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-rw-r--r--OpenSim/Region/CoreModules/Scripting/VectorRender/Tests/VectorRenderModuleTests.cs (renamed from OpenSim/Region/CoreModules/World/Tests/SOGSpamTest.cs)46
-rw-r--r--OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs569
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs16
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs50
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs4
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs29
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs6
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs5
-rw-r--r--OpenSim/Services/AssetService/AssetService.cs3
-rw-r--r--OpenSim/Services/AssetService/XAssetService.cs3
-rw-r--r--bin/OpenSimDefaults.ini2
-rwxr-xr-xbin/lib32/BulletSim.dllbin532480 -> 533504 bytes
-rwxr-xr-xbin/lib32/libBulletSim.sobin2321137 -> 2340496 bytes
-rwxr-xr-xbin/lib64/BulletSim.dllbin683008 -> 684032 bytes
-rwxr-xr-xbin/lib64/libBulletSim.sobin2516576 -> 2540931 bytes
-rw-r--r--prebuild.xml2
20 files changed, 459 insertions, 299 deletions
diff --git a/OpenSim/Region/CoreModules/World/Tests/SOGSpamTest.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/Tests/VectorRenderModuleTests.cs
index 53d775e..9787c8c 100644
--- a/OpenSim/Region/CoreModules/World/Tests/SOGSpamTest.cs
+++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/Tests/VectorRenderModuleTests.cs
@@ -27,11 +27,49 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.IO;
31using System.Reflection;
32using System.Threading;
33using log4net.Config;
34using NUnit.Framework;
35using OpenMetaverse;
36using OpenMetaverse.Assets;
37using OpenSim.Framework;
38using OpenSim.Region.CoreModules.Scripting.DynamicTexture;
39using OpenSim.Region.CoreModules.Scripting.VectorRender;
40using OpenSim.Region.Framework.Scenes;
41using OpenSim.Region.Framework.Scenes.Serialization;
42using OpenSim.Tests.Common;
43using OpenSim.Tests.Common.Mock;
31 44
32namespace OpenSim.Region.CoreModules.World.Tests 45namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests
33{ 46{
34 class SOGSpamTest 47 [TestFixture]
48 public class VectorRenderModuleTests
35 { 49 {
50 [Test]
51 public void TestDraw()
52 {
53 TestHelpers.InMethod();
54
55 Scene scene = new SceneHelpers().SetupScene();
56 DynamicTextureModule dtm = new DynamicTextureModule();
57 VectorRenderModule vrm = new VectorRenderModule();
58 SceneHelpers.SetupSceneModules(scene, dtm, vrm);
59
60 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene);
61 UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
62
63 dtm.AddDynamicTextureData(
64 scene.RegionInfo.RegionID,
65 so.UUID,
66 vrm.GetContentType(),
67 "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;",
68 "",
69 0);
70
71
72 Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
73 }
36 } 74 }
37} 75} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
index c061868..d039111 100644
--- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
@@ -98,16 +98,18 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
98 public void GetDrawStringSize(string text, string fontName, int fontSize, 98 public void GetDrawStringSize(string text, string fontName, int fontSize,
99 out double xSize, out double ySize) 99 out double xSize, out double ySize)
100 { 100 {
101 Font myFont = new Font(fontName, fontSize); 101 using (Font myFont = new Font(fontName, fontSize))
102 SizeF stringSize = new SizeF(); 102 {
103 lock (m_graph) { 103 SizeF stringSize = new SizeF();
104 stringSize = m_graph.MeasureString(text, myFont); 104 lock (m_graph)
105 xSize = stringSize.Width; 105 {
106 ySize = stringSize.Height; 106 stringSize = m_graph.MeasureString(text, myFont);
107 xSize = stringSize.Width;
108 ySize = stringSize.Height;
109 }
107 } 110 }
108 } 111 }
109 112
110
111 #endregion 113 #endregion
112 114
113 #region IRegionModule Members 115 #region IRegionModule Members
@@ -121,6 +123,8 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
121 123
122 if (m_graph == null) 124 if (m_graph == null)
123 { 125 {
126 // We won't dispose of these explicitly since this module is only removed when the entire simulator
127 // is shut down.
124 Bitmap bitmap = new Bitmap(1024, 1024, PixelFormat.Format32bppArgb); 128 Bitmap bitmap = new Bitmap(1024, 1024, PixelFormat.Format32bppArgb);
125 m_graph = Graphics.FromImage(bitmap); 129 m_graph = Graphics.FromImage(bitmap);
126 } 130 }
@@ -299,53 +303,64 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
299 } 303 }
300 } 304 }
301 305
302 Bitmap bitmap; 306 Bitmap bitmap = null;
303 307 Graphics graph = null;
304 if (alpha == 256)
305 {
306 bitmap = new Bitmap(width, height, PixelFormat.Format32bppRgb);
307 }
308 else
309 {
310 bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
311 }
312
313 Graphics graph = Graphics.FromImage(bitmap);
314
315 // this is really just to save people filling the
316 // background color in their scripts, only do when fully opaque
317 if (alpha >= 255)
318 {
319 graph.FillRectangle(new SolidBrush(bgColor), 0, 0, width, height);
320 }
321 308
322 for (int w = 0; w < bitmap.Width; w++) 309 try
323 { 310 {
324 if (alpha <= 255) 311 if (alpha == 256)
312 bitmap = new Bitmap(width, height, PixelFormat.Format32bppRgb);
313 else
314 bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
315
316 graph = Graphics.FromImage(bitmap);
317
318 // this is really just to save people filling the
319 // background color in their scripts, only do when fully opaque
320 if (alpha >= 255)
