.m_disabled) && !chr.m_outofBounds)
1543 {
1544 try
1545 {
1546 lock (chr)
1547 {
1548 if (space != IntPtr.Zero && chr.prim_geom != IntPtr.Zero && chr.m_taintremove == false)
1549 {
1550 d.SpaceCollide2(space, chr.prim_geom, IntPtr.Zero, nearCallback);
1551 }
1552 else
1553 {
1554 if (removeprims == null)
1555 {
1556 removeprims = new List<OdePrim>();
1557 }
1558 removeprims.Add(chr);
1559 /// Commented this because it triggers on every bullet
1560 //m_log.Debug("[PHYSICS]: unable to collide test active prim against space. The space was zero, the geom was zero or it was in the process of being removed. Removed it from the active prim list. This needs to be fixed!");
1561 }
1562 }
1563 }
1564 catch (AccessViolationException)
1565 {
1566 m_log.Warn("[PHYSICS]: Unable to space collide");
1567 }
1568 }
1569 }
1570 if (removeprims != null)
1571 {
1572 foreach (OdePrim chr in removeprims)
1573 {
1574 _activeprims.Remove(chr);
1575 }
1576 }
1577 }
1578
1579 _perloopContact.Clear();
1580 }
1581
1582 #endregion
1583
1584 public override void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents)
1585 {
1586 m_worldOffset = offset;
1587 WorldExtents = new Vector2(extents.X, extents.Y);
1588 m_parentScene = pScene;
1589
1590 }
1591
1592 // Recovered for use by fly height. Kitto Flora
1593 public float GetTerrainHeightAtXY(float x, float y)
1594 {
1595
1596 int offsetX = ((int)(x / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
1597 int offsetY = ((int)(y / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
1598
1599 IntPtr heightFieldGeom = IntPtr.Zero;
1600
1601 if (RegionTerrain.TryGetValue(new Vector3(offsetX,offsetY,0), out heightFieldGeom))
1602 {
1603 if (heightFieldGeom != IntPtr.Zero)
1604 {
1605 if (TerrainHeightFieldHeights.ContainsKey(heightFieldGeom))
1606 {
1607
1608 int index;
1609
1610
1611 if ((int)x > WorldExtents.X || (int)y > WorldExtents.Y ||
1612 (int)x < 0.001f || (int)y < 0.001f)
1613 return 0;
1614
1615 x = x - offsetX;
1616 y = y - offsetY;
1617
1618 index = (int)((int)x * ((int)Constants.RegionSize + 2) + (int)y);
1619
1620 if (index < TerrainHeightFieldHeights[heightFieldGeom].Length)
1621 {
1622 //m_log.DebugFormat("x{0} y{1} = {2}", x, y, (float)TerrainHeightFieldHeights[heightFieldGeom][index]);
1623 return (float)TerrainHeightFieldHeights[heightFieldGeom][index];
1624 }
1625
1626 else
1627 return 0f;
1628 }
1629 else
1630 {
1631 return 0f;
1632 }
1633
1634 }
1635 else
1636 {
1637 return 0f;
1638 }
1639
1640 }
1641 else
1642 {
1643 return 0f;
1644 }
1645
1646
1647 }
1648// End recovered. Kitto Flora
1649
1650 public void addCollisionEventReporting(PhysicsActor obj)
1651 {
1652 lock (_collisionEventPrim)
1653 {
1654 if (!_collisionEventPrim.Contains(obj))
1655 _collisionEventPrim.Add(obj);
1656 }
1657 }
1658
1659 public void remCollisionEventReporting(PhysicsActor obj)
1660 {
1661 lock (_collisionEventPrim)
1662 {
1663 if (!_collisionEventPrim.Contains(obj))
1664 _collisionEventPrim.Remove(obj);
1665 }
1666 }
1667
1668 #region Add/Remove Entities
1669
1670 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying)
1671 {
1672 Vector3 pos;
1673 pos.X = position.X;
1674 pos.Y = position.Y;
1675 pos.Z = position.Z;
1676 OdeCharacter newAv = new OdeCharacter(avName, this, pos, ode, size, avPIDD, avPIDP, avCapRadius, avStandupTensor, avDensity, avHeightFudgeFactor, avMovementDivisorWalk, avMovementDivisorRun);
1677 newAv.Flying = isFlying;
1678 newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset;
1679
1680 return newAv;
1681 }
1682
1683 public void AddCharacter(OdeCharacter chr)
1684 {
1685 lock (_characters)
1686 {
1687 if (!_characters.Contains(chr))
1688 {
1689 _characters.Add(chr);
1690 if (chr.bad)
1691 m_log.DebugFormat("[PHYSICS] Added BAD actor {0} to characters list", chr.m_uuid);
1692 }
1693 }
1694 }
1695
1696 public void RemoveCharacter(OdeCharacter chr)
1697 {
1698 lock (_characters)
1699 {
1700 if (_characters.Contains(chr))
1701 {
1702 _characters.Remove(chr);
1703 }
1704 }
1705 }
1706 public void BadCharacter(OdeCharacter chr)
1707 {
1708 lock (_badCharacter)
1709 {
1710 if (!_badCharacter.Contains(chr))
1711 _badCharacter.Add(chr);
1712 }
1713 }
1714
1715 public override void RemoveAvatar(PhysicsActor actor)
1716 {
1717 //m_log.Debug("[PHYSICS]:ODELOCK");
1718 ((OdeCharacter) actor).Destroy();
1719
1720 }
1721
1722 private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation,
1723 IMesh mesh, PrimitiveBaseShape pbs, bool isphysical, bool isphantom, byte shapetype, uint localid)
1724 {
1725
1726 Vector3 pos = position;
1727 Vector3 siz = size;
1728 Quaternion rot = rotation;
1729
1730 OdePrim newPrim;
1731 lock (OdeLock)
1732 {
1733 newPrim = new OdePrim(name, this, pos, siz, rot, mesh, pbs, isphysical, isphantom, shapetype, ode, localid);
1734
1735 lock (_prims)
1736 _prims.Add(newPrim);
1737 }
1738
1739 return newPrim;
1740 }
1741
1742
1743 public void addActivePrim(OdePrim activatePrim)
1744 {
1745 // adds active prim.. (ones that should be iterated over in collisions_optimized
1746 lock (_activeprims)
1747 {
1748 if (!_activeprims.Contains(activatePrim))
1749 _activeprims.Add(activatePrim);
1750 //else
1751 // m_log.Warn("[PHYSICS]: Double Entry in _activeprims detected, potential crash immenent");
1752 }
1753 }
1754
1755 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1756 Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
1757 {
1758 PhysicsActor result;
1759 IMesh mesh = null;
1760
1761 if (needsMeshing(pbs))
1762 mesh = mesher.CreateMesh(primName, pbs, size, (int)LevelOfDetail.High, true);
1763
1764 result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical,false,0, localid);
1765
1766 return result;
1767 }
1768
1769 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1770 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid)
1771 {
1772 PhysicsActor result;
1773 IMesh mesh = null;
1774
1775 if (needsMeshing(pbs))
1776 mesh = mesher.CreateMesh(primName, pbs, size, (int)LevelOfDetail.High, true);
1777
1778 result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical, isPhantom,0, localid);
1779
1780 return result;
1781 }
1782
1783 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1784 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapetype, uint localid)
1785 {
1786 PhysicsActor result;
1787 IMesh mesh = null;
1788
1789 if (needsMeshing(pbs))
1790 mesh = mesher.CreateMesh(primName, pbs, size, (int)LevelOfDetail.High, true);
1791
1792 result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical, isPhantom, shapetype, localid);
1793
1794 return result;
1795 }
1796
1797 public override float TimeDilation
1798 {
1799 get { return m_timeDilation; }
1800 }
1801
1802 public override bool SupportsNINJAJoints
1803 {
1804 get { return m_NINJA_physics_joints_enabled; }
1805 }
1806
1807 // internal utility function: must be called within a lock (OdeLock)
1808 private void InternalAddActiveJoint(PhysicsJoint joint)
1809 {
1810 activeJoints.Add(joint);
1811 SOPName_to_activeJoint.Add(joint.ObjectNameInScene, joint);
1812 }
1813
1814 // internal utility function: must be called within a lock (OdeLock)
1815 private void InternalAddPendingJoint(OdePhysicsJoint joint)
1816 {
1817 pendingJoints.Add(joint);
1818 SOPName_to_pendingJoint.Add(joint.ObjectNameInScene, joint);
1819 }
1820
1821 // internal utility function: must be called within a lock (OdeLock)
1822 private void InternalRemovePendingJoint(PhysicsJoint joint)
1823 {
1824 pendingJoints.Remove(joint);
1825 SOPName_to_pendingJoint.Remove(joint.ObjectNameInScene);
1826 }
1827
1828 // internal utility function: must be called within a lock (OdeLock)
1829 private void InternalRemoveActiveJoint(PhysicsJoint joint)
1830 {
1831 activeJoints.Remove(joint);
1832 SOPName_to_activeJoint.Remove(joint.ObjectNameInScene);
1833 }
1834
1835 public override void DumpJointInfo()
1836 {
1837 string hdr = "[NINJA] JOINTINFO: ";
1838 foreach (PhysicsJoint j in pendingJoints)
1839 {
1840 m_log.Debug(hdr + " pending joint, Name: " + j.ObjectNameInScene + " raw parms:" + j.RawParams);
1841 }
1842 m_log.Debug(hdr + pendingJoints.Count + " total pending joints");
1843 foreach (string jointName in SOPName_to_pendingJoint.Keys)
1844 {
1845 m_log.Debug(hdr + " pending joints dict contains Name: " + jointName);
1846 }
1847 m_log.Debug(hdr + SOPName_to_pendingJoint.Keys.Count + " total pending joints dict entries");
1848 foreach (PhysicsJoint j in activeJoints)
1849 {
1850 m_log.Debug(hdr + " active joint, Name: " + j.ObjectNameInScene + " raw parms:" + j.RawParams);
1851 }
1852 m_log.Debug(hdr + activeJoints.Count + " total active joints");
1853 foreach (string jointName in SOPName_to_activeJoint.Keys)
1854 {
1855 m_log.Debug(hdr + " active joints dict contains Name: " + jointName);
1856 }
1857 m_log.Debug(hdr + SOPName_to_activeJoint.Keys.Count + " total active joints dict entries");
1858
1859 m_log.Debug(hdr + " Per-body joint connectivity information follows.");
1860 m_log.Debug(hdr + joints_connecting_actor.Keys.Count + " bodies are connected by joints.");
1861 foreach (string actorName in joints_connecting_actor.Keys)
1862 {
1863 m_log.Debug(hdr + " Actor " + actorName + " has the following joints connecting it");
1864 foreach (PhysicsJoint j in joints_connecting_actor[actorName])
1865 {
1866 m_log.Debug(hdr + " * joint Name: " + j.ObjectNameInScene + " raw parms:" + j.RawParams);
1867 }
1868 m_log.Debug(hdr + joints_connecting_actor[actorName].Count + " connecting joints total for this actor");
1869 }
1870 }
1871
1872 public override void RequestJointDeletion(string ObjectNameInScene)
1873 {
1874 lock (externalJointRequestsLock)
1875 {
1876 if (!requestedJointsToBeDeleted.Contains(ObjectNameInScene)) // forbid same deletion request from entering twice to prevent spurious deletions processed asynchronously
1877 {
1878 requestedJointsToBeDeleted.Add(ObjectNameInScene);
1879 }
1880 }
1881 }
1882
1883 private void DeleteRequestedJoints()
1884 {
1885 List<string> myRequestedJointsToBeDeleted;
1886 lock (externalJointRequestsLock)
1887 {
1888 // make a local copy of the shared list for processing (threading issues)
1889 myRequestedJointsToBeDeleted = new List<string>(requestedJointsToBeDeleted);
1890 }
1891
1892 foreach (string jointName in myRequestedJointsToBeDeleted)
1893 {
1894 lock (OdeLock)
1895 {
1896 //m_log.Debug("[NINJA] trying to deleting requested joint " + jointName);
1897 if (SOPName_to_activeJoint.ContainsKey(jointName) || SOPName_to_pendingJoint.ContainsKey(jointName))
1898 {
1899 OdePhysicsJoint joint = null;
1900 if (SOPName_to_activeJoint.ContainsKey(jointName))
1901 {
1902 joint = SOPName_to_activeJoint[jointName] as OdePhysicsJoint;
1903 InternalRemoveActiveJoint(joint);
1904 }
1905 else if (SOPName_to_pendingJoint.ContainsKey(jointName))
1906 {
1907 joint = SOPName_to_pendingJoint[jointName] as OdePhysicsJoint;
1908 InternalRemovePendingJoint(joint);
1909 }
1910
1911 if (joint != null)
1912 {
1913 //m_log.Debug("joint.BodyNames.Count is " + joint.BodyNames.Count + " and contents " + joint.BodyNames);
1914 for (int iBodyName = 0; iBodyName < 2; iBodyName++)
1915 {
1916 string bodyName = joint.BodyNames[iBodyName];
1917 if (bodyName != "NULL")
1918 {
1919 joints_connecting_actor[bodyName].Remove(joint);
1920 if (joints_connecting_actor[bodyName].Count == 0)
1921 {
1922 joints_connecting_actor.Remove(bodyName);
1923 }
1924 }
1925 }
1926
1927 DoJointDeactivated(joint);
1928 if (joint.jointID != IntPtr.Zero)
1929 {
1930 d.JointDestroy(joint.jointID);
1931 joint.jointID = IntPtr.Zero;
1932 //DoJointErrorMessage(joint, "successfully destroyed joint " + jointName);
1933 }
1934 else
1935 {
1936 //m_log.Warn("[NINJA] Ignoring re-request to destroy joint " + jointName);
1937 }
1938 }
1939 else
1940 {
1941 // DoJointErrorMessage(joint, "coult not find joint to destroy based on name " + jointName);
1942 }
1943 }
1944 else
1945 {
1946 // DoJointErrorMessage(joint, "WARNING - joint removal failed, joint " + jointName);
1947 }
1948 }
1949 }
1950
1951 // remove processed joints from the shared list
1952 lock (externalJointRequestsLock)
1953 {
1954 foreach (string jointName in myRequestedJointsToBeDeleted)
1955 {
1956 requestedJointsToBeDeleted.Remove(jointName);
1957 }
1958 }
1959 }
1960
1961 // for pending joints we don't know if their associated bodies exist yet or not.
1962 // the joint is actually created during processing of the taints
1963 private void CreateRequestedJoints()
1964 {
1965 List<PhysicsJoint> myRequestedJointsToBeCreated;
1966 lock (externalJointRequestsLock)
1967 {
1968 // make a local copy of the shared list for processing (threading issues)
1969 myRequestedJointsToBeCreated = new List<PhysicsJoint>(requestedJointsToBeCreated);
1970 }
1971
1972 foreach (PhysicsJoint joint in myRequestedJointsToBeCreated)
1973 {
1974 lock (OdeLock)
1975 {
1976 if (SOPName_to_pendingJoint.ContainsKey(joint.ObjectNameInScene) && SOPName_to_pendingJoint[joint.ObjectNameInScene] != null)
1977 {
1978 DoJointErrorMessage(joint, "WARNING: ignoring request to re-add already pending joint Name:" + joint.ObjectNameInScene + " type:" + joint.Type + " parms: " + joint.RawParams + " pos: " + joint.Position + " rot:" + joint.Rotation);
1979 continue;
1980 }
1981 if (SOPName_to_activeJoint.ContainsKey(joint.ObjectNameInScene) && SOPName_to_activeJoint[joint.ObjectNameInScene] != null)
1982 {
1983 DoJointErrorMessage(joint, "WARNING: ignoring request to re-add already active joint Name:" + joint.ObjectNameInScene + " type:" + joint.Type + " parms: " + joint.RawParams + " pos: " + joint.Position + " rot:" + joint.Rotation);
1984 continue;
1985 }
1986
1987 InternalAddPendingJoint(joint as OdePhysicsJoint);
1988
1989 if (joint.BodyNames.Count >= 2)
1990 {
1991 for (int iBodyName = 0; iBodyName < 2; iBodyName++)
1992 {
1993 string bodyName = joint.BodyNames[iBodyName];
1994 if (bodyName != "NULL")
1995 {
1996 if (!joints_connecting_actor.ContainsKey(bodyName))
1997 {
1998 joints_connecting_actor.Add(bodyName, new List<PhysicsJoint>());
1999 }
2000 joints_connecting_actor[bodyName].Add(joint);
2001 }
2002 }
2003 }
2004 }
2005 }
2006
2007 // remove processed joints from shared list
2008 lock (externalJointRequestsLock)
2009 {
2010 foreach (PhysicsJoint joint in myRequestedJointsToBeCreated)
2011 {
2012 requestedJointsToBeCreated.Remove(joint);
2013 }
2014 }
2015
2016 }
2017
2018 // public function to add an request for joint creation
2019 // this joint will just be added to a waiting list that is NOT processed during the main
2020 // Simulate() loop (to avoid deadlocks). After Simulate() is finished, we handle unprocessed joint requests.
2021
2022 public override PhysicsJoint RequestJointCreation(string objectNameInScene, PhysicsJointType jointType, Vector3 position,
2023 Quaternion rotation, string parms, List<string> bodyNames, string trackedBodyName, Quaternion localRotation)
2024
2025 {
2026
2027 OdePhysicsJoint joint = new OdePhysicsJoint();
2028 joint.ObjectNameInScene = objectNameInScene;
2029 joint.Type = jointType;
2030 joint.Position = position;
2031 joint.Rotation = rotation;
2032 joint.RawParams = parms;
2033 joint.BodyNames = new List<string>(bodyNames);
2034 joint.TrackedBodyName = trackedBodyName;
2035 joint.LocalRotation = localRotation;
2036 joint.jointID = IntPtr.Zero;
2037 joint.ErrorMessageCount = 0;
2038
2039 lock (externalJointRequestsLock)
2040 {
2041 if (!requestedJointsToBeCreated.Contains(joint)) // forbid same creation request from entering twice
2042 {
2043 requestedJointsToBeCreated.Add(joint);
2044 }
2045 }
2046 return joint;
2047 }
2048
2049 private void RemoveAllJointsConnectedToActor(PhysicsActor actor)
2050 {
2051 //m_log.Debug("RemoveAllJointsConnectedToActor: start");
2052 if (actor.SOPName != null && joints_connecting_actor.ContainsKey(actor.SOPName) && joints_connecting_actor[actor.SOPName] != null)
2053 {
2054
2055 List<PhysicsJoint> jointsToRemove = new List<PhysicsJoint>();
2056 //TODO: merge these 2 loops (originally it was needed to avoid altering a list being iterated over, but it is no longer needed due to the joint request queue mechanism)
2057 foreach (PhysicsJoint j in joints_connecting_actor[actor.SOPName])
2058 {
2059 jointsToRemove.Add(j);
2060 }
2061 foreach (PhysicsJoint j in jointsToRemove)
2062 {
2063 //m_log.Debug("RemoveAllJointsConnectedToActor: about to request deletion of " + j.ObjectNameInScene);
2064 RequestJointDeletion(j.ObjectNameInScene);
2065 //m_log.Debug("RemoveAllJointsConnectedToActor: done request deletion of " + j.ObjectNameInScene);
2066 j.TrackedBodyName = null; // *IMMEDIATELY* prevent any further movement of this joint (else a deleted actor might cause spurious tracking motion of the joint for a few frames, leading to the joint proxy object disappearing)
2067 }
2068 }
2069 }
2070
2071 public override void RemoveAllJointsConnectedToActorThreadLocked(PhysicsActor actor)
2072 {
2073 //m_log.Debug("RemoveAllJointsConnectedToActorThreadLocked: start");
2074 lock (OdeLock)
2075 {
2076 //m_log.Debug("RemoveAllJointsConnectedToActorThreadLocked: got lock");
2077 RemoveAllJointsConnectedToActor(actor);
2078 }
2079 }
2080
2081 // normally called from within OnJointMoved, which is called from within a lock (OdeLock)
2082 public override Vector3 GetJointAnchor(PhysicsJoint joint)
2083 {
2084 Debug.Assert(joint.IsInPhysicsEngine);
2085 d.Vector3 pos = new d.Vector3();
2086
2087 if (!(joint is OdePhysicsJoint))
2088 {
2089 DoJointErrorMessage(joint, "warning: non-ODE joint requesting anchor: " + joint.ObjectNameInScene);
2090 }
2091 else
2092 {
2093 OdePhysicsJoint odeJoint = (OdePhysicsJoint)joint;
2094 switch (odeJoint.Type)
2095 {
2096 case PhysicsJointType.Ball:
2097 d.JointGetBallAnchor(odeJoint.jointID, out pos);
2098 break;
2099 case PhysicsJointType.Hinge:
2100 d.JointGetHingeAnchor(odeJoint.jointID, out pos);
2101 break;
2102 }
2103 }
2104 return new Vector3(pos.X, pos.Y, pos.Z);
2105 }
2106
2107 // normally called from within OnJointMoved, which is called from within a lock (OdeLock)
2108 // WARNING: ODE sometimes returns <0,0,0> as the joint axis! Therefore this function
2109 // appears to be unreliable. Fortunately we can compute the joint axis ourselves by
2110 // keeping track of the joint's original orientation relative to one of the involved bodies.
2111 public override Vector3 GetJointAxis(PhysicsJoint joint)
2112 {
2113 Debug.Assert(joint.IsInPhysicsEngine);
2114 d.Vector3 axis = new d.Vector3();
2115
2116 if (!(joint is OdePhysicsJoint))
2117 {
2118 DoJointErrorMessage(joint, "warning: non-ODE joint requesting anchor: " + joint.ObjectNameInScene);
2119 }
2120 else
2121 {
2122 OdePhysicsJoint odeJoint = (OdePhysicsJoint)joint;
2123 switch (odeJoint.Type)
2124 {
2125 case PhysicsJointType.Ball:
2126 DoJointErrorMessage(joint, "warning - axis requested for ball joint: " + joint.ObjectNameInScene);
2127 break;
2128 case PhysicsJointType.Hinge:
2129 d.JointGetHingeAxis(odeJoint.jointID, out axis);
2130 break;
2131 }
2132 }
2133 return new Vector3(axis.X, axis.Y, axis.Z);
2134 }
2135
2136
2137 public void remActivePrim(OdePrim deactivatePrim)
2138 {
2139 lock (_activeprims)
2140 {
2141 _activeprims.Remove(deactivatePrim);
2142 }
2143 }
2144
2145 public override void RemovePrim(PhysicsActor prim)
2146 {
2147 if (prim is OdePrim)
2148 {
2149 lock (OdeLock)
2150 {
2151 OdePrim p = (OdePrim) prim;
2152
2153 p.setPrimForRemoval();
2154 AddPhysicsActorTaint(prim);
2155 //RemovePrimThreadLocked(p);
2156 }
2157 }
2158 }
2159
2160 /// <summary>
2161 /// This is called from within simulate but outside the locked portion
2162 /// We need to do our own locking here
2163 /// Essentially, we need to remove the prim from our space segment, whatever segment it's in.
2164 ///
2165 /// If there are no more prim in the segment, we need to empty (spacedestroy)the segment and reclaim memory
2166 /// that the space was using.
2167 /// </summary>
2168 /// <param name="prim"></param>
2169 public void RemovePrimThreadLocked(OdePrim prim)
2170 {
2171//Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName);
2172 lock (prim)
2173 {
2174 remCollisionEventReporting(prim);
2175 lock (ode)
2176 {
2177 if (prim.prim_geom != IntPtr.Zero)
2178 {
2179 prim.ResetTaints();
2180
2181 try
2182 {
2183 if (prim._triMeshData != IntPtr.Zero)
2184 {
2185 d.GeomTriMeshDataDestroy(prim._triMeshData);
2186 prim._triMeshData = IntPtr.Zero;
2187 }
2188 }
2189 catch { };
2190
2191 if (prim.IsPhysical)
2192 {
2193 prim.disableBody();
2194 if (prim.childPrim)
2195 {
2196 prim.childPrim = false;
2197 prim.Body = IntPtr.Zero;
2198 prim.m_disabled = true;
2199 prim.IsPhysical = false;
2200 }
2201
2202 }
2203 // we don't want to remove the main space
2204
2205 // If the geometry is in the targetspace, remove it from the target space
2206 //m_log.Warn(prim.m_targetSpace);
2207
2208 //if (prim.m_targetSpace != IntPtr.Zero)
2209 //{
2210 //if (d.SpaceQuery(prim.m_targetSpace, prim.prim_geom))
2211 //{
2212
2213 //if (d.GeomIsSpace(prim.m_targetSpace))
2214 //{
2215 //waitForSpaceUnlock(prim.m_targetSpace);
2216 //d.SpaceRemove(prim.m_targetSpace, prim.prim_geom);
2217 prim.m_targetSpace = IntPtr.Zero;
2218 //}
2219 //else
2220 //{
2221 // m_log.Info("[Physics]: Invalid Scene passed to 'removeprim from scene':" +
2222 //((OdePrim)prim).m_targetSpace.ToString());
2223 //}
2224
2225 //}
2226 //}
2227 //m_log.Warn(prim.prim_geom);
2228 try
2229 {
2230 if (prim.prim_geom != IntPtr.Zero)
2231 {
2232
2233//string tPA;
2234//geom_name_map.TryGetValue(prim.prim_geom, out tPA);
2235//Console.WriteLine("**** Remove {0}", tPA);
2236 if(geom_name_map.ContainsKey(prim.prim_geom)) geom_name_map.Remove(prim.prim_geom);
2237 if(actor_name_map.ContainsKey(prim.prim_geom)) actor_name_map.Remove(prim.prim_geom);
2238 d.GeomDestroy(prim.prim_geom);
2239 prim.prim_geom = IntPtr.Zero;
2240 }
2241 else
2242 {
2243 m_log.Warn("[PHYSICS]: Unable to remove prim from physics scene");
2244 }
2245 }
2246 catch (AccessViolationException)
2247 {
2248 m_log.Info("[PHYSICS]: Couldn't remove prim from physics scene, it was already be removed.");
2249 }
2250 lock (_prims)
2251 _prims.Remove(prim);
2252
2253 //If there are no more geometries in the sub-space, we don't need it in the main space anymore
2254 //if (d.SpaceGetNumGeoms(prim.m_targetSpace) == 0)
2255 //{
2256 //if (prim.m_targetSpace != null)
2257 //{
2258 //if (d.GeomIsSpace(prim.m_targetSpace))
2259 //{
2260 //waitForSpaceUnlock(prim.m_targetSpace);
2261 //d.SpaceRemove(space, prim.m_targetSpace);
2262 // free up memory used by the space.
2263 //d.SpaceDestroy(prim.m_targetSpace);
2264 //int[] xyspace = calculateSpaceArrayItemFromPos(prim.Position);
2265 //resetSpaceArrayItemToZero(xyspace[0], xyspace[1]);
2266 //}
2267 //else
2268 //{
2269 //m_log.Info("[Physics]: Invalid Scene passed to 'removeprim from scene':" +
2270 //((OdePrim) prim).m_targetSpace.ToString());
2271 //}
2272 //}
2273 //}
2274
2275 if (SupportsNINJAJoints)
2276 {
2277 RemoveAllJointsConnectedToActorThreadLocked(prim);
2278 }
2279 }
2280 }
2281 }
2282 }
2283
2284 #endregion
2285
2286 #region Space Separation Calculation
2287
2288 /// <summary>
2289 /// Takes a space pointer and zeros out the array we're using to hold the spaces
2290 /// </summary>
2291 /// <param name="pSpace"></param>
2292 public void resetSpaceArrayItemToZero(IntPtr pSpace)
2293 {
2294 for (int x = 0; x < staticPrimspace.GetLength(0); x++)
2295 {
2296 for (int y = 0; y < staticPrimspace.GetLength(1); y++)
2297 {
2298 if (staticPrimspace[x, y] == pSpace)
2299 staticPrimspace[x, y] = IntPtr.Zero;
2300 }
2301 }
2302 }
2303
2304 public void resetSpaceArrayItemToZero(int arrayitemX, int arrayitemY)
2305 {
2306 staticPrimspace[arrayitemX, arrayitemY] = IntPtr.Zero;
2307 }
2308
2309 /// <summary>
2310 /// Called when a static prim moves. Allocates a space for the prim based on its position
2311 /// </summary>
2312 /// <param name="geom">the pointer to the geom that moved</param>
2313 /// <param name="pos">the position that the geom moved to</param>
2314 /// <param name="currentspace">a pointer to the space it was in before it was moved.</param>
2315 /// <returns>a pointer to the new space it's in</returns>
2316 public IntPtr recalculateSpaceForGeom(IntPtr geom, Vector3 pos, IntPtr currentspace)
2317 {
2318 // Called from setting the Position and Size of an ODEPrim so
2319 // it's already in locked space.
2320
2321 // we don't want to remove the main space
2322 // we don't need to test physical here because this function should
2323 // never be called if the prim is physical(active)
2324
2325 // All physical prim end up in the root space
2326 //Thread.Sleep(20);
2327 if (currentspace != space)
2328 {
2329 //m_log.Info("[SPACE]: C:" + currentspace.ToString() + " g:" + geom.ToString());
2330 //if (currentspace == IntPtr.Zero)
2331 //{
2332 //int adfadf = 0;
2333 //}
2334 if (d.SpaceQuery(currentspace, geom) && currentspace != IntPtr.Zero)
2335 {
2336 if (d.GeomIsSpace(currentspace))
2337 {
2338 waitForSpaceUnlock(currentspace);
2339 d.SpaceRemove(currentspace, geom);
2340 }
2341 else
2342 {
2343 m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" + currentspace +
2344 " Geom:" + geom);
2345 }
2346 }
2347 else
2348 {
2349 IntPtr sGeomIsIn = d.GeomGetSpace(geom);
2350 if (sGeomIsIn != IntPtr.Zero)
2351 {
2352 if (d.GeomIsSpace(currentspace))
2353 {
2354 waitForSpaceUnlock(sGeomIsIn);
2355 d.SpaceRemove(sGeomIsIn, geom);
2356 }
2357 else
2358 {
2359 m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" +
2360 sGeomIsIn + " Geom:" + geom);
2361 }
2362 }
2363 }
2364
2365 //If there are no more geometries in the sub-space, we don't need it in the main space anymore
2366 if (d.SpaceGetNumGeoms(currentspace) == 0)
2367 {
2368 if (currentspace != IntPtr.Zero)
2369 {
2370 if (d.GeomIsSpace(currentspace))
2371 {
2372 waitForSpaceUnlock(currentspace);
2373 waitForSpaceUnlock(space);
2374 d.SpaceRemove(space, currentspace);
2375 // free up memory used by the space.
2376
2377 //d.SpaceDestroy(currentspace);
2378 resetSpaceArrayItemToZero(currentspace);
2379 }
2380 else
2381 {
2382 m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" +
2383 currentspace + " Geom:" + geom);
2384 }
2385 }
2386 }
2387 }
2388 else
2389 {
2390 // this is a physical object that got disabled. ;.;
2391 if (currentspace != IntPtr.Zero && geom != IntPtr.Zero)
2392 {
2393 if (d.SpaceQuery(currentspace, geom))
2394 {
2395 if (d.GeomIsSpace(currentspace))
2396 {
2397 waitForSpaceUnlock(currentspace);
2398 d.SpaceRemove(currentspace, geom);
2399 }
2400 else
2401 {
2402 m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" +
2403 currentspace + " Geom:" + geom);
2404 }
2405 }
2406 else
2407 {
2408 IntPtr sGeomIsIn = d.GeomGetSpace(geom);
2409 if (sGeomIsIn != IntPtr.Zero)
2410 {
2411 if (d.GeomIsSpace(sGeomIsIn))
2412 {
2413 waitForSpaceUnlock(sGeomIsIn);
2414 d.SpaceRemove(sGeomIsIn, geom);
2415 }
2416 else
2417 {
2418 m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" +
2419 sGeomIsIn + " Geom:" + geom);
2420 }
2421 }
2422 }
2423 }
2424 }
2425
2426 // The routines in the Position and Size sections do the 'inserting' into the space,
2427 // so all we have to do is make sure that the space that we're putting the prim into
2428 // is in the 'main' space.
2429 int[] iprimspaceArrItem = calculateSpaceArrayItemFromPos(pos);
2430 IntPtr newspace = calculateSpaceForGeom(pos);
2431
2432 if (newspace == IntPtr.Zero)
2433 {
2434 newspace = createprimspace(iprimspaceArrItem[0], iprimspaceArrItem[1]);
2435 d.HashSpaceSetLevels(newspace, smallHashspaceLow, smallHashspaceHigh);
2436 }
2437
2438 return newspace;
2439 }
2440
2441 /// <summary>
2442 /// Creates a new space at X Y
2443 /// </summary>
2444 /// <param name="iprimspaceArrItemX"></param>
2445 /// <param name="iprimspaceArrItemY"></param>
2446 /// <returns>A pointer to the created space</returns>
2447 public IntPtr createprimspace(int iprimspaceArrItemX, int iprimspaceArrItemY)
2448 {
2449 // creating a new space for prim and inserting it into main space.
2450 staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY] = d.HashSpaceCreate(IntPtr.Zero);
2451 d.GeomSetCategoryBits(staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY], (int)CollisionCategories.Space);
2452 waitForSpaceUnlock(space);
2453 d.SpaceSetSublevel(space, 1);
2454 d.SpaceAdd(space, staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY]);
2455 return staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY];
2456 }
2457
2458 /// <summary>
2459 /// Calculates the space the prim should be in by its position
2460 /// </summary>
2461 /// <param name="pos"></param>
2462 /// <returns>a pointer to the space. This could be a new space or reused space.</returns>
2463 public IntPtr calculateSpaceForGeom(Vector3 pos)
2464 {
2465 int[] xyspace = calculateSpaceArrayItemFromPos(pos);
2466 //m_log.Info("[Physics]: Attempting to use arrayItem: " + xyspace[0].ToString() + "," + xyspace[1].ToString());
2467 return staticPrimspace[xyspace[0], xyspace[1]];
2468 }
2469
2470 /// <summary>
2471 /// Holds the space allocation logic
2472 /// </summary>
2473 /// <param name="pos"></param>
2474 /// <returns>an array item based on the position</returns>
2475 public int[] calculateSpaceArrayItemFromPos(Vector3 pos)
2476 {
2477 int[] returnint = new int[2];
2478
2479 returnint[0] = (int) (pos.X/metersInSpace);
2480
2481 if (returnint[0] > ((int) (259f/metersInSpace)))
2482 returnint[0] = ((int) (259f/metersInSpace));
2483 if (returnint[0] < 0)
2484 returnint[0] = 0;
2485
2486 returnint[1] = (int) (pos.Y/metersInSpace);
2487 if (returnint[1] > ((int) (259f/metersInSpace)))
2488 returnint[1] = ((int) (259f/metersInSpace));
2489 if (returnint[1] < 0)
2490 returnint[1] = 0;
2491
2492 return returnint;
2493 }
2494
2495 #endregion
2496
2497 /// <summary>
2498 /// Routine to figure out if we need to mesh this prim with our mesher
2499 /// </summary>
2500 /// <param name="pbs"></param>
2501 /// <returns></returns>
2502 public bool needsMeshing(PrimitiveBaseShape pbs)
2503 {
2504 // most of this is redundant now as the mesher will return null if it cant mesh a prim
2505 // but we still need to check for sculptie meshing being enabled so this is the most
2506 // convenient place to do it for now...
2507
2508 // //if (pbs.PathCurve == (byte)Primitive.PathCurve.Circle && pbs.ProfileCurve == (byte)Primitive.ProfileCurve.Circle && pbs.PathScaleY <= 0.75f)
2509 // //m_log.Debug("needsMeshing: " + " pathCurve: " + pbs.PathCurve.ToString() + " profileCurve: " + pbs.ProfileCurve.ToString() + " pathScaleY: " + Primitive.UnpackPathScale(pbs.PathScaleY).ToString());
2510 int iPropertiesNotSupportedDefault = 0;
2511
2512 if (pbs.SculptEntry && !meshSculptedPrim)
2513 {
2514#if SPAM
2515 m_log.Warn("NonMesh");
2516#endif
2517 return false;
2518 }
2519
2520 // if it's a standard box or sphere with no cuts, hollows, twist or top shear, return false since ODE can use an internal representation for the prim
2521 if (!forceSimplePrimMeshing && !pbs.SculptEntry)
2522 {
2523 if ((pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight)
2524 || (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1
2525 && pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z))
2526 {
2527
2528 if (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0
2529 && pbs.ProfileHollow == 0
2530 && pbs.PathTwist == 0 && pbs.PathTwistBegin == 0
2531 && pbs.PathBegin == 0 && pbs.PathEnd == 0
2532 && pbs.PathTaperX == 0 && pbs.PathTaperY == 0
2533 && pbs.PathScaleX == 100 && pbs.PathScaleY == 100
2534 && pbs.PathShearX == 0 && pbs.PathShearY == 0)
2535 {
2536#if SPAM
2537 m_log.Warn("NonMesh");
2538#endif
2539 return false;
2540 }
2541 }
2542 }
2543
2544 if (forceSimplePrimMeshing)
2545 return true;
2546
2547 if (pbs.ProfileHollow != 0)
2548 iPropertiesNotSupportedDefault++;
2549
2550 if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0))
2551 iPropertiesNotSupportedDefault++;
2552
2553 if ((pbs.ProfileBegin != 0) || pbs.ProfileEnd != 0)
2554 iPropertiesNotSupportedDefault++;
2555
2556 if ((pbs.PathScaleX != 100) || (pbs.PathScaleY != 100))
2557 iPropertiesNotSupportedDefault++;
2558
2559 if ((pbs.PathShearX != 0) || (pbs.PathShearY != 0))
2560 iPropertiesNotSupportedDefault++;
2561
2562 if (pbs.ProfileShape == ProfileShape.Circle && pbs.PathCurve == (byte)Extrusion.Straight)
2563 iPropertiesNotSupportedDefault++;
2564
2565 if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 && (pbs.Scale.X != pbs.Scale.Y || pbs.Scale.Y != pbs.Scale.Z || pbs.Scale.Z != pbs.Scale.X))
2566 iPropertiesNotSupportedDefault++;
2567
2568 if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte) Extrusion.Curve1)
2569 iPropertiesNotSupportedDefault++;
2570
2571 // test for torus
2572 if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Square)
2573 {
2574 if (pbs.PathCurve == (byte)Extrusion.Curve1)
2575 {
2576 iPropertiesNotSupportedDefault++;
2577 }
2578 }
2579 else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Circle)
2580 {
2581 if (pbs.PathCurve == (byte)Extrusion.Straight)
2582 {
2583 iPropertiesNotSupportedDefault++;
2584 }
2585
2586 // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits
2587 else if (pbs.PathCurve == (byte)Extrusion.Curve1)
2588 {
2589 iPropertiesNotSupportedDefault++;
2590 }
2591 }
2592 else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle)
2593 {
2594 if (pbs.PathCurve == (byte)Extrusion.Curve1 || pbs.PathCurve == (byte)Extrusion.Curve2)
2595 {
2596 iPropertiesNotSupportedDefault++;
2597 }
2598 }
2599 else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle)
2600 {
2601 if (pbs.PathCurve == (byte)Extrusion.Straight)
2602 {
2603 iPropertiesNotSupportedDefault++;
2604 }
2605 else if (pbs.PathCurve == (byte)Extrusion.Curve1)
2606 {
2607 iPropertiesNotSupportedDefault++;
2608 }
2609 }
2610
2611 if (pbs.SculptEntry && meshSculptedPrim)
2612 iPropertiesNotSupportedDefault++;
2613
2614 if (iPropertiesNotSupportedDefault == 0)
2615 {
2616#if SPAM
2617 m_log.Warn("NonMesh");
2618#endif
2619 return false;
2620 }
2621#if SPAM
2622 m_log.Debug("Mesh");
2623#endif
2624 return true;
2625 }
2626
2627 /// <summary>
2628 /// Called after our prim properties are set Scale, position etc.
2629 /// We use this event queue like method to keep changes to the physical scene occuring in the threadlocked mutex
2630 /// This assures us that we have no race conditions
2631 /// </summary>
2632 /// <param name="prim"></param>
2633 public override void AddPhysicsActorTaint(PhysicsActor prim)
2634 {
2635
2636 if (prim is OdePrim)
2637 {
2638 OdePrim taintedprim = ((OdePrim) prim);
2639 lock (_taintedPrimLock)
2640 {
2641 if (!(_taintedPrimH.Contains(taintedprim)))
2642 {
2643//Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.m_primName);
2644 _taintedPrimH.Add(taintedprim); // HashSet for searching
2645 _taintedPrimL.Add(taintedprim); // List for ordered readout
2646 }
2647 }
2648 return;
2649 }
2650 else if (prim is OdeCharacter)
2651 {
2652 OdeCharacter taintedchar = ((OdeCharacter)prim);
2653 lock (_taintedActors)
2654 {
2655 if (!(_taintedActors.Contains(taintedchar)))
2656 {
2657 _taintedActors.Add(taintedchar);
2658 if (taintedchar.bad)
2659 m_log.DebugFormat("[PHYSICS]: Added BAD actor {0} to tainted actors", taintedchar.m_uuid);
2660 }
2661 }
2662 }
2663 }
2664
2665 /// <summary>
2666 /// This is our main simulate loop
2667 /// It's thread locked by a Mutex in the scene.
2668 /// It holds Collisions, it instructs ODE to step through the physical reactions
2669 /// It moves the objects around in memory
2670 /// It calls the methods that report back to the object owners.. (scenepresence, SceneObjectGroup)
2671 /// </summary>
2672 /// <param name="timeStep"></param>
2673 /// <returns></returns>
2674 public override float Simulate(float timeStep)
2675 {
2676 if (framecount >= int.MaxValue)
2677 framecount = 0;
2678 //if (m_worldOffset != Vector3.Zero)
2679 // return 0;
2680
2681 framecount++;
2682
2683 DateTime now = DateTime.UtcNow;
2684 TimeSpan SinceLastFrame = now - m_lastframe;
2685 m_lastframe = now;
2686 float realtime = (float)SinceLastFrame.TotalSeconds;
2687// Console.WriteLine("ts={0} rt={1}", timeStep, realtime);
2688 timeStep = realtime;
2689
2690 // float fps = 1.0f / realtime;
2691 float fps = 0.0f; // number of ODE steps in this Simulate step
2692 //m_log.Info(timeStep.ToString());
2693 step_time += timeStep;
2694
2695 // If We're loaded down by something else,
2696 // or debugging with the Visual Studio project on pause
2697 // skip a few frames to catch up gracefully.
2698 // without shooting the physicsactors all over the place
2699
2700 if (step_time >= m_SkipFramesAtms)
2701 {
2702 // Instead of trying to catch up, it'll do 5 physics frames only
2703 step_time = ODE_STEPSIZE;
2704 m_physicsiterations = 5;
2705 }
2706 else
2707 {
2708 m_physicsiterations = 10;
2709 }
2710
2711 if (SupportsNINJAJoints)
2712 {
2713 DeleteRequestedJoints(); // this must be outside of the lock (OdeLock) to avoid deadlocks
2714 CreateRequestedJoints(); // this must be outside of the lock (OdeLock) to avoid deadlocks
2715 }
2716
2717 lock (OdeLock)
2718 {
2719 // Process 10 frames if the sim is running normal..
2720 // process 5 frames if the sim is running slow
2721 //try
2722 //{
2723 //d.WorldSetQuickStepNumIterations(world, m_physicsiterations);
2724 //}
2725 //catch (StackOverflowException)
2726 //{
2727 // m_log.Error("[PHYSICS]: The operating system wasn't able to allocate enough memory for the simulation. Restarting the sim.");
2728 // ode.drelease(world);
2729 //base.TriggerPhysicsBasedRestart();
2730 //}
2731
2732 int i = 0;
2733
2734 // Figure out the Frames Per Second we're going at.
2735 //(step_time == 0.004f, there's 250 of those per second. Times the step time/step size
2736
2737 // fps = (step_time / ODE_STEPSIZE) * 1000;
2738 // HACK: Using a time dilation of 1.0 to debug rubberbanding issues
2739 //m_timeDilation = Math.Min((step_time / ODE_STEPSIZE) / (0.09375f / ODE_STEPSIZE), 1.0f);
2740
2741 // step_time = 0.09375f;
2742
2743 while (step_time > 0.0f)
2744 {
2745 //lock (ode)
2746 //{
2747 //if (!ode.lockquery())
2748 //{
2749 // ode.dlock(world);
2750 try
2751 {
2752 // Insert, remove Characters
2753 bool processedtaints = false;
2754
2755 lock (_taintedActors)
2756 {
2757 if (_taintedActors.Count > 0)
2758 {
2759 foreach (OdeCharacter character in _taintedActors)
2760 {
2761
2762 character.ProcessTaints(ODE_STEPSIZE);
2763
2764 processedtaints = true;
2765 //character.m_collisionscore = 0;
2766 }
2767
2768 if (processedtaints)
2769 _taintedActors.Clear();
2770 }
2771 } // end lock _taintedActors
2772
2773 // Modify other objects in the scene.
2774 processedtaints = false;
2775
2776 lock (_taintedPrimLock)
2777 {
2778 foreach (OdePrim prim in _taintedPrimL)
2779 {
2780 if (prim.m_taintremove)
2781 {
2782 //Console.WriteLine("Simulate calls RemovePrimThreadLocked");
2783 RemovePrimThreadLocked(prim);
2784 }
2785 else
2786 {
2787 //Console.WriteLine("Simulate calls ProcessTaints");
2788 prim.ProcessTaints(ODE_STEPSIZE);
2789 }
2790 processedtaints = true;
2791 prim.m_collisionscore = 0;
2792
2793 // This loop can block up the Heartbeat for a very long time on large regions.
2794 // We need to let the Watchdog know that the Heartbeat is not dead
2795 // NOTE: This is currently commented out, but if things like OAR loading are
2796 // timing the heartbeat out we will need to uncomment it
2797 //Watchdog.UpdateThread();
2798 }
2799
2800 if (SupportsNINJAJoints)
2801 {
2802 // Create pending joints, if possible
2803
2804 // joints can only be processed after ALL bodies are processed (and exist in ODE), since creating
2805 // a joint requires specifying the body id of both involved bodies
2806 if (pendingJoints.Count > 0)
2807 {
2808 List<PhysicsJoint> successfullyProcessedPendingJoints = new List<PhysicsJoint>();
2809 //DoJointErrorMessage(joints_connecting_actor, "taint: " + pendingJoints.Count + " pending joints");
2810 foreach (PhysicsJoint joint in pendingJoints)
2811 {
2812 //DoJointErrorMessage(joint, "taint: time to create joint with parms: " + joint.RawParams);
2813 string[] jointParams = joint.RawParams.Split(" ".ToCharArray(),
2814 System.StringSplitOptions.RemoveEmptyEntries);
2815 List<IntPtr> jointBodies = new List<IntPtr>();
2816 bool allJointBodiesAreReady = true;
2817 foreach (string jointParam in jointParams)
2818 {
2819 if (jointParam == "NULL")
2820 {
2821 //DoJointErrorMessage(joint, "attaching NULL joint to world");
2822 jointBodies.Add(IntPtr.Zero);
2823 }
2824 else
2825 {
2826 //DoJointErrorMessage(joint, "looking for prim name: " + jointParam);
2827 bool foundPrim = false;
2828 lock (_prims)
2829 {
2830 foreach (OdePrim prim in _prims) // FIXME: inefficient
2831 {
2832 if (prim.SOPName == jointParam)
2833 {
2834 //DoJointErrorMessage(joint, "found for prim name: " + jointParam);
2835 if (prim.IsPhysical && prim.Body != IntPtr.Zero)
2836 {
2837 jointBodies.Add(prim.Body);
2838 foundPrim = true;
2839 break;
2840 }
2841 else
2842 {
2843 DoJointErrorMessage(joint, "prim name " + jointParam +
2844 " exists but is not (yet) physical; deferring joint creation. " +
2845 "IsPhysical property is " + prim.IsPhysical +
2846 " and body is " + prim.Body);
2847 foundPrim = false;
2848 break;
2849 }
2850 }
2851 }
2852 }
2853 if (foundPrim)
2854 {
2855 // all is fine
2856 }
2857 else
2858 {
2859 allJointBodiesAreReady = false;
2860 break;
2861 }
2862 }
2863 }
2864 if (allJointBodiesAreReady)
2865 {
2866 //DoJointErrorMessage(joint, "allJointBodiesAreReady for " + joint.ObjectNameInScene + " with parms " + joint.RawParams);
2867 if (jointBodies[0] == jointBodies[1])
2868 {
2869 DoJointErrorMessage(joint, "ERROR: joint cannot be created; the joint bodies are the same, body1==body2. Raw body is " + jointBodies[0] + ". raw parms: " + joint.RawParams);
2870 }
2871 else
2872 {
2873 switch (joint.Type)
2874 {
2875 case PhysicsJointType.Ball:
2876 {
2877 IntPtr odeJoint;
2878 //DoJointErrorMessage(joint, "ODE creating ball joint ");
2879 odeJoint = d.JointCreateBall(world, IntPtr.Zero);
2880 //DoJointErrorMessage(joint, "ODE attaching ball joint: " + odeJoint + " with b1:" + jointBodies[0] + " b2:" + jointBodies[1]);
2881 d.JointAttach(odeJoint, jointBodies[0], jointBodies[1]);
2882 //DoJointErrorMessage(joint, "ODE setting ball anchor: " + odeJoint + " to vec:" + joint.Position);
2883 d.JointSetBallAnchor(odeJoint,
2884 joint.Position.X,
2885 joint.Position.Y,
2886 joint.Position.Z);
2887 //DoJointErrorMessage(joint, "ODE joint setting OK");
2888 //DoJointErrorMessage(joint, "The ball joint's bodies are here: b0: ");
2889 //DoJointErrorMessage(joint, "" + (jointBodies[0] != IntPtr.Zero ? "" + d.BodyGetPosition(jointBodies[0]) : "fixed environment"));
2890 //DoJointErrorMessage(joint, "The ball joint's bodies are here: b1: ");
2891 //DoJointErrorMessage(joint, "" + (jointBodies[1] != IntPtr.Zero ? "" + d.BodyGetPosition(jointBodies[1]) : "fixed environment"));
2892
2893 if (joint is OdePhysicsJoint)
2894 {
2895 ((OdePhysicsJoint)joint).jointID = odeJoint;
2896 }
2897 else
2898 {
2899 DoJointErrorMessage(joint, "WARNING: non-ode joint in ODE!");
2900 }
2901 }
2902 break;
2903 case PhysicsJointType.Hinge:
2904 {
2905 IntPtr odeJoint;
2906 //DoJointErrorMessage(joint, "ODE creating hinge joint ");
2907 odeJoint = d.JointCreateHinge(world, IntPtr.Zero);
2908 //DoJointErrorMessage(joint, "ODE attaching hinge joint: " + odeJoint + " with b1:" + jointBodies[0] + " b2:" + jointBodies[1]);
2909 d.JointAttach(odeJoint, jointBodies[0], jointBodies[1]);
2910 //DoJointErrorMessage(joint, "ODE setting hinge anchor: " + odeJoint + " to vec:" + joint.Position);
2911 d.JointSetHingeAnchor(odeJoint,
2912 joint.Position.X,
2913 joint.Position.Y,
2914 joint.Position.Z);
2915 // We use the orientation of the x-axis of the joint's coordinate frame
2916 // as the axis for the hinge.
2917
2918 // Therefore, we must get the joint's coordinate frame based on the
2919 // joint.Rotation field, which originates from the orientation of the
2920 // joint's proxy object in the scene.
2921
2922 // The joint's coordinate frame is defined as the transformation matrix
2923 // that converts a vector from joint-local coordinates into world coordinates.
2924 // World coordinates are defined as the XYZ coordinate system of the sim,
2925 // as shown in the top status-bar of the viewer.
2926
2927 // Once we have the joint's coordinate frame, we extract its X axis (AtAxis)
2928 // and use that as the hinge axis.
2929
2930 //joint.Rotation.Normalize();
2931 Matrix4 proxyFrame = Matrix4.CreateFromQuaternion(joint.Rotation);
2932
2933 // Now extract the X axis of the joint's coordinate frame.
2934
2935 // Do not try to use proxyFrame.AtAxis or you will become mired in the
2936 // tar pit of transposed, inverted, and generally messed-up orientations.
2937 // (In other words, Matrix4.AtAxis() is borked.)
2938 // Vector3 jointAxis = proxyFrame.AtAxis; <--- this path leadeth to madness
2939
2940 // Instead, compute the X axis of the coordinate frame by transforming
2941 // the (1,0,0) vector. At least that works.
2942
2943 //m_log.Debug("PHY: making axis: complete matrix is " + proxyFrame);
2944 Vector3 jointAxis = Vector3.Transform(Vector3.UnitX, proxyFrame);
2945 //m_log.Debug("PHY: making axis: hinge joint axis is " + jointAxis);
2946 //DoJointErrorMessage(joint, "ODE setting hinge axis: " + odeJoint + " to vec:" + jointAxis);
2947 d.JointSetHingeAxis(odeJoint,
2948 jointAxis.X,
2949 jointAxis.Y,
2950 jointAxis.Z);
2951 //d.JointSetHingeParam(odeJoint, (int)dParam.CFM, 0.1f);
2952 if (joint is OdePhysicsJoint)
2953 {
2954 ((OdePhysicsJoint)joint).jointID = odeJoint;
2955 }
2956 else
2957 {
2958 DoJointErrorMessage(joint, "WARNING: non-ode joint in ODE!");
2959 }
2960 }
2961 break;
2962 }
2963 successfullyProcessedPendingJoints.Add(joint);
2964 }
2965 }
2966 else
2967 {
2968 DoJointErrorMessage(joint, "joint could not yet be created; still pending");
2969 }
2970 }
2971 foreach (PhysicsJoint successfullyProcessedJoint in successfullyProcessedPendingJoints)
2972 {
2973 //DoJointErrorMessage(successfullyProcessedJoint, "finalizing succesfully procsssed joint " + successfullyProcessedJoint.ObjectNameInScene + " parms " + successfullyProcessedJoint.RawParams);
2974 //DoJointErrorMessage(successfullyProcessedJoint, "removing from pending");
2975 InternalRemovePendingJoint(successfullyProcessedJoint);
2976 //DoJointErrorMessage(successfullyProcessedJoint, "adding to active");
2977 InternalAddActiveJoint(successfullyProcessedJoint);
2978 //DoJointErrorMessage(successfullyProcessedJoint, "done");
2979 }
2980 }
2981 } // end SupportsNINJAJoints
2982
2983 if (processedtaints)
2984//Console.WriteLine("Simulate calls Clear of _taintedPrim list");
2985 _taintedPrimH.Clear(); // ??? if this only ???
2986 _taintedPrimL.Clear();
2987 } // end lock _taintedPrimLock
2988
2989 // Move characters
2990 lock (_characters)
2991 {
2992 List<OdeCharacter> defects = new List<OdeCharacter>();
2993 foreach (OdeCharacter actor in _characters)
2994 {
2995 if (actor != null)
2996 actor.Move(ODE_STEPSIZE, defects);
2997 }
2998 if (0 != defects.Count)
2999 {
3000 foreach (OdeCharacter defect in defects)
3001 {
3002 RemoveCharacter(defect);
3003 }
3004 }
3005 } // end lock _characters
3006
3007 // Move other active objects
3008 lock (_activeprims)
3009 {
3010 foreach (OdePrim prim in _activeprims)
3011 {
3012 prim.m_collisionscore = 0;
3013 prim.Move(ODE_STEPSIZE);
3014 }
3015 } // end lock _activeprims
3016
3017 //if ((framecount % m_randomizeWater) == 0)
3018 // randomizeWater(waterlevel);
3019
3020 //int RayCastTimeMS = m_rayCastManager.ProcessQueuedRequests();
3021 m_rayCastManager.ProcessQueuedRequests();
3022
3023 collision_optimized(ODE_STEPSIZE);
3024
3025 lock (_collisionEventPrim)
3026 {
3027 foreach (PhysicsActor obj in _collisionEventPrim)
3028 {
3029 if (obj == null)
3030 continue;
3031
3032 switch ((ActorTypes)obj.PhysicsActorType)
3033 {
3034 case ActorTypes.Agent:
3035 OdeCharacter cobj = (OdeCharacter)obj;
3036 cobj.AddCollisionFrameTime(100);
3037 cobj.SendCollisions();
3038 break;
3039 case ActorTypes.Prim:
3040 OdePrim pobj = (OdePrim)obj;
3041 pobj.SendCollisions();
3042 break;
3043 }
3044 }
3045 } // end lock _collisionEventPrim
3046
3047 //if (m_global_contactcount > 5)
3048 //{
3049 // m_log.DebugFormat("[PHYSICS]: Contacts:{0}", m_global_contactcount);
3050 //}
3051
3052 m_global_contactcount = 0;
3053
3054 d.WorldQuickStep(world, ODE_STEPSIZE);
3055 d.JointGroupEmpty(contactgroup);
3056 fps++;
3057 //ode.dunlock(world);
3058 } // end try
3059 catch (Exception e)
3060 {
3061 m_log.ErrorFormat("[PHYSICS]: {0}, {1}, {2}", e.Message, e.TargetSite, e);
3062 ode.dunlock(world);
3063 }
3064
3065 step_time -= ODE_STEPSIZE;
3066 i++;
3067 //}
3068 //else
3069 //{
3070 //fps = 0;
3071 //}
3072 //}
3073 } // end while (step_time > 0.0f)
3074
3075 lock (_characters)
3076 {
3077 foreach (OdeCharacter actor in _characters)
3078 {
3079 if (actor != null)
3080 {
3081 if (actor.bad)
3082 m_log.WarnFormat("[PHYSICS]: BAD Actor {0} in _characters list was not removed?", actor.m_uuid);
3083 actor.UpdatePositionAndVelocity();
3084 }
3085 }
3086 }
3087
3088 lock (_badCharacter)
3089 {
3090 if (_badCharacter.Count > 0)
3091 {
3092 foreach (OdeCharacter chr in _badCharacter)
3093 {
3094 RemoveCharacter(chr);
3095 }
3096 _badCharacter.Clear();
3097 }
3098 }
3099
3100 lock (_activeprims)
3101 {
3102 //if (timeStep < 0.2f)
3103 {
3104 foreach (OdePrim actor in _activeprims)
3105 {
3106 if (actor.IsPhysical && (d.BodyIsEnabled(actor.Body) || !actor._zeroFlag))
3107 {
3108 actor.UpdatePositionAndVelocity();
3109
3110 if (SupportsNINJAJoints)
3111 {
3112 // If an actor moved, move its joint proxy objects as well.
3113 // There seems to be an event PhysicsActor.OnPositionUpdate that could be used
3114 // for this purpose but it is never called! So we just do the joint
3115 // movement code here.
3116
3117 if (actor.SOPName != null &&
3118 joints_connecting_actor.ContainsKey(actor.SOPName) &&
3119 joints_connecting_actor[actor.SOPName] != null &&
3120 joints_connecting_actor[actor.SOPName].Count > 0)
3121 {
3122 foreach (PhysicsJoint affectedJoint in joints_connecting_actor[actor.SOPName])
3123 {
3124 if (affectedJoint.IsInPhysicsEngine)
3125 {
3126 DoJointMoved(affectedJoint);
3127 }
3128 else
3129 {
3130 DoJointErrorMessage(affectedJoint, "a body connected to a joint was moved, but the joint doesn't exist yet! this will lead to joint error. joint was: " + affectedJoint.ObjectNameInScene + " parms:" + affectedJoint.RawParams);
3131 }
3132 }
3133 }
3134 }
3135 }
3136 }
3137 }
3138 } // end lock _activeprims
3139
3140 //DumpJointInfo();
3141
3142 // Finished with all sim stepping. If requested, dump world state to file for debugging.
3143 // TODO: This call to the export function is already inside lock (OdeLock) - but is an extra lock needed?
3144 // TODO: This overwrites all dump files in-place. Should this be a growing logfile, or separate snapshots?
3145 if (physics_logging && (physics_logging_interval>0) && (framecount % physics_logging_interval == 0))
3146 {
3147 string fname = "state-" + world.ToString() + ".DIF"; // give each physics world a separate filename
3148 string prefix = "world" + world.ToString(); // prefix for variable names in exported .DIF file
3149
3150 if (physics_logging_append_existing_logfile)
3151 {
3152 string header = "-------------- START OF PHYSICS FRAME " + framecount.ToString() + " --------------";
3153 TextWriter fwriter = File.AppendText(fname);
3154 fwriter.WriteLine(header);
3155 fwriter.Close();
3156 }
3157 d.WorldExportDIF(world, fname, physics_logging_append_existing_logfile, prefix);
3158 }
3159 } // end lock OdeLock
3160
3161 return fps * 1000.0f; //NB This is a FRAME COUNT, not a time! AND is divide by 1000 in SimStatusReporter!
3162 } // end Simulate
3163
3164 public override void GetResults()
3165 {
3166 }
3167
3168 public override bool IsThreaded
3169 {
3170 // for now we won't be multithreaded
3171 get { return (false); }
3172 }
3173
3174 #region ODE Specific Terrain Fixes
3175 public float[] ResizeTerrain512NearestNeighbour(float[] heightMap)
3176 {
3177 float[] returnarr = new float[262144];
3178 float[,] resultarr = new float[(int)WorldExtents.X, (int)WorldExtents.Y];
3179
3180 // Filling out the array into its multi-dimensional components
3181 for (int y = 0; y < WorldExtents.Y; y++)
3182 {
3183 for (int x = 0; x < WorldExtents.X; x++)
3184 {
3185 resultarr[y, x] = heightMap[y * (int)WorldExtents.Y + x];
3186 }
3187 }
3188
3189 // Resize using Nearest Neighbour
3190
3191 // This particular way is quick but it only works on a multiple of the original
3192
3193 // The idea behind this method can be described with the following diagrams
3194 // second pass and third pass happen in the same loop really.. just separated
3195 // them to show what this does.
3196
3197 // First Pass
3198 // ResultArr:
3199 // 1,1,1,1,1,1
3200 // 1,1,1,1,1,1
3201 // 1,1,1,1,1,1
3202 // 1,1,1,1,1,1
3203 // 1,1,1,1,1,1
3204 // 1,1,1,1,1,1
3205
3206 // Second Pass
3207 // ResultArr2:
3208 // 1,,1,,1,,1,,1,,1,
3209 // ,,,,,,,,,,
3210 // 1,,1,,1,,1,,1,,1,
3211 // ,,,,,,,,,,
3212 // 1,,1,,1,,1,,1,,1,
3213 // ,,,,,,,,,,
3214 // 1,,1,,1,,1,,1,,1,
3215 // ,,,,,,,,,,
3216 // 1,,1,,1,,1,,1,,1,
3217 // ,,,,,,,,,,
3218 // 1,,1,,1,,1,,1,,1,
3219
3220 // Third pass fills in the blanks
3221 // ResultArr2:
3222 // 1,1,1,1,1,1,1,1,1,1,1,1
3223 // 1,1,1,1,1,1,1,1,1,1,1,1
3224 // 1,1,1,1,1,1,1,1,1,1,1,1
3225 // 1,1,1,1,1,1,1,1,1,1,1,1
3226 // 1,1,1,1,1,1,1,1,1,1,1,1
3227 // 1,1,1,1,1,1,1,1,1,1,1,1
3228 // 1,1,1,1,1,1,1,1,1,1,1,1
3229 // 1,1,1,1,1,1,1,1,1,1,1,1
3230 // 1,1,1,1,1,1,1,1,1,1,1,1
3231 // 1,1,1,1,1,1,1,1,1,1,1,1
3232 // 1,1,1,1,1,1,1,1,1,1,1,1
3233
3234 // X,Y = .
3235 // X+1,y = ^
3236 // X,Y+1 = *
3237 // X+1,Y+1 = #
3238
3239 // Filling in like this;
3240 // .*
3241 // ^#
3242 // 1st .
3243 // 2nd *
3244 // 3rd ^
3245 // 4th #
3246 // on single loop.
3247
3248 float[,] resultarr2 = new float[512, 512];
3249 for (int y = 0; y < WorldExtents.Y; y++)
3250 {
3251 for (int x = 0; x < WorldExtents.X; x++)
3252 {
3253 resultarr2[y * 2, x * 2] = resultarr[y, x];
3254
3255 if (y < WorldExtents.Y)
3256 {
3257 resultarr2[(y * 2) + 1, x * 2] = resultarr[y, x];
3258 }
3259 if (x < WorldExtents.X)
3260 {
3261 resultarr2[y * 2, (x * 2) + 1] = resultarr[y, x];
3262 }
3263 if (x < WorldExtents.X && y < WorldExtents.Y)
3264 {
3265 resultarr2[(y * 2) + 1, (x * 2) + 1] = resultarr[y, x];
3266 }
3267 }
3268 }
3269
3270 //Flatten out the array
3271 int i = 0;
3272 for (int y = 0; y < 512; y++)
3273 {
3274 for (int x = 0; x < 512; x++)
3275 {
3276 if (resultarr2[y, x] <= 0)
3277 returnarr[i] = 0.0000001f;
3278 else
3279 returnarr[i] = resultarr2[y, x];
3280
3281 i++;
3282 }
3283 }
3284
3285 return returnarr;
3286 }
3287
3288 public float[] ResizeTerrain512Interpolation(float[] heightMap)
3289 {
3290 float[] returnarr = new float[262144];
3291 float[,] resultarr = new float[512,512];
3292
3293 // Filling out the array into its multi-dimensional components
3294 for (int y = 0; y < 256; y++)
3295 {
3296 for (int x = 0; x < 256; x++)
3297 {
3298 resultarr[y, x] = heightMap[y * 256 + x];
3299 }
3300 }
3301
3302 // Resize using interpolation
3303
3304 // This particular way is quick but it only works on a multiple of the original
3305
3306 // The idea behind this method can be described with the following diagrams
3307 // second pass and third pass happen in the same loop really.. just separated
3308 // them to show what this does.
3309
3310 // First Pass
3311 // ResultArr:
3312 // 1,1,1,1,1,1
3313 // 1,1,1,1,1,1
3314 // 1,1,1,1,1,1
3315 // 1,1,1,1,1,1
3316 // 1,1,1,1,1,1
3317 // 1,1,1,1,1,1
3318
3319 // Second Pass
3320 // ResultArr2:
3321 // 1,,1,,1,,1,,1,,1,
3322 // ,,,,,,,,,,
3323 // 1,,1,,1,,1,,1,,1,
3324 // ,,,,,,,,,,
3325 // 1,,1,,1,,1,,1,,1,
3326 // ,,,,,,,,,,
3327 // 1,,1,,1,,1,,1,,1,
3328 // ,,,,,,,,,,
3329 // 1,,1,,1,,1,,1,,1,
3330 // ,,,,,,,,,,
3331 // 1,,1,,1,,1,,1,,1,
3332
3333 // Third pass fills in the blanks
3334 // ResultArr2:
3335 // 1,1,1,1,1,1,1,1,1,1,1,1
3336 // 1,1,1,1,1,1,1,1,1,1,1,1
3337 // 1,1,1,1,1,1,1,1,1,1,1,1
3338 // 1,1,1,1,1,1,1,1,1,1,1,1
3339 // 1,1,1,1,1,1,1,1,1,1,1,1
3340 // 1,1,1,1,1,1,1,1,1,1,1,1
3341 // 1,1,1,1,1,1,1,1,1,1,1,1
3342 // 1,1,1,1,1,1,1,1,1,1,1,1
3343 // 1,1,1,1,1,1,1,1,1,1,1,1
3344 // 1,1,1,1,1,1,1,1,1,1,1,1
3345 // 1,1,1,1,1,1,1,1,1,1,1,1
3346
3347 // X,Y = .
3348 // X+1,y = ^
3349 // X,Y+1 = *
3350 // X+1,Y+1 = #
3351
3352 // Filling in like this;
3353 // .*
3354 // ^#
3355 // 1st .
3356 // 2nd *
3357 // 3rd ^
3358 // 4th #
3359 // on single loop.
3360
3361 float[,] resultarr2 = new float[512,512];
3362 for (int y = 0; y < (int)Constants.RegionSize; y++)
3363 {
3364 for (int x = 0; x < (int)Constants.RegionSize; x++)
3365 {
3366 resultarr2[y*2, x*2] = resultarr[y, x];
3367
3368 if (y < (int)Constants.RegionSize)
3369 {
3370 if (y + 1 < (int)Constants.RegionSize)
3371 {
3372 if (x + 1 < (int)Constants.RegionSize)
3373 {
3374 resultarr2[(y*2) + 1, x*2] = ((resultarr[y, x] + resultarr[y + 1, x] +
3375 resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4);
3376 }
3377 else
3378 {
3379 resultarr2[(y*2) + 1, x*2] = ((resultarr[y, x] + resultarr[y + 1, x])/2);
3380 }
3381 }
3382 else
3383 {
3384 resultarr2[(y*2) + 1, x*2] = resultarr[y, x];
3385 }
3386 }
3387 if (x < (int)Constants.RegionSize)
3388 {
3389 if (x + 1 < (int)Constants.RegionSize)
3390 {
3391 if (y + 1 < (int)Constants.RegionSize)
3392 {
3393 resultarr2[y*2, (x*2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] +
3394 resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4);
3395 }
3396 else
3397 {
3398 resultarr2[y*2, (x*2) + 1] = ((resultarr[y, x] + resultarr[y, x + 1])/2);
3399 }
3400 }
3401 else
3402 {
3403 resultarr2[y*2, (x*2) + 1] = resultarr[y, x];
3404 }
3405 }
3406 if (x < (int)Constants.RegionSize && y < (int)Constants.RegionSize)
3407 {
3408 if ((x + 1 < (int)Constants.RegionSize) && (y + 1 < (int)Constants.RegionSize))
3409 {
3410 resultarr2[(y*2) + 1, (x*2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] +
3411 resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4);
3412 }
3413 else
3414 {
3415 resultarr2[(y*2) + 1, (x*2) + 1] = resultarr[y, x];
3416 }
3417 }
3418 }
3419 }
3420 //Flatten out the array
3421 int i = 0;
3422 for (int y = 0; y < 512; y++)
3423 {
3424 for (int x = 0; x < 512; x++)
3425 {
3426 if (Single.IsNaN(resultarr2[y, x]) || Single.IsInfinity(resultarr2[y, x]))
3427 {
3428 m_log.Warn("[PHYSICS]: Non finite heightfield element detected. Setting it to 0");
3429 resultarr2[y, x] = 0;
3430 }
3431 returnarr[i] = resultarr2[y, x];
3432 i++;
3433 }
3434 }
3435
3436 return returnarr;
3437 }
3438
3439 #endregion
3440
3441 public override void SetTerrain(float[] heightMap)
3442 {
3443 if (m_worldOffset != Vector3.Zero && m_parentScene != null)
3444 {
3445 if (m_parentScene is OdeScene)
3446 {
3447 ((OdeScene)m_parentScene).SetTerrain(heightMap, m_worldOffset);
3448 }
3449 }
3450 else
3451 {
3452 SetTerrain(heightMap, m_worldOffset);
3453 }
3454 }
3455
3456 public void SetTerrain(float[] heightMap, Vector3 pOffset)
3457 {
3458
3459 int regionsize = (int) Constants.RegionSize; // visible region size eg. 256(M)
3460
3461 int heightmapWidth = regionsize + 2; // ODE map size 257 x 257 (Meters) (1 extra
3462 int heightmapHeight = regionsize + 2;
3463
3464 int heightmapWidthSamples = (int)regionsize + 2; // Sample file size, 258 x 258 samples
3465 int heightmapHeightSamples = (int)regionsize + 2;
3466
3467 // Array of height samples for ODE
3468 float[] _heightmap;
3469 _heightmap = new float[(heightmapWidthSamples * heightmapHeightSamples)]; // loaded samples 258 x 258
3470
3471 // Other ODE parameters
3472 const float scale = 1.0f;
3473 const float offset = 0.0f;
3474 const float thickness = 2.0f; // Was 0.2f, Larger appears to prevent Av fall-through
3475 const int wrap = 0;
3476
3477 float hfmin = 2000f;
3478 float hfmax = -2000f;
3479 float minele = 0.0f; // Dont allow -ve heights
3480
3481 int x = 0;
3482 int y = 0;
3483 int xx = 0;
3484 int yy = 0;
3485
3486 // load the height samples array from the heightMap
3487 for ( x = 0; x < heightmapWidthSamples; x++) // 0 to 257
3488 {
3489 for ( y = 0; y < heightmapHeightSamples; y++) // 0 to 257
3490 {
3491 xx = x - 1;
3492 if (xx < 0) xx = 0;
3493 if (xx > (regionsize - 1)) xx = regionsize - 1;
3494
3495 yy = y - 1;
3496 if (yy < 0) yy = 0;
3497 if (yy > (regionsize - 1)) yy = regionsize - 1;
3498 // Input xx = 0 0 1 2 ..... 254 255 255 256 total in
3499 // Output x = 0 1 2 3 ..... 255 256 257 258 total out
3500 float val= heightMap[(yy * regionsize) + xx]; // input from heightMap, <0-255 * 256> <0-255>
3501 if (val < minele) val = minele;
3502 _heightmap[x * (regionsize + 2) + y] = val; // samples output to _heightmap, <0-257 * 258> <0-257>
3503 hfmin = (val < hfmin) ? val : hfmin;
3504 hfmax = (val > hfmax) ? val : hfmax;
3505 }
3506 }
3507
3508 lock (OdeLock)
3509 {
3510 IntPtr GroundGeom = IntPtr.Zero;
3511 if (RegionTerrain.TryGetValue(pOffset, out GroundGeom))
3512 {
3513 RegionTerrain.Remove(pOffset);
3514 if (GroundGeom != IntPtr.Zero)
3515 {
3516 if (TerrainHeightFieldHeights.ContainsKey(GroundGeom))
3517 {
3518 TerrainHeightFieldHeights.Remove(GroundGeom);
3519 }
3520 d.SpaceRemove(space, GroundGeom);
3521 d.GeomDestroy(GroundGeom);
3522 }
3523 }
3524 IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
3525 d.GeomHeightfieldDataBuildSingle(HeightmapData, _heightmap, 0,
3526 heightmapWidth, heightmapHeight, (int)heightmapWidthSamples,
3527 (int)heightmapHeightSamples, scale, offset, thickness, wrap);
3528 d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1);
3529 GroundGeom = d.CreateHeightfield(space, HeightmapData, 1);
3530 if (GroundGeom != IntPtr.Zero)
3531 {
3532 d.GeomSetCategoryBits(GroundGeom, (int)(CollisionCategories.Land));
3533 d.GeomSetCollideBits(GroundGeom, (int)(CollisionCategories.Space));
3534 }
3535 geom_name_map[GroundGeom] = "Terrain";
3536
3537 d.Matrix3 R = new d.Matrix3();
3538
3539 Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f);
3540 Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f);
3541 //Axiom.Math.Quaternion q3 = Axiom.Math.Quaternion.FromAngleAxis(3.14f, new Axiom.Math.Vector3(0, 0, 1));
3542
3543 q1 = q1 * q2;
3544 //q1 = q1 * q3;
3545 Vector3 v3;
3546 float angle;
3547 q1.GetAxisAngle(out v3, out angle);
3548
3549 d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
3550 d.GeomSetRotation(GroundGeom, ref R);
3551 d.GeomSetPosition(GroundGeom, (pOffset.X + (regionsize * 0.5f)) - 0.5f, (pOffset.Y + (regionsize * 0.5f)) - 0.5f, 0);
3552 IntPtr testGround = IntPtr.Zero;
3553 if (RegionTerrain.TryGetValue(pOffset, out testGround))
3554 {
3555 RegionTerrain.Remove(pOffset);
3556 }
3557 RegionTerrain.Add(pOffset, GroundGeom, GroundGeom);
3558 TerrainHeightFieldHeights.Add(GroundGeom,_heightmap);
3559 }
3560 }
3561
3562 public override void DeleteTerrain()
3563 {
3564 }
3565
3566 public float GetWaterLevel()
3567 {
3568 return waterlevel;
3569 }
3570
3571 public override bool SupportsCombining()
3572 {
3573 return true;
3574 }
3575
3576 public override void UnCombine(PhysicsScene pScene)
3577 {
3578 IntPtr localGround = IntPtr.Zero;
3579// float[] localHeightfield;
3580 bool proceed = false;
3581 List<IntPtr> geomDestroyList = new List<IntPtr>();
3582
3583 lock (OdeLock)
3584 {
3585 if (RegionTerrain.TryGetValue(Vector3.Zero, out localGround))
3586 {
3587 foreach (IntPtr geom in TerrainHeightFieldHeights.Keys)
3588 {
3589 if (geom == localGround)
3590 {
3591// localHeightfield = TerrainHeightFieldHeights[geom];
3592 proceed = true;
3593 }
3594 else
3595 {
3596 geomDestroyList.Add(geom);
3597 }
3598 }
3599
3600 if (proceed)
3601 {
3602 m_worldOffset = Vector3.Zero;
3603 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize);
3604 m_parentScene = null;
3605
3606 foreach (IntPtr g in geomDestroyList)
3607 {
3608 // removingHeightField needs to be done or the garbage collector will
3609 // collect the terrain data before we tell ODE to destroy it causing
3610 // memory corruption
3611 if (TerrainHeightFieldHeights.ContainsKey(g))
3612 {
3613// float[] removingHeightField = TerrainHeightFieldHeights[g];
3614 TerrainHeightFieldHeights.Remove(g);
3615
3616 if (RegionTerrain.ContainsKey(g))
3617 {
3618 RegionTerrain.Remove(g);
3619 }
3620
3621 d.GeomDestroy(g);
3622 //removingHeightField = new float[0];
3623 }
3624 }
3625
3626 }
3627 else
3628 {
3629 m_log.Warn("[PHYSICS]: Couldn't proceed with UnCombine. Region has inconsistant data.");
3630
3631 }
3632 }
3633 }
3634 }
3635
3636 public override void SetWaterLevel(float baseheight)
3637 {
3638 waterlevel = baseheight;
3639 randomizeWater(waterlevel);
3640 }
3641
3642 public void randomizeWater(float baseheight)
3643 {
3644 const uint heightmapWidth = m_regionWidth + 2;
3645 const uint heightmapHeight = m_regionHeight + 2;
3646 const uint heightmapWidthSamples = m_regionWidth + 2;
3647 const uint heightmapHeightSamples = m_regionHeight + 2;
3648 const float scale = 1.0f;
3649 const float offset = 0.0f;
3650 const float thickness = 2.9f;
3651 const int wrap = 0;
3652
3653 for (int i = 0; i < (258 * 258); i++)
3654 {
3655 _watermap[i] = (baseheight-0.1f) + ((float)fluidRandomizer.Next(1,9) / 10f);
3656 // m_log.Info((baseheight - 0.1f) + ((float)fluidRandomizer.Next(1, 9) / 10f));
3657 }
3658
3659 lock (OdeLock)
3660 {
3661 if (WaterGeom != IntPtr.Zero)
3662 {
3663 d.SpaceRemove(space, WaterGeom);
3664 }
3665 IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
3666 d.GeomHeightfieldDataBuildSingle(HeightmapData, _watermap, 0, heightmapWidth, heightmapHeight,
3667 (int)heightmapWidthSamples, (int)heightmapHeightSamples, scale,
3668 offset, thickness, wrap);
3669 d.GeomHeightfieldDataSetBounds(HeightmapData, m_regionWidth, m_regionHeight);
3670 WaterGeom = d.CreateHeightfield(space, HeightmapData, 1);
3671 if (WaterGeom != IntPtr.Zero)
3672 {
3673 d.GeomSetCategoryBits(WaterGeom, (int)(CollisionCategories.Water));
3674 d.GeomSetCollideBits(WaterGeom, (int)(CollisionCategories.Space));
3675
3676 }
3677 geom_name_map[WaterGeom] = "Water";
3678
3679 d.Matrix3 R = new d.Matrix3();
3680
3681 Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f);
3682 Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f);
3683 //Axiom.Math.Quaternion q3 = Axiom.Math.Quaternion.FromAngleAxis(3.14f, new Axiom.Math.Vector3(0, 0, 1));
3684
3685 q1 = q1 * q2;
3686 //q1 = q1 * q3;
3687 Vector3 v3;
3688 float angle;
3689 q1.GetAxisAngle(out v3, out angle);
3690
3691 d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
3692 d.GeomSetRotation(WaterGeom, ref R);
3693 d.GeomSetPosition(WaterGeom, 128, 128, 0);
3694
3695 }
3696
3697 }
3698
3699 public override void Dispose()
3700 {
3701 m_rayCastManager.Dispose();
3702 m_rayCastManager = null;
3703
3704 lock (OdeLock)
3705 {
3706 lock (_prims)
3707 {
3708 foreach (OdePrim prm in _prims)
3709 {
3710 RemovePrim(prm);
3711 }
3712 }
3713
3714 //foreach (OdeCharacter act in _characters)
3715 //{
3716 //RemoveAvatar(act);
3717 //}
3718 d.WorldDestroy(world);
3719 //d.CloseODE();
3720 }
3721 }
3722 public override Dictionary<uint, float> GetTopColliders()
3723 {
3724 Dictionary<uint, float> returncolliders = new Dictionary<uint, float>();
3725 int cnt = 0;
3726 lock (_prims)
3727 {
3728 foreach (OdePrim prm in _prims)
3729 {
3730 if (prm.CollisionScore > 0)
3731 {
3732 returncolliders.Add(prm.m_localID, prm.CollisionScore);
3733 cnt++;
3734 prm.CollisionScore = 0f;
3735 if (cnt > 25)
3736 {
3737 break;
3738 }
3739 }
3740 }
3741 }
3742 return returncolliders;
3743 }
3744
3745 public override bool SupportsRayCast()
3746 {
3747 return true;
3748 }
3749
3750 public override void RaycastWorld(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
3751 {
3752 if (retMethod != null)
3753 {
3754 m_rayCastManager.QueueRequest(position, direction, length, retMethod);
3755 }
3756 }
3757
3758#if USE_DRAWSTUFF
3759 // Keyboard callback
3760 public void command(int cmd)
3761 {
3762 IntPtr geom;
3763 d.Mass mass;
3764 d.Vector3 sides = new d.Vector3(d.RandReal() * 0.5f + 0.1f, d.RandReal() * 0.5f + 0.1f, d.RandReal() * 0.5f + 0.1f);
3765
3766
3767
3768 Char ch = Char.ToLower((Char)cmd);
3769 switch ((Char)ch)
3770 {
3771 case 'w':
3772 try
3773 {
3774 Vector3 rotate = (new Vector3(1, 0, 0) * Quaternion.CreateFromEulers(hpr.Z * Utils.DEG_TO_RAD, hpr.Y * Utils.DEG_TO_RAD, hpr.X * Utils.DEG_TO_RAD));
3775
3776 xyz.X += rotate.X; xyz.Y += rotate.Y; xyz.Z += rotate.Z;
3777 ds.SetViewpoint(ref xyz, ref hpr);
3778 }
3779 catch (ArgumentException)
3780 { hpr.X = 0; }
3781 break;
3782
3783 case 'a':
3784 hpr.X++;
3785 ds.SetViewpoint(ref xyz, ref hpr);
3786 break;
3787
3788 case 's':
3789 try
3790 {
3791 Vector3 rotate2 = (new Vector3(-1, 0, 0) * Quaternion.CreateFromEulers(hpr.Z * Utils.DEG_TO_RAD, hpr.Y * Utils.DEG_TO_RAD, hpr.X * Utils.DEG_TO_RAD));
3792
3793 xyz.X += rotate2.X; xyz.Y += rotate2.Y; xyz.Z += rotate2.Z;
3794 ds.SetViewpoint(ref xyz, ref hpr);
3795 }
3796 catch (ArgumentException)
3797 { hpr.X = 0; }
3798 break;
3799 case 'd':
3800 hpr.X--;
3801 ds.SetViewpoint(ref xyz, ref hpr);
3802 break;
3803 case 'r':
3804 xyz.Z++;
3805 ds.SetViewpoint(ref xyz, ref hpr);
3806 break;
3807 case 'f':
3808 xyz.Z--;
3809 ds.SetViewpoint(ref xyz, ref hpr);
3810 break;
3811 case 'e':
3812 xyz.Y++;
3813 ds.SetViewpoint(ref xyz, ref hpr);
3814 break;
3815 case 'q':
3816 xyz.Y--;
3817 ds.SetViewpoint(ref xyz, ref hpr);
3818 break;
3819 }
3820 }
3821
3822 public void step(int pause)
3823 {
3824
3825 ds.SetColor(1.0f, 1.0f, 0.0f);
3826 ds.SetTexture(ds.Texture.Wood);
3827 lock (_prims)
3828 {
3829 foreach (OdePrim prm in _prims)
3830 {
3831 //IntPtr body = d.GeomGetBody(prm.prim_geom);
3832 if (prm.prim_geom != IntPtr.Zero)
3833 {
3834 d.Vector3 pos;
3835 d.GeomCopyPosition(prm.prim_geom, out pos);
3836 //d.BodyCopyPosition(body, out pos);
3837
3838 d.Matrix3 R;
3839 d.GeomCopyRotation(prm.prim_geom, out R);
3840 //d.BodyCopyRotation(body, out R);
3841
3842
3843 d.Vector3 sides = new d.Vector3();
3844 sides.X = prm.Size.X;
3845 sides.Y = prm.Size.Y;
3846 sides.Z = prm.Size.Z;
3847
3848 ds.DrawBox(ref pos, ref R, ref sides);
3849 }
3850 }
3851 }
3852 ds.SetColor(1.0f, 0.0f, 0.0f);
3853 lock (_characters)
3854 {
3855 foreach (OdeCharacter chr in _characters)
3856 {
3857 if (chr.Shell != IntPtr.Zero)
3858 {
3859 IntPtr body = d.GeomGetBody(chr.Shell);
3860
3861 d.Vector3 pos;
3862 d.GeomCopyPosition(chr.Shell, out pos);
3863 //d.BodyCopyPosition(body, out pos);
3864
3865 d.Matrix3 R;
3866 d.GeomCopyRotation(chr.Shell, out R);
3867 //d.BodyCopyRotation(body, out R);
3868
3869 ds.DrawCapsule(ref pos, ref R, chr.Size.Z, 0.35f);
3870 d.Vector3 sides = new d.Vector3();
3871 sides.X = 0.5f;
3872 sides.Y = 0.5f;
3873 sides.Z = 0.5f;
3874
3875 ds.DrawBox(ref pos, ref R, ref sides);
3876 }
3877 }
3878 }
3879 }
3880
3881 public void start(int unused)
3882 {
3883 ds.SetViewpoint(ref xyz, ref hpr);
3884 }
3885#endif
3886 }
3887}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/OdeUtils.cs b/OpenSim/Region/Physics/ChOdePlugin/OdeUtils.cs
new file mode 100644
index 0000000..e7e7bb3
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/OdeUtils.cs
@@ -0,0 +1,353 @@
1/* Ubit 2012
2 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
3 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
4 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
5 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
6 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
7 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
8 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
9 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
10 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
11 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
12*/
13
14// no endian conversion. So can't be use to pass information around diferent cpus with diferent endian
15
16using System;
17using System.IO;
18using OpenMetaverse;
19
20namespace OpenSim.Region.Physics.OdePlugin
21{
22
23 unsafe public class wstreamer
24 {
25 byte[] buf;
26 int index;
27 byte* src;
28
29 public wstreamer()
30 {
31 buf = new byte[1024];
32 index = 0;
33 }
34 public wstreamer(int size)
35 {
36 buf = new byte[size];
37 index = 0;
38 }
39
40 public byte[] close()
41 {
42 byte[] data = new byte[index];
43 Buffer.BlockCopy(buf, 0, data, 0, index);
44 return data;
45 }
46
47 public void Seek(int pos)
48 {
49 index = pos;
50 }
51
52 public void Seekrel(int pos)
53 {
54 index += pos;
55 }
56
57 public void Wbyte(byte value)
58 {
59 buf[index++] = value;
60 }
61 public void Wshort(short value)
62 {
63 src = (byte*)&value;
64 buf[index++] = *src++;
65 buf[index++] = *src;
66 }
67 public void Wushort(ushort value)
68 {
69 src = (byte*)&value;
70 buf[index++] = *src++;
71 buf[index++] = *src;
72 }
73 public void Wint(int value)
74 {
75 src = (byte*)&value;
76 buf[index++] = *src++;
77 buf[index++] = *src++;
78 buf[index++] = *src++;
79 buf[index++] = *src;
80 }
81 public void Wuint(uint value)
82 {
83 src = (byte*)&value;
84 buf[index++] = *src++;
85 buf[index++] = *src++;
86 buf[index++] = *src++;
87 buf[index++] = *src;
88 }
89 public void Wlong(long value)
90 {
91 src = (byte*)&value;
92 buf[index++] = *src++;
93 buf[index++] = *src++;
94 buf[index++] = *src++;
95 buf[index++] = *src++;
96 buf[index++] = *src++;
97 buf[index++] = *src++;
98 buf[index++] = *src++;
99 buf[index++] = *src;
100 }
101 public void Wulong(ulong value)
102 {
103 src = (byte*)&value;
104 buf[index++] = *src++;
105 buf[index++] = *src++;
106 buf[index++] = *src++;
107 buf[index++] = *src++;
108 buf[index++] = *src++;
109 buf[index++] = *src++;
110 buf[index++] = *src++;
111 buf[index++] = *src;
112 }
113
114 public void Wfloat(float value)
115 {
116 src = (byte*)&value;
117 buf[index++] = *src++;
118 buf[index++] = *src++;
119 buf[index++] = *src++;
120 buf[index++] = *src;
121 }
122
123 public void Wdouble(double value)
124 {
125 src = (byte*)&value;
126 buf[index++] = *src++;
127 buf[index++] = *src++;
128 buf[index++] = *src++;
129 buf[index++] = *src++;
130 buf[index++] = *src++;
131 buf[index++] = *src++;
132 buf[index++] = *src++;
133 buf[index++] = *src;
134 }
135
136 public void Wvector3(Vector3 value)
137 {
138 src = (byte*)&value.X;
139 buf[index++] = *src++;
140 buf[index++] = *src++;
141 buf[index++] = *src++;
142 buf[index++] = *src;
143 src = (byte*)&value.Y; // it may have padding ??
144 buf[index++] = *src++;
145 buf[index++] = *src++;
146 buf[index++] = *src++;
147 buf[index++] = *src;
148 src = (byte*)&value.Z;
149 buf[index++] = *src++;
150 buf[index++] = *src++;
151 buf[index++] = *src++;
152 buf[index++] = *src;
153 }
154 public void Wquat(Quaternion value)
155 {
156 src = (byte*)&value.X;
157 buf[index++] = *src++;
158 buf[index++] = *src++;
159 buf[index++] = *src++;
160 buf[index++] = *src;
161 src = (byte*)&value.Y; // it may have padding ??
162 buf[index++] = *src++;
163 buf[index++] = *src++;
164 buf[index++] = *src++;
165 buf[index++] = *src;
166 src = (byte*)&value.Z;
167 buf[index++] = *src++;
168 buf[index++] = *src++;
169 buf[index++] = *src++;
170 buf[index++] = *src;
171 src = (byte*)&value.W;
172 buf[index++] = *src++;
173 buf[index++] = *src++;
174 buf[index++] = *src++;
175 buf[index++] = *src;
176 }
177 }
178
179 unsafe public class rstreamer
180 {
181 private byte[] rbuf;
182 private int ptr;
183 private byte* dst;
184
185 public rstreamer(byte[] data)
186 {
187 rbuf = data;
188 ptr = 0;
189 }
190
191 public void close()
192 {
193 }
194
195 public void Seek(int pos)
196 {
197 ptr = pos;
198 }
199
200 public void Seekrel(int pos)
201 {
202 ptr += pos;
203 }
204
205 public byte Rbyte()
206 {
207 return (byte)rbuf[ptr++];
208 }
209
210 public short Rshort()
211 {
212 short v;
213 dst = (byte*)&v;
214 *dst++ = rbuf[ptr++];
215 *dst = rbuf[ptr++];
216 return v;
217 }
218 public ushort Rushort()
219 {
220 ushort v;
221 dst = (byte*)&v;
222 *dst++ = rbuf[ptr++];
223 *dst = rbuf[ptr++];
224 return v;
225 }
226 public int Rint()
227 {
228 int v;
229 dst = (byte*)&v;
230 *dst++ = rbuf[ptr++];
231 *dst++ = rbuf[ptr++];
232 *dst++ = rbuf[ptr++];
233 *dst = rbuf[ptr++];
234 return v;
235 }
236 public uint Ruint()
237 {
238 uint v;
239 dst = (byte*)&v;
240 *dst++ = rbuf[ptr++];
241 *dst++ = rbuf[ptr++];
242 *dst++ = rbuf[ptr++];
243 *dst = rbuf[ptr++];
244 return v;
245 }
246 public long Rlong()
247 {
248 long v;
249 dst = (byte*)&v;
250 *dst++ = rbuf[ptr++];
251 *dst++ = rbuf[ptr++];
252 *dst++ = rbuf[ptr++];
253 *dst++ = rbuf[ptr++];
254 *dst++ = rbuf[ptr++];
255 *dst++ = rbuf[ptr++];
256 *dst++ = rbuf[ptr++];
257 *dst = rbuf[ptr++];
258 return v;
259 }
260 public ulong Rulong()
261 {
262 ulong v;
263 dst = (byte*)&v;
264 *dst++ = rbuf[ptr++];
265 *dst++ = rbuf[ptr++];
266 *dst++ = rbuf[ptr++];
267 *dst++ = rbuf[ptr++];
268 *dst++ = rbuf[ptr++];
269 *dst++ = rbuf[ptr++];
270 *dst++ = rbuf[ptr++];
271 *dst = rbuf[ptr++];
272 return v;
273 }
274 public float Rfloat()
275 {
276 float v;
277 dst = (byte*)&v;
278 *dst++ = rbuf[ptr++];
279 *dst++ = rbuf[ptr++];
280 *dst++ = rbuf[ptr++];
281 *dst = rbuf[ptr++];
282 return v;
283 }
284
285 public double Rdouble()
286 {
287 double v;
288 dst = (byte*)&v;
289 *dst++ = rbuf[ptr++];
290 *dst++ = rbuf[ptr++];
291 *dst++ = rbuf[ptr++];
292 *dst++ = rbuf[ptr++];
293 *dst++ = rbuf[ptr++];
294 *dst++ = rbuf[ptr++];
295 *dst++ = rbuf[ptr++];
296 *dst = rbuf[ptr++];
297 return v;
298 }
299
300 public Vector3 Rvector3()
301 {
302 Vector3 v;
303 dst = (byte*)&v.X;
304 *dst++ = rbuf[ptr++];
305 *dst++ = rbuf[ptr++];
306 *dst++ = rbuf[ptr++];
307 *dst = rbuf[ptr++];
308
309 dst = (byte*)&v.Y;
310 *dst++ = rbuf[ptr++];
311 *dst++ = rbuf[ptr++];
312 *dst++ = rbuf[ptr++];
313 *dst = rbuf[ptr++];
314
315 dst = (byte*)&v.Z;
316 *dst++ = rbuf[ptr++];
317 *dst++ = rbuf[ptr++];
318 *dst++ = rbuf[ptr++];
319 *dst = rbuf[ptr++];
320 return v;
321 }
322
323 public Quaternion Rquat()
324 {
325 Quaternion v;
326 dst = (byte*)&v.X;
327 *dst++ = rbuf[ptr++];
328 *dst++ = rbuf[ptr++];
329 *dst++ = rbuf[ptr++];
330 *dst = rbuf[ptr++];
331
332 dst = (byte*)&v.Y;
333 *dst++ = rbuf[ptr++];
334 *dst++ = rbuf[ptr++];
335 *dst++ = rbuf[ptr++];
336 *dst = rbuf[ptr++];
337
338 dst = (byte*)&v.Z;
339 *dst++ = rbuf[ptr++];
340 *dst++ = rbuf[ptr++];
341 *dst++ = rbuf[ptr++];
342 *dst = rbuf[ptr++];
343
344 dst = (byte*)&v.W;
345 *dst++ = rbuf[ptr++];
346 *dst++ = rbuf[ptr++];
347 *dst++ = rbuf[ptr++];
348 *dst = rbuf[ptr++];
349
350 return v;
351 }
352 }
353}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/Tests/ODETestClass.cs b/OpenSim/Region/Physics/ChOdePlugin/Tests/ODETestClass.cs
new file mode 100644
index 0000000..69e2d03
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/Tests/ODETestClass.cs
@@ -0,0 +1,122 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using Nini.Config;
30using NUnit.Framework;
31using OpenMetaverse;
32using OpenSim.Framework;
33using OpenSim.Region.Physics.Manager;
34using log4net;
35using System.Reflection;
36
37namespace OpenSim.Region.Physics.OdePlugin
38{
39 [TestFixture]
40 public class ODETestClass
41 {
42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43
44 private OdePlugin cbt;
45 private PhysicsScene ps;
46 private IMeshingPlugin imp;
47
48 [SetUp]
49 public void Initialize()
50 {
51 // Loading ODEPlugin
52 cbt = new OdePlugin();
53 // Loading Zero Mesher
54 imp = new ZeroMesherPlugin();
55 // Getting Physics Scene
56 ps = cbt.GetScene("test");
57 // Initializing Physics Scene.
58 ps.Initialise(imp.GetMesher(),null);
59 float[] _heightmap = new float[(int)Constants.RegionSize * (int)Constants.RegionSize];
60 for (int i = 0; i < ((int)Constants.RegionSize * (int)Constants.RegionSize); i++)
61 {
62 _heightmap[i] = 21f;
63 }
64 ps.SetTerrain(_heightmap);
65 }
66
67 [TearDown]
68 public void Terminate()
69 {
70 ps.DeleteTerrain();
71 ps.Dispose();
72
73 }
74
75 [Test]
76 public void CreateAndDropPhysicalCube()
77 {
78 PrimitiveBaseShape newcube = PrimitiveBaseShape.CreateBox();
79 Vector3 position = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 128f);
80 Vector3 size = new Vector3(0.5f, 0.5f, 0.5f);
81 Quaternion rot = Quaternion.Identity;
82 PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true);
83 OdePrim oprim = (OdePrim)prim;
84 OdeScene pscene = (OdeScene) ps;
85
86 Assert.That(oprim.m_taintadd);
87
88 prim.LocalID = 5;
89
90 for (int i = 0; i < 58; i++)
91 {
92 ps.Simulate(0.133f);
93
94 Assert.That(oprim.prim_geom != (IntPtr)0);
95
96 Assert.That(oprim.m_targetSpace != (IntPtr)0);
97
98 //Assert.That(oprim.m_targetSpace == pscene.space);
99 m_log.Info("TargetSpace: " + oprim.m_targetSpace + " - SceneMainSpace: " + pscene.space);
100
101 Assert.That(!oprim.m_taintadd);
102 m_log.Info("Prim Position (" + oprim.m_localID + "): " + prim.Position.ToString());
103
104 // Make sure we're above the ground
105 //Assert.That(prim.Position.Z > 20f);
106 //m_log.Info("PrimCollisionScore (" + oprim.m_localID + "): " + oprim.m_collisionscore);
107
108 // Make sure we've got a Body
109 Assert.That(oprim.Body != (IntPtr)0);
110 //m_log.Info(
111 }
112
113 // Make sure we're not somewhere above the ground
114 Assert.That(prim.Position.Z < 21.5f);
115
116 ps.RemovePrim(prim);
117 Assert.That(oprim.m_taintremove);
118 ps.Simulate(0.133f);
119 Assert.That(oprim.Body == (IntPtr)0);
120 }
121 }
122}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/drawstuff.cs b/OpenSim/Region/Physics/ChOdePlugin/drawstuff.cs
new file mode 100644
index 0000000..87ca446
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/drawstuff.cs
@@ -0,0 +1,98 @@
1/*
2 * Copyright ODE
3 * Ode.NET - .NET bindings for ODE
4 * Jason Perkins (starkos@industriousone.com)
5 * Licensed under the New BSD
6 * Part of the OpenDynamicsEngine
7Open Dynamics Engine
8Copyright (c) 2001-2007, Russell L. Smith.
9All rights reserved.
10
11Redistribution and use in source and binary forms, with or without
12modification, are permitted provided that the following conditions
13are met:
14
15Redistributions of source code must retain the above copyright notice,
16this list of conditions and the following disclaimer.
17
18Redistributions in binary form must reproduce the above copyright notice,
19this list of conditions and the following disclaimer in the documentation
20and/or other materials provided with the distribution.
21
22Neither the names of ODE's copyright owner nor the names of its
23contributors may be used to endorse or promote products derived from
24this software without specific prior written permission.
25
26THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
27"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
28LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
29FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
30OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
31SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
32TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
33PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
34LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
35NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
36SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
37 *
38 *
39 */
40
41using System;
42using System.Runtime.InteropServices;
43using Ode.NET;
44
45namespace Drawstuff.NET
46{
47#if dDOUBLE
48 using dReal = System.Double;
49#else
50 using dReal = System.Single;
51#endif
52
53 public static class ds
54 {
55 public const int VERSION = 2;
56
57 public enum Texture
58 {
59 None,
60 Wood
61 }
62
63 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
64 public delegate void CallbackFunction(int arg);
65
66 [StructLayout(LayoutKind.Sequential)]
67 public struct Functions
68 {
69 public int version;
70 public CallbackFunction start;
71 public CallbackFunction step;
72 public CallbackFunction command;
73 public CallbackFunction stop;
74 public string path_to_textures;
75 }
76
77 [DllImport("drawstuff", EntryPoint = "dsDrawBox")]
78 public static extern void DrawBox(ref d.Vector3 pos, ref d.Matrix3 R, ref d.Vector3 sides);
79
80 [DllImport("drawstuff", EntryPoint = "dsDrawCapsule")]
81 public static extern void DrawCapsule(ref d.Vector3 pos, ref d.Matrix3 R, dReal length, dReal radius);
82
83 [DllImport("drawstuff", EntryPoint = "dsDrawConvex")]
84 public static extern void DrawConvex(ref d.Vector3 pos, ref d.Matrix3 R, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons);
85
86 [DllImport("drawstuff", EntryPoint = "dsSetColor")]
87 public static extern void SetColor(float red, float green, float blue);
88
89 [DllImport("drawstuff", EntryPoint = "dsSetTexture")]
90 public static extern void SetTexture(Texture texture);
91
92 [DllImport("drawstuff", EntryPoint = "dsSetViewpoint")]
93 public static extern void SetViewpoint(ref d.Vector3 xyz, ref d.Vector3 hpr);
94
95 [DllImport("drawstuff", EntryPoint = "dsSimulationLoop")]
96 public static extern void SimulationLoop(int argc, string[] argv, int window_width, int window_height, ref Functions fn);
97 }
98}
diff --git a/OpenSim/Region/Physics/Manager/IMesher.cs b/OpenSim/Region/Physics/Manager/IMesher.cs
index 2e7bb5d..5485eb7 100644
--- a/OpenSim/Region/Physics/Manager/IMesher.cs
+++ b/OpenSim/Region/Physics/Manager/IMesher.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Runtime.InteropServices;
30using OpenSim.Framework; 31using OpenSim.Framework;
31using OpenMetaverse; 32using OpenMetaverse;
32 33
@@ -36,7 +37,11 @@ namespace OpenSim.Region.Physics.Manager
36 { 37 {
37 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod); 38 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod);
38 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical); 39 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical);
39 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache); 40 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache, bool convex, bool forOde);
41 IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex);
42 void ReleaseMesh(IMesh mesh);
43 void ExpireReleaseMeshs();
44 void ExpireFileCache();
40 } 45 }
41 46
42 // Values for level of detail to be passed to the mesher. 47 // Values for level of detail to be passed to the mesher.
@@ -54,6 +59,25 @@ namespace OpenSim.Region.Physics.Manager
54 { 59 {
55 } 60 }
56 61
62 [Serializable()]
63 [StructLayout(LayoutKind.Explicit)]
64 public struct AMeshKey
65 {
66 [FieldOffset(0)]
67 public UUID uuid;
68 [FieldOffset(0)]
69 public ulong hashA;
70 [FieldOffset(8)]
71 public ulong hashB;
72 [FieldOffset(16)]
73 public ulong hashC;
74
75 public override string ToString()
76 {
77 return uuid.ToString() + "-" + hashC.ToString("x") ;
78 }
79 }
80
57 public interface IMesh 81 public interface IMesh
58 { 82 {
59 List<Vector3> getVertexList(); 83 List<Vector3> getVertexList();
@@ -67,5 +91,7 @@ namespace OpenSim.Region.Physics.Manager
67 void releasePinned(); 91 void releasePinned();
68 void Append(IMesh newMesh); 92 void Append(IMesh newMesh);
69 void TransformLinear(float[,] matrix, float[] offset); 93 void TransformLinear(float[,] matrix, float[] offset);
94 Vector3 GetCentroid();
95 Vector3 GetOBB();
70 } 96 }
71} 97}
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index bd806eb..7cd364b 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -43,7 +43,8 @@ namespace OpenSim.Region.Physics.Manager
43 Unknown = 0, 43 Unknown = 0,
44 Agent = 1, 44 Agent = 1,
45 Prim = 2, 45 Prim = 2,
46 Ground = 3 46 Ground = 3,
47 Water = 4
47 } 48 }
48 49
49 public enum PIDHoverType 50 public enum PIDHoverType
@@ -59,15 +60,41 @@ namespace OpenSim.Region.Physics.Manager
59 public Vector3 Position; 60 public Vector3 Position;
60 public Vector3 SurfaceNormal; 61 public Vector3 SurfaceNormal;
61 public float PenetrationDepth; 62 public float PenetrationDepth;
63 public float RelativeSpeed;
64 public bool CharacterFeet;
62 65
63 public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth) 66 public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth)
64 { 67 {
65 Position = position; 68 Position = position;
66 SurfaceNormal = surfaceNormal; 69 SurfaceNormal = surfaceNormal;
67 PenetrationDepth = penetrationDepth; 70 PenetrationDepth = penetrationDepth;
71 RelativeSpeed = 0f; // for now let this one be set explicity
72 CharacterFeet = true; // keep other plugins work as before
73 }
74
75 public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth, bool feet)
76 {
77 Position = position;
78 SurfaceNormal = surfaceNormal;
79 PenetrationDepth = penetrationDepth;
80 RelativeSpeed = 0f; // for now let this one be set explicity
81 CharacterFeet = feet; // keep other plugins work as before
68 } 82 }
69 } 83 }
70 84
85 public struct ContactData
86 {
87 public float mu;
88 public float bounce;
89 public bool softcolide;
90
91 public ContactData(float _mu, float _bounce, bool _softcolide)
92 {
93 mu = _mu;
94 bounce = _bounce;
95 softcolide = _softcolide;
96 }
97 }
71 /// <summary> 98 /// <summary>
72 /// Used to pass collision information to OnCollisionUpdate listeners. 99 /// Used to pass collision information to OnCollisionUpdate listeners.
73 /// </summary> 100 /// </summary>
@@ -99,7 +126,7 @@ namespace OpenSim.Region.Physics.Manager
99 m_objCollisionList.Add(localID, contact); 126 m_objCollisionList.Add(localID, contact);
100 } 127 }
101 else 128 else
102 { 129 {
103 if (m_objCollisionList[localID].PenetrationDepth < contact.PenetrationDepth) 130 if (m_objCollisionList[localID].PenetrationDepth < contact.PenetrationDepth)
104 m_objCollisionList[localID] = contact; 131 m_objCollisionList[localID] = contact;
105 } 132 }
@@ -135,6 +162,8 @@ namespace OpenSim.Region.Physics.Manager
135 /// </summary> 162 /// </summary>
136 public event CollisionUpdate OnCollisionUpdate; 163 public event CollisionUpdate OnCollisionUpdate;
137 164
165 public virtual void SetVehicle(object vdata) { }
166
138 public event OutOfBounds OnOutOfBounds; 167 public event OutOfBounds OnOutOfBounds;
139#pragma warning restore 67 168#pragma warning restore 67
140 169
@@ -142,11 +171,32 @@ namespace OpenSim.Region.Physics.Manager
142 { 171 {
143 get { return new NullPhysicsActor(); } 172 get { return new NullPhysicsActor(); }
144 } 173 }
174
175 public virtual bool Building { get; set; }
176
177 public virtual void getContactData(ref ContactData cdata)
178 {
179 cdata.mu = 0;
180 cdata.bounce = 0;
181 }
145 182
146 public abstract bool Stopped { get; } 183 public abstract bool Stopped { get; }
147 184
148 public abstract Vector3 Size { get; set; } 185 public abstract Vector3 Size { get; set; }
149 186
187 public virtual void setAvatarSize(Vector3 size, float feetOffset)
188 {
189 Size = size;
190 }
191
192 public virtual bool Phantom { get; set; }
193
194 public virtual bool IsVolumeDtc
195 {
196 get { return false; }
197 set { return; }
198 }
199
150 public virtual byte PhysicsShapeType { get; set; } 200 public virtual byte PhysicsShapeType { get; set; }
151 201
152 public abstract PrimitiveBaseShape Shape { set; } 202 public abstract PrimitiveBaseShape Shape { set; }
@@ -169,7 +219,7 @@ namespace OpenSim.Region.Physics.Manager
169 /// XXX: Bizarrely, this cannot be "Terrain" or "Water" right now unless it really is simulating terrain or 219 /// XXX: Bizarrely, this cannot be "Terrain" or "Water" right now unless it really is simulating terrain or
170 /// water. This is not a problem due to the formatting of names given by prims and avatars. 220 /// water. This is not a problem due to the formatting of names given by prims and avatars.
171 /// </remarks> 221 /// </remarks>
172 public string Name { get; protected set; } 222 public string Name { get; set; }
173 223
174 /// <summary> 224 /// <summary>
175 /// This is being used by ODE joint code. 225 /// This is being used by ODE joint code.
@@ -253,6 +303,51 @@ namespace OpenSim.Region.Physics.Manager
253 public abstract Vector3 GeometricCenter { get; } 303 public abstract Vector3 GeometricCenter { get; }
254 public abstract Vector3 CenterOfMass { get; } 304 public abstract Vector3 CenterOfMass { get; }
255 305
306 public virtual Vector3 OOBsize
307 {
308 get
309 {
310 Vector3 s=Size;
311 s.X *=0.5f;
312 s.Y *=0.5f;
313 s.Z *=0.5f;
314 return s;
315 }
316 }
317
318 public virtual Vector3 OOBoffset
319 {
320 get
321 {
322 return Vector3.Zero;
323 }
324 }
325
326 public virtual float OOBRadiusSQ
327 {
328 get
329 {
330 return Size.LengthSquared() * 0.25f; // ((0.5^2)
331 }
332 }
333
334
335 public virtual float PhysicsCost
336 {
337 get
338 {
339 return 0.1f;
340 }
341 }
342
343 public virtual float StreamCost
344 {
345 get
346 {
347 return 1.0f;
348 }
349 }
350
256 /// <summary> 351 /// <summary>
257 /// The desired velocity of this actor. 352 /// The desired velocity of this actor.
258 /// </summary> 353 /// </summary>
@@ -313,13 +408,22 @@ namespace OpenSim.Region.Physics.Manager
313 public abstract void SubscribeEvents(int ms); 408 public abstract void SubscribeEvents(int ms);
314 public abstract void UnSubscribeEvents(); 409 public abstract void UnSubscribeEvents();
315 public abstract bool SubscribedEvents(); 410 public abstract bool SubscribedEvents();
411
412 public virtual void AddCollisionEvent(uint CollidedWith, ContactPoint contact) { }
413
414 // Warning in a parent part it returns itself, not null
415 public virtual PhysicsActor ParentActor { get { return this; } }
416
417
316 } 418 }
317 419
318 public class NullPhysicsActor : PhysicsActor 420 public class NullPhysicsActor : PhysicsActor
319 { 421 {
422 private ActorTypes m_actorType = ActorTypes.Unknown;
423
320 public override bool Stopped 424 public override bool Stopped
321 { 425 {
322 get{ return false; } 426 get{ return true; }
323 } 427 }
324 428
325 public override Vector3 Position 429 public override Vector3 Position
@@ -336,6 +440,7 @@ namespace OpenSim.Region.Physics.Manager
336 440
337 public override uint LocalID 441 public override uint LocalID
338 { 442 {
443 get { return 0; }
339 set { return; } 444 set { return; }
340 } 445 }
341 446
@@ -395,50 +500,17 @@ namespace OpenSim.Region.Physics.Manager
395 set { return; } 500 set { return; }
396 } 501 }
397 502
398 public override void VehicleFloatParam(int param, float value) 503 public override void VehicleFloatParam(int param, float value) {}
399 { 504 public override void VehicleVectorParam(int param, Vector3 value) { }
400 505 public override void VehicleRotationParam(int param, Quaternion rotation) { }
401 } 506 public override void VehicleFlags(int param, bool remove) { }
402 507 public override void SetVolumeDetect(int param) {}
403 public override void VehicleVectorParam(int param, Vector3 value) 508 public override void SetMaterial(int material) {}
404 { 509 public override Vector3 CenterOfMass { get { return Vector3.Zero; }}
405
406 }
407
408 public override void VehicleRotationParam(int param, Quaternion rotation)
409 {
410 510
411 } 511 public override Vector3 GeometricCenter { get { return Vector3.Zero; }}
412
413 public override void VehicleFlags(int param, bool remove)
414 {
415
416 }
417
418 public override void SetVolumeDetect(int param)
419 {
420
421 }
422 512
423 public override void SetMaterial(int material) 513 public override PrimitiveBaseShape Shape { set { return; }}
424 {
425
426 }
427
428 public override Vector3 CenterOfMass
429 {
430 get { return Vector3.Zero; }
431 }
432
433 public override Vector3 GeometricCenter
434 {
435 get { return Vector3.Zero; }
436 }
437
438 public override PrimitiveBaseShape Shape
439 {
440 set { return; }
441 }
442 514
443 public override Vector3 Velocity 515 public override Vector3 Velocity
444 { 516 {
@@ -458,9 +530,7 @@ namespace OpenSim.Region.Physics.Manager
458 set { } 530 set { }
459 } 531 }
460 532
461 public override void CrossingFailure() 533 public override void CrossingFailure() {}
462 {
463 }
464 534
465 public override Quaternion Orientation 535 public override Quaternion Orientation
466 { 536 {
@@ -500,8 +570,20 @@ namespace OpenSim.Region.Physics.Manager
500 570
501 public override int PhysicsActorType 571 public override int PhysicsActorType
502 { 572 {
503 get { return (int) ActorTypes.Unknown; } 573 get { return (int)m_actorType; }
504 set { return; } 574 set {
575 ActorTypes type = (ActorTypes)value;
576 switch (type)
577 {
578 case ActorTypes.Ground:
579 case ActorTypes.Water:
580 m_actorType = type;
581 break;
582 default:
583 m_actorType = ActorTypes.Unknown;
584 break;
585 }
586 }
505 } 587 }
506 588
507 public override bool Kinematic 589 public override bool Kinematic
@@ -510,26 +592,11 @@ namespace OpenSim.Region.Physics.Manager
510 set { return; } 592 set { return; }
511 } 593 }
512 594
513 public override void link(PhysicsActor obj) 595 public override void link(PhysicsActor obj) { }
514 { 596 public override void delink() { }
515 } 597 public override void LockAngularMotion(Vector3 axis) { }
516 598 public override void AddForce(Vector3 force, bool pushforce) { }
517 public override void delink() 599 public override void AddAngularForce(Vector3 force, bool pushforce) { }
518 {
519 }
520
521 public override void LockAngularMotion(Vector3 axis)
522 {
523 }
524
525 public override void AddForce(Vector3 force, bool pushforce)
526 {
527 }
528
529 public override void AddAngularForce(Vector3 force, bool pushforce)
530 {
531
532 }
533 600
534 public override Vector3 RotationalVelocity 601 public override Vector3 RotationalVelocity
535 { 602 {
@@ -551,21 +618,10 @@ namespace OpenSim.Region.Physics.Manager
551 public override float APIDStrength { set { return; } } 618 public override float APIDStrength { set { return; } }
552 public override float APIDDamping { set { return; } } 619 public override float APIDDamping { set { return; } }
553 620
554 public override void SetMomentum(Vector3 momentum) 621 public override void SetMomentum(Vector3 momentum) { }
555 {
556 }
557
558 public override void SubscribeEvents(int ms)
559 {
560
561 }
562 public override void UnSubscribeEvents()
563 {
564 622
565 } 623 public override void SubscribeEvents(int ms) { }
566 public override bool SubscribedEvents() 624 public override void UnSubscribeEvents() { }
567 { 625 public override bool SubscribedEvents() { return false; }
568 return false;
569 }
570 } 626 }
571} 627}
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index 290b72e..20a70b4 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -38,6 +38,10 @@ namespace OpenSim.Region.Physics.Manager
38 38
39 public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal); 39 public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal);
40 public delegate void RayCallback(List<ContactResult> list); 40 public delegate void RayCallback(List<ContactResult> list);
41 public delegate void ProbeBoxCallback(List<ContactResult> list);
42 public delegate void ProbeSphereCallback(List<ContactResult> list);
43 public delegate void ProbePlaneCallback(List<ContactResult> list);
44 public delegate void SitAvatarCallback(int status, uint partID, Vector3 offset, Quaternion Orientation);
41 45
42 public delegate void JointMoved(PhysicsJoint joint); 46 public delegate void JointMoved(PhysicsJoint joint);
43 public delegate void JointDeactivated(PhysicsJoint joint); 47 public delegate void JointDeactivated(PhysicsJoint joint);
@@ -86,6 +90,8 @@ namespace OpenSim.Region.Physics.Manager
86 public Vector3 Normal; 90 public Vector3 Normal;
87 } 91 }
88 92
93
94
89 public abstract class PhysicsScene 95 public abstract class PhysicsScene
90 { 96 {
91// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 97// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -133,8 +139,10 @@ namespace OpenSim.Region.Physics.Manager
133 /// <param name="size"></param> 139 /// <param name="size"></param>
134 /// <param name="isFlying"></param> 140 /// <param name="isFlying"></param>
135 /// <returns></returns> 141 /// <returns></returns>
136 public abstract PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying); 142 public virtual PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying)
137 143 {
144 return null;
145 }
138 /// <summary> 146 /// <summary>
139 /// Add an avatar 147 /// Add an avatar
140 /// </summary> 148 /// </summary>
@@ -151,6 +159,12 @@ namespace OpenSim.Region.Physics.Manager
151 return ret; 159 return ret;
152 } 160 }
153 161
162 public virtual PhysicsActor AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying)
163 {
164 PhysicsActor ret = AddAvatar(localID, avName, position, size, isFlying);
165 return ret;
166 }
167
154 /// <summary> 168 /// <summary>
155 /// Remove an avatar. 169 /// Remove an avatar.
156 /// </summary> 170 /// </summary>
@@ -166,6 +180,19 @@ namespace OpenSim.Region.Physics.Manager
166 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, 180 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
167 Vector3 size, Quaternion rotation, bool isPhysical, uint localid); 181 Vector3 size, Quaternion rotation, bool isPhysical, uint localid);
168 182
183 public virtual PhysicsActor AddPrimShape(string primName, PhysicsActor parent, PrimitiveBaseShape pbs, Vector3 position,
184 uint localid, byte[] sdata)
185 {
186 return null;
187 }
188
189 public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
190 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid)
191 {
192 return AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid);
193 }
194
195
169 public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, 196 public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
170 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapetype, uint localid) 197 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapetype, uint localid)
171 { 198 {
@@ -239,6 +266,9 @@ namespace OpenSim.Region.Physics.Manager
239 266
240 public abstract void AddPhysicsActorTaint(PhysicsActor prim); 267 public abstract void AddPhysicsActorTaint(PhysicsActor prim);
241 268
269
270 public virtual void PrepareSimulation() { }
271
242 /// <summary> 272 /// <summary>
243 /// Perform a simulation of the current physics scene over the given timestep. 273 /// Perform a simulation of the current physics scene over the given timestep.
244 /// </summary> 274 /// </summary>
@@ -283,7 +313,7 @@ namespace OpenSim.Region.Physics.Manager
283 } 313 }
284 314
285 public virtual void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) {} 315 public virtual void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) {}
286 316 public virtual void CombineTerrain(float[] heightMap, Vector3 pOffset) {}
287 public virtual void UnCombine(PhysicsScene pScene) {} 317 public virtual void UnCombine(PhysicsScene pScene) {}
288 318
289 /// <summary> 319 /// <summary>
@@ -331,5 +361,30 @@ namespace OpenSim.Region.Physics.Manager
331 { 361 {
332 return false; 362 return false;
333 } 363 }
364
365 public virtual List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags flags)
366 {
367 return new List<ContactResult>();
368 }
369
370 public virtual List<ContactResult> BoxProbe(Vector3 position, Vector3 size, Quaternion orientation, int Count, RayFilterFlags flags)
371 {
372 return new List<ContactResult>();
373 }
374
375 public virtual List<ContactResult> SphereProbe(Vector3 position, float radius, int Count, RayFilterFlags flags)
376 {
377 return new List<ContactResult>();
378 }
379
380 public virtual List<ContactResult> PlaneProbe(PhysicsActor actor, Vector4 plane, int Count, RayFilterFlags flags)
381 {
382 return new List<ContactResult>();
383 }
384
385 public virtual int SitAvatar(PhysicsActor actor, Vector3 AbsolutePosition, Vector3 CameraPosition, Vector3 offset, Vector3 AvatarSize, SitAvatarCallback PhysicsSitResponse)
386 {
387 return 0;
388 }
334 } 389 }
335} 390}
diff --git a/OpenSim/Region/Physics/Manager/VehicleConstants.cs b/OpenSim/Region/Physics/Manager/VehicleConstants.cs
index f0775c1..8e24b4c 100644
--- a/OpenSim/Region/Physics/Manager/VehicleConstants.cs
+++ b/OpenSim/Region/Physics/Manager/VehicleConstants.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using OpenMetaverse;
29 30
30namespace OpenSim.Region.Physics.Manager 31namespace OpenSim.Region.Physics.Manager
31{ 32{
@@ -117,5 +118,47 @@ namespace OpenSim.Region.Physics.Manager
117 NO_DEFLECTION = 16392, 118 NO_DEFLECTION = 16392,
118 LOCK_ROTATION = 32784 119 LOCK_ROTATION = 32784
119 } 120 }
120 121
122 public struct VehicleData
123 {
124 public Vehicle m_type;
125 public VehicleFlag m_flags;
126
127 // Linear properties
128 public Vector3 m_linearMotorDirection;
129 public Vector3 m_linearFrictionTimescale;
130 public float m_linearMotorDecayTimescale;
131 public float m_linearMotorTimescale;
132 public Vector3 m_linearMotorOffset;
133
134 //Angular properties
135 public Vector3 m_angularMotorDirection;
136 public float m_angularMotorTimescale;
137 public float m_angularMotorDecayTimescale;
138 public Vector3 m_angularFrictionTimescale;
139
140 //Deflection properties
141 public float m_angularDeflectionEfficiency;
142 public float m_angularDeflectionTimescale;
143 public float m_linearDeflectionEfficiency;
144 public float m_linearDeflectionTimescale;
145
146 //Banking properties
147 public float m_bankingEfficiency;
148 public float m_bankingMix;
149 public float m_bankingTimescale;
150
151 //Hover and Buoyancy properties
152 public float m_VhoverHeight;
153 public float m_VhoverEfficiency;
154 public float m_VhoverTimescale;
155 public float m_VehicleBuoyancy;
156
157 //Attractor properties
158 public float m_verticalAttractionEfficiency;
159 public float m_verticalAttractionTimescale;
160
161 // Axis
162 public Quaternion m_referenceFrame;
163 }
121} 164}
diff --git a/OpenSim/Region/Physics/Manager/ZeroMesher.cs b/OpenSim/Region/Physics/Manager/ZeroMesher.cs
index 270d2ec..80ecf66 100644
--- a/OpenSim/Region/Physics/Manager/ZeroMesher.cs
+++ b/OpenSim/Region/Physics/Manager/ZeroMesher.cs
@@ -67,6 +67,11 @@ namespace OpenSim.Region.Physics.Manager
67 return CreateMesh(primName, primShape, size, lod, false, false); 67 return CreateMesh(primName, primShape, size, lod, false, false);
68 } 68 }
69 69
70 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache, bool convex,bool forOde)
71 {
72 return CreateMesh(primName, primShape, size, lod, false);
73 }
74
70 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) 75 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
71 { 76 {
72 return CreateMesh(primName, primShape, size, lod, false, false); 77 return CreateMesh(primName, primShape, size, lod, false, false);
@@ -79,5 +84,14 @@ namespace OpenSim.Region.Physics.Manager
79 84
80 return null; 85 return null;
81 } 86 }
87
88 public IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex)
89 {
90 return null;
91 }
92
93 public void ReleaseMesh(IMesh mesh) { }
94 public void ExpireReleaseMeshs() { }
95 public void ExpireFileCache() { }
82 } 96 }
83} 97}
diff --git a/OpenSim/Region/Physics/Meshing/Mesh.cs b/OpenSim/Region/Physics/Meshing/Mesh.cs
index bd8e306..e6b32e7 100644
--- a/OpenSim/Region/Physics/Meshing/Mesh.cs
+++ b/OpenSim/Region/Physics/Meshing/Mesh.cs
@@ -46,11 +46,36 @@ namespace OpenSim.Region.Physics.Meshing
46 IntPtr m_indicesPtr = IntPtr.Zero; 46 IntPtr m_indicesPtr = IntPtr.Zero;
47 int m_indexCount = 0; 47 int m_indexCount = 0;
48 public float[] m_normals; 48 public float[] m_normals;
49 Vector3 _centroid;
50 int _centroidDiv;
51
52 private class vertexcomp : IEqualityComparer<Vertex>
53 {
54 public bool Equals(Vertex v1, Vertex v2)
55 {
56 if (v1.X == v2.X && v1.Y == v2.Y && v1.Z == v2.Z)
57 return true;
58 else
59 return false;
60 }
61 public int GetHashCode(Vertex v)
62 {
63 int a = v.X.GetHashCode();
64 int b = v.Y.GetHashCode();
65 int c = v.Z.GetHashCode();
66 return (a << 16) ^ (b << 8) ^ c;
67 }
68
69 }
49 70
50 public Mesh() 71 public Mesh()
51 { 72 {
52 m_vertices = new Dictionary<Vertex, int>(); 73 vertexcomp vcomp = new vertexcomp();
74
75 m_vertices = new Dictionary<Vertex, int>(vcomp);
53 m_triangles = new List<Triangle>(); 76 m_triangles = new List<Triangle>();
77 _centroid = Vector3.Zero;
78 _centroidDiv = 0;
54 } 79 }
55 80
56 public Mesh Clone() 81 public Mesh Clone()
@@ -61,7 +86,8 @@ namespace OpenSim.Region.Physics.Meshing
61 { 86 {
62 result.Add(new Triangle(t.v1.Clone(), t.v2.Clone(), t.v3.Clone())); 87 result.Add(new Triangle(t.v1.Clone(), t.v2.Clone(), t.v3.Clone()));
63 } 88 }
64 89 result._centroid = _centroid;
90 result._centroidDiv = _centroidDiv;
65 return result; 91 return result;
66 } 92 }
67 93
@@ -71,15 +97,63 @@ namespace OpenSim.Region.Physics.Meshing
71 throw new NotSupportedException("Attempt to Add to a pinned Mesh"); 97 throw new NotSupportedException("Attempt to Add to a pinned Mesh");
72 // If a vertex of the triangle is not yet in the vertices list, 98 // If a vertex of the triangle is not yet in the vertices list,
73 // add it and set its index to the current index count 99 // add it and set its index to the current index count
100 // vertex == seems broken
101 // skip colapsed triangles
102 if ((triangle.v1.X == triangle.v2.X && triangle.v1.Y == triangle.v2.Y && triangle.v1.Z == triangle.v2.Z)
103 || (triangle.v1.X == triangle.v3.X && triangle.v1.Y == triangle.v3.Y && triangle.v1.Z == triangle.v3.Z)
104 || (triangle.v2.X == triangle.v3.X && triangle.v2.Y == triangle.v3.Y && triangle.v2.Z == triangle.v3.Z)
105 )
106 {
107 return;
108 }
109
110 if (m_vertices.Count == 0)
111 {
112 _centroidDiv = 0;
113 _centroid = Vector3.Zero;
114 }
115
74 if (!m_vertices.ContainsKey(triangle.v1)) 116 if (!m_vertices.ContainsKey(triangle.v1))
117 {
75 m_vertices[triangle.v1] = m_vertices.Count; 118 m_vertices[triangle.v1] = m_vertices.Count;
119 _centroid.X += triangle.v1.X;
120 _centroid.Y += triangle.v1.Y;
121 _centroid.Z += triangle.v1.Z;
122 _centroidDiv++;
123 }
76 if (!m_vertices.ContainsKey(triangle.v2)) 124 if (!m_vertices.ContainsKey(triangle.v2))
125 {
77 m_vertices[triangle.v2] = m_vertices.Count; 126 m_vertices[triangle.v2] = m_vertices.Count;
127 _centroid.X += triangle.v2.X;
128 _centroid.Y += triangle.v2.Y;
129 _centroid.Z += triangle.v2.Z;
130 _centroidDiv++;
131 }
78 if (!m_vertices.ContainsKey(triangle.v3)) 132 if (!m_vertices.ContainsKey(triangle.v3))
133 {
79 m_vertices[triangle.v3] = m_vertices.Count; 134 m_vertices[triangle.v3] = m_vertices.Count;
135 _centroid.X += triangle.v3.X;
136 _centroid.Y += triangle.v3.Y;
137 _centroid.Z += triangle.v3.Z;
138 _centroidDiv++;
139 }
80 m_triangles.Add(triangle); 140 m_triangles.Add(triangle);
81 } 141 }
82 142
143 public Vector3 GetCentroid()
144 {
145 if (_centroidDiv > 0)
146 return new Vector3(_centroid.X / _centroidDiv, _centroid.Y / _centroidDiv, _centroid.Z / _centroidDiv);
147 else
148 return Vector3.Zero;
149 }
150
151 // not functional
152 public Vector3 GetOBB()
153 {
154 return new Vector3(0.5f, 0.5f, 0.5f);
155 }
156
83 public void CalcNormals() 157 public void CalcNormals()
84 { 158 {
85 int iTriangles = m_triangles.Count; 159 int iTriangles = m_triangles.Count;
@@ -185,6 +259,7 @@ namespace OpenSim.Region.Physics.Meshing
185 public void getVertexListAsPtrToFloatArray(out IntPtr vertices, out int vertexStride, out int vertexCount) 259 public void getVertexListAsPtrToFloatArray(out IntPtr vertices, out int vertexStride, out int vertexCount)
186 { 260 {
187 // A vertex is 3 floats 261 // A vertex is 3 floats
262
188 vertexStride = 3 * sizeof(float); 263 vertexStride = 3 * sizeof(float);
189 264
190 // If there isn't an unmanaged array allocated yet, do it now 265 // If there isn't an unmanaged array allocated yet, do it now
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index 8145d61..d181b78 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -705,6 +705,11 @@ namespace OpenSim.Region.Physics.Meshing
705 return CreateMesh(primName, primShape, size, lod, false, true); 705 return CreateMesh(primName, primShape, size, lod, false, true);
706 } 706 }
707 707
708 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache, bool convex, bool forOde)
709 {
710 return CreateMesh(primName, primShape, size, lod, false);
711 }
712
708 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) 713 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
709 { 714 {
710 return CreateMesh(primName, primShape, size, lod, isPhysical, true); 715 return CreateMesh(primName, primShape, size, lod, isPhysical, true);
@@ -757,5 +762,13 @@ namespace OpenSim.Region.Physics.Meshing
757 762
758 return mesh; 763 return mesh;
759 } 764 }
765 public IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex)
766 {
767 return null;
768 }
769
770 public void ReleaseMesh(IMesh imesh) { }
771 public void ExpireReleaseMeshs() { }
772 public void ExpireFileCache() { }
760 } 773 }
761} 774}
diff --git a/OpenSim/Region/Physics/Meshing/SculptMap.cs b/OpenSim/Region/Physics/Meshing/SculptMap.cs
index 740424e..b3d9cb6 100644
--- a/OpenSim/Region/Physics/Meshing/SculptMap.cs
+++ b/OpenSim/Region/Physics/Meshing/SculptMap.cs
@@ -58,28 +58,24 @@ namespace PrimMesher
58 if (bmW == 0 || bmH == 0) 58 if (bmW == 0 || bmH == 0)
59 throw new Exception("SculptMap: bitmap has no data"); 59 throw new Exception("SculptMap: bitmap has no data");
60 60
61 int numLodPixels = lod * 2 * lod * 2; // (32 * 2)^2 = 64^2 pixels for default sculpt map image 61 int numLodPixels = lod * lod; // (32 * 2)^2 = 64^2 pixels for default sculpt map image
62 62
63 bool smallMap = bmW * bmH <= numLodPixels;
63 bool needsScaling = false; 64 bool needsScaling = false;
64 65
65 bool smallMap = bmW * bmH <= lod * lod;
66
67 width = bmW; 66 width = bmW;
68 height = bmH; 67 height = bmH;
69 while (width * height > numLodPixels) 68 while (width * height > numLodPixels * 4)
70 { 69 {
71 width >>= 1; 70 width >>= 1;
72 height >>= 1; 71 height >>= 1;
73 needsScaling = true; 72 needsScaling = true;
74 } 73 }
75 74
76
77
78 try 75 try
79 { 76 {
80 if (needsScaling) 77 if (needsScaling)
81 bm = ScaleImage(bm, width, height, 78 bm = ScaleImage(bm, width, height);
82 System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor);
83 } 79 }
84 80
85 catch (Exception e) 81 catch (Exception e)
@@ -87,7 +83,7 @@ namespace PrimMesher
87 throw new Exception("Exception in ScaleImage(): e: " + e.ToString()); 83 throw new Exception("Exception in ScaleImage(): e: " + e.ToString());
88 } 84 }
89 85
90 if (width * height > lod * lod) 86 if (width * height > numLodPixels)
91 { 87 {
92 width >>= 1; 88 width >>= 1;
93 height >>= 1; 89 height >>= 1;
@@ -144,15 +140,17 @@ namespace PrimMesher
144 int rowNdx, colNdx; 140 int rowNdx, colNdx;
145 int smNdx = 0; 141 int smNdx = 0;
146 142
143
147 for (rowNdx = 0; rowNdx < numRows; rowNdx++) 144 for (rowNdx = 0; rowNdx < numRows; rowNdx++)
148 { 145 {
149 List<Coord> row = new List<Coord>(numCols); 146 List<Coord> row = new List<Coord>(numCols);
150 for (colNdx = 0; colNdx < numCols; colNdx++) 147 for (colNdx = 0; colNdx < numCols; colNdx++)
151 { 148 {
149
152 if (mirror) 150 if (mirror)
153 row.Add(new Coord(-(redBytes[smNdx] * pixScale - 0.5f), (greenBytes[smNdx] * pixScale - 0.5f), blueBytes[smNdx] * pixScale - 0.5f)); 151 row.Add(new Coord(-((float)redBytes[smNdx] * pixScale - 0.5f), ((float)greenBytes[smNdx] * pixScale - 0.5f), (float)blueBytes[smNdx] * pixScale - 0.5f));
154 else 152 else
155 row.Add(new Coord(redBytes[smNdx] * pixScale - 0.5f, greenBytes[smNdx] * pixScale - 0.5f, blueBytes[smNdx] * pixScale - 0.5f)); 153 row.Add(new Coord((float)redBytes[smNdx] * pixScale - 0.5f, (float)greenBytes[smNdx] * pixScale - 0.5f, (float)blueBytes[smNdx] * pixScale - 0.5f));
156 154
157 ++smNdx; 155 ++smNdx;
158 } 156 }
@@ -161,23 +159,39 @@ namespace PrimMesher
161 return rows; 159 return rows;
162 } 160 }
163 161
164 private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight, 162 private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight)
165 System.Drawing.Drawing2D.InterpolationMode interpMode)
166 { 163 {
167 Bitmap scaledImage = new Bitmap(srcImage, destWidth, destHeight);
168 scaledImage.SetResolution(96.0f, 96.0f);
169
170 Graphics grPhoto = Graphics.FromImage(scaledImage);
171 grPhoto.InterpolationMode = interpMode;
172 164
173 grPhoto.DrawImage(srcImage, 165 Bitmap scaledImage = new Bitmap(destWidth, destHeight, PixelFormat.Format24bppRgb);
174 new Rectangle(0, 0, destWidth, destHeight), 166
175 new Rectangle(0, 0, srcImage.Width, srcImage.Height), 167 Color c;
176 GraphicsUnit.Pixel); 168 float xscale = srcImage.Width / destWidth;
169 float yscale = srcImage.Height / destHeight;
170
171 float sy = 0.5f;
172 for (int y = 0; y < destHeight; y++)
173 {
174 float sx = 0.5f;
175 for (int x = 0; x < destWidth; x++)
176 {
177 try
178 {
179 c = srcImage.GetPixel((int)(sx), (int)(sy));
180 scaledImage.SetPixel(x, y, Color.FromArgb(c.R, c.G, c.B));
181 }
182 catch (IndexOutOfRangeException)
183 {
184 }
177 185
178 grPhoto.Dispose(); 186 sx += xscale;
187 }
188 sy += yscale;
189 }
190 srcImage.Dispose();
179 return scaledImage; 191 return scaledImage;
180 } 192 }
193
194 }
195
181 } 196 }
182}
183#endif 197#endif
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 0d66496..d09aa62 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -352,10 +352,11 @@ namespace OpenSim.Region.Physics.OdePlugin
352 if (m_assetFailed) 352 if (m_assetFailed)
353 { 353 {
354 d.GeomSetCategoryBits(prim_geom, 0); 354 d.GeomSetCategoryBits(prim_geom, 0);
355 d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits); 355 d.GeomSetCollideBits(prim_geom, BadAssetColideBits());
356 } 356 }
357 else 357 else
358 { 358 {
359
359 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); 360 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
360 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); 361 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
361 } 362 }
@@ -425,7 +426,7 @@ namespace OpenSim.Region.Physics.OdePlugin
425 if (m_assetFailed) 426 if (m_assetFailed)
426 { 427 {
427 d.GeomSetCategoryBits(prim_geom, 0); 428 d.GeomSetCategoryBits(prim_geom, 0);
428 d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits); 429 d.GeomSetCollideBits(prim_geom, BadAssetColideBits());
429 } 430 }
430 else 431 else
431 { 432 {
@@ -858,6 +859,11 @@ namespace OpenSim.Region.Physics.OdePlugin
858 859
859 private static Dictionary<IMesh, IntPtr> m_MeshToTriMeshMap = new Dictionary<IMesh, IntPtr>(); 860 private static Dictionary<IMesh, IntPtr> m_MeshToTriMeshMap = new Dictionary<IMesh, IntPtr>();
860 861
862 public int BadAssetColideBits()
863 {
864 return (m_isphysical ? (int)CollisionCategories.Land : 0);
865 }
866
861 private void setMesh(OdeScene parent_scene, IMesh mesh) 867 private void setMesh(OdeScene parent_scene, IMesh mesh)
862 { 868 {
863// m_log.DebugFormat("[ODE PRIM]: Setting mesh on {0} to {1}", Name, mesh); 869// m_log.DebugFormat("[ODE PRIM]: Setting mesh on {0} to {1}", Name, mesh);
@@ -1139,7 +1145,7 @@ Console.WriteLine("ZProcessTaints for " + Name);
1139 if (prm.m_assetFailed) 1145 if (prm.m_assetFailed)
1140 { 1146 {
1141 d.GeomSetCategoryBits(prm.prim_geom, 0); 1147 d.GeomSetCategoryBits(prm.prim_geom, 0);
1142 d.GeomSetCollideBits(prm.prim_geom, prm.BadMeshAssetCollideBits); 1148 d.GeomSetCollideBits(prm.prim_geom, prm.BadAssetColideBits());
1143 } 1149 }
1144 else 1150 else
1145 { 1151 {
@@ -1193,7 +1199,7 @@ Console.WriteLine("ZProcessTaints for " + Name);
1193 if (m_assetFailed) 1199 if (m_assetFailed)
1194 { 1200 {
1195 d.GeomSetCategoryBits(prim_geom, 0); 1201 d.GeomSetCategoryBits(prim_geom, 0);
1196 d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits); 1202 d.GeomSetCollideBits(prim_geom, BadAssetColideBits());
1197 } 1203 }
1198 else 1204 else
1199 { 1205 {
@@ -1395,7 +1401,7 @@ Console.WriteLine("ZProcessTaints for " + Name);
1395 if (m_assetFailed) 1401 if (m_assetFailed)
1396 { 1402 {
1397 d.GeomSetCategoryBits(prim_geom, 0); 1403 d.GeomSetCategoryBits(prim_geom, 0);
1398 d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits); 1404 d.GeomSetCollideBits(prim_geom, BadAssetColideBits());
1399 } 1405 }
1400 else 1406 else
1401 { 1407 {
@@ -2139,7 +2145,7 @@ Console.WriteLine(" JointCreateFixed");
2139 } 2145 }
2140 2146
2141 if (m_assetFailed) 2147 if (m_assetFailed)
2142 d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits); 2148 d.GeomSetCollideBits(prim_geom, BadAssetColideBits());
2143 else 2149 else
2144 2150
2145 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); 2151 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
@@ -2950,7 +2956,7 @@ Console.WriteLine(" JointCreateFixed");
2950 } 2956 }
2951 public override bool PIDActive { set { m_usePID = value; } } 2957 public override bool PIDActive { set { m_usePID = value; } }
2952 public override float PIDTau { set { m_PIDTau = value; } } 2958 public override float PIDTau { set { m_PIDTau = value; } }
2953 2959
2954 public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } } 2960 public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } }
2955 public override bool PIDHoverActive { set { m_useHoverPID = value; } } 2961 public override bool PIDHoverActive { set { m_useHoverPID = value; } }
2956 public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } } 2962 public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } }
@@ -3377,4 +3383,4 @@ Console.WriteLine(" JointCreateFixed");
3377 } 3383 }
3378 } 3384 }
3379 } 3385 }
3380} \ No newline at end of file 3386}
diff --git a/OpenSim/Region/Physics/POSPlugin/POSPrim.cs b/OpenSim/Region/Physics/POSPlugin/POSPrim.cs
index e4fd7eb..2ea8bfc 100644
--- a/OpenSim/Region/Physics/POSPlugin/POSPrim.cs
+++ b/OpenSim/Region/Physics/POSPlugin/POSPrim.cs
@@ -297,7 +297,7 @@ namespace OpenSim.Region.Physics.POSPlugin
297 { 297 {
298 set { return; } 298 set { return; }
299 } 299 }
300 300
301 public override Quaternion APIDTarget 301 public override Quaternion APIDTarget
302 { 302 {
303 set { return; } 303 set { return; }
diff --git a/OpenSim/Region/Physics/UbitMeshing/HelperTypes.cs b/OpenSim/Region/Physics/UbitMeshing/HelperTypes.cs
new file mode 100644
index 0000000..2938257
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitMeshing/HelperTypes.cs
@@ -0,0 +1,340 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Diagnostics;
31using System.Globalization;
32using OpenMetaverse;
33using OpenSim.Region.Physics.Manager;
34using OpenSim.Region.Physics.Meshing;
35
36public class Vertex : IComparable<Vertex>
37{
38 Vector3 vector;
39
40 public float X
41 {
42 get { return vector.X; }
43 set { vector.X = value; }
44 }
45
46 public float Y
47 {
48 get { return vector.Y; }
49 set { vector.Y = value; }
50 }
51
52 public float Z
53 {
54 get { return vector.Z; }
55 set { vector.Z = value; }
56 }
57
58 public Vertex(float x, float y, float z)
59 {
60 vector.X = x;
61 vector.Y = y;
62 vector.Z = z;
63 }
64
65 public Vertex normalize()
66 {
67 float tlength = vector.Length();
68 if (tlength != 0f)
69 {
70 float mul = 1.0f / tlength;
71 return new Vertex(vector.X * mul, vector.Y * mul, vector.Z * mul);
72 }
73 else
74 {
75 return new Vertex(0f, 0f, 0f);
76 }
77 }
78
79 public Vertex cross(Vertex v)
80 {
81 return new Vertex(vector.Y * v.Z - vector.Z * v.Y, vector.Z * v.X - vector.X * v.Z, vector.X * v.Y - vector.Y * v.X);
82 }
83
84 // disable warning: mono compiler moans about overloading
85 // operators hiding base operator but should not according to C#
86 // language spec
87#pragma warning disable 0108
88 public static Vertex operator *(Vertex v, Quaternion q)
89 {
90 // From http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/transforms/
91
92 Vertex v2 = new Vertex(0f, 0f, 0f);
93
94 v2.X = q.W * q.W * v.X +
95 2f * q.Y * q.W * v.Z -
96 2f * q.Z * q.W * v.Y +
97 q.X * q.X * v.X +
98 2f * q.Y * q.X * v.Y +
99 2f * q.Z * q.X * v.Z -
100 q.Z * q.Z * v.X -
101 q.Y * q.Y * v.X;
102
103 v2.Y =
104 2f * q.X * q.Y * v.X +
105 q.Y * q.Y * v.Y +
106 2f * q.Z * q.Y * v.Z +
107 2f * q.W * q.Z * v.X -
108 q.Z * q.Z * v.Y +
109 q.W * q.W * v.Y -
110 2f * q.X * q.W * v.Z -
111 q.X * q.X * v.Y;
112
113 v2.Z =
114 2f * q.X * q.Z * v.X +
115 2f * q.Y * q.Z * v.Y +
116 q.Z * q.Z * v.Z -
117 2f * q.W * q.Y * v.X -
118 q.Y * q.Y * v.Z +
119 2f * q.W * q.X * v.Y -
120 q.X * q.X * v.Z +
121 q.W * q.W * v.Z;
122
123 return v2;
124 }
125
126 public static Vertex operator +(Vertex v1, Vertex v2)
127 {
128 return new Vertex(v1.X + v2.X, v1.Y + v2.Y, v1.Z + v2.Z);
129 }
130
131 public static Vertex operator -(Vertex v1, Vertex v2)
132 {
133 return new Vertex(v1.X - v2.X, v1.Y - v2.Y, v1.Z - v2.Z);
134 }
135
136 public static Vertex operator *(Vertex v1, Vertex v2)
137 {
138 return new Vertex(v1.X * v2.X, v1.Y * v2.Y, v1.Z * v2.Z);
139 }
140
141 public static Vertex operator +(Vertex v1, float am)
142 {
143 v1.X += am;
144 v1.Y += am;
145 v1.Z += am;
146 return v1;
147 }
148
149 public static Vertex operator -(Vertex v1, float am)
150 {
151 v1.X -= am;
152 v1.Y -= am;
153 v1.Z -= am;
154 return v1;
155 }
156
157 public static Vertex operator *(Vertex v1, float am)
158 {
159 v1.X *= am;
160 v1.Y *= am;
161 v1.Z *= am;
162 return v1;
163 }
164
165 public static Vertex operator /(Vertex v1, float am)
166 {
167 if (am == 0f)
168 {
169 return new Vertex(0f,0f,0f);
170 }
171 float mul = 1.0f / am;
172 v1.X *= mul;
173 v1.Y *= mul;
174 v1.Z *= mul;
175 return v1;
176 }
177#pragma warning restore 0108
178
179
180 public float dot(Vertex v)
181 {
182 return X * v.X + Y * v.Y + Z * v.Z;
183 }
184
185 public Vertex(Vector3 v)
186 {
187 vector = v;
188 }
189
190 public Vertex Clone()
191 {
192 return new Vertex(X, Y, Z);
193 }
194
195 public static Vertex FromAngle(double angle)
196 {
197 return new Vertex((float) Math.Cos(angle), (float) Math.Sin(angle), 0.0f);
198 }
199
200 public float Length()
201 {
202 return vector.Length();
203 }
204
205 public virtual bool Equals(Vertex v, float tolerance)
206 {
207 Vertex diff = this - v;
208 float d = diff.Length();
209 if (d < tolerance)
210 return true;
211
212 return false;
213 }
214
215
216 public int CompareTo(Vertex other)
217 {
218 if (X < other.X)
219 return -1;
220
221 if (X > other.X)
222 return 1;
223
224 if (Y < other.Y)
225 return -1;
226
227 if (Y > other.Y)
228 return 1;
229
230 if (Z < other.Z)
231 return -1;
232
233 if (Z > other.Z)
234 return 1;
235
236 return 0;
237 }
238
239 public static bool operator >(Vertex me, Vertex other)
240 {
241 return me.CompareTo(other) > 0;
242 }
243
244 public static bool operator <(Vertex me, Vertex other)
245 {
246 return me.CompareTo(other) < 0;
247 }
248
249 public String ToRaw()
250 {
251 // Why this stuff with the number formatter?
252 // Well, the raw format uses the english/US notation of numbers
253 // where the "," separates groups of 1000 while the "." marks the border between 1 and 10E-1.
254 // The german notation uses these characters exactly vice versa!
255 // The Float.ToString() routine is a localized one, giving different results depending on the country
256 // settings your machine works with. Unusable for a machine readable file format :-(
257 NumberFormatInfo nfi = new NumberFormatInfo();
258 nfi.NumberDecimalSeparator = ".";
259 nfi.NumberDecimalDigits = 3;
260
261 String s1 = X.ToString("N2", nfi) + " " + Y.ToString("N2", nfi) + " " + Z.ToString("N2", nfi);
262
263 return s1;
264 }
265}
266
267public class Triangle
268{
269 public Vertex v1;
270 public Vertex v2;
271 public Vertex v3;
272
273 public Triangle(Vertex _v1, Vertex _v2, Vertex _v3)
274 {
275 v1 = _v1;
276 v2 = _v2;
277 v3 = _v3;
278 }
279
280 public Triangle(float _v1x,float _v1y,float _v1z,
281 float _v2x,float _v2y,float _v2z,
282 float _v3x,float _v3y,float _v3z)
283 {
284 v1 = new Vertex(_v1x, _v1y, _v1z);
285 v2 = new Vertex(_v2x, _v2y, _v2z);
286 v3 = new Vertex(_v3x, _v3y, _v3z);
287 }
288
289 public override String ToString()
290 {
291 NumberFormatInfo nfi = new NumberFormatInfo();
292 nfi.CurrencyDecimalDigits = 2;
293 nfi.CurrencyDecimalSeparator = ".";
294
295 String s1 = "<" + v1.X.ToString(nfi) + "," + v1.Y.ToString(nfi) + "," + v1.Z.ToString(nfi) + ">";
296 String s2 = "<" + v2.X.ToString(nfi) + "," + v2.Y.ToString(nfi) + "," + v2.Z.ToString(nfi) + ">";
297 String s3 = "<" + v3.X.ToString(nfi) + "," + v3.Y.ToString(nfi) + "," + v3.Z.ToString(nfi) + ">";
298
299 return s1 + ";" + s2 + ";" + s3;
300 }
301
302 public Vector3 getNormal()
303 {
304 // Vertices
305
306 // Vectors for edges
307 Vector3 e1;
308 Vector3 e2;
309
310 e1 = new Vector3(v1.X - v2.X, v1.Y - v2.Y, v1.Z - v2.Z);
311 e2 = new Vector3(v1.X - v3.X, v1.Y - v3.Y, v1.Z - v3.Z);
312
313 // Cross product for normal
314 Vector3 n = Vector3.Cross(e1, e2);
315
316 // Length
317 float l = n.Length();
318
319 // Normalized "normal"
320 n = n/l;
321
322 return n;
323 }
324
325 public void invertNormal()
326 {
327 Vertex vt;
328 vt = v1;
329 v1 = v2;
330 v2 = vt;
331 }
332
333 // Dumps a triangle in the "raw faces" format, blender can import. This is for visualisation and
334 // debugging purposes
335 public String ToStringRaw()
336 {
337 String output = v1.ToRaw() + " " + v2.ToRaw() + " " + v3.ToRaw();
338 return output;
339 }
340}
diff --git a/OpenSim/Region/Physics/UbitMeshing/Mesh.cs b/OpenSim/Region/Physics/UbitMeshing/Mesh.cs
new file mode 100644
index 0000000..fa06926
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitMeshing/Mesh.cs
@@ -0,0 +1,614 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Runtime.InteropServices;
32using OpenSim.Region.Physics.Manager;
33using PrimMesher;
34using OpenMetaverse;
35using System.Runtime.Serialization;
36using System.Runtime.Serialization.Formatters.Binary;
37
38namespace OpenSim.Region.Physics.Meshing
39{
40 public class MeshBuildingData
41 {
42 public Dictionary<Vertex, int> m_vertices;
43 public List<Triangle> m_triangles;
44 public float m_obbXmin;
45 public float m_obbXmax;
46 public float m_obbYmin;
47 public float m_obbYmax;
48 public float m_obbZmin;
49 public float m_obbZmax;
50 public Vector3 m_centroid;
51 public int m_centroidDiv;
52 }
53
54 [Serializable()]
55 public class Mesh : IMesh
56 {
57 float[] vertices;
58 int[] indexes;
59 Vector3 m_obb;
60 Vector3 m_obboffset;
61 [NonSerialized()]
62 MeshBuildingData m_bdata;
63 [NonSerialized()]
64 GCHandle vhandler;
65 [NonSerialized()]
66 GCHandle ihandler;
67 [NonSerialized()]
68 IntPtr m_verticesPtr = IntPtr.Zero;
69 [NonSerialized()]
70 IntPtr m_indicesPtr = IntPtr.Zero;
71 [NonSerialized()]
72 int m_vertexCount = 0;
73 [NonSerialized()]
74 int m_indexCount = 0;
75
76 public int RefCount { get; set; }
77 public AMeshKey Key { get; set; }
78
79 private class vertexcomp : IEqualityComparer<Vertex>
80 {
81 public bool Equals(Vertex v1, Vertex v2)
82 {
83 if (v1.X == v2.X && v1.Y == v2.Y && v1.Z == v2.Z)
84 return true;
85 else
86 return false;
87 }
88 public int GetHashCode(Vertex v)
89 {
90 int a = v.X.GetHashCode();
91 int b = v.Y.GetHashCode();
92 int c = v.Z.GetHashCode();
93 return (a << 16) ^ (b << 8) ^ c;
94 }
95 }
96
97 public Mesh()
98 {
99 vertexcomp vcomp = new vertexcomp();
100
101 m_bdata = new MeshBuildingData();
102 m_bdata.m_vertices = new Dictionary<Vertex, int>(vcomp);
103 m_bdata.m_triangles = new List<Triangle>();
104 m_bdata.m_centroid = Vector3.Zero;
105 m_bdata.m_centroidDiv = 0;
106 m_bdata.m_obbXmin = float.MaxValue;
107 m_bdata.m_obbXmax = float.MinValue;
108 m_bdata.m_obbYmin = float.MaxValue;
109 m_bdata.m_obbYmax = float.MinValue;
110 m_bdata.m_obbZmin = float.MaxValue;
111 m_bdata.m_obbZmax = float.MinValue;
112 m_obb = new Vector3(0.5f, 0.5f, 0.5f);
113 m_obboffset = Vector3.Zero;
114 }
115
116
117 public Mesh Scale(Vector3 scale)
118 {
119 if (m_verticesPtr == null || m_indicesPtr == null)
120 return null;
121
122 Mesh result = new Mesh();
123
124 float x = scale.X;
125 float y = scale.Y;
126 float z = scale.Z;
127
128 result.m_obb.X = m_obb.X * x;
129 result.m_obb.Y = m_obb.Y * y;
130 result.m_obb.Z = m_obb.Z * z;
131 result.m_obboffset.X = m_obboffset.X * x;
132 result.m_obboffset.Y = m_obboffset.Y * y;
133 result.m_obboffset.Z = m_obboffset.Z * z;
134
135 result.vertices = new float[vertices.Length];
136 int j = 0;
137 for (int i = 0; i < m_vertexCount; i++)
138 {
139 result.vertices[j] = vertices[j] * x;
140 j++;
141 result.vertices[j] = vertices[j] * y;
142 j++;
143 result.vertices[j] = vertices[j] * z;
144 j++;
145 }
146
147 result.indexes = new int[indexes.Length];
148 indexes.CopyTo(result.indexes,0);
149
150 result.pinMemory();
151
152 return result;
153 }
154
155 public Mesh Clone()
156 {
157 Mesh result = new Mesh();
158
159 if (m_bdata != null)
160 {
161 result.m_bdata = new MeshBuildingData();
162 foreach (Triangle t in m_bdata.m_triangles)
163 {
164 result.Add(new Triangle(t.v1.Clone(), t.v2.Clone(), t.v3.Clone()));
165 }
166 result.m_bdata.m_centroid = m_bdata.m_centroid;
167 result.m_bdata.m_centroidDiv = m_bdata.m_centroidDiv;
168 result.m_bdata.m_obbXmin = m_bdata.m_obbXmin;
169 result.m_bdata.m_obbXmax = m_bdata.m_obbXmax;
170 result.m_bdata.m_obbYmin = m_bdata.m_obbYmin;
171 result.m_bdata.m_obbYmax = m_bdata.m_obbYmax;
172 result.m_bdata.m_obbZmin = m_bdata.m_obbZmin;
173 result.m_bdata.m_obbZmax = m_bdata.m_obbZmax;
174 }
175 result.m_obb = m_obb;
176 result.m_obboffset = m_obboffset;
177 return result;
178 }
179
180 public void addVertexLStats(Vertex v)
181 {
182 float x = v.X;
183 float y = v.Y;
184 float z = v.Z;
185
186 m_bdata.m_centroid.X += x;
187 m_bdata.m_centroid.Y += y;
188 m_bdata.m_centroid.Z += z;
189 m_bdata.m_centroidDiv++;
190
191 if (x > m_bdata.m_obbXmax)
192 m_bdata.m_obbXmax = x;
193 else if (x < m_bdata.m_obbXmin)
194 m_bdata.m_obbXmin = x;
195
196 if (y > m_bdata.m_obbYmax)
197 m_bdata.m_obbYmax = y;
198 else if (y < m_bdata.m_obbYmin)
199 m_bdata.m_obbYmin = y;
200
201 if (z > m_bdata.m_obbZmax)
202 m_bdata.m_obbZmax = z;
203 else if (z < m_bdata.m_obbZmin)
204 m_bdata.m_obbZmin = z;
205
206 }
207
208 private float fRound(float f)
209 {
210 int i;
211 if (f == 0f)
212 return f;
213 else if (f > 0f)
214 i = (int)(1e5f * f + 0.5f);
215 else
216 i = (int)(1e5f * f - 0.5f);
217
218 return ((float)i * 1e-5f);
219 }
220
221 public void Add(Triangle triangle)
222 {
223 if (m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero)
224 throw new NotSupportedException("Attempt to Add to a pinned Mesh");
225
226 // round down
227 triangle.v1.X = fRound(triangle.v1.X);
228 triangle.v1.Y = fRound(triangle.v1.Y);
229 triangle.v1.Z = fRound(triangle.v1.Z);
230 triangle.v2.X = fRound(triangle.v2.X);
231 triangle.v2.Y = fRound(triangle.v2.Y);
232 triangle.v2.Z = fRound(triangle.v2.Z);
233 triangle.v3.X = fRound(triangle.v3.X);
234 triangle.v3.Y = fRound(triangle.v3.Y);
235 triangle.v3.Z = fRound(triangle.v3.Z);
236
237 if ((triangle.v1.X == triangle.v2.X && triangle.v1.Y == triangle.v2.Y && triangle.v1.Z == triangle.v2.Z)
238 || (triangle.v1.X == triangle.v3.X && triangle.v1.Y == triangle.v3.Y && triangle.v1.Z == triangle.v3.Z)
239 || (triangle.v2.X == triangle.v3.X && triangle.v2.Y == triangle.v3.Y && triangle.v2.Z == triangle.v3.Z)
240 )
241 {
242 return;
243 }
244
245 if (m_bdata.m_vertices.Count == 0)
246 {
247 m_bdata.m_centroidDiv = 0;
248 m_bdata.m_centroid = Vector3.Zero;
249 }
250
251 if (!m_bdata.m_vertices.ContainsKey(triangle.v1))
252 {
253 m_bdata.m_vertices[triangle.v1] = m_bdata.m_vertices.Count;
254 addVertexLStats(triangle.v1);
255 }
256 if (!m_bdata.m_vertices.ContainsKey(triangle.v2))
257 {
258 m_bdata.m_vertices[triangle.v2] = m_bdata.m_vertices.Count;
259 addVertexLStats(triangle.v2);
260 }
261 if (!m_bdata.m_vertices.ContainsKey(triangle.v3))
262 {
263 m_bdata.m_vertices[triangle.v3] = m_bdata.m_vertices.Count;
264 addVertexLStats(triangle.v3);
265 }
266 m_bdata.m_triangles.Add(triangle);
267 }
268
269 public Vector3 GetCentroid()
270 {
271 return m_obboffset;
272
273 }
274
275 public Vector3 GetOBB()
276 {
277 return m_obb;
278 float x, y, z;
279 if (m_bdata.m_centroidDiv > 0)
280 {
281 x = (m_bdata.m_obbXmax - m_bdata.m_obbXmin) * 0.5f;
282 y = (m_bdata.m_obbYmax - m_bdata.m_obbYmin) * 0.5f;
283 z = (m_bdata.m_obbZmax - m_bdata.m_obbZmin) * 0.5f;
284 }
285 else // ??
286 {
287 x = 0.5f;
288 y = 0.5f;
289 z = 0.5f;
290 }
291 return new Vector3(x, y, z);
292 }
293
294 public List<Vector3> getVertexList()
295 {
296 List<Vector3> result = new List<Vector3>();
297 foreach (Vertex v in m_bdata.m_vertices.Keys)
298 {
299 result.Add(new Vector3(v.X, v.Y, v.Z));
300 }
301 return result;
302 }
303
304 public float[] getVertexListAsFloat()
305 {
306 if (m_bdata.m_vertices == null)
307 throw new NotSupportedException();
308 float[] result = new float[m_bdata.m_vertices.Count * 3];
309 foreach (KeyValuePair<Vertex, int> kvp in m_bdata.m_vertices)
310 {
311 Vertex v = kvp.Key;
312 int i = kvp.Value;
313 result[3 * i + 0] = v.X;
314 result[3 * i + 1] = v.Y;
315 result[3 * i + 2] = v.Z;
316 }
317 return result;
318 }
319
320 public float[] getVertexListAsFloatLocked()
321 {
322 return null;
323 }
324
325 public void getVertexListAsPtrToFloatArray(out IntPtr _vertices, out int vertexStride, out int vertexCount)
326 {
327 // A vertex is 3 floats
328 vertexStride = 3 * sizeof(float);
329
330 // If there isn't an unmanaged array allocated yet, do it now
331 if (m_verticesPtr == IntPtr.Zero && m_bdata != null)
332 {
333 vertices = getVertexListAsFloat();
334 // Each vertex is 3 elements (floats)
335 m_vertexCount = vertices.Length / 3;
336 vhandler = GCHandle.Alloc(vertices, GCHandleType.Pinned);
337 m_verticesPtr = vhandler.AddrOfPinnedObject();
338 GC.AddMemoryPressure(Buffer.ByteLength(vertices));
339 }
340 _vertices = m_verticesPtr;
341 vertexCount = m_vertexCount;
342 }
343
344 public int[] getIndexListAsInt()
345 {
346 if (m_bdata.m_triangles == null)
347 throw new NotSupportedException();
348 int[] result = new int[m_bdata.m_triangles.Count * 3];
349 for (int i = 0; i < m_bdata.m_triangles.Count; i++)
350 {
351 Triangle t = m_bdata.m_triangles[i];
352 result[3 * i + 0] = m_bdata.m_vertices[t.v1];
353 result[3 * i + 1] = m_bdata.m_vertices[t.v2];
354 result[3 * i + 2] = m_bdata.m_vertices[t.v3];
355 }
356 return result;
357 }
358
359 /// <summary>
360 /// creates a list of index values that defines triangle faces. THIS METHOD FREES ALL NON-PINNED MESH DATA
361 /// </summary>
362 /// <returns></returns>
363 public int[] getIndexListAsIntLocked()
364 {
365 return null;
366 }
367
368 public void getIndexListAsPtrToIntArray(out IntPtr indices, out int triStride, out int indexCount)
369 {
370 // If there isn't an unmanaged array allocated yet, do it now
371 if (m_indicesPtr == IntPtr.Zero && m_bdata != null)
372 {
373 indexes = getIndexListAsInt();
374 m_indexCount = indexes.Length;
375 ihandler = GCHandle.Alloc(indexes, GCHandleType.Pinned);
376 m_indicesPtr = ihandler.AddrOfPinnedObject();
377 GC.AddMemoryPressure(Buffer.ByteLength(indexes));
378 }
379 // A triangle is 3 ints (indices)
380 triStride = 3 * sizeof(int);
381 indices = m_indicesPtr;
382 indexCount = m_indexCount;
383 }
384
385 public void releasePinned()
386 {
387 if (m_verticesPtr != IntPtr.Zero)
388 {
389 vhandler.Free();
390 vertices = null;
391 m_verticesPtr = IntPtr.Zero;
392 }
393 if (m_indicesPtr != IntPtr.Zero)
394 {
395 ihandler.Free();
396 indexes = null;
397 m_indicesPtr = IntPtr.Zero;
398 }
399 }
400
401 /// <summary>
402 /// frees up the source mesh data to minimize memory - call this method after calling get*Locked() functions
403 /// </summary>
404 public void releaseSourceMeshData()
405 {
406 if (m_bdata != null)
407 {
408 m_bdata.m_triangles = null;
409 m_bdata.m_vertices = null;
410 }
411 }
412
413 public void releaseBuildingMeshData()
414 {
415 if (m_bdata != null)
416 {
417 m_bdata.m_triangles = null;
418 m_bdata.m_vertices = null;
419 m_bdata = null;
420 }
421 }
422
423 public void Append(IMesh newMesh)
424 {
425 if (m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero)
426 throw new NotSupportedException("Attempt to Append to a pinned Mesh");
427
428 if (!(newMesh is Mesh))
429 return;
430
431 foreach (Triangle t in ((Mesh)newMesh).m_bdata.m_triangles)
432 Add(t);
433 }
434
435 // Do a linear transformation of mesh.
436 public void TransformLinear(float[,] matrix, float[] offset)
437 {
438 if (m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero)
439 throw new NotSupportedException("Attempt to TransformLinear a pinned Mesh");
440
441 foreach (Vertex v in m_bdata.m_vertices.Keys)
442 {
443 if (v == null)
444 continue;
445 float x, y, z;
446 x = v.X*matrix[0, 0] + v.Y*matrix[1, 0] + v.Z*matrix[2, 0];
447 y = v.X*matrix[0, 1] + v.Y*matrix[1, 1] + v.Z*matrix[2, 1];
448 z = v.X*matrix[0, 2] + v.Y*matrix[1, 2] + v.Z*matrix[2, 2];
449 v.X = x + offset[0];
450 v.Y = y + offset[1];
451 v.Z = z + offset[2];
452 }
453 }
454
455 public void DumpRaw(String path, String name, String title)
456 {
457 if (path == null)
458 return;
459 if (m_bdata == null)
460 return;
461 String fileName = name + "_" + title + ".raw";
462 String completePath = System.IO.Path.Combine(path, fileName);
463 StreamWriter sw = new StreamWriter(completePath);
464 foreach (Triangle t in m_bdata.m_triangles)
465 {
466 String s = t.ToStringRaw();
467 sw.WriteLine(s);
468 }
469 sw.Close();
470 }
471
472 public void TrimExcess()
473 {
474 m_bdata.m_triangles.TrimExcess();
475 }
476
477 public void pinMemory()
478 {
479 m_vertexCount = vertices.Length / 3;
480 vhandler = GCHandle.Alloc(vertices, GCHandleType.Pinned);
481 m_verticesPtr = vhandler.AddrOfPinnedObject();
482 GC.AddMemoryPressure(Buffer.ByteLength(vertices));
483
484 m_indexCount = indexes.Length;
485 ihandler = GCHandle.Alloc(indexes, GCHandleType.Pinned);
486 m_indicesPtr = ihandler.AddrOfPinnedObject();
487 GC.AddMemoryPressure(Buffer.ByteLength(indexes));
488 }
489
490 public void PrepForOde()
491 {
492 // If there isn't an unmanaged array allocated yet, do it now
493 if (m_verticesPtr == IntPtr.Zero)
494 vertices = getVertexListAsFloat();
495
496 // If there isn't an unmanaged array allocated yet, do it now
497 if (m_indicesPtr == IntPtr.Zero)
498 indexes = getIndexListAsInt();
499
500 pinMemory();
501
502 float x, y, z;
503
504 if (m_bdata.m_centroidDiv > 0)
505 {
506 m_obboffset = new Vector3(m_bdata.m_centroid.X / m_bdata.m_centroidDiv, m_bdata.m_centroid.Y / m_bdata.m_centroidDiv, m_bdata.m_centroid.Z / m_bdata.m_centroidDiv);
507 x = (m_bdata.m_obbXmax - m_bdata.m_obbXmin) * 0.5f;
508 y = (m_bdata.m_obbYmax - m_bdata.m_obbYmin) * 0.5f;
509 z = (m_bdata.m_obbZmax - m_bdata.m_obbZmin) * 0.5f;
510 }
511
512 else
513 {
514 m_obboffset = Vector3.Zero;
515 x = 0.5f;
516 y = 0.5f;
517 z = 0.5f;
518 }
519 m_obb = new Vector3(x, y, z);
520
521 releaseBuildingMeshData();
522 }
523 public bool ToStream(Stream st)
524 {
525 if (m_indicesPtr == IntPtr.Zero || m_verticesPtr == IntPtr.Zero)
526 return false;
527
528 BinaryWriter bw = new BinaryWriter(st);
529 bool ok = true;
530
531 try
532 {
533
534 bw.Write(m_vertexCount);
535 bw.Write(m_indexCount);
536
537 for (int i = 0; i < 3 * m_vertexCount; i++)
538 bw.Write(vertices[i]);
539 for (int i = 0; i < m_indexCount; i++)
540 bw.Write(indexes[i]);
541 bw.Write(m_obb.X);
542 bw.Write(m_obb.Y);
543 bw.Write(m_obb.Z);
544 bw.Write(m_obboffset.X);
545 bw.Write(m_obboffset.Y);
546 bw.Write(m_obboffset.Z);
547 }
548 catch
549 {
550 ok = false;
551 }
552
553 if (bw != null)
554 {
555 bw.Flush();
556 bw.Close();
557 }
558
559 return ok;
560 }
561
562 public static Mesh FromStream(Stream st, AMeshKey key)
563 {
564 Mesh mesh = new Mesh();
565 mesh.releaseBuildingMeshData();
566
567 BinaryReader br = new BinaryReader(st);
568
569 bool ok = true;
570 try
571 {
572 mesh.m_vertexCount = br.ReadInt32();
573 mesh.m_indexCount = br.ReadInt32();
574
575 int n = 3 * mesh.m_vertexCount;
576 mesh.vertices = new float[n];
577 for (int i = 0; i < n; i++)
578 mesh.vertices[i] = br.ReadSingle();
579
580 mesh.indexes = new int[mesh.m_indexCount];
581 for (int i = 0; i < mesh.m_indexCount; i++)
582 mesh.indexes[i] = br.ReadInt32();
583
584 mesh.m_obb.X = br.ReadSingle();
585 mesh.m_obb.Y = br.ReadSingle();
586 mesh.m_obb.Z = br.ReadSingle();
587
588 mesh.m_obboffset.X = br.ReadSingle();
589 mesh.m_obboffset.Y = br.ReadSingle();
590 mesh.m_obboffset.Z = br.ReadSingle();
591 }
592 catch
593 {
594 ok = false;
595 }
596
597 br.Close();
598
599 if (ok)
600 {
601 mesh.pinMemory();
602
603 mesh.Key = key;
604 mesh.RefCount = 1;
605
606 return mesh;
607 }
608
609 mesh.vertices = null;
610 mesh.indexes = null;
611 return null;
612 }
613 }
614}
diff --git a/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs b/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs
new file mode 100644
index 0000000..00cbfbd
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs
@@ -0,0 +1,1410 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27//#define SPAM
28
29using System;
30using System.Collections.Generic;
31using OpenSim.Framework;
32using OpenSim.Region.Physics.Manager;
33using OpenMetaverse;
34using OpenMetaverse.StructuredData;
35using System.Drawing;
36using System.Drawing.Imaging;
37using System.IO.Compression;
38using PrimMesher;
39using log4net;
40using Nini.Config;
41using System.Reflection;
42using System.IO;
43using ComponentAce.Compression.Libs.zlib;
44using OpenSim.Region.Physics.ConvexDecompositionDotNet;
45using System.Runtime.Serialization;
46using System.Runtime.Serialization.Formatters.Binary;
47
48namespace OpenSim.Region.Physics.Meshing
49{
50 public class MeshmerizerPlugin : IMeshingPlugin
51 {
52 public MeshmerizerPlugin()
53 {
54 }
55
56 public string GetName()
57 {
58 return "UbitMeshmerizer";
59 }
60
61 public IMesher GetMesher(IConfigSource config)
62 {
63 return new Meshmerizer(config);
64 }
65 }
66
67 public class Meshmerizer : IMesher
68 {
69 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
70
71 // Setting baseDir to a path will enable the dumping of raw files
72 // raw files can be imported by blender so a visual inspection of the results can be done
73
74 public object diskLock = new object();
75
76 public bool doMeshFileCache = true;
77
78 public string cachePath = "MeshCache";
79 public TimeSpan CacheExpire;
80 public bool doCacheExpire = true;
81
82// const string baseDir = "rawFiles";
83 private const string baseDir = null; //"rawFiles";
84
85 private bool useMeshiesPhysicsMesh = false;
86
87 private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh
88
89 private Dictionary<AMeshKey, Mesh> m_uniqueMeshes = new Dictionary<AMeshKey, Mesh>();
90 private Dictionary<AMeshKey, Mesh> m_uniqueReleasedMeshes = new Dictionary<AMeshKey, Mesh>();
91
92 public Meshmerizer(IConfigSource config)
93 {
94 IConfig start_config = config.Configs["Startup"];
95 IConfig mesh_config = config.Configs["Mesh"];
96
97
98 float fcache = 48.0f;
99// float fcache = 0.02f;
100
101 if(mesh_config != null)
102 {
103 useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh);
104 if (useMeshiesPhysicsMesh)
105 {
106 doMeshFileCache = mesh_config.GetBoolean("MeshFileCache", doMeshFileCache);
107 cachePath = mesh_config.GetString("MeshFileCachePath", cachePath);
108 fcache = mesh_config.GetFloat("MeshFileCacheExpireHours", fcache);
109 doCacheExpire = mesh_config.GetBoolean("MeshFileCacheDoExpire", doCacheExpire);
110 }
111 else
112 {
113 doMeshFileCache = false;
114 doCacheExpire = false;
115 }
116 }
117
118 CacheExpire = TimeSpan.FromHours(fcache);
119
120 }
121
122 /// <summary>
123 /// creates a simple box mesh of the specified size. This mesh is of very low vertex count and may
124 /// be useful as a backup proxy when level of detail is not needed or when more complex meshes fail
125 /// for some reason
126 /// </summary>
127 /// <param name="minX"></param>
128 /// <param name="maxX"></param>
129 /// <param name="minY"></param>
130 /// <param name="maxY"></param>
131 /// <param name="minZ"></param>
132 /// <param name="maxZ"></param>
133 /// <returns></returns>
134 private static Mesh CreateSimpleBoxMesh(float minX, float maxX, float minY, float maxY, float minZ, float maxZ)
135 {
136 Mesh box = new Mesh();
137 List<Vertex> vertices = new List<Vertex>();
138 // bottom
139
140 vertices.Add(new Vertex(minX, maxY, minZ));
141 vertices.Add(new Vertex(maxX, maxY, minZ));
142 vertices.Add(new Vertex(maxX, minY, minZ));
143 vertices.Add(new Vertex(minX, minY, minZ));
144
145 box.Add(new Triangle(vertices[0], vertices[1], vertices[2]));
146 box.Add(new Triangle(vertices[0], vertices[2], vertices[3]));
147
148 // top
149
150 vertices.Add(new Vertex(maxX, maxY, maxZ));
151 vertices.Add(new Vertex(minX, maxY, maxZ));
152 vertices.Add(new Vertex(minX, minY, maxZ));
153 vertices.Add(new Vertex(maxX, minY, maxZ));
154
155 box.Add(new Triangle(vertices[4], vertices[5], vertices[6]));
156 box.Add(new Triangle(vertices[4], vertices[6], vertices[7]));
157
158 // sides
159
160 box.Add(new Triangle(vertices[5], vertices[0], vertices[3]));
161 box.Add(new Triangle(vertices[5], vertices[3], vertices[6]));
162
163 box.Add(new Triangle(vertices[1], vertices[0], vertices[5]));
164 box.Add(new Triangle(vertices[1], vertices[5], vertices[4]));
165
166 box.Add(new Triangle(vertices[7], vertices[1], vertices[4]));
167 box.Add(new Triangle(vertices[7], vertices[2], vertices[1]));
168
169 box.Add(new Triangle(vertices[3], vertices[2], vertices[7]));
170 box.Add(new Triangle(vertices[3], vertices[7], vertices[6]));
171
172 return box;
173 }
174
175 /// <summary>
176 /// Creates a simple bounding box mesh for a complex input mesh
177 /// </summary>
178 /// <param name="meshIn"></param>
179 /// <returns></returns>
180 private static Mesh CreateBoundingBoxMesh(Mesh meshIn)
181 {
182 float minX = float.MaxValue;
183 float maxX = float.MinValue;
184 float minY = float.MaxValue;
185 float maxY = float.MinValue;
186 float minZ = float.MaxValue;
187 float maxZ = float.MinValue;
188
189 foreach (Vector3 v in meshIn.getVertexList())
190 {
191 if (v.X < minX) minX = v.X;
192 if (v.Y < minY) minY = v.Y;
193 if (v.Z < minZ) minZ = v.Z;
194
195 if (v.X > maxX) maxX = v.X;
196 if (v.Y > maxY) maxY = v.Y;
197 if (v.Z > maxZ) maxZ = v.Z;
198 }
199
200 return CreateSimpleBoxMesh(minX, maxX, minY, maxY, minZ, maxZ);
201 }
202
203 private void ReportPrimError(string message, string primName, PrimMesh primMesh)
204 {
205 m_log.Error(message);
206 m_log.Error("\nPrim Name: " + primName);
207 m_log.Error("****** PrimMesh Parameters ******\n" + primMesh.ParamsToDisplayString());
208 }
209
210 /// <summary>
211 /// Add a submesh to an existing list of coords and faces.
212 /// </summary>
213 /// <param name="subMeshData"></param>
214 /// <param name="size">Size of entire object</param>
215 /// <param name="coords"></param>
216 /// <param name="faces"></param>
217 private void AddSubMesh(OSDMap subMeshData, List<Coord> coords, List<Face> faces)
218 {
219 // Console.WriteLine("subMeshMap for {0} - {1}", primName, Util.GetFormattedXml((OSD)subMeshMap));
220
221 // As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some Mesh Level
222 // of Detail Blocks (maps) contain just a NoGeometry key to signal there is no
223 // geometry for this submesh.
224 if (subMeshData.ContainsKey("NoGeometry") && ((OSDBoolean)subMeshData["NoGeometry"]))
225 return;
226
227 OpenMetaverse.Vector3 posMax;
228 OpenMetaverse.Vector3 posMin;
229 if (subMeshData.ContainsKey("PositionDomain"))
230 {
231 posMax = ((OSDMap)subMeshData["PositionDomain"])["Max"].AsVector3();
232 posMin = ((OSDMap)subMeshData["PositionDomain"])["Min"].AsVector3();
233 }
234 else
235 {
236 posMax = new Vector3(0.5f, 0.5f, 0.5f);
237 posMin = new Vector3(-0.5f, -0.5f, -0.5f);
238 }
239
240 ushort faceIndexOffset = (ushort)coords.Count;
241
242 byte[] posBytes = subMeshData["Position"].AsBinary();
243 for (int i = 0; i < posBytes.Length; i += 6)
244 {
245 ushort uX = Utils.BytesToUInt16(posBytes, i);
246 ushort uY = Utils.BytesToUInt16(posBytes, i + 2);
247 ushort uZ = Utils.BytesToUInt16(posBytes, i + 4);
248
249 Coord c = new Coord(
250 Utils.UInt16ToFloat(uX, posMin.X, posMax.X),
251 Utils.UInt16ToFloat(uY, posMin.Y, posMax.Y),
252 Utils.UInt16ToFloat(uZ, posMin.Z, posMax.Z));
253
254 coords.Add(c);
255 }
256
257 byte[] triangleBytes = subMeshData["TriangleList"].AsBinary();
258 for (int i = 0; i < triangleBytes.Length; i += 6)
259 {
260 ushort v1 = (ushort)(Utils.BytesToUInt16(triangleBytes, i) + faceIndexOffset);
261 ushort v2 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 2) + faceIndexOffset);
262 ushort v3 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 4) + faceIndexOffset);
263 Face f = new Face(v1, v2, v3);
264 faces.Add(f);
265 }
266 }
267
268 /// <summary>
269 /// Create a physics mesh from data that comes with the prim. The actual data used depends on the prim type.
270 /// </summary>
271 /// <param name="primName"></param>
272 /// <param name="primShape"></param>
273 /// <param name="size"></param>
274 /// <param name="lod"></param>
275 /// <returns></returns>
276 private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, float lod, bool convex)
277 {
278// m_log.DebugFormat(
279// "[MESH]: Creating physics proxy for {0}, shape {1}",
280// primName, (OpenMetaverse.SculptType)primShape.SculptType);
281
282 List<Coord> coords;
283 List<Face> faces;
284
285 if (primShape.SculptEntry)
286 {
287 if (((OpenMetaverse.SculptType)primShape.SculptType) == SculptType.Mesh)
288 {
289 if (!useMeshiesPhysicsMesh)
290 return null;
291
292 if (!GenerateCoordsAndFacesFromPrimMeshData(primName, primShape, out coords, out faces, convex))
293 return null;
294 }
295 else
296 {
297 if (!GenerateCoordsAndFacesFromPrimSculptData(primName, primShape, lod, out coords, out faces))
298 return null;
299 }
300 }
301 else
302 {
303 if (!GenerateCoordsAndFacesFromPrimShapeData(primName, primShape, lod, out coords, out faces))
304 return null;
305 }
306
307 primShape.SculptData = Utils.EmptyBytes;
308
309 int numCoords = coords.Count;
310 int numFaces = faces.Count;
311
312 Mesh mesh = new Mesh();
313 // Add the corresponding triangles to the mesh
314 for (int i = 0; i < numFaces; i++)
315 {
316 Face f = faces[i];
317 mesh.Add(new Triangle(coords[f.v1].X, coords[f.v1].Y, coords[f.v1].Z,
318 coords[f.v2].X, coords[f.v2].Y, coords[f.v2].Z,
319 coords[f.v3].X, coords[f.v3].Y, coords[f.v3].Z));
320 }
321
322 coords.Clear();
323 faces.Clear();
324
325 return mesh;
326 }
327
328 /// <summary>
329 /// Generate the co-ords and faces necessary to construct a mesh from the mesh data the accompanies a prim.
330 /// </summary>
331 /// <param name="primName"></param>
332 /// <param name="primShape"></param>
333 /// <param name="size"></param>
334 /// <param name="coords">Coords are added to this list by the method.</param>
335 /// <param name="faces">Faces are added to this list by the method.</param>
336 /// <returns>true if coords and faces were successfully generated, false if not</returns>
337 private bool GenerateCoordsAndFacesFromPrimMeshData(
338 string primName, PrimitiveBaseShape primShape, out List<Coord> coords, out List<Face> faces, bool convex)
339 {
340// m_log.DebugFormat("[MESH]: experimental mesh proxy generation for {0}", primName);
341
342 bool usemesh = false;
343
344 coords = new List<Coord>();
345 faces = new List<Face>();
346 OSD meshOsd = null;
347
348 if (primShape.SculptData.Length <= 0)
349 {
350// m_log.InfoFormat("[MESH]: asset data for {0} is zero length", primName);
351 return false;
352 }
353
354 long start = 0;
355 using (MemoryStream data = new MemoryStream(primShape.SculptData))
356 {
357 try
358 {
359 OSD osd = OSDParser.DeserializeLLSDBinary(data);
360 if (osd is OSDMap)
361 meshOsd = (OSDMap)osd;
362 else
363 {
364 m_log.Warn("[Mesh}: unable to cast mesh asset to OSDMap");
365 return false;
366 }
367 }
368 catch (Exception e)
369 {
370 m_log.Error("[MESH]: Exception deserializing mesh asset header:" + e.ToString());
371 }
372
373 start = data.Position;
374 }
375
376 if (meshOsd is OSDMap)
377 {
378 OSDMap physicsParms = null;
379 OSDMap map = (OSDMap)meshOsd;
380
381 if (!convex)
382 {
383 if (map.ContainsKey("physics_shape"))
384 physicsParms = (OSDMap)map["physics_shape"]; // old asset format
385 else if (map.ContainsKey("physics_mesh"))
386 physicsParms = (OSDMap)map["physics_mesh"]; // new asset format
387
388 if (physicsParms != null)
389 usemesh = true;
390 }
391
392 if(!usemesh && (map.ContainsKey("physics_convex")))
393 physicsParms = (OSDMap)map["physics_convex"];
394
395
396 if (physicsParms == null)
397 {
398 m_log.Warn("[MESH]: unknown mesh type");
399 return false;
400 }
401
402 int physOffset = physicsParms["offset"].AsInteger() + (int)start;
403 int physSize = physicsParms["size"].AsInteger();
404
405 if (physOffset < 0 || physSize == 0)
406 return false; // no mesh data in asset
407
408 OSD decodedMeshOsd = new OSD();
409 byte[] meshBytes = new byte[physSize];
410 System.Buffer.BlockCopy(primShape.SculptData, physOffset, meshBytes, 0, physSize);
411
412 try
413 {
414 using (MemoryStream inMs = new MemoryStream(meshBytes))
415 {
416 using (MemoryStream outMs = new MemoryStream())
417 {
418 using (ZOutputStream zOut = new ZOutputStream(outMs))
419 {
420 byte[] readBuffer = new byte[2048];
421 int readLen = 0;
422 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
423 {
424 zOut.Write(readBuffer, 0, readLen);
425 }
426 zOut.Flush();
427 outMs.Seek(0, SeekOrigin.Begin);
428
429 byte[] decompressedBuf = outMs.GetBuffer();
430
431 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
432 }
433 }
434 }
435 }
436 catch (Exception e)
437 {
438 m_log.Error("[MESH]: exception decoding physical mesh: " + e.ToString());
439 return false;
440 }
441
442 if (usemesh)
443 {
444 OSDArray decodedMeshOsdArray = null;
445
446 // physics_shape is an array of OSDMaps, one for each submesh
447 if (decodedMeshOsd is OSDArray)
448 {
449// Console.WriteLine("decodedMeshOsd for {0} - {1}", primName, Util.GetFormattedXml(decodedMeshOsd));
450
451 decodedMeshOsdArray = (OSDArray)decodedMeshOsd;
452 foreach (OSD subMeshOsd in decodedMeshOsdArray)
453 {
454 if (subMeshOsd is OSDMap)
455 AddSubMesh(subMeshOsd as OSDMap, coords, faces);
456 }
457 }
458 }
459 else
460 {
461 OSDMap cmap = (OSDMap)decodedMeshOsd;
462 if (cmap == null)
463 return false;
464
465 byte[] data;
466
467 List<float3> vs = new List<float3>();
468 PHullResult hullr = new PHullResult();
469 float3 f3;
470 Coord c;
471 Face f;
472 Vector3 range;
473 Vector3 min;
474
475 const float invMaxU16 = 1.0f / 65535f;
476 int t1;
477 int t2;
478 int t3;
479 int i;
480 int nverts;
481 int nindexs;
482
483 if (cmap.ContainsKey("Max"))
484 range = cmap["Max"].AsVector3();
485 else
486 range = new Vector3(0.5f, 0.5f, 0.5f);
487
488 if (cmap.ContainsKey("Min"))
489 min = cmap["Min"].AsVector3();
490 else
491 min = new Vector3(-0.5f, -0.5f, -0.5f);
492
493 range = range - min;
494 range *= invMaxU16;
495
496 if (!convex && cmap.ContainsKey("HullList") && cmap.ContainsKey("Positions"))
497 {
498 List<int> hsizes = new List<int>();
499 int totalpoints = 0;
500 data = cmap["HullList"].AsBinary();
501 for (i = 0; i < data.Length; i++)
502 {
503 t1 = data[i];
504 if (t1 == 0)
505 t1 = 256;
506 totalpoints += t1;
507 hsizes.Add(t1);
508 }
509
510 data = cmap["Positions"].AsBinary();
511 int ptr = 0;
512 int vertsoffset = 0;
513
514 if (totalpoints == data.Length / 6) // 2 bytes per coord, 3 coords per point
515 {
516 foreach (int hullsize in hsizes)
517 {
518 for (i = 0; i < hullsize; i++ )
519 {
520 t1 = data[ptr++];
521 t1 += data[ptr++] << 8;
522 t2 = data[ptr++];
523 t2 += data[ptr++] << 8;
524 t3 = data[ptr++];
525 t3 += data[ptr++] << 8;
526
527 f3 = new float3((t1 * range.X + min.X),
528 (t2 * range.Y + min.Y),
529 (t3 * range.Z + min.Z));
530 vs.Add(f3);
531 }
532
533 if(hullsize <3)
534 {
535 vs.Clear();
536 continue;
537 }
538
539 if (hullsize <5)
540 {
541 foreach (float3 point in vs)
542 {
543 c.X = point.x;
544 c.Y = point.y;
545 c.Z = point.z;
546 coords.Add(c);
547 }
548 f = new Face(vertsoffset, vertsoffset + 1, vertsoffset + 2);
549 faces.Add(f);
550
551 if (hullsize == 4)
552 {
553 // not sure about orientation..
554 f = new Face(vertsoffset, vertsoffset + 2, vertsoffset + 3);
555 faces.Add(f);
556 f = new Face(vertsoffset, vertsoffset + 3, vertsoffset + 1);
557 faces.Add(f);
558 f = new Face(vertsoffset + 3, vertsoffset + 2, vertsoffset + 1);
559 faces.Add(f);
560 }
561 vertsoffset += vs.Count;
562 vs.Clear();
563 continue;
564 }
565
566 if (!HullUtils.ComputeHull(vs, ref hullr, 0, 0.0f))
567 {
568 vs.Clear();
569 continue;
570 }
571
572 nverts = hullr.Vertices.Count;
573 nindexs = hullr.Indices.Count;
574
575 if (nindexs % 3 != 0)
576 {
577 vs.Clear();
578 continue;
579 }
580
581 for (i = 0; i < nverts; i++)
582 {
583 c.X = hullr.Vertices[i].x;
584 c.Y = hullr.Vertices[i].y;
585 c.Z = hullr.Vertices[i].z;
586 coords.Add(c);
587 }
588
589 for (i = 0; i < nindexs; i += 3)
590 {
591 t1 = hullr.Indices[i];
592 if (t1 > nverts)
593 break;
594 t2 = hullr.Indices[i + 1];
595 if (t2 > nverts)
596 break;
597 t3 = hullr.Indices[i + 2];
598 if (t3 > nverts)
599 break;
600 f = new Face(vertsoffset + t1, vertsoffset + t2, vertsoffset + t3);
601 faces.Add(f);
602 }
603 vertsoffset += nverts;
604 vs.Clear();
605 }
606 }
607 if (coords.Count > 0 && faces.Count > 0)
608 return true;
609 }
610
611 vs.Clear();
612
613 if (cmap.ContainsKey("BoundingVerts"))
614 {
615 data = cmap["BoundingVerts"].AsBinary();
616
617 for (i = 0; i < data.Length; )
618 {
619 t1 = data[i++];
620 t1 += data[i++] << 8;
621 t2 = data[i++];
622 t2 += data[i++] << 8;
623 t3 = data[i++];
624 t3 += data[i++] << 8;
625
626 f3 = new float3((t1 * range.X + min.X),
627 (t2 * range.Y + min.Y),
628 (t3 * range.Z + min.Z));
629 vs.Add(f3);
630 }
631
632 if (vs.Count < 3)
633 {
634 vs.Clear();
635 return false;
636 }
637
638 if (vs.Count < 5)
639 {
640 foreach (float3 point in vs)
641 {
642 c.X = point.x;
643 c.Y = point.y;
644 c.Z = point.z;
645 coords.Add(c);
646 }
647 f = new Face(0, 1, 2);
648 faces.Add(f);
649
650 if (vs.Count == 4)
651 {
652 f = new Face(0, 2, 3);
653 faces.Add(f);
654 f = new Face(0, 3, 1);
655 faces.Add(f);
656 f = new Face( 3, 2, 1);
657 faces.Add(f);
658 }
659 vs.Clear();
660 return true;
661 }
662
663 if (!HullUtils.ComputeHull(vs, ref hullr, 0, 0.0f))
664 return false;
665
666 nverts = hullr.Vertices.Count;
667 nindexs = hullr.Indices.Count;
668
669 if (nindexs % 3 != 0)
670 return false;
671
672 for (i = 0; i < nverts; i++)
673 {
674 c.X = hullr.Vertices[i].x;
675 c.Y = hullr.Vertices[i].y;
676 c.Z = hullr.Vertices[i].z;
677 coords.Add(c);
678 }
679 for (i = 0; i < nindexs; i += 3)
680 {
681 t1 = hullr.Indices[i];
682 if (t1 > nverts)
683 break;
684 t2 = hullr.Indices[i + 1];
685 if (t2 > nverts)
686 break;
687 t3 = hullr.Indices[i + 2];
688 if (t3 > nverts)
689 break;
690 f = new Face(t1, t2, t3);
691 faces.Add(f);
692 }
693
694 if (coords.Count > 0 && faces.Count > 0)
695 return true;
696 }
697 else
698 return false;
699 }
700 }
701
702 return true;
703 }
704
705 /// <summary>
706 /// Generate the co-ords and faces necessary to construct a mesh from the sculpt data the accompanies a prim.
707 /// </summary>
708 /// <param name="primName"></param>
709 /// <param name="primShape"></param>
710 /// <param name="size"></param>
711 /// <param name="lod"></param>
712 /// <param name="coords">Coords are added to this list by the method.</param>
713 /// <param name="faces">Faces are added to this list by the method.</param>
714 /// <returns>true if coords and faces were successfully generated, false if not</returns>
715 private bool GenerateCoordsAndFacesFromPrimSculptData(
716 string primName, PrimitiveBaseShape primShape, float lod, out List<Coord> coords, out List<Face> faces)
717 {
718 coords = new List<Coord>();
719 faces = new List<Face>();
720 PrimMesher.SculptMesh sculptMesh;
721 Image idata = null;
722
723 if (primShape.SculptData == null || primShape.SculptData.Length == 0)
724 return false;
725
726 try
727 {
728 OpenMetaverse.Imaging.ManagedImage unusedData;
729 OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(primShape.SculptData, out unusedData, out idata);
730
731 unusedData = null;
732
733 if (idata == null)
734 {
735 // In some cases it seems that the decode can return a null bitmap without throwing
736 // an exception
737 m_log.WarnFormat("[PHYSICS]: OpenJPEG decoded sculpt data for {0} to a null bitmap. Ignoring.", primName);
738 return false;
739 }
740 }
741 catch (DllNotFoundException)
742 {
743 m_log.Error("[PHYSICS]: OpenJpeg is not installed correctly on this system. Physics Proxy generation failed. Often times this is because of an old version of GLIBC. You must have version 2.4 or above!");
744 return false;
745 }
746 catch (IndexOutOfRangeException)
747 {
748 m_log.Error("[PHYSICS]: OpenJpeg was unable to decode this. Physics Proxy generation failed");
749 return false;
750 }
751 catch (Exception ex)
752 {
753 m_log.Error("[PHYSICS]: Unable to generate a Sculpty physics proxy. Sculpty texture decode failed: " + ex.Message);
754 return false;
755 }
756
757 PrimMesher.SculptMesh.SculptType sculptType;
758 // remove mirror and invert bits
759 OpenMetaverse.SculptType pbsSculptType = ((OpenMetaverse.SculptType)(primShape.SculptType & 0x3f));
760 switch (pbsSculptType)
761 {
762 case OpenMetaverse.SculptType.Cylinder:
763 sculptType = PrimMesher.SculptMesh.SculptType.cylinder;
764 break;
765 case OpenMetaverse.SculptType.Plane:
766 sculptType = PrimMesher.SculptMesh.SculptType.plane;
767 break;
768 case OpenMetaverse.SculptType.Torus:
769 sculptType = PrimMesher.SculptMesh.SculptType.torus;
770 break;
771 case OpenMetaverse.SculptType.Sphere:
772 sculptType = PrimMesher.SculptMesh.SculptType.sphere;
773 break;
774 default:
775 sculptType = PrimMesher.SculptMesh.SculptType.plane;
776 break;
777 }
778
779 bool mirror = ((primShape.SculptType & 128) != 0);
780 bool invert = ((primShape.SculptType & 64) != 0);
781
782 sculptMesh = new PrimMesher.SculptMesh((Bitmap)idata, sculptType, (int)lod, mirror, invert);
783
784 idata.Dispose();
785
786// sculptMesh.DumpRaw(baseDir, primName, "primMesh");
787
788 coords = sculptMesh.coords;
789 faces = sculptMesh.faces;
790
791 return true;
792 }
793
794 /// <summary>
795 /// Generate the co-ords and faces necessary to construct a mesh from the shape data the accompanies a prim.
796 /// </summary>
797 /// <param name="primName"></param>
798 /// <param name="primShape"></param>
799 /// <param name="size"></param>
800 /// <param name="coords">Coords are added to this list by the method.</param>
801 /// <param name="faces">Faces are added to this list by the method.</param>
802 /// <returns>true if coords and faces were successfully generated, false if not</returns>
803 private bool GenerateCoordsAndFacesFromPrimShapeData(
804 string primName, PrimitiveBaseShape primShape, float lod, out List<Coord> coords, out List<Face> faces)
805 {
806 PrimMesh primMesh;
807 coords = new List<Coord>();
808 faces = new List<Face>();
809
810 float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f;
811 float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f;
812 float pathBegin = (float)primShape.PathBegin * 2.0e-5f;
813 float pathEnd = 1.0f - (float)primShape.PathEnd * 2.0e-5f;
814 float pathScaleX = (float)(primShape.PathScaleX - 100) * 0.01f;
815 float pathScaleY = (float)(primShape.PathScaleY - 100) * 0.01f;
816
817 float profileBegin = (float)primShape.ProfileBegin * 2.0e-5f;
818 float profileEnd = 1.0f - (float)primShape.ProfileEnd * 2.0e-5f;
819 float profileHollow = (float)primShape.ProfileHollow * 2.0e-5f;
820 if (profileHollow > 0.95f)
821 profileHollow = 0.95f;
822
823 int sides = 4;
824 LevelOfDetail iLOD = (LevelOfDetail)lod;
825 if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle)
826 sides = 3;
827 else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle)
828 {
829 switch (iLOD)
830 {
831 case LevelOfDetail.High: sides = 24; break;
832 case LevelOfDetail.Medium: sides = 12; break;
833 case LevelOfDetail.Low: sides = 6; break;
834 case LevelOfDetail.VeryLow: sides = 3; break;
835 default: sides = 24; break;
836 }
837 }
838 else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle)
839 { // half circle, prim is a sphere
840 switch (iLOD)
841 {
842 case LevelOfDetail.High: sides = 24; break;
843 case LevelOfDetail.Medium: sides = 12; break;
844 case LevelOfDetail.Low: sides = 6; break;
845 case LevelOfDetail.VeryLow: sides = 3; break;
846 default: sides = 24; break;
847 }
848
849 profileBegin = 0.5f * profileBegin + 0.5f;
850 profileEnd = 0.5f * profileEnd + 0.5f;
851 }
852
853 int hollowSides = sides;
854 if (primShape.HollowShape == HollowShape.Circle)
855 {
856 switch (iLOD)
857 {
858 case LevelOfDetail.High: hollowSides = 24; break;
859 case LevelOfDetail.Medium: hollowSides = 12; break;
860 case LevelOfDetail.Low: hollowSides = 6; break;
861 case LevelOfDetail.VeryLow: hollowSides = 3; break;
862 default: hollowSides = 24; break;
863 }
864 }
865 else if (primShape.HollowShape == HollowShape.Square)
866 hollowSides = 4;
867 else if (primShape.HollowShape == HollowShape.Triangle)
868 hollowSides = 3;
869
870 primMesh = new PrimMesh(sides, profileBegin, profileEnd, profileHollow, hollowSides);
871
872 if (primMesh.errorMessage != null)
873 if (primMesh.errorMessage.Length > 0)
874 m_log.Error("[ERROR] " + primMesh.errorMessage);
875
876 primMesh.topShearX = pathShearX;
877 primMesh.topShearY = pathShearY;
878 primMesh.pathCutBegin = pathBegin;
879 primMesh.pathCutEnd = pathEnd;
880
881 if (primShape.PathCurve == (byte)Extrusion.Straight || primShape.PathCurve == (byte) Extrusion.Flexible)
882 {
883 primMesh.twistBegin = primShape.PathTwistBegin * 18 / 10;
884 primMesh.twistEnd = primShape.PathTwist * 18 / 10;
885 primMesh.taperX = pathScaleX;
886 primMesh.taperY = pathScaleY;
887
888 if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f)
889 {
890 ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh);
891 if (profileBegin < 0.0f) profileBegin = 0.0f;
892 if (profileEnd > 1.0f) profileEnd = 1.0f;
893 }
894#if SPAM
895 m_log.Debug("****** PrimMesh Parameters (Linear) ******\n" + primMesh.ParamsToDisplayString());
896#endif
897 try
898 {
899 primMesh.ExtrudeLinear();
900 }
901 catch (Exception ex)
902 {
903 ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh);
904 return false;
905 }
906 }
907 else
908 {
909 primMesh.holeSizeX = (200 - primShape.PathScaleX) * 0.01f;
910 primMesh.holeSizeY = (200 - primShape.PathScaleY) * 0.01f;
911 primMesh.radius = 0.01f * primShape.PathRadiusOffset;
912 primMesh.revolutions = 1.0f + 0.015f * primShape.PathRevolutions;
913 primMesh.skew = 0.01f * primShape.PathSkew;
914 primMesh.twistBegin = primShape.PathTwistBegin * 36 / 10;
915 primMesh.twistEnd = primShape.PathTwist * 36 / 10;
916 primMesh.taperX = primShape.PathTaperX * 0.01f;
917 primMesh.taperY = primShape.PathTaperY * 0.01f;
918
919 if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f)
920 {
921 ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh);
922 if (profileBegin < 0.0f) profileBegin = 0.0f;
923 if (profileEnd > 1.0f) profileEnd = 1.0f;
924 }
925#if SPAM
926 m_log.Debug("****** PrimMesh Parameters (Circular) ******\n" + primMesh.ParamsToDisplayString());
927#endif
928 try
929 {
930 primMesh.ExtrudeCircular();
931 }
932 catch (Exception ex)
933 {
934 ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh);
935 return false;
936 }
937 }
938
939// primMesh.DumpRaw(baseDir, primName, "primMesh");
940
941 coords = primMesh.coords;
942 faces = primMesh.faces;
943
944 return true;
945 }
946
947 public AMeshKey GetMeshUniqueKey(PrimitiveBaseShape primShape, Vector3 size, byte lod, bool convex)
948 {
949 AMeshKey key = new AMeshKey();
950 Byte[] someBytes;
951
952 key.hashB = 5181;
953 key.hashC = 5181;
954 ulong hash = 5381;
955
956 if (primShape.SculptEntry)
957 {
958 key.uuid = primShape.SculptTexture;
959 key.hashC = mdjb2(key.hashC, primShape.SculptType);
960 key.hashC = mdjb2(key.hashC, primShape.PCode);
961 }
962 else
963 {
964 hash = mdjb2(hash, primShape.PathCurve);
965 hash = mdjb2(hash, (byte)primShape.HollowShape);
966 hash = mdjb2(hash, (byte)primShape.ProfileShape);
967 hash = mdjb2(hash, primShape.PathBegin);
968 hash = mdjb2(hash, primShape.PathEnd);
969 hash = mdjb2(hash, primShape.PathScaleX);
970 hash = mdjb2(hash, primShape.PathScaleY);
971 hash = mdjb2(hash, primShape.PathShearX);
972 key.hashA = hash;
973 hash = key.hashB;
974 hash = mdjb2(hash, primShape.PathShearY);
975 hash = mdjb2(hash, (byte)primShape.PathTwist);
976 hash = mdjb2(hash, (byte)primShape.PathTwistBegin);
977 hash = mdjb2(hash, (byte)primShape.PathRadiusOffset);
978 hash = mdjb2(hash, (byte)primShape.PathTaperX);
979 hash = mdjb2(hash, (byte)primShape.PathTaperY);
980 hash = mdjb2(hash, primShape.PathRevolutions);
981 hash = mdjb2(hash, (byte)primShape.PathSkew);
982 hash = mdjb2(hash, primShape.ProfileBegin);
983 hash = mdjb2(hash, primShape.ProfileEnd);
984 hash = mdjb2(hash, primShape.ProfileHollow);
985 hash = mdjb2(hash, primShape.PCode);
986 key.hashB = hash;
987 }
988
989 hash = key.hashC;
990
991 hash = mdjb2(hash, lod);
992
993 if (size == m_MeshUnitSize)
994 {
995 hash = hash << 8;
996 hash |= 8;
997 }
998 else
999 {
1000 someBytes = size.GetBytes();
1001 for (int i = 0; i < someBytes.Length; i++)
1002 hash = mdjb2(hash, someBytes[i]);
1003 hash = hash << 8;
1004 }
1005
1006 if (convex)
1007 hash |= 4;
1008
1009 if (primShape.SculptEntry)
1010 {
1011 hash |= 1;
1012 if (primShape.SculptType == (byte)SculptType.Mesh)
1013 hash |= 2;
1014 }
1015
1016 key.hashC = hash;
1017
1018 return key;
1019 }
1020
1021 private ulong mdjb2(ulong hash, byte c)
1022 {
1023 return ((hash << 5) + hash) + (ulong)c;
1024 }
1025
1026 private ulong mdjb2(ulong hash, ushort c)
1027 {
1028 hash = ((hash << 5) + hash) + (ulong)((byte)c);
1029 return ((hash << 5) + hash) + (ulong)(c >> 8);
1030 }
1031
1032 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod)
1033 {
1034 return CreateMesh(primName, primShape, size, lod, false,false,false,false);
1035 }
1036
1037 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
1038 {
1039 return CreateMesh(primName, primShape, size, lod, false,false,false,false);
1040 }
1041
1042 public IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex)
1043 {
1044 Mesh mesh = null;
1045
1046 if (size.X < 0.01f) size.X = 0.01f;
1047 if (size.Y < 0.01f) size.Y = 0.01f;
1048 if (size.Z < 0.01f) size.Z = 0.01f;
1049
1050 AMeshKey key = GetMeshUniqueKey(primShape, size, (byte)lod, convex);
1051 lock (m_uniqueMeshes)
1052 {
1053 m_uniqueMeshes.TryGetValue(key, out mesh);
1054
1055 if (mesh != null)
1056 {
1057 mesh.RefCount++;
1058 return mesh;
1059 }
1060
1061 // try to find a identical mesh on meshs recently released
1062 lock (m_uniqueReleasedMeshes)
1063 {
1064 m_uniqueReleasedMeshes.TryGetValue(key, out mesh);
1065 if (mesh != null)
1066 {
1067 m_uniqueReleasedMeshes.Remove(key);
1068 try
1069 {
1070 m_uniqueMeshes.Add(key, mesh);
1071 }
1072 catch { }
1073 mesh.RefCount = 1;
1074 return mesh;
1075 }
1076 }
1077 }
1078 return null;
1079 }
1080
1081 private static Vector3 m_MeshUnitSize = new Vector3(1.0f, 1.0f, 1.0f);
1082
1083 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache, bool convex, bool forOde)
1084 {
1085#if SPAM
1086 m_log.DebugFormat("[MESH]: Creating mesh for {0}", primName);
1087#endif
1088
1089 Mesh mesh = null;
1090
1091 if (size.X < 0.01f) size.X = 0.01f;
1092 if (size.Y < 0.01f) size.Y = 0.01f;
1093 if (size.Z < 0.01f) size.Z = 0.01f;
1094
1095 // try to find a identical mesh on meshs in use
1096
1097 AMeshKey key = GetMeshUniqueKey(primShape,size,(byte)lod, convex);
1098
1099 lock (m_uniqueMeshes)
1100 {
1101 m_uniqueMeshes.TryGetValue(key, out mesh);
1102
1103 if (mesh != null)
1104 {
1105 mesh.RefCount++;
1106 return mesh;
1107 }
1108
1109 // try to find a identical mesh on meshs recently released
1110 lock (m_uniqueReleasedMeshes)
1111 {
1112 m_uniqueReleasedMeshes.TryGetValue(key, out mesh);
1113 if (mesh != null)
1114 {
1115 m_uniqueReleasedMeshes.Remove(key);
1116 try
1117 {
1118 m_uniqueMeshes.Add(key, mesh);
1119 }
1120 catch { }
1121 mesh.RefCount = 1;
1122 return mesh;
1123 }
1124 }
1125 }
1126
1127 Mesh UnitMesh = null;
1128 AMeshKey unitKey = GetMeshUniqueKey(primShape, m_MeshUnitSize, (byte)lod, convex);
1129
1130 lock (m_uniqueReleasedMeshes)
1131 {
1132 m_uniqueReleasedMeshes.TryGetValue(unitKey, out UnitMesh);
1133 if (UnitMesh != null)
1134 {
1135 UnitMesh.RefCount = 1;
1136 }
1137 }
1138
1139 if (UnitMesh == null && primShape.SculptEntry && doMeshFileCache)
1140 UnitMesh = GetFromFileCache(unitKey);
1141
1142 if (UnitMesh == null)
1143 {
1144 UnitMesh = CreateMeshFromPrimMesher(primName, primShape, lod, convex);
1145
1146 if (UnitMesh == null)
1147 return null;
1148
1149 UnitMesh.DumpRaw(baseDir, unitKey.ToString(), "Z");
1150
1151 if (forOde)
1152 {
1153 // force pinned mem allocation
1154 UnitMesh.PrepForOde();
1155 }
1156 else
1157 UnitMesh.TrimExcess();
1158
1159 UnitMesh.Key = unitKey;
1160 UnitMesh.RefCount = 1;
1161
1162 if (doMeshFileCache && primShape.SculptEntry)
1163 StoreToFileCache(unitKey, UnitMesh);
1164
1165 lock (m_uniqueReleasedMeshes)
1166 {
1167 try
1168 {
1169 m_uniqueReleasedMeshes.Add(unitKey, UnitMesh);
1170 }
1171 catch { }
1172 }
1173 }
1174
1175 mesh = UnitMesh.Scale(size);
1176 mesh.Key = key;
1177 mesh.RefCount = 1;
1178 lock (m_uniqueMeshes)
1179 {
1180 try
1181 {
1182 m_uniqueMeshes.Add(key, mesh);
1183 }
1184 catch { }
1185 }
1186
1187 return mesh;
1188 }
1189
1190 public void ReleaseMesh(IMesh imesh)
1191 {
1192 if (imesh == null)
1193 return;
1194
1195 Mesh mesh = (Mesh)imesh;
1196
1197 lock (m_uniqueMeshes)
1198 {
1199 int curRefCount = mesh.RefCount;
1200 curRefCount--;
1201
1202 if (curRefCount > 0)
1203 {
1204 mesh.RefCount = curRefCount;
1205 return;
1206 }
1207
1208 mesh.RefCount = 0;
1209 m_uniqueMeshes.Remove(mesh.Key);
1210 lock (m_uniqueReleasedMeshes)
1211 {
1212 try
1213 {
1214 m_uniqueReleasedMeshes.Add(mesh.Key, mesh);
1215 }
1216 catch { }
1217 }
1218 }
1219 }
1220
1221 public void ExpireReleaseMeshs()
1222 {
1223 if (m_uniqueReleasedMeshes.Count == 0)
1224 return;
1225
1226 List<Mesh> meshstodelete = new List<Mesh>();
1227 int refcntr;
1228
1229 lock (m_uniqueReleasedMeshes)
1230 {
1231 foreach (Mesh m in m_uniqueReleasedMeshes.Values)
1232 {
1233 refcntr = m.RefCount;
1234 refcntr--;
1235 if (refcntr > -6)
1236 m.RefCount = refcntr;
1237 else
1238 meshstodelete.Add(m);
1239 }
1240
1241 foreach (Mesh m in meshstodelete)
1242 {
1243 m_uniqueReleasedMeshes.Remove(m.Key);
1244 m.releaseBuildingMeshData();
1245 m.releasePinned();
1246 }
1247 }
1248 }
1249
1250 public void FileNames(AMeshKey key, out string dir,out string fullFileName)
1251 {
1252 string id = key.ToString();
1253 string init = id.Substring(0, 1);
1254 dir = System.IO.Path.Combine(cachePath, init);
1255 fullFileName = System.IO.Path.Combine(dir, id);
1256 }
1257
1258 public string FullFileName(AMeshKey key)
1259 {
1260 string id = key.ToString();
1261 string init = id.Substring(0,1);
1262 id = System.IO.Path.Combine(init, id);
1263 id = System.IO.Path.Combine(cachePath, id);
1264 return id;
1265 }
1266
1267 private Mesh GetFromFileCache(AMeshKey key)
1268 {
1269 Mesh mesh = null;
1270 string filename = FullFileName(key);
1271 bool ok = true;
1272
1273 lock (diskLock)
1274 {
1275 if (File.Exists(filename))
1276 {
1277 FileStream stream = null;
1278 try
1279 {
1280 stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read);
1281 BinaryFormatter bformatter = new BinaryFormatter();
1282
1283 mesh = Mesh.FromStream(stream, key);
1284
1285 }
1286 catch (Exception e)
1287 {
1288 ok = false;
1289 m_log.ErrorFormat(
1290 "[MESH CACHE]: Failed to get file {0}. Exception {1} {2}",
1291 filename, e.Message, e.StackTrace);
1292 }
1293
1294 if (stream != null)
1295 stream.Close();
1296
1297 if (mesh == null || !ok)
1298 File.Delete(filename);
1299 else
1300 File.SetLastAccessTimeUtc(filename, DateTime.UtcNow);
1301 }
1302 }
1303
1304 return mesh;
1305 }
1306
1307 private void StoreToFileCache(AMeshKey key, Mesh mesh)
1308 {
1309 Stream stream = null;
1310 bool ok = false;
1311
1312 // Make sure the target cache directory exists
1313 string dir = String.Empty;
1314 string filename = String.Empty;
1315
1316 FileNames(key, out dir, out filename);
1317
1318 lock (diskLock)
1319 {
1320 try
1321 {
1322 if (!Directory.Exists(dir))
1323 {
1324 Directory.CreateDirectory(dir);
1325 }
1326
1327 stream = File.Open(filename, FileMode.Create);
1328 ok = mesh.ToStream(stream);
1329 }
1330 catch (IOException e)
1331 {
1332 m_log.ErrorFormat(
1333 "[MESH CACHE]: Failed to write file {0}. Exception {1} {2}.",
1334 filename, e.Message, e.StackTrace);
1335 ok = false;
1336 }
1337
1338 if (stream != null)
1339 stream.Close();
1340
1341 if (File.Exists(filename))
1342 {
1343 if (ok)
1344 File.SetLastAccessTimeUtc(filename, DateTime.UtcNow);
1345 else
1346 File.Delete(filename);
1347 }
1348 }
1349 }
1350
1351 public void ExpireFileCache()
1352 {
1353 if (!doCacheExpire)
1354 return;
1355
1356 string controlfile = System.IO.Path.Combine(cachePath, "cntr");
1357
1358 lock (diskLock)
1359 {
1360 try
1361 {
1362 if (File.Exists(controlfile))
1363 {
1364 int ndeleted = 0;
1365 int totalfiles = 0;
1366 int ndirs = 0;
1367 DateTime OlderTime = File.GetLastAccessTimeUtc(controlfile) - CacheExpire;
1368 File.SetLastAccessTimeUtc(controlfile, DateTime.UtcNow);
1369
1370 foreach (string dir in Directory.GetDirectories(cachePath))
1371 {
1372 try
1373 {
1374 foreach (string file in Directory.GetFiles(dir))
1375 {
1376 try
1377 {
1378 if (File.GetLastAccessTimeUtc(file) < OlderTime)
1379 {
1380 File.Delete(file);
1381 ndeleted++;
1382 }
1383 }
1384 catch { }
1385 totalfiles++;
1386 }
1387 }
1388 catch { }
1389 ndirs++;
1390 }
1391
1392 if (ndeleted == 0)
1393 m_log.InfoFormat("[MESH CACHE]: {0} Files in {1} cache folders, no expires",
1394 totalfiles,ndirs);
1395 else
1396 m_log.InfoFormat("[MESH CACHE]: {0} Files in {1} cache folders, expired {2} files accessed before {3}",
1397 totalfiles,ndirs, ndeleted, OlderTime.ToString());
1398 }
1399 else
1400 {
1401 m_log.Info("[MESH CACHE]: Expire delayed to next startup");
1402 FileStream fs = File.Create(controlfile,4096,FileOptions.WriteThrough);
1403 fs.Close();
1404 }
1405 }
1406 catch { }
1407 }
1408 }
1409 }
1410}
diff --git a/OpenSim/Region/Physics/UbitMeshing/PrimMesher.cs b/OpenSim/Region/Physics/UbitMeshing/PrimMesher.cs
new file mode 100644
index 0000000..4049ee1
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitMeshing/PrimMesher.cs
@@ -0,0 +1,2324 @@
1/*
2 * Copyright (c) Contributors
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Text;
31using System.IO;
32
33namespace PrimMesher
34{
35 public struct Quat
36 {
37 /// <summary>X value</summary>
38 public float X;
39 /// <summary>Y value</summary>
40 public float Y;
41 /// <summary>Z value</summary>
42 public float Z;
43 /// <summary>W value</summary>
44 public float W;
45
46 public Quat(float x, float y, float z, float w)
47 {
48 X = x;
49 Y = y;
50 Z = z;
51 W = w;
52 }
53
54 public Quat(Coord axis, float angle)
55 {
56 axis = axis.Normalize();
57
58 angle *= 0.5f;
59 float c = (float)Math.Cos(angle);
60 float s = (float)Math.Sin(angle);
61
62 X = axis.X * s;
63 Y = axis.Y * s;
64 Z = axis.Z * s;
65 W = c;
66
67 Normalize();
68 }
69
70 public float Length()
71 {
72 return (float)Math.Sqrt(X * X + Y * Y + Z * Z + W * W);
73 }
74
75 public Quat Normalize()
76 {
77 const float MAG_THRESHOLD = 0.0000001f;
78 float mag = Length();
79
80 // Catch very small rounding errors when normalizing
81 if (mag > MAG_THRESHOLD)
82 {
83 float oomag = 1f / mag;
84 X *= oomag;
85 Y *= oomag;
86 Z *= oomag;
87 W *= oomag;
88 }
89 else
90 {
91 X = 0f;
92 Y = 0f;
93 Z = 0f;
94 W = 1f;
95 }
96
97 return this;
98 }
99
100 public static Quat operator *(Quat q1, Quat q2)
101 {
102 float x = q1.W * q2.X + q1.X * q2.W + q1.Y * q2.Z - q1.Z * q2.Y;
103 float y = q1.W * q2.Y - q1.X * q2.Z + q1.Y * q2.W + q1.Z * q2.X;
104 float z = q1.W * q2.Z + q1.X * q2.Y - q1.Y * q2.X + q1.Z * q2.W;
105 float w = q1.W * q2.W - q1.X * q2.X - q1.Y * q2.Y - q1.Z * q2.Z;
106 return new Quat(x, y, z, w);
107 }
108
109 public override string ToString()
110 {
111 return "< X: " + this.X.ToString() + ", Y: " + this.Y.ToString() + ", Z: " + this.Z.ToString() + ", W: " + this.W.ToString() + ">";
112 }
113 }
114
115 public struct Coord
116 {
117 public float X;
118 public float Y;
119 public float Z;
120
121 public Coord(float x, float y, float z)
122 {
123 this.X = x;
124 this.Y = y;
125 this.Z = z;
126 }
127
128 public float Length()
129 {
130 return (float)Math.Sqrt(this.X * this.X + this.Y * this.Y + this.Z * this.Z);
131 }
132
133 public Coord Invert()
134 {
135 this.X = -this.X;
136 this.Y = -this.Y;
137 this.Z = -this.Z;
138
139 return this;
140 }
141
142 public Coord Normalize()
143 {
144 const float MAG_THRESHOLD = 0.0000001f;
145 float mag = Length();
146
147 // Catch very small rounding errors when normalizing
148 if (mag > MAG_THRESHOLD)
149 {
150 float oomag = 1.0f / mag;
151 this.X *= oomag;
152 this.Y *= oomag;
153 this.Z *= oomag;
154 }
155 else
156 {
157 this.X = 0.0f;
158 this.Y = 0.0f;
159 this.Z = 0.0f;
160 }
161
162 return this;
163 }
164
165 public override string ToString()
166 {
167 return this.X.ToString() + " " + this.Y.ToString() + " " + this.Z.ToString();
168 }
169
170 public static Coord Cross(Coord c1, Coord c2)
171 {
172 return new Coord(
173 c1.Y * c2.Z - c2.Y * c1.Z,
174 c1.Z * c2.X - c2.Z * c1.X,
175 c1.X * c2.Y - c2.X * c1.Y
176 );
177 }
178
179 public static Coord operator +(Coord v, Coord a)
180 {
181 return new Coord(v.X + a.X, v.Y + a.Y, v.Z + a.Z);
182 }
183
184 public static Coord operator *(Coord v, Coord m)
185 {
186 return new Coord(v.X * m.X, v.Y * m.Y, v.Z * m.Z);
187 }
188
189 public static Coord operator *(Coord v, Quat q)
190 {
191 // From http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/transforms/
192
193 Coord c2 = new Coord(0.0f, 0.0f, 0.0f);
194
195 c2.X = q.W * q.W * v.X +
196 2f * q.Y * q.W * v.Z -
197 2f * q.Z * q.W * v.Y +
198 q.X * q.X * v.X +
199 2f * q.Y * q.X * v.Y +
200 2f * q.Z * q.X * v.Z -
201 q.Z * q.Z * v.X -
202 q.Y * q.Y * v.X;
203
204 c2.Y =
205 2f * q.X * q.Y * v.X +
206 q.Y * q.Y * v.Y +
207 2f * q.Z * q.Y * v.Z +
208 2f * q.W * q.Z * v.X -
209 q.Z * q.Z * v.Y +
210 q.W * q.W * v.Y -
211 2f * q.X * q.W * v.Z -
212 q.X * q.X * v.Y;
213
214 c2.Z =
215 2f * q.X * q.Z * v.X +
216 2f * q.Y * q.Z * v.Y +
217 q.Z * q.Z * v.Z -
218 2f * q.W * q.Y * v.X -
219 q.Y * q.Y * v.Z +
220 2f * q.W * q.X * v.Y -
221 q.X * q.X * v.Z +
222 q.W * q.W * v.Z;
223
224 return c2;
225 }
226 }
227
228 public struct UVCoord
229 {
230 public float U;
231 public float V;
232
233
234 public UVCoord(float u, float v)
235 {
236 this.U = u;
237 this.V = v;
238 }
239
240 public UVCoord Flip()
241 {
242 this.U = 1.0f - this.U;
243 this.V = 1.0f - this.V;
244 return this;
245 }
246 }
247
248 public struct Face
249 {
250 public int primFace;
251
252 // vertices
253 public int v1;
254 public int v2;
255 public int v3;
256
257 //normals
258 public int n1;
259 public int n2;
260 public int n3;
261
262 // uvs
263 public int uv1;
264 public int uv2;
265 public int uv3;
266
267 public Face(int v1, int v2, int v3)
268 {
269 primFace = 0;
270
271 this.v1 = v1;
272 this.v2 = v2;
273 this.v3 = v3;
274
275 this.n1 = 0;
276 this.n2 = 0;
277 this.n3 = 0;
278
279 this.uv1 = 0;
280 this.uv2 = 0;
281 this.uv3 = 0;
282
283 }
284
285 public Face(int v1, int v2, int v3, int n1, int n2, int n3)
286 {
287 primFace = 0;
288
289 this.v1 = v1;
290 this.v2 = v2;
291 this.v3 = v3;
292
293 this.n1 = n1;
294 this.n2 = n2;
295 this.n3 = n3;
296
297 this.uv1 = 0;
298 this.uv2 = 0;
299 this.uv3 = 0;
300 }
301
302 public Coord SurfaceNormal(List<Coord> coordList)
303 {
304 Coord c1 = coordList[this.v1];
305 Coord c2 = coordList[this.v2];
306 Coord c3 = coordList[this.v3];
307
308 Coord edge1 = new Coord(c2.X - c1.X, c2.Y - c1.Y, c2.Z - c1.Z);
309 Coord edge2 = new Coord(c3.X - c1.X, c3.Y - c1.Y, c3.Z - c1.Z);
310
311 return Coord.Cross(edge1, edge2).Normalize();
312 }
313 }
314
315 public struct ViewerFace
316 {
317 public int primFaceNumber;
318
319 public Coord v1;
320 public Coord v2;
321 public Coord v3;
322
323 public int coordIndex1;
324 public int coordIndex2;
325 public int coordIndex3;
326
327 public Coord n1;
328 public Coord n2;
329 public Coord n3;
330
331 public UVCoord uv1;
332 public UVCoord uv2;
333 public UVCoord uv3;
334
335 public ViewerFace(int primFaceNumber)
336 {
337 this.primFaceNumber = primFaceNumber;
338
339 this.v1 = new Coord();
340 this.v2 = new Coord();
341 this.v3 = new Coord();
342
343 this.coordIndex1 = this.coordIndex2 = this.coordIndex3 = -1; // -1 means not assigned yet
344
345 this.n1 = new Coord();
346 this.n2 = new Coord();
347 this.n3 = new Coord();
348
349 this.uv1 = new UVCoord();
350 this.uv2 = new UVCoord();
351 this.uv3 = new UVCoord();
352 }
353
354 public void Scale(float x, float y, float z)
355 {
356 this.v1.X *= x;
357 this.v1.Y *= y;
358 this.v1.Z *= z;
359
360 this.v2.X *= x;
361 this.v2.Y *= y;
362 this.v2.Z *= z;
363
364 this.v3.X *= x;
365 this.v3.Y *= y;
366 this.v3.Z *= z;
367 }
368
369 public void AddPos(float x, float y, float z)
370 {
371 this.v1.X += x;
372 this.v2.X += x;
373 this.v3.X += x;
374
375 this.v1.Y += y;
376 this.v2.Y += y;
377 this.v3.Y += y;
378
379 this.v1.Z += z;
380 this.v2.Z += z;
381 this.v3.Z += z;
382 }
383
384 public void AddRot(Quat q)
385 {
386 this.v1 *= q;
387 this.v2 *= q;
388 this.v3 *= q;
389
390 this.n1 *= q;
391 this.n2 *= q;
392 this.n3 *= q;
393 }
394
395 public void CalcSurfaceNormal()
396 {
397
398 Coord edge1 = new Coord(this.v2.X - this.v1.X, this.v2.Y - this.v1.Y, this.v2.Z - this.v1.Z);
399 Coord edge2 = new Coord(this.v3.X - this.v1.X, this.v3.Y - this.v1.Y, this.v3.Z - this.v1.Z);
400
401 this.n1 = this.n2 = this.n3 = Coord.Cross(edge1, edge2).Normalize();
402 }
403 }
404
405 internal struct Angle
406 {
407 internal float angle;
408 internal float X;
409 internal float Y;
410
411 internal Angle(float angle, float x, float y)
412 {
413 this.angle = angle;
414 this.X = x;
415 this.Y = y;
416 }
417 }
418
419 internal class AngleList
420 {
421 private float iX, iY; // intersection point
422
423 private static Angle[] angles3 =
424 {
425 new Angle(0.0f, 1.0f, 0.0f),
426 new Angle(0.33333333333333333f, -0.5f, 0.86602540378443871f),
427 new Angle(0.66666666666666667f, -0.5f, -0.86602540378443837f),
428 new Angle(1.0f, 1.0f, 0.0f)
429 };
430
431 private static Coord[] normals3 =
432 {
433 new Coord(0.25f, 0.4330127019f, 0.0f).Normalize(),
434 new Coord(-0.5f, 0.0f, 0.0f).Normalize(),
435 new Coord(0.25f, -0.4330127019f, 0.0f).Normalize(),
436 new Coord(0.25f, 0.4330127019f, 0.0f).Normalize()
437 };
438
439 private static Angle[] angles4 =
440 {
441 new Angle(0.0f, 1.0f, 0.0f),
442 new Angle(0.25f, 0.0f, 1.0f),
443 new Angle(0.5f, -1.0f, 0.0f),
444 new Angle(0.75f, 0.0f, -1.0f),
445 new Angle(1.0f, 1.0f, 0.0f)
446 };
447
448 private static Coord[] normals4 =
449 {
450 new Coord(0.5f, 0.5f, 0.0f).Normalize(),
451 new Coord(-0.5f, 0.5f, 0.0f).Normalize(),
452 new Coord(-0.5f, -0.5f, 0.0f).Normalize(),
453 new Coord(0.5f, -0.5f, 0.0f).Normalize(),
454 new Coord(0.5f, 0.5f, 0.0f).Normalize()
455 };
456
457 private static Angle[] angles24 =
458 {
459 new Angle(0.0f, 1.0f, 0.0f),
460 new Angle(0.041666666666666664f, 0.96592582628906831f, 0.25881904510252074f),
461 new Angle(0.083333333333333329f, 0.86602540378443871f, 0.5f),
462 new Angle(0.125f, 0.70710678118654757f, 0.70710678118654746f),
463 new Angle(0.16666666666666667f, 0.5f, 0.8660254037844386f),
464 new Angle(0.20833333333333331f, 0.25881904510252096f, 0.9659258262890682f),
465 new Angle(0.25f, 0.0f, 1.0f),
466 new Angle(0.29166666666666663f, -0.25881904510252063f, 0.96592582628906831f),
467 new Angle(0.33333333333333333f, -0.5f, 0.86602540378443871f),
468 new Angle(0.375f, -0.70710678118654746f, 0.70710678118654757f),
469 new Angle(0.41666666666666663f, -0.86602540378443849f, 0.5f),
470 new Angle(0.45833333333333331f, -0.9659258262890682f, 0.25881904510252102f),
471 new Angle(0.5f, -1.0f, 0.0f),
472 new Angle(0.54166666666666663f, -0.96592582628906842f, -0.25881904510252035f),
473 new Angle(0.58333333333333326f, -0.86602540378443882f, -0.5f),
474 new Angle(0.62499999999999989f, -0.70710678118654791f, -0.70710678118654713f),
475 new Angle(0.66666666666666667f, -0.5f, -0.86602540378443837f),
476 new Angle(0.70833333333333326f, -0.25881904510252152f, -0.96592582628906809f),
477 new Angle(0.75f, 0.0f, -1.0f),
478 new Angle(0.79166666666666663f, 0.2588190451025203f, -0.96592582628906842f),
479 new Angle(0.83333333333333326f, 0.5f, -0.86602540378443904f),
480 new Angle(0.875f, 0.70710678118654735f, -0.70710678118654768f),
481 new Angle(0.91666666666666663f, 0.86602540378443837f, -0.5f),
482 new Angle(0.95833333333333326f, 0.96592582628906809f, -0.25881904510252157f),
483 new Angle(1.0f, 1.0f, 0.0f)
484 };
485
486 private Angle interpolatePoints(float newPoint, Angle p1, Angle p2)
487 {
488 float m = (newPoint - p1.angle) / (p2.angle - p1.angle);
489 return new Angle(newPoint, p1.X + m * (p2.X - p1.X), p1.Y + m * (p2.Y - p1.Y));
490 }
491
492 private void intersection(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4)
493 { // ref: http://local.wasp.uwa.edu.au/~pbourke/geometry/lineline2d/
494 double denom = (y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1);
495 double uaNumerator = (x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3);
496
497 if (denom != 0.0)
498 {
499 double ua = uaNumerator / denom;
500 iX = (float)(x1 + ua * (x2 - x1));
501 iY = (float)(y1 + ua * (y2 - y1));
502 }
503 }
504
505 internal List<Angle> angles;
506 internal List<Coord> normals;
507
508 internal void makeAngles(int sides, float startAngle, float stopAngle)
509 {
510 angles = new List<Angle>();
511 normals = new List<Coord>();
512
513 double twoPi = System.Math.PI * 2.0;
514 float twoPiInv = 1.0f / (float)twoPi;
515
516 if (sides < 1)
517 throw new Exception("number of sides not greater than zero");
518 if (stopAngle <= startAngle)
519 throw new Exception("stopAngle not greater than startAngle");
520
521 if ((sides == 3 || sides == 4 || sides == 24))
522 {
523 startAngle *= twoPiInv;
524 stopAngle *= twoPiInv;
525
526 Angle[] sourceAngles;
527 if (sides == 3)
528 sourceAngles = angles3;
529 else if (sides == 4)
530 sourceAngles = angles4;
531 else sourceAngles = angles24;
532
533 int startAngleIndex = (int)(startAngle * sides);
534 int endAngleIndex = sourceAngles.Length - 1;
535 if (stopAngle < 1.0f)
536 endAngleIndex = (int)(stopAngle * sides) + 1;
537 if (endAngleIndex == startAngleIndex)
538 endAngleIndex++;
539
540 for (int angleIndex = startAngleIndex; angleIndex < endAngleIndex + 1; angleIndex++)
541 {
542 angles.Add(sourceAngles[angleIndex]);
543 if (sides == 3)
544 normals.Add(normals3[angleIndex]);
545 else if (sides == 4)
546 normals.Add(normals4[angleIndex]);
547 }
548
549 if (startAngle > 0.0f)
550 angles[0] = interpolatePoints(startAngle, angles[0], angles[1]);
551
552 if (stopAngle < 1.0f)
553 {
554 int lastAngleIndex = angles.Count - 1;
555 angles[lastAngleIndex] = interpolatePoints(stopAngle, angles[lastAngleIndex - 1], angles[lastAngleIndex]);
556 }
557 }
558 else
559 {
560 double stepSize = twoPi / sides;
561
562 int startStep = (int)(startAngle / stepSize);
563 double angle = stepSize * startStep;
564 int step = startStep;
565 double stopAngleTest = stopAngle;
566 if (stopAngle < twoPi)
567 {
568 stopAngleTest = stepSize * ((int)(stopAngle / stepSize) + 1);
569 if (stopAngleTest < stopAngle)
570 stopAngleTest += stepSize;
571 if (stopAngleTest > twoPi)
572 stopAngleTest = twoPi;
573 }
574
575 while (angle <= stopAngleTest)
576 {
577 Angle newAngle;
578 newAngle.angle = (float)angle;
579 newAngle.X = (float)System.Math.Cos(angle);
580 newAngle.Y = (float)System.Math.Sin(angle);
581 angles.Add(newAngle);
582 step += 1;
583 angle = stepSize * step;
584 }
585
586 if (startAngle > angles[0].angle)
587 {
588 Angle newAngle;
589 intersection(angles[0].X, angles[0].Y, angles[1].X, angles[1].Y, 0.0f, 0.0f, (float)Math.Cos(startAngle), (float)Math.Sin(startAngle));
590 newAngle.angle = startAngle;
591 newAngle.X = iX;
592 newAngle.Y = iY;
593 angles[0] = newAngle;
594 }
595
596 int index = angles.Count - 1;
597 if (stopAngle < angles[index].angle)
598 {
599 Angle newAngle;
600 intersection(angles[index - 1].X, angles[index - 1].Y, angles[index].X, angles[index].Y, 0.0f, 0.0f, (float)Math.Cos(stopAngle), (float)Math.Sin(stopAngle));
601 newAngle.angle = stopAngle;
602 newAngle.X = iX;
603 newAngle.Y = iY;
604 angles[index] = newAngle;
605 }
606 }
607 }
608 }
609
610 /// <summary>
611 /// generates a profile for extrusion
612 /// </summary>
613 public class Profile
614 {
615 private const float twoPi = 2.0f * (float)Math.PI;
616
617 public string errorMessage = null;
618
619 public List<Coord> coords;
620 public List<Face> faces;
621 public List<Coord> vertexNormals;
622 public List<float> us;
623 public List<UVCoord> faceUVs;
624 public List<int> faceNumbers;
625
626 // use these for making individual meshes for each prim face
627 public List<int> outerCoordIndices = null;
628 public List<int> hollowCoordIndices = null;
629 public List<int> cut1CoordIndices = null;
630 public List<int> cut2CoordIndices = null;
631
632 public Coord faceNormal = new Coord(0.0f, 0.0f, 1.0f);
633 public Coord cutNormal1 = new Coord();
634 public Coord cutNormal2 = new Coord();
635
636 public int numOuterVerts = 0;
637 public int numHollowVerts = 0;
638
639 public int outerFaceNumber = -1;
640 public int hollowFaceNumber = -1;
641
642 public bool calcVertexNormals = false;
643 public int bottomFaceNumber = 0;
644 public int numPrimFaces = 0;
645
646 public Profile()
647 {
648 this.coords = new List<Coord>();
649 this.faces = new List<Face>();
650 this.vertexNormals = new List<Coord>();
651 this.us = new List<float>();
652 this.faceUVs = new List<UVCoord>();
653 this.faceNumbers = new List<int>();
654 }
655
656 public Profile(int sides, float profileStart, float profileEnd, float hollow, int hollowSides, bool createFaces, bool calcVertexNormals)
657 {
658 this.calcVertexNormals = calcVertexNormals;
659 this.coords = new List<Coord>();
660 this.faces = new List<Face>();
661 this.vertexNormals = new List<Coord>();
662 this.us = new List<float>();
663 this.faceUVs = new List<UVCoord>();
664 this.faceNumbers = new List<int>();
665
666 Coord center = new Coord(0.0f, 0.0f, 0.0f);
667
668 List<Coord> hollowCoords = new List<Coord>();
669 List<Coord> hollowNormals = new List<Coord>();
670 List<float> hollowUs = new List<float>();
671
672 if (calcVertexNormals)
673 {
674 this.outerCoordIndices = new List<int>();
675 this.hollowCoordIndices = new List<int>();
676 this.cut1CoordIndices = new List<int>();
677 this.cut2CoordIndices = new List<int>();
678 }
679
680 bool hasHollow = (hollow > 0.0f);
681
682 bool hasProfileCut = (profileStart > 0.0f || profileEnd < 1.0f);
683
684 AngleList angles = new AngleList();
685 AngleList hollowAngles = new AngleList();
686
687 float xScale = 0.5f;
688 float yScale = 0.5f;
689 if (sides == 4) // corners of a square are sqrt(2) from center
690 {
691 xScale = 0.707107f;
692 yScale = 0.707107f;
693 }
694
695 float startAngle = profileStart * twoPi;
696 float stopAngle = profileEnd * twoPi;
697
698 try { angles.makeAngles(sides, startAngle, stopAngle); }
699 catch (Exception ex)
700 {
701
702 errorMessage = "makeAngles failed: Exception: " + ex.ToString()
703 + "\nsides: " + sides.ToString() + " startAngle: " + startAngle.ToString() + " stopAngle: " + stopAngle.ToString();
704
705 return;
706 }
707
708 this.numOuterVerts = angles.angles.Count;
709
710 // flag to create as few triangles as possible for 3 or 4 side profile
711 bool simpleFace = (sides < 5 && !hasHollow && !hasProfileCut);
712
713 if (hasHollow)
714 {
715 if (sides == hollowSides)
716 hollowAngles = angles;
717 else
718 {
719 try { hollowAngles.makeAngles(hollowSides, startAngle, stopAngle); }
720 catch (Exception ex)
721 {
722 errorMessage = "makeAngles failed: Exception: " + ex.ToString()
723 + "\nsides: " + sides.ToString() + " startAngle: " + startAngle.ToString() + " stopAngle: " + stopAngle.ToString();
724
725 return;
726 }
727 }
728 this.numHollowVerts = hollowAngles.angles.Count;
729 }
730 else if (!simpleFace)
731 {
732 this.coords.Add(center);
733 if (this.calcVertexNormals)
734 this.vertexNormals.Add(new Coord(0.0f, 0.0f, 1.0f));
735 this.us.Add(0.0f);
736 }
737
738 float z = 0.0f;
739
740 Angle angle;
741 Coord newVert = new Coord();
742 if (hasHollow && hollowSides != sides)
743 {
744 int numHollowAngles = hollowAngles.angles.Count;
745 for (int i = 0; i < numHollowAngles; i++)
746 {
747 angle = hollowAngles.angles[i];
748 newVert.X = hollow * xScale * angle.X;
749 newVert.Y = hollow * yScale * angle.Y;
750 newVert.Z = z;
751
752 hollowCoords.Add(newVert);
753 if (this.calcVertexNormals)
754 {
755 if (hollowSides < 5)
756 hollowNormals.Add(hollowAngles.normals[i].Invert());
757 else
758 hollowNormals.Add(new Coord(-angle.X, -angle.Y, 0.0f));
759
760 if (hollowSides == 4)
761 hollowUs.Add(angle.angle * hollow * 0.707107f);
762 else
763 hollowUs.Add(angle.angle * hollow);
764 }
765 }
766 }
767
768 int index = 0;
769 int numAngles = angles.angles.Count;
770
771 for (int i = 0; i < numAngles; i++)
772 {
773 angle = angles.angles[i];
774 newVert.X = angle.X * xScale;
775 newVert.Y = angle.Y * yScale;
776 newVert.Z = z;
777 this.coords.Add(newVert);
778 if (this.calcVertexNormals)
779 {
780 this.outerCoordIndices.Add(this.coords.Count - 1);
781
782 if (sides < 5)
783 {
784 this.vertexNormals.Add(angles.normals[i]);
785 float u = angle.angle;
786 this.us.Add(u);
787 }
788 else
789 {
790 this.vertexNormals.Add(new Coord(angle.X, angle.Y, 0.0f));
791 this.us.Add(angle.angle);
792 }
793 }
794
795 if (hasHollow)
796 {
797 if (hollowSides == sides)
798 {
799 newVert.X *= hollow;
800 newVert.Y *= hollow;
801 newVert.Z = z;
802 hollowCoords.Add(newVert);
803 if (this.calcVertexNormals)
804 {
805 if (sides < 5)
806 {
807 hollowNormals.Add(angles.normals[i].Invert());
808 }
809
810 else
811 hollowNormals.Add(new Coord(-angle.X, -angle.Y, 0.0f));
812
813 hollowUs.Add(angle.angle * hollow);
814 }
815 }
816 }
817 else if (!simpleFace && createFaces && angle.angle > 0.0001f)
818 {
819 Face newFace = new Face();
820 newFace.v1 = 0;
821 newFace.v2 = index;
822 newFace.v3 = index + 1;
823
824 this.faces.Add(newFace);
825 }
826 index += 1;
827 }
828
829 if (hasHollow)
830 {
831 hollowCoords.Reverse();
832 if (this.calcVertexNormals)
833 {
834 hollowNormals.Reverse();
835 hollowUs.Reverse();
836 }
837
838 if (createFaces)
839 {
840 int numTotalVerts = this.numOuterVerts + this.numHollowVerts;
841
842 if (this.numOuterVerts == this.numHollowVerts)
843 {
844 Face newFace = new Face();
845
846 for (int coordIndex = 0; coordIndex < this.numOuterVerts - 1; coordIndex++)
847 {
848 newFace.v1 = coordIndex;
849 newFace.v2 = coordIndex + 1;
850 newFace.v3 = numTotalVerts - coordIndex - 1;
851 this.faces.Add(newFace);
852
853 newFace.v1 = coordIndex + 1;
854 newFace.v2 = numTotalVerts - coordIndex - 2;
855 newFace.v3 = numTotalVerts - coordIndex - 1;
856 this.faces.Add(newFace);
857 }
858 }
859 else
860 {
861 if (this.numOuterVerts < this.numHollowVerts)
862 {
863 Face newFace = new Face();
864 int j = 0; // j is the index for outer vertices
865 int maxJ = this.numOuterVerts - 1;
866 for (int i = 0; i < this.numHollowVerts; i++) // i is the index for inner vertices
867 {
868 if (j < maxJ)
869 if (angles.angles[j + 1].angle - hollowAngles.angles[i].angle < hollowAngles.angles[i].angle - angles.angles[j].angle + 0.000001f)
870 {
871 newFace.v1 = numTotalVerts - i - 1;
872 newFace.v2 = j;
873 newFace.v3 = j + 1;
874
875 this.faces.Add(newFace);
876 j += 1;
877 }
878
879 newFace.v1 = j;
880 newFace.v2 = numTotalVerts - i - 2;
881 newFace.v3 = numTotalVerts - i - 1;
882
883 this.faces.Add(newFace);
884 }
885 }
886 else // numHollowVerts < numOuterVerts
887 {
888 Face newFace = new Face();
889 int j = 0; // j is the index for inner vertices
890 int maxJ = this.numHollowVerts - 1;
891 for (int i = 0; i < this.numOuterVerts; i++)
892 {
893 if (j < maxJ)
894 if (hollowAngles.angles[j + 1].angle - angles.angles[i].angle < angles.angles[i].angle - hollowAngles.angles[j].angle + 0.000001f)
895 {
896 newFace.v1 = i;
897 newFace.v2 = numTotalVerts - j - 2;
898 newFace.v3 = numTotalVerts - j - 1;
899
900 this.faces.Add(newFace);
901 j += 1;
902 }
903
904 newFace.v1 = numTotalVerts - j - 1;
905 newFace.v2 = i;
906 newFace.v3 = i + 1;
907
908 this.faces.Add(newFace);
909 }
910 }
911 }
912 }
913
914 if (calcVertexNormals)
915 {
916 foreach (Coord hc in hollowCoords)
917 {
918 this.coords.Add(hc);
919 hollowCoordIndices.Add(this.coords.Count - 1);
920 }
921 }
922 else
923 this.coords.AddRange(hollowCoords);
924
925 if (this.calcVertexNormals)
926 {
927 this.vertexNormals.AddRange(hollowNormals);
928 this.us.AddRange(hollowUs);
929
930 }
931 }
932
933 if (simpleFace && createFaces)
934 {
935 if (sides == 3)
936 this.faces.Add(new Face(0, 1, 2));
937 else if (sides == 4)
938 {
939 this.faces.Add(new Face(0, 1, 2));
940 this.faces.Add(new Face(0, 2, 3));
941 }
942 }
943
944 if (calcVertexNormals && hasProfileCut)
945 {
946 int lastOuterVertIndex = this.numOuterVerts - 1;
947
948 if (hasHollow)
949 {
950 this.cut1CoordIndices.Add(0);
951 this.cut1CoordIndices.Add(this.coords.Count - 1);
952
953 this.cut2CoordIndices.Add(lastOuterVertIndex + 1);
954 this.cut2CoordIndices.Add(lastOuterVertIndex);
955
956 this.cutNormal1.X = this.coords[0].Y - this.coords[this.coords.Count - 1].Y;
957 this.cutNormal1.Y = -(this.coords[0].X - this.coords[this.coords.Count - 1].X);
958
959 this.cutNormal2.X = this.coords[lastOuterVertIndex + 1].Y - this.coords[lastOuterVertIndex].Y;
960 this.cutNormal2.Y = -(this.coords[lastOuterVertIndex + 1].X - this.coords[lastOuterVertIndex].X);
961 }
962
963 else
964 {
965 this.cut1CoordIndices.Add(0);
966 this.cut1CoordIndices.Add(1);
967
968 this.cut2CoordIndices.Add(lastOuterVertIndex);
969 this.cut2CoordIndices.Add(0);
970
971 this.cutNormal1.X = this.vertexNormals[1].Y;
972 this.cutNormal1.Y = -this.vertexNormals[1].X;
973
974 this.cutNormal2.X = -this.vertexNormals[this.vertexNormals.Count - 2].Y;
975 this.cutNormal2.Y = this.vertexNormals[this.vertexNormals.Count - 2].X;
976
977 }
978 this.cutNormal1.Normalize();
979 this.cutNormal2.Normalize();
980 }
981
982 this.MakeFaceUVs();
983
984 hollowCoords = null;
985 hollowNormals = null;
986 hollowUs = null;
987
988 if (calcVertexNormals)
989 { // calculate prim face numbers
990
991 // face number order is top, outer, hollow, bottom, start cut, end cut
992 // I know it's ugly but so is the whole concept of prim face numbers
993
994 int faceNum = 1; // start with outer faces
995 this.outerFaceNumber = faceNum;
996
997 int startVert = hasProfileCut && !hasHollow ? 1 : 0;
998 if (startVert > 0)
999 this.faceNumbers.Add(-1);
1000 for (int i = 0; i < this.numOuterVerts - 1; i++)
1001 this.faceNumbers.Add(sides < 5 && i <= sides ? faceNum++ : faceNum);
1002
1003 this.faceNumbers.Add(hasProfileCut ? -1 : faceNum++);
1004
1005 if (sides > 4 && (hasHollow || hasProfileCut))
1006 faceNum++;
1007
1008 if (sides < 5 && (hasHollow || hasProfileCut) && this.numOuterVerts < sides)
1009 faceNum++;
1010
1011 if (hasHollow)
1012 {
1013 for (int i = 0; i < this.numHollowVerts; i++)
1014 this.faceNumbers.Add(faceNum);
1015
1016 this.hollowFaceNumber = faceNum++;
1017 }
1018
1019 this.bottomFaceNumber = faceNum++;
1020
1021 if (hasHollow && hasProfileCut)
1022 this.faceNumbers.Add(faceNum++);
1023
1024 for (int i = 0; i < this.faceNumbers.Count; i++)
1025 if (this.faceNumbers[i] == -1)
1026 this.faceNumbers[i] = faceNum++;
1027
1028 this.numPrimFaces = faceNum;
1029 }
1030
1031 }
1032
1033 public void MakeFaceUVs()
1034 {
1035 this.faceUVs = new List<UVCoord>();
1036 foreach (Coord c in this.coords)
1037 this.faceUVs.Add(new UVCoord(1.0f - (0.5f + c.X), 1.0f - (0.5f - c.Y)));
1038 }
1039
1040 public Profile Copy()
1041 {
1042 return this.Copy(true);
1043 }
1044
1045 public Profile Copy(bool needFaces)
1046 {
1047 Profile copy = new Profile();
1048
1049 copy.coords.AddRange(this.coords);
1050 copy.faceUVs.AddRange(this.faceUVs);
1051
1052 if (needFaces)
1053 copy.faces.AddRange(this.faces);
1054 if ((copy.calcVertexNormals = this.calcVertexNormals) == true)
1055 {
1056 copy.vertexNormals.AddRange(this.vertexNormals);
1057 copy.faceNormal = this.faceNormal;
1058 copy.cutNormal1 = this.cutNormal1;
1059 copy.cutNormal2 = this.cutNormal2;
1060 copy.us.AddRange(this.us);
1061 copy.faceNumbers.AddRange(this.faceNumbers);
1062
1063 copy.cut1CoordIndices = new List<int>(this.cut1CoordIndices);
1064 copy.cut2CoordIndices = new List<int>(this.cut2CoordIndices);
1065 copy.hollowCoordIndices = new List<int>(this.hollowCoordIndices);
1066 copy.outerCoordIndices = new List<int>(this.outerCoordIndices);
1067 }
1068 copy.numOuterVerts = this.numOuterVerts;
1069 copy.numHollowVerts = this.numHollowVerts;
1070
1071 return copy;
1072 }
1073
1074 public void AddPos(Coord v)
1075 {
1076 this.AddPos(v.X, v.Y, v.Z);
1077 }
1078
1079 public void AddPos(float x, float y, float z)
1080 {
1081 int i;
1082 int numVerts = this.coords.Count;
1083 Coord vert;
1084
1085 for (i = 0; i < numVerts; i++)
1086 {
1087 vert = this.coords[i];
1088 vert.X += x;
1089 vert.Y += y;
1090 vert.Z += z;
1091 this.coords[i] = vert;
1092 }
1093 }
1094
1095 public void AddRot(Quat q)
1096 {
1097 int i;
1098 int numVerts = this.coords.Count;
1099
1100 for (i = 0; i < numVerts; i++)
1101 this.coords[i] *= q;
1102
1103 if (this.calcVertexNormals)
1104 {
1105 int numNormals = this.vertexNormals.Count;
1106 for (i = 0; i < numNormals; i++)
1107 this.vertexNormals[i] *= q;
1108
1109 this.faceNormal *= q;
1110 this.cutNormal1 *= q;
1111 this.cutNormal2 *= q;
1112
1113 }
1114 }
1115
1116 public void Scale(float x, float y)
1117 {
1118 int i;
1119 int numVerts = this.coords.Count;
1120 Coord vert;
1121
1122 for (i = 0; i < numVerts; i++)
1123 {
1124 vert = this.coords[i];
1125 vert.X *= x;
1126 vert.Y *= y;
1127 this.coords[i] = vert;
1128 }
1129 }
1130
1131 /// <summary>
1132 /// Changes order of the vertex indices and negates the center vertex normal. Does not alter vertex normals of radial vertices
1133 /// </summary>
1134 public void FlipNormals()
1135 {
1136 int i;
1137 int numFaces = this.faces.Count;
1138 Face tmpFace;
1139 int tmp;
1140
1141 for (i = 0; i < numFaces; i++)
1142 {
1143 tmpFace = this.faces[i];
1144 tmp = tmpFace.v3;
1145 tmpFace.v3 = tmpFace.v1;
1146 tmpFace.v1 = tmp;
1147 this.faces[i] = tmpFace;
1148 }
1149
1150 if (this.calcVertexNormals)
1151 {
1152 int normalCount = this.vertexNormals.Count;
1153 if (normalCount > 0)
1154 {
1155 Coord n = this.vertexNormals[normalCount - 1];
1156 n.Z = -n.Z;
1157 this.vertexNormals[normalCount - 1] = n;
1158 }
1159 }
1160
1161 this.faceNormal.X = -this.faceNormal.X;
1162 this.faceNormal.Y = -this.faceNormal.Y;
1163 this.faceNormal.Z = -this.faceNormal.Z;
1164
1165 int numfaceUVs = this.faceUVs.Count;
1166 for (i = 0; i < numfaceUVs; i++)
1167 {
1168 UVCoord uv = this.faceUVs[i];
1169 uv.V = 1.0f - uv.V;
1170 this.faceUVs[i] = uv;
1171 }
1172 }
1173
1174 public void AddValue2FaceVertexIndices(int num)
1175 {
1176 int numFaces = this.faces.Count;
1177 Face tmpFace;
1178 for (int i = 0; i < numFaces; i++)
1179 {
1180 tmpFace = this.faces[i];
1181 tmpFace.v1 += num;
1182 tmpFace.v2 += num;
1183 tmpFace.v3 += num;
1184
1185 this.faces[i] = tmpFace;
1186 }
1187 }
1188
1189 public void AddValue2FaceNormalIndices(int num)
1190 {
1191 if (this.calcVertexNormals)
1192 {
1193 int numFaces = this.faces.Count;
1194 Face tmpFace;
1195 for (int i = 0; i < numFaces; i++)
1196 {
1197 tmpFace = this.faces[i];
1198 tmpFace.n1 += num;
1199 tmpFace.n2 += num;
1200 tmpFace.n3 += num;
1201
1202 this.faces[i] = tmpFace;
1203 }
1204 }
1205 }
1206
1207 public void DumpRaw(String path, String name, String title)
1208 {
1209 if (path == null)
1210 return;
1211 String fileName = name + "_" + title + ".raw";
1212 String completePath = System.IO.Path.Combine(path, fileName);
1213 StreamWriter sw = new StreamWriter(completePath);
1214
1215 for (int i = 0; i < this.faces.Count; i++)
1216 {
1217 string s = this.coords[this.faces[i].v1].ToString();
1218 s += " " + this.coords[this.faces[i].v2].ToString();
1219 s += " " + this.coords[this.faces[i].v3].ToString();
1220
1221 sw.WriteLine(s);
1222 }
1223
1224 sw.Close();
1225 }
1226 }
1227
1228 public struct PathNode
1229 {
1230 public Coord position;
1231 public Quat rotation;
1232 public float xScale;
1233 public float yScale;
1234 public float percentOfPath;
1235 }
1236
1237 public enum PathType { Linear = 0, Circular = 1, Flexible = 2 }
1238
1239 public class Path
1240 {
1241 public List<PathNode> pathNodes = new List<PathNode>();
1242
1243 public float twistBegin = 0.0f;
1244 public float twistEnd = 0.0f;
1245 public float topShearX = 0.0f;
1246 public float topShearY = 0.0f;
1247 public float pathCutBegin = 0.0f;
1248 public float pathCutEnd = 1.0f;
1249 public float dimpleBegin = 0.0f;
1250 public float dimpleEnd = 1.0f;
1251 public float skew = 0.0f;
1252 public float holeSizeX = 1.0f; // called pathScaleX in pbs
1253 public float holeSizeY = 0.25f;
1254 public float taperX = 0.0f;
1255 public float taperY = 0.0f;
1256 public float radius = 0.0f;
1257 public float revolutions = 1.0f;
1258 public int stepsPerRevolution = 24;
1259
1260 private const float twoPi = 2.0f * (float)Math.PI;
1261
1262 public void Create(PathType pathType, int steps)
1263 {
1264 if (this.taperX > 0.999f)
1265 this.taperX = 0.999f;
1266 if (this.taperX < -0.999f)
1267 this.taperX = -0.999f;
1268 if (this.taperY > 0.999f)
1269 this.taperY = 0.999f;
1270 if (this.taperY < -0.999f)
1271 this.taperY = -0.999f;
1272
1273 if (pathType == PathType.Linear || pathType == PathType.Flexible)
1274 {
1275 int step = 0;
1276
1277 float length = this.pathCutEnd - this.pathCutBegin;
1278 float twistTotal = twistEnd - twistBegin;
1279 float twistTotalAbs = Math.Abs(twistTotal);
1280 if (twistTotalAbs > 0.01f)
1281 steps += (int)(twistTotalAbs * 3.66); // dahlia's magic number
1282
1283 float start = -0.5f;
1284 float stepSize = length / (float)steps;
1285 float percentOfPathMultiplier = stepSize * 0.999999f;
1286 float xOffset = this.topShearX * this.pathCutBegin;
1287 float yOffset = this.topShearY * this.pathCutBegin;
1288 float zOffset = start;
1289 float xOffsetStepIncrement = this.topShearX * length / steps;
1290 float yOffsetStepIncrement = this.topShearY * length / steps;
1291
1292 float percentOfPath = this.pathCutBegin;
1293 zOffset += percentOfPath;
1294
1295 // sanity checks
1296
1297 bool done = false;
1298
1299 while (!done)
1300 {
1301 PathNode newNode = new PathNode();
1302
1303 newNode.xScale = 1.0f;
1304 if (this.taperX == 0.0f)
1305 newNode.xScale = 1.0f;
1306 else if (this.taperX > 0.0f)
1307 newNode.xScale = 1.0f - percentOfPath * this.taperX;
1308 else newNode.xScale = 1.0f + (1.0f - percentOfPath) * this.taperX;
1309
1310 newNode.yScale = 1.0f;
1311 if (this.taperY == 0.0f)
1312 newNode.yScale = 1.0f;
1313 else if (this.taperY > 0.0f)
1314 newNode.yScale = 1.0f - percentOfPath * this.taperY;
1315 else newNode.yScale = 1.0f + (1.0f - percentOfPath) * this.taperY;
1316
1317 float twist = twistBegin + twistTotal * percentOfPath;
1318
1319 newNode.rotation = new Quat(new Coord(0.0f, 0.0f, 1.0f), twist);
1320 newNode.position = new Coord(xOffset, yOffset, zOffset);
1321 newNode.percentOfPath = percentOfPath;
1322
1323 pathNodes.Add(newNode);
1324
1325 if (step < steps)
1326 {
1327 step += 1;
1328 percentOfPath += percentOfPathMultiplier;
1329 xOffset += xOffsetStepIncrement;
1330 yOffset += yOffsetStepIncrement;
1331 zOffset += stepSize;
1332 if (percentOfPath > this.pathCutEnd)
1333 done = true;
1334 }
1335 else done = true;
1336 }
1337 } // end of linear path code
1338
1339 else // pathType == Circular
1340 {
1341 float twistTotal = twistEnd - twistBegin;
1342
1343 // if the profile has a lot of twist, add more layers otherwise the layers may overlap
1344 // and the resulting mesh may be quite inaccurate. This method is arbitrary and doesn't
1345 // accurately match the viewer
1346 float twistTotalAbs = Math.Abs(twistTotal);
1347 if (twistTotalAbs > 0.01f)
1348 {
1349 if (twistTotalAbs > Math.PI * 1.5f)
1350 steps *= 2;
1351 if (twistTotalAbs > Math.PI * 3.0f)
1352 steps *= 2;
1353 }
1354
1355 float yPathScale = this.holeSizeY * 0.5f;
1356 float pathLength = this.pathCutEnd - this.pathCutBegin;
1357 float totalSkew = this.skew * 2.0f * pathLength;
1358 float skewStart = this.pathCutBegin * 2.0f * this.skew - this.skew;
1359 float xOffsetTopShearXFactor = this.topShearX * (0.25f + 0.5f * (0.5f - this.holeSizeY));
1360 float yShearCompensation = 1.0f + Math.Abs(this.topShearY) * 0.25f;
1361
1362 // It's not quite clear what pushY (Y top shear) does, but subtracting it from the start and end
1363 // angles appears to approximate it's effects on path cut. Likewise, adding it to the angle used
1364 // to calculate the sine for generating the path radius appears to approximate it's effects there
1365 // too, but there are some subtle differences in the radius which are noticeable as the prim size
1366 // increases and it may affect megaprims quite a bit. The effect of the Y top shear parameter on
1367 // the meshes generated with this technique appear nearly identical in shape to the same prims when
1368 // displayed by the viewer.
1369
1370 float startAngle = (twoPi * this.pathCutBegin * this.revolutions) - this.topShearY * 0.9f;
1371 float endAngle = (twoPi * this.pathCutEnd * this.revolutions) - this.topShearY * 0.9f;
1372 float stepSize = twoPi / this.stepsPerRevolution;
1373
1374 int step = (int)(startAngle / stepSize);
1375 float angle = startAngle;
1376
1377 bool done = false;
1378 while (!done) // loop through the length of the path and add the layers
1379 {
1380 PathNode newNode = new PathNode();
1381
1382 float xProfileScale = (1.0f - Math.Abs(this.skew)) * this.holeSizeX;
1383 float yProfileScale = this.holeSizeY;
1384
1385 float percentOfPath = angle / (twoPi * this.revolutions);
1386 float percentOfAngles = (angle - startAngle) / (endAngle - startAngle);
1387
1388 if (this.taperX > 0.01f)
1389 xProfileScale *= 1.0f - percentOfPath * this.taperX;
1390 else if (this.taperX < -0.01f)
1391 xProfileScale *= 1.0f + (1.0f - percentOfPath) * this.taperX;
1392
1393 if (this.taperY > 0.01f)
1394 yProfileScale *= 1.0f - percentOfPath * this.taperY;
1395 else if (this.taperY < -0.01f)
1396 yProfileScale *= 1.0f + (1.0f - percentOfPath) * this.taperY;
1397
1398 newNode.xScale = xProfileScale;
1399 newNode.yScale = yProfileScale;
1400
1401 float radiusScale = 1.0f;
1402 if (this.radius > 0.001f)
1403 radiusScale = 1.0f - this.radius * percentOfPath;
1404 else if (this.radius < 0.001f)
1405 radiusScale = 1.0f + this.radius * (1.0f - percentOfPath);
1406
1407 float twist = twistBegin + twistTotal * percentOfPath;
1408
1409 float xOffset = 0.5f * (skewStart + totalSkew * percentOfAngles);
1410 xOffset += (float)Math.Sin(angle) * xOffsetTopShearXFactor;
1411
1412 float yOffset = yShearCompensation * (float)Math.Cos(angle) * (0.5f - yPathScale) * radiusScale;
1413
1414 float zOffset = (float)Math.Sin(angle + this.topShearY) * (0.5f - yPathScale) * radiusScale;
1415
1416 newNode.position = new Coord(xOffset, yOffset, zOffset);
1417
1418 // now orient the rotation of the profile layer relative to it's position on the path
1419 // adding taperY to the angle used to generate the quat appears to approximate the viewer
1420
1421 newNode.rotation = new Quat(new Coord(1.0f, 0.0f, 0.0f), angle + this.topShearY);
1422
1423 // next apply twist rotation to the profile layer
1424 if (twistTotal != 0.0f || twistBegin != 0.0f)
1425 newNode.rotation *= new Quat(new Coord(0.0f, 0.0f, 1.0f), twist);
1426
1427 newNode.percentOfPath = percentOfPath;
1428
1429 pathNodes.Add(newNode);
1430
1431 // calculate terms for next iteration
1432 // calculate the angle for the next iteration of the loop
1433
1434 if (angle >= endAngle - 0.01)
1435 done = true;
1436 else
1437 {
1438 step += 1;
1439 angle = stepSize * step;
1440 if (angle > endAngle)
1441 angle = endAngle;
1442 }
1443 }
1444 }
1445 }
1446 }
1447
1448 public class PrimMesh
1449 {
1450 public string errorMessage = "";
1451 private const float twoPi = 2.0f * (float)Math.PI;
1452
1453 public List<Coord> coords;
1454 public List<Coord> normals;
1455 public List<Face> faces;
1456
1457 public List<ViewerFace> viewerFaces;
1458
1459 private int sides = 4;
1460 private int hollowSides = 4;
1461 private float profileStart = 0.0f;
1462 private float profileEnd = 1.0f;
1463 private float hollow = 0.0f;
1464 public int twistBegin = 0;
1465 public int twistEnd = 0;
1466 public float topShearX = 0.0f;
1467 public float topShearY = 0.0f;
1468 public float pathCutBegin = 0.0f;
1469 public float pathCutEnd = 1.0f;
1470 public float dimpleBegin = 0.0f;
1471 public float dimpleEnd = 1.0f;
1472 public float skew = 0.0f;
1473 public float holeSizeX = 1.0f; // called pathScaleX in pbs
1474 public float holeSizeY = 0.25f;
1475 public float taperX = 0.0f;
1476 public float taperY = 0.0f;
1477 public float radius = 0.0f;
1478 public float revolutions = 1.0f;
1479 public int stepsPerRevolution = 24;
1480
1481 private int profileOuterFaceNumber = -1;
1482 private int profileHollowFaceNumber = -1;
1483
1484 private bool hasProfileCut = false;
1485 private bool hasHollow = false;
1486 public bool calcVertexNormals = false;
1487 private bool normalsProcessed = false;
1488 public bool viewerMode = false;
1489 public bool sphereMode = false;
1490
1491 public int numPrimFaces = 0;
1492
1493 /// <summary>
1494 /// Human readable string representation of the parameters used to create a mesh.
1495 /// </summary>
1496 /// <returns></returns>
1497 public string ParamsToDisplayString()
1498 {
1499 string s = "";
1500 s += "sides..................: " + this.sides.ToString();
1501 s += "\nhollowSides..........: " + this.hollowSides.ToString();
1502 s += "\nprofileStart.........: " + this.profileStart.ToString();
1503 s += "\nprofileEnd...........: " + this.profileEnd.ToString();
1504 s += "\nhollow...............: " + this.hollow.ToString();
1505 s += "\ntwistBegin...........: " + this.twistBegin.ToString();
1506 s += "\ntwistEnd.............: " + this.twistEnd.ToString();
1507 s += "\ntopShearX............: " + this.topShearX.ToString();
1508 s += "\ntopShearY............: " + this.topShearY.ToString();
1509 s += "\npathCutBegin.........: " + this.pathCutBegin.ToString();
1510 s += "\npathCutEnd...........: " + this.pathCutEnd.ToString();
1511 s += "\ndimpleBegin..........: " + this.dimpleBegin.ToString();
1512 s += "\ndimpleEnd............: " + this.dimpleEnd.ToString();
1513 s += "\nskew.................: " + this.skew.ToString();
1514 s += "\nholeSizeX............: " + this.holeSizeX.ToString();
1515 s += "\nholeSizeY............: " + this.holeSizeY.ToString();
1516 s += "\ntaperX...............: " + this.taperX.ToString();
1517 s += "\ntaperY...............: " + this.taperY.ToString();
1518 s += "\nradius...............: " + this.radius.ToString();
1519 s += "\nrevolutions..........: " + this.revolutions.ToString();
1520 s += "\nstepsPerRevolution...: " + this.stepsPerRevolution.ToString();
1521 s += "\nsphereMode...........: " + this.sphereMode.ToString();
1522 s += "\nhasProfileCut........: " + this.hasProfileCut.ToString();
1523 s += "\nhasHollow............: " + this.hasHollow.ToString();
1524 s += "\nviewerMode...........: " + this.viewerMode.ToString();
1525
1526 return s;
1527 }
1528
1529 public int ProfileOuterFaceNumber
1530 {
1531 get { return profileOuterFaceNumber; }
1532 }
1533
1534 public int ProfileHollowFaceNumber
1535 {
1536 get { return profileHollowFaceNumber; }
1537 }
1538
1539 public bool HasProfileCut
1540 {
1541 get { return hasProfileCut; }
1542 }
1543
1544 public bool HasHollow
1545 {
1546 get { return hasHollow; }
1547 }
1548
1549
1550 /// <summary>
1551 /// Constructs a PrimMesh object and creates the profile for extrusion.
1552 /// </summary>
1553 /// <param name="sides"></param>
1554 /// <param name="profileStart"></param>
1555 /// <param name="profileEnd"></param>
1556 /// <param name="hollow"></param>
1557 /// <param name="hollowSides"></param>
1558 public PrimMesh(int sides, float profileStart, float profileEnd, float hollow, int hollowSides)
1559 {
1560 this.coords = new List<Coord>();
1561 this.faces = new List<Face>();
1562
1563 this.sides = sides;
1564 this.profileStart = profileStart;
1565 this.profileEnd = profileEnd;
1566 this.hollow = hollow;
1567 this.hollowSides = hollowSides;
1568
1569 if (sides < 3)
1570 this.sides = 3;
1571 if (hollowSides < 3)
1572 this.hollowSides = 3;
1573 if (profileStart < 0.0f)
1574 this.profileStart = 0.0f;
1575 if (profileEnd > 1.0f)
1576 this.profileEnd = 1.0f;
1577 if (profileEnd < 0.02f)
1578 this.profileEnd = 0.02f;
1579 if (profileStart >= profileEnd)
1580 this.profileStart = profileEnd - 0.02f;
1581 if (hollow > 0.99f)
1582 this.hollow = 0.99f;
1583 if (hollow < 0.0f)
1584 this.hollow = 0.0f;
1585 }
1586
1587 /// <summary>
1588 /// Extrudes a profile along a path.
1589 /// </summary>
1590 public void Extrude(PathType pathType)
1591 {
1592 bool needEndFaces = false;
1593
1594 this.coords = new List<Coord>();
1595 this.faces = new List<Face>();
1596
1597 if (this.viewerMode)
1598 {
1599 this.viewerFaces = new List<ViewerFace>();
1600 this.calcVertexNormals = true;
1601 }
1602
1603 if (this.calcVertexNormals)
1604 this.normals = new List<Coord>();
1605
1606 int steps = 1;
1607
1608 float length = this.pathCutEnd - this.pathCutBegin;
1609 normalsProcessed = false;
1610
1611 if (this.viewerMode && this.sides == 3)
1612 {
1613 // prisms don't taper well so add some vertical resolution
1614 // other prims may benefit from this but just do prisms for now
1615 if (Math.Abs(this.taperX) > 0.01 || Math.Abs(this.taperY) > 0.01)
1616 steps = (int)(steps * 4.5 * length);
1617 }
1618
1619 if (this.sphereMode)
1620 this.hasProfileCut = this.profileEnd - this.profileStart < 0.4999f;
1621 else
1622 this.hasProfileCut = this.profileEnd - this.profileStart < 0.9999f;
1623 this.hasHollow = (this.hollow > 0.001f);
1624
1625 float twistBegin = this.twistBegin / 360.0f * twoPi;
1626 float twistEnd = this.twistEnd / 360.0f * twoPi;
1627 float twistTotal = twistEnd - twistBegin;
1628 float twistTotalAbs = Math.Abs(twistTotal);
1629 if (twistTotalAbs > 0.01f)
1630 steps += (int)(twistTotalAbs * 3.66); // dahlia's magic number
1631
1632 float hollow = this.hollow;
1633
1634 if (pathType == PathType.Circular)
1635 {
1636 needEndFaces = false;
1637 if (this.pathCutBegin != 0.0f || this.pathCutEnd != 1.0f)
1638 needEndFaces = true;
1639 else if (this.taperX != 0.0f || this.taperY != 0.0f)
1640 needEndFaces = true;
1641 else if (this.skew != 0.0f)
1642 needEndFaces = true;
1643 else if (twistTotal != 0.0f)
1644 needEndFaces = true;
1645 else if (this.radius != 0.0f)
1646 needEndFaces = true;
1647 }
1648 else needEndFaces = true;
1649
1650 // sanity checks
1651 float initialProfileRot = 0.0f;
1652 if (pathType == PathType.Circular)
1653 {
1654 if (this.sides == 3)
1655 {
1656 initialProfileRot = (float)Math.PI;
1657 if (this.hollowSides == 4)
1658 {
1659 if (hollow > 0.7f)
1660 hollow = 0.7f;
1661 hollow *= 0.707f;
1662 }
1663 else hollow *= 0.5f;
1664 }
1665 else if (this.sides == 4)
1666 {
1667 initialProfileRot = 0.25f * (float)Math.PI;
1668 if (this.hollowSides != 4)
1669 hollow *= 0.707f;
1670 }
1671 else if (this.sides > 4)
1672 {
1673 initialProfileRot = (float)Math.PI;
1674 if (this.hollowSides == 4)
1675 {
1676 if (hollow > 0.7f)
1677 hollow = 0.7f;
1678 hollow /= 0.7f;
1679 }
1680 }
1681 }
1682 else
1683 {
1684 if (this.sides == 3)
1685 {
1686 if (this.hollowSides == 4)
1687 {
1688 if (hollow > 0.7f)
1689 hollow = 0.7f;
1690 hollow *= 0.707f;
1691 }
1692 else hollow *= 0.5f;
1693 }
1694 else if (this.sides == 4)
1695 {
1696 initialProfileRot = 1.25f * (float)Math.PI;
1697 if (this.hollowSides != 4)
1698 hollow *= 0.707f;
1699 }
1700 else if (this.sides == 24 && this.hollowSides == 4)
1701 hollow *= 1.414f;
1702 }
1703
1704 Profile profile = new Profile(this.sides, this.profileStart, this.profileEnd, hollow, this.hollowSides, true, calcVertexNormals);
1705 this.errorMessage = profile.errorMessage;
1706
1707 this.numPrimFaces = profile.numPrimFaces;
1708
1709 int cut1FaceNumber = profile.bottomFaceNumber + 1;
1710 int cut2FaceNumber = cut1FaceNumber + 1;
1711 if (!needEndFaces)
1712 {
1713 cut1FaceNumber -= 2;
1714 cut2FaceNumber -= 2;
1715 }
1716
1717 profileOuterFaceNumber = profile.outerFaceNumber;
1718 if (!needEndFaces)
1719 profileOuterFaceNumber--;
1720
1721 if (hasHollow)
1722 {
1723 profileHollowFaceNumber = profile.hollowFaceNumber;
1724 if (!needEndFaces)
1725 profileHollowFaceNumber--;
1726 }
1727
1728 int cut1Vert = -1;
1729 int cut2Vert = -1;
1730 if (hasProfileCut)
1731 {
1732 cut1Vert = hasHollow ? profile.coords.Count - 1 : 0;
1733 cut2Vert = hasHollow ? profile.numOuterVerts - 1 : profile.numOuterVerts;
1734 }
1735
1736 if (initialProfileRot != 0.0f)
1737 {
1738 profile.AddRot(new Quat(new Coord(0.0f, 0.0f, 1.0f), initialProfileRot));
1739 if (viewerMode)
1740 profile.MakeFaceUVs();
1741 }
1742
1743 Coord lastCutNormal1 = new Coord();
1744 Coord lastCutNormal2 = new Coord();
1745 float thisV = 0.0f;
1746 float lastV = 0.0f;
1747
1748 Path path = new Path();
1749 path.twistBegin = twistBegin;
1750 path.twistEnd = twistEnd;
1751 path.topShearX = topShearX;
1752 path.topShearY = topShearY;
1753 path.pathCutBegin = pathCutBegin;
1754 path.pathCutEnd = pathCutEnd;
1755 path.dimpleBegin = dimpleBegin;
1756 path.dimpleEnd = dimpleEnd;
1757 path.skew = skew;
1758 path.holeSizeX = holeSizeX;
1759 path.holeSizeY = holeSizeY;
1760 path.taperX = taperX;
1761 path.taperY = taperY;
1762 path.radius = radius;
1763 path.revolutions = revolutions;
1764 path.stepsPerRevolution = stepsPerRevolution;
1765
1766 path.Create(pathType, steps);
1767
1768 for (int nodeIndex = 0; nodeIndex < path.pathNodes.Count; nodeIndex++)
1769 {
1770 PathNode node = path.pathNodes[nodeIndex];
1771 Profile newLayer = profile.Copy();
1772 newLayer.Scale(node.xScale, node.yScale);
1773
1774 newLayer.AddRot(node.rotation);
1775 newLayer.AddPos(node.position);
1776
1777 if (needEndFaces && nodeIndex == 0)
1778 {
1779 newLayer.FlipNormals();
1780
1781 // add the bottom faces to the viewerFaces list
1782 if (this.viewerMode)
1783 {
1784 Coord faceNormal = newLayer.faceNormal;
1785 ViewerFace newViewerFace = new ViewerFace(profile.bottomFaceNumber);
1786 int numFaces = newLayer.faces.Count;
1787 List<Face> faces = newLayer.faces;
1788
1789 for (int i = 0; i < numFaces; i++)
1790 {
1791 Face face = faces[i];
1792 newViewerFace.v1 = newLayer.coords[face.v1];
1793 newViewerFace.v2 = newLayer.coords[face.v2];
1794 newViewerFace.v3 = newLayer.coords[face.v3];
1795
1796 newViewerFace.coordIndex1 = face.v1;
1797 newViewerFace.coordIndex2 = face.v2;
1798 newViewerFace.coordIndex3 = face.v3;
1799
1800 newViewerFace.n1 = faceNormal;
1801 newViewerFace.n2 = faceNormal;
1802 newViewerFace.n3 = faceNormal;
1803
1804 newViewerFace.uv1 = newLayer.faceUVs[face.v1];
1805 newViewerFace.uv2 = newLayer.faceUVs[face.v2];
1806 newViewerFace.uv3 = newLayer.faceUVs[face.v3];
1807
1808 if (pathType == PathType.Linear)
1809 {
1810 newViewerFace.uv1.Flip();
1811 newViewerFace.uv2.Flip();
1812 newViewerFace.uv3.Flip();
1813 }
1814
1815 this.viewerFaces.Add(newViewerFace);
1816 }
1817 }
1818 } // if (nodeIndex == 0)
1819
1820 // append this layer
1821
1822 int coordsLen = this.coords.Count;
1823 newLayer.AddValue2FaceVertexIndices(coordsLen);
1824
1825 this.coords.AddRange(newLayer.coords);
1826
1827 if (this.calcVertexNormals)
1828 {
1829 newLayer.AddValue2FaceNormalIndices(this.normals.Count);
1830 this.normals.AddRange(newLayer.vertexNormals);
1831 }
1832
1833 if (node.percentOfPath < this.pathCutBegin + 0.01f || node.percentOfPath > this.pathCutEnd - 0.01f)
1834 this.faces.AddRange(newLayer.faces);
1835
1836 // fill faces between layers
1837
1838 int numVerts = newLayer.coords.Count;
1839 Face newFace1 = new Face();
1840 Face newFace2 = new Face();
1841
1842 thisV = 1.0f - node.percentOfPath;
1843
1844 if (nodeIndex > 0)
1845 {
1846 int startVert = coordsLen + 1;
1847 int endVert = this.coords.Count;
1848
1849 if (sides < 5 || this.hasProfileCut || this.hasHollow)
1850 startVert--;
1851
1852 for (int i = startVert; i < endVert; i++)
1853 {
1854 int iNext = i + 1;
1855 if (i == endVert - 1)
1856 iNext = startVert;
1857
1858 int whichVert = i - startVert;
1859
1860 newFace1.v1 = i;
1861 newFace1.v2 = i - numVerts;
1862 newFace1.v3 = iNext;
1863
1864 newFace1.n1 = newFace1.v1;
1865 newFace1.n2 = newFace1.v2;
1866 newFace1.n3 = newFace1.v3;
1867 this.faces.Add(newFace1);
1868
1869 newFace2.v1 = iNext;
1870 newFace2.v2 = i - numVerts;
1871 newFace2.v3 = iNext - numVerts;
1872
1873 newFace2.n1 = newFace2.v1;
1874 newFace2.n2 = newFace2.v2;
1875 newFace2.n3 = newFace2.v3;
1876 this.faces.Add(newFace2);
1877
1878 if (this.viewerMode)
1879 {
1880 // add the side faces to the list of viewerFaces here
1881
1882 int primFaceNum = profile.faceNumbers[whichVert];
1883 if (!needEndFaces)
1884 primFaceNum -= 1;
1885
1886 ViewerFace newViewerFace1 = new ViewerFace(primFaceNum);
1887 ViewerFace newViewerFace2 = new ViewerFace(primFaceNum);
1888
1889 int uIndex = whichVert;
1890 if (!hasHollow && sides > 4 && uIndex < newLayer.us.Count - 1)
1891 {
1892 uIndex++;
1893 }
1894
1895 float u1 = newLayer.us[uIndex];
1896 float u2 = 1.0f;
1897 if (uIndex < (int)newLayer.us.Count - 1)
1898 u2 = newLayer.us[uIndex + 1];
1899
1900 if (whichVert == cut1Vert || whichVert == cut2Vert)
1901 {
1902 u1 = 0.0f;
1903 u2 = 1.0f;
1904 }
1905 else if (sides < 5)
1906 {
1907 if (whichVert < profile.numOuterVerts)
1908 { // boxes and prisms have one texture face per side of the prim, so the U values have to be scaled
1909 // to reflect the entire texture width
1910 u1 *= sides;
1911 u2 *= sides;
1912 u2 -= (int)u1;
1913 u1 -= (int)u1;
1914 if (u2 < 0.1f)
1915 u2 = 1.0f;
1916 }
1917 }
1918
1919 if (this.sphereMode)
1920 {
1921 if (whichVert != cut1Vert && whichVert != cut2Vert)
1922 {
1923 u1 = u1 * 2.0f - 1.0f;
1924 u2 = u2 * 2.0f - 1.0f;
1925
1926 if (whichVert >= newLayer.numOuterVerts)
1927 {
1928 u1 -= hollow;
1929 u2 -= hollow;
1930 }
1931
1932 }
1933 }
1934
1935 newViewerFace1.uv1.U = u1;
1936 newViewerFace1.uv2.U = u1;
1937 newViewerFace1.uv3.U = u2;
1938
1939 newViewerFace1.uv1.V = thisV;
1940 newViewerFace1.uv2.V = lastV;
1941 newViewerFace1.uv3.V = thisV;
1942
1943 newViewerFace2.uv1.U = u2;
1944 newViewerFace2.uv2.U = u1;
1945 newViewerFace2.uv3.U = u2;
1946
1947 newViewerFace2.uv1.V = thisV;
1948 newViewerFace2.uv2.V = lastV;
1949 newViewerFace2.uv3.V = lastV;
1950
1951 newViewerFace1.v1 = this.coords[newFace1.v1];
1952 newViewerFace1.v2 = this.coords[newFace1.v2];
1953 newViewerFace1.v3 = this.coords[newFace1.v3];
1954
1955 newViewerFace2.v1 = this.coords[newFace2.v1];
1956 newViewerFace2.v2 = this.coords[newFace2.v2];
1957 newViewerFace2.v3 = this.coords[newFace2.v3];
1958
1959 newViewerFace1.coordIndex1 = newFace1.v1;
1960 newViewerFace1.coordIndex2 = newFace1.v2;
1961 newViewerFace1.coordIndex3 = newFace1.v3;
1962
1963 newViewerFace2.coordIndex1 = newFace2.v1;
1964 newViewerFace2.coordIndex2 = newFace2.v2;
1965 newViewerFace2.coordIndex3 = newFace2.v3;
1966
1967 // profile cut faces
1968 if (whichVert == cut1Vert)
1969 {
1970 newViewerFace1.primFaceNumber = cut1FaceNumber;
1971 newViewerFace2.primFaceNumber = cut1FaceNumber;
1972 newViewerFace1.n1 = newLayer.cutNormal1;
1973 newViewerFace1.n2 = newViewerFace1.n3 = lastCutNormal1;
1974
1975 newViewerFace2.n1 = newViewerFace2.n3 = newLayer.cutNormal1;
1976 newViewerFace2.n2 = lastCutNormal1;
1977 }
1978 else if (whichVert == cut2Vert)
1979 {
1980 newViewerFace1.primFaceNumber = cut2FaceNumber;
1981 newViewerFace2.primFaceNumber = cut2FaceNumber;
1982 newViewerFace1.n1 = newLayer.cutNormal2;
1983 newViewerFace1.n2 = lastCutNormal2;
1984 newViewerFace1.n3 = lastCutNormal2;
1985
1986 newViewerFace2.n1 = newLayer.cutNormal2;
1987 newViewerFace2.n3 = newLayer.cutNormal2;
1988 newViewerFace2.n2 = lastCutNormal2;
1989 }
1990
1991 else // outer and hollow faces
1992 {
1993 if ((sides < 5 && whichVert < newLayer.numOuterVerts) || (hollowSides < 5 && whichVert >= newLayer.numOuterVerts))
1994 { // looks terrible when path is twisted... need vertex normals here
1995 newViewerFace1.CalcSurfaceNormal();
1996 newViewerFace2.CalcSurfaceNormal();
1997 }
1998 else
1999 {
2000 newViewerFace1.n1 = this.normals[newFace1.n1];
2001 newViewerFace1.n2 = this.normals[newFace1.n2];
2002 newViewerFace1.n3 = this.normals[newFace1.n3];
2003
2004 newViewerFace2.n1 = this.normals[newFace2.n1];
2005 newViewerFace2.n2 = this.normals[newFace2.n2];
2006 newViewerFace2.n3 = this.normals[newFace2.n3];
2007 }
2008 }
2009
2010 this.viewerFaces.Add(newViewerFace1);
2011 this.viewerFaces.Add(newViewerFace2);
2012
2013 }
2014 }
2015 }
2016
2017 lastCutNormal1 = newLayer.cutNormal1;
2018 lastCutNormal2 = newLayer.cutNormal2;
2019 lastV = thisV;
2020
2021 if (needEndFaces && nodeIndex == path.pathNodes.Count - 1 && viewerMode)
2022 {
2023 // add the top faces to the viewerFaces list here
2024 Coord faceNormal = newLayer.faceNormal;
2025 ViewerFace newViewerFace = new ViewerFace(0);
2026 int numFaces = newLayer.faces.Count;
2027 List<Face> faces = newLayer.faces;
2028
2029 for (int i = 0; i < numFaces; i++)
2030 {
2031 Face face = faces[i];
2032 newViewerFace.v1 = newLayer.coords[face.v1 - coordsLen];
2033 newViewerFace.v2 = newLayer.coords[face.v2 - coordsLen];
2034 newViewerFace.v3 = newLayer.coords[face.v3 - coordsLen];
2035
2036 newViewerFace.coordIndex1 = face.v1 - coordsLen;
2037 newViewerFace.coordIndex2 = face.v2 - coordsLen;
2038 newViewerFace.coordIndex3 = face.v3 - coordsLen;
2039
2040 newViewerFace.n1 = faceNormal;
2041 newViewerFace.n2 = faceNormal;
2042 newViewerFace.n3 = faceNormal;
2043
2044 newViewerFace.uv1 = newLayer.faceUVs[face.v1 - coordsLen];
2045 newViewerFace.uv2 = newLayer.faceUVs[face.v2 - coordsLen];
2046 newViewerFace.uv3 = newLayer.faceUVs[face.v3 - coordsLen];
2047
2048 if (pathType == PathType.Linear)
2049 {
2050 newViewerFace.uv1.Flip();
2051 newViewerFace.uv2.Flip();
2052 newViewerFace.uv3.Flip();
2053 }
2054
2055 this.viewerFaces.Add(newViewerFace);
2056 }
2057 }
2058
2059
2060 } // for (int nodeIndex = 0; nodeIndex < path.pathNodes.Count; nodeIndex++)
2061
2062 }
2063
2064
2065 /// <summary>
2066 /// DEPRICATED - use Extrude(PathType.Linear) instead
2067 /// Extrudes a profile along a straight line path. Used for prim types box, cylinder, and prism.
2068 /// </summary>
2069 ///
2070 public void ExtrudeLinear()
2071 {
2072 this.Extrude(PathType.Linear);
2073 }
2074
2075
2076 /// <summary>
2077 /// DEPRICATED - use Extrude(PathType.Circular) instead
2078 /// Extrude a profile into a circular path prim mesh. Used for prim types torus, tube, and ring.
2079 /// </summary>
2080 ///
2081 public void ExtrudeCircular()
2082 {
2083 this.Extrude(PathType.Circular);
2084 }
2085
2086
2087 private Coord SurfaceNormal(Coord c1, Coord c2, Coord c3)
2088 {
2089 Coord edge1 = new Coord(c2.X - c1.X, c2.Y - c1.Y, c2.Z - c1.Z);
2090 Coord edge2 = new Coord(c3.X - c1.X, c3.Y - c1.Y, c3.Z - c1.Z);
2091
2092 Coord normal = Coord.Cross(edge1, edge2);
2093
2094 normal.Normalize();
2095
2096 return normal;
2097 }
2098
2099 private Coord SurfaceNormal(Face face)
2100 {
2101 return SurfaceNormal(this.coords[face.v1], this.coords[face.v2], this.coords[face.v3]);
2102 }
2103
2104 /// <summary>
2105 /// Calculate the surface normal for a face in the list of faces
2106 /// </summary>
2107 /// <param name="faceIndex"></param>
2108 /// <returns></returns>
2109 public Coord SurfaceNormal(int faceIndex)
2110 {
2111 int numFaces = this.faces.Count;
2112 if (faceIndex < 0 || faceIndex >= numFaces)
2113 throw new Exception("faceIndex out of range");
2114
2115 return SurfaceNormal(this.faces[faceIndex]);
2116 }
2117
2118 /// <summary>
2119 /// Duplicates a PrimMesh object. All object properties are copied by value, including lists.
2120 /// </summary>
2121 /// <returns></returns>
2122 public PrimMesh Copy()
2123 {
2124 PrimMesh copy = new PrimMesh(this.sides, this.profileStart, this.profileEnd, this.hollow, this.hollowSides);
2125 copy.twistBegin = this.twistBegin;
2126 copy.twistEnd = this.twistEnd;
2127 copy.topShearX = this.topShearX;
2128 copy.topShearY = this.topShearY;
2129 copy.pathCutBegin = this.pathCutBegin;
2130 copy.pathCutEnd = this.pathCutEnd;
2131 copy.dimpleBegin = this.dimpleBegin;
2132 copy.dimpleEnd = this.dimpleEnd;
2133 copy.skew = this.skew;
2134 copy.holeSizeX = this.holeSizeX;
2135 copy.holeSizeY = this.holeSizeY;
2136 copy.taperX = this.taperX;
2137 copy.taperY = this.taperY;
2138 copy.radius = this.radius;
2139 copy.revolutions = this.revolutions;
2140 copy.stepsPerRevolution = this.stepsPerRevolution;
2141 copy.calcVertexNormals = this.calcVertexNormals;
2142 copy.normalsProcessed = this.normalsProcessed;
2143 copy.viewerMode = this.viewerMode;
2144 copy.numPrimFaces = this.numPrimFaces;
2145 copy.errorMessage = this.errorMessage;
2146
2147 copy.coords = new List<Coord>(this.coords);
2148 copy.faces = new List<Face>(this.faces);
2149 copy.viewerFaces = new List<ViewerFace>(this.viewerFaces);
2150 copy.normals = new List<Coord>(this.normals);
2151
2152 return copy;
2153 }
2154
2155 /// <summary>
2156 /// Calculate surface normals for all of the faces in the list of faces in this mesh
2157 /// </summary>
2158 public void CalcNormals()
2159 {
2160 if (normalsProcessed)
2161 return;
2162
2163 normalsProcessed = true;
2164
2165 int numFaces = faces.Count;
2166
2167 if (!this.calcVertexNormals)
2168 this.normals = new List<Coord>();
2169
2170 for (int i = 0; i < numFaces; i++)
2171 {
2172 Face face = faces[i];
2173
2174 this.normals.Add(SurfaceNormal(i).Normalize());
2175
2176 int normIndex = normals.Count - 1;
2177 face.n1 = normIndex;
2178 face.n2 = normIndex;
2179 face.n3 = normIndex;
2180
2181 this.faces[i] = face;
2182 }
2183 }
2184
2185 /// <summary>
2186 /// Adds a value to each XYZ vertex coordinate in the mesh
2187 /// </summary>
2188 /// <param name="x"></param>
2189 /// <param name="y"></param>
2190 /// <param name="z"></param>
2191 public void AddPos(float x, float y, float z)
2192 {
2193 int i;
2194 int numVerts = this.coords.Count;
2195 Coord vert;
2196
2197 for (i = 0; i < numVerts; i++)
2198 {
2199 vert = this.coords[i];
2200 vert.X += x;
2201 vert.Y += y;
2202 vert.Z += z;
2203 this.coords[i] = vert;
2204 }
2205
2206 if (this.viewerFaces != null)
2207 {
2208 int numViewerFaces = this.viewerFaces.Count;
2209
2210 for (i = 0; i < numViewerFaces; i++)
2211 {
2212 ViewerFace v = this.viewerFaces[i];
2213 v.AddPos(x, y, z);
2214 this.viewerFaces[i] = v;
2215 }
2216 }
2217 }
2218
2219 /// <summary>
2220 /// Rotates the mesh
2221 /// </summary>
2222 /// <param name="q"></param>
2223 public void AddRot(Quat q)
2224 {
2225 int i;
2226 int numVerts = this.coords.Count;
2227
2228 for (i = 0; i < numVerts; i++)
2229 this.coords[i] *= q;
2230
2231 if (this.normals != null)
2232 {
2233 int numNormals = this.normals.Count;
2234 for (i = 0; i < numNormals; i++)
2235 this.normals[i] *= q;
2236 }
2237
2238 if (this.viewerFaces != null)
2239 {
2240 int numViewerFaces = this.viewerFaces.Count;
2241
2242 for (i = 0; i < numViewerFaces; i++)
2243 {
2244 ViewerFace v = this.viewerFaces[i];
2245 v.v1 *= q;
2246 v.v2 *= q;
2247 v.v3 *= q;
2248
2249 v.n1 *= q;
2250 v.n2 *= q;
2251 v.n3 *= q;
2252 this.viewerFaces[i] = v;
2253 }
2254 }
2255 }
2256
2257#if VERTEX_INDEXER
2258 public VertexIndexer GetVertexIndexer()
2259 {
2260 if (this.viewerMode && this.viewerFaces.Count > 0)
2261 return new VertexIndexer(this);
2262 return null;
2263 }
2264#endif
2265
2266 /// <summary>
2267 /// Scales the mesh
2268 /// </summary>
2269 /// <param name="x"></param>
2270 /// <param name="y"></param>
2271 /// <param name="z"></param>
2272 public void Scale(float x, float y, float z)
2273 {
2274 int i;
2275 int numVerts = this.coords.Count;
2276 //Coord vert;
2277
2278 Coord m = new Coord(x, y, z);
2279 for (i = 0; i < numVerts; i++)
2280 this.coords[i] *= m;
2281
2282 if (this.viewerFaces != null)
2283 {
2284 int numViewerFaces = this.viewerFaces.Count;
2285 for (i = 0; i < numViewerFaces; i++)
2286 {
2287 ViewerFace v = this.viewerFaces[i];
2288 v.v1 *= m;
2289 v.v2 *= m;
2290 v.v3 *= m;
2291 this.viewerFaces[i] = v;
2292 }
2293
2294 }
2295
2296 }
2297
2298 /// <summary>
2299 /// Dumps the mesh to a Blender compatible "Raw" format file
2300 /// </summary>
2301 /// <param name="path"></param>
2302 /// <param name="name"></param>
2303 /// <param name="title"></param>
2304 public void DumpRaw(String path, String name, String title)
2305 {
2306 if (path == null)
2307 return;
2308 String fileName = name + "_" + title + ".raw";
2309 String completePath = System.IO.Path.Combine(path, fileName);
2310 StreamWriter sw = new StreamWriter(completePath);
2311
2312 for (int i = 0; i < this.faces.Count; i++)
2313 {
2314 string s = this.coords[this.faces[i].v1].ToString();
2315 s += " " + this.coords[this.faces[i].v2].ToString();
2316 s += " " + this.coords[this.faces[i].v3].ToString();
2317
2318 sw.WriteLine(s);
2319 }
2320
2321 sw.Close();
2322 }
2323 }
2324}
diff --git a/OpenSim/Region/Physics/UbitMeshing/SculptMap.cs b/OpenSim/Region/Physics/UbitMeshing/SculptMap.cs
new file mode 100644
index 0000000..1c75db6
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitMeshing/SculptMap.cs
@@ -0,0 +1,244 @@
1/*
2 * Copyright (c) Contributors
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Text;
31
32using System.Drawing;
33using System.Drawing.Imaging;
34
35namespace PrimMesher
36{
37 public class SculptMap
38 {
39 public int width;
40 public int height;
41 public byte[] redBytes;
42 public byte[] greenBytes;
43 public byte[] blueBytes;
44
45 public SculptMap()
46 {
47 }
48
49 public SculptMap(Bitmap bm, int lod)
50 {
51 int bmW = bm.Width;
52 int bmH = bm.Height;
53
54 if (bmW == 0 || bmH == 0)
55 throw new Exception("SculptMap: bitmap has no data");
56
57 int numLodPixels = lod * lod; // (32 * 2)^2 = 64^2 pixels for default sculpt map image
58
59 bool needsScaling = false;
60 bool smallMap = false;
61
62 width = bmW;
63 height = bmH;
64
65 while (width * height > numLodPixels * 4)
66 {
67 width >>= 1;
68 height >>= 1;
69 needsScaling = true;
70 }
71
72 try
73 {
74 if (needsScaling)
75 bm = ScaleImage(bm, width, height);
76 }
77
78 catch (Exception e)
79 {
80 throw new Exception("Exception in ScaleImage(): e: " + e.ToString());
81 }
82
83 if (width * height > numLodPixels)
84 {
85 smallMap = false;
86 width >>= 1;
87 height >>= 1;
88 }
89 else
90 smallMap = true;
91
92 int numBytes = (width + 1) * (height + 1);
93 redBytes = new byte[numBytes];
94 greenBytes = new byte[numBytes];
95 blueBytes = new byte[numBytes];
96
97 int byteNdx = 0;
98 Color c;
99
100 try
101 {
102 for (int y = 0; y <= height; y++)
103 {
104 for (int x = 0; x < width; x++)
105 {
106 if (smallMap)
107 c = bm.GetPixel(x, y < height ? y : y - 1);
108 else
109 c = bm.GetPixel(x * 2, y < height ? y * 2 : y * 2 - 1);
110
111 redBytes[byteNdx] = c.R;
112 greenBytes[byteNdx] = c.G;
113 blueBytes[byteNdx] = c.B;
114
115 ++byteNdx;
116 }
117
118 if (smallMap)
119 c = bm.GetPixel(width - 1, y < height ? y : y - 1);
120 else
121 c = bm.GetPixel(width * 2 - 1, y < height ? y * 2 : y * 2 - 1);
122
123 redBytes[byteNdx] = c.R;
124 greenBytes[byteNdx] = c.G;
125 blueBytes[byteNdx] = c.B;
126
127 ++byteNdx;
128 }
129 }
130 catch (Exception e)
131 {
132 throw new Exception("Caught exception processing byte arrays in SculptMap(): e: " + e.ToString());
133 }
134
135 width++;
136 height++;
137 }
138
139 public List<List<Coord>> ToRows(bool mirror)
140 {
141 int numRows = height;
142 int numCols = width;
143
144 List<List<Coord>> rows = new List<List<Coord>>(numRows);
145
146 float pixScale = 1.0f / 255;
147
148 int rowNdx, colNdx;
149 int smNdx = 0;
150
151 for (rowNdx = 0; rowNdx < numRows; rowNdx++)
152 {
153 List<Coord> row = new List<Coord>(numCols);
154 for (colNdx = 0; colNdx < numCols; colNdx++)
155 {
156
157 if (mirror)
158 row.Add(new Coord(-((float)redBytes[smNdx] * pixScale - 0.5f), ((float)greenBytes[smNdx] * pixScale - 0.5f), (float)blueBytes[smNdx] * pixScale - 0.5f));
159 else
160 row.Add(new Coord((float)redBytes[smNdx] * pixScale - 0.5f, (float)greenBytes[smNdx] * pixScale - 0.5f, (float)blueBytes[smNdx] * pixScale - 0.5f));
161
162 ++smNdx;
163 }
164 rows.Add(row);
165 }
166 return rows;
167 }
168
169 private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight)
170 {
171
172 Bitmap scaledImage = new Bitmap(destWidth, destHeight, PixelFormat.Format24bppRgb);
173
174 Color c;
175
176
177 // will let last step to be eventually diferent, as seems to be in sl
178
179 float xscale = (float)srcImage.Width / (float)destWidth;
180 float yscale = (float)srcImage.Height / (float)destHeight;
181
182 int lastsx = srcImage.Width - 1;
183 int lastsy = srcImage.Height - 1;
184 int lastdx = destWidth - 1;
185 int lastdy = destHeight - 1;
186
187 float sy = 0.5f;
188 float sx;
189
190 for (int y = 0; y < lastdy; y++)
191 {
192 sx = 0.5f;
193 for (int x = 0; x < lastdx; x++)
194 {
195 try
196 {
197 c = srcImage.GetPixel((int)(sx), (int)(sy));
198 scaledImage.SetPixel(x, y, Color.FromArgb(c.R, c.G, c.B));
199 }
200 catch (IndexOutOfRangeException)
201 {
202 }
203 sx += xscale;
204 }
205 try
206 {
207 c = srcImage.GetPixel(lastsx, (int)(sy));
208 scaledImage.SetPixel(lastdx, y, Color.FromArgb(c.R, c.G, c.B));
209 }
210 catch (IndexOutOfRangeException)
211 {
212 }
213
214 sy += yscale;
215 }
216
217 sx = 0.5f;
218 for (int x = 0; x < lastdx; x++)
219 {
220 try
221 {
222 c = srcImage.GetPixel((int)(sx), lastsy);
223 scaledImage.SetPixel(x, lastdy, Color.FromArgb(c.R, c.G, c.B));
224 }
225 catch (IndexOutOfRangeException)
226 {
227 }
228
229 sx += xscale;
230 }
231 try
232 {
233 c = srcImage.GetPixel(lastsx, lastsy);
234 scaledImage.SetPixel(lastdx, lastdy, Color.FromArgb(c.R, c.G, c.B));
235 }
236 catch (IndexOutOfRangeException)
237 {
238 }
239
240 srcImage.Dispose();
241 return scaledImage;
242 }
243 }
244} \ No newline at end of file
diff --git a/OpenSim/Region/Physics/UbitMeshing/SculptMesh.cs b/OpenSim/Region/Physics/UbitMeshing/SculptMesh.cs
new file mode 100644
index 0000000..bc1375b
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitMeshing/SculptMesh.cs
@@ -0,0 +1,220 @@
1/*
2 * Copyright (c) Contributors
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Text;
31using System.IO;
32
33using System.Drawing;
34using System.Drawing.Imaging;
35
36namespace PrimMesher
37{
38
39 public class SculptMesh
40 {
41 public List<Coord> coords;
42 public List<Face> faces;
43
44 public enum SculptType { sphere = 1, torus = 2, plane = 3, cylinder = 4 };
45
46
47 public SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool mirror, bool invert)
48 {
49 if (mirror)
50 invert = !invert;
51
52 SculptMap smap = new SculptMap(sculptBitmap, lod);
53
54 List<List<Coord>> rows = smap.ToRows(mirror);
55
56 _SculptMesh(rows, sculptType, invert);
57 }
58
59 private void _SculptMesh(List<List<Coord>> rows, SculptType sculptType, bool invert)
60 {
61 coords = new List<Coord>();
62 faces = new List<Face>();
63
64 sculptType = (SculptType)(((int)sculptType) & 0x07);
65
66 int width = rows[0].Count;
67
68 int p1, p2, p3, p4;
69
70 int imageX, imageY;
71
72 if (sculptType != SculptType.plane)
73 {
74 if (rows.Count % 2 == 0)
75 {
76 for (int rowNdx = 0; rowNdx < rows.Count; rowNdx++)
77 rows[rowNdx].Add(rows[rowNdx][0]);
78 }
79 else
80 {
81 int lastIndex = rows[0].Count - 1;
82
83 for (int i = 0; i < rows.Count; i++)
84 rows[i][0] = rows[i][lastIndex];
85 }
86 }
87
88 Coord topPole = rows[0][width / 2];
89 Coord bottomPole = rows[rows.Count - 1][width / 2];
90
91 if (sculptType == SculptType.sphere)
92 {
93 if (rows.Count % 2 == 0)
94 {
95 int count = rows[0].Count;
96 List<Coord> topPoleRow = new List<Coord>(count);
97 List<Coord> bottomPoleRow = new List<Coord>(count);
98
99 for (int i = 0; i < count; i++)
100 {
101 topPoleRow.Add(topPole);
102 bottomPoleRow.Add(bottomPole);
103 }
104 rows.Insert(0, topPoleRow);
105 rows.Add(bottomPoleRow);
106 }
107 else
108 {
109 int count = rows[0].Count;
110
111 List<Coord> topPoleRow = rows[0];
112 List<Coord> bottomPoleRow = rows[rows.Count - 1];
113
114 for (int i = 0; i < count; i++)
115 {
116 topPoleRow[i] = topPole;
117 bottomPoleRow[i] = bottomPole;
118 }
119 }
120 }
121
122 if (sculptType == SculptType.torus)
123 rows.Add(rows[0]);
124
125 int coordsDown = rows.Count;
126 int coordsAcross = rows[0].Count;
127
128 float widthUnit = 1.0f / (coordsAcross - 1);
129 float heightUnit = 1.0f / (coordsDown - 1);
130
131 for (imageY = 0; imageY < coordsDown; imageY++)
132 {
133 int rowOffset = imageY * coordsAcross;
134
135 for (imageX = 0; imageX < coordsAcross; imageX++)
136 {
137 /*
138 * p1-----p2
139 * | \ f2 |
140 * | \ |
141 * | f1 \|
142 * p3-----p4
143 */
144
145 p4 = rowOffset + imageX;
146 p3 = p4 - 1;
147
148 p2 = p4 - coordsAcross;
149 p1 = p3 - coordsAcross;
150
151 this.coords.Add(rows[imageY][imageX]);
152
153 if (imageY > 0 && imageX > 0)
154 {
155 Face f1, f2;
156
157 if (invert)
158 {
159 f1 = new Face(p1, p4, p3);
160 f2 = new Face(p1, p2, p4);
161 }
162 else
163 {
164 f1 = new Face(p1, p3, p4);
165 f2 = new Face(p1, p4, p2);
166 }
167
168 this.faces.Add(f1);
169 this.faces.Add(f2);
170 }
171 }
172 }
173 }
174
175 /// <summary>
176 /// Duplicates a SculptMesh object. All object properties are copied by value, including lists.
177 /// </summary>
178 /// <returns></returns>
179 public SculptMesh Copy()
180 {
181 return new SculptMesh(this);
182 }
183
184 public SculptMesh(SculptMesh sm)
185 {
186 coords = new List<Coord>(sm.coords);
187 faces = new List<Face>(sm.faces);
188 }
189
190 public void Scale(float x, float y, float z)
191 {
192 int i;
193 int numVerts = this.coords.Count;
194
195 Coord m = new Coord(x, y, z);
196 for (i = 0; i < numVerts; i++)
197 this.coords[i] *= m;
198 }
199
200 public void DumpRaw(String path, String name, String title)
201 {
202 if (path == null)
203 return;
204 String fileName = name + "_" + title + ".raw";
205 String completePath = System.IO.Path.Combine(path, fileName);
206 StreamWriter sw = new StreamWriter(completePath);
207
208 for (int i = 0; i < this.faces.Count; i++)
209 {
210 string s = this.coords[this.faces[i].v1].ToString();
211 s += " " + this.coords[this.faces[i].v2].ToString();
212 s += " " + this.coords[this.faces[i].v3].ToString();
213
214 sw.WriteLine(s);
215 }
216
217 sw.Close();
218 }
219 }
220}
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/AssemblyInfo.cs b/OpenSim/Region/Physics/UbitOdePlugin/AssemblyInfo.cs
new file mode 100644
index 0000000..d46341b
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/AssemblyInfo.cs
@@ -0,0 +1,58 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Reflection;
29using System.Runtime.InteropServices;
30
31// Information about this assembly is defined by the following
32// attributes.
33//
34// change them to the information which is associated with the assembly
35// you compile.
36
37[assembly : AssemblyTitle("OdePlugin")]
38[assembly : AssemblyDescription("Ubit Variation")]
39[assembly : AssemblyConfiguration("")]
40[assembly : AssemblyCompany("http://opensimulator.org")]
41[assembly : AssemblyProduct("OdePlugin")]
42[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")]
43[assembly : AssemblyTrademark("")]
44[assembly : AssemblyCulture("")]
45
46// This sets the default COM visibility of types in the assembly to invisible.
47// If you need to expose a type to COM, use [ComVisible(true)] on that type.
48
49[assembly : ComVisible(false)]
50
51// The assembly version has following format :
52//
53// Major.Minor.Build.Revision
54//
55// You can specify all values by your own or you can build default build and revision
56// numbers with the '*' character (the default):
57
58[assembly : AssemblyVersion("0.6.5.*")]
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
new file mode 100644
index 0000000..f7e4c1c
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
@@ -0,0 +1,1950 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28
29// Revision by Ubit 2011/12
30
31using System;
32using System.Collections.Generic;
33using System.Reflection;
34using OpenMetaverse;
35using OdeAPI;
36using OpenSim.Framework;
37using OpenSim.Region.Physics.Manager;
38using log4net;
39
40namespace OpenSim.Region.Physics.OdePlugin
41{
42 /// <summary>
43 /// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves.
44 /// </summary>
45
46 public enum dParam : int
47 {
48 LowStop = 0,
49 HiStop = 1,
50 Vel = 2,
51 FMax = 3,
52 FudgeFactor = 4,
53 Bounce = 5,
54 CFM = 6,
55 StopERP = 7,
56 StopCFM = 8,
57 LoStop2 = 256,
58 HiStop2 = 257,
59 Vel2 = 258,
60 FMax2 = 259,
61 StopERP2 = 7 + 256,
62 StopCFM2 = 8 + 256,
63 LoStop3 = 512,
64 HiStop3 = 513,
65 Vel3 = 514,
66 FMax3 = 515,
67 StopERP3 = 7 + 512,
68 StopCFM3 = 8 + 512
69 }
70
71 public class OdeCharacter : PhysicsActor
72 {
73 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
74
75 private Vector3 _position;
76 private Vector3 _zeroPosition;
77 private Vector3 _velocity;
78 private Vector3 _target_velocity;
79 private Vector3 _acceleration;
80 private Vector3 m_rotationalVelocity;
81 private Vector3 m_size;
82 private Quaternion m_orientation;
83 private Quaternion m_orientation2D;
84 private float m_mass = 80f;
85 public float m_density = 60f;
86 private bool m_pidControllerActive = true;
87
88 const float basePID_D = 0.55f; // scaled for unit mass unit time (2200 /(50*80))
89 const float basePID_P = 0.225f; // scaled for unit mass unit time (900 /(50*80))
90 public float PID_D;
91 public float PID_P;
92
93 private float timeStep;
94 private float invtimeStep;
95
96 private float m_feetOffset = 0;
97 private float feetOff = 0;
98 private float feetSZ = 0.5f;
99 const float feetScale = 0.8f;
100 private float boneOff = 0;
101 private float m_lastVelocitySqr = 0;
102
103 public float walkDivisor = 1.3f;
104 public float runDivisor = 0.8f;
105 private bool flying = false;
106 private bool m_iscolliding = false;
107 private bool m_iscollidingGround = false;
108 private bool m_iscollidingObj = false;
109 private bool m_alwaysRun = false;
110
111 private bool _zeroFlag = false;
112
113 private int m_requestedUpdateFrequency = 0;
114 private uint m_localID = 0;
115 public bool m_returnCollisions = false;
116 // taints and their non-tainted counterparts
117 public bool m_isPhysical = false; // the current physical status
118 public float MinimumGroundFlightOffset = 3f;
119
120 private float m_buoyancy = 0f;
121
122 private bool m_freemove = false;
123 // private CollisionLocker ode;
124
125// private string m_name = String.Empty;
126 // other filter control
127 int m_colliderfilter = 0;
128 int m_colliderGroundfilter = 0;
129 int m_colliderObjectfilter = 0;
130 bool m_collisionException = false;
131
132 // Default we're a Character
133 private CollisionCategories m_collisionCategories = (CollisionCategories.Character);
134
135 // Default, Collide with Other Geometries, spaces, bodies and characters.
136 private CollisionCategories m_collisionFlags = (CollisionCategories.Character
137 | CollisionCategories.Geom
138 | CollisionCategories.VolumeDtc
139 );
140 // we do land collisions not ode | CollisionCategories.Land);
141 public IntPtr Body = IntPtr.Zero;
142 private OdeScene _parent_scene;
143 private IntPtr topbox = IntPtr.Zero;
144 private IntPtr midbox = IntPtr.Zero;
145 private IntPtr feetbox = IntPtr.Zero;
146 private IntPtr bbox = IntPtr.Zero;
147 public IntPtr collider = IntPtr.Zero;
148
149 public IntPtr Amotor = IntPtr.Zero;
150
151 public d.Mass ShellMass;
152
153
154
155
156 public int m_eventsubscription = 0;
157 private int m_cureventsubscription = 0;
158 private CollisionEventUpdate CollisionEventsThisFrame = null;
159 private bool SentEmptyCollisionsEvent;
160
161 // unique UUID of this character object
162 public UUID m_uuid;
163 public bool bad = false;
164
165 float mu;
166
167
168
169 public OdeCharacter(uint localID, String avName, OdeScene parent_scene, Vector3 pos, Vector3 pSize, float pfeetOffset, float density, float walk_divisor, float rundivisor)
170 {
171 m_uuid = UUID.Random();
172 m_localID = localID;
173
174 timeStep = parent_scene.ODE_STEPSIZE;
175 invtimeStep = 1 / timeStep;
176
177 if (pos.IsFinite())
178 {
179 if (pos.Z > 99999f)
180 {
181 pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
182 }
183 if (pos.Z < -100f) // shouldn't this be 0 ?
184 {
185 pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
186 }
187 _position = pos;
188 }
189 else
190 {
191 _position = new Vector3(((float)_parent_scene.WorldExtents.X * 0.5f), ((float)_parent_scene.WorldExtents.Y * 0.5f), parent_scene.GetTerrainHeightAtXY(128f, 128f) + 10f);
192 m_log.Warn("[PHYSICS]: Got NaN Position on Character Create");
193 }
194
195 _parent_scene = parent_scene;
196
197
198 m_size.X = pSize.X;
199 m_size.Y = pSize.Y;
200 m_size.Z = pSize.Z;
201
202 if(m_size.X <0.01f)
203 m_size.X = 0.01f;
204 if(m_size.Y <0.01f)
205 m_size.Y = 0.01f;
206 if(m_size.Z <0.01f)
207 m_size.Z = 0.01f;
208
209 m_feetOffset = pfeetOffset;
210 m_orientation = Quaternion.Identity;
211 m_orientation2D = Quaternion.Identity;
212 m_density = density;
213
214 // force lower density for testing
215 m_density = 3.0f;
216
217 m_density *= 1.4f; // scale to have mass similar to capsule
218
219 mu = parent_scene.AvatarFriction;
220
221 walkDivisor = walk_divisor;
222 runDivisor = rundivisor;
223
224 m_mass = m_density * m_size.X * m_size.Y * m_size.Z; ; // sure we have a default
225
226 PID_D = basePID_D * m_mass * invtimeStep;
227 PID_P = basePID_P * m_mass * invtimeStep;
228
229 m_isPhysical = false; // current status: no ODE information exists
230
231 Name = avName;
232
233 AddChange(changes.Add, null);
234 }
235
236 public override int PhysicsActorType
237 {
238 get { return (int)ActorTypes.Agent; }
239 set { return; }
240 }
241
242 public override void getContactData(ref ContactData cdata)
243 {
244 cdata.mu = mu;
245 cdata.bounce = 0;
246 cdata.softcolide = false;
247 }
248
249 public override bool Building { get; set; }
250
251 /// <summary>
252 /// If this is set, the avatar will move faster
253 /// </summary>
254 public override bool SetAlwaysRun
255 {
256 get { return m_alwaysRun; }
257 set { m_alwaysRun = value; }
258 }
259
260 public override uint LocalID
261 {
262 get { return m_localID; }
263 set { m_localID = value; }
264 }
265
266 public override PhysicsActor ParentActor
267 {
268 get { return (PhysicsActor)this; }
269 }
270
271 public override bool Grabbed
272 {
273 set { return; }
274 }
275
276 public override bool Selected
277 {
278 set { return; }
279 }
280
281 public override float Buoyancy
282 {
283 get { return m_buoyancy; }
284 set { m_buoyancy = value; }
285 }
286
287 public override bool FloatOnWater
288 {
289 set { return; }
290 }
291
292 public override bool IsPhysical
293 {
294 get { return m_isPhysical; }
295 set { return; }
296 }
297
298 public override bool ThrottleUpdates
299 {
300 get { return false; }
301 set { return; }
302 }
303
304 public override bool Flying
305 {
306 get { return flying; }
307 set
308 {
309 flying = value;
310// m_log.DebugFormat("[PHYSICS]: Set OdeCharacter Flying to {0}", flying);
311 }
312 }
313
314 /// <summary>
315 /// Returns if the avatar is colliding in general.
316 /// This includes the ground and objects and avatar.
317 /// </summary>
318 public override bool IsColliding
319 {
320 get { return (m_iscolliding || m_iscollidingGround); }
321 set
322 {
323 if (value)
324 {
325 m_colliderfilter += 2;
326 if (m_colliderfilter > 2)
327 m_colliderfilter = 2;
328 }
329 else
330 {
331 m_colliderfilter--;
332 if (m_colliderfilter < 0)
333 m_colliderfilter = 0;
334 }
335
336 if (m_colliderfilter == 0)
337 m_iscolliding = false;
338 else
339 {
340 m_pidControllerActive = true;
341 m_iscolliding = true;
342 }
343 }
344 }
345
346 /// <summary>
347 /// Returns if an avatar is colliding with the ground
348 /// </summary>
349 public override bool CollidingGround
350 {
351 get { return m_iscollidingGround; }
352 set
353 {
354/* we now control this
355 if (value)
356 {
357 m_colliderGroundfilter += 2;
358 if (m_colliderGroundfilter > 2)
359 m_colliderGroundfilter = 2;
360 }
361 else
362 {
363 m_colliderGroundfilter--;
364 if (m_colliderGroundfilter < 0)
365 m_colliderGroundfilter = 0;
366 }
367
368 if (m_colliderGroundfilter == 0)
369 m_iscollidingGround = false;
370 else
371 m_iscollidingGround = true;
372 */
373 }
374
375 }
376
377 /// <summary>
378 /// Returns if the avatar is colliding with an object
379 /// </summary>
380 public override bool CollidingObj
381 {
382 get { return m_iscollidingObj; }
383 set
384 {
385 // Ubit filter this also
386 if (value)
387 {
388 m_colliderObjectfilter += 2;
389 if (m_colliderObjectfilter > 2)
390 m_colliderObjectfilter = 2;
391 }
392 else
393 {
394 m_colliderObjectfilter--;
395 if (m_colliderObjectfilter < 0)
396 m_colliderObjectfilter = 0;
397 }
398
399 if (m_colliderObjectfilter == 0)
400 m_iscollidingObj = false;
401 else
402 m_iscollidingObj = true;
403
404// m_iscollidingObj = value;
405
406 if (m_iscollidingObj)
407 m_pidControllerActive = false;
408 else
409 m_pidControllerActive = true;
410 }
411 }
412
413 /// <summary>
414 /// turn the PID controller on or off.
415 /// The PID Controller will turn on all by itself in many situations
416 /// </summary>
417 /// <param name="status"></param>
418 public void SetPidStatus(bool status)
419 {
420 m_pidControllerActive = status;
421 }
422
423 public override bool Stopped
424 {
425 get { return _zeroFlag; }
426 }
427
428 /// <summary>
429 /// This 'puts' an avatar somewhere in the physics space.
430 /// Not really a good choice unless you 'know' it's a good
431 /// spot otherwise you're likely to orbit the avatar.
432 /// </summary>
433 public override Vector3 Position
434 {
435 get { return _position; }
436 set
437 {
438 if (value.IsFinite())
439 {
440 if (value.Z > 9999999f)
441 {
442 value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
443 }
444 if (value.Z < -100f)
445 {
446 value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
447 }
448 AddChange(changes.Position, value);
449 }
450 else
451 {
452 m_log.Warn("[PHYSICS]: Got a NaN Position from Scene on a Character");
453 }
454 }
455 }
456
457 public override Vector3 RotationalVelocity
458 {
459 get { return m_rotationalVelocity; }
460 set { m_rotationalVelocity = value; }
461 }
462
463 /// <summary>
464 /// This property sets the height of the avatar only. We use the height to make sure the avatar stands up straight
465 /// and use it to offset landings properly
466 /// </summary>
467 public override Vector3 Size
468 {
469 get
470 {
471 return m_size;
472 }
473 set
474 {
475 if (value.IsFinite())
476 {
477 if(value.X <0.01f)
478 value.X = 0.01f;
479 if(value.Y <0.01f)
480 value.Y = 0.01f;
481 if(value.Z <0.01f)
482 value.Z = 0.01f;
483
484 AddChange(changes.Size, value);
485 }
486 else
487 {
488 m_log.Warn("[PHYSICS]: Got a NaN Size from Scene on a Character");
489 }
490 }
491 }
492
493 public override void setAvatarSize(Vector3 size, float feetOffset)
494 {
495 if (size.IsFinite())
496 {
497 if (size.X < 0.01f)
498 size.X = 0.01f;
499 if (size.Y < 0.01f)
500 size.Y = 0.01f;
501 if (size.Z < 0.01f)
502 size.Z = 0.01f;
503
504 strAvatarSize st = new strAvatarSize();
505 st.size = size;
506 st.offset = feetOffset;
507 AddChange(changes.AvatarSize, st);
508 }
509 else
510 {
511 m_log.Warn("[PHYSICS]: Got a NaN AvatarSize from Scene on a Character");
512 }
513
514 }
515 /// <summary>
516 /// This creates the Avatar's physical Surrogate at the position supplied
517 /// </summary>
518 /// <param name="npositionX"></param>
519 /// <param name="npositionY"></param>
520 /// <param name="npositionZ"></param>
521
522 //
523 /// <summary>
524 /// Uses the capped cyllinder volume formula to calculate the avatar's mass.
525 /// This may be used in calculations in the scene/scenepresence
526 /// </summary>
527 public override float Mass
528 {
529 get
530 {
531 return m_mass;
532 }
533 }
534 public override void link(PhysicsActor obj)
535 {
536
537 }
538
539 public override void delink()
540 {
541
542 }
543
544 public override void LockAngularMotion(Vector3 axis)
545 {
546
547 }
548
549
550 public override Vector3 Force
551 {
552 get { return _target_velocity; }
553 set { return; }
554 }
555
556 public override int VehicleType
557 {
558 get { return 0; }
559 set { return; }
560 }
561
562 public override void VehicleFloatParam(int param, float value)
563 {
564
565 }
566
567 public override void VehicleVectorParam(int param, Vector3 value)
568 {
569
570 }
571
572 public override void VehicleRotationParam(int param, Quaternion rotation)
573 {
574
575 }
576
577 public override void VehicleFlags(int param, bool remove)
578 {
579
580 }
581
582 public override void SetVolumeDetect(int param)
583 {
584
585 }
586
587 public override Vector3 CenterOfMass
588 {
589 get
590 {
591 Vector3 pos = _position;
592 return pos;
593 }
594 }
595
596 public override Vector3 GeometricCenter
597 {
598 get
599 {
600 Vector3 pos = _position;
601 return pos;
602 }
603 }
604
605 public override PrimitiveBaseShape Shape
606 {
607 set { return; }
608 }
609
610 public override Vector3 Velocity
611 {
612 get
613 {
614 return _velocity;
615 }
616 set
617 {
618 if (value.IsFinite())
619 {
620 AddChange(changes.Velocity, value);
621 }
622 else
623 {
624 m_log.Warn("[PHYSICS]: Got a NaN velocity from Scene in a Character");
625 }
626 }
627 }
628
629 public override Vector3 Torque
630 {
631 get { return Vector3.Zero; }
632 set { return; }
633 }
634
635 public override float CollisionScore
636 {
637 get { return 0f; }
638 set { }
639 }
640
641 public override bool Kinematic
642 {
643 get { return false; }
644 set { }
645 }
646
647 public override Quaternion Orientation
648 {
649 get { return m_orientation; }
650 set
651 {
652// fakeori = value;
653// givefakeori++;
654 value.Normalize();
655 AddChange(changes.Orientation, value);
656 }
657 }
658
659 public override Vector3 Acceleration
660 {
661 get { return _acceleration; }
662 set { }
663 }
664
665 public void SetAcceleration(Vector3 accel)
666 {
667 m_pidControllerActive = true;
668 _acceleration = accel;
669 }
670
671 /// <summary>
672 /// Adds the force supplied to the Target Velocity
673 /// The PID controller takes this target velocity and tries to make it a reality
674 /// </summary>
675 /// <param name="force"></param>
676 public override void AddForce(Vector3 force, bool pushforce)
677 {
678 if (force.IsFinite())
679 {
680 if (pushforce)
681 {
682 AddChange(changes.Force, force * m_density / (_parent_scene.ODE_STEPSIZE * 28f));
683 }
684 else
685 {
686 AddChange(changes.Velocity, force);
687 }
688 }
689 else
690 {
691 m_log.Warn("[PHYSICS]: Got a NaN force applied to a Character");
692 }
693 //m_lastUpdateSent = false;
694 }
695
696 public override void AddAngularForce(Vector3 force, bool pushforce)
697 {
698
699 }
700
701 public override void SetMomentum(Vector3 momentum)
702 {
703 if (momentum.IsFinite())
704 AddChange(changes.Momentum, momentum);
705 }
706
707 private void ajustCollider()
708 {
709 float vq = _velocity.LengthSquared();
710 if (m_lastVelocitySqr != vq)
711 {
712 m_lastVelocitySqr = vq;
713 if (vq > 100.0f)
714 {
715 Vector3 off = _velocity;
716 float t = 0.5f * timeStep;
717 off = off * t;
718 d.Quaternion qtmp;
719 d.GeomCopyQuaternion(bbox, out qtmp);
720 Quaternion q;
721 q.X = qtmp.X;
722 q.Y = qtmp.Y;
723 q.Z = qtmp.Z;
724 q.W = qtmp.W;
725 off *= Quaternion.Conjugate(q);
726
727 d.GeomSetOffsetPosition(bbox, off.X, off.Y, off.Z);
728
729 off.X = 2.0f * (m_size.X + Math.Abs(off.X));
730 off.Y = 2.0f * (m_size.Y + Math.Abs(off.Y));
731 off.Z = m_size.Z + 2.0f * Math.Abs(off.Z);
732 d.GeomBoxSetLengths(bbox, off.X, off.Y, off.Z);
733
734 d.GeomSetCategoryBits(bbox, (uint)m_collisionCategories);
735 d.GeomSetCollideBits(bbox, (uint)m_collisionFlags);
736 d.GeomSetCategoryBits(topbox, 0);
737 d.GeomSetCollideBits(topbox, 0);
738 d.GeomSetCategoryBits(midbox, 0);
739 d.GeomSetCollideBits(midbox, 0);
740 d.GeomSetCategoryBits(feetbox, 0);
741 d.GeomSetCollideBits(feetbox, 0);
742 }
743 else
744 {
745 d.GeomSetCategoryBits(bbox, 0);
746 d.GeomSetCollideBits(bbox, 0);
747 d.GeomSetCategoryBits(topbox, (uint)m_collisionCategories);
748 d.GeomSetCollideBits(topbox, (uint)m_collisionFlags);
749 d.GeomSetCategoryBits(midbox, (uint)m_collisionCategories);
750 d.GeomSetCollideBits(midbox, (uint)m_collisionFlags);
751 d.GeomSetCategoryBits(feetbox, (uint)m_collisionCategories);
752 d.GeomSetCollideBits(feetbox, (uint)m_collisionFlags);
753 }
754 uint cat1 = d.GeomGetCategoryBits(bbox);
755 uint col1 = d.GeomGetCollideBits(bbox);
756
757 }
758 }
759
760 private void AvatarGeomAndBodyCreation(float npositionX, float npositionY, float npositionZ)
761 {
762 // sizes one day should came from visual parameters
763 float sx = m_size.X;
764 float sy = m_size.Y;
765 float sz = m_size.Z;
766
767 float topsx = sx * 0.9f;
768 float midsx = sx;
769 float feetsx = sx * feetScale;
770 float bonesx = sx * 0.2f;
771
772 float topsy = sy * 0.4f;
773 float midsy = sy;
774 float feetsy = sy * feetScale * 0.8f;
775 float bonesy = feetsy * 0.2f;
776
777 float topsz = sz * 0.15f;
778 float feetsz = sz * 0.45f;
779 if (feetsz > 0.6f)
780 feetsz = 0.6f;
781
782 float midsz = sz - topsz - feetsz;
783 float bonesz = sz;
784
785 float bot = -sz * 0.5f + m_feetOffset;
786
787 boneOff = bot + 0.3f;
788
789 float feetz = bot + feetsz * 0.5f;
790 bot += feetsz;
791
792 feetOff = bot;
793 feetSZ = feetsz;
794
795 float midz = bot + midsz * 0.5f;
796 bot += midsz;
797 float topz = bot + topsz * 0.5f;
798
799 _parent_scene.waitForSpaceUnlock(_parent_scene.CharsSpace);
800
801 collider = d.HashSpaceCreate(_parent_scene.CharsSpace);
802 d.HashSpaceSetLevels(collider, -4, 3);
803 d.SpaceSetSublevel(collider, 3);
804 d.SpaceSetCleanup(collider, false);
805 d.GeomSetCategoryBits(collider, (uint)m_collisionCategories);
806 d.GeomSetCollideBits(collider, (uint)m_collisionFlags);
807
808 feetbox = d.CreateBox(collider, feetsx, feetsy, feetsz);
809 midbox = d.CreateBox(collider, midsx, midsy, midsz);
810 topbox = d.CreateBox(collider, topsx, topsy, topsz);
811 bbox = d.CreateBox(collider, m_size.X, m_size.Y, m_size.Z);
812
813 m_mass = m_density * m_size.X * m_size.Y * m_size.Z; // update mass
814
815 d.MassSetBoxTotal(out ShellMass, m_mass, m_size.X, m_size.Y, m_size.Z);
816
817 PID_D = basePID_D * m_mass / _parent_scene.ODE_STEPSIZE;
818 PID_P = basePID_P * m_mass / _parent_scene.ODE_STEPSIZE;
819
820 Body = d.BodyCreate(_parent_scene.world);
821
822 _zeroFlag = false;
823 m_collisionException = false;
824 m_pidControllerActive = true;
825 m_freemove = false;
826
827 _velocity = Vector3.Zero;
828 m_lastVelocitySqr = 0;
829
830 d.BodySetAutoDisableFlag(Body, false);
831 d.BodySetPosition(Body, npositionX, npositionY, npositionZ);
832
833 _position.X = npositionX;
834 _position.Y = npositionY;
835 _position.Z = npositionZ;
836
837 d.BodySetMass(Body, ref ShellMass);
838 d.GeomSetBody(feetbox, Body);
839 d.GeomSetBody(midbox, Body);
840 d.GeomSetBody(topbox, Body);
841 d.GeomSetBody(bbox, Body);
842
843 d.GeomSetOffsetPosition(feetbox, 0, 0, feetz);
844 d.GeomSetOffsetPosition(midbox, 0, 0, midz);
845 d.GeomSetOffsetPosition(topbox, 0, 0, topz);
846
847 ajustCollider();
848
849
850 // The purpose of the AMotor here is to keep the avatar's physical
851 // surrogate from rotating while moving
852 Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero);
853 d.JointAttach(Amotor, Body, IntPtr.Zero);
854
855 d.JointSetAMotorMode(Amotor, 0);
856 d.JointSetAMotorNumAxes(Amotor, 3);
857 d.JointSetAMotorAxis(Amotor, 0, 0, 1, 0, 0);
858 d.JointSetAMotorAxis(Amotor, 1, 0, 0, 1, 0);
859 d.JointSetAMotorAxis(Amotor, 2, 0, 0, 0, 1);
860
861 d.JointSetAMotorAngle(Amotor, 0, 0);
862 d.JointSetAMotorAngle(Amotor, 1, 0);
863 d.JointSetAMotorAngle(Amotor, 2, 0);
864
865 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM, 0f); // make it HARD
866 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM2, 0f);
867 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM3, 0f);
868 d.JointSetAMotorParam(Amotor, (int)dParam.StopERP, 0.8f);
869 d.JointSetAMotorParam(Amotor, (int)dParam.StopERP2, 0.8f);
870 d.JointSetAMotorParam(Amotor, (int)dParam.StopERP3, 0.8f);
871
872 // These lowstops and high stops are effectively (no wiggle room)
873 d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, -1e-5f);
874 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 1e-5f);
875 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, -1e-5f);
876 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 1e-5f);
877 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, -1e-5f);
878 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 1e-5f);
879
880 d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel, 0);
881 d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel2, 0);
882 d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel3, 0);
883
884 d.JointSetAMotorParam(Amotor, (int)dParam.FMax, 5e8f);
885 d.JointSetAMotorParam(Amotor, (int)dParam.FMax2, 5e8f);
886 d.JointSetAMotorParam(Amotor, (int)dParam.FMax3, 5e8f);
887 }
888
889 /// <summary>
890 /// Destroys the avatar body and geom
891
892 private void AvatarGeomAndBodyDestroy()
893 {
894 // Kill the Amotor
895 if (Amotor != IntPtr.Zero)
896 {
897 d.JointDestroy(Amotor);
898 Amotor = IntPtr.Zero;
899 }
900
901 if (Body != IntPtr.Zero)
902 {
903 //kill the body
904 d.BodyDestroy(Body);
905 Body = IntPtr.Zero;
906 }
907
908 //kill the Geoms
909 if (topbox != IntPtr.Zero)
910 {
911 _parent_scene.actor_name_map.Remove(topbox);
912 _parent_scene.waitForSpaceUnlock(collider);
913 d.GeomDestroy(topbox);
914 topbox = IntPtr.Zero;
915 }
916 if (midbox != IntPtr.Zero)
917 {
918 _parent_scene.actor_name_map.Remove(midbox);
919 _parent_scene.waitForSpaceUnlock(collider);
920 d.GeomDestroy(midbox);
921 midbox = IntPtr.Zero;
922 }
923 if (feetbox != IntPtr.Zero)
924 {
925 _parent_scene.actor_name_map.Remove(feetbox);
926 _parent_scene.waitForSpaceUnlock(collider);
927 d.GeomDestroy(feetbox);
928 feetbox = IntPtr.Zero;
929 }
930
931 if (bbox != IntPtr.Zero)
932 {
933 _parent_scene.actor_name_map.Remove(bbox);
934 _parent_scene.waitForSpaceUnlock(collider);
935 d.GeomDestroy(bbox);
936 bbox = IntPtr.Zero;
937 }
938
939 if (collider != IntPtr.Zero)
940 {
941 d.SpaceDestroy(collider);
942 collider = IntPtr.Zero;
943 }
944
945 }
946
947 //in place 2D rotation around Z assuming rot is normalised and is a rotation around Z
948 public void RotateXYonZ(ref float x, ref float y, ref Quaternion rot)
949 {
950 float sin = 2.0f * rot.Z * rot.W;
951 float cos = rot.W * rot.W - rot.Z * rot.Z;
952 float tx = x;
953
954 x = tx * cos - y * sin;
955 y = tx * sin + y * cos;
956 }
957 public void RotateXYonZ(ref float x, ref float y, ref float sin, ref float cos)
958 {
959 float tx = x;
960 x = tx * cos - y * sin;
961 y = tx * sin + y * cos;
962 }
963 public void invRotateXYonZ(ref float x, ref float y, ref float sin, ref float cos)
964 {
965 float tx = x;
966 x = tx * cos + y * sin;
967 y = -tx * sin + y * cos;
968 }
969
970 public void invRotateXYonZ(ref float x, ref float y, ref Quaternion rot)
971 {
972 float sin = - 2.0f * rot.Z * rot.W;
973 float cos = rot.W * rot.W - rot.Z * rot.Z;
974 float tx = x;
975
976 x = tx * cos - y * sin;
977 y = tx * sin + y * cos;
978 }
979
980
981 public bool Collide(IntPtr me, bool reverse, ref d.ContactGeom contact, ref bool feetcollision)
982 {
983 feetcollision = false;
984 if (m_collisionException)
985 return false;
986
987 Vector3 offset;
988
989 if (me == bbox) // if moving fast
990 {
991 // force a full inelastic collision
992 m_collisionException = true;
993
994 offset = m_size * m_orientation2D;
995
996 offset.X = (float)Math.Abs(offset.X) * 0.5f + contact.depth;
997 offset.Y = (float)Math.Abs(offset.Y) * 0.5f + contact.depth;
998 offset.Z = (float)Math.Abs(offset.Z) * 0.5f + contact.depth;
999
1000 if (reverse)
1001 {
1002 offset.X *= -contact.normal.X;
1003 offset.Y *= -contact.normal.Y;
1004 offset.Z *= -contact.normal.Z;
1005 }
1006 else
1007 {
1008 offset.X *= contact.normal.X;
1009 offset.Y *= contact.normal.Y;
1010 offset.Z *= contact.normal.Z;
1011 }
1012
1013 offset.X += contact.pos.X;
1014 offset.Y += contact.pos.Y;
1015 offset.Z += contact.pos.Z;
1016
1017 _position = offset;
1018 return false;
1019 }
1020
1021 offset.X = contact.pos.X - _position.X;
1022 offset.Y = contact.pos.Y - _position.Y;
1023
1024 if (me == topbox)
1025 {
1026 offset.Z = contact.pos.Z - _position.Z;
1027
1028 offset.Normalize();
1029
1030 if (reverse)
1031 {
1032 contact.normal.X = offset.X;
1033 contact.normal.Y = offset.Y;
1034 contact.normal.Z = offset.Z;
1035 }
1036 else
1037 {
1038 contact.normal.X = -offset.X;
1039 contact.normal.Y = -offset.Y;
1040 contact.normal.Z = -offset.Z;
1041 }
1042 return true;
1043 }
1044
1045 if (me == midbox)
1046 {
1047 if (Math.Abs(contact.normal.Z) > 0.95f)
1048 offset.Z = contact.pos.Z - _position.Z;
1049 else
1050 offset.Z = contact.normal.Z;
1051
1052 offset.Normalize();
1053
1054 if (reverse)
1055 {
1056 contact.normal.X = offset.X;
1057 contact.normal.Y = offset.Y;
1058 contact.normal.Z = offset.Z;
1059 }
1060 else
1061 {
1062 contact.normal.X = -offset.X;
1063 contact.normal.Y = -offset.Y;
1064 contact.normal.Z = -offset.Z;
1065 }
1066
1067 return true;
1068 }
1069
1070 else if (me == feetbox)
1071 {
1072 float h = contact.pos.Z - _position.Z;
1073
1074 if (Math.Abs(contact.normal.Z) > 0.95f)
1075 {
1076 if (contact.normal.Z > 0)
1077 contact.normal.Z = 1.0f;
1078 else
1079 contact.normal.Z = -1.0f;
1080 contact.normal.X = 0.0f;
1081 contact.normal.Y = 0.0f;
1082 feetcollision = true;
1083 if (h < boneOff)
1084 IsColliding = true;
1085 return true;
1086 }
1087
1088 offset.Z = h - feetOff; // distance from top of feetbox
1089
1090 if (offset.Z > 0)
1091 return false;
1092
1093 if (offset.Z > -0.01)
1094 {
1095 offset.X = 0;
1096 offset.Y = 0;
1097 offset.Z = -1.0f;
1098 }
1099 else
1100 {
1101 offset.Normalize();
1102 }
1103
1104 if (reverse)
1105 {
1106 contact.normal.X = offset.X;
1107 contact.normal.Y = offset.Y;
1108 contact.normal.Z = offset.Z;
1109 }
1110 else
1111 {
1112 contact.normal.X = -offset.X;
1113 contact.normal.Y = -offset.Y;
1114 contact.normal.Z = -offset.Z;
1115 }
1116 feetcollision = true;
1117 if (h < boneOff)
1118 IsColliding = true;
1119 }
1120 else
1121 return false;
1122
1123 return true;
1124 }
1125
1126 /// <summary>
1127 /// Called from Simulate
1128 /// This is the avatar's movement control + PID Controller
1129 /// </summary>
1130 /// <param name="timeStep"></param>
1131 public void Move(List<OdeCharacter> defects)
1132 {
1133 if (Body == IntPtr.Zero)
1134 return;
1135
1136 if (m_collisionException)
1137 {
1138 d.BodySetPosition(Body,_position.X, _position.Y, _position.Z);
1139 d.BodySetLinearVel(Body, 0, 0, 0);
1140
1141 float v = _velocity.Length();
1142 if (v != 0)
1143 {
1144 v = 5.0f / v;
1145 _velocity = _velocity * v;
1146 d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z);
1147 }
1148 ajustCollider();
1149 m_collisionException = false;
1150 return;
1151 }
1152
1153 d.Vector3 dtmp = d.BodyGetPosition(Body);
1154 Vector3 localpos = new Vector3(dtmp.X, dtmp.Y, dtmp.Z);
1155
1156 // the Amotor still lets avatar rotation to drift during colisions
1157 // so force it back to identity
1158
1159 d.Quaternion qtmp;
1160 qtmp.W = m_orientation2D.W;
1161 qtmp.X = m_orientation2D.X;
1162 qtmp.Y = m_orientation2D.Y;
1163 qtmp.Z = m_orientation2D.Z;
1164 d.BodySetQuaternion(Body, ref qtmp);
1165
1166 if (m_pidControllerActive == false)
1167 {
1168 _zeroPosition = localpos;
1169 }
1170
1171 if (!localpos.IsFinite())
1172 {
1173 m_log.Warn("[PHYSICS]: Avatar Position is non-finite!");
1174 defects.Add(this);
1175 // _parent_scene.RemoveCharacter(this);
1176
1177 // destroy avatar capsule and related ODE data
1178 AvatarGeomAndBodyDestroy();
1179 return;
1180 }
1181
1182 // check outbounds forcing to be in world
1183 bool fixbody = false;
1184 if (localpos.X < 0.0f)
1185 {
1186 fixbody = true;
1187 localpos.X = 0.1f;
1188 }
1189 else if (localpos.X > _parent_scene.WorldExtents.X - 0.1f)
1190 {
1191 fixbody = true;
1192 localpos.X = _parent_scene.WorldExtents.X - 0.1f;
1193 }
1194 if (localpos.Y < 0.0f)
1195 {
1196 fixbody = true;
1197 localpos.Y = 0.1f;
1198 }
1199 else if (localpos.Y > _parent_scene.WorldExtents.Y - 0.1)
1200 {
1201 fixbody = true;
1202 localpos.Y = _parent_scene.WorldExtents.Y - 0.1f;
1203 }
1204 if (fixbody)
1205 {
1206 m_freemove = false;
1207 d.BodySetPosition(Body, localpos.X, localpos.Y, localpos.Z);
1208 }
1209
1210 float breakfactor;
1211
1212 Vector3 vec = Vector3.Zero;
1213 dtmp = d.BodyGetLinearVel(Body);
1214 Vector3 vel = new Vector3(dtmp.X, dtmp.Y, dtmp.Z);
1215 float velLengthSquared = vel.LengthSquared();
1216
1217 float movementdivisor = 1f;
1218 //Ubit change divisions into multiplications below
1219 if (!m_alwaysRun)
1220 movementdivisor = 1 / walkDivisor;
1221 else
1222 movementdivisor = 1 / runDivisor;
1223
1224 //******************************************
1225 // colide with land
1226
1227 d.AABB aabb;
1228 d.GeomGetAABB(feetbox, out aabb);
1229 float chrminZ = aabb.MinZ; ; // move up a bit
1230 Vector3 posch = localpos;
1231
1232 float ftmp;
1233
1234 if (flying)
1235 {
1236 ftmp = timeStep;
1237 posch.X += vel.X * ftmp;
1238 posch.Y += vel.Y * ftmp;
1239 }
1240
1241 float terrainheight = _parent_scene.GetTerrainHeightAtXY(posch.X, posch.Y);
1242 if (chrminZ < terrainheight)
1243 {
1244 float depth = terrainheight - chrminZ;
1245 if (!flying)
1246 {
1247 vec.Z = -vel.Z * PID_D * 1.5f + depth * PID_P * 50;
1248 }
1249 else
1250 vec.Z = depth * PID_P * 50;
1251
1252 if (depth < 0.1f)
1253 {
1254 m_colliderGroundfilter++;
1255 if (m_colliderGroundfilter > 2)
1256 {
1257 m_iscolliding = true;
1258 m_colliderfilter = 2;
1259
1260 if (m_colliderGroundfilter > 10)
1261 {
1262 m_colliderGroundfilter = 10;
1263 m_freemove = false;
1264 }
1265
1266 m_iscollidingGround = true;
1267
1268 ContactPoint contact = new ContactPoint();
1269 contact.PenetrationDepth = depth;
1270 contact.Position.X = localpos.X;
1271 contact.Position.Y = localpos.Y;
1272 contact.Position.Z = terrainheight;
1273 contact.SurfaceNormal.X = 0.0f;
1274 contact.SurfaceNormal.Y = 0.0f;
1275 contact.SurfaceNormal.Z = -1f;
1276 contact.RelativeSpeed = -vel.Z;
1277 contact.CharacterFeet = true;
1278 AddCollisionEvent(0, contact);
1279
1280 vec.Z *= 0.5f;
1281 }
1282 }
1283
1284 else
1285 {
1286 m_colliderGroundfilter = 0;
1287 m_iscollidingGround = false;
1288 }
1289 }
1290 else
1291 {
1292 m_colliderGroundfilter = 0;
1293 m_iscollidingGround = false;
1294 }
1295
1296
1297 //******************************************
1298
1299 bool tviszero = (_target_velocity.X == 0.0f && _target_velocity.Y == 0.0f && _target_velocity.Z == 0.0f);
1300
1301 // if (!tviszero || m_iscolliding || velLengthSquared <0.01)
1302 if (!tviszero)
1303 m_freemove = false;
1304
1305 if (!m_freemove)
1306 {
1307
1308 // if velocity is zero, use position control; otherwise, velocity control
1309 if (tviszero && m_iscolliding)
1310 {
1311 // keep track of where we stopped. No more slippin' & slidin'
1312 if (!_zeroFlag)
1313 {
1314 _zeroFlag = true;
1315 _zeroPosition = localpos;
1316 }
1317 if (m_pidControllerActive)
1318 {
1319 // We only want to deactivate the PID Controller if we think we want to have our surrogate
1320 // react to the physics scene by moving it's position.
1321 // Avatar to Avatar collisions
1322 // Prim to avatar collisions
1323
1324 vec.X = -vel.X * PID_D + (_zeroPosition.X - localpos.X) * (PID_P * 2);
1325 vec.Y = -vel.Y * PID_D + (_zeroPosition.Y - localpos.Y) * (PID_P * 2);
1326 if (flying)
1327 {
1328 vec.Z += -vel.Z * PID_D + (_zeroPosition.Z - localpos.Z) * PID_P;
1329 }
1330 }
1331 //PidStatus = true;
1332 }
1333 else
1334 {
1335 m_pidControllerActive = true;
1336 _zeroFlag = false;
1337
1338 if (m_iscolliding)
1339 {
1340 if (!flying)
1341 {
1342 if (_target_velocity.Z > 0.0f)
1343 {
1344 // We're colliding with something and we're not flying but we're moving
1345 // This means we're walking or running. JUMPING
1346 vec.Z += (_target_velocity.Z - vel.Z) * PID_D * 1.2f;// +(_zeroPosition.Z - localpos.Z) * PID_P;
1347 }
1348 // We're standing on something
1349 vec.X = ((_target_velocity.X * movementdivisor) - vel.X) * (PID_D);
1350 vec.Y = ((_target_velocity.Y * movementdivisor) - vel.Y) * (PID_D);
1351 }
1352 else
1353 {
1354 // We're flying and colliding with something
1355 vec.X = ((_target_velocity.X * movementdivisor) - vel.X) * (PID_D * 0.0625f);
1356 vec.Y = ((_target_velocity.Y * movementdivisor) - vel.Y) * (PID_D * 0.0625f);
1357 vec.Z += (_target_velocity.Z - vel.Z) * (PID_D);
1358 }
1359 }
1360 else // ie not colliding
1361 {
1362 if (flying) //(!m_iscolliding && flying)
1363 {
1364 // we're in mid air suspended
1365 vec.X = ((_target_velocity.X * movementdivisor) - vel.X) * (PID_D * 1.667f);
1366 vec.Y = ((_target_velocity.Y * movementdivisor) - vel.Y) * (PID_D * 1.667f);
1367 vec.Z += (_target_velocity.Z - vel.Z) * (PID_D);
1368 }
1369
1370 else
1371 {
1372 // we're not colliding and we're not flying so that means we're falling!
1373 // m_iscolliding includes collisions with the ground.
1374
1375 // d.Vector3 pos = d.BodyGetPosition(Body);
1376 vec.X = (_target_velocity.X - vel.X) * PID_D * 0.833f;
1377 vec.Y = (_target_velocity.Y - vel.Y) * PID_D * 0.833f;
1378 }
1379 }
1380 }
1381
1382 if (velLengthSquared > 2500.0f) // 50m/s apply breaks
1383 {
1384 breakfactor = 0.16f * m_mass;
1385 vec.X -= breakfactor * vel.X;
1386 vec.Y -= breakfactor * vel.Y;
1387 vec.Z -= breakfactor * vel.Z;
1388 }
1389 }
1390 else
1391 {
1392 breakfactor = m_mass;
1393 vec.X -= breakfactor * vel.X;
1394 vec.Y -= breakfactor * vel.Y;
1395 if (flying)
1396 vec.Z -= breakfactor * vel.Z;
1397 else
1398 vec.Z -= .5f* m_mass * vel.Z;
1399 }
1400
1401 if (flying)
1402 {
1403 vec.Z -= _parent_scene.gravityz * m_mass;
1404
1405 //Added for auto fly height. Kitto Flora
1406 float target_altitude = _parent_scene.GetTerrainHeightAtXY(localpos.X, localpos.Y) + MinimumGroundFlightOffset;
1407
1408 if (localpos.Z < target_altitude)
1409 {
1410 vec.Z += (target_altitude - localpos.Z) * PID_P * 5.0f;
1411 }
1412 // end add Kitto Flora
1413 }
1414
1415 if (vec.IsFinite())
1416 {
1417 if (vec.X != 0 || vec.Y !=0 || vec.Z !=0)
1418 d.BodyAddForce(Body, vec.X, vec.Y, vec.Z);
1419 }
1420 else
1421 {
1422 m_log.Warn("[PHYSICS]: Got a NaN force vector in Move()");
1423 m_log.Warn("[PHYSICS]: Avatar Position is non-finite!");
1424 defects.Add(this);
1425 // _parent_scene.RemoveCharacter(this);
1426 // destroy avatar capsule and related ODE data
1427 AvatarGeomAndBodyDestroy();
1428 return;
1429 }
1430
1431 // update our local ideia of position velocity and aceleration
1432 // _position = localpos;
1433 _position = localpos;
1434
1435 if (_zeroFlag)
1436 {
1437 _velocity = Vector3.Zero;
1438 _acceleration = Vector3.Zero;
1439 m_rotationalVelocity = Vector3.Zero;
1440 }
1441 else
1442 {
1443 Vector3 a =_velocity; // previus velocity
1444 SetSmooth(ref _velocity, ref vel, 2);
1445 a = (_velocity - a) * invtimeStep;
1446 SetSmooth(ref _acceleration, ref a, 2);
1447
1448 dtmp = d.BodyGetAngularVel(Body);
1449 m_rotationalVelocity.X = 0f;
1450 m_rotationalVelocity.Y = 0f;
1451 m_rotationalVelocity.Z = dtmp.Z;
1452 Math.Round(m_rotationalVelocity.Z,3);
1453 }
1454 ajustCollider();
1455 }
1456
1457 public void round(ref Vector3 v, int digits)
1458 {
1459 v.X = (float)Math.Round(v.X, digits);
1460 v.Y = (float)Math.Round(v.Y, digits);
1461 v.Z = (float)Math.Round(v.Z, digits);
1462 }
1463
1464 public void SetSmooth(ref Vector3 dst, ref Vector3 value)
1465 {
1466 dst.X = 0.1f * dst.X + 0.9f * value.X;
1467 dst.Y = 0.1f * dst.Y + 0.9f * value.Y;
1468 dst.Z = 0.1f * dst.Z + 0.9f * value.Z;
1469 }
1470
1471 public void SetSmooth(ref Vector3 dst, ref Vector3 value, int rounddigits)
1472 {
1473 dst.X = 0.4f * dst.X + 0.6f * value.X;
1474 dst.X = (float)Math.Round(dst.X, rounddigits);
1475
1476 dst.Y = 0.4f * dst.Y + 0.6f * value.Y;
1477 dst.Y = (float)Math.Round(dst.Y, rounddigits);
1478
1479 dst.Z = 0.4f * dst.Z + 0.6f * value.Z;
1480 dst.Z = (float)Math.Round(dst.Z, rounddigits);
1481 }
1482
1483
1484 /// <summary>
1485 /// Updates the reported position and velocity.
1486 /// Used to copy variables from unmanaged space at heartbeat rate and also trigger scene updates acording
1487 /// also outbounds checking
1488 /// copy and outbounds now done in move(..) at ode rate
1489 ///
1490 /// </summary>
1491 public void UpdatePositionAndVelocity()
1492 {
1493 return;
1494
1495// if (Body == IntPtr.Zero)
1496// return;
1497
1498 }
1499
1500 /// <summary>
1501 /// Cleanup the things we use in the scene.
1502 /// </summary>
1503 public void Destroy()
1504 {
1505 AddChange(changes.Remove, null);
1506 }
1507
1508 public override void CrossingFailure()
1509 {
1510 }
1511
1512 public override Vector3 PIDTarget { set { return; } }
1513 public override bool PIDActive { set { return; } }
1514 public override float PIDTau { set { return; } }
1515
1516 public override float PIDHoverHeight { set { return; } }
1517 public override bool PIDHoverActive { set { return; } }
1518 public override PIDHoverType PIDHoverType { set { return; } }
1519 public override float PIDHoverTau { set { return; } }
1520
1521 public override Quaternion APIDTarget { set { return; } }
1522
1523 public override bool APIDActive { set { return; } }
1524
1525 public override float APIDStrength { set { return; } }
1526
1527 public override float APIDDamping { set { return; } }
1528
1529
1530 public override void SubscribeEvents(int ms)
1531 {
1532 m_eventsubscription = ms;
1533 m_cureventsubscription = 0;
1534 if (CollisionEventsThisFrame == null)
1535 CollisionEventsThisFrame = new CollisionEventUpdate();
1536 SentEmptyCollisionsEvent = false;
1537 }
1538
1539 public override void UnSubscribeEvents()
1540 {
1541 if (CollisionEventsThisFrame != null)
1542 {
1543 lock (CollisionEventsThisFrame)
1544 {
1545 CollisionEventsThisFrame.Clear();
1546 CollisionEventsThisFrame = null;
1547 }
1548 }
1549 m_eventsubscription = 0;
1550 }
1551
1552 public override void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
1553 {
1554 if (CollisionEventsThisFrame == null)
1555 CollisionEventsThisFrame = new CollisionEventUpdate();
1556 lock (CollisionEventsThisFrame)
1557 {
1558 CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
1559 _parent_scene.AddCollisionEventReporting(this);
1560 }
1561 }
1562
1563 public void SendCollisions()
1564 {
1565 if (CollisionEventsThisFrame == null)
1566 return;
1567
1568 lock (CollisionEventsThisFrame)
1569 {
1570 if (m_cureventsubscription < m_eventsubscription)
1571 return;
1572
1573 m_cureventsubscription = 0;
1574
1575 int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count;
1576
1577 if (!SentEmptyCollisionsEvent || ncolisions > 0)
1578 {
1579 base.SendCollisionUpdate(CollisionEventsThisFrame);
1580
1581 if (ncolisions == 0)
1582 {
1583 SentEmptyCollisionsEvent = true;
1584 _parent_scene.RemoveCollisionEventReporting(this);
1585 }
1586 else
1587 {
1588 SentEmptyCollisionsEvent = false;
1589 CollisionEventsThisFrame.Clear();
1590 }
1591 }
1592 }
1593 }
1594
1595 internal void AddCollisionFrameTime(int t)
1596 {
1597 // protect it from overflow crashing
1598 if (m_cureventsubscription < 50000)
1599 m_cureventsubscription += t;
1600 }
1601
1602 public override bool SubscribedEvents()
1603 {
1604 if (m_eventsubscription > 0)
1605 return true;
1606 return false;
1607 }
1608
1609 private void changePhysicsStatus(bool NewStatus)
1610 {
1611 if (NewStatus != m_isPhysical)
1612 {
1613 if (NewStatus)
1614 {
1615 AvatarGeomAndBodyDestroy();
1616
1617 AvatarGeomAndBodyCreation(_position.X, _position.Y, _position.Z);
1618
1619 _parent_scene.actor_name_map[collider] = (PhysicsActor)this;
1620 _parent_scene.actor_name_map[feetbox] = (PhysicsActor)this;
1621 _parent_scene.actor_name_map[midbox] = (PhysicsActor)this;
1622 _parent_scene.actor_name_map[topbox] = (PhysicsActor)this;
1623 _parent_scene.actor_name_map[bbox] = (PhysicsActor)this;
1624 _parent_scene.AddCharacter(this);
1625 }
1626 else
1627 {
1628 _parent_scene.RemoveCollisionEventReporting(this);
1629 _parent_scene.RemoveCharacter(this);
1630 // destroy avatar capsule and related ODE data
1631 AvatarGeomAndBodyDestroy();
1632 }
1633 m_freemove = false;
1634 m_isPhysical = NewStatus;
1635 }
1636 }
1637
1638 private void changeAdd()
1639 {
1640 changePhysicsStatus(true);
1641 }
1642
1643 private void changeRemove()
1644 {
1645 changePhysicsStatus(false);
1646 }
1647
1648 private void changeShape(PrimitiveBaseShape arg)
1649 {
1650 }
1651
1652 private void changeAvatarSize(strAvatarSize st)
1653 {
1654 m_feetOffset = st.offset;
1655 changeSize(st.size);
1656 }
1657
1658 private void changeSize(Vector3 pSize)
1659 {
1660 if (pSize.IsFinite())
1661 {
1662 // for now only look to Z changes since viewers also don't change X and Y
1663 if (pSize.Z != m_size.Z)
1664 {
1665 AvatarGeomAndBodyDestroy();
1666
1667
1668 float oldsz = m_size.Z;
1669 m_size = pSize;
1670
1671
1672 AvatarGeomAndBodyCreation(_position.X, _position.Y,
1673 _position.Z + (m_size.Z - oldsz) * 0.5f);
1674
1675 Velocity = Vector3.Zero;
1676
1677
1678 _parent_scene.actor_name_map[collider] = (PhysicsActor)this;
1679 _parent_scene.actor_name_map[feetbox] = (PhysicsActor)this;
1680 _parent_scene.actor_name_map[midbox] = (PhysicsActor)this;
1681 _parent_scene.actor_name_map[topbox] = (PhysicsActor)this;
1682 _parent_scene.actor_name_map[bbox] = (PhysicsActor)this;
1683 }
1684 m_freemove = false;
1685 m_collisionException = false;
1686 m_pidControllerActive = true;
1687 }
1688 else
1689 {
1690 m_log.Warn("[PHYSICS]: Got a NaN Size from Scene on a Character");
1691 }
1692 }
1693
1694 private void changePosition( Vector3 newPos)
1695 {
1696 if (Body != IntPtr.Zero)
1697 d.BodySetPosition(Body, newPos.X, newPos.Y, newPos.Z);
1698 _position = newPos;
1699 m_freemove = false;
1700 m_pidControllerActive = true;
1701 }
1702
1703 private void changeOrientation(Quaternion newOri)
1704 {
1705 if (m_orientation != newOri)
1706 {
1707 m_orientation = newOri; // keep a copy for core use
1708 // but only use rotations around Z
1709
1710 m_orientation2D.W = newOri.W;
1711 m_orientation2D.Z = newOri.Z;
1712
1713 float t = m_orientation2D.W * m_orientation2D.W + m_orientation2D.Z * m_orientation2D.Z;
1714 if (t > 0)
1715 {
1716 t = 1.0f / (float)Math.Sqrt(t);
1717 m_orientation2D.W *= t;
1718 m_orientation2D.Z *= t;
1719 }
1720 else
1721 {
1722 m_orientation2D.W = 1.0f;
1723 m_orientation2D.Z = 0f;
1724 }
1725 m_orientation2D.Y = 0f;
1726 m_orientation2D.X = 0f;
1727
1728 d.Quaternion myrot = new d.Quaternion();
1729 myrot.X = m_orientation2D.X;
1730 myrot.Y = m_orientation2D.Y;
1731 myrot.Z = m_orientation2D.Z;
1732 myrot.W = m_orientation2D.W;
1733 d.BodySetQuaternion(Body, ref myrot);
1734 }
1735 }
1736
1737 private void changeVelocity(Vector3 newVel)
1738 {
1739 m_pidControllerActive = true;
1740 m_freemove = false;
1741 _target_velocity = newVel;
1742 }
1743
1744 private void changeSetTorque(Vector3 newTorque)
1745 {
1746 }
1747
1748 private void changeAddForce(Vector3 newForce)
1749 {
1750 }
1751
1752 private void changeAddAngularForce(Vector3 arg)
1753 {
1754 }
1755
1756 private void changeAngularLock(Vector3 arg)
1757 {
1758 }
1759
1760 private void changeFloatOnWater(bool arg)
1761 {
1762 }
1763
1764 private void changeVolumedetetion(bool arg)
1765 {
1766 }
1767
1768 private void changeSelectedStatus(bool arg)
1769 {
1770 }
1771
1772 private void changeDisable(bool arg)
1773 {
1774 }
1775
1776 private void changeBuilding(bool arg)
1777 {
1778 }
1779
1780 private void setFreeMove()
1781 {
1782 m_pidControllerActive = true;
1783 _zeroFlag = false;
1784 _target_velocity = Vector3.Zero;
1785 m_freemove = true;
1786 m_colliderfilter = -2;
1787 m_colliderObjectfilter = -2;
1788 m_colliderGroundfilter = -2;
1789
1790 m_iscolliding = false;
1791 m_iscollidingGround = false;
1792 m_iscollidingObj = false;
1793
1794 CollisionEventsThisFrame.Clear();
1795 }
1796
1797 private void changeForce(Vector3 newForce)
1798 {
1799 setFreeMove();
1800
1801 if (Body != IntPtr.Zero)
1802 {
1803 if (newForce.X != 0f || newForce.Y != 0f || newForce.Z != 0)
1804 d.BodyAddForce(Body, newForce.X, newForce.Y, newForce.Z);
1805 }
1806 }
1807
1808 // for now momentum is actually velocity
1809 private void changeMomentum(Vector3 newmomentum)
1810 {
1811 _velocity = newmomentum;
1812 setFreeMove();
1813
1814 if (Body != IntPtr.Zero)
1815 d.BodySetLinearVel(Body, newmomentum.X, newmomentum.Y, newmomentum.Z);
1816 ajustCollider();
1817 }
1818
1819 private void donullchange()
1820 {
1821 }
1822
1823 public bool DoAChange(changes what, object arg)
1824 {
1825 if (collider == IntPtr.Zero && what != changes.Add && what != changes.Remove)
1826 {
1827 return false;
1828 }
1829
1830 // nasty switch
1831 switch (what)
1832 {
1833 case changes.Add:
1834 changeAdd();
1835 break;
1836 case changes.Remove:
1837 changeRemove();
1838 break;
1839
1840 case changes.Position:
1841 changePosition((Vector3)arg);
1842 break;
1843
1844 case changes.Orientation:
1845 changeOrientation((Quaternion)arg);
1846 break;
1847
1848 case changes.PosOffset:
1849 donullchange();
1850 break;
1851
1852 case changes.OriOffset:
1853 donullchange();
1854 break;
1855
1856 case changes.Velocity:
1857 changeVelocity((Vector3)arg);
1858 break;
1859
1860 // case changes.Acceleration:
1861 // changeacceleration((Vector3)arg);
1862 // break;
1863 // case changes.AngVelocity:
1864 // changeangvelocity((Vector3)arg);
1865 // break;
1866
1867 case changes.Force:
1868 changeForce((Vector3)arg);
1869 break;
1870
1871 case changes.Torque:
1872 changeSetTorque((Vector3)arg);
1873 break;
1874
1875 case changes.AddForce:
1876 changeAddForce((Vector3)arg);
1877 break;
1878
1879 case changes.AddAngForce:
1880 changeAddAngularForce((Vector3)arg);
1881 break;
1882
1883 case changes.AngLock:
1884 changeAngularLock((Vector3)arg);
1885 break;
1886
1887 case changes.Size:
1888 changeSize((Vector3)arg);
1889 break;
1890
1891 case changes.AvatarSize:
1892 changeAvatarSize((strAvatarSize)arg);
1893 break;
1894
1895 case changes.Momentum:
1896 changeMomentum((Vector3)arg);
1897 break;
1898/* not in use for now
1899 case changes.Shape:
1900 changeShape((PrimitiveBaseShape)arg);
1901 break;
1902
1903 case changes.CollidesWater:
1904 changeFloatOnWater((bool)arg);
1905 break;
1906
1907 case changes.VolumeDtc:
1908 changeVolumedetetion((bool)arg);
1909 break;
1910
1911 case changes.Physical:
1912 changePhysicsStatus((bool)arg);
1913 break;
1914
1915 case changes.Selected:
1916 changeSelectedStatus((bool)arg);
1917 break;
1918
1919 case changes.disabled:
1920 changeDisable((bool)arg);
1921 break;
1922
1923 case changes.building:
1924 changeBuilding((bool)arg);
1925 break;
1926*/
1927 case changes.Null:
1928 donullchange();
1929 break;
1930
1931 default:
1932 donullchange();
1933 break;
1934 }
1935 return false;
1936 }
1937
1938 public void AddChange(changes what, object arg)
1939 {
1940 _parent_scene.AddChange((PhysicsActor)this, what, arg);
1941 }
1942
1943 private struct strAvatarSize
1944 {
1945 public Vector3 size;
1946 public float offset;
1947 }
1948
1949 }
1950}
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs
new file mode 100644
index 0000000..a7dda7a
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs
@@ -0,0 +1,1087 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28/* Revised Aug, Sept 2009 by Kitto Flora. ODEDynamics.cs replaces
29 * ODEVehicleSettings.cs. It and ODEPrim.cs are re-organised:
30 * ODEPrim.cs contains methods dealing with Prim editing, Prim
31 * characteristics and Kinetic motion.
32 * ODEDynamics.cs contains methods dealing with Prim Physical motion
33 * (dynamics) and the associated settings. Old Linear and angular
34 * motors for dynamic motion have been replace with MoveLinear()
35 * and MoveAngular(); 'Physical' is used only to switch ODE dynamic
36 * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to
37 * switch between 'VEHICLE' parameter use and general dynamics
38 * settings use.
39 */
40
41// Extensive change Ubit 2012
42
43using System;
44using System.Collections.Generic;
45using System.Reflection;
46using System.Runtime.InteropServices;
47using log4net;
48using OpenMetaverse;
49using OdeAPI;
50using OpenSim.Framework;
51using OpenSim.Region.Physics.Manager;
52
53namespace OpenSim.Region.Physics.OdePlugin
54{
55 public class ODEDynamics
56 {
57 public Vehicle Type
58 {
59 get { return m_type; }
60 }
61
62 private OdePrim rootPrim;
63 private OdeScene _pParentScene;
64
65 // Vehicle properties
66 // WARNING this are working copies for internel use
67 // their values may not be the corresponding parameter
68
69 private Quaternion m_referenceFrame = Quaternion.Identity; // Axis modifier
70 private Quaternion m_RollreferenceFrame = Quaternion.Identity; // what hell is this ?
71
72 private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind
73
74 private VehicleFlag m_flags = (VehicleFlag) 0; // Boolean settings:
75 // HOVER_TERRAIN_ONLY
76 // HOVER_GLOBAL_HEIGHT
77 // NO_DEFLECTION_UP
78 // HOVER_WATER_ONLY
79 // HOVER_UP_ONLY
80 // LIMIT_MOTOR_UP
81 // LIMIT_ROLL_ONLY
82 private Vector3 m_BlockingEndPoint = Vector3.Zero; // not sl
83
84 // Linear properties
85 private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time
86 private Vector3 m_linearFrictionTimescale = new Vector3(1000, 1000, 1000);
87 private float m_linearMotorDecayTimescale = 120;
88 private float m_linearMotorTimescale = 1000;
89 private Vector3 m_linearMotorOffset = Vector3.Zero;
90
91 //Angular properties
92 private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor
93 private float m_angularMotorTimescale = 1000; // motor angular velocity ramp up rate
94 private float m_angularMotorDecayTimescale = 120; // motor angular velocity decay rate
95 private Vector3 m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); // body angular velocity decay rate
96
97 //Deflection properties
98 private float m_angularDeflectionEfficiency = 0;
99 private float m_angularDeflectionTimescale = 1000;
100 private float m_linearDeflectionEfficiency = 0;
101 private float m_linearDeflectionTimescale = 1000;
102
103 //Banking properties
104 private float m_bankingEfficiency = 0;
105 private float m_bankingMix = 0;
106 private float m_bankingTimescale = 1000;
107
108 //Hover and Buoyancy properties
109 private float m_VhoverHeight = 0f;
110 private float m_VhoverEfficiency = 0f;
111 private float m_VhoverTimescale = 1000f;
112 private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle.
113 // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity)
114 // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity.
115 // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity.
116
117 //Attractor properties
118 private float m_verticalAttractionEfficiency = 1.0f; // damped
119 private float m_verticalAttractionTimescale = 1000f; // Timescale > 300 means no vert attractor.
120
121
122 // auxiliar
123 private float m_lmEfect = 0f; // current linear motor eficiency
124 private float m_lmDecay = 0f; // current linear decay
125
126 private float m_amEfect = 0; // current angular motor eficiency
127 private float m_amDecay = 0f; // current linear decay
128
129 private float m_ffactor = 1.0f;
130
131 private float m_timestep = 0.02f;
132 private float m_invtimestep = 50;
133
134
135 float m_ampwr;
136 float m_amdampX;
137 float m_amdampY;
138 float m_amdampZ;
139
140
141 public float FrictionFactor
142 {
143 get
144 {
145 return m_ffactor;
146 }
147 }
148
149
150 public ODEDynamics(OdePrim rootp)
151 {
152 rootPrim = rootp;
153 _pParentScene = rootPrim._parent_scene;
154 m_timestep = _pParentScene.ODE_STEPSIZE;
155 m_invtimestep = 1.0f / m_timestep;
156 }
157
158 public void DoSetVehicle(VehicleData vd)
159 {
160 m_type = vd.m_type;
161 m_flags = vd.m_flags;
162
163
164 // Linear properties
165 m_linearMotorDirection = vd.m_linearMotorDirection;
166
167 m_linearFrictionTimescale = vd.m_linearFrictionTimescale;
168 if (m_linearFrictionTimescale.X < m_timestep) m_linearFrictionTimescale.X = m_timestep;
169 if (m_linearFrictionTimescale.Y < m_timestep) m_linearFrictionTimescale.Y = m_timestep;
170 if (m_linearFrictionTimescale.Z < m_timestep) m_linearFrictionTimescale.Z = m_timestep;
171
172 m_linearMotorDecayTimescale = vd.m_linearMotorDecayTimescale;
173 if (m_linearMotorDecayTimescale < m_timestep) m_linearMotorDecayTimescale = m_timestep;
174 m_linearMotorDecayTimescale += 0.2f;
175 m_linearMotorDecayTimescale *= m_invtimestep;
176
177 m_linearMotorTimescale = vd.m_linearMotorTimescale;
178 if (m_linearMotorTimescale < m_timestep) m_linearMotorTimescale = m_timestep;
179
180 m_linearMotorOffset = vd.m_linearMotorOffset;
181
182 //Angular properties
183 m_angularMotorDirection = vd.m_angularMotorDirection;
184 m_angularMotorTimescale = vd.m_angularMotorTimescale;
185 if (m_angularMotorTimescale < m_timestep) m_angularMotorTimescale = m_timestep;
186
187 m_angularMotorDecayTimescale = vd.m_angularMotorDecayTimescale;
188 if (m_angularMotorDecayTimescale < m_timestep) m_angularMotorDecayTimescale = m_timestep;
189 m_angularMotorDecayTimescale *= m_invtimestep;
190
191 m_angularFrictionTimescale = vd.m_angularFrictionTimescale;
192 if (m_angularFrictionTimescale.X < m_timestep) m_angularFrictionTimescale.X = m_timestep;
193 if (m_angularFrictionTimescale.Y < m_timestep) m_angularFrictionTimescale.Y = m_timestep;
194 if (m_angularFrictionTimescale.Z < m_timestep) m_angularFrictionTimescale.Z = m_timestep;
195
196 //Deflection properties
197 m_angularDeflectionEfficiency = vd.m_angularDeflectionEfficiency;
198 m_angularDeflectionTimescale = vd.m_angularDeflectionTimescale;
199 if (m_angularDeflectionTimescale < m_timestep) m_angularDeflectionTimescale = m_timestep;
200
201 m_linearDeflectionEfficiency = vd.m_linearDeflectionEfficiency;
202 m_linearDeflectionTimescale = vd.m_linearDeflectionTimescale;
203 if (m_linearDeflectionTimescale < m_timestep) m_linearDeflectionTimescale = m_timestep;
204
205 //Banking properties
206 m_bankingEfficiency = vd.m_bankingEfficiency;
207 m_bankingMix = vd.m_bankingMix;
208 m_bankingTimescale = vd.m_bankingTimescale;
209 if (m_bankingTimescale < m_timestep) m_bankingTimescale = m_timestep;
210
211 //Hover and Buoyancy properties
212 m_VhoverHeight = vd.m_VhoverHeight;
213 m_VhoverEfficiency = vd.m_VhoverEfficiency;
214 m_VhoverTimescale = vd.m_VhoverTimescale;
215 if (m_VhoverTimescale < m_timestep) m_VhoverTimescale = m_timestep;
216
217 m_VehicleBuoyancy = vd.m_VehicleBuoyancy;
218
219 //Attractor properties
220 m_verticalAttractionEfficiency = vd.m_verticalAttractionEfficiency;
221 m_verticalAttractionTimescale = vd.m_verticalAttractionTimescale;
222 if (m_verticalAttractionTimescale < m_timestep) m_verticalAttractionTimescale = m_timestep;
223
224 // Axis
225 m_referenceFrame = vd.m_referenceFrame;
226
227 m_lmEfect = 0;
228 m_lmDecay = (1.0f - 1.0f / m_linearMotorDecayTimescale);
229 m_amEfect = 0;
230 m_ffactor = 1.0f;
231 }
232
233 internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue)
234 {
235 float len;
236
237 switch (pParam)
238 {
239 case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY:
240 if (pValue < 0f) pValue = 0f;
241 if (pValue > 1f) pValue = 1f;
242 m_angularDeflectionEfficiency = pValue;
243 break;
244 case Vehicle.ANGULAR_DEFLECTION_TIMESCALE:
245 if (pValue < m_timestep) pValue = m_timestep;
246 m_angularDeflectionTimescale = pValue;
247 break;
248 case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE:
249 if (pValue < m_timestep) pValue = m_timestep;
250 else if (pValue > 120) pValue = 120;
251 m_angularMotorDecayTimescale = pValue * m_invtimestep;
252 m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale;
253 break;
254 case Vehicle.ANGULAR_MOTOR_TIMESCALE:
255 if (pValue < m_timestep) pValue = m_timestep;
256 m_angularMotorTimescale = pValue;
257 break;
258 case Vehicle.BANKING_EFFICIENCY:
259 if (pValue < -1f) pValue = -1f;
260 if (pValue > 1f) pValue = 1f;
261 m_bankingEfficiency = pValue;
262 break;
263 case Vehicle.BANKING_MIX:
264 if (pValue < 0f) pValue = 0f;
265 if (pValue > 1f) pValue = 1f;
266 m_bankingMix = pValue;
267 break;
268 case Vehicle.BANKING_TIMESCALE:
269 if (pValue < m_timestep) pValue = m_timestep;
270 m_bankingTimescale = pValue;
271 break;
272 case Vehicle.BUOYANCY:
273 if (pValue < -1f) pValue = -1f;
274 if (pValue > 1f) pValue = 1f;
275 m_VehicleBuoyancy = pValue;
276 break;
277 case Vehicle.HOVER_EFFICIENCY:
278 if (pValue < 0f) pValue = 0f;
279 if (pValue > 1f) pValue = 1f;
280 m_VhoverEfficiency = pValue;
281 break;
282 case Vehicle.HOVER_HEIGHT:
283 m_VhoverHeight = pValue;
284 break;
285 case Vehicle.HOVER_TIMESCALE:
286 if (pValue < m_timestep) pValue = m_timestep;
287 m_VhoverTimescale = pValue;
288 break;
289 case Vehicle.LINEAR_DEFLECTION_EFFICIENCY:
290 if (pValue < 0f) pValue = 0f;
291 if (pValue > 1f) pValue = 1f;
292 m_linearDeflectionEfficiency = pValue;
293 break;
294 case Vehicle.LINEAR_DEFLECTION_TIMESCALE:
295 if (pValue < m_timestep) pValue = m_timestep;
296 m_linearDeflectionTimescale = pValue;
297 break;
298 case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE:
299 if (pValue < m_timestep) pValue = m_timestep;
300 else if (pValue > 120) pValue = 120;
301 m_linearMotorDecayTimescale = (0.2f +pValue) * m_invtimestep;
302 m_lmDecay = (1.0f - 1.0f / m_linearMotorDecayTimescale);
303 break;
304 case Vehicle.LINEAR_MOTOR_TIMESCALE:
305 if (pValue < m_timestep) pValue = m_timestep;
306 m_linearMotorTimescale = pValue;
307 break;
308 case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY:
309 if (pValue < 0f) pValue = 0f;
310 if (pValue > 1f) pValue = 1f;
311 m_verticalAttractionEfficiency = pValue;
312 break;
313 case Vehicle.VERTICAL_ATTRACTION_TIMESCALE:
314 if (pValue < m_timestep) pValue = m_timestep;
315 m_verticalAttractionTimescale = pValue;
316 break;
317
318 // These are vector properties but the engine lets you use a single float value to
319 // set all of the components to the same value
320 case Vehicle.ANGULAR_FRICTION_TIMESCALE:
321 if (pValue < m_timestep) pValue = m_timestep;
322 m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue);
323 break;
324 case Vehicle.ANGULAR_MOTOR_DIRECTION:
325 m_angularMotorDirection = new Vector3(pValue, pValue, pValue);
326 len = m_angularMotorDirection.Length();
327 if (len > 12.566f)
328 m_angularMotorDirection *= (12.566f / len);
329
330 m_amEfect = 1.0f ; // turn it on
331 m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale;
332
333 if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body)
334 && !rootPrim.m_isSelected && !rootPrim.m_disabled)
335 d.BodyEnable(rootPrim.Body);
336 break;
337 case Vehicle.LINEAR_FRICTION_TIMESCALE:
338 if (pValue < m_timestep) pValue = m_timestep;
339 m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue);
340 break;
341 case Vehicle.LINEAR_MOTOR_DIRECTION:
342 m_linearMotorDirection = new Vector3(pValue, pValue, pValue);
343 len = m_linearMotorDirection.Length();
344 if (len > 100.0f)
345 m_linearMotorDirection *= (100.0f / len);
346
347 m_lmDecay = 1.0f - 1.0f / m_linearMotorDecayTimescale;
348 m_lmEfect = 1.0f; // turn it on
349
350 m_ffactor = 0.0f;
351 if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body)
352 && !rootPrim.m_isSelected && !rootPrim.m_disabled)
353 d.BodyEnable(rootPrim.Body);
354 break;
355 case Vehicle.LINEAR_MOTOR_OFFSET:
356 m_linearMotorOffset = new Vector3(pValue, pValue, pValue);
357 len = m_linearMotorOffset.Length();
358 if (len > 100.0f)
359 m_linearMotorOffset *= (100.0f / len);
360 break;
361 }
362 }//end ProcessFloatVehicleParam
363
364 internal void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue)
365 {
366 float len;
367
368 switch (pParam)
369 {
370 case Vehicle.ANGULAR_FRICTION_TIMESCALE:
371 if (pValue.X < m_timestep) pValue.X = m_timestep;
372 if (pValue.Y < m_timestep) pValue.Y = m_timestep;
373 if (pValue.Z < m_timestep) pValue.Z = m_timestep;
374
375 m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
376 break;
377 case Vehicle.ANGULAR_MOTOR_DIRECTION:
378 m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
379 // Limit requested angular speed to 2 rps= 4 pi rads/sec
380 len = m_angularMotorDirection.Length();
381 if (len > 12.566f)
382 m_angularMotorDirection *= (12.566f / len);
383
384 m_amEfect = 1.0f; // turn it on
385 m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale;
386
387 if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body)
388 && !rootPrim.m_isSelected && !rootPrim.m_disabled)
389 d.BodyEnable(rootPrim.Body);
390 break;
391 case Vehicle.LINEAR_FRICTION_TIMESCALE:
392 if (pValue.X < m_timestep) pValue.X = m_timestep;
393 if (pValue.Y < m_timestep) pValue.Y = m_timestep;
394 if (pValue.Z < m_timestep) pValue.Z = m_timestep;
395 m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
396 break;
397 case Vehicle.LINEAR_MOTOR_DIRECTION:
398 m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
399 len = m_linearMotorDirection.Length();
400 if (len > 100.0f)
401 m_linearMotorDirection *= (100.0f / len);
402
403 m_lmEfect = 1.0f; // turn it on
404 m_lmDecay = 1.0f - 1.0f / m_linearMotorDecayTimescale;
405
406 m_ffactor = 0.0f;
407 if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body)
408 && !rootPrim.m_isSelected && !rootPrim.m_disabled)
409 d.BodyEnable(rootPrim.Body);
410 break;
411 case Vehicle.LINEAR_MOTOR_OFFSET:
412 m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z);
413 len = m_linearMotorOffset.Length();
414 if (len > 100.0f)
415 m_linearMotorOffset *= (100.0f / len);
416 break;
417 case Vehicle.BLOCK_EXIT:
418 m_BlockingEndPoint = new Vector3(pValue.X, pValue.Y, pValue.Z);
419 break;
420 }
421 }//end ProcessVectorVehicleParam
422
423 internal void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue)
424 {
425 switch (pParam)
426 {
427 case Vehicle.REFERENCE_FRAME:
428 // m_referenceFrame = Quaternion.Inverse(pValue);
429 m_referenceFrame = pValue;
430 break;
431 case Vehicle.ROLL_FRAME:
432 m_RollreferenceFrame = pValue;
433 break;
434 }
435 }//end ProcessRotationVehicleParam
436
437 internal void ProcessVehicleFlags(int pParam, bool remove)
438 {
439 if (remove)
440 {
441 m_flags &= ~((VehicleFlag)pParam);
442 }
443 else
444 {
445 m_flags |= (VehicleFlag)pParam;
446 }
447 }//end ProcessVehicleFlags
448
449 internal void ProcessTypeChange(Vehicle pType)
450 {
451 m_lmEfect = 0;
452
453 m_amEfect = 0;
454 m_ffactor = 1f;
455
456 m_linearMotorDirection = Vector3.Zero;
457 m_angularMotorDirection = Vector3.Zero;
458
459 m_BlockingEndPoint = Vector3.Zero;
460 m_RollreferenceFrame = Quaternion.Identity;
461 m_linearMotorOffset = Vector3.Zero;
462
463 m_referenceFrame = Quaternion.Identity;
464
465 // Set Defaults For Type
466 m_type = pType;
467 switch (pType)
468 {
469 case Vehicle.TYPE_NONE:
470 m_linearFrictionTimescale = new Vector3(1000, 1000, 1000);
471 m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
472 m_linearMotorTimescale = 1000;
473 m_linearMotorDecayTimescale = 120 * m_invtimestep;
474 m_angularMotorTimescale = 1000;
475 m_angularMotorDecayTimescale = 1000 * m_invtimestep;
476 m_VhoverHeight = 0;
477 m_VhoverEfficiency = 1;
478 m_VhoverTimescale = 1000;
479 m_VehicleBuoyancy = 0;
480 m_linearDeflectionEfficiency = 0;
481 m_linearDeflectionTimescale = 1000;
482 m_angularDeflectionEfficiency = 0;
483 m_angularDeflectionTimescale = 1000;
484 m_bankingEfficiency = 0;
485 m_bankingMix = 1;
486 m_bankingTimescale = 1000;
487 m_verticalAttractionEfficiency = 0;
488 m_verticalAttractionTimescale = 1000;
489
490 m_flags = (VehicleFlag)0;
491 break;
492
493 case Vehicle.TYPE_SLED:
494 m_linearFrictionTimescale = new Vector3(30, 1, 1000);
495 m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
496 m_linearMotorTimescale = 1000;
497 m_linearMotorDecayTimescale = 120 * m_invtimestep;
498 m_angularMotorTimescale = 1000;
499 m_angularMotorDecayTimescale = 120 * m_invtimestep;
500 m_VhoverHeight = 0;
501 m_VhoverEfficiency = 1;
502 m_VhoverTimescale = 10;
503 m_VehicleBuoyancy = 0;
504 m_linearDeflectionEfficiency = 1;
505 m_linearDeflectionTimescale = 1;
506 m_angularDeflectionEfficiency = 0;
507 m_angularDeflectionTimescale = 10;
508 m_verticalAttractionEfficiency = 1;
509 m_verticalAttractionTimescale = 1000;
510 m_bankingEfficiency = 0;
511 m_bankingMix = 1;
512 m_bankingTimescale = 10;
513 m_flags &=
514 ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
515 VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
516 m_flags |= (VehicleFlag.NO_DEFLECTION_UP |
517 VehicleFlag.LIMIT_ROLL_ONLY |
518 VehicleFlag.LIMIT_MOTOR_UP);
519 break;
520
521 case Vehicle.TYPE_CAR:
522 m_linearFrictionTimescale = new Vector3(100, 2, 1000);
523 m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
524 m_linearMotorTimescale = 1;
525 m_linearMotorDecayTimescale = 60 * m_invtimestep;
526 m_angularMotorTimescale = 1;
527 m_angularMotorDecayTimescale = 0.8f * m_invtimestep;
528 m_VhoverHeight = 0;
529 m_VhoverEfficiency = 0;
530 m_VhoverTimescale = 1000;
531 m_VehicleBuoyancy = 0;
532 m_linearDeflectionEfficiency = 1;
533 m_linearDeflectionTimescale = 2;
534 m_angularDeflectionEfficiency = 0;
535 m_angularDeflectionTimescale = 10;
536 m_verticalAttractionEfficiency = 1f;
537 m_verticalAttractionTimescale = 10f;
538 m_bankingEfficiency = -0.2f;
539 m_bankingMix = 1;
540 m_bankingTimescale = 1;
541 m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
542 VehicleFlag.HOVER_TERRAIN_ONLY |
543 VehicleFlag.HOVER_GLOBAL_HEIGHT);
544 m_flags |= (VehicleFlag.NO_DEFLECTION_UP |
545 VehicleFlag.LIMIT_ROLL_ONLY |
546 VehicleFlag.LIMIT_MOTOR_UP |
547 VehicleFlag.HOVER_UP_ONLY);
548 break;
549 case Vehicle.TYPE_BOAT:
550 m_linearFrictionTimescale = new Vector3(10, 3, 2);
551 m_angularFrictionTimescale = new Vector3(10, 10, 10);
552 m_linearMotorTimescale = 5;
553 m_linearMotorDecayTimescale = 60 * m_invtimestep;
554 m_angularMotorTimescale = 4;
555 m_angularMotorDecayTimescale = 4 * m_invtimestep;
556 m_VhoverHeight = 0;
557 m_VhoverEfficiency = 0.5f;
558 m_VhoverTimescale = 2;
559 m_VehicleBuoyancy = 1;
560 m_linearDeflectionEfficiency = 0.5f;
561 m_linearDeflectionTimescale = 3;
562 m_angularDeflectionEfficiency = 0.5f;
563 m_angularDeflectionTimescale = 5;
564 m_verticalAttractionEfficiency = 0.5f;
565 m_verticalAttractionTimescale = 5f;
566 m_bankingEfficiency = -0.3f;
567 m_bankingMix = 0.8f;
568 m_bankingTimescale = 1;
569 m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY |
570 VehicleFlag.HOVER_GLOBAL_HEIGHT |
571 VehicleFlag.HOVER_UP_ONLY); // |
572// VehicleFlag.LIMIT_ROLL_ONLY);
573 m_flags |= (VehicleFlag.NO_DEFLECTION_UP |
574 VehicleFlag.LIMIT_MOTOR_UP |
575 VehicleFlag.HOVER_UP_ONLY | // new sl
576 VehicleFlag.HOVER_WATER_ONLY);
577 break;
578
579 case Vehicle.TYPE_AIRPLANE:
580 m_linearFrictionTimescale = new Vector3(200, 10, 5);
581 m_angularFrictionTimescale = new Vector3(20, 20, 20);
582 m_linearMotorTimescale = 2;
583 m_linearMotorDecayTimescale = 60 * m_invtimestep;
584 m_angularMotorTimescale = 4;
585 m_angularMotorDecayTimescale = 8 * m_invtimestep;
586 m_VhoverHeight = 0;
587 m_VhoverEfficiency = 0.5f;
588 m_VhoverTimescale = 1000;
589 m_VehicleBuoyancy = 0;
590 m_linearDeflectionEfficiency = 0.5f;
591 m_linearDeflectionTimescale = 0.5f;
592 m_angularDeflectionEfficiency = 1;
593 m_angularDeflectionTimescale = 2;
594 m_verticalAttractionEfficiency = 0.9f;
595 m_verticalAttractionTimescale = 2f;
596 m_bankingEfficiency = 1;
597 m_bankingMix = 0.7f;
598 m_bankingTimescale = 2;
599 m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
600 VehicleFlag.HOVER_TERRAIN_ONLY |
601 VehicleFlag.HOVER_GLOBAL_HEIGHT |
602 VehicleFlag.HOVER_UP_ONLY |
603 VehicleFlag.NO_DEFLECTION_UP |
604 VehicleFlag.LIMIT_MOTOR_UP);
605 m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY);
606 break;
607
608 case Vehicle.TYPE_BALLOON:
609 m_linearFrictionTimescale = new Vector3(5, 5, 5);
610 m_angularFrictionTimescale = new Vector3(10, 10, 10);
611 m_linearMotorTimescale = 5;
612 m_linearMotorDecayTimescale = 60 * m_invtimestep;
613 m_angularMotorTimescale = 6;
614 m_angularMotorDecayTimescale = 10 * m_invtimestep;
615 m_VhoverHeight = 5;
616 m_VhoverEfficiency = 0.8f;
617 m_VhoverTimescale = 10;
618 m_VehicleBuoyancy = 1;
619 m_linearDeflectionEfficiency = 0;
620 m_linearDeflectionTimescale = 5 * m_invtimestep;
621 m_angularDeflectionEfficiency = 0;
622 m_angularDeflectionTimescale = 5;
623 m_verticalAttractionEfficiency = 1f;
624 m_verticalAttractionTimescale = 1000f;
625 m_bankingEfficiency = 0;
626 m_bankingMix = 0.7f;
627 m_bankingTimescale = 5;
628 m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
629 VehicleFlag.HOVER_TERRAIN_ONLY |
630 VehicleFlag.HOVER_UP_ONLY |
631 VehicleFlag.NO_DEFLECTION_UP |
632 VehicleFlag.LIMIT_MOTOR_UP | //);
633 VehicleFlag.LIMIT_ROLL_ONLY | // new sl
634 VehicleFlag.HOVER_GLOBAL_HEIGHT); // new sl
635
636// m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY |
637// VehicleFlag.HOVER_GLOBAL_HEIGHT);
638 break;
639
640 }
641
642 m_lmDecay = (1.0f - 1.0f / m_linearMotorDecayTimescale);
643 m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale;
644
645 }//end SetDefaultsForType
646
647 internal void Stop()
648 {
649 m_lmEfect = 0;
650 m_lmDecay = 0f;
651 m_amEfect = 0;
652 m_amDecay = 0;
653 m_ffactor = 1f;
654 }
655
656 public static Vector3 Xrot(Quaternion rot)
657 {
658 Vector3 vec;
659 rot.Normalize(); // just in case
660 vec.X = 2 * (rot.X * rot.X + rot.W * rot.W) - 1;
661 vec.Y = 2 * (rot.X * rot.Y + rot.Z * rot.W);
662 vec.Z = 2 * (rot.X * rot.Z - rot.Y * rot.W);
663 return vec;
664 }
665
666 public static Vector3 Zrot(Quaternion rot)
667 {
668 Vector3 vec;
669 rot.Normalize(); // just in case
670 vec.X = 2 * (rot.X * rot.Z + rot.Y * rot.W);
671 vec.Y = 2 * (rot.Y * rot.Z - rot.X * rot.W);
672 vec.Z = 2 * (rot.Z * rot.Z + rot.W * rot.W) - 1;
673
674 return vec;
675 }
676
677 private const float pi = (float)Math.PI;
678 private const float halfpi = 0.5f * (float)Math.PI;
679 private const float twopi = 2.0f * pi;
680
681 public static Vector3 ubitRot2Euler(Quaternion rot)
682 {
683 // returns roll in X
684 // pitch in Y
685 // yaw in Z
686 Vector3 vec;
687
688 // assuming rot is normalised
689 // rot.Normalize();
690
691 float zX = rot.X * rot.Z + rot.Y * rot.W;
692
693 if (zX < -0.49999f)
694 {
695 vec.X = 0;
696 vec.Y = -halfpi;
697 vec.Z = (float)(-2d * Math.Atan(rot.X / rot.W));
698 }
699 else if (zX > 0.49999f)
700 {
701 vec.X = 0;
702 vec.Y = halfpi;
703 vec.Z = (float)(2d * Math.Atan(rot.X / rot.W));
704 }
705 else
706 {
707 vec.Y = (float)Math.Asin(2 * zX);
708
709 float sqw = rot.W * rot.W;
710
711 float minuszY = rot.X * rot.W - rot.Y * rot.Z;
712 float zZ = rot.Z * rot.Z + sqw - 0.5f;
713
714 vec.X = (float)Math.Atan2(minuszY, zZ);
715
716 float yX = rot.Z * rot.W - rot.X * rot.Y; //( have negative ?)
717 float yY = rot.X * rot.X + sqw - 0.5f;
718 vec.Z = (float)Math.Atan2(yX, yY);
719 }
720 return vec;
721 }
722
723 public static void GetRollPitch(Quaternion rot, out float roll, out float pitch)
724 {
725 // assuming rot is normalised
726 // rot.Normalize();
727
728 float zX = rot.X * rot.Z + rot.Y * rot.W;
729
730 if (zX < -0.49999f)
731 {
732 roll = 0;
733 pitch = -halfpi;
734 }
735 else if (zX > 0.49999f)
736 {
737 roll = 0;
738 pitch = halfpi;
739 }
740 else
741 {
742 pitch = (float)Math.Asin(2 * zX);
743
744 float minuszY = rot.X * rot.W - rot.Y * rot.Z;
745 float zZ = rot.Z * rot.Z + rot.W * rot.W - 0.5f;
746
747 roll = (float)Math.Atan2(minuszY, zZ);
748 }
749 return ;
750 }
751
752 internal void Step()
753 {
754 IntPtr Body = rootPrim.Body;
755
756 d.Mass dmass;
757 d.BodyGetMass(Body, out dmass);
758
759 d.Quaternion rot = d.BodyGetQuaternion(Body);
760 Quaternion objrotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object
761 Quaternion rotq = objrotq; // rotq = rotation of object
762 rotq *= m_referenceFrame; // rotq is now rotation in vehicle reference frame
763 Quaternion irotq = Quaternion.Inverse(rotq);
764
765 d.Vector3 dvtmp;
766 Vector3 tmpV;
767 Vector3 curVel; // velocity in world
768 Vector3 curAngVel; // angular velocity in world
769 Vector3 force = Vector3.Zero; // actually linear aceleration until mult by mass in world frame
770 Vector3 torque = Vector3.Zero;// actually angular aceleration until mult by Inertia in vehicle frame
771 d.Vector3 dtorque = new d.Vector3();
772
773 dvtmp = d.BodyGetLinearVel(Body);
774 curVel.X = dvtmp.X;
775 curVel.Y = dvtmp.Y;
776 curVel.Z = dvtmp.Z;
777 Vector3 curLocalVel = curVel * irotq; // current velocity in local
778
779 dvtmp = d.BodyGetAngularVel(Body);
780 curAngVel.X = dvtmp.X;
781 curAngVel.Y = dvtmp.Y;
782 curAngVel.Z = dvtmp.Z;
783 Vector3 curLocalAngVel = curAngVel * irotq; // current angular velocity in local
784
785 float ldampZ = 0;
786
787 // linear motor
788 if (m_lmEfect > 0.01 && m_linearMotorTimescale < 1000)
789 {
790 tmpV = m_linearMotorDirection - curLocalVel; // velocity error
791 tmpV *= m_lmEfect / m_linearMotorTimescale; // error to correct in this timestep
792 tmpV *= rotq; // to world
793
794 if ((m_flags & VehicleFlag.LIMIT_MOTOR_UP) != 0)
795 tmpV.Z = 0;
796
797 if (m_linearMotorOffset.X != 0 || m_linearMotorOffset.Y != 0 || m_linearMotorOffset.Z != 0)
798 {
799 // have offset, do it now
800 tmpV *= dmass.mass;
801 d.BodyAddForceAtRelPos(Body, tmpV.X, tmpV.Y, tmpV.Z, m_linearMotorOffset.X, m_linearMotorOffset.Y, m_linearMotorOffset.Z);
802 }
803 else
804 {
805 force.X += tmpV.X;
806 force.Y += tmpV.Y;
807 force.Z += tmpV.Z;
808 }
809
810 m_lmEfect *= m_lmDecay;
811// m_ffactor = 0.01f + 1e-4f * curVel.LengthSquared();
812 m_ffactor = 0.0f;
813 }
814 else
815 {
816 m_lmEfect = 0;
817 m_ffactor = 1f;
818 }
819
820 // hover
821 if (m_VhoverTimescale < 300 && rootPrim.prim_geom != IntPtr.Zero)
822 {
823 // d.Vector3 pos = d.BodyGetPosition(Body);
824 d.Vector3 pos = d.GeomGetPosition(rootPrim.prim_geom);
825 pos.Z -= 0.21f; // minor offset that seems to be always there in sl
826
827 float t = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y);
828 float perr;
829
830 // default to global but don't go underground
831 perr = m_VhoverHeight - pos.Z;
832
833 if ((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == 0)
834 {
835 if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) != 0)
836 {
837 perr += _pParentScene.GetWaterLevel();
838 }
839 else if ((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) != 0)
840 {
841 perr += t;
842 }
843 else
844 {
845 float w = _pParentScene.GetWaterLevel();
846 if (t > w)
847 perr += t;
848 else
849 perr += w;
850 }
851 }
852 else if (t > m_VhoverHeight)
853 perr = t - pos.Z; ;
854
855 if ((m_flags & VehicleFlag.HOVER_UP_ONLY) == 0 || perr > -0.1)
856 {
857 ldampZ = m_VhoverEfficiency * m_invtimestep;
858
859 perr *= (1.0f + ldampZ) / m_VhoverTimescale;
860
861 // force.Z += perr - curVel.Z * tmp;
862 force.Z += perr;
863 ldampZ *= -curVel.Z;
864
865 force.Z += _pParentScene.gravityz * (1f - m_VehicleBuoyancy);
866 }
867 else // no buoyancy
868 force.Z += _pParentScene.gravityz;
869 }
870 else
871 {
872 // default gravity and Buoyancy
873 force.Z += _pParentScene.gravityz * (1f - m_VehicleBuoyancy);
874 }
875
876 // linear deflection
877 if (m_linearDeflectionEfficiency > 0)
878 {
879 float len = curVel.Length();
880 if (len > 0.01) // if moving
881 {
882 Vector3 atAxis;
883 atAxis = Xrot(rotq); // where are we pointing to
884 atAxis *= len; // make it same size as world velocity vector
885
886 tmpV = -atAxis; // oposite direction
887 atAxis -= curVel; // error to one direction
888 len = atAxis.LengthSquared();
889
890 tmpV -= curVel; // error to oposite
891 float lens = tmpV.LengthSquared();
892
893 if (len > 0.01 || lens > 0.01) // do nothing if close enougth
894 {
895 if (len < lens)
896 tmpV = atAxis;
897
898 tmpV *= (m_linearDeflectionEfficiency / m_linearDeflectionTimescale); // error to correct in this timestep
899 force.X += tmpV.X;
900 force.Y += tmpV.Y;
901 if ((m_flags & VehicleFlag.NO_DEFLECTION_UP) == 0)
902 force.Z += tmpV.Z;
903 }
904 }
905 }
906
907 // linear friction/damping
908 if (curLocalVel.X != 0 || curLocalVel.Y != 0 || curLocalVel.Z != 0)
909 {
910 tmpV.X = -curLocalVel.X / m_linearFrictionTimescale.X;
911 tmpV.Y = -curLocalVel.Y / m_linearFrictionTimescale.Y;
912 tmpV.Z = -curLocalVel.Z / m_linearFrictionTimescale.Z;
913 tmpV *= rotq; // to world
914
915 if(ldampZ != 0 && Math.Abs(ldampZ) > Math.Abs(tmpV.Z))
916 tmpV.Z = ldampZ;
917 force.X += tmpV.X;
918 force.Y += tmpV.Y;
919 force.Z += tmpV.Z;
920 }
921
922 // vertical atractor
923 if (m_verticalAttractionTimescale < 300)
924 {
925 float roll;
926 float pitch;
927
928
929
930 float ftmp = m_invtimestep / m_verticalAttractionTimescale / m_verticalAttractionTimescale;
931
932 float ftmp2;
933 ftmp2 = 0.5f * m_verticalAttractionEfficiency * m_invtimestep;
934 m_amdampX = ftmp2;
935
936 m_ampwr = 1.0f - 0.8f * m_verticalAttractionEfficiency;
937
938 GetRollPitch(irotq, out roll, out pitch);
939
940 if (roll > halfpi)
941 roll = pi - roll;
942 else if (roll < -halfpi)
943 roll = -pi - roll;
944
945 float effroll = pitch / halfpi;
946 effroll *= effroll;
947 effroll = 1 - effroll;
948 effroll *= roll;
949
950
951 torque.X += effroll * ftmp;
952
953 if ((m_flags & VehicleFlag.LIMIT_ROLL_ONLY) == 0)
954 {
955 float effpitch = roll / halfpi;
956 effpitch *= effpitch;
957 effpitch = 1 - effpitch;
958 effpitch *= pitch;
959
960 torque.Y += effpitch * ftmp;
961 }
962
963 if (m_bankingEfficiency != 0 && Math.Abs(effroll) > 0.01)
964 {
965
966 float broll = effroll;
967 /*
968 if (broll > halfpi)
969 broll = pi - broll;
970 else if (broll < -halfpi)
971 broll = -pi - broll;
972 */
973 broll *= m_bankingEfficiency;
974 if (m_bankingMix != 0)
975 {
976 float vfact = Math.Abs(curLocalVel.X) / 10.0f;
977 if (vfact > 1.0f) vfact = 1.0f;
978
979 if (curLocalVel.X >= 0)
980 broll *= (1 + (vfact - 1) * m_bankingMix);
981 else
982 broll *= -(1 + (vfact - 1) * m_bankingMix);
983 }
984 // make z rot be in world Z not local as seems to be in sl
985
986 broll = broll / m_bankingTimescale;
987
988
989 tmpV = Zrot(irotq);
990 tmpV *= broll;
991
992 torque.X += tmpV.X;
993 torque.Y += tmpV.Y;
994 torque.Z += tmpV.Z;
995
996 m_amdampZ = Math.Abs(m_bankingEfficiency) / m_bankingTimescale;
997 m_amdampY = m_amdampZ;
998
999 }
1000 else
1001 {
1002 m_amdampZ = 1 / m_angularFrictionTimescale.Z;
1003 m_amdampY = m_amdampX;
1004 }
1005 }
1006 else
1007 {
1008 m_ampwr = 1.0f;
1009 m_amdampX = 1 / m_angularFrictionTimescale.X;
1010 m_amdampY = 1 / m_angularFrictionTimescale.Y;
1011 m_amdampZ = 1 / m_angularFrictionTimescale.Z;
1012 }
1013
1014 // angular motor
1015 if (m_amEfect > 0.01 && m_angularMotorTimescale < 1000)
1016 {
1017 tmpV = m_angularMotorDirection - curLocalAngVel; // velocity error
1018 tmpV *= m_amEfect / m_angularMotorTimescale; // error to correct in this timestep
1019 torque.X += tmpV.X * m_ampwr;
1020 torque.Y += tmpV.Y * m_ampwr;
1021 torque.Z += tmpV.Z;
1022
1023 m_amEfect *= m_amDecay;
1024 }
1025 else
1026 m_amEfect = 0;
1027
1028 // angular deflection
1029 if (m_angularDeflectionEfficiency > 0)
1030 {
1031 Vector3 dirv;
1032
1033 if (curLocalVel.X > 0.01f)
1034 dirv = curLocalVel;
1035 else if (curLocalVel.X < -0.01f)
1036 // use oposite
1037 dirv = -curLocalVel;
1038 else
1039 {
1040 // make it fall into small positive x case
1041 dirv.X = 0.01f;
1042 dirv.Y = curLocalVel.Y;
1043 dirv.Z = curLocalVel.Z;
1044 }
1045
1046 float ftmp = m_angularDeflectionEfficiency / m_angularDeflectionTimescale;
1047
1048 if (Math.Abs(dirv.Z) > 0.01)
1049 {
1050 torque.Y += - (float)Math.Atan2(dirv.Z, dirv.X) * ftmp;
1051 }
1052
1053 if (Math.Abs(dirv.Y) > 0.01)
1054 {
1055 torque.Z += (float)Math.Atan2(dirv.Y, dirv.X) * ftmp;
1056 }
1057 }
1058
1059 // angular friction
1060 if (curLocalAngVel.X != 0 || curLocalAngVel.Y != 0 || curLocalAngVel.Z != 0)
1061 {
1062 torque.X -= curLocalAngVel.X * m_amdampX;
1063 torque.Y -= curLocalAngVel.Y * m_amdampY;
1064 torque.Z -= curLocalAngVel.Z * m_amdampZ;
1065 }
1066
1067
1068
1069 if (force.X != 0 || force.Y != 0 || force.Z != 0)
1070 {
1071 force *= dmass.mass;
1072 d.BodyAddForce(Body, force.X, force.Y, force.Z);
1073 }
1074
1075 if (torque.X != 0 || torque.Y != 0 || torque.Z != 0)
1076 {
1077 torque *= m_referenceFrame; // to object frame
1078 dtorque.X = torque.X ;
1079 dtorque.Y = torque.Y;
1080 dtorque.Z = torque.Z;
1081
1082 d.MultiplyM3V3(out dvtmp, ref dmass.I, ref dtorque);
1083 d.BodyAddRelTorque(Body, dvtmp.X, dvtmp.Y, dvtmp.Z); // add torque in object frame
1084 }
1085 }
1086 }
1087}
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs
new file mode 100644
index 0000000..0df71eb
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs
@@ -0,0 +1,932 @@
1/*
2 * AJLDuarte 2012
3 */
4
5using System;
6using System.Threading;
7using System.Collections.Generic;
8using System.IO;
9using System.Reflection;
10using System.Runtime.InteropServices;
11using System.Text;
12using OpenSim.Framework;
13using OpenSim.Region.Physics.Manager;
14using OdeAPI;
15using log4net;
16using Nini.Config;
17using OpenMetaverse;
18
19namespace OpenSim.Region.Physics.OdePlugin
20{
21 public enum MeshState : byte
22 {
23 noNeed = 0,
24
25 loadingAsset = 1,
26
27 AssetOK = 0x0f, // 00001111
28
29 NeedMask = 0x30, // 00110000
30 needMesh = 0x10, // 00010000
31 needAsset = 0x20, // 00100000
32
33 FailMask = 0xC0, // 11000000
34 AssetFailed = 0x40, // 01000000
35 MeshFailed = 0x80, // 10000000
36
37 MeshNoColide = FailMask | needAsset
38 }
39
40 public enum meshWorkerCmnds : byte
41 {
42 nop = 0,
43 addnew,
44 changefull,
45 changesize,
46 changeshapetype,
47 getmesh,
48 }
49
50 public class ODEPhysRepData
51 {
52 public PhysicsActor actor;
53 public PrimitiveBaseShape pbs;
54 public IMesh mesh;
55
56 public Vector3 size;
57 public Vector3 OBB;
58 public Vector3 OBBOffset;
59
60 public float volume;
61
62 public byte shapetype;
63 public bool hasOBB;
64 public bool hasMeshVolume;
65 public MeshState meshState;
66 public UUID? assetID;
67 public meshWorkerCmnds comand;
68 }
69
70 public class ODEMeshWorker
71 {
72
73 private ILog m_log;
74 private OdeScene m_scene;
75 private IMesher m_mesher;
76
77 public bool meshSculptedPrim = true;
78 public bool forceSimplePrimMeshing = false;
79 public float meshSculptLOD = 32;
80 public float MeshSculptphysicalLOD = 32;
81
82
83 private OpenSim.Framework.BlockingQueue<ODEPhysRepData> createqueue = new OpenSim.Framework.BlockingQueue<ODEPhysRepData>();
84 private bool m_running;
85
86 private Thread m_thread;
87
88 public ODEMeshWorker(OdeScene pScene, ILog pLog, IMesher pMesher, IConfig pConfig)
89 {
90 m_scene = pScene;
91 m_log = pLog;
92 m_mesher = pMesher;
93
94 if (pConfig != null)
95 {
96 forceSimplePrimMeshing = pConfig.GetBoolean("force_simple_prim_meshing", forceSimplePrimMeshing);
97 meshSculptedPrim = pConfig.GetBoolean("mesh_sculpted_prim", meshSculptedPrim);
98 meshSculptLOD = pConfig.GetFloat("mesh_lod", meshSculptLOD);
99 MeshSculptphysicalLOD = pConfig.GetFloat("mesh_physical_lod", MeshSculptphysicalLOD);
100 }
101 m_running = true;
102 m_thread = new Thread(DoWork);
103 m_thread.Start();
104 }
105
106 private void DoWork()
107 {
108 m_mesher.ExpireFileCache();
109
110 while(m_running)
111 {
112 ODEPhysRepData nextRep = createqueue.Dequeue();
113 if(!m_running)
114 return;
115 if (nextRep == null)
116 continue;
117 if (m_scene.haveActor(nextRep.actor))
118 {
119 switch (nextRep.comand)
120 {
121 case meshWorkerCmnds.changefull:
122 case meshWorkerCmnds.changeshapetype:
123 case meshWorkerCmnds.changesize:
124 GetMesh(nextRep);
125 if (CreateActorPhysRep(nextRep) && m_scene.haveActor(nextRep.actor))
126 m_scene.AddChange(nextRep.actor, changes.PhysRepData, nextRep);
127 break;
128 case meshWorkerCmnds.getmesh:
129 DoRepDataGetMesh(nextRep);
130 break;
131 }
132 }
133 }
134 }
135
136 public void Stop()
137 {
138 try
139 {
140 m_thread.Abort();
141 createqueue.Clear();
142 }
143 catch
144 {
145 }
146 }
147
148 public void ChangeActorPhysRep(PhysicsActor actor, PrimitiveBaseShape pbs,
149 Vector3 size, byte shapetype)
150 {
151 ODEPhysRepData repData = new ODEPhysRepData();
152 repData.actor = actor;
153 repData.pbs = pbs;
154 repData.size = size;
155 repData.shapetype = shapetype;
156
157 CheckMesh(repData);
158 CalcVolumeData(repData);
159 m_scene.AddChange(actor, changes.PhysRepData, repData);
160 return;
161 }
162
163 public ODEPhysRepData NewActorPhysRep(PhysicsActor actor, PrimitiveBaseShape pbs,
164 Vector3 size, byte shapetype)
165 {
166 ODEPhysRepData repData = new ODEPhysRepData();
167 repData.actor = actor;
168 repData.pbs = pbs;
169 repData.size = size;
170 repData.shapetype = shapetype;
171
172 CheckMesh(repData);
173 CalcVolumeData(repData);
174 m_scene.AddChange(actor, changes.AddPhysRep, repData);
175 return repData;
176 }
177
178 public void RequestMesh(ODEPhysRepData repData)
179 {
180 repData.mesh = null;
181
182 if (repData.meshState == MeshState.needAsset)
183 {
184 PrimitiveBaseShape pbs = repData.pbs;
185
186 // check if we got outdated
187
188 if (!pbs.SculptEntry || pbs.SculptTexture == UUID.Zero)
189 {
190 repData.meshState = MeshState.noNeed;
191 return;
192 }
193
194 repData.assetID = pbs.SculptTexture;
195 repData.meshState = MeshState.loadingAsset;
196
197 repData.comand = meshWorkerCmnds.getmesh;
198 createqueue.Enqueue(repData);
199 }
200 }
201
202 // creates and prepares a mesh to use and calls parameters estimation
203 public bool CreateActorPhysRep(ODEPhysRepData repData)
204 {
205 IMesh mesh = repData.mesh;
206
207 if (mesh != null)
208 {
209 IntPtr vertices, indices;
210 int vertexCount, indexCount;
211 int vertexStride, triStride;
212
213 mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount);
214 mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount);
215
216 if (vertexCount == 0 || indexCount == 0)
217 {
218 m_log.WarnFormat("[PHYSICS]: Invalid mesh data on prim {0} mesh UUID {1}",
219 repData.actor.Name, repData.pbs.SculptTexture.ToString());
220 repData.meshState = MeshState.MeshFailed;
221 repData.hasOBB = false;
222 repData.mesh = null;
223 m_scene.mesher.ReleaseMesh(mesh);
224 }
225 else
226 {
227 repData.OBBOffset = mesh.GetCentroid();
228 repData.OBB = mesh.GetOBB();
229 repData.hasOBB = true;
230 mesh.releaseSourceMeshData();
231 }
232 }
233 CalcVolumeData(repData);
234 return true;
235 }
236
237 public void AssetLoaded(ODEPhysRepData repData)
238 {
239 if (m_scene.haveActor(repData.actor))
240 {
241 if (needsMeshing(repData.pbs)) // no need for pbs now?
242 {
243 repData.comand = meshWorkerCmnds.changefull;
244 createqueue.Enqueue(repData);
245 }
246 }
247 else
248 repData.pbs.SculptData = Utils.EmptyBytes;
249 }
250
251 public void DoRepDataGetMesh(ODEPhysRepData repData)
252 {
253 if (!repData.pbs.SculptEntry)
254 return;
255
256 if (repData.meshState != MeshState.loadingAsset)
257 return;
258
259 if (repData.assetID == null || repData.assetID == UUID.Zero)
260 return;
261
262 if (repData.assetID != repData.pbs.SculptTexture)
263 return;
264
265 // check if it is in cache
266 GetMesh(repData);
267 if (repData.meshState != MeshState.needAsset)
268 {
269 CreateActorPhysRep(repData);
270 m_scene.AddChange(repData.actor, changes.PhysRepData, repData);
271 return;
272 }
273
274 RequestAssetDelegate assetProvider = m_scene.RequestAssetMethod;
275 if (assetProvider == null)
276 return;
277 ODEAssetRequest asr = new ODEAssetRequest(this, assetProvider, repData, m_log);
278 }
279
280
281 /// <summary>
282 /// Routine to figure out if we need to mesh this prim with our mesher
283 /// </summary>
284 /// <param name="pbs"></param>
285 /// <returns></returns>
286 public bool needsMeshing(PrimitiveBaseShape pbs)
287 {
288 // check sculpts or meshs
289 if (pbs.SculptEntry)
290 {
291 if (meshSculptedPrim)
292 return true;
293
294 if (pbs.SculptType == (byte)SculptType.Mesh) // always do meshs
295 return true;
296
297 return false;
298 }
299
300 if (forceSimplePrimMeshing)
301 return true;
302
303 // if it's a standard box or sphere with no cuts, hollows, twist or top shear, return false since ODE can use an internal representation for the prim
304
305 if ((pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight)
306 || (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1
307 && pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z))
308 {
309
310 if (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0
311 && pbs.ProfileHollow == 0
312 && pbs.PathTwist == 0 && pbs.PathTwistBegin == 0
313 && pbs.PathBegin == 0 && pbs.PathEnd == 0
314 && pbs.PathTaperX == 0 && pbs.PathTaperY == 0
315 && pbs.PathScaleX == 100 && pbs.PathScaleY == 100
316 && pbs.PathShearX == 0 && pbs.PathShearY == 0)
317 {
318 return false;
319 }
320 }
321
322 // following code doesn't give meshs to boxes and spheres ever
323 // and it's odd.. so for now just return true if asked to force meshs
324 // hopefully mesher will fail if doesn't suport so things still get basic boxes
325
326 int iPropertiesNotSupportedDefault = 0;
327
328 if (pbs.ProfileHollow != 0)
329 iPropertiesNotSupportedDefault++;
330
331 if ((pbs.PathBegin != 0) || pbs.PathEnd != 0)
332 iPropertiesNotSupportedDefault++;
333
334 if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0))
335 iPropertiesNotSupportedDefault++;
336
337 if ((pbs.ProfileBegin != 0) || pbs.ProfileEnd != 0)
338 iPropertiesNotSupportedDefault++;
339
340 if ((pbs.PathScaleX != 100) || (pbs.PathScaleY != 100))
341 iPropertiesNotSupportedDefault++;
342
343 if ((pbs.PathShearX != 0) || (pbs.PathShearY != 0))
344 iPropertiesNotSupportedDefault++;
345
346 if (pbs.ProfileShape == ProfileShape.Circle && pbs.PathCurve == (byte)Extrusion.Straight)
347 iPropertiesNotSupportedDefault++;
348
349 if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 && (pbs.Scale.X != pbs.Scale.Y || pbs.Scale.Y != pbs.Scale.Z || pbs.Scale.Z != pbs.Scale.X))
350 iPropertiesNotSupportedDefault++;
351
352 if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1)
353 iPropertiesNotSupportedDefault++;
354
355 // test for torus
356 if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Square)
357 {
358 if (pbs.PathCurve == (byte)Extrusion.Curve1)
359 {
360 iPropertiesNotSupportedDefault++;
361 }
362 }
363 else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Circle)
364 {
365 if (pbs.PathCurve == (byte)Extrusion.Straight)
366 {
367 iPropertiesNotSupportedDefault++;
368 }
369
370 // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits
371 else if (pbs.PathCurve == (byte)Extrusion.Curve1)
372 {
373 iPropertiesNotSupportedDefault++;
374 }
375 }
376 else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle)
377 {
378 if (pbs.PathCurve == (byte)Extrusion.Curve1 || pbs.PathCurve == (byte)Extrusion.Curve2)
379 {
380 iPropertiesNotSupportedDefault++;
381 }
382 }
383 else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle)
384 {
385 if (pbs.PathCurve == (byte)Extrusion.Straight)
386 {
387 iPropertiesNotSupportedDefault++;
388 }
389 else if (pbs.PathCurve == (byte)Extrusion.Curve1)
390 {
391 iPropertiesNotSupportedDefault++;
392 }
393 }
394
395 if (iPropertiesNotSupportedDefault == 0)
396 {
397 return false;
398 }
399 return true;
400 }
401
402 // see if we need a mesh and if so if we have a cached one
403 // called with a new repData
404 public void CheckMesh(ODEPhysRepData repData)
405 {
406 PhysicsActor actor = repData.actor;
407 PrimitiveBaseShape pbs = repData.pbs;
408
409 if (!needsMeshing(pbs))
410 {
411 repData.meshState = MeshState.noNeed;
412 return;
413 }
414
415 IMesh mesh = null;
416
417 Vector3 size = repData.size;
418 byte shapetype = repData.shapetype;
419
420 bool convex;
421
422 int clod = (int)LevelOfDetail.High;
423 if (shapetype == 0)
424 convex = false;
425 else
426 {
427 convex = true;
428 if (pbs.SculptType != (byte)SculptType.Mesh)
429 clod = (int)LevelOfDetail.Low;
430 }
431
432 mesh = m_mesher.GetMesh(actor.Name, pbs, size, clod, true, convex);
433
434 if (mesh == null)
435 {
436 if (pbs.SculptEntry)
437 {
438 if (pbs.SculptTexture != null && pbs.SculptTexture != UUID.Zero)
439 {
440 repData.assetID = pbs.SculptTexture;
441 repData.meshState = MeshState.needAsset;
442 }
443 else
444 repData.meshState = MeshState.MeshFailed;
445
446 return;
447 }
448 else
449 {
450 repData.meshState = MeshState.needMesh;
451 mesh = m_mesher.CreateMesh(actor.Name, pbs, size, clod, true, false, convex, true);
452 if (mesh == null)
453 {
454 repData.meshState = MeshState.MeshFailed;
455 return;
456 }
457 }
458 }
459
460 repData.meshState = MeshState.AssetOK;
461 repData.mesh = mesh;
462
463 if (pbs.SculptEntry)
464 {
465 repData.assetID = pbs.SculptTexture;
466 }
467
468 pbs.SculptData = Utils.EmptyBytes;
469 return ;
470 }
471
472 public void GetMesh(ODEPhysRepData repData)
473 {
474 PhysicsActor actor = repData.actor;
475
476 PrimitiveBaseShape pbs = repData.pbs;
477
478 repData.mesh = null;
479 repData.hasOBB = false;
480
481 if (!needsMeshing(pbs))
482 {
483 repData.meshState = MeshState.noNeed;
484 return;
485 }
486
487 if (repData.meshState == MeshState.MeshFailed)
488 return;
489
490 if (pbs.SculptEntry)
491 {
492 if (repData.meshState == MeshState.AssetFailed)
493 {
494 if (pbs.SculptTexture == repData.assetID)
495 return;
496 }
497 }
498
499 repData.meshState = MeshState.noNeed;
500
501 IMesh mesh = null;
502 Vector3 size = repData.size;
503 byte shapetype = repData.shapetype;
504
505 bool convex;
506 int clod = (int)LevelOfDetail.High;
507 if (shapetype == 0)
508 convex = false;
509 else
510 {
511 convex = true;
512 if (pbs.SculptType != (byte)SculptType.Mesh)
513 clod = (int)LevelOfDetail.Low;
514 }
515
516 mesh = m_mesher.CreateMesh(actor.Name, pbs, size, clod, true, false, convex, true);
517
518 if (mesh == null)
519 {
520 if (pbs.SculptEntry)
521 {
522 if (pbs.SculptTexture == UUID.Zero)
523 return;
524
525 repData.assetID = pbs.SculptTexture;
526
527 if (pbs.SculptData == null || pbs.SculptData.Length == 0)
528 {
529 repData.meshState = MeshState.needAsset;
530 return;
531 }
532 }
533 }
534
535 repData.mesh = mesh;
536 repData.pbs.SculptData = Utils.EmptyBytes;
537
538 if (mesh == null)
539 {
540 if (pbs.SculptEntry)
541 repData.meshState = MeshState.AssetFailed;
542 else
543 repData.meshState = MeshState.MeshFailed;
544
545 return;
546 }
547
548 repData.meshState = MeshState.AssetOK;
549
550 return;
551 }
552
553 private void CalculateBasicPrimVolume(ODEPhysRepData repData)
554 {
555 PrimitiveBaseShape _pbs = repData.pbs;
556 Vector3 _size = repData.size;
557
558 float volume = _size.X * _size.Y * _size.Z; // default
559 float tmp;
560
561 float hollowAmount = (float)_pbs.ProfileHollow * 2.0e-5f;
562 float hollowVolume = hollowAmount * hollowAmount;
563
564 switch (_pbs.ProfileShape)
565 {
566 case ProfileShape.Square:
567 // default box
568
569 if (_pbs.PathCurve == (byte)Extrusion.Straight)
570 {
571 if (hollowAmount > 0.0)
572 {
573 switch (_pbs.HollowShape)
574 {
575 case HollowShape.Square:
576 case HollowShape.Same:
577 break;
578
579 case HollowShape.Circle:
580
581 hollowVolume *= 0.78539816339f;
582 break;
583
584 case HollowShape.Triangle:
585
586 hollowVolume *= (0.5f * .5f);
587 break;
588
589 default:
590 hollowVolume = 0;
591 break;
592 }
593 volume *= (1.0f - hollowVolume);
594 }
595 }
596
597 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
598 {
599 //a tube
600
601 volume *= 0.78539816339e-2f * (float)(200 - _pbs.PathScaleX);
602 tmp = 1.0f - 2.0e-2f * (float)(200 - _pbs.PathScaleY);
603 volume -= volume * tmp * tmp;
604
605 if (hollowAmount > 0.0)
606 {
607 hollowVolume *= hollowAmount;
608
609 switch (_pbs.HollowShape)
610 {
611 case HollowShape.Square:
612 case HollowShape.Same:
613 break;
614
615 case HollowShape.Circle:
616 hollowVolume *= 0.78539816339f;
617 break;
618
619 case HollowShape.Triangle:
620 hollowVolume *= 0.5f * 0.5f;
621 break;
622 default:
623 hollowVolume = 0;
624 break;
625 }
626 volume *= (1.0f - hollowVolume);
627 }
628 }
629
630 break;
631
632 case ProfileShape.Circle:
633
634 if (_pbs.PathCurve == (byte)Extrusion.Straight)
635 {
636 volume *= 0.78539816339f; // elipse base
637
638 if (hollowAmount > 0.0)
639 {
640 switch (_pbs.HollowShape)
641 {
642 case HollowShape.Same:
643 case HollowShape.Circle:
644 break;
645
646 case HollowShape.Square:
647 hollowVolume *= 0.5f * 2.5984480504799f;
648 break;
649
650 case HollowShape.Triangle:
651 hollowVolume *= .5f * 1.27323954473516f;
652 break;
653
654 default:
655 hollowVolume = 0;
656 break;
657 }
658 volume *= (1.0f - hollowVolume);
659 }
660 }
661
662 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
663 {
664 volume *= 0.61685027506808491367715568749226e-2f * (float)(200 - _pbs.PathScaleX);
665 tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY);
666 volume *= (1.0f - tmp * tmp);
667
668 if (hollowAmount > 0.0)
669 {
670
671 // calculate the hollow volume by it's shape compared to the prim shape
672 hollowVolume *= hollowAmount;
673
674 switch (_pbs.HollowShape)
675 {
676 case HollowShape.Same:
677 case HollowShape.Circle:
678 break;
679
680 case HollowShape.Square:
681 hollowVolume *= 0.5f * 2.5984480504799f;
682 break;
683
684 case HollowShape.Triangle:
685 hollowVolume *= .5f * 1.27323954473516f;
686 break;
687
688 default:
689 hollowVolume = 0;
690 break;
691 }
692 volume *= (1.0f - hollowVolume);
693 }
694 }
695 break;
696
697 case ProfileShape.HalfCircle:
698 if (_pbs.PathCurve == (byte)Extrusion.Curve1)
699 {
700 volume *= 0.5236f;
701
702 if (hollowAmount > 0.0)
703 {
704 hollowVolume *= hollowAmount;
705
706 switch (_pbs.HollowShape)
707 {
708 case HollowShape.Circle:
709 case HollowShape.Triangle: // diference in sl is minor and odd
710 case HollowShape.Same:
711 break;
712
713 case HollowShape.Square:
714 hollowVolume *= 0.909f;
715 break;
716
717 // case HollowShape.Triangle:
718 // hollowVolume *= .827f;
719 // break;
720 default:
721 hollowVolume = 0;
722 break;
723 }
724 volume *= (1.0f - hollowVolume);
725 }
726
727 }
728 break;
729
730 case ProfileShape.EquilateralTriangle:
731
732 if (_pbs.PathCurve == (byte)Extrusion.Straight)
733 {
734 volume *= 0.32475953f;
735
736 if (hollowAmount > 0.0)
737 {
738
739 // calculate the hollow volume by it's shape compared to the prim shape
740 switch (_pbs.HollowShape)
741 {
742 case HollowShape.Same:
743 case HollowShape.Triangle:
744 hollowVolume *= .25f;
745 break;
746
747 case HollowShape.Square:
748 hollowVolume *= 0.499849f * 3.07920140172638f;
749 break;
750
751 case HollowShape.Circle:
752 // Hollow shape is a perfect cyllinder in respect to the cube's scale
753 // Cyllinder hollow volume calculation
754
755 hollowVolume *= 0.1963495f * 3.07920140172638f;
756 break;
757
758 default:
759 hollowVolume = 0;
760 break;
761 }
762 volume *= (1.0f - hollowVolume);
763 }
764 }
765 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
766 {
767 volume *= 0.32475953f;
768 volume *= 0.01f * (float)(200 - _pbs.PathScaleX);
769 tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY);
770 volume *= (1.0f - tmp * tmp);
771
772 if (hollowAmount > 0.0)
773 {
774
775 hollowVolume *= hollowAmount;
776
777 switch (_pbs.HollowShape)
778 {
779 case HollowShape.Same:
780 case HollowShape.Triangle:
781 hollowVolume *= .25f;
782 break;
783
784 case HollowShape.Square:
785 hollowVolume *= 0.499849f * 3.07920140172638f;
786 break;
787
788 case HollowShape.Circle:
789
790 hollowVolume *= 0.1963495f * 3.07920140172638f;
791 break;
792
793 default:
794 hollowVolume = 0;
795 break;
796 }
797 volume *= (1.0f - hollowVolume);
798 }
799 }
800 break;
801
802 default:
803 break;
804 }
805
806 float taperX1;
807 float taperY1;
808 float taperX;
809 float taperY;
810 float pathBegin;
811 float pathEnd;
812 float profileBegin;
813 float profileEnd;
814
815 if (_pbs.PathCurve == (byte)Extrusion.Straight || _pbs.PathCurve == (byte)Extrusion.Flexible)
816 {
817 taperX1 = _pbs.PathScaleX * 0.01f;
818 if (taperX1 > 1.0f)
819 taperX1 = 2.0f - taperX1;
820 taperX = 1.0f - taperX1;
821
822 taperY1 = _pbs.PathScaleY * 0.01f;
823 if (taperY1 > 1.0f)
824 taperY1 = 2.0f - taperY1;
825 taperY = 1.0f - taperY1;
826 }
827 else
828 {
829 taperX = _pbs.PathTaperX * 0.01f;
830 if (taperX < 0.0f)
831 taperX = -taperX;
832 taperX1 = 1.0f - taperX;
833
834 taperY = _pbs.PathTaperY * 0.01f;
835 if (taperY < 0.0f)
836 taperY = -taperY;
837 taperY1 = 1.0f - taperY;
838 }
839
840 volume *= (taperX1 * taperY1 + 0.5f * (taperX1 * taperY + taperX * taperY1) + 0.3333333333f * taperX * taperY);
841
842 pathBegin = (float)_pbs.PathBegin * 2.0e-5f;
843 pathEnd = 1.0f - (float)_pbs.PathEnd * 2.0e-5f;
844 volume *= (pathEnd - pathBegin);
845
846 // this is crude aproximation
847 profileBegin = (float)_pbs.ProfileBegin * 2.0e-5f;
848 profileEnd = 1.0f - (float)_pbs.ProfileEnd * 2.0e-5f;
849 volume *= (profileEnd - profileBegin);
850
851 repData.volume = volume;
852 }
853
854 private void CalcVolumeData(ODEPhysRepData repData)
855 {
856 if (repData.hasOBB)
857 {
858 Vector3 OBB = repData.OBB;
859 }
860 else
861 {
862 Vector3 OBB = repData.size;
863 OBB.X *= 0.5f;
864 OBB.Y *= 0.5f;
865 OBB.Z *= 0.5f;
866
867 repData.OBB = OBB;
868 repData.OBBOffset = Vector3.Zero;
869 }
870
871 CalculateBasicPrimVolume(repData);
872 }
873 }
874
875 public class ODEAssetRequest
876 {
877 ODEMeshWorker m_worker;
878 private ILog m_log;
879 ODEPhysRepData repData;
880
881 public ODEAssetRequest(ODEMeshWorker pWorker, RequestAssetDelegate provider,
882 ODEPhysRepData pRepData, ILog plog)
883 {
884 m_worker = pWorker;
885 m_log = plog;
886 repData = pRepData;
887
888 repData.meshState = MeshState.AssetFailed;
889 if (provider == null)
890 return;
891
892 if (repData.assetID == null)
893 return;
894
895 UUID assetID = (UUID) repData.assetID;
896 if (assetID == UUID.Zero)
897 return;
898
899 repData.meshState = MeshState.loadingAsset;
900 provider(assetID, ODEassetReceived);
901 }
902
903 void ODEassetReceived(AssetBase asset)
904 {
905 repData.meshState = MeshState.AssetFailed;
906 if (asset != null)
907 {
908 if (asset.Data != null && asset.Data.Length > 0)
909 {
910 repData.meshState = MeshState.noNeed;
911
912 if (!repData.pbs.SculptEntry)
913 return;
914 if (repData.pbs.SculptTexture != repData.assetID)
915 return;
916
917// repData.pbs.SculptData = new byte[asset.Data.Length];
918// asset.Data.CopyTo(repData.pbs.SculptData,0);
919 repData.pbs.SculptData = asset.Data;
920 repData.meshState = MeshState.AssetOK;
921 m_worker.AssetLoaded(repData);
922 }
923 else
924 m_log.WarnFormat("[PHYSICS]: asset provider returned invalid mesh data for prim {0} asset UUID {1}.",
925 repData.actor.Name, asset.ID.ToString());
926 }
927 else
928 m_log.WarnFormat("[PHYSICS]: asset provider returned null asset fo mesh of prim {0}.",
929 repData.actor.Name);
930 }
931 }
932}
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
new file mode 100644
index 0000000..faa9488
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
@@ -0,0 +1,3844 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28/* Revision 2011/12 by Ubit Umarov
29 *
30 *
31 */
32
33/*
34 * Revised August 26 2009 by Kitto Flora. ODEDynamics.cs replaces
35 * ODEVehicleSettings.cs. It and ODEPrim.cs are re-organised:
36 * ODEPrim.cs contains methods dealing with Prim editing, Prim
37 * characteristics and Kinetic motion.
