diff options
8 files changed, 240 insertions, 145 deletions
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs index 354f587..811781c 100644 --- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs +++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs | |||
@@ -2763,15 +2763,13 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
2763 | /// </summary> | 2763 | /// </summary> |
2764 | private void ApplyNextOwnerPermissions(InventoryItemBase item) | 2764 | private void ApplyNextOwnerPermissions(InventoryItemBase item) |
2765 | { | 2765 | { |
2766 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) | 2766 | if (item.InvType == (int)InventoryType.Object) |
2767 | { | 2767 | { |
2768 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | 2768 | uint perms = item.CurrentPermissions; |
2769 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; | 2769 | PermissionsUtil.ApplyFoldedPermissions(item.CurrentPermissions, ref perms); |
2770 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | 2770 | item.CurrentPermissions = perms; |
2771 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | ||
2772 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
2773 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; | ||
2774 | } | 2771 | } |
2772 | |||
2775 | item.CurrentPermissions &= item.NextPermissions; | 2773 | item.CurrentPermissions &= item.NextPermissions; |
2776 | item.BasePermissions &= item.NextPermissions; | 2774 | item.BasePermissions &= item.NextPermissions; |
2777 | item.EveryOnePermissions &= item.NextPermissions; | 2775 | item.EveryOnePermissions &= item.NextPermissions; |
diff --git a/OpenSim/Framework/PermissionsUtil.cs b/OpenSim/Framework/PermissionsUtil.cs new file mode 100644 index 0000000..d785a78 --- /dev/null +++ b/OpenSim/Framework/PermissionsUtil.cs | |||
@@ -0,0 +1,87 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Text; | ||
32 | using log4net; | ||
33 | |||
34 | namespace OpenSim.Framework | ||
35 | { | ||
36 | public static class PermissionsUtil | ||
37 | { | ||
38 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
39 | |||
40 | /// <summary> | ||
41 | /// Logs permissions flags. Useful when debugging permission problems. | ||
42 | /// </summary> | ||
43 | /// <param name="message"></param> | ||
44 | public static void LogPermissions(String name, String message, uint basePerm, uint curPerm, uint nextPerm) | ||
45 | { | ||
46 | m_log.DebugFormat("Permissions of \"{0}\" at \"{1}\": Base {2} ({3:X4}), Current {4} ({5:X4}), NextOwner {6} ({7:X4})", | ||
47 | name, message, | ||
48 | PermissionsToString(basePerm), basePerm, PermissionsToString(curPerm), curPerm, PermissionsToString(nextPerm), nextPerm); | ||
49 | } | ||
50 | |||
51 | /// <summary> | ||
52 | /// Converts a permissions bit-mask to a string (e.g., "MCT"). | ||
53 | /// </summary> | ||
54 | private static string PermissionsToString(uint perms) | ||
55 | { | ||
56 | string str = ""; | ||
57 | if ((perms & (int)PermissionMask.Modify) != 0) | ||
58 | str += "M"; | ||
59 | if ((perms & (int)PermissionMask.Copy) != 0) | ||
60 | str += "C"; | ||
61 | if ((perms & (int)PermissionMask.Transfer) != 0) | ||
62 | str += "T"; | ||
63 | if (str == "") | ||
64 | str = "."; | ||
65 | return str; | ||
66 | } | ||
67 | |||
68 | /// <summary> | ||
69 | /// Applies an object's folded permissions to its regular permissions. | ||
70 | /// </summary> | ||
71 | /// <param name="foldedPerms">The folded permissions. Only the lowest 7 bits are examined.</param> | ||
72 | /// <param name="mainPerms">The permissions variable to modify.</param> | ||
