diff options
-rw-r--r-- | OpenSim/Data/SQLite/SQLiteRegionData.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 111 |
2 files changed, 86 insertions, 27 deletions
diff --git a/OpenSim/Data/SQLite/SQLiteRegionData.cs b/OpenSim/Data/SQLite/SQLiteRegionData.cs index f1c1f78..83fd775 100644 --- a/OpenSim/Data/SQLite/SQLiteRegionData.cs +++ b/OpenSim/Data/SQLite/SQLiteRegionData.cs | |||
@@ -329,7 +329,7 @@ namespace OpenSim.Data.SQLite | |||
329 | { | 329 | { |
330 | foreach (SceneObjectPart prim in obj.Children.Values) | 330 | foreach (SceneObjectPart prim in obj.Children.Values) |
331 | { | 331 | { |
332 | m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID); | 332 | // m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID); |
333 | addPrim(prim, obj.UUID, regionUUID); | 333 | addPrim(prim, obj.UUID, regionUUID); |
334 | } | 334 | } |
335 | } | 335 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index c553ca0..c67463a 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -670,8 +670,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
670 | 670 | ||
671 | 671 | ||
672 | AdjustKnownSeeds(); | 672 | AdjustKnownSeeds(); |
673 | 673 | Animator.TrySetMovementAnimation("STAND"); | |
674 | Animator.TrySetMovementAnimation("STAND"); | ||
675 | // we created a new ScenePresence (a new child agent) in a fresh region. | 674 | // we created a new ScenePresence (a new child agent) in a fresh region. |
676 | // Request info about all the (root) agents in this region | 675 | // Request info about all the (root) agents in this region |
677 | // Note: This won't send data *to* other clients in that region (children don't send) | 676 | // Note: This won't send data *to* other clients in that region (children don't send) |
@@ -1660,16 +1659,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
1660 | } | 1659 | } |
1661 | // part.GetWorldRotation() is the rotation of the object being sat on | 1660 | // part.GetWorldRotation() is the rotation of the object being sat on |
1662 | // Rotation is the sittiing Av's rotation | 1661 | // Rotation is the sittiing Av's rotation |
1663 | 1662 | ||
1664 | Quaternion wr = Quaternion.Inverse(Quaternion.Inverse(Rotation) * Quaternion.Inverse(part.GetWorldRotation())); // world or. of the av | 1663 | Quaternion partRot; |
1665 | Vector3 so = new Vector3(1.0f, 0f, 0f) * wr; // 1M infront of av | 1664 | if (part.LinkNum == 1) |
1666 | Vector3 wso = so + part.GetWorldPosition() + ( m_pos * part.GetWorldRotation()); // + av sit offset! | 1665 | { // Root prim of linkset |
1666 | partRot = part.ParentGroup.RootPart.RotationOffset; | ||
1667 | } | ||
1668 | else | ||
1669 | { // single or child prim | ||
1670 | partRot = part.GetWorldRotation(); | ||
1671 | } | ||
1672 | Quaternion partIRot = Quaternion.Inverse(partRot); | ||
1673 | |||
1674 | Quaternion avatarRot = Quaternion.Inverse(Quaternion.Inverse(Rotation) * partIRot); // world or. of the av | ||
1675 | Vector3 avStandUp = new Vector3(1.0f, 0f, 0f) * avatarRot; // 1M infront of av | ||
1676 | Vector3 avWorldStandUp = avStandUp + part.GetWorldPosition() + ( m_pos * partRot); // + av sit offset! | ||
1667 | 1677 | ||
1668 | if (m_physicsActor == null) | 1678 | if (m_physicsActor == null) |
1669 | { | 1679 | { |
1670 | AddToPhysicalScene(false); | 1680 | AddToPhysicalScene(false); |
1671 | } | 1681 | } |
1672 | AbsolutePosition = wso; //KF: Fix stand up. | 1682 | AbsolutePosition = avWorldStandUp; //KF: Fix stand up. |
1673 | m_parentPosition = Vector3.Zero; | 1683 | m_parentPosition = Vector3.Zero; |
1674 | m_parentID = 0; | 1684 | m_parentID = 0; |
1675 | part.IsOccupied = false; | 1685 | part.IsOccupied = false; |