325 { 321 {
326 for (int h = 0; h < bitmap.Height; h++) 322 using (SolidBrush bgFillBrush = new SolidBrush(bgColor))
327 { 323 {
328 bitmap.SetPixel(w, h, Color.FromArgb(alpha, bitmap.GetPixel(w, h))); 324 graph.FillRectangle(bgFillBrush, 0, 0, width, height);
329 } 325 }
330 } 326 }
331 } 327
332 328 for (int w = 0; w < bitmap.Width; w++)
333 GDIDraw(data, graph, altDataDelim); 329 {
334 330 if (alpha <= 255)
335 byte[] imageJ2000 = new byte[0]; 331 {
332 for (int h = 0; h < bitmap.Height; h++)
333 {
334 bitmap.SetPixel(w, h, Color.FromArgb(alpha, bitmap.GetPixel(w, h)));
335 }
336 }
337 }
338
339 GDIDraw(data, graph, altDataDelim);
340
341 byte[] imageJ2000 = new byte[0];
342
343 try
344 {
345 imageJ2000 = OpenJPEG.EncodeFromImage(bitmap, true);
346 }
347 catch (Exception e)
348 {
349 m_log.ErrorFormat(
350 "[VECTORRENDERMODULE]: OpenJpeg Encode Failed. Exception {0}{1}",
351 e.Message, e.StackTrace);
352 }
336 353
337 try 354 m_textureManager.ReturnData(id, imageJ2000);
338 {
339 imageJ2000 = OpenJPEG.EncodeFromImage(bitmap, true);
340 } 355 }
341 catch (Exception e) 356 finally
342 { 357 {
343 m_log.ErrorFormat( 358 if (graph != null)
344 "[VECTORRENDERMODULE]: OpenJpeg Encode Failed. Exception {0}{1}", 359 graph.Dispose();
345 e.Message, e.StackTrace);
346 }
347 360
348 m_textureManager.ReturnData(id, imageJ2000); 361 if (bitmap != null)
362 bitmap.Dispose();
363 }
349 } 364 }
350 365
351 private int parseIntParam(string strInt) 366 private int parseIntParam(string strInt)
@@ -407,238 +422,285 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
407 { 422 {
408 Point startPoint = new Point(0, 0); 423 Point startPoint = new Point(0, 0);
409 Point endPoint = new Point(0, 0); 424 Point endPoint = new Point(0, 0);
410 Pen drawPen = new Pen(Color.Black, 7); 425 Pen drawPen = null;
411 string fontName = m_fontName; 426 Font myFont = null;
412 float fontSize = 14; 427 SolidBrush myBrush = null;
413 Font myFont = new Font(fontName, fontSize);
414 SolidBrush myBrush = new SolidBrush(Color.Black);
415
416 char[] lineDelimiter = {dataDelim};
417 char[] partsDelimiter = {','};
418 string[] lines = data.Split(lineDelimiter);
419 428
420 foreach (string line in lines) 429 try
421 { 430 {
422 string nextLine = line.Trim(); 431 drawPen = new Pen(Color.Black, 7);
423 //replace with switch, or even better, do some proper parsing 432 string fontName = m_fontName;
424 if (nextLine.StartsWith("MoveTo")) 433 float fontSize = 14;
425 { 434 myFont = new Font(fontName, fontSize);
426 float x = 0; 435 myBrush = new SolidBrush(Color.Black);
427 float y = 0; 436
428 GetParams(partsDelimiter, ref nextLine, 6, ref x, ref y); 437 char[] lineDelimiter = {dataDelim};
429 startPoint.X = (int) x; 438 char[] partsDelimiter = {','};
430 startPoint.Y = (int) y; 439 string[] lines = data.Split(lineDelimiter);
431 } 440
432 else if (nextLine.StartsWith("LineTo")) 441 foreach (string line in lines)
433 {
434 float x = 0;
435 float y = 0;
436 GetParams(partsDelimiter, ref nextLine, 6, ref x, ref y);
437 endPoint.X = (int) x;
438 endPoint.Y = (int) y;
439 graph.DrawLine(drawPen, startPoint, endPoint);
440 startPoint.X = endPoint.X;
441 startPoint.Y = endPoint.Y;
442 }
443 else if (nextLine.StartsWith("Text"))
444 {
445 nextLine = nextLine.Remove(0, 4);
446 nextLine = nextLine.Trim();
447 graph.DrawString(nextLine, myFont, myBrush, startPoint);
448 }
449 else if (nextLine.StartsWith("Image"))
450 { 442 {
451 float x = 0; 443 string nextLine = line.Trim();
452 float y = 0; 444 //replace with switch, or even better, do some proper parsing
453 GetParams(partsDelimiter, ref nextLine, 5, ref x, ref y); 445 if (nextLine.StartsWith("MoveTo"))
454 endPoint.X = (int) x;
455 endPoint.Y = (int) y;
456 Image image = ImageHttpRequest(nextLine);
457 if (image != null)
458 { 446 {
459 graph.DrawImage(image, (float)startPoint.X, (float)startPoint.Y, x, y); 447 float x = 0;
448 float y = 0;
449 GetParams(partsDelimiter, ref nextLine, 6, ref x, ref y);
450 startPoint.X = (int) x;
451 startPoint.Y = (int) y;
460 } 452 }
461 else 453 else if (nextLine.StartsWith("LineTo"))
462 { 454 {
463 graph.DrawString("URL couldn't be resolved or is", new Font(m_fontName,6), 455 float x = 0;
464 myBrush, startPoint); 456 float y = 0;
465 graph.DrawString("not an image. Please check URL.", new Font(m_fontName, 6), 457 GetParams(partsDelimiter, ref nextLine, 6, ref x, ref y);
466 myBrush, new Point(startPoint.X, 12 + startPoint.Y)); 458 endPoint.X = (int) x;
467 graph.DrawRectangle(drawPen, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y); 459 endPoint.Y = (int) y;
460 graph.DrawLine(drawPen, startPoint, endPoint);
461 startPoint.X = endPoint.X;
462 startPoint.Y = endPoint.Y;
468 } 463 }
469 startPoint.X += endPoint.X; 464 else if (nextLine.StartsWith("Text"))
470 startPoint.Y += endPoint.Y; 465 {
471 } 466 nextLine = nextLine.Remove(0, 4);
472 else if (nextLine.StartsWith("Rectangle")) 467 nextLine = nextLine.Trim();
473 { 468 graph.DrawString(nextLine, myFont, myBrush, startPoint);
474 float x = 0; 469 }
475 float y = 0; 470 else if (nextLine.StartsWith("Image"))
476 GetParams(partsDelimiter, ref nextLine, 9, ref x, ref y);
477 endPoint.X = (int) x;
478 endPoint.Y = (int) y;
479 graph.DrawRectangle(drawPen, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
480 startPoint.X += endPoint.X;
481 startPoint.Y += endPoint.Y;
482 }
483 else if (nextLine.StartsWith("FillRectangle"))
484 {
485 float x = 0;
486 float y = 0;
487 GetParams(partsDelimiter, ref nextLine, 13, ref x, ref y);