38 * ODEDynamics.cs contains methods dealing with Prim Physical motion
39 * (dynamics) and the associated settings. Old Linear and angular
40 * motors for dynamic motion have been replace with MoveLinear()
41 * and MoveAngular(); 'Physical' is used only to switch ODE dynamic
42 * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to
43 * switch between 'VEHICLE' parameter use and general dynamics
44 * settings use.
45 */
46
47//#define SPAM
48
49using System;
50using System.Collections.Generic;
51using System.Reflection;
52using System.Runtime.InteropServices;
53using System.Threading;
54using log4net;
55using OpenMetaverse;
56using OdeAPI;
57using OpenSim.Framework;
58using OpenSim.Region.Physics.Manager;
59
60namespace OpenSim.Region.Physics.OdePlugin
61{
62 public class OdePrim : PhysicsActor
63 {
64 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
65
66 private bool m_isphysical;
67 private bool m_fakeisphysical;
68 private bool m_isphantom;
69 private bool m_fakeisphantom;
70 internal bool m_isVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively
71 private bool m_fakeisVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively
72
73 protected bool m_building;
74 protected bool m_forcePosOrRotation;
75 private bool m_iscolliding;
76
77 internal bool m_isSelected;
78 private bool m_delaySelect;
79 private bool m_lastdoneSelected;
80 internal bool m_outbounds;
81
82 private Quaternion m_lastorientation;
83 private Quaternion _orientation;
84
85 private Vector3 _position;
86 private Vector3 _velocity;
87 private Vector3 m_torque;
88 private Vector3 m_lastVelocity;
89 private Vector3 m_lastposition;
90 private Vector3 m_rotationalVelocity;
91 private Vector3 _size;
92 private Vector3 _acceleration;
93 private Vector3 m_angularlock = Vector3.One;
94 private IntPtr Amotor;
95
96 private Vector3 m_force;
97 private Vector3 m_forceacc;
98 private Vector3 m_angularForceacc;
99
100 private float m_invTimeStep;
101 private float m_timeStep;
102
103 private Vector3 m_PIDTarget;
104 private float m_PIDTau;
105 private bool m_usePID;
106
107 private float m_PIDHoverHeight;
108 private float m_PIDHoverTau;
109 private bool m_useHoverPID;
110 private PIDHoverType m_PIDHoverType;
111 private float m_targetHoverHeight;
112 private float m_groundHeight;
113 private float m_waterHeight;
114 private float m_buoyancy; //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle.
115
116 private int body_autodisable_frames;
117 public int bodydisablecontrol;
118
119
120 // Default we're a Geometry
121 private CollisionCategories m_collisionCategories = (CollisionCategories.Geom);
122 // Default colide nonphysical don't try to colide with anything
123 private const CollisionCategories m_default_collisionFlagsNotPhysical = 0;
124
125 private const CollisionCategories m_default_collisionFlagsPhysical = (CollisionCategories.Geom |
126 CollisionCategories.Character |
127 CollisionCategories.Land |
128 CollisionCategories.VolumeDtc);
129
130// private bool m_collidesLand = true;
131 private bool m_collidesWater;
132// public bool m_returnCollisions;
133
134 private bool m_NoColide; // for now only for internal use for bad meshs
135
136
137 // Default, Collide with Other Geometries, spaces and Bodies
138 private CollisionCategories m_collisionFlags = m_default_collisionFlagsNotPhysical;
139
140 public bool m_disabled;
141
142 private uint m_localID;
143
144 private IMesh m_mesh;
145 private object m_meshlock = new object();
146 private PrimitiveBaseShape _pbs;
147
148 private UUID? m_assetID;
149 private MeshState m_meshState;
150
151 public OdeScene _parent_scene;
152
153 /// <summary>
154 /// The physics space which contains prim geometry
155 /// </summary>
156 public IntPtr m_targetSpace;
157
158 public IntPtr prim_geom;
159 public IntPtr _triMeshData;
160
161 private PhysicsActor _parent;
162
163 private List<OdePrim> childrenPrim = new List<OdePrim>();
164
165 public float m_collisionscore;
166 private int m_colliderfilter = 0;
167
168 public IntPtr collide_geom; // for objects: geom if single prim space it linkset
169
170 private float m_density;
171 private byte m_shapetype;
172 public bool _zeroFlag;
173 private bool m_lastUpdateSent;
174
175 public IntPtr Body;
176
177 private Vector3 _target_velocity;
178
179 public Vector3 m_OBBOffset;
180 public Vector3 m_OBB;
181 public float primOOBradiusSQ;
182
183 private bool m_hasOBB = true;
184
185 private float m_physCost;
186 private float m_streamCost;
187
188 public d.Mass primdMass; // prim inertia information on it's own referencial
189 float primMass; // prim own mass
190 float primVolume; // prim own volume;
191 float _mass; // object mass acording to case
192
193 public int givefakepos;
194 private Vector3 fakepos;
195 public int givefakeori;
196 private Quaternion fakeori;
197
198 private int m_eventsubscription;
199 private int m_cureventsubscription;
200 private CollisionEventUpdate CollisionEventsThisFrame = null;
201 private bool SentEmptyCollisionsEvent;
202
203 public volatile bool childPrim;
204
205 public ODEDynamics m_vehicle;
206
207 internal int m_material = (int)Material.Wood;
208 private float mu;
209 private float bounce;
210
211 /// <summary>
212 /// Is this prim subject to physics? Even if not, it's still solid for collision purposes.
213 /// </summary>
214 public override bool IsPhysical // this is not reliable for internal use
215 {
216 get { return m_fakeisphysical; }
217 set
218 {
219 m_fakeisphysical = value; // we show imediatly to outside that we changed physical
220 // and also to stop imediatly some updates
221 // but real change will only happen in taintprocessing
222
223 if (!value) // Zero the remembered last velocity
224 m_lastVelocity = Vector3.Zero;
225 AddChange(changes.Physical, value);
226 }
227 }
228
229 public override bool IsVolumeDtc
230 {
231 get { return m_fakeisVolumeDetect; }
232 set
233 {
234 m_fakeisVolumeDetect = value;
235 AddChange(changes.VolumeDtc, value);
236 }
237 }
238
239 public override bool Phantom // this is not reliable for internal use
240 {
241 get { return m_fakeisphantom; }
242 set
243 {
244 m_fakeisphantom = value;
245 AddChange(changes.Phantom, value);
246 }
247 }
248
249 public override bool Building // this is not reliable for internal use
250 {
251 get { return m_building; }
252 set
253 {
254 if (value)
255 m_building = true;
256 AddChange(changes.building, value);
257 }
258 }
259
260 public override void getContactData(ref ContactData cdata)
261 {
262 cdata.mu = mu;
263 cdata.bounce = bounce;
264
265 // cdata.softcolide = m_softcolide;
266 cdata.softcolide = false;
267
268 if (m_isphysical)
269 {
270 ODEDynamics veh;
271 if (_parent != null)
272 veh = ((OdePrim)_parent).m_vehicle;
273 else
274 veh = m_vehicle;
275
276 if (veh != null && veh.Type != Vehicle.TYPE_NONE)
277 cdata.mu *= veh.FrictionFactor;
278// cdata.mu *= 0;
279 }
280 }
281
282 public override float PhysicsCost
283 {
284 get
285 {
286 return m_physCost;
287 }
288 }
289
290 public override float StreamCost
291 {
292 get
293 {
294 return m_streamCost;
295 }
296 }
297
298 public override int PhysicsActorType
299 {
300 get { return (int)ActorTypes.Prim; }
301 set { return; }
302 }
303
304 public override bool SetAlwaysRun
305 {
306 get { return false; }
307 set { return; }
308 }
309
310 public override uint LocalID
311 {
312 get { return m_localID; }
313 set { m_localID = value; }
314 }
315
316 public override PhysicsActor ParentActor
317 {
318 get
319 {
320 if (childPrim)
321 return _parent;
322 else
323 return (PhysicsActor)this;
324 }
325 }
326
327 public override bool Grabbed
328 {
329 set { return; }
330 }
331
332 public override bool Selected
333 {
334 set
335 {
336 if (value)
337 m_isSelected = value; // if true set imediatly to stop moves etc
338 AddChange(changes.Selected, value);
339 }
340 }
341
342 public override bool Flying
343 {
344 // no flying prims for you
345 get { return false; }
346 set { }
347 }
348
349 public override bool IsColliding
350 {
351 get { return m_iscolliding; }
352 set
353 {
354 if (value)
355 {
356 m_colliderfilter += 2;
357 if (m_colliderfilter > 2)
358 m_colliderfilter = 2;
359 }
360 else
361 {
362 m_colliderfilter--;
363 if (m_colliderfilter < 0)
364 m_colliderfilter = 0;
365 }
366
367 if (m_colliderfilter == 0)
368 m_iscolliding = false;
369 else
370 m_iscolliding = true;
371 }
372 }
373
374 public override bool CollidingGround
375 {
376 get { return false; }
377 set { return; }
378 }
379
380 public override bool CollidingObj
381 {
382 get { return false; }
383 set { return; }
384 }
385
386
387 public override bool ThrottleUpdates {get;set;}
388
389 public override bool Stopped
390 {
391 get { return _zeroFlag; }
392 }
393
394 public override Vector3 Position
395 {
396 get
397 {
398 if (givefakepos > 0)
399 return fakepos;
400 else
401 return _position;
402 }
403
404 set
405 {
406 fakepos = value;
407 givefakepos++;
408 AddChange(changes.Position, value);
409 }
410 }
411
412 public override Vector3 Size
413 {
414 get { return _size; }
415 set
416 {
417 if (value.IsFinite())
418 {
419 _parent_scene.m_meshWorker.ChangeActorPhysRep(this, _pbs, value, m_shapetype);
420 }
421 else
422 {
423 m_log.WarnFormat("[PHYSICS]: Got NaN Size on object {0}", Name);
424 }
425 }
426 }
427
428 public override float Mass
429 {
430 get { return primMass; }
431 }
432
433 public override Vector3 Force
434 {
435 get { return m_force; }
436 set
437 {
438 if (value.IsFinite())
439 {
440 AddChange(changes.Force, value);
441 }
442 else
443 {
444 m_log.WarnFormat("[PHYSICS]: NaN in Force Applied to an Object {0}", Name);
445 }
446 }
447 }
448
449 public override void SetVolumeDetect(int param)
450 {
451 m_fakeisVolumeDetect = (param != 0);
452 AddChange(changes.VolumeDtc, m_fakeisVolumeDetect);
453 }
454
455 public override Vector3 GeometricCenter
456 {
457 // this is not real geometric center but a average of positions relative to root prim acording to
458 // http://wiki.secondlife.com/wiki/llGetGeometricCenter
459 // ignoring tortured prims details since sl also seems to ignore
460 // so no real use in doing it on physics
461 get
462 {
463 return Vector3.Zero;
464 }
465 }
466
467 public override Vector3 CenterOfMass
468 {
469 get
470 {
471 lock (_parent_scene.OdeLock)
472 {
473 d.Vector3 dtmp;
474 if (!childPrim && Body != IntPtr.Zero)
475 {
476 dtmp = d.BodyGetPosition(Body);
477 return new Vector3(dtmp.X, dtmp.Y, dtmp.Z);
478 }
479 else if (prim_geom != IntPtr.Zero)
480 {
481 d.Quaternion dq;
482 d.GeomCopyQuaternion(prim_geom, out dq);
483 Quaternion q;
484 q.X = dq.X;
485 q.Y = dq.Y;
486 q.Z = dq.Z;
487 q.W = dq.W;
488
489 Vector3 Ptot = m_OBBOffset * q;
490 dtmp = d.GeomGetPosition(prim_geom);
491 Ptot.X += dtmp.X;
492 Ptot.Y += dtmp.Y;
493 Ptot.Z += dtmp.Z;
494
495 // if(childPrim) we only know about physical linksets
496 return Ptot;
497/*
498 float tmass = _mass;
499 Ptot *= tmass;
500
501 float m;
502
503 foreach (OdePrim prm in childrenPrim)
504 {
505 m = prm._mass;
506 Ptot += prm.CenterOfMass * m;
507 tmass += m;
508 }
509
510 if (tmass == 0)
511 tmass = 0;
512 else
513 tmass = 1.0f / tmass;
514
515 Ptot *= tmass;
516 return Ptot;
517*/
518 }
519 else
520 return _position;
521 }
522 }
523 }
524
525 public override Vector3 OOBsize
526 {
527 get
528 {
529 return m_OBB;
530 }
531 }
532
533 public override Vector3 OOBoffset
534 {
535 get
536 {
537 return m_OBBOffset;
538 }
539 }
540
541 public override float OOBRadiusSQ
542 {
543 get
544 {
545 return primOOBradiusSQ;
546 }
547 }
548
549 public override PrimitiveBaseShape Shape
550 {
551 set
552 {
553// AddChange(changes.Shape, value);
554 _parent_scene.m_meshWorker.ChangeActorPhysRep(this, value, _size, m_shapetype);
555 }
556 }
557
558 public override byte PhysicsShapeType
559 {
560 get
561 {
562 return m_shapetype;
563 }
564 set
565 {
566 m_shapetype = value;
567 _parent_scene.m_meshWorker.ChangeActorPhysRep(this, _pbs, _size, value);
568 }
569 }
570
571 public override Vector3 Velocity
572 {
573 get
574 {
575 if (_zeroFlag)
576 return Vector3.Zero;
577 return _velocity;
578 }
579 set
580 {
581 if (value.IsFinite())
582 {
583 AddChange(changes.Velocity, value);
584 }
585 else
586 {
587 m_log.WarnFormat("[PHYSICS]: Got NaN Velocity in Object {0}", Name);
588 }
589
590 }
591 }
592
593 public override Vector3 Torque
594 {
595 get
596 {
597 if (!IsPhysical || Body == IntPtr.Zero)
598 return Vector3.Zero;
599
600 return m_torque;
601 }
602
603 set
604 {
605 if (value.IsFinite())
606 {
607 AddChange(changes.Torque, value);
608 }
609 else
610 {
611 m_log.WarnFormat("[PHYSICS]: Got NaN Torque in Object {0}", Name);
612 }
613 }
614 }
615
616 public override float CollisionScore
617 {
618 get { return m_collisionscore; }
619 set { m_collisionscore = value; }
620 }
621
622 public override bool Kinematic
623 {
624 get { return false; }
625 set { }
626 }
627
628 public override Quaternion Orientation
629 {
630 get
631 {
632 if (givefakeori > 0)
633 return fakeori;
634 else
635
636 return _orientation;
637 }
638 set
639 {
640 if (QuaternionIsFinite(value))
641 {
642 fakeori = value;
643 givefakeori++;
644
645 value.Normalize();
646
647 AddChange(changes.Orientation, value);
648 }
649 else
650 m_log.WarnFormat("[PHYSICS]: Got NaN quaternion Orientation from Scene in Object {0}", Name);
651
652 }
653 }
654
655 public override Vector3 Acceleration
656 {
657 get { return _acceleration; }
658 set { }
659 }
660
661 public override Vector3 RotationalVelocity
662 {
663 get
664 {
665 Vector3 pv = Vector3.Zero;
666 if (_zeroFlag)
667 return pv;
668
669 if (m_rotationalVelocity.ApproxEquals(pv, 0.0001f))
670 return pv;
671
672 return m_rotationalVelocity;
673 }
674 set
675 {
676 if (value.IsFinite())
677 {
678 AddChange(changes.AngVelocity, value);
679 }
680 else
681 {
682 m_log.WarnFormat("[PHYSICS]: Got NaN RotationalVelocity in Object {0}", Name);
683 }
684 }
685 }
686
687 public override float Buoyancy
688 {
689 get { return m_buoyancy; }
690 set
691 {
692 AddChange(changes.Buoyancy,value);
693 }
694 }
695
696 public override bool FloatOnWater
697 {
698 set
699 {
700 AddChange(changes.CollidesWater, value);
701 }
702 }
703
704 public override Vector3 PIDTarget
705 {
706 set
707 {
708 if (value.IsFinite())
709 {
710 AddChange(changes.PIDTarget,value);
711 }
712 else
713 m_log.WarnFormat("[PHYSICS]: Got NaN PIDTarget from Scene on Object {0}", Name);
714 }
715 }
716
717 public override bool PIDActive
718 {
719 set
720 {
721 AddChange(changes.PIDActive,value);
722 }
723 }
724
725 public override float PIDTau
726 {
727 set
728 {
729 float tmp = 0;
730 if (value > 0)
731 {
732 float mint = (0.05f > m_timeStep ? 0.05f : m_timeStep);
733 if (value < mint)
734 tmp = mint;
735 else
736 tmp = value;
737 }
738 AddChange(changes.PIDTau,tmp);
739 }
740 }
741
742 public override float PIDHoverHeight
743 {
744 set
745 {
746 AddChange(changes.PIDHoverHeight,value);
747 }
748 }
749 public override bool PIDHoverActive
750 {
751 set
752 {
753 AddChange(changes.PIDHoverActive, value);
754 }
755 }
756
757 public override PIDHoverType PIDHoverType
758 {
759 set
760 {
761 AddChange(changes.PIDHoverType,value);
762 }
763 }
764
765 public override float PIDHoverTau
766 {
767 set
768 {
769 float tmp =0;
770 if (value > 0)
771 {
772 float mint = (0.05f > m_timeStep ? 0.05f : m_timeStep);
773 if (value < mint)
774 tmp = mint;
775 else
776 tmp = value;
777 }
778 AddChange(changes.PIDHoverTau, tmp);
779 }
780 }
781
782 public override Quaternion APIDTarget { set { return; } }
783
784 public override bool APIDActive { set { return; } }
785
786 public override float APIDStrength { set { return; } }
787
788 public override float APIDDamping { set { return; } }
789
790 public override int VehicleType
791 {
792 // we may need to put a fake on this
793 get
794 {
795 if (m_vehicle == null)
796 return (int)Vehicle.TYPE_NONE;
797 else
798 return (int)m_vehicle.Type;
799 }
800 set
801 {
802 AddChange(changes.VehicleType, value);
803 }
804 }
805
806 public override void VehicleFloatParam(int param, float value)
807 {
808 strVehicleFloatParam fp = new strVehicleFloatParam();
809 fp.param = param;
810 fp.value = value;
811 AddChange(changes.VehicleFloatParam, fp);
812 }
813
814 public override void VehicleVectorParam(int param, Vector3 value)
815 {
816 strVehicleVectorParam fp = new strVehicleVectorParam();
817 fp.param = param;
818 fp.value = value;
819 AddChange(changes.VehicleVectorParam, fp);
820 }
821
822 public override void VehicleRotationParam(int param, Quaternion value)
823 {
824 strVehicleQuatParam fp = new strVehicleQuatParam();
825 fp.param = param;
826 fp.value = value;
827 AddChange(changes.VehicleRotationParam, fp);
828 }
829
830 public override void VehicleFlags(int param, bool value)
831 {
832 strVehicleBoolParam bp = new strVehicleBoolParam();
833 bp.param = param;
834 bp.value = value;
835 AddChange(changes.VehicleFlags, bp);
836 }
837
838 public override void SetVehicle(object vdata)
839 {
840 AddChange(changes.SetVehicle, vdata);
841 }
842 public void SetAcceleration(Vector3 accel)
843 {
844 _acceleration = accel;
845 }
846
847 public override void AddForce(Vector3 force, bool pushforce)
848 {
849 if (force.IsFinite())
850 {
851 if(pushforce)
852 AddChange(changes.AddForce, force);
853 else // a impulse
854 AddChange(changes.AddForce, force * m_invTimeStep);
855 }
856 else
857 {
858 m_log.WarnFormat("[PHYSICS]: Got Invalid linear force vector from Scene in Object {0}", Name);
859 }
860 //m_log.Info("[PHYSICS]: Added Force:" + force.ToString() + " to prim at " + Position.ToString());
861 }
862
863 public override void AddAngularForce(Vector3 force, bool pushforce)
864 {
865 if (force.IsFinite())
866 {
867// if(pushforce) for now applyrotationimpulse seems more happy applied as a force
868 AddChange(changes.AddAngForce, force);
869// else // a impulse
870// AddChange(changes.AddAngForce, force * m_invTimeStep);
871 }
872 else
873 {
874 m_log.WarnFormat("[PHYSICS]: Got Invalid Angular force vector from Scene in Object {0}", Name);
875 }
876 }
877
878 public override void CrossingFailure()
879 {
880 if (m_outbounds)
881 {
882 _position.X = Util.Clip(_position.X, 0.5f, _parent_scene.WorldExtents.X - 0.5f);
883 _position.Y = Util.Clip(_position.Y, 0.5f, _parent_scene.WorldExtents.Y - 0.5f);
884 _position.Z = Util.Clip(_position.Z + 0.2f, -100f, 50000f);
885
886 m_lastposition = _position;
887 _velocity.X = 0;
888 _velocity.Y = 0;
889 _velocity.Z = 0;
890
891 m_lastVelocity = _velocity;
892 if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
893 m_vehicle.Stop();
894
895 if(Body != IntPtr.Zero)
896 d.BodySetLinearVel(Body, 0, 0, 0); // stop it
897 if (prim_geom != IntPtr.Zero)
898 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
899
900 m_outbounds = false;
901 changeDisable(false);
902 base.RequestPhysicsterseUpdate();
903 }
904 }
905
906 public override void SetMomentum(Vector3 momentum)
907 {
908 }
909
910 public override void SetMaterial(int pMaterial)
911 {
912 m_material = pMaterial;
913 mu = _parent_scene.m_materialContactsData[pMaterial].mu;
914 bounce = _parent_scene.m_materialContactsData[pMaterial].bounce;
915 }
916
917 public void setPrimForRemoval()
918 {
919 AddChange(changes.Remove, null);
920 }
921
922 public override void link(PhysicsActor obj)
923 {
924 AddChange(changes.Link, obj);
925 }
926
927 public override void delink()
928 {
929 AddChange(changes.DeLink, null);
930 }
931
932 public override void LockAngularMotion(Vector3 axis)
933 {
934 // reverse the zero/non zero values for ODE.
935 if (axis.IsFinite())
936 {
937 axis.X = (axis.X > 0) ? 1f : 0f;
938 axis.Y = (axis.Y > 0) ? 1f : 0f;
939 axis.Z = (axis.Z > 0) ? 1f : 0f;
940// m_log.DebugFormat("[axislock]: <{0},{1},{2}>", axis.X, axis.Y, axis.Z);
941 AddChange(changes.AngLock, axis);
942 }
943 else
944 {
945 m_log.WarnFormat("[PHYSICS]: Got NaN locking axis from Scene on Object {0}", Name);
946 }
947 }
948
949 public override void SubscribeEvents(int ms)
950 {
951 m_eventsubscription = ms;
952 m_cureventsubscription = 0;
953 if (CollisionEventsThisFrame == null)
954 CollisionEventsThisFrame = new CollisionEventUpdate();
955 SentEmptyCollisionsEvent = false;
956 }
957
958 public override void UnSubscribeEvents()
959 {
960 if (CollisionEventsThisFrame != null)
961 {
962 CollisionEventsThisFrame.Clear();
963 CollisionEventsThisFrame = null;
964 }
965 m_eventsubscription = 0;
966 _parent_scene.RemoveCollisionEventReporting(this);
967 }
968
969 public override void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
970 {
971 if (CollisionEventsThisFrame == null)
972 CollisionEventsThisFrame = new CollisionEventUpdate();
973// if(CollisionEventsThisFrame.Count < 32)
974 CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
975 }
976
977 public void SendCollisions()
978 {
979 if (CollisionEventsThisFrame == null)
980 return;
981
982 if (m_cureventsubscription < m_eventsubscription)
983 return;
984
985 m_cureventsubscription = 0;
986
987 int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count;
988
989 if (!SentEmptyCollisionsEvent || ncolisions > 0)
990 {
991 base.SendCollisionUpdate(CollisionEventsThisFrame);
992
993 if (ncolisions == 0)
994 {
995 SentEmptyCollisionsEvent = true;
996 _parent_scene.RemoveCollisionEventReporting(this);
997 }
998 else
999 {
1000 SentEmptyCollisionsEvent = false;
1001 CollisionEventsThisFrame.Clear();
1002 }
1003 }
1004 }
1005
1006 internal void AddCollisionFrameTime(int t)
1007 {
1008 if (m_cureventsubscription < 50000)
1009 m_cureventsubscription += t;
1010 }
1011
1012 public override bool SubscribedEvents()
1013 {
1014 if (m_eventsubscription > 0)
1015 return true;
1016 return false;
1017 }
1018
1019 public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size,
1020 Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical,bool pisPhantom,byte _shapeType,uint plocalID)
1021 {
1022 Name = primName;
1023 LocalID = plocalID;
1024
1025 m_vehicle = null;
1026
1027 if (!pos.IsFinite())
1028 {
1029 pos = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f),
1030 parent_scene.GetTerrainHeightAtXY(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f)) + 0.5f);
1031 m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Position for {0}", Name);
1032 }
1033 _position = pos;
1034 givefakepos = 0;
1035
1036 m_timeStep = parent_scene.ODE_STEPSIZE;
1037 m_invTimeStep = 1f / m_timeStep;
1038
1039 m_density = parent_scene.geomDefaultDensity;
1040 body_autodisable_frames = parent_scene.bodyFramesAutoDisable;
1041
1042 prim_geom = IntPtr.Zero;
1043 collide_geom = IntPtr.Zero;
1044 Body = IntPtr.Zero;
1045
1046 if (!size.IsFinite())
1047 {
1048 size = new Vector3(0.5f, 0.5f, 0.5f);
1049 m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Size for {0}", Name);
1050 }
1051
1052 if (size.X <= 0) size.X = 0.01f;
1053 if (size.Y <= 0) size.Y = 0.01f;
1054 if (size.Z <= 0) size.Z = 0.01f;
1055
1056 _size = size;
1057
1058 if (!QuaternionIsFinite(rotation))
1059 {
1060 rotation = Quaternion.Identity;
1061 m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Rotation for {0}", Name);
1062 }
1063
1064 _orientation = rotation;
1065 givefakeori = 0;
1066
1067 _pbs = pbs;
1068
1069 _parent_scene = parent_scene;
1070 m_targetSpace = IntPtr.Zero;
1071
1072 if (pos.Z < 0)
1073 {
1074 m_isphysical = false;
1075 }
1076 else
1077 {
1078 m_isphysical = pisPhysical;
1079 }
1080 m_fakeisphysical = m_isphysical;
1081
1082 m_isVolumeDetect = false;
1083 m_fakeisVolumeDetect = false;
1084
1085 m_force = Vector3.Zero;
1086
1087 m_iscolliding = false;
1088 m_colliderfilter = 0;
1089 m_NoColide = false;
1090
1091 _triMeshData = IntPtr.Zero;
1092
1093 m_shapetype = _shapeType;
1094
1095 m_lastdoneSelected = false;
1096 m_isSelected = false;
1097 m_delaySelect = false;
1098
1099 m_isphantom = pisPhantom;
1100 m_fakeisphantom = pisPhantom;
1101
1102 mu = parent_scene.m_materialContactsData[(int)Material.Wood].mu;
1103 bounce = parent_scene.m_materialContactsData[(int)Material.Wood].bounce;
1104
1105 m_building = true; // control must set this to false when done
1106
1107 // get basic mass parameters
1108 ODEPhysRepData repData = _parent_scene.m_meshWorker.NewActorPhysRep(this, _pbs, _size, m_shapetype);
1109
1110 primVolume = repData.volume;
1111 m_OBB = repData.OBB;
1112 m_OBBOffset = repData.OBBOffset;
1113
1114 UpdatePrimBodyData();
1115 }
1116
1117 private void resetCollisionAccounting()
1118 {
1119 m_collisionscore = 0;
1120 }
1121
1122 private void UpdateCollisionCatFlags()
1123 {
1124 if(m_isphysical && m_disabled)
1125 {
1126 m_collisionCategories = 0;
1127 m_collisionFlags = 0;
1128 }
1129
1130 else if (m_isSelected)
1131 {
1132 m_collisionCategories = CollisionCategories.Selected;
1133 m_collisionFlags = 0;
1134 }
1135
1136 else if (m_isVolumeDetect)
1137 {
1138 m_collisionCategories = CollisionCategories.VolumeDtc;
1139 if (m_isphysical)
1140 m_collisionFlags = CollisionCategories.Geom | CollisionCategories.Character;
1141 else
1142 m_collisionFlags = 0;
1143 }
1144 else if (m_isphantom)
1145 {
1146 m_collisionCategories = CollisionCategories.Phantom;
1147 if (m_isphysical)
1148 m_collisionFlags = CollisionCategories.Land;
1149 else
1150 m_collisionFlags = 0;
1151 }
1152 else
1153 {
1154 m_collisionCategories = CollisionCategories.Geom;
1155 if (m_isphysical)
1156 m_collisionFlags = m_default_collisionFlagsPhysical;
1157 else
1158 m_collisionFlags = m_default_collisionFlagsNotPhysical;
1159 }
1160 }
1161
1162 private void ApplyCollisionCatFlags()
1163 {
1164 if (prim_geom != IntPtr.Zero)
1165 {
1166 if (!childPrim && childrenPrim.Count > 0)
1167 {
1168 foreach (OdePrim prm in childrenPrim)
1169 {
1170 if (m_isphysical && m_disabled)
1171 {
1172 prm.m_collisionCategories = 0;
1173 prm.m_collisionFlags = 0;
1174 }
1175 else
1176 {
1177 // preserve some
1178 if (prm.m_isSelected)
1179 {
1180 prm.m_collisionCategories = CollisionCategories.Selected;
1181 prm.m_collisionFlags = 0;
1182 }
1183 else if (prm.m_isVolumeDetect)
1184 {
1185 prm.m_collisionCategories = CollisionCategories.VolumeDtc;
1186 if (m_isphysical)
1187 prm.m_collisionFlags = CollisionCategories.Geom | CollisionCategories.Character;
1188 else
1189 prm.m_collisionFlags = 0;
1190 }
1191 else if (prm.m_isphantom)
1192 {
1193 prm.m_collisionCategories = CollisionCategories.Phantom;
1194 if (m_isphysical)
1195 prm.m_collisionFlags = CollisionCategories.Land;
1196 else
1197 prm.m_collisionFlags = 0;
1198 }
1199 else
1200 {
1201 prm.m_collisionCategories = m_collisionCategories;
1202 prm.m_collisionFlags = m_collisionFlags;
1203 }
1204 }
1205
1206 if (prm.prim_geom != IntPtr.Zero)
1207 {
1208 if (prm.m_NoColide)
1209 {
1210 d.GeomSetCategoryBits(prm.prim_geom, 0);
1211 if (m_isphysical)
1212 d.GeomSetCollideBits(prm.prim_geom, (int)CollisionCategories.Land);
1213 else
1214 d.GeomSetCollideBits(prm.prim_geom, 0);
1215 }
1216 else
1217 {
1218 d.GeomSetCategoryBits(prm.prim_geom, (uint)prm.m_collisionCategories);
1219 d.GeomSetCollideBits(prm.prim_geom, (uint)prm.m_collisionFlags);
1220 }
1221 }
1222 }
1223 }
1224
1225 if (m_NoColide)
1226 {
1227 d.GeomSetCategoryBits(prim_geom, 0);
1228 d.GeomSetCollideBits(prim_geom, (uint)CollisionCategories.Land);
1229 if (collide_geom != prim_geom && collide_geom != IntPtr.Zero)
1230 {
1231 d.GeomSetCategoryBits(collide_geom, 0);
1232 d.GeomSetCollideBits(collide_geom, (uint)CollisionCategories.Land);
1233 }
1234 }
1235 else
1236 {
1237 d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
1238 d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
1239 if (collide_geom != prim_geom && collide_geom != IntPtr.Zero)
1240 {
1241 d.GeomSetCategoryBits(collide_geom, (uint)m_collisionCategories);
1242 d.GeomSetCollideBits(collide_geom, (uint)m_collisionFlags);
1243 }
1244 }
1245 }
1246 }
1247
1248 private void createAMotor(Vector3 axis)
1249 {
1250 if (Body == IntPtr.Zero)
1251 return;
1252
1253 if (Amotor != IntPtr.Zero)
1254 {
1255 d.JointDestroy(Amotor);
1256 Amotor = IntPtr.Zero;
1257 }
1258
1259 int axisnum = 3 - (int)(axis.X + axis.Y + axis.Z);
1260
1261 if (axisnum <= 0)
1262 return;
1263
1264 // stop it
1265 d.BodySetTorque(Body, 0, 0, 0);
1266 d.BodySetAngularVel(Body, 0, 0, 0);
1267
1268 Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero);
1269 d.JointAttach(Amotor, Body, IntPtr.Zero);
1270
1271 d.JointSetAMotorMode(Amotor, 0);
1272
1273 d.JointSetAMotorNumAxes(Amotor, axisnum);
1274
1275 // get current orientation to lock
1276
1277 d.Quaternion dcur = d.BodyGetQuaternion(Body);
1278 Quaternion curr; // crap convertion between identical things
1279 curr.X = dcur.X;
1280 curr.Y = dcur.Y;
1281 curr.Z = dcur.Z;
1282 curr.W = dcur.W;
1283 Vector3 ax;
1284
1285 int i = 0;
1286 int j = 0;
1287 if (axis.X == 0)
1288 {
1289 ax = (new Vector3(1, 0, 0)) * curr; // rotate world X to current local X
1290 // ODE should do this with axis relative to body 1 but seems to fail
1291 d.JointSetAMotorAxis(Amotor, 0, 0, ax.X, ax.Y, ax.Z);
1292 d.JointSetAMotorAngle(Amotor, 0, 0);
1293 d.JointSetAMotorParam(Amotor, (int)d.JointParam.LoStop, -0.000001f);
1294 d.JointSetAMotorParam(Amotor, (int)d.JointParam.HiStop, 0.000001f);
1295 d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel, 0);
1296 d.JointSetAMotorParam(Amotor, (int)d.JointParam.FudgeFactor, 0.0001f);
1297 d.JointSetAMotorParam(Amotor, (int)d.JointParam.Bounce, 0f);
1298 d.JointSetAMotorParam(Amotor, (int)d.JointParam.FMax, 5e8f);
1299 d.JointSetAMotorParam(Amotor, (int)d.JointParam.StopCFM, 0f);
1300 d.JointSetAMotorParam(Amotor, (int)d.JointParam.StopERP, 0.8f);
1301 i++;
1302 j = 256; // move to next axis set
1303 }
1304
1305 if (axis.Y == 0)
1306 {
1307 ax = (new Vector3(0, 1, 0)) * curr;
1308 d.JointSetAMotorAxis(Amotor, i, 0, ax.X, ax.Y, ax.Z);
1309 d.JointSetAMotorAngle(Amotor, i, 0);
1310 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.LoStop, -0.000001f);
1311 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.HiStop, 0.000001f);
1312 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Vel, 0);
1313 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FudgeFactor, 0.0001f);
1314 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Bounce, 0f);
1315 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FMax, 5e8f);
1316 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopCFM, 0f);
1317 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopERP, 0.8f);
1318 i++;
1319 j += 256;
1320 }
1321
1322 if (axis.Z == 0)
1323 {
1324 ax = (new Vector3(0, 0, 1)) * curr;
1325 d.JointSetAMotorAxis(Amotor, i, 0, ax.X, ax.Y, ax.Z);
1326 d.JointSetAMotorAngle(Amotor, i, 0);
1327 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.LoStop, -0.000001f);
1328 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.HiStop, 0.000001f);
1329 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Vel, 0);
1330 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FudgeFactor, 0.0001f);
1331 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Bounce, 0f);
1332 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FMax, 5e8f);
1333 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopCFM, 0f);
1334 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopERP, 0.8f);
1335 }
1336 }
1337
1338
1339 private void SetGeom(IntPtr geom)
1340 {
1341 prim_geom = geom;
1342 //Console.WriteLine("SetGeom to " + prim_geom + " for " + Name);
1343 if (prim_geom != IntPtr.Zero)
1344 {
1345
1346 if (m_NoColide)
1347 {
1348 d.GeomSetCategoryBits(prim_geom, 0);
1349 if (m_isphysical)
1350 {
1351 d.GeomSetCollideBits(prim_geom, (uint)CollisionCategories.Land);
1352 }
1353 else
1354 {
1355 d.GeomSetCollideBits(prim_geom, 0);
1356 d.GeomDisable(prim_geom);
1357 }
1358 }
1359 else
1360 {
1361 d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
1362 d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
1363 }
1364
1365 UpdatePrimBodyData();
1366 _parent_scene.actor_name_map[prim_geom] = this;
1367
1368/*
1369// debug
1370 d.AABB aabb;
1371 d.GeomGetAABB(prim_geom, out aabb);
1372 float x = aabb.MaxX - aabb.MinX;
1373 float y = aabb.MaxY - aabb.MinY;
1374 float z = aabb.MaxZ - aabb.MinZ;
1375 if( x > 60.0f || y > 60.0f || z > 60.0f)
1376 m_log.WarnFormat("[PHYSICS]: large prim geo {0},size {1}, AABBsize <{2},{3},{4}, mesh {5} at {6}",
1377 Name, _size.ToString(), x, y, z, _pbs.SculptEntry ? _pbs.SculptTexture.ToString() : "primMesh", _position.ToString());
1378 else if (x < 0.001f || y < 0.001f || z < 0.001f)
1379 m_log.WarnFormat("[PHYSICS]: small prim geo {0},size {1}, AABBsize <{2},{3},{4}, mesh {5} at {6}",
1380 Name, _size.ToString(), x, y, z, _pbs.SculptEntry ? _pbs.SculptTexture.ToString() : "primMesh", _position.ToString());
1381
1382//
1383*/
1384
1385 }
1386 else
1387 m_log.Warn("Setting bad Geom");
1388 }
1389
1390 private bool GetMeshGeom()
1391 {
1392 IntPtr vertices, indices;
1393 int vertexCount, indexCount;
1394 int vertexStride, triStride;
1395
1396 IMesh mesh = m_mesh;
1397
1398 if (mesh == null)
1399 return false;
1400
1401 mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount);
1402 mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount);
1403
1404 if (vertexCount == 0 || indexCount == 0)
1405 {
1406 m_log.WarnFormat("[PHYSICS]: Invalid mesh data on OdePrim {0}, mesh {1} at {2}",
1407 Name, _pbs.SculptEntry ? _pbs.SculptTexture.ToString() : "primMesh",_position.ToString());
1408
1409 m_hasOBB = false;
1410 m_OBBOffset = Vector3.Zero;
1411 m_OBB = _size * 0.5f;
1412
1413 m_physCost = 0.1f;
1414 m_streamCost = 1.0f;
1415
1416 _parent_scene.mesher.ReleaseMesh(mesh);
1417 m_meshState = MeshState.MeshFailed;
1418 m_mesh = null;
1419 return false;
1420 }
1421
1422 IntPtr geo = IntPtr.Zero;
1423
1424 try
1425 {
1426 _triMeshData = d.GeomTriMeshDataCreate();
1427
1428 d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride);
1429 d.GeomTriMeshDataPreprocess(_triMeshData);
1430
1431 geo = d.CreateTriMesh(m_targetSpace, _triMeshData, null, null, null);
1432 }
1433
1434 catch (Exception e)
1435 {
1436 m_log.ErrorFormat("[PHYSICS]: SetGeom Mesh failed for {0} exception: {1}", Name, e);
1437 if (_triMeshData != IntPtr.Zero)
1438 {
1439 try
1440 {
1441 d.GeomTriMeshDataDestroy(_triMeshData);
1442 }
1443 catch
1444 {
1445 }
1446 }
1447 _triMeshData = IntPtr.Zero;
1448
1449 m_hasOBB = false;
1450 m_OBBOffset = Vector3.Zero;
1451 m_OBB = _size * 0.5f;
1452 m_physCost = 0.1f;
1453 m_streamCost = 1.0f;
1454
1455 _parent_scene.mesher.ReleaseMesh(mesh);
1456 m_meshState = MeshState.MeshFailed;
1457 m_mesh = null;
1458 return false;
1459 }
1460
1461 m_physCost = 0.0013f * (float)indexCount;
1462 // todo
1463 m_streamCost = 1.0f;
1464
1465 SetGeom(geo);
1466
1467 return true;
1468 }
1469
1470 private void CreateGeom()
1471 {
1472 bool hasMesh = false;
1473
1474 m_NoColide = false;
1475
1476 if ((m_meshState & MeshState.MeshNoColide) != 0)
1477 m_NoColide = true;
1478
1479 else if(m_mesh != null)
1480 {
1481 if (GetMeshGeom())
1482 hasMesh = true;
1483 else
1484 m_NoColide = true;
1485 }
1486
1487
1488 if (!hasMesh)
1489 {
1490 IntPtr geo = IntPtr.Zero;
1491
1492 if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1
1493 && _size.X == _size.Y && _size.Y == _size.Z)
1494 { // it's a sphere
1495 try
1496 {
1497 geo = d.CreateSphere(m_targetSpace, _size.X * 0.5f);
1498 }
1499 catch (Exception e)
1500 {
1501 m_log.WarnFormat("[PHYSICS]: Create sphere failed: {0}", e);
1502 return;
1503 }
1504 }
1505 else
1506 {// do it as a box
1507 try
1508 {
1509 geo = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z);
1510 }
1511 catch (Exception e)
1512 {
1513 m_log.Warn("[PHYSICS]: Create box failed: {0}", e);
1514 return;
1515 }
1516 }
1517 m_physCost = 0.1f;
1518 m_streamCost = 1.0f;
1519 SetGeom(geo);
1520 }
1521 }
1522
1523 private void RemoveGeom()
1524 {
1525 if (prim_geom != IntPtr.Zero)
1526 {
1527 _parent_scene.actor_name_map.Remove(prim_geom);
1528
1529 try
1530 {
1531 d.GeomDestroy(prim_geom);
1532 if (_triMeshData != IntPtr.Zero)
1533 {
1534 d.GeomTriMeshDataDestroy(_triMeshData);
1535 _triMeshData = IntPtr.Zero;
1536 }
1537 }
1538 catch (Exception e)
1539 {
1540 m_log.ErrorFormat("[PHYSICS]: PrimGeom destruction failed for {0} exception {1}", Name, e);
1541 }
1542
1543 prim_geom = IntPtr.Zero;
1544 collide_geom = IntPtr.Zero;
1545 m_targetSpace = IntPtr.Zero;
1546 }
1547 else
1548 {
1549 m_log.ErrorFormat("[PHYSICS]: PrimGeom destruction BAD {0}", Name);
1550 }
1551
1552 lock (m_meshlock)
1553 {
1554 if (m_mesh != null)
1555 {
1556 _parent_scene.mesher.ReleaseMesh(m_mesh);
1557 m_mesh = null;
1558 }
1559 }
1560
1561 Body = IntPtr.Zero;
1562 m_hasOBB = false;
1563 }
1564
1565 //sets non physical prim m_targetSpace to right space in spaces grid for static prims
1566 // should only be called for non physical prims unless they are becoming non physical
1567 private void SetInStaticSpace(OdePrim prim)
1568 {
1569 IntPtr targetSpace = _parent_scene.MoveGeomToStaticSpace(prim.prim_geom, prim._position, prim.m_targetSpace);
1570 prim.m_targetSpace = targetSpace;
1571 collide_geom = IntPtr.Zero;
1572 }
1573
1574 public void enableBodySoft()
1575 {
1576 m_disabled = false;
1577 if (!childPrim && !m_isSelected)
1578 {
1579 if (m_isphysical && Body != IntPtr.Zero)
1580 {
1581 UpdateCollisionCatFlags();
1582 ApplyCollisionCatFlags();
1583
1584 d.BodyEnable(Body);
1585 }
1586 }
1587 resetCollisionAccounting();
1588 }
1589
1590 private void disableBodySoft()
1591 {
1592 m_disabled = true;
1593 if (!childPrim)
1594 {
1595 if (m_isphysical && Body != IntPtr.Zero)
1596 {
1597 if (m_isSelected)
1598 m_collisionFlags = CollisionCategories.Selected;
1599 else
1600 m_collisionCategories = 0;
1601 m_collisionFlags = 0;
1602 ApplyCollisionCatFlags();
1603 d.BodyDisable(Body);
1604 }
1605 }
1606 }
1607
1608 private void MakeBody()
1609 {
1610 if (!m_isphysical) // only physical get bodies
1611 return;
1612
1613 if (childPrim) // child prims don't get bodies;
1614 return;
1615
1616 if (m_building)
1617 return;
1618
1619 if (prim_geom == IntPtr.Zero)
1620 {
1621 m_log.Warn("[PHYSICS]: Unable to link the linkset. Root has no geom yet");
1622 return;
1623 }
1624
1625 if (Body != IntPtr.Zero)
1626 {
1627 DestroyBody();
1628 m_log.Warn("[PHYSICS]: MakeBody called having a body");
1629 }
1630
1631 if (d.GeomGetBody(prim_geom) != IntPtr.Zero)
1632 {
1633 d.GeomSetBody(prim_geom, IntPtr.Zero);
1634 m_log.Warn("[PHYSICS]: MakeBody root geom already had a body");
1635 }
1636
1637 d.Matrix3 mymat = new d.Matrix3();
1638 d.Quaternion myrot = new d.Quaternion();
1639 d.Mass objdmass = new d.Mass { };
1640
1641 Body = d.BodyCreate(_parent_scene.world);
1642
1643 objdmass = primdMass;
1644
1645 // rotate inertia
1646 myrot.X = _orientation.X;
1647 myrot.Y = _orientation.Y;
1648 myrot.Z = _orientation.Z;
1649 myrot.W = _orientation.W;
1650
1651 d.RfromQ(out mymat, ref myrot);
1652 d.MassRotate(ref objdmass, ref mymat);
1653
1654 // set the body rotation
1655 d.BodySetRotation(Body, ref mymat);
1656
1657 // recompute full object inertia if needed
1658 if (childrenPrim.Count > 0)
1659 {
1660 d.Matrix3 mat = new d.Matrix3();
1661 d.Quaternion quat = new d.Quaternion();
1662 d.Mass tmpdmass = new d.Mass { };
1663 Vector3 rcm;
1664
1665 rcm.X = _position.X;
1666 rcm.Y = _position.Y;
1667 rcm.Z = _position.Z;
1668
1669 lock (childrenPrim)
1670 {
1671 foreach (OdePrim prm in childrenPrim)
1672 {
1673 if (prm.prim_geom == IntPtr.Zero)
1674 {
1675 m_log.Warn("[PHYSICS]: Unable to link one of the linkset elements, skipping it. No geom yet");
1676 continue;
1677 }
1678
1679 tmpdmass = prm.primdMass;
1680
1681 // apply prim current rotation to inertia
1682 quat.X = prm._orientation.X;
1683 quat.Y = prm._orientation.Y;
1684 quat.Z = prm._orientation.Z;
1685 quat.W = prm._orientation.W;
1686 d.RfromQ(out mat, ref quat);
1687 d.MassRotate(ref tmpdmass, ref mat);
1688
1689 Vector3 ppos = prm._position;
1690 ppos.X -= rcm.X;
1691 ppos.Y -= rcm.Y;
1692 ppos.Z -= rcm.Z;
1693 // refer inertia to root prim center of mass position
1694 d.MassTranslate(ref tmpdmass,
1695 ppos.X,
1696 ppos.Y,
1697 ppos.Z);
1698
1699 d.MassAdd(ref objdmass, ref tmpdmass); // add to total object inertia
1700 // fix prim colision cats
1701
1702 if (d.GeomGetBody(prm.prim_geom) != IntPtr.Zero)
1703 {
1704 d.GeomSetBody(prm.prim_geom, IntPtr.Zero);
1705 m_log.Warn("[PHYSICS]: MakeBody child geom already had a body");
1706 }
1707
1708 d.GeomClearOffset(prm.prim_geom);
1709 d.GeomSetBody(prm.prim_geom, Body);
1710 prm.Body = Body;
1711 d.GeomSetOffsetWorldRotation(prm.prim_geom, ref mat); // set relative rotation
1712 }
1713 }
1714 }
1715
1716 d.GeomClearOffset(prim_geom); // make sure we don't have a hidden offset
1717 // associate root geom with body
1718 d.GeomSetBody(prim_geom, Body);
1719
1720 d.BodySetPosition(Body, _position.X + objdmass.c.X, _position.Y + objdmass.c.Y, _position.Z + objdmass.c.Z);
1721 d.GeomSetOffsetWorldPosition(prim_geom, _position.X, _position.Y, _position.Z);
1722
1723 d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body
1724 myrot.X = -myrot.X;
1725 myrot.Y = -myrot.Y;
1726 myrot.Z = -myrot.Z;
1727
1728 d.RfromQ(out mymat, ref myrot);
1729 d.MassRotate(ref objdmass, ref mymat);
1730
1731 d.BodySetMass(Body, ref objdmass);
1732 _mass = objdmass.mass;
1733
1734 // disconnect from world gravity so we can apply buoyancy
1735 d.BodySetGravityMode(Body, false);
1736
1737 d.BodySetAutoDisableFlag(Body, true);
1738 d.BodySetAutoDisableSteps(Body, body_autodisable_frames);
1739 d.BodySetDamping(Body, .005f, .005f);
1740
1741 if (m_targetSpace != IntPtr.Zero)
1742 {
1743 _parent_scene.waitForSpaceUnlock(m_targetSpace);
1744 if (d.SpaceQuery(m_targetSpace, prim_geom))
1745 d.SpaceRemove(m_targetSpace, prim_geom);
1746 }
1747
1748 if (childrenPrim.Count == 0)
1749 {
1750 collide_geom = prim_geom;
1751 m_targetSpace = _parent_scene.ActiveSpace;
1752 }
1753 else
1754 {
1755 m_targetSpace = d.HashSpaceCreate(_parent_scene.ActiveSpace);
1756 d.HashSpaceSetLevels(m_targetSpace, -2, 8);
1757 d.SpaceSetSublevel(m_targetSpace, 3);
1758 d.SpaceSetCleanup(m_targetSpace, false);
1759
1760 d.GeomSetCategoryBits(m_targetSpace, (uint)(CollisionCategories.Space |
1761 CollisionCategories.Geom |
1762 CollisionCategories.Phantom |
1763 CollisionCategories.VolumeDtc
1764 ));
1765 d.GeomSetCollideBits(m_targetSpace, 0);
1766 collide_geom = m_targetSpace;
1767 }
1768
1769 d.SpaceAdd(m_targetSpace, prim_geom);
1770
1771 if (m_delaySelect)
1772 {
1773 m_isSelected = true;
1774 m_delaySelect = false;
1775 }
1776
1777 m_collisionscore = 0;
1778
1779 UpdateCollisionCatFlags();
1780 ApplyCollisionCatFlags();
1781
1782 _parent_scene.addActivePrim(this);
1783
1784 lock (childrenPrim)
1785 {
1786 foreach (OdePrim prm in childrenPrim)
1787 {
1788 if (prm.prim_geom == IntPtr.Zero)
1789 continue;
1790
1791 Vector3 ppos = prm._position;
1792 d.GeomSetOffsetWorldPosition(prm.prim_geom, ppos.X, ppos.Y, ppos.Z); // set relative position
1793
1794 if (prm.m_targetSpace != m_targetSpace)
1795 {
1796 if (prm.m_targetSpace != IntPtr.Zero)
1797 {
1798 _parent_scene.waitForSpaceUnlock(prm.m_targetSpace);
1799 if (d.SpaceQuery(prm.m_targetSpace, prm.prim_geom))
1800 d.SpaceRemove(prm.m_targetSpace, prm.prim_geom);
1801 }
1802 prm.m_targetSpace = m_targetSpace;
1803 d.SpaceAdd(m_targetSpace, prm.prim_geom);
1804 }
1805
1806 prm.m_collisionscore = 0;
1807
1808 if(!m_disabled)
1809 prm.m_disabled = false;
1810
1811 _parent_scene.addActivePrim(prm);
1812 }
1813 }
1814
1815 // The body doesn't already have a finite rotation mode set here
1816 if ((!m_angularlock.ApproxEquals(Vector3.One, 0.0f)) && _parent == null)
1817 {
1818 createAMotor(m_angularlock);
1819 }
1820
1821
1822 if (m_isSelected || m_disabled)
1823 {
1824 d.BodyDisable(Body);
1825 }
1826 else
1827 {
1828 d.BodySetAngularVel(Body, m_rotationalVelocity.X, m_rotationalVelocity.Y, m_rotationalVelocity.Z);
1829 d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z);
1830 }
1831 _parent_scene.addActiveGroups(this);
1832 }
1833
1834 private void DestroyBody()
1835 {
1836 if (Body != IntPtr.Zero)
1837 {
1838 _parent_scene.remActivePrim(this);
1839
1840 collide_geom = IntPtr.Zero;
1841
1842 if (m_disabled)
1843 m_collisionCategories = 0;
1844 else if (m_isSelected)
1845 m_collisionCategories = CollisionCategories.Selected;
1846 else if (m_isVolumeDetect)
1847 m_collisionCategories = CollisionCategories.VolumeDtc;
1848 else if (m_isphantom)
1849 m_collisionCategories = CollisionCategories.Phantom;
1850 else
1851 m_collisionCategories = CollisionCategories.Geom;
1852
1853 m_collisionFlags = 0;
1854
1855 if (prim_geom != IntPtr.Zero)
1856 {
1857 if (m_NoColide)
1858 {
1859 d.GeomSetCategoryBits(prim_geom, 0);
1860 d.GeomSetCollideBits(prim_geom, 0);
1861 }
1862 else
1863 {
1864 d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
1865 d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
1866 }
1867 UpdateDataFromGeom();
1868 d.GeomSetBody(prim_geom, IntPtr.Zero);
1869 SetInStaticSpace(this);
1870 }
1871
1872 if (!childPrim)
1873 {
1874 lock (childrenPrim)
1875 {
1876 foreach (OdePrim prm in childrenPrim)
1877 {
1878 _parent_scene.remActivePrim(prm);
1879
1880 if (prm.m_isSelected)
1881 prm.m_collisionCategories = CollisionCategories.Selected;
1882 else if (prm.m_isVolumeDetect)
1883 prm.m_collisionCategories = CollisionCategories.VolumeDtc;
1884 else if (prm.m_isphantom)
1885 prm.m_collisionCategories = CollisionCategories.Phantom;
1886 else
1887 prm.m_collisionCategories = CollisionCategories.Geom;
1888
1889 prm.m_collisionFlags = 0;
1890
1891 if (prm.prim_geom != IntPtr.Zero)
1892 {
1893 if (prm.m_NoColide)
1894 {
1895 d.GeomSetCategoryBits(prm.prim_geom, 0);
1896 d.GeomSetCollideBits(prm.prim_geom, 0);
1897 }
1898 else
1899 {
1900 d.GeomSetCategoryBits(prm.prim_geom, (uint)prm.m_collisionCategories);
1901 d.GeomSetCollideBits(prm.prim_geom, (uint)prm.m_collisionFlags);
1902 }
1903 prm.UpdateDataFromGeom();
1904 SetInStaticSpace(prm);
1905 }
1906 prm.Body = IntPtr.Zero;
1907 prm._mass = prm.primMass;
1908 prm.m_collisionscore = 0;
1909 }
1910 }
1911 if (Amotor != IntPtr.Zero)
1912 {
1913 d.JointDestroy(Amotor);
1914 Amotor = IntPtr.Zero;
1915 }
1916 _parent_scene.remActiveGroup(this);
1917 d.BodyDestroy(Body);
1918 }
1919 Body = IntPtr.Zero;
1920 }
1921 _mass = primMass;
1922 m_collisionscore = 0;
1923 }
1924
1925 private void FixInertia(Vector3 NewPos,Quaternion newrot)
1926 {
1927 d.Matrix3 mat = new d.Matrix3();
1928 d.Quaternion quat = new d.Quaternion();
1929
1930 d.Mass tmpdmass = new d.Mass { };
1931 d.Mass objdmass = new d.Mass { };
1932
1933 d.BodyGetMass(Body, out tmpdmass);
1934 objdmass = tmpdmass;
1935
1936 d.Vector3 dobjpos;
1937 d.Vector3 thispos;
1938
1939 // get current object position and rotation
1940 dobjpos = d.BodyGetPosition(Body);
1941
1942 // get prim own inertia in its local frame
1943 tmpdmass = primdMass;
1944
1945 // transform to object frame
1946 mat = d.GeomGetOffsetRotation(prim_geom);
1947 d.MassRotate(ref tmpdmass, ref mat);
1948
1949 thispos = d.GeomGetOffsetPosition(prim_geom);
1950 d.MassTranslate(ref tmpdmass,
1951 thispos.X,
1952 thispos.Y,
1953 thispos.Z);
1954
1955 // subtract current prim inertia from object
1956 DMassSubPartFromObj(ref tmpdmass, ref objdmass);
1957
1958 // back prim own inertia
1959 tmpdmass = primdMass;
1960
1961 // update to new position and orientation
1962 _position = NewPos;
1963 d.GeomSetOffsetWorldPosition(prim_geom, NewPos.X, NewPos.Y, NewPos.Z);
1964 _orientation = newrot;
1965 quat.X = newrot.X;
1966 quat.Y = newrot.Y;
1967 quat.Z = newrot.Z;
1968 quat.W = newrot.W;
1969 d.GeomSetOffsetWorldQuaternion(prim_geom, ref quat);
1970
1971 mat = d.GeomGetOffsetRotation(prim_geom);
1972 d.MassRotate(ref tmpdmass, ref mat);
1973
1974 thispos = d.GeomGetOffsetPosition(prim_geom);
1975 d.MassTranslate(ref tmpdmass,
1976 thispos.X,
1977 thispos.Y,
1978 thispos.Z);
1979
1980 d.MassAdd(ref objdmass, ref tmpdmass);
1981
1982 // fix all positions
1983 IntPtr g = d.BodyGetFirstGeom(Body);
1984 while (g != IntPtr.Zero)
1985 {
1986 thispos = d.GeomGetOffsetPosition(g);
1987 thispos.X -= objdmass.c.X;
1988 thispos.Y -= objdmass.c.Y;
1989 thispos.Z -= objdmass.c.Z;
1990 d.GeomSetOffsetPosition(g, thispos.X, thispos.Y, thispos.Z);
1991 g = d.dBodyGetNextGeom(g);
1992 }
1993 d.BodyVectorToWorld(Body,objdmass.c.X, objdmass.c.Y, objdmass.c.Z,out thispos);
1994
1995 d.BodySetPosition(Body, dobjpos.X + thispos.X, dobjpos.Y + thispos.Y, dobjpos.Z + thispos.Z);
1996 d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body
1997 d.BodySetMass(Body, ref objdmass);
1998 _mass = objdmass.mass;
1999 }
2000
2001
2002
2003 private void FixInertia(Vector3 NewPos)
2004 {
2005 d.Matrix3 primmat = new d.Matrix3();
2006 d.Mass tmpdmass = new d.Mass { };
2007 d.Mass objdmass = new d.Mass { };
2008 d.Mass primmass = new d.Mass { };
2009
2010 d.Vector3 dobjpos;
2011 d.Vector3 thispos;
2012
2013 d.BodyGetMass(Body, out objdmass);
2014
2015 // get prim own inertia in its local frame
2016 primmass = primdMass;
2017 // transform to object frame
2018 primmat = d.GeomGetOffsetRotation(prim_geom);
2019 d.MassRotate(ref primmass, ref primmat);
2020
2021 tmpdmass = primmass;
2022
2023 thispos = d.GeomGetOffsetPosition(prim_geom);
2024 d.MassTranslate(ref tmpdmass,
2025 thispos.X,
2026 thispos.Y,
2027 thispos.Z);
2028
2029 // subtract current prim inertia from object
2030 DMassSubPartFromObj(ref tmpdmass, ref objdmass);
2031
2032 // update to new position
2033 _position = NewPos;
2034 d.GeomSetOffsetWorldPosition(prim_geom, NewPos.X, NewPos.Y, NewPos.Z);
2035
2036 thispos = d.GeomGetOffsetPosition(prim_geom);
2037 d.MassTranslate(ref primmass,
2038 thispos.X,
2039 thispos.Y,
2040 thispos.Z);
2041
2042 d.MassAdd(ref objdmass, ref primmass);
2043
2044 // fix all positions
2045 IntPtr g = d.BodyGetFirstGeom(Body);
2046 while (g != IntPtr.Zero)
2047 {
2048 thispos = d.GeomGetOffsetPosition(g);
2049 thispos.X -= objdmass.c.X;
2050 thispos.Y -= objdmass.c.Y;
2051 thispos.Z -= objdmass.c.Z;
2052 d.GeomSetOffsetPosition(g, thispos.X, thispos.Y, thispos.Z);
2053 g = d.dBodyGetNextGeom(g);
2054 }
2055
2056 d.BodyVectorToWorld(Body, objdmass.c.X, objdmass.c.Y, objdmass.c.Z, out thispos);
2057
2058 // get current object position and rotation
2059 dobjpos = d.BodyGetPosition(Body);
2060
2061 d.BodySetPosition(Body, dobjpos.X + thispos.X, dobjpos.Y + thispos.Y, dobjpos.Z + thispos.Z);
2062 d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body
2063 d.BodySetMass(Body, ref objdmass);
2064 _mass = objdmass.mass;
2065 }
2066
2067 private void FixInertia(Quaternion newrot)
2068 {
2069 d.Matrix3 mat = new d.Matrix3();
2070 d.Quaternion quat = new d.Quaternion();
2071
2072 d.Mass tmpdmass = new d.Mass { };
2073 d.Mass objdmass = new d.Mass { };
2074 d.Vector3 dobjpos;
2075 d.Vector3 thispos;
2076
2077 d.BodyGetMass(Body, out objdmass);
2078
2079 // get prim own inertia in its local frame
2080 tmpdmass = primdMass;
2081 mat = d.GeomGetOffsetRotation(prim_geom);
2082 d.MassRotate(ref tmpdmass, ref mat);
2083 // transform to object frame
2084 thispos = d.GeomGetOffsetPosition(prim_geom);
2085 d.MassTranslate(ref tmpdmass,
2086 thispos.X,
2087 thispos.Y,
2088 thispos.Z);
2089
2090 // subtract current prim inertia from object
2091 DMassSubPartFromObj(ref tmpdmass, ref objdmass);
2092
2093 // update to new orientation
2094 _orientation = newrot;
2095 quat.X = newrot.X;
2096 quat.Y = newrot.Y;
2097 quat.Z = newrot.Z;
2098 quat.W = newrot.W;
2099 d.GeomSetOffsetWorldQuaternion(prim_geom, ref quat);
2100
2101 tmpdmass = primdMass;
2102 mat = d.GeomGetOffsetRotation(prim_geom);
2103 d.MassRotate(ref tmpdmass, ref mat);
2104 d.MassTranslate(ref tmpdmass,
2105 thispos.X,
2106 thispos.Y,
2107 thispos.Z);
2108
2109 d.MassAdd(ref objdmass, ref tmpdmass);
2110
2111 // fix all positions
2112 IntPtr g = d.BodyGetFirstGeom(Body);
2113 while (g != IntPtr.Zero)
2114 {
2115 thispos = d.GeomGetOffsetPosition(g);
2116 thispos.X -= objdmass.c.X;
2117 thispos.Y -= objdmass.c.Y;
2118 thispos.Z -= objdmass.c.Z;
2119 d.GeomSetOffsetPosition(g, thispos.X, thispos.Y, thispos.Z);
2120 g = d.dBodyGetNextGeom(g);
2121 }
2122
2123 d.BodyVectorToWorld(Body, objdmass.c.X, objdmass.c.Y, objdmass.c.Z, out thispos);
2124 // get current object position and rotation
2125 dobjpos = d.BodyGetPosition(Body);
2126
2127 d.BodySetPosition(Body, dobjpos.X + thispos.X, dobjpos.Y + thispos.Y, dobjpos.Z + thispos.Z);
2128 d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body
2129 d.BodySetMass(Body, ref objdmass);
2130 _mass = objdmass.mass;
2131 }
2132
2133
2134 #region Mass Calculation
2135
2136 private void UpdatePrimBodyData()
2137 {
2138 primMass = m_density * primVolume;
2139
2140 if (primMass <= 0)
2141 primMass = 0.0001f;//ckrinke: Mass must be greater then zero.
2142 if (primMass > _parent_scene.maximumMassObject)
2143 primMass = _parent_scene.maximumMassObject;
2144
2145 _mass = primMass; // just in case
2146
2147 d.MassSetBoxTotal(out primdMass, primMass, m_OBB.X, m_OBB.Y, m_OBB.Z);
2148
2149 d.MassTranslate(ref primdMass,
2150 m_OBBOffset.X,
2151 m_OBBOffset.Y,
2152 m_OBBOffset.Z);
2153
2154 primOOBradiusSQ = m_OBB.LengthSquared();
2155
2156 if (_triMeshData != IntPtr.Zero)
2157 {
2158 float pc = m_physCost;
2159 float psf = primOOBradiusSQ;
2160 psf *= 1.33f * .2f;
2161 pc *= psf;
2162 if (pc < 0.1f)
2163 pc = 0.1f;
2164
2165 m_physCost = pc;
2166 }
2167 else
2168 m_physCost = 0.1f;
2169
2170 m_streamCost = 1.0f;
2171 }
2172
2173 #endregion
2174
2175
2176 /// <summary>
2177 /// Add a child prim to this parent prim.
2178 /// </summary>
2179 /// <param name="prim">Child prim</param>
2180 // I'm the parent
2181 // prim is the child
2182 public void ParentPrim(OdePrim prim)
2183 {
2184 //Console.WriteLine("ParentPrim " + m_primName);
2185 if (this.m_localID != prim.m_localID)
2186 {
2187 DestroyBody(); // for now we need to rebuil entire object on link change
2188
2189 lock (childrenPrim)
2190 {
2191 // adopt the prim
2192 if (!childrenPrim.Contains(prim))
2193 childrenPrim.Add(prim);
2194
2195 // see if this prim has kids and adopt them also
2196 // should not happen for now
2197 foreach (OdePrim prm in prim.childrenPrim)
2198 {
2199 if (!childrenPrim.Contains(prm))
2200 {
2201 if (prm.Body != IntPtr.Zero)
2202 {
2203 if (prm.prim_geom != IntPtr.Zero)
2204 d.GeomSetBody(prm.prim_geom, IntPtr.Zero);
2205 if (prm.Body != prim.Body)
2206 prm.DestroyBody(); // don't loose bodies around
2207 prm.Body = IntPtr.Zero;
2208 }
2209
2210 childrenPrim.Add(prm);
2211 prm._parent = this;
2212 }
2213 }
2214 }
2215 //Remove old children from the prim
2216 prim.childrenPrim.Clear();
2217
2218 if (prim.Body != IntPtr.Zero)
2219 {
2220 if (prim.prim_geom != IntPtr.Zero)
2221 d.GeomSetBody(prim.prim_geom, IntPtr.Zero);
2222 prim.DestroyBody(); // don't loose bodies around
2223 prim.Body = IntPtr.Zero;
2224 }
2225
2226 prim.childPrim = true;
2227 prim._parent = this;
2228
2229 MakeBody(); // full nasty reconstruction
2230 }
2231 }
2232
2233 private void UpdateChildsfromgeom()
2234 {
2235 if (childrenPrim.Count > 0)
2236 {
2237 foreach (OdePrim prm in childrenPrim)
2238 prm.UpdateDataFromGeom();
2239 }
2240 }
2241
2242 private void UpdateDataFromGeom()
2243 {
2244 if (prim_geom != IntPtr.Zero)
2245 {
2246 d.Quaternion qtmp;
2247 d.GeomCopyQuaternion(prim_geom, out qtmp);
2248 _orientation.X = qtmp.X;
2249 _orientation.Y = qtmp.Y;
2250 _orientation.Z = qtmp.Z;
2251 _orientation.W = qtmp.W;
2252/*
2253// Debug
2254 float qlen = _orientation.Length();
2255 if (qlen > 1.01f || qlen < 0.99)
2256 m_log.WarnFormat("[PHYSICS]: Got nonnorm quaternion from geom in Object {0} norm {1}", Name, qlen);
2257//
2258*/
2259 _orientation.Normalize();
2260
2261 d.Vector3 lpos = d.GeomGetPosition(prim_geom);
2262 _position.X = lpos.X;
2263 _position.Y = lpos.Y;
2264 _position.Z = lpos.Z;
2265 }
2266 }
2267
2268 private void ChildDelink(OdePrim odePrim, bool remakebodies)
2269 {
2270 // Okay, we have a delinked child.. destroy all body and remake
2271 if (odePrim != this && !childrenPrim.Contains(odePrim))
2272 return;
2273
2274 DestroyBody();
2275
2276 if (odePrim == this) // delinking the root prim
2277 {
2278 OdePrim newroot = null;
2279 lock (childrenPrim)
2280 {
2281 if (childrenPrim.Count > 0)
2282 {
2283 newroot = childrenPrim[0];
2284 childrenPrim.RemoveAt(0);
2285 foreach (OdePrim prm in childrenPrim)
2286 {
2287 newroot.childrenPrim.Add(prm);
2288 }
2289 childrenPrim.Clear();
2290 }
2291 if (newroot != null)
2292 {
2293 newroot.childPrim = false;
2294 newroot._parent = null;
2295 if (remakebodies)
2296 newroot.MakeBody();
2297 }
2298 }
2299 }
2300
2301 else
2302 {
2303 lock (childrenPrim)
2304 {
2305 childrenPrim.Remove(odePrim);
2306 odePrim.childPrim = false;
2307 odePrim._parent = null;
2308 // odePrim.UpdateDataFromGeom();
2309 if (remakebodies)
2310 odePrim.MakeBody();
2311 }
2312 }
2313 if (remakebodies)
2314 MakeBody();
2315 }
2316
2317 protected void ChildRemove(OdePrim odePrim, bool reMakeBody)
2318 {
2319 // Okay, we have a delinked child.. destroy all body and remake
2320 if (odePrim != this && !childrenPrim.Contains(odePrim))
2321 return;
2322
2323 DestroyBody();
2324
2325 if (odePrim == this)
2326 {
2327 OdePrim newroot = null;
2328 lock (childrenPrim)
2329 {
2330 if (childrenPrim.Count > 0)
2331 {
2332 newroot = childrenPrim[0];
2333 childrenPrim.RemoveAt(0);
2334 foreach (OdePrim prm in childrenPrim)
2335 {
2336 newroot.childrenPrim.Add(prm);
2337 }
2338 childrenPrim.Clear();
2339 }
2340 if (newroot != null)
2341 {
2342 newroot.childPrim = false;
2343 newroot._parent = null;
2344 newroot.MakeBody();
2345 }
2346 }
2347 if (reMakeBody)
2348 MakeBody();
2349 return;
2350 }
2351 else
2352 {
2353 lock (childrenPrim)
2354 {
2355 childrenPrim.Remove(odePrim);
2356 odePrim.childPrim = false;
2357 odePrim._parent = null;
2358 if (reMakeBody)
2359 odePrim.MakeBody();
2360 }
2361 }
2362 MakeBody();
2363 }
2364
2365 #region changes
2366
2367 private void changeadd()
2368 {
2369 }
2370
2371 private void changeAngularLock(Vector3 newLock)
2372 {
2373 // do we have a Physical object?
2374 if (Body != IntPtr.Zero)
2375 {
2376 //Check that we have a Parent
2377 //If we have a parent then we're not authorative here
2378 if (_parent == null)
2379 {
2380 if (!newLock.ApproxEquals(Vector3.One, 0f))
2381 {
2382 createAMotor(newLock);
2383 }
2384 else
2385 {
2386 if (Amotor != IntPtr.Zero)
2387 {
2388 d.JointDestroy(Amotor);
2389 Amotor = IntPtr.Zero;
2390 }
2391 }
2392 }
2393 }
2394 // Store this for later in case we get turned into a separate body
2395 m_angularlock = newLock;
2396 }
2397
2398 private void changeLink(OdePrim NewParent)
2399 {
2400 if (_parent == null && NewParent != null)
2401 {
2402 NewParent.ParentPrim(this);
2403 }
2404 else if (_parent != null)
2405 {
2406 if (_parent is OdePrim)
2407 {
2408 if (NewParent != _parent)
2409 {
2410 (_parent as OdePrim).ChildDelink(this, false); // for now...
2411 childPrim = false;
2412
2413 if (NewParent != null)
2414 {
2415 NewParent.ParentPrim(this);
2416 }
2417 }
2418 }
2419 }
2420 _parent = NewParent;
2421 }
2422
2423
2424 private void Stop()
2425 {
2426 if (!childPrim)
2427 {
2428// m_force = Vector3.Zero;
2429 m_forceacc = Vector3.Zero;
2430 m_angularForceacc = Vector3.Zero;
2431// m_torque = Vector3.Zero;
2432 _velocity = Vector3.Zero;
2433 _acceleration = Vector3.Zero;
2434 m_rotationalVelocity = Vector3.Zero;
2435 _target_velocity = Vector3.Zero;
2436 if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
2437 m_vehicle.Stop();
2438
2439 _zeroFlag = false;
2440 base.RequestPhysicsterseUpdate();
2441 }
2442
2443 if (Body != IntPtr.Zero)
2444 {
2445 d.BodySetForce(Body, 0f, 0f, 0f);
2446 d.BodySetTorque(Body, 0f, 0f, 0f);
2447 d.BodySetLinearVel(Body, 0f, 0f, 0f);
2448 d.BodySetAngularVel(Body, 0f, 0f, 0f);
2449 }
2450 }
2451
2452 private void changePhantomStatus(bool newval)
2453 {
2454 m_isphantom = newval;
2455
2456 UpdateCollisionCatFlags();
2457 ApplyCollisionCatFlags();
2458 }
2459
2460/* not in use
2461 internal void ChildSelectedChange(bool childSelect)
2462 {
2463 if(childPrim)
2464 return;
2465
2466 if (childSelect == m_isSelected)
2467 return;
2468
2469 if (childSelect)
2470 {
2471 DoSelectedStatus(true);
2472 }
2473
2474 else
2475 {
2476 foreach (OdePrim prm in childrenPrim)
2477 {
2478 if (prm.m_isSelected)
2479 return;
2480 }
2481 DoSelectedStatus(false);
2482 }
2483 }
2484*/
2485 private void changeSelectedStatus(bool newval)
2486 {
2487 if (m_lastdoneSelected == newval)
2488 return;
2489
2490 m_lastdoneSelected = newval;
2491 DoSelectedStatus(newval);
2492 }
2493
2494 private void CheckDelaySelect()
2495 {
2496 if (m_delaySelect)
2497 {
2498 DoSelectedStatus(m_isSelected);
2499 }
2500 }
2501
2502 private void DoSelectedStatus(bool newval)
2503 {
2504 m_isSelected = newval;
2505 Stop();
2506
2507 if (newval)
2508 {
2509 if (!childPrim && Body != IntPtr.Zero)
2510 d.BodyDisable(Body);
2511
2512 if (m_delaySelect || m_isphysical)
2513 {
2514 m_collisionCategories = CollisionCategories.Selected;
2515 m_collisionFlags = 0;
2516
2517 if (!childPrim)
2518 {
2519 foreach (OdePrim prm in childrenPrim)
2520 {
2521 prm.m_collisionCategories = m_collisionCategories;
2522 prm.m_collisionFlags = m_collisionFlags;
2523
2524 if (prm.prim_geom != IntPtr.Zero)
2525 {
2526
2527 if (prm.m_NoColide)
2528 {
2529 d.GeomSetCategoryBits(prm.prim_geom, 0);
2530 d.GeomSetCollideBits(prm.prim_geom, 0);
2531 }
2532 else
2533 {
2534 d.GeomSetCategoryBits(prm.prim_geom, (uint)m_collisionCategories);
2535 d.GeomSetCollideBits(prm.prim_geom, (uint)m_collisionFlags);
2536 }
2537 }
2538 prm.m_delaySelect = false;
2539 }
2540 }
2541// else if (_parent != null)
2542// ((OdePrim)_parent).ChildSelectedChange(true);
2543
2544
2545 if (prim_geom != IntPtr.Zero)
2546 {
2547 if (m_NoColide)
2548 {
2549 d.GeomSetCategoryBits(prim_geom, 0);
2550 d.GeomSetCollideBits(prim_geom, 0);
2551 if (collide_geom != prim_geom && collide_geom != IntPtr.Zero)
2552 {
2553 d.GeomSetCategoryBits(collide_geom, 0);
2554 d.GeomSetCollideBits(collide_geom, 0);
2555 }
2556
2557 }
2558 else
2559 {
2560 d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
2561 d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
2562 if (collide_geom != prim_geom && collide_geom != IntPtr.Zero)
2563 {
2564 d.GeomSetCategoryBits(collide_geom, (uint)m_collisionCategories);
2565 d.GeomSetCollideBits(collide_geom, (uint)m_collisionFlags);
2566 }
2567 }
2568 }
2569
2570 m_delaySelect = false;
2571 }
2572 else if(!m_isphysical)
2573 {
2574 m_delaySelect = true;
2575 }
2576 }
2577 else
2578 {
2579 if (!childPrim)
2580 {
2581 if (Body != IntPtr.Zero && !m_disabled)
2582 d.BodyEnable(Body);
2583 }
2584// else if (_parent != null)
2585// ((OdePrim)_parent).ChildSelectedChange(false);
2586
2587 UpdateCollisionCatFlags();
2588 ApplyCollisionCatFlags();
2589
2590 m_delaySelect = false;
2591 }
2592
2593 resetCollisionAccounting();
2594 }
2595
2596 private void changePosition(Vector3 newPos)
2597 {
2598 CheckDelaySelect();
2599 if (m_isphysical)
2600 {
2601 if (childPrim) // inertia is messed, must rebuild
2602 {
2603 if (m_building)
2604 {
2605 _position = newPos;
2606 }
2607
2608 else if (m_forcePosOrRotation && _position != newPos && Body != IntPtr.Zero)
2609 {
2610 FixInertia(newPos);
2611 if (!d.BodyIsEnabled(Body))
2612 d.BodyEnable(Body);
2613 }
2614 }
2615 else
2616 {
2617 if (_position != newPos)
2618 {
2619 d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z);
2620 _position = newPos;
2621 }
2622 if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
2623 d.BodyEnable(Body);
2624 }
2625 }
2626 else
2627 {
2628 if (prim_geom != IntPtr.Zero)
2629 {
2630 if (newPos != _position)
2631 {
2632 d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z);
2633 _position = newPos;
2634
2635 m_targetSpace = _parent_scene.MoveGeomToStaticSpace(prim_geom, _position, m_targetSpace);
2636 }
2637 }
2638 }
2639 givefakepos--;
2640 if (givefakepos < 0)
2641 givefakepos = 0;
2642// changeSelectedStatus();
2643 resetCollisionAccounting();
2644 }
2645
2646 private void changeOrientation(Quaternion newOri)
2647 {
2648 CheckDelaySelect();
2649 if (m_isphysical)
2650 {
2651 if (childPrim) // inertia is messed, must rebuild
2652 {
2653 if (m_building)
2654 {
2655 _orientation = newOri;
2656 }
2657/*
2658 else if (m_forcePosOrRotation && _orientation != newOri && Body != IntPtr.Zero)
2659 {
2660 FixInertia(_position, newOri);
2661 if (!d.BodyIsEnabled(Body))
2662 d.BodyEnable(Body);
2663 }
2664*/
2665 }
2666 else
2667 {
2668 if (newOri != _orientation)
2669 {
2670 d.Quaternion myrot = new d.Quaternion();
2671 myrot.X = newOri.X;
2672 myrot.Y = newOri.Y;
2673 myrot.Z = newOri.Z;
2674 myrot.W = newOri.W;
2675 d.GeomSetQuaternion(prim_geom, ref myrot);
2676 _orientation = newOri;
2677 if (Body != IntPtr.Zero && !m_angularlock.ApproxEquals(Vector3.One, 0f))
2678 createAMotor(m_angularlock);
2679 }
2680 if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
2681 d.BodyEnable(Body);
2682 }
2683 }
2684 else
2685 {
2686 if (prim_geom != IntPtr.Zero)
2687 {
2688 if (newOri != _orientation)
2689 {
2690 d.Quaternion myrot = new d.Quaternion();
2691 myrot.X = newOri.X;
2692 myrot.Y = newOri.Y;
2693 myrot.Z = newOri.Z;
2694 myrot.W = newOri.W;
2695 d.GeomSetQuaternion(prim_geom, ref myrot);
2696 _orientation = newOri;
2697 }
2698 }
2699 }
2700 givefakeori--;
2701 if (givefakeori < 0)
2702 givefakeori = 0;
2703 resetCollisionAccounting();
2704 }
2705
2706 private void changePositionAndOrientation(Vector3 newPos, Quaternion newOri)
2707 {
2708 CheckDelaySelect();
2709 if (m_isphysical)
2710 {
2711 if (childPrim && m_building) // inertia is messed, must rebuild
2712 {
2713 _position = newPos;
2714 _orientation = newOri;
2715 }
2716 else
2717 {
2718 if (newOri != _orientation)
2719 {
2720 d.Quaternion myrot = new d.Quaternion();
2721 myrot.X = newOri.X;
2722 myrot.Y = newOri.Y;
2723 myrot.Z = newOri.Z;
2724 myrot.W = newOri.W;
2725 d.GeomSetQuaternion(prim_geom, ref myrot);
2726 _orientation = newOri;
2727 if (Body != IntPtr.Zero && !m_angularlock.ApproxEquals(Vector3.One, 0f))
2728 createAMotor(m_angularlock);
2729 }
2730 if (_position != newPos)
2731 {
2732 d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z);
2733 _position = newPos;
2734 }
2735 if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
2736 d.BodyEnable(Body);
2737 }
2738 }
2739 else
2740 {
2741 // string primScenAvatarIn = _parent_scene.whichspaceamIin(_position);
2742 // int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
2743
2744 if (prim_geom != IntPtr.Zero)
2745 {
2746 if (newOri != _orientation)
2747 {
2748 d.Quaternion myrot = new d.Quaternion();
2749 myrot.X = newOri.X;
2750 myrot.Y = newOri.Y;
2751 myrot.Z = newOri.Z;
2752 myrot.W = newOri.W;
2753 d.GeomSetQuaternion(prim_geom, ref myrot);
2754 _orientation = newOri;
2755 }
2756
2757 if (newPos != _position)
2758 {
2759 d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z);
2760 _position = newPos;
2761
2762 m_targetSpace = _parent_scene.MoveGeomToStaticSpace(prim_geom, _position, m_targetSpace);
2763 }
2764 }
2765 }
2766 givefakepos--;
2767 if (givefakepos < 0)
2768 givefakepos = 0;
2769 givefakeori--;
2770 if (givefakeori < 0)
2771 givefakeori = 0;
2772 resetCollisionAccounting();
2773 }
2774
2775 private void changeDisable(bool disable)
2776 {
2777 if (disable)
2778 {
2779 if (!m_disabled)
2780 disableBodySoft();
2781 }
2782 else
2783 {
2784 if (m_disabled)
2785 enableBodySoft();
2786 }
2787 }
2788
2789 private void changePhysicsStatus(bool NewStatus)
2790 {
2791 CheckDelaySelect();
2792
2793 m_isphysical = NewStatus;
2794
2795 if (!childPrim)
2796 {
2797 if (NewStatus)
2798 {
2799 if (Body == IntPtr.Zero)
2800 MakeBody();
2801 }
2802 else
2803 {
2804 if (Body != IntPtr.Zero)
2805 {
2806 DestroyBody();
2807 }
2808 Stop();
2809 }
2810 }
2811
2812 resetCollisionAccounting();
2813 }
2814
2815 private void changeSize(Vector3 newSize)
2816 {
2817 }
2818
2819 private void changeShape(PrimitiveBaseShape newShape)
2820 {
2821 }
2822
2823 private void changeAddPhysRep(ODEPhysRepData repData)
2824 {
2825 _size = repData.size; //??
2826 _pbs = repData.pbs;
2827 m_shapetype = repData.shapetype;
2828
2829 m_mesh = repData.mesh;
2830
2831 m_assetID = repData.assetID;
2832 m_meshState = repData.meshState;
2833
2834 m_hasOBB = repData.hasOBB;
2835 m_OBBOffset = repData.OBBOffset;
2836 m_OBB = repData.OBB;
2837
2838 primVolume = repData.volume;
2839
2840 CreateGeom();
2841
2842 if (prim_geom != IntPtr.Zero)
2843 {
2844 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
2845 d.Quaternion myrot = new d.Quaternion();
2846 myrot.X = _orientation.X;
2847 myrot.Y = _orientation.Y;
2848 myrot.Z = _orientation.Z;
2849 myrot.W = _orientation.W;
2850 d.GeomSetQuaternion(prim_geom, ref myrot);
2851 }
2852
2853 if (!m_isphysical)
2854 {
2855 SetInStaticSpace(this);
2856 UpdateCollisionCatFlags();
2857 ApplyCollisionCatFlags();
2858 }
2859 else
2860 MakeBody();
2861
2862 if ((m_meshState & MeshState.NeedMask) != 0)
2863 {
2864 repData.size = _size;
2865 repData.pbs = _pbs;
2866 repData.shapetype = m_shapetype;
2867 _parent_scene.m_meshWorker.RequestMesh(repData);
2868 }
2869 }
2870
2871 private void changePhysRepData(ODEPhysRepData repData)
2872 {
2873 CheckDelaySelect();
2874
2875 OdePrim parent = (OdePrim)_parent;
2876
2877 bool chp = childPrim;
2878
2879 if (chp)
2880 {
2881 if (parent != null)
2882 {
2883 parent.DestroyBody();
2884 }
2885 }
2886 else
2887 {
2888 DestroyBody();
2889 }
2890
2891 RemoveGeom();
2892
2893 _size = repData.size;
2894 _pbs = repData.pbs;
2895 m_shapetype = repData.shapetype;
2896
2897 m_mesh = repData.mesh;
2898
2899 m_assetID = repData.assetID;
2900 m_meshState = repData.meshState;
2901
2902 m_hasOBB = repData.hasOBB;
2903 m_OBBOffset = repData.OBBOffset;
2904 m_OBB = repData.OBB;
2905
2906 primVolume = repData.volume;
2907
2908 CreateGeom();
2909
2910 if (prim_geom != IntPtr.Zero)
2911 {
2912 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
2913 d.Quaternion myrot = new d.Quaternion();
2914 myrot.X = _orientation.X;
2915 myrot.Y = _orientation.Y;
2916 myrot.Z = _orientation.Z;
2917 myrot.W = _orientation.W;
2918 d.GeomSetQuaternion(prim_geom, ref myrot);
2919 }
2920
2921 if (m_isphysical)
2922 {
2923 if (chp)
2924 {
2925 if (parent != null)
2926 {
2927 parent.MakeBody();
2928 }
2929 }
2930 else
2931 MakeBody();
2932 }
2933 else
2934 {
2935 SetInStaticSpace(this);
2936 UpdateCollisionCatFlags();
2937 ApplyCollisionCatFlags();
2938 }
2939
2940 resetCollisionAccounting();
2941
2942 if ((m_meshState & MeshState.NeedMask) != 0)
2943 {
2944 repData.size = _size;
2945 repData.pbs = _pbs;
2946 repData.shapetype = m_shapetype;
2947 _parent_scene.m_meshWorker.RequestMesh(repData);
2948 }
2949 }
2950
2951 private void changeFloatOnWater(bool newval)
2952 {
2953 m_collidesWater = newval;
2954
2955 UpdateCollisionCatFlags();
2956 ApplyCollisionCatFlags();
2957 }
2958
2959 private void changeSetTorque(Vector3 newtorque)
2960 {
2961 if (!m_isSelected)
2962 {
2963 if (m_isphysical && Body != IntPtr.Zero)
2964 {
2965 if (m_disabled)
2966 enableBodySoft();
2967 else if (!d.BodyIsEnabled(Body))
2968 d.BodyEnable(Body);
2969
2970 }
2971 m_torque = newtorque;
2972 }
2973 }
2974
2975 private void changeForce(Vector3 force)
2976 {
2977 m_force = force;
2978 if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
2979 d.BodyEnable(Body);
2980 }
2981
2982 private void changeAddForce(Vector3 theforce)
2983 {
2984 m_forceacc += theforce;
2985 if (!m_isSelected)
2986 {
2987 lock (this)
2988 {
2989 //m_log.Info("[PHYSICS]: dequeing forcelist");
2990 if (m_isphysical && Body != IntPtr.Zero)
2991 {
2992 if (m_disabled)
2993 enableBodySoft();
2994 else if (!d.BodyIsEnabled(Body))
2995 d.BodyEnable(Body);
2996 }
2997 }
2998 m_collisionscore = 0;
2999 }
3000 }
3001
3002 // actually angular impulse
3003 private void changeAddAngularImpulse(Vector3 aimpulse)
3004 {
3005 m_angularForceacc += aimpulse * m_invTimeStep;
3006 if (!m_isSelected)
3007 {
3008 lock (this)
3009 {
3010 if (m_isphysical && Body != IntPtr.Zero)
3011 {
3012 if (m_disabled)
3013 enableBodySoft();
3014 else if (!d.BodyIsEnabled(Body))
3015 d.BodyEnable(Body);
3016 }
3017 }
3018 m_collisionscore = 0;
3019 }
3020 }
3021
3022 private void changevelocity(Vector3 newVel)
3023 {
3024 float len = newVel.LengthSquared();
3025 if (len > 100000.0f) // limit to 100m/s
3026 {
3027 len = 100.0f / (float)Math.Sqrt(len);
3028 newVel *= len;
3029 }
3030
3031 if (!m_isSelected)
3032 {
3033 if (Body != IntPtr.Zero)
3034 {
3035 if (m_disabled)
3036 enableBodySoft();
3037 else if (!d.BodyIsEnabled(Body))
3038 d.BodyEnable(Body);
3039
3040 d.BodySetLinearVel(Body, newVel.X, newVel.Y, newVel.Z);
3041 }
3042 //resetCollisionAccounting();
3043 }
3044 _velocity = newVel;
3045 }
3046
3047 private void changeangvelocity(Vector3 newAngVel)
3048 {
3049 float len = newAngVel.LengthSquared();
3050 if (len > 144.0f) // limit to 12rad/s
3051 {
3052 len = 12.0f / (float)Math.Sqrt(len);
3053 newAngVel *= len;
3054 }
3055
3056 if (!m_isSelected)
3057 {
3058 if (Body != IntPtr.Zero)
3059 {
3060 if (m_disabled)
3061 enableBodySoft();
3062 else if (!d.BodyIsEnabled(Body))
3063 d.BodyEnable(Body);
3064
3065
3066 d.BodySetAngularVel(Body, newAngVel.X, newAngVel.Y, newAngVel.Z);
3067 }
3068 //resetCollisionAccounting();
3069 }
3070 m_rotationalVelocity = newAngVel;
3071 }
3072
3073 private void changeVolumedetetion(bool newVolDtc)
3074 {
3075 m_isVolumeDetect = newVolDtc;
3076 m_fakeisVolumeDetect = newVolDtc;
3077 UpdateCollisionCatFlags();
3078 ApplyCollisionCatFlags();
3079 }
3080
3081 protected void changeBuilding(bool newbuilding)
3082 {
3083 // Check if we need to do anything
3084 if (newbuilding == m_building)
3085 return;
3086
3087 if ((bool)newbuilding)
3088 {
3089 m_building = true;
3090 if (!childPrim)
3091 DestroyBody();
3092 }
3093 else
3094 {
3095 m_building = false;
3096 CheckDelaySelect();
3097 if (!childPrim)
3098 MakeBody();
3099 }
3100 if (!childPrim && childrenPrim.Count > 0)
3101 {
3102 foreach (OdePrim prm in childrenPrim)
3103 prm.changeBuilding(m_building); // call directly
3104 }
3105 }
3106
3107 public void changeSetVehicle(VehicleData vdata)
3108 {
3109 if (m_vehicle == null)
3110 m_vehicle = new ODEDynamics(this);
3111 m_vehicle.DoSetVehicle(vdata);
3112 }
3113
3114 private void changeVehicleType(int value)
3115 {
3116 if (value == (int)Vehicle.TYPE_NONE)
3117 {
3118 if (m_vehicle != null)
3119 m_vehicle = null;
3120 }
3121 else
3122 {
3123 if (m_vehicle == null)
3124 m_vehicle = new ODEDynamics(this);
3125
3126 m_vehicle.ProcessTypeChange((Vehicle)value);
3127 }
3128 }
3129
3130 private void changeVehicleFloatParam(strVehicleFloatParam fp)
3131 {
3132 if (m_vehicle == null)
3133 return;
3134
3135 m_vehicle.ProcessFloatVehicleParam((Vehicle)fp.param, fp.value);
3136 }
3137
3138 private void changeVehicleVectorParam(strVehicleVectorParam vp)
3139 {
3140 if (m_vehicle == null)
3141 return;
3142 m_vehicle.ProcessVectorVehicleParam((Vehicle)vp.param, vp.value);
3143 }
3144
3145 private void changeVehicleRotationParam(strVehicleQuatParam qp)
3146 {
3147 if (m_vehicle == null)
3148 return;
3149 m_vehicle.ProcessRotationVehicleParam((Vehicle)qp.param, qp.value);
3150 }
3151
3152 private void changeVehicleFlags(strVehicleBoolParam bp)
3153 {
3154 if (m_vehicle == null)
3155 return;
3156 m_vehicle.ProcessVehicleFlags(bp.param, bp.value);
3157 }
3158
3159 private void changeBuoyancy(float b)
3160 {
3161 m_buoyancy = b;
3162 }
3163
3164 private void changePIDTarget(Vector3 trg)
3165 {
3166 m_PIDTarget = trg;
3167 }
3168
3169 private void changePIDTau(float tau)
3170 {
3171 m_PIDTau = tau;
3172 }
3173
3174 private void changePIDActive(bool val)
3175 {
3176 m_usePID = val;
3177 }
3178
3179 private void changePIDHoverHeight(float val)
3180 {
3181 m_PIDHoverHeight = val;
3182 if (val == 0)
3183 m_useHoverPID = false;
3184 }
3185
3186 private void changePIDHoverType(PIDHoverType type)
3187 {
3188 m_PIDHoverType = type;
3189 }
3190
3191 private void changePIDHoverTau(float tau)
3192 {
3193 m_PIDHoverTau = tau;
3194 }
3195
3196 private void changePIDHoverActive(bool active)
3197 {
3198 m_useHoverPID = active;
3199 }
3200
3201 #endregion
3202
3203 public void Move()
3204 {
3205 if (!childPrim && m_isphysical && Body != IntPtr.Zero &&
3206 !m_disabled && !m_isSelected && !m_building && !m_outbounds)
3207 {
3208 if (!d.BodyIsEnabled(Body))
3209 {
3210 // let vehicles sleep
3211 if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
3212 return;
3213
3214 if (++bodydisablecontrol < 20)
3215 return;
3216
3217
3218 d.BodyEnable(Body);
3219 }
3220
3221 bodydisablecontrol = 0;
3222
3223 d.Vector3 lpos = d.GeomGetPosition(prim_geom); // root position that is seem by rest of simulator
3224
3225 if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
3226 {
3227 // 'VEHICLES' are dealt with in ODEDynamics.cs
3228 m_vehicle.Step();
3229 return;
3230 }
3231
3232 float fx = 0;
3233 float fy = 0;
3234 float fz = 0;
3235
3236 float m_mass = _mass;
3237
3238 if (m_usePID && m_PIDTau > 0)
3239 {
3240 // for now position error
3241 _target_velocity =
3242 new Vector3(
3243 (m_PIDTarget.X - lpos.X),
3244 (m_PIDTarget.Y - lpos.Y),
3245 (m_PIDTarget.Z - lpos.Z)
3246 );
3247
3248 if (_target_velocity.ApproxEquals(Vector3.Zero, 0.02f))
3249 {
3250 d.BodySetPosition(Body, m_PIDTarget.X, m_PIDTarget.Y, m_PIDTarget.Z);
3251 d.BodySetLinearVel(Body, 0, 0, 0);
3252 return;
3253 }
3254 else
3255 {
3256 _zeroFlag = false;
3257
3258 float tmp = 1 / m_PIDTau;
3259 _target_velocity *= tmp;
3260
3261 // apply limits
3262 tmp = _target_velocity.Length();
3263 if (tmp > 50.0f)
3264 {
3265 tmp = 50 / tmp;
3266 _target_velocity *= tmp;
3267 }
3268 else if (tmp < 0.05f)
3269 {
3270 tmp = 0.05f / tmp;
3271 _target_velocity *= tmp;
3272 }
3273
3274 d.Vector3 vel = d.BodyGetLinearVel(Body);
3275 fx = (_target_velocity.X - vel.X) * m_invTimeStep;
3276 fy = (_target_velocity.Y - vel.Y) * m_invTimeStep;
3277 fz = (_target_velocity.Z - vel.Z) * m_invTimeStep;
3278// d.BodySetLinearVel(Body, _target_velocity.X, _target_velocity.Y, _target_velocity.Z);
3279 }
3280 } // end if (m_usePID)
3281
3282 // Hover PID Controller needs to be mutually exlusive to MoveTo PID controller
3283 else if (m_useHoverPID && m_PIDHoverTau != 0 && m_PIDHoverHeight != 0)
3284 {
3285
3286 // Non-Vehicles have a limited set of Hover options.
3287 // determine what our target height really is based on HoverType
3288
3289 m_groundHeight = _parent_scene.GetTerrainHeightAtXY(lpos.X, lpos.Y);
3290
3291 switch (m_PIDHoverType)
3292 {
3293 case PIDHoverType.Ground:
3294 m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight;
3295 break;
3296
3297 case PIDHoverType.GroundAndWater:
3298 m_waterHeight = _parent_scene.GetWaterLevel();
3299 if (m_groundHeight > m_waterHeight)
3300 m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight;
3301 else
3302 m_targetHoverHeight = m_waterHeight + m_PIDHoverHeight;
3303 break;
3304 } // end switch (m_PIDHoverType)
3305
3306 // don't go underground unless volumedetector
3307
3308 if (m_targetHoverHeight > m_groundHeight || m_isVolumeDetect)
3309 {
3310 d.Vector3 vel = d.BodyGetLinearVel(Body);
3311
3312 fz = (m_targetHoverHeight - lpos.Z);
3313
3314 // if error is zero, use position control; otherwise, velocity control
3315 if (Math.Abs(fz) < 0.01f)
3316 {
3317 d.BodySetPosition(Body, lpos.X, lpos.Y, m_targetHoverHeight);
3318 d.BodySetLinearVel(Body, vel.X, vel.Y, 0);
3319 }
3320 else
3321 {
3322 _zeroFlag = false;
3323 fz /= m_PIDHoverTau;
3324
3325 float tmp = Math.Abs(fz);
3326 if (tmp > 50)
3327 fz = 50 * Math.Sign(fz);
3328 else if (tmp < 0.1)
3329 fz = 0.1f * Math.Sign(fz);
3330
3331 fz = ((fz - vel.Z) * m_invTimeStep);
3332 }
3333 }
3334 }
3335 else
3336 {
3337 float b = (1.0f - m_buoyancy);
3338 fx = _parent_scene.gravityx * b;
3339 fy = _parent_scene.gravityy * b;
3340 fz = _parent_scene.gravityz * b;
3341 }
3342
3343 fx *= m_mass;
3344 fy *= m_mass;
3345 fz *= m_mass;
3346
3347 // constant force
3348 fx += m_force.X;
3349 fy += m_force.Y;
3350 fz += m_force.Z;
3351
3352 fx += m_forceacc.X;
3353 fy += m_forceacc.Y;
3354 fz += m_forceacc.Z;
3355
3356 m_forceacc = Vector3.Zero;
3357
3358 //m_log.Info("[OBJPID]: X:" + fx.ToString() + " Y:" + fy.ToString() + " Z:" + fz.ToString());
3359 if (fx != 0 || fy != 0 || fz != 0)
3360 {
3361 d.BodyAddForce(Body, fx, fy, fz);
3362 //Console.WriteLine("AddForce " + fx + "," + fy + "," + fz);
3363 }
3364
3365 Vector3 trq;
3366
3367 trq = m_torque;
3368 trq += m_angularForceacc;
3369 m_angularForceacc = Vector3.Zero;
3370 if (trq.X != 0 || trq.Y != 0 || trq.Z != 0)
3371 {
3372 d.BodyAddTorque(Body, trq.X, trq.Y, trq.Z);
3373 }
3374 }
3375 else
3376 { // is not physical, or is not a body or is selected
3377 // _zeroPosition = d.BodyGetPosition(Body);
3378 return;
3379 //Console.WriteLine("Nothing " + Name);
3380
3381 }
3382 }
3383
3384 public void UpdatePositionAndVelocity()
3385 {
3386 if (_parent == null && !m_disabled && !m_building && !m_outbounds && Body != IntPtr.Zero)
3387 {
3388 if (d.BodyIsEnabled(Body) || !_zeroFlag)
3389 {
3390 bool lastZeroFlag = _zeroFlag;
3391
3392 d.Vector3 lpos = d.GeomGetPosition(prim_geom);
3393
3394 // check outside region
3395 if (lpos.Z < -100 || lpos.Z > 100000f)
3396 {
3397 m_outbounds = true;
3398
3399 lpos.Z = Util.Clip(lpos.Z, -100f, 100000f);
3400 _acceleration.X = 0;
3401 _acceleration.Y = 0;
3402 _acceleration.Z = 0;
3403
3404 _velocity.X = 0;
3405 _velocity.Y = 0;
3406 _velocity.Z = 0;
3407 m_rotationalVelocity.X = 0;
3408 m_rotationalVelocity.Y = 0;
3409 m_rotationalVelocity.Z = 0;
3410
3411 d.BodySetLinearVel(Body, 0, 0, 0); // stop it
3412 d.BodySetAngularVel(Body, 0, 0, 0); // stop it
3413 d.BodySetPosition(Body, lpos.X, lpos.Y, lpos.Z); // put it somewhere
3414 m_lastposition = _position;
3415 m_lastorientation = _orientation;
3416
3417 base.RequestPhysicsterseUpdate();
3418
3419// throttleCounter = 0;
3420 _zeroFlag = true;
3421
3422 disableBodySoft(); // disable it and colisions
3423 base.RaiseOutOfBounds(_position);
3424 return;
3425 }
3426
3427 if (lpos.X < 0f)
3428 {
3429 _position.X = Util.Clip(lpos.X, -2f, -0.1f);
3430 m_outbounds = true;
3431 }
3432 else if (lpos.X > _parent_scene.WorldExtents.X)
3433 {
3434 _position.X = Util.Clip(lpos.X, _parent_scene.WorldExtents.X + 0.1f, _parent_scene.WorldExtents.X + 2f);
3435 m_outbounds = true;
3436 }
3437 if (lpos.Y < 0f)
3438 {
3439 _position.Y = Util.Clip(lpos.Y, -2f, -0.1f);
3440 m_outbounds = true;
3441 }
3442 else if (lpos.Y > _parent_scene.WorldExtents.Y)
3443 {
3444 _position.Y = Util.Clip(lpos.Y, _parent_scene.WorldExtents.Y + 0.1f, _parent_scene.WorldExtents.Y + 2f);
3445 m_outbounds = true;
3446 }
3447
3448 if (m_outbounds)
3449 {
3450 m_lastposition = _position;
3451 m_lastorientation = _orientation;
3452
3453 d.Vector3 dtmp = d.BodyGetAngularVel(Body);
3454 m_rotationalVelocity.X = dtmp.X;
3455 m_rotationalVelocity.Y = dtmp.Y;
3456 m_rotationalVelocity.Z = dtmp.Z;
3457
3458 dtmp = d.BodyGetLinearVel(Body);
3459 _velocity.X = dtmp.X;
3460 _velocity.Y = dtmp.Y;
3461 _velocity.Z = dtmp.Z;
3462
3463 d.BodySetLinearVel(Body, 0, 0, 0); // stop it
3464 d.BodySetAngularVel(Body, 0, 0, 0);
3465 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
3466 disableBodySoft(); // stop collisions
3467 UnSubscribeEvents();
3468
3469 base.RequestPhysicsterseUpdate();
3470 return;
3471 }
3472
3473 d.Quaternion ori;
3474 d.GeomCopyQuaternion(prim_geom, out ori);
3475
3476 // decide if moving
3477 // use positions since this are integrated quantities
3478 // tolerance values depende a lot on simulation noise...
3479 // use simple math.abs since we dont need to be exact
3480
3481 if (
3482 (Math.Abs(_position.X - lpos.X) < 0.001f)
3483 && (Math.Abs(_position.Y - lpos.Y) < 0.001f)
3484 && (Math.Abs(_position.Z - lpos.Z) < 0.001f)
3485 && (Math.Abs(_orientation.X - ori.X) < 0.0001f)
3486 && (Math.Abs(_orientation.Y - ori.Y) < 0.0001f)
3487 && (Math.Abs(_orientation.Z - ori.Z) < 0.0001f) // ignore W
3488 )
3489 {
3490 _zeroFlag = true;
3491 }
3492 else
3493 _zeroFlag = false;
3494
3495 // update velocities and aceleration
3496 if (!(_zeroFlag && lastZeroFlag))
3497 {
3498 d.Vector3 vel = d.BodyGetLinearVel(Body);
3499
3500 _acceleration = _velocity;
3501
3502 if ((Math.Abs(vel.X) < 0.001f) &&
3503 (Math.Abs(vel.Y) < 0.001f) &&
3504 (Math.Abs(vel.Z) < 0.001f))
3505 {
3506 _velocity = Vector3.Zero;
3507 float t = -m_invTimeStep;
3508 _acceleration = _acceleration * t;
3509 }
3510 else
3511 {
3512 _velocity.X = vel.X;
3513 _velocity.Y = vel.Y;
3514 _velocity.Z = vel.Z;
3515 _acceleration = (_velocity - _acceleration) * m_invTimeStep;
3516 }
3517
3518 if ((Math.Abs(_acceleration.X) < 0.01f) &&
3519 (Math.Abs(_acceleration.Y) < 0.01f) &&
3520 (Math.Abs(_acceleration.Z) < 0.01f))
3521 {
3522 _acceleration = Vector3.Zero;
3523 }
3524
3525 if ((Math.Abs(_orientation.X - ori.X) < 0.0001) &&
3526 (Math.Abs(_orientation.Y - ori.Y) < 0.0001) &&
3527 (Math.Abs(_orientation.Z - ori.Z) < 0.0001)
3528 )
3529 {
3530 m_rotationalVelocity = Vector3.Zero;
3531 }
3532 else
3533 {
3534 vel = d.BodyGetAngularVel(Body);
3535 m_rotationalVelocity.X = vel.X;
3536 m_rotationalVelocity.Y = vel.Y;
3537 m_rotationalVelocity.Z = vel.Z;
3538 }
3539 }
3540
3541 if (_zeroFlag)
3542 {
3543 if (lastZeroFlag)
3544 {
3545 _velocity = Vector3.Zero;
3546 _acceleration = Vector3.Zero;
3547 m_rotationalVelocity = Vector3.Zero;
3548 }
3549
3550 if (!m_lastUpdateSent)
3551 {
3552 base.RequestPhysicsterseUpdate();
3553 if (lastZeroFlag)
3554 m_lastUpdateSent = true;
3555 }
3556 return;
3557 }
3558
3559 _position.X = lpos.X;
3560 _position.Y = lpos.Y;
3561 _position.Z = lpos.Z;
3562
3563 _orientation.X = ori.X;
3564 _orientation.Y = ori.Y;
3565 _orientation.Z = ori.Z;
3566 _orientation.W = ori.W;
3567 base.RequestPhysicsterseUpdate();
3568 m_lastUpdateSent = false;
3569 }
3570 }
3571 }
3572
3573 internal static bool QuaternionIsFinite(Quaternion q)
3574 {
3575 if (Single.IsNaN(q.X) || Single.IsInfinity(q.X))
3576 return false;
3577 if (Single.IsNaN(q.Y) || Single.IsInfinity(q.Y))
3578 return false;
3579 if (Single.IsNaN(q.Z) || Single.IsInfinity(q.Z))
3580 return false;
3581 if (Single.IsNaN(q.W) || Single.IsInfinity(q.W))
3582 return false;
3583 return true;
3584 }
3585
3586 internal static void DMassSubPartFromObj(ref d.Mass part, ref d.Mass theobj)
3587 {
3588 // assumes object center of mass is zero
3589 float smass = part.mass;
3590 theobj.mass -= smass;
3591
3592 smass *= 1.0f / (theobj.mass); ;
3593
3594 theobj.c.X -= part.c.X * smass;
3595 theobj.c.Y -= part.c.Y * smass;
3596 theobj.c.Z -= part.c.Z * smass;
3597
3598 theobj.I.M00 -= part.I.M00;
3599 theobj.I.M01 -= part.I.M01;
3600 theobj.I.M02 -= part.I.M02;
3601 theobj.I.M10 -= part.I.M10;
3602 theobj.I.M11 -= part.I.M11;
3603 theobj.I.M12 -= part.I.M12;
3604 theobj.I.M20 -= part.I.M20;
3605 theobj.I.M21 -= part.I.M21;
3606 theobj.I.M22 -= part.I.M22;
3607 }
3608
3609 private void donullchange()
3610 {
3611 }
3612
3613 public bool DoAChange(changes what, object arg)
3614 {
3615 if (prim_geom == IntPtr.Zero && what != changes.Add && what != changes.AddPhysRep && what != changes.Remove)
3616 {
3617 return false;
3618 }
3619
3620 // nasty switch
3621 switch (what)
3622 {
3623 case changes.Add:
3624 changeadd();
3625 break;
3626
3627 case changes.AddPhysRep:
3628 changeAddPhysRep((ODEPhysRepData)arg);
3629 break;
3630
3631 case changes.Remove:
3632 //If its being removed, we don't want to rebuild the physical rep at all, so ignore this stuff...
3633 //When we return true, it destroys all of the prims in the linkset anyway
3634 if (_parent != null)
3635 {
3636 OdePrim parent = (OdePrim)_parent;
3637 parent.ChildRemove(this, false);
3638 }
3639 else
3640 ChildRemove(this, false);
3641
3642 m_vehicle = null;
3643 RemoveGeom();
3644 m_targetSpace = IntPtr.Zero;
3645 UnSubscribeEvents();
3646 return true;
3647
3648 case changes.Link:
3649 OdePrim tmp = (OdePrim)arg;
3650 changeLink(tmp);
3651 break;
3652
3653 case changes.DeLink:
3654 changeLink(null);
3655 break;
3656
3657 case changes.Position:
3658 changePosition((Vector3)arg);
3659 break;
3660
3661 case changes.Orientation:
3662 changeOrientation((Quaternion)arg);
3663 break;
3664
3665 case changes.PosOffset:
3666 donullchange();
3667 break;
3668
3669 case changes.OriOffset:
3670 donullchange();
3671 break;
3672
3673 case changes.Velocity:
3674 changevelocity((Vector3)arg);
3675 break;
3676
3677// case changes.Acceleration:
3678// changeacceleration((Vector3)arg);
3679// break;
3680
3681 case changes.AngVelocity:
3682 changeangvelocity((Vector3)arg);
3683 break;
3684
3685 case changes.Force:
3686 changeForce((Vector3)arg);
3687 break;
3688
3689 case changes.Torque:
3690 changeSetTorque((Vector3)arg);
3691 break;
3692
3693 case changes.AddForce:
3694 changeAddForce((Vector3)arg);
3695 break;
3696
3697 case changes.AddAngForce:
3698 changeAddAngularImpulse((Vector3)arg);
3699 break;
3700
3701 case changes.AngLock:
3702 changeAngularLock((Vector3)arg);
3703 break;
3704
3705 case changes.Size:
3706 changeSize((Vector3)arg);
3707 break;
3708
3709 case changes.Shape:
3710 changeShape((PrimitiveBaseShape)arg);
3711 break;
3712
3713 case changes.PhysRepData:
3714 changePhysRepData((ODEPhysRepData) arg);
3715 break;
3716
3717 case changes.CollidesWater:
3718 changeFloatOnWater((bool)arg);
3719 break;
3720
3721 case changes.VolumeDtc:
3722 changeVolumedetetion((bool)arg);
3723 break;
3724
3725 case changes.Phantom:
3726 changePhantomStatus((bool)arg);
3727 break;
3728
3729 case changes.Physical:
3730 changePhysicsStatus((bool)arg);
3731 break;
3732
3733 case changes.Selected:
3734 changeSelectedStatus((bool)arg);
3735 break;
3736
3737 case changes.disabled:
3738 changeDisable((bool)arg);
3739 break;
3740
3741 case changes.building:
3742 changeBuilding((bool)arg);
3743 break;
3744
3745 case changes.VehicleType:
3746 changeVehicleType((int)arg);
3747 break;
3748
3749 case changes.VehicleFlags:
3750 changeVehicleFlags((strVehicleBoolParam) arg);
3751 break;
3752
3753 case changes.VehicleFloatParam:
3754 changeVehicleFloatParam((strVehicleFloatParam) arg);
3755 break;
3756
3757 case changes.VehicleVectorParam:
3758 changeVehicleVectorParam((strVehicleVectorParam) arg);
3759 break;
3760
3761 case changes.VehicleRotationParam:
3762 changeVehicleRotationParam((strVehicleQuatParam) arg);
3763 break;
3764
3765 case changes.SetVehicle:
3766 changeSetVehicle((VehicleData) arg);
3767 break;
3768
3769 case changes.Buoyancy:
3770 changeBuoyancy((float)arg);
3771 break;
3772
3773 case changes.PIDTarget:
3774 changePIDTarget((Vector3)arg);
3775 break;
3776
3777 case changes.PIDTau:
3778 changePIDTau((float)arg);
3779 break;
3780
3781 case changes.PIDActive:
3782 changePIDActive((bool)arg);
3783 break;
3784
3785 case changes.PIDHoverHeight:
3786 changePIDHoverHeight((float)arg);
3787 break;
3788
3789 case changes.PIDHoverType:
3790 changePIDHoverType((PIDHoverType)arg);
3791 break;
3792
3793 case changes.PIDHoverTau:
3794 changePIDHoverTau((float)arg);
3795 break;
3796
3797 case changes.PIDHoverActive:
3798 changePIDHoverActive((bool)arg);
3799 break;
3800
3801 case changes.Null:
3802 donullchange();
3803 break;
3804
3805
3806
3807 default:
3808 donullchange();
3809 break;
3810 }
3811 return false;
3812 }
3813
3814 public void AddChange(changes what, object arg)
3815 {
3816 _parent_scene.AddChange((PhysicsActor) this, what, arg);
3817 }
3818
3819
3820 private struct strVehicleBoolParam
3821 {
3822 public int param;
3823 public bool value;
3824 }
3825
3826 private struct strVehicleFloatParam
3827 {
3828 public int param;
3829 public float value;
3830 }
3831
3832 private struct strVehicleQuatParam
3833 {
3834 public int param;
3835 public Quaternion value;
3836 }
3837
3838 private struct strVehicleVectorParam
3839 {
3840 public int param;
3841 public Vector3 value;
3842 }
3843 }
3844}
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs
new file mode 100644
index 0000000..2923ccf
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs
@@ -0,0 +1,683 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Runtime.InteropServices;
32using System.Text;
33using OpenSim.Framework;
34using OpenSim.Region.Physics.Manager;
35using OdeAPI;
36using log4net;
37using OpenMetaverse;
38
39namespace OpenSim.Region.Physics.OdePlugin
40{
41 /// <summary>
42 /// Processes raycast requests as ODE is in a state to be able to do them.
43 /// This ensures that it's thread safe and there will be no conflicts.
44 /// Requests get returned by a different thread then they were requested by.
45 /// </summary>
46 public class ODERayCastRequestManager
47 {
48 /// <summary>
49 /// Pending ray requests
50 /// </summary>
51 protected OpenSim.Framework.LocklessQueue<ODERayRequest> m_PendingRequests = new OpenSim.Framework.LocklessQueue<ODERayRequest>();
52
53 /// <summary>
54 /// Scene that created this object.
55 /// </summary>
56 private OdeScene m_scene;
57
58 IntPtr ray; // the ray. we only need one for our lifetime
59 IntPtr Sphere;
60 IntPtr Box;
61 IntPtr Plane;
62
63 private int CollisionContactGeomsPerTest = 25;
64 private const int DefaultMaxCount = 25;
65 private const int MaxTimePerCallMS = 30;
66
67 /// <summary>
68 /// ODE near callback delegate
69 /// </summary>
70 private d.NearCallback nearCallback;
71 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
72 private List<ContactResult> m_contactResults = new List<ContactResult>();
73 private RayFilterFlags CurrentRayFilter;
74 private int CurrentMaxCount;
75
76 public ODERayCastRequestManager(OdeScene pScene)
77 {
78 m_scene = pScene;
79 nearCallback = near;
80 ray = d.CreateRay(IntPtr.Zero, 1.0f);
81 d.GeomSetCategoryBits(ray, 0);
82 Box = d.CreateBox(IntPtr.Zero, 1.0f, 1.0f, 1.0f);
83 d.GeomSetCategoryBits(Box, 0);
84 Sphere = d.CreateSphere(IntPtr.Zero,1.0f);
85 d.GeomSetCategoryBits(Sphere, 0);
86 Plane = d.CreatePlane(IntPtr.Zero, 0f,0f,1f,1f);
87 d.GeomSetCategoryBits(Sphere, 0);
88 }
89
90 public void QueueRequest(ODERayRequest req)
91 {
92 if (req.Count == 0)
93 req.Count = DefaultMaxCount;
94
95 m_PendingRequests.Enqueue(req);
96 }
97
98 /// <summary>
99 /// Process all queued raycast requests
100 /// </summary>
101 /// <returns>Time in MS the raycasts took to process.</returns>
102 public int ProcessQueuedRequests()
103 {
104
105 if (m_PendingRequests.Count <= 0)
106 return 0;
107
108 if (m_scene.ContactgeomsArray == IntPtr.Zero || ray == IntPtr.Zero)
109 // oops something got wrong or scene isn't ready still
110 {
111 m_PendingRequests.Clear();
112 return 0;
113 }
114
115 int time = Util.EnvironmentTickCount();
116
117 ODERayRequest req;
118 int closestHit;
119 int backfacecull;
120 CollisionCategories catflags;
121
122 while (m_PendingRequests.Dequeue(out req))
123 {
124 if (req.callbackMethod != null)
125 {
126 IntPtr geom = IntPtr.Zero;
127 if (req.actor != null)
128 {
129 if (m_scene.haveActor(req.actor))
130 {
131 if (req.actor is OdePrim)
132 geom = ((OdePrim)req.actor).prim_geom;
133 else if (req.actor is OdeCharacter)
134 geom = ((OdePrim)req.actor).prim_geom;
135 }
136 if (geom == IntPtr.Zero)
137 {
138 NoContacts(req);
139 continue;
140 }
141 }
142
143
144 CurrentRayFilter = req.filter;
145 CurrentMaxCount = req.Count;
146
147 CollisionContactGeomsPerTest = req.Count & 0xffff;
148
149 closestHit = ((CurrentRayFilter & RayFilterFlags.ClosestHit) == 0 ? 0 : 1);
150 backfacecull = ((CurrentRayFilter & RayFilterFlags.BackFaceCull) == 0 ? 0 : 1);
151
152 if (req.callbackMethod is ProbeBoxCallback)
153 {
154 if (CollisionContactGeomsPerTest > 80)
155 CollisionContactGeomsPerTest = 80;
156 d.GeomBoxSetLengths(Box, req.Normal.X, req.Normal.Y, req.Normal.Z);
157 d.GeomSetPosition(Box, req.Origin.X, req.Origin.Y, req.Origin.Z);
158 d.Quaternion qtmp;
159 qtmp.X = req.orientation.X;
160 qtmp.Y = req.orientation.Y;
161 qtmp.Z = req.orientation.Z;
162 qtmp.W = req.orientation.W;
163 d.GeomSetQuaternion(Box, ref qtmp);
164 }
165 else if (req.callbackMethod is ProbeSphereCallback)
166 {
167 if (CollisionContactGeomsPerTest > 80)
168 CollisionContactGeomsPerTest = 80;
169
170 d.GeomSphereSetRadius(Sphere, req.length);
171 d.GeomSetPosition(Sphere, req.Origin.X, req.Origin.Y, req.Origin.Z);
172 }
173 else if (req.callbackMethod is ProbePlaneCallback)
174 {
175 if (CollisionContactGeomsPerTest > 80)
176 CollisionContactGeomsPerTest = 80;
177
178 d.GeomPlaneSetParams(Plane, req.Normal.X, req.Normal.Y, req.Normal.Z, req.length);
179 }
180
181 else
182 {
183 if (CollisionContactGeomsPerTest > 25)
184 CollisionContactGeomsPerTest = 25;
185
186 d.GeomRaySetLength(ray, req.length);
187 d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z);
188 d.GeomRaySetParams(ray, 0, backfacecull);
189 d.GeomRaySetClosestHit(ray, closestHit);
190
191 if (req.callbackMethod is RaycastCallback)
192 {
193 // if we only want one get only one per Collision pair saving memory
194 CurrentRayFilter |= RayFilterFlags.ClosestHit;
195 d.GeomRaySetClosestHit(ray, 1);
196 }
197 else
198 d.GeomRaySetClosestHit(ray, closestHit);
199 }
200
201 if ((CurrentRayFilter & RayFilterFlags.ContactsUnImportant) != 0)
202 unchecked
203 {
204 CollisionContactGeomsPerTest |= (int)d.CONTACTS_UNIMPORTANT;
205 }
206
207 if (geom == IntPtr.Zero)
208 {
209 // translate ray filter to Collision flags
210 catflags = 0;
211 if ((CurrentRayFilter & RayFilterFlags.volumedtc) != 0)
212 catflags |= CollisionCategories.VolumeDtc;
213 if ((CurrentRayFilter & RayFilterFlags.phantom) != 0)
214 catflags |= CollisionCategories.Phantom;
215 if ((CurrentRayFilter & RayFilterFlags.agent) != 0)
216 catflags |= CollisionCategories.Character;
217 if ((CurrentRayFilter & RayFilterFlags.PrimsNonPhantom) != 0)
218 catflags |= CollisionCategories.Geom;
219 if ((CurrentRayFilter & RayFilterFlags.land) != 0)
220 catflags |= CollisionCategories.Land;
221 if ((CurrentRayFilter & RayFilterFlags.water) != 0)
222 catflags |= CollisionCategories.Water;
223
224 if (catflags != 0)
225 {
226 if (req.callbackMethod is ProbeBoxCallback)
227 {
228 catflags |= CollisionCategories.Space;
229 d.GeomSetCollideBits(Box, (uint)catflags);
230 d.GeomSetCategoryBits(Box, (uint)catflags);
231 doProbe(req, Box);
232 }
233 else if (req.callbackMethod is ProbeSphereCallback)
234 {
235 catflags |= CollisionCategories.Space;
236 d.GeomSetCollideBits(Sphere, (uint)catflags);
237 d.GeomSetCategoryBits(Sphere, (uint)catflags);
238 doProbe(req, Sphere);
239 }
240 else if (req.callbackMethod is ProbePlaneCallback)
241 {
242 catflags |= CollisionCategories.Space;
243 d.GeomSetCollideBits(Plane, (uint)catflags);
244 d.GeomSetCategoryBits(Plane, (uint)catflags);
245 doPlane(req,IntPtr.Zero);
246 }
247 else
248 {
249 d.GeomSetCollideBits(ray, (uint)catflags);
250 doSpaceRay(req);
251 }
252 }
253 }
254 else
255 {
256 // if we select a geom don't use filters
257
258 if (req.callbackMethod is ProbePlaneCallback)
259 {
260 d.GeomSetCollideBits(Plane, (uint)CollisionCategories.All);
261 doPlane(req,geom);
262 }
263 else
264 {
265 d.GeomSetCollideBits(ray, (uint)CollisionCategories.All);
266 doGeomRay(req,geom);
267 }
268 }
269 }
270
271 if (Util.EnvironmentTickCountSubtract(time) > MaxTimePerCallMS)
272 break;
273 }
274
275 lock (m_contactResults)
276 m_contactResults.Clear();
277
278 return Util.EnvironmentTickCountSubtract(time);
279 }
280 /// <summary>
281 /// Method that actually initiates the raycast with spaces
282 /// </summary>
283 /// <param name="req"></param>
284 ///
285
286 private void NoContacts(ODERayRequest req)
287 {
288 if (req.callbackMethod is RaycastCallback)
289 {
290 ((RaycastCallback)req.callbackMethod)(false, Vector3.Zero, 0, 0, Vector3.Zero);
291 return;
292 }
293 List<ContactResult> cresult = new List<ContactResult>();
294
295 if (req.callbackMethod is RayCallback)
296 ((RayCallback)req.callbackMethod)(cresult);
297 else if (req.callbackMethod is ProbeBoxCallback)
298 ((ProbeBoxCallback)req.callbackMethod)(cresult);
299 else if (req.callbackMethod is ProbeSphereCallback)
300 ((ProbeSphereCallback)req.callbackMethod)(cresult);
301 }
302
303 private const RayFilterFlags FilterActiveSpace = RayFilterFlags.agent | RayFilterFlags.physical | RayFilterFlags.LSLPhantom;
304// private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.land | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhanton;
305 private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhantom;
306
307 private void doSpaceRay(ODERayRequest req)
308 {
309 // Collide tests
310 if ((CurrentRayFilter & FilterActiveSpace) != 0)
311 {
312 d.SpaceCollide2(ray, m_scene.ActiveSpace, IntPtr.Zero, nearCallback);
313 d.SpaceCollide2(ray, m_scene.CharsSpace, IntPtr.Zero, nearCallback);
314 }
315 if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount))
316 d.SpaceCollide2(ray, m_scene.StaticSpace, IntPtr.Zero, nearCallback);
317 if ((CurrentRayFilter & RayFilterFlags.land) != 0 && (m_contactResults.Count < CurrentMaxCount))
318 {
319 // current ode land to ray collisions is very bad
320 // so for now limit its range badly
321
322 if (req.length > 30.0f)
323 d.GeomRaySetLength(ray, 30.0f);
324
325 d.SpaceCollide2(ray, m_scene.GroundSpace, IntPtr.Zero, nearCallback);
326 }
327
328 if (req.callbackMethod is RaycastCallback)
329 {
330 // Define default results
331 bool hitYN = false;
332 uint hitConsumerID = 0;
333 float distance = float.MaxValue;
334 Vector3 closestcontact = Vector3.Zero;
335 Vector3 snormal = Vector3.Zero;
336
337 // Find closest contact and object.
338 lock (m_contactResults)
339 {
340 foreach (ContactResult cResult in m_contactResults)
341 {
342 if(cResult.Depth < distance)
343 {
344 closestcontact = cResult.Pos;
345 hitConsumerID = cResult.ConsumerID;
346 distance = cResult.Depth;
347 snormal = cResult.Normal;
348 }
349 }
350 m_contactResults.Clear();
351 }
352
353 if (distance > 0 && distance < float.MaxValue)
354 hitYN = true;
355 ((RaycastCallback)req.callbackMethod)(hitYN, closestcontact, hitConsumerID, distance, snormal);
356 }
357 else
358 {
359 List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count);
360 lock (m_PendingRequests)
361 {
362 cresult.AddRange(m_contactResults);
363 m_contactResults.Clear();
364 }
365 ((RayCallback)req.callbackMethod)(cresult);
366 }
367 }
368
369 private void doProbe(ODERayRequest req, IntPtr probe)
370 {
371 // Collide tests
372 if ((CurrentRayFilter & FilterActiveSpace) != 0)
373 {
374 d.SpaceCollide2(probe, m_scene.ActiveSpace, IntPtr.Zero, nearCallback);
375 d.SpaceCollide2(probe, m_scene.CharsSpace, IntPtr.Zero, nearCallback);
376 }
377 if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount))
378 d.SpaceCollide2(probe, m_scene.StaticSpace, IntPtr.Zero, nearCallback);
379 if ((CurrentRayFilter & RayFilterFlags.land) != 0 && (m_contactResults.Count < CurrentMaxCount))
380 d.SpaceCollide2(probe, m_scene.GroundSpace, IntPtr.Zero, nearCallback);
381
382 List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count);
383 lock (m_PendingRequests)
384 {
385 cresult.AddRange(m_contactResults);
386 m_contactResults.Clear();
387 }
388 if (req.callbackMethod is ProbeBoxCallback)
389 ((ProbeBoxCallback)req.callbackMethod)(cresult);
390 else if (req.callbackMethod is ProbeSphereCallback)
391 ((ProbeSphereCallback)req.callbackMethod)(cresult);
392 }
393
394 private void doPlane(ODERayRequest req,IntPtr geom)
395 {
396 // Collide tests
397 if (geom == IntPtr.Zero)
398 {
399 if ((CurrentRayFilter & FilterActiveSpace) != 0)
400 {
401 d.SpaceCollide2(Plane, m_scene.ActiveSpace, IntPtr.Zero, nearCallback);
402 d.SpaceCollide2(Plane, m_scene.CharsSpace, IntPtr.Zero, nearCallback);
403 }
404 if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount))
405 d.SpaceCollide2(Plane, m_scene.StaticSpace, IntPtr.Zero, nearCallback);
406 if ((CurrentRayFilter & RayFilterFlags.land) != 0 && (m_contactResults.Count < CurrentMaxCount))
407 d.SpaceCollide2(Plane, m_scene.GroundSpace, IntPtr.Zero, nearCallback);
408 }
409 else
410 {
411 d.SpaceCollide2(Plane, geom, IntPtr.Zero, nearCallback);
412 }
413
414 List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count);
415 lock (m_PendingRequests)
416 {
417 cresult.AddRange(m_contactResults);
418 m_contactResults.Clear();
419 }
420
421 ((ProbePlaneCallback)req.callbackMethod)(cresult);
422 }
423
424 /// <summary>
425 /// Method that actually initiates the raycast with a geom
426 /// </summary>
427 /// <param name="req"></param>
428 private void doGeomRay(ODERayRequest req, IntPtr geom)
429 {
430 // Collide test
431 d.SpaceCollide2(ray, geom, IntPtr.Zero, nearCallback); // still do this to have full AABB pre test
432
433 if (req.callbackMethod is RaycastCallback)
434 {
435 // Define default results
436 bool hitYN = false;
437 uint hitConsumerID = 0;
438 float distance = float.MaxValue;
439 Vector3 closestcontact = Vector3.Zero;
440 Vector3 snormal = Vector3.Zero;
441
442 // Find closest contact and object.
443 lock (m_contactResults)
444 {
445 foreach (ContactResult cResult in m_contactResults)
446 {
447 if(cResult.Depth < distance )
448 {
449 closestcontact = cResult.Pos;
450 hitConsumerID = cResult.ConsumerID;
451 distance = cResult.Depth;
452 snormal = cResult.Normal;
453 }
454 }
455 m_contactResults.Clear();
456 }
457
458 if (distance > 0 && distance < float.MaxValue)
459 hitYN = true;
460
461 ((RaycastCallback)req.callbackMethod)(hitYN, closestcontact, hitConsumerID, distance, snormal);
462 }
463 else
464 {
465 List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count);
466 lock (m_PendingRequests)
467 {
468 cresult.AddRange(m_contactResults);
469 m_contactResults.Clear();
470 }
471 ((RayCallback)req.callbackMethod)(cresult);
472 }
473 }
474
475 private bool GetCurContactGeom(int index, ref d.ContactGeom newcontactgeom)
476 {
477 IntPtr ContactgeomsArray = m_scene.ContactgeomsArray;
478 if (ContactgeomsArray == IntPtr.Zero || index >= CollisionContactGeomsPerTest)
479 return false;
480
481 IntPtr contactptr = new IntPtr(ContactgeomsArray.ToInt64() + (Int64)(index * d.ContactGeom.unmanagedSizeOf));
482 newcontactgeom = (d.ContactGeom)Marshal.PtrToStructure(contactptr, typeof(d.ContactGeom));
483 return true;
484 }
485
486 // This is the standard Near. g1 is the ray
487 private void near(IntPtr space, IntPtr g1, IntPtr g2)
488 {
489 if (g2 == IntPtr.Zero || g1 == g2)
490 return;
491
492 if (m_contactResults.Count >= CurrentMaxCount)
493 return;
494
495 if (d.GeomIsSpace(g2))
496 {
497 try
498 {
499 d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback);
500 }
501 catch (Exception e)
502 {
503 m_log.WarnFormat("[PHYSICS Ray]: Unable to Space collide test an object: {0}", e.Message);
504 }
505 return;
506 }
507
508 int count = 0;
509 try
510 {
511 count = d.CollidePtr(g1, g2, CollisionContactGeomsPerTest, m_scene.ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
512 }
513 catch (Exception e)
514 {
515 m_log.WarnFormat("[PHYSICS Ray]: Unable to collide test an object: {0}", e.Message);
516 return;
517 }
518
519 if (count == 0)
520 return;
521/*
522 uint cat1 = d.GeomGetCategoryBits(g1);
523 uint cat2 = d.GeomGetCategoryBits(g2);
524 uint col1 = d.GeomGetCollideBits(g1);
525 uint col2 = d.GeomGetCollideBits(g2);
526*/
527
528 uint ID = 0;
529 PhysicsActor p2 = null;
530
531 m_scene.actor_name_map.TryGetValue(g2, out p2);
532
533 if (p2 == null)
534 return;
535
536 switch (p2.PhysicsActorType)
537 {
538 case (int)ActorTypes.Prim:
539
540 RayFilterFlags thisFlags;
541
542 if (p2.IsPhysical)
543 thisFlags = RayFilterFlags.physical;
544 else
545 thisFlags = RayFilterFlags.nonphysical;
546
547 if (p2.Phantom)
548 thisFlags |= RayFilterFlags.phantom;
549
550 if (p2.IsVolumeDtc)
551 thisFlags |= RayFilterFlags.volumedtc;
552
553 if ((thisFlags & CurrentRayFilter) == 0)
554 return;
555
556 ID = ((OdePrim)p2).LocalID;
557 break;
558
559 case (int)ActorTypes.Agent:
560
561 if ((CurrentRayFilter & RayFilterFlags.agent) == 0)
562 return;
563 else
564 ID = ((OdeCharacter)p2).LocalID;
565 break;
566
567 case (int)ActorTypes.Ground:
568
569 if ((CurrentRayFilter & RayFilterFlags.land) == 0)
570 return;
571 break;
572
573 case (int)ActorTypes.Water:
574
575 if ((CurrentRayFilter & RayFilterFlags.water) == 0)
576 return;
577 break;
578
579 default:
580 break;
581 }
582
583 d.ContactGeom curcontact = new d.ContactGeom();
584
585 // closestHit for now only works for meshs, so must do it for others
586 if ((CurrentRayFilter & RayFilterFlags.ClosestHit) == 0)
587 {
588 // Loop all contacts, build results.
589 for (int i = 0; i < count; i++)
590 {
591 if (!GetCurContactGeom(i, ref curcontact))
592 break;
593
594 ContactResult collisionresult = new ContactResult();
595 collisionresult.ConsumerID = ID;
596 collisionresult.Pos.X = curcontact.pos.X;
597 collisionresult.Pos.Y = curcontact.pos.Y;
598 collisionresult.Pos.Z = curcontact.pos.Z;
599 collisionresult.Depth = curcontact.depth;
600 collisionresult.Normal.X = curcontact.normal.X;
601 collisionresult.Normal.Y = curcontact.normal.Y;
602 collisionresult.Normal.Z = curcontact.normal.Z;
603 lock (m_contactResults)
604 {
605 m_contactResults.Add(collisionresult);
606 if (m_contactResults.Count >= CurrentMaxCount)
607 return;
608 }
609 }
610 }
611 else
612 {
613 // keep only closest contact
614 ContactResult collisionresult = new ContactResult();
615 collisionresult.ConsumerID = ID;
616 collisionresult.Depth = float.MaxValue;
617
618 for (int i = 0; i < count; i++)
619 {
620 if (!GetCurContactGeom(i, ref curcontact))
621 break;
622
623 if (curcontact.depth < collisionresult.Depth)
624 {
625 collisionresult.Pos.X = curcontact.pos.X;
626 collisionresult.Pos.Y = curcontact.pos.Y;
627 collisionresult.Pos.Z = curcontact.pos.Z;
628 collisionresult.Depth = curcontact.depth;
629 collisionresult.Normal.X = curcontact.normal.X;
630 collisionresult.Normal.Y = curcontact.normal.Y;
631 collisionresult.Normal.Z = curcontact.normal.Z;
632 }
633 }
634
635 if (collisionresult.Depth != float.MaxValue)
636 {
637 lock (m_contactResults)
638 m_contactResults.Add(collisionresult);
639 }
640 }
641 }
642
643 /// <summary>
644 /// Dereference the creator scene so that it can be garbage collected if needed.
645 /// </summary>
646 internal void Dispose()
647 {
648 m_scene = null;
649 if (ray != IntPtr.Zero)
650 {
651 d.GeomDestroy(ray);
652 ray = IntPtr.Zero;
653 }
654 if (Box != IntPtr.Zero)
655 {
656 d.GeomDestroy(Box);
657 Box = IntPtr.Zero;
658 }
659 if (Sphere != IntPtr.Zero)
660 {
661 d.GeomDestroy(Sphere);
662 Sphere = IntPtr.Zero;
663 }
664 if (Plane != IntPtr.Zero)
665 {
666 d.GeomDestroy(Plane);
667 Plane = IntPtr.Zero;
668 }
669 }
670 }
671
672 public struct ODERayRequest
673 {
674 public PhysicsActor actor;
675 public Vector3 Origin;
676 public Vector3 Normal;
677 public int Count;
678 public float length;
679 public object callbackMethod;
680 public RayFilterFlags filter;
681 public Quaternion orientation;
682 }
683}
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODESitAvatar.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODESitAvatar.cs
new file mode 100644
index 0000000..e9023c3
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODESitAvatar.cs
@@ -0,0 +1,356 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27// Ubit 2012
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Runtime.InteropServices;
32using System.Text;
33using OpenSim.Framework;
34using OpenSim.Region.Physics.Manager;
35using OdeAPI;
36using log4net;
37using OpenMetaverse;
38
39namespace OpenSim.Region.Physics.OdePlugin
40{
41 /// <summary>
42 /// </summary>
43 public class ODESitAvatar
44 {
45 private OdeScene m_scene;
46 private ODERayCastRequestManager m_raymanager;
47
48 public ODESitAvatar(OdeScene pScene, ODERayCastRequestManager raymanager)
49 {
50 m_scene = pScene;
51 m_raymanager = raymanager;
52 }
53
54 private static Vector3 SitAjust = new Vector3(0, 0, 0.4f);
55 private const RayFilterFlags RaySitFlags = RayFilterFlags.AllPrims | RayFilterFlags.ClosestHit;
56
57 private void RotAroundZ(float x, float y, ref Quaternion ori)
58 {
59 double ang = Math.Atan2(y, x);
60 ang *= 0.5d;
61 float s = (float)Math.Sin(ang);
62 float c = (float)Math.Cos(ang);
63
64 ori.X = 0;
65 ori.Y = 0;
66 ori.Z = s;
67 ori.W = c;
68 }
69
70
71 public void Sit(PhysicsActor actor, Vector3 avPos, Vector3 avCameraPosition, Vector3 offset, Vector3 avOffset, SitAvatarCallback PhysicsSitResponse)
72 {
73 if (!m_scene.haveActor(actor) || !(actor is OdePrim) || ((OdePrim)actor).prim_geom == IntPtr.Zero)
74 {
75 PhysicsSitResponse(-1, actor.LocalID, offset, Quaternion.Identity);
76 return;
77 }
78
79 IntPtr geom = ((OdePrim)actor).prim_geom;
80
81// Vector3 geopos = d.GeomGetPositionOMV(geom);
82// Quaternion geomOri = d.GeomGetQuaternionOMV(geom);
83
84 Vector3 geopos = actor.Position;
85 Quaternion geomOri = actor.Orientation;
86
87 Quaternion geomInvOri = Quaternion.Conjugate(geomOri);
88
89 Quaternion ori = Quaternion.Identity;
90
91 Vector3 rayDir = geopos + offset - avCameraPosition;
92
93 float raylen = rayDir.Length();
94 if (raylen < 0.001f)
95 {
96 PhysicsSitResponse(-1, actor.LocalID, offset, Quaternion.Identity);
97 return;
98 }
99 float t = 1 / raylen;
100 rayDir.X *= t;
101 rayDir.Y *= t;
102 rayDir.Z *= t;
103
104 raylen += 30f; // focal point may be far
105 List<ContactResult> rayResults;
106
107 rayResults = m_scene.RaycastActor(actor, avCameraPosition, rayDir, raylen, 1, RaySitFlags);
108 if (rayResults.Count == 0)
109 {
110/* if this fundamental ray failed, then just fail so user can try another spot and not be sitted far on a big prim
111 d.AABB aabb;
112 d.GeomGetAABB(geom, out aabb);
113 offset = new Vector3(avOffset.X, 0, aabb.MaxZ + avOffset.Z - geopos.Z);
114 ori = geomInvOri;
115 offset *= geomInvOri;
116 PhysicsSitResponse(1, actor.LocalID, offset, ori);
117*/
118 PhysicsSitResponse(0, actor.LocalID, offset, ori);
119 return;
120 }
121
122 int status = 1;
123
124 offset = rayResults[0].Pos - geopos;
125
126 d.GeomClassID geoclass = d.GeomGetClass(geom);
127
128 if (geoclass == d.GeomClassID.SphereClass)
129 {
130 float r = d.GeomSphereGetRadius(geom);
131
132 offset.Normalize();
133 offset *= r;
134
135 RotAroundZ(offset.X, offset.Y, ref ori);
136
137 if (r < 0.4f)
138 {
139 offset = new Vector3(0, 0, r);
140 }
141 else
142 {
143 if (offset.Z < 0.4f)
144 {
145 t = offset.Z;
146 float rsq = r * r;
147
148 t = 1.0f / (rsq - t * t);
149 offset.X *= t;
150 offset.Y *= t;
151 offset.Z = 0.4f;
152 t = rsq - 0.16f;
153 offset.X *= t;
154 offset.Y *= t;
155 }
156 else if (r > 0.8f && offset.Z > 0.8f * r)
157 {
158 status = 3;
159 avOffset.X = -avOffset.X;
160 avOffset.Z *= 1.6f;
161 }
162 }
163
164 offset += avOffset * ori;
165
166 ori = geomInvOri * ori;
167 offset *= geomInvOri;
168
169 PhysicsSitResponse(status, actor.LocalID, offset, ori);
170 return;
171 }
172
173 Vector3 norm = rayResults[0].Normal;
174
175 if (norm.Z < -0.4f)
176 {
177 PhysicsSitResponse(0, actor.LocalID, offset, Quaternion.Identity);
178 return;
179 }
180
181
182 float SitNormX = -rayDir.X;
183 float SitNormY = -rayDir.Y;
184
185 Vector3 pivot = geopos + offset;
186
187 float edgeNormalX = norm.X;
188 float edgeNormalY = norm.Y;
189 float edgeDirX = -rayDir.X;
190 float edgeDirY = -rayDir.Y;
191 Vector3 edgePos = rayResults[0].Pos;
192 float edgeDist = float.MaxValue;
193
194 bool foundEdge = false;
195
196 if (norm.Z < 0.5f)
197 {
198 float rayDist = 4.0f;
199
200 for (int i = 0; i < 6; i++)
201 {
202 pivot.X -= 0.01f * norm.X;
203 pivot.Y -= 0.01f * norm.Y;
204 pivot.Z -= 0.01f * norm.Z;
205
206 rayDir.X = -norm.X * norm.Z;
207 rayDir.Y = -norm.Y * norm.Z;
208 rayDir.Z = 1.0f - norm.Z * norm.Z;
209 rayDir.Normalize();
210
211 rayResults = m_scene.RaycastActor(actor, pivot, rayDir, rayDist, 1, RayFilterFlags.AllPrims);
212 if (rayResults.Count == 0)
213 break;
214
215 if (Math.Abs(rayResults[0].Normal.Z) < 0.7f)
216 {
217 rayDist -= rayResults[0].Depth;
218 if (rayDist < 0f)
219 break;
220
221 pivot = rayResults[0].Pos;
222 norm = rayResults[0].Normal;
223 edgeNormalX = norm.X;
224 edgeNormalY = norm.Y;
225 edgeDirX = -rayDir.X;
226 edgeDirY = -rayDir.Y;
227 }
228 else
229 {
230 foundEdge = true;
231 edgePos = rayResults[0].Pos;
232 break;
233 }
234 }
235
236 if (!foundEdge)
237 {
238 PhysicsSitResponse(0, actor.LocalID, offset, ori);
239 return;
240 }
241 avOffset.X *= 0.5f;
242 }
243
244 else if (norm.Z > 0.866f)
245 {
246 float toCamBaseX = avCameraPosition.X - pivot.X;
247 float toCamBaseY = avCameraPosition.Y - pivot.Y;
248 float toCamX = toCamBaseX;
249 float toCamY = toCamBaseY;
250
251 for (int j = 0; j < 4; j++)
252 {
253 float rayDist = 1.0f;
254 float curEdgeDist = 0.0f;
255
256 for (int i = 0; i < 3; i++)
257 {
258 pivot.Z -= 0.01f;
259 rayDir.X = toCamX;
260 rayDir.Y = toCamY;
261 rayDir.Z = (-toCamX * norm.X - toCamY * norm.Y) / norm.Z;
262 rayDir.Normalize();
263
264 rayResults = m_scene.RaycastActor(actor, pivot, rayDir, rayDist, 1, RayFilterFlags.AllPrims);
265 if (rayResults.Count == 0)
266 break;
267
268 curEdgeDist += rayResults[0].Depth;
269
270 if (rayResults[0].Normal.Z > 0.5f)
271 {
272 rayDist -= rayResults[0].Depth;
273 if (rayDist < 0f)
274 break;
275
276 pivot = rayResults[0].Pos;
277 norm = rayResults[0].Normal;
278 }
279 else
280 {
281 foundEdge = true;
282 if (curEdgeDist < edgeDist)
283 {
284 edgeDist = curEdgeDist;
285 edgeNormalX = rayResults[0].Normal.X;
286 edgeNormalY = rayResults[0].Normal.Y;
287 edgeDirX = rayDir.X;
288 edgeDirY = rayDir.Y;
289 edgePos = rayResults[0].Pos;
290 }
291 break;
292 }
293 }
294 if (foundEdge && edgeDist < 0.2f)
295 break;
296
297 pivot = geopos + offset;
298
299 switch (j)
300 {
301 case 0:
302 toCamX = -toCamBaseY;
303 toCamY = toCamBaseX;
304 break;
305 case 1:
306 toCamX = toCamBaseY;
307 toCamY = -toCamBaseX;
308 break;
309 case 2:
310 toCamX = -toCamBaseX;
311 toCamY = -toCamBaseY;
312 break;
313 default:
314 break;
315 }
316 }
317
318 if (!foundEdge)
319 {
320 avOffset.X = -avOffset.X;
321 avOffset.Z *= 1.6f;
322
323 RotAroundZ(SitNormX, SitNormY, ref ori);
324
325 offset += avOffset * ori;
326
327 ori = geomInvOri * ori;
328 offset *= geomInvOri;
329
330 PhysicsSitResponse(3, actor.LocalID, offset, ori);
331 return;
332 }
333 avOffset.X *= 0.5f;
334 }
335
336 SitNormX = edgeNormalX;
337 SitNormY = edgeNormalY;
338 if (edgeDirX * SitNormX + edgeDirY * SitNormY < 0)
339 {
340 SitNormX = -SitNormX;
341 SitNormY = -SitNormY;
342 }
343
344 RotAroundZ(SitNormX, SitNormY, ref ori);
345
346 offset = edgePos + avOffset * ori;
347 offset -= geopos;
348
349 ori = geomInvOri * ori;
350 offset *= geomInvOri;
351
352 PhysicsSitResponse(1, actor.LocalID, offset, ori);
353 return;
354 }
355 }
356} \ No newline at end of file
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs
new file mode 100644
index 0000000..10d7d50
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs
@@ -0,0 +1,2025 @@
1/*
2 * based on:
3 * Ode.NET - .NET bindings for ODE
4 * Jason Perkins (starkos@industriousone.com)
5 * Licensed under the New BSD
6 * Part of the OpenDynamicsEngine
7Open Dynamics Engine
8Copyright (c) 2001-2007, Russell L. Smith.
9All rights reserved.
10
11Redistribution and use in source and binary forms, with or without
12modification, are permitted provided that the following conditions
13are met:
14
15Redistributions of source code must retain the above copyright notice,
16this list of conditions and the following disclaimer.
17
18Redistributions in binary form must reproduce the above copyright notice,
19this list of conditions and the following disclaimer in the documentation
20and/or other materials provided with the distribution.
21
22Neither the names of ODE's copyright owner nor the names of its
23contributors may be used to endorse or promote products derived from
24this software without specific prior written permission.
25
26THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
27"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
28LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
29FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
30OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
31SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
32TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
33PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
34LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
35NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
36SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
37 *
38 * changes by opensim team;
39 * changes by Aurora team http://www.aurora-sim.org/
40
41 * Revision/fixs by Ubit Umarov
42 */
43
44using System;
45using System.Runtime.InteropServices;
46using System.Security;
47using OMV = OpenMetaverse;
48namespace OdeAPI
49{
50//#if dDOUBLE
51// don't see much use in double precision with time steps of 20ms and 10 iterations used on opensim
52// at least we save same memory and memory access time, FPU performance on intel usually is similar
53// using dReal = System.Double;
54//#else
55 using dReal = System.Single;
56//#endif
57
58 public static class d
59 {
60 public static dReal Infinity = dReal.MaxValue;
61 public static int NTotalBodies = 0;
62 public static int NTotalGeoms = 0;
63
64 public const uint CONTACTS_UNIMPORTANT = 0x80000000;
65
66 #region Flags and Enumerations
67
68 [Flags]
69 public enum AllocateODEDataFlags : uint
70 {
71 BasicData = 0,
72 CollisionData = 0x00000001,
73 All = ~0u
74 }
75
76 [Flags]
77 public enum IniteODEFlags : uint
78 {
79 dInitFlagManualThreadCleanup = 0x00000001
80 }
81
82 [Flags]
83 public enum ContactFlags : int
84 {
85 Mu2 = 0x001,
86 FDir1 = 0x002,
87 Bounce = 0x004,
88 SoftERP = 0x008,
89 SoftCFM = 0x010,
90 Motion1 = 0x020,
91 Motion2 = 0x040,
92 MotionN = 0x080,
93 Slip1 = 0x100,
94 Slip2 = 0x200,
95 Approx0 = 0x0000,
96 Approx1_1 = 0x1000,
97 Approx1_2 = 0x2000,
98 Approx1 = 0x3000
99 }
100
101 public enum GeomClassID : int
102 {
103 SphereClass,
104 BoxClass,
105 CapsuleClass,
106 CylinderClass,
107 PlaneClass,
108 RayClass,
109 ConvexClass,
110 GeomTransformClass,
111 TriMeshClass,
112 HeightfieldClass,
113 FirstSpaceClass,
114 SimpleSpaceClass = FirstSpaceClass,
115 HashSpaceClass,
116 QuadTreeSpaceClass,
117 LastSpaceClass = QuadTreeSpaceClass,
118 UbitTerrainClass,
119 FirstUserClass,
120 LastUserClass = FirstUserClass + MaxUserClasses - 1,
121 NumClasses,
122 MaxUserClasses = 5
123 }
124
125 public enum JointType : int
126 {
127 None,
128 Ball,
129 Hinge,
130 Slider,
131 Contact,
132 Universal,
133 Hinge2,
134 Fixed,
135 Null,
136 AMotor,
137 LMotor,
138 Plane2D
139 }
140
141 public enum JointParam : int
142 {
143 LoStop,
144 HiStop,
145 Vel,
146 FMax,
147 FudgeFactor,
148 Bounce,
149 CFM,
150 StopERP,
151 StopCFM,
152 SuspensionERP,
153 SuspensionCFM,
154 LoStop2 = 256,
155 HiStop2,
156 Vel2,
157 FMax2,
158 FudgeFactor2,
159 Bounce2,
160 CFM2,
161 StopERP2,
162 StopCFM2,
163 SuspensionERP2,
164 SuspensionCFM2,
165 LoStop3 = 512,
166 HiStop3,
167 Vel3,
168 FMax3,
169 FudgeFactor3,
170 Bounce3,
171 CFM3,
172 StopERP3,
173 StopCFM3,
174 SuspensionERP3,
175 SuspensionCFM3
176 }
177
178 public enum dSweepAndPruneAxis : int
179 {
180 XYZ = ((0)|(1<<2)|(2<<4)),
181 XZY = ((0)|(2<<2)|(1<<4)),
182 YXZ = ((1)|(0<<2)|(2<<4)),
183 YZX = ((1)|(2<<2)|(0<<4)),
184 ZXY = ((2)|(0<<2)|(1<<4)),
185 ZYX = ((2)|(1<<2)|(0<<4))
186 }
187
188 #endregion
189
190 #region Callbacks
191
192 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
193 public delegate int AABBTestFn(IntPtr o1, IntPtr o2, ref AABB aabb);
194
195 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
196 public delegate int ColliderFn(IntPtr o1, IntPtr o2, int flags, out ContactGeom contact, int skip);
197
198 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
199 public delegate void GetAABBFn(IntPtr geom, out AABB aabb);
200
201 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
202 public delegate ColliderFn GetColliderFnFn(int num);
203
204 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
205 public delegate void GeomDtorFn(IntPtr o);
206
207 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
208 public delegate dReal HeightfieldGetHeight(IntPtr p_user_data, int x, int z);
209
210 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
211 public delegate dReal UbitTerrainGetHeight(IntPtr p_user_data, int x, int z);
212
213 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
214 public delegate void NearCallback(IntPtr data, IntPtr geom1, IntPtr geom2);
215
216 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
217 public delegate int TriCallback(IntPtr trimesh, IntPtr refObject, int triangleIndex);
218
219 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
220 public delegate int TriArrayCallback(IntPtr trimesh, IntPtr refObject, int[] triangleIndex, int triCount);
221
222 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
223 public delegate int TriRayCallback(IntPtr trimesh, IntPtr ray, int triangleIndex, dReal u, dReal v);
224
225 #endregion
226
227 #region Structs
228
229 [StructLayout(LayoutKind.Sequential)]
230 public struct AABB
231 {
232 public dReal MinX, MaxX;
233 public dReal MinY, MaxY;
234 public dReal MinZ, MaxZ;
235 }
236
237
238 [StructLayout(LayoutKind.Sequential)]
239 public struct Contact
240 {
241 public SurfaceParameters surface;
242 public ContactGeom geom;
243 public Vector3 fdir1;
244 public static readonly int unmanagedSizeOf = Marshal.SizeOf(typeof(Contact));
245 }
246
247
248 [StructLayout(LayoutKind.Sequential)]
249 public struct ContactGeom
250 {
251
252 public Vector3 pos;
253 public Vector3 normal;
254 public dReal depth;
255 public IntPtr g1;
256 public IntPtr g2;
257 public int side1;
258 public int side2;
259 public static readonly int unmanagedSizeOf = Marshal.SizeOf(typeof(ContactGeom));
260 }
261
262 [StructLayout(LayoutKind.Sequential)]
263 public struct GeomClass
264 {
265 public int bytes;
266 public GetColliderFnFn collider;
267 public GetAABBFn aabb;
268 public AABBTestFn aabb_test;
269 public GeomDtorFn dtor;
270 }
271
272
273 [StructLayout(LayoutKind.Sequential)]
274 public struct JointFeedback
275 {
276 public Vector3 f1;
277 public Vector3 t1;
278 public Vector3 f2;
279 public Vector3 t2;
280 }
281
282
283 [StructLayout(LayoutKind.Sequential)]
284 public struct Mass
285 {
286 public dReal mass;
287 public Vector4 c;
288 public Matrix3 I;
289 }
290
291
292 [StructLayout(LayoutKind.Sequential)]
293 public struct Matrix3
294 {
295 public Matrix3(dReal m00, dReal m10, dReal m20, dReal m01, dReal m11, dReal m21, dReal m02, dReal m12, dReal m22)
296 {
297 M00 = m00; M10 = m10; M20 = m20; _m30 = 0.0f;
298 M01 = m01; M11 = m11; M21 = m21; _m31 = 0.0f;
299 M02 = m02; M12 = m12; M22 = m22; _m32 = 0.0f;
300 }
301 public dReal M00, M10, M20;
302 private dReal _m30;
303 public dReal M01, M11, M21;
304 private dReal _m31;
305 public dReal M02, M12, M22;
306 private dReal _m32;
307 }
308
309 [StructLayout(LayoutKind.Sequential)]
310 public struct Matrix4
311 {
312 public Matrix4(dReal m00, dReal m10, dReal m20, dReal m30,
313 dReal m01, dReal m11, dReal m21, dReal m31,
314 dReal m02, dReal m12, dReal m22, dReal m32,
315 dReal m03, dReal m13, dReal m23, dReal m33)
316 {
317 M00 = m00; M10 = m10; M20 = m20; M30 = m30;
318 M01 = m01; M11 = m11; M21 = m21; M31 = m31;
319 M02 = m02; M12 = m12; M22 = m22; M32 = m32;
320 M03 = m03; M13 = m13; M23 = m23; M33 = m33;
321 }
322 public dReal M00, M10, M20, M30;
323 public dReal M01, M11, M21, M31;
324 public dReal M02, M12, M22, M32;
325 public dReal M03, M13, M23, M33;
326 }
327
328 [StructLayout(LayoutKind.Sequential)]
329 public struct Quaternion
330 {
331 public dReal W, X, Y, Z;
332 }
333
334
335 [StructLayout(LayoutKind.Sequential)]
336 public struct SurfaceParameters
337 {
338 public ContactFlags mode;
339 public dReal mu;
340 public dReal mu2;
341 public dReal bounce;
342 public dReal bounce_vel;
343 public dReal soft_erp;
344 public dReal soft_cfm;
345 public dReal motion1;
346 public dReal motion2;
347 public dReal motionN;
348 public dReal slip1;
349 public dReal slip2;
350 }
351
352
353 [StructLayout(LayoutKind.Sequential)]
354 public struct Vector3
355 {
356 public Vector3(dReal x, dReal y, dReal z)
357 {
358 X = x; Y = y; Z = z; _w = 0.0f;
359 }
360 public dReal X, Y, Z;
361 private dReal _w;
362 }
363
364
365 [StructLayout(LayoutKind.Sequential)]
366 public struct Vector4
367 {
368 public Vector4(dReal x, dReal y, dReal z, dReal w)
369 {
370 X = x; Y = y; Z = z; W = w;
371 }
372 public dReal X, Y, Z, W;
373 }
374
375 #endregion
376
377 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dAllocateODEDataForThread"), SuppressUnmanagedCodeSecurity]
378 public static extern int AllocateODEDataForThread(uint ODEInitFlags);
379
380 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dAreConnected"), SuppressUnmanagedCodeSecurity]
381 public static extern bool AreConnected(IntPtr b1, IntPtr b2);
382
383 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dAreConnectedExcluding"), SuppressUnmanagedCodeSecurity]
384 public static extern bool AreConnectedExcluding(IntPtr b1, IntPtr b2, JointType joint_type);
385
386 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddForce"), SuppressUnmanagedCodeSecurity]
387 public static extern void BodyAddForce(IntPtr body, dReal fx, dReal fy, dReal fz);
388
389 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddForceAtPos"), SuppressUnmanagedCodeSecurity]
390 public static extern void BodyAddForceAtPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
391
392 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddForceAtRelPos"), SuppressUnmanagedCodeSecurity]
393 public static extern void BodyAddForceAtRelPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
394
395 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelForce"), SuppressUnmanagedCodeSecurity]
396 public static extern void BodyAddRelForce(IntPtr body, dReal fx, dReal fy, dReal fz);
397
398 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelForceAtPos"), SuppressUnmanagedCodeSecurity]
399 public static extern void BodyAddRelForceAtPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
400
401 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelForceAtRelPos"), SuppressUnmanagedCodeSecurity]
402 public static extern void BodyAddRelForceAtRelPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
403
404 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelTorque"), SuppressUnmanagedCodeSecurity]
405 public static extern void BodyAddRelTorque(IntPtr body, dReal fx, dReal fy, dReal fz);
406
407 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddTorque"), SuppressUnmanagedCodeSecurity]
408 public static extern void BodyAddTorque(IntPtr body, dReal fx, dReal fy, dReal fz);
409
410 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyPosition"), SuppressUnmanagedCodeSecurity]
411 public static extern void BodyCopyPosition(IntPtr body, out Vector3 pos);
412
413 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyPosition"), SuppressUnmanagedCodeSecurity]
414 public static extern void BodyCopyPosition(IntPtr body, out dReal X);
415
416 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyQuaternion"), SuppressUnmanagedCodeSecurity]
417 public static extern void BodyCopyQuaternion(IntPtr body, out Quaternion quat);
418
419 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyQuaternion"), SuppressUnmanagedCodeSecurity]
420 public static extern void BodyCopyQuaternion(IntPtr body, out dReal X);
421
422 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyRotation"), SuppressUnmanagedCodeSecurity]
423 public static extern void BodyCopyRotation(IntPtr body, out Matrix3 R);
424
425 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyRotation"), SuppressUnmanagedCodeSecurity]
426 public static extern void BodyCopyRotation(IntPtr body, out dReal M00);
427
428 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCreate"), SuppressUnmanagedCodeSecurity]
429 public static extern IntPtr BodyiCreate(IntPtr world);
430 public static IntPtr BodyCreate(IntPtr world)
431 {
432 NTotalBodies++;
433 return BodyiCreate(world);
434 }
435
436 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyDestroy"), SuppressUnmanagedCodeSecurity]
437 public static extern void BodyiDestroy(IntPtr body);
438 public static void BodyDestroy(IntPtr body)
439 {
440 NTotalBodies--;
441 BodyiDestroy(body);
442 }
443
444 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyDisable"), SuppressUnmanagedCodeSecurity]
445 public static extern void BodyDisable(IntPtr body);
446
447 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyEnable"), SuppressUnmanagedCodeSecurity]
448 public static extern void BodyEnable(IntPtr body);
449
450 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity]
451 public static extern dReal BodyGetAutoDisableAngularThreshold(IntPtr body);
452
453 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableFlag"), SuppressUnmanagedCodeSecurity]
454 public static extern bool BodyGetAutoDisableFlag(IntPtr body);
455
456 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableDefaults"), SuppressUnmanagedCodeSecurity]
457 public static extern void BodyGetAutoDisableDefaults(IntPtr body);
458
459 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity]
460 public static extern dReal BodyGetAutoDisableLinearThreshold(IntPtr body);
461
462 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableSteps"), SuppressUnmanagedCodeSecurity]
463 public static extern int BodyGetAutoDisableSteps(IntPtr body);
464
465 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableTime"), SuppressUnmanagedCodeSecurity]
466 public static extern dReal BodyGetAutoDisableTime(IntPtr body);
467
468 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAngularVel"), SuppressUnmanagedCodeSecurity]
469 public extern unsafe static Vector3* BodyGetAngularVelUnsafe(IntPtr body);
470 public static Vector3 BodyGetAngularVel(IntPtr body)
471 {
472 unsafe { return *(BodyGetAngularVelUnsafe(body)); }
473 }
474
475 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetData"), SuppressUnmanagedCodeSecurity]
476 public static extern IntPtr BodyGetData(IntPtr body);
477
478 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetFiniteRotationMode"), SuppressUnmanagedCodeSecurity]
479 public static extern int BodyGetFiniteRotationMode(IntPtr body);
480
481 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetFiniteRotationAxis"), SuppressUnmanagedCodeSecurity]
482 public static extern void BodyGetFiniteRotationAxis(IntPtr body, out Vector3 result);
483
484 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetForce"), SuppressUnmanagedCodeSecurity]
485 public extern unsafe static Vector3* BodyGetForceUnsafe(IntPtr body);
486 public static Vector3 BodyGetForce(IntPtr body)
487 {
488 unsafe { return *(BodyGetForceUnsafe(body)); }
489 }
490
491 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetGravityMode"), SuppressUnmanagedCodeSecurity]
492 public static extern bool BodyGetGravityMode(IntPtr body);
493
494 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetGyroscopicMode"), SuppressUnmanagedCodeSecurity]
495 public static extern int BodyGetGyroscopicMode(IntPtr body);
496
497 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetJoint"), SuppressUnmanagedCodeSecurity]
498 public static extern IntPtr BodyGetJoint(IntPtr body, int index);
499
500 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetLinearVel"), SuppressUnmanagedCodeSecurity]
501 public extern unsafe static Vector3* BodyGetLinearVelUnsafe(IntPtr body);
502 public static Vector3 BodyGetLinearVel(IntPtr body)
503 {
504 unsafe { return *(BodyGetLinearVelUnsafe(body)); }
505 }
506
507 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetMass"), SuppressUnmanagedCodeSecurity]
508 public static extern void BodyGetMass(IntPtr body, out Mass mass);
509
510 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetNumJoints"), SuppressUnmanagedCodeSecurity]
511 public static extern int BodyGetNumJoints(IntPtr body);
512
513 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetPointVel"), SuppressUnmanagedCodeSecurity]
514 public static extern void BodyGetPointVel(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
515
516 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetPosition"), SuppressUnmanagedCodeSecurity]
517 public extern unsafe static Vector3* BodyGetPositionUnsafe(IntPtr body);
518 public static Vector3 BodyGetPosition(IntPtr body)
519 {
520 unsafe { return *(BodyGetPositionUnsafe(body)); }
521 }
522
523 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetPosRelPoint"), SuppressUnmanagedCodeSecurity]
524 public static extern void BodyGetPosRelPoint(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
525
526 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetQuaternion"), SuppressUnmanagedCodeSecurity]
527 public extern unsafe static Quaternion* BodyGetQuaternionUnsafe(IntPtr body);
528 public static Quaternion BodyGetQuaternion(IntPtr body)
529 {
530 unsafe { return *(BodyGetQuaternionUnsafe(body)); }
531 }
532
533 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetRelPointPos"), SuppressUnmanagedCodeSecurity]
534 public static extern void BodyGetRelPointPos(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
535
536 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetRelPointVel"), SuppressUnmanagedCodeSecurity]
537 public static extern void BodyGetRelPointVel(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
538
539 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetRotation"), SuppressUnmanagedCodeSecurity]
540 public extern unsafe static Matrix3* BodyGetRotationUnsafe(IntPtr body);
541 public static Matrix3 BodyGetRotation(IntPtr body)
542 {
543 unsafe { return *(BodyGetRotationUnsafe(body)); }
544 }
545
546 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetTorque"), SuppressUnmanagedCodeSecurity]
547 public extern unsafe static Vector3* BodyGetTorqueUnsafe(IntPtr body);
548 public static Vector3 BodyGetTorque(IntPtr body)
549 {
550 unsafe { return *(BodyGetTorqueUnsafe(body)); }
551 }
552
553 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetWorld"), SuppressUnmanagedCodeSecurity]
554 public static extern IntPtr BodyGetWorld(IntPtr body);
555
556 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetFirstGeom"), SuppressUnmanagedCodeSecurity]
557 public static extern IntPtr BodyGetFirstGeom(IntPtr body);
558
559 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetNextGeom"), SuppressUnmanagedCodeSecurity]
560 public static extern IntPtr dBodyGetNextGeom(IntPtr Geom);
561
562
563 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyIsEnabled"), SuppressUnmanagedCodeSecurity]
564 public static extern bool BodyIsEnabled(IntPtr body);
565
566 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularVel"), SuppressUnmanagedCodeSecurity]
567 public static extern void BodySetAngularVel(IntPtr body, dReal x, dReal y, dReal z);
568
569 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity]
570 public static extern void BodySetAutoDisableAngularThreshold(IntPtr body, dReal angular_threshold);
571
572 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableDefaults"), SuppressUnmanagedCodeSecurity]
573 public static extern void BodySetAutoDisableDefaults(IntPtr body);
574
575 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableFlag"), SuppressUnmanagedCodeSecurity]
576 public static extern void BodySetAutoDisableFlag(IntPtr body, bool do_auto_disable);
577
578 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity]
579 public static extern void BodySetAutoDisableLinearThreshold(IntPtr body, dReal linear_threshold);
580
581 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableSteps"), SuppressUnmanagedCodeSecurity]
582 public static extern void BodySetAutoDisableSteps(IntPtr body, int steps);
583
584 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableTime"), SuppressUnmanagedCodeSecurity]
585 public static extern void BodySetAutoDisableTime(IntPtr body, dReal time);
586
587 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetData"), SuppressUnmanagedCodeSecurity]
588 public static extern void BodySetData(IntPtr body, IntPtr data);
589
590 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetFiniteRotationMode"), SuppressUnmanagedCodeSecurity]
591 public static extern void BodySetFiniteRotationMode(IntPtr body, int mode);
592
593 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetFiniteRotationAxis"), SuppressUnmanagedCodeSecurity]
594 public static extern void BodySetFiniteRotationAxis(IntPtr body, dReal x, dReal y, dReal z);
595
596 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetLinearDamping"), SuppressUnmanagedCodeSecurity]
597 public static extern void BodySetLinearDamping(IntPtr body, dReal scale);
598
599 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularDamping"), SuppressUnmanagedCodeSecurity]
600 public static extern void BodySetAngularDamping(IntPtr body, dReal scale);
601
602 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetLinearDamping"), SuppressUnmanagedCodeSecurity]
603 public static extern dReal BodyGetLinearDamping(IntPtr body);
604
605 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAngularDamping"), SuppressUnmanagedCodeSecurity]
606 public static extern dReal BodyGetAngularDamping(IntPtr body);
607
608 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularDamping"), SuppressUnmanagedCodeSecurity]
609 public static extern void BodySetDamping(IntPtr body, dReal linear_scale, dReal angular_scale);
610
611 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity]
612 public static extern void BodySetAngularDampingThreshold(IntPtr body, dReal threshold);
613
614 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity]
615 public static extern void BodySetLinearDampingThreshold(IntPtr body, dReal threshold);
616
617 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity]
618 public static extern dReal BodyGetLinearDampingThreshold(IntPtr body);
619
620 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity]
621 public static extern dReal BodyGetAngularDampingThreshold(IntPtr body);
622
623 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetForce"), SuppressUnmanagedCodeSecurity]
624 public static extern void BodySetForce(IntPtr body, dReal x, dReal y, dReal z);
625
626 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetGravityMode"), SuppressUnmanagedCodeSecurity]
627 public static extern void BodySetGravityMode(IntPtr body, bool mode);
628
629 /// <summary>
630 /// Sets the Gyroscopic term status on the body specified.
631 /// </summary>
632 /// <param name="body">Pointer to body</param>
633 /// <param name="enabled">NonZero enabled, Zero disabled</param>
634 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetGyroscopicMode"), SuppressUnmanagedCodeSecurity]
635 public static extern void dBodySetGyroscopicMode(IntPtr body, int enabled);
636
637 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetLinearVel"), SuppressUnmanagedCodeSecurity]
638 public static extern void BodySetLinearVel(IntPtr body, dReal x, dReal y, dReal z);
639
640 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetMass"), SuppressUnmanagedCodeSecurity]
641 public static extern void BodySetMass(IntPtr body, ref Mass mass);
642
643 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetPosition"), SuppressUnmanagedCodeSecurity]
644 public static extern void BodySetPosition(IntPtr body, dReal x, dReal y, dReal z);
645
646 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetQuaternion"), SuppressUnmanagedCodeSecurity]
647 public static extern void BodySetQuaternion(IntPtr body, ref Quaternion q);
648
649 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetQuaternion"), SuppressUnmanagedCodeSecurity]
650 public static extern void BodySetQuaternion(IntPtr body, ref dReal w);
651
652 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetRotation"), SuppressUnmanagedCodeSecurity]
653 public static extern void BodySetRotation(IntPtr body, ref Matrix3 R);
654
655 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetRotation"), SuppressUnmanagedCodeSecurity]
656 public static extern void BodySetRotation(IntPtr body, ref dReal M00);
657
658 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetTorque"), SuppressUnmanagedCodeSecurity]
659 public static extern void BodySetTorque(IntPtr body, dReal x, dReal y, dReal z);
660
661 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyVectorFromWorld"), SuppressUnmanagedCodeSecurity]
662 public static extern void BodyVectorFromWorld(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
663
664 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyVectorToWorld"), SuppressUnmanagedCodeSecurity]
665 public static extern void BodyVectorToWorld(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
666
667 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBoxBox"), SuppressUnmanagedCodeSecurity]
668 public static extern void BoxBox(ref Vector3 p1, ref Matrix3 R1,
669 ref Vector3 side1, ref Vector3 p2,
670 ref Matrix3 R2, ref Vector3 side2,
671 ref Vector3 normal, out dReal depth, out int return_code,
672 int maxc, out ContactGeom contact, int skip);
673
674 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBoxTouchesBox"), SuppressUnmanagedCodeSecurity]
675 public static extern void BoxTouchesBox(ref Vector3 _p1, ref Matrix3 R1,
676 ref Vector3 side1, ref Vector3 _p2,
677 ref Matrix3 R2, ref Vector3 side2);
678
679 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCleanupODEAllDataForThread"), SuppressUnmanagedCodeSecurity]
680 public static extern void CleanupODEAllDataForThread();
681
682 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dClosestLineSegmentPoints"), SuppressUnmanagedCodeSecurity]
683 public static extern void ClosestLineSegmentPoints(ref Vector3 a1, ref Vector3 a2,
684 ref Vector3 b1, ref Vector3 b2,
685 ref Vector3 cp1, ref Vector3 cp2);
686
687 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCloseODE"), SuppressUnmanagedCodeSecurity]
688 public static extern void CloseODE();
689
690 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCollide"), SuppressUnmanagedCodeSecurity]
691 public static extern int Collide(IntPtr o1, IntPtr o2, int flags, [In, Out] ContactGeom[] contact, int skip);
692 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCollide"), SuppressUnmanagedCodeSecurity]
693 public static extern int CollidePtr(IntPtr o1, IntPtr o2, int flags, IntPtr contactgeomarray, int skip);
694
695 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dConnectingJoint"), SuppressUnmanagedCodeSecurity]
696 public static extern IntPtr ConnectingJoint(IntPtr j1, IntPtr j2);
697
698 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateBox"), SuppressUnmanagedCodeSecurity]
699 public static extern IntPtr CreateiBox(IntPtr space, dReal lx, dReal ly, dReal lz);
700 public static IntPtr CreateBox(IntPtr space, dReal lx, dReal ly, dReal lz)
701 {
702 NTotalGeoms++;
703 return CreateiBox(space, lx, ly, lz);
704 }
705
706 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateCapsule"), SuppressUnmanagedCodeSecurity]
707 public static extern IntPtr CreateiCapsule(IntPtr space, dReal radius, dReal length);
708 public static IntPtr CreateCapsule(IntPtr space, dReal radius, dReal length)
709 {
710 NTotalGeoms++;
711 return CreateiCapsule(space, radius, length);
712 }
713
714 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateConvex"), SuppressUnmanagedCodeSecurity]
715 public static extern IntPtr CreateiConvex(IntPtr space, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons);
716 public static IntPtr CreateConvex(IntPtr space, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons)
717 {
718 NTotalGeoms++;
719 return CreateiConvex(space, planes, planeCount, points, pointCount, polygons);
720 }
721
722 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateCylinder"), SuppressUnmanagedCodeSecurity]
723 public static extern IntPtr CreateiCylinder(IntPtr space, dReal radius, dReal length);
724 public static IntPtr CreateCylinder(IntPtr space, dReal radius, dReal length)
725 {
726 NTotalGeoms++;
727 return CreateiCylinder(space, radius, length);
728 }
729
730 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateHeightfield"), SuppressUnmanagedCodeSecurity]
731 public static extern IntPtr CreateiHeightfield(IntPtr space, IntPtr data, int bPlaceable);
732 public static IntPtr CreateHeightfield(IntPtr space, IntPtr data, int bPlaceable)
733 {
734 NTotalGeoms++;
735 return CreateiHeightfield(space, data, bPlaceable);
736 }
737
738 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateUbitTerrain"), SuppressUnmanagedCodeSecurity]
739 public static extern IntPtr CreateiUbitTerrain(IntPtr space, IntPtr data, int bPlaceable);
740 public static IntPtr CreateUbitTerrain(IntPtr space, IntPtr data, int bPlaceable)
741 {
742 NTotalGeoms++;
743 return CreateiUbitTerrain(space, data, bPlaceable);
744 }
745
746
747
748
749
750 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateGeom"), SuppressUnmanagedCodeSecurity]
751 public static extern IntPtr CreateiGeom(int classnum);
752 public static IntPtr CreateGeom(int classnum)
753 {
754 NTotalGeoms++;
755 return CreateiGeom(classnum);
756 }
757
758 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateGeomClass"), SuppressUnmanagedCodeSecurity]
759 public static extern int CreateGeomClass(ref GeomClass classptr);
760
761 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateGeomTransform"), SuppressUnmanagedCodeSecurity]
762 public static extern IntPtr CreateGeomTransform(IntPtr space);
763
764 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreatePlane"), SuppressUnmanagedCodeSecurity]
765 public static extern IntPtr CreateiPlane(IntPtr space, dReal a, dReal b, dReal c, dReal d);
766 public static IntPtr CreatePlane(IntPtr space, dReal a, dReal b, dReal c, dReal d)
767 {
768 NTotalGeoms++;
769 return CreateiPlane(space, a, b, c, d);
770 }
771
772 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateRay"), SuppressUnmanagedCodeSecurity]
773 public static extern IntPtr CreateiRay(IntPtr space, dReal length);
774 public static IntPtr CreateRay(IntPtr space, dReal length)
775 {
776 NTotalGeoms++;
777 return CreateiRay(space, length);
778 }
779
780 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateSphere"), SuppressUnmanagedCodeSecurity]
781 public static extern IntPtr CreateiSphere(IntPtr space, dReal radius);
782 public static IntPtr CreateSphere(IntPtr space, dReal radius)
783 {
784 NTotalGeoms++;
785 return CreateiSphere(space, radius);
786 }
787
788 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateTriMesh"), SuppressUnmanagedCodeSecurity]
789 public static extern IntPtr CreateiTriMesh(IntPtr space, IntPtr data,
790 TriCallback callback, TriArrayCallback arrayCallback, TriRayCallback rayCallback);
791 public static IntPtr CreateTriMesh(IntPtr space, IntPtr data,
792 TriCallback callback, TriArrayCallback arrayCallback, TriRayCallback rayCallback)
793 {
794 NTotalGeoms++;
795 return CreateiTriMesh(space, data, callback, arrayCallback, rayCallback);
796 }
797 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dDot"), SuppressUnmanagedCodeSecurity]
798 public static extern dReal Dot(ref dReal X0, ref dReal X1, int n);
799
800 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dDQfromW"), SuppressUnmanagedCodeSecurity]
801 public static extern void DQfromW(dReal[] dq, ref Vector3 w, ref Quaternion q);
802
803 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dFactorCholesky"), SuppressUnmanagedCodeSecurity]
804 public static extern int FactorCholesky(ref dReal A00, int n);
805
806 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dFactorLDLT"), SuppressUnmanagedCodeSecurity]
807 public static extern void FactorLDLT(ref dReal A, out dReal d, int n, int nskip);
808
809 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxGetLengths"), SuppressUnmanagedCodeSecurity]
810 public static extern void GeomBoxGetLengths(IntPtr geom, out Vector3 len);
811
812 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxGetLengths"), SuppressUnmanagedCodeSecurity]
813 public static extern void GeomBoxGetLengths(IntPtr geom, out dReal x);
814
815 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxPointDepth"), SuppressUnmanagedCodeSecurity]
816 public static extern dReal GeomBoxPointDepth(IntPtr geom, dReal x, dReal y, dReal z);
817
818 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxSetLengths"), SuppressUnmanagedCodeSecurity]
819 public static extern void GeomBoxSetLengths(IntPtr geom, dReal x, dReal y, dReal z);
820
821 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCapsuleGetParams"), SuppressUnmanagedCodeSecurity]
822 public static extern void GeomCapsuleGetParams(IntPtr geom, out dReal radius, out dReal length);
823
824 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCapsulePointDepth"), SuppressUnmanagedCodeSecurity]
825 public static extern dReal GeomCapsulePointDepth(IntPtr geom, dReal x, dReal y, dReal z);
826
827 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCapsuleSetParams"), SuppressUnmanagedCodeSecurity]
828 public static extern void GeomCapsuleSetParams(IntPtr geom, dReal radius, dReal length);
829
830 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomClearOffset"), SuppressUnmanagedCodeSecurity]
831 public static extern void GeomClearOffset(IntPtr geom);
832
833 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetPosition"), SuppressUnmanagedCodeSecurity]
834 public static extern IntPtr GeomCopyOffsetPosition(IntPtr geom, ref Vector3 pos);
835
836 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetPosition"), SuppressUnmanagedCodeSecurity]
837 public static extern IntPtr GeomCopyOffsetPosition(IntPtr geom, ref dReal X);
838
839 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetQuaternion"), SuppressUnmanagedCodeSecurity]
840 public static extern void GeomCopyOffsetQuaternion(IntPtr geom, ref Quaternion Q);
841
842 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetQuaternion"), SuppressUnmanagedCodeSecurity]
843 public static extern void GeomCopyOffsetQuaternion(IntPtr geom, ref dReal X);
844
845 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetRotation"), SuppressUnmanagedCodeSecurity]
846 public static extern IntPtr GeomCopyOffsetRotation(IntPtr geom, ref Matrix3 R);
847
848 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetRotation"), SuppressUnmanagedCodeSecurity]
849 public static extern IntPtr GeomCopyOffsetRotation(IntPtr geom, ref dReal M00);
850
851 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyPosition"), SuppressUnmanagedCodeSecurity]
852 public static extern void GeomCopyPosition(IntPtr geom, out Vector3 pos);
853
854 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyPosition"), SuppressUnmanagedCodeSecurity]
855 public static extern void GeomCopyPosition(IntPtr geom, out dReal X);
856
857 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyRotation"), SuppressUnmanagedCodeSecurity]
858 public static extern void GeomCopyRotation(IntPtr geom, out Matrix3 R);
859
860 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyRotation"), SuppressUnmanagedCodeSecurity]
861 public static extern void GeomCopyRotation(IntPtr geom, out dReal M00);
862
863 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCylinderGetParams"), SuppressUnmanagedCodeSecurity]
864 public static extern void GeomCylinderGetParams(IntPtr geom, out dReal radius, out dReal length);
865
866 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCylinderSetParams"), SuppressUnmanagedCodeSecurity]
867 public static extern void GeomCylinderSetParams(IntPtr geom, dReal radius, dReal length);
868
869 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomDestroy"), SuppressUnmanagedCodeSecurity]
870 public static extern void GeomiDestroy(IntPtr geom);
871 public static void GeomDestroy(IntPtr geom)
872 {
873 NTotalGeoms--;
874 GeomiDestroy(geom);
875 }
876
877
878 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomDisable"), SuppressUnmanagedCodeSecurity]
879 public static extern void GeomDisable(IntPtr geom);
880
881 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomEnable"), SuppressUnmanagedCodeSecurity]
882 public static extern void GeomEnable(IntPtr geom);
883
884 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetAABB"), SuppressUnmanagedCodeSecurity]
885 public static extern void GeomGetAABB(IntPtr geom, out AABB aabb);
886
887 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetAABB"), SuppressUnmanagedCodeSecurity]
888 public static extern void GeomGetAABB(IntPtr geom, out dReal minX);
889
890 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetBody"), SuppressUnmanagedCodeSecurity]
891 public static extern IntPtr GeomGetBody(IntPtr geom);
892
893 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetCategoryBits"), SuppressUnmanagedCodeSecurity]
894 public static extern uint GeomGetCategoryBits(IntPtr geom);
895
896 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetClassData"), SuppressUnmanagedCodeSecurity]
897 public static extern IntPtr GeomGetClassData(IntPtr geom);
898
899 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetCollideBits"), SuppressUnmanagedCodeSecurity]
900 public static extern uint GeomGetCollideBits(IntPtr geom);
901
902 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetClass"), SuppressUnmanagedCodeSecurity]
903 public static extern GeomClassID GeomGetClass(IntPtr geom);
904
905 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetData"), SuppressUnmanagedCodeSecurity]
906 public static extern IntPtr GeomGetData(IntPtr geom);
907
908 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetPosition"), SuppressUnmanagedCodeSecurity]
909 public extern unsafe static Vector3* GeomGetOffsetPositionUnsafe(IntPtr geom);
910 public static Vector3 GeomGetOffsetPosition(IntPtr geom)
911 {
912 unsafe { return *(GeomGetOffsetPositionUnsafe(geom)); }
913 }
914
915 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetRotation"), SuppressUnmanagedCodeSecurity]
916 public extern unsafe static Matrix3* GeomGetOffsetRotationUnsafe(IntPtr geom);
917 public static Matrix3 GeomGetOffsetRotation(IntPtr geom)
918 {
919 unsafe { return *(GeomGetOffsetRotationUnsafe(geom)); }
920 }
921
922 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetPosition"), SuppressUnmanagedCodeSecurity]
923 public extern unsafe static Vector3* GeomGetPositionUnsafe(IntPtr geom);
924 public static Vector3 GeomGetPosition(IntPtr geom)
925 {
926 unsafe { return *(GeomGetPositionUnsafe(geom)); }
927 }
928 public static OMV.Vector3 GeomGetPositionOMV(IntPtr geom)
929 {
930 Vector3 vtmp = GeomGetPosition(geom);
931 return new OMV.Vector3(vtmp.X, vtmp.Y, vtmp.Z);
932 }
933
934 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetQuaternion"), SuppressUnmanagedCodeSecurity]
935 public static extern void GeomCopyQuaternion(IntPtr geom, out Quaternion q);
936 public static OMV.Quaternion GeomGetQuaternionOMV(IntPtr geom)
937 {
938 Quaternion qtmp;
939 GeomCopyQuaternion(geom, out qtmp);
940 return new OMV.Quaternion(qtmp.X, qtmp.Y, qtmp.Z, qtmp.W);
941 }
942
943 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetQuaternion"), SuppressUnmanagedCodeSecurity]
944 public static extern void GeomCopyQuaternion(IntPtr geom, out dReal X);
945
946 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetRotation"), SuppressUnmanagedCodeSecurity]
947 public extern unsafe static Matrix3* GeomGetRotationUnsafe(IntPtr geom);
948 public static Matrix3 GeomGetRotation(IntPtr geom)
949 {
950 unsafe { return *(GeomGetRotationUnsafe(geom)); }
951 }
952
953 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetSpace"), SuppressUnmanagedCodeSecurity]
954 public static extern IntPtr GeomGetSpace(IntPtr geom);
955
956 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildByte"), SuppressUnmanagedCodeSecurity]
957 public static extern void GeomHeightfieldDataBuildByte(IntPtr d, byte[] pHeightData, int bCopyHeightData,
958 dReal width, dReal depth, int widthSamples, int depthSamples,
959 dReal scale, dReal offset, dReal thickness, int bWrap);
960
961 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildByte"), SuppressUnmanagedCodeSecurity]
962 public static extern void GeomHeightfieldDataBuildByte(IntPtr d, IntPtr pHeightData, int bCopyHeightData,
963 dReal width, dReal depth, int widthSamples, int depthSamples,
964 dReal scale, dReal offset, dReal thickness, int bWrap);
965
966 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildCallback"), SuppressUnmanagedCodeSecurity]
967 public static extern void GeomHeightfieldDataBuildCallback(IntPtr d, IntPtr pUserData, HeightfieldGetHeight pCallback,
968 dReal width, dReal depth, int widthSamples, int depthSamples,
969 dReal scale, dReal offset, dReal thickness, int bWrap);
970
971 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildShort"), SuppressUnmanagedCodeSecurity]
972 public static extern void GeomHeightfieldDataBuildShort(IntPtr d, ushort[] pHeightData, int bCopyHeightData,
973 dReal width, dReal depth, int widthSamples, int depthSamples,
974 dReal scale, dReal offset, dReal thickness, int bWrap);
975
976 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildShort"), SuppressUnmanagedCodeSecurity]
977 public static extern void GeomHeightfieldDataBuildShort(IntPtr d, short[] pHeightData, int bCopyHeightData,
978 dReal width, dReal depth, int widthSamples, int depthSamples,
979 dReal scale, dReal offset, dReal thickness, int bWrap);
980
981 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildShort"), SuppressUnmanagedCodeSecurity]
982 public static extern void GeomHeightfieldDataBuildShort(IntPtr d, IntPtr pHeightData, int bCopyHeightData,
983 dReal width, dReal depth, int widthSamples, int depthSamples,
984 dReal scale, dReal offset, dReal thickness, int bWrap);
985
986 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildSingle"), SuppressUnmanagedCodeSecurity]
987 public static extern void GeomHeightfieldDataBuildSingle(IntPtr d, float[] pHeightData, int bCopyHeightData,
988 dReal width, dReal depth, int widthSamples, int depthSamples,
989 dReal scale, dReal offset, dReal thickness, int bWrap);
990
991 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildSingle"), SuppressUnmanagedCodeSecurity]
992 public static extern void GeomHeightfieldDataBuildSingle(IntPtr d, IntPtr pHeightData, int bCopyHeightData,
993 dReal width, dReal depth, int widthSamples, int depthSamples,
994 dReal scale, dReal offset, dReal thickness, int bWrap);
995
996
997
998 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildDouble"), SuppressUnmanagedCodeSecurity]
999 public static extern void GeomHeightfieldDataBuildDouble(IntPtr d, double[] pHeightData, int bCopyHeightData,
1000 dReal width, dReal depth, int widthSamples, int depthSamples,
1001 dReal scale, dReal offset, dReal thickness, int bWrap);
1002
1003 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildDouble"), SuppressUnmanagedCodeSecurity]
1004 public static extern void GeomHeightfieldDataBuildDouble(IntPtr d, IntPtr pHeightData, int bCopyHeightData,
1005 dReal width, dReal depth, int widthSamples, int depthSamples,
1006 dReal scale, dReal offset, dReal thickness, int bWrap);
1007
1008 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataCreate"), SuppressUnmanagedCodeSecurity]
1009 public static extern IntPtr GeomHeightfieldDataCreate();
1010
1011 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataDestroy"), SuppressUnmanagedCodeSecurity]
1012 public static extern void GeomHeightfieldDataDestroy(IntPtr d);
1013
1014 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataSetBounds"), SuppressUnmanagedCodeSecurity]
1015 public static extern void GeomHeightfieldDataSetBounds(IntPtr d, dReal minHeight, dReal maxHeight);
1016
1017 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldGetHeightfieldData"), SuppressUnmanagedCodeSecurity]
1018 public static extern IntPtr GeomHeightfieldGetHeightfieldData(IntPtr g);
1019
1020 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldSetHeightfieldData"), SuppressUnmanagedCodeSecurity]
1021 public static extern void GeomHeightfieldSetHeightfieldData(IntPtr g, IntPtr d);
1022
1023
1024 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataBuild"), SuppressUnmanagedCodeSecurity]
1025 public static extern void GeomUbitTerrainDataBuild(IntPtr d, float[] pHeightData, int bCopyHeightData,
1026 dReal sampleSize, int widthSamples, int depthSamples,
1027 dReal offset, dReal thickness, int bWrap);
1028
1029 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataBuild"), SuppressUnmanagedCodeSecurity]
1030 public static extern void GeomUbitTerrainDataBuild(IntPtr d, IntPtr pHeightData, int bCopyHeightData,
1031 dReal sampleSize, int widthSamples, int depthSamples,
1032 dReal thickness, int bWrap);
1033
1034 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataCreate"), SuppressUnmanagedCodeSecurity]
1035 public static extern IntPtr GeomUbitTerrainDataCreate();
1036
1037 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataDestroy"), SuppressUnmanagedCodeSecurity]
1038 public static extern void GeomUbitTerrainDataDestroy(IntPtr d);
1039
1040 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataSetBounds"), SuppressUnmanagedCodeSecurity]
1041 public static extern void GeomUbitTerrainDataSetBounds(IntPtr d, dReal minHeight, dReal maxHeight);
1042
1043 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainGetHeightfieldData"), SuppressUnmanagedCodeSecurity]
1044 public static extern IntPtr GeomUbitTerrainGetHeightfieldData(IntPtr g);
1045
1046 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainSetHeightfieldData"), SuppressUnmanagedCodeSecurity]
1047 public static extern void GeomUbitTerrainSetHeightfieldData(IntPtr g, IntPtr d);
1048
1049
1050 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomIsEnabled"), SuppressUnmanagedCodeSecurity]
1051 public static extern bool GeomIsEnabled(IntPtr geom);
1052
1053 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomIsOffset"), SuppressUnmanagedCodeSecurity]
1054 public static extern bool GeomIsOffset(IntPtr geom);
1055
1056 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomIsSpace"), SuppressUnmanagedCodeSecurity]
1057 public static extern bool GeomIsSpace(IntPtr geom);
1058
1059 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlaneGetParams"), SuppressUnmanagedCodeSecurity]
1060 public static extern void GeomPlaneGetParams(IntPtr geom, ref Vector4 result);
1061
1062 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlaneGetParams"), SuppressUnmanagedCodeSecurity]
1063 public static extern void GeomPlaneGetParams(IntPtr geom, ref dReal A);
1064
1065 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlanePointDepth"), SuppressUnmanagedCodeSecurity]
1066 public static extern dReal GeomPlanePointDepth(IntPtr geom, dReal x, dReal y, dReal z);
1067
1068 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlaneSetParams"), SuppressUnmanagedCodeSecurity]
1069 public static extern void GeomPlaneSetParams(IntPtr plane, dReal a, dReal b, dReal c, dReal d);
1070
1071 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGet"), SuppressUnmanagedCodeSecurity]
1072 public static extern void GeomRayGet(IntPtr ray, ref Vector3 start, ref Vector3 dir);
1073
1074 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGet"), SuppressUnmanagedCodeSecurity]
1075 public static extern void GeomRayGet(IntPtr ray, ref dReal startX, ref dReal dirX);
1076
1077 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGetClosestHit"), SuppressUnmanagedCodeSecurity]
1078 public static extern int GeomRayGetClosestHit(IntPtr ray);
1079
1080 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGetLength"), SuppressUnmanagedCodeSecurity]
1081 public static extern dReal GeomRayGetLength(IntPtr ray);
1082
1083 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGetParams"), SuppressUnmanagedCodeSecurity]
1084 public static extern dReal GeomRayGetParams(IntPtr g, out int firstContact, out int backfaceCull);
1085
1086 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySet"), SuppressUnmanagedCodeSecurity]
1087 public static extern void GeomRaySet(IntPtr ray, dReal px, dReal py, dReal pz, dReal dx, dReal dy, dReal dz);
1088
1089 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySetClosestHit"), SuppressUnmanagedCodeSecurity]
1090 public static extern void GeomRaySetClosestHit(IntPtr ray, int closestHit);
1091
1092 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySetLength"), SuppressUnmanagedCodeSecurity]
1093 public static extern void GeomRaySetLength(IntPtr ray, dReal length);
1094
1095 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySetParams"), SuppressUnmanagedCodeSecurity]
1096 public static extern void GeomRaySetParams(IntPtr ray, int firstContact, int backfaceCull);
1097
1098 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetBody"), SuppressUnmanagedCodeSecurity]
1099 public static extern void GeomSetBody(IntPtr geom, IntPtr body);
1100
1101 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetCategoryBits"), SuppressUnmanagedCodeSecurity]
1102 public static extern void GeomSetCategoryBits(IntPtr geom, uint bits);
1103
1104 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetCollideBits"), SuppressUnmanagedCodeSecurity]
1105 public static extern void GeomSetCollideBits(IntPtr geom, uint bits);
1106
1107 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetConvex"), SuppressUnmanagedCodeSecurity]
1108 public static extern IntPtr GeomSetConvex(IntPtr geom, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons);
1109
1110 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetData"), SuppressUnmanagedCodeSecurity]
1111 public static extern void GeomSetData(IntPtr geom, IntPtr data);
1112
1113 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetPosition"), SuppressUnmanagedCodeSecurity]
1114 public static extern void GeomSetOffsetPosition(IntPtr geom, dReal x, dReal y, dReal z);
1115
1116 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetQuaternion"), SuppressUnmanagedCodeSecurity]
1117 public static extern void GeomSetOffsetQuaternion(IntPtr geom, ref Quaternion Q);
1118
1119 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetQuaternion"), SuppressUnmanagedCodeSecurity]
1120 public static extern void GeomSetOffsetQuaternion(IntPtr geom, ref dReal X);
1121
1122 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetRotation"), SuppressUnmanagedCodeSecurity]
1123 public static extern void GeomSetOffsetRotation(IntPtr geom, ref Matrix3 R);
1124
1125 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetRotation"), SuppressUnmanagedCodeSecurity]
1126 public static extern void GeomSetOffsetRotation(IntPtr geom, ref dReal M00);
1127
1128 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldPosition"), SuppressUnmanagedCodeSecurity]
1129 public static extern void GeomSetOffsetWorldPosition(IntPtr geom, dReal x, dReal y, dReal z);
1130
1131 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldQuaternion"), SuppressUnmanagedCodeSecurity]
1132 public static extern void GeomSetOffsetWorldQuaternion(IntPtr geom, ref Quaternion Q);
1133
1134 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldQuaternion"), SuppressUnmanagedCodeSecurity]
1135 public static extern void GeomSetOffsetWorldQuaternion(IntPtr geom, ref dReal X);
1136
1137 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldRotation"), SuppressUnmanagedCodeSecurity]
1138 public static extern void GeomSetOffsetWorldRotation(IntPtr geom, ref Matrix3 R);
1139
1140 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldRotation"), SuppressUnmanagedCodeSecurity]
1141 public static extern void GeomSetOffsetWorldRotation(IntPtr geom, ref dReal M00);
1142
1143 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetPosition"), SuppressUnmanagedCodeSecurity]
1144 public static extern void GeomSetPosition(IntPtr geom, dReal x, dReal y, dReal z);
1145
1146 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetQuaternion"), SuppressUnmanagedCodeSecurity]
1147 public static extern void GeomSetQuaternion(IntPtr geom, ref Quaternion quat);
1148
1149 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetQuaternion"), SuppressUnmanagedCodeSecurity]
1150 public static extern void GeomSetQuaternion(IntPtr geom, ref dReal w);
1151
1152 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetRotation"), SuppressUnmanagedCodeSecurity]
1153 public static extern void GeomSetRotation(IntPtr geom, ref Matrix3 R);
1154
1155 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetRotation"), SuppressUnmanagedCodeSecurity]
1156 public static extern void GeomSetRotation(IntPtr geom, ref dReal M00);
1157
1158 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSphereGetRadius"), SuppressUnmanagedCodeSecurity]
1159 public static extern dReal GeomSphereGetRadius(IntPtr geom);
1160
1161 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSpherePointDepth"), SuppressUnmanagedCodeSecurity]
1162 public static extern dReal GeomSpherePointDepth(IntPtr geom, dReal x, dReal y, dReal z);
1163
1164 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSphereSetRadius"), SuppressUnmanagedCodeSecurity]
1165 public static extern void GeomSphereSetRadius(IntPtr geom, dReal radius);
1166
1167 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformGetCleanup"), SuppressUnmanagedCodeSecurity]
1168 public static extern int GeomTransformGetCleanup(IntPtr geom);
1169
1170 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformGetGeom"), SuppressUnmanagedCodeSecurity]
1171 public static extern IntPtr GeomTransformGetGeom(IntPtr geom);
1172
1173 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformGetInfo"), SuppressUnmanagedCodeSecurity]
1174 public static extern int GeomTransformGetInfo(IntPtr geom);
1175
1176 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformSetCleanup"), SuppressUnmanagedCodeSecurity]
1177 public static extern void GeomTransformSetCleanup(IntPtr geom, int mode);
1178
1179 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformSetGeom"), SuppressUnmanagedCodeSecurity]
1180 public static extern void GeomTransformSetGeom(IntPtr geom, IntPtr obj);
1181
1182 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformSetInfo"), SuppressUnmanagedCodeSecurity]
1183 public static extern void GeomTransformSetInfo(IntPtr geom, int info);
1184
1185 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble"), SuppressUnmanagedCodeSecurity]
1186 public static extern void GeomTriMeshDataBuildDouble(IntPtr d,
1187 double[] vertices, int vertexStride, int vertexCount,
1188 int[] indices, int indexCount, int triStride);
1189
1190 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble"), SuppressUnmanagedCodeSecurity]
1191 public static extern void GeomTriMeshDataBuildDouble(IntPtr d,
1192 IntPtr vertices, int vertexStride, int vertexCount,
1193 IntPtr indices, int indexCount, int triStride);
1194
1195 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble1"), SuppressUnmanagedCodeSecurity]
1196 public static extern void GeomTriMeshDataBuildDouble1(IntPtr d,
1197 double[] vertices, int vertexStride, int vertexCount,
1198 int[] indices, int indexCount, int triStride,
1199 double[] normals);
1200
1201 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble1"), SuppressUnmanagedCodeSecurity]
1202 public static extern void GeomTriMeshDataBuildDouble(IntPtr d,
1203 IntPtr vertices, int vertexStride, int vertexCount,
1204 IntPtr indices, int indexCount, int triStride,
1205 IntPtr normals);
1206
1207 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple"), SuppressUnmanagedCodeSecurity]
1208 public static extern void GeomTriMeshDataBuildSingle(IntPtr d,
1209 dReal[] vertices, int vertexStride, int vertexCount,
1210 int[] indices, int indexCount, int triStride);
1211
1212 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple"), SuppressUnmanagedCodeSecurity]
1213 public static extern void GeomTriMeshDataBuildSingle(IntPtr d,
1214 IntPtr vertices, int vertexStride, int vertexCount,
1215 IntPtr indices, int indexCount, int triStride);
1216
1217 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple1"), SuppressUnmanagedCodeSecurity]
1218 public static extern void GeomTriMeshDataBuildSingle1(IntPtr d,
1219 dReal[] vertices, int vertexStride, int vertexCount,
1220 int[] indices, int indexCount, int triStride,
1221 dReal[] normals);
1222
1223 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple1"), SuppressUnmanagedCodeSecurity]
1224 public static extern void GeomTriMeshDataBuildSingle1(IntPtr d,
1225 IntPtr vertices, int vertexStride, int vertexCount,
1226 IntPtr indices, int indexCount, int triStride,
1227 IntPtr normals);
1228
1229 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle"), SuppressUnmanagedCodeSecurity]
1230 public static extern void GeomTriMeshDataBuildSimple(IntPtr d,
1231 float[] vertices, int vertexStride, int vertexCount,
1232 int[] indices, int indexCount, int triStride);
1233
1234 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle"), SuppressUnmanagedCodeSecurity]
1235 public static extern void GeomTriMeshDataBuildSimple(IntPtr d,
1236 IntPtr vertices, int vertexStride, int vertexCount,
1237 IntPtr indices, int indexCount, int triStride);
1238
1239 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle1"), SuppressUnmanagedCodeSecurity]
1240 public static extern void GeomTriMeshDataBuildSimple1(IntPtr d,
1241 float[] vertices, int vertexStride, int vertexCount,
1242 int[] indices, int indexCount, int triStride,
1243 float[] normals);
1244
1245 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle1"), SuppressUnmanagedCodeSecurity]
1246 public static extern void GeomTriMeshDataBuildSimple1(IntPtr d,
1247 IntPtr vertices, int vertexStride, int vertexCount,
1248 IntPtr indices, int indexCount, int triStride,
1249 IntPtr normals);
1250
1251 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshClearTCCache"), SuppressUnmanagedCodeSecurity]
1252 public static extern void GeomTriMeshClearTCCache(IntPtr g);
1253
1254 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataCreate"), SuppressUnmanagedCodeSecurity]
1255 public static extern IntPtr GeomTriMeshDataCreate();
1256
1257 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataDestroy"), SuppressUnmanagedCodeSecurity]
1258 public static extern void GeomTriMeshDataDestroy(IntPtr d);
1259
1260 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataGet"), SuppressUnmanagedCodeSecurity]
1261 public static extern IntPtr GeomTriMeshDataGet(IntPtr d, int data_id);
1262
1263 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataPreprocess"), SuppressUnmanagedCodeSecurity]
1264 public static extern void GeomTriMeshDataPreprocess(IntPtr d);
1265
1266 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataSet"), SuppressUnmanagedCodeSecurity]
1267 public static extern void GeomTriMeshDataSet(IntPtr d, int data_id, IntPtr in_data);
1268
1269 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataUpdate"), SuppressUnmanagedCodeSecurity]
1270 public static extern void GeomTriMeshDataUpdate(IntPtr d);
1271
1272 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshEnableTC"), SuppressUnmanagedCodeSecurity]
1273 public static extern void GeomTriMeshEnableTC(IntPtr g, int geomClass, bool enable);
1274
1275 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetArrayCallback"), SuppressUnmanagedCodeSecurity]
1276 public static extern TriArrayCallback GeomTriMeshGetArrayCallback(IntPtr g);
1277
1278 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetCallback"), SuppressUnmanagedCodeSecurity]
1279 public static extern TriCallback GeomTriMeshGetCallback(IntPtr g);
1280
1281 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetData"), SuppressUnmanagedCodeSecurity]
1282 public static extern IntPtr GeomTriMeshGetData(IntPtr g);
1283
1284 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetLastTransform"), SuppressUnmanagedCodeSecurity]
1285 public extern unsafe static Matrix4* GeomTriMeshGetLastTransformUnsafe(IntPtr geom);
1286 public static Matrix4 GeomTriMeshGetLastTransform(IntPtr geom)
1287 {
1288 unsafe { return *(GeomTriMeshGetLastTransformUnsafe(geom)); }
1289 }
1290
1291 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetPoint"), SuppressUnmanagedCodeSecurity]
1292 public extern static void GeomTriMeshGetPoint(IntPtr g, int index, dReal u, dReal v, ref Vector3 outVec);
1293
1294 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetRayCallback"), SuppressUnmanagedCodeSecurity]
1295 public static extern TriRayCallback GeomTriMeshGetRayCallback(IntPtr g);
1296
1297 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetTriangle"), SuppressUnmanagedCodeSecurity]
1298 public extern static void GeomTriMeshGetTriangle(IntPtr g, int index, ref Vector3 v0, ref Vector3 v1, ref Vector3 v2);
1299
1300 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetTriangleCount"), SuppressUnmanagedCodeSecurity]
1301 public extern static int GeomTriMeshGetTriangleCount(IntPtr g);
1302
1303 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetTriMeshDataID"), SuppressUnmanagedCodeSecurity]
1304 public static extern IntPtr GeomTriMeshGetTriMeshDataID(IntPtr g);
1305
1306 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshIsTCEnabled"), SuppressUnmanagedCodeSecurity]
1307 public static extern bool GeomTriMeshIsTCEnabled(IntPtr g, int geomClass);
1308
1309 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetArrayCallback"), SuppressUnmanagedCodeSecurity]
1310 public static extern void GeomTriMeshSetArrayCallback(IntPtr g, TriArrayCallback arrayCallback);
1311
1312 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetCallback"), SuppressUnmanagedCodeSecurity]
1313 public static extern void GeomTriMeshSetCallback(IntPtr g, TriCallback callback);
1314
1315 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetData"), SuppressUnmanagedCodeSecurity]
1316 public static extern void GeomTriMeshSetData(IntPtr g, IntPtr data);
1317
1318 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetLastTransform"), SuppressUnmanagedCodeSecurity]
1319 public static extern void GeomTriMeshSetLastTransform(IntPtr g, ref Matrix4 last_trans);
1320
1321 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetLastTransform"), SuppressUnmanagedCodeSecurity]
1322 public static extern void GeomTriMeshSetLastTransform(IntPtr g, ref dReal M00);
1323
1324 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetRayCallback"), SuppressUnmanagedCodeSecurity]
1325 public static extern void GeomTriMeshSetRayCallback(IntPtr g, TriRayCallback callback);
1326
1327 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGetConfiguration"), SuppressUnmanagedCodeSecurity]
1328 public static extern IntPtr iGetConfiguration();
1329
1330 public static string GetConfiguration()
1331 {
1332 IntPtr ptr = iGetConfiguration();
1333 string s = Marshal.PtrToStringAnsi(ptr);
1334 return s;
1335 }
1336
1337 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceCreate"), SuppressUnmanagedCodeSecurity]
1338 public static extern IntPtr HashSpaceCreate(IntPtr space);
1339
1340 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceGetLevels"), SuppressUnmanagedCodeSecurity]
1341 public static extern void HashSpaceGetLevels(IntPtr space, out int minlevel, out int maxlevel);
1342
1343 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceSetLevels"), SuppressUnmanagedCodeSecurity]
1344 public static extern void HashSpaceSetLevels(IntPtr space, int minlevel, int maxlevel);
1345
1346 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInfiniteAABB"), SuppressUnmanagedCodeSecurity]
1347 public static extern void InfiniteAABB(IntPtr geom, out AABB aabb);
1348
1349 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInitODE"), SuppressUnmanagedCodeSecurity]
1350 public static extern void InitODE();
1351
1352 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInitODE2"), SuppressUnmanagedCodeSecurity]
1353 public static extern int InitODE2(uint ODEInitFlags);
1354
1355 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dIsPositiveDefinite"), SuppressUnmanagedCodeSecurity]
1356 public static extern int IsPositiveDefinite(ref dReal A, int n);
1357
1358 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInvertPDMatrix"), SuppressUnmanagedCodeSecurity]
1359 public static extern int InvertPDMatrix(ref dReal A, out dReal Ainv, int n);
1360
1361 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddAMotorTorques"), SuppressUnmanagedCodeSecurity]
1362 public static extern void JointAddAMotorTorques(IntPtr joint, dReal torque1, dReal torque2, dReal torque3);
1363
1364 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddHingeTorque"), SuppressUnmanagedCodeSecurity]
1365 public static extern void JointAddHingeTorque(IntPtr joint, dReal torque);
1366
1367 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddHinge2Torque"), SuppressUnmanagedCodeSecurity]
1368 public static extern void JointAddHinge2Torques(IntPtr joint, dReal torque1, dReal torque2);
1369
1370 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddPRTorque"), SuppressUnmanagedCodeSecurity]
1371 public static extern void JointAddPRTorque(IntPtr joint, dReal torque);
1372
1373 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddUniversalTorque"), SuppressUnmanagedCodeSecurity]
1374 public static extern void JointAddUniversalTorques(IntPtr joint, dReal torque1, dReal torque2);
1375
1376 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddSliderForce"), SuppressUnmanagedCodeSecurity]
1377 public static extern void JointAddSliderForce(IntPtr joint, dReal force);
1378
1379 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAttach"), SuppressUnmanagedCodeSecurity]
1380 public static extern void JointAttach(IntPtr joint, IntPtr body1, IntPtr body2);
1381
1382 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateAMotor"), SuppressUnmanagedCodeSecurity]
1383 public static extern IntPtr JointCreateAMotor(IntPtr world, IntPtr group);
1384
1385 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateBall"), SuppressUnmanagedCodeSecurity]
1386 public static extern IntPtr JointCreateBall(IntPtr world, IntPtr group);
1387
1388 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateContact"), SuppressUnmanagedCodeSecurity]
1389 public static extern IntPtr JointCreateContact(IntPtr world, IntPtr group, ref Contact contact);
1390 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateContact"), SuppressUnmanagedCodeSecurity]
1391 public static extern IntPtr JointCreateContactPtr(IntPtr world, IntPtr group, IntPtr contact);
1392
1393 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateFixed"), SuppressUnmanagedCodeSecurity]
1394 public static extern IntPtr JointCreateFixed(IntPtr world, IntPtr group);
1395
1396 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateHinge"), SuppressUnmanagedCodeSecurity]
1397 public static extern IntPtr JointCreateHinge(IntPtr world, IntPtr group);
1398
1399 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateHinge2"), SuppressUnmanagedCodeSecurity]
1400 public static extern IntPtr JointCreateHinge2(IntPtr world, IntPtr group);
1401
1402 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateLMotor"), SuppressUnmanagedCodeSecurity]
1403 public static extern IntPtr JointCreateLMotor(IntPtr world, IntPtr group);
1404
1405 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateNull"), SuppressUnmanagedCodeSecurity]
1406 public static extern IntPtr JointCreateNull(IntPtr world, IntPtr group);
1407
1408 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreatePR"), SuppressUnmanagedCodeSecurity]
1409 public static extern IntPtr JointCreatePR(IntPtr world, IntPtr group);
1410
1411 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreatePlane2D"), SuppressUnmanagedCodeSecurity]
1412 public static extern IntPtr JointCreatePlane2D(IntPtr world, IntPtr group);
1413
1414 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateSlider"), SuppressUnmanagedCodeSecurity]
1415 public static extern IntPtr JointCreateSlider(IntPtr world, IntPtr group);
1416
1417 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateUniversal"), SuppressUnmanagedCodeSecurity]
1418 public static extern IntPtr JointCreateUniversal(IntPtr world, IntPtr group);
1419
1420 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointDestroy"), SuppressUnmanagedCodeSecurity]
1421 public static extern void JointDestroy(IntPtr j);
1422
1423 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAngle"), SuppressUnmanagedCodeSecurity]
1424 public static extern dReal JointGetAMotorAngle(IntPtr j, int anum);
1425
1426 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAngleRate"), SuppressUnmanagedCodeSecurity]
1427 public static extern dReal JointGetAMotorAngleRate(IntPtr j, int anum);
1428
1429 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAxis"), SuppressUnmanagedCodeSecurity]
1430 public static extern void JointGetAMotorAxis(IntPtr j, int anum, out Vector3 result);
1431
1432 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAxisRel"), SuppressUnmanagedCodeSecurity]
1433 public static extern int JointGetAMotorAxisRel(IntPtr j, int anum);
1434
1435 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorMode"), SuppressUnmanagedCodeSecurity]
1436 public static extern int JointGetAMotorMode(IntPtr j);
1437
1438 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorNumAxes"), SuppressUnmanagedCodeSecurity]
1439 public static extern int JointGetAMotorNumAxes(IntPtr j);
1440
1441 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorParam"), SuppressUnmanagedCodeSecurity]
1442 public static extern dReal JointGetAMotorParam(IntPtr j, int parameter);
1443
1444 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetBallAnchor"), SuppressUnmanagedCodeSecurity]
1445 public static extern void JointGetBallAnchor(IntPtr j, out Vector3 result);
1446
1447 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetBallAnchor2"), SuppressUnmanagedCodeSecurity]
1448 public static extern void JointGetBallAnchor2(IntPtr j, out Vector3 result);
1449
1450 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetBody"), SuppressUnmanagedCodeSecurity]
1451 public static extern IntPtr JointGetBody(IntPtr j);
1452
1453 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetData"), SuppressUnmanagedCodeSecurity]
1454 public static extern IntPtr JointGetData(IntPtr j);
1455
1456 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetFeedback"), SuppressUnmanagedCodeSecurity]
1457 public extern unsafe static JointFeedback* JointGetFeedbackUnsafe(IntPtr j);
1458 public static JointFeedback JointGetFeedback(IntPtr j)
1459 {
1460 unsafe { return *(JointGetFeedbackUnsafe(j)); }
1461 }
1462
1463 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAnchor"), SuppressUnmanagedCodeSecurity]
1464 public static extern void JointGetHingeAnchor(IntPtr j, out Vector3 result);
1465
1466 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAngle"), SuppressUnmanagedCodeSecurity]
1467 public static extern dReal JointGetHingeAngle(IntPtr j);
1468
1469 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAngleRate"), SuppressUnmanagedCodeSecurity]
1470 public static extern dReal JointGetHingeAngleRate(IntPtr j);
1471
1472 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAxis"), SuppressUnmanagedCodeSecurity]
1473 public static extern void JointGetHingeAxis(IntPtr j, out Vector3 result);
1474
1475 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeParam"), SuppressUnmanagedCodeSecurity]
1476 public static extern dReal JointGetHingeParam(IntPtr j, int parameter);
1477
1478 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Angle1"), SuppressUnmanagedCodeSecurity]
1479 public static extern dReal JointGetHinge2Angle1(IntPtr j);
1480
1481 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Angle1Rate"), SuppressUnmanagedCodeSecurity]
1482 public static extern dReal JointGetHinge2Angle1Rate(IntPtr j);
1483
1484 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Angle2Rate"), SuppressUnmanagedCodeSecurity]
1485 public static extern dReal JointGetHinge2Angle2Rate(IntPtr j);
1486
1487 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAnchor2"), SuppressUnmanagedCodeSecurity]
1488 public static extern void JointGetHingeAnchor2(IntPtr j, out Vector3 result);
1489
1490 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Anchor"), SuppressUnmanagedCodeSecurity]
1491 public static extern void JointGetHinge2Anchor(IntPtr j, out Vector3 result);
1492
1493 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Anchor2"), SuppressUnmanagedCodeSecurity]
1494 public static extern void JointGetHinge2Anchor2(IntPtr j, out Vector3 result);
1495
1496 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Axis1"), SuppressUnmanagedCodeSecurity]
1497 public static extern void JointGetHinge2Axis1(IntPtr j, out Vector3 result);
1498
1499 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Axis2"), SuppressUnmanagedCodeSecurity]
1500 public static extern void JointGetHinge2Axis2(IntPtr j, out Vector3 result);
1501
1502 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Param"), SuppressUnmanagedCodeSecurity]
1503 public static extern dReal JointGetHinge2Param(IntPtr j, int parameter);
1504
1505 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetLMotorAxis"), SuppressUnmanagedCodeSecurity]
1506 public static extern void JointGetLMotorAxis(IntPtr j, int anum, out Vector3 result);
1507
1508 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetLMotorNumAxes"), SuppressUnmanagedCodeSecurity]
1509 public static extern int JointGetLMotorNumAxes(IntPtr j);
1510
1511 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetLMotorParam"), SuppressUnmanagedCodeSecurity]
1512 public static extern dReal JointGetLMotorParam(IntPtr j, int parameter);
1513
1514 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRAnchor"), SuppressUnmanagedCodeSecurity]
1515 public static extern void JointGetPRAnchor(IntPtr j, out Vector3 result);
1516
1517 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRAxis1"), SuppressUnmanagedCodeSecurity]
1518 public static extern void JointGetPRAxis1(IntPtr j, out Vector3 result);
1519
1520 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRAxis2"), SuppressUnmanagedCodeSecurity]
1521 public static extern void JointGetPRAxis2(IntPtr j, out Vector3 result);
1522
1523 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRParam"), SuppressUnmanagedCodeSecurity]
1524 public static extern dReal JointGetPRParam(IntPtr j, int parameter);
1525
1526 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRPosition"), SuppressUnmanagedCodeSecurity]
1527 public static extern dReal JointGetPRPosition(IntPtr j);
1528
1529 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRPositionRate"), SuppressUnmanagedCodeSecurity]
1530 public static extern dReal JointGetPRPositionRate(IntPtr j);
1531
1532 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderAxis"), SuppressUnmanagedCodeSecurity]
1533 public static extern void JointGetSliderAxis(IntPtr j, out Vector3 result);
1534
1535 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderParam"), SuppressUnmanagedCodeSecurity]
1536 public static extern dReal JointGetSliderParam(IntPtr j, int parameter);
1537
1538 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderPosition"), SuppressUnmanagedCodeSecurity]
1539 public static extern dReal JointGetSliderPosition(IntPtr j);
1540
1541 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderPositionRate"), SuppressUnmanagedCodeSecurity]
1542 public static extern dReal JointGetSliderPositionRate(IntPtr j);
1543
1544 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetType"), SuppressUnmanagedCodeSecurity]
1545 public static extern JointType JointGetType(IntPtr j);
1546
1547 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAnchor"), SuppressUnmanagedCodeSecurity]
1548 public static extern void JointGetUniversalAnchor(IntPtr j, out Vector3 result);
1549
1550 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAnchor2"), SuppressUnmanagedCodeSecurity]
1551 public static extern void JointGetUniversalAnchor2(IntPtr j, out Vector3 result);
1552
1553 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle1"), SuppressUnmanagedCodeSecurity]
1554 public static extern dReal JointGetUniversalAngle1(IntPtr j);
1555
1556 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle1Rate"), SuppressUnmanagedCodeSecurity]
1557 public static extern dReal JointGetUniversalAngle1Rate(IntPtr j);
1558
1559 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle2"), SuppressUnmanagedCodeSecurity]
1560 public static extern dReal JointGetUniversalAngle2(IntPtr j);
1561
1562 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle2Rate"), SuppressUnmanagedCodeSecurity]
1563 public static extern dReal JointGetUniversalAngle2Rate(IntPtr j);
1564
1565 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngles"), SuppressUnmanagedCodeSecurity]
1566 public static extern void JointGetUniversalAngles(IntPtr j, out dReal angle1, out dReal angle2);
1567
1568 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAxis1"), SuppressUnmanagedCodeSecurity]
1569 public static extern void JointGetUniversalAxis1(IntPtr j, out Vector3 result);
1570
1571 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAxis2"), SuppressUnmanagedCodeSecurity]
1572 public static extern void JointGetUniversalAxis2(IntPtr j, out Vector3 result);
1573
1574 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalParam"), SuppressUnmanagedCodeSecurity]
1575 public static extern dReal JointGetUniversalParam(IntPtr j, int parameter);
1576
1577 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGroupCreate"), SuppressUnmanagedCodeSecurity]
1578 public static extern IntPtr JointGroupCreate(int max_size);
1579
1580 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGroupDestroy"), SuppressUnmanagedCodeSecurity]
1581 public static extern void JointGroupDestroy(IntPtr group);
1582
1583 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGroupEmpty"), SuppressUnmanagedCodeSecurity]
1584 public static extern void JointGroupEmpty(IntPtr group);
1585
1586 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorAngle"), SuppressUnmanagedCodeSecurity]
1587 public static extern void JointSetAMotorAngle(IntPtr j, int anum, dReal angle);
1588
1589 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorAxis"), SuppressUnmanagedCodeSecurity]
1590 public static extern void JointSetAMotorAxis(IntPtr j, int anum, int rel, dReal x, dReal y, dReal z);
1591
1592 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorMode"), SuppressUnmanagedCodeSecurity]
1593 public static extern void JointSetAMotorMode(IntPtr j, int mode);
1594
1595 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorNumAxes"), SuppressUnmanagedCodeSecurity]
1596 public static extern void JointSetAMotorNumAxes(IntPtr group, int num);
1597
1598 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorParam"), SuppressUnmanagedCodeSecurity]
1599 public static extern void JointSetAMotorParam(IntPtr group, int parameter, dReal value);
1600
1601 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetBallAnchor"), SuppressUnmanagedCodeSecurity]
1602 public static extern void JointSetBallAnchor(IntPtr j, dReal x, dReal y, dReal z);
1603
1604 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetBallAnchor2"), SuppressUnmanagedCodeSecurity]
1605 public static extern void JointSetBallAnchor2(IntPtr j, dReal x, dReal y, dReal z);
1606
1607 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetData"), SuppressUnmanagedCodeSecurity]
1608 public static extern void JointSetData(IntPtr j, IntPtr data);
1609
1610 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetFeedback"), SuppressUnmanagedCodeSecurity]
1611 public static extern void JointSetFeedback(IntPtr j, out JointFeedback feedback);
1612
1613 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetFixed"), SuppressUnmanagedCodeSecurity]
1614 public static extern void JointSetFixed(IntPtr j);
1615
1616 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeAnchor"), SuppressUnmanagedCodeSecurity]
1617 public static extern void JointSetHingeAnchor(IntPtr j, dReal x, dReal y, dReal z);
1618
1619 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeAnchorDelta"), SuppressUnmanagedCodeSecurity]
1620 public static extern void JointSetHingeAnchorDelta(IntPtr j, dReal x, dReal y, dReal z, dReal ax, dReal ay, dReal az);
1621
1622 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeAxis"), SuppressUnmanagedCodeSecurity]
1623 public static extern void JointSetHingeAxis(IntPtr j, dReal x, dReal y, dReal z);
1624
1625 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeParam"), SuppressUnmanagedCodeSecurity]
1626 public static extern void JointSetHingeParam(IntPtr j, int parameter, dReal value);
1627
1628 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Anchor"), SuppressUnmanagedCodeSecurity]
1629 public static extern void JointSetHinge2Anchor(IntPtr j, dReal x, dReal y, dReal z);
1630
1631 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Axis1"), SuppressUnmanagedCodeSecurity]
1632 public static extern void JointSetHinge2Axis1(IntPtr j, dReal x, dReal y, dReal z);
1633
1634 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Axis2"), SuppressUnmanagedCodeSecurity]
1635 public static extern void JointSetHinge2Axis2(IntPtr j, dReal x, dReal y, dReal z);
1636
1637 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Param"), SuppressUnmanagedCodeSecurity]
1638 public static extern void JointSetHinge2Param(IntPtr j, int parameter, dReal value);
1639
1640 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetLMotorAxis"), SuppressUnmanagedCodeSecurity]
1641 public static extern void JointSetLMotorAxis(IntPtr j, int anum, int rel, dReal x, dReal y, dReal z);
1642
1643 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetLMotorNumAxes"), SuppressUnmanagedCodeSecurity]
1644 public static extern void JointSetLMotorNumAxes(IntPtr j, int num);
1645
1646 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetLMotorParam"), SuppressUnmanagedCodeSecurity]
1647 public static extern void JointSetLMotorParam(IntPtr j, int parameter, dReal value);
1648
1649 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPlane2DAngleParam"), SuppressUnmanagedCodeSecurity]
1650 public static extern void JointSetPlane2DAngleParam(IntPtr j, int parameter, dReal value);
1651
1652 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPlane2DXParam"), SuppressUnmanagedCodeSecurity]
1653 public static extern void JointSetPlane2DXParam(IntPtr j, int parameter, dReal value);
1654
1655 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPlane2DYParam"), SuppressUnmanagedCodeSecurity]
1656 public static extern void JointSetPlane2DYParam(IntPtr j, int parameter, dReal value);
1657
1658 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRAnchor"), SuppressUnmanagedCodeSecurity]
1659 public static extern void JointSetPRAnchor(IntPtr j, dReal x, dReal y, dReal z);
1660
1661 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRAxis1"), SuppressUnmanagedCodeSecurity]
1662 public static extern void JointSetPRAxis1(IntPtr j, dReal x, dReal y, dReal z);
1663
1664 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRAxis2"), SuppressUnmanagedCodeSecurity]
1665 public static extern void JointSetPRAxis2(IntPtr j, dReal x, dReal y, dReal z);
1666
1667 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRParam"), SuppressUnmanagedCodeSecurity]
1668 public static extern void JointSetPRParam(IntPtr j, int parameter, dReal value);
1669
1670 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetSliderAxis"), SuppressUnmanagedCodeSecurity]
1671 public static extern void JointSetSliderAxis(IntPtr j, dReal x, dReal y, dReal z);
1672
1673 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetSliderAxisDelta"), SuppressUnmanagedCodeSecurity]
1674 public static extern void JointSetSliderAxisDelta(IntPtr j, dReal x, dReal y, dReal z, dReal ax, dReal ay, dReal az);
1675
1676 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetSliderParam"), SuppressUnmanagedCodeSecurity]
1677 public static extern void JointSetSliderParam(IntPtr j, int parameter, dReal value);
1678
1679 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalAnchor"), SuppressUnmanagedCodeSecurity]
1680 public static extern void JointSetUniversalAnchor(IntPtr j, dReal x, dReal y, dReal z);
1681
1682 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalAxis1"), SuppressUnmanagedCodeSecurity]
1683 public static extern void JointSetUniversalAxis1(IntPtr j, dReal x, dReal y, dReal z);
1684
1685 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalAxis2"), SuppressUnmanagedCodeSecurity]
1686 public static extern void JointSetUniversalAxis2(IntPtr j, dReal x, dReal y, dReal z);
1687
1688 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalParam"), SuppressUnmanagedCodeSecurity]
1689 public static extern void JointSetUniversalParam(IntPtr j, int parameter, dReal value);
1690
1691 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dLDLTAddTL"), SuppressUnmanagedCodeSecurity]
1692 public static extern void LDLTAddTL(ref dReal L, ref dReal d, ref dReal a, int n, int nskip);
1693
1694 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassAdd"), SuppressUnmanagedCodeSecurity]
1695 public static extern void MassAdd(ref Mass a, ref Mass b);
1696
1697 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassAdjust"), SuppressUnmanagedCodeSecurity]
1698 public static extern void MassAdjust(ref Mass m, dReal newmass);
1699
1700 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassCheck"), SuppressUnmanagedCodeSecurity]
1701 public static extern bool MassCheck(ref Mass m);
1702
1703 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassRotate"), SuppressUnmanagedCodeSecurity]
1704 public static extern void MassRotate(ref Mass mass, ref Matrix3 R);
1705
1706 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassRotate"), SuppressUnmanagedCodeSecurity]
1707 public static extern void MassRotate(ref Mass mass, ref dReal M00);
1708
1709 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetBox"), SuppressUnmanagedCodeSecurity]
1710 public static extern void MassSetBox(out Mass mass, dReal density, dReal lx, dReal ly, dReal lz);
1711
1712 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetBoxTotal"), SuppressUnmanagedCodeSecurity]
1713 public static extern void MassSetBoxTotal(out Mass mass, dReal total_mass, dReal lx, dReal ly, dReal lz);
1714
1715 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCapsule"), SuppressUnmanagedCodeSecurity]
1716 public static extern void MassSetCapsule(out Mass mass, dReal density, int direction, dReal radius, dReal length);
1717
1718 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCapsuleTotal"), SuppressUnmanagedCodeSecurity]
1719 public static extern void MassSetCapsuleTotal(out Mass mass, dReal total_mass, int direction, dReal radius, dReal length);
1720
1721 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCylinder"), SuppressUnmanagedCodeSecurity]
1722 public static extern void MassSetCylinder(out Mass mass, dReal density, int direction, dReal radius, dReal length);
1723
1724 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCylinderTotal"), SuppressUnmanagedCodeSecurity]
1725 public static extern void MassSetCylinderTotal(out Mass mass, dReal total_mass, int direction, dReal radius, dReal length);
1726
1727 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetParameters"), SuppressUnmanagedCodeSecurity]
1728 public static extern void MassSetParameters(out Mass mass, dReal themass,
1729 dReal cgx, dReal cgy, dReal cgz,
1730 dReal i11, dReal i22, dReal i33,
1731 dReal i12, dReal i13, dReal i23);
1732
1733 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetSphere"), SuppressUnmanagedCodeSecurity]
1734 public static extern void MassSetSphere(out Mass mass, dReal density, dReal radius);
1735
1736 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetSphereTotal"), SuppressUnmanagedCodeSecurity]
1737 public static extern void dMassSetSphereTotal(out Mass mass, dReal total_mass, dReal radius);
1738
1739 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetTrimesh"), SuppressUnmanagedCodeSecurity]
1740 public static extern void MassSetTrimesh(out Mass mass, dReal density, IntPtr g);
1741
1742 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetZero"), SuppressUnmanagedCodeSecurity]
1743 public static extern void MassSetZero(out Mass mass);
1744
1745 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassTranslate"), SuppressUnmanagedCodeSecurity]
1746 public static extern void MassTranslate(ref Mass mass, dReal x, dReal y, dReal z);
1747
1748 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply0"), SuppressUnmanagedCodeSecurity]
1749 public static extern void Multiply0(out dReal A00, ref dReal B00, ref dReal C00, int p, int q, int r);
1750
1751 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply0"), SuppressUnmanagedCodeSecurity]
1752 private static extern void MultiplyiM3V3(out Vector3 vout, ref Matrix3 matrix, ref Vector3 vect,int p, int q, int r);
1753 public static void MultiplyM3V3(out Vector3 outvector, ref Matrix3 matrix, ref Vector3 invector)
1754 {
1755 MultiplyiM3V3(out outvector, ref matrix, ref invector, 3, 3, 1);
1756 }
1757
1758 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply1"), SuppressUnmanagedCodeSecurity]
1759 public static extern void Multiply1(out dReal A00, ref dReal B00, ref dReal C00, int p, int q, int r);
1760
1761 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply2"), SuppressUnmanagedCodeSecurity]
1762 public static extern void Multiply2(out dReal A00, ref dReal B00, ref dReal C00, int p, int q, int r);
1763
1764 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQFromAxisAndAngle"), SuppressUnmanagedCodeSecurity]
1765 public static extern void QFromAxisAndAngle(out Quaternion q, dReal ax, dReal ay, dReal az, dReal angle);
1766
1767 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQfromR"), SuppressUnmanagedCodeSecurity]
1768 public static extern void QfromR(out Quaternion q, ref Matrix3 R);
1769
1770 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply0"), SuppressUnmanagedCodeSecurity]
1771 public static extern void QMultiply0(out Quaternion qa, ref Quaternion qb, ref Quaternion qc);
1772
1773 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply1"), SuppressUnmanagedCodeSecurity]
1774 public static extern void QMultiply1(out Quaternion qa, ref Quaternion qb, ref Quaternion qc);
1775
1776 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply2"), SuppressUnmanagedCodeSecurity]
1777 public static extern void QMultiply2(out Quaternion qa, ref Quaternion qb, ref Quaternion qc);
1778
1779 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply3"), SuppressUnmanagedCodeSecurity]
1780 public static extern void QMultiply3(out Quaternion qa, ref Quaternion qb, ref Quaternion qc);
1781
1782 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQSetIdentity"), SuppressUnmanagedCodeSecurity]
1783 public static extern void QSetIdentity(out Quaternion q);
1784
1785 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQuadTreeSpaceCreate"), SuppressUnmanagedCodeSecurity]
1786 public static extern IntPtr QuadTreeSpaceCreate(IntPtr space, ref Vector3 center, ref Vector3 extents, int depth);
1787
1788 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQuadTreeSpaceCreate"), SuppressUnmanagedCodeSecurity]
1789 public static extern IntPtr QuadTreeSpaceCreate(IntPtr space, ref dReal centerX, ref dReal extentsX, int depth);
1790
1791 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRandReal"), SuppressUnmanagedCodeSecurity]
1792 public static extern dReal RandReal();
1793
1794 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFrom2Axes"), SuppressUnmanagedCodeSecurity]
1795 public static extern void RFrom2Axes(out Matrix3 R, dReal ax, dReal ay, dReal az, dReal bx, dReal by, dReal bz);
1796
1797 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFromAxisAndAngle"), SuppressUnmanagedCodeSecurity]
1798 public static extern void RFromAxisAndAngle(out Matrix3 R, dReal x, dReal y, dReal z, dReal angle);
1799
1800 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFromEulerAngles"), SuppressUnmanagedCodeSecurity]
1801 public static extern void RFromEulerAngles(out Matrix3 R, dReal phi, dReal theta, dReal psi);
1802
1803 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRfromQ"), SuppressUnmanagedCodeSecurity]
1804 public static extern void RfromQ(out Matrix3 R, ref Quaternion q);
1805
1806 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFromZAxis"), SuppressUnmanagedCodeSecurity]
1807 public static extern void RFromZAxis(out Matrix3 R, dReal ax, dReal ay, dReal az);
1808
1809 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRSetIdentity"), SuppressUnmanagedCodeSecurity]
1810 public static extern void RSetIdentity(out Matrix3 R);
1811
1812 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSetValue"), SuppressUnmanagedCodeSecurity]
1813 public static extern void SetValue(out dReal a, int n);
1814
1815 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSetZero"), SuppressUnmanagedCodeSecurity]
1816 public static extern void SetZero(out dReal a, int n);
1817
1818 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSimpleSpaceCreate"), SuppressUnmanagedCodeSecurity]
1819 public static extern IntPtr SimpleSpaceCreate(IntPtr space);
1820
1821 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveCholesky"), SuppressUnmanagedCodeSecurity]
1822 public static extern void SolveCholesky(ref dReal L, out dReal b, int n);
1823
1824 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveL1"), SuppressUnmanagedCodeSecurity]
1825 public static extern void SolveL1(ref dReal L, out dReal b, int n, int nskip);
1826
1827 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveL1T"), SuppressUnmanagedCodeSecurity]
1828 public static extern void SolveL1T(ref dReal L, out dReal b, int n, int nskip);
1829
1830 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveLDLT"), SuppressUnmanagedCodeSecurity]
1831 public static extern void SolveLDLT(ref dReal L, ref dReal d, out dReal b, int n, int nskip);
1832
1833 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceAdd"), SuppressUnmanagedCodeSecurity]
1834 public static extern void SpaceAdd(IntPtr space, IntPtr geom);
1835
1836 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceLockQuery"), SuppressUnmanagedCodeSecurity]
1837 public static extern bool SpaceLockQuery(IntPtr space);
1838
1839 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceClean"), SuppressUnmanagedCodeSecurity]
1840 public static extern void SpaceClean(IntPtr space);
1841
1842 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceCollide"), SuppressUnmanagedCodeSecurity]
1843 public static extern void SpaceCollide(IntPtr space, IntPtr data, NearCallback callback);
1844
1845 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceCollide2"), SuppressUnmanagedCodeSecurity]
1846 public static extern void SpaceCollide2(IntPtr space1, IntPtr space2, IntPtr data, NearCallback callback);
1847
1848 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceDestroy"), SuppressUnmanagedCodeSecurity]
1849 public static extern void SpaceDestroy(IntPtr space);
1850
1851 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetCleanup"), SuppressUnmanagedCodeSecurity]
1852 public static extern bool SpaceGetCleanup(IntPtr space);
1853
1854 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetNumGeoms"), SuppressUnmanagedCodeSecurity]
1855 public static extern int SpaceGetNumGeoms(IntPtr space);
1856
1857 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetGeom"), SuppressUnmanagedCodeSecurity]
1858 public static extern IntPtr SpaceGetGeom(IntPtr space, int i);
1859
1860 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetSublevel"), SuppressUnmanagedCodeSecurity]
1861 public static extern int SpaceGetSublevel(IntPtr space);
1862
1863 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceQuery"), SuppressUnmanagedCodeSecurity]
1864 public static extern bool SpaceQuery(IntPtr space, IntPtr geom);
1865
1866 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceRemove"), SuppressUnmanagedCodeSecurity]
1867 public static extern void SpaceRemove(IntPtr space, IntPtr geom);
1868
1869 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceSetCleanup"), SuppressUnmanagedCodeSecurity]
1870 public static extern void SpaceSetCleanup(IntPtr space, bool mode);
1871
1872 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceSetSublevel"), SuppressUnmanagedCodeSecurity]
1873 public static extern void SpaceSetSublevel(IntPtr space, int sublevel);
1874
1875 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSweepAndPruneSpaceCreate"), SuppressUnmanagedCodeSecurity]
1876 public static extern IntPtr SweepAndPruneSpaceCreate(IntPtr space, int AxisOrder);
1877
1878 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dVectorScale"), SuppressUnmanagedCodeSecurity]
1879 public static extern void VectorScale(out dReal a, ref dReal d, int n);
1880
1881 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldCreate"), SuppressUnmanagedCodeSecurity]
1882 public static extern IntPtr WorldCreate();
1883
1884 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldDestroy"), SuppressUnmanagedCodeSecurity]
1885 public static extern void WorldDestroy(IntPtr world);
1886
1887 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableAverageSamplesCount"), SuppressUnmanagedCodeSecurity]
1888 public static extern int WorldGetAutoDisableAverageSamplesCount(IntPtr world);
1889
1890 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity]
1891 public static extern dReal WorldGetAutoDisableAngularThreshold(IntPtr world);
1892
1893 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableFlag"), SuppressUnmanagedCodeSecurity]
1894 public static extern bool WorldGetAutoDisableFlag(IntPtr world);
1895
1896 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity]
1897 public static extern dReal WorldGetAutoDisableLinearThreshold(IntPtr world);
1898
1899 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableSteps"), SuppressUnmanagedCodeSecurity]
1900 public static extern int WorldGetAutoDisableSteps(IntPtr world);
1901
1902 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableTime"), SuppressUnmanagedCodeSecurity]
1903 public static extern dReal WorldGetAutoDisableTime(IntPtr world);
1904
1905 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoEnableDepthSF1"), SuppressUnmanagedCodeSecurity]
1906 public static extern int WorldGetAutoEnableDepthSF1(IntPtr world);
1907
1908 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetCFM"), SuppressUnmanagedCodeSecurity]
1909 public static extern dReal WorldGetCFM(IntPtr world);
1910
1911 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetERP"), SuppressUnmanagedCodeSecurity]
1912 public static extern dReal WorldGetERP(IntPtr world);
1913
1914 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetGravity"), SuppressUnmanagedCodeSecurity]
1915 public static extern void WorldGetGravity(IntPtr world, out Vector3 gravity);
1916
1917 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetGravity"), SuppressUnmanagedCodeSecurity]
1918 public static extern void WorldGetGravity(IntPtr world, out dReal X);
1919
1920 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetContactMaxCorrectingVel"), SuppressUnmanagedCodeSecurity]
1921 public static extern dReal WorldGetContactMaxCorrectingVel(IntPtr world);
1922
1923 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetContactSurfaceLayer"), SuppressUnmanagedCodeSecurity]
1924 public static extern dReal WorldGetContactSurfaceLayer(IntPtr world);
1925
1926 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAngularDamping"), SuppressUnmanagedCodeSecurity]
1927 public static extern dReal WorldGetAngularDamping(IntPtr world);
1928
1929 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity]
1930 public static extern dReal WorldGetAngularDampingThreshold(IntPtr world);
1931
1932 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetLinearDamping"), SuppressUnmanagedCodeSecurity]
1933 public static extern dReal WorldGetLinearDamping(IntPtr world);
1934
1935 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity]
1936 public static extern dReal WorldGetLinearDampingThreshold(IntPtr world);
1937
1938 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetQuickStepNumIterations"), SuppressUnmanagedCodeSecurity]
1939 public static extern int WorldGetQuickStepNumIterations(IntPtr world);
1940
1941 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetQuickStepW"), SuppressUnmanagedCodeSecurity]
1942 public static extern dReal WorldGetQuickStepW(IntPtr world);
1943
1944 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetMaxAngularSpeed"), SuppressUnmanagedCodeSecurity]
1945 public static extern dReal WorldGetMaxAngularSpeed(IntPtr world);
1946
1947 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldImpulseToForce"), SuppressUnmanagedCodeSecurity]
1948 public static extern void WorldImpulseToForce(IntPtr world, dReal stepsize, dReal ix, dReal iy, dReal iz, out Vector3 force);
1949
1950 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldImpulseToForce"), SuppressUnmanagedCodeSecurity]
1951 public static extern void WorldImpulseToForce(IntPtr world, dReal stepsize, dReal ix, dReal iy, dReal iz, out dReal forceX);
1952
1953 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldQuickStep"), SuppressUnmanagedCodeSecurity]
1954 public static extern void WorldQuickStep(IntPtr world, dReal stepsize);
1955
1956 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAngularDamping"), SuppressUnmanagedCodeSecurity]
1957 public static extern void WorldSetAngularDamping(IntPtr world, dReal scale);
1958
1959 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity]
1960 public static extern void WorldSetAngularDampingThreshold(IntPtr world, dReal threshold);
1961
1962 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity]
1963 public static extern void WorldSetAutoDisableAngularThreshold(IntPtr world, dReal angular_threshold);
1964
1965 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableAverageSamplesCount"), SuppressUnmanagedCodeSecurity]
1966 public static extern void WorldSetAutoDisableAverageSamplesCount(IntPtr world, int average_samples_count);
1967
1968 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableFlag"), SuppressUnmanagedCodeSecurity]
1969 public static extern void WorldSetAutoDisableFlag(IntPtr world, bool do_auto_disable);
1970
1971 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity]
1972 public static extern void WorldSetAutoDisableLinearThreshold(IntPtr world, dReal linear_threshold);
1973
1974 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableSteps"), SuppressUnmanagedCodeSecurity]
1975 public static extern void WorldSetAutoDisableSteps(IntPtr world, int steps);
1976
1977 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableTime"), SuppressUnmanagedCodeSecurity]
1978 public static extern void WorldSetAutoDisableTime(IntPtr world, dReal time);
1979
1980 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoEnableDepthSF1"), SuppressUnmanagedCodeSecurity]
1981 public static extern void WorldSetAutoEnableDepthSF1(IntPtr world, int autoEnableDepth);
1982
1983 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetCFM"), SuppressUnmanagedCodeSecurity]
1984 public static extern void WorldSetCFM(IntPtr world, dReal cfm);
1985
1986 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetContactMaxCorrectingVel"), SuppressUnmanagedCodeSecurity]
1987 public static extern void WorldSetContactMaxCorrectingVel(IntPtr world, dReal vel);
1988
1989 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetContactSurfaceLayer"), SuppressUnmanagedCodeSecurity]
1990 public static extern void WorldSetContactSurfaceLayer(IntPtr world, dReal depth);
1991
1992 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetDamping"), SuppressUnmanagedCodeSecurity]
1993 public static extern void WorldSetDamping(IntPtr world, dReal linear_scale, dReal angular_scale);
1994
1995 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetERP"), SuppressUnmanagedCodeSecurity]
1996 public static extern void WorldSetERP(IntPtr world, dReal erp);
1997
1998 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetGravity"), SuppressUnmanagedCodeSecurity]
1999 public static extern void WorldSetGravity(IntPtr world, dReal x, dReal y, dReal z);
2000
2001 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetLinearDamping"), SuppressUnmanagedCodeSecurity]
2002 public static extern void WorldSetLinearDamping(IntPtr world, dReal scale);
2003
2004 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity]
2005 public static extern void WorldSetLinearDampingThreshold(IntPtr world, dReal threshold);
2006
2007 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetQuickStepNumIterations"), SuppressUnmanagedCodeSecurity]
2008 public static extern void WorldSetQuickStepNumIterations(IntPtr world, int num);
2009
2010 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetQuickStepW"), SuppressUnmanagedCodeSecurity]
2011 public static extern void WorldSetQuickStepW(IntPtr world, dReal over_relaxation);
2012
2013 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetMaxAngularSpeed"), SuppressUnmanagedCodeSecurity]
2014 public static extern void WorldSetMaxAngularSpeed(IntPtr world, dReal max_speed);
2015
2016 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldStep"), SuppressUnmanagedCodeSecurity]
2017 public static extern void WorldStep(IntPtr world, dReal stepsize);
2018
2019 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldStepFast1"), SuppressUnmanagedCodeSecurity]
2020 public static extern void WorldStepFast1(IntPtr world, dReal stepsize, int maxiterations);
2021
2022 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldExportDIF"), SuppressUnmanagedCodeSecurity]
2023 public static extern void WorldExportDIF(IntPtr world, string filename, bool append, string prefix);
2024 }
2025}
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdePlugin.cs
new file mode 100644
index 0000000..d32188e
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/OdePlugin.cs
@@ -0,0 +1,90 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Runtime.InteropServices;
32using System.Threading;
33using System.IO;
34using System.Diagnostics;
35using log4net;
36using Nini.Config;
37using OdeAPI;
38using OpenSim.Framework;
39using OpenSim.Region.Physics.Manager;
40using OpenMetaverse;
41
42namespace OpenSim.Region.Physics.OdePlugin
43{
44 /// <summary>
45 /// ODE plugin
46 /// </summary>
47 public class OdePlugin : IPhysicsPlugin
48 {
49 //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
50
51 private OdeScene m_scene;
52
53 public bool Init()
54 {
55 if (Util.IsWindows())
56 Util.LoadArchSpecificWindowsDll("ode.dll");
57
58 if (d.InitODE2(0) != 0)
59 {
60 if (d.AllocateODEDataForThread(~0U) == 0)
61 {
62 d.CloseODE();
63 return false;
64 }
65 return true;
66 }
67 return false;
68 }
69
70 public PhysicsScene GetScene(String sceneIdentifier)
71 {
72 if (m_scene == null)
73 {
74
75 m_scene = new OdeScene(sceneIdentifier);
76 }
77 return (m_scene);
78 }
79
80 public string GetName()
81 {
82 return ("UbitODE");
83 }
84
85 public void Dispose()
86 {
87 d.CloseODE();
88 }
89 }
90} \ No newline at end of file
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
new file mode 100644
index 0000000..754bc86
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
@@ -0,0 +1,2859 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28//#define SPAM
29
30using System;
31using System.Collections.Generic;
32using System.Reflection;
33using System.Runtime.InteropServices;
34using System.Threading;
35using System.IO;
36using System.Diagnostics;
37using log4net;
38using Nini.Config;
39using OdeAPI;
40using OpenSim.Framework;
41using OpenSim.Region.Physics.Manager;
42using OpenMetaverse;
43
44namespace OpenSim.Region.Physics.OdePlugin
45{
46 public enum StatusIndicators : int
47 {
48 Generic = 0,
49 Start = 1,
50 End = 2
51 }
52
53 public struct sCollisionData
54 {
55 public uint ColliderLocalId;
56 public uint CollidedWithLocalId;
57 public int NumberOfCollisions;
58 public int CollisionType;
59 public int StatusIndicator;
60 public int lastframe;
61 }
62
63
64 // colision flags of things others can colide with
65 // rays, sensors, probes removed since can't be colided with
66 // The top space where things are placed provided further selection
67 // ie physical are in active space nonphysical in static
68 // this should be exclusive as possible
69
70 [Flags]
71 public enum CollisionCategories : uint
72 {
73 Disabled = 0,
74 //by 'things' types
75 Space = 0x01,
76 Geom = 0x02, // aka prim/part
77 Character = 0x04,
78 Land = 0x08,
79 Water = 0x010,
80
81 // by state
82 Phantom = 0x01000,
83 VolumeDtc = 0x02000,
84 Selected = 0x04000,
85 NoShape = 0x08000,
86
87
88 All = 0xffffffff
89 }
90
91 /// <summary>
92 /// Material type for a primitive
93 /// </summary>
94 public enum Material : int
95 {
96 /// <summary></summary>
97 Stone = 0,
98 /// <summary></summary>
99 Metal = 1,
100 /// <summary></summary>
101 Glass = 2,
102 /// <summary></summary>
103 Wood = 3,
104 /// <summary></summary>
105 Flesh = 4,
106 /// <summary></summary>
107 Plastic = 5,
108 /// <summary></summary>
109 Rubber = 6,
110
111 light = 7 // compatibility with old viewers
112 }
113
114 public enum changes : int
115 {
116 Add = 0, // arg null. finishs the prim creation. should be used internally only ( to remove later ?)
117 Remove,
118 Link, // arg AuroraODEPrim new parent prim or null to delink. Makes the prim part of a object with prim parent as root
119 // or removes from a object if arg is null
120 DeLink,
121 Position, // arg Vector3 new position in world coords. Changes prim position. Prim must know if it is root or child
122 Orientation, // arg Quaternion new orientation in world coords. Changes prim position. Prim must know it it is root or child
123 PosOffset, // not in use
124 // arg Vector3 new position in local coords. Changes prim position in object
125 OriOffset, // not in use
126 // arg Vector3 new position in local coords. Changes prim position in object
127 Velocity,
128 AngVelocity,
129 Acceleration,
130 Force,
131 Torque,
132 Momentum,
133
134 AddForce,
135 AddAngForce,
136 AngLock,
137
138 Buoyancy,
139
140 PIDTarget,
141 PIDTau,
142 PIDActive,
143
144 PIDHoverHeight,
145 PIDHoverType,
146 PIDHoverTau,
147 PIDHoverActive,
148
149 Size,
150 AvatarSize,
151 Shape,
152 PhysRepData,
153 AddPhysRep,
154
155 CollidesWater,
156 VolumeDtc,
157
158 Physical,
159 Phantom,
160 Selected,
161 disabled,
162 building,
163
164 VehicleType,
165 VehicleFloatParam,
166 VehicleVectorParam,
167 VehicleRotationParam,
168 VehicleFlags,
169 SetVehicle,
170
171 Null //keep this last used do dim the methods array. does nothing but pulsing the prim
172 }
173
174 public struct ODEchangeitem
175 {
176 public PhysicsActor actor;
177 public OdeCharacter character;
178 public changes what;
179 public Object arg;
180 }
181
182
183
184 public class OdeScene : PhysicsScene
185 {
186 private readonly ILog m_log;
187 // private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>();
188
189 public bool OdeUbitLib = false;
190// private int threadid = 0;
191 private Random fluidRandomizer = new Random(Environment.TickCount);
192
193 const d.ContactFlags comumContactFlags = d.ContactFlags.SoftERP | d.ContactFlags.SoftCFM |d.ContactFlags.Approx1 | d.ContactFlags.Bounce;
194 const float MaxERP = 0.8f;
195 const float minERP = 0.1f;
196 const float comumContactCFM = 0.0001f;
197
198 float frictionMovementMult = 0.8f;
199
200 float TerrainBounce = 0.1f;
201 float TerrainFriction = 0.3f;
202
203 public float AvatarFriction = 0;// 0.9f * 0.5f;
204
205 private const uint m_regionWidth = Constants.RegionSize;
206 private const uint m_regionHeight = Constants.RegionSize;
207
208 public float ODE_STEPSIZE = 0.020f;
209 public float HalfOdeStep = 0.01f;
210 public int odetimestepMS = 20; // rounded
211 private float metersInSpace = 25.6f;
212 private float m_timeDilation = 1.0f;
213
214 private DateTime m_lastframe;
215 private DateTime m_lastMeshExpire;
216
217 public float gravityx = 0f;
218 public float gravityy = 0f;
219 public float gravityz = -9.8f;
220
221 private float waterlevel = 0f;
222 private int framecount = 0;
223
224 private int m_meshExpireCntr;
225
226// private IntPtr WaterGeom = IntPtr.Zero;
227// private IntPtr WaterHeightmapData = IntPtr.Zero;
228// private GCHandle WaterMapHandler = new GCHandle();
229
230 private float avDensity = 3f;
231 private float avMovementDivisorWalk = 1.3f;
232 private float avMovementDivisorRun = 0.8f;
233 private float minimumGroundFlightOffset = 3f;
234 public float maximumMassObject = 10000.01f;
235
236
237 public float geomDefaultDensity = 10.000006836f;
238
239 public int geomContactPointsStartthrottle = 3;
240 public int geomUpdatesPerThrottledUpdate = 15;
241
242 public float bodyPIDD = 35f;
243 public float bodyPIDG = 25;
244
245// public int geomCrossingFailuresBeforeOutofbounds = 6;
246
247 public int bodyFramesAutoDisable = 5;
248
249
250 private d.NearCallback nearCallback;
251
252 private HashSet<OdeCharacter> _characters = new HashSet<OdeCharacter>();
253 private HashSet<OdePrim> _prims = new HashSet<OdePrim>();
254 private HashSet<OdePrim> _activeprims = new HashSet<OdePrim>();
255 private HashSet<OdePrim> _activegroups = new HashSet<OdePrim>();
256
257 public OpenSim.Framework.LocklessQueue<ODEchangeitem> ChangesQueue = new OpenSim.Framework.LocklessQueue<ODEchangeitem>();
258
259 /// <summary>
260 /// A list of actors that should receive collision events.
261 /// </summary>
262 private List<PhysicsActor> _collisionEventPrim = new List<PhysicsActor>();
263 private List<PhysicsActor> _collisionEventPrimRemove = new List<PhysicsActor>();
264
265 private HashSet<OdeCharacter> _badCharacter = new HashSet<OdeCharacter>();
266// public Dictionary<IntPtr, String> geom_name_map = new Dictionary<IntPtr, String>();
267 public Dictionary<IntPtr, PhysicsActor> actor_name_map = new Dictionary<IntPtr, PhysicsActor>();
268
269 private float contactsurfacelayer = 0.002f;
270
271 private int contactsPerCollision = 80;
272 internal IntPtr ContactgeomsArray = IntPtr.Zero;
273 private IntPtr GlobalContactsArray = IntPtr.Zero;
274
275 const int maxContactsbeforedeath = 4000;
276 private volatile int m_global_contactcount = 0;
277
278 private IntPtr contactgroup;
279
280 public ContactData[] m_materialContactsData = new ContactData[8];
281
282 private Dictionary<Vector3, IntPtr> RegionTerrain = new Dictionary<Vector3, IntPtr>();
283 private Dictionary<IntPtr, float[]> TerrainHeightFieldHeights = new Dictionary<IntPtr, float[]>();
284 private Dictionary<IntPtr, GCHandle> TerrainHeightFieldHeightsHandlers = new Dictionary<IntPtr, GCHandle>();
285
286 private int m_physicsiterations = 10;
287 private const float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag
288// private PhysicsActor PANull = new NullPhysicsActor();
289 private float step_time = 0.0f;
290
291 public IntPtr world;
292
293
294 // split the spaces acording to contents type
295 // ActiveSpace contains characters and active prims
296 // StaticSpace contains land and other that is mostly static in enviroment
297 // this can contain subspaces, like the grid in staticspace
298 // as now space only contains this 2 top spaces
299
300 public IntPtr TopSpace; // the global space
301 public IntPtr ActiveSpace; // space for active prims
302 public IntPtr CharsSpace; // space for active prims
303 public IntPtr StaticSpace; // space for the static things around
304 public IntPtr GroundSpace; // space for ground
305
306 public IntPtr SharedRay;
307
308 // some speedup variables
309 private int spaceGridMaxX;
310 private int spaceGridMaxY;
311 private float spacesPerMeter;
312
313 // split static geometry collision into a grid as before
314 private IntPtr[,] staticPrimspace;
315 private IntPtr[] staticPrimspaceOffRegion;
316
317 public Object OdeLock;
318 public static Object SimulationLock;
319
320 public IMesher mesher;
321
322 private IConfigSource m_config;
323
324 public bool physics_logging = false;
325 public int physics_logging_interval = 0;
326 public bool physics_logging_append_existing_logfile = false;
327
328 private Vector3 m_worldOffset = Vector3.Zero;
329 public Vector2 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize);
330 private PhysicsScene m_parentScene = null;
331
332 private ODERayCastRequestManager m_rayCastManager;
333 public ODEMeshWorker m_meshWorker;
334
335/* maybe needed if ode uses tls
336 private void checkThread()
337 {
338
339 int th = Thread.CurrentThread.ManagedThreadId;
340 if(th != threadid)
341 {
342 threadid = th;
343 d.AllocateODEDataForThread(~0U);
344 }
345 }
346 */
347 /// <summary>
348 /// Initiailizes the scene
349 /// Sets many properties that ODE requires to be stable
350 /// These settings need to be tweaked 'exactly' right or weird stuff happens.
351 /// </summary>
352 public OdeScene(string sceneIdentifier)
353 {
354 m_log
355 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString() + "." + sceneIdentifier);
356
357// checkThread();
358 Name = sceneIdentifier;
359
360 OdeLock = new Object();
361 SimulationLock = new Object();
362
363 nearCallback = near;
364
365 m_rayCastManager = new ODERayCastRequestManager(this);
366
367 lock (OdeLock)
368 {
369 // Create the world and the first space
370 try
371 {
372 world = d.WorldCreate();
373 TopSpace = d.HashSpaceCreate(IntPtr.Zero);
374
375 // now the major subspaces
376 ActiveSpace = d.HashSpaceCreate(TopSpace);
377 CharsSpace = d.HashSpaceCreate(TopSpace);
378 StaticSpace = d.HashSpaceCreate(TopSpace);
379 GroundSpace = d.HashSpaceCreate(TopSpace);
380 }
381 catch
382 {
383 // i must RtC#FM
384 // i did!
385 }
386
387 d.HashSpaceSetLevels(TopSpace, -2, 8);
388 d.HashSpaceSetLevels(ActiveSpace, -2, 8);
389 d.HashSpaceSetLevels(CharsSpace, -4, 3);
390 d.HashSpaceSetLevels(StaticSpace, -2, 8);
391 d.HashSpaceSetLevels(GroundSpace, 0, 8);
392
393 // demote to second level
394 d.SpaceSetSublevel(ActiveSpace, 1);
395 d.SpaceSetSublevel(CharsSpace, 1);
396 d.SpaceSetSublevel(StaticSpace, 1);
397 d.SpaceSetSublevel(GroundSpace, 1);
398
399 d.GeomSetCategoryBits(ActiveSpace, (uint)(CollisionCategories.Space |
400 CollisionCategories.Geom |
401 CollisionCategories.Character |
402 CollisionCategories.Phantom |
403 CollisionCategories.VolumeDtc
404 ));
405 d.GeomSetCollideBits(ActiveSpace, (uint)(CollisionCategories.Space |
406 CollisionCategories.Geom |
407 CollisionCategories.Character |
408 CollisionCategories.Phantom |
409 CollisionCategories.VolumeDtc
410 ));
411 d.GeomSetCategoryBits(CharsSpace, (uint)(CollisionCategories.Space |
412 CollisionCategories.Geom |
413 CollisionCategories.Character |
414 CollisionCategories.Phantom |
415 CollisionCategories.VolumeDtc
416 ));
417 d.GeomSetCollideBits(CharsSpace, 0);
418
419 d.GeomSetCategoryBits(StaticSpace, (uint)(CollisionCategories.Space |
420 CollisionCategories.Geom |
421// CollisionCategories.Land |
422// CollisionCategories.Water |
423 CollisionCategories.Phantom |
424 CollisionCategories.VolumeDtc
425 ));
426 d.GeomSetCollideBits(StaticSpace, 0);
427
428 d.GeomSetCategoryBits(GroundSpace, (uint)(CollisionCategories.Land));
429 d.GeomSetCollideBits(GroundSpace, 0);
430
431 contactgroup = d.JointGroupCreate(0);
432 //contactgroup
433
434 SharedRay = d.CreateRay(TopSpace, 1.0f);
435
436 d.WorldSetAutoDisableFlag(world, false);
437 }
438 }
439
440 // Initialize the mesh plugin
441// public override void Initialise(IMesher meshmerizer, IConfigSource config, RegionInfo region )
442 public override void Initialise(IMesher meshmerizer, IConfigSource config)
443 {
444// checkThread();
445 mesher = meshmerizer;
446 m_config = config;
447
448 string ode_config = d.GetConfiguration();
449 if (ode_config != null && ode_config != "")
450 {
451 m_log.WarnFormat("ODE configuration: {0}", ode_config);
452
453 if (ode_config.Contains("ODE_Ubit"))
454 {
455 OdeUbitLib = true;
456 }
457 }
458
459 /*
460 if (region != null)
461 {
462 WorldExtents.X = region.RegionSizeX;
463 WorldExtents.Y = region.RegionSizeY;
464 }
465 */
466
467 // Defaults
468
469 int contactsPerCollision = 80;
470
471 IConfig physicsconfig = null;
472
473 if (m_config != null)
474 {
475 physicsconfig = m_config.Configs["ODEPhysicsSettings"];
476 if (physicsconfig != null)
477 {
478 gravityx = physicsconfig.GetFloat("world_gravityx", gravityx);
479 gravityy = physicsconfig.GetFloat("world_gravityy", gravityy);
480 gravityz = physicsconfig.GetFloat("world_gravityz", gravityz);
481
482 metersInSpace = physicsconfig.GetFloat("meters_in_small_space", metersInSpace);
483
484 contactsurfacelayer = physicsconfig.GetFloat("world_contact_surface_layer", contactsurfacelayer);
485
486 ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", ODE_STEPSIZE);
487 m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", m_physicsiterations);
488
489 avDensity = physicsconfig.GetFloat("av_density", avDensity);
490 avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", avMovementDivisorWalk);
491 avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", avMovementDivisorRun);
492
493 contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", contactsPerCollision);
494
495 geomContactPointsStartthrottle = physicsconfig.GetInt("geom_contactpoints_start_throttling", 3);
496 geomUpdatesPerThrottledUpdate = physicsconfig.GetInt("geom_updates_before_throttled_update", 15);
497// geomCrossingFailuresBeforeOutofbounds = physicsconfig.GetInt("geom_crossing_failures_before_outofbounds", 5);
498
499 geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", geomDefaultDensity);
500 bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", bodyFramesAutoDisable);
501
502 physics_logging = physicsconfig.GetBoolean("physics_logging", false);
503 physics_logging_interval = physicsconfig.GetInt("physics_logging_interval", 0);
504 physics_logging_append_existing_logfile = physicsconfig.GetBoolean("physics_logging_append_existing_logfile", false);
505
506 minimumGroundFlightOffset = physicsconfig.GetFloat("minimum_ground_flight_offset", minimumGroundFlightOffset);
507 maximumMassObject = physicsconfig.GetFloat("maximum_mass_object", maximumMassObject);
508 }
509 }
510
511 m_meshWorker = new ODEMeshWorker(this, m_log, meshmerizer, physicsconfig);
512
513 HalfOdeStep = ODE_STEPSIZE * 0.5f;
514 odetimestepMS = (int)(1000.0f * ODE_STEPSIZE +0.5f);
515
516 ContactgeomsArray = Marshal.AllocHGlobal(contactsPerCollision * d.ContactGeom.unmanagedSizeOf);
517 GlobalContactsArray = Marshal.AllocHGlobal(maxContactsbeforedeath * d.Contact.unmanagedSizeOf);
518
519 m_materialContactsData[(int)Material.Stone].mu = 0.8f;
520 m_materialContactsData[(int)Material.Stone].bounce = 0.4f;
521
522 m_materialContactsData[(int)Material.Metal].mu = 0.3f;
523 m_materialContactsData[(int)Material.Metal].bounce = 0.4f;
524
525 m_materialContactsData[(int)Material.Glass].mu = 0.2f;
526 m_materialContactsData[(int)Material.Glass].bounce = 0.7f;
527
528 m_materialContactsData[(int)Material.Wood].mu = 0.6f;
529 m_materialContactsData[(int)Material.Wood].bounce = 0.5f;
530
531 m_materialContactsData[(int)Material.Flesh].mu = 0.9f;
532 m_materialContactsData[(int)Material.Flesh].bounce = 0.3f;
533
534 m_materialContactsData[(int)Material.Plastic].mu = 0.4f;
535 m_materialContactsData[(int)Material.Plastic].bounce = 0.7f;
536
537 m_materialContactsData[(int)Material.Rubber].mu = 0.9f;
538 m_materialContactsData[(int)Material.Rubber].bounce = 0.95f;
539
540 m_materialContactsData[(int)Material.light].mu = 0.0f;
541 m_materialContactsData[(int)Material.light].bounce = 0.0f;
542
543 // Set the gravity,, don't disable things automatically (we set it explicitly on some things)
544
545 d.WorldSetGravity(world, gravityx, gravityy, gravityz);
546 d.WorldSetContactSurfaceLayer(world, contactsurfacelayer);
547
548 d.WorldSetLinearDamping(world, 0.002f);
549 d.WorldSetAngularDamping(world, 0.002f);
550 d.WorldSetAngularDampingThreshold(world, 0f);
551 d.WorldSetLinearDampingThreshold(world, 0f);
552 d.WorldSetMaxAngularSpeed(world, 100f);
553
554 d.WorldSetCFM(world,1e-6f); // a bit harder than default
555 //d.WorldSetCFM(world, 1e-4f); // a bit harder than default
556 d.WorldSetERP(world, 0.6f); // higher than original
557
558 // Set how many steps we go without running collision testing
559 // This is in addition to the step size.
560 // Essentially Steps * m_physicsiterations
561 d.WorldSetQuickStepNumIterations(world, m_physicsiterations);
562
563 d.WorldSetContactMaxCorrectingVel(world, 60.0f);
564
565 spacesPerMeter = 1 / metersInSpace;
566 spaceGridMaxX = (int)(WorldExtents.X * spacesPerMeter);
567 spaceGridMaxY = (int)(WorldExtents.Y * spacesPerMeter);
568
569 staticPrimspace = new IntPtr[spaceGridMaxX, spaceGridMaxY];
570
571 // create all spaces now
572 int i, j;
573 IntPtr newspace;
574
575 for (i = 0; i < spaceGridMaxX; i++)
576 for (j = 0; j < spaceGridMaxY; j++)
577 {
578 newspace = d.HashSpaceCreate(StaticSpace);
579 d.GeomSetCategoryBits(newspace, (int)CollisionCategories.Space);
580 waitForSpaceUnlock(newspace);
581 d.SpaceSetSublevel(newspace, 2);
582 d.HashSpaceSetLevels(newspace, -2, 8);
583 d.GeomSetCategoryBits(newspace, (uint)(CollisionCategories.Space |
584 CollisionCategories.Geom |
585 CollisionCategories.Land |
586 CollisionCategories.Water |
587 CollisionCategories.Phantom |
588 CollisionCategories.VolumeDtc
589 ));
590 d.GeomSetCollideBits(newspace, 0);
591
592 staticPrimspace[i, j] = newspace;
593 }
594 // let this now be real maximum values
595 spaceGridMaxX--;
596 spaceGridMaxY--;
597
598 // create 4 off world spaces (x<0,x>max,y<0,y>max)
599 staticPrimspaceOffRegion = new IntPtr[4];
600
601 for (i = 0; i < 4; i++)
602 {
603 newspace = d.HashSpaceCreate(StaticSpace);
604 d.GeomSetCategoryBits(newspace, (int)CollisionCategories.Space);
605 waitForSpaceUnlock(newspace);
606 d.SpaceSetSublevel(newspace, 2);
607 d.HashSpaceSetLevels(newspace, -2, 8);
608 d.GeomSetCategoryBits(newspace, (uint)(CollisionCategories.Space |
609 CollisionCategories.Geom |
610 CollisionCategories.Land |
611 CollisionCategories.Water |
612 CollisionCategories.Phantom |
613 CollisionCategories.VolumeDtc
614 ));
615 d.GeomSetCollideBits(newspace, 0);
616
617 staticPrimspaceOffRegion[i] = newspace;
618 }
619
620 m_lastframe = DateTime.UtcNow;
621 m_lastMeshExpire = m_lastframe;
622 }
623
624 internal void waitForSpaceUnlock(IntPtr space)
625 {
626 //if (space != IntPtr.Zero)
627 //while (d.SpaceLockQuery(space)) { } // Wait and do nothing
628 }
629
630 #region Collision Detection
631
632 // sets a global contact for a joint for contactgeom , and base contact description)
633
634 private IntPtr CreateContacJoint(ref d.ContactGeom contactGeom, float mu, float bounce, float cfm, float erpscale, float dscale)
635 {
636 if (GlobalContactsArray == IntPtr.Zero || m_global_contactcount >= maxContactsbeforedeath)
637 return IntPtr.Zero;
638
639 float erp = contactGeom.depth;
640 erp *= erpscale;
641 if (erp < minERP)
642 erp = minERP;
643 else if (erp > MaxERP)
644 erp = MaxERP;
645
646 float depth = contactGeom.depth * dscale;
647 if (depth > 0.5f)
648 depth = 0.5f;
649
650 d.Contact newcontact = new d.Contact();
651 newcontact.geom.depth = depth;
652 newcontact.geom.g1 = contactGeom.g1;
653 newcontact.geom.g2 = contactGeom.g2;
654 newcontact.geom.pos = contactGeom.pos;
655 newcontact.geom.normal = contactGeom.normal;
656 newcontact.geom.side1 = contactGeom.side1;
657 newcontact.geom.side2 = contactGeom.side2;
658
659 // this needs bounce also
660 newcontact.surface.mode = comumContactFlags;
661 newcontact.surface.mu = mu;
662 newcontact.surface.bounce = bounce;
663 newcontact.surface.soft_cfm = cfm;
664 newcontact.surface.soft_erp = erp;
665
666 IntPtr contact = new IntPtr(GlobalContactsArray.ToInt64() + (Int64)(m_global_contactcount * d.Contact.unmanagedSizeOf));
667 Marshal.StructureToPtr(newcontact, contact, true);
668 return d.JointCreateContactPtr(world, contactgroup, contact);
669 }
670
671 private bool GetCurContactGeom(int index, ref d.ContactGeom newcontactgeom)
672 {
673 if (ContactgeomsArray == IntPtr.Zero || index >= contactsPerCollision)
674 return false;
675
676 IntPtr contactptr = new IntPtr(ContactgeomsArray.ToInt64() + (Int64)(index * d.ContactGeom.unmanagedSizeOf));
677 newcontactgeom = (d.ContactGeom)Marshal.PtrToStructure(contactptr, typeof(d.ContactGeom));
678 return true;
679 }
680
681 /// <summary>
682 /// This is our near callback. A geometry is near a body
683 /// </summary>
684 /// <param name="space">The space that contains the geoms. Remember, spaces are also geoms</param>
685 /// <param name="g1">a geometry or space</param>
686 /// <param name="g2">another geometry or space</param>
687 ///
688
689 private void near(IntPtr space, IntPtr g1, IntPtr g2)
690 {
691 // no lock here! It's invoked from within Simulate(), which is thread-locked
692
693 if (m_global_contactcount >= maxContactsbeforedeath)
694 return;
695
696 // Test if we're colliding a geom with a space.
697 // If so we have to drill down into the space recursively
698
699 if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
700 return;
701
702 if (d.GeomIsSpace(g1) || d.GeomIsSpace(g2))
703 {
704 // We'll be calling near recursivly if one
705 // of them is a space to find all of the
706 // contact points in the space
707 try
708 {
709 d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback);
710 }
711 catch (AccessViolationException)
712 {
713 m_log.Warn("[PHYSICS]: Unable to collide test a space");
714 return;
715 }
716 //here one should check collisions of geoms inside a space
717 // but on each space we only should have geoms that not colide amoung each other
718 // so we don't dig inside spaces
719 return;
720 }
721
722 // get geom bodies to check if we already a joint contact
723 // guess this shouldn't happen now
724 IntPtr b1 = d.GeomGetBody(g1);
725 IntPtr b2 = d.GeomGetBody(g2);
726
727 // d.GeomClassID id = d.GeomGetClass(g1);
728
729 // Figure out how many contact points we have
730 int count = 0;
731 try
732 {
733 // Colliding Geom To Geom
734 // This portion of the function 'was' blatantly ripped off from BoxStack.cs
735
736 if (g1 == g2)
737 return; // Can't collide with yourself
738
739 if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact))
740 return;
741 /*
742 // debug
743 PhysicsActor dp2;
744 if (d.GeomGetClass(g1) == d.GeomClassID.HeightfieldClass)
745 {
746 d.AABB aabb;
747 d.GeomGetAABB(g2, out aabb);
748 float x = aabb.MaxX - aabb.MinX;
749 float y = aabb.MaxY - aabb.MinY;
750 float z = aabb.MaxZ - aabb.MinZ;
751 if (x > 60.0f || y > 60.0f || z > 60.0f)
752 {
753 if (!actor_name_map.TryGetValue(g2, out dp2))
754 m_log.WarnFormat("[PHYSICS]: failed actor mapping for geom 2");
755 else
756 m_log.WarnFormat("[PHYSICS]: land versus large prim geo {0},size {1}, AABBsize <{2},{3},{4}>, at {5} ori {6},({7})",
757 dp2.Name, dp2.Size, x, y, z,
758 dp2.Position.ToString(),
759 dp2.Orientation.ToString(),
760 dp2.Orientation.Length());
761 return;
762 }
763 }
764 //
765 */
766
767
768 if (d.GeomGetCategoryBits(g1) == (uint)CollisionCategories.VolumeDtc ||
769 d.GeomGetCategoryBits(g2) == (uint)CollisionCategories.VolumeDtc)
770 {
771 int cflags;
772 unchecked
773 {
774 cflags = (int)(1 | d.CONTACTS_UNIMPORTANT);
775 }
776 count = d.CollidePtr(g1, g2, cflags, ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
777 }
778 else
779 count = d.CollidePtr(g1, g2, (contactsPerCollision & 0xffff), ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
780 }
781 catch (SEHException)
782 {
783 m_log.Error("[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim.");
784 // ode.drelease(world);
785 base.TriggerPhysicsBasedRestart();
786 }
787 catch (Exception e)
788 {
789 m_log.WarnFormat("[PHYSICS]: Unable to collide test an object: {0}", e.Message);
790 return;
791 }
792
793 // contacts done
794 if (count == 0)
795 return;
796
797 // try get physical actors
798 PhysicsActor p1;
799 PhysicsActor p2;
800
801 if (!actor_name_map.TryGetValue(g1, out p1))
802 {
803 m_log.WarnFormat("[PHYSICS]: failed actor mapping for geom 1");
804 return;
805 }
806
807 if (!actor_name_map.TryGetValue(g2, out p2))
808 {
809 m_log.WarnFormat("[PHYSICS]: failed actor mapping for geom 2");
810 return;
811 }
812
813 // update actors collision score
814 if (p1.CollisionScore >= float.MaxValue - count)
815 p1.CollisionScore = 0;
816 p1.CollisionScore += count;
817
818 if (p2.CollisionScore >= float.MaxValue - count)
819 p2.CollisionScore = 0;
820 p2.CollisionScore += count;
821
822 // get first contact
823 d.ContactGeom curContact = new d.ContactGeom();
824
825 if (!GetCurContactGeom(0, ref curContact))
826 return;
827
828 // do volume detection case
829 if ((p1.IsVolumeDtc || p2.IsVolumeDtc))
830 {
831 ContactPoint maxDepthContact = new ContactPoint(
832 new Vector3(curContact.pos.X, curContact.pos.Y, curContact.pos.Z),
833 new Vector3(curContact.normal.X, curContact.normal.Y, curContact.normal.Z),
834 curContact.depth, false
835 );
836
837 collision_accounting_events(p1, p2, maxDepthContact);
838 return;
839 }
840
841 // big messy collision analises
842
843 float mu = 0;
844 float bounce = 0;
845 float cfm = 0.0001f;
846 float erpscale = 1.0f;
847 float dscale = 1.0f;
848 bool IgnoreNegSides = false;
849
850 ContactData contactdata1 = new ContactData(0, 0, false);
851 ContactData contactdata2 = new ContactData(0, 0, false);
852
853 bool dop1ava = false;
854 bool dop2ava = false;
855 bool ignore = false;
856
857 switch (p1.PhysicsActorType)
858 {
859 case (int)ActorTypes.Agent:
860 {
861 dop1ava = true;
862 switch (p2.PhysicsActorType)
863 {
864 case (int)ActorTypes.Agent:
865 p1.CollidingObj = true;
866 p2.CollidingObj = true;
867 break;
868
869 case (int)ActorTypes.Prim:
870 if (p2.Velocity.LengthSquared() > 0.0f)
871 p2.CollidingObj = true;
872 break;
873
874 default:
875 ignore = true; // avatar to terrain and water ignored
876 break;
877 }
878 break;
879 }
880
881 case (int)ActorTypes.Prim:
882 switch (p2.PhysicsActorType)
883 {
884 case (int)ActorTypes.Agent:
885
886 dop2ava = true;
887
888 if (p1.Velocity.LengthSquared() > 0.0f)
889 p1.CollidingObj = true;
890 break;
891
892 case (int)ActorTypes.Prim:
893 if ((p1.Velocity - p2.Velocity).LengthSquared() > 0.0f)
894 {
895 p1.CollidingObj = true;
896 p2.CollidingObj = true;
897 }
898 p1.getContactData(ref contactdata1);
899 p2.getContactData(ref contactdata2);
900 bounce = contactdata1.bounce * contactdata2.bounce;
901 mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu);
902
903 cfm = p1.Mass;
904 if (cfm > p2.Mass)
905 cfm = p2.Mass;
906 dscale = 10 / cfm;
907 dscale = (float)Math.Sqrt(dscale);
908 if (dscale > 1.0f)
909 dscale = 1.0f;
910 erpscale = cfm * 0.01f;
911 cfm = 0.0001f / cfm;
912 if (cfm > 0.01f)
913 cfm = 0.01f;
914 else if (cfm < 0.00001f)
915 cfm = 0.00001f;
916
917 if ((Math.Abs(p2.Velocity.X - p1.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y - p1.Velocity.Y) > 0.1f))
918 mu *= frictionMovementMult;
919
920 break;
921
922 case (int)ActorTypes.Ground:
923 p1.getContactData(ref contactdata1);
924 bounce = contactdata1.bounce * TerrainBounce;
925 mu = (float)Math.Sqrt(contactdata1.mu * TerrainFriction);
926 if (Math.Abs(p1.Velocity.X) > 0.1f || Math.Abs(p1.Velocity.Y) > 0.1f)
927 mu *= frictionMovementMult;
928 p1.CollidingGround = true;
929
930 cfm = p1.Mass;
931 dscale = 10 / cfm;
932 dscale = (float)Math.Sqrt(dscale);
933 if (dscale > 1.0f)
934 dscale = 1.0f;
935 erpscale = cfm * 0.01f;
936 cfm = 0.0001f / cfm;
937 if (cfm > 0.01f)
938 cfm = 0.01f;
939 else if (cfm < 0.00001f)
940 cfm = 0.00001f;
941
942 if (d.GeomGetClass(g1) == d.GeomClassID.TriMeshClass)
943 {
944 if (curContact.side1 > 0)
945 IgnoreNegSides = true;
946 }
947 break;
948
949 case (int)ActorTypes.Water:
950 default:
951 ignore = true;
952 break;
953 }
954 break;
955
956 case (int)ActorTypes.Ground:
957 if (p2.PhysicsActorType == (int)ActorTypes.Prim)
958 {
959 p2.CollidingGround = true;
960 p2.getContactData(ref contactdata2);
961 bounce = contactdata2.bounce * TerrainBounce;
962 mu = (float)Math.Sqrt(contactdata2.mu * TerrainFriction);
963
964 cfm = p2.Mass;
965 dscale = 10 / cfm;
966 dscale = (float)Math.Sqrt(dscale);
967
968 if (dscale > 1.0f)
969 dscale = 1.0f;
970
971 erpscale = cfm * 0.01f;
972 cfm = 0.0001f / cfm;
973 if (cfm > 0.01f)
974 cfm = 0.01f;
975 else if (cfm < 0.00001f)
976 cfm = 0.00001f;
977
978 if (curContact.side1 > 0) // should be 2 ?
979 IgnoreNegSides = true;
980
981 if (Math.Abs(p2.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y) > 0.1f)
982 mu *= frictionMovementMult;
983 }
984 else
985 ignore = true;
986 break;
987
988 case (int)ActorTypes.Water:
989 default:
990 break;
991 }
992
993 if (ignore)
994 return;
995
996
997 d.ContactGeom maxContact = curContact;
998 // if (IgnoreNegSides && curContact.side1 < 0)
999 // maxContact.depth = float.MinValue;
1000
1001 d.ContactGeom minContact = curContact;
1002 // if (IgnoreNegSides && curContact.side1 < 0)
1003 // minContact.depth = float.MaxValue;
1004
1005 IntPtr Joint;
1006 bool FeetCollision = false;
1007 int ncontacts = 0;
1008
1009
1010 int i = 0;
1011
1012 while (true)
1013 {
1014
1015// if (!(IgnoreNegSides && curContact.side1 < 0))
1016 {
1017 bool noskip = true;
1018 if (dop1ava)
1019 {
1020 if (!(((OdeCharacter)p1).Collide(g1, false, ref curContact, ref FeetCollision)))
1021
1022 noskip = false;
1023 }
1024 else if (dop2ava)
1025 {
1026 if (!(((OdeCharacter)p2).Collide(g2, true, ref curContact, ref FeetCollision)))
1027 noskip = false;
1028 }
1029
1030 if (noskip)
1031 {
1032 m_global_contactcount++;
1033 if (m_global_contactcount >= maxContactsbeforedeath)
1034 break;
1035
1036 ncontacts++;
1037
1038 Joint = CreateContacJoint(ref curContact, mu, bounce, cfm, erpscale, dscale);
1039 if (Joint == IntPtr.Zero)
1040 break;
1041
1042 d.JointAttach(Joint, b1, b2);
1043
1044 if (curContact.depth > maxContact.depth)
1045 maxContact = curContact;
1046
1047 if (curContact.depth < minContact.depth)
1048 minContact = curContact;
1049 }
1050 }
1051
1052 if (++i >= count)
1053 break;
1054
1055 if (!GetCurContactGeom(i, ref curContact))
1056 break;
1057 }
1058
1059 if (ncontacts > 0)
1060 {
1061 ContactPoint maxDepthContact = new ContactPoint(
1062 new Vector3(maxContact.pos.X, maxContact.pos.Y, maxContact.pos.Z),
1063 new Vector3(minContact.normal.X, minContact.normal.Y, minContact.normal.Z),
1064 maxContact.depth, FeetCollision
1065 );
1066 collision_accounting_events(p1, p2, maxDepthContact);
1067 }
1068 }
1069
1070 private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, ContactPoint contact)
1071 {
1072 uint obj2LocalID = 0;
1073
1074 bool p1events = p1.SubscribedEvents();
1075 bool p2events = p2.SubscribedEvents();
1076
1077 if (p1.IsVolumeDtc)
1078 p2events = false;
1079 if (p2.IsVolumeDtc)
1080 p1events = false;
1081
1082 if (!p2events && !p1events)
1083 return;
1084
1085 Vector3 vel = Vector3.Zero;
1086 if (p2 != null && p2.IsPhysical)
1087 vel = p2.Velocity;
1088
1089 if (p1 != null && p1.IsPhysical)
1090 vel -= p1.Velocity;
1091
1092 contact.RelativeSpeed = Vector3.Dot(vel, contact.SurfaceNormal);
1093
1094 switch ((ActorTypes)p1.PhysicsActorType)
1095 {
1096 case ActorTypes.Agent:
1097 case ActorTypes.Prim:
1098 {
1099 switch ((ActorTypes)p2.PhysicsActorType)
1100 {
1101 case ActorTypes.Agent:
1102 case ActorTypes.Prim:
1103 if (p2events)
1104 {
1105 AddCollisionEventReporting(p2);
1106 p2.AddCollisionEvent(p1.ParentActor.LocalID, contact);
1107 }
1108 obj2LocalID = p2.ParentActor.LocalID;
1109 break;
1110
1111 case ActorTypes.Ground:
1112 case ActorTypes.Unknown:
1113 default:
1114 obj2LocalID = 0;
1115 break;
1116 }
1117 if (p1events)
1118 {
1119 contact.SurfaceNormal = -contact.SurfaceNormal;
1120 AddCollisionEventReporting(p1);
1121 p1.AddCollisionEvent(obj2LocalID, contact);
1122 }
1123 break;
1124 }
1125 case ActorTypes.Ground:
1126 case ActorTypes.Unknown:
1127 default:
1128 {
1129 if (p2events && !p2.IsVolumeDtc)
1130 {
1131 AddCollisionEventReporting(p2);
1132 p2.AddCollisionEvent(0, contact);
1133 }
1134 break;
1135 }
1136 }
1137 }
1138
1139 /// <summary>
1140 /// This is our collision testing routine in ODE
1141 /// </summary>
1142 /// <param name="timeStep"></param>
1143 private void collision_optimized()
1144 {
1145 lock (_characters)
1146 {
1147 try
1148 {
1149 foreach (OdeCharacter chr in _characters)
1150 {
1151 if (chr == null || chr.Body == IntPtr.Zero)
1152 continue;
1153
1154 chr.IsColliding = false;
1155 // chr.CollidingGround = false; not done here
1156 chr.CollidingObj = false;
1157 // do colisions with static space
1158 d.SpaceCollide2(chr.collider, StaticSpace, IntPtr.Zero, nearCallback);
1159
1160 // chars with chars
1161 d.SpaceCollide(CharsSpace, IntPtr.Zero, nearCallback);
1162 // no coll with gnd
1163 }
1164 }
1165 catch (AccessViolationException)
1166 {
1167 m_log.Warn("[PHYSICS]: Unable to collide Character to static space");
1168 }
1169
1170 }
1171
1172 lock (_activeprims)
1173 {
1174 foreach (OdePrim aprim in _activeprims)
1175 {
1176 aprim.CollisionScore = 0;
1177 aprim.IsColliding = false;
1178 }
1179 }
1180
1181 // collide active prims with static enviroment
1182 lock (_activegroups)
1183 {
1184 try
1185 {
1186 foreach (OdePrim prm in _activegroups)
1187 {
1188 if (!prm.m_outbounds)
1189 {
1190 if (d.BodyIsEnabled(prm.Body))
1191 {
1192 d.SpaceCollide2(StaticSpace, prm.collide_geom, IntPtr.Zero, nearCallback);
1193 d.SpaceCollide2(GroundSpace, prm.collide_geom, IntPtr.Zero, nearCallback);
1194 }
1195 }
1196 }
1197 }
1198 catch (AccessViolationException)
1199 {
1200 m_log.Warn("[PHYSICS]: Unable to collide Active prim to static space");
1201 }
1202 }
1203 // colide active amoung them
1204 try
1205 {
1206 d.SpaceCollide(ActiveSpace, IntPtr.Zero, nearCallback);
1207 }
1208 catch (AccessViolationException)
1209 {
1210 m_log.Warn("[PHYSICS]: Unable to collide Active with Characters space");
1211 }
1212 // and with chars
1213 try
1214 {
1215 d.SpaceCollide2(CharsSpace,ActiveSpace, IntPtr.Zero, nearCallback);
1216 }
1217 catch (AccessViolationException)
1218 {
1219 m_log.Warn("[PHYSICS]: Unable to collide in Active space");
1220 }
1221 // _perloopContact.Clear();
1222 }
1223
1224 #endregion
1225 /// <summary>
1226 /// Add actor to the list that should receive collision events in the simulate loop.
1227 /// </summary>
1228 /// <param name="obj"></param>
1229 public void AddCollisionEventReporting(PhysicsActor obj)
1230 {
1231 if (!_collisionEventPrim.Contains(obj))
1232 _collisionEventPrim.Add(obj);
1233 }
1234
1235 /// <summary>
1236 /// Remove actor from the list that should receive collision events in the simulate loop.
1237 /// </summary>
1238 /// <param name="obj"></param>
1239 public void RemoveCollisionEventReporting(PhysicsActor obj)
1240 {
1241 if (_collisionEventPrim.Contains(obj) && !_collisionEventPrimRemove.Contains(obj))
1242 _collisionEventPrimRemove.Add(obj);
1243 }
1244
1245 public override float TimeDilation
1246 {
1247 get { return m_timeDilation; }
1248 }
1249
1250 public override bool SupportsNINJAJoints
1251 {
1252 get { return false; }
1253 }
1254
1255 #region Add/Remove Entities
1256
1257 public override PhysicsActor AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying)
1258 {
1259 Vector3 pos;
1260 pos.X = position.X;
1261 pos.Y = position.Y;
1262 pos.Z = position.Z;
1263 OdeCharacter newAv = new OdeCharacter(localID,avName, this, pos, size, feetOffset, avDensity, avMovementDivisorWalk, avMovementDivisorRun);
1264 newAv.Flying = isFlying;
1265 newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset;
1266
1267 return newAv;
1268 }
1269
1270 public void AddCharacter(OdeCharacter chr)
1271 {
1272 lock (_characters)
1273 {
1274 if (!_characters.Contains(chr))
1275 {
1276 _characters.Add(chr);
1277 if (chr.bad)
1278 m_log.DebugFormat("[PHYSICS] Added BAD actor {0} to characters list", chr.m_uuid);
1279 }
1280 }
1281 }
1282
1283 public void RemoveCharacter(OdeCharacter chr)
1284 {
1285 lock (_characters)
1286 {
1287 if (_characters.Contains(chr))
1288 {
1289 _characters.Remove(chr);
1290 }
1291 }
1292 }
1293
1294 public void BadCharacter(OdeCharacter chr)
1295 {
1296 lock (_badCharacter)
1297 {
1298 if (!_badCharacter.Contains(chr))
1299 _badCharacter.Add(chr);
1300 }
1301 }
1302
1303 public override void RemoveAvatar(PhysicsActor actor)
1304 {
1305 //m_log.Debug("[PHYSICS]:ODELOCK");
1306 ((OdeCharacter) actor).Destroy();
1307 }
1308
1309
1310 public void addActivePrim(OdePrim activatePrim)
1311 {
1312 // adds active prim..
1313 lock (_activeprims)
1314 {
1315 if (!_activeprims.Contains(activatePrim))
1316 _activeprims.Add(activatePrim);
1317 }
1318 }
1319
1320 public void addActiveGroups(OdePrim activatePrim)
1321 {
1322 lock (_activegroups)
1323 {
1324 if (!_activegroups.Contains(activatePrim))
1325 _activegroups.Add(activatePrim);
1326 }
1327 }
1328
1329 private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation,
1330 PrimitiveBaseShape pbs, bool isphysical, bool isPhantom, byte shapeType, uint localID)
1331 {
1332 OdePrim newPrim;
1333 lock (OdeLock)
1334 {
1335 newPrim = new OdePrim(name, this, position, size, rotation, pbs, isphysical, isPhantom, shapeType, localID);
1336 lock (_prims)
1337 _prims.Add(newPrim);
1338 }
1339 return newPrim;
1340 }
1341
1342 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1343 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid)
1344 {
1345 return AddPrim(primName, position, size, rotation, pbs, isPhysical, isPhantom, 0 , localid);
1346 }
1347
1348
1349 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1350 Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
1351 {
1352 return AddPrim(primName, position, size, rotation, pbs, isPhysical,false, 0, localid);
1353 }
1354
1355 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1356 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapeType, uint localid)
1357 {
1358
1359 return AddPrim(primName, position, size, rotation, pbs, isPhysical,isPhantom, shapeType, localid);
1360 }
1361
1362 public void remActivePrim(OdePrim deactivatePrim)
1363 {
1364 lock (_activeprims)
1365 {
1366 _activeprims.Remove(deactivatePrim);
1367 }
1368 }
1369 public void remActiveGroup(OdePrim deactivatePrim)
1370 {
1371 lock (_activegroups)
1372 {
1373 _activegroups.Remove(deactivatePrim);
1374 }
1375 }
1376
1377 public override void RemovePrim(PhysicsActor prim)
1378 {
1379 // As with all ODE physics operations, we don't remove the prim immediately but signal that it should be
1380 // removed in the next physics simulate pass.
1381 if (prim is OdePrim)
1382 {
1383// lock (OdeLock)
1384 {
1385
1386 OdePrim p = (OdePrim)prim;
1387 p.setPrimForRemoval();
1388 }
1389 }
1390 }
1391 /// <summary>
1392 /// This is called from within simulate but outside the locked portion
1393 /// We need to do our own locking here
1394 /// (Note: As of 20110801 this no longer appears to be true - this is being called within lock (odeLock) in
1395 /// Simulate() -- justincc).
1396 ///
1397 /// Essentially, we need to remove the prim from our space segment, whatever segment it's in.
1398 ///
1399 /// If there are no more prim in the segment, we need to empty (spacedestroy)the segment and reclaim memory
1400 /// that the space was using.
1401 /// </summary>
1402 /// <param name="prim"></param>
1403 public void RemovePrimThreadLocked(OdePrim prim)
1404 {
1405 //Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName);
1406 lock (prim)
1407 {
1408// RemoveCollisionEventReporting(prim);
1409 lock (_prims)
1410 _prims.Remove(prim);
1411 }
1412
1413 }
1414
1415 public bool havePrim(OdePrim prm)
1416 {
1417 lock (_prims)
1418 return _prims.Contains(prm);
1419 }
1420
1421 public bool haveActor(PhysicsActor actor)
1422 {
1423 if (actor is OdePrim)
1424 {
1425 lock (_prims)
1426 return _prims.Contains((OdePrim)actor);
1427 }
1428 else if (actor is OdeCharacter)
1429 {
1430 lock (_characters)
1431 return _characters.Contains((OdeCharacter)actor);
1432 }
1433 return false;
1434 }
1435
1436 #endregion
1437
1438 #region Space Separation Calculation
1439
1440 /// <summary>
1441 /// Called when a static prim moves or becomes static
1442 /// Places the prim in a space one the static sub-spaces grid
1443 /// </summary>
1444 /// <param name="geom">the pointer to the geom that moved</param>
1445 /// <param name="pos">the position that the geom moved to</param>
1446 /// <param name="currentspace">a pointer to the space it was in before it was moved.</param>
1447 /// <returns>a pointer to the new space it's in</returns>
1448 public IntPtr MoveGeomToStaticSpace(IntPtr geom, Vector3 pos, IntPtr currentspace)
1449 {
1450 // moves a prim into another static sub-space or from another space into a static sub-space
1451
1452 // Called ODEPrim so
1453 // it's already in locked space.
1454
1455 if (geom == IntPtr.Zero) // shouldn't happen
1456 return IntPtr.Zero;
1457
1458 // get the static sub-space for current position
1459 IntPtr newspace = calculateSpaceForGeom(pos);
1460
1461 if (newspace == currentspace) // if we are there all done
1462 return newspace;
1463
1464 // else remove it from its current space
1465 if (currentspace != IntPtr.Zero && d.SpaceQuery(currentspace, geom))
1466 {
1467 if (d.GeomIsSpace(currentspace))
1468 {
1469 waitForSpaceUnlock(currentspace);
1470 d.SpaceRemove(currentspace, geom);
1471
1472 if (d.SpaceGetSublevel(currentspace) > 2 && d.SpaceGetNumGeoms(currentspace) == 0)
1473 {
1474 d.SpaceDestroy(currentspace);
1475 }
1476 }
1477 else
1478 {
1479 m_log.Info("[Physics]: Invalid or empty Space passed to 'MoveGeomToStaticSpace':" + currentspace +
1480 " Geom:" + geom);
1481 }
1482 }
1483 else // odd currentspace is null or doesn't contain the geom? lets try the geom ideia of current space
1484 {
1485 currentspace = d.GeomGetSpace(geom);
1486 if (currentspace != IntPtr.Zero)
1487 {
1488 if (d.GeomIsSpace(currentspace))
1489 {
1490 waitForSpaceUnlock(currentspace);
1491 d.SpaceRemove(currentspace, geom);
1492
1493 if (d.SpaceGetSublevel(currentspace) > 2 && d.SpaceGetNumGeoms(currentspace) == 0)
1494 {
1495 d.SpaceDestroy(currentspace);
1496 }
1497
1498 }
1499 }
1500 }
1501
1502 // put the geom in the newspace
1503 waitForSpaceUnlock(newspace);
1504 d.SpaceAdd(newspace, geom);
1505
1506 // let caller know this newspace
1507 return newspace;
1508 }
1509
1510 /// <summary>
1511 /// Calculates the space the prim should be in by its position
1512 /// </summary>
1513 /// <param name="pos"></param>
1514 /// <returns>a pointer to the space. This could be a new space or reused space.</returns>
1515 public IntPtr calculateSpaceForGeom(Vector3 pos)
1516 {
1517 int x, y;
1518
1519 if (pos.X < 0)
1520 return staticPrimspaceOffRegion[0];
1521
1522 if (pos.Y < 0)
1523 return staticPrimspaceOffRegion[2];
1524
1525 x = (int)(pos.X * spacesPerMeter);
1526 if (x > spaceGridMaxX)
1527 return staticPrimspaceOffRegion[1];
1528
1529 y = (int)(pos.Y * spacesPerMeter);
1530 if (y > spaceGridMaxY)
1531 return staticPrimspaceOffRegion[3];
1532
1533 return staticPrimspace[x, y];
1534 }
1535
1536 #endregion
1537
1538
1539 /// <summary>
1540 /// Called to queue a change to a actor
1541 /// to use in place of old taint mechanism so changes do have a time sequence
1542 /// </summary>
1543
1544 public void AddChange(PhysicsActor actor, changes what, Object arg)
1545 {
1546 ODEchangeitem item = new ODEchangeitem();
1547 item.actor = actor;
1548 item.what = what;
1549 item.arg = arg;
1550 ChangesQueue.Enqueue(item);
1551 }
1552
1553 /// <summary>
1554 /// Called after our prim properties are set Scale, position etc.
1555 /// We use this event queue like method to keep changes to the physical scene occuring in the threadlocked mutex
1556 /// This assures us that we have no race conditions
1557 /// </summary>
1558 /// <param name="prim"></param>
1559 public override void AddPhysicsActorTaint(PhysicsActor prim)
1560 {
1561 }
1562
1563 // does all pending changes generated during region load process
1564 public override void PrepareSimulation()
1565 {
1566 lock (OdeLock)
1567 {
1568 if (world == IntPtr.Zero)
1569 {
1570 ChangesQueue.Clear();
1571 return;
1572 }
1573
1574 ODEchangeitem item;
1575
1576 int donechanges = 0;
1577 if (ChangesQueue.Count > 0)
1578 {
1579 m_log.InfoFormat("[ODE] start processing pending actor operations");
1580 int tstart = Util.EnvironmentTickCount();
1581
1582 while (ChangesQueue.Dequeue(out item))
1583 {
1584 if (item.actor != null)
1585 {
1586 try
1587 {
1588 if (item.actor is OdeCharacter)
1589 ((OdeCharacter)item.actor).DoAChange(item.what, item.arg);
1590 else if (((OdePrim)item.actor).DoAChange(item.what, item.arg))
1591 RemovePrimThreadLocked((OdePrim)item.actor);
1592 }
1593 catch
1594 {
1595 m_log.WarnFormat("[PHYSICS]: Operation failed for a actor {0} {1}",
1596 item.actor.Name, item.what.ToString());
1597 }
1598 }
1599 donechanges++;
1600 }
1601 int time = Util.EnvironmentTickCountSubtract(tstart);
1602 m_log.InfoFormat("[ODE] finished {0} operations in {1}ms", donechanges, time);
1603 }
1604 }
1605 }
1606
1607 /// <summary>
1608 /// This is our main simulate loop
1609 /// It's thread locked by a Mutex in the scene.
1610 /// It holds Collisions, it instructs ODE to step through the physical reactions
1611 /// It moves the objects around in memory
1612 /// It calls the methods that report back to the object owners.. (scenepresence, SceneObjectGroup)
1613 /// </summary>
1614 /// <param name="timeStep"></param>
1615 /// <returns></returns>
1616 public override float Simulate(float timeStep)
1617 {
1618 DateTime now = DateTime.UtcNow;
1619 TimeSpan timedif = now - m_lastframe;
1620 timeStep = (float)timedif.TotalSeconds;
1621 m_lastframe = now;
1622
1623 // acumulate time so we can reduce error
1624 step_time += timeStep;
1625
1626 if (step_time < HalfOdeStep)
1627 return 0;
1628
1629 if (framecount < 0)
1630 framecount = 0;
1631
1632
1633 framecount++;
1634
1635 int curphysiteractions;
1636
1637 // if in trouble reduce step resolution
1638 if (step_time >= m_SkipFramesAtms)
1639 curphysiteractions = m_physicsiterations / 2;
1640 else
1641 curphysiteractions = m_physicsiterations;
1642
1643// checkThread();
1644 int nodeframes = 0;
1645
1646 lock (SimulationLock)
1647 lock(OdeLock)
1648 {
1649 if (world == IntPtr.Zero)
1650 {
1651 ChangesQueue.Clear();
1652 return 0;
1653 }
1654
1655 ODEchangeitem item;
1656
1657
1658
1659 d.WorldSetQuickStepNumIterations(world, curphysiteractions);
1660
1661 int loopstartMS = Util.EnvironmentTickCount();
1662 int looptimeMS = 0;
1663
1664
1665 while (step_time > HalfOdeStep)
1666 {
1667 try
1668 {
1669 // clear pointer/counter to contacts to pass into joints
1670 m_global_contactcount = 0;
1671
1672 if (ChangesQueue.Count > 0)
1673 {
1674 int changestartMS = Util.EnvironmentTickCount();
1675 int ttmp;
1676 while (ChangesQueue.Dequeue(out item))
1677 {
1678 if (item.actor != null)
1679 {
1680 try
1681 {
1682 if (item.actor is OdeCharacter)
1683 ((OdeCharacter)item.actor).DoAChange(item.what, item.arg);
1684 else if (((OdePrim)item.actor).DoAChange(item.what, item.arg))
1685 RemovePrimThreadLocked((OdePrim)item.actor);
1686 }
1687 catch
1688 {
1689 m_log.WarnFormat("[PHYSICS]: doChange failed for a actor {0} {1}",
1690 item.actor.Name, item.what.ToString());
1691 }
1692 }
1693 ttmp = Util.EnvironmentTickCountSubtract(changestartMS);
1694 if (ttmp > 20)
1695 break;
1696 }
1697 }
1698
1699 // Move characters
1700 lock (_characters)
1701 {
1702 List<OdeCharacter> defects = new List<OdeCharacter>();
1703 foreach (OdeCharacter actor in _characters)
1704 {
1705 if (actor != null)
1706 actor.Move(defects);
1707 }
1708 if (defects.Count != 0)
1709 {
1710 foreach (OdeCharacter defect in defects)
1711 {
1712 RemoveCharacter(defect);
1713 }
1714 defects.Clear();
1715 }
1716 }
1717
1718 // Move other active objects
1719 lock (_activegroups)
1720 {
1721 foreach (OdePrim aprim in _activegroups)
1722 {
1723 aprim.Move();
1724 }
1725 }
1726
1727 //if ((framecount % m_randomizeWater) == 0)
1728 // randomizeWater(waterlevel);
1729
1730 m_rayCastManager.ProcessQueuedRequests();
1731
1732 collision_optimized();
1733
1734 foreach (PhysicsActor obj in _collisionEventPrim)
1735 {
1736 if (obj == null)
1737 continue;
1738
1739 switch ((ActorTypes)obj.PhysicsActorType)
1740 {
1741 case ActorTypes.Agent:
1742 OdeCharacter cobj = (OdeCharacter)obj;
1743 cobj.AddCollisionFrameTime((int)(odetimestepMS));
1744 cobj.SendCollisions();
1745 break;
1746
1747 case ActorTypes.Prim:
1748 OdePrim pobj = (OdePrim)obj;
1749 if (pobj.Body == IntPtr.Zero || (d.BodyIsEnabled(pobj.Body) && !pobj.m_outbounds))
1750 if (!pobj.m_outbounds)
1751 {
1752 pobj.AddCollisionFrameTime((int)(odetimestepMS));
1753 pobj.SendCollisions();
1754 }
1755 break;
1756 }
1757 }
1758
1759 foreach (PhysicsActor obj in _collisionEventPrimRemove)
1760 _collisionEventPrim.Remove(obj);
1761
1762 _collisionEventPrimRemove.Clear();
1763
1764 // do a ode simulation step
1765 d.WorldQuickStep(world, ODE_STEPSIZE);
1766 d.JointGroupEmpty(contactgroup);
1767
1768 // update managed ideia of physical data and do updates to core
1769 /*
1770 lock (_characters)
1771 {
1772 foreach (OdeCharacter actor in _characters)
1773 {
1774 if (actor != null)
1775 {
1776 if (actor.bad)
1777 m_log.WarnFormat("[PHYSICS]: BAD Actor {0} in _characters list was not removed?", actor.m_uuid);
1778
1779 actor.UpdatePositionAndVelocity();
1780 }
1781 }
1782 }
1783 */
1784
1785 lock (_activegroups)
1786 {
1787 {
1788 foreach (OdePrim actor in _activegroups)
1789 {
1790 if (actor.IsPhysical)
1791 {
1792 actor.UpdatePositionAndVelocity();
1793 }
1794 }
1795 }
1796 }
1797 }
1798 catch (Exception e)
1799 {
1800 m_log.ErrorFormat("[PHYSICS]: {0}, {1}, {2}", e.Message, e.TargetSite, e);
1801// ode.dunlock(world);
1802 }
1803
1804 step_time -= ODE_STEPSIZE;
1805 nodeframes++;
1806
1807 looptimeMS = Util.EnvironmentTickCountSubtract(loopstartMS);
1808 if (looptimeMS > 100)
1809 break;
1810 }
1811
1812 lock (_badCharacter)
1813 {
1814 if (_badCharacter.Count > 0)
1815 {
1816 foreach (OdeCharacter chr in _badCharacter)
1817 {
1818 RemoveCharacter(chr);
1819 }
1820
1821 _badCharacter.Clear();
1822 }
1823 }
1824
1825 timedif = now - m_lastMeshExpire;
1826
1827 if (timedif.Seconds > 10)
1828 {
1829 mesher.ExpireReleaseMeshs();
1830 m_lastMeshExpire = now;
1831 }
1832
1833// information block running in debug only
1834/*
1835 int ntopactivegeoms = d.SpaceGetNumGeoms(ActiveSpace);
1836 int ntopstaticgeoms = d.SpaceGetNumGeoms(StaticSpace);
1837 int ngroundgeoms = d.SpaceGetNumGeoms(GroundSpace);
1838
1839 int nactivegeoms = 0;
1840 int nactivespaces = 0;
1841
1842 int nstaticgeoms = 0;
1843 int nstaticspaces = 0;
1844 IntPtr sp;
1845
1846 for (int i = 0; i < ntopactivegeoms; i++)
1847 {
1848 sp = d.SpaceGetGeom(ActiveSpace, i);
1849 if (d.GeomIsSpace(sp))
1850 {
1851 nactivespaces++;
1852 nactivegeoms += d.SpaceGetNumGeoms(sp);
1853 }
1854 else
1855 nactivegeoms++;
1856 }
1857
1858 for (int i = 0; i < ntopstaticgeoms; i++)
1859 {
1860 sp = d.SpaceGetGeom(StaticSpace, i);
1861 if (d.GeomIsSpace(sp))
1862 {
1863 nstaticspaces++;
1864 nstaticgeoms += d.SpaceGetNumGeoms(sp);
1865 }
1866 else
1867 nstaticgeoms++;
1868 }
1869
1870 int ntopgeoms = d.SpaceGetNumGeoms(TopSpace);
1871
1872 int totgeoms = nstaticgeoms + nactivegeoms + ngroundgeoms + 1; // one ray
1873 int nbodies = d.NTotalBodies;
1874 int ngeoms = d.NTotalGeoms;
1875*/
1876 // Finished with all sim stepping. If requested, dump world state to file for debugging.
1877 // TODO: This call to the export function is already inside lock (OdeLock) - but is an extra lock needed?
1878 // TODO: This overwrites all dump files in-place. Should this be a growing logfile, or separate snapshots?
1879 if (physics_logging && (physics_logging_interval > 0) && (framecount % physics_logging_interval == 0))
1880 {
1881 string fname = "state-" + world.ToString() + ".DIF"; // give each physics world a separate filename
1882 string prefix = "world" + world.ToString(); // prefix for variable names in exported .DIF file
1883
1884 if (physics_logging_append_existing_logfile)
1885 {
1886 string header = "-------------- START OF PHYSICS FRAME " + framecount.ToString() + " --------------";
1887 TextWriter fwriter = File.AppendText(fname);
1888 fwriter.WriteLine(header);
1889 fwriter.Close();
1890 }
1891
1892 d.WorldExportDIF(world, fname, physics_logging_append_existing_logfile, prefix);
1893 }
1894
1895 // think time dilation as to do with dinamic step size that we dont' have
1896 // even so tell something to world
1897 if (looptimeMS < 100) // we did the requested loops
1898 m_timeDilation = 1.0f;
1899 else if (step_time > 0)
1900 {
1901 m_timeDilation = timeStep / step_time;
1902 if (m_timeDilation > 1)
1903 m_timeDilation = 1;
1904 if (step_time > m_SkipFramesAtms)
1905 step_time = 0;
1906 m_lastframe = DateTime.UtcNow; // skip also the time lost
1907 }
1908 }
1909
1910// return nodeframes * ODE_STEPSIZE; // return real simulated time
1911 return 1000 * nodeframes; // return steps for now * 1000 to keep core happy
1912 }
1913
1914 /// <summary>
1915 public override void GetResults()
1916 {
1917 }
1918
1919 public override bool IsThreaded
1920 {
1921 // for now we won't be multithreaded
1922 get { return (false); }
1923 }
1924
1925 public float GetTerrainHeightAtXY(float x, float y)
1926 {
1927
1928
1929 int offsetX = ((int)(x / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
1930 int offsetY = ((int)(y / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
1931
1932
1933 IntPtr heightFieldGeom = IntPtr.Zero;
1934
1935 // get region map
1936 if (!RegionTerrain.TryGetValue(new Vector3(offsetX, offsetY, 0), out heightFieldGeom))
1937 return 0f;
1938
1939 if (heightFieldGeom == IntPtr.Zero)
1940 return 0f;
1941
1942 if (!TerrainHeightFieldHeights.ContainsKey(heightFieldGeom))
1943 return 0f;
1944
1945 // TerrainHeightField for ODE as offset 1m
1946 x += 1f - offsetX;
1947 y += 1f - offsetY;
1948
1949 // make position fit into array
1950 if (x < 0)
1951 x = 0;
1952 if (y < 0)
1953 y = 0;
1954
1955 // integer indexs
1956 int ix;
1957 int iy;
1958 // interpolators offset
1959 float dx;
1960 float dy;
1961
1962 int regsize = (int)Constants.RegionSize + 3; // map size see setterrain number of samples
1963
1964 if (OdeUbitLib)
1965 {
1966 if (x < regsize - 1)
1967 {
1968 ix = (int)x;
1969 dx = x - (float)ix;
1970 }
1971 else // out world use external height
1972 {
1973 ix = regsize - 2;
1974 dx = 0;
1975 }
1976 if (y < regsize - 1)
1977 {
1978 iy = (int)y;
1979 dy = y - (float)iy;
1980 }
1981 else
1982 {
1983 iy = regsize - 2;
1984 dy = 0;
1985 }
1986 }
1987
1988 else
1989 {
1990 // we still have square fixed size regions
1991 // also flip x and y because of how map is done for ODE fliped axis
1992 // so ix,iy,dx and dy are inter exchanged
1993 if (x < regsize - 1)
1994 {
1995 iy = (int)x;
1996 dy = x - (float)iy;
1997 }
1998 else // out world use external height
1999 {
2000 iy = regsize - 2;
2001 dy = 0;
2002 }
2003 if (y < regsize - 1)
2004 {
2005 ix = (int)y;
2006 dx = y - (float)ix;
2007 }
2008 else
2009 {
2010 ix = regsize - 2;
2011 dx = 0;
2012 }
2013 }
2014
2015 float h0;
2016 float h1;
2017 float h2;
2018
2019 iy *= regsize;
2020 iy += ix; // all indexes have iy + ix
2021
2022 float[] heights = TerrainHeightFieldHeights[heightFieldGeom];
2023 /*
2024 if ((dx + dy) <= 1.0f)
2025 {
2026 h0 = ((float)heights[iy]); // 0,0 vertice
2027 h1 = (((float)heights[iy + 1]) - h0) * dx; // 1,0 vertice minus 0,0
2028 h2 = (((float)heights[iy + regsize]) - h0) * dy; // 0,1 vertice minus 0,0
2029 }
2030 else
2031 {
2032 h0 = ((float)heights[iy + regsize + 1]); // 1,1 vertice
2033 h1 = (((float)heights[iy + 1]) - h0) * (1 - dy); // 1,1 vertice minus 1,0
2034 h2 = (((float)heights[iy + regsize]) - h0) * (1 - dx); // 1,1 vertice minus 0,1
2035 }
2036 */
2037 h0 = ((float)heights[iy]); // 0,0 vertice
2038
2039 if ((dy > dx))
2040 {
2041 iy += regsize;
2042 h2 = (float)heights[iy]; // 0,1 vertice
2043 h1 = (h2 - h0) * dy; // 0,1 vertice minus 0,0
2044 h2 = ((float)heights[iy + 1] - h2) * dx; // 1,1 vertice minus 0,1
2045 }
2046 else
2047 {
2048 iy++;
2049 h2 = (float)heights[iy]; // vertice 1,0
2050 h1 = (h2 - h0) * dx; // 1,0 vertice minus 0,0
2051 h2 = (((float)heights[iy + regsize]) - h2) * dy; // 1,1 vertice minus 1,0
2052 }
2053
2054 return h0 + h1 + h2;
2055 }
2056
2057
2058 public override void SetTerrain(float[] heightMap)
2059 {
2060 if (m_worldOffset != Vector3.Zero && m_parentScene != null)
2061 {
2062 if (m_parentScene is OdeScene)
2063 {
2064 ((OdeScene)m_parentScene).SetTerrain(heightMap, m_worldOffset);
2065 }
2066 }
2067 else
2068 {
2069 SetTerrain(heightMap, m_worldOffset);
2070 }
2071 }
2072
2073 public override void CombineTerrain(float[] heightMap, Vector3 pOffset)
2074 {
2075 SetTerrain(heightMap, pOffset);
2076 }
2077
2078 public void SetTerrain(float[] heightMap, Vector3 pOffset)
2079 {
2080 if (OdeUbitLib)
2081 UbitSetTerrain(heightMap, pOffset);
2082 else
2083 OriSetTerrain(heightMap, pOffset);
2084 }
2085
2086 public void OriSetTerrain(float[] heightMap, Vector3 pOffset)
2087 {
2088 // assumes 1m size grid and constante size square regions
2089 // needs to know about sims around in future
2090
2091 float[] _heightmap;
2092
2093 uint heightmapWidth = Constants.RegionSize + 2;
2094 uint heightmapHeight = Constants.RegionSize + 2;
2095
2096 uint heightmapWidthSamples = heightmapWidth + 1;
2097 uint heightmapHeightSamples = heightmapHeight + 1;
2098
2099 _heightmap = new float[heightmapWidthSamples * heightmapHeightSamples];
2100
2101 const float scale = 1.0f;
2102 const float offset = 0.0f;
2103 const float thickness = 10f;
2104 const int wrap = 0;
2105
2106 uint regionsize = Constants.RegionSize;
2107
2108 float hfmin = float.MaxValue;
2109 float hfmax = float.MinValue;
2110 float val;
2111 uint xx;
2112 uint yy;
2113
2114 uint maxXXYY = regionsize - 1;
2115 // flipping map adding one margin all around so things don't fall in edges
2116
2117 uint xt = 0;
2118 xx = 0;
2119
2120 for (uint x = 0; x < heightmapWidthSamples; x++)
2121 {
2122 if (x > 1 && xx < maxXXYY)
2123 xx++;
2124 yy = 0;
2125 for (uint y = 0; y < heightmapHeightSamples; y++)
2126 {
2127 if (y > 1 && y < maxXXYY)
2128 yy += regionsize;
2129
2130 val = heightMap[yy + xx];
2131 if (val < 0.0f)
2132 val = 0.0f; // no neg terrain as in chode
2133 _heightmap[xt + y] = val;
2134
2135 if (hfmin > val)
2136 hfmin = val;
2137 if (hfmax < val)
2138 hfmax = val;
2139 }
2140 xt += heightmapHeightSamples;
2141 }
2142 lock (OdeLock)
2143 {
2144 IntPtr GroundGeom = IntPtr.Zero;
2145 if (RegionTerrain.TryGetValue(pOffset, out GroundGeom))
2146 {
2147 RegionTerrain.Remove(pOffset);
2148 if (GroundGeom != IntPtr.Zero)
2149 {
2150 actor_name_map.Remove(GroundGeom);
2151 d.GeomDestroy(GroundGeom);
2152
2153 if (TerrainHeightFieldHeights.ContainsKey(GroundGeom))
2154 {
2155 TerrainHeightFieldHeightsHandlers[GroundGeom].Free();
2156 TerrainHeightFieldHeightsHandlers.Remove(GroundGeom);
2157 TerrainHeightFieldHeights.Remove(GroundGeom);
2158 }
2159 }
2160 }
2161 IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
2162
2163 GCHandle _heightmaphandler = GCHandle.Alloc(_heightmap, GCHandleType.Pinned);
2164
2165 d.GeomHeightfieldDataBuildSingle(HeightmapData, _heightmaphandler.AddrOfPinnedObject(), 0, heightmapWidth , heightmapHeight,
2166 (int)heightmapWidthSamples, (int)heightmapHeightSamples, scale,
2167 offset, thickness, wrap);
2168
2169 d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1);
2170
2171 GroundGeom = d.CreateHeightfield(GroundSpace, HeightmapData, 1);
2172
2173 if (GroundGeom != IntPtr.Zero)
2174 {
2175 d.GeomSetCategoryBits(GroundGeom, (uint)(CollisionCategories.Land));
2176 d.GeomSetCollideBits(GroundGeom, 0);
2177
2178 PhysicsActor pa = new NullPhysicsActor();
2179 pa.Name = "Terrain";
2180 pa.PhysicsActorType = (int)ActorTypes.Ground;
2181 actor_name_map[GroundGeom] = pa;
2182
2183// geom_name_map[GroundGeom] = "Terrain";
2184
2185 d.Matrix3 R = new d.Matrix3();
2186
2187 Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f);
2188 Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f);
2189
2190
2191 q1 = q1 * q2;
2192
2193 Vector3 v3;
2194 float angle;
2195 q1.GetAxisAngle(out v3, out angle);
2196
2197 d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
2198 d.GeomSetRotation(GroundGeom, ref R);
2199 d.GeomSetPosition(GroundGeom, pOffset.X + (float)Constants.RegionSize * 0.5f, pOffset.Y + (float)Constants.RegionSize * 0.5f, 0);
2200 RegionTerrain.Add(pOffset, GroundGeom);
2201 TerrainHeightFieldHeights.Add(GroundGeom, _heightmap);
2202 TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler);
2203 }
2204 }
2205 }
2206
2207 public void UbitSetTerrain(float[] heightMap, Vector3 pOffset)
2208 {
2209 // assumes 1m size grid and constante size square regions
2210 // needs to know about sims around in future
2211
2212 float[] _heightmap;
2213
2214 uint heightmapWidth = Constants.RegionSize + 2;
2215 uint heightmapHeight = Constants.RegionSize + 2;
2216
2217 uint heightmapWidthSamples = heightmapWidth + 1;
2218 uint heightmapHeightSamples = heightmapHeight + 1;
2219
2220 _heightmap = new float[heightmapWidthSamples * heightmapHeightSamples];
2221
2222
2223 uint regionsize = Constants.RegionSize;
2224
2225 float hfmin = float.MaxValue;
2226// float hfmax = float.MinValue;
2227 float val;
2228
2229
2230 uint maxXXYY = regionsize - 1;
2231 // adding one margin all around so things don't fall in edges
2232
2233 uint xx;
2234 uint yy = 0;
2235 uint yt = 0;
2236
2237 for (uint y = 0; y < heightmapHeightSamples; y++)
2238 {
2239 if (y > 1 && y < maxXXYY)
2240 yy += regionsize;
2241 xx = 0;
2242 for (uint x = 0; x < heightmapWidthSamples; x++)
2243 {
2244 if (x > 1 && x < maxXXYY)
2245 xx++;
2246
2247 val = heightMap[yy + xx];
2248 if (val < 0.0f)
2249 val = 0.0f; // no neg terrain as in chode
2250 _heightmap[yt + x] = val;
2251
2252 if (hfmin > val)
2253 hfmin = val;
2254// if (hfmax < val)
2255// hfmax = val;
2256 }
2257 yt += heightmapWidthSamples;
2258 }
2259 lock (OdeLock)
2260 {
2261 IntPtr GroundGeom = IntPtr.Zero;
2262 if (RegionTerrain.TryGetValue(pOffset, out GroundGeom))
2263 {
2264 RegionTerrain.Remove(pOffset);
2265 if (GroundGeom != IntPtr.Zero)
2266 {
2267 actor_name_map.Remove(GroundGeom);
2268 d.GeomDestroy(GroundGeom);
2269
2270 if (TerrainHeightFieldHeights.ContainsKey(GroundGeom))
2271 {
2272 if (TerrainHeightFieldHeightsHandlers[GroundGeom].IsAllocated)
2273 TerrainHeightFieldHeightsHandlers[GroundGeom].Free();
2274 TerrainHeightFieldHeightsHandlers.Remove(GroundGeom);
2275 TerrainHeightFieldHeights.Remove(GroundGeom);
2276 }
2277 }
2278 }
2279 IntPtr HeightmapData = d.GeomUbitTerrainDataCreate();
2280
2281 const int wrap = 0;
2282 float thickness = hfmin;
2283 if (thickness < 0)
2284 thickness = 1;
2285
2286 GCHandle _heightmaphandler = GCHandle.Alloc(_heightmap, GCHandleType.Pinned);
2287
2288 d.GeomUbitTerrainDataBuild(HeightmapData, _heightmaphandler.AddrOfPinnedObject(), 0, 1.0f,
2289 (int)heightmapWidthSamples, (int)heightmapHeightSamples,
2290 thickness, wrap);
2291
2292// d.GeomUbitTerrainDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1);
2293 GroundGeom = d.CreateUbitTerrain(GroundSpace, HeightmapData, 1);
2294 if (GroundGeom != IntPtr.Zero)
2295 {
2296 d.GeomSetCategoryBits(GroundGeom, (uint)(CollisionCategories.Land));
2297 d.GeomSetCollideBits(GroundGeom, 0);
2298
2299
2300 PhysicsActor pa = new NullPhysicsActor();
2301 pa.Name = "Terrain";
2302 pa.PhysicsActorType = (int)ActorTypes.Ground;
2303 actor_name_map[GroundGeom] = pa;
2304
2305// geom_name_map[GroundGeom] = "Terrain";
2306
2307 d.GeomSetPosition(GroundGeom, pOffset.X + (float)Constants.RegionSize * 0.5f, pOffset.Y + (float)Constants.RegionSize * 0.5f, 0);
2308 RegionTerrain.Add(pOffset, GroundGeom);
2309 TerrainHeightFieldHeights.Add(GroundGeom, _heightmap);
2310 TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler);
2311 }
2312 }
2313 }
2314
2315
2316 public override void DeleteTerrain()
2317 {
2318 }
2319
2320 public float GetWaterLevel()
2321 {
2322 return waterlevel;
2323 }
2324
2325 public override bool SupportsCombining()
2326 {
2327 return true;
2328 }
2329/*
2330 public override void UnCombine(PhysicsScene pScene)
2331 {
2332 IntPtr localGround = IntPtr.Zero;
2333// float[] localHeightfield;
2334 bool proceed = false;
2335 List<IntPtr> geomDestroyList = new List<IntPtr>();
2336
2337 lock (OdeLock)
2338 {
2339 if (RegionTerrain.TryGetValue(Vector3.Zero, out localGround))
2340 {
2341 foreach (IntPtr geom in TerrainHeightFieldHeights.Keys)
2342 {
2343 if (geom == localGround)
2344 {
2345// localHeightfield = TerrainHeightFieldHeights[geom];
2346 proceed = true;
2347 }
2348 else
2349 {
2350 geomDestroyList.Add(geom);
2351 }
2352 }
2353
2354 if (proceed)
2355 {
2356 m_worldOffset = Vector3.Zero;
2357 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize);
2358 m_parentScene = null;
2359
2360 foreach (IntPtr g in geomDestroyList)
2361 {
2362 // removingHeightField needs to be done or the garbage collector will
2363 // collect the terrain data before we tell ODE to destroy it causing
2364 // memory corruption
2365 if (TerrainHeightFieldHeights.ContainsKey(g))
2366 {
2367// float[] removingHeightField = TerrainHeightFieldHeights[g];
2368 TerrainHeightFieldHeights.Remove(g);
2369
2370 if (RegionTerrain.ContainsKey(g))
2371 {
2372 RegionTerrain.Remove(g);
2373 }
2374
2375 d.GeomDestroy(g);
2376 //removingHeightField = new float[0];
2377 }
2378 }
2379
2380 }
2381 else
2382 {
2383 m_log.Warn("[PHYSICS]: Couldn't proceed with UnCombine. Region has inconsistant data.");
2384 }
2385 }
2386 }
2387 }
2388*/
2389 public override void SetWaterLevel(float baseheight)
2390 {
2391 waterlevel = baseheight;
2392// randomizeWater(waterlevel);
2393 }
2394/*
2395 public void randomizeWater(float baseheight)
2396 {
2397 const uint heightmapWidth = Constants.RegionSize + 2;
2398 const uint heightmapHeight = Constants.RegionSize + 2;
2399 const uint heightmapWidthSamples = heightmapWidth + 1;
2400 const uint heightmapHeightSamples = heightmapHeight + 1;
2401
2402 const float scale = 1.0f;
2403 const float offset = 0.0f;
2404 const int wrap = 0;
2405
2406 float[] _watermap = new float[heightmapWidthSamples * heightmapWidthSamples];
2407
2408 float maxheigh = float.MinValue;
2409 float minheigh = float.MaxValue;
2410 float val;
2411 for (int i = 0; i < (heightmapWidthSamples * heightmapHeightSamples); i++)
2412 {
2413
2414 val = (baseheight - 0.1f) + ((float)fluidRandomizer.Next(1, 9) / 10f);
2415 _watermap[i] = val;
2416 if (maxheigh < val)
2417 maxheigh = val;
2418 if (minheigh > val)
2419 minheigh = val;
2420 }
2421
2422 float thickness = minheigh;
2423
2424 lock (OdeLock)
2425 {
2426 if (WaterGeom != IntPtr.Zero)
2427 {
2428 actor_name_map.Remove(WaterGeom);
2429 d.GeomDestroy(WaterGeom);
2430 d.GeomHeightfieldDataDestroy(WaterHeightmapData);
2431 WaterGeom = IntPtr.Zero;
2432 WaterHeightmapData = IntPtr.Zero;
2433 if(WaterMapHandler.IsAllocated)
2434 WaterMapHandler.Free();
2435 }
2436
2437 WaterHeightmapData = d.GeomHeightfieldDataCreate();
2438
2439 WaterMapHandler = GCHandle.Alloc(_watermap, GCHandleType.Pinned);
2440
2441 d.GeomHeightfieldDataBuildSingle(WaterHeightmapData, WaterMapHandler.AddrOfPinnedObject(), 0, heightmapWidth, heightmapHeight,
2442 (int)heightmapWidthSamples, (int)heightmapHeightSamples, scale,
2443 offset, thickness, wrap);
2444 d.GeomHeightfieldDataSetBounds(WaterHeightmapData, minheigh, maxheigh);
2445 WaterGeom = d.CreateHeightfield(StaticSpace, WaterHeightmapData, 1);
2446 if (WaterGeom != IntPtr.Zero)
2447 {
2448 d.GeomSetCategoryBits(WaterGeom, (uint)(CollisionCategories.Water));
2449 d.GeomSetCollideBits(WaterGeom, 0);
2450
2451
2452 PhysicsActor pa = new NullPhysicsActor();
2453 pa.Name = "Water";
2454 pa.PhysicsActorType = (int)ActorTypes.Water;
2455
2456 actor_name_map[WaterGeom] = pa;
2457// geom_name_map[WaterGeom] = "Water";
2458
2459 d.Matrix3 R = new d.Matrix3();
2460
2461 Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f);
2462 Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f);
2463
2464 q1 = q1 * q2;
2465 Vector3 v3;
2466 float angle;
2467 q1.GetAxisAngle(out v3, out angle);
2468
2469 d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
2470 d.GeomSetRotation(WaterGeom, ref R);
2471 d.GeomSetPosition(WaterGeom, (float)Constants.RegionSize * 0.5f, (float)Constants.RegionSize * 0.5f, 0);
2472 }
2473 }
2474 }
2475*/
2476 public override void Dispose()
2477 {
2478 if (m_meshWorker != null)
2479 m_meshWorker.Stop();
2480
2481 lock (OdeLock)
2482 {
2483 m_rayCastManager.Dispose();
2484 m_rayCastManager = null;
2485
2486 lock (_prims)
2487 {
2488 ChangesQueue.Clear();
2489 foreach (OdePrim prm in _prims)
2490 {
2491 prm.DoAChange(changes.Remove, null);
2492 _collisionEventPrim.Remove(prm);
2493 }
2494 _prims.Clear();
2495 }
2496
2497 OdeCharacter[] chtorem;
2498 lock (_characters)
2499 {
2500 chtorem = new OdeCharacter[_characters.Count];
2501 _characters.CopyTo(chtorem);
2502 }
2503
2504 ChangesQueue.Clear();
2505 foreach (OdeCharacter ch in chtorem)
2506 ch.DoAChange(changes.Remove, null);
2507
2508
2509 foreach (IntPtr GroundGeom in RegionTerrain.Values)
2510 {
2511 if (GroundGeom != IntPtr.Zero)
2512 d.GeomDestroy(GroundGeom);
2513 }
2514
2515
2516 RegionTerrain.Clear();
2517
2518 if (TerrainHeightFieldHeightsHandlers.Count > 0)
2519 {
2520 foreach (GCHandle gch in TerrainHeightFieldHeightsHandlers.Values)
2521 {
2522 if (gch.IsAllocated)
2523 gch.Free();
2524 }
2525 }
2526
2527 TerrainHeightFieldHeightsHandlers.Clear();
2528 TerrainHeightFieldHeights.Clear();
2529/*
2530 if (WaterGeom != IntPtr.Zero)
2531 {
2532 d.GeomDestroy(WaterGeom);
2533 WaterGeom = IntPtr.Zero;
2534 if (WaterHeightmapData != IntPtr.Zero)
2535 d.GeomHeightfieldDataDestroy(WaterHeightmapData);
2536 WaterHeightmapData = IntPtr.Zero;
2537
2538 if (WaterMapHandler.IsAllocated)
2539 WaterMapHandler.Free();
2540 }
2541*/
2542 if (ContactgeomsArray != IntPtr.Zero)
2543 Marshal.FreeHGlobal(ContactgeomsArray);
2544 if (GlobalContactsArray != IntPtr.Zero)
2545 Marshal.FreeHGlobal(GlobalContactsArray);
2546
2547
2548 d.WorldDestroy(world);
2549 world = IntPtr.Zero;
2550 //d.CloseODE();
2551 }
2552 }
2553
2554 public override Dictionary<uint, float> GetTopColliders()
2555 {
2556 Dictionary<uint, float> returncolliders = new Dictionary<uint, float>();
2557 int cnt = 0;
2558 lock (_prims)
2559 {
2560 foreach (OdePrim prm in _prims)
2561 {
2562 if (prm.CollisionScore > 0)
2563 {
2564 returncolliders.Add(prm.LocalID, prm.CollisionScore);
2565 cnt++;
2566 prm.CollisionScore = 0f;
2567 if (cnt > 25)
2568 {
2569 break;
2570 }
2571 }
2572 }
2573 }
2574 return returncolliders;
2575 }
2576
2577 public override bool SupportsRayCast()
2578 {
2579 return true;
2580 }
2581
2582 public override void RaycastWorld(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
2583 {
2584 if (retMethod != null)
2585 {
2586 ODERayRequest req = new ODERayRequest();
2587 req.actor = null;
2588 req.callbackMethod = retMethod;
2589 req.length = length;
2590 req.Normal = direction;
2591 req.Origin = position;
2592 req.Count = 0;
2593 req.filter = RayFilterFlags.AllPrims;
2594
2595 m_rayCastManager.QueueRequest(req);
2596 }
2597 }
2598
2599 public override void RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod)
2600 {
2601 if (retMethod != null)
2602 {
2603 ODERayRequest req = new ODERayRequest();
2604 req.actor = null;
2605 req.callbackMethod = retMethod;
2606 req.length = length;
2607 req.Normal = direction;
2608 req.Origin = position;
2609 req.Count = Count;
2610 req.filter = RayFilterFlags.AllPrims;
2611
2612 m_rayCastManager.QueueRequest(req);
2613 }
2614 }
2615
2616
2617 public override List<ContactResult> RaycastWorld(Vector3 position, Vector3 direction, float length, int Count)
2618 {
2619 List<ContactResult> ourresults = new List<ContactResult>();
2620 object SyncObject = new object();
2621
2622 RayCallback retMethod = delegate(List<ContactResult> results)
2623 {
2624 lock (SyncObject)
2625 {
2626 ourresults = results;
2627 Monitor.PulseAll(SyncObject);
2628 }
2629 };
2630
2631 ODERayRequest req = new ODERayRequest();
2632 req.actor = null;
2633 req.callbackMethod = retMethod;
2634 req.length = length;
2635 req.Normal = direction;
2636 req.Origin = position;
2637 req.Count = Count;
2638 req.filter = RayFilterFlags.AllPrims;
2639
2640 lock (SyncObject)
2641 {
2642 m_rayCastManager.QueueRequest(req);
2643 if (!Monitor.Wait(SyncObject, 500))
2644 return null;
2645 else
2646 return ourresults;
2647 }
2648 }
2649
2650 public override bool SupportsRaycastWorldFiltered()
2651 {
2652 return true;
2653 }
2654
2655 public override object RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter)
2656 {
2657 object SyncObject = new object();
2658 List<ContactResult> ourresults = new List<ContactResult>();
2659
2660 RayCallback retMethod = delegate(List<ContactResult> results)
2661 {
2662 lock (SyncObject)
2663 {
2664 ourresults = results;
2665 Monitor.PulseAll(SyncObject);
2666 }
2667 };
2668
2669 ODERayRequest req = new ODERayRequest();
2670 req.actor = null;
2671 req.callbackMethod = retMethod;
2672 req.length = length;
2673 req.Normal = direction;
2674 req.Origin = position;
2675 req.Count = Count;
2676 req.filter = filter;
2677
2678 lock (SyncObject)
2679 {
2680 m_rayCastManager.QueueRequest(req);
2681 if (!Monitor.Wait(SyncObject, 500))
2682 return null;
2683 else
2684 return ourresults;
2685 }
2686 }
2687
2688 public override List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags flags)
2689 {
2690 if (actor == null)
2691 return new List<ContactResult>();
2692
2693 IntPtr geom;
2694 if (actor is OdePrim)
2695 geom = ((OdePrim)actor).prim_geom;
2696 else if (actor is OdeCharacter)
2697 geom = ((OdePrim)actor).prim_geom;
2698 else
2699 return new List<ContactResult>();
2700
2701 if (geom == IntPtr.Zero)
2702 return new List<ContactResult>();
2703
2704 List<ContactResult> ourResults = null;
2705 object SyncObject = new object();
2706
2707 RayCallback retMethod = delegate(List<ContactResult> results)
2708 {
2709 lock (SyncObject)
2710 {
2711 ourResults = results;
2712 Monitor.PulseAll(SyncObject);
2713 }
2714 };
2715
2716 ODERayRequest req = new ODERayRequest();
2717 req.actor = actor;
2718 req.callbackMethod = retMethod;
2719 req.length = length;
2720 req.Normal = direction;
2721 req.Origin = position;
2722 req.Count = Count;
2723 req.filter = flags;
2724
2725 lock (SyncObject)
2726 {
2727 m_rayCastManager.QueueRequest(req);
2728 if (!Monitor.Wait(SyncObject, 500))
2729 return new List<ContactResult>();
2730 }
2731
2732 if (ourResults == null)
2733 return new List<ContactResult>();
2734 return ourResults;
2735 }
2736
2737 public override List<ContactResult> BoxProbe(Vector3 position, Vector3 size, Quaternion orientation, int Count, RayFilterFlags flags)
2738 {
2739 List<ContactResult> ourResults = null;
2740 object SyncObject = new object();
2741
2742 ProbeBoxCallback retMethod = delegate(List<ContactResult> results)
2743 {
2744 lock (SyncObject)
2745 {
2746 ourResults = results;
2747 Monitor.PulseAll(SyncObject);
2748 }
2749 };
2750
2751 ODERayRequest req = new ODERayRequest();
2752 req.actor = null;
2753 req.callbackMethod = retMethod;
2754 req.Normal = size;
2755 req.Origin = position;
2756 req.orientation = orientation;
2757 req.Count = Count;
2758 req.filter = flags;
2759
2760 lock (SyncObject)
2761 {
2762 m_rayCastManager.QueueRequest(req);
2763 if (!Monitor.Wait(SyncObject, 500))
2764 return new List<ContactResult>();
2765 }
2766
2767 if (ourResults == null)
2768 return new List<ContactResult>();
2769 return ourResults;
2770 }
2771
2772 public override List<ContactResult> SphereProbe(Vector3 position, float radius, int Count, RayFilterFlags flags)
2773 {
2774 List<ContactResult> ourResults = null;
2775 object SyncObject = new object();
2776
2777 ProbeSphereCallback retMethod = delegate(List<ContactResult> results)
2778 {
2779 ourResults = results;
2780 Monitor.PulseAll(SyncObject);
2781 };
2782
2783 ODERayRequest req = new ODERayRequest();
2784 req.actor = null;
2785 req.callbackMethod = retMethod;
2786 req.length = radius;
2787 req.Origin = position;
2788 req.Count = Count;
2789 req.filter = flags;
2790
2791
2792 lock (SyncObject)
2793 {
2794 m_rayCastManager.QueueRequest(req);
2795 if (!Monitor.Wait(SyncObject, 500))
2796 return new List<ContactResult>();
2797 }
2798
2799 if (ourResults == null)
2800 return new List<ContactResult>();
2801 return ourResults;
2802 }
2803
2804 public override List<ContactResult> PlaneProbe(PhysicsActor actor, Vector4 plane, int Count, RayFilterFlags flags)
2805 {
2806 IntPtr geom = IntPtr.Zero;;
2807
2808 if (actor != null)
2809 {
2810 if (actor is OdePrim)
2811 geom = ((OdePrim)actor).prim_geom;
2812 else if (actor is OdeCharacter)
2813 geom = ((OdePrim)actor).prim_geom;
2814 }
2815
2816 List<ContactResult> ourResults = null;
2817 object SyncObject = new object();
2818
2819 ProbePlaneCallback retMethod = delegate(List<ContactResult> results)
2820 {
2821 ourResults = results;
2822 Monitor.PulseAll(SyncObject);
2823 };
2824
2825 ODERayRequest req = new ODERayRequest();
2826 req.actor = null;
2827 req.callbackMethod = retMethod;
2828 req.length = plane.W;
2829 req.Normal.X = plane.X;
2830 req.Normal.Y = plane.Y;
2831 req.Normal.Z = plane.Z;
2832 req.Count = Count;
2833 req.filter = flags;
2834
2835 lock (SyncObject)
2836 {
2837 m_rayCastManager.QueueRequest(req);
2838 if (!Monitor.Wait(SyncObject, 500))
2839 return new List<ContactResult>();
2840 }
2841
2842 if (ourResults == null)
2843 return new List<ContactResult>();
2844 return ourResults;
2845 }
2846
2847 public override int SitAvatar(PhysicsActor actor, Vector3 AbsolutePosition, Vector3 CameraPosition, Vector3 offset, Vector3 AvatarSize, SitAvatarCallback PhysicsSitResponse)
2848 {
2849 Util.FireAndForget( delegate
2850 {
2851 ODESitAvatar sitAvatar = new ODESitAvatar(this, m_rayCastManager);
2852 if(sitAvatar != null)
2853 sitAvatar.Sit(actor, AbsolutePosition, CameraPosition, offset, AvatarSize, PhysicsSitResponse);
2854 });
2855 return 1;
2856 }
2857
2858 }
2859}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
index 47a9cdc..6879ebb 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
@@ -305,6 +305,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
305 return null; 305 return null;
306 } 306 }
307 307
308 public static void StateChange(IScriptEngine engine, uint localID, UUID itemID)
309 {
310 // Remove a specific script
311
312 // Remove dataserver events
313 m_Dataserver[engine].RemoveEvents(localID, itemID);
314
315 IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
316 if (comms != null)
317 comms.DeleteListener(itemID);
318
319 IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>();
320 if (xmlrpc != null)
321 {
322 xmlrpc.DeleteChannels(itemID);
323 xmlrpc.CancelSRDRequests(itemID);
324 }
325
326 // Remove Sensors
327 m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID);
328
329 }
330
308 public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) 331 public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID)
309 { 332 {
310 List<Object> data = new List<Object>(); 333 List<Object> data = new List<Object>();
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
new file mode 100644
index 0000000..fce8ff8
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
@@ -0,0 +1,117 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Threading;
30using System.Reflection;
31using System.Collections;
32using System.Collections.Generic;
33using System.Runtime.Remoting.Lifetime;
34using OpenMetaverse;
35using Nini.Config;
36using OpenSim;
37using OpenSim.Framework;
38using OpenSim.Region.CoreModules.World.LightShare;
39using OpenSim.Region.Framework.Interfaces;
40using OpenSim.Region.Framework.Scenes;
41using OpenSim.Region.ScriptEngine.Shared;
42using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
43using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
44using OpenSim.Region.ScriptEngine.Interfaces;
45using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
46using OpenSim.Services.Interfaces;
47
48using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
49using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
50using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
51using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
52using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
53using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
54using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
55
56namespace OpenSim.Region.ScriptEngine.Shared.Api
57{
58 [Serializable]
59 public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi
60 {
61 internal IScriptEngine m_ScriptEngine;
62 internal SceneObjectPart m_host;
63 internal TaskInventoryItem m_item;
64 internal bool m_CMFunctionsEnabled = false;
65
66 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
67 {
68 m_ScriptEngine = ScriptEngine;
69 m_host = host;
70 m_item = item;
71
72 if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false))
73 m_CMFunctionsEnabled = true;
74 }
75
76 public override Object InitializeLifetimeService()
77 {
78 ILease lease = (ILease)base.InitializeLifetimeService();
79
80 if (lease.CurrentState == LeaseState.Initial)
81 {
82 lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
83 // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
84 // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
85 }
86 return lease;
87 }
88
89 public Scene World
90 {
91 get { return m_ScriptEngine.World; }
92 }
93
94 public string cmDetectedCountry(int number)
95 {
96 m_host.AddScriptLPS(1);
97 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number);
98 if (detectedParams == null)
99 return String.Empty;
100 return detectedParams.Country;
101 }
102
103 public string cmGetAgentCountry(LSL_Key key)
104 {
105 if (!World.Permissions.IsGod(m_host.OwnerID))
106 return String.Empty;
107
108 UUID uuid;
109
110 if (!UUID.TryParse(key, out uuid))
111 return String.Empty;
112
113 UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid);
114 return account.UserCountry;
115 }
116 }
117}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 96f650e..4c6950d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -24,14 +24,16 @@
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Diagnostics; //for [DebuggerNonUserCode]
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using System.Text; 33using System.Text;
33using System.Threading; 34using System.Threading;
34using System.Text.RegularExpressions; 35using System.Text.RegularExpressions;
36using System.Timers;
35using Nini.Config; 37using Nini.Config;
36using log4net; 38using log4net;
37using OpenMetaverse; 39using OpenMetaverse;
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land;
44using OpenSim.Region.CoreModules.World.Terrain; 46using OpenSim.Region.CoreModules.World.Terrain;
45using OpenSim.Region.Framework.Interfaces; 47using OpenSim.Region.Framework.Interfaces;
46using OpenSim.Region.Framework.Scenes; 48using OpenSim.Region.Framework.Scenes;
49using OpenSim.Region.Framework.Scenes.Serialization;
47using OpenSim.Region.Framework.Scenes.Animation; 50using OpenSim.Region.Framework.Scenes.Animation;
48using OpenSim.Region.Framework.Scenes.Scripting; 51using OpenSim.Region.Framework.Scenes.Scripting;
49using OpenSim.Region.Physics.Manager; 52using OpenSim.Region.Physics.Manager;
@@ -67,6 +70,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
67using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; 70using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
68using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; 71using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
69using System.Reflection; 72using System.Reflection;
73using Timer = System.Timers.Timer;
70 74
71namespace OpenSim.Region.ScriptEngine.Shared.Api 75namespace OpenSim.Region.ScriptEngine.Shared.Api
72{ 76{
@@ -113,17 +117,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
113 protected int m_notecardLineReadCharsMax = 255; 117 protected int m_notecardLineReadCharsMax = 255;
114 protected int m_scriptConsoleChannel = 0; 118 protected int m_scriptConsoleChannel = 0;
115 protected bool m_scriptConsoleChannelEnabled = false; 119 protected bool m_scriptConsoleChannelEnabled = false;
120 protected bool m_debuggerSafe = false;
116 protected IUrlModule m_UrlModule = null; 121 protected IUrlModule m_UrlModule = null;
117 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>(); 122 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache =
118 protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. 123 new Dictionary<UUID, UserInfoCacheEntry>();
124 protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp.
119 protected ISoundModule m_SoundModule = null; 125 protected ISoundModule m_SoundModule = null;
120 126
127// protected Timer m_ShoutSayTimer;
128 protected int m_SayShoutCount = 0;
129 DateTime m_lastSayShoutCheck;
130
131 private Dictionary<string, string> MovementAnimationsForLSL =
132 new Dictionary<string, string> {
133 {"FLY", "Flying"},
134 {"FLYSLOW", "FlyingSlow"},
135 {"HOVER_UP", "Hovering Up"},
136 {"HOVER_DOWN", "Hovering Down"},
137 {"HOVER", "Hovering"},
138 {"LAND", "Landing"},
139 {"FALLDOWN", "Falling Down"},
140 {"PREJUMP", "PreJumping"},
141 {"JUMP", "Jumping"},
142 {"STANDUP", "Standing Up"},
143 {"SOFT_LAND", "Soft Landing"},
144 {"STAND", "Standing"},
145 {"CROUCHWALK", "CrouchWalking"},
146 {"RUN", "Running"},
147 {"WALK", "Walking"},
148 {"CROUCH", "Crouching"},
149 {"TURNLEFT", "Turning Left"},
150 {"TURNRIGHT", "Turning Right"}
151 };
152
121 public void Initialize( 153 public void Initialize(
122 IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle) 154 IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
123 { 155 {
156 m_lastSayShoutCheck = DateTime.UtcNow;
157
124 m_ScriptEngine = scriptEngine; 158 m_ScriptEngine = scriptEngine;
125 m_host = host; 159 m_host = host;
126 m_item = item; 160 m_item = item;
161 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
127 m_coopSleepHandle = coopSleepHandle; 162 m_coopSleepHandle = coopSleepHandle;
128 163
129 LoadConfig(); 164 LoadConfig();
@@ -212,6 +247,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
212 get { return m_ScriptEngine.World; } 247 get { return m_ScriptEngine.World; }
213 } 248 }
214 249
250 [DebuggerNonUserCode]
215 public void state(string newState) 251 public void state(string newState)
216 { 252 {
217 m_ScriptEngine.SetState(m_item.ItemID, newState); 253 m_ScriptEngine.SetState(m_item.ItemID, newState);
@@ -221,6 +257,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
221 /// Reset the named script. The script must be present 257 /// Reset the named script. The script must be present
222 /// in the same prim. 258 /// in the same prim.
223 /// </summary> 259 /// </summary>
260 [DebuggerNonUserCode]
224 public void llResetScript() 261 public void llResetScript()
225 { 262 {
226 m_host.AddScriptLPS(1); 263 m_host.AddScriptLPS(1);
@@ -283,6 +320,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
283 } 320 }
284 } 321 }
285 322
323 public List<ScenePresence> GetLinkAvatars(int linkType)
324 {
325 List<ScenePresence> ret = new List<ScenePresence>();
326 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
327 return ret;
328
329 List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars();
330
331 switch (linkType)
332 {
333 case ScriptBaseClass.LINK_SET:
334 return avs;
335
336 case ScriptBaseClass.LINK_ROOT:
337 return ret;
338
339 case ScriptBaseClass.LINK_ALL_OTHERS:
340 return avs;
341
342 case ScriptBaseClass.LINK_ALL_CHILDREN:
343 return avs;
344
345 case ScriptBaseClass.LINK_THIS:
346 return ret;
347
348 default:
349 if (linkType < 0)
350 return ret;
351
352 int partCount = m_host.ParentGroup.GetPartCount();
353
354 if (linkType <= partCount)
355 {
356 return ret;
357 }
358 else
359 {
360 linkType = linkType - partCount;
361 if (linkType > avs.Count)
362 {
363 return ret;
364 }
365 else
366 {
367 ret.Add(avs[linkType-1]);
368 return ret;
369 }
370 }
371 }
372 }
373
286 public List<SceneObjectPart> GetLinkParts(int linkType) 374 public List<SceneObjectPart> GetLinkParts(int linkType)
287 { 375 {
288 return GetLinkParts(m_host, linkType); 376 return GetLinkParts(m_host, linkType);
@@ -291,6 +379,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
291 public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) 379 public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType)
292 { 380 {
293 List<SceneObjectPart> ret = new List<SceneObjectPart>(); 381 List<SceneObjectPart> ret = new List<SceneObjectPart>();
382 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
383 return ret;
294 ret.Add(part); 384 ret.Add(part);
295 385
296 switch (linkType) 386 switch (linkType)
@@ -444,31 +534,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
444 534
445 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke 535 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
446 536
447 /// <summary> 537 // Utility function for llRot2Euler
448 /// Convert an LSL rotation to a Euler vector. 538
449 /// </summary> 539 // normalize an angle between -PI and PI (-180 to +180 degrees)
450 /// <remarks> 540 protected double NormalizeAngle(double angle)
451 /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf
452 /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2
453 /// </remarks>
454 /// <param name="r"></param>
455 /// <returns></returns>
456 public LSL_Vector llRot2Euler(LSL_Rotation r)
457 { 541 {
458 m_host.AddScriptLPS(1); 542 if (angle > -Math.PI && angle < Math.PI)
543 return angle;
459 544
460 LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. 545 int numPis = (int)(Math.PI / angle);
461 double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. 546 double remainder = angle - Math.PI * numPis;
462 if (m == 0.0) return new LSL_Vector(); 547 if (numPis % 2 == 1)
463 double x = Math.Atan2(-v.y, v.z); 548 return Math.PI - angle;
464 double sin = v.x / m; 549 return remainder;
465 if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. 550 }
466 double y = Math.Asin(sin);
467 // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation
468 v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0)));
469 double z = Math.Atan2(v.y, v.x);
470 551
471 return new LSL_Vector(x, y, z); 552 public LSL_Vector llRot2Euler(LSL_Rotation q1)
553 {
554 m_host.AddScriptLPS(1);
555 LSL_Vector eul = new LSL_Vector();
556
557 double sqw = q1.s*q1.s;
558 double sqx = q1.x*q1.x;
559 double sqy = q1.z*q1.z;
560 double sqz = q1.y*q1.y;
561 double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor
562 double test = q1.x*q1.z + q1.y*q1.s;
563 if (test > 0.4999*unit) { // singularity at north pole
564 eul.z = 2 * Math.Atan2(q1.x,q1.s);
565 eul.y = Math.PI/2;
566 eul.x = 0;
567 return eul;
568 }
569 if (test < -0.4999*unit) { // singularity at south pole
570 eul.z = -2 * Math.Atan2(q1.x,q1.s);
571 eul.y = -Math.PI/2;
572 eul.x = 0;
573 return eul;
574 }
575 eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw);
576 eul.y = Math.Asin(2*test/unit);
577 eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw);
578 return eul;
472 } 579 }
473 580
474 /* From wiki: 581 /* From wiki:
@@ -521,18 +628,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
521 m_host.AddScriptLPS(1); 628 m_host.AddScriptLPS(1);
522 629
523 double x,y,z,s; 630 double x,y,z,s;
524 631 v.x *= 0.5;
525 double c1 = Math.Cos(v.x * 0.5); 632 v.y *= 0.5;
526 double c2 = Math.Cos(v.y * 0.5); 633 v.z *= 0.5;
527 double c3 = Math.Cos(v.z * 0.5); 634 double c1 = Math.Cos(v.x);
528 double s1 = Math.Sin(v.x * 0.5); 635 double c2 = Math.Cos(v.y);
529 double s2 = Math.Sin(v.y * 0.5); 636 double c1c2 = c1 * c2;
530 double s3 = Math.Sin(v.z * 0.5); 637 double s1 = Math.Sin(v.x);
531 638 double s2 = Math.Sin(v.y);
532 x = s1 * c2 * c3 + c1 * s2 * s3; 639 double s1s2 = s1 * s2;
533 y = c1 * s2 * c3 - s1 * c2 * s3; 640 double c1s2 = c1 * s2;
534 z = s1 * s2 * c3 + c1 * c2 * s3; 641 double s1c2 = s1 * c2;
535 s = c1 * c2 * c3 - s1 * s2 * s3; 642 double c3 = Math.Cos(v.z);
643 double s3 = Math.Sin(v.z);
644
645 x = s1c2 * c3 + c1s2 * s3;
646 y = c1s2 * c3 - s1c2 * s3;
647 z = s1s2 * c3 + c1c2 * s3;
648 s = c1c2 * c3 - s1s2 * s3;
536 649
537 return new LSL_Rotation(x, y, z, s); 650 return new LSL_Rotation(x, y, z, s);
538 } 651 }
@@ -670,77 +783,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
670 { 783 {
671 //A and B should both be normalized 784 //A and B should both be normalized
672 m_host.AddScriptLPS(1); 785 m_host.AddScriptLPS(1);
673 LSL_Rotation rotBetween; 786 /* This method is more accurate than the SL one, and thus causes problems
674 // Check for zero vectors. If either is zero, return zero rotation. Otherwise, 787 for scripts that deal with the SL inaccuracy around 180-degrees -.- .._.
675 // continue calculation. 788
676 if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) 789 double dotProduct = LSL_Vector.Dot(a, b);
790 LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
791 double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b);
792 double angle = Math.Acos(dotProduct / magProduct);
793 LSL_Vector axis = LSL_Vector.Norm(crossProduct);
794 double s = Math.Sin(angle / 2);
795
796 double x = axis.x * s;
797 double y = axis.y * s;
798 double z = axis.z * s;
799 double w = Math.Cos(angle / 2);
800
801 if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w))
802 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
803
804 return new LSL_Rotation((float)x, (float)y, (float)z, (float)w);
805 */
806
807 // This method mimics the 180 errors found in SL
808 // See www.euclideanspace.com... angleBetween
809 LSL_Vector vec_a = a;
810 LSL_Vector vec_b = b;
811
812 // Eliminate zero length
813 LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a);
814 LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b);
815 if (vec_a_mag < 0.00001 ||
816 vec_b_mag < 0.00001)
677 { 817 {
678 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); 818 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
679 } 819 }
680 else 820
821 // Normalize
822 vec_a = llVecNorm(vec_a);
823 vec_b = llVecNorm(vec_b);
824
825 // Calculate axis and rotation angle
826 LSL_Vector axis = vec_a % vec_b;
827 LSL_Float cos_theta = vec_a * vec_b;
828
829 // Check if parallel
830 if (cos_theta > 0.99999)
681 { 831 {
682 a = LSL_Vector.Norm(a); 832 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
683 b = LSL_Vector.Norm(b); 833 }
684 double dotProduct = LSL_Vector.Dot(a, b); 834
685 // There are two degenerate cases possible. These are for vectors 180 or 835 // Check if anti-parallel
686 // 0 degrees apart. These have to be detected and handled individually. 836 else if (cos_theta < -0.99999)
687 // 837 {
688 // Check for vectors 180 degrees apart. 838 LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a);
689 // A dot product of -1 would mean the angle between vectors is 180 degrees. 839 if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0);
690 if (dotProduct < -0.9999999f) 840 return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0);
691 { 841 }
692 // First assume X axis is orthogonal to the vectors. 842 else // other rotation
693 LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); 843 {
694 orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); 844 LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f;
695 // Check for near zero vector. A very small non-zero number here will create 845 axis = llVecNorm(axis);
696 // a rotation in an undesired direction. 846 double x, y, z, s, t;
697 if (LSL_Vector.Mag(orthoVector) > 0.0001) 847 s = Math.Cos(theta);
698 { 848 t = Math.Sin(theta);
699 rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); 849 x = axis.x * t;
700 } 850 y = axis.y * t;
701 // If the magnitude of the vector was near zero, then assume the X axis is not 851 z = axis.z * t;
702 // orthogonal and use the Z axis instead. 852 return new LSL_Rotation(x,y,z,s);
703 else
704 {
705 // Set 180 z rotation.
706 rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f);
707 }
708 }
709 // Check for parallel vectors.
710 // A dot product of 1 would mean the angle between vectors is 0 degrees.
711 else if (dotProduct > 0.9999999f)
712 {
713 // Set zero rotation.
714 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
715 }
716 else
717 {
718 // All special checks have been performed so get the axis of rotation.
719 LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
720 // Quarternion s value is the length of the unit vector + dot product.
721 double qs = 1.0 + dotProduct;
722 rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs);
723 // Normalize the rotation.
724 double mag = LSL_Rotation.Mag(rotBetween);
725 // We shouldn't have to worry about a divide by zero here. The qs value will be
726 // non-zero because we already know if we're here, then the dotProduct is not -1 so
727 // qs will not be zero. Also, we've already handled the input vectors being zero so the
728 // crossProduct vector should also not be zero.
729 rotBetween.x = rotBetween.x / mag;
730 rotBetween.y = rotBetween.y / mag;
731 rotBetween.z = rotBetween.z / mag;
732 rotBetween.s = rotBetween.s / mag;
733 // Check for undefined values and set zero rotation if any found. This code might not actually be required
734 // any longer since zero vectors are checked for at the top.
735 if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s))
736 {
737 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
738 }
739 }
740 } 853 }
741 return rotBetween;
742 } 854 }
743 855
744 public void llWhisper(int channelID, string text) 856 public void llWhisper(int channelID, string text)
745 { 857 {
746 m_host.AddScriptLPS(1); 858 m_host.AddScriptLPS(1);
@@ -756,10 +868,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
756 wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); 868 wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text);
757 } 869 }
758 870
871 private void CheckSayShoutTime()
872 {
873 DateTime now = DateTime.UtcNow;
874 if ((now - m_lastSayShoutCheck).Ticks > 10000000) // 1sec
875 {
876 m_lastSayShoutCheck = now;
877 m_SayShoutCount = 0;
878 }
879 else
880 m_SayShoutCount++;
881 }
882
759 public void llSay(int channelID, string text) 883 public void llSay(int channelID, string text)
760 { 884 {
761 m_host.AddScriptLPS(1); 885 m_host.AddScriptLPS(1);
762 886
887 if (channelID == 0)
888// m_SayShoutCount++;
889 CheckSayShoutTime();
890
891 if (m_SayShoutCount >= 11)
892 ScriptSleep(2000);
893
763 if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) 894 if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel))
764 { 895 {
765 Console.WriteLine(text); 896 Console.WriteLine(text);
@@ -782,6 +913,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
782 { 913 {
783 m_host.AddScriptLPS(1); 914 m_host.AddScriptLPS(1);
784 915
916 if (channelID == 0)
917// m_SayShoutCount++;
918 CheckSayShoutTime();
919
920 if (m_SayShoutCount >= 11)
921 ScriptSleep(2000);
922
785 if (text.Length > 1023) 923 if (text.Length > 1023)
786 text = text.Substring(0, 1023); 924 text = text.Substring(0, 1023);
787 925
@@ -813,22 +951,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
813 951
814 public void llRegionSayTo(string target, int channel, string msg) 952 public void llRegionSayTo(string target, int channel, string msg)
815 { 953 {
954 string error = String.Empty;
955
816 if (msg.Length > 1023) 956 if (msg.Length > 1023)
817 msg = msg.Substring(0, 1023); 957 msg = msg.Substring(0, 1023);
818 958
819 m_host.AddScriptLPS(1); 959 m_host.AddScriptLPS(1);
820 960
821 if (channel == ScriptBaseClass.DEBUG_CHANNEL)
822 {
823 return;
824 }
825
826 UUID TargetID; 961 UUID TargetID;
827 UUID.TryParse(target, out TargetID); 962 UUID.TryParse(target, out TargetID);
828 963
829 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); 964 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
830 if (wComm != null) 965 if (wComm != null)
831 wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); 966 if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error))
967 LSLError(error);
832 } 968 }
833 969
834 public LSL_Integer llListen(int channelID, string name, string ID, string msg) 970 public LSL_Integer llListen(int channelID, string name, string ID, string msg)
@@ -1084,10 +1220,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1084 return detectedParams.TouchUV; 1220 return detectedParams.TouchUV;
1085 } 1221 }
1086 1222
1223 [DebuggerNonUserCode]
1087 public virtual void llDie() 1224 public virtual void llDie()
1088 { 1225 {
1089 m_host.AddScriptLPS(1); 1226 m_host.AddScriptLPS(1);
1090 throw new SelfDeleteException(); 1227 if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException();
1091 } 1228 }
1092 1229
1093 public LSL_Float llGround(LSL_Vector offset) 1230 public LSL_Float llGround(LSL_Vector offset)
@@ -1158,6 +1295,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1158 1295
1159 public void llSetStatus(int status, int value) 1296 public void llSetStatus(int status, int value)
1160 { 1297 {
1298 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
1299 return;
1161 m_host.AddScriptLPS(1); 1300 m_host.AddScriptLPS(1);
1162 1301
1163 int statusrotationaxis = 0; 1302 int statusrotationaxis = 0;
@@ -1181,6 +1320,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1181 if (!allow) 1320 if (!allow)
1182 return; 1321 return;
1183 1322
1323 if (m_host.ParentGroup.RootPart.PhysActor != null &&
1324 m_host.ParentGroup.RootPart.PhysActor.IsPhysical)
1325 return;
1326
1184 m_host.ScriptSetPhysicsStatus(true); 1327 m_host.ScriptSetPhysicsStatus(true);
1185 } 1328 }
1186 else 1329 else
@@ -1381,6 +1524,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1381 { 1524 {
1382 m_host.AddScriptLPS(1); 1525 m_host.AddScriptLPS(1);
1383 1526
1527 SetColor(m_host, color, face);
1528 }
1529
1530 protected void SetColor(SceneObjectPart part, LSL_Vector color, int face)
1531 {
1532 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1533 return;
1534
1535 Primitive.TextureEntry tex = part.Shape.Textures;
1536 Color4 texcolor;
1537 if (face >= 0 && face < GetNumberOfSides(part))
1538 {
1539 texcolor = tex.CreateFace((uint)face).RGBA;
1540 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1541 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1542 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1543 tex.FaceTextures[face].RGBA = texcolor;
1544 part.UpdateTextureEntry(tex.GetBytes());
1545 return;
1546 }
1547 else if (face == ScriptBaseClass.ALL_SIDES)
1548 {
1549 for (uint i = 0; i < GetNumberOfSides(part); i++)
1550 {
1551 if (tex.FaceTextures[i] != null)
1552 {
1553 texcolor = tex.FaceTextures[i].RGBA;
1554 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1555 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1556 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1557 tex.FaceTextures[i].RGBA = texcolor;
1558 }
1559 texcolor = tex.DefaultTexture.RGBA;
1560 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1561 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1562 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1563 tex.DefaultTexture.RGBA = texcolor;
1564 }
1565 part.UpdateTextureEntry(tex.GetBytes());
1566 return;
1567 }
1568
1384 if (face == ScriptBaseClass.ALL_SIDES) 1569 if (face == ScriptBaseClass.ALL_SIDES)
1385 face = SceneObjectPart.ALL_SIDES; 1570 face = SceneObjectPart.ALL_SIDES;
1386 1571
@@ -1389,6 +1574,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1389 1574
1390 public void SetTexGen(SceneObjectPart part, int face,int style) 1575 public void SetTexGen(SceneObjectPart part, int face,int style)
1391 { 1576 {
1577 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1578 return;
1579
1392 Primitive.TextureEntry tex = part.Shape.Textures; 1580 Primitive.TextureEntry tex = part.Shape.Textures;
1393 MappingType textype; 1581 MappingType textype;
1394 textype = MappingType.Default; 1582 textype = MappingType.Default;
@@ -1419,6 +1607,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1419 1607
1420 public void SetGlow(SceneObjectPart part, int face, float glow) 1608 public void SetGlow(SceneObjectPart part, int face, float glow)
1421 { 1609 {
1610 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1611 return;
1612
1422 Primitive.TextureEntry tex = part.Shape.Textures; 1613 Primitive.TextureEntry tex = part.Shape.Textures;
1423 if (face >= 0 && face < GetNumberOfSides(part)) 1614 if (face >= 0 && face < GetNumberOfSides(part))
1424 { 1615 {
@@ -1444,6 +1635,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1444 1635
1445 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) 1636 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump)
1446 { 1637 {
1638 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1639 return;
1447 1640
1448 Shininess sval = new Shininess(); 1641 Shininess sval = new Shininess();
1449 1642
@@ -1494,6 +1687,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1494 1687
1495 public void SetFullBright(SceneObjectPart part, int face, bool bright) 1688 public void SetFullBright(SceneObjectPart part, int face, bool bright)
1496 { 1689 {
1690 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1691 return;
1692
1497 Primitive.TextureEntry tex = part.Shape.Textures; 1693 Primitive.TextureEntry tex = part.Shape.Textures;
1498 if (face >= 0 && face < GetNumberOfSides(part)) 1694 if (face >= 0 && face < GetNumberOfSides(part))
1499 { 1695 {
@@ -1554,13 +1750,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1554 m_host.AddScriptLPS(1); 1750 m_host.AddScriptLPS(1);
1555 1751
1556 List<SceneObjectPart> parts = GetLinkParts(linknumber); 1752 List<SceneObjectPart> parts = GetLinkParts(linknumber);
1557 1753 if (parts.Count > 0)
1558 foreach (SceneObjectPart part in parts) 1754 {
1559 SetAlpha(part, alpha, face); 1755 try
1756 {
1757 foreach (SceneObjectPart part in parts)
1758 SetAlpha(part, alpha, face);
1759 }
1760 finally
1761 {
1762 }
1763 }
1560 } 1764 }
1561 1765
1562 protected void SetAlpha(SceneObjectPart part, double alpha, int face) 1766 protected void SetAlpha(SceneObjectPart part, double alpha, int face)
1563 { 1767 {
1768 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1769 return;
1770
1564 Primitive.TextureEntry tex = part.Shape.Textures; 1771 Primitive.TextureEntry tex = part.Shape.Textures;
1565 Color4 texcolor; 1772 Color4 texcolor;
1566 if (face >= 0 && face < GetNumberOfSides(part)) 1773 if (face >= 0 && face < GetNumberOfSides(part))
@@ -1613,7 +1820,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1613 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, 1820 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
1614 float wind, float tension, LSL_Vector Force) 1821 float wind, float tension, LSL_Vector Force)
1615 { 1822 {
1616 if (part == null) 1823 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1617 return; 1824 return;
1618 1825
1619 if (flexi) 1826 if (flexi)
@@ -1654,7 +1861,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1654 /// <param name="falloff"></param> 1861 /// <param name="falloff"></param>
1655 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) 1862 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff)
1656 { 1863 {
1657 if (part == null) 1864 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1658 return; 1865 return;
1659 1866
1660 if (light) 1867 if (light)
@@ -1687,11 +1894,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1687 Primitive.TextureEntry tex = part.Shape.Textures; 1894 Primitive.TextureEntry tex = part.Shape.Textures;
1688 Color4 texcolor; 1895 Color4 texcolor;
1689 LSL_Vector rgb = new LSL_Vector(); 1896 LSL_Vector rgb = new LSL_Vector();
1897 int nsides = GetNumberOfSides(part);
1898
1690 if (face == ScriptBaseClass.ALL_SIDES) 1899 if (face == ScriptBaseClass.ALL_SIDES)
1691 { 1900 {
1692 int i; 1901 int i;
1693 1902 for (i = 0; i < nsides; i++)
1694 for (i = 0 ; i < GetNumberOfSides(part); i++)
1695 { 1903 {
1696 texcolor = tex.GetFace((uint)i).RGBA; 1904 texcolor = tex.GetFace((uint)i).RGBA;
1697 rgb.x += texcolor.R; 1905 rgb.x += texcolor.R;
@@ -1699,14 +1907,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1699 rgb.z += texcolor.B; 1907 rgb.z += texcolor.B;
1700 } 1908 }
1701 1909
1702 rgb.x /= (float)GetNumberOfSides(part); 1910 float invnsides = 1.0f / (float)nsides;
1703 rgb.y /= (float)GetNumberOfSides(part); 1911
1704 rgb.z /= (float)GetNumberOfSides(part); 1912 rgb.x *= invnsides;
1913 rgb.y *= invnsides;
1914 rgb.z *= invnsides;
1705 1915
1706 return rgb; 1916 return rgb;
1707 } 1917 }
1708 1918 if (face >= 0 && face < nsides)
1709 if (face >= 0 && face < GetNumberOfSides(part))
1710 { 1919 {
1711 texcolor = tex.GetFace((uint)face).RGBA; 1920 texcolor = tex.GetFace((uint)face).RGBA;
1712 rgb.x = texcolor.R; 1921 rgb.x = texcolor.R;
@@ -1733,15 +1942,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1733 m_host.AddScriptLPS(1); 1942 m_host.AddScriptLPS(1);
1734 1943
1735 List<SceneObjectPart> parts = GetLinkParts(linknumber); 1944 List<SceneObjectPart> parts = GetLinkParts(linknumber);
1736 1945 if (parts.Count > 0)
1737 foreach (SceneObjectPart part in parts) 1946 {
1738 SetTexture(part, texture, face); 1947 try
1739 1948 {
1949 foreach (SceneObjectPart part in parts)
1950 SetTexture(part, texture, face);
1951 }
1952 finally
1953 {
1954 }
1955 }
1740 ScriptSleep(200); 1956 ScriptSleep(200);
1741 } 1957 }
1742 1958
1743 protected void SetTexture(SceneObjectPart part, string texture, int face) 1959 protected void SetTexture(SceneObjectPart part, string texture, int face)
1744 { 1960 {
1961 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1962 return;
1963
1745 UUID textureID = new UUID(); 1964 UUID textureID = new UUID();
1746 1965
1747 textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture); 1966 textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture);
@@ -1786,6 +2005,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1786 2005
1787 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) 2006 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face)
1788 { 2007 {
2008 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2009 return;
2010
1789 Primitive.TextureEntry tex = part.Shape.Textures; 2011 Primitive.TextureEntry tex = part.Shape.Textures;
1790 if (face >= 0 && face < GetNumberOfSides(part)) 2012 if (face >= 0 && face < GetNumberOfSides(part))
1791 { 2013 {
@@ -1822,6 +2044,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1822 2044
1823 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) 2045 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face)
1824 { 2046 {
2047 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2048 return;
2049
1825 Primitive.TextureEntry tex = part.Shape.Textures; 2050 Primitive.TextureEntry tex = part.Shape.Textures;
1826 if (face >= 0 && face < GetNumberOfSides(part)) 2051 if (face >= 0 && face < GetNumberOfSides(part))
1827 { 2052 {
@@ -1858,6 +2083,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1858 2083
1859 protected void RotateTexture(SceneObjectPart part, double rotation, int face) 2084 protected void RotateTexture(SceneObjectPart part, double rotation, int face)
1860 { 2085 {
2086 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2087 return;
2088
1861 Primitive.TextureEntry tex = part.Shape.Textures; 2089 Primitive.TextureEntry tex = part.Shape.Textures;
1862 if (face >= 0 && face < GetNumberOfSides(part)) 2090 if (face >= 0 && face < GetNumberOfSides(part))
1863 { 2091 {
@@ -1999,7 +2227,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1999 return end; 2227 return end;
2000 } 2228 }
2001 2229
2002 protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos) 2230 protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos, bool adjust)
2003 { 2231 {
2004 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) 2232 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2005 return fromPos; 2233 return fromPos;
@@ -2015,9 +2243,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2015 if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) 2243 if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0)
2016 targetPos.z = ground; 2244 targetPos.z = ground;
2017 } 2245 }
2018 LSL_Vector real_vec = SetPosAdjust(fromPos, targetPos); 2246 if (adjust)
2247 return SetPosAdjust(fromPos, targetPos);
2019 2248
2020 return real_vec; 2249 return targetPos;
2021 } 2250 }
2022 2251
2023 /// <summary> 2252 /// <summary>
@@ -2028,27 +2257,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2028 /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> 2257 /// <param name="adjust">if TRUE, will cap the distance to 10m.</param>
2029 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) 2258 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust)
2030 { 2259 {
2031 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) 2260 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2261 return;
2262
2032 LSL_Vector currentPos = GetPartLocalPos(part); 2263 LSL_Vector currentPos = GetPartLocalPos(part);
2264 LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos, adjust);
2033 2265
2034 float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y);
2035 bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true);
2036 2266
2037 if (part.ParentGroup.RootPart == part) 2267 if (part.ParentGroup.RootPart == part)
2038 { 2268 {
2039 if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0)
2040 targetPos.z = ground;
2041 SceneObjectGroup parent = part.ParentGroup; 2269 SceneObjectGroup parent = part.ParentGroup;
2042 parent.UpdateGroupPosition(!adjust ? targetPos : 2270 if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos))
2043 SetPosAdjust(currentPos, targetPos)); 2271 return;
2272 Util.FireAndForget(delegate(object x) {
2273 parent.UpdateGroupPosition((Vector3)toPos);
2274 });
2044 } 2275 }
2045 else 2276 else
2046 { 2277 {
2047 part.OffsetPosition = !adjust ? targetPos : 2278 part.OffsetPosition = (Vector3)toPos;
2048 SetPosAdjust(currentPos, targetPos); 2279// SceneObjectGroup parent = part.ParentGroup;
2049 SceneObjectGroup parent = part.ParentGroup; 2280// parent.HasGroupChanged = true;
2050 parent.HasGroupChanged = true; 2281// parent.ScheduleGroupForTerseUpdate();
2051 parent.ScheduleGroupForTerseUpdate(); 2282 part.ScheduleTerseUpdate();
2052 } 2283 }
2053 } 2284 }
2054 2285
@@ -2077,13 +2308,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2077 else 2308 else
2078 { 2309 {
2079 if (part.ParentGroup.IsAttachment) 2310 if (part.ParentGroup.IsAttachment)
2080 {
2081 pos = part.AttachedPos; 2311 pos = part.AttachedPos;
2082 }
2083 else 2312 else
2084 {
2085 pos = part.AbsolutePosition; 2313 pos = part.AbsolutePosition;
2086 }
2087 } 2314 }
2088 2315
2089// m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); 2316// m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos);
@@ -2095,8 +2322,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2095 { 2322 {
2096 m_host.AddScriptLPS(1); 2323 m_host.AddScriptLPS(1);
2097 2324
2325
2326 // Teravus: if (m_host.ParentID == 0) is bug code because the ParentID for the Avatar will cause this to be nonzero for root prim attachments
2327 // which is then treated like a child prim rotation and it's offset gets cumulatively multiplied against.
2328 // to fix the scripted rotations we also have to check to see if the root part localid is the same as the host's localid.
2329 // RootPart != null should shortcircuit
2330
2098 // try to let this work as in SL... 2331 // try to let this work as in SL...
2099 if (m_host.ParentID == 0) 2332 if (m_host.ParentID == 0 || (m_host.ParentGroup != null && m_host == m_host.ParentGroup.RootPart))
2100 { 2333 {
2101 // special case: If we are root, rotate complete SOG to new rotation 2334 // special case: If we are root, rotate complete SOG to new rotation
2102 SetRot(m_host, rot); 2335 SetRot(m_host, rot);
@@ -2123,25 +2356,46 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2123 2356
2124 protected void SetRot(SceneObjectPart part, Quaternion rot) 2357 protected void SetRot(SceneObjectPart part, Quaternion rot)
2125 { 2358 {
2126 part.UpdateRotation(rot); 2359 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2127 // Update rotation does not move the object in the physics scene if it's a linkset. 2360 return;
2128 2361
2129//KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type 2362 bool isroot = (part == part.ParentGroup.RootPart);
2130// part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; 2363 bool isphys;
2131 2364
2132 // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line
2133 // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt
2134 // It's perfectly okay when the object is not an active physical body though.
2135 // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against
2136 // but only if the object is not physial and active. This is important for rotating doors.
2137 // without the absoluteposition = absoluteposition happening, the doors do not move in the physics
2138 // scene
2139 PhysicsActor pa = part.PhysActor; 2365 PhysicsActor pa = part.PhysActor;
2140 2366
2141 if (pa != null && !pa.IsPhysical) 2367 // keep using physactor ideia of isphysical
2368 // it should be SOP ideia of that
2369 // not much of a issue with ubitODE
2370 if (pa != null && pa.IsPhysical)
2371 isphys = true;
2372 else
2373 isphys = false;
2374
2375 // SL doesn't let scripts rotate root of physical linksets
2376 if (isroot && isphys)
2377 return;
2378
2379 part.UpdateRotation(rot);
2380
2381 // Update rotation does not move the object in the physics engine if it's a non physical linkset
2382 // so do a nasty update of parts positions if is a root part rotation
2383 if (isroot && pa != null) // with if above implies non physical root part
2142 { 2384 {
2143 part.ParentGroup.ResetChildPrimPhysicsPositions(); 2385 part.ParentGroup.ResetChildPrimPhysicsPositions();
2144 } 2386 }
2387 else // fix sitting avatars. This is only needed bc of how we link avas to child parts, not root part
2388 {
2389 List<ScenePresence> sittingavas = part.ParentGroup.GetLinkedAvatars();
2390 if (sittingavas.Count > 0)
2391 {
2392 foreach (ScenePresence av in sittingavas)
2393 {
2394 if (isroot || part.LocalId == av.ParentID)
2395 av.SendTerseUpdateToAllClients();
2396 }
2397 }
2398 }
2145 } 2399 }
2146 2400
2147 /// <summary> 2401 /// <summary>
@@ -2158,6 +2412,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2158 2412
2159 m_host.AddScriptLPS(1); 2413 m_host.AddScriptLPS(1);
2160 Quaternion q = m_host.GetWorldRotation(); 2414 Quaternion q = m_host.GetWorldRotation();
2415
2416 if (m_host.ParentGroup != null && m_host.ParentGroup.AttachmentPoint != 0)
2417 {
2418 ScenePresence avatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
2419 if (avatar != null)
2420 {
2421 if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
2422 q = avatar.CameraRotation * q; // Mouselook
2423 else
2424 q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate
2425 }
2426 }
2427
2161 return new LSL_Rotation(q.X, q.Y, q.Z, q.W); 2428 return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
2162 } 2429 }
2163 2430
@@ -2183,14 +2450,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2183 q = part.ParentGroup.GroupRotation; // just the group rotation 2450 q = part.ParentGroup.GroupRotation; // just the group rotation
2184 return new LSL_Rotation(q.X, q.Y, q.Z, q.W); 2451 return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
2185 } 2452 }
2453
2186 q = part.GetWorldRotation(); 2454 q = part.GetWorldRotation();
2455 if (part.ParentGroup.AttachmentPoint != 0)
2456 {
2457 ScenePresence avatar = World.GetScenePresence(part.ParentGroup.AttachedAvatar);
2458 if (avatar != null)
2459 {
2460 if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
2461 q = avatar.CameraRotation * q; // Mouselook
2462 else
2463 q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate
2464 }
2465 }
2466
2187 return new LSL_Rotation(q.X, q.Y, q.Z, q.W); 2467 return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
2188 } 2468 }
2189 2469
2190 public LSL_Rotation llGetLocalRot() 2470 public LSL_Rotation llGetLocalRot()
2191 { 2471 {
2472 return GetPartLocalRot(m_host);
2473 }
2474
2475 private LSL_Rotation GetPartLocalRot(SceneObjectPart part)
2476 {
2192 m_host.AddScriptLPS(1); 2477 m_host.AddScriptLPS(1);
2193 return new LSL_Rotation(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W); 2478 Quaternion rot = part.RotationOffset;
2479 return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W);
2194 } 2480 }
2195 2481
2196 public void llSetForce(LSL_Vector force, int local) 2482 public void llSetForce(LSL_Vector force, int local)
@@ -2270,16 +2556,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2270 m_host.ApplyImpulse(v, local != 0); 2556 m_host.ApplyImpulse(v, local != 0);
2271 } 2557 }
2272 2558
2559
2273 public void llApplyRotationalImpulse(LSL_Vector force, int local) 2560 public void llApplyRotationalImpulse(LSL_Vector force, int local)
2274 { 2561 {
2275 m_host.AddScriptLPS(1); 2562 m_host.AddScriptLPS(1);
2276 m_host.ApplyAngularImpulse(force, local != 0); 2563 m_host.ParentGroup.RootPart.ApplyAngularImpulse(force, local != 0);
2277 } 2564 }
2278 2565
2279 public void llSetTorque(LSL_Vector torque, int local) 2566 public void llSetTorque(LSL_Vector torque, int local)
2280 { 2567 {
2281 m_host.AddScriptLPS(1); 2568 m_host.AddScriptLPS(1);
2282 m_host.SetAngularImpulse(torque, local != 0); 2569 m_host.ParentGroup.RootPart.SetAngularImpulse(torque, local != 0);
2283 } 2570 }
2284 2571
2285 public LSL_Vector llGetTorque() 2572 public LSL_Vector llGetTorque()
@@ -2296,20 +2583,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2296 llSetTorque(torque, local); 2583 llSetTorque(torque, local);
2297 } 2584 }
2298 2585
2586 public void llSetVelocity(LSL_Vector vel, int local)
2587 {
2588 m_host.AddScriptLPS(1);
2589 m_host.SetVelocity(new Vector3((float)vel.x, (float)vel.y, (float)vel.z), local != 0);
2590 }
2591
2299 public LSL_Vector llGetVel() 2592 public LSL_Vector llGetVel()
2300 { 2593 {
2301 m_host.AddScriptLPS(1); 2594 m_host.AddScriptLPS(1);
2302 2595
2303 Vector3 vel; 2596 Vector3 vel = Vector3.Zero;
2304 2597
2305 if (m_host.ParentGroup.IsAttachment) 2598 if (m_host.ParentGroup.IsAttachment)
2306 { 2599 {
2307 ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); 2600 ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
2308 vel = avatar.Velocity; 2601 if (avatar != null)
2602 vel = avatar.Velocity;
2309 } 2603 }
2310 else 2604 else
2311 { 2605 {
2312 vel = m_host.Velocity; 2606 vel = m_host.ParentGroup.RootPart.Velocity;
2313 } 2607 }
2314 2608
2315 return new LSL_Vector(vel.X, vel.Y, vel.Z); 2609 return new LSL_Vector(vel.X, vel.Y, vel.Z);
@@ -2321,10 +2615,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2321 return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); 2615 return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z);
2322 } 2616 }
2323 2617
2618 public void llSetAngularVelocity(LSL_Vector avel, int local)
2619 {
2620 m_host.AddScriptLPS(1);
2621 m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0);
2622 }
2623
2324 public LSL_Vector llGetOmega() 2624 public LSL_Vector llGetOmega()
2325 { 2625 {
2326 m_host.AddScriptLPS(1); 2626 m_host.AddScriptLPS(1);
2327 return new LSL_Vector(m_host.AngularVelocity.X, m_host.AngularVelocity.Y, m_host.AngularVelocity.Z); 2627 Vector3 avel = m_host.AngularVelocity;
2628 return new LSL_Vector(avel.X, avel.Y, avel.Z);
2328 } 2629 }
2329 2630
2330 public LSL_Float llGetTimeOfDay() 2631 public LSL_Float llGetTimeOfDay()
@@ -2683,7 +2984,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2683 return src.ToLower(); 2984 return src.ToLower();
2684 } 2985 }
2685 2986
2686 public void llGiveMoney(string destination, int amount) 2987 public LSL_Integer llGiveMoney(string destination, int amount)
2687 { 2988 {
2688 Util.FireAndForget(x => 2989 Util.FireAndForget(x =>
2689 { 2990 {
@@ -2715,8 +3016,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2715 } 3016 }
2716 3017
2717 money.ObjectGiveMoney( 3018 money.ObjectGiveMoney(
2718 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); 3019 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount,UUID.Zero);
2719 }); 3020 });
3021
3022 return 0;
2720 } 3023 }
2721 3024
2722 public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) 3025 public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset)
@@ -2795,13 +3098,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2795 new_group.RootPart.UUID.ToString()) }, 3098 new_group.RootPart.UUID.ToString()) },
2796 new DetectParams[0])); 3099 new DetectParams[0]));
2797 3100
2798 float groupmass = new_group.GetMass(); 3101 // do recoil
3102 SceneObjectGroup hostgrp = m_host.ParentGroup;
3103 if (hostgrp == null)
3104 return;
3105
3106 if (hostgrp.IsAttachment) // don't recoil avatars
3107 return;
2799 3108
2800 PhysicsActor pa = new_group.RootPart.PhysActor; 3109 PhysicsActor pa = new_group.RootPart.PhysActor;
2801 3110
2802 //Recoil. 3111 //Recoil.
2803 if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) 3112 if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero)
2804 { 3113 {
3114 float groupmass = new_group.GetMass();
2805 Vector3 recoil = -vel * groupmass * m_recoilScaleFactor; 3115 Vector3 recoil = -vel * groupmass * m_recoilScaleFactor;
2806 if (recoil != Vector3.Zero) 3116 if (recoil != Vector3.Zero)
2807 { 3117 {
@@ -2809,6 +3119,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2809 } 3119 }
2810 } 3120 }
2811 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) 3121 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
3122 return;
3123
2812 }); 3124 });
2813 3125
2814 //ScriptSleep((int)((groupmass * velmag) / 10)); 3126 //ScriptSleep((int)((groupmass * velmag) / 10));
@@ -2823,35 +3135,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2823 public void llLookAt(LSL_Vector target, double strength, double damping) 3135 public void llLookAt(LSL_Vector target, double strength, double damping)
2824 { 3136 {
2825 m_host.AddScriptLPS(1); 3137 m_host.AddScriptLPS(1);
2826 // Determine where we are looking from
2827 LSL_Vector from = llGetPos();
2828 3138
2829 // Work out the normalised vector from the source to the target 3139 // Get the normalized vector to the target
2830 LSL_Vector delta = llVecNorm(target - from); 3140 LSL_Vector d1 = llVecNorm(target - llGetPos());
2831 LSL_Vector angle = new LSL_Vector(0,0,0);
2832 3141
2833 // Calculate the yaw 3142 // Get the bearing (yaw)
2834 // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system 3143 LSL_Vector a1 = new LSL_Vector(0,0,0);
2835 angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; 3144 a1.z = llAtan2(d1.y, d1.x);
2836 3145
2837 // Calculate pitch 3146 // Get the elevation (pitch)
2838 angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); 3147 LSL_Vector a2 = new LSL_Vector(0,0,0);
3148 a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y)));
2839 3149
2840 // we need to convert from a vector describing 3150 LSL_Rotation r1 = llEuler2Rot(a1);
2841 // the angles of rotation in radians into rotation value 3151 LSL_Rotation r2 = llEuler2Rot(a2);
2842 LSL_Rotation rot = llEuler2Rot(angle); 3152 LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107);
2843
2844 // Per discussion with Melanie, for non-physical objects llLookAt appears to simply
2845 // set the rotation of the object, copy that behavior
2846 PhysicsActor pa = m_host.PhysActor;
2847 3153
2848 if (strength == 0 || pa == null || !pa.IsPhysical) 3154 if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical)
2849 { 3155 {
2850 llSetRot(rot); 3156 // Do nothing if either value is 0 (this has been checked in SL)
3157 if (strength <= 0.0 || damping <= 0.0)
3158 return;
3159
3160 llSetRot(r3 * r2 * r1);
2851 } 3161 }
2852 else 3162 else
2853 { 3163 {
2854 m_host.StartLookAt(rot, (float)strength, (float)damping); 3164 if (strength == 0)
3165 {
3166 llSetRot(r3 * r2 * r1);
3167 return;
3168 }
3169
3170 m_host.StartLookAt((Quaternion)(r3 * r2 * r1), (float)strength, (float)damping);
2855 } 3171 }
2856 } 3172 }
2857 3173
@@ -2898,17 +3214,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2898 } 3214 }
2899 else 3215 else
2900 { 3216 {
2901 if (m_host.IsRoot) 3217 // new SL always returns object mass
2902 { 3218// if (m_host.IsRoot)
3219// {
2903 return m_host.ParentGroup.GetMass(); 3220 return m_host.ParentGroup.GetMass();
2904 } 3221// }
2905 else 3222// else
2906 { 3223// {
2907 return m_host.GetMass(); 3224// return m_host.GetMass();
2908 } 3225// }
2909 } 3226 }
2910 } 3227 }
2911 3228
3229
3230 public LSL_Float llGetMassMKS()
3231 {
3232 return 100f * llGetMass();
3233 }
3234
2912 public void llCollisionFilter(string name, string id, int accept) 3235 public void llCollisionFilter(string name, string id, int accept)
2913 { 3236 {
2914 m_host.AddScriptLPS(1); 3237 m_host.AddScriptLPS(1);
@@ -2956,8 +3279,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2956 { 3279 {
2957 // Unregister controls from Presence 3280 // Unregister controls from Presence
2958 presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); 3281 presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID);
2959 // Remove Take Control permission.
2960 m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS;
2961 } 3282 }
2962 } 3283 }
2963 } 3284 }
@@ -2985,7 +3306,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2985 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; 3306 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
2986 3307
2987 if (attachmentsModule != null) 3308 if (attachmentsModule != null)
2988 return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, false); 3309 return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, false);
2989 else 3310 else
2990 return false; 3311 return false;
2991 } 3312 }
@@ -3015,9 +3336,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3015 { 3336 {
3016 m_host.AddScriptLPS(1); 3337 m_host.AddScriptLPS(1);
3017 3338
3018// if (m_host.ParentGroup.RootPart.AttachmentPoint == 0)
3019// return;
3020
3021 if (m_item.PermsGranter != m_host.OwnerID) 3339 if (m_item.PermsGranter != m_host.OwnerID)
3022 return; 3340 return;
3023 3341
@@ -3060,6 +3378,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3060 3378
3061 public void llInstantMessage(string user, string message) 3379 public void llInstantMessage(string user, string message)
3062 { 3380 {
3381 UUID result;
3382 if (!UUID.TryParse(user, out result) || result == UUID.Zero)
3383 {
3384 ShoutError("An invalid key was passed to llInstantMessage");
3385 ScriptSleep(2000);
3386 return;
3387 }
3388
3389
3063 m_host.AddScriptLPS(1); 3390 m_host.AddScriptLPS(1);
3064 3391
3065 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. 3392 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
@@ -3074,14 +3401,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3074 UUID friendTransactionID = UUID.Random(); 3401 UUID friendTransactionID = UUID.Random();
3075 3402
3076 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); 3403 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
3077 3404
3078 GridInstantMessage msg = new GridInstantMessage(); 3405 GridInstantMessage msg = new GridInstantMessage();
3079 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; 3406 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid;
3080 msg.toAgentID = new Guid(user); // toAgentID.Guid; 3407 msg.toAgentID = new Guid(user); // toAgentID.Guid;
3081 msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here 3408 msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here
3082// m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); 3409// m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message);
3083// m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); 3410// m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString());
3084 msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; 3411// DateTime dt = DateTime.UtcNow;
3412//
3413// // Ticks from UtcNow, but make it look like local. Evil, huh?
3414// dt = DateTime.SpecifyKind(dt, DateTimeKind.Local);
3415//
3416// try
3417// {
3418// // Convert that to the PST timezone
3419// TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles");
3420// dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo);
3421// }
3422// catch
3423// {
3424// // No logging here, as it could be VERY spammy
3425// }
3426//
3427// // And make it look local again to fool the unix time util
3428// dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc);
3429
3430 msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
3431
3085 //if (client != null) 3432 //if (client != null)
3086 //{ 3433 //{
3087 msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; 3434 msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName;
@@ -3095,12 +3442,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3095 msg.message = message.Substring(0, 1024); 3442 msg.message = message.Substring(0, 1024);
3096 else 3443 else
3097 msg.message = message; 3444 msg.message = message;
3098 msg.dialog = (byte)19; // messgage from script ??? // dialog; 3445 msg.dialog = (byte)19; // MessageFromObject
3099 msg.fromGroup = false;// fromGroup; 3446 msg.fromGroup = false;// fromGroup;
3100 msg.offline = (byte)0; //offline; 3447 msg.offline = (byte)0; //offline;
3101 msg.ParentEstateID = 0; //ParentEstateID; 3448 msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID;
3102 msg.Position = new Vector3(m_host.AbsolutePosition); 3449 msg.Position = new Vector3(m_host.AbsolutePosition);
3103 msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; 3450 msg.RegionID = World.RegionInfo.RegionID.Guid;
3104 msg.binaryBucket 3451 msg.binaryBucket
3105 = Util.StringToBytes256( 3452 = Util.StringToBytes256(
3106 "{0}/{1}/{2}/{3}", 3453 "{0}/{1}/{2}/{3}",
@@ -3128,7 +3475,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3128 } 3475 }
3129 3476
3130 emailModule.SendEmail(m_host.UUID, address, subject, message); 3477 emailModule.SendEmail(m_host.UUID, address, subject, message);
3131 llSleep(EMAIL_PAUSE_TIME); 3478 ScriptSleep(EMAIL_PAUSE_TIME * 1000);
3132 } 3479 }
3133 3480
3134 public void llGetNextEmail(string address, string subject) 3481 public void llGetNextEmail(string address, string subject)
@@ -3374,7 +3721,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3374 implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | 3721 implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS |
3375 ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | 3722 ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION |
3376 ScriptBaseClass.PERMISSION_CONTROL_CAMERA | 3723 ScriptBaseClass.PERMISSION_CONTROL_CAMERA |
3724 ScriptBaseClass.PERMISSION_TRACK_CAMERA |
3377 ScriptBaseClass.PERMISSION_ATTACH; 3725 ScriptBaseClass.PERMISSION_ATTACH;
3726
3378 } 3727 }
3379 else 3728 else
3380 { 3729 {
@@ -3391,15 +3740,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3391 if (World.GetExtraSetting("auto_grant_attach_perms") == "true") 3740 if (World.GetExtraSetting("auto_grant_attach_perms") == "true")
3392 implicitPerms = ScriptBaseClass.PERMISSION_ATTACH; 3741 implicitPerms = ScriptBaseClass.PERMISSION_ATTACH;
3393 } 3742 }
3743 if (World.GetExtraSetting("auto_grant_all_perms") == "true")
3744 {
3745 implicitPerms = perm;
3746 }
3394 } 3747 }
3395 3748
3396 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3749 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3397 { 3750 {
3398 lock (m_host.TaskInventory) 3751 m_host.TaskInventory.LockItemsForWrite(true);
3399 { 3752 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID;
3400 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; 3753 m_host.TaskInventory[m_item.ItemID].PermsMask = perm;
3401 m_host.TaskInventory[m_item.ItemID].PermsMask = perm; 3754 m_host.TaskInventory.LockItemsForWrite(false);
3402 }
3403 3755
3404 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( 3756 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
3405 "run_time_permissions", new Object[] { 3757 "run_time_permissions", new Object[] {
@@ -3442,11 +3794,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3442 3794
3443 if (!m_waitingForScriptAnswer) 3795 if (!m_waitingForScriptAnswer)
3444 { 3796 {
3445 lock (m_host.TaskInventory) 3797 m_host.TaskInventory.LockItemsForWrite(true);
3446 { 3798 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID;
3447 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; 3799 m_host.TaskInventory[m_item.ItemID].PermsMask = 0;
3448 m_host.TaskInventory[m_item.ItemID].PermsMask = 0; 3800 m_host.TaskInventory.LockItemsForWrite(false);
3449 }
3450 3801
3451 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; 3802 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer;
3452 m_waitingForScriptAnswer=true; 3803 m_waitingForScriptAnswer=true;
@@ -3475,14 +3826,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3475 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) 3826 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
3476 llReleaseControls(); 3827 llReleaseControls();
3477 3828
3478 lock (m_host.TaskInventory) 3829 m_host.TaskInventory.LockItemsForWrite(true);
3479 { 3830 m_host.TaskInventory[m_item.ItemID].PermsMask = answer;
3480 m_host.TaskInventory[m_item.ItemID].PermsMask = answer; 3831 m_host.TaskInventory.LockItemsForWrite(false);
3481 } 3832
3482 3833 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
3483 m_ScriptEngine.PostScriptEvent( 3834 "run_time_permissions", new Object[] {
3484 m_item.ItemID, 3835 new LSL_Integer(answer) },
3485 new EventParams("run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); 3836 new DetectParams[0]));
3486 } 3837 }
3487 3838
3488 public LSL_String llGetPermissionsKey() 3839 public LSL_String llGetPermissionsKey()
@@ -3521,14 +3872,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3521 public void llSetLinkColor(int linknumber, LSL_Vector color, int face) 3872 public void llSetLinkColor(int linknumber, LSL_Vector color, int face)
3522 { 3873 {
3523 List<SceneObjectPart> parts = GetLinkParts(linknumber); 3874 List<SceneObjectPart> parts = GetLinkParts(linknumber);
3524 3875 if (parts.Count > 0)
3525 foreach (SceneObjectPart part in parts) 3876 {
3526 part.SetFaceColorAlpha(face, color, null); 3877 try
3878 {
3879 foreach (SceneObjectPart part in parts)
3880 part.SetFaceColorAlpha(face, color, null);
3881 }
3882 finally
3883 {
3884 }
3885 }
3527 } 3886 }
3528 3887
3529 public void llCreateLink(string target, int parent) 3888 public void llCreateLink(string target, int parent)
3530 { 3889 {
3531 m_host.AddScriptLPS(1); 3890 m_host.AddScriptLPS(1);
3891
3532 UUID targetID; 3892 UUID targetID;
3533 3893
3534 if (!UUID.TryParse(target, out targetID)) 3894 if (!UUID.TryParse(target, out targetID))
@@ -3634,10 +3994,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3634 // Restructuring Multiple Prims. 3994 // Restructuring Multiple Prims.
3635 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); 3995 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts);
3636 parts.Remove(parentPrim.RootPart); 3996 parts.Remove(parentPrim.RootPart);
3637 foreach (SceneObjectPart part in parts) 3997 if (parts.Count > 0)
3638 { 3998 {
3639 parentPrim.DelinkFromGroup(part.LocalId, true); 3999 try
4000 {
4001 foreach (SceneObjectPart part in parts)
4002 {
4003 parentPrim.DelinkFromGroup(part.LocalId, true);
4004 }
4005 }
4006 finally
4007 {
4008 }
3640 } 4009 }
4010
3641 parentPrim.HasGroupChanged = true; 4011 parentPrim.HasGroupChanged = true;
3642 parentPrim.ScheduleGroupForFullUpdate(); 4012 parentPrim.ScheduleGroupForFullUpdate();
3643 parentPrim.TriggerScriptChangedEvent(Changed.LINK); 4013 parentPrim.TriggerScriptChangedEvent(Changed.LINK);
@@ -3646,12 +4016,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3646 { 4016 {
3647 SceneObjectPart newRoot = parts[0]; 4017 SceneObjectPart newRoot = parts[0];
3648 parts.Remove(newRoot); 4018 parts.Remove(newRoot);
3649 foreach (SceneObjectPart part in parts) 4019
4020 try
3650 { 4021 {
3651 // Required for linking 4022 foreach (SceneObjectPart part in parts)
3652 part.ClearUpdateSchedule(); 4023 {
3653 newRoot.ParentGroup.LinkToGroup(part.ParentGroup); 4024 part.ClearUpdateSchedule();
4025 newRoot.ParentGroup.LinkToGroup(part.ParentGroup);
4026 }
3654 } 4027 }
4028 finally
4029 {
4030 }
4031
4032
3655 newRoot.ParentGroup.HasGroupChanged = true; 4033 newRoot.ParentGroup.HasGroupChanged = true;
3656 newRoot.ParentGroup.ScheduleGroupForFullUpdate(); 4034 newRoot.ParentGroup.ScheduleGroupForFullUpdate();
3657 } 4035 }
@@ -3671,6 +4049,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3671 public void llBreakAllLinks() 4049 public void llBreakAllLinks()
3672 { 4050 {
3673 m_host.AddScriptLPS(1); 4051 m_host.AddScriptLPS(1);
4052
4053 TaskInventoryItem item = m_item;
4054
4055 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
4056 && !m_automaticLinkPermission)
4057 {
4058 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
4059 return;
4060 }
4061
3674 SceneObjectGroup parentPrim = m_host.ParentGroup; 4062 SceneObjectGroup parentPrim = m_host.ParentGroup;
3675 if (parentPrim.AttachmentPoint != 0) 4063 if (parentPrim.AttachmentPoint != 0)
3676 return; // Fail silently if attached 4064 return; // Fail silently if attached
@@ -3690,47 +4078,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3690 public LSL_String llGetLinkKey(int linknum) 4078 public LSL_String llGetLinkKey(int linknum)
3691 { 4079 {
3692 m_host.AddScriptLPS(1); 4080 m_host.AddScriptLPS(1);
3693 4081 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
3694 if (linknum < 0) 4082 if (part != null)
3695 {
3696 if (linknum == ScriptBaseClass.LINK_THIS)
3697 return m_host.UUID.ToString();
3698 else
3699 return ScriptBaseClass.NULL_KEY;
3700 }
3701
3702 int actualPrimCount = m_host.ParentGroup.PrimCount;
3703 List<UUID> sittingAvatarIds = m_host.ParentGroup.GetSittingAvatars();
3704 int adjustedPrimCount = actualPrimCount + sittingAvatarIds.Count;
3705
3706 // Special case for a single prim. In this case the linknum is zero. However, this will not match a single
3707 // prim that has any avatars sat upon it (in which case the root prim is link 1).
3708 if (linknum == 0)
3709 {
3710 if (actualPrimCount == 1 && sittingAvatarIds.Count == 0)
3711 return m_host.UUID.ToString();
3712
3713 return ScriptBaseClass.NULL_KEY;
3714 }
3715 // Special case to handle a single prim with sitting avatars. GetLinkPart() would only match zero but
3716 // here we must match 1 (ScriptBaseClass.LINK_ROOT).
3717 else if (linknum == 1 && actualPrimCount == 1)
3718 {
3719 if (sittingAvatarIds.Count > 0)
3720 return m_host.ParentGroup.RootPart.UUID.ToString();
3721 else
3722 return ScriptBaseClass.NULL_KEY;
3723 }
3724 else if (linknum <= adjustedPrimCount)
3725 { 4083 {
3726 if (linknum <= actualPrimCount) 4084 return part.UUID.ToString();
3727 return m_host.ParentGroup.GetLinkNumPart(linknum).UUID.ToString();
3728 else
3729 return sittingAvatarIds[linknum - actualPrimCount - 1].ToString();
3730 } 4085 }
3731 else 4086 else
3732 { 4087 {
3733 return ScriptBaseClass.NULL_KEY; 4088 if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1))
4089 {
4090 linknum -= (m_host.ParentGroup.PrimCount) + 1;
4091
4092 if (linknum < 0)
4093 return UUID.Zero.ToString();
4094
4095 List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET);
4096 if (avatars.Count > linknum)
4097 {
4098 return avatars[linknum].UUID.ToString();
4099 }
4100 }
4101 return UUID.Zero.ToString();
3734 } 4102 }
3735 } 4103 }
3736 4104
@@ -3833,17 +4201,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3833 m_host.AddScriptLPS(1); 4201 m_host.AddScriptLPS(1);
3834 int count = 0; 4202 int count = 0;
3835 4203
3836 lock (m_host.TaskInventory) 4204 m_host.TaskInventory.LockItemsForRead(true);
4205 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3837 { 4206 {
3838 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4207 if (inv.Value.Type == type || type == -1)
3839 { 4208 {
3840 if (inv.Value.Type == type || type == -1) 4209 count = count + 1;
3841 {
3842 count = count + 1;
3843 }
3844 } 4210 }
3845 } 4211 }
3846 4212
4213 m_host.TaskInventory.LockItemsForRead(false);
3847 return count; 4214 return count;
3848 } 4215 }
3849 4216
@@ -3852,16 +4219,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3852 m_host.AddScriptLPS(1); 4219 m_host.AddScriptLPS(1);
3853 ArrayList keys = new ArrayList(); 4220 ArrayList keys = new ArrayList();
3854 4221
3855 lock (m_host.TaskInventory) 4222 m_host.TaskInventory.LockItemsForRead(true);
4223 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3856 { 4224 {
3857 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4225 if (inv.Value.Type == type || type == -1)
3858 { 4226 {
3859 if (inv.Value.Type == type || type == -1) 4227 keys.Add(inv.Value.Name);
3860 {
3861 keys.Add(inv.Value.Name);
3862 }
3863 } 4228 }
3864 } 4229 }
4230 m_host.TaskInventory.LockItemsForRead(false);
3865 4231
3866 if (keys.Count == 0) 4232 if (keys.Count == 0)
3867 { 4233 {
@@ -3899,7 +4265,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3899 if (item == null) 4265 if (item == null)
3900 { 4266 {
3901 llSay(0, String.Format("Could not find object '{0}'", inventory)); 4267 llSay(0, String.Format("Could not find object '{0}'", inventory));
3902 throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); 4268 return;
4269// throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory));
3903 } 4270 }
3904 4271
3905 UUID objId = item.ItemID; 4272 UUID objId = item.ItemID;
@@ -3927,33 +4294,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3927 return; 4294 return;
3928 } 4295 }
3929 } 4296 }
4297
3930 // destination is an avatar 4298 // destination is an avatar
3931 InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); 4299 InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId);
3932 4300
3933 if (agentItem == null) 4301 if (agentItem == null)
3934 return; 4302 return;
3935 4303
3936 if (m_TransferModule != null) 4304 byte[] bucket = new byte[1];
3937 { 4305 bucket[0] = (byte)item.Type;
3938 byte[] bucket = new byte[1]; 4306 //byte[] objBytes = agentItem.ID.GetBytes();
3939 bucket[0] = (byte)item.Type; 4307 //Array.Copy(objBytes, 0, bucket, 1, 16);
4308
4309 GridInstantMessage msg = new GridInstantMessage(World,
4310 m_host.OwnerID, m_host.Name, destId,
4311 (byte)InstantMessageDialog.TaskInventoryOffered,
4312 false, item.Name+". "+m_host.Name+" is located at "+
4313 World.RegionInfo.RegionName+" "+
4314 m_host.AbsolutePosition.ToString(),
4315 agentItem.ID, true, m_host.AbsolutePosition,
4316 bucket, true);
3940 4317
3941 GridInstantMessage msg = new GridInstantMessage(World, 4318 ScenePresence sp;
3942 m_host.OwnerID, m_host.Name, destId,
3943 (byte)InstantMessageDialog.TaskInventoryOffered,
3944 false, item.Name+". "+m_host.Name+" is located at "+
3945 World.RegionInfo.RegionName+" "+
3946 m_host.AbsolutePosition.ToString(),
3947 agentItem.ID, true, m_host.AbsolutePosition,
3948 bucket, true);
3949 4319
3950 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); 4320 if (World.TryGetScenePresence(destId, out sp))
4321 {
4322 sp.ControllingClient.SendInstantMessage(msg);
3951 } 4323 }
3952 4324 else
4325 {
4326 if (m_TransferModule != null)
4327 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
4328 }
4329
4330 //This delay should only occur when giving inventory to avatars.
3953 ScriptSleep(3000); 4331 ScriptSleep(3000);
3954 } 4332 }
3955 } 4333 }
3956 4334
4335 [DebuggerNonUserCode]
3957 public void llRemoveInventory(string name) 4336 public void llRemoveInventory(string name)
3958 { 4337 {
3959 m_host.AddScriptLPS(1); 4338 m_host.AddScriptLPS(1);
@@ -4008,109 +4387,115 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4008 { 4387 {
4009 m_host.AddScriptLPS(1); 4388 m_host.AddScriptLPS(1);
4010 4389
4011 UUID uuid = (UUID)id; 4390 UUID uuid;
4012 PresenceInfo pinfo = null; 4391 if (UUID.TryParse(id, out uuid))
4013 UserAccount account;
4014
4015 UserInfoCacheEntry ce;
4016 if (!m_userInfoCache.TryGetValue(uuid, out ce))
4017 { 4392 {
4018 account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); 4393 PresenceInfo pinfo = null;
4019 if (account == null) 4394 UserAccount account;
4395
4396 UserInfoCacheEntry ce;
4397 if (!m_userInfoCache.TryGetValue(uuid, out ce))
4020 { 4398 {
4021 m_userInfoCache[uuid] = null; // Cache negative 4399 account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid);
4022 return UUID.Zero.ToString(); 4400 if (account == null)
4023 } 4401 {
4402 m_userInfoCache[uuid] = null; // Cache negative
4403 return UUID.Zero.ToString();
4404 }
4024 4405
4025 4406
4026 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); 4407 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
4027 if (pinfos != null && pinfos.Length > 0) 4408 if (pinfos != null && pinfos.Length > 0)
4028 {
4029 foreach (PresenceInfo p in pinfos)
4030 { 4409 {
4031 if (p.RegionID != UUID.Zero) 4410 foreach (PresenceInfo p in pinfos)
4032 { 4411 {
4033 pinfo = p; 4412 if (p.RegionID != UUID.Zero)
4413 {
4414 pinfo = p;
4415 }
4034 } 4416 }
4035 } 4417 }
4036 }
4037 4418
4038 ce = new UserInfoCacheEntry(); 4419 ce = new UserInfoCacheEntry();
4039 ce.time = Util.EnvironmentTickCount(); 4420 ce.time = Util.EnvironmentTickCount();
4040 ce.account = account; 4421 ce.account = account;
4041 ce.pinfo = pinfo; 4422 ce.pinfo = pinfo;
4042 } 4423 m_userInfoCache[uuid] = ce;
4043 else 4424 }
4044 { 4425 else
4045 if (ce == null) 4426 {
4046 return UUID.Zero.ToString(); 4427 if (ce == null)
4428 return UUID.Zero.ToString();
4047 4429
4048 account = ce.account; 4430 account = ce.account;
4049 pinfo = ce.pinfo; 4431 pinfo = ce.pinfo;
4050 } 4432 }
4051 4433
4052 if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) 4434 if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000)
4053 {
4054 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
4055 if (pinfos != null && pinfos.Length > 0)
4056 { 4435 {
4057 foreach (PresenceInfo p in pinfos) 4436 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
4437 if (pinfos != null && pinfos.Length > 0)
4058 { 4438 {
4059 if (p.RegionID != UUID.Zero) 4439 foreach (PresenceInfo p in pinfos)
4060 { 4440 {
4061 pinfo = p; 4441 if (p.RegionID != UUID.Zero)
4442 {
4443 pinfo = p;
4444 }
4062 } 4445 }
4063 } 4446 }
4064 } 4447 else
4065 else 4448 pinfo = null;
4066 pinfo = null;
4067 4449
4068 ce.time = Util.EnvironmentTickCount(); 4450 ce.time = Util.EnvironmentTickCount();
4069 ce.pinfo = pinfo; 4451 ce.pinfo = pinfo;
4070 } 4452 }
4071 4453
4072 string reply = String.Empty; 4454 string reply = String.Empty;
4073 4455
4074 switch (data) 4456 switch (data)
4075 { 4457 {
4076 case 1: // DATA_ONLINE (0|1) 4458 case 1: // DATA_ONLINE (0|1)
4077 if (pinfo != null && pinfo.RegionID != UUID.Zero) 4459 if (pinfo != null && pinfo.RegionID != UUID.Zero)
4078 reply = "1"; 4460 reply = "1";
4079 else 4461 else
4080 reply = "0"; 4462 reply = "0";
4081 break; 4463 break;
4082 case 2: // DATA_NAME (First Last) 4464 case 2: // DATA_NAME (First Last)
4083 reply = account.FirstName + " " + account.LastName; 4465 reply = account.FirstName + " " + account.LastName;
4084 break; 4466 break;
4085 case 3: // DATA_BORN (YYYY-MM-DD) 4467 case 3: // DATA_BORN (YYYY-MM-DD)
4086 DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); 4468 DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0);
4087 born = born.AddSeconds(account.Created); 4469 born = born.AddSeconds(account.Created);
4088 reply = born.ToString("yyyy-MM-dd"); 4470 reply = born.ToString("yyyy-MM-dd");
4089 break; 4471 break;
4090 case 4: // DATA_RATING (0,0,0,0,0,0) 4472 case 4: // DATA_RATING (0,0,0,0,0,0)
4091 reply = "0,0,0,0,0,0"; 4473 reply = "0,0,0,0,0,0";
4092 break; 4474 break;
4093 case 7: // DATA_USERLEVEL (integer) 4475 case 8: // DATA_PAYINFO (0|1|2|3)
4094 reply = account.UserLevel.ToString(); 4476 reply = "0";
4095 break; 4477 break;
4096 case 8: // DATA_PAYINFO (0|1|2|3) 4478 default:
4097 reply = "0"; 4479 return UUID.Zero.ToString(); // Raise no event
4098 break; 4480 }
4099 default:
4100 return UUID.Zero.ToString(); // Raise no event
4101 }
4102 4481
4103 UUID rq = UUID.Random(); 4482 UUID rq = UUID.Random();
4104 4483
4105 UUID tid = AsyncCommands. 4484 UUID tid = AsyncCommands.
4106 DataserverPlugin.RegisterRequest(m_host.LocalId, 4485 DataserverPlugin.RegisterRequest(m_host.LocalId,
4107 m_item.ItemID, rq.ToString()); 4486 m_item.ItemID, rq.ToString());
4108 4487
4109 AsyncCommands. 4488 AsyncCommands.
4110 DataserverPlugin.DataserverReply(rq.ToString(), reply); 4489 DataserverPlugin.DataserverReply(rq.ToString(), reply);
4111 4490
4112 ScriptSleep(100); 4491 ScriptSleep(100);
4113 return tid.ToString(); 4492 return tid.ToString();
4493 }
4494 else
4495 {
4496 ShoutError("Invalid UUID passed to llRequestAgentData.");
4497 }
4498 return "";
4114 } 4499 }
4115 4500
4116 public LSL_String llRequestInventoryData(string name) 4501 public LSL_String llRequestInventoryData(string name)
@@ -4167,13 +4552,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4167 if (UUID.TryParse(agent, out agentId)) 4552 if (UUID.TryParse(agent, out agentId))
4168 { 4553 {
4169 ScenePresence presence = World.GetScenePresence(agentId); 4554 ScenePresence presence = World.GetScenePresence(agentId);
4170 if (presence != null) 4555 if (presence != null && presence.PresenceType != PresenceType.Npc)
4171 { 4556 {
4557 // agent must not be a god
4558 if (presence.UserLevel >= 200) return;
4559
4172 // agent must be over the owners land 4560 // agent must be over the owners land
4173 if (m_host.OwnerID == World.LandChannel.GetLandObject( 4561 if (m_host.OwnerID == World.LandChannel.GetLandObject(
4174 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) 4562 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
4175 { 4563 {
4176 World.TeleportClientHome(agentId, presence.ControllingClient); 4564 if (!World.TeleportClientHome(agentId, presence.ControllingClient))
4565 {
4566 // They can't be teleported home for some reason
4567 GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6"));
4568 if (regionInfo != null)
4569 {
4570 World.RequestTeleportLocation(
4571 presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero,
4572 (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
4573 }
4574 }
4177 } 4575 }
4178 } 4576 }
4179 } 4577 }
@@ -4280,7 +4678,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4280 UUID av = new UUID(); 4678 UUID av = new UUID();
4281 if (!UUID.TryParse(agent,out av)) 4679 if (!UUID.TryParse(agent,out av))
4282 { 4680 {
4283 LSLError("First parameter to llDialog needs to be a key");
4284 return; 4681 return;
4285 } 4682 }
4286 4683
@@ -4312,10 +4709,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4312 public void llCollisionSound(string impact_sound, double impact_volume) 4709 public void llCollisionSound(string impact_sound, double impact_volume)
4313 { 4710 {
4314 m_host.AddScriptLPS(1); 4711 m_host.AddScriptLPS(1);
4315 4712
4713 if(impact_sound == "")
4714 {
4715 m_host.CollisionSoundVolume = (float)impact_volume;
4716 m_host.CollisionSound = m_host.invalidCollisionSoundUUID;
4717 m_host.CollisionSoundType = 0;
4718 return;
4719 }
4316 // TODO: Parameter check logic required. 4720 // TODO: Parameter check logic required.
4317 m_host.CollisionSound = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound); 4721 m_host.CollisionSound = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound);
4318 m_host.CollisionSoundVolume = (float)impact_volume; 4722 m_host.CollisionSoundVolume = (float)impact_volume;
4723 m_host.CollisionSoundType = 1;
4319 } 4724 }
4320 4725
4321 public LSL_String llGetAnimation(string id) 4726 public LSL_String llGetAnimation(string id)
@@ -4329,14 +4734,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4329 4734
4330 if (m_host.RegionHandle == presence.RegionHandle) 4735 if (m_host.RegionHandle == presence.RegionHandle)
4331 { 4736 {
4332 Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames;
4333
4334 if (presence != null) 4737 if (presence != null)
4335 { 4738 {
4336 AnimationSet currentAnims = presence.Animator.Animations; 4739 if (presence.SitGround)
4337 string currentAnimationState = String.Empty; 4740 return "Sitting on Ground";
4338 if (animationstateNames.TryGetValue(currentAnims.ImplicitDefaultAnimation.AnimID, out currentAnimationState)) 4741 if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero)
4339 return currentAnimationState; 4742 return "Sitting";
4743
4744 string movementAnimation = presence.Animator.CurrentMovementAnimation;
4745 string lslMovementAnimation;
4746
4747 if (MovementAnimationsForLSL.TryGetValue(movementAnimation, out lslMovementAnimation))
4748 return lslMovementAnimation;
4340 } 4749 }
4341 } 4750 }
4342 4751
@@ -4484,7 +4893,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4484 { 4893 {
4485 float distance = (PusheePos - m_host.AbsolutePosition).Length(); 4894 float distance = (PusheePos - m_host.AbsolutePosition).Length();
4486 float distance_term = distance * distance * distance; // Script Energy 4895 float distance_term = distance * distance * distance; // Script Energy
4487 float pusher_mass = m_host.GetMass(); 4896 // use total object mass and not part
4897 float pusher_mass = m_host.ParentGroup.GetMass();
4488 4898
4489 float PUSH_ATTENUATION_DISTANCE = 17f; 4899 float PUSH_ATTENUATION_DISTANCE = 17f;
4490 float PUSH_ATTENUATION_SCALE = 5f; 4900 float PUSH_ATTENUATION_SCALE = 5f;
@@ -4738,6 +5148,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4738 { 5148 {
4739 return item.AssetID.ToString(); 5149 return item.AssetID.ToString();
4740 } 5150 }
5151 m_host.TaskInventory.LockItemsForRead(false);
4741 5152
4742 return UUID.Zero.ToString(); 5153 return UUID.Zero.ToString();
4743 } 5154 }
@@ -4890,14 +5301,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4890 { 5301 {
4891 m_host.AddScriptLPS(1); 5302 m_host.AddScriptLPS(1);
4892 5303
4893 if (src == null) 5304 return src.Length;
4894 {
4895 return 0;
4896 }
4897 else
4898 {
4899 return src.Length;
4900 }
4901 } 5305 }
4902 5306
4903 public LSL_Integer llList2Integer(LSL_List src, int index) 5307 public LSL_Integer llList2Integer(LSL_List src, int index)
@@ -4968,7 +5372,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4968 else if (src.Data[index] is LSL_Float) 5372 else if (src.Data[index] is LSL_Float)
4969 return Convert.ToDouble(((LSL_Float)src.Data[index]).value); 5373 return Convert.ToDouble(((LSL_Float)src.Data[index]).value);
4970 else if (src.Data[index] is LSL_String) 5374 else if (src.Data[index] is LSL_String)
4971 return Convert.ToDouble(((LSL_String)src.Data[index]).m_string); 5375 {
5376 string str = ((LSL_String) src.Data[index]).m_string;
5377 Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)");
5378 if (m != Match.Empty)
5379 {
5380 str = m.Value;
5381 double d = 0.0;
5382 if (!Double.TryParse(str, out d))
5383 return 0.0;
5384
5385 return d;
5386 }
5387 return 0.0;
5388 }
4972 return Convert.ToDouble(src.Data[index]); 5389 return Convert.ToDouble(src.Data[index]);
4973 } 5390 }
4974 catch (FormatException) 5391 catch (FormatException)
@@ -5010,7 +5427,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5010 // for completion and should LSL_Key ever be implemented 5427 // for completion and should LSL_Key ever be implemented
5011 // as it's own struct 5428 // as it's own struct
5012 else if (!(src.Data[index] is LSL_String || 5429 else if (!(src.Data[index] is LSL_String ||
5013 src.Data[index] is LSL_Key)) 5430 src.Data[index] is LSL_Key ||
5431 src.Data[index] is String))
5014 { 5432 {
5015 return ""; 5433 return "";
5016 } 5434 }
@@ -5268,7 +5686,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5268 } 5686 }
5269 } 5687 }
5270 } 5688 }
5271 else { 5689 else
5690 {
5272 object[] array = new object[src.Length]; 5691 object[] array = new object[src.Length];
5273 Array.Copy(src.Data, 0, array, 0, src.Length); 5692 Array.Copy(src.Data, 0, array, 0, src.Length);
5274 result = new LSL_List(array); 5693 result = new LSL_List(array);
@@ -5375,7 +5794,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5375 public LSL_Integer llGetRegionAgentCount() 5794 public LSL_Integer llGetRegionAgentCount()
5376 { 5795 {
5377 m_host.AddScriptLPS(1); 5796 m_host.AddScriptLPS(1);
5378 return new LSL_Integer(World.GetRootAgentCount()); 5797
5798 int count = 0;
5799 World.ForEachRootScenePresence(delegate(ScenePresence sp) {
5800 count++;
5801 });
5802
5803 return new LSL_Integer(count);
5379 } 5804 }
5380 5805
5381 public LSL_Vector llGetRegionCorner() 5806 public LSL_Vector llGetRegionCorner()
@@ -5616,6 +6041,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5616 flags |= ScriptBaseClass.AGENT_AWAY; 6041 flags |= ScriptBaseClass.AGENT_AWAY;
5617 } 6042 }
5618 6043
6044 UUID busy = new UUID("efcf670c-2d18-8128-973a-034ebc806b67");
6045 UUID[] anims = agent.Animator.GetAnimationArray();
6046 if (Array.Exists<UUID>(anims, a => { return a == busy; }))
6047 {
6048 flags |= ScriptBaseClass.AGENT_BUSY;
6049 }
6050
5619 // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? 6051 // seems to get unset, even if in mouselook, when avatar is sitting on a prim???