@@ -1680,7 +1690,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1680 | SetHeight(m_avHeight); | 1690 | SetHeight(m_avHeight); |
1681 | } | 1691 | } |
1682 | } | 1692 | } |
1683 | |||
1684 | Animator.TrySetMovementAnimation("STAND"); | 1693 | Animator.TrySetMovementAnimation("STAND"); |
1685 | } | 1694 | } |
1686 | 1695 | ||
@@ -1752,8 +1761,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1752 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1761 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1753 | 1762 | ||
1754 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. | 1763 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1755 | Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); | 1764 | // Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); |
1756 | 1765 | Quaternion partRot; | |
1766 | if (part.LinkNum == 1) | ||
1767 | { // Root prim of linkset | ||
1768 | partRot = part.ParentGroup.RootPart.RotationOffset; | ||
1769 | } | ||
1770 | else | ||
1771 | { // single or child prim | ||
1772 | partRot = part.GetWorldRotation(); | ||
1773 | } | ||
1774 | Quaternion partIRot = Quaternion.Inverse(partRot); | ||
1757 | //Console.WriteLine("SendSitResponse offset=" + offset + " Occup=" + part.IsOccupied + " TargSet=" + SitTargetisSet); | 1775 | //Console.WriteLine("SendSitResponse offset=" + offset + " Occup=" + part.IsOccupied + " TargSet=" + SitTargetisSet); |
1758 | // Sit analysis rewritten by KF 091125 | 1776 | // Sit analysis rewritten by KF 091125 |
1759 | if (SitTargetisSet) // scipted sit | 1777 | if (SitTargetisSet) // scipted sit |
@@ -1800,6 +1818,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1800 | cameraAtOffset = part.GetCameraAtOffset(); | 1818 | cameraAtOffset = part.GetCameraAtOffset(); |
1801 | cameraEyeOffset = part.GetCameraEyeOffset(); | 1819 | cameraEyeOffset = part.GetCameraEyeOffset(); |
1802 | forceMouselook = part.GetForceMouselook(); | 1820 | forceMouselook = part.GetForceMouselook(); |
1821 | if(cameraAtOffset == Vector3.Zero) cameraAtOffset = new Vector3(0f, 0f, 0.1f); // | ||
1822 | if(cameraEyeOffset == Vector3.Zero) cameraEyeOffset = new Vector3(0f, 0f, 0.1f); // | ||
1803 | 1823 | ||
1804 | if (m_physicsActor != null) | 1824 | if (m_physicsActor != null) |
1805 | { | 1825 | { |
@@ -1823,7 +1843,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
1823 | } | 1843 | } |
1824 | else return; // physactor is null! | 1844 | else return; // physactor is null! |
1825 | 1845 | ||
1826 | Vector3 offsetr = offset * partIRot; | 1846 | Vector3 offsetr; // = offset * partIRot; |
1847 | // KF: In a linkset, offsetr needs to be relative to the group root! 091208 | ||
1848 | // offsetr = (part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + (offset * partIRot); | ||
1849 | if (part.LinkNum < 2) | ||
1850 | { // Single, or Root prim of linkset, target is ClickOffset * RootRot | ||
1851 | offsetr = offset * partIRot; | ||
1852 | } | ||
1853 | else | ||
1854 | { // Child prim, offset is (ChildOffset * RootRot) + (ClickOffset * ChildRot) | ||
1855 | offsetr = //(part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + | ||
1856 | (offset * partRot); | ||
1857 | } | ||
1858 | |||
1859 | //Console.WriteLine(" "); | ||
1860 | //Console.WriteLine("link number ={0}", part.LinkNum); | ||
1861 | //Console.WriteLine("Prim offset ={0}", part.OffsetPosition ); | ||
1862 | //Console.WriteLine("Root Rotate ={0}", part.ParentGroup.RootPart.RotationOffset); | ||
1863 | //Console.WriteLine("Click offst ={0}", offset); | ||
1864 | //Console.WriteLine("Prim Rotate ={0}", part.GetWorldRotation()); | ||