73 | public static void ApplyFoldedPermissions(uint foldedPerms, ref uint mainPerms) | ||
74 | { | ||
75 | if ((foldedPerms & 7) == 0) | ||
76 | return; // assume that if the folded permissions are 0 then this means that they weren't actually recorded | ||
77 | |||
78 | if ((foldedPerms & ((uint)PermissionMask.Copy >> 13)) == 0) | ||
79 | mainPerms &= ~(uint)PermissionMask.Copy; | ||
80 | if ((foldedPerms & ((uint)PermissionMask.Transfer >> 13)) == 0) | ||
81 | mainPerms &= ~(uint)PermissionMask.Transfer; | ||
82 | if ((foldedPerms & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
83 | mainPerms &= ~(uint)PermissionMask.Modify; | ||
84 | } | ||
85 | |||
86 | } | ||
87 | } | ||
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 831922e..781cc69 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -412,17 +412,28 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
412 | 412 | ||
413 | if (item == null) | 413 | if (item == null) |
414 | return null; | 414 | return null; |
415 | |||
416 | item.CreatorId = objlist[0].RootPart.CreatorID.ToString(); | ||
417 | item.CreatorData = objlist[0].RootPart.CreatorData; | ||
415 | 418 | ||
416 | // Can't know creator is the same, so null it in inventory | ||
417 | if (objlist.Count > 1) | 419 | if (objlist.Count > 1) |
418 | { | 420 | { |
419 | item.CreatorId = UUID.Zero.ToString(); | ||
420 | item.Flags = (uint)InventoryItemFlags.ObjectHasMultipleItems; | 421 | item.Flags = (uint)InventoryItemFlags.ObjectHasMultipleItems; |
422 | |||
423 | // If the objects have different creators then don't specify a creator at all | ||
424 | foreach (SceneObjectGroup objectGroup in objlist) | ||
425 | { | ||
426 | if ((objectGroup.RootPart.CreatorID.ToString() != item.CreatorId) | ||
427 | || (objectGroup.RootPart.CreatorData.ToString() != item.CreatorData)) | ||
428 | { | ||
429 | item.CreatorId = UUID.Zero.ToString(); | ||
430 | item.CreatorData = string.Empty; | ||
431 | break; | ||
432 | } | ||
433 | } | ||
421 | } | 434 | } |
422 | else | 435 | else |
423 | { | 436 | { |
424 | item.CreatorId = objlist[0].RootPart.CreatorID.ToString(); | ||
425 | item.CreatorData = objlist[0].RootPart.CreatorData; | ||
426 | item.SaleType = objlist[0].RootPart.ObjectSaleType; | 437 | item.SaleType = objlist[0].RootPart.ObjectSaleType; |
427 | item.SalePrice = objlist[0].RootPart.SalePrice; | 438 | item.SalePrice = objlist[0].RootPart.SalePrice; |
428 | } | 439 | } |
@@ -443,13 +454,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
443 | } | 454 | } |
444 | else | 455 | else |
445 | { | 456 | { |
446 | AddPermissions(item, objlist[0], objlist, remoteClient); | ||
447 | |||
448 | item.CreationDate = Util.UnixTimeSinceEpoch(); | 457 | item.CreationDate = Util.UnixTimeSinceEpoch(); |
449 | item.Description = asset.Description; | 458 | item.Description = asset.Description; |
450 | item.Name = asset.Name; | 459 | item.Name = asset.Name; |
451 | item.AssetType = asset.Type; | 460 | item.AssetType = asset.Type; |
452 | 461 | ||
462 | AddPermissions(item, objlist[0], objlist, remoteClient); | ||
463 | |||
453 | m_Scene.AddInventoryItem(item); | 464 | m_Scene.AddInventoryItem(item); |
454 | 465 | ||
455 | if (remoteClient != null && item.Owner == remoteClient.AgentId) | 466 | if (remoteClient != null && item.Owner == remoteClient.AgentId) |
@@ -491,39 +502,42 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
491 | IClientAPI remoteClient) | 502 | IClientAPI remoteClient) |
492 | { | 503 | { |
493 | uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move | PermissionMask.Export) | 7; | 504 | uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move | PermissionMask.Export) | 7; |