488 endPoint.X = (int) x;
489 endPoint.Y = (int) y;
490 graph.FillRectangle(myBrush, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
491 startPoint.X += endPoint.X;
492 startPoint.Y += endPoint.Y;
493 }
494 else if (nextLine.StartsWith("FillPolygon"))
495 {
496 PointF[] points = null;
497 GetParams(partsDelimiter, ref nextLine, 11, ref points);
498 graph.FillPolygon(myBrush, points);
499 }
500 else if (nextLine.StartsWith("Polygon"))
501 {
502 PointF[] points = null;
503 GetParams(partsDelimiter, ref nextLine, 7, ref points);
504 graph.DrawPolygon(drawPen, points);
505 }
506 else if (nextLine.StartsWith("Ellipse"))
507 {
508 float x = 0;
509 float y = 0;
510 GetParams(partsDelimiter, ref nextLine, 7, ref x, ref y);
511 endPoint.X = (int)x;
512 endPoint.Y = (int)y;
513 graph.DrawEllipse(drawPen, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
514 startPoint.X += endPoint.X;
515 startPoint.Y += endPoint.Y;
516 }
517 else if (nextLine.StartsWith("FontSize"))
518 {
519 nextLine = nextLine.Remove(0, 8);
520 nextLine = nextLine.Trim();
521 fontSize = Convert.ToSingle(nextLine, CultureInfo.InvariantCulture);
522 myFont = new Font(fontName, fontSize);
523 }
524 else if (nextLine.StartsWith("FontProp"))
525 {
526 nextLine = nextLine.Remove(0, 8);
527 nextLine = nextLine.Trim();
528
529 string[] fprops = nextLine.Split(partsDelimiter);
530 foreach (string prop in fprops)
531 { 471 {
472 float x = 0;
473 float y = 0;
474 GetParams(partsDelimiter, ref nextLine, 5, ref x, ref y);
475 endPoint.X = (int) x;
476 endPoint.Y = (int) y;
532 477
533 switch (prop) 478 using (Image image = ImageHttpRequest(nextLine))
534 { 479 {
535 case "B": 480 if (image != null)
536 if (!(myFont.Bold)) 481 {
537 myFont = new Font(myFont, myFont.Style | FontStyle.Bold); 482 graph.DrawImage(image, (float)startPoint.X, (float)startPoint.Y, x, y);
538 break; 483 }
539 case "I": 484 else
540 if (!(myFont.Italic)) 485 {
541 myFont = new Font(myFont, myFont.Style | FontStyle.Italic); 486 using (Font errorFont = new Font(m_fontName,6))
542 break; 487 {
543 case "U": 488 graph.DrawString("URL couldn't be resolved or is", errorFont,
544 if (!(myFont.Underline)) 489 myBrush, startPoint);
545 myFont = new Font(myFont, myFont.Style | FontStyle.Underline); 490 graph.DrawString("not an image. Please check URL.", errorFont,
546 break; 491 myBrush, new Point(startPoint.X, 12 + startPoint.Y));
547 case "S": 492 }
548 if (!(myFont.Strikeout)) 493
549 myFont = new Font(myFont, myFont.Style | FontStyle.Strikeout); 494 graph.DrawRectangle(drawPen, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
550 break; 495 }
551 case "R":
552 myFont = new Font(myFont, FontStyle.Regular);
553 break;
554 } 496 }
497
498 startPoint.X += endPoint.X;
499 startPoint.Y += endPoint.Y;
555 } 500 }
556 } 501 else if (nextLine.StartsWith("Rectangle"))
557 else if (nextLine.StartsWith("FontName"))
558 {
559 nextLine = nextLine.Remove(0, 8);
560 fontName = nextLine.Trim();
561 myFont = new Font(fontName, fontSize);
562 }
563 else if (nextLine.StartsWith("PenSize"))
564 {
565 nextLine = nextLine.Remove(0, 7);
566 nextLine = nextLine.Trim();
567 float size = Convert.ToSingle(nextLine, CultureInfo.InvariantCulture);
568 drawPen.Width = size;
569 }
570 else if (nextLine.StartsWith("PenCap"))
571 {
572 bool start = true, end = true;
573 nextLine = nextLine.Remove(0, 6);
574 nextLine = nextLine.Trim();
575 string[] cap = nextLine.Split(partsDelimiter);
576 if (cap[0].ToLower() == "start")
577 end = false;
578 else if (cap[0].ToLower() == "end")
579 start = false;
580 else if (cap[0].ToLower() != "both")
581 return;
582 string type = cap[1].ToLower();
583
584 if (end)
585 { 502 {
586 switch (type) 503 float x = 0;
587 { 504 float y = 0;
588 case "arrow": 505 GetParams(partsDelimiter, ref nextLine, 9, ref x, ref y);
589 drawPen.EndCap = System.Drawing.Drawing2D.LineCap.ArrowAnchor; 506 endPoint.X = (int) x;
590 break; 507 endPoint.Y = (int) y;
591 case "round": 508 graph.DrawRectangle(drawPen, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
592 drawPen.EndCap = System.Drawing.Drawing2D.LineCap.RoundAnchor; 509 startPoint.X += endPoint.X;
593 break; 510 startPoint.Y += endPoint.Y;
594 case "diamond": 511 }
595 drawPen.EndCap = System.Drawing.Drawing2D.LineCap.DiamondAnchor; 512 else if (nextLine.StartsWith("FillRectangle"))
596 break; 513 {
597 case "flat": 514 float x = 0;
598 drawPen.EndCap = System.Drawing.Drawing2D.LineCap.Flat; 515 float y = 0;
599 break; 516 GetParams(partsDelimiter, ref nextLine, 13, ref x, ref y);
600 } 517 endPoint.X = (int) x;
518 endPoint.Y = (int) y;
519 graph.FillRectangle(myBrush, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
520 startPoint.X += endPoint.X;
521 startPoint.Y += endPoint.Y;
522 }
523 else if (nextLine.StartsWith("FillPolygon"))
524 {
525 PointF[] points = null;
526 GetParams(partsDelimiter, ref nextLine, 11, ref points);
527 graph.FillPolygon(myBrush, points);
601 } 528 }
602 if (start) 529 else if (nextLine.StartsWith("Polygon"))
603 { 530 {
604 switch (type) 531 PointF[] points = null;
532 GetParams(partsDelimiter, ref nextLine, 7, ref points);
533 graph.DrawPolygon(drawPen, points);
534 }
535 else if (nextLine.StartsWith("Ellipse"))
536 {
537 float x = 0;
538 float y = 0;
539 GetParams(partsDelimiter, ref nextLine, 7, ref x, ref y);
540 endPoint.X = (int)x;
541 endPoint.Y = (int)y;
542 graph.DrawEllipse(drawPen, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
543 startPoint.X += endPoint.X;