5620 if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) 6052 if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
5621 { 6053 {
@@ -5663,6 +6095,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5663 flags |= ScriptBaseClass.AGENT_SITTING; 6095 flags |= ScriptBaseClass.AGENT_SITTING;
5664 } 6096 }
5665 6097
6098 if (agent.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] > 0)
6099 {
6100 flags |= ScriptBaseClass.AGENT_MALE;
6101 }
6102
5666 return flags; 6103 return flags;
5667 } 6104 }
5668 6105
@@ -5810,9 +6247,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5810 6247
5811 List<SceneObjectPart> parts = GetLinkParts(linknumber); 6248 List<SceneObjectPart> parts = GetLinkParts(linknumber);
5812 6249
5813 foreach (SceneObjectPart part in parts) 6250 try
6251 {
6252 foreach (SceneObjectPart part in parts)
6253 {
6254 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
6255 }
6256 }
6257 finally
5814 { 6258 {
5815 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
5816 } 6259 }
5817 } 6260 }
5818 6261
@@ -5866,13 +6309,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5866 6309
5867 if (m_host.OwnerID == land.LandData.OwnerID) 6310 if (m_host.OwnerID == land.LandData.OwnerID)
5868 { 6311 {
5869 World.TeleportClientHome(agentID, presence.ControllingClient); 6312 Vector3 pos = World.GetNearestAllowedPosition(presence, land);
6313 presence.TeleportWithMomentum(pos, null);
6314 presence.ControllingClient.SendAlertMessage("You have been ejected from this land");
5870 } 6315 }
5871 } 6316 }
5872 } 6317 }
5873 ScriptSleep(5000); 6318 ScriptSleep(5000);
5874 } 6319 }
5875 6320
6321 public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers)
6322 {
6323 return ParseString2List(str, separators, in_spacers, false);
6324 }
6325
5876 public LSL_Integer llOverMyLand(string id) 6326 public LSL_Integer llOverMyLand(string id)
5877 { 6327 {
5878 m_host.AddScriptLPS(1); 6328 m_host.AddScriptLPS(1);
@@ -5926,25 +6376,55 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5926 } 6376 }
5927 else 6377 else
5928 { 6378 {
5929 agentSize = new LSL_Vector(0.45, 0.6, avatar.Appearance.AvatarHeight); 6379// agentSize = new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight);
6380 Vector3 s = avatar.Appearance.AvatarSize;
6381 agentSize = new LSL_Vector(s.X, s.Y, s.Z);
5930 } 6382 }
5931 return agentSize; 6383 return agentSize;
5932 } 6384 }
5933 6385
5934 public LSL_Integer llSameGroup(string agent) 6386 public LSL_Integer llSameGroup(string id)
5935 { 6387 {
5936 m_host.AddScriptLPS(1); 6388 m_host.AddScriptLPS(1);
5937 UUID agentId = new UUID(); 6389 UUID uuid = new UUID();
5938 if (!UUID.TryParse(agent, out agentId)) 6390 if (!UUID.TryParse(id, out uuid))
5939 return new LSL_Integer(0); 6391 return new LSL_Integer(0);
5940 ScenePresence presence = World.GetScenePresence(agentId); 6392
5941 if (presence == null || presence.IsChildAgent) // Return flase for child agents 6393 // Check if it's a group key
5942 return new LSL_Integer(0); 6394 if (uuid == m_host.ParentGroup.RootPart.GroupID)
5943 IClientAPI client = presence.ControllingClient;
5944 if (m_host.GroupID == client.ActiveGroupId)
5945 return new LSL_Integer(1); 6395 return new LSL_Integer(1);
5946 else 6396
6397 // We got passed a UUID.Zero
6398 if (uuid == UUID.Zero)
6399 return new LSL_Integer(0);
6400
6401 // Handle the case where id names an avatar
6402 ScenePresence presence = World.GetScenePresence(uuid);
6403 if (presence != null)
6404 {
6405 if (presence.IsChildAgent)
6406 return new LSL_Integer(0);
6407
6408 IClientAPI client = presence.ControllingClient;
6409 if (m_host.ParentGroup.RootPart.GroupID == client.ActiveGroupId)
6410 return new LSL_Integer(1);
6411
6412 return new LSL_Integer(0);
6413 }
6414
6415 // Handle object case
6416 SceneObjectPart part = World.GetSceneObjectPart(uuid);
6417 if (part != null)
6418 {
6419 // This will handle both deed and non-deed and also the no
6420 // group case
6421 if (part.ParentGroup.RootPart.GroupID == m_host.ParentGroup.RootPart.GroupID)
6422 return new LSL_Integer(1);
6423
5947 return new LSL_Integer(0); 6424 return new LSL_Integer(0);
6425 }
6426
6427 return new LSL_Integer(0);
5948 } 6428 }
5949 6429
5950 public void llUnSit(string id) 6430 public void llUnSit(string id)
@@ -6069,7 +6549,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6069 return m_host.ParentGroup.AttachmentPoint; 6549 return m_host.ParentGroup.AttachmentPoint;
6070 } 6550 }
6071 6551
6072 public LSL_Integer llGetFreeMemory() 6552 public virtual LSL_Integer llGetFreeMemory()
6073 { 6553 {
6074 m_host.AddScriptLPS(1); 6554 m_host.AddScriptLPS(1);
6075 // Make scripts designed for LSO happy 6555 // Make scripts designed for LSO happy
@@ -6501,6 +6981,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6501 6981
6502 protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) 6982 protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot)
6503 { 6983 {
6984 // LSL quaternions can normalize to 0, normal Quaternions can't.
6985 if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
6986 rot.s = 1; // ZERO_ROTATION = 0,0,0,1
6987
6504 part.SitTargetPosition = offset; 6988 part.SitTargetPosition = offset;
6505 part.SitTargetOrientation = rot; 6989 part.SitTargetOrientation = rot;
6506 part.ParentGroup.HasGroupChanged = true; 6990 part.ParentGroup.HasGroupChanged = true;
@@ -6686,30 +7170,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6686 UUID av = new UUID(); 7170 UUID av = new UUID();
6687 if (!UUID.TryParse(avatar,out av)) 7171 if (!UUID.TryParse(avatar,out av))
6688 { 7172 {
6689 LSLError("First parameter to llDialog needs to be a key"); 7173 //LSLError("First parameter to llDialog needs to be a key");
6690 return; 7174 return;
6691 } 7175 }
6692 if (buttons.Length < 1) 7176 if (buttons.Length < 1)
6693 { 7177 {
6694 LSLError("No less than 1 button can be shown"); 7178 buttons.Add("OK");
6695 return;
6696 } 7179 }
6697 if (buttons.Length > 12) 7180 if (buttons.Length > 12)
6698 { 7181 {
6699 LSLError("No more than 12 buttons can be shown"); 7182 ShoutError("button list too long, must be 12 or fewer entries");
6700 return;
6701 } 7183 }
6702 string[] buts = new string[buttons.Length]; 7184 int length = buttons.Length;
6703 for (int i = 0; i < buttons.Length; i++) 7185 if (length > 12)
7186 length = 12;
7187
7188 string[] buts = new string[length];
7189 for (int i = 0; i < length; i++)
6704 { 7190 {
6705 if (buttons.Data[i].ToString() == String.Empty) 7191 if (buttons.Data[i].ToString() == String.Empty)
6706 { 7192 {
6707 LSLError("button label cannot be blank"); 7193 ShoutError("button label cannot be blank");
6708 return; 7194 return;
6709 } 7195 }
6710 if (buttons.Data[i].ToString().Length > 24) 7196 if (buttons.Data[i].ToString().Length > 24)
6711 { 7197 {
6712 LSLError("button label cannot be longer than 24 characters"); 7198 ShoutError("button label cannot be longer than 24 characters");
6713 return; 7199 return;
6714 } 7200 }
6715 buts[i] = buttons.Data[i].ToString(); 7201 buts[i] = buttons.Data[i].ToString();
@@ -6776,9 +7262,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6776 return; 7262 return;
6777 } 7263 }
6778 7264
6779 // the rest of the permission checks are done in RezScript, so check the pin there as well 7265 SceneObjectPart dest = World.GetSceneObjectPart(destId);
6780 World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); 7266 if (dest != null)
7267 {
7268 if ((item.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID)
7269 {
7270 // the rest of the permission checks are done in RezScript, so check the pin there as well
7271 World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param);
6781 7272
7273 if ((item.BasePermissions & (uint)PermissionMask.Copy) == 0)
7274 m_host.Inventory.RemoveInventoryItem(item.ItemID);
7275 }
7276 }
6782 // this will cause the delay even if the script pin or permissions were wrong - seems ok 7277 // this will cause the delay even if the script pin or permissions were wrong - seems ok
6783 ScriptSleep(3000); 7278 ScriptSleep(3000);
6784 } 7279 }
@@ -6852,19 +7347,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6852 public LSL_String llMD5String(string src, int nonce) 7347 public LSL_String llMD5String(string src, int nonce)
6853 { 7348 {
6854 m_host.AddScriptLPS(1); 7349 m_host.AddScriptLPS(1);
6855 return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); 7350 return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8);
6856 } 7351 }
6857 7352
6858 public LSL_String llSHA1String(string src) 7353 public LSL_String llSHA1String(string src)
6859 { 7354 {
6860 m_host.AddScriptLPS(1); 7355 m_host.AddScriptLPS(1);
6861 return Util.SHA1Hash(src).ToLower(); 7356 return Util.SHA1Hash(src, Encoding.UTF8).ToLower();
6862 } 7357 }
6863 7358
6864 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) 7359 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve)
6865 { 7360 {
6866 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 7361 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
6867 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 7362 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
7363 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7364 return shapeBlock;
6868 7365
6869 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && 7366 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT &&
6870 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && 7367 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE &&
@@ -6969,6 +7466,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6969 // Prim type box, cylinder and prism. 7466 // Prim type box, cylinder and prism.
6970 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) 7467 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve)
6971 { 7468 {
7469 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7470 return;
7471
6972 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 7472 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
6973 ObjectShapePacket.ObjectDataBlock shapeBlock; 7473 ObjectShapePacket.ObjectDataBlock shapeBlock;
6974 7474
@@ -7022,6 +7522,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7022 // Prim type sphere. 7522 // Prim type sphere.
7023 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) 7523 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve)
7024 { 7524 {
7525 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7526 return;
7527
7025 ObjectShapePacket.ObjectDataBlock shapeBlock; 7528 ObjectShapePacket.ObjectDataBlock shapeBlock;
7026 7529
7027 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); 7530 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve);
@@ -7063,6 +7566,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7063 // Prim type torus, tube and ring. 7566 // Prim type torus, tube and ring.
7064 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) 7567 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve)
7065 { 7568 {
7569 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7570 return;
7571
7066 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 7572 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
7067 ObjectShapePacket.ObjectDataBlock shapeBlock; 7573 ObjectShapePacket.ObjectDataBlock shapeBlock;
7068 7574
@@ -7198,6 +7704,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7198 // Prim type sculpt. 7704 // Prim type sculpt.
7199 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) 7705 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve)
7200 { 7706 {
7707 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7708 return;
7709
7201 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 7710 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
7202 UUID sculptId; 7711 UUID sculptId;
7203 7712
@@ -7220,7 +7729,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7220 type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) 7729 type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag))
7221 { 7730 {
7222 // default 7731 // default
7223 type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; 7732 type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE;
7224 } 7733 }
7225 7734
7226 part.Shape.SetSculptProperties((byte)type, sculptId); 7735 part.Shape.SetSculptProperties((byte)type, sculptId);
@@ -7237,48 +7746,130 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7237 ScriptSleep(200); 7746 ScriptSleep(200);
7238 } 7747 }
7239 7748
7240 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) 7749 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)
7241 { 7750 {
7242 m_host.AddScriptLPS(1); 7751 m_host.AddScriptLPS(1);
7243 7752
7244 setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); 7753 setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast");
7754 }
7245 7755
7246 ScriptSleep(200); 7756 private void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc)
7757 {
7758 List<object> parts = new List<object>();
7759 List<SceneObjectPart> prims = GetLinkParts(linknumber);
7760 List<ScenePresence> avatars = GetLinkAvatars(linknumber);
7761 foreach (SceneObjectPart p in prims)
7762 parts.Add(p);
7763 foreach (ScenePresence p in avatars)
7764 parts.Add(p);
7765
7766 LSL_List remaining = null;
7767 uint rulesParsed = 0;
7768
7769 if (parts.Count > 0)
7770 {
7771 foreach (object part in parts)
7772 {
7773 if (part is SceneObjectPart)
7774 remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed);
7775 else
7776 remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed);
7777 }
7778
7779 while ((object)remaining != null && remaining.Length > 2)
7780 {
7781 linknumber = remaining.GetLSLIntegerItem(0);
7782 rules = remaining.GetSublist(1, -1);
7783 parts.Clear();
7784 prims = GetLinkParts(linknumber);
7785 avatars = GetLinkAvatars(linknumber);
7786 foreach (SceneObjectPart p in prims)
7787 parts.Add(p);
7788 foreach (ScenePresence p in avatars)
7789 parts.Add(p);
7790
7791 remaining = null;
7792 foreach (object part in parts)
7793 {
7794 if (part is SceneObjectPart)
7795 remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed);
7796 else
7797 remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed);
7798 }
7799 }
7800 }
7247 } 7801 }
7248 7802
7249 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) 7803 private void SetPhysicsMaterial(SceneObjectPart part, int material_bits,
7804 float material_density, float material_friction,
7805 float material_restitution, float material_gravity_modifier)
7250 { 7806 {
7251 m_host.AddScriptLPS(1); 7807 ExtraPhysicsData physdata = new ExtraPhysicsData();
7808 physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType;
7809 physdata.Density = part.Density;
7810 physdata.Friction = part.Friction;
7811 physdata.Bounce = part.Restitution;
7812 physdata.GravitationModifier = part.GravityModifier;
7252 7813
7253 setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); 7814 if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0)
7815 physdata.Density = material_density;
7816 if ((material_bits & (int)ScriptBaseClass.FRICTION) != 0)
7817 physdata.Friction = material_friction;
7818 if ((material_bits & (int)ScriptBaseClass.RESTITUTION) != 0)
7819 physdata.Bounce = material_restitution;
7820 if ((material_bits & (int)ScriptBaseClass.GRAVITY_MULTIPLIER) != 0)
7821 physdata.GravitationModifier = material_gravity_modifier;
7822
7823 part.UpdateExtraPhysics(physdata);
7254 } 7824 }
7255 7825
7256 protected void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) 7826 public void llSetPhysicsMaterial(int material_bits,
7827 float material_gravity_modifier, float material_restitution,
7828 float material_friction, float material_density)
7257 { 7829 {
7258 List<SceneObjectPart> parts = GetLinkParts(linknumber); 7830 SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier);
7831 }
7259 7832
7260 LSL_List remaining = null; 7833 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
7261 uint rulesParsed = 0; 7834 {
7835 setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams");
7836 llSetLinkPrimitiveParamsFast(linknumber, rules);
7837 ScriptSleep(200);
7838 }
7262 7839
7263 foreach (SceneObjectPart part in parts) 7840 // vector up using libomv (c&p from sop )
7264 remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); 7841 // vector up rotated by r
7842 private Vector3 Zrot(Quaternion r)
7843 {
7844 double x, y, z, m;
7265 7845
7266 while (remaining != null && remaining.Length > 2) 7846 m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W;
7847 if (Math.Abs(1.0 - m) > 0.000001)
7267 { 7848 {
7268 linknumber = remaining.GetLSLIntegerItem(0); 7849 m = 1.0 / Math.Sqrt(m);
7269 rules = remaining.GetSublist(1, -1); 7850 r.X *= (float)m;
7270 parts = GetLinkParts(linknumber); 7851 r.Y *= (float)m;
7271 7852 r.Z *= (float)m;
7272 foreach (SceneObjectPart part in parts) 7853 r.W *= (float)m;
7273 remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed);
7274 } 7854 }
7855
7856 x = 2 * (r.X * r.Z + r.Y * r.W);
7857 y = 2 * (-r.X * r.W + r.Y * r.Z);
7858 z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W;
7859
7860 return new Vector3((float)x, (float)y, (float)z);
7275 } 7861 }
7276 7862
7277 protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) 7863 protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed)
7278 { 7864 {
7865 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7866 return null;
7867
7279 int idx = 0; 7868 int idx = 0;
7280 int idxStart = 0; 7869 int idxStart = 0;
7281 7870
7871 SceneObjectGroup parentgrp = part.ParentGroup;
7872
7282 bool positionChanged = false; 7873 bool positionChanged = false;
7283 LSL_Vector currentPosition = GetPartLocalPos(part); 7874 LSL_Vector currentPosition = GetPartLocalPos(part);
7284 7875
@@ -7303,8 +7894,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7303 return null; 7894 return null;
7304 7895
7305 v=rules.GetVector3Item(idx++); 7896 v=rules.GetVector3Item(idx++);
7897 if (part.IsRoot && !part.ParentGroup.IsAttachment)
7898 currentPosition = GetSetPosTarget(part, v, currentPosition, true);
7899 else
7900 currentPosition = GetSetPosTarget(part, v, currentPosition, false);
7306 positionChanged = true; 7901 positionChanged = true;
7307 currentPosition = GetSetPosTarget(part, v, currentPosition);
7308 7902
7309 break; 7903 break;
7310 case (int)ScriptBaseClass.PRIM_SIZE: 7904 case (int)ScriptBaseClass.PRIM_SIZE:
@@ -7321,7 +7915,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7321 7915
7322 LSL_Rotation q = rules.GetQuaternionItem(idx++); 7916 LSL_Rotation q = rules.GetQuaternionItem(idx++);
7323 // try to let this work as in SL... 7917 // try to let this work as in SL...
7324 if (part.ParentID == 0) 7918 if (part.ParentID == 0 || (part.ParentGroup != null && part == part.ParentGroup.RootPart))
7325 { 7919 {
7326 // special case: If we are root, rotate complete SOG to new rotation 7920 // special case: If we are root, rotate complete SOG to new rotation
7327 SetRot(part, q); 7921 SetRot(part, q);
@@ -7581,7 +8175,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7581 return null; 8175 return null;
7582 8176
7583 string ph = rules.Data[idx++].ToString(); 8177 string ph = rules.Data[idx++].ToString();
7584 m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); 8178 parentgrp.ScriptSetPhantomStatus(ph.Equals("1"));
7585 8179
7586 break; 8180 break;
7587 8181
@@ -7615,12 +8209,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7615 8209
7616 break; 8210 break;
7617 8211
8212 case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL:
8213 if (remain < 5)
8214 return null;
8215
8216 int material_bits = rules.GetLSLIntegerItem(idx++);
8217 float material_density = (float)rules.GetLSLFloatItem(idx++);
8218 float material_friction = (float)rules.GetLSLFloatItem(idx++);
8219 float material_restitution = (float)rules.GetLSLFloatItem(idx++);
8220 float material_gravity_modifier = (float)rules.GetLSLFloatItem(idx++);
8221
8222 SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier);
8223
8224 break;
8225
7618 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: 8226 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
7619 if (remain < 1) 8227 if (remain < 1)
7620 return null; 8228 return null;
7621 string temp = rules.Data[idx++].ToString(); 8229 string temp = rules.Data[idx++].ToString();
7622 8230
7623 m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); 8231 parentgrp.ScriptSetTemporaryStatus(temp.Equals("1"));
7624 8232
7625 break; 8233 break;
7626 8234
@@ -7694,14 +8302,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7694 if (part.ParentGroup.RootPart == part) 8302 if (part.ParentGroup.RootPart == part)
7695 { 8303 {
7696 SceneObjectGroup parent = part.ParentGroup; 8304 SceneObjectGroup parent = part.ParentGroup;
7697 parent.UpdateGroupPosition(currentPosition); 8305 Util.FireAndForget(delegate(object x) {
8306 parent.UpdateGroupPosition(currentPosition);
8307 });
7698 } 8308 }
7699 else 8309 else
7700 { 8310 {
7701 part.OffsetPosition = currentPosition; 8311 part.OffsetPosition = currentPosition;
7702 SceneObjectGroup parent = part.ParentGroup; 8312// SceneObjectGroup parent = part.ParentGroup;
7703 parent.HasGroupChanged = true; 8313// parent.HasGroupChanged = true;
7704 parent.ScheduleGroupForTerseUpdate(); 8314// parent.ScheduleGroupForTerseUpdate();
8315 part.ScheduleTerseUpdate();
7705 } 8316 }
7706 } 8317 }
7707 } 8318 }
@@ -7739,10 +8350,91 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7739 8350
7740 public LSL_String llXorBase64Strings(string str1, string str2) 8351 public LSL_String llXorBase64Strings(string str1, string str2)
7741 { 8352 {
7742 m_host.AddScriptLPS(1); 8353 string b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
7743 Deprecated("llXorBase64Strings"); 8354
7744 ScriptSleep(300); 8355 ScriptSleep(300);
7745 return String.Empty; 8356 m_host.AddScriptLPS(1);
8357
8358 if (str1 == String.Empty)
8359 return String.Empty;
8360 if (str2 == String.Empty)
8361 return str1;
8362
8363 int len = str2.Length;
8364 if ((len % 4) != 0) // LL is EVIL!!!!
8365 {
8366 while (str2.EndsWith("="))
8367 str2 = str2.Substring(0, str2.Length - 1);
8368
8369 len = str2.Length;
8370 int mod = len % 4;
8371
8372 if (mod == 1)
8373 str2 = str2.Substring(0, str2.Length - 1);
8374 else if (mod == 2)
8375 str2 += "==";
8376 else if (mod == 3)
8377 str2 += "=";
8378 }
8379
8380 byte[] data1;
8381 byte[] data2;
8382 try
8383 {
8384 data1 = Convert.FromBase64String(str1);
8385 data2 = Convert.FromBase64String(str2);
8386 }
8387 catch (Exception)
8388 {
8389 return new LSL_String(String.Empty);
8390 }
8391
8392 // For cases where the decoded length of s2 is greater
8393 // than the decoded length of s1, simply perform a normal
8394 // decode and XOR
8395 //
8396 if (data2.Length >= data1.Length)
8397 {
8398 for (int pos = 0 ; pos < data1.Length ; pos++ )
8399 data1[pos] ^= data2[pos];
8400
8401 return Convert.ToBase64String(data1);
8402 }
8403
8404 // Remove padding
8405 while (str1.EndsWith("="))
8406 str1 = str1.Substring(0, str1.Length - 1);
8407 while (str2.EndsWith("="))
8408 str2 = str2.Substring(0, str2.Length - 1);
8409
8410 byte[] d1 = new byte[str1.Length];
8411 byte[] d2 = new byte[str2.Length];
8412
8413 for (int i = 0 ; i < str1.Length ; i++)
8414 {
8415 int idx = b64.IndexOf(str1.Substring(i, 1));
8416 if (idx == -1)
8417 idx = 0;
8418 d1[i] = (byte)idx;
8419 }
8420
8421 for (int i = 0 ; i < str2.Length ; i++)
8422 {
8423 int idx = b64.IndexOf(str2.Substring(i, 1));
8424 if (idx == -1)
8425 idx = 0;
8426 d2[i] = (byte)idx;
8427 }
8428
8429 string output = String.Empty;
8430
8431 for (int pos = 0 ; pos < d1.Length ; pos++)
8432 output += b64[d1[pos] ^ d2[pos % d2.Length]];
8433
8434 while (output.Length % 3 > 0)
8435 output += "=";
8436
8437 return output;
7746 } 8438 }
7747 8439
7748 public void llRemoteDataSetRegion() 8440 public void llRemoteDataSetRegion()
@@ -7866,8 +8558,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7866 public LSL_Integer llGetNumberOfPrims() 8558 public LSL_Integer llGetNumberOfPrims()
7867 { 8559 {
7868 m_host.AddScriptLPS(1); 8560 m_host.AddScriptLPS(1);
7869 8561 int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count;
7870 return m_host.ParentGroup.PrimCount + m_host.ParentGroup.GetSittingAvatarsCount(); 8562
8563 return m_host.ParentGroup.PrimCount + avatarCount;
7871 } 8564 }
7872 8565
7873 /// <summary> 8566 /// <summary>
@@ -7882,55 +8575,114 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7882 m_host.AddScriptLPS(1); 8575 m_host.AddScriptLPS(1);
7883 UUID objID = UUID.Zero; 8576 UUID objID = UUID.Zero;
7884 LSL_List result = new LSL_List(); 8577 LSL_List result = new LSL_List();
8578
8579 // If the ID is not valid, return null result
7885 if (!UUID.TryParse(obj, out objID)) 8580 if (!UUID.TryParse(obj, out objID))
7886 { 8581 {
7887 result.Add(new LSL_Vector()); 8582 result.Add(new LSL_Vector());
7888 result.Add(new LSL_Vector()); 8583 result.Add(new LSL_Vector());
7889 return result; 8584 return result;
7890 } 8585 }
8586
8587 // Check if this is an attached prim. If so, replace
8588 // the UUID with the avatar UUID and report it's bounding box
8589 SceneObjectPart part = World.GetSceneObjectPart(objID);
8590 if (part != null && part.ParentGroup.IsAttachment)
8591 objID = part.ParentGroup.AttachedAvatar;
8592
8593 // Find out if this is an avatar ID. If so, return it's box
7891 ScenePresence presence = World.GetScenePresence(objID); 8594 ScenePresence presence = World.GetScenePresence(objID);
7892 if (presence != null) 8595 if (presence != null)
7893 { 8596 {
7894 if (presence.ParentID == 0) // not sat on an object 8597 // As per LSL Wiki, there is no difference between sitting
8598 // and standing avatar since server 1.36
8599 LSL_Vector lower;
8600 LSL_Vector upper;
8601
8602 Vector3 box = presence.Appearance.AvatarBoxSize * 0.5f;
8603
8604 if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID
8605 == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
8606/*
7895 { 8607 {
7896 LSL_Vector lower; 8608 // This is for ground sitting avatars
7897 LSL_Vector upper; 8609 float height = presence.Appearance.AvatarHeight / 2.66666667f;
7898 if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID 8610 lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f);
7899 == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) 8611 upper = new LSL_Vector(0.3375f, 0.45f, 0.0f);
7900 {
7901 // This is for ground sitting avatars
7902 float height = presence.Appearance.AvatarHeight / 2.66666667f;
7903 lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f);
7904 upper = new LSL_Vector(0.3375f, 0.45f, 0.0f);
7905 }
7906 else
7907 {
7908 // This is for standing/flying avatars
7909 float height = presence.Appearance.AvatarHeight / 2.0f;
7910 lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f);
7911 upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f);
7912 }
7913 result.Add(lower);
7914 result.Add(upper);
7915 return result;
7916 } 8612 }
7917 else 8613 else
7918 { 8614 {
7919 // sitting on an object so we need the bounding box of that 8615 // This is for standing/flying avatars
7920 // which should include the avatar so set the UUID to the 8616 float height = presence.Appearance.AvatarHeight / 2.0f;
7921 // UUID of the object the avatar is sat on and allow it to fall through 8617 lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f);
7922 // to processing an object 8618 upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f);
7923 SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID);
7924 objID = p.UUID;
7925 } 8619 }
8620
8621 // Adjust to the documented error offsets (see LSL Wiki)
8622 lower += new LSL_Vector(0.05f, 0.05f, 0.05f);
8623 upper -= new LSL_Vector(0.05f, 0.05f, 0.05f);
8624*/
8625 {
8626 // This is for ground sitting avatars TODO!
8627 lower = new LSL_Vector(-box.X - 0.1125, -box.Y, box.Z * -1.0f);
8628 upper = new LSL_Vector(box.X + 0.1125, box.Y, box.Z * -1.0f);
8629 }
8630 else
8631 {
8632 // This is for standing/flying avatars
8633 lower = new LSL_Vector(-box.X, -box.Y, -box.Z);
8634 upper = new LSL_Vector(box.X, box.Y, box.Z);
8635 }
8636
8637 if (lower.x > upper.x)
8638 lower.x = upper.x;
8639 if (lower.y > upper.y)
8640 lower.y = upper.y;
8641 if (lower.z > upper.z)
8642 lower.z = upper.z;
8643
8644 result.Add(lower);
8645 result.Add(upper);
8646 return result;
7926 } 8647 }
7927 SceneObjectPart part = World.GetSceneObjectPart(objID); 8648
8649 part = World.GetSceneObjectPart(objID);
7928 // Currently only works for single prims without a sitting avatar 8650 // Currently only works for single prims without a sitting avatar
7929 if (part != null) 8651 if (part != null)
7930 { 8652 {
7931 Vector3 halfSize = part.Scale / 2.0f; 8653 float minX;
7932 LSL_Vector lower = (new LSL_Vector(halfSize)) * -1.0f; 8654 float maxX;
7933 LSL_Vector upper = new LSL_Vector(halfSize); 8655 float minY;
8656 float maxY;
8657 float minZ;
8658 float maxZ;
8659
8660 // This BBox is in sim coordinates, with the offset being
8661 // a contained point.
8662 Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup },
8663 out minX, out maxX, out minY, out maxY, out minZ, out maxZ);
8664
8665 minX -= offsets[0].X;
8666 maxX -= offsets[0].X;
8667 minY -= offsets[0].Y;
8668 maxY -= offsets[0].Y;
8669 minZ -= offsets[0].Z;
8670 maxZ -= offsets[0].Z;
8671
8672 LSL_Vector lower;
8673 LSL_Vector upper;
8674
8675 // Adjust to the documented error offsets (see LSL Wiki)
8676 lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f);
8677 upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f);
8678
8679 if (lower.x > upper.x)
8680 lower.x = upper.x;
8681 if (lower.y > upper.y)
8682 lower.y = upper.y;
8683 if (lower.z > upper.z)
8684 lower.z = upper.z;
8685
7934 result.Add(lower); 8686 result.Add(lower);
7935 result.Add(upper); 8687 result.Add(upper);
7936 return result; 8688 return result;
@@ -7944,7 +8696,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7944 8696
7945 public LSL_Vector llGetGeometricCenter() 8697 public LSL_Vector llGetGeometricCenter()
7946 { 8698 {
7947 return new LSL_Vector(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); 8699 Vector3 tmp = m_host.GetGeometricCenter();
8700 return new LSL_Vector(tmp.X, tmp.Y, tmp.Z);
7948 } 8701 }
7949 8702
7950 public LSL_List llGetPrimitiveParams(LSL_List rules) 8703 public LSL_List llGetPrimitiveParams(LSL_List rules)
@@ -7955,7 +8708,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7955 8708
7956 LSL_List remaining = GetPrimParams(m_host, rules, ref result); 8709 LSL_List remaining = GetPrimParams(m_host, rules, ref result);
7957 8710
7958 while (remaining != null && remaining.Length > 2) 8711 while ((object)remaining != null && remaining.Length > 2)
7959 { 8712 {
7960 int linknumber = remaining.GetLSLIntegerItem(0); 8713 int linknumber = remaining.GetLSLIntegerItem(0);
7961 rules = remaining.GetSublist(1, -1); 8714 rules = remaining.GetSublist(1, -1);
@@ -7972,24 +8725,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7972 { 8725 {
7973 m_host.AddScriptLPS(1); 8726 m_host.AddScriptLPS(1);
7974 8727
7975 List<SceneObjectPart> parts = GetLinkParts(linknumber); 8728 // acording to SL wiki this must indicate a single link number or link_root or link_this.
8729 // keep other options as before
7976 8730
8731 List<SceneObjectPart> parts;
8732 List<ScenePresence> avatars;
8733
7977 LSL_List res = new LSL_List(); 8734 LSL_List res = new LSL_List();
7978 LSL_List remaining = null; 8735 LSL_List remaining = null;
7979 8736
7980 foreach (SceneObjectPart part in parts) 8737 while (rules.Length > 0)
7981 {
7982 remaining = GetPrimParams(part, rules, ref res);
7983 }
7984
7985 while (remaining != null && remaining.Length > 2)
7986 { 8738 {
7987 linknumber = remaining.GetLSLIntegerItem(0);
7988 rules = remaining.GetSublist(1, -1);
7989 parts = GetLinkParts(linknumber); 8739 parts = GetLinkParts(linknumber);
8740 avatars = GetLinkAvatars(linknumber);
7990 8741
8742 remaining = null;
7991 foreach (SceneObjectPart part in parts) 8743 foreach (SceneObjectPart part in parts)
8744 {
7992 remaining = GetPrimParams(part, rules, ref res); 8745 remaining = GetPrimParams(part, rules, ref res);
8746 }
8747 foreach (ScenePresence avatar in avatars)
8748 {
8749 remaining = GetPrimParams(avatar, rules, ref res);
8750 }
8751
8752 if ((object)remaining != null && remaining.Length > 0)
8753 {
8754 linknumber = remaining.GetLSLIntegerItem(0);
8755 rules = remaining.GetSublist(1, -1);
8756 }
8757 else
8758 break;
7993 } 8759 }
7994 8760
7995 return res; 8761 return res;
@@ -8034,13 +8800,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8034 LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, 8800 LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X,
8035 part.AbsolutePosition.Y, 8801 part.AbsolutePosition.Y,
8036 part.AbsolutePosition.Z); 8802 part.AbsolutePosition.Z);
8037 // For some reason, the part.AbsolutePosition.* values do not change if the
8038 // linkset is rotated; they always reflect the child prim's world position
8039 // as though the linkset is unrotated. This is incompatible behavior with SL's
8040 // implementation, so will break scripts imported from there (not to mention it
8041 // makes it more difficult to determine a child prim's actual inworld position).
8042 if (part.ParentID != 0)
8043 v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition();
8044 res.Add(v); 8803 res.Add(v);
8045 break; 8804 break;
8046 8805
@@ -8212,30 +8971,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8212 if (remain < 1) 8971 if (remain < 1)
8213 return null; 8972 return null;
8214 8973
8215 face=(int)rules.GetLSLIntegerItem(idx++); 8974 face = (int)rules.GetLSLIntegerItem(idx++);
8216 8975
8217 tex = part.Shape.Textures; 8976 tex = part.Shape.Textures;
8977 int shiny;
8218 if (face == ScriptBaseClass.ALL_SIDES) 8978 if (face == ScriptBaseClass.ALL_SIDES)
8219 { 8979 {
8220 for (face = 0; face < GetNumberOfSides(part); face++) 8980 for (face = 0; face < GetNumberOfSides(part); face++)
8221 { 8981 {
8222 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 8982 Shininess shinyness = tex.GetFace((uint)face).Shiny;
8223 // Convert Shininess to PRIM_SHINY_* 8983 if (shinyness == Shininess.High)
8224 res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); 8984 {
8225 // PRIM_BUMP_* 8985 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
8226 res.Add(new LSL_Integer((int)texface.Bump)); 8986 }
8987 else if (shinyness == Shininess.Medium)
8988 {
8989 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
8990 }
8991 else if (shinyness == Shininess.Low)
8992 {
8993 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
8994 }
8995 else
8996 {
8997 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
8998 }
8999 res.Add(new LSL_Integer(shiny));
9000 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
8227 } 9001 }
8228 } 9002 }
8229 else 9003 else
8230 { 9004 {
8231 if (face >= 0 && face < GetNumberOfSides(part)) 9005 Shininess shinyness = tex.GetFace((uint)face).Shiny;
9006 if (shinyness == Shininess.High)
8232 { 9007 {
8233 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9008 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
8234 // Convert Shininess to PRIM_SHINY_* 9009 }
8235 res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); 9010 else if (shinyness == Shininess.Medium)
8236 // PRIM_BUMP_* 9011 {
8237 res.Add(new LSL_Integer((int)texface.Bump)); 9012 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
9013 }
9014 else if (shinyness == Shininess.Low)
9015 {
9016 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
9017 }
9018 else
9019 {
9020 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
8238 } 9021 }
9022 res.Add(new LSL_Integer(shiny));
9023 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
8239 } 9024 }
8240 break; 9025 break;
8241 9026
@@ -8243,24 +9028,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8243 if (remain < 1) 9028 if (remain < 1)
8244 return null; 9029 return null;
8245 9030
8246 face=(int)rules.GetLSLIntegerItem(idx++); 9031 face = (int)rules.GetLSLIntegerItem(idx++);
8247 9032
8248 tex = part.Shape.Textures; 9033 tex = part.Shape.Textures;
9034 int fullbright;
8249 if (face == ScriptBaseClass.ALL_SIDES) 9035 if (face == ScriptBaseClass.ALL_SIDES)
8250 { 9036 {
8251 for (face = 0; face < GetNumberOfSides(part); face++) 9037 for (face = 0; face < GetNumberOfSides(part); face++)
8252 { 9038 {
8253 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9039 if (tex.GetFace((uint)face).Fullbright == true)
8254 res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); 9040 {
9041 fullbright = ScriptBaseClass.TRUE;
9042 }
9043 else
9044 {
9045 fullbright = ScriptBaseClass.FALSE;
9046 }
9047 res.Add(new LSL_Integer(fullbright));
8255 } 9048 }
8256 } 9049 }
8257 else 9050 else
8258 { 9051 {
8259 if (face >= 0 && face < GetNumberOfSides(part)) 9052 if (tex.GetFace((uint)face).Fullbright == true)
8260 { 9053 {
8261 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9054 fullbright = ScriptBaseClass.TRUE;
8262 res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); 9055 }
9056 else
9057 {
9058 fullbright = ScriptBaseClass.FALSE;
8263 } 9059 }
9060 res.Add(new LSL_Integer(fullbright));
8264 } 9061 }
8265 break; 9062 break;
8266 9063
@@ -8282,27 +9079,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8282 break; 9079 break;
8283 9080
8284 case (int)ScriptBaseClass.PRIM_TEXGEN: 9081 case (int)ScriptBaseClass.PRIM_TEXGEN:
9082 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
8285 if (remain < 1) 9083 if (remain < 1)
8286 return null; 9084 return null;
8287 9085
8288 face=(int)rules.GetLSLIntegerItem(idx++); 9086 face = (int)rules.GetLSLIntegerItem(idx++);
8289 9087
8290 tex = part.Shape.Textures; 9088 tex = part.Shape.Textures;
8291 if (face == ScriptBaseClass.ALL_SIDES) 9089 if (face == ScriptBaseClass.ALL_SIDES)
8292 { 9090 {
8293 for (face = 0; face < GetNumberOfSides(part); face++) 9091 for (face = 0; face < GetNumberOfSides(part); face++)
8294 { 9092 {
8295 MappingType texgen = tex.GetFace((uint)face).TexMapType; 9093 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
8296 // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. 9094 {
8297 res.Add(new LSL_Integer((uint)texgen >> 1)); 9095 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
9096 }
9097 else
9098 {
9099 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
9100 }
8298 } 9101 }
8299 } 9102 }
8300 else 9103 else
8301 { 9104 {
8302 if (face >= 0 && face < GetNumberOfSides(part)) 9105 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
8303 { 9106 {
8304 MappingType texgen = tex.GetFace((uint)face).TexMapType; 9107 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
8305 res.Add(new LSL_Integer((uint)texgen >> 1)); 9108 }
9109 else
9110 {
9111 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
8306 } 9112 }
8307 } 9113 }
8308 break; 9114 break;
@@ -8326,24 +9132,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8326 if (remain < 1) 9132 if (remain < 1)
8327 return null; 9133 return null;
8328 9134
8329 face=(int)rules.GetLSLIntegerItem(idx++); 9135 face = (int)rules.GetLSLIntegerItem(idx++);
8330 9136
8331 tex = part.Shape.Textures; 9137 tex = part.Shape.Textures;
9138 float primglow;
8332 if (face == ScriptBaseClass.ALL_SIDES) 9139 if (face == ScriptBaseClass.ALL_SIDES)
8333 { 9140 {
8334 for (face = 0; face < GetNumberOfSides(part); face++) 9141 for (face = 0; face < GetNumberOfSides(part); face++)
8335 { 9142 {
8336 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9143 primglow = tex.GetFace((uint)face).Glow;
8337 res.Add(new LSL_Float(texface.Glow)); 9144 res.Add(new LSL_Float(primglow));
8338 } 9145 }
8339 } 9146 }
8340 else 9147 else
8341 { 9148 {
8342 if (face >= 0 && face < GetNumberOfSides(part)) 9149 primglow = tex.GetFace((uint)face).Glow;
8343 { 9150 res.Add(new LSL_Float(primglow));
8344 Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
8345 res.Add(new LSL_Float(texface.Glow));
8346 }
8347 } 9151 }
8348 break; 9152 break;
8349 9153
@@ -8355,15 +9159,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8355 textColor.B)); 9159 textColor.B));
8356 res.Add(new LSL_Float(textColor.A)); 9160 res.Add(new LSL_Float(textColor.A));
8357 break; 9161 break;
9162
8358 case (int)ScriptBaseClass.PRIM_NAME: 9163 case (int)ScriptBaseClass.PRIM_NAME:
8359 res.Add(new LSL_String(part.Name)); 9164 res.Add(new LSL_String(part.Name));
8360 break; 9165 break;
9166
8361 case (int)ScriptBaseClass.PRIM_DESC: 9167 case (int)ScriptBaseClass.PRIM_DESC:
8362 res.Add(new LSL_String(part.Description)); 9168 res.Add(new LSL_String(part.Description));
8363 break; 9169 break;
9170
8364 case (int)ScriptBaseClass.PRIM_ROT_LOCAL: 9171 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
8365 res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); 9172 res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W));
8366 break; 9173 break;
9174
8367 case (int)ScriptBaseClass.PRIM_POS_LOCAL: 9175 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
8368 res.Add(new LSL_Vector(GetPartLocalPos(part))); 9176 res.Add(new LSL_Vector(GetPartLocalPos(part)));
8369 break; 9177 break;
@@ -8974,8 +9782,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8974 // The function returns an ordered list 9782 // The function returns an ordered list
8975 // representing the tokens found in the supplied 9783 // representing the tokens found in the supplied
8976 // sources string. If two successive tokenizers 9784 // sources string. If two successive tokenizers
8977 // are encountered, then a NULL entry is added 9785 // are encountered, then a null-string entry is
8978 // to the list. 9786 // added to the list.
8979 // 9787 //
8980 // It is a precondition that the source and 9788 // It is a precondition that the source and
8981 // toekizer lisst are non-null. If they are null, 9789 // toekizer lisst are non-null. If they are null,
@@ -8983,7 +9791,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8983 // while their lengths are being determined. 9791 // while their lengths are being determined.
8984 // 9792 //
8985 // A small amount of working memoryis required 9793 // A small amount of working memoryis required
8986 // of approximately 8*#tokenizers. 9794 // of approximately 8*#tokenizers + 8*srcstrlen.
8987 // 9795 //
8988 // There are many ways in which this function 9796 // There are many ways in which this function
8989 // can be implemented, this implementation is 9797 // can be implemented, this implementation is
@@ -8999,155 +9807,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8999 // and eliminates redundant tokenizers as soon 9807 // and eliminates redundant tokenizers as soon
9000 // as is possible. 9808 // as is possible.
9001 // 9809 //
9002 // The implementation tries to avoid any copying 9810 // The implementation tries to minimize temporary
9003 // of arrays or other objects. 9811 // garbage generation.
9004 // </remarks> 9812 // </remarks>
9005 9813
9006 private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) 9814 public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers)
9007 { 9815 {
9008 int beginning = 0; 9816 return ParseString2List(src, separators, spacers, true);
9009 int srclen = src.Length; 9817 }
9010 int seplen = separators.Length;
9011 object[] separray = separators.Data;
9012 int spclen = spacers.Length;
9013 object[] spcarray = spacers.Data;
9014 int mlen = seplen+spclen;
9015
9016 int[] offset = new int[mlen+1];
9017 bool[] active = new bool[mlen];
9018
9019 int best;
9020 int j;
9021
9022 // Initial capacity reduces resize cost
9023 9818
9024 LSL_List tokens = new LSL_List(); 9819 private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls)
9820 {
9821 int srclen = src.Length;
9822 int seplen = separators.Length;
9823 object[] separray = separators.Data;
9824 int spclen = spacers.Length;
9825 object[] spcarray = spacers.Data;
9826 int dellen = 0;
9827 string[] delarray = new string[seplen+spclen];
9025 9828
9026 // All entries are initially valid 9829 int outlen = 0;
9830 string[] outarray = new string[srclen*2+1];
9027 9831
9028 for (int i = 0; i < mlen; i++) 9832 int i, j;
9029 active[i] = true; 9833 string d;
9030 9834
9031 offset[mlen] = srclen; 9835 m_host.AddScriptLPS(1);
9032 9836
9033 while (beginning < srclen) 9837 /*
9838 * Convert separator and spacer lists to C# strings.
9839 * Also filter out null strings so we don't hang.
9840 */
9841 for (i = 0; i < seplen; i ++)
9034 { 9842 {
9843 d = separray[i].ToString();
9844 if (d.Length > 0)
9845 {
9846 delarray[dellen++] = d;
9847 }
9848 }
9849 seplen = dellen;
9035 9850
9036 best = mlen; // as bad as it gets 9851 for (i = 0; i < spclen; i ++)
9852 {
9853 d = spcarray[i].ToString();
9854 if (d.Length > 0)
9855 {
9856 delarray[dellen++] = d;
9857 }
9858 }
9037 9859
9038 // Scan for separators 9860 /*
9861 * Scan through source string from beginning to end.
9862 */
9863 for (i = 0;;)
9864 {
9039 9865
9040 for (j = 0; j < seplen; j++) 9866 /*
9867 * Find earliest delimeter in src starting at i (if any).
9868 */
9869 int earliestDel = -1;
9870 int earliestSrc = srclen;
9871 string earliestStr = null;
9872 for (j = 0; j < dellen; j ++)
9041 { 9873 {
9042 if (separray[j].ToString() == String.Empty) 9874 d = delarray[j];
9043 active[j] = false; 9875 if (d != null)
9044
9045 if (active[j])
9046 { 9876 {
9047 // scan all of the markers 9877 int index = src.IndexOf(d, i);
9048 if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) 9878 if (index < 0)
9049 { 9879 {
9050 // not present at all 9880 delarray[j] = null; // delim nowhere in src, don't check it anymore
9051 active[j] = false;
9052 } 9881 }
9053 else 9882 else if (index < earliestSrc)
9054 { 9883 {
9055 // present and correct 9884 earliestSrc = index; // where delimeter starts in source string
9056 if (offset[j] < offset[best]) 9885 earliestDel = j; // where delimeter is in delarray[]
9057 { 9886 earliestStr = d; // the delimeter string from delarray[]
9058 // closest so far 9887 if (index == i) break; // can't do any better than found at beg of string
9059 best = j;
9060 if (offset[best] == beginning)
9061 break;
9062 }
9063 } 9888 }
9064 } 9889 }
9065 } 9890 }
9066 9891
9067 // Scan for spacers 9892 /*
9068 9893 * Output source string starting at i through start of earliest delimeter.
9069 if (offset[best] != beginning) 9894 */
9895 if (keepNulls || (earliestSrc > i))
9070 { 9896 {
9071 for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) 9897 outarray[outlen++] = src.Substring(i, earliestSrc - i);
9072 {
9073 if (spcarray[j-seplen].ToString() == String.Empty)
9074 active[j] = false;
9075
9076 if (active[j])
9077 {
9078 // scan all of the markers
9079 if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1)
9080 {
9081 // not present at all
9082 active[j] = false;
9083 }
9084 else
9085 {
9086 // present and correct
9087 if (offset[j] < offset[best])
9088 {
9089 // closest so far
9090 best = j;
9091 }
9092 }
9093 }
9094 }
9095 } 9898 }
9096 9899
9097 // This is the normal exit from the scanning loop 9900 /*
9901 * If no delimeter found at or after i, we're done scanning.
9902 */
9903 if (earliestDel < 0) break;
9098 9904
9099 if (best == mlen) 9905 /*
9906 * If delimeter was a spacer, output the spacer.
9907 */
9908 if (earliestDel >= seplen)
9100 { 9909 {
9101 // no markers were found on this pass 9910 outarray[outlen++] = earliestStr;
9102 // so we're pretty much done
9103 if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0))
9104 tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning)));
9105 break;
9106 } 9911 }
9107 9912
9108 // Otherwise we just add the newly delimited token 9913 /*
9109 // and recalculate where the search should continue. 9914 * Look at rest of src string following delimeter.
9110 if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) 9915 */
9111 tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); 9916 i = earliestSrc + earliestStr.Length;
9112
9113 if (best < seplen)
9114 {
9115 beginning = offset[best] + (separray[best].ToString()).Length;
9116 }
9117 else
9118 {
9119 beginning = offset[best] + (spcarray[best - seplen].ToString()).Length;
9120 string str = spcarray[best - seplen].ToString();
9121 if ((keepNulls) || ((!keepNulls) && (str.Length > 0)))
9122 tokens.Add(new LSL_String(str));
9123 }
9124 } 9917 }
9125 9918
9126 // This an awkward an not very intuitive boundary case. If the 9919 /*
9127 // last substring is a tokenizer, then there is an implied trailing 9920 * Make up an exact-sized output array suitable for an LSL_List object.
9128 // null list entry. Hopefully the single comparison will not be too 9921 */
9129 // arduous. Alternatively the 'break' could be replced with a return 9922 object[] outlist = new object[outlen];
9130 // but that's shabby programming. 9923 for (i = 0; i < outlen; i ++)
9131
9132 if ((beginning == srclen) && (keepNulls))
9133 { 9924 {
9134 if (srclen != 0) 9925 outlist[i] = new LSL_String(outarray[i]);
9135 tokens.Add(new LSL_String(""));
9136 } 9926 }
9137 9927 return new LSL_List(outlist);
9138 return tokens;
9139 }
9140
9141 public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers)
9142 {
9143 m_host.AddScriptLPS(1);
9144 return this.ParseString(src, separators, spacers, false);
9145 }
9146
9147 public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers)
9148 {
9149 m_host.AddScriptLPS(1);
9150 return this.ParseString(src, separators, spacers, true);
9151 } 9928 }
9152 9929
9153 public LSL_Integer llGetObjectPermMask(int mask) 9930 public LSL_Integer llGetObjectPermMask(int mask)
@@ -9242,6 +10019,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9242 case 4: 10019 case 4:
9243 return (int)item.NextPermissions; 10020 return (int)item.NextPermissions;
9244 } 10021 }
10022 m_host.TaskInventory.LockItemsForRead(false);
9245 10023
9246 return -1; 10024 return -1;
9247 } 10025 }
@@ -9444,31 +10222,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9444 UUID key = new UUID(); 10222 UUID key = new UUID();
9445 if (UUID.TryParse(id, out key)) 10223 if (UUID.TryParse(id, out key))
9446 { 10224 {
9447 try 10225 // return total object mass
9448 { 10226 SceneObjectPart part = World.GetSceneObjectPart(key);
9449 SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); 10227 if (part != null)
9450 if (obj != null) 10228 return part.ParentGroup.GetMass();
9451 return (double)obj.GetMass(); 10229
9452 // the object is null so the key is for an avatar 10230 // the object is null so the key is for an avatar
9453 ScenePresence avatar = World.GetScenePresence(key); 10231 ScenePresence avatar = World.GetScenePresence(key);
9454 if (avatar != null) 10232 if (avatar != null)
9455 if (avatar.IsChildAgent)
9456 // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass
9457 // child agents have a mass of 1.0
9458 return 1;
9459 else
9460 return (double)avatar.GetMass();
9461 }
9462 catch (KeyNotFoundException)
9463 { 10233 {
9464 return 0; // The Object/Agent not in the region so just return zero 10234 if (avatar.IsChildAgent)
10235 {
10236 // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass
10237 // child agents have a mass of 1.0
10238 return 1;
10239 }
10240 else
10241 {
10242 return (double)avatar.GetMass();
10243 }
9465 } 10244 }
9466 } 10245 }
9467 return 0; 10246 return 0;
9468 } 10247 }
9469 10248
9470 /// <summary> 10249 /// <summary>
9471 /// illListReplaceList removes the sub-list defined by the inclusive indices 10250 /// llListReplaceList removes the sub-list defined by the inclusive indices
9472 /// start and end and inserts the src list in its place. The inclusive 10251 /// start and end and inserts the src list in its place. The inclusive
9473 /// nature of the indices means that at least one element must be deleted 10252 /// nature of the indices means that at least one element must be deleted
9474 /// if the indices are within the bounds of the existing list. I.e. 2,2 10253 /// if the indices are within the bounds of the existing list. I.e. 2,2
@@ -9525,16 +10304,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9525 // based upon end. Note that if end exceeds the upper 10304 // based upon end. Note that if end exceeds the upper
9526 // bound in this case, the entire destination list 10305 // bound in this case, the entire destination list
9527 // is removed. 10306 // is removed.
9528 else 10307 else if (start == 0)
9529 { 10308 {
9530 if (end + 1 < dest.Length) 10309 if (end + 1 < dest.Length)
9531 {
9532 return src + dest.GetSublist(end + 1, -1); 10310 return src + dest.GetSublist(end + 1, -1);
9533 }
9534 else 10311 else
9535 {
9536 return src; 10312 return src;
9537 } 10313 }
10314 else // Start < 0
10315 {
10316 if (end + 1 < dest.Length)
10317 return dest.GetSublist(end + 1, -1);
10318 else
10319 return new LSL_List();
9538 } 10320 }
9539 } 10321 }
9540 // Finally, if start > end, we strip away a prefix and 10322 // Finally, if start > end, we strip away a prefix and
@@ -9585,17 +10367,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9585 int width = 0; 10367 int width = 0;
9586 int height = 0; 10368 int height = 0;
9587 10369
9588 ParcelMediaCommandEnum? commandToSend = null; 10370 uint commandToSend = 0;
9589 float time = 0.0f; // default is from start 10371 float time = 0.0f; // default is from start
9590 10372
9591 ScenePresence presence = null; 10373 ScenePresence presence = null;
9592 10374
9593 for (int i = 0; i < commandList.Data.Length; i++) 10375 for (int i = 0; i < commandList.Data.Length; i++)
9594 { 10376 {
9595 ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; 10377 uint command = (uint)(commandList.GetLSLIntegerItem(i));
9596 switch (command) 10378 switch (command)
9597 { 10379 {
9598 case ParcelMediaCommandEnum.Agent: 10380 case (uint)ParcelMediaCommandEnum.Agent:
9599 // we send only to one agent 10381 // we send only to one agent
9600 if ((i + 1) < commandList.Length) 10382 if ((i + 1) < commandList.Length)
9601 { 10383 {
@@ -9612,25 +10394,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9612 } 10394 }
9613 break; 10395 break;
9614 10396
9615 case ParcelMediaCommandEnum.Loop: 10397 case (uint)ParcelMediaCommandEnum.Loop:
9616 loop = 1; 10398 loop = 1;
9617 commandToSend = command; 10399 commandToSend = command;
9618 update = true; //need to send the media update packet to set looping 10400 update = true; //need to send the media update packet to set looping
9619 break; 10401 break;
9620 10402
9621 case ParcelMediaCommandEnum.Play: 10403 case (uint)ParcelMediaCommandEnum.Play:
9622 loop = 0; 10404 loop = 0;
9623 commandToSend = command; 10405 commandToSend = command;
9624 update = true; //need to send the media update packet to make sure it doesn't loop 10406 update = true; //need to send the media update packet to make sure it doesn't loop
9625 break; 10407 break;
9626 10408
9627 case ParcelMediaCommandEnum.Pause: 10409 case (uint)ParcelMediaCommandEnum.Pause:
9628 case ParcelMediaCommandEnum.Stop: 10410 case (uint)ParcelMediaCommandEnum.Stop:
9629 case ParcelMediaCommandEnum.Unload: 10411 case (uint)ParcelMediaCommandEnum.Unload:
9630 commandToSend = command; 10412 commandToSend = command;
9631 break; 10413 break;
9632 10414
9633 case ParcelMediaCommandEnum.Url: 10415 case (uint)ParcelMediaCommandEnum.Url:
9634 if ((i + 1) < commandList.Length) 10416 if ((i + 1) < commandList.Length)
9635 { 10417 {
9636 if (commandList.Data[i + 1] is LSL_String) 10418 if (commandList.Data[i + 1] is LSL_String)
@@ -9643,7 +10425,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9643 } 10425 }
9644 break; 10426 break;
9645 10427
9646 case ParcelMediaCommandEnum.Texture: 10428 case (uint)ParcelMediaCommandEnum.Texture:
9647 if ((i + 1) < commandList.Length) 10429 if ((i + 1) < commandList.Length)
9648 { 10430 {
9649 if (commandList.Data[i + 1] is LSL_String) 10431 if (commandList.Data[i + 1] is LSL_String)
@@ -9656,7 +10438,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9656 } 10438 }
9657 break; 10439 break;
9658 10440
9659 case ParcelMediaCommandEnum.Time: 10441 case (uint)ParcelMediaCommandEnum.Time:
9660 if ((i + 1) < commandList.Length) 10442 if ((i + 1) < commandList.Length)
9661 { 10443 {
9662 if (commandList.Data[i + 1] is LSL_Float) 10444 if (commandList.Data[i + 1] is LSL_Float)
@@ -9668,7 +10450,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9668 } 10450 }
9669 break; 10451 break;
9670 10452
9671 case ParcelMediaCommandEnum.AutoAlign: 10453 case (uint)ParcelMediaCommandEnum.AutoAlign:
9672 if ((i + 1) < commandList.Length) 10454 if ((i + 1) < commandList.Length)
9673 { 10455 {
9674 if (commandList.Data[i + 1] is LSL_Integer) 10456 if (commandList.Data[i + 1] is LSL_Integer)
@@ -9682,7 +10464,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9682 } 10464 }
9683 break; 10465 break;
9684 10466
9685 case ParcelMediaCommandEnum.Type: 10467 case (uint)ParcelMediaCommandEnum.Type:
9686 if ((i + 1) < commandList.Length) 10468 if ((i + 1) < commandList.Length)
9687 { 10469 {
9688 if (commandList.Data[i + 1] is LSL_String) 10470 if (commandList.Data[i + 1] is LSL_String)
@@ -9695,7 +10477,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9695 } 10477 }
9696 break; 10478 break;
9697 10479
9698 case ParcelMediaCommandEnum.Desc: 10480 case (uint)ParcelMediaCommandEnum.Desc:
9699 if ((i + 1) < commandList.Length) 10481 if ((i + 1) < commandList.Length)
9700 { 10482 {
9701 if (commandList.Data[i + 1] is LSL_String) 10483 if (commandList.Data[i + 1] is LSL_String)
@@ -9708,7 +10490,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9708 } 10490 }
9709 break; 10491 break;
9710 10492
9711 case ParcelMediaCommandEnum.Size: 10493 case (uint)ParcelMediaCommandEnum.Size:
9712 if ((i + 2) < commandList.Length) 10494 if ((i + 2) < commandList.Length)
9713 { 10495 {
9714 if (commandList.Data[i + 1] is LSL_Integer) 10496 if (commandList.Data[i + 1] is LSL_Integer)
@@ -9778,7 +10560,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9778 } 10560 }
9779 } 10561 }
9780 10562
9781 if (commandToSend != null) 10563 if (commandToSend != 0)
9782 { 10564 {
9783 // the commandList contained a start/stop/... command, too 10565 // the commandList contained a start/stop/... command, too
9784 if (presence == null) 10566 if (presence == null)
@@ -9815,7 +10597,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9815 10597
9816 if (aList.Data[i] != null) 10598 if (aList.Data[i] != null)
9817 { 10599 {
9818 switch ((ParcelMediaCommandEnum) aList.Data[i]) 10600 switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString()))
9819 { 10601 {
9820 case ParcelMediaCommandEnum.Url: 10602 case ParcelMediaCommandEnum.Url:
9821 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); 10603 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL));
@@ -9872,15 +10654,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9872 10654
9873 if (quick_pay_buttons.Data.Length < 4) 10655 if (quick_pay_buttons.Data.Length < 4)
9874 { 10656 {
9875 LSLError("List must have at least 4 elements"); 10657 int x;
9876 return; 10658 for (x=quick_pay_buttons.Data.Length; x<= 4; x++)
10659 {
10660 quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE);
10661 }
9877 } 10662 }
9878 m_host.ParentGroup.RootPart.PayPrice[0]=price; 10663 int[] nPrice = new int[5];
9879 10664 nPrice[0] = price;
9880 m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; 10665 nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0);
9881 m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; 10666 nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1);
9882 m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; 10667 nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2);
9883 m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; 10668 nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3);
10669 m_host.ParentGroup.RootPart.PayPrice = nPrice;
9884 m_host.ParentGroup.HasGroupChanged = true; 10670 m_host.ParentGroup.HasGroupChanged = true;
9885 } 10671 }
9886 10672
@@ -9897,7 +10683,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9897 return new LSL_Vector(); 10683 return new LSL_Vector();
9898 } 10684 }
9899 10685
9900 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 10686// ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
10687 ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
9901 if (presence != null) 10688 if (presence != null)
9902 { 10689 {
9903 LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); 10690 LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z);
@@ -9919,7 +10706,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9919 return new LSL_Rotation(); 10706 return new LSL_Rotation();
9920 } 10707 }
9921 10708
9922 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 10709// ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
10710 ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
9923 if (presence != null) 10711 if (presence != null)
9924 { 10712 {
9925 return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); 10713 return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W);
@@ -9979,14 +10767,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9979 { 10767 {
9980 m_host.AddScriptLPS(1); 10768 m_host.AddScriptLPS(1);
9981 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); 10769 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0);
9982 if (detectedParams == null) return; // only works on the first detected avatar 10770 if (detectedParams == null)
9983 10771 {
10772 if (m_host.ParentGroup.IsAttachment == true)
10773 {
10774 detectedParams = new DetectParams();
10775 detectedParams.Key = m_host.OwnerID;
10776 }
10777 else
10778 {
10779 return;
10780 }
10781 }
10782
9984 ScenePresence avatar = World.GetScenePresence(detectedParams.Key); 10783 ScenePresence avatar = World.GetScenePresence(detectedParams.Key);
9985 if (avatar != null) 10784 if (avatar != null)
9986 { 10785 {
9987 avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, 10786 avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name,
9988 simname, pos, lookAt); 10787 simname, pos, lookAt);
9989 } 10788 }
10789
9990 ScriptSleep(1000); 10790 ScriptSleep(1000);
9991 } 10791 }
9992 10792
@@ -10110,12 +10910,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10110 10910
10111 SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); 10911 SortedDictionary<int, float> parameters = new SortedDictionary<int, float>();
10112 object[] data = rules.Data; 10912 object[] data = rules.Data;
10113 for (int i = 0; i < data.Length; ++i) { 10913 for (int i = 0; i < data.Length; ++i)
10914 {
10114 int type = Convert.ToInt32(data[i++].ToString()); 10915 int type = Convert.ToInt32(data[i++].ToString());
10115 if (i >= data.Length) break; // odd number of entries => ignore the last 10916 if (i >= data.Length) break; // odd number of entries => ignore the last
10116 10917
10117 // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) 10918 // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3)
10118 switch (type) { 10919 switch (type)
10920 {
10119 case ScriptBaseClass.CAMERA_FOCUS: 10921 case ScriptBaseClass.CAMERA_FOCUS:
10120 case ScriptBaseClass.CAMERA_FOCUS_OFFSET: 10922 case ScriptBaseClass.CAMERA_FOCUS_OFFSET:
10121 case ScriptBaseClass.CAMERA_POSITION: 10923 case ScriptBaseClass.CAMERA_POSITION:
@@ -10220,19 +11022,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10220 public LSL_String llXorBase64StringsCorrect(string str1, string str2) 11022 public LSL_String llXorBase64StringsCorrect(string str1, string str2)
10221 { 11023 {
10222 m_host.AddScriptLPS(1); 11024 m_host.AddScriptLPS(1);
10223 string ret = String.Empty; 11025
10224 string src1 = llBase64ToString(str1); 11026 if (str1 == String.Empty)
10225 string src2 = llBase64ToString(str2); 11027 return String.Empty;
10226 int c = 0; 11028 if (str2 == String.Empty)
10227 for (int i = 0; i < src1.Length; i++) 11029 return str1;
11030
11031 int len = str2.Length;
11032 if ((len % 4) != 0) // LL is EVIL!!!!
11033 {
11034 while (str2.EndsWith("="))
11035 str2 = str2.Substring(0, str2.Length - 1);
11036
11037 len = str2.Length;
11038 int mod = len % 4;
11039
11040 if (mod == 1)
11041 str2 = str2.Substring(0, str2.Length - 1);
11042 else if (mod == 2)
11043 str2 += "==";
11044 else if (mod == 3)
11045 str2 += "=";
11046 }
11047
11048 byte[] data1;
11049 byte[] data2;
11050 try
10228 { 11051 {
10229 ret += (char) (src1[i] ^ src2[c]); 11052 data1 = Convert.FromBase64String(str1);
11053 data2 = Convert.FromBase64String(str2);
11054 }
11055 catch (Exception)
11056 {
11057 return new LSL_String(String.Empty);
11058 }
10230 11059
10231 c++; 11060 byte[] d2 = new Byte[data1.Length];
10232 if (c >= src2.Length) 11061 int pos = 0;
10233 c = 0; 11062
11063 if (data1.Length <= data2.Length)
11064 {
11065 Array.Copy(data2, 0, d2, 0, data1.Length);
10234 } 11066 }
10235 return llStringToBase64(ret); 11067 else
11068 {
11069 while (pos < data1.Length)
11070 {
11071 len = data1.Length - pos;
11072 if (len > data2.Length)
11073 len = data2.Length;
11074
11075 Array.Copy(data2, 0, d2, pos, len);
11076 pos += len;
11077 }
11078 }
11079
11080 for (pos = 0 ; pos < data1.Length ; pos++ )
11081 data1[pos] ^= d2[pos];
11082
11083 return Convert.ToBase64String(data1);
10236 } 11084 }
10237 11085
10238 public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) 11086 public LSL_String llHTTPRequest(string url, LSL_List parameters, string body)
@@ -10285,16 +11133,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10285 if (userAgent != null) 11133 if (userAgent != null)
10286 httpHeaders["User-Agent"] = userAgent; 11134 httpHeaders["User-Agent"] = userAgent;
10287 11135
11136 // See if the URL contains any header hacks
11137 string[] urlParts = url.Split(new char[] {'\n'});
11138 if (urlParts.Length > 1)
11139 {
11140 // Iterate the passed headers and parse them
11141 for (int i = 1 ; i < urlParts.Length ; i++ )
11142 {
11143 // The rest of those would be added to the body in SL.
11144 // Let's not do that.
11145 if (urlParts[i] == String.Empty)
11146 break;
11147
11148 // See if this could be a valid header
11149 string[] headerParts = urlParts[i].Split(new char[] {':'}, 2);
11150 if (headerParts.Length != 2)
11151 continue;
11152
11153 string headerName = headerParts[0].Trim();
11154 string headerValue = headerParts[1].Trim();
11155
11156 // Filter out headers that could be used to abuse
11157 // another system or cloak the request
11158 if (headerName.ToLower() == "x-secondlife-shard" ||
11159 headerName.ToLower() == "x-secondlife-object-name" ||
11160 headerName.ToLower() == "x-secondlife-object-key" ||
11161 headerName.ToLower() == "x-secondlife-region" ||
11162 headerName.ToLower() == "x-secondlife-local-position" ||
11163 headerName.ToLower() == "x-secondlife-local-velocity" ||
11164 headerName.ToLower() == "x-secondlife-local-rotation" ||
11165 headerName.ToLower() == "x-secondlife-owner-name" ||
11166 headerName.ToLower() == "x-secondlife-owner-key" ||
11167 headerName.ToLower() == "connection" ||
11168 headerName.ToLower() == "content-length" ||
11169 headerName.ToLower() == "from" ||
11170 headerName.ToLower() == "host" ||
11171 headerName.ToLower() == "proxy-authorization" ||
11172 headerName.ToLower() == "referer" ||
11173 headerName.ToLower() == "trailer" ||
11174 headerName.ToLower() == "transfer-encoding" ||
11175 headerName.ToLower() == "via" ||
11176 headerName.ToLower() == "authorization")
11177 continue;
11178
11179 httpHeaders[headerName] = headerValue;
11180 }
11181
11182 // Finally, strip any protocol specifier from the URL
11183 url = urlParts[0].Trim();
11184 int idx = url.IndexOf(" HTTP/");
11185 if (idx != -1)
11186 url = url.Substring(0, idx);
11187 }
11188
10288 string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; 11189 string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$";
10289 Regex r = new Regex(authregex); 11190 Regex r = new Regex(authregex);
10290 int[] gnums = r.GetGroupNumbers(); 11191 int[] gnums = r.GetGroupNumbers();
10291 Match m = r.Match(url); 11192 Match m = r.Match(url);
10292 if (m.Success) { 11193 if (m.Success)
10293 for (int i = 1; i < gnums.Length; i++) { 11194 {
11195 for (int i = 1; i < gnums.Length; i++)
11196 {
10294 //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; 11197 //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]];
10295 //CaptureCollection cc = g.Captures; 11198 //CaptureCollection cc = g.Captures;
10296 } 11199 }
10297 if (m.Groups.Count == 5) { 11200 if (m.Groups.Count == 5)
11201 {
10298 httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); 11202 httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString())));
10299 url = m.Groups[1].ToString() + m.Groups[4].ToString(); 11203 url = m.Groups[1].ToString() + m.Groups[4].ToString();
10300 } 11204 }
@@ -10497,6 +11401,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10497 11401
10498 LSL_List ret = new LSL_List(); 11402 LSL_List ret = new LSL_List();
10499 UUID key = new UUID(); 11403 UUID key = new UUID();
11404
11405
10500 if (UUID.TryParse(id, out key)) 11406 if (UUID.TryParse(id, out key))
10501 { 11407 {
10502 ScenePresence av = World.GetScenePresence(key); 11408 ScenePresence av = World.GetScenePresence(key);
@@ -10514,13 +11420,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10514 ret.Add(new LSL_String("")); 11420 ret.Add(new LSL_String(""));
10515 break; 11421 break;
10516 case ScriptBaseClass.OBJECT_POS: 11422 case ScriptBaseClass.OBJECT_POS:
10517 ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); 11423 Vector3 avpos;
11424
11425 if (av.ParentID != 0 && av.ParentPart != null)
11426 {
11427 avpos = av.OffsetPosition;
11428
11429 Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f);
11430 avpos -= sitOffset;
11431
11432 avpos = av.ParentPart.GetWorldPosition() + avpos * av.ParentPart.GetWorldRotation();
11433 }
11434 else
11435 avpos = av.AbsolutePosition;
11436
11437 ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z));
10518 break; 11438 break;
10519 case ScriptBaseClass.OBJECT_ROT: 11439 case ScriptBaseClass.OBJECT_ROT:
10520 ret.Add(new LSL_Rotation((double)av.Rotation.X, (double)av.Rotation.Y, (double)av.Rotation.Z, (double)av.Rotation.W)); 11440 Quaternion avrot = av.Rotation;
11441 if (av.ParentID != 0 && av.ParentPart != null)
11442 {
11443 avrot = av.ParentPart.GetWorldRotation() * avrot;
11444 }
11445 ret.Add(new LSL_Rotation((double)avrot.X, (double)avrot.Y, (double)avrot.Z, (double)avrot.W));
10521 break; 11446 break;
10522 case ScriptBaseClass.OBJECT_VELOCITY: 11447 case ScriptBaseClass.OBJECT_VELOCITY:
10523 ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); 11448 Vector3 avvel = av.Velocity;
11449 ret.Add(new LSL_Vector((double)avvel.X, (double)avvel.Y, (double)avvel.Z));
10524 break; 11450 break;
10525 case ScriptBaseClass.OBJECT_OWNER: 11451 case ScriptBaseClass.OBJECT_OWNER:
10526 ret.Add(new LSL_String(id)); 11452 ret.Add(new LSL_String(id));
@@ -10605,11 +11531,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10605 case ScriptBaseClass.OBJECT_NAME: 11531 case ScriptBaseClass.OBJECT_NAME:
10606 ret.Add(new LSL_String(obj.Name)); 11532 ret.Add(new LSL_String(obj.Name));
10607 break; 11533 break;
10608 case ScriptBaseClass.OBJECT_DESC: 11534 case ScriptBaseClass.OBJECT_DESC:
10609 ret.Add(new LSL_String(obj.Description)); 11535 ret.Add(new LSL_String(obj.Description));
10610 break; 11536 break;
10611 case ScriptBaseClass.OBJECT_POS: 11537 case ScriptBaseClass.OBJECT_POS:
10612 ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); 11538 Vector3 opos = obj.AbsolutePosition;
11539 ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z));
10613 break; 11540 break;
10614 case ScriptBaseClass.OBJECT_ROT: 11541 case ScriptBaseClass.OBJECT_ROT:
10615 { 11542 {
@@ -10659,9 +11586,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10659 // The value returned in SL for normal prims is prim count 11586 // The value returned in SL for normal prims is prim count
10660 ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); 11587 ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount));
10661 break; 11588 break;
10662 // The following 3 costs I have intentionaly coded to return zero. They are part of 11589
10663 // "Land Impact" calculations. These calculations are probably not applicable 11590 // costs below may need to be diferent for root parts, need to check
10664 // to OpenSim and are not yet complete in SL
10665 case ScriptBaseClass.OBJECT_SERVER_COST: 11591 case ScriptBaseClass.OBJECT_SERVER_COST:
10666 // The linden calculation is here 11592 // The linden calculation is here
10667 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight 11593 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight
@@ -10669,16 +11595,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10669 ret.Add(new LSL_Float(0)); 11595 ret.Add(new LSL_Float(0));
10670 break; 11596 break;
10671 case ScriptBaseClass.OBJECT_STREAMING_COST: 11597 case ScriptBaseClass.OBJECT_STREAMING_COST:
10672 // The linden calculation is here 11598 // The value returned in SL for normal prims is prim count * 0.06
10673 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost 11599 ret.Add(new LSL_Float(obj.StreamingCost));
10674 // The value returned in SL for normal prims looks like the prim count * 0.06
10675 ret.Add(new LSL_Float(0));
10676 break; 11600 break;
10677 case ScriptBaseClass.OBJECT_PHYSICS_COST: 11601 case ScriptBaseClass.OBJECT_PHYSICS_COST:
10678 // The linden calculation is here 11602 // The value returned in SL for normal prims is prim count
10679 // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics 11603 ret.Add(new LSL_Float(obj.PhysicsCost));
10680 // The value returned in SL for normal prims looks like the prim count
10681 ret.Add(new LSL_Float(0));
10682 break; 11604 break;
10683 case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding 11605 case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding
10684 ret.Add(new LSL_Float(0)); 11606 ret.Add(new LSL_Float(0));
@@ -10935,15 +11857,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10935 return result; 11857 return result;
10936 } 11858 }
10937 11859
10938 public void print(string str) 11860 public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link)
10939 { 11861 {
10940 // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print 11862 List<SceneObjectPart> parts = GetLinkParts(link);
10941 IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); 11863 if (parts.Count < 1)
10942 if (ossl != null) 11864 return 0;
10943 { 11865
10944 ossl.CheckThreatLevel(ThreatLevel.High, "print"); 11866 return GetNumberOfSides(parts[0]);
10945 m_log.Info("LSL print():" + str);
10946 }
10947 } 11867 }
10948 11868
10949 private string Name2Username(string name) 11869 private string Name2Username(string name)
@@ -10988,7 +11908,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10988 11908
10989 return rq.ToString(); 11909 return rq.ToString();
10990 } 11910 }
10991 11911/*
11912 private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args)
11913 {
11914 m_SayShoutCount = 0;
11915 }
11916*/
10992 private struct Tri 11917 private struct Tri
10993 { 11918 {
10994 public Vector3 p1; 11919 public Vector3 p1;
@@ -11137,9 +12062,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11137 12062
11138 ContactResult result = new ContactResult (); 12063 ContactResult result = new ContactResult ();
11139 result.ConsumerID = group.LocalId; 12064 result.ConsumerID = group.LocalId;
11140 result.Depth = intersection.distance; 12065// result.Depth = intersection.distance;
11141 result.Normal = intersection.normal; 12066 result.Normal = intersection.normal;
11142 result.Pos = intersection.ipoint; 12067 result.Pos = intersection.ipoint;
12068 result.Depth = Vector3.Mag(rayStart - result.Pos);
11143 12069
11144 contacts.Add(result); 12070 contacts.Add(result);
11145 }); 12071 });
@@ -11272,6 +12198,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11272 12198
11273 return contacts[0]; 12199 return contacts[0];
11274 } 12200 }
12201/*
12202 // not done:
12203 private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght)
12204 {
12205 ContactResult[] contacts = null;
12206 World.ForEachSOG(delegate(SceneObjectGroup group)
12207 {
12208 if (m_host.ParentGroup == group)
12209 return;
12210
12211 if (group.IsAttachment)
12212 return;
12213
12214 if(group.RootPart.PhysActor != null)
12215 return;
12216
12217 contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght);
12218 });
12219 return contacts;
12220 }
12221*/
11275 12222
11276 public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) 12223 public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options)
11277 { 12224 {
@@ -11395,18 +12342,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11395 } 12342 }
11396 } 12343 }
11397 12344
12345 // Double check this
11398 if (checkTerrain) 12346 if (checkTerrain)
11399 { 12347 {
11400 ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); 12348 bool skipGroundCheck = false;
11401 if (groundContact != null) 12349
11402 results.Add((ContactResult)groundContact); 12350 foreach (ContactResult c in results)
12351 {
12352 if (c.ConsumerID == 0) // Physics gave us a ground collision
12353 skipGroundCheck = true;
12354 }
12355
12356 if (!skipGroundCheck)
12357 {
12358 ContactResult? groundContact = GroundIntersection(rayStart, rayEnd);
12359 if (groundContact != null)
12360 results.Add((ContactResult)groundContact);
12361 }
11403 } 12362 }
11404 12363
11405 results.Sort(delegate(ContactResult a, ContactResult b) 12364 results.Sort(delegate(ContactResult a, ContactResult b)
11406 { 12365 {
11407 return a.Depth.CompareTo(b.Depth); 12366 return a.Depth.CompareTo(b.Depth);
11408 }); 12367 });
11409 12368
11410 int values = 0; 12369 int values = 0;
11411 SceneObjectGroup thisgrp = m_host.ParentGroup; 12370 SceneObjectGroup thisgrp = m_host.ParentGroup;
11412 12371
@@ -11499,7 +12458,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11499 case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: 12458 case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD:
11500 if (!isAccount) return 0; 12459 if (!isAccount) return 0;
11501 if (estate.HasAccess(id)) return 1; 12460 if (estate.HasAccess(id)) return 1;
11502 if (estate.IsBanned(id)) 12461 if (estate.IsBanned(id, World.GetUserFlags(id)))
11503 estate.RemoveBan(id); 12462 estate.RemoveBan(id);
11504 estate.AddEstateUser(id); 12463 estate.AddEstateUser(id);
11505 break; 12464 break;
@@ -11518,14 +12477,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11518 break; 12477 break;
11519 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: 12478 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD:
11520 if (!isAccount) return 0; 12479 if (!isAccount) return 0;
11521 if (estate.IsBanned(id)) return 1; 12480 if (estate.IsBanned(id, World.GetUserFlags(id))) return 1;
11522 EstateBan ban = new EstateBan(); 12481 EstateBan ban = new EstateBan();
11523 ban.EstateID = estate.EstateID; 12482 ban.EstateID = estate.EstateID;
11524 ban.BannedUserID = id; 12483 ban.BannedUserID = id;
11525 estate.AddBan(ban); 12484 estate.AddBan(ban);
11526 break; 12485 break;
11527 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: 12486 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE:
11528 if (!isAccount || !estate.IsBanned(id)) return 0; 12487 if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0;
11529 estate.RemoveBan(id); 12488 estate.RemoveBan(id);
11530 break; 12489 break;
11531 default: return 0; 12490 default: return 0;
@@ -11554,7 +12513,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11554 return 16384; 12513 return 16384;
11555 } 12514 }
11556 12515
11557 public LSL_Integer llGetUsedMemory() 12516 public virtual LSL_Integer llGetUsedMemory()
11558 { 12517 {
11559 m_host.AddScriptLPS(1); 12518 m_host.AddScriptLPS(1);
11560 // The value returned for LSO scripts in SL 12519 // The value returned for LSO scripts in SL
@@ -11582,19 +12541,68 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11582 public void llSetSoundQueueing(int queue) 12541 public void llSetSoundQueueing(int queue)
11583 { 12542 {
11584 m_host.AddScriptLPS(1); 12543 m_host.AddScriptLPS(1);
11585 NotImplemented("llSetSoundQueueing");
11586 } 12544 }
11587 12545
11588 public void llCollisionSprite(string impact_sprite) 12546 public void llCollisionSprite(string impact_sprite)
11589 { 12547 {
11590 m_host.AddScriptLPS(1); 12548 m_host.AddScriptLPS(1);
11591 NotImplemented("llCollisionSprite"); 12549 // Viewer 2.0 broke this and it's likely LL has no intention
12550 // of fixing it. Therefore, letting this be a NOP seems appropriate.
11592 } 12551 }
11593 12552
11594 public void llGodLikeRezObject(string inventory, LSL_Vector pos) 12553 public void llGodLikeRezObject(string inventory, LSL_Vector pos)
11595 { 12554 {
11596 m_host.AddScriptLPS(1); 12555 m_host.AddScriptLPS(1);
11597 NotImplemented("llGodLikeRezObject"); 12556
12557 if (!World.Permissions.IsGod(m_host.OwnerID))
12558 NotImplemented("llGodLikeRezObject");
12559
12560 AssetBase rezAsset = World.AssetService.Get(inventory);
12561 if (rezAsset == null)
12562 {
12563 llSay(0, "Asset not found");
12564 return;
12565 }
12566
12567 SceneObjectGroup group = null;
12568
12569 try
12570 {
12571 string xmlData = Utils.BytesToString(rezAsset.Data);
12572 group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
12573 }
12574 catch
12575 {
12576 llSay(0, "Asset not found");
12577 return;
12578 }
12579
12580 if (group == null)
12581 {
12582 llSay(0, "Asset not found");
12583 return;
12584 }
12585
12586 group.RootPart.AttachPoint = group.RootPart.Shape.State;
12587 group.RootPart.AttachOffset = group.AbsolutePosition;
12588
12589 group.ResetIDs();
12590
12591 Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
12592 World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero);
12593 group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3);
12594 group.ScheduleGroupForFullUpdate();
12595
12596 // objects rezzed with this method are die_at_edge by default.
12597 group.RootPart.SetDieAtEdge(true);
12598
12599 group.ResumeScripts();
12600
12601 m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams(
12602 "object_rez", new Object[] {
12603 new LSL_String(
12604 group.RootPart.UUID.ToString()) },
12605 new DetectParams[0]));
11598 } 12606 }
11599 12607
11600 public LSL_String llTransferLindenDollars(string destination, int amount) 12608 public LSL_String llTransferLindenDollars(string destination, int amount)
@@ -11646,7 +12654,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11646 } 12654 }
11647 12655
11648 bool result = money.ObjectGiveMoney( 12656 bool result = money.ObjectGiveMoney(
11649 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); 12657 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount, txn);
11650 12658
11651 if (result) 12659 if (result)
11652 { 12660 {
@@ -11671,6 +12679,598 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11671 } 12679 }
11672 12680
11673 #endregion 12681 #endregion
12682
12683 public void llSetKeyframedMotion(LSL_List frames, LSL_List options)
12684 {
12685 SceneObjectGroup group = m_host.ParentGroup;
12686
12687 if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical)
12688 return;
12689 if (group.IsAttachment)
12690 return;
12691
12692 if (frames.Data.Length > 0) // We are getting a new motion
12693 {
12694 if (group.RootPart.KeyframeMotion != null)
12695 group.RootPart.KeyframeMotion.Delete();
12696 group.RootPart.KeyframeMotion = null;
12697
12698 int idx = 0;
12699
12700 KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward;
12701 KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation;
12702
12703 while (idx < options.Data.Length)
12704 {
12705 int option = (int)options.GetLSLIntegerItem(idx++);
12706 int remain = options.Data.Length - idx;
12707
12708 switch (option)
12709 {
12710 case ScriptBaseClass.KFM_MODE:
12711 if (remain < 1)
12712 break;
12713 int modeval = (int)options.GetLSLIntegerItem(idx++);
12714 switch(modeval)
12715 {
12716 case ScriptBaseClass.KFM_FORWARD:
12717 mode = KeyframeMotion.PlayMode.Forward;
12718 break;
12719 case ScriptBaseClass.KFM_REVERSE:
12720 mode = KeyframeMotion.PlayMode.Reverse;
12721 break;
12722 case ScriptBaseClass.KFM_LOOP:
12723 mode = KeyframeMotion.PlayMode.Loop;
12724 break;
12725 case ScriptBaseClass.KFM_PING_PONG:
12726 mode = KeyframeMotion.PlayMode.PingPong;
12727 break;
12728 }
12729 break;
12730 case ScriptBaseClass.KFM_DATA:
12731 if (remain < 1)
12732 break;
12733 int dataval = (int)options.GetLSLIntegerItem(idx++);
12734 data = (KeyframeMotion.DataFormat)dataval;
12735 break;
12736 }
12737 }
12738
12739 group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data);
12740
12741 idx = 0;
12742
12743 int elemLength = 2;
12744 if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation))
12745 elemLength = 3;
12746
12747 List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>();
12748 while (idx < frames.Data.Length)
12749 {
12750 int remain = frames.Data.Length - idx;
12751
12752 if (remain < elemLength)
12753 break;
12754
12755 KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe();
12756 frame.Position = null;
12757 frame.Rotation = null;
12758
12759 if ((data & KeyframeMotion.DataFormat.Translation) != 0)
12760 {
12761 LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++);
12762 frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z);
12763 }
12764 if ((data & KeyframeMotion.DataFormat.Rotation) != 0)
12765 {
12766 LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++);
12767 Quaternion q = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s);
12768 q.Normalize();
12769 frame.Rotation = q;
12770 }
12771
12772 float tempf = (float)frames.GetLSLFloatItem(idx++);
12773 frame.TimeMS = (int)(tempf * 1000.0f);
12774
12775 keyframes.Add(frame);
12776 }
12777
12778 group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray());
12779 group.RootPart.KeyframeMotion.Start();
12780 }
12781 else
12782 {
12783 if (group.RootPart.KeyframeMotion == null)
12784 return;
12785
12786 if (options.Data.Length == 0)
12787 {
12788 group.RootPart.KeyframeMotion.Stop();
12789 return;
12790 }
12791
12792 int code = (int)options.GetLSLIntegerItem(0);
12793
12794 int idx = 0;
12795
12796 while (idx < options.Data.Length)
12797 {
12798 int option = (int)options.GetLSLIntegerItem(idx++);
12799 int remain = options.Data.Length - idx;
12800
12801 switch (option)
12802 {
12803 case ScriptBaseClass.KFM_COMMAND:
12804 int cmd = (int)options.GetLSLIntegerItem(idx++);
12805 switch (cmd)
12806 {
12807 case ScriptBaseClass.KFM_CMD_PLAY:
12808 group.RootPart.KeyframeMotion.Start();
12809 break;
12810 case ScriptBaseClass.KFM_CMD_STOP:
12811 group.RootPart.KeyframeMotion.Stop();
12812 break;
12813 case ScriptBaseClass.KFM_CMD_PAUSE:
12814 group.RootPart.KeyframeMotion.Pause();
12815 break;
12816 }
12817 break;
12818 }
12819 }
12820 }
12821 }
12822
12823 protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules, string originFunc, ref uint rulesParsed)
12824 {
12825 //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
12826
12827 int idx = 0;
12828 int idxStart = 0;
12829
12830 bool positionChanged = false;
12831 Vector3 finalPos = Vector3.Zero;
12832
12833 try
12834 {
12835 while (idx < rules.Length)
12836 {
12837 ++rulesParsed;
12838 int code = rules.GetLSLIntegerItem(idx++);
12839
12840 int remain = rules.Length - idx;
12841 idxStart = idx;
12842
12843 switch (code)
12844 {
12845 case (int)ScriptBaseClass.PRIM_POSITION:
12846 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
12847 {
12848 if (remain < 1)
12849 return null;
12850
12851 LSL_Vector v;
12852 v = rules.GetVector3Item(idx++);
12853
12854 SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
12855 if (part == null)
12856 break;
12857
12858 LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
12859 LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
12860 if (part.LinkNum > 1)
12861 {
12862 localRot = GetPartLocalRot(part);
12863 localPos = GetPartLocalPos(part);
12864 }
12865
12866 v -= localPos;
12867 v /= localRot;
12868
12869 LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
12870
12871 v = v + 2 * sitOffset;
12872
12873 av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
12874 av.SendAvatarDataToAllAgents();
12875
12876 }
12877 break;
12878
12879 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
12880 case (int)ScriptBaseClass.PRIM_ROTATION:
12881 {
12882 if (remain < 1)
12883 return null;
12884
12885 LSL_Rotation r;
12886 r = rules.GetQuaternionItem(idx++);
12887
12888 SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
12889 if (part == null)
12890 break;
12891
12892 LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
12893 LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
12894
12895 if (part.LinkNum > 1)
12896 localRot = GetPartLocalRot(part);
12897
12898 r = r * llGetRootRotation() / localRot;
12899 av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
12900 av.SendAvatarDataToAllAgents();
12901 }
12902 break;
12903
12904 // parse rest doing nothing but number of parameters error check
12905 case (int)ScriptBaseClass.PRIM_SIZE:
12906 case (int)ScriptBaseClass.PRIM_MATERIAL:
12907 case (int)ScriptBaseClass.PRIM_PHANTOM:
12908 case (int)ScriptBaseClass.PRIM_PHYSICS:
12909 case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE:
12910 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
12911 case (int)ScriptBaseClass.PRIM_NAME:
12912 case (int)ScriptBaseClass.PRIM_DESC:
12913 if (remain < 1)
12914 return null;
12915 idx++;
12916 break;
12917
12918 case (int)ScriptBaseClass.PRIM_GLOW:
12919 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
12920 case (int)ScriptBaseClass.PRIM_TEXGEN:
12921 if (remain < 2)
12922 return null;
12923 idx += 2;
12924 break;
12925
12926 case (int)ScriptBaseClass.PRIM_TYPE:
12927 if (remain < 3)
12928 return null;
12929 code = (int)rules.GetLSLIntegerItem(idx++);
12930 remain = rules.Length - idx;
12931 switch (code)
12932 {
12933 case (int)ScriptBaseClass.PRIM_TYPE_BOX:
12934 case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER:
12935 case (int)ScriptBaseClass.PRIM_TYPE_PRISM:
12936 if (remain < 6)
12937 return null;
12938 idx += 6;
12939 break;
12940
12941 case (int)ScriptBaseClass.PRIM_TYPE_SPHERE:
12942 if (remain < 5)
12943 return null;
12944 idx += 5;
12945 break;
12946
12947 case (int)ScriptBaseClass.PRIM_TYPE_TORUS:
12948 case (int)ScriptBaseClass.PRIM_TYPE_TUBE:
12949 case (int)ScriptBaseClass.PRIM_TYPE_RING:
12950 if (remain < 11)
12951 return null;
12952 idx += 11;
12953 break;
12954
12955 case (int)ScriptBaseClass.PRIM_TYPE_SCULPT:
12956 if (remain < 2)
12957 return null;
12958 idx += 2;
12959 break;
12960 }
12961 break;
12962
12963 case (int)ScriptBaseClass.PRIM_COLOR:
12964 case (int)ScriptBaseClass.PRIM_TEXT:
12965 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
12966 case (int)ScriptBaseClass.PRIM_OMEGA:
12967 if (remain < 3)
12968 return null;
12969 idx += 3;
12970 break;
12971
12972 case (int)ScriptBaseClass.PRIM_TEXTURE:
12973 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
12974 case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL:
12975 if (remain < 5)
12976 return null;
12977 idx += 5;
12978 break;
12979
12980 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
12981 if (remain < 7)
12982 return null;
12983
12984 idx += 7;
12985 break;
12986
12987 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
12988 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
12989 return null;
12990
12991 return rules.GetSublist(idx, -1);
12992 }
12993 }
12994 }
12995 catch (InvalidCastException e)
12996 {
12997 ShoutError(string.Format(
12998 "{0} error running rule #{1}: arg #{2} ",
12999 originFunc, rulesParsed, idx - idxStart) + e.Message);
13000 }
13001 finally
13002 {
13003 if (positionChanged)
13004 {
13005 av.OffsetPosition = finalPos;
13006// av.SendAvatarDataToAllAgents();
13007 av.SendTerseUpdateToAllClients();
13008 positionChanged = false;
13009 }
13010 }
13011 return null;
13012 }
13013
13014 public LSL_List GetPrimParams(ScenePresence avatar, LSL_List rules, ref LSL_List res)
13015 {
13016 // avatars case
13017 // replies as SL wiki
13018
13019// SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed
13020 SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone??
13021
13022 int idx = 0;
13023 while (idx < rules.Length)
13024 {
13025 int code = (int)rules.GetLSLIntegerItem(idx++);
13026 int remain = rules.Length - idx;
13027
13028 switch (code)
13029 {
13030 case (int)ScriptBaseClass.PRIM_MATERIAL:
13031 res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh));
13032 break;
13033
13034 case (int)ScriptBaseClass.PRIM_PHYSICS:
13035 res.Add(new LSL_Integer(0));
13036 break;
13037
13038 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
13039 res.Add(new LSL_Integer(0));
13040 break;
13041
13042 case (int)ScriptBaseClass.PRIM_PHANTOM:
13043 res.Add(new LSL_Integer(0));
13044 break;
13045
13046 case (int)ScriptBaseClass.PRIM_POSITION:
13047
13048 Vector3 pos = avatar.OffsetPosition;
13049
13050 Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f);
13051 pos -= sitOffset;
13052
13053 if( sitPart != null)
13054 pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation();
13055
13056 res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z));
13057 break;
13058
13059 case (int)ScriptBaseClass.PRIM_SIZE:
13060 // as in llGetAgentSize above
13061// res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight));
13062 Vector3 s = avatar.Appearance.AvatarSize;
13063 res.Add(new LSL_Vector(s.X, s.Y, s.Z));
13064
13065 break;
13066
13067 case (int)ScriptBaseClass.PRIM_ROTATION:
13068 Quaternion rot = avatar.Rotation;
13069 if (sitPart != null)
13070 {
13071 rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation
13072 }
13073
13074 res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W));
13075 break;
13076
13077 case (int)ScriptBaseClass.PRIM_TYPE:
13078 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX));
13079 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT));
13080 res.Add(new LSL_Vector(0f,1.0f,0f));
13081 res.Add(new LSL_Float(0.0f));
13082 res.Add(new LSL_Vector(0, 0, 0));
13083 res.Add(new LSL_Vector(1.0f,1.0f,0f));
13084 res.Add(new LSL_Vector(0, 0, 0));
13085 break;
13086
13087 case (int)ScriptBaseClass.PRIM_TEXTURE:
13088 if (remain < 1)
13089 return null;
13090
13091 int face = (int)rules.GetLSLIntegerItem(idx++);
13092 if (face == ScriptBaseClass.ALL_SIDES)
13093 {
13094 for (face = 0; face < 21; face++)
13095 {
13096 res.Add(new LSL_String(""));
13097 res.Add(new LSL_Vector(0,0,0));
13098 res.Add(new LSL_Vector(0,0,0));
13099 res.Add(new LSL_Float(0.0));
13100 }
13101 }
13102 else
13103 {
13104 if (face >= 0 && face < 21)
13105 {
13106 res.Add(new LSL_String(""));
13107 res.Add(new LSL_Vector(0,0,0));
13108 res.Add(new LSL_Vector(0,0,0));
13109 res.Add(new LSL_Float(0.0));
13110 }
13111 }
13112 break;
13113
13114 case (int)ScriptBaseClass.PRIM_COLOR:
13115 if (remain < 1)
13116 return null;
13117
13118 face = (int)rules.GetLSLIntegerItem(idx++);
13119
13120 if (face == ScriptBaseClass.ALL_SIDES)
13121 {
13122 for (face = 0; face < 21; face++)
13123 {
13124 res.Add(new LSL_Vector(0,0,0));
13125 res.Add(new LSL_Float(0));
13126 }
13127 }
13128 else
13129 {
13130 res.Add(new LSL_Vector(0,0,0));
13131 res.Add(new LSL_Float(0));
13132 }
13133 break;
13134
13135 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
13136 if (remain < 1)
13137 return null;
13138 face = (int)rules.GetLSLIntegerItem(idx++);
13139
13140 if (face == ScriptBaseClass.ALL_SIDES)
13141 {
13142 for (face = 0; face < 21; face++)
13143 {
13144 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE));
13145 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE));
13146 }
13147 }
13148 else
13149 {
13150 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE));
13151 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE));
13152 }
13153 break;
13154
13155 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
13156 if (remain < 1)
13157 return null;
13158 face = (int)rules.GetLSLIntegerItem(idx++);
13159
13160 if (face == ScriptBaseClass.ALL_SIDES)
13161 {
13162 for (face = 0; face < 21; face++)
13163 {
13164 res.Add(new LSL_Integer(ScriptBaseClass.FALSE));
13165 }
13166 }
13167 else
13168 {
13169 res.Add(new LSL_Integer(ScriptBaseClass.FALSE));
13170 }
13171 break;
13172
13173 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
13174 res.Add(new LSL_Integer(0));
13175 res.Add(new LSL_Integer(0));// softness
13176 res.Add(new LSL_Float(0.0f)); // gravity
13177 res.Add(new LSL_Float(0.0f)); // friction
13178 res.Add(new LSL_Float(0.0f)); // wind
13179 res.Add(new LSL_Float(0.0f)); // tension
13180 res.Add(new LSL_Vector(0f,0f,0f));
13181 break;
13182
13183 case (int)ScriptBaseClass.PRIM_TEXGEN:
13184 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
13185 if (remain < 1)
13186 return null;
13187 face = (int)rules.GetLSLIntegerItem(idx++);
13188
13189 if (face == ScriptBaseClass.ALL_SIDES)
13190 {
13191 for (face = 0; face < 21; face++)
13192 {
13193 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
13194 }
13195 }
13196 else
13197 {
13198 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
13199 }
13200 break;
13201
13202 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
13203 res.Add(new LSL_Integer(0));
13204 res.Add(new LSL_Vector(0f,0f,0f));
13205 res.Add(new LSL_Float(0f)); // intensity
13206 res.Add(new LSL_Float(0f)); // radius
13207 res.Add(new LSL_Float(0f)); // falloff
13208 break;
13209
13210 case (int)ScriptBaseClass.PRIM_GLOW:
13211 if (remain < 1)
13212 return null;
13213 face = (int)rules.GetLSLIntegerItem(idx++);
13214
13215 if (face == ScriptBaseClass.ALL_SIDES)
13216 {
13217 for (face = 0; face < 21; face++)
13218 {
13219 res.Add(new LSL_Float(0f));
13220 }
13221 }
13222 else
13223 {
13224 res.Add(new LSL_Float(0f));
13225 }
13226 break;
13227
13228 case (int)ScriptBaseClass.PRIM_TEXT:
13229 res.Add(new LSL_String(""));
13230 res.Add(new LSL_Vector(0f,0f,0f));
13231 res.Add(new LSL_Float(1.0f));
13232 break;
13233
13234 case (int)ScriptBaseClass.PRIM_NAME:
13235 res.Add(new LSL_String(avatar.Name));
13236 break;
13237
13238 case (int)ScriptBaseClass.PRIM_DESC:
13239 res.Add(new LSL_String(""));
13240 break;
13241
13242 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
13243 Quaternion lrot = avatar.Rotation;
13244
13245 if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart)
13246 {
13247 lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset
13248 }
13249 res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W));
13250 break;
13251
13252 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
13253 Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part
13254 Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f);
13255 lpos -= lsitOffset;
13256
13257 if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart)
13258 {
13259 lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim
13260 }
13261 res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z));
13262 break;
13263
13264 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
13265 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
13266 return null;
13267
13268 return rules.GetSublist(idx, -1);
13269 }
13270 }
13271
13272 return null;
13273 }
11674 } 13274 }
11675 13275
11676 public class NotecardCache 13276 public class NotecardCache
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 1426070..6ff6b00 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -138,6 +138,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
138 internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; 138 internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow;
139 internal float m_ScriptDelayFactor = 1.0f; 139 internal float m_ScriptDelayFactor = 1.0f;
140 internal float m_ScriptDistanceFactor = 1.0f; 140 internal float m_ScriptDistanceFactor = 1.0f;
141 internal bool m_debuggerSafe = false;
141 internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); 142 internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >();
142 143
143 protected IUrlModule m_UrlModule = null; 144 protected IUrlModule m_UrlModule = null;
@@ -148,6 +149,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
148 m_ScriptEngine = scriptEngine; 149 m_ScriptEngine = scriptEngine;
149 m_host = host; 150 m_host = host;
150 m_item = item; 151 m_item = item;
152 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
151 153
152 m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); 154 m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();
153 155
@@ -211,7 +213,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
211 213
212 internal void OSSLError(string msg) 214 internal void OSSLError(string msg)
213 { 215 {
214 throw new ScriptException("OSSL Runtime Error: " + msg); 216 if (m_debuggerSafe)
217 {
218 OSSLShoutError(msg);
219 }
220 else
221 {
222 throw new ScriptException("OSSL Runtime Error: " + msg);
223 }
215 } 224 }
216 225
217 /// <summary> 226 /// <summary>
@@ -930,18 +939,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
930 if (target != null) 939 if (target != null)
931 { 940 {
932 UUID animID=UUID.Zero; 941 UUID animID=UUID.Zero;
933 lock (m_host.TaskInventory) 942 m_host.TaskInventory.LockItemsForRead(true);
943 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
934 { 944 {
935 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 945 if (inv.Value.Name == animation)
936 { 946 {
937 if (inv.Value.Name == animation) 947 if (inv.Value.Type == (int)AssetType.Animation)
938 { 948 animID = inv.Value.AssetID;
939 if (inv.Value.Type == (int)AssetType.Animation) 949 continue;
940 animID = inv.Value.AssetID;
941 continue;
942 }
943 } 950 }
944 } 951 }
952 m_host.TaskInventory.LockItemsForRead(false);
945 if (animID == UUID.Zero) 953 if (animID == UUID.Zero)
946 target.Animator.AddAnimation(animation, m_host.UUID); 954 target.Animator.AddAnimation(animation, m_host.UUID);
947 else 955 else
@@ -982,6 +990,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
982 else 990 else
983 animID = UUID.Zero; 991 animID = UUID.Zero;
984 } 992 }
993 m_host.TaskInventory.LockItemsForRead(false);
985 994
986 if (animID == UUID.Zero) 995 if (animID == UUID.Zero)
987 target.Animator.RemoveAnimation(animation); 996 target.Animator.RemoveAnimation(animation);
@@ -1848,15 +1857,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1848 { 1857 {
1849 UUID assetID = UUID.Zero; 1858 UUID assetID = UUID.Zero;
1850 1859
1851 if (!UUID.TryParse(notecardNameOrUuid, out assetID)) 1860 bool notecardNameIsUUID = UUID.TryParse(notecardNameOrUuid, out assetID);
1861
1862 if (!notecardNameIsUUID)
1852 { 1863 {
1853 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1864 assetID = SearchTaskInventoryForAssetId(notecardNameOrUuid);
1854 {
1855 if (item.Type == 7 && item.Name == notecardNameOrUuid)
1856 {
1857 assetID = item.AssetID;
1858 }
1859 }
1860 } 1865 }
1861 1866
1862 if (assetID == UUID.Zero) 1867 if (assetID == UUID.Zero)
@@ -1867,7 +1872,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1867 AssetBase a = World.AssetService.Get(assetID.ToString()); 1872 AssetBase a = World.AssetService.Get(assetID.ToString());
1868 1873
1869 if (a == null) 1874 if (a == null)
1870 return UUID.Zero; 1875 {
1876 // Whoops, it's still possible here that the notecard name was properly
1877 // formatted like a UUID but isn't an asset UUID so lets look it up by name after all
1878 assetID = SearchTaskInventoryForAssetId(notecardNameOrUuid);
1879 if (assetID == UUID.Zero)
1880 return UUID.Zero;
1881
1882 if (!NotecardCache.IsCached(assetID))
1883 {
1884 a = World.AssetService.Get(assetID.ToString());
1885
1886 if (a == null)
1887 {
1888 return UUID.Zero;
1889 }
1890 }
1891 }
1871 1892
1872 string data = Encoding.UTF8.GetString(a.Data); 1893 string data = Encoding.UTF8.GetString(a.Data);
1873 NotecardCache.Cache(assetID, data); 1894 NotecardCache.Cache(assetID, data);
@@ -1875,6 +1896,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1875 1896
1876 return assetID; 1897 return assetID;
1877 } 1898 }
1899 protected UUID SearchTaskInventoryForAssetId(string name)
1900 {
1901 UUID assetId = UUID.Zero;
1902 m_host.TaskInventory.LockItemsForRead(true);
1903 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1904 {
1905 if (item.Type == 7 && item.Name == name)
1906 {
1907 assetId = item.AssetID;
1908 }
1909 }
1910 m_host.TaskInventory.LockItemsForRead(false);
1911 return assetId;
1912 }
1878 1913
1879 /// <summary> 1914 /// <summary>
1880 /// Directly get an entire notecard at once. 1915 /// Directly get an entire notecard at once.
@@ -2342,7 +2377,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2342 CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); 2377 CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
2343 m_host.AddScriptLPS(1); 2378 m_host.AddScriptLPS(1);
2344 2379
2345 return NpcCreate(firstname, lastname, position, notecard, false, false); 2380 return NpcCreate(firstname, lastname, position, notecard, true, false);
2346 } 2381 }
2347 2382
2348 public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) 2383 public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options)
@@ -2353,24 +2388,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2353 return NpcCreate( 2388 return NpcCreate(
2354 firstname, lastname, position, notecard, 2389 firstname, lastname, position, notecard,
2355 (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, 2390 (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0,
2356 (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); 2391 false);
2392// (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0);
2357 } 2393 }
2358 2394
2359 private LSL_Key NpcCreate( 2395 private LSL_Key NpcCreate(
2360 string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) 2396 string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent)
2361 { 2397 {
2398 if (!owned)
2399 OSSLError("Unowned NPCs are unsupported");
2400
2401 string groupTitle = String.Empty;
2402
2403 if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z)))
2404 return new LSL_Key(UUID.Zero.ToString());
2405
2406 if (firstname != String.Empty || lastname != String.Empty)
2407 {
2408 if (firstname != "Shown outfit:")
2409 groupTitle = "- NPC -";
2410 }
2411
2362 INPCModule module = World.RequestModuleInterface<INPCModule>(); 2412 INPCModule module = World.RequestModuleInterface<INPCModule>();
2363 if (module != null) 2413 if (module != null)
2364 { 2414 {
2365 AvatarAppearance appearance = null; 2415 AvatarAppearance appearance = null;
2366 2416
2367 UUID id; 2417// UUID id;
2368 if (UUID.TryParse(notecard, out id)) 2418// if (UUID.TryParse(notecard, out id))
2369 { 2419// {
2370 ScenePresence clonePresence = World.GetScenePresence(id); 2420// ScenePresence clonePresence = World.GetScenePresence(id);
2371 if (clonePresence != null) 2421// if (clonePresence != null)
2372 appearance = clonePresence.Appearance; 2422// appearance = clonePresence.Appearance;
2373 } 2423// }
2374 2424
2375 if (appearance == null) 2425 if (appearance == null)
2376 { 2426 {
@@ -2378,9 +2428,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2378 2428
2379 if (appearanceSerialized != null) 2429 if (appearanceSerialized != null)
2380 { 2430 {
2381 OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); 2431 try
2382 appearance = new AvatarAppearance(); 2432 {
2383 appearance.Unpack(appearanceOsd); 2433 OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized);
2434 appearance = new AvatarAppearance();
2435 appearance.Unpack(appearanceOsd);
2436 }
2437 catch
2438 {
2439 return UUID.Zero.ToString();
2440 }
2384 } 2441 }
2385 else 2442 else
2386 { 2443 {
@@ -2399,6 +2456,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2399 World, 2456 World,
2400 appearance); 2457 appearance);
2401 2458
2459 ScenePresence sp;
2460 if (World.TryGetScenePresence(x, out sp))
2461 {
2462 sp.Grouptitle = groupTitle;
2463 sp.SendAvatarDataToAllAgents();
2464 }
2402 return new LSL_Key(x.ToString()); 2465 return new LSL_Key(x.ToString());
2403 } 2466 }
2404 2467
@@ -2702,16 +2765,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2702 CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); 2765 CheckThreatLevel(ThreatLevel.High, "osNpcRemove");
2703 m_host.AddScriptLPS(1); 2766 m_host.AddScriptLPS(1);
2704 2767
2705 INPCModule module = World.RequestModuleInterface<INPCModule>(); 2768 ManualResetEvent ev = new ManualResetEvent(false);
2706 if (module != null)
2707 {
2708 UUID npcId = new UUID(npc.m_string);
2709 2769
2710 if (!module.CheckPermissions(npcId, m_host.OwnerID)) 2770 Util.FireAndForget(delegate(object x) {
2711 return; 2771 try
2772 {
2773 INPCModule module = World.RequestModuleInterface<INPCModule>();
2774 if (module != null)
2775 {
2776 UUID npcId = new UUID(npc.m_string);
2712 2777
2713 module.DeleteNPC(npcId, World); 2778 ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y);
2714 } 2779 if (l == null || m_host.OwnerID != l.LandData.OwnerID)
2780 {
2781 if (!module.CheckPermissions(npcId, m_host.OwnerID))
2782 return;
2783 }
2784
2785 module.DeleteNPC(npcId, World);
2786 }
2787 }
2788 finally
2789 {
2790 ev.Set();
2791 }
2792 });
2793 ev.WaitOne();
2715 } 2794 }
2716 2795
2717 public void osNpcPlayAnimation(LSL_Key npc, string animation) 2796 public void osNpcPlayAnimation(LSL_Key npc, string animation)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index dd45406..d3ef378 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -93,7 +93,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
93 private const int AGENT = 1; 93 private const int AGENT = 1;
94 private const int AGENT_BY_USERNAME = 0x10; 94 private const int AGENT_BY_USERNAME = 0x10;
95 private const int NPC = 0x20; 95 private const int NPC = 0x20;
96 private const int OS_NPC = 0x01000000;
97 private const int ACTIVE = 2; 96 private const int ACTIVE = 2;
98 private const int PASSIVE = 4; 97 private const int PASSIVE = 4;
99 private const int SCRIPTED = 8; 98 private const int SCRIPTED = 8;
@@ -240,7 +239,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
240 List<SensedEntity> sensedEntities = new List<SensedEntity>(); 239 List<SensedEntity> sensedEntities = new List<SensedEntity>();
241 240
242 // Is the sensor type is AGENT and not SCRIPTED then include agents 241 // Is the sensor type is AGENT and not SCRIPTED then include agents
243 if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC | OS_NPC)) != 0 && (ts.type & SCRIPTED) == 0) 242 if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0)
244 { 243 {
245 sensedEntities.AddRange(doAgentSensor(ts)); 244 sensedEntities.AddRange(doAgentSensor(ts));
246 } 245 }
@@ -339,7 +338,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
339 float dy; 338 float dy;
340 float dz; 339 float dz;
341 340
342 Quaternion q = SensePoint.GetWorldRotation(); 341// Quaternion q = SensePoint.RotationOffset;
342 Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation!
343 if (SensePoint.ParentGroup.IsAttachment) 343 if (SensePoint.ParentGroup.IsAttachment)
344 { 344 {
345 // In attachments, rotate the sensor cone with the 345 // In attachments, rotate the sensor cone with the
@@ -353,7 +353,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
353 // Position of a sensor in a child prim attached to an avatar 353 // Position of a sensor in a child prim attached to an avatar
354 // will be still wrong. 354 // will be still wrong.
355 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); 355 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
356 q = avatar.Rotation * q; 356 fromRegionPos = avatar.AbsolutePosition;
357 q = avatar.Rotation;
357 } 358 }
358 359
359 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); 360 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q);
@@ -480,7 +481,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
480 // Position of a sensor in a child prim attached to an avatar 481 // Position of a sensor in a child prim attached to an avatar
481 // will be still wrong. 482 // will be still wrong.
482 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); 483 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
483 q = avatar.Rotation * q; 484 if (avatar == null)
485 return sensedEntities;
486 fromRegionPos = avatar.AbsolutePosition;
487 q = avatar.Rotation;
484 } 488 }
485 489
486 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); 490 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q);
@@ -496,7 +500,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
496// "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", 500// "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}",
497// presence.Name, presence.PresenceType, ts.name, ts.type); 501// presence.Name, presence.PresenceType, ts.name, ts.type);
498 502
499 if ((ts.type & NPC) == 0 && (ts.type & OS_NPC) == 0 && presence.PresenceType == PresenceType.Npc) 503 if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc)
500 { 504 {
501 INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); 505 INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene);
502 if (npcData == null || !npcData.SenseAsAgent) 506 if (npcData == null || !npcData.SenseAsAgent)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
index 0b14565..68aacd2 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
@@ -123,25 +123,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
123 if (Timers.Count == 0) 123 if (Timers.Count == 0)
124 return; 124 return;
125 125
126 Dictionary<string, TimerInfo>.ValueCollection tvals;
126 lock (TimerListLock) 127 lock (TimerListLock)
127 { 128 {
128 // Go through all timers 129 // Go through all timers
129 Dictionary<string, TimerInfo>.ValueCollection tvals = Timers.Values; 130 tvals = Timers.Values;
130 foreach (TimerInfo ts in tvals) 131 }
132
133 foreach (TimerInfo ts in tvals)
134 {
135 // Time has passed?
136 if (ts.next < DateTime.Now.Ticks)
131 { 137 {
132 // Time has passed? 138 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
133 if (ts.next < DateTime.Now.Ticks) 139 // Add it to queue
134 { 140 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
135 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); 141 new EventParams("timer", new Object[0],
136 // Add it to queue 142 new DetectParams[0]));
137 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, 143 // set next interval
138 new EventParams("timer", new Object[0], 144
139 new DetectParams[0])); 145 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
140 // set next interval 146 ts.next = DateTime.Now.Ticks + ts.interval;
141
142 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
143 ts.next = DateTime.Now.Ticks + ts.interval;
144 }
145 } 147 }
146 } 148 }
147 } 149 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
new file mode 100644
index 0000000..ab215f3
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
@@ -0,0 +1,46 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections;
29using OpenSim.Region.ScriptEngine.Interfaces;
30
31using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
32using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
33using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
34using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
35using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
36using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
37using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
38
39namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
40{
41 public interface ICM_Api
42 {
43 string cmDetectedCountry(int num);
44 string cmGetAgentCountry(key key);
45 }
46}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
index 4ac179a..9bf6f9b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
@@ -126,6 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
126 LSL_Float llGetEnergy(); 126 LSL_Float llGetEnergy();
127 LSL_Vector llGetForce(); 127 LSL_Vector llGetForce();
128 LSL_Integer llGetFreeMemory(); 128 LSL_Integer llGetFreeMemory();
129 LSL_Integer llGetUsedMemory();
129 LSL_Integer llGetFreeURLs(); 130 LSL_Integer llGetFreeURLs();
130 LSL_Vector llGetGeometricCenter(); 131 LSL_Vector llGetGeometricCenter();
131 LSL_Float llGetGMTclock(); 132 LSL_Float llGetGMTclock();
@@ -149,6 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
149 LSL_Vector llGetLocalPos(); 150 LSL_Vector llGetLocalPos();
150 LSL_Rotation llGetLocalRot(); 151 LSL_Rotation llGetLocalRot();
151 LSL_Float llGetMass(); 152 LSL_Float llGetMass();
153 LSL_Float llGetMassMKS();
152 LSL_Integer llGetMemoryLimit(); 154 LSL_Integer llGetMemoryLimit();
153 void llGetNextEmail(string address, string subject); 155 void llGetNextEmail(string address, string subject);
154 LSL_String llGetNotecardLine(string name, int line); 156 LSL_String llGetNotecardLine(string name, int line);
@@ -202,12 +204,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
202 LSL_String llGetTimestamp(); 204 LSL_String llGetTimestamp();
203 LSL_Vector llGetTorque(); 205 LSL_Vector llGetTorque();
204 LSL_Integer llGetUnixTime(); 206 LSL_Integer llGetUnixTime();
205 LSL_Integer llGetUsedMemory();
206 LSL_Vector llGetVel(); 207 LSL_Vector llGetVel();
207 LSL_Float llGetWallclock(); 208 LSL_Float llGetWallclock();
208 void llGiveInventory(string destination, string inventory); 209 void llGiveInventory(string destination, string inventory);
209 void llGiveInventoryList(string destination, string category, LSL_List inventory); 210 void llGiveInventoryList(string destination, string category, LSL_List inventory);
210 void llGiveMoney(string destination, int amount); 211 LSL_Integer llGiveMoney(string destination, int amount);
211 LSL_String llTransferLindenDollars(string destination, int amount); 212 LSL_String llTransferLindenDollars(string destination, int amount);
212 void llGodLikeRezObject(string inventory, LSL_Vector pos); 213 void llGodLikeRezObject(string inventory, LSL_Vector pos);
213 LSL_Float llGround(LSL_Vector offset); 214 LSL_Float llGround(LSL_Vector offset);
@@ -331,6 +332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
331 void llSensorRemove(); 332 void llSensorRemove();
332 void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); 333 void llSensorRepeat(string name, string id, int type, double range, double arc, double rate);
333 void llSetAlpha(double alpha, int face); 334 void llSetAlpha(double alpha, int face);
335 void llSetAngularVelocity(LSL_Vector angvelocity, int local);
334 void llSetBuoyancy(double buoyancy); 336 void llSetBuoyancy(double buoyancy);
335 void llSetCameraAtOffset(LSL_Vector offset); 337 void llSetCameraAtOffset(LSL_Vector offset);
336 void llSetCameraEyeOffset(LSL_Vector offset); 338 void llSetCameraEyeOffset(LSL_Vector offset);
@@ -357,11 +359,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
357 void llSetParcelMusicURL(string url); 359 void llSetParcelMusicURL(string url);
358 void llSetPayPrice(int price, LSL_List quick_pay_buttons); 360 void llSetPayPrice(int price, LSL_List quick_pay_buttons);
359 void llSetPos(LSL_Vector pos); 361 void llSetPos(LSL_Vector pos);
362 LSL_Integer llSetRegionPos(LSL_Vector pos);
360 LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); 363 LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules);
361 void llSetPrimitiveParams(LSL_List rules); 364 void llSetPrimitiveParams(LSL_List rules);
362 void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); 365 void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules);
363 void llSetPrimURL(string url); 366 void llSetPrimURL(string url);
364 LSL_Integer llSetRegionPos(LSL_Vector pos);
365 void llSetRemoteScriptAccessPin(int pin); 367 void llSetRemoteScriptAccessPin(int pin);
366 void llSetRot(LSL_Rotation rot); 368 void llSetRot(LSL_Rotation rot);
367 void llSetScale(LSL_Vector scale); 369 void llSetScale(LSL_Vector scale);
@@ -381,6 +383,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
381 void llSetVehicleRotationParam(int param, LSL_Rotation rot); 383 void llSetVehicleRotationParam(int param, LSL_Rotation rot);
382 void llSetVehicleType(int type); 384 void llSetVehicleType(int type);
383 void llSetVehicleVectorParam(int param, LSL_Vector vec); 385 void llSetVehicleVectorParam(int param, LSL_Vector vec);
386 void llSetVelocity(LSL_Vector velocity, int local);
384 void llShout(int channelID, string text); 387 void llShout(int channelID, string text);
385 LSL_Float llSin(double f); 388 LSL_Float llSin(double f);
386 void llSitTarget(LSL_Vector offset, LSL_Rotation rot); 389 void llSitTarget(LSL_Vector offset, LSL_Rotation rot);
@@ -424,9 +427,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
424 LSL_Vector llWind(LSL_Vector offset); 427 LSL_Vector llWind(LSL_Vector offset);
425 LSL_String llXorBase64Strings(string str1, string str2); 428 LSL_String llXorBase64Strings(string str1, string str2);
426 LSL_String llXorBase64StringsCorrect(string str1, string str2); 429 LSL_String llXorBase64StringsCorrect(string str1, string str2);
427 void print(string str); 430 LSL_Integer llGetLinkNumberOfSides(LSL_Integer link);
431 void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density);
428 432
429 void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); 433 void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc);
434 void llSetKeyframedMotion(LSL_List frames, LSL_List options);
430 LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); 435 LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
431 } 436 }
432} 437}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 51d0581..7eb347e 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -144,7 +144,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
144 // Avatar Info Commands 144 // Avatar Info Commands
145 string osGetAgentIP(string agent); 145 string osGetAgentIP(string agent);
146 LSL_List osGetAgents(); 146 LSL_List osGetAgents();
147 147
148 // Teleport commands 148 // Teleport commands
149 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 149 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
150 void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 150 void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
new file mode 100644
index 0000000..4132dfa
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
@@ -0,0 +1,71 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Runtime.Remoting.Lifetime;
30using System.Threading;
31using System.Reflection;
32using System.Collections;
33using System.Collections.Generic;
34using OpenSim.Framework;
35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.ScriptEngine.Interfaces;
37using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
38using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
39using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
40using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
41using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
42using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
43using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
44using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
45using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
46
47namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
48{
49 public partial class ScriptBaseClass : MarshalByRefObject
50 {
51 public ICM_Api m_CM_Functions;
52
53 public void ApiTypeCM(IScriptApi api)
54 {
55 if (!(api is ICM_Api))
56 return;
57
58 m_CM_Functions = (ICM_Api)api;
59 }
60
61 public string cmDetectedCountry(int num)
62 {
63 return m_CM_Functions.cmDetectedCountry(num);
64 }
65
66 public string cmGetAgentCountry(key key)
67 {
68 return m_CM_Functions.cmGetAgentCountry(key);
69 }
70 }
71}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
index 9615315..943d7a2 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Diagnostics; //for [DebuggerNonUserCode]
30using System.Reflection; 31using System.Reflection;
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using OpenSim.Region.ScriptEngine.Shared; 33using OpenSim.Region.ScriptEngine.Shared;
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
132 return (eventFlags); 133 return (eventFlags);
133 } 134 }
134 135
136 [DebuggerNonUserCode]
135 public void ExecuteEvent(string state, string FunctionName, object[] args) 137 public void ExecuteEvent(string state, string FunctionName, object[] args)
136 { 138 {
137 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. 139 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index bd66ba3..da3b31f 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -56,7 +56,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
56 public const int ACTIVE = 2; 56 public const int ACTIVE = 2;
57 public const int PASSIVE = 4; 57 public const int PASSIVE = 4;
58 public const int SCRIPTED = 8; 58 public const int SCRIPTED = 8;
59 public const int OS_NPC = 0x01000000;
60 59
61 public const int CONTROL_FWD = 1; 60 public const int CONTROL_FWD = 1;
62 public const int CONTROL_BACK = 2; 61 public const int CONTROL_BACK = 2;
@@ -95,6 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
95 public const int AGENT_CROUCHING = 1024; 94 public const int AGENT_CROUCHING = 1024;
96 public const int AGENT_BUSY = 2048; 95 public const int AGENT_BUSY = 2048;
97 public const int AGENT_ALWAYS_RUN = 4096; 96 public const int AGENT_ALWAYS_RUN = 4096;
97 public const int AGENT_MALE = 8192;
98 98
99 //Particle Systems 99 //Particle Systems
100 public const int PSYS_PART_INTERP_COLOR_MASK = 1; 100 public const int PSYS_PART_INTERP_COLOR_MASK = 1;
@@ -337,6 +337,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
337 public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART 337 public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART
338 public const int CHANGED_MEDIA = 2048; 338 public const int CHANGED_MEDIA = 2048;
339 public const int CHANGED_ANIMATION = 16384; 339 public const int CHANGED_ANIMATION = 16384;
340 public const int CHANGED_POSITION = 32768;
340 public const int TYPE_INVALID = 0; 341 public const int TYPE_INVALID = 0;
341 public const int TYPE_INTEGER = 1; 342 public const int TYPE_INTEGER = 1;
342 public const int TYPE_FLOAT = 2; 343 public const int TYPE_FLOAT = 2;
@@ -660,7 +661,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
660 public const int PRIM_MEDIA_PERM_OWNER = 1; 661 public const int PRIM_MEDIA_PERM_OWNER = 1;
661 public const int PRIM_MEDIA_PERM_GROUP = 2; 662 public const int PRIM_MEDIA_PERM_GROUP = 2;
662 public const int PRIM_MEDIA_PERM_ANYONE = 4; 663 public const int PRIM_MEDIA_PERM_ANYONE = 4;
663 664
664 public const int PRIM_PHYSICS_SHAPE_TYPE = 30; 665 public const int PRIM_PHYSICS_SHAPE_TYPE = 30;
665 public const int PRIM_PHYSICS_SHAPE_PRIM = 0; 666 public const int PRIM_PHYSICS_SHAPE_PRIM = 0;
666 public const int PRIM_PHYSICS_SHAPE_CONVEX = 2; 667 public const int PRIM_PHYSICS_SHAPE_CONVEX = 2;
@@ -671,7 +672,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
671 public const int FRICTION = 2; 672 public const int FRICTION = 2;
672 public const int RESTITUTION = 4; 673 public const int RESTITUTION = 4;
673 public const int GRAVITY_MULTIPLIER = 8; 674 public const int GRAVITY_MULTIPLIER = 8;
674 675
675 // extra constants for llSetPrimMediaParams 676 // extra constants for llSetPrimMediaParams
676 public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); 677 public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0);
677 public static readonly LSLInteger LSL_STATUS_MALFORMED_PARAMS = new LSLInteger(1000); 678 public static readonly LSLInteger LSL_STATUS_MALFORMED_PARAMS = new LSLInteger(1000);
@@ -743,7 +744,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
743 744
744 public static readonly LSLInteger RCERR_UNKNOWN = -1; 745 public static readonly LSLInteger RCERR_UNKNOWN = -1;
745 public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; 746 public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2;
746 public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; 747 public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = -3;
748
749 public const int KFM_MODE = 1;
750 public const int KFM_LOOP = 1;
751 public const int KFM_REVERSE = 3;
752 public const int KFM_FORWARD = 0;
753 public const int KFM_PING_PONG = 2;
754 public const int KFM_DATA = 2;
755 public const int KFM_TRANSLATION = 2;
756 public const int KFM_ROTATION = 1;
757 public const int KFM_COMMAND = 0;
758 public const int KFM_CMD_PLAY = 0;
759 public const int KFM_CMD_STOP = 1;
760 public const int KFM_CMD_PAUSE = 2;
747 761
748 /// <summary> 762 /// <summary>
749 /// process name parameter as regex 763 /// process name parameter as regex
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
index c7a7cf6..8ecc4f8 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Diagnostics; //for [DebuggerNonUserCode]
29using System.Runtime.Remoting.Lifetime; 30using System.Runtime.Remoting.Lifetime;
30using System.Threading; 31using System.Threading;
31using System.Reflection; 32using System.Reflection;
@@ -314,6 +315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
314 m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); 315 m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel);
315 } 316 }
316 317
318 [DebuggerNonUserCode]
317 public void llDie() 319 public void llDie()
318 { 320 {
319 m_LSL_Functions.llDie(); 321 m_LSL_Functions.llDie();
@@ -474,6 +476,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
474 return m_LSL_Functions.llGetFreeMemory(); 476 return m_LSL_Functions.llGetFreeMemory();
475 } 477 }
476 478
479 public LSL_Integer llGetUsedMemory()
480 {
481 return m_LSL_Functions.llGetUsedMemory();
482 }
483
477 public LSL_Integer llGetFreeURLs() 484 public LSL_Integer llGetFreeURLs()
478 { 485 {
479 return m_LSL_Functions.llGetFreeURLs(); 486 return m_LSL_Functions.llGetFreeURLs();
@@ -579,6 +586,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
579 return m_LSL_Functions.llGetMass(); 586 return m_LSL_Functions.llGetMass();
580 } 587 }
581 588
589 public LSL_Float llGetMassMKS()
590 {
591 return m_LSL_Functions.llGetMassMKS();
592 }
593
582 public LSL_Integer llGetMemoryLimit() 594 public LSL_Integer llGetMemoryLimit()
583 { 595 {
584 return m_LSL_Functions.llGetMemoryLimit(); 596 return m_LSL_Functions.llGetMemoryLimit();
@@ -844,11 +856,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
844 return m_LSL_Functions.llGetUnixTime(); 856 return m_LSL_Functions.llGetUnixTime();
845 } 857 }
846 858
847 public LSL_Integer llGetUsedMemory()
848 {
849 return m_LSL_Functions.llGetUsedMemory();
850 }
851
852 public LSL_Vector llGetVel() 859 public LSL_Vector llGetVel()
853 { 860 {
854 return m_LSL_Functions.llGetVel(); 861 return m_LSL_Functions.llGetVel();
@@ -869,9 +876,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
869 m_LSL_Functions.llGiveInventoryList(destination, category, inventory); 876 m_LSL_Functions.llGiveInventoryList(destination, category, inventory);
870 } 877 }
871 878
872 public void llGiveMoney(string destination, int amount) 879 public LSL_Integer llGiveMoney(string destination, int amount)
873 { 880 {
874 m_LSL_Functions.llGiveMoney(destination, amount); 881 return m_LSL_Functions.llGiveMoney(destination, amount);
875 } 882 }
876 883
877 public LSL_String llTransferLindenDollars(string destination, int amount) 884 public LSL_String llTransferLindenDollars(string destination, int amount)
@@ -1488,6 +1495,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1488 m_LSL_Functions.llSetAlpha(alpha, face); 1495 m_LSL_Functions.llSetAlpha(alpha, face);
1489 } 1496 }
1490 1497
1498 public void llSetAngularVelocity(LSL_Vector angvelocity, int local)
1499 {
1500 m_LSL_Functions.llSetAngularVelocity(angvelocity, local);
1501 }
1502
1491 public void llSetBuoyancy(double buoyancy) 1503 public void llSetBuoyancy(double buoyancy)
1492 { 1504 {
1493 m_LSL_Functions.llSetBuoyancy(buoyancy); 1505 m_LSL_Functions.llSetBuoyancy(buoyancy);
@@ -1613,6 +1625,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1613 m_LSL_Functions.llSetPos(pos); 1625 m_LSL_Functions.llSetPos(pos);
1614 } 1626 }
1615 1627
1628 public LSL_Integer llSetRegionPos(LSL_Vector pos)
1629 {
1630 return m_LSL_Functions.llSetRegionPos(pos);
1631 }
1632
1616 public void llSetPrimitiveParams(LSL_List rules) 1633 public void llSetPrimitiveParams(LSL_List rules)
1617 { 1634 {
1618 m_LSL_Functions.llSetPrimitiveParams(rules); 1635 m_LSL_Functions.llSetPrimitiveParams(rules);
@@ -1628,11 +1645,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1628 m_LSL_Functions.llSetPrimURL(url); 1645 m_LSL_Functions.llSetPrimURL(url);
1629 } 1646 }
1630 1647
1631 public LSL_Integer llSetRegionPos(LSL_Vector pos)
1632 {
1633 return m_LSL_Functions.llSetRegionPos(pos);
1634 }
1635
1636 public void llSetRemoteScriptAccessPin(int pin) 1648 public void llSetRemoteScriptAccessPin(int pin)
1637 { 1649 {
1638 m_LSL_Functions.llSetRemoteScriptAccessPin(pin); 1650 m_LSL_Functions.llSetRemoteScriptAccessPin(pin);
@@ -1728,6 +1740,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1728 m_LSL_Functions.llSetVehicleVectorParam(param, vec); 1740 m_LSL_Functions.llSetVehicleVectorParam(param, vec);
1729 } 1741 }
1730 1742
1743 public void llSetVelocity(LSL_Vector velocity, int local)
1744 {
1745 m_LSL_Functions.llSetVelocity(velocity, local);
1746 }
1747
1731 public void llShout(int channelID, string text) 1748 public void llShout(int channelID, string text)
1732 { 1749 {
1733 m_LSL_Functions.llShout(channelID, text); 1750 m_LSL_Functions.llShout(channelID, text);
@@ -1978,9 +1995,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1978 return m_LSL_Functions.llClearLinkMedia(link, face); 1995 return m_LSL_Functions.llClearLinkMedia(link, face);
1979 } 1996 }
1980 1997
1981 public void print(string str) 1998 public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link)
1999 {
2000 return m_LSL_Functions.llGetLinkNumberOfSides(link);
2001 }
2002
2003 public void llSetKeyframedMotion(LSL_List frames, LSL_List options)
2004 {
2005 m_LSL_Functions.llSetKeyframedMotion(frames, options);
2006 }
2007
2008 public void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density)
1982 { 2009 {
1983 m_LSL_Functions.print(str); 2010 m_LSL_Functions.llSetPhysicsMaterial(material_bits, material_gravity_modifier, material_restitution, material_friction, material_density);
1984 } 2011 }
1985 } 2012 }
1986} 2013}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
index 143b497..2e27f16 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
72 { 72 {
73 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); 73 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target);
74 } 74 }
75
75 public void lsClearWindlightScene() 76 public void lsClearWindlightScene()
76 { 77 {
77 m_LS_Functions.lsClearWindlightScene(); 78 m_LS_Functions.lsClearWindlightScene();
78 } 79 }
80
81 public LSL_List cmGetWindlightScene(LSL_List rules)
82 {
83 return m_LS_Functions.lsGetWindlightScene(rules);
84 }
85
86 public int cmSetWindlightScene(LSL_List rules)
87 {
88 return m_LS_Functions.lsSetWindlightScene(rules);
89 }
90
91 public int cmSetWindlightSceneTargeted(LSL_List rules, key target)
92 {
93 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target);
94 }
95
96 public void cmClearWindlightScene()
97 {
98 m_LS_Functions.lsClearWindlightScene();
99 }
79 } 100 }
80} 101}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
index edbbc2a..b138da3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
@@ -33,6 +33,7 @@ using System.Threading;
33using System.Reflection; 33using System.Reflection;
34using System.Collections; 34using System.Collections;
35using System.Collections.Generic; 35using System.Collections.Generic;
36using System.Diagnostics; //for [DebuggerNonUserCode]
36using OpenSim.Region.ScriptEngine.Interfaces; 37using OpenSim.Region.ScriptEngine.Interfaces;
37using OpenSim.Region.ScriptEngine.Shared; 38using OpenSim.Region.ScriptEngine.Shared;
38using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; 39using OpenSim.Region.ScriptEngine.Shared.Api.Runtime;
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
90 return (int)m_Executor.GetStateEventFlags(state); 91 return (int)m_Executor.GetStateEventFlags(state);
91 } 92 }
92 93
94 [DebuggerNonUserCode]
93 public void ExecuteEvent(string state, string FunctionName, object[] args) 95 public void ExecuteEvent(string state, string FunctionName, object[] args)
94 { 96 {
95 m_Executor.ExecuteEvent(state, FunctionName, args); 97 m_Executor.ExecuteEvent(state, FunctionName, args);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
index e02d35e..e44a106 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
@@ -35,6 +35,7 @@ using OpenMetaverse;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Region.CoreModules; 36using OpenSim.Region.CoreModules;
37using OpenSim.Region.Framework.Scenes; 37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Services.Interfaces;
38using OpenSim.Region.Framework.Interfaces; 39using OpenSim.Region.Framework.Interfaces;
39 40
40namespace OpenSim.Region.ScriptEngine.Shared 41namespace OpenSim.Region.ScriptEngine.Shared
@@ -120,6 +121,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
120 Type = 0; 121 Type = 0;
121 Velocity = new LSL_Types.Vector3(); 122 Velocity = new LSL_Types.Vector3();
122 initializeSurfaceTouch(); 123 initializeSurfaceTouch();
124 Country = String.Empty;
123 } 125 }
124 126
125 public UUID Key; 127 public UUID Key;
@@ -151,6 +153,8 @@ namespace OpenSim.Region.ScriptEngine.Shared
151 private int touchFace; 153 private int touchFace;
152 public int TouchFace { get { return touchFace; } } 154 public int TouchFace { get { return touchFace; } }
153 155
156 public string Country;
157
154 // This can be done in two places including the constructor 158 // This can be done in two places including the constructor
155 // so be carefull what gets added here 159 // so be carefull what gets added here
156 private void initializeSurfaceTouch() 160 private void initializeSurfaceTouch()
@@ -198,6 +202,10 @@ namespace OpenSim.Region.ScriptEngine.Shared
198 return; 202 return;
199 203
200 Name = presence.Firstname + " " + presence.Lastname; 204 Name = presence.Firstname + " " + presence.Lastname;
205 UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, Key);
206 if (account != null)
207 Country = account.UserCountry;
208
201 Owner = Key; 209 Owner = Key;
202 Position = new LSL_Types.Vector3(presence.AbsolutePosition); 210 Position = new LSL_Types.Vector3(presence.AbsolutePosition);
203 Rotation = new LSL_Types.Quaternion( 211 Rotation = new LSL_Types.Quaternion(
@@ -207,22 +215,27 @@ namespace OpenSim.Region.ScriptEngine.Shared
207 presence.Rotation.W); 215 presence.Rotation.W);
208 Velocity = new LSL_Types.Vector3(presence.Velocity); 216 Velocity = new LSL_Types.Vector3(presence.Velocity);
209 217
210 if (presence.PresenceType != PresenceType.Npc) 218 Type = 0x01; // Avatar
211 { 219 if (presence.PresenceType == PresenceType.Npc)
212 Type = AGENT; 220 Type = 0x20;
213 } 221
214 else 222 // Cope Impl. We don't use OS_NPC.
215 { 223 //if (presence.PresenceType != PresenceType.Npc)
216 Type = OS_NPC; 224 //{
217 225 // Type = AGENT;
218 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 226 //}
219 INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); 227 //else
220 228 //{
221 if (npcData.SenseAsAgent) 229 // Type = OS_NPC;
222 { 230
223 Type |= AGENT; 231 // INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
224 } 232 // INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
225 } 233
234 // if (npcData.SenseAsAgent)
235 // {
236 // Type |= AGENT;
237 // }
238 //}
226 239
227 if (presence.Velocity != Vector3.Zero) 240 if (presence.Velocity != Vector3.Zero)
228 Type |= ACTIVE; 241 Type |= ACTIVE;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index bf19a42..26850c4 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -30,6 +30,7 @@ using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Globalization; 31using System.Globalization;
32using System.IO; 32using System.IO;
33using System.Diagnostics; //for [DebuggerNonUserCode]
33using System.Reflection; 34using System.Reflection;
34using System.Runtime.Remoting; 35using System.Runtime.Remoting;
35using System.Runtime.Remoting.Lifetime; 36using System.Runtime.Remoting.Lifetime;
@@ -165,13 +166,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
165 166
166 public UUID ItemID { get; private set; } 167 public UUID ItemID { get; private set; }
167 168
168 public UUID ObjectID { get { return Part.UUID; } } 169 public UUID ObjectID { get; private set; }
169 170
170 public uint LocalID { get { return Part.LocalId; } } 171 public uint LocalID { get; private set; }
171 172
172 public UUID RootObjectID { get { return Part.ParentGroup.UUID; } } 173 public UUID RootObjectID { get; private set; }
173 174
174 public uint RootLocalID { get { return Part.ParentGroup.LocalId; } } 175 public uint RootLocalID { get; private set; }
175 176
176 public UUID AssetID { get; private set; } 177 public UUID AssetID { get; private set; }
177 178
@@ -235,8 +236,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
235 StartParam = startParam; 236 StartParam = startParam;
236 m_MaxScriptQueue = maxScriptQueue; 237 m_MaxScriptQueue = maxScriptQueue;
237 m_postOnRez = postOnRez; 238 m_postOnRez = postOnRez;
238 m_AttachedAvatar = Part.ParentGroup.AttachedAvatar; 239 m_AttachedAvatar = part.ParentGroup.AttachedAvatar;
239 m_RegionID = Part.ParentGroup.Scene.RegionInfo.RegionID; 240 m_RegionID = part.ParentGroup.Scene.RegionInfo.RegionID;
240 241
241 if (Engine.Config.GetString("ScriptStopStrategy", "abort") == "co-op") 242 if (Engine.Config.GetString("ScriptStopStrategy", "abort") == "co-op")
242 { 243 {
@@ -481,27 +482,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
481 PostEvent(new EventParams("attach", 482 PostEvent(new EventParams("attach",
482 new object[] { new LSL_Types.LSLString(m_AttachedAvatar.ToString()) }, new DetectParams[0])); 483 new object[] { new LSL_Types.LSLString(m_AttachedAvatar.ToString()) }, new DetectParams[0]));
483 } 484 }
485
484 } 486 }
485 } 487 }
486 488
487 private void ReleaseControls() 489 private void ReleaseControls()
488 { 490 {
489 int permsMask; 491 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
490 UUID permsGranter; 492
491 lock (Part.TaskInventory) 493 if (part != null)
492 { 494 {
493 if (!Part.TaskInventory.ContainsKey(ItemID)) 495 int permsMask;
496 UUID permsGranter;
497 part.TaskInventory.LockItemsForRead(true);
498 if (!part.TaskInventory.ContainsKey(ItemID))
499 {
500 part.TaskInventory.LockItemsForRead(false);
494 return; 501 return;
502 }
503 permsGranter = part.TaskInventory[ItemID].PermsGranter;
504 permsMask = part.TaskInventory[ItemID].PermsMask;
505 part.TaskInventory.LockItemsForRead(false);
495 506
496 permsGranter = Part.TaskInventory[ItemID].PermsGranter; 507 if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
497 permsMask = Part.TaskInventory[ItemID].PermsMask; 508 {
498 } 509 ScenePresence presence = Engine.World.GetScenePresence(permsGranter);
499 510 if (presence != null)
500 if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) 511 presence.UnRegisterControlEventsToScript(LocalID, ItemID);
501 { 512 }
502 ScenePresence presence = Engine.World.GetScenePresence(permsGranter);
503 if (presence != null)
504 presence.UnRegisterControlEventsToScript(LocalID, ItemID);
505 } 513 }
506 } 514 }
507 515
@@ -650,6 +658,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
650 return true; 658 return true;
651 } 659 }
652 660
661 [DebuggerNonUserCode] //Prevents the debugger from farting in this function
653 public void SetState(string state) 662 public void SetState(string state)
654 { 663 {
655 if (state == State) 664 if (state == State)
@@ -661,7 +670,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
661 new DetectParams[0])); 670 new DetectParams[0]));
662 PostEvent(new EventParams("state_entry", new Object[0], 671 PostEvent(new EventParams("state_entry", new Object[0],
663 new DetectParams[0])); 672 new DetectParams[0]));
664 673
665 throw new EventAbortException(); 674 throw new EventAbortException();
666 } 675 }
667 676
@@ -751,57 +760,60 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
751 /// <returns></returns> 760 /// <returns></returns>
752 public object EventProcessor() 761 public object EventProcessor()
753 { 762 {
763 EventParams data = null;
754 // We check here as the thread stopping this instance from running may itself hold the m_Script lock. 764 // We check here as the thread stopping this instance from running may itself hold the m_Script lock.
755 if (!Running) 765 if (!Running)
756 return 0; 766 return 0;
757 767
758 lock (m_Script)
759 {
760// m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); 768// m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName);
761 769
762 if (Suspended) 770 if (Suspended)
763 return 0; 771 return 0;
764
765 EventParams data = null;
766 772
767 lock (EventQueue) 773 lock (EventQueue)
774 {
775 data = (EventParams) EventQueue.Dequeue();
776 if (data == null) // Shouldn't happen
768 { 777 {
769 data = (EventParams)EventQueue.Dequeue(); 778 if (EventQueue.Count > 0 && Running && !ShuttingDown)
770 if (data == null) // Shouldn't happen
771 { 779 {
772 if (EventQueue.Count > 0 && Running && !ShuttingDown) 780 m_CurrentWorkItem = Engine.QueueEventHandler(this);
773 {
774 m_CurrentWorkItem = Engine.QueueEventHandler(this);
775 }
776 else
777 {
778 m_CurrentWorkItem = null;
779 }
780 return 0;
781 } 781 }
782 782 else
783 if (data.EventName == "timer")
784 m_TimerQueued = false;
785 if (data.EventName == "control")
786 { 783 {
787 if (m_ControlEventsInQueue > 0) 784 m_CurrentWorkItem = null;
788 m_ControlEventsInQueue--;
789 } 785 }
790 if (data.EventName == "collision") 786 return 0;
791 m_CollisionInQueue = false;
792 } 787 }
793 788
789 if (data.EventName == "timer")
790 m_TimerQueued = false;
791 if (data.EventName == "control")
792 {
793 if (m_ControlEventsInQueue > 0)
794 m_ControlEventsInQueue--;
795 }
796 if (data.EventName == "collision")
797 m_CollisionInQueue = false;
798 }
799
800 lock(m_Script)
801 {
802
803// m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this);
804 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
805
794 if (DebugLevel >= 2) 806 if (DebugLevel >= 2)
795 m_log.DebugFormat( 807 m_log.DebugFormat(
796 "[SCRIPT INSTANCE]: Processing event {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}", 808 "[SCRIPT INSTANCE]: Processing event {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}",
797 data.EventName, 809 data.EventName,
798 ScriptName, 810 ScriptName,
799 Part.Name, 811 part.Name,
800 Part.LocalId, 812 part.LocalId,
801 Part.ParentGroup.Name, 813 part.ParentGroup.Name,
802 Part.ParentGroup.UUID, 814 part.ParentGroup.UUID,
803 Part.AbsolutePosition, 815 part.AbsolutePosition,
804 Part.ParentGroup.Scene.Name); 816 part.ParentGroup.Scene.Name);
805 817
806 m_DetectParams = data.DetectParams; 818 m_DetectParams = data.DetectParams;
807 819
@@ -814,17 +826,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
814 "[SCRIPT INSTANCE]: Changing state to {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}", 826 "[SCRIPT INSTANCE]: Changing state to {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}",
815 State, 827 State,
816 ScriptName, 828 ScriptName,
817 Part.Name, 829 part.Name,
818 Part.LocalId, 830 part.LocalId,
819 Part.ParentGroup.Name, 831 part.ParentGroup.Name,
820 Part.ParentGroup.UUID, 832 part.ParentGroup.UUID,
821 Part.AbsolutePosition, 833 part.AbsolutePosition,
822 Part.ParentGroup.Scene.Name); 834 part.ParentGroup.Scene.Name);
823 835
824 AsyncCommandManager.RemoveScript(Engine, 836 AsyncCommandManager.RemoveScript(Engine,
825 LocalID, ItemID); 837 LocalID, ItemID);
826 838
827 Part.SetScriptEvents(ItemID, (int)m_Script.GetStateEventFlags(State)); 839 if (part != null)
840 {
841 part.SetScriptEvents(ItemID,
842 (int)m_Script.GetStateEventFlags(State));
843 }
828 } 844 }
829 else 845 else
830 { 846 {
@@ -887,17 +903,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
887 text = text.Substring(0, 1000); 903 text = text.Substring(0, 1000);
888 Engine.World.SimChat(Utils.StringToBytes(text), 904 Engine.World.SimChat(Utils.StringToBytes(text),
889 ChatTypeEnum.DebugChannel, 2147483647, 905 ChatTypeEnum.DebugChannel, 2147483647,
890 Part.AbsolutePosition, 906 part.AbsolutePosition,
891 Part.Name, Part.UUID, false); 907 part.Name, part.UUID, false);
892 908
893 909
894 m_log.DebugFormat( 910 m_log.DebugFormat(
895 "[SCRIPT INSTANCE]: Runtime error in script {0}, part {1} {2} at {3} in {4}, displayed error {5}, actual exception {6}", 911 "[SCRIPT INSTANCE]: Runtime error in script {0}, part {1} {2} at {3} in {4}, displayed error {5}, actual exception {6}",
896 ScriptName, 912 ScriptName,
897 PrimName, 913 PrimName,
898 Part.UUID, 914 part.UUID,
899 Part.AbsolutePosition, 915 part.AbsolutePosition,
900 Part.ParentGroup.Scene.Name, 916 part.ParentGroup.Scene.Name,
901 text.Replace("\n", "\\n"), 917 text.Replace("\n", "\\n"),
902 e.InnerException); 918 e.InnerException);
903 } 919 }
@@ -917,12 +933,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
917 else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException)) 933 else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
918 { 934 {
919 m_InSelfDelete = true; 935 m_InSelfDelete = true;
920 Engine.World.DeleteSceneObject(Part.ParentGroup, false); 936 if (part != null)
937 Engine.World.DeleteSceneObject(part.ParentGroup, false);
921 } 938 }
922 else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException)) 939 else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException))
923 { 940 {
924 m_InSelfDelete = true; 941 m_InSelfDelete = true;
925 Part.Inventory.RemoveInventoryItem(ItemID); 942 if (part != null)
943 part.Inventory.RemoveInventoryItem(ItemID);
926 } 944 }
927 else if ((e is TargetInvocationException) && (e.InnerException is ScriptCoopStopException)) 945 else if ((e is TargetInvocationException) && (e.InnerException is ScriptCoopStopException))
928 { 946 {
@@ -976,14 +994,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
976 ReleaseControls(); 994 ReleaseControls();
977 995
978 Stop(timeout); 996 Stop(timeout);
979 Part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; 997 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
980 Part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; 998 part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
999 part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
1000 part.CollisionSound = UUID.Zero;
981 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); 1001 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
982 EventQueue.Clear(); 1002 EventQueue.Clear();
983 m_Script.ResetVars(); 1003 m_Script.ResetVars();
984 State = "default"; 1004 State = "default";
985 1005
986 Part.SetScriptEvents(ItemID, 1006 part.SetScriptEvents(ItemID,
987 (int)m_Script.GetStateEventFlags(State)); 1007 (int)m_Script.GetStateEventFlags(State));
988 if (running) 1008 if (running)
989 Start(); 1009 Start();
@@ -992,6 +1012,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
992 new Object[0], new DetectParams[0])); 1012 new Object[0], new DetectParams[0]));
993 } 1013 }
994 1014
1015 [DebuggerNonUserCode] //Stops the VS debugger from farting in this function
995 public void ApiResetScript() 1016 public void ApiResetScript()
996 { 1017 {
997 // bool running = Running; 1018 // bool running = Running;
@@ -1000,15 +1021,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
1000 ReleaseControls(); 1021 ReleaseControls();
1001 1022
1002 m_Script.ResetVars(); 1023 m_Script.ResetVars();
1003 Part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; 1024 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
1004 Part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; 1025 part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
1026 part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
1027 part.CollisionSound = UUID.Zero;
1005 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); 1028 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
1006 1029
1007 EventQueue.Clear(); 1030 EventQueue.Clear();
1008 m_Script.ResetVars(); 1031 m_Script.ResetVars();
1009 State = "default"; 1032 State = "default";
1010 1033
1011 Part.SetScriptEvents(ItemID, 1034 part.SetScriptEvents(ItemID,
1012 (int)m_Script.GetStateEventFlags(State)); 1035 (int)m_Script.GetStateEventFlags(State));
1013 1036
1014 if (m_CurrentEvent != "state_entry") 1037 if (m_CurrentEvent != "state_entry")
@@ -1022,10 +1045,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
1022 1045
1023 public Dictionary<string, object> GetVars() 1046 public Dictionary<string, object> GetVars()
1024 { 1047 {
1025 if (m_Script != null) 1048 return m_Script.GetVars();
1026 return m_Script.GetVars();
1027 else
1028 return new Dictionary<string, object>();
1029 } 1049 }
1030 1050
1031 public void SetVars(Dictionary<string, object> vars) 1051 public void SetVars(Dictionary<string, object> vars)
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
index 44fdd1a..2e61fb8 100644
--- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
@@ -102,19 +102,19 @@ namespace OpenSim.Region.ScriptEngine.Shared
102 102
103 public override string ToString() 103 public override string ToString()
104 { 104 {
105 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z); 105 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z);
106 return s; 106 return s;
107 } 107 }
108 108
109 public static explicit operator LSLString(Vector3 vec) 109 public static explicit operator LSLString(Vector3 vec)
110 { 110 {
111 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); 111 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z);
112 return new LSLString(s); 112 return new LSLString(s);
113 } 113 }
114 114
115 public static explicit operator string(Vector3 vec) 115 public static explicit operator string(Vector3 vec)
116 { 116 {
117 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); 117 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z);
118 return s; 118 return s;
119 } 119 }
120 120
@@ -389,19 +389,19 @@ namespace OpenSim.Region.ScriptEngine.Shared
389 389
390 public override string ToString() 390 public override string ToString()
391 { 391 {
392 string st=String.Format(Culture.FormatProvider, "<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s); 392 string st=String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", x, y, z, s);
393 return st; 393 return st;
394 } 394 }
395 395
396 public static explicit operator string(Quaternion r) 396 public static explicit operator string(Quaternion r)
397 { 397 {
398 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); 398 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s);
399 return s; 399 return s;
400 } 400 }
401 401
402 public static explicit operator LSLString(Quaternion r) 402 public static explicit operator LSLString(Quaternion r)
403 { 403 {
404 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); 404 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s);
405 return new LSLString(s); 405 return new LSLString(s);
406 } 406 }
407 407
@@ -521,6 +521,8 @@ namespace OpenSim.Region.ScriptEngine.Shared
521 size += 64; 521 size += 64;
522 else if (o is int) 522 else if (o is int)
523 size += 4; 523 size += 4;
524 else if (o is uint)
525 size += 4;
524 else if (o is string) 526 else if (o is string)
525 size += ((string)o).Length; 527 size += ((string)o).Length;
526 else if (o is float) 528 else if (o is float)
@@ -711,24 +713,16 @@ namespace OpenSim.Region.ScriptEngine.Shared
711 713
712 public static bool operator ==(list a, list b) 714 public static bool operator ==(list a, list b)
713 { 715 {
714 int la = -1; 716 int la = a.Length;
715 int lb = -1; 717 int lb = b.Length;
716 try { la = a.Length; }
717 catch (NullReferenceException) { }
718 try { lb = b.Length; }
719 catch (NullReferenceException) { }
720 718
721 return la == lb; 719 return la == lb;
722 } 720 }
723 721
724 public static bool operator !=(list a, list b) 722 public static bool operator !=(list a, list b)
725 { 723 {
726 int la = -1; 724 int la = a.Length;
727 int lb = -1; 725 int lb = b.Length;
728 try { la = a.Length; }
729 catch (NullReferenceException) { }
730 try {lb = b.Length;}
731 catch (NullReferenceException) { }
732 726
733 return la != lb; 727 return la != lb;
734 } 728 }
@@ -962,7 +956,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
962 ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); 956 ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r));
963 } 957 }
964 958
965 if (ascending == 0) 959 if (ascending != 1)
966 { 960 {
967 ret = 0 - ret; 961 ret = 0 - ret;
968 } 962 }
@@ -995,6 +989,9 @@ namespace OpenSim.Region.ScriptEngine.Shared
995 stride = 1; 989 stride = 1;
996 } 990 }
997 991
992 if ((Data.Length % stride) != 0)
993 return new list(ret);
994
998 // we can optimize here in the case where stride == 1 and the list 995 // we can optimize here in the case where stride == 1 and the list
999 // consists of homogeneous types 996 // consists of homogeneous types
1000 997
@@ -1014,7 +1011,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
1014 if (homogeneous) 1011 if (homogeneous)
1015 { 1012 {
1016 Array.Sort(ret, new HomogeneousComparer()); 1013 Array.Sort(ret, new HomogeneousComparer());
1017 if (ascending == 0) 1014 if (ascending != 1)
1018 { 1015 {
1019 Array.Reverse(ret); 1016 Array.Reverse(ret);
1020 } 1017 }
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 8931be4..17243ab 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Diagnostics; //for [DebuggerNonUserCode]
31using System.Globalization; 32using System.Globalization;
32using System.IO; 33using System.IO;
33using System.Linq; 34using System.Linq;
@@ -148,6 +149,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
148 private Dictionary<UUID, IScriptInstance> m_Scripts = 149 private Dictionary<UUID, IScriptInstance> m_Scripts =
149 new Dictionary<UUID, IScriptInstance>(); 150 new Dictionary<UUID, IScriptInstance>();
150 151
152 private OpenMetaverse.ReaderWriterLockSlim m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim();
153
151 // Maps the asset ID to the assembly 154 // Maps the asset ID to the assembly
152 155
153 private Dictionary<UUID, string> m_Assemblies = 156 private Dictionary<UUID, string> m_Assemblies =
@@ -170,6 +173,71 @@ namespace OpenSim.Region.ScriptEngine.XEngine
170 IWorkItemResult m_CurrentCompile = null; 173 IWorkItemResult m_CurrentCompile = null;
171 private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>(); 174 private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>();
172 175
176 private void lockScriptsForRead(bool locked)
177 {
178 if (locked)
179 {
180 if (m_scriptsLock.RecursiveReadCount > 0)
181 {
182 m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
183 m_scriptsLock.ExitReadLock();
184 }
185 if (m_scriptsLock.RecursiveWriteCount > 0)
186 {
187 m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed.");
188 m_scriptsLock.ExitWriteLock();
189 }
190
191 while (!m_scriptsLock.TryEnterReadLock(60000))
192 {
193 m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire READ lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
194 if (m_scriptsLock.IsWriteLockHeld)
195 {
196 m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim();
197 }
198 }
199 }
200 else
201 {
202 if (m_scriptsLock.RecursiveReadCount > 0)
203 {
204 m_scriptsLock.ExitReadLock();
205 }
206 }
207 }
208 private void lockScriptsForWrite(bool locked)
209 {
210 if (locked)
211 {
212 if (m_scriptsLock.RecursiveReadCount > 0)
213 {
214 m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
215 m_scriptsLock.ExitReadLock();
216 }
217 if (m_scriptsLock.RecursiveWriteCount > 0)
218 {
219 m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed.");
220 m_scriptsLock.ExitWriteLock();
221 }
222
223 while (!m_scriptsLock.TryEnterWriteLock(60000))
224 {
225 m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
226 if (m_scriptsLock.IsWriteLockHeld)
227 {
228 m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim();
229 }
230 }
231 }
232 else
233 {
234 if (m_scriptsLock.RecursiveWriteCount > 0)
235 {
236 m_scriptsLock.ExitWriteLock();
237 }
238 }
239 }
240
173 private ScriptEngineConsoleCommands m_consoleCommands; 241 private ScriptEngineConsoleCommands m_consoleCommands;
174 242
175 public string ScriptEngineName 243 public string ScriptEngineName
@@ -699,64 +767,69 @@ namespace OpenSim.Region.ScriptEngine.XEngine
699 { 767 {
700 if (!m_Enabled) 768 if (!m_Enabled)
701 return; 769 return;
770 lockScriptsForRead(true);
702 771
703 lock (m_Scripts) 772 List<IScriptInstance> instancesToDel = new List<IScriptInstance>(m_Scripts.Values);
704 {
705 m_log.InfoFormat(
706 "[XEngine]: Shutting down {0} scripts in {1}", m_Scripts.Count, m_Scene.RegionInfo.RegionName);
707 773
708 foreach (IScriptInstance instance in m_Scripts.Values) 774// foreach (IScriptInstance instance in m_Scripts.Values)
775 foreach (IScriptInstance instance in instancesToDel)
776 {
777 // Force a final state save
778 //
779 if (m_Assemblies.ContainsKey(instance.AssetID))
709 { 780 {
710 // Force a final state save 781 string assembly = m_Assemblies[instance.AssetID];
711 //
712 if (m_Assemblies.ContainsKey(instance.AssetID))
713 {
714 string assembly = m_Assemblies[instance.AssetID];
715 782
716 try 783 try
717 { 784 {
718 instance.SaveState(assembly); 785 instance.SaveState(assembly);
719 }
720 catch (Exception e)
721 {
722 m_log.Error(
723 string.Format(
724 "[XEngine]: Failed final state save for script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ",
725 instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, World.Name)
726 , e);
727 }
728 } 786 }
787 catch (Exception e)
788 {
789 m_log.Error(
790 string.Format(
791 "[XEngine]: Failed final state save for script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ",
792 instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, World.Name)
793 , e);
794 }
795 }
729 796
730 // Clear the event queue and abort the instance thread 797 // Clear the event queue and abort the instance thread
731 // 798 //
732 instance.ClearQueue(); 799 instance.ClearQueue();
733 instance.Stop(0); 800 instance.Stop(0);
734 801
735 // Release events, timer, etc 802 // Release events, timer, etc
736 // 803 //
737 instance.DestroyScriptInstance(); 804 instance.DestroyScriptInstance();
738 805
739 // Unload scripts and app domains. 806 // Unload scripts and app domains
740 // Must be done explicitly because they have infinite 807 // Must be done explicitly because they have infinite
741 // lifetime. 808 // lifetime
742 // However, don't bother to do this if the simulator is shutting 809 //
743 // down since it takes a long time with many scripts. 810// if (!m_SimulatorShuttingDown)
744 if (!m_SimulatorShuttingDown) 811 {
812 m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
813 if (m_DomainScripts[instance.AppDomain].Count == 0)
745 { 814 {
746 m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); 815 m_DomainScripts.Remove(instance.AppDomain);
747 if (m_DomainScripts[instance.AppDomain].Count == 0) 816 UnloadAppDomain(instance.AppDomain);
748 {
749 m_DomainScripts.Remove(instance.AppDomain);
750 UnloadAppDomain(instance.AppDomain);
751 }
752 } 817 }
753 } 818 }
754 819
755 m_Scripts.Clear(); 820// m_Scripts.Clear();
756 m_PrimObjects.Clear(); 821// m_PrimObjects.Clear();
757 m_Assemblies.Clear(); 822// m_Assemblies.Clear();
758 m_DomainScripts.Clear(); 823// m_DomainScripts.Clear();
759 } 824 }
825 lockScriptsForRead(false);
826 lockScriptsForWrite(true);
827 m_Scripts.Clear();
828 lockScriptsForWrite(false);
829 m_PrimObjects.Clear();
830 m_Assemblies.Clear();
831 m_DomainScripts.Clear();
832
760 lock (m_ScriptEngines) 833 lock (m_ScriptEngines)
761 { 834 {
762 m_ScriptEngines.Remove(this); 835 m_ScriptEngines.Remove(this);
@@ -825,22 +898,20 @@ namespace OpenSim.Region.ScriptEngine.XEngine
825 898
826 List<IScriptInstance> instances = new List<IScriptInstance>(); 899 List<IScriptInstance> instances = new List<IScriptInstance>();
827 900
828 lock (m_Scripts) 901 lockScriptsForRead(true);
829 { 902 foreach (IScriptInstance instance in m_Scripts.Values)
830 foreach (IScriptInstance instance in m_Scripts.Values)
831 instances.Add(instance); 903 instances.Add(instance);
832 } 904 lockScriptsForRead(false);
833 905
834 foreach (IScriptInstance i in instances) 906 foreach (IScriptInstance i in instances)
835 { 907 {
836 string assembly = String.Empty; 908 string assembly = String.Empty;
837 909
838 lock (m_Scripts) 910
839 {
840 if (!m_Assemblies.ContainsKey(i.AssetID)) 911 if (!m_Assemblies.ContainsKey(i.AssetID))
841 continue; 912 continue;
842 assembly = m_Assemblies[i.AssetID]; 913 assembly = m_Assemblies[i.AssetID];
843 } 914
844 915
845 try 916 try
846 { 917 {
@@ -1244,97 +1315,93 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1244 } 1315 }
1245 1316
1246 ScriptInstance instance = null; 1317 ScriptInstance instance = null;
1247 lock (m_Scripts) 1318 // Create the object record
1319 lockScriptsForRead(true);
1320 if ((!m_Scripts.ContainsKey(itemID)) ||
1321 (m_Scripts[itemID].AssetID != assetID))
1248 { 1322 {
1249 // Create the object record 1323 lockScriptsForRead(false);
1250 if ((!m_Scripts.ContainsKey(itemID)) ||
1251 (m_Scripts[itemID].AssetID != assetID))
1252 {
1253 UUID appDomain = assetID;
1254 1324
1255 if (part.ParentGroup.IsAttachment) 1325 UUID appDomain = assetID;
1256 appDomain = part.ParentGroup.RootPart.UUID;
1257 1326
1258 if (!m_AppDomains.ContainsKey(appDomain)) 1327 if (part.ParentGroup.IsAttachment)
1259 { 1328 appDomain = part.ParentGroup.RootPart.UUID;
1260 try
1261 {
1262 AppDomainSetup appSetup = new AppDomainSetup();
1263 appSetup.PrivateBinPath = Path.Combine(
1264 m_ScriptEnginesPath,
1265 m_Scene.RegionInfo.RegionID.ToString());
1266 1329
1267 Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; 1330 if (!m_AppDomains.ContainsKey(appDomain))
1268 Evidence evidence = new Evidence(baseEvidence); 1331 {
1332 try
1333 {
1334 AppDomainSetup appSetup = new AppDomainSetup();
1335 appSetup.PrivateBinPath = Path.Combine(
1336 m_ScriptEnginesPath,
1337 m_Scene.RegionInfo.RegionID.ToString());
1269 1338
1270 AppDomain sandbox; 1339 Evidence baseEvidence = AppDomain.CurrentDomain.Evidence;
1271 if (m_AppDomainLoading) 1340 Evidence evidence = new Evidence(baseEvidence);
1272 {
1273 sandbox = AppDomain.CreateDomain(
1274 m_Scene.RegionInfo.RegionID.ToString(),
1275 evidence, appSetup);
1276 sandbox.AssemblyResolve +=
1277 new ResolveEventHandler(
1278 AssemblyResolver.OnAssemblyResolve);
1279 }
1280 else
1281 {
1282 sandbox = AppDomain.CurrentDomain;
1283 }
1284
1285 //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel();
1286 //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition();
1287 //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet");
1288 //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet);
1289 //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement);
1290 //sandboxPolicy.RootCodeGroup = sandboxCodeGroup;
1291 //sandbox.SetAppDomainPolicy(sandboxPolicy);
1292
1293 m_AppDomains[appDomain] = sandbox;
1294 1341
1295 m_DomainScripts[appDomain] = new List<UUID>(); 1342 AppDomain sandbox;
1343 if (m_AppDomainLoading)
1344 {
1345 sandbox = AppDomain.CreateDomain(
1346 m_Scene.RegionInfo.RegionID.ToString(),
1347 evidence, appSetup);
1348 m_AppDomains[appDomain].AssemblyResolve +=
1349 new ResolveEventHandler(
1350 AssemblyResolver.OnAssemblyResolve);
1296 } 1351 }
1297 catch (Exception e) 1352 else
1298 { 1353 {
1299 m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString()); 1354 sandbox = AppDomain.CurrentDomain;
1300 m_ScriptErrorMessage += "Exception creating app domain:\n";
1301 m_ScriptFailCount++;
1302 lock (m_AddingAssemblies)
1303 {
1304 m_AddingAssemblies[assembly]--;
1305 }
1306 return false;
1307 } 1355 }
1308 }
1309 m_DomainScripts[appDomain].Add(itemID);
1310
1311 instance = new ScriptInstance(this, part,
1312 item,
1313 startParam, postOnRez,
1314 m_MaxScriptQueue);
1315 1356
1316 if (!instance.Load(m_AppDomains[appDomain], assembly, stateSource)) 1357 if (!instance.Load(m_AppDomains[appDomain], assembly, stateSource))
1317 return false; 1358 return false;
1318 1359
1319// if (DebugLevel >= 1) 1360 m_AppDomains[appDomain] = sandbox;
1320// m_log.DebugFormat(
1321// "[XEngine] Loaded script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
1322// part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
1323// part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
1324 1361
1325 if (presence != null) 1362 m_DomainScripts[appDomain] = new List<UUID>();
1363 }
1364 catch (Exception e)
1326 { 1365 {
1327 ShowScriptSaveResponse(item.OwnerID, 1366 m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString());
1328 assetID, "Compile successful", true); 1367 m_ScriptErrorMessage += "Exception creating app domain:\n";
1368 m_ScriptFailCount++;
1369 lock (m_AddingAssemblies)
1370 {
1371 m_AddingAssemblies[assembly]--;
1372 }
1373 return false;
1329 } 1374 }
1375 }
1376 m_DomainScripts[appDomain].Add(itemID);
1377
1378 instance = new ScriptInstance(this, part,
1379 item,
1380 startParam, postOnRez,
1381 m_MaxScriptQueue);
1330 1382
1331 instance.AppDomain = appDomain; 1383 instance.Load(m_AppDomains[appDomain], assembly, stateSource);
1332 instance.LineMap = linemap; 1384// m_log.DebugFormat(
1385// "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}",
1386// part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID,
1387// part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
1333 1388
1334 m_Scripts[itemID] = instance; 1389 if (presence != null)
1390 {
1391 ShowScriptSaveResponse(item.OwnerID,
1392 assetID, "Compile successful", true);
1335 } 1393 }
1336 }
1337 1394
1395 instance.AppDomain = appDomain;
1396 instance.LineMap = linemap;
1397 lockScriptsForWrite(true);
1398 m_Scripts[itemID] = instance;
1399 lockScriptsForWrite(false);
1400 }
1401 else
1402 {
1403 lockScriptsForRead(false);
1404 }
1338 lock (m_PrimObjects) 1405 lock (m_PrimObjects)
1339 { 1406 {
1340 if (!m_PrimObjects.ContainsKey(localID)) 1407 if (!m_PrimObjects.ContainsKey(localID))
@@ -1352,7 +1419,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1352 m_AddingAssemblies[assembly]--; 1419 m_AddingAssemblies[assembly]--;
1353 } 1420 }
1354 1421
1355 if (instance != null) 1422 if (instance!=null)
1356 instance.Init(); 1423 instance.Init();
1357 1424
1358 bool runIt; 1425 bool runIt;
@@ -1375,18 +1442,28 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1375 m_CompileDict.Remove(itemID); 1442 m_CompileDict.Remove(itemID);
1376 } 1443 }
1377 1444
1378 IScriptInstance instance = null; 1445 lockScriptsForRead(true);
1379 1446 // Do we even have it?
1380 lock (m_Scripts) 1447 if (!m_Scripts.ContainsKey(itemID))
1381 { 1448 {
1382 // Do we even have it? 1449 // Do we even have it?
1383 if (!m_Scripts.ContainsKey(itemID)) 1450 if (!m_Scripts.ContainsKey(itemID))
1384 return; 1451 return;
1385 1452
1386 instance = m_Scripts[itemID]; 1453 lockScriptsForRead(false);
1454 lockScriptsForWrite(true);
1387 m_Scripts.Remove(itemID); 1455 m_Scripts.Remove(itemID);
1456 lockScriptsForWrite(false);
1457
1458 return;
1388 } 1459 }
1460
1389 1461
1462 IScriptInstance instance=m_Scripts[itemID];
1463 lockScriptsForRead(false);
1464 lockScriptsForWrite(true);
1465 m_Scripts.Remove(itemID);
1466 lockScriptsForWrite(false);
1390 instance.ClearQueue(); 1467 instance.ClearQueue();
1391 1468
1392 instance.Stop(m_WaitForEventCompletionOnScriptStop); 1469 instance.Stop(m_WaitForEventCompletionOnScriptStop);
@@ -1423,8 +1500,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1423 1500
1424 ObjectRemoved handlerObjectRemoved = OnObjectRemoved; 1501 ObjectRemoved handlerObjectRemoved = OnObjectRemoved;
1425 if (handlerObjectRemoved != null) 1502 if (handlerObjectRemoved != null)
1426 handlerObjectRemoved(instance.ObjectID); 1503 {
1504 SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
1505 handlerObjectRemoved(part.UUID);
1506 }
1427 1507
1508 CleanAssemblies();
1509
1428 ScriptRemoved handlerScriptRemoved = OnScriptRemoved; 1510 ScriptRemoved handlerScriptRemoved = OnScriptRemoved;
1429 if (handlerScriptRemoved != null) 1511 if (handlerScriptRemoved != null)
1430 handlerScriptRemoved(itemID); 1512 handlerScriptRemoved(itemID);
@@ -1685,12 +1767,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1685 private IScriptInstance GetInstance(UUID itemID) 1767 private IScriptInstance GetInstance(UUID itemID)
1686 { 1768 {
1687 IScriptInstance instance; 1769 IScriptInstance instance;
1688 lock (m_Scripts) 1770 lockScriptsForRead(true);
1771 if (!m_Scripts.ContainsKey(itemID))
1689 { 1772 {
1690 if (!m_Scripts.ContainsKey(itemID)) 1773 lockScriptsForRead(false);
1691 return null; 1774 return null;
1692 instance = m_Scripts[itemID];
1693 } 1775 }
1776 instance = m_Scripts[itemID];
1777 lockScriptsForRead(false);
1694 return instance; 1778 return instance;
1695 } 1779 }
1696 1780
@@ -1714,6 +1798,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1714 return false; 1798 return false;
1715 } 1799 }
1716 1800
1801 [DebuggerNonUserCode]
1717 public void ApiResetScript(UUID itemID) 1802 public void ApiResetScript(UUID itemID)
1718 { 1803 {
1719 IScriptInstance instance = GetInstance(itemID); 1804 IScriptInstance instance = GetInstance(itemID);
@@ -1775,6 +1860,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1775 return UUID.Zero; 1860 return UUID.Zero;
1776 } 1861 }
1777 1862
1863 [DebuggerNonUserCode]
1778 public void SetState(UUID itemID, string newState) 1864 public void SetState(UUID itemID, string newState)
1779 { 1865 {
1780 IScriptInstance instance = GetInstance(itemID); 1866 IScriptInstance instance = GetInstance(itemID);
@@ -1797,11 +1883,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1797 1883
1798 List<IScriptInstance> instances = new List<IScriptInstance>(); 1884 List<IScriptInstance> instances = new List<IScriptInstance>();
1799 1885
1800 lock (m_Scripts) 1886 lockScriptsForRead(true);
1801 { 1887 foreach (IScriptInstance instance in m_Scripts.Values)
1802 foreach (IScriptInstance instance in m_Scripts.Values)
1803 instances.Add(instance); 1888 instances.Add(instance);
1804 } 1889 lockScriptsForRead(false);
1805 1890
1806 foreach (IScriptInstance i in instances) 1891 foreach (IScriptInstance i in instances)
1807 { 1892 {
diff --git a/OpenSim/Server/Handlers/Map/MapGetServerConnector.cs b/OpenSim/Server/Handlers/Map/MapGetServerConnector.cs
index fb85d1c..4502b7d 100644
--- a/OpenSim/Server/Handlers/Map/MapGetServerConnector.cs
+++ b/OpenSim/Server/Handlers/Map/MapGetServerConnector.cs
@@ -29,6 +29,7 @@ using System;
29using System.IO; 29using System.IO;
30using System.Net; 30using System.Net;
31using System.Reflection; 31using System.Reflection;
32using System.Threading;
32 33
33using Nini.Config; 34using Nini.Config;
34using log4net; 35using log4net;
@@ -70,6 +71,8 @@ namespace OpenSim.Server.Handlers.MapImage
70 71
71 class MapServerGetHandler : BaseStreamHandler 72 class MapServerGetHandler : BaseStreamHandler
72 { 73 {
74 public static ManualResetEvent ev = new ManualResetEvent(true);
75
73// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 76// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
74 77
75 private IMapImageService m_MapService; 78 private IMapImageService m_MapService;
@@ -82,8 +85,13 @@ namespace OpenSim.Server.Handlers.MapImage
82 85
83 public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 86 public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
84 { 87 {
85 byte[] result = new byte[0]; 88 ev.WaitOne();
89 lock (ev)
90 {
91 ev.Reset();
92 }
86 93
94 byte[] result = new byte[0];
87 string format = string.Empty; 95 string format = string.Empty;
88 result = m_MapService.GetMapTile(path.Trim('/'), out format); 96 result = m_MapService.GetMapTile(path.Trim('/'), out format);
89 if (result.Length > 0) 97 if (result.Length > 0)
@@ -100,6 +108,11 @@ namespace OpenSim.Server.Handlers.MapImage
100 httpResponse.ContentType = "text/plain"; 108 httpResponse.ContentType = "text/plain";
101 } 109 }
102 110
111 lock (ev)
112 {
113 ev.Set();
114 }
115
103 return result; 116 return result;
104 } 117 }
105 118
diff --git a/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs b/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
index 012b14e..0bd8269 100644
--- a/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
+++ b/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
@@ -100,6 +100,11 @@ namespace OpenSim.Server.Handlers.Simulation
100 DoAgentDelete(request, responsedata, agentID, action, regionID); 100 DoAgentDelete(request, responsedata, agentID, action, regionID);
101 return responsedata; 101 return responsedata;
102 } 102 }
103 else if (method.Equals("DELETECHILD"))
104 {
105 DoChildAgentDelete(request, responsedata, agentID, action, regionID);
106 return responsedata;
107 }
103 else if (method.Equals("QUERYACCESS")) 108 else if (method.Equals("QUERYACCESS"))
104 { 109 {
105 DoQueryAccess(request, responsedata, agentID, regionID); 110 DoQueryAccess(request, responsedata, agentID, regionID);
@@ -208,6 +213,24 @@ namespace OpenSim.Server.Handlers.Simulation
208 } 213 }
209 } 214 }
210 215
216 protected void DoChildAgentDelete(Hashtable request, Hashtable responsedata, UUID id, string action, UUID regionID)
217 {
218 m_log.Debug(" >>> DoChildAgentDelete action:" + action + "; RegionID:" + regionID);
219
220 GridRegion destination = new GridRegion();
221 destination.RegionID = regionID;
222
223 if (action.Equals("release"))
224 ReleaseAgent(regionID, id);
225 else
226 m_SimulationService.CloseChildAgent(destination, id);
227
228 responsedata["int_response_code"] = HttpStatusCode.OK;
229 responsedata["str_response_string"] = "OpenSim agent " + id.ToString();
230
231 m_log.Debug("[AGENT HANDLER]: Child Agent Released/Deleted.");
232 }
233
211 protected void DoAgentDelete(Hashtable request, Hashtable responsedata, UUID id, string action, UUID regionID) 234 protected void DoAgentDelete(Hashtable request, Hashtable responsedata, UUID id, string action, UUID regionID)
212 { 235 {
213 m_log.Debug(" >>> DoDelete action:" + action + "; RegionID:" + regionID); 236 m_log.Debug(" >>> DoDelete action:" + action + "; RegionID:" + regionID);
@@ -420,7 +443,15 @@ namespace OpenSim.Server.Handlers.Simulation
420 // subclasses can override this 443 // subclasses can override this
421 protected virtual bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, out string reason) 444 protected virtual bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, out string reason)
422 { 445 {
423 return m_SimulationService.CreateAgent(destination, aCircuit, teleportFlags, out reason); 446 reason = String.Empty;
447
448 Util.FireAndForget(x =>
449 {
450 string r;
451 m_SimulationService.CreateAgent(destination, aCircuit, teleportFlags, out r);
452 });
453
454 return true;
424 } 455 }
425 } 456 }
426 457
diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs
index e7eb6fe..f1bffa4 100644
--- a/OpenSim/Services/AssetService/AssetService.cs
+++ b/OpenSim/Services/AssetService/AssetService.cs
@@ -173,7 +173,10 @@ namespace OpenSim.Services.AssetService
173 { 173 {
174// m_log.DebugFormat( 174// m_log.DebugFormat(
175// "[ASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.FullID, asset.Data.Length); 175// "[ASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.FullID, asset.Data.Length);
176 m_Database.StoreAsset(asset); 176 if (!m_Database.StoreAsset(asset))
177 {
178 return UUID.Zero.ToString();
179 }
177 } 180 }
178// else 181// else
179// { 182// {
diff --git a/OpenSim/Services/AuthenticationService/AuthenticationServiceBase.cs b/OpenSim/Services/AuthenticationService/AuthenticationServiceBase.cs
index 229f557..e42f9a0 100644
--- a/OpenSim/Services/AuthenticationService/AuthenticationServiceBase.cs
+++ b/OpenSim/Services/AuthenticationService/AuthenticationServiceBase.cs
@@ -30,10 +30,11 @@ using OpenMetaverse;
30using log4net; 30using log4net;
31using Nini.Config; 31using Nini.Config;
32using System.Reflection; 32using System.Reflection;
33using OpenSim.Server.Base;
34using OpenSim.Services.Interfaces;
33using OpenSim.Data; 35using OpenSim.Data;
34using OpenSim.Framework; 36using OpenSim.Framework;
35using OpenSim.Services.Base; 37using OpenSim.Services.Base;
36using OpenSim.Services.Interfaces;
37 38
38namespace OpenSim.Services.AuthenticationService 39namespace OpenSim.Services.AuthenticationService
39{ 40{
@@ -50,6 +51,12 @@ namespace OpenSim.Services.AuthenticationService
50 MethodBase.GetCurrentMethod().DeclaringType); 51 MethodBase.GetCurrentMethod().DeclaringType);
51 52
52 protected IAuthenticationData m_Database; 53 protected IAuthenticationData m_Database;
54 protected IUserAccountService m_UserAccountService = null;
55
56 public AuthenticationServiceBase(IConfigSource config, IUserAccountService acct) : this(config)
57 {
58 m_UserAccountService = acct;
59 }
53 60
54 public AuthenticationServiceBase(IConfigSource config) : base(config) 61 public AuthenticationServiceBase(IConfigSource config) : base(config)
55 { 62 {
diff --git a/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs b/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs
index 5f1bde1..a069838 100644
--- a/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs
+++ b/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs
@@ -51,6 +51,12 @@ namespace OpenSim.Services.AuthenticationService
51 LogManager.GetLogger( 51 LogManager.GetLogger(
52 MethodBase.GetCurrentMethod().DeclaringType); 52 MethodBase.GetCurrentMethod().DeclaringType);
53 53
54 public PasswordAuthenticationService(IConfigSource config, IUserAccountService userService) :
55 base(config, userService)
56 {
57 m_log.Debug("[AUTH SERVICE]: Started with User Account access");
58 }
59
54 public PasswordAuthenticationService(IConfigSource config) : 60 public PasswordAuthenticationService(IConfigSource config) :
55 base(config) 61 base(config)
56 { 62 {
@@ -58,42 +64,90 @@ namespace OpenSim.Services.AuthenticationService
58 64
59 public string Authenticate(UUID principalID, string password, int lifetime) 65 public string Authenticate(UUID principalID, string password, int lifetime)
60 { 66 {
67 UUID realID;
68 return Authenticate(principalID, password, lifetime, out realID);
69 }
70
71 public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
72 {
73 realID = UUID.Zero;
74
75 m_log.DebugFormat("[AUTH SERVICE]: Authenticating for {0}, user account service present: {1}", principalID, m_UserAccountService != null);
61 AuthenticationData data = m_Database.Get(principalID); 76 AuthenticationData data = m_Database.Get(principalID);
77 UserAccount user = null;
78 if (m_UserAccountService != null)
79 user = m_UserAccountService.GetUserAccount(UUID.Zero, principalID);
62 80
63 if (data == null) 81 if (data == null || data.Data == null)
64 { 82 {
65 m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} not found", principalID); 83 m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} or its data not found", principalID);
66 return String.Empty; 84 return String.Empty;
67 } 85 }
68 else if (data.Data == null) 86
87 if (!data.Data.ContainsKey("passwordHash") ||
88 !data.Data.ContainsKey("passwordSalt"))
69 { 89 {
70 m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} data not found", principalID);
71 return String.Empty; 90 return String.Empty;
72 } 91 }
73 else if (!data.Data.ContainsKey("passwordHash") || !data.Data.ContainsKey("passwordSalt")) 92
93 string hashed = Util.Md5Hash(password + ":" +
94 data.Data["passwordSalt"].ToString());
95
96 m_log.DebugFormat("[PASS AUTH]: got {0}; hashed = {1}; stored = {2}", password, hashed, data.Data["passwordHash"].ToString());
97
98 if (data.Data["passwordHash"].ToString() == hashed)
99 {
100 return GetToken(principalID, lifetime);
101 }
102
103 if (user == null)
74 { 104 {
75 m_log.DebugFormat( 105 m_log.DebugFormat("[PASS AUTH]: No user record for {0}", principalID);
76 "[AUTH SERVICE]: PrincipalID {0} data didn't contain either passwordHash or passwordSalt", principalID);
77 return String.Empty; 106 return String.Empty;
78 } 107 }
79 else 108
109 int impersonateFlag = 1 << 6;
110
111 if ((user.UserFlags & impersonateFlag) == 0)
112 return String.Empty;
113
114 m_log.DebugFormat("[PASS AUTH]: Attempting impersonation");
115
116 List<UserAccount> accounts = m_UserAccountService.GetUserAccountsWhere(UUID.Zero, "UserLevel >= 200");
117 if (accounts == null || accounts.Count == 0)
118 return String.Empty;
119
120 foreach (UserAccount a in accounts)
80 { 121 {
81 string hashed = Util.Md5Hash(password + ":" + data.Data["passwordSalt"].ToString()); 122 data = m_Database.Get(a.PrincipalID);
123 if (data == null || data.Data == null ||
124 !data.Data.ContainsKey("passwordHash") ||
125 !data.Data.ContainsKey("passwordSalt"))
126 {
127 continue;
128 }
129
130// m_log.DebugFormat("[PASS AUTH]: Trying {0}", data.PrincipalID);
82 131
83 m_log.DebugFormat("[PASS AUTH]: got {0}; hashed = {1}; stored = {2}", password, hashed, data.Data["passwordHash"].ToString()); 132 hashed = Util.Md5Hash(password + ":" +
133 data.Data["passwordSalt"].ToString());
84 134
85 if (data.Data["passwordHash"].ToString() == hashed) 135 if (data.Data["passwordHash"].ToString() == hashed)
86 { 136 {
137 m_log.DebugFormat("[PASS AUTH]: {0} {1} impersonating {2}, proceeding with login", a.FirstName, a.LastName, principalID);
138 realID = a.PrincipalID;
87 return GetToken(principalID, lifetime); 139 return GetToken(principalID, lifetime);
88 } 140 }
89 else 141// else
90 { 142// {
91 m_log.DebugFormat( 143// m_log.DebugFormat(
92 "[AUTH SERVICE]: Salted hash {0} of given password did not match salted hash of {1} for PrincipalID {2}. Authentication failure.", 144// "[AUTH SERVICE]: Salted hash {0} of given password did not match salted hash of {1} for PrincipalID {2}. Authentication failure.",
93 hashed, data.Data["passwordHash"], principalID); 145// hashed, data.Data["passwordHash"], data.PrincipalID);
94 return String.Empty; 146// }
95 }
96 } 147 }
148
149 m_log.DebugFormat("[PASS AUTH]: Impersonation of {0} failed", principalID);
150 return String.Empty;
97 } 151 }
98 } 152 }
99} \ No newline at end of file 153}
diff --git a/OpenSim/Services/AuthenticationService/WebkeyAuthenticationService.cs b/OpenSim/Services/AuthenticationService/WebkeyAuthenticationService.cs
index 2344c0e..1510168 100644
--- a/OpenSim/Services/AuthenticationService/WebkeyAuthenticationService.cs
+++ b/OpenSim/Services/AuthenticationService/WebkeyAuthenticationService.cs
@@ -49,12 +49,23 @@ namespace OpenSim.Services.AuthenticationService
49 private static readonly ILog m_log = 49 private static readonly ILog m_log =
50 LogManager.GetLogger( 50 LogManager.GetLogger(
51 MethodBase.GetCurrentMethod().DeclaringType); 51 MethodBase.GetCurrentMethod().DeclaringType);
52
53 public WebkeyAuthenticationService(IConfigSource config, IUserAccountService userService) :
54 base(config, userService)
55 {
56 }
52 57
53 public WebkeyAuthenticationService(IConfigSource config) : 58 public WebkeyAuthenticationService(IConfigSource config) :
54 base(config) 59 base(config)
55 { 60 {
56 } 61 }
57 62
63 public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
64 {
65 realID = UUID.Zero;
66 return Authenticate(principalID, password, lifetime);
67 }
68
58 public string Authenticate(UUID principalID, string password, int lifetime) 69 public string Authenticate(UUID principalID, string password, int lifetime)
59 { 70 {
60 if (new UUID(password) == UUID.Zero) 71 if (new UUID(password) == UUID.Zero)
diff --git a/OpenSim/Services/AuthenticationService/WebkeyOrPasswordAuthenticationService.cs b/OpenSim/Services/AuthenticationService/WebkeyOrPasswordAuthenticationService.cs
index 2c6cebd..bbc8470 100644
--- a/OpenSim/Services/AuthenticationService/WebkeyOrPasswordAuthenticationService.cs
+++ b/OpenSim/Services/AuthenticationService/WebkeyOrPasswordAuthenticationService.cs
@@ -55,14 +55,22 @@ namespace OpenSim.Services.AuthenticationService
55 55
56 public string Authenticate(UUID principalID, string password, int lifetime) 56 public string Authenticate(UUID principalID, string password, int lifetime)
57 { 57 {
58 UUID realID;
59
60 return Authenticate(principalID, password, lifetime, out realID);
61 }
62
63 public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
64 {
58 AuthenticationData data = m_Database.Get(principalID); 65 AuthenticationData data = m_Database.Get(principalID);
59 string result = String.Empty; 66 string result = String.Empty;
67 realID = UUID.Zero;
60 if (data != null && data.Data != null) 68 if (data != null && data.Data != null)
61 { 69 {
62 if (data.Data.ContainsKey("webLoginKey")) 70 if (data.Data.ContainsKey("webLoginKey"))
63 { 71 {
64 m_log.DebugFormat("[AUTH SERVICE]: Attempting web key authentication for PrincipalID {0}", principalID); 72 m_log.DebugFormat("[AUTH SERVICE]: Attempting web key authentication for PrincipalID {0}", principalID);
65 result = m_svcChecks["web_login_key"].Authenticate(principalID, password, lifetime); 73 result = m_svcChecks["web_login_key"].Authenticate(principalID, password, lifetime, out realID);
66 if (result == String.Empty) 74 if (result == String.Empty)
67 { 75 {
68 m_log.DebugFormat("[AUTH SERVICE]: Web Login failed for PrincipalID {0}", principalID); 76 m_log.DebugFormat("[AUTH SERVICE]: Web Login failed for PrincipalID {0}", principalID);
@@ -71,12 +79,15 @@ namespace OpenSim.Services.AuthenticationService
71 if (result == string.Empty && data.Data.ContainsKey("passwordHash") && data.Data.ContainsKey("passwordSalt")) 79 if (result == string.Empty && data.Data.ContainsKey("passwordHash") && data.Data.ContainsKey("passwordSalt"))
72 { 80 {
73 m_log.DebugFormat("[AUTH SERVICE]: Attempting password authentication for PrincipalID {0}", principalID); 81 m_log.DebugFormat("[AUTH SERVICE]: Attempting password authentication for PrincipalID {0}", principalID);
74 result = m_svcChecks["password"].Authenticate(principalID, password, lifetime); 82 result = m_svcChecks["password"].Authenticate(principalID, password, lifetime, out realID);
75 if (result == String.Empty) 83 if (result == String.Empty)
76 { 84 {
77 m_log.DebugFormat("[AUTH SERVICE]: Password login failed for PrincipalID {0}", principalID); 85 m_log.DebugFormat("[AUTH SERVICE]: Password login failed for PrincipalID {0}", principalID);
78 } 86 }
79 } 87 }
88
89
90
80 if (result == string.Empty) 91 if (result == string.Empty)
81 { 92 {
82 m_log.DebugFormat("[AUTH SERVICE]: Both password and webLoginKey-based authentication failed for PrincipalID {0}", principalID); 93 m_log.DebugFormat("[AUTH SERVICE]: Both password and webLoginKey-based authentication failed for PrincipalID {0}", principalID);
@@ -86,7 +97,9 @@ namespace OpenSim.Services.AuthenticationService
86 { 97 {
87 m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} or its data not found", principalID); 98 m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} or its data not found", principalID);
88 } 99 }
100
101
89 return result; 102 return result;
90 } 103 }
91 } 104 }
92} \ No newline at end of file 105}
diff --git a/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs b/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
index 2b2f11f..4b502b7 100644
--- a/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
@@ -27,9 +27,11 @@
27 27
28using log4net; 28using log4net;
29using System; 29using System;
30using System.Threading;
30using System.Collections.Generic; 31using System.Collections.Generic;
31using System.IO; 32using System.IO;
32using System.Reflection; 33using System.Reflection;
34using System.Timers;
33using Nini.Config; 35using Nini.Config;
34using OpenSim.Framework; 36using OpenSim.Framework;
35using OpenSim.Framework.Console; 37using OpenSim.Framework.Console;
@@ -47,14 +49,22 @@ namespace OpenSim.Services.Connectors
47 49
48 private string m_ServerURI = String.Empty; 50 private string m_ServerURI = String.Empty;
49 private IImprovedAssetCache m_Cache = null; 51 private IImprovedAssetCache m_Cache = null;
52 private int m_retryCounter;
53 private Dictionary<int, List<AssetBase>> m_retryQueue = new Dictionary<int, List<AssetBase>>();
54 private System.Timers.Timer m_retryTimer;
50 private int m_maxAssetRequestConcurrency = 30; 55 private int m_maxAssetRequestConcurrency = 30;
51 56
52 private delegate void AssetRetrievedEx(AssetBase asset); 57 private delegate void AssetRetrievedEx(AssetBase asset);
53 58
54 // Keeps track of concurrent requests for the same asset, so that it's only loaded once. 59 // Keeps track of concurrent requests for the same asset, so that it's only loaded once.
55 // Maps: Asset ID -> Handlers which will be called when the asset has been loaded 60 // Maps: Asset ID -> Handlers which will be called when the asset has been loaded
56 private Dictionary<string, AssetRetrievedEx> m_AssetHandlers = new Dictionary<string, AssetRetrievedEx>(); 61// private Dictionary<string, AssetRetrievedEx> m_AssetHandlers = new Dictionary<string, AssetRetrievedEx>();
57 62
63 private Dictionary<string, List<AssetRetrievedEx>> m_AssetHandlers = new Dictionary<string, List<AssetRetrievedEx>>();
64
65 private Dictionary<string, string> m_UriMap = new Dictionary<string, string>();
66
67 private Thread[] m_fetchThreads;
58 68
59 public AssetServicesConnector() 69 public AssetServicesConnector()
60 { 70 {
@@ -86,13 +96,102 @@ namespace OpenSim.Services.Connectors
86 string serviceURI = assetConfig.GetString("AssetServerURI", 96 string serviceURI = assetConfig.GetString("AssetServerURI",
87 String.Empty); 97 String.Empty);
88 98
99 m_ServerURI = serviceURI;
100
89 if (serviceURI == String.Empty) 101 if (serviceURI == String.Empty)
90 { 102 {
91 m_log.Error("[ASSET CONNECTOR]: No Server URI named in section AssetService"); 103 m_log.Error("[ASSET CONNECTOR]: No Server URI named in section AssetService");
92 throw new Exception("Asset connector init error"); 104 throw new Exception("Asset connector init error");
93 } 105 }
94 106
95 m_ServerURI = serviceURI; 107
108 m_retryTimer = new System.Timers.Timer();
109 m_retryTimer.Elapsed += new ElapsedEventHandler(retryCheck);
110 m_retryTimer.Interval = 60000;
111
112 Uri serverUri = new Uri(m_ServerURI);
113
114 string groupHost = serverUri.Host;
115
116 for (int i = 0 ; i < 256 ; i++)
117 {
118 string prefix = i.ToString("x2");
119 groupHost = assetConfig.GetString("AssetServerHost_"+prefix, groupHost);
120
121 m_UriMap[prefix] = groupHost;
122 //m_log.DebugFormat("[ASSET]: Using {0} for prefix {1}", groupHost, prefix);
123 }
124
125 m_fetchThreads = new Thread[2];
126
127 for (int i = 0 ; i < 2 ; i++)
128 {
129 m_fetchThreads[i] = new Thread(AssetRequestProcessor);
130 m_fetchThreads[i].Start();
131 }
132 }
133
134 private string MapServer(string id)
135 {
136 UriBuilder serverUri = new UriBuilder(m_ServerURI);
137
138 string prefix = id.Substring(0, 2).ToLower();
139
140 string host = m_UriMap[prefix];
141
142 serverUri.Host = host;
143
144 // m_log.DebugFormat("[ASSET]: Using {0} for host name for prefix {1}", host, prefix);
145
146 string ret = serverUri.Uri.AbsoluteUri;
147 if (ret.EndsWith("/"))
148 ret = ret.Substring(0, ret.Length - 1);
149 return ret;
150 }
151
152 protected void retryCheck(object source, ElapsedEventArgs e)
153 {
154 m_retryCounter++;
155 if (m_retryCounter > 60) m_retryCounter -= 60;
156 List<int> keys = new List<int>();
157 foreach (int a in m_retryQueue.Keys)
158 {
159 keys.Add(a);
160 }
161 foreach (int a in keys)
162 {
163 //We exponentially fall back on frequency until we reach one attempt per hour
164 //The net result is that we end up in the queue for roughly 24 hours..
165 //24 hours worth of assets could be a lot, so the hope is that the region admin
166 //will have gotten the asset connector back online quickly!
167
168 int timefactor = a ^ 2;
169 if (timefactor > 60)
170 {
171 timefactor = 60;
172 }
173
174 //First, find out if we care about this timefactor
175 if (timefactor % a == 0)
176 {
177 //Yes, we do!
178 List<AssetBase> retrylist = m_retryQueue[a];
179 m_retryQueue.Remove(a);
180
181 foreach(AssetBase ass in retrylist)
182 {
183 Store(ass); //Store my ass. This function will put it back in the dictionary if it fails
184 }
185 }
186 }
187
188 if (m_retryQueue.Count == 0)
189 {
190 //It might only be one tick per minute, but I have
191 //repented and abandoned my wasteful ways
192 m_retryCounter = 0;
193 m_retryTimer.Stop();
194 }
96 } 195 }
97 196
98 protected void SetCache(IImprovedAssetCache cache) 197 protected void SetCache(IImprovedAssetCache cache)
@@ -102,15 +201,13 @@ namespace OpenSim.Services.Connectors
102 201
103 public AssetBase Get(string id) 202 public AssetBase Get(string id)
104 { 203 {
105// m_log.DebugFormat("[ASSET SERVICE CONNECTOR]: Synchronous get request for {0}", id); 204 string uri = MapServer(id) + "/assets/" + id;
106
107 string uri = m_ServerURI + "/assets/" + id;
108 205
109 AssetBase asset = null; 206 AssetBase asset = null;
110 if (m_Cache != null) 207 if (m_Cache != null)
111 asset = m_Cache.Get(id); 208 asset = m_Cache.Get(id);
112 209
113 if (asset == null) 210 if (asset == null || asset.Data == null || asset.Data.Length == 0)
114 { 211 {
115 asset = SynchronousRestObjectRequester. 212 asset = SynchronousRestObjectRequester.
116 MakeRequest<int, AssetBase>("GET", uri, 0, m_maxAssetRequestConcurrency); 213 MakeRequest<int, AssetBase>("GET", uri, 0, m_maxAssetRequestConcurrency);
@@ -141,7 +238,7 @@ namespace OpenSim.Services.Connectors
141 return fullAsset.Metadata; 238 return fullAsset.Metadata;
142 } 239 }
143 240
144 string uri = m_ServerURI + "/assets/" + id + "/metadata"; 241 string uri = MapServer(id) + "/assets/" + id + "/metadata";
145 242
146 AssetMetadata asset = SynchronousRestObjectRequester. 243 AssetMetadata asset = SynchronousRestObjectRequester.
147 MakeRequest<int, AssetMetadata>("GET", uri, 0); 244 MakeRequest<int, AssetMetadata>("GET", uri, 0);
@@ -158,7 +255,7 @@ namespace OpenSim.Services.Connectors
158 return fullAsset.Data; 255 return fullAsset.Data;
159 } 256 }
160 257
161 RestClient rc = new RestClient(m_ServerURI); 258 RestClient rc = new RestClient(MapServer(id));
162 rc.AddResourcePath("assets"); 259 rc.AddResourcePath("assets");
163 rc.AddResourcePath(id); 260 rc.AddResourcePath(id);
164 rc.AddResourcePath("data"); 261 rc.AddResourcePath("data");
@@ -181,66 +278,109 @@ namespace OpenSim.Services.Connectors
181 return null; 278 return null;
182 } 279 }
183 280
184 public bool Get(string id, Object sender, AssetRetrieved handler) 281 private class QueuedAssetRequest
185 { 282 {
186// m_log.DebugFormat("[ASSET SERVICE CONNECTOR]: Potentially asynchronous get request for {0}", id); 283 public string uri;
284 public string id;
285 }
187 286
188 string uri = m_ServerURI + "/assets/" + id; 287 private OpenMetaverse.BlockingQueue<QueuedAssetRequest> m_requestQueue =
288 new OpenMetaverse.BlockingQueue<QueuedAssetRequest>();
189 289
190 AssetBase asset = null; 290 private void AssetRequestProcessor()
191 if (m_Cache != null) 291 {
192 asset = m_Cache.Get(id); 292 QueuedAssetRequest r;
193 293
194 if (asset == null) 294 while (true)
195 { 295 {
196 lock (m_AssetHandlers) 296 r = m_requestQueue.Dequeue();
197 {
198 AssetRetrievedEx handlerEx = new AssetRetrievedEx(delegate(AssetBase _asset) { handler(id, sender, _asset); });
199
200 AssetRetrievedEx handlers;
201 if (m_AssetHandlers.TryGetValue(id, out handlers))
202 {
203 // Someone else is already loading this asset. It will notify our handler when done.
204 handlers += handlerEx;
205 return true;
206 }
207 297
208 // Load the asset ourselves 298 string uri = r.uri;
209 handlers += handlerEx; 299 string id = r.id;
210 m_AssetHandlers.Add(id, handlers);
211 }
212 300
213 bool success = false; 301 bool success = false;
214 try 302 try
215 { 303 {
216 AsynchronousRestObjectRequester.MakeRequest<int, AssetBase>("GET", uri, 0, 304 AssetBase a = SynchronousRestObjectRequester.MakeRequest<int, AssetBase>("GET", uri, 0, 30);
217 delegate(AssetBase a) 305 if (a != null)
218 { 306 {
219 if (m_Cache != null) 307 if (m_Cache != null)
220 m_Cache.Cache(a); 308 m_Cache.Cache(a);
221 309
222 AssetRetrievedEx handlers; 310 List<AssetRetrievedEx> handlers;
223 lock (m_AssetHandlers) 311 lock (m_AssetHandlers)
312 {
313 handlers = m_AssetHandlers[id];
314 m_AssetHandlers.Remove(id);
315 }
316 foreach (AssetRetrievedEx h in handlers)
317 {
318 Util.FireAndForget(x =>
224 { 319 {
225 handlers = m_AssetHandlers[id]; 320 h.Invoke(a);
226 m_AssetHandlers.Remove(id); 321 });
227 } 322 }
228 handlers.Invoke(a); 323 if (handlers != null)
229 }, m_maxAssetRequestConcurrency); 324 handlers.Clear();
230 325
231 success = true; 326 success = true;
327 }
232 } 328 }
233 finally 329 finally
234 { 330 {
235 if (!success) 331 if (!success)
236 { 332 {
333 List<AssetRetrievedEx> handlers;
237 lock (m_AssetHandlers) 334 lock (m_AssetHandlers)
238 { 335 {
336 handlers = m_AssetHandlers[id];
239 m_AssetHandlers.Remove(id); 337 m_AssetHandlers.Remove(id);
240 } 338 }
339 if (handlers != null)
340 handlers.Clear();
241 } 341 }
242 } 342 }
243 } 343 }
344 }
345
346 public bool Get(string id, Object sender, AssetRetrieved handler)
347 {
348 string uri = MapServer(id) + "/assets/" + id;
349
350 AssetBase asset = null;
351 if (m_Cache != null)
352 asset = m_Cache.Get(id);
353
354 if (asset == null || asset.Data == null || asset.Data.Length == 0)
355 {
356 lock (m_AssetHandlers)
357 {
358 AssetRetrievedEx handlerEx = new AssetRetrievedEx(delegate(AssetBase _asset) { handler(id, sender, _asset); });
359
360// AssetRetrievedEx handlers;
361 List<AssetRetrievedEx> handlers;
362 if (m_AssetHandlers.TryGetValue(id, out handlers))
363 {
364 // Someone else is already loading this asset. It will notify our handler when done.
365// handlers += handlerEx;
366 handlers.Add(handlerEx);
367 return true;
368 }
369
370 // Load the asset ourselves
371// handlers += handlerEx;
372 handlers = new List<AssetRetrievedEx>();
373 handlers.Add(handlerEx);
374
375 m_AssetHandlers.Add(id, handlers);
376 }
377
378 QueuedAssetRequest request = new QueuedAssetRequest();
379 request.id = id;
380 request.uri = uri;
381
382 m_requestQueue.Enqueue(request);
383 }
244 else 384 else
245 { 385 {
246 handler(id, sender, asset); 386 handler(id, sender, asset);
@@ -251,38 +391,95 @@ namespace OpenSim.Services.Connectors
251 391
252 public string Store(AssetBase asset) 392 public string Store(AssetBase asset)
253 { 393 {
254 if (asset.Temporary || asset.Local) 394 // Have to assign the asset ID here. This isn't likely to
395 // trigger since current callers don't pass emtpy IDs
396 // We need the asset ID to route the request to the proper
397 // cluster member, so we can't have the server assign one.
398 if (asset.ID == string.Empty)
255 { 399 {
256 if (m_Cache != null) 400 if (asset.FullID == UUID.Zero)
257 m_Cache.Cache(asset); 401 {
402 asset.FullID = UUID.Random();
403 }
404 asset.ID = asset.FullID.ToString();
405 }
406 else if (asset.FullID == UUID.Zero)
407 {
408 UUID uuid = UUID.Zero;
409 if (UUID.TryParse(asset.ID, out uuid))
410 {
411 asset.FullID = uuid;
412 }
413 else
414 {
415 asset.FullID = UUID.Random();
416 }
417 }
258 418
419 if (m_Cache != null)
420 m_Cache.Cache(asset);
421 if (asset.Temporary || asset.Local)
422 {
259 return asset.ID; 423 return asset.ID;
260 } 424 }
261 425
262 string uri = m_ServerURI + "/assets/"; 426 string uri = MapServer(asset.FullID.ToString()) + "/assets/";
263 427
264 string newID = string.Empty; 428 string newID = string.Empty;
265 try 429 try
266 { 430 {
267 newID = SynchronousRestObjectRequester. 431 newID = SynchronousRestObjectRequester.
268 MakeRequest<AssetBase, string>("POST", uri, asset); 432 MakeRequest<AssetBase, string>("POST", uri, asset, 25);
433 if (newID == null || newID == "")
434 {
435 newID = UUID.Zero.ToString();
436 }
269 } 437 }
270 catch (Exception e) 438 catch (Exception e)
271 { 439 {
272 m_log.WarnFormat("[ASSET CONNECTOR]: Unable to send asset {0} to asset server. Reason: {1}", asset.ID, e.Message); 440 newID = UUID.Zero.ToString();
273 } 441 }
274 442
275 if (newID != String.Empty) 443 if (newID == UUID.Zero.ToString())
444 {
445 //The asset upload failed, put it in a queue for later
446 asset.UploadAttempts++;
447 if (asset.UploadAttempts > 30)
448 {
449 //By this stage we've been in the queue for a good few hours;
450 //We're going to drop the asset.
451 m_log.ErrorFormat("[Assets] Dropping asset {0} - Upload has been in the queue for too long.", asset.ID.ToString());
452 }
453 else
454 {
455 if (!m_retryQueue.ContainsKey(asset.UploadAttempts))
456 {
457 m_retryQueue.Add(asset.UploadAttempts, new List<AssetBase>());
458 }
459 List<AssetBase> m_queue = m_retryQueue[asset.UploadAttempts];
460 m_queue.Add(asset);
461 m_log.WarnFormat("[Assets] Upload failed: {0} - Requeuing asset for another run.", asset.ID.ToString());
462 m_retryTimer.Start();
463 }
464 }
465 else
276 { 466 {
277 // Placing this here, so that this work with old asset servers that don't send any reply back 467 if (asset.UploadAttempts > 0)
278 // SynchronousRestObjectRequester returns somethins that is not an empty string 468 {
279 if (newID != null) 469 m_log.InfoFormat("[Assets] Upload of {0} succeeded after {1} failed attempts", asset.ID.ToString(), asset.UploadAttempts.ToString());
280 asset.ID = newID; 470 }
471 if (newID != String.Empty)
472 {
473 // Placing this here, so that this work with old asset servers that don't send any reply back
474 // SynchronousRestObjectRequester returns somethins that is not an empty string
475 if (newID != null)
476 asset.ID = newID;
281 477
282 if (m_Cache != null) 478 if (m_Cache != null)
283 m_Cache.Cache(asset); 479 m_Cache.Cache(asset);
480 }
284 } 481 }
285 return newID; 482 return asset.ID;
286 } 483 }
287 484
288 public bool UpdateContent(string id, byte[] data) 485 public bool UpdateContent(string id, byte[] data)
@@ -303,7 +500,7 @@ namespace OpenSim.Services.Connectors
303 } 500 }
304 asset.Data = data; 501 asset.Data = data;
305 502
306 string uri = m_ServerURI + "/assets/" + id; 503 string uri = MapServer(id) + "/assets/" + id;
307 504
308 if (SynchronousRestObjectRequester. 505 if (SynchronousRestObjectRequester.
309 MakeRequest<AssetBase, bool>("POST", uri, asset)) 506 MakeRequest<AssetBase, bool>("POST", uri, asset))
@@ -318,7 +515,7 @@ namespace OpenSim.Services.Connectors
318 515
319 public bool Delete(string id) 516 public bool Delete(string id)
320 { 517 {
321 string uri = m_ServerURI + "/assets/" + id; 518 string uri = MapServer(id) + "/assets/" + id;
322 519
323 if (SynchronousRestObjectRequester. 520 if (SynchronousRestObjectRequester.
324 MakeRequest<int, bool>("DELETE", uri, 0)) 521 MakeRequest<int, bool>("DELETE", uri, 0))
diff --git a/OpenSim/Services/Connectors/Authentication/AuthenticationServicesConnector.cs b/OpenSim/Services/Connectors/Authentication/AuthenticationServicesConnector.cs
index 2b77154..f996aca 100644
--- a/OpenSim/Services/Connectors/Authentication/AuthenticationServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Authentication/AuthenticationServicesConnector.cs
@@ -81,6 +81,13 @@ namespace OpenSim.Services.Connectors
81 m_ServerURI = serviceURI; 81 m_ServerURI = serviceURI;
82 } 82 }
83 83
84 public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
85 {
86 realID = UUID.Zero;
87
88 return Authenticate(principalID, password, lifetime);
89 }
90
84 public string Authenticate(UUID principalID, string password, int lifetime) 91 public string Authenticate(UUID principalID, string password, int lifetime)
85 { 92 {
86 Dictionary<string, object> sendData = new Dictionary<string, object>(); 93 Dictionary<string, object> sendData = new Dictionary<string, object>();
diff --git a/OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs b/OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs
index 6d5ce4b..45f4514 100644
--- a/OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs
+++ b/OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs
@@ -144,44 +144,48 @@ namespace OpenSim.Services.Connectors.Friends
144 144
145 private bool Call(GridRegion region, Dictionary<string, object> sendData) 145 private bool Call(GridRegion region, Dictionary<string, object> sendData)
146 { 146 {
147 string reqString = ServerUtils.BuildQueryString(sendData); 147 Util.FireAndForget(x => {
148 //m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: queryString = {0}", reqString); 148 string reqString = ServerUtils.BuildQueryString(sendData);
149 if (region == null) 149 //m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: queryString = {0}", reqString);
150 return false; 150 if (region == null)
151 151 return;
152 string path = ServicePath(); 152
153 if (!region.ServerURI.EndsWith("/")) 153 string path = ServicePath();
154 path = "/" + path; 154 if (!region.ServerURI.EndsWith("/"))
155 string uri = region.ServerURI + path; 155 path = "/" + path;
156// m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: calling {0}", uri); 156 string uri = region.ServerURI + path;
157 157 // m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: calling {0}", uri);
158 try 158
159 { 159 try
160 string reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
161 if (reply != string.Empty)
162 { 160 {
163 Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply); 161 string reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
164 162 if (reply != string.Empty)
165 if (replyData.ContainsKey("RESULT"))
166 { 163 {
167 if (replyData["RESULT"].ToString().ToLower() == "true") 164 Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
168 return true; 165
166 if (replyData.ContainsKey("RESULT"))
167 {
168// if (replyData["RESULT"].ToString().ToLower() == "true")
169// return;
170// else
171 return;
172 }
169 else 173 else
170 return false; 174 m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: reply data does not contain result field");
175
171 } 176 }
172 else 177 else
173 m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: reply data does not contain result field"); 178 m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: received empty reply");
174 179 }
180 catch (Exception e)
181 {
182 m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: Exception when contacting remote sim at {0}: {1}", uri, e.Message);
175 } 183 }
176 else 184
177 m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: received empty reply"); 185 return;
178 } 186 });
179 catch (Exception e) 187
180 { 188 return true;
181 m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: Exception when contacting remote sim at {0}: {1}", uri, e.Message);
182 }
183
184 return false;
185 } 189 }
186 } 190 }
187} 191}
diff --git a/OpenSim/Services/Connectors/Grid/GridServicesConnector.cs b/OpenSim/Services/Connectors/Grid/GridServicesConnector.cs
index 34ed0d7..f982cc1 100644
--- a/OpenSim/Services/Connectors/Grid/GridServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Grid/GridServicesConnector.cs
@@ -48,6 +48,9 @@ namespace OpenSim.Services.Connectors
48 48
49 private string m_ServerURI = String.Empty; 49 private string m_ServerURI = String.Empty;
50 50
51 private ExpiringCache<ulong, GridRegion> m_regionCache =
52 new ExpiringCache<ulong, GridRegion>();
53
51 public GridServicesConnector() 54 public GridServicesConnector()
52 { 55 {
53 } 56 }
@@ -272,6 +275,11 @@ namespace OpenSim.Services.Connectors
272 275
273 public GridRegion GetRegionByPosition(UUID scopeID, int x, int y) 276 public GridRegion GetRegionByPosition(UUID scopeID, int x, int y)
274 { 277 {
278 ulong regionHandle = Util.UIntsToLong((uint)x, (uint)y);
279
280 if (m_regionCache.Contains(regionHandle))
281 return (GridRegion)m_regionCache[regionHandle];
282
275 Dictionary<string, object> sendData = new Dictionary<string, object>(); 283 Dictionary<string, object> sendData = new Dictionary<string, object>();
276 284
277 sendData["SCOPEID"] = scopeID.ToString(); 285 sendData["SCOPEID"] = scopeID.ToString();
@@ -313,6 +321,8 @@ namespace OpenSim.Services.Connectors
313 else 321 else
314 m_log.DebugFormat("[GRID CONNECTOR]: GetRegionByPosition received null reply"); 322 m_log.DebugFormat("[GRID CONNECTOR]: GetRegionByPosition received null reply");
315 323
324 m_regionCache.Add(regionHandle, rinfo, TimeSpan.FromSeconds(600));
325
316 return rinfo; 326 return rinfo;
317 } 327 }
318 328
diff --git a/OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs b/OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs
index 5bcff48..d840527 100644
--- a/OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs
@@ -158,6 +158,7 @@ namespace OpenSim.Services.Connectors.Hypergrid
158 try 158 try
159 { 159 {
160 WebClient c = new WebClient(); 160 WebClient c = new WebClient();
161 //m_log.Debug("JPEG: " + imageURL);
161 string name = regionID.ToString(); 162 string name = regionID.ToString();
162 filename = Path.Combine(storagePath, name + ".jpg"); 163 filename = Path.Combine(storagePath, name + ".jpg");
163 m_log.DebugFormat("[GATEKEEPER SERVICE CONNECTOR]: Map image at {0}, cached at {1}", imageURL, filename); 164 m_log.DebugFormat("[GATEKEEPER SERVICE CONNECTOR]: Map image at {0}, cached at {1}", imageURL, filename);
@@ -186,11 +187,10 @@ namespace OpenSim.Services.Connectors.Hypergrid
186 187
187 ass.Data = imageData; 188 ass.Data = imageData;
188 189
189 mapTile = ass.FullID;
190
191 // finally
192 m_AssetService.Store(ass); 190 m_AssetService.Store(ass);
193 191
192 // finally
193 mapTile = ass.FullID;
194 } 194 }
195 catch // LEGIT: Catching problems caused by OpenJPEG p/invoke 195 catch // LEGIT: Catching problems caused by OpenJPEG p/invoke
196 { 196 {
diff --git a/OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs b/OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs
index 2f263ae..c542c29 100644
--- a/OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs
@@ -98,8 +98,6 @@ namespace OpenSim.Services.Connectors.Hypergrid
98 throw new Exception("UserAgent connector init error"); 98 throw new Exception("UserAgent connector init error");
99 } 99 }
100 m_ServerURL = serviceURI; 100 m_ServerURL = serviceURI;
101 if (!m_ServerURL.EndsWith("/"))
102 m_ServerURL += "/";
103 101
104 m_log.DebugFormat("[USER AGENT CONNECTOR]: UserAgentServiceConnector started for {0}", m_ServerURL); 102 m_log.DebugFormat("[USER AGENT CONNECTOR]: UserAgentServiceConnector started for {0}", m_ServerURL);
105 } 103 }
diff --git a/OpenSim/Services/Connectors/Land/LandServicesConnector.cs b/OpenSim/Services/Connectors/Land/LandServicesConnector.cs
index 30a73a4..833e22a 100644
--- a/OpenSim/Services/Connectors/Land/LandServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Land/LandServicesConnector.cs
@@ -130,4 +130,4 @@ namespace OpenSim.Services.Connectors
130 return landData; 130 return landData;
131 } 131 }
132 } 132 }
133} \ No newline at end of file 133}
diff --git a/OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs b/OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs
index 7429293..7688e0f 100644
--- a/OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs
@@ -153,9 +153,9 @@ namespace OpenSim.Services.Connectors
153 } 153 }
154 catch (Exception e) 154 catch (Exception e)
155 { 155 {
156 m_log.WarnFormat( 156// m_log.WarnFormat(
157 "[NEIGHBOUR SERVICE CONNCTOR]: Unable to send HelloNeighbour from {0} to {1}. Exception {2}{3}", 157// "[NEIGHBOUR SERVICE CONNCTOR]: Unable to send HelloNeighbour from {0} to {1}. Exception {2}{3}",
158 thisRegion.RegionName, region.RegionName, e.Message, e.StackTrace); 158// thisRegion.RegionName, region.RegionName, e.Message, e.StackTrace);
159 159
160 return false; 160 return false;
161 } 161 }
@@ -202,4 +202,4 @@ namespace OpenSim.Services.Connectors
202 return true; 202 return true;
203 } 203 }
204 } 204 }
205} \ No newline at end of file 205}
diff --git a/OpenSim/Services/Connectors/Presence/PresenceServicesConnector.cs b/OpenSim/Services/Connectors/Presence/PresenceServicesConnector.cs
index f7d8c53..378aab6 100644
--- a/OpenSim/Services/Connectors/Presence/PresenceServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Presence/PresenceServicesConnector.cs
@@ -304,6 +304,17 @@ namespace OpenSim.Services.Connectors
304 { 304 {
305 pinfo = new PresenceInfo((Dictionary<string, object>)replyData["result"]); 305 pinfo = new PresenceInfo((Dictionary<string, object>)replyData["result"]);
306 } 306 }
307 else
308 {
309 if (replyData["result"].ToString() == "null")
310 return null;
311
312 m_log.DebugFormat("[PRESENCE CONNECTOR]: Invalid reply (result not dictionary) received from presence server when querying for sessionID {0}", sessionID.ToString());
313 }
314 }
315 else
316 {
317 m_log.DebugFormat("[PRESENCE CONNECTOR]: Invalid reply received from presence server when querying for sessionID {0}", sessionID.ToString());
307 } 318 }
308 319
309 return pinfo; 320 return pinfo;
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianAuthenticationServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianAuthenticationServiceConnector.cs
index 6603f6e..03b19ae 100644
--- a/OpenSim/Services/Connectors/SimianGrid/SimianAuthenticationServiceConnector.cs
+++ b/OpenSim/Services/Connectors/SimianGrid/SimianAuthenticationServiceConnector.cs
@@ -102,6 +102,12 @@ namespace OpenSim.Services.Connectors.SimianGrid
102 m_log.Info("[SIMIAN AUTH CONNECTOR]: No AuthenticationServerURI specified, disabling connector"); 102 m_log.Info("[SIMIAN AUTH CONNECTOR]: No AuthenticationServerURI specified, disabling connector");
103 } 103 }
104 104
105 public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
106 {
107 realID = UUID.Zero;
108 return Authenticate(principalID, password, lifetime);
109 }
110
105 public string Authenticate(UUID principalID, string password, int lifetime) 111 public string Authenticate(UUID principalID, string password, int lifetime)
106 { 112 {
107 NameValueCollection requestArgs = new NameValueCollection 113 NameValueCollection requestArgs = new NameValueCollection
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs
index 038a4bf..20eaa3a 100644
--- a/OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs
+++ b/OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs
@@ -28,6 +28,8 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Collections.Specialized; 30using System.Collections.Specialized;
31using System.Drawing;
32using System.Drawing.Imaging;
31using System.IO; 33using System.IO;
32using System.Net; 34using System.Net;
33using System.Reflection; 35using System.Reflection;
@@ -100,6 +102,15 @@ namespace OpenSim.Services.Connectors.SimianGrid
100 102
101 public string RegisterRegion(UUID scopeID, GridRegion regionInfo) 103 public string RegisterRegion(UUID scopeID, GridRegion regionInfo)
102 { 104 {
105 IPEndPoint ext = regionInfo.ExternalEndPoint;
106 if (ext == null) return "Region registration for " + regionInfo.RegionName + " failed: Could not resolve EndPoint";
107 // Generate and upload our map tile in PNG format to the SimianGrid AddMapTile service
108// Scene scene;
109// if (m_scenes.TryGetValue(regionInfo.RegionID, out scene))
110// UploadMapTile(scene);
111// else
112// m_log.Warn("Registering region " + regionInfo.RegionName + " (" + regionInfo.RegionID + ") that we are not tracking");
113
103 Vector3d minPosition = new Vector3d(regionInfo.RegionLocX, regionInfo.RegionLocY, 0.0); 114 Vector3d minPosition = new Vector3d(regionInfo.RegionLocX, regionInfo.RegionLocY, 0.0);
104 Vector3d maxPosition = minPosition + new Vector3d(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight); 115 Vector3d maxPosition = minPosition + new Vector3d(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight);
105 116
@@ -108,7 +119,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
108 { "ServerURI", OSD.FromString(regionInfo.ServerURI) }, 119 { "ServerURI", OSD.FromString(regionInfo.ServerURI) },
109 { "InternalAddress", OSD.FromString(regionInfo.InternalEndPoint.Address.ToString()) }, 120 { "InternalAddress", OSD.FromString(regionInfo.InternalEndPoint.Address.ToString()) },
110 { "InternalPort", OSD.FromInteger(regionInfo.InternalEndPoint.Port) }, 121 { "InternalPort", OSD.FromInteger(regionInfo.InternalEndPoint.Port) },
111 { "ExternalAddress", OSD.FromString(regionInfo.ExternalEndPoint.Address.ToString()) }, 122 { "ExternalAddress", OSD.FromString(ext.Address.ToString()) },
112 { "ExternalPort", OSD.FromInteger(regionInfo.ExternalEndPoint.Port) }, 123 { "ExternalPort", OSD.FromInteger(regionInfo.ExternalEndPoint.Port) },
113 { "MapTexture", OSD.FromUUID(regionInfo.TerrainImage) }, 124 { "MapTexture", OSD.FromUUID(regionInfo.TerrainImage) },
114 { "Access", OSD.FromInteger(regionInfo.Access) }, 125 { "Access", OSD.FromInteger(regionInfo.Access) },
@@ -399,6 +410,83 @@ namespace OpenSim.Services.Connectors.SimianGrid
399 410
400 #endregion IGridService 411 #endregion IGridService
401 412
413 private void UploadMapTile(IScene scene)
414 {
415 string errorMessage = null;
416
417 // Create a PNG map tile and upload it to the AddMapTile API
418 byte[] pngData = Utils.EmptyBytes;
419 IMapImageGenerator tileGenerator = scene.RequestModuleInterface<IMapImageGenerator>();
420 if (tileGenerator == null)
421 {
422 m_log.Warn("[SIMIAN GRID CONNECTOR]: Cannot upload PNG map tile without an IMapImageGenerator");
423 return;
424 }
425
426 using (Image mapTile = tileGenerator.CreateMapTile())
427 {
428 using (MemoryStream stream = new MemoryStream())
429 {
430 mapTile.Save(stream, ImageFormat.Png);
431 pngData = stream.ToArray();
432 }
433 }
434
435 List<MultipartForm.Element> postParameters = new List<MultipartForm.Element>()
436 {
437 new MultipartForm.Parameter("X", scene.RegionInfo.RegionLocX.ToString()),
438 new MultipartForm.Parameter("Y", scene.RegionInfo.RegionLocY.ToString()),
439 new MultipartForm.File("Tile", "tile.png", "image/png", pngData)
440 };
441
442 // Make the remote storage request
443 try
444 {
445 HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(m_ServerURI);
446
447 HttpWebResponse response = MultipartForm.Post(request, postParameters);
448 using (Stream responseStream = response.GetResponseStream())
449 {
450 string responseStr = null;
451
452 try
453 {
454 responseStr = responseStream.GetStreamString();
455 OSD responseOSD = OSDParser.Deserialize(responseStr);
456 if (responseOSD.Type == OSDType.Map)
457 {
458 OSDMap responseMap = (OSDMap)responseOSD;
459 if (responseMap["Success"].AsBoolean())
460 m_log.Info("[SIMIAN GRID CONNECTOR]: Uploaded " + pngData.Length + " byte PNG map tile to AddMapTile");
461 else
462 errorMessage = "Upload failed: " + responseMap["Message"].AsString();
463 }
464 else
465 {
466 errorMessage = "Response format was invalid:\n" + responseStr;
467 }
468 }
469 catch (Exception ex)
470 {
471 if (!String.IsNullOrEmpty(responseStr))
472 errorMessage = "Failed to parse the response:\n" + responseStr;
473 else
474 errorMessage = "Failed to retrieve the response: " + ex.Message;
475 }
476 }
477 }
478 catch (WebException ex)
479 {
480 errorMessage = ex.Message;
481 }
482
483 if (!String.IsNullOrEmpty(errorMessage))
484 {
485 m_log.WarnFormat("[SIMIAN GRID CONNECTOR]: Failed to store {0} byte PNG map tile for {1}: {2}",
486 pngData.Length, scene.RegionInfo.RegionName, errorMessage.Replace('\n', ' '));
487 }
488 }
489
402 private GridRegion GetNearestRegion(Vector3d position, bool onlyEnabled) 490 private GridRegion GetNearestRegion(Vector3d position, bool onlyEnabled)
403 { 491 {
404 NameValueCollection requestArgs = new NameValueCollection 492 NameValueCollection requestArgs = new NameValueCollection
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianUserAccountServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianUserAccountServiceConnector.cs
index 6e32b3a..fcb5115 100644
--- a/OpenSim/Services/Connectors/SimianGrid/SimianUserAccountServiceConnector.cs
+++ b/OpenSim/Services/Connectors/SimianGrid/SimianUserAccountServiceConnector.cs
@@ -191,6 +191,11 @@ namespace OpenSim.Services.Connectors.SimianGrid
191 return accounts; 191 return accounts;
192 } 192 }
193 193
194 public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string query)
195 {
196 return null;
197 }
198
194 public bool StoreUserAccount(UserAccount data) 199 public bool StoreUserAccount(UserAccount data)
195 { 200 {
196// m_log.InfoFormat("[SIMIAN ACCOUNT CONNECTOR]: Storing user account for " + data.Name); 201// m_log.InfoFormat("[SIMIAN ACCOUNT CONNECTOR]: Storing user account for " + data.Name);
diff --git a/OpenSim/Services/Connectors/Simulation/SimulationDataService.cs b/OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
index 504fcaf..96c02d9 100644
--- a/OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
+++ b/OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
@@ -164,6 +164,11 @@ namespace OpenSim.Services.Connectors
164 m_database.RemoveRegionEnvironmentSettings(regionUUID); 164 m_database.RemoveRegionEnvironmentSettings(regionUUID);
165 } 165 }
166 166
167 public UUID[] GetObjectIDs(UUID regionID)
168 {
169 return m_database.GetObjectIDs(regionID);
170 }
171
167 public void SaveExtra(UUID regionID, string name, string val) 172 public void SaveExtra(UUID regionID, string name, string val)
168 { 173 {
169 m_database.SaveExtra(regionID, name, val); 174 m_database.SaveExtra(regionID, name, val);
diff --git a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
index 57f2ffa..ef2494a 100644
--- a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
@@ -86,6 +86,7 @@ namespace OpenSim.Services.Connectors.Simulation
86 reason = String.Empty; 86 reason = String.Empty;
87 if (destination == null) 87 if (destination == null)
88 { 88 {
89 reason = "Destination not found";
89 m_log.Debug("[REMOTE SIMULATION CONNECTOR]: Given destination is null"); 90 m_log.Debug("[REMOTE SIMULATION CONNECTOR]: Given destination is null");
90 return false; 91 return false;
91 } 92 }
@@ -359,6 +360,10 @@ namespace OpenSim.Services.Connectors.Simulation
359 return false; 360 return false;
360 } 361 }
361 362
363 OSDMap resp = (OSDMap)result["_Result"];
364 success = resp["success"].AsBoolean();
365 reason = resp["reason"].AsString();
366
362 return success; 367 return success;
363 } 368 }
364 catch (Exception e) 369 catch (Exception e)
@@ -387,26 +392,35 @@ namespace OpenSim.Services.Connectors.Simulation
387 return true; 392 return true;
388 } 393 }
389 394
390 /// <summary> 395 private bool CloseAgent(GridRegion destination, UUID id, bool ChildOnly)
391 /// </summary>
392 public bool CloseAgent(GridRegion destination, UUID id)
393 { 396 {
394// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: CloseAgent start"); 397// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: CloseAgent start");
398 Util.FireAndForget(x => {
399 string uri = destination.ServerURI + AgentPath() + id + "/" + destination.RegionID.ToString() + "/";
395 400
396 string uri = destination.ServerURI + AgentPath() + id + "/" + destination.RegionID.ToString() + "/"; 401 try
397 402 {
398 try 403 WebUtil.ServiceOSDRequest(uri, null, "DELETE", 10000, false);
399 { 404 }
400 WebUtil.ServiceOSDRequest(uri, null, "DELETE", 10000, false); 405 catch (Exception e)
401 } 406 {
402 catch (Exception e) 407 m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] CloseAgent failed with exception; {0}",e.ToString());
403 { 408 }
404 m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] CloseAgent failed with exception; {0}",e.ToString()); 409 });
405 }
406 410
407 return true; 411 return true;
408 } 412 }
409 413
414 public bool CloseChildAgent(GridRegion destination, UUID id)
415 {
416 return CloseAgent(destination, id, true);
417 }
418
419 public bool CloseAgent(GridRegion destination, UUID id)
420 {
421 return CloseAgent(destination, id, false);
422 }
423
410 #endregion Agents 424 #endregion Agents
411 425
412 #region Objects 426 #region Objects
@@ -444,11 +458,14 @@ namespace OpenSim.Services.Connectors.Simulation
444 args["destination_name"] = OSD.FromString(destination.RegionName); 458 args["destination_name"] = OSD.FromString(destination.RegionName);
445 args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString()); 459 args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString());
446 460
447 WebUtil.PostToService(uri, args, 40000); 461 OSDMap response = WebUtil.PostToService(uri, args, 40000);
462 if (response["Success"] == "False")
463 return false;
448 } 464 }
449 catch (Exception e) 465 catch (Exception e)
450 { 466 {
451 m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] CreateObject failed with exception; {0}",e.ToString()); 467 m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] CreateObject failed with exception; {0}",e.ToString());
468 return false;
452 } 469 }
453 470
454 return true; 471 return true;
diff --git a/OpenSim/Services/Connectors/UserAccounts/UserAccountServicesConnector.cs b/OpenSim/Services/Connectors/UserAccounts/UserAccountServicesConnector.cs
index 97d9458..6b2d710 100644
--- a/OpenSim/Services/Connectors/UserAccounts/UserAccountServicesConnector.cs
+++ b/OpenSim/Services/Connectors/UserAccounts/UserAccountServicesConnector.cs
@@ -187,6 +187,11 @@ namespace OpenSim.Services.Connectors
187 return accounts; 187 return accounts;
188 } 188 }
189 189
190 public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string where)
191 {
192 return null; // Not implemented for regions
193 }
194
190 public virtual bool StoreUserAccount(UserAccount data) 195 public virtual bool StoreUserAccount(UserAccount data)
191 { 196 {
192 Dictionary<string, object> sendData = new Dictionary<string, object>(); 197 Dictionary<string, object> sendData = new Dictionary<string, object>();
diff --git a/OpenSim/Services/HypergridService/UserAccountCache.cs b/OpenSim/Services/HypergridService/UserAccountCache.cs
index 65f9dd5..e0a3e61 100644
--- a/OpenSim/Services/HypergridService/UserAccountCache.cs
+++ b/OpenSim/Services/HypergridService/UserAccountCache.cs
@@ -90,6 +90,11 @@ namespace OpenSim.Services.HypergridService
90 return null; 90 return null;
91 } 91 }
92 92
93 public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string query)
94 {
95 return null;
96 }
97
93 public List<UserAccount> GetUserAccounts(UUID scopeID, string query) 98 public List<UserAccount> GetUserAccounts(UUID scopeID, string query)
94 { 99 {
95 return null; 100 return null;
diff --git a/OpenSim/Services/HypergridService/UserAgentService.cs b/OpenSim/Services/HypergridService/UserAgentService.cs
index a26a922..416ad16 100644
--- a/OpenSim/Services/HypergridService/UserAgentService.cs
+++ b/OpenSim/Services/HypergridService/UserAgentService.cs
@@ -381,13 +381,11 @@ namespace OpenSim.Services.HypergridService
381 381
382 if (m_TravelingAgents.ContainsKey(sessionID)) 382 if (m_TravelingAgents.ContainsKey(sessionID))
383 { 383 {
384 bool result = m_TravelingAgents[sessionID].ClientIPAddress == reportedIP || 384 m_log.DebugFormat("[USER AGENT SERVICE]: Comparing with login IP {0} and MyIP {1}",
385 m_TravelingAgents[sessionID].MyIpAddress == reportedIP; // NATed 385 m_TravelingAgents[sessionID].ClientIPAddress, m_TravelingAgents[sessionID].MyIpAddress);
386
387 m_log.DebugFormat("[USER AGENT SERVICE]: Comparing {0} with login IP {1} and MyIP {1}; result is {3}",
388 reportedIP, m_TravelingAgents[sessionID].ClientIPAddress, m_TravelingAgents[sessionID].MyIpAddress, result);
389 386
390 return result; 387 return m_TravelingAgents[sessionID].ClientIPAddress == reportedIP ||
388 m_TravelingAgents[sessionID].MyIpAddress == reportedIP; // NATed
391 } 389 }
392 390
393 return false; 391 return false;
diff --git a/OpenSim/Services/Interfaces/IAttachmentsService.cs b/OpenSim/Services/Interfaces/IAttachmentsService.cs
new file mode 100644
index 0000000..bdde369
--- /dev/null
+++ b/OpenSim/Services/Interfaces/IAttachmentsService.cs
@@ -0,0 +1,17 @@
1////////////////////////////////////////////////////////////////
2//
3// (c) 2009, 2010 Careminster Limited and Melanie Thielker
4//
5// All rights reserved
6//
7using System;
8using Nini.Config;
9
10namespace OpenSim.Services.Interfaces
11{
12 public interface IAttachmentsService
13 {
14 string Get(string id);
15 void Store(string id, string data);
16 }
17}
diff --git a/OpenSim/Services/Interfaces/IAuthenticationService.cs b/OpenSim/Services/Interfaces/IAuthenticationService.cs
index cee8bc0..cdcfad9 100644
--- a/OpenSim/Services/Interfaces/IAuthenticationService.cs
+++ b/OpenSim/Services/Interfaces/IAuthenticationService.cs
@@ -67,6 +67,7 @@ namespace OpenSim.Services.Interfaces
67 // various services. 67 // various services.
68 // 68 //
69 string Authenticate(UUID principalID, string password, int lifetime); 69 string Authenticate(UUID principalID, string password, int lifetime);
70 string Authenticate(UUID principalID, string password, int lifetime, out UUID realID);
70 71
71 ////////////////////////////////////////////////////// 72 //////////////////////////////////////////////////////
72 // Verification 73 // Verification
diff --git a/OpenSim/Services/Interfaces/IAvatarService.cs b/OpenSim/Services/Interfaces/IAvatarService.cs
index 863fd93..c0130f1 100644
--- a/OpenSim/Services/Interfaces/IAvatarService.cs
+++ b/OpenSim/Services/Interfaces/IAvatarService.cs
@@ -162,10 +162,16 @@ namespace OpenSim.Services.Interfaces
162 } 162 }
163 163
164 // Visual Params 164 // Visual Params
165 string[] vps = new string[AvatarAppearance.VISUALPARAM_COUNT]; 165 // string[] vps = new string[AvatarAppearance.VISUALPARAM_COUNT];
166 // byte[] binary = appearance.VisualParams;
167
168 // for (int i = 0 ; i < AvatarAppearance.VISUALPARAM_COUNT ; i++)
169
170
166 byte[] binary = appearance.VisualParams; 171 byte[] binary = appearance.VisualParams;
172 string[] vps = new string[binary.Length];
167 173
168 for (int i = 0 ; i < AvatarAppearance.VISUALPARAM_COUNT ; i++) 174 for (int i = 0; i < binary.Length; i++)
169 { 175 {
170 vps[i] = binary[i].ToString(); 176 vps[i] = binary[i].ToString();
171 } 177 }
@@ -195,7 +201,13 @@ namespace OpenSim.Services.Interfaces
195 appearance.Serial = Int32.Parse(Data["Serial"]); 201 appearance.Serial = Int32.Parse(Data["Serial"]);
196 202
197 if (Data.ContainsKey("AvatarHeight")) 203 if (Data.ContainsKey("AvatarHeight"))
198 appearance.AvatarHeight = float.Parse(Data["AvatarHeight"]); 204 {
205 float h = float.Parse(Data["AvatarHeight"]);
206 if( h == 0f)
207 h = 1.9f;
208 appearance.SetSize(new Vector3(0.45f, 0.6f, h ));
209// appearance.AvatarHeight = float.Parse(Data["AvatarHeight"]);
210 }
199 211
200 // Legacy Wearables 212 // Legacy Wearables
201 if (Data.ContainsKey("BodyItem")) 213 if (Data.ContainsKey("BodyItem"))
@@ -266,10 +278,14 @@ namespace OpenSim.Services.Interfaces
266 if (Data.ContainsKey("VisualParams")) 278 if (Data.ContainsKey("VisualParams"))
267 { 279 {
268 string[] vps = Data["VisualParams"].Split(new char[] {','}); 280 string[] vps = Data["VisualParams"].Split(new char[] {','});
269 byte[] binary = new byte[AvatarAppearance.VISUALPARAM_COUNT]; 281 // byte[] binary = new byte[AvatarAppearance.VISUALPARAM_COUNT];
282
283 // for (int i = 0 ; i < vps.Length && i < binary.Length ; i++)
284 byte[] binary = new byte[vps.Length];
270 285
271 for (int i = 0 ; i < vps.Length && i < binary.Length ; i++) 286 for (int i = 0; i < vps.Length; i++)
272 binary[i] = (byte)Convert.ToInt32(vps[i]); 287
288 binary[i] = (byte)Convert.ToInt32(vps[i]);
273 289
274 appearance.VisualParams = binary; 290 appearance.VisualParams = binary;
275 } 291 }
@@ -329,6 +345,7 @@ namespace OpenSim.Services.Interfaces
329 appearance.Wearables[AvatarWearable.EYES].Wear( 345 appearance.Wearables[AvatarWearable.EYES].Wear(
330 AvatarWearable.DefaultWearables[ 346 AvatarWearable.DefaultWearables[
331 AvatarWearable.EYES][0]); 347 AvatarWearable.EYES][0]);
348
332 } 349 }
333 catch 350 catch
334 { 351 {
diff --git a/OpenSim/Services/Interfaces/IBakedTextureService.cs b/OpenSim/Services/Interfaces/IBakedTextureService.cs
new file mode 100644
index 0000000..8206ecd
--- /dev/null
+++ b/OpenSim/Services/Interfaces/IBakedTextureService.cs
@@ -0,0 +1,17 @@
1////////////////////////////////////////////////////////////////
2//
3// (c) 2009, 2010 Careminster Limited and Melanie Thielker
4//
5// All rights reserved
6//
7using System;
8using Nini.Config;
9
10namespace OpenSim.Services.Interfaces
11{
12 public interface IBakedTextureService
13 {
14 string Get(string id);
15 void Store(string id, string data);
16 }
17}
diff --git a/OpenSim/Services/Interfaces/IGridService.cs b/OpenSim/Services/Interfaces/IGridService.cs
index d7da056..3f4c958 100644
--- a/OpenSim/Services/Interfaces/IGridService.cs
+++ b/OpenSim/Services/Interfaces/IGridService.cs
@@ -337,9 +337,13 @@ namespace OpenSim.Services.Interfaces
337 } 337 }
338 catch (SocketException e) 338 catch (SocketException e)
339 { 339 {
340 throw new Exception( 340 /*throw new Exception(
341 "Unable to resolve local hostname " + m_externalHostName + " innerException of type '" + 341 "Unable to resolve local hostname " + m_externalHostName + " innerException of type '" +
342 e + "' attached to this exception", e); 342 e + "' attached to this exception", e);*/
343 // Don't throw a fatal exception here, instead, return Null and handle it in the caller.
344 // Reason is, on systems such as OSgrid it has occured that known hostnames stop
345 // resolving and thus make surrounding regions crash out with this exception.
346 return null;
343 } 347 }
344 348
345 return new IPEndPoint(ia, m_internalEndPoint.Port); 349 return new IPEndPoint(ia, m_internalEndPoint.Port);
@@ -398,6 +402,12 @@ namespace OpenSim.Services.Interfaces
398 if (kvp.ContainsKey("regionName")) 402 if (kvp.ContainsKey("regionName"))
399 RegionName = (string)kvp["regionName"]; 403 RegionName = (string)kvp["regionName"];
400 404
405 if (kvp.ContainsKey("access"))
406 {
407 byte access = Convert.ToByte((string)kvp["access"]);
408 Maturity = (int)Util.ConvertAccessLevelToMaturity(access);
409 }
410
401 if (kvp.ContainsKey("serverIP")) 411 if (kvp.ContainsKey("serverIP"))
402 { 412 {
403 //int port = 0; 413 //int port = 0;
diff --git a/OpenSim/Services/Interfaces/ISimulationService.cs b/OpenSim/Services/Interfaces/ISimulationService.cs
index b10a85c..a963b8e 100644
--- a/OpenSim/Services/Interfaces/ISimulationService.cs
+++ b/OpenSim/Services/Interfaces/ISimulationService.cs
@@ -90,6 +90,14 @@ namespace OpenSim.Services.Interfaces
90 bool ReleaseAgent(UUID originRegion, UUID id, string uri); 90 bool ReleaseAgent(UUID originRegion, UUID id, string uri);
91 91
92 /// <summary> 92 /// <summary>
93 /// Close child agent.
94 /// </summary>
95 /// <param name="regionHandle"></param>
96 /// <param name="id"></param>
97 /// <returns></returns>
98 bool CloseChildAgent(GridRegion destination, UUID id);
99
100 /// <summary>
93 /// Close agent. 101 /// Close agent.
94 /// </summary> 102 /// </summary>
95 /// <param name="regionHandle"></param> 103 /// <param name="regionHandle"></param>
diff --git a/OpenSim/Services/Interfaces/IUserAccountService.cs b/OpenSim/Services/Interfaces/IUserAccountService.cs
index 1b85980..6d5d2a0 100644
--- a/OpenSim/Services/Interfaces/IUserAccountService.cs
+++ b/OpenSim/Services/Interfaces/IUserAccountService.cs
@@ -91,6 +91,7 @@ namespace OpenSim.Services.Interfaces
91 public int UserLevel; 91 public int UserLevel;
92 public int UserFlags; 92 public int UserFlags;
93 public string UserTitle; 93 public string UserTitle;
94 public string UserCountry;
94 public Boolean LocalToGrid = true; 95 public Boolean LocalToGrid = true;
95 96
96 public Dictionary<string, object> ServiceURLs; 97 public Dictionary<string, object> ServiceURLs;
@@ -120,6 +121,8 @@ namespace OpenSim.Services.Interfaces
120 UserFlags = Convert.ToInt32(kvp["UserFlags"].ToString()); 121 UserFlags = Convert.ToInt32(kvp["UserFlags"].ToString());
121 if (kvp.ContainsKey("UserTitle")) 122 if (kvp.ContainsKey("UserTitle"))
122 UserTitle = kvp["UserTitle"].ToString(); 123 UserTitle = kvp["UserTitle"].ToString();
124 if (kvp.ContainsKey("UserCountry"))
125 UserCountry = kvp["UserCountry"].ToString();
123 if (kvp.ContainsKey("LocalToGrid")) 126 if (kvp.ContainsKey("LocalToGrid"))
124 Boolean.TryParse(kvp["LocalToGrid"].ToString(), out LocalToGrid); 127 Boolean.TryParse(kvp["LocalToGrid"].ToString(), out LocalToGrid);
125 128
@@ -155,6 +158,7 @@ namespace OpenSim.Services.Interfaces
155 result["UserLevel"] = UserLevel.ToString(); 158 result["UserLevel"] = UserLevel.ToString();
156 result["UserFlags"] = UserFlags.ToString(); 159 result["UserFlags"] = UserFlags.ToString();
157 result["UserTitle"] = UserTitle; 160 result["UserTitle"] = UserTitle;
161 result["UserCountry"] = UserCountry;
158 result["LocalToGrid"] = LocalToGrid.ToString(); 162 result["LocalToGrid"] = LocalToGrid.ToString();
159 163
160 string str = string.Empty; 164 string str = string.Empty;
@@ -182,6 +186,7 @@ namespace OpenSim.Services.Interfaces
182 /// <param name="query"></param> 186 /// <param name="query"></param>
183 /// <returns></returns> 187 /// <returns></returns>
184 List<UserAccount> GetUserAccounts(UUID scopeID, string query); 188 List<UserAccount> GetUserAccounts(UUID scopeID, string query);
189 List<UserAccount> GetUserAccountsWhere(UUID scopeID, string where);
185 190
186 /// <summary> 191 /// <summary>
187 /// Store the data given, wich replaces the stored data, therefore must be complete. 192 /// Store the data given, wich replaces the stored data, therefore must be complete.
diff --git a/OpenSim/Services/LLLoginService/LLLoginResponse.cs b/OpenSim/Services/LLLoginService/LLLoginResponse.cs
index 9ec744f..e2f947c 100644
--- a/OpenSim/Services/LLLoginService/LLLoginResponse.cs
+++ b/OpenSim/Services/LLLoginService/LLLoginResponse.cs
@@ -55,6 +55,7 @@ namespace OpenSim.Services.LLLoginService
55 public static LLFailedLoginResponse InventoryProblem; 55 public static LLFailedLoginResponse InventoryProblem;
56 public static LLFailedLoginResponse DeadRegionProblem; 56 public static LLFailedLoginResponse DeadRegionProblem;
57 public static LLFailedLoginResponse LoginBlockedProblem; 57 public static LLFailedLoginResponse LoginBlockedProblem;
58 public static LLFailedLoginResponse UnverifiedAccountProblem;
58 public static LLFailedLoginResponse AlreadyLoggedInProblem; 59 public static LLFailedLoginResponse AlreadyLoggedInProblem;
59 public static LLFailedLoginResponse InternalError; 60 public static LLFailedLoginResponse InternalError;
60 61
@@ -75,6 +76,10 @@ namespace OpenSim.Services.LLLoginService
75 LoginBlockedProblem = new LLFailedLoginResponse("presence", 76 LoginBlockedProblem = new LLFailedLoginResponse("presence",
76 "Logins are currently restricted. Please try again later.", 77 "Logins are currently restricted. Please try again later.",
77 "false"); 78 "false");
79 UnverifiedAccountProblem = new LLFailedLoginResponse("presence",
80 "Your account has not yet been verified. Please check " +
81 "your email and click the provided link.",
82 "false");
78 AlreadyLoggedInProblem = new LLFailedLoginResponse("presence", 83 AlreadyLoggedInProblem = new LLFailedLoginResponse("presence",
79 "You appear to be already logged in. " + 84 "You appear to be already logged in. " +
80 "If this is not the case please wait for your session to timeout. " + 85 "If this is not the case please wait for your session to timeout. " +
@@ -145,6 +150,7 @@ namespace OpenSim.Services.LLLoginService
145 private UUID agentID; 150 private UUID agentID;
146 private UUID sessionID; 151 private UUID sessionID;
147 private UUID secureSessionID; 152 private UUID secureSessionID;
153 private UUID realID;
148 154
149 // Login Flags 155 // Login Flags
150 private string dst; 156 private string dst;
@@ -227,7 +233,7 @@ namespace OpenSim.Services.LLLoginService
227 GridRegion destination, List<InventoryFolderBase> invSkel, FriendInfo[] friendsList, ILibraryService libService, 233 GridRegion destination, List<InventoryFolderBase> invSkel, FriendInfo[] friendsList, ILibraryService libService,
228 string where, string startlocation, Vector3 position, Vector3 lookAt, List<InventoryItemBase> gestures, string message, 234 string where, string startlocation, Vector3 position, Vector3 lookAt, List<InventoryItemBase> gestures, string message,
229 GridRegion home, IPEndPoint clientIP, string mapTileURL, string profileURL, string openIDURL, string searchURL, string currency, 235 GridRegion home, IPEndPoint clientIP, string mapTileURL, string profileURL, string openIDURL, string searchURL, string currency,
230 string DSTZone) 236 string DSTZone, UUID realID)
231 : this() 237 : this()
232 { 238 {
233 FillOutInventoryData(invSkel, libService); 239 FillOutInventoryData(invSkel, libService);
@@ -240,6 +246,7 @@ namespace OpenSim.Services.LLLoginService
240 AgentID = account.PrincipalID; 246 AgentID = account.PrincipalID;
241 SessionID = aCircuit.SessionID; 247 SessionID = aCircuit.SessionID;
242 SecureSessionID = aCircuit.SecureSessionID; 248 SecureSessionID = aCircuit.SecureSessionID;
249 RealID = realID;
243 Message = message; 250 Message = message;
244 BuddList = ConvertFriendListItem(friendsList); 251 BuddList = ConvertFriendListItem(friendsList);
245 StartLocation = where; 252 StartLocation = where;
@@ -375,6 +382,7 @@ namespace OpenSim.Services.LLLoginService
375 private void FillOutRegionData(GridRegion destination) 382 private void FillOutRegionData(GridRegion destination)
376 { 383 {
377 IPEndPoint endPoint = destination.ExternalEndPoint; 384 IPEndPoint endPoint = destination.ExternalEndPoint;
385 if (endPoint == null) return;
378 SimAddress = endPoint.Address.ToString(); 386 SimAddress = endPoint.Address.ToString();
379 SimPort = (uint)endPoint.Port; 387 SimPort = (uint)endPoint.Port;
380 RegionX = (uint)destination.RegionLocX; 388 RegionX = (uint)destination.RegionLocX;
@@ -450,6 +458,7 @@ namespace OpenSim.Services.LLLoginService
450 SessionID = UUID.Random(); 458 SessionID = UUID.Random();
451 SecureSessionID = UUID.Random(); 459 SecureSessionID = UUID.Random();
452 AgentID = UUID.Random(); 460 AgentID = UUID.Random();
461 RealID = UUID.Zero;
453 462
454 Hashtable InitialOutfitHash = new Hashtable(); 463 Hashtable InitialOutfitHash = new Hashtable();
455 InitialOutfitHash["folder_name"] = "Nightclub Female"; 464 InitialOutfitHash["folder_name"] = "Nightclub Female";
@@ -493,6 +502,7 @@ namespace OpenSim.Services.LLLoginService
493 responseData["http_port"] = (Int32)SimHttpPort; 502 responseData["http_port"] = (Int32)SimHttpPort;
494 503
495 responseData["agent_id"] = AgentID.ToString(); 504 responseData["agent_id"] = AgentID.ToString();
505 responseData["real_id"] = RealID.ToString();
496 responseData["session_id"] = SessionID.ToString(); 506 responseData["session_id"] = SessionID.ToString();
497 responseData["secure_session_id"] = SecureSessionID.ToString(); 507 responseData["secure_session_id"] = SecureSessionID.ToString();
498 responseData["circuit_code"] = CircuitCode; 508 responseData["circuit_code"] = CircuitCode;
@@ -575,6 +585,7 @@ namespace OpenSim.Services.LLLoginService
575 map["sim_ip"] = OSD.FromString(SimAddress); 585 map["sim_ip"] = OSD.FromString(SimAddress);
576 586
577 map["agent_id"] = OSD.FromUUID(AgentID); 587 map["agent_id"] = OSD.FromUUID(AgentID);
588 map["real_id"] = OSD.FromUUID(RealID);
578 map["session_id"] = OSD.FromUUID(SessionID); 589 map["session_id"] = OSD.FromUUID(SessionID);
579 map["secure_session_id"] = OSD.FromUUID(SecureSessionID); 590 map["secure_session_id"] = OSD.FromUUID(SecureSessionID);
580 map["circuit_code"] = OSD.FromInteger(CircuitCode); 591 map["circuit_code"] = OSD.FromInteger(CircuitCode);
@@ -882,6 +893,12 @@ namespace OpenSim.Services.LLLoginService
882 set { secureSessionID = value; } 893 set { secureSessionID = value; }
883 } 894 }
884 895
896 public UUID RealID
897 {
898 get { return realID; }
899 set { realID = value; }
900 }
901
885 public Int32 CircuitCode 902 public Int32 CircuitCode
886 { 903 {
887 get { return circuitCode; } 904 get { return circuitCode; }
diff --git a/OpenSim/Services/LLLoginService/LLLoginService.cs b/OpenSim/Services/LLLoginService/LLLoginService.cs
index 59fb559..cbb6e6c 100644
--- a/OpenSim/Services/LLLoginService/LLLoginService.cs
+++ b/OpenSim/Services/LLLoginService/LLLoginService.cs
@@ -140,7 +140,8 @@ namespace OpenSim.Services.LLLoginService
140 Object[] args = new Object[] { config }; 140 Object[] args = new Object[] { config };
141 m_UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(accountService, args); 141 m_UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(accountService, args);
142 m_GridUserService = ServerUtils.LoadPlugin<IGridUserService>(gridUserService, args); 142 m_GridUserService = ServerUtils.LoadPlugin<IGridUserService>(gridUserService, args);
143 m_AuthenticationService = ServerUtils.LoadPlugin<IAuthenticationService>(authService, args); 143 Object[] authArgs = new Object[] { config, m_UserAccountService };
144 m_AuthenticationService = ServerUtils.LoadPlugin<IAuthenticationService>(authService, authArgs);
144 m_InventoryService = ServerUtils.LoadPlugin<IInventoryService>(invService, args); 145 m_InventoryService = ServerUtils.LoadPlugin<IInventoryService>(invService, args);
145 146
146 if (gridService != string.Empty) 147 if (gridService != string.Empty)
@@ -289,6 +290,12 @@ namespace OpenSim.Services.LLLoginService
289 return LLFailedLoginResponse.UserProblem; 290 return LLFailedLoginResponse.UserProblem;
290 } 291 }
291 292
293 if (account.UserLevel < 0)
294 {
295 m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: Unverified account");
296 return LLFailedLoginResponse.UnverifiedAccountProblem;
297 }
298
292 if (account.UserLevel < m_MinLoginLevel) 299 if (account.UserLevel < m_MinLoginLevel)
293 { 300 {
294 m_log.InfoFormat( 301 m_log.InfoFormat(
@@ -320,7 +327,8 @@ namespace OpenSim.Services.LLLoginService
320 if (!passwd.StartsWith("$1$")) 327 if (!passwd.StartsWith("$1$"))
321 passwd = "$1$" + Util.Md5Hash(passwd); 328 passwd = "$1$" + Util.Md5Hash(passwd);
322 passwd = passwd.Remove(0, 3); //remove $1$ 329 passwd = passwd.Remove(0, 3); //remove $1$
323 string token = m_AuthenticationService.Authenticate(account.PrincipalID, passwd, 30); 330 UUID realID;
331 string token = m_AuthenticationService.Authenticate(account.PrincipalID, passwd, 30, out realID);
324 UUID secureSession = UUID.Zero; 332 UUID secureSession = UUID.Zero;
325 if ((token == string.Empty) || (token != string.Empty && !UUID.TryParse(token, out secureSession))) 333 if ((token == string.Empty) || (token != string.Empty && !UUID.TryParse(token, out secureSession)))
326 { 334 {
@@ -452,7 +460,7 @@ namespace OpenSim.Services.LLLoginService
452 = new LLLoginResponse( 460 = new LLLoginResponse(
453 account, aCircuit, guinfo, destination, inventorySkel, friendsList, m_LibraryService, 461 account, aCircuit, guinfo, destination, inventorySkel, friendsList, m_LibraryService,
454 where, startLocation, position, lookAt, gestures, m_WelcomeMessage, home, clientIP, 462 where, startLocation, position, lookAt, gestures, m_WelcomeMessage, home, clientIP,
455 m_MapTileURL, m_ProfileURL, m_OpenIDURL, m_SearchURL, m_Currency, m_DSTZone); 463 m_MapTileURL, m_ProfileURL, m_OpenIDURL, m_SearchURL, m_Currency, m_DSTZone, realID);
456 464
457 m_log.DebugFormat("[LLOGIN SERVICE]: All clear. Sending login response to {0} {1}", firstName, lastName); 465 m_log.DebugFormat("[LLOGIN SERVICE]: All clear. Sending login response to {0} {1}", firstName, lastName);
458 466
diff --git a/OpenSim/Services/UserAccountService/UserAccountService.cs b/OpenSim/Services/UserAccountService/UserAccountService.cs
index 5b4d040..a4f1bba 100644
--- a/OpenSim/Services/UserAccountService/UserAccountService.cs
+++ b/OpenSim/Services/UserAccountService/UserAccountService.cs
@@ -170,6 +170,10 @@ namespace OpenSim.Services.UserAccountService
170 Int32.TryParse(d.Data["UserLevel"], out u.UserLevel); 170 Int32.TryParse(d.Data["UserLevel"], out u.UserLevel);
171 if (d.Data.ContainsKey("UserFlags") && d.Data["UserFlags"] != null) 171 if (d.Data.ContainsKey("UserFlags") && d.Data["UserFlags"] != null)
172 Int32.TryParse(d.Data["UserFlags"], out u.UserFlags); 172 Int32.TryParse(d.Data["UserFlags"], out u.UserFlags);
173 if (d.Data.ContainsKey("UserCountry") && d.Data["UserCountry"] != null)
174 u.UserCountry = d.Data["UserCountry"].ToString();
175 else
176 u.UserTitle = string.Empty;
173 177
174 if (d.Data.ContainsKey("ServiceURLs") && d.Data["ServiceURLs"] != null) 178 if (d.Data.ContainsKey("ServiceURLs") && d.Data["ServiceURLs"] != null)
175 { 179 {
@@ -291,7 +295,22 @@ namespace OpenSim.Services.UserAccountService
291 295
292 public List<UserAccount> GetUserAccounts(UUID scopeID, string query) 296 public List<UserAccount> GetUserAccounts(UUID scopeID, string query)
293 { 297 {
294 UserAccountData[] d = m_Database.GetUsers(scopeID, query); 298 UserAccountData[] d = m_Database.GetUsers(scopeID, query.Trim());
299
300 if (d == null)
301 return new List<UserAccount>();
302
303 List<UserAccount> ret = new List<UserAccount>();
304
305 foreach (UserAccountData data in d)
306 ret.Add(MakeUserAccount(data));
307
308 return ret;
309 }
310
311 public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string where)
312 {
313 UserAccountData[] d = m_Database.GetUsersWhere(scopeID, where);
295 314
296 if (d == null) 315 if (d == null)
297 return new List<UserAccount>(); 316 return new List<UserAccount>();
diff --git a/OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs b/OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs
index 4a15cf2..5bab62c 100644
--- a/OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs
+++ b/OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs
@@ -54,9 +54,10 @@ namespace OpenSim.Tests.Common.Mock
54 return assets.Find(x=>x.FullID == uuid); 54 return assets.Find(x=>x.FullID == uuid);
55 } 55 }
56 56
57 public void StoreAsset(AssetBase asset) 57 public bool StoreAsset(AssetBase asset)
58 { 58 {
59 assets.Add(asset); 59 assets.Add(asset);
60 return true;
60 } 61 }
61 62
62 public List<AssetMetadata> FetchAssetMetadataSet(int start, int count) { return new List<AssetMetadata>(count); } 63 public List<AssetMetadata> FetchAssetMetadataSet(int start, int count) { return new List<AssetMetadata>(count); }
diff --git a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
index ed29c39..5c1ec0b 100644
--- a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
+++ b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
@@ -128,6 +128,11 @@ namespace OpenSim.Data.Null
128 m_store.RemoveRegionEnvironmentSettings(regionUUID); 128 m_store.RemoveRegionEnvironmentSettings(regionUUID);
129 } 129 }
130 130
131 public UUID[] GetObjectIDs(UUID regionID)
132 {
133 return new UUID[0];
134 }
135
131 public void SaveExtra(UUID regionID, string name, string value) 136 public void SaveExtra(UUID regionID, string name, string value)
132 { 137 {
133 } 138 }
@@ -332,6 +337,11 @@ namespace OpenSim.Data.Null
332 { 337 {
333 } 338 }
334 339
340 public UUID[] GetObjectIDs(UUID regionID)
341 {
342 return new UUID[0];
343 }
344
335 public void SaveExtra(UUID regionID, string name, string value) 345 public void SaveExtra(UUID regionID, string name, string value)
336 { 346 {
337 } 347 }
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs
index 182f4d9..2714429 100644
--- a/OpenSim/Tests/Common/Mock/TestClient.cs
+++ b/OpenSim/Tests/Common/Mock/TestClient.cs
@@ -69,7 +69,7 @@ namespace OpenSim.Tests.Common.Mock
69 public event MoneyTransferRequest OnMoneyTransferRequest; 69 public event MoneyTransferRequest OnMoneyTransferRequest;
70 public event ParcelBuy OnParcelBuy; 70 public event ParcelBuy OnParcelBuy;
71 public event Action<IClientAPI> OnConnectionClosed; 71 public event Action<IClientAPI> OnConnectionClosed;
72 72 public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
73 public event ImprovedInstantMessage OnInstantMessage; 73 public event ImprovedInstantMessage OnInstantMessage;
74 public event ChatMessage OnChatFromClient; 74 public event ChatMessage OnChatFromClient;
75 public event TextureRequest OnRequestTexture; 75 public event TextureRequest OnRequestTexture;
@@ -86,6 +86,7 @@ namespace OpenSim.Tests.Common.Mock
86 public event ObjectDrop OnObjectDrop; 86 public event ObjectDrop OnObjectDrop;
87 public event StartAnim OnStartAnim; 87 public event StartAnim OnStartAnim;
88 public event StopAnim OnStopAnim; 88 public event StopAnim OnStopAnim;
89 public event ChangeAnim OnChangeAnim;
89 public event LinkObjects OnLinkObjects; 90 public event LinkObjects OnLinkObjects;
90 public event DelinkObjects OnDelinkObjects; 91 public event DelinkObjects OnDelinkObjects;
91 public event RequestMapBlocks OnRequestMapBlocks; 92 public event RequestMapBlocks OnRequestMapBlocks;
@@ -133,6 +134,7 @@ namespace OpenSim.Tests.Common.Mock
133 public event GenericCall7 OnObjectMaterial; 134 public event GenericCall7 OnObjectMaterial;
134 public event UpdatePrimFlags OnUpdatePrimFlags; 135 public event UpdatePrimFlags OnUpdatePrimFlags;
135 public event UpdatePrimTexture OnUpdatePrimTexture; 136 public event UpdatePrimTexture OnUpdatePrimTexture;
137 public event ClientChangeObject onClientChangeObject;
136 public event UpdateVector OnUpdatePrimGroupPosition; 138 public event UpdateVector OnUpdatePrimGroupPosition;
137 public event UpdateVector OnUpdatePrimSinglePosition; 139 public event UpdateVector OnUpdatePrimSinglePosition;
138 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 140 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
@@ -274,7 +276,7 @@ namespace OpenSim.Tests.Common.Mock
274 public event ClassifiedInfoRequest OnClassifiedInfoRequest; 276 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
275 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 277 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
276 public event ClassifiedDelete OnClassifiedDelete; 278 public event ClassifiedDelete OnClassifiedDelete;
277 public event ClassifiedDelete OnClassifiedGodDelete; 279 public event ClassifiedGodDelete OnClassifiedGodDelete;
278 280
279 public event EventNotificationAddRequest OnEventNotificationAddRequest; 281 public event EventNotificationAddRequest OnEventNotificationAddRequest;
280 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 282 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
@@ -313,11 +315,12 @@ namespace OpenSim.Tests.Common.Mock
313 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 315 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
314 public event SimWideDeletesDelegate OnSimWideDeletes; 316 public event SimWideDeletesDelegate OnSimWideDeletes;
315 public event SendPostcard OnSendPostcard; 317 public event SendPostcard OnSendPostcard;
318 public event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
316 public event MuteListEntryUpdate OnUpdateMuteListEntry; 319 public event MuteListEntryUpdate OnUpdateMuteListEntry;
317 public event MuteListEntryRemove OnRemoveMuteListEntry; 320 public event MuteListEntryRemove OnRemoveMuteListEntry;
318 public event GodlikeMessage onGodlikeMessage; 321 public event GodlikeMessage onGodlikeMessage;
319 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; 322 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
320 323 public event GenericCall2 OnUpdateThrottles;
321#pragma warning restore 67 324#pragma warning restore 67
322 325
323 /// <value> 326 /// <value>
@@ -518,6 +521,12 @@ namespace OpenSim.Tests.Common.Mock
518 public virtual void SetChildAgentThrottle(byte[] throttle) 521 public virtual void SetChildAgentThrottle(byte[] throttle)
519 { 522 {
520 } 523 }
524
525 public void SetAgentThrottleSilent(int throttle, int setting)
526 {
527
528
529 }
521 public byte[] GetThrottlesPacked(float multiplier) 530 public byte[] GetThrottlesPacked(float multiplier)
522 { 531 {
523 return new byte[0]; 532 return new byte[0];
@@ -709,6 +718,10 @@ namespace OpenSim.Tests.Common.Mock
709 { 718 {
710 } 719 }
711 720
721 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
722 {
723 }
724
712 public virtual void SendRemoveInventoryItem(UUID itemID) 725 public virtual void SendRemoveInventoryItem(UUID itemID)
713 { 726 {
714 } 727 }
@@ -725,7 +738,7 @@ namespace OpenSim.Tests.Common.Mock
725 { 738 {
726 } 739 }
727 740
728 public virtual void SendXferPacket(ulong xferID, uint packet, byte[] data) 741 public virtual void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory)
729 { 742 {
730 } 743 }
731 744
@@ -930,10 +943,10 @@ namespace OpenSim.Tests.Common.Mock
930 943
931 public void Close() 944 public void Close()
932 { 945 {
933 Close(false); 946 Close(true, false);
934 } 947 }
935 948
936 public void Close(bool force) 949 public void Close(bool sendStop, bool force)
937 { 950 {
938 // Fire the callback for this connection closing 951 // Fire the callback for this connection closing
939 // This is necesary to get the presence detector to notice that a client has logged out. 952 // This is necesary to get the presence detector to notice that a client has logged out.
@@ -1280,6 +1293,5 @@ namespace OpenSim.Tests.Common.Mock
1280 public void SendPartPhysicsProprieties(ISceneEntity entity) 1293 public void SendPartPhysicsProprieties(ISceneEntity entity)
1281 { 1294 {
1282 } 1295 }
1283
1284 } 1296 }
1285} 1297}
diff --git a/OpenSim/Tests/Performance/NPCPerformanceTests.cs b/OpenSim/Tests/Performance/NPCPerformanceTests.cs
index 2026a88..fde1b91 100644
--- a/OpenSim/Tests/Performance/NPCPerformanceTests.cs
+++ b/OpenSim/Tests/Performance/NPCPerformanceTests.cs
@@ -144,7 +144,7 @@ namespace OpenSim.Tests.Performance
144 // ScenePresence.SendInitialData() to reset our entire appearance. 144 // ScenePresence.SendInitialData() to reset our entire appearance.
145 scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId)); 145 scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId));
146 146
147 afm.SetAppearance(sp, originalTe, null); 147 afm.SetAppearance(sp, originalTe, null, new WearableCacheItem[0]);
148 148
149 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 149 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
150 150
diff --git a/ThirdParty/SmartThreadPool/SmartThreadPool.cs b/ThirdParty/SmartThreadPool/SmartThreadPool.cs
index 19a0007..2c061d7 100644
--- a/ThirdParty/SmartThreadPool/SmartThreadPool.cs
+++ b/ThirdParty/SmartThreadPool/SmartThreadPool.cs
@@ -541,17 +541,10 @@ namespace Amib.Threading
541 // Process until shutdown. 541 // Process until shutdown.
542 while(!_shutdown) 542 while(!_shutdown)
543 { 543 {
544 // Update the last time this thread was seen alive. 544
545 // It's good for debugging.
546 _workerThreads[Thread.CurrentThread] = DateTime.Now;
547
548 // Wait for a work item, shutdown, or timeout 545 // Wait for a work item, shutdown, or timeout
549 WorkItem workItem = Dequeue(); 546 WorkItem workItem = Dequeue();
550 547
551 // Update the last time this thread was seen alive.
552 // It's good for debugging.
553 _workerThreads[Thread.CurrentThread] = DateTime.Now;
554
555 // On timeout or shut down. 548 // On timeout or shut down.
556 if (null == workItem) 549 if (null == workItem)
557 { 550 {
@@ -560,6 +553,10 @@ namespace Amib.Threading
560 { 553 {
561 lock(_workerThreads.SyncRoot) 554 lock(_workerThreads.SyncRoot)
562 { 555 {
556 // Update the last time this thread was seen alive.
557 // It's good for debugging.
558 _workerThreads[Thread.CurrentThread] = DateTime.Now;
559
563 if (_workerThreads.Count > _stpStartInfo.MinWorkerThreads) 560 if (_workerThreads.Count > _stpStartInfo.MinWorkerThreads)
564 { 561 {
565 // Inform that the thread is quiting and then quit. 562 // Inform that the thread is quiting and then quit.
diff --git a/bin/MsgPack.dll b/bin/MsgPack.dll
new file mode 100755
index 0000000..90e6b7b
--- /dev/null
+++ b/bin/MsgPack.dll
Binary files differ
diff --git a/bin/OpenMetaverse.StructuredData.XML b/bin/OpenMetaverse.StructuredData.XML
index 897a330..d6c31df 100644
--- a/bin/OpenMetaverse.StructuredData.XML
+++ b/bin/OpenMetaverse.StructuredData.XML
@@ -1,333 +1,377 @@
1<?xml version="1.0"?> 1<?xml version="1.0"?>
2<doc> 2<doc>
3 <assembly> 3 <assembly>
4 <name>OpenMetaverse.StructuredData</name> 4 <name>/home/root/libomv-0.9.1-source/bin/OpenMetaverse.StructuredData</name>
5 </assembly> 5 </assembly>
6 <members> 6 <members>
7 <member name="T:OpenMetaverse.StructuredData.OSDParser"> 7 <member name="T:OpenMetaverse.StructuredData.OSDType">
8 <summary> 8 <summary>
9
10 </summary> 9 </summary>
10 </member>
11 <member name="F:OpenMetaverse.StructuredData.OSDType.Unknown">
11 <summary> 12 <summary>
12
13 </summary> 13 </summary>
14 </member>
15 <member name="F:OpenMetaverse.StructuredData.OSDType.Boolean">
14 <summary> 16 <summary>
15
16 </summary> 17 </summary>
17 </member> 18 </member>
18 <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDBinary(System.Byte[])"> 19 <member name="F:OpenMetaverse.StructuredData.OSDType.Integer">
19 <summary> 20 <summary>
20 Deserializes binary LLSD
21 </summary> 21 </summary>
22 <param name="binaryData">Serialized data</param>
23 <returns>OSD containting deserialized data</returns>
24 </member> 22 </member>
25 <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDBinary(System.IO.Stream)"> 23 <member name="F:OpenMetaverse.StructuredData.OSDType.Real">
26 <summary> 24 <summary>
27 Deserializes binary LLSD
28 </summary> 25 </summary>
29 <param name="stream">Stream to read the data from</param>
30 <returns>OSD containting deserialized data</returns>
31 </member> 26 </member>
32 <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDBinary(OpenMetaverse.StructuredData.OSD)"> 27 <member name="F:OpenMetaverse.StructuredData.OSDType.String">
33 <summary> 28 <summary>
34
35 </summary> 29 </summary>
36 <param name="osd"></param>
37 <returns></returns>
38 </member> 30 </member>
39 <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDBinaryStream(OpenMetaverse.StructuredData.OSD)"> 31 <member name="F:OpenMetaverse.StructuredData.OSDType.UUID">
40 <summary> 32 <summary>
41
42 </summary> 33 </summary>
43 <param name="data"></param>
44 <returns></returns>
45 </member> 34 </member>
46 <member name="M:OpenMetaverse.StructuredData.OSDParser.SkipWhiteSpace(System.IO.Stream)"> 35 <member name="F:OpenMetaverse.StructuredData.OSDType.Date">
47 <summary> 36 <summary>
48
49 </summary> 37 </summary>
50 <param name="stream"></param>
51 </member> 38 </member>
52 <member name="M:OpenMetaverse.StructuredData.OSDParser.FindByte(System.IO.Stream,System.Byte)"> 39 <member name="F:OpenMetaverse.StructuredData.OSDType.URI">
53 <summary> 40 <summary>
54
55 </summary> 41 </summary>
56 <param name="stream"></param>
57 <param name="toFind"></param>
58 <returns></returns>
59 </member> 42 </member>
60 <member name="M:OpenMetaverse.StructuredData.OSDParser.FindString(System.IO.Stream,System.String)"> 43 <member name="F:OpenMetaverse.StructuredData.OSDType.Binary">
61 <summary> 44 <summary>
62
63 </summary> 45 </summary>
64 <param name="stream"></param>
65 <param name="toFind"></param>
66 <returns></returns>
67 </member> 46 </member>
68 <member name="M:OpenMetaverse.StructuredData.OSDParser.ConsumeBytes(System.IO.Stream,System.Int32)"> 47 <member name="F:OpenMetaverse.StructuredData.OSDType.Map">
69 <summary> 48 <summary>
70
71 </summary> 49 </summary>
72 <param name="stream"></param>
73 <param name="consumeBytes"></param>
74 <returns></returns>
75 </member> 50 </member>
76 <member name="M:OpenMetaverse.StructuredData.OSDParser.NetworkToHostInt(System.Byte[])"> 51 <member name="F:OpenMetaverse.StructuredData.OSDType.Array">
77 <summary> 52 <summary>
78
79 </summary> 53 </summary>
80 <param name="binaryNetEnd"></param>
81 <returns></returns>
82 </member> 54 </member>
83 <member name="M:OpenMetaverse.StructuredData.OSDParser.NetworkToHostDouble(System.Byte[])"> 55 <member name="T:OpenMetaverse.StructuredData.OSDException">
84 <summary> 56 <summary>
85
86 </summary> 57 </summary>
87 <param name="binaryNetEnd"></param>
88 <returns></returns>
89 </member> 58 </member>
90 <member name="M:OpenMetaverse.StructuredData.OSDParser.HostToNetworkIntBytes(System.Int32)"> 59 <member name="T:OpenMetaverse.StructuredData.OSD">
91 <summary> 60 <summary>
92
93 </summary> 61 </summary>
94 <param name="intHostEnd"></param>
95 <returns></returns>
96 </member> 62 </member>
97 <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDXml(System.Byte[])"> 63 <member name="M:OpenMetaverse.StructuredData.OSD.SerializeMembers(System.Object)">
98 <summary> 64 <summary>
99 65 Uses reflection to create an SDMap from all of the SD
66 serializable types in an object
100 </summary> 67 </summary>
101 <param name="xmlData"></param> 68 <param name="obj">Class or struct containing serializable types</param>
102 <returns></returns> 69 <returns>An SDMap holding the serialized values from the
70 container object</returns>
103 </member> 71 </member>
104 <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDXml(System.String)"> 72 <member name="M:OpenMetaverse.StructuredData.OSD.DeserializeMembers(System.Object@,OpenMetaverse.StructuredData.OSDMap)">
105 <summary> 73 <summary>
106 74 Uses reflection to deserialize member variables in an object from
75 an SDMap
107 </summary> 76 </summary>
108 <param name="xmlData"></param> 77 <param name="obj">Reference to an object to fill with deserialized
109 <returns></returns> 78 values</param>
79 <param name="serialized">Serialized values to put in the target
80 object</param>
110 </member> 81 </member>
111 <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDXml(System.Xml.XmlTextReader)"> 82 <member name="T:OpenMetaverse.StructuredData.OSDBoolean">
112 <summary> 83 <summary>
113
114 </summary> 84 </summary>
115 <param name="xmlData"></param>
116 <returns></returns>
117 </member> 85 </member>
118 <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDXmlBytes(OpenMetaverse.StructuredData.OSD)"> 86 <member name="T:OpenMetaverse.StructuredData.OSDInteger">
119 <summary> 87 <summary>
120
121 </summary> 88 </summary>
122 <param name="data"></param>
123 <returns></returns>
124 </member> 89 </member>
125 <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDXmlString(OpenMetaverse.StructuredData.OSD)"> 90 <member name="T:OpenMetaverse.StructuredData.OSDReal">
126 <summary> 91 <summary>
127
128 </summary> 92 </summary>
129 <param name="data"></param>
130 <returns></returns>
131 </member> 93 </member>
132 <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDXmlElement(System.Xml.XmlTextWriter,OpenMetaverse.StructuredData.OSD)"> 94 <member name="T:OpenMetaverse.StructuredData.OSDString">
133 <summary> 95 <summary>
134
135 </summary> 96 </summary>
136 <param name="writer"></param>
137 <param name="data"></param>
138 </member> 97 </member>
139 <member name="M:OpenMetaverse.StructuredData.OSDParser.TryValidateLLSDXml(System.Xml.XmlTextReader,System.String@)"> 98 <member name="T:OpenMetaverse.StructuredData.OSDUUID">
140 <summary> 99 <summary>
141
142 </summary> 100 </summary>
143 <param name="xmlData"></param>
144 <param name="error"></param>
145 <returns></returns>
146 </member> 101 </member>
147 <member name="M:OpenMetaverse.StructuredData.OSDParser.ParseLLSDXmlElement(System.Xml.XmlTextReader)"> 102 <member name="T:OpenMetaverse.StructuredData.OSDDate">
148 <summary> 103 <summary>
149
150 </summary> 104 </summary>
151 <param name="reader"></param>
152 <returns></returns>
153 </member> 105 </member>
154 <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDNotationElement(System.IO.StringReader)"> 106 <member name="T:OpenMetaverse.StructuredData.OSDUri">
155 <summary> 107 <summary>
156
157 </summary> 108 </summary>
158 <param name="reader"></param>
159 <returns></returns>
160 </member> 109 </member>
161 <member name="M:OpenMetaverse.StructuredData.OSDParser.PeekAndSkipWhitespace(System.IO.StringReader)"> 110 <member name="T:OpenMetaverse.StructuredData.OSDBinary">
162 <summary> 111 <summary>
163
164 </summary> 112 </summary>
165 <param name="reader"></param>
166 <returns></returns>
167 </member> 113 </member>
168 <member name="M:OpenMetaverse.StructuredData.OSDParser.ReadAndSkipWhitespace(System.IO.StringReader)"> 114 <member name="T:OpenMetaverse.StructuredData.OSDMap">
169 <summary> 115 <summary>
170
171 </summary> 116 </summary>
172 <param name="reader"></param>
173 <returns></returns>
174 </member> 117 </member>
175 <member name="M:OpenMetaverse.StructuredData.OSDParser.GetLengthInBrackets(System.IO.StringReader)"> 118 <member name="T:OpenMetaverse.StructuredData.OSDArray">
176 <summary> 119 <summary>
177
178 </summary> 120 </summary>
179 <param name="reader"></param>
180 <returns></returns>
181 </member> 121 </member>
182 <member name="M:OpenMetaverse.StructuredData.OSDParser.GetStringDelimitedBy(System.IO.StringReader,System.Char)"> 122 <member name="T:OpenMetaverse.StructuredData.OSDParser">
123 <summary>
124 </summary>
125 <summary>
126 </summary>
183 <summary> 127 <summary>
184
185 </summary> 128 </summary>
186 <param name="reader"></param>
187 <param name="delimiter"></param>
188 <returns></returns>
189 </member> 129 </member>
190 <member name="M:OpenMetaverse.StructuredData.OSDParser.BufferCharactersEqual(System.IO.StringReader,System.Char[],System.Int32)"> 130 <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDBinary(System.Byte[])">
191 <summary> 131 <summary>
192 132 Deserializes binary LLSD
193 </summary> 133 </summary>
194 <param name="reader"></param> 134 <param name="binaryData">Serialized data</param>
195 <param name="buffer"></param> 135 <returns>OSD containting deserialized data</returns>
196 <param name="offset"></param>
197 <returns></returns>
198 </member> 136 </member>
199 <member name="M:OpenMetaverse.StructuredData.OSDParser.UnescapeCharacter(System.String,System.Char)"> 137 <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDBinary(System.IO.Stream)">
200 <summary> 138 <summary>
201 139 Deserializes binary LLSD
202 </summary> 140 </summary>
203 <param name="s"></param> 141 <param name="stream">Stream to read the data from</param>
204 <param name="c"></param> 142 <returns>OSD containting deserialized data</returns>
205 <returns></returns>
206 </member> 143 </member>
207 <member name="M:OpenMetaverse.StructuredData.OSDParser.EscapeCharacter(System.String,System.Char)"> 144 <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDBinary(OpenMetaverse.StructuredData.OSD)">
208 <summary> 145 <summary>
209 146 Serializes OSD to binary format. It does no prepend header
210 </summary> 147 </summary>
211 <param name="s"></param> 148 <param name="osd">OSD to serialize</param>
212 <param name="c"></param> 149 <returns>Serialized data</returns>
213 <returns></returns>
214 </member> 150 </member>
215 <member name="T:OpenMetaverse.StructuredData.OSDType"> 151 <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDBinary(OpenMetaverse.StructuredData.OSD,System.Boolean)">
216 <summary> 152 <summary>
217 153 Serializes OSD to binary format
218 </summary> 154 </summary>
155 <param name="osd">OSD to serialize</param>
156 <param name="prependHeader">
157 </param>
158 <returns>Serialized data</returns>
219 </member> 159 </member>
220 <member name="F:OpenMetaverse.StructuredData.OSDType.Unknown"> 160 <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDBinaryStream(OpenMetaverse.StructuredData.OSD)">
221 <summary></summary> 161 <summary>
162 Serializes OSD to binary format. It does no prepend header
163 </summary>
164 <param name="data">OSD to serialize</param>
165 <returns>Serialized data</returns>
222 </member> 166 </member>
223 <member name="F:OpenMetaverse.StructuredData.OSDType.Boolean"> 167 <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDBinaryStream(OpenMetaverse.StructuredData.OSD,System.Boolean)">
224 <summary></summary> 168 <summary>
169 Serializes OSD to binary format
170 </summary>
171 <param name="data">OSD to serialize</param>
172 <param name="prependHeader">
173 </param>
174 <returns>Serialized data</returns>
225 </member> 175 </member>
226 <member name="F:OpenMetaverse.StructuredData.OSDType.Integer"> 176 <member name="M:OpenMetaverse.StructuredData.OSDParser.SkipWhiteSpace(System.IO.Stream)">
227 <summary></summary> 177 <summary>
178 </summary>
179 <param name="stream">
180 </param>
228 </member> 181 </member>
229 <member name="F:OpenMetaverse.StructuredData.OSDType.Real"> 182 <member name="M:OpenMetaverse.StructuredData.OSDParser.FindByte(System.IO.Stream,System.Byte)">
230 <summary></summary> 183 <summary>
184 </summary>
185 <param name="stream">
186 </param>
187 <param name="toFind">
188 </param>
189 <returns>
190 </returns>
231 </member> 191 </member>
232 <member name="F:OpenMetaverse.StructuredData.OSDType.String"> 192 <member name="M:OpenMetaverse.StructuredData.OSDParser.FindString(System.IO.Stream,System.String)">
233 <summary></summary> 193 <summary>
194 </summary>
195 <param name="stream">
196 </param>
197 <param name="toFind">
198 </param>
199 <returns>
200 </returns>
234 </member> 201 </member>
235 <member name="F:OpenMetaverse.StructuredData.OSDType.UUID"> 202 <member name="M:OpenMetaverse.StructuredData.OSDParser.ConsumeBytes(System.IO.Stream,System.Int32)">
236 <summary></summary> 203 <summary>
204 </summary>
205 <param name="stream">
206 </param>
207 <param name="consumeBytes">
208 </param>
209 <returns>
210 </returns>
237 </member> 211 </member>
238 <member name="F:OpenMetaverse.StructuredData.OSDType.Date"> 212 <member name="M:OpenMetaverse.StructuredData.OSDParser.NetworkToHostInt(System.Byte[])">
239 <summary></summary> 213 <summary>
214 </summary>
215 <param name="binaryNetEnd">
216 </param>
217 <returns>
218 </returns>
240 </member> 219 </member>
241 <member name="F:OpenMetaverse.StructuredData.OSDType.URI"> 220 <member name="M:OpenMetaverse.StructuredData.OSDParser.NetworkToHostDouble(System.Byte[])">
242 <summary></summary> 221 <summary>
222 </summary>
223 <param name="binaryNetEnd">
224 </param>
225 <returns>
226 </returns>
243 </member> 227 </member>
244 <member name="F:OpenMetaverse.StructuredData.OSDType.Binary"> 228 <member name="M:OpenMetaverse.StructuredData.OSDParser.HostToNetworkIntBytes(System.Int32)">
245 <summary></summary> 229 <summary>
230 </summary>
231 <param name="intHostEnd">
232 </param>
233 <returns>
234 </returns>
246 </member> 235 </member>
247 <member name="F:OpenMetaverse.StructuredData.OSDType.Map"> 236 <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDNotationElement(System.IO.StringReader)">
248 <summary></summary> 237 <summary>
238 </summary>
239 <param name="reader">
240 </param>
241 <returns>
242 </returns>
249 </member> 243 </member>
250 <member name="F:OpenMetaverse.StructuredData.OSDType.Array"> 244 <member name="M:OpenMetaverse.StructuredData.OSDParser.PeekAndSkipWhitespace(System.IO.StringReader)">
251 <summary></summary> 245 <summary>
246 </summary>
247 <param name="reader">
248 </param>
249 <returns>
250 </returns>
252 </member> 251 </member>
253 <member name="T:OpenMetaverse.StructuredData.OSDException"> 252 <member name="M:OpenMetaverse.StructuredData.OSDParser.ReadAndSkipWhitespace(System.IO.StringReader)">
254 <summary> 253 <summary>
255
256 </summary> 254 </summary>
255 <param name="reader">
256 </param>
257 <returns>
258 </returns>
257 </member> 259 </member>
258 <member name="T:OpenMetaverse.StructuredData.OSD"> 260 <member name="M:OpenMetaverse.StructuredData.OSDParser.GetLengthInBrackets(System.IO.StringReader)">
259 <summary> 261 <summary>
260
261 </summary> 262 </summary>
263 <param name="reader">
264 </param>
265 <returns>
266 </returns>
262 </member> 267 </member>
263 <member name="M:OpenMetaverse.StructuredData.OSD.SerializeMembers(System.Object)"> 268 <member name="M:OpenMetaverse.StructuredData.OSDParser.GetStringDelimitedBy(System.IO.StringReader,System.Char)">
264 <summary> 269 <summary>
265 Uses reflection to create an SDMap from all of the SD
266 serializable types in an object
267 </summary> 270 </summary>
268 <param name="obj">Class or struct containing serializable types</param> 271 <param name="reader">
269 <returns>An SDMap holding the serialized values from the 272 </param>
270 container object</returns> 273 <param name="delimiter">
274 </param>
275 <returns>
276 </returns>
271 </member> 277 </member>
272 <member name="M:OpenMetaverse.StructuredData.OSD.DeserializeMembers(System.Object@,OpenMetaverse.StructuredData.OSDMap)"> 278 <member name="M:OpenMetaverse.StructuredData.OSDParser.BufferCharactersEqual(System.IO.StringReader,System.Char[],System.Int32)">
273 <summary> 279 <summary>
274 Uses reflection to deserialize member variables in an object from
275 an SDMap
276 </summary> 280 </summary>
277 <param name="obj">Reference to an object to fill with deserialized 281 <param name="reader">
278 values</param> 282 </param>
279 <param name="serialized">Serialized values to put in the target 283 <param name="buffer">
280 object</param> 284 </param>
285 <param name="offset">
286 </param>
287 <returns>
288 </returns>
281 </member> 289 </member>
282 <member name="T:OpenMetaverse.StructuredData.OSDBoolean"> 290 <member name="M:OpenMetaverse.StructuredData.OSDParser.UnescapeCharacter(System.String,System.Char)">
283 <summary> 291 <summary>
284
285 </summary> 292 </summary>
293 <param name="s">
294 </param>
295 <param name="c">
296 </param>
297 <returns>
298 </returns>
286 </member> 299 </member>
287 <member name="T:OpenMetaverse.StructuredData.OSDInteger"> 300 <member name="M:OpenMetaverse.StructuredData.OSDParser.EscapeCharacter(System.String,System.Char)">
288 <summary> 301 <summary>
289
290 </summary> 302 </summary>
303 <param name="s">
304 </param>
305 <param name="c">
306 </param>
307 <returns>
308 </returns>
291 </member> 309 </member>
292 <member name="T:OpenMetaverse.StructuredData.OSDReal"> 310 <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDXml(System.Byte[])">
293 <summary> 311 <summary>
294
295 </summary> 312 </summary>
313 <param name="xmlData">
314 </param>
315 <returns>
316 </returns>
296 </member> 317 </member>
297 <member name="T:OpenMetaverse.StructuredData.OSDString"> 318 <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDXml(System.String)">
298 <summary> 319 <summary>
299
300 </summary> 320 </summary>
321 <param name="xmlData">
322 </param>
323 <returns>
324 </returns>
301 </member> 325 </member>
302 <member name="T:OpenMetaverse.StructuredData.OSDUUID"> 326 <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDXml(System.Xml.XmlTextReader)">
303 <summary> 327 <summary>
304
305 </summary> 328 </summary>
329 <param name="xmlData">
330 </param>
331 <returns>
332 </returns>
306 </member> 333 </member>
307 <member name="T:OpenMetaverse.StructuredData.OSDDate"> 334 <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDXmlBytes(OpenMetaverse.StructuredData.OSD)">
308 <summary> 335 <summary>
309
310 </summary> 336 </summary>
337 <param name="data">
338 </param>
339 <returns>
340 </returns>
311 </member> 341 </member>
312 <member name="T:OpenMetaverse.StructuredData.OSDUri"> 342 <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDXmlString(OpenMetaverse.StructuredData.OSD)">
313 <summary> 343 <summary>
314
315 </summary> 344 </summary>
345 <param name="data">
346 </param>
347 <returns>
348 </returns>
316 </member> 349 </member>
317 <member name="T:OpenMetaverse.StructuredData.OSDBinary"> 350 <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDXmlElement(System.Xml.XmlTextWriter,OpenMetaverse.StructuredData.OSD)">
318 <summary> 351 <summary>
319
320 </summary> 352 </summary>
353 <param name="writer">
354 </param>
355 <param name="data">
356 </param>
321 </member> 357 </member>
322 <member name="T:OpenMetaverse.StructuredData.OSDMap"> 358 <member name="M:OpenMetaverse.StructuredData.OSDParser.TryValidateLLSDXml(System.Xml.XmlTextReader,System.String@)">
323 <summary> 359 <summary>
324
325 </summary> 360 </summary>
361 <param name="xmlData">
362 </param>
363 <param name="error">
364 </param>
365 <returns>
366 </returns>
326 </member> 367 </member>
327 <member name="T:OpenMetaverse.StructuredData.OSDArray"> 368 <member name="M:OpenMetaverse.StructuredData.OSDParser.ParseLLSDXmlElement(System.Xml.XmlTextReader)">
328 <summary> 369 <summary>
329
330 </summary> 370 </summary>
371 <param name="reader">
372 </param>
373 <returns>
374 </returns>
331 </member> 375 </member>
332 </members> 376 </members>
333</doc> 377</doc>
diff --git a/bin/OpenMetaverse.XML b/bin/OpenMetaverse.XML
index 6e57fed..81cc005 100644
--- a/bin/OpenMetaverse.XML
+++ b/bin/OpenMetaverse.XML
@@ -1,5574 +1,1829 @@
1<?xml version="1.0"?> 1<?xml version="1.0"?>
2<doc> 2<doc>
3 <assembly> 3 <assembly>
4 <name>OpenMetaverse</name> 4 <name>/home/root/libomv-0.9.1-source/bin/OpenMetaverse</name>
5 </assembly> 5 </assembly>
6 <members> 6 <members>
7 <member name="F:OpenMetaverse.Http.EventQueueClient.REQUEST_TIMEOUT"> 7 <member name="T:OpenMetaverse.ScriptPermission">
8 <summary>=</summary>
9 </member>
10 <member name="F:OpenMetaverse.Http.EventQueueClient._errorCount">
11 <summary>Number of times we've received an unknown CAPS exception in series.</summary>
12 </member>
13 <member name="F:OpenMetaverse.Http.EventQueueClient._random">
14 <summary>For exponential backoff on error.</summary>
15 </member>
16 <member name="M:OpenMetaverse.Packets.PacketDecoder.AddCallback(System.String,OpenMetaverse.Packets.PacketDecoder.CustomPacketDecoder)">
17 <summary>
18 Add a custom decoder callback
19 </summary>
20 <param name="key">The key of the field to decode</param>
21 <param name="customPacketHandler">The custom decode handler</param>
22 </member>
23 <member name="M:OpenMetaverse.Packets.PacketDecoder.RemoveCustomHandler(System.String,OpenMetaverse.Packets.PacketDecoder.CustomPacketDecoder)">
24 <summary>
25 Remove a custom decoder callback
26 </summary>
27 <param name="key">The key of the field to decode</param>
28 <param name="customPacketHandler">The custom decode handler</param>
29 </member>
30 <member name="M:OpenMetaverse.Packets.PacketDecoder.PacketToString(OpenMetaverse.Packets.Packet)">
31 <summary>
32 Creates a formatted string containing the values of a Packet
33 </summary>
34 <param name="packet">The Packet</param>
35 <returns>A formatted string of values of the nested items in the Packet object</returns>
36 </member>
37 <member name="M:OpenMetaverse.Packets.PacketDecoder.MessageToString(System.Object,System.Int32)">
38 <summary>
39 Decode an IMessage object into a beautifully formatted string
40 </summary>
41 <param name="message">The IMessage object</param>
42 <param name="recurseLevel">Recursion level (used for indenting)</param>
43 <returns>A formatted string containing the names and values of the source object</returns>
44 </member>
45 <member name="T:OpenMetaverse.Packets.PacketDecoder.CustomPacketDecoder">
46 <summary>
47 A custom decoder callback
48 </summary>
49 <param name="fieldName">The key of the object</param>
50 <param name="fieldData">the data to decode</param>
51 <returns>A string represending the fieldData</returns>
52 </member>
53 <member name="T:OpenMetaverse.DirectoryManager">
54 <summary>
55 Access to the data server which allows searching for land, events, people, etc
56 </summary>
57 </member>
58 <member name="F:OpenMetaverse.DirectoryManager.m_EventInfoReply">
59 <summary>The event subscribers. null if no subcribers</summary>
60 </member>
61 <member name="M:OpenMetaverse.DirectoryManager.OnEventInfo(OpenMetaverse.EventInfoReplyEventArgs)">
62 <summary>Raises the EventInfoReply event</summary>
63 <param name="e">An EventInfoReplyEventArgs object containing the
64 data returned from the data server</param>
65 </member>
66 <member name="F:OpenMetaverse.DirectoryManager.m_EventDetailLock">
67 <summary>Thread sync lock object</summary>
68 </member>
69 <member name="F:OpenMetaverse.DirectoryManager.m_DirEvents">
70 <summary>The event subscribers. null if no subcribers</summary>
71 </member>
72 <member name="M:OpenMetaverse.DirectoryManager.OnDirEvents(OpenMetaverse.DirEventsReplyEventArgs)">
73 <summary>Raises the DirEventsReply event</summary>
74 <param name="e">An DirEventsReplyEventArgs object containing the
75 data returned from the data server</param>
76 </member>
77 <member name="F:OpenMetaverse.DirectoryManager.m_DirEventsLock">
78 <summary>Thread sync lock object</summary>
79 </member>
80 <member name="F:OpenMetaverse.DirectoryManager.m_Places">
81 <summary>The event subscribers. null if no subcribers</summary>
82 </member>
83 <member name="M:OpenMetaverse.DirectoryManager.OnPlaces(OpenMetaverse.PlacesReplyEventArgs)">
84 <summary>Raises the PlacesReply event</summary>
85 <param name="e">A PlacesReplyEventArgs object containing the
86 data returned from the data server</param>
87 </member>
88 <member name="F:OpenMetaverse.DirectoryManager.m_PlacesLock">
89 <summary>Thread sync lock object</summary>
90 </member>
91 <member name="F:OpenMetaverse.DirectoryManager.m_DirPlaces">
92 <summary>The event subscribers. null if no subcribers</summary>
93 </member>
94 <member name="M:OpenMetaverse.DirectoryManager.OnDirPlaces(OpenMetaverse.DirPlacesReplyEventArgs)">
95 <summary>Raises the DirPlacesReply event</summary>
96 <param name="e">A DirPlacesReplyEventArgs object containing the
97 data returned from the data server</param>
98 </member>
99 <member name="F:OpenMetaverse.DirectoryManager.m_DirPlacesLock">
100 <summary>Thread sync lock object</summary>
101 </member>
102 <member name="F:OpenMetaverse.DirectoryManager.m_DirClassifieds">
103 <summary>The event subscribers. null if no subcribers</summary>
104 </member>
105 <member name="M:OpenMetaverse.DirectoryManager.OnDirClassifieds(OpenMetaverse.DirClassifiedsReplyEventArgs)">
106 <summary>Raises the DirClassifiedsReply event</summary>
107 <param name="e">A DirClassifiedsReplyEventArgs object containing the
108 data returned from the data server</param>
109 </member>
110 <member name="F:OpenMetaverse.DirectoryManager.m_DirClassifiedsLock">
111 <summary>Thread sync lock object</summary>
112 </member>
113 <member name="F:OpenMetaverse.DirectoryManager.m_DirGroups">
114 <summary>The event subscribers. null if no subcribers</summary>
115 </member>
116 <member name="M:OpenMetaverse.DirectoryManager.OnDirGroups(OpenMetaverse.DirGroupsReplyEventArgs)">
117 <summary>Raises the DirGroupsReply event</summary>
118 <param name="e">A DirGroupsReplyEventArgs object containing the
119 data returned from the data server</param>
120 </member>
121 <member name="F:OpenMetaverse.DirectoryManager.m_DirGroupsLock">
122 <summary>Thread sync lock object</summary>
123 </member>
124 <member name="F:OpenMetaverse.DirectoryManager.m_DirPeople">
125 <summary>The event subscribers. null if no subcribers</summary>
126 </member>
127 <member name="M:OpenMetaverse.DirectoryManager.OnDirPeople(OpenMetaverse.DirPeopleReplyEventArgs)">
128 <summary>Raises the DirPeopleReply event</summary>
129 <param name="e">A DirPeopleReplyEventArgs object containing the
130 data returned from the data server</param>
131 </member>
132 <member name="F:OpenMetaverse.DirectoryManager.m_DirPeopleLock">
133 <summary>Thread sync lock object</summary>
134 </member>
135 <member name="F:OpenMetaverse.DirectoryManager.m_DirLandReply">
136 <summary>The event subscribers. null if no subcribers</summary>
137 </member>
138 <member name="M:OpenMetaverse.DirectoryManager.OnDirLand(OpenMetaverse.DirLandReplyEventArgs)">
139 <summary>Raises the DirLandReply event</summary>
140 <param name="e">A DirLandReplyEventArgs object containing the
141 data returned from the data server</param>
142 </member>
143 <member name="F:OpenMetaverse.DirectoryManager.m_DirLandLock">
144 <summary>Thread sync lock object</summary>
145 </member>
146 <member name="M:OpenMetaverse.DirectoryManager.#ctor(OpenMetaverse.GridClient)">
147 <summary>
148 Constructs a new instance of the DirectoryManager class
149 </summary>
150 <param name="client">An instance of GridClient</param>
151 </member>
152 <member name="M:OpenMetaverse.DirectoryManager.StartClassifiedSearch(System.String)">
153 <summary>
154 Query the data server for a list of classified ads containing the specified string.
155 Defaults to searching for classified placed in any category, and includes PG, Adult and Mature
156 results.
157
158 Responses are sent 16 per response packet, there is no way to know how many results a query reply will contain however assuming
159 the reply packets arrived ordered, a response with less than 16 entries would indicate all results have been received
160
161 The <see cref="!:OnClassifiedReply"/> event is raised when a response is received from the simulator
162 </summary>
163 <param name="searchText">A string containing a list of keywords to search for</param>
164 <returns>A UUID to correlate the results when the <see cref="!:OnClassifiedReply"/> event is raised</returns>
165 </member>
166 <member name="M:OpenMetaverse.DirectoryManager.StartClassifiedSearch(System.String,OpenMetaverse.DirectoryManager.ClassifiedCategories,OpenMetaverse.DirectoryManager.ClassifiedQueryFlags)">
167 <summary>
168 Query the data server for a list of classified ads which contain specified keywords (Overload)
169
170 The <see cref="!:OnClassifiedReply"/> event is raised when a response is received from the simulator
171 </summary>
172 <param name="searchText">A string containing a list of keywords to search for</param>
173 <param name="category">The category to search</param>
174 <param name="queryFlags">A set of flags which can be ORed to modify query options
175 such as classified maturity rating.</param>
176 <returns>A UUID to correlate the results when the <see cref="!:OnClassifiedReply"/> event is raised</returns>
177 <example>
178 Search classified ads containing the key words "foo" and "bar" in the "Any" category that are either PG or Mature
179 <code>
180 UUID searchID = StartClassifiedSearch("foo bar", ClassifiedCategories.Any, ClassifiedQueryFlags.PG | ClassifiedQueryFlags.Mature);
181 </code>
182 </example>
183 <remarks>
184 Responses are sent 16 at a time, there is no way to know how many results a query reply will contain however assuming
185 the reply packets arrived ordered, a response with less than 16 entries would indicate all results have been received
186 </remarks>
187 </member>
188 <member name="M:OpenMetaverse.DirectoryManager.StartDirPlacesSearch(System.String,System.Int32)">
189 <summary> 8 <summary>
190 Starts search for places (Overloaded) 9 Permission request flags, asked when a script wants to control an Avatar
191
192 The <see cref="!:OnDirPlacesReply"/> event is raised when a response is received from the simulator
193 </summary> 10 </summary>
194 <param name="searchText">Search text</param>
195 <param name="queryStart">Each request is limited to 100 places
196 being returned. To get the first 100 result entries of a request use 0,
197 from 100-199 use 1, 200-299 use 2, etc.</param>
198 <returns>A UUID to correlate the results when the <see cref="!:OnDirPlacesReply"/> event is raised</returns>
199 </member> 11 </member>
200 <member name="M:OpenMetaverse.DirectoryManager.StartDirPlacesSearch(System.String,OpenMetaverse.DirectoryManager.DirFindFlags,OpenMetaverse.ParcelCategory,System.Int32)"> 12 <member name="F:OpenMetaverse.ScriptPermission.None">
201 <summary> 13 <summary>Placeholder for empty values, shouldn't ever see this</summary>
202 Queries the dataserver for parcels of land which are flagged to be shown in search
203
204 The <see cref="!:OnDirPlacesReply"/> event is raised when a response is received from the simulator
205 </summary>
206 <param name="searchText">A string containing a list of keywords to search for separated by a space character</param>
207 <param name="queryFlags">A set of flags which can be ORed to modify query options
208 such as classified maturity rating.</param>
209 <param name="category">The category to search</param>
210 <param name="queryStart">Each request is limited to 100 places
211 being returned. To get the first 100 result entries of a request use 0,
212 from 100-199 use 1, 200-299 use 2, etc.</param>
213 <returns>A UUID to correlate the results when the <see cref="!:OnDirPlacesReply"/> event is raised</returns>
214 <example>
215 Search places containing the key words "foo" and "bar" in the "Any" category that are either PG or Adult
216 <code>
217 UUID searchID = StartDirPlacesSearch("foo bar", DirFindFlags.DwellSort | DirFindFlags.IncludePG | DirFindFlags.IncludeAdult, ParcelCategory.Any, 0);
218 </code>
219 </example>
220 <remarks>
221 Additional information on the results can be obtained by using the ParcelManager.InfoRequest method
222 </remarks>
223 </member> 14 </member>
224 <member name="M:OpenMetaverse.DirectoryManager.StartLandSearch(OpenMetaverse.DirectoryManager.SearchTypeFlags)"> 15 <member name="F:OpenMetaverse.ScriptPermission.Debit">
225 <summary> 16 <summary>Script wants ability to take money from you</summary>
226 Starts a search for land sales using the directory
227
228 The <see cref="!:OnDirLandReply"/> event is raised when a response is received from the simulator
229 </summary>
230 <param name="typeFlags">What type of land to search for. Auction,
231 estate, mainland, "first land", etc</param>
232 <remarks>The OnDirLandReply event handler must be registered before
233 calling this function. There is no way to determine how many
234 results will be returned, or how many times the callback will be
235 fired other than you won't get more than 100 total parcels from
236 each query.</remarks>
237 </member> 17 </member>
238 <member name="M:OpenMetaverse.DirectoryManager.StartLandSearch(OpenMetaverse.DirectoryManager.SearchTypeFlags,System.Int32,System.Int32,System.Int32)"> 18 <member name="F:OpenMetaverse.ScriptPermission.TakeControls">
239 <summary> 19 <summary>Script wants to take camera controls for you</summary>
240 Starts a search for land sales using the directory
241
242 The <seealso cref="!:OnDirLandReply"/> event is raised when a response is received from the simulator
243 </summary>
244 <param name="typeFlags">What type of land to search for. Auction,
245 estate, mainland, "first land", etc</param>
246 <param name="priceLimit">Maximum price to search for</param>
247 <param name="areaLimit">Maximum area to search for</param>
248 <param name="queryStart">Each request is limited to 100 parcels
249 being returned. To get the first 100 parcels of a request use 0,
250 from 100-199 use 1, 200-299 use 2, etc.</param>
251 <remarks>The OnDirLandReply event handler must be registered before
252 calling this function. There is no way to determine how many
253 results will be returned, or how many times the callback will be
254 fired other than you won't get more than 100 total parcels from
255 each query.</remarks>
256 </member> 20 </member>
257 <member name="M:OpenMetaverse.DirectoryManager.StartLandSearch(OpenMetaverse.DirectoryManager.DirFindFlags,OpenMetaverse.DirectoryManager.SearchTypeFlags,System.Int32,System.Int32,System.Int32)"> 21 <member name="F:OpenMetaverse.ScriptPermission.RemapControls">
258 <summary> 22 <summary>Script wants to remap avatars controls</summary>
259 Send a request to the data server for land sales listings
260 </summary>
261
262 <param name="findFlags">Flags sent to specify query options
263
264 Available flags:
265 Specify the parcel rating with one or more of the following:
266 IncludePG IncludeMature IncludeAdult
267
268 Specify the field to pre sort the results with ONLY ONE of the following:
269 PerMeterSort NameSort AreaSort PricesSort
270
271 Specify the order the results are returned in, if not specified the results are pre sorted in a Descending Order
272 SortAsc
273
274 Specify additional filters to limit the results with one or both of the following:
275 LimitByPrice LimitByArea
276
277 Flags can be combined by separating them with the | (pipe) character
278
279 Additional details can be found in <see cref="T:OpenMetaverse.DirectoryManager.DirFindFlags"/>
280 </param>
281 <param name="typeFlags">What type of land to search for. Auction,
282 Estate or Mainland</param>
283 <param name="priceLimit">Maximum price to search for when the
284 DirFindFlags.LimitByPrice flag is specified in findFlags</param>
285 <param name="areaLimit">Maximum area to search for when the
286 DirFindFlags.LimitByArea flag is specified in findFlags</param>
287 <param name="queryStart">Each request is limited to 100 parcels
288 being returned. To get the first 100 parcels of a request use 0,
289 from 100-199 use 100, 200-299 use 200, etc.</param>
290 <remarks><para>The <seealso cref="!:OnDirLandReply"/> event will be raised with the response from the simulator
291
292 There is no way to determine how many results will be returned, or how many times the callback will be
293 fired other than you won't get more than 100 total parcels from
294 each reply.</para>
295
296 <para>Any land set for sale to either anybody or specific to the connected agent will be included in the
297 results if the land is included in the query</para></remarks>
298 <example>
299 <code>
300 // request all mainland, any maturity rating that is larger than 512 sq.m
301 StartLandSearch(DirFindFlags.SortAsc | DirFindFlags.PerMeterSort | DirFindFlags.LimitByArea | DirFindFlags.IncludePG | DirFindFlags.IncludeMature | DirFindFlags.IncludeAdult, SearchTypeFlags.Mainland, 0, 512, 0);
302 </code></example>
303 </member> 23 </member>
304 <member name="M:OpenMetaverse.DirectoryManager.StartGroupSearch(System.String,System.Int32)"> 24 <member name="F:OpenMetaverse.ScriptPermission.TriggerAnimation">
305 <summary> 25 <summary>Script wants to trigger avatar animations</summary>
306 Search for Groups 26 <remarks>This function is not implemented on the grid</remarks>
307 </summary>
308 <param name="searchText">The name or portion of the name of the group you wish to search for</param>
309 <param name="queryStart">Start from the match number</param>
310 <returns></returns>
311 </member> 27 </member>
312 <member name="M:OpenMetaverse.DirectoryManager.StartGroupSearch(System.String,System.Int32,OpenMetaverse.DirectoryManager.DirFindFlags)"> 28 <member name="F:OpenMetaverse.ScriptPermission.Attach">
313 <summary> 29 <summary>Script wants to attach or detach the prim or primset to your avatar</summary>
314 Search for Groups
315 </summary>
316 <param name="searchText">The name or portion of the name of the group you wish to search for</param>
317 <param name="queryStart">Start from the match number</param>
318 <param name="flags">Search flags</param>
319 <returns></returns>
320 </member> 30 </member>
321 <member name="M:OpenMetaverse.DirectoryManager.StartPeopleSearch(System.String,System.Int32)"> 31 <member name="F:OpenMetaverse.ScriptPermission.ReleaseOwnership">
322 <summary> 32 <summary>Script wants permission to release ownership</summary>
323 Search the People directory for other avatars 33 <remarks>This function is not implemented on the grid
324 </summary> 34 The concept of "public" objects does not exist anymore.</remarks>
325 <param name="searchText">The name or portion of the name of the avatar you wish to search for</param>
326 <param name="queryStart"></param>
327 <returns></returns>
328 </member> 35 </member>
329 <member name="M:OpenMetaverse.DirectoryManager.StartPlacesSearch"> 36 <member name="F:OpenMetaverse.ScriptPermission.ChangeLinks">
330 <summary> 37 <summary>Script wants ability to link/delink with other prims</summary>
331 Search Places for parcels of land you personally own
332 </summary>
333 </member> 38 </member>
334 <member name="M:OpenMetaverse.DirectoryManager.StartPlacesSearch(OpenMetaverse.UUID)"> 39 <member name="F:OpenMetaverse.ScriptPermission.ChangeJoints">
335 <summary> 40 <summary>Script wants permission to change joints</summary>
336 Searches Places for land owned by the specified group 41 <remarks>This function is not implemented on the grid</remarks>
337 </summary>
338 <param name="groupID">ID of the group you want to recieve land list for (You must be a member of the group)</param>
339 <returns>Transaction (Query) ID which can be associated with results from your request.</returns>
340 </member> 42 </member>
341 <member name="M:OpenMetaverse.DirectoryManager.StartPlacesSearch(System.String)"> 43 <member name="F:OpenMetaverse.ScriptPermission.ChangePermissions">
342 <summary> 44 <summary>Script wants permissions to change permissions</summary>
343 Search the Places directory for parcels that are listed in search and contain the specified keywords 45 <remarks>This function is not implemented on the grid</remarks>
344 </summary>
345 <param name="searchText">A string containing the keywords to search for</param>
346 <returns>Transaction (Query) ID which can be associated with results from your request.</returns>
347 </member> 46 </member>
348 <member name="M:OpenMetaverse.DirectoryManager.StartPlacesSearch(OpenMetaverse.DirectoryManager.DirFindFlags,OpenMetaverse.ParcelCategory,System.String,System.String,OpenMetaverse.UUID,OpenMetaverse.UUID)"> 47 <member name="F:OpenMetaverse.ScriptPermission.TrackCamera">
349 <summary> 48 <summary>Script wants to track avatars camera position and rotation </summary>
350 Search Places - All Options
351 </summary>
352 <param name="findFlags">One of the Values from the DirFindFlags struct, ie: AgentOwned, GroupOwned, etc.</param>
353 <param name="searchCategory">One of the values from the SearchCategory Struct, ie: Any, Linden, Newcomer</param>
354 <param name="searchText">A string containing a list of keywords to search for separated by a space character</param>
355 <param name="simulatorName">String Simulator Name to search in</param>
356 <param name="groupID">LLUID of group you want to recieve results for</param>
357 <param name="transactionID">Transaction (Query) ID which can be associated with results from your request.</param>
358 <returns>Transaction (Query) ID which can be associated with results from your request.</returns>
359 </member> 49 </member>
360 <member name="M:OpenMetaverse.DirectoryManager.StartEventsSearch(System.String,System.UInt32)"> 50 <member name="F:OpenMetaverse.ScriptPermission.ControlCamera">
361 <summary> 51 <summary>Script wants to control your camera</summary>
362 Search All Events with specifid searchText in all categories, includes PG, Mature and Adult
363 </summary>
364 <param name="searchText">A string containing a list of keywords to search for separated by a space character</param>
365 <param name="queryStart">Each request is limited to 100 entries
366 being returned. To get the first group of entries of a request use 0,
367 from 100-199 use 100, 200-299 use 200, etc.</param>
368 <returns>UUID of query to correlate results in callback.</returns>
369 </member> 52 </member>
370 <member name="M:OpenMetaverse.DirectoryManager.StartEventsSearch(System.String,OpenMetaverse.DirectoryManager.DirFindFlags,System.String,System.UInt32,OpenMetaverse.DirectoryManager.EventCategories)"> 53 <member name="T:OpenMetaverse.InstantMessageDialog">
371 <summary> 54 <summary>
372 Search Events 55 Special commands used in Instant Messages
373 </summary> 56 </summary>
374 <param name="searchText">A string containing a list of keywords to search for separated by a space character</param>
375 <param name="queryFlags">One or more of the following flags: DateEvents, IncludePG, IncludeMature, IncludeAdult
376 from the <see cref="T:OpenMetaverse.DirectoryManager.DirFindFlags"/> Enum
377
378 Multiple flags can be combined by separating the flags with the | (pipe) character</param>
379 <param name="eventDay">"u" for in-progress and upcoming events, -or- number of days since/until event is scheduled
380 For example "0" = Today, "1" = tomorrow, "2" = following day, "-1" = yesterday, etc.</param>
381 <param name="queryStart">Each request is limited to 100 entries
382 being returned. To get the first group of entries of a request use 0,
383 from 100-199 use 100, 200-299 use 200, etc.</param>
384 <param name="category">EventCategory event is listed under.</param>
385 <returns>UUID of query to correlate results in callback.</returns>
386 </member>
387 <member name="M:OpenMetaverse.DirectoryManager.EventInfoRequest(System.UInt32)">
388 <summary>Requests Event Details</summary>
389 <param name="eventID">ID of Event returned from the <see cref="M:OpenMetaverse.DirectoryManager.StartEventsSearch(System.String,System.UInt32)"/> method</param>
390 </member>
391 <member name="M:OpenMetaverse.DirectoryManager.DirClassifiedReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
392 <summary>Process an incoming packet and raise the appropriate events</summary>
393 <param name="sender">The sender</param>
394 <param name="e">The EventArgs object containing the packet data</param>
395 </member>
396 <member name="M:OpenMetaverse.DirectoryManager.DirLandReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
397 <summary>Process an incoming packet and raise the appropriate events</summary>
398 <param name="sender">The sender</param>
399 <param name="e">The EventArgs object containing the packet data</param>
400 </member> 57 </member>
401 <member name="M:OpenMetaverse.DirectoryManager.DirLandReplyEventHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)"> 58 <member name="F:OpenMetaverse.InstantMessageDialog.MessageFromAgent">
402 <summary>Process an incoming <see cref="T:OpenMetaverse.Messages.Linden.DirLandReplyMessage"/> event message</summary> 59 <summary>Indicates a regular IM from another agent</summary>
403 <param name="capsKey">The Unique Capabilities Key</param>
404 <param name="message">The <see cref="T:OpenMetaverse.Messages.Linden.DirLandReplyMessage"/> event message containing the data</param>
405 <param name="simulator">The simulator the message originated from</param>
406 </member> 60 </member>
407 <member name="M:OpenMetaverse.DirectoryManager.DirPeopleReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 61 <member name="F:OpenMetaverse.InstantMessageDialog.MessageBox">
408 <summary>Process an incoming packet and raise the appropriate events</summary> 62 <summary>Simple notification box with an OK button</summary>
409 <param name="sender">The sender</param>
410 <param name="e">The EventArgs object containing the packet data</param>
411 </member> 63 </member>
412 <member name="M:OpenMetaverse.DirectoryManager.DirGroupsReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 64 <member name="F:OpenMetaverse.InstantMessageDialog.GroupInvitation">
413 <summary>Process an incoming packet and raise the appropriate events</summary> 65 <summary>You've been invited to join a group.</summary>
414 <param name="sender">The sender</param>
415 <param name="e">The EventArgs object containing the packet data</param>
416 </member> 66 </member>
417 <member name="M:OpenMetaverse.DirectoryManager.PlacesReplyEventHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)"> 67 <member name="F:OpenMetaverse.InstantMessageDialog.InventoryOffered">
418 <summary>Process an incoming <see cref="T:OpenMetaverse.Messages.Linden.PlacesReplyMessage"/> event message</summary> 68 <summary>Inventory offer</summary>
419 <param name="capsKey">The Unique Capabilities Key</param>
420 <param name="message">The <see cref="T:OpenMetaverse.Messages.Linden.PlacesReplyMessage"/> event message containing the data</param>
421 <param name="simulator">The simulator the message originated from</param>
422 </member> 69 </member>
423 <member name="M:OpenMetaverse.DirectoryManager.PlacesReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 70 <member name="F:OpenMetaverse.InstantMessageDialog.InventoryAccepted">
424 <summary>Process an incoming packet and raise the appropriate events</summary> 71 <summary>Accepted inventory offer</summary>
425 <param name="sender">The sender</param>
426 <param name="e">The EventArgs object containing the packet data</param>
427 </member> 72 </member>
428 <member name="M:OpenMetaverse.DirectoryManager.EventsReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 73 <member name="F:OpenMetaverse.InstantMessageDialog.InventoryDeclined">
429 <summary>Process an incoming packet and raise the appropriate events</summary> 74 <summary>Declined inventory offer</summary>
430 <param name="sender">The sender</param>
431 <param name="e">The EventArgs object containing the packet data</param>
432 </member> 75 </member>
433 <member name="M:OpenMetaverse.DirectoryManager.EventInfoReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 76 <member name="F:OpenMetaverse.InstantMessageDialog.GroupVote">
434 <summary>Process an incoming packet and raise the appropriate events</summary> 77 <summary>Group vote</summary>
435 <param name="sender">The sender</param>
436 <param name="e">The EventArgs object containing the packet data</param>
437 </member> 78 </member>
438 <member name="M:OpenMetaverse.DirectoryManager.DirPlacesReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 79 <member name="F:OpenMetaverse.InstantMessageDialog.TaskInventoryOffered">
439 <summary>Process an incoming packet and raise the appropriate events</summary> 80 <summary>An object is offering its inventory</summary>
440 <param name="sender">The sender</param>
441 <param name="e">The EventArgs object containing the packet data</param>
442 </member> 81 </member>
443 <member name="E:OpenMetaverse.DirectoryManager.EventInfoReply"> 82 <member name="F:OpenMetaverse.InstantMessageDialog.TaskInventoryAccepted">
444 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.EventInfoRequest(System.UInt32)"/> request.</summary> 83 <summary>Accept an inventory offer from an object</summary>
445 </member> 84 </member>
446 <member name="E:OpenMetaverse.DirectoryManager.DirEventsReply"> 85 <member name="F:OpenMetaverse.InstantMessageDialog.TaskInventoryDeclined">
447 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartEventsSearch(System.String,System.UInt32)"/> request.</summary> 86 <summary>Decline an inventory offer from an object</summary>
448 </member> 87 </member>
449 <member name="E:OpenMetaverse.DirectoryManager.PlacesReply"> 88 <member name="F:OpenMetaverse.InstantMessageDialog.NewUserDefault">
450 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartPlacesSearch"/> request.</summary> 89 <summary>Unknown</summary>
451 </member> 90 </member>
452 <member name="E:OpenMetaverse.DirectoryManager.DirPlacesReply"> 91 <member name="F:OpenMetaverse.InstantMessageDialog.SessionAdd">
453 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartDirPlacesSearch(System.String,System.Int32)"/> request.</summary> 92 <summary>Start a session, or add users to a session</summary>
454 </member> 93 </member>
455 <member name="E:OpenMetaverse.DirectoryManager.DirClassifiedsReply"> 94 <member name="F:OpenMetaverse.InstantMessageDialog.SessionOfflineAdd">
456 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartClassifiedSearch(System.String,OpenMetaverse.DirectoryManager.ClassifiedCategories,System.Boolean)"/> request.</summary> 95 <summary>Start a session, but don't prune offline users</summary>
457 </member> 96 </member>
458 <member name="E:OpenMetaverse.DirectoryManager.DirGroupsReply"> 97 <member name="F:OpenMetaverse.InstantMessageDialog.SessionGroupStart">
459 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartGroupSearch(System.String,System.Int32)"/> request.</summary> 98 <summary>Start a session with your group</summary>
460 </member> 99 </member>
461 <member name="E:OpenMetaverse.DirectoryManager.DirPeopleReply"> 100 <member name="F:OpenMetaverse.InstantMessageDialog.SessionCardlessStart">
462 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartPeopleSearch(System.String,System.Int32)"/> request.</summary> 101 <summary>Start a session without a calling card (finder or objects)</summary>
463 </member> 102 </member>
464 <member name="E:OpenMetaverse.DirectoryManager.DirLandReply"> 103 <member name="F:OpenMetaverse.InstantMessageDialog.SessionSend">
465 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartLandSearch(OpenMetaverse.DirectoryManager.SearchTypeFlags)"/> request.</summary> 104 <summary>Send a message to a session</summary>
466 </member> 105 </member>
467 <member name="T:OpenMetaverse.DirectoryManager.ClassifiedCategories"> 106 <member name="F:OpenMetaverse.InstantMessageDialog.SessionDrop">
468 <summary>Classified Ad categories</summary> 107 <summary>Leave a session</summary>
469 </member> 108 </member>
470 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.Any"> 109 <member name="F:OpenMetaverse.InstantMessageDialog.MessageFromObject">
471 <summary>Classified is listed in the Any category</summary> 110 <summary>Indicates that the IM is from an object</summary>
472 </member> 111 </member>
473 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.Shopping"> 112 <member name="F:OpenMetaverse.InstantMessageDialog.BusyAutoResponse">
474 <summary>Classified is shopping related</summary> 113 <summary>Sent an IM to a busy user, this is the auto response</summary>
475 </member> 114 </member>
476 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.LandRental"> 115 <member name="F:OpenMetaverse.InstantMessageDialog.ConsoleAndChatHistory">
477 <summary>Classified is </summary> 116 <summary>Shows the message in the console and chat history</summary>
478 </member> 117 </member>
479 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.PropertyRental"> 118 <member name="F:OpenMetaverse.InstantMessageDialog.RequestTeleport">
480 <summary></summary> 119 <summary>Send a teleport lure</summary>
481 </member> 120 </member>
482 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.SpecialAttraction"> 121 <member name="F:OpenMetaverse.InstantMessageDialog.AcceptTeleport">
483 <summary></summary> 122 <summary>Response sent to the agent which inititiated a teleport invitation</summary>
484 </member> 123 </member>
485 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.NewProducts"> 124 <member name="F:OpenMetaverse.InstantMessageDialog.DenyTeleport">
486 <summary></summary> 125 <summary>Response sent to the agent which inititiated a teleport invitation</summary>
487 </member> 126 </member>
488 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.Employment"> 127 <member name="F:OpenMetaverse.InstantMessageDialog.GodLikeRequestTeleport">
489 <summary></summary> 128 <summary>Only useful if you have Linden permissions</summary>
490 </member> 129 </member>
491 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.Wanted"> 130 <member name="F:OpenMetaverse.InstantMessageDialog.CurrentlyUnused">
492 <summary></summary> 131 <summary>A placeholder type for future expansion, currently not
132 used</summary>
493 </member> 133 </member>
494 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.Service"> 134 <member name="F:OpenMetaverse.InstantMessageDialog.GotoUrl">
495 <summary></summary> 135 <summary>IM to tell the user to go to an URL</summary>
496 </member> 136 </member>
497 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.Personal"> 137 <member name="F:OpenMetaverse.InstantMessageDialog.Session911Start">
498 <summary></summary> 138 <summary>IM for help</summary>
499 </member> 139 </member>
500 <member name="T:OpenMetaverse.DirectoryManager.EventCategories"> 140 <member name="F:OpenMetaverse.InstantMessageDialog.Lure911">
501 <summary>Event Categories</summary> 141 <summary>IM sent automatically on call for help, sends a lure
142 to each Helper reached</summary>
502 </member> 143 </member>
503 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.All"> 144 <member name="F:OpenMetaverse.InstantMessageDialog.FromTaskAsAlert">
504 <summary></summary> 145 <summary>Like an IM but won't go to email</summary>
505 </member> 146 </member>
506 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Discussion"> 147 <member name="F:OpenMetaverse.InstantMessageDialog.GroupNotice">
507 <summary></summary> 148 <summary>IM from a group officer to all group members</summary>
508 </member> 149 </member>
509 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Sports"> 150 <member name="F:OpenMetaverse.InstantMessageDialog.GroupNoticeInventoryAccepted">
510 <summary></summary> 151 <summary>Unknown</summary>
511 </member> 152 </member>
512 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.LiveMusic"> 153 <member name="F:OpenMetaverse.InstantMessageDialog.GroupNoticeInventoryDeclined">
513 <summary></summary> 154 <summary>Unknown</summary>
514 </member> 155 </member>
515 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Commercial"> 156 <member name="F:OpenMetaverse.InstantMessageDialog.GroupInvitationAccept">
516 <summary></summary> 157 <summary>Accept a group invitation</summary>
517 </member> 158 </member>
518 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Nightlife"> 159 <member name="F:OpenMetaverse.InstantMessageDialog.GroupInvitationDecline">
519 <summary></summary> 160 <summary>Decline a group invitation</summary>
520 </member> 161 </member>
521 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Games"> 162 <member name="F:OpenMetaverse.InstantMessageDialog.GroupNoticeRequested">
522 <summary></summary> 163 <summary>Unknown</summary>
523 </member> 164 </member>
524 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Pageants"> 165 <member name="F:OpenMetaverse.InstantMessageDialog.FriendshipOffered">
525 <summary></summary> 166 <summary>An avatar is offering you friendship</summary>
526 </member> 167 </member>
527 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Education"> 168 <member name="F:OpenMetaverse.InstantMessageDialog.FriendshipAccepted">
528 <summary></summary> 169 <summary>An avatar has accepted your friendship offer</summary>
529 </member> 170 </member>
530 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Arts"> 171 <member name="F:OpenMetaverse.InstantMessageDialog.FriendshipDeclined">
531 <summary></summary> 172 <summary>An avatar has declined your friendship offer</summary>
532 </member> 173 </member>
533 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Charity"> 174 <member name="F:OpenMetaverse.InstantMessageDialog.StartTyping">
534 <summary></summary> 175 <summary>Indicates that a user has started typing</summary>
535 </member> 176 </member>
536 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Miscellaneous"> 177 <member name="F:OpenMetaverse.InstantMessageDialog.StopTyping">
537 <summary></summary> 178 <summary>Indicates that a user has stopped typing</summary>
538 </member> 179 </member>
539 <member name="T:OpenMetaverse.DirectoryManager.DirFindFlags"> 180 <member name="T:OpenMetaverse.InstantMessageOnline">
540 <summary> 181 <summary>
541 Query Flags used in many of the DirectoryManager methods to specify which query to execute and how to return the results. 182 Flag in Instant Messages, whether the IM should be delivered to
542 183 offline avatars as well
543 Flags can be combined using the | (pipe) character, not all flags are available in all queries
544 </summary> 184 </summary>
545 </member> 185 </member>
546 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.People"> 186 <member name="F:OpenMetaverse.InstantMessageOnline.Online">
547 <summary>Query the People database</summary> 187 <summary>Only deliver to online avatars</summary>
548 </member>
549 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.Online">
550 <summary></summary>
551 </member>
552 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.Events">
553 <summary></summary>
554 </member>
555 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.Groups">
556 <summary>Query the Groups database</summary>
557 </member>
558 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.DateEvents">
559 <summary>Query the Events database</summary>
560 </member>
561 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.AgentOwned">
562 <summary>Query the land holdings database for land owned by the currently connected agent</summary>
563 </member>
564 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.ForSale">
565 <summary></summary>
566 </member>
567 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.GroupOwned">
568 <summary>Query the land holdings database for land which is owned by a Group</summary>
569 </member>
570 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.DwellSort">
571 <summary>Specifies the query should pre sort the results based upon traffic
572 when searching the Places database</summary>
573 </member>
574 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.PgSimsOnly">
575 <summary></summary>
576 </member>
577 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.PicturesOnly">
578 <summary></summary>
579 </member>
580 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.PgEventsOnly">
581 <summary></summary>
582 </member>
583 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.MatureSimsOnly">
584 <summary></summary>
585 </member>
586 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.SortAsc">
587 <summary>Specifies the query should pre sort the results in an ascending order when searching the land sales database.
588 This flag is only used when searching the land sales database</summary>
589 </member>
590 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.PricesSort">
591 <summary>Specifies the query should pre sort the results using the SalePrice field when searching the land sales database.
592 This flag is only used when searching the land sales database</summary>
593 </member>
594 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.PerMeterSort">
595 <summary>Specifies the query should pre sort the results by calculating the average price/sq.m (SalePrice / Area) when searching the land sales database.
596 This flag is only used when searching the land sales database</summary>
597 </member> 188 </member>
598 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.AreaSort"> 189 <member name="F:OpenMetaverse.InstantMessageOnline.Offline">
599 <summary>Specifies the query should pre sort the results using the ParcelSize field when searching the land sales database. 190 <summary>If the avatar is offline the message will be held until
600 This flag is only used when searching the land sales database</summary> 191 they login next, and possibly forwarded to their e-mail account</summary>
601 </member> 192 </member>
602 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.NameSort"> 193 <member name="T:OpenMetaverse.ChatType">
603 <summary>Specifies the query should pre sort the results using the Name field when searching the land sales database. 194 <summary>
604 This flag is only used when searching the land sales database</summary> 195 Conversion type to denote Chat Packet types in an easier-to-understand format
196 </summary>
605 </member> 197 </member>
606 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.LimitByPrice"> 198 <member name="F:OpenMetaverse.ChatType.Whisper">
607 <summary>When set, only parcels less than the specified Price will be included when searching the land sales database. 199 <summary>Whisper (5m radius)</summary>
608 This flag is only used when searching the land sales database</summary>
609 </member> 200 </member>
610 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.LimitByArea"> 201 <member name="F:OpenMetaverse.ChatType.Normal">
611 <summary>When set, only parcels greater than the specified Size will be included when searching the land sales database. 202 <summary>Normal chat (10/20m radius), what the official viewer typically sends</summary>
612 This flag is only used when searching the land sales database</summary>
613 </member> 203 </member>
614 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.FilterMature"> 204 <member name="F:OpenMetaverse.ChatType.Shout">
615 <summary></summary> 205 <summary>Shouting! (100m radius)</summary>
616 </member> 206 </member>
617 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.PGOnly"> 207 <member name="F:OpenMetaverse.ChatType.StartTyping">
618 <summary></summary> 208 <summary>Event message when an Avatar has begun to type</summary>
619 </member> 209 </member>
620 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.IncludePG"> 210 <member name="F:OpenMetaverse.ChatType.StopTyping">
621 <summary>Include PG land in results. This flag is used when searching both the Groups, Events and Land sales databases</summary> 211 <summary>Event message when an Avatar has stopped typing</summary>
622 </member> 212 </member>
623 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.IncludeMature"> 213 <member name="F:OpenMetaverse.ChatType.Debug">
624 <summary>Include Mature land in results. This flag is used when searching both the Groups, Events and Land sales databases</summary> 214 <summary>Send the message to the debug channel</summary>
625 </member> 215 </member>
626 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.IncludeAdult"> 216 <member name="F:OpenMetaverse.ChatType.OwnerSay">
627 <summary>Include Adult land in results. This flag is used when searching both the Groups, Events and Land sales databases</summary> 217 <summary>Event message when an object uses llOwnerSay</summary>
628 </member> 218 </member>
629 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.AdultOnly"> 219 <member name="F:OpenMetaverse.ChatType.RegionSay">
630 <summary></summary> 220 <summary>Special value to support llRegionSay, never sent to the client</summary>
631 </member> 221 </member>
632 <member name="T:OpenMetaverse.DirectoryManager.SearchTypeFlags"> 222 <member name="T:OpenMetaverse.ChatSourceType">
633 <summary> 223 <summary>
634 Land types to search dataserver for 224 Identifies the source of a chat message
635 </summary> 225 </summary>
636 </member> 226 </member>
637 <member name="F:OpenMetaverse.DirectoryManager.SearchTypeFlags.Any"> 227 <member name="F:OpenMetaverse.ChatSourceType.System">
638 <summary>Search Auction, Mainland and Estate</summary> 228 <summary>Chat from the grid or simulator</summary>
639 </member>
640 <member name="F:OpenMetaverse.DirectoryManager.SearchTypeFlags.Auction">
641 <summary>Land which is currently up for auction</summary>
642 </member> 229 </member>
643 <member name="F:OpenMetaverse.DirectoryManager.SearchTypeFlags.Mainland"> 230 <member name="F:OpenMetaverse.ChatSourceType.Agent">
644 <summary>Parcels which are on the mainland (Linden owned) continents</summary> 231 <summary>Chat from another avatar</summary>
645 </member> 232 </member>
646 <member name="F:OpenMetaverse.DirectoryManager.SearchTypeFlags.Estate"> 233 <member name="F:OpenMetaverse.ChatSourceType.Object">
647 <summary>Parcels which are on privately owned simulators</summary> 234 <summary>Chat from an object</summary>
648 </member> 235 </member>
649 <member name="T:OpenMetaverse.DirectoryManager.EventFlags"> 236 <member name="T:OpenMetaverse.ChatAudibleLevel">
650 <summary> 237 <summary>
651 The content rating of the event
652 </summary> 238 </summary>
653 </member> 239 </member>
654 <member name="F:OpenMetaverse.DirectoryManager.EventFlags.PG"> 240 <member name="F:OpenMetaverse.ChatAudibleLevel.Not">
655 <summary>Event is PG</summary>
656 </member>
657 <member name="F:OpenMetaverse.DirectoryManager.EventFlags.Mature">
658 <summary>Event is Mature</summary>
659 </member>
660 <member name="F:OpenMetaverse.DirectoryManager.EventFlags.Adult">
661 <summary>Event is Adult</summary>
662 </member>
663 <member name="T:OpenMetaverse.DirectoryManager.ClassifiedFlags">
664 <summary> 241 <summary>
665 Classified Ad Options
666 </summary> 242 </summary>
667 <remarks>There appear to be two formats the flags are packed in.
668 This set of flags is for the newer style</remarks>
669 </member>
670 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedFlags.None">
671 <summary></summary>
672 </member>
673 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedFlags.Mature">
674 <summary></summary>
675 </member>
676 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedFlags.Enabled">
677 <summary></summary>
678 </member>
679 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedFlags.UpdateTime">
680 <summary></summary>
681 </member> 243 </member>
682 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedFlags.AutoRenew"> 244 <member name="F:OpenMetaverse.ChatAudibleLevel.Barely">
683 <summary></summary>
684 </member>
685 <member name="T:OpenMetaverse.DirectoryManager.ClassifiedQueryFlags">
686 <summary> 245 <summary>
687 Classified ad query options
688 </summary> 246 </summary>
689 </member> 247 </member>
690 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedQueryFlags.All"> 248 <member name="F:OpenMetaverse.ChatAudibleLevel.Fully">
691 <summary>Include all ads in results</summary>
692 </member>
693 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedQueryFlags.PG">
694 <summary>Include PG ads in results</summary>
695 </member>
696 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedQueryFlags.Mature">
697 <summary>Include Mature ads in results</summary>
698 </member>
699 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedQueryFlags.Adult">
700 <summary>Include Adult ads in results</summary>
701 </member>
702 <member name="T:OpenMetaverse.DirectoryManager.PlacesFlags">
703 <summary> 249 <summary>
704 The For Sale flag in PlacesReplyData
705 </summary> 250 </summary>
706 </member> 251 </member>
707 <member name="F:OpenMetaverse.DirectoryManager.PlacesFlags.NotForSale"> 252 <member name="T:OpenMetaverse.EffectType">
708 <summary>Parcel is not listed for sale</summary>
709 </member>
710 <member name="F:OpenMetaverse.DirectoryManager.PlacesFlags.ForSale">
711 <summary>Parcel is For Sale</summary>
712 </member>
713 <member name="T:OpenMetaverse.DirectoryManager.Classified">
714 <summary> 253 <summary>
715 A classified ad on the grid 254 Effect type used in ViewerEffect packets
716 </summary> 255 </summary>
717 </member> 256 </member>
718 <member name="F:OpenMetaverse.DirectoryManager.Classified.ID"> 257 <member name="F:OpenMetaverse.EffectType.Text">
719 <summary>UUID for this ad, useful for looking up detailed
720 information about it</summary>
721 </member>
722 <member name="F:OpenMetaverse.DirectoryManager.Classified.Name">
723 <summary>The title of this classified ad</summary>
724 </member>
725 <member name="F:OpenMetaverse.DirectoryManager.Classified.Flags">
726 <summary>Flags that show certain options applied to the classified</summary>
727 </member>
728 <member name="F:OpenMetaverse.DirectoryManager.Classified.CreationDate">
729 <summary>Creation date of the ad</summary>
730 </member>
731 <member name="F:OpenMetaverse.DirectoryManager.Classified.ExpirationDate">
732 <summary>Expiration date of the ad</summary>
733 </member>
734 <member name="F:OpenMetaverse.DirectoryManager.Classified.Price">
735 <summary>Price that was paid for this ad</summary>
736 </member>
737 <member name="M:OpenMetaverse.DirectoryManager.Classified.ToString">
738 <summary>Print the struct data as a string</summary>
739 <returns>A string containing the field name, and field value</returns>
740 </member>
741 <member name="T:OpenMetaverse.DirectoryManager.DirectoryParcel">
742 <summary> 258 <summary>
743 A parcel retrieved from the dataserver such as results from the
744 "For-Sale" listings or "Places" Search
745 </summary> 259 </summary>
746 </member> 260 </member>
747 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.ID"> 261 <member name="F:OpenMetaverse.EffectType.Icon">
748 <summary>The unique dataserver parcel ID</summary>
749 <remarks>This id is used to obtain additional information from the entry
750 by using the <see cref="!:ParcelManager.InfoRequest"/> method</remarks>
751 </member>
752 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.Name">
753 <summary>A string containing the name of the parcel</summary>
754 </member>
755 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.ActualArea">
756 <summary>The size of the parcel</summary>
757 <remarks>This field is not returned for Places searches</remarks>
758 </member>
759 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.SalePrice">
760 <summary>The price of the parcel</summary>
761 <remarks>This field is not returned for Places searches</remarks>
762 </member>
763 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.Auction">
764 <summary>If True, this parcel is flagged to be auctioned</summary>
765 </member>
766 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.ForSale">
767 <summary>If true, this parcel is currently set for sale</summary>
768 </member>
769 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.Dwell">
770 <summary>Parcel traffic</summary>
771 </member>
772 <member name="M:OpenMetaverse.DirectoryManager.DirectoryParcel.ToString">
773 <summary>Print the struct data as a string</summary>
774 <returns>A string containing the field name, and field value</returns>
775 </member>
776 <member name="T:OpenMetaverse.DirectoryManager.AgentSearchData">
777 <summary> 262 <summary>
778 An Avatar returned from the dataserver
779 </summary> 263 </summary>
780 </member> 264 </member>
781 <member name="F:OpenMetaverse.DirectoryManager.AgentSearchData.Online"> 265 <member name="F:OpenMetaverse.EffectType.Connector">
782 <summary>Online status of agent</summary>
783 <remarks>This field appears to be obsolete and always returns false</remarks>
784 </member>
785 <member name="F:OpenMetaverse.DirectoryManager.AgentSearchData.FirstName">
786 <summary>The agents first name</summary>
787 </member>
788 <member name="F:OpenMetaverse.DirectoryManager.AgentSearchData.LastName">
789 <summary>The agents last name</summary>
790 </member>
791 <member name="F:OpenMetaverse.DirectoryManager.AgentSearchData.AgentID">
792 <summary>The agents <see cref="T:OpenMetaverse.UUID"/></summary>
793 </member>
794 <member name="M:OpenMetaverse.DirectoryManager.AgentSearchData.ToString">
795 <summary>Print the struct data as a string</summary>
796 <returns>A string containing the field name, and field value</returns>
797 </member>
798 <member name="T:OpenMetaverse.DirectoryManager.GroupSearchData">
799 <summary> 266 <summary>
800 Response to a "Groups" Search
801 </summary> 267 </summary>
802 </member> 268 </member>
803 <member name="F:OpenMetaverse.DirectoryManager.GroupSearchData.GroupID"> 269 <member name="F:OpenMetaverse.EffectType.FlexibleObject">
804 <summary>The Group ID</summary>
805 </member>
806 <member name="F:OpenMetaverse.DirectoryManager.GroupSearchData.GroupName">
807 <summary>The name of the group</summary>
808 </member>
809 <member name="F:OpenMetaverse.DirectoryManager.GroupSearchData.Members">
810 <summary>The current number of members</summary>
811 </member>
812 <member name="M:OpenMetaverse.DirectoryManager.GroupSearchData.ToString">
813 <summary>Print the struct data as a string</summary>
814 <returns>A string containing the field name, and field value</returns>
815 </member>
816 <member name="T:OpenMetaverse.DirectoryManager.PlacesSearchData">
817 <summary> 270 <summary>
818 Parcel information returned from a <see cref="M:OpenMetaverse.DirectoryManager.StartPlacesSearch"/> request
819 <para>
820 Represents one of the following:
821 A parcel of land on the grid that has its Show In Search flag set
822 A parcel of land owned by the agent making the request
823 A parcel of land owned by a group the agent making the request is a member of
824 </para>
825 <para>
826 In a request for Group Land, the First record will contain an empty record
827 </para>
828 Note: This is not the same as searching the land for sale data source
829 </summary> 271 </summary>
830 </member> 272 </member>
831 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.OwnerID"> 273 <member name="F:OpenMetaverse.EffectType.AnimalControls">
832 <summary>The ID of the Agent of Group that owns the parcel</summary>
833 </member>
834 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.Name">
835 <summary>The name</summary>
836 </member>
837 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.Desc">
838 <summary>The description</summary>
839 </member>
840 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.ActualArea">
841 <summary>The Size of the parcel</summary>
842 </member>
843 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.BillableArea">
844 <summary>The billable Size of the parcel, for mainland
845 parcels this will match the ActualArea field. For Group owned land this will be 10 percent smaller
846 than the ActualArea. For Estate land this will always be 0</summary>
847 </member>
848 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.Flags">
849 <summary>Indicates the ForSale status of the parcel</summary>
850 </member>
851 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.GlobalX">
852 <summary>The Gridwide X position</summary>
853 </member>
854 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.GlobalY">
855 <summary>The Gridwide Y position</summary>
856 </member>
857 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.GlobalZ">
858 <summary>The Z position of the parcel, or 0 if no landing point set</summary>
859 </member>
860 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.SimName">
861 <summary>The name of the Region the parcel is located in</summary>
862 </member>
863 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.SnapshotID">
864 <summary>The Asset ID of the parcels Snapshot texture</summary>
865 </member>
866 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.Dwell">
867 <summary>The calculated visitor traffic</summary>
868 </member>
869 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.SKU">
870 <summary>The billing product SKU</summary>
871 <remarks>Known values are:
872 <list type="table">
873 <item><term>023</term><description>Mainland / Full Region</description></item>
874 <item><term>024</term><description>Estate / Full Region</description></item>
875 <item><term>027</term><description>Estate / Openspace</description></item>
876 <item><term>029</term><description>Estate / Homestead</description></item>
877 <item><term>129</term><description>Mainland / Homestead (Linden Owned)</description></item>
878 </list>
879 </remarks>
880 </member>
881 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.Price">
882 <summary>No longer used, will always be 0</summary>
883 </member>
884 <member name="M:OpenMetaverse.DirectoryManager.PlacesSearchData.ToSLurl">
885 <summary>Get a SL URL for the parcel</summary>
886 <returns>A string, containing a standard SLURL</returns>
887 </member>
888 <member name="M:OpenMetaverse.DirectoryManager.PlacesSearchData.ToString">
889 <summary>Print the struct data as a string</summary>
890 <returns>A string containing the field name, and field value</returns>
891 </member>
892 <member name="T:OpenMetaverse.DirectoryManager.EventsSearchData">
893 <summary> 274 <summary>
894 An "Event" Listing summary
895 </summary> 275 </summary>
896 </member> 276 </member>
897 <member name="F:OpenMetaverse.DirectoryManager.EventsSearchData.Owner"> 277 <member name="F:OpenMetaverse.EffectType.AnimationObject">
898 <summary>The ID of the event creator</summary>
899 </member>
900 <member name="F:OpenMetaverse.DirectoryManager.EventsSearchData.Name">
901 <summary>The name of the event</summary>
902 </member>
903 <member name="F:OpenMetaverse.DirectoryManager.EventsSearchData.ID">
904 <summary>The events ID</summary>
905 </member>
906 <member name="F:OpenMetaverse.DirectoryManager.EventsSearchData.Date">
907 <summary>A string containing the short date/time the event will begin</summary>
908 </member>
909 <member name="F:OpenMetaverse.DirectoryManager.EventsSearchData.Time">
910 <summary>The event start time in Unixtime (seconds since epoch)</summary>
911 </member>
912 <member name="F:OpenMetaverse.DirectoryManager.EventsSearchData.Flags">
913 <summary>The events maturity rating</summary>
914 </member>
915 <member name="M:OpenMetaverse.DirectoryManager.EventsSearchData.ToString">
916 <summary>Print the struct data as a string</summary>
917 <returns>A string containing the field name, and field value</returns>
918 </member>
919 <member name="T:OpenMetaverse.DirectoryManager.EventInfo">
920 <summary> 278 <summary>
921 The details of an "Event"
922 </summary> 279 </summary>
923 </member> 280 </member>
924 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.ID"> 281 <member name="F:OpenMetaverse.EffectType.Cloth">
925 <summary>The events ID</summary>
926 </member>
927 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Creator">
928 <summary>The ID of the event creator</summary>
929 </member>
930 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Name">
931 <summary>The name of the event</summary>
932 </member>
933 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Category">
934 <summary>The category</summary>
935 </member>
936 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Desc">
937 <summary>The events description</summary>
938 </member>
939 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Date">
940 <summary>The short date/time the event will begin</summary>
941 </member>
942 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.DateUTC">
943 <summary>The event start time in Unixtime (seconds since epoch) UTC adjusted</summary>
944 </member>
945 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Duration">
946 <summary>The length of the event in minutes</summary>
947 </member>
948 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Cover">
949 <summary>0 if no cover charge applies</summary>
950 </member>
951 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Amount">
952 <summary>The cover charge amount in L$ if applicable</summary>
953 </member>
954 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.SimName">
955 <summary>The name of the region where the event is being held</summary>
956 </member>
957 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.GlobalPos">
958 <summary>The gridwide location of the event</summary>
959 </member>
960 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Flags">
961 <summary>The maturity rating</summary>
962 </member>
963 <member name="M:OpenMetaverse.DirectoryManager.EventInfo.ToSLurl">
964 <summary>Get a SL URL for the parcel where the event is hosted</summary>
965 <returns>A string, containing a standard SLURL</returns>
966 </member>
967 <member name="M:OpenMetaverse.DirectoryManager.EventInfo.ToString">
968 <summary>Print the struct data as a string</summary>
969 <returns>A string containing the field name, and field value</returns>
970 </member>
971 <member name="T:OpenMetaverse.EventInfoReplyEventArgs">
972 <summary>Contains the Event data returned from the data server from an EventInfoRequest</summary>
973 </member>
974 <member name="M:OpenMetaverse.EventInfoReplyEventArgs.#ctor(OpenMetaverse.DirectoryManager.EventInfo)">
975 <summary>Construct a new instance of the EventInfoReplyEventArgs class</summary>
976 <param name="matchedEvent">A single EventInfo object containing the details of an event</param>
977 </member>
978 <member name="P:OpenMetaverse.EventInfoReplyEventArgs.MatchedEvent">
979 <summary> 282 <summary>
980 A single EventInfo object containing the details of an event
981 </summary> 283 </summary>
982 </member> 284 </member>
983 <member name="T:OpenMetaverse.DirEventsReplyEventArgs"> 285 <member name="F:OpenMetaverse.EffectType.Beam">
984 <summary>Contains the "Event" detail data returned from the data server</summary> 286 <summary>Project a beam from a source to a destination, such as
985 </member> 287 the one used when editing an object</summary>
986 <member name="M:OpenMetaverse.DirEventsReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Collections.Generic.List{OpenMetaverse.DirectoryManager.EventsSearchData})">
987 <summary>Construct a new instance of the DirEventsReplyEventArgs class</summary>
988 <param name="queryID">The ID of the query returned by the data server.
989 This will correlate to the ID returned by the <see cref="!:StartEventsSearch"/> method</param>
990 <param name="matchedEvents">A list containing the "Events" returned by the search query</param>
991 </member>
992 <member name="P:OpenMetaverse.DirEventsReplyEventArgs.QueryID">
993 <summary>The ID returned by <see cref="M:OpenMetaverse.DirectoryManager.StartEventsSearch(System.String,System.UInt32)"/></summary>
994 </member>
995 <member name="P:OpenMetaverse.DirEventsReplyEventArgs.MatchedEvents">
996 <summary>A list of "Events" returned by the data server</summary>
997 </member>
998 <member name="T:OpenMetaverse.PlacesReplyEventArgs">
999 <summary>Contains the "Event" list data returned from the data server</summary>
1000 </member>
1001 <member name="M:OpenMetaverse.PlacesReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Collections.Generic.List{OpenMetaverse.DirectoryManager.PlacesSearchData})">
1002 <summary>Construct a new instance of PlacesReplyEventArgs class</summary>
1003 <param name="queryID">The ID of the query returned by the data server.
1004 This will correlate to the ID returned by the <see cref="!:StartPlacesSearch"/> method</param>
1005 <param name="matchedPlaces">A list containing the "Places" returned by the data server query</param>
1006 </member>
1007 <member name="P:OpenMetaverse.PlacesReplyEventArgs.QueryID">
1008 <summary>The ID returned by <see cref="M:OpenMetaverse.DirectoryManager.StartPlacesSearch"/></summary>
1009 </member>
1010 <member name="P:OpenMetaverse.PlacesReplyEventArgs.MatchedPlaces">
1011 <summary>A list of "Places" returned by the data server</summary>
1012 </member>
1013 <member name="T:OpenMetaverse.DirPlacesReplyEventArgs">
1014 <summary>Contains the places data returned from the data server</summary>
1015 </member>
1016 <member name="M:OpenMetaverse.DirPlacesReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Collections.Generic.List{OpenMetaverse.DirectoryManager.DirectoryParcel})">
1017 <summary>Construct a new instance of the DirPlacesReplyEventArgs class</summary>
1018 <param name="queryID">The ID of the query returned by the data server.
1019 This will correlate to the ID returned by the <see cref="!:StartDirPlacesSearch"/> method</param>
1020 <param name="matchedParcels">A list containing land data returned by the data server</param>
1021 </member>
1022 <member name="P:OpenMetaverse.DirPlacesReplyEventArgs.QueryID">
1023 <summary>The ID returned by <see cref="M:OpenMetaverse.DirectoryManager.StartDirPlacesSearch(System.String,System.Int32)"/></summary>
1024 </member>
1025 <member name="P:OpenMetaverse.DirPlacesReplyEventArgs.MatchedParcels">
1026 <summary>A list containing Places data returned by the data server</summary>
1027 </member>
1028 <member name="T:OpenMetaverse.DirClassifiedsReplyEventArgs">
1029 <summary>Contains the classified data returned from the data server</summary>
1030 </member>
1031 <member name="M:OpenMetaverse.DirClassifiedsReplyEventArgs.#ctor(System.Collections.Generic.List{OpenMetaverse.DirectoryManager.Classified})">
1032 <summary>Construct a new instance of the DirClassifiedsReplyEventArgs class</summary>
1033 <param name="classifieds">A list of classified ad data returned from the data server</param>
1034 </member>
1035 <member name="P:OpenMetaverse.DirClassifiedsReplyEventArgs.Classifieds">
1036 <summary>A list containing Classified Ads returned by the data server</summary>
1037 </member>
1038 <member name="T:OpenMetaverse.DirGroupsReplyEventArgs">
1039 <summary>Contains the group data returned from the data server</summary>
1040 </member>
1041 <member name="M:OpenMetaverse.DirGroupsReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Collections.Generic.List{OpenMetaverse.DirectoryManager.GroupSearchData})">
1042 <summary>Construct a new instance of the DirGroupsReplyEventArgs class</summary>
1043 <param name="queryID">The ID of the query returned by the data server.
1044 This will correlate to the ID returned by the <see cref="!:StartGroupSearch"/> method</param>
1045 <param name="matchedGroups">A list of groups data returned by the data server</param>
1046 </member>
1047 <member name="P:OpenMetaverse.DirGroupsReplyEventArgs.QueryID">
1048 <summary>The ID returned by <see cref="M:OpenMetaverse.DirectoryManager.StartGroupSearch(System.String,System.Int32)"/></summary>
1049 </member>
1050 <member name="P:OpenMetaverse.DirGroupsReplyEventArgs.MatchedGroups">
1051 <summary>A list containing Groups data returned by the data server</summary>
1052 </member>
1053 <member name="T:OpenMetaverse.DirPeopleReplyEventArgs">
1054 <summary>Contains the people data returned from the data server</summary>
1055 </member>
1056 <member name="M:OpenMetaverse.DirPeopleReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Collections.Generic.List{OpenMetaverse.DirectoryManager.AgentSearchData})">
1057 <summary>Construct a new instance of the DirPeopleReplyEventArgs class</summary>
1058 <param name="queryID">The ID of the query returned by the data server.
1059 This will correlate to the ID returned by the <see cref="!:StartPeopleSearch"/> method</param>
1060 <param name="matchedPeople">A list of people data returned by the data server</param>
1061 </member>
1062 <member name="P:OpenMetaverse.DirPeopleReplyEventArgs.QueryID">
1063 <summary>The ID returned by <see cref="M:OpenMetaverse.DirectoryManager.StartPeopleSearch(System.String,System.Int32)"/></summary>
1064 </member>
1065 <member name="P:OpenMetaverse.DirPeopleReplyEventArgs.MatchedPeople">
1066 <summary>A list containing People data returned by the data server</summary>
1067 </member>
1068 <member name="T:OpenMetaverse.DirLandReplyEventArgs">
1069 <summary>Contains the land sales data returned from the data server</summary>
1070 </member>
1071 <member name="M:OpenMetaverse.DirLandReplyEventArgs.#ctor(System.Collections.Generic.List{OpenMetaverse.DirectoryManager.DirectoryParcel})">
1072 <summary>Construct a new instance of the DirLandReplyEventArgs class</summary>
1073 <param name="dirParcels">A list of parcels for sale returned by the data server</param>
1074 </member>
1075 <member name="P:OpenMetaverse.DirLandReplyEventArgs.DirParcels">
1076 <summary>A list containing land forsale data returned by the data server</summary>
1077 </member> 288 </member>
1078 <member name="T:OpenMetaverse.Messages.Linden.TeleportFinishMessage"> 289 <member name="F:OpenMetaverse.EffectType.Glow">
1079 <summary> 290 <summary>
1080 Sent to the client to indicate a teleport request has completed
1081 </summary> 291 </summary>
1082 </member> 292 </member>
1083 <member name="T:OpenMetaverse.Interfaces.IMessage"> 293 <member name="F:OpenMetaverse.EffectType.Point">
1084 <summary> 294 <summary>
1085 Interface requirements for Messaging system
1086 </summary> 295 </summary>
1087 </member> 296 </member>
1088 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.AgentID"> 297 <member name="F:OpenMetaverse.EffectType.Trail">
1089 <summary>The <see cref="T:OpenMetaverse.UUID"/> of the agent</summary>
1090 </member>
1091 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.LocationID">
1092 <summary></summary>
1093 </member>
1094 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.RegionHandle">
1095 <summary>The simulators handle the agent teleported to</summary>
1096 </member>
1097 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.SeedCapability">
1098 <summary>A Uri which contains a list of Capabilities the simulator supports</summary>
1099 </member>
1100 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.SimAccess">
1101 <summary>Indicates the level of access required
1102 to access the simulator, or the content rating, or the simulators
1103 map status</summary>
1104 </member>
1105 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.IP">
1106 <summary>The IP Address of the simulator</summary>
1107 </member>
1108 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.Port">
1109 <summary>The UDP Port the simulator will listen for UDP traffic on</summary>
1110 </member>
1111 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.Flags">
1112 <summary>Status flags indicating the state of the Agent upon arrival, Flying, etc.</summary>
1113 </member>
1114 <member name="M:OpenMetaverse.Messages.Linden.TeleportFinishMessage.Serialize">
1115 <summary> 298 <summary>
1116 Serialize the object
1117 </summary> 299 </summary>
1118 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1119 </member> 300 </member>
1120 <member name="M:OpenMetaverse.Messages.Linden.TeleportFinishMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 301 <member name="F:OpenMetaverse.EffectType.Sphere">
302 <summary>Create a swirl of particles around an object</summary>
303 </member>
304 <member name="F:OpenMetaverse.EffectType.Spiral">
1121 <summary> 305 <summary>
1122 Deserialize the message
1123 </summary> 306 </summary>
1124 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1125 </member> 307 </member>
1126 <member name="T:OpenMetaverse.Messages.Linden.EstablishAgentCommunicationMessage"> 308 <member name="F:OpenMetaverse.EffectType.Edit">
1127 <summary> 309 <summary>
1128 Sent to the viewer when a neighboring simulator is requesting the agent make a connection to it.
1129 </summary> 310 </summary>
1130 </member> 311 </member>
1131 <member name="M:OpenMetaverse.Messages.Linden.EstablishAgentCommunicationMessage.Serialize"> 312 <member name="F:OpenMetaverse.EffectType.LookAt">
313 <summary>Cause an avatar to look at an object</summary>
314 </member>
315 <member name="F:OpenMetaverse.EffectType.PointAt">
316 <summary>Cause an avatar to point at an object</summary>
317 </member>
318 <member name="T:OpenMetaverse.LookAtType">
1132 <summary> 319 <summary>
1133 Serialize the object 320 The action an avatar is doing when looking at something, used in
321 ViewerEffect packets for the LookAt effect
1134 </summary> 322 </summary>
1135 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1136 </member> 323 </member>
1137 <member name="M:OpenMetaverse.Messages.Linden.EstablishAgentCommunicationMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 324 <member name="F:OpenMetaverse.LookAtType.None">
1138 <summary> 325 <summary>
1139 Deserialize the message
1140 </summary> 326 </summary>
1141 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1142 </member> 327 </member>
1143 <member name="M:OpenMetaverse.Messages.Linden.CrossedRegionMessage.Serialize"> 328 <member name="F:OpenMetaverse.LookAtType.Idle">
1144 <summary> 329 <summary>
1145 Serialize the object
1146 </summary> 330 </summary>
1147 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1148 </member> 331 </member>
1149 <member name="M:OpenMetaverse.Messages.Linden.CrossedRegionMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 332 <member name="F:OpenMetaverse.LookAtType.AutoListen">
1150 <summary> 333 <summary>
1151 Deserialize the message
1152 </summary> 334 </summary>
1153 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1154 </member> 335 </member>
1155 <member name="M:OpenMetaverse.Messages.Linden.EnableSimulatorMessage.Serialize"> 336 <member name="F:OpenMetaverse.LookAtType.FreeLook">
1156 <summary> 337 <summary>
1157 Serialize the object
1158 </summary> 338 </summary>
1159 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1160 </member> 339 </member>
1161 <member name="M:OpenMetaverse.Messages.Linden.EnableSimulatorMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 340 <member name="F:OpenMetaverse.LookAtType.Respond">
1162 <summary> 341 <summary>
1163 Deserialize the message
1164 </summary> 342 </summary>
1165 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1166 </member> 343 </member>
1167 <member name="T:OpenMetaverse.Messages.Linden.TeleportFailedMessage"> 344 <member name="F:OpenMetaverse.LookAtType.Hover">
1168 <summary> 345 <summary>
1169 A message sent to the client which indicates a teleport request has failed
1170 and contains some information on why it failed
1171 </summary> 346 </summary>
1172 </member> 347 </member>
1173 <member name="F:OpenMetaverse.Messages.Linden.TeleportFailedMessage.ExtraParams"> 348 <member name="F:OpenMetaverse.LookAtType.Conversation">
1174 <summary></summary> 349 <summary>Deprecated</summary>
1175 </member>
1176 <member name="F:OpenMetaverse.Messages.Linden.TeleportFailedMessage.MessageKey">
1177 <summary>A string key of the reason the teleport failed e.g. CouldntTPCloser
1178 Which could be used to look up a value in a dictionary or enum</summary>
1179 </member>
1180 <member name="F:OpenMetaverse.Messages.Linden.TeleportFailedMessage.AgentID">
1181 <summary>The <see cref="T:OpenMetaverse.UUID"/> of the Agent</summary>
1182 </member>
1183 <member name="F:OpenMetaverse.Messages.Linden.TeleportFailedMessage.Reason">
1184 <summary>A string human readable message containing the reason </summary>
1185 <remarks>An example: Could not teleport closer to destination</remarks>
1186 </member> 350 </member>
1187 <member name="M:OpenMetaverse.Messages.Linden.TeleportFailedMessage.Serialize"> 351 <member name="F:OpenMetaverse.LookAtType.Select">
1188 <summary> 352 <summary>
1189 Serialize the object
1190 </summary> 353 </summary>
1191 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1192 </member> 354 </member>
1193 <member name="M:OpenMetaverse.Messages.Linden.TeleportFailedMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 355 <member name="F:OpenMetaverse.LookAtType.Focus">
1194 <summary> 356 <summary>
1195 Deserialize the message
1196 </summary> 357 </summary>
1197 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1198 </member> 358 </member>
1199 <member name="M:OpenMetaverse.Messages.Linden.LandStatReplyMessage.Serialize"> 359 <member name="F:OpenMetaverse.LookAtType.Mouselook">
1200 <summary> 360 <summary>
1201 Serialize the object
1202 </summary> 361 </summary>
1203 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1204 </member> 362 </member>
1205 <member name="M:OpenMetaverse.Messages.Linden.LandStatReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 363 <member name="F:OpenMetaverse.LookAtType.Clear">
1206 <summary> 364 <summary>
1207 Deserialize the message
1208 </summary> 365 </summary>
1209 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1210 </member> 366 </member>
1211 <member name="T:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage"> 367 <member name="T:OpenMetaverse.PointAtType">
1212 <summary> 368 <summary>
1213 Contains a list of prim owner information for a specific parcel in a simulator 369 The action an avatar is doing when pointing at something, used in
370 ViewerEffect packets for the PointAt effect
1214 </summary> 371 </summary>
1215 <remarks>
1216 A Simulator will always return at least 1 entry
1217 If agent does not have proper permission the OwnerID will be UUID.Zero
1218 If agent does not have proper permission OR there are no primitives on parcel
1219 the DataBlocksExtended map will not be sent from the simulator
1220 </remarks>
1221 </member>
1222 <member name="F:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwnersBlock">
1223 <summary>An Array of <see cref="T:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner"/> objects</summary>
1224 </member> 372 </member>
1225 <member name="M:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.Serialize"> 373 <member name="F:OpenMetaverse.PointAtType.None">
1226 <summary> 374 <summary>
1227 Serialize the object
1228 </summary> 375 </summary>
1229 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1230 </member> 376 </member>
1231 <member name="M:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 377 <member name="F:OpenMetaverse.PointAtType.Select">
1232 <summary> 378 <summary>
1233 Deserialize the message
1234 </summary> 379 </summary>
1235 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1236 </member> 380 </member>
1237 <member name="T:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner"> 381 <member name="F:OpenMetaverse.PointAtType.Grab">
1238 <summary> 382 <summary>
1239 Prim ownership information for a specified owner on a single parcel
1240 </summary> 383 </summary>
1241 </member> 384 </member>
1242 <member name="F:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner.OwnerID"> 385 <member name="F:OpenMetaverse.PointAtType.Clear">
1243 <summary>The <see cref="T:OpenMetaverse.UUID"/> of the prim owner,
1244 UUID.Zero if agent has no permission to view prim owner information</summary>
1245 </member>
1246 <member name="F:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner.Count">
1247 <summary>The total number of prims</summary>
1248 </member>
1249 <member name="F:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner.IsGroupOwned">
1250 <summary>True if the OwnerID is a <see cref="T:OpenMetaverse.Group"/></summary>
1251 </member>
1252 <member name="F:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner.OnlineStatus">
1253 <summary>True if the owner is online
1254 <remarks>This is no longer used by the LL Simulators</remarks></summary>
1255 </member>
1256 <member name="F:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner.TimeStamp">
1257 <summary>The date the most recent prim was rezzed</summary>
1258 </member>
1259 <member name="T:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage">
1260 <summary> 386 <summary>
1261 The details of a single parcel in a region, also contains some regionwide globals
1262 </summary> 387 </summary>
1263 </member> 388 </member>
1264 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.LocalID"> 389 <member name="T:OpenMetaverse.MoneyTransactionType">
1265 <summary>Simulator-local ID of this parcel</summary>
1266 </member>
1267 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.AABBMax">
1268 <summary>Maximum corner of the axis-aligned bounding box for this
1269 parcel</summary>
1270 </member>
1271 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.AABBMin">
1272 <summary>Minimum corner of the axis-aligned bounding box for this
1273 parcel</summary>
1274 </member>
1275 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Area">
1276 <summary>Total parcel land area</summary>
1277 </member>
1278 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.AuctionID">
1279 <summary></summary>
1280 </member>
1281 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.AuthBuyerID">
1282 <summary>Key of authorized buyer</summary>
1283 </member>
1284 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Bitmap">
1285 <summary>Bitmap describing land layout in 4x4m squares across the
1286 entire region</summary>
1287 </member>
1288 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Category">
1289 <summary></summary>
1290 </member>
1291 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.ClaimDate">
1292 <summary>Date land was claimed</summary>
1293 </member>
1294 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.ClaimPrice">
1295 <summary>Appears to always be zero</summary>
1296 </member>
1297 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Desc">
1298 <summary>Parcel Description</summary>
1299 </member>
1300 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.ParcelFlags">
1301 <summary></summary>
1302 </member>
1303 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.GroupID">
1304 <summary></summary>
1305 </member>
1306 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.GroupPrims">
1307 <summary>Total number of primitives owned by the parcel group on
1308 this parcel</summary>
1309 </member>
1310 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.IsGroupOwned">
1311 <summary>Whether the land is deeded to a group or not</summary>
1312 </member>
1313 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.LandingType">
1314 <summary></summary>
1315 </member>
1316 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MaxPrims">
1317 <summary>Maximum number of primitives this parcel supports</summary>
1318 </member>
1319 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaID">
1320 <summary>The Asset UUID of the Texture which when applied to a
1321 primitive will display the media</summary>
1322 </member>
1323 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaURL">
1324 <summary>A URL which points to any Quicktime supported media type</summary>
1325 </member>
1326 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaAutoScale">
1327 <summary>A byte, if 0x1 viewer should auto scale media to fit object</summary>
1328 </member>
1329 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MusicURL">
1330 <summary>URL For Music Stream</summary>
1331 </member>
1332 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Name">
1333 <summary>Parcel Name</summary>
1334 </member>
1335 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.OtherCleanTime">
1336 <summary>Autoreturn value in minutes for others' objects</summary>
1337 </member>
1338 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.OtherCount">
1339 <summary></summary>
1340 </member>
1341 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.OtherPrims">
1342 <summary>Total number of other primitives on this parcel</summary>
1343 </member>
1344 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.OwnerID">
1345 <summary>UUID of the owner of this parcel</summary>
1346 </member>
1347 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.OwnerPrims">
1348 <summary>Total number of primitives owned by the parcel owner on
1349 this parcel</summary>
1350 </member>
1351 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.ParcelPrimBonus">
1352 <summary></summary>
1353 </member>
1354 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.PassHours">
1355 <summary>How long is pass valid for</summary>
1356 </member>
1357 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.PassPrice">
1358 <summary>Price for a temporary pass</summary>
1359 </member>
1360 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.PublicCount">
1361 <summary></summary>
1362 </member>
1363 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RegionDenyAnonymous">
1364 <summary></summary>
1365 </member>
1366 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RegionDenyIdentified">
1367 <summary></summary>
1368 </member>
1369 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RegionDenyTransacted">
1370 <summary></summary>
1371 </member>
1372 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RegionDenyAgeUnverified">
1373 <summary>True if the region denies access to age unverified users</summary>
1374 </member>
1375 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RegionPushOverride">
1376 <summary></summary>
1377 </member>
1378 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RentPrice">
1379 <summary>This field is no longer used</summary>
1380 </member>
1381 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RequestResult">
1382 The result of a request for parcel properties
1383 </member>
1384 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SalePrice">
1385 <summary>Sale price of the parcel, only useful if ForSale is set</summary>
1386 <remarks>The SalePrice will remain the same after an ownership
1387 transfer (sale), so it can be used to see the purchase price after
1388 a sale if the new owner has not changed it</remarks>
1389 </member>
1390 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SelectedPrims">
1391 <summary> 390 <summary>
1392 Number of primitives your avatar is currently 391 Money transaction types
1393 selecting and sitting on in this parcel
1394 </summary> 392 </summary>
1395 </member> 393 </member>
1396 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SelfCount"> 394 <member name="F:OpenMetaverse.MoneyTransactionType.None">
1397 <summary></summary>
1398 </member>
1399 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SequenceID">
1400 <summary> 395 <summary>
1401 A number which increments by 1, starting at 0 for each ParcelProperties request.
1402 Can be overriden by specifying the sequenceID with the ParcelPropertiesRequest being sent.
1403 a Negative number indicates the action in <seealso cref="T:OpenMetaverse.ParcelPropertiesStatus"/> has occurred.
1404 </summary> 396 </summary>
1405 </member> 397 </member>
1406 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SimWideMaxPrims"> 398 <member name="F:OpenMetaverse.MoneyTransactionType.FailSimulatorTimeout">
1407 <summary>Maximum primitives across the entire simulator</summary>
1408 </member>
1409 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SimWideTotalPrims">
1410 <summary>Total primitives across the entire simulator</summary>
1411 </member>
1412 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SnapSelection">
1413 <summary></summary>
1414 </member>
1415 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SnapshotID">
1416 <summary>Key of parcel snapshot</summary>
1417 </member>
1418 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Status">
1419 <summary>Parcel ownership status</summary>
1420 </member>
1421 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.TotalPrims">
1422 <summary>Total number of primitives on this parcel</summary>
1423 </member>
1424 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.UserLocation">
1425 <summary></summary>
1426 </member>
1427 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.UserLookAt">
1428 <summary></summary>
1429 </member>
1430 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaDesc">
1431 <summary>A description of the media</summary>
1432 </member>
1433 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaHeight">
1434 <summary>An Integer which represents the height of the media</summary>
1435 </member>
1436 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaWidth">
1437 <summary>An integer which represents the width of the media</summary>
1438 </member>
1439 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaLoop">
1440 <summary>A boolean, if true the viewer should loop the media</summary>
1441 </member>
1442 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaType">
1443 <summary>A string which contains the mime type of the media</summary>
1444 </member>
1445 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.ObscureMedia">
1446 <summary>true to obscure (hide) media url</summary>
1447 </member>
1448 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.ObscureMusic">
1449 <summary>true to obscure (hide) music url</summary>
1450 </member>
1451 <member name="M:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Serialize">
1452 <summary> 399 <summary>
1453 Serialize the object
1454 </summary> 400 </summary>
1455 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1456 </member> 401 </member>
1457 <member name="M:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 402 <member name="F:OpenMetaverse.MoneyTransactionType.FailDataserverTimeout">
1458 <summary> 403 <summary>
1459 Deserialize the message
1460 </summary> 404 </summary>
1461 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1462 </member>
1463 <member name="T:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage">
1464 <summary>A message sent from the viewer to the simulator to updated a specific parcels settings</summary>
1465 </member>
1466 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.AuthBuyerID">
1467 <summary>The <seealso cref="T:OpenMetaverse.UUID"/> of the agent authorized to purchase this
1468 parcel of land or a NULL <seealso cref="T:OpenMetaverse.UUID"/> if the sale is authorized to anyone</summary>
1469 </member>
1470 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaAutoScale">
1471 <summary>true to enable auto scaling of the parcel media</summary>
1472 </member>
1473 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.Category">
1474 <summary>The category of this parcel used when search is enabled to restrict
1475 search results</summary>
1476 </member>
1477 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.Desc">
1478 <summary>A string containing the description to set</summary>
1479 </member>
1480 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.GroupID">
1481 <summary>The <seealso cref="T:OpenMetaverse.UUID"/> of the <seealso cref="T:OpenMetaverse.Group"/> which allows for additional
1482 powers and restrictions.</summary>
1483 </member>
1484 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.Landing">
1485 <summary>The <seealso cref="T:OpenMetaverse.LandingType"/> which specifies how avatars which teleport
1486 to this parcel are handled</summary>
1487 </member>
1488 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.LocalID">
1489 <summary>The LocalID of the parcel to update settings on</summary>
1490 </member>
1491 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaDesc">
1492 <summary>A string containing the description of the media which can be played
1493 to visitors</summary>
1494 </member>
1495 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaHeight">
1496 <summary></summary>
1497 </member>
1498 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaLoop">
1499 <summary></summary>
1500 </member>
1501 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaID">
1502 <summary></summary>
1503 </member>
1504 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaType">
1505 <summary></summary>
1506 </member>
1507 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaURL">
1508 <summary></summary>
1509 </member>
1510 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaWidth">
1511 <summary></summary>
1512 </member>
1513 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MusicURL">
1514 <summary></summary>
1515 </member>
1516 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.Name">
1517 <summary></summary>
1518 </member>
1519 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.ObscureMedia">
1520 <summary></summary>
1521 </member> 405 </member>
1522 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.ObscureMusic"> 406 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectClaim">
1523 <summary></summary>
1524 </member>
1525 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.ParcelFlags">
1526 <summary></summary>
1527 </member>
1528 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.PassHours">
1529 <summary></summary>
1530 </member>
1531 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.PassPrice">
1532 <summary></summary>
1533 </member>
1534 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.SalePrice">
1535 <summary></summary>
1536 </member>
1537 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.SnapshotID">
1538 <summary></summary>
1539 </member>
1540 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.UserLocation">
1541 <summary></summary>
1542 </member>
1543 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.UserLookAt">
1544 <summary></summary>
1545 </member>
1546 <member name="M:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
1547 <summary> 407 <summary>
1548 Deserialize the message
1549 </summary> 408 </summary>
1550 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1551 </member> 409 </member>
1552 <member name="M:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.Serialize"> 410 <member name="F:OpenMetaverse.MoneyTransactionType.LandClaim">
1553 <summary> 411 <summary>
1554 Serialize the object
1555 </summary> 412 </summary>
1556 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1557 </member>
1558 <member name="T:OpenMetaverse.Messages.Linden.RemoteParcelRequestBlock">
1559 <summary>Base class used for the RemoteParcelRequest message</summary>
1560 </member> 413 </member>
1561 <member name="T:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest"> 414 <member name="F:OpenMetaverse.MoneyTransactionType.GroupCreate">
1562 <summary> 415 <summary>
1563 A message sent from the viewer to the simulator to request information
1564 on a remote parcel
1565 </summary> 416 </summary>
1566 </member> 417 </member>
1567 <member name="F:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest.Location"> 418 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectPublicClaim">
1568 <summary>Local sim position of the parcel we are looking up</summary>
1569 </member>
1570 <member name="F:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest.RegionHandle">
1571 <summary>Region handle of the parcel we are looking up</summary>
1572 </member>
1573 <member name="F:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest.RegionID">
1574 <summary>Region <see cref="T:OpenMetaverse.UUID"/> of the parcel we are looking up</summary>
1575 </member>
1576 <member name="M:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest.Serialize">
1577 <summary> 419 <summary>
1578 Serialize the object
1579 </summary> 420 </summary>
1580 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1581 </member> 421 </member>
1582 <member name="M:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 422 <member name="F:OpenMetaverse.MoneyTransactionType.GroupJoin">
1583 <summary> 423 <summary>
1584 Deserialize the message
1585 </summary> 424 </summary>
1586 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1587 </member> 425 </member>
1588 <member name="T:OpenMetaverse.Messages.Linden.RemoteParcelRequestReply"> 426 <member name="F:OpenMetaverse.MoneyTransactionType.TeleportCharge">
1589 <summary> 427 <summary>
1590 A message sent from the simulator to the viewer in response to a <see cref="T:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest"/>
1591 which will contain parcel information
1592 </summary> 428 </summary>
1593 </member> 429 </member>
1594 <member name="F:OpenMetaverse.Messages.Linden.RemoteParcelRequestReply.ParcelID"> 430 <member name="F:OpenMetaverse.MoneyTransactionType.UploadCharge">
1595 <summary>The grid-wide unique parcel ID</summary>
1596 </member>
1597 <member name="M:OpenMetaverse.Messages.Linden.RemoteParcelRequestReply.Serialize">
1598 <summary> 431 <summary>
1599 Serialize the object
1600 </summary> 432 </summary>
1601 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1602 </member> 433 </member>
1603 <member name="M:OpenMetaverse.Messages.Linden.RemoteParcelRequestReply.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 434 <member name="F:OpenMetaverse.MoneyTransactionType.LandAuction">
1604 <summary> 435 <summary>
1605 Deserialize the message
1606 </summary> 436 </summary>
1607 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1608 </member> 437 </member>
1609 <member name="T:OpenMetaverse.Messages.Linden.RemoteParcelRequestMessage"> 438 <member name="F:OpenMetaverse.MoneyTransactionType.ClassifiedCharge">
1610 <summary> 439 <summary>
1611 A message containing a request for a remote parcel from a viewer, or a response
1612 from the simulator to that request
1613 </summary> 440 </summary>
1614 </member> 441 </member>
1615 <member name="F:OpenMetaverse.Messages.Linden.RemoteParcelRequestMessage.Request"> 442 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectTax">
1616 <summary>The request or response details block</summary>
1617 </member>
1618 <member name="M:OpenMetaverse.Messages.Linden.RemoteParcelRequestMessage.Serialize">
1619 <summary> 443 <summary>
1620 Serialize the object
1621 </summary> 444 </summary>
1622 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1623 </member> 445 </member>
1624 <member name="M:OpenMetaverse.Messages.Linden.RemoteParcelRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 446 <member name="F:OpenMetaverse.MoneyTransactionType.LandTax">
1625 <summary> 447 <summary>
1626 Deserialize the message
1627 </summary> 448 </summary>
1628 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1629 </member> 449 </member>
1630 <member name="M:OpenMetaverse.Messages.Linden.NewFileAgentInventoryMessage.Serialize"> 450 <member name="F:OpenMetaverse.MoneyTransactionType.LightTax">
1631 <summary> 451 <summary>
1632 Serialize the object
1633 </summary> 452 </summary>
1634 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1635 </member> 453 </member>
1636 <member name="M:OpenMetaverse.Messages.Linden.NewFileAgentInventoryMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 454 <member name="F:OpenMetaverse.MoneyTransactionType.ParcelDirFee">
1637 <summary> 455 <summary>
1638 Deserialize the message
1639 </summary> 456 </summary>
1640 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1641 </member> 457 </member>
1642 <member name="M:OpenMetaverse.Messages.Linden.NewFileAgentInventoryVariablePriceMessage.Serialize"> 458 <member name="F:OpenMetaverse.MoneyTransactionType.GroupTax">
1643 <summary> 459 <summary>
1644 Serialize the object
1645 </summary> 460 </summary>
1646 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1647 </member> 461 </member>
1648 <member name="M:OpenMetaverse.Messages.Linden.NewFileAgentInventoryVariablePriceMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 462 <member name="F:OpenMetaverse.MoneyTransactionType.ClassifiedRenew">
1649 <summary> 463 <summary>
1650 Deserialize the message
1651 </summary> 464 </summary>
1652 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1653 </member> 465 </member>
1654 <member name="T:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage"> 466 <member name="F:OpenMetaverse.MoneyTransactionType.GiveInventory">
1655 <summary> 467 <summary>
1656 A message sent from the simulator to an agent which contains
1657 the groups the agent is in
1658 </summary> 468 </summary>
1659 </member> 469 </member>
1660 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.AgentID"> 470 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectSale">
1661 <summary>The Agent receiving the message</summary>
1662 </member>
1663 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupDataBlock">
1664 <summary>An array containing <seealso cref="T:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData"/> information
1665 for each <see cref="T:OpenMetaverse.Group"/> the agent is a member of</summary>
1666 </member>
1667 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.NewGroupDataBlock">
1668 <summary>An array containing <seealso cref="T:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.NewGroupData"/> information
1669 for each <see cref="T:OpenMetaverse.Group"/> the agent is a member of</summary>
1670 </member>
1671 <member name="M:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.Serialize">
1672 <summary> 471 <summary>
1673 Serialize the object
1674 </summary> 472 </summary>
1675 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1676 </member> 473 </member>
1677 <member name="M:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 474 <member name="F:OpenMetaverse.MoneyTransactionType.Gift">
1678 <summary> 475 <summary>
1679 Deserialize the message
1680 </summary> 476 </summary>
1681 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1682 </member>
1683 <member name="T:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData">
1684 <summary>Group Details specific to the agent</summary>
1685 </member>
1686 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData.AcceptNotices">
1687 <summary>true of the agent accepts group notices</summary>
1688 </member>
1689 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData.Contribution">
1690 <summary>The agents tier contribution to the group</summary>
1691 </member>
1692 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData.GroupID">
1693 <summary>The Groups <seealso cref="T:OpenMetaverse.UUID"/></summary>
1694 </member>
1695 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData.GroupInsigniaID">
1696 <summary>The <seealso cref="T:OpenMetaverse.UUID"/> of the groups insignia</summary>
1697 </member>
1698 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData.GroupName">
1699 <summary>The name of the group</summary>
1700 </member> 477 </member>
1701 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData.GroupPowers"> 478 <member name="F:OpenMetaverse.MoneyTransactionType.LandSale">
1702 <summary>The aggregate permissions the agent has in the group for all roles the agent
1703 is assigned</summary>
1704 </member>
1705 <member name="T:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.NewGroupData">
1706 <summary>An optional block containing additional agent specific information</summary>
1707 </member>
1708 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.NewGroupData.ListInProfile">
1709 <summary>true of the agent allows this group to be
1710 listed in their profile</summary>
1711 </member>
1712 <member name="T:OpenMetaverse.Messages.Linden.UpdateAgentLanguageMessage">
1713 <summary> 479 <summary>
1714 A message sent from the viewer to the simulator which
1715 specifies the language and permissions for others to detect
1716 the language specified
1717 </summary> 480 </summary>
1718 </member> 481 </member>
1719 <member name="F:OpenMetaverse.Messages.Linden.UpdateAgentLanguageMessage.Language"> 482 <member name="F:OpenMetaverse.MoneyTransactionType.ReferBonus">
1720 <summary>A string containng the default language
1721 to use for the agent</summary>
1722 </member>
1723 <member name="F:OpenMetaverse.Messages.Linden.UpdateAgentLanguageMessage.LanguagePublic">
1724 <summary>true of others are allowed to
1725 know the language setting</summary>
1726 </member>
1727 <member name="M:OpenMetaverse.Messages.Linden.UpdateAgentLanguageMessage.Serialize">
1728 <summary> 483 <summary>
1729 Serialize the object
1730 </summary> 484 </summary>
1731 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1732 </member> 485 </member>
1733 <member name="M:OpenMetaverse.Messages.Linden.UpdateAgentLanguageMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 486 <member name="F:OpenMetaverse.MoneyTransactionType.InventorySale">
1734 <summary> 487 <summary>
1735 Deserialize the message
1736 </summary> 488 </summary>
1737 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1738 </member> 489 </member>
1739 <member name="T:OpenMetaverse.Messages.Linden.AgentDropGroupMessage"> 490 <member name="F:OpenMetaverse.MoneyTransactionType.RefundPurchase">
1740 <summary> 491 <summary>
1741 An EventQueue message sent from the simulator to an agent when the agent
1742 leaves a group
1743 </summary> 492 </summary>
1744 </member> 493 </member>
1745 <member name="F:OpenMetaverse.Messages.Linden.AgentDropGroupMessage.AgentDataBlock"> 494 <member name="F:OpenMetaverse.MoneyTransactionType.LandPassSale">
1746 <summary> 495 <summary>
1747 An Array containing the AgentID and GroupID
1748 </summary> 496 </summary>
1749 </member> 497 </member>
1750 <member name="M:OpenMetaverse.Messages.Linden.AgentDropGroupMessage.Serialize"> 498 <member name="F:OpenMetaverse.MoneyTransactionType.DwellBonus">
1751 <summary> 499 <summary>
1752 Serialize the object
1753 </summary> 500 </summary>
1754 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1755 </member> 501 </member>
1756 <member name="M:OpenMetaverse.Messages.Linden.AgentDropGroupMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 502 <member name="F:OpenMetaverse.MoneyTransactionType.PayObject">
1757 <summary> 503 <summary>
1758 Deserialize the message
1759 </summary> 504 </summary>
1760 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1761 </member>
1762 <member name="T:OpenMetaverse.Messages.Linden.AgentDropGroupMessage.AgentData">
1763 <summary>An object containing the Agents UUID, and the Groups UUID</summary>
1764 </member>
1765 <member name="F:OpenMetaverse.Messages.Linden.AgentDropGroupMessage.AgentData.AgentID">
1766 <summary>The ID of the Agent leaving the group</summary>
1767 </member>
1768 <member name="F:OpenMetaverse.Messages.Linden.AgentDropGroupMessage.AgentData.GroupID">
1769 <summary>The GroupID the Agent is leaving</summary>
1770 </member>
1771 <member name="T:OpenMetaverse.Messages.Linden.AssetUploaderBlock">
1772 <summary>Base class for Asset uploads/results via Capabilities</summary>
1773 </member> 505 </member>
1774 <member name="F:OpenMetaverse.Messages.Linden.AssetUploaderBlock.State"> 506 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectPays">
1775 <summary> 507 <summary>
1776 The request state
1777 </summary> 508 </summary>
1778 </member> 509 </member>
1779 <member name="M:OpenMetaverse.Messages.Linden.AssetUploaderBlock.Serialize"> 510 <member name="F:OpenMetaverse.MoneyTransactionType.GroupLandDeed">
1780 <summary> 511 <summary>
1781 Serialize the object
1782 </summary> 512 </summary>
1783 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1784 </member> 513 </member>
1785 <member name="M:OpenMetaverse.Messages.Linden.AssetUploaderBlock.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 514 <member name="F:OpenMetaverse.MoneyTransactionType.GroupObjectDeed">
1786 <summary> 515 <summary>
1787 Deserialize the message
1788 </summary> 516 </summary>
1789 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1790 </member> 517 </member>
1791 <member name="T:OpenMetaverse.Messages.Linden.UploaderRequestUpload"> 518 <member name="F:OpenMetaverse.MoneyTransactionType.GroupLiability">
1792 <summary> 519 <summary>
1793 A message sent from the viewer to the simulator to request a temporary upload capability
1794 which allows an asset to be uploaded
1795 </summary> 520 </summary>
1796 </member> 521 </member>
1797 <member name="F:OpenMetaverse.Messages.Linden.UploaderRequestUpload.Url"> 522 <member name="F:OpenMetaverse.MoneyTransactionType.GroupDividend">
1798 <summary>The Capability URL sent by the simulator to upload the baked texture to</summary>
1799 </member>
1800 <member name="T:OpenMetaverse.Messages.Linden.UploaderRequestComplete">
1801 <summary> 523 <summary>
1802 A message sent from the simulator that will inform the agent the upload is complete,
1803 and the UUID of the uploaded asset
1804 </summary> 524 </summary>
1805 </member> 525 </member>
1806 <member name="F:OpenMetaverse.Messages.Linden.UploaderRequestComplete.AssetID"> 526 <member name="F:OpenMetaverse.MoneyTransactionType.GroupMembershipDues">
1807 <summary>The uploaded texture asset ID</summary>
1808 </member>
1809 <member name="T:OpenMetaverse.Messages.Linden.UploadBakedTextureMessage">
1810 <summary> 527 <summary>
1811 A message sent from the viewer to the simulator to request a temporary
1812 capability URI which is used to upload an agents baked appearance textures
1813 </summary> 528 </summary>
1814 </member> 529 </member>
1815 <member name="F:OpenMetaverse.Messages.Linden.UploadBakedTextureMessage.Request"> 530 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectRelease">
1816 <summary>Object containing request or response</summary>
1817 </member>
1818 <member name="M:OpenMetaverse.Messages.Linden.UploadBakedTextureMessage.Serialize">
1819 <summary> 531 <summary>
1820 Serialize the object
1821 </summary> 532 </summary>
1822 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1823 </member> 533 </member>
1824 <member name="M:OpenMetaverse.Messages.Linden.UploadBakedTextureMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 534 <member name="F:OpenMetaverse.MoneyTransactionType.LandRelease">
1825 <summary> 535 <summary>
1826 Deserialize the message
1827 </summary> 536 </summary>
1828 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1829 </member> 537 </member>
1830 <member name="T:OpenMetaverse.Messages.Linden.RequiredVoiceVersionMessage"> 538 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectDelete">
1831 <summary> 539 <summary>
1832 A message sent from the simulator which indicates the minimum version required for
1833 using voice chat
1834 </summary> 540 </summary>
1835 </member> 541 </member>
1836 <member name="F:OpenMetaverse.Messages.Linden.RequiredVoiceVersionMessage.MajorVersion"> 542 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectPublicDecay">
1837 <summary>Major Version Required</summary>
1838 </member>
1839 <member name="F:OpenMetaverse.Messages.Linden.RequiredVoiceVersionMessage.MinorVersion">
1840 <summary>Minor version required</summary>
1841 </member>
1842 <member name="F:OpenMetaverse.Messages.Linden.RequiredVoiceVersionMessage.RegionName">
1843 <summary>The name of the region sending the version requrements</summary>
1844 </member>
1845 <member name="M:OpenMetaverse.Messages.Linden.RequiredVoiceVersionMessage.Serialize">
1846 <summary> 543 <summary>
1847 Serialize the object
1848 </summary> 544 </summary>
1849 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1850 </member> 545 </member>
1851 <member name="M:OpenMetaverse.Messages.Linden.RequiredVoiceVersionMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 546 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectPublicDelete">
1852 <summary> 547 <summary>
1853 Deserialize the message
1854 </summary> 548 </summary>
1855 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1856 </member> 549 </member>
1857 <member name="T:OpenMetaverse.Messages.Linden.ParcelVoiceInfoRequestMessage"> 550 <member name="F:OpenMetaverse.MoneyTransactionType.LindenAdjustment">
1858 <summary> 551 <summary>
1859 A message sent from the simulator to the viewer containing the
1860 voice server URI
1861 </summary> 552 </summary>
1862 </member> 553 </member>
1863 <member name="F:OpenMetaverse.Messages.Linden.ParcelVoiceInfoRequestMessage.ParcelID"> 554 <member name="F:OpenMetaverse.MoneyTransactionType.LindenGrant">
1864 <summary>The Parcel ID which the voice server URI applies</summary>
1865 </member>
1866 <member name="F:OpenMetaverse.Messages.Linden.ParcelVoiceInfoRequestMessage.RegionName">
1867 <summary>The name of the region</summary>
1868 </member>
1869 <member name="F:OpenMetaverse.Messages.Linden.ParcelVoiceInfoRequestMessage.SipChannelUri">
1870 <summary>A uri containing the server/channel information
1871 which the viewer can utilize to participate in voice conversations</summary>
1872 </member>
1873 <member name="M:OpenMetaverse.Messages.Linden.ParcelVoiceInfoRequestMessage.Serialize">
1874 <summary> 555 <summary>
1875 Serialize the object
1876 </summary> 556 </summary>
1877 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1878 </member> 557 </member>
1879 <member name="M:OpenMetaverse.Messages.Linden.ParcelVoiceInfoRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 558 <member name="F:OpenMetaverse.MoneyTransactionType.LindenPenalty">
1880 <summary> 559 <summary>
1881 Deserialize the message
1882 </summary> 560 </summary>
1883 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1884 </member> 561 </member>
1885 <member name="T:OpenMetaverse.Messages.Linden.ProvisionVoiceAccountRequestMessage"> 562 <member name="F:OpenMetaverse.MoneyTransactionType.EventFee">
1886 <summary> 563 <summary>
1887
1888 </summary> 564 </summary>
1889 </member> 565 </member>
1890 <member name="F:OpenMetaverse.Messages.Linden.ProvisionVoiceAccountRequestMessage.Password"> 566 <member name="F:OpenMetaverse.MoneyTransactionType.EventPrize">
1891 <summary></summary>
1892 </member>
1893 <member name="F:OpenMetaverse.Messages.Linden.ProvisionVoiceAccountRequestMessage.Username">
1894 <summary></summary>
1895 </member>
1896 <member name="M:OpenMetaverse.Messages.Linden.ProvisionVoiceAccountRequestMessage.Serialize">
1897 <summary> 567 <summary>
1898 Serialize the object
1899 </summary> 568 </summary>
1900 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1901 </member> 569 </member>
1902 <member name="M:OpenMetaverse.Messages.Linden.ProvisionVoiceAccountRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 570 <member name="F:OpenMetaverse.MoneyTransactionType.StipendBasic">
1903 <summary> 571 <summary>
1904 Deserialize the message
1905 </summary> 572 </summary>
1906 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1907 </member> 573 </member>
1908 <member name="T:OpenMetaverse.Messages.Linden.UploadScriptTaskMessage"> 574 <member name="F:OpenMetaverse.MoneyTransactionType.StipendDeveloper">
1909 <summary> 575 <summary>
1910 A message sent by the viewer to the simulator to request a temporary
1911 capability for a script contained with in a Tasks inventory to be updated
1912 </summary> 576 </summary>
1913 </member> 577 </member>
1914 <member name="F:OpenMetaverse.Messages.Linden.UploadScriptTaskMessage.Request"> 578 <member name="F:OpenMetaverse.MoneyTransactionType.StipendAlways">
1915 <summary>Object containing request or response</summary>
1916 </member>
1917 <member name="M:OpenMetaverse.Messages.Linden.UploadScriptTaskMessage.Serialize">
1918 <summary> 579 <summary>
1919 Serialize the object
1920 </summary> 580 </summary>
1921 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1922 </member> 581 </member>
1923 <member name="M:OpenMetaverse.Messages.Linden.UploadScriptTaskMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 582 <member name="F:OpenMetaverse.MoneyTransactionType.StipendDaily">
1924 <summary> 583 <summary>
1925 Deserialize the message
1926 </summary> 584 </summary>
1927 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1928 </member> 585 </member>
1929 <member name="T:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage"> 586 <member name="F:OpenMetaverse.MoneyTransactionType.StipendRating">
1930 <summary> 587 <summary>
1931 A message sent from the simulator to the viewer to indicate
1932 a Tasks scripts status.
1933 </summary> 588 </summary>
1934 </member> 589 </member>
1935 <member name="F:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage.ItemID"> 590 <member name="F:OpenMetaverse.MoneyTransactionType.StipendDelta">
1936 <summary>The Asset ID of the script</summary>
1937 </member>
1938 <member name="F:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage.Mono">
1939 <summary>True of the script is compiled/ran using the mono interpreter, false indicates it
1940 uses the older less efficient lsl2 interprter</summary>
1941 </member>
1942 <member name="F:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage.ObjectID">
1943 <summary>The Task containing the scripts <seealso cref="T:OpenMetaverse.UUID"/></summary>
1944 </member>
1945 <member name="F:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage.Running">
1946 <summary>true of the script is in a running state</summary>
1947 </member>
1948 <member name="M:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage.Serialize">
1949 <summary> 591 <summary>
1950 Serialize the object
1951 </summary> 592 </summary>
1952 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1953 </member> 593 </member>
1954 <member name="M:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 594 <member name="T:OpenMetaverse.TransactionFlags">
1955 <summary> 595 <summary>
1956 Deserialize the message
1957 </summary> 596 </summary>
1958 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1959 </member> 597 </member>
1960 <member name="T:OpenMetaverse.Messages.Linden.UpdateGestureAgentInventoryMessage"> 598 <member name="F:OpenMetaverse.TransactionFlags.None">
1961 <summary> 599 <summary>
1962 A message containing the request/response used for updating a gesture
1963 contained with an agents inventory
1964 </summary> 600 </summary>
1965 </member> 601 </member>
1966 <member name="F:OpenMetaverse.Messages.Linden.UpdateGestureAgentInventoryMessage.Request"> 602 <member name="F:OpenMetaverse.TransactionFlags.SourceGroup">
1967 <summary>Object containing request or response</summary>
1968 </member>
1969 <member name="M:OpenMetaverse.Messages.Linden.UpdateGestureAgentInventoryMessage.Serialize">
1970 <summary> 603 <summary>
1971 Serialize the object
1972 </summary> 604 </summary>
1973 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1974 </member> 605 </member>
1975 <member name="M:OpenMetaverse.Messages.Linden.UpdateGestureAgentInventoryMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 606 <member name="F:OpenMetaverse.TransactionFlags.DestGroup">
1976 <summary> 607 <summary>
1977 Deserialize the message
1978 </summary> 608 </summary>
1979 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1980 </member> 609 </member>
1981 <member name="T:OpenMetaverse.Messages.Linden.UpdateNotecardTaskInventoryMessage"> 610 <member name="F:OpenMetaverse.TransactionFlags.OwnerGroup">
1982 <summary> 611 <summary>
1983 A message request/response which is used to update a notecard contained within
1984 a tasks inventory
1985 </summary> 612 </summary>
1986 </member> 613 </member>
1987 <member name="F:OpenMetaverse.Messages.Linden.UpdateNotecardTaskInventoryMessage.TaskID"> 614 <member name="F:OpenMetaverse.TransactionFlags.SimultaneousContribution">
1988 <summary>The <seealso cref="T:OpenMetaverse.UUID"/> of the Task containing the notecard asset to update</summary>
1989 </member>
1990 <member name="F:OpenMetaverse.Messages.Linden.UpdateNotecardTaskInventoryMessage.ItemID">
1991 <summary>The notecard assets <seealso cref="T:OpenMetaverse.UUID"/> contained in the tasks inventory</summary>
1992 </member>
1993 <member name="M:OpenMetaverse.Messages.Linden.UpdateNotecardTaskInventoryMessage.Serialize">
1994 <summary> 615 <summary>
1995 Serialize the object
1996 </summary> 616 </summary>
1997 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1998 </member> 617 </member>
1999 <member name="M:OpenMetaverse.Messages.Linden.UpdateNotecardTaskInventoryMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 618 <member name="F:OpenMetaverse.TransactionFlags.ContributionRemoval">
2000 <summary> 619 <summary>
2001 Deserialize the message
2002 </summary> 620 </summary>
2003 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2004 </member> 621 </member>
2005 <member name="T:OpenMetaverse.Messages.Linden.UpdateAgentInventoryRequestMessage"> 622 <member name="T:OpenMetaverse.MeanCollisionType">
2006 <summary> 623 <summary>
2007 A reusable class containing a message sent from the viewer to the simulator to request a temporary uploader capability
2008 which is used to update an asset in an agents inventory
2009 </summary> 624 </summary>
2010 </member> 625 </member>
2011 <member name="F:OpenMetaverse.Messages.Linden.UpdateAgentInventoryRequestMessage.ItemID"> 626 <member name="F:OpenMetaverse.MeanCollisionType.None">
2012 <summary> 627 <summary>
2013 The Notecard AssetID to replace
2014 </summary> 628 </summary>
2015 </member> 629 </member>
2016 <member name="M:OpenMetaverse.Messages.Linden.UpdateAgentInventoryRequestMessage.Serialize"> 630 <member name="F:OpenMetaverse.MeanCollisionType.Bump">
2017 <summary> 631 <summary>
2018 Serialize the object
2019 </summary> 632 </summary>
2020 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2021 </member> 633 </member>
2022 <member name="M:OpenMetaverse.Messages.Linden.UpdateAgentInventoryRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 634 <member name="F:OpenMetaverse.MeanCollisionType.LLPushObject">
2023 <summary> 635 <summary>
2024 Deserialize the message
2025 </summary> 636 </summary>
2026 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2027 </member> 637 </member>
2028 <member name="T:OpenMetaverse.Messages.Linden.UpdateNotecardAgentInventoryMessage"> 638 <member name="F:OpenMetaverse.MeanCollisionType.SelectedObjectCollide">
2029 <summary> 639 <summary>
2030 A message containing the request/response used for updating a notecard
2031 contained with an agents inventory
2032 </summary> 640 </summary>
2033 </member> 641 </member>
2034 <member name="F:OpenMetaverse.Messages.Linden.UpdateNotecardAgentInventoryMessage.Request"> 642 <member name="F:OpenMetaverse.MeanCollisionType.ScriptedObjectCollide">
2035 <summary>Object containing request or response</summary>
2036 </member>
2037 <member name="M:OpenMetaverse.Messages.Linden.UpdateNotecardAgentInventoryMessage.Serialize">
2038 <summary> 643 <summary>
2039 Serialize the object
2040 </summary> 644 </summary>
2041 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2042 </member> 645 </member>
2043 <member name="M:OpenMetaverse.Messages.Linden.UpdateNotecardAgentInventoryMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 646 <member name="F:OpenMetaverse.MeanCollisionType.PhysicalObjectCollide">
2044 <summary> 647 <summary>
2045 Deserialize the message
2046 </summary> 648 </summary>
2047 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2048 </member> 649 </member>
2049 <member name="M:OpenMetaverse.Messages.Linden.CopyInventoryFromNotecardMessage.Serialize"> 650 <member name="T:OpenMetaverse.ScriptControlChange">
2050 <summary> 651 <summary>
2051 Serialize the object 652 Flags sent when a script takes or releases a control
2052 </summary> 653 </summary>
2053 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns> 654 <remarks>NOTE: (need to verify) These might be a subset of the ControlFlags enum in Movement,</remarks>
2054 </member> 655 </member>
2055 <member name="M:OpenMetaverse.Messages.Linden.CopyInventoryFromNotecardMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 656 <member name="F:OpenMetaverse.ScriptControlChange.None">
2056 <summary> 657 <summary>No Flags set</summary>
2057 Deserialize the message
2058 </summary>
2059 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2060 </member> 658 </member>
2061 <member name="T:OpenMetaverse.Messages.Linden.UploaderScriptRequestError"> 659 <member name="F:OpenMetaverse.ScriptControlChange.Forward">
2062 <summary> 660 <summary>Forward (W or up Arrow)</summary>
2063 A message sent from the simulator to the viewer which indicates
2064 an error occurred while attempting to update a script in an agents or tasks
2065 inventory
2066 </summary>
2067 </member> 661 </member>
2068 <member name="F:OpenMetaverse.Messages.Linden.UploaderScriptRequestError.Compiled"> 662 <member name="F:OpenMetaverse.ScriptControlChange.Back">
2069 <summary>true of the script was successfully compiled by the simulator</summary> 663 <summary>Back (S or down arrow)</summary>
2070 </member> 664 </member>
2071 <member name="F:OpenMetaverse.Messages.Linden.UploaderScriptRequestError.Error"> 665 <member name="F:OpenMetaverse.ScriptControlChange.Left">
2072 <summary>A string containing the error which occured while trying 666 <summary>Move left (shift+A or left arrow)</summary>
2073 to update the script</summary>
2074 </member> 667 </member>
2075 <member name="F:OpenMetaverse.Messages.Linden.UploaderScriptRequestError.AssetID"> 668 <member name="F:OpenMetaverse.ScriptControlChange.Right">
2076 <summary>A new AssetID assigned to the script</summary> 669 <summary>Move right (shift+D or right arrow)</summary>
2077 </member> 670 </member>
2078 <member name="T:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage"> 671 <member name="F:OpenMetaverse.ScriptControlChange.Up">
2079 <summary> 672 <summary>Up (E or PgUp)</summary>
2080 A message sent from the viewer to the simulator
2081 requesting the update of an existing script contained
2082 within a tasks inventory
2083 </summary>
2084 </member> 673 </member>
2085 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage.ScriptRunning"> 674 <member name="F:OpenMetaverse.ScriptControlChange.Down">
2086 <summary>if true, set the script mode to running</summary> 675 <summary>Down (C or PgDown)</summary>
2087 </member> 676 </member>
2088 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage.ItemID"> 677 <member name="F:OpenMetaverse.ScriptControlChange.RotateLeft">
2089 <summary>The scripts InventoryItem ItemID to update</summary> 678 <summary>Rotate left (A or left arrow)</summary>
2090 </member> 679 </member>
2091 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage.Target"> 680 <member name="F:OpenMetaverse.ScriptControlChange.RotateRight">
2092 <summary>A lowercase string containing either "mono" or "lsl2" which 681 <summary>Rotate right (D or right arrow)</summary>
2093 specifies the script is compiled and ran on the mono runtime, or the older
2094 lsl runtime</summary>
2095 </member> 682 </member>
2096 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage.TaskID"> 683 <member name="F:OpenMetaverse.ScriptControlChange.LeftButton">
2097 <summary>The tasks <see cref="T:OpenMetaverse.UUID"/> which contains the script to update</summary> 684 <summary>Left Mouse Button</summary>
2098 </member> 685 </member>
2099 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage.Serialize"> 686 <member name="F:OpenMetaverse.ScriptControlChange.MouseLookLeftButton">
687 <summary>Left Mouse button in MouseLook</summary>
688 </member>
689 <member name="T:OpenMetaverse.AgentFlags">
2100 <summary> 690 <summary>
2101 Serialize the object 691 Currently only used to hide your group title
2102 </summary> 692 </summary>
2103 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2104 </member> 693 </member>
2105 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 694 <member name="F:OpenMetaverse.AgentFlags.None">
695 <summary>No flags set</summary>
696 </member>
697 <member name="F:OpenMetaverse.AgentFlags.HideTitle">
698 <summary>Hide your group title</summary>
699 </member>
700 <member name="T:OpenMetaverse.AgentState">
2106 <summary> 701 <summary>
2107 Deserialize the message 702 Action state of the avatar, which can currently be typing and
703 editing
2108 </summary> 704 </summary>
2109 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2110 </member> 705 </member>
2111 <member name="T:OpenMetaverse.Messages.Linden.UpdateScriptTaskMessage"> 706 <member name="F:OpenMetaverse.AgentState.None">
2112 <summary> 707 <summary>
2113 A message containing either the request or response used in updating a script inside
2114 a tasks inventory
2115 </summary> 708 </summary>
2116 </member> 709 </member>
2117 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptTaskMessage.Request"> 710 <member name="F:OpenMetaverse.AgentState.Typing">
2118 <summary>Object containing request or response</summary>
2119 </member>
2120 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptTaskMessage.Serialize">
2121 <summary> 711 <summary>
2122 Serialize the object
2123 </summary> 712 </summary>
2124 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2125 </member> 713 </member>
2126 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptTaskMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 714 <member name="F:OpenMetaverse.AgentState.Editing">
2127 <summary> 715 <summary>
2128 Deserialize the message
2129 </summary> 716 </summary>
2130 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2131 </member> 717 </member>
2132 <member name="T:OpenMetaverse.Messages.Linden.UploaderRequestScriptComplete"> 718 <member name="T:OpenMetaverse.TeleportStatus">
2133 <summary> 719 <summary>
2134 Response from the simulator to notify the viewer the upload is completed, and 720 Current teleport status
2135 the UUID of the script asset and its compiled status
2136 </summary> 721 </summary>
2137 </member> 722 </member>
2138 <member name="F:OpenMetaverse.Messages.Linden.UploaderRequestScriptComplete.AssetID"> 723 <member name="F:OpenMetaverse.TeleportStatus.None">
2139 <summary>The uploaded texture asset ID</summary> 724 <summary>Unknown status</summary>
2140 </member> 725 </member>
2141 <member name="F:OpenMetaverse.Messages.Linden.UploaderRequestScriptComplete.Compiled"> 726 <member name="F:OpenMetaverse.TeleportStatus.Start">
2142 <summary>true of the script was compiled successfully</summary> 727 <summary>Teleport initialized</summary>
2143 </member> 728 </member>
2144 <member name="T:OpenMetaverse.Messages.Linden.UpdateScriptAgentRequestMessage"> 729 <member name="F:OpenMetaverse.TeleportStatus.Progress">
2145 <summary> 730 <summary>Teleport in progress</summary>
2146 A message sent from a viewer to the simulator requesting a temporary uploader capability
2147 used to update a script contained in an agents inventory
2148 </summary>
2149 </member> 731 </member>
2150 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptAgentRequestMessage.ItemID"> 732 <member name="F:OpenMetaverse.TeleportStatus.Failed">
2151 <summary>The existing asset if of the script in the agents inventory to replace</summary> 733 <summary>Teleport failed</summary>
2152 </member> 734 </member>
2153 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptAgentRequestMessage.Target"> 735 <member name="F:OpenMetaverse.TeleportStatus.Finished">
2154 <summary>The language of the script</summary> 736 <summary>Teleport completed</summary>
2155 <remarks>Defaults to lsl version 2, "mono" might be another possible option</remarks>
2156 </member> 737 </member>
2157 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptAgentRequestMessage.Serialize"> 738 <member name="F:OpenMetaverse.TeleportStatus.Cancelled">
2158 <summary> 739 <summary>Teleport cancelled</summary>
2159 Serialize the object
2160 </summary>
2161 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2162 </member> 740 </member>
2163 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptAgentRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 741 <member name="T:OpenMetaverse.TeleportFlags">
2164 <summary> 742 <summary>
2165 Deserialize the message
2166 </summary> 743 </summary>
2167 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2168 </member> 744 </member>
2169 <member name="T:OpenMetaverse.Messages.Linden.UpdateScriptAgentMessage"> 745 <member name="F:OpenMetaverse.TeleportFlags.Default">
2170 <summary> 746 <summary>No flags set, or teleport failed</summary>
2171 A message containing either the request or response used in updating a script inside
2172 an agents inventory
2173 </summary>
2174 </member> 747 </member>
2175 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptAgentMessage.Request"> 748 <member name="F:OpenMetaverse.TeleportFlags.SetHomeToTarget">
2176 <summary>Object containing request or response</summary> 749 <summary>Set when newbie leaves help island for first time</summary>
2177 </member> 750 </member>
2178 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptAgentMessage.Serialize"> 751 <member name="F:OpenMetaverse.TeleportFlags.SetLastToTarget">
2179 <summary> 752 <summary>
2180 Serialize the object
2181 </summary> 753 </summary>
2182 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2183 </member> 754 </member>
2184 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptAgentMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 755 <member name="F:OpenMetaverse.TeleportFlags.ViaLure">
2185 <summary> 756 <summary>Via Lure</summary>
2186 Deserialize the message
2187 </summary>
2188 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2189 </member> 757 </member>
2190 <member name="M:OpenMetaverse.Messages.Linden.SendPostcardMessage.Serialize"> 758 <member name="F:OpenMetaverse.TeleportFlags.ViaLandmark">
2191 <summary> 759 <summary>Via Landmark</summary>
2192 Serialize the object
2193 </summary>
2194 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2195 </member> 760 </member>
2196 <member name="M:OpenMetaverse.Messages.Linden.SendPostcardMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 761 <member name="F:OpenMetaverse.TeleportFlags.ViaLocation">
2197 <summary> 762 <summary>Via Location</summary>
2198 Deserialize the message
2199 </summary>
2200 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2201 </member> 763 </member>
2202 <member name="T:OpenMetaverse.Messages.Linden.MapLayerMessageBase"> 764 <member name="F:OpenMetaverse.TeleportFlags.ViaHome">
2203 <summary>Base class for Map Layers via Capabilities</summary> 765 <summary>Via Home</summary>
2204 </member> 766 </member>
2205 <member name="F:OpenMetaverse.Messages.Linden.MapLayerMessageBase.Flags"> 767 <member name="F:OpenMetaverse.TeleportFlags.ViaTelehub">
2206 <summary></summary> 768 <summary>Via Telehub</summary>
2207 </member> 769 </member>
2208 <member name="M:OpenMetaverse.Messages.Linden.MapLayerMessageBase.Serialize"> 770 <member name="F:OpenMetaverse.TeleportFlags.ViaLogin">
2209 <summary> 771 <summary>Via Login</summary>
2210 Serialize the object
2211 </summary>
2212 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2213 </member> 772 </member>
2214 <member name="M:OpenMetaverse.Messages.Linden.MapLayerMessageBase.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 773 <member name="F:OpenMetaverse.TeleportFlags.ViaGodlikeLure">
2215 <summary> 774 <summary>Linden Summoned</summary>
2216 Deserialize the message
2217 </summary>
2218 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2219 </member> 775 </member>
2220 <member name="T:OpenMetaverse.Messages.Linden.MapLayerRequestVariant"> 776 <member name="F:OpenMetaverse.TeleportFlags.Godlike">
2221 <summary> 777 <summary>Linden Forced me</summary>
2222 Sent by an agent to the capabilities server to request map layers
2223 </summary>
2224 </member> 778 </member>
2225 <member name="T:OpenMetaverse.Messages.Linden.MapLayerReplyVariant"> 779 <member name="F:OpenMetaverse.TeleportFlags.NineOneOne">
2226 <summary> 780 <summary>
2227 A message sent from the simulator to the viewer which contains an array of map images and their grid coordinates
2228 </summary> 781 </summary>
2229 </member> 782 </member>
2230 <member name="F:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerDataBlocks"> 783 <member name="F:OpenMetaverse.TeleportFlags.DisableCancel">
2231 <summary>An array containing LayerData items</summary> 784 <summary>Agent Teleported Home via Script</summary>
2232 </member> 785 </member>
2233 <member name="M:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.Serialize"> 786 <member name="F:OpenMetaverse.TeleportFlags.ViaRegionID">
2234 <summary> 787 <summary>
2235 Serialize the object
2236 </summary> 788 </summary>
2237 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2238 </member> 789 </member>
2239 <member name="M:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 790 <member name="F:OpenMetaverse.TeleportFlags.IsFlying">
2240 <summary> 791 <summary>
2241 Deserialize the message
2242 </summary> 792 </summary>
2243 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2244 </member> 793 </member>
2245 <member name="T:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerData"> 794 <member name="F:OpenMetaverse.TeleportFlags.ResetHome">
2246 <summary> 795 <summary>
2247 An object containing map location details
2248 </summary> 796 </summary>
2249 </member> 797 </member>
2250 <member name="F:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerData.ImageID"> 798 <member name="F:OpenMetaverse.TeleportFlags.ForceRedirect">
2251 <summary>The Asset ID of the regions tile overlay</summary> 799 <summary>forced to new location for example when avatar is banned or ejected</summary>
2252 </member>
2253 <member name="F:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerData.Bottom">
2254 <summary>The grid location of the southern border of the map tile</summary>
2255 </member>
2256 <member name="F:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerData.Left">
2257 <summary>The grid location of the western border of the map tile</summary>
2258 </member> 800 </member>
2259 <member name="F:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerData.Right"> 801 <member name="F:OpenMetaverse.TeleportFlags.FinishedViaLure">
2260 <summary>The grid location of the eastern border of the map tile</summary> 802 <summary>Teleport Finished via a Lure</summary>
2261 </member> 803 </member>
2262 <member name="F:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerData.Top"> 804 <member name="F:OpenMetaverse.TeleportFlags.FinishedViaNewSim">
2263 <summary>The grid location of the northern border of the map tile</summary> 805 <summary>Finished, Sim Changed</summary>
2264 </member> 806 </member>
2265 <member name="F:OpenMetaverse.Messages.Linden.MapLayerMessage.Request"> 807 <member name="F:OpenMetaverse.TeleportFlags.FinishedViaSameSim">
2266 <summary>Object containing request or response</summary> 808 <summary>Finished, Same Sim</summary>
2267 </member> 809 </member>
2268 <member name="M:OpenMetaverse.Messages.Linden.MapLayerMessage.Serialize"> 810 <member name="T:OpenMetaverse.TeleportLureFlags">
2269 <summary> 811 <summary>
2270 Serialize the object
2271 </summary> 812 </summary>
2272 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2273 </member> 813 </member>
2274 <member name="M:OpenMetaverse.Messages.Linden.MapLayerMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 814 <member name="F:OpenMetaverse.TeleportLureFlags.NormalLure">
2275 <summary> 815 <summary>
2276 Deserialize the message
2277 </summary> 816 </summary>
2278 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2279 </member> 817 </member>
2280 <member name="T:OpenMetaverse.Messages.Linden.ProductInfoRequestMessage"> 818 <member name="F:OpenMetaverse.TeleportLureFlags.GodlikeLure">
2281 <summary> 819 <summary>
2282 New as of 1.23 RC1, no details yet.
2283 </summary> 820 </summary>
2284 </member> 821 </member>
2285 <member name="M:OpenMetaverse.Messages.Linden.ProductInfoRequestMessage.Serialize"> 822 <member name="F:OpenMetaverse.TeleportLureFlags.GodlikePursuit">
2286 <summary> 823 <summary>
2287 Serialize the object
2288 </summary> 824 </summary>
2289 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2290 </member> 825 </member>
2291 <member name="M:OpenMetaverse.Messages.Linden.ProductInfoRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 826 <member name="T:OpenMetaverse.ScriptSensorTypeFlags">
2292 <summary> 827 <summary>
2293 Deserialize the message
2294 </summary> 828 </summary>
2295 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2296 </member> 829 </member>
2297 <member name="M:OpenMetaverse.Messages.Linden.SearchStatRequestMessage.Serialize"> 830 <member name="F:OpenMetaverse.ScriptSensorTypeFlags.Agent">
2298 <summary> 831 <summary>
2299 Serialize the object
2300 </summary> 832 </summary>
2301 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2302 </member> 833 </member>
2303 <member name="M:OpenMetaverse.Messages.Linden.SearchStatRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 834 <member name="F:OpenMetaverse.ScriptSensorTypeFlags.Active">
2304 <summary> 835 <summary>
2305 Deserialize the message
2306 </summary> 836 </summary>
2307 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2308 </member>
2309 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestBlock.Method">
2310 <summary>A string containing the method used</summary>
2311 </member> 837 </member>
2312 <member name="T:OpenMetaverse.Messages.Linden.ChatSessionRequestStartConference"> 838 <member name="F:OpenMetaverse.ScriptSensorTypeFlags.Passive">
2313 <summary>
2314 A request sent from an agent to the Simulator to begin a new conference.
2315 Contains a list of Agents which will be included in the conference
2316 </summary>
2317 </member>
2318 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestStartConference.AgentsBlock">
2319 <summary>An array containing the <see cref="T:OpenMetaverse.UUID"/> of the agents invited to this conference</summary>
2320 </member>
2321 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestStartConference.SessionID">
2322 <summary>The conferences Session ID</summary>
2323 </member>
2324 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionRequestStartConference.Serialize">
2325 <summary> 839 <summary>
2326 Serialize the object
2327 </summary> 840 </summary>
2328 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2329 </member> 841 </member>
2330 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionRequestStartConference.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 842 <member name="F:OpenMetaverse.ScriptSensorTypeFlags.Scripted">
2331 <summary> 843 <summary>
2332 Deserialize the message
2333 </summary> 844 </summary>
2334 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2335 </member> 845 </member>
2336 <member name="T:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate"> 846 <member name="T:OpenMetaverse.MuteType">
2337 <summary> 847 <summary>
2338 A moderation request sent from a conference moderator 848 Type of mute entry
2339 Contains an agent and an optional action to take
2340 </summary>
2341 </member>
2342 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate.SessionID">
2343 <summary>The Session ID</summary>
2344 </member>
2345 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate.AgentID">
2346 <summary></summary>
2347 </member>
2348 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate.RequestKey">
2349 <summary>A list containing Key/Value pairs, known valid values:
2350 key: text value: true/false - allow/disallow specified agents ability to use text in session
2351 key: voice value: true/false - allow/disallow specified agents ability to use voice in session
2352 </summary> 849 </summary>
2353 <remarks>"text" or "voice"</remarks>
2354 </member> 850 </member>
2355 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate.RequestValue"> 851 <member name="F:OpenMetaverse.MuteType.ByName">
2356 <summary></summary> 852 <summary>Object muted by name</summary>
2357 </member> 853 </member>
2358 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate.Serialize"> 854 <member name="F:OpenMetaverse.MuteType.Resident">
2359 <summary> 855 <summary>Muted residet</summary>
2360 Serialize the object
2361 </summary>
2362 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2363 </member> 856 </member>
2364 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 857 <member name="F:OpenMetaverse.MuteType.Object">
2365 <summary> 858 <summary>Object muted by UUID</summary>
2366 Deserialize the message
2367 </summary>
2368 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2369 </member> 859 </member>
2370 <member name="T:OpenMetaverse.Messages.Linden.ChatSessionAcceptInvitation"> 860 <member name="F:OpenMetaverse.MuteType.Group">
2371 <summary> 861 <summary>Muted group</summary>
2372 A message sent from the agent to the simulator which tells the
2373 simulator we've accepted a conference invitation
2374 </summary>
2375 </member> 862 </member>
2376 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionAcceptInvitation.SessionID"> 863 <member name="F:OpenMetaverse.MuteType.External">
2377 <summary>The conference SessionID</summary> 864 <summary>Muted external entry</summary>
2378 </member> 865 </member>
2379 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionAcceptInvitation.Serialize"> 866 <member name="T:OpenMetaverse.MuteFlags">
2380 <summary> 867 <summary>
2381 Serialize the object 868 Flags of mute entry
2382 </summary> 869 </summary>
2383 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2384 </member> 870 </member>
2385 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionAcceptInvitation.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 871 <member name="F:OpenMetaverse.MuteFlags.Default">
2386 <summary> 872 <summary>No exceptions</summary>
2387 Deserialize the message
2388 </summary>
2389 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2390 </member> 873 </member>
2391 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionRequestMessage.Serialize"> 874 <member name="F:OpenMetaverse.MuteFlags.TextChat">
2392 <summary> 875 <summary>Don't mute text chat</summary>
2393 Serialize the object
2394 </summary>
2395 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2396 </member> 876 </member>
2397 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 877 <member name="F:OpenMetaverse.MuteFlags.VoiceChat">
2398 <summary> 878 <summary>Don't mute voice chat</summary>
2399 Deserialize the message
2400 </summary>
2401 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2402 </member> 879 </member>
2403 <member name="M:OpenMetaverse.Messages.Linden.ChatterboxSessionEventReplyMessage.Serialize"> 880 <member name="F:OpenMetaverse.MuteFlags.Particles">
2404 <summary> 881 <summary>Don't mute particles</summary>
2405 Serialize the object
2406 </summary>
2407 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2408 </member> 882 </member>
2409 <member name="M:OpenMetaverse.Messages.Linden.ChatterboxSessionEventReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 883 <member name="F:OpenMetaverse.MuteFlags.ObjectSounds">
2410 <summary> 884 <summary>Don't mute sounds</summary>
2411 Deserialize the message
2412 </summary>
2413 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2414 </member> 885 </member>
2415 <member name="M:OpenMetaverse.Messages.Linden.ChatterBoxSessionStartReplyMessage.Serialize"> 886 <member name="F:OpenMetaverse.MuteFlags.All">
2416 <summary> 887 <summary>Don't mute</summary>
2417 Serialize the object
2418 </summary>
2419 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2420 </member> 888 </member>
2421 <member name="M:OpenMetaverse.Messages.Linden.ChatterBoxSessionStartReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 889 <member name="T:OpenMetaverse.InstantMessage">
2422 <summary> 890 <summary>
2423 Deserialize the message 891 Instant Message
2424 </summary> 892 </summary>
2425 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2426 </member> 893 </member>
2427 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.FromAgentID"> 894 <member name="F:OpenMetaverse.InstantMessage.FromAgentID">
2428 <summary>Key of sender</summary> 895 <summary>Key of sender</summary>
2429 </member> 896 </member>
2430 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.FromAgentName"> 897 <member name="F:OpenMetaverse.InstantMessage.FromAgentName">
2431 <summary>Name of sender</summary> 898 <summary>Name of sender</summary>
2432 </member> 899 </member>
2433 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.ToAgentID"> 900 <member name="F:OpenMetaverse.InstantMessage.ToAgentID">
2434 <summary>Key of destination avatar</summary> 901 <summary>Key of destination avatar</summary>
2435 </member> 902 </member>
2436 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.ParentEstateID"> 903 <member name="F:OpenMetaverse.InstantMessage.ParentEstateID">
2437 <summary>ID of originating estate</summary> 904 <summary>ID of originating estate</summary>
2438 </member> 905 </member>
2439 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.RegionID"> 906 <member name="F:OpenMetaverse.InstantMessage.RegionID">
2440 <summary>Key of originating region</summary> 907 <summary>Key of originating region</summary>
2441 </member> 908 </member>
2442 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Position"> 909 <member name="F:OpenMetaverse.InstantMessage.Position">
2443 <summary>Coordinates in originating region</summary> 910 <summary>Coordinates in originating region</summary>
2444 </member> 911 </member>
2445 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Dialog"> 912 <member name="F:OpenMetaverse.InstantMessage.Dialog">
2446 <summary>Instant message type</summary> 913 <summary>Instant message type</summary>
2447 </member> 914 </member>
2448 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.GroupIM"> 915 <member name="F:OpenMetaverse.InstantMessage.GroupIM">
2449 <summary>Group IM session toggle</summary> 916 <summary>Group IM session toggle</summary>
2450 </member> 917 </member>
2451 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.IMSessionID"> 918 <member name="F:OpenMetaverse.InstantMessage.IMSessionID">
2452 <summary>Key of IM session, for Group Messages, the groups UUID</summary> 919 <summary>Key of IM session, for Group Messages, the groups UUID</summary>
2453 </member> 920 </member>
2454 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Timestamp"> 921 <member name="F:OpenMetaverse.InstantMessage.Timestamp">
2455 <summary>Timestamp of the instant message</summary> 922 <summary>Timestamp of the instant message</summary>
2456 </member> 923 </member>
2457 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Message"> 924 <member name="F:OpenMetaverse.InstantMessage.Message">
2458 <summary>Instant message text</summary> 925 <summary>Instant message text</summary>
2459 </member> 926 </member>
2460 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Offline"> 927 <member name="F:OpenMetaverse.InstantMessage.Offline">
2461 <summary>Whether this message is held for offline avatars</summary> 928 <summary>Whether this message is held for offline avatars</summary>
2462 </member> 929 </member>
2463 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.BinaryBucket"> 930 <member name="F:OpenMetaverse.InstantMessage.BinaryBucket">
2464 <summary>Context specific packed data</summary> 931 <summary>Context specific packed data</summary>
2465 </member> 932 </member>
2466 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Voice"> 933 <member name="M:OpenMetaverse.InstantMessage.ToString">
2467 <summary>Is this invitation for voice group/conference chat</summary> 934 <summary>Print the struct data as a string</summary>
2468 </member> 935 <returns>A string containing the field name, and field value</returns>
2469 <member name="M:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Serialize">
2470 <summary>
2471 Serialize the object
2472 </summary>
2473 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2474 </member>
2475 <member name="M:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2476 <summary>
2477 Deserialize the message
2478 </summary>
2479 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2480 </member>
2481 <member name="T:OpenMetaverse.Messages.Linden.ChatterBoxSessionAgentListUpdatesMessage">
2482 <summary>
2483 Sent from the simulator to the viewer.
2484
2485 When an agent initially joins a session the AgentUpdatesBlock object will contain a list of session members including
2486 a boolean indicating they can use voice chat in this session, a boolean indicating they are allowed to moderate
2487 this session, and lastly a string which indicates another agent is entering the session with the Transition set to "ENTER"
2488
2489 During the session lifetime updates on individuals are sent. During the update the booleans sent during the initial join are
2490 excluded with the exception of the Transition field. This indicates a new user entering or exiting the session with
2491 the string "ENTER" or "LEAVE" respectively.