505 | uint allObjectsNextOwnerPerms = 0x7fffffff; | ||
506 | uint allObjectsEveryOnePerms = 0x7fffffff; | ||
507 | uint allObjectsGroupPerms = 0x7fffffff; | ||
508 | |||
494 | foreach (SceneObjectGroup grp in objsForEffectivePermissions) | 509 | foreach (SceneObjectGroup grp in objsForEffectivePermissions) |
510 | { | ||
495 | effectivePerms &= grp.GetEffectivePermissions(); | 511 | effectivePerms &= grp.GetEffectivePermissions(); |
512 | allObjectsNextOwnerPerms &= grp.RootPart.NextOwnerMask; | ||
513 | allObjectsEveryOnePerms &= grp.RootPart.EveryoneMask; | ||
514 | allObjectsGroupPerms &= grp.RootPart.GroupMask; | ||
515 | } | ||
496 | effectivePerms |= (uint)PermissionMask.Move; | 516 | effectivePerms |= (uint)PermissionMask.Move; |
497 | 517 | ||
518 | //PermissionsUtil.LogPermissions(item.Name, "Before AddPermissions", item.BasePermissions, item.CurrentPermissions, item.NextPermissions); | ||
519 | |||
498 | if (remoteClient != null && (remoteClient.AgentId != so.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions()) | 520 | if (remoteClient != null && (remoteClient.AgentId != so.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions()) |
499 | { | 521 | { |
500 | uint perms = effectivePerms; | 522 | uint perms = effectivePerms; |
501 | uint nextPerms = (perms & 7) << 13; | 523 | PermissionsUtil.ApplyFoldedPermissions(effectivePerms, ref perms); |
502 | if ((nextPerms & (uint)PermissionMask.Copy) == 0) | 524 | |
503 | perms &= ~(uint)PermissionMask.Copy; | 525 | item.BasePermissions = perms & allObjectsNextOwnerPerms; |
504 | if ((nextPerms & (uint)PermissionMask.Transfer) == 0) | ||
505 | perms &= ~(uint)PermissionMask.Transfer; | ||
506 | if ((nextPerms & (uint)PermissionMask.Modify) == 0) | ||
507 | perms &= ~(uint)PermissionMask.Modify; | ||
508 | |||
509 | item.BasePermissions = perms & so.RootPart.NextOwnerMask; | ||
510 | item.CurrentPermissions = item.BasePermissions; | 526 | item.CurrentPermissions = item.BasePermissions; |
511 | item.NextPermissions = perms & so.RootPart.NextOwnerMask; | 527 | item.NextPermissions = perms & allObjectsNextOwnerPerms; |
512 | item.EveryOnePermissions = so.RootPart.EveryoneMask & so.RootPart.NextOwnerMask; | 528 | item.EveryOnePermissions = allObjectsEveryOnePerms & allObjectsNextOwnerPerms; |
513 | item.GroupPermissions = so.RootPart.GroupMask & so.RootPart.NextOwnerMask; | 529 | item.GroupPermissions = allObjectsGroupPerms & allObjectsNextOwnerPerms; |
514 | 530 | ||
515 | // Magic number badness. Maybe this deserves an enum. | 531 | // apply next owner perms on rez |
516 | // bit 4 (16) is the "Slam" bit, it means treat as passed | 532 | item.CurrentPermissions |= SceneObjectGroup.SLAM; |
517 | // and apply next owner perms on rez | ||
518 | item.CurrentPermissions |= 16; // Slam! | ||
519 | } | 533 | } |
520 | else | 534 | else |
521 | { | 535 | { |
522 | item.BasePermissions = effectivePerms; | 536 | item.BasePermissions = effectivePerms; |
523 | item.CurrentPermissions = effectivePerms; | 537 | item.CurrentPermissions = effectivePerms; |
524 | item.NextPermissions = so.RootPart.NextOwnerMask & effectivePerms; | 538 | item.NextPermissions = allObjectsNextOwnerPerms & effectivePerms; |
525 | item.EveryOnePermissions = so.RootPart.EveryoneMask & effectivePerms; | 539 | item.EveryOnePermissions = allObjectsEveryOnePerms & effectivePerms; |
526 | item.GroupPermissions = so.RootPart.GroupMask & effectivePerms; | 540 | item.GroupPermissions = allObjectsGroupPerms & effectivePerms; |
527 | 541 | ||
528 | item.CurrentPermissions &= | 542 | item.CurrentPermissions &= |