1865 | //Console.WriteLine("offsetr ={0}", offsetr); | ||
1866 | //Console.WriteLine("Camera At ={0}", cameraAtOffset); | ||
1867 | //Console.WriteLine("Camera Eye ={0}", cameraEyeOffset); | ||
1868 | |||
1827 | ControllingClient.SendSitResponse(part.UUID, offsetr, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | 1869 | ControllingClient.SendSitResponse(part.UUID, offsetr, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); |
1828 | m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target | 1870 | m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target |
1829 | // This calls HandleAgentSit twice, once from here, and the client calls | 1871 | // This calls HandleAgentSit twice, once from here, and the client calls |
@@ -2142,13 +2184,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
2142 | } | 2184 | } |
2143 | else | 2185 | else |
2144 | { | 2186 | { |
2145 | //Console.WriteLine("NON Scripted Sit"); | ||
2146 | // if m_avUnscriptedSitPos is zero then Av sits above center | 2187 | // if m_avUnscriptedSitPos is zero then Av sits above center |
2147 | // Else Av sits at m_avUnscriptedSitPos | 2188 | // Else Av sits at m_avUnscriptedSitPos |
2148 | 2189 | ||
2149 | // Non-scripted sit by Kitto Flora 21Nov09 | 2190 | // Non-scripted sit by Kitto Flora 21Nov09 |
2150 | // Calculate angle of line from prim to Av | 2191 | // Calculate angle of line from prim to Av |
2151 | Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); | 2192 | Quaternion partIRot; |
2193 | if (part.LinkNum == 1) | ||
2194 | { // Root prim of linkset | ||
2195 | partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2196 | } | ||
2197 | else | ||
2198 | { // single or child prim | ||
2199 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2200 | } | ||
2152 | Vector3 sitTargetPos= part.AbsolutePosition + m_avUnscriptedSitPos; | 2201 | Vector3 sitTargetPos= part.AbsolutePosition + m_avUnscriptedSitPos; |
2153 | float y_diff = (m_avInitialPos.Y - sitTargetPos.Y); | 2202 | float y_diff = (m_avInitialPos.Y - sitTargetPos.Y); |
2154 | float x_diff = ( m_avInitialPos.X - sitTargetPos.X); | 2203 | float x_diff = ( m_avInitialPos.X - sitTargetPos.X); |
@@ -2167,7 +2216,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2167 | m_avUnscriptedSitPos; // adds click offset, if any | 2216 | m_avUnscriptedSitPos; // adds click offset, if any |
2168 | //Set up raytrace to find top surface of prim | 2217 | //Set up raytrace to find top surface of prim |
2169 | Vector3 size = part.Scale; | 2218 | Vector3 size = part.Scale; |
2170 | float mag = 0.1f + (float)Math.Sqrt((size.X * size.X) + (size.Y * size.Y) + (size.Z * size.Z)); | 2219 | float mag = 2.0f; // 0.1f + (float)Math.Sqrt((size.X * size.X) + (size.Y * size.Y) + (size.Z * size.Z)); |
2171 | Vector3 start = part.AbsolutePosition + new Vector3(0f, 0f, mag); | 2220 | Vector3 start = part.AbsolutePosition + new Vector3(0f, 0f, mag); |
2172 | Vector3 down = new Vector3(0f, 0f, -1f); | 2221 | Vector3 down = new Vector3(0f, 0f, -1f); |
2173 | //Console.WriteLine("st={0} do={1} ma={2}", start, down, mag); | 2222 | //Console.WriteLine("st={0} do={1} ma={2}", start, down, mag); |
@@ -2203,11 +2252,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
2203 | // collisionPoint = spot on prim where we want to sit | 2252 | // collisionPoint = spot on prim where we want to sit |
2204 | // collisionPoint.Z = global sit surface height | 2253 | // collisionPoint.Z = global sit surface height |
2205 | SceneObjectPart part = m_scene.GetSceneObjectPart(localid); | 2254 | SceneObjectPart part = m_scene.GetSceneObjectPart(localid); |