2492 </summary>
2493 </member>
2494 <member name="M:OpenMetaverse.Messages.Linden.ChatterBoxSessionAgentListUpdatesMessage.Serialize">
2495 <summary>
2496 Serialize the object
2497 </summary>
2498 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2499 </member>
2500 <member name="M:OpenMetaverse.Messages.Linden.ChatterBoxSessionAgentListUpdatesMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2501 <summary>
2502 Deserialize the message
2503 </summary>
2504 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2505 </member>
2506 <member name="T:OpenMetaverse.Messages.Linden.ForceCloseChatterBoxSessionMessage">
2507 <summary>
2508 An EventQueue message sent when the agent is forcibly removed from a chatterbox session
2509 </summary>
2510 </member>
2511 <member name="F:OpenMetaverse.Messages.Linden.ForceCloseChatterBoxSessionMessage.Reason">
2512 <summary>
2513 A string containing the reason the agent was removed
2514 </summary>
2515 </member>
2516 <member name="F:OpenMetaverse.Messages.Linden.ForceCloseChatterBoxSessionMessage.SessionID">
2517 <summary>
2518 The ChatterBoxSession's SessionID
2519 </summary>
2520 </member>
2521 <member name="M:OpenMetaverse.Messages.Linden.ForceCloseChatterBoxSessionMessage.Serialize">
2522 <summary>
2523 Serialize the object
2524 </summary>
2525 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2526 </member>
2527 <member name="M:OpenMetaverse.Messages.Linden.ForceCloseChatterBoxSessionMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2528 <summary>
2529 Deserialize the message
2530 </summary>
2531 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2532 </member>
2533 <member name="M:OpenMetaverse.Messages.Linden.EventQueueAck.Serialize">
2534 <summary>
2535 Serialize the object
2536 </summary>
2537 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2538 </member>
2539 <member name="M:OpenMetaverse.Messages.Linden.EventQueueAck.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2540 <summary>
2541 Deserialize the message
2542 </summary>
2543 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2544 </member>
2545 <member name="M:OpenMetaverse.Messages.Linden.EventQueueEvent.Serialize">
2546 <summary>
2547 Serialize the object
2548 </summary>
2549 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2550 </member>
2551 <member name="M:OpenMetaverse.Messages.Linden.EventQueueEvent.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2552 <summary>
2553 Deserialize the message
2554 </summary>
2555 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2556 </member>
2557 <member name="M:OpenMetaverse.Messages.Linden.EventQueueGetMessage.Serialize">
2558 <summary>
2559 Serialize the object
2560 </summary>
2561 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2562 </member>
2563 <member name="M:OpenMetaverse.Messages.Linden.EventQueueGetMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2564 <summary>
2565 Deserialize the message
2566 </summary>
2567 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2568 </member>
2569 <member name="M:OpenMetaverse.Messages.Linden.ViewerStatsMessage.Serialize">
2570 <summary>
2571 Serialize the object
2572 </summary>
2573 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2574 </member>
2575 <member name="M:OpenMetaverse.Messages.Linden.ViewerStatsMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2576 <summary>
2577 Deserialize the message
2578 </summary>
2579 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2580 </member>
2581 <member name="T:OpenMetaverse.Messages.Linden.PlacesReplyMessage">
2582 <summary>
2583
2584 </summary>
2585 </member>
2586 <member name="M:OpenMetaverse.Messages.Linden.PlacesReplyMessage.Serialize">
2587 <summary>
2588 Serialize the object
2589 </summary>
2590 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2591 </member>
2592 <member name="M:OpenMetaverse.Messages.Linden.PlacesReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2593 <summary>
2594 Deserialize the message
2595 </summary>
2596 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2597 </member>
2598 <member name="M:OpenMetaverse.Messages.Linden.UpdateAgentInformationMessage.Serialize">
2599 <summary>
2600 Serialize the object
2601 </summary>
2602 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2603 </member>
2604 <member name="M:OpenMetaverse.Messages.Linden.UpdateAgentInformationMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2605 <summary>
2606 Deserialize the message
2607 </summary>
2608 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2609 </member>
2610 <member name="M:OpenMetaverse.Messages.Linden.DirLandReplyMessage.Serialize">
2611 <summary>
2612 Serialize the object
2613 </summary>
2614 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2615 </member>
2616 <member name="M:OpenMetaverse.Messages.Linden.DirLandReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2617 <summary>
2618 Deserialize the message
2619 </summary>
2620 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2621 </member>
2622 <member name="T:OpenMetaverse.Messages.Linden.ObjectMediaNavigateMessage">
2623 <summary>
2624 A message sent from the viewer to the simulator which
2625 specifies that the user has changed current URL
2626 of the specific media on a prim face
2627 </summary>
2628 </member>
2629 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaNavigateMessage.URL">
2630 <summary>
2631 New URL
2632 </summary>
2633 </member>
2634 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaNavigateMessage.PrimID">
2635 <summary>
2636 Prim UUID where navigation occured
2637 </summary>
2638 </member>
2639 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaNavigateMessage.Face">
2640 <summary>
2641 Face index
2642 </summary>
2643 </member>
2644 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaNavigateMessage.Serialize">
2645 <summary>
2646 Serialize the object
2647 </summary>
2648 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2649 </member>
2650 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaNavigateMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2651 <summary>
2652 Deserialize the message
2653 </summary>
2654 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2655 </member>
2656 <member name="T:OpenMetaverse.Messages.Linden.ObjectMediaBlock">
2657 <summary>Base class used for the ObjectMedia message</summary>
2658 </member>
2659 <member name="T:OpenMetaverse.Messages.Linden.ObjectMediaRequest">
2660 <summary>
2661 Message used to retrive prim media data
2662 </summary>
2663 </member>
2664 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaRequest.PrimID">
2665 <summary>
2666 Prim UUID
2667 </summary>
2668 </member>
2669 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaRequest.Verb">
2670 <summary>
2671 Requested operation, either GET or UPDATE
2672 </summary>
2673 </member>
2674 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaRequest.Serialize">
2675 <summary>
2676 Serialize object
2677 </summary>
2678 <returns>Serialized object as OSDMap</returns>
2679 </member>
2680 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaRequest.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2681 <summary>
2682 Deserialize the message
2683 </summary>
2684 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2685 </member>
2686 <member name="T:OpenMetaverse.Messages.Linden.ObjectMediaResponse">
2687 <summary>
2688 Message used to update prim media data
2689 </summary>
2690 </member>
2691 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaResponse.PrimID">
2692 <summary>
2693 Prim UUID
2694 </summary>
2695 </member>
2696 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaResponse.FaceMedia">
2697 <summary>
2698 Array of media entries indexed by face number
2699 </summary>
2700 </member>
2701 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaResponse.Version">
2702 <summary>
2703 Media version string
2704 </summary>
2705 </member>
2706 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaResponse.Serialize">
2707 <summary>
2708 Serialize object
2709 </summary>
2710 <returns>Serialized object as OSDMap</returns>
2711 </member>
2712 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaResponse.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2713 <summary>
2714 Deserialize the message
2715 </summary>
2716 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2717 </member>
2718 <member name="T:OpenMetaverse.Messages.Linden.ObjectMediaUpdate">
2719 <summary>
2720 Message used to update prim media data
2721 </summary>
2722 </member>
2723 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaUpdate.PrimID">
2724 <summary>
2725 Prim UUID
2726 </summary>
2727 </member>
2728 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaUpdate.FaceMedia">
2729 <summary>
2730 Array of media entries indexed by face number
2731 </summary>
2732 </member>
2733 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaUpdate.Verb">
2734 <summary>
2735 Requested operation, either GET or UPDATE
2736 </summary>
2737 </member>
2738 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaUpdate.Serialize">
2739 <summary>
2740 Serialize object
2741 </summary>
2742 <returns>Serialized object as OSDMap</returns>
2743 </member>
2744 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaUpdate.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2745 <summary>
2746 Deserialize the message
2747 </summary>
2748 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2749 </member>
2750 <member name="T:OpenMetaverse.Messages.Linden.ObjectMediaMessage">
2751 <summary>
2752 Message for setting or getting per face MediaEntry
2753 </summary>
2754 </member>
2755 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaMessage.Request">
2756 <summary>The request or response details block</summary>
2757 </member>
2758 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaMessage.Serialize">
2759 <summary>
2760 Serialize the object
2761 </summary>
2762 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2763 </member>
2764 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2765 <summary>
2766 Deserialize the message
2767 </summary>
2768 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2769 </member>
2770 <member name="T:OpenMetaverse.Messages.Linden.ObjectResourcesDetail">
2771 <summary>Details about object resource usage</summary>
2772 </member>
2773 <member name="F:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.ID">
2774 <summary>Object UUID</summary>
2775 </member>
2776 <member name="F:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.Name">
2777 <summary>Object name</summary>
2778 </member>
2779 <member name="F:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.GroupOwned">
2780 <summary>Indicates if object is group owned</summary>
2781 </member>
2782 <member name="F:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.Location">
2783 <summary>Locatio of the object</summary>
2784 </member>
2785 <member name="F:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.OwnerID">
2786 <summary>Object owner</summary>
2787 </member>
2788 <member name="F:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.Resources">
2789 <summary>Resource usage, keys are resource names, values are resource usage for that specific resource</summary>
2790 </member>
2791 <member name="M:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2792 <summary>
2793 Deserializes object from OSD
2794 </summary>
2795 <param name="obj">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2796 </member>
2797 <member name="M:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.FromOSD(OpenMetaverse.StructuredData.OSD)">
2798 <summary>
2799 Makes an instance based on deserialized data
2800 </summary>
2801 <param name="osd"><see cref="T:OpenMetaverse.StructuredData.OSD"/> serialized data</param>
2802 <returns>Instance containg deserialized data</returns>
2803 </member>
2804 <member name="T:OpenMetaverse.Messages.Linden.ParcelResourcesDetail">
2805 <summary>Details about parcel resource usage</summary>
2806 </member>
2807 <member name="F:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.ID">
2808 <summary>Parcel UUID</summary>
2809 </member>
2810 <member name="F:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.LocalID">
2811 <summary>Parcel local ID</summary>
2812 </member>
2813 <member name="F:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.Name">
2814 <summary>Parcel name</summary>
2815 </member>
2816 <member name="F:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.GroupOwned">
2817 <summary>Indicates if parcel is group owned</summary>
2818 </member>
2819 <member name="F:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.OwnerID">
2820 <summary>Parcel owner</summary>
2821 </member>
2822 <member name="F:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.Objects">
2823 <summary>Array of <see cref="T:OpenMetaverse.Messages.Linden.ObjectResourcesDetail"/> containing per object resource usage</summary>
2824 </member>
2825 <member name="M:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2826 <summary>
2827 Deserializes object from OSD
2828 </summary>
2829 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2830 </member>
2831 <member name="M:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.FromOSD(OpenMetaverse.StructuredData.OSD)">
2832 <summary>
2833 Makes an instance based on deserialized data
2834 </summary>
2835 <param name="osd"><see cref="T:OpenMetaverse.StructuredData.OSD"/> serialized data</param>
2836 <returns>Instance containg deserialized data</returns>
2837 </member>
2838 <member name="T:OpenMetaverse.Messages.Linden.BaseResourcesInfo">
2839 <summary>Resource usage base class, both agent and parcel resource
2840 usage contains summary information</summary>
2841 </member>
2842 <member name="F:OpenMetaverse.Messages.Linden.BaseResourcesInfo.SummaryAvailable">
2843 <summary>Summary of available resources, keys are resource names,
2844 values are resource usage for that specific resource</summary>
2845 </member>
2846 <member name="F:OpenMetaverse.Messages.Linden.BaseResourcesInfo.SummaryUsed">
2847 <summary>Summary resource usage, keys are resource names,
2848 values are resource usage for that specific resource</summary>
2849 </member>
2850 <member name="M:OpenMetaverse.Messages.Linden.BaseResourcesInfo.Serialize">
2851 <summary>
2852 Serializes object
2853 </summary>
2854 <returns><see cref="T:OpenMetaverse.StructuredData.OSDMap"/> serialized data</returns>
2855 </member>
2856 <member name="M:OpenMetaverse.Messages.Linden.BaseResourcesInfo.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2857 <summary>
2858 Deserializes object from OSD
2859 </summary>
2860 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2861 </member>
2862 <member name="T:OpenMetaverse.Messages.Linden.AttachmentResourcesMessage">
2863 <summary>Agent resource usage</summary>
2864 </member>
2865 <member name="F:OpenMetaverse.Messages.Linden.AttachmentResourcesMessage.Attachments">
2866 <summary>Per attachment point object resource usage</summary>
2867 </member>
2868 <member name="M:OpenMetaverse.Messages.Linden.AttachmentResourcesMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2869 <summary>
2870 Deserializes object from OSD
2871 </summary>
2872 <param name="osd">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2873 </member>
2874 <member name="M:OpenMetaverse.Messages.Linden.AttachmentResourcesMessage.FromOSD(OpenMetaverse.StructuredData.OSD)">
2875 <summary>
2876 Makes an instance based on deserialized data
2877 </summary>
2878 <param name="osd"><see cref="T:OpenMetaverse.StructuredData.OSD"/> serialized data</param>
2879 <returns>Instance containg deserialized data</returns>
2880 </member>
2881 <member name="M:OpenMetaverse.Messages.Linden.AttachmentResourcesMessage.GetMessageHandler(OpenMetaverse.StructuredData.OSDMap)">
2882 <summary>
2883 Detects which class handles deserialization of this message
2884 </summary>
2885 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2886 <returns>Object capable of decoding this message</returns>
2887 </member>
2888 <member name="T:OpenMetaverse.Messages.Linden.LandResourcesRequest">
2889 <summary>Request message for parcel resource usage</summary>
2890 </member>
2891 <member name="F:OpenMetaverse.Messages.Linden.LandResourcesRequest.ParcelID">
2892 <summary>UUID of the parel to request resource usage info</summary>
2893 </member>
2894 <member name="M:OpenMetaverse.Messages.Linden.LandResourcesRequest.Serialize">
2895 <summary>
2896 Serializes object
2897 </summary>
2898 <returns><see cref="T:OpenMetaverse.StructuredData.OSDMap"/> serialized data</returns>
2899 </member>
2900 <member name="M:OpenMetaverse.Messages.Linden.LandResourcesRequest.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2901 <summary>
2902 Deserializes object from OSD
2903 </summary>
2904 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2905 </member>
2906 <member name="T:OpenMetaverse.Messages.Linden.LandResourcesMessage">
2907 <summary>Response message for parcel resource usage</summary>
2908 </member>
2909 <member name="F:OpenMetaverse.Messages.Linden.LandResourcesMessage.ScriptResourceDetails">
2910 <summary>URL where parcel resource usage details can be retrieved</summary>
2911 </member>
2912 <member name="F:OpenMetaverse.Messages.Linden.LandResourcesMessage.ScriptResourceSummary">
2913 <summary>URL where parcel resource usage summary can be retrieved</summary>
2914 </member>
2915 <member name="M:OpenMetaverse.Messages.Linden.LandResourcesMessage.Serialize">
2916 <summary>
2917 Serializes object
2918 </summary>
2919 <returns><see cref="T:OpenMetaverse.StructuredData.OSDMap"/> serialized data</returns>
2920 </member>
2921 <member name="M:OpenMetaverse.Messages.Linden.LandResourcesMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2922 <summary>
2923 Deserializes object from OSD
2924 </summary>
2925 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2926 </member>
2927 <member name="M:OpenMetaverse.Messages.Linden.LandResourcesMessage.GetMessageHandler(OpenMetaverse.StructuredData.OSDMap)">
2928 <summary>
2929 Detects which class handles deserialization of this message
2930 </summary>
2931 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2932 <returns>Object capable of decoding this message</returns>
2933 </member>
2934 <member name="T:OpenMetaverse.Messages.Linden.LandResourcesInfo">
2935 <summary>Parcel resource usage</summary>
2936 </member>
2937 <member name="F:OpenMetaverse.Messages.Linden.LandResourcesInfo.Parcels">
2938 <summary>Array of <see cref="T:OpenMetaverse.Messages.Linden.ParcelResourcesDetail"/> containing per percal resource usage</summary>
2939 </member>
2940 <member name="M:OpenMetaverse.Messages.Linden.LandResourcesInfo.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2941 <summary>
2942 Deserializes object from OSD
2943 </summary>
2944 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2945 </member>
2946 <member name="T:OpenMetaverse.Assets.GestureStepType">
2947 <summary>
2948 Type of gesture step
2949 </summary>
2950 </member>
2951 <member name="T:OpenMetaverse.Assets.GestureStep">
2952 <summary>
2953 Base class for gesture steps
2954 </summary>
2955 </member>
2956 <member name="P:OpenMetaverse.Assets.GestureStep.GestureStepType">
2957 <summary>
2958 Retururns what kind of gesture step this is
2959 </summary>
2960 </member>
2961 <member name="T:OpenMetaverse.Assets.GestureStepAnimation">
2962 <summary>
2963 Describes animation step of a gesture
2964 </summary>
2965 </member>
2966 <member name="F:OpenMetaverse.Assets.GestureStepAnimation.AnimationStart">
2967 <summary>
2968 If true, this step represents start of animation, otherwise animation stop
2969 </summary>
2970 </member>
2971 <member name="F:OpenMetaverse.Assets.GestureStepAnimation.ID">
2972 <summary>
2973 Animation asset <see cref="T:OpenMetaverse.UUID"/>
2974 </summary>
2975 </member>
2976 <member name="F:OpenMetaverse.Assets.GestureStepAnimation.Name">
2977 <summary>
2978 Animation inventory name
2979 </summary>
2980 </member>
2981 <member name="P:OpenMetaverse.Assets.GestureStepAnimation.GestureStepType">
2982 <summary>
2983 Returns what kind of gesture step this is
2984 </summary>
2985 </member>
2986 <member name="T:OpenMetaverse.Assets.GestureStepSound">
2987 <summary>
2988 Describes sound step of a gesture
2989 </summary>
2990 </member>
2991 <member name="F:OpenMetaverse.Assets.GestureStepSound.ID">
2992 <summary>
2993 Sound asset <see cref="T:OpenMetaverse.UUID"/>
2994 </summary>
2995 </member>
2996 <member name="F:OpenMetaverse.Assets.GestureStepSound.Name">
2997 <summary>
2998 Sound inventory name
2999 </summary>
3000 </member>
3001 <member name="P:OpenMetaverse.Assets.GestureStepSound.GestureStepType">
3002 <summary>
3003 Returns what kind of gesture step this is
3004 </summary>
3005 </member>
3006 <member name="T:OpenMetaverse.Assets.GestureStepChat">
3007 <summary>
3008 Describes sound step of a gesture
3009 </summary>
3010 </member>
3011 <member name="F:OpenMetaverse.Assets.GestureStepChat.Text">
3012 <summary>
3013 Text to output in chat
3014 </summary>
3015 </member>
3016 <member name="P:OpenMetaverse.Assets.GestureStepChat.GestureStepType">
3017 <summary>
3018 Returns what kind of gesture step this is
3019 </summary>
3020 </member>
3021 <member name="T:OpenMetaverse.Assets.GestureStepWait">
3022 <summary>
3023 Describes sound step of a gesture
3024 </summary>
3025 </member>
3026 <member name="F:OpenMetaverse.Assets.GestureStepWait.WaitForAnimation">
3027 <summary>
3028 If true in this step we wait for all animations to finish
3029 </summary>
3030 </member>
3031 <member name="F:OpenMetaverse.Assets.GestureStepWait.WaitForTime">
3032 <summary>
3033 If true gesture player should wait for the specified amount of time
3034 </summary>
3035 </member>
3036 <member name="F:OpenMetaverse.Assets.GestureStepWait.WaitTime">
3037 <summary>
3038 Time in seconds to wait if WaitForAnimation is false
3039 </summary>
3040 </member>
3041 <member name="P:OpenMetaverse.Assets.GestureStepWait.GestureStepType">
3042 <summary>
3043 Returns what kind of gesture step this is
3044 </summary>
3045 </member>
3046 <member name="T:OpenMetaverse.Assets.GestureStepEOF">
3047 <summary>
3048 Describes the final step of a gesture
3049 </summary>
3050 </member>
3051 <member name="P:OpenMetaverse.Assets.GestureStepEOF.GestureStepType">
3052 <summary>
3053 Returns what kind of gesture step this is
3054 </summary>
3055 </member>
3056 <member name="T:OpenMetaverse.Assets.AssetGesture">
3057 <summary>
3058 Represents a sequence of animations, sounds, and chat actions
3059 </summary>
3060 </member>
3061 <member name="T:OpenMetaverse.Assets.Asset">
3062 <summary>
3063 Base class for all Asset types
3064 </summary>
3065 </member>
3066 <member name="F:OpenMetaverse.Assets.Asset.AssetData">
3067 <summary>A byte array containing the raw asset data</summary>
3068 </member>
3069 <member name="F:OpenMetaverse.Assets.Asset.Temporary">
3070 <summary>True if the asset it only stored on the server temporarily</summary>
3071 </member>
3072 <member name="F:OpenMetaverse.Assets.Asset._AssetID">
3073 <summary>A unique ID</summary>
3074 </member>
3075 <member name="M:OpenMetaverse.Assets.Asset.#ctor">
3076 <summary>
3077 Construct a new Asset object
3078 </summary>
3079 </member>
3080 <member name="M:OpenMetaverse.Assets.Asset.#ctor(OpenMetaverse.UUID,System.Byte[])">
3081 <summary>
3082 Construct a new Asset object
3083 </summary>
3084 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param>
3085 <param name="assetData">A byte array containing the raw asset data</param>
3086 </member>
3087 <member name="M:OpenMetaverse.Assets.Asset.Encode">
3088 <summary>
3089 Regenerates the <code>AssetData</code> byte array from the properties
3090 of the derived class.
3091 </summary>
3092 </member>
3093 <member name="M:OpenMetaverse.Assets.Asset.Decode">
3094 <summary>
3095 Decodes the AssetData, placing it in appropriate properties of the derived
3096 class.
3097 </summary>
3098 <returns>True if the asset decoding succeeded, otherwise false</returns>
3099 </member>
3100 <member name="P:OpenMetaverse.Assets.Asset.AssetID">
3101 <summary>The assets unique ID</summary>
3102 </member>
3103 <member name="P:OpenMetaverse.Assets.Asset.AssetType">
3104 <summary>
3105 The "type" of asset, Notecard, Animation, etc
3106 </summary>
3107 </member>
3108 <member name="F:OpenMetaverse.Assets.AssetGesture.TriggerKey">
3109 <summary>
3110 Keyboard key that triggers the gestyre
3111 </summary>
3112 </member>
3113 <member name="F:OpenMetaverse.Assets.AssetGesture.TriggerKeyMask">
3114 <summary>
3115 Modifier to the trigger key
3116 </summary>
3117 </member>
3118 <member name="F:OpenMetaverse.Assets.AssetGesture.Trigger">
3119 <summary>
3120 String that triggers playing of the gesture sequence
3121 </summary>
3122 </member>
3123 <member name="F:OpenMetaverse.Assets.AssetGesture.ReplaceWith">
3124 <summary>
3125 Text that replaces trigger in chat once gesture is triggered
3126 </summary>
3127 </member>
3128 <member name="F:OpenMetaverse.Assets.AssetGesture.Sequence">
3129 <summary>
3130 Sequence of gesture steps
3131 </summary>
3132 </member>
3133 <member name="M:OpenMetaverse.Assets.AssetGesture.#ctor">
3134 <summary>
3135 Constructs guesture asset
3136 </summary>
3137 </member>
3138 <member name="M:OpenMetaverse.Assets.AssetGesture.#ctor(OpenMetaverse.UUID,System.Byte[])">
3139 <summary>
3140 Constructs guesture asset
3141 </summary>
3142 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param>
3143 <param name="assetData">A byte array containing the raw asset data</param>
3144 </member>
3145 <member name="M:OpenMetaverse.Assets.AssetGesture.Encode">
3146 <summary>
3147 Encodes gesture asset suitable for uplaod
3148 </summary>
3149 </member>
3150 <member name="M:OpenMetaverse.Assets.AssetGesture.Decode">
3151 <summary>
3152 Decodes gesture assset into play sequence
3153 </summary>
3154 <returns>true if the asset data was decoded successfully</returns>
3155 </member>
3156 <member name="P:OpenMetaverse.Assets.AssetGesture.AssetType">
3157 <summary>
3158 Returns asset type
3159 </summary>
3160 </member>
3161 <member name="T:OpenMetaverse.Assets.AssetsArchiver">
3162 <summary>
3163 Archives assets
3164 </summary>
3165 </member>
3166 <member name="F:OpenMetaverse.Assets.AssetsArchiver.m_assets">
3167 <summary>
3168 Archive assets
3169 </summary>
3170 </member>
3171 <member name="M:OpenMetaverse.Assets.AssetsArchiver.Archive(OpenMetaverse.Assets.TarArchiveWriter)">
3172 <summary>
3173 Archive the assets given to this archiver to the given archive.
3174 </summary>
3175 <param name="archive"></param>
3176 </member>
3177 <member name="M:OpenMetaverse.Assets.AssetsArchiver.WriteMetadata(OpenMetaverse.Assets.TarArchiveWriter)">
3178 <summary>
3179 Write an assets metadata file to the given archive
3180 </summary>
3181 <param name="archive"></param>
3182 </member>
3183 <member name="M:OpenMetaverse.Assets.AssetsArchiver.WriteData(OpenMetaverse.Assets.TarArchiveWriter)">
3184 <summary>
3185 Write asset data files to the given archive
3186 </summary>
3187 <param name="archive"></param>
3188 </member>
3189 <member name="T:OpenMetaverse.Assets.ArchiveConstants">
3190 <summary>
3191 Constants for the archiving module
3192 </summary>
3193 </member>
3194 <member name="F:OpenMetaverse.Assets.ArchiveConstants.CONTROL_FILE_PATH">
3195 <summary>
3196 The location of the archive control file
3197 </summary>
3198 </member>
3199 <member name="F:OpenMetaverse.Assets.ArchiveConstants.ASSETS_PATH">
3200 <summary>
3201 Path for the assets held in an archive
3202 </summary>
3203 </member>
3204 <member name="F:OpenMetaverse.Assets.ArchiveConstants.OBJECTS_PATH">
3205 <summary>
3206 Path for the prims file
3207 </summary>
3208 </member>
3209 <member name="F:OpenMetaverse.Assets.ArchiveConstants.TERRAINS_PATH">
3210 <summary>
3211 Path for terrains. Technically these may be assets, but I think it's quite nice to split them out.
3212 </summary>
3213 </member>
3214 <member name="F:OpenMetaverse.Assets.ArchiveConstants.SETTINGS_PATH">
3215 <summary>
3216 Path for region settings.
3217 </summary>
3218 </member>
3219 <member name="F:OpenMetaverse.Assets.ArchiveConstants.ASSET_EXTENSION_SEPARATOR">
3220 <summary>
3221 The character the separates the uuid from extension information in an archived asset filename
3222 </summary>
3223 </member>
3224 <member name="F:OpenMetaverse.Assets.ArchiveConstants.ASSET_TYPE_TO_EXTENSION">
3225 <summary>
3226 Extensions used for asset types in the archive
3227 </summary>
3228 </member>
3229 <member name="T:OpenMetaverse.Caps">
3230 <summary>
3231 Capabilities is the name of the bi-directional HTTP REST protocol
3232 used to communicate non real-time transactions such as teleporting or
3233 group messaging
3234 </summary>
3235 </member>
3236 <member name="F:OpenMetaverse.Caps.Simulator">
3237 <summary>Reference to the simulator this system is connected to</summary>
3238 </member>
3239 <member name="M:OpenMetaverse.Caps.#ctor(OpenMetaverse.Simulator,System.String)">
3240 <summary>
3241 Default constructor
3242 </summary>
3243 <param name="simulator"></param>
3244 <param name="seedcaps"></param>
3245 </member>
3246 <member name="M:OpenMetaverse.Caps.CapabilityURI(System.String)">
3247 <summary>
3248 Request the URI of a named capability
3249 </summary>
3250 <param name="capability">Name of the capability to request</param>
3251 <returns>The URI of the requested capability, or String.Empty if
3252 the capability does not exist</returns>
3253 </member>
3254 <member name="M:OpenMetaverse.Caps.EventQueueEventHandler(System.String,OpenMetaverse.StructuredData.OSDMap)">
3255 <summary>
3256 Process any incoming events, check to see if we have a message created for the event,
3257 </summary>
3258 <param name="eventName"></param>
3259 <param name="body"></param>
3260 </member>
3261 <member name="P:OpenMetaverse.Caps.SeedCapsURI">
3262 <summary>Capabilities URI this system was initialized with</summary>
3263 </member>
3264 <member name="P:OpenMetaverse.Caps.IsEventQueueRunning">
3265 <summary>Whether the capabilities event queue is connected and
3266 listening for incoming events</summary>
3267 </member>
3268 <member name="T:OpenMetaverse.Caps.EventQueueCallback">
3269 <summary>
3270 Triggered when an event is received via the EventQueueGet
3271 capability
3272 </summary>
3273 <param name="capsKey">Event name</param>
3274 <param name="message">Decoded event data</param>
3275 <param name="simulator">The simulator that generated the event</param>
3276 </member>
3277 <member name="T:OpenMetaverse.AgentThrottle">
3278 <summary>
3279 Throttles the network traffic for various different traffic types.
3280 Access this class through GridClient.Throttle
3281 </summary>
3282 </member>
3283 <member name="M:OpenMetaverse.AgentThrottle.#ctor(OpenMetaverse.GridClient)">
3284 <summary>
3285 Default constructor, uses a default high total of 1500 KBps (1536000)
3286 </summary>
3287 </member>
3288 <member name="M:OpenMetaverse.AgentThrottle.#ctor(System.Byte[],System.Int32)">
3289 <summary>
3290 Constructor that decodes an existing AgentThrottle packet in to
3291 individual values
3292 </summary>
3293 <param name="data">Reference to the throttle data in an AgentThrottle
3294 packet</param>
3295 <param name="pos">Offset position to start reading at in the
3296 throttle data</param>
3297 <remarks>This is generally not needed in clients as the server will
3298 never send a throttle packet to the client</remarks>
3299 </member>
3300 <member name="M:OpenMetaverse.AgentThrottle.Set">
3301 <summary>
3302 Send an AgentThrottle packet to the current server using the
3303 current values
3304 </summary>
3305 </member>
3306 <member name="M:OpenMetaverse.AgentThrottle.Set(OpenMetaverse.Simulator)">
3307 <summary>
3308 Send an AgentThrottle packet to the specified server using the
3309 current values
3310 </summary>
3311 </member>
3312 <member name="M:OpenMetaverse.AgentThrottle.ToBytes">
3313 <summary>
3314 Convert the current throttle values to a byte array that can be put
3315 in an AgentThrottle packet
3316 </summary>
3317 <returns>Byte array containing all the throttle values</returns>
3318 </member>
3319 <member name="P:OpenMetaverse.AgentThrottle.Resend">
3320 <summary>Maximum bits per second for resending unacknowledged packets</summary>
3321 </member>
3322 <member name="P:OpenMetaverse.AgentThrottle.Land">
3323 <summary>Maximum bits per second for LayerData terrain</summary>
3324 </member>
3325 <member name="P:OpenMetaverse.AgentThrottle.Wind">
3326 <summary>Maximum bits per second for LayerData wind data</summary>
3327 </member>
3328 <member name="P:OpenMetaverse.AgentThrottle.Cloud">
3329 <summary>Maximum bits per second for LayerData clouds</summary>
3330 </member>
3331 <member name="P:OpenMetaverse.AgentThrottle.Task">
3332 <summary>Unknown, includes object data</summary>
3333 </member>
3334 <member name="P:OpenMetaverse.AgentThrottle.Texture">
3335 <summary>Maximum bits per second for textures</summary>
3336 </member>
3337 <member name="P:OpenMetaverse.AgentThrottle.Asset">
3338 <summary>Maximum bits per second for downloaded assets</summary>
3339 </member>
3340 <member name="P:OpenMetaverse.AgentThrottle.Total">
3341 <summary>Maximum bits per second the entire connection, divided up
3342 between invidiual streams using default multipliers</summary>
3343 </member>
3344 <member name="T:OpenMetaverse.Primitive">
3345 <summary>
3346 Particle system specific enumerators, flags and methods.
3347 </summary>
3348 </member>
3349 <member name="F:OpenMetaverse.Primitive.ID">
3350 <summary></summary>
3351 </member>
3352 <member name="F:OpenMetaverse.Primitive.GroupID">
3353 <summary></summary>
3354 </member>
3355 <member name="F:OpenMetaverse.Primitive.LocalID">
3356 <summary></summary>
3357 </member>
3358 <member name="F:OpenMetaverse.Primitive.ParentID">
3359 <summary></summary>
3360 </member>
3361 <member name="F:OpenMetaverse.Primitive.RegionHandle">
3362 <summary></summary>
3363 </member>
3364 <member name="F:OpenMetaverse.Primitive.Flags">
3365 <summary></summary>
3366 </member>
3367 <member name="F:OpenMetaverse.Primitive.TreeSpecies">
3368 <summary>Foliage type for this primitive. Only applicable if this
3369 primitive is foliage</summary>
3370 </member>
3371 <member name="F:OpenMetaverse.Primitive.ScratchPad">
3372 <summary>Unknown</summary>
3373 </member>
3374 <member name="F:OpenMetaverse.Primitive.Position">
3375 <summary></summary>
3376 </member>
3377 <member name="F:OpenMetaverse.Primitive.Scale">
3378 <summary></summary>
3379 </member>
3380 <member name="F:OpenMetaverse.Primitive.Rotation">
3381 <summary></summary>
3382 </member>
3383 <member name="F:OpenMetaverse.Primitive.Velocity">
3384 <summary></summary>
3385 </member>
3386 <member name="F:OpenMetaverse.Primitive.AngularVelocity">
3387 <summary></summary>
3388 </member>
3389 <member name="F:OpenMetaverse.Primitive.Acceleration">
3390 <summary></summary>
3391 </member>
3392 <member name="F:OpenMetaverse.Primitive.CollisionPlane">
3393 <summary></summary>
3394 </member>
3395 <member name="F:OpenMetaverse.Primitive.Flexible">
3396 <summary></summary>
3397 </member>
3398 <member name="F:OpenMetaverse.Primitive.Light">
3399 <summary></summary>
3400 </member>
3401 <member name="F:OpenMetaverse.Primitive.Sculpt">
3402 <summary></summary>
3403 </member>
3404 <member name="F:OpenMetaverse.Primitive.ClickAction">
3405 <summary></summary>
3406 </member>
3407 <member name="F:OpenMetaverse.Primitive.Sound">
3408 <summary></summary>
3409 </member>
3410 <member name="F:OpenMetaverse.Primitive.OwnerID">
3411 <summary>Identifies the owner if audio or a particle system is
3412 active</summary>
3413 </member>
3414 <member name="F:OpenMetaverse.Primitive.SoundFlags">
3415 <summary></summary>
3416 </member>
3417 <member name="F:OpenMetaverse.Primitive.SoundGain">
3418 <summary></summary>
3419 </member>
3420 <member name="F:OpenMetaverse.Primitive.SoundRadius">
3421 <summary></summary>
3422 </member>
3423 <member name="F:OpenMetaverse.Primitive.Text">
3424 <summary></summary>
3425 </member>
3426 <member name="F:OpenMetaverse.Primitive.TextColor">
3427 <summary></summary>
3428 </member>
3429 <member name="F:OpenMetaverse.Primitive.MediaURL">
3430 <summary></summary>
3431 </member>
3432 <member name="F:OpenMetaverse.Primitive.Joint">
3433 <summary></summary>
3434 </member>
3435 <member name="F:OpenMetaverse.Primitive.JointPivot">
3436 <summary></summary>
3437 </member>
3438 <member name="F:OpenMetaverse.Primitive.JointAxisOrAnchor">
3439 <summary></summary>
3440 </member>
3441 <member name="F:OpenMetaverse.Primitive.NameValues">
3442 <summary></summary>
3443 </member>
3444 <member name="F:OpenMetaverse.Primitive.PrimData">
3445 <summary></summary>
3446 </member>
3447 <member name="F:OpenMetaverse.Primitive.Properties">
3448 <summary></summary>
3449 </member>
3450 <member name="M:OpenMetaverse.Primitive.#ctor">
3451 <summary>
3452 Default constructor
3453 </summary>
3454 </member>
3455 <member name="M:OpenMetaverse.Primitive.PackPathTwist(System.Single)">
3456 <summary>
3457 Packs PathTwist, PathTwistBegin, PathRadiusOffset, and PathSkew
3458 parameters in to signed eight bit values
3459 </summary>
3460 <param name="pathTwist">Floating point parameter to pack</param>
3461 <returns>Signed eight bit value containing the packed parameter</returns>
3462 </member>
3463 <member name="M:OpenMetaverse.Primitive.UnpackPathTwist(System.SByte)">
3464 <summary>
3465 Unpacks PathTwist, PathTwistBegin, PathRadiusOffset, and PathSkew
3466 parameters from signed eight bit integers to floating point values
3467 </summary>
3468 <param name="pathTwist">Signed eight bit value to unpack</param>
3469 <returns>Unpacked floating point value</returns>
3470 </member>
3471 <member name="F:OpenMetaverse.Primitive.ParticleSys">
3472 <summary></summary>
3473 </member>
3474 <member name="F:OpenMetaverse.Primitive.MediaVersion">
3475 <summary>
3476 Current version of the media data for the prim
3477 </summary>
3478 </member>
3479 <member name="F:OpenMetaverse.Primitive.FaceMedia">
3480 <summary>
3481 Array of media entries indexed by face number
3482 </summary>
3483 </member>
3484 <member name="F:OpenMetaverse.Primitive.Textures">
3485 <summary></summary>
3486 </member>
3487 <member name="F:OpenMetaverse.Primitive.TextureAnim">
3488 <summary></summary>
3489 </member>
3490 <member name="P:OpenMetaverse.Primitive.Type">
3491 <summary>Uses basic heuristics to estimate the primitive shape</summary>
3492 </member>
3493 <member name="T:OpenMetaverse.Primitive.ConstructionData">
3494 <summary>
3495 Parameters used to construct a visual representation of a primitive
3496 </summary>
3497 </member>
3498 <member name="F:OpenMetaverse.Primitive.ConstructionData.profileCurve">
3499 <summary></summary>
3500 </member>
3501 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathCurve">
3502 <summary></summary>
3503 </member>
3504 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathEnd">
3505 <summary></summary>
3506 </member>
3507 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathRadiusOffset">
3508 <summary></summary>
3509 </member>
3510 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathSkew">
3511 <summary></summary>
3512 </member>
3513 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathScaleX">
3514 <summary></summary>
3515 </member>
3516 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathScaleY">
3517 <summary></summary>
3518 </member>
3519 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathShearX">
3520 <summary></summary>
3521 </member>
3522 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathShearY">
3523 <summary></summary>
3524 </member>
3525 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathTaperX">
3526 <summary></summary>
3527 </member>
3528 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathTaperY">
3529 <summary></summary>
3530 </member>
3531 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathBegin">
3532 <summary></summary>
3533 </member>
3534 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathTwist">
3535 <summary></summary>
3536 </member>
3537 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathTwistBegin">
3538 <summary></summary>
3539 </member>
3540 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathRevolutions">
3541 <summary></summary>
3542 </member>
3543 <member name="F:OpenMetaverse.Primitive.ConstructionData.ProfileBegin">
3544 <summary></summary>
3545 </member>
3546 <member name="F:OpenMetaverse.Primitive.ConstructionData.ProfileEnd">
3547 <summary></summary>
3548 </member>
3549 <member name="F:OpenMetaverse.Primitive.ConstructionData.ProfileHollow">
3550 <summary></summary>
3551 </member>
3552 <member name="F:OpenMetaverse.Primitive.ConstructionData.Material">
3553 <summary></summary>
3554 </member>
3555 <member name="F:OpenMetaverse.Primitive.ConstructionData.State">
3556 <summary></summary>
3557 </member>
3558 <member name="F:OpenMetaverse.Primitive.ConstructionData.PCode">
3559 <summary></summary>
3560 </member>
3561 <member name="P:OpenMetaverse.Primitive.ConstructionData.AttachmentPoint">
3562 <summary>Attachment point to an avatar</summary>
3563 </member> 936 </member>
3564 <member name="P:OpenMetaverse.Primitive.ConstructionData.ProfileCurve"> 937 <member name="T:OpenMetaverse.MuteEntry">
3565 <summary></summary> 938 <summary>Represents muted object or resident</summary>
3566 </member> 939 </member>
3567 <member name="P:OpenMetaverse.Primitive.ConstructionData.ProfileHole"> 940 <member name="F:OpenMetaverse.MuteEntry.Type">
3568 <summary></summary> 941 <summary>Type of the mute entry</summary>
3569 </member> 942 </member>
3570 <member name="P:OpenMetaverse.Primitive.ConstructionData.PathBeginScale"> 943 <member name="F:OpenMetaverse.MuteEntry.ID">
3571 <summary></summary> 944 <summary>UUID of the mute etnry</summary>
3572 </member> 945 </member>
3573 <member name="P:OpenMetaverse.Primitive.ConstructionData.PathEndScale"> 946 <member name="F:OpenMetaverse.MuteEntry.Name">
3574 <summary></summary> 947 <summary>Mute entry name</summary>
3575 </member> 948 </member>
3576 <member name="T:OpenMetaverse.Primitive.FlexibleData"> 949 <member name="F:OpenMetaverse.MuteEntry.Flags">
3577 <summary> 950 <summary>Mute flags</summary>
3578 Information on the flexible properties of a primitive
3579 </summary>
3580 </member> 951 </member>
3581 <member name="F:OpenMetaverse.Primitive.FlexibleData.Softness"> 952 <member name="T:OpenMetaverse.TransactionInfo">
3582 <summary></summary> 953 <summary>Transaction detail sent with MoneyBalanceReply message</summary>
3583 </member> 954 </member>
3584 <member name="F:OpenMetaverse.Primitive.FlexibleData.Gravity"> 955 <member name="F:OpenMetaverse.TransactionInfo.TransactionType">
3585 <summary></summary> 956 <summary>Type of the transaction</summary>
3586 </member> 957 </member>
3587 <member name="F:OpenMetaverse.Primitive.FlexibleData.Drag"> 958 <member name="F:OpenMetaverse.TransactionInfo.SourceID">
3588 <summary></summary> 959 <summary>UUID of the transaction source</summary>
3589 </member> 960 </member>
3590 <member name="F:OpenMetaverse.Primitive.FlexibleData.Wind"> 961 <member name="F:OpenMetaverse.TransactionInfo.IsSourceGroup">
3591 <summary></summary> 962 <summary>Is the transaction source a group</summary>
3592 </member> 963 </member>
3593 <member name="F:OpenMetaverse.Primitive.FlexibleData.Tension"> 964 <member name="F:OpenMetaverse.TransactionInfo.DestID">
3594 <summary></summary> 965 <summary>UUID of the transaction destination</summary>
3595 </member> 966 </member>
3596 <member name="F:OpenMetaverse.Primitive.FlexibleData.Force"> 967 <member name="F:OpenMetaverse.TransactionInfo.IsDestGroup">
3597 <summary></summary> 968 <summary>Is transaction destination a group</summary>
3598 </member> 969 </member>
3599 <member name="M:OpenMetaverse.Primitive.FlexibleData.#ctor"> 970 <member name="F:OpenMetaverse.TransactionInfo.Amount">
3600 <summary> 971 <summary>Transaction amount</summary>
3601 Default constructor
3602 </summary>
3603 </member> 972 </member>
3604 <member name="M:OpenMetaverse.Primitive.FlexibleData.#ctor(System.Byte[],System.Int32)"> 973 <member name="F:OpenMetaverse.TransactionInfo.ItemDescription">
3605 <summary> 974 <summary>Transaction description</summary>
3606
3607 </summary>
3608 <param name="data"></param>
3609 <param name="pos"></param>
3610 </member>
3611 <member name="M:OpenMetaverse.Primitive.FlexibleData.GetBytes">
3612 <summary>
3613
3614 </summary>
3615 <returns></returns>
3616 </member>
3617 <member name="M:OpenMetaverse.Primitive.FlexibleData.GetOSD">
3618 <summary>
3619
3620 </summary>
3621 <returns></returns>
3622 </member>
3623 <member name="T:OpenMetaverse.Primitive.LightData">
3624 <summary>
3625 Information on the light properties of a primitive
3626 </summary>
3627 </member>
3628 <member name="F:OpenMetaverse.Primitive.LightData.Color">
3629 <summary></summary>
3630 </member>
3631 <member name="F:OpenMetaverse.Primitive.LightData.Intensity">
3632 <summary></summary>
3633 </member>
3634 <member name="F:OpenMetaverse.Primitive.LightData.Radius">
3635 <summary></summary>
3636 </member>
3637 <member name="F:OpenMetaverse.Primitive.LightData.Cutoff">
3638 <summary></summary>
3639 </member>
3640 <member name="F:OpenMetaverse.Primitive.LightData.Falloff">
3641 <summary></summary>
3642 </member> 975 </member>
3643 <member name="M:OpenMetaverse.Primitive.LightData.#ctor"> 976 <member name="T:OpenMetaverse.AgentManager">
3644 <summary>
3645 Default constructor
3646 </summary>
3647 </member>
3648 <member name="M:OpenMetaverse.Primitive.LightData.#ctor(System.Byte[],System.Int32)">
3649 <summary>
3650
3651 </summary>
3652 <param name="data"></param>
3653 <param name="pos"></param>
3654 </member>
3655 <member name="M:OpenMetaverse.Primitive.LightData.GetBytes">
3656 <summary>
3657
3658 </summary>
3659 <returns></returns>
3660 </member>
3661 <member name="M:OpenMetaverse.Primitive.LightData.ToString">
3662 <summary>
3663
3664 </summary>
3665 <returns></returns>
3666 </member>
3667 <member name="T:OpenMetaverse.Primitive.SculptData">
3668 <summary>
3669 Information on the sculpt properties of a sculpted primitive
3670 </summary>
3671 </member>
3672 <member name="M:OpenMetaverse.Primitive.SculptData.#ctor">
3673 <summary> 977 <summary>
3674 Default constructor 978 Manager class for our own avatar
3675 </summary> 979 </summary>
3676 </member> 980 </member>
3677 <member name="M:OpenMetaverse.Primitive.SculptData.#ctor(System.Byte[],System.Int32)"> 981 <member name="M:OpenMetaverse.AgentManager.#ctor(OpenMetaverse.GridClient)">
3678 <summary> 982 <summary>
3679 983 Constructor, setup callbacks for packets related to our avatar
3680 </summary> 984 </summary>
3681 <param name="data"></param> 985 <param name="client">A reference to the <seealso cref="T:OpenMetaverse.GridClient" /> Class</param>
3682 <param name="pos"></param>
3683 </member> 986 </member>
3684 <member name="P:OpenMetaverse.Primitive.SculptData.Invert"> 987 <member name="T:OpenMetaverse.AgentManager.AgentMovement">
3685 <summary> 988 <summary>
3686 Render inside out (inverts the normals). 989 Agent movement and camera control
990 Agent movement is controlled by setting specific <seealso cref="T:AgentManager.ControlFlags" />
991 After the control flags are set, An AgentUpdate is required to update the simulator of the specified flags
992 This is most easily accomplished by setting one or more of the AgentMovement properties
993 Movement of an avatar is always based on a compass direction, for example AtPos will move the
994 agent from West to East or forward on the X Axis, AtNeg will of course move agent from
995 East to West or backward on the X Axis, LeftPos will be South to North or forward on the Y Axis
996 The Z axis is Up, finer grained control of movements can be done using the Nudge properties
3687 </summary> 997 </summary>
3688 </member> 998 </member>
3689 <member name="P:OpenMetaverse.Primitive.SculptData.Mirror"> 999 <member name="M:OpenMetaverse.AgentManager.AgentMovement.#ctor(OpenMetaverse.GridClient)">
3690 <summary> 1000 <summary>Default constructor</summary>
3691 Render an X axis mirror of the sculpty.
3692 </summary>
3693 </member> 1001 </member>
3694 <member name="T:OpenMetaverse.Primitive.ObjectProperties"> 1002 <member name="T:OpenMetaverse.AgentManager.AgentMovement.AgentCamera">
3695 <summary> 1003 <summary>
3696 Extended properties to describe an object 1004 Camera controls for the agent, mostly a thin wrapper around
1005 CoordinateFrame. This class is only responsible for state
1006 tracking and math, it does not send any packets
3697 </summary> 1007 </summary>
3698 </member> 1008 </member>
3699 <member name="F:OpenMetaverse.Primitive.ObjectProperties.ObjectID"> 1009 <member name="M:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.#ctor">
3700 <summary></summary>
3701 </member>
3702 <member name="F:OpenMetaverse.Primitive.ObjectProperties.CreatorID">
3703 <summary></summary>
3704 </member>
3705 <member name="F:OpenMetaverse.Primitive.ObjectProperties.OwnerID">
3706 <summary></summary>
3707 </member>
3708 <member name="F:OpenMetaverse.Primitive.ObjectProperties.GroupID">
3709 <summary></summary>
3710 </member>
3711 <member name="F:OpenMetaverse.Primitive.ObjectProperties.CreationDate">
3712 <summary></summary>
3713 </member>
3714 <member name="F:OpenMetaverse.Primitive.ObjectProperties.Permissions">
3715 <summary></summary>
3716 </member>
3717 <member name="F:OpenMetaverse.Primitive.ObjectProperties.OwnershipCost">
3718 <summary></summary>
3719 </member>
3720 <member name="F:OpenMetaverse.Primitive.ObjectProperties.SaleType">
3721 <summary></summary>
3722 </member>
3723 <member name="F:OpenMetaverse.Primitive.ObjectProperties.SalePrice">
3724 <summary></summary>
3725 </member>
3726 <member name="F:OpenMetaverse.Primitive.ObjectProperties.AggregatePerms">
3727 <summary></summary>
3728 </member>
3729 <member name="F:OpenMetaverse.Primitive.ObjectProperties.AggregatePermTextures">
3730 <summary></summary>
3731 </member>
3732 <member name="F:OpenMetaverse.Primitive.ObjectProperties.AggregatePermTexturesOwner">
3733 <summary></summary>
3734 </member>
3735 <member name="F:OpenMetaverse.Primitive.ObjectProperties.Category">
3736 <summary></summary>
3737 </member>
3738 <member name="F:OpenMetaverse.Primitive.ObjectProperties.InventorySerial">
3739 <summary></summary>
3740 </member>
3741 <member name="F:OpenMetaverse.Primitive.ObjectProperties.ItemID">
3742 <summary></summary>
3743 </member>
3744 <member name="F:OpenMetaverse.Primitive.ObjectProperties.FolderID">
3745 <summary></summary>
3746 </member>
3747 <member name="F:OpenMetaverse.Primitive.ObjectProperties.FromTaskID">
3748 <summary></summary>
3749 </member>
3750 <member name="F:OpenMetaverse.Primitive.ObjectProperties.LastOwnerID">
3751 <summary></summary>
3752 </member>
3753 <member name="F:OpenMetaverse.Primitive.ObjectProperties.Name">
3754 <summary></summary>
3755 </member>
3756 <member name="F:OpenMetaverse.Primitive.ObjectProperties.Description">
3757 <summary></summary>
3758 </member>
3759 <member name="F:OpenMetaverse.Primitive.ObjectProperties.TouchName">
3760 <summary></summary>
3761 </member>
3762 <member name="F:OpenMetaverse.Primitive.ObjectProperties.SitName">
3763 <summary></summary>
3764 </member>
3765 <member name="F:OpenMetaverse.Primitive.ObjectProperties.TextureIDs">
3766 <summary></summary>
3767 </member>
3768 <member name="M:OpenMetaverse.Primitive.ObjectProperties.#ctor">
3769 <summary> 1010 <summary>
3770 Default constructor 1011 Default constructor
3771 </summary> 1012 </summary>
3772 </member> 1013 </member>
3773 <member name="M:OpenMetaverse.Primitive.ObjectProperties.SetFamilyProperties(OpenMetaverse.Primitive.ObjectProperties)"> 1014 <member name="F:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.Far">
3774 <summary>
3775 Set the properties that are set in an ObjectPropertiesFamily packet
3776 </summary>
3777 <param name="props"><seealso cref="T:OpenMetaverse.Primitive.ObjectProperties"/> that has
3778 been partially filled by an ObjectPropertiesFamily packet</param>
3779 </member>
3780 <member name="T:OpenMetaverse.Primitive.ParticleSystem">
3781 <summary>
3782 Complete structure for the particle system
3783 </summary>
3784 </member>
3785 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartFlags">
3786 <summary>Particle Flags</summary>
3787 <remarks>There appears to be more data packed in to this area
3788 for many particle systems. It doesn't appear to be flag values
3789 and serialization breaks unless there is a flag for every
3790 possible bit so it is left as an unsigned integer</remarks>
3791 </member>
3792 <member name="F:OpenMetaverse.Primitive.ParticleSystem.Pattern">
3793 <summary><seealso cref="T:SourcePattern"/> pattern of particles</summary>
3794 </member>
3795 <member name="F:OpenMetaverse.Primitive.ParticleSystem.MaxAge">
3796 <summary>A <see langword="float"/> representing the maximimum age (in seconds) particle will be displayed</summary>
3797 <remarks>Maximum value is 30 seconds</remarks>
3798 </member>
3799 <member name="F:OpenMetaverse.Primitive.ParticleSystem.StartAge">
3800 <summary>A <see langword="float"/> representing the number of seconds,
3801 from when the particle source comes into view,
3802 or the particle system's creation, that the object will emits particles;
3803 after this time period no more particles are emitted</summary>
3804 </member>
3805 <member name="F:OpenMetaverse.Primitive.ParticleSystem.InnerAngle">
3806 <summary>A <see langword="float"/> in radians that specifies where particles will not be created</summary>
3807 </member>
3808 <member name="F:OpenMetaverse.Primitive.ParticleSystem.OuterAngle">
3809 <summary>A <see langword="float"/> in radians that specifies where particles will be created</summary>
3810 </member>
3811 <member name="F:OpenMetaverse.Primitive.ParticleSystem.BurstRate">
3812 <summary>A <see langword="float"/> representing the number of seconds between burts.</summary>
3813 </member>
3814 <member name="F:OpenMetaverse.Primitive.ParticleSystem.BurstRadius">
3815 <summary>A <see langword="float"/> representing the number of meters
3816 around the center of the source where particles will be created.</summary>
3817 </member>
3818 <member name="F:OpenMetaverse.Primitive.ParticleSystem.BurstSpeedMin">
3819 <summary>A <see langword="float"/> representing in seconds, the minimum speed between bursts of new particles
3820 being emitted</summary>
3821 </member>
3822 <member name="F:OpenMetaverse.Primitive.ParticleSystem.BurstSpeedMax">
3823 <summary>A <see langword="float"/> representing in seconds the maximum speed of new particles being emitted.</summary>
3824 </member>
3825 <member name="F:OpenMetaverse.Primitive.ParticleSystem.BurstPartCount">
3826 <summary>A <see langword="byte"/> representing the maximum number of particles emitted per burst</summary>
3827 </member>
3828 <member name="F:OpenMetaverse.Primitive.ParticleSystem.AngularVelocity">
3829 <summary>A <see cref="T:Vector3"/> which represents the velocity (speed) from the source which particles are emitted</summary>
3830 </member>
3831 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartAcceleration">
3832 <summary>A <see cref="T:Vector3"/> which represents the Acceleration from the source which particles are emitted</summary>
3833 </member>
3834 <member name="F:OpenMetaverse.Primitive.ParticleSystem.Texture">
3835 <summary>The <see cref="T:UUID"/> Key of the texture displayed on the particle</summary>
3836 </member>
3837 <member name="F:OpenMetaverse.Primitive.ParticleSystem.Target">
3838 <summary>The <see cref="T:UUID"/> Key of the specified target object or avatar particles will follow</summary>
3839 </member>
3840 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartDataFlags">
3841 <summary>Flags of particle from <seealso cref="T:ParticleDataFlags"/></summary>
3842 </member>
3843 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartMaxAge">
3844 <summary>Max Age particle system will emit particles for</summary>
3845 </member>
3846 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartStartColor">
3847 <summary>The <see cref="T:Color4"/> the particle has at the beginning of its lifecycle</summary>
3848 </member>
3849 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartEndColor">
3850 <summary>The <see cref="T:Color4"/> the particle has at the ending of its lifecycle</summary>
3851 </member>
3852 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartStartScaleX">
3853 <summary>A <see langword="float"/> that represents the starting X size of the particle</summary>
3854 <remarks>Minimum value is 0, maximum value is 4</remarks>
3855 </member>
3856 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartStartScaleY">
3857 <summary>A <see langword="float"/> that represents the starting Y size of the particle</summary>
3858 <remarks>Minimum value is 0, maximum value is 4</remarks>
3859 </member>
3860 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartEndScaleX">
3861 <summary>A <see langword="float"/> that represents the ending X size of the particle</summary>
3862 <remarks>Minimum value is 0, maximum value is 4</remarks>
3863 </member>
3864 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartEndScaleY">
3865 <summary>A <see langword="float"/> that represents the ending Y size of the particle</summary>
3866 <remarks>Minimum value is 0, maximum value is 4</remarks>
3867 </member>
3868 <member name="M:OpenMetaverse.Primitive.ParticleSystem.#ctor(System.Byte[],System.Int32)">
3869 <summary>
3870 Decodes a byte[] array into a ParticleSystem Object
3871 </summary>
3872 <param name="data">ParticleSystem object</param>
3873 <param name="pos">Start position for BitPacker</param>
3874 </member>
3875 <member name="M:OpenMetaverse.Primitive.ParticleSystem.GetBytes">
3876 <summary>
3877 Generate byte[] array from particle data
3878 </summary>
3879 <returns>Byte array</returns>
3880 </member>
3881 <member name="T:OpenMetaverse.Primitive.ParticleSystem.SourcePattern">
3882 <summary>
3883 Particle source pattern
3884 </summary>
3885 </member>
3886 <member name="F:OpenMetaverse.Primitive.ParticleSystem.SourcePattern.None">
3887 <summary>None</summary>
3888 </member>
3889 <member name="F:OpenMetaverse.Primitive.ParticleSystem.SourcePattern.Drop">
3890 <summary>Drop particles from source position with no force</summary>
3891 </member>
3892 <member name="F:OpenMetaverse.Primitive.ParticleSystem.SourcePattern.Explode">
3893 <summary>"Explode" particles in all directions</summary>
3894 </member>
3895 <member name="F:OpenMetaverse.Primitive.ParticleSystem.SourcePattern.Angle">
3896 <summary>Particles shoot across a 2D area</summary>
3897 </member>
3898 <member name="F:OpenMetaverse.Primitive.ParticleSystem.SourcePattern.AngleCone">
3899 <summary>Particles shoot across a 3D Cone</summary>
3900 </member>
3901 <member name="F:OpenMetaverse.Primitive.ParticleSystem.SourcePattern.AngleConeEmpty">
3902 <summary>Inverse of AngleCone (shoot particles everywhere except the 3D cone defined</summary>
3903 </member>
3904 <member name="T:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags">
3905 <summary>
3906 Particle Data Flags
3907 </summary>
3908 </member>
3909 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.None">
3910 <summary>None</summary>
3911 </member>
3912 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.InterpColor">
3913 <summary>Interpolate color and alpha from start to end</summary>
3914 </member>
3915 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.InterpScale">
3916 <summary>Interpolate scale from start to end</summary>
3917 </member>
3918 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.Bounce">
3919 <summary>Bounce particles off particle sources Z height</summary>
3920 </member>
3921 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.Wind">
3922 <summary>velocity of particles is dampened toward the simulators wind</summary>
3923 </member>
3924 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.FollowSrc">
3925 <summary>Particles follow the source</summary>
3926 </member>
3927 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.FollowVelocity">
3928 <summary>Particles point towards the direction of source's velocity</summary>
3929 </member>
3930 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.TargetPos">
3931 <summary>Target of the particles</summary>
3932 </member>
3933 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.TargetLinear">
3934 <summary>Particles are sent in a straight line</summary>
3935 </member>
3936 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.Emissive">
3937 <summary>Particles emit a glow</summary>
3938 </member>
3939 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.Beam">
3940 <summary>used for point/grab/touch</summary>
3941 </member>
3942 <member name="T:OpenMetaverse.Primitive.ParticleSystem.ParticleFlags">
3943 <summary>
3944 Particle Flags Enum
3945 </summary>
3946 </member>
3947 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleFlags.None">
3948 <summary>None</summary>
3949 </member>
3950 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleFlags.ObjectRelative">
3951 <summary>Acceleration and velocity for particles are
3952 relative to the object rotation</summary>
3953 </member>
3954 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleFlags.UseNewAngle">
3955 <summary>Particles use new 'correct' angle parameters</summary>
3956 </member>
3957 <member name="T:OpenMetaverse.Primitive.TextureAnimMode">
3958 <summary> 1015 <summary>
3959 Texture animation mode
3960 </summary> 1016 </summary>
3961 </member> 1017 </member>
3962 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.ANIM_OFF"> 1018 <member name="F:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.Frame">
3963 <summary>Disable texture animation</summary> 1019 <summary>The camera is a local frame of reference inside of
3964 </member> 1020 the larger grid space. This is where the math happens</summary>
3965 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.ANIM_ON">
3966 <summary>Enable texture animation</summary>
3967 </member>
3968 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.LOOP">
3969 <summary>Loop when animating textures</summary>
3970 </member>
3971 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.REVERSE">
3972 <summary>Animate in reverse direction</summary>
3973 </member>
3974 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.PING_PONG">
3975 <summary>Animate forward then reverse</summary>
3976 </member>
3977 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.SMOOTH">
3978 <summary>Slide texture smoothly instead of frame-stepping</summary>
3979 </member>
3980 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.ROTATE">
3981 <summary>Rotate texture instead of using frames</summary>
3982 </member>
3983 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.SCALE">
3984 <summary>Scale texture instead of using frames</summary>
3985 </member> 1021 </member>
3986 <member name="T:OpenMetaverse.Primitive.TextureEntryFace"> 1022 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.Position">
3987 <summary> 1023 <summary>
3988 A single textured face. Don't instantiate this class yourself, use the
3989 methods in TextureEntry
3990 </summary> 1024 </summary>
3991 </member> 1025 </member>
3992 <member name="M:OpenMetaverse.Primitive.TextureEntryFace.#ctor(OpenMetaverse.Primitive.TextureEntryFace)"> 1026 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.AtAxis">
3993 <summary> 1027 <summary>
3994 Contains the definition for individual faces
3995 </summary> 1028 </summary>
3996 <param name="defaultTexture"></param>
3997 </member> 1029 </member>
3998 <member name="M:OpenMetaverse.Primitive.TextureEntryFace.ToString"> 1030 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.LeftAxis">
3999 <summary> 1031 <summary>
4000
4001 </summary> 1032 </summary>
4002 <returns></returns>
4003 </member>
4004 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.material">
4005 <summary></summary>
4006 </member>
4007 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.media">
4008 <summary></summary>
4009 </member>
4010 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.RGBA">
4011 <summary></summary>
4012 </member>
4013 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.RepeatU">
4014 <summary></summary>
4015 </member>
4016 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.RepeatV">
4017 <summary></summary>
4018 </member>
4019 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.OffsetU">
4020 <summary></summary>
4021 </member>
4022 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.OffsetV">
4023 <summary></summary>
4024 </member> 1033 </member>
4025 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.Rotation"> 1034 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.UpAxis">
4026 <summary></summary>
4027 </member>
4028 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.Glow">
4029 <summary></summary>
4030 </member>
4031 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.Bump">
4032 <summary></summary>
4033 </member>
4034 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.MediaFlags">
4035 <summary>In the future this will specify whether a webpage is
4036 attached to this face</summary>
4037 </member>
4038 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.TextureID">
4039 <summary></summary>
4040 </member>
4041 <member name="T:OpenMetaverse.Primitive.TextureEntry">
4042 <summary> 1035 <summary>
4043 Represents all of the texturable faces for an object
4044 </summary> 1036 </summary>
4045 <remarks>Grid objects have infinite faces, with each face
4046 using the properties of the default face unless set otherwise. So if
4047 you have a TextureEntry with a default texture uuid of X, and face 18
4048 has a texture UUID of Y, every face would be textured with X except for
4049 face 18 that uses Y. In practice however, primitives utilize a maximum
4050 of nine faces</remarks>
4051 </member>
4052 <member name="F:OpenMetaverse.Primitive.TextureEntry.DefaultTexture">
4053 <summary></summary>
4054 </member> 1037 </member>
4055 <member name="F:OpenMetaverse.Primitive.TextureEntry.FaceTextures"> 1038 <member name="F:OpenMetaverse.AgentManager.AgentMovement.Camera">
4056 <summary></summary> 1039 <summary>Agent camera controls</summary>
4057 </member> 1040 </member>
4058 <member name="M:OpenMetaverse.Primitive.TextureEntry.#ctor(OpenMetaverse.UUID)"> 1041 <member name="F:OpenMetaverse.AgentManager.AgentMovement.Flags">
4059 <summary> 1042 <summary>Currently only used for hiding your group title</summary>
4060 Constructor that takes a default texture UUID
4061 </summary>
4062 <param name="defaultTextureID">Texture UUID to use as the default texture</param>
4063 </member> 1043 </member>
4064 <member name="M:OpenMetaverse.Primitive.TextureEntry.#ctor(OpenMetaverse.Primitive.TextureEntryFace)"> 1044 <member name="F:OpenMetaverse.AgentManager.AgentMovement.State">
4065 <summary> 1045 <summary>Action state of the avatar, which can currently be
4066 Constructor that takes a <code>TextureEntryFace</code> for the 1046 typing and editing</summary>
4067 default face
4068 </summary>
4069 <param name="defaultFace">Face to use as the default face</param>
4070 </member> 1047 </member>
4071 <member name="M:OpenMetaverse.Primitive.TextureEntry.#ctor(System.Byte[],System.Int32,System.Int32)"> 1048 <member name="F:OpenMetaverse.AgentManager.AgentMovement.BodyRotation">
4072 <summary> 1049 <summary>
4073 Constructor that creates the TextureEntry class from a byte array
4074 </summary> 1050 </summary>
4075 <param name="data">Byte array containing the TextureEntry field</param>
4076 <param name="pos">Starting position of the TextureEntry field in
4077 the byte array</param>
4078 <param name="length">Length of the TextureEntry field, in bytes</param>
4079 </member> 1051 </member>
4080 <member name="M:OpenMetaverse.Primitive.TextureEntry.CreateFace(System.UInt32)"> 1052 <member name="F:OpenMetaverse.AgentManager.AgentMovement.HeadRotation">
4081 <summary> 1053 <summary>
4082 This will either create a new face if a custom face for the given
4083 index is not defined, or return the custom face for that index if
4084 it already exists
4085 </summary> 1054 </summary>
4086 <param name="index">The index number of the face to create or
4087 retrieve</param>
4088 <returns>A TextureEntryFace containing all the properties for that
4089 face</returns>
4090 </member> 1055 </member>
4091 <member name="M:OpenMetaverse.Primitive.TextureEntry.GetFace(System.UInt32)"> 1056 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastBodyRotation">
4092 <summary> 1057 <summary>
4093
4094 </summary> 1058 </summary>
4095 <param name="index"></param>
4096 <returns></returns>
4097 </member> 1059 </member>
4098 <member name="M:OpenMetaverse.Primitive.TextureEntry.GetOSD"> 1060 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastHeadRotation">
4099 <summary> 1061 <summary>
4100
4101 </summary> 1062 </summary>
4102 <returns></returns>
4103 </member> 1063 </member>
4104 <member name="M:OpenMetaverse.Primitive.TextureEntry.GetBytes"> 1064 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastCameraCenter">
4105 <summary> 1065 <summary>
4106
4107 </summary> 1066 </summary>
4108 <returns></returns>
4109 </member> 1067 </member>
4110 <member name="M:OpenMetaverse.Primitive.TextureEntry.ToString"> 1068 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastCameraXAxis">
4111 <summary> 1069 <summary>
4112
4113 </summary> 1070 </summary>
4114 <returns></returns>
4115 </member> 1071 </member>
4116 <member name="T:OpenMetaverse.Primitive.TextureAnimation"> 1072 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastCameraYAxis">
4117 <summary> 1073 <summary>
4118 Controls the texture animation of a particular prim
4119 </summary> 1074 </summary>
4120 </member> 1075 </member>
4121 <member name="F:OpenMetaverse.Primitive.TextureAnimation.Flags"> 1076 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastCameraZAxis">
4122 <summary></summary>
4123 </member>
4124 <member name="F:OpenMetaverse.Primitive.TextureAnimation.Face">
4125 <summary></summary>
4126 </member>
4127 <member name="F:OpenMetaverse.Primitive.TextureAnimation.SizeX">
4128 <summary></summary>
4129 </member>
4130 <member name="F:OpenMetaverse.Primitive.TextureAnimation.SizeY">
4131 <summary></summary>
4132 </member>
4133 <member name="F:OpenMetaverse.Primitive.TextureAnimation.Start">
4134 <summary></summary>
4135 </member>
4136 <member name="F:OpenMetaverse.Primitive.TextureAnimation.Length">
4137 <summary></summary>
4138 </member>
4139 <member name="F:OpenMetaverse.Primitive.TextureAnimation.Rate">
4140 <summary></summary>
4141 </member>
4142 <member name="M:OpenMetaverse.Primitive.TextureAnimation.#ctor(System.Byte[],System.Int32)">
4143 <summary> 1077 <summary>
4144
4145 </summary> 1078 </summary>
4146 <param name="data"></param>
4147 <param name="pos"></param>
4148 </member> 1079 </member>
4149 <member name="M:OpenMetaverse.Primitive.TextureAnimation.GetBytes"> 1080 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastFar">
4150 <summary> 1081 <summary>
4151
4152 </summary> 1082 </summary>
4153 <returns></returns>
4154 </member> 1083 </member>
4155 <member name="T:OpenMetaverse.Imaging.OpenJPEG"> 1084 <member name="F:OpenMetaverse.AgentManager.AgentMovement.updateTimer">
4156 <summary> 1085 <summary>Timer for sending AgentUpdate packets</summary>
4157 A Wrapper around openjpeg to encode and decode images to and from byte arrays
4158 </summary>
4159 </member> 1086 </member>
4160 <member name="F:OpenMetaverse.Imaging.OpenJPEG.TGA_HEADER_SIZE"> 1087 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AtPos">
4161 <summary>TGA Header size</summary> 1088 <summary>Move agent positive along the X axis</summary>
4162 </member> 1089 </member>
4163 <member name="F:OpenMetaverse.Imaging.OpenJPEG.OpenJPEGLock"> 1090 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AtNeg">
4164 <summary>OpenJPEG is not threadsafe, so this object is used to lock 1091 <summary>Move agent negative along the X axis</summary>
4165 during calls into unmanaged code</summary>
4166 </member> 1092 </member>
4167 <member name="M:OpenMetaverse.Imaging.OpenJPEG.Encode(OpenMetaverse.Imaging.ManagedImage,System.Boolean)"> 1093 <member name="P:OpenMetaverse.AgentManager.AgentMovement.LeftPos">
4168 <summary> 1094 <summary>Move agent positive along the Y axis</summary>
4169 Encode a <seealso cref="T:OpenMetaverse.Imaging.ManagedImage"/> object into a byte array
4170 </summary>
4171 <param name="image">The <seealso cref="T:OpenMetaverse.Imaging.ManagedImage"/> object to encode</param>
4172 <param name="lossless">true to enable lossless conversion, only useful for small images ie: sculptmaps</param>
4173 <returns>A byte array containing the encoded Image object</returns>
4174 </member> 1095 </member>
4175 <member name="M:OpenMetaverse.Imaging.OpenJPEG.Encode(OpenMetaverse.Imaging.ManagedImage)"> 1096 <member name="P:OpenMetaverse.AgentManager.AgentMovement.LeftNeg">
4176 <summary> 1097 <summary>Move agent negative along the Y axis</summary>
4177 Encode a <seealso cref="T:OpenMetaverse.Imaging.ManagedImage"/> object into a byte array
4178 </summary>
4179 <param name="image">The <seealso cref="T:OpenMetaverse.Imaging.ManagedImage"/> object to encode</param>
4180 <returns>a byte array of the encoded image</returns>
4181 </member> 1098 </member>
4182 <member name="M:OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(System.Byte[],OpenMetaverse.Imaging.ManagedImage@,System.Drawing.Image@)"> 1099 <member name="P:OpenMetaverse.AgentManager.AgentMovement.UpPos">
4183 <summary> 1100 <summary>Move agent positive along the Z axis</summary>
4184 Decode JPEG2000 data to an <seealso cref="T:System.Drawing.Image"/> and
4185 <seealso cref="T:OpenMetaverse.Imaging.ManagedImage"/>
4186 </summary>
4187 <param name="encoded">JPEG2000 encoded data</param>
4188 <param name="managedImage">ManagedImage object to decode to</param>
4189 <param name="image">Image object to decode to</param>
4190 <returns>True if the decode succeeds, otherwise false</returns>
4191 </member> 1101 </member>
4192 <member name="M:OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(System.Byte[],OpenMetaverse.Imaging.ManagedImage@)"> 1102 <member name="P:OpenMetaverse.AgentManager.AgentMovement.UpNeg">
4193 <summary> 1103 <summary>Move agent negative along the Z axis</summary>
4194
4195 </summary>
4196 <param name="encoded"></param>
4197 <param name="managedImage"></param>
4198 <returns></returns>
4199 </member> 1104 </member>
4200 <member name="M:OpenMetaverse.Imaging.OpenJPEG.DecodeLayerBoundaries(System.Byte[],OpenMetaverse.Imaging.OpenJPEG.J2KLayerInfo[]@,System.Int32@)"> 1105 <member name="P:OpenMetaverse.AgentManager.AgentMovement.PitchPos">
4201 <summary> 1106 <summary>
4202
4203 </summary> 1107 </summary>
4204 <param name="encoded"></param>
4205 <param name="layerInfo"></param>
4206 <param name="components"></param>
4207 <returns></returns>
4208 </member> 1108 </member>
4209 <member name="M:OpenMetaverse.Imaging.OpenJPEG.EncodeFromImage(System.Drawing.Bitmap,System.Boolean)"> 1109 <member name="P:OpenMetaverse.AgentManager.AgentMovement.PitchNeg">
4210 <summary> 1110 <summary>
4211 Encode a <seealso cref="T:System.Drawing.Bitmap"/> object into a byte array
4212 </summary> 1111 </summary>
4213 <param name="bitmap">The source <seealso cref="T:System.Drawing.Bitmap"/> object to encode</param>
4214 <param name="lossless">true to enable lossless decoding</param>
4215 <returns>A byte array containing the source Bitmap object</returns>
4216 </member> 1112 </member>
4217 <member name="T:OpenMetaverse.Imaging.OpenJPEG.J2KLayerInfo"> 1113 <member name="P:OpenMetaverse.AgentManager.AgentMovement.YawPos">
4218 <summary> 1114 <summary>
4219 Defines the beginning and ending file positions of a layer in an
4220 LRCP-progression JPEG2000 file
4221 </summary> 1115 </summary>
4222 </member> 1116 </member>
4223 <member name="T:OpenMetaverse.Imaging.OpenJPEG.MarshalledImage"> 1117 <member name="P:OpenMetaverse.AgentManager.AgentMovement.YawNeg">
4224 <summary> 1118 <summary>
4225 This structure is used to marshal both encoded and decoded images.
4226 MUST MATCH THE STRUCT IN dotnet.h!
4227 </summary> 1119 </summary>
4228 </member> 1120 </member>
4229 <member name="T:OpenMetaverse.Imaging.OpenJPEG.MarshalledPacket"> 1121 <member name="P:OpenMetaverse.AgentManager.AgentMovement.FastAt">
4230 <summary> 1122 <summary>
4231 Information about a single packet in a JPEG2000 stream
4232 </summary> 1123 </summary>
4233 </member> 1124 </member>
4234 <member name="F:OpenMetaverse.Imaging.OpenJPEG.MarshalledPacket.start_pos"> 1125 <member name="P:OpenMetaverse.AgentManager.AgentMovement.FastLeft">
4235 <summary>Packet start position</summary>
4236 </member>
4237 <member name="F:OpenMetaverse.Imaging.OpenJPEG.MarshalledPacket.end_ph_pos">
4238 <summary>Packet header end position</summary>
4239 </member>
4240 <member name="F:OpenMetaverse.Imaging.OpenJPEG.MarshalledPacket.end_pos">
4241 <summary>Packet end position</summary>
4242 </member>
4243 <member name="T:OpenMetaverse.Assets.AssetBodypart">
4244 <summary> 1126 <summary>
4245 Represents an <seealso cref="T:OpenMetaverse.Assets.AssetWearable"/> that represents an avatars body ie: Hair, Etc.
4246 </summary> 1127 </summary>
4247 </member> 1128 </member>
4248 <member name="T:OpenMetaverse.Assets.AssetWearable"> 1129 <member name="P:OpenMetaverse.AgentManager.AgentMovement.FastUp">
4249 <summary> 1130 <summary>
4250 Represents a Wearable Asset, Clothing, Hair, Skin, Etc
4251 </summary> 1131 </summary>
4252 </member> 1132 </member>
4253 <member name="F:OpenMetaverse.Assets.AssetWearable.Name"> 1133 <member name="P:OpenMetaverse.AgentManager.AgentMovement.Fly">
4254 <summary>A string containing the name of the asset</summary> 1134 <summary>Causes simulator to make agent fly</summary>
4255 </member>
4256 <member name="F:OpenMetaverse.Assets.AssetWearable.Description">
4257 <summary>A string containing a short description of the asset</summary>
4258 </member>
4259 <member name="F:OpenMetaverse.Assets.AssetWearable.WearableType">
4260 <summary>The Assets WearableType</summary>
4261 </member>
4262 <member name="F:OpenMetaverse.Assets.AssetWearable.ForSale">
4263 <summary>The For-Sale status of the object</summary>
4264 </member>
4265 <member name="F:OpenMetaverse.Assets.AssetWearable.SalePrice">
4266 <summary>An Integer representing the purchase price of the asset</summary>
4267 </member> 1135 </member>
4268 <member name="F:OpenMetaverse.Assets.AssetWearable.Creator"> 1136 <member name="P:OpenMetaverse.AgentManager.AgentMovement.Stop">
4269 <summary>The <seealso cref="T:OpenMetaverse.UUID"/> of the assets creator</summary> 1137 <summary>Stop movement</summary>
4270 </member> 1138 </member>
4271 <member name="F:OpenMetaverse.Assets.AssetWearable.Owner"> 1139 <member name="P:OpenMetaverse.AgentManager.AgentMovement.FinishAnim">
4272 <summary>The <seealso cref="T:OpenMetaverse.UUID"/> of the assets current owner</summary> 1140 <summary>Finish animation</summary>
4273 </member> 1141 </member>
4274 <member name="F:OpenMetaverse.Assets.AssetWearable.LastOwner"> 1142 <member name="P:OpenMetaverse.AgentManager.AgentMovement.StandUp">
4275 <summary>The <seealso cref="T:OpenMetaverse.UUID"/> of the assets prior owner</summary> 1143 <summary>Stand up from a sit</summary>
4276 </member> 1144 </member>
4277 <member name="F:OpenMetaverse.Assets.AssetWearable.Group"> 1145 <member name="P:OpenMetaverse.AgentManager.AgentMovement.SitOnGround">
4278 <summary>The <seealso cref="T:OpenMetaverse.UUID"/> of the Group this asset is set to</summary> 1146 <summary>Tells simulator to sit agent on ground</summary>
4279 </member> 1147 </member>
4280 <member name="F:OpenMetaverse.Assets.AssetWearable.GroupOwned"> 1148 <member name="P:OpenMetaverse.AgentManager.AgentMovement.Mouselook">
4281 <summary>True if the asset is owned by a <seealso cref="F:OpenMetaverse.Assets.AssetWearable.Group"/></summary> 1149 <summary>Place agent into mouselook mode</summary>
4282 </member> 1150 </member>
4283 <member name="F:OpenMetaverse.Assets.AssetWearable.Permissions"> 1151 <member name="P:OpenMetaverse.AgentManager.AgentMovement.NudgeAtPos">
4284 <summary>The Permissions mask of the asset</summary> 1152 <summary>Nudge agent positive along the X axis</summary>
4285 </member> 1153 </member>
4286 <member name="F:OpenMetaverse.Assets.AssetWearable.Params"> 1154 <member name="P:OpenMetaverse.AgentManager.AgentMovement.NudgeAtNeg">
4287 <summary>A Dictionary containing Key/Value pairs of the objects parameters</summary> 1155 <summary>Nudge agent negative along the X axis</summary>
4288 </member> 1156 </member>
4289 <member name="F:OpenMetaverse.Assets.AssetWearable.Textures"> 1157 <member name="P:OpenMetaverse.AgentManager.AgentMovement.NudgeLeftPos">
4290 <summary>A Dictionary containing Key/Value pairs where the Key is the textures Index and the Value is the Textures <seealso cref="T:OpenMetaverse.UUID"/></summary> 1158 <summary>Nudge agent positive along the Y axis</summary>
4291 </member> 1159 </member>
4292 <member name="M:OpenMetaverse.Assets.AssetWearable.#ctor"> 1160 <member name="P:OpenMetaverse.AgentManager.AgentMovement.NudgeLeftNeg">
4293 <summary>Initializes a new instance of an AssetWearable object</summary> 1161 <summary>Nudge agent negative along the Y axis</summary>
4294 </member> 1162 </member>
4295 <member name="M:OpenMetaverse.Assets.AssetWearable.#ctor(OpenMetaverse.UUID,System.Byte[])"> 1163 <member name="P:OpenMetaverse.AgentManager.AgentMovement.NudgeUpPos">
4296 <summary>Initializes a new instance of an AssetWearable object with parameters</summary> 1164 <summary>Nudge agent positive along the Z axis</summary>
4297 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param>
4298 <param name="assetData">A byte array containing the raw asset data</param>
4299 </member> 1165 </member>
4300 <member name="M:OpenMetaverse.Assets.AssetWearable.Decode"> 1166 <member name="P:OpenMetaverse.AgentManager.AgentMovement.NudgeUpNeg">
4301 <summary> 1167 <summary>Nudge agent negative along the Z axis</summary>
4302 Decode an assets byte encoded data to a string
4303 </summary>
4304 <returns>true if the asset data was decoded successfully</returns>
4305 </member> 1168 </member>
4306 <member name="M:OpenMetaverse.Assets.AssetWearable.Encode"> 1169 <member name="P:OpenMetaverse.AgentManager.AgentMovement.TurnLeft">
4307 <summary> 1170 <summary>
4308 Encode the assets string represantion into a format consumable by the asset server
4309 </summary> 1171 </summary>
4310 </member> 1172 </member>
4311 <member name="M:OpenMetaverse.Assets.AssetBodypart.#ctor"> 1173 <member name="P:OpenMetaverse.AgentManager.AgentMovement.TurnRight">
4312 <summary>Initializes a new instance of an AssetBodyPart object</summary>
4313 </member>
4314 <member name="M:OpenMetaverse.Assets.AssetBodypart.#ctor(OpenMetaverse.UUID,System.Byte[])">
4315 <summary>Initializes a new instance of an AssetBodyPart object with parameters</summary>
4316 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param>
4317 <param name="assetData">A byte array containing the raw asset data</param>
4318 </member>
4319 <member name="P:OpenMetaverse.Assets.AssetBodypart.AssetType">
4320 <summary>Override the base classes AssetType</summary>
4321 </member>
4322 <member name="T:OpenMetaverse.FieldType">
4323 <summary> 1174 <summary>
4324
4325 </summary> 1175 </summary>
4326 </member> 1176 </member>
4327 <member name="F:OpenMetaverse.FieldType.U8"> 1177 <member name="P:OpenMetaverse.AgentManager.AgentMovement.Away">
4328 <summary></summary> 1178 <summary>Tell simulator to mark agent as away</summary>
4329 </member>
4330 <member name="F:OpenMetaverse.FieldType.U16">
4331 <summary></summary>
4332 </member>
4333 <member name="F:OpenMetaverse.FieldType.U32">
4334 <summary></summary>
4335 </member>
4336 <member name="F:OpenMetaverse.FieldType.U64">
4337 <summary></summary>
4338 </member>
4339 <member name="F:OpenMetaverse.FieldType.S8">
4340 <summary></summary>
4341 </member>
4342 <member name="F:OpenMetaverse.FieldType.S16">
4343 <summary></summary>
4344 </member>
4345 <member name="F:OpenMetaverse.FieldType.S32">
4346 <summary></summary>
4347 </member>
4348 <member name="F:OpenMetaverse.FieldType.F32">
4349 <summary></summary>
4350 </member>
4351 <member name="F:OpenMetaverse.FieldType.F64">
4352 <summary></summary>
4353 </member>
4354 <member name="F:OpenMetaverse.FieldType.UUID">
4355 <summary></summary>
4356 </member>
4357 <member name="F:OpenMetaverse.FieldType.BOOL">
4358 <summary></summary>
4359 </member>
4360 <member name="F:OpenMetaverse.FieldType.Vector3">
4361 <summary></summary>
4362 </member>
4363 <member name="F:OpenMetaverse.FieldType.Vector3d">
4364 <summary></summary>
4365 </member>
4366 <member name="F:OpenMetaverse.FieldType.Vector4">
4367 <summary></summary>
4368 </member>
4369 <member name="F:OpenMetaverse.FieldType.Quaternion">
4370 <summary></summary>
4371 </member>
4372 <member name="F:OpenMetaverse.FieldType.IPADDR">
4373 <summary></summary>
4374 </member>
4375 <member name="F:OpenMetaverse.FieldType.IPPORT">
4376 <summary></summary>
4377 </member>
4378 <member name="F:OpenMetaverse.FieldType.Variable">
4379 <summary></summary>
4380 </member>
4381 <member name="F:OpenMetaverse.FieldType.Fixed">
4382 <summary></summary>
4383 </member>
4384 <member name="F:OpenMetaverse.FieldType.Single">
4385 <summary></summary>
4386 </member>
4387 <member name="F:OpenMetaverse.FieldType.Multiple">
4388 <summary></summary>
4389 </member> 1179 </member>
4390 <member name="T:OpenMetaverse.MapField"> 1180 <member name="P:OpenMetaverse.AgentManager.AgentMovement.LButtonDown">
4391 <summary> 1181 <summary>
4392
4393 </summary> 1182 </summary>
4394 </member> 1183 </member>
4395 <member name="F:OpenMetaverse.MapField.KeywordPosition"> 1184 <member name="P:OpenMetaverse.AgentManager.AgentMovement.LButtonUp">
4396 <summary></summary>
4397 </member>
4398 <member name="F:OpenMetaverse.MapField.Name">
4399 <summary></summary>
4400 </member>
4401 <member name="F:OpenMetaverse.MapField.Type">
4402 <summary></summary>
4403 </member>
4404 <member name="F:OpenMetaverse.MapField.Count">
4405 <summary></summary>
4406 </member>
4407 <member name="M:OpenMetaverse.MapField.CompareTo(System.Object)">
4408 <summary> 1185 <summary>
4409
4410 </summary> 1186 </summary>
4411 <param name="obj"></param>
4412 <returns></returns>
4413 </member> 1187 </member>
4414 <member name="T:OpenMetaverse.MapBlock"> 1188 <member name="P:OpenMetaverse.AgentManager.AgentMovement.MLButtonDown">
4415 <summary> 1189 <summary>
4416
4417 </summary> 1190 </summary>
4418 </member> 1191 </member>
4419 <member name="F:OpenMetaverse.MapBlock.KeywordPosition"> 1192 <member name="P:OpenMetaverse.AgentManager.AgentMovement.MLButtonUp">
4420 <summary></summary>
4421 </member>
4422 <member name="F:OpenMetaverse.MapBlock.Name">
4423 <summary></summary>
4424 </member>
4425 <member name="F:OpenMetaverse.MapBlock.Count">
4426 <summary></summary>
4427 </member>
4428 <member name="F:OpenMetaverse.MapBlock.Fields">
4429 <summary></summary>
4430 </member>
4431 <member name="M:OpenMetaverse.MapBlock.CompareTo(System.Object)">
4432 <summary> 1193 <summary>
4433
4434 </summary> 1194 </summary>
4435 <param name="obj"></param>
4436 <returns></returns>
4437 </member> 1195 </member>
4438 <member name="T:OpenMetaverse.MapPacket"> 1196 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AlwaysRun">
4439 <summary> 1197 <summary>
4440 1198 Returns "always run" value, or changes it by sending a SetAlwaysRunPacket
4441 </summary> 1199 </summary>
4442 </member> 1200 </member>
4443 <member name="F:OpenMetaverse.MapPacket.ID"> 1201 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AgentControls">
4444 <summary></summary> 1202 <summary>The current value of the agent control flags</summary>
4445 </member>
4446 <member name="F:OpenMetaverse.MapPacket.Name">
4447 <summary></summary>
4448 </member>
4449 <member name="F:OpenMetaverse.MapPacket.Frequency">
4450 <summary></summary>
4451 </member> 1203 </member>
4452 <member name="F:OpenMetaverse.MapPacket.Trusted"> 1204 <member name="P:OpenMetaverse.AgentManager.AgentMovement.UpdateInterval">
4453 <summary></summary> 1205 <summary>Gets or sets the interval in milliseconds at which
1206 AgentUpdate packets are sent to the current simulator. Setting
1207 this to a non-zero value will also enable the packet sending if
1208 it was previously off, and setting it to zero will disable</summary>
4454 </member> 1209 </member>
4455 <member name="F:OpenMetaverse.MapPacket.Encoded"> 1210 <member name="P:OpenMetaverse.AgentManager.AgentMovement.UpdateEnabled">
4456 <summary></summary> 1211 <summary>Gets or sets whether AgentUpdate packets are sent to
1212 the current simulator</summary>
4457 </member> 1213 </member>
4458 <member name="F:OpenMetaverse.MapPacket.Blocks"> 1214 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AutoResetControls">
4459 <summary></summary> 1215 <summary>Reset movement controls every time we send an update</summary>
4460 </member> 1216 </member>
4461 <member name="T:OpenMetaverse.ProtocolManager"> 1217 <member name="M:OpenMetaverse.AgentManager.AgentMovement.UpdateFromHeading(System.Double,System.Boolean)">
4462 <summary> 1218 <summary>
4463 1219 Send an AgentUpdate with the camera set at the current agent
1220 position and pointing towards the heading specified
4464 </summary> 1221 </summary>
1222 <param name="heading">Camera rotation in radians</param>
1223 <param name="reliable">Whether to send the AgentUpdate reliable
1224 or not</param>
4465 </member> 1225 </member>
4466 <member name="F:OpenMetaverse.ProtocolManager.TypeSizes"> 1226 <member name="M:OpenMetaverse.AgentManager.AgentMovement.TurnToward(OpenMetaverse.Vector3)">
4467 <summary></summary>
4468 </member>
4469 <member name="F:OpenMetaverse.ProtocolManager.KeywordPositions">
4470 <summary></summary>
4471 </member>
4472 <member name="F:OpenMetaverse.ProtocolManager.LowMaps">
4473 <summary></summary>
4474 </member>
4475 <member name="F:OpenMetaverse.ProtocolManager.MediumMaps">
4476 <summary></summary>
4477 </member>
4478 <member name="F:OpenMetaverse.ProtocolManager.HighMaps">
4479 <summary></summary>
4480 </member>
4481 <member name="M:OpenMetaverse.ProtocolManager.#ctor(System.String,OpenMetaverse.GridClient)">
4482 <summary> 1227 <summary>
4483 1228 Rotates the avatar body and camera toward a target position.
1229 This will also anchor the camera position on the avatar
4484 </summary> 1230 </summary>
4485 <param name="mapFile"></param> 1231 <param name="target">Region coordinates to turn toward</param>
4486 <param name="client"></param>
4487 </member> 1232 </member>
4488 <member name="M:OpenMetaverse.ProtocolManager.Command(System.String)"> 1233 <member name="M:OpenMetaverse.AgentManager.AgentMovement.SendUpdate">
4489 <summary> 1234 <summary>
4490 1235 Send new AgentUpdate packet to update our current camera
1236 position and rotation
4491 </summary> 1237 </summary>
4492 <param name="command"></param>
4493 <returns></returns>
4494 </member> 1238 </member>
4495 <member name="M:OpenMetaverse.ProtocolManager.Command(System.Byte[])"> 1239 <member name="M:OpenMetaverse.AgentManager.AgentMovement.SendUpdate(System.Boolean)">
4496 <summary> 1240 <summary>
4497 1241 Send new AgentUpdate packet to update our current camera
1242 position and rotation
4498 </summary> 1243 </summary>
4499 <param name="data"></param> 1244 <param name="reliable">Whether to require server acknowledgement
4500 <returns></returns> 1245 of this packet</param>
4501 </member> 1246 </member>
4502 <member name="M:OpenMetaverse.ProtocolManager.Command(System.UInt16,OpenMetaverse.PacketFrequency)"> 1247 <member name="M:OpenMetaverse.AgentManager.AgentMovement.SendUpdate(System.Boolean,OpenMetaverse.Simulator)">
4503 <summary> 1248 <summary>
4504 1249 Send new AgentUpdate packet to update our current camera
1250 position and rotation
4505 </summary> 1251 </summary>
4506 <param name="command"></param> 1252 <param name="reliable">Whether to require server acknowledgement
4507 <param name="frequency"></param> 1253 of this packet</param>
4508 <returns></returns> 1254 <param name="simulator">Simulator to send the update to</param>
4509 </member> 1255 </member>
4510 <member name="M:OpenMetaverse.ProtocolManager.PrintMap"> 1256 <member name="M:OpenMetaverse.AgentManager.AgentMovement.SendManualUpdate(OpenMetaverse.AgentManager.ControlFlags,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Quaternion,OpenMetaverse.Quaternion,System.Single,OpenMetaverse.AgentFlags,OpenMetaverse.AgentState,System.Boolean)">
4511 <summary> 1257 <summary>
4512 1258 Builds an AgentUpdate packet entirely from parameters. This
1259 will not touch the state of Self.Movement or
1260 Self.Movement.Camera in any way
4513 </summary> 1261 </summary>
1262 <param name="controlFlags">
1263 </param>
1264 <param name="position">
1265 </param>
1266 <param name="forwardAxis">
1267 </param>
1268 <param name="leftAxis">
1269 </param>
1270 <param name="upAxis">
1271 </param>
1272 <param name="bodyRotation">
1273 </param>
1274 <param name="headRotation">
1275 </param>
1276 <param name="farClip">
1277 </param>
1278 <param name="reliable">
1279 </param>
1280 <param name="flags">
1281 </param>
1282 <param name="state">
1283 </param>
4514 </member> 1284 </member>
4515 <member name="M:OpenMetaverse.ProtocolManager.PrintOneMap(OpenMetaverse.MapPacket[],System.String)"> 1285 <member name="T:OpenMetaverse.AgentManager.ControlFlags">
4516 <summary> 1286 <summary>
4517 1287 Used to specify movement actions for your agent
4518 </summary> 1288 </summary>
4519 <param name="map"></param>
4520 <param name="frequency"></param>
4521 </member> 1289 </member>
4522 <member name="M:OpenMetaverse.ProtocolManager.DecodeMapFile(System.String,System.String)"> 1290 <member name="F:OpenMetaverse.AgentManager.ControlFlags.NONE">
4523 <summary> 1291 <summary>Empty flag</summary>
4524
4525 </summary>
4526 <param name="mapFile"></param>
4527 <param name="outputFile"></param>
4528 </member> 1292 </member>
4529 <member name="M:OpenMetaverse.ProtocolManager.LoadMapFile(System.String)"> 1293 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_AT_POS">
4530 <summary> 1294 <summary>Move Forward (SL Keybinding: W/Up Arrow)</summary>
4531
4532 </summary>
4533 <param name="mapFile"></param>
4534 </member> 1295 </member>
4535 <member name="T:OpenMetaverse.ScriptPermission"> 1296 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG">
4536 <summary> 1297 <summary>Move Backward (SL Keybinding: S/Down Arrow)</summary>
4537 Permission request flags, asked when a script wants to control an Avatar
4538 </summary>
4539 </member> 1298 </member>
4540 <member name="F:OpenMetaverse.ScriptPermission.None"> 1299 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS">
4541 <summary>Placeholder for empty values, shouldn't ever see this</summary> 1300 <summary>Move Left (SL Keybinding: Shift-(A/Left Arrow))</summary>
4542 </member> 1301 </member>
4543 <member name="F:OpenMetaverse.ScriptPermission.Debit"> 1302 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG">
4544 <summary>Script wants ability to take money from you</summary> 1303 <summary>Move Right (SL Keybinding: Shift-(D/Right Arrow))</summary>
4545 </member> 1304 </member>
4546 <member name="F:OpenMetaverse.ScriptPermission.TakeControls"> 1305 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_UP_POS">
4547 <summary>Script wants to take camera controls for you</summary> 1306 <summary>Not Flying: Jump/Flying: Move Up (SL Keybinding: E)</summary>
4548 </member> 1307 </member>
4549 <member name="F:OpenMetaverse.ScriptPermission.RemapControls"> 1308 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG">
4550 <summary>Script wants to remap avatars controls</summary> 1309 <summary>Not Flying: Croutch/Flying: Move Down (SL Keybinding: C)</summary>
4551 </member> 1310 </member>
4552 <member name="F:OpenMetaverse.ScriptPermission.TriggerAnimation"> 1311 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_PITCH_POS">
4553 <summary>Script wants to trigger avatar animations</summary> 1312 <summary>Unused</summary>
4554 <remarks>This function is not implemented on the grid</remarks>
4555 </member> 1313 </member>
4556 <member name="F:OpenMetaverse.ScriptPermission.Attach"> 1314 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_PITCH_NEG">
4557 <summary>Script wants to attach or detach the prim or primset to your avatar</summary> 1315 <summary>Unused</summary>
4558 </member> 1316 </member>
4559 <member name="F:OpenMetaverse.ScriptPermission.ReleaseOwnership"> 1317 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS">
4560 <summary>Script wants permission to release ownership</summary> 1318 <summary>Unused</summary>
4561 <remarks>This function is not implemented on the grid
4562 The concept of "public" objects does not exist anymore.</remarks>
4563 </member> 1319 </member>
4564 <member name="F:OpenMetaverse.ScriptPermission.ChangeLinks"> 1320 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG">
4565 <summary>Script wants ability to link/delink with other prims</summary> 1321 <summary>Unused</summary>
4566 </member> 1322 </member>
4567 <member name="F:OpenMetaverse.ScriptPermission.ChangeJoints"> 1323 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_FAST_AT">
4568 <summary>Script wants permission to change joints</summary> 1324 <summary>ORed with AGENT_CONTROL_AT_* if the keyboard is being used</summary>
4569 <remarks>This function is not implemented on the grid</remarks>
4570 </member> 1325 </member>
4571 <member name="F:OpenMetaverse.ScriptPermission.ChangePermissions"> 1326 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_FAST_LEFT">
4572 <summary>Script wants permissions to change permissions</summary> 1327 <summary>ORed with AGENT_CONTROL_LEFT_* if the keyboard is being used</summary>
4573 <remarks>This function is not implemented on the grid</remarks>
4574 </member> 1328 </member>
4575 <member name="F:OpenMetaverse.ScriptPermission.TrackCamera"> 1329 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_FAST_UP">
4576 <summary>Script wants to track avatars camera position and rotation </summary> 1330 <summary>ORed with AGENT_CONTROL_UP_* if the keyboard is being used</summary>
4577 </member> 1331 </member>
4578 <member name="F:OpenMetaverse.ScriptPermission.ControlCamera"> 1332 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_FLY">
4579 <summary>Script wants to control your camera</summary> 1333 <summary>Fly</summary>
4580 </member> 1334 </member>
4581 <member name="T:OpenMetaverse.InstantMessageDialog"> 1335 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_STOP">
4582 <summary> 1336 <summary>
4583 Special commands used in Instant Messages
4584 </summary> 1337 </summary>
4585 </member> 1338 </member>
4586 <member name="F:OpenMetaverse.InstantMessageDialog.MessageFromAgent"> 1339 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_FINISH_ANIM">
4587 <summary>Indicates a regular IM from another agent</summary> 1340 <summary>Finish our current animation</summary>
4588 </member>
4589 <member name="F:OpenMetaverse.InstantMessageDialog.MessageBox">
4590 <summary>Simple notification box with an OK button</summary>
4591 </member>
4592 <member name="F:OpenMetaverse.InstantMessageDialog.GroupInvitation">
4593 <summary>You've been invited to join a group.</summary>
4594 </member>
4595 <member name="F:OpenMetaverse.InstantMessageDialog.InventoryOffered">
4596 <summary>Inventory offer</summary>
4597 </member>
4598 <member name="F:OpenMetaverse.InstantMessageDialog.InventoryAccepted">
4599 <summary>Accepted inventory offer</summary>
4600 </member>
4601 <member name="F:OpenMetaverse.InstantMessageDialog.InventoryDeclined">
4602 <summary>Declined inventory offer</summary>
4603 </member>
4604 <member name="F:OpenMetaverse.InstantMessageDialog.GroupVote">
4605 <summary>Group vote</summary>
4606 </member>
4607 <member name="F:OpenMetaverse.InstantMessageDialog.TaskInventoryOffered">
4608 <summary>An object is offering its inventory</summary>
4609 </member>
4610 <member name="F:OpenMetaverse.InstantMessageDialog.TaskInventoryAccepted">
4611 <summary>Accept an inventory offer from an object</summary>
4612 </member>
4613 <member name="F:OpenMetaverse.InstantMessageDialog.TaskInventoryDeclined">
4614 <summary>Decline an inventory offer from an object</summary>
4615 </member>
4616 <member name="F:OpenMetaverse.InstantMessageDialog.NewUserDefault">
4617 <summary>Unknown</summary>
4618 </member>
4619 <member name="F:OpenMetaverse.InstantMessageDialog.SessionAdd">
4620 <summary>Start a session, or add users to a session</summary>
4621 </member>
4622 <member name="F:OpenMetaverse.InstantMessageDialog.SessionOfflineAdd">
4623 <summary>Start a session, but don't prune offline users</summary>
4624 </member>
4625 <member name="F:OpenMetaverse.InstantMessageDialog.SessionGroupStart">
4626 <summary>Start a session with your group</summary>
4627 </member>
4628 <member name="F:OpenMetaverse.InstantMessageDialog.SessionCardlessStart">
4629 <summary>Start a session without a calling card (finder or objects)</summary>
4630 </member>
4631 <member name="F:OpenMetaverse.InstantMessageDialog.SessionSend">
4632 <summary>Send a message to a session</summary>
4633 </member>
4634 <member name="F:OpenMetaverse.InstantMessageDialog.SessionDrop">
4635 <summary>Leave a session</summary>
4636 </member>
4637 <member name="F:OpenMetaverse.InstantMessageDialog.MessageFromObject">
4638 <summary>Indicates that the IM is from an object</summary>
4639 </member>
4640 <member name="F:OpenMetaverse.InstantMessageDialog.BusyAutoResponse">
4641 <summary>Sent an IM to a busy user, this is the auto response</summary>
4642 </member>
4643 <member name="F:OpenMetaverse.InstantMessageDialog.ConsoleAndChatHistory">
4644 <summary>Shows the message in the console and chat history</summary>
4645 </member>
4646 <member name="F:OpenMetaverse.InstantMessageDialog.RequestTeleport">
4647 <summary>Send a teleport lure</summary>
4648 </member>
4649 <member name="F:OpenMetaverse.InstantMessageDialog.AcceptTeleport">
4650 <summary>Response sent to the agent which inititiated a teleport invitation</summary>
4651 </member>
4652 <member name="F:OpenMetaverse.InstantMessageDialog.DenyTeleport">
4653 <summary>Response sent to the agent which inititiated a teleport invitation</summary>
4654 </member>
4655 <member name="F:OpenMetaverse.InstantMessageDialog.GodLikeRequestTeleport">
4656 <summary>Only useful if you have Linden permissions</summary>
4657 </member>
4658 <member name="F:OpenMetaverse.InstantMessageDialog.CurrentlyUnused">
4659 <summary>A placeholder type for future expansion, currently not
4660 used</summary>
4661 </member>
4662 <member name="F:OpenMetaverse.InstantMessageDialog.GotoUrl">
4663 <summary>IM to tell the user to go to an URL</summary>
4664 </member>
4665 <member name="F:OpenMetaverse.InstantMessageDialog.Session911Start">
4666 <summary>IM for help</summary>
4667 </member>
4668 <member name="F:OpenMetaverse.InstantMessageDialog.Lure911">
4669 <summary>IM sent automatically on call for help, sends a lure
4670 to each Helper reached</summary>
4671 </member>
4672 <member name="F:OpenMetaverse.InstantMessageDialog.FromTaskAsAlert">
4673 <summary>Like an IM but won't go to email</summary>
4674 </member>
4675 <member name="F:OpenMetaverse.InstantMessageDialog.GroupNotice">
4676 <summary>IM from a group officer to all group members</summary>
4677 </member>
4678 <member name="F:OpenMetaverse.InstantMessageDialog.GroupNoticeInventoryAccepted">
4679 <summary>Unknown</summary>
4680 </member>
4681 <member name="F:OpenMetaverse.InstantMessageDialog.GroupNoticeInventoryDeclined">
4682 <summary>Unknown</summary>
4683 </member>
4684 <member name="F:OpenMetaverse.InstantMessageDialog.GroupInvitationAccept">
4685 <summary>Accept a group invitation</summary>
4686 </member>
4687 <member name="F:OpenMetaverse.InstantMessageDialog.GroupInvitationDecline">
4688 <summary>Decline a group invitation</summary>
4689 </member> 1341 </member>
4690 <member name="F:OpenMetaverse.InstantMessageDialog.GroupNoticeRequested"> 1342 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP">
4691 <summary>Unknown</summary> 1343 <summary>Stand up from the ground or a prim seat</summary>
4692 </member> 1344 </member>
4693 <member name="F:OpenMetaverse.InstantMessageDialog.FriendshipOffered"> 1345 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND">
4694 <summary>An avatar is offering you friendship</summary> 1346 <summary>Sit on the ground at our current location</summary>
4695 </member> 1347 </member>
4696 <member name="F:OpenMetaverse.InstantMessageDialog.FriendshipAccepted"> 1348 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK">
4697 <summary>An avatar has accepted your friendship offer</summary> 1349 <summary>Whether mouselook is currently enabled</summary>
4698 </member> 1350 </member>
4699 <member name="F:OpenMetaverse.InstantMessageDialog.FriendshipDeclined"> 1351 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS">
4700 <summary>An avatar has declined your friendship offer</summary> 1352 <summary>Legacy, used if a key was pressed for less than a certain amount of time</summary>
4701 </member> 1353 </member>
4702 <member name="F:OpenMetaverse.InstantMessageDialog.StartTyping"> 1354 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG">
4703 <summary>Indicates that a user has started typing</summary> 1355 <summary>Legacy, used if a key was pressed for less than a certain amount of time</summary>
4704 </member> 1356 </member>
4705 <member name="F:OpenMetaverse.InstantMessageDialog.StopTyping"> 1357 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS">
4706 <summary>Indicates that a user has stopped typing</summary> 1358 <summary>Legacy, used if a key was pressed for less than a certain amount of time</summary>
4707 </member> 1359 </member>
4708 <member name="T:OpenMetaverse.InstantMessageOnline"> 1360 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG">
4709 <summary> 1361 <summary>Legacy, used if a key was pressed for less than a certain amount of time</summary>
4710 Flag in Instant Messages, whether the IM should be delivered to
4711 offline avatars as well
4712 </summary>
4713 </member> 1362 </member>
4714 <member name="F:OpenMetaverse.InstantMessageOnline.Online"> 1363 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_POS">
4715 <summary>Only deliver to online avatars</summary> 1364 <summary>Legacy, used if a key was pressed for less than a certain amount of time</summary>
4716 </member> 1365 </member>
4717 <member name="F:OpenMetaverse.InstantMessageOnline.Offline"> 1366 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG">
4718 <summary>If the avatar is offline the message will be held until 1367 <summary>Legacy, used if a key was pressed for less than a certain amount of time</summary>
4719 they login next, and possibly forwarded to their e-mail account</summary>
4720 </member> 1368 </member>
4721 <member name="T:OpenMetaverse.ChatType"> 1369 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT">
4722 <summary> 1370 <summary>
4723 Conversion type to denote Chat Packet types in an easier-to-understand format
4724 </summary> 1371 </summary>
4725 </member> 1372 </member>
4726 <member name="F:OpenMetaverse.ChatType.Whisper"> 1373 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT">
4727 <summary>Whisper (5m radius)</summary>
4728 </member>
4729 <member name="F:OpenMetaverse.ChatType.Normal">
4730 <summary>Normal chat (10/20m radius), what the official viewer typically sends</summary>
4731 </member>
4732 <member name="F:OpenMetaverse.ChatType.Shout">
4733 <summary>Shouting! (100m radius)</summary>
4734 </member>
4735 <member name="F:OpenMetaverse.ChatType.StartTyping">
4736 <summary>Event message when an Avatar has begun to type</summary>
4737 </member>
4738 <member name="F:OpenMetaverse.ChatType.StopTyping">
4739 <summary>Event message when an Avatar has stopped typing</summary>
4740 </member>
4741 <member name="F:OpenMetaverse.ChatType.Debug">
4742 <summary>Send the message to the debug channel</summary>
4743 </member>
4744 <member name="F:OpenMetaverse.ChatType.OwnerSay">
4745 <summary>Event message when an object uses llOwnerSay</summary>
4746 </member>
4747 <member name="F:OpenMetaverse.ChatType.RegionSay">
4748 <summary>Special value to support llRegionSay, never sent to the client</summary>
4749 </member>
4750 <member name="T:OpenMetaverse.ChatSourceType">
4751 <summary> 1374 <summary>
4752 Identifies the source of a chat message
4753 </summary> 1375 </summary>
4754 </member> 1376 </member>
4755 <member name="F:OpenMetaverse.ChatSourceType.System"> 1377 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_AWAY">
4756 <summary>Chat from the grid or simulator</summary> 1378 <summary>Set when the avatar is idled or set to away. Note that the away animation is
4757 </member> 1379 activated separately from setting this flag</summary>
4758 <member name="F:OpenMetaverse.ChatSourceType.Agent">
4759 <summary>Chat from another avatar</summary>
4760 </member>
4761 <member name="F:OpenMetaverse.ChatSourceType.Object">
4762 <summary>Chat from an object</summary>
4763 </member> 1380 </member>
4764 <member name="T:OpenMetaverse.ChatAudibleLevel"> 1381 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN">
4765 <summary> 1382 <summary>
4766
4767 </summary> 1383 </summary>
4768 </member> 1384 </member>
4769 <member name="F:OpenMetaverse.ChatAudibleLevel.Not"> 1385 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_UP">
4770 <summary></summary>
4771 </member>
4772 <member name="F:OpenMetaverse.ChatAudibleLevel.Barely">
4773 <summary></summary>
4774 </member>
4775 <member name="F:OpenMetaverse.ChatAudibleLevel.Fully">
4776 <summary></summary>
4777 </member>
4778 <member name="T:OpenMetaverse.EffectType">
4779 <summary> 1386 <summary>
4780 Effect type used in ViewerEffect packets
4781 </summary> 1387 </summary>
4782 </member> 1388 </member>
4783 <member name="F:OpenMetaverse.EffectType.Text"> 1389 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_DOWN">
4784 <summary></summary>
4785 </member>
4786 <member name="F:OpenMetaverse.EffectType.Icon">
4787 <summary></summary>
4788 </member>
4789 <member name="F:OpenMetaverse.EffectType.Connector">
4790 <summary></summary>
4791 </member>
4792 <member name="F:OpenMetaverse.EffectType.FlexibleObject">
4793 <summary></summary>
4794 </member>
4795 <member name="F:OpenMetaverse.EffectType.AnimalControls">
4796 <summary></summary>
4797 </member>
4798 <member name="F:OpenMetaverse.EffectType.AnimationObject">
4799 <summary></summary>
4800 </member>
4801 <member name="F:OpenMetaverse.EffectType.Cloth">
4802 <summary></summary>
4803 </member>
4804 <member name="F:OpenMetaverse.EffectType.Beam">
4805 <summary>Project a beam from a source to a destination, such as
4806 the one used when editing an object</summary>
4807 </member>
4808 <member name="F:OpenMetaverse.EffectType.Glow">
4809 <summary></summary>
4810 </member>
4811 <member name="F:OpenMetaverse.EffectType.Point">
4812 <summary></summary>
4813 </member>
4814 <member name="F:OpenMetaverse.EffectType.Trail">
4815 <summary></summary>
4816 </member>
4817 <member name="F:OpenMetaverse.EffectType.Sphere">
4818 <summary>Create a swirl of particles around an object</summary>
4819 </member>
4820 <member name="F:OpenMetaverse.EffectType.Spiral">
4821 <summary></summary>
4822 </member>
4823 <member name="F:OpenMetaverse.EffectType.Edit">
4824 <summary></summary>
4825 </member>
4826 <member name="F:OpenMetaverse.EffectType.LookAt">
4827 <summary>Cause an avatar to look at an object</summary>
4828 </member>
4829 <member name="F:OpenMetaverse.EffectType.PointAt">
4830 <summary>Cause an avatar to point at an object</summary>
4831 </member>
4832 <member name="T:OpenMetaverse.LookAtType">
4833 <summary> 1390 <summary>
4834 The action an avatar is doing when looking at something, used in
4835 ViewerEffect packets for the LookAt effect
4836 </summary> 1391 </summary>
4837 </member> 1392 </member>
4838 <member name="F:OpenMetaverse.LookAtType.None"> 1393 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_UP">
4839 <summary></summary>
4840 </member>
4841 <member name="F:OpenMetaverse.LookAtType.Idle">
4842 <summary></summary>
4843 </member>
4844 <member name="F:OpenMetaverse.LookAtType.AutoListen">
4845 <summary></summary>
4846 </member>
4847 <member name="F:OpenMetaverse.LookAtType.FreeLook">
4848 <summary></summary>
4849 </member>
4850 <member name="F:OpenMetaverse.LookAtType.Respond">
4851 <summary></summary>
4852 </member>
4853 <member name="F:OpenMetaverse.LookAtType.Hover">
4854 <summary></summary>
4855 </member>
4856 <member name="F:OpenMetaverse.LookAtType.Conversation">
4857 <summary>Deprecated</summary>
4858 </member>
4859 <member name="F:OpenMetaverse.LookAtType.Select">
4860 <summary></summary>
4861 </member>
4862 <member name="F:OpenMetaverse.LookAtType.Focus">
4863 <summary></summary>
4864 </member>
4865 <member name="F:OpenMetaverse.LookAtType.Mouselook">
4866 <summary></summary>
4867 </member>
4868 <member name="F:OpenMetaverse.LookAtType.Clear">
4869 <summary></summary>
4870 </member>
4871 <member name="T:OpenMetaverse.PointAtType">
4872 <summary> 1394 <summary>
4873 The action an avatar is doing when pointing at something, used in
4874 ViewerEffect packets for the PointAt effect
4875 </summary> 1395 </summary>
4876 </member> 1396 </member>
4877 <member name="F:OpenMetaverse.PointAtType.None"> 1397 <member name="T:OpenMetaverse.AgentManager.AttachmentResourcesCallback">
4878 <summary></summary>
4879 </member>
4880 <member name="F:OpenMetaverse.PointAtType.Select">
4881 <summary></summary>
4882 </member>
4883 <member name="F:OpenMetaverse.PointAtType.Grab">
4884 <summary></summary>
4885 </member>
4886 <member name="F:OpenMetaverse.PointAtType.Clear">
4887 <summary></summary>
4888 </member>
4889 <member name="T:OpenMetaverse.MoneyTransactionType">
4890 <summary> 1398 <summary>
4891 Money transaction types 1399 Called once attachment resource usage information has been collected
4892 </summary> 1400 </summary>
1401 <param name="success">Indicates if operation was successfull</param>
1402 <param name="info">Attachment resource usage information</param>
4893 </member> 1403 </member>
4894 <member name="F:OpenMetaverse.MoneyTransactionType.None"> 1404 <member name="F:OpenMetaverse.AgentManager.m_Chat">
4895 <summary></summary> 1405 <summary>The event subscribers. null if no subcribers</summary>
4896 </member>
4897 <member name="F:OpenMetaverse.MoneyTransactionType.FailSimulatorTimeout">
4898 <summary></summary>
4899 </member>
4900 <member name="F:OpenMetaverse.MoneyTransactionType.FailDataserverTimeout">
4901 <summary></summary>
4902 </member>
4903 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectClaim">
4904 <summary></summary>
4905 </member>
4906 <member name="F:OpenMetaverse.MoneyTransactionType.LandClaim">
4907 <summary></summary>
4908 </member>
4909 <member name="F:OpenMetaverse.MoneyTransactionType.GroupCreate">
4910 <summary></summary>
4911 </member>
4912 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectPublicClaim">
4913 <summary></summary>
4914 </member>
4915 <member name="F:OpenMetaverse.MoneyTransactionType.GroupJoin">
4916 <summary></summary>
4917 </member>
4918 <member name="F:OpenMetaverse.MoneyTransactionType.TeleportCharge">
4919 <summary></summary>
4920 </member>
4921 <member name="F:OpenMetaverse.MoneyTransactionType.UploadCharge">
4922 <summary></summary>
4923 </member>
4924 <member name="F:OpenMetaverse.MoneyTransactionType.LandAuction">
4925 <summary></summary>
4926 </member>
4927 <member name="F:OpenMetaverse.MoneyTransactionType.ClassifiedCharge">
4928 <summary></summary>
4929 </member>
4930 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectTax">
4931 <summary></summary>
4932 </member>
4933 <member name="F:OpenMetaverse.MoneyTransactionType.LandTax">
4934 <summary></summary>
4935 </member>
4936 <member name="F:OpenMetaverse.MoneyTransactionType.LightTax">
4937 <summary></summary>
4938 </member>
4939 <member name="F:OpenMetaverse.MoneyTransactionType.ParcelDirFee">
4940 <summary></summary>
4941 </member>
4942 <member name="F:OpenMetaverse.MoneyTransactionType.GroupTax">
4943 <summary></summary>
4944 </member>
4945 <member name="F:OpenMetaverse.MoneyTransactionType.ClassifiedRenew">
4946 <summary></summary>
4947 </member>
4948 <member name="F:OpenMetaverse.MoneyTransactionType.GiveInventory">
4949 <summary></summary>
4950 </member>
4951 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectSale">
4952 <summary></summary>
4953 </member>
4954 <member name="F:OpenMetaverse.MoneyTransactionType.Gift">
4955 <summary></summary>
4956 </member>
4957 <member name="F:OpenMetaverse.MoneyTransactionType.LandSale">
4958 <summary></summary>
4959 </member>
4960 <member name="F:OpenMetaverse.MoneyTransactionType.ReferBonus">
4961 <summary></summary>
4962 </member>
4963 <member name="F:OpenMetaverse.MoneyTransactionType.InventorySale">
4964 <summary></summary>
4965 </member>
4966 <member name="F:OpenMetaverse.MoneyTransactionType.RefundPurchase">
4967 <summary></summary>
4968 </member>
4969 <member name="F:OpenMetaverse.MoneyTransactionType.LandPassSale">
4970 <summary></summary>
4971 </member>
4972 <member name="F:OpenMetaverse.MoneyTransactionType.DwellBonus">
4973 <summary></summary>
4974 </member>
4975 <member name="F:OpenMetaverse.MoneyTransactionType.PayObject">
4976 <summary></summary>
4977 </member>
4978 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectPays">
4979 <summary></summary>
4980 </member>
4981 <member name="F:OpenMetaverse.MoneyTransactionType.GroupLandDeed">
4982 <summary></summary>
4983 </member>
4984 <member name="F:OpenMetaverse.MoneyTransactionType.GroupObjectDeed">
4985 <summary></summary>
4986 </member>
4987 <member name="F:OpenMetaverse.MoneyTransactionType.GroupLiability">
4988 <summary></summary>
4989 </member>
4990 <member name="F:OpenMetaverse.MoneyTransactionType.GroupDividend">
4991 <summary></summary>
4992 </member>
4993 <member name="F:OpenMetaverse.MoneyTransactionType.GroupMembershipDues">
4994 <summary></summary>
4995 </member>
4996 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectRelease">
4997 <summary></summary>
4998 </member>
4999 <member name="F:OpenMetaverse.MoneyTransactionType.LandRelease">
5000 <summary></summary>
5001 </member>
5002 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectDelete">
5003 <summary></summary>
5004 </member>
5005 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectPublicDecay">
5006 <summary></summary>
5007 </member>
5008 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectPublicDelete">
5009 <summary></summary>
5010 </member>
5011 <member name="F:OpenMetaverse.MoneyTransactionType.LindenAdjustment">
5012 <summary></summary>
5013 </member>
5014 <member name="F:OpenMetaverse.MoneyTransactionType.LindenGrant">
5015 <summary></summary>
5016 </member> 1406 </member>
5017 <member name="F:OpenMetaverse.MoneyTransactionType.LindenPenalty"> 1407 <member name="F:OpenMetaverse.AgentManager.m_ChatLock">
5018 <summary></summary> 1408 <summary>Thread sync lock object</summary>
5019 </member> 1409 </member>
5020 <member name="F:OpenMetaverse.MoneyTransactionType.EventFee"> 1410 <member name="F:OpenMetaverse.AgentManager.m_ScriptDialog">
5021 <summary></summary> 1411 <summary>The event subscribers. null if no subcribers</summary>
5022 </member> 1412 </member>
5023 <member name="F:OpenMetaverse.MoneyTransactionType.EventPrize"> 1413 <member name="F:OpenMetaverse.AgentManager.m_ScriptDialogLock">
5024 <summary></summary> 1414 <summary>Thread sync lock object</summary>
5025 </member> 1415 </member>
5026 <member name="F:OpenMetaverse.MoneyTransactionType.StipendBasic"> 1416 <member name="F:OpenMetaverse.AgentManager.m_ScriptQuestion">
5027 <summary></summary> 1417 <summary>The event subscribers. null if no subcribers</summary>
5028 </member> 1418 </member>
5029 <member name="F:OpenMetaverse.MoneyTransactionType.StipendDeveloper"> 1419 <member name="F:OpenMetaverse.AgentManager.m_ScriptQuestionLock">
5030 <summary></summary> 1420 <summary>Thread sync lock object</summary>
5031 </member> 1421 </member>
5032 <member name="F:OpenMetaverse.MoneyTransactionType.StipendAlways"> 1422 <member name="F:OpenMetaverse.AgentManager.m_LoadURL">
5033 <summary></summary> 1423 <summary>The event subscribers. null if no subcribers</summary>
5034 </member> 1424 </member>
5035 <member name="F:OpenMetaverse.MoneyTransactionType.StipendDaily"> 1425 <member name="F:OpenMetaverse.AgentManager.m_LoadUrlLock">
5036 <summary></summary> 1426 <summary>Thread sync lock object</summary>
5037 </member> 1427 </member>
5038 <member name="F:OpenMetaverse.MoneyTransactionType.StipendRating"> 1428 <member name="F:OpenMetaverse.AgentManager.m_Balance">
5039 <summary></summary> 1429 <summary>The event subscribers. null if no subcribers</summary>
5040 </member> 1430 </member>
5041 <member name="F:OpenMetaverse.MoneyTransactionType.StipendDelta"> 1431 <member name="F:OpenMetaverse.AgentManager.m_BalanceLock">
5042 <summary></summary> 1432 <summary>Thread sync lock object</summary>
5043 </member> 1433 </member>
5044 <member name="T:OpenMetaverse.TransactionFlags"> 1434 <member name="F:OpenMetaverse.AgentManager.m_MoneyBalance">
5045 <summary> 1435 <summary>The event subscribers. null if no subcribers</summary>
5046
5047 </summary>
5048 </member> 1436 </member>
5049 <member name="F:OpenMetaverse.TransactionFlags.None"> 1437 <member name="F:OpenMetaverse.AgentManager.m_MoneyBalanceReplyLock">
5050 <summary></summary> 1438 <summary>Thread sync lock object</summary>
5051 </member> 1439 </member>
5052 <member name="F:OpenMetaverse.TransactionFlags.SourceGroup"> 1440 <member name="F:OpenMetaverse.AgentManager.m_InstantMessage">
5053 <summary></summary> 1441 <summary>The event subscribers. null if no subcribers</summary>
5054 </member> 1442 </member>
5055 <member name="F:OpenMetaverse.TransactionFlags.DestGroup"> 1443 <member name="F:OpenMetaverse.AgentManager.m_InstantMessageLock">
5056 <summary></summary> 1444 <summary>Thread sync lock object</summary>
5057 </member> 1445 </member>
5058 <member name="F:OpenMetaverse.TransactionFlags.OwnerGroup"> 1446 <member name="F:OpenMetaverse.AgentManager.m_Teleport">
5059 <summary></summary> 1447 <summary>The event subscribers. null if no subcribers</summary>
5060 </member> 1448 </member>
5061 <member name="F:OpenMetaverse.TransactionFlags.SimultaneousContribution"> 1449 <member name="F:OpenMetaverse.AgentManager.m_TeleportLock">
5062 <summary></summary> 1450 <summary>Thread sync lock object</summary>
5063 </member> 1451 </member>
5064 <member name="F:OpenMetaverse.TransactionFlags.ContributionRemoval"> 1452 <member name="F:OpenMetaverse.AgentManager.m_AgentData">
5065 <summary></summary> 1453 <summary>The event subscribers. null if no subcribers</summary>
5066 </member> 1454 </member>
5067 <member name="T:OpenMetaverse.MeanCollisionType"> 1455 <member name="F:OpenMetaverse.AgentManager.m_AgentDataLock">
5068 <summary> 1456 <summary>Thread sync lock object</summary>
5069
5070 </summary>
5071 </member> 1457 </member>
5072 <member name="F:OpenMetaverse.MeanCollisionType.None"> 1458 <member name="F:OpenMetaverse.AgentManager.m_AnimationsChanged">
5073 <summary></summary> 1459 <summary>The event subscribers. null if no subcribers</summary>
5074 </member> 1460 </member>
5075 <member name="F:OpenMetaverse.MeanCollisionType.Bump"> 1461 <member name="F:OpenMetaverse.AgentManager.m_AnimationsChangedLock">
5076 <summary></summary> 1462 <summary>Thread sync lock object</summary>
5077 </member> 1463 </member>
5078 <member name="F:OpenMetaverse.MeanCollisionType.LLPushObject"> 1464 <member name="F:OpenMetaverse.AgentManager.m_MeanCollision">
5079 <summary></summary> 1465 <summary>The event subscribers. null if no subcribers</summary>
5080 </member> 1466 </member>
5081 <member name="F:OpenMetaverse.MeanCollisionType.SelectedObjectCollide"> 1467 <member name="F:OpenMetaverse.AgentManager.m_MeanCollisionLock">
5082 <summary></summary> 1468 <summary>Thread sync lock object</summary>
5083 </member> 1469 </member>
5084 <member name="F:OpenMetaverse.MeanCollisionType.ScriptedObjectCollide"> 1470 <member name="F:OpenMetaverse.AgentManager.m_RegionCrossed">
5085 <summary></summary> 1471 <summary>The event subscribers. null if no subcribers</summary>
5086 </member> 1472 </member>
5087 <member name="F:OpenMetaverse.MeanCollisionType.PhysicalObjectCollide"> 1473 <member name="F:OpenMetaverse.AgentManager.m_RegionCrossedLock">
5088 <summary></summary> 1474 <summary>Thread sync lock object</summary>
5089 </member> 1475 </member>
5090 <member name="T:OpenMetaverse.ScriptControlChange"> 1476 <member name="F:OpenMetaverse.AgentManager.m_GroupChatJoined">
5091 <summary> 1477 <summary>The event subscribers. null if no subcribers</summary>
5092 Flags sent when a script takes or releases a control
5093 </summary>
5094 <remarks>NOTE: (need to verify) These might be a subset of the ControlFlags enum in Movement,</remarks>
5095 </member> 1478 </member>
5096 <member name="F:OpenMetaverse.ScriptControlChange.None"> 1479 <member name="F:OpenMetaverse.AgentManager.m_GroupChatJoinedLock">
5097 <summary>No Flags set</summary> 1480 <summary>Thread sync lock object</summary>
5098 </member> 1481 </member>
5099 <member name="F:OpenMetaverse.ScriptControlChange.Forward"> 1482 <member name="F:OpenMetaverse.AgentManager.m_AlertMessage">
5100 <summary>Forward (W or up Arrow)</summary> 1483 <summary>The event subscribers. null if no subcribers</summary>
5101 </member> 1484 </member>
5102 <member name="F:OpenMetaverse.ScriptControlChange.Back"> 1485 <member name="F:OpenMetaverse.AgentManager.m_AlertMessageLock">
5103 <summary>Back (S or down arrow)</summary> 1486 <summary>Thread sync lock object</summary>
5104 </member> 1487 </member>
5105 <member name="F:OpenMetaverse.ScriptControlChange.Left"> 1488 <member name="F:OpenMetaverse.AgentManager.m_ScriptControl">
5106 <summary>Move left (shift+A or left arrow)</summary> 1489 <summary>The event subscribers. null if no subcribers</summary>
5107 </member> 1490 </member>
5108 <member name="F:OpenMetaverse.ScriptControlChange.Right"> 1491 <member name="F:OpenMetaverse.AgentManager.m_ScriptControlLock">
5109 <summary>Move right (shift+D or right arrow)</summary> 1492 <summary>Thread sync lock object</summary>
5110 </member> 1493 </member>
5111 <member name="F:OpenMetaverse.ScriptControlChange.Up"> 1494 <member name="F:OpenMetaverse.AgentManager.m_CameraConstraint">
5112 <summary>Up (E or PgUp)</summary> 1495 <summary>The event subscribers. null if no subcribers</summary>
5113 </member> 1496 </member>
5114 <member name="F:OpenMetaverse.ScriptControlChange.Down"> 1497 <member name="F:OpenMetaverse.AgentManager.m_CameraConstraintLock">
5115 <summary>Down (C or PgDown)</summary> 1498 <summary>Thread sync lock object</summary>
5116 </member> 1499 </member>
5117 <member name="F:OpenMetaverse.ScriptControlChange.RotateLeft"> 1500 <member name="F:OpenMetaverse.AgentManager.m_ScriptSensorReply">
5118 <summary>Rotate left (A or left arrow)</summary> 1501 <summary>The event subscribers. null if no subcribers</summary>
5119 </member> 1502 </member>
5120 <member name="F:OpenMetaverse.ScriptControlChange.RotateRight"> 1503 <member name="F:OpenMetaverse.AgentManager.m_ScriptSensorReplyLock">
5121 <summary>Rotate right (D or right arrow)</summary> 1504 <summary>Thread sync lock object</summary>
5122 </member> 1505 </member>
5123 <member name="F:OpenMetaverse.ScriptControlChange.LeftButton"> 1506 <member name="F:OpenMetaverse.AgentManager.m_AvatarSitResponse">
5124 <summary>Left Mouse Button</summary> 1507 <summary>The event subscribers. null if no subcribers</summary>
5125 </member> 1508 </member>
5126 <member name="F:OpenMetaverse.ScriptControlChange.MouseLookLeftButton"> 1509 <member name="F:OpenMetaverse.AgentManager.m_AvatarSitResponseLock">
5127 <summary>Left Mouse button in MouseLook</summary> 1510 <summary>Thread sync lock object</summary>
5128 </member> 1511 </member>
5129 <member name="T:OpenMetaverse.AgentFlags"> 1512 <member name="F:OpenMetaverse.AgentManager.m_ChatSessionMemberAdded">
5130 <summary> 1513 <summary>The event subscribers. null if no subcribers</summary>
5131 Currently only used to hide your group title
5132 </summary>
5133 </member> 1514 </member>
5134 <member name="F:OpenMetaverse.AgentFlags.None"> 1515 <member name="F:OpenMetaverse.AgentManager.m_ChatSessionMemberAddedLock">
5135 <summary>No flags set</summary> 1516 <summary>Thread sync lock object</summary>
5136 </member> 1517 </member>
5137 <member name="F:OpenMetaverse.AgentFlags.HideTitle"> 1518 <member name="F:OpenMetaverse.AgentManager.m_ChatSessionMemberLeft">
5138 <summary>Hide your group title</summary> 1519 <summary>The event subscribers. null if no subcribers</summary>
5139 </member> 1520 </member>
5140 <member name="T:OpenMetaverse.AgentState"> 1521 <member name="F:OpenMetaverse.AgentManager.m_ChatSessionMemberLeftLock">
5141 <summary> 1522 <summary>Thread sync lock object</summary>
5142 Action state of the avatar, which can currently be typing and
5143 editing
5144 </summary>
5145 </member> 1523 </member>
5146 <member name="F:OpenMetaverse.AgentState.None"> 1524 <member name="F:OpenMetaverse.AgentManager.m_SetDisplayNameReply">
5147 <summary></summary> 1525 <summary>The event subscribers, null of no subscribers</summary>
5148 </member> 1526 </member>
5149 <member name="F:OpenMetaverse.AgentState.Typing"> 1527 <member name="F:OpenMetaverse.AgentManager.m_SetDisplayNameReplyLock">
5150 <summary></summary> 1528 <summary>Thread sync lock object</summary>
5151 </member> 1529 </member>
5152 <member name="F:OpenMetaverse.AgentState.Editing"> 1530 <member name="F:OpenMetaverse.AgentManager.m_MuteListUpdated">
5153 <summary></summary> 1531 <summary>The event subscribers. null if no subcribers</summary>
5154 </member> 1532 </member>
5155 <member name="T:OpenMetaverse.TeleportStatus"> 1533 <member name="F:OpenMetaverse.AgentManager.m_MuteListUpdatedLock">
5156 <summary> 1534 <summary>Thread sync lock object</summary>
5157 Current teleport status
5158 </summary>
5159 </member> 1535 </member>
5160 <member name="F:OpenMetaverse.TeleportStatus.None"> 1536 <member name="F:OpenMetaverse.AgentManager.Client">
5161 <summary>Unknown status</summary> 1537 <summary>Reference to the GridClient instance</summary>
5162 </member> 1538 </member>
5163 <member name="F:OpenMetaverse.TeleportStatus.Start"> 1539 <member name="F:OpenMetaverse.AgentManager.Movement">
5164 <summary>Teleport initialized</summary> 1540 <summary>Used for movement and camera tracking</summary>
5165 </member> 1541 </member>
5166 <member name="F:OpenMetaverse.TeleportStatus.Progress"> 1542 <member name="F:OpenMetaverse.AgentManager.SignaledAnimations">
5167 <summary>Teleport in progress</summary> 1543 <summary>Currently playing animations for the agent. Can be used to
1544 check the current movement status such as walking, hovering, aiming,
1545 etc. by checking against system animations found in the Animations class</summary>
5168 </member> 1546 </member>
5169 <member name="F:OpenMetaverse.TeleportStatus.Failed"> 1547 <member name="F:OpenMetaverse.AgentManager.GroupChatSessions">
5170 <summary>Teleport failed</summary> 1548 <summary>Dictionary containing current Group Chat sessions and members</summary>
5171 </member> 1549 </member>
5172 <member name="F:OpenMetaverse.TeleportStatus.Finished"> 1550 <member name="F:OpenMetaverse.AgentManager.MuteList">
5173 <summary>Teleport completed</summary> 1551 <summary>Dictionary containing mute list keyead on mute name and key</summary>
5174 </member> 1552 </member>
5175 <member name="F:OpenMetaverse.TeleportStatus.Cancelled"> 1553 <member name="E:OpenMetaverse.AgentManager.ChatFromSimulator">
5176 <summary>Teleport cancelled</summary> 1554 <summary>Raised when a scripted object or agent within range sends a public message</summary>
5177 </member> 1555 </member>
5178 <member name="T:OpenMetaverse.TeleportFlags"> 1556 <member name="E:OpenMetaverse.AgentManager.ScriptDialog">
5179 <summary> 1557 <summary>Raised when a scripted object sends a dialog box containing possible
5180 1558 options an agent can respond to</summary>
5181 </summary>
5182 </member> 1559 </member>
5183 <member name="F:OpenMetaverse.TeleportFlags.Default"> 1560 <member name="E:OpenMetaverse.AgentManager.ScriptQuestion">
5184 <summary>No flags set, or teleport failed</summary> 1561 <summary>Raised when an object requests a change in the permissions an agent has permitted</summary>
5185 </member> 1562 </member>
5186 <member name="F:OpenMetaverse.TeleportFlags.SetHomeToTarget"> 1563 <member name="E:OpenMetaverse.AgentManager.LoadURL">
5187 <summary>Set when newbie leaves help island for first time</summary> 1564 <summary>Raised when a script requests an agent open the specified URL</summary>
5188 </member> 1565 </member>
5189 <member name="F:OpenMetaverse.TeleportFlags.SetLastToTarget"> 1566 <member name="E:OpenMetaverse.AgentManager.MoneyBalance">
5190 <summary></summary> 1567 <summary>Raised when an agents currency balance is updated</summary>
5191 </member> 1568 </member>
5192 <member name="F:OpenMetaverse.TeleportFlags.ViaLure"> 1569 <member name="E:OpenMetaverse.AgentManager.MoneyBalanceReply">
5193 <summary>Via Lure</summary> 1570 <summary>Raised when a transaction occurs involving currency such as a land purchase</summary>
5194 </member> 1571 </member>
5195 <member name="F:OpenMetaverse.TeleportFlags.ViaLandmark"> 1572 <member name="E:OpenMetaverse.AgentManager.IM">
5196 <summary>Via Landmark</summary> 1573 <summary>Raised when an ImprovedInstantMessage packet is recieved from the simulator, this is used for everything from
1574 private messaging to friendship offers. The Dialog field defines what type of message has arrived</summary>
5197 </member> 1575 </member>
5198 <member name="F:OpenMetaverse.TeleportFlags.ViaLocation"> 1576 <member name="E:OpenMetaverse.AgentManager.TeleportProgress">
5199 <summary>Via Location</summary> 1577 <summary>Raised when an agent has requested a teleport to another location, or when responding to a lure. Raised multiple times
1578 for each teleport indicating the progress of the request</summary>
5200 </member> 1579 </member>
5201 <member name="F:OpenMetaverse.TeleportFlags.ViaHome"> 1580 <member name="E:OpenMetaverse.AgentManager.AgentDataReply">
5202 <summary>Via Home</summary> 1581 <summary>Raised when a simulator sends agent specific information for our avatar.</summary>
5203 </member> 1582 </member>
5204 <member name="F:OpenMetaverse.TeleportFlags.ViaTelehub"> 1583 <member name="E:OpenMetaverse.AgentManager.AnimationsChanged">
5205 <summary>Via Telehub</summary> 1584 <summary>Raised when our agents animation playlist changes</summary>
5206 </member> 1585 </member>
5207 <member name="F:OpenMetaverse.TeleportFlags.ViaLogin"> 1586 <member name="E:OpenMetaverse.AgentManager.MeanCollision">
5208 <summary>Via Login</summary> 1587 <summary>Raised when an object or avatar forcefully collides with our agent</summary>
5209 </member> 1588 </member>
5210 <member name="F:OpenMetaverse.TeleportFlags.ViaGodlikeLure"> 1589 <member name="E:OpenMetaverse.AgentManager.RegionCrossed">
5211 <summary>Linden Summoned</summary> 1590 <summary>Raised when our agent crosses a region border into another region</summary>
5212 </member> 1591 </member>
5213 <member name="F:OpenMetaverse.TeleportFlags.Godlike"> 1592 <member name="E:OpenMetaverse.AgentManager.GroupChatJoined">
5214 <summary>Linden Forced me</summary> 1593 <summary>Raised when our agent succeeds or fails to join a group chat session</summary>
5215 </member> 1594 </member>
5216 <member name="F:OpenMetaverse.TeleportFlags.NineOneOne"> 1595 <member name="E:OpenMetaverse.AgentManager.AlertMessage">
5217 <summary></summary> 1596 <summary>Raised when a simulator sends an urgent message usually indication the recent failure of
1597 another action we have attempted to take such as an attempt to enter a parcel where we are denied access</summary>
5218 </member> 1598 </member>
5219 <member name="F:OpenMetaverse.TeleportFlags.DisableCancel"> 1599 <member name="E:OpenMetaverse.AgentManager.ScriptControlChange">
5220 <summary>Agent Teleported Home via Script</summary> 1600 <summary>Raised when a script attempts to take or release specified controls for our agent</summary>
5221 </member> 1601 </member>
5222 <member name="F:OpenMetaverse.TeleportFlags.ViaRegionID"> 1602 <member name="E:OpenMetaverse.AgentManager.CameraConstraint">
5223 <summary></summary> 1603 <summary>Raised when the simulator detects our agent is trying to view something
1604 beyond its limits</summary>
5224 </member> 1605 </member>
5225 <member name="F:OpenMetaverse.TeleportFlags.IsFlying"> 1606 <member name="E:OpenMetaverse.AgentManager.ScriptSensorReply">
5226 <summary></summary> 1607 <summary>Raised when a script sensor reply is received from a simulator</summary>
5227 </member> 1608 </member>
5228 <member name="F:OpenMetaverse.TeleportFlags.ResetHome"> 1609 <member name="E:OpenMetaverse.AgentManager.AvatarSitResponse">
5229 <summary></summary> 1610 <summary>Raised in response to a <see cref="M:OpenMetaverse.AgentManager.RequestSit(OpenMetaverse.UUID,OpenMetaverse.Vector3)" /> request</summary>
5230 </member> 1611 </member>
5231 <member name="F:OpenMetaverse.TeleportFlags.ForceRedirect"> 1612 <member name="E:OpenMetaverse.AgentManager.ChatSessionMemberAdded">
5232 <summary>forced to new location for example when avatar is banned or ejected</summary> 1613 <summary>Raised when an avatar enters a group chat session we are participating in</summary>
5233 </member> 1614 </member>
5234 <member name="F:OpenMetaverse.TeleportFlags.FinishedViaLure"> 1615 <member name="E:OpenMetaverse.AgentManager.ChatSessionMemberLeft">
5235 <summary>Teleport Finished via a Lure</summary> 1616 <summary>Raised when an agent exits a group chat session we are participating in</summary>
5236 </member> 1617 </member>
5237 <member name="F:OpenMetaverse.TeleportFlags.FinishedViaNewSim"> 1618 <member name="E:OpenMetaverse.AgentManager.SetDisplayNameReply">
5238 <summary>Finished, Sim Changed</summary> 1619 <summary>Raised when the simulator sends us data containing
1620 the details of display name change</summary>
5239 </member> 1621 </member>
5240 <member name="F:OpenMetaverse.TeleportFlags.FinishedViaSameSim"> 1622 <member name="E:OpenMetaverse.AgentManager.MuteListUpdated">
5241 <summary>Finished, Same Sim</summary> 1623 <summary>Raised when a scripted object or agent within range sends a public message</summary>
5242 </member> 1624 </member>
5243 <member name="T:OpenMetaverse.TeleportLureFlags"> 1625 <member name="P:OpenMetaverse.AgentManager.AgentID">
5244 <summary> 1626 <summary>Your (client) avatars <see cref="T:OpenMetaverse.UUID" /></summary>
5245 1627 <remarks>"client", "agent", and "avatar" all represent the same thing</remarks>
5246 </summary>
5247 </member> 1628 </member>
5248 <member name="F:OpenMetaverse.TeleportLureFlags.NormalLure"> 1629 <member name="P:OpenMetaverse.AgentManager.SessionID">
5249 <summary></summary> 1630 <summary>Temporary <seealso cref="T:OpenMetaverse.UUID" /> assigned to this session, used for
1631 verifying our identity in packets</summary>
5250 </member> 1632 </member>
5251 <member name="F:OpenMetaverse.TeleportLureFlags.GodlikeLure"> 1633 <member name="P:OpenMetaverse.AgentManager.SecureSessionID">
5252 <summary></summary> 1634 <summary>Shared secret <seealso cref="T:OpenMetaverse.UUID" /> that is never sent over the wire</summary>
5253 </member> 1635 </member>
5254 <member name="F:OpenMetaverse.TeleportLureFlags.GodlikePursuit"> 1636 <member name="P:OpenMetaverse.AgentManager.LocalID">
5255 <summary></summary> 1637 <summary>Your (client) avatar ID, local to the current region/sim</summary>
5256 </member> 1638 </member>
5257 <member name="T:OpenMetaverse.ScriptSensorTypeFlags"> 1639 <member name="P:OpenMetaverse.AgentManager.StartLocation">
5258 <summary> 1640 <summary>Where the avatar started at login. Can be "last", "home"
5259 1641 or a login <seealso cref="T:OpenMetaverse.URI" /></summary>
5260 </summary>
5261 </member> 1642 </member>
5262 <member name="F:OpenMetaverse.ScriptSensorTypeFlags.Agent"> 1643 <member name="P:OpenMetaverse.AgentManager.AgentAccess">
5263 <summary></summary> 1644 <summary>The access level of this agent, usually M or PG</summary>
5264 </member> 1645 </member>
5265 <member name="F:OpenMetaverse.ScriptSensorTypeFlags.Active"> 1646 <member name="P:OpenMetaverse.AgentManager.CollisionPlane">
5266 <summary></summary> 1647 <summary>The CollisionPlane of Agent</summary>
5267 </member> 1648 </member>
5268 <member name="F:OpenMetaverse.ScriptSensorTypeFlags.Passive"> 1649 <member name="P:OpenMetaverse.AgentManager.Velocity">
5269 <summary></summary> 1650 <summary>An <seealso cref="T:OpenMetaverse.Vector3" /> representing the velocity of our agent</summary>
5270 </member> 1651 </member>
5271 <member name="F:OpenMetaverse.ScriptSensorTypeFlags.Scripted"> 1652 <member name="P:OpenMetaverse.AgentManager.Acceleration">
5272 <summary></summary> 1653 <summary>An <seealso cref="T:OpenMetaverse.Vector3" /> representing the acceleration of our agent</summary>
5273 </member> 1654 </member>
5274 <member name="T:OpenMetaverse.InstantMessage"> 1655 <member name="P:OpenMetaverse.AgentManager.AngularVelocity">
5275 <summary> 1656 <summary>A <seealso cref="T:OpenMetaverse.Vector3" /> which specifies the angular speed, and axis about which an Avatar is rotating.</summary>
5276 Instant Message
5277 </summary>
5278 </member> 1657 </member>
5279 <member name="F:OpenMetaverse.InstantMessage.FromAgentID"> 1658 <member name="P:OpenMetaverse.AgentManager.HomePosition">
5280 <summary>Key of sender</summary> 1659 <summary>Position avatar client will goto when login to 'home' or during
1660 teleport request to 'home' region.</summary>
5281 </member> 1661 </member>
5282 <member name="F:OpenMetaverse.InstantMessage.FromAgentName"> 1662 <member name="P:OpenMetaverse.AgentManager.HomeLookAt">
5283 <summary>Name of sender</summary> 1663 <summary>LookAt point saved/restored with HomePosition</summary>
5284 </member> 1664 </member>
5285 <member name="F:OpenMetaverse.InstantMessage.ToAgentID"> 1665 <member name="P:OpenMetaverse.AgentManager.FirstName">
5286 <summary>Key of destination avatar</summary> 1666 <summary>Avatar First Name (i.e. Philip)</summary>
5287 </member> 1667 </member>
5288 <member name="F:OpenMetaverse.InstantMessage.ParentEstateID"> 1668 <member name="P:OpenMetaverse.AgentManager.LastName">
5289 <summary>ID of originating estate</summary> 1669 <summary>Avatar Last Name (i.e. Linden)</summary>
5290 </member> 1670 </member>
5291 <member name="F:OpenMetaverse.InstantMessage.RegionID"> 1671 <member name="P:OpenMetaverse.AgentManager.Name">
5292 <summary>Key of originating region</summary> 1672 <summary>Avatar Full Name (i.e. Philip Linden)</summary>
5293 </member> 1673 </member>
5294 <member name="F:OpenMetaverse.InstantMessage.Position"> 1674 <member name="P:OpenMetaverse.AgentManager.Health">
5295 <summary>Coordinates in originating region</summary> 1675 <summary>Gets the health of the agent</summary>
5296 </member> 1676 </member>
5297 <member name="F:OpenMetaverse.InstantMessage.Dialog"> 1677 <member name="P:OpenMetaverse.AgentManager.Balance">
5298 <summary>Instant message type</summary> 1678 <summary>Gets the current balance of the agent</summary>
5299 </member> 1679 </member>
5300 <member name="F:OpenMetaverse.InstantMessage.GroupIM"> 1680 <member name="P:OpenMetaverse.AgentManager.SittingOn">
5301 <summary>Group IM session toggle</summary> 1681 <summary>Gets the local ID of the prim the agent is sitting on,
1682 zero if the avatar is not currently sitting</summary>
5302 </member> 1683 </member>
5303 <member name="F:OpenMetaverse.InstantMessage.IMSessionID"> 1684 <member name="P:OpenMetaverse.AgentManager.ActiveGroup">
5304 <summary>Key of IM session, for Group Messages, the groups UUID</summary> 1685 <summary>Gets the <seealso cref="T:OpenMetaverse.UUID" /> of the agents active group.</summary>
5305 </member> 1686 </member>
5306 <member name="F:OpenMetaverse.InstantMessage.Timestamp"> 1687 <member name="P:OpenMetaverse.AgentManager.ActiveGroupPowers">
5307 <summary>Timestamp of the instant message</summary> 1688 <summary>Gets the Agents powers in the currently active group</summary>
5308 </member> 1689 </member>
5309 <member name="F:OpenMetaverse.InstantMessage.Message"> 1690 <member name="P:OpenMetaverse.AgentManager.TeleportMessage">
5310 <summary>Instant message text</summary> 1691 <summary>Current status message for teleporting</summary>
5311 </member> 1692 </member>
5312 <member name="F:OpenMetaverse.InstantMessage.Offline"> 1693 <member name="P:OpenMetaverse.AgentManager.RelativePosition">
5313 <summary>Whether this message is held for offline avatars</summary> 1694 <summary>Current position of the agent as a relative offset from
1695 the simulator, or the parent object if we are sitting on something</summary>
5314 </member> 1696 </member>
5315 <member name="F:OpenMetaverse.InstantMessage.BinaryBucket"> 1697 <member name="P:OpenMetaverse.AgentManager.RelativeRotation">
5316 <summary>Context specific packed data</summary> 1698 <summary>Current rotation of the agent as a relative rotation from
1699 the simulator, or the parent object if we are sitting on something</summary>
5317 </member> 1700 </member>
5318 <member name="M:OpenMetaverse.InstantMessage.ToString"> 1701 <member name="P:OpenMetaverse.AgentManager.SimPosition">
5319 <summary>Print the struct data as a string</summary> 1702 <summary>Current position of the agent in the simulator</summary>
5320 <returns>A string containing the field name, and field value</returns>
5321 </member> 1703 </member>
5322 <member name="T:OpenMetaverse.AgentManager"> 1704 <member name="P:OpenMetaverse.AgentManager.SimRotation">
5323 <summary> 1705 <summary>
5324 Manager class for our own avatar 1706 A <seealso cref="T:OpenMetaverse.Quaternion" /> representing the agents current rotation
5325 </summary> 1707 </summary>
5326 </member> 1708 </member>
5327 <member name="F:OpenMetaverse.AgentManager.m_Chat"> 1709 <member name="P:OpenMetaverse.AgentManager.GlobalPosition">
5328 <summary>The event subscribers. null if no subcribers</summary> 1710 <summary>Returns the global grid position of the avatar</summary>
5329 </member> 1711 </member>
5330 <member name="M:OpenMetaverse.AgentManager.OnChat(OpenMetaverse.ChatEventArgs)"> 1712 <member name="M:OpenMetaverse.AgentManager.OnChat(OpenMetaverse.ChatEventArgs)">
5331 <summary>Raises the ChatFromSimulator event</summary> 1713 <summary>Raises the ChatFromSimulator event</summary>
5332 <param name="e">A ChatEventArgs object containing the 1714 <param name="e">A ChatEventArgs object containing the
5333 data returned from the data server</param> 1715 data returned from the data server</param>
5334 </member> 1716 </member>
5335 <member name="F:OpenMetaverse.AgentManager.m_ChatLock">
5336 <summary>Thread sync lock object</summary>
5337 </member>
5338 <member name="F:OpenMetaverse.AgentManager.m_ScriptDialog">
5339 <summary>The event subscribers. null if no subcribers</summary>
5340 </member>
5341 <member name="M:OpenMetaverse.AgentManager.OnScriptDialog(OpenMetaverse.ScriptDialogEventArgs)"> 1717 <member name="M:OpenMetaverse.AgentManager.OnScriptDialog(OpenMetaverse.ScriptDialogEventArgs)">
5342 <summary>Raises the ScriptDialog event</summary> 1718 <summary>Raises the ScriptDialog event</summary>
5343 <param name="e">A SctriptDialogEventArgs object containing the 1719 <param name="e">A SctriptDialogEventArgs object containing the
5344 data returned from the data server</param> 1720 data returned from the data server</param>
5345 </member> 1721 </member>
5346 <member name="F:OpenMetaverse.AgentManager.m_ScriptDialogLock">
5347 <summary>Thread sync lock object</summary>
5348 </member>
5349 <member name="F:OpenMetaverse.AgentManager.m_ScriptQuestion">
5350 <summary>The event subscribers. null if no subcribers</summary>
5351 </member>
5352 <member name="M:OpenMetaverse.AgentManager.OnScriptQuestion(OpenMetaverse.ScriptQuestionEventArgs)"> 1722 <member name="M:OpenMetaverse.AgentManager.OnScriptQuestion(OpenMetaverse.ScriptQuestionEventArgs)">
5353 <summary>Raises the ScriptQuestion event</summary> 1723 <summary>Raises the ScriptQuestion event</summary>
5354 <param name="e">A ScriptQuestionEventArgs object containing the 1724 <param name="e">A ScriptQuestionEventArgs object containing the
5355 data returned from the data server</param> 1725 data returned from the data server</param>
5356 </member> 1726 </member>
5357 <member name="F:OpenMetaverse.AgentManager.m_ScriptQuestionLock">
5358 <summary>Thread sync lock object</summary>
5359 </member>
5360 <member name="F:OpenMetaverse.AgentManager.m_LoadURL">
5361 <summary>The event subscribers. null if no subcribers</summary>
5362 </member>
5363 <member name="M:OpenMetaverse.AgentManager.OnLoadURL(OpenMetaverse.LoadUrlEventArgs)"> 1727 <member name="M:OpenMetaverse.AgentManager.OnLoadURL(OpenMetaverse.LoadUrlEventArgs)">
5364 <summary>Raises the LoadURL event</summary> 1728 <summary>Raises the LoadURL event</summary>
5365 <param name="e">A LoadUrlEventArgs object containing the 1729 <param name="e">A LoadUrlEventArgs object containing the
5366 data returned from the data server</param> 1730 data returned from the data server</param>
5367 </member> 1731 </member>
5368 <member name="F:OpenMetaverse.AgentManager.m_LoadUrlLock">
5369 <summary>Thread sync lock object</summary>
5370 </member>
5371 <member name="F:OpenMetaverse.AgentManager.m_Balance">
5372 <summary>The event subscribers. null if no subcribers</summary>
5373 </member>
5374 <member name="M:OpenMetaverse.AgentManager.OnBalance(OpenMetaverse.BalanceEventArgs)"> 1732 <member name="M:OpenMetaverse.AgentManager.OnBalance(OpenMetaverse.BalanceEventArgs)">
5375 <summary>Raises the MoneyBalance event</summary> 1733 <summary>Raises the MoneyBalance event</summary>
5376 <param name="e">A BalanceEventArgs object containing the 1734 <param name="e">A BalanceEventArgs object containing the
5377 data returned from the data server</param> 1735 data returned from the data server</param>
5378 </member> 1736 </member>
5379 <member name="F:OpenMetaverse.AgentManager.m_BalanceLock">
5380 <summary>Thread sync lock object</summary>
5381 </member>
5382 <member name="F:OpenMetaverse.AgentManager.m_MoneyBalance">
5383 <summary>The event subscribers. null if no subcribers</summary>
5384 </member>
5385 <member name="M:OpenMetaverse.AgentManager.OnMoneyBalanceReply(OpenMetaverse.MoneyBalanceReplyEventArgs)"> 1737 <member name="M:OpenMetaverse.AgentManager.OnMoneyBalanceReply(OpenMetaverse.MoneyBalanceReplyEventArgs)">
5386 <summary>Raises the MoneyBalanceReply event</summary> 1738 <summary>Raises the MoneyBalanceReply event</summary>
5387 <param name="e">A MoneyBalanceReplyEventArgs object containing the 1739 <param name="e">A MoneyBalanceReplyEventArgs object containing the
5388 data returned from the data server</param> 1740 data returned from the data server</param>
5389 </member> 1741 </member>
5390 <member name="F:OpenMetaverse.AgentManager.m_MoneyBalanceReplyLock">
5391 <summary>Thread sync lock object</summary>
5392 </member>
5393 <member name="F:OpenMetaverse.AgentManager.m_InstantMessage">
5394 <summary>The event subscribers. null if no subcribers</summary>
5395 </member>
5396 <member name="M:OpenMetaverse.AgentManager.OnInstantMessage(OpenMetaverse.InstantMessageEventArgs)"> 1742 <member name="M:OpenMetaverse.AgentManager.OnInstantMessage(OpenMetaverse.InstantMessageEventArgs)">
5397 <summary>Raises the IM event</summary> 1743 <summary>Raises the IM event</summary>
5398 <param name="e">A InstantMessageEventArgs object containing the 1744 <param name="e">A InstantMessageEventArgs object containing the
5399 data returned from the data server</param> 1745 data returned from the data server</param>
5400 </member> 1746 </member>
5401 <member name="F:OpenMetaverse.AgentManager.m_InstantMessageLock">
5402 <summary>Thread sync lock object</summary>
5403 </member>
5404 <member name="F:OpenMetaverse.AgentManager.m_Teleport">
5405 <summary>The event subscribers. null if no subcribers</summary>
5406 </member>
5407 <member name="M:OpenMetaverse.AgentManager.OnTeleport(OpenMetaverse.TeleportEventArgs)"> 1747 <member name="M:OpenMetaverse.AgentManager.OnTeleport(OpenMetaverse.TeleportEventArgs)">
5408 <summary>Raises the TeleportProgress event</summary> 1748 <summary>Raises the TeleportProgress event</summary>
5409 <param name="e">A TeleportEventArgs object containing the 1749 <param name="e">A TeleportEventArgs object containing the
5410 data returned from the data server</param> 1750 data returned from the data server</param>
5411 </member> 1751 </member>
5412 <member name="F:OpenMetaverse.AgentManager.m_TeleportLock">
5413 <summary>Thread sync lock object</summary>
5414 </member>
5415 <member name="F:OpenMetaverse.AgentManager.m_AgentData">
5416 <summary>The event subscribers. null if no subcribers</summary>
5417 </member>
5418 <member name="M:OpenMetaverse.AgentManager.OnAgentData(OpenMetaverse.AgentDataReplyEventArgs)"> 1752 <member name="M:OpenMetaverse.AgentManager.OnAgentData(OpenMetaverse.AgentDataReplyEventArgs)">
5419 <summary>Raises the AgentDataReply event</summary> 1753 <summary>Raises the AgentDataReply event</summary>
5420 <param name="e">A AgentDataReplyEventArgs object containing the 1754 <param name="e">A AgentDataReplyEventArgs object containing the
5421 data returned from the data server</param> 1755 data returned from the data server</param>
5422 </member> 1756 </member>
5423 <member name="F:OpenMetaverse.AgentManager.m_AgentDataLock">
5424 <summary>Thread sync lock object</summary>
5425 </member>
5426 <member name="F:OpenMetaverse.AgentManager.m_AnimationsChanged">
5427 <summary>The event subscribers. null if no subcribers</summary>
5428 </member>
5429 <member name="M:OpenMetaverse.AgentManager.OnAnimationsChanged(OpenMetaverse.AnimationsChangedEventArgs)"> 1757 <member name="M:OpenMetaverse.AgentManager.OnAnimationsChanged(OpenMetaverse.AnimationsChangedEventArgs)">
5430 <summary>Raises the AnimationsChanged event</summary> 1758 <summary>Raises the AnimationsChanged event</summary>
5431 <param name="e">A AnimationsChangedEventArgs object containing the 1759 <param name="e">A AnimationsChangedEventArgs object containing the
5432 data returned from the data server</param> 1760 data returned from the data server</param>
5433 </member> 1761 </member>
5434 <member name="F:OpenMetaverse.AgentManager.m_AnimationsChangedLock">
5435 <summary>Thread sync lock object</summary>
5436 </member>
5437 <member name="F:OpenMetaverse.AgentManager.m_MeanCollision">
5438 <summary>The event subscribers. null if no subcribers</summary>
5439 </member>
5440 <member name="M:OpenMetaverse.AgentManager.OnMeanCollision(OpenMetaverse.MeanCollisionEventArgs)"> 1762 <member name="M:OpenMetaverse.AgentManager.OnMeanCollision(OpenMetaverse.MeanCollisionEventArgs)">
5441 <summary>Raises the MeanCollision event</summary> 1763 <summary>Raises the MeanCollision event</summary>
5442 <param name="e">A MeanCollisionEventArgs object containing the 1764 <param name="e">A MeanCollisionEventArgs object containing the
5443 data returned from the data server</param> 1765 data returned from the data server</param>
5444 </member> 1766 </member>
5445 <member name="F:OpenMetaverse.AgentManager.m_MeanCollisionLock">
5446 <summary>Thread sync lock object</summary>
5447 </member>
5448 <member name="F:OpenMetaverse.AgentManager.m_RegionCrossed">
5449 <summary>The event subscribers. null if no subcribers</summary>
5450 </member>
5451 <member name="M:OpenMetaverse.AgentManager.OnRegionCrossed(OpenMetaverse.RegionCrossedEventArgs)"> 1767 <member name="M:OpenMetaverse.AgentManager.OnRegionCrossed(OpenMetaverse.RegionCrossedEventArgs)">
5452 <summary>Raises the RegionCrossed event</summary> 1768 <summary>Raises the RegionCrossed event</summary>
5453 <param name="e">A RegionCrossedEventArgs object containing the 1769 <param name="e">A RegionCrossedEventArgs object containing the
5454 data returned from the data server</param> 1770 data returned from the data server</param>
5455 </member> 1771 </member>
5456 <member name="F:OpenMetaverse.AgentManager.m_RegionCrossedLock">
5457 <summary>Thread sync lock object</summary>
5458 </member>
5459 <member name="F:OpenMetaverse.AgentManager.m_GroupChatJoined">
5460 <summary>The event subscribers. null if no subcribers</summary>
5461 </member>
5462 <member name="M:OpenMetaverse.AgentManager.OnGroupChatJoined(OpenMetaverse.GroupChatJoinedEventArgs)"> 1772 <member name="M:OpenMetaverse.AgentManager.OnGroupChatJoined(OpenMetaverse.GroupChatJoinedEventArgs)">
5463 <summary>Raises the GroupChatJoined event</summary> 1773 <summary>Raises the GroupChatJoined event</summary>
5464 <param name="e">A GroupChatJoinedEventArgs object containing the 1774 <param name="e">A GroupChatJoinedEventArgs object containing the
5465 data returned from the data server</param> 1775 data returned from the data server</param>
5466 </member> 1776 </member>
5467 <member name="F:OpenMetaverse.AgentManager.m_GroupChatJoinedLock">
5468 <summary>Thread sync lock object</summary>
5469 </member>
5470 <member name="F:OpenMetaverse.AgentManager.m_AlertMessage">
5471 <summary>The event subscribers. null if no subcribers</summary>
5472 </member>
5473 <member name="M:OpenMetaverse.AgentManager.OnAlertMessage(OpenMetaverse.AlertMessageEventArgs)"> 1777 <member name="M:OpenMetaverse.AgentManager.OnAlertMessage(OpenMetaverse.AlertMessageEventArgs)">
5474 <summary>Raises the AlertMessage event</summary> 1778 <summary>Raises the AlertMessage event</summary>
5475 <param name="e">A AlertMessageEventArgs object containing the 1779 <param name="e">A AlertMessageEventArgs object containing the
5476 data returned from the data server</param> 1780 data returned from the data server</param>
5477 </member> 1781 </member>
5478 <member name="F:OpenMetaverse.AgentManager.m_AlertMessageLock">
5479 <summary>Thread sync lock object</summary>
5480 </member>
5481 <member name="F:OpenMetaverse.AgentManager.m_ScriptControl">
5482 <summary>The event subscribers. null if no subcribers</summary>
5483 </member>
5484 <member name="M:OpenMetaverse.AgentManager.OnScriptControlChange(OpenMetaverse.ScriptControlEventArgs)"> 1782 <member name="M:OpenMetaverse.AgentManager.OnScriptControlChange(OpenMetaverse.ScriptControlEventArgs)">
5485 <summary>Raises the ScriptControlChange event</summary> 1783 <summary>Raises the ScriptControlChange event</summary>
5486 <param name="e">A ScriptControlEventArgs object containing the 1784 <param name="e">A ScriptControlEventArgs object containing the
5487 data returned from the data server</param> 1785 data returned from the data server</param>
5488 </member> 1786 </member>
5489 <member name="F:OpenMetaverse.AgentManager.m_ScriptControlLock">
5490 <summary>Thread sync lock object</summary>
5491 </member>
5492 <member name="F:OpenMetaverse.AgentManager.m_CameraConstraint">
5493 <summary>The event subscribers. null if no subcribers</summary>
5494 </member>
5495 <member name="M:OpenMetaverse.AgentManager.OnCameraConstraint(OpenMetaverse.CameraConstraintEventArgs)"> 1787 <member name="M:OpenMetaverse.AgentManager.OnCameraConstraint(OpenMetaverse.CameraConstraintEventArgs)">
5496 <summary>Raises the CameraConstraint event</summary> 1788 <summary>Raises the CameraConstraint event</summary>
5497 <param name="e">A CameraConstraintEventArgs object containing the 1789 <param name="e">A CameraConstraintEventArgs object containing the
5498 data returned from the data server</param> 1790 data returned from the data server</param>
5499 </member> 1791 </member>
5500 <member name="F:OpenMetaverse.AgentManager.m_CameraConstraintLock">
5501 <summary>Thread sync lock object</summary>
5502 </member>
5503 <member name="F:OpenMetaverse.AgentManager.m_ScriptSensorReply">
5504 <summary>The event subscribers. null if no subcribers</summary>
5505 </member>
5506 <member name="M:OpenMetaverse.AgentManager.OnScriptSensorReply(OpenMetaverse.ScriptSensorReplyEventArgs)"> 1792 <member name="M:OpenMetaverse.AgentManager.OnScriptSensorReply(OpenMetaverse.ScriptSensorReplyEventArgs)">
5507 <summary>Raises the ScriptSensorReply event</summary> 1793 <summary>Raises the ScriptSensorReply event</summary>
5508 <param name="e">A ScriptSensorReplyEventArgs object containing the 1794 <param name="e">A ScriptSensorReplyEventArgs object containing the
5509 data returned from the data server</param> 1795 data returned from the data server</param>
5510 </member> 1796 </member>
5511 <member name="F:OpenMetaverse.AgentManager.m_ScriptSensorReplyLock">
5512 <summary>Thread sync lock object</summary>
5513 </member>
5514 <member name="F:OpenMetaverse.AgentManager.m_AvatarSitResponse">
5515 <summary>The event subscribers. null if no subcribers</summary>
5516 </member>
5517 <member name="M:OpenMetaverse.AgentManager.OnAvatarSitResponse(OpenMetaverse.AvatarSitResponseEventArgs)"> 1797 <member name="M:OpenMetaverse.AgentManager.OnAvatarSitResponse(OpenMetaverse.AvatarSitResponseEventArgs)">
5518 <summary>Raises the AvatarSitResponse event</summary> 1798 <summary>Raises the AvatarSitResponse event</summary>
5519 <param name="e">A AvatarSitResponseEventArgs object containing the 1799 <param name="e">A AvatarSitResponseEventArgs object containing the
5520 data returned from the data server</param> 1800 data returned from the data server</param>
5521 </member> 1801 </member>
5522 <member name="F:OpenMetaverse.AgentManager.m_AvatarSitResponseLock">
5523 <summary>Thread sync lock object</summary>
5524 </member>
5525 <member name="F:OpenMetaverse.AgentManager.m_ChatSessionMemberAdded">
5526 <summary>The event subscribers. null if no subcribers</summary>
5527 </member>
5528 <member name="M:OpenMetaverse.AgentManager.OnChatSessionMemberAdded(OpenMetaverse.ChatSessionMemberAddedEventArgs)"> 1802 <member name="M:OpenMetaverse.AgentManager.OnChatSessionMemberAdded(OpenMetaverse.ChatSessionMemberAddedEventArgs)">
5529 <summary>Raises the ChatSessionMemberAdded event</summary> 1803 <summary>Raises the ChatSessionMemberAdded event</summary>
5530 <param name="e">A ChatSessionMemberAddedEventArgs object containing the 1804 <param name="e">A ChatSessionMemberAddedEventArgs object containing the
5531 data returned from the data server</param> 1805 data returned from the data server</param>
5532 </member> 1806 </member>
5533 <member name="F:OpenMetaverse.AgentManager.m_ChatSessionMemberAddedLock">
5534 <summary>Thread sync lock object</summary>
5535 </member>
5536 <member name="F:OpenMetaverse.AgentManager.m_ChatSessionMemberLeft">
5537 <summary>The event subscribers. null if no subcribers</summary>
5538 </member>
5539 <member name="M:OpenMetaverse.AgentManager.OnChatSessionMemberLeft(OpenMetaverse.ChatSessionMemberLeftEventArgs)"> 1807 <member name="M:OpenMetaverse.AgentManager.OnChatSessionMemberLeft(OpenMetaverse.ChatSessionMemberLeftEventArgs)">
5540 <summary>Raises the ChatSessionMemberLeft event</summary> 1808 <summary>Raises the ChatSessionMemberLeft event</summary>
5541 <param name="e">A ChatSessionMemberLeftEventArgs object containing the 1809 <param name="e">A ChatSessionMemberLeftEventArgs object containing the
5542 data returned from the data server</param> 1810 data returned from the data server</param>
5543 </member> 1811 </member>
5544 <member name="F:OpenMetaverse.AgentManager.m_ChatSessionMemberLeftLock"> 1812 <member name="M:OpenMetaverse.AgentManager.OnSetDisplayNameReply(OpenMetaverse.SetDisplayNameReplyEventArgs)">
5545 <summary>Thread sync lock object</summary> 1813 <summary>Raises the SetDisplayNameReply Event</summary>
5546 </member> 1814 <param name="e">A SetDisplayNameReplyEventArgs object containing
5547 <member name="F:OpenMetaverse.AgentManager.Client"> 1815 the data sent from the simulator</param>
5548 <summary>Reference to the GridClient instance</summary>
5549 </member>
5550 <member name="F:OpenMetaverse.AgentManager.Movement">
5551 <summary>Used for movement and camera tracking</summary>
5552 </member> 1816 </member>
5553 <member name="F:OpenMetaverse.AgentManager.SignaledAnimations"> 1817 <member name="M:OpenMetaverse.AgentManager.OnMuteListUpdated(System.EventArgs)">
5554 <summary>Currently playing animations for the agent. Can be used to 1818 <summary>Raises the MuteListUpdated event</summary>
5555 check the current movement status such as walking, hovering, aiming, 1819 <param name="e">A EventArgs object containing the
5556 etc. by checking against system animations found in the Animations class</summary> 1820 data returned from the data server</param>
5557 </member>
5558 <member name="F:OpenMetaverse.AgentManager.GroupChatSessions">
5559 <summary>Dictionary containing current Group Chat sessions and members</summary>
5560 </member>
5561 <member name="M:OpenMetaverse.AgentManager.#ctor(OpenMetaverse.GridClient)">
5562 <summary>
5563 Constructor, setup callbacks for packets related to our avatar
5564 </summary>
5565 <param name="client">A reference to the <seealso cref="T:OpenMetaverse.GridClient"/> Class</param>
5566 </member> 1821 </member>
5567 <member name="M:OpenMetaverse.AgentManager.Chat(System.String,System.Int32,OpenMetaverse.ChatType)"> 1822 <member name="M:OpenMetaverse.AgentManager.Chat(System.String,System.Int32,OpenMetaverse.ChatType)">
5568 <summary> 1823 <summary>
5569 Send a text message from the Agent to the Simulator 1824 Send a text message from the Agent to the Simulator
5570 </summary> 1825 </summary>
5571 <param name="message">A <see cref="T:System.String"/> containing the message</param> 1826 <param name="message">A <see cref="T:System.String" /> containing the message</param>
5572 <param name="channel">The channel to send the message on, 0 is the public channel. Channels above 0 1827 <param name="channel">The channel to send the message on, 0 is the public channel. Channels above 0
5573 can be used however only scripts listening on the specified channel will see the message</param> 1828 can be used however only scripts listening on the specified channel will see the message</param>
5574 <param name="type">Denotes the type of message being sent, shout, whisper, etc.</param> 1829 <param name="type">Denotes the type of message being sent, shout, whisper, etc.</param>
@@ -5582,15 +1837,15 @@
5582 <summary> 1837 <summary>
5583 Send an Instant Message to another Avatar 1838 Send an Instant Message to another Avatar
5584 </summary> 1839 </summary>
5585 <param name="target">The recipients <see cref="T:OpenMetaverse.UUID"/></param> 1840 <param name="target">The recipients <see cref="T:OpenMetaverse.UUID" /></param>
5586 <param name="message">A <see cref="T:System.String"/> containing the message to send</param> 1841 <param name="message">A <see cref="T:System.String" /> containing the message to send</param>
5587 </member> 1842 </member>
5588 <member name="M:OpenMetaverse.AgentManager.InstantMessage(OpenMetaverse.UUID,System.String,OpenMetaverse.UUID)"> 1843 <member name="M:OpenMetaverse.AgentManager.InstantMessage(OpenMetaverse.UUID,System.String,OpenMetaverse.UUID)">
5589 <summary> 1844 <summary>
5590 Send an Instant Message to an existing group chat or conference chat 1845 Send an Instant Message to an existing group chat or conference chat
5591 </summary> 1846 </summary>
5592 <param name="target">The recipients <see cref="T:OpenMetaverse.UUID"/></param> 1847 <param name="target">The recipients <see cref="T:OpenMetaverse.UUID" /></param>
5593 <param name="message">A <see cref="T:System.String"/> containing the message to send</param> 1848 <param name="message">A <see cref="T:System.String" /> containing the message to send</param>
5594 <param name="imSessionID">IM session ID (to differentiate between IM windows)</param> 1849 <param name="imSessionID">IM session ID (to differentiate between IM windows)</param>
5595 </member> 1850 </member>
5596 <member name="M:OpenMetaverse.AgentManager.InstantMessage(System.String,OpenMetaverse.UUID,System.String,OpenMetaverse.UUID,OpenMetaverse.UUID[])"> 1851 <member name="M:OpenMetaverse.AgentManager.InstantMessage(System.String,OpenMetaverse.UUID,System.String,OpenMetaverse.UUID,OpenMetaverse.UUID[])">
@@ -5622,7 +1877,8 @@
5622 <summary> 1877 <summary>
5623 Send an Instant Message to a group 1878 Send an Instant Message to a group
5624 </summary> 1879 </summary>
5625 <param name="groupID"><seealso cref="T:OpenMetaverse.UUID"/> of the group to send message to</param> 1880 <param name="groupID">
1881 <seealso cref="T:OpenMetaverse.UUID" /> of the group to send message to</param>
5626 <param name="message">Text Message being sent.</param> 1882 <param name="message">Text Message being sent.</param>
5627 </member> 1883 </member>
5628 <member name="M:OpenMetaverse.AgentManager.InstantMessageGroup(System.String,OpenMetaverse.UUID,System.String)"> 1884 <member name="M:OpenMetaverse.AgentManager.InstantMessageGroup(System.String,OpenMetaverse.UUID,System.String)">
@@ -5630,84 +1886,96 @@
5630 Send an Instant Message to a group the agent is a member of 1886 Send an Instant Message to a group the agent is a member of
5631 </summary> 1887 </summary>
5632 <param name="fromName">The name this IM will show up as being from</param> 1888 <param name="fromName">The name this IM will show up as being from</param>
5633 <param name="groupID"><seealso cref="T:OpenMetaverse.UUID"/> of the group to send message to</param> 1889 <param name="groupID">
1890 <seealso cref="T:OpenMetaverse.UUID" /> of the group to send message to</param>
5634 <param name="message">Text message being sent</param> 1891 <param name="message">Text message being sent</param>
5635 </member> 1892 </member>
5636 <member name="M:OpenMetaverse.AgentManager.RequestJoinGroupChat(OpenMetaverse.UUID)"> 1893 <member name="M:OpenMetaverse.AgentManager.RequestJoinGroupChat(OpenMetaverse.UUID)">
5637 <summary> 1894 <summary>
5638 Send a request to join a group chat session 1895 Send a request to join a group chat session
5639 </summary> 1896 </summary>
5640 <param name="groupID"><seealso cref="T:OpenMetaverse.UUID"/> of Group to leave</param> 1897 <param name="groupID">
1898 <seealso cref="T:OpenMetaverse.UUID" /> of Group to leave</param>
5641 </member> 1899 </member>
5642 <member name="M:OpenMetaverse.AgentManager.RequestLeaveGroupChat(OpenMetaverse.UUID)"> 1900 <member name="M:OpenMetaverse.AgentManager.RequestLeaveGroupChat(OpenMetaverse.UUID)">
5643 <summary> 1901 <summary>
5644 Exit a group chat session. This will stop further Group chat messages 1902 Exit a group chat session. This will stop further Group chat messages
5645 from being sent until session is rejoined. 1903 from being sent until session is rejoined.
5646 </summary> 1904 </summary>
5647 <param name="groupID"><seealso cref="T:OpenMetaverse.UUID"/> of Group chat session to leave</param> 1905 <param name="groupID">
1906 <seealso cref="T:OpenMetaverse.UUID" /> of Group chat session to leave</param>
5648 </member> 1907 </member>
5649 <member name="M:OpenMetaverse.AgentManager.ReplyToScriptDialog(System.Int32,System.Int32,System.String,OpenMetaverse.UUID)"> 1908 <member name="M:OpenMetaverse.AgentManager.ReplyToScriptDialog(System.Int32,System.Int32,System.String,OpenMetaverse.UUID)">
5650 <summary> 1909 <summary>
5651 Reply to script dialog questions. 1910 Reply to script dialog questions.
5652 </summary> 1911 </summary>
5653 <param name="channel">Channel initial request came on</param> 1912 <param name="channel">Channel initial request came on</param>
5654 <param name="buttonIndex">Index of button you're "clicking"</param> 1913 <param name="buttonIndex">Index of button you're "clicking"</param>
5655 <param name="buttonlabel">Label of button you're "clicking"</param> 1914 <param name="buttonlabel">Label of button you're "clicking"</param>
5656 <param name="objectID"><seealso cref="T:OpenMetaverse.UUID"/> of Object that sent the dialog request</param> 1915 <param name="objectID">
5657 <seealso cref="M:OpenMetaverse.AgentManager.OnScriptDialog(OpenMetaverse.ScriptDialogEventArgs)"/> 1916 <seealso cref="T:OpenMetaverse.UUID" /> of Object that sent the dialog request</param>
1917 <seealso cref="M:OpenMetaverse.AgentManager.OnScriptDialog(OpenMetaverse.ScriptDialogEventArgs)" />
5658 </member> 1918 </member>
5659 <member name="M:OpenMetaverse.AgentManager.ChatterBoxAcceptInvite(OpenMetaverse.UUID)"> 1919 <member name="M:OpenMetaverse.AgentManager.ChatterBoxAcceptInvite(OpenMetaverse.UUID)">
5660 <summary> 1920 <summary>
5661 Accept invite for to a chatterbox session 1921 Accept invite for to a chatterbox session
5662 </summary> 1922 </summary>
5663 <param name="session_id"><seealso cref="T:OpenMetaverse.UUID"/> of session to accept invite to</param> 1923 <param name="session_id">
1924 <seealso cref="T:OpenMetaverse.UUID" /> of session to accept invite to</param>
5664 </member> 1925 </member>
5665 <member name="M:OpenMetaverse.AgentManager.StartIMConference(System.Collections.Generic.List{OpenMetaverse.UUID},OpenMetaverse.UUID)"> 1926 <member name="M:OpenMetaverse.AgentManager.StartIMConference(System.Collections.Generic.List{OpenMetaverse.UUID},OpenMetaverse.UUID)">
5666 <summary> 1927 <summary>
5667 Start a friends conference 1928 Start a friends conference
5668 </summary> 1929 </summary>
5669 <param name="participants"><seealso cref="T:OpenMetaverse.UUID"/> List of UUIDs to start a conference with</param> 1930 <param name="participants">
5670 <param name="tmp_session_id">the temportary session ID returned in the <see cref="!:OnJoinedGroupChat"/> callback&gt;</param> 1931 <seealso cref="T:OpenMetaverse.UUID" /> List of UUIDs to start a conference with</param>
1932 <param name="tmp_session_id">the temportary session ID returned in the <see cref="!:OnJoinedGroupChat" /> callback&gt;</param>
5671 </member> 1933 </member>
5672 <member name="M:OpenMetaverse.AgentManager.PointAtEffect(OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.Vector3d,OpenMetaverse.PointAtType,OpenMetaverse.UUID)"> 1934 <member name="M:OpenMetaverse.AgentManager.PointAtEffect(OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.Vector3d,OpenMetaverse.PointAtType,OpenMetaverse.UUID)">
5673 <summary> 1935 <summary>
5674 Start a particle stream between an agent and an object 1936 Start a particle stream between an agent and an object
5675 </summary> 1937 </summary>
5676 <param name="sourceAvatar"><seealso cref="T:OpenMetaverse.UUID"/> Key of the source agent</param> 1938 <param name="sourceAvatar">
5677 <param name="targetObject"><seealso cref="T:OpenMetaverse.UUID"/> Key of the target object</param> 1939 <seealso cref="T:OpenMetaverse.UUID" /> Key of the source agent</param>
5678 <param name="globalOffset"></param> 1940 <param name="targetObject">
5679 <param name="type">The type from the <seealso cref="T:PointAtType"/> enum</param> 1941 <seealso cref="T:OpenMetaverse.UUID" /> Key of the target object</param>
5680 <param name="effectID">A unique <seealso cref="T:OpenMetaverse.UUID"/> for this effect</param> 1942 <param name="globalOffset">
1943 </param>
1944 <param name="type">The type from the <seealso cref="T:PointAtType" /> enum</param>
1945 <param name="effectID">A unique <seealso cref="T:OpenMetaverse.UUID" /> for this effect</param>
5681 </member> 1946 </member>
5682 <member name="M:OpenMetaverse.AgentManager.LookAtEffect(OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.Vector3d,OpenMetaverse.LookAtType,OpenMetaverse.UUID)"> 1947 <member name="M:OpenMetaverse.AgentManager.LookAtEffect(OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.Vector3d,OpenMetaverse.LookAtType,OpenMetaverse.UUID)">
5683 <summary> 1948 <summary>
5684 Start a particle stream between an agent and an object 1949 Start a particle stream between an agent and an object
5685 </summary> 1950 </summary>
5686 <param name="sourceAvatar"><seealso cref="T:OpenMetaverse.UUID"/> Key of the source agent</param> 1951 <param name="sourceAvatar">
5687 <param name="targetObject"><seealso cref="T:OpenMetaverse.UUID"/> Key of the target object</param> 1952 <seealso cref="T:OpenMetaverse.UUID" /> Key of the source agent</param>
5688 <param name="globalOffset">A <seealso cref="T:OpenMetaverse.Vector3d"/> representing the beams offset from the source</param> 1953 <param name="targetObject">
5689 <param name="type">A <seealso cref="T:PointAtType"/> which sets the avatars lookat animation</param> 1954 <seealso cref="T:OpenMetaverse.UUID" /> Key of the target object</param>
5690 <param name="effectID"><seealso cref="T:OpenMetaverse.UUID"/> of the Effect</param> 1955 <param name="globalOffset">A <seealso cref="T:OpenMetaverse.Vector3d" /> representing the beams offset from the source</param>
1956 <param name="type">A <seealso cref="T:PointAtType" /> which sets the avatars lookat animation</param>
1957 <param name="effectID">
1958 <seealso cref="T:OpenMetaverse.UUID" /> of the Effect</param>
5691 </member> 1959 </member>
5692 <member name="M:OpenMetaverse.AgentManager.BeamEffect(OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.Vector3d,OpenMetaverse.Color4,System.Single,OpenMetaverse.UUID)"> 1960 <member name="M:OpenMetaverse.AgentManager.BeamEffect(OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.Vector3d,OpenMetaverse.Color4,System.Single,OpenMetaverse.UUID)">
5693 <summary> 1961 <summary>
5694 Create a particle beam between an avatar and an primitive 1962 Create a particle beam between an avatar and an primitive
5695 </summary> 1963 </summary>
5696 <param name="sourceAvatar">The ID of source avatar</param> 1964 <param name="sourceAvatar">The ID of source avatar</param>
5697 <param name="targetObject">The ID of the target primitive</param> 1965 <param name="targetObject">The ID of the target primitive</param>
5698 <param name="globalOffset">global offset</param> 1966 <param name="globalOffset">global offset</param>
5699 <param name="color">A <see cref="T:OpenMetaverse.Color4"/> object containing the combined red, green, blue and alpha 1967 <param name="color">A <see cref="T:OpenMetaverse.Color4" /> object containing the combined red, green, blue and alpha
5700 color values of particle beam</param> 1968 color values of particle beam</param>
5701 <param name="duration">a float representing the duration the parcicle beam will last</param> 1969 <param name="duration">a float representing the duration the parcicle beam will last</param>
5702 <param name="effectID">A Unique ID for the beam</param> 1970 <param name="effectID">A Unique ID for the beam</param>
5703 <seealso cref="T:OpenMetaverse.Packets.ViewerEffectPacket"/> 1971 <seealso cref="T:OpenMetaverse.Packets.ViewerEffectPacket" />
5704 </member> 1972 </member>
5705 <member name="M:OpenMetaverse.AgentManager.SphereEffect(OpenMetaverse.Vector3d,OpenMetaverse.Color4,System.Single,OpenMetaverse.UUID)"> 1973 <member name="M:OpenMetaverse.AgentManager.SphereEffect(OpenMetaverse.Vector3d,OpenMetaverse.Color4,System.Single,OpenMetaverse.UUID)">
5706 <summary> 1974 <summary>
5707 Create a particle swirl around a target position using a <seealso cref="T:OpenMetaverse.Packets.ViewerEffectPacket"/> packet 1975 Create a particle swirl around a target position using a <seealso cref="T:OpenMetaverse.Packets.ViewerEffectPacket" /> packet
5708 </summary> 1976 </summary>
5709 <param name="globalOffset">global offset</param> 1977 <param name="globalOffset">global offset</param>
5710 <param name="color">A <see cref="T:OpenMetaverse.Color4"/> object containing the combined red, green, blue and alpha 1978 <param name="color">A <see cref="T:OpenMetaverse.Color4" /> object containing the combined red, green, blue and alpha
5711 color values of particle beam</param> 1979 color values of particle beam</param>
5712 <param name="duration">a float representing the duration the parcicle beam will last</param> 1980 <param name="duration">a float representing the duration the parcicle beam will last</param>
5713 <param name="effectID">A Unique ID for the beam</param> 1981 <param name="effectID">A Unique ID for the beam</param>
@@ -5716,12 +1984,13 @@
5716 <summary> 1984 <summary>
5717 Sends a request to sit on the specified object 1985 Sends a request to sit on the specified object
5718 </summary> 1986 </summary>
5719 <param name="targetID"><seealso cref="T:OpenMetaverse.UUID"/> of the object to sit on</param> 1987 <param name="targetID">
1988 <seealso cref="T:OpenMetaverse.UUID" /> of the object to sit on</param>
5720 <param name="offset">Sit at offset</param> 1989 <param name="offset">Sit at offset</param>
5721 </member> 1990 </member>
5722 <member name="M:OpenMetaverse.AgentManager.Sit"> 1991 <member name="M:OpenMetaverse.AgentManager.Sit">
5723 <summary> 1992 <summary>
5724 Follows a call to <seealso cref="M:OpenMetaverse.AgentManager.RequestSit(OpenMetaverse.UUID,OpenMetaverse.Vector3)"/> to actually sit on the object 1993 Follows a call to <seealso cref="M:OpenMetaverse.AgentManager.RequestSit(OpenMetaverse.UUID,OpenMetaverse.Vector3)" /> to actually sit on the object
5725 </summary> 1994 </summary>
5726 </member> 1995 </member>
5727 <member name="M:OpenMetaverse.AgentManager.Stand"> 1996 <member name="M:OpenMetaverse.AgentManager.Stand">
@@ -5788,14 +2057,15 @@
5788 Grabs an object 2057 Grabs an object
5789 </summary> 2058 </summary>
5790 <param name="objectLocalID">an unsigned integer of the objects ID within the simulator</param> 2059 <param name="objectLocalID">an unsigned integer of the objects ID within the simulator</param>
5791 <seealso cref="F:OpenMetaverse.Simulator.ObjectsPrimitives"/> 2060 <seealso cref="F:OpenMetaverse.Simulator.ObjectsPrimitives" />
5792 </member> 2061 </member>
5793 <member name="M:OpenMetaverse.AgentManager.Grab(System.UInt32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Int32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3)"> 2062 <member name="M:OpenMetaverse.AgentManager.Grab(System.UInt32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Int32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3)">
5794 <summary> 2063 <summary>
5795 Overload: Grab a simulated object 2064 Overload: Grab a simulated object
5796 </summary> 2065 </summary>
5797 <param name="objectLocalID">an unsigned integer of the objects ID within the simulator</param> 2066 <param name="objectLocalID">an unsigned integer of the objects ID within the simulator</param>
5798 <param name="grabOffset"></param> 2067 <param name="grabOffset">
2068 </param>
5799 <param name="uvCoord">The texture coordinates to grab</param> 2069 <param name="uvCoord">The texture coordinates to grab</param>
5800 <param name="stCoord">The surface coordinates to grab</param> 2070 <param name="stCoord">The surface coordinates to grab</param>
5801 <param name="faceIndex">The face of the position to grab</param> 2071 <param name="faceIndex">The face of the position to grab</param>
@@ -5808,16 +2078,19 @@
5808 <summary> 2078 <summary>
5809 Drag an object 2079 Drag an object
5810 </summary> 2080 </summary>
5811 <param name="objectID"><seealso cref="T:OpenMetaverse.UUID"/> of the object to drag</param> 2081 <param name="objectID">
2082 <seealso cref="T:OpenMetaverse.UUID" /> of the object to drag</param>
5812 <param name="grabPosition">Drag target in region coordinates</param> 2083 <param name="grabPosition">Drag target in region coordinates</param>
5813 </member> 2084 </member>
5814 <member name="M:OpenMetaverse.AgentManager.GrabUpdate(OpenMetaverse.UUID,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Int32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3)"> 2085 <member name="M:OpenMetaverse.AgentManager.GrabUpdate(OpenMetaverse.UUID,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Int32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3)">
5815 <summary> 2086 <summary>
5816 Overload: Drag an object 2087 Overload: Drag an object
5817 </summary> 2088 </summary>
5818 <param name="objectID"><seealso cref="T:OpenMetaverse.UUID"/> of the object to drag</param> 2089 <param name="objectID">
2090 <seealso cref="T:OpenMetaverse.UUID" /> of the object to drag</param>
5819 <param name="grabPosition">Drag target in region coordinates</param> 2091 <param name="grabPosition">Drag target in region coordinates</param>
5820 <param name="grabOffset"></param> 2092 <param name="grabOffset">
2093 </param>
5821 <param name="uvCoord">The texture coordinates to grab</param> 2094 <param name="uvCoord">The texture coordinates to grab</param>
5822 <param name="stCoord">The surface coordinates to grab</param> 2095 <param name="stCoord">The surface coordinates to grab</param>
5823 <param name="faceIndex">The face of the position to grab</param> 2096 <param name="faceIndex">The face of the position to grab</param>
@@ -5831,9 +2104,9 @@
5831 Release a grabbed object 2104 Release a grabbed object
5832 </summary> 2105 </summary>
5833 <param name="objectLocalID">The Objects Simulator Local ID</param> 2106 <param name="objectLocalID">The Objects Simulator Local ID</param>
5834 <seealso cref="F:OpenMetaverse.Simulator.ObjectsPrimitives"/> 2107 <seealso cref="F:OpenMetaverse.Simulator.ObjectsPrimitives" />
5835 <seealso cref="M:OpenMetaverse.AgentManager.Grab(System.UInt32)"/> 2108 <seealso cref="M:OpenMetaverse.AgentManager.Grab(System.UInt32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Int32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3)" />
5836 <seealso cref="M:OpenMetaverse.AgentManager.GrabUpdate(OpenMetaverse.UUID,OpenMetaverse.Vector3)"/> 2109 <seealso cref="M:OpenMetaverse.AgentManager.GrabUpdate(OpenMetaverse.UUID,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Int32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3)" />
5837 </member> 2110 </member>
5838 <member name="M:OpenMetaverse.AgentManager.DeGrab(System.UInt32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Int32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3)"> 2111 <member name="M:OpenMetaverse.AgentManager.DeGrab(System.UInt32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Int32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3)">
5839 <summary> 2112 <summary>
@@ -5853,7 +2126,7 @@
5853 Touches an object 2126 Touches an object
5854 </summary> 2127 </summary>
5855 <param name="objectLocalID">an unsigned integer of the objects ID within the simulator</param> 2128 <param name="objectLocalID">an unsigned integer of the objects ID within the simulator</param>
5856 <seealso cref="F:OpenMetaverse.Simulator.ObjectsPrimitives"/> 2129 <seealso cref="F:OpenMetaverse.Simulator.ObjectsPrimitives" />
5857 </member> 2130 </member>
5858 <member name="M:OpenMetaverse.AgentManager.RequestBalance"> 2131 <member name="M:OpenMetaverse.AgentManager.RequestBalance">
5859 <summary> 2132 <summary>
@@ -5880,7 +2153,7 @@
5880 <summary> 2153 <summary>
5881 Give L$ to an object 2154 Give L$ to an object
5882 </summary> 2155 </summary>
5883 <param name="target">object <seealso cref="T:OpenMetaverse.UUID"/> to give money to</param> 2156 <param name="target">object <seealso cref="T:OpenMetaverse.UUID" /> to give money to</param>
5884 <param name="amount">amount of L$ to give</param> 2157 <param name="amount">amount of L$ to give</param>
5885 <param name="objectName">name of object</param> 2158 <param name="objectName">name of object</param>
5886 </member> 2159 </member>
@@ -5888,14 +2161,14 @@
5888 <summary> 2161 <summary>
5889 Give L$ to a group 2162 Give L$ to a group
5890 </summary> 2163 </summary>
5891 <param name="target">group <seealso cref="T:OpenMetaverse.UUID"/> to give money to</param> 2164 <param name="target">group <seealso cref="T:OpenMetaverse.UUID" /> to give money to</param>
5892 <param name="amount">amount of L$ to give</param> 2165 <param name="amount">amount of L$ to give</param>
5893 </member> 2166 </member>
5894 <member name="M:OpenMetaverse.AgentManager.GiveGroupMoney(OpenMetaverse.UUID,System.Int32,System.String)"> 2167 <member name="M:OpenMetaverse.AgentManager.GiveGroupMoney(OpenMetaverse.UUID,System.Int32,System.String)">
5895 <summary> 2168 <summary>
5896 Give L$ to a group 2169 Give L$ to a group
5897 </summary> 2170 </summary>
5898 <param name="target">group <seealso cref="T:OpenMetaverse.UUID"/> to give money to</param> 2171 <param name="target">group <seealso cref="T:OpenMetaverse.UUID" /> to give money to</param>
5899 <param name="amount">amount of L$ to give</param> 2172 <param name="amount">amount of L$ to give</param>
5900 <param name="description">description of transaction</param> 2173 <param name="description">description of transaction</param>
5901 </member> 2174 </member>
@@ -5925,33 +2198,33 @@
5925 <summary> 2198 <summary>
5926 Plays a gesture 2199 Plays a gesture
5927 </summary> 2200 </summary>
5928 <param name="gestureID">Asset <seealso cref="T:OpenMetaverse.UUID"/> of the gesture</param> 2201 <param name="gestureID">Asset <seealso cref="T:OpenMetaverse.UUID" /> of the gesture</param>
5929 </member> 2202 </member>
5930 <member name="M:OpenMetaverse.AgentManager.ActivateGesture(OpenMetaverse.UUID,OpenMetaverse.UUID)"> 2203 <member name="M:OpenMetaverse.AgentManager.ActivateGesture(OpenMetaverse.UUID,OpenMetaverse.UUID)">
5931 <summary> 2204 <summary>
5932 Mark gesture active 2205 Mark gesture active
5933 </summary> 2206 </summary>
5934 <param name="invID">Inventory <seealso cref="T:OpenMetaverse.UUID"/> of the gesture</param> 2207 <param name="invID">Inventory <seealso cref="T:OpenMetaverse.UUID" /> of the gesture</param>
5935 <param name="assetID">Asset <seealso cref="T:OpenMetaverse.UUID"/> of the gesture</param> 2208 <param name="assetID">Asset <seealso cref="T:OpenMetaverse.UUID" /> of the gesture</param>
5936 </member> 2209 </member>
5937 <member name="M:OpenMetaverse.AgentManager.DeactivateGesture(OpenMetaverse.UUID)"> 2210 <member name="M:OpenMetaverse.AgentManager.DeactivateGesture(OpenMetaverse.UUID)">
5938 <summary> 2211 <summary>
5939 Mark gesture inactive 2212 Mark gesture inactive
5940 </summary> 2213 </summary>
5941 <param name="invID">Inventory <seealso cref="T:OpenMetaverse.UUID"/> of the gesture</param> 2214 <param name="invID">Inventory <seealso cref="T:OpenMetaverse.UUID" /> of the gesture</param>
5942 </member> 2215 </member>
5943 <member name="M:OpenMetaverse.AgentManager.AnimationStart(OpenMetaverse.UUID,System.Boolean)"> 2216 <member name="M:OpenMetaverse.AgentManager.AnimationStart(OpenMetaverse.UUID,System.Boolean)">
5944 <summary> 2217 <summary>
5945 Send an AgentAnimation packet that toggles a single animation on 2218 Send an AgentAnimation packet that toggles a single animation on
5946 </summary> 2219 </summary>
5947 <param name="animation">The <seealso cref="T:OpenMetaverse.UUID"/> of the animation to start playing</param> 2220 <param name="animation">The <seealso cref="T:OpenMetaverse.UUID" /> of the animation to start playing</param>
5948 <param name="reliable">Whether to ensure delivery of this packet or not</param> 2221 <param name="reliable">Whether to ensure delivery of this packet or not</param>
5949 </member> 2222 </member>
5950 <member name="M:OpenMetaverse.AgentManager.AnimationStop(OpenMetaverse.UUID,System.Boolean)"> 2223 <member name="M:OpenMetaverse.AgentManager.AnimationStop(OpenMetaverse.UUID,System.Boolean)">
5951 <summary> 2224 <summary>
5952 Send an AgentAnimation packet that toggles a single animation off 2225 Send an AgentAnimation packet that toggles a single animation off
5953 </summary> 2226 </summary>
5954 <param name="animation">The <seealso cref="T:OpenMetaverse.UUID"/> of a 2227 <param name="animation">The <seealso cref="T:OpenMetaverse.UUID" /> of a
5955 currently playing animation to stop playing</param> 2228 currently playing animation to stop playing</param>
5956 <param name="reliable">Whether to ensure delivery of this packet or not</param> 2229 <param name="reliable">Whether to ensure delivery of this packet or not</param>
5957 </member> 2230 </member>
@@ -5959,7 +2232,7 @@
5959 <summary> 2232 <summary>
5960 Send an AgentAnimation packet that will toggle animations on or off 2233 Send an AgentAnimation packet that will toggle animations on or off
5961 </summary> 2234 </summary>
5962 <param name="animations">A list of animation <seealso cref="T:OpenMetaverse.UUID"/>s, and whether to 2235 <param name="animations">A list of animation <seealso cref="T:OpenMetaverse.UUID" />s, and whether to
5963 turn that animation on or off</param> 2236 turn that animation on or off</param>
5964 <param name="reliable">Whether to ensure delivery of this packet or not</param> 2237 <param name="reliable">Whether to ensure delivery of this packet or not</param>
5965 </member> 2238 </member>
@@ -5973,7 +2246,8 @@
5973 <summary> 2246 <summary>
5974 Teleport agent to a landmark 2247 Teleport agent to a landmark
5975 </summary> 2248 </summary>
5976 <param name="landmark"><seealso cref="T:OpenMetaverse.UUID"/> of the landmark to teleport agent to</param> 2249 <param name="landmark">
2250 <seealso cref="T:OpenMetaverse.UUID" /> of the landmark to teleport agent to</param>
5977 <returns>true on success, false on failure</returns> 2251 <returns>true on success, false on failure</returns>
5978 </member> 2252 </member>
5979 <member name="M:OpenMetaverse.AgentManager.Teleport(System.String,OpenMetaverse.Vector3)"> 2253 <member name="M:OpenMetaverse.AgentManager.Teleport(System.String,OpenMetaverse.Vector3)">
@@ -6002,7 +2276,8 @@
6002 Teleport agent to another region 2276 Teleport agent to another region
6003 </summary> 2277 </summary>
6004 <param name="regionHandle">handle of region to teleport agent to</param> 2278 <param name="regionHandle">handle of region to teleport agent to</param>
6005 <param name="position"><seealso cref="T:OpenMetaverse.Vector3"/> position in destination sim to teleport to</param> 2279 <param name="position">
2280 <seealso cref="T:OpenMetaverse.Vector3" /> position in destination sim to teleport to</param>
6006 <returns>true on success, false on failure</returns> 2281 <returns>true on success, false on failure</returns>
6007 <remarks>This call is blocking</remarks> 2282 <remarks>This call is blocking</remarks>
6008 </member> 2283 </member>
@@ -6011,8 +2286,10 @@
6011 Teleport agent to another region 2286 Teleport agent to another region
6012 </summary> 2287 </summary>
6013 <param name="regionHandle">handle of region to teleport agent to</param> 2288 <param name="regionHandle">handle of region to teleport agent to</param>
6014 <param name="position"><seealso cref="T:OpenMetaverse.Vector3"/> position in destination sim to teleport to</param> 2289 <param name="position">
6015 <param name="lookAt"><seealso cref="T:OpenMetaverse.Vector3"/> direction in destination sim agent will look at</param> 2290 <seealso cref="T:OpenMetaverse.Vector3" /> position in destination sim to teleport to</param>
2291 <param name="lookAt">
2292 <seealso cref="T:OpenMetaverse.Vector3" /> direction in destination sim agent will look at</param>
6016 <returns>true on success, false on failure</returns> 2293 <returns>true on success, false on failure</returns>
6017 <remarks>This call is blocking</remarks> 2294 <remarks>This call is blocking</remarks>
6018 </member> 2295 </member>
@@ -6021,56 +2298,62 @@
6021 Request teleport to a another simulator 2298 Request teleport to a another simulator
6022 </summary> 2299 </summary>
6023 <param name="regionHandle">handle of region to teleport agent to</param> 2300 <param name="regionHandle">handle of region to teleport agent to</param>
6024 <param name="position"><seealso cref="T:OpenMetaverse.Vector3"/> position in destination sim to teleport to</param> 2301 <param name="position">
2302 <seealso cref="T:OpenMetaverse.Vector3" /> position in destination sim to teleport to</param>
6025 </member> 2303 </member>
6026 <member name="M:OpenMetaverse.AgentManager.RequestTeleport(System.UInt64,OpenMetaverse.Vector3,OpenMetaverse.Vector3)"> 2304 <member name="M:OpenMetaverse.AgentManager.RequestTeleport(System.UInt64,OpenMetaverse.Vector3,OpenMetaverse.Vector3)">
6027 <summary> 2305 <summary>
6028 Request teleport to a another simulator 2306 Request teleport to a another simulator
6029 </summary> 2307 </summary>
6030 <param name="regionHandle">handle of region to teleport agent to</param> 2308 <param name="regionHandle">handle of region to teleport agent to</param>
6031 <param name="position"><seealso cref="T:OpenMetaverse.Vector3"/> position in destination sim to teleport to</param> 2309 <param name="position">
6032 <param name="lookAt"><seealso cref="T:OpenMetaverse.Vector3"/> direction in destination sim agent will look at</param> 2310 <seealso cref="T:OpenMetaverse.Vector3" /> position in destination sim to teleport to</param>
2311 <param name="lookAt">
2312 <seealso cref="T:OpenMetaverse.Vector3" /> direction in destination sim agent will look at</param>
6033 </member> 2313 </member>
6034 <member name="M:OpenMetaverse.AgentManager.RequestTeleport(OpenMetaverse.UUID)"> 2314 <member name="M:OpenMetaverse.AgentManager.RequestTeleport(OpenMetaverse.UUID)">
6035 <summary> 2315 <summary>
6036 Teleport agent to a landmark 2316 Teleport agent to a landmark
6037 </summary> 2317 </summary>
6038 <param name="landmark"><seealso cref="T:OpenMetaverse.UUID"/> of the landmark to teleport agent to</param> 2318 <param name="landmark">
2319 <seealso cref="T:OpenMetaverse.UUID" /> of the landmark to teleport agent to</param>
6039 </member> 2320 </member>
6040 <member name="M:OpenMetaverse.AgentManager.SendTeleportLure(OpenMetaverse.UUID)"> 2321 <member name="M:OpenMetaverse.AgentManager.SendTeleportLure(OpenMetaverse.UUID)">
6041 <summary> 2322 <summary>
6042 Send a teleport lure to another avatar with default "Join me in ..." invitation message 2323 Send a teleport lure to another avatar with default "Join me in ..." invitation message
6043 </summary> 2324 </summary>
6044 <param name="targetID">target avatars <seealso cref="T:OpenMetaverse.UUID"/> to lure</param> 2325 <param name="targetID">target avatars <seealso cref="T:OpenMetaverse.UUID" /> to lure</param>
6045 </member> 2326 </member>
6046 <member name="M:OpenMetaverse.AgentManager.SendTeleportLure(OpenMetaverse.UUID,System.String)"> 2327 <member name="M:OpenMetaverse.AgentManager.SendTeleportLure(OpenMetaverse.UUID,System.String)">
6047 <summary> 2328 <summary>
6048 Send a teleport lure to another avatar with custom invitation message 2329 Send a teleport lure to another avatar with custom invitation message
6049 </summary> 2330 </summary>
6050 <param name="targetID">target avatars <seealso cref="T:OpenMetaverse.UUID"/> to lure</param> 2331 <param name="targetID">target avatars <seealso cref="T:OpenMetaverse.UUID" /> to lure</param>
6051 <param name="message">custom message to send with invitation</param> 2332 <param name="message">custom message to send with invitation</param>
6052 </member> 2333 </member>
6053 <member name="M:OpenMetaverse.AgentManager.TeleportLureRespond(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean)"> 2334 <member name="M:OpenMetaverse.AgentManager.TeleportLureRespond(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean)">
6054 <summary> 2335 <summary>
6055 Respond to a teleport lure by either accepting it and initiating 2336 Respond to a teleport lure by either accepting it and initiating
6056 the teleport, or denying it 2337 the teleport, or denying it
6057 </summary> 2338 </summary>
6058 <param name="requesterID"><seealso cref="T:OpenMetaverse.UUID"/> of the avatar sending the lure</param> 2339 <param name="requesterID">
6059 <param name="sessionID">IM session <seealso cref="T:OpenMetaverse.UUID"/> of the incoming lure request</param> 2340 <seealso cref="T:OpenMetaverse.UUID" /> of the avatar sending the lure</param>
2341 <param name="sessionID">IM session <seealso cref="T:OpenMetaverse.UUID" /> of the incoming lure request</param>
6060 <param name="accept">true to accept the lure, false to decline it</param> 2342 <param name="accept">true to accept the lure, false to decline it</param>
6061 </member> 2343 </member>
6062 <member name="M:OpenMetaverse.AgentManager.UpdateProfile(OpenMetaverse.Avatar.AvatarProperties)"> 2344 <member name="M:OpenMetaverse.AgentManager.UpdateProfile(OpenMetaverse.Avatar.AvatarProperties)">
6063 <summary> 2345 <summary>
6064 Update agent profile 2346 Update agent profile
6065 </summary> 2347 </summary>
6066 <param name="profile"><seealso cref="T:OpenMetaverse.Avatar.AvatarProperties"/> struct containing updated 2348 <param name="profile">
2349 <seealso cref="T:OpenMetaverse.Avatar.AvatarProperties" /> struct containing updated
6067 profile information</param> 2350 profile information</param>
6068 </member> 2351 </member>
6069 <member name="M:OpenMetaverse.AgentManager.UpdateInterests(OpenMetaverse.Avatar.Interests)"> 2352 <member name="M:OpenMetaverse.AgentManager.UpdateInterests(OpenMetaverse.Avatar.Interests)">
6070 <summary> 2353 <summary>
6071 Update agents profile interests 2354 Update agents profile interests
6072 </summary> 2355 </summary>
6073 <param name="interests">selection of interests from <seealso cref="T:OpenMetaverse.Avatar.Interests"/> struct</param> 2356 <param name="interests">selection of interests from <seealso cref="T:OpenMetaverse.Avatar.Interests" /> struct</param>
6074 </member> 2357 </member>
6075 <member name="M:OpenMetaverse.AgentManager.SetHeightWidth(System.UInt16,System.UInt16)"> 2358 <member name="M:OpenMetaverse.AgentManager.SetHeightWidth(System.UInt16,System.UInt16)">
6076 <summary> 2359 <summary>
@@ -6085,11 +2368,35 @@
6085 Request the list of muted objects and avatars for this agent 2368 Request the list of muted objects and avatars for this agent
6086 </summary> 2369 </summary>
6087 </member> 2370 </member>
2371 <member name="M:OpenMetaverse.AgentManager.UpdateMuteListEntry(OpenMetaverse.MuteType,OpenMetaverse.UUID,System.String)">
2372 <summary>
2373 Mute an object, resident, etc.
2374 </summary>
2375 <param name="type">Mute type</param>
2376 <param name="id">Mute UUID</param>
2377 <param name="name">Mute name</param>
2378 </member>
2379 <member name="M:OpenMetaverse.AgentManager.UpdateMuteListEntry(OpenMetaverse.MuteType,OpenMetaverse.UUID,System.String,OpenMetaverse.MuteFlags)">
2380 <summary>
2381 Mute an object, resident, etc.
2382 </summary>
2383 <param name="type">Mute type</param>
2384 <param name="id">Mute UUID</param>
2385 <param name="name">Mute name</param>
2386 <param name="flags">Mute flags</param>
2387 </member>
2388 <member name="M:OpenMetaverse.AgentManager.RemoveMuteListEntry(OpenMetaverse.UUID,System.String)">
2389 <summary>
2390 Unmute an object, resident, etc.
2391 </summary>
2392 <param name="id">Mute UUID</param>
2393 <param name="name">Mute name</param>
2394 </member>
6088 <member name="M:OpenMetaverse.AgentManager.SetHome"> 2395 <member name="M:OpenMetaverse.AgentManager.SetHome">
6089 <summary> 2396 <summary>
6090 Sets home location to agents current position 2397 Sets home location to agents current position
6091 </summary> 2398 </summary>
6092 <remarks>will fire an AlertMessage (<seealso cref="E:OpenMetaverse.AgentManager.OnAlertMessage"/>) with 2399 <remarks>will fire an AlertMessage (<seealso cref="E:OpenMetaverse.AgentManager.OnAlertMessage" />) with
6093 success or failure message</remarks> 2400 success or failure message</remarks>
6094 </member> 2401 </member>
6095 <member name="M:OpenMetaverse.AgentManager.CompleteAgentMovement(OpenMetaverse.Simulator)"> 2402 <member name="M:OpenMetaverse.AgentManager.CompleteAgentMovement(OpenMetaverse.Simulator)">
@@ -6097,16 +2404,21 @@
6097 Move an agent in to a simulator. This packet is the last packet 2404 Move an agent in to a simulator. This packet is the last packet
6098 needed to complete the transition in to a new simulator 2405 needed to complete the transition in to a new simulator
6099 </summary> 2406 </summary>
6100 <param name="simulator"><seealso cref="T:OpenMetaverse.Simulator"/> Object</param> 2407 <param name="simulator">
2408 <seealso cref="T:OpenMetaverse.Simulator" /> Object</param>
6101 </member> 2409 </member>
6102 <member name="M:OpenMetaverse.AgentManager.ScriptQuestionReply(OpenMetaverse.Simulator,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.ScriptPermission)"> 2410 <member name="M:OpenMetaverse.AgentManager.ScriptQuestionReply(OpenMetaverse.Simulator,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.ScriptPermission)">
6103 <summary> 2411 <summary>
6104 Reply to script permissions request 2412 Reply to script permissions request
6105 </summary> 2413 </summary>
6106 <param name="simulator"><seealso cref="T:OpenMetaverse.Simulator"/> Object</param> 2414 <param name="simulator">
6107 <param name="itemID"><seealso cref="T:OpenMetaverse.UUID"/> of the itemID requesting permissions</param> 2415 <seealso cref="T:OpenMetaverse.Simulator" /> Object</param>
6108 <param name="taskID"><seealso cref="T:OpenMetaverse.UUID"/> of the taskID requesting permissions</param> 2416 <param name="itemID">
6109 <param name="permissions"><seealso cref="T:OpenMetaverse.ScriptPermission"/> list of permissions to allow</param> 2417 <seealso cref="T:OpenMetaverse.UUID" /> of the itemID requesting permissions</param>
2418 <param name="taskID">
2419 <seealso cref="T:OpenMetaverse.UUID" /> of the taskID requesting permissions</param>
2420 <param name="permissions">
2421 <seealso cref="T:OpenMetaverse.ScriptPermission" /> list of permissions to allow</param>
6110 </member> 2422 </member>
6111 <member name="M:OpenMetaverse.AgentManager.GroupInviteRespond(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean)"> 2423 <member name="M:OpenMetaverse.AgentManager.GroupInviteRespond(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean)">
6112 <summary> 2424 <summary>
@@ -6183,6 +2495,20 @@
6183 </summary> 2495 </summary>
6184 <param name="callback">Called when the requested information is collected</param> 2496 <param name="callback">Called when the requested information is collected</param>
6185 </member> 2497 </member>
2498 <member name="M:OpenMetaverse.AgentManager.SetDisplayName(System.String,System.String)">
2499 <summary>
2500 Initates request to set a new display name
2501 </summary>
2502 <param name="oldName">Previous display name</param>
2503 <param name="newName">Desired new display name</param>
2504 </member>
2505 <member name="M:OpenMetaverse.AgentManager.UpdateAgentLanguage(System.String,System.Boolean)">
2506 <summary>
2507 Tells the sim what UI language is used, and if it's ok to share that with scripts
2508 </summary>
2509 <param name="language">Two letter language code</param>
2510 <param name="isPublic">Share language info with scripts</param>
2511 </member>
6186 <member name="M:OpenMetaverse.AgentManager.InstantMessageHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 2512 <member name="M:OpenMetaverse.AgentManager.InstantMessageHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
6187 <summary> 2513 <summary>
6188 Take an incoming ImprovedInstantMessage packet, auto-parse, and if 2514 Take an incoming ImprovedInstantMessage packet, auto-parse, and if
@@ -6193,8 +2519,8 @@
6193 </member> 2519 </member>
6194 <member name="M:OpenMetaverse.AgentManager.ChatHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 2520 <member name="M:OpenMetaverse.AgentManager.ChatHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
6195 <summary> 2521 <summary>
6196 Take an incoming Chat packet, auto-parse, and if OnChat is defined call 2522 Take an incoming Chat packet, auto-parse, and if OnChat is defined call
6197 that with the appropriate arguments. 2523 that with the appropriate arguments.
6198 </summary> 2524 </summary>
6199 <param name="sender">The sender</param> 2525 <param name="sender">The sender</param>
6200 <param name="e">The EventArgs object containing the packet data</param> 2526 <param name="e">The EventArgs object containing the packet data</param>
@@ -6250,6 +2576,14 @@
6250 <param name="sender">The sender</param> 2576 <param name="sender">The sender</param>
6251 <param name="e">The EventArgs object containing the packet data</param> 2577 <param name="e">The EventArgs object containing the packet data</param>
6252 </member> 2578 </member>
2579 <member name="M:OpenMetaverse.AgentManager.SetDisplayNameReplyEventHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)">
2580 <summary>
2581 EQ Message fired with the result of SetDisplayName request
2582 </summary>
2583 <param name="capsKey">The message key</param>
2584 <param name="message">the IMessage object containing the deserialized data sent from the simulator</param>
2585 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> which originated the packet</param>
2586 </member>
6253 <member name="M:OpenMetaverse.AgentManager.TeleportFailedEventHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)"> 2587 <member name="M:OpenMetaverse.AgentManager.TeleportFailedEventHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)">
6254 <summary> 2588 <summary>
6255 Process TeleportFailed message sent via EventQueue, informs agent its last teleport has failed and why. 2589 Process TeleportFailed message sent via EventQueue, informs agent its last teleport has failed and why.
@@ -6288,7 +2622,7 @@
6288 </summary> 2622 </summary>
6289 <param name="capsKey">The message key</param> 2623 <param name="capsKey">The message key</param>
6290 <param name="message">the IMessage object containing the deserialized data sent from the simulator</param> 2624 <param name="message">the IMessage object containing the deserialized data sent from the simulator</param>
6291 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> which originated the packet</param> 2625 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> which originated the packet</param>
6292 </member> 2626 </member>
6293 <member name="M:OpenMetaverse.AgentManager.CrossedRegionHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 2627 <member name="M:OpenMetaverse.AgentManager.CrossedRegionHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
6294 <summary>Process an incoming packet and raise the appropriate events</summary> 2628 <summary>Process an incoming packet and raise the appropriate events</summary>
@@ -6302,23 +2636,28 @@
6302 </summary> 2636 </summary>
6303 <param name="capsKey">The capability Key</param> 2637 <param name="capsKey">The capability Key</param>
6304 <param name="message">IMessage object containing decoded data from OSD</param> 2638 <param name="message">IMessage object containing decoded data from OSD</param>
6305 <param name="simulator"></param> 2639 <param name="simulator">
2640 </param>
6306 </member> 2641 </member>
6307 <member name="M:OpenMetaverse.AgentManager.ChatterBoxSessionStartReplyEventHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)"> 2642 <member name="M:OpenMetaverse.AgentManager.ChatterBoxSessionStartReplyEventHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)">
6308 <summary> 2643 <summary>
6309 Response from request to join a group chat 2644 Response from request to join a group chat
6310 </summary> 2645 </summary>
6311 <param name="capsKey"></param> 2646 <param name="capsKey">
2647 </param>
6312 <param name="message">IMessage object containing decoded data from OSD</param> 2648 <param name="message">IMessage object containing decoded data from OSD</param>
6313 <param name="simulator"></param> 2649 <param name="simulator">
2650 </param>
6314 </member> 2651 </member>
6315 <member name="M:OpenMetaverse.AgentManager.ChatterBoxSessionAgentListUpdatesEventHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)"> 2652 <member name="M:OpenMetaverse.AgentManager.ChatterBoxSessionAgentListUpdatesEventHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)">
6316 <summary> 2653 <summary>
6317 Someone joined or left group chat 2654 Someone joined or left group chat
6318 </summary> 2655 </summary>
6319 <param name="capsKey"></param> 2656 <param name="capsKey">
2657 </param>
6320 <param name="message">IMessage object containing decoded data from OSD</param> 2658 <param name="message">IMessage object containing decoded data from OSD</param>
6321 <param name="simulator"></param> 2659 <param name="simulator">
2660 </param>
6322 </member> 2661 </member>
6323 <member name="M:OpenMetaverse.AgentManager.ChatterBoxInvitationEventHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)"> 2662 <member name="M:OpenMetaverse.AgentManager.ChatterBoxInvitationEventHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)">
6324 <summary> 2663 <summary>
@@ -6332,8 +2671,8 @@
6332 <summary> 2671 <summary>
6333 Moderate a chat session 2672 Moderate a chat session
6334 </summary> 2673 </summary>
6335 <param name="sessionID">the <see cref="T:OpenMetaverse.UUID"/> of the session to moderate, for group chats this will be the groups UUID</param> 2674 <param name="sessionID">the <see cref="T:OpenMetaverse.UUID" /> of the session to moderate, for group chats this will be the groups UUID</param>
6336 <param name="memberID">the <see cref="T:OpenMetaverse.UUID"/> of the avatar to moderate</param> 2675 <param name="memberID">the <see cref="T:OpenMetaverse.UUID" /> of the avatar to moderate</param>
6337 <param name="key">Either "voice" to moderate users voice, or "text" to moderate users text session</param> 2676 <param name="key">Either "voice" to moderate users voice, or "text" to moderate users text session</param>
6338 <param name="moderate">true to moderate (silence user), false to allow avatar to speak</param> 2677 <param name="moderate">true to moderate (silence user), false to allow avatar to speak</param>
6339 </member> 2678 </member>
@@ -6357,535 +2696,8 @@
6357 <param name="sender">The sender</param> 2696 <param name="sender">The sender</param>
6358 <param name="e">The EventArgs object containing the packet data</param> 2697 <param name="e">The EventArgs object containing the packet data</param>
6359 </member> 2698 </member>
6360 <member name="E:OpenMetaverse.AgentManager.ChatFromSimulator">
6361 <summary>Raised when a scripted object or agent within range sends a public message</summary>
6362 </member>
6363 <member name="E:OpenMetaverse.AgentManager.ScriptDialog">
6364 <summary>Raised when a scripted object sends a dialog box containing possible
6365 options an agent can respond to</summary>
6366 </member>
6367 <member name="E:OpenMetaverse.AgentManager.ScriptQuestion">
6368 <summary>Raised when an object requests a change in the permissions an agent has permitted</summary>
6369 </member>
6370 <member name="E:OpenMetaverse.AgentManager.LoadURL">
6371 <summary>Raised when a script requests an agent open the specified URL</summary>
6372 </member>
6373 <member name="E:OpenMetaverse.AgentManager.MoneyBalance">
6374 <summary>Raised when an agents currency balance is updated</summary>
6375 </member>
6376 <member name="E:OpenMetaverse.AgentManager.MoneyBalanceReply">
6377 <summary>Raised when a transaction occurs involving currency such as a land purchase</summary>
6378 </member>
6379 <member name="E:OpenMetaverse.AgentManager.IM">
6380 <summary>Raised when an ImprovedInstantMessage packet is recieved from the simulator, this is used for everything from
6381 private messaging to friendship offers. The Dialog field defines what type of message has arrived</summary>
6382 </member>
6383 <member name="E:OpenMetaverse.AgentManager.TeleportProgress">
6384 <summary>Raised when an agent has requested a teleport to another location, or when responding to a lure. Raised multiple times
6385 for each teleport indicating the progress of the request</summary>
6386 </member>
6387 <member name="E:OpenMetaverse.AgentManager.AgentDataReply">
6388 <summary>Raised when a simulator sends agent specific information for our avatar.</summary>
6389 </member>
6390 <member name="E:OpenMetaverse.AgentManager.AnimationsChanged">
6391 <summary>Raised when our agents animation playlist changes</summary>
6392 </member>
6393 <member name="E:OpenMetaverse.AgentManager.MeanCollision">
6394 <summary>Raised when an object or avatar forcefully collides with our agent</summary>
6395 </member>
6396 <member name="E:OpenMetaverse.AgentManager.RegionCrossed">
6397 <summary>Raised when our agent crosses a region border into another region</summary>
6398 </member>
6399 <member name="E:OpenMetaverse.AgentManager.GroupChatJoined">
6400 <summary>Raised when our agent succeeds or fails to join a group chat session</summary>
6401 </member>
6402 <member name="E:OpenMetaverse.AgentManager.AlertMessage">
6403 <summary>Raised when a simulator sends an urgent message usually indication the recent failure of
6404 another action we have attempted to take such as an attempt to enter a parcel where we are denied access</summary>
6405 </member>
6406 <member name="E:OpenMetaverse.AgentManager.ScriptControlChange">
6407 <summary>Raised when a script attempts to take or release specified controls for our agent</summary>
6408 </member>
6409 <member name="E:OpenMetaverse.AgentManager.CameraConstraint">
6410 <summary>Raised when the simulator detects our agent is trying to view something
6411 beyond its limits</summary>
6412 </member>
6413 <member name="E:OpenMetaverse.AgentManager.ScriptSensorReply">
6414 <summary>Raised when a script sensor reply is received from a simulator</summary>
6415 </member>
6416 <member name="E:OpenMetaverse.AgentManager.AvatarSitResponse">
6417 <summary>Raised in response to a <see cref="M:OpenMetaverse.AgentManager.RequestSit(OpenMetaverse.UUID,OpenMetaverse.Vector3)"/> request</summary>
6418 </member>
6419 <member name="E:OpenMetaverse.AgentManager.ChatSessionMemberAdded">
6420 <summary>Raised when an avatar enters a group chat session we are participating in</summary>
6421 </member>
6422 <member name="E:OpenMetaverse.AgentManager.ChatSessionMemberLeft">
6423 <summary>Raised when an agent exits a group chat session we are participating in</summary>
6424 </member>
6425 <member name="P:OpenMetaverse.AgentManager.AgentID">
6426 <summary>Your (client) avatars <see cref="T:OpenMetaverse.UUID"/></summary>
6427 <remarks>"client", "agent", and "avatar" all represent the same thing</remarks>
6428 </member>
6429 <member name="P:OpenMetaverse.AgentManager.SessionID">
6430 <summary>Temporary <seealso cref="T:OpenMetaverse.UUID"/> assigned to this session, used for
6431 verifying our identity in packets</summary>
6432 </member>
6433 <member name="P:OpenMetaverse.AgentManager.SecureSessionID">
6434 <summary>Shared secret <seealso cref="T:OpenMetaverse.UUID"/> that is never sent over the wire</summary>
6435 </member>
6436 <member name="P:OpenMetaverse.AgentManager.LocalID">
6437 <summary>Your (client) avatar ID, local to the current region/sim</summary>
6438 </member>
6439 <member name="P:OpenMetaverse.AgentManager.StartLocation">
6440 <summary>Where the avatar started at login. Can be "last", "home"
6441 or a login <seealso cref="T:OpenMetaverse.URI"/></summary>
6442 </member>
6443 <member name="P:OpenMetaverse.AgentManager.AgentAccess">
6444 <summary>The access level of this agent, usually M or PG</summary>
6445 </member>
6446 <member name="P:OpenMetaverse.AgentManager.CollisionPlane">
6447 <summary>The CollisionPlane of Agent</summary>
6448 </member>
6449 <member name="P:OpenMetaverse.AgentManager.Velocity">
6450 <summary>An <seealso cref="T:OpenMetaverse.Vector3"/> representing the velocity of our agent</summary>
6451 </member>
6452 <member name="P:OpenMetaverse.AgentManager.Acceleration">
6453 <summary>An <seealso cref="T:OpenMetaverse.Vector3"/> representing the acceleration of our agent</summary>
6454 </member>
6455 <member name="P:OpenMetaverse.AgentManager.AngularVelocity">
6456 <summary>A <seealso cref="T:OpenMetaverse.Vector3"/> which specifies the angular speed, and axis about which an Avatar is rotating.</summary>
6457 </member>
6458 <member name="P:OpenMetaverse.AgentManager.HomePosition">
6459 <summary>Position avatar client will goto when login to 'home' or during
6460 teleport request to 'home' region.</summary>
6461 </member>
6462 <member name="P:OpenMetaverse.AgentManager.HomeLookAt">
6463 <summary>LookAt point saved/restored with HomePosition</summary>
6464 </member>
6465 <member name="P:OpenMetaverse.AgentManager.FirstName">
6466 <summary>Avatar First Name (i.e. Philip)</summary>
6467 </member>
6468 <member name="P:OpenMetaverse.AgentManager.LastName">
6469 <summary>Avatar Last Name (i.e. Linden)</summary>
6470 </member>
6471 <member name="P:OpenMetaverse.AgentManager.Name">
6472 <summary>Avatar Full Name (i.e. Philip Linden)</summary>
6473 </member>
6474 <member name="P:OpenMetaverse.AgentManager.Health">
6475 <summary>Gets the health of the agent</summary>
6476 </member>
6477 <member name="P:OpenMetaverse.AgentManager.Balance">
6478 <summary>Gets the current balance of the agent</summary>
6479 </member>
6480 <member name="P:OpenMetaverse.AgentManager.SittingOn">
6481 <summary>Gets the local ID of the prim the agent is sitting on,
6482 zero if the avatar is not currently sitting</summary>
6483 </member>
6484 <member name="P:OpenMetaverse.AgentManager.ActiveGroup">
6485 <summary>Gets the <seealso cref="T:OpenMetaverse.UUID"/> of the agents active group.</summary>
6486 </member>
6487 <member name="P:OpenMetaverse.AgentManager.ActiveGroupPowers">
6488 <summary>Gets the Agents powers in the currently active group</summary>
6489 </member>
6490 <member name="P:OpenMetaverse.AgentManager.TeleportMessage">
6491 <summary>Current status message for teleporting</summary>
6492 </member>
6493 <member name="P:OpenMetaverse.AgentManager.RelativePosition">
6494 <summary>Current position of the agent as a relative offset from
6495 the simulator, or the parent object if we are sitting on something</summary>
6496 </member>
6497 <member name="P:OpenMetaverse.AgentManager.RelativeRotation">
6498 <summary>Current rotation of the agent as a relative rotation from
6499 the simulator, or the parent object if we are sitting on something</summary>
6500 </member>
6501 <member name="P:OpenMetaverse.AgentManager.SimPosition">
6502 <summary>Current position of the agent in the simulator</summary>
6503 </member>
6504 <member name="P:OpenMetaverse.AgentManager.SimRotation">
6505 <summary>
6506 A <seealso cref="T:OpenMetaverse.Quaternion"/> representing the agents current rotation
6507 </summary>
6508 </member>
6509 <member name="P:OpenMetaverse.AgentManager.GlobalPosition">
6510 <summary>Returns the global grid position of the avatar</summary>
6511 </member>
6512 <member name="T:OpenMetaverse.AgentManager.AttachmentResourcesCallback">
6513 <summary>
6514 Called once attachment resource usage information has been collected
6515 </summary>
6516 <param name="success">Indicates if operation was successfull</param>
6517 <param name="info">Attachment resource usage information</param>
6518 </member>
6519 <member name="T:OpenMetaverse.AgentManager.ControlFlags">
6520 <summary>
6521 Used to specify movement actions for your agent
6522 </summary>
6523 </member>
6524 <member name="F:OpenMetaverse.AgentManager.ControlFlags.NONE">
6525 <summary>Empty flag</summary>
6526 </member>
6527 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_AT_POS">
6528 <summary>Move Forward (SL Keybinding: W/Up Arrow)</summary>
6529 </member>
6530 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG">
6531 <summary>Move Backward (SL Keybinding: S/Down Arrow)</summary>
6532 </member>
6533 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS">
6534 <summary>Move Left (SL Keybinding: Shift-(A/Left Arrow))</summary>
6535 </member>
6536 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG">
6537 <summary>Move Right (SL Keybinding: Shift-(D/Right Arrow))</summary>
6538 </member>
6539 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_UP_POS">
6540 <summary>Not Flying: Jump/Flying: Move Up (SL Keybinding: E)</summary>
6541 </member>
6542 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG">
6543 <summary>Not Flying: Croutch/Flying: Move Down (SL Keybinding: C)</summary>
6544 </member>
6545 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_PITCH_POS">
6546 <summary>Unused</summary>
6547 </member>
6548 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_PITCH_NEG">
6549 <summary>Unused</summary>
6550 </member>
6551 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS">
6552 <summary>Unused</summary>
6553 </member>
6554 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG">
6555 <summary>Unused</summary>
6556 </member>
6557 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_FAST_AT">
6558 <summary>ORed with AGENT_CONTROL_AT_* if the keyboard is being used</summary>
6559 </member>
6560 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_FAST_LEFT">
6561 <summary>ORed with AGENT_CONTROL_LEFT_* if the keyboard is being used</summary>
6562 </member>
6563 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_FAST_UP">
6564 <summary>ORed with AGENT_CONTROL_UP_* if the keyboard is being used</summary>
6565 </member>
6566 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_FLY">
6567 <summary>Fly</summary>
6568 </member>
6569 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_STOP">
6570 <summary></summary>
6571 </member>
6572 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_FINISH_ANIM">
6573 <summary>Finish our current animation</summary>
6574 </member>
6575 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP">
6576 <summary>Stand up from the ground or a prim seat</summary>
6577 </member>
6578 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND">
6579 <summary>Sit on the ground at our current location</summary>
6580 </member>
6581 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK">
6582 <summary>Whether mouselook is currently enabled</summary>
6583 </member>
6584 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS">
6585 <summary>Legacy, used if a key was pressed for less than a certain amount of time</summary>
6586 </member>
6587 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG">
6588 <summary>Legacy, used if a key was pressed for less than a certain amount of time</summary>
6589 </member>
6590 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS">
6591 <summary>Legacy, used if a key was pressed for less than a certain amount of time</summary>
6592 </member>
6593 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG">
6594 <summary>Legacy, used if a key was pressed for less than a certain amount of time</summary>
6595 </member>
6596 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_POS">
6597 <summary>Legacy, used if a key was pressed for less than a certain amount of time</summary>
6598 </member>
6599 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG">
6600 <summary>Legacy, used if a key was pressed for less than a certain amount of time</summary>
6601 </member>
6602 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT">
6603 <summary></summary>
6604 </member>
6605 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT">
6606 <summary></summary>
6607 </member>
6608 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_AWAY">
6609 <summary>Set when the avatar is idled or set to away. Note that the away animation is
6610 activated separately from setting this flag</summary>
6611 </member>
6612 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN">
6613 <summary></summary>
6614 </member>
6615 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_UP">
6616 <summary></summary>
6617 </member>
6618 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_DOWN">
6619 <summary></summary>
6620 </member>
6621 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_UP">
6622 <summary></summary>
6623 </member>
6624 <member name="T:OpenMetaverse.AgentManager.AgentMovement">
6625 <summary>
6626 Agent movement and camera control
6627
6628 Agent movement is controlled by setting specific <seealso cref="T:AgentManager.ControlFlags"/>
6629 After the control flags are set, An AgentUpdate is required to update the simulator of the specified flags
6630 This is most easily accomplished by setting one or more of the AgentMovement properties
6631
6632 Movement of an avatar is always based on a compass direction, for example AtPos will move the
6633 agent from West to East or forward on the X Axis, AtNeg will of course move agent from
6634 East to West or backward on the X Axis, LeftPos will be South to North or forward on the Y Axis
6635 The Z axis is Up, finer grained control of movements can be done using the Nudge properties
6636 </summary>
6637 </member>
6638 <member name="F:OpenMetaverse.AgentManager.AgentMovement.Camera">
6639 <summary>Agent camera controls</summary>
6640 </member>
6641 <member name="F:OpenMetaverse.AgentManager.AgentMovement.Flags">
6642 <summary>Currently only used for hiding your group title</summary>
6643 </member>
6644 <member name="F:OpenMetaverse.AgentManager.AgentMovement.State">
6645 <summary>Action state of the avatar, which can currently be
6646 typing and editing</summary>
6647 </member>
6648 <member name="F:OpenMetaverse.AgentManager.AgentMovement.BodyRotation">
6649 <summary></summary>
6650 </member>
6651 <member name="F:OpenMetaverse.AgentManager.AgentMovement.HeadRotation">
6652 <summary></summary>
6653 </member>
6654 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastBodyRotation">
6655 <summary></summary>
6656 </member>
6657 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastHeadRotation">
6658 <summary></summary>
6659 </member>
6660 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastCameraCenter">
6661 <summary></summary>
6662 </member>
6663 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastCameraXAxis">
6664 <summary></summary>
6665 </member>
6666 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastCameraYAxis">
6667 <summary></summary>
6668 </member>
6669 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastCameraZAxis">
6670 <summary></summary>
6671 </member>
6672 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastFar">
6673 <summary></summary>
6674 </member>
6675 <member name="F:OpenMetaverse.AgentManager.AgentMovement.updateTimer">
6676 <summary>Timer for sending AgentUpdate packets</summary>
6677 </member>
6678 <member name="M:OpenMetaverse.AgentManager.AgentMovement.#ctor(OpenMetaverse.GridClient)">
6679 <summary>Default constructor</summary>
6680 </member>
6681 <member name="M:OpenMetaverse.AgentManager.AgentMovement.UpdateFromHeading(System.Double,System.Boolean)">
6682 <summary>
6683 Send an AgentUpdate with the camera set at the current agent
6684 position and pointing towards the heading specified
6685 </summary>
6686 <param name="heading">Camera rotation in radians</param>
6687 <param name="reliable">Whether to send the AgentUpdate reliable
6688 or not</param>
6689 </member>
6690 <member name="M:OpenMetaverse.AgentManager.AgentMovement.TurnToward(OpenMetaverse.Vector3)">
6691 <summary>
6692 Rotates the avatar body and camera toward a target position.
6693 This will also anchor the camera position on the avatar
6694 </summary>
6695 <param name="target">Region coordinates to turn toward</param>
6696 </member>
6697 <member name="M:OpenMetaverse.AgentManager.AgentMovement.SendUpdate">
6698 <summary>
6699 Send new AgentUpdate packet to update our current camera
6700 position and rotation
6701 </summary>
6702 </member>
6703 <member name="M:OpenMetaverse.AgentManager.AgentMovement.SendUpdate(System.Boolean)">
6704 <summary>
6705 Send new AgentUpdate packet to update our current camera
6706 position and rotation
6707 </summary>
6708 <param name="reliable">Whether to require server acknowledgement
6709 of this packet</param>
6710 </member>
6711 <member name="M:OpenMetaverse.AgentManager.AgentMovement.SendUpdate(System.Boolean,OpenMetaverse.Simulator)">
6712 <summary>
6713 Send new AgentUpdate packet to update our current camera
6714 position and rotation
6715 </summary>
6716 <param name="reliable">Whether to require server acknowledgement
6717 of this packet</param>
6718 <param name="simulator">Simulator to send the update to</param>
6719 </member>
6720 <member name="M:OpenMetaverse.AgentManager.AgentMovement.SendManualUpdate(OpenMetaverse.AgentManager.ControlFlags,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Quaternion,OpenMetaverse.Quaternion,System.Single,OpenMetaverse.AgentFlags,OpenMetaverse.AgentState,System.Boolean)">
6721 <summary>
6722 Builds an AgentUpdate packet entirely from parameters. This
6723 will not touch the state of Self.Movement or
6724 Self.Movement.Camera in any way
6725 </summary>
6726 <param name="controlFlags"></param>
6727 <param name="position"></param>
6728 <param name="forwardAxis"></param>
6729 <param name="leftAxis"></param>
6730 <param name="upAxis"></param>
6731 <param name="bodyRotation"></param>
6732 <param name="headRotation"></param>
6733 <param name="farClip"></param>
6734 <param name="reliable"></param>
6735 <param name="flags"></param>
6736 <param name="state"></param>
6737 </member>
6738 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AtPos">
6739 <summary>Move agent positive along the X axis</summary>
6740 </member>
6741 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AtNeg">
6742 <summary>Move agent negative along the X axis</summary>
6743 </member>
6744 <member name="P:OpenMetaverse.AgentManager.AgentMovement.LeftPos">
6745 <summary>Move agent positive along the Y axis</summary>
6746 </member>
6747 <member name="P:OpenMetaverse.AgentManager.AgentMovement.LeftNeg">
6748 <summary>Move agent negative along the Y axis</summary>
6749 </member>
6750 <member name="P:OpenMetaverse.AgentManager.AgentMovement.UpPos">
6751 <summary>Move agent positive along the Z axis</summary>
6752 </member>
6753 <member name="P:OpenMetaverse.AgentManager.AgentMovement.UpNeg">
6754 <summary>Move agent negative along the Z axis</summary>
6755 </member>
6756 <member name="P:OpenMetaverse.AgentManager.AgentMovement.PitchPos">
6757 <summary></summary>
6758 </member>
6759 <member name="P:OpenMetaverse.AgentManager.AgentMovement.PitchNeg">
6760 <summary></summary>
6761 </member>
6762 <member name="P:OpenMetaverse.AgentManager.AgentMovement.YawPos">
6763 <summary></summary>
6764 </member>
6765 <member name="P:OpenMetaverse.AgentManager.AgentMovement.YawNeg">
6766 <summary></summary>
6767 </member>
6768 <member name="P:OpenMetaverse.AgentManager.AgentMovement.FastAt">
6769 <summary></summary>
6770 </member>
6771 <member name="P:OpenMetaverse.AgentManager.AgentMovement.FastLeft">
6772 <summary></summary>
6773 </member>
6774 <member name="P:OpenMetaverse.AgentManager.AgentMovement.FastUp">
6775 <summary></summary>
6776 </member>
6777 <member name="P:OpenMetaverse.AgentManager.AgentMovement.Fly">
6778 <summary>Causes simulator to make agent fly</summary>
6779 </member>
6780 <member name="P:OpenMetaverse.AgentManager.AgentMovement.Stop">
6781 <summary>Stop movement</summary>
6782 </member>
6783 <member name="P:OpenMetaverse.AgentManager.AgentMovement.FinishAnim">
6784 <summary>Finish animation</summary>
6785 </member>
6786 <member name="P:OpenMetaverse.AgentManager.AgentMovement.StandUp">
6787 <summary>Stand up from a sit</summary>
6788 </member>
6789 <member name="P:OpenMetaverse.AgentManager.AgentMovement.SitOnGround">
6790 <summary>Tells simulator to sit agent on ground</summary>
6791 </member>
6792 <member name="P:OpenMetaverse.AgentManager.AgentMovement.Mouselook">
6793 <summary>Place agent into mouselook mode</summary>
6794 </member>
6795 <member name="P:OpenMetaverse.AgentManager.AgentMovement.NudgeAtPos">
6796 <summary>Nudge agent positive along the X axis</summary>
6797 </member>
6798 <member name="P:OpenMetaverse.AgentManager.AgentMovement.NudgeAtNeg">
6799 <summary>Nudge agent negative along the X axis</summary>
6800 </member>
6801 <member name="P:OpenMetaverse.AgentManager.AgentMovement.NudgeLeftPos">
6802 <summary>Nudge agent positive along the Y axis</summary>
6803 </member>
6804 <member name="P:OpenMetaverse.AgentManager.AgentMovement.NudgeLeftNeg">
6805 <summary>Nudge agent negative along the Y axis</summary>
6806 </member>
6807 <member name="P:OpenMetaverse.AgentManager.AgentMovement.NudgeUpPos">
6808 <summary>Nudge agent positive along the Z axis</summary>
6809 </member>
6810 <member name="P:OpenMetaverse.AgentManager.AgentMovement.NudgeUpNeg">
6811 <summary>Nudge agent negative along the Z axis</summary>
6812 </member>
6813 <member name="P:OpenMetaverse.AgentManager.AgentMovement.TurnLeft">
6814 <summary></summary>
6815 </member>
6816 <member name="P:OpenMetaverse.AgentManager.AgentMovement.TurnRight">
6817 <summary></summary>
6818 </member>
6819 <member name="P:OpenMetaverse.AgentManager.AgentMovement.Away">
6820 <summary>Tell simulator to mark agent as away</summary>
6821 </member>
6822 <member name="P:OpenMetaverse.AgentManager.AgentMovement.LButtonDown">
6823 <summary></summary>
6824 </member>
6825 <member name="P:OpenMetaverse.AgentManager.AgentMovement.LButtonUp">
6826 <summary></summary>
6827 </member>
6828 <member name="P:OpenMetaverse.AgentManager.AgentMovement.MLButtonDown">
6829 <summary></summary>
6830 </member>
6831 <member name="P:OpenMetaverse.AgentManager.AgentMovement.MLButtonUp">
6832 <summary></summary>
6833 </member>
6834 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AlwaysRun">
6835 <summary>
6836 Returns "always run" value, or changes it by sending a SetAlwaysRunPacket
6837 </summary>
6838 </member>
6839 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AgentControls">
6840 <summary>The current value of the agent control flags</summary>
6841 </member>
6842 <member name="P:OpenMetaverse.AgentManager.AgentMovement.UpdateInterval">
6843 <summary>Gets or sets the interval in milliseconds at which
6844 AgentUpdate packets are sent to the current simulator. Setting
6845 this to a non-zero value will also enable the packet sending if
6846 it was previously off, and setting it to zero will disable</summary>
6847 </member>
6848 <member name="P:OpenMetaverse.AgentManager.AgentMovement.UpdateEnabled">
6849 <summary>Gets or sets whether AgentUpdate packets are sent to
6850 the current simulator</summary>
6851 </member>
6852 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AutoResetControls">
6853 <summary>Reset movement controls every time we send an update</summary>
6854 </member>
6855 <member name="T:OpenMetaverse.AgentManager.AgentMovement.AgentCamera">
6856 <summary>
6857 Camera controls for the agent, mostly a thin wrapper around
6858 CoordinateFrame. This class is only responsible for state
6859 tracking and math, it does not send any packets
6860 </summary>
6861 </member>
6862 <member name="F:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.Far">
6863 <summary></summary>
6864 </member>
6865 <member name="F:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.Frame">
6866 <summary>The camera is a local frame of reference inside of
6867 the larger grid space. This is where the math happens</summary>
6868 </member>
6869 <member name="M:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.#ctor">
6870 <summary>
6871 Default constructor
6872 </summary>
6873 </member>
6874 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.Position">
6875 <summary></summary>
6876 </member>
6877 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.AtAxis">
6878 <summary></summary>
6879 </member>
6880 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.LeftAxis">
6881 <summary></summary>
6882 </member>
6883 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.UpAxis">
6884 <summary></summary>
6885 </member>
6886 <member name="T:OpenMetaverse.ChatEventArgs"> 2699 <member name="T:OpenMetaverse.ChatEventArgs">
6887 <summary> 2700 <summary>
6888
6889 </summary> 2701 </summary>
6890 </member> 2702 </member>
6891 <member name="M:OpenMetaverse.ChatEventArgs.#ctor(OpenMetaverse.Simulator,System.String,OpenMetaverse.ChatAudibleLevel,OpenMetaverse.ChatType,OpenMetaverse.ChatSourceType,System.String,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.Vector3)"> 2703 <member name="M:OpenMetaverse.ChatEventArgs.#ctor(OpenMetaverse.Simulator,System.String,OpenMetaverse.ChatAudibleLevel,OpenMetaverse.ChatType,OpenMetaverse.ChatSourceType,System.String,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.Vector3)">
@@ -6932,7 +2744,7 @@
6932 <member name="T:OpenMetaverse.ScriptDialogEventArgs"> 2744 <member name="T:OpenMetaverse.ScriptDialogEventArgs">
6933 <summary>Contains the data sent when a primitive opens a dialog with this agent</summary> 2745 <summary>Contains the data sent when a primitive opens a dialog with this agent</summary>
6934 </member> 2746 </member>
6935 <member name="M:OpenMetaverse.ScriptDialogEventArgs.#ctor(System.String,System.String,OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,System.String,System.Int32,System.Collections.Generic.List{System.String})"> 2747 <member name="M:OpenMetaverse.ScriptDialogEventArgs.#ctor(System.String,System.String,OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,System.String,System.Int32,System.Collections.Generic.List{System.String},OpenMetaverse.UUID)">
6936 <summary> 2748 <summary>
6937 Construct a new instance of the ScriptDialogEventArgs 2749 Construct a new instance of the ScriptDialogEventArgs
6938 </summary> 2750 </summary>
@@ -6944,6 +2756,7 @@
6944 <param name="lastName">The last name of the senders owner</param> 2756 <param name="lastName">The last name of the senders owner</param>
6945 <param name="chatChannel">The communication channel the dialog was sent on</param> 2757 <param name="chatChannel">The communication channel the dialog was sent on</param>
6946 <param name="buttons">The string labels containing the options presented in this dialog</param> 2758 <param name="buttons">The string labels containing the options presented in this dialog</param>
2759 <param name="ownerID">UUID of the scritped object owner</param>
6947 </member> 2760 </member>
6948 <member name="P:OpenMetaverse.ScriptDialogEventArgs.Message"> 2761 <member name="P:OpenMetaverse.ScriptDialogEventArgs.Message">
6949 <summary>Get the dialog message</summary> 2762 <summary>Get the dialog message</summary>
@@ -6970,6 +2783,9 @@
6970 <member name="P:OpenMetaverse.ScriptDialogEventArgs.ButtonLabels"> 2783 <member name="P:OpenMetaverse.ScriptDialogEventArgs.ButtonLabels">
6971 <summary>Get the string labels containing the options presented in this dialog</summary> 2784 <summary>Get the string labels containing the options presented in this dialog</summary>
6972 </member> 2785 </member>
2786 <member name="P:OpenMetaverse.ScriptDialogEventArgs.OwnerID">
2787 <summary>UUID of the scritped object owner</summary>
2788 </member>
6973 <member name="T:OpenMetaverse.ScriptQuestionEventArgs"> 2789 <member name="T:OpenMetaverse.ScriptQuestionEventArgs">
6974 <summary>Contains the data sent when a primitive requests debit or other permissions 2790 <summary>Contains the data sent when a primitive requests debit or other permissions
6975 requesting a YES or NO answer</summary> 2791 requesting a YES or NO answer</summary>
@@ -7004,7 +2820,7 @@
7004 <summary>Get the permissions being requested</summary> 2820 <summary>Get the permissions being requested</summary>
7005 </member> 2821 </member>
7006 <member name="T:OpenMetaverse.LoadUrlEventArgs"> 2822 <member name="T:OpenMetaverse.LoadUrlEventArgs">
7007 <summary>Contains the data sent when a primitive sends a request 2823 <summary>Contains the data sent when a primitive sends a request
7008 to an agent to open the specified URL</summary> 2824 to an agent to open the specified URL</summary>
7009 </member> 2825 </member>
7010 <member name="M:OpenMetaverse.LoadUrlEventArgs.#ctor(System.String,OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.String,System.String)"> 2826 <member name="M:OpenMetaverse.LoadUrlEventArgs.#ctor(System.String,OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.String,System.String)">
@@ -7067,10 +2883,10 @@
7067 </summary> 2883 </summary>
7068 </member> 2884 </member>
7069 <member name="T:OpenMetaverse.MoneyBalanceReplyEventArgs"> 2885 <member name="T:OpenMetaverse.MoneyBalanceReplyEventArgs">
7070 <summary>Contains the transaction summary when an item is purchased, 2886 <summary>Contains the transaction summary when an item is purchased,
7071 money is given, or land is purchased</summary> 2887 money is given, or land is purchased</summary>
7072 </member> 2888 </member>
7073 <member name="M:OpenMetaverse.MoneyBalanceReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Boolean,System.Int32,System.Int32,System.Int32,System.String)"> 2889 <member name="M:OpenMetaverse.MoneyBalanceReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Boolean,System.Int32,System.Int32,System.Int32,System.String,OpenMetaverse.TransactionInfo)">
7074 <summary> 2890 <summary>
7075 Construct a new instance of the MoneyBalanceReplyEventArgs object 2891 Construct a new instance of the MoneyBalanceReplyEventArgs object
7076 </summary> 2892 </summary>
@@ -7099,6 +2915,9 @@
7099 <member name="P:OpenMetaverse.MoneyBalanceReplyEventArgs.Description"> 2915 <member name="P:OpenMetaverse.MoneyBalanceReplyEventArgs.Description">
7100 <summary>Get the description of the transaction</summary> 2916 <summary>Get the description of the transaction</summary>
7101 </member> 2917 </member>
2918 <member name="P:OpenMetaverse.MoneyBalanceReplyEventArgs.TransactionInfo">
2919 <summary>Detailed transaction information</summary>
2920 </member>
7102 <member name="T:OpenMetaverse.AgentDataReplyEventArgs"> 2921 <member name="T:OpenMetaverse.AgentDataReplyEventArgs">
7103 <summary>Data sent from the simulator containing information about your agent and active group information</summary> 2922 <summary>Data sent from the simulator containing information about your agent and active group information</summary>
7104 </member> 2923 </member>
@@ -7312,7 +3131,7 @@
7312 <summary>Get the velocity of the primitive sending the sensor</summary> 3131 <summary>Get the velocity of the primitive sending the sensor</summary>
7313 </member> 3132 </member>
7314 <member name="T:OpenMetaverse.AvatarSitResponseEventArgs"> 3133 <member name="T:OpenMetaverse.AvatarSitResponseEventArgs">
7315 <summary>Contains the response data returned from the simulator in response to a <see cref="!:RequestSit"/></summary> 3134 <summary>Contains the response data returned from the simulator in response to a <see cref="!:RequestSit" /></summary>
7316 </member> 3135 </member>
7317 <member name="M:OpenMetaverse.AvatarSitResponseEventArgs.#ctor(OpenMetaverse.UUID,System.Boolean,OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Boolean,OpenMetaverse.Vector3,OpenMetaverse.Quaternion)"> 3136 <member name="M:OpenMetaverse.AvatarSitResponseEventArgs.#ctor(OpenMetaverse.UUID,System.Boolean,OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Boolean,OpenMetaverse.Vector3,OpenMetaverse.Quaternion)">
7318 <summary>Construct a new instance of the AvatarSitResponseEventArgs object</summary> 3137 <summary>Construct a new instance of the AvatarSitResponseEventArgs object</summary>
@@ -7370,2431 +3189,5516 @@
7370 <member name="P:OpenMetaverse.ChatSessionMemberLeftEventArgs.AgentID"> 3189 <member name="P:OpenMetaverse.ChatSessionMemberLeftEventArgs.AgentID">
7371 <summary>Get the ID of the agent that left</summary> 3190 <summary>Get the ID of the agent that left</summary>
7372 </member> 3191 </member>
7373 <member name="M:OpenMetaverse.Messages.MessageUtils.DecodeEvent(System.String,OpenMetaverse.StructuredData.OSDMap)"> 3192 <member name="T:OpenMetaverse.SetDisplayNameReplyEventArgs">
3193 <summary>Event arguments with the result of setting display name operation</summary>
3194 </member>
3195 <member name="M:OpenMetaverse.SetDisplayNameReplyEventArgs.#ctor(System.Int32,System.String,OpenMetaverse.AgentDisplayName)">
3196 <summary>Default constructor</summary>
3197 </member>
3198 <member name="P:OpenMetaverse.SetDisplayNameReplyEventArgs.Status">
3199 <summary>Status code, 200 indicates settign display name was successful</summary>
3200 </member>
3201 <member name="P:OpenMetaverse.SetDisplayNameReplyEventArgs.Reason">
3202 <summary>Textual description of the status</summary>
3203 </member>
3204 <member name="P:OpenMetaverse.SetDisplayNameReplyEventArgs.DisplayName">
3205 <summary>Details of the newly set display name</summary>
3206 </member>
3207 <member name="T:OpenMetaverse.AgentThrottle">
7374 <summary> 3208 <summary>
7375 Return a decoded capabilities message as a strongly typed object 3209 Throttles the network traffic for various different traffic types.
3210 Access this class through GridClient.Throttle
7376 </summary> 3211 </summary>
7377 <param name="eventName">A string containing the name of the capabilities message key</param>
7378 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> to decode</param>
7379 <returns>A strongly typed object containing the decoded information from the capabilities message, or null
7380 if no existing Message object exists for the specified event</returns>
7381 </member> 3212 </member>
7382 <member name="T:OpenMetaverse.Assets.AssetNotecard"> 3213 <member name="M:OpenMetaverse.AgentThrottle.#ctor(OpenMetaverse.GridClient)">
7383 <summary> 3214 <summary>
7384 Represents a string of characters encoded with specific formatting properties 3215 Default constructor, uses a default high total of 1500 KBps (1536000)
7385 </summary> 3216 </summary>
7386 </member> 3217 </member>
7387 <member name="F:OpenMetaverse.Assets.AssetNotecard.BodyText"> 3218 <member name="M:OpenMetaverse.AgentThrottle.#ctor(System.Byte[],System.Int32)">
7388 <summary>A text string containing main text of the notecard</summary> 3219 <summary>
3220 Constructor that decodes an existing AgentThrottle packet in to
3221 individual values
3222 </summary>
3223 <param name="data">Reference to the throttle data in an AgentThrottle
3224 packet</param>
3225 <param name="pos">Offset position to start reading at in the
3226 throttle data</param>
3227 <remarks>This is generally not needed in clients as the server will
3228 never send a throttle packet to the client</remarks>
7389 </member> 3229 </member>
7390 <member name="F:OpenMetaverse.Assets.AssetNotecard.EmbeddedItems"> 3230 <member name="P:OpenMetaverse.AgentThrottle.Resend">
7391 <summary>List of <see cref="T:OpenMetaverse.InventoryItem"/>s embedded on the notecard</summary> 3231 <summary>Maximum bits per second for resending unacknowledged packets</summary>
7392 </member> 3232 </member>
7393 <member name="M:OpenMetaverse.Assets.AssetNotecard.#ctor"> 3233 <member name="P:OpenMetaverse.AgentThrottle.Land">
7394 <summary>Construct an Asset of type Notecard</summary> 3234 <summary>Maximum bits per second for LayerData terrain</summary>
7395 </member> 3235 </member>
7396 <member name="M:OpenMetaverse.Assets.AssetNotecard.#ctor(OpenMetaverse.UUID,System.Byte[])"> 3236 <member name="P:OpenMetaverse.AgentThrottle.Wind">
3237 <summary>Maximum bits per second for LayerData wind data</summary>
3238 </member>
3239 <member name="P:OpenMetaverse.AgentThrottle.Cloud">
3240 <summary>Maximum bits per second for LayerData clouds</summary>
3241 </member>
3242 <member name="P:OpenMetaverse.AgentThrottle.Task">
3243 <summary>Unknown, includes object data</summary>
3244 </member>
3245 <member name="P:OpenMetaverse.AgentThrottle.Texture">
3246 <summary>Maximum bits per second for textures</summary>
3247 </member>
3248 <member name="P:OpenMetaverse.AgentThrottle.Asset">
3249 <summary>Maximum bits per second for downloaded assets</summary>
3250 </member>
3251 <member name="P:OpenMetaverse.AgentThrottle.Total">
3252 <summary>Maximum bits per second the entire connection, divided up
3253 between invidiual streams using default multipliers</summary>
3254 </member>
3255 <member name="M:OpenMetaverse.AgentThrottle.Set">
7397 <summary> 3256 <summary>
7398 Construct an Asset object of type Notecard 3257 Send an AgentThrottle packet to the current server using the
3258 current values
7399 </summary> 3259 </summary>
7400 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param>
7401 <param name="assetData">A byte array containing the raw asset data</param>
7402 </member> 3260 </member>
7403 <member name="M:OpenMetaverse.Assets.AssetNotecard.Encode"> 3261 <member name="M:OpenMetaverse.AgentThrottle.Set(OpenMetaverse.Simulator)">
7404 <summary> 3262 <summary>
7405 Encode the raw contents of a string with the specific Linden Text properties 3263 Send an AgentThrottle packet to the specified server using the
3264 current values
7406 </summary> 3265 </summary>
7407 </member> 3266 </member>
7408 <member name="M:OpenMetaverse.Assets.AssetNotecard.Decode"> 3267 <member name="M:OpenMetaverse.AgentThrottle.ToBytes">
7409 <summary> 3268 <summary>
7410 Decode the raw asset data including the Linden Text properties 3269 Convert the current throttle values to a byte array that can be put
3270 in an AgentThrottle packet
7411 </summary> 3271 </summary>
7412 <returns>true if the AssetData was successfully decoded</returns> 3272 <returns>Byte array containing all the throttle values</returns>
7413 </member> 3273 </member>
7414 <member name="P:OpenMetaverse.Assets.AssetNotecard.AssetType"> 3274 <member name="T:OpenMetaverse.Animations">
7415 <summary>Override the base classes AssetType</summary> 3275 <summary>
3276 Static pre-defined animations available to all agents
3277 </summary>
7416 </member> 3278 </member>
7417 <member name="T:OpenMetaverse.Settings"> 3279 <member name="F:OpenMetaverse.Animations.AFRAID">
3280 <summary>Agent with afraid expression on face</summary>
3281 </member>
3282 <member name="F:OpenMetaverse.Animations.AIM_BAZOOKA_R">
3283 <summary>Agent aiming a bazooka (right handed)</summary>
3284 </member>
3285 <member name="F:OpenMetaverse.Animations.AIM_BOW_L">
3286 <summary>Agent aiming a bow (left handed)</summary>
3287 </member>
3288 <member name="F:OpenMetaverse.Animations.AIM_HANDGUN_R">
3289 <summary>Agent aiming a hand gun (right handed)</summary>
3290 </member>
3291 <member name="F:OpenMetaverse.Animations.AIM_RIFLE_R">
3292 <summary>Agent aiming a rifle (right handed)</summary>
3293 </member>
3294 <member name="F:OpenMetaverse.Animations.ANGRY">
3295 <summary>Agent with angry expression on face</summary>
3296 </member>
3297 <member name="F:OpenMetaverse.Animations.AWAY">
3298 <summary>Agent hunched over (away)</summary>
3299 </member>
3300 <member name="F:OpenMetaverse.Animations.BACKFLIP">
3301 <summary>Agent doing a backflip</summary>
3302 </member>
3303 <member name="F:OpenMetaverse.Animations.BELLY_LAUGH">
3304 <summary>Agent laughing while holding belly</summary>
3305 </member>
3306 <member name="F:OpenMetaverse.Animations.BLOW_KISS">
3307 <summary>Agent blowing a kiss</summary>
3308 </member>
3309 <member name="F:OpenMetaverse.Animations.BORED">
3310 <summary>Agent with bored expression on face</summary>
3311 </member>
3312 <member name="F:OpenMetaverse.Animations.BOW">
3313 <summary>Agent bowing to audience</summary>
3314 </member>
3315 <member name="F:OpenMetaverse.Animations.BRUSH">
3316 <summary>Agent brushing himself/herself off</summary>
3317 </member>
3318 <member name="F:OpenMetaverse.Animations.BUSY">
3319 <summary>Agent in busy mode</summary>
3320 </member>
3321 <member name="F:OpenMetaverse.Animations.CLAP">
3322 <summary>Agent clapping hands</summary>
3323 </member>
3324 <member name="F:OpenMetaverse.Animations.COURTBOW">
3325 <summary>Agent doing a curtsey bow</summary>
3326 </member>
3327 <member name="F:OpenMetaverse.Animations.CROUCH">
3328 <summary>Agent crouching</summary>
3329 </member>
3330 <member name="F:OpenMetaverse.Animations.CROUCHWALK">
3331 <summary>Agent crouching while walking</summary>
3332 </member>
3333 <member name="F:OpenMetaverse.Animations.CRY">
3334 <summary>Agent crying</summary>
3335 </member>
3336 <member name="F:OpenMetaverse.Animations.CUSTOMIZE">
3337 <summary>Agent unanimated with arms out (e.g. setting appearance)</summary>
3338 </member>
3339 <member name="F:OpenMetaverse.Animations.CUSTOMIZE_DONE">
3340 <summary>Agent re-animated after set appearance finished</summary>
3341 </member>
3342 <member name="F:OpenMetaverse.Animations.DANCE1">
3343 <summary>Agent dancing</summary>
3344 </member>
3345 <member name="F:OpenMetaverse.Animations.DANCE2">
3346 <summary>Agent dancing</summary>
3347 </member>
3348 <member name="F:OpenMetaverse.Animations.DANCE3">
3349 <summary>Agent dancing</summary>
3350 </member>
3351 <member name="F:OpenMetaverse.Animations.DANCE4">
3352 <summary>Agent dancing</summary>
3353 </member>
3354 <member name="F:OpenMetaverse.Animations.DANCE5">
3355 <summary>Agent dancing</summary>
3356 </member>
3357 <member name="F:OpenMetaverse.Animations.DANCE6">
3358 <summary>Agent dancing</summary>
3359 </member>
3360 <member name="F:OpenMetaverse.Animations.DANCE7">
3361 <summary>Agent dancing</summary>
3362 </member>
3363 <member name="F:OpenMetaverse.Animations.DANCE8">
3364 <summary>Agent dancing</summary>
3365 </member>
3366 <member name="F:OpenMetaverse.Animations.DEAD">
3367 <summary>Agent on ground unanimated</summary>
3368 </member>
3369 <member name="F:OpenMetaverse.Animations.DRINK">
3370 <summary>Agent boozing it up</summary>
3371 </member>
3372 <member name="F:OpenMetaverse.Animations.EMBARRASSED">
3373 <summary>Agent with embarassed expression on face</summary>
3374 </member>
3375 <member name="F:OpenMetaverse.Animations.EXPRESS_AFRAID">
3376 <summary>Agent with afraid expression on face</summary>
3377 </member>
3378 <member name="F:OpenMetaverse.Animations.EXPRESS_ANGER">
3379 <summary>Agent with angry expression on face</summary>
3380 </member>
3381 <member name="F:OpenMetaverse.Animations.EXPRESS_BORED">
3382 <summary>Agent with bored expression on face</summary>
3383 </member>
3384 <member name="F:OpenMetaverse.Animations.EXPRESS_CRY">
3385 <summary>Agent crying</summary>
3386 </member>
3387 <member name="F:OpenMetaverse.Animations.EXPRESS_DISDAIN">
3388 <summary>Agent showing disdain (dislike) for something</summary>
3389 </member>
3390 <member name="F:OpenMetaverse.Animations.EXPRESS_EMBARRASSED">
3391 <summary>Agent with embarassed expression on face</summary>
3392 </member>
3393 <member name="F:OpenMetaverse.Animations.EXPRESS_FROWN">
3394 <summary>Agent with frowning expression on face</summary>
3395 </member>
3396 <member name="F:OpenMetaverse.Animations.EXPRESS_KISS">
3397 <summary>Agent with kissy face</summary>
3398 </member>
3399 <member name="F:OpenMetaverse.Animations.EXPRESS_LAUGH">
3400 <summary>Agent expressing laughgter</summary>
3401 </member>
3402 <member name="F:OpenMetaverse.Animations.EXPRESS_OPEN_MOUTH">
3403 <summary>Agent with open mouth</summary>
3404 </member>
3405 <member name="F:OpenMetaverse.Animations.EXPRESS_REPULSED">
3406 <summary>Agent with repulsed expression on face</summary>
3407 </member>
3408 <member name="F:OpenMetaverse.Animations.EXPRESS_SAD">
3409 <summary>Agent expressing sadness</summary>
3410 </member>
3411 <member name="F:OpenMetaverse.Animations.EXPRESS_SHRUG">
3412 <summary>Agent shrugging shoulders</summary>
3413 </member>
3414 <member name="F:OpenMetaverse.Animations.EXPRESS_SMILE">
3415 <summary>Agent with a smile</summary>
3416 </member>
3417 <member name="F:OpenMetaverse.Animations.EXPRESS_SURPRISE">
3418 <summary>Agent expressing surprise</summary>
3419 </member>
3420 <member name="F:OpenMetaverse.Animations.EXPRESS_TONGUE_OUT">
3421 <summary>Agent sticking tongue out</summary>
3422 </member>
3423 <member name="F:OpenMetaverse.Animations.EXPRESS_TOOTHSMILE">
3424 <summary>Agent with big toothy smile</summary>
3425 </member>
3426 <member name="F:OpenMetaverse.Animations.EXPRESS_WINK">
3427 <summary>Agent winking</summary>
3428 </member>
3429 <member name="F:OpenMetaverse.Animations.EXPRESS_WORRY">
3430 <summary>Agent expressing worry</summary>
3431 </member>
3432 <member name="F:OpenMetaverse.Animations.FALLDOWN">
3433 <summary>Agent falling down</summary>
3434 </member>
3435 <member name="F:OpenMetaverse.Animations.FEMALE_WALK">
3436 <summary>Agent walking (feminine version)</summary>
3437 </member>
3438 <member name="F:OpenMetaverse.Animations.FINGER_WAG">
3439 <summary>Agent wagging finger (disapproval)</summary>
3440 </member>
3441 <member name="F:OpenMetaverse.Animations.FIST_PUMP">
3442 <summary>I'm not sure I want to know</summary>
3443 </member>
3444 <member name="F:OpenMetaverse.Animations.FLY">
3445 <summary>Agent in superman position</summary>
3446 </member>
3447 <member name="F:OpenMetaverse.Animations.FLYSLOW">
3448 <summary>Agent in superman position</summary>
3449 </member>
3450 <member name="F:OpenMetaverse.Animations.HELLO">
3451 <summary>Agent greeting another</summary>
3452 </member>
3453 <member name="F:OpenMetaverse.Animations.HOLD_BAZOOKA_R">
3454 <summary>Agent holding bazooka (right handed)</summary>
3455 </member>
3456 <member name="F:OpenMetaverse.Animations.HOLD_BOW_L">
3457 <summary>Agent holding a bow (left handed)</summary>
3458 </member>
3459 <member name="F:OpenMetaverse.Animations.HOLD_HANDGUN_R">
3460 <summary>Agent holding a handgun (right handed)</summary>
3461 </member>
3462 <member name="F:OpenMetaverse.Animations.HOLD_RIFLE_R">
3463 <summary>Agent holding a rifle (right handed)</summary>
3464 </member>
3465 <member name="F:OpenMetaverse.Animations.HOLD_THROW_R">
3466 <summary>Agent throwing an object (right handed)</summary>
3467 </member>
3468 <member name="F:OpenMetaverse.Animations.HOVER">
3469 <summary>Agent in static hover</summary>
3470 </member>
3471 <member name="F:OpenMetaverse.Animations.HOVER_DOWN">
3472 <summary>Agent hovering downward</summary>
3473 </member>
3474 <member name="F:OpenMetaverse.Animations.HOVER_UP">
3475 <summary>Agent hovering upward</summary>
3476 </member>
3477 <member name="F:OpenMetaverse.Animations.IMPATIENT">
3478 <summary>Agent being impatient</summary>
3479 </member>
3480 <member name="F:OpenMetaverse.Animations.JUMP">
3481 <summary>Agent jumping</summary>
3482 </member>
3483 <member name="F:OpenMetaverse.Animations.JUMP_FOR_JOY">
3484 <summary>Agent jumping with fervor</summary>
3485 </member>
3486 <member name="F:OpenMetaverse.Animations.KISS_MY_BUTT">
3487 <summary>Agent point to lips then rear end</summary>
3488 </member>
3489 <member name="F:OpenMetaverse.Animations.LAND">
3490 <summary>Agent landing from jump, finished flight, etc</summary>
3491 </member>
3492 <member name="F:OpenMetaverse.Animations.LAUGH_SHORT">
3493 <summary>Agent laughing</summary>
3494 </member>
3495 <member name="F:OpenMetaverse.Animations.MEDIUM_LAND">
3496 <summary>Agent landing from jump, finished flight, etc</summary>
3497 </member>
3498 <member name="F:OpenMetaverse.Animations.MOTORCYCLE_SIT">
3499 <summary>Agent sitting on a motorcycle</summary>
3500 </member>
3501 <member name="F:OpenMetaverse.Animations.MUSCLE_BEACH">
7418 <summary> 3502 <summary>
7419 Class for controlling various system settings.
7420 </summary> 3503 </summary>
7421 <remarks>Some values are readonly because they affect things that
7422 happen when the GridClient object is initialized, so changing them at
7423 runtime won't do any good. Non-readonly values may affect things that
7424 happen at login or dynamically</remarks>
7425 </member> 3504 </member>
7426 <member name="F:OpenMetaverse.Settings.AGNI_LOGIN_SERVER"> 3505 <member name="F:OpenMetaverse.Animations.NO">
7427 <summary>Main grid login server</summary> 3506 <summary>Agent moving head side to side</summary>
7428 </member> 3507 </member>
7429 <member name="F:OpenMetaverse.Settings.ADITI_LOGIN_SERVER"> 3508 <member name="F:OpenMetaverse.Animations.NO_UNHAPPY">
7430 <summary>Beta grid login server</summary> 3509 <summary>Agent moving head side to side with unhappy expression</summary>
7431 </member> 3510 </member>
7432 <member name="F:OpenMetaverse.Settings.ENABLE_INVENTORY_STORE"> 3511 <member name="F:OpenMetaverse.Animations.NYAH_NYAH">
3512 <summary>Agent taunting another</summary>
3513 </member>
3514 <member name="F:OpenMetaverse.Animations.ONETWO_PUNCH">
7433 <summary> 3515 <summary>
7434 InventoryManager requests inventory information on login,
7435 GridClient initializes an Inventory store for main inventory.
7436 </summary> 3516 </summary>
7437 </member> 3517 </member>
7438 <member name="F:OpenMetaverse.Settings.ENABLE_LIBRARY_STORE"> 3518 <member name="F:OpenMetaverse.Animations.PEACE">
3519 <summary>Agent giving peace sign</summary>
3520 </member>
3521 <member name="F:OpenMetaverse.Animations.POINT_ME">
3522 <summary>Agent pointing at self</summary>
3523 </member>
3524 <member name="F:OpenMetaverse.Animations.POINT_YOU">
3525 <summary>Agent pointing at another</summary>
3526 </member>
3527 <member name="F:OpenMetaverse.Animations.PRE_JUMP">
3528 <summary>Agent preparing for jump (bending knees)</summary>
3529 </member>
3530 <member name="F:OpenMetaverse.Animations.PUNCH_LEFT">
3531 <summary>Agent punching with left hand</summary>
3532 </member>
3533 <member name="F:OpenMetaverse.Animations.PUNCH_RIGHT">
3534 <summary>Agent punching with right hand</summary>
3535 </member>
3536 <member name="F:OpenMetaverse.Animations.REPULSED">
3537 <summary>Agent acting repulsed</summary>
3538 </member>
3539 <member name="F:OpenMetaverse.Animations.ROUNDHOUSE_KICK">
3540 <summary>Agent trying to be Chuck Norris</summary>
3541 </member>
3542 <member name="F:OpenMetaverse.Animations.RPS_COUNTDOWN">
3543 <summary>Rocks, Paper, Scissors 1, 2, 3</summary>
3544 </member>
3545 <member name="F:OpenMetaverse.Animations.RPS_PAPER">
3546 <summary>Agent with hand flat over other hand</summary>
3547 </member>
3548 <member name="F:OpenMetaverse.Animations.RPS_ROCK">
3549 <summary>Agent with fist over other hand</summary>
3550 </member>
3551 <member name="F:OpenMetaverse.Animations.RPS_SCISSORS">
3552 <summary>Agent with two fingers spread over other hand</summary>
3553 </member>
3554 <member name="F:OpenMetaverse.Animations.RUN">
3555 <summary>Agent running</summary>
3556 </member>
3557 <member name="F:OpenMetaverse.Animations.SAD">
3558 <summary>Agent appearing sad</summary>
3559 </member>
3560 <member name="F:OpenMetaverse.Animations.SALUTE">
3561 <summary>Agent saluting</summary>
3562 </member>
3563 <member name="F:OpenMetaverse.Animations.SHOOT_BOW_L">
3564 <summary>Agent shooting bow (left handed)</summary>
3565 </member>
3566 <member name="F:OpenMetaverse.Animations.SHOUT">
3567 <summary>Agent cupping mouth as if shouting</summary>
3568 </member>
3569 <member name="F:OpenMetaverse.Animations.SHRUG">
3570 <summary>Agent shrugging shoulders</summary>
3571 </member>
3572 <member name="F:OpenMetaverse.Animations.SIT">
3573 <summary>Agent in sit position</summary>
3574 </member>
3575 <member name="F:OpenMetaverse.Animations.SIT_FEMALE">
3576 <summary>Agent in sit position (feminine)</summary>
3577 </member>
3578 <member name="F:OpenMetaverse.Animations.SIT_GENERIC">
3579 <summary>Agent in sit position (generic)</summary>
3580 </member>
3581 <member name="F:OpenMetaverse.Animations.SIT_GROUND">
3582 <summary>Agent sitting on ground</summary>
3583 </member>
3584 <member name="F:OpenMetaverse.Animations.SIT_GROUND_staticRAINED">
3585 <summary>Agent sitting on ground</summary>
3586 </member>
3587 <member name="F:OpenMetaverse.Animations.SIT_TO_STAND">
7439 <summary> 3588 <summary>
7440 InventoryManager requests library information on login,
7441 GridClient initializes an Inventory store for the library.
7442 </summary> 3589 </summary>
7443 </member> 3590 </member>
7444 <member name="F:OpenMetaverse.Settings.PING_INTERVAL"> 3591 <member name="F:OpenMetaverse.Animations.SLEEP">
7445 <summary>Number of milliseconds between sending pings to each sim</summary> 3592 <summary>Agent sleeping on side</summary>
7446 </member> 3593 </member>
7447 <member name="F:OpenMetaverse.Settings.DEFAULT_AGENT_UPDATE_INTERVAL"> 3594 <member name="F:OpenMetaverse.Animations.SMOKE_IDLE">
7448 <summary>Number of milliseconds between sending camera updates</summary> 3595 <summary>Agent smoking</summary>
7449 </member> 3596 </member>
7450 <member name="F:OpenMetaverse.Settings.INTERPOLATION_INTERVAL"> 3597 <member name="F:OpenMetaverse.Animations.SMOKE_INHALE">
7451 <summary>Number of milliseconds between updating the current 3598 <summary>Agent inhaling smoke</summary>
7452 positions of moving, non-accelerating and non-colliding objects</summary>
7453 </member> 3599 </member>
7454 <member name="F:OpenMetaverse.Settings.NETWORK_TICK_INTERVAL"> 3600 <member name="F:OpenMetaverse.Animations.SMOKE_THROW_DOWN">
7455 <summary>Millisecond interval between ticks, where all ACKs are 3601 <summary>
7456 sent out and the age of unACKed packets is checked</summary> 3602 </summary>
7457 </member> 3603 </member>
7458 <member name="F:OpenMetaverse.Settings.PACKET_INBOX_SIZE"> 3604 <member name="F:OpenMetaverse.Animations.SNAPSHOT">
7459 <summary>The initial size of the packet inbox, where packets are 3605 <summary>Agent taking a picture</summary>
7460 stored before processing</summary>
7461 </member> 3606 </member>
7462 <member name="F:OpenMetaverse.Settings.MAX_PACKET_SIZE"> 3607 <member name="F:OpenMetaverse.Animations.STAND">
7463 <summary>Maximum size of packet that we want to send over the wire</summary> 3608 <summary>Agent standing</summary>
7464 </member> 3609 </member>
7465 <member name="F:OpenMetaverse.Settings.MAX_SEQUENCE"> 3610 <member name="F:OpenMetaverse.Animations.STANDUP">
7466 <summary>The maximum value of a packet sequence number before it 3611 <summary>Agent standing up</summary>
7467 rolls over back to one</summary>
7468 </member> 3612 </member>
7469 <member name="F:OpenMetaverse.Settings.PACKET_ARCHIVE_SIZE"> 3613 <member name="F:OpenMetaverse.Animations.STAND_1">
7470 <summary>The maximum size of the sequence number archive, used to 3614 <summary>Agent standing</summary>
7471 check for resent and/or duplicate packets</summary>
7472 </member> 3615 </member>
7473 <member name="F:OpenMetaverse.Settings.RESOURCE_DIR"> 3616 <member name="F:OpenMetaverse.Animations.STAND_2">
7474 <summary>The relative directory where external resources are kept</summary> 3617 <summary>Agent standing</summary>
7475 </member> 3618 </member>
7476 <member name="F:OpenMetaverse.Settings.LOGIN_SERVER"> 3619 <member name="F:OpenMetaverse.Animations.STAND_3">
7477 <summary>Login server to connect to</summary> 3620 <summary>Agent standing</summary>
7478 </member> 3621 </member>
7479 <member name="F:OpenMetaverse.Settings.BIND_ADDR"> 3622 <member name="F:OpenMetaverse.Animations.STAND_4">
7480 <summary>IP Address the client will bind to</summary> 3623 <summary>Agent standing</summary>
7481 </member> 3624 </member>
7482 <member name="F:OpenMetaverse.Settings.USE_LLSD_LOGIN"> 3625 <member name="F:OpenMetaverse.Animations.STRETCH">
7483 <summary>Use XML-RPC Login or LLSD Login, default is XML-RPC Login</summary> 3626 <summary>Agent stretching</summary>
7484 </member> 3627 </member>
7485 <member name="F:OpenMetaverse.Settings.TRANSFER_TIMEOUT"> 3628 <member name="F:OpenMetaverse.Animations.STRIDE">
7486 <summary>Number of milliseconds before an asset transfer will time 3629 <summary>Agent in stride (fast walk)</summary>
7487 out</summary>
7488 </member> 3630 </member>
7489 <member name="F:OpenMetaverse.Settings.TELEPORT_TIMEOUT"> 3631 <member name="F:OpenMetaverse.Animations.SURF">
7490 <summary>Number of milliseconds before a teleport attempt will time 3632 <summary>Agent surfing</summary>
7491 out</summary>
7492 </member> 3633 </member>
7493 <member name="F:OpenMetaverse.Settings.LOGOUT_TIMEOUT"> 3634 <member name="F:OpenMetaverse.Animations.SURPRISE">
7494 <summary>Number of milliseconds before NetworkManager.Logout() will 3635 <summary>Agent acting surprised</summary>
7495 time out</summary>
7496 </member> 3636 </member>
7497 <member name="F:OpenMetaverse.Settings.CAPS_TIMEOUT"> 3637 <member name="F:OpenMetaverse.Animations.SWORD_STRIKE">
7498 <summary>Number of milliseconds before a CAPS call will time out</summary> 3638 <summary>Agent striking with a sword</summary>
7499 <remarks>Setting this too low will cause web requests time out and
7500 possibly retry repeatedly</remarks>
7501 </member> 3639 </member>
7502 <member name="F:OpenMetaverse.Settings.LOGIN_TIMEOUT"> 3640 <member name="F:OpenMetaverse.Animations.TALK">
7503 <summary>Number of milliseconds for xml-rpc to timeout</summary> 3641 <summary>Agent talking (lips moving)</summary>
7504 </member> 3642 </member>
7505 <member name="F:OpenMetaverse.Settings.RESEND_TIMEOUT"> 3643 <member name="F:OpenMetaverse.Animations.TANTRUM">
7506 <summary>Milliseconds before a packet is assumed lost and resent</summary> 3644 <summary>Agent throwing a tantrum</summary>
7507 </member> 3645 </member>
7508 <member name="F:OpenMetaverse.Settings.SIMULATOR_TIMEOUT"> 3646 <member name="F:OpenMetaverse.Animations.THROW_R">
7509 <summary>Milliseconds without receiving a packet before the 3647 <summary>Agent throwing an object (right handed)</summary>
7510 connection to a simulator is assumed lost</summary>
7511 </member> 3648 </member>
7512 <member name="F:OpenMetaverse.Settings.MAP_REQUEST_TIMEOUT"> 3649 <member name="F:OpenMetaverse.Animations.TRYON_SHIRT">
7513 <summary>Milliseconds to wait for a simulator info request through 3650 <summary>Agent trying on a shirt</summary>
7514 the grid interface</summary>
7515 </member> 3651 </member>
7516 <member name="F:OpenMetaverse.Settings.MAX_PENDING_ACKS"> 3652 <member name="F:OpenMetaverse.Animations.TURNLEFT">
7517 <summary>Maximum number of queued ACKs to be sent before SendAcks() 3653 <summary>Agent turning to the left</summary>
7518 is forced</summary>
7519 </member> 3654 </member>
7520 <member name="F:OpenMetaverse.Settings.STATS_QUEUE_SIZE"> 3655 <member name="F:OpenMetaverse.Animations.TURNRIGHT">
7521 <summary>Network stats queue length (seconds)</summary> 3656 <summary>Agent turning to the right</summary>
7522 </member> 3657 </member>
7523 <member name="F:OpenMetaverse.Settings.STORE_LAND_PATCHES"> 3658 <member name="F:OpenMetaverse.Animations.TYPE">
7524 <summary>Enable/disable storing terrain heightmaps in the 3659 <summary>Agent typing</summary>
7525 TerrainManager</summary>
7526 </member> 3660 </member>
7527 <member name="F:OpenMetaverse.Settings.SEND_AGENT_UPDATES"> 3661 <member name="F:OpenMetaverse.Animations.WALK">
7528 <summary>Enable/disable sending periodic camera updates</summary> 3662 <summary>Agent walking</summary>
7529 </member> 3663 </member>
7530 <member name="F:OpenMetaverse.Settings.SEND_AGENT_APPEARANCE"> 3664 <member name="F:OpenMetaverse.Animations.WHISPER">
7531 <summary>Enable/disable automatically setting agent appearance at 3665 <summary>Agent whispering</summary>
7532 login and after sim crossing</summary>
7533 </member> 3666 </member>
7534 <member name="F:OpenMetaverse.Settings.SEND_AGENT_THROTTLE"> 3667 <member name="F:OpenMetaverse.Animations.WHISTLE">
7535 <summary>Enable/disable automatically setting the bandwidth throttle 3668 <summary>Agent whispering with fingers in mouth</summary>
7536 after connecting to each simulator</summary>
7537 <remarks>The default throttle uses the equivalent of the maximum
7538 bandwidth setting in the official client. If you do not set a
7539 throttle your connection will by default be throttled well below
7540 the minimum values and you may experience connection problems</remarks>
7541 </member> 3669 </member>
7542 <member name="F:OpenMetaverse.Settings.SEND_PINGS"> 3670 <member name="F:OpenMetaverse.Animations.WINK">
7543 <summary>Enable/disable the sending of pings to monitor lag and 3671 <summary>Agent winking</summary>
7544 packet loss</summary>
7545 </member> 3672 </member>
7546 <member name="F:OpenMetaverse.Settings.MULTIPLE_SIMS"> 3673 <member name="F:OpenMetaverse.Animations.WINK_HOLLYWOOD">
7547 <summary>Should we connect to multiple sims? This will allow 3674 <summary>Agent winking</summary>
7548 viewing in to neighboring simulators and sim crossings
7549 (Experimental)</summary>
7550 </member> 3675 </member>
7551 <member name="F:OpenMetaverse.Settings.ALWAYS_DECODE_OBJECTS"> 3676 <member name="F:OpenMetaverse.Animations.WORRY">
7552 <summary>If true, all object update packets will be decoded in to 3677 <summary>Agent worried</summary>
7553 native objects. If false, only updates for our own agent will be
7554 decoded. Registering an event handler will force objects for that
7555 type to always be decoded. If this is disabled the object tracking
7556 will have missing or partial prim and avatar information</summary>
7557 </member> 3678 </member>
7558 <member name="F:OpenMetaverse.Settings.ALWAYS_REQUEST_OBJECTS"> 3679 <member name="F:OpenMetaverse.Animations.YES">
7559 <summary>If true, when a cached object check is received from the 3680 <summary>Agent nodding yes</summary>
7560 server the full object info will automatically be requested</summary>
7561 </member> 3681 </member>
7562 <member name="F:OpenMetaverse.Settings.ENABLE_CAPS"> 3682 <member name="F:OpenMetaverse.Animations.YES_HAPPY">
7563 <summary>Whether to establish connections to HTTP capabilities 3683 <summary>Agent nodding yes with happy face</summary>
7564 servers for simulators</summary>
7565 </member> 3684 </member>
7566 <member name="F:OpenMetaverse.Settings.ENABLE_SIMSTATS"> 3685 <member name="F:OpenMetaverse.Animations.YOGA_FLOAT">
7567 <summary>Whether to decode sim stats</summary> 3686 <summary>Agent floating with legs and arms crossed</summary>
7568 </member> 3687 </member>
7569 <member name="F:OpenMetaverse.Settings.LOG_ALL_CAPS_ERRORS"> 3688 <member name="M:OpenMetaverse.Animations.ToDictionary">
7570 <summary>The capabilities servers are currently designed to 3689 <summary>
7571 periodically return a 502 error which signals for the client to 3690 A dictionary containing all pre-defined animations
7572 re-establish a connection. Set this to true to log those 502 errors</summary> 3691 </summary>
3692 <returns>A dictionary containing the pre-defined animations,
3693 where the key is the animations ID, and the value is a string
3694 containing a name to identify the purpose of the animation</returns>
7573 </member> 3695 </member>
7574 <member name="F:OpenMetaverse.Settings.FETCH_MISSING_INVENTORY"> 3696 <member name="T:OpenMetaverse.AvatarTextureIndex">
7575 <summary>If true, any reference received for a folder or item 3697 <summary>
7576 the library is not aware of will automatically be fetched</summary> 3698 Index of TextureEntry slots for avatar appearances
3699 </summary>
7577 </member> 3700 </member>
7578 <member name="F:OpenMetaverse.Settings.DISABLE_AGENT_UPDATE_DUPLICATE_CHECK"> 3701 <member name="T:OpenMetaverse.BakeType">
7579 <summary>If true, and <code>SEND_AGENT_UPDATES</code> is true, 3702 <summary>
7580 AgentUpdate packets will continuously be sent out to give the bot 3703 Bake layers for avatar appearance
7581 smoother movement and autopiloting</summary> 3704 </summary>
7582 </member> 3705 </member>
7583 <member name="F:OpenMetaverse.Settings.AVATAR_TRACKING"> 3706 <member name="M:OpenMetaverse.AppearanceManager.#ctor(OpenMetaverse.GridClient)">
7584 <summary>If true, currently visible avatars will be stored 3707 <summary>
7585 in dictionaries inside <code>Simulator.ObjectAvatars</code>. 3708 Default constructor
7586 If false, a new Avatar or Primitive object will be created 3709 </summary>
7587 each time an object update packet is received</summary> 3710 <param name="client">A reference to our agent</param>
7588 </member> 3711 </member>
7589 <member name="F:OpenMetaverse.Settings.OBJECT_TRACKING"> 3712 <member name="T:OpenMetaverse.AppearanceManager.WearableData">
7590 <summary>If true, currently visible avatars will be stored 3713 <summary>
7591 in dictionaries inside <code>Simulator.ObjectPrimitives</code>. 3714 Contains information about a wearable inventory item
7592 If false, a new Avatar or Primitive object will be created 3715 </summary>
7593 each time an object update packet is received</summary>
7594 </member> 3716 </member>
7595 <member name="F:OpenMetaverse.Settings.USE_INTERPOLATION_TIMER"> 3717 <member name="F:OpenMetaverse.AppearanceManager.WearableData.ItemID">
7596 <summary>If true, position and velocity will periodically be 3718 <summary>Inventory ItemID of the wearable</summary>
7597 interpolated (extrapolated, technically) for objects and
7598 avatars that are being tracked by the library. This is
7599 necessary to increase the accuracy of speed and position
7600 estimates for simulated objects</summary>
7601 </member> 3719 </member>
7602 <member name="F:OpenMetaverse.Settings.TRACK_UTILIZATION"> 3720 <member name="F:OpenMetaverse.AppearanceManager.WearableData.AssetID">
3721 <summary>AssetID of the wearable asset</summary>
3722 </member>
3723 <member name="F:OpenMetaverse.AppearanceManager.WearableData.WearableType">
3724 <summary>WearableType of the wearable</summary>
3725 </member>
3726 <member name="F:OpenMetaverse.AppearanceManager.WearableData.AssetType">
3727 <summary>AssetType of the wearable</summary>
3728 </member>
3729 <member name="F:OpenMetaverse.AppearanceManager.WearableData.Asset">
3730 <summary>Asset data for the wearable</summary>
3731 </member>
3732 <member name="T:OpenMetaverse.AppearanceManager.ColorParamInfo">
7603 <summary> 3733 <summary>
7604 If true, utilization statistics will be tracked. There is a minor penalty 3734 Data collected from visual params for each wearable
7605 in CPU time for enabling this option. 3735 needed for the calculation of the color
7606 </summary> 3736 </summary>
7607 </member> 3737 </member>
7608 <member name="F:OpenMetaverse.Settings.PARCEL_TRACKING"> 3738 <member name="T:OpenMetaverse.AppearanceManager.TextureData">
7609 <summary>If true, parcel details will be stored in the 3739 <summary>
7610 <code>Simulator.Parcels</code> dictionary as they are received</summary> 3740 Holds a texture assetID and the data needed to bake this layer into
3741 an outfit texture. Used to keep track of currently worn textures
3742 and baking data
3743 </summary>
7611 </member> 3744 </member>
7612 <member name="F:OpenMetaverse.Settings.ALWAYS_REQUEST_PARCEL_ACL"> 3745 <member name="F:OpenMetaverse.AppearanceManager.TextureData.TextureID">
3746 <summary>A texture AssetID</summary>
3747 </member>
3748 <member name="F:OpenMetaverse.AppearanceManager.TextureData.Texture">
3749 <summary>Asset data for the texture</summary>
3750 </member>
3751 <member name="F:OpenMetaverse.AppearanceManager.TextureData.AlphaMasks">
3752 <summary>Collection of alpha masks that needs applying</summary>
3753 </member>
3754 <member name="F:OpenMetaverse.AppearanceManager.TextureData.Color">
3755 <summary>Tint that should be applied to the texture</summary>
3756 </member>
3757 <member name="F:OpenMetaverse.AppearanceManager.TextureData.TextureIndex">
3758 <summary>Where on avatar does this texture belong</summary>
3759 </member>
3760 <member name="F:OpenMetaverse.AppearanceManager.MAX_CONCURRENT_DOWNLOADS">
3761 <summary>Maximum number of concurrent downloads for wearable assets and textures</summary>
3762 </member>
3763 <member name="F:OpenMetaverse.AppearanceManager.MAX_CONCURRENT_UPLOADS">
3764 <summary>Maximum number of concurrent uploads for baked textures</summary>
3765 </member>
3766 <member name="F:OpenMetaverse.AppearanceManager.INVENTORY_TIMEOUT">
3767 <summary>Timeout for fetching inventory listings</summary>
3768 </member>
3769 <member name="F:OpenMetaverse.AppearanceManager.WEARABLE_TIMEOUT">
3770 <summary>Timeout for fetching a single wearable, or receiving a single packet response</summary>
3771 </member>
3772 <member name="F:OpenMetaverse.AppearanceManager.TEXTURE_TIMEOUT">
3773 <summary>Timeout for fetching a single texture</summary>
3774 </member>
3775 <member name="F:OpenMetaverse.AppearanceManager.UPLOAD_TIMEOUT">
3776 <summary>Timeout for uploading a single baked texture</summary>
3777 </member>
3778 <member name="F:OpenMetaverse.AppearanceManager.UPLOAD_RETRIES">
3779 <summary>Number of times to retry bake upload</summary>
3780 </member>
3781 <member name="F:OpenMetaverse.AppearanceManager.REBAKE_DELAY">
3782 <summary>When changing outfit, kick off rebake after
3783 20 seconds has passed since the last change</summary>
3784 </member>
3785 <member name="F:OpenMetaverse.AppearanceManager.WEARABLE_COUNT">
3786 <summary>Total number of wearables for each avatar</summary>
3787 </member>
3788 <member name="F:OpenMetaverse.AppearanceManager.BAKED_TEXTURE_COUNT">
3789 <summary>Total number of baked textures on each avatar</summary>
3790 </member>
3791 <member name="F:OpenMetaverse.AppearanceManager.WEARABLES_PER_LAYER">
3792 <summary>Total number of wearables per bake layer</summary>
3793 </member>
3794 <member name="F:OpenMetaverse.AppearanceManager.BakeIndexToTextureIndex">
3795 <summary>Mapping between BakeType and AvatarTextureIndex</summary>
3796 </member>
3797 <member name="F:OpenMetaverse.AppearanceManager.WEARABLE_BAKE_MAP">
3798 <summary>Map of what wearables are included in each bake</summary>
3799 </member>
3800 <member name="F:OpenMetaverse.AppearanceManager.BAKED_TEXTURE_HASH">
3801 <summary>Magic values to finalize the cache check hashes for each
3802 bake</summary>
3803 </member>
3804 <member name="F:OpenMetaverse.AppearanceManager.DEFAULT_AVATAR_TEXTURE">
3805 <summary>Default avatar texture, used to detect when a custom
3806 texture is not set for a face</summary>
3807 </member>
3808 <member name="F:OpenMetaverse.AppearanceManager.m_AgentWearablesReply">
3809 <summary>The event subscribers. null if no subcribers</summary>
3810 </member>
3811 <member name="F:OpenMetaverse.AppearanceManager.m_AgentWearablesLock">
3812 <summary>Thread sync lock object</summary>
3813 </member>
3814 <member name="F:OpenMetaverse.AppearanceManager.m_AgentCachedBakesReply">
3815 <summary>The event subscribers. null if no subcribers</summary>
3816 </member>
3817 <member name="F:OpenMetaverse.AppearanceManager.m_AgentCachedBakesLock">
3818 <summary>Thread sync lock object</summary>
3819 </member>
3820 <member name="F:OpenMetaverse.AppearanceManager.m_AppearanceSet">
3821 <summary>The event subscribers. null if no subcribers</summary>
3822 </member>
3823 <member name="F:OpenMetaverse.AppearanceManager.m_AppearanceSetLock">
3824 <summary>Thread sync lock object</summary>
3825 </member>
3826 <member name="F:OpenMetaverse.AppearanceManager.m_RebakeAvatarReply">
3827 <summary>The event subscribers. null if no subcribers</summary>
3828 </member>
3829 <member name="F:OpenMetaverse.AppearanceManager.m_RebakeAvatarLock">
3830 <summary>Thread sync lock object</summary>
3831 </member>
3832 <member name="F:OpenMetaverse.AppearanceManager.MyVisualParameters">
3833 <summary>Visual parameters last sent to the sim</summary>
3834 </member>
3835 <member name="F:OpenMetaverse.AppearanceManager.MyTextures">
3836 <summary>Textures about this client sent to the sim</summary>
3837 </member>
3838 <member name="F:OpenMetaverse.AppearanceManager.Wearables">
3839 <summary>A cache of wearables currently being worn</summary>
3840 </member>
3841 <member name="F:OpenMetaverse.AppearanceManager.Textures">
3842 <summary>A cache of textures currently being worn</summary>
3843 </member>
3844 <member name="F:OpenMetaverse.AppearanceManager.CacheCheckSerialNum">
3845 <summary>Incrementing serial number for AgentCachedTexture packets</summary>
3846 </member>
3847 <member name="F:OpenMetaverse.AppearanceManager.SetAppearanceSerialNum">
3848 <summary>Incrementing serial number for AgentSetAppearance packets</summary>
3849 </member>
3850 <member name="F:OpenMetaverse.AppearanceManager.AppearanceThreadRunning">
3851 <summary>Indicates whether or not the appearance thread is currently
3852 running, to prevent multiple appearance threads from running
3853 simultaneously</summary>
3854 </member>
3855 <member name="F:OpenMetaverse.AppearanceManager.Client">
3856 <summary>Reference to our agent</summary>
3857 </member>
3858 <member name="F:OpenMetaverse.AppearanceManager.RebakeScheduleTimer">
7613 <summary> 3859 <summary>
7614 If true, an incoming parcel properties reply will automatically send 3860 Timer used for delaying rebake on changing outfit
7615 a request for the parcel access list
7616 </summary> 3861 </summary>
7617 </member> 3862 </member>
7618 <member name="F:OpenMetaverse.Settings.ALWAYS_REQUEST_PARCEL_DWELL"> 3863 <member name="F:OpenMetaverse.AppearanceManager.AppearanceThread">
7619 <summary> 3864 <summary>
7620 if true, an incoming parcel properties reply will automatically send 3865 Main appearance thread
7621 a request for the traffic count.
7622 </summary> 3866 </summary>
7623 </member> 3867 </member>
7624 <member name="F:OpenMetaverse.Settings.USE_ASSET_CACHE"> 3868 <member name="E:OpenMetaverse.AppearanceManager.AgentWearablesReply">
3869 <summary>Triggered when an AgentWearablesUpdate packet is received,
3870 telling us what our avatar is currently wearing
3871 <see cref="M:OpenMetaverse.AppearanceManager.RequestAgentWearables" /> request.</summary>
3872 </member>
3873 <member name="E:OpenMetaverse.AppearanceManager.CachedBakesReply">
3874 <summary>Raised when an AgentCachedTextureResponse packet is
3875 received, giving a list of cached bakes that were found on the
3876 simulator
3877 <seealso cref="M:OpenMetaverse.AppearanceManager.RequestCachedBakes" /> request.</summary>
3878 </member>
3879 <member name="E:OpenMetaverse.AppearanceManager.AppearanceSet">
7625 <summary> 3880 <summary>
7626 If true, images, and other assets downloaded from the server 3881 Raised when appearance data is sent to the simulator, also indicates
7627 will be cached in a local directory 3882 the main appearance thread is finished.
3883 </summary>
3884 <seealso cref="M:OpenMetaverse.AppearanceManager.RequestAgentSetAppearance" /> request.</member>
3885 <member name="E:OpenMetaverse.AppearanceManager.RebakeAvatarRequested">
3886 <summary>
3887 Triggered when the simulator requests the agent rebake its appearance.
7628 </summary> 3888 </summary>
3889 <seealso cref="!:RebakeAvatarRequest" />
7629 </member> 3890 </member>
7630 <member name="F:OpenMetaverse.Settings.ASSET_CACHE_DIR"> 3891 <member name="P:OpenMetaverse.AppearanceManager.ManagerBusy">
7631 <summary>Path to store cached texture data</summary> 3892 <summary>
3893 Returns true if AppearanceManager is busy and trying to set or change appearance will fail
3894 </summary>
7632 </member> 3895 </member>
7633 <member name="F:OpenMetaverse.Settings.ASSET_CACHE_MAX_SIZE"> 3896 <member name="M:OpenMetaverse.AppearanceManager.OnAgentWearables(OpenMetaverse.AgentWearablesReplyEventArgs)">
7634 <summary>Maximum size cached files are allowed to take on disk (bytes)</summary> 3897 <summary>Raises the AgentWearablesReply event</summary>
3898 <param name="e">An AgentWearablesReplyEventArgs object containing the
3899 data returned from the data server</param>
7635 </member> 3900 </member>
7636 <member name="F:OpenMetaverse.Settings.DEFAULT_EFFECT_COLOR"> 3901 <member name="M:OpenMetaverse.AppearanceManager.OnAgentCachedBakes(OpenMetaverse.AgentCachedBakesReplyEventArgs)">
7637 <summary>Default color used for viewer particle effects</summary> 3902 <summary>Raises the CachedBakesReply event</summary>
3903 <param name="e">An AgentCachedBakesReplyEventArgs object containing the
3904 data returned from the data server AgentCachedTextureResponse</param>
7638 </member> 3905 </member>
7639 <member name="F:OpenMetaverse.Settings.MAX_RESEND_COUNT"> 3906 <member name="M:OpenMetaverse.AppearanceManager.OnAppearanceSet(OpenMetaverse.AppearanceSetEventArgs)">
7640 <summary>Maximum number of times to resend a failed packet</summary> 3907 <summary>Raises the AppearanceSet event</summary>
3908 <param name="e">An AppearanceSetEventArgs object indicating if the operatin was successfull</param>
7641 </member> 3909 </member>
7642 <member name="F:OpenMetaverse.Settings.THROTTLE_OUTGOING_PACKETS"> 3910 <member name="M:OpenMetaverse.AppearanceManager.OnRebakeAvatar(OpenMetaverse.RebakeAvatarTexturesEventArgs)">
7643 <summary>Throttle outgoing packet rate</summary> 3911 <summary>Raises the RebakeAvatarRequested event</summary>
3912 <param name="e">An RebakeAvatarTexturesEventArgs object containing the
3913 data returned from the data server</param>
7644 </member> 3914 </member>
7645 <member name="F:OpenMetaverse.Settings.CLIENT_IDENTIFICATION_TAG"> 3915 <member name="M:OpenMetaverse.AppearanceManager.SetPreviousAppearance">
7646 <summary>UUID of a texture used by some viewers to indentify type of client used</summary> 3916 <summary>
3917 Obsolete method for setting appearance. This function no longer does anything.
3918 Use RequestSetAppearance() to manually start the appearance thread
3919 </summary>
7647 </member> 3920 </member>
7648 <member name="F:OpenMetaverse.Settings.USE_HTTP_TEXTURES"> 3921 <member name="M:OpenMetaverse.AppearanceManager.SetPreviousAppearance(System.Boolean)">
7649 <summary> 3922 <summary>
7650 Download textures using GetTexture capability when available 3923 Obsolete method for setting appearance. This function no longer does anything.
3924 Use RequestSetAppearance() to manually start the appearance thread
7651 </summary> 3925 </summary>
3926 <param name="allowBake">Unused parameter</param>
7652 </member> 3927 </member>
7653 <member name="F:OpenMetaverse.Settings.MAX_CONCURRENT_TEXTURE_DOWNLOADS"> 3928 <member name="M:OpenMetaverse.AppearanceManager.RequestSetAppearance">
7654 <summary>The maximum number of concurrent texture downloads allowed</summary> 3929 <summary>
7655 <remarks>Increasing this number will not necessarily increase texture retrieval times due to 3930 Starts the appearance setting thread
7656 simulator throttles</remarks> 3931 </summary>
7657 </member> 3932 </member>
7658 <member name="F:OpenMetaverse.Settings.PIPELINE_REFRESH_INTERVAL"> 3933 <member name="M:OpenMetaverse.AppearanceManager.RequestSetAppearance(System.Boolean)">
7659 <summary> 3934 <summary>
7660 The Refresh timer inteval is used to set the delay between checks for stalled texture downloads 3935 Starts the appearance setting thread
7661 </summary> 3936 </summary>
7662 <remarks>This is a static variable which applies to all instances</remarks> 3937 <param name="forceRebake">True to force rebaking, otherwise false</param>
7663 </member> 3938 </member>
7664 <member name="F:OpenMetaverse.Settings.PIPELINE_REQUEST_TIMEOUT"> 3939 <member name="M:OpenMetaverse.AppearanceManager.RequestAgentWearables">
7665 <summary> 3940 <summary>
7666 Textures taking longer than this value will be flagged as timed out and removed from the pipeline 3941 Ask the server what textures our agent is currently wearing
7667 </summary> 3942 </summary>
7668 </member> 3943 </member>
7669 <member name="F:OpenMetaverse.Settings.LOG_LEVEL"> 3944 <member name="M:OpenMetaverse.AppearanceManager.RequestCachedBakes">
7670 <summary> 3945 <summary>
7671 Get or set the minimum log level to output to the console by default 3946 Build hashes out of the texture assetIDs for each baking layer to
7672 3947 ask the simulator whether it has cached copies of each baked texture
7673 If the library is not compiled with DEBUG defined and this level is set to DEBUG
7674 You will get no output on the console. This behavior can be overriden by creating
7675 a logger configuration file for log4net
7676 </summary> 3948 </summary>
7677 </member> 3949 </member>
7678 <member name="F:OpenMetaverse.Settings.LOG_NAMES"> 3950 <member name="M:OpenMetaverse.AppearanceManager.GetWearableAsset(OpenMetaverse.WearableType)">
7679 <summary>Attach avatar names to log messages</summary> 3951 <summary>
3952 Returns the AssetID of the asset that is currently being worn in a
3953 given WearableType slot
3954 </summary>
3955 <param name="type">WearableType slot to get the AssetID for</param>
3956 <returns>The UUID of the asset being worn in the given slot, or
3957 UUID.Zero if no wearable is attached to the given slot or wearables
3958 have not been downloaded yet</returns>
7680 </member> 3959 </member>
7681 <member name="F:OpenMetaverse.Settings.LOG_RESENDS"> 3960 <member name="M:OpenMetaverse.AppearanceManager.AddToOutfit(OpenMetaverse.InventoryItem)">
7682 <summary>Log packet retransmission info</summary> 3961 <summary>
3962 Add a wearable to the current outfit and set appearance
3963 </summary>
3964 <param name="wearableItem">Wearable to be added to the outfit</param>
7683 </member> 3965 </member>
7684 <member name="M:OpenMetaverse.Settings.#ctor(OpenMetaverse.GridClient)"> 3966 <member name="M:OpenMetaverse.AppearanceManager.AddToOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryItem})">
7685 <summary>Constructor</summary> 3967 <summary>
7686 <param name="client">Reference to a GridClient object</param> 3968 Add a list of wearables to the current outfit and set appearance
3969 </summary>
3970 <param name="wearableItems">List of wearable inventory items to
3971 be added to the outfit</param>
7687 </member> 3972 </member>
7688 <member name="M:OpenMetaverse.Settings.EconomyDataHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 3973 <member name="M:OpenMetaverse.AppearanceManager.RemoveFromOutfit(OpenMetaverse.InventoryItem)">
7689 <summary>Process an incoming packet and raise the appropriate events</summary> 3974 <summary>
7690 <param name="sender">The sender</param> 3975 Remove a wearable from the current outfit and set appearance
7691 <param name="e">The EventArgs object containing the packet data</param> 3976 </summary>
3977 <param name="wearableItem">Wearable to be removed from the outfit</param>
7692 </member> 3978 </member>
7693 <member name="P:OpenMetaverse.Settings.UPLOAD_COST"> 3979 <member name="M:OpenMetaverse.AppearanceManager.RemoveFromOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryItem})">
7694 <summary>Cost of uploading an asset</summary> 3980 <summary>
7695 <remarks>Read-only since this value is dynamically fetched at login</remarks> 3981 Removes a list of wearables from the current outfit and set appearance
3982 </summary>
3983 <param name="wearableItems">List of wearable inventory items to
3984 be removed from the outfit</param>
7696 </member> 3985 </member>
7697 <member name="T:OpenMetaverse.NetworkManager"> 3986 <member name="M:OpenMetaverse.AppearanceManager.ReplaceOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryItem})">
7698 <summary> 3987 <summary>
7699 NetworkManager is responsible for managing the network layer of 3988 Replace the current outfit with a list of wearables and set appearance
7700 OpenMetaverse. It tracks all the server connections, serializes
7701 outgoing traffic and deserializes incoming traffic, and provides
7702 instances of delegates for network-related events.
7703 </summary> 3989 </summary>
3990 <param name="wearableItems">List of wearable inventory items that
3991 define a new outfit</param>
3992 </member>
3993 <member name="M:OpenMetaverse.AppearanceManager.ReplaceOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryItem},System.Boolean)">
7704 <summary> 3994 <summary>
7705 Login Routines 3995 Replace the current outfit with a list of wearables and set appearance
7706 </summary> 3996 </summary>
3997 <param name="wearableItems">List of wearable inventory items that
3998 define a new outfit</param>
3999 <param name="safe">Check if we have all body parts, set this to false only
4000 if you know what you're doing</param>
7707 </member> 4001 </member>
7708 <member name="F:OpenMetaverse.NetworkManager.m_PacketSent"> 4002 <member name="M:OpenMetaverse.AppearanceManager.IsItemWorn(OpenMetaverse.InventoryItem)">
7709 <summary>The event subscribers, null of no subscribers</summary> 4003 <summary>
4004 Checks if an inventory item is currently being worn
4005 </summary>
4006 <param name="item">The inventory item to check against the agent
4007 wearables</param>
4008 <returns>The WearableType slot that the item is being worn in,
4009 or WearbleType.Invalid if it is not currently being worn</returns>
7710 </member> 4010 </member>
7711 <member name="M:OpenMetaverse.NetworkManager.OnPacketSent(OpenMetaverse.PacketSentEventArgs)"> 4011 <member name="M:OpenMetaverse.AppearanceManager.GetWearables">
7712 <summary>Raises the PacketSent Event</summary> 4012 <summary>
7713 <param name="e">A PacketSentEventArgs object containing 4013 Returns a copy of the agents currently worn wearables
7714 the data sent from the simulator</param> 4014 </summary>
4015 <returns>A copy of the agents currently worn wearables</returns>
4016 <remarks>Avoid calling this function multiple times as it will make
4017 a copy of all of the wearable data each time</remarks>
7715 </member> 4018 </member>
7716 <member name="F:OpenMetaverse.NetworkManager.m_PacketSentLock"> 4019 <member name="M:OpenMetaverse.AppearanceManager.WearOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryBase},System.Boolean)">
7717 <summary>Thread sync lock object</summary> 4020 <summary>
4021 Calls either <seealso cref="M:OpenMetaverse.AppearanceManager.ReplaceOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryWearable})" /> or
4022 <seealso cref="M:OpenMetaverse.AppearanceManager.AddToOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryItem})" /> depending on the value of
4023 replaceItems
4024 </summary>
4025 <param name="wearables">List of wearable inventory items to add
4026 to the outfit or become a new outfit</param>
4027 <param name="replaceItems">True to replace existing items with the
4028 new list of items, false to add these items to the existing outfit</param>
7718 </member> 4029 </member>
7719 <member name="F:OpenMetaverse.NetworkManager.m_LoggedOut"> 4030 <member name="M:OpenMetaverse.AppearanceManager.AddAttachments(System.Collections.Generic.List{OpenMetaverse.InventoryItem},System.Boolean)">
7720 <summary>The event subscribers, null of no subscribers</summary> 4031 <summary>
4032 Adds a list of attachments to our agent
4033 </summary>
4034 <param name="attachments">A List containing the attachments to add</param>
4035 <param name="removeExistingFirst">If true, tells simulator to remove existing attachment
4036 first</param>
7721 </member> 4037 </member>
7722 <member name="M:OpenMetaverse.NetworkManager.OnLoggedOut(OpenMetaverse.LoggedOutEventArgs)"> 4038 <member name="M:OpenMetaverse.AppearanceManager.Attach(OpenMetaverse.InventoryItem,OpenMetaverse.AttachmentPoint)">
7723 <summary>Raises the LoggedOut Event</summary> 4039 <summary>
7724 <param name="e">A LoggedOutEventArgs object containing 4040 Attach an item to our agent at a specific attach point
7725 the data sent from the simulator</param> 4041 </summary>
4042 <param name="item">A <seealso cref="T:OpenMetaverse.InventoryItem" /> to attach</param>
4043 <param name="attachPoint">the <seealso cref="T:OpenMetaverse.AttachmentPoint" /> on the avatar
4044 to attach the item to</param>
7726 </member> 4045 </member>
7727 <member name="F:OpenMetaverse.NetworkManager.m_LoggedOutLock"> 4046 <member name="M:OpenMetaverse.AppearanceManager.Attach(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,System.String,OpenMetaverse.Permissions,System.UInt32,OpenMetaverse.AttachmentPoint)">
7728 <summary>Thread sync lock object</summary> 4047 <summary>
4048 Attach an item to our agent specifying attachment details
4049 </summary>
4050 <param name="itemID">The <seealso cref="T:OpenMetaverse.UUID" /> of the item to attach</param>
4051 <param name="ownerID">The <seealso cref="T:OpenMetaverse.UUID" /> attachments owner</param>
4052 <param name="name">The name of the attachment</param>
4053 <param name="description">The description of the attahment</param>
4054 <param name="perms">The <seealso cref="T:OpenMetaverse.Permissions" /> to apply when attached</param>
4055 <param name="itemFlags">The <seealso cref="T:OpenMetaverse.InventoryItemFlags" /> of the attachment</param>
4056 <param name="attachPoint">The <seealso cref="T:OpenMetaverse.AttachmentPoint" /> on the agent
4057 to attach the item to</param>
7729 </member> 4058 </member>
7730 <member name="F:OpenMetaverse.NetworkManager.m_SimConnecting"> 4059 <member name="M:OpenMetaverse.AppearanceManager.Detach(OpenMetaverse.InventoryItem)">
7731 <summary>The event subscribers, null of no subscribers</summary> 4060 <summary>
4061 Detach an item from our agent using an <seealso cref="T:OpenMetaverse.InventoryItem" /> object
4062 </summary>
4063 <param name="item">An <seealso cref="T:OpenMetaverse.InventoryItem" /> object</param>
7732 </member> 4064 </member>
7733 <member name="M:OpenMetaverse.NetworkManager.OnSimConnecting(OpenMetaverse.SimConnectingEventArgs)"> 4065 <member name="M:OpenMetaverse.AppearanceManager.Detach(OpenMetaverse.UUID)">
7734 <summary>Raises the SimConnecting Event</summary> 4066 <summary>
7735 <param name="e">A SimConnectingEventArgs object containing 4067 Detach an item from our agent
7736 the data sent from the simulator</param> 4068 </summary>
4069 <param name="itemID">The inventory itemID of the item to detach</param>
7737 </member> 4070 </member>
7738 <member name="F:OpenMetaverse.NetworkManager.m_SimConnectingLock"> 4071 <member name="M:OpenMetaverse.AppearanceManager.SendAgentIsNowWearing">
7739 <summary>Thread sync lock object</summary> 4072 <summary>
4073 Inform the sim which wearables are part of our current outfit
4074 </summary>
7740 </member> 4075 </member>
7741 <member name="F:OpenMetaverse.NetworkManager.m_SimConnected"> 4076 <member name="M:OpenMetaverse.AppearanceManager.ReplaceOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryWearable})">
7742 <summary>The event subscribers, null of no subscribers</summary> 4077 <summary>
4078 Replaces the Wearables collection with a list of new wearable items
4079 </summary>
4080 <param name="wearableItems">Wearable items to replace the Wearables collection with</param>
7743 </member> 4081 </member>
7744 <member name="M:OpenMetaverse.NetworkManager.OnSimConnected(OpenMetaverse.SimConnectedEventArgs)"> 4082 <member name="M:OpenMetaverse.AppearanceManager.GetColorFromParams(System.Collections.Generic.List{OpenMetaverse.AppearanceManager.ColorParamInfo})">
7745 <summary>Raises the SimConnected Event</summary> 4083 <summary>
7746 <param name="e">A SimConnectedEventArgs object containing 4084 Calculates base color/tint for a specific wearable
7747 the data sent from the simulator</param> 4085 based on its params
4086 </summary>
4087 <param name="param">All the color info gathered from wearable's VisualParams
4088 passed as list of ColorParamInfo tuples</param>
4089 <returns>Base color/tint for the wearable</returns>
7748 </member> 4090 </member>
7749 <member name="F:OpenMetaverse.NetworkManager.m_SimConnectedLock"> 4091 <member name="M:OpenMetaverse.AppearanceManager.GetAgentWearables">
7750 <summary>Thread sync lock object</summary> 4092 <summary>
4093 Blocking method to populate the Wearables dictionary
4094 </summary>
4095 <returns>True on success, otherwise false</returns>
7751 </member> 4096 </member>
7752 <member name="F:OpenMetaverse.NetworkManager.m_SimDisconnected"> 4097 <member name="M:OpenMetaverse.AppearanceManager.GetCachedBakes">
7753 <summary>The event subscribers, null of no subscribers</summary> 4098 <summary>
4099 Blocking method to populate the Textures array with cached bakes
4100 </summary>
4101 <returns>True on success, otherwise false</returns>
7754 </member> 4102 </member>
7755 <member name="M:OpenMetaverse.NetworkManager.OnSimDisconnected(OpenMetaverse.SimDisconnectedEventArgs)"> 4103 <member name="M:OpenMetaverse.AppearanceManager.DecodeWearableParams(OpenMetaverse.AppearanceManager.WearableData)">
7756 <summary>Raises the SimDisconnected Event</summary> 4104 <summary>
7757 <param name="e">A SimDisconnectedEventArgs object containing 4105 Populates textures and visual params from a decoded asset
7758 the data sent from the simulator</param> 4106 </summary>
4107 <param name="wearable">Wearable to decode</param>
7759 </member> 4108 </member>
7760 <member name="F:OpenMetaverse.NetworkManager.m_SimDisconnectedLock"> 4109 <member name="M:OpenMetaverse.AppearanceManager.DownloadWearables">
7761 <summary>Thread sync lock object</summary> 4110 <summary>
4111 Blocking method to download and parse currently worn wearable assets
4112 </summary>
4113 <returns>True on success, otherwise false</returns>
7762 </member> 4114 </member>
7763 <member name="F:OpenMetaverse.NetworkManager.m_Disconnected"> 4115 <member name="M:OpenMetaverse.AppearanceManager.GetTextureDownloadList(OpenMetaverse.BakeType)">
7764 <summary>The event subscribers, null of no subscribers</summary> 4116 <summary>
4117 Get a list of all of the textures that need to be downloaded for a
4118 single bake layer
4119 </summary>
4120 <param name="bakeType">Bake layer to get texture AssetIDs for</param>
4121 <returns>A list of texture AssetIDs to download</returns>
7765 </member> 4122 </member>
7766 <member name="M:OpenMetaverse.NetworkManager.OnDisconnected(OpenMetaverse.DisconnectedEventArgs)"> 4123 <member name="M:OpenMetaverse.AppearanceManager.AddTextureDownload(OpenMetaverse.AvatarTextureIndex,System.Collections.Generic.List{OpenMetaverse.UUID})">
7767 <summary>Raises the Disconnected Event</summary> 4124 <summary>
7768 <param name="e">A DisconnectedEventArgs object containing 4125 Helper method to lookup the TextureID for a single layer and add it
7769 the data sent from the simulator</param> 4126 to a list if it is not already present
4127 </summary>
4128 <param name="index">
4129 </param>
4130 <param name="textures">
4131 </param>
7770 </member> 4132 </member>
7771 <member name="F:OpenMetaverse.NetworkManager.m_DisconnectedLock"> 4133 <member name="M:OpenMetaverse.AppearanceManager.DownloadTextures(System.Collections.Generic.List{OpenMetaverse.BakeType})">
4134 <summary>
4135 Blocking method to download all of the textures needed for baking
4136 the given bake layers
4137 </summary>
4138 <param name="bakeLayers">A list of layers that need baking</param>
4139 <remarks>No return value is given because the baking will happen
4140 whether or not all textures are successfully downloaded</remarks>
4141 </member>
4142 <member name="M:OpenMetaverse.AppearanceManager.CreateBakes">
4143 <summary>
4144 Blocking method to create and upload baked textures for all of the
4145 missing bakes
4146 </summary>
4147 <returns>True on success, otherwise false</returns>
4148 </member>
4149 <member name="M:OpenMetaverse.AppearanceManager.CreateBake(OpenMetaverse.BakeType)">
4150 <summary>
4151 Blocking method to create and upload a baked texture for a single
4152 bake layer
4153 </summary>
4154 <param name="bakeType">Layer to bake</param>
4155 <returns>True on success, otherwise false</returns>
4156 </member>
4157 <member name="M:OpenMetaverse.AppearanceManager.UploadBake(System.Byte[])">
4158 <summary>
4159 Blocking method to upload a baked texture
4160 </summary>
4161 <param name="textureData">Five channel JPEG2000 texture data to upload</param>
4162 <returns>UUID of the newly created asset on success, otherwise UUID.Zero</returns>
4163 </member>
4164 <member name="M:OpenMetaverse.AppearanceManager.MakeParamValues">
4165 <summary>
4166 Creates a dictionary of visual param values from the downloaded wearables
4167 </summary>
4168 <returns>A dictionary of visual param indices mapping to visual param
4169 values for our agent that can be fed to the Baker class</returns>
4170 </member>
4171 <member name="M:OpenMetaverse.AppearanceManager.RequestAgentSetAppearance">
4172 <summary>
4173 Create an AgentSetAppearance packet from Wearables data and the
4174 Textures array and send it
4175 </summary>
4176 </member>
4177 <member name="M:OpenMetaverse.AppearanceManager.WearableTypeToAssetType(OpenMetaverse.WearableType)">
4178 <summary>
4179 Converts a WearableType to a bodypart or clothing WearableType
4180 </summary>
4181 <param name="type">A WearableType</param>
4182 <returns>AssetType.Bodypart or AssetType.Clothing or AssetType.Unknown</returns>
4183 </member>
4184 <member name="M:OpenMetaverse.AppearanceManager.BakeTypeToAgentTextureIndex(OpenMetaverse.BakeType)">
4185 <summary>
4186 Converts a BakeType to the corresponding baked texture slot in AvatarTextureIndex
4187 </summary>
4188 <param name="index">A BakeType</param>
4189 <returns>The AvatarTextureIndex slot that holds the given BakeType</returns>
4190 </member>
4191 <member name="M:OpenMetaverse.AppearanceManager.MorphLayerForBakeType(OpenMetaverse.BakeType)">
4192 <summary>
4193 Gives the layer number that is used for morph mask
4194 </summary>
4195 <param name="bakeType">&gt;A BakeType</param>
4196 <returns>Which layer number as defined in BakeTypeToTextures is used for morph mask</returns>
4197 </member>
4198 <member name="M:OpenMetaverse.AppearanceManager.BakeTypeToTextures(OpenMetaverse.BakeType)">
4199 <summary>
4200 Converts a BakeType to a list of the texture slots that make up that bake
4201 </summary>
4202 <param name="bakeType">A BakeType</param>
4203 <returns>A list of texture slots that are inputs for the given bake</returns>
4204 </member>
4205 <member name="T:OpenMetaverse.AgentWearablesReplyEventArgs">
4206 <summary>Contains the Event data returned from the data server from an AgentWearablesRequest</summary>
4207 </member>
4208 <member name="M:OpenMetaverse.AgentWearablesReplyEventArgs.#ctor">
4209 <summary>Construct a new instance of the AgentWearablesReplyEventArgs class</summary>
4210 </member>
4211 <member name="T:OpenMetaverse.AgentCachedBakesReplyEventArgs">
4212 <summary>Contains the Event data returned from the data server from an AgentCachedTextureResponse</summary>
4213 </member>
4214 <member name="M:OpenMetaverse.AgentCachedBakesReplyEventArgs.#ctor">
4215 <summary>Construct a new instance of the AgentCachedBakesReplyEventArgs class</summary>
4216 </member>
4217 <member name="T:OpenMetaverse.AppearanceSetEventArgs">
4218 <summary>Contains the Event data returned from an AppearanceSetRequest</summary>
4219 </member>
4220 <member name="M:OpenMetaverse.AppearanceSetEventArgs.#ctor(System.Boolean)">
4221 <summary>
4222 Triggered when appearance data is sent to the sim and
4223 the main appearance thread is done.</summary>
4224 <param name="success">Indicates whether appearance setting was successful</param>
4225 </member>
4226 <member name="P:OpenMetaverse.AppearanceSetEventArgs.Success">
4227 <summary>Indicates whether appearance setting was successful</summary>
4228 </member>
4229 <member name="T:OpenMetaverse.RebakeAvatarTexturesEventArgs">
4230 <summary>Contains the Event data returned from the data server from an RebakeAvatarTextures</summary>
4231 </member>
4232 <member name="M:OpenMetaverse.RebakeAvatarTexturesEventArgs.#ctor(OpenMetaverse.UUID)">
4233 <summary>
4234 Triggered when the simulator sends a request for this agent to rebake
4235 its appearance
4236 </summary>
4237 <param name="textureID">The ID of the Texture Layer to bake</param>
4238 </member>
4239 <member name="P:OpenMetaverse.RebakeAvatarTexturesEventArgs.TextureID">
4240 <summary>The ID of the Texture Layer to bake</summary>
4241 </member>
4242 <member name="T:OpenMetaverse.AssetCache">
4243 <summary>
4244 Class that handles the local asset cache
4245 </summary>
4246 </member>
4247 <member name="M:OpenMetaverse.AssetCache.#ctor(OpenMetaverse.GridClient)">
4248 <summary>
4249 Default constructor
4250 </summary>
4251 <param name="client">A reference to the GridClient object</param>
4252 </member>
4253 <member name="T:OpenMetaverse.AssetCache.SortFilesByAccesTimeHelper">
4254 <summary>
4255 Helper class for sorting files by their last accessed time
4256 </summary>
4257 </member>
4258 <member name="P:OpenMetaverse.AssetCache.AutoPruneEnabled">
4259 <summary>
4260 Allows setting weather to periodicale prune the cache if it grows too big
4261 Default is enabled, when caching is enabled
4262 </summary>
4263 </member>
4264 <member name="P:OpenMetaverse.AssetCache.AutoPruneInterval">
4265 <summary>
4266 How long (in ms) between cache checks (default is 5 min.)
4267 </summary>
4268 </member>
4269 <member name="M:OpenMetaverse.AssetCache.DestroyTimer">
4270 <summary>
4271 Disposes cleanup timer
4272 </summary>
4273 </member>
4274 <member name="M:OpenMetaverse.AssetCache.SetupTimer">
4275 <summary>
4276 Only create timer when needed
4277 </summary>
4278 </member>
4279 <member name="M:OpenMetaverse.AssetCache.GetCachedAssetBytes(OpenMetaverse.UUID)">
4280 <summary>
4281 Return bytes read from the local asset cache, null if it does not exist
4282 </summary>
4283 <param name="assetID">UUID of the asset we want to get</param>
4284 <returns>Raw bytes of the asset, or null on failure</returns>
4285 </member>
4286 <member name="M:OpenMetaverse.AssetCache.GetCachedImage(OpenMetaverse.UUID)">
4287 <summary>
4288 Returns ImageDownload object of the
4289 image from the local image cache, null if it does not exist
4290 </summary>
4291 <param name="imageID">UUID of the image we want to get</param>
4292 <returns>ImageDownload object containing the image, or null on failure</returns>
4293 </member>
4294 <member name="M:OpenMetaverse.AssetCache.FileName(OpenMetaverse.UUID)">
4295 <summary>
4296 Constructs a file name of the cached asset
4297 </summary>
4298 <param name="assetID">UUID of the asset</param>
4299 <returns>String with the file name of the cahced asset</returns>
4300 </member>
4301 <member name="M:OpenMetaverse.AssetCache.StaticFileName(OpenMetaverse.UUID)">
4302 <summary>
4303 Constructs a file name of the static cached asset
4304 </summary>
4305 <param name="assetID">UUID of the asset</param>
4306 <returns>String with the file name of the static cached asset</returns>
4307 </member>
4308 <member name="M:OpenMetaverse.AssetCache.SaveAssetToCache(OpenMetaverse.UUID,System.Byte[])">
4309 <summary>
4310 Saves an asset to the local cache
4311 </summary>
4312 <param name="assetID">UUID of the asset</param>
4313 <param name="assetData">Raw bytes the asset consists of</param>
4314 <returns>Weather the operation was successfull</returns>
4315 </member>
4316 <member name="M:OpenMetaverse.AssetCache.AssetFileName(OpenMetaverse.UUID)">
4317 <summary>
4318 Get the file name of the asset stored with gived UUID
4319 </summary>
4320 <param name="assetID">UUID of the asset</param>
4321 <returns>Null if we don't have that UUID cached on disk, file name if found in the cache folder</returns>
4322 </member>
4323 <member name="M:OpenMetaverse.AssetCache.HasAsset(OpenMetaverse.UUID)">
4324 <summary>
4325 Checks if the asset exists in the local cache
4326 </summary>
4327 <param name="assetID">UUID of the asset</param>
4328 <returns>True is the asset is stored in the cache, otherwise false</returns>
4329 </member>
4330 <member name="M:OpenMetaverse.AssetCache.Clear">
4331 <summary>
4332 Wipes out entire cache
4333 </summary>
4334 </member>
4335 <member name="M:OpenMetaverse.AssetCache.Prune">
4336 <summary>
4337 Brings cache size to the 90% of the max size
4338 </summary>
4339 </member>
4340 <member name="M:OpenMetaverse.AssetCache.BeginPrune">
4341 <summary>
4342 Asynchronously brings cache size to the 90% of the max size
4343 </summary>
4344 </member>
4345 <member name="M:OpenMetaverse.AssetCache.GetFileSize(System.IO.FileInfo[])">
4346 <summary>
4347 Adds up file sizes passes in a FileInfo array
4348 </summary>
4349 </member>
4350 <member name="M:OpenMetaverse.AssetCache.Operational">
4351 <summary>
4352 Checks whether caching is enabled
4353 </summary>
4354 </member>
4355 <member name="M:OpenMetaverse.AssetCache.cleanerTimer_Elapsed(System.Object,System.Timers.ElapsedEventArgs)">
4356 <summary>
4357 Periodically prune the cache
4358 </summary>
4359 </member>
4360 <member name="M:OpenMetaverse.AssetCache.NiceFileSize(System.Int64)">
4361 <summary>
4362 Nicely formats file sizes
4363 </summary>
4364 <param name="byteCount">Byte size we want to output</param>
4365 <returns>String with humanly readable file size</returns>
4366 </member>
4367 <member name="T:OpenMetaverse.StatusCode">
4368 <summary>
4369 </summary>
4370 </member>
4371 <member name="F:OpenMetaverse.StatusCode.OK">
4372 <summary>OK</summary>
4373 </member>
4374 <member name="F:OpenMetaverse.StatusCode.Done">
4375 <summary>Transfer completed</summary>
4376 </member>
4377 <member name="F:OpenMetaverse.StatusCode.Skip">
4378 <summary>
4379 </summary>
4380 </member>
4381 <member name="F:OpenMetaverse.StatusCode.Abort">
4382 <summary>
4383 </summary>
4384 </member>
4385 <member name="F:OpenMetaverse.StatusCode.Error">
4386 <summary>Unknown error occurred</summary>
4387 </member>
4388 <member name="F:OpenMetaverse.StatusCode.UnknownSource">
4389 <summary>Equivalent to a 404 error</summary>
4390 </member>
4391 <member name="F:OpenMetaverse.StatusCode.InsufficientPermissions">
4392 <summary>Client does not have permission for that resource</summary>
4393 </member>
4394 <member name="F:OpenMetaverse.StatusCode.Unknown">
4395 <summary>Unknown status</summary>
4396 </member>
4397 <member name="T:OpenMetaverse.ChannelType">
4398 <summary>
4399 </summary>
4400 </member>
4401 <member name="F:OpenMetaverse.ChannelType.Unknown">
4402 <summary>
4403 </summary>
4404 </member>
4405 <member name="F:OpenMetaverse.ChannelType.Misc">
4406 <summary>Unknown</summary>
4407 </member>
4408 <member name="F:OpenMetaverse.ChannelType.Asset">
4409 <summary>Virtually all asset transfers use this channel</summary>
4410 </member>
4411 <member name="T:OpenMetaverse.SourceType">
4412 <summary>
4413 </summary>
4414 </member>
4415 <member name="F:OpenMetaverse.SourceType.Unknown">
4416 <summary>
4417 </summary>
4418 </member>
4419 <member name="F:OpenMetaverse.SourceType.Asset">
4420 <summary>Asset from the asset server</summary>
4421 </member>
4422 <member name="F:OpenMetaverse.SourceType.SimInventoryItem">
4423 <summary>Inventory item</summary>
4424 </member>
4425 <member name="F:OpenMetaverse.SourceType.SimEstate">
4426 <summary>Estate asset, such as an estate covenant</summary>
4427 </member>
4428 <member name="T:OpenMetaverse.TargetType">
4429 <summary>
4430 </summary>
4431 </member>
4432 <member name="F:OpenMetaverse.TargetType.Unknown">
4433 <summary>
4434 </summary>
4435 </member>
4436 <member name="F:OpenMetaverse.TargetType.File">
4437 <summary>
4438 </summary>
4439 </member>
4440 <member name="F:OpenMetaverse.TargetType.VFile">
4441 <summary>
4442 </summary>
4443 </member>
4444 <member name="T:OpenMetaverse.ImageType">
4445 <summary>
4446 </summary>
4447 </member>
4448 <member name="F:OpenMetaverse.ImageType.Normal">
4449 <summary>
4450 </summary>
4451 </member>
4452 <member name="F:OpenMetaverse.ImageType.Baked">
4453 <summary>
4454 </summary>
4455 </member>
4456 <member name="T:OpenMetaverse.ImageCodec">
4457 <summary>
4458 Image file format
4459 </summary>
4460 </member>
4461 <member name="T:OpenMetaverse.Transfer">
4462 <summary>
4463 </summary>
4464 </member>
4465 <member name="P:OpenMetaverse.Transfer.TimeSinceLastPacket">
4466 <summary>Number of milliseconds passed since the last transfer
4467 packet was received</summary>
4468 </member>
4469 <member name="T:OpenMetaverse.AssetDownload">
4470 <summary>
4471 </summary>
4472 </member>
4473 <member name="T:OpenMetaverse.XferDownload">
4474 <summary>
4475 </summary>
4476 </member>
4477 <member name="T:OpenMetaverse.ImageDownload">
4478 <summary>
4479 </summary>
4480 </member>
4481 <member name="T:OpenMetaverse.AssetUpload">
4482 <summary>
4483 </summary>
4484 </member>
4485 <member name="T:OpenMetaverse.ImageRequest">
4486 <summary>
4487 </summary>
4488 </member>
4489 <member name="M:OpenMetaverse.ImageRequest.#ctor(OpenMetaverse.UUID,OpenMetaverse.ImageType,System.Single,System.Int32)">
4490 <summary>
4491 </summary>
4492 <param name="imageid">
4493 </param>
4494 <param name="type">
4495 </param>
4496 <param name="priority">
4497 </param>
4498 <param name="discardLevel">
4499 </param>
4500 </member>
4501 <member name="T:OpenMetaverse.AssetManager">
4502 <summary>
4503 </summary>
4504 </member>
4505 <member name="M:OpenMetaverse.AssetManager.#ctor(OpenMetaverse.GridClient)">
4506 <summary>
4507 Default constructor
4508 </summary>
4509 <param name="client">A reference to the GridClient object</param>
4510 </member>
4511 <member name="T:OpenMetaverse.AssetManager.AssetReceivedCallback">
4512 <summary>
4513 Callback used for various asset download requests
4514 </summary>
4515 <param name="transfer">Transfer information</param>
4516 <param name="asset">Downloaded asset, null on fail</param>
4517 </member>
4518 <member name="T:OpenMetaverse.AssetManager.BakedTextureUploadedCallback">
4519 <summary>
4520 Callback used upon competition of baked texture upload
4521 </summary>
4522 <param name="newAssetID">Asset UUID of the newly uploaded baked texture</param>
4523 </member>
4524 <member name="T:OpenMetaverse.AssetManager.MeshDownloadCallback">
4525 <summary>
4526 A callback that fires upon the completition of the RequestMesh call
4527 </summary>
4528 <param name="success">Was the download successfull</param>
4529 <param name="assetMesh">Resulting mesh or null on problems</param>
4530 </member>
4531 <member name="F:OpenMetaverse.AssetManager.TRANSFER_HEADER_TIMEOUT">
4532 <summary>Number of milliseconds to wait for a transfer header packet if out of order data was received</summary>
4533 </member>
4534 <member name="F:OpenMetaverse.AssetManager.m_XferReceivedEvent">
4535 <summary>The event subscribers. null if no subcribers</summary>
4536 </member>
4537 <member name="F:OpenMetaverse.AssetManager.m_XferReceivedLock">
7772 <summary>Thread sync lock object</summary> 4538 <summary>Thread sync lock object</summary>
7773 </member> 4539 </member>
7774 <member name="F:OpenMetaverse.NetworkManager.m_SimChanged"> 4540 <member name="F:OpenMetaverse.AssetManager.m_AssetUploadedEvent">
7775 <summary>The event subscribers, null of no subscribers</summary> 4541 <summary>The event subscribers. null if no subcribers</summary>
7776 </member> 4542 </member>
7777 <member name="M:OpenMetaverse.NetworkManager.OnSimChanged(OpenMetaverse.SimChangedEventArgs)"> 4543 <member name="F:OpenMetaverse.AssetManager.m_AssetUploadedLock">
7778 <summary>Raises the SimChanged Event</summary> 4544 <summary>Thread sync lock object</summary>
7779 <param name="e">A SimChangedEventArgs object containing
7780 the data sent from the simulator</param>
7781 </member> 4545 </member>
7782 <member name="F:OpenMetaverse.NetworkManager.m_SimChangedLock"> 4546 <member name="F:OpenMetaverse.AssetManager.m_UploadProgressEvent">
4547 <summary>The event subscribers. null if no subcribers</summary>
4548 </member>
4549 <member name="F:OpenMetaverse.AssetManager.m_UploadProgressLock">
7783 <summary>Thread sync lock object</summary> 4550 <summary>Thread sync lock object</summary>
7784 </member> 4551 </member>
7785 <member name="F:OpenMetaverse.NetworkManager.m_EventQueueRunning"> 4552 <member name="F:OpenMetaverse.AssetManager.m_InitiateDownloadEvent">
7786 <summary>The event subscribers, null of no subscribers</summary> 4553 <summary>The event subscribers. null if no subcribers</summary>
7787 </member> 4554 </member>
7788 <member name="M:OpenMetaverse.NetworkManager.OnEventQueueRunning(OpenMetaverse.EventQueueRunningEventArgs)"> 4555 <member name="F:OpenMetaverse.AssetManager.m_InitiateDownloadLock">
7789 <summary>Raises the EventQueueRunning Event</summary> 4556 <summary>Thread sync lock object</summary>
7790 <param name="e">A EventQueueRunningEventArgs object containing
7791 the data sent from the simulator</param>
7792 </member> 4557 </member>
7793 <member name="F:OpenMetaverse.NetworkManager.m_EventQueueRunningLock"> 4558 <member name="F:OpenMetaverse.AssetManager.m_ImageReceiveProgressEvent">
4559 <summary>The event subscribers. null if no subcribers</summary>
4560 </member>
4561 <member name="F:OpenMetaverse.AssetManager.m_ImageReceiveProgressLock">
7794 <summary>Thread sync lock object</summary> 4562 <summary>Thread sync lock object</summary>
7795 </member> 4563 </member>
7796 <member name="F:OpenMetaverse.NetworkManager.Simulators"> 4564 <member name="F:OpenMetaverse.AssetManager.Cache">
7797 <summary>All of the simulators we are currently connected to</summary> 4565 <summary>Texture download cache</summary>
7798 </member> 4566 </member>
7799 <member name="F:OpenMetaverse.NetworkManager.CapsEvents"> 4567 <member name="E:OpenMetaverse.AssetManager.XferReceived">
7800 <summary>Handlers for incoming capability events</summary> 4568 <summary>Raised when the simulator responds sends </summary>
7801 </member> 4569 </member>
7802 <member name="F:OpenMetaverse.NetworkManager.PacketEvents"> 4570 <member name="E:OpenMetaverse.AssetManager.AssetUploaded">
7803 <summary>Handlers for incoming packets</summary> 4571 <summary>Raised during upload completes</summary>
7804 </member> 4572 </member>
7805 <member name="F:OpenMetaverse.NetworkManager.PacketInbox"> 4573 <member name="E:OpenMetaverse.AssetManager.UploadProgress">
7806 <summary>Incoming packets that are awaiting handling</summary> 4574 <summary>Raised during upload with progres update</summary>
7807 </member> 4575 </member>
7808 <member name="F:OpenMetaverse.NetworkManager.PacketOutbox"> 4576 <member name="E:OpenMetaverse.AssetManager.InitiateDownload">
7809 <summary>Outgoing packets that are awaiting handling</summary> 4577 <summary>Fired when the simulator sends an InitiateDownloadPacket, used to download terrain .raw files</summary>
7810 </member> 4578 </member>
7811 <member name="M:OpenMetaverse.NetworkManager.#ctor(OpenMetaverse.GridClient)"> 4579 <member name="E:OpenMetaverse.AssetManager.ImageReceiveProgress">
4580 <summary>Fired when a texture is in the process of being downloaded by the TexturePipeline class</summary>
4581 </member>
4582 <member name="M:OpenMetaverse.AssetManager.OnXferReceived(OpenMetaverse.XferReceivedEventArgs)">
4583 <summary>Raises the XferReceived event</summary>
4584 <param name="e">A XferReceivedEventArgs object containing the
4585 data returned from the simulator</param>
4586 </member>
4587 <member name="M:OpenMetaverse.AssetManager.OnAssetUploaded(OpenMetaverse.AssetUploadEventArgs)">
4588 <summary>Raises the AssetUploaded event</summary>
4589 <param name="e">A AssetUploadedEventArgs object containing the
4590 data returned from the simulator</param>
4591 </member>
4592 <member name="M:OpenMetaverse.AssetManager.OnUploadProgress(OpenMetaverse.AssetUploadEventArgs)">
4593 <summary>Raises the UploadProgress event</summary>
4594 <param name="e">A UploadProgressEventArgs object containing the
4595 data returned from the simulator</param>
4596 </member>
4597 <member name="M:OpenMetaverse.AssetManager.OnInitiateDownload(OpenMetaverse.InitiateDownloadEventArgs)">
4598 <summary>Raises the InitiateDownload event</summary>
4599 <param name="e">A InitiateDownloadEventArgs object containing the
4600 data returned from the simulator</param>
4601 </member>
4602 <member name="M:OpenMetaverse.AssetManager.OnImageReceiveProgress(OpenMetaverse.ImageReceiveProgressEventArgs)">
4603 <summary>Raises the ImageReceiveProgress event</summary>
4604 <param name="e">A ImageReceiveProgressEventArgs object containing the
4605 data returned from the simulator</param>
4606 </member>
4607 <member name="M:OpenMetaverse.AssetManager.RequestAsset(OpenMetaverse.UUID,OpenMetaverse.AssetType,System.Boolean,OpenMetaverse.AssetManager.AssetReceivedCallback)">
7812 <summary> 4608 <summary>
7813 Default constructor 4609 Request an asset download
7814 </summary> 4610 </summary>
7815 <param name="client">Reference to the GridClient object</param> 4611 <param name="assetID">Asset UUID</param>
4612 <param name="type">Asset type, must be correct for the transfer to succeed</param>
4613 <param name="priority">Whether to give this transfer an elevated priority</param>
4614 <param name="callback">The callback to fire when the simulator responds with the asset data</param>
7816 </member> 4615 </member>
7817 <member name="M:OpenMetaverse.NetworkManager.RegisterCallback(OpenMetaverse.Packets.PacketType,System.EventHandler{OpenMetaverse.PacketReceivedEventArgs})"> 4616 <member name="M:OpenMetaverse.AssetManager.RequestAsset(OpenMetaverse.UUID,OpenMetaverse.AssetType,System.Boolean,OpenMetaverse.SourceType,OpenMetaverse.AssetManager.AssetReceivedCallback)">
7818 <summary> 4617 <summary>
7819 Register an event handler for a packet. This is a low level event 4618 Request an asset download
7820 interface and should only be used if you are doing something not
7821 supported in the library
7822 </summary> 4619 </summary>
7823 <param name="type">Packet type to trigger events for</param> 4620 <param name="assetID">Asset UUID</param>
7824 <param name="callback">Callback to fire when a packet of this type 4621 <param name="type">Asset type, must be correct for the transfer to succeed</param>
7825 is received</param> 4622 <param name="priority">Whether to give this transfer an elevated priority</param>
4623 <param name="sourceType">Source location of the requested asset</param>
4624 <param name="callback">The callback to fire when the simulator responds with the asset data</param>
7826 </member> 4625 </member>
7827 <member name="M:OpenMetaverse.NetworkManager.RegisterCallback(OpenMetaverse.Packets.PacketType,System.EventHandler{OpenMetaverse.PacketReceivedEventArgs},System.Boolean)"> 4626 <member name="M:OpenMetaverse.AssetManager.RequestAsset(OpenMetaverse.UUID,OpenMetaverse.AssetType,System.Boolean,OpenMetaverse.SourceType,OpenMetaverse.UUID,OpenMetaverse.AssetManager.AssetReceivedCallback)">
7828 <summary> 4627 <summary>
7829 Register an event handler for a packet. This is a low level event 4628 Request an asset download
7830 interface and should only be used if you are doing something not
7831 supported in the library
7832 </summary> 4629 </summary>
7833 <param name="type">Packet type to trigger events for</param> 4630 <param name="assetID">Asset UUID</param>
7834 <param name="callback">Callback to fire when a packet of this type 4631 <param name="type">Asset type, must be correct for the transfer to succeed</param>
7835 is received</param> 4632 <param name="priority">Whether to give this transfer an elevated priority</param>
7836 <param name="isAsync">True if the callback should be ran 4633 <param name="sourceType">Source location of the requested asset</param>
7837 asynchronously. Only set this to false (synchronous for callbacks 4634 <param name="transactionID">UUID of the transaction</param>
7838 that will always complete quickly)</param> 4635 <param name="callback">The callback to fire when the simulator responds with the asset data</param>
7839 <remarks>If any callback for a packet type is marked as
7840 asynchronous, all callbacks for that packet type will be fired
7841 asynchronously</remarks>
7842 </member> 4636 </member>
7843 <member name="M:OpenMetaverse.NetworkManager.UnregisterCallback(OpenMetaverse.Packets.PacketType,System.EventHandler{OpenMetaverse.PacketReceivedEventArgs})"> 4637 <member name="M:OpenMetaverse.AssetManager.RequestAssetXfer(System.String,System.Boolean,System.Boolean,OpenMetaverse.UUID,OpenMetaverse.AssetType,System.Boolean)">
7844 <summary> 4638 <summary>
7845 Unregister an event handler for a packet. This is a low level event 4639 Request an asset download through the almost deprecated Xfer system
7846 interface and should only be used if you are doing something not
7847 supported in the library
7848 </summary> 4640 </summary>
7849 <param name="type">Packet type this callback is registered with</param> 4641 <param name="filename">Filename of the asset to request</param>
7850 <param name="callback">Callback to stop firing events for</param> 4642 <param name="deleteOnCompletion">Whether or not to delete the asset
4643 off the server after it is retrieved</param>
4644 <param name="useBigPackets">Use large transfer packets or not</param>
4645 <param name="vFileID">UUID of the file to request, if filename is
4646 left empty</param>
4647 <param name="vFileType">Asset type of <code>vFileID</code>, or
4648 <code>AssetType.Unknown</code> if filename is not empty</param>
4649 <param name="fromCache">Sets the FilePath in the request to Cache
4650 (4) if true, otherwise Unknown (0) is used</param>
4651 <returns>
4652 </returns>
7851 </member> 4653 </member>
7852 <member name="M:OpenMetaverse.NetworkManager.RegisterEventCallback(System.String,OpenMetaverse.Caps.EventQueueCallback)"> 4654 <member name="M:OpenMetaverse.AssetManager.RequestInventoryAsset(OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.AssetType,System.Boolean,OpenMetaverse.AssetManager.AssetReceivedCallback)">
7853 <summary> 4655 <summary>
7854 Register a CAPS event handler. This is a low level event interface
7855 and should only be used if you are doing something not supported in
7856 the library
7857 </summary> 4656 </summary>
7858 <param name="capsEvent">Name of the CAPS event to register a handler for</param> 4657 <param name="assetID">Use UUID.Zero if you do not have the
7859 <param name="callback">Callback to fire when a CAPS event is received</param> 4658 asset ID but have all the necessary permissions</param>
4659 <param name="itemID">The item ID of this asset in the inventory</param>
4660 <param name="taskID">Use UUID.Zero if you are not requesting an
4661 asset from an object inventory</param>
4662 <param name="ownerID">The owner of this asset</param>
4663 <param name="type">Asset type</param>
4664 <param name="priority">Whether to prioritize this asset download or not</param>
4665 <param name="callback">
4666 </param>
7860 </member> 4667 </member>
7861 <member name="M:OpenMetaverse.NetworkManager.UnregisterEventCallback(System.String,OpenMetaverse.Caps.EventQueueCallback)"> 4668 <member name="M:OpenMetaverse.AssetManager.SetPendingAssetUploadData(OpenMetaverse.AssetUpload)">
7862 <summary> 4669 <summary>
7863 Unregister a CAPS event handler. This is a low level event interface 4670 Used to force asset data into the PendingUpload property, ie: for raw terrain uploads
7864 and should only be used if you are doing something not supported in
7865 the library
7866 </summary> 4671 </summary>
7867 <param name="capsEvent">Name of the CAPS event this callback is 4672 <param name="assetData">An AssetUpload object containing the data to upload to the simulator</param>
7868 registered with</param>
7869 <param name="callback">Callback to stop firing events for</param>
7870 </member> 4673 </member>
7871 <member name="M:OpenMetaverse.NetworkManager.SendPacket(OpenMetaverse.Packets.Packet)"> 4674 <member name="M:OpenMetaverse.AssetManager.RequestUpload(OpenMetaverse.Assets.Asset,System.Boolean)">
7872 <summary> 4675 <summary>
7873 Send a packet to the simulator the avatar is currently occupying 4676 Request an asset be uploaded to the simulator
7874 </summary> 4677 </summary>
7875 <param name="packet">Packet to send</param> 4678 <param name="asset">The <seealso cref="T:OpenMetaverse.Assets.Asset" /> Object containing the asset data</param>
4679 <param name="storeLocal">If True, the asset once uploaded will be stored on the simulator
4680 in which the client was connected in addition to being stored on the asset server</param>
4681 <returns>The <seealso cref="T:OpenMetaverse.UUID" /> of the transfer, can be used to correlate the upload with
4682 events being fired</returns>
7876 </member> 4683 </member>
7877 <member name="M:OpenMetaverse.NetworkManager.SendPacket(OpenMetaverse.Packets.Packet,OpenMetaverse.Simulator)"> 4684 <member name="M:OpenMetaverse.AssetManager.RequestUpload(OpenMetaverse.AssetType,System.Byte[],System.Boolean)">
7878 <summary> 4685 <summary>
7879 Send a packet to a specified simulator 4686 Request an asset be uploaded to the simulator
7880 </summary> 4687 </summary>
7881 <param name="packet">Packet to send</param> 4688 <param name="type">The <seealso cref="T:OpenMetaverse.AssetType" /> of the asset being uploaded</param>
7882 <param name="simulator">Simulator to send the packet to</param> 4689 <param name="data">A byte array containing the encoded asset data</param>
4690 <param name="storeLocal">If True, the asset once uploaded will be stored on the simulator
4691 in which the client was connected in addition to being stored on the asset server</param>
4692 <returns>The <seealso cref="T:OpenMetaverse.UUID" /> of the transfer, can be used to correlate the upload with
4693 events being fired</returns>
7883 </member> 4694 </member>
7884 <member name="M:OpenMetaverse.NetworkManager.Connect(System.Net.IPAddress,System.UInt16,System.UInt64,System.Boolean,System.String)"> 4695 <member name="M:OpenMetaverse.AssetManager.RequestUpload(OpenMetaverse.UUID@,OpenMetaverse.AssetType,System.Byte[],System.Boolean)">
7885 <summary> 4696 <summary>
7886 Connect to a simulator 4697 Request an asset be uploaded to the simulator
7887 </summary> 4698 </summary>
7888 <param name="ip">IP address to connect to</param> 4699 <param name="assetID">
7889 <param name="port">Port to connect to</param> 4700 </param>
7890 <param name="handle">Handle for this simulator, to identify its 4701 <param name="type">Asset type to upload this data as</param>
7891 location in the grid</param> 4702 <param name="data">A byte array containing the encoded asset data</param>
7892 <param name="setDefault">Whether to set CurrentSim to this new 4703 <param name="storeLocal">If True, the asset once uploaded will be stored on the simulator
7893 connection, use this if the avatar is moving in to this simulator</param> 4704 in which the client was connected in addition to being stored on the asset server</param>
7894 <param name="seedcaps">URL of the capabilities server to use for 4705 <returns>The <seealso cref="T:OpenMetaverse.UUID" /> of the transfer, can be used to correlate the upload with
7895 this sim connection</param> 4706 events being fired</returns>
7896 <returns>A Simulator object on success, otherwise null</returns>
7897 </member> 4707 </member>
7898 <member name="M:OpenMetaverse.NetworkManager.Connect(System.Net.IPEndPoint,System.UInt64,System.Boolean,System.String)"> 4708 <member name="M:OpenMetaverse.AssetManager.RequestUpload(OpenMetaverse.UUID@,OpenMetaverse.AssetType,System.Byte[],System.Boolean,OpenMetaverse.UUID)">
7899 <summary> 4709 <summary>
7900 Connect to a simulator 4710 Initiate an asset upload
7901 </summary> 4711 </summary>
7902 <param name="endPoint">IP address and port to connect to</param> 4712 <param name="assetID">The ID this asset will have if the
7903 <param name="handle">Handle for this simulator, to identify its 4713 upload succeeds</param>
7904 location in the grid</param> 4714 <param name="type">Asset type to upload this data as</param>
7905 <param name="setDefault">Whether to set CurrentSim to this new 4715 <param name="data">Raw asset data to upload</param>
7906 connection, use this if the avatar is moving in to this simulator</param> 4716 <param name="storeLocal">Whether to store this asset on the local
7907 <param name="seedcaps">URL of the capabilities server to use for 4717 simulator or the grid-wide asset server</param>
7908 this sim connection</param> 4718 <param name="transactionID">The tranaction id for the upload <see cref="!:RequestCreateItem" /></param>
7909 <returns>A Simulator object on success, otherwise null</returns> 4719 <returns>The transaction ID of this transfer</returns>
7910 </member> 4720 </member>
7911 <member name="M:OpenMetaverse.NetworkManager.Logout"> 4721 <member name="M:OpenMetaverse.AssetManager.RequestImage(OpenMetaverse.UUID,OpenMetaverse.ImageType,System.Single,System.Int32,System.UInt32,OpenMetaverse.TextureDownloadCallback,System.Boolean)">
7912 <summary> 4722 <summary>
7913 Initiate a blocking logout request. This will return when the logout 4723 Request a texture asset from the simulator using the <see cref="T:OpenMetaverse.TexturePipeline" /> system to
7914 handshake has completed or when <code>Settings.LOGOUT_TIMEOUT</code> 4724 manage the requests and re-assemble the image from the packets received from the simulator
7915 has expired and the network layer is manually shut down
7916 </summary> 4725 </summary>
4726 <param name="textureID">The <see cref="T:OpenMetaverse.UUID" /> of the texture asset to download</param>
4727 <param name="imageType">The <see cref="T:OpenMetaverse.ImageType" /> of the texture asset.
4728 Use <see cref="F:OpenMetaverse.ImageType.Normal" /> for most textures, or <see cref="F:OpenMetaverse.ImageType.Baked" /> for baked layer texture assets</param>
4729 <param name="priority">A float indicating the requested priority for the transfer. Higher priority values tell the simulator
4730 to prioritize the request before lower valued requests. An image already being transferred using the <see cref="T:OpenMetaverse.TexturePipeline" /> can have
4731 its priority changed by resending the request with the new priority value</param>
4732 <param name="discardLevel">Number of quality layers to discard.
4733 This controls the end marker of the data sent. Sending with value -1 combined with priority of 0 cancels an in-progress
4734 transfer.</param>
4735 <remarks>A bug exists in the Linden Simulator where a -1 will occasionally be sent with a non-zero priority
4736 indicating an off-by-one error.</remarks>
4737 <param name="packetStart">The packet number to begin the request at. A value of 0 begins the request
4738 from the start of the asset texture</param>
4739 <param name="callback">The <see cref="T:OpenMetaverse.TextureDownloadCallback" /> callback to fire when the image is retrieved. The callback
4740 will contain the result of the request and the texture asset data</param>
4741 <param name="progress">If true, the callback will be fired for each chunk of the downloaded image.
4742 The callback asset parameter will contain all previously received chunks of the texture asset starting
4743 from the beginning of the request</param>
4744 <example>
4745 Request an image and fire a callback when the request is complete
4746 <code>
4747 Client.Assets.RequestImage(UUID.Parse("c307629f-e3a1-4487-5e88-0d96ac9d4965"), ImageType.Normal, TextureDownloader_OnDownloadFinished);
4748 private void TextureDownloader_OnDownloadFinished(TextureRequestState state, AssetTexture asset)
4749 {
4750 if(state == TextureRequestState.Finished)
4751 {
4752 Console.WriteLine("Texture {0} ({1} bytes) has been successfully downloaded",
4753 asset.AssetID,
4754 asset.AssetData.Length);
4755 }
4756 }
4757 </code>
4758 Request an image and use an inline anonymous method to handle the downloaded texture data
4759 <code>
4760 Client.Assets.RequestImage(UUID.Parse("c307629f-e3a1-4487-5e88-0d96ac9d4965"), ImageType.Normal, delegate(TextureRequestState state, AssetTexture asset)
4761 {
4762 if(state == TextureRequestState.Finished)
4763 {
4764 Console.WriteLine("Texture {0} ({1} bytes) has been successfully downloaded",
4765 asset.AssetID,
4766 asset.AssetData.Length);
4767 }
4768 }
4769 );
4770 </code>
4771 Request a texture, decode the texture to a bitmap image and apply it to a imagebox
4772 <code>
4773 Client.Assets.RequestImage(UUID.Parse("c307629f-e3a1-4487-5e88-0d96ac9d4965"), ImageType.Normal, TextureDownloader_OnDownloadFinished);
4774 private void TextureDownloader_OnDownloadFinished(TextureRequestState state, AssetTexture asset)
4775 {
4776 if(state == TextureRequestState.Finished)
4777 {
4778 ManagedImage imgData;
4779 Image bitmap;
4780 if (state == TextureRequestState.Finished)
4781 {
4782 OpenJPEG.DecodeToImage(assetTexture.AssetData, out imgData, out bitmap);
4783 picInsignia.Image = bitmap;
4784 }
4785 }
4786 }
4787 </code></example>
7917 </member> 4788 </member>
7918 <member name="M:OpenMetaverse.NetworkManager.RequestLogout"> 4789 <member name="M:OpenMetaverse.AssetManager.RequestImage(OpenMetaverse.UUID,OpenMetaverse.TextureDownloadCallback)">
7919 <summary> 4790 <summary>
7920 Initiate the logout process. Check if logout succeeded with the 4791 Overload: Request a texture asset from the simulator using the <see cref="T:OpenMetaverse.TexturePipeline" /> system to
7921 <code>OnLogoutReply</code> event, and if this does not fire the 4792 manage the requests and re-assemble the image from the packets received from the simulator
7922 <code>Shutdown()</code> function needs to be manually called
7923 </summary> 4793 </summary>
4794 <param name="textureID">The <see cref="T:OpenMetaverse.UUID" /> of the texture asset to download</param>
4795 <param name="callback">The <see cref="T:OpenMetaverse.TextureDownloadCallback" /> callback to fire when the image is retrieved. The callback
4796 will contain the result of the request and the texture asset data</param>
7924 </member> 4797 </member>
7925 <member name="M:OpenMetaverse.NetworkManager.DisconnectSim(OpenMetaverse.Simulator,System.Boolean)"> 4798 <member name="M:OpenMetaverse.AssetManager.RequestImage(OpenMetaverse.UUID,OpenMetaverse.ImageType,OpenMetaverse.TextureDownloadCallback)">
7926 <summary> 4799 <summary>
7927 Close a connection to the given simulator 4800 Overload: Request a texture asset from the simulator using the <see cref="T:OpenMetaverse.TexturePipeline" /> system to
4801 manage the requests and re-assemble the image from the packets received from the simulator
7928 </summary> 4802 </summary>
7929 <param name="simulator"></param> 4803 <param name="textureID">The <see cref="T:OpenMetaverse.UUID" /> of the texture asset to download</param>
7930 <param name="sendCloseCircuit"></param> 4804 <param name="imageType">The <see cref="T:OpenMetaverse.ImageType" /> of the texture asset.
4805 Use <see cref="F:OpenMetaverse.ImageType.Normal" /> for most textures, or <see cref="F:OpenMetaverse.ImageType.Baked" /> for baked layer texture assets</param>
4806 <param name="callback">The <see cref="T:OpenMetaverse.TextureDownloadCallback" /> callback to fire when the image is retrieved. The callback
4807 will contain the result of the request and the texture asset data</param>
7931 </member> 4808 </member>
7932 <member name="M:OpenMetaverse.NetworkManager.Shutdown(OpenMetaverse.NetworkManager.DisconnectType)"> 4809 <member name="M:OpenMetaverse.AssetManager.RequestImage(OpenMetaverse.UUID,OpenMetaverse.ImageType,OpenMetaverse.TextureDownloadCallback,System.Boolean)">
7933 <summary> 4810 <summary>
7934 Shutdown will disconnect all the sims except for the current sim 4811 Overload: Request a texture asset from the simulator using the <see cref="T:OpenMetaverse.TexturePipeline" /> system to
7935 first, and then kill the connection to CurrentSim. This should only 4812 manage the requests and re-assemble the image from the packets received from the simulator
7936 be called if the logout process times out on <code>RequestLogout</code>
7937 </summary> 4813 </summary>
7938 <param name="type">Type of shutdown</param> 4814 <param name="textureID">The <see cref="T:OpenMetaverse.UUID" /> of the texture asset to download</param>
4815 <param name="imageType">The <see cref="T:OpenMetaverse.ImageType" /> of the texture asset.
4816 Use <see cref="F:OpenMetaverse.ImageType.Normal" /> for most textures, or <see cref="F:OpenMetaverse.ImageType.Baked" /> for baked layer texture assets</param>
4817 <param name="callback">The <see cref="T:OpenMetaverse.TextureDownloadCallback" /> callback to fire when the image is retrieved. The callback
4818 will contain the result of the request and the texture asset data</param>
4819 <param name="progress">If true, the callback will be fired for each chunk of the downloaded image.
4820 The callback asset parameter will contain all previously received chunks of the texture asset starting
4821 from the beginning of the request</param>
7939 </member> 4822 </member>
7940 <member name="M:OpenMetaverse.NetworkManager.Shutdown(OpenMetaverse.NetworkManager.DisconnectType,System.String)"> 4823 <member name="M:OpenMetaverse.AssetManager.RequestImageCancel(OpenMetaverse.UUID)">
7941 <summary> 4824 <summary>
7942 Shutdown will disconnect all the sims except for the current sim 4825 Cancel a texture request
7943 first, and then kill the connection to CurrentSim. This should only
7944 be called if the logout process times out on <code>RequestLogout</code>
7945 </summary> 4826 </summary>
7946 <param name="type">Type of shutdown</param> 4827 <param name="textureID">The texture assets <see cref="T:OpenMetaverse.UUID" /></param>
7947 <param name="message">Shutdown message</param>
7948 </member> 4828 </member>
7949 <member name="M:OpenMetaverse.NetworkManager.FindSimulator(System.Net.IPEndPoint)"> 4829 <member name="M:OpenMetaverse.AssetManager.RequestMesh(OpenMetaverse.UUID,OpenMetaverse.AssetManager.MeshDownloadCallback)">
7950 <summary> 4830 <summary>
7951 Searches through the list of currently connected simulators to find 4831 Requests download of a mesh asset
7952 one attached to the given IPEndPoint
7953 </summary> 4832 </summary>
7954 <param name="endPoint">IPEndPoint of the Simulator to search for</param> 4833 <param name="meshID">UUID of the mesh asset</param>
7955 <returns>A Simulator reference on success, otherwise null</returns> 4834 <param name="callback">Callback when the request completes</param>
7956 </member> 4835 </member>
7957 <member name="M:OpenMetaverse.NetworkManager.RaiseConnectedEvent(OpenMetaverse.Simulator)"> 4836 <member name="M:OpenMetaverse.AssetManager.FireImageProgressEvent(OpenMetaverse.UUID,System.Int32,System.Int32)">
7958 <summary> 4837 <summary>
7959 Fire an event when an event queue connects for capabilities 4838 Lets TexturePipeline class fire the progress event
7960 </summary> 4839 </summary>
7961 <param name="simulator">Simulator the event queue is attached to</param> 4840 <param name="texureID">The texture ID currently being downloaded</param>
4841 <param name="transferredBytes">the number of bytes transferred</param>
4842 <param name="totalBytes">the total number of bytes expected</param>
7962 </member> 4843 </member>
7963 <member name="M:OpenMetaverse.NetworkManager.LogoutReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 4844 <member name="M:OpenMetaverse.AssetManager.TransferInfoHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
7964 <summary>Process an incoming packet and raise the appropriate events</summary> 4845 <summary>Process an incoming packet and raise the appropriate events</summary>
7965 <param name="sender">The sender</param> 4846 <param name="sender">The sender</param>
7966 <param name="e">The EventArgs object containing the packet data</param> 4847 <param name="e">The EventArgs object containing the packet data</param>
7967 </member> 4848 </member>
7968 <member name="M:OpenMetaverse.NetworkManager.StartPingCheckHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 4849 <member name="M:OpenMetaverse.AssetManager.TransferPacketHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
7969 <summary>Process an incoming packet and raise the appropriate events</summary> 4850 <summary>Process an incoming packet and raise the appropriate events</summary>
7970 <param name="sender">The sender</param> 4851 <param name="sender">The sender</param>
7971 <param name="e">The EventArgs object containing the packet data</param> 4852 <param name="e">The EventArgs object containing the packet data</param>
7972 </member> 4853 </member>
7973 <member name="M:OpenMetaverse.NetworkManager.CompletePingCheckHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 4854 <member name="M:OpenMetaverse.AssetManager.InitiateDownloadPacketHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
7974 <summary>Process an incoming packet and raise the appropriate events</summary> 4855 <summary>Process an incoming packet and raise the appropriate events</summary>
7975 <param name="sender">The sender</param> 4856 <param name="sender">The sender</param>
7976 <param name="e">The EventArgs object containing the packet data</param> 4857 <param name="e">The EventArgs object containing the packet data</param>
7977 </member> 4858 </member>
7978 <member name="M:OpenMetaverse.NetworkManager.SimStatsHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 4859 <member name="M:OpenMetaverse.AssetManager.RequestXferHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
7979 <summary>Process an incoming packet and raise the appropriate events</summary> 4860 <summary>Process an incoming packet and raise the appropriate events</summary>
7980 <param name="sender">The sender</param> 4861 <param name="sender">The sender</param>
7981 <param name="e">The EventArgs object containing the packet data</param> 4862 <param name="e">The EventArgs object containing the packet data</param>
7982 </member> 4863 </member>
7983 <member name="M:OpenMetaverse.NetworkManager.RegionHandshakeHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 4864 <member name="M:OpenMetaverse.AssetManager.ConfirmXferPacketHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
7984 <summary>Process an incoming packet and raise the appropriate events</summary> 4865 <summary>Process an incoming packet and raise the appropriate events</summary>
7985 <param name="sender">The sender</param> 4866 <param name="sender">The sender</param>
7986 <param name="e">The EventArgs object containing the packet data</param> 4867 <param name="e">The EventArgs object containing the packet data</param>
7987 </member> 4868 </member>
7988 <member name="M:OpenMetaverse.NetworkManager.DisableSimulatorHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 4869 <member name="M:OpenMetaverse.AssetManager.AssetUploadCompleteHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
7989 <summary>Process an incoming packet and raise the appropriate events</summary> 4870 <summary>Process an incoming packet and raise the appropriate events</summary>
7990 <param name="sender">The sender</param> 4871 <param name="sender">The sender</param>
7991 <param name="e">The EventArgs object containing the packet data</param> 4872 <param name="e">The EventArgs object containing the packet data</param>
7992 </member> 4873 </member>
7993 <member name="M:OpenMetaverse.NetworkManager.KickUserHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 4874 <member name="M:OpenMetaverse.AssetManager.SendXferPacketHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
7994 <summary>Process an incoming packet and raise the appropriate events</summary> 4875 <summary>Process an incoming packet and raise the appropriate events</summary>
7995 <param name="sender">The sender</param> 4876 <param name="sender">The sender</param>
7996 <param name="e">The EventArgs object containing the packet data</param> 4877 <param name="e">The EventArgs object containing the packet data</param>
7997 </member> 4878 </member>
7998 <member name="F:OpenMetaverse.NetworkManager.m_LoginProgress"> 4879 <member name="M:OpenMetaverse.AssetManager.AbortXferHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
7999 <summary>The event subscribers, null of no subscribers</summary> 4880 <summary>Process an incoming packet and raise the appropriate events</summary>
4881 <param name="sender">The sender</param>
4882 <param name="e">The EventArgs object containing the packet data</param>
8000 </member> 4883 </member>
8001 <member name="M:OpenMetaverse.NetworkManager.OnLoginProgress(OpenMetaverse.LoginProgressEventArgs)"> 4884 <member name="P:OpenMetaverse.XferReceivedEventArgs.Xfer">
8002 <summary>Raises the LoginProgress Event</summary> 4885 <summary>Xfer data</summary>
8003 <param name="e">A LoginProgressEventArgs object containing
8004 the data sent from the simulator</param>
8005 </member> 4886 </member>
8006 <member name="F:OpenMetaverse.NetworkManager.m_LoginProgressLock"> 4887 <member name="P:OpenMetaverse.AssetUploadEventArgs.Upload">
8007 <summary>Thread sync lock object</summary> 4888 <summary>Upload data</summary>
8008 </member> 4889 </member>
8009 <member name="F:OpenMetaverse.NetworkManager.LoginSeedCapability"> 4890 <member name="P:OpenMetaverse.InitiateDownloadEventArgs.SimFileName">
8010 <summary>Seed CAPS URL returned from the login server</summary> 4891 <summary>Filename used on the simulator</summary>
8011 </member> 4892 </member>
8012 <member name="F:OpenMetaverse.NetworkManager.UDPBlacklist"> 4893 <member name="P:OpenMetaverse.InitiateDownloadEventArgs.ViewerFileName">
8013 <summary>A list of packets obtained during the login process which 4894 <summary>Filename used by the client</summary>
8014 networkmanager will log but not process</summary>
8015 </member> 4895 </member>
8016 <member name="M:OpenMetaverse.NetworkManager.DefaultLoginParams(System.String,System.String,System.String,System.String,System.String)"> 4896 <member name="P:OpenMetaverse.ImageReceiveProgressEventArgs.ImageID">
4897 <summary>UUID of the image that is in progress</summary>
4898 </member>
4899 <member name="P:OpenMetaverse.ImageReceiveProgressEventArgs.Received">
4900 <summary>Number of bytes received so far</summary>
4901 </member>
4902 <member name="P:OpenMetaverse.ImageReceiveProgressEventArgs.Total">
4903 <summary>Image size in bytes</summary>
4904 </member>
4905 <member name="T:OpenMetaverse.ProfileFlags">
8017 <summary> 4906 <summary>
8018 Generate sane default values for a login request 4907 Avatar profile flags
8019 </summary> 4908 </summary>
8020 <param name="firstName">Account first name</param>
8021 <param name="lastName">Account last name</param>
8022 <param name="password">Account password</param>
8023 <param name="userAgent">Client application name</param>
8024 <param name="userVersion">Client application version</param>
8025 <returns>A populated <seealso cref="T:OpenMetaverse.LoginParams"/> struct containing
8026 sane defaults</returns>
8027 </member> 4909 </member>
8028 <member name="M:OpenMetaverse.NetworkManager.Login(System.String,System.String,System.String,System.String,System.String)"> 4910 <member name="T:OpenMetaverse.Avatar">
8029 <summary> 4911 <summary>
8030 Simplified login that takes the most common and required fields 4912 Represents an avatar (other than your own)
8031 </summary> 4913 </summary>
8032 <param name="firstName">Account first name</param>
8033 <param name="lastName">Account last name</param>
8034 <param name="password">Account password</param>
8035 <param name="userAgent">Client application name</param>
8036 <param name="userVersion">Client application version</param>
8037 <returns>Whether the login was successful or not. On failure the
8038 LoginErrorKey string will contain the error code and LoginMessage
8039 will contain a description of the error</returns>
8040 </member> 4914 </member>
8041 <member name="M:OpenMetaverse.NetworkManager.Login(System.String,System.String,System.String,System.String,System.String,System.String)"> 4915 <member name="M:OpenMetaverse.Avatar.#ctor">
8042 <summary> 4916 <summary>
8043 Simplified login that takes the most common fields along with a 4917 Default constructor
8044 starting location URI, and can accept an MD5 string instead of a
8045 plaintext password
8046 </summary> 4918 </summary>
8047 <param name="firstName">Account first name</param>
8048 <param name="lastName">Account last name</param>
8049 <param name="password">Account password or MD5 hash of the password
8050 such as $1$1682a1e45e9f957dcdf0bb56eb43319c</param>
8051 <param name="userAgent">Client application name</param>
8052 <param name="start">Starting location URI that can be built with
8053 StartLocation()</param>
8054 <param name="userVersion">Client application version</param>
8055 <returns>Whether the login was successful or not. On failure the
8056 LoginErrorKey string will contain the error code and LoginMessage
8057 will contain a description of the error</returns>
8058 </member> 4919 </member>
8059 <member name="M:OpenMetaverse.NetworkManager.Login(OpenMetaverse.LoginParams)"> 4920 <member name="T:OpenMetaverse.Avatar.Statistics">
8060 <summary> 4921 <summary>
8061 Login that takes a struct of all the values that will be passed to 4922 Positive and negative ratings
8062 the login server
8063 </summary> 4923 </summary>
8064 <param name="loginParams">The values that will be passed to the login
8065 server, all fields must be set even if they are String.Empty</param>
8066 <returns>Whether the login was successful or not. On failure the
8067 LoginErrorKey string will contain the error code and LoginMessage
8068 will contain a description of the error</returns>
8069 </member> 4924 </member>
8070 <member name="M:OpenMetaverse.NetworkManager.StartLocation(System.String,System.Int32,System.Int32,System.Int32)"> 4925 <member name="F:OpenMetaverse.Avatar.Statistics.BehaviorPositive">
4926 <summary>Positive ratings for Behavior</summary>
4927 </member>
4928 <member name="F:OpenMetaverse.Avatar.Statistics.BehaviorNegative">
4929 <summary>Negative ratings for Behavior</summary>
4930 </member>
4931 <member name="F:OpenMetaverse.Avatar.Statistics.AppearancePositive">
4932 <summary>Positive ratings for Appearance</summary>
4933 </member>
4934 <member name="F:OpenMetaverse.Avatar.Statistics.AppearanceNegative">
4935 <summary>Negative ratings for Appearance</summary>
4936 </member>
4937 <member name="F:OpenMetaverse.Avatar.Statistics.BuildingPositive">
4938 <summary>Positive ratings for Building</summary>
4939 </member>
4940 <member name="F:OpenMetaverse.Avatar.Statistics.BuildingNegative">
4941 <summary>Negative ratings for Building</summary>
4942 </member>
4943 <member name="F:OpenMetaverse.Avatar.Statistics.GivenPositive">
4944 <summary>Positive ratings given by this avatar</summary>
4945 </member>
4946 <member name="F:OpenMetaverse.Avatar.Statistics.GivenNegative">
4947 <summary>Negative ratings given by this avatar</summary>
4948 </member>
4949 <member name="T:OpenMetaverse.Avatar.AvatarProperties">
8071 <summary> 4950 <summary>
8072 Build a start location URI for passing to the Login function 4951 Avatar properties including about text, profile URL, image IDs and
4952 publishing settings
8073 </summary> 4953 </summary>
8074 <param name="sim">Name of the simulator to start in</param>
8075 <param name="x">X coordinate to start at</param>
8076 <param name="y">Y coordinate to start at</param>
8077 <param name="z">Z coordinate to start at</param>
8078 <returns>String with a URI that can be used to login to a specified
8079 location</returns>
8080 </member> 4954 </member>
8081 <member name="M:OpenMetaverse.NetworkManager.LoginReplyXmlRpcHandler(Nwc.XmlRpc.XmlRpcResponse,OpenMetaverse.LoginParams)"> 4955 <member name="F:OpenMetaverse.Avatar.AvatarProperties.FirstLifeText">
4956 <summary>First Life about text</summary>
4957 </member>
4958 <member name="F:OpenMetaverse.Avatar.AvatarProperties.FirstLifeImage">
4959 <summary>First Life image ID</summary>
4960 </member>
4961 <member name="F:OpenMetaverse.Avatar.AvatarProperties.Partner">
8082 <summary> 4962 <summary>
8083 Handles response from XML-RPC login replies
8084 </summary> 4963 </summary>
8085 </member> 4964 </member>
8086 <member name="M:OpenMetaverse.NetworkManager.LoginReplyLLSDHandler(OpenMetaverse.Http.CapsClient,OpenMetaverse.StructuredData.OSD,System.Exception)"> 4965 <member name="F:OpenMetaverse.Avatar.AvatarProperties.AboutText">
8087 <summary> 4966 <summary>
8088 Handle response from LLSD login replies
8089 </summary> 4967 </summary>
8090 <param name="client"></param>
8091 <param name="result"></param>
8092 <param name="error"></param>
8093 </member> 4968 </member>
8094 <member name="M:OpenMetaverse.NetworkManager.GetPlatform"> 4969 <member name="F:OpenMetaverse.Avatar.AvatarProperties.BornOn">
8095 <summary> 4970 <summary>
8096 Get current OS
8097 </summary> 4971 </summary>
8098 <returns>Either "Win" or "Linux"</returns>
8099 </member> 4972 </member>
8100 <member name="M:OpenMetaverse.NetworkManager.GetMAC"> 4973 <member name="F:OpenMetaverse.Avatar.AvatarProperties.CharterMember">
8101 <summary> 4974 <summary>
8102 Get clients default Mac Address
8103 </summary> 4975 </summary>
8104 <returns>A string containing the first found Mac Address</returns>
8105 </member> 4976 </member>
8106 <member name="E:OpenMetaverse.NetworkManager.PacketSent"> 4977 <member name="F:OpenMetaverse.Avatar.AvatarProperties.ProfileImage">
4978 <summary>Profile image ID</summary>
4979 </member>
4980 <member name="F:OpenMetaverse.Avatar.AvatarProperties.Flags">
4981 <summary>Flags of the profile</summary>
4982 </member>
4983 <member name="F:OpenMetaverse.Avatar.AvatarProperties.ProfileURL">
4984 <summary>Web URL for this profile</summary>
4985 </member>
4986 <member name="P:OpenMetaverse.Avatar.AvatarProperties.AllowPublish">
4987 <summary>Should this profile be published on the web</summary>
4988 </member>
4989 <member name="P:OpenMetaverse.Avatar.AvatarProperties.Online">
4990 <summary>Avatar Online Status</summary>
4991 </member>
4992 <member name="P:OpenMetaverse.Avatar.AvatarProperties.MaturePublish">
4993 <summary>Is this a mature profile</summary>
4994 </member>
4995 <member name="P:OpenMetaverse.Avatar.AvatarProperties.Identified">
4996 <summary>
4997 </summary>
4998 </member>
4999 <member name="P:OpenMetaverse.Avatar.AvatarProperties.Transacted">
5000 <summary>
5001 </summary>
5002 </member>
5003 <member name="T:OpenMetaverse.Avatar.Interests">
5004 <summary>
5005 Avatar interests including spoken languages, skills, and "want to"
5006 choices
5007 </summary>
5008 </member>
5009 <member name="F:OpenMetaverse.Avatar.Interests.LanguagesText">
5010 <summary>Languages profile field</summary>
5011 </member>
5012 <member name="F:OpenMetaverse.Avatar.Interests.SkillsMask">
5013 <summary>
5014 </summary>
5015 </member>
5016 <member name="F:OpenMetaverse.Avatar.Interests.SkillsText">
5017 <summary>
5018 </summary>
5019 </member>
5020 <member name="F:OpenMetaverse.Avatar.Interests.WantToMask">
5021 <summary>
5022 </summary>
5023 </member>
5024 <member name="F:OpenMetaverse.Avatar.Interests.WantToText">
5025 <summary>
5026 </summary>
5027 </member>
5028 <member name="F:OpenMetaverse.Avatar.Groups">
5029 <summary>Groups that this avatar is a member of</summary>
5030 </member>
5031 <member name="F:OpenMetaverse.Avatar.ProfileStatistics">
5032 <summary>Positive and negative ratings</summary>
5033 </member>
5034 <member name="F:OpenMetaverse.Avatar.ProfileProperties">
5035 <summary>Avatar properties including about text, profile URL, image IDs and
5036 publishing settings</summary>
5037 </member>
5038 <member name="F:OpenMetaverse.Avatar.ProfileInterests">
5039 <summary>Avatar interests including spoken languages, skills, and "want to"
5040 choices</summary>
5041 </member>
5042 <member name="F:OpenMetaverse.Avatar.ControlFlags">
5043 <summary>Movement control flags for avatars. Typically not set or used by
5044 clients. To move your avatar, use Client.Self.Movement instead</summary>
5045 </member>
5046 <member name="F:OpenMetaverse.Avatar.VisualParameters">
5047 <summary>
5048 Contains the visual parameters describing the deformation of the avatar
5049 </summary>
5050 </member>
5051 <member name="P:OpenMetaverse.Avatar.FirstName">
5052 <summary>First name</summary>
5053 </member>
5054 <member name="P:OpenMetaverse.Avatar.LastName">
5055 <summary>Last name</summary>
5056 </member>
5057 <member name="P:OpenMetaverse.Avatar.Name">
5058 <summary>Full name</summary>
5059 </member>
5060 <member name="P:OpenMetaverse.Avatar.GroupName">
5061 <summary>Active group</summary>
5062 </member>
5063 <member name="T:OpenMetaverse.AgentDisplayName">
5064 <summary> Information about agents display name </summary>
5065 </member>
5066 <member name="F:OpenMetaverse.AgentDisplayName.ID">
5067 <summary> Agent UUID </summary>
5068 </member>
5069 <member name="F:OpenMetaverse.AgentDisplayName.UserName">
5070 <summary> Username </summary>
5071 </member>
5072 <member name="F:OpenMetaverse.AgentDisplayName.DisplayName">
5073 <summary> Display name </summary>
5074 </member>
5075 <member name="F:OpenMetaverse.AgentDisplayName.LegacyFirstName">
5076 <summary> First name (legacy) </summary>
5077 </member>
5078 <member name="F:OpenMetaverse.AgentDisplayName.LegacyLastName">
5079 <summary> Last name (legacy) </summary>
5080 </member>
5081 <member name="F:OpenMetaverse.AgentDisplayName.IsDefaultDisplayName">
5082 <summary> Is display name default display name </summary>
5083 </member>
5084 <member name="F:OpenMetaverse.AgentDisplayName.NextUpdate">
5085 <summary> Cache display name until </summary>
5086 </member>
5087 <member name="P:OpenMetaverse.AgentDisplayName.LegacyFullName">
5088 <summary> Full name (legacy) </summary>
5089 </member>
5090 <member name="M:OpenMetaverse.AgentDisplayName.FromOSD(OpenMetaverse.StructuredData.OSD)">
5091 <summary>
5092 Creates AgentDisplayName object from OSD
5093 </summary>
5094 <param name="data">Incoming OSD data</param>
5095 <returns>AgentDisplayName object</returns>
5096 </member>
5097 <member name="M:OpenMetaverse.AgentDisplayName.GetOSD">
5098 <summary>
5099 Return object as OSD map
5100 </summary>
5101 <returns>OSD containing agent's display name data</returns>
5102 </member>
5103 <member name="T:OpenMetaverse.AvatarGroup">
5104 <summary>
5105 Holds group information for Avatars such as those you might find in a profile
5106 </summary>
5107 </member>
5108 <member name="F:OpenMetaverse.AvatarGroup.AcceptNotices">
5109 <summary>true of Avatar accepts group notices</summary>
5110 </member>
5111 <member name="F:OpenMetaverse.AvatarGroup.GroupID">
5112 <summary>Groups Key</summary>
5113 </member>
5114 <member name="F:OpenMetaverse.AvatarGroup.GroupInsigniaID">
5115 <summary>Texture Key for groups insignia</summary>
5116 </member>
5117 <member name="F:OpenMetaverse.AvatarGroup.GroupName">
5118 <summary>Name of the group</summary>
5119 </member>
5120 <member name="F:OpenMetaverse.AvatarGroup.GroupPowers">
5121 <summary>Powers avatar has in the group</summary>
5122 </member>
5123 <member name="F:OpenMetaverse.AvatarGroup.GroupTitle">
5124 <summary>Avatars Currently selected title</summary>
5125 </member>
5126 <member name="F:OpenMetaverse.AvatarGroup.ListInProfile">
5127 <summary>true of Avatar has chosen to list this in their profile</summary>
5128 </member>
5129 <member name="T:OpenMetaverse.Animation">
5130 <summary>
5131 Contains an animation currently being played by an agent
5132 </summary>
5133 </member>
5134 <member name="F:OpenMetaverse.Animation.AnimationID">
5135 <summary>The ID of the animation asset</summary>
5136 </member>
5137 <member name="F:OpenMetaverse.Animation.AnimationSequence">
5138 <summary>A number to indicate start order of currently playing animations</summary>
5139 <remarks>On Linden Grids this number is unique per region, with OpenSim it is per client</remarks>
5140 </member>
5141 <member name="F:OpenMetaverse.Animation.AnimationSourceObjectID">
5142 <summary>
5143 </summary>
5144 </member>
5145 <member name="T:OpenMetaverse.ProfilePick">
5146 <summary>
5147 Holds group information on an individual profile pick
5148 </summary>
5149 </member>
5150 <member name="T:OpenMetaverse.AvatarManager">
5151 <summary>
5152 Retrieve friend status notifications, and retrieve avatar names and
5153 profiles
5154 </summary>
5155 </member>
5156 <member name="M:OpenMetaverse.AvatarManager.#ctor(OpenMetaverse.GridClient)">
5157 <summary>
5158 Represents other avatars
5159 </summary>
5160 <param name="client">
5161 </param>
5162 </member>
5163 <member name="T:OpenMetaverse.AvatarManager.DisplayNamesCallback">
5164 <summary>
5165 Callback giving results when fetching display names
5166 </summary>
5167 <param name="success">If the request was successful</param>
5168 <param name="names">Array of display names</param>
5169 <param name="badIDs">Array of UUIDs that could not be fetched</param>
5170 </member>
5171 <member name="F:OpenMetaverse.AvatarManager.m_AvatarAnimation">
5172 <summary>The event subscribers, null of no subscribers</summary>
5173 </member>
5174 <member name="F:OpenMetaverse.AvatarManager.m_AvatarAnimationLock">
5175 <summary>Thread sync lock object</summary>
5176 </member>
5177 <member name="F:OpenMetaverse.AvatarManager.m_AvatarAppearance">
5178 <summary>The event subscribers, null of no subscribers</summary>
5179 </member>
5180 <member name="F:OpenMetaverse.AvatarManager.m_AvatarAppearanceLock">
5181 <summary>Thread sync lock object</summary>
5182 </member>
5183 <member name="F:OpenMetaverse.AvatarManager.m_UUIDNameReply">
5184 <summary>The event subscribers, null of no subscribers</summary>
5185 </member>
5186 <member name="F:OpenMetaverse.AvatarManager.m_UUIDNameReplyLock">
5187 <summary>Thread sync lock object</summary>
5188 </member>
5189 <member name="F:OpenMetaverse.AvatarManager.m_AvatarInterestsReply">
5190 <summary>The event subscribers, null of no subscribers</summary>
5191 </member>
5192 <member name="F:OpenMetaverse.AvatarManager.m_AvatarInterestsReplyLock">
5193 <summary>Thread sync lock object</summary>
5194 </member>
5195 <member name="F:OpenMetaverse.AvatarManager.m_AvatarPropertiesReply">
5196 <summary>The event subscribers, null of no subscribers</summary>
5197 </member>
5198 <member name="F:OpenMetaverse.AvatarManager.m_AvatarPropertiesReplyLock">
5199 <summary>Thread sync lock object</summary>
5200 </member>
5201 <member name="F:OpenMetaverse.AvatarManager.m_AvatarGroupsReply">
5202 <summary>The event subscribers, null of no subscribers</summary>
5203 </member>
5204 <member name="F:OpenMetaverse.AvatarManager.m_AvatarGroupsReplyLock">
5205 <summary>Thread sync lock object</summary>
5206 </member>
5207 <member name="F:OpenMetaverse.AvatarManager.m_AvatarPickerReply">
5208 <summary>The event subscribers, null of no subscribers</summary>
5209 </member>
5210 <member name="F:OpenMetaverse.AvatarManager.m_AvatarPickerReplyLock">
5211 <summary>Thread sync lock object</summary>
5212 </member>
5213 <member name="F:OpenMetaverse.AvatarManager.m_ViewerEffectPointAt">
5214 <summary>The event subscribers, null of no subscribers</summary>
5215 </member>
5216 <member name="F:OpenMetaverse.AvatarManager.m_ViewerEffectPointAtLock">
5217 <summary>Thread sync lock object</summary>
5218 </member>
5219 <member name="F:OpenMetaverse.AvatarManager.m_ViewerEffectLookAt">
5220 <summary>The event subscribers, null of no subscribers</summary>
5221 </member>
5222 <member name="F:OpenMetaverse.AvatarManager.m_ViewerEffectLookAtLock">
5223 <summary>Thread sync lock object</summary>
5224 </member>
5225 <member name="F:OpenMetaverse.AvatarManager.m_ViewerEffect">
5226 <summary>The event subscribers, null of no subscribers</summary>
5227 </member>
5228 <member name="F:OpenMetaverse.AvatarManager.m_ViewerEffectLock">
5229 <summary>Thread sync lock object</summary>
5230 </member>
5231 <member name="F:OpenMetaverse.AvatarManager.m_AvatarPicksReply">
5232 <summary>The event subscribers, null of no subscribers</summary>
5233 </member>
5234 <member name="F:OpenMetaverse.AvatarManager.m_AvatarPicksReplyLock">
5235 <summary>Thread sync lock object</summary>
5236 </member>
5237 <member name="F:OpenMetaverse.AvatarManager.m_PickInfoReply">
5238 <summary>The event subscribers, null of no subscribers</summary>
5239 </member>
5240 <member name="F:OpenMetaverse.AvatarManager.m_PickInfoReplyLock">
5241 <summary>Thread sync lock object</summary>
5242 </member>
5243 <member name="F:OpenMetaverse.AvatarManager.m_AvatarClassifiedReply">
5244 <summary>The event subscribers, null of no subscribers</summary>
5245 </member>
5246 <member name="F:OpenMetaverse.AvatarManager.m_AvatarClassifiedReplyLock">
5247 <summary>Thread sync lock object</summary>
5248 </member>
5249 <member name="F:OpenMetaverse.AvatarManager.m_ClassifiedInfoReply">
5250 <summary>The event subscribers, null of no subscribers</summary>
5251 </member>
5252 <member name="F:OpenMetaverse.AvatarManager.m_ClassifiedInfoReplyLock">
5253 <summary>Thread sync lock object</summary>
5254 </member>
5255 <member name="F:OpenMetaverse.AvatarManager.m_DisplayNameUpdate">
5256 <summary>The event subscribers, null of no subscribers</summary>
5257 </member>
5258 <member name="F:OpenMetaverse.AvatarManager.m_DisplayNameUpdateLock">
5259 <summary>Thread sync lock object</summary>
5260 </member>
5261 <member name="E:OpenMetaverse.AvatarManager.AvatarAnimation">
8107 <summary>Raised when the simulator sends us data containing 5262 <summary>Raised when the simulator sends us data containing
8108 ...</summary> 5263 an agents animation playlist</summary>
8109 </member> 5264 </member>
8110 <member name="E:OpenMetaverse.NetworkManager.LoggedOut"> 5265 <member name="E:OpenMetaverse.AvatarManager.AvatarAppearance">
8111 <summary>Raised when the simulator sends us data containing 5266 <summary>Raised when the simulator sends us data containing
8112 ...</summary> 5267 the appearance information for an agent</summary>
8113 </member> 5268 </member>
8114 <member name="E:OpenMetaverse.NetworkManager.SimConnecting"> 5269 <member name="E:OpenMetaverse.AvatarManager.UUIDNameReply">
8115 <summary>Raised when the simulator sends us data containing 5270 <summary>Raised when the simulator sends us data containing
8116 ...</summary> 5271 agent names/id values</summary>
8117 </member> 5272 </member>
8118 <member name="E:OpenMetaverse.NetworkManager.SimConnected"> 5273 <member name="E:OpenMetaverse.AvatarManager.AvatarInterestsReply">
8119 <summary>Raised when the simulator sends us data containing 5274 <summary>Raised when the simulator sends us data containing
8120 ...</summary> 5275 the interests listed in an agents profile</summary>
8121 </member> 5276 </member>
8122 <member name="E:OpenMetaverse.NetworkManager.SimDisconnected"> 5277 <member name="E:OpenMetaverse.AvatarManager.AvatarPropertiesReply">
8123 <summary>Raised when the simulator sends us data containing 5278 <summary>Raised when the simulator sends us data containing
8124 ...</summary> 5279 profile property information for an agent</summary>
8125 </member> 5280 </member>
8126 <member name="E:OpenMetaverse.NetworkManager.Disconnected"> 5281 <member name="E:OpenMetaverse.AvatarManager.AvatarGroupsReply">
8127 <summary>Raised when the simulator sends us data containing 5282 <summary>Raised when the simulator sends us data containing
8128 ...</summary> 5283 the group membership an agent is a member of</summary>
8129 </member> 5284 </member>
8130 <member name="E:OpenMetaverse.NetworkManager.SimChanged"> 5285 <member name="E:OpenMetaverse.AvatarManager.AvatarPickerReply">
8131 <summary>Raised when the simulator sends us data containing 5286 <summary>Raised when the simulator sends us data containing
8132 ...</summary> 5287 name/id pair</summary>
8133 </member> 5288 </member>
8134 <member name="E:OpenMetaverse.NetworkManager.EventQueueRunning"> 5289 <member name="E:OpenMetaverse.AvatarManager.ViewerEffectPointAt">
8135 <summary>Raised when the simulator sends us data containing 5290 <summary>Raised when the simulator sends us data containing
8136 ...</summary> 5291 the objects and effect when an agent is pointing at</summary>
8137 </member> 5292 </member>
8138 <member name="P:OpenMetaverse.NetworkManager.CircuitCode"> 5293 <member name="E:OpenMetaverse.AvatarManager.ViewerEffectLookAt">
8139 <summary>Unique identifier associated with our connections to 5294 <summary>Raised when the simulator sends us data containing
8140 simulators</summary> 5295 the objects and effect when an agent is looking at</summary>
8141 </member> 5296 </member>
8142 <member name="P:OpenMetaverse.NetworkManager.CurrentSim"> 5297 <member name="E:OpenMetaverse.AvatarManager.ViewerEffect">
8143 <summary>The simulator that the logged in avatar is currently 5298 <summary>Raised when the simulator sends us data containing
8144 occupying</summary> 5299 an agents viewer effect information</summary>
8145 </member> 5300 </member>
8146 <member name="P:OpenMetaverse.NetworkManager.Connected"> 5301 <member name="E:OpenMetaverse.AvatarManager.AvatarPicksReply">
8147 <summary>Shows whether the network layer is logged in to the 5302 <summary>Raised when the simulator sends us data containing
8148 grid or not</summary> 5303 the top picks from an agents profile</summary>
8149 </member> 5304 </member>
8150 <member name="P:OpenMetaverse.NetworkManager.InboxCount"> 5305 <member name="E:OpenMetaverse.AvatarManager.PickInfoReply">
8151 <summary>Number of packets in the incoming queue</summary> 5306 <summary>Raised when the simulator sends us data containing
5307 the Pick details</summary>
8152 </member> 5308 </member>
8153 <member name="P:OpenMetaverse.NetworkManager.OutboxCount"> 5309 <member name="E:OpenMetaverse.AvatarManager.AvatarClassifiedReply">
8154 <summary>Number of packets in the outgoing queue</summary> 5310 <summary>Raised when the simulator sends us data containing
5311 the classified ads an agent has placed</summary>
8155 </member> 5312 </member>
8156 <member name="E:OpenMetaverse.NetworkManager.LoginProgress"> 5313 <member name="E:OpenMetaverse.AvatarManager.ClassifiedInfoReply">
8157 <summary>Raised when the simulator sends us data containing 5314 <summary>Raised when the simulator sends us data containing
8158 ...</summary> 5315 the details of a classified ad</summary>
8159 </member> 5316 </member>
8160 <member name="E:OpenMetaverse.NetworkManager.OnLoginResponse"> 5317 <member name="E:OpenMetaverse.AvatarManager.DisplayNameUpdate">
8161 <summary>Called when a reply is received from the login server, the 5318 <summary>Raised when the simulator sends us data containing
8162 login sequence will block until this event returns</summary> 5319 the details of display name change</summary>
8163 </member> 5320 </member>
8164 <member name="P:OpenMetaverse.NetworkManager.LoginStatusCode"> 5321 <member name="M:OpenMetaverse.AvatarManager.OnAvatarAnimation(OpenMetaverse.AvatarAnimationEventArgs)">
8165 <summary>Current state of logging in</summary> 5322 <summary>Raises the AvatarAnimation Event</summary>
5323 <param name="e">An AvatarAnimationEventArgs object containing
5324 the data sent from the simulator</param>
8166 </member> 5325 </member>
8167 <member name="P:OpenMetaverse.NetworkManager.LoginErrorKey"> 5326 <member name="M:OpenMetaverse.AvatarManager.OnAvatarAppearance(OpenMetaverse.AvatarAppearanceEventArgs)">
8168 <summary>Upon login failure, contains a short string key for the 5327 <summary>Raises the AvatarAppearance Event</summary>
8169 type of login error that occurred</summary> 5328 <param name="e">A AvatarAppearanceEventArgs object containing
5329 the data sent from the simulator</param>
8170 </member> 5330 </member>
8171 <member name="P:OpenMetaverse.NetworkManager.RawLoginReply"> 5331 <member name="M:OpenMetaverse.AvatarManager.OnUUIDNameReply(OpenMetaverse.UUIDNameReplyEventArgs)">
8172 <summary>The raw XML-RPC reply from the login server, exactly as it 5332 <summary>Raises the UUIDNameReply Event</summary>
8173 was received (minus the HTTP header)</summary> 5333 <param name="e">A UUIDNameReplyEventArgs object containing
5334 the data sent from the simulator</param>
8174 </member> 5335 </member>
8175 <member name="P:OpenMetaverse.NetworkManager.LoginMessage"> 5336 <member name="M:OpenMetaverse.AvatarManager.OnAvatarInterestsReply(OpenMetaverse.AvatarInterestsReplyEventArgs)">
8176 <summary>During login this contains a descriptive version of 5337 <summary>Raises the AvatarInterestsReply Event</summary>
8177 LoginStatusCode. After a successful login this will contain the 5338 <param name="e">A AvatarInterestsReplyEventArgs object containing
8178 message of the day, and after a failed login a descriptive error 5339 the data sent from the simulator</param>
8179 message will be returned</summary>
8180 </member> 5340 </member>
8181 <member name="T:OpenMetaverse.NetworkManager.DisconnectType"> 5341 <member name="M:OpenMetaverse.AvatarManager.OnAvatarPropertiesReply(OpenMetaverse.AvatarPropertiesReplyEventArgs)">
5342 <summary>Raises the AvatarPropertiesReply Event</summary>
5343 <param name="e">A AvatarPropertiesReplyEventArgs object containing
5344 the data sent from the simulator</param>
5345 </member>
5346 <member name="M:OpenMetaverse.AvatarManager.OnAvatarGroupsReply(OpenMetaverse.AvatarGroupsReplyEventArgs)">
5347 <summary>Raises the AvatarGroupsReply Event</summary>
5348 <param name="e">A AvatarGroupsReplyEventArgs object containing
5349 the data sent from the simulator</param>
5350 </member>
5351 <member name="M:OpenMetaverse.AvatarManager.OnAvatarPickerReply(OpenMetaverse.AvatarPickerReplyEventArgs)">
5352 <summary>Raises the AvatarPickerReply Event</summary>
5353 <param name="e">A AvatarPickerReplyEventArgs object containing
5354 the data sent from the simulator</param>
5355 </member>
5356 <member name="M:OpenMetaverse.AvatarManager.OnViewerEffectPointAt(OpenMetaverse.ViewerEffectPointAtEventArgs)">
5357 <summary>Raises the ViewerEffectPointAt Event</summary>
5358 <param name="e">A ViewerEffectPointAtEventArgs object containing
5359 the data sent from the simulator</param>
5360 </member>
5361 <member name="M:OpenMetaverse.AvatarManager.OnViewerEffectLookAt(OpenMetaverse.ViewerEffectLookAtEventArgs)">
5362 <summary>Raises the ViewerEffectLookAt Event</summary>
5363 <param name="e">A ViewerEffectLookAtEventArgs object containing
5364 the data sent from the simulator</param>
5365 </member>
5366 <member name="M:OpenMetaverse.AvatarManager.OnViewerEffect(OpenMetaverse.ViewerEffectEventArgs)">
5367 <summary>Raises the ViewerEffect Event</summary>
5368 <param name="e">A ViewerEffectEventArgs object containing
5369 the data sent from the simulator</param>
5370 </member>
5371 <member name="M:OpenMetaverse.AvatarManager.OnAvatarPicksReply(OpenMetaverse.AvatarPicksReplyEventArgs)">
5372 <summary>Raises the AvatarPicksReply Event</summary>
5373 <param name="e">A AvatarPicksReplyEventArgs object containing
5374 the data sent from the simulator</param>
5375 </member>
5376 <member name="M:OpenMetaverse.AvatarManager.OnPickInfoReply(OpenMetaverse.PickInfoReplyEventArgs)">
5377 <summary>Raises the PickInfoReply Event</summary>
5378 <param name="e">A PickInfoReplyEventArgs object containing
5379 the data sent from the simulator</param>
5380 </member>
5381 <member name="M:OpenMetaverse.AvatarManager.OnAvatarClassifiedReply(OpenMetaverse.AvatarClassifiedReplyEventArgs)">
5382 <summary>Raises the AvatarClassifiedReply Event</summary>
5383 <param name="e">A AvatarClassifiedReplyEventArgs object containing
5384 the data sent from the simulator</param>
5385 </member>
5386 <member name="M:OpenMetaverse.AvatarManager.OnClassifiedInfoReply(OpenMetaverse.ClassifiedInfoReplyEventArgs)">
5387 <summary>Raises the ClassifiedInfoReply Event</summary>
5388 <param name="e">A ClassifiedInfoReplyEventArgs object containing
5389 the data sent from the simulator</param>
5390 </member>
5391 <member name="M:OpenMetaverse.AvatarManager.OnDisplayNameUpdate(OpenMetaverse.DisplayNameUpdateEventArgs)">
5392 <summary>Raises the DisplayNameUpdate Event</summary>
5393 <param name="e">A DisplayNameUpdateEventArgs object containing
5394 the data sent from the simulator</param>
5395 </member>
5396 <member name="M:OpenMetaverse.AvatarManager.RequestTrackAgent(OpenMetaverse.UUID)">
5397 <summary>Tracks the specified avatar on your map</summary>
5398 <param name="preyID">Avatar ID to track</param>
5399 </member>
5400 <member name="M:OpenMetaverse.AvatarManager.RequestAvatarName(OpenMetaverse.UUID)">
8182 <summary> 5401 <summary>
8183 Explains why a simulator or the grid disconnected from us 5402 Request a single avatar name
8184 </summary> 5403 </summary>
5404 <param name="id">The avatar key to retrieve a name for</param>
8185 </member> 5405 </member>
8186 <member name="F:OpenMetaverse.NetworkManager.DisconnectType.ClientInitiated"> 5406 <member name="M:OpenMetaverse.AvatarManager.RequestAvatarNames(System.Collections.Generic.List{OpenMetaverse.UUID})">
8187 <summary>The client requested the logout or simulator disconnect</summary> 5407 <summary>
5408 Request a list of avatar names
5409 </summary>
5410 <param name="ids">The avatar keys to retrieve names for</param>
8188 </member> 5411 </member>
8189 <member name="F:OpenMetaverse.NetworkManager.DisconnectType.ServerInitiated"> 5412 <member name="M:OpenMetaverse.AvatarManager.DisplayNamesAvailable">
8190 <summary>The server notified us that it is disconnecting</summary> 5413 <summary>
5414 Check if Display Names functionality is available
5415 </summary>
5416 <returns>True if Display name functionality is available</returns>
8191 </member> 5417 </member>
8192 <member name="F:OpenMetaverse.NetworkManager.DisconnectType.NetworkTimeout"> 5418 <member name="M:OpenMetaverse.AvatarManager.GetDisplayNames(System.Collections.Generic.List{OpenMetaverse.UUID},OpenMetaverse.AvatarManager.DisplayNamesCallback)">
8193 <summary>Either a socket was closed or network traffic timed out</summary> 5419 <summary>
5420 Request retrieval of display names (max 90 names per request)
5421 </summary>
5422 <param name="ids">List of UUIDs to lookup</param>
5423 <param name="callback">Callback to report result of the operation</param>
8194 </member> 5424 </member>
8195 <member name="F:OpenMetaverse.NetworkManager.DisconnectType.SimShutdown"> 5425 <member name="M:OpenMetaverse.AvatarManager.RequestAvatarProperties(OpenMetaverse.UUID)">
8196 <summary>The last active simulator shut down</summary> 5426 <summary>
5427 Start a request for Avatar Properties
5428 </summary>
5429 <param name="avatarid">
5430 </param>
8197 </member> 5431 </member>
8198 <member name="T:OpenMetaverse.NetworkManager.IncomingPacket"> 5432 <member name="M:OpenMetaverse.AvatarManager.RequestAvatarNameSearch(System.String,OpenMetaverse.UUID)">
8199 <summary> 5433 <summary>
8200 Holds a simulator reference and a decoded packet, these structs are put in 5434 Search for an avatar (first name, last name)
8201 the packet inbox for event handling
8202 </summary> 5435 </summary>
5436 <param name="name">The name to search for</param>
5437 <param name="queryID">An ID to associate with this query</param>
8203 </member> 5438 </member>
8204 <member name="F:OpenMetaverse.NetworkManager.IncomingPacket.Simulator"> 5439 <member name="M:OpenMetaverse.AvatarManager.RequestAvatarPicks(OpenMetaverse.UUID)">
8205 <summary>Reference to the simulator that this packet came from</summary> 5440 <summary>
5441 Start a request for Avatar Picks
5442 </summary>
5443 <param name="avatarid">UUID of the avatar</param>
8206 </member> 5444 </member>
8207 <member name="F:OpenMetaverse.NetworkManager.IncomingPacket.Packet"> 5445 <member name="M:OpenMetaverse.AvatarManager.RequestAvatarClassified(OpenMetaverse.UUID)">
8208 <summary>Packet that needs to be processed</summary> 5446 <summary>
5447 Start a request for Avatar Classifieds
5448 </summary>
5449 <param name="avatarid">UUID of the avatar</param>
8209 </member> 5450 </member>
8210 <member name="T:OpenMetaverse.NetworkManager.OutgoingPacket"> 5451 <member name="M:OpenMetaverse.AvatarManager.RequestPickInfo(OpenMetaverse.UUID,OpenMetaverse.UUID)">
8211 <summary> 5452 <summary>
8212 Holds a simulator reference and a serialized packet, these structs are put in 5453 Start a request for details of a specific profile pick
8213 the packet outbox for sending
8214 </summary> 5454 </summary>
5455 <param name="avatarid">UUID of the avatar</param>
5456 <param name="pickid">UUID of the profile pick</param>
8215 </member> 5457 </member>
8216 <member name="F:OpenMetaverse.NetworkManager.OutgoingPacket.Simulator"> 5458 <member name="M:OpenMetaverse.AvatarManager.RequestClassifiedInfo(OpenMetaverse.UUID,OpenMetaverse.UUID)">
8217 <summary>Reference to the simulator this packet is destined for</summary> 5459 <summary>
5460 Start a request for details of a specific profile classified
5461 </summary>
5462 <param name="avatarid">UUID of the avatar</param>
5463 <param name="classifiedid">UUID of the profile classified</param>
8218 </member> 5464 </member>
8219 <member name="F:OpenMetaverse.NetworkManager.OutgoingPacket.Buffer"> 5465 <member name="M:OpenMetaverse.AvatarManager.UUIDNameReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8220 <summary>Packet that needs to be sent</summary> 5466 <summary>Process an incoming packet and raise the appropriate events</summary>
5467 <param name="sender">The sender</param>
5468 <param name="e">The EventArgs object containing the packet data</param>
8221 </member> 5469 </member>
8222 <member name="F:OpenMetaverse.NetworkManager.OutgoingPacket.SequenceNumber"> 5470 <member name="M:OpenMetaverse.AvatarManager.AvatarAnimationHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8223 <summary>Sequence number of the wrapped packet</summary> 5471 <summary>Process an incoming packet and raise the appropriate events</summary>
5472 <param name="sender">The sender</param>
5473 <param name="e">The EventArgs object containing the packet data</param>
8224 </member> 5474 </member>
8225 <member name="F:OpenMetaverse.NetworkManager.OutgoingPacket.ResendCount"> 5475 <member name="M:OpenMetaverse.AvatarManager.AvatarAppearanceHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8226 <summary>Number of times this packet has been resent</summary> 5476 <summary>Process an incoming packet and raise the appropriate events</summary>
5477 <param name="sender">The sender</param>
5478 <param name="e">The EventArgs object containing the packet data</param>
8227 </member> 5479 </member>
8228 <member name="F:OpenMetaverse.NetworkManager.OutgoingPacket.TickCount"> 5480 <member name="M:OpenMetaverse.AvatarManager.AvatarPropertiesHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8229 <summary>Environment.TickCount when this packet was last sent over the wire</summary> 5481 <summary>Process an incoming packet and raise the appropriate events</summary>
5482 <param name="sender">The sender</param>
5483 <param name="e">The EventArgs object containing the packet data</param>
8230 </member> 5484 </member>
8231 <member name="T:OpenMetaverse.NetworkManager.LoginResponseCallback"> 5485 <member name="M:OpenMetaverse.AvatarManager.AvatarInterestsHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
5486 <summary>Process an incoming packet and raise the appropriate events</summary>
5487 <param name="sender">The sender</param>
5488 <param name="e">The EventArgs object containing the packet data</param>
5489 </member>
5490 <member name="M:OpenMetaverse.AvatarManager.DisplayNameUpdateMessageHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)">
8232 <summary> 5491 <summary>
8233 5492 EQ Message fired when someone nearby changes their display name
8234 </summary> 5493 </summary>
8235 <param name="loginSuccess"></param> 5494 <param name="capsKey">The message key</param>
8236 <param name="redirect"></param> 5495 <param name="message">the IMessage object containing the deserialized data sent from the simulator</param>
8237 <param name="replyData"></param> 5496 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> which originated the packet</param>
8238 <param name="message"></param>
8239 <param name="reason"></param>
8240 </member> 5497 </member>
8241 <member name="T:OpenMetaverse.ObjectReturnType"> 5498 <member name="M:OpenMetaverse.AvatarManager.AvatarGroupsReplyMessageHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)">
8242 <summary> 5499 <summary>
8243 Type of return to use when returning objects from a parcel 5500 Crossed region handler for message that comes across the EventQueue. Sent to an agent
5501 when the agent crosses a sim border into a new region.
8244 </summary> 5502 </summary>
5503 <param name="capsKey">The message key</param>
5504 <param name="message">the IMessage object containing the deserialized data sent from the simulator</param>
5505 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> which originated the packet</param>
8245 </member> 5506 </member>
8246 <member name="F:OpenMetaverse.ObjectReturnType.None"> 5507 <member name="M:OpenMetaverse.AvatarManager.AvatarGroupsReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8247 <summary></summary> 5508 <summary>Process an incoming packet and raise the appropriate events</summary>
5509 <param name="sender">The sender</param>
5510 <param name="e">The EventArgs object containing the packet data</param>
8248 </member> 5511 </member>
8249 <member name="F:OpenMetaverse.ObjectReturnType.Owner"> 5512 <member name="M:OpenMetaverse.AvatarManager.AvatarPickerReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8250 <summary>Return objects owned by parcel owner</summary> 5513 <summary>Process an incoming packet and raise the appropriate events</summary>
5514 <param name="sender">The sender</param>
5515 <param name="e">The EventArgs object containing the packet data</param>
8251 </member> 5516 </member>
8252 <member name="F:OpenMetaverse.ObjectReturnType.Group"> 5517 <member name="M:OpenMetaverse.AvatarManager.ViewerEffectHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8253 <summary>Return objects set to group</summary> 5518 <summary>Process an incoming packet and raise the appropriate events</summary>
5519 <param name="sender">The sender</param>
5520 <param name="e">The EventArgs object containing the packet data</param>
8254 </member> 5521 </member>
8255 <member name="F:OpenMetaverse.ObjectReturnType.Other"> 5522 <member name="M:OpenMetaverse.AvatarManager.AvatarPicksReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8256 <summary>Return objects not owned by parcel owner or set to group</summary> 5523 <summary>Process an incoming packet and raise the appropriate events</summary>
5524 <param name="sender">The sender</param>
5525 <param name="e">The EventArgs object containing the packet data</param>
8257 </member> 5526 </member>
8258 <member name="F:OpenMetaverse.ObjectReturnType.List"> 5527 <member name="M:OpenMetaverse.AvatarManager.PickInfoReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8259 <summary>Return a specific list of objects on parcel</summary> 5528 <summary>Process an incoming packet and raise the appropriate events</summary>
5529 <param name="sender">The sender</param>
5530 <param name="e">The EventArgs object containing the packet data</param>
8260 </member> 5531 </member>
8261 <member name="F:OpenMetaverse.ObjectReturnType.Sell"> 5532 <member name="M:OpenMetaverse.AvatarManager.AvatarClassifiedReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8262 <summary>Return objects that are marked for-sale</summary> 5533 <summary>Process an incoming packet and raise the appropriate events</summary>
5534 <param name="sender">The sender</param>
5535 <param name="e">The EventArgs object containing the packet data</param>
8263 </member> 5536 </member>
8264 <member name="T:OpenMetaverse.ParcelAccessFlags"> 5537 <member name="M:OpenMetaverse.AvatarManager.ClassifiedInfoReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
5538 <summary>Process an incoming packet and raise the appropriate events</summary>
5539 <param name="sender">The sender</param>
5540 <param name="e">The EventArgs object containing the packet data</param>
5541 </member>
5542 <member name="T:OpenMetaverse.AvatarAnimationEventArgs">
5543 <summary>Provides data for the <see cref="E:OpenMetaverse.AvatarManager.AvatarAnimation" /> event</summary>
5544 <remarks>The <see cref="E:OpenMetaverse.AvatarManager.AvatarAnimation" /> event occurs when the simulator sends
5545 the animation playlist for an agent</remarks>
5546 <example>
5547 The following code example uses the <see cref="P:OpenMetaverse.AvatarAnimationEventArgs.AvatarID" /> and <see cref="P:OpenMetaverse.AvatarAnimationEventArgs.Animations" />
5548 properties to display the animation playlist of an avatar on the <see cref="T:System.Console" /> window.
5549 <code>
5550 // subscribe to the event
5551 Client.Avatars.AvatarAnimation += Avatars_AvatarAnimation;
5552 private void Avatars_AvatarAnimation(object sender, AvatarAnimationEventArgs e)
5553 {
5554 // create a dictionary of "known" animations from the Animations class using System.Reflection
5555 Dictionary&lt;UUID, string&gt; systemAnimations = new Dictionary&lt;UUID, string&gt;();
5556 Type type = typeof(Animations);
5557 System.Reflection.FieldInfo[] fields = type.GetFields(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static);
5558 foreach (System.Reflection.FieldInfo field in fields)
5559 {
5560 systemAnimations.Add((UUID)field.GetValue(type), field.Name);
5561 }
5562 // find out which animations being played are known animations and which are assets
5563 foreach (Animation animation in e.Animations)
5564 {
5565 if (systemAnimations.ContainsKey(animation.AnimationID))
5566 {
5567 Console.WriteLine("{0} is playing {1} ({2}) sequence {3}", e.AvatarID,
5568 systemAnimations[animation.AnimationID], animation.AnimationSequence);
5569 }
5570 else
5571 {
5572 Console.WriteLine("{0} is playing {1} (Asset) sequence {2}", e.AvatarID,
5573 animation.AnimationID, animation.AnimationSequence);
5574 }
5575 }
5576 }
5577 </code></example>
5578 </member>
5579 <member name="M:OpenMetaverse.AvatarAnimationEventArgs.#ctor(OpenMetaverse.UUID,System.Collections.Generic.List{OpenMetaverse.Animation})">
8265 <summary> 5580 <summary>
8266 Blacklist/Whitelist flags used in parcels Access List 5581 Construct a new instance of the AvatarAnimationEventArgs class
8267 </summary> 5582 </summary>
5583 <param name="avatarID">The ID of the agent</param>
5584 <param name="anims">The list of animations to start</param>
8268 </member> 5585 </member>
8269 <member name="F:OpenMetaverse.ParcelAccessFlags.NoAccess"> 5586 <member name="P:OpenMetaverse.AvatarAnimationEventArgs.AvatarID">
8270 <summary>Agent is denied access</summary> 5587 <summary>Get the ID of the agent</summary>
8271 </member> 5588 </member>
8272 <member name="F:OpenMetaverse.ParcelAccessFlags.Access"> 5589 <member name="P:OpenMetaverse.AvatarAnimationEventArgs.Animations">
8273 <summary>Agent is granted access</summary> 5590 <summary>Get the list of animations to start</summary>
8274 </member> 5591 </member>
8275 <member name="T:OpenMetaverse.ParcelResult"> 5592 <member name="T:OpenMetaverse.AvatarAppearanceEventArgs">
5593 <summary>Provides data for the <see cref="E:OpenMetaverse.AvatarManager.AvatarAppearance" /> event</summary>
5594 <remarks>The <see cref="E:OpenMetaverse.AvatarManager.AvatarAppearance" /> event occurs when the simulator sends
5595 the appearance data for an avatar</remarks>
5596 <example>
5597 The following code example uses the <see cref="P:OpenMetaverse.AvatarAppearanceEventArgs.AvatarID" /> and <see cref="P:OpenMetaverse.AvatarAppearanceEventArgs.VisualParams" />
5598 properties to display the selected shape of an avatar on the <see cref="T:System.Console" /> window.
5599 <code>
5600 // subscribe to the event
5601 Client.Avatars.AvatarAppearance += Avatars_AvatarAppearance;
5602 // handle the data when the event is raised
5603 void Avatars_AvatarAppearance(object sender, AvatarAppearanceEventArgs e)
5604 {
5605 Console.WriteLine("The Agent {0} is using a {1} shape.", e.AvatarID, (e.VisualParams[31] &gt; 0) : "male" ? "female")
5606 }
5607 </code></example>
5608 </member>
5609 <member name="M:OpenMetaverse.AvatarAppearanceEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.UUID,System.Boolean,OpenMetaverse.Primitive.TextureEntryFace,OpenMetaverse.Primitive.TextureEntryFace[],System.Collections.Generic.List{System.Byte})">
8276 <summary> 5610 <summary>
8277 The result of a request for parcel properties 5611 Construct a new instance of the AvatarAppearanceEventArgs class
8278 </summary> 5612 </summary>
5613 <param name="sim">The simulator request was from</param>
5614 <param name="avatarID">The ID of the agent</param>
5615 <param name="isTrial">true of the agent is a trial account</param>
5616 <param name="defaultTexture">The default agent texture</param>
5617 <param name="faceTextures">The agents appearance layer textures</param>
5618 <param name="visualParams">The <see cref="T:OpenMetaverse.VisualParams" /> for the agent</param>
8279 </member> 5619 </member>
8280 <member name="F:OpenMetaverse.ParcelResult.NoData"> 5620 <member name="P:OpenMetaverse.AvatarAppearanceEventArgs.Simulator">
8281 <summary>No matches were found for the request</summary> 5621 <summary>Get the Simulator this request is from of the agent</summary>
8282 </member> 5622 </member>
8283 <member name="F:OpenMetaverse.ParcelResult.Single"> 5623 <member name="P:OpenMetaverse.AvatarAppearanceEventArgs.AvatarID">
8284 <summary>Request matched a single parcel</summary> 5624 <summary>Get the ID of the agent</summary>
8285 </member> 5625 </member>
8286 <member name="F:OpenMetaverse.ParcelResult.Multiple"> 5626 <member name="P:OpenMetaverse.AvatarAppearanceEventArgs.IsTrial">
8287 <summary>Request matched multiple parcels</summary> 5627 <summary>true if the agent is a trial account</summary>
8288 </member> 5628 </member>
8289 <member name="T:OpenMetaverse.AccessList"> 5629 <member name="P:OpenMetaverse.AvatarAppearanceEventArgs.DefaultTexture">
5630 <summary>Get the default agent texture</summary>
5631 </member>
5632 <member name="P:OpenMetaverse.AvatarAppearanceEventArgs.FaceTextures">
5633 <summary>Get the agents appearance layer textures</summary>
5634 </member>
5635 <member name="P:OpenMetaverse.AvatarAppearanceEventArgs.VisualParams">
5636 <summary>Get the <see cref="T:OpenMetaverse.VisualParams" /> for the agent</summary>
5637 </member>
5638 <member name="T:OpenMetaverse.AvatarInterestsReplyEventArgs">
5639 <summary>Represents the interests from the profile of an agent</summary>
5640 </member>
5641 <member name="P:OpenMetaverse.AvatarInterestsReplyEventArgs.AvatarID">
5642 <summary>Get the ID of the agent</summary>
5643 </member>
5644 <member name="T:OpenMetaverse.AvatarPropertiesReplyEventArgs">
5645 <summary>The properties of an agent</summary>
5646 </member>
5647 <member name="P:OpenMetaverse.AvatarPropertiesReplyEventArgs.AvatarID">
5648 <summary>Get the ID of the agent</summary>
5649 </member>
5650 <member name="P:OpenMetaverse.AvatarGroupsReplyEventArgs.AvatarID">
5651 <summary>Get the ID of the agent</summary>
5652 </member>
5653 <member name="P:OpenMetaverse.AvatarPicksReplyEventArgs.AvatarID">
5654 <summary>Get the ID of the agent</summary>
5655 </member>
5656 <member name="P:OpenMetaverse.AvatarClassifiedReplyEventArgs.AvatarID">
5657 <summary>Get the ID of the avatar</summary>
5658 </member>
5659 <member name="T:OpenMetaverse.DisplayNameUpdateEventArgs">
8290 <summary> 5660 <summary>
8291 Flags used in the ParcelAccessListRequest packet to specify whether 5661 Event args class for display name notification messages
8292 we want the access list (whitelist), ban list (blacklist), or both
8293 </summary> 5662 </summary>
8294 </member> 5663 </member>
8295 <member name="F:OpenMetaverse.AccessList.Access"> 5664 <member name="T:OpenMetaverse.BinBVHAnimationReader">
8296 <summary>Request the access list</summary> 5665 <summary>
5666 Reads in a byte array of an Animation Asset created by the SecondLife(tm) client.
5667 </summary>
8297 </member> 5668 </member>
8298 <member name="F:OpenMetaverse.AccessList.Ban"> 5669 <member name="M:OpenMetaverse.BinBVHAnimationReader.#ctor(System.Byte[])">
8299 <summary>Request the ban list</summary> 5670 <summary>
5671 Searialize an animation asset into it's joints/keyframes/meta data
5672 </summary>
5673 <param name="animationdata">
5674 </param>
8300 </member> 5675 </member>
8301 <member name="F:OpenMetaverse.AccessList.Both"> 5676 <member name="F:OpenMetaverse.BinBVHAnimationReader.rotationkeys">
8302 <summary>Request both White and Black lists</summary> 5677 <summary>
5678 Rotation Keyframe count (used internally)
5679 </summary>
8303 </member> 5680 </member>
8304 <member name="T:OpenMetaverse.ParcelPropertiesStatus"> 5681 <member name="F:OpenMetaverse.BinBVHAnimationReader.positionkeys">
8305 <summary> 5682 <summary>
8306 Sequence ID in ParcelPropertiesReply packets (sent when avatar 5683 Position Keyframe count (used internally)
8307 tries to cross a parcel border)
8308 </summary> 5684 </summary>
8309 </member> 5685 </member>
8310 <member name="F:OpenMetaverse.ParcelPropertiesStatus.ParcelSelected"> 5686 <member name="F:OpenMetaverse.BinBVHAnimationReader.Priority">
8311 <summary>Parcel is currently selected</summary> 5687 <summary>
5688 Animation Priority
5689 </summary>
8312 </member> 5690 </member>
8313 <member name="F:OpenMetaverse.ParcelPropertiesStatus.CollisionNotInGroup"> 5691 <member name="F:OpenMetaverse.BinBVHAnimationReader.Length">
8314 <summary>Parcel restricted to a group the avatar is not a 5692 <summary>
8315 member of</summary> 5693 The animation length in seconds.