529 | ((uint)PermissionMask.Copy | | 543 | ((uint)PermissionMask.Copy | |
@@ -532,8 +546,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
532 | (uint)PermissionMask.Move | | 546 | (uint)PermissionMask.Move | |
533 | (uint)PermissionMask.Export | | 547 | (uint)PermissionMask.Export | |
534 | 7); // Preserve folded permissions | 548 | 7); // Preserve folded permissions |
535 | } | 549 | } |
536 | 550 | ||
551 | //PermissionsUtil.LogPermissions(item.Name, "After AddPermissions", item.BasePermissions, item.CurrentPermissions, item.NextPermissions); | ||
552 | |||
537 | return item; | 553 | return item; |
538 | } | 554 | } |
539 | 555 | ||
@@ -809,11 +825,15 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
809 | group.RootPart.Shape.LastAttachPoint = (byte)group.AttachmentPoint; | 825 | group.RootPart.Shape.LastAttachPoint = (byte)group.AttachmentPoint; |
810 | } | 826 | } |
811 | 827 | ||
812 | foreach (SceneObjectPart part in group.Parts) | 828 | if (item == null) |
813 | { | 829 | { |
814 | // Make the rezzer the owner, as this is not necessarily set correctly in the serialized asset. | 830 | // Change ownership. Normally this is done in DoPreRezWhenFromItem(), but in this case we must do it here. |
815 | part.LastOwnerID = part.OwnerID; | 831 | foreach (SceneObjectPart part in group.Parts) |
816 | part.OwnerID = remoteClient.AgentId; | 832 | { |
833 | // Make the rezzer the owner, as this is not necessarily set correctly in the serialized asset. | ||
834 | part.LastOwnerID = part.OwnerID; | ||
835 | part.OwnerID = remoteClient.AgentId; | ||
836 | } | ||
817 | } | 837 | } |
818 | 838 | ||
819 | if (!attachment) | 839 | if (!attachment) |
@@ -969,44 +989,19 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
969 | // "[INVENTORY ACCESS MODULE]: rootPart.OwnedID {0}, item.Owner {1}, item.CurrentPermissions {2:X}", | 989 | // "[INVENTORY ACCESS MODULE]: rootPart.OwnedID {0}, item.Owner {1}, item.CurrentPermissions {2:X}", |
970 | // rootPart.OwnerID, item.Owner, item.CurrentPermissions); | 990 | // rootPart.OwnerID, item.Owner, item.CurrentPermissions); |
971 | 991 | ||
972 | if ((rootPart.OwnerID != item.Owner) || | 992 | if ((rootPart.OwnerID != item.Owner) || (item.CurrentPermissions & SceneObjectGroup.SLAM) != 0) |
973 | (item.CurrentPermissions & 16) != 0) | ||
974 | { | 993 | { |
975 | //Need to kill the for sale here | 994 | //Need to kill the for sale here |
976 | rootPart.ObjectSaleType = 0; | 995 | rootPart.ObjectSaleType = 0; |
977 | rootPart.SalePrice = 10; | 996 | rootPart.SalePrice = 10; |
978 | |||
979 | if (m_Scene.Permissions.PropagatePermissions()) | ||
980 | { | ||
981 | foreach (SceneObjectPart part in so.Parts) | ||
982 | { | ||
983 | if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0) | ||
984 | { | ||
985 | part.EveryoneMask = item.EveryOnePermissions; | ||
986 | part.NextOwnerMask = item.NextPermissions; | ||
987 | } | ||
988 | part.GroupMask = 0; // DO NOT propagate here | ||
989 | } | ||
990 | |||
991 | so.ApplyNextOwnerPermissions(); | ||
992 | } | ||
993 | } | 997 | } |
994 | 998 | ||
995 | foreach (SceneObjectPart part in so.Parts) | 999 | foreach (SceneObjectPart part in so.Parts) |
996 | { | 1000 | { |
997 | part.FromUserInventoryItemID = fromUserInventoryItemId; | 1001 | part.FromUserInventoryItemID = fromUserInventoryItemId; |
998 | 1002 | part.ApplyPermissionsOnRez(item, true, m_Scene); | |
999 | if ((part.OwnerID != item.Owner) || | ||
1000 | (item.CurrentPermissions & 16) != 0) | ||
1001 | { | ||
1002 | part.Inventory.ChangeInventoryOwner(item.Owner); | ||