544 startPoint.Y += endPoint.Y;
545 }
546 else if (nextLine.StartsWith("FontSize"))
547 {
548 nextLine = nextLine.Remove(0, 8);
549 nextLine = nextLine.Trim();
550 fontSize = Convert.ToSingle(nextLine, CultureInfo.InvariantCulture);
551
552 myFont.Dispose();
553 myFont = new Font(fontName, fontSize);
554 }
555 else if (nextLine.StartsWith("FontProp"))
556 {
557 nextLine = nextLine.Remove(0, 8);
558 nextLine = nextLine.Trim();
559
560 string[] fprops = nextLine.Split(partsDelimiter);
561 foreach (string prop in fprops)
605 { 562 {
606 case "arrow": 563
607 drawPen.StartCap = System.Drawing.Drawing2D.LineCap.ArrowAnchor; 564 switch (prop)
608 break; 565 {
609 case "round": 566 case "B":
610 drawPen.StartCap = System.Drawing.Drawing2D.LineCap.RoundAnchor; 567 if (!(myFont.Bold))
611 break; 568 {
612 case "diamond": 569 Font newFont = new Font(myFont, myFont.Style | FontStyle.Bold);
613 drawPen.StartCap = System.Drawing.Drawing2D.LineCap.DiamondAnchor; 570 myFont.Dispose();
614 break; 571 myFont = newFont;
615 case "flat": 572 }
616 drawPen.StartCap = System.Drawing.Drawing2D.LineCap.Flat; 573 break;
617 break; 574 case "I":
575 if (!(myFont.Italic))
576 {
577 Font newFont = new Font(myFont, myFont.Style | FontStyle.Italic);
578 myFont.Dispose();
579 myFont = newFont;
580 }
581 break;
582 case "U":
583 if (!(myFont.Underline))
584 {
585 Font newFont = new Font(myFont, myFont.Style | FontStyle.Underline);
586 myFont.Dispose();
587 myFont = newFont;
588 }
589 break;
590 case "S":
591 if (!(myFont.Strikeout))
592 {
593 Font newFont = new Font(myFont, myFont.Style | FontStyle.Strikeout);
594 myFont.Dispose();
595 myFont = newFont;
596 }
597 break;
598 case "R":
599 Font newFont = new Font(myFont, FontStyle.Regular);
600 myFont.Dispose();
601 myFont = newFont;
602 break;
603 }
618 } 604 }
619 } 605 }
620 } 606 else if (nextLine.StartsWith("FontName"))
621 else if (nextLine.StartsWith("PenColour") || nextLine.StartsWith("PenColor"))
622 {
623 nextLine = nextLine.Remove(0, 9);
624 nextLine = nextLine.Trim();
625 int hex = 0;
626
627 Color newColor;
628 if (Int32.TryParse(nextLine, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out hex))
629 { 607 {
630 newColor = Color.FromArgb(hex); 608 nextLine = nextLine.Remove(0, 8);
609 fontName = nextLine.Trim();
610 myFont.Dispose();
611 myFont = new Font(fontName, fontSize);
631 } 612 }
632 else 613 else if (nextLine.StartsWith("PenSize"))
633 { 614 {
634 // this doesn't fail, it just returns black if nothing is found 615 nextLine = nextLine.Remove(0, 7);
635 newColor = Color.FromName(nextLine); 616 nextLine = nextLine.Trim();
617 float size = Convert.ToSingle(nextLine, CultureInfo.InvariantCulture);
618 drawPen.Width = size;
636 } 619 }
620 else if (nextLine.StartsWith("PenCap"))
621 {
622 bool start = true, end = true;
623 nextLine = nextLine.Remove(0, 6);
624 nextLine = nextLine.Trim();
625 string[] cap = nextLine.Split(partsDelimiter);
626 if (cap[0].ToLower() == "start")
627 end = false;
628 else if (cap[0].ToLower() == "end")
629 start = false;
630 else if (cap[0].ToLower() != "both")
631 return;
632 string type = cap[1].ToLower();
633
634 if (end)
635 {
636 switch (type)
637 {
638 case "arrow":
639 drawPen.EndCap = System.Drawing.Drawing2D.LineCap.ArrowAnchor;
640 break;
641 case "round":
642 drawPen.EndCap = System.Drawing.Drawing2D.LineCap.RoundAnchor;
643 break;
644 case "diamond":
645 drawPen.EndCap = System.Drawing.Drawing2D.LineCap.DiamondAnchor;
646 break;
647 case "flat":
648 drawPen.EndCap = System.Drawing.Drawing2D.LineCap.Flat;
649 break;
650 }
651 }
652 if (start)
653 {
654 switch (type)
655 {
656 case "arrow":
657 drawPen.StartCap = System.Drawing.Drawing2D.LineCap.ArrowAnchor;
658 break;
659 case "round":
660 drawPen.StartCap = System.Drawing.Drawing2D.LineCap.RoundAnchor;
661 break;
662 case "diamond":
663 drawPen.StartCap = System.Drawing.Drawing2D.LineCap.DiamondAnchor;
664 break;
665 case "flat":
666 drawPen.StartCap = System.Drawing.Drawing2D.LineCap.Flat;
667 break;
668 }
669 }
670 }
671 else if (nextLine.StartsWith("PenColour") || nextLine.StartsWith("PenColor"))
672 {
673 nextLine = nextLine.Remove(0, 9);
674 nextLine = nextLine.Trim();
675 int hex = 0;
676
677 Color newColor;
678 if (Int32.TryParse(nextLine, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out hex))
679 {
680 newColor = Color.FromArgb(hex);
681 }
682 else
683 {
684 // this doesn't fail, it just returns black if nothing is found
685 newColor = Color.FromName(nextLine);
686 }
637 687
638 myBrush.Color = newColor; 688 myBrush.Color = newColor;
639 drawPen.Color = newColor; 689 drawPen.Color = newColor;
690 }
640 } 691 }
641 } 692 }
693 finally
694 {
695 if (drawPen != null)
696 drawPen.Dispose();
697
698 if (myFont != null)
699 myFont.Dispose();
700
701 if (myBrush != null)
702 myBrush.Dispose();
703 }
642 } 704 }
643 705
644 private static void GetParams(char[] partsDelimiter, ref string line, int startLength, ref float x, ref float y) 706 private static void GetParams(char[] partsDelimiter, ref string line, int startLength, ref float x, ref float y)
@@ -691,7 +753,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
691 { 753 {
692 try 754 try
693 { 755 {
694 WebRequest request = HttpWebRequest.Create(url); 756 WebRequest request = HttpWebRequest.Create(url);
695//Ckrinke: Comment out for now as 'str' is unused. Bring it back into play later when it is used. 757//Ckrinke: Comment out for now as 'str' is unused. Bring it back into play later when it is used.