5694 </summary>
8316 </member> 5695 </member>
8317 <member name="F:OpenMetaverse.ParcelPropertiesStatus.CollisionBanned"> 5696 <member name="F:OpenMetaverse.BinBVHAnimationReader.ExpressionName">
8318 <summary>Avatar is banned from the parcel</summary> 5697 <summary>
5698 Expression set in the client. Null if [None] is selected
5699 </summary>
8319 </member> 5700 </member>
8320 <member name="F:OpenMetaverse.ParcelPropertiesStatus.CollisionNotOnAccessList"> 5701 <member name="F:OpenMetaverse.BinBVHAnimationReader.InPoint">
8321 <summary>Parcel is restricted to an access list that the 5702 <summary>
8322 avatar is not on</summary> 5703 The time in seconds to start the animation
5704 </summary>
8323 </member> 5705 </member>
8324 <member name="F:OpenMetaverse.ParcelPropertiesStatus.HoveredOverParcel"> 5706 <member name="F:OpenMetaverse.BinBVHAnimationReader.OutPoint">
8325 <summary>Response to hovering over a parcel</summary> 5707 <summary>
5708 The time in seconds to end the animation
5709 </summary>
8326 </member> 5710 </member>
8327 <member name="T:OpenMetaverse.TerraformAction"> 5711 <member name="F:OpenMetaverse.BinBVHAnimationReader.Loop">
8328 <summary> 5712 <summary>
8329 The tool to use when modifying terrain levels 5713 Loop the animation
8330 </summary> 5714 </summary>
8331 </member> 5715 </member>
8332 <member name="F:OpenMetaverse.TerraformAction.Level"> 5716 <member name="F:OpenMetaverse.BinBVHAnimationReader.EaseInTime">
8333 <summary>Level the terrain</summary> 5717 <summary>
5718 Meta data. Ease in Seconds.
5719 </summary>
8334 </member> 5720 </member>
8335 <member name="F:OpenMetaverse.TerraformAction.Raise"> 5721 <member name="F:OpenMetaverse.BinBVHAnimationReader.EaseOutTime">
8336 <summary>Raise the terrain</summary> 5722 <summary>
5723 Meta data. Ease out seconds.
5724 </summary>
8337 </member> 5725 </member>
8338 <member name="F:OpenMetaverse.TerraformAction.Lower"> 5726 <member name="F:OpenMetaverse.BinBVHAnimationReader.HandPose">
8339 <summary>Lower the terrain</summary> 5727 <summary>
5728 Meta Data for the Hand Pose
5729 </summary>
8340 </member> 5730 </member>
8341 <member name="F:OpenMetaverse.TerraformAction.Smooth"> 5731 <member name="F:OpenMetaverse.BinBVHAnimationReader.JointCount">
8342 <summary>Smooth the terrain</summary> 5732 <summary>
5733 Number of joints defined in the animation
5734 </summary>
8343 </member> 5735 </member>
8344 <member name="F:OpenMetaverse.TerraformAction.Noise"> 5736 <member name="F:OpenMetaverse.BinBVHAnimationReader.joints">
8345 <summary>Add random noise to the terrain</summary> 5737 <summary>
5738 Contains an array of joints
5739 </summary>
8346 </member> 5740 </member>
8347 <member name="F:OpenMetaverse.TerraformAction.Revert"> 5741 <member name="M:OpenMetaverse.BinBVHAnimationReader.ReadBytesUntilNull(System.Byte[],System.Int32@)">
8348 <summary>Revert terrain to simulator default</summary> 5742 <summary>
5743 Variable length strings seem to be null terminated in the animation asset.. but..
5744 use with caution, home grown.
5745 advances the index.
5746 </summary>
5747 <param name="data">The animation asset byte array</param>
5748 <param name="i">The offset to start reading</param>
5749 <returns>a string</returns>
8349 </member> 5750 </member>
8350 <member name="T:OpenMetaverse.TerraformBrushSize"> 5751 <member name="M:OpenMetaverse.BinBVHAnimationReader.readJoint(System.Byte[],System.Int32@)">
8351 <summary> 5752 <summary>
8352 The tool size to use when changing terrain levels 5753 Read in a Joint from an animation asset byte array
5754 Variable length Joint fields, yay!
5755 Advances the index
8353 </summary> 5756 </summary>
5757 <param name="data">animation asset byte array</param>
5758 <param name="i">Byte Offset of the start of the joint</param>
5759 <returns>The Joint data serialized into the binBVHJoint structure</returns>
8354 </member> 5760 </member>
8355 <member name="F:OpenMetaverse.TerraformBrushSize.Small"> 5761 <member name="M:OpenMetaverse.BinBVHAnimationReader.readKeys(System.Byte[],System.Int32@,System.Int32,System.Single,System.Single)">
8356 <summary>Small</summary> 5762 <summary>
5763 Read Keyframes of a certain type
5764 advance i
5765 </summary>
5766 <param name="data">Animation Byte array</param>
5767 <param name="i">Offset in the Byte Array. Will be advanced</param>
5768 <param name="keycount">Number of Keyframes</param>
5769 <param name="min">Scaling Min to pass to the Uint16ToFloat method</param>
5770 <param name="max">Scaling Max to pass to the Uint16ToFloat method</param>
5771 <returns>
5772 </returns>
8357 </member> 5773 </member>
8358 <member name="F:OpenMetaverse.TerraformBrushSize.Medium"> 5774 <member name="T:OpenMetaverse.binBVHJoint">
8359 <summary>Medium</summary> 5775 <summary>
5776 A Joint and it's associated meta data and keyframes
5777 </summary>
8360 </member> 5778 </member>
8361 <member name="F:OpenMetaverse.TerraformBrushSize.Large"> 5779 <member name="F:OpenMetaverse.binBVHJoint.Name">
8362 <summary>Large</summary> 5780 <summary>
5781 Name of the Joint. Matches the avatar_skeleton.xml in client distros
5782 </summary>
8363 </member> 5783 </member>
8364 <member name="T:OpenMetaverse.AccessDeniedReason"> 5784 <member name="F:OpenMetaverse.binBVHJoint.Priority">
8365 <summary> 5785 <summary>
8366 Reasons agent is denied access to a parcel on the simulator 5786 Joint Animation Override? Was the same as the Priority in testing..
8367 </summary> 5787 </summary>
8368 </member> 5788 </member>
8369 <member name="F:OpenMetaverse.AccessDeniedReason.NotDenied"> 5789 <member name="F:OpenMetaverse.binBVHJoint.rotationkeys">
8370 <summary>Agent is not denied, access is granted</summary> 5790 <summary>
5791 Array of Rotation Keyframes in order from earliest to latest
5792 </summary>
8371 </member> 5793 </member>
8372 <member name="F:OpenMetaverse.AccessDeniedReason.NotInGroup"> 5794 <member name="F:OpenMetaverse.binBVHJoint.positionkeys">
8373 <summary>Agent is not a member of the group set for the parcel, or which owns the parcel</summary> 5795 <summary>
5796 Array of Position Keyframes in order from earliest to latest
5797 This seems to only be for the Pelvis?
5798 </summary>
8374 </member> 5799 </member>
8375 <member name="F:OpenMetaverse.AccessDeniedReason.NotOnAllowList"> 5800 <member name="F:OpenMetaverse.binBVHJoint.Tag">
8376 <summary>Agent is not on the parcels specific allow list</summary> 5801 <summary>
5802 Custom application data that can be attached to a joint
5803 </summary>
8377 </member> 5804 </member>
8378 <member name="F:OpenMetaverse.AccessDeniedReason.BannedFromParcel"> 5805 <member name="T:OpenMetaverse.binBVHJointKey">
8379 <summary>Agent is on the parcels ban list</summary> 5806 <summary>
5807 A Joint Keyframe. This is either a position or a rotation.
5808 </summary>
8380 </member> 5809 </member>
8381 <member name="F:OpenMetaverse.AccessDeniedReason.NoAccess"> 5810 <member name="F:OpenMetaverse.binBVHJointKey.key_element">
8382 <summary>Unknown</summary> 5811 <summary>
5812 Either a Vector3 position or a Vector3 Euler rotation
5813 </summary>
8383 </member> 5814 </member>
8384 <member name="F:OpenMetaverse.AccessDeniedReason.NotAgeVerified"> 5815 <member name="T:OpenMetaverse.HandPose">
8385 <summary>Agent is not age verified and parcel settings deny access to non age verified avatars</summary> 5816 <summary>
5817 Poses set in the animation metadata for the hands.
5818 </summary>
8386 </member> 5819 </member>
8387 <member name="T:OpenMetaverse.ParcelOverlayType"> 5820 <member name="T:OpenMetaverse.BitPack">
8388 <summary> 5821 <summary>
8389 Parcel overlay type. This is used primarily for highlighting and 5822 Wrapper around a byte array that allows bit to be packed and unpacked
8390 coloring which is why it is a single integer instead of a set of 5823 one at a time or by a variable amount. Useful for very tightly packed
8391 flags 5824 data like LayerData packets
8392 </summary> 5825 </summary>
8393 <remarks>These values seem to be poorly thought out. The first three
8394 bits represent a single value, not flags. For example Auction (0x05) is
8395 not a combination of OwnedByOther (0x01) and ForSale(0x04). However,
8396 the BorderWest and BorderSouth values are bit flags that get attached
8397 to the value stored in the first three bits. Bits four, five, and six
8398 are unused</remarks>
8399 </member> 5826 </member>
8400 <member name="F:OpenMetaverse.ParcelOverlayType.Public"> 5827 <member name="M:OpenMetaverse.BitPack.#ctor(System.Byte[],System.Int32)">
8401 <summary>Public land</summary> 5828 <summary>
5829 Default constructor, initialize the bit packer / bit unpacker
5830 with a byte array and starting position
5831 </summary>
5832 <param name="data">Byte array to pack bits in to or unpack from</param>
5833 <param name="pos">Starting position in the byte array</param>
8402 </member> 5834 </member>
8403 <member name="F:OpenMetaverse.ParcelOverlayType.OwnedByOther"> 5835 <member name="F:OpenMetaverse.BitPack.Data">
8404 <summary>Land is owned by another avatar</summary> 5836 <summary>
5837 </summary>
8405 </member> 5838 </member>
8406 <member name="F:OpenMetaverse.ParcelOverlayType.OwnedByGroup"> 5839 <member name="P:OpenMetaverse.BitPack.BytePos">
8407 <summary>Land is owned by a group</summary> 5840 <summary>
5841 </summary>
8408 </member> 5842 </member>
8409 <member name="F:OpenMetaverse.ParcelOverlayType.OwnedBySelf"> 5843 <member name="P:OpenMetaverse.BitPack.BitPos">
8410 <summary>Land is owned by the current avatar</summary> 5844 <summary>
5845 </summary>
8411 </member> 5846 </member>
8412 <member name="F:OpenMetaverse.ParcelOverlayType.ForSale"> 5847 <member name="M:OpenMetaverse.BitPack.PackFloat(System.Single)">
8413 <summary>Land is for sale</summary> 5848 <summary>
5849 Pack a floating point value in to the data
5850 </summary>
5851 <param name="data">Floating point value to pack</param>
8414 </member> 5852 </member>
8415 <member name="F:OpenMetaverse.ParcelOverlayType.Auction"> 5853 <member name="M:OpenMetaverse.BitPack.PackBits(System.Int32,System.Int32)">
8416 <summary>Land is being auctioned</summary> 5854 <summary>
5855 Pack part or all of an integer in to the data
5856 </summary>
5857 <param name="data">Integer containing the data to pack</param>
5858 <param name="totalCount">Number of bits of the integer to pack</param>
8417 </member> 5859 </member>
8418 <member name="F:OpenMetaverse.ParcelOverlayType.BorderWest"> 5860 <member name="M:OpenMetaverse.BitPack.PackBits(System.UInt32,System.Int32)">
8419 <summary>To the west of this area is a parcel border</summary> 5861 <summary>
5862 Pack part or all of an unsigned integer in to the data
5863 </summary>
5864 <param name="data">Unsigned integer containing the data to pack</param>
5865 <param name="totalCount">Number of bits of the integer to pack</param>
8420 </member> 5866 </member>
8421 <member name="F:OpenMetaverse.ParcelOverlayType.BorderSouth"> 5867 <member name="M:OpenMetaverse.BitPack.PackBit(System.Boolean)">
8422 <summary>To the south of this area is a parcel border</summary> 5868 <summary>
5869 Pack a single bit in to the data
5870 </summary>
5871 <param name="bit">Bit to pack</param>
8423 </member> 5872 </member>
8424 <member name="T:OpenMetaverse.ParcelFlags"> 5873 <member name="M:OpenMetaverse.BitPack.PackFixed(System.Single,System.Boolean,System.Int32,System.Int32)">
8425 <summary> 5874 <summary>
8426 Various parcel properties
8427 </summary> 5875 </summary>
5876 <param name="data">
5877 </param>
5878 <param name="isSigned">
5879 </param>
5880 <param name="intBits">
5881 </param>
5882 <param name="fracBits">
5883 </param>
8428 </member> 5884 </member>
8429 <member name="F:OpenMetaverse.ParcelFlags.None"> 5885 <member name="M:OpenMetaverse.BitPack.PackUUID(OpenMetaverse.UUID)">
8430 <summary>No flags set</summary> 5886 <summary>
5887 </summary>
5888 <param name="data">
5889 </param>
8431 </member> 5890 </member>
8432 <member name="F:OpenMetaverse.ParcelFlags.AllowFly"> 5891 <member name="M:OpenMetaverse.BitPack.PackColor(OpenMetaverse.Color4)">
8433 <summary>Allow avatars to fly (a client-side only restriction)</summary> 5892 <summary>
5893 </summary>
5894 <param name="data">
5895 </param>
8434 </member> 5896 </member>
8435 <member name="F:OpenMetaverse.ParcelFlags.AllowOtherScripts"> 5897 <member name="M:OpenMetaverse.BitPack.UnpackFloat">
8436 <summary>Allow foreign scripts to run</summary> 5898 <summary>
5899 Unpacking a floating point value from the data
5900 </summary>
5901 <returns>Unpacked floating point value</returns>
8437 </member> 5902 </member>
8438 <member name="F:OpenMetaverse.ParcelFlags.ForSale"> 5903 <member name="M:OpenMetaverse.BitPack.UnpackBits(System.Int32)">
8439 <summary>This parcel is for sale</summary> 5904 <summary>
5905 Unpack a variable number of bits from the data in to integer format
5906 </summary>
5907 <param name="totalCount">Number of bits to unpack</param>
5908 <returns>An integer containing the unpacked bits</returns>
5909 <remarks>This function is only useful up to 32 bits</remarks>
8440 </member> 5910 </member>
8441 <member name="F:OpenMetaverse.ParcelFlags.AllowLandmark"> 5911 <member name="M:OpenMetaverse.BitPack.UnpackUBits(System.Int32)">
8442 <summary>Allow avatars to create a landmark on this parcel</summary> 5912 <summary>
5913 Unpack a variable number of bits from the data in to unsigned
5914 integer format
5915 </summary>
5916 <param name="totalCount">Number of bits to unpack</param>
5917 <returns>An unsigned integer containing the unpacked bits</returns>
5918 <remarks>This function is only useful up to 32 bits</remarks>
8443 </member> 5919 </member>
8444 <member name="F:OpenMetaverse.ParcelFlags.AllowTerraform"> 5920 <member name="M:OpenMetaverse.BitPack.UnpackShort">
8445 <summary>Allows all avatars to edit the terrain on this parcel</summary> 5921 <summary>
5922 Unpack a 16-bit signed integer
5923 </summary>
5924 <returns>16-bit signed integer</returns>
8446 </member> 5925 </member>
8447 <member name="F:OpenMetaverse.ParcelFlags.AllowDamage"> 5926 <member name="M:OpenMetaverse.BitPack.UnpackUShort">
8448 <summary>Avatars have health and can take damage on this parcel. 5927 <summary>
8449 If set, avatars can be killed and sent home here</summary> 5928 Unpack a 16-bit unsigned integer
5929 </summary>
5930 <returns>16-bit unsigned integer</returns>
8450 </member> 5931 </member>
8451 <member name="F:OpenMetaverse.ParcelFlags.CreateObjects"> 5932 <member name="M:OpenMetaverse.BitPack.UnpackInt">
8452 <summary>Foreign avatars can create objects here</summary> 5933 <summary>
5934 Unpack a 32-bit signed integer
5935 </summary>
5936 <returns>32-bit signed integer</returns>
8453 </member> 5937 </member>
8454 <member name="F:OpenMetaverse.ParcelFlags.ForSaleObjects"> 5938 <member name="M:OpenMetaverse.BitPack.UnpackUInt">
8455 <summary>All objects on this parcel can be purchased</summary> 5939 <summary>
5940 Unpack a 32-bit unsigned integer
5941 </summary>
5942 <returns>32-bit unsigned integer</returns>
8456 </member> 5943 </member>
8457 <member name="F:OpenMetaverse.ParcelFlags.UseAccessGroup"> 5944 <member name="T:OpenMetaverse.Caps">
8458 <summary>Access is restricted to a group</summary> 5945 <summary>
5946 Capabilities is the name of the bi-directional HTTP REST protocol
5947 used to communicate non real-time transactions such as teleporting or
5948 group messaging
5949 </summary>
8459 </member> 5950 </member>
8460 <member name="F:OpenMetaverse.ParcelFlags.UseAccessList"> 5951 <member name="M:OpenMetaverse.Caps.#ctor(OpenMetaverse.Simulator,System.String)">
8461 <summary>Access is restricted to a whitelist</summary> 5952 <summary>
5953 Default constructor
5954 </summary>
5955 <param name="simulator">
5956 </param>
5957 <param name="seedcaps">
5958 </param>
8462 </member> 5959 </member>
8463 <member name="F:OpenMetaverse.ParcelFlags.UseBanList"> 5960 <member name="T:OpenMetaverse.Caps.EventQueueCallback">
8464 <summary>Ban blacklist is enabled</summary> 5961 <summary>
5962 Triggered when an event is received via the EventQueueGet
5963 capability
5964 </summary>
5965 <param name="capsKey">Event name</param>
5966 <param name="message">Decoded event data</param>
5967 <param name="simulator">The simulator that generated the event</param>
8465 </member> 5968 </member>
8466 <member name="F:OpenMetaverse.ParcelFlags.UsePassList"> 5969 <member name="F:OpenMetaverse.Caps.Simulator">
8467 <summary>Unknown</summary> 5970 <summary>Reference to the simulator this system is connected to</summary>
8468 </member> 5971 </member>
8469 <member name="F:OpenMetaverse.ParcelFlags.ShowDirectory"> 5972 <member name="P:OpenMetaverse.Caps.SeedCapsURI">
8470 <summary>List this parcel in the search directory</summary> 5973 <summary>Capabilities URI this system was initialized with</summary>
8471 </member> 5974 </member>
8472 <member name="F:OpenMetaverse.ParcelFlags.AllowDeedToGroup"> 5975 <member name="P:OpenMetaverse.Caps.IsEventQueueRunning">
8473 <summary>Allow personally owned parcels to be deeded to group</summary> 5976 <summary>Whether the capabilities event queue is connected and
5977 listening for incoming events</summary>
8474 </member> 5978 </member>
8475 <member name="F:OpenMetaverse.ParcelFlags.ContributeWithDeed"> 5979 <member name="M:OpenMetaverse.Caps.CapabilityURI(System.String)">
8476 <summary>If Deeded, owner contributes required tier to group parcel is deeded to</summary> 5980 <summary>
5981 Request the URI of a named capability
5982 </summary>
5983 <param name="capability">Name of the capability to request</param>
5984 <returns>The URI of the requested capability, or String.Empty if
5985 the capability does not exist</returns>
8477 </member> 5986 </member>
8478 <member name="F:OpenMetaverse.ParcelFlags.SoundLocal"> 5987 <member name="M:OpenMetaverse.Caps.EventQueueEventHandler(System.String,OpenMetaverse.StructuredData.OSDMap)">
8479 <summary>Restrict sounds originating on this parcel to the 5988 <summary>
8480 parcel boundaries</summary> 5989 Process any incoming events, check to see if we have a message created for the event,
5990 </summary>
5991 <param name="eventName">
5992 </param>
5993 <param name="body">
5994 </param>
8481 </member> 5995 </member>
8482 <member name="F:OpenMetaverse.ParcelFlags.SellParcelObjects"> 5996 <member name="M:OpenMetaverse.Packets.Packet.BuildPacket(System.String,OpenMetaverse.StructuredData.OSDMap)">
8483 <summary>Objects on this parcel are sold when the land is 5997 <summary>
8484 purchsaed</summary> 5998 Attempts to convert an LLSD structure to a known Packet type
5999 </summary>
6000 <param name="capsEventName">Event name, this must match an actual
6001 packet name for a Packet to be successfully built</param>
6002 <param name="body">LLSD to convert to a Packet</param>
6003 <returns>A Packet on success, otherwise null</returns>
8485 </member> 6004 </member>
8486 <member name="F:OpenMetaverse.ParcelFlags.AllowPublish"> 6005 <member name="P:OpenMetaverse.CoordinateFrame.Origin">
8487 <summary>Allow this parcel to be published on the web</summary> 6006 <summary>Origin position of this coordinate frame</summary>
8488 </member> 6007 </member>
8489 <member name="F:OpenMetaverse.ParcelFlags.MaturePublish"> 6008 <member name="P:OpenMetaverse.CoordinateFrame.XAxis">
8490 <summary>The information for this parcel is mature content</summary> 6009 <summary>X axis of this coordinate frame, or Forward/At in grid terms</summary>
8491 </member> 6010 </member>
8492 <member name="F:OpenMetaverse.ParcelFlags.UrlWebPage"> 6011 <member name="P:OpenMetaverse.CoordinateFrame.YAxis">
8493 <summary>The media URL is an HTML page</summary> 6012 <summary>Y axis of this coordinate frame, or Left in grid terms</summary>
8494 </member> 6013 </member>
8495 <member name="F:OpenMetaverse.ParcelFlags.UrlRawHtml"> 6014 <member name="P:OpenMetaverse.CoordinateFrame.ZAxis">
8496 <summary>The media URL is a raw HTML string</summary> 6015 <summary>Z axis of this coordinate frame, or Up in grid terms</summary>
8497 </member> 6016 </member>
8498 <member name="F:OpenMetaverse.ParcelFlags.RestrictPushObject"> 6017 <member name="M:OpenMetaverse.CoordinateFrame.LookDirection(OpenMetaverse.Vector3,OpenMetaverse.Vector3)">
8499 <summary>Restrict foreign object pushes</summary> 6018 <summary>
6019 </summary>
6020 <param name="at">Looking direction, must be a normalized vector</param>
6021 <param name="upDirection">Up direction, must be a normalized vector</param>
8500 </member> 6022 </member>
8501 <member name="F:OpenMetaverse.ParcelFlags.DenyAnonymous"> 6023 <member name="M:OpenMetaverse.CoordinateFrame.LookDirection(System.Double)">
8502 <summary>Ban all non identified/transacted avatars</summary> 6024 <summary>
6025 Align the coordinate frame X and Y axis with a given rotation
6026 around the Z axis in radians
6027 </summary>
6028 <param name="heading">Absolute rotation around the Z axis in
6029 radians</param>
8503 </member> 6030 </member>
8504 <member name="F:OpenMetaverse.ParcelFlags.AllowGroupScripts"> 6031 <member name="T:OpenMetaverse.DirectoryManager">
8505 <summary>Allow group-owned scripts to run</summary> 6032 <summary>
6033 Access to the data server which allows searching for land, events, people, etc
6034 </summary>
8506 </member> 6035 </member>
8507 <member name="F:OpenMetaverse.ParcelFlags.CreateGroupObjects"> 6036 <member name="M:OpenMetaverse.DirectoryManager.#ctor(OpenMetaverse.GridClient)">
8508 <summary>Allow object creation by group members or group 6037 <summary>
8509 objects</summary> 6038 Constructs a new instance of the DirectoryManager class
6039 </summary>
6040 <param name="client">An instance of GridClient</param>
8510 </member> 6041 </member>
8511 <member name="F:OpenMetaverse.ParcelFlags.AllowAPrimitiveEntry"> 6042 <member name="T:OpenMetaverse.DirectoryManager.ClassifiedCategories">
8512 <summary>Allow all objects to enter this parcel</summary> 6043 <summary>Classified Ad categories</summary>
8513 </member> 6044 </member>
8514 <member name="F:OpenMetaverse.ParcelFlags.AllowGroupObjectEntry"> 6045 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.Any">
8515 <summary>Only allow group and owner objects to enter this parcel</summary> 6046 <summary>Classified is listed in the Any category</summary>
8516 </member> 6047 </member>
8517 <member name="F:OpenMetaverse.ParcelFlags.AllowVoiceChat"> 6048 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.Shopping">
8518 <summary>Voice Enabled on this parcel</summary> 6049 <summary>Classified is shopping related</summary>
8519 </member> 6050 </member>
8520 <member name="F:OpenMetaverse.ParcelFlags.UseEstateVoiceChan"> 6051 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.LandRental">
8521 <summary>Use Estate Voice channel for Voice on this parcel</summary> 6052 <summary>Classified is </summary>
8522 </member> 6053 </member>
8523 <member name="F:OpenMetaverse.ParcelFlags.DenyAgeUnverified"> 6054 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.PropertyRental">
8524 <summary>Deny Age Unverified Users</summary> 6055 <summary>
6056 </summary>
8525 </member> 6057 </member>
8526 <member name="T:OpenMetaverse.ParcelStatus"> 6058 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.SpecialAttraction">
8527 <summary> 6059 <summary>
8528 Parcel ownership status
8529 </summary> 6060 </summary>
8530 </member> 6061 </member>
8531 <member name="F:OpenMetaverse.ParcelStatus.None"> 6062 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.NewProducts">
8532 <summary>Placeholder</summary> 6063 <summary>
6064 </summary>
8533 </member> 6065 </member>
8534 <member name="F:OpenMetaverse.ParcelStatus.Leased"> 6066 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.Employment">
8535 <summary>Parcel is leased (owned) by an avatar or group</summary> 6067 <summary>
6068 </summary>
8536 </member> 6069 </member>
8537 <member name="F:OpenMetaverse.ParcelStatus.LeasePending"> 6070 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.Wanted">
8538 <summary>Parcel is in process of being leased (purchased) by an avatar or group</summary> 6071 <summary>
6072 </summary>
8539 </member> 6073 </member>
8540 <member name="F:OpenMetaverse.ParcelStatus.Abandoned"> 6074 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.Service">
8541 <summary>Parcel has been abandoned back to Governor Linden</summary> 6075 <summary>
6076 </summary>
8542 </member> 6077 </member>
8543 <member name="T:OpenMetaverse.ParcelCategory"> 6078 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.Personal">
8544 <summary> 6079 <summary>
8545 Category parcel is listed in under search
8546 </summary> 6080 </summary>
8547 </member> 6081 </member>
8548 <member name="F:OpenMetaverse.ParcelCategory.None"> 6082 <member name="T:OpenMetaverse.DirectoryManager.EventCategories">
8549 <summary>No assigned category</summary> 6083 <summary>Event Categories</summary>
8550 </member> 6084 </member>
8551 <member name="F:OpenMetaverse.ParcelCategory.Linden"> 6085 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.All">
8552 <summary>Linden Infohub or public area</summary> 6086 <summary>
6087 </summary>
8553 </member> 6088 </member>
8554 <member name="F:OpenMetaverse.ParcelCategory.Adult"> 6089 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Discussion">
8555 <summary>Adult themed area</summary> 6090 <summary>
6091 </summary>
8556 </member> 6092 </member>
8557 <member name="F:OpenMetaverse.ParcelCategory.Arts"> 6093 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Sports">
8558 <summary>Arts and Culture</summary> 6094 <summary>
6095 </summary>
8559 </member> 6096 </member>
8560 <member name="F:OpenMetaverse.ParcelCategory.Business"> 6097 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.LiveMusic">
8561 <summary>Business</summary> 6098 <summary>
6099 </summary>
8562 </member> 6100 </member>
8563 <member name="F:OpenMetaverse.ParcelCategory.Educational"> 6101 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Commercial">
8564 <summary>Educational</summary> 6102 <summary>
6103 </summary>
8565 </member> 6104 </member>
8566 <member name="F:OpenMetaverse.ParcelCategory.Gaming"> 6105 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Nightlife">
8567 <summary>Gaming</summary> 6106 <summary>
6107 </summary>
8568 </member> 6108 </member>
8569 <member name="F:OpenMetaverse.ParcelCategory.Hangout"> 6109 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Games">
8570 <summary>Hangout or Club</summary> 6110 <summary>
6111 </summary>
8571 </member> 6112 </member>
8572 <member name="F:OpenMetaverse.ParcelCategory.Newcomer"> 6113 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Pageants">
8573 <summary>Newcomer friendly</summary> 6114 <summary>
6115 </summary>
8574 </member> 6116 </member>
8575 <member name="F:OpenMetaverse.ParcelCategory.Park"> 6117 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Education">
8576 <summary>Parks and Nature</summary> 6118 <summary>
6119 </summary>
8577 </member> 6120 </member>
8578 <member name="F:OpenMetaverse.ParcelCategory.Residential"> 6121 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Arts">
8579 <summary>Residential</summary> 6122 <summary>
6123 </summary>
8580 </member> 6124 </member>
8581 <member name="F:OpenMetaverse.ParcelCategory.Shopping"> 6125 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Charity">
8582 <summary>Shopping</summary> 6126 <summary>
6127 </summary>
8583 </member> 6128 </member>
8584 <member name="F:OpenMetaverse.ParcelCategory.Stage"> 6129 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Miscellaneous">
8585 <summary>Not Used?</summary> 6130 <summary>
6131 </summary>
8586 </member> 6132 </member>
8587 <member name="F:OpenMetaverse.ParcelCategory.Other"> 6133 <member name="T:OpenMetaverse.DirectoryManager.DirFindFlags">
8588 <summary>Other</summary> 6134 <summary>
6135 Query Flags used in many of the DirectoryManager methods to specify which query to execute and how to return the results.
6136 Flags can be combined using the | (pipe) character, not all flags are available in all queries
6137 </summary>
8589 </member> 6138 </member>
8590 <member name="F:OpenMetaverse.ParcelCategory.Any"> 6139 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.People">
8591 <summary>Not an actual category, only used for queries</summary> 6140 <summary>Query the People database</summary>
8592 </member> 6141 </member>
8593 <member name="T:OpenMetaverse.LandingType"> 6142 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.Online">
8594 <summary> 6143 <summary>
8595 Type of teleport landing for a parcel
8596 </summary> 6144 </summary>
8597 </member> 6145 </member>
8598 <member name="F:OpenMetaverse.LandingType.None"> 6146 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.Events">
8599 <summary>Unset, simulator default</summary> 6147 <summary>
6148 </summary>
8600 </member> 6149 </member>
8601 <member name="F:OpenMetaverse.LandingType.LandingPoint"> 6150 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.Groups">
8602 <summary>Specific landing point set for this parcel</summary> 6151 <summary>Query the Groups database</summary>
8603 </member> 6152 </member>
8604 <member name="F:OpenMetaverse.LandingType.Direct"> 6153 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.DateEvents">
8605 <summary>No landing point set, direct teleports enabled for 6154 <summary>Query the Events database</summary>
8606 this parcel</summary>
8607 </member> 6155 </member>
8608 <member name="T:OpenMetaverse.ParcelMediaCommand"> 6156 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.AgentOwned">
6157 <summary>Query the land holdings database for land owned by the currently connected agent</summary>
6158 </member>
6159 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.ForSale">
8609 <summary> 6160 <summary>
8610 Parcel Media Command used in ParcelMediaCommandMessage
8611 </summary> 6161 </summary>
8612 </member> 6162 </member>
8613 <member name="F:OpenMetaverse.ParcelMediaCommand.Stop"> 6163 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.GroupOwned">
8614 <summary>Stop the media stream and go back to the first frame</summary> 6164 <summary>Query the land holdings database for land which is owned by a Group</summary>
8615 </member> 6165 </member>
8616 <member name="F:OpenMetaverse.ParcelMediaCommand.Pause"> 6166 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.DwellSort">
8617 <summary>Pause the media stream (stop playing but stay on current frame)</summary> 6167 <summary>Specifies the query should pre sort the results based upon traffic
6168 when searching the Places database</summary>
8618 </member> 6169 </member>
8619 <member name="F:OpenMetaverse.ParcelMediaCommand.Play"> 6170 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.PgSimsOnly">
8620 <summary>Start the current media stream playing and stop when the end is reached</summary> 6171 <summary>
6172 </summary>
8621 </member> 6173 </member>
8622 <member name="F:OpenMetaverse.ParcelMediaCommand.Loop"> 6174 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.PicturesOnly">
8623 <summary>Start the current media stream playing, 6175 <summary>
8624 loop to the beginning when the end is reached and continue to play</summary> 6176 </summary>
8625 </member> 6177 </member>
8626 <member name="F:OpenMetaverse.ParcelMediaCommand.Texture"> 6178 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.PgEventsOnly">
8627 <summary>Specifies the texture to replace with video</summary> 6179 <summary>
8628 <remarks>If passing the key of a texture, it must be explicitly typecast as a key, 6180 </summary>
8629 not just passed within double quotes.</remarks>
8630 </member> 6181 </member>
8631 <member name="F:OpenMetaverse.ParcelMediaCommand.URL"> 6182 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.MatureSimsOnly">
8632 <summary>Specifies the movie URL (254 characters max)</summary> 6183 <summary>
6184 </summary>
8633 </member> 6185 </member>
8634 <member name="F:OpenMetaverse.ParcelMediaCommand.Time"> 6186 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.SortAsc">
8635 <summary>Specifies the time index at which to begin playing</summary> 6187 <summary>Specifies the query should pre sort the results in an ascending order when searching the land sales database.
6188 This flag is only used when searching the land sales database</summary>
8636 </member> 6189 </member>
8637 <member name="F:OpenMetaverse.ParcelMediaCommand.Agent"> 6190 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.PricesSort">
8638 <summary>Specifies a single agent to apply the media command to</summary> 6191 <summary>Specifies the query should pre sort the results using the SalePrice field when searching the land sales database.
6192 This flag is only used when searching the land sales database</summary>
8639 </member> 6193 </member>
8640 <member name="F:OpenMetaverse.ParcelMediaCommand.Unload"> 6194 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.PerMeterSort">
8641 <summary>Unloads the stream. While the stop command sets the texture to the first frame of the movie, 6195 <summary>Specifies the query should pre sort the results by calculating the average price/sq.m (SalePrice / Area) when searching the land sales database.
8642 unload resets it to the real texture that the movie was replacing.</summary> 6196 This flag is only used when searching the land sales database</summary>
8643 </member> 6197 </member>
8644 <member name="F:OpenMetaverse.ParcelMediaCommand.AutoAlign"> 6198 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.AreaSort">
8645 <summary>Turn on/off the auto align feature, similar to the auto align checkbox in the parcel media properties 6199 <summary>Specifies the query should pre sort the results using the ParcelSize field when searching the land sales database.
8646 (NOT to be confused with the "align" function in the textures view of the editor!) Takes TRUE or FALSE as parameter.</summary> 6200 This flag is only used when searching the land sales database</summary>
8647 </member> 6201 </member>
8648 <member name="F:OpenMetaverse.ParcelMediaCommand.Type"> 6202 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.NameSort">
8649 <summary>Allows a Web page or image to be placed on a prim (1.19.1 RC0 and later only). 6203 <summary>Specifies the query should pre sort the results using the Name field when searching the land sales database.
8650 Use "text/html" for HTML.</summary> 6204 This flag is only used when searching the land sales database</summary>
8651 </member> 6205 </member>
8652 <member name="F:OpenMetaverse.ParcelMediaCommand.Size"> 6206 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.LimitByPrice">
8653 <summary>Resizes a Web page to fit on x, y pixels (1.19.1 RC0 and later only).</summary> 6207 <summary>When set, only parcels less than the specified Price will be included when searching the land sales database.
8654 <remarks>This might still not be working</remarks> 6208 This flag is only used when searching the land sales database</summary>
8655 </member> 6209 </member>
8656 <member name="F:OpenMetaverse.ParcelMediaCommand.Desc"> 6210 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.LimitByArea">
8657 <summary>Sets a description for the media being displayed (1.19.1 RC0 and later only).</summary> 6211 <summary>When set, only parcels greater than the specified Size will be included when searching the land sales database.
6212 This flag is only used when searching the land sales database</summary>
8658 </member> 6213 </member>
8659 <member name="T:OpenMetaverse.ParcelInfo"> 6214 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.FilterMature">
8660 <summary> 6215 <summary>
8661 Some information about a parcel of land returned from a DirectoryManager search
8662 </summary> 6216 </summary>
8663 </member> 6217 </member>
8664 <member name="F:OpenMetaverse.ParcelInfo.ID"> 6218 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.PGOnly">
8665 <summary>Global Key of record</summary> 6219 <summary>
6220 </summary>
8666 </member> 6221 </member>
8667 <member name="F:OpenMetaverse.ParcelInfo.OwnerID"> 6222 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.IncludePG">
8668 <summary>Parcel Owners <seealso cref="T:OpenMetaverse.UUID"/></summary> 6223 <summary>Include PG land in results. This flag is used when searching both the Groups, Events and Land sales databases</summary>
8669 </member> 6224 </member>
8670 <member name="F:OpenMetaverse.ParcelInfo.Name"> 6225 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.IncludeMature">
8671 <summary>Name field of parcel, limited to 128 characters</summary> 6226 <summary>Include Mature land in results. This flag is used when searching both the Groups, Events and Land sales databases</summary>
8672 </member> 6227 </member>
8673 <member name="F:OpenMetaverse.ParcelInfo.Description"> 6228 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.IncludeAdult">
8674 <summary>Description field of parcel, limited to 256 characters</summary> 6229 <summary>Include Adult land in results. This flag is used when searching both the Groups, Events and Land sales databases</summary>
8675 </member> 6230 </member>
8676 <member name="F:OpenMetaverse.ParcelInfo.ActualArea"> 6231 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.AdultOnly">
8677 <summary>Total Square meters of parcel</summary> 6232 <summary>
6233 </summary>
8678 </member> 6234 </member>
8679 <member name="F:OpenMetaverse.ParcelInfo.BillableArea"> 6235 <member name="T:OpenMetaverse.DirectoryManager.SearchTypeFlags">
8680 <summary>Total area billable as Tier, for group owned land this will be 10% less than ActualArea</summary> 6236 <summary>
6237 Land types to search dataserver for
6238 </summary>
8681 </member> 6239 </member>
8682 <member name="F:OpenMetaverse.ParcelInfo.Mature"> 6240 <member name="F:OpenMetaverse.DirectoryManager.SearchTypeFlags.Any">
8683 <summary>True of parcel is in Mature simulator</summary> 6241 <summary>Search Auction, Mainland and Estate</summary>
8684 </member> 6242 </member>
8685 <member name="F:OpenMetaverse.ParcelInfo.GlobalX"> 6243 <member name="F:OpenMetaverse.DirectoryManager.SearchTypeFlags.Auction">
8686 <summary>Grid global X position of parcel</summary> 6244 <summary>Land which is currently up for auction</summary>
8687 </member> 6245 </member>
8688 <member name="F:OpenMetaverse.ParcelInfo.GlobalY"> 6246 <member name="F:OpenMetaverse.DirectoryManager.SearchTypeFlags.Mainland">
8689 <summary>Grid global Y position of parcel</summary> 6247 <summary>Parcels which are on the mainland (Linden owned) continents</summary>
8690 </member> 6248 </member>
8691 <member name="F:OpenMetaverse.ParcelInfo.GlobalZ"> 6249 <member name="F:OpenMetaverse.DirectoryManager.SearchTypeFlags.Estate">
8692 <summary>Grid global Z position of parcel (not used)</summary> 6250 <summary>Parcels which are on privately owned simulators</summary>
8693 </member> 6251 </member>
8694 <member name="F:OpenMetaverse.ParcelInfo.SimName"> 6252 <member name="T:OpenMetaverse.DirectoryManager.EventFlags">
8695 <summary>Name of simulator parcel is located in</summary> 6253 <summary>
6254 The content rating of the event
6255 </summary>
8696 </member> 6256 </member>
8697 <member name="F:OpenMetaverse.ParcelInfo.SnapshotID"> 6257 <member name="F:OpenMetaverse.DirectoryManager.EventFlags.PG">
8698 <summary>Texture <seealso cref="T:OpenMetaverse.UUID"/> of parcels display picture</summary> 6258 <summary>Event is PG</summary>
8699 </member> 6259 </member>
8700 <member name="F:OpenMetaverse.ParcelInfo.Dwell"> 6260 <member name="F:OpenMetaverse.DirectoryManager.EventFlags.Mature">
8701 <summary>Float representing calculated traffic based on time spent on parcel by avatars</summary> 6261 <summary>Event is Mature</summary>
8702 </member> 6262 </member>
8703 <member name="F:OpenMetaverse.ParcelInfo.SalePrice"> 6263 <member name="F:OpenMetaverse.DirectoryManager.EventFlags.Adult">
8704 <summary>Sale price of parcel (not used)</summary> 6264 <summary>Event is Adult</summary>
8705 </member> 6265 </member>
8706 <member name="F:OpenMetaverse.ParcelInfo.AuctionID"> 6266 <member name="T:OpenMetaverse.DirectoryManager.ClassifiedFlags">
8707 <summary>Auction ID of parcel</summary> 6267 <summary>
6268 Classified Ad Options
6269 </summary>
6270 <remarks>There appear to be two formats the flags are packed in.
6271 This set of flags is for the newer style</remarks>
8708 </member> 6272 </member>
8709 <member name="T:OpenMetaverse.ParcelMedia"> 6273 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedFlags.None">
8710 <summary> 6274 <summary>
8711 Parcel Media Information
8712 </summary> 6275 </summary>
8713 </member> 6276 </member>
8714 <member name="F:OpenMetaverse.ParcelMedia.MediaAutoScale"> 6277 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedFlags.Mature">
8715 <summary>A byte, if 0x1 viewer should auto scale media to fit object</summary> 6278 <summary>
6279 </summary>
8716 </member> 6280 </member>
8717 <member name="F:OpenMetaverse.ParcelMedia.MediaLoop"> 6281 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedFlags.Enabled">
8718 <summary>A boolean, if true the viewer should loop the media</summary> 6282 <summary>
6283 </summary>
8719 </member> 6284 </member>
8720 <member name="F:OpenMetaverse.ParcelMedia.MediaID"> 6285 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedFlags.UpdateTime">
8721 <summary>The Asset UUID of the Texture which when applied to a 6286 <summary>
8722 primitive will display the media</summary> 6287 </summary>
8723 </member> 6288 </member>
8724 <member name="F:OpenMetaverse.ParcelMedia.MediaURL"> 6289 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedFlags.AutoRenew">
8725 <summary>A URL which points to any Quicktime supported media type</summary> 6290 <summary>
6291 </summary>
8726 </member> 6292 </member>
8727 <member name="F:OpenMetaverse.ParcelMedia.MediaDesc"> 6293 <member name="T:OpenMetaverse.DirectoryManager.ClassifiedQueryFlags">
8728 <summary>A description of the media</summary> 6294 <summary>
6295 Classified ad query options
6296 </summary>
8729 </member> 6297 </member>
8730 <member name="F:OpenMetaverse.ParcelMedia.MediaHeight"> 6298 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedQueryFlags.All">
8731 <summary>An Integer which represents the height of the media</summary> 6299 <summary>Include all ads in results</summary>
8732 </member> 6300 </member>
8733 <member name="F:OpenMetaverse.ParcelMedia.MediaWidth"> 6301 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedQueryFlags.PG">
8734 <summary>An integer which represents the width of the media</summary> 6302 <summary>Include PG ads in results</summary>
8735 </member> 6303 </member>
8736 <member name="F:OpenMetaverse.ParcelMedia.MediaType"> 6304 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedQueryFlags.Mature">
8737 <summary>A string which contains the mime type of the media</summary> 6305 <summary>Include Mature ads in results</summary>
8738 </member> 6306 </member>
8739 <member name="T:OpenMetaverse.Parcel"> 6307 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedQueryFlags.Adult">
6308 <summary>Include Adult ads in results</summary>
6309 </member>
6310 <member name="T:OpenMetaverse.DirectoryManager.PlacesFlags">
8740 <summary> 6311 <summary>
8741 Parcel of land, a portion of virtual real estate in a simulator 6312 The For Sale flag in PlacesReplyData
8742 </summary> 6313 </summary>
8743 </member> 6314 </member>
8744 <member name="F:OpenMetaverse.Parcel.SelfCount"> 6315 <member name="F:OpenMetaverse.DirectoryManager.PlacesFlags.NotForSale">
8745 <summary>The total number of contiguous 4x4 meter blocks your agent owns within this parcel</summary> 6316 <summary>Parcel is not listed for sale</summary>
8746 </member> 6317 </member>
8747 <member name="F:OpenMetaverse.Parcel.OtherCount"> 6318 <member name="F:OpenMetaverse.DirectoryManager.PlacesFlags.ForSale">
8748 <summary>The total number of contiguous 4x4 meter blocks contained in this parcel owned by a group or agent other than your own</summary> 6319 <summary>Parcel is For Sale</summary>
8749 </member> 6320 </member>
8750 <member name="F:OpenMetaverse.Parcel.PublicCount"> 6321 <member name="T:OpenMetaverse.DirectoryManager.Classified">
8751 <summary>Deprecated, Value appears to always be 0</summary> 6322 <summary>
6323 A classified ad on the grid
6324 </summary>
8752 </member> 6325 </member>
8753 <member name="F:OpenMetaverse.Parcel.LocalID"> 6326 <member name="F:OpenMetaverse.DirectoryManager.Classified.ID">
8754 <summary>Simulator-local ID of this parcel</summary> 6327 <summary>UUID for this ad, useful for looking up detailed
6328 information about it</summary>
8755 </member> 6329 </member>
8756 <member name="F:OpenMetaverse.Parcel.OwnerID"> 6330 <member name="F:OpenMetaverse.DirectoryManager.Classified.Name">
8757 <summary>UUID of the owner of this parcel</summary> 6331 <summary>The title of this classified ad</summary>
8758 </member> 6332 </member>
8759 <member name="F:OpenMetaverse.Parcel.IsGroupOwned"> 6333 <member name="F:OpenMetaverse.DirectoryManager.Classified.Flags">
8760 <summary>Whether the land is deeded to a group or not</summary> 6334 <summary>Flags that show certain options applied to the classified</summary>
8761 </member> 6335 </member>
8762 <member name="F:OpenMetaverse.Parcel.AuctionID"> 6336 <member name="F:OpenMetaverse.DirectoryManager.Classified.CreationDate">
8763 <summary></summary> 6337 <summary>Creation date of the ad</summary>
8764 </member> 6338 </member>
8765 <member name="F:OpenMetaverse.Parcel.ClaimDate"> 6339 <member name="F:OpenMetaverse.DirectoryManager.Classified.ExpirationDate">
8766 <summary>Date land was claimed</summary> 6340 <summary>Expiration date of the ad</summary>
8767 </member> 6341 </member>
8768 <member name="F:OpenMetaverse.Parcel.ClaimPrice"> 6342 <member name="F:OpenMetaverse.DirectoryManager.Classified.Price">
8769 <summary>Appears to always be zero</summary> 6343 <summary>Price that was paid for this ad</summary>
8770 </member> 6344 </member>
8771 <member name="F:OpenMetaverse.Parcel.RentPrice"> 6345 <member name="M:OpenMetaverse.DirectoryManager.Classified.ToString">
8772 <summary>This field is no longer used</summary> 6346 <summary>Print the struct data as a string</summary>
6347 <returns>A string containing the field name, and field value</returns>
8773 </member> 6348 </member>
8774 <member name="F:OpenMetaverse.Parcel.AABBMin"> 6349 <member name="T:OpenMetaverse.DirectoryManager.DirectoryParcel">
8775 <summary>Minimum corner of the axis-aligned bounding box for this 6350 <summary>
8776 parcel</summary> 6351 A parcel retrieved from the dataserver such as results from the
6352 "For-Sale" listings or "Places" Search
6353 </summary>
8777 </member> 6354 </member>
8778 <member name="F:OpenMetaverse.Parcel.AABBMax"> 6355 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.ID">
8779 <summary>Maximum corner of the axis-aligned bounding box for this 6356 <summary>The unique dataserver parcel ID</summary>
8780 parcel</summary> 6357 <remarks>This id is used to obtain additional information from the entry
6358 by using the <see cref="!:ParcelManager.InfoRequest" /> method</remarks>
8781 </member> 6359 </member>
8782 <member name="F:OpenMetaverse.Parcel.Bitmap"> 6360 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.Name">
8783 <summary>Bitmap describing land layout in 4x4m squares across the 6361 <summary>A string containing the name of the parcel</summary>
8784 entire region</summary>
8785 </member> 6362 </member>
8786 <member name="F:OpenMetaverse.Parcel.Area"> 6363 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.ActualArea">
8787 <summary>Total parcel land area</summary> 6364 <summary>The size of the parcel</summary>
6365 <remarks>This field is not returned for Places searches</remarks>
8788 </member> 6366 </member>
8789 <member name="F:OpenMetaverse.Parcel.Status"> 6367 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.SalePrice">
8790 <summary></summary> 6368 <summary>The price of the parcel</summary>
6369 <remarks>This field is not returned for Places searches</remarks>
8791 </member> 6370 </member>
8792 <member name="F:OpenMetaverse.Parcel.SimWideMaxPrims"> 6371 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.Auction">
8793 <summary>Maximum primitives across the entire simulator owned by the same agent or group that owns this parcel that can be used</summary> 6372 <summary>If True, this parcel is flagged to be auctioned</summary>
8794 </member> 6373 </member>
8795 <member name="F:OpenMetaverse.Parcel.SimWideTotalPrims"> 6374 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.ForSale">
8796 <summary>Total primitives across the entire simulator calculated by combining the allowed prim counts for each parcel 6375 <summary>If true, this parcel is currently set for sale</summary>
8797 owned by the agent or group that owns this parcel</summary>
8798 </member> 6376 </member>
8799 <member name="F:OpenMetaverse.Parcel.MaxPrims"> 6377 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.Dwell">
8800 <summary>Maximum number of primitives this parcel supports</summary> 6378 <summary>Parcel traffic</summary>
8801 </member> 6379 </member>
8802 <member name="F:OpenMetaverse.Parcel.TotalPrims"> 6380 <member name="M:OpenMetaverse.DirectoryManager.DirectoryParcel.ToString">
8803 <summary>Total number of primitives on this parcel</summary> 6381 <summary>Print the struct data as a string</summary>
6382 <returns>A string containing the field name, and field value</returns>
8804 </member> 6383 </member>
8805 <member name="F:OpenMetaverse.Parcel.OwnerPrims"> 6384 <member name="T:OpenMetaverse.DirectoryManager.AgentSearchData">
8806 <summary>For group-owned parcels this indicates the total number of prims deeded to the group, 6385 <summary>
8807 for parcels owned by an individual this inicates the number of prims owned by the individual</summary> 6386 An Avatar returned from the dataserver
6387 </summary>
8808 </member> 6388 </member>
8809 <member name="F:OpenMetaverse.Parcel.GroupPrims"> 6389 <member name="F:OpenMetaverse.DirectoryManager.AgentSearchData.Online">
8810 <summary>Total number of primitives owned by the parcel group on 6390 <summary>Online status of agent</summary>
8811 this parcel, or for parcels owned by an individual with a group set the 6391 <remarks>This field appears to be obsolete and always returns false</remarks>
8812 total number of prims set to that group.</summary>
8813 </member> 6392 </member>
8814 <member name="F:OpenMetaverse.Parcel.OtherPrims"> 6393 <member name="F:OpenMetaverse.DirectoryManager.AgentSearchData.FirstName">
8815 <summary>Total number of prims owned by other avatars that are not set to group, or not the parcel owner</summary> 6394 <summary>The agents first name</summary>
8816 </member> 6395 </member>
8817 <member name="F:OpenMetaverse.Parcel.ParcelPrimBonus"> 6396 <member name="F:OpenMetaverse.DirectoryManager.AgentSearchData.LastName">
8818 <summary>A bonus multiplier which allows parcel prim counts to go over times this amount, this does not affect 6397 <summary>The agents last name</summary>
8819 the max prims per simulator. e.g: 117 prim parcel limit x 1.5 bonus = 175 allowed</summary>
8820 </member> 6398 </member>
8821 <member name="F:OpenMetaverse.Parcel.OtherCleanTime"> 6399 <member name="F:OpenMetaverse.DirectoryManager.AgentSearchData.AgentID">
8822 <summary>Autoreturn value in minutes for others' objects</summary> 6400 <summary>The agents <see cref="T:OpenMetaverse.UUID" /></summary>
8823 </member> 6401 </member>
8824 <member name="F:OpenMetaverse.Parcel.Flags"> 6402 <member name="M:OpenMetaverse.DirectoryManager.AgentSearchData.ToString">
8825 <summary></summary> 6403 <summary>Print the struct data as a string</summary>
6404 <returns>A string containing the field name, and field value</returns>
8826 </member> 6405 </member>
8827 <member name="F:OpenMetaverse.Parcel.SalePrice"> 6406 <member name="T:OpenMetaverse.DirectoryManager.GroupSearchData">
8828 <summary>Sale price of the parcel, only useful if ForSale is set</summary> 6407 <summary>
8829 <remarks>The SalePrice will remain the same after an ownership 6408 Response to a "Groups" Search
8830 transfer (sale), so it can be used to see the purchase price after 6409 </summary>
8831 a sale if the new owner has not changed it</remarks>
8832 </member> 6410 </member>
8833 <member name="F:OpenMetaverse.Parcel.Name"> 6411 <member name="F:OpenMetaverse.DirectoryManager.GroupSearchData.GroupID">
8834 <summary>Parcel Name</summary> 6412 <summary>The Group ID</summary>
8835 </member> 6413 </member>
8836 <member name="F:OpenMetaverse.Parcel.Desc"> 6414 <member name="F:OpenMetaverse.DirectoryManager.GroupSearchData.GroupName">
8837 <summary>Parcel Description</summary> 6415 <summary>The name of the group</summary>
8838 </member> 6416 </member>
8839 <member name="F:OpenMetaverse.Parcel.MusicURL"> 6417 <member name="F:OpenMetaverse.DirectoryManager.GroupSearchData.Members">
8840 <summary>URL For Music Stream</summary> 6418 <summary>The current number of members</summary>
8841 </member> 6419 </member>
8842 <member name="F:OpenMetaverse.Parcel.GroupID"> 6420 <member name="M:OpenMetaverse.DirectoryManager.GroupSearchData.ToString">
8843 <summary></summary> 6421 <summary>Print the struct data as a string</summary>
6422 <returns>A string containing the field name, and field value</returns>
8844 </member> 6423 </member>
8845 <member name="F:OpenMetaverse.Parcel.PassPrice"> 6424 <member name="T:OpenMetaverse.DirectoryManager.PlacesSearchData">
8846 <summary>Price for a temporary pass</summary> 6425 <summary>
6426 Parcel information returned from a <see cref="M:OpenMetaverse.DirectoryManager.StartPlacesSearch(OpenMetaverse.DirectoryManager.DirFindFlags,OpenMetaverse.ParcelCategory,System.String,System.String,OpenMetaverse.UUID,OpenMetaverse.UUID)" /> request
6427 <para>
6428 Represents one of the following:
6429 A parcel of land on the grid that has its Show In Search flag set
6430 A parcel of land owned by the agent making the request
6431 A parcel of land owned by a group the agent making the request is a member of
6432 </para><para>
6433 In a request for Group Land, the First record will contain an empty record
6434 </para>
6435 Note: This is not the same as searching the land for sale data source
6436 </summary>
8847 </member> 6437 </member>
8848 <member name="F:OpenMetaverse.Parcel.PassHours"> 6438 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.OwnerID">
8849 <summary>How long is pass valid for</summary> 6439 <summary>The ID of the Agent of Group that owns the parcel</summary>
8850 </member> 6440 </member>
8851 <member name="F:OpenMetaverse.Parcel.Category"> 6441 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.Name">
8852 <summary></summary> 6442 <summary>The name</summary>
8853 </member> 6443 </member>
8854 <member name="F:OpenMetaverse.Parcel.AuthBuyerID"> 6444 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.Desc">
8855 <summary>Key of authorized buyer</summary> 6445 <summary>The description</summary>
8856 </member> 6446 </member>
8857 <member name="F:OpenMetaverse.Parcel.SnapshotID"> 6447 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.ActualArea">
8858 <summary>Key of parcel snapshot</summary> 6448 <summary>The Size of the parcel</summary>
8859 </member> 6449 </member>
8860 <member name="F:OpenMetaverse.Parcel.UserLocation"> 6450 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.BillableArea">
8861 <summary>The landing point location</summary> 6451 <summary>The billable Size of the parcel, for mainland
6452 parcels this will match the ActualArea field. For Group owned land this will be 10 percent smaller
6453 than the ActualArea. For Estate land this will always be 0</summary>
8862 </member> 6454 </member>
8863 <member name="F:OpenMetaverse.Parcel.UserLookAt"> 6455 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.Flags">
8864 <summary>The landing point LookAt</summary> 6456 <summary>Indicates the ForSale status of the parcel</summary>
8865 </member> 6457 </member>
8866 <member name="F:OpenMetaverse.Parcel.Landing"> 6458 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.GlobalX">
8867 <summary>The type of landing enforced from the <see cref="T:OpenMetaverse.LandingType"/> enum</summary> 6459 <summary>The Gridwide X position</summary>
8868 </member> 6460 </member>
8869 <member name="F:OpenMetaverse.Parcel.Dwell"> 6461 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.GlobalY">
8870 <summary></summary> 6462 <summary>The Gridwide Y position</summary>
8871 </member> 6463 </member>
8872 <member name="F:OpenMetaverse.Parcel.RegionDenyAnonymous"> 6464 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.GlobalZ">
8873 <summary></summary> 6465 <summary>The Z position of the parcel, or 0 if no landing point set</summary>
8874 </member> 6466 </member>
8875 <member name="F:OpenMetaverse.Parcel.RegionPushOverride"> 6467 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.SimName">
8876 <summary></summary> 6468 <summary>The name of the Region the parcel is located in</summary>
8877 </member> 6469 </member>
8878 <member name="F:OpenMetaverse.Parcel.AccessWhiteList"> 6470 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.SnapshotID">
8879 <summary>Access list of who is whitelisted on this 6471 <summary>The Asset ID of the parcels Snapshot texture</summary>
8880 parcel</summary>
8881 </member> 6472 </member>
8882 <member name="F:OpenMetaverse.Parcel.AccessBlackList"> 6473 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.Dwell">
8883 <summary>Access list of who is blacklisted on this 6474 <summary>The calculated visitor traffic</summary>
8884 parcel</summary>
8885 </member> 6475 </member>
8886 <member name="F:OpenMetaverse.Parcel.RegionDenyAgeUnverified"> 6476 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.SKU">
8887 <summary>TRUE of region denies access to age unverified users</summary> 6477 <summary>The billing product SKU</summary>
6478 <remarks>Known values are:
6479 <list type="table"><item><term>023</term><description>Mainland / Full Region</description></item><item><term>024</term><description>Estate / Full Region</description></item><item><term>027</term><description>Estate / Openspace</description></item><item><term>029</term><description>Estate / Homestead</description></item><item><term>129</term><description>Mainland / Homestead (Linden Owned)</description></item></list></remarks>
8888 </member> 6480 </member>
8889 <member name="F:OpenMetaverse.Parcel.ObscureMedia"> 6481 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.Price">
8890 <summary>true to obscure (hide) media url</summary> 6482 <summary>No longer used, will always be 0</summary>
8891 </member> 6483 </member>
8892 <member name="F:OpenMetaverse.Parcel.ObscureMusic"> 6484 <member name="M:OpenMetaverse.DirectoryManager.PlacesSearchData.ToSLurl">
8893 <summary>true to obscure (hide) music url</summary> 6485 <summary>Get a SL URL for the parcel</summary>
6486 <returns>A string, containing a standard SLURL</returns>
8894 </member> 6487 </member>
8895 <member name="F:OpenMetaverse.Parcel.Media"> 6488 <member name="M:OpenMetaverse.DirectoryManager.PlacesSearchData.ToString">
8896 <summary>A struct containing media details</summary> 6489 <summary>Print the struct data as a string</summary>
6490 <returns>A string containing the field name, and field value</returns>
8897 </member> 6491 </member>
8898 <member name="M:OpenMetaverse.Parcel.ToString"> 6492 <member name="T:OpenMetaverse.DirectoryManager.EventsSearchData">
8899 <summary> 6493 <summary>
8900 Displays a parcel object in string format 6494 An "Event" Listing summary
8901 </summary> 6495 </summary>
8902 <returns>string containing key=value pairs of a parcel object</returns>
8903 </member> 6496 </member>
8904 <member name="M:OpenMetaverse.Parcel.#ctor(System.Int32)"> 6497 <member name="F:OpenMetaverse.DirectoryManager.EventsSearchData.Owner">
8905 <summary> 6498 <summary>The ID of the event creator</summary>
8906 Defalt constructor
8907 </summary>
8908 <param name="localID">Local ID of this parcel</param>
8909 </member> 6499 </member>
8910 <member name="M:OpenMetaverse.Parcel.Update(OpenMetaverse.Simulator,System.Boolean)"> 6500 <member name="F:OpenMetaverse.DirectoryManager.EventsSearchData.Name">
8911 <summary> 6501 <summary>The name of the event</summary>
8912 Update the simulator with any local changes to this Parcel object
8913 </summary>
8914 <param name="simulator">Simulator to send updates to</param>
8915 <param name="wantReply">Whether we want the simulator to confirm
8916 the update with a reply packet or not</param>
8917 </member> 6502 </member>
8918 <member name="M:OpenMetaverse.Parcel.UpdateOtherCleanTime(OpenMetaverse.Simulator)"> 6503 <member name="F:OpenMetaverse.DirectoryManager.EventsSearchData.ID">
8919 <summary> 6504 <summary>The events ID</summary>
8920 Set Autoreturn time
8921 </summary>
8922 <param name="simulator">Simulator to send the update to</param>
8923 </member> 6505 </member>
8924 <member name="T:OpenMetaverse.ParcelManager"> 6506 <member name="F:OpenMetaverse.DirectoryManager.EventsSearchData.Date">
6507 <summary>A string containing the short date/time the event will begin</summary>
6508 </member>
6509 <member name="F:OpenMetaverse.DirectoryManager.EventsSearchData.Time">
6510 <summary>The event start time in Unixtime (seconds since epoch)</summary>
6511 </member>
6512 <member name="F:OpenMetaverse.DirectoryManager.EventsSearchData.Flags">
6513 <summary>The events maturity rating</summary>
6514 </member>
6515 <member name="M:OpenMetaverse.DirectoryManager.EventsSearchData.ToString">
6516 <summary>Print the struct data as a string</summary>
6517 <returns>A string containing the field name, and field value</returns>
6518 </member>
6519 <member name="T:OpenMetaverse.DirectoryManager.EventInfo">
8925 <summary> 6520 <summary>
8926 Parcel (subdivided simulator lots) subsystem 6521 The details of an "Event"
8927 </summary> 6522 </summary>
8928 </member> 6523 </member>
8929 <member name="F:OpenMetaverse.ParcelManager.m_DwellReply"> 6524 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.ID">
8930 <summary>The event subscribers. null if no subcribers</summary> 6525 <summary>The events ID</summary>
8931 </member> 6526 </member>
8932 <member name="M:OpenMetaverse.ParcelManager.OnParcelDwellReply(OpenMetaverse.ParcelDwellReplyEventArgs)"> 6527 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Creator">
8933 <summary>Raises the ParcelDwellReply event</summary> 6528 <summary>The ID of the event creator</summary>
8934 <param name="e">A ParcelDwellReplyEventArgs object containing the
8935 data returned from the simulator</param>
8936 </member> 6529 </member>
8937 <member name="F:OpenMetaverse.ParcelManager.m_DwellReplyLock"> 6530 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Name">
8938 <summary>Thread sync lock object</summary> 6531 <summary>The name of the event</summary>
8939 </member> 6532 </member>
8940 <member name="F:OpenMetaverse.ParcelManager.m_ParcelInfo"> 6533 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Category">
6534 <summary>The category</summary>
6535 </member>
6536 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Desc">
6537 <summary>The events description</summary>
6538 </member>
6539 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Date">
6540 <summary>The short date/time the event will begin</summary>
6541 </member>
6542 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.DateUTC">
6543 <summary>The event start time in Unixtime (seconds since epoch) UTC adjusted</summary>
6544 </member>
6545 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Duration">
6546 <summary>The length of the event in minutes</summary>
6547 </member>
6548 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Cover">
6549 <summary>0 if no cover charge applies</summary>
6550 </member>
6551 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Amount">
6552 <summary>The cover charge amount in L$ if applicable</summary>
6553 </member>
6554 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.SimName">
6555 <summary>The name of the region where the event is being held</summary>
6556 </member>
6557 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.GlobalPos">
6558 <summary>The gridwide location of the event</summary>
6559 </member>
6560 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Flags">
6561 <summary>The maturity rating</summary>
6562 </member>
6563 <member name="M:OpenMetaverse.DirectoryManager.EventInfo.ToSLurl">
6564 <summary>Get a SL URL for the parcel where the event is hosted</summary>
6565 <returns>A string, containing a standard SLURL</returns>
6566 </member>
6567 <member name="M:OpenMetaverse.DirectoryManager.EventInfo.ToString">
6568 <summary>Print the struct data as a string</summary>
6569 <returns>A string containing the field name, and field value</returns>
6570 </member>
6571 <member name="F:OpenMetaverse.DirectoryManager.m_EventInfoReply">
8941 <summary>The event subscribers. null if no subcribers</summary> 6572 <summary>The event subscribers. null if no subcribers</summary>
8942 </member> 6573 </member>
8943 <member name="M:OpenMetaverse.ParcelManager.OnParcelInfoReply(OpenMetaverse.ParcelInfoReplyEventArgs)"> 6574 <member name="F:OpenMetaverse.DirectoryManager.m_EventDetailLock">
8944 <summary>Raises the ParcelInfoReply event</summary> 6575 <summary>Thread sync lock object</summary>
8945 <param name="e">A ParcelInfoReplyEventArgs object containing the
8946 data returned from the simulator</param>
8947 </member> 6576 </member>
8948 <member name="F:OpenMetaverse.ParcelManager.m_ParcelInfoLock"> 6577 <member name="F:OpenMetaverse.DirectoryManager.m_DirEvents">
6578 <summary>The event subscribers. null if no subcribers</summary>
6579 </member>
6580 <member name="F:OpenMetaverse.DirectoryManager.m_DirEventsLock">
8949 <summary>Thread sync lock object</summary> 6581 <summary>Thread sync lock object</summary>
8950 </member> 6582 </member>
8951 <member name="F:OpenMetaverse.ParcelManager.m_ParcelProperties"> 6583 <member name="F:OpenMetaverse.DirectoryManager.m_Places">
8952 <summary>The event subscribers. null if no subcribers</summary> 6584 <summary>The event subscribers. null if no subcribers</summary>
8953 </member> 6585 </member>
8954 <member name="M:OpenMetaverse.ParcelManager.OnParcelProperties(OpenMetaverse.ParcelPropertiesEventArgs)"> 6586 <member name="F:OpenMetaverse.DirectoryManager.m_PlacesLock">
8955 <summary>Raises the ParcelProperties event</summary> 6587 <summary>Thread sync lock object</summary>
8956 <param name="e">A ParcelPropertiesEventArgs object containing the
8957 data returned from the simulator</param>
8958 </member> 6588 </member>
8959 <member name="F:OpenMetaverse.ParcelManager.m_ParcelPropertiesLock"> 6589 <member name="F:OpenMetaverse.DirectoryManager.m_DirPlaces">
6590 <summary>The event subscribers. null if no subcribers</summary>
6591 </member>
6592 <member name="F:OpenMetaverse.DirectoryManager.m_DirPlacesLock">
8960 <summary>Thread sync lock object</summary> 6593 <summary>Thread sync lock object</summary>
8961 </member> 6594 </member>
8962 <member name="F:OpenMetaverse.ParcelManager.m_ParcelACL"> 6595 <member name="F:OpenMetaverse.DirectoryManager.m_DirClassifieds">
8963 <summary>The event subscribers. null if no subcribers</summary> 6596 <summary>The event subscribers. null if no subcribers</summary>
8964 </member> 6597 </member>
8965 <member name="M:OpenMetaverse.ParcelManager.OnParcelAccessListReply(OpenMetaverse.ParcelAccessListReplyEventArgs)"> 6598 <member name="F:OpenMetaverse.DirectoryManager.m_DirClassifiedsLock">
8966 <summary>Raises the ParcelAccessListReply event</summary> 6599 <summary>Thread sync lock object</summary>
8967 <param name="e">A ParcelAccessListReplyEventArgs object containing the
8968 data returned from the simulator</param>
8969 </member> 6600 </member>
8970 <member name="F:OpenMetaverse.ParcelManager.m_ParcelACLLock"> 6601 <member name="F:OpenMetaverse.DirectoryManager.m_DirGroups">
6602 <summary>The event subscribers. null if no subcribers</summary>
6603 </member>
6604 <member name="F:OpenMetaverse.DirectoryManager.m_DirGroupsLock">
8971 <summary>Thread sync lock object</summary> 6605 <summary>Thread sync lock object</summary>
8972 </member> 6606 </member>
8973 <member name="F:OpenMetaverse.ParcelManager.m_ParcelObjectOwnersReply"> 6607 <member name="F:OpenMetaverse.DirectoryManager.m_DirPeople">
8974 <summary>The event subscribers. null if no subcribers</summary> 6608 <summary>The event subscribers. null if no subcribers</summary>
8975 </member> 6609 </member>
8976 <member name="M:OpenMetaverse.ParcelManager.OnParcelObjectOwnersReply(OpenMetaverse.ParcelObjectOwnersReplyEventArgs)"> 6610 <member name="F:OpenMetaverse.DirectoryManager.m_DirPeopleLock">
8977 <summary>Raises the ParcelObjectOwnersReply event</summary> 6611 <summary>Thread sync lock object</summary>
8978 <param name="e">A ParcelObjectOwnersReplyEventArgs object containing the
8979 data returned from the simulator</param>
8980 </member> 6612 </member>
8981 <member name="F:OpenMetaverse.ParcelManager.m_ParcelObjectOwnersLock"> 6613 <member name="F:OpenMetaverse.DirectoryManager.m_DirLandReply">
6614 <summary>The event subscribers. null if no subcribers</summary>
6615 </member>
6616 <member name="F:OpenMetaverse.DirectoryManager.m_DirLandLock">
8982 <summary>Thread sync lock object</summary> 6617 <summary>Thread sync lock object</summary>
8983 </member> 6618 </member>
8984 <member name="F:OpenMetaverse.ParcelManager.m_SimParcelsDownloaded"> 6619 <member name="E:OpenMetaverse.DirectoryManager.EventInfoReply">
6620 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.EventInfoRequest(System.UInt32)" /> request.</summary>
6621 </member>
6622 <member name="E:OpenMetaverse.DirectoryManager.DirEventsReply">
6623 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartEventsSearch(System.String,OpenMetaverse.DirectoryManager.DirFindFlags,System.String,System.UInt32,OpenMetaverse.DirectoryManager.EventCategories)" /> request.</summary>
6624 </member>
6625 <member name="E:OpenMetaverse.DirectoryManager.PlacesReply">
6626 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartPlacesSearch(OpenMetaverse.DirectoryManager.DirFindFlags,OpenMetaverse.ParcelCategory,System.String,System.String,OpenMetaverse.UUID,OpenMetaverse.UUID)" /> request.</summary>
6627 </member>
6628 <member name="E:OpenMetaverse.DirectoryManager.DirPlacesReply">
6629 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartDirPlacesSearch(System.String,OpenMetaverse.DirectoryManager.DirFindFlags,OpenMetaverse.ParcelCategory,System.Int32)" /> request.</summary>
6630 </member>
6631 <member name="E:OpenMetaverse.DirectoryManager.DirClassifiedsReply">
6632 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartClassifiedSearch(System.String,OpenMetaverse.DirectoryManager.ClassifiedCategories,OpenMetaverse.DirectoryManager.ClassifiedQueryFlags)" /> request.</summary>
6633 </member>
6634 <member name="E:OpenMetaverse.DirectoryManager.DirGroupsReply">
6635 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartGroupSearch(System.String,System.Int32,OpenMetaverse.DirectoryManager.DirFindFlags)" /> request.</summary>
6636 </member>
6637 <member name="E:OpenMetaverse.DirectoryManager.DirPeopleReply">
6638 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartPeopleSearch(System.String,System.Int32)" /> request.</summary>
6639 </member>
6640 <member name="E:OpenMetaverse.DirectoryManager.DirLandReply">
6641 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartLandSearch(OpenMetaverse.DirectoryManager.DirFindFlags,OpenMetaverse.DirectoryManager.SearchTypeFlags,System.Int32,System.Int32,System.Int32)" /> request.</summary>
6642 </member>
6643 <member name="M:OpenMetaverse.DirectoryManager.OnEventInfo(OpenMetaverse.EventInfoReplyEventArgs)">
6644 <summary>Raises the EventInfoReply event</summary>
6645 <param name="e">An EventInfoReplyEventArgs object containing the
6646 data returned from the data server</param>
6647 </member>
6648 <member name="M:OpenMetaverse.DirectoryManager.OnDirEvents(OpenMetaverse.DirEventsReplyEventArgs)">
6649 <summary>Raises the DirEventsReply event</summary>
6650 <param name="e">An DirEventsReplyEventArgs object containing the
6651 data returned from the data server</param>
6652 </member>
6653 <member name="M:OpenMetaverse.DirectoryManager.OnPlaces(OpenMetaverse.PlacesReplyEventArgs)">
6654 <summary>Raises the PlacesReply event</summary>
6655 <param name="e">A PlacesReplyEventArgs object containing the
6656 data returned from the data server</param>
6657 </member>
6658 <member name="M:OpenMetaverse.DirectoryManager.OnDirPlaces(OpenMetaverse.DirPlacesReplyEventArgs)">
6659 <summary>Raises the DirPlacesReply event</summary>
6660 <param name="e">A DirPlacesReplyEventArgs object containing the
6661 data returned from the data server</param>
6662 </member>
6663 <member name="M:OpenMetaverse.DirectoryManager.OnDirClassifieds(OpenMetaverse.DirClassifiedsReplyEventArgs)">
6664 <summary>Raises the DirClassifiedsReply event</summary>
6665 <param name="e">A DirClassifiedsReplyEventArgs object containing the
6666 data returned from the data server</param>
6667 </member>
6668 <member name="M:OpenMetaverse.DirectoryManager.OnDirGroups(OpenMetaverse.DirGroupsReplyEventArgs)">
6669 <summary>Raises the DirGroupsReply event</summary>
6670 <param name="e">A DirGroupsReplyEventArgs object containing the
6671 data returned from the data server</param>
6672 </member>
6673 <member name="M:OpenMetaverse.DirectoryManager.OnDirPeople(OpenMetaverse.DirPeopleReplyEventArgs)">
6674 <summary>Raises the DirPeopleReply event</summary>
6675 <param name="e">A DirPeopleReplyEventArgs object containing the
6676 data returned from the data server</param>
6677 </member>
6678 <member name="M:OpenMetaverse.DirectoryManager.OnDirLand(OpenMetaverse.DirLandReplyEventArgs)">
6679 <summary>Raises the DirLandReply event</summary>
6680 <param name="e">A DirLandReplyEventArgs object containing the
6681 data returned from the data server</param>
6682 </member>
6683 <member name="M:OpenMetaverse.DirectoryManager.StartClassifiedSearch(System.String)">
6684 <summary>
6685 Query the data server for a list of classified ads containing the specified string.
6686 Defaults to searching for classified placed in any category, and includes PG, Adult and Mature
6687 results.
6688 Responses are sent 16 per response packet, there is no way to know how many results a query reply will contain however assuming
6689 the reply packets arrived ordered, a response with less than 16 entries would indicate all results have been received
6690 The <see cref="!:OnClassifiedReply" /> event is raised when a response is received from the simulator
6691 </summary>
6692 <param name="searchText">A string containing a list of keywords to search for</param>
6693 <returns>A UUID to correlate the results when the <see cref="!:OnClassifiedReply" /> event is raised</returns>
6694 </member>
6695 <member name="M:OpenMetaverse.DirectoryManager.StartClassifiedSearch(System.String,OpenMetaverse.DirectoryManager.ClassifiedCategories,OpenMetaverse.DirectoryManager.ClassifiedQueryFlags)">
6696 <summary>
6697 Query the data server for a list of classified ads which contain specified keywords (Overload)
6698 The <see cref="!:OnClassifiedReply" /> event is raised when a response is received from the simulator
6699 </summary>
6700 <param name="searchText">A string containing a list of keywords to search for</param>
6701 <param name="category">The category to search</param>
6702 <param name="queryFlags">A set of flags which can be ORed to modify query options
6703 such as classified maturity rating.</param>
6704 <returns>A UUID to correlate the results when the <see cref="!:OnClassifiedReply" /> event is raised</returns>
6705 <example>
6706 Search classified ads containing the key words "foo" and "bar" in the "Any" category that are either PG or Mature
6707 <code>
6708 UUID searchID = StartClassifiedSearch("foo bar", ClassifiedCategories.Any, ClassifiedQueryFlags.PG | ClassifiedQueryFlags.Mature);
6709 </code></example>
6710 <remarks>
6711 Responses are sent 16 at a time, there is no way to know how many results a query reply will contain however assuming
6712 the reply packets arrived ordered, a response with less than 16 entries would indicate all results have been received
6713 </remarks>
6714 </member>
6715 <member name="M:OpenMetaverse.DirectoryManager.StartDirPlacesSearch(System.String,System.Int32)">
6716 <summary>
6717 Starts search for places (Overloaded)
6718 The <see cref="!:OnDirPlacesReply" /> event is raised when a response is received from the simulator
6719 </summary>
6720 <param name="searchText">Search text</param>
6721 <param name="queryStart">Each request is limited to 100 places
6722 being returned. To get the first 100 result entries of a request use 0,
6723 from 100-199 use 1, 200-299 use 2, etc.</param>
6724 <returns>A UUID to correlate the results when the <see cref="!:OnDirPlacesReply" /> event is raised</returns>
6725 </member>
6726 <member name="M:OpenMetaverse.DirectoryManager.StartDirPlacesSearch(System.String,OpenMetaverse.DirectoryManager.DirFindFlags,OpenMetaverse.ParcelCategory,System.Int32)">
6727 <summary>
6728 Queries the dataserver for parcels of land which are flagged to be shown in search
6729 The <see cref="!:OnDirPlacesReply" /> event is raised when a response is received from the simulator
6730 </summary>
6731 <param name="searchText">A string containing a list of keywords to search for separated by a space character</param>
6732 <param name="queryFlags">A set of flags which can be ORed to modify query options
6733 such as classified maturity rating.</param>
6734 <param name="category">The category to search</param>
6735 <param name="queryStart">Each request is limited to 100 places
6736 being returned. To get the first 100 result entries of a request use 0,
6737 from 100-199 use 1, 200-299 use 2, etc.</param>
6738 <returns>A UUID to correlate the results when the <see cref="!:OnDirPlacesReply" /> event is raised</returns>
6739 <example>
6740 Search places containing the key words "foo" and "bar" in the "Any" category that are either PG or Adult
6741 <code>
6742 UUID searchID = StartDirPlacesSearch("foo bar", DirFindFlags.DwellSort | DirFindFlags.IncludePG | DirFindFlags.IncludeAdult, ParcelCategory.Any, 0);
6743 </code></example>
6744 <remarks>
6745 Additional information on the results can be obtained by using the ParcelManager.InfoRequest method
6746 </remarks>
6747 </member>
6748 <member name="M:OpenMetaverse.DirectoryManager.StartLandSearch(OpenMetaverse.DirectoryManager.SearchTypeFlags)">
6749 <summary>
6750 Starts a search for land sales using the directory
6751 The <see cref="!:OnDirLandReply" /> event is raised when a response is received from the simulator
6752 </summary>
6753 <param name="typeFlags">What type of land to search for. Auction,
6754 estate, mainland, "first land", etc</param>
6755 <remarks>The OnDirLandReply event handler must be registered before
6756 calling this function. There is no way to determine how many
6757 results will be returned, or how many times the callback will be
6758 fired other than you won't get more than 100 total parcels from
6759 each query.</remarks>
6760 </member>
6761 <member name="M:OpenMetaverse.DirectoryManager.StartLandSearch(OpenMetaverse.DirectoryManager.SearchTypeFlags,System.Int32,System.Int32,System.Int32)">
6762 <summary>
6763 Starts a search for land sales using the directory
6764 The <seealso cref="!:OnDirLandReply" /> event is raised when a response is received from the simulator
6765 </summary>
6766 <param name="typeFlags">What type of land to search for. Auction,
6767 estate, mainland, "first land", etc</param>
6768 <param name="priceLimit">Maximum price to search for</param>
6769 <param name="areaLimit">Maximum area to search for</param>
6770 <param name="queryStart">Each request is limited to 100 parcels
6771 being returned. To get the first 100 parcels of a request use 0,
6772 from 100-199 use 1, 200-299 use 2, etc.</param>
6773 <remarks>The OnDirLandReply event handler must be registered before
6774 calling this function. There is no way to determine how many
6775 results will be returned, or how many times the callback will be
6776 fired other than you won't get more than 100 total parcels from
6777 each query.</remarks>
6778 </member>
6779 <member name="M:OpenMetaverse.DirectoryManager.StartLandSearch(OpenMetaverse.DirectoryManager.DirFindFlags,OpenMetaverse.DirectoryManager.SearchTypeFlags,System.Int32,System.Int32,System.Int32)">
6780 <summary>
6781 Send a request to the data server for land sales listings
6782 </summary>
6783 <param name="findFlags">Flags sent to specify query options
6784 Available flags:
6785 Specify the parcel rating with one or more of the following:
6786 IncludePG IncludeMature IncludeAdult
6787 Specify the field to pre sort the results with ONLY ONE of the following:
6788 PerMeterSort NameSort AreaSort PricesSort
6789 Specify the order the results are returned in, if not specified the results are pre sorted in a Descending Order
6790 SortAsc
6791 Specify additional filters to limit the results with one or both of the following:
6792 LimitByPrice LimitByArea
6793 Flags can be combined by separating them with the | (pipe) character
6794 Additional details can be found in <see cref="T:OpenMetaverse.DirectoryManager.DirFindFlags" /></param>
6795 <param name="typeFlags">What type of land to search for. Auction,
6796 Estate or Mainland</param>
6797 <param name="priceLimit">Maximum price to search for when the
6798 DirFindFlags.LimitByPrice flag is specified in findFlags</param>
6799 <param name="areaLimit">Maximum area to search for when the
6800 DirFindFlags.LimitByArea flag is specified in findFlags</param>
6801 <param name="queryStart">Each request is limited to 100 parcels
6802 being returned. To get the first 100 parcels of a request use 0,
6803 from 100-199 use 100, 200-299 use 200, etc.</param>
6804 <remarks>
6805 <para>The <seealso cref="!:OnDirLandReply" /> event will be raised with the response from the simulator
6806 There is no way to determine how many results will be returned, or how many times the callback will be
6807 fired other than you won't get more than 100 total parcels from
6808 each reply.</para>
6809 <para>Any land set for sale to either anybody or specific to the connected agent will be included in the
6810 results if the land is included in the query</para>
6811 </remarks>
6812 <example>
6813 <code>
6814 // request all mainland, any maturity rating that is larger than 512 sq.m
6815 StartLandSearch(DirFindFlags.SortAsc | DirFindFlags.PerMeterSort | DirFindFlags.LimitByArea | DirFindFlags.IncludePG | DirFindFlags.IncludeMature | DirFindFlags.IncludeAdult, SearchTypeFlags.Mainland, 0, 512, 0);
6816 </code>
6817 </example>
6818 </member>
6819 <member name="M:OpenMetaverse.DirectoryManager.StartGroupSearch(System.String,System.Int32)">
6820 <summary>
6821 Search for Groups
6822 </summary>
6823 <param name="searchText">The name or portion of the name of the group you wish to search for</param>
6824 <param name="queryStart">Start from the match number</param>
6825 <returns>
6826 </returns>
6827 </member>
6828 <member name="M:OpenMetaverse.DirectoryManager.StartGroupSearch(System.String,System.Int32,OpenMetaverse.DirectoryManager.DirFindFlags)">
6829 <summary>
6830 Search for Groups
6831 </summary>
6832 <param name="searchText">The name or portion of the name of the group you wish to search for</param>
6833 <param name="queryStart">Start from the match number</param>
6834 <param name="flags">Search flags</param>
6835 <returns>
6836 </returns>
6837 </member>
6838 <member name="M:OpenMetaverse.DirectoryManager.StartPeopleSearch(System.String,System.Int32)">
6839 <summary>
6840 Search the People directory for other avatars
6841 </summary>
6842 <param name="searchText">The name or portion of the name of the avatar you wish to search for</param>
6843 <param name="queryStart">
6844 </param>
6845 <returns>
6846 </returns>
6847 </member>
6848 <member name="M:OpenMetaverse.DirectoryManager.StartPlacesSearch">
6849 <summary>
6850 Search Places for parcels of land you personally own
6851 </summary>
6852 </member>
6853 <member name="M:OpenMetaverse.DirectoryManager.StartPlacesSearch(OpenMetaverse.UUID)">
6854 <summary>
6855 Searches Places for land owned by the specified group
6856 </summary>
6857 <param name="groupID">ID of the group you want to recieve land list for (You must be a member of the group)</param>
6858 <returns>Transaction (Query) ID which can be associated with results from your request.</returns>
6859 </member>
6860 <member name="M:OpenMetaverse.DirectoryManager.StartPlacesSearch(System.String)">
6861 <summary>
6862 Search the Places directory for parcels that are listed in search and contain the specified keywords
6863 </summary>
6864 <param name="searchText">A string containing the keywords to search for</param>
6865 <returns>Transaction (Query) ID which can be associated with results from your request.</returns>
6866 </member>
6867 <member name="M:OpenMetaverse.DirectoryManager.StartPlacesSearch(OpenMetaverse.DirectoryManager.DirFindFlags,OpenMetaverse.ParcelCategory,System.String,System.String,OpenMetaverse.UUID,OpenMetaverse.UUID)">
6868 <summary>
6869 Search Places - All Options
6870 </summary>
6871 <param name="findFlags">One of the Values from the DirFindFlags struct, ie: AgentOwned, GroupOwned, etc.</param>
6872 <param name="searchCategory">One of the values from the SearchCategory Struct, ie: Any, Linden, Newcomer</param>
6873 <param name="searchText">A string containing a list of keywords to search for separated by a space character</param>
6874 <param name="simulatorName">String Simulator Name to search in</param>
6875 <param name="groupID">LLUID of group you want to recieve results for</param>
6876 <param name="transactionID">Transaction (Query) ID which can be associated with results from your request.</param>
6877 <returns>Transaction (Query) ID which can be associated with results from your request.</returns>
6878 </member>
6879 <member name="M:OpenMetaverse.DirectoryManager.StartEventsSearch(System.String,System.UInt32)">
6880 <summary>
6881 Search All Events with specifid searchText in all categories, includes PG, Mature and Adult
6882 </summary>
6883 <param name="searchText">A string containing a list of keywords to search for separated by a space character</param>
6884 <param name="queryStart">Each request is limited to 100 entries
6885 being returned. To get the first group of entries of a request use 0,
6886 from 100-199 use 100, 200-299 use 200, etc.</param>
6887 <returns>UUID of query to correlate results in callback.</returns>
6888 </member>
6889 <member name="M:OpenMetaverse.DirectoryManager.StartEventsSearch(System.String,OpenMetaverse.DirectoryManager.DirFindFlags,System.String,System.UInt32,OpenMetaverse.DirectoryManager.EventCategories)">
6890 <summary>
6891 Search Events
6892 </summary>
6893 <param name="searchText">A string containing a list of keywords to search for separated by a space character</param>
6894 <param name="queryFlags">One or more of the following flags: DateEvents, IncludePG, IncludeMature, IncludeAdult
6895 from the <see cref="T:OpenMetaverse.DirectoryManager.DirFindFlags" /> Enum
6896 Multiple flags can be combined by separating the flags with the | (pipe) character</param>
6897 <param name="eventDay">"u" for in-progress and upcoming events, -or- number of days since/until event is scheduled
6898 For example "0" = Today, "1" = tomorrow, "2" = following day, "-1" = yesterday, etc.</param>
6899 <param name="queryStart">Each request is limited to 100 entries
6900 being returned. To get the first group of entries of a request use 0,
6901 from 100-199 use 100, 200-299 use 200, etc.</param>
6902 <param name="category">EventCategory event is listed under.</param>
6903 <returns>UUID of query to correlate results in callback.</returns>
6904 </member>
6905 <member name="M:OpenMetaverse.DirectoryManager.EventInfoRequest(System.UInt32)">
6906 <summary>Requests Event Details</summary>
6907 <param name="eventID">ID of Event returned from the <see cref="M:OpenMetaverse.DirectoryManager.StartEventsSearch(System.String,OpenMetaverse.DirectoryManager.DirFindFlags,System.String,System.UInt32,OpenMetaverse.DirectoryManager.EventCategories)" /> method</param>
6908 </member>
6909 <member name="M:OpenMetaverse.DirectoryManager.DirClassifiedReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
6910 <summary>Process an incoming packet and raise the appropriate events</summary>
6911 <param name="sender">The sender</param>
6912 <param name="e">The EventArgs object containing the packet data</param>
6913 </member>
6914 <member name="M:OpenMetaverse.DirectoryManager.DirLandReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
6915 <summary>Process an incoming packet and raise the appropriate events</summary>
6916 <param name="sender">The sender</param>
6917 <param name="e">The EventArgs object containing the packet data</param>
6918 </member>
6919 <member name="M:OpenMetaverse.DirectoryManager.DirLandReplyEventHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)">
6920 <summary>Process an incoming <see cref="T:OpenMetaverse.Messages.Linden.DirLandReplyMessage" /> event message</summary>
6921 <param name="capsKey">The Unique Capabilities Key</param>
6922 <param name="message">The <see cref="T:OpenMetaverse.Messages.Linden.DirLandReplyMessage" /> event message containing the data</param>
6923 <param name="simulator">The simulator the message originated from</param>
6924 </member>
6925 <member name="M:OpenMetaverse.DirectoryManager.DirPeopleReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
6926 <summary>Process an incoming packet and raise the appropriate events</summary>
6927 <param name="sender">The sender</param>
6928 <param name="e">The EventArgs object containing the packet data</param>
6929 </member>
6930 <member name="M:OpenMetaverse.DirectoryManager.DirGroupsReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
6931 <summary>Process an incoming packet and raise the appropriate events</summary>
6932 <param name="sender">The sender</param>
6933 <param name="e">The EventArgs object containing the packet data</param>
6934 </member>
6935 <member name="M:OpenMetaverse.DirectoryManager.PlacesReplyEventHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)">
6936 <summary>Process an incoming <see cref="T:OpenMetaverse.Messages.Linden.PlacesReplyMessage" /> event message</summary>
6937 <param name="capsKey">The Unique Capabilities Key</param>
6938 <param name="message">The <see cref="T:OpenMetaverse.Messages.Linden.PlacesReplyMessage" /> event message containing the data</param>
6939 <param name="simulator">The simulator the message originated from</param>
6940 </member>
6941 <member name="M:OpenMetaverse.DirectoryManager.PlacesReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
6942 <summary>Process an incoming packet and raise the appropriate events</summary>
6943 <param name="sender">The sender</param>
6944 <param name="e">The EventArgs object containing the packet data</param>
6945 </member>
6946 <member name="M:OpenMetaverse.DirectoryManager.EventsReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
6947 <summary>Process an incoming packet and raise the appropriate events</summary>
6948 <param name="sender">The sender</param>
6949 <param name="e">The EventArgs object containing the packet data</param>
6950 </member>
6951 <member name="M:OpenMetaverse.DirectoryManager.EventInfoReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
6952 <summary>Process an incoming packet and raise the appropriate events</summary>
6953 <param name="sender">The sender</param>
6954 <param name="e">The EventArgs object containing the packet data</param>
6955 </member>
6956 <member name="M:OpenMetaverse.DirectoryManager.DirPlacesReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
6957 <summary>Process an incoming packet and raise the appropriate events</summary>
6958 <param name="sender">The sender</param>
6959 <param name="e">The EventArgs object containing the packet data</param>
6960 </member>
6961 <member name="T:OpenMetaverse.EventInfoReplyEventArgs">
6962 <summary>Contains the Event data returned from the data server from an EventInfoRequest</summary>
6963 </member>
6964 <member name="M:OpenMetaverse.EventInfoReplyEventArgs.#ctor(OpenMetaverse.DirectoryManager.EventInfo)">
6965 <summary>Construct a new instance of the EventInfoReplyEventArgs class</summary>
6966 <param name="matchedEvent">A single EventInfo object containing the details of an event</param>
6967 </member>
6968 <member name="P:OpenMetaverse.EventInfoReplyEventArgs.MatchedEvent">
6969 <summary>
6970 A single EventInfo object containing the details of an event
6971 </summary>
6972 </member>
6973 <member name="T:OpenMetaverse.DirEventsReplyEventArgs">
6974 <summary>Contains the "Event" detail data returned from the data server</summary>
6975 </member>
6976 <member name="M:OpenMetaverse.DirEventsReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Collections.Generic.List{OpenMetaverse.DirectoryManager.EventsSearchData})">
6977 <summary>Construct a new instance of the DirEventsReplyEventArgs class</summary>
6978 <param name="queryID">The ID of the query returned by the data server.
6979 This will correlate to the ID returned by the <see cref="!:StartEventsSearch" /> method</param>
6980 <param name="matchedEvents">A list containing the "Events" returned by the search query</param>
6981 </member>
6982 <member name="P:OpenMetaverse.DirEventsReplyEventArgs.QueryID">
6983 <summary>The ID returned by <see cref="M:OpenMetaverse.DirectoryManager.StartEventsSearch(System.String,OpenMetaverse.DirectoryManager.DirFindFlags,System.String,System.UInt32,OpenMetaverse.DirectoryManager.EventCategories)" /></summary>
6984 </member>
6985 <member name="P:OpenMetaverse.DirEventsReplyEventArgs.MatchedEvents">
6986 <summary>A list of "Events" returned by the data server</summary>
6987 </member>
6988 <member name="T:OpenMetaverse.PlacesReplyEventArgs">
6989 <summary>Contains the "Event" list data returned from the data server</summary>
6990 </member>
6991 <member name="M:OpenMetaverse.PlacesReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Collections.Generic.List{OpenMetaverse.DirectoryManager.PlacesSearchData})">
6992 <summary>Construct a new instance of PlacesReplyEventArgs class</summary>
6993 <param name="queryID">The ID of the query returned by the data server.
6994 This will correlate to the ID returned by the <see cref="!:StartPlacesSearch" /> method</param>
6995 <param name="matchedPlaces">A list containing the "Places" returned by the data server query</param>
6996 </member>
6997 <member name="P:OpenMetaverse.PlacesReplyEventArgs.QueryID">
6998 <summary>The ID returned by <see cref="M:OpenMetaverse.DirectoryManager.StartPlacesSearch(OpenMetaverse.DirectoryManager.DirFindFlags,OpenMetaverse.ParcelCategory,System.String,System.String,OpenMetaverse.UUID,OpenMetaverse.UUID)" /></summary>
6999 </member>
7000 <member name="P:OpenMetaverse.PlacesReplyEventArgs.MatchedPlaces">
7001 <summary>A list of "Places" returned by the data server</summary>
7002 </member>
7003 <member name="T:OpenMetaverse.DirPlacesReplyEventArgs">
7004 <summary>Contains the places data returned from the data server</summary>
7005 </member>
7006 <member name="M:OpenMetaverse.DirPlacesReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Collections.Generic.List{OpenMetaverse.DirectoryManager.DirectoryParcel})">
7007 <summary>Construct a new instance of the DirPlacesReplyEventArgs class</summary>
7008 <param name="queryID">The ID of the query returned by the data server.
7009 This will correlate to the ID returned by the <see cref="!:StartDirPlacesSearch" /> method</param>
7010 <param name="matchedParcels">A list containing land data returned by the data server</param>
7011 </member>
7012 <member name="P:OpenMetaverse.DirPlacesReplyEventArgs.QueryID">
7013 <summary>The ID returned by <see cref="M:OpenMetaverse.DirectoryManager.StartDirPlacesSearch(System.String,OpenMetaverse.DirectoryManager.DirFindFlags,OpenMetaverse.ParcelCategory,System.Int32)" /></summary>
7014 </member>
7015 <member name="P:OpenMetaverse.DirPlacesReplyEventArgs.MatchedParcels">
7016 <summary>A list containing Places data returned by the data server</summary>
7017 </member>
7018 <member name="T:OpenMetaverse.DirClassifiedsReplyEventArgs">
7019 <summary>Contains the classified data returned from the data server</summary>
7020 </member>
7021 <member name="M:OpenMetaverse.DirClassifiedsReplyEventArgs.#ctor(System.Collections.Generic.List{OpenMetaverse.DirectoryManager.Classified})">
7022 <summary>Construct a new instance of the DirClassifiedsReplyEventArgs class</summary>
7023 <param name="classifieds">A list of classified ad data returned from the data server</param>
7024 </member>
7025 <member name="P:OpenMetaverse.DirClassifiedsReplyEventArgs.Classifieds">
7026 <summary>A list containing Classified Ads returned by the data server</summary>
7027 </member>
7028 <member name="T:OpenMetaverse.DirGroupsReplyEventArgs">
7029 <summary>Contains the group data returned from the data server</summary>
7030 </member>
7031 <member name="M:OpenMetaverse.DirGroupsReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Collections.Generic.List{OpenMetaverse.DirectoryManager.GroupSearchData})">
7032 <summary>Construct a new instance of the DirGroupsReplyEventArgs class</summary>
7033 <param name="queryID">The ID of the query returned by the data server.
7034 This will correlate to the ID returned by the <see cref="!:StartGroupSearch" /> method</param>
7035 <param name="matchedGroups">A list of groups data returned by the data server</param>
7036 </member>
7037 <member name="P:OpenMetaverse.DirGroupsReplyEventArgs.QueryID">
7038 <summary>The ID returned by <see cref="M:OpenMetaverse.DirectoryManager.StartGroupSearch(System.String,System.Int32,OpenMetaverse.DirectoryManager.DirFindFlags)" /></summary>
7039 </member>
7040 <member name="P:OpenMetaverse.DirGroupsReplyEventArgs.MatchedGroups">
7041 <summary>A list containing Groups data returned by the data server</summary>
7042 </member>
7043 <member name="T:OpenMetaverse.DirPeopleReplyEventArgs">
7044 <summary>Contains the people data returned from the data server</summary>
7045 </member>
7046 <member name="M:OpenMetaverse.DirPeopleReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Collections.Generic.List{OpenMetaverse.DirectoryManager.AgentSearchData})">
7047 <summary>Construct a new instance of the DirPeopleReplyEventArgs class</summary>
7048 <param name="queryID">The ID of the query returned by the data server.
7049 This will correlate to the ID returned by the <see cref="!:StartPeopleSearch" /> method</param>
7050 <param name="matchedPeople">A list of people data returned by the data server</param>
7051 </member>
7052 <member name="P:OpenMetaverse.DirPeopleReplyEventArgs.QueryID">
7053 <summary>The ID returned by <see cref="M:OpenMetaverse.DirectoryManager.StartPeopleSearch(System.String,System.Int32)" /></summary>
7054 </member>
7055 <member name="P:OpenMetaverse.DirPeopleReplyEventArgs.MatchedPeople">
7056 <summary>A list containing People data returned by the data server</summary>
7057 </member>
7058 <member name="T:OpenMetaverse.DirLandReplyEventArgs">
7059 <summary>Contains the land sales data returned from the data server</summary>
7060 </member>
7061 <member name="M:OpenMetaverse.DirLandReplyEventArgs.#ctor(System.Collections.Generic.List{OpenMetaverse.DirectoryManager.DirectoryParcel})">
7062 <summary>Construct a new instance of the DirLandReplyEventArgs class</summary>
7063 <param name="dirParcels">A list of parcels for sale returned by the data server</param>
7064 </member>
7065 <member name="P:OpenMetaverse.DirLandReplyEventArgs.DirParcels">
7066 <summary>A list containing land forsale data returned by the data server</summary>
7067 </member>
7068 <member name="T:OpenMetaverse.DownloadRequest">
7069 <summary>
7070 Represends individual HTTP Download request
7071 </summary>
7072 </member>
7073 <member name="M:OpenMetaverse.DownloadRequest.#ctor">
7074 <summary>Default constructor</summary>
7075 </member>
7076 <member name="M:OpenMetaverse.DownloadRequest.#ctor(System.Uri,System.Int32,System.String,OpenMetaverse.Http.CapsBase.DownloadProgressEventHandler,OpenMetaverse.Http.CapsBase.RequestCompletedEventHandler)">
7077 <summary>Constructor</summary>
7078 </member>
7079 <member name="F:OpenMetaverse.DownloadRequest.Address">
7080 <summary>URI of the item to fetch</summary>
7081 </member>
7082 <member name="F:OpenMetaverse.DownloadRequest.MillisecondsTimeout">
7083 <summary>Timout specified in milliseconds</summary>
7084 </member>
7085 <member name="F:OpenMetaverse.DownloadRequest.DownloadProgressCallback">
7086 <summary>Download progress callback</summary>
7087 </member>
7088 <member name="F:OpenMetaverse.DownloadRequest.CompletedCallback">
7089 <summary>Download completed callback</summary>
7090 </member>
7091 <member name="F:OpenMetaverse.DownloadRequest.ContentType">
7092 <summary>Accept the following content type</summary>
7093 </member>
7094 <member name="T:OpenMetaverse.DownloadManager">
7095 <summary>
7096 Manages async HTTP downloads with a limit on maximum
7097 concurrent downloads
7098 </summary>
7099 </member>
7100 <member name="M:OpenMetaverse.DownloadManager.#ctor">
7101 <summary>Default constructor</summary>
7102 </member>
7103 <member name="P:OpenMetaverse.DownloadManager.ParallelDownloads">
7104 <summary>Maximum number of parallel downloads from a single endpoint</summary>
7105 </member>
7106 <member name="P:OpenMetaverse.DownloadManager.ClientCert">
7107 <summary>Client certificate</summary>
7108 </member>
7109 <member name="M:OpenMetaverse.DownloadManager.Dispose">
7110 <summary>Cleanup method</summary>
7111 </member>
7112 <member name="M:OpenMetaverse.DownloadManager.SetupRequest(System.Uri,System.String)">
7113 <summary>Setup http download request</summary>
7114 </member>
7115 <member name="M:OpenMetaverse.DownloadManager.EnqueuePending">
7116 <summary>Check the queue for pending work</summary>
7117 </member>
7118 <member name="M:OpenMetaverse.DownloadManager.QueueDownlad(OpenMetaverse.DownloadRequest)">
7119 <summary>Enqueue a new HTPP download</summary>
7120 </member>
7121 <member name="T:OpenMetaverse.EstateTask">
7122 <summary>Describes tasks returned in LandStatReply</summary>
7123 </member>
7124 <member name="T:OpenMetaverse.EstateTools">
7125 <summary>
7126 Estate level administration and utilities
7127 </summary>
7128 </member>
7129 <member name="M:OpenMetaverse.EstateTools.#ctor(OpenMetaverse.GridClient)">
7130 <summary>
7131 Constructor for EstateTools class
7132 </summary>
7133 <param name="client">
7134 </param>
7135 </member>
7136 <member name="T:OpenMetaverse.EstateTools.LandStatReportType">
7137 <summary>Used in the ReportType field of a LandStatRequest</summary>
7138 </member>
7139 <member name="T:OpenMetaverse.EstateTools.EstateAccessDelta">
7140 <summary>Used by EstateOwnerMessage packets</summary>
7141 </member>
7142 <member name="T:OpenMetaverse.EstateTools.EstateAccessReplyDelta">
7143 <summary>Used by EstateOwnerMessage packets</summary>
7144 </member>
7145 <member name="T:OpenMetaverse.EstateTools.EstateReturnFlags">
7146 <summary>
7147 </summary>
7148 </member>
7149 <member name="F:OpenMetaverse.EstateTools.EstateReturnFlags.None">
7150 <summary>No flags set</summary>
7151 </member>
7152 <member name="F:OpenMetaverse.EstateTools.EstateReturnFlags.ReturnScripted">
7153 <summary>Only return targets scripted objects</summary>
7154 </member>
7155 <member name="F:OpenMetaverse.EstateTools.EstateReturnFlags.ReturnOnOthersLand">
7156 <summary>Only return targets objects if on others land</summary>
7157 </member>
7158 <member name="F:OpenMetaverse.EstateTools.EstateReturnFlags.ReturnScriptedAndOnOthers">
7159 <summary>Returns target's scripted objects and objects on other parcels</summary>
7160 </member>
7161 <member name="T:OpenMetaverse.EstateTools.GroundTextureSettings">
7162 <summary>Ground texture settings for each corner of the region</summary>
7163 </member>
7164 <member name="T:OpenMetaverse.EstateTools.GroundTextureHeight">
7165 <summary>Used by GroundTextureHeightSettings</summary>
7166 </member>
7167 <member name="T:OpenMetaverse.EstateTools.GroundTextureHeightSettings">
7168 <summary>The high and low texture thresholds for each corner of the sim</summary>
7169 </member>
7170 <member name="F:OpenMetaverse.EstateTools.GroundTextures">
7171 <summary>Textures for each of the four terrain height levels</summary>
7172 </member>
7173 <member name="F:OpenMetaverse.EstateTools.GroundTextureLimits">
7174 <summary>Upper/lower texture boundaries for each corner of the sim</summary>
7175 </member>
7176 <member name="F:OpenMetaverse.EstateTools.m_TopCollidersReply">
8985 <summary>The event subscribers. null if no subcribers</summary> 7177 <summary>The event subscribers. null if no subcribers</summary>
8986 </member> 7178 </member>
8987 <member name="M:OpenMetaverse.ParcelManager.OnSimParcelsDownloaded(OpenMetaverse.SimParcelsDownloadedEventArgs)"> 7179 <member name="F:OpenMetaverse.EstateTools.m_TopCollidersReply_Lock">
8988 <summary>Raises the SimParcelsDownloaded event</summary> 7180 <summary>Thread sync lock object</summary>
8989 <param name="e">A SimParcelsDownloadedEventArgs object containing the
8990 data returned from the simulator</param>
8991 </member> 7181 </member>
8992 <member name="F:OpenMetaverse.ParcelManager.m_SimParcelsDownloadedLock"> 7182 <member name="F:OpenMetaverse.EstateTools.m_TopScriptsReply">
7183 <summary>The event subscribers. null if no subcribers</summary>
7184 </member>
7185 <member name="F:OpenMetaverse.EstateTools.m_TopScriptsReply_Lock">
8993 <summary>Thread sync lock object</summary> 7186 <summary>Thread sync lock object</summary>
8994 </member> 7187 </member>
8995 <member name="F:OpenMetaverse.ParcelManager.m_ForceSelectObjects"> 7188 <member name="F:OpenMetaverse.EstateTools.m_EstateUsersReply">
8996 <summary>The event subscribers. null if no subcribers</summary> 7189 <summary>The event subscribers. null if no subcribers</summary>
8997 </member> 7190 </member>
8998 <member name="M:OpenMetaverse.ParcelManager.OnForceSelectObjectsReply(OpenMetaverse.ForceSelectObjectsReplyEventArgs)"> 7191 <member name="F:OpenMetaverse.EstateTools.m_EstateUsersReply_Lock">
8999 <summary>Raises the ForceSelectObjectsReply event</summary> 7192 <summary>Thread sync lock object</summary>
9000 <param name="e">A ForceSelectObjectsReplyEventArgs object containing the
9001 data returned from the simulator</param>
9002 </member> 7193 </member>
9003 <member name="F:OpenMetaverse.ParcelManager.m_ForceSelectObjectsLock"> 7194 <member name="F:OpenMetaverse.EstateTools.m_EstateGroupsReply">
7195 <summary>The event subscribers. null if no subcribers</summary>
7196 </member>
7197 <member name="F:OpenMetaverse.EstateTools.m_EstateGroupsReply_Lock">
9004 <summary>Thread sync lock object</summary> 7198 <summary>Thread sync lock object</summary>
9005 </member> 7199 </member>
9006 <member name="F:OpenMetaverse.ParcelManager.m_ParcelMediaUpdateReply"> 7200 <member name="F:OpenMetaverse.EstateTools.m_EstateManagersReply">
9007 <summary>The event subscribers. null if no subcribers</summary> 7201 <summary>The event subscribers. null if no subcribers</summary>
9008 </member> 7202 </member>
9009 <member name="M:OpenMetaverse.ParcelManager.OnParcelMediaUpdateReply(OpenMetaverse.ParcelMediaUpdateReplyEventArgs)"> 7203 <member name="F:OpenMetaverse.EstateTools.m_EstateManagersReply_Lock">
9010 <summary>Raises the ParcelMediaUpdateReply event</summary> 7204 <summary>Thread sync lock object</summary>
9011 <param name="e">A ParcelMediaUpdateReplyEventArgs object containing the
9012 data returned from the simulator</param>
9013 </member> 7205 </member>
9014 <member name="F:OpenMetaverse.ParcelManager.m_ParcelMediaUpdateReplyLock"> 7206 <member name="F:OpenMetaverse.EstateTools.m_EstateBansReply">
7207 <summary>The event subscribers. null if no subcribers</summary>
7208 </member>
7209 <member name="F:OpenMetaverse.EstateTools.m_EstateBansReply_Lock">
9015 <summary>Thread sync lock object</summary> 7210 <summary>Thread sync lock object</summary>
9016 </member> 7211 </member>
9017 <member name="F:OpenMetaverse.ParcelManager.m_ParcelMediaCommand"> 7212 <member name="F:OpenMetaverse.EstateTools.m_EstateCovenantReply">
9018 <summary>The event subscribers. null if no subcribers</summary> 7213 <summary>The event subscribers. null if no subcribers</summary>
9019 </member> 7214 </member>
9020 <member name="M:OpenMetaverse.ParcelManager.OnParcelMediaCommand(OpenMetaverse.ParcelMediaCommandEventArgs)"> 7215 <member name="F:OpenMetaverse.EstateTools.m_EstateCovenantReply_Lock">
9021 <summary>Raises the ParcelMediaCommand event</summary> 7216 <summary>Thread sync lock object</summary>
9022 <param name="e">A ParcelMediaCommandEventArgs object containing the
9023 data returned from the simulator</param>
9024 </member> 7217 </member>
9025 <member name="F:OpenMetaverse.ParcelManager.m_ParcelMediaCommandLock"> 7218 <member name="F:OpenMetaverse.EstateTools.m_EstateUpdateInfoReply">
7219 <summary>The event subscribers. null if no subcribers</summary>
7220 </member>
7221 <member name="F:OpenMetaverse.EstateTools.m_EstateUpdateInfoReply_Lock">
9026 <summary>Thread sync lock object</summary> 7222 <summary>Thread sync lock object</summary>
9027 </member> 7223 </member>
9028 <member name="M:OpenMetaverse.ParcelManager.#ctor(OpenMetaverse.GridClient)"> 7224 <member name="E:OpenMetaverse.EstateTools.TopCollidersReply">
7225 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)" /> request.</summary>
7226 </member>
7227 <member name="E:OpenMetaverse.EstateTools.TopScriptsReply">
7228 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)" /> request.</summary>
7229 </member>
7230 <member name="E:OpenMetaverse.EstateTools.EstateUsersReply">
7231 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)" /> request.</summary>
7232 </member>
7233 <member name="E:OpenMetaverse.EstateTools.EstateGroupsReply">
7234 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)" /> request.</summary>
7235 </member>
7236 <member name="E:OpenMetaverse.EstateTools.EstateManagersReply">
7237 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)" /> request.</summary>
7238 </member>
7239 <member name="E:OpenMetaverse.EstateTools.EstateBansReply">
7240 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)" /> request.</summary>
7241 </member>
7242 <member name="E:OpenMetaverse.EstateTools.EstateCovenantReply">
7243 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)" /> request.</summary>
7244 </member>
7245 <member name="E:OpenMetaverse.EstateTools.EstateUpdateInfoReply">
7246 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)" /> request.</summary>
7247 </member>
7248 <member name="M:OpenMetaverse.EstateTools.OnTopCollidersReply(OpenMetaverse.TopCollidersReplyEventArgs)">
7249 <summary>Raises the TopCollidersReply event</summary>
7250 <param name="e">A TopCollidersReplyEventArgs object containing the
7251 data returned from the data server</param>
7252 </member>
7253 <member name="M:OpenMetaverse.EstateTools.OnTopScriptsReply(OpenMetaverse.TopScriptsReplyEventArgs)">
7254 <summary>Raises the TopScriptsReply event</summary>
7255 <param name="e">A TopScriptsReplyEventArgs object containing the
7256 data returned from the data server</param>
7257 </member>
7258 <member name="M:OpenMetaverse.EstateTools.OnEstateUsersReply(OpenMetaverse.EstateUsersReplyEventArgs)">
7259 <summary>Raises the EstateUsersReply event</summary>
7260 <param name="e">A EstateUsersReplyEventArgs object containing the
7261 data returned from the data server</param>
7262 </member>
7263 <member name="M:OpenMetaverse.EstateTools.OnEstateGroupsReply(OpenMetaverse.EstateGroupsReplyEventArgs)">
7264 <summary>Raises the EstateGroupsReply event</summary>
7265 <param name="e">A EstateGroupsReplyEventArgs object containing the
7266 data returned from the data server</param>
7267 </member>
7268 <member name="M:OpenMetaverse.EstateTools.OnEstateManagersReply(OpenMetaverse.EstateManagersReplyEventArgs)">
7269 <summary>Raises the EstateManagersReply event</summary>
7270 <param name="e">A EstateManagersReplyEventArgs object containing the
7271 data returned from the data server</param>
7272 </member>
7273 <member name="M:OpenMetaverse.EstateTools.OnEstateBansReply(OpenMetaverse.EstateBansReplyEventArgs)">
7274 <summary>Raises the EstateBansReply event</summary>
7275 <param name="e">A EstateBansReplyEventArgs object containing the
7276 data returned from the data server</param>
7277 </member>
7278 <member name="M:OpenMetaverse.EstateTools.OnEstateCovenantReply(OpenMetaverse.EstateCovenantReplyEventArgs)">
7279 <summary>Raises the EstateCovenantReply event</summary>
7280 <param name="e">A EstateCovenantReplyEventArgs object containing the
7281 data returned from the data server</param>
7282 </member>
7283 <member name="M:OpenMetaverse.EstateTools.OnEstateUpdateInfoReply(OpenMetaverse.EstateUpdateInfoReplyEventArgs)">
7284 <summary>Raises the EstateUpdateInfoReply event</summary>
7285 <param name="e">A EstateUpdateInfoReplyEventArgs object containing the
7286 data returned from the data server</param>
7287 </member>
7288 <member name="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)">
7289 <summary>
7290 Requests estate information such as top scripts and colliders
7291 </summary>
7292 <param name="parcelLocalID">
7293 </param>
7294 <param name="reportType">
7295 </param>
7296 <param name="requestFlags">
7297 </param>
7298 <param name="filter">
7299 </param>
7300 </member>
7301 <member name="M:OpenMetaverse.EstateTools.RequestInfo">
7302 <summary>Requests estate settings, including estate manager and access/ban lists</summary>
7303 </member>
7304 <member name="M:OpenMetaverse.EstateTools.RequestTopScripts">
7305 <summary>Requests the "Top Scripts" list for the current region</summary>
7306 </member>
7307 <member name="M:OpenMetaverse.EstateTools.RequestTopColliders">
7308 <summary>Requests the "Top Colliders" list for the current region</summary>
7309 </member>
7310 <member name="M:OpenMetaverse.EstateTools.SetTerrainVariables(System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Single)">
7311 <summary>
7312 Set several estate specific configuration variables
7313 </summary>
7314 <param name="WaterHeight">The Height of the waterlevel over the entire estate. Defaults to 20</param>
7315 <param name="TerrainRaiseLimit">The maximum height change allowed above the baked terrain. Defaults to 4</param>
7316 <param name="TerrainLowerLimit">The minimum height change allowed below the baked terrain. Defaults to -4</param>
7317 <param name="UseEstateSun">true to use</param>
7318 <param name="FixedSun">if True forces the sun position to the position in SunPosition</param>
7319 <param name="SunPosition">The current position of the sun on the estate, or when FixedSun is true the static position
7320 the sun will remain. <remarks>6.0 = Sunrise, 30.0 = Sunset</remarks></param>
7321 </member>
7322 <member name="M:OpenMetaverse.EstateTools.SimWideReturn(OpenMetaverse.UUID,OpenMetaverse.EstateTools.EstateReturnFlags,System.Boolean)">
7323 <summary>
7324 Request return of objects owned by specified avatar
7325 </summary>
7326 <param name="Target">The Agents <see cref="T:OpenMetaverse.UUID" /> owning the primitives to return</param>
7327 <param name="flag">specify the coverage and type of objects to be included in the return</param>
7328 <param name="EstateWide">true to perform return on entire estate</param>
7329 </member>
7330 <member name="M:OpenMetaverse.EstateTools.EstateOwnerMessage(System.String,System.String)">
7331 <summary>
7332 </summary>
7333 <param name="method">
7334 </param>
7335 <param name="param">
7336 </param>
7337 </member>
7338 <member name="M:OpenMetaverse.EstateTools.EstateOwnerMessage(System.String,System.Collections.Generic.List{System.String})">
7339 <summary>
7340 Used for setting and retrieving various estate panel settings
7341 </summary>
7342 <param name="method">EstateOwnerMessage Method field</param>
7343 <param name="listParams">List of parameters to include</param>
7344 </member>
7345 <member name="M:OpenMetaverse.EstateTools.KickUser(OpenMetaverse.UUID)">
7346 <summary>
7347 Kick an avatar from an estate
7348 </summary>
7349 <param name="userID">Key of Agent to remove</param>
7350 </member>
7351 <member name="M:OpenMetaverse.EstateTools.BanUser(OpenMetaverse.UUID,System.Boolean)">
7352 <summary>
7353 Ban an avatar from an estate</summary>
7354 <param name="userID">Key of Agent to remove</param>
7355 <param name="allEstates">Ban user from this estate and all others owned by the estate owner</param>
7356 </member>
7357 <member name="M:OpenMetaverse.EstateTools.UnbanUser(OpenMetaverse.UUID,System.Boolean)">
7358 <summary>Unban an avatar from an estate</summary>
7359 <param name="userID">Key of Agent to remove</param>
7360 /// <param name="allEstates">Unban user from this estate and all others owned by the estate owner</param></member>
7361 <member name="M:OpenMetaverse.EstateTools.EstateMessage(System.String)">
7362 <summary>
7363 Send a message dialog to everyone in an entire estate
7364 </summary>
7365 <param name="message">Message to send all users in the estate</param>
7366 </member>
7367 <member name="M:OpenMetaverse.EstateTools.SimulatorMessage(System.String)">
7368 <summary>
7369 Send a message dialog to everyone in a simulator
7370 </summary>
7371 <param name="message">Message to send all users in the simulator</param>
7372 </member>
7373 <member name="M:OpenMetaverse.EstateTools.TeleportHomeUser(OpenMetaverse.UUID)">
7374 <summary>
7375 Send an avatar back to their home location
7376 </summary>
7377 <param name="pest">Key of avatar to send home</param>
7378 </member>
7379 <member name="M:OpenMetaverse.EstateTools.RestartRegion">
7380 <summary>
7381 Begin the region restart process
7382 </summary>
7383 </member>
7384 <member name="M:OpenMetaverse.EstateTools.CancelRestart">
7385 <summary>
7386 Cancels a region restart
7387 </summary>
7388 </member>
7389 <member name="M:OpenMetaverse.EstateTools.SetRegionInfo(System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Single,System.Single,System.Boolean)">
7390 <summary>Estate panel "Region" tab settings</summary>
7391 </member>
7392 <member name="M:OpenMetaverse.EstateTools.SetRegionDebug(System.Boolean,System.Boolean,System.Boolean)">
7393 <summary>Estate panel "Debug" tab settings</summary>
7394 </member>
7395 <member name="M:OpenMetaverse.EstateTools.SetRegionTerrain(OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID)">
7396 <summary>Used for setting the region's terrain textures for its four height levels</summary>
7397 <param name="low">
7398 </param>
7399 <param name="midLow">
7400 </param>
7401 <param name="midHigh">
7402 </param>
7403 <param name="high">
7404 </param>
7405 </member>
7406 <member name="M:OpenMetaverse.EstateTools.SetRegionTerrainHeights(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
7407 <summary>Used for setting sim terrain texture heights</summary>
7408 </member>
7409 <member name="M:OpenMetaverse.EstateTools.RequestCovenant">
7410 <summary>Requests the estate covenant</summary>
7411 </member>
7412 <member name="M:OpenMetaverse.EstateTools.UploadTerrain(System.Byte[],System.String)">
7413 <summary>
7414 Upload a terrain RAW file
7415 </summary>
7416 <param name="fileData">A byte array containing the encoded terrain data</param>
7417 <param name="fileName">The name of the file being uploaded</param>
7418 <returns>The Id of the transfer request</returns>
7419 </member>
7420 <member name="M:OpenMetaverse.EstateTools.TeleportHomeAllUsers">
7421 <summary>
7422 Teleports all users home in current Estate
7423 </summary>
7424 </member>
7425 <member name="M:OpenMetaverse.EstateTools.RemoveEstateManager(OpenMetaverse.UUID,System.Boolean)">
7426 <summary>
7427 Remove estate manager</summary>
7428 <param name="userID">Key of Agent to Remove</param>
7429 <param name="allEstates">removes manager to this estate and all others owned by the estate owner</param>
7430 </member>
7431 <member name="M:OpenMetaverse.EstateTools.AddEstateManager(OpenMetaverse.UUID,System.Boolean)">
7432 <summary>
7433 Add estate manager</summary>
7434 <param name="userID">Key of Agent to Add</param>
7435 <param name="allEstates">Add agent as manager to this estate and all others owned by the estate owner</param>
7436 </member>
7437 <member name="M:OpenMetaverse.EstateTools.AddAllowedUser(OpenMetaverse.UUID,System.Boolean)">
7438 <summary>
7439 Add's an agent to the estate Allowed list</summary>
7440 <param name="userID">Key of Agent to Add</param>
7441 <param name="allEstates">Add agent as an allowed reisdent to All estates if true</param>
7442 </member>
7443 <member name="M:OpenMetaverse.EstateTools.RemoveAllowedUser(OpenMetaverse.UUID,System.Boolean)">
7444 <summary>
7445 Removes an agent from the estate Allowed list</summary>
7446 <param name="userID">Key of Agent to Remove</param>
7447 <param name="allEstates">Removes agent as an allowed reisdent from All estates if true</param>
7448 </member>
7449 <member name="M:OpenMetaverse.EstateTools.AddAllowedGroup(OpenMetaverse.UUID,System.Boolean)">
7450 <summary>
7451 Add's a group to the estate Allowed list</summary>
7452 <param name="groupID">Key of Group to Add</param>
7453 <param name="allEstates">Add Group as an allowed group to All estates if true</param>
7454 </member>
7455 <member name="M:OpenMetaverse.EstateTools.RemoveAllowedGroup(OpenMetaverse.UUID,System.Boolean)">
7456 <summary>
7457 Removes a group from the estate Allowed list</summary>
7458 <param name="groupID">Key of Group to Remove</param>
7459 <param name="allEstates">Removes Group as an allowed Group from All estates if true</param>
7460 </member>
7461 <member name="M:OpenMetaverse.EstateTools.EstateCovenantReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
7462 <summary>Process an incoming packet and raise the appropriate events</summary>
7463 <param name="sender">The sender</param>
7464 <param name="e">The EventArgs object containing the packet data</param>
7465 </member>
7466 <member name="M:OpenMetaverse.EstateTools.EstateOwnerMessageHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
7467 <summary>Process an incoming packet and raise the appropriate events</summary>
7468 <param name="sender">The sender</param>
7469 <param name="e">The EventArgs object containing the packet data</param>
7470 </member>
7471 <member name="M:OpenMetaverse.EstateTools.LandStatReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
7472 <summary>Process an incoming packet and raise the appropriate events</summary>
7473 <param name="sender">The sender</param>
7474 <param name="e">The EventArgs object containing the packet data</param>
7475 </member>
7476 <member name="T:OpenMetaverse.TopCollidersReplyEventArgs">
7477 <summary>Raised on LandStatReply when the report type is for "top colliders"</summary>
7478 </member>
7479 <member name="M:OpenMetaverse.TopCollidersReplyEventArgs.#ctor(System.Int32,System.Collections.Generic.Dictionary{OpenMetaverse.UUID,OpenMetaverse.EstateTask})">
7480 <summary>Construct a new instance of the TopCollidersReplyEventArgs class</summary>
7481 <param name="objectCount">The number of returned items in LandStatReply</param>
7482 <param name="tasks">Dictionary of Object UUIDs to tasks returned in LandStatReply</param>
7483 </member>
7484 <member name="P:OpenMetaverse.TopCollidersReplyEventArgs.ObjectCount">
7485 <summary>
7486 The number of returned items in LandStatReply
7487 </summary>
7488 </member>
7489 <member name="P:OpenMetaverse.TopCollidersReplyEventArgs.Tasks">
7490 <summary>
7491 A Dictionary of Object UUIDs to tasks returned in LandStatReply
7492 </summary>
7493 </member>
7494 <member name="T:OpenMetaverse.TopScriptsReplyEventArgs">
7495 <summary>Raised on LandStatReply when the report type is for "top Scripts"</summary>
7496 </member>
7497 <member name="M:OpenMetaverse.TopScriptsReplyEventArgs.#ctor(System.Int32,System.Collections.Generic.Dictionary{OpenMetaverse.UUID,OpenMetaverse.EstateTask})">
7498 <summary>Construct a new instance of the TopScriptsReplyEventArgs class</summary>
7499 <param name="objectCount">The number of returned items in LandStatReply</param>
7500 <param name="tasks">Dictionary of Object UUIDs to tasks returned in LandStatReply</param>
7501 </member>
7502 <member name="P:OpenMetaverse.TopScriptsReplyEventArgs.ObjectCount">
7503 <summary>
7504 The number of scripts returned in LandStatReply
7505 </summary>
7506 </member>
7507 <member name="P:OpenMetaverse.TopScriptsReplyEventArgs.Tasks">
7508 <summary>
7509 A Dictionary of Object UUIDs to tasks returned in LandStatReply
7510 </summary>
7511 </member>
7512 <member name="T:OpenMetaverse.EstateBansReplyEventArgs">
7513 <summary>Returned, along with other info, upon a successful .RequestInfo()</summary>
7514 </member>
7515 <member name="M:OpenMetaverse.EstateBansReplyEventArgs.#ctor(System.UInt32,System.Int32,System.Collections.Generic.List{OpenMetaverse.UUID})">
7516 <summary>Construct a new instance of the EstateBansReplyEventArgs class</summary>
7517 <param name="estateID">The estate's identifier on the grid</param>
7518 <param name="count">The number of returned items in LandStatReply</param>
7519 <param name="banned">User UUIDs banned</param>
7520 </member>
7521 <member name="P:OpenMetaverse.EstateBansReplyEventArgs.EstateID">
7522 <summary>
7523 The identifier of the estate
7524 </summary>
7525 </member>
7526 <member name="P:OpenMetaverse.EstateBansReplyEventArgs.Count">
7527 <summary>
7528 The number of returned itmes
7529 </summary>
7530 </member>
7531 <member name="P:OpenMetaverse.EstateBansReplyEventArgs.Banned">
7532 <summary>
7533 List of UUIDs of Banned Users
7534 </summary>
7535 </member>
7536 <member name="T:OpenMetaverse.EstateUsersReplyEventArgs">
7537 <summary>Returned, along with other info, upon a successful .RequestInfo()</summary>
7538 </member>
7539 <member name="M:OpenMetaverse.EstateUsersReplyEventArgs.#ctor(System.UInt32,System.Int32,System.Collections.Generic.List{OpenMetaverse.UUID})">
7540 <summary>Construct a new instance of the EstateUsersReplyEventArgs class</summary>
7541 <param name="estateID">The estate's identifier on the grid</param>
7542 <param name="count">The number of users</param>
7543 <param name="allowedUsers">Allowed users UUIDs</param>
7544 </member>
7545 <member name="P:OpenMetaverse.EstateUsersReplyEventArgs.EstateID">
7546 <summary>
7547 The identifier of the estate
7548 </summary>
7549 </member>
7550 <member name="P:OpenMetaverse.EstateUsersReplyEventArgs.Count">
7551 <summary>
7552 The number of returned items
7553 </summary>
7554 </member>
7555 <member name="P:OpenMetaverse.EstateUsersReplyEventArgs.AllowedUsers">
7556 <summary>
7557 List of UUIDs of Allowed Users
7558 </summary>
7559 </member>
7560 <member name="T:OpenMetaverse.EstateGroupsReplyEventArgs">
7561 <summary>Returned, along with other info, upon a successful .RequestInfo()</summary>
7562 </member>
7563 <member name="M:OpenMetaverse.EstateGroupsReplyEventArgs.#ctor(System.UInt32,System.Int32,System.Collections.Generic.List{OpenMetaverse.UUID})">
7564 <summary>Construct a new instance of the EstateGroupsReplyEventArgs class</summary>
7565 <param name="estateID">The estate's identifier on the grid</param>
7566 <param name="count">The number of Groups</param>
7567 <param name="allowedGroups">Allowed Groups UUIDs</param>
7568 </member>
7569 <member name="P:OpenMetaverse.EstateGroupsReplyEventArgs.EstateID">
7570 <summary>
7571 The identifier of the estate
7572 </summary>
7573 </member>
7574 <member name="P:OpenMetaverse.EstateGroupsReplyEventArgs.Count">
7575 <summary>
7576 The number of returned items
7577 </summary>
7578 </member>
7579 <member name="P:OpenMetaverse.EstateGroupsReplyEventArgs.AllowedGroups">
7580 <summary>
7581 List of UUIDs of Allowed Groups
7582 </summary>
7583 </member>
7584 <member name="T:OpenMetaverse.EstateManagersReplyEventArgs">
7585 <summary>Returned, along with other info, upon a successful .RequestInfo()</summary>
7586 </member>
7587 <member name="M:OpenMetaverse.EstateManagersReplyEventArgs.#ctor(System.UInt32,System.Int32,System.Collections.Generic.List{OpenMetaverse.UUID})">
7588 <summary>Construct a new instance of the EstateManagersReplyEventArgs class</summary>
7589 <param name="estateID">The estate's identifier on the grid</param>
7590 <param name="count">The number of Managers</param>
7591 <param name="managers"> Managers UUIDs</param>
7592 </member>
7593 <member name="P:OpenMetaverse.EstateManagersReplyEventArgs.EstateID">
7594 <summary>
7595 The identifier of the estate
7596 </summary>
7597 </member>
7598 <member name="P:OpenMetaverse.EstateManagersReplyEventArgs.Count">
7599 <summary>
7600 The number of returned items
7601 </summary>
7602 </member>
7603 <member name="P:OpenMetaverse.EstateManagersReplyEventArgs.Managers">
7604 <summary>
7605 List of UUIDs of the Estate's Managers
7606 </summary>
7607 </member>
7608 <member name="T:OpenMetaverse.EstateCovenantReplyEventArgs">
7609 <summary>Returned, along with other info, upon a successful .RequestInfo()</summary>
7610 </member>
7611 <member name="M:OpenMetaverse.EstateCovenantReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Int64,System.String,OpenMetaverse.UUID)">
7612 <summary>Construct a new instance of the EstateCovenantReplyEventArgs class</summary>
7613 <param name="covenantID">The Covenant ID</param>
7614 <param name="timestamp">The timestamp</param>
7615 <param name="estateName">The estate's name</param>
7616 <param name="estateOwnerID">The Estate Owner's ID (can be a GroupID)</param>
7617 </member>
7618 <member name="P:OpenMetaverse.EstateCovenantReplyEventArgs.CovenantID">
7619 <summary>
7620 The Covenant
7621 </summary>
7622 </member>
7623 <member name="P:OpenMetaverse.EstateCovenantReplyEventArgs.Timestamp">
7624 <summary>
7625 The timestamp
7626 </summary>
7627 </member>
7628 <member name="P:OpenMetaverse.EstateCovenantReplyEventArgs.EstateName">
7629 <summary>
7630 The Estate name
7631 </summary>
7632 </member>
7633 <member name="P:OpenMetaverse.EstateCovenantReplyEventArgs.EstateOwnerID">
7634 <summary>
7635 The Estate Owner's ID (can be a GroupID)
7636 </summary>
7637 </member>
7638 <member name="T:OpenMetaverse.EstateUpdateInfoReplyEventArgs">
7639 <summary>Returned, along with other info, upon a successful .RequestInfo()</summary>
7640 </member>
7641 <member name="M:OpenMetaverse.EstateUpdateInfoReplyEventArgs.#ctor(System.String,OpenMetaverse.UUID,System.UInt32,System.Boolean)">
7642 <summary>Construct a new instance of the EstateUpdateInfoReplyEventArgs class</summary>
7643 <param name="estateName">The estate's name</param>
7644 <param name="estateOwner">The Estate Owners ID (can be a GroupID)</param>
7645 <param name="estateID">The estate's identifier on the grid</param>
7646 <param name="denyNoPaymentInfo">
7647 </param>
7648 </member>
7649 <member name="P:OpenMetaverse.EstateUpdateInfoReplyEventArgs.EstateName">
7650 <summary>
7651 The estate's name
7652 </summary>
7653 </member>
7654 <member name="P:OpenMetaverse.EstateUpdateInfoReplyEventArgs.EstateOwner">
7655 <summary>
7656 The Estate Owner's ID (can be a GroupID)
7657 </summary>
7658 </member>
7659 <member name="P:OpenMetaverse.EstateUpdateInfoReplyEventArgs.EstateID">
7660 <summary>
7661 The identifier of the estate on the grid
7662 </summary>
7663 </member>
7664 <member name="P:OpenMetaverse.EstateUpdateInfoReplyEventArgs.DenyNoPaymentInfo">
7665 <summary>
7666 </summary>
7667 </member>
7668 <member name="T:OpenMetaverse.PacketEventDictionary">
7669 <summary>
7670 Registers, unregisters, and fires events generated by incoming packets
7671 </summary>
7672 </member>
7673 <member name="M:OpenMetaverse.PacketEventDictionary.#ctor(OpenMetaverse.GridClient)">
9029 <summary> 7674 <summary>
9030 Default constructor 7675 Default constructor
9031 </summary> 7676 </summary>
9032 <param name="client">A reference to the GridClient object</param> 7677 <param name="client">
7678 </param>
9033 </member> 7679 </member>
9034 <member name="M:OpenMetaverse.ParcelManager.RequestParcelInfo(OpenMetaverse.UUID)"> 7680 <member name="T:OpenMetaverse.PacketEventDictionary.PacketCallbackWrapper">
9035 <summary> 7681 <summary>
9036 Request basic information for a single parcel 7682 Object that is passed to worker threads in the ThreadPool for
7683 firing packet callbacks
9037 </summary> 7684 </summary>
9038 <param name="parcelID">Simulator-local ID of the parcel</param>
9039 </member> 7685 </member>
9040 <member name="M:OpenMetaverse.ParcelManager.RequestParcelProperties(OpenMetaverse.Simulator,System.Int32,System.Int32)"> 7686 <member name="F:OpenMetaverse.PacketEventDictionary.PacketCallbackWrapper.Callback">
7687 <summary>Callback to fire for this packet</summary>
7688 </member>
7689 <member name="F:OpenMetaverse.PacketEventDictionary.PacketCallbackWrapper.Simulator">
7690 <summary>Reference to the simulator that this packet came from</summary>
7691 </member>
7692 <member name="F:OpenMetaverse.PacketEventDictionary.PacketCallbackWrapper.Packet">
7693 <summary>The packet that needs to be processed</summary>
7694 </member>
7695 <member name="F:OpenMetaverse.PacketEventDictionary.Client">
7696 <summary>Reference to the GridClient object</summary>
7697 </member>
7698 <member name="M:OpenMetaverse.PacketEventDictionary.RegisterEvent(OpenMetaverse.Packets.PacketType,System.EventHandler{OpenMetaverse.PacketReceivedEventArgs},System.Boolean)">
9041 <summary> 7699 <summary>
9042 Request properties of a single parcel 7700 Register an event handler
9043 </summary> 7701 </summary>
9044 <param name="simulator">Simulator containing the parcel</param> 7702 <remarks>Use PacketType.Default to fire this event on every
9045 <param name="localID">Simulator-local ID of the parcel</param> 7703 incoming packet</remarks>
9046 <param name="sequenceID">An arbitrary integer that will be returned 7704 <param name="packetType">Packet type to register the handler for</param>
9047 with the ParcelProperties reply, useful for distinguishing between 7705 <param name="eventHandler">Callback to be fired</param>
9048 multiple simultaneous requests</param> 7706 <param name="isAsync">True if this callback should be ran
7707 asynchronously, false to run it synchronous</param>
9049 </member> 7708 </member>
9050 <member name="M:OpenMetaverse.ParcelManager.RequestParcelAccessList(OpenMetaverse.Simulator,System.Int32,OpenMetaverse.AccessList,System.Int32)"> 7709 <member name="M:OpenMetaverse.PacketEventDictionary.UnregisterEvent(OpenMetaverse.Packets.PacketType,System.EventHandler{OpenMetaverse.PacketReceivedEventArgs})">
9051 <summary> 7710 <summary>
9052 Request the access list for a single parcel 7711 Unregister an event handler
9053 </summary> 7712 </summary>
9054 <param name="simulator">Simulator containing the parcel</param> 7713 <param name="packetType">Packet type to unregister the handler for</param>
9055 <param name="localID">Simulator-local ID of the parcel</param> 7714 <param name="eventHandler">Callback to be unregistered</param>
9056 <param name="sequenceID">An arbitrary integer that will be returned
9057 with the ParcelAccessList reply, useful for distinguishing between
9058 multiple simultaneous requests</param>
9059 <param name="flags"></param>
9060 </member> 7715 </member>
9061 <member name="M:OpenMetaverse.ParcelManager.RequestParcelProperties(OpenMetaverse.Simulator,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean)"> 7716 <member name="M:OpenMetaverse.PacketEventDictionary.RaiseEvent(OpenMetaverse.Packets.PacketType,OpenMetaverse.Packets.Packet,OpenMetaverse.Simulator)">
9062 <summary> 7717 <summary>
9063 Request properties of parcels using a bounding box selection 7718 Fire the events registered for this packet type
9064 </summary> 7719 </summary>
9065 <param name="simulator">Simulator containing the parcel</param> 7720 <param name="packetType">Incoming packet type</param>
9066 <param name="north">Northern boundary of the parcel selection</param> 7721 <param name="packet">Incoming packet</param>
9067 <param name="east">Eastern boundary of the parcel selection</param> 7722 <param name="simulator">Simulator this packet was received from</param>
9068 <param name="south">Southern boundary of the parcel selection</param>
9069 <param name="west">Western boundary of the parcel selection</param>
9070 <param name="sequenceID">An arbitrary integer that will be returned
9071 with the ParcelProperties reply, useful for distinguishing between
9072 different types of parcel property requests</param>
9073 <param name="snapSelection">A boolean that is returned with the
9074 ParcelProperties reply, useful for snapping focus to a single
9075 parcel</param>
9076 </member> 7723 </member>
9077 <member name="M:OpenMetaverse.ParcelManager.RequestAllSimParcels(OpenMetaverse.Simulator)"> 7724 <member name="T:OpenMetaverse.CapsEventDictionary">
9078 <summary> 7725 <summary>
9079 Request all simulator parcel properties (used for populating the <code>Simulator.Parcels</code> 7726 Registers, unregisters, and fires events generated by the Capabilities
9080 dictionary) 7727 event queue
9081 </summary> 7728 </summary>
9082 <param name="simulator">Simulator to request parcels from (must be connected)</param>
9083 </member> 7729 </member>
9084 <member name="M:OpenMetaverse.ParcelManager.RequestAllSimParcels(OpenMetaverse.Simulator,System.Boolean,System.Int32)"> 7730 <member name="M:OpenMetaverse.CapsEventDictionary.#ctor(OpenMetaverse.GridClient)">
9085 <summary> 7731 <summary>
9086 Request all simulator parcel properties (used for populating the <code>Simulator.Parcels</code> 7732 Default constructor
9087 dictionary)
9088 </summary> 7733 </summary>
9089 <param name="simulator">Simulator to request parcels from (must be connected)</param> 7734 <param name="client">Reference to the GridClient object</param>
9090 <param name="refresh">If TRUE, will force a full refresh</param>
9091 <param name="msDelay">Number of milliseconds to pause in between each request</param>
9092 </member> 7735 </member>
9093 <member name="M:OpenMetaverse.ParcelManager.RequestDwell(OpenMetaverse.Simulator,System.Int32)"> 7736 <member name="T:OpenMetaverse.CapsEventDictionary.CapsCallbackWrapper">
9094 <summary> 7737 <summary>
9095 Request the dwell value for a parcel 7738 Object that is passed to worker threads in the ThreadPool for
7739 firing CAPS callbacks
9096 </summary> 7740 </summary>
9097 <param name="simulator">Simulator containing the parcel</param>
9098 <param name="localID">Simulator-local ID of the parcel</param>
9099 </member> 7741 </member>
9100 <member name="M:OpenMetaverse.ParcelManager.Buy(OpenMetaverse.Simulator,System.Int32,System.Boolean,OpenMetaverse.UUID,System.Boolean,System.Int32,System.Int32)"> 7742 <member name="F:OpenMetaverse.CapsEventDictionary.CapsCallbackWrapper.Callback">
7743 <summary>Callback to fire for this packet</summary>
7744 </member>
7745 <member name="F:OpenMetaverse.CapsEventDictionary.CapsCallbackWrapper.CapsEvent">
7746 <summary>Name of the CAPS event</summary>
7747 </member>
7748 <member name="F:OpenMetaverse.CapsEventDictionary.CapsCallbackWrapper.Message">
7749 <summary>Strongly typed decoded data</summary>
7750 </member>
7751 <member name="F:OpenMetaverse.CapsEventDictionary.CapsCallbackWrapper.Simulator">
7752 <summary>Reference to the simulator that generated this event</summary>
7753 </member>
7754 <member name="F:OpenMetaverse.CapsEventDictionary.Client">
7755 <summary>Reference to the GridClient object</summary>
7756 </member>
7757 <member name="M:OpenMetaverse.CapsEventDictionary.RegisterEvent(System.String,OpenMetaverse.Caps.EventQueueCallback)">
9101 <summary> 7758 <summary>
9102 Send a request to Purchase a parcel of land 7759 Register an new event handler for a capabilities event sent via the EventQueue
9103 </summary> 7760 </summary>
9104 <param name="simulator">The Simulator the parcel is located in</param> 7761 <remarks>Use String.Empty to fire this event on every CAPS event</remarks>
9105 <param name="localID">The parcels region specific local ID</param> 7762 <param name="capsEvent">Capability event name to register the
9106 <param name="forGroup">true if this parcel is being purchased by a group</param> 7763 handler for</param>
9107 <param name="groupID">The groups <seealso cref="T:OpenMetaverse.UUID"/></param> 7764 <param name="eventHandler">Callback to fire</param>
9108 <param name="removeContribution">true to remove tier contribution if purchase is successful</param>
9109 <param name="parcelArea">The parcels size</param>
9110 <param name="parcelPrice">The purchase price of the parcel</param>
9111 <returns></returns>
9112 </member> 7765 </member>
9113 <member name="M:OpenMetaverse.ParcelManager.Reclaim(OpenMetaverse.Simulator,System.Int32)"> 7766 <member name="M:OpenMetaverse.CapsEventDictionary.UnregisterEvent(System.String,OpenMetaverse.Caps.EventQueueCallback)">
9114 <summary> 7767 <summary>
9115 Reclaim a parcel of land 7768 Unregister a previously registered capabilities handler
9116 </summary> 7769 </summary>
9117 <param name="simulator">The simulator the parcel is in</param> 7770 <param name="capsEvent">Capability event name unregister the
9118 <param name="localID">The parcels region specific local ID</param> 7771 handler for</param>
7772 <param name="eventHandler">Callback to unregister</param>
9119 </member> 7773 </member>
9120 <member name="M:OpenMetaverse.ParcelManager.DeedToGroup(OpenMetaverse.Simulator,System.Int32,OpenMetaverse.UUID)"> 7774 <member name="M:OpenMetaverse.CapsEventDictionary.RaiseEvent(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)">
9121 <summary> 7775 <summary>
9122 Deed a parcel to a group 7776 Fire the events registered for this event type synchronously
9123 </summary> 7777 </summary>
9124 <param name="simulator">The simulator the parcel is in</param> 7778 <param name="capsEvent">Capability name</param>
9125 <param name="localID">The parcels region specific local ID</param> 7779 <param name="message">Decoded event body</param>
9126 <param name="groupID">The groups <seealso cref="T:OpenMetaverse.UUID"/></param> 7780 <param name="simulator">Reference to the simulator that
7781 generated this event</param>
9127 </member> 7782 </member>
9128 <member name="M:OpenMetaverse.ParcelManager.RequestObjectOwners(OpenMetaverse.Simulator,System.Int32)"> 7783 <member name="M:OpenMetaverse.CapsEventDictionary.BeginRaiseEvent(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)">
9129 <summary> 7784 <summary>
9130 Request prim owners of a parcel of land. 7785 Fire the events registered for this event type asynchronously
9131 </summary> 7786 </summary>
9132 <param name="simulator">Simulator parcel is in</param> 7787 <param name="capsEvent">Capability name</param>
9133 <param name="localID">The parcels region specific local ID</param> 7788 <param name="message">Decoded event body</param>
7789 <param name="simulator">Reference to the simulator that
7790 generated this event</param>
9134 </member> 7791 </member>
9135 <member name="M:OpenMetaverse.ParcelManager.ReturnObjects(OpenMetaverse.Simulator,System.Int32,OpenMetaverse.ObjectReturnType,System.Collections.Generic.List{OpenMetaverse.UUID})"> 7792 <member name="T:OpenMetaverse.FriendRights">
9136 <summary> 7793 <summary>
9137 Return objects from a parcel
9138 </summary> 7794 </summary>
9139 <param name="simulator">Simulator parcel is in</param>
9140 <param name="localID">The parcels region specific local ID</param>
9141 <param name="type">the type of objects to return, <seealso cref="T:OpenMetaverse.ObjectReturnType"/></param>
9142 <param name="ownerIDs">A list containing object owners <seealso cref="T:OpenMetaverse.UUID"/>s to return</param>
9143 </member> 7795 </member>
9144 <member name="M:OpenMetaverse.ParcelManager.ParcelSubdivide(OpenMetaverse.Simulator,System.Single,System.Single,System.Single,System.Single)"> 7796 <member name="F:OpenMetaverse.FriendRights.None">
7797 <summary>The avatar has no rights</summary>
7798 </member>
7799 <member name="F:OpenMetaverse.FriendRights.CanSeeOnline">
7800 <summary>The avatar can see the online status of the target avatar</summary>
7801 </member>
7802 <member name="F:OpenMetaverse.FriendRights.CanSeeOnMap">
7803 <summary>The avatar can see the location of the target avatar on the map</summary>
7804 </member>
7805 <member name="F:OpenMetaverse.FriendRights.CanModifyObjects">
7806 <summary>The avatar can modify the ojects of the target avatar </summary>
7807 </member>
7808 <member name="T:OpenMetaverse.FriendInfo">
9145 <summary> 7809 <summary>
9146 Subdivide (split) a parcel 7810 This class holds information about an avatar in the friends list. There are two ways
7811 to interface to this class. The first is through the set of boolean properties. This is the typical
7812 way clients of this class will use it. The second interface is through two bitflag properties,
7813 TheirFriendsRights and MyFriendsRights
9147 </summary> 7814 </summary>
9148 <param name="simulator"></param>
9149 <param name="west"></param>
9150 <param name="south"></param>
9151 <param name="east"></param>
9152 <param name="north"></param>
9153 </member> 7815 </member>
9154 <member name="M:OpenMetaverse.ParcelManager.ParcelJoin(OpenMetaverse.Simulator,System.Single,System.Single,System.Single,System.Single)"> 7816 <member name="M:OpenMetaverse.FriendInfo.#ctor(OpenMetaverse.UUID,OpenMetaverse.FriendRights,OpenMetaverse.FriendRights)">
9155 <summary> 7817 <summary>
9156 Join two parcels of land creating a single parcel 7818 Used internally when building the initial list of friends at login time
9157 </summary> 7819 </summary>
9158 <param name="simulator"></param> 7820 <param name="id">System ID of the avatar being prepesented</param>
9159 <param name="west"></param> 7821 <param name="theirRights">Rights the friend has to see you online and to modify your objects</param>
9160 <param name="south"></param> 7822 <param name="myRights">Rights you have to see your friend online and to modify their objects</param>
9161 <param name="east"></param>
9162 <param name="north"></param>
9163 </member> 7823 </member>
9164 <member name="M:OpenMetaverse.ParcelManager.GetParcelLocalID(OpenMetaverse.Simulator,OpenMetaverse.Vector3)"> 7824 <member name="P:OpenMetaverse.FriendInfo.UUID">
9165 <summary> 7825 <summary>
9166 Get a parcels LocalID 7826 System ID of the avatar
9167 </summary> 7827 </summary>
9168 <param name="simulator">Simulator parcel is in</param>
9169 <param name="position">Vector3 position in simulator (Z not used)</param>
9170 <returns>0 on failure, or parcel LocalID on success.</returns>
9171 <remarks>A call to <code>Parcels.RequestAllSimParcels</code> is required to populate map and
9172 dictionary.</remarks>
9173 </member> 7828 </member>
9174 <member name="M:OpenMetaverse.ParcelManager.Terraform(OpenMetaverse.Simulator,System.Int32,OpenMetaverse.TerraformAction,OpenMetaverse.TerraformBrushSize)"> 7829 <member name="P:OpenMetaverse.FriendInfo.Name">
9175 <summary> 7830 <summary>
9176 Terraform (raise, lower, etc) an area or whole parcel of land 7831 full name of the avatar
9177 </summary> 7832 </summary>
9178 <param name="simulator">Simulator land area is in.</param>
9179 <param name="localID">LocalID of parcel, or -1 if using bounding box</param>
9180 <param name="action">From Enum, Raise, Lower, Level, Smooth, Etc.</param>
9181 <param name="brushSize">Size of area to modify</param>
9182 <returns>true on successful request sent.</returns>
9183 <remarks>Settings.STORE_LAND_PATCHES must be true,
9184 Parcel information must be downloaded using <code>RequestAllSimParcels()</code></remarks>
9185 </member> 7833 </member>
9186 <member name="M:OpenMetaverse.ParcelManager.Terraform(OpenMetaverse.Simulator,System.Single,System.Single,System.Single,System.Single,OpenMetaverse.TerraformAction,OpenMetaverse.TerraformBrushSize)"> 7834 <member name="P:OpenMetaverse.FriendInfo.IsOnline">
9187 <summary> 7835 <summary>
9188 Terraform (raise, lower, etc) an area or whole parcel of land 7836 True if the avatar is online
9189 </summary> 7837 </summary>
9190 <param name="simulator">Simulator land area is in.</param>
9191 <param name="west">west border of area to modify</param>
9192 <param name="south">south border of area to modify</param>
9193 <param name="east">east border of area to modify</param>
9194 <param name="north">north border of area to modify</param>
9195 <param name="action">From Enum, Raise, Lower, Level, Smooth, Etc.</param>
9196 <param name="brushSize">Size of area to modify</param>
9197 <returns>true on successful request sent.</returns>
9198 <remarks>Settings.STORE_LAND_PATCHES must be true,
9199 Parcel information must be downloaded using <code>RequestAllSimParcels()</code></remarks>
9200 </member> 7838 </member>
9201 <member name="M:OpenMetaverse.ParcelManager.Terraform(OpenMetaverse.Simulator,System.Int32,System.Single,System.Single,System.Single,System.Single,OpenMetaverse.TerraformAction,OpenMetaverse.TerraformBrushSize,System.Int32)"> 7839 <member name="P:OpenMetaverse.FriendInfo.CanSeeMeOnline">
9202 <summary> 7840 <summary>
9203 Terraform (raise, lower, etc) an area or whole parcel of land 7841 True if the friend can see if I am online
9204 </summary> 7842 </summary>
9205 <param name="simulator">Simulator land area is in.</param>
9206 <param name="localID">LocalID of parcel, or -1 if using bounding box</param>
9207 <param name="west">west border of area to modify</param>
9208 <param name="south">south border of area to modify</param>
9209 <param name="east">east border of area to modify</param>
9210 <param name="north">north border of area to modify</param>
9211 <param name="action">From Enum, Raise, Lower, Level, Smooth, Etc.</param>
9212 <param name="brushSize">Size of area to modify</param>
9213 <param name="seconds">How many meters + or - to lower, 1 = 1 meter</param>
9214 <returns>true on successful request sent.</returns>
9215 <remarks>Settings.STORE_LAND_PATCHES must be true,
9216 Parcel information must be downloaded using <code>RequestAllSimParcels()</code></remarks>
9217 </member> 7843 </member>
9218 <member name="M:OpenMetaverse.ParcelManager.Terraform(OpenMetaverse.Simulator,System.Int32,System.Single,System.Single,System.Single,System.Single,OpenMetaverse.TerraformAction,OpenMetaverse.TerraformBrushSize,System.Int32,System.Single)"> 7844 <member name="P:OpenMetaverse.FriendInfo.CanSeeMeOnMap">
9219 <summary> 7845 <summary>
9220 Terraform (raise, lower, etc) an area or whole parcel of land 7846 True if the friend can see me on the map
9221 </summary> 7847 </summary>
9222 <param name="simulator">Simulator land area is in.</param>
9223 <param name="localID">LocalID of parcel, or -1 if using bounding box</param>
9224 <param name="west">west border of area to modify</param>
9225 <param name="south">south border of area to modify</param>
9226 <param name="east">east border of area to modify</param>
9227 <param name="north">north border of area to modify</param>
9228 <param name="action">From Enum, Raise, Lower, Level, Smooth, Etc.</param>
9229 <param name="brushSize">Size of area to modify</param>
9230 <param name="seconds">How many meters + or - to lower, 1 = 1 meter</param>
9231 <param name="height">Height at which the terraform operation is acting at</param>
9232 </member> 7848 </member>
9233 <member name="M:OpenMetaverse.ParcelManager.RequestSelectObjects(System.Int32,OpenMetaverse.ObjectReturnType,OpenMetaverse.UUID)"> 7849 <member name="P:OpenMetaverse.FriendInfo.CanModifyMyObjects">
9234 <summary> 7850 <summary>
9235 Sends a request to the simulator to return a list of objects owned by specific owners 7851 True if the freind can modify my objects
9236 </summary> 7852 </summary>
9237 <param name="localID">Simulator local ID of parcel</param>
9238 <param name="selectType">Owners, Others, Etc</param>
9239 <param name="ownerID">List containing keys of avatars objects to select;
9240 if List is null will return Objects of type <c>selectType</c></param>
9241 <remarks>Response data is returned in the event <seealso cref="E:OnParcelSelectedObjects"/></remarks>
9242 </member> 7853 </member>
9243 <member name="M:OpenMetaverse.ParcelManager.EjectUser(OpenMetaverse.UUID,System.Boolean)"> 7854 <member name="P:OpenMetaverse.FriendInfo.CanSeeThemOnline">
9244 <summary> 7855 <summary>
9245 Eject and optionally ban a user from a parcel 7856 True if I can see if my friend is online
9246 </summary> 7857 </summary>
9247 <param name="targetID">target key of avatar to eject</param>
9248 <param name="ban">true to also ban target</param>
9249 </member> 7858 </member>
9250 <member name="M:OpenMetaverse.ParcelManager.FreezeUser(OpenMetaverse.UUID,System.Boolean)"> 7859 <member name="P:OpenMetaverse.FriendInfo.CanSeeThemOnMap">
9251 <summary> 7860 <summary>
9252 Freeze or unfreeze an avatar over your land 7861 True if I can see if my friend is on the map
9253 </summary> 7862 </summary>
9254 <param name="targetID">target key to freeze</param>
9255 <param name="freeze">true to freeze, false to unfreeze</param>
9256 </member> 7863 </member>
9257 <member name="M:OpenMetaverse.ParcelManager.ReleaseParcel(OpenMetaverse.Simulator,System.Int32)"> 7864 <member name="P:OpenMetaverse.FriendInfo.CanModifyTheirObjects">
9258 <summary> 7865 <summary>
9259 Abandon a parcel of land 7866 True if I can modify my friend's objects
9260 </summary> 7867 </summary>
9261 <param name="simulator">Simulator parcel is in</param>
9262 <param name="localID">Simulator local ID of parcel</param>
9263 </member> 7868 </member>
9264 <member name="M:OpenMetaverse.ParcelManager.RequestRemoteParcelID(OpenMetaverse.Vector3,System.UInt64,OpenMetaverse.UUID)"> 7869 <member name="P:OpenMetaverse.FriendInfo.TheirFriendRights">
9265 <summary> 7870 <summary>
9266 Requests the UUID of the parcel in a remote region at a specified location 7871 My friend's rights represented as bitmapped flags
9267 </summary> 7872 </summary>
9268 <param name="location">Location of the parcel in the remote region</param>
9269 <param name="regionHandle">Remote region handle</param>
9270 <param name="regionID">Remote region UUID</param>
9271 <returns>If successful UUID of the remote parcel, UUID.Zero otherwise</returns>
9272 </member> 7873 </member>
9273 <member name="M:OpenMetaverse.ParcelManager.GetParcelResouces(OpenMetaverse.UUID,System.Boolean,OpenMetaverse.ParcelManager.LandResourcesCallback)"> 7874 <member name="P:OpenMetaverse.FriendInfo.MyFriendRights">
9274 <summary> 7875 <summary>
9275 Retrieves information on resources used by the parcel 7876 My rights represented as bitmapped flags
9276 </summary> 7877 </summary>
9277 <param name="parcelID">UUID of the parcel</param>
9278 <param name="getDetails">Should per object resource usage be requested</param>
9279 <param name="callback">Callback invoked when the request is complete</param>
9280 </member> 7878 </member>
9281 <member name="M:OpenMetaverse.ParcelManager.ParcelDwellReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 7879 <member name="M:OpenMetaverse.FriendInfo.ToString">
9282 <summary>Process an incoming packet and raise the appropriate events</summary> 7880 <summary>
9283 <param name="sender">The sender</param> 7881 FriendInfo represented as a string
9284 <param name="e">The EventArgs object containing the packet data</param> 7882 </summary>
9285 <remarks>Raises the <see cref="E:OpenMetaverse.ParcelManager.ParcelDwellReply"/> event</remarks> 7883 <returns>A string reprentation of both my rights and my friends rights</returns>
9286 </member> 7884 </member>
9287 <member name="M:OpenMetaverse.ParcelManager.ParcelInfoReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 7885 <member name="T:OpenMetaverse.FriendsManager">
9288 <summary>Process an incoming packet and raise the appropriate events</summary> 7886 <summary>
9289 <param name="sender">The sender</param> 7887 This class is used to add and remove avatars from your friends list and to manage their permission.
9290 <param name="e">The EventArgs object containing the packet data</param> 7888 </summary>
9291 <remarks>Raises the <see cref="E:OpenMetaverse.ParcelManager.ParcelInfoReply"/> event</remarks>
9292 </member> 7889 </member>
9293 <member name="M:OpenMetaverse.ParcelManager.ParcelAccessListReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 7890 <member name="M:OpenMetaverse.FriendsManager.#ctor(OpenMetaverse.GridClient)">
7891 <summary>
7892 Internal constructor
7893 </summary>
7894 <param name="client">A reference to the GridClient Object</param>
7895 </member>
7896 <member name="F:OpenMetaverse.FriendsManager.m_FriendOnline">
7897 <summary>The event subscribers. null if no subcribers</summary>
7898 </member>
7899 <member name="F:OpenMetaverse.FriendsManager.m_FriendOnlineLock">
7900 <summary>Thread sync lock object</summary>
7901 </member>
7902 <member name="F:OpenMetaverse.FriendsManager.m_FriendOffline">
7903 <summary>The event subscribers. null if no subcribers</summary>
7904 </member>
7905 <member name="F:OpenMetaverse.FriendsManager.m_FriendOfflineLock">
7906 <summary>Thread sync lock object</summary>
7907 </member>
7908 <member name="F:OpenMetaverse.FriendsManager.m_FriendRights">
7909 <summary>The event subscribers. null if no subcribers</summary>
7910 </member>
7911 <member name="F:OpenMetaverse.FriendsManager.m_FriendRightsLock">
7912 <summary>Thread sync lock object</summary>
7913 </member>
7914 <member name="F:OpenMetaverse.FriendsManager.m_FriendNames">
7915 <summary>The event subscribers. null if no subcribers</summary>
7916 </member>
7917 <member name="F:OpenMetaverse.FriendsManager.m_FriendNamesLock">
7918 <summary>Thread sync lock object</summary>
7919 </member>
7920 <member name="F:OpenMetaverse.FriendsManager.m_FriendshipOffered">
7921 <summary>The event subscribers. null if no subcribers</summary>
7922 </member>
7923 <member name="F:OpenMetaverse.FriendsManager.m_FriendshipOfferedLock">
7924 <summary>Thread sync lock object</summary>
7925 </member>
7926 <member name="F:OpenMetaverse.FriendsManager.m_FriendshipResponse">
7927 <summary>The event subscribers. null if no subcribers</summary>
7928 </member>
7929 <member name="F:OpenMetaverse.FriendsManager.m_FriendshipResponseLock">
7930 <summary>Thread sync lock object</summary>
7931 </member>
7932 <member name="F:OpenMetaverse.FriendsManager.m_FriendshipTerminated">
7933 <summary>The event subscribers. null if no subcribers</summary>
7934 </member>
7935 <member name="F:OpenMetaverse.FriendsManager.m_FriendshipTerminatedLock">
7936 <summary>Thread sync lock object</summary>
7937 </member>
7938 <member name="F:OpenMetaverse.FriendsManager.m_FriendFound">
7939 <summary>The event subscribers. null if no subcribers</summary>
7940 </member>
7941 <member name="F:OpenMetaverse.FriendsManager.m_FriendFoundLock">
7942 <summary>Thread sync lock object</summary>
7943 </member>
7944 <member name="F:OpenMetaverse.FriendsManager.FriendList">
7945 <summary>
7946 A dictionary of key/value pairs containing known friends of this avatar.
7947 The Key is the <seealso cref="T:OpenMetaverse.UUID" /> of the friend, the value is a <seealso cref="T:OpenMetaverse.FriendInfo" />
7948 object that contains detailed information including permissions you have and have given to the friend
7949 </summary>
7950 </member>
7951 <member name="F:OpenMetaverse.FriendsManager.FriendRequests">
7952 <summary>
7953 A Dictionary of key/value pairs containing current pending frienship offers.
7954 The key is the <seealso cref="T:OpenMetaverse.UUID" /> of the avatar making the request,
7955 the value is the <seealso cref="T:OpenMetaverse.UUID" /> of the request which is used to accept
7956 or decline the friendship offer
7957 </summary>
7958 </member>
7959 <member name="E:OpenMetaverse.FriendsManager.FriendOnline">
7960 <summary>Raised when the simulator sends notification one of the members in our friends list comes online</summary>
7961 </member>
7962 <member name="E:OpenMetaverse.FriendsManager.FriendOffline">
7963 <summary>Raised when the simulator sends notification one of the members in our friends list goes offline</summary>
7964 </member>
7965 <member name="E:OpenMetaverse.FriendsManager.FriendRightsUpdate">
7966 <summary>Raised when the simulator sends notification one of the members in our friends list grants or revokes permissions</summary>
7967 </member>
7968 <member name="E:OpenMetaverse.FriendsManager.FriendNames">
7969 <summary>Raised when the simulator sends us the names on our friends list</summary>
7970 </member>
7971 <member name="E:OpenMetaverse.FriendsManager.FriendshipOffered">
7972 <summary>Raised when the simulator sends notification another agent is offering us friendship</summary>
7973 </member>
7974 <member name="E:OpenMetaverse.FriendsManager.FriendshipResponse">
7975 <summary>Raised when a request we sent to friend another agent is accepted or declined</summary>
7976 </member>
7977 <member name="E:OpenMetaverse.FriendsManager.FriendshipTerminated">
7978 <summary>Raised when the simulator sends notification one of the members in our friends list has terminated
7979 our friendship</summary>
7980 </member>
7981 <member name="E:OpenMetaverse.FriendsManager.FriendFoundReply">
7982 <summary>Raised when the simulator sends the location of a friend we have
7983 requested map location info for</summary>
7984 </member>
7985 <member name="M:OpenMetaverse.FriendsManager.OnFriendOnline(OpenMetaverse.FriendInfoEventArgs)">
7986 <summary>Raises the FriendOnline event</summary>
7987 <param name="e">A FriendInfoEventArgs object containing the
7988 data returned from the data server</param>
7989 </member>
7990 <member name="M:OpenMetaverse.FriendsManager.OnFriendOffline(OpenMetaverse.FriendInfoEventArgs)">
7991 <summary>Raises the FriendOffline event</summary>
7992 <param name="e">A FriendInfoEventArgs object containing the
7993 data returned from the data server</param>
7994 </member>
7995 <member name="M:OpenMetaverse.FriendsManager.OnFriendRights(OpenMetaverse.FriendInfoEventArgs)">
7996 <summary>Raises the FriendRightsUpdate event</summary>
7997 <param name="e">A FriendInfoEventArgs object containing the
7998 data returned from the data server</param>
7999 </member>
8000 <member name="M:OpenMetaverse.FriendsManager.OnFriendNames(OpenMetaverse.FriendNamesEventArgs)">
8001 <summary>Raises the FriendNames event</summary>
8002 <param name="e">A FriendNamesEventArgs object containing the
8003 data returned from the data server</param>
8004 </member>
8005 <member name="M:OpenMetaverse.FriendsManager.OnFriendshipOffered(OpenMetaverse.FriendshipOfferedEventArgs)">
8006 <summary>Raises the FriendshipOffered event</summary>
8007 <param name="e">A FriendshipOfferedEventArgs object containing the
8008 data returned from the data server</param>
8009 </member>
8010 <member name="M:OpenMetaverse.FriendsManager.OnFriendshipResponse(OpenMetaverse.FriendshipResponseEventArgs)">
8011 <summary>Raises the FriendshipResponse event</summary>
8012 <param name="e">A FriendshipResponseEventArgs object containing the
8013 data returned from the data server</param>
8014 </member>
8015 <member name="M:OpenMetaverse.FriendsManager.OnFriendshipTerminated(OpenMetaverse.FriendshipTerminatedEventArgs)">
8016 <summary>Raises the FriendshipTerminated event</summary>
8017 <param name="e">A FriendshipTerminatedEventArgs object containing the
8018 data returned from the data server</param>
8019 </member>
8020 <member name="M:OpenMetaverse.FriendsManager.OnFriendFoundReply(OpenMetaverse.FriendFoundReplyEventArgs)">
8021 <summary>Raises the FriendFoundReply event</summary>
8022 <param name="e">A FriendFoundReplyEventArgs object containing the
8023 data returned from the data server</param>
8024 </member>
8025 <member name="M:OpenMetaverse.FriendsManager.AcceptFriendship(OpenMetaverse.UUID,OpenMetaverse.UUID)">
8026 <summary>
8027 Accept a friendship request
8028 </summary>
8029 <param name="fromAgentID">agentID of avatatar to form friendship with</param>
8030 <param name="imSessionID">imSessionID of the friendship request message</param>
8031 </member>
8032 <member name="M:OpenMetaverse.FriendsManager.DeclineFriendship(OpenMetaverse.UUID,OpenMetaverse.UUID)">
8033 <summary>
8034 Decline a friendship request
8035 </summary>
8036 <param name="fromAgentID">
8037 <seealso cref="T:OpenMetaverse.UUID" /> of friend</param>
8038 <param name="imSessionID">imSessionID of the friendship request message</param>
8039 </member>
8040 <member name="M:OpenMetaverse.FriendsManager.OfferFriendship(OpenMetaverse.UUID)">
8041 <summary>
8042 Overload: Offer friendship to an avatar.
8043 </summary>
8044 <param name="agentID">System ID of the avatar you are offering friendship to</param>
8045 </member>
8046 <member name="M:OpenMetaverse.FriendsManager.OfferFriendship(OpenMetaverse.UUID,System.String)">
8047 <summary>
8048 Offer friendship to an avatar.
8049 </summary>
8050 <param name="agentID">System ID of the avatar you are offering friendship to</param>
8051 <param name="message">A message to send with the request</param>
8052 </member>
8053 <member name="M:OpenMetaverse.FriendsManager.TerminateFriendship(OpenMetaverse.UUID)">
8054 <summary>
8055 Terminate a friendship with an avatar
8056 </summary>
8057 <param name="agentID">System ID of the avatar you are terminating the friendship with</param>
8058 </member>
8059 <member name="M:OpenMetaverse.FriendsManager.TerminateFriendshipHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
9294 <summary>Process an incoming packet and raise the appropriate events</summary> 8060 <summary>Process an incoming packet and raise the appropriate events</summary>
9295 <param name="sender">The sender</param> 8061 <param name="sender">The sender</param>
9296 <param name="e">The EventArgs object containing the packet data</param> 8062 <param name="e">The EventArgs object containing the packet data</param>
9297 <remarks>Raises the <see cref="E:OpenMetaverse.ParcelManager.ParcelAccessListReply"/> event</remarks>
9298 </member> 8063 </member>
9299 <member name="M:OpenMetaverse.ParcelManager.SelectParcelObjectsReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 8064 <member name="M:OpenMetaverse.FriendsManager.GrantRights(OpenMetaverse.UUID,OpenMetaverse.FriendRights)">
8065 <summary>
8066 Change the rights of a friend avatar.
8067 </summary>
8068 <param name="friendID">the <seealso cref="T:OpenMetaverse.UUID" /> of the friend</param>
8069 <param name="rights">the new rights to give the friend</param>
8070 <remarks>This method will implicitly set the rights to those passed in the rights parameter.</remarks>
8071 </member>
8072 <member name="M:OpenMetaverse.FriendsManager.MapFriend(OpenMetaverse.UUID)">
8073 <summary>
8074 Use to map a friends location on the grid.
8075 </summary>
8076 <param name="friendID">Friends UUID to find</param>
8077 <remarks>
8078 <seealso cref="E:OnFriendFound" />
8079 </remarks>
8080 </member>
8081 <member name="M:OpenMetaverse.FriendsManager.TrackFriend(OpenMetaverse.UUID)">
8082 <summary>
8083 Use to track a friends movement on the grid
8084 </summary>
8085 <param name="friendID">Friends Key</param>
8086 </member>
8087 <member name="M:OpenMetaverse.FriendsManager.RequestOnlineNotification(OpenMetaverse.UUID)">
8088 <summary>
8089 Ask for a notification of friend's online status
8090 </summary>
8091 <param name="friendID">Friend's UUID</param>
8092 </member>
8093 <member name="M:OpenMetaverse.FriendsManager.Avatars_OnAvatarNames(System.Object,OpenMetaverse.UUIDNameReplyEventArgs)">
8094 <summary>
8095 This handles the asynchronous response of a RequestAvatarNames call.
8096 </summary>
8097 <param name="sender">
8098 </param>
8099 <param name="e">names cooresponding to the the list of IDs sent the the RequestAvatarNames call.</param>
8100 </member>
8101 <member name="M:OpenMetaverse.FriendsManager.OnlineNotificationHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
9300 <summary>Process an incoming packet and raise the appropriate events</summary> 8102 <summary>Process an incoming packet and raise the appropriate events</summary>
9301 <param name="sender">The sender</param> 8103 <param name="sender">The sender</param>
9302 <param name="e">The EventArgs object containing the packet data</param> 8104 <param name="e">The EventArgs object containing the packet data</param>
9303 <remarks>Raises the <see cref="E:OpenMetaverse.ParcelManager.ForceSelectObjectsReply"/> event</remarks>
9304 </member> 8105 </member>
9305 <member name="M:OpenMetaverse.ParcelManager.ParcelMediaUpdateHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 8106 <member name="M:OpenMetaverse.FriendsManager.OfflineNotificationHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
9306 <summary>Process an incoming packet and raise the appropriate events</summary> 8107 <summary>Process an incoming packet and raise the appropriate events</summary>
9307 <param name="sender">The sender</param> 8108 <param name="sender">The sender</param>
9308 <param name="e">The EventArgs object containing the packet data</param> 8109 <param name="e">The EventArgs object containing the packet data</param>
9309 <remarks>Raises the <see cref="E:OpenMetaverse.ParcelManager.ParcelMediaUpdateReply"/> event</remarks>
9310 </member> 8110 </member>
9311 <member name="M:OpenMetaverse.ParcelManager.ParcelOverlayHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 8111 <member name="M:OpenMetaverse.FriendsManager.ChangeUserRightsHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
9312 <summary>Process an incoming packet and raise the appropriate events</summary> 8112 <summary>Process an incoming packet and raise the appropriate events</summary>
9313 <param name="sender">The sender</param> 8113 <param name="sender">The sender</param>
9314 <param name="e">The EventArgs object containing the packet data</param> 8114 <param name="e">The EventArgs object containing the packet data</param>
9315 </member> 8115 </member>
9316 <member name="M:OpenMetaverse.ParcelManager.ParcelMediaCommandMessagePacketHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 8116 <member name="M:OpenMetaverse.FriendsManager.OnFindAgentReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
9317 <summary>Process an incoming packet and raise the appropriate events</summary> 8117 <summary>Process an incoming packet and raise the appropriate events</summary>
9318 <param name="sender">The sender</param> 8118 <param name="sender">The sender</param>
9319 <param name="e">The EventArgs object containing the packet data</param> 8119 <param name="e">The EventArgs object containing the packet data</param>
9320 <remarks>Raises the <see cref="E:OpenMetaverse.ParcelManager.ParcelMediaCommand"/> event</remarks>
9321 </member>
9322 <member name="E:OpenMetaverse.ParcelManager.ParcelDwellReply">
9323 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.ParcelManager.RequestDwell(OpenMetaverse.Simulator,System.Int32)"/> request</summary>
9324 </member> 8120 </member>
9325 <member name="E:OpenMetaverse.ParcelManager.ParcelInfoReply"> 8121 <member name="M:OpenMetaverse.FriendsManager.Network_OnLoginResponse(System.Boolean,System.Boolean,System.String,System.String,OpenMetaverse.LoginResponseData)">
9326 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.ParcelManager.RequestParcelInfo(OpenMetaverse.UUID)"/> request</summary> 8122 <summary>
8123 Populate FriendList <seealso cref="!:InternalDictionary" /> with data from the login reply
8124 </summary>
8125 <param name="loginSuccess">true if login was successful</param>
8126 <param name="redirect">true if login request is requiring a redirect</param>
8127 <param name="message">A string containing the response to the login request</param>
8128 <param name="reason">A string containing the reason for the request</param>
8129 <param name="replyData">A <seealso cref="T:OpenMetaverse.LoginResponseData" /> object containing the decoded
8130 reply from the login server</param>
9327 </member> 8131 </member>
9328 <member name="E:OpenMetaverse.ParcelManager.ParcelProperties"> 8132 <member name="T:OpenMetaverse.FriendInfoEventArgs">
9329 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.ParcelManager.RequestParcelProperties(OpenMetaverse.Simulator,System.Int32,System.Int32)"/> request</summary> 8133 <summary>Contains information on a member of our friends list</summary>
9330 </member> 8134 </member>
9331 <member name="E:OpenMetaverse.ParcelManager.ParcelAccessListReply"> 8135 <member name="M:OpenMetaverse.FriendInfoEventArgs.#ctor(OpenMetaverse.FriendInfo)">
9332 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.ParcelManager.RequestParcelAccessList(OpenMetaverse.Simulator,System.Int32,OpenMetaverse.AccessList,System.Int32)"/> request</summary> 8136 <summary>
8137 Construct a new instance of the FriendInfoEventArgs class
8138 </summary>
8139 <param name="friend">The FriendInfo</param>
9333 </member> 8140 </member>
9334 <member name="E:OpenMetaverse.ParcelManager.ParcelObjectOwnersReply"> 8141 <member name="P:OpenMetaverse.FriendInfoEventArgs.Friend">
9335 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.ParcelManager.RequestObjectOwners(OpenMetaverse.Simulator,System.Int32)"/> request</summary> 8142 <summary>Get the FriendInfo</summary>
9336 </member> 8143 </member>
9337 <member name="E:OpenMetaverse.ParcelManager.SimParcelsDownloaded"> 8144 <member name="T:OpenMetaverse.FriendNamesEventArgs">
9338 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.ParcelManager.RequestAllSimParcels(OpenMetaverse.Simulator)"/> request</summary> 8145 <summary>Contains Friend Names</summary>
9339 </member> 8146 </member>
9340 <member name="E:OpenMetaverse.ParcelManager.ForceSelectObjectsReply"> 8147 <member name="M:OpenMetaverse.FriendNamesEventArgs.#ctor(System.Collections.Generic.Dictionary{OpenMetaverse.UUID,System.String})">
9341 <summary>Raised when the simulator responds to a <see cref="!:RequestForceSelectObjects"/> request</summary> 8148 <summary>
8149 Construct a new instance of the FriendNamesEventArgs class
8150 </summary>
8151 <param name="names">A dictionary where the Key is the ID of the Agent,
8152 and the Value is a string containing their name</param>
9342 </member> 8153 </member>
9343 <member name="E:OpenMetaverse.ParcelManager.ParcelMediaUpdateReply"> 8154 <member name="P:OpenMetaverse.FriendNamesEventArgs.Names">
9344 <summary>Raised when the simulator responds to a Parcel Update request</summary> 8155 <summary>A dictionary where the Key is the ID of the Agent,
8156 and the Value is a string containing their name</summary>
9345 </member> 8157 </member>
9346 <member name="E:OpenMetaverse.ParcelManager.ParcelMediaCommand"> 8158 <member name="T:OpenMetaverse.FriendshipOfferedEventArgs">
9347 <summary>Raised when the parcel your agent is located sends a ParcelMediaCommand</summary> 8159 <summary>Sent when another agent requests a friendship with our agent</summary>
9348 </member> 8160 </member>
9349 <member name="T:OpenMetaverse.ParcelManager.ParcelAccessEntry"> 8161 <member name="M:OpenMetaverse.FriendshipOfferedEventArgs.#ctor(OpenMetaverse.UUID,System.String,OpenMetaverse.UUID)">
9350 <summary> 8162 <summary>
9351 Parcel Accesslist 8163 Construct a new instance of the FriendshipOfferedEventArgs class
9352 </summary> 8164 </summary>
8165 <param name="agentID">The ID of the agent requesting friendship</param>
8166 <param name="agentName">The name of the agent requesting friendship</param>
8167 <param name="imSessionID">The ID of the session, used in accepting or declining the
8168 friendship offer</param>
9353 </member> 8169 </member>
9354 <member name="F:OpenMetaverse.ParcelManager.ParcelAccessEntry.AgentID"> 8170 <member name="P:OpenMetaverse.FriendshipOfferedEventArgs.AgentID">
9355 <summary>Agents <seealso cref="T:OpenMetaverse.UUID"/></summary> 8171 <summary>Get the ID of the agent requesting friendship</summary>
9356 </member> 8172 </member>
9357 <member name="F:OpenMetaverse.ParcelManager.ParcelAccessEntry.Time"> 8173 <member name="P:OpenMetaverse.FriendshipOfferedEventArgs.AgentName">
9358 <summary></summary> 8174 <summary>Get the name of the agent requesting friendship</summary>
9359 </member> 8175 </member>
9360 <member name="F:OpenMetaverse.ParcelManager.ParcelAccessEntry.Flags"> 8176 <member name="P:OpenMetaverse.FriendshipOfferedEventArgs.SessionID">
9361 <summary>Flags for specific entry in white/black lists</summary> 8177 <summary>Get the ID of the session, used in accepting or declining the
8178 friendship offer</summary>
9362 </member> 8179 </member>
9363 <member name="T:OpenMetaverse.ParcelManager.ParcelPrimOwners"> 8180 <member name="T:OpenMetaverse.FriendshipResponseEventArgs">
8181 <summary>A response containing the results of our request to form a friendship with another agent</summary>
8182 </member>
8183 <member name="M:OpenMetaverse.FriendshipResponseEventArgs.#ctor(OpenMetaverse.UUID,System.String,System.Boolean)">
9364 <summary> 8184 <summary>
9365 Owners of primitives on parcel 8185 Construct a new instance of the FriendShipResponseEventArgs class
9366 </summary> 8186 </summary>
8187 <param name="agentID">The ID of the agent we requested a friendship with</param>
8188 <param name="agentName">The name of the agent we requested a friendship with</param>
8189 <param name="accepted">true if the agent accepted our friendship offer</param>
9367 </member> 8190 </member>
9368 <member name="F:OpenMetaverse.ParcelManager.ParcelPrimOwners.OwnerID"> 8191 <member name="P:OpenMetaverse.FriendshipResponseEventArgs.AgentID">
9369 <summary>Prim Owners <seealso cref="T:OpenMetaverse.UUID"/></summary> 8192 <summary>Get the ID of the agent we requested a friendship with</summary>
9370 </member>
9371 <member name="F:OpenMetaverse.ParcelManager.ParcelPrimOwners.IsGroupOwned">
9372 <summary>True of owner is group</summary>
9373 </member> 8193 </member>
9374 <member name="F:OpenMetaverse.ParcelManager.ParcelPrimOwners.Count"> 8194 <member name="P:OpenMetaverse.FriendshipResponseEventArgs.AgentName">
9375 <summary>Total count of prims owned by OwnerID</summary> 8195 <summary>Get the name of the agent we requested a friendship with</summary>
9376 </member> 8196 </member>
9377 <member name="F:OpenMetaverse.ParcelManager.ParcelPrimOwners.OnlineStatus"> 8197 <member name="P:OpenMetaverse.FriendshipResponseEventArgs.Accepted">
9378 <summary>true of OwnerID is currently online and is not a group</summary> 8198 <summary>true if the agent accepted our friendship offer</summary>
9379 </member> 8199 </member>
9380 <member name="F:OpenMetaverse.ParcelManager.ParcelPrimOwners.NewestPrim"> 8200 <member name="T:OpenMetaverse.FriendshipTerminatedEventArgs">
9381 <summary>The date of the most recent prim left by OwnerID</summary> 8201 <summary>Contains data sent when a friend terminates a friendship with us</summary>
9382 </member> 8202 </member>
9383 <member name="T:OpenMetaverse.ParcelManager.LandResourcesCallback"> 8203 <member name="M:OpenMetaverse.FriendshipTerminatedEventArgs.#ctor(OpenMetaverse.UUID,System.String)">
9384 <summary> 8204 <summary>
9385 Called once parcel resource usage information has been collected 8205 Construct a new instance of the FrindshipTerminatedEventArgs class
9386 </summary> 8206 </summary>
9387 <param name="success">Indicates if operation was successfull</param> 8207 <param name="agentID">The ID of the friend who terminated the friendship with us</param>
9388 <param name="info">Parcel resource usage information</param> 8208 <param name="agentName">The name of the friend who terminated the friendship with us</param>
9389 </member> 8209 </member>
9390 <member name="T:OpenMetaverse.ParcelDwellReplyEventArgs"> 8210 <member name="P:OpenMetaverse.FriendshipTerminatedEventArgs.AgentID">
9391 <summary>Contains a parcels dwell data returned from the simulator in response to an <see cref="!:RequestParcelDwell"/></summary> 8211 <summary>Get the ID of the agent that terminated the friendship with us</summary>
9392 </member> 8212 </member>
9393 <member name="M:OpenMetaverse.ParcelDwellReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Int32,System.Single)"> 8213 <member name="P:OpenMetaverse.FriendshipTerminatedEventArgs.AgentName">
8214 <summary>Get the name of the agent that terminated the friendship with us</summary>
8215 </member>
8216 <member name="T:OpenMetaverse.FriendFoundReplyEventArgs">
9394 <summary> 8217 <summary>
9395 Construct a new instance of the ParcelDwellReplyEventArgs class 8218 Data sent in response to a <see cref="!:FindFriend" /> request which contains the information to allow us to map the friends location
9396 </summary> 8219 </summary>
9397 <param name="parcelID">The global ID of the parcel</param>
9398 <param name="localID">The simulator specific ID of the parcel</param>
9399 <param name="dwell">The calculated dwell for the parcel</param>
9400 </member> 8220 </member>
9401 <member name="P:OpenMetaverse.ParcelDwellReplyEventArgs.ParcelID"> 8221 <member name="M:OpenMetaverse.FriendFoundReplyEventArgs.#ctor(OpenMetaverse.UUID,System.UInt64,OpenMetaverse.Vector3)">
9402 <summary>Get the global ID of the parcel</summary> 8222 <summary>
8223 Construct a new instance of the FriendFoundReplyEventArgs class
8224 </summary>
8225 <param name="agentID">The ID of the agent we have requested location information for</param>
8226 <param name="regionHandle">The region handle where our friend is located</param>
8227 <param name="location">The simulator local position our friend is located</param>
9403 </member> 8228 </member>
9404 <member name="P:OpenMetaverse.ParcelDwellReplyEventArgs.LocalID"> 8229 <member name="P:OpenMetaverse.FriendFoundReplyEventArgs.AgentID">
9405 <summary>Get the simulator specific ID of the parcel</summary> 8230 <summary>Get the ID of the agent we have received location information for</summary>
9406 </member> 8231 </member>
9407 <member name="P:OpenMetaverse.ParcelDwellReplyEventArgs.Dwell"> 8232 <member name="P:OpenMetaverse.FriendFoundReplyEventArgs.RegionHandle">
9408 <summary>Get the calculated dwell</summary> 8233 <summary>Get the region handle where our mapped friend is located</summary>
9409 </member> 8234 </member>
9410 <member name="T:OpenMetaverse.ParcelInfoReplyEventArgs"> 8235 <member name="P:OpenMetaverse.FriendFoundReplyEventArgs.Location">
9411 <summary>Contains basic parcel information data returned from the 8236 <summary>Get the simulator local position where our friend is located</summary>
9412 simulator in response to an <see cref="!:RequestParcelInfo"/> request</summary>
9413 </member> 8237 </member>
9414 <member name="M:OpenMetaverse.ParcelInfoReplyEventArgs.#ctor(OpenMetaverse.ParcelInfo)"> 8238 <member name="T:OpenMetaverse.GridClient">
9415 <summary> 8239 <summary>
9416 Construct a new instance of the ParcelInfoReplyEventArgs class 8240 Main class to expose grid functionality to clients. All of the
8241 classes needed for sending and receiving data are accessible through
8242 this class.
9417 </summary> 8243 </summary>
9418 <param name="parcel">The <see cref="T:OpenMetaverse.ParcelInfo"/> object containing basic parcel info</param> 8244 <example>
9419 </member> 8245 <code>
9420 <member name="P:OpenMetaverse.ParcelInfoReplyEventArgs.Parcel"> 8246 // Example minimum code required to instantiate class and
9421 <summary>Get the <see cref="T:OpenMetaverse.ParcelInfo"/> object containing basic parcel info</summary> 8247 // connect to a simulator.
9422 </member> 8248 using System;
9423 <member name="T:OpenMetaverse.ParcelPropertiesEventArgs"> 8249 using System.Collections.Generic;
9424 <summary>Contains basic parcel information data returned from the simulator in response to an <see cref="!:RequestParcelInfo"/> request</summary> 8250 using System.Text;
8251 using OpenMetaverse;
8252 namespace FirstBot
8253 {
8254 class Bot
8255 {
8256 public static GridClient Client;
8257 static void Main(string[] args)
8258 {
8259 Client = new GridClient(); // instantiates the GridClient class
8260 // to the global Client object
8261 // Login to Simulator
8262 Client.Network.Login("FirstName", "LastName", "Password", "FirstBot", "1.0");
8263 // Wait for a Keypress
8264 Console.ReadLine();
8265 // Logout of simulator
8266 Client.Network.Logout();
8267 }
8268 }
8269 }
8270 </code>
8271 </example>
9425 </member> 8272 </member>
9426 <member name="M:OpenMetaverse.ParcelPropertiesEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.Parcel,OpenMetaverse.ParcelResult,System.Int32,System.Int32,System.Boolean)"> 8273 <member name="M:OpenMetaverse.GridClient.#ctor">
9427 <summary> 8274 <summary>
9428 Construct a new instance of the ParcelPropertiesEventArgs class 8275 Default constructor
9429 </summary> 8276 </summary>
9430 <param name="simulator">The <see cref="P:OpenMetaverse.ParcelPropertiesEventArgs.Parcel"/> object containing the details</param>
9431 <param name="parcel">The <see cref="P:OpenMetaverse.ParcelPropertiesEventArgs.Parcel"/> object containing the details</param>
9432 <param name="result">The result of the request</param>
9433 <param name="selectedPrims">The number of primitieves your agent is
9434 currently selecting and or sitting on in this parcel</param>
9435 <param name="sequenceID">The user assigned ID used to correlate a request with
9436 these results</param>
9437 <param name="snapSelection">TODO:</param>
9438 </member> 8277 </member>
9439 <member name="P:OpenMetaverse.ParcelPropertiesEventArgs.Simulator"> 8278 <member name="F:OpenMetaverse.GridClient.Network">
9440 <summary>Get the simulator the parcel is located in</summary> 8279 <summary>Networking subsystem</summary>
9441 </member> 8280 </member>
9442 <member name="P:OpenMetaverse.ParcelPropertiesEventArgs.Parcel"> 8281 <member name="F:OpenMetaverse.GridClient.Settings">
9443 <summary>Get the <see cref="P:OpenMetaverse.ParcelPropertiesEventArgs.Parcel"/> object containing the details</summary> 8282 <summary>Settings class including constant values and changeable
9444 <remarks>If Result is NoData, this object will not contain valid data</remarks> 8283 parameters for everything</summary>
9445 </member> 8284 </member>
9446 <member name="P:OpenMetaverse.ParcelPropertiesEventArgs.Result"> 8285 <member name="F:OpenMetaverse.GridClient.Parcels">
9447 <summary>Get the result of the request</summary> 8286 <summary>Parcel (subdivided simulator lots) subsystem</summary>
9448 </member> 8287 </member>
9449 <member name="P:OpenMetaverse.ParcelPropertiesEventArgs.SelectedPrims"> 8288 <member name="F:OpenMetaverse.GridClient.Self">
9450 <summary>Get the number of primitieves your agent is 8289 <summary>Our own avatars subsystem</summary>
9451 currently selecting and or sitting on in this parcel</summary>
9452 </member> 8290 </member>
9453 <member name="P:OpenMetaverse.ParcelPropertiesEventArgs.SequenceID"> 8291 <member name="F:OpenMetaverse.GridClient.Avatars">
9454 <summary>Get the user assigned ID used to correlate a request with 8292 <summary>Other avatars subsystem</summary>
9455 these results</summary>
9456 </member> 8293 </member>
9457 <member name="P:OpenMetaverse.ParcelPropertiesEventArgs.SnapSelection"> 8294 <member name="F:OpenMetaverse.GridClient.Estate">
9458 <summary>TODO:</summary> 8295 <summary>Estate subsystem</summary>
9459 </member> 8296 </member>
9460 <member name="T:OpenMetaverse.ParcelAccessListReplyEventArgs"> 8297 <member name="F:OpenMetaverse.GridClient.Friends">
9461 <summary>Contains blacklist and whitelist data returned from the simulator in response to an <see cref="!:RequestParcelAccesslist"/> request</summary> 8298 <summary>Friends list subsystem</summary>
9462 </member> 8299 </member>
9463 <member name="M:OpenMetaverse.ParcelAccessListReplyEventArgs.#ctor(OpenMetaverse.Simulator,System.Int32,System.Int32,System.UInt32,System.Collections.Generic.List{OpenMetaverse.ParcelManager.ParcelAccessEntry})"> 8300 <member name="F:OpenMetaverse.GridClient.Grid">
9464 <summary> 8301 <summary>Grid (aka simulator group) subsystem</summary>
9465 Construct a new instance of the ParcelAccessListReplyEventArgs class
9466 </summary>
9467 <param name="simulator">The simulator the parcel is located in</param>
9468 <param name="sequenceID">The user assigned ID used to correlate a request with
9469 these results</param>
9470 <param name="localID">The simulator specific ID of the parcel</param>
9471 <param name="flags">TODO:</param>
9472 <param name="accessEntries">The list containing the white/blacklisted agents for the parcel</param>
9473 </member> 8302 </member>
9474 <member name="P:OpenMetaverse.ParcelAccessListReplyEventArgs.Simulator"> 8303 <member name="F:OpenMetaverse.GridClient.Objects">
9475 <summary>Get the simulator the parcel is located in</summary> 8304 <summary>Object subsystem</summary>
9476 </member> 8305 </member>
9477 <member name="P:OpenMetaverse.ParcelAccessListReplyEventArgs.SequenceID"> 8306 <member name="F:OpenMetaverse.GridClient.Groups">
9478 <summary>Get the user assigned ID used to correlate a request with 8307 <summary>Group subsystem</summary>
9479 these results</summary>
9480 </member> 8308 </member>
9481 <member name="P:OpenMetaverse.ParcelAccessListReplyEventArgs.LocalID"> 8309 <member name="F:OpenMetaverse.GridClient.Assets">
9482 <summary>Get the simulator specific ID of the parcel</summary> 8310 <summary>Asset subsystem</summary>
9483 </member> 8311 </member>
9484 <member name="P:OpenMetaverse.ParcelAccessListReplyEventArgs.Flags"> 8312 <member name="F:OpenMetaverse.GridClient.Appearance">
9485 <summary>TODO:</summary> 8313 <summary>Appearance subsystem</summary>
9486 </member> 8314 </member>
9487 <member name="P:OpenMetaverse.ParcelAccessListReplyEventArgs.AccessList"> 8315 <member name="F:OpenMetaverse.GridClient.Inventory">
9488 <summary>Get the list containing the white/blacklisted agents for the parcel</summary> 8316 <summary>Inventory subsystem</summary>
9489 </member> 8317 </member>
9490 <member name="T:OpenMetaverse.ParcelObjectOwnersReplyEventArgs"> 8318 <member name="F:OpenMetaverse.GridClient.Directory">
9491 <summary>Contains blacklist and whitelist data returned from the 8319 <summary>Directory searches including classifieds, people, land
9492 simulator in response to an <see cref="!:RequestParcelAccesslist"/> request</summary> 8320 sales, etc</summary>
9493 </member> 8321 </member>
9494 <member name="M:OpenMetaverse.ParcelObjectOwnersReplyEventArgs.#ctor(OpenMetaverse.Simulator,System.Collections.Generic.List{OpenMetaverse.ParcelManager.ParcelPrimOwners})"> 8322 <member name="F:OpenMetaverse.GridClient.Terrain">
8323 <summary>Handles land, wind, and cloud heightmaps</summary>
8324 </member>
8325 <member name="F:OpenMetaverse.GridClient.Sound">
8326 <summary>Handles sound-related networking</summary>
8327 </member>
8328 <member name="F:OpenMetaverse.GridClient.Throttle">
8329 <summary>Throttling total bandwidth usage, or allocating bandwidth
8330 for specific data stream types</summary>
8331 </member>
8332 <member name="M:OpenMetaverse.GridClient.ToString">
9495 <summary> 8333 <summary>
9496 Construct a new instance of the ParcelObjectOwnersReplyEventArgs class 8334 Return the full name of this instance
9497 </summary> 8335 </summary>
9498 <param name="simulator">The simulator the parcel is located in</param> 8336 <returns>Client avatars full name</returns>
9499 <param name="primOwners">The list containing prim ownership counts</param>
9500 </member> 8337 </member>
9501 <member name="P:OpenMetaverse.ParcelObjectOwnersReplyEventArgs.Simulator"> 8338 <member name="T:OpenMetaverse.GridLayerType">
9502 <summary>Get the simulator the parcel is located in</summary> 8339 <summary>
8340 Map layer request type
8341 </summary>
9503 </member> 8342 </member>
9504 <member name="P:OpenMetaverse.ParcelObjectOwnersReplyEventArgs.PrimOwners"> 8343 <member name="F:OpenMetaverse.GridLayerType.Objects">
9505 <summary>Get the list containing prim ownership counts</summary> 8344 <summary>Objects and terrain are shown</summary>
9506 </member> 8345 </member>
9507 <member name="T:OpenMetaverse.SimParcelsDownloadedEventArgs"> 8346 <member name="F:OpenMetaverse.GridLayerType.Terrain">
9508 <summary>Contains the data returned when all parcel data has been retrieved from a simulator</summary> 8347 <summary>Only the terrain is shown, no objects</summary>
9509 </member> 8348 </member>
9510 <member name="M:OpenMetaverse.SimParcelsDownloadedEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.InternalDictionary{System.Int32,OpenMetaverse.Parcel},System.Int32[0:,0:])"> 8349 <member name="F:OpenMetaverse.GridLayerType.LandForSale">
8350 <summary>Overlay showing land for sale and for auction</summary>
8351 </member>
8352 <member name="T:OpenMetaverse.GridItemType">
9511 <summary> 8353 <summary>
9512 Construct a new instance of the SimParcelsDownloadedEventArgs class 8354 Type of grid item, such as telehub, event, populator location, etc.
9513 </summary> 8355 </summary>
9514 <param name="simulator">The simulator the parcel data was retrieved from</param>
9515 <param name="simParcels">The dictionary containing the parcel data</param>
9516 <param name="parcelMap">The multidimensional array containing a x,y grid mapped
9517 to each 64x64 parcel's LocalID.</param>
9518 </member> 8356 </member>
9519 <member name="P:OpenMetaverse.SimParcelsDownloadedEventArgs.Simulator"> 8357 <member name="F:OpenMetaverse.GridItemType.Telehub">
9520 <summary>Get the simulator the parcel data was retrieved from</summary> 8358 <summary>Telehub</summary>
9521 </member> 8359 </member>
9522 <member name="P:OpenMetaverse.SimParcelsDownloadedEventArgs.Parcels"> 8360 <member name="F:OpenMetaverse.GridItemType.PgEvent">
9523 <summary>A dictionary containing the parcel data where the key correlates to the ParcelMap entry</summary> 8361 <summary>PG rated event</summary>
9524 </member> 8362 </member>
9525 <member name="P:OpenMetaverse.SimParcelsDownloadedEventArgs.ParcelMap"> 8363 <member name="F:OpenMetaverse.GridItemType.MatureEvent">
9526 <summary>Get the multidimensional array containing a x,y grid mapped 8364 <summary>Mature rated event</summary>
9527 to each 64x64 parcel's LocalID.</summary>
9528 </member> 8365 </member>
9529 <member name="T:OpenMetaverse.ForceSelectObjectsReplyEventArgs"> 8366 <member name="F:OpenMetaverse.GridItemType.Popular">
9530 <summary>Contains the data returned when a <see cref="!:RequestForceSelectObjects"/> request</summary> 8367 <summary>Popular location</summary>
9531 </member> 8368 </member>
9532 <member name="M:OpenMetaverse.ForceSelectObjectsReplyEventArgs.#ctor(OpenMetaverse.Simulator,System.Collections.Generic.List{System.UInt32},System.Boolean)"> 8369 <member name="F:OpenMetaverse.GridItemType.AgentLocations">
9533 <summary> 8370 <summary>Locations of avatar groups in a region</summary>
9534 Construct a new instance of the ForceSelectObjectsReplyEventArgs class
9535 </summary>
9536 <param name="simulator">The simulator the parcel data was retrieved from</param>
9537 <param name="objectIDs">The list of primitive IDs</param>
9538 <param name="resetList">true if the list is clean and contains the information
9539 only for a given request</param>
9540 </member> 8371 </member>
9541 <member name="P:OpenMetaverse.ForceSelectObjectsReplyEventArgs.Simulator"> 8372 <member name="F:OpenMetaverse.GridItemType.LandForSale">
9542 <summary>Get the simulator the parcel data was retrieved from</summary> 8373 <summary>Land for sale</summary>
9543 </member> 8374 </member>
9544 <member name="P:OpenMetaverse.ForceSelectObjectsReplyEventArgs.ObjectIDs"> 8375 <member name="F:OpenMetaverse.GridItemType.Classified">
9545 <summary>Get the list of primitive IDs</summary> 8376 <summary>Classified ad</summary>
9546 </member> 8377 </member>
9547 <member name="P:OpenMetaverse.ForceSelectObjectsReplyEventArgs.ResetList"> 8378 <member name="F:OpenMetaverse.GridItemType.AdultEvent">
9548 <summary>true if the list is clean and contains the information 8379 <summary>Adult rated event</summary>
9549 only for a given request</summary>
9550 </member> 8380 </member>
9551 <member name="T:OpenMetaverse.ParcelMediaUpdateReplyEventArgs"> 8381 <member name="F:OpenMetaverse.GridItemType.AdultLandForSale">
9552 <summary>Contains data when the media data for a parcel the avatar is on changes</summary> 8382 <summary>Adult land for sale</summary>
9553 </member> 8383 </member>
9554 <member name="M:OpenMetaverse.ParcelMediaUpdateReplyEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.ParcelMedia)"> 8384 <member name="T:OpenMetaverse.GridRegion">
9555 <summary> 8385 <summary>
9556 Construct a new instance of the ParcelMediaUpdateReplyEventArgs class 8386 Information about a region on the grid map
9557 </summary> 8387 </summary>
9558 <param name="simulator">the simulator the parcel media data was updated in</param>
9559 <param name="media">The updated media information</param>
9560 </member> 8388 </member>
9561 <member name="P:OpenMetaverse.ParcelMediaUpdateReplyEventArgs.Simulator"> 8389 <member name="F:OpenMetaverse.GridRegion.X">
9562 <summary>Get the simulator the parcel media data was updated in</summary> 8390 <summary>Sim X position on World Map</summary>
9563 </member> 8391 </member>
9564 <member name="P:OpenMetaverse.ParcelMediaUpdateReplyEventArgs.Media"> 8392 <member name="F:OpenMetaverse.GridRegion.Y">
9565 <summary>Get the updated media information</summary> 8393 <summary>Sim Y position on World Map</summary>
9566 </member> 8394 </member>
9567 <member name="T:OpenMetaverse.ParcelMediaCommandEventArgs"> 8395 <member name="F:OpenMetaverse.GridRegion.Name">
9568 <summary>Contains the media command for a parcel the agent is currently on</summary> 8396 <summary>Sim Name (NOTE: In lowercase!)</summary>
9569 </member> 8397 </member>
9570 <member name="M:OpenMetaverse.ParcelMediaCommandEventArgs.#ctor(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.ParcelFlags,OpenMetaverse.ParcelMediaCommand,System.Single)"> 8398 <member name="F:OpenMetaverse.GridRegion.Access">
9571 <summary> 8399 <summary>
9572 Construct a new instance of the ParcelMediaCommandEventArgs class
9573 </summary> 8400 </summary>
9574 <param name="simulator">The simulator the parcel media command was issued in</param>
9575 <param name="sequence"></param>
9576 <param name="flags"></param>
9577 <param name="command">The media command that was sent</param>
9578 <param name="time"></param>
9579 </member> 8401 </member>
9580 <member name="P:OpenMetaverse.ParcelMediaCommandEventArgs.Simulator"> 8402 <member name="F:OpenMetaverse.GridRegion.RegionFlags">
9581 <summary>Get the simulator the parcel media command was issued in</summary> 8403 <summary>Appears to always be zero (None)</summary>
9582 </member> 8404 </member>
9583 <member name="P:OpenMetaverse.ParcelMediaCommandEventArgs.Sequence"> 8405 <member name="F:OpenMetaverse.GridRegion.WaterHeight">
9584 <summary></summary> 8406 <summary>Sim's defined Water Height</summary>
9585 </member> 8407 </member>
9586 <member name="P:OpenMetaverse.ParcelMediaCommandEventArgs.ParcelFlags"> 8408 <member name="F:OpenMetaverse.GridRegion.Agents">
9587 <summary></summary> 8409 <summary>
8410 </summary>
9588 </member> 8411 </member>
9589 <member name="P:OpenMetaverse.ParcelMediaCommandEventArgs.MediaCommand"> 8412 <member name="F:OpenMetaverse.GridRegion.MapImageID">
9590 <summary>Get the media command that was sent</summary> 8413 <summary>UUID of the World Map image</summary>
9591 </member> 8414 </member>
9592 <member name="P:OpenMetaverse.ParcelMediaCommandEventArgs.Time"> 8415 <member name="F:OpenMetaverse.GridRegion.RegionHandle">
9593 <summary></summary> 8416 <summary>Unique identifier for this region, a combination of the X
8417 and Y position</summary>
9594 </member> 8418 </member>
9595 <member name="T:OpenMetaverse.DictionaryEventAction"> 8419 <member name="M:OpenMetaverse.GridRegion.ToString">
9596 <summary> 8420 <summary>
9597
9598 </summary> 8421 </summary>
8422 <returns>
8423 </returns>
9599 </member> 8424 </member>
9600 <member name="F:OpenMetaverse.DictionaryEventAction.Add"> 8425 <member name="M:OpenMetaverse.GridRegion.GetHashCode">
9601 <summary> 8426 <summary>
9602
9603 </summary> 8427 </summary>
8428 <returns>
8429 </returns>
9604 </member> 8430 </member>
9605 <member name="F:OpenMetaverse.DictionaryEventAction.Remove"> 8431 <member name="M:OpenMetaverse.GridRegion.Equals(System.Object)">
9606 <summary> 8432 <summary>
9607
9608 </summary> 8433 </summary>
8434 <param name="obj">
8435 </param>
8436 <returns>
8437 </returns>
9609 </member> 8438 </member>
9610 <member name="F:OpenMetaverse.DictionaryEventAction.Change"> 8439 <member name="T:OpenMetaverse.GridLayer">
9611 <summary> 8440 <summary>
9612 8441 Visual chunk of the grid map
9613 </summary> 8442 </summary>
9614 </member> 8443 </member>
9615 <member name="T:OpenMetaverse.DictionaryChangeCallback"> 8444 <member name="T:OpenMetaverse.MapItem">
9616 <summary> 8445 <summary>
9617 8446 Base class for Map Items
9618 </summary> 8447 </summary>
9619 <param name="action"></param>
9620 <param name="entry"></param>
9621 </member> 8448 </member>
9622 <member name="T:OpenMetaverse.ObservableDictionary`2"> 8449 <member name="F:OpenMetaverse.MapItem.GlobalX">
8450 <summary>The Global X position of the item</summary>
8451 </member>
8452 <member name="F:OpenMetaverse.MapItem.GlobalY">
8453 <summary>The Global Y position of the item</summary>
8454 </member>
8455 <member name="P:OpenMetaverse.MapItem.LocalX">
8456 <summary>Get the Local X position of the item</summary>
8457 </member>
8458 <member name="P:OpenMetaverse.MapItem.LocalY">
8459 <summary>Get the Local Y position of the item</summary>
8460 </member>
8461 <member name="P:OpenMetaverse.MapItem.RegionHandle">
8462 <summary>Get the Handle of the region</summary>
8463 </member>
8464 <member name="T:OpenMetaverse.MapAgentLocation">
9623 <summary> 8465 <summary>
9624 The ObservableDictionary class is used for storing key/value pairs. It has methods for firing 8466 Represents an agent or group of agents location
9625 events to subscribers when items are added, removed, or changed.
9626 </summary> 8467 </summary>
9627 <typeparam name="TKey">Key <see langword="Tkey"/></typeparam>
9628 <typeparam name="TValue">Value <see langword="TValue"/></typeparam>
9629 </member> 8468 </member>
9630 <member name="F:OpenMetaverse.ObservableDictionary`2.Delegates"> 8469 <member name="T:OpenMetaverse.MapTelehub">
9631 <summary> 8470 <summary>
9632 A dictionary of callbacks to fire when specified action occurs 8471 Represents a Telehub location
9633 </summary> 8472 </summary>
9634 </member> 8473 </member>
9635 <member name="M:OpenMetaverse.ObservableDictionary`2.AddDelegate(OpenMetaverse.DictionaryEventAction,OpenMetaverse.DictionaryChangeCallback)"> 8474 <member name="T:OpenMetaverse.MapLandForSale">
9636 <summary> 8475 <summary>
9637 Register a callback to be fired when an action occurs 8476 Represents a non-adult parcel of land for sale
9638 </summary> 8477 </summary>
9639 <param name="action">The action</param>
9640 <param name="callback">The callback to fire</param>
9641 </member> 8478 </member>
9642 <member name="M:OpenMetaverse.ObservableDictionary`2.RemoveDelegate(OpenMetaverse.DictionaryEventAction,OpenMetaverse.DictionaryChangeCallback)"> 8479 <member name="T:OpenMetaverse.MapAdultLandForSale">
9643 <summary> 8480 <summary>
9644 Unregister a callback 8481 Represents an Adult parcel of land for sale
9645 </summary> 8482 </summary>
9646 <param name="action">The action</param>
9647 <param name="callback">The callback to fire</param>
9648 </member> 8483 </member>
9649 <member name="M:OpenMetaverse.ObservableDictionary`2.FireChangeEvent(OpenMetaverse.DictionaryEventAction,System.Collections.DictionaryEntry)"> 8484 <member name="T:OpenMetaverse.MapPGEvent">
9650 <summary> 8485 <summary>
9651 8486 Represents a PG Event
9652 </summary> 8487 </summary>
9653 <param name="action"></param>
9654 <param name="entry"></param>
9655 </member>
9656 <member name="F:OpenMetaverse.ObservableDictionary`2.Dictionary">
9657 <summary>Internal dictionary that this class wraps around. Do not
9658 modify or enumerate the contents of this dictionary without locking</summary>
9659 </member> 8488 </member>
9660 <member name="M:OpenMetaverse.ObservableDictionary`2.#ctor"> 8489 <member name="T:OpenMetaverse.MapMatureEvent">
9661 <summary> 8490 <summary>
9662 Initializes a new instance of the <seealso cref="T:ObservableDictionary"/> Class 8491 Represents a Mature event
9663 with the specified key/value, has the default initial capacity.
9664 </summary> 8492 </summary>
9665 <example>
9666 <code>
9667 // initialize a new ObservableDictionary named testDict with a string as the key and an int as the value.
9668 public ObservableDictionary&lt;string, int&gt; testDict = new ObservableDictionary&lt;string, int&gt;();
9669 </code>
9670 </example>
9671 </member> 8493 </member>
9672 <member name="M:OpenMetaverse.ObservableDictionary`2.#ctor(System.Int32)"> 8494 <member name="T:OpenMetaverse.MapAdultEvent">
9673 <summary> 8495 <summary>
9674 Initializes a new instance of the <seealso cref="T:OpenMetaverse.ObservableDictionary"/> Class 8496 Represents an Adult event
9675 with the specified key/value, With its initial capacity specified.
9676 </summary> 8497 </summary>
9677 <param name="capacity">Initial size of dictionary</param>
9678 <example>
9679 <code>
9680 // initialize a new ObservableDictionary named testDict with a string as the key and an int as the value,
9681 // initially allocated room for 10 entries.
9682 public ObservableDictionary&lt;string, int&gt; testDict = new ObservableDictionary&lt;string, int&gt;(10);
9683 </code>
9684 </example>
9685 </member> 8498 </member>
9686 <member name="M:OpenMetaverse.ObservableDictionary`2.TryGetValue(`0,`1@)"> 8499 <member name="T:OpenMetaverse.GridManager">
9687 <summary> 8500 <summary>
9688 Try to get entry from the <seealso cref="!:ObservableDictionary"/> with specified key 8501 Manages grid-wide tasks such as the world map
9689 </summary> 8502 </summary>
9690 <param name="key">Key to use for lookup</param>
9691 <param name="value">Value returned</param>
9692 <returns><see langword="true"/> if specified key exists, <see langword="false"/> if not found</returns>
9693 <example>
9694 <code>
9695 // find your avatar using the Simulator.ObjectsAvatars ObservableDictionary:
9696 Avatar av;
9697 if (Client.Network.CurrentSim.ObjectsAvatars.TryGetValue(Client.Self.AgentID, out av))
9698 Console.WriteLine("Found Avatar {0}", av.Name);
9699 </code>
9700 <seealso cref="F:OpenMetaverse.Simulator.ObjectsAvatars"/>
9701 </example>
9702 </member> 8503 </member>
9703 <member name="M:OpenMetaverse.ObservableDictionary`2.Find(System.Predicate{`1})"> 8504 <member name="M:OpenMetaverse.GridManager.#ctor(OpenMetaverse.GridClient)">
9704 <summary> 8505 <summary>
9705 Finds the specified match. 8506 Constructor
9706 </summary> 8507 </summary>
9707 <param name="match">The match.</param> 8508 <param name="client">Instance of GridClient object to associate with this GridManager instance</param>
9708 <returns>Matched value</returns>
9709 <example>
9710 <code>
9711 // use a delegate to find a prim in the ObjectsPrimitives ObservableDictionary
9712 // with the ID 95683496
9713 uint findID = 95683496;
9714 Primitive findPrim = sim.ObjectsPrimitives.Find(
9715 delegate(Primitive prim) { return prim.ID == findID; });
9716 </code>
9717 </example>
9718 </member> 8509 </member>
9719 <member name="M:OpenMetaverse.ObservableDictionary`2.FindAll(System.Predicate{`1})"> 8510 <member name="F:OpenMetaverse.GridManager.m_CoarseLocationUpdate">
9720 <summary>Find All items in an <seealso cref="T:ObservableDictionary"/></summary> 8511 <summary>The event subscribers. null if no subcribers</summary>
9721 <param name="match">return matching items.</param>
9722 <returns>a <seealso cref="T:System.Collections.Generic.List"/> containing found items.</returns>
9723 <example>
9724 Find All prims within 20 meters and store them in a List
9725 <code>
9726 int radius = 20;
9727 List&lt;Primitive&gt; prims = Client.Network.CurrentSim.ObjectsPrimitives.FindAll(
9728 delegate(Primitive prim) {
9729 Vector3 pos = prim.Position;
9730 return ((prim.ParentID == 0) &amp;&amp; (pos != Vector3.Zero) &amp;&amp; (Vector3.Distance(pos, location) &lt; radius));
9731 }
9732 );
9733 </code>
9734 </example>
9735 </member> 8512 </member>
9736 <member name="M:OpenMetaverse.ObservableDictionary`2.FindAll(System.Predicate{`0})"> 8513 <member name="F:OpenMetaverse.GridManager.m_CoarseLocationUpdateLock">
9737 <summary>Find All items in an <seealso cref="T:ObservableDictionary"/></summary> 8514 <summary>Thread sync lock object</summary>
9738 <param name="match">return matching keys.</param>
9739 <returns>a <seealso cref="T:System.Collections.Generic.List"/> containing found keys.</returns>
9740 <example>
9741 Find All keys which also exist in another dictionary
9742 <code>
9743 List&lt;UUID&gt; matches = myDict.FindAll(
9744 delegate(UUID id) {
9745 return myOtherDict.ContainsKey(id);
9746 }
9747 );
9748 </code>
9749 </example>
9750 </member> 8515 </member>
9751 <member name="M:OpenMetaverse.ObservableDictionary`2.ContainsKey(`0)"> 8516 <member name="F:OpenMetaverse.GridManager.m_GridRegion">
9752 <summary>Check if Key exists in Dictionary</summary> 8517 <summary>The event subscribers. null if no subcribers</summary>
9753 <param name="key">Key to check for</param>
9754 <returns><see langword="true"/> if found, <see langword="false"/> otherwise</returns>
9755 </member> 8518 </member>
9756 <member name="M:OpenMetaverse.ObservableDictionary`2.ContainsValue(`1)"> 8519 <member name="F:OpenMetaverse.GridManager.m_GridRegionLock">
9757 <summary>Check if Value exists in Dictionary</summary> 8520 <summary>Thread sync lock object</summary>
9758 <param name="value">Value to check for</param>
9759 <returns><see langword="true"/> if found, <see langword="false"/> otherwise</returns>
9760 </member> 8521 </member>
9761 <member name="M:OpenMetaverse.ObservableDictionary`2.Add(`0,`1)"> 8522 <member name="F:OpenMetaverse.GridManager.m_GridLayer">
8523 <summary>The event subscribers. null if no subcribers</summary>
8524 </member>
8525 <member name="F:OpenMetaverse.GridManager.m_GridLayerLock">
8526 <summary>Thread sync lock object</summary>
8527 </member>
8528 <member name="F:OpenMetaverse.GridManager.m_GridItems">
8529 <summary>The event subscribers. null if no subcribers</summary>
8530 </member>
8531 <member name="F:OpenMetaverse.GridManager.m_GridItemsLock">
8532 <summary>Thread sync lock object</summary>
8533 </member>
8534 <member name="F:OpenMetaverse.GridManager.m_RegionHandleReply">
8535 <summary>The event subscribers. null if no subcribers</summary>
8536 </member>
8537 <member name="F:OpenMetaverse.GridManager.m_RegionHandleReplyLock">
8538 <summary>Thread sync lock object</summary>
8539 </member>
8540 <member name="F:OpenMetaverse.GridManager.Regions">
8541 <summary>A dictionary of all the regions, indexed by region name</summary>
8542 </member>
8543 <member name="F:OpenMetaverse.GridManager.RegionsByHandle">
8544 <summary>A dictionary of all the regions, indexed by region handle</summary>
8545 </member>
8546 <member name="E:OpenMetaverse.GridManager.CoarseLocationUpdate">
8547 <summary>Raised when the simulator sends a <see cref="T:OpenMetaverse.Packets.CoarseLocationUpdatePacket" />
8548 containing the location of agents in the simulator</summary>
8549 </member>
8550 <member name="E:OpenMetaverse.GridManager.GridRegion">
8551 <summary>Raised when the simulator sends a Region Data in response to
8552 a Map request</summary>
8553 </member>
8554 <member name="E:OpenMetaverse.GridManager.GridLayer">
8555 <summary>Raised when the simulator sends GridLayer object containing
8556 a map tile coordinates and texture information</summary>
8557 </member>
8558 <member name="E:OpenMetaverse.GridManager.GridItems">
8559 <summary>Raised when the simulator sends GridItems object containing
8560 details on events, land sales at a specific location</summary>
8561 </member>
8562 <member name="E:OpenMetaverse.GridManager.RegionHandleReply">
8563 <summary>Raised in response to a Region lookup</summary>
8564 </member>
8565 <member name="P:OpenMetaverse.GridManager.SunPhase">
8566 <summary>Unknown</summary>
8567 </member>
8568 <member name="P:OpenMetaverse.GridManager.SunDirection">
8569 <summary>Current direction of the sun</summary>
8570 </member>
8571 <member name="P:OpenMetaverse.GridManager.SunAngVelocity">
8572 <summary>Current angular velocity of the sun</summary>
8573 </member>
8574 <member name="P:OpenMetaverse.GridManager.TimeOfDay">
8575 <summary>Microseconds since the start of SL 4-hour day</summary>
8576 </member>
8577 <member name="M:OpenMetaverse.GridManager.OnCoarseLocationUpdate(OpenMetaverse.CoarseLocationUpdateEventArgs)">
8578 <summary>Raises the CoarseLocationUpdate event</summary>
8579 <param name="e">A CoarseLocationUpdateEventArgs object containing the
8580 data sent by simulator</param>
8581 </member>
8582 <member name="M:OpenMetaverse.GridManager.OnGridRegion(OpenMetaverse.GridRegionEventArgs)">
8583 <summary>Raises the GridRegion event</summary>
8584 <param name="e">A GridRegionEventArgs object containing the
8585 data sent by simulator</param>
8586 </member>
8587 <member name="M:OpenMetaverse.GridManager.OnGridLayer(OpenMetaverse.GridLayerEventArgs)">
8588 <summary>Raises the GridLayer event</summary>
8589 <param name="e">A GridLayerEventArgs object containing the
8590 data sent by simulator</param>
8591 </member>
8592 <member name="M:OpenMetaverse.GridManager.OnGridItems(OpenMetaverse.GridItemsEventArgs)">
8593 <summary>Raises the GridItems event</summary>
8594 <param name="e">A GridItemEventArgs object containing the
8595 data sent by simulator</param>
8596 </member>
8597 <member name="M:OpenMetaverse.GridManager.OnRegionHandleReply(OpenMetaverse.RegionHandleReplyEventArgs)">
8598 <summary>Raises the RegionHandleReply event</summary>
8599 <param name="e">A RegionHandleReplyEventArgs object containing the
8600 data sent by simulator</param>
8601 </member>
8602 <member name="M:OpenMetaverse.GridManager.RequestMapLayer(OpenMetaverse.GridLayerType)">
9762 <summary> 8603 <summary>
9763 Adds the specified key to the dictionary, dictionary locking is not performed,
9764 <see cref="!:SafeAdd"/>
9765 </summary> 8604 </summary>
9766 <param name="key">The key</param> 8605 <param name="layer">
9767 <param name="value">The value</param> 8606 </param>
9768 </member> 8607 </member>
9769 <member name="M:OpenMetaverse.ObservableDictionary`2.Remove(`0)"> 8608 <member name="M:OpenMetaverse.GridManager.RequestMapRegion(System.String,OpenMetaverse.GridLayerType)">
9770 <summary> 8609 <summary>
9771 Removes the specified key, dictionary locking is not performed 8610 Request a map layer
9772 </summary> 8611 </summary>
9773 <param name="key">The key.</param> 8612 <param name="regionName">The name of the region</param>
9774 <returns><see langword="true"/> if successful, <see langword="false"/> otherwise</returns> 8613 <param name="layer">The type of layer</param>
9775 </member> 8614 </member>
9776 <member name="M:OpenMetaverse.ObservableDictionary`2.Clear"> 8615 <member name="M:OpenMetaverse.GridManager.RequestMapBlocks(OpenMetaverse.GridLayerType,System.UInt16,System.UInt16,System.UInt16,System.UInt16,System.Boolean)">
8616 <summary>
8617 </summary>
8618 <param name="layer">
8619 </param>
8620 <param name="minX">
8621 </param>
8622 <param name="minY">
8623 </param>
8624 <param name="maxX">
8625 </param>
8626 <param name="maxY">
8627 </param>
8628 <param name="returnNonExistent">
8629 </param>
8630 </member>
8631 <member name="M:OpenMetaverse.GridManager.MapItems(System.UInt64,OpenMetaverse.GridItemType,OpenMetaverse.GridLayerType,System.Int32)">
9777 <summary> 8632 <summary>
9778 Clear the contents of the dictionary
9779 </summary> 8633 </summary>
8634 <param name="regionHandle">
8635 </param>
8636 <param name="item">
8637 </param>
8638 <param name="layer">
8639 </param>
8640 <param name="timeoutMS">
8641 </param>
8642 <returns>
8643 </returns>
9780 </member> 8644 </member>
9781 <member name="M:OpenMetaverse.ObservableDictionary`2.GetEnumerator"> 8645 <member name="M:OpenMetaverse.GridManager.RequestMapItems(System.UInt64,OpenMetaverse.GridItemType,OpenMetaverse.GridLayerType)">
9782 <summary> 8646 <summary>
9783 Enumerator for iterating dictionary entries
9784 </summary> 8647 </summary>
9785 <returns></returns> 8648 <param name="regionHandle">
8649 </param>
8650 <param name="item">
8651 </param>
8652 <param name="layer">
8653 </param>
9786 </member> 8654 </member>
9787 <member name="P:OpenMetaverse.ObservableDictionary`2.Count"> 8655 <member name="M:OpenMetaverse.GridManager.RequestMainlandSims(OpenMetaverse.GridLayerType)">
9788 <summary> 8656 <summary>
9789 Gets the number of Key/Value pairs contained in the <seealso cref="T:ObservableDictionary"/> 8657 Request data for all mainland (Linden managed) simulators
9790 </summary> 8658 </summary>
9791 </member> 8659 </member>
9792 <member name="P:OpenMetaverse.ObservableDictionary`2.Item(`0)"> 8660 <member name="M:OpenMetaverse.GridManager.RequestRegionHandle(OpenMetaverse.UUID)">
9793 <summary> 8661 <summary>
9794 Indexer for the dictionary 8662 Request the region handle for the specified region UUID
9795 </summary> 8663 </summary>
9796 <param name="key">The key</param> 8664 <param name="regionID">UUID of the region to look up</param>
9797 <returns>The value</returns> 8665 </member>
8666 <member name="M:OpenMetaverse.GridManager.GetGridRegion(System.String,OpenMetaverse.GridLayerType,OpenMetaverse.GridRegion@)">
8667 <summary>
8668 Get grid region information using the region name, this function
8669 will block until it can find the region or gives up
8670 </summary>
8671 <param name="name">Name of sim you're looking for</param>
8672 <param name="layer">Layer that you are requesting</param>
8673 <param name="region">Will contain a GridRegion for the sim you're
8674 looking for if successful, otherwise an empty structure</param>
8675 <returns>True if the GridRegion was successfully fetched, otherwise
8676 false</returns>
8677 </member>
8678 <member name="M:OpenMetaverse.GridManager.MapBlockReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8679 <summary>Process an incoming packet and raise the appropriate events</summary>
8680 <param name="sender">The sender</param>
8681 <param name="e">The EventArgs object containing the packet data</param>
8682 </member>
8683 <member name="M:OpenMetaverse.GridManager.MapItemReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8684 <summary>Process an incoming packet and raise the appropriate events</summary>
8685 <param name="sender">The sender</param>
8686 <param name="e">The EventArgs object containing the packet data</param>
8687 </member>
8688 <member name="M:OpenMetaverse.GridManager.SimulatorViewerTimeMessageHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8689 <summary>Process an incoming packet and raise the appropriate events</summary>
8690 <param name="sender">The sender</param>
8691 <param name="e">The EventArgs object containing the packet data</param>
8692 </member>
8693 <member name="M:OpenMetaverse.GridManager.CoarseLocationHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8694 <summary>Process an incoming packet and raise the appropriate events</summary>
8695 <param name="sender">The sender</param>
8696 <param name="e">The EventArgs object containing the packet data</param>
8697 </member>
8698 <member name="M:OpenMetaverse.GridManager.RegionHandleReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8699 <summary>Process an incoming packet and raise the appropriate events</summary>
8700 <param name="sender">The sender</param>
8701 <param name="e">The EventArgs object containing the packet data</param>
9798 </member> 8702 </member>
9799 <member name="T:OpenMetaverse.GroupMember"> 8703 <member name="T:OpenMetaverse.GroupMember">
9800 <summary> 8704 <summary>
@@ -9899,13 +8803,16 @@
9899 <summary>Will group show up in search</summary> 8803 <summary>Will group show up in search</summary>
9900 </member> 8804 </member>
9901 <member name="F:OpenMetaverse.Group.Powers"> 8805 <member name="F:OpenMetaverse.Group.Powers">
9902 <summary></summary> 8806 <summary>
8807 </summary>
9903 </member> 8808 </member>
9904 <member name="F:OpenMetaverse.Group.AcceptNotices"> 8809 <member name="F:OpenMetaverse.Group.AcceptNotices">
9905 <summary></summary> 8810 <summary>
8811 </summary>
9906 </member> 8812 </member>
9907 <member name="F:OpenMetaverse.Group.AllowPublish"> 8813 <member name="F:OpenMetaverse.Group.AllowPublish">
9908 <summary></summary> 8814 <summary>
8815 </summary>
9909 </member> 8816 </member>
9910 <member name="F:OpenMetaverse.Group.MaturePublish"> 8817 <member name="F:OpenMetaverse.Group.MaturePublish">
9911 <summary>Is the group Mature</summary> 8818 <summary>Is the group Mature</summary>
@@ -9914,10 +8821,12 @@
9914 <summary>Cost of group membership</summary> 8821 <summary>Cost of group membership</summary>
9915 </member> 8822 </member>
9916 <member name="F:OpenMetaverse.Group.Money"> 8823 <member name="F:OpenMetaverse.Group.Money">
9917 <summary></summary> 8824 <summary>
8825 </summary>
9918 </member> 8826 </member>
9919 <member name="F:OpenMetaverse.Group.Contribution"> 8827 <member name="F:OpenMetaverse.Group.Contribution">
9920 <summary></summary> 8828 <summary>
8829 </summary>
9921 </member> 8830 </member>
9922 <member name="F:OpenMetaverse.Group.GroupMembershipCount"> 8831 <member name="F:OpenMetaverse.Group.GroupMembershipCount">
9923 <summary>The total number of current members this group has</summary> 8832 <summary>The total number of current members this group has</summary>
@@ -9960,72 +8869,89 @@
9960 <member name="F:OpenMetaverse.GroupProposal.Majority"> 8869 <member name="F:OpenMetaverse.GroupProposal.Majority">
9961 <summary>The required ration of yes/no votes required for vote to pass</summary> 8870 <summary>The required ration of yes/no votes required for vote to pass</summary>
9962 <remarks>The three options are Simple Majority, 2/3 Majority, and Unanimous</remarks> 8871 <remarks>The three options are Simple Majority, 2/3 Majority, and Unanimous</remarks>
9963 TODO: this should be an enum 8872 TODO: this should be an enum</member>
9964 </member>
9965 <member name="F:OpenMetaverse.GroupProposal.Duration"> 8873 <member name="F:OpenMetaverse.GroupProposal.Duration">
9966 <summary>The duration in days votes are accepted</summary> 8874 <summary>The duration in days votes are accepted</summary>
9967 </member> 8875 </member>
9968 <member name="T:OpenMetaverse.GroupAccountSummary"> 8876 <member name="T:OpenMetaverse.GroupAccountSummary">
9969 <summary> 8877 <summary>
9970
9971 </summary> 8878 </summary>
9972 </member> 8879 </member>
9973 <member name="F:OpenMetaverse.GroupAccountSummary.IntervalDays"> 8880 <member name="F:OpenMetaverse.GroupAccountSummary.IntervalDays">
9974 <summary></summary> 8881 <summary>
8882 </summary>
9975 </member> 8883 </member>
9976 <member name="F:OpenMetaverse.GroupAccountSummary.CurrentInterval"> 8884 <member name="F:OpenMetaverse.GroupAccountSummary.CurrentInterval">
9977 <summary></summary> 8885 <summary>
8886 </summary>
9978 </member> 8887 </member>
9979 <member name="F:OpenMetaverse.GroupAccountSummary.StartDate"> 8888 <member name="F:OpenMetaverse.GroupAccountSummary.StartDate">
9980 <summary></summary> 8889 <summary>
8890 </summary>
9981 </member> 8891 </member>
9982 <member name="F:OpenMetaverse.GroupAccountSummary.Balance"> 8892 <member name="F:OpenMetaverse.GroupAccountSummary.Balance">
9983 <summary></summary> 8893 <summary>
8894 </summary>
9984 </member> 8895 </member>
9985 <member name="F:OpenMetaverse.GroupAccountSummary.TotalCredits"> 8896 <member name="F:OpenMetaverse.GroupAccountSummary.TotalCredits">
9986 <summary></summary> 8897 <summary>
8898 </summary>
9987 </member> 8899 </member>
9988 <member name="F:OpenMetaverse.GroupAccountSummary.TotalDebits"> 8900 <member name="F:OpenMetaverse.GroupAccountSummary.TotalDebits">
9989 <summary></summary> 8901 <summary>
8902 </summary>
9990 </member> 8903 </member>
9991 <member name="F:OpenMetaverse.GroupAccountSummary.ObjectTaxCurrent"> 8904 <member name="F:OpenMetaverse.GroupAccountSummary.ObjectTaxCurrent">
9992 <summary></summary> 8905 <summary>
8906 </summary>
9993 </member> 8907 </member>
9994 <member name="F:OpenMetaverse.GroupAccountSummary.LightTaxCurrent"> 8908 <member name="F:OpenMetaverse.GroupAccountSummary.LightTaxCurrent">
9995 <summary></summary> 8909 <summary>
8910 </summary>
9996 </member> 8911 </member>
9997 <member name="F:OpenMetaverse.GroupAccountSummary.LandTaxCurrent"> 8912 <member name="F:OpenMetaverse.GroupAccountSummary.LandTaxCurrent">
9998 <summary></summary> 8913 <summary>
8914 </summary>
9999 </member> 8915 </member>
10000 <member name="F:OpenMetaverse.GroupAccountSummary.GroupTaxCurrent"> 8916 <member name="F:OpenMetaverse.GroupAccountSummary.GroupTaxCurrent">
10001 <summary></summary> 8917 <summary>
8918 </summary>
10002 </member> 8919 </member>
10003 <member name="F:OpenMetaverse.GroupAccountSummary.ParcelDirFeeCurrent"> 8920 <member name="F:OpenMetaverse.GroupAccountSummary.ParcelDirFeeCurrent">
10004 <summary></summary> 8921 <summary>
8922 </summary>
10005 </member> 8923 </member>
10006 <member name="F:OpenMetaverse.GroupAccountSummary.ObjectTaxEstimate"> 8924 <member name="F:OpenMetaverse.GroupAccountSummary.ObjectTaxEstimate">
10007 <summary></summary> 8925 <summary>
8926 </summary>
10008 </member> 8927 </member>
10009 <member name="F:OpenMetaverse.GroupAccountSummary.LightTaxEstimate"> 8928 <member name="F:OpenMetaverse.GroupAccountSummary.LightTaxEstimate">
10010 <summary></summary> 8929 <summary>
8930 </summary>
10011 </member> 8931 </member>
10012 <member name="F:OpenMetaverse.GroupAccountSummary.LandTaxEstimate"> 8932 <member name="F:OpenMetaverse.GroupAccountSummary.LandTaxEstimate">
10013 <summary></summary> 8933 <summary>
8934 </summary>
10014 </member> 8935 </member>
10015 <member name="F:OpenMetaverse.GroupAccountSummary.GroupTaxEstimate"> 8936 <member name="F:OpenMetaverse.GroupAccountSummary.GroupTaxEstimate">
10016 <summary></summary> 8937 <summary>
8938 </summary>
10017 </member> 8939 </member>
10018 <member name="F:OpenMetaverse.GroupAccountSummary.ParcelDirFeeEstimate"> 8940 <member name="F:OpenMetaverse.GroupAccountSummary.ParcelDirFeeEstimate">
10019 <summary></summary> 8941 <summary>
8942 </summary>
10020 </member> 8943 </member>
10021 <member name="F:OpenMetaverse.GroupAccountSummary.NonExemptMembers"> 8944 <member name="F:OpenMetaverse.GroupAccountSummary.NonExemptMembers">
10022 <summary></summary> 8945 <summary>
8946 </summary>
10023 </member> 8947 </member>
10024 <member name="F:OpenMetaverse.GroupAccountSummary.LastTaxDate"> 8948 <member name="F:OpenMetaverse.GroupAccountSummary.LastTaxDate">
10025 <summary></summary> 8949 <summary>
8950 </summary>
10026 </member> 8951 </member>
10027 <member name="F:OpenMetaverse.GroupAccountSummary.TaxDate"> 8952 <member name="F:OpenMetaverse.GroupAccountSummary.TaxDate">
10028 <summary></summary> 8953 <summary>
8954 </summary>
10029 </member> 8955 </member>
10030 <member name="T:OpenMetaverse.GroupNotice"> 8956 <member name="T:OpenMetaverse.GroupNotice">
10031 <summary> 8957 <summary>
@@ -10033,22 +8959,26 @@
10033 </summary> 8959 </summary>
10034 </member> 8960 </member>
10035 <member name="F:OpenMetaverse.GroupNotice.Subject"> 8961 <member name="F:OpenMetaverse.GroupNotice.Subject">
10036 <summary></summary> 8962 <summary>
8963 </summary>
10037 </member> 8964 </member>
10038 <member name="F:OpenMetaverse.GroupNotice.Message"> 8965 <member name="F:OpenMetaverse.GroupNotice.Message">
10039 <summary></summary> 8966 <summary>
8967 </summary>
10040 </member> 8968 </member>
10041 <member name="F:OpenMetaverse.GroupNotice.AttachmentID"> 8969 <member name="F:OpenMetaverse.GroupNotice.AttachmentID">
10042 <summary></summary> 8970 <summary>
8971 </summary>
10043 </member> 8972 </member>
10044 <member name="F:OpenMetaverse.GroupNotice.OwnerID"> 8973 <member name="F:OpenMetaverse.GroupNotice.OwnerID">
10045 <summary></summary> 8974 <summary>
8975 </summary>
10046 </member> 8976 </member>
10047 <member name="M:OpenMetaverse.GroupNotice.SerializeAttachment"> 8977 <member name="M:OpenMetaverse.GroupNotice.SerializeAttachment">
10048 <summary> 8978 <summary>
10049
10050 </summary> 8979 </summary>
10051 <returns></returns> 8980 <returns>
8981 </returns>
10052 </member> 8982 </member>
10053 <member name="T:OpenMetaverse.GroupNoticesListEntry"> 8983 <member name="T:OpenMetaverse.GroupNoticesListEntry">
10054 <summary> 8984 <summary>
@@ -10079,7 +9009,7 @@
10079 </summary> 9009 </summary>
10080 </member> 9010 </member>
10081 <member name="F:OpenMetaverse.ChatSessionMember.AvatarKey"> 9011 <member name="F:OpenMetaverse.ChatSessionMember.AvatarKey">
10082 <summary>The <see cref="T:OpenMetaverse.UUID"/> of the Avatar</summary> 9012 <summary>The <see cref="T:OpenMetaverse.UUID" /> of the Avatar</summary>
10083 </member> 9013 </member>
10084 <member name="F:OpenMetaverse.ChatSessionMember.CanVoiceChat"> 9014 <member name="F:OpenMetaverse.ChatSessionMember.CanVoiceChat">
10085 <summary>True if user has voice chat enabled</summary> 9015 <summary>True if user has voice chat enabled</summary>
@@ -10099,25 +9029,32 @@
10099 </summary> 9029 </summary>
10100 </member> 9030 </member>
10101 <member name="F:OpenMetaverse.GroupRoleUpdate.NoUpdate"> 9031 <member name="F:OpenMetaverse.GroupRoleUpdate.NoUpdate">
10102 <summary></summary> 9032 <summary>
9033 </summary>
10103 </member> 9034 </member>
10104 <member name="F:OpenMetaverse.GroupRoleUpdate.UpdateData"> 9035 <member name="F:OpenMetaverse.GroupRoleUpdate.UpdateData">
10105 <summary></summary> 9036 <summary>
9037 </summary>
10106 </member> 9038 </member>
10107 <member name="F:OpenMetaverse.GroupRoleUpdate.UpdatePowers"> 9039 <member name="F:OpenMetaverse.GroupRoleUpdate.UpdatePowers">
10108 <summary></summary> 9040 <summary>
9041 </summary>
10109 </member> 9042 </member>
10110 <member name="F:OpenMetaverse.GroupRoleUpdate.UpdateAll"> 9043 <member name="F:OpenMetaverse.GroupRoleUpdate.UpdateAll">
10111 <summary></summary> 9044 <summary>
9045 </summary>
10112 </member> 9046 </member>
10113 <member name="F:OpenMetaverse.GroupRoleUpdate.Create"> 9047 <member name="F:OpenMetaverse.GroupRoleUpdate.Create">
10114 <summary></summary> 9048 <summary>
9049 </summary>
10115 </member> 9050 </member>
10116 <member name="F:OpenMetaverse.GroupRoleUpdate.Delete"> 9051 <member name="F:OpenMetaverse.GroupRoleUpdate.Delete">
10117 <summary></summary> 9052 <summary>
9053 </summary>
10118 </member> 9054 </member>
10119 <member name="F:OpenMetaverse.GroupPowers.None"> 9055 <member name="F:OpenMetaverse.GroupPowers.None">
10120 <summary></summary> 9056 <summary>
9057 </summary>
10121 </member> 9058 </member>
10122 <member name="F:OpenMetaverse.GroupPowers.Invite"> 9059 <member name="F:OpenMetaverse.GroupPowers.Invite">
10123 <summary>Can send invitations to groups default role</summary> 9060 <summary>Can send invitations to groups default role</summary>
@@ -10194,7 +9131,7 @@
10194 <summary>Can toggle 'Edit Terrain' option in Land settings</summary> 9131 <summary>Can toggle 'Edit Terrain' option in Land settings</summary>
10195 </member> 9132 </member>
10196 <member name="F:OpenMetaverse.GroupPowers.LandOptions"> 9133 <member name="F:OpenMetaverse.GroupPowers.LandOptions">
10197 <summary>Can toggle various About Land > Options settings</summary> 9134 <summary>Can toggle various About Land &gt; Options settings</summary>
10198 </member> 9135 </member>
10199 <member name="F:OpenMetaverse.GroupPowers.AllowEditLand"> 9136 <member name="F:OpenMetaverse.GroupPowers.AllowEditLand">
10200 <summary>Can always terraform land, even if parcel settings have it turned off</summary> 9137 <summary>Can always terraform land, even if parcel settings have it turned off</summary>
@@ -10265,173 +9202,104 @@
10265 information 9202 information
10266 </summary> 9203 </summary>
10267 </member> 9204 </member>
9205 <member name="M:OpenMetaverse.GroupManager.#ctor(OpenMetaverse.GridClient)">
9206 <summary>
9207 Construct a new instance of the GroupManager class
9208 </summary>
9209 <param name="client">A reference to the current <seealso cref="T:OpenMetaverse.GridClient" /> instance</param>
9210 </member>
10268 <member name="F:OpenMetaverse.GroupManager.m_CurrentGroups"> 9211 <member name="F:OpenMetaverse.GroupManager.m_CurrentGroups">
10269 <summary>The event subscribers. null if no subcribers</summary> 9212 <summary>The event subscribers. null if no subcribers</summary>
10270 </member> 9213 </member>
10271 <member name="M:OpenMetaverse.GroupManager.OnCurrentGroups(OpenMetaverse.CurrentGroupsEventArgs)">
10272 <summary>Raises the CurrentGroups event</summary>
10273 <param name="e">A CurrentGroupsEventArgs object containing the
10274 data sent from the simulator</param>
10275 </member>
10276 <member name="F:OpenMetaverse.GroupManager.m_CurrentGroupsLock"> 9214 <member name="F:OpenMetaverse.GroupManager.m_CurrentGroupsLock">
10277 <summary>Thread sync lock object</summary> 9215 <summary>Thread sync lock object</summary>
10278 </member> 9216 </member>
10279 <member name="F:OpenMetaverse.GroupManager.m_GroupNames"> 9217 <member name="F:OpenMetaverse.GroupManager.m_GroupNames">
10280 <summary>The event subscribers. null if no subcribers</summary> 9218 <summary>The event subscribers. null if no subcribers</summary>
10281 </member> 9219 </member>
10282 <member name="M:OpenMetaverse.GroupManager.OnGroupNamesReply(OpenMetaverse.GroupNamesEventArgs)">
10283 <summary>Raises the GroupNamesReply event</summary>
10284 <param name="e">A GroupNamesEventArgs object containing the
10285 data response from the simulator</param>
10286 </member>
10287 <member name="F:OpenMetaverse.GroupManager.m_GroupNamesLock"> 9220 <member name="F:OpenMetaverse.GroupManager.m_GroupNamesLock">
10288 <summary>Thread sync lock object</summary> 9221 <summary>Thread sync lock object</summary>
10289 </member> 9222 </member>
10290 <member name="F:OpenMetaverse.GroupManager.m_GroupProfile"> 9223 <member name="F:OpenMetaverse.GroupManager.m_GroupProfile">
10291 <summary>The event subscribers. null if no subcribers</summary> 9224 <summary>The event subscribers. null if no subcribers</summary>
10292 </member> 9225 </member>
10293 <member name="M:OpenMetaverse.GroupManager.OnGroupProfile(OpenMetaverse.GroupProfileEventArgs)">
10294 <summary>Raises the GroupProfile event</summary>
10295 <param name="e">An GroupProfileEventArgs object containing the
10296 data returned from the simulator</param>
10297 </member>
10298 <member name="F:OpenMetaverse.GroupManager.m_GroupProfileLock"> 9226 <member name="F:OpenMetaverse.GroupManager.m_GroupProfileLock">
10299 <summary>Thread sync lock object</summary> 9227 <summary>Thread sync lock object</summary>
10300 </member> 9228 </member>
10301 <member name="F:OpenMetaverse.GroupManager.m_GroupMembers"> 9229 <member name="F:OpenMetaverse.GroupManager.m_GroupMembers">
10302 <summary>The event subscribers. null if no subcribers</summary> 9230 <summary>The event subscribers. null if no subcribers</summary>
10303 </member> 9231 </member>
10304 <member name="M:OpenMetaverse.GroupManager.OnGroupMembersReply(OpenMetaverse.GroupMembersReplyEventArgs)">
10305 <summary>Raises the GroupMembers event</summary>
10306 <param name="e">A GroupMembersEventArgs object containing the
10307 data returned from the simulator</param>
10308 </member>
10309 <member name="F:OpenMetaverse.GroupManager.m_GroupMembersLock"> 9232 <member name="F:OpenMetaverse.GroupManager.m_GroupMembersLock">
10310 <summary>Thread sync lock object</summary> 9233 <summary>Thread sync lock object</summary>
10311 </member> 9234 </member>
10312 <member name="F:OpenMetaverse.GroupManager.m_GroupRoles"> 9235 <member name="F:OpenMetaverse.GroupManager.m_GroupRoles">
10313 <summary>The event subscribers. null if no subcribers</summary> 9236 <summary>The event subscribers. null if no subcribers</summary>
10314 </member> 9237 </member>
10315 <member name="M:OpenMetaverse.GroupManager.OnGroupRoleDataReply(OpenMetaverse.GroupRolesDataReplyEventArgs)">
10316 <summary>Raises the GroupRolesDataReply event</summary>
10317 <param name="e">A GroupRolesDataReplyEventArgs object containing the
10318 data returned from the simulator</param>
10319 </member>
10320 <member name="F:OpenMetaverse.GroupManager.m_GroupRolesLock"> 9238 <member name="F:OpenMetaverse.GroupManager.m_GroupRolesLock">
10321 <summary>Thread sync lock object</summary> 9239 <summary>Thread sync lock object</summary>
10322 </member> 9240 </member>
10323 <member name="F:OpenMetaverse.GroupManager.m_GroupRoleMembers"> 9241 <member name="F:OpenMetaverse.GroupManager.m_GroupRoleMembers">
10324 <summary>The event subscribers. null if no subcribers</summary> 9242 <summary>The event subscribers. null if no subcribers</summary>
10325 </member> 9243 </member>
10326 <member name="M:OpenMetaverse.GroupManager.OnGroupRoleMembers(OpenMetaverse.GroupRolesMembersReplyEventArgs)">
10327 <summary>Raises the GroupRoleMembersReply event</summary>
10328 <param name="e">A GroupRolesRoleMembersReplyEventArgs object containing the
10329 data returned from the simulator</param>
10330 </member>
10331 <member name="F:OpenMetaverse.GroupManager.m_GroupRolesMembersLock"> 9244 <member name="F:OpenMetaverse.GroupManager.m_GroupRolesMembersLock">
10332 <summary>Thread sync lock object</summary> 9245 <summary>Thread sync lock object</summary>
10333 </member> 9246 </member>
10334 <member name="F:OpenMetaverse.GroupManager.m_GroupTitles"> 9247 <member name="F:OpenMetaverse.GroupManager.m_GroupTitles">
10335 <summary>The event subscribers. null if no subcribers</summary> 9248 <summary>The event subscribers. null if no subcribers</summary>
10336 </member> 9249 </member>
10337 <member name="M:OpenMetaverse.GroupManager.OnGroupTitles(OpenMetaverse.GroupTitlesReplyEventArgs)">
10338 <summary>Raises the GroupTitlesReply event</summary>
10339 <param name="e">A GroupTitlesReplyEventArgs object containing the
10340 data returned from the simulator</param>
10341 </member>
10342 <member name="F:OpenMetaverse.GroupManager.m_GroupTitlesLock"> 9250 <member name="F:OpenMetaverse.GroupManager.m_GroupTitlesLock">
10343 <summary>Thread sync lock object</summary> 9251 <summary>Thread sync lock object</summary>
10344 </member> 9252 </member>
10345 <member name="F:OpenMetaverse.GroupManager.m_GroupAccountSummary"> 9253 <member name="F:OpenMetaverse.GroupManager.m_GroupAccountSummary">
10346 <summary>The event subscribers. null if no subcribers</summary> 9254 <summary>The event subscribers. null if no subcribers</summary>
10347 </member> 9255 </member>
10348 <member name="M:OpenMetaverse.GroupManager.OnGroupAccountSummaryReply(OpenMetaverse.GroupAccountSummaryReplyEventArgs)">
10349 <summary>Raises the GroupAccountSummary event</summary>
10350 <param name="e">A GroupAccountSummaryReplyEventArgs object containing the
10351 data returned from the simulator</param>
10352 </member>
10353 <member name="F:OpenMetaverse.GroupManager.m_GroupAccountSummaryLock"> 9256 <member name="F:OpenMetaverse.GroupManager.m_GroupAccountSummaryLock">
10354 <summary>Thread sync lock object</summary> 9257 <summary>Thread sync lock object</summary>
10355 </member> 9258 </member>
10356 <member name="F:OpenMetaverse.GroupManager.m_GroupCreated"> 9259 <member name="F:OpenMetaverse.GroupManager.m_GroupCreated">
10357 <summary>The event subscribers. null if no subcribers</summary> 9260 <summary>The event subscribers. null if no subcribers</summary>
10358 </member> 9261 </member>
10359 <member name="M:OpenMetaverse.GroupManager.OnGroupCreatedReply(OpenMetaverse.GroupCreatedReplyEventArgs)">
10360 <summary>Raises the GroupCreated event</summary>
10361 <param name="e">An GroupCreatedEventArgs object containing the
10362 data returned from the simulator</param>
10363 </member>
10364 <member name="F:OpenMetaverse.GroupManager.m_GroupCreatedLock"> 9262 <member name="F:OpenMetaverse.GroupManager.m_GroupCreatedLock">
10365 <summary>Thread sync lock object</summary> 9263 <summary>Thread sync lock object</summary>
10366 </member> 9264 </member>
10367 <member name="F:OpenMetaverse.GroupManager.m_GroupJoined"> 9265 <member name="F:OpenMetaverse.GroupManager.m_GroupJoined">
10368 <summary>The event subscribers. null if no subcribers</summary> 9266 <summary>The event subscribers. null if no subcribers</summary>
10369 </member> 9267 </member>
10370 <member name="M:OpenMetaverse.GroupManager.OnGroupJoinedReply(OpenMetaverse.GroupOperationEventArgs)">
10371 <summary>Raises the GroupJoined event</summary>
10372 <param name="e">A GroupOperationEventArgs object containing the
10373 result of the operation returned from the simulator</param>
10374 </member>
10375 <member name="F:OpenMetaverse.GroupManager.m_GroupJoinedLock"> 9268 <member name="F:OpenMetaverse.GroupManager.m_GroupJoinedLock">
10376 <summary>Thread sync lock object</summary> 9269 <summary>Thread sync lock object</summary>
10377 </member> 9270 </member>
10378 <member name="F:OpenMetaverse.GroupManager.m_GroupLeft"> 9271 <member name="F:OpenMetaverse.GroupManager.m_GroupLeft">
10379 <summary>The event subscribers. null if no subcribers</summary> 9272 <summary>The event subscribers. null if no subcribers</summary>
10380 </member> 9273 </member>
10381 <member name="M:OpenMetaverse.GroupManager.OnGroupLeaveReply(OpenMetaverse.GroupOperationEventArgs)">
10382 <summary>Raises the GroupLeft event</summary>
10383 <param name="e">A GroupOperationEventArgs object containing the
10384 result of the operation returned from the simulator</param>
10385 </member>
10386 <member name="F:OpenMetaverse.GroupManager.m_GroupLeftLock"> 9274 <member name="F:OpenMetaverse.GroupManager.m_GroupLeftLock">
10387 <summary>Thread sync lock object</summary> 9275 <summary>Thread sync lock object</summary>
10388 </member> 9276 </member>
10389 <member name="F:OpenMetaverse.GroupManager.m_GroupDropped"> 9277 <member name="F:OpenMetaverse.GroupManager.m_GroupDropped">
10390 <summary>The event subscribers. null if no subcribers</summary> 9278 <summary>The event subscribers. null if no subcribers</summary>
10391 </member> 9279 </member>
10392 <member name="M:OpenMetaverse.GroupManager.OnGroupDropped(OpenMetaverse.GroupDroppedEventArgs)">
10393 <summary>Raises the GroupDropped event</summary>
10394 <param name="e">An GroupDroppedEventArgs object containing the
10395 the group your agent left</param>
10396 </member>
10397 <member name="F:OpenMetaverse.GroupManager.m_GroupDroppedLock"> 9280 <member name="F:OpenMetaverse.GroupManager.m_GroupDroppedLock">
10398 <summary>Thread sync lock object</summary> 9281 <summary>Thread sync lock object</summary>
10399 </member> 9282 </member>
10400 <member name="F:OpenMetaverse.GroupManager.m_GroupMemberEjected"> 9283 <member name="F:OpenMetaverse.GroupManager.m_GroupMemberEjected">
10401 <summary>The event subscribers. null if no subcribers</summary> 9284 <summary>The event subscribers. null if no subcribers</summary>
10402 </member> 9285 </member>
10403 <member name="M:OpenMetaverse.GroupManager.OnGroupMemberEjected(OpenMetaverse.GroupOperationEventArgs)">
10404 <summary>Raises the GroupMemberEjected event</summary>
10405 <param name="e">An GroupMemberEjectedEventArgs object containing the
10406 data returned from the simulator</param>
10407 </member>
10408 <member name="F:OpenMetaverse.GroupManager.m_GroupMemberEjectedLock"> 9286 <member name="F:OpenMetaverse.GroupManager.m_GroupMemberEjectedLock">
10409 <summary>Thread sync lock object</summary> 9287 <summary>Thread sync lock object</summary>
10410 </member> 9288 </member>
10411 <member name="F:OpenMetaverse.GroupManager.m_GroupNoticesListReply"> 9289 <member name="F:OpenMetaverse.GroupManager.m_GroupNoticesListReply">
10412 <summary>The event subscribers. null if no subcribers</summary> 9290 <summary>The event subscribers. null if no subcribers</summary>
10413 </member> 9291 </member>
10414 <member name="M:OpenMetaverse.GroupManager.OnGroupNoticesListReply(OpenMetaverse.GroupNoticesListReplyEventArgs)">
10415 <summary>Raises the GroupNoticesListReply event</summary>
10416 <param name="e">An GroupNoticesListReplyEventArgs object containing the
10417 data returned from the simulator</param>
10418 </member>
10419 <member name="F:OpenMetaverse.GroupManager.m_GroupNoticesListReplyLock"> 9292 <member name="F:OpenMetaverse.GroupManager.m_GroupNoticesListReplyLock">
10420 <summary>Thread sync lock object</summary> 9293 <summary>Thread sync lock object</summary>
10421 </member> 9294 </member>
10422 <member name="F:OpenMetaverse.GroupManager.m_GroupInvitation"> 9295 <member name="F:OpenMetaverse.GroupManager.m_GroupInvitation">
10423 <summary>The event subscribers. null if no subcribers</summary> 9296 <summary>The event subscribers. null if no subcribers</summary>
10424 </member> 9297 </member>
10425 <member name="M:OpenMetaverse.GroupManager.OnGroupInvitation(OpenMetaverse.GroupInvitationEventArgs)">
10426 <summary>Raises the GroupInvitation event</summary>
10427 <param name="e">An GroupInvitationEventArgs object containing the
10428 data returned from the simulator</param>
10429 </member>
10430 <member name="F:OpenMetaverse.GroupManager.m_GroupInvitationLock"> 9298 <member name="F:OpenMetaverse.GroupManager.m_GroupInvitationLock">
10431 <summary>Thread sync lock object</summary> 9299 <summary>Thread sync lock object</summary>
10432 </member> 9300 </member>
10433 <member name="F:OpenMetaverse.GroupManager.Client"> 9301 <member name="F:OpenMetaverse.GroupManager.Client">
10434 <summary>A reference to the current <seealso cref="T:OpenMetaverse.GridClient"/> instance</summary> 9302 <summary>A reference to the current <seealso cref="T:OpenMetaverse.GridClient" /> instance</summary>
10435 </member> 9303 </member>
10436 <member name="F:OpenMetaverse.GroupManager.GroupMembersRequests"> 9304 <member name="F:OpenMetaverse.GroupManager.GroupMembersRequests">
10437 <summary>Currently-active group members requests</summary> 9305 <summary>Currently-active group members requests</summary>
@@ -10454,11 +9322,132 @@
10454 <member name="F:OpenMetaverse.GroupManager.GroupName2KeyCache"> 9322 <member name="F:OpenMetaverse.GroupManager.GroupName2KeyCache">
10455 <summary>Caches group name lookups</summary> 9323 <summary>Caches group name lookups</summary>
10456 </member> 9324 </member>
10457 <member name="M:OpenMetaverse.GroupManager.#ctor(OpenMetaverse.GridClient)"> 9325 <member name="E:OpenMetaverse.GroupManager.CurrentGroups">
10458 <summary> 9326 <summary>Raised when the simulator sends us data containing
10459 Construct a new instance of the GroupManager class 9327 our current group membership</summary>
10460 </summary> 9328 </member>
10461 <param name="client">A reference to the current <seealso cref="T:OpenMetaverse.GridClient"/> instance</param> 9329 <member name="E:OpenMetaverse.GroupManager.GroupNamesReply">
9330 <summary>Raised when the simulator responds to a RequestGroupName
9331 or RequestGroupNames request</summary>
9332 </member>
9333 <member name="E:OpenMetaverse.GroupManager.GroupProfile">
9334 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.GroupManager.RequestGroupProfile(OpenMetaverse.UUID)" /> request</summary>
9335 </member>
9336 <member name="E:OpenMetaverse.GroupManager.GroupMembersReply">
9337 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.GroupManager.RequestGroupMembers(OpenMetaverse.UUID)" /> request</summary>
9338 </member>
9339 <member name="E:OpenMetaverse.GroupManager.GroupRoleDataReply">
9340 <summary>Raised when the simulator responds to a <see cref="!:RequestGroupRoleData" /> request</summary>
9341 </member>
9342 <member name="E:OpenMetaverse.GroupManager.GroupRoleMembersReply">
9343 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.GroupManager.RequestGroupRolesMembers(OpenMetaverse.UUID)" /> request</summary>
9344 </member>
9345 <member name="E:OpenMetaverse.GroupManager.GroupTitlesReply">
9346 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.GroupManager.RequestGroupTitles(OpenMetaverse.UUID)" /> request</summary>
9347 </member>
9348 <member name="E:OpenMetaverse.GroupManager.GroupAccountSummaryReply">
9349 <summary>Raised when a response to a RequestGroupAccountSummary is returned
9350 by the simulator</summary>
9351 </member>
9352 <member name="E:OpenMetaverse.GroupManager.GroupCreatedReply">
9353 <summary>Raised when a request to create a group is successful</summary>
9354 </member>
9355 <member name="E:OpenMetaverse.GroupManager.GroupJoinedReply">
9356 <summary>Raised when a request to join a group either
9357 fails or succeeds</summary>
9358 </member>
9359 <member name="E:OpenMetaverse.GroupManager.GroupLeaveReply">
9360 <summary>Raised when a request to leave a group either
9361 fails or succeeds</summary>
9362 </member>
9363 <member name="E:OpenMetaverse.GroupManager.GroupDropped">
9364 <summary>Raised when A group is removed from the group server</summary>
9365 </member>
9366 <member name="E:OpenMetaverse.GroupManager.GroupMemberEjected">
9367 <summary>Raised when a request to eject a member from a group either
9368 fails or succeeds</summary>
9369 </member>
9370 <member name="E:OpenMetaverse.GroupManager.GroupNoticesListReply">
9371 <summary>Raised when the simulator sends us group notices</summary>
9372 <seealso cref="M:OpenMetaverse.GroupManager.RequestGroupNoticesList(OpenMetaverse.UUID)" />
9373 </member>
9374 <member name="E:OpenMetaverse.GroupManager.GroupInvitation">
9375 <summary>Raised when another agent invites our avatar to join a group</summary>
9376 </member>
9377 <member name="M:OpenMetaverse.GroupManager.OnCurrentGroups(OpenMetaverse.CurrentGroupsEventArgs)">
9378 <summary>Raises the CurrentGroups event</summary>
9379 <param name="e">A CurrentGroupsEventArgs object containing the
9380 data sent from the simulator</param>
9381 </member>
9382 <member name="M:OpenMetaverse.GroupManager.OnGroupNamesReply(OpenMetaverse.GroupNamesEventArgs)">
9383 <summary>Raises the GroupNamesReply event</summary>
9384 <param name="e">A GroupNamesEventArgs object containing the
9385 data response from the simulator</param>
9386 </member>
9387 <member name="M:OpenMetaverse.GroupManager.OnGroupProfile(OpenMetaverse.GroupProfileEventArgs)">
9388 <summary>Raises the GroupProfile event</summary>
9389 <param name="e">An GroupProfileEventArgs object containing the
9390 data returned from the simulator</param>
9391 </member>
9392 <member name="M:OpenMetaverse.GroupManager.OnGroupMembersReply(OpenMetaverse.GroupMembersReplyEventArgs)">
9393 <summary>Raises the GroupMembers event</summary>
9394 <param name="e">A GroupMembersEventArgs object containing the
9395 data returned from the simulator</param>
9396 </member>
9397 <member name="M:OpenMetaverse.GroupManager.OnGroupRoleDataReply(OpenMetaverse.GroupRolesDataReplyEventArgs)">
9398 <summary>Raises the GroupRolesDataReply event</summary>
9399 <param name="e">A GroupRolesDataReplyEventArgs object containing the
9400 data returned from the simulator</param>
9401 </member>
9402 <member name="M:OpenMetaverse.GroupManager.OnGroupRoleMembers(OpenMetaverse.GroupRolesMembersReplyEventArgs)">
9403 <summary>Raises the GroupRoleMembersReply event</summary>
9404 <param name="e">A GroupRolesRoleMembersReplyEventArgs object containing the
9405 data returned from the simulator</param>
9406 </member>
9407 <member name="M:OpenMetaverse.GroupManager.OnGroupTitles(OpenMetaverse.GroupTitlesReplyEventArgs)">
9408 <summary>Raises the GroupTitlesReply event</summary>
9409 <param name="e">A GroupTitlesReplyEventArgs object containing the
9410 data returned from the simulator</param>
9411 </member>
9412 <member name="M:OpenMetaverse.GroupManager.OnGroupAccountSummaryReply(OpenMetaverse.GroupAccountSummaryReplyEventArgs)">
9413 <summary>Raises the GroupAccountSummary event</summary>
9414 <param name="e">A GroupAccountSummaryReplyEventArgs object containing the
9415 data returned from the simulator</param>
9416 </member>
9417 <member name="M:OpenMetaverse.GroupManager.OnGroupCreatedReply(OpenMetaverse.GroupCreatedReplyEventArgs)">
9418 <summary>Raises the GroupCreated event</summary>
9419 <param name="e">An GroupCreatedEventArgs object containing the
9420 data returned from the simulator</param>
9421 </member>
9422 <member name="M:OpenMetaverse.GroupManager.OnGroupJoinedReply(OpenMetaverse.GroupOperationEventArgs)">
9423 <summary>Raises the GroupJoined event</summary>
9424 <param name="e">A GroupOperationEventArgs object containing the
9425 result of the operation returned from the simulator</param>
9426 </member>
9427 <member name="M:OpenMetaverse.GroupManager.OnGroupLeaveReply(OpenMetaverse.GroupOperationEventArgs)">
9428 <summary>Raises the GroupLeft event</summary>
9429 <param name="e">A GroupOperationEventArgs object containing the
9430 result of the operation returned from the simulator</param>
9431 </member>
9432 <member name="M:OpenMetaverse.GroupManager.OnGroupDropped(OpenMetaverse.GroupDroppedEventArgs)">
9433 <summary>Raises the GroupDropped event</summary>
9434 <param name="e">An GroupDroppedEventArgs object containing the
9435 the group your agent left</param>
9436 </member>
9437 <member name="M:OpenMetaverse.GroupManager.OnGroupMemberEjected(OpenMetaverse.GroupOperationEventArgs)">
9438 <summary>Raises the GroupMemberEjected event</summary>
9439 <param name="e">An GroupMemberEjectedEventArgs object containing the
9440 data returned from the simulator</param>
9441 </member>
9442 <member name="M:OpenMetaverse.GroupManager.OnGroupNoticesListReply(OpenMetaverse.GroupNoticesListReplyEventArgs)">
9443 <summary>Raises the GroupNoticesListReply event</summary>
9444 <param name="e">An GroupNoticesListReplyEventArgs object containing the
9445 data returned from the simulator</param>
9446 </member>
9447 <member name="M:OpenMetaverse.GroupManager.OnGroupInvitation(OpenMetaverse.GroupInvitationEventArgs)">
9448 <summary>Raises the GroupInvitation event</summary>
9449 <param name="e">An GroupInvitationEventArgs object containing the
9450 data returned from the simulator</param>
10462 </member> 9451 </member>
10463 <member name="M:OpenMetaverse.GroupManager.RequestCurrentGroups"> 9452 <member name="M:OpenMetaverse.GroupManager.RequestCurrentGroups">
10464 <summary> 9453 <summary>
@@ -10539,7 +9528,7 @@
10539 <summary> 9528 <summary>
10540 Save wheather agent wants to accept group notices and list this group in their profile 9529 Save wheather agent wants to accept group notices and list this group in their profile
10541 </summary> 9530 </summary>
10542 <param name="groupID">Group <see cref="T:OpenMetaverse.UUID"/></param> 9531 <param name="groupID">Group <see cref="T:OpenMetaverse.UUID" /></param>
10543 <param name="acceptNotices">Accept notices from this group</param> 9532 <param name="acceptNotices">Accept notices from this group</param>
10544 <param name="listInProfile">List this group in the profile</param> 9533 <param name="listInProfile">List this group in the profile</param>
10545 </member> 9534 </member>
@@ -10603,12 +9592,14 @@
10603 <member name="M:OpenMetaverse.GroupManager.SendGroupNotice(OpenMetaverse.UUID,OpenMetaverse.GroupNotice)"> 9592 <member name="M:OpenMetaverse.GroupManager.SendGroupNotice(OpenMetaverse.UUID,OpenMetaverse.GroupNotice)">
10604 <summary>Send out a group notice</summary> 9593 <summary>Send out a group notice</summary>
10605 <param name="group">Group ID to update</param> 9594 <param name="group">Group ID to update</param>
10606 <param name="notice"><code>GroupNotice</code> structure containing notice data</param> 9595 <param name="notice">
9596 <code>GroupNotice</code> structure containing notice data</param>
10607 </member> 9597 </member>
10608 <member name="M:OpenMetaverse.GroupManager.StartProposal(OpenMetaverse.UUID,OpenMetaverse.GroupProposal)"> 9598 <member name="M:OpenMetaverse.GroupManager.StartProposal(OpenMetaverse.UUID,OpenMetaverse.GroupProposal)">
10609 <summary>Start a group proposal (vote)</summary> 9599 <summary>Start a group proposal (vote)</summary>
10610 <param name="group">The Group ID to send proposal to</param> 9600 <param name="group">The Group ID to send proposal to</param>
10611 <param name="prop"><code>GroupProposal</code> structure containing the proposal</param> 9601 <param name="prop">
9602 <code>GroupProposal</code> structure containing the proposal</param>
10612 </member> 9603 </member>
10613 <member name="M:OpenMetaverse.GroupManager.LeaveGroup(OpenMetaverse.UUID)"> 9604 <member name="M:OpenMetaverse.GroupManager.LeaveGroup(OpenMetaverse.UUID)">
10614 <summary>Request to leave a group</summary> 9605 <summary>Request to leave a group</summary>
@@ -10690,58 +9681,6 @@
10690 <param name="sender">The sender</param> 9681 <param name="sender">The sender</param>
10691 <param name="e">The EventArgs object containing the packet data</param> 9682 <param name="e">The EventArgs object containing the packet data</param>
10692 </member> 9683 </member>
10693 <member name="E:OpenMetaverse.GroupManager.CurrentGroups">
10694 <summary>Raised when the simulator sends us data containing
10695 our current group membership</summary>
10696 </member>
10697 <member name="E:OpenMetaverse.GroupManager.GroupNamesReply">
10698 <summary>Raised when the simulator responds to a RequestGroupName
10699 or RequestGroupNames request</summary>
10700 </member>
10701 <member name="E:OpenMetaverse.GroupManager.GroupProfile">
10702 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.GroupManager.RequestGroupProfile(OpenMetaverse.UUID)"/> request</summary>
10703 </member>
10704 <member name="E:OpenMetaverse.GroupManager.GroupMembersReply">
10705 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.GroupManager.RequestGroupMembers(OpenMetaverse.UUID)"/> request</summary>
10706 </member>
10707 <member name="E:OpenMetaverse.GroupManager.GroupRoleDataReply">
10708 <summary>Raised when the simulator responds to a <see cref="!:RequestGroupRoleData"/> request</summary>
10709 </member>
10710 <member name="E:OpenMetaverse.GroupManager.GroupRoleMembersReply">
10711 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.GroupManager.RequestGroupRolesMembers(OpenMetaverse.UUID)"/> request</summary>
10712 </member>
10713 <member name="E:OpenMetaverse.GroupManager.GroupTitlesReply">
10714 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.GroupManager.RequestGroupTitles(OpenMetaverse.UUID)"/> request</summary>
10715 </member>
10716 <member name="E:OpenMetaverse.GroupManager.GroupAccountSummaryReply">
10717 <summary>Raised when a response to a RequestGroupAccountSummary is returned
10718 by the simulator</summary>
10719 </member>
10720 <member name="E:OpenMetaverse.GroupManager.GroupCreatedReply">
10721 <summary>Raised when a request to create a group is successful</summary>
10722 </member>
10723 <member name="E:OpenMetaverse.GroupManager.GroupJoinedReply">
10724 <summary>Raised when a request to join a group either
10725 fails or succeeds</summary>
10726 </member>
10727 <member name="E:OpenMetaverse.GroupManager.GroupLeaveReply">
10728 <summary>Raised when a request to leave a group either
10729 fails or succeeds</summary>
10730 </member>
10731 <member name="E:OpenMetaverse.GroupManager.GroupDropped">
10732 <summary>Raised when A group is removed from the group server</summary>
10733 </member>
10734 <member name="E:OpenMetaverse.GroupManager.GroupMemberEjected">
10735 <summary>Raised when a request to eject a member from a group either
10736 fails or succeeds</summary>
10737 </member>
10738 <member name="E:OpenMetaverse.GroupManager.GroupNoticesListReply">
10739 <summary>Raised when the simulator sends us group notices</summary>
10740 <seealso cref="M:OpenMetaverse.GroupManager.RequestGroupNoticesList(OpenMetaverse.UUID)"/>
10741 </member>
10742 <member name="E:OpenMetaverse.GroupManager.GroupInvitation">
10743 <summary>Raised when another agent invites our avatar to join a group</summary>
10744 </member>
10745 <member name="T:OpenMetaverse.CurrentGroupsEventArgs"> 9684 <member name="T:OpenMetaverse.CurrentGroupsEventArgs">
10746 <summary>Contains the current groups your agent is a member of</summary> 9685 <summary>Contains the current groups your agent is a member of</summary>
10747 </member> 9686 </member>
@@ -10927,7 +9866,7 @@
10927 <summary> 9866 <summary>
10928 Provides notification of a group invitation request sent by another Avatar 9867 Provides notification of a group invitation request sent by another Avatar
10929 </summary> 9868 </summary>
10930 <remarks>The <see cref="!:GroupInvitation"/> invitation is raised when another avatar makes an offer for our avatar 9869 <remarks>The <see cref="!:GroupInvitation" /> invitation is raised when another avatar makes an offer for our avatar
10931 to join a group.</remarks> 9870 to join a group.</remarks>
10932 </member> 9871 </member>
10933 <member name="P:OpenMetaverse.GroupInvitationEventArgs.AgentID"> 9872 <member name="P:OpenMetaverse.GroupInvitationEventArgs.AgentID">
@@ -10946,401 +9885,245 @@
10946 <member name="P:OpenMetaverse.GroupInvitationEventArgs.Accept"> 9885 <member name="P:OpenMetaverse.GroupInvitationEventArgs.Accept">
10947 <summary>Set to true to accept invitation, false to decline</summary> 9886 <summary>Set to true to accept invitation, false to decline</summary>
10948 </member> 9887 </member>
10949 <member name="M:OpenMetaverse.CoordinateFrame.LookDirection(OpenMetaverse.Vector3,OpenMetaverse.Vector3)"> 9888 <member name="T:OpenMetaverse.Helpers">
10950 <summary>
10951
10952 </summary>
10953 <param name="at">Looking direction, must be a normalized vector</param>
10954 <param name="upDirection">Up direction, must be a normalized vector</param>
10955 </member>
10956 <member name="M:OpenMetaverse.CoordinateFrame.LookDirection(System.Double)">
10957 <summary>
10958 Align the coordinate frame X and Y axis with a given rotation
10959 around the Z axis in radians
10960 </summary>
10961 <param name="heading">Absolute rotation around the Z axis in
10962 radians</param>
10963 </member>
10964 <member name="P:OpenMetaverse.CoordinateFrame.Origin">
10965 <summary>Origin position of this coordinate frame</summary>
10966 </member>
10967 <member name="P:OpenMetaverse.CoordinateFrame.XAxis">
10968 <summary>X axis of this coordinate frame, or Forward/At in grid terms</summary>
10969 </member>
10970 <member name="P:OpenMetaverse.CoordinateFrame.YAxis">
10971 <summary>Y axis of this coordinate frame, or Left in grid terms</summary>
10972 </member>
10973 <member name="P:OpenMetaverse.CoordinateFrame.ZAxis">
10974 <summary>Z axis of this coordinate frame, or Up in grid terms</summary>
10975 </member>
10976 <member name="T:OpenMetaverse.ProfileFlags">
10977 <summary>
10978 Avatar profile flags
10979 </summary>
10980 </member>
10981 <member name="T:OpenMetaverse.Avatar">
10982 <summary>
10983 Represents an avatar (other than your own)
10984 </summary>
10985 </member>
10986 <member name="F:OpenMetaverse.Avatar.Groups">
10987 <summary>Groups that this avatar is a member of</summary>
10988 </member>
10989 <member name="F:OpenMetaverse.Avatar.ProfileStatistics">
10990 <summary>Positive and negative ratings</summary>
10991 </member>
10992 <member name="F:OpenMetaverse.Avatar.ProfileProperties">
10993 <summary>Avatar properties including about text, profile URL, image IDs and
10994 publishing settings</summary>
10995 </member>
10996 <member name="F:OpenMetaverse.Avatar.ProfileInterests">
10997 <summary>Avatar interests including spoken languages, skills, and "want to"
10998 choices</summary>
10999 </member>
11000 <member name="F:OpenMetaverse.Avatar.ControlFlags">
11001 <summary>Movement control flags for avatars. Typically not set or used by
11002 clients. To move your avatar, use Client.Self.Movement instead</summary>
11003 </member>
11004 <member name="F:OpenMetaverse.Avatar.VisualParameters">
11005 <summary>
11006 Contains the visual parameters describing the deformation of the avatar
11007 </summary>
11008 </member>
11009 <member name="M:OpenMetaverse.Avatar.#ctor">
11010 <summary> 9889 <summary>
11011 Default constructor 9890 Static helper functions and global variables
11012 </summary> 9891 </summary>
11013 </member> 9892 </member>
11014 <member name="P:OpenMetaverse.Avatar.FirstName"> 9893 <member name="T:OpenMetaverse.Helpers.LogLevel">
11015 <summary>First name</summary>
11016 </member>
11017 <member name="P:OpenMetaverse.Avatar.LastName">
11018 <summary>Last name</summary>
11019 </member>
11020 <member name="P:OpenMetaverse.Avatar.Name">
11021 <summary>Full name</summary>
11022 </member>
11023 <member name="P:OpenMetaverse.Avatar.GroupName">
11024 <summary>Active group</summary>
11025 </member>
11026 <member name="T:OpenMetaverse.Avatar.Statistics">
11027 <summary> 9894 <summary>
11028 Positive and negative ratings 9895 Passed to Logger.Log() to identify the severity of a log entry
11029 </summary> 9896 </summary>
11030 </member> 9897 </member>
11031 <member name="F:OpenMetaverse.Avatar.Statistics.BehaviorPositive"> 9898 <member name="F:OpenMetaverse.Helpers.LogLevel.None">
11032 <summary>Positive ratings for Behavior</summary> 9899 <summary>No logging information will be output</summary>
11033 </member>
11034 <member name="F:OpenMetaverse.Avatar.Statistics.BehaviorNegative">
11035 <summary>Negative ratings for Behavior</summary>
11036 </member>
11037 <member name="F:OpenMetaverse.Avatar.Statistics.AppearancePositive">
11038 <summary>Positive ratings for Appearance</summary>
11039 </member>
11040 <member name="F:OpenMetaverse.Avatar.Statistics.AppearanceNegative">
11041 <summary>Negative ratings for Appearance</summary>
11042 </member>
11043 <member name="F:OpenMetaverse.Avatar.Statistics.BuildingPositive">
11044 <summary>Positive ratings for Building</summary>
11045 </member> 9900 </member>
11046 <member name="F:OpenMetaverse.Avatar.Statistics.BuildingNegative"> 9901 <member name="F:OpenMetaverse.Helpers.LogLevel.Info">
11047 <summary>Negative ratings for Building</summary> 9902 <summary>Non-noisy useful information, may be helpful in
9903 debugging a problem</summary>
11048 </member> 9904 </member>
11049 <member name="F:OpenMetaverse.Avatar.Statistics.GivenPositive"> 9905 <member name="F:OpenMetaverse.Helpers.LogLevel.Warning">
11050 <summary>Positive ratings given by this avatar</summary> 9906 <summary>A non-critical error occurred. A warning will not
9907 prevent the rest of the library from operating as usual,
9908 although it may be indicative of an underlying issue</summary>
11051 </member> 9909 </member>
11052 <member name="F:OpenMetaverse.Avatar.Statistics.GivenNegative"> 9910 <member name="F:OpenMetaverse.Helpers.LogLevel.Error">
11053 <summary>Negative ratings given by this avatar</summary> 9911 <summary>A critical error has occurred. Generally this will
9912 be followed by the network layer shutting down, although the
9913 stability of the library after an error is uncertain</summary>
11054 </member> 9914 </member>
11055 <member name="T:OpenMetaverse.Avatar.AvatarProperties"> 9915 <member name="F:OpenMetaverse.Helpers.LogLevel.Debug">
11056 <summary> 9916 <summary>Used for internal testing, this logging level can
11057 Avatar properties including about text, profile URL, image IDs and 9917 generate very noisy (long and/or repetitive) messages. Don't
11058 publishing settings 9918 pass this to the Log() function, use DebugLog() instead.
11059 </summary> 9919 </summary>
11060 </member> 9920 </member>
11061 <member name="F:OpenMetaverse.Avatar.AvatarProperties.FirstLifeText"> 9921 <member name="F:OpenMetaverse.Helpers.MSG_APPENDED_ACKS">
11062 <summary>First Life about text</summary> 9922 <summary>This header flag signals that ACKs are appended to the packet</summary>
11063 </member>
11064 <member name="F:OpenMetaverse.Avatar.AvatarProperties.FirstLifeImage">
11065 <summary>First Life image ID</summary>
11066 </member>
11067 <member name="F:OpenMetaverse.Avatar.AvatarProperties.Partner">
11068 <summary></summary>
11069 </member>
11070 <member name="F:OpenMetaverse.Avatar.AvatarProperties.AboutText">
11071 <summary></summary>
11072 </member>
11073 <member name="F:OpenMetaverse.Avatar.AvatarProperties.BornOn">
11074 <summary></summary>
11075 </member>
11076 <member name="F:OpenMetaverse.Avatar.AvatarProperties.CharterMember">
11077 <summary></summary>
11078 </member>
11079 <member name="F:OpenMetaverse.Avatar.AvatarProperties.ProfileImage">
11080 <summary>Profile image ID</summary>
11081 </member>
11082 <member name="F:OpenMetaverse.Avatar.AvatarProperties.Flags">
11083 <summary>Flags of the profile</summary>
11084 </member>
11085 <member name="F:OpenMetaverse.Avatar.AvatarProperties.ProfileURL">
11086 <summary>Web URL for this profile</summary>
11087 </member>
11088 <member name="P:OpenMetaverse.Avatar.AvatarProperties.AllowPublish">
11089 <summary>Should this profile be published on the web</summary>
11090 </member>
11091 <member name="P:OpenMetaverse.Avatar.AvatarProperties.Online">
11092 <summary>Avatar Online Status</summary>
11093 </member> 9923 </member>
11094 <member name="P:OpenMetaverse.Avatar.AvatarProperties.MaturePublish"> 9924 <member name="F:OpenMetaverse.Helpers.MSG_RESENT">
11095 <summary>Is this a mature profile</summary> 9925 <summary>This header flag signals that this packet has been sent before</summary>
11096 </member> 9926 </member>
11097 <member name="P:OpenMetaverse.Avatar.AvatarProperties.Identified"> 9927 <member name="F:OpenMetaverse.Helpers.MSG_RELIABLE">
11098 <summary></summary> 9928 <summary>This header flags signals that an ACK is expected for this packet</summary>
11099 </member> 9929 </member>
11100 <member name="P:OpenMetaverse.Avatar.AvatarProperties.Transacted"> 9930 <member name="F:OpenMetaverse.Helpers.MSG_ZEROCODED">
11101 <summary></summary> 9931 <summary>This header flag signals that the message is compressed using zerocoding</summary>
11102 </member> 9932 </member>
11103 <member name="T:OpenMetaverse.Avatar.Interests"> 9933 <member name="M:OpenMetaverse.Helpers.TEOffsetShort(System.Single)">
11104 <summary> 9934 <summary>
11105 Avatar interests including spoken languages, skills, and "want to"
11106 choices
11107 </summary> 9935 </summary>
9936 <param name="offset">
9937 </param>
9938 <returns>
9939 </returns>
11108 </member> 9940 </member>
11109 <member name="F:OpenMetaverse.Avatar.Interests.LanguagesText"> 9941 <member name="M:OpenMetaverse.Helpers.TEOffsetFloat(System.Byte[],System.Int32)">
11110 <summary>Languages profile field</summary>
11111 </member>
11112 <member name="F:OpenMetaverse.Avatar.Interests.SkillsMask">
11113 <summary></summary>
11114 </member>
11115 <member name="F:OpenMetaverse.Avatar.Interests.SkillsText">
11116 <summary></summary>
11117 </member>
11118 <member name="F:OpenMetaverse.Avatar.Interests.WantToMask">
11119 <summary></summary>
11120 </member>
11121 <member name="F:OpenMetaverse.Avatar.Interests.WantToText">
11122 <summary></summary>
11123 </member>
11124 <member name="M:OpenMetaverse.Voice.VoiceParticipant.IDFromName(System.String)">
11125 <summary> 9942 <summary>
11126 Extract the avatar UUID encoded in a SIP URI
11127 </summary> 9943 </summary>
11128 <param name="inName"></param> 9944 <param name="bytes">
11129 <returns></returns> 9945 </param>
9946 <param name="pos">
9947 </param>
9948 <returns>
9949 </returns>
11130 </member> 9950 </member>
11131 <member name="T:OpenMetaverse.MediaPermission"> 9951 <member name="M:OpenMetaverse.Helpers.TERotationShort(System.Single)">
11132 <summary> 9952 <summary>
11133 Permissions for control of object media
11134 </summary> 9953 </summary>
9954 <param name="rotation">
9955 </param>
9956 <returns>
9957 </returns>
11135 </member> 9958 </member>
11136 <member name="T:OpenMetaverse.MediaControls"> 9959 <member name="M:OpenMetaverse.Helpers.TERotationFloat(System.Byte[],System.Int32)">
11137 <summary> 9960 <summary>
11138 Style of cotrols that shold be displayed to the user
11139 </summary> 9961 </summary>
9962 <param name="bytes">
9963 </param>
9964 <param name="pos">
9965 </param>
9966 <returns>
9967 </returns>
11140 </member> 9968 </member>
11141 <member name="T:OpenMetaverse.MediaEntry"> 9969 <member name="M:OpenMetaverse.Helpers.GlobalPosToRegionHandle(System.Single,System.Single,System.Single@,System.Single@)">
11142 <summary> 9970 <summary>
11143 Class representing media data for a single face 9971 Given an X/Y location in absolute (grid-relative) terms, a region
9972 handle is returned along with the local X/Y location in that region
11144 </summary> 9973 </summary>
9974 <param name="globalX">The absolute X location, a number such as
9975 255360.35</param>
9976 <param name="globalY">The absolute Y location, a number such as
9977 255360.35</param>
9978 <param name="localX">The sim-local X position of the global X
9979 position, a value from 0.0 to 256.0</param>
9980 <param name="localY">The sim-local Y position of the global Y
9981 position, a value from 0.0 to 256.0</param>
9982 <returns>A 64-bit region handle that can be used to teleport to</returns>
11145 </member> 9983 </member>
11146 <member name="F:OpenMetaverse.MediaEntry.EnableAlterntiveImage"> 9984 <member name="M:OpenMetaverse.Helpers.FloatToTerseString(System.Single)">
11147 <summary>Is display of the alternative image enabled</summary>
11148 </member>
11149 <member name="F:OpenMetaverse.MediaEntry.AutoLoop">
11150 <summary>Should media auto loop</summary>
11151 </member>
11152 <member name="F:OpenMetaverse.MediaEntry.AutoPlay">
11153 <summary>Shoule media be auto played</summary>
11154 </member>
11155 <member name="F:OpenMetaverse.MediaEntry.AutoScale">
11156 <summary>Auto scale media to prim face</summary>
11157 </member>
11158 <member name="F:OpenMetaverse.MediaEntry.AutoZoom">
11159 <summary>Should viewer automatically zoom in on the face when clicked</summary>
11160 </member>
11161 <member name="F:OpenMetaverse.MediaEntry.InteractOnFirstClick">
11162 <summary>Should viewer interpret first click as interaction with the media
11163 or when false should the first click be treated as zoom in commadn</summary>
11164 </member>
11165 <member name="F:OpenMetaverse.MediaEntry.Controls">
11166 <summary>Style of controls viewer should display when
11167 viewer media on this face</summary>
11168 </member>
11169 <member name="F:OpenMetaverse.MediaEntry.HomeURL">
11170 <summary>Starting URL for the media</summary>
11171 </member>
11172 <member name="F:OpenMetaverse.MediaEntry.CurrentURL">
11173 <summary>Currently navigated URL</summary>
11174 </member>
11175 <member name="F:OpenMetaverse.MediaEntry.Height">
11176 <summary>Media height in pixes</summary>
11177 </member>
11178 <member name="F:OpenMetaverse.MediaEntry.Width">
11179 <summary>Media width in pixels</summary>
11180 </member>
11181 <member name="F:OpenMetaverse.MediaEntry.ControlPermissions">
11182 <summary>Who can controls the media</summary>
11183 </member>
11184 <member name="F:OpenMetaverse.MediaEntry.InteractPermissions">
11185 <summary>Who can interact with the media</summary>
11186 </member>
11187 <member name="F:OpenMetaverse.MediaEntry.EnableWhiteList">
11188 <summary>Is URL whitelist enabled</summary>
11189 </member>
11190 <member name="F:OpenMetaverse.MediaEntry.WhiteList">
11191 <summary>Array of URLs that are whitelisted</summary>
11192 </member>
11193 <member name="M:OpenMetaverse.MediaEntry.GetOSD">
11194 <summary> 9985 <summary>
11195 Serialize to OSD 9986 Converts a floating point number to a terse string format used for
9987 transmitting numbers in wearable asset files
11196 </summary> 9988 </summary>
11197 <returns>OSDMap with the serialized data</returns> 9989 <param name="val">Floating point number to convert to a string</param>
9990 <returns>A terse string representation of the input number</returns>
11198 </member> 9991 </member>
11199 <member name="M:OpenMetaverse.MediaEntry.FromOSD(OpenMetaverse.StructuredData.OSD)"> 9992 <member name="M:OpenMetaverse.Helpers.FieldToString(System.Text.StringBuilder,System.Byte[],System.String)">
11200 <summary> 9993 <summary>
11201 Deserialize from OSD data 9994 Convert a variable length field (byte array) to a string, with a
9995 field name prepended to each line of the output
11202 </summary> 9996 </summary>
11203 <param name="osd">Serialized OSD data</param> 9997 <remarks>If the byte array has unprintable characters in it, a
11204 <returns>Deserialized object</returns> 9998 hex dump will be written instead</remarks>
9999 <param name="output">The StringBuilder object to write to</param>
10000 <param name="bytes">The byte array to convert to a string</param>
10001 <param name="fieldName">A field name to prepend to each line of output</param>
11205 </member> 10002 </member>
11206 <member name="T:OpenMetaverse.VisualColorOperation"> 10003 <member name="M:OpenMetaverse.Helpers.ZeroDecode(System.Byte[],System.Int32,System.Byte[])">
11207 <summary> 10004 <summary>
11208 Operation to apply when applying color to texture 10005 Decode a zerocoded byte array, used to decompress packets marked
10006 with the zerocoded flag
11209 </summary> 10007 </summary>
10008 <remarks>Any time a zero is encountered, the next byte is a count
10009 of how many zeroes to expand. One zero is encoded with 0x00 0x01,
10010 two zeroes is 0x00 0x02, three zeroes is 0x00 0x03, etc. The
10011 first four bytes are copied directly to the output buffer.
10012 </remarks>
10013 <param name="src">The byte array to decode</param>
10014 <param name="srclen">The length of the byte array to decode. This
10015 would be the length of the packet up to (but not including) any
10016 appended ACKs</param>
10017 <param name="dest">The output byte array to decode to</param>
10018 <returns>The length of the output buffer</returns>
11210 </member> 10019 </member>
11211 <member name="T:OpenMetaverse.VisualColorParam"> 10020 <member name="M:OpenMetaverse.Helpers.ZeroEncode(System.Byte[],System.Int32,System.Byte[])">
11212 <summary> 10021 <summary>
11213 Information needed to translate visual param value to RGBA color 10022 Encode a byte array with zerocoding. Used to compress packets marked
10023 with the zerocoded flag. Any zeroes in the array are compressed down
10024 to a single zero byte followed by a count of how many zeroes to expand
10025 out. A single zero becomes 0x00 0x01, two zeroes becomes 0x00 0x02,
10026 three zeroes becomes 0x00 0x03, etc. The first four bytes are copied
10027 directly to the output buffer.
11214 </summary> 10028 </summary>
10029 <param name="src">The byte array to encode</param>
10030 <param name="srclen">The length of the byte array to encode</param>
10031 <param name="dest">The output byte array to encode to</param>
10032 <returns>The length of the output buffer</returns>
11215 </member> 10033 </member>
11216 <member name="M:OpenMetaverse.VisualColorParam.#ctor(OpenMetaverse.VisualColorOperation,OpenMetaverse.Color4[])"> 10034 <member name="M:OpenMetaverse.Helpers.InventoryCRC(System.Int32,System.Byte,System.SByte,System.SByte,OpenMetaverse.UUID,OpenMetaverse.UUID,System.Int32,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
11217 <summary> 10035 <summary>
11218 Construct VisualColorParam 10036 Calculates the CRC (cyclic redundancy check) needed to upload inventory.
11219 </summary> 10037 </summary>
11220 <param name="operation">Operation to apply when applying color to texture</param> 10038 <param name="creationDate">Creation date</param>
11221 <param name="colors">Colors</param> 10039 <param name="saleType">Sale type</param>
10040 <param name="invType">Inventory type</param>
10041 <param name="type">Type</param>
10042 <param name="assetID">Asset ID</param>
10043 <param name="groupID">Group ID</param>
10044 <param name="salePrice">Sale price</param>
10045 <param name="ownerID">Owner ID</param>
10046 <param name="creatorID">Creator ID</param>
10047 <param name="itemID">Item ID</param>
10048 <param name="folderID">Folder ID</param>
10049 <param name="everyoneMask">Everyone mask (permissions)</param>
10050 <param name="flags">Flags</param>
10051 <param name="nextOwnerMask">Next owner mask (permissions)</param>
10052 <param name="groupMask">Group mask (permissions)</param>
10053 <param name="ownerMask">Owner mask (permissions)</param>
10054 <returns>The calculated CRC</returns>
11222 </member> 10055 </member>
11223 <member name="T:OpenMetaverse.VisualAlphaParam"> 10056 <member name="M:OpenMetaverse.Helpers.GetResourceStream(System.String)">
11224 <summary> 10057 <summary>
11225 Represents alpha blending and bump infor for a visual parameter 10058 Attempts to load a file embedded in the assembly
11226 such as sleive length
11227 </summary> 10059 </summary>
10060 <param name="resourceName">The filename of the resource to load</param>
10061 <returns>A Stream for the requested file, or null if the resource
10062 was not successfully loaded</returns>
11228 </member> 10063 </member>
11229 <member name="F:OpenMetaverse.VisualAlphaParam.Domain"> 10064 <member name="M:OpenMetaverse.Helpers.GetResourceStream(System.String,System.String)">
11230 <summary>Stregth of the alpha to apply</summary>
11231 </member>
11232 <member name="F:OpenMetaverse.VisualAlphaParam.TGAFile">
11233 <summary>File containing the alpha channel</summary>
11234 </member>
11235 <member name="F:OpenMetaverse.VisualAlphaParam.SkipIfZero">
11236 <summary>Skip blending if parameter value is 0</summary>
11237 </member>
11238 <member name="F:OpenMetaverse.VisualAlphaParam.MultiplyBlend">
11239 <summary>Use miltiply insted of alpha blending</summary>
11240 </member>
11241 <member name="M:OpenMetaverse.VisualAlphaParam.#ctor(System.Single,System.String,System.Boolean,System.Boolean)">
11242 <summary> 10065 <summary>
11243 Create new alhpa information for a visual param 10066 Attempts to load a file either embedded in the assembly or found in
10067 a given search path
11244 </summary> 10068 </summary>
11245 <param name="domain">Stregth of the alpha to apply</param> 10069 <param name="resourceName">The filename of the resource to load</param>
11246 <param name="tgaFile">File containing the alpha channel</param> 10070 <param name="searchPath">An optional path that will be searched if
11247 <param name="skipIfZero">Skip blending if parameter value is 0</param> 10071 the asset is not found embedded in the assembly</param>
11248 <param name="multiplyBlend">Use miltiply insted of alpha blending</param> 10072 <returns>A Stream for the requested file, or null if the resource
10073 was not successfully loaded</returns>
11249 </member> 10074 </member>
11250 <member name="T:OpenMetaverse.VisualParam"> 10075 <member name="M:OpenMetaverse.Helpers.PrimListToOSD(System.Collections.Generic.List{OpenMetaverse.Primitive})">
11251 <summary> 10076 <summary>
11252 A single visual characteristic of an avatar mesh, such as eyebrow height 10077 Converts a list of primitives to an object that can be serialized
10078 with the LLSD system
11253 </summary> 10079 </summary>
10080 <param name="prims">Primitives to convert to a serializable object</param>
10081 <returns>An object that can be serialized with LLSD</returns>
11254 </member> 10082 </member>
11255 <member name="F:OpenMetaverse.VisualParam.ParamID"> 10083 <member name="M:OpenMetaverse.Helpers.OSDToPrimList(OpenMetaverse.StructuredData.OSD)">
11256 <summary>Index of this visual param</summary>
11257 </member>
11258 <member name="F:OpenMetaverse.VisualParam.Name">
11259 <summary>Internal name</summary>
11260 </member>
11261 <member name="F:OpenMetaverse.VisualParam.Group">
11262 <summary>Group ID this parameter belongs to</summary>
11263 </member>
11264 <member name="F:OpenMetaverse.VisualParam.Wearable">
11265 <summary>Name of the wearable this parameter belongs to</summary>
11266 </member>
11267 <member name="F:OpenMetaverse.VisualParam.Label">
11268 <summary>Displayable label of this characteristic</summary>
11269 </member>
11270 <member name="F:OpenMetaverse.VisualParam.LabelMin">
11271 <summary>Displayable label for the minimum value of this characteristic</summary>
11272 </member>
11273 <member name="F:OpenMetaverse.VisualParam.LabelMax">
11274 <summary>Displayable label for the maximum value of this characteristic</summary>
11275 </member>
11276 <member name="F:OpenMetaverse.VisualParam.DefaultValue">
11277 <summary>Default value</summary>
11278 </member>
11279 <member name="F:OpenMetaverse.VisualParam.MinValue">
11280 <summary>Minimum value</summary>
11281 </member>
11282 <member name="F:OpenMetaverse.VisualParam.MaxValue">
11283 <summary>Maximum value</summary>
11284 </member>
11285 <member name="F:OpenMetaverse.VisualParam.IsBumpAttribute">
11286 <summary>Is this param used for creation of bump layer?</summary>
11287 </member>
11288 <member name="F:OpenMetaverse.VisualParam.AlphaParams">
11289 <summary>Alpha blending/bump info</summary>
11290 </member>
11291 <member name="F:OpenMetaverse.VisualParam.ColorParams">
11292 <summary>Color information</summary>
11293 </member>
11294 <member name="F:OpenMetaverse.VisualParam.Drivers">
11295 <summary>Array of param IDs that are drivers for this parameter</summary>
11296 </member>
11297 <member name="M:OpenMetaverse.VisualParam.#ctor(System.Int32,System.String,System.Int32,System.String,System.String,System.String,System.String,System.Single,System.Single,System.Single,System.Boolean,System.Int32[],System.Nullable{OpenMetaverse.VisualAlphaParam},System.Nullable{OpenMetaverse.VisualColorParam})">
11298 <summary> 10084 <summary>
11299 Set all the values through the constructor 10085 Deserializes OSD in to a list of primitives
11300 </summary> 10086 </summary>
11301 <param name="paramID">Index of this visual param</param> 10087 <param name="osd">Structure holding the serialized primitive list,
11302 <param name="name">Internal name</param> 10088 must be of the SDMap type</param>
11303 <param name="group"></param> 10089 <returns>A list of deserialized primitives</returns>
11304 <param name="wearable"></param>
11305 <param name="label">Displayable label of this characteristic</param>
11306 <param name="labelMin">Displayable label for the minimum value of this characteristic</param>
11307 <param name="labelMax">Displayable label for the maximum value of this characteristic</param>
11308 <param name="def">Default value</param>
11309 <param name="min">Minimum value</param>
11310 <param name="max">Maximum value</param>
11311 <param name="isBumpAttribute">Is this param used for creation of bump layer?</param>
11312 <param name="drivers">Array of param IDs that are drivers for this parameter</param>
11313 <param name="alpha">Alpha blending/bump info</param>
11314 <param name="colorParams">Color information</param>
11315 </member> 10090 </member>
11316 <member name="T:OpenMetaverse.VisualParams"> 10091 <member name="M:OpenMetaverse.Helpers.StructToString(System.Object)">
11317 <summary> 10092 <summary>
11318 Holds the Params array of all the avatar appearance parameters 10093 Converts a struct or class object containing fields only into a key value separated string
11319 </summary> 10094 </summary>
10095 <param name="t">The struct object</param>
10096 <returns>A string containing the struct fields as the keys, and the field value as the value separated</returns>
10097 <example>
10098 <code>
10099 // Add the following code to any struct or class containing only fields to override the ToString()
10100 // method to display the values of the passed object
10101 /// <summary>Print the struct data as a string</summary>
10102 ///<returns>A string containing the field name, and field value</returns>
10103 public override string ToString()
10104 {
10105 return Helpers.StructToString(this);
10106 }
10107 </code>
10108 </example>
11320 </member> 10109 </member>
11321 <member name="T:OpenMetaverse.InternalDictionary`2"> 10110 <member name="T:OpenMetaverse.InternalDictionary`2">
11322 <summary> 10111 <summary>
11323 The InternalDictionary class is used through the library for storing key/value pairs. 10112 The InternalDictionary class is used through the library for storing key/value pairs.
11324 It is intended to be a replacement for the generic Dictionary class and should 10113 It is intended to be a replacement for the generic Dictionary class and should
11325 be used in its place. It contains several methods for allowing access to the data from 10114 be used in its place. It contains several methods for allowing access to the data from
11326 outside the library that are read only and thread safe. 10115 outside the library that are read only and thread safe.
11327
11328 </summary> 10116 </summary>
11329 <typeparam name="TKey">Key <see langword="Tkey"/></typeparam> 10117 <typeparam name="TKey">Key <see langword="Tkey" /></typeparam>
11330 <typeparam name="TValue">Value <see langword="TValue"/></typeparam> 10118 <typeparam name="TValue">Value <see langword="TValue" /></typeparam>
11331 </member>
11332 <member name="F:OpenMetaverse.InternalDictionary`2.Dictionary">
11333 <summary>Internal dictionary that this class wraps around. Do not
11334 modify or enumerate the contents of this dictionary without locking
11335 on this member</summary>
11336 </member> 10119 </member>
11337 <member name="M:OpenMetaverse.InternalDictionary`2.#ctor"> 10120 <member name="M:OpenMetaverse.InternalDictionary`2.#ctor">
11338 <summary> 10121 <summary>
11339 Initializes a new instance of the <seealso cref="T:InternalDictionary"/> Class 10122 Initializes a new instance of the <seealso cref="T:InternalDictionary" /> Class
11340 with the specified key/value, has the default initial capacity. 10123 with the specified key/value, has the default initial capacity.
11341 </summary> 10124 </summary>
11342 <example> 10125 <example>
11343 <code> 10126 <code>
11344 // initialize a new InternalDictionary named testDict with a string as the key and an int as the value. 10127 // initialize a new InternalDictionary named testDict with a string as the key and an int as the value.
11345 public InternalDictionary&lt;string, int&gt; testDict = new InternalDictionary&lt;string, int&gt;(); 10128 public InternalDictionary&lt;string, int&gt; testDict = new InternalDictionary&lt;string, int&gt;();
11346 </code> 10129 </code>
@@ -11348,22 +10131,20 @@
11348 </member> 10131 </member>
11349 <member name="M:OpenMetaverse.InternalDictionary`2.#ctor(System.Collections.Generic.IDictionary{`0,`1})"> 10132 <member name="M:OpenMetaverse.InternalDictionary`2.#ctor(System.Collections.Generic.IDictionary{`0,`1})">
11350 <summary> 10133 <summary>
11351 Initializes a new instance of the <seealso cref="T:InternalDictionary"/> Class 10134 Initializes a new instance of the <seealso cref="T:InternalDictionary" /> Class
11352 with the specified key/value, has its initial valies copied from the specified 10135 with the specified key/value, has its initial valies copied from the specified
11353 <seealso cref="T:System.Collections.Generic.Dictionary"/> 10136 <seealso cref="T:System.Collections.Generic.Dictionary" /></summary>
11354 </summary> 10137 <param name="dictionary">
11355 <param name="dictionary"><seealso cref="T:System.Collections.Generic.Dictionary"/> 10138 <seealso cref="T:System.Collections.Generic.Dictionary" />
11356 to copy initial values from</param> 10139 to copy initial values from</param>
11357 <example> 10140 <example>
11358 <code> 10141 <code>
11359 // initialize a new InternalDictionary named testAvName with a UUID as the key and an string as the value. 10142 // initialize a new InternalDictionary named testAvName with a UUID as the key and an string as the value.
11360 // populates with copied values from example KeyNameCache Dictionary. 10143 // populates with copied values from example KeyNameCache Dictionary.
11361
11362 // create source dictionary 10144 // create source dictionary
11363 Dictionary&lt;UUID, string&gt; KeyNameCache = new Dictionary&lt;UUID, string&gt;(); 10145 Dictionary&lt;UUID, string&gt; KeyNameCache = new Dictionary&lt;UUID, string&gt;();
11364 KeyNameCache.Add("8300f94a-7970-7810-cf2c-fc9aa6cdda24", "Jack Avatar"); 10146 KeyNameCache.Add("8300f94a-7970-7810-cf2c-fc9aa6cdda24", "Jack Avatar");
11365 KeyNameCache.Add("27ba1e40-13f7-0708-3e98-5819d780bd62", "Jill Avatar"); 10147 KeyNameCache.Add("27ba1e40-13f7-0708-3e98-5819d780bd62", "Jill Avatar");
11366
11367 // Initialize new dictionary. 10148 // Initialize new dictionary.
11368 public InternalDictionary&lt;UUID, string&gt; testAvName = new InternalDictionary&lt;UUID, string&gt;(KeyNameCache); 10149 public InternalDictionary&lt;UUID, string&gt; testAvName = new InternalDictionary&lt;UUID, string&gt;(KeyNameCache);
11369 </code> 10150 </code>
@@ -11371,33 +10152,50 @@
11371 </member> 10152 </member>
11372 <member name="M:OpenMetaverse.InternalDictionary`2.#ctor(System.Int32)"> 10153 <member name="M:OpenMetaverse.InternalDictionary`2.#ctor(System.Int32)">
11373 <summary> 10154 <summary>
11374 Initializes a new instance of the <seealso cref="T:OpenMetaverse.InternalDictionary"/> Class 10155 Initializes a new instance of the <seealso cref="T:OpenMetaverse.InternalDictionary" /> Class
11375 with the specified key/value, With its initial capacity specified. 10156 with the specified key/value, With its initial capacity specified.
11376 </summary> 10157 </summary>
11377 <param name="capacity">Initial size of dictionary</param> 10158 <param name="capacity">Initial size of dictionary</param>
11378 <example> 10159 <example>
11379 <code> 10160 <code>
11380 // initialize a new InternalDictionary named testDict with a string as the key and an int as the value, 10161 // initialize a new InternalDictionary named testDict with a string as the key and an int as the value,
11381 // initially allocated room for 10 entries. 10162 // initially allocated room for 10 entries.
11382 public InternalDictionary&lt;string, int&gt; testDict = new InternalDictionary&lt;string, int&gt;(10); 10163 public InternalDictionary&lt;string, int&gt; testDict = new InternalDictionary&lt;string, int&gt;(10);
11383 </code> 10164 </code>
11384 </example> 10165 </example>
11385 </member> 10166 </member>
10167 <member name="F:OpenMetaverse.InternalDictionary`2.Dictionary">
10168 <summary>Internal dictionary that this class wraps around. Do not
10169 modify or enumerate the contents of this dictionary without locking
10170 on this member</summary>
10171 </member>
10172 <member name="P:OpenMetaverse.InternalDictionary`2.Item(`0)">
10173 <summary>
10174 Indexer for the dictionary
10175 </summary>
10176 <param name="key">The key</param>
10177 <returns>The value</returns>
10178 </member>
10179 <member name="P:OpenMetaverse.InternalDictionary`2.Count">
10180 <summary>
10181 Gets the number of Key/Value pairs contained in the <seealso cref="T:InternalDictionary" /></summary>
10182 </member>
11386 <member name="M:OpenMetaverse.InternalDictionary`2.TryGetValue(`0,`1@)"> 10183 <member name="M:OpenMetaverse.InternalDictionary`2.TryGetValue(`0,`1@)">
11387 <summary> 10184 <summary>
11388 Try to get entry from <seealso cref="T:OpenMetaverse.InternalDictionary"/> with specified key 10185 Try to get entry from <seealso cref="T:OpenMetaverse.InternalDictionary" /> with specified key
11389 </summary> 10186 </summary>
11390 <param name="key">Key to use for lookup</param> 10187 <param name="key">Key to use for lookup</param>
11391 <param name="value">Value returned</param> 10188 <param name="value">Value returned</param>
11392 <returns><see langword="true"/> if specified key exists, <see langword="false"/> if not found</returns> 10189 <returns>
10190 <see langword="true" /> if specified key exists, <see langword="false" /> if not found</returns>
11393 <example> 10191 <example>
11394 <code> 10192 <code>
11395 // find your avatar using the Simulator.ObjectsAvatars InternalDictionary: 10193 // find your avatar using the Simulator.ObjectsAvatars InternalDictionary:
11396 Avatar av; 10194 Avatar av;
11397 if (Client.Network.CurrentSim.ObjectsAvatars.TryGetValue(Client.Self.AgentID, out av)) 10195 if (Client.Network.CurrentSim.ObjectsAvatars.TryGetValue(Client.Self.AgentID, out av))
11398 Console.WriteLine("Found Avatar {0}", av.Name); 10196 Console.WriteLine("Found Avatar {0}", av.Name);
11399 </code> 10197 </code>
11400 <seealso cref="F:OpenMetaverse.Simulator.ObjectsAvatars"/> 10198 <seealso cref="F:OpenMetaverse.Simulator.ObjectsAvatars" />
11401 </example> 10199 </example>
11402 </member> 10200 </member>
11403 <member name="M:OpenMetaverse.InternalDictionary`2.Find(System.Predicate{`1})"> 10201 <member name="M:OpenMetaverse.InternalDictionary`2.Find(System.Predicate{`1})">
@@ -11407,90 +10205,91 @@
11407 <param name="match">The match.</param> 10205 <param name="match">The match.</param>
11408 <returns>Matched value</returns> 10206 <returns>Matched value</returns>
11409 <example> 10207 <example>
11410 <code> 10208 <code>
11411 // use a delegate to find a prim in the ObjectsPrimitives InternalDictionary 10209 // use a delegate to find a prim in the ObjectsPrimitives InternalDictionary
11412 // with the ID 95683496 10210 // with the ID 95683496
11413 uint findID = 95683496; 10211 uint findID = 95683496;
11414 Primitive findPrim = sim.ObjectsPrimitives.Find( 10212 Primitive findPrim = sim.ObjectsPrimitives.Find(
11415 delegate(Primitive prim) { return prim.ID == findID; }); 10213 delegate(Primitive prim) { return prim.ID == findID; });
11416 </code> 10214 </code>
11417 </example> 10215 </example>
11418 </member> 10216 </member>
11419 <member name="M:OpenMetaverse.InternalDictionary`2.FindAll(System.Predicate{`1})"> 10217 <member name="M:OpenMetaverse.InternalDictionary`2.FindAll(System.Predicate{`1})">
11420 <summary>Find All items in an <seealso cref="T:InternalDictionary"/></summary> 10218 <summary>Find All items in an <seealso cref="T:InternalDictionary" /></summary>
11421 <param name="match">return matching items.</param> 10219 <param name="match">return matching items.</param>
11422 <returns>a <seealso cref="T:System.Collections.Generic.List"/> containing found items.</returns> 10220 <returns>a <seealso cref="T:System.Collections.Generic.List" /> containing found items.</returns>
11423 <example> 10221 <example>
11424 Find All prims within 20 meters and store them in a List 10222 Find All prims within 20 meters and store them in a List
11425 <code> 10223 <code>
11426 int radius = 20; 10224 int radius = 20;
11427 List&lt;Primitive&gt; prims = Client.Network.CurrentSim.ObjectsPrimitives.FindAll( 10225 List&lt;Primitive&gt; prims = Client.Network.CurrentSim.ObjectsPrimitives.FindAll(
11428 delegate(Primitive prim) { 10226 delegate(Primitive prim) {
11429 Vector3 pos = prim.Position; 10227 Vector3 pos = prim.Position;
11430 return ((prim.ParentID == 0) &amp;&amp; (pos != Vector3.Zero) &amp;&amp; (Vector3.Distance(pos, location) &lt; radius)); 10228 return ((prim.ParentID == 0) &amp;&amp; (pos != Vector3.Zero) &amp;&amp; (Vector3.Distance(pos, location) &lt; radius));
11431 } 10229 }
11432 ); 10230 );
11433 </code> 10231 </code></example>
11434 </example>
11435 </member> 10232 </member>
11436 <member name="M:OpenMetaverse.InternalDictionary`2.FindAll(System.Predicate{`0})"> 10233 <member name="M:OpenMetaverse.InternalDictionary`2.FindAll(System.Predicate{`0})">
11437 <summary>Find All items in an <seealso cref="T:InternalDictionary"/></summary> 10234 <summary>Find All items in an <seealso cref="T:InternalDictionary" /></summary>
11438 <param name="match">return matching keys.</param> 10235 <param name="match">return matching keys.</param>
11439 <returns>a <seealso cref="T:System.Collections.Generic.List"/> containing found keys.</returns> 10236 <returns>a <seealso cref="T:System.Collections.Generic.List" /> containing found keys.</returns>
11440 <example> 10237 <example>
11441 Find All keys which also exist in another dictionary 10238 Find All keys which also exist in another dictionary
11442 <code> 10239 <code>
11443 List&lt;UUID&gt; matches = myDict.FindAll( 10240 List&lt;UUID&gt; matches = myDict.FindAll(
11444 delegate(UUID id) { 10241 delegate(UUID id) {
11445 return myOtherDict.ContainsKey(id); 10242 return myOtherDict.ContainsKey(id);
11446 } 10243 }
11447 ); 10244 );
11448 </code> 10245 </code></example>
11449 </example>
11450 </member> 10246 </member>
11451 <member name="M:OpenMetaverse.InternalDictionary`2.ForEach(System.Action{`1})"> 10247 <member name="M:OpenMetaverse.InternalDictionary`2.ForEach(System.Action{`1})">
11452 <summary>Perform an <seealso cref="T:System.Action"/> on each entry in an <seealso cref="T:OpenMetaverse.InternalDictionary"/></summary> 10248 <summary>Perform an <seealso cref="T:System.Action" /> on each entry in an <seealso cref="T:OpenMetaverse.InternalDictionary" /></summary>
11453 <param name="action"><seealso cref="T:System.Action"/> to perform</param> 10249 <param name="action">
11454 <example> 10250 <seealso cref="T:System.Action" /> to perform</param>
11455 <code> 10251 <example>
11456 // Iterates over the ObjectsPrimitives InternalDictionary and prints out some information. 10252 <code>
11457 Client.Network.CurrentSim.ObjectsPrimitives.ForEach( 10253 // Iterates over the ObjectsPrimitives InternalDictionary and prints out some information.
11458 delegate(Primitive prim) 10254 Client.Network.CurrentSim.ObjectsPrimitives.ForEach(
11459 { 10255 delegate(Primitive prim)
11460 if (prim.Text != null) 10256 {
11461 { 10257 if (prim.Text != null)
11462 Console.WriteLine("NAME={0} ID = {1} TEXT = '{2}'", 10258 {
11463 prim.PropertiesFamily.Name, prim.ID, prim.Text); 10259 Console.WriteLine("NAME={0} ID = {1} TEXT = '{2}'",
11464 } 10260 prim.PropertiesFamily.Name, prim.ID, prim.Text);
11465 }); 10261 }
10262 });
11466 </code> 10263 </code>
11467 </example> 10264 </example>
11468 </member> 10265 </member>
11469 <member name="M:OpenMetaverse.InternalDictionary`2.ForEach(System.Action{`0})"> 10266 <member name="M:OpenMetaverse.InternalDictionary`2.ForEach(System.Action{`0})">
11470 <summary>Perform an <seealso cref="T:System.Action"/> on each key of an <seealso cref="T:OpenMetaverse.InternalDictionary"/></summary> 10267 <summary>Perform an <seealso cref="T:System.Action" /> on each key of an <seealso cref="T:OpenMetaverse.InternalDictionary" /></summary>
11471 <param name="action"><seealso cref="T:System.Action"/> to perform</param> 10268 <param name="action">
10269 <seealso cref="T:System.Action" /> to perform</param>
11472 </member> 10270 </member>
11473 <member name="M:OpenMetaverse.InternalDictionary`2.ForEach(System.Action{System.Collections.Generic.KeyValuePair{`0,`1}})"> 10271 <member name="M:OpenMetaverse.InternalDictionary`2.ForEach(System.Action{System.Collections.Generic.KeyValuePair{`0,`1}})">
11474 <summary> 10272 <summary>
11475 Perform an <seealso cref="T:System.Action"/> on each KeyValuePair of an <seealso cref="T:OpenMetaverse.InternalDictionary"/> 10273 Perform an <seealso cref="T:System.Action" /> on each KeyValuePair of an <seealso cref="T:OpenMetaverse.InternalDictionary" /></summary>
11476 </summary> 10274 <param name="action">
11477 <param name="action"><seealso cref="T:System.Action"/> to perform</param> 10275 <seealso cref="T:System.Action" /> to perform</param>
11478 </member> 10276 </member>
11479 <member name="M:OpenMetaverse.InternalDictionary`2.ContainsKey(`0)"> 10277 <member name="M:OpenMetaverse.InternalDictionary`2.ContainsKey(`0)">
11480 <summary>Check if Key exists in Dictionary</summary> 10278 <summary>Check if Key exists in Dictionary</summary>
11481 <param name="key">Key to check for</param> 10279 <param name="key">Key to check for</param>
11482 <returns><see langword="true"/> if found, <see langword="false"/> otherwise</returns> 10280 <returns>
10281 <see langword="true" /> if found, <see langword="false" /> otherwise</returns>
11483 </member> 10282 </member>
11484 <member name="M:OpenMetaverse.InternalDictionary`2.ContainsValue(`1)"> 10283 <member name="M:OpenMetaverse.InternalDictionary`2.ContainsValue(`1)">
11485 <summary>Check if Value exists in Dictionary</summary> 10284 <summary>Check if Value exists in Dictionary</summary>
11486 <param name="value">Value to check for</param> 10285 <param name="value">Value to check for</param>
11487 <returns><see langword="true"/> if found, <see langword="false"/> otherwise</returns> 10286 <returns>
10287 <see langword="true" /> if found, <see langword="false" /> otherwise</returns>
11488 </member> 10288 </member>
11489 <member name="M:OpenMetaverse.InternalDictionary`2.Add(`0,`1)"> 10289 <member name="M:OpenMetaverse.InternalDictionary`2.Add(`0,`1)">
11490 <summary> 10290 <summary>
11491 Adds the specified key to the dictionary, dictionary locking is not performed, 10291 Adds the specified key to the dictionary, dictionary locking is not performed,
11492 <see cref="!:SafeAdd"/> 10292 <see cref="!:SafeAdd" /></summary>
11493 </summary>
11494 <param name="key">The key</param> 10293 <param name="key">The key</param>
11495 <param name="value">The value</param> 10294 <param name="value">The value</param>
11496 </member> 10295 </member>
@@ -11499,3394 +10298,2625 @@
11499 Removes the specified key, dictionary locking is not performed 10298 Removes the specified key, dictionary locking is not performed
11500 </summary> 10299 </summary>
11501 <param name="key">The key.</param> 10300 <param name="key">The key.</param>
11502 <returns><see langword="true"/> if successful, <see langword="false"/> otherwise</returns> 10301 <returns>
10302 <see langword="true" /> if successful, <see langword="false" /> otherwise</returns>
11503 </member> 10303 </member>
11504 <member name="P:OpenMetaverse.InternalDictionary`2.Count"> 10304 <member name="T:OpenMetaverse.InventoryException">
11505 <summary> 10305 <summary>
11506 Gets the number of Key/Value pairs contained in the <seealso cref="T:InternalDictionary"/> 10306 Exception class to identify inventory exceptions
11507 </summary> 10307 </summary>
11508 </member> 10308 </member>
11509 <member name="P:OpenMetaverse.InternalDictionary`2.Item(`0)"> 10309 <member name="T:OpenMetaverse.Inventory">
11510 <summary> 10310 <summary>
11511 Indexer for the dictionary 10311 Responsible for maintaining inventory structure. Inventory constructs nodes
10312 and manages node children as is necessary to maintain a coherant hirarchy.
10313 Other classes should not manipulate or create InventoryNodes explicitly. When
10314 A node's parent changes (when a folder is moved, for example) simply pass
10315 Inventory the updated InventoryFolder and it will make the appropriate changes
10316 to its internal representation.
11512 </summary> 10317 </summary>
11513 <param name="key">The key</param>
11514 <returns>The value</returns>
11515 </member> 10318 </member>
11516 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectorCreate(System.String,System.String,System.UInt16,System.UInt16,OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings)"> 10319 <member name="F:OpenMetaverse.Inventory.m_InventoryObjectUpdated">
10320 <summary>The event subscribers, null of no subscribers</summary>
10321 </member>
10322 <member name="F:OpenMetaverse.Inventory.m_InventoryObjectUpdatedLock">
10323 <summary>Thread sync lock object</summary>
10324 </member>
10325 <member name="F:OpenMetaverse.Inventory.m_InventoryObjectRemoved">
10326 <summary>The event subscribers, null of no subscribers</summary>
10327 </member>
10328 <member name="F:OpenMetaverse.Inventory.m_InventoryObjectRemovedLock">
10329 <summary>Thread sync lock object</summary>
10330 </member>
10331 <member name="F:OpenMetaverse.Inventory.m_InventoryObjectAdded">
10332 <summary>The event subscribers, null of no subscribers</summary>
10333 </member>
10334 <member name="F:OpenMetaverse.Inventory.m_InventoryObjectAddedLock">
10335 <summary>Thread sync lock object</summary>
10336 </member>
10337 <member name="E:OpenMetaverse.Inventory.InventoryObjectUpdated">
10338 <summary>Raised when the simulator sends us data containing
10339 ...</summary>
10340 </member>
10341 <member name="E:OpenMetaverse.Inventory.InventoryObjectRemoved">
10342 <summary>Raised when the simulator sends us data containing
10343 ...</summary>
10344 </member>
10345 <member name="E:OpenMetaverse.Inventory.InventoryObjectAdded">
10346 <summary>Raised when the simulator sends us data containing
10347 ...</summary>
10348 </member>
10349 <member name="P:OpenMetaverse.Inventory.Item(OpenMetaverse.UUID)">
11517 <summary> 10350 <summary>
11518 This is used to initialize and stop the Connector as a whole. The Connector 10351 By using the bracket operator on this class, the program can get the
11519 Create call must be completed successfully before any other requests are made 10352 InventoryObject designated by the specified uuid. If the value for the corresponding
11520 (typically during application initialization). The shutdown should be called 10353 UUID is null, the call is equivelant to a call to <code>RemoveNodeFor(this[uuid])</code>.
11521 when the application is shutting down to gracefully release resources 10354 If the value is non-null, it is equivelant to a call to <code>UpdateNodeFor(value)</code>,
10355 the uuid parameter is ignored.
11522 </summary> 10356 </summary>
11523 <param name="ClientName">A string value indicting the Application name</param> 10357 <param name="uuid">The UUID of the InventoryObject to get or set, ignored if set to non-null value.</param>
11524 <param name="AccountManagementServer">URL for the management server</param> 10358 <returns>The InventoryObject corresponding to <code>uuid</code>.</returns>
11525 <param name="Logging">LoggingSettings</param>
11526 <param name="MaximumPort"></param>
11527 <param name="MinimumPort"></param>
11528 </member> 10359 </member>
11529 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectorInitiateShutdown(System.String)"> 10360 <member name="P:OpenMetaverse.Inventory.RootFolder">
11530 <summary> 10361 <summary>
11531 Shutdown Connector -- Should be called when the application is shutting down 10362 The root folder of this avatars inventory
11532 to gracefully release resources
11533 </summary> 10363 </summary>
11534 <param name="ConnectorHandle">Handle returned from successful Connector ‘create’ request</param>
11535 </member> 10364 </member>
11536 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectorMuteLocalMic(System.String,System.Boolean)"> 10365 <member name="P:OpenMetaverse.Inventory.LibraryFolder">
11537 <summary> 10366 <summary>
11538 Mute or unmute the microphone 10367 The default shared library folder
11539 </summary> 10368 </summary>
11540 <param name="ConnectorHandle">Handle returned from successful Connector ‘create’ request</param>
11541 <param name="Mute">true (mute) or false (unmute)</param>
11542 </member> 10369 </member>
11543 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectorMuteLocalSpeaker(System.String,System.Boolean)"> 10370 <member name="P:OpenMetaverse.Inventory.RootNode">
11544 <summary> 10371 <summary>
11545 Mute or unmute the speaker 10372 The root node of the avatars inventory
11546 </summary> 10373 </summary>
11547 <param name="ConnectorHandle">Handle returned from successful Connector ‘create’ request</param>
11548 <param name="Mute">true (mute) or false (unmute)</param>
11549 </member> 10374 </member>
11550 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectorSetLocalMicVolume(System.String,System.Int32)"> 10375 <member name="P:OpenMetaverse.Inventory.LibraryRootNode">
11551 <summary> 10376 <summary>
11552 Set microphone volume 10377 The root node of the default shared library
11553 </summary> 10378 </summary>
11554 <param name="ConnectorHandle">Handle returned from successful Connector ‘create’ request</param>
11555 <param name="Value">The level of the audio, a number between -100 and 100 where
11556 0 represents ‘normal’ speaking volume</param>
11557 </member> 10379 </member>
11558 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectorSetLocalSpeakerVolume(System.String,System.Int32)"> 10380 <member name="M:OpenMetaverse.Inventory.OnInventoryObjectUpdated(OpenMetaverse.InventoryObjectUpdatedEventArgs)">
10381 <summary>Raises the InventoryObjectUpdated Event</summary>
10382 <param name="e">A InventoryObjectUpdatedEventArgs object containing
10383 the data sent from the simulator</param>
10384 </member>
10385 <member name="M:OpenMetaverse.Inventory.OnInventoryObjectRemoved(OpenMetaverse.InventoryObjectRemovedEventArgs)">
10386 <summary>Raises the InventoryObjectRemoved Event</summary>
10387 <param name="e">A InventoryObjectRemovedEventArgs object containing
10388 the data sent from the simulator</param>
10389 </member>
10390 <member name="M:OpenMetaverse.Inventory.OnInventoryObjectAdded(OpenMetaverse.InventoryObjectAddedEventArgs)">
10391 <summary>Raises the InventoryObjectAdded Event</summary>
10392 <param name="e">A InventoryObjectAddedEventArgs object containing
10393 the data sent from the simulator</param>
10394 </member>
10395 <member name="M:OpenMetaverse.Inventory.GetContents(OpenMetaverse.UUID)">
11559 <summary> 10396 <summary>
11560 Set local speaker volume 10397 Returns the contents of the specified folder
11561 </summary> 10398 </summary>
11562 <param name="ConnectorHandle">Handle returned from successful Connector ‘create’ request</param> 10399 <param name="folder">A folder's UUID</param>
11563 <param name="Value">The level of the audio, a number between -100 and 100 where 10400 <returns>The contents of the folder corresponding to <code>folder</code></returns>
11564 0 represents ‘normal’ speaking volume</param> 10401 <exception cref="T:OpenMetaverse.InventoryException">When <code>folder</code> does not exist in the inventory</exception>
11565 </member> 10402 </member>
11566 <member name="M:OpenMetaverse.Voice.VoiceGateway.StartDaemon(System.String,System.String)"> 10403 <member name="M:OpenMetaverse.Inventory.UpdateNodeFor(OpenMetaverse.InventoryBase)">
11567 <summary> 10404 <summary>
11568 Starts a thread that keeps the daemon running 10405 Updates the state of the InventoryNode and inventory data structure that
10406 is responsible for the InventoryObject. If the item was previously not added to inventory,
10407 it adds the item, and updates structure accordingly. If it was, it updates the
10408 InventoryNode, changing the parent node if <code>item.parentUUID</code> does
10409 not match <code>node.Parent.Data.UUID</code>.
10410 You can not set the inventory root folder using this method
11569 </summary> 10411 </summary>
11570 <param name="path"></param> 10412 <param name="item">The InventoryObject to store</param>
11571 <param name="args"></param>
11572 </member> 10413 </member>
11573 <member name="M:OpenMetaverse.Voice.VoiceGateway.StopDaemon"> 10414 <member name="M:OpenMetaverse.Inventory.RemoveNodeFor(OpenMetaverse.InventoryBase)">
11574 <summary> 10415 <summary>
11575 Stops the daemon and the thread keeping it running 10416 Removes the InventoryObject and all related node data from Inventory.
11576 </summary> 10417 </summary>
10418 <param name="item">The InventoryObject to remove.</param>
11577 </member> 10419 </member>
11578 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectToDaemon(System.String,System.Int32)"> 10420 <member name="M:OpenMetaverse.Inventory.Contains(OpenMetaverse.UUID)">
11579 <summary> 10421 <summary>
11580 10422 Used to find out if Inventory contains the InventoryObject
10423 specified by <code>uuid</code>.
11581 </summary> 10424 </summary>
11582 <param name="address"></param> 10425 <param name="uuid">The UUID to check.</param>
11583 <param name="port"></param> 10426 <returns>true if inventory contains uuid, false otherwise</returns>
11584 <returns></returns>
11585 </member> 10427 </member>
11586 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxGetCaptureDevices"> 10428 <member name="M:OpenMetaverse.Inventory.SaveToDisk(System.String)">
11587 <summary> 10429 <summary>
11588 This is used to get a list of audio devices that can be used for capture (input) of voice. 10430 Saves the current inventory structure to a cache file
11589 </summary> 10431 </summary>
11590 <returns></returns> 10432 <param name="filename">Name of the cache file to save to</param>
11591 </member> 10433 </member>
11592 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxGetRenderDevices"> 10434 <member name="M:OpenMetaverse.Inventory.RestoreFromDisk(System.String)">
11593 <summary> 10435 <summary>
11594 This is used to get a list of audio devices that can be used for render (playback) of voice. 10436 Loads in inventory cache file into the inventory structure. Note only valid to call after login has been successful.
11595 </summary> 10437 </summary>
10438 <param name="filename">Name of the cache file to load</param>
10439 <returns>The number of inventory items sucessfully reconstructed into the inventory node tree</returns>
11596 </member> 10440 </member>
11597 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxSetRenderDevice(System.String)"> 10441 <member name="F:OpenMetaverse.InventorySortOrder.ByName">
10442 <summary>Sort by name</summary>
10443 </member>
10444 <member name="F:OpenMetaverse.InventorySortOrder.ByDate">
10445 <summary>Sort by date</summary>
10446 </member>
10447 <member name="F:OpenMetaverse.InventorySortOrder.FoldersByName">
10448 <summary>Sort folders by name, regardless of whether items are
10449 sorted by name or date</summary>
10450 </member>
10451 <member name="F:OpenMetaverse.InventorySortOrder.SystemFoldersToTop">
10452 <summary>Place system folders at the top</summary>
10453 </member>
10454 <member name="T:OpenMetaverse.DeRezDestination">
11598 <summary> 10455 <summary>
11599 This command is used to select the render device. 10456 Possible destinations for DeRezObject request
11600 </summary> 10457 </summary>
11601 <param name="RenderDeviceSpecifier">The name of the device as returned by the Aux.GetRenderDevices command.</param>
11602 </member> 10458 </member>
11603 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxSetCaptureDevice(System.String)"> 10459 <member name="F:OpenMetaverse.DeRezDestination.AgentInventorySave">
11604 <summary> 10460 <summary>
11605 This command is used to select the capture device.
11606 </summary> 10461 </summary>
11607 <param name="CaptureDeviceSpecifier">The name of the device as returned by the Aux.GetCaptureDevices command.</param>
11608 </member> 10462 </member>
11609 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxCaptureAudioStart(System.Int32)"> 10463 <member name="F:OpenMetaverse.DeRezDestination.AgentInventoryCopy">
10464 <summary>Copy from in-world to agent inventory</summary>
10465 </member>
10466 <member name="F:OpenMetaverse.DeRezDestination.TaskInventory">
10467 <summary>Derez to TaskInventory</summary>
10468 </member>
10469 <member name="F:OpenMetaverse.DeRezDestination.Attachment">
11610 <summary> 10470 <summary>
11611 This command is used to start the audio capture process which will cause
11612 AuxAudioProperty Events to be raised. These events can be used to display a
11613 microphone VU meter for the currently selected capture device. This command
11614 should not be issued if the user is on a call.
11615 </summary> 10471 </summary>
11616 <param name="Duration">(unused but required)</param>
11617 <returns></returns>
11618 </member> 10472 </member>
11619 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxCaptureAudioStop"> 10473 <member name="F:OpenMetaverse.DeRezDestination.AgentInventoryTake">
10474 <summary>Take Object</summary>
10475 </member>
10476 <member name="F:OpenMetaverse.DeRezDestination.ForceToGodInventory">
11620 <summary> 10477 <summary>
11621 This command is used to stop the audio capture process.
11622 </summary> 10478 </summary>
11623 <returns></returns>
11624 </member> 10479 </member>
11625 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxSetMicLevel(System.Int32)"> 10480 <member name="F:OpenMetaverse.DeRezDestination.TrashFolder">
10481 <summary>Delete Object</summary>
10482 </member>
10483 <member name="F:OpenMetaverse.DeRezDestination.AttachmentToInventory">
10484 <summary>Put an avatar attachment into agent inventory</summary>
10485 </member>
10486 <member name="F:OpenMetaverse.DeRezDestination.AttachmentExists">
11626 <summary> 10487 <summary>
11627 This command is used to set the mic volume while in the audio tuning process.
11628 Once an acceptable mic level is attained, the application must issue a
11629 connector set mic volume command to have that level be used while on voice
11630 calls.
11631 </summary> 10488 </summary>
11632 <param name="Level">the microphone volume (-100 to 100 inclusive)</param>
11633 <returns></returns>
11634 </member> 10489 </member>
11635 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxSetSpeakerLevel(System.Int32)"> 10490 <member name="F:OpenMetaverse.DeRezDestination.ReturnToOwner">
10491 <summary>Return an object back to the owner's inventory</summary>
10492 </member>
10493 <member name="F:OpenMetaverse.DeRezDestination.ReturnToLastOwner">
10494 <summary>Return a deeded object back to the last owner's inventory</summary>
10495 </member>
10496 <member name="T:OpenMetaverse.InventoryItemFlags">
11636 <summary> 10497 <summary>
11637 This command is used to set the speaker volume while in the audio tuning 10498 Upper half of the Flags field for inventory items
11638 process. Once an acceptable speaker level is attained, the application must
11639 issue a connector set speaker volume command to have that level be used while
11640 on voice calls.
11641 </summary> 10499 </summary>
11642 <param name="Level">the speaker volume (-100 to 100 inclusive)</param>
11643 <returns></returns>
11644 </member> 10500 </member>
11645 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionCreate(System.String,System.String,System.String,System.String,System.Boolean,System.Boolean,System.String)"> 10501 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectSlamPerm">
10502 <summary>Indicates that the NextOwner permission will be set to the
10503 most restrictive set of permissions found in the object set
10504 (including linkset items and object inventory items) on next rez</summary>
10505 </member>
10506 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectSlamSale">
10507 <summary>Indicates that the object sale information has been
10508 changed</summary>
10509 </member>
10510 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectOverwriteBase">
10511 <summary>If set, and a slam bit is set, indicates BaseMask will be overwritten on Rez</summary>
10512 </member>
10513 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectOverwriteOwner">
10514 <summary>If set, and a slam bit is set, indicates OwnerMask will be overwritten on Rez</summary>
10515 </member>
10516 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectOverwriteGroup">
10517 <summary>If set, and a slam bit is set, indicates GroupMask will be overwritten on Rez</summary>
10518 </member>
10519 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectOverwriteEveryone">
10520 <summary>If set, and a slam bit is set, indicates EveryoneMask will be overwritten on Rez</summary>
10521 </member>
10522 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectOverwriteNextOwner">
10523 <summary>If set, and a slam bit is set, indicates NextOwnerMask will be overwritten on Rez</summary>
10524 </member>
10525 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectHasMultipleItems">
10526 <summary>Indicates whether this object is composed of multiple
10527 items or not</summary>
10528 </member>
10529 <member name="F:OpenMetaverse.InventoryItemFlags.SharedSingleReference">
10530 <summary>Indicates that the asset is only referenced by this
10531 inventory item. If this item is deleted or updated to reference a
10532 new assetID, the asset can be deleted</summary>
10533 </member>
10534 <member name="T:OpenMetaverse.InventoryBase">
11646 <summary> 10535 <summary>
11647 Create a Session 10536 Base Class for Inventory Items
11648 Sessions typically represent a connection to a media session with one or more
11649 participants. This is used to generate an ‘outbound’ call to another user or
11650 channel. The specifics depend on the media types involved. A session handle is
11651 required to control the local user functions within the session (or remote
11652 users if the current account has rights to do so). Currently creating a
11653 session automatically connects to the audio media, there is no need to call
11654 Session.Connect at this time, this is reserved for future use.
11655 </summary> 10537 </summary>
11656 <param name="AccountHandle">Handle returned from successful Connector ‘create’ request</param>
11657 <param name="URI">This is the URI of the terminating point of the session (ie who/what is being called)</param>
11658 <param name="Name">This is the display name of the entity being called (user or channel)</param>
11659 <param name="Password">Only needs to be supplied when the target URI is password protected</param>
11660 <param name="PasswordHashAlgorithm">This indicates the format of the password as passed in. This can either be
11661 “ClearText” or “SHA1UserName”. If this element does not exist, it is assumed to be “ClearText”. If it is
11662 “SHA1UserName”, the password as passed in is the SHA1 hash of the password and username concatenated together,
11663 then base64 encoded, with the final “=” character stripped off.</param>
11664 <param name="JoinAudio"></param>
11665 <param name="JoinText"></param>
11666 <returns></returns>
11667 </member> 10538 </member>
11668 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionConnect(System.String,System.String)"> 10539 <member name="M:OpenMetaverse.InventoryBase.#ctor(OpenMetaverse.UUID)">
11669 <summary> 10540 <summary>
11670 Used to accept a call 10541 Constructor, takes an itemID as a parameter
11671 </summary> 10542 </summary>
11672 <param name="SessionHandle">SessionHandle such as received from SessionNewEvent</param> 10543 <param name="itemID">The <seealso cref="T:OpenMetaverse.UUID" /> of the item</param>
11673 <param name="AudioMedia">"default"</param>
11674 <returns></returns>
11675 </member> 10544 </member>
11676 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionRenderAudioStart(System.String,System.Boolean)"> 10545 <member name="M:OpenMetaverse.InventoryBase.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
11677 <summary> 10546 <summary>
11678 This command is used to start the audio render process, which will then play
11679 the passed in file through the selected audio render device. This command
11680 should not be issued if the user is on a call.
11681 </summary> 10547 </summary>
11682 <param name="SoundFilePath">The fully qualified path to the sound file.</param> 10548 <returns>
11683 <param name="Loop">True if the file is to be played continuously and false if it is should be played once.</param> 10549 </returns>
11684 <returns></returns>
11685 </member> 10550 </member>
11686 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionRenderAudioStop(System.String)"> 10551 <member name="F:OpenMetaverse.InventoryBase.UUID">
11687 <summary> 10552 <summary>
11688 This command is used to stop the audio render process. 10553 <seealso cref="T:OpenMetaverse.UUID" /> of item/folder</summary>
11689 </summary>
11690 <param name="SoundFilePath">The fully qualified path to the sound file issued in the start render command.</param>
11691 <returns></returns>
11692 </member> 10554 </member>
11693 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionTerminate(System.String)"> 10555 <member name="F:OpenMetaverse.InventoryBase.ParentUUID">
11694 <summary> 10556 <summary>
11695 This is used to ‘end’ an established session (i.e. hang-up or disconnect). 10557 <seealso cref="T:OpenMetaverse.UUID" /> of parent folder</summary>
11696 </summary>
11697 <param name="SessionHandle">Handle returned from successful Session ‘create’ request or a SessionNewEvent</param>
11698 <returns></returns>
11699 </member> 10558 </member>
11700 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionSet3DPosition(System.String,OpenMetaverse.Voice.VoicePosition,OpenMetaverse.Voice.VoicePosition)"> 10559 <member name="F:OpenMetaverse.InventoryBase.Name">
10560 <summary>Name of item/folder</summary>
10561 </member>
10562 <member name="F:OpenMetaverse.InventoryBase.OwnerID">
10563 <summary>Item/Folder Owners <seealso cref="T:OpenMetaverse.UUID" /></summary>
10564 </member>
10565 <member name="M:OpenMetaverse.InventoryBase.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
11701 <summary> 10566 <summary>
11702 Set the combined speaking and listening position in 3D space.
11703 </summary> 10567 </summary>
11704 <param name="SessionHandle">Handle returned from successful Session ‘create’ request or a SessionNewEvent</param> 10568 <returns>
11705 <param name="SpeakerPosition">Speaking position</param> 10569 </returns>
11706 <param name="ListenerPosition">Listening position</param>
11707 <returns></returns>
11708 </member> 10570 </member>
11709 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionSetParticipantVolumeForMe(System.String,System.String,System.Int32)"> 10571 <member name="M:OpenMetaverse.InventoryBase.GetHashCode">
11710 <summary> 10572 <summary>
11711 Set User Volume for a particular user. Does not affect how other users hear that user. 10573 Generates a number corresponding to the value of the object to support the use of a hash table,
10574 suitable for use in hashing algorithms and data structures such as a hash table
11712 </summary> 10575 </summary>
11713 <param name="SessionHandle">Handle returned from successful Session ‘create’ request or a SessionNewEvent</param> 10576 <returns>A Hashcode of all the combined InventoryBase fields</returns>
11714 <param name="ParticipantURI"></param>
11715 <param name="Volume">The level of the audio, a number between -100 and 100 where 0 represents ‘normal’ speaking volume</param>
11716 <returns></returns>
11717 </member> 10577 </member>
11718 <member name="M:OpenMetaverse.Voice.VoiceGateway.Start"> 10578 <member name="M:OpenMetaverse.InventoryBase.Equals(System.Object)">
11719 <summary> 10579 <summary>
11720 Start up the Voice service. 10580 Determine whether the specified <seealso cref="T:OpenMetaverse.InventoryBase" /> object is equal to the current object
11721 </summary> 10581 </summary>
10582 <param name="o">InventoryBase object to compare against</param>
10583 <returns>true if objects are the same</returns>
11722 </member> 10584 </member>
11723 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnVoiceResponse(System.Object,OpenMetaverse.Voice.VoiceGateway.VoiceResponseEventArgs)"> 10585 <member name="M:OpenMetaverse.InventoryBase.Equals(OpenMetaverse.InventoryBase)">
11724 <summary> 10586 <summary>
11725 Handle miscellaneous request status 10587 Determine whether the specified <seealso cref="T:OpenMetaverse.InventoryBase" /> object is equal to the current object
11726 </summary> 10588 </summary>
11727 <param name="sender"></param> 10589 <param name="o">InventoryBase object to compare against</param>
11728 <param name="e"></param> 10590 <returns>true if objects are the same</returns>
11729 ///<remarks>If something goes wrong, we log it.</remarks>
11730 </member> 10591 </member>
11731 <member name="M:OpenMetaverse.Voice.VoiceGateway.Dispose"> 10592 <member name="T:OpenMetaverse.InventoryItem">
11732 <summary> 10593 <summary>
11733 Cleanup oject resources 10594 An Item in Inventory
11734 </summary> 10595 </summary>
11735 </member> 10596 </member>
11736 <member name="M:OpenMetaverse.Voice.VoiceGateway.Network_EventQueueRunning(System.Object,OpenMetaverse.EventQueueRunningEventArgs)"> 10597 <member name="M:OpenMetaverse.InventoryItem.#ctor(OpenMetaverse.UUID)">
11737 <summary> 10598 <summary>
11738 Request voice cap when changing regions 10599 Construct a new InventoryItem object
11739 </summary> 10600 </summary>
10601 <param name="itemID">The <seealso cref="T:OpenMetaverse.UUID" /> of the item</param>
11740 </member> 10602 </member>
11741 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnSessionStateChangeEvent(System.Object,OpenMetaverse.Voice.VoiceGateway.SessionStateChangeEventArgs)"> 10603 <member name="M:OpenMetaverse.InventoryItem.#ctor(OpenMetaverse.InventoryType,OpenMetaverse.UUID)">
11742 <summary> 10604 <summary>
11743 Handle a change in session state 10605 Construct a new InventoryItem object of a specific Type
11744 </summary> 10606 </summary>
10607 <param name="type">The type of item from <seealso cref="T:OpenMetaverse.InventoryType" /></param>
10608 <param name="itemID">
10609 <seealso cref="T:OpenMetaverse.UUID" /> of the item</param>
11745 </member> 10610 </member>
11746 <member name="M:OpenMetaverse.Voice.VoiceGateway.CloseSession(System.String)"> 10611 <member name="M:OpenMetaverse.InventoryItem.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
11747 <summary> 10612 <summary>
11748 Close a voice session
11749 </summary> 10613 </summary>
11750 <param name="sessionHandle"></param> 10614 <returns>
10615 </returns>
11751 </member> 10616 </member>
11752 <member name="M:OpenMetaverse.Voice.VoiceGateway.FindSession(System.String,System.Boolean)"> 10617 <member name="F:OpenMetaverse.InventoryItem.AssetUUID">
10618 <summary>The <seealso cref="T:OpenMetaverse.UUID" /> of this item</summary>
10619 </member>
10620 <member name="F:OpenMetaverse.InventoryItem.Permissions">
10621 <summary>The combined <seealso cref="T:OpenMetaverse.Permissions" /> of this item</summary>
10622 </member>
10623 <member name="F:OpenMetaverse.InventoryItem.AssetType">
10624 <summary>The type of item from <seealso cref="T:OpenMetaverse.AssetType" /></summary>
10625 </member>
10626 <member name="F:OpenMetaverse.InventoryItem.InventoryType">
10627 <summary>The type of item from the <seealso cref="T:OpenMetaverse.InventoryType" /> enum</summary>
10628 </member>
10629 <member name="F:OpenMetaverse.InventoryItem.CreatorID">
10630 <summary>The <seealso cref="T:OpenMetaverse.UUID" /> of the creator of this item</summary>
10631 </member>
10632 <member name="F:OpenMetaverse.InventoryItem.Description">
10633 <summary>A Description of this item</summary>
10634 </member>
10635 <member name="F:OpenMetaverse.InventoryItem.GroupID">
10636 <summary>The <seealso cref="T:OpenMetaverse.Group" />s <seealso cref="T:OpenMetaverse.UUID" /> this item is set to or owned by</summary>
10637 </member>
10638 <member name="F:OpenMetaverse.InventoryItem.GroupOwned">
10639 <summary>If true, item is owned by a group</summary>
10640 </member>
10641 <member name="F:OpenMetaverse.InventoryItem.SalePrice">
10642 <summary>The price this item can be purchased for</summary>
10643 </member>
10644 <member name="F:OpenMetaverse.InventoryItem.SaleType">
10645 <summary>The type of sale from the <seealso cref="T:OpenMetaverse.SaleType" /> enum</summary>
10646 </member>
10647 <member name="F:OpenMetaverse.InventoryItem.Flags">
10648 <summary>Combined flags from <seealso cref="T:OpenMetaverse.InventoryItemFlags" /></summary>
10649 </member>
10650 <member name="F:OpenMetaverse.InventoryItem.CreationDate">
10651 <summary>Time and date this inventory item was created, stored as
10652 UTC (Coordinated Universal Time)</summary>
10653 </member>
10654 <member name="F:OpenMetaverse.InventoryItem.TransactionID">
10655 <summary>Used to update the AssetID in requests sent to the server</summary>
10656 </member>
10657 <member name="F:OpenMetaverse.InventoryItem.LastOwnerID">
10658 <summary>The <seealso cref="T:OpenMetaverse.UUID" /> of the previous owner of the item</summary>
10659 </member>
10660 <member name="M:OpenMetaverse.InventoryItem.IsLink">
11753 <summary> 10661 <summary>
11754 Locate a Session context from its handle 10662 Indicates inventory item is a link
11755 </summary> 10663 </summary>
11756 <remarks>Creates the session context if it does not exist.</remarks> 10664 <returns>True if inventory item is a link to another inventory item</returns>
11757 </member> 10665 </member>
11758 <member name="M:OpenMetaverse.Voice.VoiceGateway.cClient_OnComplete(OpenMetaverse.Http.CapsClient,OpenMetaverse.StructuredData.OSD,System.Exception)"> 10666 <member name="M:OpenMetaverse.InventoryItem.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
11759 <summary> 10667 <summary>
11760 Handle completion of main voice cap request.
11761 </summary> 10668 </summary>
11762 <param name="client"></param> 10669 <returns>
11763 <param name="result"></param> 10670 </returns>
11764 <param name="error"></param>
11765 </member> 10671 </member>
11766 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnDaemonRunning"> 10672 <member name="M:OpenMetaverse.InventoryItem.GetHashCode">
11767 <summary> 10673 <summary>
11768 Daemon has started so connect to it. 10674 Generates a number corresponding to the value of the object to support the use of a hash table.
10675 Suitable for use in hashing algorithms and data structures such as a hash table
11769 </summary> 10676 </summary>
10677 <returns>A Hashcode of all the combined InventoryItem fields</returns>
11770 </member> 10678 </member>
11771 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnDaemonConnected"> 10679 <member name="M:OpenMetaverse.InventoryItem.Equals(System.Object)">
11772 <summary> 10680 <summary>
11773 The daemon TCP connection is open. 10681 Compares an object
11774 </summary> 10682 </summary>
10683 <param name="o">The object to compare</param>
10684 <returns>true if comparison object matches</returns>
11775 </member> 10685 </member>
11776 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnConnectorCreateResponse(System.Object,OpenMetaverse.Voice.VoiceGateway.VoiceConnectorEventArgs)"> 10686 <member name="M:OpenMetaverse.InventoryItem.Equals(OpenMetaverse.InventoryBase)">
11777 <summary> 10687 <summary>
11778 Handle creation of the Connector. 10688 Determine whether the specified <seealso cref="T:OpenMetaverse.InventoryBase" /> object is equal to the current object
11779 </summary> 10689 </summary>
10690 <param name="o">The <seealso cref="T:OpenMetaverse.InventoryBase" /> object to compare against</param>
10691 <returns>true if objects are the same</returns>
11780 </member> 10692 </member>
11781 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnAuxGetRenderDevicesResponse(System.Object,OpenMetaverse.Voice.VoiceGateway.VoiceDevicesEventArgs)"> 10693 <member name="M:OpenMetaverse.InventoryItem.Equals(OpenMetaverse.InventoryItem)">
11782 <summary> 10694 <summary>
11783 Handle response to audio output device query 10695 Determine whether the specified <seealso cref="T:OpenMetaverse.InventoryItem" /> object is equal to the current object
11784 </summary> 10696 </summary>
10697 <param name="o">The <seealso cref="T:OpenMetaverse.InventoryItem" /> object to compare against</param>
10698 <returns>true if objects are the same</returns>
11785 </member> 10699 </member>
11786 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnAuxGetCaptureDevicesResponse(System.Object,OpenMetaverse.Voice.VoiceGateway.VoiceDevicesEventArgs)"> 10700 <member name="T:OpenMetaverse.InventoryTexture">
11787 <summary> 10701 <summary>
11788 Handle response to audio input device query 10702 InventoryTexture Class representing a graphical image
11789 </summary> 10703 </summary>
10704 <seealso cref="!:ManagedImage" />
11790 </member> 10705 </member>
11791 <member name="M:OpenMetaverse.Voice.VoiceGateway.ParcelChanged"> 10706 <member name="M:OpenMetaverse.InventoryTexture.#ctor(OpenMetaverse.UUID)">
11792 <summary>
11793 Set voice channel for new parcel
11794 </summary>
11795
11796 </member>
11797 <member name="M:OpenMetaverse.Voice.VoiceGateway.RequestParcelInfo(System.Uri)">
11798 <summary> 10707 <summary>
11799 Request info from a parcel capability Uri. 10708 Construct an InventoryTexture object
11800 </summary> 10709 </summary>
11801 <param name="cap"></param> 10710 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID" /> which becomes the
10711 <seealso cref="T:OpenMetaverse.InventoryItem" /> objects AssetUUID</param>
11802 </member> 10712 </member>
11803 <member name="M:OpenMetaverse.Voice.VoiceGateway.pCap_OnComplete(OpenMetaverse.Http.CapsClient,OpenMetaverse.StructuredData.OSD,System.Exception)"> 10713 <member name="M:OpenMetaverse.InventoryTexture.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
11804 <summary> 10714 <summary>
11805 Receive parcel voice cap 10715 Construct an InventoryTexture object from a serialization stream
11806 </summary> 10716 </summary>
11807 <param name="client"></param>
11808 <param name="result"></param>
11809 <param name="error"></param>
11810 </member> 10717 </member>
11811 <member name="M:OpenMetaverse.Voice.VoiceGateway.UpdatePosition(OpenMetaverse.AgentManager)"> 10718 <member name="T:OpenMetaverse.InventorySound">
11812 <summary> 10719 <summary>
11813 Tell Vivox where we are standing 10720 InventorySound Class representing a playable sound
11814 </summary> 10721 </summary>
11815 <remarks>This has to be called when we move or turn.</remarks>
11816 </member> 10722 </member>
11817 <member name="M:OpenMetaverse.Voice.VoiceGateway.PosUpdating(System.Boolean)"> 10723 <member name="M:OpenMetaverse.InventorySound.#ctor(OpenMetaverse.UUID)">
11818 <summary> 10724 <summary>
11819 Start and stop updating out position. 10725 Construct an InventorySound object
11820 </summary> 10726 </summary>
11821 <param name="go"></param> 10727 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID" /> which becomes the
10728 <seealso cref="T:OpenMetaverse.InventoryItem" /> objects AssetUUID</param>
11822 </member> 10729 </member>
11823 <member name="M:OpenMetaverse.Voice.VoiceGateway.AccountLogin(System.String,System.String,System.String,System.String,System.String,System.Int32,System.Boolean)"> 10730 <member name="M:OpenMetaverse.InventorySound.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
11824 <summary> 10731 <summary>
11825 This is used to login a specific user account(s). It may only be called after 10732 Construct an InventorySound object from a serialization stream
11826 Connector initialization has completed successfully
11827 </summary> 10733 </summary>
11828 <param name="ConnectorHandle">Handle returned from successful Connector ‘create’ request</param>
11829 <param name="AccountName">User's account name</param>
11830 <param name="AccountPassword">User's account password</param>
11831 <param name="AudioSessionAnswerMode">Values may be “AutoAnswer” or “VerifyAnswer”</param>
11832 <param name="AccountURI">""</param>
11833 <param name="ParticipantPropertyFrequency">This is an integer that specifies how often
11834 the daemon will send participant property events while in a channel. If this is not set
11835 the default will be “on state change”, which means that the events will be sent when
11836 the participant starts talking, stops talking, is muted, is unmuted.
11837 The valid values are:
11838 0 – Never
11839 5 – 10 times per second
11840 10 – 5 times per second
11841 50 – 1 time per second
11842 100 – on participant state change (this is the default)</param>
11843 <param name="EnableBuddiesAndPresence">false</param>
11844 <returns></returns>
11845 </member> 10734 </member>
11846 <member name="M:OpenMetaverse.Voice.VoiceGateway.AccountLogout(System.String)"> 10735 <member name="T:OpenMetaverse.InventoryCallingCard">
11847 <summary> 10736 <summary>
11848 This is used to logout a user session. It should only be called with a valid AccountHandle. 10737 InventoryCallingCard Class, contains information on another avatar
11849 </summary> 10738 </summary>
11850 <param name="AccountHandle">Handle returned from successful Connector ‘login’ request</param>
11851 <returns></returns>
11852 </member> 10739 </member>
11853 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnVoiceResponse"> 10740 <member name="M:OpenMetaverse.InventoryCallingCard.#ctor(OpenMetaverse.UUID)">
11854 <summary> 10741 <summary>
11855 Event for most mundane request reposnses. 10742 Construct an InventoryCallingCard object
11856 </summary> 10743 </summary>
10744 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID" /> which becomes the
10745 <seealso cref="T:OpenMetaverse.InventoryItem" /> objects AssetUUID</param>
11857 </member> 10746 </member>
11858 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnConnectorCreateResponse"> 10747 <member name="M:OpenMetaverse.InventoryCallingCard.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
11859 <summary>Response to Connector.Create request</summary>
11860 </member>
11861 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnAuxGetCaptureDevicesResponse">
11862 <summary>Response to Aux.GetCaptureDevices request</summary>
11863 </member>
11864 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnAuxGetRenderDevicesResponse">
11865 <summary>Response to Aux.GetRenderDevices request</summary>
11866 </member>
11867 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnAuxAudioPropertiesEvent">
11868 <summary>Audio Properties Events are sent after audio capture is started.
11869 These events are used to display a microphone VU meter</summary>
11870 </member>
11871 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnAccountLoginResponse">
11872 <summary>Response to Account.Login request</summary>
11873 </member>
11874 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnAccountLoginStateChangeEvent">
11875 <summary>This event message is sent whenever the login state of the
11876 particular Account has transitioned from one value to another</summary>
11877 </member>
11878 <member name="P:OpenMetaverse.Voice.VoiceGateway.CaptureDevices">
11879 <summary> 10748 <summary>
11880 List of audio input devices 10749 Construct an InventoryCallingCard object from a serialization stream
11881 </summary> 10750 </summary>
11882 </member> 10751 </member>
11883 <member name="P:OpenMetaverse.Voice.VoiceGateway.PlaybackDevices"> 10752 <member name="T:OpenMetaverse.InventoryLandmark">
11884 <summary> 10753 <summary>
11885 List of audio output devices 10754 InventoryLandmark Class, contains details on a specific location
11886 </summary> 10755 </summary>
11887 </member> 10756 </member>
11888 <member name="P:OpenMetaverse.Voice.VoiceGateway.TestMode"> 10757 <member name="M:OpenMetaverse.InventoryLandmark.#ctor(OpenMetaverse.UUID)">
11889 <summary> 10758 <summary>
11890 Set audio test mode 10759 Construct an InventoryLandmark object
11891 </summary> 10760 </summary>
10761 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID" /> which becomes the
10762 <seealso cref="T:OpenMetaverse.InventoryItem" /> objects AssetUUID</param>
11892 </member> 10763 </member>
11893 <member name="F:OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings.Enabled"> 10764 <member name="M:OpenMetaverse.InventoryLandmark.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
11894 <summary>Enable logging</summary>
11895 </member>
11896 <member name="F:OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings.Folder">
11897 <summary>The folder where any logs will be created</summary>
11898 </member>
11899 <member name="F:OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings.FileNamePrefix">
11900 <summary>This will be prepended to beginning of each log file</summary>
11901 </member>
11902 <member name="F:OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings.FileNameSuffix">
11903 <summary>The suffix or extension to be appended to each log file</summary>
11904 </member>
11905 <member name="F:OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings.LogLevel">
11906 <summary> 10765 <summary>
11907 0: NONE - No logging 10766 Construct an InventoryLandmark object from a serialization stream
11908 1: ERROR - Log errors only
11909 2: WARNING - Log errors and warnings
11910 3: INFO - Log errors, warnings and info
11911 4: DEBUG - Log errors, warnings, info and debug
11912 </summary> 10767 </summary>
11913 </member> 10768 </member>
11914 <member name="M:OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings.#ctor"> 10769 <member name="P:OpenMetaverse.InventoryLandmark.LandmarkVisited">
11915 <summary> 10770 <summary>
11916 Constructor for default logging settings 10771 Landmarks use the InventoryItemFlags struct and will have a flag of 1 set if they have been visited
11917 </summary> 10772 </summary>
11918 </member> 10773 </member>
11919 <member name="T:OpenMetaverse.Voice.VoiceGateway.AudioPropertiesEventArgs"> 10774 <member name="T:OpenMetaverse.InventoryObject">
11920 Audio Properties Events are sent after audio capture is started. These events are used to display a microphone VU meter
11921 </member>
11922 <member name="T:OpenMetaverse.Rendering.IRendering">
11923 <summary> 10775 <summary>
11924 Abstract base for rendering plugins 10776 InventoryObject Class contains details on a primitive or coalesced set of primitives
11925 </summary> 10777 </summary>
11926 </member> 10778 </member>
11927 <member name="M:OpenMetaverse.Rendering.IRendering.GenerateSimpleMesh(OpenMetaverse.Primitive,OpenMetaverse.Rendering.DetailLevel)"> 10779 <member name="M:OpenMetaverse.InventoryObject.#ctor(OpenMetaverse.UUID)">
11928 <summary> 10780 <summary>
11929 Generates a basic mesh structure from a primitive 10781 Construct an InventoryObject object
11930 </summary> 10782 </summary>
11931 <param name="prim">Primitive to generate the mesh from</param> 10783 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID" /> which becomes the
11932 <param name="lod">Level of detail to generate the mesh at</param> 10784 <seealso cref="T:OpenMetaverse.InventoryItem" /> objects AssetUUID</param>
11933 <returns>The generated mesh</returns>
11934 </member> 10785 </member>
11935 <member name="M:OpenMetaverse.Rendering.IRendering.GenerateSimpleSculptMesh(OpenMetaverse.Primitive,System.Drawing.Bitmap,OpenMetaverse.Rendering.DetailLevel)"> 10786 <member name="M:OpenMetaverse.InventoryObject.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
11936 <summary> 10787 <summary>
11937 Generates a basic mesh structure from a sculpted primitive and 10788 Construct an InventoryObject object from a serialization stream
11938 texture
11939 </summary> 10789 </summary>
11940 <param name="prim">Sculpted primitive to generate the mesh from</param>
11941 <param name="sculptTexture">Sculpt texture</param>
11942 <param name="lod">Level of detail to generate the mesh at</param>
11943 <returns>The generated mesh</returns>
11944 </member> 10790 </member>
11945 <member name="M:OpenMetaverse.Rendering.IRendering.GenerateFacetedMesh(OpenMetaverse.Primitive,OpenMetaverse.Rendering.DetailLevel)"> 10791 <member name="P:OpenMetaverse.InventoryObject.ItemFlags">
11946 <summary> 10792 <summary>
11947 Generates a series of faces, each face containing a mesh and 10793 Gets or sets the upper byte of the Flags value
11948 metadata
11949 </summary> 10794 </summary>
11950 <param name="prim">Primitive to generate the mesh from</param>
11951 <param name="lod">Level of detail to generate the mesh at</param>
11952 <returns>The generated mesh</returns>
11953 </member> 10795 </member>
11954 <member name="M:OpenMetaverse.Rendering.IRendering.GenerateFacetedSculptMesh(OpenMetaverse.Primitive,System.Drawing.Bitmap,OpenMetaverse.Rendering.DetailLevel)"> 10796 <member name="P:OpenMetaverse.InventoryObject.AttachPoint">
11955 <summary> 10797 <summary>
11956 Generates a series of faces for a sculpted prim, each face 10798 Gets or sets the object attachment point, the lower byte of the Flags value
11957 containing a mesh and metadata
11958 </summary> 10799 </summary>
11959 <param name="prim">Sculpted primitive to generate the mesh from</param>
11960 <param name="sculptTexture">Sculpt texture</param>
11961 <param name="lod">Level of detail to generate the mesh at</param>
11962 <returns>The generated mesh</returns>
11963 </member> 10800 </member>
11964 <member name="M:OpenMetaverse.Rendering.IRendering.TransformTexCoords(System.Collections.Generic.List{OpenMetaverse.Rendering.Vertex},OpenMetaverse.Vector3,OpenMetaverse.Primitive.TextureEntryFace)"> 10801 <member name="T:OpenMetaverse.InventoryNotecard">
11965 <summary> 10802 <summary>
11966 Apply texture coordinate modifications from a 10803 InventoryNotecard Class, contains details on an encoded text document
11967 <seealso cref="!:TextureEntryFace"/> to a list of vertices
11968 </summary> 10804 </summary>
11969 <param name="vertices">Vertex list to modify texture coordinates for</param>
11970 <param name="center">Center-point of the face</param>
11971 <param name="teFace">Face texture parameters</param>
11972 </member> 10805 </member>
11973 <member name="T:OpenMetaverse.Sounds"> 10806 <member name="M:OpenMetaverse.InventoryNotecard.#ctor(OpenMetaverse.UUID)">
11974 <summary> 10807 <summary>
11975 pre-defined built in sounds 10808 Construct an InventoryNotecard object
11976 </summary> 10809 </summary>
10810 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID" /> which becomes the
10811 <seealso cref="T:OpenMetaverse.InventoryItem" /> objects AssetUUID</param>
11977 </member> 10812 </member>
11978 <member name="F:OpenMetaverse.Sounds.BELL_TING"> 10813 <member name="M:OpenMetaverse.InventoryNotecard.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
11979 <summary></summary>
11980 </member>
11981 <member name="F:OpenMetaverse.Sounds.CLICK">
11982 <summary></summary>
11983 </member>
11984 <member name="F:OpenMetaverse.Sounds.HEALTH_REDUCTION_FEMALE">
11985 <summary></summary>
11986 </member>
11987 <member name="F:OpenMetaverse.Sounds.HEALTH_REDUCTION_MALE">
11988 <summary></summary>
11989 </member>
11990 <member name="F:OpenMetaverse.Sounds.IM_START">
11991 <summary></summary>
11992 </member>
11993 <member name="F:OpenMetaverse.Sounds.INSTANT_MESSAGE_NOTIFICATION">
11994 <summary></summary>
11995 </member>
11996 <member name="F:OpenMetaverse.Sounds.INVALID_OPERATION">
11997 <summary></summary>
11998 </member>
11999 <member name="F:OpenMetaverse.Sounds.KEYBOARD_LOOP">
12000 <summary></summary>
12001 </member>
12002 <member name="F:OpenMetaverse.Sounds.MONEY_REDUCTION_COINS">
12003 <summary>coins</summary>
12004 </member>
12005 <member name="F:OpenMetaverse.Sounds.MONEY_INCREASE_CASH_REGISTER_BELL">
12006 <summary>cash register bell</summary>
12007 </member>
12008 <member name="F:OpenMetaverse.Sounds.NULL_KEYSTROKE">
12009 <summary></summary>
12010 </member>
12011 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION">
12012 <summary></summary>
12013 </member>
12014 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION_RUBBER">
12015 <summary>rubber</summary>
12016 </member>
12017 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION_PLASTIC">
12018 <summary>plastic</summary>
12019 </member>
12020 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION_FLESH">
12021 <summary>flesh</summary>
12022 </member>
12023 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION_WOOD_SPLINTERING">
12024 <summary>wood splintering?</summary>
12025 </member>
12026 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION_GLASS_BREAK">
12027 <summary>glass break</summary>
12028 </member>
12029 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION_METAL_CLUNK">
12030 <summary>metal clunk</summary>
12031 </member>
12032 <member name="F:OpenMetaverse.Sounds.OBJECT_CREATE_WHOOSH">
12033 <summary>whoosh</summary>
12034 </member>
12035 <member name="F:OpenMetaverse.Sounds.OBJECT_DELETE_SHAKE">
12036 <summary>shake</summary>
12037 </member>
12038 <member name="F:OpenMetaverse.Sounds.OBJECT_REZ">
12039 <summary></summary>
12040 </member>
12041 <member name="F:OpenMetaverse.Sounds.PIE_MENU_APPEAR_DING">
12042 <summary>ding</summary>
12043 </member>
12044 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT">
12045 <summary></summary>
12046 </member>
12047 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT1">
12048 <summary></summary>
12049 </member>
12050 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT2">
12051 <summary></summary>
12052 </member>
12053 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT3">
12054 <summary></summary>
12055 </member>
12056 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT4">
12057 <summary></summary>
12058 </member>
12059 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT5">
12060 <summary></summary>
12061 </member>
12062 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT6">
12063 <summary></summary>
12064 </member>
12065 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT7">
12066 <summary></summary>
12067 </member>
12068 <member name="F:OpenMetaverse.Sounds.SNAPSHOT">
12069 <summary></summary>
12070 </member>
12071 <member name="F:OpenMetaverse.Sounds.TELEPORT_TEXTURE_APPLY">
12072 <summary></summary>
12073 </member>
12074 <member name="F:OpenMetaverse.Sounds.THUNDER">
12075 <summary></summary>
12076 </member>
12077 <member name="F:OpenMetaverse.Sounds.WINDOW_CLOSE">
12078 <summary></summary>
12079 </member>
12080 <member name="F:OpenMetaverse.Sounds.WINDOW_OPEN">
12081 <summary></summary>
12082 </member>
12083 <member name="F:OpenMetaverse.Sounds.ZIPPER">
12084 <summary></summary>
12085 </member>
12086 <member name="M:OpenMetaverse.Sounds.ToDictionary">
12087 <summary> 10814 <summary>
12088 A dictionary containing all pre-defined sounds 10815 Construct an InventoryNotecard object from a serialization stream
12089 </summary> 10816 </summary>
12090 <returns>A dictionary containing the pre-defined sounds,
12091 where the key is the sounds ID, and the value is a string
12092 containing a name to identify the purpose of the sound</returns>
12093 </member> 10817 </member>
12094 <member name="T:OpenMetaverse.RegionFlags"> 10818 <member name="T:OpenMetaverse.InventoryCategory">
12095 <summary> 10819 <summary>
12096 Simulator (region) properties 10820 InventoryCategory Class
12097 </summary> 10821 </summary>
10822 <remarks>TODO: Is this even used for anything?</remarks>
12098 </member> 10823 </member>
12099 <member name="F:OpenMetaverse.RegionFlags.None"> 10824 <member name="M:OpenMetaverse.InventoryCategory.#ctor(OpenMetaverse.UUID)">
12100 <summary>No flags set</summary>
12101 </member>
12102 <member name="F:OpenMetaverse.RegionFlags.AllowDamage">
12103 <summary>Agents can take damage and be killed</summary>
12104 </member>
12105 <member name="F:OpenMetaverse.RegionFlags.AllowLandmark">
12106 <summary>Landmarks can be created here</summary>
12107 </member>
12108 <member name="F:OpenMetaverse.RegionFlags.AllowSetHome">
12109 <summary>Home position can be set in this sim</summary>
12110 </member>
12111 <member name="F:OpenMetaverse.RegionFlags.ResetHomeOnTeleport">
12112 <summary>Home position is reset when an agent teleports away</summary>
12113 </member>
12114 <member name="F:OpenMetaverse.RegionFlags.SunFixed">
12115 <summary>Sun does not move</summary>
12116 </member>
12117 <member name="F:OpenMetaverse.RegionFlags.TaxFree">
12118 <summary>No object, land, etc. taxes</summary>
12119 </member>
12120 <member name="F:OpenMetaverse.RegionFlags.BlockTerraform">
12121 <summary>Disable heightmap alterations (agents can still plant
12122 foliage)</summary>
12123 </member>
12124 <member name="F:OpenMetaverse.RegionFlags.BlockLandResell">
12125 <summary>Land cannot be released, sold, or purchased</summary>
12126 </member>
12127 <member name="F:OpenMetaverse.RegionFlags.Sandbox">
12128 <summary>All content is wiped nightly</summary>
12129 </member>
12130 <member name="F:OpenMetaverse.RegionFlags.NullLayer">
12131 <summary>Unknown: Related to the availability of an overview world map tile.(Think mainland images when zoomed out.)</summary>
12132 </member>
12133 <member name="F:OpenMetaverse.RegionFlags.SkipAgentAction">
12134 <summary>Unknown: Related to region debug flags. Possibly to skip processing of agent interaction with world. </summary>
12135 </member>
12136 <member name="F:OpenMetaverse.RegionFlags.SkipUpdateInterestList">
12137 <summary>Region does not update agent prim interest lists. Internal debugging option.</summary>
12138 </member>
12139 <member name="F:OpenMetaverse.RegionFlags.SkipCollisions">
12140 <summary>No collision detection for non-agent objects</summary>
12141 </member>
12142 <member name="F:OpenMetaverse.RegionFlags.SkipScripts">
12143 <summary>No scripts are ran</summary>
12144 </member>
12145 <member name="F:OpenMetaverse.RegionFlags.SkipPhysics">
12146 <summary>All physics processing is turned off</summary>
12147 </member>
12148 <member name="F:OpenMetaverse.RegionFlags.ExternallyVisible">
12149 <summary>Region can be seen from other regions on world map. (Legacy world map option?) </summary>
12150 </member>
12151 <member name="F:OpenMetaverse.RegionFlags.MainlandVisible">
12152 <summary>Region can be seen from mainland on world map. (Legacy world map option?) </summary>
12153 </member>
12154 <member name="F:OpenMetaverse.RegionFlags.PublicAllowed">
12155 <summary>Agents not explicitly on the access list can visit the region. </summary>
12156 </member>
12157 <member name="F:OpenMetaverse.RegionFlags.BlockDwell">
12158 <summary>Traffic calculations are not run across entire region, overrides parcel settings. </summary>
12159 </member>
12160 <member name="F:OpenMetaverse.RegionFlags.NoFly">
12161 <summary>Flight is disabled (not currently enforced by the sim)</summary>
12162 </member>
12163 <member name="F:OpenMetaverse.RegionFlags.AllowDirectTeleport">
12164 <summary>Allow direct (p2p) teleporting</summary>
12165 </member>
12166 <member name="F:OpenMetaverse.RegionFlags.EstateSkipScripts">
12167 <summary>Estate owner has temporarily disabled scripting</summary>
12168 </member>
12169 <member name="F:OpenMetaverse.RegionFlags.RestrictPushObject">
12170 <summary>Restricts the usage of the LSL llPushObject function, applies to whole region.</summary>
12171 </member>
12172 <member name="F:OpenMetaverse.RegionFlags.DenyAnonymous">
12173 <summary>Deny agents with no payment info on file</summary>
12174 </member>
12175 <member name="F:OpenMetaverse.RegionFlags.DenyIdentified">
12176 <summary>Deny agents with payment info on file</summary>
12177 </member>
12178 <member name="F:OpenMetaverse.RegionFlags.DenyTransacted">
12179 <summary>Deny agents who have made a monetary transaction</summary>
12180 </member>
12181 <member name="F:OpenMetaverse.RegionFlags.AllowParcelChanges">
12182 <summary>Parcels within the region may be joined or divided by anyone, not just estate owners/managers. </summary>
12183 </member>
12184 <member name="F:OpenMetaverse.RegionFlags.AbuseEmailToEstateOwner">
12185 <summary>Abuse reports sent from within this region are sent to the estate owner defined email. </summary>
12186 </member>
12187 <member name="F:OpenMetaverse.RegionFlags.AllowVoice">
12188 <summary>Region is Voice Enabled</summary>
12189 </member>
12190 <member name="F:OpenMetaverse.RegionFlags.BlockParcelSearch">
12191 <summary>Removes the ability from parcel owners to set their parcels to show in search.</summary>
12192 </member>
12193 <member name="F:OpenMetaverse.RegionFlags.DenyAgeUnverified">
12194 <summary>Deny agents who have not been age verified from entering the region.</summary>
12195 </member>
12196 <member name="T:OpenMetaverse.SimAccess">
12197 <summary> 10825 <summary>
12198 Access level for a simulator 10826 Construct an InventoryCategory object
12199 </summary> 10827 </summary>
10828 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID" /> which becomes the
10829 <seealso cref="T:OpenMetaverse.InventoryItem" /> objects AssetUUID</param>
12200 </member> 10830 </member>
12201 <member name="F:OpenMetaverse.SimAccess.Unknown"> 10831 <member name="M:OpenMetaverse.InventoryCategory.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
12202 <summary>Unknown or invalid access level</summary>
12203 </member>
12204 <member name="F:OpenMetaverse.SimAccess.Trial">
12205 <summary>Trial accounts allowed</summary>
12206 </member>
12207 <member name="F:OpenMetaverse.SimAccess.PG">
12208 <summary>PG rating</summary>
12209 </member>
12210 <member name="F:OpenMetaverse.SimAccess.Mature">
12211 <summary>Mature rating</summary>
12212 </member>
12213 <member name="F:OpenMetaverse.SimAccess.Adult">
12214 <summary>Adult rating</summary>
12215 </member>
12216 <member name="F:OpenMetaverse.SimAccess.Down">
12217 <summary>Simulator is offline</summary>
12218 </member>
12219 <member name="F:OpenMetaverse.SimAccess.NonExistent">
12220 <summary>Simulator does not exist</summary>
12221 </member>
12222 <member name="T:OpenMetaverse.Simulator">
12223 <summary> 10832 <summary>
12224 10833 Construct an InventoryCategory object from a serialization stream
12225 </summary> 10834 </summary>
12226 </member> 10835 </member>
12227 <member name="T:OpenMetaverse.UDPBase"> 10836 <member name="T:OpenMetaverse.InventoryLSL">
12228 <summary> 10837 <summary>
12229 10838 InventoryLSL Class, represents a Linden Scripting Language object
12230 </summary> 10839 </summary>
12231 </member> 10840 </member>
12232 <member name="M:OpenMetaverse.UDPBase.#ctor(System.Int32)"> 10841 <member name="M:OpenMetaverse.InventoryLSL.#ctor(OpenMetaverse.UUID)">
12233 <summary> 10842 <summary>
12234 Initialize the UDP packet handler in server mode 10843 Construct an InventoryLSL object
12235 </summary> 10844 </summary>
12236 <param name="port">Port to listening for incoming UDP packets on</param> 10845 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID" /> which becomes the
10846 <seealso cref="T:OpenMetaverse.InventoryItem" /> objects AssetUUID</param>
12237 </member> 10847 </member>
12238 <member name="M:OpenMetaverse.UDPBase.#ctor(System.Net.IPEndPoint)"> 10848 <member name="M:OpenMetaverse.InventoryLSL.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
12239 <summary> 10849 <summary>
12240 Initialize the UDP packet handler in client mode 10850 Construct an InventoryLSL object from a serialization stream
12241 </summary> 10851 </summary>
12242 <param name="endPoint">Remote UDP server to connect to</param>
12243 </member> 10852 </member>
12244 <member name="M:OpenMetaverse.UDPBase.Start"> 10853 <member name="T:OpenMetaverse.InventorySnapshot">
12245 <summary> 10854 <summary>
12246 10855 InventorySnapshot Class, an image taken with the viewer
12247 </summary> 10856 </summary>
12248 </member> 10857 </member>
12249 <member name="M:OpenMetaverse.UDPBase.Stop"> 10858 <member name="M:OpenMetaverse.InventorySnapshot.#ctor(OpenMetaverse.UUID)">
12250 <summary> 10859 <summary>
12251 10860 Construct an InventorySnapshot object
12252 </summary> 10861 </summary>
10862 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID" /> which becomes the
10863 <seealso cref="T:OpenMetaverse.InventoryItem" /> objects AssetUUID</param>
12253 </member> 10864 </member>
12254 <member name="P:OpenMetaverse.UDPBase.IsRunning"> 10865 <member name="M:OpenMetaverse.InventorySnapshot.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
12255 <summary> 10866 <summary>
12256 10867 Construct an InventorySnapshot object from a serialization stream
12257 </summary> 10868 </summary>
12258 </member> 10869 </member>
12259 <member name="F:OpenMetaverse.Simulator.Client"> 10870 <member name="T:OpenMetaverse.InventoryAttachment">
12260 <summary>A public reference to the client that this Simulator object
12261 is attached to</summary>
12262 </member>
12263 <member name="F:OpenMetaverse.Simulator.ID">
12264 <summary>A Unique Cache identifier for this simulator</summary>
12265 </member>
12266 <member name="F:OpenMetaverse.Simulator.Caps">
12267 <summary>The capabilities for this simulator</summary>
12268 </member>
12269 <member name="F:OpenMetaverse.Simulator.Handle">
12270 <summary></summary>
12271 </member>
12272 <member name="F:OpenMetaverse.Simulator.SimVersion">
12273 <summary>The current version of software this simulator is running</summary>
12274 </member>
12275 <member name="F:OpenMetaverse.Simulator.Name">
12276 <summary></summary>
12277 </member>
12278 <member name="F:OpenMetaverse.Simulator.ParcelOverlay">
12279 <summary>A 64x64 grid of parcel coloring values. The values stored
12280 in this array are of the <seealso cref="!:ParcelArrayType"/> type</summary>
12281 </member>
12282 <member name="F:OpenMetaverse.Simulator.ParcelOverlaysReceived">
12283 <summary></summary>
12284 </member>
12285 <member name="F:OpenMetaverse.Simulator.TerrainHeightRange00">
12286 <summary></summary>
12287 </member>
12288 <member name="F:OpenMetaverse.Simulator.TerrainHeightRange01">
12289 <summary></summary>
12290 </member>
12291 <member name="F:OpenMetaverse.Simulator.TerrainHeightRange10">
12292 <summary></summary>
12293 </member>
12294 <member name="F:OpenMetaverse.Simulator.TerrainHeightRange11">
12295 <summary></summary>
12296 </member>
12297 <member name="F:OpenMetaverse.Simulator.TerrainStartHeight00">
12298 <summary></summary>
12299 </member>
12300 <member name="F:OpenMetaverse.Simulator.TerrainStartHeight01">
12301 <summary></summary>
12302 </member>
12303 <member name="F:OpenMetaverse.Simulator.TerrainStartHeight10">
12304 <summary></summary>
12305 </member>
12306 <member name="F:OpenMetaverse.Simulator.TerrainStartHeight11">
12307 <summary></summary>
12308 </member>
12309 <member name="F:OpenMetaverse.Simulator.WaterHeight">
12310 <summary></summary>
12311 </member>
12312 <member name="F:OpenMetaverse.Simulator.SimOwner">
12313 <summary></summary>
12314 </member>
12315 <member name="F:OpenMetaverse.Simulator.TerrainBase0">
12316 <summary></summary>
12317 </member>
12318 <member name="F:OpenMetaverse.Simulator.TerrainBase1">
12319 <summary></summary>
12320 </member>
12321 <member name="F:OpenMetaverse.Simulator.TerrainBase2">
12322 <summary></summary>
12323 </member>
12324 <member name="F:OpenMetaverse.Simulator.TerrainBase3">
12325 <summary></summary>
12326 </member>
12327 <member name="F:OpenMetaverse.Simulator.TerrainDetail0">
12328 <summary></summary>
12329 </member>
12330 <member name="F:OpenMetaverse.Simulator.TerrainDetail1">
12331 <summary></summary>
12332 </member>
12333 <member name="F:OpenMetaverse.Simulator.TerrainDetail2">
12334 <summary></summary>
12335 </member>
12336 <member name="F:OpenMetaverse.Simulator.TerrainDetail3">
12337 <summary></summary>
12338 </member>
12339 <member name="F:OpenMetaverse.Simulator.IsEstateManager">
12340 <summary>true if your agent has Estate Manager rights on this region</summary>
12341 </member>
12342 <member name="F:OpenMetaverse.Simulator.Flags">
12343 <summary></summary>
12344 </member>
12345 <member name="F:OpenMetaverse.Simulator.Access">
12346 <summary></summary>
12347 </member>
12348 <member name="F:OpenMetaverse.Simulator.BillableFactor">
12349 <summary></summary>
12350 </member>
12351 <member name="F:OpenMetaverse.Simulator.Stats">
12352 <summary>Statistics information for this simulator and the
12353 connection to the simulator, calculated by the simulator itself
12354 and the library</summary>
12355 </member>
12356 <member name="F:OpenMetaverse.Simulator.RegionID">
12357 <summary>The regions Unique ID</summary>
12358 </member>
12359 <member name="F:OpenMetaverse.Simulator.ColoLocation">
12360 <summary>The physical data center the simulator is located</summary>
12361 <remarks>Known values are:
12362 <list type="table">
12363 <item>Dallas</item>
12364 <item>Chandler</item>
12365 <item>SF</item>
12366 </list>
12367 </remarks>
12368 </member>
12369 <member name="F:OpenMetaverse.Simulator.CPUClass">
12370 <summary>The CPU Class of the simulator</summary>
12371 <remarks>Most full mainland/estate sims appear to be 5,
12372 Homesteads and Openspace appear to be 501</remarks>
12373 </member>
12374 <member name="F:OpenMetaverse.Simulator.CPURatio">
12375 <summary>The number of regions sharing the same CPU as this one</summary>
12376 <remarks>"Full Sims" appear to be 1, Homesteads appear to be 4</remarks>
12377 </member>
12378 <member name="F:OpenMetaverse.Simulator.ProductName">
12379 <summary>The billing product name</summary>
12380 <remarks>Known values are:
12381 <list type="table">
12382 <item>Mainland / Full Region (Sku: 023)</item>
12383 <item>Estate / Full Region (Sku: 024)</item>
12384 <item>Estate / Openspace (Sku: 027)</item>
12385 <item>Estate / Homestead (Sku: 029)</item>
12386 <item>Mainland / Homestead (Sku: 129) (Linden Owned)</item>
12387 <item>Mainland / Linden Homes (Sku: 131)</item>
12388 </list>
12389 </remarks>
12390 </member>
12391 <member name="F:OpenMetaverse.Simulator.ProductSku">
12392 <summary>The billing product SKU</summary>
12393 <remarks>Known values are:
12394 <list type="table">
12395 <item>023 Mainland / Full Region</item>
12396 <item>024 Estate / Full Region</item>
12397 <item>027 Estate / Openspace</item>
12398 <item>029 Estate / Homestead</item>
12399 <item>129 Mainland / Homestead (Linden Owned)</item>
12400 <item>131 Linden Homes / Full Region</item>
12401 </list>
12402 </remarks>
12403 </member>
12404 <member name="F:OpenMetaverse.Simulator.Sequence">
12405 <summary>The current sequence number for packets sent to this
12406 simulator. Must be Interlocked before modifying. Only
12407 useful for applications manipulating sequence numbers</summary>
12408 </member>
12409 <member name="F:OpenMetaverse.Simulator.ObjectsAvatars">
12410 <summary> 10871 <summary>
12411 A thread-safe dictionary containing avatars in a simulator 10872 InventoryAttachment Class, contains details on an attachable object
12412 </summary> 10873 </summary>
12413 </member> 10874 </member>
12414 <member name="F:OpenMetaverse.Simulator.ObjectsPrimitives"> 10875 <member name="M:OpenMetaverse.InventoryAttachment.#ctor(OpenMetaverse.UUID)">
12415 <summary> 10876 <summary>
12416 A thread-safe dictionary containing primitives in a simulator 10877 Construct an InventoryAttachment object
12417 </summary> 10878 </summary>
10879 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID" /> which becomes the
10880 <seealso cref="T:OpenMetaverse.InventoryItem" /> objects AssetUUID</param>
12418 </member> 10881 </member>
12419 <member name="F:OpenMetaverse.Simulator.Parcels"> 10882 <member name="M:OpenMetaverse.InventoryAttachment.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
12420 <summary> 10883 <summary>
12421 Provides access to an internal thread-safe dictionary containing parcel 10884 Construct an InventoryAttachment object from a serialization stream
12422 information found in this simulator
12423 </summary> 10885 </summary>
12424 </member> 10886 </member>
12425 <member name="M:OpenMetaverse.Simulator.IsParcelMapFull"> 10887 <member name="P:OpenMetaverse.InventoryAttachment.AttachmentPoint">
12426 <summary> 10888 <summary>
12427 Checks simulator parcel map to make sure it has downloaded all data successfully 10889 Get the last AttachmentPoint this object was attached to
12428 </summary> 10890 </summary>
12429 <returns>true if map is full (contains no 0's)</returns>
12430 </member>
12431 <member name="F:OpenMetaverse.Simulator.DisconnectCandidate">
12432 <summary>Used internally to track sim disconnections</summary>
12433 </member>
12434 <member name="F:OpenMetaverse.Simulator.ConnectedEvent">
12435 <summary>Event that is triggered when the simulator successfully
12436 establishes a connection</summary>
12437 </member>
12438 <member name="F:OpenMetaverse.Simulator.connected">
12439 <summary>Whether this sim is currently connected or not. Hooked up
12440 to the property Connected</summary>
12441 </member>
12442 <member name="F:OpenMetaverse.Simulator.avatarPositions">
12443 <summary>Coarse locations of avatars in this simulator</summary>
12444 </member>
12445 <member name="F:OpenMetaverse.Simulator.preyID">
12446 <summary>AvatarPositions key representing TrackAgent target</summary>
12447 </member>
12448 <member name="F:OpenMetaverse.Simulator.PacketArchive">
12449 <summary>Sequence numbers of packets we've received
12450 (for duplicate checking)</summary>
12451 </member>
12452 <member name="F:OpenMetaverse.Simulator.NeedAck">
12453 <summary>Packets we sent out that need ACKs from the simulator</summary>
12454 </member>
12455 <member name="F:OpenMetaverse.Simulator.pauseSerial">
12456 <summary>Sequence number for pause/resume</summary>
12457 </member>
12458 <member name="F:OpenMetaverse.Simulator.handshakeComplete">
12459 <summary>Indicates if UDP connection to the sim is fully established</summary>
12460 </member> 10891 </member>
12461 <member name="M:OpenMetaverse.Simulator.#ctor(OpenMetaverse.GridClient,System.Net.IPEndPoint,System.UInt64)"> 10892 <member name="T:OpenMetaverse.InventoryWearable">
12462 <summary> 10893 <summary>
12463 10894 InventoryWearable Class, details on a clothing item or body part
12464 </summary> 10895 </summary>
12465 <param name="client">Reference to the GridClient object</param>
12466 <param name="address">IPEndPoint of the simulator</param>
12467 <param name="handle">handle of the simulator</param>
12468 </member> 10896 </member>
12469 <member name="M:OpenMetaverse.Simulator.Dispose"> 10897 <member name="M:OpenMetaverse.InventoryWearable.#ctor(OpenMetaverse.UUID)">
12470 <summary> 10898 <summary>
12471 Called when this Simulator object is being destroyed 10899 Construct an InventoryWearable object
12472 </summary> 10900 </summary>
10901 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID" /> which becomes the
10902 <seealso cref="T:OpenMetaverse.InventoryItem" /> objects AssetUUID</param>
12473 </member> 10903 </member>
12474 <member name="M:OpenMetaverse.Simulator.Connect(System.Boolean)"> 10904 <member name="M:OpenMetaverse.InventoryWearable.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
12475 <summary> 10905 <summary>
12476 Attempt to connect to this simulator 10906 Construct an InventoryWearable object from a serialization stream
12477 </summary> 10907 </summary>
12478 <param name="moveToSim">Whether to move our agent in to this sim or not</param>
12479 <returns>True if the connection succeeded or connection status is
12480 unknown, false if there was a failure</returns>
12481 </member> 10908 </member>
12482 <member name="M:OpenMetaverse.Simulator.UseCircuitCode"> 10909 <member name="P:OpenMetaverse.InventoryWearable.WearableType">
12483 <summary> 10910 <summary>
12484 Initiates connection to the simulator 10911 The <seealso cref="T:OpenMetaverse.WearableType" />, Skin, Shape, Skirt, Etc
12485 </summary> 10912 </summary>
12486 </member> 10913 </member>
12487 <member name="M:OpenMetaverse.Simulator.Disconnect(System.Boolean)"> 10914 <member name="T:OpenMetaverse.InventoryAnimation">
12488 <summary> 10915 <summary>
12489 Disconnect from this simulator 10916 InventoryAnimation Class, A bvh encoded object which animates an avatar
12490 </summary> 10917 </summary>
12491 </member> 10918 </member>
12492 <member name="M:OpenMetaverse.Simulator.Pause"> 10919 <member name="M:OpenMetaverse.InventoryAnimation.#ctor(OpenMetaverse.UUID)">
12493 <summary> 10920 <summary>
12494 Instructs the simulator to stop sending update (and possibly other) packets 10921 Construct an InventoryAnimation object
12495 </summary> 10922 </summary>
10923 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID" /> which becomes the
10924 <seealso cref="T:OpenMetaverse.InventoryItem" /> objects AssetUUID</param>
12496 </member> 10925 </member>
12497 <member name="M:OpenMetaverse.Simulator.Resume"> 10926 <member name="M:OpenMetaverse.InventoryAnimation.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
12498 <summary> 10927 <summary>
12499 Instructs the simulator to resume sending update packets (unpause) 10928 Construct an InventoryAnimation object from a serialization stream
12500 </summary> 10929 </summary>
12501 </member> 10930 </member>
12502 <member name="M:OpenMetaverse.Simulator.TerrainHeightAtPoint(System.Int32,System.Int32,System.Single@)"> 10931 <member name="T:OpenMetaverse.InventoryGesture">
12503 <summary> 10932 <summary>
12504 Retrieve the terrain height at a given coordinate 10933 InventoryGesture Class, details on a series of animations, sounds, and actions
12505 </summary> 10934 </summary>
12506 <param name="x">Sim X coordinate, valid range is from 0 to 255</param>
12507 <param name="y">Sim Y coordinate, valid range is from 0 to 255</param>
12508 <param name="height">The terrain height at the given point if the
12509 lookup was successful, otherwise 0.0f</param>
12510 <returns>True if the lookup was successful, otherwise false</returns>
12511 </member> 10935 </member>
12512 <member name="M:OpenMetaverse.Simulator.SendPacket(OpenMetaverse.Packets.Packet)"> 10936 <member name="M:OpenMetaverse.InventoryGesture.#ctor(OpenMetaverse.UUID)">
12513 <summary> 10937 <summary>
12514 Sends a packet 10938 Construct an InventoryGesture object
12515 </summary> 10939 </summary>
12516 <param name="packet">Packet to be sent</param> 10940 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID" /> which becomes the
10941 <seealso cref="T:OpenMetaverse.InventoryItem" /> objects AssetUUID</param>
12517 </member> 10942 </member>
12518 <member name="M:OpenMetaverse.Simulator.SendPing"> 10943 <member name="M:OpenMetaverse.InventoryGesture.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
12519 <summary> 10944 <summary>
12520 10945 Construct an InventoryGesture object from a serialization stream
12521 </summary> 10946 </summary>
12522 </member> 10947 </member>
12523 <member name="M:OpenMetaverse.Simulator.ToString"> 10948 <member name="T:OpenMetaverse.InventoryFolder">
12524 <summary> 10949 <summary>
12525 Returns Simulator Name as a String 10950 A folder contains <seealso cref="T:OpenMetaverse.InventoryItem" />s and has certain attributes specific
10951 to itself
12526 </summary> 10952 </summary>
12527 <returns></returns>
12528 </member> 10953 </member>
12529 <member name="M:OpenMetaverse.Simulator.GetHashCode"> 10954 <member name="M:OpenMetaverse.InventoryFolder.#ctor(OpenMetaverse.UUID)">
12530 <summary> 10955 <summary>
12531 10956 Constructor
12532 </summary> 10957 </summary>
12533 <returns></returns> 10958 <param name="itemID">UUID of the folder</param>
12534 </member> 10959 </member>
12535 <member name="M:OpenMetaverse.Simulator.Equals(System.Object)"> 10960 <member name="M:OpenMetaverse.InventoryFolder.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
12536 <summary> 10961 <summary>
12537 10962 Construct an InventoryFolder object from a serialization stream
12538 </summary> 10963 </summary>
12539 <param name="obj"></param>
12540 <returns></returns>
12541 </member> 10964 </member>
12542 <member name="M:OpenMetaverse.Simulator.SendAcks"> 10965 <member name="F:OpenMetaverse.InventoryFolder.PreferredType">
10966 <summary>The Preferred <seealso cref="T:OpenMetaverse.AssetType" /> for a folder.</summary>
10967 </member>
10968 <member name="F:OpenMetaverse.InventoryFolder.Version">
10969 <summary>The Version of this folder</summary>
10970 </member>
10971 <member name="F:OpenMetaverse.InventoryFolder.DescendentCount">
10972 <summary>Number of child items this folder contains.</summary>
10973 </member>
10974 <member name="M:OpenMetaverse.InventoryFolder.ToString">
12543 <summary> 10975 <summary>
12544 Sends out pending acknowledgements
12545 </summary> 10976 </summary>
12546 <returns>Number of ACKs sent</returns> 10977 <returns>
10978 </returns>
12547 </member> 10979 </member>
12548 <member name="M:OpenMetaverse.Simulator.ResendUnacked"> 10980 <member name="M:OpenMetaverse.InventoryFolder.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
12549 <summary> 10981 <summary>
12550 Resend unacknowledged packets 10982 Get Serilization data for this InventoryFolder object
12551 </summary> 10983 </summary>
12552 </member> 10984 </member>
12553 <member name="P:OpenMetaverse.Simulator.ParcelMap"> 10985 <member name="M:OpenMetaverse.InventoryFolder.GetHashCode">
12554 <summary> 10986 <summary>
12555 Provides access to an internal thread-safe multidimensional array containing a x,y grid mapped
12556 to each 64x64 parcel's LocalID.
12557 </summary> 10987 </summary>
10988 <returns>
10989 </returns>
12558 </member> 10990 </member>
12559 <member name="P:OpenMetaverse.Simulator.IPEndPoint"> 10991 <member name="M:OpenMetaverse.InventoryFolder.Equals(System.Object)">
12560 <summary>The IP address and port of the server</summary> 10992 <summary>
12561 </member> 10993 </summary>
12562 <member name="P:OpenMetaverse.Simulator.Connected"> 10994 <param name="o">
12563 <summary>Whether there is a working connection to the simulator or 10995 </param>
12564 not</summary> 10996 <returns>
10997 </returns>
12565 </member> 10998 </member>
12566 <member name="P:OpenMetaverse.Simulator.AvatarPositions"> 10999 <member name="M:OpenMetaverse.InventoryFolder.Equals(OpenMetaverse.InventoryBase)">
12567 <summary>Coarse locations of avatars in this simulator</summary> 11000 <summary>
11001 </summary>
11002 <param name="o">
11003 </param>
11004 <returns>
11005 </returns>
12568 </member> 11006 </member>
12569 <member name="P:OpenMetaverse.Simulator.PreyID"> 11007 <member name="M:OpenMetaverse.InventoryFolder.Equals(OpenMetaverse.InventoryFolder)">
12570 <summary>AvatarPositions key representing TrackAgent target</summary> 11008 <summary>
11009 </summary>
11010 <param name="o">
11011 </param>
11012 <returns>
11013 </returns>
12571 </member> 11014 </member>
12572 <member name="P:OpenMetaverse.Simulator.HandshakeComplete"> 11015 <member name="T:OpenMetaverse.InventoryManager">
12573 <summary>Indicates if UDP connection to the sim is fully established</summary> 11016 <summary>
11017 Tools for dealing with agents inventory
11018 </summary>
12574 </member> 11019 </member>
12575 <member name="T:OpenMetaverse.Simulator.SimStats"> 11020 <member name="M:OpenMetaverse.InventoryManager.#ctor(OpenMetaverse.GridClient)">
12576 <summary> 11021 <summary>
12577 Simulator Statistics 11022 Default constructor
12578 </summary> 11023 </summary>
11024 <param name="client">Reference to the GridClient object</param>
12579 </member> 11025 </member>
12580 <member name="F:OpenMetaverse.Simulator.SimStats.SentPackets"> 11026 <member name="T:OpenMetaverse.InventoryManager.ItemCreatedCallback">
12581 <summary>Total number of packets sent by this simulator to this agent</summary> 11027 <summary>
11028 Callback for inventory item creation finishing
11029 </summary>
11030 <param name="success">Whether the request to create an inventory
11031 item succeeded or not</param>
11032 <param name="item">Inventory item being created. If success is
11033 false this will be null</param>
12582 </member> 11034 </member>
12583 <member name="F:OpenMetaverse.Simulator.SimStats.RecvPackets"> 11035 <member name="T:OpenMetaverse.InventoryManager.ItemCreatedFromAssetCallback">
12584 <summary>Total number of packets received by this simulator to this agent</summary> 11036 <summary>
11037 Callback for an inventory item being create from an uploaded asset
11038 </summary>
11039 <param name="success">true if inventory item creation was successful</param>
11040 <param name="status">
11041 </param>
11042 <param name="itemID">
11043 </param>
11044 <param name="assetID">
11045 </param>
12585 </member> 11046 </member>
12586 <member name="F:OpenMetaverse.Simulator.SimStats.SentBytes"> 11047 <member name="T:OpenMetaverse.InventoryManager.ItemCopiedCallback">
12587 <summary>Total number of bytes sent by this simulator to this agent</summary> 11048 <summary>
11049 </summary>
11050 <param name="item">
11051 </param>
12588 </member> 11052 </member>
12589 <member name="F:OpenMetaverse.Simulator.SimStats.RecvBytes"> 11053 <member name="T:OpenMetaverse.InventoryManager.InventoryUploadedAssetCallback">
12590 <summary>Total number of bytes received by this simulator to this agent</summary> 11054 <summary>
11055 Reply received when uploading an inventory asset
11056 </summary>
11057 <param name="success">Has upload been successful</param>
11058 <param name="status">Error message if upload failed</param>
11059 <param name="itemID">Inventory asset UUID</param>
11060 <param name="assetID">New asset UUID</param>
12591 </member> 11061 </member>
12592 <member name="F:OpenMetaverse.Simulator.SimStats.ConnectTime"> 11062 <member name="T:OpenMetaverse.InventoryManager.ScriptUpdatedCallback">
12593 <summary>Time in seconds agent has been connected to simulator</summary> 11063 <summary>
11064 Delegate that is invoked when script upload is completed
11065 </summary>
11066 <param name="uploadSuccess">Has upload succeded (note, there still might be compile errors)</param>
11067 <param name="uploadStatus">Upload status message</param>
11068 <param name="compileSuccess">Is compilation successful</param>
11069 <param name="compileMessages">If compilation failed, list of error messages, null on compilation success</param>
11070 <param name="itemID">Script inventory UUID</param>
11071 <param name="assetID">Script's new asset UUID</param>
12594 </member> 11072 </member>
12595 <member name="F:OpenMetaverse.Simulator.SimStats.ResentPackets"> 11073 <member name="F:OpenMetaverse.InventoryManager.MAGIC_ID">
12596 <summary>Total number of packets that have been resent</summary> 11074 <summary>Used for converting shadow_id to asset_id</summary>
12597 </member> 11075 </member>
12598 <member name="F:OpenMetaverse.Simulator.SimStats.ReceivedResends"> 11076 <member name="F:OpenMetaverse.InventoryManager.m_ItemReceived">
12599 <summary>Total number of resent packets recieved</summary> 11077 <summary>The event subscribers, null of no subscribers</summary>
12600 </member> 11078 </member>
12601 <member name="F:OpenMetaverse.Simulator.SimStats.SentPings"> 11079 <member name="F:OpenMetaverse.InventoryManager.m_ItemReceivedLock">
12602 <summary>Total number of pings sent to this simulator by this agent</summary> 11080 <summary>Thread sync lock object</summary>
12603 </member> 11081 </member>
12604 <member name="F:OpenMetaverse.Simulator.SimStats.ReceivedPongs"> 11082 <member name="F:OpenMetaverse.InventoryManager.m_FolderUpdated">
12605 <summary>Total number of ping replies sent to this agent by this simulator</summary> 11083 <summary>The event subscribers, null of no subscribers</summary>
12606 </member> 11084 </member>
12607 <member name="F:OpenMetaverse.Simulator.SimStats.IncomingBPS"> 11085 <member name="F:OpenMetaverse.InventoryManager.m_FolderUpdatedLock">
12608 <summary> 11086 <summary>Thread sync lock object</summary>
12609 Incoming bytes per second
12610 </summary>
12611 <remarks>It would be nice to have this claculated on the fly, but
12612 this is far, far easier</remarks>
12613 </member> 11087 </member>
12614 <member name="F:OpenMetaverse.Simulator.SimStats.OutgoingBPS"> 11088 <member name="F:OpenMetaverse.InventoryManager.m_InventoryObjectOffered">
12615 <summary> 11089 <summary>The event subscribers, null of no subscribers</summary>
12616 Outgoing bytes per second
12617 </summary>
12618 <remarks>It would be nice to have this claculated on the fly, but
12619 this is far, far easier</remarks>
12620 </member> 11090 </member>
12621 <member name="F:OpenMetaverse.Simulator.SimStats.LastPingSent"> 11091 <member name="F:OpenMetaverse.InventoryManager.m_InventoryObjectOfferedLock">
12622 <summary>Time last ping was sent</summary> 11092 <summary>Thread sync lock object</summary>
12623 </member> 11093 </member>
12624 <member name="F:OpenMetaverse.Simulator.SimStats.LastPingID"> 11094 <member name="F:OpenMetaverse.InventoryManager.m_TaskItemReceived">
12625 <summary>ID of last Ping sent</summary> 11095 <summary>The event subscribers, null of no subscribers</summary>
12626 </member> 11096 </member>
12627 <member name="F:OpenMetaverse.Simulator.SimStats.LastLag"> 11097 <member name="F:OpenMetaverse.InventoryManager.m_TaskItemReceivedLock">
12628 <summary></summary> 11098 <summary>Thread sync lock object</summary>
12629 </member> 11099 </member>
12630 <member name="F:OpenMetaverse.Simulator.SimStats.MissedPings"> 11100 <member name="F:OpenMetaverse.InventoryManager.m_FindObjectByPathReply">
12631 <summary></summary> 11101 <summary>The event subscribers, null of no subscribers</summary>
12632 </member> 11102 </member>
12633 <member name="F:OpenMetaverse.Simulator.SimStats.Dilation"> 11103 <member name="F:OpenMetaverse.InventoryManager.m_FindObjectByPathReplyLock">
12634 <summary>Current time dilation of this simulator</summary> 11104 <summary>Thread sync lock object</summary>
12635 </member> 11105 </member>
12636 <member name="F:OpenMetaverse.Simulator.SimStats.FPS"> 11106 <member name="F:OpenMetaverse.InventoryManager.m_TaskInventoryReply">
12637 <summary>Current Frames per second of simulator</summary> 11107 <summary>The event subscribers, null of no subscribers</summary>
12638 </member> 11108 </member>
12639 <member name="F:OpenMetaverse.Simulator.SimStats.PhysicsFPS"> 11109 <member name="F:OpenMetaverse.InventoryManager.m_TaskInventoryReplyLock">
12640 <summary>Current Physics frames per second of simulator</summary> 11110 <summary>Thread sync lock object</summary>
12641 </member> 11111 </member>
12642 <member name="F:OpenMetaverse.Simulator.SimStats.AgentUpdates"> 11112 <member name="F:OpenMetaverse.InventoryManager.m_SaveAssetToInventory">
12643 <summary></summary> 11113 <summary>The event subscribers, null of no subscribers</summary>
12644 </member> 11114 </member>
12645 <member name="F:OpenMetaverse.Simulator.SimStats.FrameTime"> 11115 <member name="F:OpenMetaverse.InventoryManager.m_SaveAssetToInventoryLock">
12646 <summary></summary> 11116 <summary>Thread sync lock object</summary>
12647 </member> 11117 </member>
12648 <member name="F:OpenMetaverse.Simulator.SimStats.NetTime"> 11118 <member name="F:OpenMetaverse.InventoryManager.m_ScriptRunningReply">
12649 <summary></summary> 11119 <summary>The event subscribers, null of no subscribers</summary>
12650 </member> 11120 </member>
12651 <member name="F:OpenMetaverse.Simulator.SimStats.PhysicsTime"> 11121 <member name="F:OpenMetaverse.InventoryManager.m_ScriptRunningReplyLock">
12652 <summary></summary> 11122 <summary>Thread sync lock object</summary>
12653 </member> 11123 </member>
12654 <member name="F:OpenMetaverse.Simulator.SimStats.ImageTime"> 11124 <member name="F:OpenMetaverse.InventoryManager._NewFolderNames">
12655 <summary></summary> 11125 <summary>Partial mapping of AssetTypes to folder names</summary>
12656 </member> 11126 </member>
12657 <member name="F:OpenMetaverse.Simulator.SimStats.ScriptTime"> 11127 <member name="E:OpenMetaverse.InventoryManager.ItemReceived">
12658 <summary></summary> 11128 <summary>Raised when the simulator sends us data containing
11129 ...</summary>
12659 </member> 11130 </member>
12660 <member name="F:OpenMetaverse.Simulator.SimStats.AgentTime"> 11131 <member name="E:OpenMetaverse.InventoryManager.FolderUpdated">
12661 <summary></summary> 11132 <summary>Raised when the simulator sends us data containing
11133 ...</summary>
12662 </member> 11134 </member>
12663 <member name="F:OpenMetaverse.Simulator.SimStats.OtherTime"> 11135 <member name="E:OpenMetaverse.InventoryManager.InventoryObjectOffered">
12664 <summary></summary> 11136 <summary>Raised when the simulator sends us data containing
11137 an inventory object sent by another avatar or primitive</summary>
12665 </member> 11138 </member>
12666 <member name="F:OpenMetaverse.Simulator.SimStats.Objects"> 11139 <member name="E:OpenMetaverse.InventoryManager.TaskItemReceived">
12667 <summary>Total number of objects Simulator is simulating</summary> 11140 <summary>Raised when the simulator sends us data containing
11141 ...</summary>
12668 </member> 11142 </member>
12669 <member name="F:OpenMetaverse.Simulator.SimStats.ScriptedObjects"> 11143 <member name="E:OpenMetaverse.InventoryManager.FindObjectByPathReply">
12670 <summary>Total number of Active (Scripted) objects running</summary> 11144 <summary>Raised when the simulator sends us data containing
11145 ...</summary>
12671 </member> 11146 </member>
12672 <member name="F:OpenMetaverse.Simulator.SimStats.Agents"> 11147 <member name="E:OpenMetaverse.InventoryManager.TaskInventoryReply">
12673 <summary>Number of agents currently in this simulator</summary> 11148 <summary>Raised when the simulator sends us data containing
11149 ...</summary>
12674 </member> 11150 </member>
12675 <member name="F:OpenMetaverse.Simulator.SimStats.ChildAgents"> 11151 <member name="E:OpenMetaverse.InventoryManager.SaveAssetToInventory">
12676 <summary>Number of agents in neighbor simulators</summary> 11152 <summary>Raised when the simulator sends us data containing
11153 ...</summary>
12677 </member> 11154 </member>
12678 <member name="F:OpenMetaverse.Simulator.SimStats.ActiveScripts"> 11155 <member name="E:OpenMetaverse.InventoryManager.ScriptRunningReply">
12679 <summary>Number of Active scripts running in this simulator</summary> 11156 <summary>Raised when the simulator sends us data containing
11157 ...</summary>
12680 </member> 11158 </member>
12681 <member name="F:OpenMetaverse.Simulator.SimStats.LSLIPS"> 11159 <member name="P:OpenMetaverse.InventoryManager.Store">
12682 <summary></summary> 11160 <summary>
11161 Get this agents Inventory data
11162 </summary>
12683 </member> 11163 </member>
12684 <member name="F:OpenMetaverse.Simulator.SimStats.INPPS"> 11164 <member name="M:OpenMetaverse.InventoryManager.OnItemReceived(OpenMetaverse.ItemReceivedEventArgs)">
12685 <summary></summary> 11165 <summary>Raises the ItemReceived Event</summary>
11166 <param name="e">A ItemReceivedEventArgs object containing
11167 the data sent from the simulator</param>
12686 </member> 11168 </member>
12687 <member name="F:OpenMetaverse.Simulator.SimStats.OUTPPS"> 11169 <member name="M:OpenMetaverse.InventoryManager.OnFolderUpdated(OpenMetaverse.FolderUpdatedEventArgs)">
12688 <summary></summary> 11170 <summary>Raises the FolderUpdated Event</summary>
11171 <param name="e">A FolderUpdatedEventArgs object containing
11172 the data sent from the simulator</param>
12689 </member> 11173 </member>
12690 <member name="F:OpenMetaverse.Simulator.SimStats.PendingDownloads"> 11174 <member name="M:OpenMetaverse.InventoryManager.OnInventoryObjectOffered(OpenMetaverse.InventoryObjectOfferedEventArgs)">
12691 <summary>Number of downloads pending</summary> 11175 <summary>Raises the InventoryObjectOffered Event</summary>
11176 <param name="e">A InventoryObjectOfferedEventArgs object containing
11177 the data sent from the simulator</param>
12692 </member> 11178 </member>
12693 <member name="F:OpenMetaverse.Simulator.SimStats.PendingUploads"> 11179 <member name="M:OpenMetaverse.InventoryManager.OnTaskItemReceived(OpenMetaverse.TaskItemReceivedEventArgs)">
12694 <summary>Number of uploads pending</summary> 11180 <summary>Raises the TaskItemReceived Event</summary>
11181 <param name="e">A TaskItemReceivedEventArgs object containing
11182 the data sent from the simulator</param>
12695 </member> 11183 </member>
12696 <member name="F:OpenMetaverse.Simulator.SimStats.VirtualSize"> 11184 <member name="M:OpenMetaverse.InventoryManager.OnFindObjectByPathReply(OpenMetaverse.FindObjectByPathReplyEventArgs)">
12697 <summary></summary> 11185 <summary>Raises the FindObjectByPath Event</summary>
11186 <param name="e">A FindObjectByPathEventArgs object containing
11187 the data sent from the simulator</param>
12698 </member> 11188 </member>
12699 <member name="F:OpenMetaverse.Simulator.SimStats.ResidentSize"> 11189 <member name="M:OpenMetaverse.InventoryManager.OnTaskInventoryReply(OpenMetaverse.TaskInventoryReplyEventArgs)">
12700 <summary></summary> 11190 <summary>Raises the TaskInventoryReply Event</summary>
11191 <param name="e">A TaskInventoryReplyEventArgs object containing
11192 the data sent from the simulator</param>
12701 </member> 11193 </member>
12702 <member name="F:OpenMetaverse.Simulator.SimStats.PendingLocalUploads"> 11194 <member name="M:OpenMetaverse.InventoryManager.OnSaveAssetToInventory(OpenMetaverse.SaveAssetToInventoryEventArgs)">
12703 <summary>Number of local uploads pending</summary> 11195 <summary>Raises the SaveAssetToInventory Event</summary>
11196 <param name="e">A SaveAssetToInventoryEventArgs object containing
11197 the data sent from the simulator</param>
12704 </member> 11198 </member>
12705 <member name="F:OpenMetaverse.Simulator.SimStats.UnackedBytes"> 11199 <member name="M:OpenMetaverse.InventoryManager.OnScriptRunningReply(OpenMetaverse.ScriptRunningReplyEventArgs)">
12706 <summary>Unacknowledged bytes in queue</summary> 11200 <summary>Raises the ScriptRunningReply Event</summary>
11201 <param name="e">A ScriptRunningReplyEventArgs object containing
11202 the data sent from the simulator</param>
12707 </member> 11203 </member>
12708 <member name="M:OpenMetaverse.WrappedObject`1.Dispose"> 11204 <member name="M:OpenMetaverse.InventoryManager.FetchItem(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Int32)">
12709 <summary> 11205 <summary>
12710 Checks the instance back into the object pool 11206 Fetch an inventory item from the dataserver
12711 </summary> 11207 </summary>
11208 <param name="itemID">The items <seealso cref="T:OpenMetaverse.UUID" /></param>
11209 <param name="ownerID">The item Owners <seealso cref="T:OpenMetaverse.UUID" /></param>
11210 <param name="timeoutMS">a integer representing the number of milliseconds to wait for results</param>
11211 <returns>An <seealso cref="T:OpenMetaverse.InventoryItem" /> object on success, or null if no item was found</returns>
11212 <remarks>Items will also be sent to the <seealso cref="M:OpenMetaverse.InventoryManager.OnItemReceived(OpenMetaverse.ItemReceivedEventArgs)" /> event</remarks>
12712 </member> 11213 </member>
12713 <member name="P:OpenMetaverse.WrappedObject`1.Instance"> 11214 <member name="M:OpenMetaverse.InventoryManager.RequestFetchInventory(OpenMetaverse.UUID,OpenMetaverse.UUID)">
12714 <summary> 11215 <summary>
12715 Returns an instance of the class that has been checked out of the Object Pool. 11216 Request A single inventory item
12716 </summary> 11217 </summary>
11218 <param name="itemID">The items <seealso cref="T:OpenMetaverse.UUID" /></param>
11219 <param name="ownerID">The item Owners <seealso cref="T:OpenMetaverse.UUID" /></param>
11220 <seealso cref="M:OpenMetaverse.InventoryManager.OnItemReceived(OpenMetaverse.ItemReceivedEventArgs)" />
12717 </member> 11221 </member>
12718 <member name="M:OpenMetaverse.ObjectPoolBase`1.#ctor"> 11222 <member name="M:OpenMetaverse.InventoryManager.RequestFetchInventory(System.Collections.Generic.List{OpenMetaverse.UUID},System.Collections.Generic.List{OpenMetaverse.UUID})">
12719 <summary> 11223 <summary>
12720 Creates a new instance of the ObjectPoolBase class. Initialize MUST be called 11224 Request inventory items
12721 after using this constructor.
12722 </summary> 11225 </summary>
11226 <param name="itemIDs">Inventory items to request</param>
11227 <param name="ownerIDs">Owners of the inventory items</param>
11228 <seealso cref="M:OpenMetaverse.InventoryManager.OnItemReceived(OpenMetaverse.ItemReceivedEventArgs)" />
12723 </member> 11229 </member>
12724 <member name="M:OpenMetaverse.ObjectPoolBase`1.#ctor(System.Int32,System.Int32,System.Boolean,System.Int32)"> 11230 <member name="M:OpenMetaverse.InventoryManager.FolderContents(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.Boolean,OpenMetaverse.InventorySortOrder,System.Int32)">
12725 <summary> 11231 <summary>
12726 Creates a new instance of the ObjectPool Base class. 11232 Get contents of a folder
12727 </summary> 11233 </summary>
12728 <param name="itemsPerSegment">The object pool is composed of segments, which 11234 <param name="folder">The <seealso cref="T:OpenMetaverse.UUID" /> of the folder to search</param>
12729 are allocated whenever the size of the pool is exceeded. The number of items 11235 <param name="owner">The <seealso cref="T:OpenMetaverse.UUID" /> of the folders owner</param>
12730 in a segment should be large enough that allocating a new segmeng is a rare 11236 <param name="folders">true to retrieve folders</param>
12731 thing. For example, on a server that will have 10k people logged in at once, 11237 <param name="items">true to retrieve items</param>
12732 the receive buffer object pool should have segment sizes of at least 1000 11238 <param name="order">sort order to return results in</param>
12733 byte arrays per segment. 11239 <param name="timeoutMS">a integer representing the number of milliseconds to wait for results</param>
12734 </param> 11240 <returns>A list of inventory items matching search criteria within folder</returns>
12735 <param name="minimumSegmentCount">The minimun number of segments that may exist.</param> 11241 <seealso cref="M:OpenMetaverse.InventoryManager.RequestFolderContents(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.Boolean,OpenMetaverse.InventorySortOrder)" />
12736 <param name="gcOnPoolGrowth">Perform a full GC.Collect whenever a segment is allocated, and then again after allocation to compact the heap.</param> 11242 <remarks>InventoryFolder.DescendentCount will only be accurate if both folders and items are
12737 <param name="cleanupFrequenceMS">The frequency which segments are checked to see if they're eligible for cleanup.</param> 11243 requested</remarks>
12738 </member> 11244 </member>
12739 <member name="M:OpenMetaverse.ObjectPoolBase`1.ForceCleanup"> 11245 <member name="M:OpenMetaverse.InventoryManager.RequestFolderContents(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.Boolean,OpenMetaverse.InventorySortOrder)">
12740 <summary> 11246 <summary>
12741 Forces the segment cleanup algorithm to be run. This method is intended 11247 Request the contents of an inventory folder
12742 primarly for use from the Unit Test libraries.
12743 </summary> 11248 </summary>
11249 <param name="folder">The folder to search</param>
11250 <param name="owner">The folder owners <seealso cref="T:OpenMetaverse.UUID" /></param>
11251 <param name="folders">true to return <seealso cref="!:InventoryManager.InventoryFolder" />s contained in folder</param>
11252 <param name="items">true to return <seealso cref="!:InventoryManager.InventoryItem" />s containd in folder</param>
11253 <param name="order">the sort order to return items in</param>
11254 <seealso cref="M:OpenMetaverse.InventoryManager.FolderContents(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.Boolean,OpenMetaverse.InventorySortOrder,System.Int32)" />
12744 </member> 11255 </member>
12745 <member name="M:OpenMetaverse.ObjectPoolBase`1.GetObjectInstance"> 11256 <member name="M:OpenMetaverse.InventoryManager.RequestFolderContentsCap(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.Boolean,OpenMetaverse.InventorySortOrder)">
12746 <summary> 11257 <summary>
12747 Responsible for allocate 1 instance of an object that will be stored in a segment. 11258 Request the contents of an inventory folder using HTTP capabilities
12748 </summary> 11259 </summary>
12749 <returns>An instance of whatever objec the pool is pooling.</returns> 11260 <param name="folderID">The folder to search</param>
11261 <param name="ownerID">The folder owners <seealso cref="T:OpenMetaverse.UUID" /></param>
11262 <param name="fetchFolders">true to return <seealso cref="!:InventoryManager.InventoryFolder" />s contained in folder</param>
11263 <param name="fetchItems">true to return <seealso cref="!:InventoryManager.InventoryItem" />s containd in folder</param>
11264 <param name="order">the sort order to return items in</param>
11265 <seealso cref="M:OpenMetaverse.InventoryManager.FolderContents(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.Boolean,OpenMetaverse.InventorySortOrder,System.Int32)" />
12750 </member> 11266 </member>
12751 <member name="M:OpenMetaverse.ObjectPoolBase`1.CheckIn(OpenMetaverse.ObjectPoolSegment{`0},`0)"> 11267 <member name="M:OpenMetaverse.InventoryManager.FindFolderForType(OpenMetaverse.AssetType)">
12752 <summary> 11268 <summary>
12753 Checks in an instance of T owned by the object pool. This method is only intended to be called 11269 Returns the UUID of the folder (category) that defaults to
12754 by the <c>WrappedObject</c> class. 11270 containing 'type'. The folder is not necessarily only for that
11271 type
12755 </summary> 11272 </summary>
12756 <param name="owningSegment">The segment from which the instance is checked out.</param> 11273 <remarks>This will return the root folder if one does not exist</remarks>
12757 <param name="instance">The instance of <c>T</c> to check back into the segment.</param> 11274 <param name="type">
11275 </param>
11276 <returns>The UUID of the desired folder if found, the UUID of the RootFolder
11277 if not found, or UUID.Zero on failure</returns>
12758 </member> 11278 </member>
12759 <member name="M:OpenMetaverse.ObjectPoolBase`1.CheckOut"> 11279 <member name="M:OpenMetaverse.InventoryManager.FindObjectByPath(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,System.Int32)">
12760 <summary> 11280 <summary>
12761 Checks an instance of <c>T</c> from the pool. If the pool is not sufficient to 11281 Find an object in inventory using a specific path to search
12762 allow the checkout, a new segment is created.
12763 </summary> 11282 </summary>
12764 <returns>A <c>WrappedObject</c> around the instance of <c>T</c>. To check 11283 <param name="baseFolder">The folder to begin the search in</param>
12765 the instance back into the segment, be sureto dispose the WrappedObject 11284 <param name="inventoryOwner">The object owners <seealso cref="T:OpenMetaverse.UUID" /></param>
12766 when finished. </returns> 11285 <param name="path">A string path to search</param>
11286 <param name="timeoutMS">milliseconds to wait for a reply</param>
11287 <returns>Found items <seealso cref="T:OpenMetaverse.UUID" /> or <seealso cref="F:OpenMetaverse.UUID.Zero" /> if
11288 timeout occurs or item is not found</returns>
12767 </member> 11289 </member>
12768 <member name="P:OpenMetaverse.ObjectPoolBase`1.TotalSegments"> 11290 <member name="M:OpenMetaverse.InventoryManager.RequestFindObjectByPath(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String)">
12769 <summary> 11291 <summary>
12770 The total number of segments created. Intended to be used by the Unit Tests. 11292 Find inventory items by path
12771 </summary> 11293 </summary>
11294 <param name="baseFolder">The folder to begin the search in</param>
11295 <param name="inventoryOwner">The object owners <seealso cref="T:OpenMetaverse.UUID" /></param>
11296 <param name="path">A string path to search, folders/objects separated by a '/'</param>
11297 <remarks>Results are sent to the <seealso cref="!:InventoryManager.OnFindObjectByPath" /> event</remarks>
12772 </member> 11298 </member>
12773 <member name="P:OpenMetaverse.ObjectPoolBase`1.ItemsPerSegment"> 11299 <member name="M:OpenMetaverse.InventoryManager.LocalFind(OpenMetaverse.UUID,System.String[],System.Int32,System.Boolean)">
12774 <summary> 11300 <summary>
12775 The number of items that are in a segment. Items in a segment 11301 Search inventory Store object for an item or folder
12776 are all allocated at the same time, and are hopefully close to
12777 each other in the managed heap.
12778 </summary> 11302 </summary>
11303 <param name="baseFolder">The folder to begin the search in</param>
11304 <param name="path">An array which creates a path to search</param>
11305 <param name="level">Number of levels below baseFolder to conduct searches</param>
11306 <param name="firstOnly">if True, will stop searching after first match is found</param>
11307 <returns>A list of inventory items found</returns>
12779 </member> 11308 </member>
12780 <member name="P:OpenMetaverse.ObjectPoolBase`1.MinimumSegmentCount"> 11309 <member name="M:OpenMetaverse.InventoryManager.Move(OpenMetaverse.InventoryBase,OpenMetaverse.InventoryFolder)">
12781 <summary> 11310 <summary>
12782 The minimum number of segments. When segments are reclaimed, 11311 Move an inventory item or folder to a new location
12783 this number of segments will always be left alone. These
12784 segments are allocated at startup.
12785 </summary> 11312 </summary>
11313 <param name="item">The <seealso cref="T:InventoryBase" /> item or folder to move</param>
11314 <param name="newParent">The <seealso cref="T:InventoryFolder" /> to move item or folder to</param>
12786 </member> 11315 </member>
12787 <member name="P:OpenMetaverse.ObjectPoolBase`1.MinimumSegmentAgePriorToCleanup"> 11316 <member name="M:OpenMetaverse.InventoryManager.Move(OpenMetaverse.InventoryBase,OpenMetaverse.InventoryFolder,System.String)">
12788 <summary> 11317 <summary>
12789 The age a segment must be before it's eligible for cleanup. 11318 Move an inventory item or folder to a new location and change its name
12790 This is used to prevent thrash, and typical values are in
12791 the 5 minute range.
12792 </summary> 11319 </summary>
11320 <param name="item">The <seealso cref="T:InventoryBase" /> item or folder to move</param>
11321 <param name="newParent">The <seealso cref="T:InventoryFolder" /> to move item or folder to</param>
11322 <param name="newName">The name to change the item or folder to</param>
12793 </member> 11323 </member>
12794 <member name="P:OpenMetaverse.ObjectPoolBase`1.CleanupFrequencyMilliseconds"> 11324 <member name="M:OpenMetaverse.InventoryManager.MoveFolder(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String)">
12795 <summary> 11325 <summary>
12796 The frequence which the cleanup thread runs. This is typically 11326 Move and rename a folder
12797 expected to be in the 5 minute range.
12798 </summary> 11327 </summary>
11328 <param name="folderID">The source folders <seealso cref="T:OpenMetaverse.UUID" /></param>
11329 <param name="newparentID">The destination folders <seealso cref="T:OpenMetaverse.UUID" /></param>
11330 <param name="newName">The name to change the folder to</param>
12799 </member> 11331 </member>
12800 <member name="T:OpenMetaverse.InventoryException"> 11332 <member name="M:OpenMetaverse.InventoryManager.UpdateFolderProperties(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,OpenMetaverse.AssetType)">
12801 <summary> 11333 <summary>
12802 Exception class to identify inventory exceptions 11334 Update folder properties
12803 </summary> 11335 </summary>
11336 <param name="folderID">
11337 <seealso cref="T:OpenMetaverse.UUID" /> of the folder to update</param>
11338 <param name="parentID">Sets folder's parent to <seealso cref="T:OpenMetaverse.UUID" /></param>
11339 <param name="name">Folder name</param>
11340 <param name="type">Folder type</param>
12804 </member> 11341 </member>
12805 <member name="T:OpenMetaverse.Inventory"> 11342 <member name="M:OpenMetaverse.InventoryManager.MoveFolder(OpenMetaverse.UUID,OpenMetaverse.UUID)">
12806 <summary> 11343 <summary>
12807 Responsible for maintaining inventory structure. Inventory constructs nodes 11344 Move a folder
12808 and manages node children as is necessary to maintain a coherant hirarchy.
12809 Other classes should not manipulate or create InventoryNodes explicitly. When
12810 A node's parent changes (when a folder is moved, for example) simply pass
12811 Inventory the updated InventoryFolder and it will make the appropriate changes
12812 to its internal representation.