1003 | part.GroupMask = 0; // DO NOT propagate here | ||
1004 | } | ||
1005 | |||
1006 | part.EveryoneMask = item.EveryOnePermissions; | ||
1007 | part.NextOwnerMask = item.NextPermissions; | ||
1008 | } | 1003 | } |
1009 | 1004 | ||
1010 | rootPart.TrimPermissions(); | 1005 | rootPart.TrimPermissions(); |
1011 | 1006 | ||
1012 | if (isAttachment) | 1007 | if (isAttachment) |
diff --git a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs index 22a53a8..0cb574a 100644 --- a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs +++ b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs | |||
@@ -198,13 +198,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell | |||
198 | item.InvType = (int)InventoryType.Object; | 198 | item.InvType = (int)InventoryType.Object; |
199 | item.Folder = categoryID; | 199 | item.Folder = categoryID; |
200 | 200 | ||
201 | uint nextPerms=(perms & 7) << 13; | 201 | PermissionsUtil.ApplyFoldedPermissions(perms, ref perms); |
202 | if ((nextPerms & (uint)PermissionMask.Copy) == 0) | ||
203 | perms &= ~(uint)PermissionMask.Copy; | ||
204 | if ((nextPerms & (uint)PermissionMask.Transfer) == 0) | ||
205 | perms &= ~(uint)PermissionMask.Transfer; | ||
206 | if ((nextPerms & (uint)PermissionMask.Modify) == 0) | ||
207 | perms &= ~(uint)PermissionMask.Modify; | ||
208 | 202 | ||
209 | item.BasePermissions = perms & part.NextOwnerMask; | 203 | item.BasePermissions = perms & part.NextOwnerMask; |
210 | item.CurrentPermissions = perms & part.NextOwnerMask; | 204 | item.CurrentPermissions = perms & part.NextOwnerMask; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 65536db..9cc5cde 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -669,17 +669,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
669 | // a mask | 669 | // a mask |
670 | if (item.InvType == (int)InventoryType.Object) | 670 | if (item.InvType == (int)InventoryType.Object) |
671 | { | 671 | { |
672 | // Create a safe mask for the current perms | ||
673 | uint foldedPerms = (item.CurrentPermissions & 7) << 13; | ||
674 | foldedPerms |= permsMask; | ||
675 | |||
676 | bool isRootMod = (item.CurrentPermissions & | 672 | bool isRootMod = (item.CurrentPermissions & |
677 | (uint)PermissionMask.Modify) != 0 ? | 673 | (uint)PermissionMask.Modify) != 0 ? |
678 | true : false; | 674 | true : false; |
679 | 675 | ||
680 | // Mask the owner perms to the folded perms | 676 | // Mask the owner perms to the folded perms |
681 | ownerPerms &= foldedPerms; | 677 | PermissionsUtil.ApplyFoldedPermissions(item.CurrentPermissions, ref ownerPerms); |
682 | basePerms &= foldedPerms; | 678 | PermissionsUtil.ApplyFoldedPermissions(item.CurrentPermissions, ref basePerms); |
683 | 679 | ||
684 | // If the root was mod, let the mask reflect that | 680 | // If the root was mod, let the mask reflect that |
685 | // We also need to adjust the base here, because | 681 | // We also need to adjust the base here, because |
@@ -1209,9 +1205,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1209 | { | 1205 | { |
1210 | agentItem.BasePermissions = taskItem.BasePermissions & (taskItem.NextPermissions | (uint)PermissionMask.Move); | 1206 | agentItem.BasePermissions = taskItem.BasePermissions & (taskItem.NextPermissions | (uint)PermissionMask.Move); |
1211 | if (taskItem.InvType == (int)InventoryType.Object) | 1207 | if (taskItem.InvType == (int)InventoryType.Object) |
1212 | agentItem.CurrentPermissions = agentItem.BasePermissions & (((taskItem.CurrentPermissions & 7) << 13) | (taskItem.CurrentPermissions & (uint)PermissionMask.Move)); | 1208 | { |
1209 | uint perms = taskItem.CurrentPermissions; | ||