696//Ckrinke Stream str = null; 758//Ckrinke Stream str = null;
697 HttpWebResponse response = (HttpWebResponse)(request).GetResponse(); 759 HttpWebResponse response = (HttpWebResponse)(request).GetResponse();
@@ -702,7 +764,8 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
702 } 764 }
703 } 765 }
704 catch { } 766 catch { }
767
705 return null; 768 return null;
706 } 769 }
707 } 770 }
708} 771} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
index 1eb641d..89e9593 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
@@ -154,6 +154,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
154 154
155 protected void OnRequestCallbackTimeout(object source, ElapsedEventArgs args) 155 protected void OnRequestCallbackTimeout(object source, ElapsedEventArgs args)
156 { 156 {
157 bool close = true;
158
157 try 159 try
158 { 160 {
159 lock (this) 161 lock (this)
@@ -161,7 +163,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
161 // Take care of the possibilty that this thread started but was paused just outside the lock before 163 // Take care of the possibilty that this thread started but was paused just outside the lock before
162 // the final request came in (assuming that such a thing is possible) 164 // the final request came in (assuming that such a thing is possible)
163 if (m_requestState == RequestState.Completed) 165 if (m_requestState == RequestState.Completed)
166 {
167 close = false;
164 return; 168 return;
169 }
165 170
166 m_requestState = RequestState.Aborted; 171 m_requestState = RequestState.Aborted;
167 } 172 }
@@ -208,7 +213,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
208 } 213 }
209 finally 214 finally
210 { 215 {
211 m_assetsArchiver.ForceClose(); 216 if (close)
217 m_assetsArchiver.ForceClose();
212 } 218 }
213 } 219 }
214 220
@@ -242,11 +248,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
242 248
243 m_requestCallbackTimer.Stop(); 249 m_requestCallbackTimer.Stop();
244 250
245 if (m_requestState == RequestState.Aborted) 251 if ((m_requestState == RequestState.Aborted) || (m_requestState == RequestState.Completed))
246 { 252 {
247 m_log.WarnFormat( 253 m_log.WarnFormat(
248 "[ARCHIVER]: Received information about asset {0} after archive save abortion. Ignoring.", 254 "[ARCHIVER]: Received information about asset {0} while in state {1}. Ignoring.",
249 id); 255 id, m_requestState);
250 256
251 return; 257 return;
252 } 258 }
@@ -264,7 +270,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
264 m_notFoundAssetUuids.Add(new UUID(id)); 270 m_notFoundAssetUuids.Add(new UUID(id));
265 } 271 }
266 272
267 if (m_foundAssetUuids.Count + m_notFoundAssetUuids.Count == m_repliesRequired) 273 if (m_foundAssetUuids.Count + m_notFoundAssetUuids.Count >= m_repliesRequired)
268 { 274 {
269 m_requestState = RequestState.Completed; 275 m_requestState = RequestState.Completed;
270 276
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 672d95a..0b73df5 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2283,7 +2283,8 @@ namespace OpenSim.Region.Framework.Scenes
2283 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) 2283 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
2284 sourcePart.Inventory.RemoveInventoryItem(item.ItemID); 2284 sourcePart.Inventory.RemoveInventoryItem(item.ItemID);
2285 } 2285 }
2286 2286
2287 group.FromPartID = sourcePart.UUID;
2287 AddNewSceneObject(group, true, pos, rot, vel); 2288 AddNewSceneObject(group, true, pos, rot, vel);
2288 2289
2289 // We can only call this after adding the scene object, since the scene object references the scene 2290 // We can only call this after adding the scene object, since the scene object references the scene
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 08c7a58..d51281d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.ComponentModel;
29using System.Collections.Generic; 30using System.Collections.Generic;
30using System.Drawing; 31using System.Drawing;
31using System.IO; 32using System.IO;
@@ -911,6 +912,14 @@ namespace OpenSim.Region.Framework.Scenes
911 public UUID FromItemID { get; set; } 912 public UUID FromItemID { get; set; }
912 913
913 /// <summary> 914 /// <summary>
915 /// Refers to the SceneObjectPart.UUID property of the object that this object was rezzed from, if applicable.
916 /// </summary>
917 /// <remarks>
918 /// If not applicable will be UUID.Zero
919 /// </remarks>
920 public UUID FromPartID { get; set; }
921
922 /// <summary>
914 /// The folder ID that this object was rezzed from, if applicable. 923 /// The folder ID that this object was rezzed from, if applicable.
915 /// </summary> 924 /// </summary>
916 /// <remarks> 925 /// <remarks>
@@ -941,6 +950,7 @@ namespace OpenSim.Region.Framework.Scenes
941 /// The original SceneObjectPart will be used rather than a copy, preserving 950 /// The original SceneObjectPart will be used rather than a copy, preserving
942 /// its existing localID and UUID. 951 /// its existing localID and UUID.
943 /// </summary> 952 /// </summary>
953 /// <param name='part'>Root part for this scene object.</param>
944 public SceneObjectGroup(SceneObjectPart part) 954 public SceneObjectGroup(SceneObjectPart part)
945 { 955 {
946 SetRootPart(part); 956 SetRootPart(part);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index bd11cde..ce652b4 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3081,7 +3081,7 @@ namespace OpenSim.Region.Framework.Scenes
3081 3081
3082 /// <summary> 3082 /// <summary>
3083 /// Schedule a terse update for this prim. Terse updates only send position, 3083 /// Schedule a terse update for this prim. Terse updates only send position,
3084 /// rotation, velocity, rotational velocity and shape information. 3084 /// rotation, velocity and rotational velocity information.
3085 /// </summary> 3085 /// </summary>
3086 public void ScheduleTerseUpdate() 3086 public void ScheduleTerseUpdate()
3087 { 3087 {
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs
index 61aaf04..d412cd1 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs
@@ -54,12 +54,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
54 54
55 private bool m_debugEnabled = false; 55 private bool m_debugEnabled = false;
56 56
57 public const GroupPowers m_DefaultEveryonePowers = GroupPowers.AllowSetHome | 57 public const GroupPowers m_DefaultEveryonePowers = GroupPowers.AllowSetHome |
58 GroupPowers.Accountable | 58 GroupPowers.Accountable |
59 GroupPowers.JoinChat | 59 GroupPowers.JoinChat |
60 GroupPowers.AllowVoiceChat | 60 GroupPowers.AllowVoiceChat |
61 GroupPowers.ReceiveNotices | 61 GroupPowers.ReceiveNotices |
62 GroupPowers.StartProposal | 62 GroupPowers.StartProposal |
63 GroupPowers.VoteOnProposal; 63 GroupPowers.VoteOnProposal;
64 64
65 private bool m_connectorEnabled = false; 65 private bool m_connectorEnabled = false;
@@ -201,8 +201,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
201 /// <summary> 201 /// <summary>
202 /// Create a Group, including Everyone and Owners Role, place FounderID in both groups, select Owner as selected role, and newly created group as agent's active role. 202 /// Create a Group, including Everyone and Owners Role, place FounderID in both groups, select Owner as selected role, and newly created group as agent's active role.