12813 </summary> 11345 </summary>
11346 <param name="folderID">The source folders <seealso cref="T:OpenMetaverse.UUID" /></param>
11347 <param name="newParentID">The destination folders <seealso cref="T:OpenMetaverse.UUID" /></param>
12814 </member> 11348 </member>
12815 <member name="F:OpenMetaverse.Inventory.m_InventoryObjectUpdated"> 11349 <member name="M:OpenMetaverse.InventoryManager.MoveFolders(System.Collections.Generic.Dictionary{OpenMetaverse.UUID,OpenMetaverse.UUID})">
12816 <summary>The event subscribers, null of no subscribers</summary>
12817 </member>
12818 <member name="M:OpenMetaverse.Inventory.OnInventoryObjectUpdated(OpenMetaverse.InventoryObjectUpdatedEventArgs)">
12819 <summary>Raises the InventoryObjectUpdated Event</summary>
12820 <param name="e">A InventoryObjectUpdatedEventArgs object containing
12821 the data sent from the simulator</param>
12822 </member>
12823 <member name="F:OpenMetaverse.Inventory.m_InventoryObjectUpdatedLock">
12824 <summary>Thread sync lock object</summary>
12825 </member>
12826 <member name="F:OpenMetaverse.Inventory.m_InventoryObjectRemoved">
12827 <summary>The event subscribers, null of no subscribers</summary>
12828 </member>
12829 <member name="M:OpenMetaverse.Inventory.OnInventoryObjectRemoved(OpenMetaverse.InventoryObjectRemovedEventArgs)">
12830 <summary>Raises the InventoryObjectRemoved Event</summary>
12831 <param name="e">A InventoryObjectRemovedEventArgs object containing
12832 the data sent from the simulator</param>
12833 </member>
12834 <member name="F:OpenMetaverse.Inventory.m_InventoryObjectRemovedLock">
12835 <summary>Thread sync lock object</summary>
12836 </member>
12837 <member name="F:OpenMetaverse.Inventory.m_InventoryObjectAdded">
12838 <summary>The event subscribers, null of no subscribers</summary>
12839 </member>
12840 <member name="M:OpenMetaverse.Inventory.OnInventoryObjectAdded(OpenMetaverse.InventoryObjectAddedEventArgs)">
12841 <summary>Raises the InventoryObjectAdded Event</summary>
12842 <param name="e">A InventoryObjectAddedEventArgs object containing
12843 the data sent from the simulator</param>
12844 </member>
12845 <member name="F:OpenMetaverse.Inventory.m_InventoryObjectAddedLock">
12846 <summary>Thread sync lock object</summary>
12847 </member>
12848 <member name="M:OpenMetaverse.Inventory.GetContents(OpenMetaverse.UUID)">
12849 <summary> 11350 <summary>
12850 Returns the contents of the specified folder 11351 Move multiple folders, the keys in the Dictionary parameter,
11352 to a new parents, the value of that folder's key.
12851 </summary> 11353 </summary>
12852 <param name="folder">A folder's UUID</param> 11354 <param name="foldersNewParents">A Dictionary containing the
12853 <returns>The contents of the folder corresponding to <code>folder</code></returns> 11355 <seealso cref="T:OpenMetaverse.UUID" /> of the source as the key, and the
12854 <exception cref="T:OpenMetaverse.InventoryException">When <code>folder</code> does not exist in the inventory</exception> 11356 <seealso cref="T:OpenMetaverse.UUID" /> of the destination as the value</param>
12855 </member> 11357 </member>
12856 <member name="M:OpenMetaverse.Inventory.UpdateNodeFor(OpenMetaverse.InventoryBase)"> 11358 <member name="M:OpenMetaverse.InventoryManager.MoveItem(OpenMetaverse.UUID,OpenMetaverse.UUID)">
12857 <summary> 11359 <summary>
12858 Updates the state of the InventoryNode and inventory data structure that 11360 Move an inventory item to a new folder
12859 is responsible for the InventoryObject. If the item was previously not added to inventory,
12860 it adds the item, and updates structure accordingly. If it was, it updates the
12861 InventoryNode, changing the parent node if <code>item.parentUUID</code> does
12862 not match <code>node.Parent.Data.UUID</code>.
12863
12864 You can not set the inventory root folder using this method
12865 </summary> 11361 </summary>
12866 <param name="item">The InventoryObject to store</param> 11362 <param name="itemID">The <seealso cref="T:OpenMetaverse.UUID" /> of the source item to move</param>
11363 <param name="folderID">The <seealso cref="T:OpenMetaverse.UUID" /> of the destination folder</param>
12867 </member> 11364 </member>
12868 <member name="M:OpenMetaverse.Inventory.RemoveNodeFor(OpenMetaverse.InventoryBase)"> 11365 <member name="M:OpenMetaverse.InventoryManager.MoveItem(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String)">
12869 <summary> 11366 <summary>
12870 Removes the InventoryObject and all related node data from Inventory. 11367 Move and rename an inventory item
12871 </summary> 11368 </summary>
12872 <param name="item">The InventoryObject to remove.</param> 11369 <param name="itemID">The <seealso cref="T:OpenMetaverse.UUID" /> of the source item to move</param>
11370 <param name="folderID">The <seealso cref="T:OpenMetaverse.UUID" /> of the destination folder</param>
11371 <param name="newName">The name to change the folder to</param>
12873 </member> 11372 </member>
12874 <member name="M:OpenMetaverse.Inventory.Contains(OpenMetaverse.UUID)"> 11373 <member name="M:OpenMetaverse.InventoryManager.MoveItems(System.Collections.Generic.Dictionary{OpenMetaverse.UUID,OpenMetaverse.UUID})">
12875 <summary> 11374 <summary>
12876 Used to find out if Inventory contains the InventoryObject 11375 Move multiple inventory items to new locations
12877 specified by <code>uuid</code>.
12878 </summary> 11376 </summary>
12879 <param name="uuid">The UUID to check.</param> 11377 <param name="itemsNewParents">A Dictionary containing the
12880 <returns>true if inventory contains uuid, false otherwise</returns> 11378 <seealso cref="T:OpenMetaverse.UUID" /> of the source item as the key, and the
11379 <seealso cref="T:OpenMetaverse.UUID" /> of the destination folder as the value</param>
12881 </member> 11380 </member>
12882 <member name="M:OpenMetaverse.Inventory.SaveToDisk(System.String)"> 11381 <member name="M:OpenMetaverse.InventoryManager.RemoveDescendants(OpenMetaverse.UUID)">
12883 <summary> 11382 <summary>
12884 Saves the current inventory structure to a cache file 11383 Remove descendants of a folder
12885 </summary> 11384 </summary>
12886 <param name="filename">Name of the cache file to save to</param> 11385 <param name="folder">The <seealso cref="T:OpenMetaverse.UUID" /> of the folder</param>
12887 </member> 11386 </member>
12888 <member name="M:OpenMetaverse.Inventory.RestoreFromDisk(System.String)"> 11387 <member name="M:OpenMetaverse.InventoryManager.RemoveItem(OpenMetaverse.UUID)">
12889 <summary> 11388 <summary>
12890 Loads in inventory cache file into the inventory structure. Note only valid to call after login has been successful. 11389 Remove a single item from inventory
12891 </summary> 11390 </summary>
12892 <param name="filename">Name of the cache file to load</param> 11391 <param name="item">The <seealso cref="T:OpenMetaverse.UUID" /> of the inventory item to remove</param>
12893 <returns>The number of inventory items sucessfully reconstructed into the inventory node tree</returns>
12894 </member>
12895 <member name="E:OpenMetaverse.Inventory.InventoryObjectUpdated">
12896 <summary>Raised when the simulator sends us data containing
12897 ...</summary>
12898 </member>
12899 <member name="E:OpenMetaverse.Inventory.InventoryObjectRemoved">
12900 <summary>Raised when the simulator sends us data containing
12901 ...</summary>
12902 </member>
12903 <member name="E:OpenMetaverse.Inventory.InventoryObjectAdded">
12904 <summary>Raised when the simulator sends us data containing
12905 ...</summary>
12906 </member> 11392 </member>
12907 <member name="P:OpenMetaverse.Inventory.RootFolder"> 11393 <member name="M:OpenMetaverse.InventoryManager.RemoveFolder(OpenMetaverse.UUID)">
12908 <summary> 11394 <summary>
12909 The root folder of this avatars inventory 11395 Remove a folder from inventory
12910 </summary> 11396 </summary>
11397 <param name="folder">The <seealso cref="T:OpenMetaverse.UUID" /> of the folder to remove</param>
12911 </member> 11398 </member>
12912 <member name="P:OpenMetaverse.Inventory.LibraryFolder"> 11399 <member name="M:OpenMetaverse.InventoryManager.Remove(System.Collections.Generic.List{OpenMetaverse.UUID},System.Collections.Generic.List{OpenMetaverse.UUID})">
12913 <summary> 11400 <summary>
12914 The default shared library folder 11401 Remove multiple items or folders from inventory
12915 </summary> 11402 </summary>
11403 <param name="items">A List containing the <seealso cref="T:OpenMetaverse.UUID" />s of items to remove</param>
11404 <param name="folders">A List containing the <seealso cref="T:OpenMetaverse.UUID" />s of the folders to remove</param>
12916 </member> 11405 </member>
12917 <member name="P:OpenMetaverse.Inventory.RootNode"> 11406 <member name="M:OpenMetaverse.InventoryManager.EmptyLostAndFound">
12918 <summary> 11407 <summary>
12919 The root node of the avatars inventory 11408 Empty the Lost and Found folder
12920 </summary> 11409 </summary>
12921 </member> 11410 </member>
12922 <member name="P:OpenMetaverse.Inventory.LibraryRootNode"> 11411 <member name="M:OpenMetaverse.InventoryManager.EmptyTrash">
12923 <summary> 11412 <summary>
12924 The root node of the default shared library 11413 Empty the Trash folder
12925 </summary> 11414 </summary>
12926 </member> 11415 </member>
12927 <member name="P:OpenMetaverse.Inventory.Item(OpenMetaverse.UUID)"> 11416 <member name="M:OpenMetaverse.InventoryManager.RequestCreateItem(OpenMetaverse.UUID,System.String,System.String,OpenMetaverse.AssetType,OpenMetaverse.UUID,OpenMetaverse.InventoryType,OpenMetaverse.PermissionMask,OpenMetaverse.InventoryManager.ItemCreatedCallback)">
12928 <summary> 11417 <summary>
12929 By using the bracket operator on this class, the program can get the
12930 InventoryObject designated by the specified uuid. If the value for the corresponding
12931 UUID is null, the call is equivelant to a call to <code>RemoveNodeFor(this[uuid])</code>.
12932 If the value is non-null, it is equivelant to a call to <code>UpdateNodeFor(value)</code>,
12933 the uuid parameter is ignored.
12934 </summary> 11418 </summary>
12935 <param name="uuid">The UUID of the InventoryObject to get or set, ignored if set to non-null value.</param> 11419 <param name="parentFolder">
12936 <returns>The InventoryObject corresponding to <code>uuid</code>.</returns> 11420 </param>
11421 <param name="name">
11422 </param>
11423 <param name="description">
11424 </param>
11425 <param name="type">
11426 </param>
11427 <param name="assetTransactionID">Proper use is to upload the inventory's asset first, then provide the Asset's TransactionID here.</param>
11428 <param name="invType">
11429 </param>
11430 <param name="nextOwnerMask">
11431 </param>
11432 <param name="callback">
11433 </param>
12937 </member> 11434 </member>
12938 <member name="T:OpenMetaverse.PacketEventDictionary"> 11435 <member name="M:OpenMetaverse.InventoryManager.RequestCreateItem(OpenMetaverse.UUID,System.String,System.String,OpenMetaverse.AssetType,OpenMetaverse.UUID,OpenMetaverse.InventoryType,OpenMetaverse.WearableType,OpenMetaverse.PermissionMask,OpenMetaverse.InventoryManager.ItemCreatedCallback)">
12939 <summary> 11436 <summary>
12940 Registers, unregisters, and fires events generated by incoming packets
12941 </summary> 11437 </summary>
11438 <param name="parentFolder">
11439 </param>
11440 <param name="name">
11441 </param>
11442 <param name="description">
11443 </param>
11444 <param name="type">
11445 </param>
11446 <param name="assetTransactionID">Proper use is to upload the inventory's asset first, then provide the Asset's TransactionID here.</param>
11447 <param name="invType">
11448 </param>
11449 <param name="wearableType">
11450 </param>
11451 <param name="nextOwnerMask">
11452 </param>
11453 <param name="callback">
11454 </param>
12942 </member> 11455 </member>
12943 <member name="F:OpenMetaverse.PacketEventDictionary.Client"> 11456 <member name="M:OpenMetaverse.InventoryManager.CreateFolder(OpenMetaverse.UUID,System.String)">
12944 <summary>Reference to the GridClient object</summary>
12945 </member>
12946 <member name="M:OpenMetaverse.PacketEventDictionary.#ctor(OpenMetaverse.GridClient)">
12947 <summary> 11457 <summary>
12948 Default constructor 11458 Creates a new inventory folder
12949 </summary> 11459 </summary>
12950 <param name="client"></param> 11460 <param name="parentID">ID of the folder to put this folder in</param>
11461 <param name="name">Name of the folder to create</param>
11462 <returns>The UUID of the newly created folder</returns>
12951 </member> 11463 </member>
12952 <member name="M:OpenMetaverse.PacketEventDictionary.RegisterEvent(OpenMetaverse.Packets.PacketType,System.EventHandler{OpenMetaverse.PacketReceivedEventArgs},System.Boolean)"> 11464 <member name="M:OpenMetaverse.InventoryManager.CreateFolder(OpenMetaverse.UUID,System.String,OpenMetaverse.AssetType)">
12953 <summary> 11465 <summary>
12954 Register an event handler 11466 Creates a new inventory folder
12955 </summary> 11467 </summary>
12956 <remarks>Use PacketType.Default to fire this event on every 11468 <param name="parentID">ID of the folder to put this folder in</param>
12957 incoming packet</remarks> 11469 <param name="name">Name of the folder to create</param>
12958 <param name="packetType">Packet type to register the handler for</param> 11470 <param name="preferredType">Sets this folder as the default folder
12959 <param name="eventHandler">Callback to be fired</param> 11471 for new assets of the specified type. Use <code>AssetType.Unknown</code>
12960 <param name="isAsync">True if this callback should be ran 11472 to create a normal folder, otherwise it will likely create a
12961 asynchronously, false to run it synchronous</param> 11473 duplicate of an existing folder type</param>
11474 <returns>The UUID of the newly created folder</returns>
11475 <remarks>If you specify a preferred type of <code>AsseType.Folder</code>
11476 it will create a new root folder which may likely cause all sorts
11477 of strange problems</remarks>
12962 </member> 11478 </member>
12963 <member name="M:OpenMetaverse.PacketEventDictionary.UnregisterEvent(OpenMetaverse.Packets.PacketType,System.EventHandler{OpenMetaverse.PacketReceivedEventArgs})"> 11479 <member name="M:OpenMetaverse.InventoryManager.RequestCreateItemFromAsset(System.Byte[],System.String,System.String,OpenMetaverse.AssetType,OpenMetaverse.InventoryType,OpenMetaverse.UUID,OpenMetaverse.InventoryManager.ItemCreatedFromAssetCallback)">
12964 <summary> 11480 <summary>
12965 Unregister an event handler 11481 Create an inventory item and upload asset data
12966 </summary> 11482 </summary>
12967 <param name="packetType">Packet type to unregister the handler for</param> 11483 <param name="data">Asset data</param>
12968 <param name="eventHandler">Callback to be unregistered</param> 11484 <param name="name">Inventory item name</param>
11485 <param name="description">Inventory item description</param>
11486 <param name="assetType">Asset type</param>
11487 <param name="invType">Inventory type</param>
11488 <param name="folderID">Put newly created inventory in this folder</param>
11489 <param name="callback">Delegate that will receive feedback on success or failure</param>
12969 </member> 11490 </member>
12970 <member name="M:OpenMetaverse.PacketEventDictionary.RaiseEvent(OpenMetaverse.Packets.PacketType,OpenMetaverse.Packets.Packet,OpenMetaverse.Simulator)"> 11491 <member name="M:OpenMetaverse.InventoryManager.RequestCreateItemFromAsset(System.Byte[],System.String,System.String,OpenMetaverse.AssetType,OpenMetaverse.InventoryType,OpenMetaverse.UUID,OpenMetaverse.Permissions,OpenMetaverse.InventoryManager.ItemCreatedFromAssetCallback)">
12971 <summary> 11492 <summary>
12972 Fire the events registered for this packet type 11493 Create an inventory item and upload asset data
12973 </summary> 11494 </summary>
12974 <param name="packetType">Incoming packet type</param> 11495 <param name="data">Asset data</param>
12975 <param name="packet">Incoming packet</param> 11496 <param name="name">Inventory item name</param>
12976 <param name="simulator">Simulator this packet was received from</param> 11497 <param name="description">Inventory item description</param>
11498 <param name="assetType">Asset type</param>
11499 <param name="invType">Inventory type</param>
11500 <param name="folderID">Put newly created inventory in this folder</param>
11501 <param name="permissions">Permission of the newly created item
11502 (EveryoneMask, GroupMask, and NextOwnerMask of Permissions struct are supported)</param>
11503 <param name="callback">Delegate that will receive feedback on success or failure</param>
12977 </member> 11504 </member>
12978 <member name="T:OpenMetaverse.PacketEventDictionary.PacketCallbackWrapper"> 11505 <member name="M:OpenMetaverse.InventoryManager.CreateLink(OpenMetaverse.UUID,OpenMetaverse.InventoryBase,OpenMetaverse.InventoryManager.ItemCreatedCallback)">
12979 <summary> 11506 <summary>
12980 Object that is passed to worker threads in the ThreadPool for 11507 Creates inventory link to another inventory item or folder
12981 firing packet callbacks
12982 </summary> 11508 </summary>
11509 <param name="folderID">Put newly created link in folder with this UUID</param>
11510 <param name="bse">Inventory item or folder</param>
11511 <param name="callback">Method to call upon creation of the link</param>
12983 </member> 11512 </member>
12984 <member name="F:OpenMetaverse.PacketEventDictionary.PacketCallbackWrapper.Callback"> 11513 <member name="M:OpenMetaverse.InventoryManager.CreateLink(OpenMetaverse.UUID,OpenMetaverse.InventoryItem,OpenMetaverse.InventoryManager.ItemCreatedCallback)">
12985 <summary>Callback to fire for this packet</summary>
12986 </member>
12987 <member name="F:OpenMetaverse.PacketEventDictionary.PacketCallbackWrapper.Simulator">
12988 <summary>Reference to the simulator that this packet came from</summary>
12989 </member>
12990 <member name="F:OpenMetaverse.PacketEventDictionary.PacketCallbackWrapper.Packet">
12991 <summary>The packet that needs to be processed</summary>
12992 </member>
12993 <member name="T:OpenMetaverse.CapsEventDictionary">
12994 <summary> 11514 <summary>
12995 Registers, unregisters, and fires events generated by the Capabilities 11515 Creates inventory link to another inventory item
12996 event queue
12997 </summary> 11516 </summary>
11517 <param name="folderID">Put newly created link in folder with this UUID</param>
11518 <param name="item">Original inventory item</param>
11519 <param name="callback">Method to call upon creation of the link</param>
12998 </member> 11520 </member>
12999 <member name="F:OpenMetaverse.CapsEventDictionary.Client"> 11521 <member name="M:OpenMetaverse.InventoryManager.CreateLink(OpenMetaverse.UUID,OpenMetaverse.InventoryFolder,OpenMetaverse.InventoryManager.ItemCreatedCallback)">
13000 <summary>Reference to the GridClient object</summary>
13001 </member>
13002 <member name="M:OpenMetaverse.CapsEventDictionary.#ctor(OpenMetaverse.GridClient)">
13003 <summary> 11522 <summary>
13004 Default constructor 11523 Creates inventory link to another inventory folder
13005 </summary> 11524 </summary>
13006 <param name="client">Reference to the GridClient object</param> 11525 <param name="folderID">Put newly created link in folder with this UUID</param>
11526 <param name="folder">Original inventory folder</param>
11527 <param name="callback">Method to call upon creation of the link</param>
13007 </member> 11528 </member>
13008 <member name="M:OpenMetaverse.CapsEventDictionary.RegisterEvent(System.String,OpenMetaverse.Caps.EventQueueCallback)"> 11529 <member name="M:OpenMetaverse.InventoryManager.CreateLink(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,System.String,OpenMetaverse.AssetType,OpenMetaverse.InventoryType,OpenMetaverse.UUID,OpenMetaverse.InventoryManager.ItemCreatedCallback)">
13009 <summary> 11530 <summary>
13010 Register an new event handler for a capabilities event sent via the EventQueue 11531 Creates inventory link to another inventory item or folder
13011 </summary> 11532 </summary>
13012 <remarks>Use String.Empty to fire this event on every CAPS event</remarks> 11533 <param name="folderID">Put newly created link in folder with this UUID</param>
13013 <param name="capsEvent">Capability event name to register the 11534 <param name="itemID">Original item's UUID</param>
13014 handler for</param> 11535 <param name="name">Name</param>
13015 <param name="eventHandler">Callback to fire</param> 11536 <param name="description">Description</param>
11537 <param name="assetType">Asset Type</param>
11538 <param name="invType">Inventory Type</param>
11539 <param name="transactionID">Transaction UUID</param>
11540 <param name="callback">Method to call upon creation of the link</param>
13016 </member> 11541 </member>
13017 <member name="M:OpenMetaverse.CapsEventDictionary.UnregisterEvent(System.String,OpenMetaverse.Caps.EventQueueCallback)"> 11542 <member name="M:OpenMetaverse.InventoryManager.RequestCopyItem(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,OpenMetaverse.InventoryManager.ItemCopiedCallback)">
13018 <summary> 11543 <summary>
13019 Unregister a previously registered capabilities handler
13020 </summary> 11544 </summary>
13021 <param name="capsEvent">Capability event name unregister the 11545 <param name="item">
13022 handler for</param> 11546 </param>
13023 <param name="eventHandler">Callback to unregister</param> 11547 <param name="newParent">
11548 </param>
11549 <param name="newName">
11550 </param>
11551 <param name="callback">
11552 </param>
13024 </member> 11553 </member>
13025 <member name="M:OpenMetaverse.CapsEventDictionary.RaiseEvent(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)"> 11554 <member name="M:OpenMetaverse.InventoryManager.RequestCopyItem(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,OpenMetaverse.UUID,OpenMetaverse.InventoryManager.ItemCopiedCallback)">
13026 <summary> 11555 <summary>
13027 Fire the events registered for this event type synchronously
13028 </summary> 11556 </summary>
13029 <param name="capsEvent">Capability name</param> 11557 <param name="item">
13030 <param name="message">Decoded event body</param> 11558 </param>
13031 <param name="simulator">Reference to the simulator that 11559 <param name="newParent">
13032 generated this event</param> 11560 </param>
11561 <param name="newName">
11562 </param>
11563 <param name="oldOwnerID">
11564 </param>
11565 <param name="callback">
11566 </param>
13033 </member> 11567 </member>
13034 <member name="M:OpenMetaverse.CapsEventDictionary.BeginRaiseEvent(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)"> 11568 <member name="M:OpenMetaverse.InventoryManager.RequestCopyItems(System.Collections.Generic.List{OpenMetaverse.UUID},System.Collections.Generic.List{OpenMetaverse.UUID},System.Collections.Generic.List{System.String},OpenMetaverse.UUID,OpenMetaverse.InventoryManager.ItemCopiedCallback)">
13035 <summary> 11569 <summary>
13036 Fire the events registered for this event type asynchronously
13037 </summary> 11570 </summary>
13038 <param name="capsEvent">Capability name</param> 11571 <param name="items">
13039 <param name="message">Decoded event body</param> 11572 </param>
13040 <param name="simulator">Reference to the simulator that 11573 <param name="targetFolders">
13041 generated this event</param> 11574 </param>
11575 <param name="newNames">
11576 </param>
11577 <param name="oldOwnerID">
11578 </param>
11579 <param name="callback">
11580 </param>
13042 </member> 11581 </member>
13043 <member name="T:OpenMetaverse.CapsEventDictionary.CapsCallbackWrapper"> 11582 <member name="M:OpenMetaverse.InventoryManager.RequestCopyItemFromNotecard(OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.InventoryManager.ItemCopiedCallback)">
13044 <summary> 11583 <summary>
13045 Object that is passed to worker threads in the ThreadPool for 11584 Request a copy of an asset embedded within a notecard
13046 firing CAPS callbacks
13047 </summary> 11585 </summary>
11586 <param name="objectID">Usually UUID.Zero for copying an asset from a notecard</param>
11587 <param name="notecardID">UUID of the notecard to request an asset from</param>
11588 <param name="folderID">Target folder for asset to go to in your inventory</param>
11589 <param name="itemID">UUID of the embedded asset</param>
11590 <param name="callback">callback to run when item is copied to inventory</param>
13048 </member> 11591 </member>
13049 <member name="F:OpenMetaverse.CapsEventDictionary.CapsCallbackWrapper.Callback"> 11592 <member name="M:OpenMetaverse.InventoryManager.RequestUpdateItem(OpenMetaverse.InventoryItem)">
13050 <summary>Callback to fire for this packet</summary>
13051 </member>
13052 <member name="F:OpenMetaverse.CapsEventDictionary.CapsCallbackWrapper.CapsEvent">
13053 <summary>Name of the CAPS event</summary>
13054 </member>
13055 <member name="F:OpenMetaverse.CapsEventDictionary.CapsCallbackWrapper.Message">
13056 <summary>Strongly typed decoded data</summary>
13057 </member>
13058 <member name="F:OpenMetaverse.CapsEventDictionary.CapsCallbackWrapper.Simulator">
13059 <summary>Reference to the simulator that generated this event</summary>
13060 </member>
13061 <member name="T:OpenMetaverse.DownloadRequest">
13062 <summary> 11593 <summary>
13063 Represends individual HTTP Download request
13064 </summary> 11594 </summary>
11595 <param name="item">
11596 </param>
13065 </member> 11597 </member>
13066 <member name="F:OpenMetaverse.DownloadRequest.Address"> 11598 <member name="M:OpenMetaverse.InventoryManager.RequestUpdateItems(System.Collections.Generic.List{OpenMetaverse.InventoryItem})">
13067 <summary>URI of the item to fetch</summary>
13068 </member>
13069 <member name="F:OpenMetaverse.DownloadRequest.MillisecondsTimeout">
13070 <summary>Timout specified in milliseconds</summary>
13071 </member>
13072 <member name="F:OpenMetaverse.DownloadRequest.DownloadProgressCallback">
13073 <summary>Download progress callback</summary>
13074 </member>
13075 <member name="F:OpenMetaverse.DownloadRequest.CompletedCallback">
13076 <summary>Download completed callback</summary>
13077 </member>
13078 <member name="F:OpenMetaverse.DownloadRequest.ContentType">
13079 <summary>Accept the following content type</summary>
13080 </member>
13081 <member name="M:OpenMetaverse.DownloadRequest.#ctor">
13082 <summary>Default constructor</summary>
13083 </member>
13084 <member name="M:OpenMetaverse.DownloadRequest.#ctor(System.Uri,System.Int32,System.String,OpenMetaverse.Http.CapsBase.DownloadProgressEventHandler,OpenMetaverse.Http.CapsBase.RequestCompletedEventHandler)">
13085 <summary>Constructor</summary>
13086 </member>
13087 <member name="T:OpenMetaverse.DownloadManager">
13088 <summary> 11599 <summary>
13089 Manages async HTTP downloads with a limit on maximum
13090 concurrent downloads
13091 </summary> 11600 </summary>
11601 <param name="items">
11602 </param>
13092 </member> 11603 </member>
13093 <member name="M:OpenMetaverse.DownloadManager.#ctor"> 11604 <member name="M:OpenMetaverse.InventoryManager.RequestUpdateItems(System.Collections.Generic.List{OpenMetaverse.InventoryItem},OpenMetaverse.UUID)">
13094 <summary>Default constructor</summary>
13095 </member>
13096 <member name="M:OpenMetaverse.DownloadManager.Dispose">
13097 <summary>Cleanup method</summary>
13098 </member>
13099 <member name="M:OpenMetaverse.DownloadManager.SetupRequest(System.Uri,System.String)">
13100 <summary>Setup http download request</summary>
13101 </member>
13102 <member name="M:OpenMetaverse.DownloadManager.EnqueuePending">
13103 <summary>Check the queue for pending work</summary>
13104 </member>
13105 <member name="M:OpenMetaverse.DownloadManager.QueueDownlad(OpenMetaverse.DownloadRequest)">
13106 <summary>Enqueue a new HTPP download</summary>
13107 </member>
13108 <member name="P:OpenMetaverse.DownloadManager.ParallelDownloads">
13109 <summary>Maximum number of parallel downloads from a single endpoint</summary>
13110 </member>
13111 <member name="P:OpenMetaverse.DownloadManager.ClientCert">
13112 <summary>Client certificate</summary>
13113 </member>
13114 <member name="F:OpenMetaverse.Voice.VoicePosition.Position">
13115 <summary>Positional vector of the users position</summary>
13116 </member>
13117 <member name="F:OpenMetaverse.Voice.VoicePosition.Velocity">
13118 <summary>Velocity vector of the position</summary>
13119 </member>
13120 <member name="F:OpenMetaverse.Voice.VoicePosition.AtOrientation">
13121 <summary>At Orientation (X axis) of the position</summary>
13122 </member>
13123 <member name="F:OpenMetaverse.Voice.VoicePosition.UpOrientation">
13124 <summary>Up Orientation (Y axis) of the position</summary>
13125 </member>
13126 <member name="F:OpenMetaverse.Voice.VoicePosition.LeftOrientation">
13127 <summary>Left Orientation (Z axis) of the position</summary>
13128 </member>
13129 <member name="T:OpenMetaverse.Assets.AssetMesh">
13130 <summary> 11605 <summary>
13131 Represents Mesh asset
13132 </summary> 11606 </summary>
11607 <param name="items">
11608 </param>
11609 <param name="transactionID">
11610 </param>
13133 </member> 11611 </member>
13134 <member name="M:OpenMetaverse.Assets.AssetMesh.#ctor"> 11612 <member name="M:OpenMetaverse.InventoryManager.RequestUploadNotecardAsset(System.Byte[],OpenMetaverse.UUID,OpenMetaverse.InventoryManager.InventoryUploadedAssetCallback)">
13135 <summary>Initializes a new instance of an AssetMesh object</summary>
13136 </member>
13137 <member name="M:OpenMetaverse.Assets.AssetMesh.#ctor(OpenMetaverse.UUID,System.Byte[])">
13138 <summary>Initializes a new instance of an AssetMesh object with parameters</summary>
13139 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param>
13140 <param name="assetData">A byte array containing the raw asset data</param>
13141 </member>
13142 <member name="M:OpenMetaverse.Assets.AssetMesh.Encode">
13143 <summary> 11613 <summary>
13144 TODO: Encodes a scripts contents into a LSO Bytecode file
13145 </summary> 11614 </summary>
11615 <param name="data">
11616 </param>
11617 <param name="notecardID">
11618 </param>
11619 <param name="callback">
11620 </param>
13146 </member> 11621 </member>
13147 <member name="M:OpenMetaverse.Assets.AssetMesh.Decode"> 11622 <member name="M:OpenMetaverse.InventoryManager.RequestUpdateNotecardTask(System.Byte[],OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.InventoryManager.InventoryUploadedAssetCallback)">
13148 <summary> 11623 <summary>
13149 TODO: Decode LSO Bytecode into a string 11624 Save changes to notecard embedded in object contents
13150 </summary> 11625 </summary>
13151 <returns>true</returns> 11626 <param name="data">Encoded notecard asset data</param>
13152 </member> 11627 <param name="notecardID">Notecard UUID</param>
13153 <member name="P:OpenMetaverse.Assets.AssetMesh.AssetType"> 11628 <param name="taskID">Object's UUID</param>
13154 <summary>Override the base classes AssetType</summary> 11629 <param name="callback">Called upon finish of the upload with status information</param>
13155 </member> 11630 </member>
13156 <member name="T:OpenMetaverse.Helpers"> 11631 <member name="M:OpenMetaverse.InventoryManager.RequestUploadGestureAsset(System.Byte[],OpenMetaverse.UUID,OpenMetaverse.InventoryManager.InventoryUploadedAssetCallback)">
13157 <summary> 11632 <summary>
13158 Static helper functions and global variables 11633 Upload new gesture asset for an inventory gesture item
13159 </summary> 11634 </summary>
11635 <param name="data">Encoded gesture asset</param>
11636 <param name="gestureID">Gesture inventory UUID</param>
11637 <param name="callback">Callback whick will be called when upload is complete</param>
13160 </member> 11638 </member>
13161 <member name="F:OpenMetaverse.Helpers.MSG_APPENDED_ACKS"> 11639 <member name="M:OpenMetaverse.InventoryManager.RequestUpdateScriptAgentInventory(System.Byte[],OpenMetaverse.UUID,System.Boolean,OpenMetaverse.InventoryManager.ScriptUpdatedCallback)">
13162 <summary>This header flag signals that ACKs are appended to the packet</summary>
13163 </member>
13164 <member name="F:OpenMetaverse.Helpers.MSG_RESENT">
13165 <summary>This header flag signals that this packet has been sent before</summary>
13166 </member>
13167 <member name="F:OpenMetaverse.Helpers.MSG_RELIABLE">
13168 <summary>This header flags signals that an ACK is expected for this packet</summary>
13169 </member>
13170 <member name="F:OpenMetaverse.Helpers.MSG_ZEROCODED">
13171 <summary>This header flag signals that the message is compressed using zerocoding</summary>
13172 </member>
13173 <member name="M:OpenMetaverse.Helpers.TEOffsetShort(System.Single)">
13174 <summary> 11640 <summary>
13175 11641 Update an existing script in an agents Inventory
13176 </summary> 11642 </summary>
13177 <param name="offset"></param> 11643 <param name="data">A byte[] array containing the encoded scripts contents</param>
13178 <returns></returns> 11644 <param name="itemID">the itemID of the script</param>
11645 <param name="mono">if true, sets the script content to run on the mono interpreter</param>
11646 <param name="callback">
11647 </param>
13179 </member> 11648 </member>
13180 <member name="M:OpenMetaverse.Helpers.TEOffsetFloat(System.Byte[],System.Int32)"> 11649 <member name="M:OpenMetaverse.InventoryManager.RequestUpdateScriptTask(System.Byte[],OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.Boolean,OpenMetaverse.InventoryManager.ScriptUpdatedCallback)">
13181 <summary> 11650 <summary>
13182 11651 Update an existing script in an task Inventory
13183 </summary> 11652 </summary>
13184 <param name="bytes"></param> 11653 <param name="data">A byte[] array containing the encoded scripts contents</param>
13185 <param name="pos"></param> 11654 <param name="itemID">the itemID of the script</param>
13186 <returns></returns> 11655 <param name="taskID">UUID of the prim containting the script</param>
11656 <param name="mono">if true, sets the script content to run on the mono interpreter</param>
11657 <param name="running">if true, sets the script to running</param>
11658 <param name="callback">
11659 </param>
13187 </member> 11660 </member>
13188 <member name="M:OpenMetaverse.Helpers.TERotationShort(System.Single)"> 11661 <member name="M:OpenMetaverse.InventoryManager.RequestRezFromInventory(OpenMetaverse.Simulator,OpenMetaverse.Quaternion,OpenMetaverse.Vector3,OpenMetaverse.InventoryItem)">
13189 <summary> 11662 <summary>
13190 11663 Rez an object from inventory
13191 </summary> 11664 </summary>
13192 <param name="rotation"></param> 11665 <param name="simulator">Simulator to place object in</param>
13193 <returns></returns> 11666 <param name="rotation">Rotation of the object when rezzed</param>
11667 <param name="position">Vector of where to place object</param>
11668 <param name="item">InventoryItem object containing item details</param>
13194 </member> 11669 </member>
13195 <member name="M:OpenMetaverse.Helpers.TERotationFloat(System.Byte[],System.Int32)"> 11670 <member name="M:OpenMetaverse.InventoryManager.RequestRezFromInventory(OpenMetaverse.Simulator,OpenMetaverse.Quaternion,OpenMetaverse.Vector3,OpenMetaverse.InventoryItem,OpenMetaverse.UUID)">
13196 <summary> 11671 <summary>
13197 11672 Rez an object from inventory
13198 </summary> 11673 </summary>
13199 <param name="bytes"></param> 11674 <param name="simulator">Simulator to place object in</param>
13200 <param name="pos"></param> 11675 <param name="rotation">Rotation of the object when rezzed</param>
13201 <returns></returns> 11676 <param name="position">Vector of where to place object</param>
11677 <param name="item">InventoryItem object containing item details</param>
11678 <param name="groupOwner">UUID of group to own the object</param>
13202 </member> 11679 </member>
13203 <member name="M:OpenMetaverse.Helpers.GlobalPosToRegionHandle(System.Single,System.Single,System.Single@,System.Single@)"> 11680 <member name="M:OpenMetaverse.InventoryManager.RequestRezFromInventory(OpenMetaverse.Simulator,OpenMetaverse.Quaternion,OpenMetaverse.Vector3,OpenMetaverse.InventoryItem,OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean)">
13204 <summary> 11681 <summary>
13205 Given an X/Y location in absolute (grid-relative) terms, a region 11682 Rez an object from inventory
13206 handle is returned along with the local X/Y location in that region
13207 </summary> 11683 </summary>
13208 <param name="globalX">The absolute X location, a number such as 11684 <param name="simulator">Simulator to place object in</param>
13209 255360.35</param> 11685 <param name="rotation">Rotation of the object when rezzed</param>
13210 <param name="globalY">The absolute Y location, a number such as 11686 <param name="position">Vector of where to place object</param>
13211 255360.35</param> 11687 <param name="item">InventoryItem object containing item details</param>
13212 <param name="localX">The sim-local X position of the global X 11688 <param name="groupOwner">UUID of group to own the object</param>
13213 position, a value from 0.0 to 256.0</param> 11689 <param name="queryID">User defined queryID to correlate replies</param>
13214 <param name="localY">The sim-local Y position of the global Y 11690 <param name="rezSelected">If set to true, the CreateSelected flag
13215 position, a value from 0.0 to 256.0</param> 11691 will be set on the rezzed object</param>
13216 <returns>A 64-bit region handle that can be used to teleport to</returns>
13217 </member> 11692 </member>
13218 <member name="M:OpenMetaverse.Helpers.FloatToTerseString(System.Single)"> 11693 <member name="M:OpenMetaverse.InventoryManager.RequestDeRezToInventory(System.UInt32)">
13219 <summary> 11694 <summary>
13220 Converts a floating point number to a terse string format used for 11695 DeRez an object from the simulator to the agents Objects folder in the agents Inventory
13221 transmitting numbers in wearable asset files
13222 </summary> 11696 </summary>
13223 <param name="val">Floating point number to convert to a string</param> 11697 <param name="objectLocalID">The simulator Local ID of the object</param>
13224 <returns>A terse string representation of the input number</returns> 11698 <remarks>If objectLocalID is a child primitive in a linkset, the entire linkset will be derezzed</remarks>
13225 </member> 11699 </member>
13226 <member name="M:OpenMetaverse.Helpers.FieldToString(System.Text.StringBuilder,System.Byte[],System.String)"> 11700 <member name="M:OpenMetaverse.InventoryManager.RequestDeRezToInventory(System.UInt32,OpenMetaverse.DeRezDestination,OpenMetaverse.UUID,OpenMetaverse.UUID)">
13227 <summary> 11701 <summary>
13228 Convert a variable length field (byte array) to a string, with a 11702 DeRez an object from the simulator and return to inventory
13229 field name prepended to each line of the output
13230 </summary> 11703 </summary>
13231 <remarks>If the byte array has unprintable characters in it, a 11704 <param name="objectLocalID">The simulator Local ID of the object</param>
13232 hex dump will be written instead</remarks> 11705 <param name="destType">The type of destination from the <seealso cref="T:OpenMetaverse.DeRezDestination" /> enum</param>
13233 <param name="output">The StringBuilder object to write to</param> 11706 <param name="destFolder">The destination inventory folders <seealso cref="T:OpenMetaverse.UUID" /> -or-
13234 <param name="bytes">The byte array to convert to a string</param> 11707 if DeRezzing object to a tasks Inventory, the Tasks <seealso cref="T:OpenMetaverse.UUID" /></param>
13235 <param name="fieldName">A field name to prepend to each line of output</param> 11708 <param name="transactionID">The transaction ID for this request which
11709 can be used to correlate this request with other packets</param>
11710 <remarks>If objectLocalID is a child primitive in a linkset, the entire linkset will be derezzed</remarks>
13236 </member> 11711 </member>
13237 <member name="M:OpenMetaverse.Helpers.ZeroDecode(System.Byte[],System.Int32,System.Byte[])"> 11712 <member name="M:OpenMetaverse.InventoryManager.RequestRestoreRezFromInventory(OpenMetaverse.Simulator,OpenMetaverse.InventoryItem,OpenMetaverse.UUID)">
13238 <summary> 11713 <summary>
13239 Decode a zerocoded byte array, used to decompress packets marked 11714 Rez an item from inventory to its previous simulator location
13240 with the zerocoded flag
13241 </summary> 11715 </summary>
13242 <remarks>Any time a zero is encountered, the next byte is a count 11716 <param name="simulator">
13243 of how many zeroes to expand. One zero is encoded with 0x00 0x01, 11717 </param>
13244 two zeroes is 0x00 0x02, three zeroes is 0x00 0x03, etc. The 11718 <param name="item">
13245 first four bytes are copied directly to the output buffer. 11719 </param>
13246 </remarks> 11720 <param name="queryID">
13247 <param name="src">The byte array to decode</param> 11721 </param>
13248 <param name="srclen">The length of the byte array to decode. This 11722 <returns>
13249 would be the length of the packet up to (but not including) any 11723 </returns>
13250 appended ACKs</param>
13251 <param name="dest">The output byte array to decode to</param>
13252 <returns>The length of the output buffer</returns>
13253 </member> 11724 </member>
13254 <member name="M:OpenMetaverse.Helpers.ZeroEncode(System.Byte[],System.Int32,System.Byte[])"> 11725 <member name="M:OpenMetaverse.InventoryManager.GiveItem(OpenMetaverse.UUID,System.String,OpenMetaverse.AssetType,OpenMetaverse.UUID,System.Boolean)">
13255 <summary> 11726 <summary>
13256 Encode a byte array with zerocoding. Used to compress packets marked 11727 Give an inventory item to another avatar
13257 with the zerocoded flag. Any zeroes in the array are compressed down
13258 to a single zero byte followed by a count of how many zeroes to expand
13259 out. A single zero becomes 0x00 0x01, two zeroes becomes 0x00 0x02,
13260 three zeroes becomes 0x00 0x03, etc. The first four bytes are copied
13261 directly to the output buffer.
13262 </summary> 11728 </summary>
13263 <param name="src">The byte array to encode</param> 11729 <param name="itemID">The <seealso cref="T:OpenMetaverse.UUID" /> of the item to give</param>
13264 <param name="srclen">The length of the byte array to encode</param> 11730 <param name="itemName">The name of the item</param>
13265 <param name="dest">The output byte array to encode to</param> 11731 <param name="assetType">The type of the item from the <seealso cref="T:OpenMetaverse.AssetType" /> enum</param>
13266 <returns>The length of the output buffer</returns> 11732 <param name="recipient">The <seealso cref="T:OpenMetaverse.UUID" /> of the recipient</param>
11733 <param name="doEffect">true to generate a beameffect during transfer</param>
13267 </member> 11734 </member>
13268 <member name="M:OpenMetaverse.Helpers.InventoryCRC(System.Int32,System.Byte,System.SByte,System.SByte,OpenMetaverse.UUID,OpenMetaverse.UUID,System.Int32,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)"> 11735 <member name="M:OpenMetaverse.InventoryManager.GiveFolder(OpenMetaverse.UUID,System.String,OpenMetaverse.AssetType,OpenMetaverse.UUID,System.Boolean)">
13269 <summary> 11736 <summary>
13270 Calculates the CRC (cyclic redundancy check) needed to upload inventory. 11737 Give an inventory Folder with contents to another avatar
13271 </summary> 11738 </summary>
13272 <param name="creationDate">Creation date</param> 11739 <param name="folderID">The <seealso cref="T:OpenMetaverse.UUID" /> of the Folder to give</param>
13273 <param name="saleType">Sale type</param> 11740 <param name="folderName">The name of the folder</param>
13274 <param name="invType">Inventory type</param> 11741 <param name="assetType">The type of the item from the <seealso cref="T:OpenMetaverse.AssetType" /> enum</param>
13275 <param name="type">Type</param> 11742 <param name="recipient">The <seealso cref="T:OpenMetaverse.UUID" /> of the recipient</param>
13276 <param name="assetID">Asset ID</param> 11743 <param name="doEffect">true to generate a beameffect during transfer</param>
13277 <param name="groupID">Group ID</param>
13278 <param name="salePrice">Sale price</param>
13279 <param name="ownerID">Owner ID</param>
13280 <param name="creatorID">Creator ID</param>
13281 <param name="itemID">Item ID</param>
13282 <param name="folderID">Folder ID</param>
13283 <param name="everyoneMask">Everyone mask (permissions)</param>
13284 <param name="flags">Flags</param>
13285 <param name="nextOwnerMask">Next owner mask (permissions)</param>
13286 <param name="groupMask">Group mask (permissions)</param>
13287 <param name="ownerMask">Owner mask (permissions)</param>
13288 <returns>The calculated CRC</returns>
13289 </member> 11744 </member>
13290 <member name="M:OpenMetaverse.Helpers.GetResourceStream(System.String)"> 11745 <member name="M:OpenMetaverse.InventoryManager.UpdateTaskInventory(System.UInt32,OpenMetaverse.InventoryItem)">
13291 <summary> 11746 <summary>
13292 Attempts to load a file embedded in the assembly 11747 Copy or move an <see cref="T:OpenMetaverse.InventoryItem" /> from agent inventory to a task (primitive) inventory
13293 </summary> 11748 </summary>
13294 <param name="resourceName">The filename of the resource to load</param> 11749 <param name="objectLocalID">The target object</param>
13295 <returns>A Stream for the requested file, or null if the resource 11750 <param name="item">The item to copy or move from inventory</param>
13296 was not successfully loaded</returns> 11751 <returns>
11752 </returns>
11753 <remarks>For items with copy permissions a copy of the item is placed in the tasks inventory,
11754 for no-copy items the object is moved to the tasks inventory</remarks>
13297 </member> 11755 </member>
13298 <member name="M:OpenMetaverse.Helpers.GetResourceStream(System.String,System.String)"> 11756 <member name="M:OpenMetaverse.InventoryManager.GetTaskInventory(OpenMetaverse.UUID,System.UInt32,System.Int32)">
13299 <summary> 11757 <summary>
13300 Attempts to load a file either embedded in the assembly or found in 11758 Retrieve a listing of the items contained in a task (Primitive)
13301 a given search path
13302 </summary> 11759 </summary>
13303 <param name="resourceName">The filename of the resource to load</param> 11760 <param name="objectID">The tasks <seealso cref="T:OpenMetaverse.UUID" /></param>
13304 <param name="searchPath">An optional path that will be searched if 11761 <param name="objectLocalID">The tasks simulator local ID</param>
13305 the asset is not found embedded in the assembly</param> 11762 <param name="timeoutMS">milliseconds to wait for reply from simulator</param>
13306 <returns>A Stream for the requested file, or null if the resource 11763 <returns>A list containing the inventory items inside the task or null
13307 was not successfully loaded</returns> 11764 if a timeout occurs</returns>
11765 <remarks>This request blocks until the response from the simulator arrives
11766 or timeoutMS is exceeded</remarks>
13308 </member> 11767 </member>
13309 <member name="M:OpenMetaverse.Helpers.PrimListToOSD(System.Collections.Generic.List{OpenMetaverse.Primitive})"> 11768 <member name="M:OpenMetaverse.InventoryManager.RequestTaskInventory(System.UInt32)">
13310 <summary> 11769 <summary>
13311 Converts a list of primitives to an object that can be serialized 11770 Request the contents of a tasks (primitives) inventory from the
13312 with the LLSD system 11771 current simulator
13313 </summary> 11772 </summary>
13314 <param name="prims">Primitives to convert to a serializable object</param> 11773 <param name="objectLocalID">The LocalID of the object</param>
13315 <returns>An object that can be serialized with LLSD</returns> 11774 <seealso cref="E:OpenMetaverse.InventoryManager.TaskInventoryReply" />
13316 </member> 11775 </member>
13317 <member name="M:OpenMetaverse.Helpers.OSDToPrimList(OpenMetaverse.StructuredData.OSD)"> 11776 <member name="M:OpenMetaverse.InventoryManager.RequestTaskInventory(System.UInt32,OpenMetaverse.Simulator)">
13318 <summary> 11777 <summary>
13319 Deserializes OSD in to a list of primitives 11778 Request the contents of a tasks (primitives) inventory
13320 </summary> 11779 </summary>
13321 <param name="osd">Structure holding the serialized primitive list, 11780 <param name="objectLocalID">The simulator Local ID of the object</param>
13322 must be of the SDMap type</param> 11781 <param name="simulator">A reference to the simulator object that contains the object</param>
13323 <returns>A list of deserialized primitives</returns> 11782 <seealso cref="E:OpenMetaverse.InventoryManager.TaskInventoryReply" />
13324 </member>
13325 <member name="M:OpenMetaverse.Helpers.StructToString(System.Object)">
13326 <summary>
13327 Converts a struct or class object containing fields only into a key value separated string
13328 </summary>
13329 <param name="t">The struct object</param>
13330 <returns>A string containing the struct fields as the keys, and the field value as the value separated</returns>
13331 <example>
13332 <code>
13333 // Add the following code to any struct or class containing only fields to override the ToString()
13334 // method to display the values of the passed object
13335
13336 /// <summary>Print the struct data as a string</summary>
13337 ///<returns>A string containing the field name, and field value</returns>
13338 public override string ToString()
13339 {
13340 return Helpers.StructToString(this);
13341 }
13342 </code>
13343 </example>
13344 </member> 11783 </member>
13345 <member name="T:OpenMetaverse.Helpers.LogLevel"> 11784 <member name="M:OpenMetaverse.InventoryManager.MoveTaskInventory(System.UInt32,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.Simulator)">
13346 <summary> 11785 <summary>
13347 Passed to Logger.Log() to identify the severity of a log entry 11786 Move an item from a tasks (Primitive) inventory to the specified folder in the avatars inventory
13348 </summary>
13349 </member>
13350 <member name="F:OpenMetaverse.Helpers.LogLevel.None">
13351 <summary>No logging information will be output</summary>
13352 </member>
13353 <member name="F:OpenMetaverse.Helpers.LogLevel.Info">
13354 <summary>Non-noisy useful information, may be helpful in
13355 debugging a problem</summary>
13356 </member>
13357 <member name="F:OpenMetaverse.Helpers.LogLevel.Warning">
13358 <summary>A non-critical error occurred. A warning will not
13359 prevent the rest of the library from operating as usual,
13360 although it may be indicative of an underlying issue</summary>
13361 </member>
13362 <member name="F:OpenMetaverse.Helpers.LogLevel.Error">
13363 <summary>A critical error has occurred. Generally this will
13364 be followed by the network layer shutting down, although the
13365 stability of the library after an error is uncertain</summary>
13366 </member>
13367 <member name="F:OpenMetaverse.Helpers.LogLevel.Debug">
13368 <summary>Used for internal testing, this logging level can
13369 generate very noisy (long and/or repetitive) messages. Don't
13370 pass this to the Log() function, use DebugLog() instead.
13371 </summary> 11787 </summary>
11788 <param name="objectLocalID">LocalID of the object in the simulator</param>
11789 <param name="taskItemID">UUID of the task item to move</param>
11790 <param name="inventoryFolderID">The ID of the destination folder in this agents inventory</param>
11791 <param name="simulator">Simulator Object</param>
11792 <remarks>Raises the <see cref="M:OpenMetaverse.InventoryManager.OnTaskItemReceived(OpenMetaverse.TaskItemReceivedEventArgs)" /> event</remarks>
13372 </member> 11793 </member>
13373 <member name="T:OpenMetaverse.Imaging.Baker"> 11794 <member name="M:OpenMetaverse.InventoryManager.RemoveTaskInventory(System.UInt32,OpenMetaverse.UUID,OpenMetaverse.Simulator)">
13374 <summary> 11795 <summary>
13375 A set of textures that are layered on texture of each other and "baked" 11796 Remove an item from an objects (Prim) Inventory
13376 in to a single texture, for avatar appearances
13377 </summary> 11797 </summary>
11798 <param name="objectLocalID">LocalID of the object in the simulator</param>
11799 <param name="taskItemID">UUID of the task item to remove</param>
11800 <param name="simulator">Simulator Object</param>
11801 <remarks>You can confirm the removal by comparing the tasks inventory serial before and after the
11802 request with the <see cref="M:OpenMetaverse.InventoryManager.RequestTaskInventory(System.UInt32,OpenMetaverse.Simulator)" /> request combined with
11803 the <seealso cref="E:OpenMetaverse.InventoryManager.TaskInventoryReply" /> event</remarks>
13378 </member> 11804 </member>
13379 <member name="F:OpenMetaverse.Imaging.Baker.bakedTexture"> 11805 <member name="M:OpenMetaverse.InventoryManager.CopyScriptToTask(System.UInt32,OpenMetaverse.InventoryItem,System.Boolean)">
13380 <summary>Final baked texture</summary>
13381 </member>
13382 <member name="F:OpenMetaverse.Imaging.Baker.textures">
13383 <summary>Component layers</summary>
13384 </member>
13385 <member name="F:OpenMetaverse.Imaging.Baker.bakeWidth">
13386 <summary>Width of the final baked image and scratchpad</summary>
13387 </member>
13388 <member name="F:OpenMetaverse.Imaging.Baker.bakeHeight">
13389 <summary>Height of the final baked image and scratchpad</summary>
13390 </member>
13391 <member name="F:OpenMetaverse.Imaging.Baker.bakeType">
13392 <summary>Bake type</summary>
13393 </member>
13394 <member name="M:OpenMetaverse.Imaging.Baker.#ctor(OpenMetaverse.BakeType)">
13395 <summary> 11806 <summary>
13396 Default constructor 11807 Copy an InventoryScript item from the Agents Inventory into a primitives task inventory
13397 </summary> 11808 </summary>
13398 <param name="bakeType">Bake type</param> 11809 <param name="objectLocalID">An unsigned integer representing a primitive being simulated</param>
11810 <param name="item">An <seealso cref="T:OpenMetaverse.InventoryItem" /> which represents a script object from the agents inventory</param>
11811 <param name="enableScript">true to set the scripts running state to enabled</param>
11812 <returns>A Unique Transaction ID</returns>
11813 <example>
11814 The following example shows the basic steps necessary to copy a script from the agents inventory into a tasks inventory
11815 and assumes the script exists in the agents inventory.
11816 <code>
11817 uint primID = 95899503; // Fake prim ID
11818 UUID scriptID = UUID.Parse("92a7fe8a-e949-dd39-a8d8-1681d8673232"); // Fake Script UUID in Inventory
11819 Client.Inventory.FolderContents(Client.Inventory.FindFolderForType(AssetType.LSLText), Client.Self.AgentID,
11820 false, true, InventorySortOrder.ByName, 10000);
11821 Client.Inventory.RezScript(primID, (InventoryItem)Client.Inventory.Store[scriptID]);
11822 </code></example>
13399 </member> 11823 </member>
13400 <member name="M:OpenMetaverse.Imaging.Baker.AddTexture(OpenMetaverse.AppearanceManager.TextureData)"> 11824 <member name="M:OpenMetaverse.InventoryManager.RequestGetScriptRunning(OpenMetaverse.UUID,OpenMetaverse.UUID)">
13401 <summary> 11825 <summary>
13402 Adds layer for baking 11826 Request the running status of a script contained in a task (primitive) inventory
13403 </summary> 11827 </summary>
13404 <param name="tdata">TexturaData struct that contains texture and its params</param> 11828 <param name="objectID">The ID of the primitive containing the script</param>
11829 <param name="scriptID">The ID of the script</param>
11830 <remarks>The <see cref="E:OpenMetaverse.InventoryManager.ScriptRunningReply" /> event can be used to obtain the results of the
11831 request</remarks>
11832 <seealso cref="E:OpenMetaverse.InventoryManager.ScriptRunningReply" />
13405 </member> 11833 </member>
13406 <member name="M:OpenMetaverse.Imaging.Baker.BakeTypeFor(OpenMetaverse.AvatarTextureIndex)"> 11834 <member name="M:OpenMetaverse.InventoryManager.RequestSetScriptRunning(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean)">
13407 <summary> 11835 <summary>
13408 Converts avatar texture index (face) to Bake type 11836 Send a request to set the running state of a script contained in a task (primitive) inventory
13409 </summary> 11837 </summary>
13410 <param name="index">Face number (AvatarTextureIndex)</param> 11838 <param name="objectID">The ID of the primitive containing the script</param>
13411 <returns>BakeType, layer to which this texture belongs to</returns> 11839 <param name="scriptID">The ID of the script</param>
11840 <param name="running">true to set the script running, false to stop a running script</param>
11841 <remarks>To verify the change you can use the <see cref="M:OpenMetaverse.InventoryManager.RequestGetScriptRunning(OpenMetaverse.UUID,OpenMetaverse.UUID)" /> method combined
11842 with the <see cref="E:OpenMetaverse.InventoryManager.ScriptRunningReply" /> event</remarks>
13412 </member> 11843 </member>
13413 <member name="M:OpenMetaverse.Imaging.Baker.SanitizeLayers(OpenMetaverse.Imaging.ManagedImage,OpenMetaverse.Imaging.ManagedImage)"> 11844 <member name="M:OpenMetaverse.InventoryManager.ItemCRC(OpenMetaverse.InventoryItem)">
13414 <summary> 11845 <summary>
13415 Make sure images exist, resize source if needed to match the destination 11846 Create a CRC from an InventoryItem
13416 </summary> 11847 </summary>
13417 <param name="dest">Destination image</param> 11848 <param name="iitem">The source InventoryItem</param>
13418 <param name="src">Source image</param> 11849 <returns>A uint representing the source InventoryItem as a CRC</returns>
13419 <returns>Sanitization was succefull</returns>
13420 </member> 11850 </member>
13421 <member name="M:OpenMetaverse.Imaging.Baker.InitBakedLayerColor(OpenMetaverse.Color4)"> 11851 <member name="M:OpenMetaverse.InventoryManager.DecryptShadowID(OpenMetaverse.UUID)">
13422 <summary> 11852 <summary>
13423 Fills a baked layer as a solid *appearing* color. The colors are 11853 Reverses a cheesy XORing with a fixed UUID to convert a shadow_id to an asset_id
13424 subtly dithered on a 16x16 grid to prevent the JPEG2000 stage from
13425 compressing it too far since it seems to cause upload failures if
13426 the image is a pure solid color
13427 </summary> 11854 </summary>
13428 <param name="color">Color of the base of this layer</param> 11855 <param name="shadowID">Obfuscated shadow_id value</param>
11856 <returns>Deobfuscated asset_id value</returns>
13429 </member> 11857 </member>
13430 <member name="M:OpenMetaverse.Imaging.Baker.InitBakedLayerColor(System.Single,System.Single,System.Single)"> 11858 <member name="M:OpenMetaverse.InventoryManager.EncryptAssetID(OpenMetaverse.UUID)">
13431 <summary> 11859 <summary>
13432 Fills a baked layer as a solid *appearing* color. The colors are 11860 Does a cheesy XORing with a fixed UUID to convert an asset_id to a shadow_id
13433 subtly dithered on a 16x16 grid to prevent the JPEG2000 stage from
13434 compressing it too far since it seems to cause upload failures if
13435 the image is a pure solid color
13436 </summary> 11861 </summary>
13437 <param name="r">Red value</param> 11862 <param name="assetID">asset_id value to obfuscate</param>
13438 <param name="g">Green value</param> 11863 <returns>Obfuscated shadow_id value</returns>
13439 <param name="b">Blue value</param>
13440 </member>
13441 <member name="P:OpenMetaverse.Imaging.Baker.BakedTexture">
13442 <summary>Final baked texture</summary>
13443 </member>
13444 <member name="P:OpenMetaverse.Imaging.Baker.Textures">
13445 <summary>Component layers</summary>
13446 </member>
13447 <member name="P:OpenMetaverse.Imaging.Baker.BakeWidth">
13448 <summary>Width of the final baked image and scratchpad</summary>
13449 </member>
13450 <member name="P:OpenMetaverse.Imaging.Baker.BakeHeight">
13451 <summary>Height of the final baked image and scratchpad</summary>
13452 </member>
13453 <member name="P:OpenMetaverse.Imaging.Baker.BakeType">
13454 <summary>Bake type</summary>
13455 </member>
13456 <member name="P:OpenMetaverse.Imaging.Baker.IsSkin">
13457 <summary>Is this one of the 3 skin bakes</summary>
13458 </member> 11864 </member>
13459 <member name="T:OpenMetaverse.Assets.AssetAnimation"> 11865 <member name="M:OpenMetaverse.InventoryManager.CreateInventoryItem(OpenMetaverse.InventoryType,OpenMetaverse.UUID)">
13460 <summary> 11866 <summary>
13461 Represents an Animation 11867 Wrapper for creating a new <seealso cref="T:OpenMetaverse.InventoryItem" /> object
13462 </summary> 11868 </summary>
11869 <param name="type">The type of item from the <seealso cref="T:OpenMetaverse.InventoryType" /> enum</param>
11870 <param name="id">The <seealso cref="T:OpenMetaverse.UUID" /> of the newly created object</param>
11871 <returns>An <seealso cref="T:OpenMetaverse.InventoryItem" /> object with the type and id passed</returns>
13463 </member> 11872 </member>
13464 <member name="M:OpenMetaverse.Assets.AssetAnimation.#ctor"> 11873 <member name="M:OpenMetaverse.InventoryManager.ParseTaskInventory(System.String)">
13465 <summary>Default Constructor</summary>
13466 </member>
13467 <member name="M:OpenMetaverse.Assets.AssetAnimation.#ctor(OpenMetaverse.UUID,System.Byte[])">
13468 <summary> 11874 <summary>
13469 Construct an Asset object of type Animation 11875 Parse the results of a RequestTaskInventory() response
13470 </summary> 11876 </summary>
13471 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param> 11877 <param name="taskData">A string which contains the data from the task reply</param>
13472 <param name="assetData">A byte array containing the raw asset data</param> 11878 <returns>A List containing the items contained within the tasks inventory</returns>
13473 </member> 11879 </member>
13474 <member name="P:OpenMetaverse.Assets.AssetAnimation.AssetType"> 11880 <member name="M:OpenMetaverse.InventoryManager.SaveAssetIntoInventoryHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
13475 <summary>Override the base classes AssetType</summary> 11881 <summary>Process an incoming packet and raise the appropriate events</summary>
11882 <param name="sender">The sender</param>
11883 <param name="e">The EventArgs object containing the packet data</param>
13476 </member> 11884 </member>
13477 <member name="T:OpenMetaverse.AvatarTextureIndex"> 11885 <member name="M:OpenMetaverse.InventoryManager.InventoryDescendentsHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
13478 <summary> 11886 <summary>Process an incoming packet and raise the appropriate events</summary>
13479 Index of TextureEntry slots for avatar appearances 11887 <param name="sender">The sender</param>
13480 </summary> 11888 <param name="e">The EventArgs object containing the packet data</param>
13481 </member> 11889 </member>
13482 <member name="T:OpenMetaverse.BakeType"> 11890 <member name="M:OpenMetaverse.InventoryManager.UpdateCreateInventoryItemHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
13483 <summary> 11891 <summary>
13484 Bake layers for avatar appearance 11892 UpdateCreateInventoryItem packets are received when a new inventory item
11893 is created. This may occur when an object that's rezzed in world is
11894 taken into inventory, when an item is created using the CreateInventoryItem
11895 packet, or when an object is purchased
13485 </summary> 11896 </summary>
11897 <param name="sender">The sender</param>
11898 <param name="e">The EventArgs object containing the packet data</param>
13486 </member> 11899 </member>
13487 <member name="F:OpenMetaverse.AppearanceManager.MAX_CONCURRENT_DOWNLOADS"> 11900 <member name="M:OpenMetaverse.InventoryManager.MoveInventoryItemHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
13488 <summary>Maximum number of concurrent downloads for wearable assets and textures</summary> 11901 <summary>Process an incoming packet and raise the appropriate events</summary>
13489 </member> 11902 <param name="sender">The sender</param>
13490 <member name="F:OpenMetaverse.AppearanceManager.MAX_CONCURRENT_UPLOADS"> 11903 <param name="e">The EventArgs object containing the packet data</param>
13491 <summary>Maximum number of concurrent uploads for baked textures</summary>
13492 </member>
13493 <member name="F:OpenMetaverse.AppearanceManager.INVENTORY_TIMEOUT">
13494 <summary>Timeout for fetching inventory listings</summary>
13495 </member>
13496 <member name="F:OpenMetaverse.AppearanceManager.WEARABLE_TIMEOUT">
13497 <summary>Timeout for fetching a single wearable, or receiving a single packet response</summary>
13498 </member>
13499 <member name="F:OpenMetaverse.AppearanceManager.TEXTURE_TIMEOUT">
13500 <summary>Timeout for fetching a single texture</summary>
13501 </member>
13502 <member name="F:OpenMetaverse.AppearanceManager.UPLOAD_TIMEOUT">
13503 <summary>Timeout for uploading a single baked texture</summary>
13504 </member>
13505 <member name="F:OpenMetaverse.AppearanceManager.UPLOAD_RETRIES">
13506 <summary>Number of times to retry bake upload</summary>
13507 </member>
13508 <member name="F:OpenMetaverse.AppearanceManager.REBAKE_DELAY">
13509 <summary>When changing outfit, kick off rebake after
13510 20 seconds has passed since the last change</summary>
13511 </member>
13512 <member name="F:OpenMetaverse.AppearanceManager.WEARABLE_COUNT">
13513 <summary>Total number of wearables for each avatar</summary>
13514 </member>
13515 <member name="F:OpenMetaverse.AppearanceManager.BAKED_TEXTURE_COUNT">
13516 <summary>Total number of baked textures on each avatar</summary>
13517 </member>
13518 <member name="F:OpenMetaverse.AppearanceManager.WEARABLES_PER_LAYER">
13519 <summary>Total number of wearables per bake layer</summary>
13520 </member>
13521 <member name="F:OpenMetaverse.AppearanceManager.BakeIndexToTextureIndex">
13522 <summary>Mapping between BakeType and AvatarTextureIndex</summary>
13523 </member>
13524 <member name="F:OpenMetaverse.AppearanceManager.WEARABLE_BAKE_MAP">
13525 <summary>Map of what wearables are included in each bake</summary>
13526 </member>
13527 <member name="F:OpenMetaverse.AppearanceManager.BAKED_TEXTURE_HASH">
13528 <summary>Magic values to finalize the cache check hashes for each
13529 bake</summary>
13530 </member>
13531 <member name="F:OpenMetaverse.AppearanceManager.DEFAULT_AVATAR_TEXTURE">
13532 <summary>Default avatar texture, used to detect when a custom
13533 texture is not set for a face</summary>
13534 </member>
13535 <member name="F:OpenMetaverse.AppearanceManager.m_AgentWearablesReply">
13536 <summary>The event subscribers. null if no subcribers</summary>
13537 </member>
13538 <member name="M:OpenMetaverse.AppearanceManager.OnAgentWearables(OpenMetaverse.AgentWearablesReplyEventArgs)">
13539 <summary>Raises the AgentWearablesReply event</summary>
13540 <param name="e">An AgentWearablesReplyEventArgs object containing the
13541 data returned from the data server</param>
13542 </member>
13543 <member name="F:OpenMetaverse.AppearanceManager.m_AgentWearablesLock">
13544 <summary>Thread sync lock object</summary>
13545 </member>
13546 <member name="F:OpenMetaverse.AppearanceManager.m_AgentCachedBakesReply">
13547 <summary>The event subscribers. null if no subcribers</summary>
13548 </member>
13549 <member name="M:OpenMetaverse.AppearanceManager.OnAgentCachedBakes(OpenMetaverse.AgentCachedBakesReplyEventArgs)">
13550 <summary>Raises the CachedBakesReply event</summary>
13551 <param name="e">An AgentCachedBakesReplyEventArgs object containing the
13552 data returned from the data server AgentCachedTextureResponse</param>
13553 </member>
13554 <member name="F:OpenMetaverse.AppearanceManager.m_AgentCachedBakesLock">
13555 <summary>Thread sync lock object</summary>
13556 </member>
13557 <member name="F:OpenMetaverse.AppearanceManager.m_AppearanceSet">
13558 <summary>The event subscribers. null if no subcribers</summary>
13559 </member>
13560 <member name="M:OpenMetaverse.AppearanceManager.OnAppearanceSet(OpenMetaverse.AppearanceSetEventArgs)">
13561 <summary>Raises the AppearanceSet event</summary>
13562 <param name="e">An AppearanceSetEventArgs object indicating if the operatin was successfull</param>
13563 </member>
13564 <member name="F:OpenMetaverse.AppearanceManager.m_AppearanceSetLock">
13565 <summary>Thread sync lock object</summary>
13566 </member>
13567 <member name="F:OpenMetaverse.AppearanceManager.m_RebakeAvatarReply">
13568 <summary>The event subscribers. null if no subcribers</summary>
13569 </member>
13570 <member name="M:OpenMetaverse.AppearanceManager.OnRebakeAvatar(OpenMetaverse.RebakeAvatarTexturesEventArgs)">
13571 <summary>Raises the RebakeAvatarRequested event</summary>
13572 <param name="e">An RebakeAvatarTexturesEventArgs object containing the
13573 data returned from the data server</param>
13574 </member>
13575 <member name="F:OpenMetaverse.AppearanceManager.m_RebakeAvatarLock">
13576 <summary>Thread sync lock object</summary>
13577 </member>
13578 <member name="F:OpenMetaverse.AppearanceManager.Wearables">
13579 <summary>A cache of wearables currently being worn</summary>
13580 </member> 11904 </member>
13581 <member name="F:OpenMetaverse.AppearanceManager.Textures"> 11905 <member name="M:OpenMetaverse.InventoryManager.BulkUpdateInventoryHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
13582 <summary>A cache of textures currently being worn</summary> 11906 <summary>Process an incoming packet and raise the appropriate events</summary>
11907 <param name="sender">The sender</param>
11908 <param name="e">The EventArgs object containing the packet data</param>
13583 </member> 11909 </member>
13584 <member name="F:OpenMetaverse.AppearanceManager.CacheCheckSerialNum"> 11910 <member name="M:OpenMetaverse.InventoryManager.FetchInventoryReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
13585 <summary>Incrementing serial number for AgentCachedTexture packets</summary> 11911 <summary>Process an incoming packet and raise the appropriate events</summary>
11912 <param name="sender">The sender</param>
11913 <param name="e">The EventArgs object containing the packet data</param>
13586 </member> 11914 </member>
13587 <member name="F:OpenMetaverse.AppearanceManager.SetAppearanceSerialNum"> 11915 <member name="M:OpenMetaverse.InventoryManager.ReplyTaskInventoryHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
13588 <summary>Incrementing serial number for AgentSetAppearance packets</summary> 11916 <summary>Process an incoming packet and raise the appropriate events</summary>
11917 <param name="sender">The sender</param>
11918 <param name="e">The EventArgs object containing the packet data</param>
13589 </member> 11919 </member>
13590 <member name="F:OpenMetaverse.AppearanceManager.AppearanceThreadRunning"> 11920 <member name="P:OpenMetaverse.InventoryObjectOfferedEventArgs.Accept">
13591 <summary>Indicates whether or not the appearance thread is currently 11921 <summary>Set to true to accept offer, false to decline it</summary>
13592 running, to prevent multiple appearance threads from running
13593 simultaneously</summary>
13594 </member> 11922 </member>
13595 <member name="F:OpenMetaverse.AppearanceManager.Client"> 11923 <member name="P:OpenMetaverse.InventoryObjectOfferedEventArgs.FolderID">
13596 <summary>Reference to our agent</summary> 11924 <summary>The folder to accept the inventory into, if null default folder for <see cref="T:OpenMetaverse.AssetType" /> will be used</summary>
13597 </member> 11925 </member>
13598 <member name="F:OpenMetaverse.AppearanceManager.RebakeScheduleTimer"> 11926 <member name="T:OpenMetaverse.TaskItemReceivedEventArgs">
13599 <summary> 11927 <summary>
13600 Timer used for delaying rebake on changing outfit 11928 Callback when an inventory object is accepted and received from a
11929 task inventory. This is the callback in which you actually get
11930 the ItemID, as in ObjectOfferedCallback it is null when received
11931 from a task.
13601 </summary> 11932 </summary>
13602 </member> 11933 </member>
13603 <member name="F:OpenMetaverse.AppearanceManager.AppearanceThread"> 11934 <member name="M:OpenMetaverse.InventoryNode.#ctor">
13604 <summary> 11935 <summary>
13605 Main appearance thread
13606 </summary> 11936 </summary>
13607 </member> 11937 </member>
13608 <member name="M:OpenMetaverse.AppearanceManager.#ctor(OpenMetaverse.GridClient)"> 11938 <member name="M:OpenMetaverse.InventoryNode.#ctor(OpenMetaverse.InventoryBase)">
13609 <summary> 11939 <summary>
13610 Default constructor
13611 </summary> 11940 </summary>
13612 <param name="client">A reference to our agent</param> 11941 <param name="data">
11942 </param>
13613 </member> 11943 </member>
13614 <member name="M:OpenMetaverse.AppearanceManager.SetPreviousAppearance"> 11944 <member name="M:OpenMetaverse.InventoryNode.#ctor(OpenMetaverse.InventoryBase,OpenMetaverse.InventoryNode)">
13615 <summary> 11945 <summary>
13616 Obsolete method for setting appearance. This function no longer does anything. 11946 De-serialization constructor for the InventoryNode Class
13617 Use RequestSetAppearance() to manually start the appearance thread
13618 </summary> 11947 </summary>
13619 </member> 11948 </member>
13620 <member name="M:OpenMetaverse.AppearanceManager.SetPreviousAppearance(System.Boolean)"> 11949 <member name="M:OpenMetaverse.InventoryNode.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
13621 <summary> 11950 <summary>
13622 Obsolete method for setting appearance. This function no longer does anything. 11951 De-serialization handler for the InventoryNode Class
13623 Use RequestSetAppearance() to manually start the appearance thread
13624 </summary> 11952 </summary>
13625 <param name="allowBake">Unused parameter</param>
13626 </member> 11953 </member>
13627 <member name="M:OpenMetaverse.AppearanceManager.RequestSetAppearance"> 11954 <member name="P:OpenMetaverse.InventoryNode.Data">
13628 <summary> 11955 <summary>
13629 Starts the appearance setting thread
13630 </summary> 11956 </summary>
13631 </member> 11957 </member>
13632 <member name="M:OpenMetaverse.AppearanceManager.RequestSetAppearance(System.Boolean)"> 11958 <member name="P:OpenMetaverse.InventoryNode.Parent">
13633 <summary> 11959 <summary>
13634 Starts the appearance setting thread
13635 </summary> 11960 </summary>
13636 <param name="forceRebake">True to force rebaking, otherwise false</param>
13637 </member> 11961 </member>
13638 <member name="M:OpenMetaverse.AppearanceManager.RequestAgentWearables"> 11962 <member name="P:OpenMetaverse.InventoryNode.ParentID">
13639 <summary> 11963 <summary>
13640 Ask the server what textures our agent is currently wearing
13641 </summary> 11964 </summary>
13642 </member> 11965 </member>
13643 <member name="M:OpenMetaverse.AppearanceManager.RequestCachedBakes"> 11966 <member name="P:OpenMetaverse.InventoryNode.Nodes">
13644 <summary> 11967 <summary>
13645 Build hashes out of the texture assetIDs for each baking layer to
13646 ask the simulator whether it has cached copies of each baked texture
13647 </summary> 11968 </summary>
13648 </member> 11969 </member>
13649 <member name="M:OpenMetaverse.AppearanceManager.GetWearableAsset(OpenMetaverse.WearableType)"> 11970 <member name="P:OpenMetaverse.InventoryNode.NeedsUpdate">
13650 <summary> 11971 <summary>
13651 Returns the AssetID of the asset that is currently being worn in a 11972 For inventory folder nodes specifies weather the folder needs to be
13652 given WearableType slot 11973 refreshed from the server
13653 </summary> 11974 </summary>
13654 <param name="type">WearableType slot to get the AssetID for</param>
13655 <returns>The UUID of the asset being worn in the given slot, or
13656 UUID.Zero if no wearable is attached to the given slot or wearables
13657 have not been downloaded yet</returns>
13658 </member> 11975 </member>
13659 <member name="M:OpenMetaverse.AppearanceManager.AddToOutfit(OpenMetaverse.InventoryItem)"> 11976 <member name="M:OpenMetaverse.InventoryNode.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
13660 <summary> 11977 <summary>
13661 Add a wearable to the current outfit and set appearance 11978 Serialization handler for the InventoryNode Class
13662 </summary> 11979 </summary>
13663 <param name="wearableItem">Wearable to be added to the outfit</param>
13664 </member> 11980 </member>
13665 <member name="M:OpenMetaverse.AppearanceManager.AddToOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryItem})"> 11981 <member name="M:OpenMetaverse.InventoryNode.ToString">
13666 <summary> 11982 <summary>
13667 Add a list of wearables to the current outfit and set appearance
13668 </summary> 11983 </summary>
13669 <param name="wearableItems">List of wearable inventory items to 11984 <returns>
13670 be added to the outfit</param> 11985 </returns>
13671 </member> 11986 </member>
13672 <member name="M:OpenMetaverse.AppearanceManager.RemoveFromOutfit(OpenMetaverse.InventoryItem)"> 11987 <member name="T:OpenMetaverse.Logger">
13673 <summary> 11988 <summary>
13674 Remove a wearable from the current outfit and set appearance 11989 Singleton logging class for the entire library
13675 </summary> 11990 </summary>
13676 <param name="wearableItem">Wearable to be removed from the outfit</param>
13677 </member> 11991 </member>
13678 <member name="M:OpenMetaverse.AppearanceManager.RemoveFromOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryItem})"> 11992 <member name="M:OpenMetaverse.Logger.#ctor">
13679 <summary> 11993 <summary>
13680 Removes a list of wearables from the current outfit and set appearance 11994 Default constructor
13681 </summary> 11995 </summary>
13682 <param name="wearableItems">List of wearable inventory items to
13683 be removed from the outfit</param>
13684 </member> 11996 </member>
13685 <member name="M:OpenMetaverse.AppearanceManager.ReplaceOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryItem})"> 11997 <member name="T:OpenMetaverse.Logger.LogCallback">
13686 <summary> 11998 <summary>
13687 Replace the current outfit with a list of wearables and set appearance 11999 Callback used for client apps to receive log messages from
12000 the library
13688 </summary> 12001 </summary>
13689 <param name="wearableItems">List of wearable inventory items that 12002 <param name="message">Data being logged</param>
13690 define a new outfit</param> 12003 <param name="level">The severity of the log entry from <seealso cref="T:OpenMetaverse.Helpers.LogLevel" /></param>
13691 </member> 12004 </member>
13692 <member name="M:OpenMetaverse.AppearanceManager.IsItemWorn(OpenMetaverse.InventoryItem)"> 12005 <member name="F:OpenMetaverse.Logger.LogInstance">
13693 <summary> 12006 <summary>log4net logging engine</summary>
13694 Checks if an inventory item is currently being worn
13695 </summary>
13696 <param name="item">The inventory item to check against the agent
13697 wearables</param>
13698 <returns>The WearableType slot that the item is being worn in,
13699 or WearbleType.Invalid if it is not currently being worn</returns>
13700 </member> 12007 </member>
13701 <member name="M:OpenMetaverse.AppearanceManager.GetWearables"> 12008 <member name="E:OpenMetaverse.Logger.OnLogMessage">
13702 <summary> 12009 <summary>Triggered whenever a message is logged. If this is left
13703 Returns a copy of the agents currently worn wearables 12010 null, log messages will go to the console</summary>
13704 </summary>
13705 <returns>A copy of the agents currently worn wearables</returns>
13706 <remarks>Avoid calling this function multiple times as it will make
13707 a copy of all of the wearable data each time</remarks>
13708 </member> 12011 </member>
13709 <member name="M:OpenMetaverse.AppearanceManager.WearOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryBase},System.Boolean)"> 12012 <member name="M:OpenMetaverse.Logger.Log(System.Object,OpenMetaverse.Helpers.LogLevel)">
13710 <summary> 12013 <summary>
13711 Calls either <seealso cref="M:OpenMetaverse.AppearanceManager.ReplaceOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryItem})"/> or 12014 Send a log message to the logging engine
13712 <seealso cref="M:OpenMetaverse.AppearanceManager.AddToOutfit(OpenMetaverse.InventoryItem)"/> depending on the value of
13713 replaceItems
13714 </summary> 12015 </summary>
13715 <param name="wearables">List of wearable inventory items to add 12016 <param name="message">The log message</param>
13716 to the outfit or become a new outfit</param> 12017 <param name="level">The severity of the log entry</param>
13717 <param name="replaceItems">True to replace existing items with the
13718 new list of items, false to add these items to the existing outfit</param>
13719 </member> 12018 </member>
13720 <member name="M:OpenMetaverse.AppearanceManager.AddAttachments(System.Collections.Generic.List{OpenMetaverse.InventoryItem},System.Boolean)"> 12019 <member name="M:OpenMetaverse.Logger.Log(System.Object,OpenMetaverse.Helpers.LogLevel,OpenMetaverse.GridClient)">
13721 <summary> 12020 <summary>
13722 Adds a list of attachments to our agent 12021 Send a log message to the logging engine
13723 </summary> 12022 </summary>
13724 <param name="attachments">A List containing the attachments to add</param> 12023 <param name="message">The log message</param>
13725 <param name="removeExistingFirst">If true, tells simulator to remove existing attachment 12024 <param name="level">The severity of the log entry</param>
13726 first</param> 12025 <param name="client">Instance of the client</param>
13727 </member> 12026 </member>
13728 <member name="M:OpenMetaverse.AppearanceManager.Attach(OpenMetaverse.InventoryItem,OpenMetaverse.AttachmentPoint)"> 12027 <member name="M:OpenMetaverse.Logger.Log(System.Object,OpenMetaverse.Helpers.LogLevel,System.Exception)">
13729 <summary> 12028 <summary>
13730 Attach an item to our agent at a specific attach point 12029 Send a log message to the logging engine
13731 </summary> 12030 </summary>
13732 <param name="item">A <seealso cref="T:OpenMetaverse.InventoryItem"/> to attach</param> 12031 <param name="message">The log message</param>
13733 <param name="attachPoint">the <seealso cref="T:OpenMetaverse.AttachmentPoint"/> on the avatar 12032 <param name="level">The severity of the log entry</param>
13734 to attach the item to</param> 12033 <param name="exception">Exception that was raised</param>
13735 </member> 12034 </member>
13736 <member name="M:OpenMetaverse.AppearanceManager.Attach(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,System.String,OpenMetaverse.Permissions,System.UInt32,OpenMetaverse.AttachmentPoint)"> 12035 <member name="M:OpenMetaverse.Logger.Log(System.Object,OpenMetaverse.Helpers.LogLevel,OpenMetaverse.GridClient,System.Exception)">
13737 <summary> 12036 <summary>
13738 Attach an item to our agent specifying attachment details 12037 Send a log message to the logging engine
13739 </summary> 12038 </summary>
13740 <param name="itemID">The <seealso cref="T:OpenMetaverse.UUID"/> of the item to attach</param> 12039 <param name="message">The log message</param>
13741 <param name="ownerID">The <seealso cref="T:OpenMetaverse.UUID"/> attachments owner</param> 12040 <param name="level">The severity of the log entry</param>
13742 <param name="name">The name of the attachment</param> 12041 <param name="client">Instance of the client</param>
13743 <param name="description">The description of the attahment</param> 12042 <param name="exception">Exception that was raised</param>
13744 <param name="perms">The <seealso cref="T:OpenMetaverse.Permissions"/> to apply when attached</param>
13745 <param name="itemFlags">The <seealso cref="T:OpenMetaverse.InventoryItemFlags"/> of the attachment</param>
13746 <param name="attachPoint">The <seealso cref="T:OpenMetaverse.AttachmentPoint"/> on the agent
13747 to attach the item to</param>
13748 </member> 12043 </member>
13749 <member name="M:OpenMetaverse.AppearanceManager.Detach(OpenMetaverse.InventoryItem)"> 12044 <member name="M:OpenMetaverse.Logger.DebugLog(System.Object)">
13750 <summary> 12045 <summary>
13751 Detach an item from our agent using an <seealso cref="T:OpenMetaverse.InventoryItem"/> object 12046 If the library is compiled with DEBUG defined, an event will be
12047 fired if an <code>OnLogMessage</code> handler is registered and the
12048 message will be sent to the logging engine
13752 </summary> 12049 </summary>
13753 <param name="item">An <seealso cref="T:OpenMetaverse.InventoryItem"/> object</param> 12050 <param name="message">The message to log at the DEBUG level to the
12051 current logging engine</param>
13754 </member> 12052 </member>
13755 <member name="M:OpenMetaverse.AppearanceManager.Detach(OpenMetaverse.UUID)"> 12053 <member name="M:OpenMetaverse.Logger.DebugLog(System.Object,OpenMetaverse.GridClient)">
13756 <summary> 12054 <summary>
13757 Detach an item from our agent 12055 If the library is compiled with DEBUG defined and
12056 <code>GridClient.Settings.DEBUG</code> is true, an event will be
12057 fired if an <code>OnLogMessage</code> handler is registered and the
12058 message will be sent to the logging engine
13758 </summary> 12059 </summary>
13759 <param name="itemID">The inventory itemID of the item to detach</param> 12060 <param name="message">The message to log at the DEBUG level to the
12061 current logging engine</param>
12062 <param name="client">Instance of the client</param>
13760 </member> 12063 </member>
13761 <member name="M:OpenMetaverse.AppearanceManager.SendAgentIsNowWearing"> 12064 <member name="T:OpenMetaverse.LoginStatus">
13762 <summary> 12065 <summary>
13763 Inform the sim which wearables are part of our current outfit
13764 </summary> 12066 </summary>
13765 </member> 12067 </member>
13766 <member name="M:OpenMetaverse.AppearanceManager.ReplaceOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryWearable})"> 12068 <member name="F:OpenMetaverse.LoginStatus.Failed">
13767 <summary> 12069 <summary>
13768 Replaces the Wearables collection with a list of new wearable items
13769 </summary> 12070 </summary>
13770 <param name="wearableItems">Wearable items to replace the Wearables collection with</param>
13771 </member> 12071 </member>
13772 <member name="M:OpenMetaverse.AppearanceManager.GetColorFromParams(System.Collections.Generic.List{OpenMetaverse.AppearanceManager.ColorParamInfo})"> 12072 <member name="F:OpenMetaverse.LoginStatus.None">
13773 <summary> 12073 <summary>
13774 Calculates base color/tint for a specific wearable
13775 based on its params
13776 </summary> 12074 </summary>
13777 <param name="param">All the color info gathered from wearable's VisualParams
13778 passed as list of ColorParamInfo tuples</param>
13779 <returns>Base color/tint for the wearable</returns>
13780 </member> 12075 </member>
13781 <member name="M:OpenMetaverse.AppearanceManager.GetAgentWearables"> 12076 <member name="F:OpenMetaverse.LoginStatus.ConnectingToLogin">
13782 <summary> 12077 <summary>
13783 Blocking method to populate the Wearables dictionary
13784 </summary> 12078 </summary>
13785 <returns>True on success, otherwise false</returns>
13786 </member> 12079 </member>
13787 <member name="M:OpenMetaverse.AppearanceManager.GetCachedBakes"> 12080 <member name="F:OpenMetaverse.LoginStatus.ReadingResponse">
13788 <summary> 12081 <summary>
13789 Blocking method to populate the Textures array with cached bakes
13790 </summary> 12082 </summary>
13791 <returns>True on success, otherwise false</returns>
13792 </member> 12083 </member>
13793 <member name="M:OpenMetaverse.AppearanceManager.DecodeWearableParams(OpenMetaverse.AppearanceManager.WearableData)"> 12084 <member name="F:OpenMetaverse.LoginStatus.ConnectingToSim">
13794 <summary> 12085 <summary>
13795 Populates textures and visual params from a decoded asset
13796 </summary> 12086 </summary>
13797 <param name="wearable">Wearable to decode</param>
13798 </member> 12087 </member>
13799 <member name="M:OpenMetaverse.AppearanceManager.DownloadWearables"> 12088 <member name="F:OpenMetaverse.LoginStatus.Redirecting">
13800 <summary> 12089 <summary>
13801 Blocking method to download and parse currently worn wearable assets
13802 </summary> 12090 </summary>
13803 <returns>True on success, otherwise false</returns>
13804 </member> 12091 </member>
13805 <member name="M:OpenMetaverse.AppearanceManager.GetTextureDownloadList(OpenMetaverse.BakeType)"> 12092 <member name="F:OpenMetaverse.LoginStatus.Success">
13806 <summary> 12093 <summary>
13807 Get a list of all of the textures that need to be downloaded for a
13808 single bake layer
13809 </summary> 12094 </summary>
13810 <param name="bakeType">Bake layer to get texture AssetIDs for</param>
13811 <returns>A list of texture AssetIDs to download</returns>
13812 </member> 12095 </member>
13813 <member name="M:OpenMetaverse.AppearanceManager.AddTextureDownload(OpenMetaverse.AvatarTextureIndex,System.Collections.Generic.List{OpenMetaverse.UUID})"> 12096 <member name="T:OpenMetaverse.LoginParams">
13814 <summary> 12097 <summary>
13815 Helper method to lookup the TextureID for a single layer and add it 12098 Login Request Parameters
13816 to a list if it is not already present
13817 </summary> 12099 </summary>
13818 <param name="index"></param>
13819 <param name="textures"></param>
13820 </member> 12100 </member>
13821 <member name="M:OpenMetaverse.AppearanceManager.DownloadTextures(System.Collections.Generic.List{OpenMetaverse.BakeType})"> 12101 <member name="M:OpenMetaverse.LoginParams.#ctor">
13822 <summary> 12102 <summary>
13823 Blocking method to download all of the textures needed for baking 12103 Default constuctor, initializes sane default values
13824 the given bake layers
13825 </summary> 12104 </summary>
13826 <param name="bakeLayers">A list of layers that need baking</param>
13827 <remarks>No return value is given because the baking will happen
13828 whether or not all textures are successfully downloaded</remarks>
13829 </member> 12105 </member>
13830 <member name="M:OpenMetaverse.AppearanceManager.CreateBakes"> 12106 <member name="M:OpenMetaverse.LoginParams.#ctor(OpenMetaverse.GridClient,System.String,System.String,System.String,System.String,System.String)">
13831 <summary> 12107 <summary>
13832 Blocking method to create and upload baked textures for all of the 12108 Instantiates new LoginParams object and fills in the values
13833 missing bakes
13834 </summary> 12109 </summary>
13835 <returns>True on success, otherwise false</returns> 12110 <param name="client">Instance of GridClient to read settings from</param>
12111 <param name="firstName">Login first name</param>
12112 <param name="lastName">Login last name</param>
12113 <param name="password">Password</param>
12114 <param name="channel">Login channnel (application name)</param>
12115 <param name="version">Client version, should be application name + version number</param>
13836 </member> 12116 </member>
13837 <member name="M:OpenMetaverse.AppearanceManager.CreateBake(OpenMetaverse.BakeType)"> 12117 <member name="M:OpenMetaverse.LoginParams.#ctor(OpenMetaverse.GridClient,System.String,System.String,System.String,System.String,System.String,System.String)">
13838 <summary> 12118 <summary>
13839 Blocking method to create and upload a baked texture for a single 12119 Instantiates new LoginParams object and fills in the values
13840 bake layer
13841 </summary> 12120 </summary>
13842 <param name="bakeType">Layer to bake</param> 12121 <param name="client">Instance of GridClient to read settings from</param>
13843 <returns>True on success, otherwise false</returns> 12122 <param name="firstName">Login first name</param>
12123 <param name="lastName">Login last name</param>
12124 <param name="password">Password</param>
12125 <param name="channel">Login channnel (application name)</param>
12126 <param name="version">Client version, should be application name + version number</param>
12127 <param name="loginURI">URI of the login server</param>
13844 </member> 12128 </member>
13845 <member name="M:OpenMetaverse.AppearanceManager.UploadBake(System.Byte[])"> 12129 <member name="F:OpenMetaverse.LoginParams.URI">
13846 <summary> 12130 <summary>The URL of the Login Server</summary>
13847 Blocking method to upload a baked texture
13848 </summary>
13849 <param name="textureData">Five channel JPEG2000 texture data to upload</param>
13850 <returns>UUID of the newly created asset on success, otherwise UUID.Zero</returns>
13851 </member> 12131 </member>
13852 <member name="M:OpenMetaverse.AppearanceManager.MakeParamValues"> 12132 <member name="F:OpenMetaverse.LoginParams.Timeout">
13853 <summary> 12133 <summary>The number of milliseconds to wait before a login is considered
13854 Creates a dictionary of visual param values from the downloaded wearables 12134 failed due to timeout</summary>
13855 </summary>
13856 <returns>A dictionary of visual param indices mapping to visual param
13857 values for our agent that can be fed to the Baker class</returns>
13858 </member> 12135 </member>
13859 <member name="M:OpenMetaverse.AppearanceManager.RequestAgentSetAppearance"> 12136 <member name="F:OpenMetaverse.LoginParams.MethodName">
13860 <summary> 12137 <summary>The request method</summary>
13861 Create an AgentSetAppearance packet from Wearables data and the 12138 <remarks>login_to_simulator is currently the only supported method</remarks>
13862 Textures array and send it
13863 </summary>
13864 </member> 12139 </member>
13865 <member name="M:OpenMetaverse.AppearanceManager.WearableTypeToAssetType(OpenMetaverse.WearableType)"> 12140 <member name="F:OpenMetaverse.LoginParams.FirstName">
13866 <summary> 12141 <summary>The Agents First name</summary>
13867 Converts a WearableType to a bodypart or clothing WearableType
13868 </summary>
13869 <param name="type">A WearableType</param>
13870 <returns>AssetType.Bodypart or AssetType.Clothing or AssetType.Unknown</returns>
13871 </member> 12142 </member>
13872 <member name="M:OpenMetaverse.AppearanceManager.BakeTypeToAgentTextureIndex(OpenMetaverse.BakeType)"> 12143 <member name="F:OpenMetaverse.LoginParams.LastName">
13873 <summary> 12144 <summary>The Agents Last name</summary>
13874 Converts a BakeType to the corresponding baked texture slot in AvatarTextureIndex
13875 </summary>
13876 <param name="index">A BakeType</param>
13877 <returns>The AvatarTextureIndex slot that holds the given BakeType</returns>
13878 </member> 12145 </member>
13879 <member name="M:OpenMetaverse.AppearanceManager.MorphLayerForBakeType(OpenMetaverse.BakeType)"> 12146 <member name="F:OpenMetaverse.LoginParams.Password">
13880 <summary> 12147 <summary>A md5 hashed password</summary>
13881 Gives the layer number that is used for morph mask 12148 <remarks>plaintext password will be automatically hashed</remarks>
13882 </summary>
13883 <param name="bakeType">>A BakeType</param>
13884 <returns>Which layer number as defined in BakeTypeToTextures is used for morph mask</returns>
13885 </member> 12149 </member>
13886 <member name="M:OpenMetaverse.AppearanceManager.BakeTypeToTextures(OpenMetaverse.BakeType)"> 12150 <member name="F:OpenMetaverse.LoginParams.Start">
13887 <summary> 12151 <summary>The agents starting location once logged in</summary>
13888 Converts a BakeType to a list of the texture slots that make up that bake 12152 <remarks>Either "last", "home", or a string encoded URI
13889 </summary> 12153 containing the simulator name and x/y/z coordinates e.g: uri:hooper&amp;128&amp;152&amp;17</remarks>
13890 <param name="bakeType">A BakeType</param>
13891 <returns>A list of texture slots that are inputs for the given bake</returns>
13892 </member> 12154 </member>
13893 <member name="E:OpenMetaverse.AppearanceManager.AgentWearablesReply"> 12155 <member name="F:OpenMetaverse.LoginParams.Channel">
13894 <summary>Triggered when an AgentWearablesUpdate packet is received, 12156 <summary>A string containing the client software channel information</summary>
13895 telling us what our avatar is currently wearing 12157 <example>Second Life Release</example>
13896 <see cref="M:OpenMetaverse.AppearanceManager.RequestAgentWearables"/> request.</summary>
13897 </member> 12158 </member>
13898 <member name="E:OpenMetaverse.AppearanceManager.CachedBakesReply"> 12159 <member name="F:OpenMetaverse.LoginParams.Version">
13899 <summary>Raised when an AgentCachedTextureResponse packet is 12160 <summary>The client software version information</summary>
13900 received, giving a list of cached bakes that were found on the 12161 <remarks>The official viewer uses: Second Life Release n.n.n.n
13901 simulator 12162 where n is replaced with the current version of the viewer</remarks>
13902 <seealso cref="M:OpenMetaverse.AppearanceManager.RequestCachedBakes"/> request.</summary>
13903 </member> 12163 </member>
13904 <member name="E:OpenMetaverse.AppearanceManager.AppearanceSet"> 12164 <member name="F:OpenMetaverse.LoginParams.Platform">
13905 <summary> 12165 <summary>A string containing the platform information the agent is running on</summary>
13906 Raised when appearance data is sent to the simulator, also indicates
13907 the main appearance thread is finished.
13908 </summary>
13909 <seealso cref="M:OpenMetaverse.AppearanceManager.RequestAgentSetAppearance"/> request.
13910 </member> 12166 </member>
13911 <member name="E:OpenMetaverse.AppearanceManager.RebakeAvatarRequested"> 12167 <member name="F:OpenMetaverse.LoginParams.MAC">
13912 <summary> 12168 <summary>A string hash of the network cards Mac Address</summary>
13913 Triggered when the simulator requests the agent rebake its appearance.
13914 </summary>
13915 <seealso cref="!:RebakeAvatarRequest"/>
13916 </member> 12169 </member>
13917 <member name="P:OpenMetaverse.AppearanceManager.ManagerBusy"> 12170 <member name="F:OpenMetaverse.LoginParams.ViewerDigest">
13918 <summary> 12171 <summary>Unknown or deprecated</summary>
13919 Returns true if AppearanceManager is busy and trying to set or change appearance will fail
13920 </summary>
13921 </member> 12172 </member>
13922 <member name="T:OpenMetaverse.AppearanceManager.WearableData"> 12173 <member name="F:OpenMetaverse.LoginParams.ID0">
13923 <summary> 12174 <summary>A string hash of the first disk drives ID used to identify this clients uniqueness</summary>
13924 Contains information about a wearable inventory item
13925 </summary>
13926 </member> 12175 </member>
13927 <member name="F:OpenMetaverse.AppearanceManager.WearableData.ItemID"> 12176 <member name="F:OpenMetaverse.LoginParams.UserAgent">
13928 <summary>Inventory ItemID of the wearable</summary> 12177 <summary>A string containing the viewers Software, this is not directly sent to the login server but
12178 instead is used to generate the Version string</summary>
13929 </member> 12179 </member>
13930 <member name="F:OpenMetaverse.AppearanceManager.WearableData.AssetID"> 12180 <member name="F:OpenMetaverse.LoginParams.Author">
13931 <summary>AssetID of the wearable asset</summary> 12181 <summary>A string representing the software creator. This is not directly sent to the login server but
12182 is used by the library to generate the Version information</summary>
13932 </member> 12183 </member>
13933 <member name="F:OpenMetaverse.AppearanceManager.WearableData.WearableType"> 12184 <member name="F:OpenMetaverse.LoginParams.AgreeToTos">
13934 <summary>WearableType of the wearable</summary> 12185 <summary>If true, this agent agrees to the Terms of Service of the grid its connecting to</summary>
13935 </member> 12186 </member>
13936 <member name="F:OpenMetaverse.AppearanceManager.WearableData.AssetType"> 12187 <member name="F:OpenMetaverse.LoginParams.ReadCritical">
13937 <summary>AssetType of the wearable</summary> 12188 <summary>Unknown</summary>
13938 </member> 12189 </member>
13939 <member name="F:OpenMetaverse.AppearanceManager.WearableData.Asset"> 12190 <member name="F:OpenMetaverse.LoginParams.Options">
13940 <summary>Asset data for the wearable</summary> 12191 <summary>An array of string sent to the login server to enable various options</summary>
13941 </member> 12192 </member>
13942 <member name="T:OpenMetaverse.AppearanceManager.ColorParamInfo"> 12193 <member name="F:OpenMetaverse.LoginParams.LoginID">
13943 <summary> 12194 <summary>A randomly generated ID to distinguish between login attempts. This value is only used
13944 Data collected from visual params for each wearable 12195 internally in the library and is never sent over the wire</summary>
13945 needed for the calculation of the color
13946 </summary>
13947 </member> 12196 </member>
13948 <member name="T:OpenMetaverse.AppearanceManager.TextureData"> 12197 <member name="T:OpenMetaverse.LoginResponseData">
13949 <summary> 12198 <summary>
13950 Holds a texture assetID and the data needed to bake this layer into 12199 The decoded data returned from the login server after a successful login
13951 an outfit texture. Used to keep track of currently worn textures
13952 and baking data
13953 </summary> 12200 </summary>
13954 </member> 12201 </member>
13955 <member name="F:OpenMetaverse.AppearanceManager.TextureData.TextureID"> 12202 <member name="F:OpenMetaverse.LoginResponseData.Login">
13956 <summary>A texture AssetID</summary> 12203 <summary>true, false, indeterminate</summary>
13957 </member>
13958 <member name="F:OpenMetaverse.AppearanceManager.TextureData.Texture">
13959 <summary>Asset data for the texture</summary>
13960 </member>
13961 <member name="F:OpenMetaverse.AppearanceManager.TextureData.AlphaMasks">
13962 <summary>Collection of alpha masks that needs applying</summary>
13963 </member> 12204 </member>
13964 <member name="F:OpenMetaverse.AppearanceManager.TextureData.Color"> 12205 <member name="F:OpenMetaverse.LoginResponseData.Message">
13965 <summary>Tint that should be applied to the texture</summary> 12206 <summary>Login message of the day</summary>
13966 </member> 12207 </member>
13967 <member name="F:OpenMetaverse.AppearanceManager.TextureData.TextureIndex"> 12208 <member name="F:OpenMetaverse.LoginResponseData.AgentAccess">
13968 <summary>Where on avatar does this texture belong</summary> 12209 <summary>M or PG, also agent_region_access and agent_access_max</summary>
13969 </member> 12210 </member>
13970 <member name="T:OpenMetaverse.AgentWearablesReplyEventArgs"> 12211 <member name="M:OpenMetaverse.LoginResponseData.Parse(OpenMetaverse.StructuredData.OSDMap)">
13971 <summary>Contains the Event data returned from the data server from an AgentWearablesRequest</summary> 12212 <summary>
12213 Parse LLSD Login Reply Data
12214 </summary>
12215 <param name="reply">An <seealso cref="T:OpenMetaverse.StructuredData.OSDMap" />
12216 contaning the login response data</param>
12217 <remarks>XML-RPC logins do not require this as XML-RPC.NET
12218 automatically populates the struct properly using attributes</remarks>
13972 </member> 12219 </member>
13973 <member name="M:OpenMetaverse.AgentWearablesReplyEventArgs.#ctor"> 12220 <member name="T:OpenMetaverse.NetworkManager">
13974 <summary>Construct a new instance of the AgentWearablesReplyEventArgs class</summary> 12221 <summary>
12222 Login Routines
12223 </summary>
12224 <summary>
12225 NetworkManager is responsible for managing the network layer of
12226 OpenMetaverse. It tracks all the server connections, serializes
12227 outgoing traffic and deserializes incoming traffic, and provides
12228 instances of delegates for network-related events.
12229 </summary>
13975 </member> 12230 </member>
13976 <member name="T:OpenMetaverse.AgentCachedBakesReplyEventArgs"> 12231 <member name="M:OpenMetaverse.NetworkManager.#ctor(OpenMetaverse.GridClient)">
13977 <summary>Contains the Event data returned from the data server from an AgentCachedTextureResponse</summary> 12232 <summary>
12233 Default constructor
12234 </summary>
12235 <param name="client">Reference to the GridClient object</param>
13978 </member> 12236 </member>
13979 <member name="M:OpenMetaverse.AgentCachedBakesReplyEventArgs.#ctor"> 12237 <member name="T:OpenMetaverse.NetworkManager.DisconnectType">
13980 <summary>Construct a new instance of the AgentCachedBakesReplyEventArgs class</summary> 12238 <summary>
12239 Explains why a simulator or the grid disconnected from us
12240 </summary>
13981 </member> 12241 </member>
13982 <member name="T:OpenMetaverse.AppearanceSetEventArgs"> 12242 <member name="F:OpenMetaverse.NetworkManager.DisconnectType.ClientInitiated">
13983 <summary>Contains the Event data returned from an AppearanceSetRequest</summary> 12243 <summary>The client requested the logout or simulator disconnect</summary>
13984 </member> 12244 </member>
13985 <member name="M:OpenMetaverse.AppearanceSetEventArgs.#ctor(System.Boolean)"> 12245 <member name="F:OpenMetaverse.NetworkManager.DisconnectType.ServerInitiated">
13986 <summary> 12246 <summary>The server notified us that it is disconnecting</summary>
13987 Triggered when appearance data is sent to the sim and
13988 the main appearance thread is done.</summary>
13989 <param name="success">Indicates whether appearance setting was successful</param>
13990 </member> 12247 </member>
13991 <member name="P:OpenMetaverse.AppearanceSetEventArgs.Success"> 12248 <member name="F:OpenMetaverse.NetworkManager.DisconnectType.NetworkTimeout">
13992 <summary>Indicates whether appearance setting was successful</summary> 12249 <summary>Either a socket was closed or network traffic timed out</summary>
13993 </member> 12250 </member>
13994 <member name="T:OpenMetaverse.RebakeAvatarTexturesEventArgs"> 12251 <member name="F:OpenMetaverse.NetworkManager.DisconnectType.SimShutdown">
13995 <summary>Contains the Event data returned from the data server from an RebakeAvatarTextures</summary> 12252 <summary>The last active simulator shut down</summary>
13996 </member> 12253 </member>
13997 <member name="M:OpenMetaverse.RebakeAvatarTexturesEventArgs.#ctor(OpenMetaverse.UUID)"> 12254 <member name="T:OpenMetaverse.NetworkManager.IncomingPacket">
13998 <summary> 12255 <summary>
13999 Triggered when the simulator sends a request for this agent to rebake 12256 Holds a simulator reference and a decoded packet, these structs are put in
14000 its appearance 12257 the packet inbox for event handling
14001 </summary> 12258 </summary>
14002 <param name="textureID">The ID of the Texture Layer to bake</param>
14003 </member> 12259 </member>
14004 <member name="P:OpenMetaverse.RebakeAvatarTexturesEventArgs.TextureID"> 12260 <member name="F:OpenMetaverse.NetworkManager.IncomingPacket.Simulator">
14005 <summary>The ID of the Texture Layer to bake</summary> 12261 <summary>Reference to the simulator that this packet came from</summary>
14006 </member> 12262 </member>
14007 <member name="T:OpenMetaverse.TextureRequestState"> 12263 <member name="F:OpenMetaverse.NetworkManager.IncomingPacket.Packet">
12264 <summary>Packet that needs to be processed</summary>
12265 </member>
12266 <member name="T:OpenMetaverse.NetworkManager.OutgoingPacket">
14008 <summary> 12267 <summary>
14009 The current status of a texture request as it moves through the pipeline or final result of a texture request. 12268 Holds a simulator reference and a serialized packet, these structs are put in
12269 the packet outbox for sending
14010 </summary> 12270 </summary>
14011 </member> 12271 </member>
14012 <member name="F:OpenMetaverse.TextureRequestState.Pending"> 12272 <member name="F:OpenMetaverse.NetworkManager.OutgoingPacket.Simulator">
14013 <summary>The initial state given to a request. Requests in this state 12273 <summary>Reference to the simulator this packet is destined for</summary>
14014 are waiting for an available slot in the pipeline</summary>
14015 </member>
14016 <member name="F:OpenMetaverse.TextureRequestState.Started">
14017 <summary>A request that has been added to the pipeline and the request packet
14018 has been sent to the simulator</summary>
14019 </member>
14020 <member name="F:OpenMetaverse.TextureRequestState.Progress">
14021 <summary>A request that has received one or more packets back from the simulator</summary>
14022 </member> 12274 </member>
14023 <member name="F:OpenMetaverse.TextureRequestState.Finished"> 12275 <member name="F:OpenMetaverse.NetworkManager.OutgoingPacket.Buffer">
14024 <summary>A request that has received all packets back from the simulator</summary> 12276 <summary>Packet that needs to be sent</summary>
14025 </member> 12277 </member>
14026 <member name="F:OpenMetaverse.TextureRequestState.Timeout"> 12278 <member name="F:OpenMetaverse.NetworkManager.OutgoingPacket.SequenceNumber">
14027 <summary>A request that has taken longer than <seealso cref="F:OpenMetaverse.Settings.PIPELINE_REQUEST_TIMEOUT"/> 12279 <summary>Sequence number of the wrapped packet</summary>
14028 to download OR the initial packet containing the packet information was never received</summary>
14029 </member> 12280 </member>
14030 <member name="F:OpenMetaverse.TextureRequestState.Aborted"> 12281 <member name="F:OpenMetaverse.NetworkManager.OutgoingPacket.ResendCount">
14031 <summary>The texture request was aborted by request of the agent</summary> 12282 <summary>Number of times this packet has been resent</summary>
14032 </member> 12283 </member>
14033 <member name="F:OpenMetaverse.TextureRequestState.NotFound"> 12284 <member name="F:OpenMetaverse.NetworkManager.OutgoingPacket.TickCount">
14034 <summary>The simulator replied to the request that it was not able to find the requested texture</summary> 12285 <summary>Environment.TickCount when this packet was last sent over the wire</summary>
14035 </member> 12286 </member>
14036 <member name="T:OpenMetaverse.TextureDownloadCallback"> 12287 <member name="F:OpenMetaverse.NetworkManager.OutgoingPacket.Type">
14037 <summary> 12288 <summary>Type of the packet</summary>
14038 A callback fired to indicate the status or final state of the requested texture. For progressive
14039 downloads this will fire each time new asset data is returned from the simulator.
14040 </summary>
14041 <param name="state">The <see cref="T:OpenMetaverse.TextureRequestState"/> indicating either Progress for textures not fully downloaded,
14042 or the final result of the request after it has been processed through the TexturePipeline</param>
14043 <param name="assetTexture">The <see cref="T:OpenMetaverse.Assets.AssetTexture"/> object containing the Assets ID, raw data
14044 and other information. For progressive rendering the <see cref="F:OpenMetaverse.Assets.Asset.AssetData"/> will contain
14045 the data from the beginning of the file. For failed, aborted and timed out requests it will contain
14046 an empty byte array.</param>
14047 </member> 12289 </member>
14048 <member name="T:OpenMetaverse.TexturePipeline"> 12290 <member name="T:OpenMetaverse.NetworkManager.LoginResponseCallback">
14049 <summary> 12291 <summary>
14050 Texture request download handler, allows a configurable number of download slots which manage multiple
14051 concurrent texture downloads from the <seealso cref="T:OpenMetaverse.Simulator"/>
14052 </summary> 12292 </summary>
14053 <remarks>This class makes full use of the internal <seealso cref="!:TextureCache"/> 12293 <param name="loginSuccess">
14054 system for full texture downloads.</remarks> 12294 </param>
14055 </member> 12295 <param name="redirect">
14056 <member name="F:OpenMetaverse.TexturePipeline._Transfers"> 12296 </param>
14057 <summary>A dictionary containing all pending and in-process transfer requests where the Key is both the RequestID 12297 <param name="replyData">
14058 and also the Asset Texture ID, and the value is an object containing the current state of the request and also 12298 </param>
14059 the asset data as it is being re-assembled</summary> 12299 <param name="message">
12300 </param>
12301 <param name="reason">
12302 </param>
14060 </member> 12303 </member>
14061 <member name="F:OpenMetaverse.TexturePipeline._Client"> 12304 <member name="F:OpenMetaverse.NetworkManager.m_LoginProgress">
14062 <summary>Holds the reference to the <see cref="T:OpenMetaverse.GridClient"/> client object</summary> 12305 <summary>The event subscribers, null of no subscribers</summary>
14063 </member> 12306 </member>
14064 <member name="F:OpenMetaverse.TexturePipeline.maxTextureRequests"> 12307 <member name="F:OpenMetaverse.NetworkManager.m_LoginProgressLock">
14065 <summary>Maximum concurrent texture requests allowed at a time</summary> 12308 <summary>Thread sync lock object</summary>
14066 </member> 12309 </member>
14067 <member name="F:OpenMetaverse.TexturePipeline.resetEvents"> 12310 <member name="F:OpenMetaverse.NetworkManager.LoginSeedCapability">
14068 <summary>An array of <see cref="T:System.Threading.AutoResetEvent"/> objects used to manage worker request threads</summary> 12311 <summary>Seed CAPS URL returned from the login server</summary>
14069 </member> 12312 </member>
14070 <member name="F:OpenMetaverse.TexturePipeline.threadpoolSlots"> 12313 <member name="F:OpenMetaverse.NetworkManager.MaxAgentGroups">
14071 <summary>An array of worker slots which shows the availablity status of the slot</summary> 12314 <summary>Maximum number of groups an agent can belong to, -1 for unlimited</summary>
14072 </member> 12315 </member>
14073 <member name="F:OpenMetaverse.TexturePipeline.downloadMaster"> 12316 <member name="F:OpenMetaverse.NetworkManager.XMPPHost">
14074 <summary>The primary thread which manages the requests.</summary> 12317 <summary>XMPP server to connect to for Group chat and IM services</summary>
14075 </member> 12318 </member>
14076 <member name="F:OpenMetaverse.TexturePipeline._Running"> 12319 <member name="F:OpenMetaverse.NetworkManager.UDPBlacklist">
14077 <summary>true if the TexturePipeline is currently running</summary> 12320 <summary>A list of packets obtained during the login process which
12321 networkmanager will log but not process</summary>
14078 </member> 12322 </member>
14079 <member name="F:OpenMetaverse.TexturePipeline.lockerObject"> 12323 <member name="F:OpenMetaverse.NetworkManager.m_PacketSent">
14080 <summary>A synchronization object used by the primary thread</summary> 12324 <summary>The event subscribers, null of no subscribers</summary>
14081 </member> 12325 </member>
14082 <member name="F:OpenMetaverse.TexturePipeline.RefreshDownloadsTimer"> 12326 <member name="F:OpenMetaverse.NetworkManager.m_PacketSentLock">
14083 <summary>A refresh timer used to increase the priority of stalled requests</summary> 12327 <summary>Thread sync lock object</summary>
14084 </member> 12328 </member>
14085 <member name="M:OpenMetaverse.TexturePipeline.#ctor(OpenMetaverse.GridClient)"> 12329 <member name="F:OpenMetaverse.NetworkManager.m_LoggedOut">
14086 <summary> 12330 <summary>The event subscribers, null of no subscribers</summary>
14087 Default constructor, Instantiates a new copy of the TexturePipeline class
14088 </summary>
14089 <param name="client">Reference to the instantiated <see cref="T:OpenMetaverse.GridClient"/> object</param>
14090 </member> 12331 </member>
14091 <member name="M:OpenMetaverse.TexturePipeline.Startup"> 12332 <member name="F:OpenMetaverse.NetworkManager.m_LoggedOutLock">
14092 <summary> 12333 <summary>Thread sync lock object</summary>
14093 Initialize callbacks required for the TexturePipeline to operate
14094 </summary>
14095 </member> 12334 </member>
14096 <member name="M:OpenMetaverse.TexturePipeline.Shutdown"> 12335 <member name="F:OpenMetaverse.NetworkManager.m_SimConnecting">
14097 <summary> 12336 <summary>The event subscribers, null of no subscribers</summary>
14098 Shutdown the TexturePipeline and cleanup any callbacks or transfers
14099 </summary>
14100 </member> 12337 </member>
14101 <member name="M:OpenMetaverse.TexturePipeline.RequestTexture(OpenMetaverse.UUID,OpenMetaverse.ImageType,System.Single,System.Int32,System.UInt32,OpenMetaverse.TextureDownloadCallback,System.Boolean)"> 12338 <member name="F:OpenMetaverse.NetworkManager.m_SimConnectingLock">
14102 <summary> 12339 <summary>Thread sync lock object</summary>
14103 Request a texture asset from the simulator using the <see cref="T:OpenMetaverse.TexturePipeline"/> system to
14104 manage the requests and re-assemble the image from the packets received from the simulator
14105 </summary>
14106 <param name="textureID">The <see cref="T:OpenMetaverse.UUID"/> of the texture asset to download</param>
14107 <param name="imageType">The <see cref="T:OpenMetaverse.ImageType"/> of the texture asset.
14108 Use <see cref="F:OpenMetaverse.ImageType.Normal"/> for most textures, or <see cref="F:OpenMetaverse.ImageType.Baked"/> for baked layer texture assets</param>
14109 <param name="priority">A float indicating the requested priority for the transfer. Higher priority values tell the simulator
14110 to prioritize the request before lower valued requests. An image already being transferred using the <see cref="T:OpenMetaverse.TexturePipeline"/> can have
14111 its priority changed by resending the request with the new priority value</param>
14112 <param name="discardLevel">Number of quality layers to discard.
14113 This controls the end marker of the data sent</param>
14114 <param name="packetStart">The packet number to begin the request at. A value of 0 begins the request
14115 from the start of the asset texture</param>
14116 <param name="callback">The <see cref="T:OpenMetaverse.TextureDownloadCallback"/> callback to fire when the image is retrieved. The callback
14117 will contain the result of the request and the texture asset data</param>
14118 <param name="progressive">If true, the callback will be fired for each chunk of the downloaded image.
14119 The callback asset parameter will contain all previously received chunks of the texture asset starting
14120 from the beginning of the request</param>
14121 </member> 12340 </member>
14122 <member name="M:OpenMetaverse.TexturePipeline.RequestImage(OpenMetaverse.UUID,OpenMetaverse.ImageType,System.Single,System.Int32,System.UInt32)"> 12341 <member name="F:OpenMetaverse.NetworkManager.m_SimConnected">
14123 <summary> 12342 <summary>The event subscribers, null of no subscribers</summary>
14124 Sends the actual request packet to the simulator
14125 </summary>
14126 <param name="imageID">The image to download</param>
14127 <param name="type">Type of the image to download, either a baked
14128 avatar texture or a normal texture</param>
14129 <param name="priority">Priority level of the download. Default is
14130 <c>1,013,000.0f</c></param>
14131 <param name="discardLevel">Number of quality layers to discard.
14132 This controls the end marker of the data sent</param>
14133 <param name="packetNum">Packet number to start the download at.
14134 This controls the start marker of the data sent</param>
14135 <remarks>Sending a priority of 0 and a discardlevel of -1 aborts
14136 download</remarks>
14137 </member> 12343 </member>
14138 <member name="M:OpenMetaverse.TexturePipeline.AbortTextureRequest(OpenMetaverse.UUID)"> 12344 <member name="F:OpenMetaverse.NetworkManager.m_SimConnectedLock">
14139 <summary> 12345 <summary>Thread sync lock object</summary>
14140 Cancel a pending or in process texture request
14141 </summary>
14142 <param name="textureID">The texture assets unique ID</param>
14143 </member> 12346 </member>
14144 <member name="M:OpenMetaverse.TexturePipeline.DownloadThread"> 12347 <member name="F:OpenMetaverse.NetworkManager.m_SimDisconnected">
14145 <summary> 12348 <summary>The event subscribers, null of no subscribers</summary>
14146 Master Download Thread, Queues up downloads in the threadpool
14147 </summary>
14148 </member> 12349 </member>
14149 <member name="M:OpenMetaverse.TexturePipeline.TextureRequestDoWork(System.Object)"> 12350 <member name="F:OpenMetaverse.NetworkManager.m_SimDisconnectedLock">
14150 <summary> 12351 <summary>Thread sync lock object</summary>
14151 The worker thread that sends the request and handles timeouts
14152 </summary>
14153 <param name="threadContext">A <see cref="T:OpenMetaverse.TexturePipeline.TaskInfo"/> object containing the request details</param>
14154 </member> 12352 </member>
14155 <member name="M:OpenMetaverse.TexturePipeline.ImageNotInDatabaseHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 12353 <member name="F:OpenMetaverse.NetworkManager.m_Disconnected">
14156 <summary> 12354 <summary>The event subscribers, null of no subscribers</summary>
14157 Handle responses from the simulator that tell us a texture we have requested is unable to be located
14158 or no longer exists. This will remove the request from the pipeline and free up a slot if one is in use
14159 </summary>
14160 <param name="sender">The sender</param>
14161 <param name="e">The EventArgs object containing the packet data</param>
14162 </member> 12355 </member>
14163 <member name="M:OpenMetaverse.TexturePipeline.ImagePacketHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 12356 <member name="F:OpenMetaverse.NetworkManager.m_DisconnectedLock">
14164 <summary> 12357 <summary>Thread sync lock object</summary>
14165 Handles the remaining Image data that did not fit in the initial ImageData packet
14166 </summary>
14167 <param name="sender">The sender</param>
14168 <param name="e">The EventArgs object containing the packet data</param>
14169 </member> 12358 </member>
14170 <member name="M:OpenMetaverse.TexturePipeline.ImageDataHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 12359 <member name="F:OpenMetaverse.NetworkManager.m_SimChanged">
14171 <summary> 12360 <summary>The event subscribers, null of no subscribers</summary>
14172 Handle the initial ImageDataPacket sent from the simulator
14173 </summary>
14174 <param name="sender">The sender</param>
14175 <param name="e">The EventArgs object containing the packet data</param>
14176 </member> 12361 </member>
14177 <member name="P:OpenMetaverse.TexturePipeline.TransferCount"> 12362 <member name="F:OpenMetaverse.NetworkManager.m_SimChangedLock">
14178 <summary>Current number of pending and in-process transfers</summary> 12363 <summary>Thread sync lock object</summary>
14179 </member> 12364 </member>
14180 <member name="T:OpenMetaverse.TexturePipeline.TaskInfo"> 12365 <member name="F:OpenMetaverse.NetworkManager.m_EventQueueRunning">
14181 <summary> 12366 <summary>The event subscribers, null of no subscribers</summary>
14182 A request task containing information and status of a request as it is processed through the <see cref="T:OpenMetaverse.TexturePipeline"/>
14183 </summary>
14184 </member> 12367 </member>
14185 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.State"> 12368 <member name="F:OpenMetaverse.NetworkManager.m_EventQueueRunningLock">
14186 <summary>The current <seealso cref="T:OpenMetaverse.TextureRequestState"/> which identifies the current status of the request</summary> 12369 <summary>Thread sync lock object</summary>
14187 </member> 12370 </member>
14188 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.RequestID"> 12371 <member name="F:OpenMetaverse.NetworkManager.Simulators">
14189 <summary>The Unique Request ID, This is also the Asset ID of the texture being requested</summary> 12372 <summary>All of the simulators we are currently connected to</summary>
14190 </member> 12373 </member>
14191 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.RequestSlot"> 12374 <member name="F:OpenMetaverse.NetworkManager.CapsEvents">
14192 <summary>The slot this request is occupying in the threadpoolSlots array</summary> 12375 <summary>Handlers for incoming capability events</summary>
14193 </member> 12376 </member>
14194 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.Type"> 12377 <member name="F:OpenMetaverse.NetworkManager.PacketEvents">
14195 <summary>The ImageType of the request.</summary> 12378 <summary>Handlers for incoming packets</summary>
14196 </member> 12379 </member>
14197 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.Callbacks"> 12380 <member name="F:OpenMetaverse.NetworkManager.PacketInbox">
14198 <summary>The callback to fire when the request is complete, will include 12381 <summary>Incoming packets that are awaiting handling</summary>
14199 the <seealso cref="T:OpenMetaverse.TextureRequestState"/> and the <see cref="T:OpenMetaverse.Assets.AssetTexture"/>
14200 object containing the result data</summary>
14201 </member> 12382 </member>
14202 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.ReportProgress"> 12383 <member name="F:OpenMetaverse.NetworkManager.PacketOutbox">
14203 <summary>If true, indicates the callback will be fired whenever new data is returned from the simulator. 12384 <summary>Outgoing packets that are awaiting handling</summary>
14204 This is used to progressively render textures as portions of the texture are received.</summary>
14205 </member> 12385 </member>
14206 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.Transfer"> 12386 <member name="E:OpenMetaverse.NetworkManager.LoginProgress">
14207 <summary>An object that maintains the data of an request thats in-process.</summary> 12387 <summary>Raised when the simulator sends us data containing
12388 ...</summary>
14208 </member> 12389 </member>
14209 <member name="T:OpenMetaverse.BitPack"> 12390 <member name="E:OpenMetaverse.NetworkManager.OnLoginResponse">
14210 <summary> 12391 <summary>Called when a reply is received from the login server, the
14211 Wrapper around a byte array that allows bit to be packed and unpacked 12392 login sequence will block until this event returns</summary>
14212 one at a time or by a variable amount. Useful for very tightly packed
14213 data like LayerData packets
14214 </summary>
14215 </member> 12393 </member>
14216 <member name="F:OpenMetaverse.BitPack.Data"> 12394 <member name="E:OpenMetaverse.NetworkManager.PacketSent">
14217 <summary></summary> 12395 <summary>Raised when the simulator sends us data containing
12396 ...</summary>
14218 </member> 12397 </member>
14219 <member name="M:OpenMetaverse.BitPack.#ctor(System.Byte[],System.Int32)"> 12398 <member name="E:OpenMetaverse.NetworkManager.LoggedOut">
14220 <summary> 12399 <summary>Raised when the simulator sends us data containing
14221 Default constructor, initialize the bit packer / bit unpacker 12400 ...</summary>
14222 with a byte array and starting position
14223 </summary>
14224 <param name="data">Byte array to pack bits in to or unpack from</param>
14225 <param name="pos">Starting position in the byte array</param>
14226 </member> 12401 </member>
14227 <member name="M:OpenMetaverse.BitPack.PackFloat(System.Single)"> 12402 <member name="E:OpenMetaverse.NetworkManager.SimConnecting">
14228 <summary> 12403 <summary>Raised when the simulator sends us data containing
14229 Pack a floating point value in to the data 12404 ...</summary>
14230 </summary>
14231 <param name="data">Floating point value to pack</param>
14232 </member> 12405 </member>
14233 <member name="M:OpenMetaverse.BitPack.PackBits(System.Int32,System.Int32)"> 12406 <member name="E:OpenMetaverse.NetworkManager.SimConnected">
14234 <summary> 12407 <summary>Raised when the simulator sends us data containing
14235 Pack part or all of an integer in to the data 12408 ...</summary>
14236 </summary>
14237 <param name="data">Integer containing the data to pack</param>
14238 <param name="totalCount">Number of bits of the integer to pack</param>
14239 </member> 12409 </member>
14240 <member name="M:OpenMetaverse.BitPack.PackBits(System.UInt32,System.Int32)"> 12410 <member name="E:OpenMetaverse.NetworkManager.SimDisconnected">
14241 <summary> 12411 <summary>Raised when the simulator sends us data containing
14242 Pack part or all of an unsigned integer in to the data 12412 ...</summary>
14243 </summary>
14244 <param name="data">Unsigned integer containing the data to pack</param>
14245 <param name="totalCount">Number of bits of the integer to pack</param>
14246 </member> 12413 </member>
14247 <member name="M:OpenMetaverse.BitPack.PackBit(System.Boolean)"> 12414 <member name="E:OpenMetaverse.NetworkManager.Disconnected">
14248 <summary> 12415 <summary>Raised when the simulator sends us data containing
14249 Pack a single bit in to the data 12416 ...</summary>
14250 </summary>
14251 <param name="bit">Bit to pack</param>
14252 </member> 12417 </member>
14253 <member name="M:OpenMetaverse.BitPack.PackFixed(System.Single,System.Boolean,System.Int32,System.Int32)"> 12418 <member name="E:OpenMetaverse.NetworkManager.SimChanged">
14254 <summary> 12419 <summary>Raised when the simulator sends us data containing
14255 12420 ...</summary>
14256 </summary>
14257 <param name="data"></param>
14258 <param name="isSigned"></param>
14259 <param name="intBits"></param>
14260 <param name="fracBits"></param>
14261 </member> 12421 </member>
14262 <member name="M:OpenMetaverse.BitPack.PackUUID(OpenMetaverse.UUID)"> 12422 <member name="E:OpenMetaverse.NetworkManager.EventQueueRunning">
14263 <summary> 12423 <summary>Raised when the simulator sends us data containing
14264 12424 ...</summary>
14265 </summary>
14266 <param name="data"></param>
14267 </member> 12425 </member>
14268 <member name="M:OpenMetaverse.BitPack.PackColor(OpenMetaverse.Color4)"> 12426 <member name="P:OpenMetaverse.NetworkManager.LoginStatusCode">
14269 <summary> 12427 <summary>Current state of logging in</summary>
14270
14271 </summary>
14272 <param name="data"></param>
14273 </member> 12428 </member>
14274 <member name="M:OpenMetaverse.BitPack.UnpackFloat"> 12429 <member name="P:OpenMetaverse.NetworkManager.LoginErrorKey">
14275 <summary> 12430 <summary>Upon login failure, contains a short string key for the
14276 Unpacking a floating point value from the data 12431 type of login error that occurred</summary>
14277 </summary>
14278 <returns>Unpacked floating point value</returns>
14279 </member> 12432 </member>
14280 <member name="M:OpenMetaverse.BitPack.UnpackBits(System.Int32)"> 12433 <member name="P:OpenMetaverse.NetworkManager.RawLoginReply">
14281 <summary> 12434 <summary>The raw XML-RPC reply from the login server, exactly as it
14282 Unpack a variable number of bits from the data in to integer format 12435 was received (minus the HTTP header)</summary>
14283 </summary>
14284 <param name="totalCount">Number of bits to unpack</param>
14285 <returns>An integer containing the unpacked bits</returns>
14286 <remarks>This function is only useful up to 32 bits</remarks>
14287 </member> 12436 </member>
14288 <member name="M:OpenMetaverse.BitPack.UnpackUBits(System.Int32)"> 12437 <member name="P:OpenMetaverse.NetworkManager.LoginMessage">
14289 <summary> 12438 <summary>During login this contains a descriptive version of
14290 Unpack a variable number of bits from the data in to unsigned 12439 LoginStatusCode. After a successful login this will contain the
14291 integer format 12440 message of the day, and after a failed login a descriptive error
14292 </summary> 12441 message will be returned</summary>
14293 <param name="totalCount">Number of bits to unpack</param>
14294 <returns>An unsigned integer containing the unpacked bits</returns>
14295 <remarks>This function is only useful up to 32 bits</remarks>
14296 </member> 12442 </member>
14297 <member name="M:OpenMetaverse.BitPack.UnpackShort"> 12443 <member name="P:OpenMetaverse.NetworkManager.CircuitCode">
14298 <summary> 12444 <summary>Unique identifier associated with our connections to
14299 Unpack a 16-bit signed integer 12445 simulators</summary>
14300 </summary>
14301 <returns>16-bit signed integer</returns>
14302 </member> 12446 </member>
14303 <member name="M:OpenMetaverse.BitPack.UnpackUShort"> 12447 <member name="P:OpenMetaverse.NetworkManager.CurrentSim">
14304 <summary> 12448 <summary>The simulator that the logged in avatar is currently
14305 Unpack a 16-bit unsigned integer 12449 occupying</summary>
14306 </summary>
14307 <returns>16-bit unsigned integer</returns>
14308 </member> 12450 </member>
14309 <member name="M:OpenMetaverse.BitPack.UnpackInt"> 12451 <member name="P:OpenMetaverse.NetworkManager.Connected">
14310 <summary> 12452 <summary>Shows whether the network layer is logged in to the
14311 Unpack a 32-bit signed integer 12453 grid or not</summary>
14312 </summary>
14313 <returns>32-bit signed integer</returns>
14314 </member> 12454 </member>
14315 <member name="M:OpenMetaverse.BitPack.UnpackUInt"> 12455 <member name="P:OpenMetaverse.NetworkManager.InboxCount">
14316 <summary> 12456 <summary>Number of packets in the incoming queue</summary>
14317 Unpack a 32-bit unsigned integer
14318 </summary>
14319 <returns>32-bit unsigned integer</returns>
14320 </member> 12457 </member>
14321 <member name="P:OpenMetaverse.BitPack.BytePos"> 12458 <member name="P:OpenMetaverse.NetworkManager.OutboxCount">
14322 <summary></summary> 12459 <summary>Number of packets in the outgoing queue</summary>
14323 </member> 12460 </member>
14324 <member name="P:OpenMetaverse.BitPack.BitPos"> 12461 <member name="M:OpenMetaverse.NetworkManager.OnLoginProgress(OpenMetaverse.LoginProgressEventArgs)">
14325 <summary></summary> 12462 <summary>Raises the LoginProgress Event</summary>
12463 <param name="e">A LoginProgressEventArgs object containing
12464 the data sent from the simulator</param>
14326 </member> 12465 </member>
14327 <member name="T:OpenMetaverse.AssetCache"> 12466 <member name="M:OpenMetaverse.NetworkManager.DefaultLoginParams(System.String,System.String,System.String,System.String,System.String)">
14328 <summary> 12467 <summary>
14329 Class that handles the local asset cache 12468 Generate sane default values for a login request
14330 </summary> 12469 </summary>
12470 <param name="firstName">Account first name</param>
12471 <param name="lastName">Account last name</param>
12472 <param name="password">Account password</param>
12473 <param name="userAgent">Client application name</param>
12474 <param name="userVersion">Client application version</param>
12475 <returns>A populated <seealso cref="T:OpenMetaverse.LoginParams" /> struct containing
12476 sane defaults</returns>
14331 </member> 12477 </member>
14332 <member name="M:OpenMetaverse.AssetCache.#ctor(OpenMetaverse.GridClient)"> 12478 <member name="M:OpenMetaverse.NetworkManager.Login(System.String,System.String,System.String,System.String,System.String)">
14333 <summary> 12479 <summary>
14334 Default constructor 12480 Simplified login that takes the most common and required fields
14335 </summary> 12481 </summary>
14336 <param name="client">A reference to the GridClient object</param> 12482 <param name="firstName">Account first name</param>
12483 <param name="lastName">Account last name</param>
12484 <param name="password">Account password</param>
12485 <param name="userAgent">Client application name</param>
12486 <param name="userVersion">Client application version</param>
12487 <returns>Whether the login was successful or not. On failure the
12488 LoginErrorKey string will contain the error code and LoginMessage
12489 will contain a description of the error</returns>
14337 </member> 12490 </member>
14338 <member name="M:OpenMetaverse.AssetCache.DestroyTimer"> 12491 <member name="M:OpenMetaverse.NetworkManager.Login(System.String,System.String,System.String,System.String,System.String,System.String)">
14339 <summary> 12492 <summary>
14340 Disposes cleanup timer 12493 Simplified login that takes the most common fields along with a
12494 starting location URI, and can accept an MD5 string instead of a
12495 plaintext password
14341 </summary> 12496 </summary>
12497 <param name="firstName">Account first name</param>
12498 <param name="lastName">Account last name</param>
12499 <param name="password">Account password or MD5 hash of the password
12500 such as $1$1682a1e45e9f957dcdf0bb56eb43319c</param>
12501 <param name="userAgent">Client application name</param>
12502 <param name="start">Starting location URI that can be built with
12503 StartLocation()</param>
12504 <param name="userVersion">Client application version</param>
12505 <returns>Whether the login was successful or not. On failure the
12506 LoginErrorKey string will contain the error code and LoginMessage
12507 will contain a description of the error</returns>
14342 </member> 12508 </member>
14343 <member name="M:OpenMetaverse.AssetCache.SetupTimer"> 12509 <member name="M:OpenMetaverse.NetworkManager.Login(OpenMetaverse.LoginParams)">
14344 <summary> 12510 <summary>
14345 Only create timer when needed 12511 Login that takes a struct of all the values that will be passed to
12512 the login server
14346 </summary> 12513 </summary>
12514 <param name="loginParams">The values that will be passed to the login
12515 server, all fields must be set even if they are String.Empty</param>
12516 <returns>Whether the login was successful or not. On failure the
12517 LoginErrorKey string will contain the error code and LoginMessage
12518 will contain a description of the error</returns>
14347 </member> 12519 </member>
14348 <member name="M:OpenMetaverse.AssetCache.GetCachedAssetBytes(OpenMetaverse.UUID)"> 12520 <member name="M:OpenMetaverse.NetworkManager.StartLocation(System.String,System.Int32,System.Int32,System.Int32)">
14349 <summary> 12521 <summary>
14350 Return bytes read from the local asset cache, null if it does not exist 12522 Build a start location URI for passing to the Login function
14351 </summary> 12523 </summary>
14352 <param name="assetID">UUID of the asset we want to get</param> 12524 <param name="sim">Name of the simulator to start in</param>
14353 <returns>Raw bytes of the asset, or null on failure</returns> 12525 <param name="x">X coordinate to start at</param>
12526 <param name="y">Y coordinate to start at</param>
12527 <param name="z">Z coordinate to start at</param>
12528 <returns>String with a URI that can be used to login to a specified
12529 location</returns>
14354 </member> 12530 </member>
14355 <member name="M:OpenMetaverse.AssetCache.GetCachedImage(OpenMetaverse.UUID)"> 12531 <member name="M:OpenMetaverse.NetworkManager.RemoteLoginHandler(OpenMetaverse.LoginResponseData,OpenMetaverse.LoginParams)">
14356 <summary> 12532 <summary>
14357 Returns ImageDownload object of the 12533 LoginParams and the initial login XmlRpcRequest were made on a remote machine.
14358 image from the local image cache, null if it does not exist 12534 This method now initializes libomv with the results.
14359 </summary> 12535 </summary>
14360 <param name="imageID">UUID of the image we want to get</param>
14361 <returns>ImageDownload object containing the image, or null on failure</returns>
14362 </member> 12536 </member>
14363 <member name="M:OpenMetaverse.AssetCache.FileName(OpenMetaverse.UUID)"> 12537 <member name="M:OpenMetaverse.NetworkManager.LoginReplyXmlRpcHandler(Nwc.XmlRpc.XmlRpcResponse,OpenMetaverse.LoginParams)">
14364 <summary> 12538 <summary>
14365 Constructs a file name of the cached asset 12539 Handles response from XML-RPC login replies
14366 </summary> 12540 </summary>
14367 <param name="assetID">UUID of the asset</param>
14368 <returns>String with the file name of the cahced asset</returns>
14369 </member> 12541 </member>
14370 <member name="M:OpenMetaverse.AssetCache.SaveAssetToCache(OpenMetaverse.UUID,System.Byte[])"> 12542 <member name="M:OpenMetaverse.NetworkManager.LoginReplyXmlRpcHandler(OpenMetaverse.LoginResponseData,OpenMetaverse.LoginParams)">
14371 <summary> 12543 <summary>
14372 Saves an asset to the local cache 12544 Handles response from XML-RPC login replies with already parsed LoginResponseData
14373 </summary> 12545 </summary>
14374 <param name="assetID">UUID of the asset</param>
14375 <param name="assetData">Raw bytes the asset consists of</param>
14376 <returns>Weather the operation was successfull</returns>
14377 </member> 12546 </member>
14378 <member name="M:OpenMetaverse.AssetCache.AssetFileName(OpenMetaverse.UUID)"> 12547 <member name="M:OpenMetaverse.NetworkManager.LoginReplyLLSDHandler(OpenMetaverse.Http.CapsClient,OpenMetaverse.StructuredData.OSD,System.Exception)">
14379 <summary> 12548 <summary>
14380 Get the file name of the asset stored with gived UUID 12549 Handle response from LLSD login replies
14381 </summary> 12550 </summary>
14382 <param name="assetID">UUID of the asset</param> 12551 <param name="client">
14383 <returns>Null if we don't have that UUID cached on disk, file name if found in the cache folder</returns> 12552 </param>
12553 <param name="result">
12554 </param>
12555 <param name="error">
12556 </param>
14384 </member> 12557 </member>
14385 <member name="M:OpenMetaverse.AssetCache.HasAsset(OpenMetaverse.UUID)"> 12558 <member name="M:OpenMetaverse.NetworkManager.GetPlatform">
14386 <summary> 12559 <summary>
14387 Checks if the asset exists in the local cache 12560 Get current OS
14388 </summary> 12561 </summary>
14389 <param name="assetID">UUID of the asset</param> 12562 <returns>Either "Win" or "Linux"</returns>
14390 <returns>True is the asset is stored in the cache, otherwise false</returns>
14391 </member> 12563 </member>
14392 <member name="M:OpenMetaverse.AssetCache.Clear"> 12564 <member name="M:OpenMetaverse.NetworkManager.GetMAC">
14393 <summary> 12565 <summary>
14394 Wipes out entire cache 12566 Get clients default Mac Address
14395 </summary> 12567 </summary>
12568 <returns>A string containing the first found Mac Address</returns>
14396 </member> 12569 </member>
14397 <member name="M:OpenMetaverse.AssetCache.Prune"> 12570 <member name="M:OpenMetaverse.NetworkManager.OnPacketSent(OpenMetaverse.PacketSentEventArgs)">
14398 <summary> 12571 <summary>Raises the PacketSent Event</summary>
14399 Brings cache size to the 90% of the max size 12572 <param name="e">A PacketSentEventArgs object containing
14400 </summary> 12573 the data sent from the simulator</param>
14401 </member> 12574 </member>
14402 <member name="M:OpenMetaverse.AssetCache.BeginPrune"> 12575 <member name="M:OpenMetaverse.NetworkManager.OnLoggedOut(OpenMetaverse.LoggedOutEventArgs)">
14403 <summary> 12576 <summary>Raises the LoggedOut Event</summary>
14404 Asynchronously brings cache size to the 90% of the max size 12577 <param name="e">A LoggedOutEventArgs object containing
14405 </summary> 12578 the data sent from the simulator</param>
14406 </member> 12579 </member>
14407 <member name="M:OpenMetaverse.AssetCache.GetFileSize(System.IO.FileInfo[])"> 12580 <member name="M:OpenMetaverse.NetworkManager.OnSimConnecting(OpenMetaverse.SimConnectingEventArgs)">
14408 <summary> 12581 <summary>Raises the SimConnecting Event</summary>
14409 Adds up file sizes passes in a FileInfo array 12582 <param name="e">A SimConnectingEventArgs object containing
14410 </summary> 12583 the data sent from the simulator</param>
14411 </member> 12584 </member>
14412 <member name="M:OpenMetaverse.AssetCache.Operational"> 12585 <member name="M:OpenMetaverse.NetworkManager.OnSimConnected(OpenMetaverse.SimConnectedEventArgs)">
14413 <summary> 12586 <summary>Raises the SimConnected Event</summary>
14414 Checks whether caching is enabled 12587 <param name="e">A SimConnectedEventArgs object containing
14415 </summary> 12588 the data sent from the simulator</param>
14416 </member> 12589 </member>
14417 <member name="M:OpenMetaverse.AssetCache.cleanerTimer_Elapsed(System.Object,System.Timers.ElapsedEventArgs)"> 12590 <member name="M:OpenMetaverse.NetworkManager.OnSimDisconnected(OpenMetaverse.SimDisconnectedEventArgs)">
14418 <summary> 12591 <summary>Raises the SimDisconnected Event</summary>
14419 Periodically prune the cache 12592 <param name="e">A SimDisconnectedEventArgs object containing
14420 </summary> 12593 the data sent from the simulator</param>
14421 </member> 12594 </member>
14422 <member name="M:OpenMetaverse.AssetCache.NiceFileSize(System.Int64)"> 12595 <member name="M:OpenMetaverse.NetworkManager.OnDisconnected(OpenMetaverse.DisconnectedEventArgs)">
14423 <summary> 12596 <summary>Raises the Disconnected Event</summary>
14424 Nicely formats file sizes 12597 <param name="e">A DisconnectedEventArgs object containing
14425 </summary> 12598 the data sent from the simulator</param>
14426 <param name="byteCount">Byte size we want to output</param>
14427 <returns>String with humanly readable file size</returns>
14428 </member> 12599 </member>
14429 <member name="P:OpenMetaverse.AssetCache.AutoPruneEnabled"> 12600 <member name="M:OpenMetaverse.NetworkManager.OnSimChanged(OpenMetaverse.SimChangedEventArgs)">
14430 <summary> 12601 <summary>Raises the SimChanged Event</summary>
14431 Allows setting weather to periodicale prune the cache if it grows too big 12602 <param name="e">A SimChangedEventArgs object containing
14432 Default is enabled, when caching is enabled 12603 the data sent from the simulator</param>
14433 </summary>
14434 </member> 12604 </member>
14435 <member name="P:OpenMetaverse.AssetCache.AutoPruneInterval"> 12605 <member name="M:OpenMetaverse.NetworkManager.OnEventQueueRunning(OpenMetaverse.EventQueueRunningEventArgs)">
14436 <summary> 12606 <summary>Raises the EventQueueRunning Event</summary>
14437 How long (in ms) between cache checks (default is 5 min.) 12607 <param name="e">A EventQueueRunningEventArgs object containing
14438 </summary> 12608 the data sent from the simulator</param>
14439 </member> 12609 </member>
14440 <member name="T:OpenMetaverse.AssetCache.SortFilesByAccesTimeHelper"> 12610 <member name="M:OpenMetaverse.NetworkManager.RegisterCallback(OpenMetaverse.Packets.PacketType,System.EventHandler{OpenMetaverse.PacketReceivedEventArgs})">
14441 <summary> 12611 <summary>
14442 Helper class for sorting files by their last accessed time 12612 Register an event handler for a packet. This is a low level event
12613 interface and should only be used if you are doing something not
12614 supported in the library
14443 </summary> 12615 </summary>
12616 <param name="type">Packet type to trigger events for</param>
12617 <param name="callback">Callback to fire when a packet of this type
12618 is received</param>
14444 </member> 12619 </member>
14445 <member name="T:OpenMetaverse.Imaging.LoadTGAClass"> 12620 <member name="M:OpenMetaverse.NetworkManager.RegisterCallback(OpenMetaverse.Packets.PacketType,System.EventHandler{OpenMetaverse.PacketReceivedEventArgs},System.Boolean)">
14446 <summary> 12621 <summary>
14447 Capability to load TGAs to Bitmap 12622 Register an event handler for a packet. This is a low level event
12623 interface and should only be used if you are doing something not
12624 supported in the library
14448 </summary> 12625 </summary>
12626 <param name="type">Packet type to trigger events for</param>
12627 <param name="callback">Callback to fire when a packet of this type
12628 is received</param>
12629 <param name="isAsync">True if the callback should be ran
12630 asynchronously. Only set this to false (synchronous for callbacks
12631 that will always complete quickly)</param>
12632 <remarks>If any callback for a packet type is marked as
12633 asynchronous, all callbacks for that packet type will be fired
12634 asynchronously</remarks>
14449 </member> 12635 </member>
14450 <member name="T:OpenMetaverse.Assets.AssetSound"> 12636 <member name="M:OpenMetaverse.NetworkManager.UnregisterCallback(OpenMetaverse.Packets.PacketType,System.EventHandler{OpenMetaverse.PacketReceivedEventArgs})">
14451 <summary> 12637 <summary>
14452 Represents a Sound Asset 12638 Unregister an event handler for a packet. This is a low level event
12639 interface and should only be used if you are doing something not
12640 supported in the library
14453 </summary> 12641 </summary>
12642 <param name="type">Packet type this callback is registered with</param>
12643 <param name="callback">Callback to stop firing events for</param>
14454 </member> 12644 </member>
14455 <member name="M:OpenMetaverse.Assets.AssetSound.#ctor"> 12645 <member name="M:OpenMetaverse.NetworkManager.RegisterEventCallback(System.String,OpenMetaverse.Caps.EventQueueCallback)">
14456 <summary>Initializes a new instance of an AssetSound object</summary>
14457 </member>
14458 <member name="M:OpenMetaverse.Assets.AssetSound.#ctor(OpenMetaverse.UUID,System.Byte[])">
14459 <summary>Initializes a new instance of an AssetSound object with parameters</summary>
14460 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param>
14461 <param name="assetData">A byte array containing the raw asset data</param>
14462 </member>
14463 <member name="M:OpenMetaverse.Assets.AssetSound.Encode">
14464 <summary> 12646 <summary>
14465 TODO: Encodes a sound file 12647 Register a CAPS event handler. This is a low level event interface
12648 and should only be used if you are doing something not supported in
12649 the library
14466 </summary> 12650 </summary>
12651 <param name="capsEvent">Name of the CAPS event to register a handler for</param>
12652 <param name="callback">Callback to fire when a CAPS event is received</param>
14467 </member> 12653 </member>
14468 <member name="M:OpenMetaverse.Assets.AssetSound.Decode"> 12654 <member name="M:OpenMetaverse.NetworkManager.UnregisterEventCallback(System.String,OpenMetaverse.Caps.EventQueueCallback)">
14469 <summary> 12655 <summary>
14470 TODO: Decode a sound file 12656 Unregister a CAPS event handler. This is a low level event interface
12657 and should only be used if you are doing something not supported in
12658 the library
14471 </summary> 12659 </summary>
14472 <returns>true</returns> 12660 <param name="capsEvent">Name of the CAPS event this callback is
14473 </member> 12661 registered with</param>
14474 <member name="P:OpenMetaverse.Assets.AssetSound.AssetType"> 12662 <param name="callback">Callback to stop firing events for</param>
14475 <summary>Override the base classes AssetType</summary>
14476 </member> 12663 </member>
14477 <member name="T:OpenMetaverse.Assets.AssetScriptText"> 12664 <member name="M:OpenMetaverse.NetworkManager.SendPacket(OpenMetaverse.Packets.Packet)">
14478 <summary> 12665 <summary>
14479 Represents an LSL Text object containing a string of UTF encoded characters 12666 Send a packet to the simulator the avatar is currently occupying
14480 </summary> 12667 </summary>
12668 <param name="packet">Packet to send</param>
14481 </member> 12669 </member>
14482 <member name="F:OpenMetaverse.Assets.AssetScriptText.Source"> 12670 <member name="M:OpenMetaverse.NetworkManager.SendPacket(OpenMetaverse.Packets.Packet,OpenMetaverse.Simulator)">
14483 <summary>A string of characters represting the script contents</summary>
14484 </member>
14485 <member name="M:OpenMetaverse.Assets.AssetScriptText.#ctor">
14486 <summary>Initializes a new AssetScriptText object</summary>
14487 </member>
14488 <member name="M:OpenMetaverse.Assets.AssetScriptText.#ctor(OpenMetaverse.UUID,System.Byte[])">
14489 <summary> 12671 <summary>
14490 Initializes a new AssetScriptText object with parameters 12672 Send a packet to a specified simulator
14491 </summary> 12673 </summary>
14492 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param> 12674 <param name="packet">Packet to send</param>
14493 <param name="assetData">A byte array containing the raw asset data</param> 12675 <param name="simulator">Simulator to send the packet to</param>
14494 </member> 12676 </member>
14495 <member name="M:OpenMetaverse.Assets.AssetScriptText.Encode"> 12677 <member name="M:OpenMetaverse.NetworkManager.Connect(System.Net.IPAddress,System.UInt16,System.UInt64,System.Boolean,System.String)">
14496 <summary> 12678 <summary>
14497 Encode a string containing the scripts contents into byte encoded AssetData 12679 Connect to a simulator
14498 </summary> 12680 </summary>
12681 <param name="ip">IP address to connect to</param>
12682 <param name="port">Port to connect to</param>
12683 <param name="handle">Handle for this simulator, to identify its
12684 location in the grid</param>
12685 <param name="setDefault">Whether to set CurrentSim to this new
12686 connection, use this if the avatar is moving in to this simulator</param>
12687 <param name="seedcaps">URL of the capabilities server to use for
12688 this sim connection</param>
12689 <returns>A Simulator object on success, otherwise null</returns>
14499 </member> 12690 </member>
14500 <member name="M:OpenMetaverse.Assets.AssetScriptText.Decode"> 12691 <member name="M:OpenMetaverse.NetworkManager.Connect(System.Net.IPEndPoint,System.UInt64,System.Boolean,System.String)">
14501 <summary> 12692 <summary>
14502 Decode a byte array containing the scripts contents into a string 12693 Connect to a simulator
14503 </summary> 12694 </summary>
14504 <returns>true if decoding is successful</returns> 12695 <param name="endPoint">IP address and port to connect to</param>
14505 </member> 12696 <param name="handle">Handle for this simulator, to identify its
14506 <member name="P:OpenMetaverse.Assets.AssetScriptText.AssetType"> 12697 location in the grid</param>
14507 <summary>Override the base classes AssetType</summary> 12698 <param name="setDefault">Whether to set CurrentSim to this new
12699 connection, use this if the avatar is moving in to this simulator</param>
12700 <param name="seedcaps">URL of the capabilities server to use for
12701 this sim connection</param>
12702 <returns>A Simulator object on success, otherwise null</returns>
14508 </member> 12703 </member>
14509 <member name="T:OpenMetaverse.Assets.AssetLandmark"> 12704 <member name="M:OpenMetaverse.NetworkManager.Logout">
14510 <summary> 12705 <summary>
14511 Represents a Landmark with RegionID and Position vector 12706 Initiate a blocking logout request. This will return when the logout
12707 handshake has completed or when <code>Settings.LOGOUT_TIMEOUT</code>
12708 has expired and the network layer is manually shut down
14512 </summary> 12709 </summary>
14513 </member> 12710 </member>
14514 <member name="F:OpenMetaverse.Assets.AssetLandmark.RegionID"> 12711 <member name="M:OpenMetaverse.NetworkManager.RequestLogout">
14515 <summary>UUID of the Landmark target region</summary>
14516 </member>
14517 <member name="F:OpenMetaverse.Assets.AssetLandmark.Position">
14518 <summary> Local position of the target </summary>
14519 </member>
14520 <member name="M:OpenMetaverse.Assets.AssetLandmark.#ctor">
14521 <summary>Construct an Asset of type Landmark</summary>
14522 </member>
14523 <member name="M:OpenMetaverse.Assets.AssetLandmark.#ctor(OpenMetaverse.UUID,System.Byte[])">
14524 <summary> 12712 <summary>
14525 Construct an Asset object of type Landmark 12713 Initiate the logout process. Check if logout succeeded with the
12714 <code>OnLogoutReply</code> event, and if this does not fire the
12715 <code>Shutdown()</code> function needs to be manually called
14526 </summary> 12716 </summary>
14527 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param>
14528 <param name="assetData">A byte array containing the raw asset data</param>
14529 </member> 12717 </member>
14530 <member name="M:OpenMetaverse.Assets.AssetLandmark.Encode"> 12718 <member name="M:OpenMetaverse.NetworkManager.DisconnectSim(OpenMetaverse.Simulator,System.Boolean)">
14531 <summary> 12719 <summary>
14532 Encode the raw contents of a string with the specific Landmark format 12720 Close a connection to the given simulator
14533 </summary> 12721 </summary>
12722 <param name="simulator">
12723 </param>
12724 <param name="sendCloseCircuit">
12725 </param>
14534 </member> 12726 </member>
14535 <member name="M:OpenMetaverse.Assets.AssetLandmark.Decode"> 12727 <member name="M:OpenMetaverse.NetworkManager.Shutdown(OpenMetaverse.NetworkManager.DisconnectType)">
14536 <summary> 12728 <summary>
14537 Decode the raw asset data, populating the RegionID and Position 12729 Shutdown will disconnect all the sims except for the current sim
14538 </summary> 12730 first, and then kill the connection to CurrentSim. This should only
14539 <returns>true if the AssetData was successfully decoded to a UUID and Vector</returns> 12731 be called if the logout process times out on <code>RequestLogout</code></summary>
12732 <param name="type">Type of shutdown</param>
14540 </member> 12733 </member>
14541 <member name="P:OpenMetaverse.Assets.AssetLandmark.AssetType"> 12734 <member name="M:OpenMetaverse.NetworkManager.Shutdown(OpenMetaverse.NetworkManager.DisconnectType,System.String)">
14542 <summary>Override the base classes AssetType</summary> 12735 <summary>
12736 Shutdown will disconnect all the sims except for the current sim
12737 first, and then kill the connection to CurrentSim. This should only
12738 be called if the logout process times out on <code>RequestLogout</code></summary>
12739 <param name="type">Type of shutdown</param>
12740 <param name="message">Shutdown message</param>
14543 </member> 12741 </member>
14544 <member name="T:OpenMetaverse.Assets.AssetClothing"> 12742 <member name="M:OpenMetaverse.NetworkManager.FindSimulator(System.Net.IPEndPoint)">
14545 <summary> 12743 <summary>
14546 Represents an <seealso cref="T:OpenMetaverse.Assets.AssetWearable"/> that can be worn on an avatar 12744 Searches through the list of currently connected simulators to find
14547 such as a Shirt, Pants, etc. 12745 one attached to the given IPEndPoint
14548 </summary> 12746 </summary>
12747 <param name="endPoint">IPEndPoint of the Simulator to search for</param>
12748 <returns>A Simulator reference on success, otherwise null</returns>
14549 </member> 12749 </member>
14550 <member name="M:OpenMetaverse.Assets.AssetClothing.#ctor"> 12750 <member name="M:OpenMetaverse.NetworkManager.RaiseConnectedEvent(OpenMetaverse.Simulator)">
14551 <summary>Initializes a new instance of an AssetScriptBinary object</summary>
14552 </member>
14553 <member name="M:OpenMetaverse.Assets.AssetClothing.#ctor(OpenMetaverse.UUID,System.Byte[])">
14554 <summary>Initializes a new instance of an AssetScriptBinary object with parameters</summary>
14555 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param>
14556 <param name="assetData">A byte array containing the raw asset data</param>
14557 </member>
14558 <member name="P:OpenMetaverse.Assets.AssetClothing.AssetType">
14559 <summary>Override the base classes AssetType</summary>
14560 </member>
14561 <member name="T:OpenMetaverse.GridClient">
14562 <summary> 12751 <summary>
14563 Main class to expose grid functionality to clients. All of the 12752 Fire an event when an event queue connects for capabilities
14564 classes needed for sending and receiving data are accessible through
14565 this class.
14566 </summary> 12753 </summary>
14567 <example> 12754 <param name="simulator">Simulator the event queue is attached to</param>
14568 <code>
14569 // Example minimum code required to instantiate class and
14570 // connect to a simulator.
14571 using System;
14572 using System.Collections.Generic;
14573 using System.Text;
14574 using OpenMetaverse;
14575
14576 namespace FirstBot
14577 {
14578 class Bot
14579 {
14580 public static GridClient Client;
14581 static void Main(string[] args)
14582 {
14583 Client = new GridClient(); // instantiates the GridClient class
14584 // to the global Client object
14585 // Login to Simulator
14586 Client.Network.Login("FirstName", "LastName", "Password", "FirstBot", "1.0");
14587 // Wait for a Keypress
14588 Console.ReadLine();
14589 // Logout of simulator
14590 Client.Network.Logout();
14591 }
14592 }
14593 }
14594 </code>
14595 </example>
14596 </member>
14597 <member name="F:OpenMetaverse.GridClient.Network">
14598 <summary>Networking subsystem</summary>
14599 </member>
14600 <member name="F:OpenMetaverse.GridClient.Settings">
14601 <summary>Settings class including constant values and changeable
14602 parameters for everything</summary>
14603 </member>
14604 <member name="F:OpenMetaverse.GridClient.Parcels">
14605 <summary>Parcel (subdivided simulator lots) subsystem</summary>
14606 </member>
14607 <member name="F:OpenMetaverse.GridClient.Self">
14608 <summary>Our own avatars subsystem</summary>
14609 </member>
14610 <member name="F:OpenMetaverse.GridClient.Avatars">
14611 <summary>Other avatars subsystem</summary>
14612 </member>
14613 <member name="F:OpenMetaverse.GridClient.Estate">
14614 <summary>Estate subsystem</summary>
14615 </member>
14616 <member name="F:OpenMetaverse.GridClient.Friends">
14617 <summary>Friends list subsystem</summary>
14618 </member>
14619 <member name="F:OpenMetaverse.GridClient.Grid">
14620 <summary>Grid (aka simulator group) subsystem</summary>
14621 </member>
14622 <member name="F:OpenMetaverse.GridClient.Objects">
14623 <summary>Object subsystem</summary>
14624 </member>
14625 <member name="F:OpenMetaverse.GridClient.Groups">
14626 <summary>Group subsystem</summary>
14627 </member>
14628 <member name="F:OpenMetaverse.GridClient.Assets">
14629 <summary>Asset subsystem</summary>
14630 </member>
14631 <member name="F:OpenMetaverse.GridClient.Appearance">
14632 <summary>Appearance subsystem</summary>
14633 </member>
14634 <member name="F:OpenMetaverse.GridClient.Inventory">
14635 <summary>Inventory subsystem</summary>
14636 </member>
14637 <member name="F:OpenMetaverse.GridClient.Directory">
14638 <summary>Directory searches including classifieds, people, land
14639 sales, etc</summary>
14640 </member> 12755 </member>
14641 <member name="F:OpenMetaverse.GridClient.Terrain"> 12756 <member name="M:OpenMetaverse.NetworkManager.LogoutReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
14642 <summary>Handles land, wind, and cloud heightmaps</summary> 12757 <summary>Process an incoming packet and raise the appropriate events</summary>
12758 <param name="sender">The sender</param>
12759 <param name="e">The EventArgs object containing the packet data</param>
14643 </member> 12760 </member>
14644 <member name="F:OpenMetaverse.GridClient.Sound"> 12761 <member name="M:OpenMetaverse.NetworkManager.StartPingCheckHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
14645 <summary>Handles sound-related networking</summary> 12762 <summary>Process an incoming packet and raise the appropriate events</summary>
12763 <param name="sender">The sender</param>
12764 <param name="e">The EventArgs object containing the packet data</param>
14646 </member> 12765 </member>
14647 <member name="F:OpenMetaverse.GridClient.Throttle"> 12766 <member name="M:OpenMetaverse.NetworkManager.CompletePingCheckHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
14648 <summary>Throttling total bandwidth usage, or allocating bandwidth 12767 <summary>Process an incoming packet and raise the appropriate events</summary>
14649 for specific data stream types</summary> 12768 <param name="sender">The sender</param>
12769 <param name="e">The EventArgs object containing the packet data</param>
14650 </member> 12770 </member>
14651 <member name="M:OpenMetaverse.GridClient.#ctor"> 12771 <member name="M:OpenMetaverse.NetworkManager.SimStatsHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
14652 <summary> 12772 <summary>Process an incoming packet and raise the appropriate events</summary>
14653 Default constructor 12773 <param name="sender">The sender</param>
14654 </summary> 12774 <param name="e">The EventArgs object containing the packet data</param>
14655 </member> 12775 </member>
14656 <member name="M:OpenMetaverse.GridClient.ToString"> 12776 <member name="M:OpenMetaverse.NetworkManager.RegionHandshakeHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
14657 <summary> 12777 <summary>Process an incoming packet and raise the appropriate events</summary>
14658 Return the full name of this instance 12778 <param name="sender">The sender</param>
14659 </summary> 12779 <param name="e">The EventArgs object containing the packet data</param>
14660 <returns>Client avatars full name</returns>
14661 </member> 12780 </member>
14662 <member name="M:OpenMetaverse.Packets.Packet.BuildPacket(System.String,OpenMetaverse.StructuredData.OSDMap)"> 12781 <member name="M:OpenMetaverse.NetworkManager.DisableSimulatorHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
14663 <summary> 12782 <summary>Process an incoming packet and raise the appropriate events</summary>
14664 Attempts to convert an LLSD structure to a known Packet type 12783 <param name="sender">The sender</param>
14665 </summary> 12784 <param name="e">The EventArgs object containing the packet data</param>
14666 <param name="capsEventName">Event name, this must match an actual
14667 packet name for a Packet to be successfully built</param>
14668 <param name="body">LLSD to convert to a Packet</param>
14669 <returns>A Packet on success, otherwise null</returns>
14670 </member> 12785 </member>
14671 <member name="F:OpenMetaverse.Imaging.ManagedImage.Width"> 12786 <member name="M:OpenMetaverse.NetworkManager.KickUserHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
14672 <summary> 12787 <summary>Process an incoming packet and raise the appropriate events</summary>
14673 Image width 12788 <param name="sender">The sender</param>
14674 </summary> 12789 <param name="e">The EventArgs object containing the packet data</param>
14675 </member> 12790 </member>
14676 <member name="F:OpenMetaverse.Imaging.ManagedImage.Height"> 12791 <member name="T:OpenMetaverse.NameValue">
14677 <summary> 12792 <summary>
14678 Image height 12793 A Name Value pair with additional settings, used in the protocol
12794 primarily to transmit avatar names and active group in object packets
14679 </summary> 12795 </summary>
14680 </member> 12796 </member>
14681 <member name="F:OpenMetaverse.Imaging.ManagedImage.Channels"> 12797 <member name="M:OpenMetaverse.NameValue.#ctor(System.String,OpenMetaverse.NameValue.ValueType,OpenMetaverse.NameValue.ClassType,OpenMetaverse.NameValue.SendtoType,System.Object)">
14682 <summary> 12798 <summary>
14683 Image channel flags 12799 Constructor that takes all the fields as parameters
14684 </summary> 12800 </summary>
12801 <param name="name">
12802 </param>
12803 <param name="valueType">
12804 </param>
12805 <param name="classType">
12806 </param>
12807 <param name="sendtoType">
12808 </param>
12809 <param name="value">
12810 </param>
14685 </member> 12811 </member>
14686 <member name="F:OpenMetaverse.Imaging.ManagedImage.Red"> 12812 <member name="M:OpenMetaverse.NameValue.#ctor(System.String)">
14687 <summary> 12813 <summary>
14688 Red channel data 12814 Constructor that takes a single line from a NameValue field
14689 </summary> 12815 </summary>
12816 <param name="data">
12817 </param>
14690 </member> 12818 </member>
14691 <member name="F:OpenMetaverse.Imaging.ManagedImage.Green"> 12819 <member name="T:OpenMetaverse.NameValue.ValueType">
14692 <summary> 12820 <summary>Type of the value</summary>
14693 Green channel data
14694 </summary>
14695 </member> 12821 </member>
14696 <member name="F:OpenMetaverse.Imaging.ManagedImage.Blue"> 12822 <member name="F:OpenMetaverse.NameValue.ValueType.Unknown">
14697 <summary> 12823 <summary>Unknown</summary>
14698 Blue channel data
14699 </summary>
14700 </member> 12824 </member>
14701 <member name="F:OpenMetaverse.Imaging.ManagedImage.Alpha"> 12825 <member name="F:OpenMetaverse.NameValue.ValueType.String">
14702 <summary> 12826 <summary>String value</summary>
14703 Alpha channel data
14704 </summary>
14705 </member> 12827 </member>
14706 <member name="F:OpenMetaverse.Imaging.ManagedImage.Bump"> 12828 <member name="F:OpenMetaverse.NameValue.ValueType.F32">
14707 <summary> 12829 <summary>
14708 Bump channel data
14709 </summary> 12830 </summary>
14710 </member> 12831 </member>
14711 <member name="M:OpenMetaverse.Imaging.ManagedImage.#ctor(System.Int32,System.Int32,OpenMetaverse.Imaging.ManagedImage.ImageChannels)"> 12832 <member name="F:OpenMetaverse.NameValue.ValueType.S32">
14712 <summary> 12833 <summary>
14713 Create a new blank image
14714 </summary> 12834 </summary>
14715 <param name="width">width</param>
14716 <param name="height">height</param>
14717 <param name="channels">channel flags</param>
14718 </member> 12835 </member>
14719 <member name="M:OpenMetaverse.Imaging.ManagedImage.#ctor(System.Drawing.Bitmap)"> 12836 <member name="F:OpenMetaverse.NameValue.ValueType.VEC3">
14720 <summary> 12837 <summary>
14721
14722 </summary> 12838 </summary>
14723 <param name="bitmap"></param>
14724 </member> 12839 </member>
14725 <member name="M:OpenMetaverse.Imaging.ManagedImage.ConvertChannels(OpenMetaverse.Imaging.ManagedImage.ImageChannels)"> 12840 <member name="F:OpenMetaverse.NameValue.ValueType.U32">
14726 <summary> 12841 <summary>
14727 Convert the channels in the image. Channels are created or destroyed as required.
14728 </summary> 12842 </summary>
14729 <param name="channels">new channel flags</param>
14730 </member> 12843 </member>
14731 <member name="M:OpenMetaverse.Imaging.ManagedImage.ResizeNearestNeighbor(System.Int32,System.Int32)"> 12844 <member name="F:OpenMetaverse.NameValue.ValueType.CAMERA">
14732 <summary> 12845 <summary>Deprecated</summary>
14733 Resize or stretch the image using nearest neighbor (ugly) resampling
14734 </summary>
14735 <param name="width">new width</param>
14736 <param name="height">new height</param>
14737 </member> 12846 </member>
14738 <member name="M:OpenMetaverse.Imaging.ManagedImage.ExportRaw"> 12847 <member name="F:OpenMetaverse.NameValue.ValueType.Asset">
14739 <summary> 12848 <summary>String value, but designated as an asset</summary>
14740 Create a byte array containing 32-bit RGBA data with a bottom-left
14741 origin, suitable for feeding directly into OpenGL
14742 </summary>
14743 <returns>A byte array containing raw texture data</returns>
14744 </member> 12849 </member>
14745 <member name="T:OpenMetaverse.Assets.AssetTexture"> 12850 <member name="F:OpenMetaverse.NameValue.ValueType.U64">
14746 <summary> 12851 <summary>
14747 Represents a texture
14748 </summary> 12852 </summary>
14749 </member> 12853 </member>
14750 <member name="F:OpenMetaverse.Assets.AssetTexture.Image"> 12854 <member name="T:OpenMetaverse.NameValue.ClassType">
14751 <summary>A <seealso cref="T:OpenMetaverse.Imaging.ManagedImage"/> object containing image data</summary>
14752 </member>
14753 <member name="F:OpenMetaverse.Assets.AssetTexture.LayerInfo">
14754 <summary></summary>
14755 </member>
14756 <member name="F:OpenMetaverse.Assets.AssetTexture.Components">
14757 <summary></summary>
14758 </member>
14759 <member name="M:OpenMetaverse.Assets.AssetTexture.#ctor">
14760 <summary>Initializes a new instance of an AssetTexture object</summary>
14761 </member>
14762 <member name="M:OpenMetaverse.Assets.AssetTexture.#ctor(OpenMetaverse.UUID,System.Byte[])">
14763 <summary> 12855 <summary>
14764 Initializes a new instance of an AssetTexture object
14765 </summary> 12856 </summary>
14766 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param>
14767 <param name="assetData">A byte array containing the raw asset data</param>
14768 </member> 12857 </member>
14769 <member name="M:OpenMetaverse.Assets.AssetTexture.#ctor(OpenMetaverse.Imaging.ManagedImage)"> 12858 <member name="F:OpenMetaverse.NameValue.ClassType.Unknown">
14770 <summary> 12859 <summary>
14771 Initializes a new instance of an AssetTexture object
14772 </summary> 12860 </summary>
14773 <param name="image">A <seealso cref="T:OpenMetaverse.Imaging.ManagedImage"/> object containing texture data</param>
14774 </member> 12861 </member>
14775 <member name="M:OpenMetaverse.Assets.AssetTexture.Encode"> 12862 <member name="F:OpenMetaverse.NameValue.ClassType.ReadOnly">
14776 <summary> 12863 <summary>
14777 Populates the <seealso cref="!:AssetData"/> byte array with a JPEG2000
14778 encoded image created from the data in <seealso cref="F:OpenMetaverse.Assets.AssetTexture.Image"/>
14779 </summary> 12864 </summary>
14780 </member> 12865 </member>
14781 <member name="M:OpenMetaverse.Assets.AssetTexture.Decode"> 12866 <member name="F:OpenMetaverse.NameValue.ClassType.ReadWrite">
14782 <summary> 12867 <summary>
14783 Decodes the JPEG2000 data in <code>AssetData</code> to the
14784 <seealso cref="T:OpenMetaverse.Imaging.ManagedImage"/> object <seealso cref="F:OpenMetaverse.Assets.AssetTexture.Image"/>
14785 </summary> 12868 </summary>
14786 <returns>True if the decoding was successful, otherwise false</returns>
14787 </member> 12869 </member>
14788 <member name="M:OpenMetaverse.Assets.AssetTexture.DecodeLayerBoundaries"> 12870 <member name="F:OpenMetaverse.NameValue.ClassType.Callback">
14789 <summary> 12871 <summary>
14790 Decodes the begin and end byte positions for each quality layer in
14791 the image
14792 </summary> 12872 </summary>
14793 <returns></returns>
14794 </member>
14795 <member name="P:OpenMetaverse.Assets.AssetTexture.AssetType">
14796 <summary>Override the base classes AssetType</summary>
14797 </member> 12873 </member>
14798 <member name="T:OpenMetaverse.Assets.TarArchiveReader"> 12874 <member name="T:OpenMetaverse.NameValue.SendtoType">
14799 <summary> 12875 <summary>
14800 Temporary code to do the bare minimum required to read a tar archive for our purposes
14801 </summary> 12876 </summary>
14802 </member> 12877 </member>
14803 <member name="F:OpenMetaverse.Assets.TarArchiveReader.m_br"> 12878 <member name="F:OpenMetaverse.NameValue.SendtoType.Unknown">
14804 <summary> 12879 <summary>
14805 Binary reader for the underlying stream
14806 </summary> 12880 </summary>
14807 </member> 12881 </member>
14808 <member name="F:OpenMetaverse.Assets.TarArchiveReader.m_nullCharArray"> 12882 <member name="F:OpenMetaverse.NameValue.SendtoType.Sim">
14809 <summary> 12883 <summary>
14810 Used to trim off null chars
14811 </summary> 12884 </summary>
14812 </member> 12885 </member>
14813 <member name="F:OpenMetaverse.Assets.TarArchiveReader.m_spaceCharArray"> 12886 <member name="F:OpenMetaverse.NameValue.SendtoType.DataSim">
14814 <summary> 12887 <summary>
14815 Used to trim off space chars
14816 </summary> 12888 </summary>
14817 </member> 12889 </member>
14818 <member name="M:OpenMetaverse.Assets.TarArchiveReader.#ctor(System.IO.Stream)"> 12890 <member name="F:OpenMetaverse.NameValue.SendtoType.SimViewer">
14819 <summary> 12891 <summary>
14820 Generate a tar reader which reads from the given stream.
14821 </summary> 12892 </summary>
14822 <param name="s"></param>
14823 </member> 12893 </member>
14824 <member name="M:OpenMetaverse.Assets.TarArchiveReader.ReadEntry(System.String@,OpenMetaverse.Assets.TarArchiveReader.TarEntryType@)"> 12894 <member name="F:OpenMetaverse.NameValue.SendtoType.DataSimViewer">
14825 <summary> 12895 <summary>
14826 Read the next entry in the tar file.
14827 </summary> 12896 </summary>
14828 <param name="filePath"></param>
14829 <param name="entryType"></param>
14830 <returns>the data for the entry. Returns null if there are no more entries</returns>
14831 </member> 12897 </member>
14832 <member name="M:OpenMetaverse.Assets.TarArchiveReader.ReadHeader"> 12898 <member name="F:OpenMetaverse.NameValue.Name">
14833 <summary> 12899 <summary>
14834 Read the next 512 byte chunk of data as a tar header.
14835 </summary> 12900 </summary>
14836 <returns>A tar header struct. null if we have reached the end of the archive.</returns>
14837 </member> 12901 </member>
14838 <member name="M:OpenMetaverse.Assets.TarArchiveReader.ReadData(System.Int32)"> 12902 <member name="F:OpenMetaverse.NameValue.Type">
14839 <summary> 12903 <summary>
14840 Read data following a header
14841 </summary> 12904 </summary>
14842 <param name="fileSize"></param>
14843 <returns></returns>
14844 </member> 12905 </member>
14845 <member name="M:OpenMetaverse.Assets.TarArchiveReader.ConvertOctalBytesToDecimal(System.Byte[],System.Int32,System.Int32)"> 12906 <member name="F:OpenMetaverse.NameValue.Class">
14846 <summary> 12907 <summary>
14847 Convert octal bytes to a decimal representation
14848 </summary> 12908 </summary>
14849 <param name="bytes"></param>
14850 <param name="count"></param>
14851 <param name="startIndex"></param>
14852 <returns></returns>
14853 </member> 12909 </member>
14854 <member name="F:OpenMetaverse.TerrainPatch.X"> 12910 <member name="F:OpenMetaverse.NameValue.Sendto">
14855 <summary>X position of this patch</summary>
14856 </member>
14857 <member name="F:OpenMetaverse.TerrainPatch.Y">
14858 <summary>Y position of this patch</summary>
14859 </member>
14860 <member name="F:OpenMetaverse.TerrainPatch.Data">
14861 <summary>A 16x16 array of floats holding decompressed layer data</summary>
14862 </member>
14863 <member name="M:OpenMetaverse.TerrainCompressor.CreateLandPacket(System.Single[],System.Int32[])">
14864 <summary> 12911 <summary>
14865 Creates a LayerData packet for compressed land data given a full
14866 simulator heightmap and an array of indices of patches to compress
14867 </summary> 12912 </summary>
14868 <param name="heightmap">A 256 * 256 array of floating point values
14869 specifying the height at each meter in the simulator</param>
14870 <param name="patches">Array of indexes in the 16x16 grid of patches
14871 for this simulator. For example if 1 and 17 are specified, patches
14872 x=1,y=0 and x=1,y=1 are sent</param>
14873 <returns></returns>
14874 </member> 12913 </member>
14875 <member name="M:OpenMetaverse.TerrainCompressor.CreatePatchFromHeightmap(OpenMetaverse.BitPack,System.Single[],System.Int32,System.Int32)"> 12914 <member name="F:OpenMetaverse.NameValue.Value">
14876 <summary> 12915 <summary>
14877 Add a patch of terrain to a BitPacker
14878 </summary> 12916 </summary>
14879 <param name="output">BitPacker to write the patch to</param>
14880 <param name="heightmap">Heightmap of the simulator, must be a 256 *
14881 256 float array</param>
14882 <param name="x">X offset of the patch to create, valid values are
14883 from 0 to 15</param>
14884 <param name="y">Y offset of the patch to create, valid values are
14885 from 0 to 15</param>
14886 </member> 12917 </member>
14887 <member name="T:OpenMetaverse.ReportType"> 12918 <member name="T:OpenMetaverse.ReportType">
14888 <summary> 12919 <summary>
14889
14890 </summary> 12920 </summary>
14891 </member> 12921 </member>
14892 <member name="F:OpenMetaverse.ReportType.None"> 12922 <member name="F:OpenMetaverse.ReportType.None">
@@ -14906,7 +12936,7 @@
14906 </member> 12936 </member>
14907 <member name="T:OpenMetaverse.CompressedFlags"> 12937 <member name="T:OpenMetaverse.CompressedFlags">
14908 <summary> 12938 <summary>
14909 Bitflag field for ObjectUpdateCompressed data blocks, describing 12939 Bitflag field for ObjectUpdateCompressed data blocks, describing
14910 which options are present for each object 12940 which options are present for each object
14911 </summary> 12941 </summary>
14912 </member> 12942 </member>
@@ -14982,46 +13012,70 @@
14982 </member> 13012 </member>
14983 <member name="T:OpenMetaverse.ObjectMovementUpdate"> 13013 <member name="T:OpenMetaverse.ObjectMovementUpdate">
14984 <summary> 13014 <summary>
14985 Contains the variables sent in an object update packet for objects. 13015 Contains the variables sent in an object update packet for objects.
14986 Used to track position and movement of prims and avatars 13016 Used to track position and movement of prims and avatars
14987 </summary> 13017 </summary>
14988 </member> 13018 </member>
14989 <member name="F:OpenMetaverse.ObjectMovementUpdate.Avatar"> 13019 <member name="F:OpenMetaverse.ObjectMovementUpdate.Avatar">
14990 <summary></summary> 13020 <summary>
13021 </summary>
14991 </member> 13022 </member>
14992 <member name="F:OpenMetaverse.ObjectMovementUpdate.CollisionPlane"> 13023 <member name="F:OpenMetaverse.ObjectMovementUpdate.CollisionPlane">
14993 <summary></summary> 13024 <summary>
13025 </summary>
14994 </member> 13026 </member>
14995 <member name="F:OpenMetaverse.ObjectMovementUpdate.State"> 13027 <member name="F:OpenMetaverse.ObjectMovementUpdate.State">
14996 <summary></summary> 13028 <summary>
13029 </summary>
14997 </member> 13030 </member>
14998 <member name="F:OpenMetaverse.ObjectMovementUpdate.LocalID"> 13031 <member name="F:OpenMetaverse.ObjectMovementUpdate.LocalID">
14999 <summary></summary> 13032 <summary>
13033 </summary>
15000 </member> 13034 </member>
15001 <member name="F:OpenMetaverse.ObjectMovementUpdate.Position"> 13035 <member name="F:OpenMetaverse.ObjectMovementUpdate.Position">
15002 <summary></summary> 13036 <summary>
13037 </summary>
15003 </member> 13038 </member>
15004 <member name="F:OpenMetaverse.ObjectMovementUpdate.Velocity"> 13039 <member name="F:OpenMetaverse.ObjectMovementUpdate.Velocity">
15005 <summary></summary> 13040 <summary>
13041 </summary>
15006 </member> 13042 </member>
15007 <member name="F:OpenMetaverse.ObjectMovementUpdate.Acceleration"> 13043 <member name="F:OpenMetaverse.ObjectMovementUpdate.Acceleration">
15008 <summary></summary> 13044 <summary>
13045 </summary>
15009 </member> 13046 </member>
15010 <member name="F:OpenMetaverse.ObjectMovementUpdate.Rotation"> 13047 <member name="F:OpenMetaverse.ObjectMovementUpdate.Rotation">
15011 <summary></summary> 13048 <summary>
13049 </summary>
15012 </member> 13050 </member>
15013 <member name="F:OpenMetaverse.ObjectMovementUpdate.AngularVelocity"> 13051 <member name="F:OpenMetaverse.ObjectMovementUpdate.AngularVelocity">
15014 <summary></summary> 13052 <summary>
13053 </summary>
15015 </member> 13054 </member>
15016 <member name="F:OpenMetaverse.ObjectMovementUpdate.Textures"> 13055 <member name="F:OpenMetaverse.ObjectMovementUpdate.Textures">
15017 <summary></summary> 13056 <summary>
13057 </summary>
15018 </member> 13058 </member>
15019 <member name="T:OpenMetaverse.ObjectManager"> 13059 <member name="T:OpenMetaverse.ObjectManager">
15020 <summary> 13060 <summary>
15021 Handles all network traffic related to prims and avatar positions and 13061 Handles all network traffic related to prims and avatar positions and
15022 movement. 13062 movement.
15023 </summary> 13063 </summary>
15024 </member> 13064 </member>
13065 <member name="M:OpenMetaverse.ObjectManager.#ctor(OpenMetaverse.GridClient)">
13066 <summary>
13067 Construct a new instance of the ObjectManager class
13068 </summary>
13069 <param name="client">A reference to the <see cref="T:OpenMetaverse.GridClient" /> instance</param>
13070 </member>
13071 <member name="T:OpenMetaverse.ObjectManager.ObjectMediaCallback">
13072 <summary>
13073 Callback for getting object media data via CAP
13074 </summary>
13075 <param name="success">Indicates if the operation was succesfull</param>
13076 <param name="version">Object media version string</param>
13077 <param name="faceMedia">Array indexed on prim face of media entry data</param>
13078 </member>
15025 <member name="F:OpenMetaverse.ObjectManager.m_ObjectUpdate"> 13079 <member name="F:OpenMetaverse.ObjectManager.m_ObjectUpdate">
15026 <summary>The event subscribers, null of no subscribers</summary> 13080 <summary>The event subscribers, null of no subscribers</summary>
15027 </member> 13081 </member>
@@ -15031,44 +13085,24 @@
15031 <member name="F:OpenMetaverse.ObjectManager.m_ObjectProperties"> 13085 <member name="F:OpenMetaverse.ObjectManager.m_ObjectProperties">
15032 <summary>The event subscribers, null of no subscribers</summary> 13086 <summary>The event subscribers, null of no subscribers</summary>
15033 </member> 13087 </member>
15034 <member name="M:OpenMetaverse.ObjectManager.OnObjectProperties(OpenMetaverse.ObjectPropertiesEventArgs)">
15035 <summary>Raises the ObjectProperties Event</summary>
15036 <param name="e">A ObjectPropertiesEventArgs object containing
15037 the data sent from the simulator</param>
15038 </member>
15039 <member name="F:OpenMetaverse.ObjectManager.m_ObjectPropertiesLock"> 13088 <member name="F:OpenMetaverse.ObjectManager.m_ObjectPropertiesLock">
15040 <summary>Thread sync lock object</summary> 13089 <summary>Thread sync lock object</summary>
15041 </member> 13090 </member>
15042 <member name="F:OpenMetaverse.ObjectManager.m_ObjectPropertiesUpdated"> 13091 <member name="F:OpenMetaverse.ObjectManager.m_ObjectPropertiesUpdated">
15043 <summary>The event subscribers, null of no subscribers</summary> 13092 <summary>The event subscribers, null of no subscribers</summary>
15044 </member> 13093 </member>
15045 <member name="M:OpenMetaverse.ObjectManager.OnObjectPropertiesUpdated(OpenMetaverse.ObjectPropertiesUpdatedEventArgs)">
15046 <summary>Raises the ObjectPropertiesUpdated Event</summary>
15047 <param name="e">A ObjectPropertiesUpdatedEventArgs object containing
15048 the data sent from the simulator</param>
15049 </member>
15050 <member name="F:OpenMetaverse.ObjectManager.m_ObjectPropertiesUpdatedLock"> 13094 <member name="F:OpenMetaverse.ObjectManager.m_ObjectPropertiesUpdatedLock">
15051 <summary>Thread sync lock object</summary> 13095 <summary>Thread sync lock object</summary>
15052 </member> 13096 </member>
15053 <member name="F:OpenMetaverse.ObjectManager.m_ObjectPropertiesFamily"> 13097 <member name="F:OpenMetaverse.ObjectManager.m_ObjectPropertiesFamily">
15054 <summary>The event subscribers, null of no subscribers</summary> 13098 <summary>The event subscribers, null of no subscribers</summary>
15055 </member> 13099 </member>
15056 <member name="M:OpenMetaverse.ObjectManager.OnObjectPropertiesFamily(OpenMetaverse.ObjectPropertiesFamilyEventArgs)">
15057 <summary>Raises the ObjectPropertiesFamily Event</summary>
15058 <param name="e">A ObjectPropertiesFamilyEventArgs object containing
15059 the data sent from the simulator</param>
15060 </member>
15061 <member name="F:OpenMetaverse.ObjectManager.m_ObjectPropertiesFamilyLock"> 13100 <member name="F:OpenMetaverse.ObjectManager.m_ObjectPropertiesFamilyLock">
15062 <summary>Thread sync lock object</summary> 13101 <summary>Thread sync lock object</summary>
15063 </member> 13102 </member>
15064 <member name="F:OpenMetaverse.ObjectManager.m_AvatarUpdate"> 13103 <member name="F:OpenMetaverse.ObjectManager.m_AvatarUpdate">
15065 <summary>The event subscribers, null of no subscribers</summary> 13104 <summary>The event subscribers, null of no subscribers</summary>
15066 </member> 13105 </member>
15067 <member name="M:OpenMetaverse.ObjectManager.OnAvatarUpdate(OpenMetaverse.AvatarUpdateEventArgs)">
15068 <summary>Raises the AvatarUpdate Event</summary>
15069 <param name="e">A AvatarUpdateEventArgs object containing
15070 the data sent from the simulator</param>
15071 </member>
15072 <member name="F:OpenMetaverse.ObjectManager.m_AvatarUpdateLock"> 13106 <member name="F:OpenMetaverse.ObjectManager.m_AvatarUpdateLock">
15073 <summary>Thread sync lock object</summary> 13107 <summary>Thread sync lock object</summary>
15074 </member> 13108 </member>
@@ -15081,47 +13115,33 @@
15081 <member name="F:OpenMetaverse.ObjectManager.m_ObjectDataBlockUpdate"> 13115 <member name="F:OpenMetaverse.ObjectManager.m_ObjectDataBlockUpdate">
15082 <summary>The event subscribers, null of no subscribers</summary> 13116 <summary>The event subscribers, null of no subscribers</summary>
15083 </member> 13117 </member>
15084 <member name="M:OpenMetaverse.ObjectManager.OnObjectDataBlockUpdate(OpenMetaverse.ObjectDataBlockUpdateEventArgs)">
15085 <summary>Raises the ObjectDataBlockUpdate Event</summary>
15086 <param name="e">A ObjectDataBlockUpdateEventArgs object containing
15087 the data sent from the simulator</param>
15088 </member>
15089 <member name="F:OpenMetaverse.ObjectManager.m_ObjectDataBlockUpdateLock"> 13118 <member name="F:OpenMetaverse.ObjectManager.m_ObjectDataBlockUpdateLock">
15090 <summary>Thread sync lock object</summary> 13119 <summary>Thread sync lock object</summary>
15091 </member> 13120 </member>
15092 <member name="F:OpenMetaverse.ObjectManager.m_KillObject"> 13121 <member name="F:OpenMetaverse.ObjectManager.m_KillObject">
15093 <summary>The event subscribers, null of no subscribers</summary> 13122 <summary>The event subscribers, null of no subscribers</summary>
15094 </member> 13123 </member>
15095 <member name="M:OpenMetaverse.ObjectManager.OnKillObject(OpenMetaverse.KillObjectEventArgs)">
15096 <summary>Raises the KillObject Event</summary>
15097 <param name="e">A KillObjectEventArgs object containing
15098 the data sent from the simulator</param>
15099 </member>
15100 <member name="F:OpenMetaverse.ObjectManager.m_KillObjectLock"> 13124 <member name="F:OpenMetaverse.ObjectManager.m_KillObjectLock">
15101 <summary>Thread sync lock object</summary> 13125 <summary>Thread sync lock object</summary>
15102 </member> 13126 </member>
15103 <member name="F:OpenMetaverse.ObjectManager.m_AvatarSitChanged"> 13127 <member name="F:OpenMetaverse.ObjectManager.m_AvatarSitChanged">
15104 <summary>The event subscribers, null of no subscribers</summary> 13128 <summary>The event subscribers, null of no subscribers</summary>
15105 </member> 13129 </member>
15106 <member name="M:OpenMetaverse.ObjectManager.OnAvatarSitChanged(OpenMetaverse.AvatarSitChangedEventArgs)">
15107 <summary>Raises the AvatarSitChanged Event</summary>
15108 <param name="e">A AvatarSitChangedEventArgs object containing
15109 the data sent from the simulator</param>
15110 </member>
15111 <member name="F:OpenMetaverse.ObjectManager.m_AvatarSitChangedLock"> 13130 <member name="F:OpenMetaverse.ObjectManager.m_AvatarSitChangedLock">
15112 <summary>Thread sync lock object</summary> 13131 <summary>Thread sync lock object</summary>
15113 </member> 13132 </member>
15114 <member name="F:OpenMetaverse.ObjectManager.m_PayPriceReply"> 13133 <member name="F:OpenMetaverse.ObjectManager.m_PayPriceReply">
15115 <summary>The event subscribers, null of no subscribers</summary> 13134 <summary>The event subscribers, null of no subscribers</summary>
15116 </member> 13135 </member>
15117 <member name="M:OpenMetaverse.ObjectManager.OnPayPriceReply(OpenMetaverse.PayPriceReplyEventArgs)">
15118 <summary>Raises the PayPriceReply Event</summary>
15119 <param name="e">A PayPriceReplyEventArgs object containing
15120 the data sent from the simulator</param>
15121 </member>
15122 <member name="F:OpenMetaverse.ObjectManager.m_PayPriceReplyLock"> 13136 <member name="F:OpenMetaverse.ObjectManager.m_PayPriceReplyLock">
15123 <summary>Thread sync lock object</summary> 13137 <summary>Thread sync lock object</summary>
15124 </member> 13138 </member>
13139 <member name="F:OpenMetaverse.ObjectManager.m_PhysicsProperties">
13140 <summary>The event subscribers, null of no subscribers</summary>
13141 </member>
13142 <member name="F:OpenMetaverse.ObjectManager.m_PhysicsPropertiesLock">
13143 <summary>Thread sync lock object</summary>
13144 </member>
15125 <member name="F:OpenMetaverse.ObjectManager.Client"> 13145 <member name="F:OpenMetaverse.ObjectManager.Client">
15126 <summary>Reference to the GridClient object</summary> 13146 <summary>Reference to the GridClient object</summary>
15127 </member> 13147 </member>
@@ -15129,18 +13149,108 @@
15129 <summary>Does periodic dead reckoning calculation to convert 13149 <summary>Does periodic dead reckoning calculation to convert
15130 velocity and acceleration to new positions for objects</summary> 13150 velocity and acceleration to new positions for objects</summary>
15131 </member> 13151 </member>
15132 <member name="M:OpenMetaverse.ObjectManager.#ctor(OpenMetaverse.GridClient)"> 13152 <member name="E:OpenMetaverse.ObjectManager.ObjectUpdate">
15133 <summary> 13153 <summary>Raised when the simulator sends us data containing
15134 Construct a new instance of the ObjectManager class 13154 A <see cref="T:OpenMetaverse.Primitive" />, Foliage or Attachment</summary>
15135 </summary> 13155 <seealso cref="M:OpenMetaverse.ObjectManager.RequestObject(OpenMetaverse.Simulator,System.UInt32)" />
15136 <param name="client">A reference to the <see cref="T:OpenMetaverse.GridClient"/> instance</param> 13156 <seealso cref="M:OpenMetaverse.ObjectManager.RequestObjects(OpenMetaverse.Simulator,System.Collections.Generic.List{System.UInt32})" />
13157 </member>
13158 <member name="E:OpenMetaverse.ObjectManager.ObjectProperties">
13159 <summary>Raised when the simulator sends us data containing
13160 additional <seea cref="Primitive" /> information</summary>
13161 <seealso cref="M:OpenMetaverse.ObjectManager.SelectObject(OpenMetaverse.Simulator,System.UInt32,System.Boolean)" />
13162 <seealso cref="M:OpenMetaverse.ObjectManager.SelectObjects(OpenMetaverse.Simulator,System.UInt32[])" />
13163 </member>
13164 <member name="E:OpenMetaverse.ObjectManager.ObjectPropertiesUpdated">
13165 <summary>Raised when the simulator sends us data containing
13166 Primitive.ObjectProperties for an object we are currently tracking</summary>
13167 </member>
13168 <member name="E:OpenMetaverse.ObjectManager.ObjectPropertiesFamily">
13169 <summary>Raised when the simulator sends us data containing
13170 additional <seea cref="Primitive" /> and <see cref="T:OpenMetaverse.Avatar" /> details</summary>
13171 <seealso cref="M:OpenMetaverse.ObjectManager.RequestObjectPropertiesFamily(OpenMetaverse.Simulator,OpenMetaverse.UUID,System.Boolean)" />
13172 </member>
13173 <member name="E:OpenMetaverse.ObjectManager.AvatarUpdate">
13174 <summary>Raised when the simulator sends us data containing
13175 updated information for an <see cref="T:OpenMetaverse.Avatar" /></summary>
13176 </member>
13177 <member name="E:OpenMetaverse.ObjectManager.TerseObjectUpdate">
13178 <summary>Raised when the simulator sends us data containing
13179 <see cref="T:OpenMetaverse.Primitive" /> and <see cref="T:OpenMetaverse.Avatar" /> movement changes</summary>
13180 </member>
13181 <member name="E:OpenMetaverse.ObjectManager.ObjectDataBlockUpdate">
13182 <summary>Raised when the simulator sends us data containing
13183 updates to an Objects DataBlock</summary>
13184 </member>
13185 <member name="E:OpenMetaverse.ObjectManager.KillObject">
13186 <summary>Raised when the simulator informs us an <see cref="T:OpenMetaverse.Primitive" />
13187 or <see cref="T:OpenMetaverse.Avatar" /> is no longer within view</summary>
13188 </member>
13189 <member name="E:OpenMetaverse.ObjectManager.AvatarSitChanged">
13190 <summary>Raised when the simulator sends us data containing
13191 updated sit information for our <see cref="T:OpenMetaverse.Avatar" /></summary>
13192 </member>
13193 <member name="E:OpenMetaverse.ObjectManager.PayPriceReply">
13194 <summary>Raised when the simulator sends us data containing
13195 purchase price information for a <see cref="T:OpenMetaverse.Primitive" /></summary>
13196 </member>
13197 <member name="E:OpenMetaverse.ObjectManager.PhysicsProperties">
13198 <summary>Raised when the simulator sends us data containing
13199 additional <seea cref="Primitive" /> information</summary>
13200 <seealso cref="M:OpenMetaverse.ObjectManager.SelectObject(OpenMetaverse.Simulator,System.UInt32,System.Boolean)" />
13201 <seealso cref="M:OpenMetaverse.ObjectManager.SelectObjects(OpenMetaverse.Simulator,System.UInt32[])" />
13202 </member>
13203 <member name="M:OpenMetaverse.ObjectManager.OnObjectProperties(OpenMetaverse.ObjectPropertiesEventArgs)">
13204 <summary>Raises the ObjectProperties Event</summary>
13205 <param name="e">A ObjectPropertiesEventArgs object containing
13206 the data sent from the simulator</param>
13207 </member>
13208 <member name="M:OpenMetaverse.ObjectManager.OnObjectPropertiesUpdated(OpenMetaverse.ObjectPropertiesUpdatedEventArgs)">
13209 <summary>Raises the ObjectPropertiesUpdated Event</summary>
13210 <param name="e">A ObjectPropertiesUpdatedEventArgs object containing
13211 the data sent from the simulator</param>
13212 </member>
13213 <member name="M:OpenMetaverse.ObjectManager.OnObjectPropertiesFamily(OpenMetaverse.ObjectPropertiesFamilyEventArgs)">
13214 <summary>Raises the ObjectPropertiesFamily Event</summary>
13215 <param name="e">A ObjectPropertiesFamilyEventArgs object containing
13216 the data sent from the simulator</param>
13217 </member>
13218 <member name="M:OpenMetaverse.ObjectManager.OnAvatarUpdate(OpenMetaverse.AvatarUpdateEventArgs)">
13219 <summary>Raises the AvatarUpdate Event</summary>
13220 <param name="e">A AvatarUpdateEventArgs object containing
13221 the data sent from the simulator</param>
13222 </member>
13223 <member name="M:OpenMetaverse.ObjectManager.OnObjectDataBlockUpdate(OpenMetaverse.ObjectDataBlockUpdateEventArgs)">
13224 <summary>Raises the ObjectDataBlockUpdate Event</summary>
13225 <param name="e">A ObjectDataBlockUpdateEventArgs object containing
13226 the data sent from the simulator</param>
13227 </member>
13228 <member name="M:OpenMetaverse.ObjectManager.OnKillObject(OpenMetaverse.KillObjectEventArgs)">
13229 <summary>Raises the KillObject Event</summary>
13230 <param name="e">A KillObjectEventArgs object containing
13231 the data sent from the simulator</param>
13232 </member>
13233 <member name="M:OpenMetaverse.ObjectManager.OnAvatarSitChanged(OpenMetaverse.AvatarSitChangedEventArgs)">
13234 <summary>Raises the AvatarSitChanged Event</summary>
13235 <param name="e">A AvatarSitChangedEventArgs object containing
13236 the data sent from the simulator</param>
13237 </member>
13238 <member name="M:OpenMetaverse.ObjectManager.OnPayPriceReply(OpenMetaverse.PayPriceReplyEventArgs)">
13239 <summary>Raises the PayPriceReply Event</summary>
13240 <param name="e">A PayPriceReplyEventArgs object containing
13241 the data sent from the simulator</param>
13242 </member>
13243 <member name="M:OpenMetaverse.ObjectManager.OnPhysicsProperties(OpenMetaverse.PhysicsPropertiesEventArgs)">
13244 <summary>Raises the PhysicsProperties Event</summary>
13245 <param name="e">A PhysicsPropertiesEventArgs object containing
13246 the data sent from the simulator</param>
15137 </member> 13247 </member>
15138 <member name="M:OpenMetaverse.ObjectManager.RequestObject(OpenMetaverse.Simulator,System.UInt32)"> 13248 <member name="M:OpenMetaverse.ObjectManager.RequestObject(OpenMetaverse.Simulator,System.UInt32)">
15139 <summary> 13249 <summary>
15140 Request information for a single object from a <see cref="T:OpenMetaverse.Simulator"/> 13250 Request information for a single object from a <see cref="T:OpenMetaverse.Simulator" />
15141 you are currently connected to 13251 you are currently connected to
15142 </summary> 13252 </summary>
15143 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the object is located</param> 13253 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the object is located</param>
15144 <param name="localID">The Local ID of the object</param> 13254 <param name="localID">The Local ID of the object</param>
15145 </member> 13255 </member>
15146 <member name="M:OpenMetaverse.ObjectManager.RequestObjects(OpenMetaverse.Simulator,System.Collections.Generic.List{System.UInt32})"> 13256 <member name="M:OpenMetaverse.ObjectManager.RequestObjects(OpenMetaverse.Simulator,System.Collections.Generic.List{System.UInt32})">
@@ -15148,31 +13258,31 @@
15148 Request information for multiple objects contained in 13258 Request information for multiple objects contained in
15149 the same simulator 13259 the same simulator
15150 </summary> 13260 </summary>
15151 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the objects are located</param> 13261 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the objects are located</param>
15152 <param name="localIDs">An array containing the Local IDs of the objects</param> 13262 <param name="localIDs">An array containing the Local IDs of the objects</param>
15153 </member> 13263 </member>
15154 <member name="M:OpenMetaverse.ObjectManager.BuyObject(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.SaleType,System.Int32,OpenMetaverse.UUID,OpenMetaverse.UUID)"> 13264 <member name="M:OpenMetaverse.ObjectManager.BuyObject(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.SaleType,System.Int32,OpenMetaverse.UUID,OpenMetaverse.UUID)">
15155 <summary> 13265 <summary>
15156 Attempt to purchase an original object, a copy, or the contents of 13266 Attempt to purchase an original object, a copy, or the contents of
15157 an object 13267 an object
15158 </summary> 13268 </summary>
15159 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the object is located</param> 13269 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the object is located</param>
15160 <param name="localID">The Local ID of the object</param> 13270 <param name="localID">The Local ID of the object</param>
15161 <param name="saleType">Whether the original, a copy, or the object 13271 <param name="saleType">Whether the original, a copy, or the object
15162 contents are on sale. This is used for verification, if the this 13272 contents are on sale. This is used for verification, if the this
15163 sale type is not valid for the object the purchase will fail</param> 13273 sale type is not valid for the object the purchase will fail</param>
15164 <param name="price">Price of the object. This is used for 13274 <param name="price">Price of the object. This is used for
15165 verification, if it does not match the actual price the purchase 13275 verification, if it does not match the actual price the purchase
15166 will fail</param> 13276 will fail</param>
15167 <param name="groupID">Group ID that will be associated with the new 13277 <param name="groupID">Group ID that will be associated with the new
15168 purchase</param> 13278 purchase</param>
15169 <param name="categoryID">Inventory folder UUID where the object or objects 13279 <param name="categoryID">Inventory folder UUID where the object or objects
15170 purchased should be placed</param> 13280 purchased should be placed</param>
15171 <example> 13281 <example>
15172 <code> 13282 <code>
15173 BuyObject(Client.Network.CurrentSim, 500, SaleType.Copy, 13283 BuyObject(Client.Network.CurrentSim, 500, SaleType.Copy,
15174 100, UUID.Zero, Client.Self.InventoryRootFolderUUID); 13284 100, UUID.Zero, Client.Self.InventoryRootFolderUUID);
15175 </code> 13285 </code>
15176 </example> 13286 </example>
15177 </member> 13287 </member>
15178 <member name="M:OpenMetaverse.ObjectManager.RequestPayPrice(OpenMetaverse.Simulator,OpenMetaverse.UUID)"> 13288 <member name="M:OpenMetaverse.ObjectManager.RequestPayPrice(OpenMetaverse.Simulator,OpenMetaverse.UUID)">
@@ -15180,104 +13290,120 @@
15180 Request prices that should be displayed in pay dialog. This will triggger the simulator 13290 Request prices that should be displayed in pay dialog. This will triggger the simulator
15181 to send us back a PayPriceReply which can be handled by OnPayPriceReply event 13291 to send us back a PayPriceReply which can be handled by OnPayPriceReply event
15182 </summary> 13292 </summary>
15183 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the object is located</param> 13293 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the object is located</param>
15184 <param name="objectID">The ID of the object</param> 13294 <param name="objectID">The ID of the object</param>
15185 <remarks>The result is raised in the <see cref="E:OpenMetaverse.ObjectManager.PayPriceReply"/> event</remarks> 13295 <remarks>The result is raised in the <see cref="E:OpenMetaverse.ObjectManager.PayPriceReply" /> event</remarks>
15186 </member> 13296 </member>
15187 <member name="M:OpenMetaverse.ObjectManager.SelectObject(OpenMetaverse.Simulator,System.UInt32)"> 13297 <member name="M:OpenMetaverse.ObjectManager.SelectObject(OpenMetaverse.Simulator,System.UInt32)">
15188 <summary> 13298 <summary>
15189 Select a single object. This will cause the <see cref="T:OpenMetaverse.Simulator"/> to send us 13299 Select a single object. This will cause the <see cref="T:OpenMetaverse.Simulator" /> to send us
15190 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket"/> which will raise the <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties"/> event 13300 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket" /> which will raise the <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties" /> event
15191 </summary> 13301 </summary>
15192 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the object is located</param> 13302 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the object is located</param>
15193 <param name="localID">The Local ID of the object</param> 13303 <param name="localID">The Local ID of the object</param>
15194 <seealso cref="T:OpenMetaverse.ObjectPropertiesFamilyEventArgs"/> 13304 <seealso cref="T:OpenMetaverse.ObjectPropertiesFamilyEventArgs" />
15195 </member> 13305 </member>
15196 <member name="M:OpenMetaverse.ObjectManager.SelectObject(OpenMetaverse.Simulator,System.UInt32,System.Boolean)"> 13306 <member name="M:OpenMetaverse.ObjectManager.SelectObject(OpenMetaverse.Simulator,System.UInt32,System.Boolean)">
15197 <summary> 13307 <summary>
15198 Select a single object. This will cause the <see cref="T:OpenMetaverse.Simulator"/> to send us 13308 Select a single object. This will cause the <see cref="T:OpenMetaverse.Simulator" /> to send us
15199 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket"/> which will raise the <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties"/> event 13309 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket" /> which will raise the <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties" /> event
15200 </summary> 13310 </summary>
15201 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the object is located</param> 13311 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the object is located</param>
15202 <param name="localID">The Local ID of the object</param> 13312 <param name="localID">The Local ID of the object</param>
15203 <param name="automaticDeselect">if true, a call to <see cref="M:OpenMetaverse.ObjectManager.DeselectObject(OpenMetaverse.Simulator,System.UInt32)"/> is 13313 <param name="automaticDeselect">if true, a call to <see cref="M:OpenMetaverse.ObjectManager.DeselectObject(OpenMetaverse.Simulator,System.UInt32)" /> is
15204 made immediately following the request</param> 13314 made immediately following the request</param>
15205 <seealso cref="T:OpenMetaverse.ObjectPropertiesFamilyEventArgs"/> 13315 <seealso cref="T:OpenMetaverse.ObjectPropertiesFamilyEventArgs" />
15206 </member> 13316 </member>
15207 <member name="M:OpenMetaverse.ObjectManager.SelectObjects(OpenMetaverse.Simulator,System.UInt32[],System.Boolean)"> 13317 <member name="M:OpenMetaverse.ObjectManager.SelectObjects(OpenMetaverse.Simulator,System.UInt32[],System.Boolean)">
15208 <summary> 13318 <summary>
15209 Select multiple objects. This will cause the <see cref="T:OpenMetaverse.Simulator"/> to send us 13319 Select multiple objects. This will cause the <see cref="T:OpenMetaverse.Simulator" /> to send us
15210 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket"/> which will raise the <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties"/> event 13320 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket" /> which will raise the <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties" /> event
15211 </summary> 13321 </summary>
15212 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the objects are located</param> 13322 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the objects are located</param>
15213 <param name="localIDs">An array containing the Local IDs of the objects</param> 13323 <param name="localIDs">An array containing the Local IDs of the objects</param>
15214 <param name="automaticDeselect">Should objects be deselected immediately after selection</param> 13324 <param name="automaticDeselect">Should objects be deselected immediately after selection</param>
15215 <seealso cref="T:OpenMetaverse.ObjectPropertiesFamilyEventArgs"/> 13325 <seealso cref="T:OpenMetaverse.ObjectPropertiesFamilyEventArgs" />
15216 </member> 13326 </member>
15217 <member name="M:OpenMetaverse.ObjectManager.SelectObjects(OpenMetaverse.Simulator,System.UInt32[])"> 13327 <member name="M:OpenMetaverse.ObjectManager.SelectObjects(OpenMetaverse.Simulator,System.UInt32[])">
15218 <summary> 13328 <summary>
15219 Select multiple objects. This will cause the <see cref="T:OpenMetaverse.Simulator"/> to send us 13329 Select multiple objects. This will cause the <see cref="T:OpenMetaverse.Simulator" /> to send us
15220 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket"/> which will raise the <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties"/> event 13330 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket" /> which will raise the <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties" /> event
15221 </summary> 13331 </summary>
15222 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the objects are located</param> 13332 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the objects are located</param>
15223 <param name="localIDs">An array containing the Local IDs of the objects</param> 13333 <param name="localIDs">An array containing the Local IDs of the objects</param>
15224 <seealso cref="T:OpenMetaverse.ObjectPropertiesFamilyEventArgs"/> 13334 <seealso cref="T:OpenMetaverse.ObjectPropertiesFamilyEventArgs" />
15225 </member> 13335 </member>
15226 <member name="M:OpenMetaverse.ObjectManager.SetFlags(OpenMetaverse.Simulator,System.UInt32,System.Boolean,System.Boolean,System.Boolean,System.Boolean)"> 13336 <member name="M:OpenMetaverse.ObjectManager.SetFlags(OpenMetaverse.Simulator,System.UInt32,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
15227 <summary> 13337 <summary>
15228 Update the properties of an object 13338 Update the properties of an object
15229 </summary> 13339 </summary>
15230 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the object is located</param> 13340 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the object is located</param>
15231 <param name="localID">The Local ID of the object</param> 13341 <param name="localID">The Local ID of the object</param>
13342 <param name="physical">true to turn the objects physical property on</param>
13343 <param name="temporary">true to turn the objects temporary property on</param>
13344 <param name="phantom">true to turn the objects phantom property on</param>
13345 <param name="castsShadow">true to turn the objects cast shadows property on</param>
13346 </member>
13347 <member name="M:OpenMetaverse.ObjectManager.SetFlags(OpenMetaverse.Simulator,System.UInt32,System.Boolean,System.Boolean,System.Boolean,System.Boolean,OpenMetaverse.PhysicsShapeType,System.Single,System.Single,System.Single,System.Single)">
13348 <summary>
13349 Update the properties of an object
13350 </summary>
13351 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the object is located</param>
13352 <param name="localID">The Local ID of the object</param>
15232 <param name="physical">true to turn the objects physical property on</param> 13353 <param name="physical">true to turn the objects physical property on</param>
15233 <param name="temporary">true to turn the objects temporary property on</param> 13354 <param name="temporary">true to turn the objects temporary property on</param>
15234 <param name="phantom">true to turn the objects phantom property on</param> 13355 <param name="phantom">true to turn the objects phantom property on</param>
15235 <param name="castsShadow">true to turn the objects cast shadows property on</param> 13356 <param name="castsShadow">true to turn the objects cast shadows property on</param>
13357 <param name="physicsType">Type of the represetnation prim will have in the physics engine</param>
13358 <param name="density">Density - normal value 1000</param>
13359 <param name="friction">Friction - normal value 0.6</param>
13360 <param name="restitution">Restitution - standard value 0.5</param>
13361 <param name="gravityMultiplier">Gravity multiplier - standar value 1.0</param>
15236 </member> 13362 </member>
15237 <member name="M:OpenMetaverse.ObjectManager.SetSaleInfo(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.SaleType,System.Int32)"> 13363 <member name="M:OpenMetaverse.ObjectManager.SetSaleInfo(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.SaleType,System.Int32)">
15238 <summary> 13364 <summary>
15239 Sets the sale properties of a single object 13365 Sets the sale properties of a single object
15240 </summary> 13366 </summary>
15241 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the object is located</param> 13367 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the object is located</param>
15242 <param name="localID">The Local ID of the object</param> 13368 <param name="localID">The Local ID of the object</param>
15243 <param name="saleType">One of the options from the <see cref="T:OpenMetaverse.SaleType"/> enum</param> 13369 <param name="saleType">One of the options from the <see cref="T:OpenMetaverse.SaleType" /> enum</param>
15244 <param name="price">The price of the object</param> 13370 <param name="price">The price of the object</param>
15245 </member> 13371 </member>
15246 <member name="M:OpenMetaverse.ObjectManager.SetSaleInfo(OpenMetaverse.Simulator,System.Collections.Generic.List{System.UInt32},OpenMetaverse.SaleType,System.Int32)"> 13372 <member name="M:OpenMetaverse.ObjectManager.SetSaleInfo(OpenMetaverse.Simulator,System.Collections.Generic.List{System.UInt32},OpenMetaverse.SaleType,System.Int32)">
15247 <summary> 13373 <summary>
15248 Sets the sale properties of multiple objects 13374 Sets the sale properties of multiple objects
15249 </summary> 13375 </summary>
15250 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the objects are located</param> 13376 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the objects are located</param>
15251 <param name="localIDs">An array containing the Local IDs of the objects</param> 13377 <param name="localIDs">An array containing the Local IDs of the objects</param>
15252 <param name="saleType">One of the options from the <see cref="T:OpenMetaverse.SaleType"/> enum</param> 13378 <param name="saleType">One of the options from the <see cref="T:OpenMetaverse.SaleType" /> enum</param>
15253 <param name="price">The price of the object</param> 13379 <param name="price">The price of the object</param>
15254 </member> 13380 </member>
15255 <member name="M:OpenMetaverse.ObjectManager.DeselectObject(OpenMetaverse.Simulator,System.UInt32)"> 13381 <member name="M:OpenMetaverse.ObjectManager.DeselectObject(OpenMetaverse.Simulator,System.UInt32)">
15256 <summary> 13382 <summary>
15257 Deselect a single object 13383 Deselect a single object
15258 </summary> 13384 </summary>
15259 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the object is located</param> 13385 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the object is located</param>
15260 <param name="localID">The Local ID of the object</param> 13386 <param name="localID">The Local ID of the object</param>
15261 </member> 13387 </member>
15262 <member name="M:OpenMetaverse.ObjectManager.DeselectObjects(OpenMetaverse.Simulator,System.UInt32[])"> 13388 <member name="M:OpenMetaverse.ObjectManager.DeselectObjects(OpenMetaverse.Simulator,System.UInt32[])">
15263 <summary> 13389 <summary>
15264 Deselect multiple objects. 13390 Deselect multiple objects.
15265 </summary> 13391 </summary>
15266 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the objects are located</param> 13392 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the objects are located</param>
15267 <param name="localIDs">An array containing the Local IDs of the objects</param> 13393 <param name="localIDs">An array containing the Local IDs of the objects</param>
15268 </member> 13394 </member>
15269 <member name="M:OpenMetaverse.ObjectManager.ClickObject(OpenMetaverse.Simulator,System.UInt32)"> 13395 <member name="M:OpenMetaverse.ObjectManager.ClickObject(OpenMetaverse.Simulator,System.UInt32)">
15270 <summary> 13396 <summary>
15271 Perform a click action on an object 13397 Perform a click action on an object
15272 </summary> 13398 </summary>
15273 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the object is located</param> 13399 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the object is located</param>
15274 <param name="localID">The Local ID of the object</param> 13400 <param name="localID">The Local ID of the object</param>
15275 </member> 13401 </member>
15276 <member name="M:OpenMetaverse.ObjectManager.ClickObject(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Int32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3)"> 13402 <member name="M:OpenMetaverse.ObjectManager.ClickObject(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Int32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3)">
15277 <summary> 13403 <summary>
15278 Perform a click action (Grab) on a single object 13404 Perform a click action (Grab) on a single object
15279 </summary> 13405 </summary>
15280 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the object is located</param> 13406 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the object is located</param>
15281 <param name="localID">The Local ID of the object</param> 13407 <param name="localID">The Local ID of the object</param>
15282 <param name="uvCoord">The texture coordinates to touch</param> 13408 <param name="uvCoord">The texture coordinates to touch</param>
15283 <param name="stCoord">The surface coordinates to touch</param> 13409 <param name="stCoord">The surface coordinates to touch</param>
@@ -15291,7 +13417,7 @@
15291 <summary> 13417 <summary>
15292 Create (rez) a new prim object in a simulator 13418 Create (rez) a new prim object in a simulator
15293 </summary> 13419 </summary>
15294 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object to place the object in</param> 13420 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object to place the object in</param>
15295 <param name="prim">Data describing the prim object to rez</param> 13421 <param name="prim">Data describing the prim object to rez</param>
15296 <param name="groupID">Group ID that this prim will be set to, or UUID.Zero if you 13422 <param name="groupID">Group ID that this prim will be set to, or UUID.Zero if you
15297 do not want the object to be associated with a specific group</param> 13423 do not want the object to be associated with a specific group</param>
@@ -15300,40 +13426,40 @@
15300 <param name="rotation">Rotation quaternion to rotate this prim</param> 13426 <param name="rotation">Rotation quaternion to rotate this prim</param>
15301 <remarks>Due to the way client prim rezzing is done on the server, 13427 <remarks>Due to the way client prim rezzing is done on the server,
15302 the requested position for an object is only close to where the prim 13428 the requested position for an object is only close to where the prim
15303 actually ends up. If you desire exact placement you'll need to 13429 actually ends up. If you desire exact placement you'll need to
15304 follow up by moving the object after it has been created. This 13430 follow up by moving the object after it has been created. This
15305 function will not set textures, light and flexible data, or other 13431 function will not set textures, light and flexible data, or other
15306 extended primitive properties</remarks> 13432 extended primitive properties</remarks>
15307 </member> 13433 </member>
15308 <member name="M:OpenMetaverse.ObjectManager.AddPrim(OpenMetaverse.Simulator,OpenMetaverse.Primitive.ConstructionData,OpenMetaverse.UUID,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Quaternion,OpenMetaverse.PrimFlags)"> 13434 <member name="M:OpenMetaverse.ObjectManager.AddPrim(OpenMetaverse.Simulator,OpenMetaverse.Primitive.ConstructionData,OpenMetaverse.UUID,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Quaternion,OpenMetaverse.PrimFlags)">
15309 <summary> 13435 <summary>
15310 Create (rez) a new prim object in a simulator 13436 Create (rez) a new prim object in a simulator
15311 </summary> 13437 </summary>
15312 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object to place the object in</param> 13438 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object to place the object in</param>
15313 <param name="prim">Data describing the prim object to rez</param> 13439 <param name="prim">Data describing the prim object to rez</param>
15314 <param name="groupID">Group ID that this prim will be set to, or UUID.Zero if you 13440 <param name="groupID">Group ID that this prim will be set to, or UUID.Zero if you
15315 do not want the object to be associated with a specific group</param> 13441 do not want the object to be associated with a specific group</param>
15316 <param name="position">An approximation of the position at which to rez the prim</param> 13442 <param name="position">An approximation of the position at which to rez the prim</param>
15317 <param name="scale">Scale vector to size this prim</param> 13443 <param name="scale">Scale vector to size this prim</param>
15318 <param name="rotation">Rotation quaternion to rotate this prim</param> 13444 <param name="rotation">Rotation quaternion to rotate this prim</param>
15319 <param name="createFlags">Specify the <seealso cref="T:OpenMetaverse.PrimFlags"/></param> 13445 <param name="createFlags">Specify the <seealso cref="T:OpenMetaverse.PrimFlags" /></param>
15320 <remarks>Due to the way client prim rezzing is done on the server, 13446 <remarks>Due to the way client prim rezzing is done on the server,
15321 the requested position for an object is only close to where the prim 13447 the requested position for an object is only close to where the prim
15322 actually ends up. If you desire exact placement you'll need to 13448 actually ends up. If you desire exact placement you'll need to
15323 follow up by moving the object after it has been created. This 13449 follow up by moving the object after it has been created. This
15324 function will not set textures, light and flexible data, or other 13450 function will not set textures, light and flexible data, or other
15325 extended primitive properties</remarks> 13451 extended primitive properties</remarks>
15326 </member> 13452 </member>
15327 <member name="M:OpenMetaverse.ObjectManager.AddTree(OpenMetaverse.Simulator,OpenMetaverse.Vector3,OpenMetaverse.Quaternion,OpenMetaverse.Vector3,OpenMetaverse.Tree,OpenMetaverse.UUID,System.Boolean)"> 13453 <member name="M:OpenMetaverse.ObjectManager.AddTree(OpenMetaverse.Simulator,OpenMetaverse.Vector3,OpenMetaverse.Quaternion,OpenMetaverse.Vector3,OpenMetaverse.Tree,OpenMetaverse.UUID,System.Boolean)">
15328 <summary> 13454 <summary>
15329 Rez a Linden tree 13455 Rez a Linden tree
15330 </summary> 13456 </summary>
15331 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13457 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15332 <param name="scale">The size of the tree</param> 13458 <param name="scale">The size of the tree</param>
15333 <param name="rotation">The rotation of the tree</param> 13459 <param name="rotation">The rotation of the tree</param>
15334 <param name="position">The position of the tree</param> 13460 <param name="position">The position of the tree</param>
15335 <param name="treeType">The Type of tree</param> 13461 <param name="treeType">The Type of tree</param>
15336 <param name="groupOwner">The <seealso cref="T:OpenMetaverse.UUID"/> of the group to set the tree to, 13462 <param name="groupOwner">The <seealso cref="T:OpenMetaverse.UUID" /> of the group to set the tree to,
15337 or UUID.Zero if no group is to be set</param> 13463 or UUID.Zero if no group is to be set</param>
15338 <param name="newTree">true to use the "new" Linden trees, false to use the old</param> 13464 <param name="newTree">true to use the "new" Linden trees, false to use the old</param>
15339 </member> 13465 </member>
@@ -15341,19 +13467,19 @@
15341 <summary> 13467 <summary>
15342 Rez grass and ground cover 13468 Rez grass and ground cover
15343 </summary> 13469 </summary>
15344 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13470 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15345 <param name="scale">The size of the grass</param> 13471 <param name="scale">The size of the grass</param>
15346 <param name="rotation">The rotation of the grass</param> 13472 <param name="rotation">The rotation of the grass</param>
15347 <param name="position">The position of the grass</param> 13473 <param name="position">The position of the grass</param>
15348 <param name="grassType">The type of grass from the <seealso cref="T:OpenMetaverse.Grass"/> enum</param> 13474 <param name="grassType">The type of grass from the <seealso cref="T:OpenMetaverse.Grass" /> enum</param>
15349 <param name="groupOwner">The <seealso cref="T:OpenMetaverse.UUID"/> of the group to set the tree to, 13475 <param name="groupOwner">The <seealso cref="T:OpenMetaverse.UUID" /> of the group to set the tree to,
15350 or UUID.Zero if no group is to be set</param> 13476 or UUID.Zero if no group is to be set</param>
15351 </member> 13477 </member>
15352 <member name="M:OpenMetaverse.ObjectManager.SetTextures(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.Primitive.TextureEntry)"> 13478 <member name="M:OpenMetaverse.ObjectManager.SetTextures(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.Primitive.TextureEntry)">
15353 <summary> 13479 <summary>
15354 Set the textures to apply to the faces of an object 13480 Set the textures to apply to the faces of an object
15355 </summary> 13481 </summary>
15356 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13482 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15357 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13483 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15358 <param name="textures">The texture data to apply</param> 13484 <param name="textures">The texture data to apply</param>
15359 </member> 13485 </member>
@@ -15361,7 +13487,7 @@
15361 <summary> 13487 <summary>
15362 Set the textures to apply to the faces of an object 13488 Set the textures to apply to the faces of an object
15363 </summary> 13489 </summary>
15364 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13490 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15365 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13491 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15366 <param name="textures">The texture data to apply</param> 13492 <param name="textures">The texture data to apply</param>
15367 <param name="mediaUrl">A media URL (not used)</param> 13493 <param name="mediaUrl">A media URL (not used)</param>
@@ -15370,31 +13496,31 @@
15370 <summary> 13496 <summary>
15371 Set the Light data on an object 13497 Set the Light data on an object
15372 </summary> 13498 </summary>
15373 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13499 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15374 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13500 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15375 <param name="light">A <seealso cref="T:OpenMetaverse.Primitive.LightData"/> object containing the data to set</param> 13501 <param name="light">A <seealso cref="T:OpenMetaverse.Primitive.LightData" /> object containing the data to set</param>
15376 </member> 13502 </member>
15377 <member name="M:OpenMetaverse.ObjectManager.SetFlexible(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.Primitive.FlexibleData)"> 13503 <member name="M:OpenMetaverse.ObjectManager.SetFlexible(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.Primitive.FlexibleData)">
15378 <summary> 13504 <summary>
15379 Set the flexible data on an object 13505 Set the flexible data on an object
15380 </summary> 13506 </summary>
15381 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13507 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15382 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13508 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15383 <param name="flexible">A <seealso cref="T:OpenMetaverse.Primitive.FlexibleData"/> object containing the data to set</param> 13509 <param name="flexible">A <seealso cref="T:OpenMetaverse.Primitive.FlexibleData" /> object containing the data to set</param>
15384 </member> 13510 </member>
15385 <member name="M:OpenMetaverse.ObjectManager.SetSculpt(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.Primitive.SculptData)"> 13511 <member name="M:OpenMetaverse.ObjectManager.SetSculpt(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.Primitive.SculptData)">
15386 <summary> 13512 <summary>
15387 Set the sculptie texture and data on an object 13513 Set the sculptie texture and data on an object
15388 </summary> 13514 </summary>
15389 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13515 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15390 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13516 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15391 <param name="sculpt">A <seealso cref="T:OpenMetaverse.Primitive.SculptData"/> object containing the data to set</param> 13517 <param name="sculpt">A <seealso cref="T:OpenMetaverse.Primitive.SculptData" /> object containing the data to set</param>
15392 </member> 13518 </member>
15393 <member name="M:OpenMetaverse.ObjectManager.SetExtraParamOff(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.ExtraParamType)"> 13519 <member name="M:OpenMetaverse.ObjectManager.SetExtraParamOff(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.ExtraParamType)">
15394 <summary> 13520 <summary>
15395 Unset additional primitive parameters on an object 13521 Unset additional primitive parameters on an object
15396 </summary> 13522 </summary>
15397 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13523 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15398 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13524 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15399 <param name="type">The extra parameters to set</param> 13525 <param name="type">The extra parameters to set</param>
15400 </member> 13526 </member>
@@ -15402,7 +13528,7 @@
15402 <summary> 13528 <summary>
15403 Link multiple prims into a linkset 13529 Link multiple prims into a linkset
15404 </summary> 13530 </summary>
15405 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the objects reside</param> 13531 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the objects reside</param>
15406 <param name="localIDs">An array which contains the IDs of the objects to link</param> 13532 <param name="localIDs">An array which contains the IDs of the objects to link</param>
15407 <remarks>The last object in the array will be the root object of the linkset TODO: Is this true?</remarks> 13533 <remarks>The last object in the array will be the root object of the linkset TODO: Is this true?</remarks>
15408 </member> 13534 </member>
@@ -15410,14 +13536,14 @@
15410 <summary> 13536 <summary>
15411 Delink/Unlink multiple prims from a linkset 13537 Delink/Unlink multiple prims from a linkset
15412 </summary> 13538 </summary>
15413 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the objects reside</param> 13539 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the objects reside</param>
15414 <param name="localIDs">An array which contains the IDs of the objects to delink</param> 13540 <param name="localIDs">An array which contains the IDs of the objects to delink</param>
15415 </member> 13541 </member>
15416 <member name="M:OpenMetaverse.ObjectManager.SetRotation(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.Quaternion)"> 13542 <member name="M:OpenMetaverse.ObjectManager.SetRotation(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.Quaternion)">
15417 <summary> 13543 <summary>
15418 Change the rotation of an object 13544 Change the rotation of an object
15419 </summary> 13545 </summary>
15420 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13546 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15421 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13547 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15422 <param name="rotation">The new rotation of the object</param> 13548 <param name="rotation">The new rotation of the object</param>
15423 </member> 13549 </member>
@@ -15425,7 +13551,7 @@
15425 <summary> 13551 <summary>
15426 Set the name of an object 13552 Set the name of an object
15427 </summary> 13553 </summary>
15428 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13554 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15429 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13555 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15430 <param name="name">A string containing the new name of the object</param> 13556 <param name="name">A string containing the new name of the object</param>
15431 </member> 13557 </member>
@@ -15433,7 +13559,7 @@
15433 <summary> 13559 <summary>
15434 Set the name of multiple objects 13560 Set the name of multiple objects
15435 </summary> 13561 </summary>
15436 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the objects reside</param> 13562 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the objects reside</param>
15437 <param name="localIDs">An array which contains the IDs of the objects to change the name of</param> 13563 <param name="localIDs">An array which contains the IDs of the objects to change the name of</param>
15438 <param name="names">An array which contains the new names of the objects</param> 13564 <param name="names">An array which contains the new names of the objects</param>
15439 </member> 13565 </member>
@@ -15441,7 +13567,7 @@
15441 <summary> 13567 <summary>
15442 Set the description of an object 13568 Set the description of an object
15443 </summary> 13569 </summary>
15444 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13570 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15445 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13571 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15446 <param name="description">A string containing the new description of the object</param> 13572 <param name="description">A string containing the new description of the object</param>
15447 </member> 13573 </member>
@@ -15449,7 +13575,7 @@
15449 <summary> 13575 <summary>
15450 Set the descriptions of multiple objects 13576 Set the descriptions of multiple objects
15451 </summary> 13577 </summary>
15452 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the objects reside</param> 13578 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the objects reside</param>
15453 <param name="localIDs">An array which contains the IDs of the objects to change the description of</param> 13579 <param name="localIDs">An array which contains the IDs of the objects to change the description of</param>
15454 <param name="descriptions">An array which contains the new descriptions of the objects</param> 13580 <param name="descriptions">An array which contains the new descriptions of the objects</param>
15455 </member> 13581 </member>
@@ -15457,7 +13583,7 @@
15457 <summary> 13583 <summary>
15458 Attach an object to this avatar 13584 Attach an object to this avatar
15459 </summary> 13585 </summary>
15460 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13586 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15461 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13587 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15462 <param name="attachPoint">The point on the avatar the object will be attached</param> 13588 <param name="attachPoint">The point on the avatar the object will be attached</param>
15463 <param name="rotation">The rotation of the attached object</param> 13589 <param name="rotation">The rotation of the attached object</param>
@@ -15466,7 +13592,7 @@
15466 <summary> 13592 <summary>
15467 Drop an attached object from this avatar 13593 Drop an attached object from this avatar
15468 </summary> 13594 </summary>
15469 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> 13595 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" />
15470 object where the objects reside. This will always be the simulator the avatar is currently in 13596 object where the objects reside. This will always be the simulator the avatar is currently in
15471 </param> 13597 </param>
15472 <param name="localID">The object's ID which is local to the simulator the object is in</param> 13598 <param name="localID">The object's ID which is local to the simulator the object is in</param>
@@ -15475,9 +13601,8 @@
15475 <summary> 13601 <summary>
15476 Detach an object from yourself 13602 Detach an object from yourself
15477 </summary> 13603 </summary>
15478 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> 13604 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" />
15479 object where the objects reside 13605 object where the objects reside
15480
15481 This will always be the simulator the avatar is currently in 13606 This will always be the simulator the avatar is currently in
15482 </param> 13607 </param>
15483 <param name="localIDs">An array which contains the IDs of the objects to detach</param> 13608 <param name="localIDs">An array which contains the IDs of the objects to detach</param>
@@ -15486,7 +13611,7 @@
15486 <summary> 13611 <summary>
15487 Change the position of an object, Will change position of entire linkset 13612 Change the position of an object, Will change position of entire linkset
15488 </summary> 13613 </summary>
15489 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13614 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15490 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13615 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15491 <param name="position">The new position of the object</param> 13616 <param name="position">The new position of the object</param>
15492 </member> 13617 </member>
@@ -15494,7 +13619,7 @@
15494 <summary> 13619 <summary>
15495 Change the position of an object 13620 Change the position of an object
15496 </summary> 13621 </summary>
15497 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13622 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15498 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13623 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15499 <param name="position">The new position of the object</param> 13624 <param name="position">The new position of the object</param>
15500 <param name="childOnly">if true, will change position of (this) child prim only, not entire linkset</param> 13625 <param name="childOnly">if true, will change position of (this) child prim only, not entire linkset</param>
@@ -15503,7 +13628,7 @@
15503 <summary> 13628 <summary>
15504 Change the Scale (size) of an object 13629 Change the Scale (size) of an object
15505 </summary> 13630 </summary>
15506 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13631 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15507 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13632 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15508 <param name="scale">The new scale of the object</param> 13633 <param name="scale">The new scale of the object</param>
15509 <param name="childOnly">If true, will change scale of this prim only, not entire linkset</param> 13634 <param name="childOnly">If true, will change scale of this prim only, not entire linkset</param>
@@ -15513,7 +13638,7 @@
15513 <summary> 13638 <summary>
15514 Change the Rotation of an object that is either a child or a whole linkset 13639 Change the Rotation of an object that is either a child or a whole linkset
15515 </summary> 13640 </summary>
15516 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13641 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15517 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13642 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15518 <param name="quat">The new scale of the object</param> 13643 <param name="quat">The new scale of the object</param>
15519 <param name="childOnly">If true, will change rotation of this prim only, not entire linkset</param> 13644 <param name="childOnly">If true, will change rotation of this prim only, not entire linkset</param>
@@ -15522,51 +13647,52 @@
15522 <summary> 13647 <summary>
15523 Send a Multiple Object Update packet to change the size, scale or rotation of a primitive 13648 Send a Multiple Object Update packet to change the size, scale or rotation of a primitive
15524 </summary> 13649 </summary>
15525 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13650 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15526 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13651 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15527 <param name="data">The new rotation, size, or position of the target object</param> 13652 <param name="data">The new rotation, size, or position of the target object</param>
15528 <param name="type">The flags from the <seealso cref="T:OpenMetaverse.UpdateType"/> Enum</param> 13653 <param name="type">The flags from the <seealso cref="T:OpenMetaverse.UpdateType" /> Enum</param>
15529 </member> 13654 </member>
15530 <member name="M:OpenMetaverse.ObjectManager.DeedObject(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.UUID)"> 13655 <member name="M:OpenMetaverse.ObjectManager.DeedObject(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.UUID)">
15531 <summary> 13656 <summary>
15532 Deed an object (prim) to a group, Object must be shared with group which 13657 Deed an object (prim) to a group, Object must be shared with group which
15533 can be accomplished with SetPermissions() 13658 can be accomplished with SetPermissions()
15534 </summary> 13659 </summary>
15535 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13660 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15536 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13661 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15537 <param name="groupOwner">The <seealso cref="T:OpenMetaverse.UUID"/> of the group to deed the object to</param> 13662 <param name="groupOwner">The <seealso cref="T:OpenMetaverse.UUID" /> of the group to deed the object to</param>
15538 </member> 13663 </member>
15539 <member name="M:OpenMetaverse.ObjectManager.DeedObjects(OpenMetaverse.Simulator,System.Collections.Generic.List{System.UInt32},OpenMetaverse.UUID)"> 13664 <member name="M:OpenMetaverse.ObjectManager.DeedObjects(OpenMetaverse.Simulator,System.Collections.Generic.List{System.UInt32},OpenMetaverse.UUID)">
15540 <summary> 13665 <summary>
15541 Deed multiple objects (prims) to a group, Objects must be shared with group which 13666 Deed multiple objects (prims) to a group, Objects must be shared with group which
15542 can be accomplished with SetPermissions() 13667 can be accomplished with SetPermissions()
15543 </summary> 13668 </summary>
15544 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13669 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15545 <param name="localIDs">An array which contains the IDs of the objects to deed</param> 13670 <param name="localIDs">An array which contains the IDs of the objects to deed</param>
15546 <param name="groupOwner">The <seealso cref="T:OpenMetaverse.UUID"/> of the group to deed the object to</param> 13671 <param name="groupOwner">The <seealso cref="T:OpenMetaverse.UUID" /> of the group to deed the object to</param>
15547 </member> 13672 </member>
15548 <member name="M:OpenMetaverse.ObjectManager.SetPermissions(OpenMetaverse.Simulator,System.Collections.Generic.List{System.UInt32},OpenMetaverse.PermissionWho,OpenMetaverse.PermissionMask,System.Boolean)"> 13673 <member name="M:OpenMetaverse.ObjectManager.SetPermissions(OpenMetaverse.Simulator,System.Collections.Generic.List{System.UInt32},OpenMetaverse.PermissionWho,OpenMetaverse.PermissionMask,System.Boolean)">
15549 <summary> 13674 <summary>
15550 Set the permissions on multiple objects 13675 Set the permissions on multiple objects
15551 </summary> 13676 </summary>
15552 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the objects reside</param> 13677 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the objects reside</param>
15553 <param name="localIDs">An array which contains the IDs of the objects to set the permissions on</param> 13678 <param name="localIDs">An array which contains the IDs of the objects to set the permissions on</param>
15554 <param name="who">The new Who mask to set</param> 13679 <param name="who">The new Who mask to set</param>
15555 <param name="permissions">The new Permissions mark to set</param> 13680 <param name="permissions">Which permission to modify</param>
15556 <param name="set">TODO: What does this do?</param> 13681 <param name="set">The new state of permission</param>
15557 </member> 13682 </member>
15558 <member name="M:OpenMetaverse.ObjectManager.RequestObjectPropertiesFamily(OpenMetaverse.Simulator,OpenMetaverse.UUID)"> 13683 <member name="M:OpenMetaverse.ObjectManager.RequestObjectPropertiesFamily(OpenMetaverse.Simulator,OpenMetaverse.UUID)">
15559 <summary> 13684 <summary>
15560 Request additional properties for an object 13685 Request additional properties for an object
15561 </summary> 13686 </summary>
15562 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13687 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15563 <param name="objectID"></param> 13688 <param name="objectID">
13689 </param>
15564 </member> 13690 </member>
15565 <member name="M:OpenMetaverse.ObjectManager.RequestObjectPropertiesFamily(OpenMetaverse.Simulator,OpenMetaverse.UUID,System.Boolean)"> 13691 <member name="M:OpenMetaverse.ObjectManager.RequestObjectPropertiesFamily(OpenMetaverse.Simulator,OpenMetaverse.UUID,System.Boolean)">
15566 <summary> 13692 <summary>
15567 Request additional properties for an object 13693 Request additional properties for an object
15568 </summary> 13694 </summary>
15569 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13695 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15570 <param name="objectID">Absolute UUID of the object</param> 13696 <param name="objectID">Absolute UUID of the object</param>
15571 <param name="reliable">Whether to require server acknowledgement of this request</param> 13697 <param name="reliable">Whether to require server acknowledgement of this request</param>
15572 </member> 13698 </member>
@@ -15574,7 +13700,7 @@
15574 <summary> 13700 <summary>
15575 Set the ownership of a list of objects to the specified group 13701 Set the ownership of a list of objects to the specified group
15576 </summary> 13702 </summary>
15577 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the objects reside</param> 13703 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the objects reside</param>
15578 <param name="localIds">An array which contains the IDs of the objects to set the group id on</param> 13704 <param name="localIds">An array which contains the IDs of the objects to set the group id on</param>
15579 <param name="groupID">The Groups ID</param> 13705 <param name="groupID">The Groups ID</param>
15580 </member> 13706 </member>
@@ -15593,7 +13719,7 @@
15593 </summary> 13719 </summary>
15594 <param name="primID">UUID of the prim</param> 13720 <param name="primID">UUID of the prim</param>
15595 <param name="faceMedia">Array the length of prims number of faces. Null on face indexes where there is 13721 <param name="faceMedia">Array the length of prims number of faces. Null on face indexes where there is
15596 no media, <seealso cref="T:OpenMetaverse.MediaEntry"/> on faces which contain the media</param> 13722 no media, <seealso cref="T:OpenMetaverse.MediaEntry" /> on faces which contain the media</param>
15597 <param name="sim">Simulatior in which prim is located</param> 13723 <param name="sim">Simulatior in which prim is located</param>
15598 </member> 13724 </member>
15599 <member name="M:OpenMetaverse.ObjectManager.RequestObjectMedia(OpenMetaverse.UUID,OpenMetaverse.Simulator,OpenMetaverse.ObjectManager.ObjectMediaCallback)"> 13725 <member name="M:OpenMetaverse.ObjectManager.RequestObjectMedia(OpenMetaverse.UUID,OpenMetaverse.Simulator,OpenMetaverse.ObjectManager.ObjectMediaCallback)">
@@ -15648,34 +13774,48 @@
15648 <param name="sender">The sender</param> 13774 <param name="sender">The sender</param>
15649 <param name="e">The EventArgs object containing the packet data</param> 13775 <param name="e">The EventArgs object containing the packet data</param>
15650 </member> 13776 </member>
13777 <member name="M:OpenMetaverse.ObjectManager.ObjectPhysicsPropertiesHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)">
13778 <summary>
13779 </summary>
13780 <param name="capsKey">
13781 </param>
13782 <param name="message">
13783 </param>
13784 <param name="simulator">
13785 </param>
13786 </member>
15651 <member name="M:OpenMetaverse.ObjectManager.BuildBasicShape(OpenMetaverse.PrimType)"> 13787 <member name="M:OpenMetaverse.ObjectManager.BuildBasicShape(OpenMetaverse.PrimType)">
15652 <summary> 13788 <summary>
15653 Setup construction data for a basic primitive shape 13789 Setup construction data for a basic primitive shape
15654 </summary> 13790 </summary>
15655 <param name="type">Primitive shape to construct</param> 13791 <param name="type">Primitive shape to construct</param>
15656 <returns>Construction data that can be plugged into a <seealso cref="T:OpenMetaverse.Primitive"/></returns> 13792 <returns>Construction data that can be plugged into a <seealso cref="T:OpenMetaverse.Primitive" /></returns>
15657 </member> 13793 </member>
15658 <member name="M:OpenMetaverse.ObjectManager.SetAvatarSittingOn(OpenMetaverse.Simulator,OpenMetaverse.Avatar,System.UInt32,System.UInt32)"> 13794 <member name="M:OpenMetaverse.ObjectManager.SetAvatarSittingOn(OpenMetaverse.Simulator,OpenMetaverse.Avatar,System.UInt32,System.UInt32)">
15659 <summary> 13795 <summary>
15660
15661 </summary> 13796 </summary>
15662 <param name="sim"></param> 13797 <param name="sim">
15663 <param name="av"></param> 13798 </param>
15664 <param name="localid"></param> 13799 <param name="av">
15665 <param name="oldSeatID"></param> 13800 </param>
13801 <param name="localid">
13802 </param>
13803 <param name="oldSeatID">
13804 </param>
15666 </member> 13805 </member>
15667 <member name="M:OpenMetaverse.ObjectManager.UpdateDilation(OpenMetaverse.Simulator,System.UInt32)"> 13806 <member name="M:OpenMetaverse.ObjectManager.UpdateDilation(OpenMetaverse.Simulator,System.UInt32)">
15668 <summary> 13807 <summary>
15669
15670 </summary> 13808 </summary>
15671 <param name="s"></param> 13809 <param name="s">
15672 <param name="dilation"></param> 13810 </param>
13811 <param name="dilation">
13812 </param>
15673 </member> 13813 </member>
15674 <member name="M:OpenMetaverse.ObjectManager.SetShape(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.Primitive.ConstructionData)"> 13814 <member name="M:OpenMetaverse.ObjectManager.SetShape(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.Primitive.ConstructionData)">
15675 <summary> 13815 <summary>
15676 Set the Shape data of an object 13816 Set the Shape data of an object
15677 </summary> 13817 </summary>
15678 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13818 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15679 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13819 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15680 <param name="prim">Data describing the prim shape</param> 13820 <param name="prim">Data describing the prim shape</param>
15681 </member> 13821 </member>
@@ -15683,107 +13823,58 @@
15683 <summary> 13823 <summary>
15684 Set the Material data of an object 13824 Set the Material data of an object
15685 </summary> 13825 </summary>
15686 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13826 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15687 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13827 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15688 <param name="material">The new material of the object</param> 13828 <param name="material">The new material of the object</param>
15689 </member> 13829 </member>
15690 <member name="M:OpenMetaverse.ObjectManager.GetPrimitive(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.UUID)"> 13830 <member name="M:OpenMetaverse.ObjectManager.GetPrimitive(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.UUID)">
15691 <summary> 13831 <summary>
15692
15693 </summary> 13832 </summary>
15694 <param name="simulator"></param> 13833 <param name="simulator">
15695 <param name="localID"></param> 13834 </param>
15696 <param name="fullID"></param> 13835 <param name="localID">
15697 <returns></returns> 13836 </param>
13837 <param name="fullID">
13838 </param>
13839 <returns>
13840 </returns>
15698 </member> 13841 </member>
15699 <member name="M:OpenMetaverse.ObjectManager.GetAvatar(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.UUID)"> 13842 <member name="M:OpenMetaverse.ObjectManager.GetAvatar(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.UUID)">
15700 <summary> 13843 <summary>
15701
15702 </summary>
15703 <param name="simulator"></param>
15704 <param name="localID"></param>
15705 <param name="fullID"></param>
15706 <returns></returns>
15707 </member>
15708 <member name="E:OpenMetaverse.ObjectManager.ObjectUpdate">
15709 <summary>Raised when the simulator sends us data containing
15710 A <see cref="T:OpenMetaverse.Primitive"/>, Foliage or Attachment</summary>
15711 <seealso cref="M:OpenMetaverse.ObjectManager.RequestObject(OpenMetaverse.Simulator,System.UInt32)"/>
15712 <seealso cref="M:OpenMetaverse.ObjectManager.RequestObjects(OpenMetaverse.Simulator,System.Collections.Generic.List{System.UInt32})"/>
15713 </member>
15714 <member name="E:OpenMetaverse.ObjectManager.ObjectProperties">
15715 <summary>Raised when the simulator sends us data containing
15716 additional <seea cref="T:OpenMetaverse.Primitive"/> information</summary>
15717 <seealso cref="M:OpenMetaverse.ObjectManager.SelectObject(OpenMetaverse.Simulator,System.UInt32)"/>
15718 <seealso cref="M:OpenMetaverse.ObjectManager.SelectObjects(OpenMetaverse.Simulator,System.UInt32[],System.Boolean)"/>
15719 </member>
15720 <member name="E:OpenMetaverse.ObjectManager.ObjectPropertiesUpdated">
15721 <summary>Raised when the simulator sends us data containing
15722 Primitive.ObjectProperties for an object we are currently tracking</summary>
15723 </member>
15724 <member name="E:OpenMetaverse.ObjectManager.ObjectPropertiesFamily">
15725 <summary>Raised when the simulator sends us data containing
15726 additional <seea cref="T:OpenMetaverse.Primitive"/> and <see cref="T:OpenMetaverse.Avatar"/> details</summary>
15727 <seealso cref="M:OpenMetaverse.ObjectManager.RequestObjectPropertiesFamily(OpenMetaverse.Simulator,OpenMetaverse.UUID)"/>
15728 </member>
15729 <member name="E:OpenMetaverse.ObjectManager.AvatarUpdate">
15730 <summary>Raised when the simulator sends us data containing
15731 updated information for an <see cref="T:OpenMetaverse.Avatar"/></summary>
15732 </member>
15733 <member name="E:OpenMetaverse.ObjectManager.TerseObjectUpdate">
15734 <summary>Raised when the simulator sends us data containing
15735 <see cref="T:OpenMetaverse.Primitive"/> and <see cref="T:OpenMetaverse.Avatar"/> movement changes</summary>
15736 </member>
15737 <member name="E:OpenMetaverse.ObjectManager.ObjectDataBlockUpdate">
15738 <summary>Raised when the simulator sends us data containing
15739 updates to an Objects DataBlock</summary>
15740 </member>
15741 <member name="E:OpenMetaverse.ObjectManager.KillObject">
15742 <summary>Raised when the simulator informs us an <see cref="T:OpenMetaverse.Primitive"/>
15743 or <see cref="T:OpenMetaverse.Avatar"/> is no longer within view</summary>
15744 </member>
15745 <member name="E:OpenMetaverse.ObjectManager.AvatarSitChanged">
15746 <summary>Raised when the simulator sends us data containing
15747 updated sit information for our <see cref="T:OpenMetaverse.Avatar"/></summary>
15748 </member>
15749 <member name="E:OpenMetaverse.ObjectManager.PayPriceReply">
15750 <summary>Raised when the simulator sends us data containing
15751 purchase price information for a <see cref="T:OpenMetaverse.Primitive"/></summary>
15752 </member>
15753 <member name="T:OpenMetaverse.ObjectManager.ObjectMediaCallback">
15754 <summary>
15755 Callback for getting object media data via CAP
15756 </summary> 13844 </summary>
15757 <param name="success">Indicates if the operation was succesfull</param> 13845 <param name="simulator">
15758 <param name="version">Object media version string</param> 13846 </param>
15759 <param name="faceMedia">Array indexed on prim face of media entry data</param> 13847 <param name="localID">
13848 </param>
13849 <param name="fullID">
13850 </param>
13851 <returns>
13852 </returns>
15760 </member> 13853 </member>
15761 <member name="T:OpenMetaverse.PrimEventArgs"> 13854 <member name="T:OpenMetaverse.PrimEventArgs">
15762 <summary>Provides data for the <see cref="E:OpenMetaverse.ObjectManager.ObjectUpdate"/> event</summary> 13855 <summary>Provides data for the <see cref="E:OpenMetaverse.ObjectManager.ObjectUpdate" /> event</summary>
15763 <remarks><para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectUpdate"/> event occurs when the simulator sends 13856 <remarks>
15764 an <see cref="T:OpenMetaverse.Packets.ObjectUpdatePacket"/> containing a Primitive, Foliage or Attachment data</para> 13857 <para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectUpdate" /> event occurs when the simulator sends
15765 <para>Note 1: The <see cref="E:OpenMetaverse.ObjectManager.ObjectUpdate"/> event will not be raised when the object is an Avatar</para> 13858 an <see cref="T:OpenMetaverse.Packets.ObjectUpdatePacket" /> containing a Primitive, Foliage or Attachment data</para>
15766 <para>Note 2: It is possible for the <see cref="E:OpenMetaverse.ObjectManager.ObjectUpdate"/> to be 13859 <para>Note 1: The <see cref="E:OpenMetaverse.ObjectManager.ObjectUpdate" /> event will not be raised when the object is an Avatar</para>
15767 raised twice for the same object if for example the primitive moved to a new simulator, then returned to the current simulator or 13860 <para>Note 2: It is possible for the <see cref="E:OpenMetaverse.ObjectManager.ObjectUpdate" /> to be
15768 if an Avatar crosses the border into a new simulator and returns to the current simulator</para> 13861 raised twice for the same object if for example the primitive moved to a new simulator, then returned to the current simulator or
15769 </remarks> 13862 if an Avatar crosses the border into a new simulator and returns to the current simulator</para>
15770 <example> 13863 </remarks>
15771 The following code example uses the <see cref="P:OpenMetaverse.PrimEventArgs.Prim"/>, <see cref="P:OpenMetaverse.PrimEventArgs.Simulator"/>, and <see cref="P:OpenMetaverse.PrimEventArgs.IsAttachment"/> 13864 <example>
15772 properties to display new Primitives and Attachments on the <see cref="T:System.Console"/> window. 13865 The following code example uses the <see cref="P:OpenMetaverse.PrimEventArgs.Prim" />, <see cref="P:OpenMetaverse.PrimEventArgs.Simulator" />, and <see cref="P:OpenMetaverse.PrimEventArgs.IsAttachment" />
15773 <code> 13866 properties to display new Primitives and Attachments on the <see cref="T:System.Console" /> window.
15774 // Subscribe to the event that gives us prim and foliage information 13867 <code>
15775 Client.Objects.ObjectUpdate += Objects_ObjectUpdate; 13868 // Subscribe to the event that gives us prim and foliage information
15776 13869 Client.Objects.ObjectUpdate += Objects_ObjectUpdate;
15777 13870 private void Objects_ObjectUpdate(object sender, PrimEventArgs e)
15778 private void Objects_ObjectUpdate(object sender, PrimEventArgs e) 13871 {
15779 { 13872 Console.WriteLine("Primitive {0} {1} in {2} is an attachment {3}", e.Prim.ID, e.Prim.LocalID, e.Simulator.Name, e.IsAttachment);
15780 Console.WriteLine("Primitive {0} {1} in {2} is an attachment {3}", e.Prim.ID, e.Prim.LocalID, e.Simulator.Name, e.IsAttachment); 13873 }
15781 } 13874 </code></example>
15782 </code> 13875 <seealso cref="E:OpenMetaverse.ObjectManager.ObjectUpdate" />
15783 </example> 13876 <seealso cref="E:OpenMetaverse.ObjectManager.AvatarUpdate" />
15784 <seealso cref="E:OpenMetaverse.ObjectManager.ObjectUpdate"/> 13877 <seealso cref="T:OpenMetaverse.AvatarUpdateEventArgs" />
15785 <seealso cref="E:OpenMetaverse.ObjectManager.AvatarUpdate"/>
15786 <seealso cref="T:OpenMetaverse.AvatarUpdateEventArgs"/>
15787 </member> 13878 </member>
15788 <member name="M:OpenMetaverse.PrimEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.Primitive,System.UInt16,System.Boolean,System.Boolean)"> 13879 <member name="M:OpenMetaverse.PrimEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.Primitive,System.UInt16,System.Boolean,System.Boolean)">
15789 <summary> 13880 <summary>
@@ -15796,72 +13887,70 @@
15796 <param name="isAttachment">true if the primitive represents an attachment to an agent</param> 13887 <param name="isAttachment">true if the primitive represents an attachment to an agent</param>
15797 </member> 13888 </member>
15798 <member name="P:OpenMetaverse.PrimEventArgs.Simulator"> 13889 <member name="P:OpenMetaverse.PrimEventArgs.Simulator">
15799 <summary>Get the simulator the <see cref="T:OpenMetaverse.Primitive"/> originated from</summary> 13890 <summary>Get the simulator the <see cref="T:OpenMetaverse.Primitive" /> originated from</summary>
15800 </member> 13891 </member>
15801 <member name="P:OpenMetaverse.PrimEventArgs.Prim"> 13892 <member name="P:OpenMetaverse.PrimEventArgs.Prim">
15802 <summary>Get the <see cref="T:OpenMetaverse.Primitive"/> details</summary> 13893 <summary>Get the <see cref="T:OpenMetaverse.Primitive" /> details</summary>
15803 </member> 13894 </member>
15804 <member name="P:OpenMetaverse.PrimEventArgs.IsNew"> 13895 <member name="P:OpenMetaverse.PrimEventArgs.IsNew">
15805 <summary>true if the <see cref="T:OpenMetaverse.Primitive"/> did not exist in the dictionary before this update (always true if object tracking has been disabled)</summary> 13896 <summary>true if the <see cref="T:OpenMetaverse.Primitive" /> did not exist in the dictionary before this update (always true if object tracking has been disabled)</summary>
15806 </member> 13897 </member>
15807 <member name="P:OpenMetaverse.PrimEventArgs.IsAttachment"> 13898 <member name="P:OpenMetaverse.PrimEventArgs.IsAttachment">
15808 <summary>true if the <see cref="T:OpenMetaverse.Primitive"/> is attached to an <see cref="T:OpenMetaverse.Avatar"/></summary> 13899 <summary>true if the <see cref="T:OpenMetaverse.Primitive" /> is attached to an <see cref="T:OpenMetaverse.Avatar" /></summary>
15809 </member> 13900 </member>
15810 <member name="P:OpenMetaverse.PrimEventArgs.TimeDilation"> 13901 <member name="P:OpenMetaverse.PrimEventArgs.TimeDilation">
15811 <summary>Get the simulator Time Dilation</summary> 13902 <summary>Get the simulator Time Dilation</summary>
15812 </member> 13903 </member>
15813 <member name="T:OpenMetaverse.AvatarUpdateEventArgs"> 13904 <member name="T:OpenMetaverse.AvatarUpdateEventArgs">
15814 <summary>Provides data for the <see cref="E:OpenMetaverse.ObjectManager.AvatarUpdate"/> event</summary> 13905 <summary>Provides data for the <see cref="E:OpenMetaverse.ObjectManager.AvatarUpdate" /> event</summary>
15815 <remarks><para>The <see cref="E:OpenMetaverse.ObjectManager.AvatarUpdate"/> event occurs when the simulator sends 13906 <remarks>
15816 an <see cref="T:OpenMetaverse.Packets.ObjectUpdatePacket"/> containing Avatar data</para> 13907 <para>The <see cref="E:OpenMetaverse.ObjectManager.AvatarUpdate" /> event occurs when the simulator sends
15817 <para>Note 1: The <see cref="E:OpenMetaverse.ObjectManager.AvatarUpdate"/> event will not be raised when the object is an Avatar</para> 13908 an <see cref="T:OpenMetaverse.Packets.ObjectUpdatePacket" /> containing Avatar data</para>
15818 <para>Note 2: It is possible for the <see cref="E:OpenMetaverse.ObjectManager.AvatarUpdate"/> to be 13909 <para>Note 1: The <see cref="E:OpenMetaverse.ObjectManager.AvatarUpdate" /> event will not be raised when the object is an Avatar</para>
15819 raised twice for the same avatar if for example the avatar moved to a new simulator, then returned to the current simulator</para> 13910 <para>Note 2: It is possible for the <see cref="E:OpenMetaverse.ObjectManager.AvatarUpdate" /> to be
15820 </remarks> 13911 raised twice for the same avatar if for example the avatar moved to a new simulator, then returned to the current simulator</para>
15821 <example> 13912 </remarks>
15822 The following code example uses the <see cref="P:OpenMetaverse.AvatarUpdateEventArgs.Avatar"/> property to make a request for the top picks 13913 <example>
15823 using the <see cref="M:OpenMetaverse.AvatarManager.RequestAvatarPicks(OpenMetaverse.UUID)"/> method in the <see cref="T:OpenMetaverse.AvatarManager"/> class to display the names 13914 The following code example uses the <see cref="P:OpenMetaverse.AvatarUpdateEventArgs.Avatar" /> property to make a request for the top picks
15824 of our own agents picks listings on the <see cref="T:System.Console"/> window. 13915 using the <see cref="M:OpenMetaverse.AvatarManager.RequestAvatarPicks(OpenMetaverse.UUID)" /> method in the <see cref="T:OpenMetaverse.AvatarManager" /> class to display the names
15825 <code> 13916 of our own agents picks listings on the <see cref="T:System.Console" /> window.
15826 // subscribe to the AvatarUpdate event to get our information 13917 <code>
15827 Client.Objects.AvatarUpdate += Objects_AvatarUpdate; 13918 // subscribe to the AvatarUpdate event to get our information
15828 Client.Avatars.AvatarPicksReply += Avatars_AvatarPicksReply; 13919 Client.Objects.AvatarUpdate += Objects_AvatarUpdate;
15829 13920 Client.Avatars.AvatarPicksReply += Avatars_AvatarPicksReply;
15830 private void Objects_AvatarUpdate(object sender, AvatarUpdateEventArgs e) 13921 private void Objects_AvatarUpdate(object sender, AvatarUpdateEventArgs e)
15831 { 13922 {
15832 // we only want our own data 13923 // we only want our own data
15833 if (e.Avatar.LocalID == Client.Self.LocalID) 13924 if (e.Avatar.LocalID == Client.Self.LocalID)
15834 { 13925 {
15835 // Unsubscribe from the avatar update event to prevent a loop 13926 // Unsubscribe from the avatar update event to prevent a loop
15836 // where we continually request the picks every time we get an update for ourselves 13927 // where we continually request the picks every time we get an update for ourselves
15837 Client.Objects.AvatarUpdate -= Objects_AvatarUpdate; 13928 Client.Objects.AvatarUpdate -= Objects_AvatarUpdate;
15838 // make the top picks request through AvatarManager 13929 // make the top picks request through AvatarManager
15839 Client.Avatars.RequestAvatarPicks(e.Avatar.ID); 13930 Client.Avatars.RequestAvatarPicks(e.Avatar.ID);
15840 } 13931 }
15841 } 13932 }
15842 13933 private void Avatars_AvatarPicksReply(object sender, AvatarPicksReplyEventArgs e)
15843 private void Avatars_AvatarPicksReply(object sender, AvatarPicksReplyEventArgs e) 13934 {
15844 { 13935 // we'll unsubscribe from the AvatarPicksReply event since we now have the data
15845 // we'll unsubscribe from the AvatarPicksReply event since we now have the data 13936 // we were looking for
15846 // we were looking for 13937 Client.Avatars.AvatarPicksReply -= Avatars_AvatarPicksReply;
15847 Client.Avatars.AvatarPicksReply -= Avatars_AvatarPicksReply; 13938 // loop through the dictionary and extract the names of the top picks from our profile
15848 // loop through the dictionary and extract the names of the top picks from our profile 13939 foreach (var pickName in e.Picks.Values)
15849 foreach (var pickName in e.Picks.Values) 13940 {
15850 { 13941 Console.WriteLine(pickName);
15851 Console.WriteLine(pickName); 13942 }
15852 } 13943 }
15853 } 13944 </code></example>
15854 </code> 13945 <seealso cref="E:OpenMetaverse.ObjectManager.ObjectUpdate" />
15855 </example> 13946 <seealso cref="T:OpenMetaverse.PrimEventArgs" />
15856 <seealso cref="E:OpenMetaverse.ObjectManager.ObjectUpdate"/>
15857 <seealso cref="T:OpenMetaverse.PrimEventArgs"/>
15858 </member> 13947 </member>
15859 <member name="M:OpenMetaverse.AvatarUpdateEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.Avatar,System.UInt16,System.Boolean)"> 13948 <member name="M:OpenMetaverse.AvatarUpdateEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.Avatar,System.UInt16,System.Boolean)">
15860 <summary> 13949 <summary>
15861 Construct a new instance of the AvatarUpdateEventArgs class 13950 Construct a new instance of the AvatarUpdateEventArgs class
15862 </summary> 13951 </summary>
15863 <param name="simulator">The simulator the packet originated from</param> 13952 <param name="simulator">The simulator the packet originated from</param>
15864 <param name="avatar">The <see cref="P:OpenMetaverse.AvatarUpdateEventArgs.Avatar"/> data</param> 13953 <param name="avatar">The <see cref="T:OpenMetaverse.Avatar" /> data</param>
15865 <param name="timeDilation">The simulator time dilation</param> 13954 <param name="timeDilation">The simulator time dilation</param>
15866 <param name="isNew">The avatar was not in the dictionary before this update</param> 13955 <param name="isNew">The avatar was not in the dictionary before this update</param>
15867 </member> 13956 </member>
@@ -15869,37 +13958,36 @@
15869 <summary>Get the simulator the object originated from</summary> 13958 <summary>Get the simulator the object originated from</summary>
15870 </member> 13959 </member>
15871 <member name="P:OpenMetaverse.AvatarUpdateEventArgs.Avatar"> 13960 <member name="P:OpenMetaverse.AvatarUpdateEventArgs.Avatar">
15872 <summary>Get the <see cref="P:OpenMetaverse.AvatarUpdateEventArgs.Avatar"/> data</summary> 13961 <summary>Get the <see cref="T:OpenMetaverse.Avatar" /> data</summary>
15873 </member> 13962 </member>
15874 <member name="P:OpenMetaverse.AvatarUpdateEventArgs.TimeDilation"> 13963 <member name="P:OpenMetaverse.AvatarUpdateEventArgs.TimeDilation">
15875 <summary>Get the simulator time dilation</summary> 13964 <summary>Get the simulator time dilation</summary>
15876 </member> 13965 </member>
15877 <member name="P:OpenMetaverse.AvatarUpdateEventArgs.IsNew"> 13966 <member name="P:OpenMetaverse.AvatarUpdateEventArgs.IsNew">
15878 <summary>true if the <see cref="P:OpenMetaverse.AvatarUpdateEventArgs.Avatar"/> did not exist in the dictionary before this update (always true if avatar tracking has been disabled)</summary> 13967 <summary>true if the <see cref="T:OpenMetaverse.Avatar" /> did not exist in the dictionary before this update (always true if avatar tracking has been disabled)</summary>
15879 </member> 13968 </member>
15880 <member name="T:OpenMetaverse.ObjectPropertiesEventArgs"> 13969 <member name="T:OpenMetaverse.ObjectPropertiesEventArgs">
15881 <summary>Provides additional primitive data for the <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties"/> event</summary> 13970 <summary>Provides additional primitive data for the <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties" /> event</summary>
15882 <remarks><para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties"/> event occurs when the simulator sends 13971 <remarks>
15883 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket"/> containing additional details for a Primitive, Foliage data or Attachment data</para> 13972 <para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties" /> event occurs when the simulator sends
15884 <para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties"/> event is also raised when a <see cref="M:OpenMetaverse.ObjectManager.SelectObject(OpenMetaverse.Simulator,System.UInt32)"/> request is 13973 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket" /> containing additional details for a Primitive, Foliage data or Attachment data</para>
13974 <para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties" /> event is also raised when a <see cref="M:OpenMetaverse.ObjectManager.SelectObject(OpenMetaverse.Simulator,System.UInt32,System.Boolean)" /> request is
15885 made.</para> 13975 made.</para>
15886 </remarks> 13976 </remarks>
15887 <example> 13977 <example>
15888 The following code example uses the <see cref="P:OpenMetaverse.PrimEventArgs.Prim"/>, <see cref="P:OpenMetaverse.PrimEventArgs.Simulator"/> and 13978 The following code example uses the <see cref="P:OpenMetaverse.PrimEventArgs.Prim" />, <see cref="P:OpenMetaverse.PrimEventArgs.Simulator" /> and
15889 <see cref="P:OpenMetaverse.ObjectPropertiesEventArgs.Properties"/> 13979 <see cref="P:OpenMetaverse.ObjectPropertiesEventArgs.Properties" />
15890 properties to display new attachments and send a request for additional properties containing the name of the 13980 properties to display new attachments and send a request for additional properties containing the name of the
15891 attachment then display it on the <see cref="T:System.Console"/> window. 13981 attachment then display it on the <see cref="T:System.Console" /> window.
15892 <code> 13982 <code>
15893 // Subscribe to the event that provides additional primitive details 13983 // Subscribe to the event that provides additional primitive details
15894 Client.Objects.ObjectProperties += Objects_ObjectProperties; 13984 Client.Objects.ObjectProperties += Objects_ObjectProperties;
15895 13985 // handle the properties data that arrives
15896 // handle the properties data that arrives 13986 private void Objects_ObjectProperties(object sender, ObjectPropertiesEventArgs e)
15897 private void Objects_ObjectProperties(object sender, ObjectPropertiesEventArgs e) 13987 {
15898 { 13988 Console.WriteLine("Primitive Properties: {0} Name is {1}", e.Properties.ObjectID, e.Properties.Name);
15899 Console.WriteLine("Primitive Properties: {0} Name is {1}", e.Properties.ObjectID, e.Properties.Name); 13989 }
15900 } 13990 </code></example>
15901 </code>
15902 </example>
15903 </member> 13991 </member>
15904 <member name="M:OpenMetaverse.ObjectPropertiesEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.Primitive.ObjectProperties)"> 13992 <member name="M:OpenMetaverse.ObjectPropertiesEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.Primitive.ObjectProperties)">
15905 <summary> 13993 <summary>
@@ -15915,18 +14003,19 @@
15915 <summary>Get the primitive properties</summary> 14003 <summary>Get the primitive properties</summary>
15916 </member> 14004 </member>
15917 <member name="T:OpenMetaverse.ObjectPropertiesUpdatedEventArgs"> 14005 <member name="T:OpenMetaverse.ObjectPropertiesUpdatedEventArgs">
15918 <summary>Provides additional primitive data for the <see cref="E:OpenMetaverse.ObjectManager.ObjectPropertiesUpdated"/> event</summary> 14006 <summary>Provides additional primitive data for the <see cref="E:OpenMetaverse.ObjectManager.ObjectPropertiesUpdated" /> event</summary>
15919 <remarks><para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectPropertiesUpdated"/> event occurs when the simulator sends 14007 <remarks>
15920 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket"/> containing additional details for a Primitive or Foliage data that is currently 14008 <para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectPropertiesUpdated" /> event occurs when the simulator sends
15921 being tracked in the <see cref="!:Simulator.ObjectsPrimitives"/> dictionary</para> 14009 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket" /> containing additional details for a Primitive or Foliage data that is currently
15922 <para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectPropertiesUpdated"/> event is also raised when a <see cref="M:OpenMetaverse.ObjectManager.SelectObject(OpenMetaverse.Simulator,System.UInt32)"/> request is 14010 being tracked in the <see cref="F:OpenMetaverse.Simulator.ObjectsPrimitives" /> dictionary</para>
15923 made and <see cref="F:OpenMetaverse.Settings.OBJECT_TRACKING"/> is enabled</para> 14011 <para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectPropertiesUpdated" /> event is also raised when a <see cref="M:OpenMetaverse.ObjectManager.SelectObject(OpenMetaverse.Simulator,System.UInt32,System.Boolean)" /> request is
15924 </remarks> 14012 made and <see cref="F:OpenMetaverse.Settings.OBJECT_TRACKING" /> is enabled</para>
14013 </remarks>
15925 </member> 14014 </member>
15926 <member name="M:OpenMetaverse.ObjectPropertiesUpdatedEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.Primitive,OpenMetaverse.Primitive.ObjectProperties)"> 14015 <member name="M:OpenMetaverse.ObjectPropertiesUpdatedEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.Primitive,OpenMetaverse.Primitive.ObjectProperties)">
15927 <summary> 14016 <summary>
15928 Construct a new instance of the ObjectPropertiesUpdatedEvenrArgs class 14017 Construct a new instance of the ObjectPropertiesUpdatedEvenrArgs class
15929 </summary> 14018 </summary>
15930 <param name="simulator">The simulator the object is located</param> 14019 <param name="simulator">The simulator the object is located</param>
15931 <param name="prim">The Primitive</param> 14020 <param name="prim">The Primitive</param>
15932 <param name="props">The primitive Properties</param> 14021 <param name="props">The primitive Properties</param>
@@ -15941,26 +14030,30 @@
15941 <summary>Get the primitive properties</summary> 14030 <summary>Get the primitive properties</summary>
15942 </member> 14031 </member>
15943 <member name="T:OpenMetaverse.ObjectPropertiesFamilyEventArgs"> 14032 <member name="T:OpenMetaverse.ObjectPropertiesFamilyEventArgs">
15944 <summary>Provides additional primitive data, permissions and sale info for the <see cref="E:OpenMetaverse.ObjectManager.ObjectPropertiesFamily"/> event</summary> 14033 <summary>Provides additional primitive data, permissions and sale info for the <see cref="E:OpenMetaverse.ObjectManager.ObjectPropertiesFamily" /> event</summary>
15945 <remarks><para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectPropertiesFamily"/> event occurs when the simulator sends 14034 <remarks>
15946 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket"/> containing additional details for a Primitive, Foliage data or Attachment. This includes 14035 <para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectPropertiesFamily" /> event occurs when the simulator sends
14036 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket" /> containing additional details for a Primitive, Foliage data or Attachment. This includes
15947 Permissions, Sale info, and other basic details on an object</para> 14037 Permissions, Sale info, and other basic details on an object</para>
15948 <para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties"/> event is also raised when a <see cref="M:OpenMetaverse.ObjectManager.RequestObjectPropertiesFamily(OpenMetaverse.Simulator,OpenMetaverse.UUID)"/> request is 14038 <para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties" /> event is also raised when a <see cref="M:OpenMetaverse.ObjectManager.RequestObjectPropertiesFamily(OpenMetaverse.Simulator,OpenMetaverse.UUID,System.Boolean)" /> request is
15949 made, the viewer equivalent is hovering the mouse cursor over an object</para> 14039 made, the viewer equivalent is hovering the mouse cursor over an object</para>
15950 </remarks> 14040 </remarks>
15951 </member> 14041 </member>
15952 <member name="P:OpenMetaverse.ObjectPropertiesFamilyEventArgs.Simulator"> 14042 <member name="P:OpenMetaverse.ObjectPropertiesFamilyEventArgs.Simulator">
15953 <summary>Get the simulator the object is located</summary> 14043 <summary>Get the simulator the object is located</summary>
15954 </member> 14044 </member>
15955 <member name="P:OpenMetaverse.ObjectPropertiesFamilyEventArgs.Properties"> 14045 <member name="P:OpenMetaverse.ObjectPropertiesFamilyEventArgs.Properties">
15956 <summary></summary> 14046 <summary>
14047 </summary>
15957 </member> 14048 </member>
15958 <member name="P:OpenMetaverse.ObjectPropertiesFamilyEventArgs.Type"> 14049 <member name="P:OpenMetaverse.ObjectPropertiesFamilyEventArgs.Type">
15959 <summary></summary> 14050 <summary>
14051 </summary>
15960 </member> 14052 </member>
15961 <member name="T:OpenMetaverse.TerseObjectUpdateEventArgs"> 14053 <member name="T:OpenMetaverse.TerseObjectUpdateEventArgs">
15962 <summary>Provides primitive data containing updated location, velocity, rotation, textures for the <see cref="E:OpenMetaverse.ObjectManager.TerseObjectUpdate"/> event</summary> 14054 <summary>Provides primitive data containing updated location, velocity, rotation, textures for the <see cref="E:OpenMetaverse.ObjectManager.TerseObjectUpdate" /> event</summary>
15963 <remarks><para>The <see cref="E:OpenMetaverse.ObjectManager.TerseObjectUpdate"/> event occurs when the simulator sends updated location, velocity, rotation, etc</para> 14055 <remarks>
14056 <para>The <see cref="E:OpenMetaverse.ObjectManager.TerseObjectUpdate" /> event occurs when the simulator sends updated location, velocity, rotation, etc</para>
15964 </remarks> 14057 </remarks>
15965 </member> 14058 </member>
15966 <member name="P:OpenMetaverse.TerseObjectUpdateEventArgs.Simulator"> 14059 <member name="P:OpenMetaverse.TerseObjectUpdateEventArgs.Simulator">
@@ -15970,14 +14063,15 @@
15970 <summary>Get the primitive details</summary> 14063 <summary>Get the primitive details</summary>
15971 </member> 14064 </member>
15972 <member name="P:OpenMetaverse.TerseObjectUpdateEventArgs.Update"> 14065 <member name="P:OpenMetaverse.TerseObjectUpdateEventArgs.Update">
15973 <summary></summary> 14066 <summary>
14067 </summary>
15974 </member> 14068 </member>
15975 <member name="P:OpenMetaverse.TerseObjectUpdateEventArgs.TimeDilation"> 14069 <member name="P:OpenMetaverse.TerseObjectUpdateEventArgs.TimeDilation">
15976 <summary></summary> 14070 <summary>
14071 </summary>
15977 </member> 14072 </member>
15978 <member name="T:OpenMetaverse.ObjectDataBlockUpdateEventArgs"> 14073 <member name="T:OpenMetaverse.ObjectDataBlockUpdateEventArgs">
15979 <summary> 14074 <summary>
15980
15981 </summary> 14075 </summary>
15982 </member> 14076 </member>
15983 <member name="P:OpenMetaverse.ObjectDataBlockUpdateEventArgs.Simulator"> 14077 <member name="P:OpenMetaverse.ObjectDataBlockUpdateEventArgs.Simulator">
@@ -15987,20 +14081,24 @@
15987 <summary>Get the primitive details</summary> 14081 <summary>Get the primitive details</summary>
15988 </member> 14082 </member>
15989 <member name="P:OpenMetaverse.ObjectDataBlockUpdateEventArgs.ConstructionData"> 14083 <member name="P:OpenMetaverse.ObjectDataBlockUpdateEventArgs.ConstructionData">
15990 <summary></summary> 14084 <summary>
14085 </summary>
15991 </member> 14086 </member>
15992 <member name="P:OpenMetaverse.ObjectDataBlockUpdateEventArgs.Block"> 14087 <member name="P:OpenMetaverse.ObjectDataBlockUpdateEventArgs.Block">
15993 <summary></summary> 14088 <summary>
14089 </summary>
15994 </member> 14090 </member>
15995 <member name="P:OpenMetaverse.ObjectDataBlockUpdateEventArgs.Update"> 14091 <member name="P:OpenMetaverse.ObjectDataBlockUpdateEventArgs.Update">
15996 <summary></summary> 14092 <summary>
14093 </summary>
15997 </member> 14094 </member>
15998 <member name="P:OpenMetaverse.ObjectDataBlockUpdateEventArgs.NameValues"> 14095 <member name="P:OpenMetaverse.ObjectDataBlockUpdateEventArgs.NameValues">
15999 <summary></summary> 14096 <summary>
14097 </summary>
16000 </member> 14098 </member>
16001 <member name="T:OpenMetaverse.KillObjectEventArgs"> 14099 <member name="T:OpenMetaverse.KillObjectEventArgs">
16002 <summary>Provides notification when an Avatar, Object or Attachment is DeRezzed or moves out of the avatars view for the 14100 <summary>Provides notification when an Avatar, Object or Attachment is DeRezzed or moves out of the avatars view for the
16003 <see cref="E:OpenMetaverse.ObjectManager.KillObject"/> event</summary> 14101 <see cref="E:OpenMetaverse.ObjectManager.KillObject" /> event</summary>
16004 </member> 14102 </member>
16005 <member name="P:OpenMetaverse.KillObjectEventArgs.Simulator"> 14103 <member name="P:OpenMetaverse.KillObjectEventArgs.Simulator">
16006 <summary>Get the simulator the object is located</summary> 14104 <summary>Get the simulator the object is located</summary>
@@ -16017,30 +14115,35 @@
16017 <summary>Get the simulator the object is located</summary> 14115 <summary>Get the simulator the object is located</summary>
16018 </member> 14116 </member>
16019 <member name="P:OpenMetaverse.AvatarSitChangedEventArgs.Avatar"> 14117 <member name="P:OpenMetaverse.AvatarSitChangedEventArgs.Avatar">
16020 <summary></summary> 14118 <summary>
14119 </summary>
16021 </member> 14120 </member>
16022 <member name="P:OpenMetaverse.AvatarSitChangedEventArgs.SittingOn"> 14121 <member name="P:OpenMetaverse.AvatarSitChangedEventArgs.SittingOn">
16023 <summary></summary> 14122 <summary>
14123 </summary>
16024 </member> 14124 </member>
16025 <member name="P:OpenMetaverse.AvatarSitChangedEventArgs.OldSeat"> 14125 <member name="P:OpenMetaverse.AvatarSitChangedEventArgs.OldSeat">
16026 <summary></summary> 14126 <summary>
14127 </summary>
16027 </member> 14128 </member>
16028 <member name="T:OpenMetaverse.PayPriceReplyEventArgs"> 14129 <member name="T:OpenMetaverse.PayPriceReplyEventArgs">
16029 <summary> 14130 <summary>
16030
16031 </summary> 14131 </summary>
16032 </member> 14132 </member>
16033 <member name="P:OpenMetaverse.PayPriceReplyEventArgs.Simulator"> 14133 <member name="P:OpenMetaverse.PayPriceReplyEventArgs.Simulator">
16034 <summary>Get the simulator the object is located</summary> 14134 <summary>Get the simulator the object is located</summary>
16035 </member> 14135 </member>
16036 <member name="P:OpenMetaverse.PayPriceReplyEventArgs.ObjectID"> 14136 <member name="P:OpenMetaverse.PayPriceReplyEventArgs.ObjectID">
16037 <summary></summary> 14137 <summary>
14138 </summary>
16038 </member> 14139 </member>
16039 <member name="P:OpenMetaverse.PayPriceReplyEventArgs.DefaultPrice"> 14140 <member name="P:OpenMetaverse.PayPriceReplyEventArgs.DefaultPrice">
16040 <summary></summary> 14141 <summary>
14142 </summary>
16041 </member> 14143 </member>
16042 <member name="P:OpenMetaverse.PayPriceReplyEventArgs.ButtonPrices"> 14144 <member name="P:OpenMetaverse.PayPriceReplyEventArgs.ButtonPrices">
16043 <summary></summary> 14145 <summary>
14146 </summary>
16044 </member> 14147 </member>
16045 <member name="P:OpenMetaverse.ObjectMediaEventArgs.Success"> 14148 <member name="P:OpenMetaverse.ObjectMediaEventArgs.Success">
16046 <summary> 14149 <summary>
@@ -16057,869 +14160,3781 @@
16057 Array of media entries indexed by face number 14160 Array of media entries indexed by face number
16058 </summary> 14161 </summary>
16059 </member> 14162 </member>
16060 <member name="M:OpenMetaverse.InventoryNode.#ctor"> 14163 <member name="T:OpenMetaverse.PhysicsPropertiesEventArgs">
16061 <summary> 14164 <summary>
16062 14165 Set when simulator sends us infomation on primitive's physical properties
16063 </summary> 14166 </summary>
16064 </member> 14167 </member>
16065 <member name="M:OpenMetaverse.InventoryNode.#ctor(OpenMetaverse.InventoryBase)"> 14168 <member name="M:OpenMetaverse.PhysicsPropertiesEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.Primitive.PhysicsProperties)">
16066 <summary> 14169 <summary>
16067 14170 Constructor
16068 </summary> 14171 </summary>
16069 <param name="data"></param> 14172 <param name="sim">Simulator where the message originated</param>
14173 <param name="props">Updated physical properties</param>
16070 </member> 14174 </member>
16071 <member name="M:OpenMetaverse.InventoryNode.#ctor(OpenMetaverse.InventoryBase,OpenMetaverse.InventoryNode)"> 14175 <member name="F:OpenMetaverse.PhysicsPropertiesEventArgs.Simulator">
14176 <summary>Simulator where the message originated</summary>
14177 </member>
14178 <member name="F:OpenMetaverse.PhysicsPropertiesEventArgs.PhysicsProperties">
14179 <summary>Updated physical properties</summary>
14180 </member>
14181 <member name="M:OpenMetaverse.UDPPacketBuffer.#ctor">
16072 <summary> 14182 <summary>
16073 De-serialization constructor for the InventoryNode Class 14183 Create an allocated UDP packet buffer for receiving a packet
16074 </summary> 14184 </summary>
16075 </member> 14185 </member>
16076 <member name="M:OpenMetaverse.InventoryNode.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 14186 <member name="M:OpenMetaverse.UDPPacketBuffer.#ctor(System.Net.IPEndPoint)">
16077 <summary> 14187 <summary>
16078 Serialization handler for the InventoryNode Class 14188 Create an allocated UDP packet buffer for sending a packet
16079 </summary> 14189 </summary>
14190 <param name="endPoint">EndPoint of the remote host</param>
16080 </member> 14191 </member>
16081 <member name="M:OpenMetaverse.InventoryNode.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 14192 <member name="M:OpenMetaverse.UDPPacketBuffer.#ctor(System.Net.IPEndPoint,System.Int32)">
16082 <summary> 14193 <summary>
16083 De-serialization handler for the InventoryNode Class 14194 Create an allocated UDP packet buffer for sending a packet
16084 </summary> 14195 </summary>
14196 <param name="endPoint">EndPoint of the remote host</param>
14197 <param name="bufferSize">Size of the buffer to allocate for packet data</param>
16085 </member> 14198 </member>
16086 <member name="M:OpenMetaverse.InventoryNode.ToString"> 14199 <member name="F:OpenMetaverse.UDPPacketBuffer.BUFFER_SIZE">
14200 <summary>Size of the byte array used to store raw packet data</summary>
14201 </member>
14202 <member name="F:OpenMetaverse.UDPPacketBuffer.Data">
14203 <summary>Raw packet data buffer</summary>
14204 </member>
14205 <member name="F:OpenMetaverse.UDPPacketBuffer.DataLength">
14206 <summary>Length of the data to transmit</summary>
14207 </member>
14208 <member name="F:OpenMetaverse.UDPPacketBuffer.RemoteEndPoint">
14209 <summary>EndPoint of the remote host</summary>
14210 </member>
14211 <member name="T:OpenMetaverse.PacketBufferPool">
16087 <summary> 14212 <summary>
16088 14213 Object pool for packet buffers. This is used to allocate memory for all
14214 incoming and outgoing packets, and zerocoding buffers for those packets
16089 </summary> 14215 </summary>
16090 <returns></returns>
16091 </member> 14216 </member>
16092 <member name="P:OpenMetaverse.InventoryNode.Data"> 14217 <member name="M:OpenMetaverse.PacketBufferPool.#ctor(System.Net.IPEndPoint,System.Int32,System.Int32)">
16093 <summary></summary> 14218 <summary>
14219 Initialize the object pool in client mode
14220 </summary>
14221 <param name="endPoint">Server to connect to</param>
14222 <param name="itemsPerSegment">
14223 </param>
14224 <param name="minSegments">
14225 </param>
16094 </member> 14226 </member>
16095 <member name="P:OpenMetaverse.InventoryNode.Parent"> 14227 <member name="M:OpenMetaverse.PacketBufferPool.#ctor(System.Int32,System.Int32)">
16096 <summary></summary> 14228 <summary>
14229 Initialize the object pool in server mode
14230 </summary>
14231 <param name="itemsPerSegment">
14232 </param>
14233 <param name="minSegments">
14234 </param>
16097 </member> 14235 </member>
16098 <member name="P:OpenMetaverse.InventoryNode.ParentID"> 14236 <member name="M:OpenMetaverse.PacketBufferPool.GetObjectInstance">
16099 <summary></summary> 14237 <summary>
14238 Returns a packet buffer with EndPoint set if the buffer is in
14239 client mode, or with EndPoint set to null in server mode
14240 </summary>
14241 <returns>Initialized UDPPacketBuffer object</returns>
16100 </member> 14242 </member>
16101 <member name="P:OpenMetaverse.InventoryNode.Nodes"> 14243 <member name="M:OpenMetaverse.Pool.#ctor">
16102 <summary></summary> 14244 <summary>
14245 Default constructor
14246 </summary>
16103 </member> 14247 </member>
16104 <member name="P:OpenMetaverse.InventoryNode.NeedsUpdate"> 14248 <member name="M:OpenMetaverse.Pool.CheckOut">
16105 <summary> 14249 <summary>
16106 For inventory folder nodes specifies weather the folder needs to be 14250 Check a packet buffer out of the pool
16107 refreshed from the server
16108 </summary> 14251 </summary>
14252 <returns>A packet buffer object</returns>
16109 </member> 14253 </member>
16110 <member name="T:OpenMetaverse.FriendRights"> 14254 <member name="P:OpenMetaverse.WrappedObject`1.Instance">
16111 <summary> 14255 <summary>
16112 14256 Returns an instance of the class that has been checked out of the Object Pool.
16113 </summary> 14257 </summary>
16114 </member> 14258 </member>
16115 <member name="F:OpenMetaverse.FriendRights.None"> 14259 <member name="M:OpenMetaverse.WrappedObject`1.Dispose">
16116 <summary>The avatar has no rights</summary> 14260 <summary>
14261 Checks the instance back into the object pool
14262 </summary>
16117 </member> 14263 </member>
16118 <member name="F:OpenMetaverse.FriendRights.CanSeeOnline"> 14264 <member name="M:OpenMetaverse.ObjectPoolBase`1.#ctor">
16119 <summary>The avatar can see the online status of the target avatar</summary> 14265 <summary>
14266 Creates a new instance of the ObjectPoolBase class. Initialize MUST be called
14267 after using this constructor.
14268 </summary>
16120 </member> 14269 </member>
16121 <member name="F:OpenMetaverse.FriendRights.CanSeeOnMap"> 14270 <member name="M:OpenMetaverse.ObjectPoolBase`1.#ctor(System.Int32,System.Int32,System.Boolean,System.Int32)">
16122 <summary>The avatar can see the location of the target avatar on the map</summary> 14271 <summary>
14272 Creates a new instance of the ObjectPool Base class.
14273 </summary>
14274 <param name="itemsPerSegment">The object pool is composed of segments, which
14275 are allocated whenever the size of the pool is exceeded. The number of items
14276 in a segment should be large enough that allocating a new segmeng is a rare
14277 thing. For example, on a server that will have 10k people logged in at once,
14278 the receive buffer object pool should have segment sizes of at least 1000
14279 byte arrays per segment.
14280 </param>
14281 <param name="minimumSegmentCount">The minimun number of segments that may exist.</param>
14282 <param name="gcOnPoolGrowth">Perform a full GC.Collect whenever a segment is allocated, and then again after allocation to compact the heap.</param>
14283 <param name="cleanupFrequenceMS">The frequency which segments are checked to see if they're eligible for cleanup.</param>
16123 </member> 14284 </member>
16124 <member name="F:OpenMetaverse.FriendRights.CanModifyObjects"> 14285 <member name="P:OpenMetaverse.ObjectPoolBase`1.TotalSegments">
16125 <summary>The avatar can modify the ojects of the target avatar </summary> 14286 <summary>
14287 The total number of segments created. Intended to be used by the Unit Tests.
14288 </summary>
16126 </member> 14289 </member>
16127 <member name="T:OpenMetaverse.FriendInfo"> 14290 <member name="P:OpenMetaverse.ObjectPoolBase`1.ItemsPerSegment">
16128 <summary> 14291 <summary>
16129 This class holds information about an avatar in the friends list. There are two ways 14292 The number of items that are in a segment. Items in a segment
16130 to interface to this class. The first is through the set of boolean properties. This is the typical 14293 are all allocated at the same time, and are hopefully close to
16131 way clients of this class will use it. The second interface is through two bitflag properties, 14294 each other in the managed heap.
16132 TheirFriendsRights and MyFriendsRights
16133 </summary> 14295 </summary>
16134 </member> 14296 </member>
16135 <member name="M:OpenMetaverse.FriendInfo.#ctor(OpenMetaverse.UUID,OpenMetaverse.FriendRights,OpenMetaverse.FriendRights)"> 14297 <member name="P:OpenMetaverse.ObjectPoolBase`1.MinimumSegmentCount">
16136 <summary> 14298 <summary>
16137 Used internally when building the initial list of friends at login time 14299 The minimum number of segments. When segments are reclaimed,
14300 this number of segments will always be left alone. These
14301 segments are allocated at startup.
16138 </summary> 14302 </summary>
16139 <param name="id">System ID of the avatar being prepesented</param>
16140 <param name="theirRights">Rights the friend has to see you online and to modify your objects</param>
16141 <param name="myRights">Rights you have to see your friend online and to modify their objects</param>
16142 </member> 14303 </member>
16143 <member name="M:OpenMetaverse.FriendInfo.ToString"> 14304 <member name="P:OpenMetaverse.ObjectPoolBase`1.MinimumSegmentAgePriorToCleanup">
16144 <summary> 14305 <summary>
16145 FriendInfo represented as a string 14306 The age a segment must be before it's eligible for cleanup.
14307 This is used to prevent thrash, and typical values are in
14308 the 5 minute range.
16146 </summary> 14309 </summary>
16147 <returns>A string reprentation of both my rights and my friends rights</returns>
16148 </member> 14310 </member>
16149 <member name="P:OpenMetaverse.FriendInfo.UUID"> 14311 <member name="P:OpenMetaverse.ObjectPoolBase`1.CleanupFrequencyMilliseconds">
16150 <summary> 14312 <summary>
16151 System ID of the avatar 14313 The frequence which the cleanup thread runs. This is typically
14314 expected to be in the 5 minute range.
16152 </summary> 14315 </summary>
16153 </member> 14316 </member>
16154 <member name="P:OpenMetaverse.FriendInfo.Name"> 14317 <member name="M:OpenMetaverse.ObjectPoolBase`1.ForceCleanup">
16155 <summary> 14318 <summary>
16156 full name of the avatar 14319 Forces the segment cleanup algorithm to be run. This method is intended
14320 primarly for use from the Unit Test libraries.
16157 </summary> 14321 </summary>
16158 </member> 14322 </member>
16159 <member name="P:OpenMetaverse.FriendInfo.IsOnline"> 14323 <member name="M:OpenMetaverse.ObjectPoolBase`1.GetObjectInstance">
16160 <summary> 14324 <summary>
16161 True if the avatar is online 14325 Responsible for allocate 1 instance of an object that will be stored in a segment.
16162 </summary> 14326 </summary>
14327 <returns>An instance of whatever objec the pool is pooling.</returns>
16163 </member> 14328 </member>
16164 <member name="P:OpenMetaverse.FriendInfo.CanSeeMeOnline"> 14329 <member name="M:OpenMetaverse.ObjectPoolBase`1.CheckIn(OpenMetaverse.ObjectPoolSegment{`0},`0)">
16165 <summary> 14330 <summary>
16166 True if the friend can see if I am online 14331 Checks in an instance of T owned by the object pool. This method is only intended to be called
14332 by the <c>WrappedObject</c> class.
16167 </summary> 14333 </summary>
14334 <param name="owningSegment">The segment from which the instance is checked out.</param>
14335 <param name="instance">The instance of <c>T</c> to check back into the segment.</param>
16168 </member> 14336 </member>
16169 <member name="P:OpenMetaverse.FriendInfo.CanSeeMeOnMap"> 14337 <member name="M:OpenMetaverse.ObjectPoolBase`1.CheckOut">
16170 <summary> 14338 <summary>
16171 True if the friend can see me on the map 14339 Checks an instance of <c>T</c> from the pool. If the pool is not sufficient to
14340 allow the checkout, a new segment is created.
16172 </summary> 14341 </summary>
14342 <returns>A <c>WrappedObject</c> around the instance of <c>T</c>. To check
14343 the instance back into the segment, be sureto dispose the WrappedObject
14344 when finished. </returns>
16173 </member> 14345 </member>
16174 <member name="P:OpenMetaverse.FriendInfo.CanModifyMyObjects"> 14346 <member name="T:OpenMetaverse.DictionaryEventAction">
16175 <summary> 14347 <summary>
16176 True if the freind can modify my objects
16177 </summary> 14348 </summary>
16178 </member> 14349 </member>
16179 <member name="P:OpenMetaverse.FriendInfo.CanSeeThemOnline"> 14350 <member name="F:OpenMetaverse.DictionaryEventAction.Add">
16180 <summary> 14351 <summary>
16181 True if I can see if my friend is online
16182 </summary> 14352 </summary>
16183 </member> 14353 </member>
16184 <member name="P:OpenMetaverse.FriendInfo.CanSeeThemOnMap"> 14354 <member name="F:OpenMetaverse.DictionaryEventAction.Remove">
16185 <summary> 14355 <summary>
16186 True if I can see if my friend is on the map
16187 </summary> 14356 </summary>
16188 </member> 14357 </member>
16189 <member name="P:OpenMetaverse.FriendInfo.CanModifyTheirObjects"> 14358 <member name="F:OpenMetaverse.DictionaryEventAction.Change">
16190 <summary> 14359 <summary>
16191 True if I can modify my friend's objects
16192 </summary> 14360 </summary>
16193 </member> 14361 </member>
16194 <member name="P:OpenMetaverse.FriendInfo.TheirFriendRights"> 14362 <member name="T:OpenMetaverse.ObservableDictionary`2">
16195 <summary> 14363 <summary>
16196 My friend's rights represented as bitmapped flags 14364 The ObservableDictionary class is used for storing key/value pairs. It has methods for firing
14365 events to subscribers when items are added, removed, or changed.
16197 </summary> 14366 </summary>
14367 <typeparam name="TKey">Key <see langword="Tkey" /></typeparam>
14368 <typeparam name="TValue">Value <see langword="TValue" /></typeparam>
16198 </member> 14369 </member>
16199 <member name="P:OpenMetaverse.FriendInfo.MyFriendRights"> 14370 <member name="M:OpenMetaverse.ObservableDictionary`2.#ctor">
16200 <summary> 14371 <summary>
16201 My rights represented as bitmapped flags 14372 Initializes a new instance of the <seealso cref="T:ObservableDictionary" /> Class
14373 with the specified key/value, has the default initial capacity.
16202 </summary> 14374 </summary>
14375 <example>
14376 <code>
14377 // initialize a new ObservableDictionary named testDict with a string as the key and an int as the value.
14378 public ObservableDictionary&lt;string, int&gt; testDict = new ObservableDictionary&lt;string, int&gt;();
14379 </code>
14380 </example>
16203 </member> 14381 </member>
16204 <member name="T:OpenMetaverse.FriendsManager"> 14382 <member name="M:OpenMetaverse.ObservableDictionary`2.#ctor(System.Int32)">
16205 <summary> 14383 <summary>
16206 This class is used to add and remove avatars from your friends list and to manage their permission. 14384 Initializes a new instance of the <seealso cref="T:OpenMetaverse.ObservableDictionary" /> Class
14385 with the specified key/value, With its initial capacity specified.
16207 </summary> 14386 </summary>
14387 <param name="capacity">Initial size of dictionary</param>
14388 <example>
14389 <code>
14390 // initialize a new ObservableDictionary named testDict with a string as the key and an int as the value,
14391 // initially allocated room for 10 entries.
14392 public ObservableDictionary&lt;string, int&gt; testDict = new ObservableDictionary&lt;string, int&gt;(10);
14393 </code>
14394 </example>
16208 </member> 14395 </member>
16209 <member name="F:OpenMetaverse.FriendsManager.m_FriendOnline"> 14396 <member name="F:OpenMetaverse.ObservableDictionary`2.Delegates">
16210 <summary>The event subscribers. null if no subcribers</summary> 14397 <summary>
14398 A dictionary of callbacks to fire when specified action occurs
14399 </summary>
16211 </member> 14400 </member>
16212 <member name="M:OpenMetaverse.FriendsManager.OnFriendOnline(OpenMetaverse.FriendInfoEventArgs)"> 14401 <member name="F:OpenMetaverse.ObservableDictionary`2.Dictionary">
16213 <summary>Raises the FriendOnline event</summary> 14402 <summary>Internal dictionary that this class wraps around. Do not
16214 <param name="e">A FriendInfoEventArgs object containing the 14403 modify or enumerate the contents of this dictionary without locking</summary>
16215 data returned from the data server</param>
16216 </member> 14404 </member>
16217 <member name="F:OpenMetaverse.FriendsManager.m_FriendOnlineLock"> 14405 <member name="P:OpenMetaverse.ObservableDictionary`2.Item(`0)">
16218 <summary>Thread sync lock object</summary> 14406 <summary>
14407 Indexer for the dictionary
14408 </summary>
14409 <param name="key">The key</param>
14410 <returns>The value</returns>
16219 </member> 14411 </member>
16220 <member name="F:OpenMetaverse.FriendsManager.m_FriendOffline"> 14412 <member name="P:OpenMetaverse.ObservableDictionary`2.Count">
16221 <summary>The event subscribers. null if no subcribers</summary> 14413 <summary>
14414 Gets the number of Key/Value pairs contained in the <seealso cref="T:ObservableDictionary" /></summary>
16222 </member> 14415 </member>
16223 <member name="M:OpenMetaverse.FriendsManager.OnFriendOffline(OpenMetaverse.FriendInfoEventArgs)"> 14416 <member name="M:OpenMetaverse.ObservableDictionary`2.AddDelegate(OpenMetaverse.DictionaryEventAction,OpenMetaverse.DictionaryChangeCallback)">
16224 <summary>Raises the FriendOffline event</summary> 14417 <summary>
16225 <param name="e">A FriendInfoEventArgs object containing the 14418 Register a callback to be fired when an action occurs
16226 data returned from the data server</param> 14419 </summary>
14420 <param name="action">The action</param>
14421 <param name="callback">The callback to fire</param>
16227 </member> 14422 </member>
16228 <member name="F:OpenMetaverse.FriendsManager.m_FriendOfflineLock"> 14423 <member name="M:OpenMetaverse.ObservableDictionary`2.RemoveDelegate(OpenMetaverse.DictionaryEventAction,OpenMetaverse.DictionaryChangeCallback)">
16229 <summary>Thread sync lock object</summary> 14424 <summary>
14425 Unregister a callback
14426 </summary>
14427 <param name="action">The action</param>
14428 <param name="callback">The callback to fire</param>
16230 </member> 14429 </member>
16231 <member name="F:OpenMetaverse.FriendsManager.m_FriendRights"> 14430 <member name="M:OpenMetaverse.ObservableDictionary`2.FireChangeEvent(OpenMetaverse.DictionaryEventAction,System.Collections.DictionaryEntry)">
16232 <summary>The event subscribers. null if no subcribers</summary> 14431 <summary>
14432 </summary>
14433 <param name="action">
14434 </param>
14435 <param name="entry">
14436 </param>
16233 </member> 14437 </member>
16234 <member name="M:OpenMetaverse.FriendsManager.OnFriendRights(OpenMetaverse.FriendInfoEventArgs)"> 14438 <member name="M:OpenMetaverse.ObservableDictionary`2.TryGetValue(`0,`1@)">
16235 <summary>Raises the FriendRightsUpdate event</summary> 14439 <summary>
16236 <param name="e">A FriendInfoEventArgs object containing the 14440 Try to get entry from the <seealso cref="!:ObservableDictionary" /> with specified key
16237 data returned from the data server</param> 14441 </summary>
14442 <param name="key">Key to use for lookup</param>
14443 <param name="value">Value returned</param>
14444 <returns>
14445 <see langword="true" /> if specified key exists, <see langword="false" /> if not found</returns>
14446 <example>
14447 <code>
14448 // find your avatar using the Simulator.ObjectsAvatars ObservableDictionary:
14449 Avatar av;
14450 if (Client.Network.CurrentSim.ObjectsAvatars.TryGetValue(Client.Self.AgentID, out av))
14451 Console.WriteLine("Found Avatar {0}", av.Name);
14452 </code>
14453 <seealso cref="F:OpenMetaverse.Simulator.ObjectsAvatars" />
14454 </example>
16238 </member> 14455 </member>
16239 <member name="F:OpenMetaverse.FriendsManager.m_FriendRightsLock"> 14456 <member name="M:OpenMetaverse.ObservableDictionary`2.Find(System.Predicate{`1})">
16240 <summary>Thread sync lock object</summary> 14457 <summary>
14458 Finds the specified match.
14459 </summary>
14460 <param name="match">The match.</param>
14461 <returns>Matched value</returns>
14462 <example>
14463 <code>
14464 // use a delegate to find a prim in the ObjectsPrimitives ObservableDictionary
14465 // with the ID 95683496
14466 uint findID = 95683496;
14467 Primitive findPrim = sim.ObjectsPrimitives.Find(
14468 delegate(Primitive prim) { return prim.ID == findID; });
14469 </code>
14470 </example>
16241 </member> 14471 </member>
16242 <member name="F:OpenMetaverse.FriendsManager.m_FriendNames"> 14472 <member name="M:OpenMetaverse.ObservableDictionary`2.FindAll(System.Predicate{`1})">
16243 <summary>The event subscribers. null if no subcribers</summary> 14473 <summary>Find All items in an <seealso cref="T:ObservableDictionary" /></summary>
14474 <param name="match">return matching items.</param>
14475 <returns>a <seealso cref="T:System.Collections.Generic.List" /> containing found items.</returns>
14476 <example>
14477 Find All prims within 20 meters and store them in a List
14478 <code>
14479 int radius = 20;
14480 List&lt;Primitive&gt; prims = Client.Network.CurrentSim.ObjectsPrimitives.FindAll(
14481 delegate(Primitive prim) {
14482 Vector3 pos = prim.Position;
14483 return ((prim.ParentID == 0) &amp;&amp; (pos != Vector3.Zero) &amp;&amp; (Vector3.Distance(pos, location) &lt; radius));
14484 }
14485 );
14486 </code></example>
16244 </member> 14487 </member>
16245 <member name="M:OpenMetaverse.FriendsManager.OnFriendNames(OpenMetaverse.FriendNamesEventArgs)"> 14488 <member name="M:OpenMetaverse.ObservableDictionary`2.FindAll(System.Predicate{`0})">
16246 <summary>Raises the FriendNames event</summary> 14489 <summary>Find All items in an <seealso cref="T:ObservableDictionary" /></summary>
16247 <param name="e">A FriendNamesEventArgs object containing the 14490 <param name="match">return matching keys.</param>
16248 data returned from the data server</param> 14491 <returns>a <seealso cref="T:System.Collections.Generic.List" /> containing found keys.</returns>
14492 <example>
14493 Find All keys which also exist in another dictionary
14494 <code>
14495 List&lt;UUID&gt; matches = myDict.FindAll(
14496 delegate(UUID id) {
14497 return myOtherDict.ContainsKey(id);
14498 }
14499 );
14500 </code></example>
16249 </member> 14501 </member>
16250 <member name="F:OpenMetaverse.FriendsManager.m_FriendNamesLock"> 14502 <member name="M:OpenMetaverse.ObservableDictionary`2.ContainsKey(`0)">
14503 <summary>Check if Key exists in Dictionary</summary>
14504 <param name="key">Key to check for</param>
14505 <returns>
14506 <see langword="true" /> if found, <see langword="false" /> otherwise</returns>
14507 </member>
14508 <member name="M:OpenMetaverse.ObservableDictionary`2.ContainsValue(`1)">
14509 <summary>Check if Value exists in Dictionary</summary>
14510 <param name="value">Value to check for</param>
14511 <returns>
14512 <see langword="true" /> if found, <see langword="false" /> otherwise</returns>
14513 </member>
14514 <member name="M:OpenMetaverse.ObservableDictionary`2.Add(`0,`1)">
14515 <summary>
14516 Adds the specified key to the dictionary, dictionary locking is not performed,
14517 <see cref="!:SafeAdd" /></summary>
14518 <param name="key">The key</param>
14519 <param name="value">The value</param>
14520 </member>
14521 <member name="M:OpenMetaverse.ObservableDictionary`2.Remove(`0)">
14522 <summary>
14523 Removes the specified key, dictionary locking is not performed
14524 </summary>
14525 <param name="key">The key.</param>
14526 <returns>
14527 <see langword="true" /> if successful, <see langword="false" /> otherwise</returns>
14528 </member>
14529 <member name="M:OpenMetaverse.ObservableDictionary`2.Clear">
14530 <summary>
14531 Clear the contents of the dictionary
14532 </summary>
14533 </member>
14534 <member name="M:OpenMetaverse.ObservableDictionary`2.GetEnumerator">
14535 <summary>
14536 Enumerator for iterating dictionary entries
14537 </summary>
14538 <returns>
14539 </returns>
14540 </member>
14541 <member name="T:OpenMetaverse.Packets.PacketDecoder.CustomPacketDecoder">
14542 <summary>
14543 A custom decoder callback
14544 </summary>
14545 <param name="fieldName">The key of the object</param>
14546 <param name="fieldData">the data to decode</param>
14547 <returns>A string represending the fieldData</returns>
14548 </member>
14549 <member name="M:OpenMetaverse.Packets.PacketDecoder.AddCallback(System.String,OpenMetaverse.Packets.PacketDecoder.CustomPacketDecoder)">
14550 <summary>
14551 Add a custom decoder callback
14552 </summary>
14553 <param name="key">The key of the field to decode</param>
14554 <param name="customPacketHandler">The custom decode handler</param>
14555 </member>
14556 <member name="M:OpenMetaverse.Packets.PacketDecoder.RemoveCustomHandler(System.String,OpenMetaverse.Packets.PacketDecoder.CustomPacketDecoder)">
14557 <summary>
14558 Remove a custom decoder callback
14559 </summary>
14560 <param name="key">The key of the field to decode</param>
14561 <param name="customPacketHandler">The custom decode handler</param>
14562 </member>
14563 <member name="M:OpenMetaverse.Packets.PacketDecoder.PacketToString(OpenMetaverse.Packets.Packet)">
14564 <summary>
14565 Creates a formatted string containing the values of a Packet
14566 </summary>
14567 <param name="packet">The Packet</param>
14568 <returns>A formatted string of values of the nested items in the Packet object</returns>
14569 </member>
14570 <member name="M:OpenMetaverse.Packets.PacketDecoder.MessageToString(System.Object,System.Int32)">
14571 <summary>
14572 Decode an IMessage object into a beautifully formatted string
14573 </summary>
14574 <param name="message">The IMessage object</param>
14575 <param name="recurseLevel">Recursion level (used for indenting)</param>
14576 <returns>A formatted string containing the names and values of the source object</returns>
14577 </member>
14578 <member name="T:OpenMetaverse.ObjectReturnType">
14579 <summary>
14580 Type of return to use when returning objects from a parcel
14581 </summary>
14582 </member>
14583 <member name="F:OpenMetaverse.ObjectReturnType.None">
14584 <summary>
14585 </summary>
14586 </member>
14587 <member name="F:OpenMetaverse.ObjectReturnType.Owner">
14588 <summary>Return objects owned by parcel owner</summary>
14589 </member>
14590 <member name="F:OpenMetaverse.ObjectReturnType.Group">
14591 <summary>Return objects set to group</summary>
14592 </member>
14593 <member name="F:OpenMetaverse.ObjectReturnType.Other">
14594 <summary>Return objects not owned by parcel owner or set to group</summary>
14595 </member>
14596 <member name="F:OpenMetaverse.ObjectReturnType.List">
14597 <summary>Return a specific list of objects on parcel</summary>
14598 </member>
14599 <member name="F:OpenMetaverse.ObjectReturnType.Sell">
14600 <summary>Return objects that are marked for-sale</summary>
14601 </member>
14602 <member name="T:OpenMetaverse.ParcelAccessFlags">
14603 <summary>
14604 Blacklist/Whitelist flags used in parcels Access List
14605 </summary>
14606 </member>
14607 <member name="F:OpenMetaverse.ParcelAccessFlags.NoAccess">
14608 <summary>Agent is denied access</summary>
14609 </member>
14610 <member name="F:OpenMetaverse.ParcelAccessFlags.Access">
14611 <summary>Agent is granted access</summary>
14612 </member>
14613 <member name="T:OpenMetaverse.ParcelResult">
14614 <summary>
14615 The result of a request for parcel properties
14616 </summary>
14617 </member>
14618 <member name="F:OpenMetaverse.ParcelResult.NoData">
14619 <summary>No matches were found for the request</summary>
14620 </member>
14621 <member name="F:OpenMetaverse.ParcelResult.Single">
14622 <summary>Request matched a single parcel</summary>
14623 </member>
14624 <member name="F:OpenMetaverse.ParcelResult.Multiple">
14625 <summary>Request matched multiple parcels</summary>
14626 </member>
14627 <member name="T:OpenMetaverse.AccessList">
14628 <summary>
14629 Flags used in the ParcelAccessListRequest packet to specify whether
14630 we want the access list (whitelist), ban list (blacklist), or both
14631 </summary>
14632 </member>
14633 <member name="F:OpenMetaverse.AccessList.Access">
14634 <summary>Request the access list</summary>
14635 </member>
14636 <member name="F:OpenMetaverse.AccessList.Ban">
14637 <summary>Request the ban list</summary>
14638 </member>
14639 <member name="F:OpenMetaverse.AccessList.Both">
14640 <summary>Request both White and Black lists</summary>
14641 </member>
14642 <member name="T:OpenMetaverse.ParcelPropertiesStatus">
14643 <summary>
14644 Sequence ID in ParcelPropertiesReply packets (sent when avatar
14645 tries to cross a parcel border)
14646 </summary>
14647 </member>
14648 <member name="F:OpenMetaverse.ParcelPropertiesStatus.ParcelSelected">
14649 <summary>Parcel is currently selected</summary>
14650 </member>
14651 <member name="F:OpenMetaverse.ParcelPropertiesStatus.CollisionNotInGroup">
14652 <summary>Parcel restricted to a group the avatar is not a
14653 member of</summary>
14654 </member>
14655 <member name="F:OpenMetaverse.ParcelPropertiesStatus.CollisionBanned">
14656 <summary>Avatar is banned from the parcel</summary>
14657 </member>
14658 <member name="F:OpenMetaverse.ParcelPropertiesStatus.CollisionNotOnAccessList">
14659 <summary>Parcel is restricted to an access list that the
14660 avatar is not on</summary>
14661 </member>
14662 <member name="F:OpenMetaverse.ParcelPropertiesStatus.HoveredOverParcel">
14663 <summary>Response to hovering over a parcel</summary>
14664 </member>
14665 <member name="T:OpenMetaverse.TerraformAction">
14666 <summary>
14667 The tool to use when modifying terrain levels
14668 </summary>
14669 </member>
14670 <member name="F:OpenMetaverse.TerraformAction.Level">
14671 <summary>Level the terrain</summary>
14672 </member>
14673 <member name="F:OpenMetaverse.TerraformAction.Raise">
14674 <summary>Raise the terrain</summary>
14675 </member>
14676 <member name="F:OpenMetaverse.TerraformAction.Lower">
14677 <summary>Lower the terrain</summary>
14678 </member>
14679 <member name="F:OpenMetaverse.TerraformAction.Smooth">
14680 <summary>Smooth the terrain</summary>
14681 </member>
14682 <member name="F:OpenMetaverse.TerraformAction.Noise">
14683 <summary>Add random noise to the terrain</summary>
14684 </member>
14685 <member name="F:OpenMetaverse.TerraformAction.Revert">
14686 <summary>Revert terrain to simulator default</summary>
14687 </member>
14688 <member name="T:OpenMetaverse.TerraformBrushSize">
14689 <summary>
14690 The tool size to use when changing terrain levels
14691 </summary>
14692 </member>
14693 <member name="F:OpenMetaverse.TerraformBrushSize.Small">
14694 <summary>Small</summary>
14695 </member>
14696 <member name="F:OpenMetaverse.TerraformBrushSize.Medium">
14697 <summary>Medium</summary>
14698 </member>
14699 <member name="F:OpenMetaverse.TerraformBrushSize.Large">
14700 <summary>Large</summary>
14701 </member>
14702 <member name="T:OpenMetaverse.AccessDeniedReason">
14703 <summary>
14704 Reasons agent is denied access to a parcel on the simulator
14705 </summary>
14706 </member>
14707 <member name="F:OpenMetaverse.AccessDeniedReason.NotDenied">
14708 <summary>Agent is not denied, access is granted</summary>
14709 </member>
14710 <member name="F:OpenMetaverse.AccessDeniedReason.NotInGroup">
14711 <summary>Agent is not a member of the group set for the parcel, or which owns the parcel</summary>
14712 </member>
14713 <member name="F:OpenMetaverse.AccessDeniedReason.NotOnAllowList">
14714 <summary>Agent is not on the parcels specific allow list</summary>
14715 </member>
14716 <member name="F:OpenMetaverse.AccessDeniedReason.BannedFromParcel">
14717 <summary>Agent is on the parcels ban list</summary>
14718 </member>
14719 <member name="F:OpenMetaverse.AccessDeniedReason.NoAccess">
14720 <summary>Unknown</summary>
14721 </member>
14722 <member name="F:OpenMetaverse.AccessDeniedReason.NotAgeVerified">
14723 <summary>Agent is not age verified and parcel settings deny access to non age verified avatars</summary>
14724 </member>
14725 <member name="T:OpenMetaverse.ParcelOverlayType">
14726 <summary>
14727 Parcel overlay type. This is used primarily for highlighting and
14728 coloring which is why it is a single integer instead of a set of
14729 flags
14730 </summary>
14731 <remarks>These values seem to be poorly thought out. The first three
14732 bits represent a single value, not flags. For example Auction (0x05) is
14733 not a combination of OwnedByOther (0x01) and ForSale(0x04). However,
14734 the BorderWest and BorderSouth values are bit flags that get attached
14735 to the value stored in the first three bits. Bits four, five, and six
14736 are unused</remarks>
14737 </member>
14738 <member name="F:OpenMetaverse.ParcelOverlayType.Public">
14739 <summary>Public land</summary>
14740 </member>
14741 <member name="F:OpenMetaverse.ParcelOverlayType.OwnedByOther">
14742 <summary>Land is owned by another avatar</summary>
14743 </member>
14744 <member name="F:OpenMetaverse.ParcelOverlayType.OwnedByGroup">
14745 <summary>Land is owned by a group</summary>
14746 </member>
14747 <member name="F:OpenMetaverse.ParcelOverlayType.OwnedBySelf">
14748 <summary>Land is owned by the current avatar</summary>
14749 </member>
14750 <member name="F:OpenMetaverse.ParcelOverlayType.ForSale">
14751 <summary>Land is for sale</summary>
14752 </member>
14753 <member name="F:OpenMetaverse.ParcelOverlayType.Auction">
14754 <summary>Land is being auctioned</summary>
14755 </member>
14756 <member name="F:OpenMetaverse.ParcelOverlayType.Private">
14757 <summary>Land is private</summary>
14758 </member>
14759 <member name="F:OpenMetaverse.ParcelOverlayType.BorderWest">
14760 <summary>To the west of this area is a parcel border</summary>
14761 </member>
14762 <member name="F:OpenMetaverse.ParcelOverlayType.BorderSouth">
14763 <summary>To the south of this area is a parcel border</summary>
14764 </member>
14765 <member name="T:OpenMetaverse.ParcelFlags">
14766 <summary>
14767 Various parcel properties
14768 </summary>
14769 </member>
14770 <member name="F:OpenMetaverse.ParcelFlags.None">
14771 <summary>No flags set</summary>
14772 </member>
14773 <member name="F:OpenMetaverse.ParcelFlags.AllowFly">
14774 <summary>Allow avatars to fly (a client-side only restriction)</summary>
14775 </member>
14776 <member name="F:OpenMetaverse.ParcelFlags.AllowOtherScripts">
14777 <summary>Allow foreign scripts to run</summary>
14778 </member>
14779 <member name="F:OpenMetaverse.ParcelFlags.ForSale">
14780 <summary>This parcel is for sale</summary>
14781 </member>
14782 <member name="F:OpenMetaverse.ParcelFlags.AllowLandmark">
14783 <summary>Allow avatars to create a landmark on this parcel</summary>
14784 </member>
14785 <member name="F:OpenMetaverse.ParcelFlags.AllowTerraform">
14786 <summary>Allows all avatars to edit the terrain on this parcel</summary>
14787 </member>
14788 <member name="F:OpenMetaverse.ParcelFlags.AllowDamage">
14789 <summary>Avatars have health and can take damage on this parcel.
14790 If set, avatars can be killed and sent home here</summary>
14791 </member>
14792 <member name="F:OpenMetaverse.ParcelFlags.CreateObjects">
14793 <summary>Foreign avatars can create objects here</summary>
14794 </member>
14795 <member name="F:OpenMetaverse.ParcelFlags.ForSaleObjects">
14796 <summary>All objects on this parcel can be purchased</summary>
14797 </member>
14798 <member name="F:OpenMetaverse.ParcelFlags.UseAccessGroup">
14799 <summary>Access is restricted to a group</summary>
14800 </member>
14801 <member name="F:OpenMetaverse.ParcelFlags.UseAccessList">
14802 <summary>Access is restricted to a whitelist</summary>
14803 </member>
14804 <member name="F:OpenMetaverse.ParcelFlags.UseBanList">
14805 <summary>Ban blacklist is enabled</summary>
14806 </member>
14807 <member name="F:OpenMetaverse.ParcelFlags.UsePassList">
14808 <summary>Unknown</summary>
14809 </member>
14810 <member name="F:OpenMetaverse.ParcelFlags.ShowDirectory">
14811 <summary>List this parcel in the search directory</summary>
14812 </member>
14813 <member name="F:OpenMetaverse.ParcelFlags.AllowDeedToGroup">
14814 <summary>Allow personally owned parcels to be deeded to group</summary>
14815 </member>
14816 <member name="F:OpenMetaverse.ParcelFlags.ContributeWithDeed">
14817 <summary>If Deeded, owner contributes required tier to group parcel is deeded to</summary>
14818 </member>
14819 <member name="F:OpenMetaverse.ParcelFlags.SoundLocal">
14820 <summary>Restrict sounds originating on this parcel to the
14821 parcel boundaries</summary>
14822 </member>
14823 <member name="F:OpenMetaverse.ParcelFlags.SellParcelObjects">
14824 <summary>Objects on this parcel are sold when the land is
14825 purchsaed</summary>
14826 </member>
14827 <member name="F:OpenMetaverse.ParcelFlags.AllowPublish">
14828 <summary>Allow this parcel to be published on the web</summary>
14829 </member>
14830 <member name="F:OpenMetaverse.ParcelFlags.MaturePublish">
14831 <summary>The information for this parcel is mature content</summary>
14832 </member>
14833 <member name="F:OpenMetaverse.ParcelFlags.UrlWebPage">
14834 <summary>The media URL is an HTML page</summary>
14835 </member>
14836 <member name="F:OpenMetaverse.ParcelFlags.UrlRawHtml">
14837 <summary>The media URL is a raw HTML string</summary>
14838 </member>
14839 <member name="F:OpenMetaverse.ParcelFlags.RestrictPushObject">
14840 <summary>Restrict foreign object pushes</summary>
14841 </member>
14842 <member name="F:OpenMetaverse.ParcelFlags.DenyAnonymous">
14843 <summary>Ban all non identified/transacted avatars</summary>
14844 </member>
14845 <member name="F:OpenMetaverse.ParcelFlags.AllowGroupScripts">
14846 <summary>Allow group-owned scripts to run</summary>
14847 </member>
14848 <member name="F:OpenMetaverse.ParcelFlags.CreateGroupObjects">
14849 <summary>Allow object creation by group members or group
14850 objects</summary>
14851 </member>
14852 <member name="F:OpenMetaverse.ParcelFlags.AllowAPrimitiveEntry">
14853 <summary>Allow all objects to enter this parcel</summary>
14854 </member>
14855 <member name="F:OpenMetaverse.ParcelFlags.AllowGroupObjectEntry">
14856 <summary>Only allow group and owner objects to enter this parcel</summary>
14857 </member>
14858 <member name="F:OpenMetaverse.ParcelFlags.AllowVoiceChat">
14859 <summary>Voice Enabled on this parcel</summary>
14860 </member>
14861 <member name="F:OpenMetaverse.ParcelFlags.UseEstateVoiceChan">
14862 <summary>Use Estate Voice channel for Voice on this parcel</summary>
14863 </member>
14864 <member name="F:OpenMetaverse.ParcelFlags.DenyAgeUnverified">
14865 <summary>Deny Age Unverified Users</summary>
14866 </member>
14867 <member name="T:OpenMetaverse.ParcelStatus">
14868 <summary>
14869 Parcel ownership status
14870 </summary>
14871 </member>
14872 <member name="F:OpenMetaverse.ParcelStatus.None">
14873 <summary>Placeholder</summary>
14874 </member>
14875 <member name="F:OpenMetaverse.ParcelStatus.Leased">
14876 <summary>Parcel is leased (owned) by an avatar or group</summary>
14877 </member>
14878 <member name="F:OpenMetaverse.ParcelStatus.LeasePending">
14879 <summary>Parcel is in process of being leased (purchased) by an avatar or group</summary>
14880 </member>
14881 <member name="F:OpenMetaverse.ParcelStatus.Abandoned">
14882 <summary>Parcel has been abandoned back to Governor Linden</summary>
14883 </member>
14884 <member name="T:OpenMetaverse.ParcelCategory">
14885 <summary>
14886 Category parcel is listed in under search
14887 </summary>
14888 </member>
14889 <member name="F:OpenMetaverse.ParcelCategory.None">
14890 <summary>No assigned category</summary>
14891 </member>
14892 <member name="F:OpenMetaverse.ParcelCategory.Linden">
14893 <summary>Linden Infohub or public area</summary>
14894 </member>
14895 <member name="F:OpenMetaverse.ParcelCategory.Adult">
14896 <summary>Adult themed area</summary>
14897 </member>
14898 <member name="F:OpenMetaverse.ParcelCategory.Arts">
14899 <summary>Arts and Culture</summary>
14900 </member>
14901 <member name="F:OpenMetaverse.ParcelCategory.Business">
14902 <summary>Business</summary>
14903 </member>
14904 <member name="F:OpenMetaverse.ParcelCategory.Educational">
14905 <summary>Educational</summary>
14906 </member>
14907 <member name="F:OpenMetaverse.ParcelCategory.Gaming">
14908 <summary>Gaming</summary>
14909 </member>
14910 <member name="F:OpenMetaverse.ParcelCategory.Hangout">
14911 <summary>Hangout or Club</summary>
14912 </member>
14913 <member name="F:OpenMetaverse.ParcelCategory.Newcomer">
14914 <summary>Newcomer friendly</summary>
14915 </member>
14916 <member name="F:OpenMetaverse.ParcelCategory.Park">
14917 <summary>Parks and Nature</summary>
14918 </member>
14919 <member name="F:OpenMetaverse.ParcelCategory.Residential">
14920 <summary>Residential</summary>
14921 </member>
14922 <member name="F:OpenMetaverse.ParcelCategory.Shopping">
14923 <summary>Shopping</summary>
14924 </member>
14925 <member name="F:OpenMetaverse.ParcelCategory.Stage">
14926 <summary>Not Used?</summary>
14927 </member>
14928 <member name="F:OpenMetaverse.ParcelCategory.Other">
14929 <summary>Other</summary>
14930 </member>
14931 <member name="F:OpenMetaverse.ParcelCategory.Any">
14932 <summary>Not an actual category, only used for queries</summary>
14933 </member>
14934 <member name="T:OpenMetaverse.LandingType">
14935 <summary>
14936 Type of teleport landing for a parcel
14937 </summary>
14938 </member>
14939 <member name="F:OpenMetaverse.LandingType.None">
14940 <summary>Unset, simulator default</summary>
14941 </member>
14942 <member name="F:OpenMetaverse.LandingType.LandingPoint">
14943 <summary>Specific landing point set for this parcel</summary>
14944 </member>
14945 <member name="F:OpenMetaverse.LandingType.Direct">
14946 <summary>No landing point set, direct teleports enabled for
14947 this parcel</summary>
14948 </member>
14949 <member name="T:OpenMetaverse.ParcelMediaCommand">
14950 <summary>
14951 Parcel Media Command used in ParcelMediaCommandMessage
14952 </summary>
14953 </member>
14954 <member name="F:OpenMetaverse.ParcelMediaCommand.Stop">
14955 <summary>Stop the media stream and go back to the first frame</summary>
14956 </member>
14957 <member name="F:OpenMetaverse.ParcelMediaCommand.Pause">
14958 <summary>Pause the media stream (stop playing but stay on current frame)</summary>
14959 </member>
14960 <member name="F:OpenMetaverse.ParcelMediaCommand.Play">
14961 <summary>Start the current media stream playing and stop when the end is reached</summary>
14962 </member>
14963 <member name="F:OpenMetaverse.ParcelMediaCommand.Loop">
14964 <summary>Start the current media stream playing,
14965 loop to the beginning when the end is reached and continue to play</summary>
14966 </member>
14967 <member name="F:OpenMetaverse.ParcelMediaCommand.Texture">
14968 <summary>Specifies the texture to replace with video</summary>
14969 <remarks>If passing the key of a texture, it must be explicitly typecast as a key,
14970 not just passed within double quotes.</remarks>
14971 </member>
14972 <member name="F:OpenMetaverse.ParcelMediaCommand.URL">
14973 <summary>Specifies the movie URL (254 characters max)</summary>
14974 </member>
14975 <member name="F:OpenMetaverse.ParcelMediaCommand.Time">
14976 <summary>Specifies the time index at which to begin playing</summary>
14977 </member>
14978 <member name="F:OpenMetaverse.ParcelMediaCommand.Agent">
14979 <summary>Specifies a single agent to apply the media command to</summary>
14980 </member>
14981 <member name="F:OpenMetaverse.ParcelMediaCommand.Unload">
14982 <summary>Unloads the stream. While the stop command sets the texture to the first frame of the movie,
14983 unload resets it to the real texture that the movie was replacing.</summary>
14984 </member>
14985 <member name="F:OpenMetaverse.ParcelMediaCommand.AutoAlign">
14986 <summary>Turn on/off the auto align feature, similar to the auto align checkbox in the parcel media properties
14987 (NOT to be confused with the "align" function in the textures view of the editor!) Takes TRUE or FALSE as parameter.</summary>
14988 </member>
14989 <member name="F:OpenMetaverse.ParcelMediaCommand.Type">
14990 <summary>Allows a Web page or image to be placed on a prim (1.19.1 RC0 and later only).
14991 Use "text/html" for HTML.</summary>
14992 </member>
14993 <member name="F:OpenMetaverse.ParcelMediaCommand.Size">
14994 <summary>Resizes a Web page to fit on x, y pixels (1.19.1 RC0 and later only).</summary>
14995 <remarks>This might still not be working</remarks>
14996 </member>
14997 <member name="F:OpenMetaverse.ParcelMediaCommand.Desc">
14998 <summary>Sets a description for the media being displayed (1.19.1 RC0 and later only).</summary>
14999 </member>
15000 <member name="T:OpenMetaverse.ParcelInfo">
15001 <summary>
15002 Some information about a parcel of land returned from a DirectoryManager search
15003 </summary>
15004 </member>
15005 <member name="F:OpenMetaverse.ParcelInfo.ID">
15006 <summary>Global Key of record</summary>
15007 </member>
15008 <member name="F:OpenMetaverse.ParcelInfo.OwnerID">
15009 <summary>Parcel Owners <seealso cref="T:OpenMetaverse.UUID" /></summary>
15010 </member>
15011 <member name="F:OpenMetaverse.ParcelInfo.Name">
15012 <summary>Name field of parcel, limited to 128 characters</summary>
15013 </member>
15014 <member name="F:OpenMetaverse.ParcelInfo.Description">
15015 <summary>Description field of parcel, limited to 256 characters</summary>
15016 </member>
15017 <member name="F:OpenMetaverse.ParcelInfo.ActualArea">
15018 <summary>Total Square meters of parcel</summary>
15019 </member>
15020 <member name="F:OpenMetaverse.ParcelInfo.BillableArea">
15021 <summary>Total area billable as Tier, for group owned land this will be 10% less than ActualArea</summary>
15022 </member>
15023 <member name="F:OpenMetaverse.ParcelInfo.Mature">
15024 <summary>True of parcel is in Mature simulator</summary>
15025 </member>
15026 <member name="F:OpenMetaverse.ParcelInfo.GlobalX">
15027 <summary>Grid global X position of parcel</summary>
15028 </member>
15029 <member name="F:OpenMetaverse.ParcelInfo.GlobalY">
15030 <summary>Grid global Y position of parcel</summary>
15031 </member>
15032 <member name="F:OpenMetaverse.ParcelInfo.GlobalZ">
15033 <summary>Grid global Z position of parcel (not used)</summary>
15034 </member>
15035 <member name="F:OpenMetaverse.ParcelInfo.SimName">
15036 <summary>Name of simulator parcel is located in</summary>
15037 </member>
15038 <member name="F:OpenMetaverse.ParcelInfo.SnapshotID">
15039 <summary>Texture <seealso cref="T:OpenMetaverse.UUID" /> of parcels display picture</summary>
15040 </member>
15041 <member name="F:OpenMetaverse.ParcelInfo.Dwell">
15042 <summary>Float representing calculated traffic based on time spent on parcel by avatars</summary>
15043 </member>
15044 <member name="F:OpenMetaverse.ParcelInfo.SalePrice">
15045 <summary>Sale price of parcel (not used)</summary>
15046 </member>
15047 <member name="F:OpenMetaverse.ParcelInfo.AuctionID">
15048 <summary>Auction ID of parcel</summary>
15049 </member>
15050 <member name="T:OpenMetaverse.ParcelMedia">
15051 <summary>
15052 Parcel Media Information
15053 </summary>
15054 </member>
15055 <member name="F:OpenMetaverse.ParcelMedia.MediaAutoScale">
15056 <summary>A byte, if 0x1 viewer should auto scale media to fit object</summary>
15057 </member>
15058 <member name="F:OpenMetaverse.ParcelMedia.MediaLoop">
15059 <summary>A boolean, if true the viewer should loop the media</summary>
15060 </member>
15061 <member name="F:OpenMetaverse.ParcelMedia.MediaID">
15062 <summary>The Asset UUID of the Texture which when applied to a
15063 primitive will display the media</summary>
15064 </member>
15065 <member name="F:OpenMetaverse.ParcelMedia.MediaURL">
15066 <summary>A URL which points to any Quicktime supported media type</summary>
15067 </member>
15068 <member name="F:OpenMetaverse.ParcelMedia.MediaDesc">
15069 <summary>A description of the media</summary>
15070 </member>
15071 <member name="F:OpenMetaverse.ParcelMedia.MediaHeight">
15072 <summary>An Integer which represents the height of the media</summary>
15073 </member>
15074 <member name="F:OpenMetaverse.ParcelMedia.MediaWidth">
15075 <summary>An integer which represents the width of the media</summary>
15076 </member>
15077 <member name="F:OpenMetaverse.ParcelMedia.MediaType">
15078 <summary>A string which contains the mime type of the media</summary>
15079 </member>
15080 <member name="T:OpenMetaverse.Parcel">
15081 <summary>
15082 Parcel of land, a portion of virtual real estate in a simulator
15083 </summary>
15084 </member>
15085 <member name="M:OpenMetaverse.Parcel.#ctor(System.Int32)">
15086 <summary>
15087 Defalt constructor
15088 </summary>
15089 <param name="localID">Local ID of this parcel</param>
15090 </member>
15091 <member name="F:OpenMetaverse.Parcel.SelfCount">
15092 <summary>The total number of contiguous 4x4 meter blocks your agent owns within this parcel</summary>
15093 </member>
15094 <member name="F:OpenMetaverse.Parcel.OtherCount">
15095 <summary>The total number of contiguous 4x4 meter blocks contained in this parcel owned by a group or agent other than your own</summary>
15096 </member>
15097 <member name="F:OpenMetaverse.Parcel.PublicCount">
15098 <summary>Deprecated, Value appears to always be 0</summary>
15099 </member>
15100 <member name="F:OpenMetaverse.Parcel.LocalID">
15101 <summary>Simulator-local ID of this parcel</summary>
15102 </member>
15103 <member name="F:OpenMetaverse.Parcel.OwnerID">
15104 <summary>UUID of the owner of this parcel</summary>
15105 </member>
15106 <member name="F:OpenMetaverse.Parcel.IsGroupOwned">
15107 <summary>Whether the land is deeded to a group or not</summary>
15108 </member>
15109 <member name="F:OpenMetaverse.Parcel.AuctionID">
15110 <summary>
15111 </summary>
15112 </member>
15113 <member name="F:OpenMetaverse.Parcel.ClaimDate">
15114 <summary>Date land was claimed</summary>
15115 </member>
15116 <member name="F:OpenMetaverse.Parcel.ClaimPrice">
15117 <summary>Appears to always be zero</summary>
15118 </member>
15119 <member name="F:OpenMetaverse.Parcel.RentPrice">
15120 <summary>This field is no longer used</summary>
15121 </member>
15122 <member name="F:OpenMetaverse.Parcel.AABBMin">
15123 <summary>Minimum corner of the axis-aligned bounding box for this
15124 parcel</summary>
15125 </member>
15126 <member name="F:OpenMetaverse.Parcel.AABBMax">
15127 <summary>Maximum corner of the axis-aligned bounding box for this
15128 parcel</summary>
15129 </member>
15130 <member name="F:OpenMetaverse.Parcel.Bitmap">
15131 <summary>Bitmap describing land layout in 4x4m squares across the
15132 entire region</summary>
15133 </member>
15134 <member name="F:OpenMetaverse.Parcel.Area">
15135 <summary>Total parcel land area</summary>
15136 </member>
15137 <member name="F:OpenMetaverse.Parcel.Status">
15138 <summary>
15139 </summary>
15140 </member>
15141 <member name="F:OpenMetaverse.Parcel.SimWideMaxPrims">
15142 <summary>Maximum primitives across the entire simulator owned by the same agent or group that owns this parcel that can be used</summary>
15143 </member>
15144 <member name="F:OpenMetaverse.Parcel.SimWideTotalPrims">
15145 <summary>Total primitives across the entire simulator calculated by combining the allowed prim counts for each parcel
15146 owned by the agent or group that owns this parcel</summary>
15147 </member>
15148 <member name="F:OpenMetaverse.Parcel.MaxPrims">
15149 <summary>Maximum number of primitives this parcel supports</summary>
15150 </member>
15151 <member name="F:OpenMetaverse.Parcel.TotalPrims">
15152 <summary>Total number of primitives on this parcel</summary>
15153 </member>
15154 <member name="F:OpenMetaverse.Parcel.OwnerPrims">
15155 <summary>For group-owned parcels this indicates the total number of prims deeded to the group,
15156 for parcels owned by an individual this inicates the number of prims owned by the individual</summary>
15157 </member>
15158 <member name="F:OpenMetaverse.Parcel.GroupPrims">
15159 <summary>Total number of primitives owned by the parcel group on
15160 this parcel, or for parcels owned by an individual with a group set the
15161 total number of prims set to that group.</summary>
15162 </member>
15163 <member name="F:OpenMetaverse.Parcel.OtherPrims">
15164 <summary>Total number of prims owned by other avatars that are not set to group, or not the parcel owner</summary>
15165 </member>
15166 <member name="F:OpenMetaverse.Parcel.ParcelPrimBonus">
15167 <summary>A bonus multiplier which allows parcel prim counts to go over times this amount, this does not affect
15168 the max prims per simulator. e.g: 117 prim parcel limit x 1.5 bonus = 175 allowed</summary>
15169 </member>
15170 <member name="F:OpenMetaverse.Parcel.OtherCleanTime">
15171 <summary>Autoreturn value in minutes for others' objects</summary>
15172 </member>
15173 <member name="F:OpenMetaverse.Parcel.Flags">
15174 <summary>
15175 </summary>
15176 </member>
15177 <member name="F:OpenMetaverse.Parcel.SalePrice">
15178 <summary>Sale price of the parcel, only useful if ForSale is set</summary>
15179 <remarks>The SalePrice will remain the same after an ownership
15180 transfer (sale), so it can be used to see the purchase price after
15181 a sale if the new owner has not changed it</remarks>
15182 </member>
15183 <member name="F:OpenMetaverse.Parcel.Name">
15184 <summary>Parcel Name</summary>
15185 </member>
15186 <member name="F:OpenMetaverse.Parcel.Desc">
15187 <summary>Parcel Description</summary>
15188 </member>
15189 <member name="F:OpenMetaverse.Parcel.MusicURL">
15190 <summary>URL For Music Stream</summary>
15191 </member>
15192 <member name="F:OpenMetaverse.Parcel.GroupID">
15193 <summary>
15194 </summary>
15195 </member>
15196 <member name="F:OpenMetaverse.Parcel.PassPrice">
15197 <summary>Price for a temporary pass</summary>
15198 </member>
15199 <member name="F:OpenMetaverse.Parcel.PassHours">
15200 <summary>How long is pass valid for</summary>
15201 </member>
15202 <member name="F:OpenMetaverse.Parcel.Category">
15203 <summary>
15204 </summary>
15205 </member>
15206 <member name="F:OpenMetaverse.Parcel.AuthBuyerID">
15207 <summary>Key of authorized buyer</summary>
15208 </member>
15209 <member name="F:OpenMetaverse.Parcel.SnapshotID">
15210 <summary>Key of parcel snapshot</summary>
15211 </member>
15212 <member name="F:OpenMetaverse.Parcel.UserLocation">
15213 <summary>The landing point location</summary>
15214 </member>
15215 <member name="F:OpenMetaverse.Parcel.UserLookAt">
15216 <summary>The landing point LookAt</summary>
15217 </member>
15218 <member name="F:OpenMetaverse.Parcel.Landing">
15219 <summary>The type of landing enforced from the <see cref="T:OpenMetaverse.LandingType" /> enum</summary>
15220 </member>
15221 <member name="F:OpenMetaverse.Parcel.Dwell">
15222 <summary>
15223 </summary>
15224 </member>
15225 <member name="F:OpenMetaverse.Parcel.RegionDenyAnonymous">
15226 <summary>
15227 </summary>
15228 </member>
15229 <member name="F:OpenMetaverse.Parcel.RegionPushOverride">
15230 <summary>
15231 </summary>
15232 </member>
15233 <member name="F:OpenMetaverse.Parcel.AccessWhiteList">
15234 <summary>Access list of who is whitelisted on this
15235 parcel</summary>
15236 </member>
15237 <member name="F:OpenMetaverse.Parcel.AccessBlackList">
15238 <summary>Access list of who is blacklisted on this
15239 parcel</summary>
15240 </member>
15241 <member name="F:OpenMetaverse.Parcel.RegionDenyAgeUnverified">
15242 <summary>TRUE of region denies access to age unverified users</summary>
15243 </member>
15244 <member name="F:OpenMetaverse.Parcel.ObscureMedia">
15245 <summary>true to obscure (hide) media url</summary>
15246 </member>
15247 <member name="F:OpenMetaverse.Parcel.ObscureMusic">
15248 <summary>true to obscure (hide) music url</summary>
15249 </member>
15250 <member name="F:OpenMetaverse.Parcel.Media">
15251 <summary>A struct containing media details</summary>
15252 </member>
15253 <member name="M:OpenMetaverse.Parcel.ToString">
15254 <summary>
15255 Displays a parcel object in string format
15256 </summary>
15257 <returns>string containing key=value pairs of a parcel object</returns>
15258 </member>
15259 <member name="M:OpenMetaverse.Parcel.Update(OpenMetaverse.Simulator,System.Boolean)">
15260 <summary>
15261 Update the simulator with any local changes to this Parcel object
15262 </summary>
15263 <param name="simulator">Simulator to send updates to</param>
15264 <param name="wantReply">Whether we want the simulator to confirm
15265 the update with a reply packet or not</param>
15266 </member>
15267 <member name="M:OpenMetaverse.Parcel.UpdateOtherCleanTime(OpenMetaverse.Simulator)">
15268 <summary>
15269 Set Autoreturn time
15270 </summary>
15271 <param name="simulator">Simulator to send the update to</param>
15272 </member>
15273 <member name="T:OpenMetaverse.ParcelManager">
15274 <summary>
15275 Parcel (subdivided simulator lots) subsystem
15276 </summary>
15277 </member>
15278 <member name="M:OpenMetaverse.ParcelManager.#ctor(OpenMetaverse.GridClient)">
15279 <summary>
15280 Default constructor
15281 </summary>
15282 <param name="client">A reference to the GridClient object</param>
15283 </member>
15284 <member name="T:OpenMetaverse.ParcelManager.ParcelAccessEntry">
15285 <summary>
15286 Parcel Accesslist
15287 </summary>
15288 </member>
15289 <member name="F:OpenMetaverse.ParcelManager.ParcelAccessEntry.AgentID">
15290 <summary>Agents <seealso cref="T:OpenMetaverse.UUID" /></summary>
15291 </member>
15292 <member name="F:OpenMetaverse.ParcelManager.ParcelAccessEntry.Time">
15293 <summary>
15294 </summary>
15295 </member>
15296 <member name="F:OpenMetaverse.ParcelManager.ParcelAccessEntry.Flags">
15297 <summary>Flags for specific entry in white/black lists</summary>
15298 </member>
15299 <member name="T:OpenMetaverse.ParcelManager.ParcelPrimOwners">
15300 <summary>
15301 Owners of primitives on parcel
15302 </summary>
15303 </member>
15304 <member name="F:OpenMetaverse.ParcelManager.ParcelPrimOwners.OwnerID">
15305 <summary>Prim Owners <seealso cref="T:OpenMetaverse.UUID" /></summary>
15306 </member>
15307 <member name="F:OpenMetaverse.ParcelManager.ParcelPrimOwners.IsGroupOwned">
15308 <summary>True of owner is group</summary>
15309 </member>
15310 <member name="F:OpenMetaverse.ParcelManager.ParcelPrimOwners.Count">
15311 <summary>Total count of prims owned by OwnerID</summary>
15312 </member>
15313 <member name="F:OpenMetaverse.ParcelManager.ParcelPrimOwners.OnlineStatus">
15314 <summary>true of OwnerID is currently online and is not a group</summary>
15315 </member>
15316 <member name="F:OpenMetaverse.ParcelManager.ParcelPrimOwners.NewestPrim">
15317 <summary>The date of the most recent prim left by OwnerID</summary>
15318 </member>
15319 <member name="T:OpenMetaverse.ParcelManager.LandResourcesCallback">
15320 <summary>
15321 Called once parcel resource usage information has been collected
15322 </summary>
15323 <param name="success">Indicates if operation was successfull</param>
15324 <param name="info">Parcel resource usage information</param>
15325 </member>
15326 <member name="F:OpenMetaverse.ParcelManager.m_DwellReply">
15327 <summary>The event subscribers. null if no subcribers</summary>
15328 </member>
15329 <member name="F:OpenMetaverse.ParcelManager.m_DwellReplyLock">
16251 <summary>Thread sync lock object</summary> 15330 <summary>Thread sync lock object</summary>
16252 </member> 15331 </member>
16253 <member name="F:OpenMetaverse.FriendsManager.m_FriendshipOffered"> 15332 <member name="F:OpenMetaverse.ParcelManager.m_ParcelInfo">
16254 <summary>The event subscribers. null if no subcribers</summary> 15333 <summary>The event subscribers. null if no subcribers</summary>
16255 </member> 15334 </member>
16256 <member name="M:OpenMetaverse.FriendsManager.OnFriendshipOffered(OpenMetaverse.FriendshipOfferedEventArgs)"> 15335 <member name="F:OpenMetaverse.ParcelManager.m_ParcelInfoLock">
16257 <summary>Raises the FriendshipOffered event</summary> 15336 <summary>Thread sync lock object</summary>
16258 <param name="e">A FriendshipOfferedEventArgs object containing the
16259 data returned from the data server</param>
16260 </member> 15337 </member>
16261 <member name="F:OpenMetaverse.FriendsManager.m_FriendshipOfferedLock"> 15338 <member name="F:OpenMetaverse.ParcelManager.m_ParcelProperties">
15339 <summary>The event subscribers. null if no subcribers</summary>
15340 </member>
15341 <member name="F:OpenMetaverse.ParcelManager.m_ParcelPropertiesLock">
16262 <summary>Thread sync lock object</summary> 15342 <summary>Thread sync lock object</summary>
16263 </member> 15343 </member>
16264 <member name="F:OpenMetaverse.FriendsManager.m_FriendshipResponse"> 15344 <member name="F:OpenMetaverse.ParcelManager.m_ParcelACL">
16265 <summary>The event subscribers. null if no subcribers</summary> 15345 <summary>The event subscribers. null if no subcribers</summary>
16266 </member> 15346 </member>
16267 <member name="M:OpenMetaverse.FriendsManager.OnFriendshipResponse(OpenMetaverse.FriendshipResponseEventArgs)"> 15347 <member name="F:OpenMetaverse.ParcelManager.m_ParcelACLLock">
16268 <summary>Raises the FriendshipResponse event</summary> 15348 <summary>Thread sync lock object</summary>
16269 <param name="e">A FriendshipResponseEventArgs object containing the
16270 data returned from the data server</param>
16271 </member> 15349 </member>
16272 <member name="F:OpenMetaverse.FriendsManager.m_FriendshipResponseLock"> 15350 <member name="F:OpenMetaverse.ParcelManager.m_ParcelObjectOwnersReply">
15351 <summary>The event subscribers. null if no subcribers</summary>
15352 </member>
15353 <member name="F:OpenMetaverse.ParcelManager.m_ParcelObjectOwnersLock">
16273 <summary>Thread sync lock object</summary> 15354 <summary>Thread sync lock object</summary>
16274 </member> 15355 </member>
16275 <member name="F:OpenMetaverse.FriendsManager.m_FriendshipTerminated"> 15356 <member name="F:OpenMetaverse.ParcelManager.m_SimParcelsDownloaded">
16276 <summary>The event subscribers. null if no subcribers</summary> 15357 <summary>The event subscribers. null if no subcribers</summary>
16277 </member> 15358 </member>
16278 <member name="M:OpenMetaverse.FriendsManager.OnFriendshipTerminated(OpenMetaverse.FriendshipTerminatedEventArgs)"> 15359 <member name="F:OpenMetaverse.ParcelManager.m_SimParcelsDownloadedLock">
16279 <summary>Raises the FriendshipTerminated event</summary> 15360 <summary>Thread sync lock object</summary>
16280 <param name="e">A FriendshipTerminatedEventArgs object containing the
16281 data returned from the data server</param>
16282 </member> 15361 </member>
16283 <member name="F:OpenMetaverse.FriendsManager.m_FriendshipTerminatedLock"> 15362 <member name="F:OpenMetaverse.ParcelManager.m_ForceSelectObjects">
15363 <summary>The event subscribers. null if no subcribers</summary>
15364 </member>
15365 <member name="F:OpenMetaverse.ParcelManager.m_ForceSelectObjectsLock">
16284 <summary>Thread sync lock object</summary> 15366 <summary>Thread sync lock object</summary>
16285 </member> 15367 </member>
16286 <member name="F:OpenMetaverse.FriendsManager.m_FriendFound"> 15368 <member name="F:OpenMetaverse.ParcelManager.m_ParcelMediaUpdateReply">
16287 <summary>The event subscribers. null if no subcribers</summary> 15369 <summary>The event subscribers. null if no subcribers</summary>
16288 </member> 15370 </member>
16289 <member name="M:OpenMetaverse.FriendsManager.OnFriendFoundReply(OpenMetaverse.FriendFoundReplyEventArgs)"> 15371 <member name="F:OpenMetaverse.ParcelManager.m_ParcelMediaUpdateReplyLock">
16290 <summary>Raises the FriendFoundReply event</summary> 15372 <summary>Thread sync lock object</summary>
16291 <param name="e">A FriendFoundReplyEventArgs object containing the
16292 data returned from the data server</param>
16293 </member> 15373 </member>
16294 <member name="F:OpenMetaverse.FriendsManager.m_FriendFoundLock"> 15374 <member name="F:OpenMetaverse.ParcelManager.m_ParcelMediaCommand">
15375 <summary>The event subscribers. null if no subcribers</summary>
15376 </member>
15377 <member name="F:OpenMetaverse.ParcelManager.m_ParcelMediaCommandLock">
16295 <summary>Thread sync lock object</summary> 15378 <summary>Thread sync lock object</summary>
16296 </member> 15379 </member>
16297 <member name="F:OpenMetaverse.FriendsManager.FriendList"> 15380 <member name="E:OpenMetaverse.ParcelManager.ParcelDwellReply">
15381 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.ParcelManager.RequestDwell(OpenMetaverse.Simulator,System.Int32)" /> request</summary>
15382 </member>
15383 <member name="E:OpenMetaverse.ParcelManager.ParcelInfoReply">
15384 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.ParcelManager.RequestParcelInfo(OpenMetaverse.UUID)" /> request</summary>
15385 </member>
15386 <member name="E:OpenMetaverse.ParcelManager.ParcelProperties">
15387 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.ParcelManager.RequestParcelProperties(OpenMetaverse.Simulator,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean)" /> request</summary>
15388 </member>
15389 <member name="E:OpenMetaverse.ParcelManager.ParcelAccessListReply">
15390 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.ParcelManager.RequestParcelAccessList(OpenMetaverse.Simulator,System.Int32,OpenMetaverse.AccessList,System.Int32)" /> request</summary>
15391 </member>
15392 <member name="E:OpenMetaverse.ParcelManager.ParcelObjectOwnersReply">
15393 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.ParcelManager.RequestObjectOwners(OpenMetaverse.Simulator,System.Int32)" /> request</summary>
15394 </member>
15395 <member name="E:OpenMetaverse.ParcelManager.SimParcelsDownloaded">
15396 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.ParcelManager.RequestAllSimParcels(OpenMetaverse.Simulator,System.Boolean,System.Int32)" /> request</summary>
15397 </member>
15398 <member name="E:OpenMetaverse.ParcelManager.ForceSelectObjectsReply">
15399 <summary>Raised when the simulator responds to a <see cref="!:RequestForceSelectObjects" /> request</summary>
15400 </member>
15401 <member name="E:OpenMetaverse.ParcelManager.ParcelMediaUpdateReply">
15402 <summary>Raised when the simulator responds to a Parcel Update request</summary>
15403 </member>
15404 <member name="E:OpenMetaverse.ParcelManager.ParcelMediaCommand">
15405 <summary>Raised when the parcel your agent is located sends a ParcelMediaCommand</summary>
15406 </member>
15407 <member name="M:OpenMetaverse.ParcelManager.OnParcelDwellReply(OpenMetaverse.ParcelDwellReplyEventArgs)">
15408 <summary>Raises the ParcelDwellReply event</summary>
15409 <param name="e">A ParcelDwellReplyEventArgs object containing the
15410 data returned from the simulator</param>
15411 </member>
15412 <member name="M:OpenMetaverse.ParcelManager.OnParcelInfoReply(OpenMetaverse.ParcelInfoReplyEventArgs)">
15413 <summary>Raises the ParcelInfoReply event</summary>
15414 <param name="e">A ParcelInfoReplyEventArgs object containing the
15415 data returned from the simulator</param>
15416 </member>
15417 <member name="M:OpenMetaverse.ParcelManager.OnParcelProperties(OpenMetaverse.ParcelPropertiesEventArgs)">
15418 <summary>Raises the ParcelProperties event</summary>
15419 <param name="e">A ParcelPropertiesEventArgs object containing the
15420 data returned from the simulator</param>
15421 </member>
15422 <member name="M:OpenMetaverse.ParcelManager.OnParcelAccessListReply(OpenMetaverse.ParcelAccessListReplyEventArgs)">
15423 <summary>Raises the ParcelAccessListReply event</summary>
15424 <param name="e">A ParcelAccessListReplyEventArgs object containing the
15425 data returned from the simulator</param>
15426 </member>
15427 <member name="M:OpenMetaverse.ParcelManager.OnParcelObjectOwnersReply(OpenMetaverse.ParcelObjectOwnersReplyEventArgs)">
15428 <summary>Raises the ParcelObjectOwnersReply event</summary>
15429 <param name="e">A ParcelObjectOwnersReplyEventArgs object containing the
15430 data returned from the simulator</param>
15431 </member>
15432 <member name="M:OpenMetaverse.ParcelManager.OnSimParcelsDownloaded(OpenMetaverse.SimParcelsDownloadedEventArgs)">
15433 <summary>Raises the SimParcelsDownloaded event</summary>
15434 <param name="e">A SimParcelsDownloadedEventArgs object containing the
15435 data returned from the simulator</param>
15436 </member>
15437 <member name="M:OpenMetaverse.ParcelManager.OnForceSelectObjectsReply(OpenMetaverse.ForceSelectObjectsReplyEventArgs)">
15438 <summary>Raises the ForceSelectObjectsReply event</summary>
15439 <param name="e">A ForceSelectObjectsReplyEventArgs object containing the
15440 data returned from the simulator</param>
15441 </member>
15442 <member name="M:OpenMetaverse.ParcelManager.OnParcelMediaUpdateReply(OpenMetaverse.ParcelMediaUpdateReplyEventArgs)">
15443 <summary>Raises the ParcelMediaUpdateReply event</summary>
15444 <param name="e">A ParcelMediaUpdateReplyEventArgs object containing the
15445 data returned from the simulator</param>
15446 </member>
15447 <member name="M:OpenMetaverse.ParcelManager.OnParcelMediaCommand(OpenMetaverse.ParcelMediaCommandEventArgs)">
15448 <summary>Raises the ParcelMediaCommand event</summary>
15449 <param name="e">A ParcelMediaCommandEventArgs object containing the
15450 data returned from the simulator</param>
15451 </member>
15452 <member name="M:OpenMetaverse.ParcelManager.RequestParcelInfo(OpenMetaverse.UUID)">
16298 <summary> 15453 <summary>
16299 A dictionary of key/value pairs containing known friends of this avatar. 15454 Request basic information for a single parcel
16300
16301 The Key is the <seealso cref="T:OpenMetaverse.UUID"/> of the friend, the value is a <seealso cref="T:OpenMetaverse.FriendInfo"/>
16302 object that contains detailed information including permissions you have and have given to the friend
16303 </summary> 15455 </summary>
15456 <param name="parcelID">Simulator-local ID of the parcel</param>
16304 </member> 15457 </member>
16305 <member name="F:OpenMetaverse.FriendsManager.FriendRequests"> 15458 <member name="M:OpenMetaverse.ParcelManager.RequestParcelProperties(OpenMetaverse.Simulator,System.Int32,System.Int32)">
16306 <summary> 15459 <summary>
16307 A Dictionary of key/value pairs containing current pending frienship offers. 15460 Request properties of a single parcel
16308
16309 The key is the <seealso cref="T:OpenMetaverse.UUID"/> of the avatar making the request,
16310 the value is the <seealso cref="T:OpenMetaverse.UUID"/> of the request which is used to accept
16311 or decline the friendship offer
16312 </summary> 15461 </summary>
15462 <param name="simulator">Simulator containing the parcel</param>
15463 <param name="localID">Simulator-local ID of the parcel</param>
15464 <param name="sequenceID">An arbitrary integer that will be returned
15465 with the ParcelProperties reply, useful for distinguishing between
15466 multiple simultaneous requests</param>
16313 </member> 15467 </member>
16314 <member name="M:OpenMetaverse.FriendsManager.#ctor(OpenMetaverse.GridClient)"> 15468 <member name="M:OpenMetaverse.ParcelManager.RequestParcelAccessList(OpenMetaverse.Simulator,System.Int32,OpenMetaverse.AccessList,System.Int32)">
16315 <summary> 15469 <summary>
16316 Internal constructor 15470 Request the access list for a single parcel
16317 </summary> 15471 </summary>
16318 <param name="client">A reference to the GridClient Object</param> 15472 <param name="simulator">Simulator containing the parcel</param>
15473 <param name="localID">Simulator-local ID of the parcel</param>
15474 <param name="sequenceID">An arbitrary integer that will be returned
15475 with the ParcelAccessList reply, useful for distinguishing between
15476 multiple simultaneous requests</param>
15477 <param name="flags">
15478 </param>
16319 </member> 15479 </member>
16320 <member name="M:OpenMetaverse.FriendsManager.AcceptFriendship(OpenMetaverse.UUID,OpenMetaverse.UUID)"> 15480 <member name="M:OpenMetaverse.ParcelManager.RequestParcelProperties(OpenMetaverse.Simulator,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean)">
16321 <summary> 15481 <summary>
16322 Accept a friendship request 15482 Request properties of parcels using a bounding box selection
16323 </summary> 15483 </summary>
16324 <param name="fromAgentID">agentID of avatatar to form friendship with</param> 15484 <param name="simulator">Simulator containing the parcel</param>
16325 <param name="imSessionID">imSessionID of the friendship request message</param> 15485 <param name="north">Northern boundary of the parcel selection</param>
15486 <param name="east">Eastern boundary of the parcel selection</param>
15487 <param name="south">Southern boundary of the parcel selection</param>
15488 <param name="west">Western boundary of the parcel selection</param>
15489 <param name="sequenceID">An arbitrary integer that will be returned
15490 with the ParcelProperties reply, useful for distinguishing between
15491 different types of parcel property requests</param>
15492 <param name="snapSelection">A boolean that is returned with the
15493 ParcelProperties reply, useful for snapping focus to a single
15494 parcel</param>
16326 </member> 15495 </member>
16327 <member name="M:OpenMetaverse.FriendsManager.DeclineFriendship(OpenMetaverse.UUID,OpenMetaverse.UUID)"> 15496 <member name="M:OpenMetaverse.ParcelManager.RequestAllSimParcels(OpenMetaverse.Simulator)">
16328 <summary> 15497 <summary>
16329 Decline a friendship request 15498 Request all simulator parcel properties (used for populating the <code>Simulator.Parcels</code>
15499 dictionary)
16330 </summary> 15500 </summary>
16331 <param name="fromAgentID"><seealso cref="T:OpenMetaverse.UUID"/> of friend</param> 15501 <param name="simulator">Simulator to request parcels from (must be connected)</param>
16332 <param name="imSessionID">imSessionID of the friendship request message</param>
16333 </member> 15502 </member>
16334 <member name="M:OpenMetaverse.FriendsManager.OfferFriendship(OpenMetaverse.UUID)"> 15503 <member name="M:OpenMetaverse.ParcelManager.RequestAllSimParcels(OpenMetaverse.Simulator,System.Boolean,System.Int32)">
16335 <summary> 15504 <summary>
16336 Overload: Offer friendship to an avatar. 15505 Request all simulator parcel properties (used for populating the <code>Simulator.Parcels</code>
15506 dictionary)
16337 </summary> 15507 </summary>
16338 <param name="agentID">System ID of the avatar you are offering friendship to</param> 15508 <param name="simulator">Simulator to request parcels from (must be connected)</param>
15509 <param name="refresh">If TRUE, will force a full refresh</param>
15510 <param name="msDelay">Number of milliseconds to pause in between each request</param>
16339 </member> 15511 </member>
16340 <member name="M:OpenMetaverse.FriendsManager.OfferFriendship(OpenMetaverse.UUID,System.String)"> 15512 <member name="M:OpenMetaverse.ParcelManager.RequestDwell(OpenMetaverse.Simulator,System.Int32)">
16341 <summary> 15513 <summary>
16342 Offer friendship to an avatar. 15514 Request the dwell value for a parcel
16343 </summary> 15515 </summary>
16344 <param name="agentID">System ID of the avatar you are offering friendship to</param> 15516 <param name="simulator">Simulator containing the parcel</param>
16345 <param name="message">A message to send with the request</param> 15517 <param name="localID">Simulator-local ID of the parcel</param>
16346 </member> 15518 </member>
16347 <member name="M:OpenMetaverse.FriendsManager.TerminateFriendship(OpenMetaverse.UUID)"> 15519 <member name="M:OpenMetaverse.ParcelManager.Buy(OpenMetaverse.Simulator,System.Int32,System.Boolean,OpenMetaverse.UUID,System.Boolean,System.Int32,System.Int32)">
16348 <summary> 15520 <summary>
16349 Terminate a friendship with an avatar 15521 Send a request to Purchase a parcel of land
16350 </summary> 15522 </summary>
16351 <param name="agentID">System ID of the avatar you are terminating the friendship with</param> 15523 <param name="simulator">The Simulator the parcel is located in</param>
15524 <param name="localID">The parcels region specific local ID</param>
15525 <param name="forGroup">true if this parcel is being purchased by a group</param>
15526 <param name="groupID">The groups <seealso cref="T:OpenMetaverse.UUID" /></param>
15527 <param name="removeContribution">true to remove tier contribution if purchase is successful</param>
15528 <param name="parcelArea">The parcels size</param>
15529 <param name="parcelPrice">The purchase price of the parcel</param>
15530 <returns>
15531 </returns>
16352 </member> 15532 </member>
16353 <member name="M:OpenMetaverse.FriendsManager.TerminateFriendshipHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 15533 <member name="M:OpenMetaverse.ParcelManager.Reclaim(OpenMetaverse.Simulator,System.Int32)">
16354 <summary>Process an incoming packet and raise the appropriate events</summary> 15534 <summary>
16355 <param name="sender">The sender</param> 15535 Reclaim a parcel of land
16356 <param name="e">The EventArgs object containing the packet data</param> 15536 </summary>
15537 <param name="simulator">The simulator the parcel is in</param>
15538 <param name="localID">The parcels region specific local ID</param>
16357 </member> 15539 </member>
16358 <member name="M:OpenMetaverse.FriendsManager.GrantRights(OpenMetaverse.UUID,OpenMetaverse.FriendRights)"> 15540 <member name="M:OpenMetaverse.ParcelManager.DeedToGroup(OpenMetaverse.Simulator,System.Int32,OpenMetaverse.UUID)">
16359 <summary> 15541 <summary>
16360 Change the rights of a friend avatar. 15542 Deed a parcel to a group
16361 </summary> 15543 </summary>
16362 <param name="friendID">the <seealso cref="T:OpenMetaverse.UUID"/> of the friend</param> 15544 <param name="simulator">The simulator the parcel is in</param>
16363 <param name="rights">the new rights to give the friend</param> 15545 <param name="localID">The parcels region specific local ID</param>
16364 <remarks>This method will implicitly set the rights to those passed in the rights parameter.</remarks> 15546 <param name="groupID">The groups <seealso cref="T:OpenMetaverse.UUID" /></param>
16365 </member> 15547 </member>
16366 <member name="M:OpenMetaverse.FriendsManager.MapFriend(OpenMetaverse.UUID)"> 15548 <member name="M:OpenMetaverse.ParcelManager.RequestObjectOwners(OpenMetaverse.Simulator,System.Int32)">
16367 <summary> 15549 <summary>
16368 Use to map a friends location on the grid. 15550 Request prim owners of a parcel of land.
16369 </summary> 15551 </summary>
16370 <param name="friendID">Friends UUID to find</param> 15552 <param name="simulator">Simulator parcel is in</param>
16371 <remarks><seealso cref="E:OnFriendFound"/></remarks> 15553 <param name="localID">The parcels region specific local ID</param>
16372 </member> 15554 </member>
16373 <member name="M:OpenMetaverse.FriendsManager.TrackFriend(OpenMetaverse.UUID)"> 15555 <member name="M:OpenMetaverse.ParcelManager.ReturnObjects(OpenMetaverse.Simulator,System.Int32,OpenMetaverse.ObjectReturnType,System.Collections.Generic.List{OpenMetaverse.UUID})">
16374 <summary> 15556 <summary>
16375 Use to track a friends movement on the grid 15557 Return objects from a parcel
16376 </summary> 15558 </summary>
16377 <param name="friendID">Friends Key</param> 15559 <param name="simulator">Simulator parcel is in</param>
15560 <param name="localID">The parcels region specific local ID</param>
15561 <param name="type">the type of objects to return, <seealso cref="T:OpenMetaverse.ObjectReturnType" /></param>
15562 <param name="ownerIDs">A list containing object owners <seealso cref="T:OpenMetaverse.UUID" />s to return</param>
16378 </member> 15563 </member>
16379 <member name="M:OpenMetaverse.FriendsManager.RequestOnlineNotification(OpenMetaverse.UUID)"> 15564 <member name="M:OpenMetaverse.ParcelManager.ParcelSubdivide(OpenMetaverse.Simulator,System.Single,System.Single,System.Single,System.Single)">
16380 <summary> 15565 <summary>
16381 Ask for a notification of friend's online status 15566 Subdivide (split) a parcel
16382 </summary> 15567 </summary>
16383 <param name="friendID">Friend's UUID</param> 15568 <param name="simulator">
15569 </param>
15570 <param name="west">
15571 </param>
15572 <param name="south">
15573 </param>
15574 <param name="east">
15575 </param>
15576 <param name="north">
15577 </param>
16384 </member> 15578 </member>
16385 <member name="M:OpenMetaverse.FriendsManager.Avatars_OnAvatarNames(System.Object,OpenMetaverse.UUIDNameReplyEventArgs)"> 15579 <member name="M:OpenMetaverse.ParcelManager.ParcelJoin(OpenMetaverse.Simulator,System.Single,System.Single,System.Single,System.Single)">
16386 <summary> 15580 <summary>
16387 This handles the asynchronous response of a RequestAvatarNames call. 15581 Join two parcels of land creating a single parcel
16388 </summary> 15582 </summary>
16389 <param name="sender"></param> 15583 <param name="simulator">
16390 <param name="e">names cooresponding to the the list of IDs sent the the RequestAvatarNames call.</param> 15584 </param>
15585 <param name="west">
15586 </param>
15587 <param name="south">
15588 </param>
15589 <param name="east">
15590 </param>
15591 <param name="north">
15592 </param>
16391 </member> 15593 </member>
16392 <member name="M:OpenMetaverse.FriendsManager.OnlineNotificationHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 15594 <member name="M:OpenMetaverse.ParcelManager.GetParcelLocalID(OpenMetaverse.Simulator,OpenMetaverse.Vector3)">
15595 <summary>
15596 Get a parcels LocalID
15597 </summary>
15598 <param name="simulator">Simulator parcel is in</param>
15599 <param name="position">Vector3 position in simulator (Z not used)</param>
15600 <returns>0 on failure, or parcel LocalID on success.</returns>
15601 <remarks>A call to <code>Parcels.RequestAllSimParcels</code> is required to populate map and
15602 dictionary.</remarks>
15603 </member>
15604 <member name="M:OpenMetaverse.ParcelManager.Terraform(OpenMetaverse.Simulator,System.Int32,OpenMetaverse.TerraformAction,OpenMetaverse.TerraformBrushSize)">
15605 <summary>
15606 Terraform (raise, lower, etc) an area or whole parcel of land
15607 </summary>
15608 <param name="simulator">Simulator land area is in.</param>
15609 <param name="localID">LocalID of parcel, or -1 if using bounding box</param>
15610 <param name="action">From Enum, Raise, Lower, Level, Smooth, Etc.</param>
15611 <param name="brushSize">Size of area to modify</param>
15612 <returns>true on successful request sent.</returns>
15613 <remarks>Settings.STORE_LAND_PATCHES must be true,
15614 Parcel information must be downloaded using <code>RequestAllSimParcels()</code></remarks>
15615 </member>
15616 <member name="M:OpenMetaverse.ParcelManager.Terraform(OpenMetaverse.Simulator,System.Single,System.Single,System.Single,System.Single,OpenMetaverse.TerraformAction,OpenMetaverse.TerraformBrushSize)">
15617 <summary>
15618 Terraform (raise, lower, etc) an area or whole parcel of land
15619 </summary>
15620 <param name="simulator">Simulator land area is in.</param>
15621 <param name="west">west border of area to modify</param>
15622 <param name="south">south border of area to modify</param>
15623 <param name="east">east border of area to modify</param>
15624 <param name="north">north border of area to modify</param>
15625 <param name="action">From Enum, Raise, Lower, Level, Smooth, Etc.</param>
15626 <param name="brushSize">Size of area to modify</param>
15627 <returns>true on successful request sent.</returns>
15628 <remarks>Settings.STORE_LAND_PATCHES must be true,
15629 Parcel information must be downloaded using <code>RequestAllSimParcels()</code></remarks>
15630 </member>
15631 <member name="M:OpenMetaverse.ParcelManager.Terraform(OpenMetaverse.Simulator,System.Int32,System.Single,System.Single,System.Single,System.Single,OpenMetaverse.TerraformAction,OpenMetaverse.TerraformBrushSize,System.Int32)">
15632 <summary>
15633 Terraform (raise, lower, etc) an area or whole parcel of land
15634 </summary>
15635 <param name="simulator">Simulator land area is in.</param>
15636 <param name="localID">LocalID of parcel, or -1 if using bounding box</param>
15637 <param name="west">west border of area to modify</param>
15638 <param name="south">south border of area to modify</param>
15639 <param name="east">east border of area to modify</param>
15640 <param name="north">north border of area to modify</param>
15641 <param name="action">From Enum, Raise, Lower, Level, Smooth, Etc.</param>
15642 <param name="brushSize">Size of area to modify</param>
15643 <param name="seconds">How many meters + or - to lower, 1 = 1 meter</param>
15644 <returns>true on successful request sent.</returns>
15645 <remarks>Settings.STORE_LAND_PATCHES must be true,
15646 Parcel information must be downloaded using <code>RequestAllSimParcels()</code></remarks>
15647 </member>
15648 <member name="M:OpenMetaverse.ParcelManager.Terraform(OpenMetaverse.Simulator,System.Int32,System.Single,System.Single,System.Single,System.Single,OpenMetaverse.TerraformAction,OpenMetaverse.TerraformBrushSize,System.Int32,System.Single)">
15649 <summary>
15650 Terraform (raise, lower, etc) an area or whole parcel of land
15651 </summary>
15652 <param name="simulator">Simulator land area is in.</param>
15653 <param name="localID">LocalID of parcel, or -1 if using bounding box</param>
15654 <param name="west">west border of area to modify</param>
15655 <param name="south">south border of area to modify</param>
15656 <param name="east">east border of area to modify</param>
15657 <param name="north">north border of area to modify</param>
15658 <param name="action">From Enum, Raise, Lower, Level, Smooth, Etc.</param>
15659 <param name="brushSize">Size of area to modify</param>
15660 <param name="seconds">How many meters + or - to lower, 1 = 1 meter</param>
15661 <param name="height">Height at which the terraform operation is acting at</param>
15662 </member>
15663 <member name="M:OpenMetaverse.ParcelManager.RequestSelectObjects(System.Int32,OpenMetaverse.ObjectReturnType,OpenMetaverse.UUID)">
15664 <summary>
15665 Sends a request to the simulator to return a list of objects owned by specific owners
15666 </summary>
15667 <param name="localID">Simulator local ID of parcel</param>
15668 <param name="selectType">Owners, Others, Etc</param>
15669 <param name="ownerID">List containing keys of avatars objects to select;
15670 if List is null will return Objects of type <c>selectType</c></param>
15671 <remarks>Response data is returned in the event <seealso cref="E:ForceSelectObjectsReply" /></remarks>
15672 </member>
15673 <member name="M:OpenMetaverse.ParcelManager.EjectUser(OpenMetaverse.UUID,System.Boolean)">
15674 <summary>
15675 Eject and optionally ban a user from a parcel
15676 </summary>
15677 <param name="targetID">target key of avatar to eject</param>
15678 <param name="ban">true to also ban target</param>
15679 </member>
15680 <member name="M:OpenMetaverse.ParcelManager.FreezeUser(OpenMetaverse.UUID,System.Boolean)">
15681 <summary>
15682 Freeze or unfreeze an avatar over your land
15683 </summary>
15684 <param name="targetID">target key to freeze</param>
15685 <param name="freeze">true to freeze, false to unfreeze</param>
15686 </member>
15687 <member name="M:OpenMetaverse.ParcelManager.ReleaseParcel(OpenMetaverse.Simulator,System.Int32)">
15688 <summary>
15689 Abandon a parcel of land
15690 </summary>
15691 <param name="simulator">Simulator parcel is in</param>
15692 <param name="localID">Simulator local ID of parcel</param>
15693 </member>
15694 <member name="M:OpenMetaverse.ParcelManager.RequestRemoteParcelID(OpenMetaverse.Vector3,System.UInt64,OpenMetaverse.UUID)">
15695 <summary>
15696 Requests the UUID of the parcel in a remote region at a specified location
15697 </summary>
15698 <param name="location">Location of the parcel in the remote region</param>
15699 <param name="regionHandle">Remote region handle</param>
15700 <param name="regionID">Remote region UUID</param>
15701 <returns>If successful UUID of the remote parcel, UUID.Zero otherwise</returns>
15702 </member>
15703 <member name="M:OpenMetaverse.ParcelManager.GetParcelResouces(OpenMetaverse.UUID,System.Boolean,OpenMetaverse.ParcelManager.LandResourcesCallback)">
15704 <summary>
15705 Retrieves information on resources used by the parcel
15706 </summary>
15707 <param name="parcelID">UUID of the parcel</param>
15708 <param name="getDetails">Should per object resource usage be requested</param>
15709 <param name="callback">Callback invoked when the request is complete</param>
15710 </member>
15711 <member name="M:OpenMetaverse.ParcelManager.ParcelDwellReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
16393 <summary>Process an incoming packet and raise the appropriate events</summary> 15712 <summary>Process an incoming packet and raise the appropriate events</summary>
16394 <param name="sender">The sender</param> 15713 <param name="sender">The sender</param>
16395 <param name="e">The EventArgs object containing the packet data</param> 15714 <param name="e">The EventArgs object containing the packet data</param>
15715 <remarks>Raises the <see cref="E:OpenMetaverse.ParcelManager.ParcelDwellReply" /> event</remarks>
16396 </member> 15716 </member>
16397 <member name="M:OpenMetaverse.FriendsManager.OfflineNotificationHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 15717 <member name="M:OpenMetaverse.ParcelManager.ParcelInfoReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
16398 <summary>Process an incoming packet and raise the appropriate events</summary> 15718 <summary>Process an incoming packet and raise the appropriate events</summary>
16399 <param name="sender">The sender</param> 15719 <param name="sender">The sender</param>
16400 <param name="e">The EventArgs object containing the packet data</param> 15720 <param name="e">The EventArgs object containing the packet data</param>
15721 <remarks>Raises the <see cref="E:OpenMetaverse.ParcelManager.ParcelInfoReply" /> event</remarks>
16401 </member> 15722 </member>
16402 <member name="M:OpenMetaverse.FriendsManager.ChangeUserRightsHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 15723 <member name="M:OpenMetaverse.ParcelManager.ParcelAccessListReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
16403 <summary>Process an incoming packet and raise the appropriate events</summary> 15724 <summary>Process an incoming packet and raise the appropriate events</summary>
16404 <param name="sender">The sender</param> 15725 <param name="sender">The sender</param>
16405 <param name="e">The EventArgs object containing the packet data</param> 15726 <param name="e">The EventArgs object containing the packet data</param>
15727 <remarks>Raises the <see cref="E:OpenMetaverse.ParcelManager.ParcelAccessListReply" /> event</remarks>
16406 </member> 15728 </member>
16407 <member name="M:OpenMetaverse.FriendsManager.OnFindAgentReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 15729 <member name="M:OpenMetaverse.ParcelManager.SelectParcelObjectsReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
16408 <summary>Process an incoming packet and raise the appropriate events</summary> 15730 <summary>Process an incoming packet and raise the appropriate events</summary>
16409 <param name="sender">The sender</param> 15731 <param name="sender">The sender</param>
16410 <param name="e">The EventArgs object containing the packet data</param> 15732 <param name="e">The EventArgs object containing the packet data</param>
15733 <remarks>Raises the <see cref="E:OpenMetaverse.ParcelManager.ForceSelectObjectsReply" /> event</remarks>
16411 </member> 15734 </member>
16412 <member name="M:OpenMetaverse.FriendsManager.Network_OnLoginResponse(System.Boolean,System.Boolean,System.String,System.String,OpenMetaverse.LoginResponseData)"> 15735 <member name="M:OpenMetaverse.ParcelManager.ParcelMediaUpdateHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
15736 <summary>Process an incoming packet and raise the appropriate events</summary>
15737 <param name="sender">The sender</param>
15738 <param name="e">The EventArgs object containing the packet data</param>
15739 <remarks>Raises the <see cref="E:OpenMetaverse.ParcelManager.ParcelMediaUpdateReply" /> event</remarks>
15740 </member>
15741 <member name="M:OpenMetaverse.ParcelManager.ParcelOverlayHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
15742 <summary>Process an incoming packet and raise the appropriate events</summary>
15743 <param name="sender">The sender</param>
15744 <param name="e">The EventArgs object containing the packet data</param>
15745 </member>
15746 <member name="M:OpenMetaverse.ParcelManager.ParcelMediaCommandMessagePacketHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
15747 <summary>Process an incoming packet and raise the appropriate events</summary>
15748 <param name="sender">The sender</param>
15749 <param name="e">The EventArgs object containing the packet data</param>
15750 <remarks>Raises the <see cref="T:OpenMetaverse.ParcelMediaCommand" /> event</remarks>
15751 </member>
15752 <member name="T:OpenMetaverse.ParcelDwellReplyEventArgs">
15753 <summary>Contains a parcels dwell data returned from the simulator in response to an <see cref="!:RequestParcelDwell" /></summary>
15754 </member>
15755 <member name="M:OpenMetaverse.ParcelDwellReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Int32,System.Single)">
16413 <summary> 15756 <summary>
16414 Populate FriendList <seealso cref="!:InternalDictionary"/> with data from the login reply 15757 Construct a new instance of the ParcelDwellReplyEventArgs class
16415 </summary> 15758 </summary>
16416 <param name="loginSuccess">true if login was successful</param> 15759 <param name="parcelID">The global ID of the parcel</param>
16417 <param name="redirect">true if login request is requiring a redirect</param> 15760 <param name="localID">The simulator specific ID of the parcel</param>
16418 <param name="message">A string containing the response to the login request</param> 15761 <param name="dwell">The calculated dwell for the parcel</param>
16419 <param name="reason">A string containing the reason for the request</param>
16420 <param name="replyData">A <seealso cref="T:OpenMetaverse.LoginResponseData"/> object containing the decoded
16421 reply from the login server</param>
16422 </member> 15762 </member>
16423 <member name="E:OpenMetaverse.FriendsManager.FriendOnline"> 15763 <member name="P:OpenMetaverse.ParcelDwellReplyEventArgs.ParcelID">
16424 <summary>Raised when the simulator sends notification one of the members in our friends list comes online</summary> 15764 <summary>Get the global ID of the parcel</summary>
16425 </member> 15765 </member>
16426 <member name="E:OpenMetaverse.FriendsManager.FriendOffline"> 15766 <member name="P:OpenMetaverse.ParcelDwellReplyEventArgs.LocalID">
16427 <summary>Raised when the simulator sends notification one of the members in our friends list goes offline</summary> 15767 <summary>Get the simulator specific ID of the parcel</summary>
16428 </member> 15768 </member>
16429 <member name="E:OpenMetaverse.FriendsManager.FriendRightsUpdate"> 15769 <member name="P:OpenMetaverse.ParcelDwellReplyEventArgs.Dwell">
16430 <summary>Raised when the simulator sends notification one of the members in our friends list grants or revokes permissions</summary> 15770 <summary>Get the calculated dwell</summary>
16431 </member> 15771 </member>
16432 <member name="E:OpenMetaverse.FriendsManager.FriendNames"> 15772 <member name="T:OpenMetaverse.ParcelInfoReplyEventArgs">
16433 <summary>Raised when the simulator sends us the names on our friends list</summary> 15773 <summary>Contains basic parcel information data returned from the
15774 simulator in response to an <see cref="!:RequestParcelInfo" /> request</summary>
16434 </member> 15775 </member>
16435 <member name="E:OpenMetaverse.FriendsManager.FriendshipOffered"> 15776 <member name="M:OpenMetaverse.ParcelInfoReplyEventArgs.#ctor(OpenMetaverse.ParcelInfo)">
16436 <summary>Raised when the simulator sends notification another agent is offering us friendship</summary> 15777 <summary>
15778 Construct a new instance of the ParcelInfoReplyEventArgs class
15779 </summary>
15780 <param name="parcel">The <see cref="T:OpenMetaverse.ParcelInfo" /> object containing basic parcel info</param>
16437 </member> 15781 </member>
16438 <member name="E:OpenMetaverse.FriendsManager.FriendshipResponse"> 15782 <member name="P:OpenMetaverse.ParcelInfoReplyEventArgs.Parcel">
16439 <summary>Raised when a request we sent to friend another agent is accepted or declined</summary> 15783 <summary>Get the <see cref="T:OpenMetaverse.ParcelInfo" /> object containing basic parcel info</summary>
16440 </member> 15784 </member>
16441 <member name="E:OpenMetaverse.FriendsManager.FriendshipTerminated"> 15785 <member name="T:OpenMetaverse.ParcelPropertiesEventArgs">
16442 <summary>Raised when the simulator sends notification one of the members in our friends list has terminated 15786 <summary>Contains basic parcel information data returned from the simulator in response to an <see cref="!:RequestParcelInfo" /> request</summary>
16443 our friendship</summary>
16444 </member> 15787 </member>
16445 <member name="E:OpenMetaverse.FriendsManager.FriendFoundReply"> 15788 <member name="M:OpenMetaverse.ParcelPropertiesEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.Parcel,OpenMetaverse.ParcelResult,System.Int32,System.Int32,System.Boolean)">
16446 <summary>Raised when the simulator sends the location of a friend we have 15789 <summary>
16447 requested map location info for</summary> 15790 Construct a new instance of the ParcelPropertiesEventArgs class
15791 </summary>
15792 <param name="simulator">The <see cref="T:OpenMetaverse.Parcel" /> object containing the details</param>
15793 <param name="parcel">The <see cref="T:OpenMetaverse.Parcel" /> object containing the details</param>
15794 <param name="result">The result of the request</param>
15795 <param name="selectedPrims">The number of primitieves your agent is
15796 currently selecting and or sitting on in this parcel</param>
15797 <param name="sequenceID">The user assigned ID used to correlate a request with
15798 these results</param>
15799 <param name="snapSelection">TODO:</param>
16448 </member> 15800 </member>
16449 <member name="T:OpenMetaverse.FriendInfoEventArgs"> 15801 <member name="P:OpenMetaverse.ParcelPropertiesEventArgs.Simulator">
16450 <summary>Contains information on a member of our friends list</summary> 15802 <summary>Get the simulator the parcel is located in</summary>
16451 </member> 15803 </member>
16452 <member name="M:OpenMetaverse.FriendInfoEventArgs.#ctor(OpenMetaverse.FriendInfo)"> 15804 <member name="P:OpenMetaverse.ParcelPropertiesEventArgs.Parcel">
15805 <summary>Get the <see cref="T:OpenMetaverse.Parcel" /> object containing the details</summary>
15806 <remarks>If Result is NoData, this object will not contain valid data</remarks>
15807 </member>
15808 <member name="P:OpenMetaverse.ParcelPropertiesEventArgs.Result">
15809 <summary>Get the result of the request</summary>
15810 </member>
15811 <member name="P:OpenMetaverse.ParcelPropertiesEventArgs.SelectedPrims">
15812 <summary>Get the number of primitieves your agent is
15813 currently selecting and or sitting on in this parcel</summary>
15814 </member>
15815 <member name="P:OpenMetaverse.ParcelPropertiesEventArgs.SequenceID">
15816 <summary>Get the user assigned ID used to correlate a request with
15817 these results</summary>
15818 </member>
15819 <member name="P:OpenMetaverse.ParcelPropertiesEventArgs.SnapSelection">
15820 <summary>TODO:</summary>
15821 </member>
15822 <member name="T:OpenMetaverse.ParcelAccessListReplyEventArgs">
15823 <summary>Contains blacklist and whitelist data returned from the simulator in response to an <see cref="!:RequestParcelAccesslist" /> request</summary>
15824 </member>
15825 <member name="M:OpenMetaverse.ParcelAccessListReplyEventArgs.#ctor(OpenMetaverse.Simulator,System.Int32,System.Int32,System.UInt32,System.Collections.Generic.List{OpenMetaverse.ParcelManager.ParcelAccessEntry})">
16453 <summary> 15826 <summary>
16454 Construct a new instance of the FriendInfoEventArgs class 15827 Construct a new instance of the ParcelAccessListReplyEventArgs class
16455 </summary> 15828 </summary>
16456 <param name="friend">The FriendInfo</param> 15829 <param name="simulator">The simulator the parcel is located in</param>
15830 <param name="sequenceID">The user assigned ID used to correlate a request with
15831 these results</param>
15832 <param name="localID">The simulator specific ID of the parcel</param>
15833 <param name="flags">TODO:</param>
15834 <param name="accessEntries">The list containing the white/blacklisted agents for the parcel</param>
16457 </member> 15835 </member>
16458 <member name="P:OpenMetaverse.FriendInfoEventArgs.Friend"> 15836 <member name="P:OpenMetaverse.ParcelAccessListReplyEventArgs.Simulator">
16459 <summary>Get the FriendInfo</summary> 15837 <summary>Get the simulator the parcel is located in</summary>
16460 </member> 15838 </member>
16461 <member name="T:OpenMetaverse.FriendNamesEventArgs"> 15839 <member name="P:OpenMetaverse.ParcelAccessListReplyEventArgs.SequenceID">
16462 <summary>Contains Friend Names</summary> 15840 <summary>Get the user assigned ID used to correlate a request with
15841 these results</summary>
16463 </member> 15842 </member>
16464 <member name="M:OpenMetaverse.FriendNamesEventArgs.#ctor(System.Collections.Generic.Dictionary{OpenMetaverse.UUID,System.String})"> 15843 <member name="P:OpenMetaverse.ParcelAccessListReplyEventArgs.LocalID">
15844 <summary>Get the simulator specific ID of the parcel</summary>
15845 </member>
15846 <member name="P:OpenMetaverse.ParcelAccessListReplyEventArgs.Flags">
15847 <summary>TODO:</summary>
15848 </member>
15849 <member name="P:OpenMetaverse.ParcelAccessListReplyEventArgs.AccessList">
15850 <summary>Get the list containing the white/blacklisted agents for the parcel</summary>
15851 </member>
15852 <member name="T:OpenMetaverse.ParcelObjectOwnersReplyEventArgs">
15853 <summary>Contains blacklist and whitelist data returned from the
15854 simulator in response to an <see cref="!:RequestParcelAccesslist" /> request</summary>
15855 </member>
15856 <member name="M:OpenMetaverse.ParcelObjectOwnersReplyEventArgs.#ctor(OpenMetaverse.Simulator,System.Collections.Generic.List{OpenMetaverse.ParcelManager.ParcelPrimOwners})">
16465 <summary> 15857 <summary>
16466 Construct a new instance of the FriendNamesEventArgs class 15858 Construct a new instance of the ParcelObjectOwnersReplyEventArgs class
16467 </summary> 15859 </summary>
16468 <param name="names">A dictionary where the Key is the ID of the Agent, 15860 <param name="simulator">The simulator the parcel is located in</param>
16469 and the Value is a string containing their name</param> 15861 <param name="primOwners">The list containing prim ownership counts</param>
16470 </member> 15862 </member>
16471 <member name="P:OpenMetaverse.FriendNamesEventArgs.Names"> 15863 <member name="P:OpenMetaverse.ParcelObjectOwnersReplyEventArgs.Simulator">
16472 <summary>A dictionary where the Key is the ID of the Agent, 15864 <summary>Get the simulator the parcel is located in</summary>
16473 and the Value is a string containing their name</summary>
16474 </member> 15865 </member>
16475 <member name="T:OpenMetaverse.FriendshipOfferedEventArgs"> 15866 <member name="P:OpenMetaverse.ParcelObjectOwnersReplyEventArgs.PrimOwners">
16476 <summary>Sent when another agent requests a friendship with our agent</summary> 15867 <summary>Get the list containing prim ownership counts</summary>
16477 </member> 15868 </member>
16478 <member name="M:OpenMetaverse.FriendshipOfferedEventArgs.#ctor(OpenMetaverse.UUID,System.String,OpenMetaverse.UUID)"> 15869 <member name="T:OpenMetaverse.SimParcelsDownloadedEventArgs">
15870 <summary>Contains the data returned when all parcel data has been retrieved from a simulator</summary>
15871 </member>
15872 <member name="M:OpenMetaverse.SimParcelsDownloadedEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.InternalDictionary{System.Int32,OpenMetaverse.Parcel},System.Int32[,])">
16479 <summary> 15873 <summary>
16480 Construct a new instance of the FriendshipOfferedEventArgs class 15874 Construct a new instance of the SimParcelsDownloadedEventArgs class
16481 </summary> 15875 </summary>
16482 <param name="agentID">The ID of the agent requesting friendship</param> 15876 <param name="simulator">The simulator the parcel data was retrieved from</param>
16483 <param name="agentName">The name of the agent requesting friendship</param> 15877 <param name="simParcels">The dictionary containing the parcel data</param>
16484 <param name="imSessionID">The ID of the session, used in accepting or declining the 15878 <param name="parcelMap">The multidimensional array containing a x,y grid mapped
16485 friendship offer</param> 15879 to each 64x64 parcel's LocalID.</param>
16486 </member> 15880 </member>
16487 <member name="P:OpenMetaverse.FriendshipOfferedEventArgs.AgentID"> 15881 <member name="P:OpenMetaverse.SimParcelsDownloadedEventArgs.Simulator">
16488 <summary>Get the ID of the agent requesting friendship</summary> 15882 <summary>Get the simulator the parcel data was retrieved from</summary>
16489 </member> 15883 </member>
16490 <member name="P:OpenMetaverse.FriendshipOfferedEventArgs.AgentName"> 15884 <member name="P:OpenMetaverse.SimParcelsDownloadedEventArgs.Parcels">
16491 <summary>Get the name of the agent requesting friendship</summary> 15885 <summary>A dictionary containing the parcel data where the key correlates to the ParcelMap entry</summary>
16492 </member> 15886 </member>
16493 <member name="P:OpenMetaverse.FriendshipOfferedEventArgs.SessionID"> 15887 <member name="P:OpenMetaverse.SimParcelsDownloadedEventArgs.ParcelMap">
16494 <summary>Get the ID of the session, used in accepting or declining the 15888 <summary>Get the multidimensional array containing a x,y grid mapped
16495 friendship offer</summary> 15889 to each 64x64 parcel's LocalID.</summary>
16496 </member> 15890 </member>
16497 <member name="T:OpenMetaverse.FriendshipResponseEventArgs"> 15891 <member name="T:OpenMetaverse.ForceSelectObjectsReplyEventArgs">
16498 <summary>A response containing the results of our request to form a friendship with another agent</summary> 15892 <summary>Contains the data returned when a <see cref="!:RequestForceSelectObjects" /> request</summary>
16499 </member> 15893 </member>
16500 <member name="M:OpenMetaverse.FriendshipResponseEventArgs.#ctor(OpenMetaverse.UUID,System.String,System.Boolean)"> 15894 <member name="M:OpenMetaverse.ForceSelectObjectsReplyEventArgs.#ctor(OpenMetaverse.Simulator,System.Collections.Generic.List{System.UInt32},System.Boolean)">
16501 <summary> 15895 <summary>
16502 Construct a new instance of the FriendShipResponseEventArgs class 15896 Construct a new instance of the ForceSelectObjectsReplyEventArgs class
16503 </summary> 15897 </summary>
16504 <param name="agentID">The ID of the agent we requested a friendship with</param> 15898 <param name="simulator">The simulator the parcel data was retrieved from</param>
16505 <param name="agentName">The name of the agent we requested a friendship with</param> 15899 <param name="objectIDs">The list of primitive IDs</param>
16506 <param name="accepted">true if the agent accepted our friendship offer</param> 15900 <param name="resetList">true if the list is clean and contains the information
15901 only for a given request</param>
16507 </member> 15902 </member>
16508 <member name="P:OpenMetaverse.FriendshipResponseEventArgs.AgentID"> 15903 <member name="P:OpenMetaverse.ForceSelectObjectsReplyEventArgs.Simulator">
16509 <summary>Get the ID of the agent we requested a friendship with</summary> 15904 <summary>Get the simulator the parcel data was retrieved from</summary>
16510 </member> 15905 </member>
16511 <member name="P:OpenMetaverse.FriendshipResponseEventArgs.AgentName"> 15906 <member name="P:OpenMetaverse.ForceSelectObjectsReplyEventArgs.ObjectIDs">
16512 <summary>Get the name of the agent we requested a friendship with</summary> 15907 <summary>Get the list of primitive IDs</summary>
16513 </member> 15908 </member>
16514 <member name="P:OpenMetaverse.FriendshipResponseEventArgs.Accepted"> 15909 <member name="P:OpenMetaverse.ForceSelectObjectsReplyEventArgs.ResetList">
16515 <summary>true if the agent accepted our friendship offer</summary> 15910 <summary>true if the list is clean and contains the information
15911 only for a given request</summary>
16516 </member> 15912 </member>
16517 <member name="T:OpenMetaverse.FriendshipTerminatedEventArgs"> 15913 <member name="T:OpenMetaverse.ParcelMediaUpdateReplyEventArgs">
16518 <summary>Contains data sent when a friend terminates a friendship with us</summary> 15914 <summary>Contains data when the media data for a parcel the avatar is on changes</summary>
16519 </member> 15915 </member>
16520 <member name="M:OpenMetaverse.FriendshipTerminatedEventArgs.#ctor(OpenMetaverse.UUID,System.String)"> 15916 <member name="M:OpenMetaverse.ParcelMediaUpdateReplyEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.ParcelMedia)">
16521 <summary> 15917 <summary>
16522 Construct a new instance of the FrindshipTerminatedEventArgs class 15918 Construct a new instance of the ParcelMediaUpdateReplyEventArgs class
16523 </summary> 15919 </summary>
16524 <param name="agentID">The ID of the friend who terminated the friendship with us</param> 15920 <param name="simulator">the simulator the parcel media data was updated in</param>
16525 <param name="agentName">The name of the friend who terminated the friendship with us</param> 15921 <param name="media">The updated media information</param>
16526 </member> 15922 </member>
16527 <member name="P:OpenMetaverse.FriendshipTerminatedEventArgs.AgentID"> 15923 <member name="P:OpenMetaverse.ParcelMediaUpdateReplyEventArgs.Simulator">
16528 <summary>Get the ID of the agent that terminated the friendship with us</summary> 15924 <summary>Get the simulator the parcel media data was updated in</summary>
16529 </member> 15925 </member>
16530 <member name="P:OpenMetaverse.FriendshipTerminatedEventArgs.AgentName"> 15926 <member name="P:OpenMetaverse.ParcelMediaUpdateReplyEventArgs.Media">
16531 <summary>Get the name of the agent that terminated the friendship with us</summary> 15927 <summary>Get the updated media information</summary>
16532 </member> 15928 </member>
16533 <member name="T:OpenMetaverse.FriendFoundReplyEventArgs"> 15929 <member name="T:OpenMetaverse.ParcelMediaCommandEventArgs">
15930 <summary>Contains the media command for a parcel the agent is currently on</summary>
15931 </member>
15932 <member name="M:OpenMetaverse.ParcelMediaCommandEventArgs.#ctor(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.ParcelFlags,OpenMetaverse.ParcelMediaCommand,System.Single)">
16534 <summary> 15933 <summary>
16535 Data sent in response to a <see cref="!:FindFriend"/> request which contains the information to allow us to map the friends location 15934 Construct a new instance of the ParcelMediaCommandEventArgs class
16536 </summary> 15935 </summary>
15936 <param name="simulator">The simulator the parcel media command was issued in</param>
15937 <param name="sequence">
15938 </param>
15939 <param name="flags">
15940 </param>
15941 <param name="command">The media command that was sent</param>
15942 <param name="time">
15943 </param>
16537 </member> 15944 </member>
16538 <member name="M:OpenMetaverse.FriendFoundReplyEventArgs.#ctor(OpenMetaverse.UUID,System.UInt64,OpenMetaverse.Vector3)"> 15945 <member name="P:OpenMetaverse.ParcelMediaCommandEventArgs.Simulator">
15946 <summary>Get the simulator the parcel media command was issued in</summary>
15947 </member>
15948 <member name="P:OpenMetaverse.ParcelMediaCommandEventArgs.Sequence">
16539 <summary> 15949 <summary>
16540 Construct a new instance of the FriendFoundReplyEventArgs class
16541 </summary> 15950 </summary>
16542 <param name="agentID">The ID of the agent we have requested location information for</param>
16543 <param name="regionHandle">The region handle where our friend is located</param>
16544 <param name="location">The simulator local position our friend is located</param>
16545 </member> 15951 </member>
16546 <member name="P:OpenMetaverse.FriendFoundReplyEventArgs.AgentID"> 15952 <member name="P:OpenMetaverse.ParcelMediaCommandEventArgs.ParcelFlags">
16547 <summary>Get the ID of the agent we have received location information for</summary> 15953 <summary>
15954 </summary>
16548 </member> 15955 </member>
16549 <member name="P:OpenMetaverse.FriendFoundReplyEventArgs.RegionHandle"> 15956 <member name="P:OpenMetaverse.ParcelMediaCommandEventArgs.MediaCommand">
16550 <summary>Get the region handle where our mapped friend is located</summary> 15957 <summary>Get the media command that was sent</summary>
16551 </member> 15958 </member>
16552 <member name="P:OpenMetaverse.FriendFoundReplyEventArgs.Location"> 15959 <member name="P:OpenMetaverse.ParcelMediaCommandEventArgs.Time">
16553 <summary>Get the simulator local position where our friend is located</summary> 15960 <summary>
15961 </summary>
16554 </member> 15962 </member>
16555 <member name="T:OpenMetaverse.BinBVHAnimationReader"> 15963 <member name="T:OpenMetaverse.PermissionMask">
16556 <summary> 15964 <summary>
16557 Reads in a byte array of an Animation Asset created by the SecondLife(tm) client.
16558 </summary> 15965 </summary>
16559 </member> 15966 </member>
16560 <member name="F:OpenMetaverse.BinBVHAnimationReader.rotationkeys"> 15967 <member name="T:OpenMetaverse.PermissionWho">
16561 <summary> 15968 <summary>
16562 Rotation Keyframe count (used internally)
16563 </summary> 15969 </summary>
16564 </member> 15970 </member>
16565 <member name="F:OpenMetaverse.BinBVHAnimationReader.positionkeys"> 15971 <member name="F:OpenMetaverse.PermissionWho.Base">
16566 <summary> 15972 <summary>
16567 Position Keyframe count (used internally)
16568 </summary> 15973 </summary>
16569 </member> 15974 </member>
16570 <member name="F:OpenMetaverse.BinBVHAnimationReader.Priority"> 15975 <member name="F:OpenMetaverse.PermissionWho.Owner">
16571 <summary> 15976 <summary>
16572 Animation Priority
16573 </summary> 15977 </summary>
16574 </member> 15978 </member>
16575 <member name="F:OpenMetaverse.BinBVHAnimationReader.Length"> 15979 <member name="F:OpenMetaverse.PermissionWho.Group">
16576 <summary> 15980 <summary>
16577 The animation length in seconds.
16578 </summary> 15981 </summary>
16579 </member> 15982 </member>
16580 <member name="F:OpenMetaverse.BinBVHAnimationReader.ExpressionName"> 15983 <member name="F:OpenMetaverse.PermissionWho.Everyone">
16581 <summary> 15984 <summary>
16582 Expression set in the client. Null if [None] is selected
16583 </summary> 15985 </summary>
16584 </member> 15986 </member>
16585 <member name="F:OpenMetaverse.BinBVHAnimationReader.InPoint"> 15987 <member name="F:OpenMetaverse.PermissionWho.NextOwner">
16586 <summary> 15988 <summary>
16587 The time in seconds to start the animation
16588 </summary> 15989 </summary>
16589 </member> 15990 </member>
16590 <member name="F:OpenMetaverse.BinBVHAnimationReader.OutPoint"> 15991 <member name="F:OpenMetaverse.PermissionWho.All">
16591 <summary> 15992 <summary>
16592 The time in seconds to end the animation
16593 </summary> 15993 </summary>
16594 </member> 15994 </member>
16595 <member name="F:OpenMetaverse.BinBVHAnimationReader.Loop"> 15995 <member name="T:OpenMetaverse.Permissions">
16596 <summary> 15996 <summary>
16597 Loop the animation
16598 </summary> 15997 </summary>
16599 </member> 15998 </member>
16600 <member name="F:OpenMetaverse.BinBVHAnimationReader.EaseInTime"> 15999 <member name="T:OpenMetaverse.FieldType">
16601 <summary> 16000 <summary>
16602 Meta data. Ease in Seconds.
16603 </summary> 16001 </summary>
16604 </member> 16002 </member>
16605 <member name="F:OpenMetaverse.BinBVHAnimationReader.EaseOutTime"> 16003 <member name="F:OpenMetaverse.FieldType.U8">
16606 <summary> 16004 <summary>
16607 Meta data. Ease out seconds.
16608 </summary> 16005 </summary>
16609 </member> 16006 </member>
16610 <member name="F:OpenMetaverse.BinBVHAnimationReader.HandPose"> 16007 <member name="F:OpenMetaverse.FieldType.U16">
16611 <summary> 16008 <summary>
16612 Meta Data for the Hand Pose
16613 </summary> 16009 </summary>
16614 </member> 16010 </member>
16615 <member name="F:OpenMetaverse.BinBVHAnimationReader.JointCount"> 16011 <member name="F:OpenMetaverse.FieldType.U32">
16616 <summary> 16012 <summary>
16617 Number of joints defined in the animation
16618 </summary> 16013 </summary>
16619 </member> 16014 </member>
16620 <member name="F:OpenMetaverse.BinBVHAnimationReader.joints"> 16015 <member name="F:OpenMetaverse.FieldType.U64">
16621 <summary> 16016 <summary>
16622 Contains an array of joints
16623 </summary> 16017 </summary>
16624 </member> 16018 </member>
16625 <member name="M:OpenMetaverse.BinBVHAnimationReader.#ctor(System.Byte[])"> 16019 <member name="F:OpenMetaverse.FieldType.S8">
16626 <summary> 16020 <summary>
16627 Searialize an animation asset into it's joints/keyframes/meta data
16628 </summary> 16021 </summary>
16629 <param name="animationdata"></param>
16630 </member> 16022 </member>
16631 <member name="M:OpenMetaverse.BinBVHAnimationReader.ReadBytesUntilNull(System.Byte[],System.Int32@)"> 16023 <member name="F:OpenMetaverse.FieldType.S16">
16632 <summary> 16024 <summary>
16633 Variable length strings seem to be null terminated in the animation asset.. but..
16634 use with caution, home grown.
16635 advances the index.
16636 </summary> 16025 </summary>
16637 <param name="data">The animation asset byte array</param>
16638 <param name="i">The offset to start reading</param>
16639 <returns>a string</returns>
16640 </member> 16026 </member>
16641 <member name="M:OpenMetaverse.BinBVHAnimationReader.readJoint(System.Byte[],System.Int32@)"> 16027 <member name="F:OpenMetaverse.FieldType.S32">
16642 <summary> 16028 <summary>
16643 Read in a Joint from an animation asset byte array
16644 Variable length Joint fields, yay!
16645 Advances the index
16646 </summary> 16029 </summary>
16647 <param name="data">animation asset byte array</param>
16648 <param name="i">Byte Offset of the start of the joint</param>
16649 <returns>The Joint data serialized into the binBVHJoint structure</returns>
16650 </member> 16030 </member>
16651 <member name="M:OpenMetaverse.BinBVHAnimationReader.readKeys(System.Byte[],System.Int32@,System.Int32,System.Single,System.Single)"> 16031 <member name="F:OpenMetaverse.FieldType.F32">
16652 <summary> 16032 <summary>
16653 Read Keyframes of a certain type
16654 advance i
16655 </summary> 16033 </summary>
16656 <param name="data">Animation Byte array</param>
16657 <param name="i">Offset in the Byte Array. Will be advanced</param>
16658 <param name="keycount">Number of Keyframes</param>
16659 <param name="min">Scaling Min to pass to the Uint16ToFloat method</param>
16660 <param name="max">Scaling Max to pass to the Uint16ToFloat method</param>
16661 <returns></returns>
16662 </member> 16034 </member>
16663 <member name="T:OpenMetaverse.binBVHJoint"> 16035 <member name="F:OpenMetaverse.FieldType.F64">
16664 <summary> 16036 <summary>
16665 A Joint and it's associated meta data and keyframes
16666 </summary> 16037 </summary>
16667 </member> 16038 </member>
16668 <member name="F:OpenMetaverse.binBVHJoint.Name"> 16039 <member name="F:OpenMetaverse.FieldType.UUID">
16669 <summary> 16040 <summary>
16670 Name of the Joint. Matches the avatar_skeleton.xml in client distros
16671 </summary> 16041 </summary>
16672 </member> 16042 </member>
16673 <member name="F:OpenMetaverse.binBVHJoint.Priority"> 16043 <member name="F:OpenMetaverse.FieldType.BOOL">
16674 <summary> 16044 <summary>
16675 Joint Animation Override? Was the same as the Priority in testing..
16676 </summary> 16045 </summary>
16677 </member> 16046 </member>
16678 <member name="F:OpenMetaverse.binBVHJoint.rotationkeys"> 16047 <member name="F:OpenMetaverse.FieldType.Vector3">
16679 <summary> 16048 <summary>
16680 Array of Rotation Keyframes in order from earliest to latest
16681 </summary> 16049 </summary>
16682 </member> 16050 </member>
16683 <member name="F:OpenMetaverse.binBVHJoint.positionkeys"> 16051 <member name="F:OpenMetaverse.FieldType.Vector3d">
16684 <summary> 16052 <summary>
16685 Array of Position Keyframes in order from earliest to latest
16686 This seems to only be for the Pelvis?
16687 </summary> 16053 </summary>
16688 </member> 16054 </member>
16689 <member name="T:OpenMetaverse.binBVHJointKey"> 16055 <member name="F:OpenMetaverse.FieldType.Vector4">
16690 <summary> 16056 <summary>
16691 A Joint Keyframe. This is either a position or a rotation.
16692 </summary> 16057 </summary>
16693 </member> 16058 </member>
16694 <member name="F:OpenMetaverse.binBVHJointKey.key_element"> 16059 <member name="F:OpenMetaverse.FieldType.Quaternion">
16695 <summary> 16060 <summary>
16696 Either a Vector3 position or a Vector3 Euler rotation
16697 </summary> 16061 </summary>
16698 </member> 16062 </member>
16699 <member name="T:OpenMetaverse.HandPose"> 16063 <member name="F:OpenMetaverse.FieldType.IPADDR">
16700 <summary> 16064 <summary>
16701 Poses set in the animation metadata for the hands.
16702 </summary> 16065 </summary>
16703 </member> 16066 </member>
16704 <member name="T:OpenMetaverse.Bumpiness"> 16067 <member name="F:OpenMetaverse.FieldType.IPPORT">
16705 <summary> 16068 <summary>
16706 The type of bump-mapping applied to a face
16707 </summary> 16069 </summary>
16708 </member> 16070 </member>
16709 <member name="F:OpenMetaverse.Bumpiness.None"> 16071 <member name="F:OpenMetaverse.FieldType.Variable">
16710 <summary></summary> 16072 <summary>
16073 </summary>
16711 </member> 16074 </member>
16712 <member name="F:OpenMetaverse.Bumpiness.Brightness"> 16075 <member name="F:OpenMetaverse.FieldType.Fixed">
16713 <summary></summary> 16076 <summary>
16077 </summary>
16714 </member> 16078 </member>
16715 <member name="F:OpenMetaverse.Bumpiness.Darkness"> 16079 <member name="F:OpenMetaverse.FieldType.Single">
16716 <summary></summary> 16080 <summary>
16081 </summary>
16717 </member> 16082 </member>
16718 <member name="F:OpenMetaverse.Bumpiness.Woodgrain"> 16083 <member name="F:OpenMetaverse.FieldType.Multiple">
16719 <summary></summary> 16084 <summary>
16085 </summary>
16720 </member> 16086 </member>
16721 <member name="F:OpenMetaverse.Bumpiness.Bark"> 16087 <member name="T:OpenMetaverse.MapField">
16722 <summary></summary> 16088 <summary>
16089 </summary>
16723 </member> 16090 </member>
16724 <member name="F:OpenMetaverse.Bumpiness.Bricks"> 16091 <member name="F:OpenMetaverse.MapField.KeywordPosition">
16725 <summary></summary> 16092 <summary>
16093 </summary>
16726 </member> 16094 </member>
16727 <member name="F:OpenMetaverse.Bumpiness.Checker"> 16095 <member name="F:OpenMetaverse.MapField.Name">
16728 <summary></summary> 16096 <summary>
16097 </summary>
16729 </member> 16098 </member>
16730 <member name="F:OpenMetaverse.Bumpiness.Concrete"> 16099 <member name="F:OpenMetaverse.MapField.Type">
16731 <summary></summary> 16100 <summary>
16101 </summary>
16732 </member> 16102 </member>
16733 <member name="F:OpenMetaverse.Bumpiness.Crustytile"> 16103 <member name="F:OpenMetaverse.MapField.Count">
16734 <summary></summary> 16104 <summary>
16105 </summary>
16735 </member> 16106 </member>
16736 <member name="F:OpenMetaverse.Bumpiness.Cutstone"> 16107 <member name="M:OpenMetaverse.MapField.CompareTo(System.Object)">
16737 <summary></summary> 16108 <summary>
16109 </summary>
16110 <param name="obj">
16111 </param>
16112 <returns>
16113 </returns>
16738 </member> 16114 </member>
16739 <member name="F:OpenMetaverse.Bumpiness.Discs"> 16115 <member name="T:OpenMetaverse.MapBlock">
16740 <summary></summary> 16116 <summary>
16117 </summary>
16741 </member> 16118 </member>
16742 <member name="F:OpenMetaverse.Bumpiness.Gravel"> 16119 <member name="F:OpenMetaverse.MapBlock.KeywordPosition">
16743 <summary></summary> 16120 <summary>
16121 </summary>
16744 </member> 16122 </member>
16745 <member name="F:OpenMetaverse.Bumpiness.Petridish"> 16123 <member name="F:OpenMetaverse.MapBlock.Name">
16746 <summary></summary> 16124 <summary>
16125 </summary>
16747 </member> 16126 </member>
16748 <member name="F:OpenMetaverse.Bumpiness.Siding"> 16127 <member name="F:OpenMetaverse.MapBlock.Count">
16749 <summary></summary> 16128 <summary>
16129 </summary>
16750 </member> 16130 </member>
16751 <member name="F:OpenMetaverse.Bumpiness.Stonetile"> 16131 <member name="F:OpenMetaverse.MapBlock.Fields">
16752 <summary></summary> 16132 <summary>
16133 </summary>
16753 </member> 16134 </member>
16754 <member name="F:OpenMetaverse.Bumpiness.Stucco"> 16135 <member name="M:OpenMetaverse.MapBlock.CompareTo(System.Object)">
16755 <summary></summary> 16136 <summary>
16137 </summary>
16138 <param name="obj">
16139 </param>
16140 <returns>
16141 </returns>
16756 </member> 16142 </member>
16757 <member name="F:OpenMetaverse.Bumpiness.Suction"> 16143 <member name="T:OpenMetaverse.MapPacket">
16758 <summary></summary> 16144 <summary>
16145 </summary>
16759 </member> 16146 </member>
16760 <member name="F:OpenMetaverse.Bumpiness.Weave"> 16147 <member name="F:OpenMetaverse.MapPacket.ID">
16761 <summary></summary> 16148 <summary>
16149 </summary>
16762 </member> 16150 </member>
16763 <member name="T:OpenMetaverse.Shininess"> 16151 <member name="F:OpenMetaverse.MapPacket.Name">
16764 <summary> 16152 <summary>
16765 The level of shininess applied to a face
16766 </summary> 16153 </summary>
16767 </member> 16154 </member>
16768 <member name="F:OpenMetaverse.Shininess.None"> 16155 <member name="F:OpenMetaverse.MapPacket.Frequency">
16769 <summary></summary> 16156 <summary>
16157 </summary>
16770 </member> 16158 </member>
16771 <member name="F:OpenMetaverse.Shininess.Low"> 16159 <member name="F:OpenMetaverse.MapPacket.Trusted">
16772 <summary></summary> 16160 <summary>
16161 </summary>
16773 </member> 16162 </member>
16774 <member name="F:OpenMetaverse.Shininess.Medium"> 16163 <member name="F:OpenMetaverse.MapPacket.Encoded">
16775 <summary></summary> 16164 <summary>
16165 </summary>
16776 </member> 16166 </member>
16777 <member name="F:OpenMetaverse.Shininess.High"> 16167 <member name="F:OpenMetaverse.MapPacket.Blocks">
16778 <summary></summary> 16168 <summary>
16169 </summary>
16779 </member> 16170 </member>
16780 <member name="T:OpenMetaverse.MappingType"> 16171 <member name="T:OpenMetaverse.ProtocolManager">
16781 <summary> 16172 <summary>
16782 The texture mapping style used for a face
16783 </summary> 16173 </summary>
16784 </member> 16174 </member>
16785 <member name="F:OpenMetaverse.MappingType.Default"> 16175 <member name="M:OpenMetaverse.ProtocolManager.#ctor(System.String,OpenMetaverse.GridClient)">
16786 <summary></summary> 16176 <summary>
16177 </summary>
16178 <param name="mapFile">
16179 </param>
16180 <param name="client">
16181 </param>
16787 </member> 16182 </member>
16788 <member name="F:OpenMetaverse.MappingType.Planar"> 16183 <member name="F:OpenMetaverse.ProtocolManager.TypeSizes">
16789 <summary></summary> 16184 <summary>
16185 </summary>
16790 </member> 16186 </member>
16791 <member name="F:OpenMetaverse.MappingType.Spherical"> 16187 <member name="F:OpenMetaverse.ProtocolManager.KeywordPositions">
16792 <summary></summary> 16188 <summary>
16189 </summary>
16793 </member> 16190 </member>
16794 <member name="F:OpenMetaverse.MappingType.Cylindrical"> 16191 <member name="F:OpenMetaverse.ProtocolManager.LowMaps">
16795 <summary></summary> 16192 <summary>
16193 </summary>
16796 </member> 16194 </member>
16797 <member name="T:OpenMetaverse.TextureAttributes"> 16195 <member name="F:OpenMetaverse.ProtocolManager.MediumMaps">
16798 <summary> 16196 <summary>
16799 Flags in the TextureEntry block that describe which properties are
16800 set
16801 </summary> 16197 </summary>
16802 </member> 16198 </member>
16803 <member name="F:OpenMetaverse.TextureAttributes.None"> 16199 <member name="F:OpenMetaverse.ProtocolManager.HighMaps">
16804 <summary></summary> 16200 <summary>
16201 </summary>
16805 </member> 16202 </member>
16806 <member name="F:OpenMetaverse.TextureAttributes.TextureID"> 16203 <member name="M:OpenMetaverse.ProtocolManager.Command(System.String)">
16807 <summary></summary> 16204 <summary>
16205 </summary>
16206 <param name="command">
16207 </param>
16208 <returns>
16209 </returns>
16808 </member> 16210 </member>
16809 <member name="F:OpenMetaverse.TextureAttributes.RGBA"> 16211 <member name="M:OpenMetaverse.ProtocolManager.Command(System.Byte[])">
16810 <summary></summary> 16212 <summary>
16213 </summary>
16214 <param name="data">
16215 </param>
16216 <returns>
16217 </returns>
16811 </member> 16218 </member>
16812 <member name="F:OpenMetaverse.TextureAttributes.RepeatU"> 16219 <member name="M:OpenMetaverse.ProtocolManager.Command(System.UInt16,OpenMetaverse.PacketFrequency)">
16813 <summary></summary> 16220 <summary>
16221 </summary>
16222 <param name="command">
16223 </param>
16224 <param name="frequency">
16225 </param>
16226 <returns>
16227 </returns>
16814 </member> 16228 </member>
16815 <member name="F:OpenMetaverse.TextureAttributes.RepeatV"> 16229 <member name="M:OpenMetaverse.ProtocolManager.PrintMap">
16816 <summary></summary> 16230 <summary>
16231 </summary>
16817 </member> 16232 </member>
16818 <member name="F:OpenMetaverse.TextureAttributes.OffsetU"> 16233 <member name="M:OpenMetaverse.ProtocolManager.PrintOneMap(OpenMetaverse.MapPacket[],System.String)">
16819 <summary></summary> 16234 <summary>
16235 </summary>
16236 <param name="map">
16237 </param>
16238 <param name="frequency">
16239 </param>
16820 </member> 16240 </member>
16821 <member name="F:OpenMetaverse.TextureAttributes.OffsetV"> 16241 <member name="M:OpenMetaverse.ProtocolManager.DecodeMapFile(System.String,System.String)">
16822 <summary></summary> 16242 <summary>
16243 </summary>
16244 <param name="mapFile">
16245 </param>
16246 <param name="outputFile">
16247 </param>
16823 </member> 16248 </member>
16824 <member name="F:OpenMetaverse.TextureAttributes.Rotation"> 16249 <member name="M:OpenMetaverse.ProtocolManager.LoadMapFile(System.String)">
16825 <summary></summary> 16250 <summary>
16251 </summary>
16252 <param name="mapFile">
16253 </param>
16826 </member> 16254 </member>
16827 <member name="F:OpenMetaverse.TextureAttributes.Material"> 16255 <member name="T:OpenMetaverse.Settings">
16828 <summary></summary> 16256 <summary>
16257 Class for controlling various system settings.
16258 </summary>
16259 <remarks>Some values are readonly because they affect things that
16260 happen when the GridClient object is initialized, so changing them at
16261 runtime won't do any good. Non-readonly values may affect things that
16262 happen at login or dynamically</remarks>
16829 </member> 16263 </member>
16830 <member name="F:OpenMetaverse.TextureAttributes.Media"> 16264 <member name="M:OpenMetaverse.Settings.#ctor(OpenMetaverse.GridClient)">
16831 <summary></summary> 16265 <summary>Constructor</summary>
16266 <param name="client">Reference to a GridClient object</param>
16832 </member> 16267 </member>
16833 <member name="F:OpenMetaverse.TextureAttributes.Glow"> 16268 <member name="F:OpenMetaverse.Settings.AGNI_LOGIN_SERVER">
16834 <summary></summary> 16269 <summary>Main grid login server</summary>
16835 </member> 16270 </member>
16836 <member name="F:OpenMetaverse.TextureAttributes.All"> 16271 <member name="F:OpenMetaverse.Settings.ADITI_LOGIN_SERVER">
16837 <summary></summary> 16272 <summary>Beta grid login server</summary>
16838 </member> 16273 </member>
16839 <member name="T:OpenMetaverse.Assets.AssetScriptBinary"> 16274 <member name="F:OpenMetaverse.Settings.ENABLE_INVENTORY_STORE">
16840 <summary> 16275 <summary>
16841 Represents an AssetScriptBinary object containing the 16276 InventoryManager requests inventory information on login,
16842 LSO compiled bytecode of an LSL script 16277 GridClient initializes an Inventory store for main inventory.
16843 </summary> 16278 </summary>
16844 </member> 16279 </member>
16845 <member name="M:OpenMetaverse.Assets.AssetScriptBinary.#ctor"> 16280 <member name="F:OpenMetaverse.Settings.ENABLE_LIBRARY_STORE">
16846 <summary>Initializes a new instance of an AssetScriptBinary object</summary> 16281 <summary>
16282 InventoryManager requests library information on login,
16283 GridClient initializes an Inventory store for the library.
16284 </summary>
16847 </member> 16285 </member>
16848 <member name="M:OpenMetaverse.Assets.AssetScriptBinary.#ctor(OpenMetaverse.UUID,System.Byte[])"> 16286 <member name="F:OpenMetaverse.Settings.PING_INTERVAL">
16849 <summary>Initializes a new instance of an AssetScriptBinary object with parameters</summary> 16287 <summary>Number of milliseconds between sending pings to each sim</summary>
16850 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param>
16851 <param name="assetData">A byte array containing the raw asset data</param>
16852 </member> 16288 </member>
16853 <member name="M:OpenMetaverse.Assets.AssetScriptBinary.Encode"> 16289 <member name="F:OpenMetaverse.Settings.DEFAULT_AGENT_UPDATE_INTERVAL">
16290 <summary>Number of milliseconds between sending camera updates</summary>
16291 </member>
16292 <member name="F:OpenMetaverse.Settings.INTERPOLATION_INTERVAL">
16293 <summary>Number of milliseconds between updating the current
16294 positions of moving, non-accelerating and non-colliding objects</summary>
16295 </member>
16296 <member name="F:OpenMetaverse.Settings.NETWORK_TICK_INTERVAL">
16297 <summary>Millisecond interval between ticks, where all ACKs are
16298 sent out and the age of unACKed packets is checked</summary>
16299 </member>
16300 <member name="F:OpenMetaverse.Settings.PACKET_INBOX_SIZE">
16301 <summary>The initial size of the packet inbox, where packets are
16302 stored before processing</summary>
16303 </member>
16304 <member name="F:OpenMetaverse.Settings.MAX_PACKET_SIZE">
16305 <summary>Maximum size of packet that we want to send over the wire</summary>
16306 </member>
16307 <member name="F:OpenMetaverse.Settings.MAX_SEQUENCE">
16308 <summary>The maximum value of a packet sequence number before it
16309 rolls over back to one</summary>
16310 </member>
16311 <member name="F:OpenMetaverse.Settings.PACKET_ARCHIVE_SIZE">
16312 <summary>The maximum size of the sequence number archive, used to
16313 check for resent and/or duplicate packets</summary>
16314 </member>
16315 <member name="F:OpenMetaverse.Settings.RESOURCE_DIR">
16316 <summary>The relative directory where external resources are kept</summary>
16317 </member>
16318 <member name="F:OpenMetaverse.Settings.LOGIN_SERVER">
16319 <summary>Login server to connect to</summary>
16320 </member>
16321 <member name="F:OpenMetaverse.Settings.BIND_ADDR">
16322 <summary>IP Address the client will bind to</summary>
16323 </member>
16324 <member name="F:OpenMetaverse.Settings.USE_LLSD_LOGIN">
16325 <summary>Use XML-RPC Login or LLSD Login, default is XML-RPC Login</summary>
16326 </member>
16327 <member name="F:OpenMetaverse.Settings.TRANSFER_TIMEOUT">
16328 <summary>Number of milliseconds before an asset transfer will time
16329 out</summary>
16330 </member>
16331 <member name="F:OpenMetaverse.Settings.TELEPORT_TIMEOUT">
16332 <summary>Number of milliseconds before a teleport attempt will time
16333 out</summary>
16334 </member>
16335 <member name="F:OpenMetaverse.Settings.LOGOUT_TIMEOUT">
16336 <summary>Number of milliseconds before NetworkManager.Logout() will
16337 time out</summary>
16338 </member>
16339 <member name="F:OpenMetaverse.Settings.CAPS_TIMEOUT">
16340 <summary>Number of milliseconds before a CAPS call will time out</summary>
16341 <remarks>Setting this too low will cause web requests time out and
16342 possibly retry repeatedly</remarks>
16343 </member>
16344 <member name="F:OpenMetaverse.Settings.LOGIN_TIMEOUT">
16345 <summary>Number of milliseconds for xml-rpc to timeout</summary>
16346 </member>
16347 <member name="F:OpenMetaverse.Settings.RESEND_TIMEOUT">
16348 <summary>Milliseconds before a packet is assumed lost and resent</summary>
16349 </member>
16350 <member name="F:OpenMetaverse.Settings.SIMULATOR_TIMEOUT">
16351 <summary>Milliseconds without receiving a packet before the
16352 connection to a simulator is assumed lost</summary>
16353 </member>
16354 <member name="F:OpenMetaverse.Settings.MAP_REQUEST_TIMEOUT">
16355 <summary>Milliseconds to wait for a simulator info request through
16356 the grid interface</summary>
16357 </member>
16358 <member name="F:OpenMetaverse.Settings.MAX_PENDING_ACKS">
16359 <summary>Maximum number of queued ACKs to be sent before SendAcks()
16360 is forced</summary>
16361 </member>
16362 <member name="F:OpenMetaverse.Settings.STATS_QUEUE_SIZE">
16363 <summary>Network stats queue length (seconds)</summary>
16364 </member>
16365 <member name="F:OpenMetaverse.Settings.STORE_LAND_PATCHES">
16366 <summary>Enable/disable storing terrain heightmaps in the
16367 TerrainManager</summary>
16368 </member>
16369 <member name="F:OpenMetaverse.Settings.SEND_AGENT_UPDATES">
16370 <summary>Enable/disable sending periodic camera updates</summary>
16371 </member>
16372 <member name="F:OpenMetaverse.Settings.SEND_AGENT_APPEARANCE">
16373 <summary>Enable/disable automatically setting agent appearance at
16374 login and after sim crossing</summary>
16375 </member>
16376 <member name="F:OpenMetaverse.Settings.SEND_AGENT_THROTTLE">
16377 <summary>Enable/disable automatically setting the bandwidth throttle
16378 after connecting to each simulator</summary>
16379 <remarks>The default throttle uses the equivalent of the maximum
16380 bandwidth setting in the official client. If you do not set a
16381 throttle your connection will by default be throttled well below
16382 the minimum values and you may experience connection problems</remarks>
16383 </member>
16384 <member name="F:OpenMetaverse.Settings.SEND_PINGS">
16385 <summary>Enable/disable the sending of pings to monitor lag and
16386 packet loss</summary>
16387 </member>
16388 <member name="F:OpenMetaverse.Settings.MULTIPLE_SIMS">
16389 <summary>Should we connect to multiple sims? This will allow
16390 viewing in to neighboring simulators and sim crossings
16391 (Experimental)</summary>
16392 </member>
16393 <member name="F:OpenMetaverse.Settings.ALWAYS_DECODE_OBJECTS">
16394 <summary>If true, all object update packets will be decoded in to
16395 native objects. If false, only updates for our own agent will be
16396 decoded. Registering an event handler will force objects for that
16397 type to always be decoded. If this is disabled the object tracking
16398 will have missing or partial prim and avatar information</summary>
16399 </member>
16400 <member name="F:OpenMetaverse.Settings.ALWAYS_REQUEST_OBJECTS">
16401 <summary>If true, when a cached object check is received from the
16402 server the full object info will automatically be requested</summary>
16403 </member>
16404 <member name="F:OpenMetaverse.Settings.ENABLE_CAPS">
16405 <summary>Whether to establish connections to HTTP capabilities
16406 servers for simulators</summary>
16407 </member>
16408 <member name="F:OpenMetaverse.Settings.ENABLE_SIMSTATS">
16409 <summary>Whether to decode sim stats</summary>
16410 </member>
16411 <member name="F:OpenMetaverse.Settings.LOG_ALL_CAPS_ERRORS">
16412 <summary>The capabilities servers are currently designed to
16413 periodically return a 502 error which signals for the client to
16414 re-establish a connection. Set this to true to log those 502 errors</summary>
16415 </member>
16416 <member name="F:OpenMetaverse.Settings.FETCH_MISSING_INVENTORY">
16417 <summary>If true, any reference received for a folder or item
16418 the library is not aware of will automatically be fetched</summary>
16419 </member>
16420 <member name="F:OpenMetaverse.Settings.DISABLE_AGENT_UPDATE_DUPLICATE_CHECK">
16421 <summary>If true, and <code>SEND_AGENT_UPDATES</code> is true,
16422 AgentUpdate packets will continuously be sent out to give the bot
16423 smoother movement and autopiloting</summary>
16424 </member>
16425 <member name="F:OpenMetaverse.Settings.AVATAR_TRACKING">
16426 <summary>If true, currently visible avatars will be stored
16427 in dictionaries inside <code>Simulator.ObjectAvatars</code>.