1210 | PermissionsUtil.ApplyFoldedPermissions(taskItem.CurrentPermissions, ref perms); | ||
1211 | agentItem.BasePermissions = perms | (uint)PermissionMask.Move; | ||
1212 | agentItem.CurrentPermissions = agentItem.BasePermissions; | ||
1213 | } | ||
1213 | else | 1214 | else |
1215 | { | ||
1214 | agentItem.CurrentPermissions = agentItem.BasePermissions & taskItem.CurrentPermissions; | 1216 | agentItem.CurrentPermissions = agentItem.BasePermissions & taskItem.CurrentPermissions; |
1217 | } | ||
1215 | 1218 | ||
1216 | agentItem.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm; | 1219 | agentItem.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm; |
1217 | agentItem.NextPermissions = taskItem.NextPermissions; | 1220 | agentItem.NextPermissions = taskItem.NextPermissions; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index a2e4417..9548200 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -109,6 +109,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
109 | STATUS_ROTATE_Z = 0x008, | 109 | STATUS_ROTATE_Z = 0x008, |
110 | } | 110 | } |
111 | 111 | ||
112 | // This flag has the same purpose as InventoryItemFlags.ObjectSlamPerm | ||
113 | public static readonly uint SLAM = 16; | ||
114 | |||
112 | // private PrimCountTaintedDelegate handlerPrimCountTainted = null; | 115 | // private PrimCountTaintedDelegate handlerPrimCountTainted = null; |
113 | 116 | ||
114 | /// <summary> | 117 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index ea9d0d8..1cf7726 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -4800,6 +4800,64 @@ namespace OpenSim.Region.Framework.Scenes | |||
4800 | { | 4800 | { |
4801 | ParentGroup.AddScriptLPS(count); | 4801 | ParentGroup.AddScriptLPS(count); |
4802 | } | 4802 | } |
4803 | |||
4804 | /// <summary> | ||
4805 | /// Sets a prim's owner and permissions when it's rezzed. | ||
4806 | /// </summary> | ||
4807 | /// <param name="item">The inventory item from which the item was rezzed</param> | ||
4808 | /// <param name="userInventory">True: the item is being rezzed from the user's inventory. False: from a prim's inventory.</param> | ||
4809 | /// <param name="scene">The scene the prim is being rezzed into</param> | ||
4810 | public void ApplyPermissionsOnRez(InventoryItemBase item, bool userInventory, Scene scene) | ||
4811 | { | ||
4812 | if ((OwnerID != item.Owner) || ((item.CurrentPermissions & SceneObjectGroup.SLAM) != 0) || ((item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0)) | ||
4813 | { | ||
4814 | if (scene.Permissions.PropagatePermissions()) | ||
4815 | { | ||
4816 | if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0) | ||
4817 | { | ||
4818 | // Apply the item's permissions to the object | ||
4819 | //LogPermissions("Before applying item permissions"); | ||
4820 | if (userInventory) | ||
4821 | { | ||
4822 | EveryoneMask = item.EveryOnePermissions; | ||
4823 | NextOwnerMask = item.NextPermissions; | ||
4824 | } | ||
4825 | else | ||
4826 | { | ||
4827 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0) | ||
4828 | EveryoneMask = item.EveryOnePermissions; | ||
4829 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0) | ||
4830 | NextOwnerMask = item.NextPermissions; | ||
4831 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0) | ||
4832 | GroupMask = item.GroupPermissions; | ||
4833 | } | ||
4834 | //LogPermissions("After applying item permissions"); | ||
4835 | } | ||
4836 | } | ||
4837 | |||
4838 | GroupMask = 0; // DO NOT propagate here | ||
4839 | } | ||
4840 | |||
4841 | if (OwnerID != item.Owner) | ||
4842 | { | ||
4843 | //LogPermissions("Before ApplyNextOwnerPermissions"); | ||
