diff options
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSAPIUnman.cs | 15 |
1 files changed, 14 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSAPIUnman.cs b/OpenSim/Region/Physics/BulletSPlugin/BSAPIUnman.cs index 9ff7084..ae54499 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSAPIUnman.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSAPIUnman.cs | |||
@@ -166,7 +166,7 @@ public override BulletWorld Initialize(Vector3 maxPosition, ConfigurationParamet | |||
166 | 166 | ||
167 | // If Debug logging level, enable logging from the unmanaged code | 167 | // If Debug logging level, enable logging from the unmanaged code |
168 | m_DebugLogCallbackHandle = null; | 168 | m_DebugLogCallbackHandle = null; |
169 | if (BSScene.m_log.IsDebugEnabled || PhysicsScene.PhysicsLogging.Enabled) | 169 | if (BSScene.m_log.IsDebugEnabled && PhysicsScene.PhysicsLogging.Enabled) |
170 | { | 170 | { |
171 | BSScene.m_log.DebugFormat("{0}: Initialize: Setting debug callback for unmanaged code", BSScene.LogHeader); | 171 | BSScene.m_log.DebugFormat("{0}: Initialize: Setting debug callback for unmanaged code", BSScene.LogHeader); |
172 | if (PhysicsScene.PhysicsLogging.Enabled) | 172 | if (PhysicsScene.PhysicsLogging.Enabled) |
@@ -212,6 +212,19 @@ public override void Shutdown(BulletWorld world) | |||
212 | { | 212 | { |
213 | BulletWorldUnman worldu = world as BulletWorldUnman; | 213 | BulletWorldUnman worldu = world as BulletWorldUnman; |
214 | BSAPICPP.Shutdown2(worldu.ptr); | 214 | BSAPICPP.Shutdown2(worldu.ptr); |
215 | |||
216 | if (m_paramsHandle.IsAllocated) | ||
217 | { | ||
218 | m_paramsHandle.Free(); | ||
219 | } | ||
220 | if (m_collisionArrayPinnedHandle.IsAllocated) | ||
221 | { | ||
222 | m_collisionArrayPinnedHandle.Free(); | ||
223 | } | ||
224 | if (m_updateArrayPinnedHandle.IsAllocated) | ||
225 | { | ||
226 | m_updateArrayPinnedHandle.Free(); | ||
227 | } | ||
215 | } | 228 | } |
216 | 229 | ||
217 | public override bool PushUpdate(BulletBody obj) | 230 | public override bool PushUpdate(BulletBody obj) |