16428 If false, a new Avatar or Primitive object will be created
16429 each time an object update packet is received</summary>
16430 </member>
16431 <member name="F:OpenMetaverse.Settings.OBJECT_TRACKING">
16432 <summary>If true, currently visible avatars will be stored
16433 in dictionaries inside <code>Simulator.ObjectPrimitives</code>.
16434 If false, a new Avatar or Primitive object will be created
16435 each time an object update packet is received</summary>
16436 </member>
16437 <member name="F:OpenMetaverse.Settings.USE_INTERPOLATION_TIMER">
16438 <summary>If true, position and velocity will periodically be
16439 interpolated (extrapolated, technically) for objects and
16440 avatars that are being tracked by the library. This is
16441 necessary to increase the accuracy of speed and position
16442 estimates for simulated objects</summary>
16443 </member>
16444 <member name="F:OpenMetaverse.Settings.TRACK_UTILIZATION">
16854 <summary> 16445 <summary>
16855 TODO: Encodes a scripts contents into a LSO Bytecode file 16446 If true, utilization statistics will be tracked. There is a minor penalty
16447 in CPU time for enabling this option.
16856 </summary> 16448 </summary>
16857 </member> 16449 </member>
16858 <member name="M:OpenMetaverse.Assets.AssetScriptBinary.Decode"> 16450 <member name="F:OpenMetaverse.Settings.PARCEL_TRACKING">
16451 <summary>If true, parcel details will be stored in the
16452 <code>Simulator.Parcels</code> dictionary as they are received</summary>
16453 </member>
16454 <member name="F:OpenMetaverse.Settings.ALWAYS_REQUEST_PARCEL_ACL">
16859 <summary> 16455 <summary>
16860 TODO: Decode LSO Bytecode into a string 16456 If true, an incoming parcel properties reply will automatically send
16457 a request for the parcel access list
16861 </summary> 16458 </summary>
16862 <returns>true</returns>
16863 </member> 16459 </member>
16864 <member name="P:OpenMetaverse.Assets.AssetScriptBinary.AssetType"> 16460 <member name="F:OpenMetaverse.Settings.ALWAYS_REQUEST_PARCEL_DWELL">
16865 <summary>Override the base classes AssetType</summary> 16461 <summary>
16462 if true, an incoming parcel properties reply will automatically send
16463 a request for the traffic count.
16464 </summary>
16866 </member> 16465 </member>
16867 <member name="T:OpenMetaverse.Assets.TarArchiveWriter"> 16466 <member name="F:OpenMetaverse.Settings.USE_ASSET_CACHE">
16868 <summary> 16467 <summary>
16869 Temporary code to produce a tar archive in tar v7 format 16468 If true, images, and other assets downloaded from the server
16469 will be cached in a local directory
16870 </summary> 16470 </summary>
16871 </member> 16471 </member>
16872 <member name="F:OpenMetaverse.Assets.TarArchiveWriter.m_bw"> 16472 <member name="F:OpenMetaverse.Settings.ASSET_CACHE_DIR">
16473 <summary>Path to store cached texture data</summary>
16474 </member>
16475 <member name="F:OpenMetaverse.Settings.ASSET_CACHE_MAX_SIZE">
16476 <summary>Maximum size cached files are allowed to take on disk (bytes)</summary>
16477 </member>
16478 <member name="F:OpenMetaverse.Settings.DEFAULT_EFFECT_COLOR">
16479 <summary>Default color used for viewer particle effects</summary>
16480 </member>
16481 <member name="F:OpenMetaverse.Settings.MAX_RESEND_COUNT">
16482 <summary>Maximum number of times to resend a failed packet</summary>
16483 </member>
16484 <member name="F:OpenMetaverse.Settings.THROTTLE_OUTGOING_PACKETS">
16485 <summary>Throttle outgoing packet rate</summary>
16486 </member>
16487 <member name="F:OpenMetaverse.Settings.CLIENT_IDENTIFICATION_TAG">
16488 <summary>UUID of a texture used by some viewers to indentify type of client used</summary>
16489 </member>
16490 <member name="F:OpenMetaverse.Settings.USE_HTTP_TEXTURES">
16873 <summary> 16491 <summary>
16874 Binary writer for the underlying stream 16492 Download textures using GetTexture capability when available
16875 </summary> 16493 </summary>
16876 </member> 16494 </member>
16877 <member name="M:OpenMetaverse.Assets.TarArchiveWriter.WriteDir(System.String)"> 16495 <member name="F:OpenMetaverse.Settings.MAX_CONCURRENT_TEXTURE_DOWNLOADS">
16496 <summary>The maximum number of concurrent texture downloads allowed</summary>
16497 <remarks>Increasing this number will not necessarily increase texture retrieval times due to
16498 simulator throttles</remarks>
16499 </member>
16500 <member name="F:OpenMetaverse.Settings.PIPELINE_REFRESH_INTERVAL">
16878 <summary> 16501 <summary>
16879 Write a directory entry to the tar archive. We can only handle one path level right now! 16502 The Refresh timer inteval is used to set the delay between checks for stalled texture downloads
16880 </summary> 16503 </summary>
16881 <param name="dirName"></param> 16504 <remarks>This is a static variable which applies to all instances</remarks>
16882 </member> 16505 </member>
16883 <member name="M:OpenMetaverse.Assets.TarArchiveWriter.WriteFile(System.String,System.String)"> 16506 <member name="F:OpenMetaverse.Settings.PIPELINE_REQUEST_TIMEOUT">
16884 <summary> 16507 <summary>
16885 Write a file to the tar archive 16508 Textures taking longer than this value will be flagged as timed out and removed from the pipeline
16886 </summary> 16509 </summary>
16887 <param name="filePath"></param>
16888 <param name="data"></param>
16889 </member> 16510 </member>
16890 <member name="M:OpenMetaverse.Assets.TarArchiveWriter.WriteFile(System.String,System.Byte[])"> 16511 <member name="F:OpenMetaverse.Settings.LOG_LEVEL">
16891 <summary> 16512 <summary>
16892 Write a file to the tar archive 16513 Get or set the minimum log level to output to the console by default
16514 If the library is not compiled with DEBUG defined and this level is set to DEBUG
16515 You will get no output on the console. This behavior can be overriden by creating
16516 a logger configuration file for log4net
16893 </summary> 16517 </summary>
16894 <param name="filePath"></param>
16895 <param name="data"></param>
16896 </member> 16518 </member>
16897 <member name="M:OpenMetaverse.Assets.TarArchiveWriter.Close"> 16519 <member name="F:OpenMetaverse.Settings.LOG_NAMES">
16520 <summary>Attach avatar names to log messages</summary>
16521 </member>
16522 <member name="F:OpenMetaverse.Settings.LOG_RESENDS">
16523 <summary>Log packet retransmission info</summary>
16524 </member>
16525 <member name="P:OpenMetaverse.Settings.UPLOAD_COST">
16526 <summary>Cost of uploading an asset</summary>
16527 <remarks>Read-only since this value is dynamically fetched at login</remarks>
16528 </member>
16529 <member name="M:OpenMetaverse.Settings.EconomyDataHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
16530 <summary>Process an incoming packet and raise the appropriate events</summary>
16531 <param name="sender">The sender</param>
16532 <param name="e">The EventArgs object containing the packet data</param>
16533 </member>
16534 <member name="T:OpenMetaverse.RegionFlags">
16898 <summary> 16535 <summary>
16899 Finish writing the raw tar archive data to a stream. The stream will be closed on completion. 16536 Simulator (region) properties
16900 </summary> 16537 </summary>
16901 </member> 16538 </member>
16902 <member name="M:OpenMetaverse.Assets.TarArchiveWriter.WriteEntry(System.String,System.Byte[],System.Char)"> 16539 <member name="F:OpenMetaverse.RegionFlags.None">
16540 <summary>No flags set</summary>
16541 </member>
16542 <member name="F:OpenMetaverse.RegionFlags.AllowDamage">
16543 <summary>Agents can take damage and be killed</summary>
16544 </member>
16545 <member name="F:OpenMetaverse.RegionFlags.AllowLandmark">
16546 <summary>Landmarks can be created here</summary>
16547 </member>
16548 <member name="F:OpenMetaverse.RegionFlags.AllowSetHome">
16549 <summary>Home position can be set in this sim</summary>
16550 </member>
16551 <member name="F:OpenMetaverse.RegionFlags.ResetHomeOnTeleport">
16552 <summary>Home position is reset when an agent teleports away</summary>
16553 </member>
16554 <member name="F:OpenMetaverse.RegionFlags.SunFixed">
16555 <summary>Sun does not move</summary>
16556 </member>
16557 <member name="F:OpenMetaverse.RegionFlags.TaxFree">
16558 <summary>No object, land, etc. taxes</summary>
16559 </member>
16560 <member name="F:OpenMetaverse.RegionFlags.BlockTerraform">
16561 <summary>Disable heightmap alterations (agents can still plant
16562 foliage)</summary>
16563 </member>
16564 <member name="F:OpenMetaverse.RegionFlags.BlockLandResell">
16565 <summary>Land cannot be released, sold, or purchased</summary>
16566 </member>
16567 <member name="F:OpenMetaverse.RegionFlags.Sandbox">
16568 <summary>All content is wiped nightly</summary>
16569 </member>
16570 <member name="F:OpenMetaverse.RegionFlags.NullLayer">
16571 <summary>Unknown: Related to the availability of an overview world map tile.(Think mainland images when zoomed out.)</summary>
16572 </member>
16573 <member name="F:OpenMetaverse.RegionFlags.SkipAgentAction">
16574 <summary>Unknown: Related to region debug flags. Possibly to skip processing of agent interaction with world. </summary>
16575 </member>
16576 <member name="F:OpenMetaverse.RegionFlags.SkipUpdateInterestList">
16577 <summary>Region does not update agent prim interest lists. Internal debugging option.</summary>
16578 </member>
16579 <member name="F:OpenMetaverse.RegionFlags.SkipCollisions">
16580 <summary>No collision detection for non-agent objects</summary>
16581 </member>
16582 <member name="F:OpenMetaverse.RegionFlags.SkipScripts">
16583 <summary>No scripts are ran</summary>
16584 </member>
16585 <member name="F:OpenMetaverse.RegionFlags.SkipPhysics">
16586 <summary>All physics processing is turned off</summary>
16587 </member>
16588 <member name="F:OpenMetaverse.RegionFlags.ExternallyVisible">
16589 <summary>Region can be seen from other regions on world map. (Legacy world map option?) </summary>
16590 </member>
16591 <member name="F:OpenMetaverse.RegionFlags.MainlandVisible">
16592 <summary>Region can be seen from mainland on world map. (Legacy world map option?) </summary>
16593 </member>
16594 <member name="F:OpenMetaverse.RegionFlags.PublicAllowed">
16595 <summary>Agents not explicitly on the access list can visit the region. </summary>
16596 </member>
16597 <member name="F:OpenMetaverse.RegionFlags.BlockDwell">
16598 <summary>Traffic calculations are not run across entire region, overrides parcel settings. </summary>
16599 </member>
16600 <member name="F:OpenMetaverse.RegionFlags.NoFly">
16601 <summary>Flight is disabled (not currently enforced by the sim)</summary>
16602 </member>
16603 <member name="F:OpenMetaverse.RegionFlags.AllowDirectTeleport">
16604 <summary>Allow direct (p2p) teleporting</summary>
16605 </member>
16606 <member name="F:OpenMetaverse.RegionFlags.EstateSkipScripts">
16607 <summary>Estate owner has temporarily disabled scripting</summary>
16608 </member>
16609 <member name="F:OpenMetaverse.RegionFlags.RestrictPushObject">
16610 <summary>Restricts the usage of the LSL llPushObject function, applies to whole region.</summary>
16611 </member>
16612 <member name="F:OpenMetaverse.RegionFlags.DenyAnonymous">
16613 <summary>Deny agents with no payment info on file</summary>
16614 </member>
16615 <member name="F:OpenMetaverse.RegionFlags.DenyIdentified">
16616 <summary>Deny agents with payment info on file</summary>
16617 </member>
16618 <member name="F:OpenMetaverse.RegionFlags.DenyTransacted">
16619 <summary>Deny agents who have made a monetary transaction</summary>
16620 </member>
16621 <member name="F:OpenMetaverse.RegionFlags.AllowParcelChanges">
16622 <summary>Parcels within the region may be joined or divided by anyone, not just estate owners/managers. </summary>
16623 </member>
16624 <member name="F:OpenMetaverse.RegionFlags.AbuseEmailToEstateOwner">
16625 <summary>Abuse reports sent from within this region are sent to the estate owner defined email. </summary>
16626 </member>
16627 <member name="F:OpenMetaverse.RegionFlags.AllowVoice">
16628 <summary>Region is Voice Enabled</summary>
16629 </member>
16630 <member name="F:OpenMetaverse.RegionFlags.BlockParcelSearch">
16631 <summary>Removes the ability from parcel owners to set their parcels to show in search.</summary>
16632 </member>
16633 <member name="F:OpenMetaverse.RegionFlags.DenyAgeUnverified">
16634 <summary>Deny agents who have not been age verified from entering the region.</summary>
16635 </member>
16636 <member name="T:OpenMetaverse.SimAccess">
16637 <summary>
16638 Access level for a simulator
16639 </summary>
16640 </member>
16641 <member name="F:OpenMetaverse.SimAccess.Unknown">
16642 <summary>Unknown or invalid access level</summary>
16643 </member>
16644 <member name="F:OpenMetaverse.SimAccess.Trial">
16645 <summary>Trial accounts allowed</summary>
16646 </member>
16647 <member name="F:OpenMetaverse.SimAccess.PG">
16648 <summary>PG rating</summary>
16649 </member>
16650 <member name="F:OpenMetaverse.SimAccess.Mature">
16651 <summary>Mature rating</summary>
16652 </member>
16653 <member name="F:OpenMetaverse.SimAccess.Adult">
16654 <summary>Adult rating</summary>
16655 </member>
16656 <member name="F:OpenMetaverse.SimAccess.Down">
16657 <summary>Simulator is offline</summary>
16658 </member>
16659 <member name="F:OpenMetaverse.SimAccess.NonExistent">
16660 <summary>Simulator does not exist</summary>
16661 </member>
16662 <member name="T:OpenMetaverse.Simulator">
16663 <summary>
16664 </summary>
16665 </member>
16666 <member name="M:OpenMetaverse.Simulator.#ctor(OpenMetaverse.GridClient,System.Net.IPEndPoint,System.UInt64)">
16667 <summary>
16668 </summary>
16669 <param name="client">Reference to the GridClient object</param>
16670 <param name="address">IPEndPoint of the simulator</param>
16671 <param name="handle">handle of the simulator</param>
16672 </member>
16673 <member name="T:OpenMetaverse.Simulator.SimStats">
16674 <summary>
16675 Simulator Statistics
16676 </summary>
16677 </member>
16678 <member name="F:OpenMetaverse.Simulator.SimStats.SentPackets">
16679 <summary>Total number of packets sent by this simulator to this agent</summary>
16680 </member>
16681 <member name="F:OpenMetaverse.Simulator.SimStats.RecvPackets">
16682 <summary>Total number of packets received by this simulator to this agent</summary>
16683 </member>
16684 <member name="F:OpenMetaverse.Simulator.SimStats.SentBytes">
16685 <summary>Total number of bytes sent by this simulator to this agent</summary>
16686 </member>
16687 <member name="F:OpenMetaverse.Simulator.SimStats.RecvBytes">
16688 <summary>Total number of bytes received by this simulator to this agent</summary>
16689 </member>
16690 <member name="F:OpenMetaverse.Simulator.SimStats.ConnectTime">
16691 <summary>Time in seconds agent has been connected to simulator</summary>
16692 </member>
16693 <member name="F:OpenMetaverse.Simulator.SimStats.ResentPackets">
16694 <summary>Total number of packets that have been resent</summary>
16695 </member>
16696 <member name="F:OpenMetaverse.Simulator.SimStats.ReceivedResends">
16697 <summary>Total number of resent packets recieved</summary>
16698 </member>
16699 <member name="F:OpenMetaverse.Simulator.SimStats.SentPings">
16700 <summary>Total number of pings sent to this simulator by this agent</summary>
16701 </member>
16702 <member name="F:OpenMetaverse.Simulator.SimStats.ReceivedPongs">
16703 <summary>Total number of ping replies sent to this agent by this simulator</summary>
16704 </member>
16705 <member name="F:OpenMetaverse.Simulator.SimStats.IncomingBPS">
16706 <summary>
16707 Incoming bytes per second
16708 </summary>
16709 <remarks>It would be nice to have this claculated on the fly, but
16710 this is far, far easier</remarks>
16711 </member>
16712 <member name="F:OpenMetaverse.Simulator.SimStats.OutgoingBPS">
16713 <summary>
16714 Outgoing bytes per second
16715 </summary>
16716 <remarks>It would be nice to have this claculated on the fly, but
16717 this is far, far easier</remarks>
16718 </member>
16719 <member name="F:OpenMetaverse.Simulator.SimStats.LastPingSent">
16720 <summary>Time last ping was sent</summary>
16721 </member>
16722 <member name="F:OpenMetaverse.Simulator.SimStats.LastPingID">
16723 <summary>ID of last Ping sent</summary>
16724 </member>
16725 <member name="F:OpenMetaverse.Simulator.SimStats.LastLag">
16726 <summary>
16727 </summary>
16728 </member>
16729 <member name="F:OpenMetaverse.Simulator.SimStats.MissedPings">
16730 <summary>
16731 </summary>
16732 </member>
16733 <member name="F:OpenMetaverse.Simulator.SimStats.Dilation">
16734 <summary>Current time dilation of this simulator</summary>
16735 </member>
16736 <member name="F:OpenMetaverse.Simulator.SimStats.FPS">
16737 <summary>Current Frames per second of simulator</summary>
16738 </member>
16739 <member name="F:OpenMetaverse.Simulator.SimStats.PhysicsFPS">
16740 <summary>Current Physics frames per second of simulator</summary>
16741 </member>
16742 <member name="F:OpenMetaverse.Simulator.SimStats.AgentUpdates">
16743 <summary>
16744 </summary>
16745 </member>
16746 <member name="F:OpenMetaverse.Simulator.SimStats.FrameTime">
16747 <summary>
16748 </summary>
16749 </member>
16750 <member name="F:OpenMetaverse.Simulator.SimStats.NetTime">
16751 <summary>
16752 </summary>
16753 </member>
16754 <member name="F:OpenMetaverse.Simulator.SimStats.PhysicsTime">
16755 <summary>
16756 </summary>
16757 </member>
16758 <member name="F:OpenMetaverse.Simulator.SimStats.ImageTime">
16759 <summary>
16760 </summary>
16761 </member>
16762 <member name="F:OpenMetaverse.Simulator.SimStats.ScriptTime">
16763 <summary>
16764 </summary>
16765 </member>
16766 <member name="F:OpenMetaverse.Simulator.SimStats.AgentTime">
16767 <summary>
16768 </summary>
16769 </member>
16770 <member name="F:OpenMetaverse.Simulator.SimStats.OtherTime">
16771 <summary>
16772 </summary>
16773 </member>
16774 <member name="F:OpenMetaverse.Simulator.SimStats.Objects">
16775 <summary>Total number of objects Simulator is simulating</summary>
16776 </member>
16777 <member name="F:OpenMetaverse.Simulator.SimStats.ScriptedObjects">
16778 <summary>Total number of Active (Scripted) objects running</summary>
16779 </member>
16780 <member name="F:OpenMetaverse.Simulator.SimStats.Agents">
16781 <summary>Number of agents currently in this simulator</summary>
16782 </member>
16783 <member name="F:OpenMetaverse.Simulator.SimStats.ChildAgents">
16784 <summary>Number of agents in neighbor simulators</summary>
16785 </member>
16786 <member name="F:OpenMetaverse.Simulator.SimStats.ActiveScripts">
16787 <summary>Number of Active scripts running in this simulator</summary>
16788 </member>
16789 <member name="F:OpenMetaverse.Simulator.SimStats.LSLIPS">
16790 <summary>
16791 </summary>
16792 </member>
16793 <member name="F:OpenMetaverse.Simulator.SimStats.INPPS">
16794 <summary>
16795 </summary>
16796 </member>
16797 <member name="F:OpenMetaverse.Simulator.SimStats.OUTPPS">
16798 <summary>
16799 </summary>
16800 </member>
16801 <member name="F:OpenMetaverse.Simulator.SimStats.PendingDownloads">
16802 <summary>Number of downloads pending</summary>
16803 </member>
16804 <member name="F:OpenMetaverse.Simulator.SimStats.PendingUploads">
16805 <summary>Number of uploads pending</summary>
16806 </member>
16807 <member name="F:OpenMetaverse.Simulator.SimStats.VirtualSize">
16808 <summary>
16809 </summary>
16810 </member>
16811 <member name="F:OpenMetaverse.Simulator.SimStats.ResidentSize">
16812 <summary>
16813 </summary>
16814 </member>
16815 <member name="F:OpenMetaverse.Simulator.SimStats.PendingLocalUploads">
16816 <summary>Number of local uploads pending</summary>
16817 </member>
16818 <member name="F:OpenMetaverse.Simulator.SimStats.UnackedBytes">
16819 <summary>Unacknowledged bytes in queue</summary>
16820 </member>
16821 <member name="F:OpenMetaverse.Simulator.Client">
16822 <summary>A public reference to the client that this Simulator object
16823 is attached to</summary>
16824 </member>
16825 <member name="F:OpenMetaverse.Simulator.ID">
16826 <summary>A Unique Cache identifier for this simulator</summary>
16827 </member>
16828 <member name="F:OpenMetaverse.Simulator.Caps">
16829 <summary>The capabilities for this simulator</summary>
16830 </member>
16831 <member name="F:OpenMetaverse.Simulator.Handle">
16832 <summary>
16833 </summary>
16834 </member>
16835 <member name="F:OpenMetaverse.Simulator.SimVersion">
16836 <summary>The current version of software this simulator is running</summary>
16837 </member>
16838 <member name="F:OpenMetaverse.Simulator.Name">
16839 <summary>
16840 </summary>
16841 </member>
16842 <member name="F:OpenMetaverse.Simulator.ParcelOverlay">
16843 <summary>A 64x64 grid of parcel coloring values. The values stored
16844 in this array are of the <seealso cref="!:ParcelArrayType" /> type</summary>
16845 </member>
16846 <member name="F:OpenMetaverse.Simulator.ParcelOverlaysReceived">
16847 <summary>
16848 </summary>
16849 </member>
16850 <member name="F:OpenMetaverse.Simulator.TerrainHeightRange00">
16851 <summary>
16852 </summary>
16853 </member>
16854 <member name="F:OpenMetaverse.Simulator.TerrainHeightRange01">
16855 <summary>
16856 </summary>
16857 </member>
16858 <member name="F:OpenMetaverse.Simulator.TerrainHeightRange10">
16859 <summary>
16860 </summary>
16861 </member>
16862 <member name="F:OpenMetaverse.Simulator.TerrainHeightRange11">
16863 <summary>
16864 </summary>
16865 </member>
16866 <member name="F:OpenMetaverse.Simulator.TerrainStartHeight00">
16867 <summary>
16868 </summary>
16869 </member>
16870 <member name="F:OpenMetaverse.Simulator.TerrainStartHeight01">
16871 <summary>
16872 </summary>
16873 </member>
16874 <member name="F:OpenMetaverse.Simulator.TerrainStartHeight10">
16875 <summary>
16876 </summary>
16877 </member>
16878 <member name="F:OpenMetaverse.Simulator.TerrainStartHeight11">
16879 <summary>
16880 </summary>
16881 </member>
16882 <member name="F:OpenMetaverse.Simulator.WaterHeight">
16883 <summary>
16884 </summary>
16885 </member>
16886 <member name="F:OpenMetaverse.Simulator.SimOwner">
16887 <summary>
16888 </summary>
16889 </member>
16890 <member name="F:OpenMetaverse.Simulator.TerrainBase0">
16891 <summary>
16892 </summary>
16893 </member>
16894 <member name="F:OpenMetaverse.Simulator.TerrainBase1">
16895 <summary>
16896 </summary>
16897 </member>
16898 <member name="F:OpenMetaverse.Simulator.TerrainBase2">
16899 <summary>
16900 </summary>
16901 </member>
16902 <member name="F:OpenMetaverse.Simulator.TerrainBase3">
16903 <summary>
16904 </summary>
16905 </member>
16906 <member name="F:OpenMetaverse.Simulator.TerrainDetail0">
16907 <summary>
16908 </summary>
16909 </member>
16910 <member name="F:OpenMetaverse.Simulator.TerrainDetail1">
16911 <summary>
16912 </summary>
16913 </member>
16914 <member name="F:OpenMetaverse.Simulator.TerrainDetail2">
16915 <summary>
16916 </summary>
16917 </member>
16918 <member name="F:OpenMetaverse.Simulator.TerrainDetail3">
16919 <summary>
16920 </summary>
16921 </member>
16922 <member name="F:OpenMetaverse.Simulator.IsEstateManager">
16923 <summary>true if your agent has Estate Manager rights on this region</summary>
16924 </member>
16925 <member name="F:OpenMetaverse.Simulator.Flags">
16926 <summary>
16927 </summary>
16928 </member>
16929 <member name="F:OpenMetaverse.Simulator.Access">
16930 <summary>
16931 </summary>
16932 </member>
16933 <member name="F:OpenMetaverse.Simulator.BillableFactor">
16934 <summary>
16935 </summary>
16936 </member>
16937 <member name="F:OpenMetaverse.Simulator.Stats">
16938 <summary>Statistics information for this simulator and the
16939 connection to the simulator, calculated by the simulator itself
16940 and the library</summary>
16941 </member>
16942 <member name="F:OpenMetaverse.Simulator.RegionID">
16943 <summary>The regions Unique ID</summary>
16944 </member>
16945 <member name="F:OpenMetaverse.Simulator.ColoLocation">
16946 <summary>The physical data center the simulator is located</summary>
16947 <remarks>Known values are:
16948 <list type="table"><item>Dallas</item><item>Chandler</item><item>SF</item></list></remarks>
16949 </member>
16950 <member name="F:OpenMetaverse.Simulator.CPUClass">
16951 <summary>The CPU Class of the simulator</summary>
16952 <remarks>Most full mainland/estate sims appear to be 5,
16953 Homesteads and Openspace appear to be 501</remarks>
16954 </member>
16955 <member name="F:OpenMetaverse.Simulator.CPURatio">
16956 <summary>The number of regions sharing the same CPU as this one</summary>
16957 <remarks>"Full Sims" appear to be 1, Homesteads appear to be 4</remarks>
16958 </member>
16959 <member name="F:OpenMetaverse.Simulator.ProductName">
16960 <summary>The billing product name</summary>
16961 <remarks>Known values are:
16962 <list type="table"><item>Mainland / Full Region (Sku: 023)</item><item>Estate / Full Region (Sku: 024)</item><item>Estate / Openspace (Sku: 027)</item><item>Estate / Homestead (Sku: 029)</item><item>Mainland / Homestead (Sku: 129) (Linden Owned)</item><item>Mainland / Linden Homes (Sku: 131)</item></list></remarks>
16963 </member>
16964 <member name="F:OpenMetaverse.Simulator.ProductSku">
16965 <summary>The billing product SKU</summary>
16966 <remarks>Known values are:
16967 <list type="table"><item>023 Mainland / Full Region</item><item>024 Estate / Full Region</item><item>027 Estate / Openspace</item><item>029 Estate / Homestead</item><item>129 Mainland / Homestead (Linden Owned)</item><item>131 Linden Homes / Full Region</item></list></remarks>
16968 </member>
16969 <member name="F:OpenMetaverse.Simulator.Sequence">
16970 <summary>The current sequence number for packets sent to this
16971 simulator. Must be Interlocked before modifying. Only
16972 useful for applications manipulating sequence numbers</summary>
16973 </member>
16974 <member name="F:OpenMetaverse.Simulator.ObjectsAvatars">
16975 <summary>
16976 A thread-safe dictionary containing avatars in a simulator
16977 </summary>
16978 </member>
16979 <member name="F:OpenMetaverse.Simulator.ObjectsPrimitives">
16980 <summary>
16981 A thread-safe dictionary containing primitives in a simulator
16982 </summary>
16983 </member>
16984 <member name="F:OpenMetaverse.Simulator.Parcels">
16985 <summary>
16986 Provides access to an internal thread-safe dictionary containing parcel
16987 information found in this simulator
16988 </summary>
16989 </member>
16990 <member name="F:OpenMetaverse.Simulator.AgentMovementComplete">
16991 <summary>
16992 Is it safe to send agent updates to this sim
16993 AgentMovementComplete message received
16994 </summary>
16995 </member>
16996 <member name="F:OpenMetaverse.Simulator.DisconnectCandidate">
16997 <summary>Used internally to track sim disconnections</summary>
16998 </member>
16999 <member name="F:OpenMetaverse.Simulator.ConnectedEvent">
17000 <summary>Event that is triggered when the simulator successfully
17001 establishes a connection</summary>
17002 </member>
17003 <member name="F:OpenMetaverse.Simulator.connected">
17004 <summary>Whether this sim is currently connected or not. Hooked up
17005 to the property Connected</summary>
17006 </member>
17007 <member name="F:OpenMetaverse.Simulator.avatarPositions">
17008 <summary>Coarse locations of avatars in this simulator</summary>
17009 </member>
17010 <member name="F:OpenMetaverse.Simulator.preyID">
17011 <summary>AvatarPositions key representing TrackAgent target</summary>
17012 </member>
17013 <member name="F:OpenMetaverse.Simulator.PacketArchive">
17014 <summary>Sequence numbers of packets we've received
17015 (for duplicate checking)</summary>
17016 </member>
17017 <member name="F:OpenMetaverse.Simulator.NeedAck">
17018 <summary>Packets we sent out that need ACKs from the simulator</summary>
17019 </member>
17020 <member name="F:OpenMetaverse.Simulator.pauseSerial">
17021 <summary>Sequence number for pause/resume</summary>
17022 </member>
17023 <member name="F:OpenMetaverse.Simulator.handshakeComplete">
17024 <summary>Indicates if UDP connection to the sim is fully established</summary>
17025 </member>
17026 <member name="P:OpenMetaverse.Simulator.ParcelMap">
17027 <summary>
17028 Provides access to an internal thread-safe multidimensional array containing a x,y grid mapped
17029 to each 64x64 parcel's LocalID.
17030 </summary>
17031 </member>
17032 <member name="P:OpenMetaverse.Simulator.IPEndPoint">
17033 <summary>The IP address and port of the server</summary>
17034 </member>
17035 <member name="P:OpenMetaverse.Simulator.Connected">
17036 <summary>Whether there is a working connection to the simulator or
17037 not</summary>
17038 </member>
17039 <member name="P:OpenMetaverse.Simulator.AvatarPositions">
17040 <summary>Coarse locations of avatars in this simulator</summary>
17041 </member>
17042 <member name="P:OpenMetaverse.Simulator.PreyID">
17043 <summary>AvatarPositions key representing TrackAgent target</summary>
17044 </member>
17045 <member name="P:OpenMetaverse.Simulator.HandshakeComplete">
17046 <summary>Indicates if UDP connection to the sim is fully established</summary>
17047 </member>
17048 <member name="M:OpenMetaverse.Simulator.IsParcelMapFull">
17049 <summary>
17050 Checks simulator parcel map to make sure it has downloaded all data successfully
17051 </summary>
17052 <returns>true if map is full (contains no 0's)</returns>
17053 </member>
17054 <member name="M:OpenMetaverse.Simulator.Dispose">
17055 <summary>
17056 Called when this Simulator object is being destroyed
17057 </summary>
17058 </member>
17059 <member name="M:OpenMetaverse.Simulator.Connect(System.Boolean)">
17060 <summary>
17061 Attempt to connect to this simulator
17062 </summary>
17063 <param name="moveToSim">Whether to move our agent in to this sim or not</param>
17064 <returns>True if the connection succeeded or connection status is
17065 unknown, false if there was a failure</returns>
17066 </member>
17067 <member name="M:OpenMetaverse.Simulator.UseCircuitCode(System.Boolean)">
17068 <summary>
17069 Initiates connection to the simulator
17070 </summary>
17071 <param name="waitForAck">Should we block until ack for this packet is recieved</param>
17072 </member>
17073 <member name="M:OpenMetaverse.Simulator.Disconnect(System.Boolean)">
17074 <summary>
17075 Disconnect from this simulator
17076 </summary>
17077 </member>
17078 <member name="M:OpenMetaverse.Simulator.Pause">
17079 <summary>
17080 Instructs the simulator to stop sending update (and possibly other) packets
17081 </summary>
17082 </member>
17083 <member name="M:OpenMetaverse.Simulator.Resume">
17084 <summary>
17085 Instructs the simulator to resume sending update packets (unpause)
17086 </summary>
17087 </member>
17088 <member name="M:OpenMetaverse.Simulator.TerrainHeightAtPoint(System.Int32,System.Int32,System.Single@)">
17089 <summary>
17090 Retrieve the terrain height at a given coordinate
17091 </summary>
17092 <param name="x">Sim X coordinate, valid range is from 0 to 255</param>
17093 <param name="y">Sim Y coordinate, valid range is from 0 to 255</param>
17094 <param name="height">The terrain height at the given point if the
17095 lookup was successful, otherwise 0.0f</param>
17096 <returns>True if the lookup was successful, otherwise false</returns>
17097 </member>
17098 <member name="M:OpenMetaverse.Simulator.SendPacket(OpenMetaverse.Packets.Packet)">
17099 <summary>
17100 Sends a packet
17101 </summary>
17102 <param name="packet">Packet to be sent</param>
17103 </member>
17104 <member name="M:OpenMetaverse.Simulator.SendPing">
17105 <summary>
17106 </summary>
17107 </member>
17108 <member name="M:OpenMetaverse.Simulator.ToString">
17109 <summary>
17110 Returns Simulator Name as a String
17111 </summary>
17112 <returns>
17113 </returns>
17114 </member>
17115 <member name="M:OpenMetaverse.Simulator.GetHashCode">
17116 <summary>
17117 </summary>
17118 <returns>
17119 </returns>
17120 </member>
17121 <member name="M:OpenMetaverse.Simulator.Equals(System.Object)">
17122 <summary>
17123 </summary>
17124 <param name="obj">
17125 </param>
17126 <returns>
17127 </returns>
17128 </member>
17129 <member name="M:OpenMetaverse.Simulator.SendAcks">
17130 <summary>
17131 Sends out pending acknowledgements
17132 </summary>
17133 <returns>Number of ACKs sent</returns>
17134 </member>
17135 <member name="M:OpenMetaverse.Simulator.ResendUnacked">
17136 <summary>
17137 Resend unacknowledged packets
17138 </summary>
17139 </member>
17140 <member name="T:OpenMetaverse.SoundManager">
17141 <summary>
17142 </summary>
17143 </member>
17144 <member name="M:OpenMetaverse.SoundManager.#ctor(OpenMetaverse.GridClient)">
17145 <summary>
17146 Construct a new instance of the SoundManager class, used for playing and receiving
17147 sound assets
17148 </summary>
17149 <param name="client">A reference to the current GridClient instance</param>
17150 </member>
17151 <member name="F:OpenMetaverse.SoundManager.m_AttachedSound">
17152 <summary>The event subscribers, null of no subscribers</summary>
17153 </member>
17154 <member name="F:OpenMetaverse.SoundManager.m_AttachedSoundLock">
17155 <summary>Thread sync lock object</summary>
17156 </member>
17157 <member name="F:OpenMetaverse.SoundManager.m_AttachedSoundGainChange">
17158 <summary>The event subscribers, null of no subscribers</summary>
17159 </member>
17160 <member name="F:OpenMetaverse.SoundManager.m_AttachedSoundGainChangeLock">
17161 <summary>Thread sync lock object</summary>
17162 </member>
17163 <member name="F:OpenMetaverse.SoundManager.m_SoundTrigger">
17164 <summary>The event subscribers, null of no subscribers</summary>
17165 </member>
17166 <member name="F:OpenMetaverse.SoundManager.m_SoundTriggerLock">
17167 <summary>Thread sync lock object</summary>
17168 </member>
17169 <member name="F:OpenMetaverse.SoundManager.m_PreloadSound">
17170 <summary>The event subscribers, null of no subscribers</summary>
17171 </member>
17172 <member name="F:OpenMetaverse.SoundManager.m_PreloadSoundLock">
17173 <summary>Thread sync lock object</summary>
17174 </member>
17175 <member name="E:OpenMetaverse.SoundManager.AttachedSound">
17176 <summary>Raised when the simulator sends us data containing
17177 sound</summary>
17178 </member>
17179 <member name="E:OpenMetaverse.SoundManager.AttachedSoundGainChange">
17180 <summary>Raised when the simulator sends us data containing
17181 ...</summary>
17182 </member>
17183 <member name="E:OpenMetaverse.SoundManager.SoundTrigger">
17184 <summary>Raised when the simulator sends us data containing
17185 ...</summary>
17186 </member>
17187 <member name="E:OpenMetaverse.SoundManager.PreloadSound">
17188 <summary>Raised when the simulator sends us data containing
17189 ...</summary>
17190 </member>
17191 <member name="M:OpenMetaverse.SoundManager.OnAttachedSound(OpenMetaverse.AttachedSoundEventArgs)">
17192 <summary>Raises the AttachedSound Event</summary>
17193 <param name="e">A AttachedSoundEventArgs object containing
17194 the data sent from the simulator</param>
17195 </member>
17196 <member name="M:OpenMetaverse.SoundManager.OnAttachedSoundGainChange(OpenMetaverse.AttachedSoundGainChangeEventArgs)">
17197 <summary>Raises the AttachedSoundGainChange Event</summary>
17198 <param name="e">A AttachedSoundGainChangeEventArgs object containing
17199 the data sent from the simulator</param>
17200 </member>
17201 <member name="M:OpenMetaverse.SoundManager.OnSoundTrigger(OpenMetaverse.SoundTriggerEventArgs)">
17202 <summary>Raises the SoundTrigger Event</summary>
17203 <param name="e">A SoundTriggerEventArgs object containing
17204 the data sent from the simulator</param>
17205 </member>
17206 <member name="M:OpenMetaverse.SoundManager.OnPreloadSound(OpenMetaverse.PreloadSoundEventArgs)">
17207 <summary>Raises the PreloadSound Event</summary>
17208 <param name="e">A PreloadSoundEventArgs object containing
17209 the data sent from the simulator</param>
17210 </member>
17211 <member name="M:OpenMetaverse.SoundManager.PlaySound(OpenMetaverse.UUID)">
17212 <summary>
17213 Plays a sound in the current region at full volume from avatar position
17214 </summary>
17215 <param name="soundID">UUID of the sound to be played</param>
17216 </member>
17217 <member name="M:OpenMetaverse.SoundManager.SendSoundTrigger(OpenMetaverse.UUID,OpenMetaverse.Vector3)">
17218 <summary>
17219 Plays a sound in the current region at full volume
17220 </summary>
17221 <param name="soundID">UUID of the sound to be played.</param>
17222 <param name="position">position for the sound to be played at. Normally the avatar.</param>
17223 </member>
17224 <member name="M:OpenMetaverse.SoundManager.SendSoundTrigger(OpenMetaverse.UUID,OpenMetaverse.Vector3,System.Single)">
17225 <summary>
17226 Plays a sound in the current region
17227 </summary>
17228 <param name="soundID">UUID of the sound to be played.</param>
17229 <param name="position">position for the sound to be played at. Normally the avatar.</param>
17230 <param name="gain">volume of the sound, from 0.0 to 1.0</param>
17231 </member>
17232 <member name="M:OpenMetaverse.SoundManager.SendSoundTrigger(OpenMetaverse.UUID,OpenMetaverse.Simulator,OpenMetaverse.Vector3,System.Single)">
17233 <summary>
17234 Plays a sound in the specified sim
17235 </summary>
17236 <param name="soundID">UUID of the sound to be played.</param>
17237 <param name="sim">UUID of the sound to be played.</param>
17238 <param name="position">position for the sound to be played at. Normally the avatar.</param>
17239 <param name="gain">volume of the sound, from 0.0 to 1.0</param>
17240 </member>
17241 <member name="M:OpenMetaverse.SoundManager.SendSoundTrigger(OpenMetaverse.UUID,System.UInt64,OpenMetaverse.Vector3,System.Single)">
17242 <summary>
17243 Play a sound asset
17244 </summary>
17245 <param name="soundID">UUID of the sound to be played.</param>
17246 <param name="handle">handle id for the sim to be played in.</param>
17247 <param name="position">position for the sound to be played at. Normally the avatar.</param>
17248 <param name="gain">volume of the sound, from 0.0 to 1.0</param>
17249 </member>
17250 <member name="M:OpenMetaverse.SoundManager.AttachedSoundHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
17251 <summary>Process an incoming packet and raise the appropriate events</summary>
17252 <param name="sender">The sender</param>
17253 <param name="e">The EventArgs object containing the packet data</param>
17254 </member>
17255 <member name="M:OpenMetaverse.SoundManager.AttachedSoundGainChangeHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
17256 <summary>Process an incoming packet and raise the appropriate events</summary>
17257 <param name="sender">The sender</param>
17258 <param name="e">The EventArgs object containing the packet data</param>
17259 </member>
17260 <member name="M:OpenMetaverse.SoundManager.PreloadSoundHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
17261 <summary>Process an incoming packet and raise the appropriate events</summary>
17262 <param name="sender">The sender</param>
17263 <param name="e">The EventArgs object containing the packet data</param>
17264 </member>
17265 <member name="M:OpenMetaverse.SoundManager.SoundTriggerHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
17266 <summary>Process an incoming packet and raise the appropriate events</summary>
17267 <param name="sender">The sender</param>
17268 <param name="e">The EventArgs object containing the packet data</param>
17269 </member>
17270 <member name="T:OpenMetaverse.AttachedSoundEventArgs">
17271 <summary>Provides data for the <see cref="E:OpenMetaverse.SoundManager.AttachedSound" /> event</summary>
17272 <remarks>The <see cref="E:OpenMetaverse.SoundManager.AttachedSound" /> event occurs when the simulator sends
17273 the sound data which emits from an agents attachment</remarks>
17274 <example>
17275 The following code example shows the process to subscribe to the <see cref="E:OpenMetaverse.SoundManager.AttachedSound" /> event
17276 and a stub to handle the data passed from the simulator
17277 <code>
17278 // Subscribe to the AttachedSound event
17279 Client.Sound.AttachedSound += Sound_AttachedSound;
17280 // process the data raised in the event here
17281 private void Sound_AttachedSound(object sender, AttachedSoundEventArgs e)
17282 {
17283 // ... Process AttachedSoundEventArgs here ...
17284 }
17285 </code></example>
17286 </member>
17287 <member name="M:OpenMetaverse.AttachedSoundEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,System.Single,OpenMetaverse.SoundFlags)">
17288 <summary>
17289 Construct a new instance of the SoundTriggerEventArgs class
17290 </summary>
17291 <param name="sim">Simulator where the event originated</param>
17292 <param name="soundID">The sound asset id</param>
17293 <param name="ownerID">The ID of the owner</param>
17294 <param name="objectID">The ID of the object</param>
17295 <param name="gain">The volume level</param>
17296 <param name="flags">The <see cref="T:OpenMetaverse.SoundFlags" /></param>
17297 </member>
17298 <member name="P:OpenMetaverse.AttachedSoundEventArgs.Simulator">
17299 <summary>Simulator where the event originated</summary>
17300 </member>
17301 <member name="P:OpenMetaverse.AttachedSoundEventArgs.SoundID">
17302 <summary>Get the sound asset id</summary>
17303 </member>
17304 <member name="P:OpenMetaverse.AttachedSoundEventArgs.OwnerID">
17305 <summary>Get the ID of the owner</summary>
17306 </member>
17307 <member name="P:OpenMetaverse.AttachedSoundEventArgs.ObjectID">
17308 <summary>Get the ID of the Object</summary>
17309 </member>
17310 <member name="P:OpenMetaverse.AttachedSoundEventArgs.Gain">
17311 <summary>Get the volume level</summary>
17312 </member>
17313 <member name="P:OpenMetaverse.AttachedSoundEventArgs.Flags">
17314 <summary>Get the <see cref="T:OpenMetaverse.SoundFlags" /></summary>
17315 </member>
17316 <member name="T:OpenMetaverse.AttachedSoundGainChangeEventArgs">
17317 <summary>Provides data for the <see cref="E:OpenMetaverse.SoundManager.AttachedSoundGainChange" /> event</summary>
17318 <remarks>The <see cref="E:OpenMetaverse.SoundManager.AttachedSoundGainChange" /> event occurs when an attached sound
17319 changes its volume level</remarks>
17320 </member>
17321 <member name="M:OpenMetaverse.AttachedSoundGainChangeEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.UUID,System.Single)">
17322 <summary>
17323 Construct a new instance of the AttachedSoundGainChangedEventArgs class
17324 </summary>
17325 <param name="sim">Simulator where the event originated</param>
17326 <param name="objectID">The ID of the Object</param>
17327 <param name="gain">The new volume level</param>
17328 </member>
17329 <member name="P:OpenMetaverse.AttachedSoundGainChangeEventArgs.Simulator">
17330 <summary>Simulator where the event originated</summary>
17331 </member>
17332 <member name="P:OpenMetaverse.AttachedSoundGainChangeEventArgs.ObjectID">
17333 <summary>Get the ID of the Object</summary>
17334 </member>
17335 <member name="P:OpenMetaverse.AttachedSoundGainChangeEventArgs.Gain">
17336 <summary>Get the volume level</summary>
17337 </member>
17338 <member name="T:OpenMetaverse.SoundTriggerEventArgs">
17339 <summary>Provides data for the <see cref="E:OpenMetaverse.SoundManager.SoundTrigger" /> event</summary>
17340 <remarks>
17341 <para>The <see cref="E:OpenMetaverse.SoundManager.SoundTrigger" /> event occurs when the simulator forwards
17342 a request made by yourself or another agent to play either an asset sound or a built in sound</para>
17343 <para>Requests to play sounds where the <see cref="P:OpenMetaverse.SoundTriggerEventArgs.SoundID" /> is not one of the built-in
17344 <see cref="T:OpenMetaverse.Sounds" /> will require sending a request to download the sound asset before it can be played</para>
17345 </remarks>
17346 <example>
17347 The following code example uses the <see cref="P:OpenMetaverse.SoundTriggerEventArgs.OwnerID" />, <see cref="P:OpenMetaverse.SoundTriggerEventArgs.SoundID" />
17348 and <see cref="P:OpenMetaverse.SoundTriggerEventArgs.Gain" />
17349 properties to display some information on a sound request on the <see cref="T:System.Console" /> window.
17350 <code>
17351 // subscribe to the event
17352 Client.Sound.SoundTrigger += Sound_SoundTrigger;
17353 // play the pre-defined BELL_TING sound
17354 Client.Sound.SendSoundTrigger(Sounds.BELL_TING);
17355 // handle the response data
17356 private void Sound_SoundTrigger(object sender, SoundTriggerEventArgs e)
17357 {
17358 Console.WriteLine("{0} played the sound {1} at volume {2}",
17359 e.OwnerID, e.SoundID, e.Gain);
17360 }
17361 </code></example>
17362 </member>
17363 <member name="M:OpenMetaverse.SoundTriggerEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,System.Single,System.UInt64,OpenMetaverse.Vector3)">
17364 <summary>
17365 Construct a new instance of the SoundTriggerEventArgs class
17366 </summary>
17367 <param name="sim">Simulator where the event originated</param>
17368 <param name="soundID">The sound asset id</param>
17369 <param name="ownerID">The ID of the owner</param>
17370 <param name="objectID">The ID of the object</param>
17371 <param name="parentID">The ID of the objects parent</param>
17372 <param name="gain">The volume level</param>
17373 <param name="regionHandle">The regionhandle</param>
17374 <param name="position">The source position</param>
17375 </member>
17376 <member name="P:OpenMetaverse.SoundTriggerEventArgs.Simulator">
17377 <summary>Simulator where the event originated</summary>
17378 </member>
17379 <member name="P:OpenMetaverse.SoundTriggerEventArgs.SoundID">
17380 <summary>Get the sound asset id</summary>
17381 </member>
17382 <member name="P:OpenMetaverse.SoundTriggerEventArgs.OwnerID">
17383 <summary>Get the ID of the owner</summary>
17384 </member>
17385 <member name="P:OpenMetaverse.SoundTriggerEventArgs.ObjectID">
17386 <summary>Get the ID of the Object</summary>
17387 </member>
17388 <member name="P:OpenMetaverse.SoundTriggerEventArgs.ParentID">
17389 <summary>Get the ID of the objects parent</summary>
17390 </member>
17391 <member name="P:OpenMetaverse.SoundTriggerEventArgs.Gain">
17392 <summary>Get the volume level</summary>
17393 </member>
17394 <member name="P:OpenMetaverse.SoundTriggerEventArgs.RegionHandle">
17395 <summary>Get the regionhandle</summary>
17396 </member>
17397 <member name="P:OpenMetaverse.SoundTriggerEventArgs.Position">
17398 <summary>Get the source position</summary>
17399 </member>
17400 <member name="T:OpenMetaverse.PreloadSoundEventArgs">
17401 <summary>Provides data for the <see cref="E:OpenMetaverse.AvatarManager.AvatarAppearance" /> event</summary>
17402 <remarks>The <see cref="E:OpenMetaverse.AvatarManager.AvatarAppearance" /> event occurs when the simulator sends
17403 the appearance data for an avatar</remarks>
17404 <example>
17405 The following code example uses the <see cref="P:OpenMetaverse.AvatarAppearanceEventArgs.AvatarID" /> and <see cref="P:OpenMetaverse.AvatarAppearanceEventArgs.VisualParams" />
17406 properties to display the selected shape of an avatar on the <see cref="T:System.Console" /> window.
17407 <code>
17408 // subscribe to the event
17409 Client.Avatars.AvatarAppearance += Avatars_AvatarAppearance;
17410 // handle the data when the event is raised
17411 void Avatars_AvatarAppearance(object sender, AvatarAppearanceEventArgs e)
17412 {
17413 Console.WriteLine("The Agent {0} is using a {1} shape.", e.AvatarID, (e.VisualParams[31] &gt; 0) : "male" ? "female")
17414 }
17415 </code></example>
17416 </member>
17417 <member name="M:OpenMetaverse.PreloadSoundEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID)">
17418 <summary>
17419 Construct a new instance of the PreloadSoundEventArgs class
17420 </summary>
17421 <param name="sim">Simulator where the event originated</param>
17422 <param name="soundID">The sound asset id</param>
17423 <param name="ownerID">The ID of the owner</param>
17424 <param name="objectID">The ID of the object</param>
17425 </member>
17426 <member name="P:OpenMetaverse.PreloadSoundEventArgs.Simulator">
17427 <summary>Simulator where the event originated</summary>
17428 </member>
17429 <member name="P:OpenMetaverse.PreloadSoundEventArgs.SoundID">
17430 <summary>Get the sound asset id</summary>
17431 </member>
17432 <member name="P:OpenMetaverse.PreloadSoundEventArgs.OwnerID">
17433 <summary>Get the ID of the owner</summary>
17434 </member>
17435 <member name="P:OpenMetaverse.PreloadSoundEventArgs.ObjectID">
17436 <summary>Get the ID of the Object</summary>
17437 </member>
17438 <member name="T:OpenMetaverse.Sounds">
17439 <summary>
17440 pre-defined built in sounds
17441 </summary>
17442 </member>
17443 <member name="F:OpenMetaverse.Sounds.BELL_TING">
17444 <summary>
17445 </summary>
17446 </member>
17447 <member name="F:OpenMetaverse.Sounds.CLICK">
17448 <summary>
17449 </summary>
17450 </member>
17451 <member name="F:OpenMetaverse.Sounds.HEALTH_REDUCTION_FEMALE">
17452 <summary>
17453 </summary>
17454 </member>
17455 <member name="F:OpenMetaverse.Sounds.HEALTH_REDUCTION_MALE">
17456 <summary>
17457 </summary>
17458 </member>
17459 <member name="F:OpenMetaverse.Sounds.IM_START">
17460 <summary>
17461 </summary>
17462 </member>
17463 <member name="F:OpenMetaverse.Sounds.INSTANT_MESSAGE_NOTIFICATION">
17464 <summary>
17465 </summary>
17466 </member>
17467 <member name="F:OpenMetaverse.Sounds.INVALID_OPERATION">
17468 <summary>
17469 </summary>
17470 </member>
17471 <member name="F:OpenMetaverse.Sounds.KEYBOARD_LOOP">
17472 <summary>
17473 </summary>
17474 </member>
17475 <member name="F:OpenMetaverse.Sounds.MONEY_REDUCTION_COINS">
17476 <summary>coins</summary>
17477 </member>
17478 <member name="F:OpenMetaverse.Sounds.MONEY_INCREASE_CASH_REGISTER_BELL">
17479 <summary>cash register bell</summary>
17480 </member>
17481 <member name="F:OpenMetaverse.Sounds.NULL_KEYSTROKE">
17482 <summary>
17483 </summary>
17484 </member>
17485 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION">
17486 <summary>
17487 </summary>
17488 </member>
17489 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION_RUBBER">
17490 <summary>rubber</summary>
17491 </member>
17492 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION_PLASTIC">
17493 <summary>plastic</summary>
17494 </member>
17495 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION_FLESH">
17496 <summary>flesh</summary>
17497 </member>
17498 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION_WOOD_SPLINTERING">
17499 <summary>wood splintering?</summary>
17500 </member>
17501 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION_GLASS_BREAK">
17502 <summary>glass break</summary>
17503 </member>
17504 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION_METAL_CLUNK">
17505 <summary>metal clunk</summary>
17506 </member>
17507 <member name="F:OpenMetaverse.Sounds.OBJECT_CREATE_WHOOSH">
17508 <summary>whoosh</summary>
17509 </member>
17510 <member name="F:OpenMetaverse.Sounds.OBJECT_DELETE_SHAKE">
17511 <summary>shake</summary>
17512 </member>
17513 <member name="F:OpenMetaverse.Sounds.OBJECT_REZ">
17514 <summary>
17515 </summary>
17516 </member>
17517 <member name="F:OpenMetaverse.Sounds.PIE_MENU_APPEAR_DING">
17518 <summary>ding</summary>
17519 </member>
17520 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT">
17521 <summary>
17522 </summary>
17523 </member>
17524 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT1">
17525 <summary>
17526 </summary>
17527 </member>
17528 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT2">
17529 <summary>
17530 </summary>
17531 </member>
17532 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT3">
17533 <summary>
17534 </summary>
17535 </member>
17536 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT4">
17537 <summary>
17538 </summary>
17539 </member>
17540 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT5">
17541 <summary>
17542 </summary>
17543 </member>
17544 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT6">
17545 <summary>
17546 </summary>
17547 </member>
17548 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT7">
17549 <summary>
17550 </summary>
17551 </member>
17552 <member name="F:OpenMetaverse.Sounds.SNAPSHOT">
17553 <summary>
17554 </summary>
17555 </member>
17556 <member name="F:OpenMetaverse.Sounds.TELEPORT_TEXTURE_APPLY">
17557 <summary>
17558 </summary>
17559 </member>
17560 <member name="F:OpenMetaverse.Sounds.THUNDER">
17561 <summary>
17562 </summary>
17563 </member>
17564 <member name="F:OpenMetaverse.Sounds.WINDOW_CLOSE">
17565 <summary>
17566 </summary>
17567 </member>
17568 <member name="F:OpenMetaverse.Sounds.WINDOW_OPEN">
17569 <summary>
17570 </summary>
17571 </member>
17572 <member name="F:OpenMetaverse.Sounds.ZIPPER">
17573 <summary>
17574 </summary>
17575 </member>
17576 <member name="M:OpenMetaverse.Sounds.ToDictionary">
17577 <summary>
17578 A dictionary containing all pre-defined sounds
17579 </summary>
17580 <returns>A dictionary containing the pre-defined sounds,
17581 where the key is the sounds ID, and the value is a string
17582 containing a name to identify the purpose of the sound</returns>
17583 </member>
17584 <member name="F:OpenMetaverse.TerrainPatch.X">
17585 <summary>X position of this patch</summary>
17586 </member>
17587 <member name="F:OpenMetaverse.TerrainPatch.Y">
17588 <summary>Y position of this patch</summary>
17589 </member>
17590 <member name="F:OpenMetaverse.TerrainPatch.Data">
17591 <summary>A 16x16 array of floats holding decompressed layer data</summary>
17592 </member>
17593 <member name="M:OpenMetaverse.TerrainCompressor.CreateLandPacket(System.Single[],System.Int32[])">
17594 <summary>
17595 Creates a LayerData packet for compressed land data given a full
17596 simulator heightmap and an array of indices of patches to compress
17597 </summary>
17598 <param name="heightmap">A 256 * 256 array of floating point values
17599 specifying the height at each meter in the simulator</param>
17600 <param name="patches">Array of indexes in the 16x16 grid of patches
17601 for this simulator. For example if 1 and 17 are specified, patches
17602 x=1,y=0 and x=1,y=1 are sent</param>
17603 <returns>
17604 </returns>
17605 </member>
17606 <member name="M:OpenMetaverse.TerrainCompressor.CreatePatchFromHeightmap(OpenMetaverse.BitPack,System.Single[],System.Int32,System.Int32)">
17607 <summary>
17608 Add a patch of terrain to a BitPacker
17609 </summary>
17610 <param name="output">BitPacker to write the patch to</param>
17611 <param name="heightmap">Heightmap of the simulator, must be a 256 *
17612 256 float array</param>
17613 <param name="x">X offset of the patch to create, valid values are
17614 from 0 to 15</param>
17615 <param name="y">Y offset of the patch to create, valid values are
17616 from 0 to 15</param>
17617 </member>
17618 <member name="M:OpenMetaverse.TerrainManager.#ctor(OpenMetaverse.GridClient)">
17619 <summary>
17620 Default constructor
17621 </summary>
17622 <param name="client">
17623 </param>
17624 </member>
17625 <member name="F:OpenMetaverse.TerrainManager.m_LandPatchReceivedEvent">
17626 <summary>The event subscribers. null if no subcribers</summary>
17627 </member>
17628 <member name="F:OpenMetaverse.TerrainManager.m_LandPatchReceivedLock">
17629 <summary>Thread sync lock object</summary>
17630 </member>
17631 <member name="E:OpenMetaverse.TerrainManager.LandPatchReceived">
17632 <summary>Raised when the simulator responds sends </summary>
17633 </member>
17634 <member name="M:OpenMetaverse.TerrainManager.OnLandPatchReceived(OpenMetaverse.LandPatchReceivedEventArgs)">
17635 <summary>Raises the LandPatchReceived event</summary>
17636 <param name="e">A LandPatchReceivedEventArgs object containing the
17637 data returned from the simulator</param>
17638 </member>
17639 <member name="P:OpenMetaverse.LandPatchReceivedEventArgs.Simulator">
17640 <summary>Simulator from that sent tha data</summary>
17641 </member>
17642 <member name="P:OpenMetaverse.LandPatchReceivedEventArgs.X">
17643 <summary>Sim coordinate of the patch</summary>
17644 </member>
17645 <member name="P:OpenMetaverse.LandPatchReceivedEventArgs.Y">
17646 <summary>Sim coordinate of the patch</summary>
17647 </member>
17648 <member name="P:OpenMetaverse.LandPatchReceivedEventArgs.PatchSize">
17649 <summary>Size of tha patch</summary>
17650 </member>
17651 <member name="P:OpenMetaverse.LandPatchReceivedEventArgs.HeightMap">
17652 <summary>Heightmap for the patch</summary>
17653 </member>
17654 <member name="T:OpenMetaverse.TextureRequestState">
17655 <summary>
17656 The current status of a texture request as it moves through the pipeline or final result of a texture request.
17657 </summary>
17658 </member>
17659 <member name="F:OpenMetaverse.TextureRequestState.Pending">
17660 <summary>The initial state given to a request. Requests in this state
17661 are waiting for an available slot in the pipeline</summary>
17662 </member>
17663 <member name="F:OpenMetaverse.TextureRequestState.Started">
17664 <summary>A request that has been added to the pipeline and the request packet
17665 has been sent to the simulator</summary>
17666 </member>
17667 <member name="F:OpenMetaverse.TextureRequestState.Progress">
17668 <summary>A request that has received one or more packets back from the simulator</summary>
17669 </member>
17670 <member name="F:OpenMetaverse.TextureRequestState.Finished">
17671 <summary>A request that has received all packets back from the simulator</summary>
17672 </member>
17673 <member name="F:OpenMetaverse.TextureRequestState.Timeout">
17674 <summary>A request that has taken longer than <seealso cref="F:OpenMetaverse.Settings.PIPELINE_REQUEST_TIMEOUT" />
17675 to download OR the initial packet containing the packet information was never received</summary>
17676 </member>
17677 <member name="F:OpenMetaverse.TextureRequestState.Aborted">
17678 <summary>The texture request was aborted by request of the agent</summary>
17679 </member>
17680 <member name="F:OpenMetaverse.TextureRequestState.NotFound">
17681 <summary>The simulator replied to the request that it was not able to find the requested texture</summary>
17682 </member>
17683 <member name="T:OpenMetaverse.TexturePipeline">
17684 <summary>
17685 Texture request download handler, allows a configurable number of download slots which manage multiple
17686 concurrent texture downloads from the <seealso cref="T:OpenMetaverse.Simulator" /></summary>
17687 <remarks>This class makes full use of the internal <seealso cref="!:TextureCache" />
17688 system for full texture downloads.</remarks>
17689 </member>
17690 <member name="M:OpenMetaverse.TexturePipeline.#ctor(OpenMetaverse.GridClient)">
17691 <summary>
17692 Default constructor, Instantiates a new copy of the TexturePipeline class
17693 </summary>
17694 <param name="client">Reference to the instantiated <see cref="T:OpenMetaverse.GridClient" /> object</param>
17695 </member>
17696 <member name="T:OpenMetaverse.TexturePipeline.TaskInfo">
17697 <summary>
17698 A request task containing information and status of a request as it is processed through the <see cref="T:OpenMetaverse.TexturePipeline" /></summary>
17699 </member>
17700 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.State">
17701 <summary>The current <seealso cref="T:OpenMetaverse.TextureRequestState" /> which identifies the current status of the request</summary>
17702 </member>
17703 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.RequestID">
17704 <summary>The Unique Request ID, This is also the Asset ID of the texture being requested</summary>
17705 </member>
17706 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.RequestSlot">
17707 <summary>The slot this request is occupying in the threadpoolSlots array</summary>
17708 </member>
17709 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.Type">
17710 <summary>The ImageType of the request.</summary>
17711 </member>
17712 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.Callbacks">
17713 <summary>The callback to fire when the request is complete, will include
17714 the <seealso cref="T:OpenMetaverse.TextureRequestState" /> and the <see cref="T:OpenMetaverse.Assets.AssetTexture" />
17715 object containing the result data</summary>
17716 </member>
17717 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.ReportProgress">
17718 <summary>If true, indicates the callback will be fired whenever new data is returned from the simulator.
17719 This is used to progressively render textures as portions of the texture are received.</summary>
17720 </member>
17721 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.Transfer">
17722 <summary>An object that maintains the data of an request thats in-process.</summary>
17723 </member>
17724 <member name="F:OpenMetaverse.TexturePipeline._Transfers">
17725 <summary>A dictionary containing all pending and in-process transfer requests where the Key is both the RequestID
17726 and also the Asset Texture ID, and the value is an object containing the current state of the request and also
17727 the asset data as it is being re-assembled</summary>
17728 </member>
17729 <member name="F:OpenMetaverse.TexturePipeline._Client">
17730 <summary>Holds the reference to the <see cref="T:OpenMetaverse.GridClient" /> client object</summary>
17731 </member>
17732 <member name="F:OpenMetaverse.TexturePipeline.maxTextureRequests">
17733 <summary>Maximum concurrent texture requests allowed at a time</summary>
17734 </member>
17735 <member name="F:OpenMetaverse.TexturePipeline.resetEvents">
17736 <summary>An array of <see cref="T:System.Threading.AutoResetEvent" /> objects used to manage worker request threads</summary>
17737 </member>
17738 <member name="F:OpenMetaverse.TexturePipeline.threadpoolSlots">
17739 <summary>An array of worker slots which shows the availablity status of the slot</summary>
17740 </member>
17741 <member name="F:OpenMetaverse.TexturePipeline.downloadMaster">
17742 <summary>The primary thread which manages the requests.</summary>
17743 </member>
17744 <member name="F:OpenMetaverse.TexturePipeline._Running">
17745 <summary>true if the TexturePipeline is currently running</summary>
17746 </member>
17747 <member name="F:OpenMetaverse.TexturePipeline.lockerObject">
17748 <summary>A synchronization object used by the primary thread</summary>
17749 </member>
17750 <member name="F:OpenMetaverse.TexturePipeline.RefreshDownloadsTimer">
17751 <summary>A refresh timer used to increase the priority of stalled requests</summary>
17752 </member>
17753 <member name="P:OpenMetaverse.TexturePipeline.TransferCount">
17754 <summary>Current number of pending and in-process transfers</summary>
17755 </member>
17756 <member name="M:OpenMetaverse.TexturePipeline.Startup">
17757 <summary>
17758 Initialize callbacks required for the TexturePipeline to operate
17759 </summary>
17760 </member>
17761 <member name="M:OpenMetaverse.TexturePipeline.Shutdown">
17762 <summary>
17763 Shutdown the TexturePipeline and cleanup any callbacks or transfers
17764 </summary>
17765 </member>
17766 <member name="M:OpenMetaverse.TexturePipeline.RequestTexture(OpenMetaverse.UUID,OpenMetaverse.ImageType,System.Single,System.Int32,System.UInt32,OpenMetaverse.TextureDownloadCallback,System.Boolean)">
17767 <summary>
17768 Request a texture asset from the simulator using the <see cref="T:OpenMetaverse.TexturePipeline" /> system to
17769 manage the requests and re-assemble the image from the packets received from the simulator
17770 </summary>
17771 <param name="textureID">The <see cref="T:OpenMetaverse.UUID" /> of the texture asset to download</param>
17772 <param name="imageType">The <see cref="T:OpenMetaverse.ImageType" /> of the texture asset.
17773 Use <see cref="F:OpenMetaverse.ImageType.Normal" /> for most textures, or <see cref="F:OpenMetaverse.ImageType.Baked" /> for baked layer texture assets</param>
17774 <param name="priority">A float indicating the requested priority for the transfer. Higher priority values tell the simulator
17775 to prioritize the request before lower valued requests. An image already being transferred using the <see cref="T:OpenMetaverse.TexturePipeline" /> can have
17776 its priority changed by resending the request with the new priority value</param>
17777 <param name="discardLevel">Number of quality layers to discard.
17778 This controls the end marker of the data sent</param>
17779 <param name="packetStart">The packet number to begin the request at. A value of 0 begins the request
17780 from the start of the asset texture</param>
17781 <param name="callback">The <see cref="T:OpenMetaverse.TextureDownloadCallback" /> callback to fire when the image is retrieved. The callback
17782 will contain the result of the request and the texture asset data</param>
17783 <param name="progressive">If true, the callback will be fired for each chunk of the downloaded image.
17784 The callback asset parameter will contain all previously received chunks of the texture asset starting
17785 from the beginning of the request</param>
17786 </member>
17787 <member name="M:OpenMetaverse.TexturePipeline.RequestImage(OpenMetaverse.UUID,OpenMetaverse.ImageType,System.Single,System.Int32,System.UInt32)">
17788 <summary>
17789 Sends the actual request packet to the simulator
17790 </summary>
17791 <param name="imageID">The image to download</param>
17792 <param name="type">Type of the image to download, either a baked
17793 avatar texture or a normal texture</param>
17794 <param name="priority">Priority level of the download. Default is
17795 <c>1,013,000.0f</c></param>
17796 <param name="discardLevel">Number of quality layers to discard.
17797 This controls the end marker of the data sent</param>
17798 <param name="packetNum">Packet number to start the download at.
17799 This controls the start marker of the data sent</param>
17800 <remarks>Sending a priority of 0 and a discardlevel of -1 aborts
17801 download</remarks>
17802 </member>
17803 <member name="M:OpenMetaverse.TexturePipeline.AbortTextureRequest(OpenMetaverse.UUID)">
17804 <summary>
17805 Cancel a pending or in process texture request
17806 </summary>
17807 <param name="textureID">The texture assets unique ID</param>
17808 </member>
17809 <member name="M:OpenMetaverse.TexturePipeline.DownloadThread">
17810 <summary>
17811 Master Download Thread, Queues up downloads in the threadpool
17812 </summary>
17813 </member>
17814 <member name="M:OpenMetaverse.TexturePipeline.TextureRequestDoWork(System.Object)">
17815 <summary>
17816 The worker thread that sends the request and handles timeouts
17817 </summary>
17818 <param name="threadContext">A <see cref="T:OpenMetaverse.TexturePipeline.TaskInfo" /> object containing the request details</param>
17819 </member>
17820 <member name="M:OpenMetaverse.TexturePipeline.ImageNotInDatabaseHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
17821 <summary>
17822 Handle responses from the simulator that tell us a texture we have requested is unable to be located
17823 or no longer exists. This will remove the request from the pipeline and free up a slot if one is in use
17824 </summary>
17825 <param name="sender">The sender</param>
17826 <param name="e">The EventArgs object containing the packet data</param>
17827 </member>
17828 <member name="M:OpenMetaverse.TexturePipeline.ImagePacketHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
17829 <summary>
17830 Handles the remaining Image data that did not fit in the initial ImageData packet
17831 </summary>
17832 <param name="sender">The sender</param>
17833 <param name="e">The EventArgs object containing the packet data</param>
17834 </member>
17835 <member name="M:OpenMetaverse.TexturePipeline.ImageDataHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
17836 <summary>
17837 Handle the initial ImageDataPacket sent from the simulator
17838 </summary>
17839 <param name="sender">The sender</param>
17840 <param name="e">The EventArgs object containing the packet data</param>
17841 </member>
17842 <member name="T:ThreadUtil">
17843 <summary>
17844 </summary>
17845 </member>
17846 <member name="T:ThreadUtil.DelegateWrapper">
17847 <summary>
17848 Delegate to wrap another delegate and its arguments
17849 </summary>
17850 <param name="d">
17851 </param>
17852 <param name="args">
17853 </param>
17854 </member>
17855 <member name="F:ThreadUtil.wrapperInstance">
17856 <summary>
17857 An instance of DelegateWrapper which calls InvokeWrappedDelegate,
17858 which in turn calls the DynamicInvoke method of the wrapped
17859 delegate
17860 </summary>
17861 </member>
17862 <member name="F:ThreadUtil.callback">
17863 <summary>
17864 Callback used to call EndInvoke on the asynchronously
17865 invoked DelegateWrapper
17866 </summary>
17867 </member>
17868 <member name="M:ThreadUtil.FireAndForget(System.Delegate,System.Object[])">
17869 <summary>
17870 Executes the specified delegate with the specified arguments
17871 asynchronously on a thread pool thread
17872 </summary>
17873 <param name="d">
17874 </param>
17875 <param name="args">
17876 </param>
17877 </member>
17878 <member name="M:ThreadUtil.InvokeWrappedDelegate(System.Delegate,System.Object[])">
17879 <summary>
17880 Invokes the wrapped delegate synchronously
17881 </summary>
17882 <param name="d">
17883 </param>
17884 <param name="args">
17885 </param>
17886 </member>
17887 <member name="M:ThreadUtil.EndWrapperInvoke(System.IAsyncResult)">
17888 <summary>
17889 Calls EndInvoke on the wrapper and Close on the resulting WaitHandle
17890 to prevent resource leaks
17891 </summary>
17892 <param name="ar">
17893 </param>
17894 </member>
17895 <member name="T:OpenMetaverse.UDPBase">
17896 <summary>
17897 </summary>
17898 </member>
17899 <member name="M:OpenMetaverse.UDPBase.#ctor(System.Int32)">
17900 <summary>
17901 Initialize the UDP packet handler in server mode
17902 </summary>
17903 <param name="port">Port to listening for incoming UDP packets on</param>
17904 </member>
17905 <member name="M:OpenMetaverse.UDPBase.#ctor(System.Net.IPEndPoint)">
17906 <summary>
17907 Initialize the UDP packet handler in client mode
17908 </summary>
17909 <param name="endPoint">Remote UDP server to connect to</param>
17910 </member>
17911 <member name="P:OpenMetaverse.UDPBase.IsRunning">
17912 <summary>
17913 </summary>
17914 </member>
17915 <member name="M:OpenMetaverse.UDPBase.Start">
17916 <summary>
17917 </summary>
17918 </member>
17919 <member name="M:OpenMetaverse.UDPBase.Stop">
16903 <summary> 17920 <summary>
16904 Write a particular entry
16905 </summary> 17921 </summary>
16906 <param name="filePath"></param>
16907 <param name="data"></param>
16908 <param name="fileType"></param>
16909 </member> 17922 </member>
16910 <member name="T:OpenMetaverse.PacketFrequency"> 17923 <member name="T:OpenMetaverse.PacketFrequency">
16911 <summary> 17924 <summary>
16912
16913 </summary> 17925 </summary>
16914 </member> 17926 </member>
16915 <member name="F:OpenMetaverse.PacketFrequency.Low"> 17927 <member name="F:OpenMetaverse.PacketFrequency.Low">
16916 <summary></summary> 17928 <summary>
17929 </summary>
16917 </member> 17930 </member>
16918 <member name="F:OpenMetaverse.PacketFrequency.Medium"> 17931 <member name="F:OpenMetaverse.PacketFrequency.Medium">
16919 <summary></summary> 17932 <summary>
17933 </summary>
16920 </member> 17934 </member>
16921 <member name="F:OpenMetaverse.PacketFrequency.High"> 17935 <member name="F:OpenMetaverse.PacketFrequency.High">
16922 <summary></summary> 17936 <summary>
17937 </summary>
16923 </member> 17938 </member>
16924 <member name="T:OpenMetaverse.Packets.MalformedDataException"> 17939 <member name="T:OpenMetaverse.Packets.MalformedDataException">
16925 <summary> 17940 <summary>
@@ -16954,20 +17969,25 @@
16954 </member> 17969 </member>
16955 <member name="M:OpenMetaverse.Packets.Header.BuildHeader(System.Byte[],System.Int32@,System.Int32@)"> 17970 <member name="M:OpenMetaverse.Packets.Header.BuildHeader(System.Byte[],System.Int32@,System.Int32@)">
16956 <summary> 17971 <summary>
16957
16958 </summary> 17972 </summary>
16959 <param name="bytes"></param> 17973 <param name="bytes">
16960 <param name="pos"></param> 17974 </param>
16961 <param name="packetEnd"></param> 17975 <param name="pos">
16962 <returns></returns> 17976 </param>
17977 <param name="packetEnd">
17978 </param>
17979 <returns>
17980 </returns>
16963 </member> 17981 </member>
16964 <member name="M:OpenMetaverse.Packets.Header.CreateAckList(OpenMetaverse.Packets.Header@,System.Byte[],System.Int32@)"> 17982 <member name="M:OpenMetaverse.Packets.Header.CreateAckList(OpenMetaverse.Packets.Header@,System.Byte[],System.Int32@)">
16965 <summary> 17983 <summary>
16966
16967 </summary> 17984 </summary>
16968 <param name="header"></param> 17985 <param name="header">
16969 <param name="bytes"></param> 17986 </param>
16970 <param name="packetEnd"></param> 17987 <param name="bytes">
17988 </param>
17989 <param name="packetEnd">
17990 </param>
16971 </member> 17991 </member>
16972 <member name="T:OpenMetaverse.Packets.PacketBlock"> 17992 <member name="T:OpenMetaverse.Packets.PacketBlock">
16973 <summary> 17993 <summary>
@@ -16975,6 +17995,9 @@
16975 each block containing one or more fields 17995 each block containing one or more fields
16976 </summary> 17996 </summary>
16977 </member> 17997 </member>
17998 <member name="P:OpenMetaverse.Packets.PacketBlock.Length">
17999 <summary>Current length of the data in this packet</summary>
18000 </member>
16978 <member name="M:OpenMetaverse.Packets.PacketBlock.FromBytes(System.Byte[],System.Int32@)"> 18001 <member name="M:OpenMetaverse.Packets.PacketBlock.FromBytes(System.Byte[],System.Int32@)">
16979 <summary> 18002 <summary>
16980 Create a block from a byte array 18003 Create a block from a byte array
@@ -16993,8076 +18016,8407 @@
16993 This will point to the position directly after the end of the 18016 This will point to the position directly after the end of the
16994 serialized block when the call returns</param> 18017 serialized block when the call returns</param>
16995 </member> 18018 </member>
16996 <member name="P:OpenMetaverse.Packets.PacketBlock.Length">
16997 <summary>Current length of the data in this packet</summary>
16998 </member>
16999 <member name="F:OpenMetaverse.Packets.PacketType.Default"> 18019 <member name="F:OpenMetaverse.Packets.PacketType.Default">
17000 <summary>A generic value, not an actual packet type</summary> 18020 <summary>A generic value, not an actual packet type</summary>
17001 </member> 18021 </member>
17002 <member name="T:OpenMetaverse.Packets.TestMessagePacket"> 18022 <member name="T:OpenMetaverse.Packets.TestMessagePacket">
17003 <exclude/> 18023 <exclude />
17004 </member> 18024 </member>
17005 <member name="T:OpenMetaverse.Packets.TestMessagePacket.TestBlock1Block"> 18025 <member name="T:OpenMetaverse.Packets.TestMessagePacket.TestBlock1Block">
17006 <exclude/> 18026 <exclude />
17007 </member> 18027 </member>
17008 <member name="T:OpenMetaverse.Packets.TestMessagePacket.NeighborBlockBlock"> 18028 <member name="T:OpenMetaverse.Packets.TestMessagePacket.NeighborBlockBlock">
17009 <exclude/> 18029 <exclude />
17010 </member> 18030 </member>
17011 <member name="T:OpenMetaverse.Packets.UseCircuitCodePacket"> 18031 <member name="T:OpenMetaverse.Packets.UseCircuitCodePacket">
17012 <exclude/> 18032 <exclude />
17013 </member> 18033 </member>
17014 <member name="T:OpenMetaverse.Packets.UseCircuitCodePacket.CircuitCodeBlock"> 18034 <member name="T:OpenMetaverse.Packets.UseCircuitCodePacket.CircuitCodeBlock">
17015 <exclude/> 18035 <exclude />
17016 </member> 18036 </member>
17017 <member name="T:OpenMetaverse.Packets.TelehubInfoPacket"> 18037 <member name="T:OpenMetaverse.Packets.TelehubInfoPacket">
17018 <exclude/> 18038 <exclude />
17019 </member> 18039 </member>
17020 <member name="T:OpenMetaverse.Packets.TelehubInfoPacket.TelehubBlockBlock"> 18040 <member name="T:OpenMetaverse.Packets.TelehubInfoPacket.TelehubBlockBlock">
17021 <exclude/> 18041 <exclude />
17022 </member> 18042 </member>
17023 <member name="T:OpenMetaverse.Packets.TelehubInfoPacket.SpawnPointBlockBlock"> 18043 <member name="T:OpenMetaverse.Packets.TelehubInfoPacket.SpawnPointBlockBlock">
17024 <exclude/> 18044 <exclude />
17025 </member> 18045 </member>
17026 <member name="T:OpenMetaverse.Packets.EconomyDataRequestPacket"> 18046 <member name="T:OpenMetaverse.Packets.EconomyDataRequestPacket">
17027 <exclude/> 18047 <exclude />
17028 </member> 18048 </member>
17029 <member name="T:OpenMetaverse.Packets.EconomyDataPacket"> 18049 <member name="T:OpenMetaverse.Packets.EconomyDataPacket">
17030 <exclude/> 18050 <exclude />
17031 </member> 18051 </member>
17032 <member name="T:OpenMetaverse.Packets.EconomyDataPacket.InfoBlock"> 18052 <member name="T:OpenMetaverse.Packets.EconomyDataPacket.InfoBlock">
17033 <exclude/> 18053 <exclude />
17034 </member> 18054 </member>
17035 <member name="T:OpenMetaverse.Packets.AvatarPickerRequestPacket"> 18055 <member name="T:OpenMetaverse.Packets.AvatarPickerRequestPacket">
17036 <exclude/> 18056 <exclude />
17037 </member> 18057 </member>
17038 <member name="T:OpenMetaverse.Packets.AvatarPickerRequestPacket.AgentDataBlock"> 18058 <member name="T:OpenMetaverse.Packets.AvatarPickerRequestPacket.AgentDataBlock">
17039 <exclude/> 18059 <exclude />
17040 </member> 18060 </member>
17041 <member name="T:OpenMetaverse.Packets.AvatarPickerRequestPacket.DataBlock"> 18061 <member name="T:OpenMetaverse.Packets.AvatarPickerRequestPacket.DataBlock">
17042 <exclude/> 18062 <exclude />
17043 </member> 18063 </member>
17044 <member name="T:OpenMetaverse.Packets.AvatarPickerReplyPacket"> 18064 <member name="T:OpenMetaverse.Packets.AvatarPickerReplyPacket">
17045 <exclude/> 18065 <exclude />
17046 </member> 18066 </member>
17047 <member name="T:OpenMetaverse.Packets.AvatarPickerReplyPacket.AgentDataBlock"> 18067 <member name="T:OpenMetaverse.Packets.AvatarPickerReplyPacket.AgentDataBlock">
17048 <exclude/> 18068 <exclude />
17049 </member> 18069 </member>
17050 <member name="T:OpenMetaverse.Packets.AvatarPickerReplyPacket.DataBlock"> 18070 <member name="T:OpenMetaverse.Packets.AvatarPickerReplyPacket.DataBlock">
17051 <exclude/> 18071 <exclude />
17052 </member> 18072 </member>
17053 <member name="T:OpenMetaverse.Packets.PlacesQueryPacket"> 18073 <member name="T:OpenMetaverse.Packets.PlacesQueryPacket">
17054 <exclude/> 18074 <exclude />
17055 </member> 18075 </member>
17056 <member name="T:OpenMetaverse.Packets.PlacesQueryPacket.AgentDataBlock"> 18076 <member name="T:OpenMetaverse.Packets.PlacesQueryPacket.AgentDataBlock">
17057 <exclude/> 18077 <exclude />
17058 </member> 18078 </member>
17059 <member name="T:OpenMetaverse.Packets.PlacesQueryPacket.TransactionDataBlock"> 18079 <member name="T:OpenMetaverse.Packets.PlacesQueryPacket.TransactionDataBlock">
17060 <exclude/> 18080 <exclude />
17061 </member> 18081 </member>
17062 <member name="T:OpenMetaverse.Packets.PlacesQueryPacket.QueryDataBlock"> 18082 <member name="T:OpenMetaverse.Packets.PlacesQueryPacket.QueryDataBlock">
17063 <exclude/> 18083 <exclude />
17064 </member> 18084 </member>
17065 <member name="T:OpenMetaverse.Packets.PlacesReplyPacket"> 18085 <member name="T:OpenMetaverse.Packets.PlacesReplyPacket">
17066 <exclude/> 18086 <exclude />
17067 </member> 18087 </member>
17068 <member name="T:OpenMetaverse.Packets.PlacesReplyPacket.AgentDataBlock"> 18088 <member name="T:OpenMetaverse.Packets.PlacesReplyPacket.AgentDataBlock">
17069 <exclude/> 18089 <exclude />
17070 </member> 18090 </member>
17071 <member name="T:OpenMetaverse.Packets.PlacesReplyPacket.TransactionDataBlock"> 18091 <member name="T:OpenMetaverse.Packets.PlacesReplyPacket.TransactionDataBlock">
17072 <exclude/> 18092 <exclude />
17073 </member> 18093 </member>
17074 <member name="T:OpenMetaverse.Packets.PlacesReplyPacket.QueryDataBlock"> 18094 <member name="T:OpenMetaverse.Packets.PlacesReplyPacket.QueryDataBlock">
17075 <exclude/> 18095 <exclude />
17076 </member> 18096 </member>
17077 <member name="T:OpenMetaverse.Packets.DirFindQueryPacket"> 18097 <member name="T:OpenMetaverse.Packets.DirFindQueryPacket">
17078 <exclude/> 18098 <exclude />
17079 </member> 18099 </member>
17080 <member name="T:OpenMetaverse.Packets.DirFindQueryPacket.AgentDataBlock"> 18100 <member name="T:OpenMetaverse.Packets.DirFindQueryPacket.AgentDataBlock">
17081 <exclude/> 18101 <exclude />
17082 </member> 18102 </member>
17083 <member name="T:OpenMetaverse.Packets.DirFindQueryPacket.QueryDataBlock"> 18103 <member name="T:OpenMetaverse.Packets.DirFindQueryPacket.QueryDataBlock">
17084 <exclude/> 18104 <exclude />
17085 </member> 18105 </member>
17086 <member name="T:OpenMetaverse.Packets.DirPlacesQueryPacket"> 18106 <member name="T:OpenMetaverse.Packets.DirPlacesQueryPacket">
17087 <exclude/> 18107 <exclude />
17088 </member> 18108 </member>
17089 <member name="T:OpenMetaverse.Packets.DirPlacesQueryPacket.AgentDataBlock"> 18109 <member name="T:OpenMetaverse.Packets.DirPlacesQueryPacket.AgentDataBlock">
17090 <exclude/> 18110 <exclude />
17091 </member> 18111 </member>
17092 <member name="T:OpenMetaverse.Packets.DirPlacesQueryPacket.QueryDataBlock"> 18112 <member name="T:OpenMetaverse.Packets.DirPlacesQueryPacket.QueryDataBlock">
17093 <exclude/> 18113 <exclude />
17094 </member> 18114 </member>
17095 <member name="T:OpenMetaverse.Packets.DirPlacesReplyPacket"> 18115 <member name="T:OpenMetaverse.Packets.DirPlacesReplyPacket">
17096 <exclude/> 18116 <exclude />
17097 </member> 18117 </member>
17098 <member name="T:OpenMetaverse.Packets.DirPlacesReplyPacket.AgentDataBlock"> 18118 <member name="T:OpenMetaverse.Packets.DirPlacesReplyPacket.AgentDataBlock">
17099 <exclude/> 18119 <exclude />
17100 </member> 18120 </member>
17101 <member name="T:OpenMetaverse.Packets.DirPlacesReplyPacket.QueryDataBlock"> 18121 <member name="T:OpenMetaverse.Packets.DirPlacesReplyPacket.QueryDataBlock">
17102 <exclude/> 18122 <exclude />
17103 </member> 18123 </member>
17104 <member name="T:OpenMetaverse.Packets.DirPlacesReplyPacket.QueryRepliesBlock"> 18124 <member name="T:OpenMetaverse.Packets.DirPlacesReplyPacket.QueryRepliesBlock">
17105 <exclude/> 18125 <exclude />
17106 </member> 18126 </member>
17107 <member name="T:OpenMetaverse.Packets.DirPlacesReplyPacket.StatusDataBlock"> 18127 <member name="T:OpenMetaverse.Packets.DirPlacesReplyPacket.StatusDataBlock">
17108 <exclude/> 18128 <exclude />
17109 </member> 18129 </member>
17110 <member name="T:OpenMetaverse.Packets.DirPeopleReplyPacket"> 18130 <member name="T:OpenMetaverse.Packets.DirPeopleReplyPacket">
17111 <exclude/> 18131 <exclude />
17112 </member> 18132 </member>
17113 <member name="T:OpenMetaverse.Packets.DirPeopleReplyPacket.AgentDataBlock"> 18133 <member name="T:OpenMetaverse.Packets.DirPeopleReplyPacket.AgentDataBlock">
17114 <exclude/> 18134 <exclude />
17115 </member> 18135 </member>
17116 <member name="T:OpenMetaverse.Packets.DirPeopleReplyPacket.QueryDataBlock"> 18136 <member name="T:OpenMetaverse.Packets.DirPeopleReplyPacket.QueryDataBlock">
17117 <exclude/> 18137 <exclude />
17118 </member> 18138 </member>
17119 <member name="T:OpenMetaverse.Packets.DirPeopleReplyPacket.QueryRepliesBlock"> 18139 <member name="T:OpenMetaverse.Packets.DirPeopleReplyPacket.QueryRepliesBlock">
17120 <exclude/> 18140 <exclude />
17121 </member> 18141 </member>
17122 <member name="T:OpenMetaverse.Packets.DirEventsReplyPacket"> 18142 <member name="T:OpenMetaverse.Packets.DirEventsReplyPacket">
17123 <exclude/> 18143 <exclude />
17124 </member> 18144 </member>
17125 <member name="T:OpenMetaverse.Packets.DirEventsReplyPacket.AgentDataBlock"> 18145 <member name="T:OpenMetaverse.Packets.DirEventsReplyPacket.AgentDataBlock">
17126 <exclude/> 18146 <exclude />
17127 </member> 18147 </member>
17128 <member name="T:OpenMetaverse.Packets.DirEventsReplyPacket.QueryDataBlock"> 18148 <member name="T:OpenMetaverse.Packets.DirEventsReplyPacket.QueryDataBlock">
17129 <exclude/> 18149 <exclude />
17130 </member> 18150 </member>
17131 <member name="T:OpenMetaverse.Packets.DirEventsReplyPacket.QueryRepliesBlock"> 18151 <member name="T:OpenMetaverse.Packets.DirEventsReplyPacket.QueryRepliesBlock">
17132 <exclude/> 18152 <exclude />
17133 </member> 18153 </member>
17134 <member name="T:OpenMetaverse.Packets.DirEventsReplyPacket.StatusDataBlock"> 18154 <member name="T:OpenMetaverse.Packets.DirEventsReplyPacket.StatusDataBlock">
17135 <exclude/> 18155 <exclude />
17136 </member> 18156 </member>
17137 <member name="T:OpenMetaverse.Packets.DirGroupsReplyPacket"> 18157 <member name="T:OpenMetaverse.Packets.DirGroupsReplyPacket">
17138 <exclude/> 18158 <exclude />
17139 </member> 18159 </member>
17140 <member name="T:OpenMetaverse.Packets.DirGroupsReplyPacket.AgentDataBlock"> 18160 <member name="T:OpenMetaverse.Packets.DirGroupsReplyPacket.AgentDataBlock">
17141 <exclude/> 18161 <exclude />
17142 </member> 18162 </member>
17143 <member name="T:OpenMetaverse.Packets.DirGroupsReplyPacket.QueryDataBlock"> 18163 <member name="T:OpenMetaverse.Packets.DirGroupsReplyPacket.QueryDataBlock">
17144 <exclude/> 18164 <exclude />
17145 </member> 18165 </member>
17146 <member name="T:OpenMetaverse.Packets.DirGroupsReplyPacket.QueryRepliesBlock"> 18166 <member name="T:OpenMetaverse.Packets.DirGroupsReplyPacket.QueryRepliesBlock">
17147 <exclude/> 18167 <exclude />
17148 </member> 18168 </member>
17149 <member name="T:OpenMetaverse.Packets.DirClassifiedQueryPacket"> 18169 <member name="T:OpenMetaverse.Packets.DirClassifiedQueryPacket">
17150 <exclude/> 18170 <exclude />
17151 </member> 18171 </member>
17152 <member name="T:OpenMetaverse.Packets.DirClassifiedQueryPacket.AgentDataBlock"> 18172 <member name="T:OpenMetaverse.Packets.DirClassifiedQueryPacket.AgentDataBlock">
17153 <exclude/> 18173 <exclude />
17154 </member> 18174 </member>
17155 <member name="T:OpenMetaverse.Packets.DirClassifiedQueryPacket.QueryDataBlock"> 18175 <member name="T:OpenMetaverse.Packets.DirClassifiedQueryPacket.QueryDataBlock">
17156 <exclude/> 18176 <exclude />
17157 </member> 18177 </member>
17158 <member name="T:OpenMetaverse.Packets.DirClassifiedReplyPacket"> 18178 <member name="T:OpenMetaverse.Packets.DirClassifiedReplyPacket">
17159 <exclude/> 18179 <exclude />
17160 </member> 18180 </member>
17161 <member name="T:OpenMetaverse.Packets.DirClassifiedReplyPacket.AgentDataBlock"> 18181 <member name="T:OpenMetaverse.Packets.DirClassifiedReplyPacket.AgentDataBlock">
17162 <exclude/> 18182 <exclude />
17163 </member> 18183 </member>
17164 <member name="T:OpenMetaverse.Packets.DirClassifiedReplyPacket.QueryDataBlock"> 18184 <member name="T:OpenMetaverse.Packets.DirClassifiedReplyPacket.QueryDataBlock">
17165 <exclude/> 18185 <exclude />
17166 </member> 18186 </member>
17167 <member name="T:OpenMetaverse.Packets.DirClassifiedReplyPacket.QueryRepliesBlock"> 18187 <member name="T:OpenMetaverse.Packets.DirClassifiedReplyPacket.QueryRepliesBlock">
17168 <exclude/> 18188 <exclude />
17169 </member> 18189 </member>
17170 <member name="T:OpenMetaverse.Packets.DirClassifiedReplyPacket.StatusDataBlock"> 18190 <member name="T:OpenMetaverse.Packets.DirClassifiedReplyPacket.StatusDataBlock">
17171 <exclude/> 18191 <exclude />
17172 </member> 18192 </member>
17173 <member name="T:OpenMetaverse.Packets.AvatarClassifiedReplyPacket"> 18193 <member name="T:OpenMetaverse.Packets.AvatarClassifiedReplyPacket">
17174 <exclude/> 18194 <exclude />
17175 </member> 18195 </member>
17176 <member name="T:OpenMetaverse.Packets.AvatarClassifiedReplyPacket.AgentDataBlock"> 18196 <member name="T:OpenMetaverse.Packets.AvatarClassifiedReplyPacket.AgentDataBlock">
17177 <exclude/> 18197 <exclude />
17178 </member> 18198 </member>
17179 <member name="T:OpenMetaverse.Packets.AvatarClassifiedReplyPacket.DataBlock"> 18199 <member name="T:OpenMetaverse.Packets.AvatarClassifiedReplyPacket.DataBlock">
17180 <exclude/> 18200 <exclude />
17181 </member> 18201 </member>
17182 <member name="T:OpenMetaverse.Packets.ClassifiedInfoRequestPacket"> 18202 <member name="T:OpenMetaverse.Packets.ClassifiedInfoRequestPacket">
17183 <exclude/> 18203 <exclude />
17184 </member> 18204 </member>
17185 <member name="T:OpenMetaverse.Packets.ClassifiedInfoRequestPacket.AgentDataBlock"> 18205 <member name="T:OpenMetaverse.Packets.ClassifiedInfoRequestPacket.AgentDataBlock">
17186 <exclude/> 18206 <exclude />
17187 </member> 18207 </member>
17188 <member name="T:OpenMetaverse.Packets.ClassifiedInfoRequestPacket.DataBlock"> 18208 <member name="T:OpenMetaverse.Packets.ClassifiedInfoRequestPacket.DataBlock">
17189 <exclude/> 18209 <exclude />
17190 </member> 18210 </member>
17191 <member name="T:OpenMetaverse.Packets.ClassifiedInfoReplyPacket"> 18211 <member name="T:OpenMetaverse.Packets.ClassifiedInfoReplyPacket">
17192 <exclude/> 18212 <exclude />
17193 </member> 18213 </member>
17194 <member name="T:OpenMetaverse.Packets.ClassifiedInfoReplyPacket.AgentDataBlock"> 18214 <member name="T:OpenMetaverse.Packets.ClassifiedInfoReplyPacket.AgentDataBlock">
17195 <exclude/> 18215 <exclude />
17196 </member> 18216 </member>
17197 <member name="T:OpenMetaverse.Packets.ClassifiedInfoReplyPacket.DataBlock"> 18217 <member name="T:OpenMetaverse.Packets.ClassifiedInfoReplyPacket.DataBlock">
17198 <exclude/> 18218 <exclude />
17199 </member> 18219 </member>
17200 <member name="T:OpenMetaverse.Packets.ClassifiedInfoUpdatePacket"> 18220 <member name="T:OpenMetaverse.Packets.ClassifiedInfoUpdatePacket">
17201 <exclude/> 18221 <exclude />
17202 </member> 18222 </member>
17203 <member name="T:OpenMetaverse.Packets.ClassifiedInfoUpdatePacket.AgentDataBlock"> 18223 <member name="T:OpenMetaverse.Packets.ClassifiedInfoUpdatePacket.AgentDataBlock">
17204 <exclude/> 18224 <exclude />
17205 </member> 18225 </member>
17206 <member name="T:OpenMetaverse.Packets.ClassifiedInfoUpdatePacket.DataBlock"> 18226 <member name="T:OpenMetaverse.Packets.ClassifiedInfoUpdatePacket.DataBlock">
17207 <exclude/> 18227 <exclude />
17208 </member> 18228 </member>
17209 <member name="T:OpenMetaverse.Packets.ClassifiedDeletePacket"> 18229 <member name="T:OpenMetaverse.Packets.ClassifiedDeletePacket">
17210 <exclude/> 18230 <exclude />
17211 </member> 18231 </member>
17212 <member name="T:OpenMetaverse.Packets.ClassifiedDeletePacket.AgentDataBlock"> 18232 <member name="T:OpenMetaverse.Packets.ClassifiedDeletePacket.AgentDataBlock">
17213 <exclude/> 18233 <exclude />
17214 </member> 18234 </member>
17215 <member name="T:OpenMetaverse.Packets.ClassifiedDeletePacket.DataBlock"> 18235 <member name="T:OpenMetaverse.Packets.ClassifiedDeletePacket.DataBlock">
17216 <exclude/> 18236 <exclude />
17217 </member> 18237 </member>
17218 <member name="T:OpenMetaverse.Packets.ClassifiedGodDeletePacket"> 18238 <member name="T:OpenMetaverse.Packets.ClassifiedGodDeletePacket">
17219 <exclude/> 18239 <exclude />
17220 </member> 18240 </member>
17221 <member name="T:OpenMetaverse.Packets.ClassifiedGodDeletePacket.AgentDataBlock"> 18241 <member name="T:OpenMetaverse.Packets.ClassifiedGodDeletePacket.AgentDataBlock">
17222 <exclude/> 18242 <exclude />
17223 </member> 18243 </member>
17224 <member name="T:OpenMetaverse.Packets.ClassifiedGodDeletePacket.DataBlock"> 18244 <member name="T:OpenMetaverse.Packets.ClassifiedGodDeletePacket.DataBlock">
17225 <exclude/> 18245 <exclude />
17226 </member> 18246 </member>
17227 <member name="T:OpenMetaverse.Packets.DirLandQueryPacket"> 18247 <member name="T:OpenMetaverse.Packets.DirLandQueryPacket">
17228 <exclude/> 18248 <exclude />
17229 </member> 18249 </member>
17230 <member name="T:OpenMetaverse.Packets.DirLandQueryPacket.AgentDataBlock"> 18250 <member name="T:OpenMetaverse.Packets.DirLandQueryPacket.AgentDataBlock">
17231 <exclude/> 18251 <exclude />
17232 </member> 18252 </member>
17233 <member name="T:OpenMetaverse.Packets.DirLandQueryPacket.QueryDataBlock"> 18253 <member name="T:OpenMetaverse.Packets.DirLandQueryPacket.QueryDataBlock">
17234 <exclude/> 18254 <exclude />
17235 </member> 18255 </member>
17236 <member name="T:OpenMetaverse.Packets.DirLandReplyPacket"> 18256 <member name="T:OpenMetaverse.Packets.DirLandReplyPacket">
17237 <exclude/> 18257 <exclude />
17238 </member> 18258 </member>
17239 <member name="T:OpenMetaverse.Packets.DirLandReplyPacket.AgentDataBlock"> 18259 <member name="T:OpenMetaverse.Packets.DirLandReplyPacket.AgentDataBlock">
17240 <exclude/> 18260 <exclude />
17241 </member> 18261 </member>
17242 <member name="T:OpenMetaverse.Packets.DirLandReplyPacket.QueryDataBlock"> 18262 <member name="T:OpenMetaverse.Packets.DirLandReplyPacket.QueryDataBlock">
17243 <exclude/> 18263 <exclude />
17244 </member> 18264 </member>
17245 <member name="T:OpenMetaverse.Packets.DirLandReplyPacket.QueryRepliesBlock"> 18265 <member name="T:OpenMetaverse.Packets.DirLandReplyPacket.QueryRepliesBlock">
17246 <exclude/> 18266 <exclude />
17247 </member> 18267 </member>
17248 <member name="T:OpenMetaverse.Packets.DirPopularQueryPacket"> 18268 <member name="T:OpenMetaverse.Packets.DirPopularQueryPacket">
17249 <exclude/> 18269 <exclude />
17250 </member> 18270 </member>
17251 <member name="T:OpenMetaverse.Packets.DirPopularQueryPacket.AgentDataBlock"> 18271 <member name="T:OpenMetaverse.Packets.DirPopularQueryPacket.AgentDataBlock">
17252 <exclude/> 18272 <exclude />
17253 </member> 18273 </member>
17254 <member name="T:OpenMetaverse.Packets.DirPopularQueryPacket.QueryDataBlock"> 18274 <member name="T:OpenMetaverse.Packets.DirPopularQueryPacket.QueryDataBlock">
17255 <exclude/> 18275 <exclude />
17256 </member> 18276 </member>
17257 <member name="T:OpenMetaverse.Packets.DirPopularReplyPacket"> 18277 <member name="T:OpenMetaverse.Packets.DirPopularReplyPacket">
17258 <exclude/> 18278 <exclude />
17259 </member> 18279 </member>
17260 <member name="T:OpenMetaverse.Packets.DirPopularReplyPacket.AgentDataBlock"> 18280 <member name="T:OpenMetaverse.Packets.DirPopularReplyPacket.AgentDataBlock">
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17262 </member> 18282 </member>
17263 <member name="T:OpenMetaverse.Packets.DirPopularReplyPacket.QueryDataBlock"> 18283 <member name="T:OpenMetaverse.Packets.DirPopularReplyPacket.QueryDataBlock">
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17265 </member> 18285 </member>
17266 <member name="T:OpenMetaverse.Packets.DirPopularReplyPacket.QueryRepliesBlock"> 18286 <member name="T:OpenMetaverse.Packets.DirPopularReplyPacket.QueryRepliesBlock">
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17268 </member> 18288 </member>
17269 <member name="T:OpenMetaverse.Packets.ParcelInfoRequestPacket"> 18289 <member name="T:OpenMetaverse.Packets.ParcelInfoRequestPacket">
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17271 </member> 18291 </member>
17272 <member name="T:OpenMetaverse.Packets.ParcelInfoRequestPacket.AgentDataBlock"> 18292 <member name="T:OpenMetaverse.Packets.ParcelInfoRequestPacket.AgentDataBlock">
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17274 </member> 18294 </member>
17275 <member name="T:OpenMetaverse.Packets.ParcelInfoRequestPacket.DataBlock"> 18295 <member name="T:OpenMetaverse.Packets.ParcelInfoRequestPacket.DataBlock">
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17277 </member> 18297 </member>
17278 <member name="T:OpenMetaverse.Packets.ParcelInfoReplyPacket"> 18298 <member name="T:OpenMetaverse.Packets.ParcelInfoReplyPacket">
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17280 </member> 18300 </member>
17281 <member name="T:OpenMetaverse.Packets.ParcelInfoReplyPacket.AgentDataBlock"> 18301 <member name="T:OpenMetaverse.Packets.ParcelInfoReplyPacket.AgentDataBlock">
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17283 </member> 18303 </member>
17284 <member name="T:OpenMetaverse.Packets.ParcelInfoReplyPacket.DataBlock"> 18304 <member name="T:OpenMetaverse.Packets.ParcelInfoReplyPacket.DataBlock">
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17286 </member> 18306 </member>
17287 <member name="T:OpenMetaverse.Packets.ParcelObjectOwnersRequestPacket"> 18307 <member name="T:OpenMetaverse.Packets.ParcelObjectOwnersRequestPacket">
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17289 </member> 18309 </member>
17290 <member name="T:OpenMetaverse.Packets.ParcelObjectOwnersRequestPacket.AgentDataBlock"> 18310 <member name="T:OpenMetaverse.Packets.ParcelObjectOwnersRequestPacket.AgentDataBlock">
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17292 </member> 18312 </member>
17293 <member name="T:OpenMetaverse.Packets.ParcelObjectOwnersRequestPacket.ParcelDataBlock"> 18313 <member name="T:OpenMetaverse.Packets.ParcelObjectOwnersRequestPacket.ParcelDataBlock">
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17295 </member> 18315 </member>
17296 <member name="T:OpenMetaverse.Packets.ParcelObjectOwnersReplyPacket"> 18316 <member name="T:OpenMetaverse.Packets.ParcelObjectOwnersReplyPacket">
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17298 </member> 18318 </member>
17299 <member name="T:OpenMetaverse.Packets.ParcelObjectOwnersReplyPacket.DataBlock"> 18319 <member name="T:OpenMetaverse.Packets.ParcelObjectOwnersReplyPacket.DataBlock">
17300 <exclude/> 18320 <exclude />
17301 </member> 18321 </member>
17302 <member name="T:OpenMetaverse.Packets.GroupNoticesListRequestPacket"> 18322 <member name="T:OpenMetaverse.Packets.GroupNoticesListRequestPacket">
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17304 </member> 18324 </member>
17305 <member name="T:OpenMetaverse.Packets.GroupNoticesListRequestPacket.AgentDataBlock"> 18325 <member name="T:OpenMetaverse.Packets.GroupNoticesListRequestPacket.AgentDataBlock">
17306 <exclude/> 18326 <exclude />
17307 </member> 18327 </member>
17308 <member name="T:OpenMetaverse.Packets.GroupNoticesListRequestPacket.DataBlock"> 18328 <member name="T:OpenMetaverse.Packets.GroupNoticesListRequestPacket.DataBlock">
17309 <exclude/> 18329 <exclude />
17310 </member> 18330 </member>
17311 <member name="T:OpenMetaverse.Packets.GroupNoticesListReplyPacket"> 18331 <member name="T:OpenMetaverse.Packets.GroupNoticesListReplyPacket">
17312 <exclude/> 18332 <exclude />
17313 </member> 18333 </member>
17314 <member name="T:OpenMetaverse.Packets.GroupNoticesListReplyPacket.AgentDataBlock"> 18334 <member name="T:OpenMetaverse.Packets.GroupNoticesListReplyPacket.AgentDataBlock">
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17316 </member> 18336 </member>
17317 <member name="T:OpenMetaverse.Packets.GroupNoticesListReplyPacket.DataBlock"> 18337 <member name="T:OpenMetaverse.Packets.GroupNoticesListReplyPacket.DataBlock">
17318 <exclude/> 18338 <exclude />
17319 </member> 18339 </member>
17320 <member name="T:OpenMetaverse.Packets.GroupNoticeRequestPacket"> 18340 <member name="T:OpenMetaverse.Packets.GroupNoticeRequestPacket">
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17322 </member> 18342 </member>
17323 <member name="T:OpenMetaverse.Packets.GroupNoticeRequestPacket.AgentDataBlock"> 18343 <member name="T:OpenMetaverse.Packets.GroupNoticeRequestPacket.AgentDataBlock">
17324 <exclude/> 18344 <exclude />
17325 </member> 18345 </member>
17326 <member name="T:OpenMetaverse.Packets.GroupNoticeRequestPacket.DataBlock"> 18346 <member name="T:OpenMetaverse.Packets.GroupNoticeRequestPacket.DataBlock">
17327 <exclude/> 18347 <exclude />
17328 </member> 18348 </member>
17329 <member name="T:OpenMetaverse.Packets.TeleportRequestPacket"> 18349 <member name="T:OpenMetaverse.Packets.TeleportRequestPacket">
17330 <exclude/> 18350 <exclude />
17331 </member> 18351 </member>
17332 <member name="T:OpenMetaverse.Packets.TeleportRequestPacket.AgentDataBlock"> 18352 <member name="T:OpenMetaverse.Packets.TeleportRequestPacket.AgentDataBlock">
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17334 </member> 18354 </member>
17335 <member name="T:OpenMetaverse.Packets.TeleportRequestPacket.InfoBlock"> 18355 <member name="T:OpenMetaverse.Packets.TeleportRequestPacket.InfoBlock">
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17337 </member> 18357 </member>
17338 <member name="T:OpenMetaverse.Packets.TeleportLocationRequestPacket"> 18358 <member name="T:OpenMetaverse.Packets.TeleportLocationRequestPacket">
17339 <exclude/> 18359 <exclude />
17340 </member> 18360 </member>
17341 <member name="T:OpenMetaverse.Packets.TeleportLocationRequestPacket.AgentDataBlock"> 18361 <member name="T:OpenMetaverse.Packets.TeleportLocationRequestPacket.AgentDataBlock">
17342 <exclude/> 18362 <exclude />
17343 </member> 18363 </member>
17344 <member name="T:OpenMetaverse.Packets.TeleportLocationRequestPacket.InfoBlock"> 18364 <member name="T:OpenMetaverse.Packets.TeleportLocationRequestPacket.InfoBlock">
17345 <exclude/> 18365 <exclude />
17346 </member> 18366 </member>
17347 <member name="T:OpenMetaverse.Packets.TeleportLocalPacket"> 18367 <member name="T:OpenMetaverse.Packets.TeleportLocalPacket">
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17349 </member> 18369 </member>
17350 <member name="T:OpenMetaverse.Packets.TeleportLocalPacket.InfoBlock"> 18370 <member name="T:OpenMetaverse.Packets.TeleportLocalPacket.InfoBlock">
17351 <exclude/> 18371 <exclude />
17352 </member> 18372 </member>
17353 <member name="T:OpenMetaverse.Packets.TeleportLandmarkRequestPacket"> 18373 <member name="T:OpenMetaverse.Packets.TeleportLandmarkRequestPacket">
17354 <exclude/> 18374 <exclude />
17355 </member> 18375 </member>
17356 <member name="T:OpenMetaverse.Packets.TeleportLandmarkRequestPacket.InfoBlock"> 18376 <member name="T:OpenMetaverse.Packets.TeleportLandmarkRequestPacket.InfoBlock">
17357 <exclude/> 18377 <exclude />
17358 </member> 18378 </member>
17359 <member name="T:OpenMetaverse.Packets.TeleportProgressPacket"> 18379 <member name="T:OpenMetaverse.Packets.TeleportProgressPacket">
17360 <exclude/> 18380 <exclude />
17361 </member> 18381 </member>
17362 <member name="T:OpenMetaverse.Packets.TeleportProgressPacket.AgentDataBlock"> 18382 <member name="T:OpenMetaverse.Packets.TeleportProgressPacket.AgentDataBlock">
17363 <exclude/> 18383 <exclude />
17364 </member> 18384 </member>
17365 <member name="T:OpenMetaverse.Packets.TeleportProgressPacket.InfoBlock"> 18385 <member name="T:OpenMetaverse.Packets.TeleportProgressPacket.InfoBlock">
17366 <exclude/> 18386 <exclude />
17367 </member> 18387 </member>
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17370 </member> 18390 </member>
17371 <member name="T:OpenMetaverse.Packets.TeleportFinishPacket.InfoBlock"> 18391 <member name="T:OpenMetaverse.Packets.TeleportFinishPacket.InfoBlock">
17372 <exclude/> 18392 <exclude />
17373 </member> 18393 </member>
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17376 </member> 18396 </member>
17377 <member name="T:OpenMetaverse.Packets.StartLurePacket.AgentDataBlock"> 18397 <member name="T:OpenMetaverse.Packets.StartLurePacket.AgentDataBlock">
17378 <exclude/> 18398 <exclude />
17379 </member> 18399 </member>
17380 <member name="T:OpenMetaverse.Packets.StartLurePacket.InfoBlock"> 18400 <member name="T:OpenMetaverse.Packets.StartLurePacket.InfoBlock">
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17382 </member> 18402 </member>
17383 <member name="T:OpenMetaverse.Packets.StartLurePacket.TargetDataBlock"> 18403 <member name="T:OpenMetaverse.Packets.StartLurePacket.TargetDataBlock">
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17385 </member> 18405 </member>
17386 <member name="T:OpenMetaverse.Packets.TeleportLureRequestPacket"> 18406 <member name="T:OpenMetaverse.Packets.TeleportLureRequestPacket">
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17388 </member> 18408 </member>
17389 <member name="T:OpenMetaverse.Packets.TeleportLureRequestPacket.InfoBlock"> 18409 <member name="T:OpenMetaverse.Packets.TeleportLureRequestPacket.InfoBlock">
17390 <exclude/> 18410 <exclude />
17391 </member> 18411 </member>
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17394 </member> 18414 </member>
17395 <member name="T:OpenMetaverse.Packets.TeleportCancelPacket.InfoBlock"> 18415 <member name="T:OpenMetaverse.Packets.TeleportCancelPacket.InfoBlock">
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17397 </member> 18417 </member>
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17400 </member> 18420 </member>
17401 <member name="T:OpenMetaverse.Packets.TeleportStartPacket.InfoBlock"> 18421 <member name="T:OpenMetaverse.Packets.TeleportStartPacket.InfoBlock">
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17403 </member> 18423 </member>
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17406 </member> 18426 </member>
17407 <member name="T:OpenMetaverse.Packets.TeleportFailedPacket.InfoBlock"> 18427 <member name="T:OpenMetaverse.Packets.TeleportFailedPacket.InfoBlock">
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17409 </member> 18429 </member>
17410 <member name="T:OpenMetaverse.Packets.TeleportFailedPacket.AlertInfoBlock"> 18430 <member name="T:OpenMetaverse.Packets.TeleportFailedPacket.AlertInfoBlock">
17411 <exclude/> 18431 <exclude />
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17413 <member name="T:OpenMetaverse.Packets.UndoPacket"> 18433 <member name="T:OpenMetaverse.Packets.UndoPacket">
17414 <exclude/> 18434 <exclude />
17415 </member> 18435 </member>
17416 <member name="T:OpenMetaverse.Packets.UndoPacket.AgentDataBlock"> 18436 <member name="T:OpenMetaverse.Packets.UndoPacket.AgentDataBlock">
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17420 <exclude/> 18440 <exclude />
17421 </member> 18441 </member>
17422 <member name="T:OpenMetaverse.Packets.RedoPacket"> 18442 <member name="T:OpenMetaverse.Packets.RedoPacket">
17423 <exclude/> 18443 <exclude />
17424 </member> 18444 </member>
17425 <member name="T:OpenMetaverse.Packets.RedoPacket.AgentDataBlock"> 18445 <member name="T:OpenMetaverse.Packets.RedoPacket.AgentDataBlock">
17426 <exclude/> 18446 <exclude />
17427 </member> 18447 </member>
17428 <member name="T:OpenMetaverse.Packets.RedoPacket.ObjectDataBlock"> 18448 <member name="T:OpenMetaverse.Packets.RedoPacket.ObjectDataBlock">
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17431 <member name="T:OpenMetaverse.Packets.UndoLandPacket"> 18451 <member name="T:OpenMetaverse.Packets.UndoLandPacket">
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17433 </member> 18453 </member>
17434 <member name="T:OpenMetaverse.Packets.UndoLandPacket.AgentDataBlock"> 18454 <member name="T:OpenMetaverse.Packets.UndoLandPacket.AgentDataBlock">
17435 <exclude/> 18455 <exclude />
17436 </member> 18456 </member>
17437 <member name="T:OpenMetaverse.Packets.AgentPausePacket"> 18457 <member name="T:OpenMetaverse.Packets.AgentPausePacket">
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17439 </member> 18459 </member>
17440 <member name="T:OpenMetaverse.Packets.AgentPausePacket.AgentDataBlock"> 18460 <member name="T:OpenMetaverse.Packets.AgentPausePacket.AgentDataBlock">
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17446 <member name="T:OpenMetaverse.Packets.AgentResumePacket.AgentDataBlock"> 18466 <member name="T:OpenMetaverse.Packets.AgentResumePacket.AgentDataBlock">
17447 <exclude/> 18467 <exclude />
17448 </member> 18468 </member>
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17451 </member> 18471 </member>
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17460 </member> 18480 </member>
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17463 </member> 18483 </member>
17464 <member name="T:OpenMetaverse.Packets.AgentThrottlePacket.ThrottleBlock"> 18484 <member name="T:OpenMetaverse.Packets.AgentThrottlePacket.ThrottleBlock">
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17469 </member> 18489 </member>
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17513 <exclude/> 18533 <exclude />
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17517 </member> 18537 </member>
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17523 </member> 18543 </member>
17524 <member name="T:OpenMetaverse.Packets.SetAlwaysRunPacket.AgentDataBlock"> 18544 <member name="T:OpenMetaverse.Packets.SetAlwaysRunPacket.AgentDataBlock">
17525 <exclude/> 18545 <exclude />
17526 </member> 18546 </member>
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17530 <member name="T:OpenMetaverse.Packets.ObjectDeletePacket.AgentDataBlock"> 18550 <member name="T:OpenMetaverse.Packets.ObjectDeletePacket.AgentDataBlock">
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17538 </member> 18558 </member>
17539 <member name="T:OpenMetaverse.Packets.ObjectDuplicatePacket.AgentDataBlock"> 18559 <member name="T:OpenMetaverse.Packets.ObjectDuplicatePacket.AgentDataBlock">
17540 <exclude/> 18560 <exclude />
17541 </member> 18561 </member>
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17544 </member> 18564 </member>
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17546 <exclude/> 18566 <exclude />
17547 </member> 18567 </member>
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17549 <exclude/> 18569 <exclude />
17550 </member> 18570 </member>
17551 <member name="T:OpenMetaverse.Packets.ObjectDuplicateOnRayPacket.AgentDataBlock"> 18571 <member name="T:OpenMetaverse.Packets.ObjectDuplicateOnRayPacket.AgentDataBlock">
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17553 </member> 18573 </member>
17554 <member name="T:OpenMetaverse.Packets.ObjectDuplicateOnRayPacket.ObjectDataBlock"> 18574 <member name="T:OpenMetaverse.Packets.ObjectDuplicateOnRayPacket.ObjectDataBlock">
17555 <exclude/> 18575 <exclude />
17556 </member> 18576 </member>
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17559 </member> 18579 </member>
17560 <member name="T:OpenMetaverse.Packets.ObjectScalePacket.AgentDataBlock"> 18580 <member name="T:OpenMetaverse.Packets.ObjectScalePacket.AgentDataBlock">
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17562 </member> 18582 </member>
17563 <member name="T:OpenMetaverse.Packets.ObjectScalePacket.ObjectDataBlock"> 18583 <member name="T:OpenMetaverse.Packets.ObjectScalePacket.ObjectDataBlock">
17564 <exclude/> 18584 <exclude />
17565 </member> 18585 </member>
17566 <member name="T:OpenMetaverse.Packets.ObjectRotationPacket"> 18586 <member name="T:OpenMetaverse.Packets.ObjectRotationPacket">
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17568 </member> 18588 </member>
17569 <member name="T:OpenMetaverse.Packets.ObjectRotationPacket.AgentDataBlock"> 18589 <member name="T:OpenMetaverse.Packets.ObjectRotationPacket.AgentDataBlock">
17570 <exclude/> 18590 <exclude />
17571 </member> 18591 </member>
17572 <member name="T:OpenMetaverse.Packets.ObjectRotationPacket.ObjectDataBlock"> 18592 <member name="T:OpenMetaverse.Packets.ObjectRotationPacket.ObjectDataBlock">
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17574 </member> 18594 </member>
17575 <member name="T:OpenMetaverse.Packets.ObjectFlagUpdatePacket"> 18595 <member name="T:OpenMetaverse.Packets.ObjectFlagUpdatePacket">
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17577 </member> 18597 </member>
17578 <member name="T:OpenMetaverse.Packets.ObjectFlagUpdatePacket.AgentDataBlock"> 18598 <member name="T:OpenMetaverse.Packets.ObjectFlagUpdatePacket.AgentDataBlock">
17579 <exclude/> 18599 <exclude />
18600 </member>
18601 <member name="T:OpenMetaverse.Packets.ObjectFlagUpdatePacket.ExtraPhysicsBlock">
18602 <exclude />
17580 </member> 18603 </member>
17581 <member name="T:OpenMetaverse.Packets.ObjectClickActionPacket"> 18604 <member name="T:OpenMetaverse.Packets.ObjectClickActionPacket">
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17583 </member> 18606 </member>
17584 <member name="T:OpenMetaverse.Packets.ObjectClickActionPacket.AgentDataBlock"> 18607 <member name="T:OpenMetaverse.Packets.ObjectClickActionPacket.AgentDataBlock">
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17586 </member> 18609 </member>
17587 <member name="T:OpenMetaverse.Packets.ObjectClickActionPacket.ObjectDataBlock"> 18610 <member name="T:OpenMetaverse.Packets.ObjectClickActionPacket.ObjectDataBlock">
17588 <exclude/> 18611 <exclude />
17589 </member> 18612 </member>
17590 <member name="T:OpenMetaverse.Packets.ObjectImagePacket"> 18613 <member name="T:OpenMetaverse.Packets.ObjectImagePacket">
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17592 </member> 18615 </member>
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17595 </member> 18618 </member>
17596 <member name="T:OpenMetaverse.Packets.ObjectImagePacket.ObjectDataBlock"> 18619 <member name="T:OpenMetaverse.Packets.ObjectImagePacket.ObjectDataBlock">
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17598 </member> 18621 </member>
17599 <member name="T:OpenMetaverse.Packets.ObjectMaterialPacket"> 18622 <member name="T:OpenMetaverse.Packets.ObjectMaterialPacket">
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17601 </member> 18624 </member>
17602 <member name="T:OpenMetaverse.Packets.ObjectMaterialPacket.AgentDataBlock"> 18625 <member name="T:OpenMetaverse.Packets.ObjectMaterialPacket.AgentDataBlock">
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17604 </member> 18627 </member>
17605 <member name="T:OpenMetaverse.Packets.ObjectMaterialPacket.ObjectDataBlock"> 18628 <member name="T:OpenMetaverse.Packets.ObjectMaterialPacket.ObjectDataBlock">
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17607 </member> 18630 </member>
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17611 <member name="T:OpenMetaverse.Packets.ObjectShapePacket.AgentDataBlock"> 18634 <member name="T:OpenMetaverse.Packets.ObjectShapePacket.AgentDataBlock">
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17614 <member name="T:OpenMetaverse.Packets.ObjectShapePacket.ObjectDataBlock"> 18637 <member name="T:OpenMetaverse.Packets.ObjectShapePacket.ObjectDataBlock">
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17616 </member> 18639 </member>
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17623 <member name="T:OpenMetaverse.Packets.ObjectExtraParamsPacket.ObjectDataBlock"> 18646 <member name="T:OpenMetaverse.Packets.ObjectExtraParamsPacket.ObjectDataBlock">
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17625 </member> 18648 </member>
17626 <member name="T:OpenMetaverse.Packets.ObjectOwnerPacket"> 18649 <member name="T:OpenMetaverse.Packets.ObjectOwnerPacket">
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17629 <member name="T:OpenMetaverse.Packets.ObjectOwnerPacket.AgentDataBlock"> 18652 <member name="T:OpenMetaverse.Packets.ObjectOwnerPacket.AgentDataBlock">
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17631 </member> 18654 </member>
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17634 </member> 18657 </member>
17635 <member name="T:OpenMetaverse.Packets.ObjectOwnerPacket.ObjectDataBlock"> 18658 <member name="T:OpenMetaverse.Packets.ObjectOwnerPacket.ObjectDataBlock">
17636 <exclude/> 18659 <exclude />
17637 </member> 18660 </member>
17638 <member name="T:OpenMetaverse.Packets.ObjectGroupPacket"> 18661 <member name="T:OpenMetaverse.Packets.ObjectGroupPacket">
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17640 </member> 18663 </member>
17641 <member name="T:OpenMetaverse.Packets.ObjectGroupPacket.AgentDataBlock"> 18664 <member name="T:OpenMetaverse.Packets.ObjectGroupPacket.AgentDataBlock">
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17643 </member> 18666 </member>
17644 <member name="T:OpenMetaverse.Packets.ObjectGroupPacket.ObjectDataBlock"> 18667 <member name="T:OpenMetaverse.Packets.ObjectGroupPacket.ObjectDataBlock">
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17646 </member> 18669 </member>
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17649 </member> 18672 </member>
17650 <member name="T:OpenMetaverse.Packets.ObjectBuyPacket.AgentDataBlock"> 18673 <member name="T:OpenMetaverse.Packets.ObjectBuyPacket.AgentDataBlock">
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17652 </member> 18675 </member>
17653 <member name="T:OpenMetaverse.Packets.ObjectBuyPacket.ObjectDataBlock"> 18676 <member name="T:OpenMetaverse.Packets.ObjectBuyPacket.ObjectDataBlock">
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17655 </member> 18678 </member>
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17658 </member> 18681 </member>
17659 <member name="T:OpenMetaverse.Packets.BuyObjectInventoryPacket.AgentDataBlock"> 18682 <member name="T:OpenMetaverse.Packets.BuyObjectInventoryPacket.AgentDataBlock">
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17661 </member> 18684 </member>
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17668 <member name="T:OpenMetaverse.Packets.DerezContainerPacket.DataBlock"> 18691 <member name="T:OpenMetaverse.Packets.DerezContainerPacket.DataBlock">
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17670 </member> 18693 </member>
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17673 </member> 18696 </member>
17674 <member name="T:OpenMetaverse.Packets.ObjectPermissionsPacket.AgentDataBlock"> 18697 <member name="T:OpenMetaverse.Packets.ObjectPermissionsPacket.AgentDataBlock">
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17676 </member> 18699 </member>
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17679 </member> 18702 </member>
17680 <member name="T:OpenMetaverse.Packets.ObjectPermissionsPacket.ObjectDataBlock"> 18703 <member name="T:OpenMetaverse.Packets.ObjectPermissionsPacket.ObjectDataBlock">
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17682 </member> 18705 </member>
17683 <member name="T:OpenMetaverse.Packets.ObjectSaleInfoPacket"> 18706 <member name="T:OpenMetaverse.Packets.ObjectSaleInfoPacket">
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17685 </member> 18708 </member>
17686 <member name="T:OpenMetaverse.Packets.ObjectSaleInfoPacket.AgentDataBlock"> 18709 <member name="T:OpenMetaverse.Packets.ObjectSaleInfoPacket.AgentDataBlock">
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17688 </member> 18711 </member>
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17691 </member> 18714 </member>
17692 <member name="T:OpenMetaverse.Packets.ObjectNamePacket"> 18715 <member name="T:OpenMetaverse.Packets.ObjectNamePacket">
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17694 </member> 18717 </member>
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17697 </member> 18720 </member>
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17703 </member> 18726 </member>
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17721 </member> 18744 </member>
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17898 </member> 18921 </member>
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17901 </member> 18924 </member>
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17904 </member> 18927 </member>
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17916 </member> 18939 </member>
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17922 </member> 18945 </member>
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17928 </member> 18951 </member>
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17930 <exclude/> 18953 <exclude />
17931 </member> 18954 </member>
17932 <member name="T:OpenMetaverse.Packets.ScriptAnswerYesPacket"> 18955 <member name="T:OpenMetaverse.Packets.ScriptAnswerYesPacket">
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17936 <exclude/> 18959 <exclude />
17937 </member> 18960 </member>
17938 <member name="T:OpenMetaverse.Packets.ScriptAnswerYesPacket.DataBlock"> 18961 <member name="T:OpenMetaverse.Packets.ScriptAnswerYesPacket.DataBlock">
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17941 <member name="T:OpenMetaverse.Packets.UserReportPacket"> 18964 <member name="T:OpenMetaverse.Packets.UserReportPacket">
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17944 <member name="T:OpenMetaverse.Packets.UserReportPacket.AgentDataBlock"> 18967 <member name="T:OpenMetaverse.Packets.UserReportPacket.AgentDataBlock">
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17947 <member name="T:OpenMetaverse.Packets.UserReportPacket.ReportDataBlock"> 18970 <member name="T:OpenMetaverse.Packets.UserReportPacket.ReportDataBlock">
17948 <exclude/> 18971 <exclude />
17949 </member> 18972 </member>
17950 <member name="T:OpenMetaverse.Packets.AlertMessagePacket"> 18973 <member name="T:OpenMetaverse.Packets.AlertMessagePacket">
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17952 </member> 18975 </member>
17953 <member name="T:OpenMetaverse.Packets.AlertMessagePacket.AlertDataBlock"> 18976 <member name="T:OpenMetaverse.Packets.AlertMessagePacket.AlertDataBlock">
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17958 </member> 18981 </member>
17959 <member name="T:OpenMetaverse.Packets.AgentAlertMessagePacket"> 18982 <member name="T:OpenMetaverse.Packets.AgentAlertMessagePacket">
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17961 </member> 18984 </member>
17962 <member name="T:OpenMetaverse.Packets.AgentAlertMessagePacket.AgentDataBlock"> 18985 <member name="T:OpenMetaverse.Packets.AgentAlertMessagePacket.AgentDataBlock">
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17965 <member name="T:OpenMetaverse.Packets.AgentAlertMessagePacket.AlertDataBlock"> 18988 <member name="T:OpenMetaverse.Packets.AgentAlertMessagePacket.AlertDataBlock">
17966 <exclude/> 18989 <exclude />
17967 </member> 18990 </member>
17968 <member name="T:OpenMetaverse.Packets.MeanCollisionAlertPacket"> 18991 <member name="T:OpenMetaverse.Packets.MeanCollisionAlertPacket">
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17971 <member name="T:OpenMetaverse.Packets.MeanCollisionAlertPacket.MeanCollisionBlock"> 18994 <member name="T:OpenMetaverse.Packets.MeanCollisionAlertPacket.MeanCollisionBlock">
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17973 </member> 18996 </member>
17974 <member name="T:OpenMetaverse.Packets.ViewerFrozenMessagePacket"> 18997 <member name="T:OpenMetaverse.Packets.ViewerFrozenMessagePacket">
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17976 </member> 18999 </member>
17977 <member name="T:OpenMetaverse.Packets.ViewerFrozenMessagePacket.FrozenDataBlock"> 19000 <member name="T:OpenMetaverse.Packets.ViewerFrozenMessagePacket.FrozenDataBlock">
17978 <exclude/> 19001 <exclude />
17979 </member> 19002 </member>
17980 <member name="T:OpenMetaverse.Packets.HealthMessagePacket"> 19003 <member name="T:OpenMetaverse.Packets.HealthMessagePacket">
17981 <exclude/> 19004 <exclude />
17982 </member> 19005 </member>
17983 <member name="T:OpenMetaverse.Packets.HealthMessagePacket.HealthDataBlock"> 19006 <member name="T:OpenMetaverse.Packets.HealthMessagePacket.HealthDataBlock">
17984 <exclude/> 19007 <exclude />
17985 </member> 19008 </member>
17986 <member name="T:OpenMetaverse.Packets.ChatFromSimulatorPacket"> 19009 <member name="T:OpenMetaverse.Packets.ChatFromSimulatorPacket">
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17988 </member> 19011 </member>
17989 <member name="T:OpenMetaverse.Packets.ChatFromSimulatorPacket.ChatDataBlock"> 19012 <member name="T:OpenMetaverse.Packets.ChatFromSimulatorPacket.ChatDataBlock">
17990 <exclude/> 19013 <exclude />
17991 </member> 19014 </member>
17992 <member name="T:OpenMetaverse.Packets.SimStatsPacket"> 19015 <member name="T:OpenMetaverse.Packets.SimStatsPacket">
17993 <exclude/> 19016 <exclude />
17994 </member> 19017 </member>
17995 <member name="T:OpenMetaverse.Packets.SimStatsPacket.RegionBlock"> 19018 <member name="T:OpenMetaverse.Packets.SimStatsPacket.RegionBlock">
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17997 </member> 19020 </member>
17998 <member name="T:OpenMetaverse.Packets.SimStatsPacket.StatBlock"> 19021 <member name="T:OpenMetaverse.Packets.SimStatsPacket.StatBlock">
17999 <exclude/> 19022 <exclude />
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18001 <member name="T:OpenMetaverse.Packets.SimStatsPacket.PidStatBlock"> 19024 <member name="T:OpenMetaverse.Packets.SimStatsPacket.PidStatBlock">
18002 <exclude/> 19025 <exclude />
18003 </member> 19026 </member>
18004 <member name="T:OpenMetaverse.Packets.RequestRegionInfoPacket"> 19027 <member name="T:OpenMetaverse.Packets.RequestRegionInfoPacket">
18005 <exclude/> 19028 <exclude />
18006 </member> 19029 </member>
18007 <member name="T:OpenMetaverse.Packets.RequestRegionInfoPacket.AgentDataBlock"> 19030 <member name="T:OpenMetaverse.Packets.RequestRegionInfoPacket.AgentDataBlock">
18008 <exclude/> 19031 <exclude />
18009 </member> 19032 </member>
18010 <member name="T:OpenMetaverse.Packets.RegionInfoPacket"> 19033 <member name="T:OpenMetaverse.Packets.RegionInfoPacket">
18011 <exclude/> 19034 <exclude />
18012 </member> 19035 </member>
18013 <member name="T:OpenMetaverse.Packets.RegionInfoPacket.AgentDataBlock"> 19036 <member name="T:OpenMetaverse.Packets.RegionInfoPacket.AgentDataBlock">
18014 <exclude/> 19037 <exclude />
18015 </member> 19038 </member>
18016 <member name="T:OpenMetaverse.Packets.RegionInfoPacket.RegionInfoBlock"> 19039 <member name="T:OpenMetaverse.Packets.RegionInfoPacket.RegionInfoBlock">
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18018 </member> 19041 </member>
18019 <member name="T:OpenMetaverse.Packets.RegionInfoPacket.RegionInfo2Block"> 19042 <member name="T:OpenMetaverse.Packets.RegionInfoPacket.RegionInfo2Block">
18020 <exclude/> 19043 <exclude />
18021 </member> 19044 </member>
18022 <member name="T:OpenMetaverse.Packets.GodUpdateRegionInfoPacket"> 19045 <member name="T:OpenMetaverse.Packets.GodUpdateRegionInfoPacket">
18023 <exclude/> 19046 <exclude />
18024 </member> 19047 </member>
18025 <member name="T:OpenMetaverse.Packets.GodUpdateRegionInfoPacket.AgentDataBlock"> 19048 <member name="T:OpenMetaverse.Packets.GodUpdateRegionInfoPacket.AgentDataBlock">
18026 <exclude/> 19049 <exclude />
18027 </member> 19050 </member>
18028 <member name="T:OpenMetaverse.Packets.GodUpdateRegionInfoPacket.RegionInfoBlock"> 19051 <member name="T:OpenMetaverse.Packets.GodUpdateRegionInfoPacket.RegionInfoBlock">
18029 <exclude/> 19052 <exclude />
18030 </member> 19053 </member>
18031 <member name="T:OpenMetaverse.Packets.RegionHandshakePacket"> 19054 <member name="T:OpenMetaverse.Packets.RegionHandshakePacket">
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18033 </member> 19056 </member>
18034 <member name="T:OpenMetaverse.Packets.RegionHandshakePacket.RegionInfoBlock"> 19057 <member name="T:OpenMetaverse.Packets.RegionHandshakePacket.RegionInfoBlock">
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18036 </member> 19059 </member>
18037 <member name="T:OpenMetaverse.Packets.RegionHandshakePacket.RegionInfo2Block"> 19060 <member name="T:OpenMetaverse.Packets.RegionHandshakePacket.RegionInfo2Block">
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18039 </member> 19062 </member>
18040 <member name="T:OpenMetaverse.Packets.RegionHandshakePacket.RegionInfo3Block"> 19063 <member name="T:OpenMetaverse.Packets.RegionHandshakePacket.RegionInfo3Block">
18041 <exclude/> 19064 <exclude />
18042 </member> 19065 </member>
18043 <member name="T:OpenMetaverse.Packets.RegionHandshakeReplyPacket"> 19066 <member name="T:OpenMetaverse.Packets.RegionHandshakeReplyPacket">
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18045 </member> 19068 </member>
18046 <member name="T:OpenMetaverse.Packets.RegionHandshakeReplyPacket.AgentDataBlock"> 19069 <member name="T:OpenMetaverse.Packets.RegionHandshakeReplyPacket.AgentDataBlock">
18047 <exclude/> 19070 <exclude />
18048 </member> 19071 </member>
18049 <member name="T:OpenMetaverse.Packets.RegionHandshakeReplyPacket.RegionInfoBlock"> 19072 <member name="T:OpenMetaverse.Packets.RegionHandshakeReplyPacket.RegionInfoBlock">
18050 <exclude/> 19073 <exclude />
18051 </member> 19074 </member>
18052 <member name="T:OpenMetaverse.Packets.SimulatorViewerTimeMessagePacket"> 19075 <member name="T:OpenMetaverse.Packets.SimulatorViewerTimeMessagePacket">
18053 <exclude/> 19076 <exclude />
18054 </member> 19077 </member>
18055 <member name="T:OpenMetaverse.Packets.SimulatorViewerTimeMessagePacket.TimeInfoBlock"> 19078 <member name="T:OpenMetaverse.Packets.SimulatorViewerTimeMessagePacket.TimeInfoBlock">
18056 <exclude/> 19079 <exclude />
18057 </member> 19080 </member>
18058 <member name="T:OpenMetaverse.Packets.EnableSimulatorPacket"> 19081 <member name="T:OpenMetaverse.Packets.EnableSimulatorPacket">
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18060 </member> 19083 </member>
18061 <member name="T:OpenMetaverse.Packets.EnableSimulatorPacket.SimulatorInfoBlock"> 19084 <member name="T:OpenMetaverse.Packets.EnableSimulatorPacket.SimulatorInfoBlock">
18062 <exclude/> 19085 <exclude />
18063 </member> 19086 </member>
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18065 <exclude/> 19088 <exclude />
18066 </member> 19089 </member>
18067 <member name="T:OpenMetaverse.Packets.TransferRequestPacket"> 19090 <member name="T:OpenMetaverse.Packets.TransferRequestPacket">
18068 <exclude/> 19091 <exclude />
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18070 <member name="T:OpenMetaverse.Packets.TransferRequestPacket.TransferInfoBlock"> 19093 <member name="T:OpenMetaverse.Packets.TransferRequestPacket.TransferInfoBlock">
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18072 </member> 19095 </member>
18073 <member name="T:OpenMetaverse.Packets.TransferInfoPacket"> 19096 <member name="T:OpenMetaverse.Packets.TransferInfoPacket">
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18075 </member> 19098 </member>
18076 <member name="T:OpenMetaverse.Packets.TransferInfoPacket.TransferInfoBlock"> 19099 <member name="T:OpenMetaverse.Packets.TransferInfoPacket.TransferInfoBlock">
18077 <exclude/> 19100 <exclude />
18078 </member> 19101 </member>
18079 <member name="T:OpenMetaverse.Packets.TransferAbortPacket"> 19102 <member name="T:OpenMetaverse.Packets.TransferAbortPacket">
18080 <exclude/> 19103 <exclude />
18081 </member> 19104 </member>
18082 <member name="T:OpenMetaverse.Packets.TransferAbortPacket.TransferInfoBlock"> 19105 <member name="T:OpenMetaverse.Packets.TransferAbortPacket.TransferInfoBlock">
18083 <exclude/> 19106 <exclude />
18084 </member> 19107 </member>
18085 <member name="T:OpenMetaverse.Packets.RequestXferPacket"> 19108 <member name="T:OpenMetaverse.Packets.RequestXferPacket">
18086 <exclude/> 19109 <exclude />
18087 </member> 19110 </member>
18088 <member name="T:OpenMetaverse.Packets.RequestXferPacket.XferIDBlock"> 19111 <member name="T:OpenMetaverse.Packets.RequestXferPacket.XferIDBlock">
18089 <exclude/> 19112 <exclude />
18090 </member> 19113 </member>
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18092 <exclude/> 19115 <exclude />
18093 </member> 19116 </member>
18094 <member name="T:OpenMetaverse.Packets.AbortXferPacket.XferIDBlock"> 19117 <member name="T:OpenMetaverse.Packets.AbortXferPacket.XferIDBlock">
18095 <exclude/> 19118 <exclude />
18096 </member> 19119 </member>
18097 <member name="T:OpenMetaverse.Packets.AvatarAppearancePacket"> 19120 <member name="T:OpenMetaverse.Packets.AvatarAppearancePacket">
18098 <exclude/> 19121 <exclude />
18099 </member> 19122 </member>
18100 <member name="T:OpenMetaverse.Packets.AvatarAppearancePacket.SenderBlock"> 19123 <member name="T:OpenMetaverse.Packets.AvatarAppearancePacket.SenderBlock">
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18102 </member> 19125 </member>
18103 <member name="T:OpenMetaverse.Packets.AvatarAppearancePacket.ObjectDataBlock"> 19126 <member name="T:OpenMetaverse.Packets.AvatarAppearancePacket.ObjectDataBlock">
18104 <exclude/> 19127 <exclude />
18105 </member> 19128 </member>
18106 <member name="T:OpenMetaverse.Packets.AvatarAppearancePacket.VisualParamBlock"> 19129 <member name="T:OpenMetaverse.Packets.AvatarAppearancePacket.VisualParamBlock">
18107 <exclude/> 19130 <exclude />
18108 </member> 19131 </member>
18109 <member name="T:OpenMetaverse.Packets.SetFollowCamPropertiesPacket"> 19132 <member name="T:OpenMetaverse.Packets.SetFollowCamPropertiesPacket">
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18111 </member> 19134 </member>
18112 <member name="T:OpenMetaverse.Packets.SetFollowCamPropertiesPacket.ObjectDataBlock"> 19135 <member name="T:OpenMetaverse.Packets.SetFollowCamPropertiesPacket.ObjectDataBlock">
18113 <exclude/> 19136 <exclude />
18114 </member> 19137 </member>
18115 <member name="T:OpenMetaverse.Packets.SetFollowCamPropertiesPacket.CameraPropertyBlock"> 19138 <member name="T:OpenMetaverse.Packets.SetFollowCamPropertiesPacket.CameraPropertyBlock">
18116 <exclude/> 19139 <exclude />
18117 </member> 19140 </member>
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18120 </member> 19143 </member>
18121 <member name="T:OpenMetaverse.Packets.ClearFollowCamPropertiesPacket.ObjectDataBlock"> 19144 <member name="T:OpenMetaverse.Packets.ClearFollowCamPropertiesPacket.ObjectDataBlock">
18122 <exclude/> 19145 <exclude />
18123 </member> 19146 </member>
18124 <member name="T:OpenMetaverse.Packets.RequestPayPricePacket"> 19147 <member name="T:OpenMetaverse.Packets.RequestPayPricePacket">
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18126 </member> 19149 </member>
18127 <member name="T:OpenMetaverse.Packets.RequestPayPricePacket.ObjectDataBlock"> 19150 <member name="T:OpenMetaverse.Packets.RequestPayPricePacket.ObjectDataBlock">
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18129 </member> 19152 </member>
18130 <member name="T:OpenMetaverse.Packets.PayPriceReplyPacket"> 19153 <member name="T:OpenMetaverse.Packets.PayPriceReplyPacket">
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18132 </member> 19155 </member>
18133 <member name="T:OpenMetaverse.Packets.PayPriceReplyPacket.ObjectDataBlock"> 19156 <member name="T:OpenMetaverse.Packets.PayPriceReplyPacket.ObjectDataBlock">
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18135 </member> 19158 </member>
18136 <member name="T:OpenMetaverse.Packets.PayPriceReplyPacket.ButtonDataBlock"> 19159 <member name="T:OpenMetaverse.Packets.PayPriceReplyPacket.ButtonDataBlock">
18137 <exclude/> 19160 <exclude />
18138 </member> 19161 </member>
18139 <member name="T:OpenMetaverse.Packets.KickUserPacket"> 19162 <member name="T:OpenMetaverse.Packets.KickUserPacket">
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18141 </member> 19164 </member>
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18145 <member name="T:OpenMetaverse.Packets.KickUserPacket.UserInfoBlock"> 19168 <member name="T:OpenMetaverse.Packets.KickUserPacket.UserInfoBlock">
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18147 </member> 19170 </member>
18148 <member name="T:OpenMetaverse.Packets.GodKickUserPacket"> 19171 <member name="T:OpenMetaverse.Packets.GodKickUserPacket">
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18150 </member> 19173 </member>
18151 <member name="T:OpenMetaverse.Packets.GodKickUserPacket.UserInfoBlock"> 19174 <member name="T:OpenMetaverse.Packets.GodKickUserPacket.UserInfoBlock">
18152 <exclude/> 19175 <exclude />
18153 </member> 19176 </member>
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18156 </member> 19179 </member>
18157 <member name="T:OpenMetaverse.Packets.EjectUserPacket.AgentDataBlock"> 19180 <member name="T:OpenMetaverse.Packets.EjectUserPacket.AgentDataBlock">
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18159 </member> 19182 </member>
18160 <member name="T:OpenMetaverse.Packets.EjectUserPacket.DataBlock"> 19183 <member name="T:OpenMetaverse.Packets.EjectUserPacket.DataBlock">
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18166 <member name="T:OpenMetaverse.Packets.FreezeUserPacket.AgentDataBlock"> 19189 <member name="T:OpenMetaverse.Packets.FreezeUserPacket.AgentDataBlock">
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18171 </member> 19194 </member>
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18181 <member name="T:OpenMetaverse.Packets.AvatarPropertiesReplyPacket.AgentDataBlock"> 19204 <member name="T:OpenMetaverse.Packets.AvatarPropertiesReplyPacket.AgentDataBlock">
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18189 </member> 19212 </member>
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18192 </member> 19215 </member>
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18195 </member> 19218 </member>
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18198 </member> 19221 </member>
18199 <member name="T:OpenMetaverse.Packets.AvatarGroupsReplyPacket.AgentDataBlock"> 19222 <member name="T:OpenMetaverse.Packets.AvatarGroupsReplyPacket.AgentDataBlock">
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18201 </member> 19224 </member>
18202 <member name="T:OpenMetaverse.Packets.AvatarGroupsReplyPacket.GroupDataBlock"> 19225 <member name="T:OpenMetaverse.Packets.AvatarGroupsReplyPacket.GroupDataBlock">
18203 <exclude/> 19226 <exclude />
18204 </member> 19227 </member>
18205 <member name="T:OpenMetaverse.Packets.AvatarGroupsReplyPacket.NewGroupDataBlock"> 19228 <member name="T:OpenMetaverse.Packets.AvatarGroupsReplyPacket.NewGroupDataBlock">
18206 <exclude/> 19229 <exclude />
18207 </member> 19230 </member>
18208 <member name="T:OpenMetaverse.Packets.AvatarPropertiesUpdatePacket"> 19231 <member name="T:OpenMetaverse.Packets.AvatarPropertiesUpdatePacket">
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18210 </member> 19233 </member>
18211 <member name="T:OpenMetaverse.Packets.AvatarPropertiesUpdatePacket.AgentDataBlock"> 19234 <member name="T:OpenMetaverse.Packets.AvatarPropertiesUpdatePacket.AgentDataBlock">
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18213 </member> 19236 </member>
18214 <member name="T:OpenMetaverse.Packets.AvatarPropertiesUpdatePacket.PropertiesDataBlock"> 19237 <member name="T:OpenMetaverse.Packets.AvatarPropertiesUpdatePacket.PropertiesDataBlock">
18215 <exclude/> 19238 <exclude />
18216 </member> 19239 </member>
18217 <member name="T:OpenMetaverse.Packets.AvatarInterestsUpdatePacket"> 19240 <member name="T:OpenMetaverse.Packets.AvatarInterestsUpdatePacket">
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18219 </member> 19242 </member>
18220 <member name="T:OpenMetaverse.Packets.AvatarInterestsUpdatePacket.AgentDataBlock"> 19243 <member name="T:OpenMetaverse.Packets.AvatarInterestsUpdatePacket.AgentDataBlock">
18221 <exclude/> 19244 <exclude />
18222 </member> 19245 </member>
18223 <member name="T:OpenMetaverse.Packets.AvatarInterestsUpdatePacket.PropertiesDataBlock"> 19246 <member name="T:OpenMetaverse.Packets.AvatarInterestsUpdatePacket.PropertiesDataBlock">
18224 <exclude/> 19247 <exclude />
18225 </member> 19248 </member>
18226 <member name="T:OpenMetaverse.Packets.AvatarNotesReplyPacket"> 19249 <member name="T:OpenMetaverse.Packets.AvatarNotesReplyPacket">
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18228 </member> 19251 </member>
18229 <member name="T:OpenMetaverse.Packets.AvatarNotesReplyPacket.AgentDataBlock"> 19252 <member name="T:OpenMetaverse.Packets.AvatarNotesReplyPacket.AgentDataBlock">
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18231 </member> 19254 </member>
18232 <member name="T:OpenMetaverse.Packets.AvatarNotesReplyPacket.DataBlock"> 19255 <member name="T:OpenMetaverse.Packets.AvatarNotesReplyPacket.DataBlock">
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18234 </member> 19257 </member>
18235 <member name="T:OpenMetaverse.Packets.AvatarNotesUpdatePacket"> 19258 <member name="T:OpenMetaverse.Packets.AvatarNotesUpdatePacket">
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18237 </member> 19260 </member>
18238 <member name="T:OpenMetaverse.Packets.AvatarNotesUpdatePacket.AgentDataBlock"> 19261 <member name="T:OpenMetaverse.Packets.AvatarNotesUpdatePacket.AgentDataBlock">
18239 <exclude/> 19262 <exclude />
18240 </member> 19263 </member>
18241 <member name="T:OpenMetaverse.Packets.AvatarNotesUpdatePacket.DataBlock"> 19264 <member name="T:OpenMetaverse.Packets.AvatarNotesUpdatePacket.DataBlock">
18242 <exclude/> 19265 <exclude />
18243 </member> 19266 </member>
18244 <member name="T:OpenMetaverse.Packets.AvatarPicksReplyPacket"> 19267 <member name="T:OpenMetaverse.Packets.AvatarPicksReplyPacket">
18245 <exclude/> 19268 <exclude />
18246 </member> 19269 </member>
18247 <member name="T:OpenMetaverse.Packets.AvatarPicksReplyPacket.AgentDataBlock"> 19270 <member name="T:OpenMetaverse.Packets.AvatarPicksReplyPacket.AgentDataBlock">
18248 <exclude/> 19271 <exclude />
18249 </member> 19272 </member>
18250 <member name="T:OpenMetaverse.Packets.AvatarPicksReplyPacket.DataBlock"> 19273 <member name="T:OpenMetaverse.Packets.AvatarPicksReplyPacket.DataBlock">
18251 <exclude/> 19274 <exclude />
18252 </member> 19275 </member>
18253 <member name="T:OpenMetaverse.Packets.EventInfoRequestPacket"> 19276 <member name="T:OpenMetaverse.Packets.EventInfoRequestPacket">
18254 <exclude/> 19277 <exclude />
18255 </member> 19278 </member>
18256 <member name="T:OpenMetaverse.Packets.EventInfoRequestPacket.AgentDataBlock"> 19279 <member name="T:OpenMetaverse.Packets.EventInfoRequestPacket.AgentDataBlock">
18257 <exclude/> 19280 <exclude />
18258 </member> 19281 </member>
18259 <member name="T:OpenMetaverse.Packets.EventInfoRequestPacket.EventDataBlock"> 19282 <member name="T:OpenMetaverse.Packets.EventInfoRequestPacket.EventDataBlock">
18260 <exclude/> 19283 <exclude />
18261 </member> 19284 </member>
18262 <member name="T:OpenMetaverse.Packets.EventInfoReplyPacket"> 19285 <member name="T:OpenMetaverse.Packets.EventInfoReplyPacket">
18263 <exclude/> 19286 <exclude />
18264 </member> 19287 </member>
18265 <member name="T:OpenMetaverse.Packets.EventInfoReplyPacket.AgentDataBlock"> 19288 <member name="T:OpenMetaverse.Packets.EventInfoReplyPacket.AgentDataBlock">
18266 <exclude/> 19289 <exclude />
18267 </member> 19290 </member>
18268 <member name="T:OpenMetaverse.Packets.EventInfoReplyPacket.EventDataBlock"> 19291 <member name="T:OpenMetaverse.Packets.EventInfoReplyPacket.EventDataBlock">
18269 <exclude/> 19292 <exclude />
18270 </member> 19293 </member>
18271 <member name="T:OpenMetaverse.Packets.EventNotificationAddRequestPacket"> 19294 <member name="T:OpenMetaverse.Packets.EventNotificationAddRequestPacket">
18272 <exclude/> 19295 <exclude />
18273 </member> 19296 </member>
18274 <member name="T:OpenMetaverse.Packets.EventNotificationAddRequestPacket.AgentDataBlock"> 19297 <member name="T:OpenMetaverse.Packets.EventNotificationAddRequestPacket.AgentDataBlock">
18275 <exclude/> 19298 <exclude />
18276 </member> 19299 </member>
18277 <member name="T:OpenMetaverse.Packets.EventNotificationAddRequestPacket.EventDataBlock"> 19300 <member name="T:OpenMetaverse.Packets.EventNotificationAddRequestPacket.EventDataBlock">
18278 <exclude/> 19301 <exclude />
18279 </member> 19302 </member>
18280 <member name="T:OpenMetaverse.Packets.EventNotificationRemoveRequestPacket"> 19303 <member name="T:OpenMetaverse.Packets.EventNotificationRemoveRequestPacket">
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18282 </member> 19305 </member>
18283 <member name="T:OpenMetaverse.Packets.EventNotificationRemoveRequestPacket.AgentDataBlock"> 19306 <member name="T:OpenMetaverse.Packets.EventNotificationRemoveRequestPacket.AgentDataBlock">
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18286 <member name="T:OpenMetaverse.Packets.EventNotificationRemoveRequestPacket.EventDataBlock"> 19309 <member name="T:OpenMetaverse.Packets.EventNotificationRemoveRequestPacket.EventDataBlock">
18287 <exclude/> 19310 <exclude />
18288 </member> 19311 </member>
18289 <member name="T:OpenMetaverse.Packets.EventGodDeletePacket"> 19312 <member name="T:OpenMetaverse.Packets.EventGodDeletePacket">
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18291 </member> 19314 </member>
18292 <member name="T:OpenMetaverse.Packets.EventGodDeletePacket.AgentDataBlock"> 19315 <member name="T:OpenMetaverse.Packets.EventGodDeletePacket.AgentDataBlock">
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18294 </member> 19317 </member>
18295 <member name="T:OpenMetaverse.Packets.EventGodDeletePacket.EventDataBlock"> 19318 <member name="T:OpenMetaverse.Packets.EventGodDeletePacket.EventDataBlock">
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18297 </member> 19320 </member>
18298 <member name="T:OpenMetaverse.Packets.EventGodDeletePacket.QueryDataBlock"> 19321 <member name="T:OpenMetaverse.Packets.EventGodDeletePacket.QueryDataBlock">
18299 <exclude/> 19322 <exclude />
18300 </member> 19323 </member>
18301 <member name="T:OpenMetaverse.Packets.PickInfoReplyPacket"> 19324 <member name="T:OpenMetaverse.Packets.PickInfoReplyPacket">
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18303 </member> 19326 </member>
18304 <member name="T:OpenMetaverse.Packets.PickInfoReplyPacket.AgentDataBlock"> 19327 <member name="T:OpenMetaverse.Packets.PickInfoReplyPacket.AgentDataBlock">
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18306 </member> 19329 </member>
18307 <member name="T:OpenMetaverse.Packets.PickInfoReplyPacket.DataBlock"> 19330 <member name="T:OpenMetaverse.Packets.PickInfoReplyPacket.DataBlock">
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18309 </member> 19332 </member>
18310 <member name="T:OpenMetaverse.Packets.PickInfoUpdatePacket"> 19333 <member name="T:OpenMetaverse.Packets.PickInfoUpdatePacket">
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18312 </member> 19335 </member>
18313 <member name="T:OpenMetaverse.Packets.PickInfoUpdatePacket.AgentDataBlock"> 19336 <member name="T:OpenMetaverse.Packets.PickInfoUpdatePacket.AgentDataBlock">
18314 <exclude/> 19337 <exclude />
18315 </member> 19338 </member>
18316 <member name="T:OpenMetaverse.Packets.PickInfoUpdatePacket.DataBlock"> 19339 <member name="T:OpenMetaverse.Packets.PickInfoUpdatePacket.DataBlock">
18317 <exclude/> 19340 <exclude />
18318 </member> 19341 </member>
18319 <member name="T:OpenMetaverse.Packets.PickDeletePacket"> 19342 <member name="T:OpenMetaverse.Packets.PickDeletePacket">
18320 <exclude/> 19343 <exclude />
18321 </member> 19344 </member>
18322 <member name="T:OpenMetaverse.Packets.PickDeletePacket.AgentDataBlock"> 19345 <member name="T:OpenMetaverse.Packets.PickDeletePacket.AgentDataBlock">
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18324 </member> 19347 </member>
18325 <member name="T:OpenMetaverse.Packets.PickDeletePacket.DataBlock"> 19348 <member name="T:OpenMetaverse.Packets.PickDeletePacket.DataBlock">
18326 <exclude/> 19349 <exclude />
18327 </member> 19350 </member>
18328 <member name="T:OpenMetaverse.Packets.PickGodDeletePacket"> 19351 <member name="T:OpenMetaverse.Packets.PickGodDeletePacket">
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18330 </member> 19353 </member>
18331 <member name="T:OpenMetaverse.Packets.PickGodDeletePacket.AgentDataBlock"> 19354 <member name="T:OpenMetaverse.Packets.PickGodDeletePacket.AgentDataBlock">
18332 <exclude/> 19355 <exclude />
18333 </member> 19356 </member>
18334 <member name="T:OpenMetaverse.Packets.PickGodDeletePacket.DataBlock"> 19357 <member name="T:OpenMetaverse.Packets.PickGodDeletePacket.DataBlock">
18335 <exclude/> 19358 <exclude />
18336 </member> 19359 </member>
18337 <member name="T:OpenMetaverse.Packets.ScriptQuestionPacket"> 19360 <member name="T:OpenMetaverse.Packets.ScriptQuestionPacket">
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18339 </member> 19362 </member>
18340 <member name="T:OpenMetaverse.Packets.ScriptQuestionPacket.DataBlock"> 19363 <member name="T:OpenMetaverse.Packets.ScriptQuestionPacket.DataBlock">
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18342 </member> 19365 </member>
18343 <member name="T:OpenMetaverse.Packets.ScriptControlChangePacket"> 19366 <member name="T:OpenMetaverse.Packets.ScriptControlChangePacket">
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18345 </member> 19368 </member>
18346 <member name="T:OpenMetaverse.Packets.ScriptControlChangePacket.DataBlock"> 19369 <member name="T:OpenMetaverse.Packets.ScriptControlChangePacket.DataBlock">
18347 <exclude/> 19370 <exclude />
18348 </member> 19371 </member>
18349 <member name="T:OpenMetaverse.Packets.ScriptDialogPacket"> 19372 <member name="T:OpenMetaverse.Packets.ScriptDialogPacket">
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18351 </member> 19374 </member>
18352 <member name="T:OpenMetaverse.Packets.ScriptDialogPacket.DataBlock"> 19375 <member name="T:OpenMetaverse.Packets.ScriptDialogPacket.DataBlock">
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18354 </member> 19377 </member>
18355 <member name="T:OpenMetaverse.Packets.ScriptDialogPacket.ButtonsBlock"> 19378 <member name="T:OpenMetaverse.Packets.ScriptDialogPacket.ButtonsBlock">
18356 <exclude/> 19379 <exclude />
19380 </member>
19381 <member name="T:OpenMetaverse.Packets.ScriptDialogPacket.OwnerDataBlock">
19382 <exclude />
18357 </member> 19383 </member>
18358 <member name="T:OpenMetaverse.Packets.ScriptDialogReplyPacket"> 19384 <member name="T:OpenMetaverse.Packets.ScriptDialogReplyPacket">
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18360 </member> 19386 </member>
18361 <member name="T:OpenMetaverse.Packets.ScriptDialogReplyPacket.AgentDataBlock"> 19387 <member name="T:OpenMetaverse.Packets.ScriptDialogReplyPacket.AgentDataBlock">
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18363 </member> 19389 </member>
18364 <member name="T:OpenMetaverse.Packets.ScriptDialogReplyPacket.DataBlock"> 19390 <member name="T:OpenMetaverse.Packets.ScriptDialogReplyPacket.DataBlock">
18365 <exclude/> 19391 <exclude />
18366 </member> 19392 </member>
18367 <member name="T:OpenMetaverse.Packets.ForceScriptControlReleasePacket"> 19393 <member name="T:OpenMetaverse.Packets.ForceScriptControlReleasePacket">
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18369 </member> 19395 </member>
18370 <member name="T:OpenMetaverse.Packets.ForceScriptControlReleasePacket.AgentDataBlock"> 19396 <member name="T:OpenMetaverse.Packets.ForceScriptControlReleasePacket.AgentDataBlock">
18371 <exclude/> 19397 <exclude />
18372 </member> 19398 </member>
18373 <member name="T:OpenMetaverse.Packets.RevokePermissionsPacket"> 19399 <member name="T:OpenMetaverse.Packets.RevokePermissionsPacket">
18374 <exclude/> 19400 <exclude />
18375 </member> 19401 </member>
18376 <member name="T:OpenMetaverse.Packets.RevokePermissionsPacket.AgentDataBlock"> 19402 <member name="T:OpenMetaverse.Packets.RevokePermissionsPacket.AgentDataBlock">
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18378 </member> 19404 </member>
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18381 </member> 19407 </member>
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18384 </member> 19410 </member>
18385 <member name="T:OpenMetaverse.Packets.LoadURLPacket.DataBlock"> 19411 <member name="T:OpenMetaverse.Packets.LoadURLPacket.DataBlock">
18386 <exclude/> 19412 <exclude />
18387 </member> 19413 </member>
18388 <member name="T:OpenMetaverse.Packets.ScriptTeleportRequestPacket"> 19414 <member name="T:OpenMetaverse.Packets.ScriptTeleportRequestPacket">
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18390 </member> 19416 </member>
18391 <member name="T:OpenMetaverse.Packets.ScriptTeleportRequestPacket.DataBlock"> 19417 <member name="T:OpenMetaverse.Packets.ScriptTeleportRequestPacket.DataBlock">
18392 <exclude/> 19418 <exclude />
18393 </member> 19419 </member>
18394 <member name="T:OpenMetaverse.Packets.ParcelOverlayPacket"> 19420 <member name="T:OpenMetaverse.Packets.ParcelOverlayPacket">
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18396 </member> 19422 </member>
18397 <member name="T:OpenMetaverse.Packets.ParcelOverlayPacket.ParcelDataBlock"> 19423 <member name="T:OpenMetaverse.Packets.ParcelOverlayPacket.ParcelDataBlock">
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18399 </member> 19425 </member>
18400 <member name="T:OpenMetaverse.Packets.ParcelPropertiesRequestByIDPacket"> 19426 <member name="T:OpenMetaverse.Packets.ParcelPropertiesRequestByIDPacket">
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18402 </member> 19428 </member>
18403 <member name="T:OpenMetaverse.Packets.ParcelPropertiesRequestByIDPacket.AgentDataBlock"> 19429 <member name="T:OpenMetaverse.Packets.ParcelPropertiesRequestByIDPacket.AgentDataBlock">
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18405 </member> 19431 </member>
18406 <member name="T:OpenMetaverse.Packets.ParcelPropertiesRequestByIDPacket.ParcelDataBlock"> 19432 <member name="T:OpenMetaverse.Packets.ParcelPropertiesRequestByIDPacket.ParcelDataBlock">
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18411 </member> 19437 </member>
18412 <member name="T:OpenMetaverse.Packets.ParcelPropertiesUpdatePacket.AgentDataBlock"> 19438 <member name="T:OpenMetaverse.Packets.ParcelPropertiesUpdatePacket.AgentDataBlock">
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18414 </member> 19440 </member>
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18417 </member> 19443 </member>
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18424 <member name="T:OpenMetaverse.Packets.ParcelReturnObjectsPacket.ParcelDataBlock"> 19450 <member name="T:OpenMetaverse.Packets.ParcelReturnObjectsPacket.ParcelDataBlock">
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18438 </member> 19464 </member>
18439 <member name="T:OpenMetaverse.Packets.ParcelSetOtherCleanTimePacket.ParcelDataBlock"> 19465 <member name="T:OpenMetaverse.Packets.ParcelSetOtherCleanTimePacket.ParcelDataBlock">
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18534 </member> 19560 </member>
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18582 </member> 19608 </member>
18583 <member name="T:OpenMetaverse.Packets.ParcelAccessListRequestPacket.DataBlock"> 19609 <member name="T:OpenMetaverse.Packets.ParcelAccessListRequestPacket.DataBlock">
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18589 <member name="T:OpenMetaverse.Packets.ParcelAccessListReplyPacket.DataBlock"> 19615 <member name="T:OpenMetaverse.Packets.ParcelAccessListReplyPacket.DataBlock">
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18591 </member> 19617 </member>
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18600 </member> 19626 </member>
18601 <member name="T:OpenMetaverse.Packets.ParcelAccessListUpdatePacket.DataBlock"> 19627 <member name="T:OpenMetaverse.Packets.ParcelAccessListUpdatePacket.DataBlock">
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18608 <exclude/> 19634 <exclude />
18609 </member> 19635 </member>
18610 <member name="T:OpenMetaverse.Packets.ParcelDwellRequestPacket.AgentDataBlock"> 19636 <member name="T:OpenMetaverse.Packets.ParcelDwellRequestPacket.AgentDataBlock">
18611 <exclude/> 19637 <exclude />
18612 </member> 19638 </member>
18613 <member name="T:OpenMetaverse.Packets.ParcelDwellRequestPacket.DataBlock"> 19639 <member name="T:OpenMetaverse.Packets.ParcelDwellRequestPacket.DataBlock">
18614 <exclude/> 19640 <exclude />
18615 </member> 19641 </member>
18616 <member name="T:OpenMetaverse.Packets.ParcelDwellReplyPacket"> 19642 <member name="T:OpenMetaverse.Packets.ParcelDwellReplyPacket">
18617 <exclude/> 19643 <exclude />
18618 </member> 19644 </member>
18619 <member name="T:OpenMetaverse.Packets.ParcelDwellReplyPacket.AgentDataBlock"> 19645 <member name="T:OpenMetaverse.Packets.ParcelDwellReplyPacket.AgentDataBlock">
18620 <exclude/> 19646 <exclude />
18621 </member> 19647 </member>
18622 <member name="T:OpenMetaverse.Packets.ParcelDwellReplyPacket.DataBlock"> 19648 <member name="T:OpenMetaverse.Packets.ParcelDwellReplyPacket.DataBlock">
18623 <exclude/> 19649 <exclude />
18624 </member> 19650 </member>
18625 <member name="T:OpenMetaverse.Packets.ParcelGodMarkAsContentPacket"> 19651 <member name="T:OpenMetaverse.Packets.ParcelGodMarkAsContentPacket">
18626 <exclude/> 19652 <exclude />
18627 </member> 19653 </member>
18628 <member name="T:OpenMetaverse.Packets.ParcelGodMarkAsContentPacket.AgentDataBlock"> 19654 <member name="T:OpenMetaverse.Packets.ParcelGodMarkAsContentPacket.AgentDataBlock">
18629 <exclude/> 19655 <exclude />
18630 </member> 19656 </member>
18631 <member name="T:OpenMetaverse.Packets.ParcelGodMarkAsContentPacket.ParcelDataBlock"> 19657 <member name="T:OpenMetaverse.Packets.ParcelGodMarkAsContentPacket.ParcelDataBlock">
18632 <exclude/> 19658 <exclude />
18633 </member> 19659 </member>
18634 <member name="T:OpenMetaverse.Packets.ViewerStartAuctionPacket"> 19660 <member name="T:OpenMetaverse.Packets.ViewerStartAuctionPacket">
18635 <exclude/> 19661 <exclude />
18636 </member> 19662 </member>
18637 <member name="T:OpenMetaverse.Packets.ViewerStartAuctionPacket.AgentDataBlock"> 19663 <member name="T:OpenMetaverse.Packets.ViewerStartAuctionPacket.AgentDataBlock">
18638 <exclude/> 19664 <exclude />
18639 </member> 19665 </member>
18640 <member name="T:OpenMetaverse.Packets.ViewerStartAuctionPacket.ParcelDataBlock"> 19666 <member name="T:OpenMetaverse.Packets.ViewerStartAuctionPacket.ParcelDataBlock">
18641 <exclude/> 19667 <exclude />
18642 </member> 19668 </member>
18643 <member name="T:OpenMetaverse.Packets.UUIDNameRequestPacket"> 19669 <member name="T:OpenMetaverse.Packets.UUIDNameRequestPacket">
18644 <exclude/> 19670 <exclude />
18645 </member> 19671 </member>
18646 <member name="T:OpenMetaverse.Packets.UUIDNameRequestPacket.UUIDNameBlockBlock"> 19672 <member name="T:OpenMetaverse.Packets.UUIDNameRequestPacket.UUIDNameBlockBlock">
18647 <exclude/> 19673 <exclude />
18648 </member> 19674 </member>
18649 <member name="T:OpenMetaverse.Packets.UUIDNameReplyPacket"> 19675 <member name="T:OpenMetaverse.Packets.UUIDNameReplyPacket">
18650 <exclude/> 19676 <exclude />
18651 </member> 19677 </member>
18652 <member name="T:OpenMetaverse.Packets.UUIDNameReplyPacket.UUIDNameBlockBlock"> 19678 <member name="T:OpenMetaverse.Packets.UUIDNameReplyPacket.UUIDNameBlockBlock">
18653 <exclude/> 19679 <exclude />
18654 </member> 19680 </member>
18655 <member name="T:OpenMetaverse.Packets.UUIDGroupNameRequestPacket"> 19681 <member name="T:OpenMetaverse.Packets.UUIDGroupNameRequestPacket">
18656 <exclude/> 19682 <exclude />
18657 </member> 19683 </member>
18658 <member name="T:OpenMetaverse.Packets.UUIDGroupNameRequestPacket.UUIDNameBlockBlock"> 19684 <member name="T:OpenMetaverse.Packets.UUIDGroupNameRequestPacket.UUIDNameBlockBlock">
18659 <exclude/> 19685 <exclude />
18660 </member> 19686 </member>
18661 <member name="T:OpenMetaverse.Packets.UUIDGroupNameReplyPacket"> 19687 <member name="T:OpenMetaverse.Packets.UUIDGroupNameReplyPacket">
18662 <exclude/> 19688 <exclude />
18663 </member> 19689 </member>
18664 <member name="T:OpenMetaverse.Packets.UUIDGroupNameReplyPacket.UUIDNameBlockBlock"> 19690 <member name="T:OpenMetaverse.Packets.UUIDGroupNameReplyPacket.UUIDNameBlockBlock">
18665 <exclude/> 19691 <exclude />
18666 </member> 19692 </member>
18667 <member name="T:OpenMetaverse.Packets.ChildAgentDyingPacket"> 19693 <member name="T:OpenMetaverse.Packets.ChildAgentDyingPacket">
18668 <exclude/> 19694 <exclude />
18669 </member> 19695 </member>
18670 <member name="T:OpenMetaverse.Packets.ChildAgentDyingPacket.AgentDataBlock"> 19696 <member name="T:OpenMetaverse.Packets.ChildAgentDyingPacket.AgentDataBlock">
18671 <exclude/> 19697 <exclude />
18672 </member> 19698 </member>
18673 <member name="T:OpenMetaverse.Packets.ChildAgentUnknownPacket"> 19699 <member name="T:OpenMetaverse.Packets.ChildAgentUnknownPacket">
18674 <exclude/> 19700 <exclude />
18675 </member> 19701 </member>
18676 <member name="T:OpenMetaverse.Packets.ChildAgentUnknownPacket.AgentDataBlock"> 19702 <member name="T:OpenMetaverse.Packets.ChildAgentUnknownPacket.AgentDataBlock">
18677 <exclude/> 19703 <exclude />
18678 </member> 19704 </member>
18679 <member name="T:OpenMetaverse.Packets.GetScriptRunningPacket"> 19705 <member name="T:OpenMetaverse.Packets.GetScriptRunningPacket">
18680 <exclude/> 19706 <exclude />
18681 </member> 19707 </member>
18682 <member name="T:OpenMetaverse.Packets.GetScriptRunningPacket.ScriptBlock"> 19708 <member name="T:OpenMetaverse.Packets.GetScriptRunningPacket.ScriptBlock">
18683 <exclude/> 19709 <exclude />
18684 </member> 19710 </member>
18685 <member name="T:OpenMetaverse.Packets.ScriptRunningReplyPacket"> 19711 <member name="T:OpenMetaverse.Packets.ScriptRunningReplyPacket">
18686 <exclude/> 19712 <exclude />
18687 </member> 19713 </member>
18688 <member name="T:OpenMetaverse.Packets.ScriptRunningReplyPacket.ScriptBlock"> 19714 <member name="T:OpenMetaverse.Packets.ScriptRunningReplyPacket.ScriptBlock">
18689 <exclude/> 19715 <exclude />
18690 </member> 19716 </member>
18691 <member name="T:OpenMetaverse.Packets.SetScriptRunningPacket"> 19717 <member name="T:OpenMetaverse.Packets.SetScriptRunningPacket">
18692 <exclude/> 19718 <exclude />
18693 </member> 19719 </member>
18694 <member name="T:OpenMetaverse.Packets.SetScriptRunningPacket.AgentDataBlock"> 19720 <member name="T:OpenMetaverse.Packets.SetScriptRunningPacket.AgentDataBlock">
18695 <exclude/> 19721 <exclude />
18696 </member> 19722 </member>
18697 <member name="T:OpenMetaverse.Packets.SetScriptRunningPacket.ScriptBlock"> 19723 <member name="T:OpenMetaverse.Packets.SetScriptRunningPacket.ScriptBlock">
18698 <exclude/> 19724 <exclude />
18699 </member> 19725 </member>
18700 <member name="T:OpenMetaverse.Packets.ScriptResetPacket"> 19726 <member name="T:OpenMetaverse.Packets.ScriptResetPacket">
18701 <exclude/> 19727 <exclude />
18702 </member> 19728 </member>
18703 <member name="T:OpenMetaverse.Packets.ScriptResetPacket.AgentDataBlock"> 19729 <member name="T:OpenMetaverse.Packets.ScriptResetPacket.AgentDataBlock">
18704 <exclude/> 19730 <exclude />
18705 </member> 19731 </member>
18706 <member name="T:OpenMetaverse.Packets.ScriptResetPacket.ScriptBlock"> 19732 <member name="T:OpenMetaverse.Packets.ScriptResetPacket.ScriptBlock">
18707 <exclude/> 19733 <exclude />
18708 </member> 19734 </member>
18709 <member name="T:OpenMetaverse.Packets.ScriptSensorRequestPacket"> 19735 <member name="T:OpenMetaverse.Packets.ScriptSensorRequestPacket">
18710 <exclude/> 19736 <exclude />
18711 </member> 19737 </member>
18712 <member name="T:OpenMetaverse.Packets.ScriptSensorRequestPacket.RequesterBlock"> 19738 <member name="T:OpenMetaverse.Packets.ScriptSensorRequestPacket.RequesterBlock">
18713 <exclude/> 19739 <exclude />
18714 </member> 19740 </member>
18715 <member name="T:OpenMetaverse.Packets.ScriptSensorReplyPacket"> 19741 <member name="T:OpenMetaverse.Packets.ScriptSensorReplyPacket">
18716 <exclude/> 19742 <exclude />
18717 </member> 19743 </member>
18718 <member name="T:OpenMetaverse.Packets.ScriptSensorReplyPacket.RequesterBlock"> 19744 <member name="T:OpenMetaverse.Packets.ScriptSensorReplyPacket.RequesterBlock">
18719 <exclude/> 19745 <exclude />
18720 </member> 19746 </member>
18721 <member name="T:OpenMetaverse.Packets.ScriptSensorReplyPacket.SensedDataBlock"> 19747 <member name="T:OpenMetaverse.Packets.ScriptSensorReplyPacket.SensedDataBlock">
18722 <exclude/> 19748 <exclude />
18723 </member> 19749 </member>
18724 <member name="T:OpenMetaverse.Packets.CompleteAgentMovementPacket"> 19750 <member name="T:OpenMetaverse.Packets.CompleteAgentMovementPacket">
18725 <exclude/> 19751 <exclude />
18726 </member> 19752 </member>
18727 <member name="T:OpenMetaverse.Packets.CompleteAgentMovementPacket.AgentDataBlock"> 19753 <member name="T:OpenMetaverse.Packets.CompleteAgentMovementPacket.AgentDataBlock">
18728 <exclude/> 19754 <exclude />
18729 </member> 19755 </member>
18730 <member name="T:OpenMetaverse.Packets.AgentMovementCompletePacket"> 19756 <member name="T:OpenMetaverse.Packets.AgentMovementCompletePacket">
18731 <exclude/> 19757 <exclude />
18732 </member> 19758 </member>
18733 <member name="T:OpenMetaverse.Packets.AgentMovementCompletePacket.AgentDataBlock"> 19759 <member name="T:OpenMetaverse.Packets.AgentMovementCompletePacket.AgentDataBlock">
18734 <exclude/> 19760 <exclude />
18735 </member> 19761 </member>
18736 <member name="T:OpenMetaverse.Packets.AgentMovementCompletePacket.DataBlock"> 19762 <member name="T:OpenMetaverse.Packets.AgentMovementCompletePacket.DataBlock">
18737 <exclude/> 19763 <exclude />
18738 </member> 19764 </member>
18739 <member name="T:OpenMetaverse.Packets.AgentMovementCompletePacket.SimDataBlock"> 19765 <member name="T:OpenMetaverse.Packets.AgentMovementCompletePacket.SimDataBlock">
18740 <exclude/> 19766 <exclude />
18741 </member> 19767 </member>
18742 <member name="T:OpenMetaverse.Packets.LogoutRequestPacket"> 19768 <member name="T:OpenMetaverse.Packets.LogoutRequestPacket">
18743 <exclude/> 19769 <exclude />
18744 </member> 19770 </member>
18745 <member name="T:OpenMetaverse.Packets.LogoutRequestPacket.AgentDataBlock"> 19771 <member name="T:OpenMetaverse.Packets.LogoutRequestPacket.AgentDataBlock">
18746 <exclude/> 19772 <exclude />
18747 </member> 19773 </member>
18748 <member name="T:OpenMetaverse.Packets.LogoutReplyPacket"> 19774 <member name="T:OpenMetaverse.Packets.LogoutReplyPacket">
18749 <exclude/> 19775 <exclude />
18750 </member> 19776 </member>
18751 <member name="T:OpenMetaverse.Packets.LogoutReplyPacket.AgentDataBlock"> 19777 <member name="T:OpenMetaverse.Packets.LogoutReplyPacket.AgentDataBlock">
18752 <exclude/> 19778 <exclude />
18753 </member> 19779 </member>
18754 <member name="T:OpenMetaverse.Packets.LogoutReplyPacket.InventoryDataBlock"> 19780 <member name="T:OpenMetaverse.Packets.LogoutReplyPacket.InventoryDataBlock">
18755 <exclude/> 19781 <exclude />
18756 </member> 19782 </member>
18757 <member name="T:OpenMetaverse.Packets.ImprovedInstantMessagePacket"> 19783 <member name="T:OpenMetaverse.Packets.ImprovedInstantMessagePacket">
18758 <exclude/> 19784 <exclude />
18759 </member> 19785 </member>
18760 <member name="T:OpenMetaverse.Packets.ImprovedInstantMessagePacket.AgentDataBlock"> 19786 <member name="T:OpenMetaverse.Packets.ImprovedInstantMessagePacket.AgentDataBlock">
18761 <exclude/> 19787 <exclude />
18762 </member> 19788 </member>
18763 <member name="T:OpenMetaverse.Packets.ImprovedInstantMessagePacket.MessageBlockBlock"> 19789 <member name="T:OpenMetaverse.Packets.ImprovedInstantMessagePacket.MessageBlockBlock">
18764 <exclude/> 19790 <exclude />
18765 </member> 19791 </member>
18766 <member name="T:OpenMetaverse.Packets.RetrieveInstantMessagesPacket"> 19792 <member name="T:OpenMetaverse.Packets.RetrieveInstantMessagesPacket">
18767 <exclude/> 19793 <exclude />
18768 </member> 19794 </member>
18769 <member name="T:OpenMetaverse.Packets.RetrieveInstantMessagesPacket.AgentDataBlock"> 19795 <member name="T:OpenMetaverse.Packets.RetrieveInstantMessagesPacket.AgentDataBlock">
18770 <exclude/> 19796 <exclude />
18771 </member> 19797 </member>
18772 <member name="T:OpenMetaverse.Packets.FindAgentPacket"> 19798 <member name="T:OpenMetaverse.Packets.FindAgentPacket">
18773 <exclude/> 19799 <exclude />
18774 </member> 19800 </member>
18775 <member name="T:OpenMetaverse.Packets.FindAgentPacket.AgentBlockBlock"> 19801 <member name="T:OpenMetaverse.Packets.FindAgentPacket.AgentBlockBlock">
18776 <exclude/> 19802 <exclude />
18777 </member> 19803 </member>
18778 <member name="T:OpenMetaverse.Packets.FindAgentPacket.LocationBlockBlock"> 19804 <member name="T:OpenMetaverse.Packets.FindAgentPacket.LocationBlockBlock">
18779 <exclude/> 19805 <exclude />
18780 </member> 19806 </member>
18781 <member name="T:OpenMetaverse.Packets.RequestGodlikePowersPacket"> 19807 <member name="T:OpenMetaverse.Packets.RequestGodlikePowersPacket">
18782 <exclude/> 19808 <exclude />
18783 </member> 19809 </member>
18784 <member name="T:OpenMetaverse.Packets.RequestGodlikePowersPacket.AgentDataBlock"> 19810 <member name="T:OpenMetaverse.Packets.RequestGodlikePowersPacket.AgentDataBlock">
18785 <exclude/> 19811 <exclude />
18786 </member> 19812 </member>
18787 <member name="T:OpenMetaverse.Packets.RequestGodlikePowersPacket.RequestBlockBlock"> 19813 <member name="T:OpenMetaverse.Packets.RequestGodlikePowersPacket.RequestBlockBlock">
18788 <exclude/> 19814 <exclude />
18789 </member> 19815 </member>
18790 <member name="T:OpenMetaverse.Packets.GrantGodlikePowersPacket"> 19816 <member name="T:OpenMetaverse.Packets.GrantGodlikePowersPacket">
18791 <exclude/> 19817 <exclude />
18792 </member> 19818 </member>
18793 <member name="T:OpenMetaverse.Packets.GrantGodlikePowersPacket.AgentDataBlock"> 19819 <member name="T:OpenMetaverse.Packets.GrantGodlikePowersPacket.AgentDataBlock">
18794 <exclude/> 19820 <exclude />
18795 </member> 19821 </member>
18796 <member name="T:OpenMetaverse.Packets.GrantGodlikePowersPacket.GrantDataBlock"> 19822 <member name="T:OpenMetaverse.Packets.GrantGodlikePowersPacket.GrantDataBlock">
18797 <exclude/> 19823 <exclude />
18798 </member> 19824 </member>
18799 <member name="T:OpenMetaverse.Packets.GodlikeMessagePacket"> 19825 <member name="T:OpenMetaverse.Packets.GodlikeMessagePacket">
18800 <exclude/> 19826 <exclude />
18801 </member> 19827 </member>
18802 <member name="T:OpenMetaverse.Packets.GodlikeMessagePacket.AgentDataBlock"> 19828 <member name="T:OpenMetaverse.Packets.GodlikeMessagePacket.AgentDataBlock">
18803 <exclude/> 19829 <exclude />
18804 </member> 19830 </member>
18805 <member name="T:OpenMetaverse.Packets.GodlikeMessagePacket.MethodDataBlock"> 19831 <member name="T:OpenMetaverse.Packets.GodlikeMessagePacket.MethodDataBlock">
18806 <exclude/> 19832 <exclude />
18807 </member> 19833 </member>
18808 <member name="T:OpenMetaverse.Packets.GodlikeMessagePacket.ParamListBlock"> 19834 <member name="T:OpenMetaverse.Packets.GodlikeMessagePacket.ParamListBlock">
18809 <exclude/> 19835 <exclude />
18810 </member> 19836 </member>
18811 <member name="T:OpenMetaverse.Packets.EstateOwnerMessagePacket"> 19837 <member name="T:OpenMetaverse.Packets.EstateOwnerMessagePacket">
18812 <exclude/> 19838 <exclude />
18813 </member> 19839 </member>
18814 <member name="T:OpenMetaverse.Packets.EstateOwnerMessagePacket.AgentDataBlock"> 19840 <member name="T:OpenMetaverse.Packets.EstateOwnerMessagePacket.AgentDataBlock">
18815 <exclude/> 19841 <exclude />
18816 </member> 19842 </member>
18817 <member name="T:OpenMetaverse.Packets.EstateOwnerMessagePacket.MethodDataBlock"> 19843 <member name="T:OpenMetaverse.Packets.EstateOwnerMessagePacket.MethodDataBlock">
18818 <exclude/> 19844 <exclude />
18819 </member> 19845 </member>
18820 <member name="T:OpenMetaverse.Packets.EstateOwnerMessagePacket.ParamListBlock"> 19846 <member name="T:OpenMetaverse.Packets.EstateOwnerMessagePacket.ParamListBlock">
18821 <exclude/> 19847 <exclude />
18822 </member> 19848 </member>
18823 <member name="T:OpenMetaverse.Packets.GenericMessagePacket"> 19849 <member name="T:OpenMetaverse.Packets.GenericMessagePacket">
18824 <exclude/> 19850 <exclude />
18825 </member> 19851 </member>
18826 <member name="T:OpenMetaverse.Packets.GenericMessagePacket.AgentDataBlock"> 19852 <member name="T:OpenMetaverse.Packets.GenericMessagePacket.AgentDataBlock">
18827 <exclude/> 19853 <exclude />
18828 </member> 19854 </member>
18829 <member name="T:OpenMetaverse.Packets.GenericMessagePacket.MethodDataBlock"> 19855 <member name="T:OpenMetaverse.Packets.GenericMessagePacket.MethodDataBlock">
18830 <exclude/> 19856 <exclude />
18831 </member> 19857 </member>
18832 <member name="T:OpenMetaverse.Packets.GenericMessagePacket.ParamListBlock"> 19858 <member name="T:OpenMetaverse.Packets.GenericMessagePacket.ParamListBlock">
18833 <exclude/> 19859 <exclude />
18834 </member> 19860 </member>
18835 <member name="T:OpenMetaverse.Packets.MuteListRequestPacket"> 19861 <member name="T:OpenMetaverse.Packets.MuteListRequestPacket">
18836 <exclude/> 19862 <exclude />
18837 </member> 19863 </member>
18838 <member name="T:OpenMetaverse.Packets.MuteListRequestPacket.AgentDataBlock"> 19864 <member name="T:OpenMetaverse.Packets.MuteListRequestPacket.AgentDataBlock">
18839 <exclude/> 19865 <exclude />
18840 </member> 19866 </member>
18841 <member name="T:OpenMetaverse.Packets.MuteListRequestPacket.MuteDataBlock"> 19867 <member name="T:OpenMetaverse.Packets.MuteListRequestPacket.MuteDataBlock">
18842 <exclude/> 19868 <exclude />
18843 </member> 19869 </member>
18844 <member name="T:OpenMetaverse.Packets.UpdateMuteListEntryPacket"> 19870 <member name="T:OpenMetaverse.Packets.UpdateMuteListEntryPacket">
18845 <exclude/> 19871 <exclude />
18846 </member> 19872 </member>
18847 <member name="T:OpenMetaverse.Packets.UpdateMuteListEntryPacket.AgentDataBlock"> 19873 <member name="T:OpenMetaverse.Packets.UpdateMuteListEntryPacket.AgentDataBlock">
18848 <exclude/> 19874 <exclude />
18849 </member> 19875 </member>
18850 <member name="T:OpenMetaverse.Packets.UpdateMuteListEntryPacket.MuteDataBlock"> 19876 <member name="T:OpenMetaverse.Packets.UpdateMuteListEntryPacket.MuteDataBlock">
18851 <exclude/> 19877 <exclude />
18852 </member> 19878 </member>
18853 <member name="T:OpenMetaverse.Packets.RemoveMuteListEntryPacket"> 19879 <member name="T:OpenMetaverse.Packets.RemoveMuteListEntryPacket">
18854 <exclude/> 19880 <exclude />
18855 </member> 19881 </member>
18856 <member name="T:OpenMetaverse.Packets.RemoveMuteListEntryPacket.AgentDataBlock"> 19882 <member name="T:OpenMetaverse.Packets.RemoveMuteListEntryPacket.AgentDataBlock">
18857 <exclude/> 19883 <exclude />
18858 </member> 19884 </member>
18859 <member name="T:OpenMetaverse.Packets.RemoveMuteListEntryPacket.MuteDataBlock"> 19885 <member name="T:OpenMetaverse.Packets.RemoveMuteListEntryPacket.MuteDataBlock">
18860 <exclude/> 19886 <exclude />
18861 </member> 19887 </member>
18862 <member name="T:OpenMetaverse.Packets.CopyInventoryFromNotecardPacket"> 19888 <member name="T:OpenMetaverse.Packets.CopyInventoryFromNotecardPacket">
18863 <exclude/> 19889 <exclude />
18864 </member> 19890 </member>
18865 <member name="T:OpenMetaverse.Packets.CopyInventoryFromNotecardPacket.AgentDataBlock"> 19891 <member name="T:OpenMetaverse.Packets.CopyInventoryFromNotecardPacket.AgentDataBlock">
18866 <exclude/> 19892 <exclude />
18867 </member> 19893 </member>
18868 <member name="T:OpenMetaverse.Packets.CopyInventoryFromNotecardPacket.NotecardDataBlock"> 19894 <member name="T:OpenMetaverse.Packets.CopyInventoryFromNotecardPacket.NotecardDataBlock">
18869 <exclude/> 19895 <exclude />
18870 </member> 19896 </member>
18871 <member name="T:OpenMetaverse.Packets.CopyInventoryFromNotecardPacket.InventoryDataBlock"> 19897 <member name="T:OpenMetaverse.Packets.CopyInventoryFromNotecardPacket.InventoryDataBlock">
18872 <exclude/> 19898 <exclude />
18873 </member> 19899 </member>
18874 <member name="T:OpenMetaverse.Packets.UpdateInventoryItemPacket"> 19900 <member name="T:OpenMetaverse.Packets.UpdateInventoryItemPacket">
18875 <exclude/> 19901 <exclude />
18876 </member> 19902 </member>
18877 <member name="T:OpenMetaverse.Packets.UpdateInventoryItemPacket.AgentDataBlock"> 19903 <member name="T:OpenMetaverse.Packets.UpdateInventoryItemPacket.AgentDataBlock">
18878 <exclude/> 19904 <exclude />
18879 </member> 19905 </member>
18880 <member name="T:OpenMetaverse.Packets.UpdateInventoryItemPacket.InventoryDataBlock"> 19906 <member name="T:OpenMetaverse.Packets.UpdateInventoryItemPacket.InventoryDataBlock">
18881 <exclude/> 19907 <exclude />
18882 </member> 19908 </member>
18883 <member name="T:OpenMetaverse.Packets.UpdateCreateInventoryItemPacket"> 19909 <member name="T:OpenMetaverse.Packets.UpdateCreateInventoryItemPacket">
18884 <exclude/> 19910 <exclude />
18885 </member> 19911 </member>
18886 <member name="T:OpenMetaverse.Packets.UpdateCreateInventoryItemPacket.AgentDataBlock"> 19912 <member name="T:OpenMetaverse.Packets.UpdateCreateInventoryItemPacket.AgentDataBlock">
18887 <exclude/> 19913 <exclude />
18888 </member> 19914 </member>
18889 <member name="T:OpenMetaverse.Packets.UpdateCreateInventoryItemPacket.InventoryDataBlock"> 19915 <member name="T:OpenMetaverse.Packets.UpdateCreateInventoryItemPacket.InventoryDataBlock">
18890 <exclude/> 19916 <exclude />
18891 </member> 19917 </member>
18892 <member name="T:OpenMetaverse.Packets.MoveInventoryItemPacket"> 19918 <member name="T:OpenMetaverse.Packets.MoveInventoryItemPacket">
18893 <exclude/> 19919 <exclude />
18894 </member> 19920 </member>
18895 <member name="T:OpenMetaverse.Packets.MoveInventoryItemPacket.AgentDataBlock"> 19921 <member name="T:OpenMetaverse.Packets.MoveInventoryItemPacket.AgentDataBlock">
18896 <exclude/> 19922 <exclude />
18897 </member> 19923 </member>
18898 <member name="T:OpenMetaverse.Packets.MoveInventoryItemPacket.InventoryDataBlock"> 19924 <member name="T:OpenMetaverse.Packets.MoveInventoryItemPacket.InventoryDataBlock">
18899 <exclude/> 19925 <exclude />
18900 </member> 19926 </member>
18901 <member name="T:OpenMetaverse.Packets.CopyInventoryItemPacket"> 19927 <member name="T:OpenMetaverse.Packets.CopyInventoryItemPacket">
18902 <exclude/> 19928 <exclude />
18903 </member> 19929 </member>
18904 <member name="T:OpenMetaverse.Packets.CopyInventoryItemPacket.AgentDataBlock"> 19930 <member name="T:OpenMetaverse.Packets.CopyInventoryItemPacket.AgentDataBlock">
18905 <exclude/> 19931 <exclude />
18906 </member> 19932 </member>
18907 <member name="T:OpenMetaverse.Packets.CopyInventoryItemPacket.InventoryDataBlock"> 19933 <member name="T:OpenMetaverse.Packets.CopyInventoryItemPacket.InventoryDataBlock">
18908 <exclude/> 19934 <exclude />
18909 </member> 19935 </member>
18910 <member name="T:OpenMetaverse.Packets.RemoveInventoryItemPacket"> 19936 <member name="T:OpenMetaverse.Packets.RemoveInventoryItemPacket">
18911 <exclude/> 19937 <exclude />
18912 </member> 19938 </member>
18913 <member name="T:OpenMetaverse.Packets.RemoveInventoryItemPacket.AgentDataBlock"> 19939 <member name="T:OpenMetaverse.Packets.RemoveInventoryItemPacket.AgentDataBlock">
18914 <exclude/> 19940 <exclude />
18915 </member> 19941 </member>
18916 <member name="T:OpenMetaverse.Packets.RemoveInventoryItemPacket.InventoryDataBlock"> 19942 <member name="T:OpenMetaverse.Packets.RemoveInventoryItemPacket.InventoryDataBlock">
18917 <exclude/> 19943 <exclude />
18918 </member> 19944 </member>
18919 <member name="T:OpenMetaverse.Packets.ChangeInventoryItemFlagsPacket"> 19945 <member name="T:OpenMetaverse.Packets.ChangeInventoryItemFlagsPacket">
18920 <exclude/> 19946 <exclude />
18921 </member> 19947 </member>
18922 <member name="T:OpenMetaverse.Packets.ChangeInventoryItemFlagsPacket.AgentDataBlock"> 19948 <member name="T:OpenMetaverse.Packets.ChangeInventoryItemFlagsPacket.AgentDataBlock">
18923 <exclude/> 19949 <exclude />
18924 </member> 19950 </member>
18925 <member name="T:OpenMetaverse.Packets.ChangeInventoryItemFlagsPacket.InventoryDataBlock"> 19951 <member name="T:OpenMetaverse.Packets.ChangeInventoryItemFlagsPacket.InventoryDataBlock">
18926 <exclude/> 19952 <exclude />
18927 </member> 19953 </member>
18928 <member name="T:OpenMetaverse.Packets.SaveAssetIntoInventoryPacket"> 19954 <member name="T:OpenMetaverse.Packets.SaveAssetIntoInventoryPacket">
18929 <exclude/> 19955 <exclude />
18930 </member> 19956 </member>
18931 <member name="T:OpenMetaverse.Packets.SaveAssetIntoInventoryPacket.AgentDataBlock"> 19957 <member name="T:OpenMetaverse.Packets.SaveAssetIntoInventoryPacket.AgentDataBlock">
18932 <exclude/> 19958 <exclude />
18933 </member> 19959 </member>
18934 <member name="T:OpenMetaverse.Packets.SaveAssetIntoInventoryPacket.InventoryDataBlock"> 19960 <member name="T:OpenMetaverse.Packets.SaveAssetIntoInventoryPacket.InventoryDataBlock">
18935 <exclude/> 19961 <exclude />
18936 </member> 19962 </member>
18937 <member name="T:OpenMetaverse.Packets.CreateInventoryFolderPacket"> 19963 <member name="T:OpenMetaverse.Packets.CreateInventoryFolderPacket">
18938 <exclude/> 19964 <exclude />
18939 </member> 19965 </member>
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18942 </member> 19968 </member>
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18945 </member> 19971 </member>
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18948 </member> 19974 </member>
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18951 </member> 19977 </member>
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18954 </member> 19980 </member>
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18957 </member> 19983 </member>
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18963 </member> 19989 </member>
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18975 </member> 20001 </member>
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18981 </member> 20007 </member>
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18984 </member> 20010 </member>
18985 <member name="T:OpenMetaverse.Packets.InventoryDescendentsPacket.AgentDataBlock"> 20011 <member name="T:OpenMetaverse.Packets.InventoryDescendentsPacket.AgentDataBlock">
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18987 </member> 20013 </member>
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18991 <member name="T:OpenMetaverse.Packets.InventoryDescendentsPacket.ItemDataBlock"> 20017 <member name="T:OpenMetaverse.Packets.InventoryDescendentsPacket.ItemDataBlock">
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18993 </member> 20019 </member>
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18999 </member> 20025 </member>
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19002 </member> 20028 </member>
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19005 </member> 20031 </member>
19006 <member name="T:OpenMetaverse.Packets.FetchInventoryReplyPacket.AgentDataBlock"> 20032 <member name="T:OpenMetaverse.Packets.FetchInventoryReplyPacket.AgentDataBlock">
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19008 </member> 20034 </member>
19009 <member name="T:OpenMetaverse.Packets.FetchInventoryReplyPacket.InventoryDataBlock"> 20035 <member name="T:OpenMetaverse.Packets.FetchInventoryReplyPacket.InventoryDataBlock">
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19011 </member> 20037 </member>
19012 <member name="T:OpenMetaverse.Packets.BulkUpdateInventoryPacket"> 20038 <member name="T:OpenMetaverse.Packets.BulkUpdateInventoryPacket">
19013 <exclude/> 20039 <exclude />
19014 </member> 20040 </member>
19015 <member name="T:OpenMetaverse.Packets.BulkUpdateInventoryPacket.AgentDataBlock"> 20041 <member name="T:OpenMetaverse.Packets.BulkUpdateInventoryPacket.AgentDataBlock">
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19017 </member> 20043 </member>
19018 <member name="T:OpenMetaverse.Packets.BulkUpdateInventoryPacket.FolderDataBlock"> 20044 <member name="T:OpenMetaverse.Packets.BulkUpdateInventoryPacket.FolderDataBlock">
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19020 </member> 20046 </member>
19021 <member name="T:OpenMetaverse.Packets.BulkUpdateInventoryPacket.ItemDataBlock"> 20047 <member name="T:OpenMetaverse.Packets.BulkUpdateInventoryPacket.ItemDataBlock">
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19023 </member> 20049 </member>
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19026 </member> 20052 </member>
19027 <member name="T:OpenMetaverse.Packets.RemoveInventoryObjectsPacket.AgentDataBlock"> 20053 <member name="T:OpenMetaverse.Packets.RemoveInventoryObjectsPacket.AgentDataBlock">
19028 <exclude/> 20054 <exclude />
19029 </member> 20055 </member>
19030 <member name="T:OpenMetaverse.Packets.RemoveInventoryObjectsPacket.FolderDataBlock"> 20056 <member name="T:OpenMetaverse.Packets.RemoveInventoryObjectsPacket.FolderDataBlock">
19031 <exclude/> 20057 <exclude />
19032 </member> 20058 </member>
19033 <member name="T:OpenMetaverse.Packets.RemoveInventoryObjectsPacket.ItemDataBlock"> 20059 <member name="T:OpenMetaverse.Packets.RemoveInventoryObjectsPacket.ItemDataBlock">
19034 <exclude/> 20060 <exclude />
19035 </member> 20061 </member>
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19037 <exclude/> 20063 <exclude />
19038 </member> 20064 </member>
19039 <member name="T:OpenMetaverse.Packets.PurgeInventoryDescendentsPacket.AgentDataBlock"> 20065 <member name="T:OpenMetaverse.Packets.PurgeInventoryDescendentsPacket.AgentDataBlock">
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19041 </member> 20067 </member>
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19044 </member> 20070 </member>
19045 <member name="T:OpenMetaverse.Packets.UpdateTaskInventoryPacket"> 20071 <member name="T:OpenMetaverse.Packets.UpdateTaskInventoryPacket">
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19047 </member> 20073 </member>
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19050 </member> 20076 </member>
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19053 </member> 20079 </member>
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19059 </member> 20085 </member>
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19062 </member> 20088 </member>
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19065 </member> 20091 </member>
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19068 </member> 20094 </member>
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19080 </member> 20106 </member>
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19086 </member> 20112 </member>
19087 <member name="T:OpenMetaverse.Packets.ReplyTaskInventoryPacket.InventoryDataBlock"> 20113 <member name="T:OpenMetaverse.Packets.ReplyTaskInventoryPacket.InventoryDataBlock">
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19089 </member> 20115 </member>
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19212 </member> 20238 </member>
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19218 </member> 20244 </member>
19219 <member name="T:OpenMetaverse.Packets.CreateLandmarkForEventPacket.AgentDataBlock"> 20245 <member name="T:OpenMetaverse.Packets.CreateLandmarkForEventPacket.AgentDataBlock">
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19224 </member> 20250 </member>
19225 <member name="T:OpenMetaverse.Packets.CreateLandmarkForEventPacket.InventoryBlockBlock"> 20251 <member name="T:OpenMetaverse.Packets.CreateLandmarkForEventPacket.InventoryBlockBlock">
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19227 </member> 20253 </member>
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19230 </member> 20256 </member>
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19232 <exclude/> 20258 <exclude />
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19236 </member> 20262 </member>
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19239 </member> 20265 </member>
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19242 </member> 20268 </member>
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19248 </member> 20274 </member>
19249 <member name="T:OpenMetaverse.Packets.MoneyBalanceRequestPacket"> 20275 <member name="T:OpenMetaverse.Packets.MoneyBalanceRequestPacket">
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19251 </member> 20277 </member>
19252 <member name="T:OpenMetaverse.Packets.MoneyBalanceRequestPacket.AgentDataBlock"> 20278 <member name="T:OpenMetaverse.Packets.MoneyBalanceRequestPacket.AgentDataBlock">
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19254 </member> 20280 </member>
19255 <member name="T:OpenMetaverse.Packets.MoneyBalanceRequestPacket.MoneyDataBlock"> 20281 <member name="T:OpenMetaverse.Packets.MoneyBalanceRequestPacket.MoneyDataBlock">
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19258 <member name="T:OpenMetaverse.Packets.MoneyBalanceReplyPacket"> 20284 <member name="T:OpenMetaverse.Packets.MoneyBalanceReplyPacket">
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19260 </member> 20286 </member>
19261 <member name="T:OpenMetaverse.Packets.MoneyBalanceReplyPacket.MoneyDataBlock"> 20287 <member name="T:OpenMetaverse.Packets.MoneyBalanceReplyPacket.MoneyDataBlock">
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20290 <member name="T:OpenMetaverse.Packets.MoneyBalanceReplyPacket.TransactionInfoBlock">
20291 <exclude />
19263 </member> 20292 </member>
19264 <member name="T:OpenMetaverse.Packets.RoutedMoneyBalanceReplyPacket"> 20293 <member name="T:OpenMetaverse.Packets.RoutedMoneyBalanceReplyPacket">
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20302 <member name="T:OpenMetaverse.Packets.RoutedMoneyBalanceReplyPacket.TransactionInfoBlock">
20303 <exclude />
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19597 <member name="T:OpenMetaverse.Packets.StartGroupProposalPacket.ProposalDataBlock"> 20629 <member name="T:OpenMetaverse.Packets.StartGroupProposalPacket.ProposalDataBlock">
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19930 <member name="T:OpenMetaverse.Packets.MapItemRequestPacket.AgentDataBlock"> 20962 <member name="T:OpenMetaverse.Packets.MapItemRequestPacket.AgentDataBlock">
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19933 <member name="T:OpenMetaverse.Packets.MapItemRequestPacket.RequestDataBlock"> 20965 <member name="T:OpenMetaverse.Packets.MapItemRequestPacket.RequestDataBlock">
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19948 <member name="T:OpenMetaverse.Packets.SendPostcardPacket"> 20980 <member name="T:OpenMetaverse.Packets.SendPostcardPacket">
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19984 <member name="T:OpenMetaverse.Packets.LandStatReplyPacket.ReportDataBlock"> 21016 <member name="T:OpenMetaverse.Packets.LandStatReplyPacket.ReportDataBlock">
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19987 <member name="T:OpenMetaverse.Packets.ErrorPacket"> 21019 <member name="T:OpenMetaverse.Packets.ErrorPacket">
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19989 </member> 21021 </member>
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20004 </member> 21036 </member>
20005 <member name="T:OpenMetaverse.Packets.RezRestoreToWorldPacket"> 21037 <member name="T:OpenMetaverse.Packets.RezRestoreToWorldPacket">
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20007 </member> 21039 </member>
20008 <member name="T:OpenMetaverse.Packets.RezRestoreToWorldPacket.AgentDataBlock"> 21040 <member name="T:OpenMetaverse.Packets.RezRestoreToWorldPacket.AgentDataBlock">
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20013 </member> 21045 </member>
20014 <member name="T:OpenMetaverse.Packets.LinkInventoryItemPacket"> 21046 <member name="T:OpenMetaverse.Packets.LinkInventoryItemPacket">
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20016 </member> 21048 </member>
20017 <member name="T:OpenMetaverse.Packets.LinkInventoryItemPacket.AgentDataBlock"> 21049 <member name="T:OpenMetaverse.Packets.LinkInventoryItemPacket.AgentDataBlock">
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20022 </member> 21054 </member>
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20025 </member> 21057 </member>
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20044 <member name="T:OpenMetaverse.Packets.ObjectAddPacket.ObjectDataBlock"> 21076 <member name="T:OpenMetaverse.Packets.ObjectAddPacket.ObjectDataBlock">
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20047 <member name="T:OpenMetaverse.Packets.MultipleObjectUpdatePacket"> 21079 <member name="T:OpenMetaverse.Packets.MultipleObjectUpdatePacket">
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20049 </member> 21081 </member>
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20253 </member> 21285 </member>
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20257 <member name="T:OpenMetaverse.Packets.ObjectUpdateCompressedPacket.ObjectDataBlock"> 21289 <member name="T:OpenMetaverse.Packets.ObjectUpdateCompressedPacket.ObjectDataBlock">
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20268 </member> 21300 </member>
20269 <member name="T:OpenMetaverse.Packets.ImprovedTerseObjectUpdatePacket"> 21301 <member name="T:OpenMetaverse.Packets.ImprovedTerseObjectUpdatePacket">
20270 <exclude/> 21302 <exclude />
20271 </member> 21303 </member>
20272 <member name="T:OpenMetaverse.Packets.ImprovedTerseObjectUpdatePacket.RegionDataBlock"> 21304 <member name="T:OpenMetaverse.Packets.ImprovedTerseObjectUpdatePacket.RegionDataBlock">
20273 <exclude/> 21305 <exclude />
20274 </member> 21306 </member>
20275 <member name="T:OpenMetaverse.Packets.ImprovedTerseObjectUpdatePacket.ObjectDataBlock"> 21307 <member name="T:OpenMetaverse.Packets.ImprovedTerseObjectUpdatePacket.ObjectDataBlock">
20276 <exclude/> 21308 <exclude />
20277 </member> 21309 </member>
20278 <member name="T:OpenMetaverse.Packets.KillObjectPacket"> 21310 <member name="T:OpenMetaverse.Packets.KillObjectPacket">
20279 <exclude/> 21311 <exclude />
20280 </member> 21312 </member>
20281 <member name="T:OpenMetaverse.Packets.KillObjectPacket.ObjectDataBlock"> 21313 <member name="T:OpenMetaverse.Packets.KillObjectPacket.ObjectDataBlock">
20282 <exclude/> 21314 <exclude />
20283 </member> 21315 </member>
20284 <member name="T:OpenMetaverse.Packets.TransferPacketPacket"> 21316 <member name="T:OpenMetaverse.Packets.TransferPacketPacket">
20285 <exclude/> 21317 <exclude />
20286 </member> 21318 </member>
20287 <member name="T:OpenMetaverse.Packets.TransferPacketPacket.TransferDataBlock"> 21319 <member name="T:OpenMetaverse.Packets.TransferPacketPacket.TransferDataBlock">
20288 <exclude/> 21320 <exclude />
20289 </member> 21321 </member>
20290 <member name="T:OpenMetaverse.Packets.SendXferPacketPacket"> 21322 <member name="T:OpenMetaverse.Packets.SendXferPacketPacket">
20291 <exclude/> 21323 <exclude />
20292 </member> 21324 </member>
20293 <member name="T:OpenMetaverse.Packets.SendXferPacketPacket.XferIDBlock"> 21325 <member name="T:OpenMetaverse.Packets.SendXferPacketPacket.XferIDBlock">
20294 <exclude/> 21326 <exclude />
20295 </member> 21327 </member>
20296 <member name="T:OpenMetaverse.Packets.SendXferPacketPacket.DataPacketBlock"> 21328 <member name="T:OpenMetaverse.Packets.SendXferPacketPacket.DataPacketBlock">
20297 <exclude/> 21329 <exclude />
20298 </member> 21330 </member>
20299 <member name="T:OpenMetaverse.Packets.ConfirmXferPacketPacket"> 21331 <member name="T:OpenMetaverse.Packets.ConfirmXferPacketPacket">
20300 <exclude/> 21332 <exclude />
20301 </member> 21333 </member>
20302 <member name="T:OpenMetaverse.Packets.ConfirmXferPacketPacket.XferIDBlock"> 21334 <member name="T:OpenMetaverse.Packets.ConfirmXferPacketPacket.XferIDBlock">
20303 <exclude/> 21335 <exclude />
20304 </member> 21336 </member>
20305 <member name="T:OpenMetaverse.Packets.AvatarAnimationPacket"> 21337 <member name="T:OpenMetaverse.Packets.AvatarAnimationPacket">
20306 <exclude/> 21338 <exclude />
20307 </member> 21339 </member>
20308 <member name="T:OpenMetaverse.Packets.AvatarAnimationPacket.SenderBlock"> 21340 <member name="T:OpenMetaverse.Packets.AvatarAnimationPacket.SenderBlock">
20309 <exclude/> 21341 <exclude />
20310 </member> 21342 </member>
20311 <member name="T:OpenMetaverse.Packets.AvatarAnimationPacket.AnimationListBlock"> 21343 <member name="T:OpenMetaverse.Packets.AvatarAnimationPacket.AnimationListBlock">
20312 <exclude/> 21344 <exclude />
20313 </member> 21345 </member>
20314 <member name="T:OpenMetaverse.Packets.AvatarAnimationPacket.AnimationSourceListBlock"> 21346 <member name="T:OpenMetaverse.Packets.AvatarAnimationPacket.AnimationSourceListBlock">
20315 <exclude/> 21347 <exclude />
20316 </member> 21348 </member>
20317 <member name="T:OpenMetaverse.Packets.AvatarAnimationPacket.PhysicalAvatarEventListBlock"> 21349 <member name="T:OpenMetaverse.Packets.AvatarAnimationPacket.PhysicalAvatarEventListBlock">
20318 <exclude/> 21350 <exclude />
20319 </member> 21351 </member>
20320 <member name="T:OpenMetaverse.Packets.AvatarSitResponsePacket"> 21352 <member name="T:OpenMetaverse.Packets.AvatarSitResponsePacket">
20321 <exclude/> 21353 <exclude />
20322 </member> 21354 </member>
20323 <member name="T:OpenMetaverse.Packets.AvatarSitResponsePacket.SitObjectBlock"> 21355 <member name="T:OpenMetaverse.Packets.AvatarSitResponsePacket.SitObjectBlock">
20324 <exclude/> 21356 <exclude />
20325 </member> 21357 </member>
20326 <member name="T:OpenMetaverse.Packets.AvatarSitResponsePacket.SitTransformBlock"> 21358 <member name="T:OpenMetaverse.Packets.AvatarSitResponsePacket.SitTransformBlock">
20327 <exclude/> 21359 <exclude />
20328 </member> 21360 </member>
20329 <member name="T:OpenMetaverse.Packets.CameraConstraintPacket"> 21361 <member name="T:OpenMetaverse.Packets.CameraConstraintPacket">
20330 <exclude/> 21362 <exclude />
20331 </member> 21363 </member>
20332 <member name="T:OpenMetaverse.Packets.CameraConstraintPacket.CameraCollidePlaneBlock"> 21364 <member name="T:OpenMetaverse.Packets.CameraConstraintPacket.CameraCollidePlaneBlock">
20333 <exclude/> 21365 <exclude />
20334 </member> 21366 </member>
20335 <member name="T:OpenMetaverse.Packets.ParcelPropertiesPacket"> 21367 <member name="T:OpenMetaverse.Packets.ParcelPropertiesPacket">
20336 <exclude/> 21368 <exclude />
20337 </member> 21369 </member>
20338 <member name="T:OpenMetaverse.Packets.ParcelPropertiesPacket.ParcelDataBlock"> 21370 <member name="T:OpenMetaverse.Packets.ParcelPropertiesPacket.ParcelDataBlock">
20339 <exclude/> 21371 <exclude />
20340 </member> 21372 </member>
20341 <member name="T:OpenMetaverse.Packets.ParcelPropertiesPacket.AgeVerificationBlockBlock"> 21373 <member name="T:OpenMetaverse.Packets.ParcelPropertiesPacket.AgeVerificationBlockBlock">
20342 <exclude/> 21374 <exclude />
20343 </member> 21375 </member>
20344 <member name="T:OpenMetaverse.Packets.ChildAgentUpdatePacket"> 21376 <member name="T:OpenMetaverse.Packets.ChildAgentUpdatePacket">
20345 <exclude/> 21377 <exclude />
20346 </member> 21378 </member>
20347 <member name="T:OpenMetaverse.Packets.ChildAgentUpdatePacket.AgentDataBlock"> 21379 <member name="T:OpenMetaverse.Packets.ChildAgentUpdatePacket.AgentDataBlock">
20348 <exclude/> 21380 <exclude />
20349 </member> 21381 </member>
20350 <member name="T:OpenMetaverse.Packets.ChildAgentUpdatePacket.GroupDataBlock"> 21382 <member name="T:OpenMetaverse.Packets.ChildAgentUpdatePacket.GroupDataBlock">
20351 <exclude/> 21383 <exclude />
20352 </member> 21384 </member>
20353 <member name="T:OpenMetaverse.Packets.ChildAgentUpdatePacket.AnimationDataBlock"> 21385 <member name="T:OpenMetaverse.Packets.ChildAgentUpdatePacket.AnimationDataBlock">
20354 <exclude/> 21386 <exclude />
20355 </member> 21387 </member>
20356 <member name="T:OpenMetaverse.Packets.ChildAgentUpdatePacket.GranterBlockBlock"> 21388 <member name="T:OpenMetaverse.Packets.ChildAgentUpdatePacket.GranterBlockBlock">
20357 <exclude/> 21389 <exclude />
20358 </member> 21390 </member>
20359 <member name="T:OpenMetaverse.Packets.ChildAgentUpdatePacket.NVPairDataBlock"> 21391 <member name="T:OpenMetaverse.Packets.ChildAgentUpdatePacket.NVPairDataBlock">
20360 <exclude/> 21392 <exclude />
20361 </member> 21393 </member>
20362 <member name="T:OpenMetaverse.Packets.ChildAgentUpdatePacket.VisualParamBlock"> 21394 <member name="T:OpenMetaverse.Packets.ChildAgentUpdatePacket.VisualParamBlock">
20363 <exclude/> 21395 <exclude />
20364 </member> 21396 </member>
20365 <member name="T:OpenMetaverse.Packets.ChildAgentUpdatePacket.AgentAccessBlock"> 21397 <member name="T:OpenMetaverse.Packets.ChildAgentUpdatePacket.AgentAccessBlock">
20366 <exclude/> 21398 <exclude />
20367 </member> 21399 </member>
20368 <member name="T:OpenMetaverse.Packets.ChildAgentUpdatePacket.AgentInfoBlock"> 21400 <member name="T:OpenMetaverse.Packets.ChildAgentUpdatePacket.AgentInfoBlock">
20369 <exclude/> 21401 <exclude />
20370 </member> 21402 </member>
20371 <member name="T:OpenMetaverse.Packets.ChildAgentAlivePacket"> 21403 <member name="T:OpenMetaverse.Packets.ChildAgentAlivePacket">
20372 <exclude/> 21404 <exclude />
20373 </member> 21405 </member>
20374 <member name="T:OpenMetaverse.Packets.ChildAgentAlivePacket.AgentDataBlock"> 21406 <member name="T:OpenMetaverse.Packets.ChildAgentAlivePacket.AgentDataBlock">
20375 <exclude/> 21407 <exclude />
20376 </member> 21408 </member>
20377 <member name="T:OpenMetaverse.Packets.ChildAgentPositionUpdatePacket"> 21409 <member name="T:OpenMetaverse.Packets.ChildAgentPositionUpdatePacket">
20378 <exclude/> 21410 <exclude />
20379 </member> 21411 </member>
20380 <member name="T:OpenMetaverse.Packets.ChildAgentPositionUpdatePacket.AgentDataBlock"> 21412 <member name="T:OpenMetaverse.Packets.ChildAgentPositionUpdatePacket.AgentDataBlock">
20381 <exclude/> 21413 <exclude />
20382 </member> 21414 </member>
20383 <member name="T:OpenMetaverse.Packets.SoundTriggerPacket"> 21415 <member name="T:OpenMetaverse.Packets.SoundTriggerPacket">
20384 <exclude/> 21416 <exclude />
20385 </member> 21417 </member>
20386 <member name="T:OpenMetaverse.Packets.SoundTriggerPacket.SoundDataBlock"> 21418 <member name="T:OpenMetaverse.Packets.SoundTriggerPacket.SoundDataBlock">
20387 <exclude/> 21419 <exclude />
20388 </member> 21420 </member>
20389 <member name="T:OpenMetaverse.Voice.VoiceSession"> 21421 <member name="T:OpenMetaverse.VisualColorOperation">
20390 <summary> 21422 <summary>
20391 Represents a single Voice Session to the Vivox service. 21423 Operation to apply when applying color to texture
20392 </summary> 21424 </summary>
20393 </member> 21425 </member>
20394 <member name="M:OpenMetaverse.Voice.VoiceSession.Close"> 21426 <member name="T:OpenMetaverse.VisualColorParam">
20395 <summary> 21427 <summary>
20396 Close this session. 21428 Information needed to translate visual param value to RGBA color
20397 </summary> 21429 </summary>
20398 </member> 21430 </member>
20399 <member name="M:OpenMetaverse.Voice.VoiceSession.FindParticipant(System.String)"> 21431 <member name="M:OpenMetaverse.VisualColorParam.#ctor(OpenMetaverse.VisualColorOperation,OpenMetaverse.Color4[])">
20400 <summary> 21432 <summary>
20401 Look up an existing Participants in this session 21433 Construct VisualColorParam
20402 </summary> 21434 </summary>
20403 <param name="puri"></param> 21435 <param name="operation">Operation to apply when applying color to texture</param>
20404 <returns></returns> 21436 <param name="colors">Colors</param>
20405 </member> 21437 </member>
20406 <member name="T:ThreadUtil"> 21438 <member name="T:OpenMetaverse.VisualAlphaParam">
20407 <summary> 21439 <summary>
20408 21440 Represents alpha blending and bump infor for a visual parameter
21441 such as sleive length
20409 </summary> 21442 </summary>
20410 </member> 21443 </member>
20411 <member name="F:ThreadUtil.wrapperInstance"> 21444 <member name="M:OpenMetaverse.VisualAlphaParam.#ctor(System.Single,System.String,System.Boolean,System.Boolean)">
20412 <summary> 21445 <summary>
20413 An instance of DelegateWrapper which calls InvokeWrappedDelegate, 21446 Create new alhpa information for a visual param
20414 which in turn calls the DynamicInvoke method of the wrapped
20415 delegate
20416 </summary> 21447 </summary>
21448 <param name="domain">Stregth of the alpha to apply</param>
21449 <param name="tgaFile">File containing the alpha channel</param>
21450 <param name="skipIfZero">Skip blending if parameter value is 0</param>
21451 <param name="multiplyBlend">Use miltiply insted of alpha blending</param>
20417 </member> 21452 </member>
20418 <member name="F:ThreadUtil.callback"> 21453 <member name="F:OpenMetaverse.VisualAlphaParam.Domain">
21454 <summary>Stregth of the alpha to apply</summary>
21455 </member>
21456 <member name="F:OpenMetaverse.VisualAlphaParam.TGAFile">
21457 <summary>File containing the alpha channel</summary>
21458 </member>
21459 <member name="F:OpenMetaverse.VisualAlphaParam.SkipIfZero">
21460 <summary>Skip blending if parameter value is 0</summary>
21461 </member>
21462 <member name="F:OpenMetaverse.VisualAlphaParam.MultiplyBlend">
21463 <summary>Use miltiply insted of alpha blending</summary>
21464 </member>
21465 <member name="T:OpenMetaverse.VisualParam">
20419 <summary> 21466 <summary>
20420 Callback used to call EndInvoke on the asynchronously 21467 A single visual characteristic of an avatar mesh, such as eyebrow height
20421 invoked DelegateWrapper
20422 </summary> 21468 </summary>
20423 </member> 21469 </member>
20424 <member name="M:ThreadUtil.FireAndForget(System.Delegate,System.Object[])"> 21470 <member name="M:OpenMetaverse.VisualParam.#ctor(System.Int32,System.String,System.Int32,System.String,System.String,System.String,System.String,System.Single,System.Single,System.Single,System.Boolean,System.Int32[],System.Nullable{OpenMetaverse.VisualAlphaParam},System.Nullable{OpenMetaverse.VisualColorParam})">
20425 <summary> 21471 <summary>
20426 Executes the specified delegate with the specified arguments 21472 Set all the values through the constructor
20427 asynchronously on a thread pool thread
20428 </summary> 21473 </summary>
20429 <param name="d"></param> 21474 <param name="paramID">Index of this visual param</param>
20430 <param name="args"></param> 21475 <param name="name">Internal name</param>
21476 <param name="group">
21477 </param>
21478 <param name="wearable">
21479 </param>
21480 <param name="label">Displayable label of this characteristic</param>
21481 <param name="labelMin">Displayable label for the minimum value of this characteristic</param>
21482 <param name="labelMax">Displayable label for the maximum value of this characteristic</param>
21483 <param name="def">Default value</param>
21484 <param name="min">Minimum value</param>
21485 <param name="max">Maximum value</param>
21486 <param name="isBumpAttribute">Is this param used for creation of bump layer?</param>
21487 <param name="drivers">Array of param IDs that are drivers for this parameter</param>
21488 <param name="alpha">Alpha blending/bump info</param>
21489 <param name="colorParams">Color information</param>
20431 </member> 21490 </member>
20432 <member name="M:ThreadUtil.InvokeWrappedDelegate(System.Delegate,System.Object[])"> 21491 <member name="F:OpenMetaverse.VisualParam.ParamID">
21492 <summary>Index of this visual param</summary>
21493 </member>
21494 <member name="F:OpenMetaverse.VisualParam.Name">
21495 <summary>Internal name</summary>
21496 </member>
21497 <member name="F:OpenMetaverse.VisualParam.Group">
21498 <summary>Group ID this parameter belongs to</summary>
21499 </member>
21500 <member name="F:OpenMetaverse.VisualParam.Wearable">
21501 <summary>Name of the wearable this parameter belongs to</summary>
21502 </member>
21503 <member name="F:OpenMetaverse.VisualParam.Label">
21504 <summary>Displayable label of this characteristic</summary>
21505 </member>
21506 <member name="F:OpenMetaverse.VisualParam.LabelMin">
21507 <summary>Displayable label for the minimum value of this characteristic</summary>
21508 </member>
21509 <member name="F:OpenMetaverse.VisualParam.LabelMax">
21510 <summary>Displayable label for the maximum value of this characteristic</summary>
21511 </member>
21512 <member name="F:OpenMetaverse.VisualParam.DefaultValue">
21513 <summary>Default value</summary>
21514 </member>
21515 <member name="F:OpenMetaverse.VisualParam.MinValue">
21516 <summary>Minimum value</summary>
21517 </member>
21518 <member name="F:OpenMetaverse.VisualParam.MaxValue">
21519 <summary>Maximum value</summary>
21520 </member>
21521 <member name="F:OpenMetaverse.VisualParam.IsBumpAttribute">
21522 <summary>Is this param used for creation of bump layer?</summary>
21523 </member>
21524 <member name="F:OpenMetaverse.VisualParam.AlphaParams">
21525 <summary>Alpha blending/bump info</summary>
21526 </member>
21527 <member name="F:OpenMetaverse.VisualParam.ColorParams">
21528 <summary>Color information</summary>
21529 </member>
21530 <member name="F:OpenMetaverse.VisualParam.Drivers">
21531 <summary>Array of param IDs that are drivers for this parameter</summary>
21532 </member>
21533 <member name="T:OpenMetaverse.VisualParams">
20433 <summary> 21534 <summary>
20434 Invokes the wrapped delegate synchronously 21535 Holds the Params array of all the avatar appearance parameters
20435 </summary> 21536 </summary>
20436 <param name="d"></param>
20437 <param name="args"></param>
20438 </member> 21537 </member>
20439 <member name="M:ThreadUtil.EndWrapperInvoke(System.IAsyncResult)"> 21538 <member name="T:OpenMetaverse.Assets.Asset">
20440 <summary> 21539 <summary>
20441 Calls EndInvoke on the wrapper and Close on the resulting WaitHandle 21540 Base class for all Asset types
20442 to prevent resource leaks
20443 </summary> 21541 </summary>
20444 <param name="ar"></param>
20445 </member> 21542 </member>
20446 <member name="T:ThreadUtil.DelegateWrapper"> 21543 <member name="M:OpenMetaverse.Assets.Asset.#ctor">
20447 <summary> 21544 <summary>
20448 Delegate to wrap another delegate and its arguments 21545 Construct a new Asset object
20449 </summary> 21546 </summary>
20450 <param name="d"></param>
20451 <param name="args"></param>
20452 </member>
20453 <member name="F:OpenMetaverse.TerrainManager.m_LandPatchReceivedEvent">
20454 <summary>The event subscribers. null if no subcribers</summary>
20455 </member>
20456 <member name="M:OpenMetaverse.TerrainManager.OnLandPatchReceived(OpenMetaverse.LandPatchReceivedEventArgs)">
20457 <summary>Raises the LandPatchReceived event</summary>
20458 <param name="e">A LandPatchReceivedEventArgs object containing the
20459 data returned from the simulator</param>
20460 </member>
20461 <member name="F:OpenMetaverse.TerrainManager.m_LandPatchReceivedLock">
20462 <summary>Thread sync lock object</summary>
20463 </member> 21547 </member>
20464 <member name="M:OpenMetaverse.TerrainManager.#ctor(OpenMetaverse.GridClient)"> 21548 <member name="M:OpenMetaverse.Assets.Asset.#ctor(OpenMetaverse.UUID,System.Byte[])">
20465 <summary> 21549 <summary>
20466 Default constructor 21550 Construct a new Asset object
20467 </summary> 21551 </summary>
20468 <param name="client"></param> 21552 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
21553 <param name="assetData">A byte array containing the raw asset data</param>
20469 </member> 21554 </member>
20470 <member name="E:OpenMetaverse.TerrainManager.LandPatchReceived"> 21555 <member name="F:OpenMetaverse.Assets.Asset.AssetData">
20471 <summary>Raised when the simulator responds sends </summary> 21556 <summary>A byte array containing the raw asset data</summary>
20472 </member> 21557 </member>
20473 <member name="P:OpenMetaverse.LandPatchReceivedEventArgs.Simulator"> 21558 <member name="F:OpenMetaverse.Assets.Asset.Temporary">
20474 <summary>Simulator from that sent tha data</summary> 21559 <summary>True if the asset it only stored on the server temporarily</summary>
20475 </member> 21560 </member>
20476 <member name="P:OpenMetaverse.LandPatchReceivedEventArgs.X"> 21561 <member name="F:OpenMetaverse.Assets.Asset._AssetID">
20477 <summary>Sim coordinate of the patch</summary> 21562 <summary>A unique ID</summary>
20478 </member> 21563 </member>
20479 <member name="P:OpenMetaverse.LandPatchReceivedEventArgs.Y"> 21564 <member name="P:OpenMetaverse.Assets.Asset.AssetID">
20480 <summary>Sim coordinate of the patch</summary> 21565 <summary>The assets unique ID</summary>
20481 </member> 21566 </member>
20482 <member name="P:OpenMetaverse.LandPatchReceivedEventArgs.PatchSize"> 21567 <member name="P:OpenMetaverse.Assets.Asset.AssetType">
20483 <summary>Size of tha patch</summary> 21568 <summary>
21569 The "type" of asset, Notecard, Animation, etc
21570 </summary>
20484 </member> 21571 </member>
20485 <member name="P:OpenMetaverse.LandPatchReceivedEventArgs.HeightMap"> 21572 <member name="M:OpenMetaverse.Assets.Asset.Encode">
20486 <summary>Heightmap for the patch</summary> 21573 <summary>
21574 Regenerates the <code>AssetData</code> byte array from the properties
21575 of the derived class.
21576 </summary>
20487 </member> 21577 </member>
20488 <member name="T:OpenMetaverse.PermissionMask"> 21578 <member name="M:OpenMetaverse.Assets.Asset.Decode">
20489 <summary> 21579 <summary>
20490 21580 Decodes the AssetData, placing it in appropriate properties of the derived
21581 class.
20491 </summary> 21582 </summary>
21583 <returns>True if the asset decoding succeeded, otherwise false</returns>
20492 </member> 21584 </member>
20493 <member name="T:OpenMetaverse.PermissionWho"> 21585 <member name="T:OpenMetaverse.Assets.ArchiveConstants">
20494 <summary> 21586 <summary>
20495 21587 Constants for the archiving module
20496 </summary> 21588 </summary>
20497 </member> 21589 </member>
20498 <member name="F:OpenMetaverse.PermissionWho.Base"> 21590 <member name="F:OpenMetaverse.Assets.ArchiveConstants.CONTROL_FILE_PATH">
20499 <summary></summary> 21591 <summary>
21592 The location of the archive control file
21593 </summary>
20500 </member> 21594 </member>
20501 <member name="F:OpenMetaverse.PermissionWho.Owner"> 21595 <member name="F:OpenMetaverse.Assets.ArchiveConstants.ASSETS_PATH">
20502 <summary></summary> 21596 <summary>
21597 Path for the assets held in an archive
21598 </summary>
20503 </member> 21599 </member>
20504 <member name="F:OpenMetaverse.PermissionWho.Group"> 21600 <member name="F:OpenMetaverse.Assets.ArchiveConstants.OBJECTS_PATH">
20505 <summary></summary> 21601 <summary>
21602 Path for the prims file
21603 </summary>
20506 </member> 21604 </member>
20507 <member name="F:OpenMetaverse.PermissionWho.Everyone"> 21605 <member name="F:OpenMetaverse.Assets.ArchiveConstants.TERRAINS_PATH">
20508 <summary></summary> 21606 <summary>
21607 Path for terrains. Technically these may be assets, but I think it's quite nice to split them out.
21608 </summary>
20509 </member> 21609 </member>
20510 <member name="F:OpenMetaverse.PermissionWho.NextOwner"> 21610 <member name="F:OpenMetaverse.Assets.ArchiveConstants.SETTINGS_PATH">
20511 <summary></summary> 21611 <summary>
21612 Path for region settings.
21613 </summary>
20512 </member> 21614 </member>
20513 <member name="F:OpenMetaverse.PermissionWho.All"> 21615 <member name="F:OpenMetaverse.Assets.ArchiveConstants.ASSET_EXTENSION_SEPARATOR">
20514 <summary></summary> 21616 <summary>
21617 The character the separates the uuid from extension information in an archived asset filename
21618 </summary>
20515 </member> 21619 </member>
20516 <member name="T:OpenMetaverse.Permissions"> 21620 <member name="F:OpenMetaverse.Assets.ArchiveConstants.ASSET_TYPE_TO_EXTENSION">
20517 <summary> 21621 <summary>
20518 21622 Extensions used for asset types in the archive
20519 </summary> 21623 </summary>
20520 </member> 21624 </member>
20521 <member name="F:OpenMetaverse.UDPPacketBuffer.BUFFER_SIZE"> 21625 <member name="T:OpenMetaverse.Assets.AssetsArchiver">
20522 <summary>Size of the byte array used to store raw packet data</summary> 21626 <summary>
21627 Archives assets
21628 </summary>
20523 </member> 21629 </member>
20524 <member name="F:OpenMetaverse.UDPPacketBuffer.Data"> 21630 <member name="F:OpenMetaverse.Assets.AssetsArchiver.m_assets">
20525 <summary>Raw packet data buffer</summary> 21631 <summary>
21632 Archive assets
21633 </summary>
20526 </member> 21634 </member>
20527 <member name="F:OpenMetaverse.UDPPacketBuffer.DataLength"> 21635 <member name="M:OpenMetaverse.Assets.AssetsArchiver.Archive(OpenMetaverse.Assets.TarArchiveWriter)">
20528 <summary>Length of the data to transmit</summary> 21636 <summary>
21637 Archive the assets given to this archiver to the given archive.
21638 </summary>
21639 <param name="archive">
21640 </param>
20529 </member> 21641 </member>
20530 <member name="F:OpenMetaverse.UDPPacketBuffer.RemoteEndPoint"> 21642 <member name="M:OpenMetaverse.Assets.AssetsArchiver.WriteMetadata(OpenMetaverse.Assets.TarArchiveWriter)">
20531 <summary>EndPoint of the remote host</summary> 21643 <summary>
21644 Write an assets metadata file to the given archive
21645 </summary>
21646 <param name="archive">
21647 </param>
20532 </member> 21648 </member>
20533 <member name="M:OpenMetaverse.UDPPacketBuffer.#ctor"> 21649 <member name="M:OpenMetaverse.Assets.AssetsArchiver.WriteData(OpenMetaverse.Assets.TarArchiveWriter)">
20534 <summary> 21650 <summary>
20535 Create an allocated UDP packet buffer for receiving a packet 21651 Write asset data files to the given archive
20536 </summary> 21652 </summary>
21653 <param name="archive">
21654 </param>
20537 </member> 21655 </member>
20538 <member name="M:OpenMetaverse.UDPPacketBuffer.#ctor(System.Net.IPEndPoint)"> 21656 <member name="T:OpenMetaverse.Assets.TarArchiveReader">
20539 <summary> 21657 <summary>
20540 Create an allocated UDP packet buffer for sending a packet 21658 Temporary code to do the bare minimum required to read a tar archive for our purposes
20541 </summary> 21659 </summary>
20542 <param name="endPoint">EndPoint of the remote host</param>
20543 </member> 21660 </member>
20544 <member name="M:OpenMetaverse.UDPPacketBuffer.#ctor(System.Net.IPEndPoint,System.Int32)"> 21661 <member name="M:OpenMetaverse.Assets.TarArchiveReader.#ctor(System.IO.Stream)">
20545 <summary> 21662 <summary>
20546 Create an allocated UDP packet buffer for sending a packet 21663 Generate a tar reader which reads from the given stream.
20547 </summary> 21664 </summary>
20548 <param name="endPoint">EndPoint of the remote host</param> 21665 <param name="s">
20549 <param name="bufferSize">Size of the buffer to allocate for packet data</param> 21666 </param>
20550 </member> 21667 </member>
20551 <member name="T:OpenMetaverse.PacketBufferPool"> 21668 <member name="F:OpenMetaverse.Assets.TarArchiveReader.m_br">
20552 <summary> 21669 <summary>
20553 Object pool for packet buffers. This is used to allocate memory for all 21670 Binary reader for the underlying stream
20554 incoming and outgoing packets, and zerocoding buffers for those packets
20555 </summary> 21671 </summary>
20556 </member> 21672 </member>
20557 <member name="M:OpenMetaverse.PacketBufferPool.#ctor(System.Net.IPEndPoint,System.Int32,System.Int32)"> 21673 <member name="F:OpenMetaverse.Assets.TarArchiveReader.m_nullCharArray">
20558 <summary> 21674 <summary>
20559 Initialize the object pool in client mode 21675 Used to trim off null chars
20560 </summary> 21676 </summary>
20561 <param name="endPoint">Server to connect to</param>
20562 <param name="itemsPerSegment"></param>
20563 <param name="minSegments"></param>
20564 </member> 21677 </member>
20565 <member name="M:OpenMetaverse.PacketBufferPool.#ctor(System.Int32,System.Int32)"> 21678 <member name="F:OpenMetaverse.Assets.TarArchiveReader.m_spaceCharArray">
20566 <summary> 21679 <summary>
20567 Initialize the object pool in server mode 21680 Used to trim off space chars
20568 </summary> 21681 </summary>
20569 <param name="itemsPerSegment"></param>
20570 <param name="minSegments"></param>
20571 </member> 21682 </member>
20572 <member name="M:OpenMetaverse.PacketBufferPool.GetObjectInstance"> 21683 <member name="M:OpenMetaverse.Assets.TarArchiveReader.ReadEntry(System.String@,OpenMetaverse.Assets.TarArchiveReader.TarEntryType@)">
20573 <summary> 21684 <summary>
20574 Returns a packet buffer with EndPoint set if the buffer is in 21685 Read the next entry in the tar file.
20575 client mode, or with EndPoint set to null in server mode
20576 </summary> 21686 </summary>
20577 <returns>Initialized UDPPacketBuffer object</returns> 21687 <param name="filePath">
21688 </param>
21689 <param name="entryType">
21690 </param>
21691 <returns>the data for the entry. Returns null if there are no more entries</returns>
20578 </member> 21692 </member>
20579 <member name="M:OpenMetaverse.Pool.#cctor"> 21693 <member name="M:OpenMetaverse.Assets.TarArchiveReader.ReadHeader">
20580 <summary> 21694 <summary>
20581 Default constructor 21695 Read the next 512 byte chunk of data as a tar header.
20582 </summary> 21696 </summary>
21697 <returns>A tar header struct. null if we have reached the end of the archive.</returns>
20583 </member> 21698 </member>
20584 <member name="M:OpenMetaverse.Pool.CheckOut"> 21699 <member name="M:OpenMetaverse.Assets.TarArchiveReader.ReadData(System.Int32)">
20585 <summary> 21700 <summary>
20586 Check a packet buffer out of the pool 21701 Read data following a header
20587 </summary> 21702 </summary>
20588 <returns>A packet buffer object</returns> 21703 <param name="fileSize">
21704 </param>
21705 <returns>
21706 </returns>
20589 </member> 21707 </member>
20590 <member name="T:OpenMetaverse.Logger"> 21708 <member name="M:OpenMetaverse.Assets.TarArchiveReader.ConvertOctalBytesToDecimal(System.Byte[],System.Int32,System.Int32)">
20591 <summary> 21709 <summary>
20592 Singleton logging class for the entire library 21710 Convert octal bytes to a decimal representation
20593 </summary> 21711 </summary>
21712 <param name="bytes">
21713 </param>
21714 <param name="count">
21715 </param>
21716 <param name="startIndex">
21717 </param>
21718 <returns>
21719 </returns>
20594 </member> 21720 </member>
20595 <member name="F:OpenMetaverse.Logger.LogInstance"> 21721 <member name="T:OpenMetaverse.Assets.TarArchiveWriter">
20596 <summary>log4net logging engine</summary> 21722 <summary>
21723 Temporary code to produce a tar archive in tar v7 format
21724 </summary>
20597 </member> 21725 </member>
20598 <member name="M:OpenMetaverse.Logger.#cctor"> 21726 <member name="F:OpenMetaverse.Assets.TarArchiveWriter.m_bw">
20599 <summary> 21727 <summary>
20600 Default constructor 21728 Binary writer for the underlying stream
20601 </summary> 21729 </summary>
20602 </member> 21730 </member>
20603 <member name="M:OpenMetaverse.Logger.Log(System.Object,OpenMetaverse.Helpers.LogLevel)"> 21731 <member name="M:OpenMetaverse.Assets.TarArchiveWriter.WriteDir(System.String)">
20604 <summary> 21732 <summary>
20605 Send a log message to the logging engine 21733 Write a directory entry to the tar archive. We can only handle one path level right now!
20606 </summary> 21734 </summary>
20607 <param name="message">The log message</param> 21735 <param name="dirName">
20608 <param name="level">The severity of the log entry</param> 21736 </param>
20609 </member> 21737 </member>
20610 <member name="M:OpenMetaverse.Logger.Log(System.Object,OpenMetaverse.Helpers.LogLevel,OpenMetaverse.GridClient)"> 21738 <member name="M:OpenMetaverse.Assets.TarArchiveWriter.WriteFile(System.String,System.String)">
20611 <summary> 21739 <summary>
20612 Send a log message to the logging engine 21740 Write a file to the tar archive
20613 </summary> 21741 </summary>
20614 <param name="message">The log message</param> 21742 <param name="filePath">
20615 <param name="level">The severity of the log entry</param> 21743 </param>
20616 <param name="client">Instance of the client</param> 21744 <param name="data">
21745 </param>
20617 </member> 21746 </member>
20618 <member name="M:OpenMetaverse.Logger.Log(System.Object,OpenMetaverse.Helpers.LogLevel,System.Exception)"> 21747 <member name="M:OpenMetaverse.Assets.TarArchiveWriter.WriteFile(System.String,System.Byte[])">
20619 <summary> 21748 <summary>
20620 Send a log message to the logging engine 21749 Write a file to the tar archive
20621 </summary> 21750 </summary>
20622 <param name="message">The log message</param> 21751 <param name="filePath">
20623 <param name="level">The severity of the log entry</param> 21752 </param>
20624 <param name="exception">Exception that was raised</param> 21753 <param name="data">
21754 </param>
20625 </member> 21755 </member>
20626 <member name="M:OpenMetaverse.Logger.Log(System.Object,OpenMetaverse.Helpers.LogLevel,OpenMetaverse.GridClient,System.Exception)"> 21756 <member name="M:OpenMetaverse.Assets.TarArchiveWriter.Close">
20627 <summary> 21757 <summary>
20628 Send a log message to the logging engine 21758 Finish writing the raw tar archive data to a stream. The stream will be closed on completion.
20629 </summary> 21759 </summary>
20630 <param name="message">The log message</param>
20631 <param name="level">The severity of the log entry</param>
20632 <param name="client">Instance of the client</param>
20633 <param name="exception">Exception that was raised</param>
20634 </member> 21760 </member>
20635 <member name="M:OpenMetaverse.Logger.DebugLog(System.Object)"> 21761 <member name="M:OpenMetaverse.Assets.TarArchiveWriter.WriteEntry(System.String,System.Byte[],System.Char)">
20636 <summary> 21762 <summary>
20637 If the library is compiled with DEBUG defined, an event will be 21763 Write a particular entry
20638 fired if an <code>OnLogMessage</code> handler is registered and the
20639 message will be sent to the logging engine
20640 </summary> 21764 </summary>
20641 <param name="message">The message to log at the DEBUG level to the 21765 <param name="filePath">
20642 current logging engine</param> 21766 </param>
21767 <param name="data">
21768 </param>
21769 <param name="fileType">
21770 </param>
20643 </member> 21771 </member>
20644 <member name="M:OpenMetaverse.Logger.DebugLog(System.Object,OpenMetaverse.GridClient)"> 21772 <member name="T:OpenMetaverse.Assets.AssetAnimation">
20645 <summary> 21773 <summary>
20646 If the library is compiled with DEBUG defined and 21774 Represents an Animation
20647 <code>GridClient.Settings.DEBUG</code> is true, an event will be
20648 fired if an <code>OnLogMessage</code> handler is registered and the
20649 message will be sent to the logging engine
20650 </summary> 21775 </summary>
20651 <param name="message">The message to log at the DEBUG level to the
20652 current logging engine</param>
20653 <param name="client">Instance of the client</param>
20654 </member> 21776 </member>
20655 <member name="E:OpenMetaverse.Logger.OnLogMessage"> 21777 <member name="M:OpenMetaverse.Assets.AssetAnimation.#ctor">
20656 <summary>Triggered whenever a message is logged. If this is left 21778 <summary>Default Constructor</summary>
20657 null, log messages will go to the console</summary>
20658 </member> 21779 </member>
20659 <member name="T:OpenMetaverse.Logger.LogCallback"> 21780 <member name="M:OpenMetaverse.Assets.AssetAnimation.#ctor(OpenMetaverse.UUID,System.Byte[])">
20660 <summary> 21781 <summary>
20661 Callback used for client apps to receive log messages from 21782 Construct an Asset object of type Animation
20662 the library
20663 </summary> 21783 </summary>
20664 <param name="message">Data being logged</param> 21784 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
20665 <param name="level">The severity of the log entry from <seealso cref="T:OpenMetaverse.Helpers.LogLevel"/></param> 21785 <param name="assetData">A byte array containing the raw asset data</param>
20666 </member> 21786 </member>
20667 <member name="F:OpenMetaverse.InventorySortOrder.ByName"> 21787 <member name="P:OpenMetaverse.Assets.AssetAnimation.AssetType">
20668 <summary>Sort by name</summary> 21788 <summary>Override the base classes AssetType</summary>
20669 </member> 21789 </member>
20670 <member name="F:OpenMetaverse.InventorySortOrder.ByDate"> 21790 <member name="T:OpenMetaverse.Assets.AssetBodypart">
20671 <summary>Sort by date</summary> 21791 <summary>
21792 Represents an <seealso cref="T:OpenMetaverse.Assets.AssetWearable" /> that represents an avatars body ie: Hair, Etc.
21793 </summary>
20672 </member> 21794 </member>
20673 <member name="F:OpenMetaverse.InventorySortOrder.FoldersByName"> 21795 <member name="M:OpenMetaverse.Assets.AssetBodypart.#ctor">
20674 <summary>Sort folders by name, regardless of whether items are 21796 <summary>Initializes a new instance of an AssetBodyPart object</summary>
20675 sorted by name or date</summary>
20676 </member> 21797 </member>
20677 <member name="F:OpenMetaverse.InventorySortOrder.SystemFoldersToTop"> 21798 <member name="M:OpenMetaverse.Assets.AssetBodypart.#ctor(OpenMetaverse.UUID,System.Byte[])">
20678 <summary>Place system folders at the top</summary> 21799 <summary>Initializes a new instance of an AssetBodyPart object with parameters</summary>
21800 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
21801 <param name="assetData">A byte array containing the raw asset data</param>
20679 </member> 21802 </member>
20680 <member name="T:OpenMetaverse.DeRezDestination"> 21803 <member name="P:OpenMetaverse.Assets.AssetBodypart.AssetType">
21804 <summary>Override the base classes AssetType</summary>
21805 </member>
21806 <member name="T:OpenMetaverse.Assets.AssetClothing">
20681 <summary> 21807 <summary>
20682 Possible destinations for DeRezObject request 21808 Represents an <seealso cref="T:OpenMetaverse.Assets.AssetWearable" /> that can be worn on an avatar
21809 such as a Shirt, Pants, etc.
20683 </summary> 21810 </summary>
20684 </member> 21811 </member>
20685 <member name="F:OpenMetaverse.DeRezDestination.AgentInventorySave"> 21812 <member name="M:OpenMetaverse.Assets.AssetClothing.#ctor">
20686 <summary></summary> 21813 <summary>Initializes a new instance of an AssetScriptBinary object</summary>
20687 </member> 21814 </member>
20688 <member name="F:OpenMetaverse.DeRezDestination.AgentInventoryCopy"> 21815 <member name="M:OpenMetaverse.Assets.AssetClothing.#ctor(OpenMetaverse.UUID,System.Byte[])">
20689 <summary>Copy from in-world to agent inventory</summary> 21816 <summary>Initializes a new instance of an AssetScriptBinary object with parameters</summary>
21817 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
21818 <param name="assetData">A byte array containing the raw asset data</param>
20690 </member> 21819 </member>
20691 <member name="F:OpenMetaverse.DeRezDestination.TaskInventory"> 21820 <member name="P:OpenMetaverse.Assets.AssetClothing.AssetType">
20692 <summary>Derez to TaskInventory</summary> 21821 <summary>Override the base classes AssetType</summary>
20693 </member> 21822 </member>
20694 <member name="F:OpenMetaverse.DeRezDestination.Attachment"> 21823 <member name="T:OpenMetaverse.Assets.GestureStepType">
20695 <summary></summary> 21824 <summary>
21825 Type of gesture step
21826 </summary>
20696 </member> 21827 </member>
20697 <member name="F:OpenMetaverse.DeRezDestination.AgentInventoryTake"> 21828 <member name="T:OpenMetaverse.Assets.GestureStep">
20698 <summary>Take Object</summary> 21829 <summary>
21830 Base class for gesture steps
21831 </summary>
20699 </member> 21832 </member>
20700 <member name="F:OpenMetaverse.DeRezDestination.ForceToGodInventory"> 21833 <member name="P:OpenMetaverse.Assets.GestureStep.GestureStepType">
20701 <summary></summary> 21834 <summary>
21835 Retururns what kind of gesture step this is
21836 </summary>
20702 </member> 21837 </member>
20703 <member name="F:OpenMetaverse.DeRezDestination.TrashFolder"> 21838 <member name="T:OpenMetaverse.Assets.GestureStepAnimation">
20704 <summary>Delete Object</summary> 21839 <summary>
21840 Describes animation step of a gesture
21841 </summary>
20705 </member> 21842 </member>
20706 <member name="F:OpenMetaverse.DeRezDestination.AttachmentToInventory"> 21843 <member name="F:OpenMetaverse.Assets.GestureStepAnimation.AnimationStart">
20707 <summary>Put an avatar attachment into agent inventory</summary> 21844 <summary>
21845 If true, this step represents start of animation, otherwise animation stop
21846 </summary>
20708 </member> 21847 </member>
20709 <member name="F:OpenMetaverse.DeRezDestination.AttachmentExists"> 21848 <member name="F:OpenMetaverse.Assets.GestureStepAnimation.ID">
20710 <summary></summary> 21849 <summary>
21850 Animation asset <see cref="T:OpenMetaverse.UUID" /></summary>
20711 </member> 21851 </member>
20712 <member name="F:OpenMetaverse.DeRezDestination.ReturnToOwner"> 21852 <member name="F:OpenMetaverse.Assets.GestureStepAnimation.Name">
20713 <summary>Return an object back to the owner's inventory</summary> 21853 <summary>
21854 Animation inventory name
21855 </summary>
20714 </member> 21856 </member>
20715 <member name="F:OpenMetaverse.DeRezDestination.ReturnToLastOwner"> 21857 <member name="P:OpenMetaverse.Assets.GestureStepAnimation.GestureStepType">
20716 <summary>Return a deeded object back to the last owner's inventory</summary> 21858 <summary>
21859 Returns what kind of gesture step this is
21860 </summary>
20717 </member> 21861 </member>
20718 <member name="T:OpenMetaverse.InventoryItemFlags"> 21862 <member name="T:OpenMetaverse.Assets.GestureStepSound">
20719 <summary> 21863 <summary>
20720 Upper half of the Flags field for inventory items 21864 Describes sound step of a gesture
20721 </summary> 21865 </summary>
20722 </member> 21866 </member>
20723 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectSlamPerm"> 21867 <member name="F:OpenMetaverse.Assets.GestureStepSound.ID">
20724 <summary>Indicates that the NextOwner permission will be set to the 21868 <summary>
20725 most restrictive set of permissions found in the object set 21869 Sound asset <see cref="T:OpenMetaverse.UUID" /></summary>
20726 (including linkset items and object inventory items) on next rez</summary>
20727 </member> 21870 </member>
20728 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectSlamSale"> 21871 <member name="F:OpenMetaverse.Assets.GestureStepSound.Name">
20729 <summary>Indicates that the object sale information has been 21872 <summary>
20730 changed</summary> 21873 Sound inventory name
21874 </summary>
20731 </member> 21875 </member>
20732 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectOverwriteBase"> 21876 <member name="P:OpenMetaverse.Assets.GestureStepSound.GestureStepType">
20733 <summary>If set, and a slam bit is set, indicates BaseMask will be overwritten on Rez</summary> 21877 <summary>
21878 Returns what kind of gesture step this is
21879 </summary>
20734 </member> 21880 </member>
20735 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectOverwriteOwner"> 21881 <member name="T:OpenMetaverse.Assets.GestureStepChat">
20736 <summary>If set, and a slam bit is set, indicates OwnerMask will be overwritten on Rez</summary> 21882 <summary>
21883 Describes sound step of a gesture
21884 </summary>
20737 </member> 21885 </member>
20738 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectOverwriteGroup"> 21886 <member name="F:OpenMetaverse.Assets.GestureStepChat.Text">
20739 <summary>If set, and a slam bit is set, indicates GroupMask will be overwritten on Rez</summary> 21887 <summary>
21888 Text to output in chat
21889 </summary>
20740 </member> 21890 </member>
20741 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectOverwriteEveryone"> 21891 <member name="P:OpenMetaverse.Assets.GestureStepChat.GestureStepType">
20742 <summary>If set, and a slam bit is set, indicates EveryoneMask will be overwritten on Rez</summary> 21892 <summary>
21893 Returns what kind of gesture step this is
21894 </summary>
20743 </member> 21895 </member>
20744 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectOverwriteNextOwner"> 21896 <member name="T:OpenMetaverse.Assets.GestureStepWait">
20745 <summary>If set, and a slam bit is set, indicates NextOwnerMask will be overwritten on Rez</summary> 21897 <summary>
21898 Describes sound step of a gesture
21899 </summary>
20746 </member> 21900 </member>
20747 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectHasMultipleItems"> 21901 <member name="F:OpenMetaverse.Assets.GestureStepWait.WaitForAnimation">
20748 <summary>Indicates whether this object is composed of multiple 21902 <summary>
20749 items or not</summary> 21903 If true in this step we wait for all animations to finish
21904 </summary>
20750 </member> 21905 </member>
20751 <member name="F:OpenMetaverse.InventoryItemFlags.SharedSingleReference"> 21906 <member name="F:OpenMetaverse.Assets.GestureStepWait.WaitForTime">
20752 <summary>Indicates that the asset is only referenced by this 21907 <summary>
20753 inventory item. If this item is deleted or updated to reference a 21908 If true gesture player should wait for the specified amount of time
20754 new assetID, the asset can be deleted</summary> 21909 </summary>
20755 </member> 21910 </member>
20756 <member name="T:OpenMetaverse.InventoryBase"> 21911 <member name="F:OpenMetaverse.Assets.GestureStepWait.WaitTime">
20757 <summary> 21912 <summary>
20758 Base Class for Inventory Items 21913 Time in seconds to wait if WaitForAnimation is false
20759 </summary> 21914 </summary>
20760 </member> 21915 </member>
20761 <member name="F:OpenMetaverse.InventoryBase.UUID"> 21916 <member name="P:OpenMetaverse.Assets.GestureStepWait.GestureStepType">
20762 <summary><seealso cref="T:OpenMetaverse.UUID"/> of item/folder</summary> 21917 <summary>
21918 Returns what kind of gesture step this is
21919 </summary>
20763 </member> 21920 </member>
20764 <member name="F:OpenMetaverse.InventoryBase.ParentUUID"> 21921 <member name="T:OpenMetaverse.Assets.GestureStepEOF">
20765 <summary><seealso cref="T:OpenMetaverse.UUID"/> of parent folder</summary> 21922 <summary>
21923 Describes the final step of a gesture
21924 </summary>
20766 </member> 21925 </member>
20767 <member name="F:OpenMetaverse.InventoryBase.Name"> 21926 <member name="P:OpenMetaverse.Assets.GestureStepEOF.GestureStepType">
20768 <summary>Name of item/folder</summary> 21927 <summary>
21928 Returns what kind of gesture step this is
21929 </summary>
20769 </member> 21930 </member>
20770 <member name="F:OpenMetaverse.InventoryBase.OwnerID"> 21931 <member name="T:OpenMetaverse.Assets.AssetGesture">
20771 <summary>Item/Folder Owners <seealso cref="T:OpenMetaverse.UUID"/></summary> 21932 <summary>
21933 Represents a sequence of animations, sounds, and chat actions
21934 </summary>
20772 </member> 21935 </member>
20773 <member name="M:OpenMetaverse.InventoryBase.#ctor(OpenMetaverse.UUID)"> 21936 <member name="M:OpenMetaverse.Assets.AssetGesture.#ctor">
20774 <summary> 21937 <summary>
20775 Constructor, takes an itemID as a parameter 21938 Constructs guesture asset
20776 </summary> 21939 </summary>
20777 <param name="itemID">The <seealso cref="T:OpenMetaverse.UUID"/> of the item</param>
20778 </member> 21940 </member>
20779 <member name="M:OpenMetaverse.InventoryBase.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 21941 <member name="M:OpenMetaverse.Assets.AssetGesture.#ctor(OpenMetaverse.UUID,System.Byte[])">
20780 <summary> 21942 <summary>
20781 21943 Constructs guesture asset
20782 </summary> 21944 </summary>
20783 <returns></returns> 21945 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
21946 <param name="assetData">A byte array containing the raw asset data</param>
20784 </member> 21947 </member>
20785 <member name="M:OpenMetaverse.InventoryBase.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 21948 <member name="F:OpenMetaverse.Assets.AssetGesture.TriggerKey">
20786 <summary> 21949 <summary>
20787 21950 Keyboard key that triggers the gestyre
20788 </summary> 21951 </summary>
20789 <returns></returns>
20790 </member> 21952 </member>
20791 <member name="M:OpenMetaverse.InventoryBase.GetHashCode"> 21953 <member name="F:OpenMetaverse.Assets.AssetGesture.TriggerKeyMask">
20792 <summary> 21954 <summary>
20793 Generates a number corresponding to the value of the object to support the use of a hash table, 21955 Modifier to the trigger key
20794 suitable for use in hashing algorithms and data structures such as a hash table
20795 </summary> 21956 </summary>
20796 <returns>A Hashcode of all the combined InventoryBase fields</returns>
20797 </member> 21957 </member>
20798 <member name="M:OpenMetaverse.InventoryBase.Equals(System.Object)"> 21958 <member name="F:OpenMetaverse.Assets.AssetGesture.Trigger">
20799 <summary> 21959 <summary>
20800 Determine whether the specified <seealso cref="T:OpenMetaverse.InventoryBase"/> object is equal to the current object 21960 String that triggers playing of the gesture sequence
20801 </summary> 21961 </summary>
20802 <param name="o">InventoryBase object to compare against</param>
20803 <returns>true if objects are the same</returns>
20804 </member> 21962 </member>
20805 <member name="M:OpenMetaverse.InventoryBase.Equals(OpenMetaverse.InventoryBase)"> 21963 <member name="F:OpenMetaverse.Assets.AssetGesture.ReplaceWith">
20806 <summary> 21964 <summary>
20807 Determine whether the specified <seealso cref="T:OpenMetaverse.InventoryBase"/> object is equal to the current object 21965 Text that replaces trigger in chat once gesture is triggered
20808 </summary> 21966 </summary>
20809 <param name="o">InventoryBase object to compare against</param>
20810 <returns>true if objects are the same</returns>
20811 </member> 21967 </member>
20812 <member name="T:OpenMetaverse.InventoryItem"> 21968 <member name="F:OpenMetaverse.Assets.AssetGesture.Sequence">
20813 <summary> 21969 <summary>
20814 An Item in Inventory 21970 Sequence of gesture steps
20815 </summary> 21971 </summary>
20816 </member> 21972 </member>
20817 <member name="F:OpenMetaverse.InventoryItem.AssetUUID"> 21973 <member name="P:OpenMetaverse.Assets.AssetGesture.AssetType">
20818 <summary>The <seealso cref="T:OpenMetaverse.UUID"/> of this item</summary> 21974 <summary>
21975 Returns asset type
21976 </summary>
20819 </member> 21977 </member>
20820 <member name="F:OpenMetaverse.InventoryItem.Permissions"> 21978 <member name="M:OpenMetaverse.Assets.AssetGesture.Encode">
20821 <summary>The combined <seealso cref="T:OpenMetaverse.Permissions"/> of this item</summary> 21979 <summary>
21980 Encodes gesture asset suitable for uplaod
21981 </summary>
20822 </member> 21982 </member>
20823 <member name="F:OpenMetaverse.InventoryItem.AssetType"> 21983 <member name="M:OpenMetaverse.Assets.AssetGesture.Decode">
20824 <summary>The type of item from <seealso cref="T:OpenMetaverse.AssetType"/></summary> 21984 <summary>
21985 Decodes gesture assset into play sequence
21986 </summary>
21987 <returns>true if the asset data was decoded successfully</returns>
20825 </member> 21988 </member>
20826 <member name="F:OpenMetaverse.InventoryItem.InventoryType"> 21989 <member name="T:OpenMetaverse.Assets.AssetLandmark">
20827 <summary>The type of item from the <seealso cref="T:OpenMetaverse.InventoryType"/> enum</summary> 21990 <summary>
21991 Represents a Landmark with RegionID and Position vector
21992 </summary>
20828 </member> 21993 </member>
20829 <member name="F:OpenMetaverse.InventoryItem.CreatorID"> 21994 <member name="M:OpenMetaverse.Assets.AssetLandmark.#ctor">
20830 <summary>The <seealso cref="T:OpenMetaverse.UUID"/> of the creator of this item</summary> 21995 <summary>Construct an Asset of type Landmark</summary>
20831 </member> 21996 </member>
20832 <member name="F:OpenMetaverse.InventoryItem.Description"> 21997 <member name="M:OpenMetaverse.Assets.AssetLandmark.#ctor(OpenMetaverse.UUID,System.Byte[])">
20833 <summary>A Description of this item</summary> 21998 <summary>
21999 Construct an Asset object of type Landmark
22000 </summary>
22001 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
22002 <param name="assetData">A byte array containing the raw asset data</param>
20834 </member> 22003 </member>
20835 <member name="F:OpenMetaverse.InventoryItem.GroupID"> 22004 <member name="F:OpenMetaverse.Assets.AssetLandmark.RegionID">
20836 <summary>The <seealso cref="T:OpenMetaverse.Group"/>s <seealso cref="T:OpenMetaverse.UUID"/> this item is set to or owned by</summary> 22005 <summary>UUID of the Landmark target region</summary>
20837 </member> 22006 </member>
20838 <member name="F:OpenMetaverse.InventoryItem.GroupOwned"> 22007 <member name="F:OpenMetaverse.Assets.AssetLandmark.Position">
20839 <summary>If true, item is owned by a group</summary> 22008 <summary> Local position of the target </summary>
20840 </member> 22009 </member>
20841 <member name="F:OpenMetaverse.InventoryItem.SalePrice"> 22010 <member name="P:OpenMetaverse.Assets.AssetLandmark.AssetType">
20842 <summary>The price this item can be purchased for</summary> 22011 <summary>Override the base classes AssetType</summary>
20843 </member> 22012 </member>
20844 <member name="F:OpenMetaverse.InventoryItem.SaleType"> 22013 <member name="M:OpenMetaverse.Assets.AssetLandmark.Encode">
20845 <summary>The type of sale from the <seealso cref="T:OpenMetaverse.SaleType"/> enum</summary> 22014 <summary>
22015 Encode the raw contents of a string with the specific Landmark format
22016 </summary>
20846 </member> 22017 </member>
20847 <member name="F:OpenMetaverse.InventoryItem.Flags"> 22018 <member name="M:OpenMetaverse.Assets.AssetLandmark.Decode">
20848 <summary>Combined flags from <seealso cref="T:OpenMetaverse.InventoryItemFlags"/></summary> 22019 <summary>
22020 Decode the raw asset data, populating the RegionID and Position
22021 </summary>
22022 <returns>true if the AssetData was successfully decoded to a UUID and Vector</returns>
20849 </member> 22023 </member>
20850 <member name="F:OpenMetaverse.InventoryItem.CreationDate"> 22024 <member name="T:OpenMetaverse.Assets.AssetMesh">
20851 <summary>Time and date this inventory item was created, stored as 22025 <summary>
20852 UTC (Coordinated Universal Time)</summary> 22026 Represents Mesh asset
22027 </summary>
20853 </member> 22028 </member>
20854 <member name="F:OpenMetaverse.InventoryItem.TransactionID"> 22029 <member name="M:OpenMetaverse.Assets.AssetMesh.#ctor">
20855 <summary>Used to update the AssetID in requests sent to the server</summary> 22030 <summary>Initializes a new instance of an AssetMesh object</summary>
20856 </member> 22031 </member>
20857 <member name="F:OpenMetaverse.InventoryItem.LastOwnerID"> 22032 <member name="M:OpenMetaverse.Assets.AssetMesh.#ctor(OpenMetaverse.UUID,System.Byte[])">
20858 <summary>The <seealso cref="T:OpenMetaverse.UUID"/> of the previous owner of the item</summary> 22033 <summary>Initializes a new instance of an AssetMesh object with parameters</summary>
22034 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
22035 <param name="assetData">A byte array containing the raw asset data</param>
20859 </member> 22036 </member>
20860 <member name="M:OpenMetaverse.InventoryItem.#ctor(OpenMetaverse.UUID)"> 22037 <member name="F:OpenMetaverse.Assets.AssetMesh.MeshData">
20861 <summary> 22038 <summary>
20862 Construct a new InventoryItem object 22039 Decoded mesh data
20863 </summary> 22040 </summary>
20864 <param name="itemID">The <seealso cref="T:OpenMetaverse.UUID"/> of the item</param>
20865 </member> 22041 </member>
20866 <member name="M:OpenMetaverse.InventoryItem.#ctor(OpenMetaverse.InventoryType,OpenMetaverse.UUID)"> 22042 <member name="P:OpenMetaverse.Assets.AssetMesh.AssetType">
22043 <summary>Override the base classes AssetType</summary>
22044 </member>
22045 <member name="M:OpenMetaverse.Assets.AssetMesh.Encode">
20867 <summary> 22046 <summary>
20868 Construct a new InventoryItem object of a specific Type 22047 TODO: Encodes Collada file into LLMesh format
20869 </summary> 22048 </summary>
20870 <param name="type">The type of item from <seealso cref="T:OpenMetaverse.InventoryType"/></param>
20871 <param name="itemID"><seealso cref="T:OpenMetaverse.UUID"/> of the item</param>
20872 </member> 22049 </member>
20873 <member name="M:OpenMetaverse.InventoryItem.IsLink"> 22050 <member name="M:OpenMetaverse.Assets.AssetMesh.Decode">
20874 <summary> 22051 <summary>
20875 Indicates inventory item is a link 22052 Decodes mesh asset. See <see cref="M:OpenMetaverse.Rendering.FacetedMesh.TryDecodeFromAsset(OpenMetaverse.Primitive,OpenMetaverse.Assets.AssetMesh,OpenMetaverse.Rendering.DetailLevel,OpenMetaverse.Rendering.FacetedMesh)" />
22053 to furter decode it for rendering</summary>
22054 <returns>true</returns>
22055 </member>
22056 <member name="T:OpenMetaverse.Assets.AssetNotecard">
22057 <summary>
22058 Represents a string of characters encoded with specific formatting properties
20876 </summary> 22059 </summary>
20877 <returns>True if inventory item is a link to another inventory item</returns>
20878 </member> 22060 </member>
20879 <member name="M:OpenMetaverse.InventoryItem.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22061 <member name="M:OpenMetaverse.Assets.AssetNotecard.#ctor">
22062 <summary>Construct an Asset of type Notecard</summary>
22063 </member>
22064 <member name="M:OpenMetaverse.Assets.AssetNotecard.#ctor(OpenMetaverse.UUID,System.Byte[])">
20880 <summary> 22065 <summary>
20881 22066 Construct an Asset object of type Notecard
20882 </summary> 22067 </summary>
20883 <returns></returns> 22068 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
22069 <param name="assetData">A byte array containing the raw asset data</param>
20884 </member> 22070 </member>
20885 <member name="M:OpenMetaverse.InventoryItem.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22071 <member name="F:OpenMetaverse.Assets.AssetNotecard.BodyText">
22072 <summary>A text string containing main text of the notecard</summary>
22073 </member>
22074 <member name="F:OpenMetaverse.Assets.AssetNotecard.EmbeddedItems">
22075 <summary>List of <see cref="T:OpenMetaverse.InventoryItem" />s embedded on the notecard</summary>
22076 </member>
22077 <member name="P:OpenMetaverse.Assets.AssetNotecard.AssetType">
22078 <summary>Override the base classes AssetType</summary>
22079 </member>
22080 <member name="M:OpenMetaverse.Assets.AssetNotecard.Encode">
20886 <summary> 22081 <summary>
20887 22082 Encode the raw contents of a string with the specific Linden Text properties
20888 </summary> 22083 </summary>
20889 <returns></returns>
20890 </member> 22084 </member>
20891 <member name="M:OpenMetaverse.InventoryItem.GetHashCode"> 22085 <member name="M:OpenMetaverse.Assets.AssetNotecard.Decode">
20892 <summary> 22086 <summary>
20893 Generates a number corresponding to the value of the object to support the use of a hash table. 22087 Decode the raw asset data including the Linden Text properties
20894 Suitable for use in hashing algorithms and data structures such as a hash table
20895 </summary> 22088 </summary>
20896 <returns>A Hashcode of all the combined InventoryItem fields</returns> 22089 <returns>true if the AssetData was successfully decoded</returns>
20897 </member> 22090 </member>
20898 <member name="M:OpenMetaverse.InventoryItem.Equals(System.Object)"> 22091 <member name="T:OpenMetaverse.Assets.AssetPrim">
20899 <summary> 22092 <summary>
20900 Compares an object 22093 A linkset asset, containing a parent primitive and zero or more children
20901 </summary> 22094 </summary>
20902 <param name="o">The object to compare</param>
20903 <returns>true if comparison object matches</returns>
20904 </member> 22095 </member>
20905 <member name="M:OpenMetaverse.InventoryItem.Equals(OpenMetaverse.InventoryBase)"> 22096 <member name="M:OpenMetaverse.Assets.AssetPrim.#ctor">
22097 <summary>Initializes a new instance of an AssetPrim object</summary>
22098 </member>
22099 <member name="M:OpenMetaverse.Assets.AssetPrim.#ctor(OpenMetaverse.UUID,System.Byte[])">
20906 <summary> 22100 <summary>
20907 Determine whether the specified <seealso cref="T:OpenMetaverse.InventoryBase"/> object is equal to the current object 22101 Initializes a new instance of an AssetPrim object
20908 </summary> 22102 </summary>
20909 <param name="o">The <seealso cref="T:OpenMetaverse.InventoryBase"/> object to compare against</param> 22103 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
20910 <returns>true if objects are the same</returns> 22104 <param name="assetData">A byte array containing the raw asset data</param>
20911 </member> 22105 </member>
20912 <member name="M:OpenMetaverse.InventoryItem.Equals(OpenMetaverse.InventoryItem)"> 22106 <member name="T:OpenMetaverse.Assets.AssetPrim.ProfileShape">
20913 <summary> 22107 <summary>
20914 Determine whether the specified <seealso cref="T:OpenMetaverse.InventoryItem"/> object is equal to the current object 22108 Only used internally for XML serialization/deserialization
20915 </summary> 22109 </summary>
20916 <param name="o">The <seealso cref="T:OpenMetaverse.InventoryItem"/> object to compare against</param>
20917 <returns>true if objects are the same</returns>
20918 </member> 22110 </member>
20919 <member name="T:OpenMetaverse.InventoryTexture"> 22111 <member name="P:OpenMetaverse.Assets.AssetPrim.AssetType">
22112 <summary>Override the base classes AssetType</summary>
22113 </member>
22114 <member name="M:OpenMetaverse.Assets.AssetPrim.Encode">
20920 <summary> 22115 <summary>
20921 InventoryTexture Class representing a graphical image
20922 </summary> 22116 </summary>
20923 <seealso cref="!:ManagedImage"/>
20924 </member> 22117 </member>
20925 <member name="M:OpenMetaverse.InventoryTexture.#ctor(OpenMetaverse.UUID)"> 22118 <member name="M:OpenMetaverse.Assets.AssetPrim.Decode">
20926 <summary> 22119 <summary>
20927 Construct an InventoryTexture object
20928 </summary> 22120 </summary>
20929 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID"/> which becomes the 22121 <returns>
20930 <seealso cref="T:OpenMetaverse.InventoryItem"/> objects AssetUUID</param> 22122 </returns>
20931 </member> 22123 </member>
20932 <member name="M:OpenMetaverse.InventoryTexture.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22124 <member name="T:OpenMetaverse.Assets.PrimObject">
20933 <summary> 22125 <summary>
20934 Construct an InventoryTexture object from a serialization stream 22126 The deserialized form of a single primitive in a linkset asset
20935 </summary> 22127 </summary>
20936 </member> 22128 </member>
20937 <member name="T:OpenMetaverse.InventorySound"> 22129 <member name="T:OpenMetaverse.Assets.AssetScriptBinary">
20938 <summary> 22130 <summary>
20939 InventorySound Class representing a playable sound 22131 Represents an AssetScriptBinary object containing the
22132 LSO compiled bytecode of an LSL script
20940 </summary> 22133 </summary>
20941 </member> 22134 </member>
20942 <member name="M:OpenMetaverse.InventorySound.#ctor(OpenMetaverse.UUID)"> 22135 <member name="M:OpenMetaverse.Assets.AssetScriptBinary.#ctor">
22136 <summary>Initializes a new instance of an AssetScriptBinary object</summary>
22137 </member>
22138 <member name="M:OpenMetaverse.Assets.AssetScriptBinary.#ctor(OpenMetaverse.UUID,System.Byte[])">
22139 <summary>Initializes a new instance of an AssetScriptBinary object with parameters</summary>
22140 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
22141 <param name="assetData">A byte array containing the raw asset data</param>
22142 </member>
22143 <member name="P:OpenMetaverse.Assets.AssetScriptBinary.AssetType">
22144 <summary>Override the base classes AssetType</summary>
22145 </member>
22146 <member name="M:OpenMetaverse.Assets.AssetScriptBinary.Encode">
20943 <summary> 22147 <summary>
20944 Construct an InventorySound object 22148 TODO: Encodes a scripts contents into a LSO Bytecode file
20945 </summary> 22149 </summary>
20946 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID"/> which becomes the
20947 <seealso cref="T:OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
20948 </member> 22150 </member>
20949 <member name="M:OpenMetaverse.InventorySound.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22151 <member name="M:OpenMetaverse.Assets.AssetScriptBinary.Decode">
20950 <summary> 22152 <summary>
20951 Construct an InventorySound object from a serialization stream 22153 TODO: Decode LSO Bytecode into a string
20952 </summary> 22154 </summary>
22155 <returns>true</returns>
20953 </member> 22156 </member>
20954 <member name="T:OpenMetaverse.InventoryCallingCard"> 22157 <member name="T:OpenMetaverse.Assets.AssetScriptText">
20955 <summary> 22158 <summary>
20956 InventoryCallingCard Class, contains information on another avatar 22159 Represents an LSL Text object containing a string of UTF encoded characters
20957 </summary> 22160 </summary>
20958 </member> 22161 </member>
20959 <member name="M:OpenMetaverse.InventoryCallingCard.#ctor(OpenMetaverse.UUID)"> 22162 <member name="M:OpenMetaverse.Assets.AssetScriptText.#ctor">
22163 <summary>Initializes a new AssetScriptText object</summary>
22164 </member>
22165 <member name="M:OpenMetaverse.Assets.AssetScriptText.#ctor(OpenMetaverse.UUID,System.Byte[])">
20960 <summary> 22166 <summary>
20961 Construct an InventoryCallingCard object 22167 Initializes a new AssetScriptText object with parameters
20962 </summary> 22168 </summary>
20963 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID"/> which becomes the 22169 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
20964 <seealso cref="T:OpenMetaverse.InventoryItem"/> objects AssetUUID</param> 22170 <param name="assetData">A byte array containing the raw asset data</param>
20965 </member> 22171 </member>
20966 <member name="M:OpenMetaverse.InventoryCallingCard.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22172 <member name="F:OpenMetaverse.Assets.AssetScriptText.Source">
22173 <summary>A string of characters represting the script contents</summary>
22174 </member>
22175 <member name="P:OpenMetaverse.Assets.AssetScriptText.AssetType">
22176 <summary>Override the base classes AssetType</summary>
22177 </member>
22178 <member name="M:OpenMetaverse.Assets.AssetScriptText.Encode">
20967 <summary> 22179 <summary>
20968 Construct an InventoryCallingCard object from a serialization stream 22180 Encode a string containing the scripts contents into byte encoded AssetData
20969 </summary> 22181 </summary>
20970 </member> 22182 </member>
20971 <member name="T:OpenMetaverse.InventoryLandmark"> 22183 <member name="M:OpenMetaverse.Assets.AssetScriptText.Decode">
20972 <summary> 22184 <summary>
20973 InventoryLandmark Class, contains details on a specific location 22185 Decode a byte array containing the scripts contents into a string
20974 </summary> 22186 </summary>
22187 <returns>true if decoding is successful</returns>
20975 </member> 22188 </member>
20976 <member name="M:OpenMetaverse.InventoryLandmark.#ctor(OpenMetaverse.UUID)"> 22189 <member name="T:OpenMetaverse.Assets.AssetSound">
20977 <summary> 22190 <summary>
20978 Construct an InventoryLandmark object 22191 Represents a Sound Asset
20979 </summary> 22192 </summary>
20980 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID"/> which becomes the
20981 <seealso cref="T:OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
20982 </member> 22193 </member>
20983 <member name="M:OpenMetaverse.InventoryLandmark.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22194 <member name="M:OpenMetaverse.Assets.AssetSound.#ctor">
22195 <summary>Initializes a new instance of an AssetSound object</summary>
22196 </member>
22197 <member name="M:OpenMetaverse.Assets.AssetSound.#ctor(OpenMetaverse.UUID,System.Byte[])">
22198 <summary>Initializes a new instance of an AssetSound object with parameters</summary>
22199 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
22200 <param name="assetData">A byte array containing the raw asset data</param>
22201 </member>
22202 <member name="P:OpenMetaverse.Assets.AssetSound.AssetType">
22203 <summary>Override the base classes AssetType</summary>
22204 </member>
22205 <member name="M:OpenMetaverse.Assets.AssetSound.Encode">
20984 <summary> 22206 <summary>
20985 Construct an InventoryLandmark object from a serialization stream 22207 TODO: Encodes a sound file
20986 </summary> 22208 </summary>
20987 </member> 22209 </member>
20988 <member name="P:OpenMetaverse.InventoryLandmark.LandmarkVisited"> 22210 <member name="M:OpenMetaverse.Assets.AssetSound.Decode">
20989 <summary> 22211 <summary>
20990 Landmarks use the InventoryItemFlags struct and will have a flag of 1 set if they have been visited 22212 TODO: Decode a sound file
20991 </summary> 22213 </summary>
22214 <returns>true</returns>
20992 </member> 22215 </member>
20993 <member name="T:OpenMetaverse.InventoryObject"> 22216 <member name="T:OpenMetaverse.Assets.AssetTexture">
20994 <summary> 22217 <summary>
20995 InventoryObject Class contains details on a primitive or coalesced set of primitives 22218 Represents a texture
20996 </summary> 22219 </summary>
20997 </member> 22220 </member>
20998 <member name="M:OpenMetaverse.InventoryObject.#ctor(OpenMetaverse.UUID)"> 22221 <member name="M:OpenMetaverse.Assets.AssetTexture.#ctor">
22222 <summary>Initializes a new instance of an AssetTexture object</summary>
22223 </member>
22224 <member name="M:OpenMetaverse.Assets.AssetTexture.#ctor(OpenMetaverse.UUID,System.Byte[])">
20999 <summary> 22225 <summary>
21000 Construct an InventoryObject object 22226 Initializes a new instance of an AssetTexture object
21001 </summary> 22227 </summary>
21002 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID"/> which becomes the 22228 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
21003 <seealso cref="T:OpenMetaverse.InventoryItem"/> objects AssetUUID</param> 22229 <param name="assetData">A byte array containing the raw asset data</param>
21004 </member> 22230 </member>
21005 <member name="M:OpenMetaverse.InventoryObject.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22231 <member name="M:OpenMetaverse.Assets.AssetTexture.#ctor(OpenMetaverse.Imaging.ManagedImage)">
21006 <summary> 22232 <summary>
21007 Construct an InventoryObject object from a serialization stream 22233 Initializes a new instance of an AssetTexture object
21008 </summary> 22234 </summary>
22235 <param name="image">A <seealso cref="T:OpenMetaverse.Imaging.ManagedImage" /> object containing texture data</param>
21009 </member> 22236 </member>
21010 <member name="P:OpenMetaverse.InventoryObject.ItemFlags"> 22237 <member name="F:OpenMetaverse.Assets.AssetTexture.Image">
22238 <summary>A <seealso cref="T:OpenMetaverse.Imaging.ManagedImage" /> object containing image data</summary>
22239 </member>
22240 <member name="F:OpenMetaverse.Assets.AssetTexture.LayerInfo">
21011 <summary> 22241 <summary>
21012 Gets or sets the upper byte of the Flags value
21013 </summary> 22242 </summary>
21014 </member> 22243 </member>
21015 <member name="P:OpenMetaverse.InventoryObject.AttachPoint"> 22244 <member name="F:OpenMetaverse.Assets.AssetTexture.Components">
21016 <summary> 22245 <summary>
21017 Gets or sets the object attachment point, the lower byte of the Flags value
21018 </summary> 22246 </summary>
21019 </member> 22247 </member>
21020 <member name="T:OpenMetaverse.InventoryNotecard"> 22248 <member name="P:OpenMetaverse.Assets.AssetTexture.AssetType">
22249 <summary>Override the base classes AssetType</summary>
22250 </member>
22251 <member name="M:OpenMetaverse.Assets.AssetTexture.Encode">
21021 <summary> 22252 <summary>
21022 InventoryNotecard Class, contains details on an encoded text document 22253 Populates the <seealso cref="F:OpenMetaverse.Assets.AssetTexture.AssetData" /> byte array with a JPEG2000
22254 encoded image created from the data in <seealso cref="F:OpenMetaverse.Assets.AssetTexture.Image" /></summary>
22255 </member>
22256 <member name="M:OpenMetaverse.Assets.AssetTexture.Decode">
22257 <summary>
22258 Decodes the JPEG2000 data in <code>AssetData</code> to the
22259 <seealso cref="T:OpenMetaverse.Imaging.ManagedImage" /> object <seealso cref="F:OpenMetaverse.Assets.AssetTexture.Image" /></summary>
22260 <returns>True if the decoding was successful, otherwise false</returns>
22261 </member>
22262 <member name="M:OpenMetaverse.Assets.AssetTexture.DecodeLayerBoundaries">
22263 <summary>
22264 Decodes the begin and end byte positions for each quality layer in
22265 the image
21023 </summary> 22266 </summary>
22267 <returns>
22268 </returns>
21024 </member> 22269 </member>
21025 <member name="M:OpenMetaverse.InventoryNotecard.#ctor(OpenMetaverse.UUID)"> 22270 <member name="T:OpenMetaverse.Assets.AssetWearable">
21026 <summary> 22271 <summary>
21027 Construct an InventoryNotecard object 22272 Represents a Wearable Asset, Clothing, Hair, Skin, Etc
21028 </summary> 22273 </summary>
21029 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID"/> which becomes the
21030 <seealso cref="T:OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
21031 </member> 22274 </member>
21032 <member name="M:OpenMetaverse.InventoryNotecard.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22275 <member name="M:OpenMetaverse.Assets.AssetWearable.#ctor">
22276 <summary>Initializes a new instance of an AssetWearable object</summary>
22277 </member>
22278 <member name="M:OpenMetaverse.Assets.AssetWearable.#ctor(OpenMetaverse.UUID,System.Byte[])">
22279 <summary>Initializes a new instance of an AssetWearable object with parameters</summary>
22280 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
22281 <param name="assetData">A byte array containing the raw asset data</param>
22282 </member>
22283 <member name="F:OpenMetaverse.Assets.AssetWearable.Name">
22284 <summary>A string containing the name of the asset</summary>
22285 </member>
22286 <member name="F:OpenMetaverse.Assets.AssetWearable.Description">
22287 <summary>A string containing a short description of the asset</summary>
22288 </member>
22289 <member name="F:OpenMetaverse.Assets.AssetWearable.WearableType">
22290 <summary>The Assets WearableType</summary>
22291 </member>
22292 <member name="F:OpenMetaverse.Assets.AssetWearable.ForSale">
22293 <summary>The For-Sale status of the object</summary>
22294 </member>
22295 <member name="F:OpenMetaverse.Assets.AssetWearable.SalePrice">
22296 <summary>An Integer representing the purchase price of the asset</summary>
22297 </member>
22298 <member name="F:OpenMetaverse.Assets.AssetWearable.Creator">
22299 <summary>The <seealso cref="T:OpenMetaverse.UUID" /> of the assets creator</summary>
22300 </member>
22301 <member name="F:OpenMetaverse.Assets.AssetWearable.Owner">
22302 <summary>The <seealso cref="T:OpenMetaverse.UUID" /> of the assets current owner</summary>
22303 </member>
22304 <member name="F:OpenMetaverse.Assets.AssetWearable.LastOwner">
22305 <summary>The <seealso cref="T:OpenMetaverse.UUID" /> of the assets prior owner</summary>
22306 </member>
22307 <member name="F:OpenMetaverse.Assets.AssetWearable.Group">
22308 <summary>The <seealso cref="T:OpenMetaverse.UUID" /> of the Group this asset is set to</summary>
22309 </member>
22310 <member name="F:OpenMetaverse.Assets.AssetWearable.GroupOwned">
22311 <summary>True if the asset is owned by a <seealso cref="T:OpenMetaverse.Group" /></summary>
22312 </member>
22313 <member name="F:OpenMetaverse.Assets.AssetWearable.Permissions">
22314 <summary>The Permissions mask of the asset</summary>
22315 </member>
22316 <member name="F:OpenMetaverse.Assets.AssetWearable.Params">
22317 <summary>A Dictionary containing Key/Value pairs of the objects parameters</summary>
22318 </member>
22319 <member name="F:OpenMetaverse.Assets.AssetWearable.Textures">
22320 <summary>A Dictionary containing Key/Value pairs where the Key is the textures Index and the Value is the Textures <seealso cref="T:OpenMetaverse.UUID" /></summary>
22321 </member>
22322 <member name="M:OpenMetaverse.Assets.AssetWearable.Decode">
21033 <summary> 22323 <summary>
21034 Construct an InventoryNotecard object from a serialization stream 22324 Decode an assets byte encoded data to a string
21035 </summary> 22325 </summary>
22326 <returns>true if the asset data was decoded successfully</returns>
21036 </member> 22327 </member>
21037 <member name="T:OpenMetaverse.InventoryCategory"> 22328 <member name="M:OpenMetaverse.Assets.AssetWearable.Encode">
21038 <summary> 22329 <summary>
21039 InventoryCategory Class 22330 Encode the assets string represantion into a format consumable by the asset server
21040 </summary> 22331 </summary>
21041 <remarks>TODO: Is this even used for anything?</remarks>
21042 </member> 22332 </member>
21043 <member name="M:OpenMetaverse.InventoryCategory.#ctor(OpenMetaverse.UUID)"> 22333 <member name="F:OpenMetaverse.Http.EventQueueClient.REQUEST_TIMEOUT">
22334 <summary>=</summary>
22335 </member>
22336 <member name="F:OpenMetaverse.Http.EventQueueClient._errorCount">
22337 <summary>Number of times we've received an unknown CAPS exception in series.</summary>
22338 </member>
22339 <member name="F:OpenMetaverse.Http.EventQueueClient._random">
22340 <summary>For exponential backoff on error.</summary>
22341 </member>
22342 <member name="T:OpenMetaverse.Imaging.Baker">
21044 <summary> 22343 <summary>
21045 Construct an InventoryCategory object 22344 A set of textures that are layered on texture of each other and "baked"
22345 in to a single texture, for avatar appearances
21046 </summary> 22346 </summary>
21047 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID"/> which becomes the
21048 <seealso cref="T:OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
21049 </member> 22347 </member>
21050 <member name="M:OpenMetaverse.InventoryCategory.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22348 <member name="M:OpenMetaverse.Imaging.Baker.#ctor(OpenMetaverse.BakeType)">
21051 <summary> 22349 <summary>
21052 Construct an InventoryCategory object from a serialization stream 22350 Default constructor
21053 </summary> 22351 </summary>
22352 <param name="bakeType">Bake type</param>
21054 </member> 22353 </member>
21055 <member name="T:OpenMetaverse.InventoryLSL"> 22354 <member name="F:OpenMetaverse.Imaging.Baker.bakedTexture">
22355 <summary>Final baked texture</summary>
22356 </member>
22357 <member name="F:OpenMetaverse.Imaging.Baker.textures">
22358 <summary>Component layers</summary>
22359 </member>
22360 <member name="F:OpenMetaverse.Imaging.Baker.bakeWidth">
22361 <summary>Width of the final baked image and scratchpad</summary>
22362 </member>
22363 <member name="F:OpenMetaverse.Imaging.Baker.bakeHeight">
22364 <summary>Height of the final baked image and scratchpad</summary>
22365 </member>
22366 <member name="F:OpenMetaverse.Imaging.Baker.bakeType">
22367 <summary>Bake type</summary>
22368 </member>
22369 <member name="P:OpenMetaverse.Imaging.Baker.BakedTexture">
22370 <summary>Final baked texture</summary>
22371 </member>
22372 <member name="P:OpenMetaverse.Imaging.Baker.Textures">
22373 <summary>Component layers</summary>
22374 </member>
22375 <member name="P:OpenMetaverse.Imaging.Baker.BakeWidth">
22376 <summary>Width of the final baked image and scratchpad</summary>
22377 </member>
22378 <member name="P:OpenMetaverse.Imaging.Baker.BakeHeight">
22379 <summary>Height of the final baked image and scratchpad</summary>
22380 </member>
22381 <member name="P:OpenMetaverse.Imaging.Baker.BakeType">
22382 <summary>Bake type</summary>
22383 </member>
22384 <member name="P:OpenMetaverse.Imaging.Baker.IsSkin">
22385 <summary>Is this one of the 3 skin bakes</summary>
22386 </member>
22387 <member name="M:OpenMetaverse.Imaging.Baker.AddTexture(OpenMetaverse.AppearanceManager.TextureData)">
21056 <summary> 22388 <summary>
21057 InventoryLSL Class, represents a Linden Scripting Language object 22389 Adds layer for baking
21058 </summary> 22390 </summary>
22391 <param name="tdata">TexturaData struct that contains texture and its params</param>
21059 </member> 22392 </member>
21060 <member name="M:OpenMetaverse.InventoryLSL.#ctor(OpenMetaverse.UUID)"> 22393 <member name="M:OpenMetaverse.Imaging.Baker.BakeTypeFor(OpenMetaverse.AvatarTextureIndex)">
21061 <summary> 22394 <summary>
21062 Construct an InventoryLSL object 22395 Converts avatar texture index (face) to Bake type
21063 </summary> 22396 </summary>
21064 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID"/> which becomes the 22397 <param name="index">Face number (AvatarTextureIndex)</param>
21065 <seealso cref="T:OpenMetaverse.InventoryItem"/> objects AssetUUID</param> 22398 <returns>BakeType, layer to which this texture belongs to</returns>
21066 </member> 22399 </member>
21067 <member name="M:OpenMetaverse.InventoryLSL.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22400 <member name="M:OpenMetaverse.Imaging.Baker.SanitizeLayers(OpenMetaverse.Imaging.ManagedImage,OpenMetaverse.Imaging.ManagedImage)">
21068 <summary> 22401 <summary>
21069 Construct an InventoryLSL object from a serialization stream 22402 Make sure images exist, resize source if needed to match the destination
21070 </summary> 22403 </summary>
22404 <param name="dest">Destination image</param>
22405 <param name="src">Source image</param>
22406 <returns>Sanitization was succefull</returns>
21071 </member> 22407 </member>
21072 <member name="T:OpenMetaverse.InventorySnapshot"> 22408 <member name="M:OpenMetaverse.Imaging.Baker.InitBakedLayerColor(OpenMetaverse.Color4)">
21073 <summary> 22409 <summary>
21074 InventorySnapshot Class, an image taken with the viewer 22410 Fills a baked layer as a solid *appearing* color. The colors are
22411 subtly dithered on a 16x16 grid to prevent the JPEG2000 stage from
22412 compressing it too far since it seems to cause upload failures if
22413 the image is a pure solid color
21075 </summary> 22414 </summary>
22415 <param name="color">Color of the base of this layer</param>
21076 </member> 22416 </member>
21077 <member name="M:OpenMetaverse.InventorySnapshot.#ctor(OpenMetaverse.UUID)"> 22417 <member name="M:OpenMetaverse.Imaging.Baker.InitBakedLayerColor(System.Single,System.Single,System.Single)">
21078 <summary> 22418 <summary>
21079 Construct an InventorySnapshot object 22419 Fills a baked layer as a solid *appearing* color. The colors are
22420 subtly dithered on a 16x16 grid to prevent the JPEG2000 stage from
22421 compressing it too far since it seems to cause upload failures if
22422 the image is a pure solid color
21080 </summary> 22423 </summary>
21081 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID"/> which becomes the 22424 <param name="r">Red value</param>
21082 <seealso cref="T:OpenMetaverse.InventoryItem"/> objects AssetUUID</param> 22425 <param name="g">Green value</param>
22426 <param name="b">Blue value</param>
21083 </member> 22427 </member>
21084 <member name="M:OpenMetaverse.InventorySnapshot.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22428 <member name="M:OpenMetaverse.Imaging.ManagedImage.#ctor(System.Int32,System.Int32,OpenMetaverse.Imaging.ManagedImage.ImageChannels)">
21085 <summary> 22429 <summary>
21086 Construct an InventorySnapshot object from a serialization stream 22430 Create a new blank image
21087 </summary> 22431 </summary>
22432 <param name="width">width</param>
22433 <param name="height">height</param>
22434 <param name="channels">channel flags</param>
21088 </member> 22435 </member>
21089 <member name="T:OpenMetaverse.InventoryAttachment"> 22436 <member name="M:OpenMetaverse.Imaging.ManagedImage.#ctor(System.Drawing.Bitmap)">
21090 <summary> 22437 <summary>
21091 InventoryAttachment Class, contains details on an attachable object
21092 </summary> 22438 </summary>
22439 <param name="bitmap">
22440 </param>
21093 </member> 22441 </member>
21094 <member name="M:OpenMetaverse.InventoryAttachment.#ctor(OpenMetaverse.UUID)"> 22442 <member name="F:OpenMetaverse.Imaging.ManagedImage.Width">
21095 <summary> 22443 <summary>
21096 Construct an InventoryAttachment object 22444 Image width
21097 </summary> 22445 </summary>
21098 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID"/> which becomes the
21099 <seealso cref="T:OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
21100 </member> 22446 </member>
21101 <member name="M:OpenMetaverse.InventoryAttachment.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22447 <member name="F:OpenMetaverse.Imaging.ManagedImage.Height">
21102 <summary> 22448 <summary>
21103 Construct an InventoryAttachment object from a serialization stream 22449 Image height
21104 </summary> 22450 </summary>
21105 </member> 22451 </member>
21106 <member name="P:OpenMetaverse.InventoryAttachment.AttachmentPoint"> 22452 <member name="F:OpenMetaverse.Imaging.ManagedImage.Channels">
21107 <summary> 22453 <summary>
21108 Get the last AttachmentPoint this object was attached to 22454 Image channel flags
21109 </summary> 22455 </summary>
21110 </member> 22456 </member>
21111 <member name="T:OpenMetaverse.InventoryWearable"> 22457 <member name="F:OpenMetaverse.Imaging.ManagedImage.Red">
21112 <summary> 22458 <summary>
21113 InventoryWearable Class, details on a clothing item or body part 22459 Red channel data
21114 </summary> 22460 </summary>
21115 </member> 22461 </member>
21116 <member name="M:OpenMetaverse.InventoryWearable.#ctor(OpenMetaverse.UUID)"> 22462 <member name="F:OpenMetaverse.Imaging.ManagedImage.Green">
21117 <summary> 22463 <summary>
21118 Construct an InventoryWearable object 22464 Green channel data
21119 </summary> 22465 </summary>
21120 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID"/> which becomes the
21121 <seealso cref="T:OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
21122 </member> 22466 </member>
21123 <member name="M:OpenMetaverse.InventoryWearable.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22467 <member name="F:OpenMetaverse.Imaging.ManagedImage.Blue">
21124 <summary> 22468 <summary>
21125 Construct an InventoryWearable object from a serialization stream 22469 Blue channel data
21126 </summary> 22470 </summary>
21127 </member> 22471 </member>
21128 <member name="P:OpenMetaverse.InventoryWearable.WearableType"> 22472 <member name="F:OpenMetaverse.Imaging.ManagedImage.Alpha">
21129 <summary> 22473 <summary>
21130 The <seealso cref="T:OpenMetaverse.WearableType"/>, Skin, Shape, Skirt, Etc 22474 Alpha channel data
21131 </summary> 22475 </summary>
21132 </member> 22476 </member>
21133 <member name="T:OpenMetaverse.InventoryAnimation"> 22477 <member name="F:OpenMetaverse.Imaging.ManagedImage.Bump">
21134 <summary> 22478 <summary>
21135 InventoryAnimation Class, A bvh encoded object which animates an avatar 22479 Bump channel data
21136 </summary> 22480 </summary>
21137 </member> 22481 </member>
21138 <member name="M:OpenMetaverse.InventoryAnimation.#ctor(OpenMetaverse.UUID)"> 22482 <member name="M:OpenMetaverse.Imaging.ManagedImage.ConvertChannels(OpenMetaverse.Imaging.ManagedImage.ImageChannels)">
21139 <summary> 22483 <summary>
21140 Construct an InventoryAnimation object 22484 Convert the channels in the image. Channels are created or destroyed as required.
21141 </summary> 22485 </summary>
21142 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID"/> which becomes the 22486 <param name="channels">new channel flags</param>
21143 <seealso cref="T:OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
21144 </member> 22487 </member>
21145 <member name="M:OpenMetaverse.InventoryAnimation.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22488 <member name="M:OpenMetaverse.Imaging.ManagedImage.ResizeNearestNeighbor(System.Int32,System.Int32)">
21146 <summary> 22489 <summary>
21147 Construct an InventoryAnimation object from a serialization stream 22490 Resize or stretch the image using nearest neighbor (ugly) resampling
21148 </summary> 22491 </summary>
22492 <param name="width">new width</param>
22493 <param name="height">new height</param>
21149 </member> 22494 </member>
21150 <member name="T:OpenMetaverse.InventoryGesture"> 22495 <member name="M:OpenMetaverse.Imaging.ManagedImage.ExportRaw">
21151 <summary> 22496 <summary>
21152 InventoryGesture Class, details on a series of animations, sounds, and actions 22497 Create a byte array containing 32-bit RGBA data with a bottom-left
22498 origin, suitable for feeding directly into OpenGL
21153 </summary> 22499 </summary>
22500 <returns>A byte array containing raw texture data</returns>
21154 </member> 22501 </member>
21155 <member name="M:OpenMetaverse.InventoryGesture.#ctor(OpenMetaverse.UUID)"> 22502 <member name="T:OpenMetaverse.Imaging.OpenJPEG">
21156 <summary> 22503 <summary>
21157 Construct an InventoryGesture object 22504 A Wrapper around openjpeg to encode and decode images to and from byte arrays
21158 </summary> 22505 </summary>
21159 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID"/> which becomes the
21160 <seealso cref="T:OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
21161 </member> 22506 </member>
21162 <member name="M:OpenMetaverse.InventoryGesture.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22507 <member name="T:OpenMetaverse.Imaging.OpenJPEG.J2KLayerInfo">
21163 <summary> 22508 <summary>
21164 Construct an InventoryGesture object from a serialization stream 22509 Defines the beginning and ending file positions of a layer in an
22510 LRCP-progression JPEG2000 file
21165 </summary> 22511 </summary>
21166 </member> 22512 </member>
21167 <member name="T:OpenMetaverse.InventoryFolder"> 22513 <member name="T:OpenMetaverse.Imaging.OpenJPEG.MarshalledImage">
21168 <summary> 22514 <summary>
21169 A folder contains <seealso cref="T:OpenMetaverse.InventoryItem"/>s and has certain attributes specific 22515 This structure is used to marshal both encoded and decoded images.
21170 to itself 22516 MUST MATCH THE STRUCT IN dotnet.h!
21171 </summary> 22517 </summary>
21172 </member> 22518 </member>
21173 <member name="F:OpenMetaverse.InventoryFolder.PreferredType"> 22519 <member name="T:OpenMetaverse.Imaging.OpenJPEG.MarshalledPacket">
21174 <summary>The Preferred <seealso cref="T:OpenMetaverse.AssetType"/> for a folder.</summary> 22520 <summary>
22521 Information about a single packet in a JPEG2000 stream
22522 </summary>
21175 </member> 22523 </member>
21176 <member name="F:OpenMetaverse.InventoryFolder.Version"> 22524 <member name="F:OpenMetaverse.Imaging.OpenJPEG.MarshalledPacket.start_pos">
21177 <summary>The Version of this folder</summary> 22525 <summary>Packet start position</summary>
21178 </member> 22526 </member>
21179 <member name="F:OpenMetaverse.InventoryFolder.DescendentCount"> 22527 <member name="F:OpenMetaverse.Imaging.OpenJPEG.MarshalledPacket.end_ph_pos">
21180 <summary>Number of child items this folder contains.</summary> 22528 <summary>Packet header end position</summary>
21181 </member> 22529 </member>
21182 <member name="M:OpenMetaverse.InventoryFolder.#ctor(OpenMetaverse.UUID)"> 22530 <member name="F:OpenMetaverse.Imaging.OpenJPEG.MarshalledPacket.end_pos">
22531 <summary>Packet end position</summary>
22532 </member>
22533 <member name="F:OpenMetaverse.Imaging.OpenJPEG.TGA_HEADER_SIZE">
22534 <summary>TGA Header size</summary>
22535 </member>
22536 <member name="F:OpenMetaverse.Imaging.OpenJPEG.OpenJPEGLock">
22537 <summary>OpenJPEG is not threadsafe, so this object is used to lock
22538 during calls into unmanaged code</summary>
22539 </member>
22540 <member name="M:OpenMetaverse.Imaging.OpenJPEG.Encode(OpenMetaverse.Imaging.ManagedImage,System.Boolean)">
21183 <summary> 22541 <summary>
21184 Constructor 22542 Encode a <seealso cref="T:OpenMetaverse.Imaging.ManagedImage" /> object into a byte array
21185 </summary> 22543 </summary>
21186 <param name="itemID">UUID of the folder</param> 22544 <param name="image">The <seealso cref="T:OpenMetaverse.Imaging.ManagedImage" /> object to encode</param>
22545 <param name="lossless">true to enable lossless conversion, only useful for small images ie: sculptmaps</param>
22546 <returns>A byte array containing the encoded Image object</returns>
21187 </member> 22547 </member>
21188 <member name="M:OpenMetaverse.InventoryFolder.ToString"> 22548 <member name="M:OpenMetaverse.Imaging.OpenJPEG.Encode(OpenMetaverse.Imaging.ManagedImage)">
21189 <summary> 22549 <summary>
21190 22550 Encode a <seealso cref="T:OpenMetaverse.Imaging.ManagedImage" /> object into a byte array
21191 </summary> 22551 </summary>
21192 <returns></returns> 22552 <param name="image">The <seealso cref="T:OpenMetaverse.Imaging.ManagedImage" /> object to encode</param>
22553 <returns>a byte array of the encoded image</returns>
21193 </member> 22554 </member>
21194 <member name="M:OpenMetaverse.InventoryFolder.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22555 <member name="M:OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(System.Byte[],OpenMetaverse.Imaging.ManagedImage@,System.Drawing.Image@)">
21195 <summary> 22556 <summary>
21196 Get Serilization data for this InventoryFolder object 22557 Decode JPEG2000 data to an <seealso cref="T:System.Drawing.Image" /> and
21197 </summary> 22558 <seealso cref="T:OpenMetaverse.Imaging.ManagedImage" /></summary>
22559 <param name="encoded">JPEG2000 encoded data</param>
22560 <param name="managedImage">ManagedImage object to decode to</param>
22561 <param name="image">Image object to decode to</param>
22562 <returns>True if the decode succeeds, otherwise false</returns>
21198 </member> 22563 </member>
21199 <member name="M:OpenMetaverse.InventoryFolder.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22564 <member name="M:OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(System.Byte[],OpenMetaverse.Imaging.ManagedImage@)">
21200 <summary> 22565 <summary>
21201 Construct an InventoryFolder object from a serialization stream
21202 </summary> 22566 </summary>
22567 <param name="encoded">
22568 </param>
22569 <param name="managedImage">
22570 </param>
22571 <returns>
22572 </returns>
21203 </member> 22573 </member>
21204 <member name="M:OpenMetaverse.InventoryFolder.GetHashCode"> 22574 <member name="M:OpenMetaverse.Imaging.OpenJPEG.DecodeLayerBoundaries(System.Byte[],OpenMetaverse.Imaging.OpenJPEG.J2KLayerInfo[]@,System.Int32@)">
21205 <summary> 22575 <summary>
21206
21207 </summary> 22576 </summary>
21208 <returns></returns> 22577 <param name="encoded">
22578 </param>
22579 <param name="layerInfo">
22580 </param>
22581 <param name="components">
22582 </param>
22583 <returns>
22584 </returns>
21209 </member> 22585 </member>
21210 <member name="M:OpenMetaverse.InventoryFolder.Equals(System.Object)"> 22586 <member name="M:OpenMetaverse.Imaging.OpenJPEG.EncodeFromImage(System.Drawing.Bitmap,System.Boolean)">
21211 <summary> 22587 <summary>
21212 22588 Encode a <seealso cref="T:System.Drawing.Bitmap" /> object into a byte array
21213 </summary> 22589 </summary>
21214 <param name="o"></param> 22590 <param name="bitmap">The source <seealso cref="T:System.Drawing.Bitmap" /> object to encode</param>
21215 <returns></returns> 22591 <param name="lossless">true to enable lossless decoding</param>
22592 <returns>A byte array containing the source Bitmap object</returns>
21216 </member> 22593 </member>
21217 <member name="M:OpenMetaverse.InventoryFolder.Equals(OpenMetaverse.InventoryBase)"> 22594 <member name="T:OpenMetaverse.Imaging.LoadTGAClass">
21218 <summary> 22595 <summary>
21219 22596 Capability to load TGAs to Bitmap
21220 </summary> 22597 </summary>
21221 <param name="o"></param>
21222 <returns></returns>
21223 </member> 22598 </member>
21224 <member name="M:OpenMetaverse.InventoryFolder.Equals(OpenMetaverse.InventoryFolder)"> 22599 <member name="T:OpenMetaverse.Interfaces.IMessage">
21225 <summary> 22600 <summary>
21226 22601 Interface requirements for Messaging system
21227 </summary> 22602 </summary>
21228 <param name="o"></param>
21229 <returns></returns>
21230 </member> 22603 </member>
21231 <member name="T:OpenMetaverse.InventoryManager"> 22604 <member name="T:OpenMetaverse.Rendering.IRendering">
21232 <summary> 22605 <summary>
21233 Tools for dealing with agents inventory 22606 Abstract base for rendering plugins
21234 </summary> 22607 </summary>
21235 </member> 22608 </member>
21236 <member name="F:OpenMetaverse.InventoryManager.MAGIC_ID"> 22609 <member name="M:OpenMetaverse.Rendering.IRendering.GenerateSimpleMesh(OpenMetaverse.Primitive,OpenMetaverse.Rendering.DetailLevel)">
21237 <summary>Used for converting shadow_id to asset_id</summary> 22610 <summary>
21238 </member> 22611 Generates a basic mesh structure from a primitive
21239 <member name="F:OpenMetaverse.InventoryManager.m_ItemReceived"> 22612 </summary>
21240 <summary>The event subscribers, null of no subscribers</summary> 22613 <param name="prim">Primitive to generate the mesh from</param>
21241 </member> 22614 <param name="lod">Level of detail to generate the mesh at</param>
21242 <member name="M:OpenMetaverse.InventoryManager.OnItemReceived(OpenMetaverse.ItemReceivedEventArgs)"> 22615 <returns>The generated mesh</returns>
21243 <summary>Raises the ItemReceived Event</summary>
21244 <param name="e">A ItemReceivedEventArgs object containing
21245 the data sent from the simulator</param>
21246 </member>
21247 <member name="F:OpenMetaverse.InventoryManager.m_ItemReceivedLock">
21248 <summary>Thread sync lock object</summary>
21249 </member>
21250 <member name="F:OpenMetaverse.InventoryManager.m_FolderUpdated">
21251 <summary>The event subscribers, null of no subscribers</summary>
21252 </member>
21253 <member name="M:OpenMetaverse.InventoryManager.OnFolderUpdated(OpenMetaverse.FolderUpdatedEventArgs)">
21254 <summary>Raises the FolderUpdated Event</summary>
21255 <param name="e">A FolderUpdatedEventArgs object containing
21256 the data sent from the simulator</param>
21257 </member>
21258 <member name="F:OpenMetaverse.InventoryManager.m_FolderUpdatedLock">
21259 <summary>Thread sync lock object</summary>
21260 </member>
21261 <member name="F:OpenMetaverse.InventoryManager.m_InventoryObjectOffered">
21262 <summary>The event subscribers, null of no subscribers</summary>
21263 </member>
21264 <member name="M:OpenMetaverse.InventoryManager.OnInventoryObjectOffered(OpenMetaverse.InventoryObjectOfferedEventArgs)">
21265 <summary>Raises the InventoryObjectOffered Event</summary>
21266 <param name="e">A InventoryObjectOfferedEventArgs object containing
21267 the data sent from the simulator</param>
21268 </member>
21269 <member name="F:OpenMetaverse.InventoryManager.m_InventoryObjectOfferedLock">
21270 <summary>Thread sync lock object</summary>
21271 </member> 22616 </member>
21272 <member name="F:OpenMetaverse.InventoryManager.m_TaskItemReceived"> 22617 <member name="M:OpenMetaverse.Rendering.IRendering.GenerateSimpleSculptMesh(OpenMetaverse.Primitive,System.Drawing.Bitmap,OpenMetaverse.Rendering.DetailLevel)">
21273 <summary>The event subscribers, null of no subscribers</summary> 22618 <summary>
22619 Generates a basic mesh structure from a sculpted primitive and
22620 texture
22621 </summary>
22622 <param name="prim">Sculpted primitive to generate the mesh from</param>
22623 <param name="sculptTexture">Sculpt texture</param>
22624 <param name="lod">Level of detail to generate the mesh at</param>
22625 <returns>The generated mesh</returns>
21274 </member> 22626 </member>
21275 <member name="M:OpenMetaverse.InventoryManager.OnTaskItemReceived(OpenMetaverse.TaskItemReceivedEventArgs)"> 22627 <member name="M:OpenMetaverse.Rendering.IRendering.GenerateFacetedMesh(OpenMetaverse.Primitive,OpenMetaverse.Rendering.DetailLevel)">
21276 <summary>Raises the TaskItemReceived Event</summary> 22628 <summary>
21277 <param name="e">A TaskItemReceivedEventArgs object containing 22629 Generates a series of faces, each face containing a mesh and
21278 the data sent from the simulator</param> 22630 metadata
22631 </summary>
22632 <param name="prim">Primitive to generate the mesh from</param>
22633 <param name="lod">Level of detail to generate the mesh at</param>
22634 <returns>The generated mesh</returns>
21279 </member> 22635 </member>
21280 <member name="F:OpenMetaverse.InventoryManager.m_TaskItemReceivedLock"> 22636 <member name="M:OpenMetaverse.Rendering.IRendering.GenerateFacetedSculptMesh(OpenMetaverse.Primitive,System.Drawing.Bitmap,OpenMetaverse.Rendering.DetailLevel)">
21281 <summary>Thread sync lock object</summary> 22637 <summary>
22638 Generates a series of faces for a sculpted prim, each face
22639 containing a mesh and metadata
22640 </summary>
22641 <param name="prim">Sculpted primitive to generate the mesh from</param>
22642 <param name="sculptTexture">Sculpt texture</param>
22643 <param name="lod">Level of detail to generate the mesh at</param>
22644 <returns>The generated mesh</returns>
21282 </member> 22645 </member>
21283 <member name="F:OpenMetaverse.InventoryManager.m_FindObjectByPathReply"> 22646 <member name="M:OpenMetaverse.Rendering.IRendering.TransformTexCoords(System.Collections.Generic.List{OpenMetaverse.Rendering.Vertex},OpenMetaverse.Vector3,OpenMetaverse.Primitive.TextureEntryFace,OpenMetaverse.Vector3)">
21284 <summary>The event subscribers, null of no subscribers</summary> 22647 <summary>
22648 Apply texture coordinate modifications from a
22649 <seealso cref="!:TextureEntryFace" /> to a list of vertices
22650 </summary>
22651 <param name="vertices">Vertex list to modify texture coordinates for</param>
22652 <param name="center">Center-point of the face</param>
22653 <param name="teFace">Face texture parameters</param>
22654 <param name="primScale">Scale of the prim</param>
21285 </member> 22655 </member>
21286 <member name="M:OpenMetaverse.InventoryManager.OnFindObjectByPathReply(OpenMetaverse.FindObjectByPathReplyEventArgs)"> 22656 <member name="T:OpenMetaverse.Messages.Linden.TeleportFinishMessage">
21287 <summary>Raises the FindObjectByPath Event</summary> 22657 <summary>
21288 <param name="e">A FindObjectByPathEventArgs object containing 22658 Sent to the client to indicate a teleport request has completed
21289 the data sent from the simulator</param> 22659 </summary>
21290 </member> 22660 </member>
21291 <member name="F:OpenMetaverse.InventoryManager.m_FindObjectByPathReplyLock"> 22661 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.AgentID">
21292 <summary>Thread sync lock object</summary> 22662 <summary>The <see cref="T:OpenMetaverse.UUID" /> of the agent</summary>
21293 </member> 22663 </member>
21294 <member name="F:OpenMetaverse.InventoryManager.m_TaskInventoryReply"> 22664 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.LocationID">
21295 <summary>The event subscribers, null of no subscribers</summary> 22665 <summary>
22666 </summary>
21296 </member> 22667 </member>
21297 <member name="M:OpenMetaverse.InventoryManager.OnTaskInventoryReply(OpenMetaverse.TaskInventoryReplyEventArgs)"> 22668 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.RegionHandle">
21298 <summary>Raises the TaskInventoryReply Event</summary> 22669 <summary>The simulators handle the agent teleported to</summary>
21299 <param name="e">A TaskInventoryReplyEventArgs object containing
21300 the data sent from the simulator</param>
21301 </member> 22670 </member>
21302 <member name="F:OpenMetaverse.InventoryManager.m_TaskInventoryReplyLock"> 22671 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.SeedCapability">
21303 <summary>Thread sync lock object</summary> 22672 <summary>A Uri which contains a list of Capabilities the simulator supports</summary>
21304 </member> 22673 </member>
21305 <member name="F:OpenMetaverse.InventoryManager.m_SaveAssetToInventory"> 22674 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.SimAccess">
21306 <summary>The event subscribers, null of no subscribers</summary> 22675 <summary>Indicates the level of access required
22676 to access the simulator, or the content rating, or the simulators
22677 map status</summary>
21307 </member> 22678 </member>
21308 <member name="M:OpenMetaverse.InventoryManager.OnSaveAssetToInventory(OpenMetaverse.SaveAssetToInventoryEventArgs)"> 22679 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.IP">
21309 <summary>Raises the SaveAssetToInventory Event</summary> 22680 <summary>The IP Address of the simulator</summary>
21310 <param name="e">A SaveAssetToInventoryEventArgs object containing
21311 the data sent from the simulator</param>
21312 </member> 22681 </member>
21313 <member name="F:OpenMetaverse.InventoryManager.m_SaveAssetToInventoryLock"> 22682 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.Port">
21314 <summary>Thread sync lock object</summary> 22683 <summary>The UDP Port the simulator will listen for UDP traffic on</summary>
21315 </member> 22684 </member>
21316 <member name="F:OpenMetaverse.InventoryManager.m_ScriptRunningReply"> 22685 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.Flags">
21317 <summary>The event subscribers, null of no subscribers</summary> 22686 <summary>Status flags indicating the state of the Agent upon arrival, Flying, etc.</summary>
21318 </member> 22687 </member>
21319 <member name="M:OpenMetaverse.InventoryManager.OnScriptRunningReply(OpenMetaverse.ScriptRunningReplyEventArgs)"> 22688 <member name="M:OpenMetaverse.Messages.Linden.TeleportFinishMessage.Serialize">
21320 <summary>Raises the ScriptRunningReply Event</summary> 22689 <summary>
21321 <param name="e">A ScriptRunningReplyEventArgs object containing 22690 Serialize the object
21322 the data sent from the simulator</param> 22691 </summary>
22692 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21323 </member> 22693 </member>
21324 <member name="F:OpenMetaverse.InventoryManager.m_ScriptRunningReplyLock"> 22694 <member name="M:OpenMetaverse.Messages.Linden.TeleportFinishMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21325 <summary>Thread sync lock object</summary> 22695 <summary>
22696 Deserialize the message
22697 </summary>
22698 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21326 </member> 22699 </member>
21327 <member name="F:OpenMetaverse.InventoryManager._NewFolderNames"> 22700 <member name="T:OpenMetaverse.Messages.Linden.EstablishAgentCommunicationMessage">
21328 <summary>Partial mapping of AssetTypes to folder names</summary> 22701 <summary>
22702 Sent to the viewer when a neighboring simulator is requesting the agent make a connection to it.
22703 </summary>
21329 </member> 22704 </member>
21330 <member name="M:OpenMetaverse.InventoryManager.#ctor(OpenMetaverse.GridClient)"> 22705 <member name="M:OpenMetaverse.Messages.Linden.EstablishAgentCommunicationMessage.Serialize">
21331 <summary> 22706 <summary>
21332 Default constructor 22707 Serialize the object
21333 </summary> 22708 </summary>
21334 <param name="client">Reference to the GridClient object</param> 22709 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21335 </member> 22710 </member>
21336 <member name="M:OpenMetaverse.InventoryManager.FetchItem(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Int32)"> 22711 <member name="M:OpenMetaverse.Messages.Linden.EstablishAgentCommunicationMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21337 <summary> 22712 <summary>
21338 Fetch an inventory item from the dataserver 22713 Deserialize the message
21339 </summary> 22714 </summary>
21340 <param name="itemID">The items <seealso cref="T:OpenMetaverse.UUID"/></param> 22715 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21341 <param name="ownerID">The item Owners <seealso cref="T:OpenMetaverse.UUID"/></param>
21342 <param name="timeoutMS">a integer representing the number of milliseconds to wait for results</param>
21343 <returns>An <seealso cref="T:OpenMetaverse.InventoryItem"/> object on success, or null if no item was found</returns>
21344 <remarks>Items will also be sent to the <seealso cref="M:OpenMetaverse.InventoryManager.OnItemReceived(OpenMetaverse.ItemReceivedEventArgs)"/> event</remarks>
21345 </member> 22716 </member>
21346 <member name="M:OpenMetaverse.InventoryManager.RequestFetchInventory(OpenMetaverse.UUID,OpenMetaverse.UUID)"> 22717 <member name="M:OpenMetaverse.Messages.Linden.CrossedRegionMessage.Serialize">
21347 <summary> 22718 <summary>
21348 Request A single inventory item 22719 Serialize the object
21349 </summary> 22720 </summary>
21350 <param name="itemID">The items <seealso cref="T:OpenMetaverse.UUID"/></param> 22721 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21351 <param name="ownerID">The item Owners <seealso cref="T:OpenMetaverse.UUID"/></param>
21352 <seealso cref="M:OpenMetaverse.InventoryManager.OnItemReceived(OpenMetaverse.ItemReceivedEventArgs)"/>
21353 </member> 22722 </member>
21354 <member name="M:OpenMetaverse.InventoryManager.RequestFetchInventory(System.Collections.Generic.List{OpenMetaverse.UUID},System.Collections.Generic.List{OpenMetaverse.UUID})"> 22723 <member name="M:OpenMetaverse.Messages.Linden.CrossedRegionMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21355 <summary> 22724 <summary>
21356 Request inventory items 22725 Deserialize the message
21357 </summary> 22726 </summary>
21358 <param name="itemIDs">Inventory items to request</param> 22727 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21359 <param name="ownerIDs">Owners of the inventory items</param>
21360 <seealso cref="M:OpenMetaverse.InventoryManager.OnItemReceived(OpenMetaverse.ItemReceivedEventArgs)"/>
21361 </member> 22728 </member>
21362 <member name="M:OpenMetaverse.InventoryManager.FolderContents(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.Boolean,OpenMetaverse.InventorySortOrder,System.Int32)"> 22729 <member name="M:OpenMetaverse.Messages.Linden.EnableSimulatorMessage.Serialize">
21363 <summary> 22730 <summary>
21364 Get contents of a folder 22731 Serialize the object
21365 </summary> 22732 </summary>
21366 <param name="folder">The <seealso cref="T:OpenMetaverse.UUID"/> of the folder to search</param> 22733 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21367 <param name="owner">The <seealso cref="T:OpenMetaverse.UUID"/> of the folders owner</param>
21368 <param name="folders">true to retrieve folders</param>
21369 <param name="items">true to retrieve items</param>
21370 <param name="order">sort order to return results in</param>
21371 <param name="timeoutMS">a integer representing the number of milliseconds to wait for results</param>
21372 <returns>A list of inventory items matching search criteria within folder</returns>
21373 <seealso cref="M:OpenMetaverse.InventoryManager.RequestFolderContents(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.Boolean,OpenMetaverse.InventorySortOrder)"/>
21374 <remarks>InventoryFolder.DescendentCount will only be accurate if both folders and items are
21375 requested</remarks>
21376 </member> 22734 </member>
21377 <member name="M:OpenMetaverse.InventoryManager.RequestFolderContents(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.Boolean,OpenMetaverse.InventorySortOrder)"> 22735 <member name="M:OpenMetaverse.Messages.Linden.EnableSimulatorMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21378 <summary> 22736 <summary>
21379 Request the contents of an inventory folder 22737 Deserialize the message
21380 </summary> 22738 </summary>
21381 <param name="folder">The folder to search</param> 22739 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21382 <param name="owner">The folder owners <seealso cref="T:OpenMetaverse.UUID"/></param>
21383 <param name="folders">true to return <seealso cref="!:InventoryManager.InventoryFolder"/>s contained in folder</param>
21384 <param name="items">true to return <seealso cref="!:InventoryManager.InventoryItem"/>s containd in folder</param>
21385 <param name="order">the sort order to return items in</param>
21386 <seealso cref="M:OpenMetaverse.InventoryManager.FolderContents(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.Boolean,OpenMetaverse.InventorySortOrder,System.Int32)"/>
21387 </member> 22740 </member>
21388 <member name="M:OpenMetaverse.InventoryManager.FindFolderForType(OpenMetaverse.AssetType)"> 22741 <member name="T:OpenMetaverse.Messages.Linden.TeleportFailedMessage">
21389 <summary> 22742 <summary>
21390 Returns the UUID of the folder (category) that defaults to 22743 A message sent to the client which indicates a teleport request has failed
21391 containing 'type'. The folder is not necessarily only for that 22744 and contains some information on why it failed
21392 type
21393 </summary> 22745 </summary>
21394 <remarks>This will return the root folder if one does not exist</remarks>
21395 <param name="type"></param>
21396 <returns>The UUID of the desired folder if found, the UUID of the RootFolder
21397 if not found, or UUID.Zero on failure</returns>
21398 </member> 22746 </member>
21399 <member name="M:OpenMetaverse.InventoryManager.FindObjectByPath(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,System.Int32)"> 22747 <member name="F:OpenMetaverse.Messages.Linden.TeleportFailedMessage.ExtraParams">
21400 <summary> 22748 <summary>
21401 Find an object in inventory using a specific path to search
21402 </summary> 22749 </summary>
21403 <param name="baseFolder">The folder to begin the search in</param>
21404 <param name="inventoryOwner">The object owners <seealso cref="T:OpenMetaverse.UUID"/></param>
21405 <param name="path">A string path to search</param>
21406 <param name="timeoutMS">milliseconds to wait for a reply</param>
21407 <returns>Found items <seealso cref="T:OpenMetaverse.UUID"/> or <seealso cref="F:OpenMetaverse.UUID.Zero"/> if
21408 timeout occurs or item is not found</returns>
21409 </member> 22750 </member>
21410 <member name="M:OpenMetaverse.InventoryManager.RequestFindObjectByPath(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String)"> 22751 <member name="F:OpenMetaverse.Messages.Linden.TeleportFailedMessage.MessageKey">
22752 <summary>A string key of the reason the teleport failed e.g. CouldntTPCloser
22753 Which could be used to look up a value in a dictionary or enum</summary>
22754 </member>
22755 <member name="F:OpenMetaverse.Messages.Linden.TeleportFailedMessage.AgentID">
22756 <summary>The <see cref="T:OpenMetaverse.UUID" /> of the Agent</summary>
22757 </member>
22758 <member name="F:OpenMetaverse.Messages.Linden.TeleportFailedMessage.Reason">
22759 <summary>A string human readable message containing the reason </summary>
22760 <remarks>An example: Could not teleport closer to destination</remarks>
22761 </member>
22762 <member name="M:OpenMetaverse.Messages.Linden.TeleportFailedMessage.Serialize">
21411 <summary> 22763 <summary>
21412 Find inventory items by path 22764 Serialize the object
21413 </summary> 22765 </summary>
21414 <param name="baseFolder">The folder to begin the search in</param> 22766 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21415 <param name="inventoryOwner">The object owners <seealso cref="T:OpenMetaverse.UUID"/></param>
21416 <param name="path">A string path to search, folders/objects separated by a '/'</param>
21417 <remarks>Results are sent to the <seealso cref="!:InventoryManager.OnFindObjectByPath"/> event</remarks>
21418 </member> 22767 </member>
21419 <member name="M:OpenMetaverse.InventoryManager.LocalFind(OpenMetaverse.UUID,System.String[],System.Int32,System.Boolean)"> 22768 <member name="M:OpenMetaverse.Messages.Linden.TeleportFailedMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21420 <summary> 22769 <summary>
21421 Search inventory Store object for an item or folder 22770 Deserialize the message
21422 </summary> 22771 </summary>
21423 <param name="baseFolder">The folder to begin the search in</param> 22772 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21424 <param name="path">An array which creates a path to search</param>
21425 <param name="level">Number of levels below baseFolder to conduct searches</param>
21426 <param name="firstOnly">if True, will stop searching after first match is found</param>
21427 <returns>A list of inventory items found</returns>
21428 </member> 22773 </member>
21429 <member name="M:OpenMetaverse.InventoryManager.Move(OpenMetaverse.InventoryBase,OpenMetaverse.InventoryFolder)"> 22774 <member name="M:OpenMetaverse.Messages.Linden.LandStatReplyMessage.Serialize">
21430 <summary> 22775 <summary>
21431 Move an inventory item or folder to a new location 22776 Serialize the object
21432 </summary> 22777 </summary>
21433 <param name="item">The <seealso cref="T:InventoryBase"/> item or folder to move</param> 22778 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21434 <param name="newParent">The <seealso cref="T:InventoryFolder"/> to move item or folder to</param>
21435 </member> 22779 </member>
21436 <member name="M:OpenMetaverse.InventoryManager.Move(OpenMetaverse.InventoryBase,OpenMetaverse.InventoryFolder,System.String)"> 22780 <member name="M:OpenMetaverse.Messages.Linden.LandStatReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21437 <summary> 22781 <summary>
21438 Move an inventory item or folder to a new location and change its name 22782 Deserialize the message
21439 </summary> 22783 </summary>
21440 <param name="item">The <seealso cref="T:InventoryBase"/> item or folder to move</param> 22784 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21441 <param name="newParent">The <seealso cref="T:InventoryFolder"/> to move item or folder to</param>
21442 <param name="newName">The name to change the item or folder to</param>
21443 </member> 22785 </member>
21444 <member name="M:OpenMetaverse.InventoryManager.MoveFolder(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String)"> 22786 <member name="T:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage">
21445 <summary> 22787 <summary>
21446 Move and rename a folder 22788 Contains a list of prim owner information for a specific parcel in a simulator
21447 </summary> 22789 </summary>
21448 <param name="folderID">The source folders <seealso cref="T:OpenMetaverse.UUID"/></param> 22790 <remarks>
21449 <param name="newparentID">The destination folders <seealso cref="T:OpenMetaverse.UUID"/></param> 22791 A Simulator will always return at least 1 entry
21450 <param name="newName">The name to change the folder to</param> 22792 If agent does not have proper permission the OwnerID will be UUID.Zero
22793 If agent does not have proper permission OR there are no primitives on parcel
22794 the DataBlocksExtended map will not be sent from the simulator
22795 </remarks>
21451 </member> 22796 </member>
21452 <member name="M:OpenMetaverse.InventoryManager.UpdateFolderProperties(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,OpenMetaverse.AssetType)"> 22797 <member name="T:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner">
21453 <summary> 22798 <summary>
21454 Update folder properties 22799 Prim ownership information for a specified owner on a single parcel
21455 </summary> 22800 </summary>
21456 <param name="folderID"><seealso cref="T:OpenMetaverse.UUID"/> of the folder to update</param>
21457 <param name="parentID">Sets folder's parent to <seealso cref="T:OpenMetaverse.UUID"/></param>
21458 <param name="name">Folder name</param>
21459 <param name="type">Folder type</param>
21460 </member> 22801 </member>
21461 <member name="M:OpenMetaverse.InventoryManager.MoveFolder(OpenMetaverse.UUID,OpenMetaverse.UUID)"> 22802 <member name="F:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner.OwnerID">
22803 <summary>The <see cref="T:OpenMetaverse.UUID" /> of the prim owner,
22804 UUID.Zero if agent has no permission to view prim owner information</summary>
22805 </member>
22806 <member name="F:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner.Count">
22807 <summary>The total number of prims</summary>
22808 </member>
22809 <member name="F:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner.IsGroupOwned">
22810 <summary>True if the OwnerID is a <see cref="T:OpenMetaverse.Group" /></summary>
22811 </member>
22812 <member name="F:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner.OnlineStatus">
22813 <summary>True if the owner is online
22814 <remarks>This is no longer used by the LL Simulators</remarks></summary>
22815 </member>
22816 <member name="F:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner.TimeStamp">
22817 <summary>The date the most recent prim was rezzed</summary>
22818 </member>
22819 <member name="F:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwnersBlock">
22820 <summary>An Array of <see cref="T:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner" /> objects</summary>
22821 </member>
22822 <member name="M:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.Serialize">
21462 <summary> 22823 <summary>
21463 Move a folder 22824 Serialize the object
21464 </summary> 22825 </summary>
21465 <param name="folderID">The source folders <seealso cref="T:OpenMetaverse.UUID"/></param> 22826 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21466 <param name="newParentID">The destination folders <seealso cref="T:OpenMetaverse.UUID"/></param>
21467 </member> 22827 </member>
21468 <member name="M:OpenMetaverse.InventoryManager.MoveFolders(System.Collections.Generic.Dictionary{OpenMetaverse.UUID,OpenMetaverse.UUID})"> 22828 <member name="M:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21469 <summary> 22829 <summary>
21470 Move multiple folders, the keys in the Dictionary parameter, 22830 Deserialize the message
21471 to a new parents, the value of that folder's key.
21472 </summary> 22831 </summary>
21473 <param name="foldersNewParents">A Dictionary containing the 22832 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21474 <seealso cref="T:OpenMetaverse.UUID"/> of the source as the key, and the
21475 <seealso cref="T:OpenMetaverse.UUID"/> of the destination as the value</param>
21476 </member> 22833 </member>
21477 <member name="M:OpenMetaverse.InventoryManager.MoveItem(OpenMetaverse.UUID,OpenMetaverse.UUID)"> 22834 <member name="T:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage">
21478 <summary> 22835 <summary>
21479 Move an inventory item to a new folder 22836 The details of a single parcel in a region, also contains some regionwide globals
21480 </summary> 22837 </summary>
21481 <param name="itemID">The <seealso cref="T:OpenMetaverse.UUID"/> of the source item to move</param>
21482 <param name="folderID">The <seealso cref="T:OpenMetaverse.UUID"/> of the destination folder</param>
21483 </member> 22838 </member>
21484 <member name="M:OpenMetaverse.InventoryManager.MoveItem(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String)"> 22839 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.LocalID">
22840 <summary>Simulator-local ID of this parcel</summary>
22841 </member>
22842 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.AABBMax">
22843 <summary>Maximum corner of the axis-aligned bounding box for this
22844 parcel</summary>
22845 </member>
22846 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.AABBMin">
22847 <summary>Minimum corner of the axis-aligned bounding box for this
22848 parcel</summary>
22849 </member>
22850 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Area">
22851 <summary>Total parcel land area</summary>
22852 </member>
22853 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.AuctionID">
21485 <summary> 22854 <summary>
21486 Move and rename an inventory item
21487 </summary> 22855 </summary>
21488 <param name="itemID">The <seealso cref="T:OpenMetaverse.UUID"/> of the source item to move</param>
21489 <param name="folderID">The <seealso cref="T:OpenMetaverse.UUID"/> of the destination folder</param>
21490 <param name="newName">The name to change the folder to</param>
21491 </member> 22856 </member>
21492 <member name="M:OpenMetaverse.InventoryManager.MoveItems(System.Collections.Generic.Dictionary{OpenMetaverse.UUID,OpenMetaverse.UUID})"> 22857 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.AuthBuyerID">
22858 <summary>Key of authorized buyer</summary>
22859 </member>
22860 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Bitmap">
22861 <summary>Bitmap describing land layout in 4x4m squares across the
22862 entire region</summary>
22863 </member>
22864 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Category">
21493 <summary> 22865 <summary>
21494 Move multiple inventory items to new locations
21495 </summary> 22866 </summary>
21496 <param name="itemsNewParents">A Dictionary containing the
21497 <seealso cref="T:OpenMetaverse.UUID"/> of the source item as the key, and the
21498 <seealso cref="T:OpenMetaverse.UUID"/> of the destination folder as the value</param>
21499 </member> 22867 </member>
21500 <member name="M:OpenMetaverse.InventoryManager.RemoveDescendants(OpenMetaverse.UUID)"> 22868 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.ClaimDate">
22869 <summary>Date land was claimed</summary>
22870 </member>
22871 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.ClaimPrice">
22872 <summary>Appears to always be zero</summary>
22873 </member>
22874 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Desc">
22875 <summary>Parcel Description</summary>
22876 </member>
22877 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.ParcelFlags">
21501 <summary> 22878 <summary>
21502 Remove descendants of a folder
21503 </summary> 22879 </summary>
21504 <param name="folder">The <seealso cref="T:OpenMetaverse.UUID"/> of the folder</param>
21505 </member> 22880 </member>
21506 <member name="M:OpenMetaverse.InventoryManager.RemoveItem(OpenMetaverse.UUID)"> 22881 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.GroupID">
21507 <summary> 22882 <summary>
21508 Remove a single item from inventory
21509 </summary> 22883 </summary>
21510 <param name="item">The <seealso cref="T:OpenMetaverse.UUID"/> of the inventory item to remove</param>
21511 </member> 22884 </member>
21512 <member name="M:OpenMetaverse.InventoryManager.RemoveFolder(OpenMetaverse.UUID)"> 22885 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.GroupPrims">
22886 <summary>Total number of primitives owned by the parcel group on
22887 this parcel</summary>
22888 </member>
22889 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.IsGroupOwned">
22890 <summary>Whether the land is deeded to a group or not</summary>
22891 </member>
22892 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.LandingType">
21513 <summary> 22893 <summary>
21514 Remove a folder from inventory
21515 </summary> 22894 </summary>
21516 <param name="folder">The <seealso cref="T:OpenMetaverse.UUID"/> of the folder to remove</param>
21517 </member> 22895 </member>
21518 <member name="M:OpenMetaverse.InventoryManager.Remove(System.Collections.Generic.List{OpenMetaverse.UUID},System.Collections.Generic.List{OpenMetaverse.UUID})"> 22896 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MaxPrims">
22897 <summary>Maximum number of primitives this parcel supports</summary>
22898 </member>
22899 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaID">
22900 <summary>The Asset UUID of the Texture which when applied to a
22901 primitive will display the media</summary>
22902 </member>
22903 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaURL">
22904 <summary>A URL which points to any Quicktime supported media type</summary>
22905 </member>
22906 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaAutoScale">
22907 <summary>A byte, if 0x1 viewer should auto scale media to fit object</summary>
22908 </member>
22909 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MusicURL">
22910 <summary>URL For Music Stream</summary>
22911 </member>
22912 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Name">
22913 <summary>Parcel Name</summary>
22914 </member>
22915 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.OtherCleanTime">
22916 <summary>Autoreturn value in minutes for others' objects</summary>
22917 </member>
22918 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.OtherCount">
21519 <summary> 22919 <summary>
21520 Remove multiple items or folders from inventory
21521 </summary> 22920 </summary>
21522 <param name="items">A List containing the <seealso cref="T:OpenMetaverse.UUID"/>s of items to remove</param>
21523 <param name="folders">A List containing the <seealso cref="T:OpenMetaverse.UUID"/>s of the folders to remove</param>
21524 </member> 22921 </member>
21525 <member name="M:OpenMetaverse.InventoryManager.EmptyLostAndFound"> 22922 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.OtherPrims">
22923 <summary>Total number of other primitives on this parcel</summary>
22924 </member>
22925 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.OwnerID">
22926 <summary>UUID of the owner of this parcel</summary>
22927 </member>
22928 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.OwnerPrims">
22929 <summary>Total number of primitives owned by the parcel owner on
22930 this parcel</summary>
22931 </member>
22932 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.ParcelPrimBonus">
21526 <summary> 22933 <summary>
21527 Empty the Lost and Found folder
21528 </summary> 22934 </summary>
21529 </member> 22935 </member>
21530 <member name="M:OpenMetaverse.InventoryManager.EmptyTrash"> 22936 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.PassHours">
22937 <summary>How long is pass valid for</summary>
22938 </member>
22939 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.PassPrice">
22940 <summary>Price for a temporary pass</summary>
22941 </member>
22942 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.PublicCount">
21531 <summary> 22943 <summary>
21532 Empty the Trash folder
21533 </summary> 22944 </summary>
21534 </member> 22945 </member>
21535 <member name="M:OpenMetaverse.InventoryManager.RequestCreateItem(OpenMetaverse.UUID,System.String,System.String,OpenMetaverse.AssetType,OpenMetaverse.UUID,OpenMetaverse.InventoryType,OpenMetaverse.PermissionMask,OpenMetaverse.InventoryManager.ItemCreatedCallback)"> 22946 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Privacy">
22947 <summary>Disallows people outside the parcel from being able to see in</summary>
22948 </member>
22949 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RegionDenyAnonymous">
21536 <summary> 22950 <summary>
21537
21538 </summary> 22951 </summary>
21539 <param name="parentFolder"></param>
21540 <param name="name"></param>
21541 <param name="description"></param>
21542 <param name="type"></param>
21543 <param name="assetTransactionID">Proper use is to upload the inventory's asset first, then provide the Asset's TransactionID here.</param>
21544 <param name="invType"></param>
21545 <param name="nextOwnerMask"></param>
21546 <param name="callback"></param>
21547 </member> 22952 </member>
21548 <member name="M:OpenMetaverse.InventoryManager.RequestCreateItem(OpenMetaverse.UUID,System.String,System.String,OpenMetaverse.AssetType,OpenMetaverse.UUID,OpenMetaverse.InventoryType,OpenMetaverse.WearableType,OpenMetaverse.PermissionMask,OpenMetaverse.InventoryManager.ItemCreatedCallback)"> 22953 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RegionDenyIdentified">
21549 <summary> 22954 <summary>
21550
21551 </summary> 22955 </summary>
21552 <param name="parentFolder"></param>
21553 <param name="name"></param>
21554 <param name="description"></param>
21555 <param name="type"></param>
21556 <param name="assetTransactionID">Proper use is to upload the inventory's asset first, then provide the Asset's TransactionID here.</param>
21557 <param name="invType"></param>
21558 <param name="wearableType"></param>
21559 <param name="nextOwnerMask"></param>
21560 <param name="callback"></param>
21561 </member> 22956 </member>
21562 <member name="M:OpenMetaverse.InventoryManager.CreateFolder(OpenMetaverse.UUID,System.String)"> 22957 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RegionDenyTransacted">
21563 <summary> 22958 <summary>
21564 Creates a new inventory folder
21565 </summary> 22959 </summary>
21566 <param name="parentID">ID of the folder to put this folder in</param>
21567 <param name="name">Name of the folder to create</param>
21568 <returns>The UUID of the newly created folder</returns>
21569 </member> 22960 </member>
21570 <member name="M:OpenMetaverse.InventoryManager.CreateFolder(OpenMetaverse.UUID,System.String,OpenMetaverse.AssetType)"> 22961 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RegionDenyAgeUnverified">
22962 <summary>True if the region denies access to age unverified users</summary>
22963 </member>
22964 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RegionPushOverride">
21571 <summary> 22965 <summary>
21572 Creates a new inventory folder
21573 </summary> 22966 </summary>
21574 <param name="parentID">ID of the folder to put this folder in</param>
21575 <param name="name">Name of the folder to create</param>
21576 <param name="preferredType">Sets this folder as the default folder
21577 for new assets of the specified type. Use <code>AssetType.Unknown</code>
21578 to create a normal folder, otherwise it will likely create a
21579 duplicate of an existing folder type</param>
21580 <returns>The UUID of the newly created folder</returns>
21581 <remarks>If you specify a preferred type of <code>AsseType.Folder</code>
21582 it will create a new root folder which may likely cause all sorts
21583 of strange problems</remarks>
21584 </member> 22967 </member>
21585 <member name="M:OpenMetaverse.InventoryManager.RequestCreateItemFromAsset(System.Byte[],System.String,System.String,OpenMetaverse.AssetType,OpenMetaverse.InventoryType,OpenMetaverse.UUID,OpenMetaverse.InventoryManager.ItemCreatedFromAssetCallback)"> 22968 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RentPrice">
22969 <summary>This field is no longer used</summary>
22970 </member>
22971 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RequestResult">
22972 The result of a request for parcel properties</member>
22973 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SalePrice">
22974 <summary>Sale price of the parcel, only useful if ForSale is set</summary>
22975 <remarks>The SalePrice will remain the same after an ownership
22976 transfer (sale), so it can be used to see the purchase price after
22977 a sale if the new owner has not changed it</remarks>
22978 </member>
22979 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SelectedPrims">
21586 <summary> 22980 <summary>
21587 Create an inventory item and upload asset data 22981 Number of primitives your avatar is currently
22982 selecting and sitting on in this parcel
21588 </summary> 22983 </summary>
21589 <param name="data">Asset data</param>
21590 <param name="name">Inventory item name</param>
21591 <param name="description">Inventory item description</param>
21592 <param name="assetType">Asset type</param>
21593 <param name="invType">Inventory type</param>
21594 <param name="folderID">Put newly created inventory in this folder</param>
21595 <param name="callback">Delegate that will receive feedback on success or failure</param>
21596 </member> 22984 </member>
21597 <member name="M:OpenMetaverse.InventoryManager.RequestCreateItemFromAsset(System.Byte[],System.String,System.String,OpenMetaverse.AssetType,OpenMetaverse.InventoryType,OpenMetaverse.UUID,OpenMetaverse.Permissions,OpenMetaverse.InventoryManager.ItemCreatedFromAssetCallback)"> 22985 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SelfCount">
21598 <summary> 22986 <summary>
21599 Create an inventory item and upload asset data
21600 </summary> 22987 </summary>
21601 <param name="data">Asset data</param>
21602 <param name="name">Inventory item name</param>
21603 <param name="description">Inventory item description</param>
21604 <param name="assetType">Asset type</param>
21605 <param name="invType">Inventory type</param>
21606 <param name="folderID">Put newly created inventory in this folder</param>
21607 <param name="permissions">Permission of the newly created item
21608 (EveryoneMask, GroupMask, and NextOwnerMask of Permissions struct are supported)</param>
21609 <param name="callback">Delegate that will receive feedback on success or failure</param>
21610 </member> 22988 </member>
21611 <member name="M:OpenMetaverse.InventoryManager.CreateLink(OpenMetaverse.UUID,OpenMetaverse.InventoryBase,OpenMetaverse.InventoryManager.ItemCreatedCallback)"> 22989 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SequenceID">
21612 <summary> 22990 <summary>
21613 Creates inventory link to another inventory item or folder 22991 A number which increments by 1, starting at 0 for each ParcelProperties request.
22992 Can be overriden by specifying the sequenceID with the ParcelPropertiesRequest being sent.
22993 a Negative number indicates the action in <seealso cref="T:OpenMetaverse.ParcelPropertiesStatus" /> has occurred.
21614 </summary> 22994 </summary>
21615 <param name="folderID">Put newly created link in folder with this UUID</param>
21616 <param name="bse">Inventory item or folder</param>
21617 <param name="callback">Method to call upon creation of the link</param>
21618 </member> 22995 </member>
21619 <member name="M:OpenMetaverse.InventoryManager.CreateLink(OpenMetaverse.UUID,OpenMetaverse.InventoryItem,OpenMetaverse.InventoryManager.ItemCreatedCallback)"> 22996 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SimWideMaxPrims">
22997 <summary>Maximum primitives across the entire simulator</summary>
22998 </member>
22999 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SimWideTotalPrims">
23000 <summary>Total primitives across the entire simulator</summary>
23001 </member>
23002 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SnapSelection">
21620 <summary> 23003 <summary>
21621 Creates inventory link to another inventory item
21622 </summary> 23004 </summary>
21623 <param name="folderID">Put newly created link in folder with this UUID</param>
21624 <param name="item">Original inventory item</param>
21625 <param name="callback">Method to call upon creation of the link</param>
21626 </member> 23005 </member>
21627 <member name="M:OpenMetaverse.InventoryManager.CreateLink(OpenMetaverse.UUID,OpenMetaverse.InventoryFolder,OpenMetaverse.InventoryManager.ItemCreatedCallback)"> 23006 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SnapshotID">
23007 <summary>Key of parcel snapshot</summary>
23008 </member>
23009 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Status">
23010 <summary>Parcel ownership status</summary>
23011 </member>
23012 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.TotalPrims">
23013 <summary>Total number of primitives on this parcel</summary>
23014 </member>
23015 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.UserLocation">
21628 <summary> 23016 <summary>
21629 Creates inventory link to another inventory folder
21630 </summary> 23017 </summary>
21631 <param name="folderID">Put newly created link in folder with this UUID</param>
21632 <param name="folder">Original inventory folder</param>
21633 <param name="callback">Method to call upon creation of the link</param>
21634 </member> 23018 </member>
21635 <member name="M:OpenMetaverse.InventoryManager.CreateLink(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,System.String,OpenMetaverse.AssetType,OpenMetaverse.InventoryType,OpenMetaverse.UUID,OpenMetaverse.InventoryManager.ItemCreatedCallback)"> 23019 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.UserLookAt">
21636 <summary> 23020 <summary>
21637 Creates inventory link to another inventory item or folder
21638 </summary> 23021 </summary>
21639 <param name="folderID">Put newly created link in folder with this UUID</param>
21640 <param name="itemID">Original item's UUID</param>
21641 <param name="name">Name</param>
21642 <param name="description">Description</param>
21643 <param name="assetType">Asset Type</param>
21644 <param name="invType">Inventory Type</param>
21645 <param name="transactionID">Transaction UUID</param>
21646 <param name="callback">Method to call upon creation of the link</param>
21647 </member> 23022 </member>
21648 <member name="M:OpenMetaverse.InventoryManager.RequestCopyItem(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,OpenMetaverse.InventoryManager.ItemCopiedCallback)"> 23023 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaDesc">
23024 <summary>A description of the media</summary>
23025 </member>
23026 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaHeight">
23027 <summary>An Integer which represents the height of the media</summary>
23028 </member>
23029 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaWidth">
23030 <summary>An integer which represents the width of the media</summary>
23031 </member>
23032 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaLoop">
23033 <summary>A boolean, if true the viewer should loop the media</summary>
23034 </member>
23035 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaType">
23036 <summary>A string which contains the mime type of the media</summary>
23037 </member>
23038 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.ObscureMedia">
23039 <summary>true to obscure (hide) media url</summary>
23040 </member>
23041 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.ObscureMusic">
23042 <summary>true to obscure (hide) music url</summary>
23043 </member>
23044 <member name="M:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Serialize">
21649 <summary> 23045 <summary>
21650 23046 Serialize the object
21651 </summary> 23047 </summary>
21652 <param name="item"></param> 23048 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21653 <param name="newParent"></param>
21654 <param name="newName"></param>
21655 <param name="callback"></param>
21656 </member> 23049 </member>
21657 <member name="M:OpenMetaverse.InventoryManager.RequestCopyItem(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,OpenMetaverse.UUID,OpenMetaverse.InventoryManager.ItemCopiedCallback)"> 23050 <member name="M:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21658 <summary> 23051 <summary>
21659 23052 Deserialize the message
21660 </summary> 23053 </summary>
21661 <param name="item"></param> 23054 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21662 <param name="newParent"></param>
21663 <param name="newName"></param>
21664 <param name="oldOwnerID"></param>
21665 <param name="callback"></param>
21666 </member> 23055 </member>
21667 <member name="M:OpenMetaverse.InventoryManager.RequestCopyItems(System.Collections.Generic.List{OpenMetaverse.UUID},System.Collections.Generic.List{OpenMetaverse.UUID},System.Collections.Generic.List{System.String},OpenMetaverse.UUID,OpenMetaverse.InventoryManager.ItemCopiedCallback)"> 23056 <member name="T:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage">
23057 <summary>A message sent from the viewer to the simulator to updated a specific parcels settings</summary>
23058 </member>
23059 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.AuthBuyerID">
23060 <summary>The <seealso cref="T:OpenMetaverse.UUID" /> of the agent authorized to purchase this
23061 parcel of land or a NULL <seealso cref="T:OpenMetaverse.UUID" /> if the sale is authorized to anyone</summary>
23062 </member>
23063 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaAutoScale">
23064 <summary>true to enable auto scaling of the parcel media</summary>
23065 </member>
23066 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.Category">
23067 <summary>The category of this parcel used when search is enabled to restrict
23068 search results</summary>
23069 </member>
23070 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.Desc">
23071 <summary>A string containing the description to set</summary>
23072 </member>
23073 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.GroupID">
23074 <summary>The <seealso cref="T:OpenMetaverse.UUID" /> of the <seealso cref="T:OpenMetaverse.Group" /> which allows for additional
23075 powers and restrictions.</summary>
23076 </member>
23077 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.Landing">
23078 <summary>The <seealso cref="T:OpenMetaverse.LandingType" /> which specifies how avatars which teleport
23079 to this parcel are handled</summary>
23080 </member>
23081 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.LocalID">
23082 <summary>The LocalID of the parcel to update settings on</summary>
23083 </member>
23084 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaDesc">
23085 <summary>A string containing the description of the media which can be played
23086 to visitors</summary>
23087 </member>
23088 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaHeight">
21668 <summary> 23089 <summary>
21669
21670 </summary> 23090 </summary>
21671 <param name="items"></param>
21672 <param name="targetFolders"></param>
21673 <param name="newNames"></param>
21674 <param name="oldOwnerID"></param>
21675 <param name="callback"></param>
21676 </member> 23091 </member>
21677 <member name="M:OpenMetaverse.InventoryManager.RequestCopyItemFromNotecard(OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.InventoryManager.ItemCopiedCallback)"> 23092 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaLoop">
21678 <summary> 23093 <summary>
21679 Request a copy of an asset embedded within a notecard
21680 </summary> 23094 </summary>
21681 <param name="objectID">Usually UUID.Zero for copying an asset from a notecard</param>
21682 <param name="notecardID">UUID of the notecard to request an asset from</param>
21683 <param name="folderID">Target folder for asset to go to in your inventory</param>
21684 <param name="itemID">UUID of the embedded asset</param>
21685 <param name="callback">callback to run when item is copied to inventory</param>
21686 </member> 23095 </member>
21687 <member name="M:OpenMetaverse.InventoryManager.RequestUpdateItem(OpenMetaverse.InventoryItem)"> 23096 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaID">
21688 <summary> 23097 <summary>
21689
21690 </summary> 23098 </summary>
21691 <param name="item"></param>
21692 </member> 23099 </member>
21693 <member name="M:OpenMetaverse.InventoryManager.RequestUpdateItems(System.Collections.Generic.List{OpenMetaverse.InventoryItem})"> 23100 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaType">
21694 <summary> 23101 <summary>
21695
21696 </summary> 23102 </summary>
21697 <param name="items"></param>
21698 </member> 23103 </member>
21699 <member name="M:OpenMetaverse.InventoryManager.RequestUpdateItems(System.Collections.Generic.List{OpenMetaverse.InventoryItem},OpenMetaverse.UUID)"> 23104 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaURL">
21700 <summary> 23105 <summary>
21701
21702 </summary> 23106 </summary>
21703 <param name="items"></param>
21704 <param name="transactionID"></param>
21705 </member> 23107 </member>
21706 <member name="M:OpenMetaverse.InventoryManager.RequestUploadNotecardAsset(System.Byte[],OpenMetaverse.UUID,OpenMetaverse.InventoryManager.InventoryUploadedAssetCallback)"> 23108 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaWidth">
21707 <summary> 23109 <summary>
21708
21709 </summary> 23110 </summary>
21710 <param name="data"></param>
21711 <param name="notecardID"></param>
21712 <param name="callback"></param>
21713 </member> 23111 </member>
21714 <member name="M:OpenMetaverse.InventoryManager.RequestUpdateNotecardTask(System.Byte[],OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.InventoryManager.InventoryUploadedAssetCallback)"> 23112 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MusicURL">
21715 <summary> 23113 <summary>
21716 Save changes to notecard embedded in object contents
21717 </summary> 23114 </summary>
21718 <param name="data">Encoded notecard asset data</param>
21719 <param name="notecardID">Notecard UUID</param>
21720 <param name="taskID">Object's UUID</param>
21721 <param name="callback">Called upon finish of the upload with status information</param>
21722 </member> 23115 </member>
21723 <member name="M:OpenMetaverse.InventoryManager.RequestUploadGestureAsset(System.Byte[],OpenMetaverse.UUID,OpenMetaverse.InventoryManager.InventoryUploadedAssetCallback)"> 23116 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.Name">
21724 <summary> 23117 <summary>
21725 Upload new gesture asset for an inventory gesture item
21726 </summary> 23118 </summary>
21727 <param name="data">Encoded gesture asset</param>
21728 <param name="gestureID">Gesture inventory UUID</param>
21729 <param name="callback">Callback whick will be called when upload is complete</param>
21730 </member> 23119 </member>
21731 <member name="M:OpenMetaverse.InventoryManager.RequestUpdateScriptAgentInventory(System.Byte[],OpenMetaverse.UUID,System.Boolean,OpenMetaverse.InventoryManager.ScriptUpdatedCallback)"> 23120 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.ObscureMedia">
21732 <summary> 23121 <summary>
21733 Update an existing script in an agents Inventory
21734 </summary> 23122 </summary>
21735 <param name="data">A byte[] array containing the encoded scripts contents</param>
21736 <param name="itemID">the itemID of the script</param>
21737 <param name="mono">if true, sets the script content to run on the mono interpreter</param>
21738 <param name="callback"></param>
21739 </member> 23123 </member>
21740 <member name="M:OpenMetaverse.InventoryManager.RequestUpdateScriptTask(System.Byte[],OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.Boolean,OpenMetaverse.InventoryManager.ScriptUpdatedCallback)"> 23124 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.ObscureMusic">
21741 <summary> 23125 <summary>
21742 Update an existing script in an task Inventory
21743 </summary> 23126 </summary>
21744 <param name="data">A byte[] array containing the encoded scripts contents</param>
21745 <param name="itemID">the itemID of the script</param>
21746 <param name="taskID">UUID of the prim containting the script</param>
21747 <param name="mono">if true, sets the script content to run on the mono interpreter</param>
21748 <param name="running">if true, sets the script to running</param>
21749 <param name="callback"></param>
21750 </member> 23127 </member>
21751 <member name="M:OpenMetaverse.InventoryManager.RequestRezFromInventory(OpenMetaverse.Simulator,OpenMetaverse.Quaternion,OpenMetaverse.Vector3,OpenMetaverse.InventoryItem)"> 23128 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.ParcelFlags">
21752 <summary> 23129 <summary>
21753 Rez an object from inventory
21754 </summary> 23130 </summary>
21755 <param name="simulator">Simulator to place object in</param>
21756 <param name="rotation">Rotation of the object when rezzed</param>
21757 <param name="position">Vector of where to place object</param>
21758 <param name="item">InventoryItem object containing item details</param>
21759 </member> 23131 </member>
21760 <member name="M:OpenMetaverse.InventoryManager.RequestRezFromInventory(OpenMetaverse.Simulator,OpenMetaverse.Quaternion,OpenMetaverse.Vector3,OpenMetaverse.InventoryItem,OpenMetaverse.UUID)"> 23132 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.PassHours">
21761 <summary> 23133 <summary>
21762 Rez an object from inventory
21763 </summary> 23134 </summary>
21764 <param name="simulator">Simulator to place object in</param>
21765 <param name="rotation">Rotation of the object when rezzed</param>
21766 <param name="position">Vector of where to place object</param>
21767 <param name="item">InventoryItem object containing item details</param>
21768 <param name="groupOwner">UUID of group to own the object</param>
21769 </member> 23135 </member>
21770 <member name="M:OpenMetaverse.InventoryManager.RequestRezFromInventory(OpenMetaverse.Simulator,OpenMetaverse.Quaternion,OpenMetaverse.Vector3,OpenMetaverse.InventoryItem,OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean)"> 23136 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.PassPrice">
21771 <summary> 23137 <summary>
21772 Rez an object from inventory
21773 </summary> 23138 </summary>
21774 <param name="simulator">Simulator to place object in</param>
21775 <param name="rotation">Rotation of the object when rezzed</param>
21776 <param name="position">Vector of where to place object</param>
21777 <param name="item">InventoryItem object containing item details</param>
21778 <param name="groupOwner">UUID of group to own the object</param>
21779 <param name="queryID">User defined queryID to correlate replies</param>
21780 <param name="rezSelected">If set to true, the CreateSelected flag
21781 will be set on the rezzed object</param>
21782 </member> 23139 </member>
21783 <member name="M:OpenMetaverse.InventoryManager.RequestDeRezToInventory(System.UInt32)"> 23140 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.Privacy">
21784 <summary> 23141 <summary>
21785 DeRez an object from the simulator to the agents Objects folder in the agents Inventory
21786 </summary> 23142 </summary>
21787 <param name="objectLocalID">The simulator Local ID of the object</param>
21788 <remarks>If objectLocalID is a child primitive in a linkset, the entire linkset will be derezzed</remarks>
21789 </member> 23143 </member>
21790 <member name="M:OpenMetaverse.InventoryManager.RequestDeRezToInventory(System.UInt32,OpenMetaverse.DeRezDestination,OpenMetaverse.UUID,OpenMetaverse.UUID)"> 23144 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.SalePrice">
21791 <summary> 23145 <summary>
21792 DeRez an object from the simulator and return to inventory
21793 </summary> 23146 </summary>
21794 <param name="objectLocalID">The simulator Local ID of the object</param>
21795 <param name="destType">The type of destination from the <seealso cref="T:OpenMetaverse.DeRezDestination"/> enum</param>
21796 <param name="destFolder">The destination inventory folders <seealso cref="T:OpenMetaverse.UUID"/> -or-
21797 if DeRezzing object to a tasks Inventory, the Tasks <seealso cref="T:OpenMetaverse.UUID"/></param>
21798 <param name="transactionID">The transaction ID for this request which
21799 can be used to correlate this request with other packets</param>
21800 <remarks>If objectLocalID is a child primitive in a linkset, the entire linkset will be derezzed</remarks>
21801 </member> 23147 </member>
21802 <member name="M:OpenMetaverse.InventoryManager.RequestRestoreRezFromInventory(OpenMetaverse.Simulator,OpenMetaverse.InventoryItem,OpenMetaverse.UUID)"> 23148 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.SnapshotID">
21803 <summary> 23149 <summary>
21804 Rez an item from inventory to its previous simulator location
21805 </summary> 23150 </summary>
21806 <param name="simulator"></param>
21807 <param name="item"></param>
21808 <param name="queryID"></param>
21809 <returns></returns>
21810 </member> 23151 </member>
21811 <member name="M:OpenMetaverse.InventoryManager.GiveItem(OpenMetaverse.UUID,System.String,OpenMetaverse.AssetType,OpenMetaverse.UUID,System.Boolean)"> 23152 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.UserLocation">
21812 <summary> 23153 <summary>
21813 Give an inventory item to another avatar
21814 </summary> 23154 </summary>
21815 <param name="itemID">The <seealso cref="T:OpenMetaverse.UUID"/> of the item to give</param>
21816 <param name="itemName">The name of the item</param>
21817 <param name="assetType">The type of the item from the <seealso cref="T:OpenMetaverse.AssetType"/> enum</param>
21818 <param name="recipient">The <seealso cref="T:OpenMetaverse.UUID"/> of the recipient</param>
21819 <param name="doEffect">true to generate a beameffect during transfer</param>
21820 </member> 23155 </member>
21821 <member name="M:OpenMetaverse.InventoryManager.GiveFolder(OpenMetaverse.UUID,System.String,OpenMetaverse.AssetType,OpenMetaverse.UUID,System.Boolean)"> 23156 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.UserLookAt">
21822 <summary> 23157 <summary>
21823 Give an inventory Folder with contents to another avatar
21824 </summary> 23158 </summary>
21825 <param name="folderID">The <seealso cref="T:OpenMetaverse.UUID"/> of the Folder to give</param>
21826 <param name="folderName">The name of the folder</param>
21827 <param name="assetType">The type of the item from the <seealso cref="T:OpenMetaverse.AssetType"/> enum</param>
21828 <param name="recipient">The <seealso cref="T:OpenMetaverse.UUID"/> of the recipient</param>
21829 <param name="doEffect">true to generate a beameffect during transfer</param>
21830 </member> 23159 </member>
21831 <member name="M:OpenMetaverse.InventoryManager.UpdateTaskInventory(System.UInt32,OpenMetaverse.InventoryItem)"> 23160 <member name="M:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21832 <summary> 23161 <summary>
21833 Copy or move an <see cref="T:OpenMetaverse.InventoryItem"/> from agent inventory to a task (primitive) inventory 23162 Deserialize the message
21834 </summary> 23163 </summary>
21835 <param name="objectLocalID">The target object</param> 23164 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21836 <param name="item">The item to copy or move from inventory</param>
21837 <returns></returns>
21838 <remarks>For items with copy permissions a copy of the item is placed in the tasks inventory,
21839 for no-copy items the object is moved to the tasks inventory</remarks>
21840 </member> 23165 </member>
21841 <member name="M:OpenMetaverse.InventoryManager.GetTaskInventory(OpenMetaverse.UUID,System.UInt32,System.Int32)"> 23166 <member name="M:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.Serialize">
21842 <summary> 23167 <summary>
21843 Retrieve a listing of the items contained in a task (Primitive) 23168 Serialize the object
21844 </summary> 23169 </summary>
21845 <param name="objectID">The tasks <seealso cref="T:OpenMetaverse.UUID"/></param> 23170 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21846 <param name="objectLocalID">The tasks simulator local ID</param>
21847 <param name="timeoutMS">milliseconds to wait for reply from simulator</param>
21848 <returns>A list containing the inventory items inside the task or null
21849 if a timeout occurs</returns>
21850 <remarks>This request blocks until the response from the simulator arrives
21851 or timeoutMS is exceeded</remarks>
21852 </member> 23171 </member>
21853 <member name="M:OpenMetaverse.InventoryManager.RequestTaskInventory(System.UInt32)"> 23172 <member name="T:OpenMetaverse.Messages.Linden.RemoteParcelRequestBlock">
23173 <summary>Base class used for the RemoteParcelRequest message</summary>
23174 </member>
23175 <member name="T:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest">
21854 <summary> 23176 <summary>
21855 Request the contents of a tasks (primitives) inventory from the 23177 A message sent from the viewer to the simulator to request information
21856 current simulator 23178 on a remote parcel
21857 </summary> 23179 </summary>
21858 <param name="objectLocalID">The LocalID of the object</param>
21859 <seealso cref="E:OpenMetaverse.InventoryManager.TaskInventoryReply"/>
21860 </member> 23180 </member>
21861 <member name="M:OpenMetaverse.InventoryManager.RequestTaskInventory(System.UInt32,OpenMetaverse.Simulator)"> 23181 <member name="F:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest.Location">
23182 <summary>Local sim position of the parcel we are looking up</summary>
23183 </member>
23184 <member name="F:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest.RegionHandle">
23185 <summary>Region handle of the parcel we are looking up</summary>
23186 </member>
23187 <member name="F:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest.RegionID">
23188 <summary>Region <see cref="T:OpenMetaverse.UUID" /> of the parcel we are looking up</summary>
23189 </member>
23190 <member name="M:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest.Serialize">
21862 <summary> 23191 <summary>
21863 Request the contents of a tasks (primitives) inventory 23192 Serialize the object
21864 </summary> 23193 </summary>
21865 <param name="objectLocalID">The simulator Local ID of the object</param> 23194 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21866 <param name="simulator">A reference to the simulator object that contains the object</param>
21867 <seealso cref="E:OpenMetaverse.InventoryManager.TaskInventoryReply"/>
21868 </member> 23195 </member>
21869 <member name="M:OpenMetaverse.InventoryManager.MoveTaskInventory(System.UInt32,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.Simulator)"> 23196 <member name="M:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21870 <summary> 23197 <summary>
21871 Move an item from a tasks (Primitive) inventory to the specified folder in the avatars inventory 23198 Deserialize the message
21872 </summary> 23199 </summary>
21873 <param name="objectLocalID">LocalID of the object in the simulator</param> 23200 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21874 <param name="taskItemID">UUID of the task item to move</param>
21875 <param name="inventoryFolderID">The ID of the destination folder in this agents inventory</param>
21876 <param name="simulator">Simulator Object</param>
21877 <remarks>Raises the <see cref="M:OpenMetaverse.InventoryManager.OnTaskItemReceived(OpenMetaverse.TaskItemReceivedEventArgs)"/> event</remarks>
21878 </member> 23201 </member>
21879 <member name="M:OpenMetaverse.InventoryManager.RemoveTaskInventory(System.UInt32,OpenMetaverse.UUID,OpenMetaverse.Simulator)"> 23202 <member name="T:OpenMetaverse.Messages.Linden.RemoteParcelRequestReply">
21880 <summary> 23203 <summary>
21881 Remove an item from an objects (Prim) Inventory 23204 A message sent from the simulator to the viewer in response to a <see cref="T:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest" />
23205 which will contain parcel information
21882 </summary> 23206 </summary>
21883 <param name="objectLocalID">LocalID of the object in the simulator</param>
21884 <param name="taskItemID">UUID of the task item to remove</param>
21885 <param name="simulator">Simulator Object</param>
21886 <remarks>You can confirm the removal by comparing the tasks inventory serial before and after the
21887 request with the <see cref="M:OpenMetaverse.InventoryManager.RequestTaskInventory(System.UInt32)"/> request combined with
21888 the <seealso cref="E:OpenMetaverse.InventoryManager.TaskInventoryReply"/> event</remarks>
21889 </member> 23207 </member>
21890 <member name="M:OpenMetaverse.InventoryManager.CopyScriptToTask(System.UInt32,OpenMetaverse.InventoryItem,System.Boolean)"> 23208 <member name="F:OpenMetaverse.Messages.Linden.RemoteParcelRequestReply.ParcelID">
21891 <summary> 23209 <summary>The grid-wide unique parcel ID</summary>
21892 Copy an InventoryScript item from the Agents Inventory into a primitives task inventory
21893 </summary>
21894 <param name="objectLocalID">An unsigned integer representing a primitive being simulated</param>
21895 <param name="item">An <seealso cref="T:OpenMetaverse.InventoryItem"/> which represents a script object from the agents inventory</param>
21896 <param name="enableScript">true to set the scripts running state to enabled</param>
21897 <returns>A Unique Transaction ID</returns>
21898 <example>
21899 The following example shows the basic steps necessary to copy a script from the agents inventory into a tasks inventory
21900 and assumes the script exists in the agents inventory.
21901 <code>
21902 uint primID = 95899503; // Fake prim ID
21903 UUID scriptID = UUID.Parse("92a7fe8a-e949-dd39-a8d8-1681d8673232"); // Fake Script UUID in Inventory
21904
21905 Client.Inventory.FolderContents(Client.Inventory.FindFolderForType(AssetType.LSLText), Client.Self.AgentID,
21906 false, true, InventorySortOrder.ByName, 10000);
21907
21908 Client.Inventory.RezScript(primID, (InventoryItem)Client.Inventory.Store[scriptID]);
21909 </code>
21910 </example>
21911 </member> 23210 </member>
21912 <member name="M:OpenMetaverse.InventoryManager.RequestGetScriptRunning(OpenMetaverse.UUID,OpenMetaverse.UUID)"> 23211 <member name="M:OpenMetaverse.Messages.Linden.RemoteParcelRequestReply.Serialize">
21913 <summary> 23212 <summary>
21914 Request the running status of a script contained in a task (primitive) inventory 23213 Serialize the object
21915 </summary> 23214 </summary>
21916 <param name="objectID">The ID of the primitive containing the script</param> 23215 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21917 <param name="scriptID">The ID of the script</param>
21918 <remarks>The <see cref="E:OpenMetaverse.InventoryManager.ScriptRunningReply"/> event can be used to obtain the results of the
21919 request</remarks>
21920 <seealso cref="E:OpenMetaverse.InventoryManager.ScriptRunningReply"/>
21921 </member> 23216 </member>
21922 <member name="M:OpenMetaverse.InventoryManager.RequestSetScriptRunning(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean)"> 23217 <member name="M:OpenMetaverse.Messages.Linden.RemoteParcelRequestReply.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21923 <summary> 23218 <summary>
21924 Send a request to set the running state of a script contained in a task (primitive) inventory 23219 Deserialize the message
21925 </summary> 23220 </summary>
21926 <param name="objectID">The ID of the primitive containing the script</param> 23221 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21927 <param name="scriptID">The ID of the script</param>
21928 <param name="running">true to set the script running, false to stop a running script</param>
21929 <remarks>To verify the change you can use the <see cref="M:OpenMetaverse.InventoryManager.RequestGetScriptRunning(OpenMetaverse.UUID,OpenMetaverse.UUID)"/> method combined
21930 with the <see cref="E:OpenMetaverse.InventoryManager.ScriptRunningReply"/> event</remarks>
21931 </member> 23222 </member>
21932 <member name="M:OpenMetaverse.InventoryManager.ItemCRC(OpenMetaverse.InventoryItem)"> 23223 <member name="T:OpenMetaverse.Messages.Linden.RemoteParcelRequestMessage">
21933 <summary> 23224 <summary>
21934 Create a CRC from an InventoryItem 23225 A message containing a request for a remote parcel from a viewer, or a response
23226 from the simulator to that request
21935 </summary> 23227 </summary>
21936 <param name="iitem">The source InventoryItem</param>
21937 <returns>A uint representing the source InventoryItem as a CRC</returns>
21938 </member> 23228 </member>
21939 <member name="M:OpenMetaverse.InventoryManager.DecryptShadowID(OpenMetaverse.UUID)"> 23229 <member name="F:OpenMetaverse.Messages.Linden.RemoteParcelRequestMessage.Request">
23230 <summary>The request or response details block</summary>
23231 </member>
23232 <member name="M:OpenMetaverse.Messages.Linden.RemoteParcelRequestMessage.Serialize">
21940 <summary> 23233 <summary>
21941 Reverses a cheesy XORing with a fixed UUID to convert a shadow_id to an asset_id 23234 Serialize the object
21942 </summary> 23235 </summary>
21943 <param name="shadowID">Obfuscated shadow_id value</param> 23236 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21944 <returns>Deobfuscated asset_id value</returns>
21945 </member> 23237 </member>
21946 <member name="M:OpenMetaverse.InventoryManager.EncryptAssetID(OpenMetaverse.UUID)"> 23238 <member name="M:OpenMetaverse.Messages.Linden.RemoteParcelRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21947 <summary> 23239 <summary>
21948 Does a cheesy XORing with a fixed UUID to convert an asset_id to a shadow_id 23240 Deserialize the message
21949 </summary> 23241 </summary>
21950 <param name="assetID">asset_id value to obfuscate</param> 23242 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21951 <returns>Obfuscated shadow_id value</returns>
21952 </member> 23243 </member>
21953 <member name="M:OpenMetaverse.InventoryManager.CreateInventoryItem(OpenMetaverse.InventoryType,OpenMetaverse.UUID)"> 23244 <member name="M:OpenMetaverse.Messages.Linden.NewFileAgentInventoryMessage.Serialize">
21954 <summary> 23245 <summary>
21955 Wrapper for creating a new <seealso cref="T:OpenMetaverse.InventoryItem"/> object 23246 Serialize the object
21956 </summary> 23247 </summary>
21957 <param name="type">The type of item from the <seealso cref="T:OpenMetaverse.InventoryType"/> enum</param> 23248 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21958 <param name="id">The <seealso cref="T:OpenMetaverse.UUID"/> of the newly created object</param>
21959 <returns>An <seealso cref="T:OpenMetaverse.InventoryItem"/> object with the type and id passed</returns>
21960 </member> 23249 </member>
21961 <member name="M:OpenMetaverse.InventoryManager.ParseTaskInventory(System.String)"> 23250 <member name="M:OpenMetaverse.Messages.Linden.NewFileAgentInventoryMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21962 <summary> 23251 <summary>
21963 Parse the results of a RequestTaskInventory() response 23252 Deserialize the message
21964 </summary> 23253 </summary>
21965 <param name="taskData">A string which contains the data from the task reply</param> 23254 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21966 <returns>A List containing the items contained within the tasks inventory</returns>
21967 </member> 23255 </member>
21968 <member name="M:OpenMetaverse.InventoryManager.SaveAssetIntoInventoryHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 23256 <member name="M:OpenMetaverse.Messages.Linden.NewFileAgentInventoryVariablePriceMessage.Serialize">
21969 <summary>Process an incoming packet and raise the appropriate events</summary> 23257 <summary>
21970 <param name="sender">The sender</param> 23258 Serialize the object
21971 <param name="e">The EventArgs object containing the packet data</param> 23259 </summary>
23260 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21972 </member> 23261 </member>
21973 <member name="M:OpenMetaverse.InventoryManager.InventoryDescendentsHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 23262 <member name="M:OpenMetaverse.Messages.Linden.NewFileAgentInventoryVariablePriceMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21974 <summary>Process an incoming packet and raise the appropriate events</summary> 23263 <summary>
21975 <param name="sender">The sender</param> 23264 Deserialize the message
21976 <param name="e">The EventArgs object containing the packet data</param> 23265 </summary>
23266 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21977 </member> 23267 </member>
21978 <member name="M:OpenMetaverse.InventoryManager.UpdateCreateInventoryItemHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 23268 <member name="T:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage">
21979 <summary> 23269 <summary>
21980 UpdateCreateInventoryItem packets are received when a new inventory item 23270 A message sent from the simulator to an agent which contains
21981 is created. This may occur when an object that's rezzed in world is 23271 the groups the agent is in
21982 taken into inventory, when an item is created using the CreateInventoryItem
21983 packet, or when an object is purchased
21984 </summary> 23272 </summary>
21985 <param name="sender">The sender</param>
21986 <param name="e">The EventArgs object containing the packet data</param>
21987 </member> 23273 </member>
21988 <member name="M:OpenMetaverse.InventoryManager.MoveInventoryItemHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 23274 <member name="T:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData">
21989 <summary>Process an incoming packet and raise the appropriate events</summary> 23275 <summary>Group Details specific to the agent</summary>
21990 <param name="sender">The sender</param>
21991 <param name="e">The EventArgs object containing the packet data</param>
21992 </member> 23276 </member>
21993 <member name="M:OpenMetaverse.InventoryManager.BulkUpdateInventoryHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 23277 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData.AcceptNotices">
21994 <summary>Process an incoming packet and raise the appropriate events</summary> 23278 <summary>true of the agent accepts group notices</summary>
21995 <param name="sender">The sender</param>
21996 <param name="e">The EventArgs object containing the packet data</param>
21997 </member> 23279 </member>
21998 <member name="M:OpenMetaverse.InventoryManager.FetchInventoryReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 23280 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData.Contribution">
21999 <summary>Process an incoming packet and raise the appropriate events</summary> 23281 <summary>The agents tier contribution to the group</summary>
22000 <param name="sender">The sender</param>
22001 <param name="e">The EventArgs object containing the packet data</param>
22002 </member> 23282 </member>
22003 <member name="M:OpenMetaverse.InventoryManager.ReplyTaskInventoryHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 23283 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData.GroupID">
22004 <summary>Process an incoming packet and raise the appropriate events</summary> 23284 <summary>The Groups <seealso cref="T:OpenMetaverse.UUID" /></summary>
22005 <param name="sender">The sender</param>
22006 <param name="e">The EventArgs object containing the packet data</param>
22007 </member> 23285 </member>
22008 <member name="E:OpenMetaverse.InventoryManager.ItemReceived"> 23286 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData.GroupInsigniaID">
22009 <summary>Raised when the simulator sends us data containing 23287 <summary>The <seealso cref="T:OpenMetaverse.UUID" /> of the groups insignia</summary>
22010 ...</summary>
22011 </member> 23288 </member>
22012 <member name="E:OpenMetaverse.InventoryManager.FolderUpdated"> 23289 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData.GroupName">
22013 <summary>Raised when the simulator sends us data containing 23290 <summary>The name of the group</summary>
22014 ...</summary>
22015 </member> 23291 </member>
22016 <member name="E:OpenMetaverse.InventoryManager.InventoryObjectOffered"> 23292 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData.GroupPowers">
22017 <summary>Raised when the simulator sends us data containing 23293 <summary>The aggregate permissions the agent has in the group for all roles the agent
22018 an inventory object sent by another avatar or primitive</summary> 23294 is assigned</summary>
22019 </member> 23295 </member>
22020 <member name="E:OpenMetaverse.InventoryManager.TaskItemReceived"> 23296 <member name="T:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.NewGroupData">
22021 <summary>Raised when the simulator sends us data containing 23297 <summary>An optional block containing additional agent specific information</summary>
22022 ...</summary>
22023 </member> 23298 </member>
22024 <member name="E:OpenMetaverse.InventoryManager.FindObjectByPathReply"> 23299 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.NewGroupData.ListInProfile">
22025 <summary>Raised when the simulator sends us data containing 23300 <summary>true of the agent allows this group to be
22026 ...</summary> 23301 listed in their profile</summary>
22027 </member> 23302 </member>
22028 <member name="E:OpenMetaverse.InventoryManager.TaskInventoryReply"> 23303 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.AgentID">
22029 <summary>Raised when the simulator sends us data containing 23304 <summary>The Agent receiving the message</summary>
22030 ...</summary>
22031 </member> 23305 </member>
22032 <member name="E:OpenMetaverse.InventoryManager.SaveAssetToInventory"> 23306 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupDataBlock">
22033 <summary>Raised when the simulator sends us data containing 23307 <summary>An array containing <seealso cref="T:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData" /> information
22034 ...</summary> 23308 for each <see cref="T:OpenMetaverse.Group" /> the agent is a member of</summary>
22035 </member> 23309 </member>
22036 <member name="E:OpenMetaverse.InventoryManager.ScriptRunningReply"> 23310 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.NewGroupDataBlock">
22037 <summary>Raised when the simulator sends us data containing 23311 <summary>An array containing <seealso cref="T:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.NewGroupData" /> information
22038 ...</summary> 23312 for each <see cref="T:OpenMetaverse.Group" /> the agent is a member of</summary>
22039 </member> 23313 </member>
22040 <member name="P:OpenMetaverse.InventoryManager.Store"> 23314 <member name="M:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.Serialize">
22041 <summary> 23315 <summary>
22042 Get this agents Inventory data 23316 Serialize the object
22043 </summary> 23317 </summary>
23318 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22044 </member> 23319 </member>
22045 <member name="T:OpenMetaverse.InventoryManager.ItemCreatedCallback"> 23320 <member name="M:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22046 <summary> 23321 <summary>
22047 Callback for inventory item creation finishing 23322 Deserialize the message
22048 </summary> 23323 </summary>
22049 <param name="success">Whether the request to create an inventory 23324 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22050 item succeeded or not</param>
22051 <param name="item">Inventory item being created. If success is
22052 false this will be null</param>
22053 </member> 23325 </member>
22054 <member name="T:OpenMetaverse.InventoryManager.ItemCreatedFromAssetCallback"> 23326 <member name="T:OpenMetaverse.Messages.Linden.UpdateAgentLanguageMessage">
22055 <summary> 23327 <summary>
22056 Callback for an inventory item being create from an uploaded asset 23328 A message sent from the viewer to the simulator which
23329 specifies the language and permissions for others to detect
23330 the language specified
22057 </summary> 23331 </summary>
22058 <param name="success">true if inventory item creation was successful</param>
22059 <param name="status"></param>
22060 <param name="itemID"></param>
22061 <param name="assetID"></param>
22062 </member> 23332 </member>
22063 <member name="T:OpenMetaverse.InventoryManager.ItemCopiedCallback"> 23333 <member name="F:OpenMetaverse.Messages.Linden.UpdateAgentLanguageMessage.Language">
23334 <summary>A string containng the default language
23335 to use for the agent</summary>
23336 </member>
23337 <member name="F:OpenMetaverse.Messages.Linden.UpdateAgentLanguageMessage.LanguagePublic">
23338 <summary>true of others are allowed to
23339 know the language setting</summary>
23340 </member>
23341 <member name="M:OpenMetaverse.Messages.Linden.UpdateAgentLanguageMessage.Serialize">
22064 <summary> 23342 <summary>
22065 23343 Serialize the object
22066 </summary> 23344 </summary>
22067 <param name="item"></param> 23345 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22068 </member> 23346 </member>
22069 <member name="T:OpenMetaverse.InventoryManager.InventoryUploadedAssetCallback"> 23347 <member name="M:OpenMetaverse.Messages.Linden.UpdateAgentLanguageMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22070 <summary> 23348 <summary>
22071 Reply received when uploading an inventory asset 23349 Deserialize the message
22072 </summary> 23350 </summary>
22073 <param name="success">Has upload been successful</param> 23351 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22074 <param name="status">Error message if upload failed</param>
22075 <param name="itemID">Inventory asset UUID</param>
22076 <param name="assetID">New asset UUID</param>
22077 </member> 23352 </member>
22078 <member name="T:OpenMetaverse.InventoryManager.ScriptUpdatedCallback"> 23353 <member name="T:OpenMetaverse.Messages.Linden.AgentDropGroupMessage">
22079 <summary> 23354 <summary>
22080 Delegate that is invoked when script upload is completed 23355 An EventQueue message sent from the simulator to an agent when the agent
23356 leaves a group
22081 </summary> 23357 </summary>
22082 <param name="uploadSuccess">Has upload succeded (note, there still might be compile errors)</param>
22083 <param name="uploadStatus">Upload status message</param>
22084 <param name="compileSuccess">Is compilation successful</param>
22085 <param name="compileMessages">If compilation failed, list of error messages, null on compilation success</param>
22086 <param name="itemID">Script inventory UUID</param>
22087 <param name="assetID">Script's new asset UUID</param>
22088 </member> 23358 </member>
22089 <member name="P:OpenMetaverse.InventoryObjectOfferedEventArgs.Accept"> 23359 <member name="T:OpenMetaverse.Messages.Linden.AgentDropGroupMessage.AgentData">
22090 <summary>Set to true to accept offer, false to decline it</summary> 23360 <summary>An object containing the Agents UUID, and the Groups UUID</summary>
22091 </member> 23361 </member>
22092 <member name="P:OpenMetaverse.InventoryObjectOfferedEventArgs.FolderID"> 23362 <member name="F:OpenMetaverse.Messages.Linden.AgentDropGroupMessage.AgentData.AgentID">
22093 <summary>The folder to accept the inventory into, if null default folder for <see cref="P:OpenMetaverse.InventoryObjectOfferedEventArgs.AssetType"/> will be used</summary> 23363 <summary>The ID of the Agent leaving the group</summary>
22094 </member> 23364 </member>
22095 <member name="T:OpenMetaverse.TaskItemReceivedEventArgs"> 23365 <member name="F:OpenMetaverse.Messages.Linden.AgentDropGroupMessage.AgentData.GroupID">
23366 <summary>The GroupID the Agent is leaving</summary>
23367 </member>
23368 <member name="F:OpenMetaverse.Messages.Linden.AgentDropGroupMessage.AgentDataBlock">
22096 <summary> 23369 <summary>
22097 Callback when an inventory object is accepted and received from a 23370 An Array containing the AgentID and GroupID
22098 task inventory. This is the callback in which you actually get
22099 the ItemID, as in ObjectOfferedCallback it is null when received
22100 from a task.
22101 </summary> 23371 </summary>
22102 </member> 23372 </member>
22103 <member name="T:OpenMetaverse.GridLayerType"> 23373 <member name="M:OpenMetaverse.Messages.Linden.AgentDropGroupMessage.Serialize">
22104 <summary> 23374 <summary>
22105 Map layer request type 23375 Serialize the object
22106 </summary> 23376 </summary>
23377 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22107 </member> 23378 </member>
22108 <member name="F:OpenMetaverse.GridLayerType.Objects"> 23379 <member name="M:OpenMetaverse.Messages.Linden.AgentDropGroupMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22109 <summary>Objects and terrain are shown</summary>
22110 </member>
22111 <member name="F:OpenMetaverse.GridLayerType.Terrain">
22112 <summary>Only the terrain is shown, no objects</summary>
22113 </member>
22114 <member name="F:OpenMetaverse.GridLayerType.LandForSale">
22115 <summary>Overlay showing land for sale and for auction</summary>
22116 </member>
22117 <member name="T:OpenMetaverse.GridItemType">
22118 <summary> 23380 <summary>
22119 Type of grid item, such as telehub, event, populator location, etc. 23381 Deserialize the message
22120 </summary> 23382 </summary>
23383 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22121 </member> 23384 </member>
22122 <member name="F:OpenMetaverse.GridItemType.Telehub"> 23385 <member name="T:OpenMetaverse.Messages.Linden.AssetUploaderBlock">
22123 <summary>Telehub</summary> 23386 <summary>Base class for Asset uploads/results via Capabilities</summary>
22124 </member>
22125 <member name="F:OpenMetaverse.GridItemType.PgEvent">
22126 <summary>PG rated event</summary>
22127 </member>
22128 <member name="F:OpenMetaverse.GridItemType.MatureEvent">
22129 <summary>Mature rated event</summary>
22130 </member>
22131 <member name="F:OpenMetaverse.GridItemType.Popular">
22132 <summary>Popular location</summary>
22133 </member>
22134 <member name="F:OpenMetaverse.GridItemType.AgentLocations">
22135 <summary>Locations of avatar groups in a region</summary>
22136 </member>
22137 <member name="F:OpenMetaverse.GridItemType.LandForSale">
22138 <summary>Land for sale</summary>
22139 </member>
22140 <member name="F:OpenMetaverse.GridItemType.Classified">
22141 <summary>Classified ad</summary>
22142 </member>
22143 <member name="F:OpenMetaverse.GridItemType.AdultEvent">
22144 <summary>Adult rated event</summary>
22145 </member>
22146 <member name="F:OpenMetaverse.GridItemType.AdultLandForSale">
22147 <summary>Adult land for sale</summary>
22148 </member> 23387 </member>
22149 <member name="T:OpenMetaverse.GridRegion"> 23388 <member name="F:OpenMetaverse.Messages.Linden.AssetUploaderBlock.State">
22150 <summary> 23389 <summary>
22151 Information about a region on the grid map 23390 The request state
22152 </summary> 23391 </summary>
22153 </member> 23392 </member>
22154 <member name="F:OpenMetaverse.GridRegion.X"> 23393 <member name="M:OpenMetaverse.Messages.Linden.AssetUploaderBlock.Serialize">
22155 <summary>Sim X position on World Map</summary> 23394 <summary>
22156 </member> 23395 Serialize the object
22157 <member name="F:OpenMetaverse.GridRegion.Y"> 23396 </summary>
22158 <summary>Sim Y position on World Map</summary> 23397 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22159 </member> 23398 </member>
22160 <member name="F:OpenMetaverse.GridRegion.Name"> 23399 <member name="M:OpenMetaverse.Messages.Linden.AssetUploaderBlock.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22161 <summary>Sim Name (NOTE: In lowercase!)</summary> 23400 <summary>
23401 Deserialize the message
23402 </summary>
23403 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22162 </member> 23404 </member>
22163 <member name="F:OpenMetaverse.GridRegion.Access"> 23405 <member name="T:OpenMetaverse.Messages.Linden.UploaderRequestUpload">
22164 <summary></summary> 23406 <summary>
23407 A message sent from the viewer to the simulator to request a temporary upload capability
23408 which allows an asset to be uploaded
23409 </summary>
22165 </member> 23410 </member>
22166 <member name="F:OpenMetaverse.GridRegion.RegionFlags"> 23411 <member name="F:OpenMetaverse.Messages.Linden.UploaderRequestUpload.Url">
22167 <summary>Appears to always be zero (None)</summary> 23412 <summary>The Capability URL sent by the simulator to upload the baked texture to</summary>
22168 </member> 23413 </member>
22169 <member name="F:OpenMetaverse.GridRegion.WaterHeight"> 23414 <member name="T:OpenMetaverse.Messages.Linden.UploaderRequestComplete">
22170 <summary>Sim's defined Water Height</summary> 23415 <summary>
23416 A message sent from the simulator that will inform the agent the upload is complete,
23417 and the UUID of the uploaded asset
23418 </summary>
22171 </member> 23419 </member>
22172 <member name="F:OpenMetaverse.GridRegion.Agents"> 23420 <member name="F:OpenMetaverse.Messages.Linden.UploaderRequestComplete.AssetID">
22173 <summary></summary> 23421 <summary>The uploaded texture asset ID</summary>
22174 </member> 23422 </member>
22175 <member name="F:OpenMetaverse.GridRegion.MapImageID"> 23423 <member name="T:OpenMetaverse.Messages.Linden.UploadBakedTextureMessage">
22176 <summary>UUID of the World Map image</summary> 23424 <summary>
23425 A message sent from the viewer to the simulator to request a temporary
23426 capability URI which is used to upload an agents baked appearance textures
23427 </summary>
22177 </member> 23428 </member>
22178 <member name="F:OpenMetaverse.GridRegion.RegionHandle"> 23429 <member name="F:OpenMetaverse.Messages.Linden.UploadBakedTextureMessage.Request">
22179 <summary>Unique identifier for this region, a combination of the X 23430 <summary>Object containing request or response</summary>
22180 and Y position</summary>
22181 </member> 23431 </member>
22182 <member name="M:OpenMetaverse.GridRegion.ToString"> 23432 <member name="M:OpenMetaverse.Messages.Linden.UploadBakedTextureMessage.Serialize">
22183 <summary> 23433 <summary>
22184 23434 Serialize the object
22185 </summary> 23435 </summary>
22186 <returns></returns> 23436 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22187 </member> 23437 </member>
22188 <member name="M:OpenMetaverse.GridRegion.GetHashCode"> 23438 <member name="M:OpenMetaverse.Messages.Linden.UploadBakedTextureMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22189 <summary> 23439 <summary>
22190 23440 Deserialize the message
22191 </summary> 23441 </summary>
22192 <returns></returns> 23442 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22193 </member> 23443 </member>
22194 <member name="M:OpenMetaverse.GridRegion.Equals(System.Object)"> 23444 <member name="T:OpenMetaverse.Messages.Linden.RequiredVoiceVersionMessage">
22195 <summary> 23445 <summary>
22196 23446 A message sent from the simulator which indicates the minimum version required for
23447 using voice chat
22197 </summary> 23448 </summary>
22198 <param name="obj"></param>
22199 <returns></returns>
22200 </member> 23449 </member>
22201 <member name="T:OpenMetaverse.GridLayer"> 23450 <member name="F:OpenMetaverse.Messages.Linden.RequiredVoiceVersionMessage.MajorVersion">
23451 <summary>Major Version Required</summary>
23452 </member>
23453 <member name="F:OpenMetaverse.Messages.Linden.RequiredVoiceVersionMessage.MinorVersion">
23454 <summary>Minor version required</summary>
23455 </member>
23456 <member name="F:OpenMetaverse.Messages.Linden.RequiredVoiceVersionMessage.RegionName">
23457 <summary>The name of the region sending the version requrements</summary>
23458 </member>
23459 <member name="M:OpenMetaverse.Messages.Linden.RequiredVoiceVersionMessage.Serialize">
22202 <summary> 23460 <summary>
22203 Visual chunk of the grid map 23461 Serialize the object
22204 </summary> 23462 </summary>
23463 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22205 </member> 23464 </member>
22206 <member name="T:OpenMetaverse.MapItem"> 23465 <member name="M:OpenMetaverse.Messages.Linden.RequiredVoiceVersionMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22207 <summary> 23466 <summary>
22208 Base class for Map Items 23467 Deserialize the message
22209 </summary> 23468 </summary>
23469 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22210 </member> 23470 </member>
22211 <member name="F:OpenMetaverse.MapItem.GlobalX"> 23471 <member name="T:OpenMetaverse.Messages.Linden.ParcelVoiceInfoRequestMessage">
22212 <summary>The Global X position of the item</summary> 23472 <summary>
23473 A message sent from the simulator to the viewer containing the
23474 voice server URI
23475 </summary>
22213 </member> 23476 </member>
22214 <member name="F:OpenMetaverse.MapItem.GlobalY"> 23477 <member name="F:OpenMetaverse.Messages.Linden.ParcelVoiceInfoRequestMessage.ParcelID">
22215 <summary>The Global Y position of the item</summary> 23478 <summary>The Parcel ID which the voice server URI applies</summary>
22216 </member> 23479 </member>
22217 <member name="P:OpenMetaverse.MapItem.LocalX"> 23480 <member name="F:OpenMetaverse.Messages.Linden.ParcelVoiceInfoRequestMessage.RegionName">
22218 <summary>Get the Local X position of the item</summary> 23481 <summary>The name of the region</summary>
22219 </member> 23482 </member>
22220 <member name="P:OpenMetaverse.MapItem.LocalY"> 23483 <member name="F:OpenMetaverse.Messages.Linden.ParcelVoiceInfoRequestMessage.SipChannelUri">
22221 <summary>Get the Local Y position of the item</summary> 23484 <summary>A uri containing the server/channel information
23485 which the viewer can utilize to participate in voice conversations</summary>
22222 </member> 23486 </member>
22223 <member name="P:OpenMetaverse.MapItem.RegionHandle"> 23487 <member name="M:OpenMetaverse.Messages.Linden.ParcelVoiceInfoRequestMessage.Serialize">
22224 <summary>Get the Handle of the region</summary> 23488 <summary>
23489 Serialize the object
23490 </summary>
23491 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22225 </member> 23492 </member>
22226 <member name="T:OpenMetaverse.MapAgentLocation"> 23493 <member name="M:OpenMetaverse.Messages.Linden.ParcelVoiceInfoRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22227 <summary> 23494 <summary>
22228 Represents an agent or group of agents location 23495 Deserialize the message
22229 </summary> 23496 </summary>
23497 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22230 </member> 23498 </member>
22231 <member name="T:OpenMetaverse.MapTelehub"> 23499 <member name="T:OpenMetaverse.Messages.Linden.ProvisionVoiceAccountRequestMessage">
22232 <summary> 23500 <summary>
22233 Represents a Telehub location
22234 </summary> 23501 </summary>
22235 </member> 23502 </member>
22236 <member name="T:OpenMetaverse.MapLandForSale"> 23503 <member name="F:OpenMetaverse.Messages.Linden.ProvisionVoiceAccountRequestMessage.Password">
22237 <summary> 23504 <summary>
22238 Represents a non-adult parcel of land for sale
22239 </summary> 23505 </summary>
22240 </member> 23506 </member>
22241 <member name="T:OpenMetaverse.MapAdultLandForSale"> 23507 <member name="F:OpenMetaverse.Messages.Linden.ProvisionVoiceAccountRequestMessage.Username">
22242 <summary> 23508 <summary>
22243 Represents an Adult parcel of land for sale
22244 </summary> 23509 </summary>
22245 </member> 23510 </member>
22246 <member name="T:OpenMetaverse.MapPGEvent"> 23511 <member name="M:OpenMetaverse.Messages.Linden.ProvisionVoiceAccountRequestMessage.Serialize">
22247 <summary> 23512 <summary>
22248 Represents a PG Event 23513 Serialize the object
22249 </summary> 23514 </summary>
23515 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22250 </member> 23516 </member>
22251 <member name="T:OpenMetaverse.MapMatureEvent"> 23517 <member name="M:OpenMetaverse.Messages.Linden.ProvisionVoiceAccountRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22252 <summary> 23518 <summary>
22253 Represents a Mature event 23519 Deserialize the message
22254 </summary> 23520 </summary>
23521 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22255 </member> 23522 </member>
22256 <member name="T:OpenMetaverse.MapAdultEvent"> 23523 <member name="T:OpenMetaverse.Messages.Linden.UploadScriptTaskMessage">
22257 <summary> 23524 <summary>
22258 Represents an Adult event 23525 A message sent by the viewer to the simulator to request a temporary
23526 capability for a script contained with in a Tasks inventory to be updated
22259 </summary> 23527 </summary>
22260 </member> 23528 </member>
22261 <member name="T:OpenMetaverse.GridManager"> 23529 <member name="F:OpenMetaverse.Messages.Linden.UploadScriptTaskMessage.Request">
23530 <summary>Object containing request or response</summary>
23531 </member>
23532 <member name="M:OpenMetaverse.Messages.Linden.UploadScriptTaskMessage.Serialize">
22262 <summary> 23533 <summary>
22263 Manages grid-wide tasks such as the world map 23534 Serialize the object
22264 </summary> 23535 </summary>
23536 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22265 </member> 23537 </member>
22266 <member name="F:OpenMetaverse.GridManager.m_CoarseLocationUpdate"> 23538 <member name="M:OpenMetaverse.Messages.Linden.UploadScriptTaskMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22267 <summary>The event subscribers. null if no subcribers</summary> 23539 <summary>
23540 Deserialize the message
23541 </summary>
23542 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22268 </member> 23543 </member>
22269 <member name="M:OpenMetaverse.GridManager.OnCoarseLocationUpdate(OpenMetaverse.CoarseLocationUpdateEventArgs)"> 23544 <member name="T:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage">
22270 <summary>Raises the CoarseLocationUpdate event</summary> 23545 <summary>
22271 <param name="e">A CoarseLocationUpdateEventArgs object containing the 23546 A message sent from the simulator to the viewer to indicate
22272 data sent by simulator</param> 23547 a Tasks scripts status.
23548 </summary>
22273 </member> 23549 </member>
22274 <member name="F:OpenMetaverse.GridManager.m_CoarseLocationUpdateLock"> 23550 <member name="F:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage.ItemID">
22275 <summary>Thread sync lock object</summary> 23551 <summary>The Asset ID of the script</summary>
22276 </member> 23552 </member>
22277 <member name="F:OpenMetaverse.GridManager.m_GridRegion"> 23553 <member name="F:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage.Mono">
22278 <summary>The event subscribers. null if no subcribers</summary> 23554 <summary>True of the script is compiled/ran using the mono interpreter, false indicates it
23555 uses the older less efficient lsl2 interprter</summary>
22279 </member> 23556 </member>
22280 <member name="M:OpenMetaverse.GridManager.OnGridRegion(OpenMetaverse.GridRegionEventArgs)"> 23557 <member name="F:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage.ObjectID">
22281 <summary>Raises the GridRegion event</summary> 23558 <summary>The Task containing the scripts <seealso cref="T:OpenMetaverse.UUID" /></summary>
22282 <param name="e">A GridRegionEventArgs object containing the
22283 data sent by simulator</param>
22284 </member> 23559 </member>
22285 <member name="F:OpenMetaverse.GridManager.m_GridRegionLock"> 23560 <member name="F:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage.Running">
22286 <summary>Thread sync lock object</summary> 23561 <summary>true of the script is in a running state</summary>
22287 </member> 23562 </member>
22288 <member name="F:OpenMetaverse.GridManager.m_GridLayer"> 23563 <member name="M:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage.Serialize">
22289 <summary>The event subscribers. null if no subcribers</summary> 23564 <summary>
23565 Serialize the object
23566 </summary>
23567 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22290 </member> 23568 </member>
22291 <member name="M:OpenMetaverse.GridManager.OnGridLayer(OpenMetaverse.GridLayerEventArgs)"> 23569 <member name="M:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22292 <summary>Raises the GridLayer event</summary> 23570 <summary>
22293 <param name="e">A GridLayerEventArgs object containing the 23571 Deserialize the message
22294 data sent by simulator</param> 23572 </summary>
23573 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22295 </member> 23574 </member>
22296 <member name="F:OpenMetaverse.GridManager.m_GridLayerLock"> 23575 <member name="T:OpenMetaverse.Messages.Linden.UpdateGestureAgentInventoryMessage">
22297 <summary>Thread sync lock object</summary> 23576 <summary>
23577 A message containing the request/response used for updating a gesture
23578 contained with an agents inventory
23579 </summary>
22298 </member> 23580 </member>
22299 <member name="F:OpenMetaverse.GridManager.m_GridItems"> 23581 <member name="F:OpenMetaverse.Messages.Linden.UpdateGestureAgentInventoryMessage.Request">
22300 <summary>The event subscribers. null if no subcribers</summary> 23582 <summary>Object containing request or response</summary>
22301 </member> 23583 </member>
22302 <member name="M:OpenMetaverse.GridManager.OnGridItems(OpenMetaverse.GridItemsEventArgs)"> 23584 <member name="M:OpenMetaverse.Messages.Linden.UpdateGestureAgentInventoryMessage.Serialize">
22303 <summary>Raises the GridItems event</summary> 23585 <summary>
22304 <param name="e">A GridItemEventArgs object containing the 23586 Serialize the object
22305 data sent by simulator</param> 23587 </summary>
23588 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22306 </member> 23589 </member>
22307 <member name="F:OpenMetaverse.GridManager.m_GridItemsLock"> 23590 <member name="M:OpenMetaverse.Messages.Linden.UpdateGestureAgentInventoryMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22308 <summary>Thread sync lock object</summary> 23591 <summary>
23592 Deserialize the message
23593 </summary>
23594 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22309 </member> 23595 </member>
22310 <member name="F:OpenMetaverse.GridManager.m_RegionHandleReply"> 23596 <member name="T:OpenMetaverse.Messages.Linden.UpdateNotecardTaskInventoryMessage">
22311 <summary>The event subscribers. null if no subcribers</summary> 23597 <summary>
23598 A message request/response which is used to update a notecard contained within
23599 a tasks inventory
23600 </summary>
22312 </member> 23601 </member>
22313 <member name="M:OpenMetaverse.GridManager.OnRegionHandleReply(OpenMetaverse.RegionHandleReplyEventArgs)"> 23602 <member name="F:OpenMetaverse.Messages.Linden.UpdateNotecardTaskInventoryMessage.TaskID">
22314 <summary>Raises the RegionHandleReply event</summary> 23603 <summary>The <seealso cref="T:OpenMetaverse.UUID" /> of the Task containing the notecard asset to update</summary>
22315 <param name="e">A RegionHandleReplyEventArgs object containing the
22316 data sent by simulator</param>
22317 </member> 23604 </member>
22318 <member name="F:OpenMetaverse.GridManager.m_RegionHandleReplyLock"> 23605 <member name="F:OpenMetaverse.Messages.Linden.UpdateNotecardTaskInventoryMessage.ItemID">
22319 <summary>Thread sync lock object</summary> 23606 <summary>The notecard assets <seealso cref="T:OpenMetaverse.UUID" /> contained in the tasks inventory</summary>
22320 </member> 23607 </member>
22321 <member name="F:OpenMetaverse.GridManager.Regions"> 23608 <member name="M:OpenMetaverse.Messages.Linden.UpdateNotecardTaskInventoryMessage.Serialize">
22322 <summary>A dictionary of all the regions, indexed by region name</summary> 23609 <summary>
23610 Serialize the object
23611 </summary>
23612 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22323 </member> 23613 </member>
22324 <member name="F:OpenMetaverse.GridManager.RegionsByHandle"> 23614 <member name="M:OpenMetaverse.Messages.Linden.UpdateNotecardTaskInventoryMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22325 <summary>A dictionary of all the regions, indexed by region handle</summary> 23615 <summary>
23616 Deserialize the message
23617 </summary>
23618 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22326 </member> 23619 </member>
22327 <member name="M:OpenMetaverse.GridManager.#ctor(OpenMetaverse.GridClient)"> 23620 <member name="T:OpenMetaverse.Messages.Linden.UpdateAgentInventoryRequestMessage">
22328 <summary> 23621 <summary>
22329 Constructor 23622 A reusable class containing a message sent from the viewer to the simulator to request a temporary uploader capability
23623 which is used to update an asset in an agents inventory
22330 </summary> 23624 </summary>
22331 <param name="client">Instance of GridClient object to associate with this GridManager instance</param>
22332 </member> 23625 </member>
22333 <member name="M:OpenMetaverse.GridManager.RequestMapLayer(OpenMetaverse.GridLayerType)"> 23626 <member name="F:OpenMetaverse.Messages.Linden.UpdateAgentInventoryRequestMessage.ItemID">
22334 <summary> 23627 <summary>
22335 23628 The Notecard AssetID to replace
22336 </summary> 23629 </summary>
22337 <param name="layer"></param>
22338 </member> 23630 </member>
22339 <member name="M:OpenMetaverse.GridManager.RequestMapRegion(System.String,OpenMetaverse.GridLayerType)"> 23631 <member name="M:OpenMetaverse.Messages.Linden.UpdateAgentInventoryRequestMessage.Serialize">
22340 <summary> 23632 <summary>
22341 Request a map layer 23633 Serialize the object
22342 </summary> 23634 </summary>
22343 <param name="regionName">The name of the region</param> 23635 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22344 <param name="layer">The type of layer</param>
22345 </member> 23636 </member>
22346 <member name="M:OpenMetaverse.GridManager.RequestMapBlocks(OpenMetaverse.GridLayerType,System.UInt16,System.UInt16,System.UInt16,System.UInt16,System.Boolean)"> 23637 <member name="M:OpenMetaverse.Messages.Linden.UpdateAgentInventoryRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22347 <summary> 23638 <summary>
22348 23639 Deserialize the message
22349 </summary> 23640 </summary>
22350 <param name="layer"></param> 23641 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22351 <param name="minX"></param>
22352 <param name="minY"></param>
22353 <param name="maxX"></param>
22354 <param name="maxY"></param>
22355 <param name="returnNonExistent"></param>
22356 </member> 23642 </member>
22357 <member name="M:OpenMetaverse.GridManager.MapItems(System.UInt64,OpenMetaverse.GridItemType,OpenMetaverse.GridLayerType,System.Int32)"> 23643 <member name="T:OpenMetaverse.Messages.Linden.UpdateNotecardAgentInventoryMessage">
22358 <summary> 23644 <summary>
22359 23645 A message containing the request/response used for updating a notecard
23646 contained with an agents inventory
22360 </summary> 23647 </summary>
22361 <param name="regionHandle"></param>
22362 <param name="item"></param>
22363 <param name="layer"></param>
22364 <param name="timeoutMS"></param>
22365 <returns></returns>
22366 </member> 23648 </member>
22367 <member name="M:OpenMetaverse.GridManager.RequestMapItems(System.UInt64,OpenMetaverse.GridItemType,OpenMetaverse.GridLayerType)"> 23649 <member name="F:OpenMetaverse.Messages.Linden.UpdateNotecardAgentInventoryMessage.Request">
23650 <summary>Object containing request or response</summary>
23651 </member>
23652 <member name="M:OpenMetaverse.Messages.Linden.UpdateNotecardAgentInventoryMessage.Serialize">
22368 <summary> 23653 <summary>
22369 23654 Serialize the object
22370 </summary> 23655 </summary>
22371 <param name="regionHandle"></param> 23656 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22372 <param name="item"></param>
22373 <param name="layer"></param>
22374 </member> 23657 </member>
22375 <member name="M:OpenMetaverse.GridManager.RequestMainlandSims(OpenMetaverse.GridLayerType)"> 23658 <member name="M:OpenMetaverse.Messages.Linden.UpdateNotecardAgentInventoryMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22376 <summary> 23659 <summary>
22377 Request data for all mainland (Linden managed) simulators 23660 Deserialize the message
22378 </summary> 23661 </summary>
23662 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22379 </member> 23663 </member>
22380 <member name="M:OpenMetaverse.GridManager.RequestRegionHandle(OpenMetaverse.UUID)"> 23664 <member name="M:OpenMetaverse.Messages.Linden.CopyInventoryFromNotecardMessage.Serialize">
22381 <summary> 23665 <summary>
22382 Request the region handle for the specified region UUID 23666 Serialize the object
22383 </summary> 23667 </summary>
22384 <param name="regionID">UUID of the region to look up</param> 23668 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22385 </member> 23669 </member>
22386 <member name="M:OpenMetaverse.GridManager.GetGridRegion(System.String,OpenMetaverse.GridLayerType,OpenMetaverse.GridRegion@)"> 23670 <member name="M:OpenMetaverse.Messages.Linden.CopyInventoryFromNotecardMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22387 <summary> 23671 <summary>
22388 Get grid region information using the region name, this function 23672 Deserialize the message
22389 will block until it can find the region or gives up
22390 </summary> 23673 </summary>
22391 <param name="name">Name of sim you're looking for</param> 23674 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22392 <param name="layer">Layer that you are requesting</param>
22393 <param name="region">Will contain a GridRegion for the sim you're
22394 looking for if successful, otherwise an empty structure</param>
22395 <returns>True if the GridRegion was successfully fetched, otherwise
22396 false</returns>
22397 </member> 23675 </member>
22398 <member name="M:OpenMetaverse.GridManager.MapBlockReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 23676 <member name="T:OpenMetaverse.Messages.Linden.UploaderScriptRequestError">
22399 <summary>Process an incoming packet and raise the appropriate events</summary> 23677 <summary>
22400 <param name="sender">The sender</param> 23678 A message sent from the simulator to the viewer which indicates
22401 <param name="e">The EventArgs object containing the packet data</param> 23679 an error occurred while attempting to update a script in an agents or tasks
23680 inventory
23681 </summary>
22402 </member> 23682 </member>
22403 <member name="M:OpenMetaverse.GridManager.MapItemReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 23683 <member name="F:OpenMetaverse.Messages.Linden.UploaderScriptRequestError.Compiled">
22404 <summary>Process an incoming packet and raise the appropriate events</summary> 23684 <summary>true of the script was successfully compiled by the simulator</summary>
22405 <param name="sender">The sender</param>
22406 <param name="e">The EventArgs object containing the packet data</param>
22407 </member> 23685 </member>
22408 <member name="M:OpenMetaverse.GridManager.SimulatorViewerTimeMessageHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 23686 <member name="F:OpenMetaverse.Messages.Linden.UploaderScriptRequestError.Error">
22409 <summary>Process an incoming packet and raise the appropriate events</summary> 23687 <summary>A string containing the error which occured while trying
22410 <param name="sender">The sender</param> 23688 to update the script</summary>
22411 <param name="e">The EventArgs object containing the packet data</param>
22412 </member> 23689 </member>
22413 <member name="M:OpenMetaverse.GridManager.CoarseLocationHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 23690 <member name="F:OpenMetaverse.Messages.Linden.UploaderScriptRequestError.AssetID">
22414 <summary>Process an incoming packet and raise the appropriate events</summary> 23691 <summary>A new AssetID assigned to the script</summary>
22415 <param name="sender">The sender</param>
22416 <param name="e">The EventArgs object containing the packet data</param>
22417 </member> 23692 </member>
22418 <member name="M:OpenMetaverse.GridManager.RegionHandleReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 23693 <member name="T:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage">
22419 <summary>Process an incoming packet and raise the appropriate events</summary> 23694 <summary>
22420 <param name="sender">The sender</param> 23695 A message sent from the viewer to the simulator
22421 <param name="e">The EventArgs object containing the packet data</param> 23696 requesting the update of an existing script contained
23697 within a tasks inventory
23698 </summary>
22422 </member> 23699 </member>
22423 <member name="E:OpenMetaverse.GridManager.CoarseLocationUpdate"> 23700 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage.ScriptRunning">
22424 <summary>Raised when the simulator sends a <see cref="T:OpenMetaverse.Packets.CoarseLocationUpdatePacket"/> 23701 <summary>if true, set the script mode to running</summary>
22425 containing the location of agents in the simulator</summary>
22426 </member> 23702 </member>
22427 <member name="E:OpenMetaverse.GridManager.GridRegion"> 23703 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage.ItemID">
22428 <summary>Raised when the simulator sends a Region Data in response to 23704 <summary>The scripts InventoryItem ItemID to update</summary>
22429 a Map request</summary>
22430 </member> 23705 </member>
22431 <member name="E:OpenMetaverse.GridManager.GridLayer"> 23706 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage.Target">
22432 <summary>Raised when the simulator sends GridLayer object containing 23707 <summary>A lowercase string containing either "mono" or "lsl2" which
22433 a map tile coordinates and texture information</summary> 23708 specifies the script is compiled and ran on the mono runtime, or the older
23709 lsl runtime</summary>
22434 </member> 23710 </member>
22435 <member name="E:OpenMetaverse.GridManager.GridItems"> 23711 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage.TaskID">
22436 <summary>Raised when the simulator sends GridItems object containing 23712 <summary>The tasks <see cref="T:OpenMetaverse.UUID" /> which contains the script to update</summary>
22437 details on events, land sales at a specific location</summary>
22438 </member> 23713 </member>
22439 <member name="E:OpenMetaverse.GridManager.RegionHandleReply"> 23714 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage.Serialize">
22440 <summary>Raised in response to a Region lookup</summary> 23715 <summary>
23716 Serialize the object
23717 </summary>
23718 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22441 </member> 23719 </member>
22442 <member name="P:OpenMetaverse.GridManager.SunPhase"> 23720 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22443 <summary>Unknown</summary> 23721 <summary>
23722 Deserialize the message
23723 </summary>
23724 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22444 </member> 23725 </member>
22445 <member name="P:OpenMetaverse.GridManager.SunDirection"> 23726 <member name="T:OpenMetaverse.Messages.Linden.UpdateScriptTaskMessage">
22446 <summary>Current direction of the sun</summary> 23727 <summary>
23728 A message containing either the request or response used in updating a script inside
23729 a tasks inventory
23730 </summary>
22447 </member> 23731 </member>
22448 <member name="P:OpenMetaverse.GridManager.SunAngVelocity"> 23732 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptTaskMessage.Request">
22449 <summary>Current angular velocity of the sun</summary> 23733 <summary>Object containing request or response</summary>
22450 </member> 23734 </member>
22451 <member name="P:OpenMetaverse.GridManager.WorldTime"> 23735 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptTaskMessage.Serialize">
22452 <summary>Current world time</summary> 23736 <summary>
23737 Serialize the object
23738 </summary>
23739 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22453 </member> 23740 </member>
22454 <member name="T:OpenMetaverse.LoginStatus"> 23741 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptTaskMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22455 <summary> 23742 <summary>
22456 23743 Deserialize the message
22457 </summary> 23744 </summary>
23745 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22458 </member> 23746 </member>
22459 <member name="F:OpenMetaverse.LoginStatus.Failed"> 23747 <member name="T:OpenMetaverse.Messages.Linden.UploaderRequestScriptComplete">
22460 <summary></summary> 23748 <summary>
23749 Response from the simulator to notify the viewer the upload is completed, and
23750 the UUID of the script asset and its compiled status
23751 </summary>
22461 </member> 23752 </member>
22462 <member name="F:OpenMetaverse.LoginStatus.None"> 23753 <member name="F:OpenMetaverse.Messages.Linden.UploaderRequestScriptComplete.AssetID">
22463 <summary></summary> 23754 <summary>The uploaded texture asset ID</summary>
22464 </member> 23755 </member>
22465 <member name="F:OpenMetaverse.LoginStatus.ConnectingToLogin"> 23756 <member name="F:OpenMetaverse.Messages.Linden.UploaderRequestScriptComplete.Compiled">
22466 <summary></summary> 23757 <summary>true of the script was compiled successfully</summary>
22467 </member> 23758 </member>
22468 <member name="F:OpenMetaverse.LoginStatus.ReadingResponse"> 23759 <member name="T:OpenMetaverse.Messages.Linden.UpdateScriptAgentRequestMessage">
22469 <summary></summary> 23760 <summary>
23761 A message sent from a viewer to the simulator requesting a temporary uploader capability
23762 used to update a script contained in an agents inventory
23763 </summary>
22470 </member> 23764 </member>
22471 <member name="F:OpenMetaverse.LoginStatus.ConnectingToSim"> 23765 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptAgentRequestMessage.ItemID">
22472 <summary></summary> 23766 <summary>The existing asset if of the script in the agents inventory to replace</summary>
22473 </member> 23767 </member>
22474 <member name="F:OpenMetaverse.LoginStatus.Redirecting"> 23768 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptAgentRequestMessage.Target">
22475 <summary></summary> 23769 <summary>The language of the script</summary>
23770 <remarks>Defaults to lsl version 2, "mono" might be another possible option</remarks>
22476 </member> 23771 </member>
22477 <member name="F:OpenMetaverse.LoginStatus.Success"> 23772 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptAgentRequestMessage.Serialize">
22478 <summary></summary> 23773 <summary>
23774 Serialize the object
23775 </summary>
23776 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22479 </member> 23777 </member>
22480 <member name="T:OpenMetaverse.LoginParams"> 23778 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptAgentRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22481 <summary> 23779 <summary>
22482 Login Request Parameters 23780 Deserialize the message
22483 </summary> 23781 </summary>
23782 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22484 </member> 23783 </member>
22485 <member name="F:OpenMetaverse.LoginParams.URI"> 23784 <member name="T:OpenMetaverse.Messages.Linden.UpdateScriptAgentMessage">
22486 <summary>The URL of the Login Server</summary> 23785 <summary>
23786 A message containing either the request or response used in updating a script inside
23787 an agents inventory
23788 </summary>
22487 </member> 23789 </member>
22488 <member name="F:OpenMetaverse.LoginParams.Timeout"> 23790 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptAgentMessage.Request">
22489 <summary>The number of milliseconds to wait before a login is considered 23791 <summary>Object containing request or response</summary>
22490 failed due to timeout</summary>
22491 </member> 23792 </member>
22492 <member name="F:OpenMetaverse.LoginParams.MethodName"> 23793 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptAgentMessage.Serialize">
22493 <summary>The request method</summary> 23794 <summary>
22494 <remarks>login_to_simulator is currently the only supported method</remarks> 23795 Serialize the object
23796 </summary>
23797 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22495 </member> 23798 </member>
22496 <member name="F:OpenMetaverse.LoginParams.FirstName"> 23799 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptAgentMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22497 <summary>The Agents First name</summary> 23800 <summary>
23801 Deserialize the message
23802 </summary>
23803 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22498 </member> 23804 </member>
22499 <member name="F:OpenMetaverse.LoginParams.LastName"> 23805 <member name="M:OpenMetaverse.Messages.Linden.SendPostcardMessage.Serialize">
22500 <summary>The Agents Last name</summary> 23806 <summary>
23807 Serialize the object
23808 </summary>
23809 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22501 </member> 23810 </member>
22502 <member name="F:OpenMetaverse.LoginParams.Password"> 23811 <member name="M:OpenMetaverse.Messages.Linden.SendPostcardMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22503 <summary>A md5 hashed password</summary> 23812 <summary>
22504 <remarks>plaintext password will be automatically hashed</remarks> 23813 Deserialize the message
23814 </summary>
23815 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22505 </member> 23816 </member>
22506 <member name="F:OpenMetaverse.LoginParams.Start"> 23817 <member name="T:OpenMetaverse.Messages.Linden.MapLayerMessageBase">
22507 <summary>The agents starting location once logged in</summary> 23818 <summary>Base class for Map Layers via Capabilities</summary>
22508 <remarks>Either "last", "home", or a string encoded URI
22509 containing the simulator name and x/y/z coordinates e.g: uri:hooper&amp;128&amp;152&amp;17</remarks>
22510 </member> 23819 </member>
22511 <member name="F:OpenMetaverse.LoginParams.Channel"> 23820 <member name="F:OpenMetaverse.Messages.Linden.MapLayerMessageBase.Flags">
22512 <summary>A string containing the client software channel information</summary> 23821 <summary>
22513 <example>Second Life Release</example> 23822 </summary>
22514 </member> 23823 </member>
22515 <member name="F:OpenMetaverse.LoginParams.Version"> 23824 <member name="M:OpenMetaverse.Messages.Linden.MapLayerMessageBase.Serialize">
22516 <summary>The client software version information</summary> 23825 <summary>
22517 <remarks>The official viewer uses: Second Life Release n.n.n.n 23826 Serialize the object
22518 where n is replaced with the current version of the viewer</remarks> 23827 </summary>
23828 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22519 </member> 23829 </member>
22520 <member name="F:OpenMetaverse.LoginParams.Platform"> 23830 <member name="M:OpenMetaverse.Messages.Linden.MapLayerMessageBase.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22521 <summary>A string containing the platform information the agent is running on</summary> 23831 <summary>
23832 Deserialize the message
23833 </summary>
23834 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22522 </member> 23835 </member>
22523 <member name="F:OpenMetaverse.LoginParams.MAC"> 23836 <member name="T:OpenMetaverse.Messages.Linden.MapLayerRequestVariant">
22524 <summary>A string hash of the network cards Mac Address</summary> 23837 <summary>
23838 Sent by an agent to the capabilities server to request map layers
23839 </summary>
22525 </member> 23840 </member>
22526 <member name="F:OpenMetaverse.LoginParams.ViewerDigest"> 23841 <member name="T:OpenMetaverse.Messages.Linden.MapLayerReplyVariant">
22527 <summary>Unknown or deprecated</summary> 23842 <summary>
23843 A message sent from the simulator to the viewer which contains an array of map images and their grid coordinates
23844 </summary>
22528 </member> 23845 </member>
22529 <member name="F:OpenMetaverse.LoginParams.ID0"> 23846 <member name="T:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerData">
22530 <summary>A string hash of the first disk drives ID used to identify this clients uniqueness</summary> 23847 <summary>
23848 An object containing map location details
23849 </summary>
22531 </member> 23850 </member>
22532 <member name="F:OpenMetaverse.LoginParams.UserAgent"> 23851 <member name="F:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerData.ImageID">
22533 <summary>A string containing the viewers Software, this is not directly sent to the login server but 23852 <summary>The Asset ID of the regions tile overlay</summary>
22534 instead is used to generate the Version string</summary>
22535 </member> 23853 </member>
22536 <member name="F:OpenMetaverse.LoginParams.Author"> 23854 <member name="F:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerData.Bottom">
22537 <summary>A string representing the software creator. This is not directly sent to the login server but 23855 <summary>The grid location of the southern border of the map tile</summary>
22538 is used by the library to generate the Version information</summary>
22539 </member> 23856 </member>
22540 <member name="F:OpenMetaverse.LoginParams.AgreeToTos"> 23857 <member name="F:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerData.Left">
22541 <summary>If true, this agent agrees to the Terms of Service of the grid its connecting to</summary> 23858 <summary>The grid location of the western border of the map tile</summary>
22542 </member> 23859 </member>
22543 <member name="F:OpenMetaverse.LoginParams.ReadCritical"> 23860 <member name="F:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerData.Right">
22544 <summary>Unknown</summary> 23861 <summary>The grid location of the eastern border of the map tile</summary>
22545 </member> 23862 </member>
22546 <member name="F:OpenMetaverse.LoginParams.Options"> 23863 <member name="F:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerData.Top">
22547 <summary>An array of string sent to the login server to enable various options</summary> 23864 <summary>The grid location of the northern border of the map tile</summary>
22548 </member> 23865 </member>
22549 <member name="F:OpenMetaverse.LoginParams.LoginID"> 23866 <member name="F:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerDataBlocks">
22550 <summary>A randomly generated ID to distinguish between login attempts. This value is only used 23867 <summary>An array containing LayerData items</summary>
22551 internally in the library and is never sent over the wire</summary>
22552 </member> 23868 </member>
22553 <member name="M:OpenMetaverse.LoginParams.#ctor"> 23869 <member name="M:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.Serialize">
22554 <summary> 23870 <summary>
22555 Default constuctor, initializes sane default values 23871 Serialize the object
22556 </summary> 23872 </summary>
23873 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22557 </member> 23874 </member>
22558 <member name="M:OpenMetaverse.LoginParams.#ctor(OpenMetaverse.GridClient,System.String,System.String,System.String,System.String,System.String)"> 23875 <member name="M:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22559 <summary> 23876 <summary>
22560 Instantiates new LoginParams object and fills in the values 23877 Deserialize the message
22561 </summary> 23878 </summary>
22562 <param name="client">Instance of GridClient to read settings from</param> 23879 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22563 <param name="firstName">Login first name</param>
22564 <param name="lastName">Login last name</param>
22565 <param name="password">Password</param>
22566 <param name="channel">Login channnel (application name)</param>
22567 <param name="version">Client version, should be application name + version number</param>
22568 </member> 23880 </member>
22569 <member name="M:OpenMetaverse.LoginParams.#ctor(OpenMetaverse.GridClient,System.String,System.String,System.String,System.String,System.String,System.String)"> 23881 <member name="F:OpenMetaverse.Messages.Linden.MapLayerMessage.Request">
23882 <summary>Object containing request or response</summary>
23883 </member>
23884 <member name="M:OpenMetaverse.Messages.Linden.MapLayerMessage.Serialize">
22570 <summary> 23885 <summary>
22571 Instantiates new LoginParams object and fills in the values 23886 Serialize the object
22572 </summary> 23887 </summary>
22573 <param name="client">Instance of GridClient to read settings from</param> 23888 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22574 <param name="firstName">Login first name</param>
22575 <param name="lastName">Login last name</param>
22576 <param name="password">Password</param>
22577 <param name="channel">Login channnel (application name)</param>
22578 <param name="version">Client version, should be application name + version number</param>
22579 <param name="loginURI">URI of the login server</param>
22580 </member> 23889 </member>
22581 <member name="T:OpenMetaverse.LoginResponseData"> 23890 <member name="M:OpenMetaverse.Messages.Linden.MapLayerMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22582 <summary> 23891 <summary>
22583 The decoded data returned from the login server after a successful login 23892 Deserialize the message
22584 </summary> 23893 </summary>
23894 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22585 </member> 23895 </member>
22586 <member name="F:OpenMetaverse.LoginResponseData.Login"> 23896 <member name="T:OpenMetaverse.Messages.Linden.ProductInfoRequestMessage">
22587 <summary>true, false, indeterminate</summary>
22588 </member>
22589 <member name="F:OpenMetaverse.LoginResponseData.Message">
22590 <summary>Login message of the day</summary>
22591 </member>
22592 <member name="F:OpenMetaverse.LoginResponseData.AgentAccess">
22593 <summary>M or PG, also agent_region_access and agent_access_max</summary>
22594 </member>
22595 <member name="M:OpenMetaverse.LoginResponseData.Parse(OpenMetaverse.StructuredData.OSDMap)">
22596 <summary> 23897 <summary>
22597 Parse LLSD Login Reply Data 23898 New as of 1.23 RC1, no details yet.
22598 </summary> 23899 </summary>
22599 <param name="reply">An <seealso cref="T:OpenMetaverse.StructuredData.OSDMap"/>
22600 contaning the login response data</param>
22601 <remarks>XML-RPC logins do not require this as XML-RPC.NET
22602 automatically populates the struct properly using attributes</remarks>
22603 </member> 23900 </member>
22604 <member name="T:OpenMetaverse.StatusCode"> 23901 <member name="M:OpenMetaverse.Messages.Linden.ProductInfoRequestMessage.Serialize">
22605 <summary> 23902 <summary>
22606 23903 Serialize the object
22607 </summary> 23904 </summary>
23905 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22608 </member> 23906 </member>
22609 <member name="F:OpenMetaverse.StatusCode.OK"> 23907 <member name="M:OpenMetaverse.Messages.Linden.ProductInfoRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22610 <summary>OK</summary>
22611 </member>
22612 <member name="F:OpenMetaverse.StatusCode.Done">
22613 <summary>Transfer completed</summary>
22614 </member>
22615 <member name="F:OpenMetaverse.StatusCode.Skip">
22616 <summary></summary>
22617 </member>
22618 <member name="F:OpenMetaverse.StatusCode.Abort">
22619 <summary></summary>
22620 </member>
22621 <member name="F:OpenMetaverse.StatusCode.Error">
22622 <summary>Unknown error occurred</summary>
22623 </member>
22624 <member name="F:OpenMetaverse.StatusCode.UnknownSource">
22625 <summary>Equivalent to a 404 error</summary>
22626 </member>
22627 <member name="F:OpenMetaverse.StatusCode.InsufficientPermissions">
22628 <summary>Client does not have permission for that resource</summary>
22629 </member>
22630 <member name="F:OpenMetaverse.StatusCode.Unknown">
22631 <summary>Unknown status</summary>
22632 </member>
22633 <member name="T:OpenMetaverse.ChannelType">
22634 <summary> 23908 <summary>
22635 23909 Deserialize the message
22636 </summary> 23910 </summary>
23911 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22637 </member> 23912 </member>
22638 <member name="F:OpenMetaverse.ChannelType.Unknown"> 23913 <member name="M:OpenMetaverse.Messages.Linden.SearchStatRequestMessage.Serialize">
22639 <summary></summary> 23914 <summary>
23915 Serialize the object
23916 </summary>
23917 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22640 </member> 23918 </member>
22641 <member name="F:OpenMetaverse.ChannelType.Misc"> 23919 <member name="M:OpenMetaverse.Messages.Linden.SearchStatRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22642 <summary>Unknown</summary> 23920 <summary>
23921 Deserialize the message
23922 </summary>
23923 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22643 </member> 23924 </member>
22644 <member name="F:OpenMetaverse.ChannelType.Asset"> 23925 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestBlock.Method">
22645 <summary>Virtually all asset transfers use this channel</summary> 23926 <summary>A string containing the method used</summary>
22646 </member> 23927 </member>
22647 <member name="T:OpenMetaverse.SourceType"> 23928 <member name="T:OpenMetaverse.Messages.Linden.ChatSessionRequestStartConference">
22648 <summary> 23929 <summary>
22649 23930 A request sent from an agent to the Simulator to begin a new conference.