4844 | ApplyNextOwnerPermissions(); | ||
4845 | //LogPermissions("After ApplyNextOwnerPermissions"); | ||
4846 | |||
4847 | LastOwnerID = OwnerID; | ||
4848 | OwnerID = item.Owner; | ||
4849 | Inventory.ChangeInventoryOwner(item.Owner); | ||
4850 | } | ||
4851 | } | ||
4852 | |||
4853 | /// <summary> | ||
4854 | /// Logs the prim's permissions. Useful when debugging permission problems. | ||
4855 | /// </summary> | ||
4856 | /// <param name="message"></param> | ||
4857 | private void LogPermissions(String message) | ||
4858 | { | ||
4859 | PermissionsUtil.LogPermissions(Name, message, BaseMask, OwnerMask, NextOwnerMask); | ||
4860 | } | ||
4803 | 4861 | ||
4804 | public void ApplyNextOwnerPermissions() | 4862 | public void ApplyNextOwnerPermissions() |
4805 | { | 4863 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 380e402..fb8ecd5 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -764,48 +764,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
764 | // Since renaming the item in the inventory does not affect the name stored | 764 | // Since renaming the item in the inventory does not affect the name stored |
765 | // in the serialization, transfer the correct name from the inventory to the | 765 | // in the serialization, transfer the correct name from the inventory to the |
766 | // object itself before we rez. | 766 | // object itself before we rez. |
767 | rootPart.Name = item.Name; | 767 | // Only do these for the first object if we are rezzing a coalescence. |
768 | rootPart.Description = item.Description; | 768 | if (i == 0) |
769 | |||
770 | SceneObjectPart[] partList = group.Parts; | ||
771 | |||
772 | group.SetGroup(m_part.GroupID, null); | ||
773 | |||
774 | // TODO: Remove magic number badness | ||
775 | if ((rootPart.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0 || (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0) // Magic number | ||
776 | { | 769 | { |
777 | if (m_part.ParentGroup.Scene.Permissions.PropagatePermissions()) | 770 | rootPart.Name = item.Name; |
778 | { | 771 | rootPart.Description = item.Description; |
779 | foreach (SceneObjectPart part in partList) | ||
780 | { | ||
781 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0) | ||
782 | part.EveryoneMask = item.EveryonePermissions; | ||
783 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0) | ||
784 | part.NextOwnerMask = item.NextPermissions; | ||
785 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0) | ||
786 | part.GroupMask = item.GroupPermissions; | ||
787 | } | ||
788 | |||
789 | group.ApplyNextOwnerPermissions(); | ||
790 | } | ||
791 | } | 772 | } |
792 | 773 | ||
793 | foreach (SceneObjectPart part in partList) | 774 | group.SetGroup(m_part.GroupID, null); |
794 | { | ||
795 | // TODO: Remove magic number badness | ||
796 | if ((part.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0 || (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0) // Magic number | ||
797 | { | ||
798 | part.LastOwnerID = part.OwnerID; | ||
799 | part.OwnerID = item.OwnerID; | ||
800 | part.Inventory.ChangeInventoryOwner(item.OwnerID); | ||
801 | } | ||
802 | 775 | ||
803 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0) | 776 | foreach (SceneObjectPart part in group.Parts) |
804 | part.EveryoneMask = item.EveryonePermissions; | 777 | { |
805 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0) | 778 | // Convert between InventoryItem classes. You can never have too many similar but slightly different classes :) |
806 | part.NextOwnerMask = item.NextPermissions; | 779 | InventoryItemBase dest = new InventoryItemBase(item.ItemID, item.OwnerID); |