203 /// </summary> 203 /// </summary>
204 public UUID CreateGroup(UUID requestingAgentID, string name, string charter, bool showInList, UUID insigniaID, 204 public UUID CreateGroup(UUID requestingAgentID, string name, string charter, bool showInList, UUID insigniaID,
205 int membershipFee, bool openEnrollment, bool allowPublish, 205 int membershipFee, bool openEnrollment, bool allowPublish,
206 bool maturePublish, UUID founderID) 206 bool maturePublish, UUID founderID)
207 { 207 {
208 UUID GroupID = UUID.Random(); 208 UUID GroupID = UUID.Random();
@@ -214,7 +214,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
214 param["Charter"] = charter; 214 param["Charter"] = charter;
215 param["ShowInList"] = showInList == true ? 1 : 0; 215 param["ShowInList"] = showInList == true ? 1 : 0;
216 param["InsigniaID"] = insigniaID.ToString(); 216 param["InsigniaID"] = insigniaID.ToString();
217 param["MembershipFee"] = 0; 217 param["MembershipFee"] = membershipFee;
218 param["OpenEnrollment"] = openEnrollment == true ? 1 : 0; 218 param["OpenEnrollment"] = openEnrollment == true ? 1 : 0;
219 param["AllowPublish"] = allowPublish == true ? 1 : 0; 219 param["AllowPublish"] = allowPublish == true ? 1 : 0;
220 param["MaturePublish"] = maturePublish == true ? 1 : 0; 220 param["MaturePublish"] = maturePublish == true ? 1 : 0;
@@ -285,8 +285,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
285 return UUID.Parse((string)respData["GroupID"]); 285 return UUID.Parse((string)respData["GroupID"]);
286 } 286 }
287 287
288 public void UpdateGroup(UUID requestingAgentID, UUID groupID, string charter, bool showInList, 288 public void UpdateGroup(UUID requestingAgentID, UUID groupID, string charter, bool showInList,
289 UUID insigniaID, int membershipFee, bool openEnrollment, 289 UUID insigniaID, int membershipFee, bool openEnrollment,
290 bool allowPublish, bool maturePublish) 290 bool allowPublish, bool maturePublish)
291 { 291 {
292 Hashtable param = new Hashtable(); 292 Hashtable param = new Hashtable();
@@ -302,7 +302,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
302 XmlRpcCall(requestingAgentID, "groups.updateGroup", param); 302 XmlRpcCall(requestingAgentID, "groups.updateGroup", param);
303 } 303 }
304 304
305 public void AddGroupRole(UUID requestingAgentID, UUID groupID, UUID roleID, string name, string description, 305 public void AddGroupRole(UUID requestingAgentID, UUID groupID, UUID roleID, string name, string description,
306 string title, ulong powers) 306 string title, ulong powers)
307 { 307 {
308 Hashtable param = new Hashtable(); 308 Hashtable param = new Hashtable();
@@ -325,7 +325,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
325 XmlRpcCall(requestingAgentID, "groups.removeRoleFromGroup", param); 325 XmlRpcCall(requestingAgentID, "groups.removeRoleFromGroup", param);
326 } 326 }
327 327
328 public void UpdateGroupRole(UUID requestingAgentID, UUID groupID, UUID roleID, string name, string description, 328 public void UpdateGroupRole(UUID requestingAgentID, UUID groupID, UUID roleID, string name, string description,
329 string title, ulong powers) 329 string title, ulong powers)
330 { 330 {
331 Hashtable param = new Hashtable(); 331 Hashtable param = new Hashtable();
@@ -580,7 +580,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
580 memberships.Add(HashTableToGroupMembershipData((Hashtable)membership)); 580 memberships.Add(HashTableToGroupMembershipData((Hashtable)membership));
581 } 581 }
582 } 582 }
583 583
584 return memberships; 584 return memberships;
585 } 585 }
586 586
@@ -800,9 +800,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
800 800
801 public bool hasAgentDroppedGroupChatSession(UUID agentID, UUID groupID) 801 public bool hasAgentDroppedGroupChatSession(UUID agentID, UUID groupID)
802 { 802 {
803 // If we're tracking drops for this group, 803 // If we're tracking drops for this group,
804 // and we find them, well... then they've dropped 804 // and we find them, well... then they've dropped
805 return m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID) 805 return m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID)
806 && m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID); 806 && m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID);
807 } 807 }
808 808
@@ -888,7 +888,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
888 888
889 return group; 889 return group;
890 } 890 }
891 891
892 private static GroupMembershipData HashTableToGroupMembershipData(Hashtable respData) 892 private static GroupMembershipData HashTableToGroupMembershipData(Hashtable respData)
893 { 893 {
894 GroupMembershipData data = new GroupMembershipData(); 894 GroupMembershipData data = new GroupMembershipData();
@@ -921,7 +921,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
921 data.MembershipFee = int.Parse((string)respData["MembershipFee"]); 921 data.MembershipFee = int.Parse((string)respData["MembershipFee"]);
922 data.OpenEnrollment = ((string)respData["OpenEnrollment"] == "1"); 922 data.OpenEnrollment = ((string)respData["OpenEnrollment"] == "1");
923 data.ShowInList = ((string)respData["ShowInList"] == "1"); 923 data.ShowInList = ((string)respData["ShowInList"] == "1");
924 924
925 return data; 925 return data;
926 } 926 }
927 927
@@ -958,7 +958,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
958 m_memoryCache.TryGetValue(CacheKey, out resp); 958 m_memoryCache.TryGetValue(CacheKey, out resp);
959 } 959 }
960 } 960 }
961 961
962 if (resp == null) 962 if (resp == null)
963 { 963 {
964 if (m_debugEnabled) 964 if (m_debugEnabled)
@@ -967,7 +967,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
967 string UserService; 967 string UserService;
968 UUID SessionID; 968 UUID SessionID;
969 GetClientGroupRequestID(requestingAgentID, out UserService, out SessionID); 969 GetClientGroupRequestID(requestingAgentID, out UserService, out SessionID);
970 970
971 param.Add("RequestingAgentID", requestingAgentID.ToString()); 971 param.Add("RequestingAgentID", requestingAgentID.ToString());
972 param.Add("RequestingAgentUserService", UserService); 972 param.Add("RequestingAgentUserService", UserService);
973 param.Add("RequestingSessionID", SessionID.ToString()); 973 param.Add("RequestingSessionID", SessionID.ToString());
@@ -992,9 +992,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
992 catch (Exception e) 992 catch (Exception e)
993 { 993 {
994 m_log.ErrorFormat( 994 m_log.ErrorFormat(
995 "[XMLRPC-GROUPS-CONNECTOR]: An error has occured while attempting to access the XmlRpcGroups server method {0} at {1}", 995 "[XMLRPC-GROUPS-CONNECTOR]: An error has occured while attempting to access the XmlRpcGroups server method {0} at {1}",
996 function, m_groupsServerURI); 996 function, m_groupsServerURI);
997 997
998 m_log.ErrorFormat("[XMLRPC-GROUPS-CONNECTOR]: {0}{1}", e.Message, e.StackTrace); 998 m_log.ErrorFormat("[XMLRPC-GROUPS-CONNECTOR]: {0}{1}", e.Message, e.StackTrace);
999 999
1000 foreach (string ResponseLine in req.RequestResponse.Split(new string[] { Environment.NewLine }, StringSplitOptions.None)) 1000 foreach (string ResponseLine in req.RequestResponse.Split(new string[] { Environment.NewLine }, StringSplitOptions.None))
@@ -1061,9 +1061,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
1061 } 1061 }
1062 } 1062 }
1063 } 1063 }
1064 1064
1065 /// <summary> 1065 /// <summary>
1066 /// Group Request Tokens are an attempt to allow the groups service to authenticate 1066 /// Group Request Tokens are an attempt to allow the groups service to authenticate
1067 /// requests. 1067 /// requests.
