diff options
4 files changed, 106 insertions, 12 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs index 8a13f2b..e76d40d 100644 --- a/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs +++ b/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs | |||
@@ -64,7 +64,8 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser | |||
64 | /// </summary> | 64 | /// </summary> |
65 | /// <param name="scene"></param> | 65 | /// <param name="scene"></param> |
66 | /// <param name="reader"></param> | 66 | /// <param name="reader"></param> |
67 | void LoadPrimsFromXml2(Scene scene, TextReader reader); | 67 | /// <param name="startScripts"></param> |
68 | void LoadPrimsFromXml2(Scene scene, TextReader reader, bool startScripts); | ||
68 | 69 | ||
69 | /// <summary> | 70 | /// <summary> |
70 | /// Save prims in the xml2 format | 71 | /// Save prims in the xml2 format |
@@ -74,6 +75,17 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser | |||
74 | void SavePrimsToXml2(Scene scene, string fileName); | 75 | void SavePrimsToXml2(Scene scene, string fileName); |
75 | 76 | ||
76 | /// <summary> | 77 | /// <summary> |
78 | /// Save prims in the xml2 format, optionally specifying a bounding box for which | ||
79 | /// prims should be saved. If both min and max vectors are LLVector3.Zero, then all prims | ||
80 | /// are exported. | ||
81 | /// </summary> | ||
82 | /// <param name="scene"></param> | ||
83 | /// <param name="stream"></param> | ||
84 | /// <param name="min"></param> | ||
85 | /// <param name="max"></param> | ||
86 | void SavePrimsToXml2(Scene scene, TextWriter stream, LLVector3 min, LLVector3 max); | ||
87 | |||
88 | /// <summary> | ||
77 | /// Save a set of prims in the xml2 format | 89 | /// Save a set of prims in the xml2 format |
78 | /// </summary> | 90 | /// </summary> |
79 | /// <param name="entityList"></param> | 91 | /// <param name="entityList"></param> |
@@ -81,6 +93,17 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser | |||
81 | void SavePrimListToXml2(List<EntityBase> entityList, string fileName); | 93 | void SavePrimListToXml2(List<EntityBase> entityList, string fileName); |
82 | 94 | ||
83 | /// <summary> | 95 | /// <summary> |
96 | /// Save a set of prims in the xml2 format, optionally specifying a bounding box for which | ||
97 | /// prims should be saved. If both min and max vectors are LLVector3.Zero, then all prims | ||
98 | /// are exported. | ||
99 | /// </summary> | ||
100 | /// <param name="entityList"></param> | ||
101 | /// <param name="stream"></param> | ||
102 | /// <param name="min"></param> | ||
103 | /// <param name="max"></param> | ||
104 | void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, LLVector3 min, LLVector3 max); | ||
105 | |||
106 | /// <summary> | ||
84 | /// Deserializes a scene object from its xml2 representation. This does not load the object into the scene. | 107 | /// Deserializes a scene object from its xml2 representation. This does not load the object into the scene. |
85 | /// </summary> | 108 | /// </summary> |
86 | /// <param name="xmlString"></param> | 109 | /// <param name="xmlString"></param> |
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs index cd1fecb..0df19d9 100644 --- a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs +++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs | |||
@@ -143,7 +143,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
143 | /// <param name="fileName"></param> | 143 | /// <param name="fileName"></param> |
144 | public static void LoadPrimsFromXml2(Scene scene, string fileName) | 144 | public static void LoadPrimsFromXml2(Scene scene, string fileName) |
145 | { | 145 | { |
146 | LoadPrimsFromXml2(scene, new XmlTextReader(fileName)); | 146 | LoadPrimsFromXml2(scene, new XmlTextReader(fileName), false); |
147 | } | 147 | } |
148 | 148 | ||
149 | /// <summary> | 149 | /// <summary> |
@@ -151,9 +151,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
151 | /// </summary> | 151 | /// </summary> |
152 | /// <param name="scene"></param> | 152 | /// <param name="scene"></param> |
153 | /// <param name="reader"></param> | 153 | /// <param name="reader"></param> |
154 | public static void LoadPrimsFromXml2(Scene scene, TextReader reader) | 154 | /// <param name="startScripts"></param> |
155 | public static void LoadPrimsFromXml2(Scene scene, TextReader reader, bool startScripts) | ||
155 | { | 156 | { |