807 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0) | 780 | dest.BasePermissions = item.BasePermissions; |
808 | part.GroupMask = item.GroupPermissions; | 781 | dest.CurrentPermissions = item.CurrentPermissions; |
782 | dest.EveryOnePermissions = item.EveryonePermissions; | ||
783 | dest.GroupPermissions = item.GroupPermissions; | ||
784 | dest.NextPermissions = item.NextPermissions; | ||
785 | dest.Flags = item.Flags; | ||
786 | |||
787 | part.ApplyPermissionsOnRez(dest, false, m_part.ParentGroup.Scene); | ||
809 | } | 788 | } |
810 | 789 | ||
811 | rootPart.TrimPermissions(); | 790 | rootPart.TrimPermissions(); |
@@ -1130,25 +1109,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1130 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 1109 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
1131 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | 1110 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) |
1132 | mask &= ~((uint)PermissionMask.Modify >> 13); | 1111 | mask &= ~((uint)PermissionMask.Modify >> 13); |
1133 | |||
1134 | if (item.InvType != (int)InventoryType.Object) | ||
1135 | { | ||
1136 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | ||
1137 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1138 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1139 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1140 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | ||
1141 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1142 | } | ||
1143 | else | ||
1144 | { | ||
1145 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | ||
1146 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1147 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | ||
1148 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1149 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
1150 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1151 | } | ||
1152 | 1112 | ||
1153 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | 1113 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) |
1154 | mask &= ~(uint)PermissionMask.Copy; | 1114 | mask &= ~(uint)PermissionMask.Copy; |
@@ -1172,14 +1132,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1172 | // "[SCENE OBJECT PART INVENTORY]: Applying next permissions {0} to {1} in {2} with current {3}, base {4}, everyone {5}", | 1132 | // "[SCENE OBJECT PART INVENTORY]: Applying next permissions {0} to {1} in {2} with current {3}, base {4}, everyone {5}", |
1173 | // item.NextPermissions, item.Name, m_part.Name, item.CurrentPermissions, item.BasePermissions, item.EveryonePermissions); | 1133 | // item.NextPermissions, item.Name, m_part.Name, item.CurrentPermissions, item.BasePermissions, item.EveryonePermissions); |
1174 | 1134 | ||
1175 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) | 1135 | if (item.InvType == (int)InventoryType.Object) |
1176 | { | 1136 | { |
1177 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | 1137 | uint perms = item.CurrentPermissions; |
1178 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; | 1138 | PermissionsUtil.ApplyFoldedPermissions(perms, ref perms); |
1179 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | 1139 | item.CurrentPermissions = perms; |
1180 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | ||
1181 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
1182 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; | ||
1183 | } | 1140 | } |
1184 | 1141 | ||
1185 | item.CurrentPermissions &= item.NextPermissions; | 1142 | item.CurrentPermissions &= item.NextPermissions; |