1068 /// TODO: This broke after the big grid refactor, either find a better way, or discard this 1068 /// TODO: This broke after the big grid refactor, either find a better way, or discard this
1069 /// </summary> 1069 /// </summary>
@@ -1103,7 +1103,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
1103 } 1103 }
1104 */ 1104 */
1105 } 1105 }
1106 1106
1107 } 1107 }
1108} 1108}
1109 1109
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index a4ab702..ebfd85b 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -1331,13 +1331,15 @@ public sealed class BSPrim : PhysicsActor
1331 1331
1332 base.RequestPhysicsterseUpdate(); 1332 base.RequestPhysicsterseUpdate();
1333 } 1333 }
1334 /*
1334 else 1335 else
1335 { 1336 {
1336 // For debugging, we can also report the movement of children 1337 // For debugging, we also report the movement of children
1337 DetailLog("{0},UpdateProperties,child,pos={1},orient={2},vel={3},accel={4},rotVel={5}", 1338 DetailLog("{0},UpdateProperties,child,pos={1},orient={2},vel={3},accel={4},rotVel={5}",
1338 LocalID, entprop.Position, entprop.Rotation, entprop.Velocity, 1339 LocalID, entprop.Position, entprop.Rotation, entprop.Velocity,
1339 entprop.Acceleration, entprop.RotationalVelocity); 1340 entprop.Acceleration, entprop.RotationalVelocity);
1340 } 1341 }
1342 */
1341 } 1343 }
1342 1344
1343 // I've collided with something 1345 // I've collided with something
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index 28d5cb5..011033c 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -390,9 +390,9 @@ public class BSScene : PhysicsScene, IPhysicsParameters
390 // Simulate one timestep 390 // Simulate one timestep
391 public override float Simulate(float timeStep) 391 public override float Simulate(float timeStep)
392 { 392 {
393 int updatedEntityCount; 393 int updatedEntityCount = 0;
394 IntPtr updatedEntitiesPtr; 394 IntPtr updatedEntitiesPtr;
395 int collidersCount; 395 int collidersCount = 0;
396 IntPtr collidersPtr; 396 IntPtr collidersPtr;
397 397
398 LastSimulatedTimestep = timeStep; 398 LastSimulatedTimestep = timeStep;
@@ -411,8 +411,21 @@ public class BSScene : PhysicsScene, IPhysicsParameters
411 411
412 // step the physical world one interval 412 // step the physical world one interval
413 m_simulationStep++; 413 m_simulationStep++;
414 int numSubSteps = BulletSimAPI.PhysicsStep(m_worldID, timeStep, m_maxSubSteps, m_fixedTimeStep, 414 int numSubSteps = 0;
415 out updatedEntityCount, out updatedEntitiesPtr, out collidersCount, out collidersPtr); 415 try
416 {
417 numSubSteps = BulletSimAPI.PhysicsStep(m_worldID, timeStep, m_maxSubSteps, m_fixedTimeStep,
418 out updatedEntityCount, out updatedEntitiesPtr, out collidersCount, out collidersPtr);
419 DetailLog("{0},Simulate,call, substeps={1}, updates={2}, colliders={3}", "0000000000", numSubSteps, updatedEntityCount, collidersCount);
420 }
421 catch (Exception e)
422 {
423 m_log.WarnFormat("{0},PhysicsStep Exception: substeps={1}, updates={2}, colliders={3}, e={4}", LogHeader, numSubSteps, updatedEntityCount, collidersCount, e);
424 DetailLog("{0},PhysicsStepException,call, substeps={1}, updates={2}, colliders={3}", "0000000000", numSubSteps, updatedEntityCount, collidersCount);
425 // updatedEntityCount = 0;
426 collidersCount = 0;
427 }
428
416 429
417 // Don't have to use the pointers passed back since we know it is the same pinned memory we passed in 430 // Don't have to use the pointers passed back since we know it is the same pinned memory we passed in
418 431
@@ -711,7 +724,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters
711 return true; 724 return true;
712 } 725 }
713 726
714 // The calls to the PhysicsActors can't directly call into the physics engine 727 // Calls to the PhysicsActors can't directly call into the physics engine
715 // because it might be busy. We delay changes to a known time. 728 // because it might be busy. We delay changes to a known time.
716 // We rely on C#'s closure to save and restore the context for the delegate. 729 // We rely on C#'s closure to save and restore the context for the delegate.
717 public void TaintedObject(TaintCallback callback) 730 public void TaintedObject(TaintCallback callback)
@@ -1275,5 +1288,11 @@ public class BSScene : PhysicsScene, IPhysicsParameters
1275 1288
1276 #endregion Runtime settable parameters 1289 #endregion Runtime settable parameters
1277 1290
1291 // Invoke the detailed logger and output something if it's enabled.