156 | LoadPrimsFromXml2(scene, new XmlTextReader(reader)); | 157 | LoadPrimsFromXml2(scene, new XmlTextReader(reader), startScripts); |
157 | } | 158 | } |
158 | 159 | ||
159 | /// <summary> | 160 | /// <summary> |
@@ -161,7 +162,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
161 | /// </summary> | 162 | /// </summary> |
162 | /// <param name="scene"></param> | 163 | /// <param name="scene"></param> |
163 | /// <param name="reader"></param> | 164 | /// <param name="reader"></param> |
164 | protected static void LoadPrimsFromXml2(Scene scene, XmlTextReader reader) | 165 | /// <param name="startScripts"></param> |
166 | protected static void LoadPrimsFromXml2(Scene scene, XmlTextReader reader, bool startScripts) | ||
165 | { | 167 | { |
166 | XmlDocument doc = new XmlDocument(); | 168 | XmlDocument doc = new XmlDocument(); |
167 | reader.WhitespaceHandling = WhitespaceHandling.None; | 169 | reader.WhitespaceHandling = WhitespaceHandling.None; |
@@ -169,9 +171,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
169 | reader.Close(); | 171 | reader.Close(); |
170 | XmlNode rootNode = doc.FirstChild; | 172 | XmlNode rootNode = doc.FirstChild; |
171 | 173 | ||
174 | ICollection<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); | ||
172 | foreach (XmlNode aPrimNode in rootNode.ChildNodes) | 175 | foreach (XmlNode aPrimNode in rootNode.ChildNodes) |
173 | { | 176 | { |
174 | CreatePrimFromXml2(scene, aPrimNode.OuterXml); | 177 | SceneObjectGroup obj = CreatePrimFromXml2(scene, aPrimNode.OuterXml); |
178 | if (obj != null && startScripts) | ||
179 | sceneObjects.Add(obj); | ||
180 | } | ||
181 | |||
182 | foreach (SceneObjectGroup sceneObject in sceneObjects) | ||
183 | { | ||
184 | sceneObject.CreateScriptInstances(0, true); | ||
175 | } | 185 | } |
176 | } | 186 | } |
177 | 187 | ||
@@ -198,10 +208,36 @@ namespace OpenSim.Region.Environment.Scenes | |||
198 | SavePrimListToXml2(EntityList, fileName); | 208 | SavePrimListToXml2(EntityList, fileName); |
199 | } | 209 | } |
200 | 210 | ||
211 | public static void SavePrimsToXml2(Scene scene, TextWriter stream, LLVector3 min, LLVector3 max) | ||
212 | { | ||
213 | List<EntityBase> EntityList = scene.GetEntities(); | ||
214 | |||
215 | SavePrimListToXml2(EntityList, stream, min, max); | ||
216 | } | ||
217 | |||
201 | public static void SavePrimListToXml2(List<EntityBase> entityList, string fileName) | 218 | public static void SavePrimListToXml2(List<EntityBase> entityList, string fileName) |
202 | { | 219 | { |
203 | FileStream file = new FileStream(fileName, FileMode.Create); | 220 | FileStream file = new FileStream(fileName, FileMode.Create); |
204 | StreamWriter stream = new StreamWriter(file); | 221 | try |
222 | { | ||
223 | StreamWriter stream = new StreamWriter(file); | ||
224 | try | ||
225 | { | ||
226 | SavePrimListToXml2(entityList, stream, LLVector3.Zero, LLVector3.Zero); | ||
227 | } | ||
228 | finally | ||
229 | { | ||
230 | stream.Close(); | ||
231 | } | ||
232 | } | ||
233 | finally | ||
234 | { | ||
235 | file.Close(); | ||
236 | } | ||
237 | } | ||
238 | |||
239 | public static void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, LLVector3 min, LLVector3 max) | ||
240 | { | ||
205 | int primCount = 0; | 241 | int primCount = 0; |
206 | stream.WriteLine("<scene>\n"); | 242 | stream.WriteLine("<scene>\n"); |
207 | 243 | ||
@@ -209,13 +245,23 @@ namespace OpenSim.Region.Environment.Scenes | |||
209 | { | 245 | { |
210 | if (ent is SceneObjectGroup) | 246 | if (ent is SceneObjectGroup) |
211 | { | 247 | { |
212 | stream.WriteLine(((SceneObjectGroup)ent).ToXmlString2()); | 248 | SceneObjectGroup g = (SceneObjectGroup)ent; |
249 | if (!min.Equals(LLVector3.Zero) || !max.Equals(LLVector3.Zero)) | ||
250 | { | ||
251 | LLVector3 pos = g.RootPart.GetWorldPosition(); | ||
252 | if (min.X > pos.X || min.Y > pos.Y || min.Z > pos.Z) | ||
253 | continue; | ||
254 | if (max.X < pos.X || max.Y < pos.Y || max.Z < pos.Z) | ||
255 | continue; | ||
256 | } | ||
257 | |||
258 | stream.WriteLine(g.ToXmlString2()); | ||
213 | primCount++; | 259 | primCount++; |
214 | } | 260 | } |
215 | } | 261 | } |
216 | stream.WriteLine("</scene>\n"); | 262 | stream.WriteLine("</scene>\n"); |
217 | stream.Close(); | 263 | stream.Flush(); |
218 | file.Close(); | ||
219 | } | 264 | } |
265 | |||
220 | } | 266 | } |
221 | } | 267 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs index ce59ecc..d722d68 100644 --- a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs | |||