23931 Contains a list of Agents which will be included in the conference
22650 </summary> 23932 </summary>
22651 </member> 23933 </member>
22652 <member name="F:OpenMetaverse.SourceType.Unknown"> 23934 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestStartConference.AgentsBlock">
22653 <summary></summary> 23935 <summary>An array containing the <see cref="T:OpenMetaverse.UUID" /> of the agents invited to this conference</summary>
22654 </member> 23936 </member>
22655 <member name="F:OpenMetaverse.SourceType.Asset"> 23937 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestStartConference.SessionID">
22656 <summary>Asset from the asset server</summary> 23938 <summary>The conferences Session ID</summary>
22657 </member> 23939 </member>
22658 <member name="F:OpenMetaverse.SourceType.SimInventoryItem"> 23940 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionRequestStartConference.Serialize">
22659 <summary>Inventory item</summary> 23941 <summary>
23942 Serialize the object
23943 </summary>
23944 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22660 </member> 23945 </member>
22661 <member name="F:OpenMetaverse.SourceType.SimEstate"> 23946 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionRequestStartConference.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22662 <summary>Estate asset, such as an estate covenant</summary> 23947 <summary>
23948 Deserialize the message
23949 </summary>
23950 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22663 </member> 23951 </member>
22664 <member name="T:OpenMetaverse.TargetType"> 23952 <member name="T:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate">
22665 <summary> 23953 <summary>
22666 23954 A moderation request sent from a conference moderator
23955 Contains an agent and an optional action to take
22667 </summary> 23956 </summary>
22668 </member> 23957 </member>
22669 <member name="F:OpenMetaverse.TargetType.Unknown"> 23958 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate.SessionID">
22670 <summary></summary> 23959 <summary>The Session ID</summary>
22671 </member> 23960 </member>
22672 <member name="F:OpenMetaverse.TargetType.File"> 23961 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate.AgentID">
22673 <summary></summary> 23962 <summary>
23963 </summary>
22674 </member> 23964 </member>
22675 <member name="F:OpenMetaverse.TargetType.VFile"> 23965 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate.RequestKey">
22676 <summary></summary> 23966 <summary>A list containing Key/Value pairs, known valid values:
23967 key: text value: true/false - allow/disallow specified agents ability to use text in session
23968 key: voice value: true/false - allow/disallow specified agents ability to use voice in session
23969 </summary>
23970 <remarks>"text" or "voice"</remarks>
22677 </member> 23971 </member>
22678 <member name="T:OpenMetaverse.ImageType"> 23972 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate.RequestValue">
22679 <summary> 23973 <summary>
22680
22681 </summary> 23974 </summary>
22682 </member> 23975 </member>
22683 <member name="F:OpenMetaverse.ImageType.Normal"> 23976 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate.Serialize">
22684 <summary></summary> 23977 <summary>
22685 </member> 23978 Serialize the object
22686 <member name="F:OpenMetaverse.ImageType.Baked"> 23979 </summary>
22687 <summary></summary> 23980 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22688 </member> 23981 </member>
22689 <member name="T:OpenMetaverse.ImageCodec"> 23982 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22690 <summary> 23983 <summary>
22691 Image file format 23984 Deserialize the message
22692 </summary> 23985 </summary>
23986 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22693 </member> 23987 </member>
22694 <member name="T:OpenMetaverse.Transfer"> 23988 <member name="T:OpenMetaverse.Messages.Linden.ChatSessionAcceptInvitation">
22695 <summary> 23989 <summary>
22696 23990 A message sent from the agent to the simulator which tells the
23991 simulator we've accepted a conference invitation
22697 </summary> 23992 </summary>
22698 </member> 23993 </member>
22699 <member name="P:OpenMetaverse.Transfer.TimeSinceLastPacket"> 23994 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionAcceptInvitation.SessionID">
22700 <summary>Number of milliseconds passed since the last transfer 23995 <summary>The conference SessionID</summary>
22701 packet was received</summary>
22702 </member> 23996 </member>
22703 <member name="T:OpenMetaverse.AssetDownload"> 23997 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionAcceptInvitation.Serialize">
22704 <summary> 23998 <summary>
22705 23999 Serialize the object
22706 </summary> 24000 </summary>
24001 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22707 </member> 24002 </member>
22708 <member name="T:OpenMetaverse.XferDownload"> 24003 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionAcceptInvitation.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22709 <summary> 24004 <summary>
22710 24005 Deserialize the message
22711 </summary> 24006 </summary>
24007 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22712 </member> 24008 </member>
22713 <member name="T:OpenMetaverse.ImageDownload"> 24009 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionRequestMessage.Serialize">
22714 <summary> 24010 <summary>
22715 24011 Serialize the object
22716 </summary> 24012 </summary>
24013 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22717 </member> 24014 </member>
22718 <member name="T:OpenMetaverse.AssetUpload"> 24015 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22719 <summary> 24016 <summary>
22720 24017 Deserialize the message
22721 </summary> 24018 </summary>
24019 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22722 </member> 24020 </member>
22723 <member name="T:OpenMetaverse.ImageRequest"> 24021 <member name="M:OpenMetaverse.Messages.Linden.ChatterboxSessionEventReplyMessage.Serialize">
22724 <summary> 24022 <summary>
22725 24023 Serialize the object
22726 </summary> 24024 </summary>
24025 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22727 </member> 24026 </member>
22728 <member name="M:OpenMetaverse.ImageRequest.#ctor(OpenMetaverse.UUID,OpenMetaverse.ImageType,System.Single,System.Int32)"> 24027 <member name="M:OpenMetaverse.Messages.Linden.ChatterboxSessionEventReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22729 <summary> 24028 <summary>
22730 24029 Deserialize the message
22731 </summary> 24030 </summary>
22732 <param name="imageid"></param> 24031 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22733 <param name="type"></param>
22734 <param name="priority"></param>
22735 <param name="discardLevel"></param>
22736 </member> 24032 </member>
22737 <member name="T:OpenMetaverse.AssetManager"> 24033 <member name="M:OpenMetaverse.Messages.Linden.ChatterBoxSessionStartReplyMessage.Serialize">
22738 <summary> 24034 <summary>
22739 24035 Serialize the object
22740 </summary> 24036 </summary>
24037 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22741 </member> 24038 </member>
22742 <member name="F:OpenMetaverse.AssetManager.TRANSFER_HEADER_TIMEOUT"> 24039 <member name="M:OpenMetaverse.Messages.Linden.ChatterBoxSessionStartReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22743 <summary>Number of milliseconds to wait for a transfer header packet if out of order data was received</summary> 24040 <summary>
24041 Deserialize the message
24042 </summary>
24043 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22744 </member> 24044 </member>
22745 <member name="F:OpenMetaverse.AssetManager.m_XferReceivedEvent"> 24045 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.FromAgentID">
22746 <summary>The event subscribers. null if no subcribers</summary> 24046 <summary>Key of sender</summary>
22747 </member> 24047 </member>
22748 <member name="M:OpenMetaverse.AssetManager.OnXferReceived(OpenMetaverse.XferReceivedEventArgs)"> 24048 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.FromAgentName">
22749 <summary>Raises the XferReceived event</summary> 24049 <summary>Name of sender</summary>
22750 <param name="e">A XferReceivedEventArgs object containing the
22751 data returned from the simulator</param>
22752 </member> 24050 </member>
22753 <member name="F:OpenMetaverse.AssetManager.m_XferReceivedLock"> 24051 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.ToAgentID">
22754 <summary>Thread sync lock object</summary> 24052 <summary>Key of destination avatar</summary>
22755 </member> 24053 </member>
22756 <member name="F:OpenMetaverse.AssetManager.m_AssetUploadedEvent"> 24054 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.ParentEstateID">
22757 <summary>The event subscribers. null if no subcribers</summary> 24055 <summary>ID of originating estate</summary>
22758 </member> 24056 </member>
22759 <member name="M:OpenMetaverse.AssetManager.OnAssetUploaded(OpenMetaverse.AssetUploadEventArgs)"> 24057 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.RegionID">
22760 <summary>Raises the AssetUploaded event</summary> 24058 <summary>Key of originating region</summary>
22761 <param name="e">A AssetUploadedEventArgs object containing the
22762 data returned from the simulator</param>
22763 </member> 24059 </member>
22764 <member name="F:OpenMetaverse.AssetManager.m_AssetUploadedLock"> 24060 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Position">
22765 <summary>Thread sync lock object</summary> 24061 <summary>Coordinates in originating region</summary>
22766 </member> 24062 </member>
22767 <member name="F:OpenMetaverse.AssetManager.m_UploadProgressEvent"> 24063 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Dialog">
22768 <summary>The event subscribers. null if no subcribers</summary> 24064 <summary>Instant message type</summary>
22769 </member> 24065 </member>
22770 <member name="M:OpenMetaverse.AssetManager.OnUploadProgress(OpenMetaverse.AssetUploadEventArgs)"> 24066 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.GroupIM">
22771 <summary>Raises the UploadProgress event</summary> 24067 <summary>Group IM session toggle</summary>
22772 <param name="e">A UploadProgressEventArgs object containing the
22773 data returned from the simulator</param>
22774 </member> 24068 </member>
22775 <member name="F:OpenMetaverse.AssetManager.m_UploadProgressLock"> 24069 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.IMSessionID">
22776 <summary>Thread sync lock object</summary> 24070 <summary>Key of IM session, for Group Messages, the groups UUID</summary>
22777 </member> 24071 </member>
22778 <member name="F:OpenMetaverse.AssetManager.m_InitiateDownloadEvent"> 24072 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Timestamp">
22779 <summary>The event subscribers. null if no subcribers</summary> 24073 <summary>Timestamp of the instant message</summary>
22780 </member> 24074 </member>
22781 <member name="M:OpenMetaverse.AssetManager.OnInitiateDownload(OpenMetaverse.InitiateDownloadEventArgs)"> 24075 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Message">
22782 <summary>Raises the InitiateDownload event</summary> 24076 <summary>Instant message text</summary>
22783 <param name="e">A InitiateDownloadEventArgs object containing the
22784 data returned from the simulator</param>
22785 </member> 24077 </member>
22786 <member name="F:OpenMetaverse.AssetManager.m_InitiateDownloadLock"> 24078 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Offline">
22787 <summary>Thread sync lock object</summary> 24079 <summary>Whether this message is held for offline avatars</summary>
22788 </member> 24080 </member>
22789 <member name="F:OpenMetaverse.AssetManager.m_ImageReceiveProgressEvent"> 24081 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.BinaryBucket">
22790 <summary>The event subscribers. null if no subcribers</summary> 24082 <summary>Context specific packed data</summary>
22791 </member> 24083 </member>
22792 <member name="M:OpenMetaverse.AssetManager.OnImageReceiveProgress(OpenMetaverse.ImageReceiveProgressEventArgs)"> 24084 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Voice">
22793 <summary>Raises the ImageReceiveProgress event</summary> 24085 <summary>Is this invitation for voice group/conference chat</summary>
22794 <param name="e">A ImageReceiveProgressEventArgs object containing the
22795 data returned from the simulator</param>
22796 </member> 24086 </member>
22797 <member name="F:OpenMetaverse.AssetManager.m_ImageReceiveProgressLock"> 24087 <member name="M:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Serialize">
22798 <summary>Thread sync lock object</summary> 24088 <summary>
24089 Serialize the object
24090 </summary>
24091 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22799 </member> 24092 </member>
22800 <member name="F:OpenMetaverse.AssetManager.Cache"> 24093 <member name="M:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22801 <summary>Texture download cache</summary> 24094 <summary>
24095 Deserialize the message
24096 </summary>
24097 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22802 </member> 24098 </member>
22803 <member name="M:OpenMetaverse.AssetManager.#ctor(OpenMetaverse.GridClient)"> 24099 <member name="T:OpenMetaverse.Messages.Linden.ChatterBoxSessionAgentListUpdatesMessage">
22804 <summary> 24100 <summary>
22805 Default constructor 24101 Sent from the simulator to the viewer.
24102 When an agent initially joins a session the AgentUpdatesBlock object will contain a list of session members including
24103 a boolean indicating they can use voice chat in this session, a boolean indicating they are allowed to moderate
24104 this session, and lastly a string which indicates another agent is entering the session with the Transition set to "ENTER"
24105 During the session lifetime updates on individuals are sent. During the update the booleans sent during the initial join are
24106 excluded with the exception of the Transition field. This indicates a new user entering or exiting the session with
24107 the string "ENTER" or "LEAVE" respectively.
22806 </summary> 24108 </summary>
22807 <param name="client">A reference to the GridClient object</param>
22808 </member> 24109 </member>
22809 <member name="M:OpenMetaverse.AssetManager.RequestAsset(OpenMetaverse.UUID,OpenMetaverse.AssetType,System.Boolean,OpenMetaverse.AssetManager.AssetReceivedCallback)"> 24110 <member name="M:OpenMetaverse.Messages.Linden.ChatterBoxSessionAgentListUpdatesMessage.Serialize">
22810 <summary> 24111 <summary>
22811 Request an asset download 24112 Serialize the object
22812 </summary> 24113 </summary>
22813 <param name="assetID">Asset UUID</param> 24114 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22814 <param name="type">Asset type, must be correct for the transfer to succeed</param>
22815 <param name="priority">Whether to give this transfer an elevated priority</param>
22816 <param name="callback">The callback to fire when the simulator responds with the asset data</param>
22817 </member> 24115 </member>
22818 <member name="M:OpenMetaverse.AssetManager.RequestAsset(OpenMetaverse.UUID,OpenMetaverse.AssetType,System.Boolean,OpenMetaverse.SourceType,OpenMetaverse.AssetManager.AssetReceivedCallback)"> 24116 <member name="M:OpenMetaverse.Messages.Linden.ChatterBoxSessionAgentListUpdatesMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22819 <summary> 24117 <summary>
22820 Request an asset download 24118 Deserialize the message
22821 </summary> 24119 </summary>
22822 <param name="assetID">Asset UUID</param> 24120 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22823 <param name="type">Asset type, must be correct for the transfer to succeed</param>
22824 <param name="priority">Whether to give this transfer an elevated priority</param>
22825 <param name="sourceType">Source location of the requested asset</param>
22826 <param name="callback">The callback to fire when the simulator responds with the asset data</param>
22827 </member> 24121 </member>
22828 <member name="M:OpenMetaverse.AssetManager.RequestAsset(OpenMetaverse.UUID,OpenMetaverse.AssetType,System.Boolean,OpenMetaverse.SourceType,OpenMetaverse.UUID,OpenMetaverse.AssetManager.AssetReceivedCallback)"> 24122 <member name="T:OpenMetaverse.Messages.Linden.ForceCloseChatterBoxSessionMessage">
22829 <summary> 24123 <summary>
22830 Request an asset download 24124 An EventQueue message sent when the agent is forcibly removed from a chatterbox session
22831 </summary> 24125 </summary>
22832 <param name="assetID">Asset UUID</param>
22833 <param name="type">Asset type, must be correct for the transfer to succeed</param>
22834 <param name="priority">Whether to give this transfer an elevated priority</param>
22835 <param name="sourceType">Source location of the requested asset</param>
22836 <param name="transactionID">UUID of the transaction</param>
22837 <param name="callback">The callback to fire when the simulator responds with the asset data</param>
22838 </member> 24126 </member>
22839 <member name="M:OpenMetaverse.AssetManager.RequestAssetXfer(System.String,System.Boolean,System.Boolean,OpenMetaverse.UUID,OpenMetaverse.AssetType,System.Boolean)"> 24127 <member name="F:OpenMetaverse.Messages.Linden.ForceCloseChatterBoxSessionMessage.Reason">
22840 <summary> 24128 <summary>
22841 Request an asset download through the almost deprecated Xfer system 24129 A string containing the reason the agent was removed
22842 </summary> 24130 </summary>
22843 <param name="filename">Filename of the asset to request</param>
22844 <param name="deleteOnCompletion">Whether or not to delete the asset
22845 off the server after it is retrieved</param>
22846 <param name="useBigPackets">Use large transfer packets or not</param>
22847 <param name="vFileID">UUID of the file to request, if filename is
22848 left empty</param>
22849 <param name="vFileType">Asset type of <code>vFileID</code>, or
22850 <code>AssetType.Unknown</code> if filename is not empty</param>
22851 <param name="fromCache">Sets the FilePath in the request to Cache
22852 (4) if true, otherwise Unknown (0) is used</param>
22853 <returns></returns>
22854 </member> 24131 </member>
22855 <member name="M:OpenMetaverse.AssetManager.RequestInventoryAsset(OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.AssetType,System.Boolean,OpenMetaverse.AssetManager.AssetReceivedCallback)"> 24132 <member name="F:OpenMetaverse.Messages.Linden.ForceCloseChatterBoxSessionMessage.SessionID">
22856 <summary> 24133 <summary>
22857 24134 The ChatterBoxSession's SessionID
22858 </summary> 24135 </summary>
22859 <param name="assetID">Use UUID.Zero if you do not have the
22860 asset ID but have all the necessary permissions</param>
22861 <param name="itemID">The item ID of this asset in the inventory</param>
22862 <param name="taskID">Use UUID.Zero if you are not requesting an
22863 asset from an object inventory</param>
22864 <param name="ownerID">The owner of this asset</param>
22865 <param name="type">Asset type</param>
22866 <param name="priority">Whether to prioritize this asset download or not</param>
22867 <param name="callback"></param>
22868 </member> 24136 </member>
22869 <member name="M:OpenMetaverse.AssetManager.SetPendingAssetUploadData(OpenMetaverse.AssetUpload)"> 24137 <member name="M:OpenMetaverse.Messages.Linden.ForceCloseChatterBoxSessionMessage.Serialize">
22870 <summary> 24138 <summary>
22871 Used to force asset data into the PendingUpload property, ie: for raw terrain uploads 24139 Serialize the object
22872 </summary> 24140 </summary>
22873 <param name="assetData">An AssetUpload object containing the data to upload to the simulator</param> 24141 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22874 </member> 24142 </member>
22875 <member name="M:OpenMetaverse.AssetManager.RequestUpload(OpenMetaverse.Assets.Asset,System.Boolean)"> 24143 <member name="M:OpenMetaverse.Messages.Linden.ForceCloseChatterBoxSessionMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22876 <summary> 24144 <summary>
22877 Request an asset be uploaded to the simulator 24145 Deserialize the message
22878 </summary> 24146 </summary>
22879 <param name="asset">The <seealso cref="T:OpenMetaverse.Assets.Asset"/> Object containing the asset data</param> 24147 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22880 <param name="storeLocal">If True, the asset once uploaded will be stored on the simulator
22881 in which the client was connected in addition to being stored on the asset server</param>
22882 <returns>The <seealso cref="T:OpenMetaverse.UUID"/> of the transfer, can be used to correlate the upload with
22883 events being fired</returns>
22884 </member> 24148 </member>
22885 <member name="M:OpenMetaverse.AssetManager.RequestUpload(OpenMetaverse.AssetType,System.Byte[],System.Boolean)"> 24149 <member name="M:OpenMetaverse.Messages.Linden.EventQueueAck.Serialize">
22886 <summary> 24150 <summary>
22887 Request an asset be uploaded to the simulator 24151 Serialize the object
22888 </summary> 24152 </summary>
22889 <param name="type">The <seealso cref="T:OpenMetaverse.AssetType"/> of the asset being uploaded</param> 24153 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22890 <param name="data">A byte array containing the encoded asset data</param>
22891 <param name="storeLocal">If True, the asset once uploaded will be stored on the simulator
22892 in which the client was connected in addition to being stored on the asset server</param>
22893 <returns>The <seealso cref="T:OpenMetaverse.UUID"/> of the transfer, can be used to correlate the upload with
22894 events being fired</returns>
22895 </member> 24154 </member>
22896 <member name="M:OpenMetaverse.AssetManager.RequestUpload(OpenMetaverse.UUID@,OpenMetaverse.AssetType,System.Byte[],System.Boolean)"> 24155 <member name="M:OpenMetaverse.Messages.Linden.EventQueueAck.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22897 <summary> 24156 <summary>
22898 Request an asset be uploaded to the simulator 24157 Deserialize the message
22899 </summary> 24158 </summary>
22900 <param name="assetID"></param> 24159 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22901 <param name="type">Asset type to upload this data as</param>
22902 <param name="data">A byte array containing the encoded asset data</param>
22903 <param name="storeLocal">If True, the asset once uploaded will be stored on the simulator
22904 in which the client was connected in addition to being stored on the asset server</param>
22905 <returns>The <seealso cref="T:OpenMetaverse.UUID"/> of the transfer, can be used to correlate the upload with
22906 events being fired</returns>
22907 </member> 24160 </member>
22908 <member name="M:OpenMetaverse.AssetManager.RequestUpload(OpenMetaverse.UUID@,OpenMetaverse.AssetType,System.Byte[],System.Boolean,OpenMetaverse.UUID)"> 24161 <member name="M:OpenMetaverse.Messages.Linden.EventQueueEvent.Serialize">
22909 <summary> 24162 <summary>
22910 Initiate an asset upload 24163 Serialize the object
22911 </summary> 24164 </summary>
22912 <param name="assetID">The ID this asset will have if the 24165 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22913 upload succeeds</param>
22914 <param name="type">Asset type to upload this data as</param>
22915 <param name="data">Raw asset data to upload</param>
22916 <param name="storeLocal">Whether to store this asset on the local
22917 simulator or the grid-wide asset server</param>
22918 <param name="transactionID">The tranaction id for the upload <see cref="!:RequestCreateItem"/></param>
22919 <returns>The transaction ID of this transfer</returns>
22920 </member> 24166 </member>
22921 <member name="M:OpenMetaverse.AssetManager.RequestImage(OpenMetaverse.UUID,OpenMetaverse.ImageType,System.Single,System.Int32,System.UInt32,OpenMetaverse.TextureDownloadCallback,System.Boolean)"> 24167 <member name="M:OpenMetaverse.Messages.Linden.EventQueueEvent.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22922 <summary> 24168 <summary>
22923 Request a texture asset from the simulator using the <see cref="T:OpenMetaverse.TexturePipeline"/> system to 24169 Deserialize the message
22924 manage the requests and re-assemble the image from the packets received from the simulator 24170 </summary>
22925 </summary> 24171 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22926 <param name="textureID">The <see cref="T:OpenMetaverse.UUID"/> of the texture asset to download</param>
22927 <param name="imageType">The <see cref="T:OpenMetaverse.ImageType"/> of the texture asset.
22928 Use <see cref="F:OpenMetaverse.ImageType.Normal"/> for most textures, or <see cref="F:OpenMetaverse.ImageType.Baked"/> for baked layer texture assets</param>
22929 <param name="priority">A float indicating the requested priority for the transfer. Higher priority values tell the simulator
22930 to prioritize the request before lower valued requests. An image already being transferred using the <see cref="T:OpenMetaverse.TexturePipeline"/> can have
22931 its priority changed by resending the request with the new priority value</param>
22932 <param name="discardLevel">Number of quality layers to discard.
22933 This controls the end marker of the data sent. Sending with value -1 combined with priority of 0 cancels an in-progress
22934 transfer.</param>
22935 <remarks>A bug exists in the Linden Simulator where a -1 will occasionally be sent with a non-zero priority
22936 indicating an off-by-one error.</remarks>
22937 <param name="packetStart">The packet number to begin the request at. A value of 0 begins the request
22938 from the start of the asset texture</param>
22939 <param name="callback">The <see cref="T:OpenMetaverse.TextureDownloadCallback"/> callback to fire when the image is retrieved. The callback
22940 will contain the result of the request and the texture asset data</param>
22941 <param name="progress">If true, the callback will be fired for each chunk of the downloaded image.
22942 The callback asset parameter will contain all previously received chunks of the texture asset starting
22943 from the beginning of the request</param>
22944 <example>
22945 Request an image and fire a callback when the request is complete
22946 <code>
22947 Client.Assets.RequestImage(UUID.Parse("c307629f-e3a1-4487-5e88-0d96ac9d4965"), ImageType.Normal, TextureDownloader_OnDownloadFinished);
22948
22949 private void TextureDownloader_OnDownloadFinished(TextureRequestState state, AssetTexture asset)
22950 {
22951 if(state == TextureRequestState.Finished)
22952 {
22953 Console.WriteLine("Texture {0} ({1} bytes) has been successfully downloaded",
22954 asset.AssetID,
22955 asset.AssetData.Length);
22956 }
22957 }
22958 </code>
22959 Request an image and use an inline anonymous method to handle the downloaded texture data
22960 <code>
22961 Client.Assets.RequestImage(UUID.Parse("c307629f-e3a1-4487-5e88-0d96ac9d4965"), ImageType.Normal, delegate(TextureRequestState state, AssetTexture asset)
22962 {
22963 if(state == TextureRequestState.Finished)
22964 {
22965 Console.WriteLine("Texture {0} ({1} bytes) has been successfully downloaded",
22966 asset.AssetID,
22967 asset.AssetData.Length);
22968 }
22969 }
22970 );
22971 </code>
22972 Request a texture, decode the texture to a bitmap image and apply it to a imagebox
22973 <code>
22974 Client.Assets.RequestImage(UUID.Parse("c307629f-e3a1-4487-5e88-0d96ac9d4965"), ImageType.Normal, TextureDownloader_OnDownloadFinished);
22975
22976 private void TextureDownloader_OnDownloadFinished(TextureRequestState state, AssetTexture asset)
22977 {
22978 if(state == TextureRequestState.Finished)
22979 {
22980 ManagedImage imgData;
22981 Image bitmap;
22982
22983 if (state == TextureRequestState.Finished)
22984 {
22985 OpenJPEG.DecodeToImage(assetTexture.AssetData, out imgData, out bitmap);
22986 picInsignia.Image = bitmap;
22987 }
22988 }
22989 }
22990 </code>
22991 </example>
22992 </member> 24172 </member>
22993 <member name="M:OpenMetaverse.AssetManager.RequestImage(OpenMetaverse.UUID,OpenMetaverse.TextureDownloadCallback)"> 24173 <member name="M:OpenMetaverse.Messages.Linden.EventQueueGetMessage.Serialize">
22994 <summary> 24174 <summary>
22995 Overload: Request a texture asset from the simulator using the <see cref="T:OpenMetaverse.TexturePipeline"/> system to 24175 Serialize the object
22996 manage the requests and re-assemble the image from the packets received from the simulator
22997 </summary> 24176 </summary>
22998 <param name="textureID">The <see cref="T:OpenMetaverse.UUID"/> of the texture asset to download</param> 24177 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22999 <param name="callback">The <see cref="T:OpenMetaverse.TextureDownloadCallback"/> callback to fire when the image is retrieved. The callback
23000 will contain the result of the request and the texture asset data</param>
23001 </member> 24178 </member>
23002 <member name="M:OpenMetaverse.AssetManager.RequestImage(OpenMetaverse.UUID,OpenMetaverse.ImageType,OpenMetaverse.TextureDownloadCallback)"> 24179 <member name="M:OpenMetaverse.Messages.Linden.EventQueueGetMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23003 <summary> 24180 <summary>
23004 Overload: Request a texture asset from the simulator using the <see cref="T:OpenMetaverse.TexturePipeline"/> system to 24181 Deserialize the message
23005 manage the requests and re-assemble the image from the packets received from the simulator
23006 </summary> 24182 </summary>
23007 <param name="textureID">The <see cref="T:OpenMetaverse.UUID"/> of the texture asset to download</param> 24183 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23008 <param name="imageType">The <see cref="T:OpenMetaverse.ImageType"/> of the texture asset.
23009 Use <see cref="F:OpenMetaverse.ImageType.Normal"/> for most textures, or <see cref="F:OpenMetaverse.ImageType.Baked"/> for baked layer texture assets</param>
23010 <param name="callback">The <see cref="T:OpenMetaverse.TextureDownloadCallback"/> callback to fire when the image is retrieved. The callback
23011 will contain the result of the request and the texture asset data</param>
23012 </member> 24184 </member>
23013 <member name="M:OpenMetaverse.AssetManager.RequestImage(OpenMetaverse.UUID,OpenMetaverse.ImageType,OpenMetaverse.TextureDownloadCallback,System.Boolean)"> 24185 <member name="M:OpenMetaverse.Messages.Linden.ViewerStatsMessage.Serialize">
23014 <summary> 24186 <summary>
23015 Overload: Request a texture asset from the simulator using the <see cref="T:OpenMetaverse.TexturePipeline"/> system to 24187 Serialize the object
23016 manage the requests and re-assemble the image from the packets received from the simulator
23017 </summary> 24188 </summary>
23018 <param name="textureID">The <see cref="T:OpenMetaverse.UUID"/> of the texture asset to download</param> 24189 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
23019 <param name="imageType">The <see cref="T:OpenMetaverse.ImageType"/> of the texture asset.
23020 Use <see cref="F:OpenMetaverse.ImageType.Normal"/> for most textures, or <see cref="F:OpenMetaverse.ImageType.Baked"/> for baked layer texture assets</param>
23021 <param name="callback">The <see cref="T:OpenMetaverse.TextureDownloadCallback"/> callback to fire when the image is retrieved. The callback
23022 will contain the result of the request and the texture asset data</param>
23023 <param name="progress">If true, the callback will be fired for each chunk of the downloaded image.
23024 The callback asset parameter will contain all previously received chunks of the texture asset starting
23025 from the beginning of the request</param>
23026 </member> 24190 </member>
23027 <member name="M:OpenMetaverse.AssetManager.RequestImageCancel(OpenMetaverse.UUID)"> 24191 <member name="M:OpenMetaverse.Messages.Linden.ViewerStatsMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23028 <summary> 24192 <summary>
23029 Cancel a texture request 24193 Deserialize the message
23030 </summary> 24194 </summary>
23031 <param name="textureID">The texture assets <see cref="T:OpenMetaverse.UUID"/></param> 24195 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23032 </member> 24196 </member>
23033 <member name="M:OpenMetaverse.AssetManager.RequestMesh(OpenMetaverse.UUID,OpenMetaverse.AssetManager.MeshDownloadCallback)"> 24197 <member name="T:OpenMetaverse.Messages.Linden.PlacesReplyMessage">
23034 <summary> 24198 <summary>
23035 Requests download of a mesh asset
23036 </summary> 24199 </summary>
23037 <param name="meshID">UUID of the mesh asset</param>
23038 <param name="callback">Callback when the request completes</param>
23039 </member> 24200 </member>
23040 <member name="M:OpenMetaverse.AssetManager.FireImageProgressEvent(OpenMetaverse.UUID,System.Int32,System.Int32)"> 24201 <member name="M:OpenMetaverse.Messages.Linden.PlacesReplyMessage.Serialize">
23041 <summary> 24202 <summary>
23042 Lets TexturePipeline class fire the progress event 24203 Serialize the object
23043 </summary> 24204 </summary>
23044 <param name="texureID">The texture ID currently being downloaded</param> 24205 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
23045 <param name="transferredBytes">the number of bytes transferred</param>
23046 <param name="totalBytes">the total number of bytes expected</param>
23047 </member> 24206 </member>
23048 <member name="M:OpenMetaverse.AssetManager.TransferInfoHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 24207 <member name="M:OpenMetaverse.Messages.Linden.PlacesReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23049 <summary>Process an incoming packet and raise the appropriate events</summary> 24208 <summary>
23050 <param name="sender">The sender</param> 24209 Deserialize the message
23051 <param name="e">The EventArgs object containing the packet data</param> 24210 </summary>
24211 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23052 </member> 24212 </member>
23053 <member name="M:OpenMetaverse.AssetManager.TransferPacketHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 24213 <member name="M:OpenMetaverse.Messages.Linden.UpdateAgentInformationMessage.Serialize">
23054 <summary>Process an incoming packet and raise the appropriate events</summary> 24214 <summary>
23055 <param name="sender">The sender</param> 24215 Serialize the object
23056 <param name="e">The EventArgs object containing the packet data</param> 24216 </summary>
24217 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
23057 </member> 24218 </member>
23058 <member name="M:OpenMetaverse.AssetManager.InitiateDownloadPacketHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 24219 <member name="M:OpenMetaverse.Messages.Linden.UpdateAgentInformationMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23059 <summary>Process an incoming packet and raise the appropriate events</summary> 24220 <summary>
23060 <param name="sender">The sender</param> 24221 Deserialize the message
23061 <param name="e">The EventArgs object containing the packet data</param> 24222 </summary>
24223 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23062 </member> 24224 </member>
23063 <member name="M:OpenMetaverse.AssetManager.RequestXferHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 24225 <member name="M:OpenMetaverse.Messages.Linden.DirLandReplyMessage.Serialize">
23064 <summary>Process an incoming packet and raise the appropriate events</summary> 24226 <summary>
23065 <param name="sender">The sender</param> 24227 Serialize the object
23066 <param name="e">The EventArgs object containing the packet data</param> 24228 </summary>
24229 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
23067 </member> 24230 </member>
23068 <member name="M:OpenMetaverse.AssetManager.ConfirmXferPacketHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 24231 <member name="M:OpenMetaverse.Messages.Linden.DirLandReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23069 <summary>Process an incoming packet and raise the appropriate events</summary> 24232 <summary>
23070 <param name="sender">The sender</param> 24233 Deserialize the message
23071 <param name="e">The EventArgs object containing the packet data</param> 24234 </summary>
24235 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23072 </member> 24236 </member>
23073 <member name="M:OpenMetaverse.AssetManager.AssetUploadCompleteHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 24237 <member name="T:OpenMetaverse.Messages.Linden.ObjectPhysicsPropertiesMessage">
23074 <summary>Process an incoming packet and raise the appropriate events</summary> 24238 <summary>
23075 <param name="sender">The sender</param> 24239 Event Queue message describing physics engine attributes of a list of objects
23076 <param name="e">The EventArgs object containing the packet data</param> 24240 Sim sends these when object is selected
24241 </summary>
23077 </member> 24242 </member>
23078 <member name="M:OpenMetaverse.AssetManager.SendXferPacketHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 24243 <member name="F:OpenMetaverse.Messages.Linden.ObjectPhysicsPropertiesMessage.ObjectPhysicsProperties">
23079 <summary>Process an incoming packet and raise the appropriate events</summary> 24244 <summary> Array with the list of physics properties</summary>
23080 <param name="sender">The sender</param>
23081 <param name="e">The EventArgs object containing the packet data</param>
23082 </member> 24245 </member>
23083 <member name="M:OpenMetaverse.AssetManager.AbortXferHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 24246 <member name="M:OpenMetaverse.Messages.Linden.ObjectPhysicsPropertiesMessage.Serialize">
23084 <summary>Process an incoming packet and raise the appropriate events</summary> 24247 <summary>
23085 <param name="sender">The sender</param> 24248 Serializes the message
23086 <param name="e">The EventArgs object containing the packet data</param> 24249 </summary>
24250 <returns>Serialized OSD</returns>
23087 </member> 24251 </member>
23088 <member name="E:OpenMetaverse.AssetManager.XferReceived"> 24252 <member name="M:OpenMetaverse.Messages.Linden.ObjectPhysicsPropertiesMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23089 <summary>Raised when the simulator responds sends </summary> 24253 <summary>
24254 Deseializes the message
24255 </summary>
24256 <param name="map">Incoming data to deserialize</param>
23090 </member> 24257 </member>
23091 <member name="E:OpenMetaverse.AssetManager.AssetUploaded"> 24258 <member name="T:OpenMetaverse.Messages.Linden.ObjectMediaNavigateMessage">
23092 <summary>Raised during upload completes</summary> 24259 <summary>
24260 A message sent from the viewer to the simulator which
24261 specifies that the user has changed current URL
24262 of the specific media on a prim face
24263 </summary>
23093 </member> 24264 </member>
23094 <member name="E:OpenMetaverse.AssetManager.UploadProgress"> 24265 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaNavigateMessage.URL">
23095 <summary>Raised during upload with progres update</summary> 24266 <summary>
24267 New URL
24268 </summary>
23096 </member> 24269 </member>
23097 <member name="E:OpenMetaverse.AssetManager.InitiateDownload"> 24270 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaNavigateMessage.PrimID">
23098 <summary>Fired when the simulator sends an InitiateDownloadPacket, used to download terrain .raw files</summary> 24271 <summary>
24272 Prim UUID where navigation occured
24273 </summary>
23099 </member> 24274 </member>
23100 <member name="E:OpenMetaverse.AssetManager.ImageReceiveProgress"> 24275 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaNavigateMessage.Face">
23101 <summary>Fired when a texture is in the process of being downloaded by the TexturePipeline class</summary> 24276 <summary>
24277 Face index
24278 </summary>
23102 </member> 24279 </member>
23103 <member name="T:OpenMetaverse.AssetManager.AssetReceivedCallback"> 24280 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaNavigateMessage.Serialize">
23104 <summary> 24281 <summary>
23105 Callback used for various asset download requests 24282 Serialize the object
23106 </summary> 24283 </summary>
23107 <param name="transfer">Transfer information</param> 24284 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
23108 <param name="asset">Downloaded asset, null on fail</param>
23109 </member> 24285 </member>
23110 <member name="T:OpenMetaverse.AssetManager.BakedTextureUploadedCallback"> 24286 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaNavigateMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23111 <summary> 24287 <summary>
23112 Callback used upon competition of baked texture upload 24288 Deserialize the message
23113 </summary> 24289 </summary>
23114 <param name="newAssetID">Asset UUID of the newly uploaded baked texture</param> 24290 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23115 </member> 24291 </member>
23116 <member name="T:OpenMetaverse.AssetManager.MeshDownloadCallback"> 24292 <member name="T:OpenMetaverse.Messages.Linden.ObjectMediaBlock">
24293 <summary>Base class used for the ObjectMedia message</summary>
24294 </member>
24295 <member name="T:OpenMetaverse.Messages.Linden.ObjectMediaRequest">
23117 <summary> 24296 <summary>
23118 A callback that fires upon the completition of the RequestMesh call 24297 Message used to retrive prim media data
23119 </summary> 24298 </summary>
23120 <param name="success">Was the download successfull</param>
23121 <param name="assetMesh">Resulting mesh or null on problems</param>
23122 </member> 24299 </member>
23123 <member name="P:OpenMetaverse.XferReceivedEventArgs.Xfer"> 24300 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaRequest.PrimID">
23124 <summary>Xfer data</summary> 24301 <summary>
24302 Prim UUID
24303 </summary>
23125 </member> 24304 </member>
23126 <member name="P:OpenMetaverse.AssetUploadEventArgs.Upload"> 24305 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaRequest.Verb">
23127 <summary>Upload data</summary> 24306 <summary>
24307 Requested operation, either GET or UPDATE
24308 </summary>
23128 </member> 24309 </member>
23129 <member name="P:OpenMetaverse.InitiateDownloadEventArgs.SimFileName"> 24310 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaRequest.Serialize">
23130 <summary>Filename used on the simulator</summary> 24311 <summary>
24312 Serialize object
24313 </summary>
24314 <returns>Serialized object as OSDMap</returns>
23131 </member> 24315 </member>
23132 <member name="P:OpenMetaverse.InitiateDownloadEventArgs.ViewerFileName"> 24316 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaRequest.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23133 <summary>Filename used by the client</summary> 24317 <summary>
24318 Deserialize the message
24319 </summary>
24320 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23134 </member> 24321 </member>
23135 <member name="P:OpenMetaverse.ImageReceiveProgressEventArgs.ImageID"> 24322 <member name="T:OpenMetaverse.Messages.Linden.ObjectMediaResponse">
23136 <summary>UUID of the image that is in progress</summary> 24323 <summary>
24324 Message used to update prim media data
24325 </summary>
23137 </member> 24326 </member>
23138 <member name="P:OpenMetaverse.ImageReceiveProgressEventArgs.Received"> 24327 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaResponse.PrimID">
23139 <summary>Number of bytes received so far</summary> 24328 <summary>
24329 Prim UUID
24330 </summary>
23140 </member> 24331 </member>
23141 <member name="P:OpenMetaverse.ImageReceiveProgressEventArgs.Total"> 24332 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaResponse.FaceMedia">
23142 <summary>Image size in bytes</summary> 24333 <summary>
24334 Array of media entries indexed by face number
24335 </summary>
23143 </member> 24336 </member>
23144 <member name="T:OpenMetaverse.Animations"> 24337 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaResponse.Version">
23145 <summary> 24338 <summary>
23146 Static pre-defined animations available to all agents 24339 Media version string
23147 </summary> 24340 </summary>
23148 </member> 24341 </member>
23149 <member name="F:OpenMetaverse.Animations.AFRAID"> 24342 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaResponse.Serialize">
23150 <summary>Agent with afraid expression on face</summary> 24343 <summary>
24344 Serialize object
24345 </summary>
24346 <returns>Serialized object as OSDMap</returns>
23151 </member> 24347 </member>
23152 <member name="F:OpenMetaverse.Animations.AIM_BAZOOKA_R"> 24348 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaResponse.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23153 <summary>Agent aiming a bazooka (right handed)</summary> 24349 <summary>
24350 Deserialize the message
24351 </summary>
24352 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23154 </member> 24353 </member>
23155 <member name="F:OpenMetaverse.Animations.AIM_BOW_L"> 24354 <member name="T:OpenMetaverse.Messages.Linden.ObjectMediaUpdate">
23156 <summary>Agent aiming a bow (left handed)</summary> 24355 <summary>
24356 Message used to update prim media data
24357 </summary>
23157 </member> 24358 </member>
23158 <member name="F:OpenMetaverse.Animations.AIM_HANDGUN_R"> 24359 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaUpdate.PrimID">
23159 <summary>Agent aiming a hand gun (right handed)</summary> 24360 <summary>
24361 Prim UUID
24362 </summary>
23160 </member> 24363 </member>
23161 <member name="F:OpenMetaverse.Animations.AIM_RIFLE_R"> 24364 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaUpdate.FaceMedia">
23162 <summary>Agent aiming a rifle (right handed)</summary> 24365 <summary>
24366 Array of media entries indexed by face number
24367 </summary>
23163 </member> 24368 </member>
23164 <member name="F:OpenMetaverse.Animations.ANGRY"> 24369 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaUpdate.Verb">
23165 <summary>Agent with angry expression on face</summary> 24370 <summary>
24371 Requested operation, either GET or UPDATE
24372 </summary>
23166 </member> 24373 </member>
23167 <member name="F:OpenMetaverse.Animations.AWAY"> 24374 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaUpdate.Serialize">
23168 <summary>Agent hunched over (away)</summary> 24375 <summary>
24376 Serialize object
24377 </summary>
24378 <returns>Serialized object as OSDMap</returns>
23169 </member> 24379 </member>
23170 <member name="F:OpenMetaverse.Animations.BACKFLIP"> 24380 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaUpdate.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23171 <summary>Agent doing a backflip</summary> 24381 <summary>
24382 Deserialize the message
24383 </summary>
24384 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23172 </member> 24385 </member>
23173 <member name="F:OpenMetaverse.Animations.BELLY_LAUGH"> 24386 <member name="T:OpenMetaverse.Messages.Linden.ObjectMediaMessage">
23174 <summary>Agent laughing while holding belly</summary> 24387 <summary>
24388 Message for setting or getting per face MediaEntry
24389 </summary>
23175 </member> 24390 </member>
23176 <member name="F:OpenMetaverse.Animations.BLOW_KISS"> 24391 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaMessage.Request">
23177 <summary>Agent blowing a kiss</summary> 24392 <summary>The request or response details block</summary>
23178 </member> 24393 </member>
23179 <member name="F:OpenMetaverse.Animations.BORED"> 24394 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaMessage.Serialize">
23180 <summary>Agent with bored expression on face</summary> 24395 <summary>
24396 Serialize the object
24397 </summary>
24398 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
23181 </member> 24399 </member>
23182 <member name="F:OpenMetaverse.Animations.BOW"> 24400 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23183 <summary>Agent bowing to audience</summary> 24401 <summary>
24402 Deserialize the message
24403 </summary>
24404 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23184 </member> 24405 </member>
23185 <member name="F:OpenMetaverse.Animations.BRUSH"> 24406 <member name="T:OpenMetaverse.Messages.Linden.ObjectResourcesDetail">
23186 <summary>Agent brushing himself/herself off</summary> 24407 <summary>Details about object resource usage</summary>
23187 </member> 24408 </member>
23188 <member name="F:OpenMetaverse.Animations.BUSY"> 24409 <member name="F:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.ID">
23189 <summary>Agent in busy mode</summary> 24410 <summary>Object UUID</summary>
23190 </member> 24411 </member>
23191 <member name="F:OpenMetaverse.Animations.CLAP"> 24412 <member name="F:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.Name">
23192 <summary>Agent clapping hands</summary> 24413 <summary>Object name</summary>
23193 </member> 24414 </member>
23194 <member name="F:OpenMetaverse.Animations.COURTBOW"> 24415 <member name="F:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.GroupOwned">
23195 <summary>Agent doing a curtsey bow</summary> 24416 <summary>Indicates if object is group owned</summary>
23196 </member> 24417 </member>
23197 <member name="F:OpenMetaverse.Animations.CROUCH"> 24418 <member name="F:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.Location">
23198 <summary>Agent crouching</summary> 24419 <summary>Locatio of the object</summary>
23199 </member> 24420 </member>
23200 <member name="F:OpenMetaverse.Animations.CROUCHWALK"> 24421 <member name="F:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.OwnerID">
23201 <summary>Agent crouching while walking</summary> 24422 <summary>Object owner</summary>
23202 </member> 24423 </member>
23203 <member name="F:OpenMetaverse.Animations.CRY"> 24424 <member name="F:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.Resources">
23204 <summary>Agent crying</summary> 24425 <summary>Resource usage, keys are resource names, values are resource usage for that specific resource</summary>
23205 </member> 24426 </member>
23206 <member name="F:OpenMetaverse.Animations.CUSTOMIZE"> 24427 <member name="M:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23207 <summary>Agent unanimated with arms out (e.g. setting appearance)</summary> 24428 <summary>
24429 Deserializes object from OSD
24430 </summary>
24431 <param name="obj">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23208 </member> 24432 </member>
23209 <member name="F:OpenMetaverse.Animations.CUSTOMIZE_DONE"> 24433 <member name="M:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.FromOSD(OpenMetaverse.StructuredData.OSD)">
23210 <summary>Agent re-animated after set appearance finished</summary> 24434 <summary>
24435 Makes an instance based on deserialized data
24436 </summary>
24437 <param name="osd">
24438 <see cref="T:OpenMetaverse.StructuredData.OSD" /> serialized data</param>
24439 <returns>Instance containg deserialized data</returns>
23211 </member> 24440 </member>
23212 <member name="F:OpenMetaverse.Animations.DANCE1"> 24441 <member name="T:OpenMetaverse.Messages.Linden.ParcelResourcesDetail">
23213 <summary>Agent dancing</summary> 24442 <summary>Details about parcel resource usage</summary>
23214 </member> 24443 </member>
23215 <member name="F:OpenMetaverse.Animations.DANCE2"> 24444 <member name="F:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.ID">
23216 <summary>Agent dancing</summary> 24445 <summary>Parcel UUID</summary>
23217 </member> 24446 </member>
23218 <member name="F:OpenMetaverse.Animations.DANCE3"> 24447 <member name="F:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.LocalID">
23219 <summary>Agent dancing</summary> 24448 <summary>Parcel local ID</summary>
23220 </member> 24449 </member>
23221 <member name="F:OpenMetaverse.Animations.DANCE4"> 24450 <member name="F:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.Name">
23222 <summary>Agent dancing</summary> 24451 <summary>Parcel name</summary>
23223 </member> 24452 </member>
23224 <member name="F:OpenMetaverse.Animations.DANCE5"> 24453 <member name="F:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.GroupOwned">
23225 <summary>Agent dancing</summary> 24454 <summary>Indicates if parcel is group owned</summary>
23226 </member> 24455 </member>
23227 <member name="F:OpenMetaverse.Animations.DANCE6"> 24456 <member name="F:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.OwnerID">
23228 <summary>Agent dancing</summary> 24457 <summary>Parcel owner</summary>
23229 </member> 24458 </member>
23230 <member name="F:OpenMetaverse.Animations.DANCE7"> 24459 <member name="F:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.Objects">
23231 <summary>Agent dancing</summary> 24460 <summary>Array of <see cref="T:OpenMetaverse.Messages.Linden.ObjectResourcesDetail" /> containing per object resource usage</summary>
23232 </member> 24461 </member>
23233 <member name="F:OpenMetaverse.Animations.DANCE8"> 24462 <member name="M:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23234 <summary>Agent dancing</summary> 24463 <summary>
24464 Deserializes object from OSD
24465 </summary>
24466 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23235 </member> 24467 </member>
23236 <member name="F:OpenMetaverse.Animations.DEAD"> 24468 <member name="M:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.FromOSD(OpenMetaverse.StructuredData.OSD)">
23237 <summary>Agent on ground unanimated</summary> 24469 <summary>
24470 Makes an instance based on deserialized data
24471 </summary>
24472 <param name="osd">
24473 <see cref="T:OpenMetaverse.StructuredData.OSD" /> serialized data</param>
24474 <returns>Instance containg deserialized data</returns>
23238 </member> 24475 </member>
23239 <member name="F:OpenMetaverse.Animations.DRINK"> 24476 <member name="T:OpenMetaverse.Messages.Linden.BaseResourcesInfo">
23240 <summary>Agent boozing it up</summary> 24477 <summary>Resource usage base class, both agent and parcel resource
24478 usage contains summary information</summary>
23241 </member> 24479 </member>
23242 <member name="F:OpenMetaverse.Animations.EMBARRASSED"> 24480 <member name="F:OpenMetaverse.Messages.Linden.BaseResourcesInfo.SummaryAvailable">
23243 <summary>Agent with embarassed expression on face</summary> 24481 <summary>Summary of available resources, keys are resource names,
24482 values are resource usage for that specific resource</summary>
23244 </member> 24483 </member>
23245 <member name="F:OpenMetaverse.Animations.EXPRESS_AFRAID"> 24484 <member name="F:OpenMetaverse.Messages.Linden.BaseResourcesInfo.SummaryUsed">
23246 <summary>Agent with afraid expression on face</summary> 24485 <summary>Summary resource usage, keys are resource names,
24486 values are resource usage for that specific resource</summary>
23247 </member> 24487 </member>
23248 <member name="F:OpenMetaverse.Animations.EXPRESS_ANGER"> 24488 <member name="M:OpenMetaverse.Messages.Linden.BaseResourcesInfo.Serialize">
23249 <summary>Agent with angry expression on face</summary> 24489 <summary>
24490 Serializes object
24491 </summary>
24492 <returns>
24493 <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> serialized data</returns>
23250 </member> 24494 </member>
23251 <member name="F:OpenMetaverse.Animations.EXPRESS_BORED"> 24495 <member name="M:OpenMetaverse.Messages.Linden.BaseResourcesInfo.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23252 <summary>Agent with bored expression on face</summary> 24496 <summary>
24497 Deserializes object from OSD
24498 </summary>
24499 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23253 </member> 24500 </member>
23254 <member name="F:OpenMetaverse.Animations.EXPRESS_CRY"> 24501 <member name="T:OpenMetaverse.Messages.Linden.AttachmentResourcesMessage">
23255 <summary>Agent crying</summary> 24502 <summary>Agent resource usage</summary>
23256 </member> 24503 </member>
23257 <member name="F:OpenMetaverse.Animations.EXPRESS_DISDAIN"> 24504 <member name="F:OpenMetaverse.Messages.Linden.AttachmentResourcesMessage.Attachments">
23258 <summary>Agent showing disdain (dislike) for something</summary> 24505 <summary>Per attachment point object resource usage</summary>
23259 </member> 24506 </member>
23260 <member name="F:OpenMetaverse.Animations.EXPRESS_EMBARRASSED"> 24507 <member name="M:OpenMetaverse.Messages.Linden.AttachmentResourcesMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23261 <summary>Agent with embarassed expression on face</summary> 24508 <summary>
24509 Deserializes object from OSD
24510 </summary>
24511 <param name="osd">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23262 </member> 24512 </member>
23263 <member name="F:OpenMetaverse.Animations.EXPRESS_FROWN"> 24513 <member name="M:OpenMetaverse.Messages.Linden.AttachmentResourcesMessage.FromOSD(OpenMetaverse.StructuredData.OSD)">
23264 <summary>Agent with frowning expression on face</summary> 24514 <summary>
24515 Makes an instance based on deserialized data
24516 </summary>
24517 <param name="osd">
24518 <see cref="T:OpenMetaverse.StructuredData.OSD" /> serialized data</param>
24519 <returns>Instance containg deserialized data</returns>
23265 </member> 24520 </member>
23266 <member name="F:OpenMetaverse.Animations.EXPRESS_KISS"> 24521 <member name="M:OpenMetaverse.Messages.Linden.AttachmentResourcesMessage.GetMessageHandler(OpenMetaverse.StructuredData.OSDMap)">
23267 <summary>Agent with kissy face</summary> 24522 <summary>
24523 Detects which class handles deserialization of this message
24524 </summary>
24525 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
24526 <returns>Object capable of decoding this message</returns>
23268 </member> 24527 </member>
23269 <member name="F:OpenMetaverse.Animations.EXPRESS_LAUGH"> 24528 <member name="T:OpenMetaverse.Messages.Linden.LandResourcesRequest">
23270 <summary>Agent expressing laughgter</summary> 24529 <summary>Request message for parcel resource usage</summary>
23271 </member> 24530 </member>
23272 <member name="F:OpenMetaverse.Animations.EXPRESS_OPEN_MOUTH"> 24531 <member name="F:OpenMetaverse.Messages.Linden.LandResourcesRequest.ParcelID">
23273 <summary>Agent with open mouth</summary> 24532 <summary>UUID of the parel to request resource usage info</summary>
23274 </member> 24533 </member>
23275 <member name="F:OpenMetaverse.Animations.EXPRESS_REPULSED"> 24534 <member name="M:OpenMetaverse.Messages.Linden.LandResourcesRequest.Serialize">
23276 <summary>Agent with repulsed expression on face</summary> 24535 <summary>
24536 Serializes object
24537 </summary>
24538 <returns>
24539 <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> serialized data</returns>
23277 </member> 24540 </member>
23278 <member name="F:OpenMetaverse.Animations.EXPRESS_SAD"> 24541 <member name="M:OpenMetaverse.Messages.Linden.LandResourcesRequest.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23279 <summary>Agent expressing sadness</summary> 24542 <summary>
24543 Deserializes object from OSD
24544 </summary>
24545 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23280 </member> 24546 </member>
23281 <member name="F:OpenMetaverse.Animations.EXPRESS_SHRUG"> 24547 <member name="T:OpenMetaverse.Messages.Linden.LandResourcesMessage">
23282 <summary>Agent shrugging shoulders</summary> 24548 <summary>Response message for parcel resource usage</summary>
23283 </member> 24549 </member>
23284 <member name="F:OpenMetaverse.Animations.EXPRESS_SMILE"> 24550 <member name="F:OpenMetaverse.Messages.Linden.LandResourcesMessage.ScriptResourceDetails">
23285 <summary>Agent with a smile</summary> 24551 <summary>URL where parcel resource usage details can be retrieved</summary>
23286 </member> 24552 </member>
23287 <member name="F:OpenMetaverse.Animations.EXPRESS_SURPRISE"> 24553 <member name="F:OpenMetaverse.Messages.Linden.LandResourcesMessage.ScriptResourceSummary">
23288 <summary>Agent expressing surprise</summary> 24554 <summary>URL where parcel resource usage summary can be retrieved</summary>
23289 </member> 24555 </member>
23290 <member name="F:OpenMetaverse.Animations.EXPRESS_TONGUE_OUT"> 24556 <member name="M:OpenMetaverse.Messages.Linden.LandResourcesMessage.Serialize">
23291 <summary>Agent sticking tongue out</summary> 24557 <summary>
24558 Serializes object
24559 </summary>
24560 <returns>
24561 <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> serialized data</returns>
23292 </member> 24562 </member>
23293 <member name="F:OpenMetaverse.Animations.EXPRESS_TOOTHSMILE"> 24563 <member name="M:OpenMetaverse.Messages.Linden.LandResourcesMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23294 <summary>Agent with big toothy smile</summary> 24564 <summary>
24565 Deserializes object from OSD
24566 </summary>
24567 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23295 </member> 24568 </member>
23296 <member name="F:OpenMetaverse.Animations.EXPRESS_WINK"> 24569 <member name="M:OpenMetaverse.Messages.Linden.LandResourcesMessage.GetMessageHandler(OpenMetaverse.StructuredData.OSDMap)">
23297 <summary>Agent winking</summary> 24570 <summary>
24571 Detects which class handles deserialization of this message
24572 </summary>
24573 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
24574 <returns>Object capable of decoding this message</returns>
23298 </member> 24575 </member>
23299 <member name="F:OpenMetaverse.Animations.EXPRESS_WORRY"> 24576 <member name="T:OpenMetaverse.Messages.Linden.LandResourcesInfo">
23300 <summary>Agent expressing worry</summary> 24577 <summary>Parcel resource usage</summary>
23301 </member> 24578 </member>
23302 <member name="F:OpenMetaverse.Animations.FALLDOWN"> 24579 <member name="F:OpenMetaverse.Messages.Linden.LandResourcesInfo.Parcels">
23303 <summary>Agent falling down</summary> 24580 <summary>Array of <see cref="T:OpenMetaverse.Messages.Linden.ParcelResourcesDetail" /> containing per percal resource usage</summary>
23304 </member> 24581 </member>
23305 <member name="F:OpenMetaverse.Animations.FEMALE_WALK"> 24582 <member name="M:OpenMetaverse.Messages.Linden.LandResourcesInfo.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23306 <summary>Agent walking (feminine version)</summary> 24583 <summary>
24584 Deserializes object from OSD
24585 </summary>
24586 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23307 </member> 24587 </member>
23308 <member name="F:OpenMetaverse.Animations.FINGER_WAG"> 24588 <member name="T:OpenMetaverse.Messages.Linden.GetDisplayNamesMessage">
23309 <summary>Agent wagging finger (disapproval)</summary> 24589 <summary>
24590 Reply to request for bunch if display names
24591 </summary>
23310 </member> 24592 </member>
23311 <member name="F:OpenMetaverse.Animations.FIST_PUMP"> 24593 <member name="F:OpenMetaverse.Messages.Linden.GetDisplayNamesMessage.Agents">
23312 <summary>I'm not sure I want to know</summary> 24594 <summary> Current display name </summary>
23313 </member> 24595 </member>
23314 <member name="F:OpenMetaverse.Animations.FLY"> 24596 <member name="F:OpenMetaverse.Messages.Linden.GetDisplayNamesMessage.BadIDs">
23315 <summary>Agent in superman position</summary> 24597 <summary> Following UUIDs failed to return a valid display name </summary>
23316 </member> 24598 </member>
23317 <member name="F:OpenMetaverse.Animations.FLYSLOW"> 24599 <member name="M:OpenMetaverse.Messages.Linden.GetDisplayNamesMessage.Serialize">
23318 <summary>Agent in superman position</summary> 24600 <summary>
24601 Serializes the message
24602 </summary>
24603 <returns>OSD containting the messaage</returns>
23319 </member> 24604 </member>
23320 <member name="F:OpenMetaverse.Animations.HELLO"> 24605 <member name="T:OpenMetaverse.Messages.Linden.SetDisplayNameMessage">
23321 <summary>Agent greeting another</summary> 24606 <summary>
24607 Message sent when requesting change of the display name
24608 </summary>
23322 </member> 24609 </member>
23323 <member name="F:OpenMetaverse.Animations.HOLD_BAZOOKA_R"> 24610 <member name="F:OpenMetaverse.Messages.Linden.SetDisplayNameMessage.OldDisplayName">
23324 <summary>Agent holding bazooka (right handed)</summary> 24611 <summary> Current display name </summary>
23325 </member> 24612 </member>
23326 <member name="F:OpenMetaverse.Animations.HOLD_BOW_L"> 24613 <member name="F:OpenMetaverse.Messages.Linden.SetDisplayNameMessage.NewDisplayName">
23327 <summary>Agent holding a bow (left handed)</summary> 24614 <summary> Desired new display name </summary>
23328 </member> 24615 </member>
23329 <member name="F:OpenMetaverse.Animations.HOLD_HANDGUN_R"> 24616 <member name="M:OpenMetaverse.Messages.Linden.SetDisplayNameMessage.Serialize">
23330 <summary>Agent holding a handgun (right handed)</summary> 24617 <summary>
24618 Serializes the message
24619 </summary>
24620 <returns>OSD containting the messaage</returns>
23331 </member> 24621 </member>
23332 <member name="F:OpenMetaverse.Animations.HOLD_RIFLE_R"> 24622 <member name="T:OpenMetaverse.Messages.Linden.SetDisplayNameReplyMessage">
23333 <summary>Agent holding a rifle (right handed)</summary> 24623 <summary>
24624 Message recieved in response to request to change display name
24625 </summary>
23334 </member> 24626 </member>
23335 <member name="F:OpenMetaverse.Animations.HOLD_THROW_R"> 24627 <member name="F:OpenMetaverse.Messages.Linden.SetDisplayNameReplyMessage.DisplayName">
23336 <summary>Agent throwing an object (right handed)</summary> 24628 <summary> New display name </summary>
23337 </member> 24629 </member>
23338 <member name="F:OpenMetaverse.Animations.HOVER"> 24630 <member name="F:OpenMetaverse.Messages.Linden.SetDisplayNameReplyMessage.Reason">
23339 <summary>Agent in static hover</summary> 24631 <summary> String message indicating the result of the operation </summary>
23340 </member> 24632 </member>
23341 <member name="F:OpenMetaverse.Animations.HOVER_DOWN"> 24633 <member name="F:OpenMetaverse.Messages.Linden.SetDisplayNameReplyMessage.Status">
23342 <summary>Agent hovering downward</summary> 24634 <summary> Numerical code of the result, 200 indicates success </summary>
23343 </member> 24635 </member>
23344 <member name="F:OpenMetaverse.Animations.HOVER_UP"> 24636 <member name="M:OpenMetaverse.Messages.Linden.SetDisplayNameReplyMessage.Serialize">
23345 <summary>Agent hovering upward</summary> 24637 <summary>
24638 Serializes the message
24639 </summary>
24640 <returns>OSD containting the messaage</returns>
23346 </member> 24641 </member>
23347 <member name="F:OpenMetaverse.Animations.IMPATIENT"> 24642 <member name="T:OpenMetaverse.Messages.Linden.DisplayNameUpdateMessage">
23348 <summary>Agent being impatient</summary> 24643 <summary>
24644 Message recieved when someone nearby changes their display name
24645 </summary>
23349 </member> 24646 </member>
23350 <member name="F:OpenMetaverse.Animations.JUMP"> 24647 <member name="F:OpenMetaverse.Messages.Linden.DisplayNameUpdateMessage.OldDisplayName">
23351 <summary>Agent jumping</summary> 24648 <summary> Previous display name, empty string if default </summary>
23352 </member> 24649 </member>
23353 <member name="F:OpenMetaverse.Animations.JUMP_FOR_JOY"> 24650 <member name="F:OpenMetaverse.Messages.Linden.DisplayNameUpdateMessage.DisplayName">
23354 <summary>Agent jumping with fervor</summary> 24651 <summary> New display name </summary>
23355 </member> 24652 </member>
23356 <member name="F:OpenMetaverse.Animations.KISS_MY_BUTT"> 24653 <member name="M:OpenMetaverse.Messages.Linden.DisplayNameUpdateMessage.Serialize">
23357 <summary>Agent point to lips then rear end</summary> 24654 <summary>
24655 Serializes the message
24656 </summary>
24657 <returns>OSD containting the messaage</returns>
23358 </member> 24658 </member>
23359 <member name="F:OpenMetaverse.Animations.LAND"> 24659 <member name="M:OpenMetaverse.Messages.MessageUtils.DecodeEvent(System.String,OpenMetaverse.StructuredData.OSDMap)">
23360 <summary>Agent landing from jump, finished flight, etc</summary> 24660 <summary>
24661 Return a decoded capabilities message as a strongly typed object
24662 </summary>
24663 <param name="eventName">A string containing the name of the capabilities message key</param>
24664 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> to decode</param>
24665 <returns>A strongly typed object containing the decoded information from the capabilities message, or null
24666 if no existing Message object exists for the specified event</returns>
23361 </member> 24667 </member>
23362 <member name="F:OpenMetaverse.Animations.LAUGH_SHORT"> 24668 <member name="T:OpenMetaverse.MediaPermission">
23363 <summary>Agent laughing</summary> 24669 <summary>
24670 Permissions for control of object media
24671 </summary>
23364 </member> 24672 </member>
23365 <member name="F:OpenMetaverse.Animations.MEDIUM_LAND"> 24673 <member name="T:OpenMetaverse.MediaControls">
23366 <summary>Agent landing from jump, finished flight, etc</summary> 24674 <summary>
24675 Style of cotrols that shold be displayed to the user
24676 </summary>
23367 </member> 24677 </member>
23368 <member name="F:OpenMetaverse.Animations.MOTORCYCLE_SIT"> 24678 <member name="T:OpenMetaverse.MediaEntry">
23369 <summary>Agent sitting on a motorcycle</summary> 24679 <summary>
24680 Class representing media data for a single face
24681 </summary>
23370 </member> 24682 </member>
23371 <member name="F:OpenMetaverse.Animations.MUSCLE_BEACH"> 24683 <member name="F:OpenMetaverse.MediaEntry.EnableAlterntiveImage">
23372 <summary></summary> 24684 <summary>Is display of the alternative image enabled</summary>
23373 </member> 24685 </member>
23374 <member name="F:OpenMetaverse.Animations.NO"> 24686 <member name="F:OpenMetaverse.MediaEntry.AutoLoop">
23375 <summary>Agent moving head side to side</summary> 24687 <summary>Should media auto loop</summary>
23376 </member> 24688 </member>
23377 <member name="F:OpenMetaverse.Animations.NO_UNHAPPY"> 24689 <member name="F:OpenMetaverse.MediaEntry.AutoPlay">
23378 <summary>Agent moving head side to side with unhappy expression</summary> 24690 <summary>Shoule media be auto played</summary>
23379 </member> 24691 </member>
23380 <member name="F:OpenMetaverse.Animations.NYAH_NYAH"> 24692 <member name="F:OpenMetaverse.MediaEntry.AutoScale">
23381 <summary>Agent taunting another</summary> 24693 <summary>Auto scale media to prim face</summary>
23382 </member> 24694 </member>
23383 <member name="F:OpenMetaverse.Animations.ONETWO_PUNCH"> 24695 <member name="F:OpenMetaverse.MediaEntry.AutoZoom">
23384 <summary></summary> 24696 <summary>Should viewer automatically zoom in on the face when clicked</summary>
23385 </member> 24697 </member>
23386 <member name="F:OpenMetaverse.Animations.PEACE"> 24698 <member name="F:OpenMetaverse.MediaEntry.InteractOnFirstClick">
23387 <summary>Agent giving peace sign</summary> 24699 <summary>Should viewer interpret first click as interaction with the media
24700 or when false should the first click be treated as zoom in commadn</summary>
23388 </member> 24701 </member>
23389 <member name="F:OpenMetaverse.Animations.POINT_ME"> 24702 <member name="F:OpenMetaverse.MediaEntry.Controls">
23390 <summary>Agent pointing at self</summary> 24703 <summary>Style of controls viewer should display when
24704 viewer media on this face</summary>
23391 </member> 24705 </member>
23392 <member name="F:OpenMetaverse.Animations.POINT_YOU"> 24706 <member name="F:OpenMetaverse.MediaEntry.HomeURL">
23393 <summary>Agent pointing at another</summary> 24707 <summary>Starting URL for the media</summary>
23394 </member> 24708 </member>
23395 <member name="F:OpenMetaverse.Animations.PRE_JUMP"> 24709 <member name="F:OpenMetaverse.MediaEntry.CurrentURL">
23396 <summary>Agent preparing for jump (bending knees)</summary> 24710 <summary>Currently navigated URL</summary>
23397 </member> 24711 </member>
23398 <member name="F:OpenMetaverse.Animations.PUNCH_LEFT"> 24712 <member name="F:OpenMetaverse.MediaEntry.Height">
23399 <summary>Agent punching with left hand</summary> 24713 <summary>Media height in pixes</summary>
23400 </member> 24714 </member>
23401 <member name="F:OpenMetaverse.Animations.PUNCH_RIGHT"> 24715 <member name="F:OpenMetaverse.MediaEntry.Width">
23402 <summary>Agent punching with right hand</summary> 24716 <summary>Media width in pixels</summary>
23403 </member> 24717 </member>
23404 <member name="F:OpenMetaverse.Animations.REPULSED"> 24718 <member name="F:OpenMetaverse.MediaEntry.ControlPermissions">
23405 <summary>Agent acting repulsed</summary> 24719 <summary>Who can controls the media</summary>
23406 </member> 24720 </member>
23407 <member name="F:OpenMetaverse.Animations.ROUNDHOUSE_KICK"> 24721 <member name="F:OpenMetaverse.MediaEntry.InteractPermissions">
23408 <summary>Agent trying to be Chuck Norris</summary> 24722 <summary>Who can interact with the media</summary>
23409 </member> 24723 </member>
23410 <member name="F:OpenMetaverse.Animations.RPS_COUNTDOWN"> 24724 <member name="F:OpenMetaverse.MediaEntry.EnableWhiteList">
23411 <summary>Rocks, Paper, Scissors 1, 2, 3</summary> 24725 <summary>Is URL whitelist enabled</summary>
23412 </member> 24726 </member>
23413 <member name="F:OpenMetaverse.Animations.RPS_PAPER"> 24727 <member name="F:OpenMetaverse.MediaEntry.WhiteList">
23414 <summary>Agent with hand flat over other hand</summary> 24728 <summary>Array of URLs that are whitelisted</summary>
23415 </member> 24729 </member>
23416 <member name="F:OpenMetaverse.Animations.RPS_ROCK"> 24730 <member name="M:OpenMetaverse.MediaEntry.GetOSD">
23417 <summary>Agent with fist over other hand</summary> 24731 <summary>
24732 Serialize to OSD
24733 </summary>
24734 <returns>OSDMap with the serialized data</returns>
23418 </member> 24735 </member>
23419 <member name="F:OpenMetaverse.Animations.RPS_SCISSORS"> 24736 <member name="M:OpenMetaverse.MediaEntry.FromOSD(OpenMetaverse.StructuredData.OSD)">
23420 <summary>Agent with two fingers spread over other hand</summary> 24737 <summary>
24738 Deserialize from OSD data
24739 </summary>
24740 <param name="osd">Serialized OSD data</param>
24741 <returns>Deserialized object</returns>
23421 </member> 24742 </member>
23422 <member name="F:OpenMetaverse.Animations.RUN"> 24743 <member name="T:OpenMetaverse.Primitive">
23423 <summary>Agent running</summary> 24744 <summary>
24745 Particle system specific enumerators, flags and methods.
24746 </summary>
23424 </member> 24747 </member>
23425 <member name="F:OpenMetaverse.Animations.SAD"> 24748 <member name="M:OpenMetaverse.Primitive.#ctor">
23426 <summary>Agent appearing sad</summary> 24749 <summary>
24750 Default constructor
24751 </summary>
23427 </member> 24752 </member>
23428 <member name="F:OpenMetaverse.Animations.SALUTE"> 24753 <member name="T:OpenMetaverse.Primitive.ParticleSystem">
23429 <summary>Agent saluting</summary> 24754 <summary>
24755 Complete structure for the particle system
24756 </summary>
23430 </member> 24757 </member>
23431 <member name="F:OpenMetaverse.Animations.SHOOT_BOW_L"> 24758 <member name="M:OpenMetaverse.Primitive.ParticleSystem.#ctor(System.Byte[],System.Int32)">
23432 <summary>Agent shooting bow (left handed)</summary> 24759 <summary>
24760 Decodes a byte[] array into a ParticleSystem Object
24761 </summary>
24762 <param name="data">ParticleSystem object</param>
24763 <param name="pos">Start position for BitPacker</param>
23433 </member> 24764 </member>
23434 <member name="F:OpenMetaverse.Animations.SHOUT"> 24765 <member name="T:OpenMetaverse.Primitive.ParticleSystem.SourcePattern">
23435 <summary>Agent cupping mouth as if shouting</summary> 24766 <summary>
24767 Particle source pattern
24768 </summary>
23436 </member> 24769 </member>
23437 <member name="F:OpenMetaverse.Animations.SHRUG"> 24770 <member name="F:OpenMetaverse.Primitive.ParticleSystem.SourcePattern.None">
23438 <summary>Agent shrugging shoulders</summary> 24771 <summary>None</summary>
23439 </member> 24772 </member>
23440 <member name="F:OpenMetaverse.Animations.SIT"> 24773 <member name="F:OpenMetaverse.Primitive.ParticleSystem.SourcePattern.Drop">
23441 <summary>Agent in sit position</summary> 24774 <summary>Drop particles from source position with no force</summary>
23442 </member> 24775 </member>
23443 <member name="F:OpenMetaverse.Animations.SIT_FEMALE"> 24776 <member name="F:OpenMetaverse.Primitive.ParticleSystem.SourcePattern.Explode">
23444 <summary>Agent in sit position (feminine)</summary> 24777 <summary>"Explode" particles in all directions</summary>
23445 </member> 24778 </member>
23446 <member name="F:OpenMetaverse.Animations.SIT_GENERIC"> 24779 <member name="F:OpenMetaverse.Primitive.ParticleSystem.SourcePattern.Angle">
23447 <summary>Agent in sit position (generic)</summary> 24780 <summary>Particles shoot across a 2D area</summary>
23448 </member> 24781 </member>
23449 <member name="F:OpenMetaverse.Animations.SIT_GROUND"> 24782 <member name="F:OpenMetaverse.Primitive.ParticleSystem.SourcePattern.AngleCone">
23450 <summary>Agent sitting on ground</summary> 24783 <summary>Particles shoot across a 3D Cone</summary>
23451 </member> 24784 </member>
23452 <member name="F:OpenMetaverse.Animations.SIT_GROUND_staticRAINED"> 24785 <member name="F:OpenMetaverse.Primitive.ParticleSystem.SourcePattern.AngleConeEmpty">
23453 <summary>Agent sitting on ground</summary> 24786 <summary>Inverse of AngleCone (shoot particles everywhere except the 3D cone defined</summary>
23454 </member> 24787 </member>
23455 <member name="F:OpenMetaverse.Animations.SIT_TO_STAND"> 24788 <member name="T:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags">
23456 <summary></summary> 24789 <summary>
24790 Particle Data Flags
24791 </summary>
23457 </member> 24792 </member>
23458 <member name="F:OpenMetaverse.Animations.SLEEP"> 24793 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.None">
23459 <summary>Agent sleeping on side</summary> 24794 <summary>None</summary>
23460 </member> 24795 </member>
23461 <member name="F:OpenMetaverse.Animations.SMOKE_IDLE"> 24796 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.InterpColor">
23462 <summary>Agent smoking</summary> 24797 <summary>Interpolate color and alpha from start to end</summary>
23463 </member> 24798 </member>
23464 <member name="F:OpenMetaverse.Animations.SMOKE_INHALE"> 24799 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.InterpScale">
23465 <summary>Agent inhaling smoke</summary> 24800 <summary>Interpolate scale from start to end</summary>
23466 </member> 24801 </member>
23467 <member name="F:OpenMetaverse.Animations.SMOKE_THROW_DOWN"> 24802 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.Bounce">
23468 <summary></summary> 24803 <summary>Bounce particles off particle sources Z height</summary>
23469 </member> 24804 </member>
23470 <member name="F:OpenMetaverse.Animations.SNAPSHOT"> 24805 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.Wind">
23471 <summary>Agent taking a picture</summary> 24806 <summary>velocity of particles is dampened toward the simulators wind</summary>
23472 </member> 24807 </member>
23473 <member name="F:OpenMetaverse.Animations.STAND"> 24808 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.FollowSrc">
23474 <summary>Agent standing</summary> 24809 <summary>Particles follow the source</summary>
23475 </member> 24810 </member>
23476 <member name="F:OpenMetaverse.Animations.STANDUP"> 24811 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.FollowVelocity">
23477 <summary>Agent standing up</summary> 24812 <summary>Particles point towards the direction of source's velocity</summary>
23478 </member> 24813 </member>
23479 <member name="F:OpenMetaverse.Animations.STAND_1"> 24814 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.TargetPos">
23480 <summary>Agent standing</summary> 24815 <summary>Target of the particles</summary>
23481 </member> 24816 </member>
23482 <member name="F:OpenMetaverse.Animations.STAND_2"> 24817 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.TargetLinear">
23483 <summary>Agent standing</summary> 24818 <summary>Particles are sent in a straight line</summary>
23484 </member> 24819 </member>
23485 <member name="F:OpenMetaverse.Animations.STAND_3"> 24820 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.Emissive">
23486 <summary>Agent standing</summary> 24821 <summary>Particles emit a glow</summary>
23487 </member> 24822 </member>
23488 <member name="F:OpenMetaverse.Animations.STAND_4"> 24823 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.Beam">
23489 <summary>Agent standing</summary> 24824 <summary>used for point/grab/touch</summary>
23490 </member> 24825 </member>
23491 <member name="F:OpenMetaverse.Animations.STRETCH"> 24826 <member name="T:OpenMetaverse.Primitive.ParticleSystem.ParticleFlags">
23492 <summary>Agent stretching</summary> 24827 <summary>
24828 Particle Flags Enum
24829 </summary>
23493 </member> 24830 </member>
23494 <member name="F:OpenMetaverse.Animations.STRIDE"> 24831 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleFlags.None">
23495 <summary>Agent in stride (fast walk)</summary> 24832 <summary>None</summary>
23496 </member> 24833 </member>
23497 <member name="F:OpenMetaverse.Animations.SURF"> 24834 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleFlags.ObjectRelative">
23498 <summary>Agent surfing</summary> 24835 <summary>Acceleration and velocity for particles are
24836 relative to the object rotation</summary>
23499 </member> 24837 </member>
23500 <member name="F:OpenMetaverse.Animations.SURPRISE"> 24838 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleFlags.UseNewAngle">
23501 <summary>Agent acting surprised</summary> 24839 <summary>Particles use new 'correct' angle parameters</summary>
23502 </member> 24840 </member>
23503 <member name="F:OpenMetaverse.Animations.SWORD_STRIKE"> 24841 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartFlags">
23504 <summary>Agent striking with a sword</summary> 24842 <summary>Particle Flags</summary>
24843 <remarks>There appears to be more data packed in to this area
24844 for many particle systems. It doesn't appear to be flag values
24845 and serialization breaks unless there is a flag for every
24846 possible bit so it is left as an unsigned integer</remarks>
23505 </member> 24847 </member>
23506 <member name="F:OpenMetaverse.Animations.TALK"> 24848 <member name="F:OpenMetaverse.Primitive.ParticleSystem.Pattern">
23507 <summary>Agent talking (lips moving)</summary> 24849 <summary>
24850 <seealso cref="T:SourcePattern" /> pattern of particles</summary>
23508 </member> 24851 </member>
23509 <member name="F:OpenMetaverse.Animations.TANTRUM"> 24852 <member name="F:OpenMetaverse.Primitive.ParticleSystem.MaxAge">
23510 <summary>Agent throwing a tantrum</summary> 24853 <summary>A <see langword="float" /> representing the maximimum age (in seconds) particle will be displayed</summary>
24854 <remarks>Maximum value is 30 seconds</remarks>
23511 </member> 24855 </member>
23512 <member name="F:OpenMetaverse.Animations.THROW_R"> 24856 <member name="F:OpenMetaverse.Primitive.ParticleSystem.StartAge">
23513 <summary>Agent throwing an object (right handed)</summary> 24857 <summary>A <see langword="float" /> representing the number of seconds,
24858 from when the particle source comes into view,
24859 or the particle system's creation, that the object will emits particles;
24860 after this time period no more particles are emitted</summary>
23514 </member> 24861 </member>
23515 <member name="F:OpenMetaverse.Animations.TRYON_SHIRT"> 24862 <member name="F:OpenMetaverse.Primitive.ParticleSystem.InnerAngle">
23516 <summary>Agent trying on a shirt</summary> 24863 <summary>A <see langword="float" /> in radians that specifies where particles will not be created</summary>
23517 </member> 24864 </member>
23518 <member name="F:OpenMetaverse.Animations.TURNLEFT"> 24865 <member name="F:OpenMetaverse.Primitive.ParticleSystem.OuterAngle">
23519 <summary>Agent turning to the left</summary> 24866 <summary>A <see langword="float" /> in radians that specifies where particles will be created</summary>
23520 </member> 24867 </member>
23521 <member name="F:OpenMetaverse.Animations.TURNRIGHT"> 24868 <member name="F:OpenMetaverse.Primitive.ParticleSystem.BurstRate">
23522 <summary>Agent turning to the right</summary> 24869 <summary>A <see langword="float" /> representing the number of seconds between burts.</summary>
23523 </member> 24870 </member>
23524 <member name="F:OpenMetaverse.Animations.TYPE"> 24871 <member name="F:OpenMetaverse.Primitive.ParticleSystem.BurstRadius">
23525 <summary>Agent typing</summary> 24872 <summary>A <see langword="float" /> representing the number of meters
24873 around the center of the source where particles will be created.</summary>
23526 </member> 24874 </member>
23527 <member name="F:OpenMetaverse.Animations.WALK"> 24875 <member name="F:OpenMetaverse.Primitive.ParticleSystem.BurstSpeedMin">
23528 <summary>Agent walking</summary> 24876 <summary>A <see langword="float" /> representing in seconds, the minimum speed between bursts of new particles
24877 being emitted</summary>
23529 </member> 24878 </member>
23530 <member name="F:OpenMetaverse.Animations.WHISPER"> 24879 <member name="F:OpenMetaverse.Primitive.ParticleSystem.BurstSpeedMax">
23531 <summary>Agent whispering</summary> 24880 <summary>A <see langword="float" /> representing in seconds the maximum speed of new particles being emitted.</summary>
23532 </member> 24881 </member>
23533 <member name="F:OpenMetaverse.Animations.WHISTLE"> 24882 <member name="F:OpenMetaverse.Primitive.ParticleSystem.BurstPartCount">
23534 <summary>Agent whispering with fingers in mouth</summary> 24883 <summary>A <see langword="byte" /> representing the maximum number of particles emitted per burst</summary>
23535 </member> 24884 </member>
23536 <member name="F:OpenMetaverse.Animations.WINK"> 24885 <member name="F:OpenMetaverse.Primitive.ParticleSystem.AngularVelocity">
23537 <summary>Agent winking</summary> 24886 <summary>A <see cref="T:Vector3" /> which represents the velocity (speed) from the source which particles are emitted</summary>
23538 </member> 24887 </member>
23539 <member name="F:OpenMetaverse.Animations.WINK_HOLLYWOOD"> 24888 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartAcceleration">
23540 <summary>Agent winking</summary> 24889 <summary>A <see cref="T:Vector3" /> which represents the Acceleration from the source which particles are emitted</summary>
23541 </member> 24890 </member>
23542 <member name="F:OpenMetaverse.Animations.WORRY"> 24891 <member name="F:OpenMetaverse.Primitive.ParticleSystem.Texture">
23543 <summary>Agent worried</summary> 24892 <summary>The <see cref="T:UUID" /> Key of the texture displayed on the particle</summary>
23544 </member> 24893 </member>
23545 <member name="F:OpenMetaverse.Animations.YES"> 24894 <member name="F:OpenMetaverse.Primitive.ParticleSystem.Target">
23546 <summary>Agent nodding yes</summary> 24895 <summary>The <see cref="T:UUID" /> Key of the specified target object or avatar particles will follow</summary>
23547 </member> 24896 </member>
23548 <member name="F:OpenMetaverse.Animations.YES_HAPPY"> 24897 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartDataFlags">
23549 <summary>Agent nodding yes with happy face</summary> 24898 <summary>Flags of particle from <seealso cref="T:ParticleDataFlags" /></summary>
23550 </member> 24899 </member>
23551 <member name="F:OpenMetaverse.Animations.YOGA_FLOAT"> 24900 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartMaxAge">
23552 <summary>Agent floating with legs and arms crossed</summary> 24901 <summary>Max Age particle system will emit particles for</summary>
23553 </member> 24902 </member>
23554 <member name="M:OpenMetaverse.Animations.ToDictionary"> 24903 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartStartColor">
24904 <summary>The <see cref="T:Color4" /> the particle has at the beginning of its lifecycle</summary>
24905 </member>
24906 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartEndColor">
24907 <summary>The <see cref="T:Color4" /> the particle has at the ending of its lifecycle</summary>
24908 </member>
24909 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartStartScaleX">
24910 <summary>A <see langword="float" /> that represents the starting X size of the particle</summary>
24911 <remarks>Minimum value is 0, maximum value is 4</remarks>
24912 </member>
24913 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartStartScaleY">
24914 <summary>A <see langword="float" /> that represents the starting Y size of the particle</summary>
24915 <remarks>Minimum value is 0, maximum value is 4</remarks>
24916 </member>
24917 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartEndScaleX">
24918 <summary>A <see langword="float" /> that represents the ending X size of the particle</summary>
24919 <remarks>Minimum value is 0, maximum value is 4</remarks>
24920 </member>
24921 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartEndScaleY">
24922 <summary>A <see langword="float" /> that represents the ending Y size of the particle</summary>
24923 <remarks>Minimum value is 0, maximum value is 4</remarks>
24924 </member>
24925 <member name="M:OpenMetaverse.Primitive.ParticleSystem.GetBytes">
23555 <summary> 24926 <summary>
23556 A dictionary containing all pre-defined animations 24927 Generate byte[] array from particle data
23557 </summary> 24928 </summary>
23558 <returns>A dictionary containing the pre-defined animations, 24929 <returns>Byte array</returns>
23559 where the key is the animations ID, and the value is a string
23560 containing a name to identify the purpose of the animation</returns>
23561 </member> 24930 </member>
23562 <member name="T:OpenMetaverse.Rendering.LindenMesh.LODMesh"> 24931 <member name="T:OpenMetaverse.Primitive.ConstructionData">
23563 <summary> 24932 <summary>
23564 Level of Detail mesh 24933 Parameters used to construct a visual representation of a primitive
23565 </summary> 24934 </summary>
23566 </member> 24935 </member>
23567 <member name="T:OpenMetaverse.Assets.AssetPrim"> 24936 <member name="F:OpenMetaverse.Primitive.ConstructionData.profileCurve">
23568 <summary> 24937 <summary>
23569 A linkset asset, containing a parent primitive and zero or more children
23570 </summary> 24938 </summary>
23571 </member> 24939 </member>
23572 <member name="M:OpenMetaverse.Assets.AssetPrim.#ctor"> 24940 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathCurve">
23573 <summary>Initializes a new instance of an AssetPrim object</summary>
23574 </member>
23575 <member name="M:OpenMetaverse.Assets.AssetPrim.#ctor(OpenMetaverse.UUID,System.Byte[])">
23576 <summary> 24941 <summary>
23577 Initializes a new instance of an AssetPrim object
23578 </summary> 24942 </summary>
23579 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param>
23580 <param name="assetData">A byte array containing the raw asset data</param>
23581 </member> 24943 </member>
23582 <member name="M:OpenMetaverse.Assets.AssetPrim.Encode"> 24944 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathEnd">
23583 <summary> 24945 <summary>
23584
23585 </summary> 24946 </summary>
23586 </member> 24947 </member>
23587 <member name="M:OpenMetaverse.Assets.AssetPrim.Decode"> 24948 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathRadiusOffset">
23588 <summary> 24949 <summary>
23589
23590 </summary> 24950 </summary>
23591 <returns></returns>
23592 </member>
23593 <member name="P:OpenMetaverse.Assets.AssetPrim.AssetType">
23594 <summary>Override the base classes AssetType</summary>
23595 </member> 24951 </member>
23596 <member name="T:OpenMetaverse.Assets.AssetPrim.ProfileShape"> 24952 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathSkew">
23597 <summary> 24953 <summary>
23598 Only used internally for XML serialization/deserialization
23599 </summary> 24954 </summary>
23600 </member> 24955 </member>
23601 <member name="T:OpenMetaverse.Assets.PrimObject"> 24956 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathScaleX">
23602 <summary> 24957 <summary>
23603 The deserialized form of a single primitive in a linkset asset
23604 </summary> 24958 </summary>
23605 </member> 24959 </member>
23606 <member name="T:OpenMetaverse.SoundManager"> 24960 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathScaleY">
23607 <summary> 24961 <summary>
23608
23609 </summary> 24962 </summary>
23610 </member> 24963 </member>
23611 <member name="F:OpenMetaverse.SoundManager.m_AttachedSound"> 24964 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathShearX">
23612 <summary>The event subscribers, null of no subscribers</summary>
23613 </member>
23614 <member name="M:OpenMetaverse.SoundManager.OnAttachedSound(OpenMetaverse.AttachedSoundEventArgs)">
23615 <summary>Raises the AttachedSound Event</summary>
23616 <param name="e">A AttachedSoundEventArgs object containing
23617 the data sent from the simulator</param>
23618 </member>
23619 <member name="F:OpenMetaverse.SoundManager.m_AttachedSoundLock">
23620 <summary>Thread sync lock object</summary>
23621 </member>
23622 <member name="F:OpenMetaverse.SoundManager.m_AttachedSoundGainChange">
23623 <summary>The event subscribers, null of no subscribers</summary>
23624 </member>
23625 <member name="M:OpenMetaverse.SoundManager.OnAttachedSoundGainChange(OpenMetaverse.AttachedSoundGainChangeEventArgs)">
23626 <summary>Raises the AttachedSoundGainChange Event</summary>
23627 <param name="e">A AttachedSoundGainChangeEventArgs object containing
23628 the data sent from the simulator</param>
23629 </member>
23630 <member name="F:OpenMetaverse.SoundManager.m_AttachedSoundGainChangeLock">
23631 <summary>Thread sync lock object</summary>
23632 </member>
23633 <member name="F:OpenMetaverse.SoundManager.m_SoundTrigger">
23634 <summary>The event subscribers, null of no subscribers</summary>
23635 </member>
23636 <member name="M:OpenMetaverse.SoundManager.OnSoundTrigger(OpenMetaverse.SoundTriggerEventArgs)">
23637 <summary>Raises the SoundTrigger Event</summary>
23638 <param name="e">A SoundTriggerEventArgs object containing
23639 the data sent from the simulator</param>
23640 </member>
23641 <member name="F:OpenMetaverse.SoundManager.m_SoundTriggerLock">
23642 <summary>Thread sync lock object</summary>
23643 </member>
23644 <member name="F:OpenMetaverse.SoundManager.m_PreloadSound">
23645 <summary>The event subscribers, null of no subscribers</summary>
23646 </member>
23647 <member name="M:OpenMetaverse.SoundManager.OnPreloadSound(OpenMetaverse.PreloadSoundEventArgs)">
23648 <summary>Raises the PreloadSound Event</summary>
23649 <param name="e">A PreloadSoundEventArgs object containing
23650 the data sent from the simulator</param>
23651 </member>
23652 <member name="F:OpenMetaverse.SoundManager.m_PreloadSoundLock">
23653 <summary>Thread sync lock object</summary>
23654 </member>
23655 <member name="M:OpenMetaverse.SoundManager.#ctor(OpenMetaverse.GridClient)">
23656 <summary> 24965 <summary>
23657 Construct a new instance of the SoundManager class, used for playing and receiving
23658 sound assets
23659 </summary> 24966 </summary>
23660 <param name="client">A reference to the current GridClient instance</param>
23661 </member> 24967 </member>
23662 <member name="M:OpenMetaverse.SoundManager.PlaySound(OpenMetaverse.UUID)"> 24968 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathShearY">
23663 <summary> 24969 <summary>
23664 Plays a sound in the current region at full volume from avatar position
23665 </summary> 24970 </summary>
23666 <param name="soundID">UUID of the sound to be played</param>
23667 </member> 24971 </member>
23668 <member name="M:OpenMetaverse.SoundManager.SendSoundTrigger(OpenMetaverse.UUID,OpenMetaverse.Vector3)"> 24972 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathTaperX">
23669 <summary> 24973 <summary>
23670 Plays a sound in the current region at full volume
23671 </summary> 24974 </summary>
23672 <param name="soundID">UUID of the sound to be played.</param>
23673 <param name="position">position for the sound to be played at. Normally the avatar.</param>
23674 </member> 24975 </member>
23675 <member name="M:OpenMetaverse.SoundManager.SendSoundTrigger(OpenMetaverse.UUID,OpenMetaverse.Vector3,System.Single)"> 24976 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathTaperY">
23676 <summary> 24977 <summary>
23677 Plays a sound in the current region
23678 </summary> 24978 </summary>
23679 <param name="soundID">UUID of the sound to be played.</param>
23680 <param name="position">position for the sound to be played at. Normally the avatar.</param>
23681 <param name="gain">volume of the sound, from 0.0 to 1.0</param>
23682 </member> 24979 </member>
23683 <member name="M:OpenMetaverse.SoundManager.SendSoundTrigger(OpenMetaverse.UUID,OpenMetaverse.Simulator,OpenMetaverse.Vector3,System.Single)"> 24980 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathBegin">
23684 <summary> 24981 <summary>
23685 Plays a sound in the specified sim
23686 </summary> 24982 </summary>
23687 <param name="soundID">UUID of the sound to be played.</param>
23688 <param name="sim">UUID of the sound to be played.</param>
23689 <param name="position">position for the sound to be played at. Normally the avatar.</param>
23690 <param name="gain">volume of the sound, from 0.0 to 1.0</param>
23691 </member> 24983 </member>
23692 <member name="M:OpenMetaverse.SoundManager.SendSoundTrigger(OpenMetaverse.UUID,System.UInt64,OpenMetaverse.Vector3,System.Single)"> 24984 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathTwist">
23693 <summary> 24985 <summary>
23694 Play a sound asset
23695 </summary> 24986 </summary>
23696 <param name="soundID">UUID of the sound to be played.</param>
23697 <param name="handle">handle id for the sim to be played in.</param>
23698 <param name="position">position for the sound to be played at. Normally the avatar.</param>
23699 <param name="gain">volume of the sound, from 0.0 to 1.0</param>
23700 </member> 24987 </member>
23701 <member name="M:OpenMetaverse.SoundManager.AttachedSoundHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 24988 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathTwistBegin">
23702 <summary>Process an incoming packet and raise the appropriate events</summary>
23703 <param name="sender">The sender</param>
23704 <param name="e">The EventArgs object containing the packet data</param>
23705 </member>
23706 <member name="M:OpenMetaverse.SoundManager.AttachedSoundGainChangeHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
23707 <summary>Process an incoming packet and raise the appropriate events</summary>
23708 <param name="sender">The sender</param>
23709 <param name="e">The EventArgs object containing the packet data</param>
23710 </member>
23711 <member name="M:OpenMetaverse.SoundManager.PreloadSoundHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
23712 <summary>Process an incoming packet and raise the appropriate events</summary>
23713 <param name="sender">The sender</param>
23714 <param name="e">The EventArgs object containing the packet data</param>
23715 </member>
23716 <member name="M:OpenMetaverse.SoundManager.SoundTriggerHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
23717 <summary>Process an incoming packet and raise the appropriate events</summary>
23718 <param name="sender">The sender</param>
23719 <param name="e">The EventArgs object containing the packet data</param>
23720 </member>
23721 <member name="E:OpenMetaverse.SoundManager.AttachedSound">
23722 <summary>Raised when the simulator sends us data containing
23723 sound</summary>
23724 </member>
23725 <member name="E:OpenMetaverse.SoundManager.AttachedSoundGainChange">
23726 <summary>Raised when the simulator sends us data containing
23727 ...</summary>
23728 </member>
23729 <member name="E:OpenMetaverse.SoundManager.SoundTrigger">
23730 <summary>Raised when the simulator sends us data containing
23731 ...</summary>
23732 </member>
23733 <member name="E:OpenMetaverse.SoundManager.PreloadSound">
23734 <summary>Raised when the simulator sends us data containing
23735 ...</summary>
23736 </member>
23737 <member name="T:OpenMetaverse.AttachedSoundEventArgs">
23738 <summary>Provides data for the <see cref="E:OpenMetaverse.SoundManager.AttachedSound"/> event</summary>
23739 <remarks>The <see cref="E:OpenMetaverse.SoundManager.AttachedSound"/> event occurs when the simulator sends
23740 the sound data which emits from an agents attachment</remarks>
23741 <example>
23742 The following code example shows the process to subscribe to the <see cref="E:OpenMetaverse.SoundManager.AttachedSound"/> event
23743 and a stub to handle the data passed from the simulator
23744 <code>
23745 // Subscribe to the AttachedSound event
23746 Client.Sound.AttachedSound += Sound_AttachedSound;
23747
23748 // process the data raised in the event here
23749 private void Sound_AttachedSound(object sender, AttachedSoundEventArgs e)
23750 {
23751 // ... Process AttachedSoundEventArgs here ...
23752 }
23753 </code>
23754 </example>
23755 </member>
23756 <member name="M:OpenMetaverse.AttachedSoundEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,System.Single,OpenMetaverse.SoundFlags)">
23757 <summary> 24989 <summary>
23758 Construct a new instance of the SoundTriggerEventArgs class
23759 </summary> 24990 </summary>
23760 <param name="sim">Simulator where the event originated</param>
23761 <param name="soundID">The sound asset id</param>
23762 <param name="ownerID">The ID of the owner</param>
23763 <param name="objectID">The ID of the object</param>
23764 <param name="gain">The volume level</param>
23765 <param name="flags">The <see cref="T:OpenMetaverse.SoundFlags"/></param>
23766 </member>
23767 <member name="P:OpenMetaverse.AttachedSoundEventArgs.Simulator">
23768 <summary>Simulator where the event originated</summary>
23769 </member>
23770 <member name="P:OpenMetaverse.AttachedSoundEventArgs.SoundID">
23771 <summary>Get the sound asset id</summary>
23772 </member> 24991 </member>
23773 <member name="P:OpenMetaverse.AttachedSoundEventArgs.OwnerID"> 24992 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathRevolutions">
23774 <summary>Get the ID of the owner</summary> 24993 <summary>
24994 </summary>
23775 </member> 24995 </member>
23776 <member name="P:OpenMetaverse.AttachedSoundEventArgs.ObjectID"> 24996 <member name="F:OpenMetaverse.Primitive.ConstructionData.ProfileBegin">
23777 <summary>Get the ID of the Object</summary> 24997 <summary>
24998 </summary>
23778 </member> 24999 </member>
23779 <member name="P:OpenMetaverse.AttachedSoundEventArgs.Gain"> 25000 <member name="F:OpenMetaverse.Primitive.ConstructionData.ProfileEnd">
23780 <summary>Get the volume level</summary> 25001 <summary>
25002 </summary>
23781 </member> 25003 </member>
23782 <member name="P:OpenMetaverse.AttachedSoundEventArgs.Flags"> 25004 <member name="F:OpenMetaverse.Primitive.ConstructionData.ProfileHollow">
23783 <summary>Get the <see cref="T:OpenMetaverse.SoundFlags"/></summary> 25005 <summary>
25006 </summary>
23784 </member> 25007 </member>
23785 <member name="T:OpenMetaverse.AttachedSoundGainChangeEventArgs"> 25008 <member name="F:OpenMetaverse.Primitive.ConstructionData.Material">
23786 <summary>Provides data for the <see cref="E:OpenMetaverse.SoundManager.AttachedSoundGainChange"/> event</summary> 25009 <summary>
23787 <remarks>The <see cref="E:OpenMetaverse.SoundManager.AttachedSoundGainChange"/> event occurs when an attached sound 25010 </summary>
23788 changes its volume level</remarks>
23789 </member> 25011 </member>
23790 <member name="M:OpenMetaverse.AttachedSoundGainChangeEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.UUID,System.Single)"> 25012 <member name="F:OpenMetaverse.Primitive.ConstructionData.State">
23791 <summary> 25013 <summary>
23792 Construct a new instance of the AttachedSoundGainChangedEventArgs class
23793 </summary> 25014 </summary>
23794 <param name="sim">Simulator where the event originated</param>
23795 <param name="objectID">The ID of the Object</param>
23796 <param name="gain">The new volume level</param>
23797 </member> 25015 </member>
23798 <member name="P:OpenMetaverse.AttachedSoundGainChangeEventArgs.Simulator"> 25016 <member name="F:OpenMetaverse.Primitive.ConstructionData.PCode">
23799 <summary>Simulator where the event originated</summary> 25017 <summary>
25018 </summary>
23800 </member> 25019 </member>
23801 <member name="P:OpenMetaverse.AttachedSoundGainChangeEventArgs.ObjectID"> 25020 <member name="P:OpenMetaverse.Primitive.ConstructionData.AttachmentPoint">
23802 <summary>Get the ID of the Object</summary> 25021 <summary>Attachment point to an avatar</summary>
23803 </member> 25022 </member>
23804 <member name="P:OpenMetaverse.AttachedSoundGainChangeEventArgs.Gain"> 25023 <member name="P:OpenMetaverse.Primitive.ConstructionData.ProfileCurve">
23805 <summary>Get the volume level</summary> 25024 <summary>
25025 </summary>
23806 </member> 25026 </member>
23807 <member name="T:OpenMetaverse.SoundTriggerEventArgs"> 25027 <member name="P:OpenMetaverse.Primitive.ConstructionData.ProfileHole">
23808 <summary>Provides data for the <see cref="E:OpenMetaverse.SoundManager.SoundTrigger"/> event</summary> 25028 <summary>
23809 <remarks><para>The <see cref="E:OpenMetaverse.SoundManager.SoundTrigger"/> event occurs when the simulator forwards 25029 </summary>
23810 a request made by yourself or another agent to play either an asset sound or a built in sound</para>
23811
23812 <para>Requests to play sounds where the <see cref="P:OpenMetaverse.SoundTriggerEventArgs.SoundID"/> is not one of the built-in
23813 <see cref="T:OpenMetaverse.Sounds"/> will require sending a request to download the sound asset before it can be played</para>
23814 </remarks>
23815 <example>
23816 The following code example uses the <see cref="P:OpenMetaverse.SoundTriggerEventArgs.OwnerID"/>, <see cref="P:OpenMetaverse.SoundTriggerEventArgs.SoundID"/>
23817 and <see cref="P:OpenMetaverse.SoundTriggerEventArgs.Gain"/>
23818 properties to display some information on a sound request on the <see cref="T:System.Console"/> window.
23819 <code>
23820 // subscribe to the event
23821 Client.Sound.SoundTrigger += Sound_SoundTrigger;
23822
23823 // play the pre-defined BELL_TING sound
23824 Client.Sound.SendSoundTrigger(Sounds.BELL_TING);
23825
23826 // handle the response data
23827 private void Sound_SoundTrigger(object sender, SoundTriggerEventArgs e)
23828 {
23829 Console.WriteLine("{0} played the sound {1} at volume {2}",
23830 e.OwnerID, e.SoundID, e.Gain);
23831 }
23832 </code>
23833 </example>
23834 </member> 25030 </member>
23835 <member name="M:OpenMetaverse.SoundTriggerEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,System.Single,System.UInt64,OpenMetaverse.Vector3)"> 25031 <member name="P:OpenMetaverse.Primitive.ConstructionData.PathBeginScale">
23836 <summary> 25032 <summary>
23837 Construct a new instance of the SoundTriggerEventArgs class
23838 </summary> 25033 </summary>
23839 <param name="sim">Simulator where the event originated</param>
23840 <param name="soundID">The sound asset id</param>
23841 <param name="ownerID">The ID of the owner</param>
23842 <param name="objectID">The ID of the object</param>
23843 <param name="parentID">The ID of the objects parent</param>
23844 <param name="gain">The volume level</param>
23845 <param name="regionHandle">The regionhandle</param>
23846 <param name="position">The source position</param>
23847 </member> 25034 </member>
23848 <member name="P:OpenMetaverse.SoundTriggerEventArgs.Simulator"> 25035 <member name="P:OpenMetaverse.Primitive.ConstructionData.PathEndScale">
23849 <summary>Simulator where the event originated</summary> 25036 <summary>
25037 </summary>
23850 </member> 25038 </member>
23851 <member name="P:OpenMetaverse.SoundTriggerEventArgs.SoundID"> 25039 <member name="M:OpenMetaverse.Primitive.ConstructionData.GetHashCode">
23852 <summary>Get the sound asset id</summary> 25040 <summary>
25041 Calculdates hash code for prim construction data
25042 </summary>
25043 <returns>The has</returns>
23853 </member> 25044 </member>
23854 <member name="P:OpenMetaverse.SoundTriggerEventArgs.OwnerID"> 25045 <member name="T:OpenMetaverse.Primitive.FlexibleData">
23855 <summary>Get the ID of the owner</summary> 25046 <summary>
25047 Information on the flexible properties of a primitive
25048 </summary>
23856 </member> 25049 </member>
23857 <member name="P:OpenMetaverse.SoundTriggerEventArgs.ObjectID"> 25050 <member name="M:OpenMetaverse.Primitive.FlexibleData.#ctor">
23858 <summary>Get the ID of the Object</summary> 25051 <summary>
25052 Default constructor
25053 </summary>
23859 </member> 25054 </member>
23860 <member name="P:OpenMetaverse.SoundTriggerEventArgs.ParentID"> 25055 <member name="M:OpenMetaverse.Primitive.FlexibleData.#ctor(System.Byte[],System.Int32)">
23861 <summary>Get the ID of the objects parent</summary> 25056 <summary>
25057 </summary>
25058 <param name="data">
25059 </param>
25060 <param name="pos">
25061 </param>
23862 </member> 25062 </member>
23863 <member name="P:OpenMetaverse.SoundTriggerEventArgs.Gain"> 25063 <member name="F:OpenMetaverse.Primitive.FlexibleData.Softness">
23864 <summary>Get the volume level</summary> 25064 <summary>
25065 </summary>
23865 </member> 25066 </member>
23866 <member name="P:OpenMetaverse.SoundTriggerEventArgs.RegionHandle"> 25067 <member name="F:OpenMetaverse.Primitive.FlexibleData.Gravity">
23867 <summary>Get the regionhandle</summary> 25068 <summary>
25069 </summary>
23868 </member> 25070 </member>
23869 <member name="P:OpenMetaverse.SoundTriggerEventArgs.Position"> 25071 <member name="F:OpenMetaverse.Primitive.FlexibleData.Drag">
23870 <summary>Get the source position</summary> 25072 <summary>
25073 </summary>
23871 </member> 25074 </member>
23872 <member name="T:OpenMetaverse.PreloadSoundEventArgs"> 25075 <member name="F:OpenMetaverse.Primitive.FlexibleData.Wind">
23873 <summary>Provides data for the <see cref="E:OpenMetaverse.AvatarManager.AvatarAppearance"/> event</summary> 25076 <summary>
23874 <remarks>The <see cref="E:OpenMetaverse.AvatarManager.AvatarAppearance"/> event occurs when the simulator sends 25077 </summary>
23875 the appearance data for an avatar</remarks>
23876 <example>
23877 The following code example uses the <see cref="P:OpenMetaverse.AvatarAppearanceEventArgs.AvatarID"/> and <see cref="P:OpenMetaverse.AvatarAppearanceEventArgs.VisualParams"/>
23878 properties to display the selected shape of an avatar on the <see cref="T:System.Console"/> window.
23879 <code>
23880 // subscribe to the event
23881 Client.Avatars.AvatarAppearance += Avatars_AvatarAppearance;
23882
23883 // handle the data when the event is raised
23884 void Avatars_AvatarAppearance(object sender, AvatarAppearanceEventArgs e)
23885 {
23886 Console.WriteLine("The Agent {0} is using a {1} shape.", e.AvatarID, (e.VisualParams[31] &gt; 0) : "male" ? "female")
23887 }
23888 </code>
23889 </example>
23890 </member> 25078 </member>
23891 <member name="M:OpenMetaverse.PreloadSoundEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID)"> 25079 <member name="F:OpenMetaverse.Primitive.FlexibleData.Tension">
23892 <summary> 25080 <summary>
23893 Construct a new instance of the PreloadSoundEventArgs class
23894 </summary> 25081 </summary>
23895 <param name="sim">Simulator where the event originated</param>
23896 <param name="soundID">The sound asset id</param>
23897 <param name="ownerID">The ID of the owner</param>
23898 <param name="objectID">The ID of the object</param>
23899 </member> 25082 </member>
23900 <member name="P:OpenMetaverse.PreloadSoundEventArgs.Simulator"> 25083 <member name="F:OpenMetaverse.Primitive.FlexibleData.Force">
23901 <summary>Simulator where the event originated</summary> 25084 <summary>
25085 </summary>
23902 </member> 25086 </member>
23903 <member name="P:OpenMetaverse.PreloadSoundEventArgs.SoundID"> 25087 <member name="M:OpenMetaverse.Primitive.FlexibleData.GetBytes">
23904 <summary>Get the sound asset id</summary> 25088 <summary>
25089 </summary>
25090 <returns>
25091 </returns>
23905 </member> 25092 </member>
23906 <member name="P:OpenMetaverse.PreloadSoundEventArgs.OwnerID"> 25093 <member name="M:OpenMetaverse.Primitive.FlexibleData.GetOSD">
23907 <summary>Get the ID of the owner</summary> 25094 <summary>
25095 </summary>
25096 <returns>
25097 </returns>
23908 </member> 25098 </member>
23909 <member name="P:OpenMetaverse.PreloadSoundEventArgs.ObjectID"> 25099 <member name="T:OpenMetaverse.Primitive.LightData">
23910 <summary>Get the ID of the Object</summary> 25100 <summary>
25101 Information on the light properties of a primitive
25102 </summary>
23911 </member> 25103 </member>
23912 <member name="T:OpenMetaverse.NameValue"> 25104 <member name="M:OpenMetaverse.Primitive.LightData.#ctor">
23913 <summary> 25105 <summary>
23914 A Name Value pair with additional settings, used in the protocol 25106 Default constructor
23915 primarily to transmit avatar names and active group in object packets
23916 </summary> 25107 </summary>
23917 </member> 25108 </member>
23918 <member name="F:OpenMetaverse.NameValue.Name"> 25109 <member name="M:OpenMetaverse.Primitive.LightData.#ctor(System.Byte[],System.Int32)">
23919 <summary></summary> 25110 <summary>
25111 </summary>
25112 <param name="data">
25113 </param>
25114 <param name="pos">
25115 </param>
23920 </member> 25116 </member>
23921 <member name="F:OpenMetaverse.NameValue.Type"> 25117 <member name="F:OpenMetaverse.Primitive.LightData.Color">
23922 <summary></summary> 25118 <summary>
25119 </summary>
23923 </member> 25120 </member>
23924 <member name="F:OpenMetaverse.NameValue.Class"> 25121 <member name="F:OpenMetaverse.Primitive.LightData.Intensity">
23925 <summary></summary> 25122 <summary>
25123 </summary>
23926 </member> 25124 </member>
23927 <member name="F:OpenMetaverse.NameValue.Sendto"> 25125 <member name="F:OpenMetaverse.Primitive.LightData.Radius">
23928 <summary></summary> 25126 <summary>
25127 </summary>
23929 </member> 25128 </member>
23930 <member name="F:OpenMetaverse.NameValue.Value"> 25129 <member name="F:OpenMetaverse.Primitive.LightData.Cutoff">
23931 <summary></summary> 25130 <summary>
25131 </summary>
23932 </member> 25132 </member>
23933 <member name="M:OpenMetaverse.NameValue.#ctor(System.String,OpenMetaverse.NameValue.ValueType,OpenMetaverse.NameValue.ClassType,OpenMetaverse.NameValue.SendtoType,System.Object)"> 25133 <member name="F:OpenMetaverse.Primitive.LightData.Falloff">
23934 <summary> 25134 <summary>
23935 Constructor that takes all the fields as parameters
23936 </summary> 25135 </summary>
23937 <param name="name"></param>
23938 <param name="valueType"></param>
23939 <param name="classType"></param>
23940 <param name="sendtoType"></param>
23941 <param name="value"></param>
23942 </member> 25136 </member>
23943 <member name="M:OpenMetaverse.NameValue.#ctor(System.String)"> 25137 <member name="M:OpenMetaverse.Primitive.LightData.GetBytes">
23944 <summary> 25138 <summary>
23945 Constructor that takes a single line from a NameValue field
23946 </summary> 25139 </summary>
23947 <param name="data"></param> 25140 <returns>
25141 </returns>
23948 </member> 25142 </member>
23949 <member name="T:OpenMetaverse.NameValue.ValueType"> 25143 <member name="M:OpenMetaverse.Primitive.LightData.ToString">
23950 <summary>Type of the value</summary> 25144 <summary>
25145 </summary>
25146 <returns>
25147 </returns>
23951 </member> 25148 </member>
23952 <member name="F:OpenMetaverse.NameValue.ValueType.Unknown"> 25149 <member name="T:OpenMetaverse.Primitive.SculptData">
23953 <summary>Unknown</summary> 25150 <summary>
25151 Information on the sculpt properties of a sculpted primitive
25152 </summary>
23954 </member> 25153 </member>
23955 <member name="F:OpenMetaverse.NameValue.ValueType.String"> 25154 <member name="M:OpenMetaverse.Primitive.SculptData.#ctor">
23956 <summary>String value</summary> 25155 <summary>
25156 Default constructor
25157 </summary>
23957 </member> 25158 </member>
23958 <member name="F:OpenMetaverse.NameValue.ValueType.F32"> 25159 <member name="M:OpenMetaverse.Primitive.SculptData.#ctor(System.Byte[],System.Int32)">
23959 <summary></summary> 25160 <summary>
25161 </summary>
25162 <param name="data">
25163 </param>
25164 <param name="pos">
25165 </param>
23960 </member> 25166 </member>
23961 <member name="F:OpenMetaverse.NameValue.ValueType.S32"> 25167 <member name="P:OpenMetaverse.Primitive.SculptData.Invert">
23962 <summary></summary> 25168 <summary>
25169 Render inside out (inverts the normals).
25170 </summary>
23963 </member> 25171 </member>
23964 <member name="F:OpenMetaverse.NameValue.ValueType.VEC3"> 25172 <member name="P:OpenMetaverse.Primitive.SculptData.Mirror">
23965 <summary></summary> 25173 <summary>
25174 Render an X axis mirror of the sculpty.
25175 </summary>
23966 </member> 25176 </member>
23967 <member name="F:OpenMetaverse.NameValue.ValueType.U32"> 25177 <member name="T:OpenMetaverse.Primitive.ObjectProperties">
23968 <summary></summary> 25178 <summary>
25179 Extended properties to describe an object
25180 </summary>
23969 </member> 25181 </member>
23970 <member name="F:OpenMetaverse.NameValue.ValueType.CAMERA"> 25182 <member name="M:OpenMetaverse.Primitive.ObjectProperties.#ctor">
23971 <summary>Deprecated</summary> 25183 <summary>
25184 Default constructor
25185 </summary>
23972 </member> 25186 </member>
23973 <member name="F:OpenMetaverse.NameValue.ValueType.Asset"> 25187 <member name="F:OpenMetaverse.Primitive.ObjectProperties.ObjectID">
23974 <summary>String value, but designated as an asset</summary> 25188 <summary>
25189 </summary>
23975 </member> 25190 </member>
23976 <member name="F:OpenMetaverse.NameValue.ValueType.U64"> 25191 <member name="F:OpenMetaverse.Primitive.ObjectProperties.CreatorID">
23977 <summary></summary> 25192 <summary>
25193 </summary>
23978 </member> 25194 </member>
23979 <member name="T:OpenMetaverse.NameValue.ClassType"> 25195 <member name="F:OpenMetaverse.Primitive.ObjectProperties.OwnerID">
23980 <summary> 25196 <summary>
23981
23982 </summary> 25197 </summary>
23983 </member> 25198 </member>
23984 <member name="F:OpenMetaverse.NameValue.ClassType.Unknown"> 25199 <member name="F:OpenMetaverse.Primitive.ObjectProperties.GroupID">
23985 <summary></summary> 25200 <summary>
25201 </summary>
23986 </member> 25202 </member>
23987 <member name="F:OpenMetaverse.NameValue.ClassType.ReadOnly"> 25203 <member name="F:OpenMetaverse.Primitive.ObjectProperties.CreationDate">
23988 <summary></summary> 25204 <summary>
25205 </summary>
23989 </member> 25206 </member>
23990 <member name="F:OpenMetaverse.NameValue.ClassType.ReadWrite"> 25207 <member name="F:OpenMetaverse.Primitive.ObjectProperties.Permissions">
23991 <summary></summary> 25208 <summary>
25209 </summary>
23992 </member> 25210 </member>
23993 <member name="F:OpenMetaverse.NameValue.ClassType.Callback"> 25211 <member name="F:OpenMetaverse.Primitive.ObjectProperties.OwnershipCost">
23994 <summary></summary> 25212 <summary>
25213 </summary>
23995 </member> 25214 </member>
23996 <member name="T:OpenMetaverse.NameValue.SendtoType"> 25215 <member name="F:OpenMetaverse.Primitive.ObjectProperties.SaleType">
23997 <summary> 25216 <summary>
23998
23999 </summary> 25217 </summary>
24000 </member> 25218 </member>
24001 <member name="F:OpenMetaverse.NameValue.SendtoType.Unknown"> 25219 <member name="F:OpenMetaverse.Primitive.ObjectProperties.SalePrice">
24002 <summary></summary> 25220 <summary>
25221 </summary>
24003 </member> 25222 </member>
24004 <member name="F:OpenMetaverse.NameValue.SendtoType.Sim"> 25223 <member name="F:OpenMetaverse.Primitive.ObjectProperties.AggregatePerms">
24005 <summary></summary> 25224 <summary>
25225 </summary>
24006 </member> 25226 </member>
24007 <member name="F:OpenMetaverse.NameValue.SendtoType.DataSim"> 25227 <member name="F:OpenMetaverse.Primitive.ObjectProperties.AggregatePermTextures">
24008 <summary></summary> 25228 <summary>
25229 </summary>
24009 </member> 25230 </member>
24010 <member name="F:OpenMetaverse.NameValue.SendtoType.SimViewer"> 25231 <member name="F:OpenMetaverse.Primitive.ObjectProperties.AggregatePermTexturesOwner">
24011 <summary></summary> 25232 <summary>
25233 </summary>
24012 </member> 25234 </member>
24013 <member name="F:OpenMetaverse.NameValue.SendtoType.DataSimViewer"> 25235 <member name="F:OpenMetaverse.Primitive.ObjectProperties.Category">
24014 <summary></summary> 25236 <summary>
25237 </summary>
24015 </member> 25238 </member>
24016 <member name="T:OpenMetaverse.EstateTask"> 25239 <member name="F:OpenMetaverse.Primitive.ObjectProperties.InventorySerial">
24017 <summary>Describes tasks returned in LandStatReply</summary> 25240 <summary>
25241 </summary>
24018 </member> 25242 </member>
24019 <member name="T:OpenMetaverse.EstateTools"> 25243 <member name="F:OpenMetaverse.Primitive.ObjectProperties.ItemID">
24020 <summary> 25244 <summary>
24021 Estate level administration and utilities
24022 </summary> 25245 </summary>
24023 </member> 25246 </member>
24024 <member name="F:OpenMetaverse.EstateTools.GroundTextures"> 25247 <member name="F:OpenMetaverse.Primitive.ObjectProperties.FolderID">
24025 <summary>Textures for each of the four terrain height levels</summary> 25248 <summary>
25249 </summary>
24026 </member> 25250 </member>
24027 <member name="F:OpenMetaverse.EstateTools.GroundTextureLimits"> 25251 <member name="F:OpenMetaverse.Primitive.ObjectProperties.FromTaskID">
24028 <summary>Upper/lower texture boundaries for each corner of the sim</summary> 25252 <summary>
25253 </summary>
24029 </member> 25254 </member>
24030 <member name="M:OpenMetaverse.EstateTools.#ctor(OpenMetaverse.GridClient)"> 25255 <member name="F:OpenMetaverse.Primitive.ObjectProperties.LastOwnerID">
24031 <summary> 25256 <summary>
24032 Constructor for EstateTools class
24033 </summary> 25257 </summary>
24034 <param name="client"></param>
24035 </member> 25258 </member>
24036 <member name="F:OpenMetaverse.EstateTools.m_TopCollidersReply"> 25259 <member name="F:OpenMetaverse.Primitive.ObjectProperties.Name">
24037 <summary>The event subscribers. null if no subcribers</summary> 25260 <summary>
25261 </summary>
24038 </member> 25262 </member>
24039 <member name="M:OpenMetaverse.EstateTools.OnTopCollidersReply(OpenMetaverse.TopCollidersReplyEventArgs)"> 25263 <member name="F:OpenMetaverse.Primitive.ObjectProperties.Description">
24040 <summary>Raises the TopCollidersReply event</summary> 25264 <summary>
24041 <param name="e">A TopCollidersReplyEventArgs object containing the 25265 </summary>
24042 data returned from the data server</param>
24043 </member> 25266 </member>
24044 <member name="F:OpenMetaverse.EstateTools.m_TopCollidersReply_Lock"> 25267 <member name="F:OpenMetaverse.Primitive.ObjectProperties.TouchName">
24045 <summary>Thread sync lock object</summary> 25268 <summary>
25269 </summary>
24046 </member> 25270 </member>
24047 <member name="F:OpenMetaverse.EstateTools.m_TopScriptsReply"> 25271 <member name="F:OpenMetaverse.Primitive.ObjectProperties.SitName">
24048 <summary>The event subscribers. null if no subcribers</summary> 25272 <summary>
25273 </summary>
24049 </member> 25274 </member>
24050 <member name="M:OpenMetaverse.EstateTools.OnTopScriptsReply(OpenMetaverse.TopScriptsReplyEventArgs)"> 25275 <member name="F:OpenMetaverse.Primitive.ObjectProperties.TextureIDs">
24051 <summary>Raises the TopScriptsReply event</summary> 25276 <summary>
24052 <param name="e">A TopScriptsReplyEventArgs object containing the 25277 </summary>
24053 data returned from the data server</param>
24054 </member> 25278 </member>
24055 <member name="F:OpenMetaverse.EstateTools.m_TopScriptsReply_Lock"> 25279 <member name="M:OpenMetaverse.Primitive.ObjectProperties.SetFamilyProperties(OpenMetaverse.Primitive.ObjectProperties)">
24056 <summary>Thread sync lock object</summary> 25280 <summary>
25281 Set the properties that are set in an ObjectPropertiesFamily packet
25282 </summary>
25283 <param name="props">
25284 <seealso cref="T:OpenMetaverse.Primitive.ObjectProperties" /> that has
25285 been partially filled by an ObjectPropertiesFamily packet</param>
24057 </member> 25286 </member>
24058 <member name="F:OpenMetaverse.EstateTools.m_EstateUsersReply"> 25287 <member name="T:OpenMetaverse.Primitive.PhysicsProperties">
24059 <summary>The event subscribers. null if no subcribers</summary> 25288 <summary>
25289 Describes physics attributes of the prim
25290 </summary>
24060 </member> 25291 </member>
24061 <member name="M:OpenMetaverse.EstateTools.OnEstateUsersReply(OpenMetaverse.EstateUsersReplyEventArgs)"> 25292 <member name="F:OpenMetaverse.Primitive.PhysicsProperties.LocalID">
24062 <summary>Raises the EstateUsersReply event</summary> 25293 <summary>Primitive's local ID</summary>
24063 <param name="e">A EstateUsersReplyEventArgs object containing the
24064 data returned from the data server</param>
24065 </member> 25294 </member>
24066 <member name="F:OpenMetaverse.EstateTools.m_EstateUsersReply_Lock"> 25295 <member name="F:OpenMetaverse.Primitive.PhysicsProperties.Density">
24067 <summary>Thread sync lock object</summary> 25296 <summary>Density (1000 for normal density)</summary>
24068 </member> 25297 </member>
24069 <member name="F:OpenMetaverse.EstateTools.m_EstateGroupsReply"> 25298 <member name="F:OpenMetaverse.Primitive.PhysicsProperties.Friction">
24070 <summary>The event subscribers. null if no subcribers</summary> 25299 <summary>Friction</summary>
24071 </member> 25300 </member>
24072 <member name="M:OpenMetaverse.EstateTools.OnEstateGroupsReply(OpenMetaverse.EstateGroupsReplyEventArgs)"> 25301 <member name="F:OpenMetaverse.Primitive.PhysicsProperties.GravityMultiplier">
24073 <summary>Raises the EstateGroupsReply event</summary> 25302 <summary>Gravity multiplier (1 for normal gravity) </summary>
24074 <param name="e">A EstateGroupsReplyEventArgs object containing the
24075 data returned from the data server</param>
24076 </member> 25303 </member>
24077 <member name="F:OpenMetaverse.EstateTools.m_EstateGroupsReply_Lock"> 25304 <member name="F:OpenMetaverse.Primitive.PhysicsProperties.PhysicsShapeType">
24078 <summary>Thread sync lock object</summary> 25305 <summary>Type of physics representation of this primitive in the simulator</summary>
24079 </member> 25306 </member>
24080 <member name="F:OpenMetaverse.EstateTools.m_EstateManagersReply"> 25307 <member name="F:OpenMetaverse.Primitive.PhysicsProperties.Restitution">
24081 <summary>The event subscribers. null if no subcribers</summary> 25308 <summary>Restitution</summary>
24082 </member> 25309 </member>
24083 <member name="M:OpenMetaverse.EstateTools.OnEstateManagersReply(OpenMetaverse.EstateManagersReplyEventArgs)"> 25310 <member name="M:OpenMetaverse.Primitive.PhysicsProperties.FromOSD(OpenMetaverse.StructuredData.OSD)">
24084 <summary>Raises the EstateManagersReply event</summary> 25311 <summary>
24085 <param name="e">A EstateManagersReplyEventArgs object containing the 25312 Creates PhysicsProperties from OSD
24086 data returned from the data server</param> 25313 </summary>
25314 <param name="osd">OSDMap with incoming data</param>
25315 <returns>Deserialized PhysicsProperties object</returns>
24087 </member> 25316 </member>
24088 <member name="F:OpenMetaverse.EstateTools.m_EstateManagersReply_Lock"> 25317 <member name="M:OpenMetaverse.Primitive.PhysicsProperties.GetOSD">
24089 <summary>Thread sync lock object</summary> 25318 <summary>
25319 Serializes PhysicsProperties to OSD
25320 </summary>
25321 <returns>OSDMap with serialized PhysicsProperties data</returns>
24090 </member> 25322 </member>
24091 <member name="F:OpenMetaverse.EstateTools.m_EstateBansReply"> 25323 <member name="T:OpenMetaverse.Primitive.TextureAnimMode">
24092 <summary>The event subscribers. null if no subcribers</summary> 25324 <summary>
25325 Texture animation mode
25326 </summary>
24093 </member> 25327 </member>
24094 <member name="M:OpenMetaverse.EstateTools.OnEstateBansReply(OpenMetaverse.EstateBansReplyEventArgs)"> 25328 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.ANIM_OFF">
24095 <summary>Raises the EstateBansReply event</summary> 25329 <summary>Disable texture animation</summary>
24096 <param name="e">A EstateBansReplyEventArgs object containing the
24097 data returned from the data server</param>
24098 </member> 25330 </member>
24099 <member name="F:OpenMetaverse.EstateTools.m_EstateBansReply_Lock"> 25331 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.ANIM_ON">
24100 <summary>Thread sync lock object</summary> 25332 <summary>Enable texture animation</summary>
24101 </member> 25333 </member>
24102 <member name="F:OpenMetaverse.EstateTools.m_EstateCovenantReply"> 25334 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.LOOP">
24103 <summary>The event subscribers. null if no subcribers</summary> 25335 <summary>Loop when animating textures</summary>
24104 </member> 25336 </member>
24105 <member name="M:OpenMetaverse.EstateTools.OnEstateCovenantReply(OpenMetaverse.EstateCovenantReplyEventArgs)"> 25337 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.REVERSE">
24106 <summary>Raises the EstateCovenantReply event</summary> 25338 <summary>Animate in reverse direction</summary>
24107 <param name="e">A EstateCovenantReplyEventArgs object containing the
24108 data returned from the data server</param>
24109 </member> 25339 </member>
24110 <member name="F:OpenMetaverse.EstateTools.m_EstateCovenantReply_Lock"> 25340 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.PING_PONG">
24111 <summary>Thread sync lock object</summary> 25341 <summary>Animate forward then reverse</summary>
24112 </member> 25342 </member>
24113 <member name="F:OpenMetaverse.EstateTools.m_EstateUpdateInfoReply"> 25343 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.SMOOTH">
24114 <summary>The event subscribers. null if no subcribers</summary> 25344 <summary>Slide texture smoothly instead of frame-stepping</summary>
24115 </member> 25345 </member>
24116 <member name="M:OpenMetaverse.EstateTools.OnEstateUpdateInfoReply(OpenMetaverse.EstateUpdateInfoReplyEventArgs)"> 25346 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.ROTATE">
24117 <summary>Raises the EstateUpdateInfoReply event</summary> 25347 <summary>Rotate texture instead of using frames</summary>
24118 <param name="e">A EstateUpdateInfoReplyEventArgs object containing the
24119 data returned from the data server</param>
24120 </member> 25348 </member>
24121 <member name="F:OpenMetaverse.EstateTools.m_EstateUpdateInfoReply_Lock"> 25349 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.SCALE">
24122 <summary>Thread sync lock object</summary> 25350 <summary>Scale texture instead of using frames</summary>
24123 </member> 25351 </member>
24124 <member name="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)"> 25352 <member name="T:OpenMetaverse.Primitive.TextureEntryFace">
24125 <summary> 25353 <summary>
24126 Requests estate information such as top scripts and colliders 25354 A single textured face. Don't instantiate this class yourself, use the
25355 methods in TextureEntry
24127 </summary> 25356 </summary>
24128 <param name="parcelLocalID"></param>
24129 <param name="reportType"></param>
24130 <param name="requestFlags"></param>
24131 <param name="filter"></param>
24132 </member>
24133 <member name="M:OpenMetaverse.EstateTools.RequestInfo">
24134 <summary>Requests estate settings, including estate manager and access/ban lists</summary>
24135 </member>
24136 <member name="M:OpenMetaverse.EstateTools.RequestTopScripts">
24137 <summary>Requests the "Top Scripts" list for the current region</summary>
24138 </member> 25357 </member>
24139 <member name="M:OpenMetaverse.EstateTools.RequestTopColliders"> 25358 <member name="M:OpenMetaverse.Primitive.TextureEntryFace.#ctor(OpenMetaverse.Primitive.TextureEntryFace)">
24140 <summary>Requests the "Top Colliders" list for the current region</summary>
24141 </member>
24142 <member name="M:OpenMetaverse.EstateTools.SetTerrainVariables(System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Single)">
24143 <summary> 25359 <summary>
24144 Set several estate specific configuration variables 25360 Contains the definition for individual faces
24145 </summary> 25361 </summary>
24146 <param name="WaterHeight">The Height of the waterlevel over the entire estate. Defaults to 20</param> 25362 <param name="defaultTexture">
24147 <param name="TerrainRaiseLimit">The maximum height change allowed above the baked terrain. Defaults to 4</param> 25363 </param>
24148 <param name="TerrainLowerLimit">The minimum height change allowed below the baked terrain. Defaults to -4</param>
24149 <param name="UseEstateSun">true to use</param>
24150 <param name="FixedSun">if True forces the sun position to the position in SunPosition</param>
24151 <param name="SunPosition">The current position of the sun on the estate, or when FixedSun is true the static position
24152 the sun will remain. <remarks>6.0 = Sunrise, 30.0 = Sunset</remarks></param>
24153 </member> 25364 </member>
24154 <member name="M:OpenMetaverse.EstateTools.SimWideReturn(OpenMetaverse.UUID,OpenMetaverse.EstateTools.EstateReturnFlags,System.Boolean)"> 25365 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.material">
24155 <summary> 25366 <summary>
24156 Request return of objects owned by specified avatar
24157 </summary> 25367 </summary>
24158 <param name="Target">The Agents <see cref="T:OpenMetaverse.UUID"/> owning the primitives to return</param>
24159 <param name="flag">specify the coverage and type of objects to be included in the return</param>
24160 <param name="EstateWide">true to perform return on entire estate</param>
24161 </member>
24162 <member name="M:OpenMetaverse.EstateTools.EstateOwnerMessage(System.String,System.String)">
24163 <summary></summary>
24164 <param name="method"></param>
24165 <param name="param"></param>
24166 </member> 25368 </member>
24167 <member name="M:OpenMetaverse.EstateTools.EstateOwnerMessage(System.String,System.Collections.Generic.List{System.String})"> 25369 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.media">
24168 <summary> 25370 <summary>
24169 Used for setting and retrieving various estate panel settings
24170 </summary> 25371 </summary>
24171 <param name="method">EstateOwnerMessage Method field</param>
24172 <param name="listParams">List of parameters to include</param>
24173 </member> 25372 </member>
24174 <member name="M:OpenMetaverse.EstateTools.KickUser(OpenMetaverse.UUID)"> 25373 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.RGBA">
24175 <summary> 25374 <summary>
24176 Kick an avatar from an estate
24177 </summary> 25375 </summary>
24178 <param name="userID">Key of Agent to remove</param>
24179 </member> 25376 </member>
24180 <member name="M:OpenMetaverse.EstateTools.BanUser(OpenMetaverse.UUID,System.Boolean)"> 25377 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.RepeatU">
24181 <summary> 25378 <summary>
24182 Ban an avatar from an estate</summary> 25379 </summary>
24183 <param name="userID">Key of Agent to remove</param>
24184 <param name="allEstates">Ban user from this estate and all others owned by the estate owner</param>
24185 </member>
24186 <member name="M:OpenMetaverse.EstateTools.UnbanUser(OpenMetaverse.UUID,System.Boolean)">
24187 <summary>Unban an avatar from an estate</summary>
24188 <param name="userID">Key of Agent to remove</param>
24189 /// <param name="allEstates">Unban user from this estate and all others owned by the estate owner</param>
24190 </member> 25380 </member>
24191 <member name="M:OpenMetaverse.EstateTools.EstateMessage(System.String)"> 25381 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.RepeatV">
24192 <summary> 25382 <summary>
24193 Send a message dialog to everyone in an entire estate
24194 </summary> 25383 </summary>
24195 <param name="message">Message to send all users in the estate</param>
24196 </member> 25384 </member>
24197 <member name="M:OpenMetaverse.EstateTools.SimulatorMessage(System.String)"> 25385 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.OffsetU">
24198 <summary> 25386 <summary>
24199 Send a message dialog to everyone in a simulator
24200 </summary> 25387 </summary>
24201 <param name="message">Message to send all users in the simulator</param>
24202 </member> 25388 </member>
24203 <member name="M:OpenMetaverse.EstateTools.TeleportHomeUser(OpenMetaverse.UUID)"> 25389 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.OffsetV">
24204 <summary> 25390 <summary>
24205 Send an avatar back to their home location
24206 </summary> 25391 </summary>
24207 <param name="pest">Key of avatar to send home</param>
24208 </member> 25392 </member>
24209 <member name="M:OpenMetaverse.EstateTools.RestartRegion"> 25393 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.Rotation">
24210 <summary> 25394 <summary>
24211 Begin the region restart process
24212 </summary> 25395 </summary>
24213 </member> 25396 </member>
24214 <member name="M:OpenMetaverse.EstateTools.CancelRestart"> 25397 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.Glow">
24215 <summary> 25398 <summary>
24216 Cancels a region restart
24217 </summary> 25399 </summary>
24218 </member> 25400 </member>
24219 <member name="M:OpenMetaverse.EstateTools.SetRegionInfo(System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Single,System.Single,System.Boolean)"> 25401 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.Bump">
24220 <summary>Estate panel "Region" tab settings</summary> 25402 <summary>
24221 </member> 25403 </summary>
24222 <member name="M:OpenMetaverse.EstateTools.SetRegionDebug(System.Boolean,System.Boolean,System.Boolean)">
24223 <summary>Estate panel "Debug" tab settings</summary>
24224 </member> 25404 </member>
24225 <member name="M:OpenMetaverse.EstateTools.SetRegionTerrain(OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID)"> 25405 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.MediaFlags">
24226 <summary>Used for setting the region's terrain textures for its four height levels</summary> 25406 <summary>In the future this will specify whether a webpage is
24227 <param name="low"></param> 25407 attached to this face</summary>
24228 <param name="midLow"></param>
24229 <param name="midHigh"></param>
24230 <param name="high"></param>
24231 </member> 25408 </member>
24232 <member name="M:OpenMetaverse.EstateTools.SetRegionTerrainHeights(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> 25409 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.TextureID">
24233 <summary>Used for setting sim terrain texture heights</summary> 25410 <summary>
25411 </summary>
24234 </member> 25412 </member>
24235 <member name="M:OpenMetaverse.EstateTools.RequestCovenant"> 25413 <member name="M:OpenMetaverse.Primitive.TextureEntryFace.ToString">
24236 <summary>Requests the estate covenant</summary> 25414 <summary>
25415 </summary>
25416 <returns>
25417 </returns>
24237 </member> 25418 </member>
24238 <member name="M:OpenMetaverse.EstateTools.UploadTerrain(System.Byte[],System.String)"> 25419 <member name="T:OpenMetaverse.Primitive.TextureEntry">
24239 <summary> 25420 <summary>
24240 Upload a terrain RAW file 25421 Represents all of the texturable faces for an object
24241 </summary> 25422 </summary>
24242 <param name="fileData">A byte array containing the encoded terrain data</param> 25423 <remarks>Grid objects have infinite faces, with each face
24243 <param name="fileName">The name of the file being uploaded</param> 25424 using the properties of the default face unless set otherwise. So if
24244 <returns>The Id of the transfer request</returns> 25425 you have a TextureEntry with a default texture uuid of X, and face 18
25426 has a texture UUID of Y, every face would be textured with X except for
25427 face 18 that uses Y. In practice however, primitives utilize a maximum
25428 of nine faces</remarks>
24245 </member> 25429 </member>
24246 <member name="M:OpenMetaverse.EstateTools.TeleportHomeAllUsers"> 25430 <member name="M:OpenMetaverse.Primitive.TextureEntry.#ctor(OpenMetaverse.UUID)">
24247 <summary> 25431 <summary>
24248 Teleports all users home in current Estate 25432 Constructor that takes a default texture UUID
24249 </summary> 25433 </summary>
25434 <param name="defaultTextureID">Texture UUID to use as the default texture</param>
24250 </member> 25435 </member>
24251 <member name="M:OpenMetaverse.EstateTools.RemoveEstateManager(OpenMetaverse.UUID,System.Boolean)"> 25436 <member name="M:OpenMetaverse.Primitive.TextureEntry.#ctor(OpenMetaverse.Primitive.TextureEntryFace)">
24252 <summary> 25437 <summary>
24253 Remove estate manager</summary> 25438 Constructor that takes a <code>TextureEntryFace</code> for the
24254 <param name="userID">Key of Agent to Remove</param> 25439 default face
24255 <param name="allEstates">removes manager to this estate and all others owned by the estate owner</param> 25440 </summary>
25441 <param name="defaultFace">Face to use as the default face</param>
24256 </member> 25442 </member>
24257 <member name="M:OpenMetaverse.EstateTools.AddEstateManager(OpenMetaverse.UUID,System.Boolean)"> 25443 <member name="M:OpenMetaverse.Primitive.TextureEntry.#ctor(System.Byte[],System.Int32,System.Int32)">
24258 <summary> 25444 <summary>
24259 Add estate manager</summary> 25445 Constructor that creates the TextureEntry class from a byte array
24260 <param name="userID">Key of Agent to Add</param> 25446 </summary>
24261 <param name="allEstates">Add agent as manager to this estate and all others owned by the estate owner</param> 25447 <param name="data">Byte array containing the TextureEntry field</param>
25448 <param name="pos">Starting position of the TextureEntry field in
25449 the byte array</param>
25450 <param name="length">Length of the TextureEntry field, in bytes</param>
24262 </member> 25451 </member>
24263 <member name="M:OpenMetaverse.EstateTools.AddAllowedUser(OpenMetaverse.UUID,System.Boolean)"> 25452 <member name="F:OpenMetaverse.Primitive.TextureEntry.DefaultTexture">
24264 <summary> 25453 <summary>
24265 Add's an agent to the estate Allowed list</summary> 25454 </summary>
24266 <param name="userID">Key of Agent to Add</param>
24267 <param name="allEstates">Add agent as an allowed reisdent to All estates if true</param>
24268 </member> 25455 </member>
24269 <member name="M:OpenMetaverse.EstateTools.RemoveAllowedUser(OpenMetaverse.UUID,System.Boolean)"> 25456 <member name="F:OpenMetaverse.Primitive.TextureEntry.FaceTextures">
24270 <summary> 25457 <summary>
24271 Removes an agent from the estate Allowed list</summary> 25458 </summary>
24272 <param name="userID">Key of Agent to Remove</param>
24273 <param name="allEstates">Removes agent as an allowed reisdent from All estates if true</param>
24274 </member> 25459 </member>
24275 <member name="M:OpenMetaverse.EstateTools.AddAllowedGroup(OpenMetaverse.UUID,System.Boolean)"> 25460 <member name="M:OpenMetaverse.Primitive.TextureEntry.CreateFace(System.UInt32)">
24276 25461 <summary>
24277 <summary> 25462 This will either create a new face if a custom face for the given
24278 Add's a group to the estate Allowed list</summary> 25463 index is not defined, or return the custom face for that index if
24279 <param name="groupID">Key of Group to Add</param> 25464 it already exists
24280 <param name="allEstates">Add Group as an allowed group to All estates if true</param> 25465 </summary>
25466 <param name="index">The index number of the face to create or
25467 retrieve</param>
25468 <returns>A TextureEntryFace containing all the properties for that
25469 face</returns>
24281 </member> 25470 </member>
24282 <member name="M:OpenMetaverse.EstateTools.RemoveAllowedGroup(OpenMetaverse.UUID,System.Boolean)"> 25471 <member name="M:OpenMetaverse.Primitive.TextureEntry.GetFace(System.UInt32)">
24283 25472 <summary>
24284 <summary> 25473 </summary>
24285 Removes a group from the estate Allowed list</summary> 25474 <param name="index">
24286 <param name="groupID">Key of Group to Remove</param> 25475 </param>
24287 <param name="allEstates">Removes Group as an allowed Group from All estates if true</param> 25476 <returns>
25477 </returns>
24288 </member> 25478 </member>
24289 <member name="M:OpenMetaverse.EstateTools.EstateCovenantReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 25479 <member name="M:OpenMetaverse.Primitive.TextureEntry.GetOSD">
24290 <summary>Process an incoming packet and raise the appropriate events</summary> 25480 <summary>
24291 <param name="sender">The sender</param> 25481 </summary>
24292 <param name="e">The EventArgs object containing the packet data</param> 25482 <returns>
25483 </returns>
24293 </member> 25484 </member>
24294 <member name="M:OpenMetaverse.EstateTools.EstateOwnerMessageHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 25485 <member name="M:OpenMetaverse.Primitive.TextureEntry.GetBytes">
24295 <summary>Process an incoming packet and raise the appropriate events</summary> 25486 <summary>
24296 <param name="sender">The sender</param> 25487 </summary>
24297 <param name="e">The EventArgs object containing the packet data</param> 25488 <returns>
25489 </returns>
24298 </member> 25490 </member>
24299 <member name="M:OpenMetaverse.EstateTools.LandStatReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 25491 <member name="M:OpenMetaverse.Primitive.TextureEntry.ToString">
24300 <summary>Process an incoming packet and raise the appropriate events</summary> 25492 <summary>
24301 <param name="sender">The sender</param> 25493 </summary>
24302 <param name="e">The EventArgs object containing the packet data</param> 25494 <returns>
25495 </returns>
24303 </member> 25496 </member>
24304 <member name="E:OpenMetaverse.EstateTools.TopCollidersReply"> 25497 <member name="T:OpenMetaverse.Primitive.TextureAnimation">
24305 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)"/> request.</summary> 25498 <summary>
25499 Controls the texture animation of a particular prim
25500 </summary>
24306 </member> 25501 </member>
24307 <member name="E:OpenMetaverse.EstateTools.TopScriptsReply"> 25502 <member name="M:OpenMetaverse.Primitive.TextureAnimation.#ctor(System.Byte[],System.Int32)">
24308 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)"/> request.</summary> 25503 <summary>
25504 </summary>
25505 <param name="data">
25506 </param>
25507 <param name="pos">
25508 </param>
24309 </member> 25509 </member>
24310 <member name="E:OpenMetaverse.EstateTools.EstateUsersReply"> 25510 <member name="F:OpenMetaverse.Primitive.TextureAnimation.Flags">
24311 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)"/> request.</summary> 25511 <summary>
25512 </summary>
24312 </member> 25513 </member>
24313 <member name="E:OpenMetaverse.EstateTools.EstateGroupsReply"> 25514 <member name="F:OpenMetaverse.Primitive.TextureAnimation.Face">
24314 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)"/> request.</summary> 25515 <summary>
25516 </summary>
24315 </member> 25517 </member>
24316 <member name="E:OpenMetaverse.EstateTools.EstateManagersReply"> 25518 <member name="F:OpenMetaverse.Primitive.TextureAnimation.SizeX">
24317 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)"/> request.</summary> 25519 <summary>
25520 </summary>
24318 </member> 25521 </member>
24319 <member name="E:OpenMetaverse.EstateTools.EstateBansReply"> 25522 <member name="F:OpenMetaverse.Primitive.TextureAnimation.SizeY">
24320 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)"/> request.</summary> 25523 <summary>
25524 </summary>
24321 </member> 25525 </member>
24322 <member name="E:OpenMetaverse.EstateTools.EstateCovenantReply"> 25526 <member name="F:OpenMetaverse.Primitive.TextureAnimation.Start">
24323 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)"/> request.</summary> 25527 <summary>
25528 </summary>
24324 </member> 25529 </member>
24325 <member name="E:OpenMetaverse.EstateTools.EstateUpdateInfoReply"> 25530 <member name="F:OpenMetaverse.Primitive.TextureAnimation.Length">
24326 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)"/> request.</summary> 25531 <summary>
25532 </summary>
24327 </member> 25533 </member>
24328 <member name="T:OpenMetaverse.EstateTools.LandStatReportType"> 25534 <member name="F:OpenMetaverse.Primitive.TextureAnimation.Rate">
24329 <summary>Used in the ReportType field of a LandStatRequest</summary> 25535 <summary>
25536 </summary>
24330 </member> 25537 </member>
24331 <member name="T:OpenMetaverse.EstateTools.EstateAccessDelta"> 25538 <member name="M:OpenMetaverse.Primitive.TextureAnimation.GetBytes">
24332 <summary>Used by EstateOwnerMessage packets</summary> 25539 <summary>
25540 </summary>
25541 <returns>
25542 </returns>
24333 </member> 25543 </member>
24334 <member name="T:OpenMetaverse.EstateTools.EstateAccessReplyDelta"> 25544 <member name="F:OpenMetaverse.Primitive.MediaVersion">
24335 <summary>Used by EstateOwnerMessage packets</summary> 25545 <summary>
25546 Current version of the media data for the prim
25547 </summary>
24336 </member> 25548 </member>
24337 <member name="T:OpenMetaverse.EstateTools.EstateReturnFlags"> 25549 <member name="F:OpenMetaverse.Primitive.FaceMedia">
24338 <summary> 25550 <summary>
24339 25551 Array of media entries indexed by face number
24340 </summary> 25552 </summary>
24341 </member> 25553 </member>
24342 <member name="F:OpenMetaverse.EstateTools.EstateReturnFlags.None"> 25554 <member name="F:OpenMetaverse.Primitive.ParticleSys">
24343 <summary>No flags set</summary> 25555 <summary>
25556 </summary>
24344 </member> 25557 </member>
24345 <member name="F:OpenMetaverse.EstateTools.EstateReturnFlags.ReturnScripted"> 25558 <member name="F:OpenMetaverse.Primitive.ID">
24346 <summary>Only return targets scripted objects</summary> 25559 <summary>
25560 </summary>
24347 </member> 25561 </member>
24348 <member name="F:OpenMetaverse.EstateTools.EstateReturnFlags.ReturnOnOthersLand"> 25562 <member name="F:OpenMetaverse.Primitive.GroupID">
24349 <summary>Only return targets objects if on others land</summary> 25563 <summary>
25564 </summary>
24350 </member> 25565 </member>
24351 <member name="F:OpenMetaverse.EstateTools.EstateReturnFlags.ReturnScriptedAndOnOthers"> 25566 <member name="F:OpenMetaverse.Primitive.LocalID">
24352 <summary>Returns target's scripted objects and objects on other parcels</summary> 25567 <summary>
25568 </summary>
24353 </member> 25569 </member>
24354 <member name="T:OpenMetaverse.EstateTools.GroundTextureSettings"> 25570 <member name="F:OpenMetaverse.Primitive.ParentID">
24355 <summary>Ground texture settings for each corner of the region</summary> 25571 <summary>
25572 </summary>
24356 </member> 25573 </member>
24357 <member name="T:OpenMetaverse.EstateTools.GroundTextureHeight"> 25574 <member name="F:OpenMetaverse.Primitive.RegionHandle">
24358 <summary>Used by GroundTextureHeightSettings</summary> 25575 <summary>
25576 </summary>
24359 </member> 25577 </member>
24360 <member name="T:OpenMetaverse.EstateTools.GroundTextureHeightSettings"> 25578 <member name="F:OpenMetaverse.Primitive.Flags">
24361 <summary>The high and low texture thresholds for each corner of the sim</summary> 25579 <summary>
25580 </summary>
24362 </member> 25581 </member>
24363 <member name="T:OpenMetaverse.TopCollidersReplyEventArgs"> 25582 <member name="F:OpenMetaverse.Primitive.TreeSpecies">
24364 <summary>Raised on LandStatReply when the report type is for "top colliders"</summary> 25583 <summary>Foliage type for this primitive. Only applicable if this
25584 primitive is foliage</summary>
24365 </member> 25585 </member>
24366 <member name="M:OpenMetaverse.TopCollidersReplyEventArgs.#ctor(System.Int32,System.Collections.Generic.Dictionary{OpenMetaverse.UUID,OpenMetaverse.EstateTask})"> 25586 <member name="F:OpenMetaverse.Primitive.ScratchPad">
24367 <summary>Construct a new instance of the TopCollidersReplyEventArgs class</summary> 25587 <summary>Unknown</summary>
24368 <param name="objectCount">The number of returned items in LandStatReply</param>
24369 <param name="tasks">Dictionary of Object UUIDs to tasks returned in LandStatReply</param>
24370 </member> 25588 </member>
24371 <member name="P:OpenMetaverse.TopCollidersReplyEventArgs.ObjectCount"> 25589 <member name="F:OpenMetaverse.Primitive.Position">
24372 <summary> 25590 <summary>
24373 The number of returned items in LandStatReply
24374 </summary> 25591 </summary>
24375 </member> 25592 </member>
24376 <member name="P:OpenMetaverse.TopCollidersReplyEventArgs.Tasks"> 25593 <member name="F:OpenMetaverse.Primitive.Scale">
24377 <summary> 25594 <summary>
24378 A Dictionary of Object UUIDs to tasks returned in LandStatReply
24379 </summary> 25595 </summary>
24380 </member> 25596 </member>
24381 <member name="T:OpenMetaverse.TopScriptsReplyEventArgs"> 25597 <member name="F:OpenMetaverse.Primitive.Rotation">
24382 <summary>Raised on LandStatReply when the report type is for "top Scripts"</summary> 25598 <summary>
25599 </summary>
24383 </member> 25600 </member>
24384 <member name="M:OpenMetaverse.TopScriptsReplyEventArgs.#ctor(System.Int32,System.Collections.Generic.Dictionary{OpenMetaverse.UUID,OpenMetaverse.EstateTask})"> 25601 <member name="F:OpenMetaverse.Primitive.Velocity">
24385 <summary>Construct a new instance of the TopScriptsReplyEventArgs class</summary> 25602 <summary>
24386 <param name="objectCount">The number of returned items in LandStatReply</param> 25603 </summary>
24387 <param name="tasks">Dictionary of Object UUIDs to tasks returned in LandStatReply</param>
24388 </member> 25604 </member>
24389 <member name="P:OpenMetaverse.TopScriptsReplyEventArgs.ObjectCount"> 25605 <member name="F:OpenMetaverse.Primitive.AngularVelocity">
24390 <summary> 25606 <summary>
24391 The number of scripts returned in LandStatReply
24392 </summary> 25607 </summary>
24393 </member> 25608 </member>
24394 <member name="P:OpenMetaverse.TopScriptsReplyEventArgs.Tasks"> 25609 <member name="F:OpenMetaverse.Primitive.Acceleration">
24395 <summary> 25610 <summary>
24396 A Dictionary of Object UUIDs to tasks returned in LandStatReply
24397 </summary> 25611 </summary>
24398 </member> 25612 </member>
24399 <member name="T:OpenMetaverse.EstateBansReplyEventArgs"> 25613 <member name="F:OpenMetaverse.Primitive.CollisionPlane">
24400 <summary>Returned, along with other info, upon a successful .RequestInfo()</summary> 25614 <summary>
25615 </summary>
24401 </member> 25616 </member>
24402 <member name="M:OpenMetaverse.EstateBansReplyEventArgs.#ctor(System.UInt32,System.Int32,System.Collections.Generic.List{OpenMetaverse.UUID})"> 25617 <member name="F:OpenMetaverse.Primitive.Flexible">
24403 <summary>Construct a new instance of the EstateBansReplyEventArgs class</summary> 25618 <summary>
24404 <param name="estateID">The estate's identifier on the grid</param> 25619 </summary>
24405 <param name="count">The number of returned items in LandStatReply</param>
24406 <param name="banned">User UUIDs banned</param>
24407 </member> 25620 </member>
24408 <member name="P:OpenMetaverse.EstateBansReplyEventArgs.EstateID"> 25621 <member name="F:OpenMetaverse.Primitive.Light">
24409 <summary> 25622 <summary>
24410 The identifier of the estate
24411 </summary> 25623 </summary>
24412 </member> 25624 </member>
24413 <member name="P:OpenMetaverse.EstateBansReplyEventArgs.Count"> 25625 <member name="F:OpenMetaverse.Primitive.Sculpt">
24414 <summary> 25626 <summary>
24415 The number of returned itmes
24416 </summary> 25627 </summary>
24417 </member> 25628 </member>
24418 <member name="P:OpenMetaverse.EstateBansReplyEventArgs.Banned"> 25629 <member name="F:OpenMetaverse.Primitive.ClickAction">
24419 <summary> 25630 <summary>
24420 List of UUIDs of Banned Users
24421 </summary> 25631 </summary>
24422 </member> 25632 </member>
24423 <member name="T:OpenMetaverse.EstateUsersReplyEventArgs"> 25633 <member name="F:OpenMetaverse.Primitive.Sound">
24424 <summary>Returned, along with other info, upon a successful .RequestInfo()</summary> 25634 <summary>
25635 </summary>
24425 </member> 25636 </member>
24426 <member name="M:OpenMetaverse.EstateUsersReplyEventArgs.#ctor(System.UInt32,System.Int32,System.Collections.Generic.List{OpenMetaverse.UUID})"> 25637 <member name="F:OpenMetaverse.Primitive.OwnerID">
24427 <summary>Construct a new instance of the EstateUsersReplyEventArgs class</summary> 25638 <summary>Identifies the owner if audio or a particle system is
24428 <param name="estateID">The estate's identifier on the grid</param> 25639 active</summary>
24429 <param name="count">The number of users</param>
24430 <param name="allowedUsers">Allowed users UUIDs</param>
24431 </member> 25640 </member>
24432 <member name="P:OpenMetaverse.EstateUsersReplyEventArgs.EstateID"> 25641 <member name="F:OpenMetaverse.Primitive.SoundFlags">
24433 <summary> 25642 <summary>
24434 The identifier of the estate
24435 </summary> 25643 </summary>
24436 </member> 25644 </member>
24437 <member name="P:OpenMetaverse.EstateUsersReplyEventArgs.Count"> 25645 <member name="F:OpenMetaverse.Primitive.SoundGain">
24438 <summary> 25646 <summary>
24439 The number of returned items
24440 </summary> 25647 </summary>
24441 </member> 25648 </member>
24442 <member name="P:OpenMetaverse.EstateUsersReplyEventArgs.AllowedUsers"> 25649 <member name="F:OpenMetaverse.Primitive.SoundRadius">
24443 <summary> 25650 <summary>
24444 List of UUIDs of Allowed Users
24445 </summary> 25651 </summary>
24446 </member> 25652 </member>
24447 <member name="T:OpenMetaverse.EstateGroupsReplyEventArgs"> 25653 <member name="F:OpenMetaverse.Primitive.Text">
24448 <summary>Returned, along with other info, upon a successful .RequestInfo()</summary> 25654 <summary>
24449 </member> 25655 </summary>
24450 <member name="M:OpenMetaverse.EstateGroupsReplyEventArgs.#ctor(System.UInt32,System.Int32,System.Collections.Generic.List{OpenMetaverse.UUID})">
24451 <summary>Construct a new instance of the EstateGroupsReplyEventArgs class</summary>
24452 <param name="estateID">The estate's identifier on the grid</param>
24453 <param name="count">The number of Groups</param>
24454 <param name="allowedGroups">Allowed Groups UUIDs</param>
24455 </member> 25656 </member>
24456 <member name="P:OpenMetaverse.EstateGroupsReplyEventArgs.EstateID"> 25657 <member name="F:OpenMetaverse.Primitive.TextColor">
24457 <summary> 25658 <summary>
24458 The identifier of the estate
24459 </summary> 25659 </summary>
24460 </member> 25660 </member>
24461 <member name="P:OpenMetaverse.EstateGroupsReplyEventArgs.Count"> 25661 <member name="F:OpenMetaverse.Primitive.MediaURL">
24462 <summary> 25662 <summary>
24463 The number of returned items
24464 </summary> 25663 </summary>
24465 </member> 25664 </member>
24466 <member name="P:OpenMetaverse.EstateGroupsReplyEventArgs.AllowedGroups"> 25665 <member name="F:OpenMetaverse.Primitive.Joint">
24467 <summary> 25666 <summary>
24468 List of UUIDs of Allowed Groups
24469 </summary> 25667 </summary>
24470 </member> 25668 </member>
24471 <member name="T:OpenMetaverse.EstateManagersReplyEventArgs"> 25669 <member name="F:OpenMetaverse.Primitive.JointPivot">
24472 <summary>Returned, along with other info, upon a successful .RequestInfo()</summary> 25670 <summary>
25671 </summary>
24473 </member> 25672 </member>
24474 <member name="M:OpenMetaverse.EstateManagersReplyEventArgs.#ctor(System.UInt32,System.Int32,System.Collections.Generic.List{OpenMetaverse.UUID})"> 25673 <member name="F:OpenMetaverse.Primitive.JointAxisOrAnchor">
24475 <summary>Construct a new instance of the EstateManagersReplyEventArgs class</summary> 25674 <summary>
24476 <param name="estateID">The estate's identifier on the grid</param> 25675 </summary>
24477 <param name="count">The number of Managers</param>
24478 <param name="managers"> Managers UUIDs</param>
24479 </member> 25676 </member>
24480 <member name="P:OpenMetaverse.EstateManagersReplyEventArgs.EstateID"> 25677 <member name="F:OpenMetaverse.Primitive.NameValues">
24481 <summary> 25678 <summary>
24482 The identifier of the estate
24483 </summary> 25679 </summary>
24484 </member> 25680 </member>
24485 <member name="P:OpenMetaverse.EstateManagersReplyEventArgs.Count"> 25681 <member name="F:OpenMetaverse.Primitive.PrimData">
24486 <summary> 25682 <summary>
24487 The number of returned items
24488 </summary> 25683 </summary>
24489 </member> 25684 </member>
24490 <member name="P:OpenMetaverse.EstateManagersReplyEventArgs.Managers"> 25685 <member name="F:OpenMetaverse.Primitive.Properties">
24491 <summary> 25686 <summary>
24492 List of UUIDs of the Estate's Managers
24493 </summary> 25687 </summary>
24494 </member> 25688 </member>
24495 <member name="T:OpenMetaverse.EstateCovenantReplyEventArgs"> 25689 <member name="F:OpenMetaverse.Primitive.PhysicsProps">
24496 <summary>Returned, along with other info, upon a successful .RequestInfo()</summary> 25690 <summary>Objects physics engine propertis</summary>
24497 </member> 25691 </member>
24498 <member name="M:OpenMetaverse.EstateCovenantReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Int64,System.String,OpenMetaverse.UUID)"> 25692 <member name="F:OpenMetaverse.Primitive.Tag">
24499 <summary>Construct a new instance of the EstateCovenantReplyEventArgs class</summary> 25693 <summary>Extra data about primitive</summary>
24500 <param name="covenantID">The Covenant ID</param>
24501 <param name="timestamp">The timestamp</param>
24502 <param name="estateName">The estate's name</param>
24503 <param name="estateOwnerID">The Estate Owner's ID (can be a GroupID)</param>
24504 </member> 25694 </member>
24505 <member name="P:OpenMetaverse.EstateCovenantReplyEventArgs.CovenantID"> 25695 <member name="F:OpenMetaverse.Primitive.IsAttachment">
25696 <summary>Indicates if prim is attached to an avatar</summary>
25697 </member>
25698 <member name="F:OpenMetaverse.Primitive.Textures">
24506 <summary> 25699 <summary>
24507 The Covenant
24508 </summary> 25700 </summary>
24509 </member> 25701 </member>
24510 <member name="P:OpenMetaverse.EstateCovenantReplyEventArgs.Timestamp"> 25702 <member name="F:OpenMetaverse.Primitive.TextureAnim">
24511 <summary> 25703 <summary>
24512 The timestamp
24513 </summary> 25704 </summary>
24514 </member> 25705 </member>
24515 <member name="P:OpenMetaverse.EstateCovenantReplyEventArgs.EstateName"> 25706 <member name="P:OpenMetaverse.Primitive.Type">
25707 <summary>Uses basic heuristics to estimate the primitive shape</summary>
25708 </member>
25709 <member name="M:OpenMetaverse.Primitive.PackPathTwist(System.Single)">
24516 <summary> 25710 <summary>
24517 The Estate name 25711 Packs PathTwist, PathTwistBegin, PathRadiusOffset, and PathSkew
25712 parameters in to signed eight bit values
24518 </summary> 25713 </summary>
25714 <param name="pathTwist">Floating point parameter to pack</param>
25715 <returns>Signed eight bit value containing the packed parameter</returns>
24519 </member> 25716 </member>
24520 <member name="P:OpenMetaverse.EstateCovenantReplyEventArgs.EstateOwnerID"> 25717 <member name="M:OpenMetaverse.Primitive.UnpackPathTwist(System.SByte)">
24521 <summary> 25718 <summary>
24522 The Estate Owner's ID (can be a GroupID) 25719 Unpacks PathTwist, PathTwistBegin, PathRadiusOffset, and PathSkew
25720 parameters from signed eight bit integers to floating point values
24523 </summary> 25721 </summary>
25722 <param name="pathTwist">Signed eight bit value to unpack</param>
25723 <returns>Unpacked floating point value</returns>
24524 </member> 25724 </member>
24525 <member name="T:OpenMetaverse.EstateUpdateInfoReplyEventArgs"> 25725 <member name="T:OpenMetaverse.Bumpiness">
24526 <summary>Returned, along with other info, upon a successful .RequestInfo()</summary>
24527 </member>
24528 <member name="M:OpenMetaverse.EstateUpdateInfoReplyEventArgs.#ctor(System.String,OpenMetaverse.UUID,System.UInt32,System.Boolean)">
24529 <summary>Construct a new instance of the EstateUpdateInfoReplyEventArgs class</summary>
24530 <param name="estateName">The estate's name</param>
24531 <param name="estateOwner">The Estate Owners ID (can be a GroupID)</param>
24532 <param name="estateID">The estate's identifier on the grid</param>
24533 <param name="denyNoPaymentInfo"></param>
24534 </member>
24535 <member name="P:OpenMetaverse.EstateUpdateInfoReplyEventArgs.EstateName">
24536 <summary> 25726 <summary>
24537 The estate's name 25727 The type of bump-mapping applied to a face
24538 </summary> 25728 </summary>
24539 </member> 25729 </member>
24540 <member name="P:OpenMetaverse.EstateUpdateInfoReplyEventArgs.EstateOwner"> 25730 <member name="F:OpenMetaverse.Bumpiness.None">
24541 <summary> 25731 <summary>
24542 The Estate Owner's ID (can be a GroupID)
24543 </summary> 25732 </summary>
24544 </member> 25733 </member>
24545 <member name="P:OpenMetaverse.EstateUpdateInfoReplyEventArgs.EstateID"> 25734 <member name="F:OpenMetaverse.Bumpiness.Brightness">
24546 <summary> 25735 <summary>
24547 The identifier of the estate on the grid
24548 </summary> 25736 </summary>
24549 </member> 25737 </member>
24550 <member name="P:OpenMetaverse.EstateUpdateInfoReplyEventArgs.DenyNoPaymentInfo"> 25738 <member name="F:OpenMetaverse.Bumpiness.Darkness">
24551 <summary></summary> 25739 <summary>
25740 </summary>
24552 </member> 25741 </member>
24553 <member name="T:OpenMetaverse.AvatarGroup"> 25742 <member name="F:OpenMetaverse.Bumpiness.Woodgrain">
24554 <summary> 25743 <summary>
24555 Holds group information for Avatars such as those you might find in a profile
24556 </summary> 25744 </summary>
24557 </member> 25745 </member>
24558 <member name="F:OpenMetaverse.AvatarGroup.AcceptNotices"> 25746 <member name="F:OpenMetaverse.Bumpiness.Bark">
24559 <summary>true of Avatar accepts group notices</summary> 25747 <summary>
25748 </summary>
24560 </member> 25749 </member>
24561 <member name="F:OpenMetaverse.AvatarGroup.GroupID"> 25750 <member name="F:OpenMetaverse.Bumpiness.Bricks">
24562 <summary>Groups Key</summary> 25751 <summary>
25752 </summary>
24563 </member> 25753 </member>
24564 <member name="F:OpenMetaverse.AvatarGroup.GroupInsigniaID"> 25754 <member name="F:OpenMetaverse.Bumpiness.Checker">
24565 <summary>Texture Key for groups insignia</summary> 25755 <summary>
25756 </summary>
24566 </member> 25757 </member>
24567 <member name="F:OpenMetaverse.AvatarGroup.GroupName"> 25758 <member name="F:OpenMetaverse.Bumpiness.Concrete">
24568 <summary>Name of the group</summary> 25759 <summary>
25760 </summary>
24569 </member> 25761 </member>
24570 <member name="F:OpenMetaverse.AvatarGroup.GroupPowers"> 25762 <member name="F:OpenMetaverse.Bumpiness.Crustytile">
24571 <summary>Powers avatar has in the group</summary> 25763 <summary>
25764 </summary>
24572 </member> 25765 </member>
24573 <member name="F:OpenMetaverse.AvatarGroup.GroupTitle"> 25766 <member name="F:OpenMetaverse.Bumpiness.Cutstone">
24574 <summary>Avatars Currently selected title</summary> 25767 <summary>
25768 </summary>
24575 </member> 25769 </member>
24576 <member name="F:OpenMetaverse.AvatarGroup.ListInProfile"> 25770 <member name="F:OpenMetaverse.Bumpiness.Discs">
24577 <summary>true of Avatar has chosen to list this in their profile</summary> 25771 <summary>
25772 </summary>
24578 </member> 25773 </member>
24579 <member name="T:OpenMetaverse.Animation"> 25774 <member name="F:OpenMetaverse.Bumpiness.Gravel">
24580 <summary> 25775 <summary>
24581 Contains an animation currently being played by an agent
24582 </summary> 25776 </summary>
24583 </member> 25777 </member>
24584 <member name="F:OpenMetaverse.Animation.AnimationID"> 25778 <member name="F:OpenMetaverse.Bumpiness.Petridish">
24585 <summary>The ID of the animation asset</summary> 25779 <summary>
25780 </summary>
24586 </member> 25781 </member>
24587 <member name="F:OpenMetaverse.Animation.AnimationSequence"> 25782 <member name="F:OpenMetaverse.Bumpiness.Siding">
24588 <summary>A number to indicate start order of currently playing animations</summary> 25783 <summary>
24589 <remarks>On Linden Grids this number is unique per region, with OpenSim it is per client</remarks> 25784 </summary>
24590 </member> 25785 </member>
24591 <member name="F:OpenMetaverse.Animation.AnimationSourceObjectID"> 25786 <member name="F:OpenMetaverse.Bumpiness.Stonetile">
24592 <summary></summary> 25787 <summary>
25788 </summary>
24593 </member> 25789 </member>
24594 <member name="T:OpenMetaverse.ProfilePick"> 25790 <member name="F:OpenMetaverse.Bumpiness.Stucco">
24595 <summary> 25791 <summary>
24596 Holds group information on an individual profile pick
24597 </summary> 25792 </summary>
24598 </member> 25793 </member>
24599 <member name="T:OpenMetaverse.AvatarManager"> 25794 <member name="F:OpenMetaverse.Bumpiness.Suction">
24600 <summary> 25795 <summary>
24601 Retrieve friend status notifications, and retrieve avatar names and
24602 profiles
24603 </summary> 25796 </summary>
24604 </member> 25797 </member>
24605 <member name="F:OpenMetaverse.AvatarManager.m_AvatarAnimation"> 25798 <member name="F:OpenMetaverse.Bumpiness.Weave">
24606 <summary>The event subscribers, null of no subscribers</summary> 25799 <summary>
25800 </summary>
24607 </member> 25801 </member>
24608 <member name="M:OpenMetaverse.AvatarManager.OnAvatarAnimation(OpenMetaverse.AvatarAnimationEventArgs)"> 25802 <member name="T:OpenMetaverse.Shininess">
24609 <summary>Raises the AvatarAnimation Event</summary> 25803 <summary>
24610 <param name="e">An AvatarAnimationEventArgs object containing 25804 The level of shininess applied to a face
24611 the data sent from the simulator</param> 25805 </summary>
24612 </member> 25806 </member>
24613 <member name="F:OpenMetaverse.AvatarManager.m_AvatarAnimationLock"> 25807 <member name="F:OpenMetaverse.Shininess.None">
24614 <summary>Thread sync lock object</summary> 25808 <summary>
25809 </summary>
24615 </member> 25810 </member>
24616 <member name="F:OpenMetaverse.AvatarManager.m_AvatarAppearance"> 25811 <member name="F:OpenMetaverse.Shininess.Low">
24617 <summary>The event subscribers, null of no subscribers</summary> 25812 <summary>
25813 </summary>
24618 </member> 25814 </member>
24619 <member name="M:OpenMetaverse.AvatarManager.OnAvatarAppearance(OpenMetaverse.AvatarAppearanceEventArgs)"> 25815 <member name="F:OpenMetaverse.Shininess.Medium">
24620 <summary>Raises the AvatarAppearance Event</summary> 25816 <summary>
24621 <param name="e">A AvatarAppearanceEventArgs object containing 25817 </summary>
24622 the data sent from the simulator</param>
24623 </member> 25818 </member>
24624 <member name="F:OpenMetaverse.AvatarManager.m_AvatarAppearanceLock"> 25819 <member name="F:OpenMetaverse.Shininess.High">
24625 <summary>Thread sync lock object</summary> 25820 <summary>
25821 </summary>
24626 </member> 25822 </member>
24627 <member name="F:OpenMetaverse.AvatarManager.m_UUIDNameReply"> 25823 <member name="T:OpenMetaverse.MappingType">
24628 <summary>The event subscribers, null of no subscribers</summary> 25824 <summary>
25825 The texture mapping style used for a face
25826 </summary>
24629 </member> 25827 </member>
24630 <member name="M:OpenMetaverse.AvatarManager.OnUUIDNameReply(OpenMetaverse.UUIDNameReplyEventArgs)"> 25828 <member name="F:OpenMetaverse.MappingType.Default">
24631 <summary>Raises the UUIDNameReply Event</summary> 25829 <summary>
24632 <param name="e">A UUIDNameReplyEventArgs object containing 25830 </summary>
24633 the data sent from the simulator</param>
24634 </member> 25831 </member>
24635 <member name="F:OpenMetaverse.AvatarManager.m_UUIDNameReplyLock"> 25832 <member name="F:OpenMetaverse.MappingType.Planar">
24636 <summary>Thread sync lock object</summary> 25833 <summary>
25834 </summary>
24637 </member> 25835 </member>
24638 <member name="F:OpenMetaverse.AvatarManager.m_AvatarInterestsReply"> 25836 <member name="F:OpenMetaverse.MappingType.Spherical">
24639 <summary>The event subscribers, null of no subscribers</summary> 25837 <summary>
25838 </summary>
24640 </member> 25839 </member>
24641 <member name="M:OpenMetaverse.AvatarManager.OnAvatarInterestsReply(OpenMetaverse.AvatarInterestsReplyEventArgs)"> 25840 <member name="F:OpenMetaverse.MappingType.Cylindrical">
24642 <summary>Raises the AvatarInterestsReply Event</summary> 25841 <summary>
24643 <param name="e">A AvatarInterestsReplyEventArgs object containing 25842 </summary>
24644 the data sent from the simulator</param>
24645 </member> 25843 </member>
24646 <member name="F:OpenMetaverse.AvatarManager.m_AvatarInterestsReplyLock"> 25844 <member name="T:OpenMetaverse.TextureAttributes">
24647 <summary>Thread sync lock object</summary> 25845 <summary>
25846 Flags in the TextureEntry block that describe which properties are
25847 set
25848 </summary>
24648 </member> 25849 </member>
24649 <member name="F:OpenMetaverse.AvatarManager.m_AvatarPropertiesReply"> 25850 <member name="F:OpenMetaverse.TextureAttributes.None">
24650 <summary>The event subscribers, null of no subscribers</summary> 25851 <summary>
25852 </summary>
24651 </member> 25853 </member>
24652 <member name="M:OpenMetaverse.AvatarManager.OnAvatarPropertiesReply(OpenMetaverse.AvatarPropertiesReplyEventArgs)"> 25854 <member name="F:OpenMetaverse.TextureAttributes.TextureID">
24653 <summary>Raises the AvatarPropertiesReply Event</summary> 25855 <summary>
24654 <param name="e">A AvatarPropertiesReplyEventArgs object containing 25856 </summary>
24655 the data sent from the simulator</param>
24656 </member> 25857 </member>
24657 <member name="F:OpenMetaverse.AvatarManager.m_AvatarPropertiesReplyLock"> 25858 <member name="F:OpenMetaverse.TextureAttributes.RGBA">
24658 <summary>Thread sync lock object</summary> 25859 <summary>
25860 </summary>
24659 </member> 25861 </member>
24660 <member name="F:OpenMetaverse.AvatarManager.m_AvatarGroupsReply"> 25862 <member name="F:OpenMetaverse.TextureAttributes.RepeatU">
24661 <summary>The event subscribers, null of no subscribers</summary> 25863 <summary>
25864 </summary>
24662 </member> 25865 </member>
24663 <member name="M:OpenMetaverse.AvatarManager.OnAvatarGroupsReply(OpenMetaverse.AvatarGroupsReplyEventArgs)"> 25866 <member name="F:OpenMetaverse.TextureAttributes.RepeatV">
24664 <summary>Raises the AvatarGroupsReply Event</summary> 25867 <summary>
24665 <param name="e">A AvatarGroupsReplyEventArgs object containing 25868 </summary>
24666 the data sent from the simulator</param>
24667 </member> 25869 </member>
24668 <member name="F:OpenMetaverse.AvatarManager.m_AvatarGroupsReplyLock"> 25870 <member name="F:OpenMetaverse.TextureAttributes.OffsetU">
24669 <summary>Thread sync lock object</summary> 25871 <summary>
25872 </summary>
24670 </member> 25873 </member>
24671 <member name="F:OpenMetaverse.AvatarManager.m_AvatarPickerReply"> 25874 <member name="F:OpenMetaverse.TextureAttributes.OffsetV">
24672 <summary>The event subscribers, null of no subscribers</summary> 25875 <summary>
25876 </summary>
24673 </member> 25877 </member>
24674 <member name="M:OpenMetaverse.AvatarManager.OnAvatarPickerReply(OpenMetaverse.AvatarPickerReplyEventArgs)"> 25878 <member name="F:OpenMetaverse.TextureAttributes.Rotation">
24675 <summary>Raises the AvatarPickerReply Event</summary> 25879 <summary>
24676 <param name="e">A AvatarPickerReplyEventArgs object containing 25880 </summary>
24677 the data sent from the simulator</param>
24678 </member> 25881 </member>
24679 <member name="F:OpenMetaverse.AvatarManager.m_AvatarPickerReplyLock"> 25882 <member name="F:OpenMetaverse.TextureAttributes.Material">
24680 <summary>Thread sync lock object</summary> 25883 <summary>
25884 </summary>
24681 </member> 25885 </member>
24682 <member name="F:OpenMetaverse.AvatarManager.m_ViewerEffectPointAt"> 25886 <member name="F:OpenMetaverse.TextureAttributes.Media">
24683 <summary>The event subscribers, null of no subscribers</summary> 25887 <summary>
25888 </summary>
24684 </member> 25889 </member>
24685 <member name="M:OpenMetaverse.AvatarManager.OnViewerEffectPointAt(OpenMetaverse.ViewerEffectPointAtEventArgs)"> 25890 <member name="F:OpenMetaverse.TextureAttributes.Glow">
24686 <summary>Raises the ViewerEffectPointAt Event</summary> 25891 <summary>
24687 <param name="e">A ViewerEffectPointAtEventArgs object containing 25892 </summary>
24688 the data sent from the simulator</param>
24689 </member> 25893 </member>
24690 <member name="F:OpenMetaverse.AvatarManager.m_ViewerEffectPointAtLock"> 25894 <member name="F:OpenMetaverse.TextureAttributes.All">
24691 <summary>Thread sync lock object</summary> 25895 <summary>
25896 </summary>
24692 </member> 25897 </member>
24693 <member name="F:OpenMetaverse.AvatarManager.m_ViewerEffectLookAt"> 25898 <member name="T:OpenMetaverse.Rendering.LindenMesh.LODMesh">
24694 <summary>The event subscribers, null of no subscribers</summary> 25899 <summary>
25900 Level of Detail mesh
25901 </summary>
24695 </member> 25902 </member>
24696 <member name="M:OpenMetaverse.AvatarManager.OnViewerEffectLookAt(OpenMetaverse.ViewerEffectLookAtEventArgs)"> 25903 <member name="T:OpenMetaverse.Rendering.FacetedMesh">
24697 <summary>Raises the ViewerEffectLookAt Event</summary> 25904 <summary>
24698 <param name="e">A ViewerEffectLookAtEventArgs object containing 25905 Contains all mesh faces that belong to a prim
24699 the data sent from the simulator</param> 25906 </summary>
24700 </member> 25907 </member>
24701 <member name="F:OpenMetaverse.AvatarManager.m_ViewerEffectLookAtLock"> 25908 <member name="F:OpenMetaverse.Rendering.FacetedMesh.Faces">
24702 <summary>Thread sync lock object</summary> 25909 <summary>List of primitive faces</summary>
24703 </member> 25910 </member>
24704 <member name="F:OpenMetaverse.AvatarManager.m_ViewerEffect"> 25911 <member name="M:OpenMetaverse.Rendering.FacetedMesh.TryDecodeFromAsset(OpenMetaverse.Primitive,OpenMetaverse.Assets.AssetMesh,OpenMetaverse.Rendering.DetailLevel,OpenMetaverse.Rendering.FacetedMesh@)">
24705 <summary>The event subscribers, null of no subscribers</summary> 25912 <summary>
25913 Decodes mesh asset into FacetedMesh
25914 </summary>
25915 <param name="prim">Mesh primitive</param>
25916 <param name="meshAsset">Asset retrieved from the asset server</param>
25917 <param name="LOD">Level of detail</param>
25918 <param name="mesh">Resulting decoded FacetedMesh</param>
25919 <returns>True if mesh asset decoding was successful</returns>
24706 </member> 25920 </member>
24707 <member name="M:OpenMetaverse.AvatarManager.OnViewerEffect(OpenMetaverse.ViewerEffectEventArgs)"> 25921 <member name="M:OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings.#ctor">
24708 <summary>Raises the ViewerEffect Event</summary> 25922 <summary>
24709 <param name="e">A ViewerEffectEventArgs object containing 25923 Constructor for default logging settings
24710 the data sent from the simulator</param> 25924 </summary>
24711 </member> 25925 </member>
24712 <member name="F:OpenMetaverse.AvatarManager.m_ViewerEffectLock"> 25926 <member name="F:OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings.Enabled">
24713 <summary>Thread sync lock object</summary> 25927 <summary>Enable logging</summary>
24714 </member> 25928 </member>
24715 <member name="F:OpenMetaverse.AvatarManager.m_AvatarPicksReply"> 25929 <member name="F:OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings.Folder">
24716 <summary>The event subscribers, null of no subscribers</summary> 25930 <summary>The folder where any logs will be created</summary>
24717 </member> 25931 </member>
24718 <member name="M:OpenMetaverse.AvatarManager.OnAvatarPicksReply(OpenMetaverse.AvatarPicksReplyEventArgs)"> 25932 <member name="F:OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings.FileNamePrefix">
24719 <summary>Raises the AvatarPicksReply Event</summary> 25933 <summary>This will be prepended to beginning of each log file</summary>
24720 <param name="e">A AvatarPicksReplyEventArgs object containing
24721 the data sent from the simulator</param>
24722 </member> 25934 </member>
24723 <member name="F:OpenMetaverse.AvatarManager.m_AvatarPicksReplyLock"> 25935 <member name="F:OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings.FileNameSuffix">
24724 <summary>Thread sync lock object</summary> 25936 <summary>The suffix or extension to be appended to each log file</summary>
24725 </member> 25937 </member>
24726 <member name="F:OpenMetaverse.AvatarManager.m_PickInfoReply"> 25938 <member name="F:OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings.LogLevel">
24727 <summary>The event subscribers, null of no subscribers</summary> 25939 <summary>
25940 0: NONE - No logging
25941 1: ERROR - Log errors only
25942 2: WARNING - Log errors and warnings
25943 3: INFO - Log errors, warnings and info
25944 4: DEBUG - Log errors, warnings, info and debug
25945 </summary>
24728 </member> 25946 </member>
24729 <member name="M:OpenMetaverse.AvatarManager.OnPickInfoReply(OpenMetaverse.PickInfoReplyEventArgs)"> 25947 <member name="T:OpenMetaverse.Voice.VoiceGateway.AudioPropertiesEventArgs">
24730 <summary>Raises the PickInfoReply Event</summary> 25948 Audio Properties Events are sent after audio capture is started. These events are used to display a microphone VU meter</member>
24731 <param name="e">A PickInfoReplyEventArgs object containing 25949 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnVoiceResponse">
24732 the data sent from the simulator</param> 25950 <summary>
25951 Event for most mundane request reposnses.
25952 </summary>
24733 </member> 25953 </member>
24734 <member name="F:OpenMetaverse.AvatarManager.m_PickInfoReplyLock"> 25954 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnConnectorCreateResponse">
24735 <summary>Thread sync lock object</summary> 25955 <summary>Response to Connector.Create request</summary>
24736 </member> 25956 </member>
24737 <member name="F:OpenMetaverse.AvatarManager.m_AvatarClassifiedReply"> 25957 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnAuxGetCaptureDevicesResponse">
24738 <summary>The event subscribers, null of no subscribers</summary> 25958 <summary>Response to Aux.GetCaptureDevices request</summary>
24739 </member> 25959 </member>
24740 <member name="M:OpenMetaverse.AvatarManager.OnAvatarClassifiedReply(OpenMetaverse.AvatarClassifiedReplyEventArgs)"> 25960 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnAuxGetRenderDevicesResponse">
24741 <summary>Raises the AvatarClassifiedReply Event</summary> 25961 <summary>Response to Aux.GetRenderDevices request</summary>
24742 <param name="e">A AvatarClassifiedReplyEventArgs object containing
24743 the data sent from the simulator</param>
24744 </member> 25962 </member>
24745 <member name="F:OpenMetaverse.AvatarManager.m_AvatarClassifiedReplyLock"> 25963 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnAuxAudioPropertiesEvent">
24746 <summary>Thread sync lock object</summary> 25964 <summary>Audio Properties Events are sent after audio capture is started.
25965 These events are used to display a microphone VU meter</summary>
24747 </member> 25966 </member>
24748 <member name="F:OpenMetaverse.AvatarManager.m_ClassifiedInfoReply"> 25967 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnAccountLoginResponse">
24749 <summary>The event subscribers, null of no subscribers</summary> 25968 <summary>Response to Account.Login request</summary>
24750 </member> 25969 </member>
24751 <member name="M:OpenMetaverse.AvatarManager.OnClassifiedInfoReply(OpenMetaverse.ClassifiedInfoReplyEventArgs)"> 25970 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnAccountLoginStateChangeEvent">
24752 <summary>Raises the ClassifiedInfoReply Event</summary> 25971 <summary>This event message is sent whenever the login state of the
24753 <param name="e">A ClassifiedInfoReplyEventArgs object containing 25972 particular Account has transitioned from one value to another</summary>
24754 the data sent from the simulator</param>
24755 </member> 25973 </member>
24756 <member name="F:OpenMetaverse.AvatarManager.m_ClassifiedInfoReplyLock"> 25974 <member name="P:OpenMetaverse.Voice.VoiceGateway.CaptureDevices">
24757 <summary>Thread sync lock object</summary> 25975 <summary>
25976 List of audio input devices
25977 </summary>
24758 </member> 25978 </member>
24759 <member name="M:OpenMetaverse.AvatarManager.#ctor(OpenMetaverse.GridClient)"> 25979 <member name="P:OpenMetaverse.Voice.VoiceGateway.PlaybackDevices">
24760 <summary> 25980 <summary>
24761 Represents other avatars 25981 List of audio output devices
24762 </summary> 25982 </summary>
24763 <param name="client"></param>
24764 </member> 25983 </member>
24765 <member name="M:OpenMetaverse.AvatarManager.RequestTrackAgent(OpenMetaverse.UUID)"> 25984 <member name="P:OpenMetaverse.Voice.VoiceGateway.TestMode">
24766 <summary>Tracks the specified avatar on your map</summary> 25985 <summary>
24767 <param name="preyID">Avatar ID to track</param> 25986 Set audio test mode
25987 </summary>
24768 </member> 25988 </member>
24769 <member name="M:OpenMetaverse.AvatarManager.RequestAvatarName(OpenMetaverse.UUID)"> 25989 <member name="M:OpenMetaverse.Voice.VoiceGateway.AccountLogin(System.String,System.String,System.String,System.String,System.String,System.Int32,System.Boolean)">
24770 <summary> 25990 <summary>
24771 Request a single avatar name 25991 This is used to login a specific user account(s). It may only be called after
25992 Connector initialization has completed successfully
24772 </summary> 25993 </summary>
24773 <param name="id">The avatar key to retrieve a name for</param> 25994 <param name="ConnectorHandle">Handle returned from successful Connector �create� request</param>
25995 <param name="AccountName">User's account name</param>
25996 <param name="AccountPassword">User's account password</param>
25997 <param name="AudioSessionAnswerMode">Values may be �AutoAnswer� or �VerifyAnswer�</param>
25998 <param name="AccountURI">""</param>
25999 <param name="ParticipantPropertyFrequency">This is an integer that specifies how often
26000 the daemon will send participant property events while in a channel. If this is not set
26001 the default will be �on state change�, which means that the events will be sent when
26002 the participant starts talking, stops talking, is muted, is unmuted.
26003 The valid values are:
26004 0 � Never
26005 5 � 10 times per second
26006 10 � 5 times per second
26007 50 � 1 time per second
26008 100 � on participant state change (this is the default)</param>
26009 <param name="EnableBuddiesAndPresence">false</param>
26010 <returns>
26011 </returns>
24774 </member> 26012 </member>
24775 <member name="M:OpenMetaverse.AvatarManager.RequestAvatarNames(System.Collections.Generic.List{OpenMetaverse.UUID})"> 26013 <member name="M:OpenMetaverse.Voice.VoiceGateway.AccountLogout(System.String)">
24776 <summary> 26014 <summary>
24777 Request a list of avatar names 26015 This is used to logout a user session. It should only be called with a valid AccountHandle.
24778 </summary> 26016 </summary>
24779 <param name="ids">The avatar keys to retrieve names for</param> 26017 <param name="AccountHandle">Handle returned from successful Connector �login� request</param>
26018 <returns>
26019 </returns>
24780 </member> 26020 </member>
24781 <member name="M:OpenMetaverse.AvatarManager.RequestAvatarProperties(OpenMetaverse.UUID)"> 26021 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxGetCaptureDevices">
24782 <summary> 26022 <summary>
24783 Start a request for Avatar Properties 26023 This is used to get a list of audio devices that can be used for capture (input) of voice.
24784 </summary> 26024 </summary>
24785 <param name="avatarid"></param> 26025 <returns>
26026 </returns>
24786 </member> 26027 </member>
24787 <member name="M:OpenMetaverse.AvatarManager.RequestAvatarNameSearch(System.String,OpenMetaverse.UUID)"> 26028 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxGetRenderDevices">
24788 <summary> 26029 <summary>
24789 Search for an avatar (first name, last name) 26030 This is used to get a list of audio devices that can be used for render (playback) of voice.
24790 </summary> 26031 </summary>
24791 <param name="name">The name to search for</param>
24792 <param name="queryID">An ID to associate with this query</param>
24793 </member> 26032 </member>
24794 <member name="M:OpenMetaverse.AvatarManager.RequestAvatarPicks(OpenMetaverse.UUID)"> 26033 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxSetRenderDevice(System.String)">
24795 <summary> 26034 <summary>
24796 Start a request for Avatar Picks 26035 This command is used to select the render device.
24797 </summary> 26036 </summary>
24798 <param name="avatarid">UUID of the avatar</param> 26037 <param name="RenderDeviceSpecifier">The name of the device as returned by the Aux.GetRenderDevices command.</param>
24799 </member> 26038 </member>
24800 <member name="M:OpenMetaverse.AvatarManager.RequestAvatarClassified(OpenMetaverse.UUID)"> 26039 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxSetCaptureDevice(System.String)">
24801 <summary> 26040 <summary>
24802 Start a request for Avatar Classifieds 26041 This command is used to select the capture device.
24803 </summary> 26042 </summary>
24804 <param name="avatarid">UUID of the avatar</param> 26043 <param name="CaptureDeviceSpecifier">The name of the device as returned by the Aux.GetCaptureDevices command.</param>
24805 </member> 26044 </member>
24806 <member name="M:OpenMetaverse.AvatarManager.RequestPickInfo(OpenMetaverse.UUID,OpenMetaverse.UUID)"> 26045 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxCaptureAudioStart(System.Int32)">
24807 <summary> 26046 <summary>
24808 Start a request for details of a specific profile pick 26047 This command is used to start the audio capture process which will cause
26048 AuxAudioProperty Events to be raised. These events can be used to display a
26049 microphone VU meter for the currently selected capture device. This command
26050 should not be issued if the user is on a call.
24809 </summary> 26051 </summary>
24810 <param name="avatarid">UUID of the avatar</param> 26052 <param name="Duration">(unused but required)</param>
24811 <param name="pickid">UUID of the profile pick</param> 26053 <returns>
26054 </returns>
24812 </member> 26055 </member>
24813 <member name="M:OpenMetaverse.AvatarManager.RequestClassifiedInfo(OpenMetaverse.UUID,OpenMetaverse.UUID)"> 26056 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxCaptureAudioStop">
24814 <summary> 26057 <summary>
24815 Start a request for details of a specific profile classified 26058 This command is used to stop the audio capture process.
24816 </summary> 26059 </summary>
24817 <param name="avatarid">UUID of the avatar</param> 26060 <returns>
24818 <param name="classifiedid">UUID of the profile classified</param> 26061 </returns>
24819 </member> 26062 </member>
24820 <member name="M:OpenMetaverse.AvatarManager.UUIDNameReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 26063 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxSetMicLevel(System.Int32)">
24821 <summary>Process an incoming packet and raise the appropriate events</summary> 26064 <summary>
24822 <param name="sender">The sender</param> 26065 This command is used to set the mic volume while in the audio tuning process.
24823 <param name="e">The EventArgs object containing the packet data</param> 26066 Once an acceptable mic level is attained, the application must issue a
26067 connector set mic volume command to have that level be used while on voice
26068 calls.
26069 </summary>
26070 <param name="Level">the microphone volume (-100 to 100 inclusive)</param>
26071 <returns>
26072 </returns>
24824 </member> 26073 </member>
24825 <member name="M:OpenMetaverse.AvatarManager.AvatarAnimationHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 26074 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxSetSpeakerLevel(System.Int32)">
24826 <summary>Process an incoming packet and raise the appropriate events</summary> 26075 <summary>
24827 <param name="sender">The sender</param> 26076 This command is used to set the speaker volume while in the audio tuning
24828 <param name="e">The EventArgs object containing the packet data</param> 26077 process. Once an acceptable speaker level is attained, the application must
26078 issue a connector set speaker volume command to have that level be used while
26079 on voice calls.
26080 </summary>
26081 <param name="Level">the speaker volume (-100 to 100 inclusive)</param>
26082 <returns>
26083 </returns>
24829 </member> 26084 </member>
24830 <member name="M:OpenMetaverse.AvatarManager.AvatarAppearanceHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 26085 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectorCreate(System.String,System.String,System.UInt16,System.UInt16,OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings)">
24831 <summary>Process an incoming packet and raise the appropriate events</summary> 26086 <summary>
24832 <param name="sender">The sender</param> 26087 This is used to initialize and stop the Connector as a whole. The Connector
24833 <param name="e">The EventArgs object containing the packet data</param> 26088 Create call must be completed successfully before any other requests are made
26089 (typically during application initialization). The shutdown should be called
26090 when the application is shutting down to gracefully release resources
26091 </summary>
26092 <param name="ClientName">A string value indicting the Application name</param>
26093 <param name="AccountManagementServer">URL for the management server</param>
26094 <param name="Logging">LoggingSettings</param>
26095 <param name="MaximumPort">
26096 </param>
26097 <param name="MinimumPort">
26098 </param>
24834 </member> 26099 </member>
24835 <member name="M:OpenMetaverse.AvatarManager.AvatarPropertiesHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 26100 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectorInitiateShutdown(System.String)">
24836 <summary>Process an incoming packet and raise the appropriate events</summary> 26101 <summary>
24837 <param name="sender">The sender</param> 26102 Shutdown Connector -- Should be called when the application is shutting down
24838 <param name="e">The EventArgs object containing the packet data</param> 26103 to gracefully release resources
26104 </summary>
26105 <param name="ConnectorHandle">Handle returned from successful Connector �create� request</param>
24839 </member> 26106 </member>
24840 <member name="M:OpenMetaverse.AvatarManager.AvatarInterestsHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 26107 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectorMuteLocalMic(System.String,System.Boolean)">
24841 <summary>Process an incoming packet and raise the appropriate events</summary> 26108 <summary>
24842 <param name="sender">The sender</param> 26109 Mute or unmute the microphone
24843 <param name="e">The EventArgs object containing the packet data</param> 26110 </summary>
26111 <param name="ConnectorHandle">Handle returned from successful Connector �create� request</param>
26112 <param name="Mute">true (mute) or false (unmute)</param>
24844 </member> 26113 </member>
24845 <member name="M:OpenMetaverse.AvatarManager.AvatarGroupsReplyMessageHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)"> 26114 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectorMuteLocalSpeaker(System.String,System.Boolean)">
24846 <summary> 26115 <summary>
24847 Crossed region handler for message that comes across the EventQueue. Sent to an agent 26116 Mute or unmute the speaker
24848 when the agent crosses a sim border into a new region.
24849 </summary> 26117 </summary>
24850 <param name="capsKey">The message key</param> 26118 <param name="ConnectorHandle">Handle returned from successful Connector �create� request</param>
24851 <param name="message">the IMessage object containing the deserialized data sent from the simulator</param> 26119 <param name="Mute">true (mute) or false (unmute)</param>
24852 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> which originated the packet</param>
24853 </member> 26120 </member>
24854 <member name="M:OpenMetaverse.AvatarManager.AvatarGroupsReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 26121 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectorSetLocalMicVolume(System.String,System.Int32)">
24855 <summary>Process an incoming packet and raise the appropriate events</summary> 26122 <summary>
24856 <param name="sender">The sender</param> 26123 Set microphone volume
24857 <param name="e">The EventArgs object containing the packet data</param> 26124 </summary>
26125 <param name="ConnectorHandle">Handle returned from successful Connector �create� request</param>
26126 <param name="Value">The level of the audio, a number between -100 and 100 where
26127 0 represents �normal� speaking volume</param>
24858 </member> 26128 </member>
24859 <member name="M:OpenMetaverse.AvatarManager.AvatarPickerReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 26129 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectorSetLocalSpeakerVolume(System.String,System.Int32)">
24860 <summary>Process an incoming packet and raise the appropriate events</summary> 26130 <summary>
24861 <param name="sender">The sender</param> 26131 Set local speaker volume
24862 <param name="e">The EventArgs object containing the packet data</param> 26132 </summary>
26133 <param name="ConnectorHandle">Handle returned from successful Connector �create� request</param>
26134 <param name="Value">The level of the audio, a number between -100 and 100 where
26135 0 represents �normal� speaking volume</param>
24863 </member> 26136 </member>
24864 <member name="M:OpenMetaverse.AvatarManager.ViewerEffectHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 26137 <member name="M:OpenMetaverse.Voice.VoiceGateway.Start">
24865 <summary>Process an incoming packet and raise the appropriate events</summary> 26138 <summary>
24866 <param name="sender">The sender</param> 26139 Start up the Voice service.
24867 <param name="e">The EventArgs object containing the packet data</param> 26140 </summary>
24868 </member> 26141 </member>
24869 <member name="M:OpenMetaverse.AvatarManager.AvatarPicksReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 26142 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnVoiceResponse(System.Object,OpenMetaverse.Voice.VoiceGateway.VoiceResponseEventArgs)">
24870 <summary>Process an incoming packet and raise the appropriate events</summary> 26143 <summary>
24871 <param name="sender">The sender</param> 26144 Handle miscellaneous request status
24872 <param name="e">The EventArgs object containing the packet data</param> 26145 </summary>
26146 <param name="sender">
26147 </param>
26148 <param name="e">
26149 </param>
26150 ///<remarks>If something goes wrong, we log it.</remarks></member>
26151 <member name="M:OpenMetaverse.Voice.VoiceGateway.Dispose">
26152 <summary>
26153 Cleanup oject resources
26154 </summary>
24873 </member> 26155 </member>
24874 <member name="M:OpenMetaverse.AvatarManager.PickInfoReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 26156 <member name="M:OpenMetaverse.Voice.VoiceGateway.Network_EventQueueRunning(System.Object,OpenMetaverse.EventQueueRunningEventArgs)">
24875 <summary>Process an incoming packet and raise the appropriate events</summary> 26157 <summary>
24876 <param name="sender">The sender</param> 26158 Request voice cap when changing regions
24877 <param name="e">The EventArgs object containing the packet data</param> 26159 </summary>
24878 </member> 26160 </member>
24879 <member name="M:OpenMetaverse.AvatarManager.AvatarClassifiedReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 26161 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnSessionStateChangeEvent(System.Object,OpenMetaverse.Voice.VoiceGateway.SessionStateChangeEventArgs)">
24880 <summary>Process an incoming packet and raise the appropriate events</summary> 26162 <summary>
24881 <param name="sender">The sender</param> 26163 Handle a change in session state
24882 <param name="e">The EventArgs object containing the packet data</param> 26164 </summary>
24883 </member> 26165 </member>
24884 <member name="M:OpenMetaverse.AvatarManager.ClassifiedInfoReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 26166 <member name="M:OpenMetaverse.Voice.VoiceGateway.CloseSession(System.String)">
24885 <summary>Process an incoming packet and raise the appropriate events</summary> 26167 <summary>
24886 <param name="sender">The sender</param> 26168 Close a voice session
24887 <param name="e">The EventArgs object containing the packet data</param> 26169 </summary>
26170 <param name="sessionHandle">
26171 </param>
24888 </member> 26172 </member>
24889 <member name="E:OpenMetaverse.AvatarManager.AvatarAnimation"> 26173 <member name="M:OpenMetaverse.Voice.VoiceGateway.FindSession(System.String,System.Boolean)">
24890 <summary>Raised when the simulator sends us data containing 26174 <summary>
24891 an agents animation playlist</summary> 26175 Locate a Session context from its handle
26176 </summary>
26177 <remarks>Creates the session context if it does not exist.</remarks>
24892 </member> 26178 </member>
24893 <member name="E:OpenMetaverse.AvatarManager.AvatarAppearance"> 26179 <member name="M:OpenMetaverse.Voice.VoiceGateway.cClient_OnComplete(OpenMetaverse.Http.CapsClient,OpenMetaverse.StructuredData.OSD,System.Exception)">
24894 <summary>Raised when the simulator sends us data containing 26180 <summary>
24895 the appearance information for an agent</summary> 26181 Handle completion of main voice cap request.
26182 </summary>
26183 <param name="client">
26184 </param>
26185 <param name="result">
26186 </param>
26187 <param name="error">
26188 </param>
24896 </member> 26189 </member>
24897 <member name="E:OpenMetaverse.AvatarManager.UUIDNameReply"> 26190 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnDaemonRunning">
24898 <summary>Raised when the simulator sends us data containing 26191 <summary>
24899 agent names/id values</summary> 26192 Daemon has started so connect to it.
26193 </summary>
24900 </member> 26194 </member>
24901 <member name="E:OpenMetaverse.AvatarManager.AvatarInterestsReply"> 26195 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnDaemonConnected">
24902 <summary>Raised when the simulator sends us data containing 26196 <summary>
24903 the interests listed in an agents profile</summary> 26197 The daemon TCP connection is open.
26198 </summary>
24904 </member> 26199 </member>
24905 <member name="E:OpenMetaverse.AvatarManager.AvatarPropertiesReply"> 26200 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnConnectorCreateResponse(System.Object,OpenMetaverse.Voice.VoiceGateway.VoiceConnectorEventArgs)">
24906 <summary>Raised when the simulator sends us data containing 26201 <summary>
24907 profile property information for an agent</summary> 26202 Handle creation of the Connector.
26203 </summary>
24908 </member> 26204 </member>
24909 <member name="E:OpenMetaverse.AvatarManager.AvatarGroupsReply"> 26205 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnAuxGetRenderDevicesResponse(System.Object,OpenMetaverse.Voice.VoiceGateway.VoiceDevicesEventArgs)">
24910 <summary>Raised when the simulator sends us data containing 26206 <summary>
24911 the group membership an agent is a member of</summary> 26207 Handle response to audio output device query
26208 </summary>
24912 </member> 26209 </member>
24913 <member name="E:OpenMetaverse.AvatarManager.AvatarPickerReply"> 26210 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnAuxGetCaptureDevicesResponse(System.Object,OpenMetaverse.Voice.VoiceGateway.VoiceDevicesEventArgs)">
24914 <summary>Raised when the simulator sends us data containing 26211 <summary>
24915 name/id pair</summary> 26212 Handle response to audio input device query
26213 </summary>
24916 </member> 26214 </member>
24917 <member name="E:OpenMetaverse.AvatarManager.ViewerEffectPointAt"> 26215 <member name="M:OpenMetaverse.Voice.VoiceGateway.ParcelChanged">
24918 <summary>Raised when the simulator sends us data containing 26216 <summary>
24919 the objects and effect when an agent is pointing at</summary> 26217 Set voice channel for new parcel
26218 </summary>
24920 </member> 26219 </member>
24921 <member name="E:OpenMetaverse.AvatarManager.ViewerEffectLookAt"> 26220 <member name="M:OpenMetaverse.Voice.VoiceGateway.RequestParcelInfo(System.Uri)">
24922 <summary>Raised when the simulator sends us data containing 26221 <summary>
24923 the objects and effect when an agent is looking at</summary> 26222 Request info from a parcel capability Uri.
26223 </summary>
26224 <param name="cap">
26225 </param>
24924 </member> 26226 </member>
24925 <member name="E:OpenMetaverse.AvatarManager.ViewerEffect"> 26227 <member name="M:OpenMetaverse.Voice.VoiceGateway.pCap_OnComplete(OpenMetaverse.Http.CapsClient,OpenMetaverse.StructuredData.OSD,System.Exception)">
24926 <summary>Raised when the simulator sends us data containing 26228 <summary>
24927 an agents viewer effect information</summary> 26229 Receive parcel voice cap
26230 </summary>
26231 <param name="client">
26232 </param>
26233 <param name="result">
26234 </param>
26235 <param name="error">
26236 </param>
24928 </member> 26237 </member>
24929 <member name="E:OpenMetaverse.AvatarManager.AvatarPicksReply"> 26238 <member name="M:OpenMetaverse.Voice.VoiceGateway.UpdatePosition(OpenMetaverse.AgentManager)">
24930 <summary>Raised when the simulator sends us data containing 26239 <summary>
24931 the top picks from an agents profile</summary> 26240 Tell Vivox where we are standing
26241 </summary>
26242 <remarks>This has to be called when we move or turn.</remarks>
24932 </member> 26243 </member>
24933 <member name="E:OpenMetaverse.AvatarManager.PickInfoReply"> 26244 <member name="M:OpenMetaverse.Voice.VoiceGateway.PosUpdating(System.Boolean)">
24934 <summary>Raised when the simulator sends us data containing 26245 <summary>
24935 the Pick details</summary> 26246 Start and stop updating out position.
26247 </summary>
26248 <param name="go">
26249 </param>
24936 </member> 26250 </member>
24937 <member name="E:OpenMetaverse.AvatarManager.AvatarClassifiedReply"> 26251 <member name="M:OpenMetaverse.Voice.VoiceGateway.StartDaemon(System.String,System.String)">
24938 <summary>Raised when the simulator sends us data containing 26252 <summary>
24939 the classified ads an agent has placed</summary> 26253 Starts a thread that keeps the daemon running
26254 </summary>
26255 <param name="path">
26256 </param>
26257 <param name="args">
26258 </param>
24940 </member> 26259 </member>
24941 <member name="E:OpenMetaverse.AvatarManager.ClassifiedInfoReply"> 26260 <member name="M:OpenMetaverse.Voice.VoiceGateway.StopDaemon">
24942 <summary>Raised when the simulator sends us data containing 26261 <summary>
24943 the details of a classified ad</summary> 26262 Stops the daemon and the thread keeping it running
26263 </summary>
24944 </member> 26264 </member>
24945 <member name="T:OpenMetaverse.AvatarAnimationEventArgs"> 26265 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectToDaemon(System.String,System.Int32)">
24946 <summary>Provides data for the <see cref="E:OpenMetaverse.AvatarManager.AvatarAnimation"/> event</summary> 26266 <summary>
24947 <remarks>The <see cref="E:OpenMetaverse.AvatarManager.AvatarAnimation"/> event occurs when the simulator sends 26267 </summary>
24948 the animation playlist for an agent</remarks> 26268 <param name="address">
24949 <example> 26269 </param>
24950 The following code example uses the <see cref="P:OpenMetaverse.AvatarAnimationEventArgs.AvatarID"/> and <see cref="P:OpenMetaverse.AvatarAnimationEventArgs.Animations"/> 26270 <param name="port">
24951 properties to display the animation playlist of an avatar on the <see cref="T:System.Console"/> window. 26271 </param>
24952 <code> 26272 <returns>
24953 // subscribe to the event 26273 </returns>
24954 Client.Avatars.AvatarAnimation += Avatars_AvatarAnimation;
24955
24956 private void Avatars_AvatarAnimation(object sender, AvatarAnimationEventArgs e)
24957 {
24958 // create a dictionary of "known" animations from the Animations class using System.Reflection
24959 Dictionary&lt;UUID, string&gt; systemAnimations = new Dictionary&lt;UUID, string&gt;();
24960 Type type = typeof(Animations);
24961 System.Reflection.FieldInfo[] fields = type.GetFields(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static);
24962 foreach (System.Reflection.FieldInfo field in fields)
24963 {
24964 systemAnimations.Add((UUID)field.GetValue(type), field.Name);
24965 }
24966
24967 // find out which animations being played are known animations and which are assets
24968 foreach (Animation animation in e.Animations)
24969 {
24970 if (systemAnimations.ContainsKey(animation.AnimationID))
24971 {
24972 Console.WriteLine("{0} is playing {1} ({2}) sequence {3}", e.AvatarID,
24973 systemAnimations[animation.AnimationID], animation.AnimationSequence);
24974 }
24975 else
24976 {
24977 Console.WriteLine("{0} is playing {1} (Asset) sequence {2}", e.AvatarID,
24978 animation.AnimationID, animation.AnimationSequence);
24979 }
24980 }
24981 }
24982 </code>
24983 </example>
24984 </member> 26274 </member>
24985 <member name="M:OpenMetaverse.AvatarAnimationEventArgs.#ctor(OpenMetaverse.UUID,System.Collections.Generic.List{OpenMetaverse.Animation})"> 26275 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionCreate(System.String,System.String,System.String,System.String,System.Boolean,System.Boolean,System.String)">
24986 <summary> 26276 <summary>
24987 Construct a new instance of the AvatarAnimationEventArgs class 26277 Create a Session
26278 Sessions typically represent a connection to a media session with one or more
26279 participants. This is used to generate an �outbound� call to another user or
26280 channel. The specifics depend on the media types involved. A session handle is
26281 required to control the local user functions within the session (or remote
26282 users if the current account has rights to do so). Currently creating a
26283 session automatically connects to the audio media, there is no need to call
26284 Session.Connect at this time, this is reserved for future use.
24988 </summary> 26285 </summary>
24989 <param name="avatarID">The ID of the agent</param> 26286 <param name="AccountHandle">Handle returned from successful Connector �create� request</param>
24990 <param name="anims">The list of animations to start</param> 26287 <param name="URI">This is the URI of the terminating point of the session (ie who/what is being called)</param>
26288 <param name="Name">This is the display name of the entity being called (user or channel)</param>
26289 <param name="Password">Only needs to be supplied when the target URI is password protected</param>
26290 <param name="PasswordHashAlgorithm">This indicates the format of the password as passed in. This can either be
26291 �ClearText� or �SHA1UserName�. If this element does not exist, it is assumed to be �ClearText�. If it is
26292 �SHA1UserName�, the password as passed in is the SHA1 hash of the password and username concatenated together,
26293 then base64 encoded, with the final �=� character stripped off.</param>
26294 <param name="JoinAudio">
26295 </param>
26296 <param name="JoinText">
26297 </param>
26298 <returns>
26299 </returns>
24991 </member> 26300 </member>
24992 <member name="P:OpenMetaverse.AvatarAnimationEventArgs.AvatarID"> 26301 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionConnect(System.String,System.String)">
24993 <summary>Get the ID of the agent</summary> 26302 <summary>
26303 Used to accept a call
26304 </summary>
26305 <param name="SessionHandle">SessionHandle such as received from SessionNewEvent</param>
26306 <param name="AudioMedia">"default"</param>
26307 <returns>
26308 </returns>
24994 </member> 26309 </member>
24995 <member name="P:OpenMetaverse.AvatarAnimationEventArgs.Animations"> 26310 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionRenderAudioStart(System.String,System.Boolean)">
24996 <summary>Get the list of animations to start</summary> 26311 <summary>
26312 This command is used to start the audio render process, which will then play
26313 the passed in file through the selected audio render device. This command
26314 should not be issued if the user is on a call.
26315 </summary>
26316 <param name="SoundFilePath">The fully qualified path to the sound file.</param>
26317 <param name="Loop">True if the file is to be played continuously and false if it is should be played once.</param>
26318 <returns>
26319 </returns>
24997 </member> 26320 </member>
24998 <member name="T:OpenMetaverse.AvatarAppearanceEventArgs"> 26321 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionRenderAudioStop(System.String)">
24999 <summary>Provides data for the <see cref="E:OpenMetaverse.AvatarManager.AvatarAppearance"/> event</summary> 26322 <summary>
25000 <remarks>The <see cref="E:OpenMetaverse.AvatarManager.AvatarAppearance"/> event occurs when the simulator sends 26323 This command is used to stop the audio render process.
25001 the appearance data for an avatar</remarks> 26324 </summary>
25002 <example> 26325 <param name="SoundFilePath">The fully qualified path to the sound file issued in the start render command.</param>
25003 The following code example uses the <see cref="P:OpenMetaverse.AvatarAppearanceEventArgs.AvatarID"/> and <see cref="P:OpenMetaverse.AvatarAppearanceEventArgs.VisualParams"/> 26326 <returns>
25004 properties to display the selected shape of an avatar on the <see cref="T:System.Console"/> window. 26327 </returns>
25005 <code>
25006 // subscribe to the event
25007 Client.Avatars.AvatarAppearance += Avatars_AvatarAppearance;
25008
25009 // handle the data when the event is raised
25010 void Avatars_AvatarAppearance(object sender, AvatarAppearanceEventArgs e)
25011 {
25012 Console.WriteLine("The Agent {0} is using a {1} shape.", e.AvatarID, (e.VisualParams[31] &gt; 0) : "male" ? "female")
25013 }
25014 </code>
25015 </example>
25016 </member> 26328 </member>
25017 <member name="M:OpenMetaverse.AvatarAppearanceEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.UUID,System.Boolean,OpenMetaverse.Primitive.TextureEntryFace,OpenMetaverse.Primitive.TextureEntryFace[],System.Collections.Generic.List{System.Byte})"> 26329 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionTerminate(System.String)">
25018 <summary> 26330 <summary>
25019 Construct a new instance of the AvatarAppearanceEventArgs class 26331 This is used to end� an established session (i.e. hang-up or disconnect).
25020 </summary> 26332 </summary>
25021 <param name="sim">The simulator request was from</param> 26333 <param name="SessionHandle">Handle returned from successful Session �create� request or a SessionNewEvent</param>
25022 <param name="avatarID">The ID of the agent</param> 26334 <returns>
25023 <param name="isTrial">true of the agent is a trial account</param> 26335 </returns>
25024 <param name="defaultTexture">The default agent texture</param>
25025 <param name="faceTextures">The agents appearance layer textures</param>
25026 <param name="visualParams">The <see cref="P:OpenMetaverse.AvatarAppearanceEventArgs.VisualParams"/> for the agent</param>
25027 </member> 26336 </member>
25028 <member name="P:OpenMetaverse.AvatarAppearanceEventArgs.Simulator"> 26337 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionSet3DPosition(System.String,OpenMetaverse.Voice.VoicePosition,OpenMetaverse.Voice.VoicePosition)">
25029 <summary>Get the Simulator this request is from of the agent</summary> 26338 <summary>
26339 Set the combined speaking and listening position in 3D space.
26340 </summary>
26341 <param name="SessionHandle">Handle returned from successful Session �create� request or a SessionNewEvent</param>
26342 <param name="SpeakerPosition">Speaking position</param>
26343 <param name="ListenerPosition">Listening position</param>
26344 <returns>
26345 </returns>
25030 </member> 26346 </member>
25031 <member name="P:OpenMetaverse.AvatarAppearanceEventArgs.AvatarID"> 26347 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionSetParticipantVolumeForMe(System.String,System.String,System.Int32)">
25032 <summary>Get the ID of the agent</summary> 26348 <summary>
26349 Set User Volume for a particular user. Does not affect how other users hear that user.
26350 </summary>
26351 <param name="SessionHandle">Handle returned from successful Session �create� request or a SessionNewEvent</param>
26352 <param name="ParticipantURI">
26353 </param>
26354 <param name="Volume">The level of the audio, a number between -100 and 100 where 0 represents �normal� speaking volume</param>
26355 <returns>
26356 </returns>
25033 </member> 26357 </member>
25034 <member name="P:OpenMetaverse.AvatarAppearanceEventArgs.IsTrial"> 26358 <member name="F:OpenMetaverse.Voice.VoicePosition.Position">
25035 <summary>true if the agent is a trial account</summary> 26359 <summary>Positional vector of the users position</summary>
25036 </member> 26360 </member>
25037 <member name="P:OpenMetaverse.AvatarAppearanceEventArgs.DefaultTexture"> 26361 <member name="F:OpenMetaverse.Voice.VoicePosition.Velocity">
25038 <summary>Get the default agent texture</summary> 26362 <summary>Velocity vector of the position</summary>
25039 </member> 26363 </member>
25040 <member name="P:OpenMetaverse.AvatarAppearanceEventArgs.FaceTextures"> 26364 <member name="F:OpenMetaverse.Voice.VoicePosition.AtOrientation">
25041 <summary>Get the agents appearance layer textures</summary> 26365 <summary>At Orientation (X axis) of the position</summary>
25042 </member> 26366 </member>
25043 <member name="P:OpenMetaverse.AvatarAppearanceEventArgs.VisualParams"> 26367 <member name="F:OpenMetaverse.Voice.VoicePosition.UpOrientation">
25044 <summary>Get the <see cref="P:OpenMetaverse.AvatarAppearanceEventArgs.VisualParams"/> for the agent</summary> 26368 <summary>Up Orientation (Y axis) of the position</summary>
25045 </member> 26369 </member>
25046 <member name="T:OpenMetaverse.AvatarInterestsReplyEventArgs"> 26370 <member name="F:OpenMetaverse.Voice.VoicePosition.LeftOrientation">
25047 <summary>Represents the interests from the profile of an agent</summary> 26371 <summary>Left Orientation (Z axis) of the position</summary>
25048 </member> 26372 </member>
25049 <member name="P:OpenMetaverse.AvatarInterestsReplyEventArgs.AvatarID"> 26373 <member name="M:OpenMetaverse.Voice.VoiceParticipant.IDFromName(System.String)">
25050 <summary>Get the ID of the agent</summary> 26374 <summary>
26375 Extract the avatar UUID encoded in a SIP URI
26376 </summary>
26377 <param name="inName">
26378 </param>
26379 <returns>
26380 </returns>
25051 </member> 26381 </member>
25052 <member name="T:OpenMetaverse.AvatarPropertiesReplyEventArgs"> 26382 <member name="T:OpenMetaverse.Voice.VoiceSession">
25053 <summary>The properties of an agent</summary> 26383 <summary>
26384 Represents a single Voice Session to the Vivox service.
26385 </summary>
25054 </member> 26386 </member>
25055 <member name="P:OpenMetaverse.AvatarPropertiesReplyEventArgs.AvatarID"> 26387 <member name="M:OpenMetaverse.Voice.VoiceSession.Close">
25056 <summary>Get the ID of the agent</summary> 26388 <summary>
26389 Close this session.
26390 </summary>
25057 </member> 26391 </member>
25058 <member name="P:OpenMetaverse.AvatarGroupsReplyEventArgs.AvatarID"> 26392 <member name="M:OpenMetaverse.Voice.VoiceSession.FindParticipant(System.String)">
25059 <summary>Get the ID of the agent</summary> 26393 <summary>
26394 Look up an existing Participants in this session
26395 </summary>
26396 <param name="puri">
26397 </param>
26398 <returns>
26399 </returns>
25060 </member> 26400 </member>
25061 <member name="P:OpenMetaverse.AvatarPicksReplyEventArgs.AvatarID"> 26401 <member name="T:OpenMetaverse.DictionaryChangeCallback">
25062 <summary>Get the ID of the agent</summary> 26402 <summary>
26403 </summary>
26404 <param name="action">
26405 </param>
26406 <param name="entry">
26407 </param>
25063 </member> 26408 </member>
25064 <member name="P:OpenMetaverse.AvatarClassifiedReplyEventArgs.AvatarID"> 26409 <member name="T:OpenMetaverse.TextureDownloadCallback">
25065 <summary>Get the ID of the avatar</summary> 26410 <summary>
26411 A callback fired to indicate the status or final state of the requested texture. For progressive
26412 downloads this will fire each time new asset data is returned from the simulator.
26413 </summary>
26414 <param name="state">The <see cref="T:OpenMetaverse.TextureRequestState" /> indicating either Progress for textures not fully downloaded,
26415 or the final result of the request after it has been processed through the TexturePipeline</param>
26416 <param name="assetTexture">The <see cref="T:OpenMetaverse.Assets.AssetTexture" /> object containing the Assets ID, raw data
26417 and other information. For progressive rendering the <see cref="F:OpenMetaverse.Assets.Asset.AssetData" /> will contain
26418 the data from the beginning of the file. For failed, aborted and timed out requests it will contain
26419 an empty byte array.</param>
25066 </member> 26420 </member>
25067 </members> 26421 </members>
25068</doc> 26422</doc>
diff --git a/bin/OpenMetaverseTypes.XML b/bin/OpenMetaverseTypes.XML
index befc8d4..ce1298e 100644
--- a/bin/OpenMetaverseTypes.XML
+++ b/bin/OpenMetaverseTypes.XML
@@ -1,131 +1,239 @@
1<?xml version="1.0"?> 1<?xml version="1.0"?>
2<doc> 2<doc>
3 <assembly> 3 <assembly>
4 <name>OpenMetaverseTypes</name> 4 <name>/home/root/libomv-0.9.1-source/bin/OpenMetaverseTypes</name>
5 </assembly> 5 </assembly>
6 <members> 6 <members>
7 <member name="T:OpenMetaverse.Vector3d"> 7 <member name="T:OpenMetaverse.BlockingQueue`1">
8 <summary> 8 <summary>
9 A three-dimensional vector with doubleing-point values 9 Same as Queue except Dequeue function blocks until there is an object to return.
10 Note: This class does not need to be synchronized
10 </summary> 11 </summary>
11 </member> 12 </member>
12 <member name="F:OpenMetaverse.Vector3d.X"> 13 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor(System.Collections.Generic.IEnumerable{`0})">
13 <summary>X value</summary> 14 <summary>
15 Create new BlockingQueue.
16 </summary>
17 <param name="col">The System.Collections.ICollection to copy elements from</param>
14 </member> 18 </member>
15 <member name="F:OpenMetaverse.Vector3d.Y"> 19 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor(System.Int32)">
16 <summary>Y value</summary> 20 <summary>
21 Create new BlockingQueue.
22 </summary>
23 <param name="capacity">The initial number of elements that the queue can contain</param>
17 </member> 24 </member>
18 <member name="F:OpenMetaverse.Vector3d.Z"> 25 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor">
19 <summary>Z value</summary> 26 <summary>
27 Create new BlockingQueue.
28 </summary>
20 </member> 29 </member>
21 <member name="M:OpenMetaverse.Vector3d.#ctor(System.Byte[],System.Int32)"> 30 <member name="P:OpenMetaverse.BlockingQueue`1.Closed">
22 <summary> 31 <summary>
23 Constructor, builds a vector from a byte array 32 Gets flag indicating if queue has been closed.
24 </summary> 33 </summary>
25 <param name="byteArray">Byte array containing three eight-byte doubles</param>
26 <param name="pos">Beginning position in the byte array</param>
27 </member> 34 </member>
28 <member name="M:OpenMetaverse.Vector3d.ApproxEquals(OpenMetaverse.Vector3d,System.Double)"> 35 <member name="M:OpenMetaverse.BlockingQueue`1.Finalize">
29 <summary> 36 <summary>
30 Test if this vector is equal to another vector, within a given 37 BlockingQueue Destructor (Close queue, resume any waiting thread).
31 tolerance range
32 </summary> 38 </summary>
33 <param name="vec">Vector to test against</param>
34 <param name="tolerance">The acceptable magnitude of difference
35 between the two vectors</param>
36 <returns>True if the magnitude of difference between the two vectors
37 is less than the given tolerance, otherwise false</returns>
38 </member> 39 </member>
39 <member name="M:OpenMetaverse.Vector3d.CompareTo(OpenMetaverse.Vector3d)"> 40 <member name="M:OpenMetaverse.BlockingQueue`1.Clear">
40 <summary> 41 <summary>
41 IComparable.CompareTo implementation 42 Remove all objects from the Queue.
42 </summary> 43 </summary>
43 </member> 44 </member>
44 <member name="M:OpenMetaverse.Vector3d.IsFinite"> 45 <member name="M:OpenMetaverse.BlockingQueue`1.Close">
45 <summary> 46 <summary>
46 Test if this vector is composed of all finite numbers 47 Remove all objects from the Queue, resume all dequeue threads.
47 </summary> 48 </summary>
48 </member> 49 </member>
49 <member name="M:OpenMetaverse.Vector3d.FromBytes(System.Byte[],System.Int32)"> 50 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue">
50 <summary> 51 <summary>
51 Builds a vector from a byte array 52 Removes and returns the object at the beginning of the Queue.
52 </summary> 53 </summary>
53 <param name="byteArray">Byte array containing a 24 byte vector</param> 54 <returns>Object in queue.</returns>
54 <param name="pos">Beginning position in the byte array</param>
55 </member> 55 </member>
56 <member name="M:OpenMetaverse.Vector3d.GetBytes"> 56 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue(System.TimeSpan)">
57 <summary> 57 <summary>
58 Returns the raw bytes for this vector 58 Removes and returns the object at the beginning of the Queue.
59 </summary> 59 </summary>
60 <returns>A 24 byte array containing X, Y, and Z</returns> 60 <param name="timeout">time to wait before returning</param>
61 <returns>Object in queue.</returns>
61 </member> 62 </member>
62 <member name="M:OpenMetaverse.Vector3d.ToBytes(System.Byte[],System.Int32)"> 63 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue(System.Int32)">
63 <summary> 64 <summary>
64 Writes the raw bytes for this vector to a byte array 65 Removes and returns the object at the beginning of the Queue.
65 </summary> 66 </summary>
66 <param name="dest">Destination byte array</param> 67 <param name="timeout">time to wait before returning (in milliseconds)</param>
67 <param name="pos">Position in the destination array to start 68 <returns>Object in queue.</returns>
68 writing. Must be at least 24 bytes before the end of the array</param>
69 </member> 69 </member>
70 <member name="M:OpenMetaverse.Vector3d.Parse(System.String)"> 70 <member name="M:OpenMetaverse.BlockingQueue`1.Enqueue(`0)">
71 <summary> 71 <summary>
72 Parse a vector from a string 72 Adds an object to the end of the Queue
73 </summary> 73 </summary>
74 <param name="val">A string representation of a 3D vector, enclosed 74 <param name="obj">Object to put in queue</param>
75 in arrow brackets and separated by commas</param>
76 </member> 75 </member>
77 <member name="M:OpenMetaverse.Vector3d.SmoothStep(OpenMetaverse.Vector3d,OpenMetaverse.Vector3d,System.Double)"> 76 <member name="M:OpenMetaverse.BlockingQueue`1.Open">
78 <summary> 77 <summary>
79 Interpolates between two vectors using a cubic equation 78 Open Queue.
80 </summary> 79 </summary>
81 </member> 80 </member>
82 <member name="M:OpenMetaverse.Vector3d.ToString"> 81 <member name="M:OpenMetaverse.CircularQueue`1.#ctor(OpenMetaverse.CircularQueue{`0})">
83 <summary> 82 <summary>
84 Get a formatted string representation of the vector 83 Copy constructor
85 </summary> 84 </summary>
86 <returns>A string representation of the vector</returns> 85 <param name="queue">Circular queue to copy</param>
87 </member> 86 </member>
88 <member name="M:OpenMetaverse.Vector3d.ToRawString"> 87 <member name="T:OpenMetaverse.Color4">
89 <summary> 88 <summary>
90 Get a string representation of the vector elements with up to three 89 An 8-bit color structure including an alpha channel
91 decimal digits and separated by spaces only
92 </summary> 90 </summary>
93 <returns>Raw string representation of the vector</returns>
94 </member> 91 </member>
95 <member name="M:OpenMetaverse.Vector3d.op_Modulus(OpenMetaverse.Vector3d,OpenMetaverse.Vector3d)"> 92 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte,System.Byte,System.Byte,System.Byte)">
96 <summary> 93 <summary>
97 Cross product between two vectors
98 </summary> 94 </summary>
95 <param name="r">
96 </param>
97 <param name="g">
98 </param>
99 <param name="b">
100 </param>
101 <param name="a">
102 </param>
99 </member> 103 </member>
100 <member name="F:OpenMetaverse.Vector3d.Zero"> 104 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte[],System.Int32,System.Boolean)">
101 <summary>A vector with a value of 0,0,0</summary> 105 <summary>
106 Builds a color from a byte array
107 </summary>
108 <param name="byteArray">Byte array containing a 16 byte color</param>
109 <param name="pos">Beginning position in the byte array</param>
110 <param name="inverted">True if the byte array stores inverted values,
111 otherwise false. For example the color black (fully opaque) inverted
112 would be 0xFF 0xFF 0xFF 0x00</param>
102 </member> 113 </member>
103 <member name="F:OpenMetaverse.Vector3d.One"> 114 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte[],System.Int32,System.Boolean,System.Boolean)">
104 <summary>A vector with a value of 1,1,1</summary> 115 <summary>
116 Returns the raw bytes for this vector
117 </summary>
118 <param name="byteArray">Byte array containing a 16 byte color</param>
119 <param name="pos">Beginning position in the byte array</param>
120 <param name="inverted">True if the byte array stores inverted values,
121 otherwise false. For example the color black (fully opaque) inverted
122 would be 0xFF 0xFF 0xFF 0x00</param>
123 <param name="alphaInverted">True if the alpha value is inverted in
124 addition to whatever the inverted parameter is. Setting inverted true
125 and alphaInverted true will flip the alpha value back to non-inverted,
126 but keep the other color bytes inverted</param>
127 <returns>A 16 byte array containing R, G, B, and A</returns>
105 </member> 128 </member>
106 <member name="F:OpenMetaverse.Vector3d.UnitX"> 129 <member name="M:OpenMetaverse.Color4.#ctor(OpenMetaverse.Color4)">
107 <summary>A unit vector facing forward (X axis), value of 1,0,0</summary> 130 <summary>
131 Copy constructor
132 </summary>
133 <param name="color">Color to copy</param>
108 </member> 134 </member>
109 <member name="F:OpenMetaverse.Vector3d.UnitY"> 135 <member name="F:OpenMetaverse.Color4.R">
110 <summary>A unit vector facing left (Y axis), value of 0,1,0</summary> 136 <summary>Red</summary>
111 </member> 137 </member>
112 <member name="F:OpenMetaverse.Vector3d.UnitZ"> 138 <member name="F:OpenMetaverse.Color4.G">
113 <summary>A unit vector facing up (Z axis), value of 0,0,1</summary> 139 <summary>Green</summary>
140 </member>
141 <member name="F:OpenMetaverse.Color4.B">
142 <summary>Blue</summary>
143 </member>
144 <member name="F:OpenMetaverse.Color4.A">
145 <summary>Alpha</summary>
146 </member>
147 <member name="F:OpenMetaverse.Color4.Black">
148 <summary>A Color4 with zero RGB values and fully opaque (alpha 1.0)</summary>
149 </member>
150 <member name="F:OpenMetaverse.Color4.White">
151 <summary>A Color4 with full RGB values (1.0) and fully opaque (alpha 1.0)</summary>
152 </member>
153 <member name="M:OpenMetaverse.Color4.CompareTo(OpenMetaverse.Color4)">
154 <summary>
155 IComparable.CompareTo implementation
156 </summary>
157 <remarks>Sorting ends up like this: |--Grayscale--||--Color--|.
158 Alpha is only used when the colors are otherwise equivalent</remarks>
159 </member>
160 <member name="M:OpenMetaverse.Color4.FromBytes(System.Byte[],System.Int32,System.Boolean,System.Boolean)">
161 <summary>
162 Builds a color from a byte array
163 </summary>
164 <param name="byteArray">Byte array containing a 16 byte color</param>
165 <param name="pos">Beginning position in the byte array</param>
166 <param name="inverted">True if the byte array stores inverted values,
167 otherwise false. For example the color black (fully opaque) inverted
168 would be 0xFF 0xFF 0xFF 0x00</param>
169 <param name="alphaInverted">True if the alpha value is inverted in
170 addition to whatever the inverted parameter is. Setting inverted true
171 and alphaInverted true will flip the alpha value back to non-inverted,
172 but keep the other color bytes inverted</param>
173 </member>
174 <member name="M:OpenMetaverse.Color4.ToBytes(System.Byte[],System.Int32)">
175 <summary>
176 Writes the raw bytes for this color to a byte array
177 </summary>
178 <param name="dest">Destination byte array</param>
179 <param name="pos">Position in the destination array to start
180 writing. Must be at least 16 bytes before the end of the array</param>
181 </member>
182 <member name="M:OpenMetaverse.Color4.ToBytes(System.Byte[],System.Int32,System.Boolean)">
183 <summary>
184 Serializes this color into four bytes in a byte array
185 </summary>
186 <param name="dest">Destination byte array</param>
187 <param name="pos">Position in the destination array to start
188 writing. Must be at least 4 bytes before the end of the array</param>
189 <param name="inverted">True to invert the output (1.0 becomes 0
190 instead of 255)</param>
191 </member>
192 <member name="M:OpenMetaverse.Color4.ToFloatBytes(System.Byte[],System.Int32)">
193 <summary>
194 Writes the raw bytes for this color to a byte array
195 </summary>
196 <param name="dest">Destination byte array</param>
197 <param name="pos">Position in the destination array to start
198 writing. Must be at least 16 bytes before the end of the array</param>
199 </member>
200 <member name="M:OpenMetaverse.Color4.ClampValues">
201 <summary>
202 Ensures that values are in range 0-1
203 </summary>
204 </member>
205 <member name="M:OpenMetaverse.Color4.FromHSV(System.Double,System.Double,System.Double)">
206 <summary>
207 Create an RGB color from a hue, saturation, value combination
208 </summary>
209 <param name="hue">Hue</param>
210 <param name="saturation">Saturation</param>
211 <param name="value">Value</param>
212 <returns>An fully opaque RGB color (alpha is 1.0)</returns>
213 </member>
214 <member name="M:OpenMetaverse.Color4.Lerp(OpenMetaverse.Color4,OpenMetaverse.Color4,System.Single)">
215 <summary>
216 Performs linear interpolation between two colors
217 </summary>
218 <param name="value1">Color to start at</param>
219 <param name="value2">Color to end at</param>
220 <param name="amount">Amount to interpolate</param>
221 <returns>The interpolated color</returns>
114 </member> 222 </member>
115 <member name="T:OpenMetaverse.EnumInfoAttribute"> 223 <member name="T:OpenMetaverse.EnumInfoAttribute">
116 <summary> 224 <summary>
117 Attribute class that allows extra attributes to be attached to ENUMs 225 Attribute class that allows extra attributes to be attached to ENUMs
118 </summary> 226 </summary>
119 </member> 227 </member>
120 <member name="F:OpenMetaverse.EnumInfoAttribute.Text">
121 <summary>Text used when presenting ENUM to user</summary>
122 </member>
123 <member name="M:OpenMetaverse.EnumInfoAttribute.#ctor"> 228 <member name="M:OpenMetaverse.EnumInfoAttribute.#ctor">
124 <summary>Default initializer</summary> 229 <summary>Default initializer</summary>
125 </member> 230 </member>
126 <member name="M:OpenMetaverse.EnumInfoAttribute.#ctor(System.String)"> 231 <member name="M:OpenMetaverse.EnumInfoAttribute.#ctor(System.String)">
127 <summary>Text used when presenting ENUM to user</summary> 232 <summary>Text used when presenting ENUM to user</summary>
128 </member> 233 </member>
234 <member name="F:OpenMetaverse.EnumInfoAttribute.Text">
235 <summary>Text used when presenting ENUM to user</summary>
236 </member>
129 <member name="T:OpenMetaverse.AssetType"> 237 <member name="T:OpenMetaverse.AssetType">
130 <summary> 238 <summary>
131 The different types of grid assets 239 The different types of grid assets
@@ -147,11 +255,11 @@
147 <summary>Link to a location in world</summary> 255 <summary>Link to a location in world</summary>
148 </member> 256 </member>
149 <member name="F:OpenMetaverse.AssetType.Clothing"> 257 <member name="F:OpenMetaverse.AssetType.Clothing">
150 <summary>Collection of textures and parameters that can be 258 <summary>Collection of textures and parameters that can be
151 worn by an avatar</summary> 259 worn by an avatar</summary>
152 </member> 260 </member>
153 <member name="F:OpenMetaverse.AssetType.Object"> 261 <member name="F:OpenMetaverse.AssetType.Object">
154 <summary>Primitive that can contain textures, sounds, 262 <summary>Primitive that can contain textures, sounds,
155 scripts and more</summary> 263 scripts and more</summary>
156 </member> 264 </member>
157 <member name="F:OpenMetaverse.AssetType.Notecard"> 265 <member name="F:OpenMetaverse.AssetType.Notecard">
@@ -259,34 +367,42 @@
259 <summary>Notecard</summary> 367 <summary>Notecard</summary>
260 </member> 368 </member>
261 <member name="F:OpenMetaverse.InventoryType.Category"> 369 <member name="F:OpenMetaverse.InventoryType.Category">
262 <summary></summary> 370 <summary>
371 </summary>
263 </member> 372 </member>
264 <member name="F:OpenMetaverse.InventoryType.Folder"> 373 <member name="F:OpenMetaverse.InventoryType.Folder">
265 <summary>Folder</summary> 374 <summary>Folder</summary>
266 </member> 375 </member>
267 <member name="F:OpenMetaverse.InventoryType.RootCategory"> 376 <member name="F:OpenMetaverse.InventoryType.RootCategory">
268 <summary></summary> 377 <summary>
378 </summary>
269 </member> 379 </member>
270 <member name="F:OpenMetaverse.InventoryType.LSL"> 380 <member name="F:OpenMetaverse.InventoryType.LSL">
271 <summary>an LSL Script</summary> 381 <summary>an LSL Script</summary>
272 </member> 382 </member>
273 <member name="F:OpenMetaverse.InventoryType.Snapshot"> 383 <member name="F:OpenMetaverse.InventoryType.Snapshot">
274 <summary></summary> 384 <summary>
385 </summary>
275 </member> 386 </member>
276 <member name="F:OpenMetaverse.InventoryType.Attachment"> 387 <member name="F:OpenMetaverse.InventoryType.Attachment">
277 <summary></summary> 388 <summary>
389 </summary>
278 </member> 390 </member>
279 <member name="F:OpenMetaverse.InventoryType.Wearable"> 391 <member name="F:OpenMetaverse.InventoryType.Wearable">
280 <summary></summary> 392 <summary>
393 </summary>
281 </member> 394 </member>
282 <member name="F:OpenMetaverse.InventoryType.Animation"> 395 <member name="F:OpenMetaverse.InventoryType.Animation">
283 <summary></summary> 396 <summary>
397 </summary>
284 </member> 398 </member>
285 <member name="F:OpenMetaverse.InventoryType.Gesture"> 399 <member name="F:OpenMetaverse.InventoryType.Gesture">
286 <summary></summary> 400 <summary>
401 </summary>
287 </member> 402 </member>
288 <member name="F:OpenMetaverse.InventoryType.Mesh"> 403 <member name="F:OpenMetaverse.InventoryType.Mesh">
289 <summary></summary> 404 <summary>
405 </summary>
290 </member> 406 </member>
291 <member name="T:OpenMetaverse.SaleType"> 407 <member name="T:OpenMetaverse.SaleType">
292 <summary> 408 <summary>
@@ -355,107 +471,691 @@
355 <member name="F:OpenMetaverse.WearableType.Tattoo"> 471 <member name="F:OpenMetaverse.WearableType.Tattoo">
356 <summary>Tattoo</summary> 472 <summary>Tattoo</summary>
357 </member> 473 </member>
474 <member name="F:OpenMetaverse.WearableType.Physics">
475 <summary>Physics</summary>
476 </member>
358 <member name="F:OpenMetaverse.WearableType.Invalid"> 477 <member name="F:OpenMetaverse.WearableType.Invalid">
359 <summary>Invalid wearable asset</summary> 478 <summary>Invalid wearable asset</summary>
360 </member> 479 </member>
361 <member name="T:OpenMetaverse.TokenBucket"> 480 <member name="T:OpenMetaverse.PCode">
362 <summary> 481 <summary>
363 A hierarchical token bucket for bandwidth throttling. See 482 Identifier code for primitive types
364 http://en.wikipedia.org/wiki/Token_bucket for more information
365 </summary> 483 </summary>
366 </member> 484 </member>
367 <member name="F:OpenMetaverse.TokenBucket.parent"> 485 <member name="F:OpenMetaverse.PCode.None">
368 <summary>Parent bucket to this bucket, or null if this is a root 486 <summary>None</summary>
369 bucket</summary>
370 </member> 487 </member>
371 <member name="F:OpenMetaverse.TokenBucket.maxBurst"> 488 <member name="F:OpenMetaverse.PCode.Prim">
372 <summary>Size of the bucket in bytes. If zero, the bucket has 489 <summary>A Primitive</summary>
373 infinite capacity</summary>
374 </member> 490 </member>
375 <member name="F:OpenMetaverse.TokenBucket.tokensPerMS"> 491 <member name="F:OpenMetaverse.PCode.Avatar">
376 <summary>Rate that the bucket fills, in bytes per millisecond. If 492 <summary>A Avatar</summary>
377 zero, the bucket always remains full</summary>
378 </member> 493 </member>
379 <member name="F:OpenMetaverse.TokenBucket.content"> 494 <member name="F:OpenMetaverse.PCode.Grass">
380 <summary>Number of tokens currently in the bucket</summary> 495 <summary>Linden grass</summary>
381 </member> 496 </member>
382 <member name="F:OpenMetaverse.TokenBucket.lastDrip"> 497 <member name="F:OpenMetaverse.PCode.NewTree">
383 <summary>Time of the last drip, in system ticks</summary> 498 <summary>Linden tree</summary>
384 </member> 499 </member>
385 <member name="M:OpenMetaverse.TokenBucket.#ctor(OpenMetaverse.TokenBucket,System.Int32,System.Int32)"> 500 <member name="F:OpenMetaverse.PCode.ParticleSystem">
501 <summary>A primitive that acts as the source for a particle stream</summary>
502 </member>
503 <member name="F:OpenMetaverse.PCode.Tree">
504 <summary>A Linden tree</summary>
505 </member>
506 <member name="T:OpenMetaverse.PrimFlags">
386 <summary> 507 <summary>
387 Default constructor 508 Primary parameters for primitives such as Physics Enabled or Phantom
388 </summary> 509 </summary>
389 <param name="parent">Parent bucket if this is a child bucket, or
390 null if this is a root bucket</param>
391 <param name="maxBurst">Maximum size of the bucket in bytes, or
392 zero if this bucket has no maximum capacity</param>
393 <param name="dripRate">Rate that the bucket fills, in bytes per
394 second. If zero, the bucket always remains full</param>
395 </member> 510 </member>
396 <member name="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"> 511 <member name="F:OpenMetaverse.PrimFlags.None">
512 <summary>Deprecated</summary>
513 </member>
514 <member name="F:OpenMetaverse.PrimFlags.Physics">
515 <summary>Whether physics are enabled for this object</summary>
516 </member>
517 <member name="F:OpenMetaverse.PrimFlags.CreateSelected">
397 <summary> 518 <summary>
398 Remove a given number of tokens from the bucket
399 </summary> 519 </summary>
400 <param name="amount">Number of tokens to remove from the bucket</param>
401 <returns>True if the requested number of tokens were removed from
402 the bucket, otherwise false</returns>
403 </member> 520 </member>
404 <member name="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32,System.Boolean@)"> 521 <member name="F:OpenMetaverse.PrimFlags.ObjectModify">
405 <summary> 522 <summary>
406 Remove a given number of tokens from the bucket
407 </summary> 523 </summary>
408 <param name="amount">Number of tokens to remove from the bucket</param>
409 <param name="dripSucceeded">True if tokens were added to the bucket
410 during this call, otherwise false</param>
411 <returns>True if the requested number of tokens were removed from
412 the bucket, otherwise false</returns>
413 </member> 524 </member>
414 <member name="M:OpenMetaverse.TokenBucket.Drip"> 525 <member name="F:OpenMetaverse.PrimFlags.ObjectCopy">
415 <summary> 526 <summary>
416 Add tokens to the bucket over time. The number of tokens added each
417 call depends on the length of time that has passed since the last
418 call to Drip
419 </summary> 527 </summary>
420 <returns>True if tokens were added to the bucket, otherwise false</returns>
421 </member> 528 </member>
422 <member name="P:OpenMetaverse.TokenBucket.Parent"> 529 <member name="F:OpenMetaverse.PrimFlags.ObjectAnyOwner">
423 <summary> 530 <summary>
424 The parent bucket of this bucket, or null if this bucket has no
425 parent. The parent bucket will limit the aggregate bandwidth of all
426 of its children buckets
427 </summary> 531 </summary>
428 </member> 532 </member>
429 <member name="P:OpenMetaverse.TokenBucket.MaxBurst"> 533 <member name="F:OpenMetaverse.PrimFlags.ObjectYouOwner">
430 <summary> 534 <summary>
431 Maximum burst rate in bytes per second. This is the maximum number
432 of tokens that can accumulate in the bucket at any one time
433 </summary> 535 </summary>
434 </member> 536 </member>
435 <member name="P:OpenMetaverse.TokenBucket.DripRate"> 537 <member name="F:OpenMetaverse.PrimFlags.Scripted">
436 <summary> 538 <summary>
437 The speed limit of this bucket in bytes per second. This is the
438 number of tokens that are added to the bucket per second
439 </summary> 539 </summary>
440 <remarks>Tokens are added to the bucket any time
441 <seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"/> is called, at the granularity of
442 the system tick interval (typically around 15-22ms)</remarks>
443 </member> 540 </member>
444 <member name="P:OpenMetaverse.TokenBucket.Content"> 541 <member name="F:OpenMetaverse.PrimFlags.Touch">
542 <summary>Whether this object contains an active touch script</summary>
543 </member>
544 <member name="F:OpenMetaverse.PrimFlags.ObjectMove">
445 <summary> 545 <summary>
446 The number of bytes that can be sent at this moment. This is the 546 </summary>
447 current number of tokens in the bucket 547 </member>
448 <remarks>If this bucket has a parent bucket that does not have 548 <member name="F:OpenMetaverse.PrimFlags.Money">
449 enough tokens for a request, <seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"/> will 549 <summary>Whether this object can receive payments</summary>
450 return false regardless of the content of this bucket</remarks> 550 </member>
551 <member name="F:OpenMetaverse.PrimFlags.Phantom">
552 <summary>Whether this object is phantom (no collisions)</summary>
553 </member>
554 <member name="F:OpenMetaverse.PrimFlags.InventoryEmpty">
555 <summary>
556 </summary>
557 </member>
558 <member name="F:OpenMetaverse.PrimFlags.JointHinge">
559 <summary>
560 </summary>
561 </member>
562 <member name="F:OpenMetaverse.PrimFlags.JointP2P">
563 <summary>
564 </summary>
565 </member>
566 <member name="F:OpenMetaverse.PrimFlags.JointLP2P">
567 <summary>
568 </summary>
569 </member>
570 <member name="F:OpenMetaverse.PrimFlags.JointWheel">
571 <summary>Deprecated</summary>
572 </member>
573 <member name="F:OpenMetaverse.PrimFlags.AllowInventoryDrop">
574 <summary>
575 </summary>
576 </member>
577 <member name="F:OpenMetaverse.PrimFlags.ObjectTransfer">
578 <summary>
579 </summary>
580 </member>
581 <member name="F:OpenMetaverse.PrimFlags.ObjectGroupOwned">
582 <summary>
583 </summary>
584 </member>
585 <member name="F:OpenMetaverse.PrimFlags.ObjectYouOfficer">
586 <summary>Deprecated</summary>
587 </member>
588 <member name="F:OpenMetaverse.PrimFlags.CameraDecoupled">
589 <summary>
590 </summary>
591 </member>
592 <member name="F:OpenMetaverse.PrimFlags.AnimSource">
593 <summary>
594 </summary>
595 </member>
596 <member name="F:OpenMetaverse.PrimFlags.CameraSource">
597 <summary>
598 </summary>
599 </member>
600 <member name="F:OpenMetaverse.PrimFlags.CastShadows">
601 <summary>
602 </summary>
603 </member>
604 <member name="F:OpenMetaverse.PrimFlags.DieAtEdge">
605 <summary>Server flag, will not be sent to clients. Specifies that
606 the object is destroyed when it touches a simulator edge</summary>
607 </member>
608 <member name="F:OpenMetaverse.PrimFlags.ReturnAtEdge">
609 <summary>Server flag, will not be sent to clients. Specifies that
610 the object will be returned to the owner's inventory when it
611 touches a simulator edge</summary>
612 </member>
613 <member name="F:OpenMetaverse.PrimFlags.Sandbox">
614 <summary>Server flag, will not be sent to clients.</summary>
615 </member>
616 <member name="F:OpenMetaverse.PrimFlags.Flying">
617 <summary>Server flag, will not be sent to client. Specifies that
618 the object is hovering/flying</summary>
619 </member>
620 <member name="F:OpenMetaverse.PrimFlags.ObjectOwnerModify">
621 <summary>
622 </summary>
623 </member>
624 <member name="F:OpenMetaverse.PrimFlags.TemporaryOnRez">
625 <summary>
626 </summary>
627 </member>
628 <member name="F:OpenMetaverse.PrimFlags.Temporary">
629 <summary>
630 </summary>
631 </member>
632 <member name="F:OpenMetaverse.PrimFlags.ZlibCompressed">
633 <summary>
634 </summary>
635 </member>
636 <member name="T:OpenMetaverse.SoundFlags">
637 <summary>
638 Sound flags for sounds attached to primitives
639 </summary>
640 </member>
641 <member name="F:OpenMetaverse.SoundFlags.None">
642 <summary>
643 </summary>
644 </member>
645 <member name="F:OpenMetaverse.SoundFlags.Loop">
646 <summary>
647 </summary>
648 </member>
649 <member name="F:OpenMetaverse.SoundFlags.SyncMaster">
650 <summary>
651 </summary>
652 </member>
653 <member name="F:OpenMetaverse.SoundFlags.SyncSlave">
654 <summary>
655 </summary>
656 </member>
657 <member name="F:OpenMetaverse.SoundFlags.SyncPending">
658 <summary>
659 </summary>
660 </member>
661 <member name="F:OpenMetaverse.SoundFlags.Queue">
662 <summary>
663 </summary>
664 </member>
665 <member name="F:OpenMetaverse.SoundFlags.Stop">
666 <summary>
667 </summary>
668 </member>
669 <member name="T:OpenMetaverse.Material">
670 <summary>
671 Material type for a primitive
672 </summary>
673 </member>
674 <member name="F:OpenMetaverse.Material.Stone">
675 <summary>
676 </summary>
677 </member>
678 <member name="F:OpenMetaverse.Material.Metal">
679 <summary>
680 </summary>
681 </member>
682 <member name="F:OpenMetaverse.Material.Glass">
683 <summary>
684 </summary>
685 </member>
686 <member name="F:OpenMetaverse.Material.Wood">
687 <summary>
688 </summary>
689 </member>
690 <member name="F:OpenMetaverse.Material.Flesh">
691 <summary>
692 </summary>
693 </member>
694 <member name="F:OpenMetaverse.Material.Plastic">
695 <summary>
696 </summary>
697 </member>
698 <member name="F:OpenMetaverse.Material.Rubber">
699 <summary>
700 </summary>
701 </member>
702 <member name="F:OpenMetaverse.Material.Light">
703 <summary>
704 </summary>
705 </member>
706 <member name="T:OpenMetaverse.PrimType">
707 <summary>
708 Used in a helper function to roughly determine prim shape
709 </summary>
710 </member>
711 <member name="T:OpenMetaverse.ExtraParamType">
712 <summary>
713 Extra parameters for primitives, these flags are for features that have
714 been added after the original ObjectFlags that has all eight bits
715 reserved already
716 </summary>
717 </member>
718 <member name="F:OpenMetaverse.ExtraParamType.Flexible">
719 <summary>Whether this object has flexible parameters</summary>
720 </member>
721 <member name="F:OpenMetaverse.ExtraParamType.Light">
722 <summary>Whether this object has light parameters</summary>
723 </member>
724 <member name="F:OpenMetaverse.ExtraParamType.Sculpt">
725 <summary>Whether this object is a sculpted prim</summary>
726 </member>
727 <member name="F:OpenMetaverse.ExtraParamType.Mesh">
728 <summary>Whether this object is a mesh</summary>
729 </member>
730 <member name="T:OpenMetaverse.JointType">
731 <summary>
732 </summary>
733 </member>
734 <member name="F:OpenMetaverse.JointType.Invalid">
735 <summary>
736 </summary>
737 </member>
738 <member name="F:OpenMetaverse.JointType.Hinge">
739 <summary>
740 </summary>
741 </member>
742 <member name="F:OpenMetaverse.JointType.Point">
743 <summary>
744 </summary>
745 </member>
746 <member name="T:OpenMetaverse.SculptType">
747 <summary>
748 </summary>
749 </member>
750 <member name="F:OpenMetaverse.SculptType.None">
751 <summary>
752 </summary>
753 </member>
754 <member name="F:OpenMetaverse.SculptType.Sphere">
755 <summary>
756 </summary>
757 </member>
758 <member name="F:OpenMetaverse.SculptType.Torus">
759 <summary>
760 </summary>
761 </member>
762 <member name="F:OpenMetaverse.SculptType.Plane">
763 <summary>
764 </summary>
765 </member>
766 <member name="F:OpenMetaverse.SculptType.Cylinder">
767 <summary>
768 </summary>
769 </member>
770 <member name="F:OpenMetaverse.SculptType.Mesh">
771 <summary>
772 </summary>
773 </member>
774 <member name="F:OpenMetaverse.SculptType.Invert">
775 <summary>
776 </summary>
777 </member>
778 <member name="F:OpenMetaverse.SculptType.Mirror">
779 <summary>
780 </summary>
781 </member>
782 <member name="T:OpenMetaverse.FaceType">
783 <summary>
784 </summary>
785 </member>
786 <member name="F:OpenMetaverse.FaceType.PathBegin">
787 <summary>
788 </summary>
789 </member>
790 <member name="F:OpenMetaverse.FaceType.PathEnd">
791 <summary>
792 </summary>
793 </member>
794 <member name="F:OpenMetaverse.FaceType.InnerSide">
795 <summary>
796 </summary>
797 </member>
798 <member name="F:OpenMetaverse.FaceType.ProfileBegin">
799 <summary>
800 </summary>
801 </member>
802 <member name="F:OpenMetaverse.FaceType.ProfileEnd">
803 <summary>
804 </summary>
805 </member>
806 <member name="F:OpenMetaverse.FaceType.OuterSide0">
807 <summary>
808 </summary>
809 </member>
810 <member name="F:OpenMetaverse.FaceType.OuterSide1">
811 <summary>
812 </summary>
813 </member>
814 <member name="F:OpenMetaverse.FaceType.OuterSide2">
815 <summary>
816 </summary>
817 </member>
818 <member name="F:OpenMetaverse.FaceType.OuterSide3">
819 <summary>
820 </summary>
821 </member>
822 <member name="T:OpenMetaverse.ObjectCategory">
823 <summary>
824 </summary>
825 </member>
826 <member name="F:OpenMetaverse.ObjectCategory.Invalid">
827 <summary>
828 </summary>
829 </member>
830 <member name="F:OpenMetaverse.ObjectCategory.None">
831 <summary>
832 </summary>
833 </member>
834 <member name="F:OpenMetaverse.ObjectCategory.Owner">
835 <summary>
836 </summary>
837 </member>
838 <member name="F:OpenMetaverse.ObjectCategory.Group">
839 <summary>
840 </summary>
841 </member>
842 <member name="F:OpenMetaverse.ObjectCategory.Other">
843 <summary>
844 </summary>
845 </member>
846 <member name="F:OpenMetaverse.ObjectCategory.Selected">
847 <summary>
848 </summary>
849 </member>
850 <member name="F:OpenMetaverse.ObjectCategory.Temporary">
851 <summary>
852 </summary>
853 </member>
854 <member name="T:OpenMetaverse.AttachmentPoint">
855 <summary>
856 Attachment points for objects on avatar bodies
857 </summary>
858 <remarks>
859 Both InventoryObject and InventoryAttachment types can be attached
860 </remarks>
861 </member>
862 <member name="F:OpenMetaverse.AttachmentPoint.Default">
863 <summary>Right hand if object was not previously attached</summary>
864 </member>
865 <member name="F:OpenMetaverse.AttachmentPoint.Chest">
866 <summary>Chest</summary>
867 </member>
868 <member name="F:OpenMetaverse.AttachmentPoint.Skull">
869 <summary>Skull</summary>
870 </member>
871 <member name="F:OpenMetaverse.AttachmentPoint.LeftShoulder">
872 <summary>Left shoulder</summary>
873 </member>
874 <member name="F:OpenMetaverse.AttachmentPoint.RightShoulder">
875 <summary>Right shoulder</summary>
876 </member>
877 <member name="F:OpenMetaverse.AttachmentPoint.LeftHand">
878 <summary>Left hand</summary>
879 </member>
880 <member name="F:OpenMetaverse.AttachmentPoint.RightHand">
881 <summary>Right hand</summary>
882 </member>
883 <member name="F:OpenMetaverse.AttachmentPoint.LeftFoot">
884 <summary>Left foot</summary>
885 </member>
886 <member name="F:OpenMetaverse.AttachmentPoint.RightFoot">
887 <summary>Right foot</summary>
888 </member>
889 <member name="F:OpenMetaverse.AttachmentPoint.Spine">
890 <summary>Spine</summary>
891 </member>
892 <member name="F:OpenMetaverse.AttachmentPoint.Pelvis">
893 <summary>Pelvis</summary>
894 </member>
895 <member name="F:OpenMetaverse.AttachmentPoint.Mouth">
896 <summary>Mouth</summary>
897 </member>
898 <member name="F:OpenMetaverse.AttachmentPoint.Chin">
899 <summary>Chin</summary>
900 </member>
901 <member name="F:OpenMetaverse.AttachmentPoint.LeftEar">
902 <summary>Left ear</summary>
903 </member>
904 <member name="F:OpenMetaverse.AttachmentPoint.RightEar">
905 <summary>Right ear</summary>
906 </member>
907 <member name="F:OpenMetaverse.AttachmentPoint.LeftEyeball">
908 <summary>Left eyeball</summary>
909 </member>
910 <member name="F:OpenMetaverse.AttachmentPoint.RightEyeball">
911 <summary>Right eyeball</summary>
912 </member>
913 <member name="F:OpenMetaverse.AttachmentPoint.Nose">
914 <summary>Nose</summary>
915 </member>
916 <member name="F:OpenMetaverse.AttachmentPoint.RightUpperArm">
917 <summary>Right upper arm</summary>
918 </member>
919 <member name="F:OpenMetaverse.AttachmentPoint.RightForearm">
920 <summary>Right forearm</summary>
921 </member>
922 <member name="F:OpenMetaverse.AttachmentPoint.LeftUpperArm">
923 <summary>Left upper arm</summary>
924 </member>
925 <member name="F:OpenMetaverse.AttachmentPoint.LeftForearm">
926 <summary>Left forearm</summary>
927 </member>
928 <member name="F:OpenMetaverse.AttachmentPoint.RightHip">
929 <summary>Right hip</summary>
930 </member>
931 <member name="F:OpenMetaverse.AttachmentPoint.RightUpperLeg">
932 <summary>Right upper leg</summary>
933 </member>
934 <member name="F:OpenMetaverse.AttachmentPoint.RightLowerLeg">
935 <summary>Right lower leg</summary>
936 </member>
937 <member name="F:OpenMetaverse.AttachmentPoint.LeftHip">
938 <summary>Left hip</summary>
939 </member>
940 <member name="F:OpenMetaverse.AttachmentPoint.LeftUpperLeg">
941 <summary>Left upper leg</summary>
942 </member>
943 <member name="F:OpenMetaverse.AttachmentPoint.LeftLowerLeg">
944 <summary>Left lower leg</summary>
945 </member>
946 <member name="F:OpenMetaverse.AttachmentPoint.Stomach">
947 <summary>Stomach</summary>
948 </member>
949 <member name="F:OpenMetaverse.AttachmentPoint.LeftPec">
950 <summary>Left pectoral</summary>
951 </member>
952 <member name="F:OpenMetaverse.AttachmentPoint.RightPec">
953 <summary>Right pectoral</summary>
954 </member>
955 <member name="F:OpenMetaverse.AttachmentPoint.HUDCenter2">
956 <summary>HUD Center position 2</summary>
957 </member>
958 <member name="F:OpenMetaverse.AttachmentPoint.HUDTopRight">
959 <summary>HUD Top-right</summary>
960 </member>
961 <member name="F:OpenMetaverse.AttachmentPoint.HUDTop">
962 <summary>HUD Top</summary>
963 </member>
964 <member name="F:OpenMetaverse.AttachmentPoint.HUDTopLeft">
965 <summary>HUD Top-left</summary>
966 </member>
967 <member name="F:OpenMetaverse.AttachmentPoint.HUDCenter">
968 <summary>HUD Center</summary>
969 </member>
970 <member name="F:OpenMetaverse.AttachmentPoint.HUDBottomLeft">
971 <summary>HUD Bottom-left</summary>
972 </member>
973 <member name="F:OpenMetaverse.AttachmentPoint.HUDBottom">
974 <summary>HUD Bottom</summary>
975 </member>
976 <member name="F:OpenMetaverse.AttachmentPoint.HUDBottomRight">
977 <summary>HUD Bottom-right</summary>
978 </member>
979 <member name="T:OpenMetaverse.Tree">
980 <summary>
981 Tree foliage types
982 </summary>
983 </member>
984 <member name="F:OpenMetaverse.Tree.Pine1">
985 <summary>Pine1 tree</summary>
986 </member>
987 <member name="F:OpenMetaverse.Tree.Oak">
988 <summary>Oak tree</summary>
989 </member>
990 <member name="F:OpenMetaverse.Tree.TropicalBush1">
991 <summary>Tropical Bush1</summary>
992 </member>
993 <member name="F:OpenMetaverse.Tree.Palm1">
994 <summary>Palm1 tree</summary>
995 </member>
996 <member name="F:OpenMetaverse.Tree.Dogwood">
997 <summary>Dogwood tree</summary>
998 </member>
999 <member name="F:OpenMetaverse.Tree.TropicalBush2">
1000 <summary>Tropical Bush2</summary>
1001 </member>
1002 <member name="F:OpenMetaverse.Tree.Palm2">
1003 <summary>Palm2 tree</summary>
1004 </member>
1005 <member name="F:OpenMetaverse.Tree.Cypress1">
1006 <summary>Cypress1 tree</summary>
1007 </member>
1008 <member name="F:OpenMetaverse.Tree.Cypress2">
1009 <summary>Cypress2 tree</summary>
1010 </member>
1011 <member name="F:OpenMetaverse.Tree.Pine2">
1012 <summary>Pine2 tree</summary>
1013 </member>
1014 <member name="F:OpenMetaverse.Tree.Plumeria">
1015 <summary>Plumeria</summary>
1016 </member>
1017 <member name="F:OpenMetaverse.Tree.WinterPine1">
1018 <summary>Winter pinetree1</summary>
1019 </member>
1020 <member name="F:OpenMetaverse.Tree.WinterAspen">
1021 <summary>Winter Aspen tree</summary>
1022 </member>
1023 <member name="F:OpenMetaverse.Tree.WinterPine2">
1024 <summary>Winter pinetree2</summary>
1025 </member>
1026 <member name="F:OpenMetaverse.Tree.Eucalyptus">
1027 <summary>Eucalyptus tree</summary>
1028 </member>
1029 <member name="F:OpenMetaverse.Tree.Fern">
1030 <summary>Fern</summary>
1031 </member>
1032 <member name="F:OpenMetaverse.Tree.Eelgrass">
1033 <summary>Eelgrass</summary>
1034 </member>
1035 <member name="F:OpenMetaverse.Tree.SeaSword">
1036 <summary>Sea Sword</summary>
1037 </member>
1038 <member name="F:OpenMetaverse.Tree.Kelp1">
1039 <summary>Kelp1 plant</summary>
1040 </member>
1041 <member name="F:OpenMetaverse.Tree.BeachGrass1">
1042 <summary>Beach grass</summary>
1043 </member>
1044 <member name="F:OpenMetaverse.Tree.Kelp2">
1045 <summary>Kelp2 plant</summary>
1046 </member>
1047 <member name="T:OpenMetaverse.Grass">
1048 <summary>
1049 Grass foliage types
1050 </summary>
1051 </member>
1052 <member name="F:OpenMetaverse.Grass.Grass0">
1053 <summary>
1054 </summary>
1055 </member>
1056 <member name="F:OpenMetaverse.Grass.Grass1">
1057 <summary>
1058 </summary>
1059 </member>
1060 <member name="F:OpenMetaverse.Grass.Grass2">
1061 <summary>
1062 </summary>
1063 </member>
1064 <member name="F:OpenMetaverse.Grass.Grass3">
1065 <summary>
1066 </summary>
1067 </member>
1068 <member name="F:OpenMetaverse.Grass.Grass4">
1069 <summary>
1070 </summary>
1071 </member>
1072 <member name="F:OpenMetaverse.Grass.Undergrowth1">
1073 <summary>
1074 </summary>
1075 </member>
1076 <member name="T:OpenMetaverse.ClickAction">
1077 <summary>
1078 Action associated with clicking on an object
1079 </summary>
1080 </member>
1081 <member name="F:OpenMetaverse.ClickAction.Touch">
1082 <summary>Touch object</summary>
1083 </member>
1084 <member name="F:OpenMetaverse.ClickAction.Sit">
1085 <summary>Sit on object</summary>
1086 </member>
1087 <member name="F:OpenMetaverse.ClickAction.Buy">
1088 <summary>Purchase object or contents</summary>
1089 </member>
1090 <member name="F:OpenMetaverse.ClickAction.Pay">
1091 <summary>Pay the object</summary>
1092 </member>
1093 <member name="F:OpenMetaverse.ClickAction.OpenTask">
1094 <summary>Open task inventory</summary>
1095 </member>
1096 <member name="F:OpenMetaverse.ClickAction.PlayMedia">
1097 <summary>Play parcel media</summary>
1098 </member>
1099 <member name="F:OpenMetaverse.ClickAction.OpenMedia">
1100 <summary>Open parcel media</summary>
1101 </member>
1102 <member name="T:OpenMetaverse.PhysicsShapeType">
1103 <summary>
1104 Type of physics representation used for this prim in the simulator
1105 </summary>
1106 </member>
1107 <member name="F:OpenMetaverse.PhysicsShapeType.Prim">
1108 <summary>Use prim physics form this object</summary>
1109 </member>
1110 <member name="F:OpenMetaverse.PhysicsShapeType.None">
1111 <summary>No physics, prim doesn't collide</summary>
1112 </member>
1113 <member name="F:OpenMetaverse.PhysicsShapeType.ConvexHull">
1114 <summary>Use convex hull represantion of this prim</summary>
1115 </member>
1116 <member name="F:OpenMetaverse.ExpiringCache`2.syncRoot">
1117 <summary>For thread safety</summary>
1118 </member>
1119 <member name="F:OpenMetaverse.ExpiringCache`2.isPurging">
1120 <summary>For thread safety</summary>
1121 </member>
1122 <member name="M:OpenMetaverse.ExpiringCache`2.PurgeCache(System.Object,System.Timers.ElapsedEventArgs)">
1123 <summary>
1124 Purges expired objects from the cache. Called automatically by the purge timer.
451 </summary> 1125 </summary>
452 </member> 1126 </member>
453 <member name="T:OpenMetaverse.LocklessQueue`1"> 1127 <member name="T:OpenMetaverse.LocklessQueue`1">
454 <summary> 1128 <summary>
455 A thread-safe lockless queue that supports multiple readers and 1129 A thread-safe lockless queue that supports multiple readers and
456 multiple writers 1130 multiple writers
457 </summary> 1131 </summary>
458 </member> 1132 </member>
1133 <member name="M:OpenMetaverse.LocklessQueue`1.#ctor">
1134 <summary>
1135 Constructor
1136 </summary>
1137 </member>
1138 <member name="T:OpenMetaverse.LocklessQueue`1.SingleLinkNode">
1139 <summary>
1140 Provides a node container for data in a singly linked list
1141 </summary>
1142 </member>
1143 <member name="M:OpenMetaverse.LocklessQueue`1.SingleLinkNode.#ctor">
1144 <summary>
1145 Constructor
1146 </summary>
1147 </member>
1148 <member name="M:OpenMetaverse.LocklessQueue`1.SingleLinkNode.#ctor(`0)">
1149 <summary>
1150 Constructor
1151 </summary>
1152 </member>
1153 <member name="F:OpenMetaverse.LocklessQueue`1.SingleLinkNode.Next">
1154 <summary>Pointer to the next node in list</summary>
1155 </member>
1156 <member name="F:OpenMetaverse.LocklessQueue`1.SingleLinkNode.Item">
1157 <summary>The data contained by the node</summary>
1158 </member>
459 <member name="F:OpenMetaverse.LocklessQueue`1.head"> 1159 <member name="F:OpenMetaverse.LocklessQueue`1.head">
460 <summary>Queue head</summary> 1160 <summary>Queue head</summary>
461 </member> 1161 </member>
@@ -465,10 +1165,10 @@
465 <member name="F:OpenMetaverse.LocklessQueue`1.count"> 1165 <member name="F:OpenMetaverse.LocklessQueue`1.count">
466 <summary>Queue item count</summary> 1166 <summary>Queue item count</summary>
467 </member> 1167 </member>
468 <member name="M:OpenMetaverse.LocklessQueue`1.#ctor"> 1168 <member name="P:OpenMetaverse.LocklessQueue`1.Count">
469 <summary> 1169 <summary>Gets the current number of items in the queue. Since this
470 Constructor 1170 is a lockless collection this value should be treated as a close
471 </summary> 1171 estimate</summary>
472 </member> 1172 </member>
473 <member name="M:OpenMetaverse.LocklessQueue`1.Enqueue(`0)"> 1173 <member name="M:OpenMetaverse.LocklessQueue`1.Enqueue(`0)">
474 <summary> 1174 <summary>
@@ -483,168 +1183,228 @@
483 <param name="item">Dequeued item if the dequeue was successful</param> 1183 <param name="item">Dequeued item if the dequeue was successful</param>
484 <returns>True if an item was successfully deqeued, otherwise false</returns> 1184 <returns>True if an item was successfully deqeued, otherwise false</returns>
485 </member> 1185 </member>
486 <member name="P:OpenMetaverse.LocklessQueue`1.Count"> 1186 <member name="F:OpenMetaverse.Matrix4.Zero">
487 <summary>Gets the current number of items in the queue. Since this 1187 <summary>A 4x4 matrix containing all zeroes</summary>
488 is a lockless collection this value should be treated as a close
489 estimate</summary>
490 </member> 1188 </member>
491 <member name="T:OpenMetaverse.LocklessQueue`1.SingleLinkNode"> 1189 <member name="F:OpenMetaverse.Matrix4.Identity">
1190 <summary>A 4x4 identity matrix</summary>
1191 </member>
1192 <member name="M:OpenMetaverse.Matrix4.GetEulerAngles(System.Single@,System.Single@,System.Single@)">
492 <summary> 1193 <summary>
493 Provides a node container for data in a singly linked list 1194 Convert this matrix to euler rotations
494 </summary> 1195 </summary>
1196 <param name="roll">X euler angle</param>
1197 <param name="pitch">Y euler angle</param>
1198 <param name="yaw">Z euler angle</param>
495 </member> 1199 </member>
496 <member name="F:OpenMetaverse.LocklessQueue`1.SingleLinkNode.Next"> 1200 <member name="M:OpenMetaverse.Matrix4.GetQuaternion">
497 <summary>Pointer to the next node in list</summary> 1201 <summary>
1202 Convert this matrix to a quaternion rotation
1203 </summary>
1204 <returns>A quaternion representation of this rotation matrix</returns>
498 </member> 1205 </member>
499 <member name="F:OpenMetaverse.LocklessQueue`1.SingleLinkNode.Item"> 1206 <member name="M:OpenMetaverse.Matrix4.CreateFromEulers(System.Single,System.Single,System.Single)">
500 <summary>The data contained by the node</summary> 1207 <summary>
1208 Construct a matrix from euler rotation values in radians
1209 </summary>
1210 <param name="roll">X euler angle in radians</param>
1211 <param name="pitch">Y euler angle in radians</param>
1212 <param name="yaw">Z euler angle in radians</param>
501 </member> 1213 </member>
502 <member name="M:OpenMetaverse.LocklessQueue`1.SingleLinkNode.#ctor"> 1214 <member name="M:OpenMetaverse.Matrix4.ToString">
503 <summary> 1215 <summary>
504 Constructor 1216 Get a formatted string representation of the vector
505 </summary> 1217 </summary>
1218 <returns>A string representation of the vector</returns>
506 </member> 1219 </member>
507 <member name="M:OpenMetaverse.LocklessQueue`1.SingleLinkNode.#ctor(`0)"> 1220 <member name="T:OpenMetaverse.Parallel">
508 <summary> 1221 <summary>
509 Constructor 1222 Provides helper methods for parallelizing loops
510 </summary> 1223 </summary>
511 </member> 1224 </member>
512 <member name="T:OpenMetaverse.Color4"> 1225 <member name="M:OpenMetaverse.Parallel.For(System.Int32,System.Int32,System.Action{System.Int32})">
513 <summary> 1226 <summary>
514 An 8-bit color structure including an alpha channel 1227 Executes a for loop in which iterations may run in parallel
515 </summary> 1228 </summary>
1229 <param name="fromInclusive">The loop will be started at this index</param>
1230 <param name="toExclusive">The loop will be terminated before this index is reached</param>
1231 <param name="body">Method body to run for each iteration of the loop</param>
516 </member> 1232 </member>
517 <member name="F:OpenMetaverse.Color4.R"> 1233 <member name="M:OpenMetaverse.Parallel.For(System.Int32,System.Int32,System.Int32,System.Action{System.Int32})">
518 <summary>Red</summary> 1234 <summary>
1235 Executes a for loop in which iterations may run in parallel
1236 </summary>
1237 <param name="threadCount">The number of concurrent execution threads to run</param>
1238 <param name="fromInclusive">The loop will be started at this index</param>
1239 <param name="toExclusive">The loop will be terminated before this index is reached</param>
1240 <param name="body">Method body to run for each iteration of the loop</param>
519 </member> 1241 </member>
520 <member name="F:OpenMetaverse.Color4.G"> 1242 <member name="M:OpenMetaverse.Parallel.ForEach``1(System.Collections.Generic.IEnumerable{``0},System.Action{``0})">
521 <summary>Green</summary> 1243 <summary>
1244 Executes a foreach loop in which iterations may run in parallel
1245 </summary>
1246 <typeparam name="T">Object type that the collection wraps</typeparam>
1247 <param name="enumerable">An enumerable collection to iterate over</param>
1248 <param name="body">Method body to run for each object in the collection</param>
522 </member> 1249 </member>
523 <member name="F:OpenMetaverse.Color4.B"> 1250 <member name="M:OpenMetaverse.Parallel.ForEach``1(System.Int32,System.Collections.Generic.IEnumerable{``0},System.Action{``0})">
524 <summary>Blue</summary> 1251 <summary>
1252 Executes a foreach loop in which iterations may run in parallel
1253 </summary>
1254 <typeparam name="T">Object type that the collection wraps</typeparam>
1255 <param name="threadCount">The number of concurrent execution threads to run</param>
1256 <param name="enumerable">An enumerable collection to iterate over</param>
1257 <param name="body">Method body to run for each object in the collection</param>
525 </member> 1258 </member>
526 <member name="F:OpenMetaverse.Color4.A"> 1259 <member name="M:OpenMetaverse.Parallel.Invoke(System.Action[])">
527 <summary>Alpha</summary> 1260 <summary>
1261 Executes a series of tasks in parallel
1262 </summary>
1263 <param name="actions">A series of method bodies to execute</param>
528 </member> 1264 </member>
529 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte,System.Byte,System.Byte,System.Byte)"> 1265 <member name="M:OpenMetaverse.Parallel.Invoke(System.Int32,System.Action[])">
530 <summary> 1266 <summary>
531 1267 Executes a series of tasks in parallel
532 </summary> 1268 </summary>
533 <param name="r"></param> 1269 <param name="threadCount">The number of concurrent execution threads to run</param>
534 <param name="g"></param> 1270 <param name="actions">A series of method bodies to execute</param>
535 <param name="b"></param>
536 <param name="a"></param>
537 </member> 1271 </member>
538 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte[],System.Int32,System.Boolean)"> 1272 <member name="M:OpenMetaverse.Quaternion.#ctor(System.Single,System.Single,System.Single)">
539 <summary> 1273 <summary>
540 Builds a color from a byte array 1274 Build a quaternion from normalized float values
541 </summary> 1275 </summary>
542 <param name="byteArray">Byte array containing a 16 byte color</param> 1276 <param name="x">X value from -1.0 to 1.0</param>
543 <param name="pos">Beginning position in the byte array</param> 1277 <param name="y">Y value from -1.0 to 1.0</param>
544 <param name="inverted">True if the byte array stores inverted values, 1278 <param name="z">Z value from -1.0 to 1.0</param>
545 otherwise false. For example the color black (fully opaque) inverted
546 would be 0xFF 0xFF 0xFF 0x00</param>
547 </member> 1279 </member>
548 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte[],System.Int32,System.Boolean,System.Boolean)"> 1280 <member name="M:OpenMetaverse.Quaternion.#ctor(System.Byte[],System.Int32,System.Boolean)">
549 <summary> 1281 <summary>
550 Returns the raw bytes for this vector 1282 Constructor, builds a quaternion object from a byte array
551 </summary> 1283 </summary>
552 <param name="byteArray">Byte array containing a 16 byte color</param> 1284 <param name="byteArray">Byte array containing four four-byte floats</param>
553 <param name="pos">Beginning position in the byte array</param> 1285 <param name="pos">Offset in the byte array to start reading at</param>
554 <param name="inverted">True if the byte array stores inverted values, 1286 <param name="normalized">Whether the source data is normalized or
555 otherwise false. For example the color black (fully opaque) inverted 1287 not. If this is true 12 bytes will be read, otherwise 16 bytes will
556 would be 0xFF 0xFF 0xFF 0x00</param> 1288 be read.</param>
557 <param name="alphaInverted">True if the alpha value is inverted in
558 addition to whatever the inverted parameter is. Setting inverted true
559 and alphaInverted true will flip the alpha value back to non-inverted,
560 but keep the other color bytes inverted</param>
561 <returns>A 16 byte array containing R, G, B, and A</returns>
562 </member> 1289 </member>
563 <member name="M:OpenMetaverse.Color4.#ctor(OpenMetaverse.Color4)"> 1290 <member name="F:OpenMetaverse.Quaternion.X">
1291 <summary>X value</summary>
1292 </member>
1293 <member name="F:OpenMetaverse.Quaternion.Y">
1294 <summary>Y value</summary>
1295 </member>
1296 <member name="F:OpenMetaverse.Quaternion.Z">
1297 <summary>Z value</summary>
1298 </member>
1299 <member name="F:OpenMetaverse.Quaternion.W">
1300 <summary>W value</summary>
1301 </member>
1302 <member name="F:OpenMetaverse.Quaternion.Identity">
1303 <summary>A quaternion with a value of 0,0,0,1</summary>
1304 </member>
1305 <member name="M:OpenMetaverse.Quaternion.Normalize">
564 <summary> 1306 <summary>
565 Copy constructor 1307 Normalizes the quaternion
566 </summary> 1308 </summary>
567 <param name="color">Color to copy</param>
568 </member> 1309 </member>
569 <member name="M:OpenMetaverse.Color4.CompareTo(OpenMetaverse.Color4)"> 1310 <member name="M:OpenMetaverse.Quaternion.FromBytes(System.Byte[],System.Int32,System.Boolean)">
570 <summary> 1311 <summary>
571 IComparable.CompareTo implementation 1312 Builds a quaternion object from a byte array
572 </summary> 1313 </summary>
573 <remarks>Sorting ends up like this: |--Grayscale--||--Color--|. 1314 <param name="byteArray">The source byte array</param>
574 Alpha is only used when the colors are otherwise equivalent</remarks> 1315 <param name="pos">Offset in the byte array to start reading at</param>
1316 <param name="normalized">Whether the source data is normalized or
1317 not. If this is true 12 bytes will be read, otherwise 16 bytes will
1318 be read.</param>
575 </member> 1319 </member>
576 <member name="M:OpenMetaverse.Color4.FromBytes(System.Byte[],System.Int32,System.Boolean,System.Boolean)"> 1320 <member name="M:OpenMetaverse.Quaternion.GetBytes">
577 <summary> 1321 <summary>
578 Builds a color from a byte array 1322 Normalize this quaternion and serialize it to a byte array
579 </summary> 1323 </summary>
580 <param name="byteArray">Byte array containing a 16 byte color</param> 1324 <returns>A 12 byte array containing normalized X, Y, and Z floating
581 <param name="pos">Beginning position in the byte array</param> 1325 point values in order using little endian byte ordering</returns>
582 <param name="inverted">True if the byte array stores inverted values,
583 otherwise false. For example the color black (fully opaque) inverted
584 would be 0xFF 0xFF 0xFF 0x00</param>
585 <param name="alphaInverted">True if the alpha value is inverted in
586 addition to whatever the inverted parameter is. Setting inverted true
587 and alphaInverted true will flip the alpha value back to non-inverted,
588 but keep the other color bytes inverted</param>
589 </member> 1326 </member>
590 <member name="M:OpenMetaverse.Color4.ToBytes(System.Byte[],System.Int32)"> 1327 <member name="M:OpenMetaverse.Quaternion.ToBytes(System.Byte[],System.Int32)">
591 <summary> 1328 <summary>
592 Writes the raw bytes for this color to a byte array 1329 Writes the raw bytes for this quaternion to a byte array
593 </summary> 1330 </summary>
594 <param name="dest">Destination byte array</param> 1331 <param name="dest">Destination byte array</param>
595 <param name="pos">Position in the destination array to start 1332 <param name="pos">Position in the destination array to start
596 writing. Must be at least 16 bytes before the end of the array</param> 1333 writing. Must be at least 12 bytes before the end of the array</param>
597 </member> 1334 </member>
598 <member name="M:OpenMetaverse.Color4.ToBytes(System.Byte[],System.Int32,System.Boolean)"> 1335 <member name="M:OpenMetaverse.Quaternion.GetEulerAngles(System.Single@,System.Single@,System.Single@)">
599 <summary> 1336 <summary>
600 Serializes this color into four bytes in a byte array 1337 Convert this quaternion to euler angles
601 </summary> 1338 </summary>
602 <param name="dest">Destination byte array</param> 1339 <param name="roll">X euler angle</param>
603 <param name="pos">Position in the destination array to start 1340 <param name="pitch">Y euler angle</param>
604 writing. Must be at least 4 bytes before the end of the array</param> 1341 <param name="yaw">Z euler angle</param>
605 <param name="inverted">True to invert the output (1.0 becomes 0
606 instead of 255)</param>
607 </member> 1342 </member>
608 <member name="M:OpenMetaverse.Color4.ToFloatBytes(System.Byte[],System.Int32)"> 1343 <member name="M:OpenMetaverse.Quaternion.GetAxisAngle(OpenMetaverse.Vector3@,System.Single@)">
609 <summary> 1344 <summary>
610 Writes the raw bytes for this color to a byte array 1345 Convert this quaternion to an angle around an axis
611 </summary> 1346 </summary>
612 <param name="dest">Destination byte array</param> 1347 <param name="axis">Unit vector describing the axis</param>
613 <param name="pos">Position in the destination array to start 1348 <param name="angle">Angle around the axis, in radians</param>
614 writing. Must be at least 16 bytes before the end of the array</param>
615 </member> 1349 </member>
616 <member name="M:OpenMetaverse.Color4.ClampValues"> 1350 <member name="M:OpenMetaverse.Quaternion.Conjugate(OpenMetaverse.Quaternion)">
617 <summary> 1351 <summary>
618 Ensures that values are in range 0-1 1352 Returns the conjugate (spatial inverse) of a quaternion
619 </summary> 1353 </summary>
620 </member> 1354 </member>
621 <member name="M:OpenMetaverse.Color4.FromHSV(System.Double,System.Double,System.Double)"> 1355 <member name="M:OpenMetaverse.Quaternion.CreateFromAxisAngle(System.Single,System.Single,System.Single,System.Single)">
622 <summary> 1356 <summary>
623 Create an RGB color from a hue, saturation, value combination 1357 Build a quaternion from an axis and an angle of rotation around
1358 that axis
624 </summary> 1359 </summary>
625 <param name="hue">Hue</param>
626 <param name="saturation">Saturation</param>
627 <param name="value">Value</param>
628 <returns>An fully opaque RGB color (alpha is 1.0)</returns>
629 </member> 1360 </member>
630 <member name="M:OpenMetaverse.Color4.Lerp(OpenMetaverse.Color4,OpenMetaverse.Color4,System.Single)"> 1361 <member name="M:OpenMetaverse.Quaternion.CreateFromAxisAngle(OpenMetaverse.Vector3,System.Single)">
631 <summary> 1362 <summary>
632 Performs linear interpolation between two colors 1363 Build a quaternion from an axis and an angle of rotation around
1364 that axis
633 </summary> 1365 </summary>
634 <param name="value1">Color to start at</param> 1366 <param name="axis">Axis of rotation</param>
635 <param name="value2">Color to end at</param> 1367 <param name="angle">Angle of rotation</param>
636 <param name="amount">Amount to interpolate</param>
637 <returns>The interpolated color</returns>
638 </member> 1368 </member>
639 <member name="F:OpenMetaverse.Color4.Black"> 1369 <member name="M:OpenMetaverse.Quaternion.CreateFromEulers(OpenMetaverse.Vector3)">
640 <summary>A Color4 with zero RGB values and fully opaque (alpha 1.0)</summary> 1370 <summary>
1371 Creates a quaternion from a vector containing roll, pitch, and yaw
1372 in radians
1373 </summary>
1374 <param name="eulers">Vector representation of the euler angles in
1375 radians</param>
1376 <returns>Quaternion representation of the euler angles</returns>
641 </member> 1377 </member>
642 <member name="F:OpenMetaverse.Color4.White"> 1378 <member name="M:OpenMetaverse.Quaternion.CreateFromEulers(System.Single,System.Single,System.Single)">
643 <summary>A Color4 with full RGB values (1.0) and fully opaque (alpha 1.0)</summary> 1379 <summary>
1380 Creates a quaternion from roll, pitch, and yaw euler angles in
1381 radians
1382 </summary>
1383 <param name="roll">X angle in radians</param>
1384 <param name="pitch">Y angle in radians</param>
1385 <param name="yaw">Z angle in radians</param>
1386 <returns>Quaternion representation of the euler angles</returns>
1387 </member>
1388 <member name="M:OpenMetaverse.Quaternion.Inverse(OpenMetaverse.Quaternion)">
1389 <summary>
1390 Conjugates and renormalizes a vector
1391 </summary>
1392 </member>
1393 <member name="M:OpenMetaverse.Quaternion.Slerp(OpenMetaverse.Quaternion,OpenMetaverse.Quaternion,System.Single)">
1394 <summary>
1395 Spherical linear interpolation between two quaternions
1396 </summary>
1397 </member>
1398 <member name="M:OpenMetaverse.Quaternion.ToRawString">
1399 <summary>
1400 Get a string representation of the quaternion elements with up to three
1401 decimal digits and separated by spaces only
1402 </summary>
1403 <returns>Raw string representation of the quaternion</returns>
644 </member> 1404 </member>
645 <member name="M:OpenMetaverse.ReaderWriterLockSlim.ExitAndWakeUpAppropriateWaiters"> 1405 <member name="M:OpenMetaverse.ReaderWriterLockSlim.ExitAndWakeUpAppropriateWaiters">
646 <summary> 1406 <summary>
647 Determines the appropriate events to set, leaves the locks, and sets the events. 1407 Determines the appropriate events to set, leaves the locks, and sets the events.
648 </summary> 1408 </summary>
649 </member> 1409 </member>
650 <member name="M:OpenMetaverse.ReaderWriterLockSlim.LazyCreateEvent(System.Threading.EventWaitHandle@,System.Boolean)"> 1410 <member name="M:OpenMetaverse.ReaderWriterLockSlim.LazyCreateEvent(System.Threading.EventWaitHandle@,System.Boolean)">
@@ -652,20 +1412,105 @@
652 A routine for lazily creating a event outside the lock (so if errors 1412 A routine for lazily creating a event outside the lock (so if errors
653 happen they are outside the lock and that we don't do much work 1413 happen they are outside the lock and that we don't do much work
654 while holding a spin lock). If all goes well, reenter the lock and 1414 while holding a spin lock). If all goes well, reenter the lock and
655 set 'waitEvent' 1415 set 'waitEvent'
656 </summary> 1416 </summary>
657 </member> 1417 </member>
658 <member name="M:OpenMetaverse.ReaderWriterLockSlim.WaitOnEvent(System.Threading.EventWaitHandle,System.UInt32@,System.Int32)"> 1418 <member name="M:OpenMetaverse.ReaderWriterLockSlim.WaitOnEvent(System.Threading.EventWaitHandle,System.UInt32@,System.Int32)">
659 <summary> 1419 <summary>
660 Waits on 'waitEvent' with a timeout of 'millisceondsTimeout. 1420 Waits on 'waitEvent' with a timeout of 'millisceondsTimeout.
661 Before the wait 'numWaiters' is incremented and is restored before leaving this routine. 1421 Before the wait 'numWaiters' is incremented and is restored before leaving this routine.
662 </summary> 1422 </summary>
663 </member> 1423 </member>
664 <member name="M:OpenMetaverse.CircularQueue`1.#ctor(OpenMetaverse.CircularQueue{`0})"> 1424 <member name="T:OpenMetaverse.TokenBucket">
665 <summary> 1425 <summary>
666 Copy constructor 1426 A hierarchical token bucket for bandwidth throttling. See
1427 http://en.wikipedia.org/wiki/Token_bucket for more information
667 </summary> 1428 </summary>
668 <param name="queue">Circular queue to copy</param> 1429 </member>
1430 <member name="M:OpenMetaverse.TokenBucket.#ctor(OpenMetaverse.TokenBucket,System.Int32,System.Int32)">
1431 <summary>
1432 Default constructor
1433 </summary>
1434 <param name="parent">Parent bucket if this is a child bucket, or
1435 null if this is a root bucket</param>
1436 <param name="maxBurst">Maximum size of the bucket in bytes, or
1437 zero if this bucket has no maximum capacity</param>
1438 <param name="dripRate">Rate that the bucket fills, in bytes per
1439 second. If zero, the bucket always remains full</param>
1440 </member>
1441 <member name="F:OpenMetaverse.TokenBucket.parent">
1442 <summary>Parent bucket to this bucket, or null if this is a root
1443 bucket</summary>
1444 </member>
1445 <member name="F:OpenMetaverse.TokenBucket.maxBurst">
1446 <summary>Size of the bucket in bytes. If zero, the bucket has
1447 infinite capacity</summary>
1448 </member>
1449 <member name="F:OpenMetaverse.TokenBucket.tokensPerMS">
1450 <summary>Rate that the bucket fills, in bytes per millisecond. If
1451 zero, the bucket always remains full</summary>
1452 </member>
1453 <member name="F:OpenMetaverse.TokenBucket.content">
1454 <summary>Number of tokens currently in the bucket</summary>
1455 </member>
1456 <member name="F:OpenMetaverse.TokenBucket.lastDrip">
1457 <summary>Time of the last drip, in system ticks</summary>
1458 </member>
1459 <member name="P:OpenMetaverse.TokenBucket.Parent">
1460 <summary>
1461 The parent bucket of this bucket, or null if this bucket has no
1462 parent. The parent bucket will limit the aggregate bandwidth of all
1463 of its children buckets
1464 </summary>
1465 </member>
1466 <member name="P:OpenMetaverse.TokenBucket.MaxBurst">
1467 <summary>
1468 Maximum burst rate in bytes per second. This is the maximum number
1469 of tokens that can accumulate in the bucket at any one time
1470 </summary>
1471 </member>
1472 <member name="P:OpenMetaverse.TokenBucket.DripRate">
1473 <summary>
1474 The speed limit of this bucket in bytes per second. This is the
1475 number of tokens that are added to the bucket per second
1476 </summary>
1477 <remarks>Tokens are added to the bucket any time
1478 <seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32,System.Boolean)" /> is called, at the granularity of
1479 the system tick interval (typically around 15-22ms)</remarks>
1480 </member>
1481 <member name="P:OpenMetaverse.TokenBucket.Content">
1482 <summary>
1483 The number of bytes that can be sent at this moment. This is the
1484 current number of tokens in the bucket
1485 <remarks>If this bucket has a parent bucket that does not have
1486 enough tokens for a request, <seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32,System.Boolean)" /> will
1487 return false regardless of the content of this bucket</remarks></summary>
1488 </member>
1489 <member name="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)">
1490 <summary>
1491 Remove a given number of tokens from the bucket
1492 </summary>
1493 <param name="amount">Number of tokens to remove from the bucket</param>
1494 <returns>True if the requested number of tokens were removed from
1495 the bucket, otherwise false</returns>
1496 </member>
1497 <member name="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32,System.Boolean@)">
1498 <summary>
1499 Remove a given number of tokens from the bucket
1500 </summary>
1501 <param name="amount">Number of tokens to remove from the bucket</param>
1502 <param name="dripSucceeded">True if tokens were added to the bucket
1503 during this call, otherwise false</param>
1504 <returns>True if the requested number of tokens were removed from
1505 the bucket, otherwise false</returns>
1506 </member>
1507 <member name="M:OpenMetaverse.TokenBucket.Drip">
1508 <summary>
1509 Add tokens to the bucket over time. The number of tokens added each
1510 call depends on the length of time that has passed since the last
1511 call to Drip
1512 </summary>
1513 <returns>True if tokens were added to the bucket, otherwise false</returns>
669 </member> 1514 </member>
670 <member name="T:OpenMetaverse.UUID"> 1515 <member name="T:OpenMetaverse.UUID">
671 <summary> 1516 <summary>
@@ -673,14 +1518,11 @@
673 Life networking protocol 1518 Life networking protocol
674 </summary> 1519 </summary>
675 </member> 1520 </member>
676 <member name="F:OpenMetaverse.UUID.Guid">
677 <summary>The System.Guid object this struct wraps around</summary>
678 </member>
679 <member name="M:OpenMetaverse.UUID.#ctor(System.String)"> 1521 <member name="M:OpenMetaverse.UUID.#ctor(System.String)">
680 <summary> 1522 <summary>
681 Constructor that takes a string UUID representation 1523 Constructor that takes a string UUID representation
682 </summary> 1524 </summary>
683 <param name="val">A string representation of a UUID, case 1525 <param name="val">A string representation of a UUID, case
684 insensitive and can either be hyphenated or non-hyphenated</param> 1526 insensitive and can either be hyphenated or non-hyphenated</param>
685 <example>UUID("11f8aa9c-b071-4242-836b-13b7abe0d489")</example> 1527 <example>UUID("11f8aa9c-b071-4242-836b-13b7abe0d489")</example>
686 </member> 1528 </member>
@@ -700,7 +1542,7 @@
700 </member> 1542 </member>
701 <member name="M:OpenMetaverse.UUID.#ctor(System.UInt64)"> 1543 <member name="M:OpenMetaverse.UUID.#ctor(System.UInt64)">
702 <summary> 1544 <summary>
703 Constructor that takes an unsigned 64-bit unsigned integer to 1545 Constructor that takes an unsigned 64-bit unsigned integer to
704 convert to a UUID 1546 convert to a UUID
705 </summary> 1547 </summary>
706 <param name="val">64-bit unsigned integer to convert to a UUID</param> 1548 <param name="val">64-bit unsigned integer to convert to a UUID</param>
@@ -711,6 +1553,15 @@
711 </summary> 1553 </summary>
712 <param name="val">UUID to copy</param> 1554 <param name="val">UUID to copy</param>
713 </member> 1555 </member>
1556 <member name="F:OpenMetaverse.UUID.Guid">
1557 <summary>The System.Guid object this struct wraps around</summary>
1558 </member>
1559 <member name="F:OpenMetaverse.UUID.Zero">
1560 <summary>An UUID with a value of all zeroes</summary>
1561 </member>
1562 <member name="F:OpenMetaverse.UUID.ZeroString">
1563 <summary>A cache of UUID.Zero as a string to optimize a common path</summary>
1564 </member>
714 <member name="M:OpenMetaverse.UUID.CompareTo(OpenMetaverse.UUID)"> 1565 <member name="M:OpenMetaverse.UUID.CompareTo(OpenMetaverse.UUID)">
715 <summary> 1566 <summary>
716 IComparable.CompareTo implementation 1567 IComparable.CompareTo implementation
@@ -753,7 +1604,7 @@
753 <summary> 1604 <summary>
754 Generate a UUID from a string 1605 Generate a UUID from a string
755 </summary> 1606 </summary>
756 <param name="val">A string representation of a UUID, case 1607 <param name="val">A string representation of a UUID, case
757 insensitive and can either be hyphenated or non-hyphenated</param> 1608 insensitive and can either be hyphenated or non-hyphenated</param>
758 <example>UUID.Parse("11f8aa9c-b071-4242-836b-13b7abe0d489")</example> 1609 <example>UUID.Parse("11f8aa9c-b071-4242-836b-13b7abe0d489")</example>
759 </member> 1610 </member>
@@ -761,7 +1612,7 @@
761 <summary> 1612 <summary>
762 Generate a UUID from a string 1613 Generate a UUID from a string
763 </summary> 1614 </summary>
764 <param name="val">A string representation of a UUID, case 1615 <param name="val">A string representation of a UUID, case
765 insensitive and can either be hyphenated or non-hyphenated</param> 1616 insensitive and can either be hyphenated or non-hyphenated</param>
766 <param name="result">Will contain the parsed UUID if successful, 1617 <param name="result">Will contain the parsed UUID if successful,
767 otherwise null</param> 1618 otherwise null</param>
@@ -779,9 +1630,9 @@
779 </member> 1630 </member>
780 <member name="M:OpenMetaverse.UUID.Random"> 1631 <member name="M:OpenMetaverse.UUID.Random">
781 <summary> 1632 <summary>
782
783 </summary> 1633 </summary>
784 <returns></returns> 1634 <returns>
1635 </returns>
785 </member> 1636 </member>
786 <member name="M:OpenMetaverse.UUID.GetHashCode"> 1637 <member name="M:OpenMetaverse.UUID.GetHashCode">
787 <summary> 1638 <summary>
@@ -807,7 +1658,7 @@
807 <summary> 1658 <summary>
808 Get a hyphenated string representation of this UUID 1659 Get a hyphenated string representation of this UUID
809 </summary> 1660 </summary>
810 <returns>A string representation of this UUID, lowercase and 1661 <returns>A string representation of this UUID, lowercase and
811 with hyphens</returns> 1662 with hyphens</returns>
812 <example>11f8aa9c-b071-4242-836b-13b7abe0d489</example> 1663 <example>11f8aa9c-b071-4242-836b-13b7abe0d489</example>
813 </member> 1664 </member>
@@ -839,15 +1690,40 @@
839 <summary> 1690 <summary>
840 String typecasting operator 1691 String typecasting operator
841 </summary> 1692 </summary>
842 <param name="val">A UUID in string form. Case insensitive, 1693 <param name="val">A UUID in string form. Case insensitive,
843 hyphenated or non-hyphenated</param> 1694 hyphenated or non-hyphenated</param>
844 <returns>A UUID built from the string representation</returns> 1695 <returns>A UUID built from the string representation</returns>
845 </member> 1696 </member>
846 <member name="F:OpenMetaverse.UUID.Zero"> 1697 <member name="T:OpenMetaverse.Utils.Platform">
847 <summary>An UUID with a value of all zeroes</summary> 1698 <summary>
1699 Operating system
1700 </summary>
848 </member> 1701 </member>
849 <member name="F:OpenMetaverse.UUID.ZeroString"> 1702 <member name="F:OpenMetaverse.Utils.Platform.Unknown">
850 <summary>A cache of UUID.Zero as a string to optimize a common path</summary> 1703 <summary>Unknown</summary>
1704 </member>
1705 <member name="F:OpenMetaverse.Utils.Platform.Windows">
1706 <summary>Microsoft Windows</summary>
1707 </member>
1708 <member name="F:OpenMetaverse.Utils.Platform.WindowsCE">
1709 <summary>Microsoft Windows CE</summary>
1710 </member>
1711 <member name="F:OpenMetaverse.Utils.Platform.Linux">
1712 <summary>Linux</summary>
1713 </member>
1714 <member name="F:OpenMetaverse.Utils.Platform.OSX">
1715 <summary>Apple OSX</summary>
1716 </member>
1717 <member name="T:OpenMetaverse.Utils.Runtime">
1718 <summary>
1719 Runtime platform
1720 </summary>
1721 </member>
1722 <member name="F:OpenMetaverse.Utils.Runtime.Windows">
1723 <summary>.NET runtime</summary>
1724 </member>
1725 <member name="F:OpenMetaverse.Utils.Runtime.Mono">
1726 <summary>Mono runtime: http://www.mono-project.com/</summary>
851 </member> 1727 </member>
852 <member name="F:OpenMetaverse.Utils.DEG_TO_RAD"> 1728 <member name="F:OpenMetaverse.Utils.DEG_TO_RAD">
853 <summary>Used for converting degrees to radians</summary> 1729 <summary>Used for converting degrees to radians</summary>
@@ -857,7 +1733,7 @@
857 </member> 1733 </member>
858 <member name="F:OpenMetaverse.Utils.EnUsCulture"> 1734 <member name="F:OpenMetaverse.Utils.EnUsCulture">
859 <summary>Provide a single instance of the CultureInfo class to 1735 <summary>Provide a single instance of the CultureInfo class to
860 help parsing in situations where the grid assumes an en-us 1736 help parsing in situations where the grid assumes an en-us
861 culture</summary> 1737 culture</summary>
862 </member> 1738 </member>
863 <member name="F:OpenMetaverse.Utils.Epoch"> 1739 <member name="F:OpenMetaverse.Utils.Epoch">
@@ -1279,7 +2155,7 @@
1279 <summary> 2155 <summary>
1280 Takes an AssetType and returns the string representation 2156 Takes an AssetType and returns the string representation
1281 </summary> 2157 </summary>
1282 <param name="type">The source <seealso cref="T:OpenMetaverse.AssetType"/></param> 2158 <param name="type">The source <seealso cref="T:OpenMetaverse.AssetType" /></param>
1283 <returns>The string version of the AssetType</returns> 2159 <returns>The string version of the AssetType</returns>
1284 </member> 2160 </member>
1285 <member name="M:OpenMetaverse.Utils.StringToAssetType(System.String)"> 2161 <member name="M:OpenMetaverse.Utils.StringToAssetType(System.String)">
@@ -1293,7 +2169,7 @@
1293 <summary> 2169 <summary>
1294 Convert an InventoryType to a string 2170 Convert an InventoryType to a string
1295 </summary> 2171 </summary>
1296 <param name="type">The <seealso cref="T:InventoryType"/> to convert</param> 2172 <param name="type">The <seealso cref="T:InventoryType" /> to convert</param>
1297 <returns>A string representation of the source</returns> 2173 <returns>A string representation of the source</returns>
1298 </member> 2174 </member>
1299 <member name="M:OpenMetaverse.Utils.StringToInventoryType(System.String)"> 2175 <member name="M:OpenMetaverse.Utils.StringToInventoryType(System.String)">
@@ -1307,7 +2183,7 @@
1307 <summary> 2183 <summary>
1308 Convert a SaleType to a string 2184 Convert a SaleType to a string
1309 </summary> 2185 </summary>
1310 <param name="type">The <seealso cref="T:SaleType"/> to convert</param> 2186 <param name="type">The <seealso cref="T:SaleType" /> to convert</param>
1311 <returns>A string representation of the source</returns> 2187 <returns>A string representation of the source</returns>
1312 </member> 2188 </member>
1313 <member name="M:OpenMetaverse.Utils.StringToSaleType(System.String)"> 2189 <member name="M:OpenMetaverse.Utils.StringToSaleType(System.String)">
@@ -1382,7 +2258,7 @@
1382 <summary> 2258 <summary>
1383 Convert a native DateTime object to a UNIX timestamp 2259 Convert a native DateTime object to a UNIX timestamp
1384 </summary> 2260 </summary>
1385 <param name="time">A DateTime object you want to convert to a 2261 <param name="time">A DateTime object you want to convert to a
1386 timestamp</param> 2262 timestamp</param>
1387 <returns>An unsigned integer representing a UNIX timestamp</returns> 2263 <returns>An unsigned integer representing a UNIX timestamp</returns>
1388 </member> 2264 </member>
@@ -1413,356 +2289,35 @@
1413 <member name="M:OpenMetaverse.Utils.HostnameToIPv4(System.String)"> 2289 <member name="M:OpenMetaverse.Utils.HostnameToIPv4(System.String)">
1414 <summary> 2290 <summary>
1415 Attempts to convert a string representation of a hostname or IP 2291 Attempts to convert a string representation of a hostname or IP
1416 address to a <seealso cref="T:System.Net.IPAddress"/> 2292 address to a <seealso cref="T:System.Net.IPAddress" /></summary>
1417 </summary>
1418 <param name="hostname">Hostname to convert to an IPAddress</param> 2293 <param name="hostname">Hostname to convert to an IPAddress</param>
1419 <returns>Converted IP address object, or null if the conversion 2294 <returns>Converted IP address object, or null if the conversion
1420 failed</returns> 2295 failed</returns>
1421 </member> 2296 </member>
1422 <member name="T:OpenMetaverse.Utils.Platform"> 2297 <member name="T:OpenMetaverse.Vector2">
1423 <summary>
1424 Operating system
1425 </summary>
1426 </member>
1427 <member name="F:OpenMetaverse.Utils.Platform.Unknown">
1428 <summary>Unknown</summary>
1429 </member>
1430 <member name="F:OpenMetaverse.Utils.Platform.Windows">
1431 <summary>Microsoft Windows</summary>
1432 </member>
1433 <member name="F:OpenMetaverse.Utils.Platform.WindowsCE">
1434 <summary>Microsoft Windows CE</summary>
1435 </member>
1436 <member name="F:OpenMetaverse.Utils.Platform.Linux">
1437 <summary>Linux</summary>
1438 </member>
1439 <member name="F:OpenMetaverse.Utils.Platform.OSX">
1440 <summary>Apple OSX</summary>
1441 </member>
1442 <member name="T:OpenMetaverse.Utils.Runtime">
1443 <summary> 2298 <summary>
1444 Runtime platform 2299 A two-dimensional vector with floating-point values
1445 </summary> 2300 </summary>
1446 </member> 2301 </member>
1447 <member name="F:OpenMetaverse.Utils.Runtime.Windows"> 2302 <member name="F:OpenMetaverse.Vector2.X">
1448 <summary>.NET runtime</summary>
1449 </member>
1450 <member name="F:OpenMetaverse.Utils.Runtime.Mono">
1451 <summary>Mono runtime: http://www.mono-project.com/</summary>
1452 </member>
1453 <member name="F:OpenMetaverse.Quaternion.X">
1454 <summary>X value</summary> 2303 <summary>X value</summary>
1455 </member> 2304 </member>
1456 <member name="F:OpenMetaverse.Quaternion.Y"> 2305 <member name="F:OpenMetaverse.Vector2.Y">
1457 <summary>Y value</summary> 2306 <summary>Y value</summary>
1458 </member> 2307 </member>
1459 <member name="F:OpenMetaverse.Quaternion.Z"> 2308 <member name="F:OpenMetaverse.Vector2.Zero">
1460 <summary>Z value</summary> 2309 <summary>A vector with a value of 0,0</summary>
1461 </member>
1462 <member name="F:OpenMetaverse.Quaternion.W">
1463 <summary>W value</summary>
1464 </member>
1465 <member name="M:OpenMetaverse.Quaternion.#ctor(System.Single,System.Single,System.Single)">
1466 <summary>
1467 Build a quaternion from normalized float values
1468 </summary>
1469 <param name="x">X value from -1.0 to 1.0</param>
1470 <param name="y">Y value from -1.0 to 1.0</param>
1471 <param name="z">Z value from -1.0 to 1.0</param>
1472 </member>
1473 <member name="M:OpenMetaverse.Quaternion.#ctor(System.Byte[],System.Int32,System.Boolean)">
1474 <summary>
1475 Constructor, builds a quaternion object from a byte array
1476 </summary>
1477 <param name="byteArray">Byte array containing four four-byte floats</param>
1478 <param name="pos">Offset in the byte array to start reading at</param>
1479 <param name="normalized">Whether the source data is normalized or
1480 not. If this is true 12 bytes will be read, otherwise 16 bytes will
1481 be read.</param>
1482 </member>
1483 <member name="M:OpenMetaverse.Quaternion.Normalize">
1484 <summary>
1485 Normalizes the quaternion
1486 </summary>
1487 </member>
1488 <member name="M:OpenMetaverse.Quaternion.FromBytes(System.Byte[],System.Int32,System.Boolean)">
1489 <summary>
1490 Builds a quaternion object from a byte array
1491 </summary>
1492 <param name="byteArray">The source byte array</param>
1493 <param name="pos">Offset in the byte array to start reading at</param>
1494 <param name="normalized">Whether the source data is normalized or
1495 not. If this is true 12 bytes will be read, otherwise 16 bytes will
1496 be read.</param>
1497 </member>
1498 <member name="M:OpenMetaverse.Quaternion.GetBytes">
1499 <summary>
1500 Normalize this quaternion and serialize it to a byte array
1501 </summary>
1502 <returns>A 12 byte array containing normalized X, Y, and Z floating
1503 point values in order using little endian byte ordering</returns>
1504 </member>
1505 <member name="M:OpenMetaverse.Quaternion.ToBytes(System.Byte[],System.Int32)">
1506 <summary>
1507 Writes the raw bytes for this quaternion to a byte array
1508 </summary>
1509 <param name="dest">Destination byte array</param>
1510 <param name="pos">Position in the destination array to start
1511 writing. Must be at least 12 bytes before the end of the array</param>
1512 </member>
1513 <member name="M:OpenMetaverse.Quaternion.GetEulerAngles(System.Single@,System.Single@,System.Single@)">
1514 <summary>
1515 Convert this quaternion to euler angles
1516 </summary>
1517 <param name="roll">X euler angle</param>
1518 <param name="pitch">Y euler angle</param>
1519 <param name="yaw">Z euler angle</param>
1520 </member>
1521 <member name="M:OpenMetaverse.Quaternion.GetAxisAngle(OpenMetaverse.Vector3@,System.Single@)">
1522 <summary>
1523 Convert this quaternion to an angle around an axis
1524 </summary>
1525 <param name="axis">Unit vector describing the axis</param>
1526 <param name="angle">Angle around the axis, in radians</param>
1527 </member>
1528 <member name="M:OpenMetaverse.Quaternion.Conjugate(OpenMetaverse.Quaternion)">
1529 <summary>
1530 Returns the conjugate (spatial inverse) of a quaternion
1531 </summary>
1532 </member>
1533 <member name="M:OpenMetaverse.Quaternion.CreateFromAxisAngle(System.Single,System.Single,System.Single,System.Single)">
1534 <summary>
1535 Build a quaternion from an axis and an angle of rotation around
1536 that axis
1537 </summary>
1538 </member>
1539 <member name="M:OpenMetaverse.Quaternion.CreateFromAxisAngle(OpenMetaverse.Vector3,System.Single)">
1540 <summary>
1541 Build a quaternion from an axis and an angle of rotation around
1542 that axis
1543 </summary>
1544 <param name="axis">Axis of rotation</param>
1545 <param name="angle">Angle of rotation</param>
1546 </member>
1547 <member name="M:OpenMetaverse.Quaternion.CreateFromEulers(OpenMetaverse.Vector3)">
1548 <summary>
1549 Creates a quaternion from a vector containing roll, pitch, and yaw
1550 in radians
1551 </summary>
1552 <param name="eulers">Vector representation of the euler angles in
1553 radians</param>
1554 <returns>Quaternion representation of the euler angles</returns>
1555 </member>
1556 <member name="M:OpenMetaverse.Quaternion.CreateFromEulers(System.Single,System.Single,System.Single)">
1557 <summary>
1558 Creates a quaternion from roll, pitch, and yaw euler angles in
1559 radians
1560 </summary>
1561 <param name="roll">X angle in radians</param>
1562 <param name="pitch">Y angle in radians</param>
1563 <param name="yaw">Z angle in radians</param>
1564 <returns>Quaternion representation of the euler angles</returns>
1565 </member>
1566 <member name="M:OpenMetaverse.Quaternion.Inverse(OpenMetaverse.Quaternion)">
1567 <summary>
1568 Conjugates and renormalizes a vector
1569 </summary>
1570 </member>
1571 <member name="M:OpenMetaverse.Quaternion.Slerp(OpenMetaverse.Quaternion,OpenMetaverse.Quaternion,System.Single)">
1572 <summary>
1573 Spherical linear interpolation between two quaternions
1574 </summary>
1575 </member>
1576 <member name="M:OpenMetaverse.Quaternion.ToRawString">
1577 <summary>
1578 Get a string representation of the quaternion elements with up to three
1579 decimal digits and separated by spaces only
1580 </summary>
1581 <returns>Raw string representation of the quaternion</returns>
1582 </member>
1583 <member name="F:OpenMetaverse.Quaternion.Identity">
1584 <summary>A quaternion with a value of 0,0,0,1</summary>
1585 </member>
1586 <member name="T:OpenMetaverse.BlockingQueue`1">
1587 <summary>
1588 Same as Queue except Dequeue function blocks until there is an object to return.
1589 Note: This class does not need to be synchronized
1590 </summary>
1591 </member>
1592 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor(System.Collections.Generic.IEnumerable{`0})">
1593 <summary>
1594 Create new BlockingQueue.
1595 </summary>
1596 <param name="col">The System.Collections.ICollection to copy elements from</param>
1597 </member>
1598 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor(System.Int32)">
1599 <summary>
1600 Create new BlockingQueue.
1601 </summary>
1602 <param name="capacity">The initial number of elements that the queue can contain</param>
1603 </member>
1604 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor">
1605 <summary>
1606 Create new BlockingQueue.
1607 </summary>
1608 </member>
1609 <member name="M:OpenMetaverse.BlockingQueue`1.Finalize">
1610 <summary>
1611 BlockingQueue Destructor (Close queue, resume any waiting thread).
1612 </summary>
1613 </member>
1614 <member name="M:OpenMetaverse.BlockingQueue`1.Clear">
1615 <summary>
1616 Remove all objects from the Queue.
1617 </summary>
1618 </member>
1619 <member name="M:OpenMetaverse.BlockingQueue`1.Close">
1620 <summary>
1621 Remove all objects from the Queue, resume all dequeue threads.
1622 </summary>
1623 </member>
1624 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue">
1625 <summary>
1626 Removes and returns the object at the beginning of the Queue.
1627 </summary>
1628 <returns>Object in queue.</returns>
1629 </member>
1630 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue(System.TimeSpan)">
1631 <summary>
1632 Removes and returns the object at the beginning of the Queue.
1633 </summary>
1634 <param name="timeout">time to wait before returning</param>
1635 <returns>Object in queue.</returns>
1636 </member>
1637 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue(System.Int32)">
1638 <summary>
1639 Removes and returns the object at the beginning of the Queue.
1640 </summary>
1641 <param name="timeout">time to wait before returning (in milliseconds)</param>
1642 <returns>Object in queue.</returns>
1643 </member>
1644 <member name="M:OpenMetaverse.BlockingQueue`1.Enqueue(`0)">
1645 <summary>
1646 Adds an object to the end of the Queue
1647 </summary>
1648 <param name="obj">Object to put in queue</param>
1649 </member>
1650 <member name="M:OpenMetaverse.BlockingQueue`1.Open">
1651 <summary>
1652 Open Queue.
1653 </summary>
1654 </member>
1655 <member name="P:OpenMetaverse.BlockingQueue`1.Closed">
1656 <summary>
1657 Gets flag indicating if queue has been closed.
1658 </summary>
1659 </member>
1660 <member name="T:OpenMetaverse.Parallel">
1661 <summary>
1662 Provides helper methods for parallelizing loops
1663 </summary>
1664 </member>
1665 <member name="M:OpenMetaverse.Parallel.For(System.Int32,System.Int32,System.Action{System.Int32})">
1666 <summary>
1667 Executes a for loop in which iterations may run in parallel
1668 </summary>
1669 <param name="fromInclusive">The loop will be started at this index</param>
1670 <param name="toExclusive">The loop will be terminated before this index is reached</param>
1671 <param name="body">Method body to run for each iteration of the loop</param>
1672 </member>
1673 <member name="M:OpenMetaverse.Parallel.For(System.Int32,System.Int32,System.Int32,System.Action{System.Int32})">
1674 <summary>
1675 Executes a for loop in which iterations may run in parallel
1676 </summary>
1677 <param name="threadCount">The number of concurrent execution threads to run</param>
1678 <param name="fromInclusive">The loop will be started at this index</param>
1679 <param name="toExclusive">The loop will be terminated before this index is reached</param>
1680 <param name="body">Method body to run for each iteration of the loop</param>
1681 </member>
1682 <member name="M:OpenMetaverse.Parallel.ForEach``1(System.Collections.Generic.IEnumerable{``0},System.Action{``0})">
1683 <summary>
1684 Executes a foreach loop in which iterations may run in parallel
1685 </summary>
1686 <typeparam name="T">Object type that the collection wraps</typeparam>
1687 <param name="enumerable">An enumerable collection to iterate over</param>
1688 <param name="body">Method body to run for each object in the collection</param>
1689 </member>
1690 <member name="M:OpenMetaverse.Parallel.ForEach``1(System.Int32,System.Collections.Generic.IEnumerable{``0},System.Action{``0})">
1691 <summary>
1692 Executes a foreach loop in which iterations may run in parallel
1693 </summary>
1694 <typeparam name="T">Object type that the collection wraps</typeparam>
1695 <param name="threadCount">The number of concurrent execution threads to run</param>
1696 <param name="enumerable">An enumerable collection to iterate over</param>
1697 <param name="body">Method body to run for each object in the collection</param>
1698 </member>
1699 <member name="M:OpenMetaverse.Parallel.Invoke(System.Action[])">
1700 <summary>
1701 Executes a series of tasks in parallel
1702 </summary>
1703 <param name="actions">A series of method bodies to execute</param>
1704 </member>
1705 <member name="M:OpenMetaverse.Parallel.Invoke(System.Int32,System.Action[])">
1706 <summary>
1707 Executes a series of tasks in parallel
1708 </summary>
1709 <param name="threadCount">The number of concurrent execution threads to run</param>
1710 <param name="actions">A series of method bodies to execute</param>
1711 </member>
1712 <member name="M:OpenMetaverse.Matrix4.GetEulerAngles(System.Single@,System.Single@,System.Single@)">
1713 <summary>
1714 Convert this matrix to euler rotations
1715 </summary>
1716 <param name="roll">X euler angle</param>
1717 <param name="pitch">Y euler angle</param>
1718 <param name="yaw">Z euler angle</param>
1719 </member>
1720 <member name="M:OpenMetaverse.Matrix4.GetQuaternion">
1721 <summary>
1722 Convert this matrix to a quaternion rotation
1723 </summary>
1724 <returns>A quaternion representation of this rotation matrix</returns>
1725 </member>
1726 <member name="M:OpenMetaverse.Matrix4.CreateFromEulers(System.Single,System.Single,System.Single)">
1727 <summary>
1728 Construct a matrix from euler rotation values in radians
1729 </summary>
1730 <param name="roll">X euler angle in radians</param>
1731 <param name="pitch">Y euler angle in radians</param>
1732 <param name="yaw">Z euler angle in radians</param>
1733 </member>
1734 <member name="M:OpenMetaverse.Matrix4.ToString">
1735 <summary>
1736 Get a formatted string representation of the vector
1737 </summary>
1738 <returns>A string representation of the vector</returns>
1739 </member>
1740 <member name="F:OpenMetaverse.Matrix4.Zero">
1741 <summary>A 4x4 matrix containing all zeroes</summary>
1742 </member>
1743 <member name="F:OpenMetaverse.Matrix4.Identity">
1744 <summary>A 4x4 identity matrix</summary>
1745 </member>
1746 <member name="F:OpenMetaverse.Vector4.X">
1747 <summary>X value</summary>
1748 </member>
1749 <member name="F:OpenMetaverse.Vector4.Y">
1750 <summary>Y value</summary>
1751 </member> 2310 </member>
1752 <member name="F:OpenMetaverse.Vector4.Z"> 2311 <member name="F:OpenMetaverse.Vector2.One">
1753 <summary>Z value</summary> 2312 <summary>A vector with a value of 1,1</summary>
1754 </member> 2313 </member>
1755 <member name="F:OpenMetaverse.Vector4.W"> 2314 <member name="F:OpenMetaverse.Vector2.UnitX">
1756 <summary>W value</summary> 2315 <summary>A vector with a value of 1,0</summary>
1757 </member> 2316 </member>
1758 <member name="M:OpenMetaverse.Vector4.#ctor(System.Byte[],System.Int32)"> 2317 <member name="F:OpenMetaverse.Vector2.UnitY">
1759 <summary> 2318 <summary>A vector with a value of 0,1</summary>
1760 Constructor, builds a vector from a byte array
1761 </summary>
1762 <param name="byteArray">Byte array containing four four-byte floats</param>
1763 <param name="pos">Beginning position in the byte array</param>
1764 </member> 2319 </member>
1765 <member name="M:OpenMetaverse.Vector4.ApproxEquals(OpenMetaverse.Vector4,System.Single)"> 2320 <member name="M:OpenMetaverse.Vector2.ApproxEquals(OpenMetaverse.Vector2,System.Single)">
1766 <summary> 2321 <summary>
1767 Test if this vector is equal to another vector, within a given 2322 Test if this vector is equal to another vector, within a given
1768 tolerance range 2323 tolerance range
@@ -1773,78 +2328,74 @@
1773 <returns>True if the magnitude of difference between the two vectors 2328 <returns>True if the magnitude of difference between the two vectors
1774 is less than the given tolerance, otherwise false</returns> 2329 is less than the given tolerance, otherwise false</returns>
1775 </member> 2330 </member>
1776 <member name="M:OpenMetaverse.Vector4.CompareTo(OpenMetaverse.Vector4)"> 2331 <member name="M:OpenMetaverse.Vector2.IsFinite">
1777 <summary> 2332 <summary>
1778 IComparable.CompareTo implementation 2333 Test if this vector is composed of all finite numbers
1779 </summary> 2334 </summary>
1780 </member> 2335 </member>
1781 <member name="M:OpenMetaverse.Vector4.IsFinite"> 2336 <member name="M:OpenMetaverse.Vector2.CompareTo(OpenMetaverse.Vector2)">
1782 <summary> 2337 <summary>
1783 Test if this vector is composed of all finite numbers 2338 IComparable.CompareTo implementation
1784 </summary> 2339 </summary>
1785 </member> 2340 </member>
1786 <member name="M:OpenMetaverse.Vector4.FromBytes(System.Byte[],System.Int32)"> 2341 <member name="M:OpenMetaverse.Vector2.FromBytes(System.Byte[],System.Int32)">
1787 <summary> 2342 <summary>
1788 Builds a vector from a byte array 2343 Builds a vector from a byte array
1789 </summary> 2344 </summary>
1790 <param name="byteArray">Byte array containing a 16 byte vector</param> 2345 <param name="byteArray">Byte array containing two four-byte floats</param>
1791 <param name="pos">Beginning position in the byte array</param> 2346 <param name="pos">Beginning position in the byte array</param>
1792 </member> 2347 </member>
1793 <member name="M:OpenMetaverse.Vector4.GetBytes"> 2348 <member name="M:OpenMetaverse.Vector2.GetBytes">
1794 <summary> 2349 <summary>
1795 Returns the raw bytes for this vector 2350 Returns the raw bytes for this vector
1796 </summary> 2351 </summary>
1797 <returns>A 16 byte array containing X, Y, Z, and W</returns> 2352 <returns>An eight-byte array containing X and Y</returns>
1798 </member> 2353 </member>
1799 <member name="M:OpenMetaverse.Vector4.ToBytes(System.Byte[],System.Int32)"> 2354 <member name="M:OpenMetaverse.Vector2.ToBytes(System.Byte[],System.Int32)">
1800 <summary> 2355 <summary>
1801 Writes the raw bytes for this vector to a byte array 2356 Writes the raw bytes for this vector to a byte array
1802 </summary> 2357 </summary>
1803 <param name="dest">Destination byte array</param> 2358 <param name="dest">Destination byte array</param>
1804 <param name="pos">Position in the destination array to start 2359 <param name="pos">Position in the destination array to start
1805 writing. Must be at least 16 bytes before the end of the array</param> 2360 writing. Must be at least 8 bytes before the end of the array</param>
1806 </member> 2361 </member>
1807 <member name="M:OpenMetaverse.Vector4.ToRawString"> 2362 <member name="M:OpenMetaverse.Vector2.Parse(System.String)">
1808 <summary> 2363 <summary>
1809 Get a string representation of the vector elements with up to three 2364 Parse a vector from a string
1810 decimal digits and separated by spaces only
1811 </summary> 2365 </summary>
1812 <returns>Raw string representation of the vector</returns> 2366 <param name="val">A string representation of a 2D vector, enclosed
1813 </member> 2367 in arrow brackets and separated by commas</param>
1814 <member name="F:OpenMetaverse.Vector4.Zero">
1815 <summary>A vector with a value of 0,0,0,0</summary>
1816 </member>
1817 <member name="F:OpenMetaverse.Vector4.One">
1818 <summary>A vector with a value of 1,1,1,1</summary>
1819 </member>
1820 <member name="F:OpenMetaverse.Vector4.UnitX">
1821 <summary>A vector with a value of 1,0,0,0</summary>
1822 </member>
1823 <member name="F:OpenMetaverse.Vector4.UnitY">
1824 <summary>A vector with a value of 0,1,0,0</summary>
1825 </member>
1826 <member name="F:OpenMetaverse.Vector4.UnitZ">
1827 <summary>A vector with a value of 0,0,1,0</summary>
1828 </member>
1829 <member name="F:OpenMetaverse.Vector4.UnitW">
1830 <summary>A vector with a value of 0,0,0,1</summary>
1831 </member> 2368 </member>
1832 <member name="F:OpenMetaverse.ExpiringCache`2.syncRoot"> 2369 <member name="M:OpenMetaverse.Vector2.SmoothStep(OpenMetaverse.Vector2,OpenMetaverse.Vector2,System.Single)">
1833 <summary>For thread safety</summary> 2370 <summary>
2371 Interpolates between two vectors using a cubic equation
2372 </summary>
1834 </member> 2373 </member>
1835 <member name="F:OpenMetaverse.ExpiringCache`2.isPurging"> 2374 <member name="M:OpenMetaverse.Vector2.ToString">
1836 <summary>For thread safety</summary> 2375 <summary>
2376 Get a formatted string representation of the vector
2377 </summary>
2378 <returns>A string representation of the vector</returns>
1837 </member> 2379 </member>
1838 <member name="M:OpenMetaverse.ExpiringCache`2.PurgeCache(System.Object,System.Timers.ElapsedEventArgs)"> 2380 <member name="M:OpenMetaverse.Vector2.ToRawString">
1839 <summary> 2381 <summary>
1840 Purges expired objects from the cache. Called automatically by the purge timer. 2382 Get a string representation of the vector elements with up to three
2383 decimal digits and separated by spaces only
1841 </summary> 2384 </summary>
2385 <returns>Raw string representation of the vector</returns>
1842 </member> 2386 </member>
1843 <member name="T:OpenMetaverse.Vector3"> 2387 <member name="T:OpenMetaverse.Vector3">
1844 <summary> 2388 <summary>
1845 A three-dimensional vector with floating-point values 2389 A three-dimensional vector with floating-point values
1846 </summary> 2390 </summary>
1847 </member> 2391 </member>
2392 <member name="M:OpenMetaverse.Vector3.#ctor(System.Byte[],System.Int32)">
2393 <summary>
2394 Constructor, builds a vector from a byte array
2395 </summary>
2396 <param name="byteArray">Byte array containing three four-byte floats</param>
2397 <param name="pos">Beginning position in the byte array</param>
2398 </member>
1848 <member name="F:OpenMetaverse.Vector3.X"> 2399 <member name="F:OpenMetaverse.Vector3.X">
1849 <summary>X value</summary> 2400 <summary>X value</summary>
1850 </member> 2401 </member>
@@ -1854,12 +2405,20 @@
1854 <member name="F:OpenMetaverse.Vector3.Z"> 2405 <member name="F:OpenMetaverse.Vector3.Z">
1855 <summary>Z value</summary> 2406 <summary>Z value</summary>
1856 </member> 2407 </member>
1857 <member name="M:OpenMetaverse.Vector3.#ctor(System.Byte[],System.Int32)"> 2408 <member name="F:OpenMetaverse.Vector3.Zero">
1858 <summary> 2409 <summary>A vector with a value of 0,0,0</summary>
1859 Constructor, builds a vector from a byte array 2410 </member>
1860 </summary> 2411 <member name="F:OpenMetaverse.Vector3.One">
1861 <param name="byteArray">Byte array containing three four-byte floats</param> 2412 <summary>A vector with a value of 1,1,1</summary>
1862 <param name="pos">Beginning position in the byte array</param> 2413 </member>
2414 <member name="F:OpenMetaverse.Vector3.UnitX">
2415 <summary>A unit vector facing forward (X axis), value 1,0,0</summary>
2416 </member>
2417 <member name="F:OpenMetaverse.Vector3.UnitY">
2418 <summary>A unit vector facing left (Y axis), value 0,1,0</summary>
2419 </member>
2420 <member name="F:OpenMetaverse.Vector3.UnitZ">
2421 <summary>A unit vector facing up (Z axis), value 0,0,1</summary>
1863 </member> 2422 </member>
1864 <member name="M:OpenMetaverse.Vector3.ApproxEquals(OpenMetaverse.Vector3,System.Single)"> 2423 <member name="M:OpenMetaverse.Vector3.ApproxEquals(OpenMetaverse.Vector3,System.Single)">
1865 <summary> 2424 <summary>
@@ -1907,7 +2466,7 @@
1907 <summary> 2466 <summary>
1908 Parse a vector from a string 2467 Parse a vector from a string
1909 </summary> 2468 </summary>
1910 <param name="val">A string representation of a 3D vector, enclosed 2469 <param name="val">A string representation of a 3D vector, enclosed
1911 in arrow brackets and separated by commas</param> 2470 in arrow brackets and separated by commas</param>
1912 </member> 2471 </member>
1913 <member name="M:OpenMetaverse.Vector3.RotationBetween(OpenMetaverse.Vector3,OpenMetaverse.Vector3)"> 2472 <member name="M:OpenMetaverse.Vector3.RotationBetween(OpenMetaverse.Vector3,OpenMetaverse.Vector3)">
@@ -1940,586 +2499,152 @@
1940 Cross product between two vectors 2499 Cross product between two vectors
1941 </summary> 2500 </summary>
1942 </member> 2501 </member>
1943 <member name="F:OpenMetaverse.Vector3.Zero"> 2502 <member name="T:OpenMetaverse.Vector3d">
1944 <summary>A vector with a value of 0,0,0</summary>
1945 </member>
1946 <member name="F:OpenMetaverse.Vector3.One">
1947 <summary>A vector with a value of 1,1,1</summary>
1948 </member>
1949 <member name="F:OpenMetaverse.Vector3.UnitX">
1950 <summary>A unit vector facing forward (X axis), value 1,0,0</summary>
1951 </member>
1952 <member name="F:OpenMetaverse.Vector3.UnitY">
1953 <summary>A unit vector facing left (Y axis), value 0,1,0</summary>
1954 </member>
1955 <member name="F:OpenMetaverse.Vector3.UnitZ">
1956 <summary>A unit vector facing up (Z axis), value 0,0,1</summary>
1957 </member>
1958 <member name="T:OpenMetaverse.PCode">
1959 <summary> 2503 <summary>
1960 Identifier code for primitive types 2504 A three-dimensional vector with doubleing-point values
1961 </summary> 2505 </summary>
1962 </member> 2506 </member>
1963 <member name="F:OpenMetaverse.PCode.None"> 2507 <member name="M:OpenMetaverse.Vector3d.#ctor(System.Byte[],System.Int32)">
1964 <summary>None</summary>
1965 </member>
1966 <member name="F:OpenMetaverse.PCode.Prim">
1967 <summary>A Primitive</summary>
1968 </member>
1969 <member name="F:OpenMetaverse.PCode.Avatar">
1970 <summary>A Avatar</summary>
1971 </member>
1972 <member name="F:OpenMetaverse.PCode.Grass">
1973 <summary>Linden grass</summary>
1974 </member>
1975 <member name="F:OpenMetaverse.PCode.NewTree">
1976 <summary>Linden tree</summary>
1977 </member>
1978 <member name="F:OpenMetaverse.PCode.ParticleSystem">
1979 <summary>A primitive that acts as the source for a particle stream</summary>
1980 </member>
1981 <member name="F:OpenMetaverse.PCode.Tree">
1982 <summary>A Linden tree</summary>
1983 </member>
1984 <member name="T:OpenMetaverse.PrimFlags">
1985 <summary> 2508 <summary>
1986 Primary parameters for primitives such as Physics Enabled or Phantom 2509 Constructor, builds a vector from a byte array
1987 </summary> 2510 </summary>
2511 <param name="byteArray">Byte array containing three eight-byte doubles</param>
2512 <param name="pos">Beginning position in the byte array</param>
1988 </member> 2513 </member>
1989 <member name="F:OpenMetaverse.PrimFlags.None"> 2514 <member name="F:OpenMetaverse.Vector3d.X">
1990 <summary>Deprecated</summary> 2515 <summary>X value</summary>
1991 </member>
1992 <member name="F:OpenMetaverse.PrimFlags.Physics">
1993 <summary>Whether physics are enabled for this object</summary>
1994 </member>
1995 <member name="F:OpenMetaverse.PrimFlags.CreateSelected">
1996 <summary></summary>
1997 </member>
1998 <member name="F:OpenMetaverse.PrimFlags.ObjectModify">
1999 <summary></summary>
2000 </member>
2001 <member name="F:OpenMetaverse.PrimFlags.ObjectCopy">
2002 <summary></summary>
2003 </member>
2004 <member name="F:OpenMetaverse.PrimFlags.ObjectAnyOwner">
2005 <summary></summary>
2006 </member>
2007 <member name="F:OpenMetaverse.PrimFlags.ObjectYouOwner">
2008 <summary></summary>
2009 </member>
2010 <member name="F:OpenMetaverse.PrimFlags.Scripted">
2011 <summary></summary>
2012 </member>
2013 <member name="F:OpenMetaverse.PrimFlags.Touch">
2014 <summary>Whether this object contains an active touch script</summary>
2015 </member>
2016 <member name="F:OpenMetaverse.PrimFlags.ObjectMove">
2017 <summary></summary>
2018 </member>
2019 <member name="F:OpenMetaverse.PrimFlags.Money">
2020 <summary>Whether this object can receive payments</summary>
2021 </member>
2022 <member name="F:OpenMetaverse.PrimFlags.Phantom">
2023 <summary>Whether this object is phantom (no collisions)</summary>
2024 </member>
2025 <member name="F:OpenMetaverse.PrimFlags.InventoryEmpty">
2026 <summary></summary>
2027 </member>
2028 <member name="F:OpenMetaverse.PrimFlags.JointHinge">
2029 <summary></summary>
2030 </member>
2031 <member name="F:OpenMetaverse.PrimFlags.JointP2P">
2032 <summary></summary>
2033 </member>
2034 <member name="F:OpenMetaverse.PrimFlags.JointLP2P">
2035 <summary></summary>
2036 </member>
2037 <member name="F:OpenMetaverse.PrimFlags.JointWheel">
2038 <summary>Deprecated</summary>
2039 </member>
2040 <member name="F:OpenMetaverse.PrimFlags.AllowInventoryDrop">
2041 <summary></summary>
2042 </member>
2043 <member name="F:OpenMetaverse.PrimFlags.ObjectTransfer">
2044 <summary></summary>
2045 </member>
2046 <member name="F:OpenMetaverse.PrimFlags.ObjectGroupOwned">
2047 <summary></summary>
2048 </member>
2049 <member name="F:OpenMetaverse.PrimFlags.ObjectYouOfficer">
2050 <summary>Deprecated</summary>
2051 </member>
2052 <member name="F:OpenMetaverse.PrimFlags.CameraDecoupled">
2053 <summary></summary>
2054 </member>
2055 <member name="F:OpenMetaverse.PrimFlags.AnimSource">
2056 <summary></summary>
2057 </member>
2058 <member name="F:OpenMetaverse.PrimFlags.CameraSource">
2059 <summary></summary>
2060 </member>
2061 <member name="F:OpenMetaverse.PrimFlags.CastShadows">
2062 <summary></summary>
2063 </member>
2064 <member name="F:OpenMetaverse.PrimFlags.DieAtEdge">
2065 <summary>Server flag, will not be sent to clients. Specifies that
2066 the object is destroyed when it touches a simulator edge</summary>
2067 </member> 2516 </member>
2068 <member name="F:OpenMetaverse.PrimFlags.ReturnAtEdge"> 2517 <member name="F:OpenMetaverse.Vector3d.Y">
2069 <summary>Server flag, will not be sent to clients. Specifies that 2518 <summary>Y value</summary>
2070 the object will be returned to the owner's inventory when it
2071 touches a simulator edge</summary>
2072 </member> 2519 </member>
2073 <member name="F:OpenMetaverse.PrimFlags.Sandbox"> 2520 <member name="F:OpenMetaverse.Vector3d.Z">
2074 <summary>Server flag, will not be sent to clients.</summary> 2521 <summary>Z value</summary>
2075 </member> 2522 </member>
2076 <member name="F:OpenMetaverse.PrimFlags.Flying"> 2523 <member name="F:OpenMetaverse.Vector3d.Zero">
2077 <summary>Server flag, will not be sent to client. Specifies that 2524 <summary>A vector with a value of 0,0,0</summary>
2078 the object is hovering/flying</summary>
2079 </member> 2525 </member>
2080 <member name="F:OpenMetaverse.PrimFlags.ObjectOwnerModify"> 2526 <member name="F:OpenMetaverse.Vector3d.One">
2081 <summary></summary> 2527 <summary>A vector with a value of 1,1,1</summary>
2082 </member> 2528 </member>
2083 <member name="F:OpenMetaverse.PrimFlags.TemporaryOnRez"> 2529 <member name="F:OpenMetaverse.Vector3d.UnitX">
2084 <summary></summary> 2530 <summary>A unit vector facing forward (X axis), value of 1,0,0</summary>
2085 </member> 2531 </member>
2086 <member name="F:OpenMetaverse.PrimFlags.Temporary"> 2532 <member name="F:OpenMetaverse.Vector3d.UnitY">
2087 <summary></summary> 2533 <summary>A unit vector facing left (Y axis), value of 0,1,0</summary>
2088 </member> 2534 </member>
2089 <member name="F:OpenMetaverse.PrimFlags.ZlibCompressed"> 2535 <member name="F:OpenMetaverse.Vector3d.UnitZ">
2090 <summary></summary> 2536 <summary>A unit vector facing up (Z axis), value of 0,0,1</summary>
2091 </member> 2537 </member>
2092 <member name="T:OpenMetaverse.SoundFlags"> 2538 <member name="M:OpenMetaverse.Vector3d.ApproxEquals(OpenMetaverse.Vector3d,System.Double)">
2093 <summary> 2539 <summary>
2094 Sound flags for sounds attached to primitives 2540 Test if this vector is equal to another vector, within a given
2541 tolerance range
2095 </summary> 2542 </summary>
2543 <param name="vec">Vector to test against</param>
2544 <param name="tolerance">The acceptable magnitude of difference
2545 between the two vectors</param>
2546 <returns>True if the magnitude of difference between the two vectors
2547 is less than the given tolerance, otherwise false</returns>
2096 </member> 2548 </member>
2097 <member name="F:OpenMetaverse.SoundFlags.None"> 2549 <member name="M:OpenMetaverse.Vector3d.CompareTo(OpenMetaverse.Vector3d)">
2098 <summary></summary>
2099 </member>
2100 <member name="F:OpenMetaverse.SoundFlags.Loop">
2101 <summary></summary>
2102 </member>
2103 <member name="F:OpenMetaverse.SoundFlags.SyncMaster">
2104 <summary></summary>
2105 </member>
2106 <member name="F:OpenMetaverse.SoundFlags.SyncSlave">
2107 <summary></summary>
2108 </member>
2109 <member name="F:OpenMetaverse.SoundFlags.SyncPending">
2110 <summary></summary>
2111 </member>
2112 <member name="F:OpenMetaverse.SoundFlags.Queue">
2113 <summary></summary>
2114 </member>
2115 <member name="F:OpenMetaverse.SoundFlags.Stop">
2116 <summary></summary>
2117 </member>
2118 <member name="T:OpenMetaverse.Material">
2119 <summary> 2550 <summary>
2120 Material type for a primitive 2551 IComparable.CompareTo implementation
2121 </summary> 2552 </summary>
2122 </member> 2553 </member>
2123 <member name="F:OpenMetaverse.Material.Stone"> 2554 <member name="M:OpenMetaverse.Vector3d.IsFinite">
2124 <summary></summary>
2125 </member>
2126 <member name="F:OpenMetaverse.Material.Metal">
2127 <summary></summary>
2128 </member>
2129 <member name="F:OpenMetaverse.Material.Glass">
2130 <summary></summary>
2131 </member>
2132 <member name="F:OpenMetaverse.Material.Wood">
2133 <summary></summary>
2134 </member>
2135 <member name="F:OpenMetaverse.Material.Flesh">
2136 <summary></summary>
2137 </member>
2138 <member name="F:OpenMetaverse.Material.Plastic">
2139 <summary></summary>
2140 </member>
2141 <member name="F:OpenMetaverse.Material.Rubber">
2142 <summary></summary>
2143 </member>
2144 <member name="F:OpenMetaverse.Material.Light">
2145 <summary></summary>
2146 </member>
2147 <member name="T:OpenMetaverse.PrimType">
2148 <summary> 2555 <summary>
2149 Used in a helper function to roughly determine prim shape 2556 Test if this vector is composed of all finite numbers
2150 </summary> 2557 </summary>
2151 </member> 2558 </member>
2152 <member name="T:OpenMetaverse.ExtraParamType"> 2559 <member name="M:OpenMetaverse.Vector3d.FromBytes(System.Byte[],System.Int32)">
2153 <summary> 2560 <summary>
2154 Extra parameters for primitives, these flags are for features that have 2561 Builds a vector from a byte array
2155 been added after the original ObjectFlags that has all eight bits
2156 reserved already
2157 </summary> 2562 </summary>
2563 <param name="byteArray">Byte array containing a 24 byte vector</param>
2564 <param name="pos">Beginning position in the byte array</param>
2158 </member> 2565 </member>
2159 <member name="F:OpenMetaverse.ExtraParamType.Flexible"> 2566 <member name="M:OpenMetaverse.Vector3d.GetBytes">
2160 <summary>Whether this object has flexible parameters</summary>
2161 </member>
2162 <member name="F:OpenMetaverse.ExtraParamType.Light">
2163 <summary>Whether this object has light parameters</summary>
2164 </member>
2165 <member name="F:OpenMetaverse.ExtraParamType.Sculpt">
2166 <summary>Whether this object is a sculpted prim</summary>
2167 </member>
2168 <member name="T:OpenMetaverse.JointType">
2169 <summary> 2567 <summary>
2170 2568 Returns the raw bytes for this vector
2171 </summary> 2569 </summary>
2570 <returns>A 24 byte array containing X, Y, and Z</returns>
2172 </member> 2571 </member>
2173 <member name="F:OpenMetaverse.JointType.Invalid"> 2572 <member name="M:OpenMetaverse.Vector3d.ToBytes(System.Byte[],System.Int32)">
2174 <summary></summary>
2175 </member>
2176 <member name="F:OpenMetaverse.JointType.Hinge">
2177 <summary></summary>
2178 </member>
2179 <member name="F:OpenMetaverse.JointType.Point">
2180 <summary></summary>
2181 </member>
2182 <member name="T:OpenMetaverse.SculptType">
2183 <summary> 2573 <summary>
2184 2574 Writes the raw bytes for this vector to a byte array
2185 </summary> 2575 </summary>
2576 <param name="dest">Destination byte array</param>
2577 <param name="pos">Position in the destination array to start
2578 writing. Must be at least 24 bytes before the end of the array</param>
2186 </member> 2579 </member>
2187 <member name="F:OpenMetaverse.SculptType.None"> 2580 <member name="M:OpenMetaverse.Vector3d.Parse(System.String)">
2188 <summary></summary>
2189 </member>
2190 <member name="F:OpenMetaverse.SculptType.Sphere">
2191 <summary></summary>
2192 </member>
2193 <member name="F:OpenMetaverse.SculptType.Torus">
2194 <summary></summary>
2195 </member>
2196 <member name="F:OpenMetaverse.SculptType.Plane">
2197 <summary></summary>
2198 </member>
2199 <member name="F:OpenMetaverse.SculptType.Cylinder">
2200 <summary></summary>
2201 </member>
2202 <member name="F:OpenMetaverse.SculptType.Mesh">
2203 <summary></summary>
2204 </member>
2205 <member name="F:OpenMetaverse.SculptType.Invert">
2206 <summary></summary>
2207 </member>
2208 <member name="F:OpenMetaverse.SculptType.Mirror">
2209 <summary></summary>
2210 </member>
2211 <member name="T:OpenMetaverse.FaceType">
2212 <summary> 2581 <summary>
2213 2582 Parse a vector from a string
2214 </summary> 2583 </summary>
2584 <param name="val">A string representation of a 3D vector, enclosed
2585 in arrow brackets and separated by commas</param>
2215 </member> 2586 </member>
2216 <member name="F:OpenMetaverse.FaceType.PathBegin"> 2587 <member name="M:OpenMetaverse.Vector3d.SmoothStep(OpenMetaverse.Vector3d,OpenMetaverse.Vector3d,System.Double)">
2217 <summary></summary>
2218 </member>
2219 <member name="F:OpenMetaverse.FaceType.PathEnd">
2220 <summary></summary>
2221 </member>
2222 <member name="F:OpenMetaverse.FaceType.InnerSide">
2223 <summary></summary>
2224 </member>
2225 <member name="F:OpenMetaverse.FaceType.ProfileBegin">
2226 <summary></summary>
2227 </member>
2228 <member name="F:OpenMetaverse.FaceType.ProfileEnd">
2229 <summary></summary>
2230 </member>
2231 <member name="F:OpenMetaverse.FaceType.OuterSide0">
2232 <summary></summary>
2233 </member>
2234 <member name="F:OpenMetaverse.FaceType.OuterSide1">
2235 <summary></summary>
2236 </member>
2237 <member name="F:OpenMetaverse.FaceType.OuterSide2">
2238 <summary></summary>
2239 </member>
2240 <member name="F:OpenMetaverse.FaceType.OuterSide3">
2241 <summary></summary>
2242 </member>
2243 <member name="T:OpenMetaverse.ObjectCategory">
2244 <summary> 2588 <summary>
2245 2589 Interpolates between two vectors using a cubic equation
2246 </summary> 2590 </summary>
2247 </member> 2591 </member>
2248 <member name="F:OpenMetaverse.ObjectCategory.Invalid"> 2592 <member name="M:OpenMetaverse.Vector3d.ToString">
2249 <summary></summary>
2250 </member>
2251 <member name="F:OpenMetaverse.ObjectCategory.None">
2252 <summary></summary>
2253 </member>
2254 <member name="F:OpenMetaverse.ObjectCategory.Owner">
2255 <summary></summary>
2256 </member>
2257 <member name="F:OpenMetaverse.ObjectCategory.Group">
2258 <summary></summary>
2259 </member>
2260 <member name="F:OpenMetaverse.ObjectCategory.Other">
2261 <summary></summary>
2262 </member>
2263 <member name="F:OpenMetaverse.ObjectCategory.Selected">
2264 <summary></summary>
2265 </member>
2266 <member name="F:OpenMetaverse.ObjectCategory.Temporary">
2267 <summary></summary>
2268 </member>
2269 <member name="T:OpenMetaverse.AttachmentPoint">
2270 <summary>
2271 Attachment points for objects on avatar bodies
2272 </summary>
2273 <remarks>
2274 Both InventoryObject and InventoryAttachment types can be attached
2275 </remarks>
2276 </member>
2277 <member name="F:OpenMetaverse.AttachmentPoint.Default">
2278 <summary>Right hand if object was not previously attached</summary>
2279 </member>
2280 <member name="F:OpenMetaverse.AttachmentPoint.Chest">
2281 <summary>Chest</summary>
2282 </member>
2283 <member name="F:OpenMetaverse.AttachmentPoint.Skull">
2284 <summary>Skull</summary>
2285 </member>
2286 <member name="F:OpenMetaverse.AttachmentPoint.LeftShoulder">
2287 <summary>Left shoulder</summary>
2288 </member>
2289 <member name="F:OpenMetaverse.AttachmentPoint.RightShoulder">
2290 <summary>Right shoulder</summary>
2291 </member>
2292 <member name="F:OpenMetaverse.AttachmentPoint.LeftHand">
2293 <summary>Left hand</summary>
2294 </member>
2295 <member name="F:OpenMetaverse.AttachmentPoint.RightHand">
2296 <summary>Right hand</summary>
2297 </member>
2298 <member name="F:OpenMetaverse.AttachmentPoint.LeftFoot">
2299 <summary>Left foot</summary>
2300 </member>
2301 <member name="F:OpenMetaverse.AttachmentPoint.RightFoot">
2302 <summary>Right foot</summary>
2303 </member>
2304 <member name="F:OpenMetaverse.AttachmentPoint.Spine">
2305 <summary>Spine</summary>
2306 </member>
2307 <member name="F:OpenMetaverse.AttachmentPoint.Pelvis">
2308 <summary>Pelvis</summary>
2309 </member>
2310 <member name="F:OpenMetaverse.AttachmentPoint.Mouth">
2311 <summary>Mouth</summary>
2312 </member>
2313 <member name="F:OpenMetaverse.AttachmentPoint.Chin">
2314 <summary>Chin</summary>
2315 </member>
2316 <member name="F:OpenMetaverse.AttachmentPoint.LeftEar">
2317 <summary>Left ear</summary>
2318 </member>
2319 <member name="F:OpenMetaverse.AttachmentPoint.RightEar">
2320 <summary>Right ear</summary>
2321 </member>
2322 <member name="F:OpenMetaverse.AttachmentPoint.LeftEyeball">
2323 <summary>Left eyeball</summary>
2324 </member>
2325 <member name="F:OpenMetaverse.AttachmentPoint.RightEyeball">
2326 <summary>Right eyeball</summary>
2327 </member>
2328 <member name="F:OpenMetaverse.AttachmentPoint.Nose">
2329 <summary>Nose</summary>
2330 </member>
2331 <member name="F:OpenMetaverse.AttachmentPoint.RightUpperArm">
2332 <summary>Right upper arm</summary>
2333 </member>
2334 <member name="F:OpenMetaverse.AttachmentPoint.RightForearm">
2335 <summary>Right forearm</summary>
2336 </member>
2337 <member name="F:OpenMetaverse.AttachmentPoint.LeftUpperArm">
2338 <summary>Left upper arm</summary>
2339 </member>
2340 <member name="F:OpenMetaverse.AttachmentPoint.LeftForearm">
2341 <summary>Left forearm</summary>
2342 </member>
2343 <member name="F:OpenMetaverse.AttachmentPoint.RightHip">
2344 <summary>Right hip</summary>
2345 </member>
2346 <member name="F:OpenMetaverse.AttachmentPoint.RightUpperLeg">
2347 <summary>Right upper leg</summary>
2348 </member>
2349 <member name="F:OpenMetaverse.AttachmentPoint.RightLowerLeg">
2350 <summary>Right lower leg</summary>
2351 </member>
2352 <member name="F:OpenMetaverse.AttachmentPoint.LeftHip">
2353 <summary>Left hip</summary>
2354 </member>
2355 <member name="F:OpenMetaverse.AttachmentPoint.LeftUpperLeg">
2356 <summary>Left upper leg</summary>
2357 </member>
2358 <member name="F:OpenMetaverse.AttachmentPoint.LeftLowerLeg">
2359 <summary>Left lower leg</summary>
2360 </member>
2361 <member name="F:OpenMetaverse.AttachmentPoint.Stomach">
2362 <summary>Stomach</summary>
2363 </member>
2364 <member name="F:OpenMetaverse.AttachmentPoint.LeftPec">
2365 <summary>Left pectoral</summary>
2366 </member>
2367 <member name="F:OpenMetaverse.AttachmentPoint.RightPec">
2368 <summary>Right pectoral</summary>
2369 </member>
2370 <member name="F:OpenMetaverse.AttachmentPoint.HUDCenter2">
2371 <summary>HUD Center position 2</summary>
2372 </member>
2373 <member name="F:OpenMetaverse.AttachmentPoint.HUDTopRight">
2374 <summary>HUD Top-right</summary>
2375 </member>
2376 <member name="F:OpenMetaverse.AttachmentPoint.HUDTop">
2377 <summary>HUD Top</summary>
2378 </member>
2379 <member name="F:OpenMetaverse.AttachmentPoint.HUDTopLeft">
2380 <summary>HUD Top-left</summary>
2381 </member>
2382 <member name="F:OpenMetaverse.AttachmentPoint.HUDCenter">
2383 <summary>HUD Center</summary>
2384 </member>
2385 <member name="F:OpenMetaverse.AttachmentPoint.HUDBottomLeft">
2386 <summary>HUD Bottom-left</summary>
2387 </member>
2388 <member name="F:OpenMetaverse.AttachmentPoint.HUDBottom">
2389 <summary>HUD Bottom</summary>
2390 </member>
2391 <member name="F:OpenMetaverse.AttachmentPoint.HUDBottomRight">
2392 <summary>HUD Bottom-right</summary>
2393 </member>
2394 <member name="T:OpenMetaverse.Tree">
2395 <summary> 2593 <summary>
2396 Tree foliage types 2594 Get a formatted string representation of the vector
2397 </summary> 2595 </summary>
2596 <returns>A string representation of the vector</returns>
2398 </member> 2597 </member>
2399 <member name="F:OpenMetaverse.Tree.Pine1"> 2598 <member name="M:OpenMetaverse.Vector3d.ToRawString">
2400 <summary>Pine1 tree</summary>
2401 </member>
2402 <member name="F:OpenMetaverse.Tree.Oak">
2403 <summary>Oak tree</summary>
2404 </member>
2405 <member name="F:OpenMetaverse.Tree.TropicalBush1">
2406 <summary>Tropical Bush1</summary>
2407 </member>
2408 <member name="F:OpenMetaverse.Tree.Palm1">
2409 <summary>Palm1 tree</summary>
2410 </member>
2411 <member name="F:OpenMetaverse.Tree.Dogwood">
2412 <summary>Dogwood tree</summary>
2413 </member>
2414 <member name="F:OpenMetaverse.Tree.TropicalBush2">
2415 <summary>Tropical Bush2</summary>
2416 </member>
2417 <member name="F:OpenMetaverse.Tree.Palm2">
2418 <summary>Palm2 tree</summary>
2419 </member>
2420 <member name="F:OpenMetaverse.Tree.Cypress1">
2421 <summary>Cypress1 tree</summary>
2422 </member>
2423 <member name="F:OpenMetaverse.Tree.Cypress2">
2424 <summary>Cypress2 tree</summary>
2425 </member>
2426 <member name="F:OpenMetaverse.Tree.Pine2">
2427 <summary>Pine2 tree</summary>
2428 </member>
2429 <member name="F:OpenMetaverse.Tree.Plumeria">
2430 <summary>Plumeria</summary>
2431 </member>
2432 <member name="F:OpenMetaverse.Tree.WinterPine1">
2433 <summary>Winter pinetree1</summary>
2434 </member>
2435 <member name="F:OpenMetaverse.Tree.WinterAspen">
2436 <summary>Winter Aspen tree</summary>
2437 </member>
2438 <member name="F:OpenMetaverse.Tree.WinterPine2">
2439 <summary>Winter pinetree2</summary>
2440 </member>
2441 <member name="F:OpenMetaverse.Tree.Eucalyptus">
2442 <summary>Eucalyptus tree</summary>
2443 </member>
2444 <member name="F:OpenMetaverse.Tree.Fern">
2445 <summary>Fern</summary>
2446 </member>
2447 <member name="F:OpenMetaverse.Tree.Eelgrass">
2448 <summary>Eelgrass</summary>
2449 </member>
2450 <member name="F:OpenMetaverse.Tree.SeaSword">
2451 <summary>Sea Sword</summary>
2452 </member>
2453 <member name="F:OpenMetaverse.Tree.Kelp1">
2454 <summary>Kelp1 plant</summary>
2455 </member>
2456 <member name="F:OpenMetaverse.Tree.BeachGrass1">
2457 <summary>Beach grass</summary>
2458 </member>
2459 <member name="F:OpenMetaverse.Tree.Kelp2">
2460 <summary>Kelp2 plant</summary>
2461 </member>
2462 <member name="T:OpenMetaverse.Grass">
2463 <summary> 2599 <summary>
2464 Grass foliage types 2600 Get a string representation of the vector elements with up to three
2601 decimal digits and separated by spaces only
2465 </summary> 2602 </summary>
2603 <returns>Raw string representation of the vector</returns>
2466 </member> 2604 </member>
2467 <member name="F:OpenMetaverse.Grass.Grass0"> 2605 <member name="M:OpenMetaverse.Vector3d.op_Modulus(OpenMetaverse.Vector3d,OpenMetaverse.Vector3d)">
2468 <summary></summary> 2606 <summary>
2469 </member> 2607 Cross product between two vectors
2470 <member name="F:OpenMetaverse.Grass.Grass1"> 2608 </summary>
2471 <summary></summary>
2472 </member>
2473 <member name="F:OpenMetaverse.Grass.Grass2">
2474 <summary></summary>
2475 </member>
2476 <member name="F:OpenMetaverse.Grass.Grass3">
2477 <summary></summary>
2478 </member>
2479 <member name="F:OpenMetaverse.Grass.Grass4">
2480 <summary></summary>
2481 </member>
2482 <member name="F:OpenMetaverse.Grass.Undergrowth1">
2483 <summary></summary>
2484 </member> 2609 </member>
2485 <member name="T:OpenMetaverse.ClickAction"> 2610 <member name="M:OpenMetaverse.Vector4.#ctor(System.Byte[],System.Int32)">
2486 <summary> 2611 <summary>
2487 Action associated with clicking on an object 2612 Constructor, builds a vector from a byte array
2488 </summary> 2613 </summary>
2614 <param name="byteArray">Byte array containing four four-byte floats</param>
2615 <param name="pos">Beginning position in the byte array</param>
2489 </member> 2616 </member>
2490 <member name="F:OpenMetaverse.ClickAction.Touch"> 2617 <member name="F:OpenMetaverse.Vector4.X">
2491 <summary>Touch object</summary> 2618 <summary>X value</summary>
2492 </member> 2619 </member>
2493 <member name="F:OpenMetaverse.ClickAction.Sit"> 2620 <member name="F:OpenMetaverse.Vector4.Y">
2494 <summary>Sit on object</summary> 2621 <summary>Y value</summary>
2495 </member> 2622 </member>
2496 <member name="F:OpenMetaverse.ClickAction.Buy"> 2623 <member name="F:OpenMetaverse.Vector4.Z">
2497 <summary>Purchase object or contents</summary> 2624 <summary>Z value</summary>
2498 </member> 2625 </member>
2499 <member name="F:OpenMetaverse.ClickAction.Pay"> 2626 <member name="F:OpenMetaverse.Vector4.W">
2500 <summary>Pay the object</summary> 2627 <summary>W value</summary>
2501 </member> 2628 </member>
2502 <member name="F:OpenMetaverse.ClickAction.OpenTask"> 2629 <member name="F:OpenMetaverse.Vector4.Zero">
2503 <summary>Open task inventory</summary> 2630 <summary>A vector with a value of 0,0,0,0</summary>
2504 </member> 2631 </member>
2505 <member name="F:OpenMetaverse.ClickAction.PlayMedia"> 2632 <member name="F:OpenMetaverse.Vector4.One">
2506 <summary>Play parcel media</summary> 2633 <summary>A vector with a value of 1,1,1,1</summary>
2507 </member> 2634 </member>
2508 <member name="F:OpenMetaverse.ClickAction.OpenMedia"> 2635 <member name="F:OpenMetaverse.Vector4.UnitX">
2509 <summary>Open parcel media</summary> 2636 <summary>A vector with a value of 1,0,0,0</summary>
2510 </member> 2637 </member>
2511 <member name="T:OpenMetaverse.Vector2"> 2638 <member name="F:OpenMetaverse.Vector4.UnitY">
2512 <summary> 2639 <summary>A vector with a value of 0,1,0,0</summary>
2513 A two-dimensional vector with floating-point values
2514 </summary>
2515 </member> 2640 </member>
2516 <member name="F:OpenMetaverse.Vector2.X"> 2641 <member name="F:OpenMetaverse.Vector4.UnitZ">
2517 <summary>X value</summary> 2642 <summary>A vector with a value of 0,0,1,0</summary>
2518 </member> 2643 </member>
2519 <member name="F:OpenMetaverse.Vector2.Y"> 2644 <member name="F:OpenMetaverse.Vector4.UnitW">
2520 <summary>Y value</summary> 2645 <summary>A vector with a value of 0,0,0,1</summary>
2521 </member> 2646 </member>
2522 <member name="M:OpenMetaverse.Vector2.ApproxEquals(OpenMetaverse.Vector2,System.Single)"> 2647 <member name="M:OpenMetaverse.Vector4.ApproxEquals(OpenMetaverse.Vector4,System.Single)">
2523 <summary> 2648 <summary>
2524 Test if this vector is equal to another vector, within a given 2649 Test if this vector is equal to another vector, within a given
2525 tolerance range 2650 tolerance range
@@ -2530,73 +2655,43 @@
2530 <returns>True if the magnitude of difference between the two vectors 2655 <returns>True if the magnitude of difference between the two vectors
2531 is less than the given tolerance, otherwise false</returns> 2656 is less than the given tolerance, otherwise false</returns>
2532 </member> 2657 </member>
2533 <member name="M:OpenMetaverse.Vector2.IsFinite"> 2658 <member name="M:OpenMetaverse.Vector4.CompareTo(OpenMetaverse.Vector4)">
2534 <summary> 2659 <summary>
2535 Test if this vector is composed of all finite numbers 2660 IComparable.CompareTo implementation
2536 </summary> 2661 </summary>
2537 </member> 2662 </member>
2538 <member name="M:OpenMetaverse.Vector2.CompareTo(OpenMetaverse.Vector2)"> 2663 <member name="M:OpenMetaverse.Vector4.IsFinite">
2539 <summary> 2664 <summary>
2540 IComparable.CompareTo implementation 2665 Test if this vector is composed of all finite numbers
2541 </summary> 2666 </summary>
2542 </member> 2667 </member>
2543 <member name="M:OpenMetaverse.Vector2.FromBytes(System.Byte[],System.Int32)"> 2668 <member name="M:OpenMetaverse.Vector4.FromBytes(System.Byte[],System.Int32)">
2544 <summary> 2669 <summary>
2545 Builds a vector from a byte array 2670 Builds a vector from a byte array
2546 </summary> 2671 </summary>
2547 <param name="byteArray">Byte array containing two four-byte floats</param> 2672 <param name="byteArray">Byte array containing a 16 byte vector</param>
2548 <param name="pos">Beginning position in the byte array</param> 2673 <param name="pos">Beginning position in the byte array</param>
2549 </member> 2674 </member>
2550 <member name="M:OpenMetaverse.Vector2.GetBytes"> 2675 <member name="M:OpenMetaverse.Vector4.GetBytes">
2551 <summary> 2676 <summary>
2552 Returns the raw bytes for this vector 2677 Returns the raw bytes for this vector
2553 </summary> 2678 </summary>
2554 <returns>An eight-byte array containing X and Y</returns> 2679 <returns>A 16 byte array containing X, Y, Z, and W</returns>
2555 </member> 2680 </member>
2556 <member name="M:OpenMetaverse.Vector2.ToBytes(System.Byte[],System.Int32)"> 2681 <member name="M:OpenMetaverse.Vector4.ToBytes(System.Byte[],System.Int32)">
2557 <summary> 2682 <summary>
2558 Writes the raw bytes for this vector to a byte array 2683 Writes the raw bytes for this vector to a byte array
2559 </summary> 2684 </summary>
2560 <param name="dest">Destination byte array</param> 2685 <param name="dest">Destination byte array</param>
2561 <param name="pos">Position in the destination array to start 2686 <param name="pos">Position in the destination array to start
2562 writing. Must be at least 8 bytes before the end of the array</param> 2687 writing. Must be at least 16 bytes before the end of the array</param>
2563 </member>
2564 <member name="M:OpenMetaverse.Vector2.Parse(System.String)">
2565 <summary>
2566 Parse a vector from a string
2567 </summary>
2568 <param name="val">A string representation of a 2D vector, enclosed
2569 in arrow brackets and separated by commas</param>
2570 </member>
2571 <member name="M:OpenMetaverse.Vector2.SmoothStep(OpenMetaverse.Vector2,OpenMetaverse.Vector2,System.Single)">
2572 <summary>
2573 Interpolates between two vectors using a cubic equation
2574 </summary>
2575 </member>
2576 <member name="M:OpenMetaverse.Vector2.ToString">
2577 <summary>
2578 Get a formatted string representation of the vector
2579 </summary>
2580 <returns>A string representation of the vector</returns>
2581 </member> 2688 </member>
2582 <member name="M:OpenMetaverse.Vector2.ToRawString"> 2689 <member name="M:OpenMetaverse.Vector4.ToRawString">
2583 <summary> 2690 <summary>
2584 Get a string representation of the vector elements with up to three 2691 Get a string representation of the vector elements with up to three
2585 decimal digits and separated by spaces only 2692 decimal digits and separated by spaces only
2586 </summary> 2693 </summary>
2587 <returns>Raw string representation of the vector</returns> 2694 <returns>Raw string representation of the vector</returns>
2588 </member> 2695 </member>
2589 <member name="F:OpenMetaverse.Vector2.Zero">
2590 <summary>A vector with a value of 0,0</summary>
2591 </member>
2592 <member name="F:OpenMetaverse.Vector2.One">
2593 <summary>A vector with a value of 1,1</summary>
2594 </member>
2595 <member name="F:OpenMetaverse.Vector2.UnitX">
2596 <summary>A vector with a value of 1,0</summary>
2597 </member>
2598 <member name="F:OpenMetaverse.Vector2.UnitY">
2599 <summary>A vector with a value of 0,1</summary>
2600 </member>
2601 </members> 2696 </members>
2602</doc> 2697</doc>
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 653de5c..7e7b231 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -97,10 +97,6 @@
97 ;; from the selected region_info_source. 97 ;; from the selected region_info_source.
98 ; allow_regionless = false 98 ; allow_regionless = false
99 99
100 ;# {MaxPrimUndos} {} {Maximum number of undos avialable for position, rotation and scale changes of each prim} {} 20
101 ;; Increasing the number of undos available number will increase memory usage.
102 MaxPrimUndos = 20
103
104 ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001 100 ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001
105 ;; Minimum size for non-physical prims. Affects resizing of existing 101 ;; Minimum size for non-physical prims. Affects resizing of existing
106 ;; prims. This can be overriden in the region config file (as 102 ;; prims. This can be overriden in the region config file (as
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 2512428..e2d952a 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -81,10 +81,6 @@
81 ;; from the selected region_info_source. 81 ;; from the selected region_info_source.
82 allow_regionless = false 82 allow_regionless = false
83 83
84 ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos
85 ; Increasing this number will increase memory usage.
86 MaxPrimUndos = 20
87
88 ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonPhysicalPrimMax!). 84 ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonPhysicalPrimMax!).
89 NonPhysicalPrimMax = 256 85 NonPhysicalPrimMax = 256
90 86
@@ -478,7 +474,7 @@
478 ; clients login by starting each connection more slowly. Disabled by 474 ; clients login by starting each connection more slowly. Disabled by
479 ; default 475 ; default
480 ; 476 ;
481 enable_adaptive_throttles = true 477 enable_adaptive_throttles = false
482 478
483 ; Per-client bytes per second rates for the various throttle categories. 479 ; Per-client bytes per second rates for the various throttle categories.
484 ; These are default values that will be overriden by clients. These 480 ; These are default values that will be overriden by clients. These
@@ -1561,7 +1557,7 @@
1561 GroupsCacheTimeout = 30 1557 GroupsCacheTimeout = 30
1562 1558
1563 ; Specify which messaging module to use for groups messaging and if it's enabled 1559 ; Specify which messaging module to use for groups messaging and if it's enabled
1564 MessagingModule = GroupsMessagingModule 1560 ;MessagingModule = GroupsMessagingModule
1565 ;MessagingEnabled = true 1561 ;MessagingEnabled = true
1566 1562
1567 ; Experimental option to only message cached online users rather than all users 1563 ; Experimental option to only message cached online users rather than all users
diff --git a/bin/OpenSimDefaults.ini.example b/bin/OpenSimDefaults.ini.example
new file mode 100644
index 0000000..ef8f73a
--- /dev/null
+++ b/bin/OpenSimDefaults.ini.example
@@ -0,0 +1,1325 @@
1[Startup]
2 ; Set this to true if you want to log crashes to disk
3 ; this can be useful when submitting bug reports.
4 save_crashes = false
5
6 ; Directory to save crashes to if above is enabled
7 ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
8 crash_dir = "crashes"
9
10 ; Place to create a PID file
11 ; PIDFile = "/tmp/my.pid"
12
13 ; Http proxy support for llHTTPRequest and dynamic texture loading
14 ; Set HttpProxy to the URL for your proxy server if you would like
15 ; to proxy llHTTPRequests through a firewall
16 ; HttpProxy = "http://proxy.com"
17 ; Set HttpProxyExceptions to a list of regular expressions for
18 ; URLs that you don't want going through the proxy such as servers
19 ; inside your firewall, separate patterns with a ';'
20 ; HttpProxyExceptions = ".mydomain.com;localhost"
21
22 startup_console_commands_file = "startup_commands.txt"
23 shutdown_console_commands_file = "shutdown_commands.txt"
24
25 ; To run a script every few minutes, set the script filename here
26 ; timer_Script = "filename"
27
28 ; ##
29 ; ## SYSTEM
30 ; ##
31
32 ; Sets the method that OpenSim will use to fire asynchronous
33 ; events. Valid values are UnsafeQueueUserWorkItem,
34 ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
35 ; SmartThreadPool is reported to work well on Mono/Linux, but
36 ; UnsafeQueueUserWorkItem has been benchmarked with better
37 ; performance on .NET/Windows
38 async_call_method = SmartThreadPool
39
40 ; Max threads to allocate on the FireAndForget thread pool
41 ; when running with the SmartThreadPool option above
42 MaxPoolThreads = 15
43
44 ; ##
45 ; ## CLIENTS
46 ; ##
47
48 ; Enables EventQueueGet Service.
49 EventQueue = true
50
51 ; Set this to the DLL containing the client stack to use.
52 clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
53
54 ; ##
55 ; ## REGIONS
56 ; ##
57
58 ; Determine where OpenSimulator looks for the files which tell it which regions to server
59 ; Defaults to "filesystem" if this setting isn't present
60 region_info_source = "filesystem"
61 ; region_info_source = "web"
62
63 ; Determines where the region XML files are stored if you are loading these from the filesystem.
64 ; Defaults to bin/Regions in your OpenSimulator installation directory
65 ; regionload_regionsdir="C:\somewhere\xmlfiles\"
66
67 ; Determines the page from which regions xml is retrieved if you are loading these from the web
68 ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
69 ; except that everything is also enclosed in a <Regions> tag.
70 ; regionload_webserver_url = "http://example.com/regions.xml";
71
72 ; Draw objects on maptile. This step might take a long time if you've got a large number of
73 ; objects, so you can turn it off here if you'd like.
74 DrawPrimOnMapTile = true
75 ; Use terrain texture for maptiles if true, use shaded green if false
76 TextureOnMapTile = false
77
78 ; Maximum total size, and maximum size where a prim can be physical
79 NonPhysicalPrimMax = 256
80 PhysicalPrimMax = 10 ; (I think this was moved to the Regions.ini!)
81 ClampPrimSize = false
82
83 ; Allow scripts to cross region boundaries. These are recompiled on the new region.
84 AllowScriptCrossing = false
85
86 ; Allow compiled script binary code to cross region boundaries.
87 ; If you set this to "true", any region that can teleport to you can
88 ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
89 ; YOU HAVE BEEN WARNED!!!
90 TrustBinaries = false
91
92 ; Combine all contiguous regions into one large megaregion
93 ; Order your regions from South to North, West to East in your regions.ini and then set this to true
94 ; Warning! Don't use this with regions that have existing content!, This will likely break them
95 CombineContiguousRegions = false
96
97 ; If you have only one region in an instance, or to avoid the many bugs
98 ; that you can trigger in modules by restarting a region, set this to
99 ; true to make the entire instance exit instead of restarting the region.
100 ; This is meant to be used on systems where some external system like
101 ; Monit will restart any instance that exits, thereby making the shutdown
102 ; into a restart.
103 ;InworldRestartShutsDown = false
104
105 ; ##
106 ; ## PRIM STORAGE
107 ; ##
108
109 ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
110 ; prevent frequently changing objects from heavily loading the region data store.
111 ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
112 ;
113 ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
114 MinimumTimeBeforePersistenceConsidered = 60
115 ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
116 MaximumTimeBeforePersistenceConsidered = 600
117
118 ; Should avatars in neighbor sims see objects in this sim?
119 see_into_this_sim_from_neighbor = true
120
121 ; ##
122 ; ## PHYSICS
123 ; ##
124
125 ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
126 physical_prim = true
127
128 ; Select a mesher here.
129 ;
130 ; Meshmerizer properly handles complex prims by using triangle meshes.
131 ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
132 ;
133 ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
134 ; Usually this is only a box
135
136 meshing = Meshmerizer
137 ;meshing = ZeroMesher
138
139 ; Choose one of the physics engines below
140 ; OpenDynamicsEngine is by some distance the most developed physics engine
141 ; basicphysics effectively does not model physics at all, making all objects phantom
142
143 physics = OpenDynamicsEngine
144 ;physics = basicphysics
145 ;physics = POS
146 ;physics = modified_BulletX
147
148 ; ##
149 ; ## PERMISSIONS
150 ; ##
151
152 ;permissionmodules = "DefaultPermissionsModule"
153
154 ;If any of the specified permissions modules fail to load, quit?
155 SecurePermissionsLoading = true
156
157 ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
158 ; any item, etc. This may not yet be implemented uniformally.
159 ; If set to true, then all permissions checks are carried out
160 ; Default is false
161 serverside_object_permissions = false
162
163 allow_grid_gods = false
164
165 ; This allows somne control over permissions
166 ; please note that this still doesn't duplicate SL, and is not intended to
167 ;region_owner_is_god = true
168 ;region_manager_is_god = false
169 ;parcel_owner_is_god = true
170
171 ; Control user types that are allowed to create new scripts
172 ; Only enforced if serviceside_object_permissions is true
173 ;
174 ; Current possible values are
175 ; all - anyone can create scripts (subject to normal permissions)
176 ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
177 ; Default value is all
178 ; allowed_script_creators = all
179
180 ; Control user types that are allowed to edit (save) scripts
181 ; Only enforced if serviceside_object_permissions is true
182 ;
183 ; Current possible values are
184 ; all - anyone can edit scripts (subject to normal permissions)
185 ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
186 ; Default value is all
187 ; allowed_script_editors = all
188
189 ; ##
190 ; ## SCRIPT ENGINE
191 ; ##
192
193 DefaultScriptEngine = "XEngine"
194
195 ; ##
196 ; ## WORLD MAP
197 ; ##
198
199 ;WorldMapModule = "WorldMap"
200 ;MapImageModule = "MapImageModule"
201 ; Set to false to not generate any maptiles
202 ;GenerateMaptiles = "true"
203 ; Refresh (in seconds) the map tile periodically
204 ;MaptileRefresh = 0
205 ; If not generating maptiles, use this static texture asset ID
206 ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
207
208 ; ##
209 ; ## EMAIL MODULE
210 ; ##
211
212 ;emailmodule = DefaultEmailModule
213
214 ; ##
215 ; ## ANIMATIONS
216 ; ##
217
218 ; If enabled, enableFlySlow will change the primary fly state to
219 ; FLYSLOW, and the "always run" state will be the regular fly.
220
221 enableflyslow = false
222
223 ; PreJump is an additional animation state, but it probably
224 ; won't look right until the physics engine supports it
225 ; (i.e delays takeoff for a moment)
226
227 ; This is commented so it will come on automatically once it's
228 ; supported.
229
230 ; enableprejump = true
231
232 ; Simulator Stats URI
233 ; Enable JSON simulator data by setting a URI name (case sensitive)
234 ; Stats_URI = "jsonSimStats"
235
236 ; Make OpenSim start all regions woth logins disabled. They will need
237 ; to be enabled from the console if this is set
238 ; StartDisabled = false
239
240 ; Image decoding. Use CSJ2K for layer boundary decoding if true,
241 ; OpenJPEG if false
242 ; UseCSJ2K = true
243
244[SMTP]
245 enabled=false
246
247 ;enabled=true
248 ;internal_object_host=lsl.opensim.local
249 ;host_domain_header_from=127.0.0.1
250 ;SMTP_SERVER_HOSTNAME=127.0.0.1
251 ;SMTP_SERVER_PORT=25
252 ;SMTP_SERVER_LOGIN=foo
253 ;SMTP_SERVER_PASSWORD=bar
254
255[Network]
256 ConsoleUser = "Test"
257 ConsolePass = "secret"
258 http_listener_port = 9000
259 console_port = 0
260
261 ; ssl config: Experimental! The auto https config only really works definately on windows XP now
262 ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
263 ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
264 http_listener_ssl = false ; Also create a SSL server
265 http_listener_cn = "localhost" ; Use the cert with the common name
266 http_listener_sslport = 9001 ; Use this port for SSL connections
267 http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
268
269 ; Hostname to use in llRequestURL/llRequestSecureURL
270 ; if not defined - default machine name is being used
271 ; (on Windows this mean NETBIOS name - useably only inside local network)
272 ; ExternalHostNameForLSL=127.0.0.1
273
274 ; What is reported as the "X-Secondlife-Shard"
275 ; Defaults to the user server url if not set
276 ; The old default is "OpenSim", set here for compatibility
277 shard = "OpenSim"
278
279 ; What is reported as the "User-Agent" when using llHTTPRequest
280 ; Defaults to not sent if not set here. See the notes section in the wiki at
281 ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
282 ; " (Mozilla Compatible)" to the text where there are problems with a web server
283 ;user_agent = "OpenSim LSL (Mozilla Compatible)"
284
285[XMLRPC]
286 ; ##
287 ; ## Scripting XMLRPC mapper
288 ; ##
289
290 ; If enabled, this will post an event, "xmlrpc_uri(string)" to the
291 ; script concurrently with the first remote_data event.
292 ; This will contain the fully qualified URI an external site needs
293 ; to use to send XMLRPC requests to that script
294
295 ;XmlRpcRouterModule = "XmlRpcRouterModule"
296 ;XmlRpcPort = 20800
297
298[ClientStack.LindenUDP]
299 ; Set this to true to process incoming packets asynchronously. Networking is
300 ; already separated from packet handling with a queue, so this will only
301 ; affect whether networking internals such as packet decoding and
302 ; acknowledgement accounting are done synchronously or asynchronously
303 ;
304 ;async_packet_handling = false
305
306 ; The client socket receive buffer size determines how many
307 ; incoming requests we can process; the default on .NET is 8192
308 ; which is about 2 4k-sized UDP datagrams. On mono this is
309 ; whatever the underlying operating system has as default; for
310 ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
311 ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
312 ; do "sysctl net.core.rmem_default" to find out what your system
313 ; uses a default socket receive buffer size.
314 ;
315 ; client_socket_rcvbuf_size allows you to specify the receive
316 ; buffer size LLUDPServer should use. NOTE: this will be limited
317 ; by the system's settings for the maximum client receive buffer
318 ; size (on linux systems you can set that with "sysctl -w
319 ; net.core.rmem_max=X")
320 ;
321 ;client_socket_rcvbuf_size = 8388608
322
323 ; Maximum outbound bytes per second for a single scene. This can be used to
324 ; throttle total outbound UDP traffic for a simulator. The default value is
325 ; 0, meaning no throttling at the scene level. The example given here is
326 ; 20 megabits
327 ;
328 ;scene_throttle_max_bps = 2621440
329
330 ; Maximum bits per second to send to any single client. This will override
331 ; the user's viewer preference settings. The default value is 0, meaning no
332 ; aggregate throttling on clients (only per-category throttling). The
333 ; example given here is 1.5 megabits
334 ;
335 ;client_throttle_max_bps = 196608
336
337 ; Per-client bytes per second rates for the various throttle categories.
338 ; These are default values that will be overriden by clients
339 ;
340 ;resend_default = 12500
341 ;land_default = 1000
342 ;wind_default = 1000
343 ;cloud_default = 1000
344 ;task_default = 1000
345 ;texture_default = 1000
346 ;asset_default = 1000
347 ;state_default = 1000
348
349 ; Per-client maximum burst rates in bytes per second for the various
350 ; throttle categories. These are default values that will be overriden by
351 ; clients
352 ;
353 ;resend_limit = 18750
354 ;land_limit = 29750
355 ;wind_limit = 18750
356 ;cloud_limit = 18750
357 ;task_limit = 18750
358 ;texture_limit = 55750
359 ;asset_limit = 27500
360 ;state_limit = 37000
361
362 ; Configures how ObjectUpdates are aggregated. These numbers
363 ; do not literally mean how many updates will be put in each
364 ; packet that goes over the wire, as packets are
365 ; automatically split on a 1400 byte boundary. These control
366 ; the balance between responsiveness of interest list updates
367 ; and total throughput. Higher numbers will ensure more full-
368 ; sized packets and faster sending of data, but more delay in
369 ; updating interest lists
370 ;
371 ;PrimTerseUpdatesPerPacket = 25
372 ;AvatarTerseUpdatesPerPacket = 10
373 ;PrimFullUpdatesPerPacket = 100
374
375 ; TextureSendLimit determines how many packets will be put on
376 ; the outgoing queue each cycle. Like the settings above, this
377 ; is a balance between responsiveness to priority updates and
378 ; total throughput. Higher numbers will give a better
379 ; throughput at the cost of reduced responsiveness to client
380 ; priority changes or transfer aborts
381 ;
382 ;TextureSendLimit = 20
383
384 ; Quash and remove any light properties from attachments not on the
385 ; hands. This allows flashlights and lanterns to function, but kills
386 ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
387 ; will also be affected.
388 ;
389 ;DisableFacelights = "false"
390
391[Chat]
392 ; Controls whether the chat module is enabled. Default is true.
393 enabled = true;
394
395 ; Distance in meters that whispers should travel. Default is 10m
396 whisper_distance = 10
397
398 ; Distance in meters that ordinary chat should travel. Default is 30m
399 say_distance = 30
400
401 ; Distance in meters that shouts should travel. Default is 100m
402 shout_distance = 100
403
404 ; Append a prefix to the god avatar names appearing in chat whilst in god mode
405 ; admin_prefix = "@"
406
407
408[Messaging]
409 ; Control which region module is used for instant messaging.
410 ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
411 InstantMessageModule = InstantMessageModule
412 ; MessageTransferModule = MessageTransferModule
413 ; OfflineMessageModule = OfflineMessageModule
414 ; OfflineMessageURL = http://yourserver/Offline.php
415 ; MuteListModule = MuteListModule
416 ; MuteListURL = http://yourserver/Mute.php
417
418 ; Control whether group messages are forwarded to offline users. Default is true.
419 ; ForwardOfflineGroupMessages = true
420
421
422[ODEPhysicsSettings]
423 ;##
424 ;## World Settings
425 ;##
426
427 ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
428 world_gravityx = 0
429 world_gravityy = 0
430 world_gravityz = -9.8
431
432 ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
433 ; reference: fps = (0.09375/ODE_STEPSIZE) * 1000;
434 world_stepsize = 0.020
435 world_internal_steps_without_collisions = 10
436
437 ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
438 world_hashspace_size_low = -4
439 world_hashSpace_size_high = 128
440
441 ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
442 meters_in_small_space = 29.9
443 small_hashspace_size_low = -4
444 small_hashspace_size_high = 66
445
446 ; ##
447 ; ## Contact properties. (the stuff that happens when things come in contact with each other)
448 ; ##
449
450 ; surface layer around geometries other geometries can sink into before generating a contact
451 world_contact_surface_layer = 0.001
452
453 ; Filtering collisions helps keep things stable physics wise, but sometimes
454 ; it can be overzealous. If you notice bouncing, chances are it's that.
455 filter_collisions = false
456
457 ; Non Moving Terrain Contact (avatar isn't moving)
458 nm_terraincontact_friction = 255.0
459 nm_terraincontact_bounce = 0.1
460 nm_terraincontact_erp = 0.1025
461
462 ; Moving Terrain Contact (avatar is moving)
463 m_terraincontact_friction = 75.0
464 m_terraincontact_bounce = 0.05
465 m_terrainContact_erp = 0.05025
466
467 ; Moving Avatar to object Contact
468 m_avatarobjectcontact_friction = 75.0
469 m_avatarobjectcontact_bounce = 0.1
470
471 ; Object to Object Contact and Non-Moving Avatar to object
472 objectcontact_friction = 250.0
473 objectcontact_bounce = 0.2
474
475 ; ##
476 ; ## Avatar Control
477 ; ##
478
479 ; PID Controller Settings. These affect the math that causes the avatar to reach the
480 ; desired velocity
481 ; See http://en.wikipedia.org/wiki/PID_controller
482
483 av_pid_derivative_linux = 2200.0
484 av_pid_proportional_linux = 900.0;
485
486 av_pid_derivative_win = 2200.0
487 av_pid_proportional_win = 900.0;
488
489 ;girth of the avatar. Adds radius to the height also
490 av_capsule_radius = 0.37
491
492 ; Max force permissible to use to keep the avatar standing up straight
493 av_capsule_standup_tensor_win = 550000
494 av_capsule_standup_tensor_linux = 550000
495
496 ; specifies if the capsule should be tilted (=true; old compatibility mode)
497 ; or straight up-and-down (=false; better and more consistent physics behavior)
498 av_capsule_tilted = false
499
500 ; used to calculate mass of avatar.
501 ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
502 ; av_density * AVvolume;
503 av_density = 80
504
505 ; use this value to cut 52% of the height the sim gives us
506 av_height_fudge_factor = 0.52
507
508 ; Movement. Smaller is faster.
509
510 ; speed of movement with Always Run off
511 av_movement_divisor_walk = 1.3
512
513 ; speed of movement with Always Run on
514 av_movement_divisor_run = 0.8
515
516 ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
517 minimum_ground_flight_offset = 3.0
518
519 ; ##
520 ; ## Object options
521 ; ##
522
523 ; used in the mass calculation.
524 geometry_default_density = 10.000006836
525
526 ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
527 body_frames_auto_disable = 20
528
529 ; used to control llMove2Target
530 body_pid_derivative = 35
531 body_pid_gain = 25
532
533 ; maximum number of contact points to generate per collision
534 contacts_per_collision = 80
535
536 ; amount of time a geom/body will try to cross a region border before it gets disabled
537 geom_crossing_failures_before_outofbounds = 5
538
539 ; start throttling the object updates if object comes in contact with 3 or more other objects
540 geom_contactpoints_start_throttling = 3
541
542 ; send 1 update for every x updates below when throttled
543 geom_updates_before_throttled_update = 15
544
545 ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
546 body_motor_joint_maxforce_tensor_linux = 5
547 body_motor_joint_maxforce_tensor_win = 5
548
549 ; Maximum mass an object can be before it is clamped
550 maximum_mass_object = 10000.01
551
552 ; ##
553 ; ## Sculpted Prim settings
554 ; ##
555
556 ; Do we want to mesh sculpted prim to collide like they look?
557 mesh_sculpted_prim = true
558
559 ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
560 mesh_lod = 32
561
562 ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
563 mesh_physical_lod = 16
564
565 ; ##
566 ; ## Physics logging settings - logfiles are saved to *.DIF files
567 ; ##
568
569 ; default is false
570 ;physics_logging = true
571 ;; every n simulation iterations, the physics snapshot file is updated
572 ;physics_logging_interval = 50
573 ;; append to existing physics logfile, or overwrite existing logfiles?
574 ;physics_logging_append_existing_logfile = true
575
576 ; ##
577 ; ## Joint support
578 ; ##
579
580 ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
581 ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
582 ; default is false
583 ;use_NINJA_physics_joints = true
584
585 ; ##
586 ; ## additional meshing options
587 ; ##
588
589 ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and
590 ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to
591 ; true. Note that this will increase memory usage and region startup time. Default is false.
592 ;force_simple_prim_meshing = true
593
594
595[RemoteAdmin]
596 enabled = false
597
598 ; Set this to a nonzero value to have remote admin use a different port
599 port = 0
600
601 ; This password is required to make any XMLRPC call (should be set as the "password" parameter)
602 access_password = unknown
603
604 ; set this variable to true if you want the create_region XmlRpc
605 ; call to unconditionally enable voice on all parcels for a newly
606 ; created region [default: false]
607 create_region_enable_voice = false
608
609 ; set this variable to false if you want the create_region XmlRpc
610 ; call to create all regions as private per default (can be
611 ; overridden in the XmlRpc call) [default: true]
612 create_region_public = false
613
614 ; the create_region XmlRpc call uses region_file_template to generate
615 ; the file name of newly create regions (if they are created
616 ; persistent). the parameter available are:
617 ; {0} - X location
618 ; {1} - Y location
619 ; {2} - region UUID
620 ; {3} - region port
621 ; {4} - region name with " ", ":", "/" mapped to "_"
622 region_file_template = "{0}x{1}-{2}.ini"
623
624 ; we can limit the number of regions that XmlRpcCreateRegion will
625 ; allow by setting this to a positive, non-0 number: as long as the
626 ; number of regions is below region_limits, XmlRpcCreateRegion will
627 ; succeed. setting region_limit to 0 disables the check.
628 ; default is 0
629 ;region_limit = 0
630
631 ; enable only those methods you deem to be appropriate using a | delimited whitelist
632 ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
633 ; if this parameter is not specified but enabled = true, all methods will be available
634 enabled_methods = all
635
636 ; specify the default appearance for an avatar created through the remote admin interface
637 ; This will only take effect is the file specified by the default_appearance setting below exists
638 ;default_male = Default Male
639 ;default_female = Default Female
640
641 ; update appearance copies inventory items and wearables of default avatars. if this value is false
642 ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts
643 ; subfolders are copied. the receiver will wear the same items the default avatar did wear.
644 ;copy_folders = false
645
646 ; path to default appearance XML file that specifies the look of the default avatars
647 ;default_appearance = default_appearance.xml
648
649[RestPlugins]
650 ; Change this to true to enable REST Plugins. This must be true if you wish to use
651 ; REST Region or REST Asset and Inventory Plugins
652 enabled = false
653 god_key = SECRET
654 prefix = /admin
655
656
657[RestRegionPlugin]
658 ; Change this to true to enable the REST Region Plugin
659 enabled = false
660
661
662[RestHandler]
663 ; Change this to true to enable the REST Asset and Inventory Plugin
664 enabled = false
665 authenticate = true
666 secured = true
667 extended-escape = true
668 realm = OpenSim REST
669 dump-asset = false
670 path-fill = true
671 dump-line-size = 32
672 flush-on-error = true
673
674
675; Uncomment the following for IRC bridge
676; experimental, so if it breaks... keep both parts... yada yada
677; also, not good error detection when it fails
678;[IRC]
679 ;enabled = true ; you need to set this otherwise it won't connect
680 ;server = name.of.irc.server.on.the.net
681 ;; user password - only use this if the server requires one
682 ;password = mypass
683 ;nick = OpenSimBotNameProbablyMakeThisShorter
684 ;channel = #the_irc_channel_you_want_to_connect_to
685 ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
686 ;port = 6667
687 ;; channel to listen for configuration commands
688 ;commands_enabled = false
689 ;command_channel = 2777
690 ;report_clients = true
691 ;; relay private chat connections
692 ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
693 ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
694 ;; relay_private_channel_in -- channel to receive message from the IRC bridge
695 ;; relay_chat = false: IRC bridge will not relay normal chat
696 ;; access_password -- simple security device
697 ;;
698 ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
699 ;;
700 ;; relay_private_channels = false
701 ;; relay_chat = true
702 ;;
703 ;; to relay chat only to/from private in-world channels:
704 ;;
705 ;; relay_chat = false
706 ;; relay_private_channels = true
707 ;; relay_private_channel_in = 2226
708 ;; relay_private_channel_out = 2225
709 ;;
710 ;; in this example, all chat coming in from IRC will be send out via
711 ;; in-world channel 2226, and all chat from in-world channel 2225 will
712 ;; be relayed to the IRC channel.
713 ;;
714 ;relay_private_channels = false
715 ;relay_private_channel_in = 2226
716 ;relay_private_channel_out = 2225
717 ;relay_chat = true
718 ;access_password = foobar
719
720 ;;fallback_region = name of "default" region
721 ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
722 ;; must start with "PRIVMSG {0} : " or irc server will get upset
723 ;;for <bot>:<user in region> :<message>
724 ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
725 ;;for <bot>:<message> - <user of region> :
726 ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
727 ;;for <bot>:<message> - from <user> :
728 ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
729
730 ;; exclude_list allows you to stop the IRC connector from announcing the
731 ;;arrival and departure of certain users. For example: admins, bots.
732
733 ;exclude_list=User 1,User 2,User 3
734
735
736;[CMS]
737 ;enabled = true
738 ;channel = 345
739
740
741; Uncomment the following to control the progression of daytime
742; in the Sim. The defaults are what is shown below
743;[Sun]
744 ; number of wall clock hours for an opensim day. 24.0 would mean realtime
745 ;day_length = 4
746 ; Year length in days
747 ;year_length = 60
748 ; Day to Night Ratio
749 ;day_night_offset = 0.45
750 ; send a Sun update every update_interval # of frames. A lower number will
751 ; make for smoother sun transition at the cost of network
752 ;update_interval = 100
753
754
755[Wind]
756 ; Enables the wind module. Default is true
757 enabled = true
758
759 ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
760 wind_update_rate = 150
761
762 ; The Default Wind Plugin to load
763 wind_plugin = SimpleRandomWind
764
765 ; These settings are specific to the ConfigurableWind plugin
766 ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
767 ; avg_strength = 5.0
768 ; avg_direction = 0.0
769 ; var_strength = 0.0
770 ; var_direction = 0.0
771 ; rate_change = 1.0
772
773 ; This setting is specific to the SimpleRandomWind plugin
774 ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
775 strength = 1.0
776
777
778[Cloud]
779 ; Enable this to generate classic particle clouds above the sim.
780 ; default is disabled - turn it on here
781 enabled = false
782
783 ; Density of cloud cover 0.0 to 1.0 Defult 0.5
784 density = 0.5
785
786 ; update interval for the cloud cover data returned by llCloud().
787 ; default is 1000
788 cloud_update_rate = 1000
789
790[LightShare]
791
792 ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
793 ; It has no ill effect on viewers which do not support server-side windlight settings.
794 ; Currently we only have support for MySQL databases.
795 enable_windlight = false;
796
797[Trees]
798 ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
799 ; default is false
800 active_trees = false
801
802 ; Density of tree population
803 tree_density = 1000.0
804
805
806[VectorRender]
807
808 ; the font to use for rendering text (default: Arial)
809 ; font_name = "Arial"
810
811
812[LL-Functions]
813 ; Set the following to true to allow administrator owned scripts to execute console commands
814 ; currently unused
815 ; AllowosConsoleCommand=false
816
817 AllowGodFunctions = false
818
819 ; Maximum number of llListen events we allow per script
820 ; Set this to 0 to have no limit imposed.
821 max_listens_per_script = 64
822
823
824[DataSnapshot]
825 ; The following set of configs pertains to search.
826 ; Set index_sims to true to enable search engines to index your searchable data
827 ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
828 ; default is false
829 index_sims = false
830
831 ; The variable data_exposure controls what the regions expose:
832 ; minimum: exposes only things explicitly marked for search
833 ; all: exposes everything
834 data_exposure = minimum
835
836 ; If search is on, change this to your grid name; will be ignored for standalones
837 gridname = "OSGrid"
838
839 ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
840 ; Later, you may want to increase this to 3600 (1 hour) or more
841 default_snapshot_period = 1200
842
843 ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
844 snapshot_cache_directory = "DataSnapshot"
845
846 ; This semicolon-separated string serves to notify specific data services about the existence
847 ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
848 ;data_services="http://metaverseink.com/cgi-bin/register.py"
849
850
851[Economy]
852 ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
853
854 ; Enables selling things for $0
855 SellEnabled = "false"
856
857 ; 45000 is the highest value that the sim could possibly report because of protocol constraints
858 ObjectCapacity = 45000
859
860 ; Money Unit fee to upload textures, animations etc
861 PriceUpload = 0
862
863 ; Money Unit fee to create groups
864 PriceGroupCreate = 0
865
866 ; We don't really know what the rest of these values do. These get sent to the client
867 ; These taken from Agni at a Public Telehub. Change at your own risk.
868 ObjectCount = 0
869 PriceEnergyUnit = 100
870 PriceObjectClaim = 10
871 PricePublicObjectDecay = 4
872 PricePublicObjectDelete = 4
873 PriceParcelClaim = 1
874 PriceParcelClaimFactor = 1
875
876 PriceRentLight = 5
877 TeleportMinPrice = 2
878 TeleportPriceExponent = 2
879 EnergyEfficiency = 1
880 PriceObjectRent = 1
881 PriceObjectScaleFactor = 10
882 PriceParcelRent = 1
883
884[Git]
885Enabled = true
886RepoPath = "git"
887
888;How many seconds between the scheduled commits?
889CommitInterval = 21600
890
891;Disable all except the initial commit?
892DisableNonEssentialCommits = false
893
894;Should we automatically commit when necessary to avoid objects never making it into the repo?
895UseSafetyCommit = true
896
897
898[SVN]
899 Enabled = false
900 Directory = SVNmodule\repo
901 URL = "svn://your.repo.here/"
902 Username = "user"
903 Password = "password"
904 ImportOnStartup = false
905 Autosave = false
906 AutoSavePeriod = 15 ; Number of minutes between autosave backups
907
908
909[XEngine]
910 ; Enable this engine in this OpenSim instance
911 Enabled = true
912
913 ; How many threads to keep alive even if nothing is happening
914 MinThreads = 2
915
916 ; How many threads to start at maximum load
917 MaxThreads = 100
918
919 ; Time a thread must be idle (in seconds) before it dies
920 IdleTimeout = 60
921
922 ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
923 Priority = "BelowNormal"
924
925 ; Maximum number of events to queue for a script (excluding timers)
926 MaxScriptEventQueue = 300
927
928 ; Stack size per thread created
929 ThreadStackSize = 262144
930
931 ; Set this to true (the default) to load each script into a separate
932 ; AppDomain. Setting this to false will load all script assemblies into the
933 ; current AppDomain, which will reduce the per-script overhead at the
934 ; expense of reduced security and the inability to garbage collect the
935 ; script assemblies
936 AppDomainLoading = true
937
938 ; Rate to poll for asynchronous command replies (ms)
939 ; currently unused
940 ;AsyncLLCommandLoopms = 50
941
942 ; Save the source of all compiled scripts
943 WriteScriptSourceToDebugFile = false
944
945 ; Default language for scripts
946 DefaultCompileLanguage = lsl
947
948 ; List of allowed languages (lsl,vb,js,cs)
949 ; AllowedCompilers=lsl,cs,js,vb.
950 ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
951 AllowedCompilers=lsl
952
953 ; Compile debug info (line numbers) into the script assemblies
954 CompileWithDebugInformation = true
955
956 ; Allow the user of mod* functions. This allows a script to pass messages
957 ; to a region module via the modSendCommand() function
958 ; Default is false
959 AllowMODFunctions = false
960
961 ; Allow the use of os* functions (some are dangerous)
962 AllowOSFunctions = false
963
964 ; Allow the user of LightShare functions
965 AllowLightShareFunctions = false
966
967 ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
968 OSFunctionThreatLevel = VeryLow
969
970 ; Interval (s) between background save of script states
971 SaveInterval = 120
972
973 ; Interval (s) between maintenance runs (0 = disable)
974 MaintenanceInterval = 10
975
976 ; Time a script can spend in an event handler before it is interrupted
977 EventLimit = 30
978
979 ; If a script overruns it's event limit, kill the script?
980 KillTimedOutScripts = false
981
982 ; Sets the multiplier for the scripting delays
983 ScriptDelayFactor = 1.0
984
985 ; The factor the 10 m distances llimits are multiplied by
986 ScriptDistanceLimitFactor = 1.0
987
988 ; Maximum length of notecard line read
989 ; Increasing this to large values potentially opens
990 ; up the system to malicious scripters
991 ; NotecardLineReadCharsMax = 255
992
993 ; Sensor settings
994 SensorMaxRange = 96.0
995 SensorMaxResults = 16
996
997 ; OS Functions enable/disable
998 ; For each function, you can add one line, as shown
999 ; The default for all functions allows them if below threat level
1000
1001 ; true allows the use of the function unconditionally
1002 ; Allow_osSetRegionWaterHeight = true
1003
1004 ; false disables the function completely
1005 ; Allow_osSetRegionWaterHeight = false
1006
1007 ; Comma separated list of UUIDS allows the function for that list of UUIDS
1008 ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
1009
1010 ; You can also use script creators as the uuid
1011 ; Creators_osSetRegionWaterHeight = <uuid>, ...
1012
1013 ; If both Allow_ and Creators_ are given, effective permissions
1014 ; are the union of the two.
1015
1016 ; Allow for llCreateLink and llBreakLink to work without asking for permission
1017 ; only enable this in a trusted environment otherwise you may be subject to hijacking
1018 ; AutomaticLinkPermission = false
1019
1020 ; Disable underground movement of prims (default true); set to
1021 ; false to allow script controlled underground positioning of
1022 ; prims
1023 ; DisableUndergroundMovement = true
1024
1025
1026[OpenGridProtocol]
1027 ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
1028 ;On/true or Off/false
1029 ogp_enabled=false
1030
1031 ;Name Prefix/suffix when using OGP
1032 ogp_firstname_prefix=""
1033 ogp_lastname_suffix="_EXTERNAL"
1034
1035
1036[Concierge]
1037 ; Enable concierge module
1038 ; Default is false
1039 enabled = false
1040
1041 ; name of the concierge
1042 whoami = "jeeves"
1043
1044 ; password for updating the welcome message templates via XmlRpc
1045 password = SECRET
1046
1047 ; regex specifying for which regions concierge service is desired; if
1048 ; empty, then for all
1049 regions = "^MeetingSpace-"
1050
1051 ; for each region that matches the regions regexp you can provide
1052 ; (optionally) a welcome template using format substitution:
1053 ; {0} is replaced with the name of the avatar entering the region
1054 ; {1} is replaced with the name of the region
1055 ; {2} is replaced with the name of the concierge (whoami variable above)
1056
1057 welcomes = /path/to/welcome/template/directory
1058
1059 ; Concierge can send attendee lists to an event broker whenever an
1060 ; avatar enters or leaves a concierged region. the URL is subject
1061 ; to format substitution:
1062 ; {0} is replaced with the region's name
1063 ; {1} is replaced with the region's UUID
1064 broker = "http://broker.place.com/{1}"
1065
1066
1067[RegionReady]
1068 ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
1069 ; default is false
1070 enabled = false
1071
1072 ; Channel on which to signal region readiness through a message
1073 ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
1074 ; - the first field indicating whether this is an initial server startup
1075 ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
1076 ; - the third field is a number indicating how many scripts failed to compile
1077 ; - "oar error" if supplied, provides the error message from the OAR load
1078 channel_notify = -800
1079
1080
1081[MRM]
1082 ; Enables the Mini Region Modules Script Engine.
1083 ; default is false
1084 Enabled = false
1085
1086 ; Runs MRM in a Security Sandbox
1087 ; WARNING: DISABLING IS A SECURITY RISK.
1088 Sandboxed = true
1089
1090 ; The level sandbox to use, adjust at your OWN RISK.
1091 ; Valid values are:
1092 ; * FullTrust
1093 ; * SkipVerification
1094 ; * Execution
1095 ; * Nothing
1096 ; * LocalIntranet
1097 ; * Internet
1098 ; * Everything
1099 SandboxLevel = "Internet"
1100
1101 ; Only allow Region Owners to run MRMs
1102 ; May represent a security risk if you disable this.
1103 OwnerOnly = true
1104
1105[Hypergrid]
1106 ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
1107 safemode = false
1108
1109[VivoxVoice]
1110 ; The VivoxVoice module will allow you to provide voice on your
1111 ; region(s). It uses the same voice technology as the LL grid and
1112 ; works with recent LL clients (we have tested 1.22.9.110075, so
1113 ; anything later ought to be fine as well).
1114 ;
1115 ; For this to work you need to obtain an admin account from Vivox
1116 ; that allows you to create voice accounts and region channels.
1117
1118 enabled = false
1119
1120 ; vivox voice server
1121 vivox_server = www.foobar.vivox.com
1122
1123 ; vivox SIP URI
1124 vivox_sip_uri = foobar.vivox.com
1125
1126 ; vivox admin user name
1127 vivox_admin_user = DeepThroat
1128
1129 ; vivox admin password
1130 vivox_admin_password = VoiceG4te
1131
1132 ; channel type: "channel" or "positional"
1133 ; - positional: spatial sound (default)
1134 ; - channel: normal "conference call", no spatial sound
1135 ;vivox_channel_type = positional
1136
1137 ; channel characteristics (unless you know what you are doing, i'd
1138 ; leave them as they are --- now you WILL muck around with them,
1139 ; huh? sigh)
1140
1141 ; channel distance model:
1142 ; 0 - no attenuation
1143 ; 1 - inverse distance attenuation
1144 ; 2 - linear attenuation (default)
1145 ; 3 - exponential attenuation
1146 ;vivox_channel_distance_model = 2
1147
1148 ; channel mode:
1149 ; - "open" (default)
1150 ; - "lecture"
1151 ; - "presentation"
1152 ; - "auditorium"
1153 ;vivox_channel_mode = "open"
1154
1155 ; channel roll off: rate of attenuation
1156 ; - a value between 1.0 and 4.0, default is 2.0
1157 ;vivox_channel_roll_off = 2.0
1158
1159 ; channel max range: distance at which channel is silent
1160 ; - a value between 0 and 160, default is 80
1161 ;vivox_channel_max_range = 80
1162
1163 ; channel clamping distance: distance before attenuation applies
1164 ; - a value between 0 and 160, default is 10
1165 ;vivox_channel_clamping_distance = 10
1166
1167[FreeSwitchVoice]
1168 ; In order for this to work you need a functioning FreeSWITCH PBX set up.
1169 ; Configuration details at http://opensimulator.org/wiki/Freeswitch_Module
1170 enabled = false
1171 ; FreeSWITCH server is going to contact us and ask us all sorts of things
1172 freeswitch_server_user = freeswitch
1173 freeswitch_server_pass = password
1174 freeswitch_api_prefix = /api
1175 ; external IP address of your OpenSim voice enabled region
1176 ; note: all regions running on same OpenSim.exe will be enabled
1177 freeswitch_service_server = ip.address.of.your.sim
1178 ; this should be the same port the region listens on
1179 freeswitch_service_port = 9000
1180 freeswitch_realm = ip.address.of.freeswitch.server
1181 freeswitch_sip_proxy = ip.address.of.freeswitch.server:5060
1182 ; STUN = Simple Traversal of UDP through NATs
1183 ; See http://wiki.freeswitch.org/wiki/NAT_Traversal
1184 ; stun.freeswitch.org is not guaranteed to be running so use it in production at your own risk
1185 freeswitch_attempt_stun = false
1186 freeswitch_stun_server = ip.address.of.stun.server
1187 freeswitch_echo_server = ip.address.of.freeswitch.server
1188 freeswitch_echo_port = 50505
1189 freeswitch_well_known_ip = ip.address.of.freeswitch.server
1190 ;
1191 ; Type the address of your http server here, hostname is allowed. This is provided so you can specify a hostname
1192 ; This is used by client for account verification. By default, it's the same as the freeswitch service server.
1193 ;
1194 ; opensim_well_known_http_address = Address_Of_Your_SIM_HTTP_Server_Hostname_Allowed
1195 ;
1196 freeswitch_default_timeout = 5000
1197 freeswitch_subscribe_retry = 120
1198 ; freeswitch_password_reset_url =
1199
1200[Groups]
1201 Enabled = false
1202
1203 ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really
1204 ; apply to the Flotsam/SimianGrid GroupsModule
1205 Module = Default
1206
1207 ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/
1208 ; or from the SimianGrid project at http://code.google.com/p/openmetaverse
1209 ;Module = GroupsModule
1210
1211 ; Enable Group Notices
1212 ;NoticesEnabled = true
1213
1214 ; This makes the Groups modules very chatty on the console.
1215 DebugEnabled = false
1216
1217 ; Specify which messaging module to use for groups messaging and if it's enabled
1218 ;MessagingModule = GroupsMessagingModule
1219 ;MessagingEnabled = true
1220
1221 ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
1222
1223 ; SimianGrid Service for Groups
1224 ;ServicesConnectorModule = SimianGroupsServicesConnector
1225 ;GroupsServerURI = http://mygridserver.com:82/Grid/
1226
1227 ; Flotsam XmlRpc Service for Groups
1228 ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
1229 ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
1230
1231 ; XmlRpc Security settings. These must match those set on your backend groups service.
1232 ;XmlRpcServiceReadKey = 1234
1233 ;XmlRpcServiceWriteKey = 1234
1234
1235 ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
1236 ; this is a work around fora problem discovered on some Windows based region servers.
1237 ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
1238 ; System.Net.WebException: The request was aborted: The request was canceled.
1239 ; XmlRpcDisableKeepAlive = false
1240
1241
1242[PacketPool]
1243 ; Enables the experimental packet pool. Yes, we've been here before.
1244 ;RecyclePackets = true;
1245 ;RecycleDataBlocks = true;
1246
1247
1248[InterestManagement]
1249 ; This section controls how state updates are prioritized for each client
1250 ; Valid values are Time, Distance, SimpleAngularDistance, and FrontBack
1251 UpdatePrioritizationScheme = FrontBack
1252 ReprioritizationEnabled = true
1253 ReprioritizationInterval = 2000.0
1254 RootReprioritizationDistance = 10.0
1255 ChildReprioritizationDistance = 20.0
1256
1257
1258[WebStats]
1259; View region statistics via a web page
1260; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
1261; Use a web browser and type in the "Login URI" + "/SStats/"
1262; For example- http://127.0.0.1:9000/SStats/
1263; enabled=false
1264
1265[LandManagement]
1266; DefaultAdministratorGroupUUID = "";
1267; DefaultAdministratorParcelName = "";
1268
1269[MediaOnAPrim]
1270 ; Enable media on a prim facilities
1271 Enabled = true;
1272
1273[MOTD]
1274Enabled = false
1275Message = "The MOTD module is working!"
1276
1277
1278;;
1279;; These are defaults that are overwritten below in [Architecture].
1280;; These defaults allow OpenSim to work out of the box with
1281;; zero configuration
1282;;
1283[AssetService]
1284 DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
1285 AssetLoaderArgs = "assets/AssetSets.xml"
1286
1287 ; Disable this to prevent the default asset set from being inserted into the
1288 ; asset store each time the region starts
1289 AssetLoaderEnabled = true
1290
1291[GridService]
1292 ;; default standalone, overridable in StandaloneCommon.ini
1293 StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
1294
1295 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
1296 ;; The following is the configuration section for the new style services
1297 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
1298[Architecture]
1299 ; Choose exactly one and only one of the architectures below.
1300
1301 Include-Standalone = "config-include/Standalone.ini"
1302 ;Include-HGStandalone = "config-include/StandaloneHypergrid.ini"
1303 ;Include-Grid = "config-include/Grid.ini"
1304 ;Include-HGGrid = "config-include/GridHypergrid.ini"
1305 ;Include-SimianGrid = "config-include/SimianGrid.ini"
1306 ;Include-HyperSimianGrid = "config-include/HyperSimianGrid.ini"
1307
1308 ; Then choose
1309 ; config-include/StandaloneCommon.ini.example (if you're in standlone) OR
1310 ; config-include/GridCommon.ini.example (if you're connected to a grid)
1311 ; Copy to your own .ini there (without .example extension) and edit it
1312 ; to customize your data
1313
1314
1315 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
1316 ;; The below pulls in optional module config files
1317 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
1318[Modules]
1319 Include-modules = "addon-modules/*/config/*.ini"
1320
1321
1322;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
1323;; ENSURE [Architecture] and [Modules] Sections with their "includes"
1324;; are last to allow for overrides
1325;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
diff --git a/bin/Physics/OpenSim.Region.Physics.UbitOdePlugin.dll.config b/bin/Physics/OpenSim.Region.Physics.UbitOdePlugin.dll.config
new file mode 100644
index 0000000..c72c281
--- /dev/null
+++ b/bin/Physics/OpenSim.Region.Physics.UbitOdePlugin.dll.config
@@ -0,0 +1,7 @@
1<configuration>
2 <dllmap os="osx" dll="ode" target="lib64/libode.dylib" />
3 <dllmap os="!windows,osx" cpu="x86-64,ia64" dll="ode" target="lib64/libode-x86_64" />
4 <dllmap os="!windows,osx" cpu="x86" dll="ode" target="lib32/libode" />
5 <dllmap os="!windows,osx" cpu="ppc64" dll="ode" target="lib64/libode-ppc64" />
6 <dllmap os="!windows,osx" cpu="s390x" dll="ode" target="lib64/libode-s390x" />
7</configuration>
diff --git a/bin/assets/TexturesAssetSet/defaultalpha.jp2 b/bin/assets/TexturesAssetSet/defaultalpha.jp2
new file mode 100644
index 0000000..af73c1e
--- /dev/null
+++ b/bin/assets/TexturesAssetSet/defaultalpha.jp2
Binary files differ
diff --git a/bin/lib32/libode.so b/bin/lib32/libode.so
index 6bb85fb..5b110ae 100644..100755
--- a/bin/lib32/libode.so
+++ b/bin/lib32/libode.so
Binary files differ
diff --git a/bin/lib32/ode.dll b/bin/lib32/ode.dll
index f310358..c3263ae 100755
--- a/bin/lib32/ode.dll
+++ b/bin/lib32/ode.dll
Binary files differ
diff --git a/bin/lib64/ode.dll b/bin/lib64/ode.dll
index df3a6c4..6f5b504 100755
--- a/bin/lib64/ode.dll
+++ b/bin/lib64/ode.dll
Binary files differ
diff --git a/prebuild.xml b/prebuild.xml
index 68a9539..2bee760 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -6,7 +6,7 @@
6 <CompilerDefines>TRACE;DEBUG</CompilerDefines> 6 <CompilerDefines>TRACE;DEBUG</CompilerDefines>
7 <OptimizeCode>false</OptimizeCode> 7 <OptimizeCode>false</OptimizeCode>
8 <CheckUnderflowOverflow>false</CheckUnderflowOverflow> 8 <CheckUnderflowOverflow>false</CheckUnderflowOverflow>
9 <AllowUnsafe>false</AllowUnsafe> 9 <AllowUnsafe>true</AllowUnsafe>
10 <WarningLevel>4</WarningLevel> 10 <WarningLevel>4</WarningLevel>
11 <WarningsAsErrors>false</WarningsAsErrors> 11 <WarningsAsErrors>false</WarningsAsErrors>
12 <SuppressWarnings/> 12 <SuppressWarnings/>
@@ -21,7 +21,7 @@
21 <CompilerDefines>TRACE</CompilerDefines> 21 <CompilerDefines>TRACE</CompilerDefines>
22 <OptimizeCode>true</OptimizeCode> 22 <OptimizeCode>true</OptimizeCode>
23 <CheckUnderflowOverflow>false</CheckUnderflowOverflow> 23 <CheckUnderflowOverflow>false</CheckUnderflowOverflow>
24 <AllowUnsafe>false</AllowUnsafe> 24 <AllowUnsafe>true</AllowUnsafe>
25 <WarningLevel>4</WarningLevel> 25 <WarningLevel>4</WarningLevel>
26 <WarningsAsErrors>false</WarningsAsErrors> 26 <WarningsAsErrors>false</WarningsAsErrors>
27 <SuppressWarnings/> 27 <SuppressWarnings/>
@@ -191,6 +191,7 @@
191 <Reference name="XMLRPC" path="../../../../bin/"/> 191 <Reference name="XMLRPC" path="../../../../bin/"/>
192 <Reference name="log4net" path="../../../../bin/"/> 192 <Reference name="log4net" path="../../../../bin/"/>
193 <Reference name="HttpServer_OpenSim" path="../../../../bin/"/> 193 <Reference name="HttpServer_OpenSim" path="../../../../bin/"/>
194 <Reference name="SmartThreadPool"/>
194 195
195 <Files> 196 <Files>
196 <Match pattern="*.cs" recurse="true"> 197 <Match pattern="*.cs" recurse="true">
@@ -558,6 +559,93 @@
558 </Files> 559 </Files>
559 </Project> 560 </Project>
560 561
562 <Project frameworkVersion="v3_5" name="OpenSim.Region.Physics.ConvexDecompositionDotNet" path="OpenSim/Region/Physics/ConvexDecompositionDotNet" type="Library">
563 <Configuration name="Debug">
564 <Options>
565 <OutputPath>../../../../bin/</OutputPath>
566 </Options>
567 </Configuration>
568 <Configuration name="Release">
569 <Options>
570 <OutputPath>../../../../bin/</OutputPath>
571 </Options>
572 </Configuration>
573
574 <ReferencePath>../../../../bin/</ReferencePath>
575 <Reference name="System"/>
576 <Reference name="System.Core"/>
577 <Reference name="System.Data"/>
578 <Reference name="System.Xml"/>
579
580 <Files>
581 <Match pattern="*.cs" recurse="true">
582 <Exclude name="Tests" pattern="Tests"/>
583 </Match>
584 </Files>
585 </Project>
586
587 <Project frameworkVersion="v3_5" name="OpenSim.Region.Physics.ChOdePlugin" path="OpenSim/Region/Physics/ChOdePlugin" type="Library">
588 <Configuration name="Debug">
589 <Options>
590 <OutputPath>../../../../bin/Physics/</OutputPath>
591 </Options>
592 </Configuration>
593 <Configuration name="Release">
594 <Options>
595 <OutputPath>../../../../bin/Physics/</OutputPath>
596 </Options>
597 </Configuration>
598
599 <ReferencePath>../../../../bin/</ReferencePath>
600 <Reference name="System"/>
601 <Reference name="System.Core"/>
602 <Reference name="OpenMetaverseTypes.dll"/>
603 <Reference name="Nini.dll" />
604 <Reference name="OpenSim.Framework"/>
605 <Reference name="OpenSim.Framework.Console"/>
606 <Reference name="OpenSim.Region.Physics.Manager"/>
607 <Reference name="OpenSim.Region.Physics.ConvexDecompositionDotNet"/>
608 <Reference name="Ode.NET.dll" />
609 <Reference name="log4net.dll"/>
610
611 <Files>
612 <Match pattern="*.cs" recurse="true">
613 <Exclude name="Tests" pattern="Tests"/>
614 </Match>
615 </Files>
616 </Project>
617
618 <Project frameworkVersion="v3_5" name="OpenSim.Region.Physics.UbitOdePlugin" path="OpenSim/Region/Physics/UbitOdePlugin" type="Library">
619 <Configuration name="Debug">
620 <Options>
621 <OutputPath>../../../../bin/Physics/</OutputPath>
622 </Options>
623 </Configuration>
624 <Configuration name="Release">
625 <Options>
626 <OutputPath>../../../../bin/Physics/</OutputPath>
627 </Options>
628 </Configuration>
629
630 <ReferencePath>../../../../bin/</ReferencePath>
631 <Reference name="System"/>
632 <Reference name="System.Core"/>
633 <Reference name="OpenMetaverseTypes" path="../../../../bin/"/>
634 <Reference name="Nini" path="../../../../bin/"/>
635
636 <Reference name="OpenSim.Framework"/>
637 <Reference name="OpenSim.Framework.Console"/>
638 <Reference name="OpenSim.Region.Physics.Manager"/>
639 <Reference name="OpenSim.Region.Physics.ConvexDecompositionDotNet"/>
640 <Reference name="log4net" path="../../../../bin/"/>
641
642 <Files>
643 <Match pattern="*.cs" recurse="true">
644 <Exclude name="Tests" pattern="Tests"/>
645 </Match>
646 </Files>
647 </Project>
648
561 <Project frameworkVersion="v3_5" name="OpenSim.Region.Physics.Meshing" path="OpenSim/Region/Physics/Meshing" type="Library"> 649 <Project frameworkVersion="v3_5" name="OpenSim.Region.Physics.Meshing" path="OpenSim/Region/Physics/Meshing" type="Library">
562 <Configuration name="Debug"> 650 <Configuration name="Debug">
563 <Options> 651 <Options>
@@ -589,6 +677,38 @@
589 </Files> 677 </Files>
590 </Project> 678 </Project>
591 679
680 <Project frameworkVersion="v3_5" name="OpenSim.Region.Physics.UbitMeshing" path="OpenSim/Region/Physics/UbitMeshing" type="Library">
681 <Configuration name="Debug">
682 <Options>
683 <OutputPath>../../../../bin/Physics/</OutputPath>
684 </Options>
685 </Configuration>
686 <Configuration name="Release">
687 <Options>
688 <OutputPath>../../../../bin/Physics/</OutputPath>
689 </Options>
690 </Configuration>
691
692 <ReferencePath>../../../../bin/</ReferencePath>
693 <Reference name="System"/>
694 <Reference name="System.Drawing"/>
695 <Reference name="CSJ2K" path="../../../../bin/"/>
696 <Reference name="OpenMetaverseTypes" path="../../../../bin/"/>
697 <Reference name="OpenMetaverse" path="../../../../bin/"/>
698 <Reference name="OpenMetaverse.StructuredData" path="../../../../bin/"/>
699 <Reference name="Nini" path="../../../../bin/"/>
700 <Reference name="OpenSim.Framework"/>
701 <Reference name="OpenSim.Framework.Console"/>
702 <Reference name="OpenSim.Region.Physics.Manager"/>
703 <Reference name="OpenSim.Region.Physics.ConvexDecompositionDotNet"/>
704 <Reference name="log4net" path="../../../../bin/"/>
705 <Reference name="zlib.net" path="../../../../bin/"/>
706
707 <Files>
708 <Match pattern="*.cs" recurse="true"/>
709 </Files>
710 </Project>
711
592 <Project frameworkVersion="v3_5" name="OpenSim.Capabilities" path="OpenSim/Capabilities" type="Library"> 712 <Project frameworkVersion="v3_5" name="OpenSim.Capabilities" path="OpenSim/Capabilities" type="Library">
593 <Configuration name="Debug"> 713 <Configuration name="Debug">
594 <Options> 714 <Options>
@@ -996,6 +1116,7 @@
996 <Reference name="OpenSim.Server.Base"/> 1116 <Reference name="OpenSim.Server.Base"/>
997 <Reference name="OpenSim.Services.Interfaces"/> 1117 <Reference name="OpenSim.Services.Interfaces"/>
998 <Reference name="OpenSim.Services.Base"/> 1118 <Reference name="OpenSim.Services.Base"/>
1119 <Reference name="OpenSim.Server.Base"/>
999 <Reference name="OpenSim.Services.Connectors"/> 1120 <Reference name="OpenSim.Services.Connectors"/>
1000 <Reference name="OpenSim.Data"/> 1121 <Reference name="OpenSim.Data"/>
1001 <Reference name="Nini" path="../../../bin/"/> 1122 <Reference name="Nini" path="../../../bin/"/>
@@ -1486,13 +1607,15 @@
1486 <Reference name="System.Drawing"/> 1607 <Reference name="System.Drawing"/>
1487 <Reference name="System.Xml"/> 1608 <Reference name="System.Xml"/>
1488 <Reference name="System.Web"/> 1609 <Reference name="System.Web"/>
1610 <Reference name="OpenMetaverse" path="../../../../../bin/"/>
1489 <Reference name="OpenMetaverseTypes" path="../../../../../bin/"/> 1611 <Reference name="OpenMetaverseTypes" path="../../../../../bin/"/>
1490 <Reference name="OpenMetaverse.StructuredData" path="../../../../../bin/"/> 1612 <Reference name="OpenMetaverse.StructuredData" path="../../../../../bin/"/>
1491 <Reference name="OpenMetaverse" path="../../../../../bin/"/> 1613
1492 <Reference name="OpenSim.Region.Framework"/> 1614 <Reference name="OpenSim.Region.Framework"/>
1493 <Reference name="OpenSim.Capabilities"/> 1615 <Reference name="OpenSim.Capabilities"/>
1494 <Reference name="OpenSim.Capabilities.Handlers"/> 1616 <Reference name="OpenSim.Capabilities.Handlers"/>
1495 <Reference name="OpenSim.Framework"/> 1617 <Reference name="OpenSim.Framework"/>
1618 <Reference name="OpenSim.Framework.Monitoring"/>
1496 <Reference name="OpenSim.Framework.Servers"/> 1619 <Reference name="OpenSim.Framework.Servers"/>
1497 <Reference name="OpenSim.Framework.Servers.HttpServer"/> 1620 <Reference name="OpenSim.Framework.Servers.HttpServer"/>
1498 <Reference name="OpenSim.Framework.Console"/> 1621 <Reference name="OpenSim.Framework.Console"/>
@@ -1502,6 +1625,7 @@
1502 <Reference name="Nini" path="../../../../../bin/"/> 1625 <Reference name="Nini" path="../../../../../bin/"/>
1503 <Reference name="log4net" path="../../../../../bin/"/> 1626 <Reference name="log4net" path="../../../../../bin/"/>
1504 <Reference name="Nini" path="../../../../../bin/"/> 1627 <Reference name="Nini" path="../../../../../bin/"/>
1628 <Reference name="zlib.net" path="../../../../../bin/"/>
1505 1629
1506 <Files> 1630 <Files>
1507 <Match pattern="*.cs" recurse="true"> 1631 <Match pattern="*.cs" recurse="true">
@@ -1568,6 +1692,7 @@
1568 1692
1569 <!-- To allow regions to have mono addins --> 1693 <!-- To allow regions to have mono addins -->
1570 <Reference name="Mono.Addins" path="../../../bin/"/> 1694 <Reference name="Mono.Addins" path="../../../bin/"/>
1695 <Reference name="SmartThreadPool"/>
1571 1696
1572 <Files> 1697 <Files>
1573 <Match buildAction="EmbeddedResource" path="Resources" pattern="*.addin.xml" recurse="true"/> 1698 <Match buildAction="EmbeddedResource" path="Resources" pattern="*.addin.xml" recurse="true"/>
@@ -2298,6 +2423,7 @@
2298 2423
2299 <ReferencePath>../../../../../../bin/</ReferencePath> 2424 <ReferencePath>../../../../../../bin/</ReferencePath>
2300 <Reference name="System"/> 2425 <Reference name="System"/>
2426 <Reference name="System.Core"/>
2301 <Reference name="System.Data"/> 2427 <Reference name="System.Data"/>
2302 <Reference name="System.Web"/> 2428 <Reference name="System.Web"/>
2303 <Reference name="System.Xml"/> 2429 <Reference name="System.Xml"/>
diff --git a/runprebuild.bat b/runprebuild.bat
index 8927e9a..9265391 100755
--- a/runprebuild.bat
+++ b/runprebuild.bat
@@ -1,4 +1,4 @@
1bin\Prebuild.exe /target nant 1bin\Prebuild.exe /target nant
2bin\Prebuild.exe /target vs2008 2bin\Prebuild.exe /target vs2008
3echo C:\WINDOWS\Microsoft.NET\Framework\v3.5\msbuild opensim.sln > compile.bat 3echo C:\WINDOWS\Microsoft.NET\Framework\v3.5\msbuild OpenSim.sln > compile.bat
4 4