1292 private void DetailLog(string msg, params Object[] args)
1293 {
1294 PhysicsLogging.Write(msg, args);
1295 }
1296
1278} 1297}
1279} 1298}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 1181c10..0bb933c 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -3362,5 +3362,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3362 3362
3363 return Math.Max(a, b); 3363 return Math.Max(a, b);
3364 } 3364 }
3365
3366 public LSL_Key osGetRezzingObject()
3367 {
3368 CheckThreatLevel(ThreatLevel.None, "osGetRezzingObject");
3369 m_host.AddScriptLPS(1);
3370
3371 return new LSL_Key(m_host.ParentGroup.FromPartID.ToString());
3372 }
3365 } 3373 }
3366} 3374}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index aba66d3..8c34ed3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -299,5 +299,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
299 /// <param name="b"></param> 299 /// <param name="b"></param>
300 /// <returns></returns> 300 /// <returns></returns>
301 LSL_Float osMax(double a, double b); 301 LSL_Float osMax(double a, double b);
302
303 /// <summary>
304 /// Get the key of the object that rezzed this object.
305 /// </summary>
306 /// <returns>Rezzing object key or NULL_KEY if rezzed by agent or otherwise unknown.</returns>
307 LSL_Key osGetRezzingObject();
302 } 308 }
303} 309}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index 53daa13..94405d2 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -945,5 +945,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
945 { 945 {
946 return m_OSSL_Functions.osMax(a, b); 946 return m_OSSL_Functions.osMax(a, b);
947 } 947 }
948
949 public LSL_Key osGetRezzingObject()
950 {
951 return m_OSSL_Functions.osGetRezzingObject();
952 }
948 } 953 }
949} 954}
diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs
index 1427e84..96b430d 100644
--- a/OpenSim/Services/AssetService/AssetService.cs
+++ b/OpenSim/Services/AssetService/AssetService.cs
@@ -194,7 +194,8 @@ namespace OpenSim.Services.AssetService
194 194
195 public virtual bool Delete(string id) 195 public virtual bool Delete(string id)
196 { 196 {
197 m_log.DebugFormat("[ASSET SERVICE]: Deleting asset {0}", id); 197// m_log.DebugFormat("[ASSET SERVICE]: Deleting asset {0}", id);
198
198 UUID assetID; 199 UUID assetID;
199 if (!UUID.TryParse(id, out assetID)) 200 if (!UUID.TryParse(id, out assetID))
200 return false; 201 return false;
diff --git a/OpenSim/Services/AssetService/XAssetService.cs b/OpenSim/Services/AssetService/XAssetService.cs
index 05eb125..e62bcb5 100644
--- a/OpenSim/Services/AssetService/XAssetService.cs
+++ b/OpenSim/Services/AssetService/XAssetService.cs
@@ -188,7 +188,8 @@ namespace OpenSim.Services.AssetService
188 188
189 public virtual bool Delete(string id) 189 public virtual bool Delete(string id)
190 { 190 {
191 m_log.DebugFormat("[XASSET SERVICE]: Deleting asset {0}", id); 191// m_log.DebugFormat("[XASSET SERVICE]: Deleting asset {0}", id);
192
192 UUID assetID; 193 UUID assetID;
193 if (!UUID.TryParse(id, out assetID)) 194 if (!UUID.TryParse(id, out assetID))
194 return false; 195 return false;
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 80d17d9..ced0bce 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -937,7 +937,7 @@
937 FixedTimeStep = .01667 937 FixedTimeStep = .01667
938 938
939 MaxCollisionsPerFrame = 2048 939 MaxCollisionsPerFrame = 2048
940 MaxUpdatesPerFrame = 8192 940 MaxUpdatesPerFrame = 2048
941 941
942[RemoteAdmin] 942[RemoteAdmin]
943 enabled = false 943 enabled = false
diff --git a/bin/lib32/BulletSim.dll b/bin/lib32/BulletSim.dll
index fd8f39a..03e8f26 100755
--- a/bin/lib32/BulletSim.dll
+++ b/bin/lib32/BulletSim.dll
Binary files differ
diff --git a/bin/lib32/libBulletSim.so b/bin/lib32/libBulletSim.so
index 72847e7..4e119c4 100755
--- a/bin/lib32/libBulletSim.so
+++ b/bin/lib32/libBulletSim.so
Binary files differ
diff --git a/bin/lib64/BulletSim.dll b/bin/lib64/BulletSim.dll
index 300e4be..6e8d6b4 100755
--- a/bin/lib64/BulletSim.dll
+++ b/bin/lib64/BulletSim.dll
Binary files differ
diff --git a/bin/lib64/libBulletSim.so b/bin/lib64/libBulletSim.so
index 1acc0dd..9363d1a 100755
--- a/bin/lib64/libBulletSim.so
+++ b/bin/lib64/libBulletSim.so
Binary files differ
diff --git a/prebuild.xml b/prebuild.xml
index 1b599a9..621e0b4 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -3077,13 +3077,13 @@
3077 --> 3077 -->
3078 <Files> 3078 <Files>
3079 <!-- SADLY the way this works means you need to keep adding these paths --> 3079 <!-- SADLY the way this works means you need to keep adding these paths -->
3080 <Match path="Agent/TextureSender/Tests" pattern="*.cs" recurse="true"/>
3081 <Match path="Asset/Tests" pattern="*.cs" recurse="true"/> 3080 <Match path="Asset/Tests" pattern="*.cs" recurse="true"/>
3082 <Match path="Avatar/Attachments/Tests" pattern="*.cs" recurse="true"/> 3081 <Match path="Avatar/Attachments/Tests" pattern="*.cs" recurse="true"/>
3083 <Match path="Avatar/AvatarFactory/Tests" pattern="*.cs" recurse="true"/> 3082 <Match path="Avatar/AvatarFactory/Tests" pattern="*.cs" recurse="true"/>
3084 <Match path="Avatar/Friends/Tests" pattern="*.cs" recurse="true"/> 3083 <Match path="Avatar/Friends/Tests" pattern="*.cs" recurse="true"/>
3085 <Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true"/> 3084 <Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true"/>
3086 <Match path="Framework/InventoryAccess/Tests" pattern="*.cs" recurse="true"/> 3085 <Match path="Framework/InventoryAccess/Tests" pattern="*.cs" recurse="true"/>
3086 <Match path="Scripting/VectorRender/Tests" pattern="*.cs" recurse="true"/>
3087 <Match path="World/Archiver/Tests" pattern="*.cs" recurse="true"/> 3087 <Match path="World/Archiver/Tests" pattern="*.cs" recurse="true"/>
3088 <Match buildAction="EmbeddedResource" path="World/Archiver/Tests/Resources" pattern="*"/> 3088 <Match buildAction="EmbeddedResource" path="World/Archiver/Tests/Resources" pattern="*"/>
3089 <Match path="World/Land/Tests" pattern="*.cs" recurse="true"/> 3089 <Match path="World/Land/Tests" pattern="*.cs" recurse="true"/>