2206 | Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); | 2255 | Quaternion partIRot; |
2256 | if (part.LinkNum == 1) | ||
2257 | { // Root prim of linkset | ||
2258 | partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2259 | } | ||
2260 | else | ||
2261 | { // single or child prim | ||
2262 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2263 | } | ||
2207 | float offZ = collisionPoint.Z - m_initialSitTarget.Z; | 2264 | float offZ = collisionPoint.Z - m_initialSitTarget.Z; |
2208 | Vector3 offset = new Vector3(0.0f, 0.0f, offZ) * partIRot; // Altitude correction | 2265 | Vector3 offset = new Vector3(0.0f, 0.0f, offZ) * partIRot; // Altitude correction |
2209 | //Console.WriteLine("sitPoint={0}, offset={1}", sitPoint, offset); | 2266 | //Console.WriteLine("sitPoint={0}, offset={1}", sitPoint, offset); |
2210 | m_pos += offset; | 2267 | m_pos += offset; |
2268 | // ControllingClient.SendClearFollowCamProperties(part.UUID); | ||
2269 | |||
2211 | } | 2270 | } |
2212 | } // End SitAltitudeCallback KF. | 2271 | } // End SitAltitudeCallback KF. |
2213 | 2272 | ||
@@ -3236,7 +3295,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3236 | m_updateflag = true; | 3295 | m_updateflag = true; |
3237 | Velocity = force; | 3296 | Velocity = force; |
3238 | m_isNudging = false; | 3297 | m_isNudging = false; |
3239 | m_updateCount = UPDATE_COUNT; //KF: Update anims to pickup "STAND" | 3298 | m_updateCount = UPDATE_COUNT; //KF: Update anims to pickup "STAND" |
3240 | } | 3299 | } |
3241 | } | 3300 | } |
3242 | } | 3301 | } |
@@ -3288,19 +3347,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
3288 | // Event called by the physics plugin to tell the avatar about a collision. | 3347 | // Event called by the physics plugin to tell the avatar about a collision. |
3289 | private void PhysicsCollisionUpdate(EventArgs e) | 3348 | private void PhysicsCollisionUpdate(EventArgs e) |
3290 | { | 3349 | { |
3291 | if (m_updateCount > 0) //KF: Update Anims for a short period. Many Anim | ||
3292 | { // changes are very asynchronous. | ||
3293 | Animator.UpdateMovementAnimations(); | ||
3294 | m_updateCount--; | ||
3295 | } | ||
3296 | |||
3297 | if (e == null) | 3350 | if (e == null) |
3298 | return; | 3351 | return; |
3299 | 3352 | ||
3300 | // The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents( | 3353 | // The Physics Scene will send (spam!) updates every 500 ms grep: m_physicsActor.SubscribeEvents( |
3301 | // as of this comment the interval is set in AddToPhysicalScene | 3354 | // as of this comment the interval is set in AddToPhysicalScene |
3302 | if (Animator!=null) | 3355 | if (Animator!=null) |
3303 | Animator.UpdateMovementAnimations(); | 3356 | { |
3357 | if (m_updateCount > 0) //KF: DO NOT call UpdateMovementAnimations outside of the m_updateCount wrapper, | ||
3358 | { // else its will lock out other animation changes, like ground sit. | ||
3359 | Animator.UpdateMovementAnimations(); | ||
3360 | m_updateCount--; | ||
3361 | } | ||
3362 | } | ||
3304 | 3363 | ||
3305 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3364 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3306 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3365 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
@@ -3309,7 +3368,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3309 | 3368 | ||
3310 | if (m_lastColCount != coldata.Count) | 3369 | if (m_lastColCount != coldata.Count) |
3311 | { | 3370 | { |
3312 | m_updateCount = 10; | 3371 | m_updateCount = UPDATE_COUNT; |
3313 | m_lastColCount = coldata.Count; | 3372 | m_lastColCount = coldata.Count; |
3314 | } | 3373 | } |
3315 | 3374 | ||