@@ -102,9 +102,9 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser | |||
102 | SceneXmlLoader.LoadPrimsFromXml2(scene, fileName); | 102 | SceneXmlLoader.LoadPrimsFromXml2(scene, fileName); |
103 | } | 103 | } |
104 | 104 | ||
105 | public void LoadPrimsFromXml2(Scene scene, TextReader reader) | 105 | public void LoadPrimsFromXml2(Scene scene, TextReader reader, bool startScripts) |
106 | { | 106 | { |
107 | SceneXmlLoader.LoadPrimsFromXml2(scene, reader); | 107 | SceneXmlLoader.LoadPrimsFromXml2(scene, reader, startScripts); |
108 | } | 108 | } |
109 | 109 | ||
110 | public void SavePrimsToXml2(Scene scene, string fileName) | 110 | public void SavePrimsToXml2(Scene scene, string fileName) |
@@ -112,6 +112,11 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser | |||
112 | SceneXmlLoader.SavePrimsToXml2(scene, fileName); | 112 | SceneXmlLoader.SavePrimsToXml2(scene, fileName); |
113 | } | 113 | } |
114 | 114 | ||
115 | public void SavePrimsToXml2(Scene scene, TextWriter stream, LLVector3 min, LLVector3 max) | ||
116 | { | ||
117 | SceneXmlLoader.SavePrimsToXml2(scene, stream, min, max); | ||
118 | } | ||
119 | |||
115 | public SceneObjectGroup DeserializeGroupFromXml2(string xmlString) | 120 | public SceneObjectGroup DeserializeGroupFromXml2(string xmlString) |
116 | { | 121 | { |
117 | return SceneXmlLoader.DeserializeGroupFromXml2(xmlString); | 122 | return SceneXmlLoader.DeserializeGroupFromXml2(xmlString); |
@@ -127,6 +132,11 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser | |||
127 | SceneXmlLoader.SavePrimListToXml2(entityList, fileName); | 132 | SceneXmlLoader.SavePrimListToXml2(entityList, fileName); |
128 | } | 133 | } |
129 | 134 | ||
135 | public void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, LLVector3 min, LLVector3 max) | ||
136 | { | ||
137 | SceneXmlLoader.SavePrimListToXml2(entityList, stream, min, max); | ||
138 | } | ||
139 | |||
130 | public List<string> SerialiseRegion(Scene scene, string saveDir) | 140 | public List<string> SerialiseRegion(Scene scene, string saveDir) |
131 | { | 141 | { |
132 | List<string> results = new List<string>(); | 142 | List<string> results = new List<string>(); |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index bd02b7e..4e7e764 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -29,6 +29,7 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Drawing; | 30 | using System.Drawing; |
31 | using System.Drawing.Imaging; | 31 | using System.Drawing.Imaging; |
32 | using System.IO; | ||
32 | using System.Threading; | 33 | using System.Threading; |
33 | using System.Timers; | 34 | using System.Timers; |
34 | using Axiom.Math; | 35 | using Axiom.Math; |
@@ -1760,6 +1761,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1760 | m_serialiser.LoadPrimsFromXml2(this, fileName); | 1761 | m_serialiser.LoadPrimsFromXml2(this, fileName); |
1761 | } | 1762 | } |
1762 | 1763 | ||
1764 | public void LoadPrimsFromXml2(TextReader reader, bool startScripts) | ||
1765 | { | ||
1766 | m_log.InfoFormat("[SCENE]: Loading prims in xml2 format to region {0} from stream", RegionInfo.RegionName); | ||
1767 | |||
1768 | m_serialiser.LoadPrimsFromXml2(this, reader, startScripts); | ||
1769 | } | ||
1770 | |||
1763 | public void SavePrimsToXml2(string fileName) | 1771 | public void SavePrimsToXml2(string fileName) |
1764 | { | 1772 | { |
1765 | m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0} to {1}", RegionInfo.RegionName, fileName); | 1773 | m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0} to {1}", RegionInfo.RegionName, fileName); |
@@ -1767,6 +1775,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1767 | m_serialiser.SavePrimsToXml2(this, fileName); | 1775 | m_serialiser.SavePrimsToXml2(this, fileName); |
1768 | } | 1776 | } |
1769 | 1777 | ||
1778 | public void SavePrimsToXml2(TextWriter stream, LLVector3 min, LLVector3 max) | ||
1779 | { | ||
1780 | m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0} to stream", RegionInfo.RegionName); | ||
1781 | |||
1782 | m_serialiser.SavePrimsToXml2(this, stream, min, max); | ||
1783 | } | ||
1784 | |||
1770 | public void SaveNamedPrimsToXml2(string primName, string fileName) | 1785 | public void SaveNamedPrimsToXml2(string primName, string fileName) |
1771 | { | 1786 | { |
1772 | m_log.InfoFormat( | 1787 | m_log.InfoFormat( |