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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs6
2 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 2dea14d..d489821 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -289,7 +289,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
289 if (!Enabled) 289 if (!Enabled)
290 return false; 290 return false;
291 291
292 return AttachObjectInternal(sp, group, attachmentPt, silent, temp, append); 292 return AttachObjectInternal(sp, group, attachmentPt, silent, temp, true, append);
293 } 293 }
294 294
295 /// <summary> 295 /// <summary>
@@ -303,7 +303,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
303 /// <param name='temp'></param> 303 /// <param name='temp'></param>
304 /// <param name='resumeScripts'>If true then scripts are resumed on the attached object.</param> 304 /// <param name='resumeScripts'>If true then scripts are resumed on the attached object.</param>
305 private bool AttachObjectInternal( 305 private bool AttachObjectInternal(
306 IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool temp, bool resumeScripts) 306 IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool temp, bool resumeScripts, bool append)
307 { 307 {
308 if (group.GetSittingAvatarsCount() != 0) 308 if (group.GetSittingAvatarsCount() != 0)
309 { 309 {
@@ -889,7 +889,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
889 // This will throw if the attachment fails 889 // This will throw if the attachment fails
890 try 890 try
891 { 891 {
892 AttachObjectInternal(sp, objatt, attachmentPt, false, false, append); 892 AttachObjectInternal(sp, objatt, attachmentPt, false, false, true, append);
893 } 893 }
894 catch (Exception e) 894 catch (Exception e)
895 { 895 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index 0c1df6a..4cd03da 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -244,7 +244,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
244 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "att1", sp.UUID); 244 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "att1", sp.UUID);
245 245
246 m_numberOfAttachEventsFired = 0; 246 m_numberOfAttachEventsFired = 0;
247 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Default, false, false); 247 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Default, false, false, false);
248 248
249 // Check status on scene presence 249 // Check status on scene presence
250 Assert.That(sp.HasAttachments(), Is.True); 250 Assert.That(sp.HasAttachments(), Is.True);
@@ -277,7 +277,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
277 277
278 // Test wearing a different attachment from the ground. 278 // Test wearing a different attachment from the ground.
279 { 279 {
280 scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, false); 280 scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, false, false);
281 281
282 // Check status on scene presence 282 // Check status on scene presence
283 Assert.That(sp.HasAttachments(), Is.True); 283 Assert.That(sp.HasAttachments(), Is.True);
@@ -310,7 +310,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
310 310
311 // Test rewearing an already worn attachment from ground. Nothing should happen. 311 // Test rewearing an already worn attachment from ground. Nothing should happen.
312 { 312 {
313 scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, false); 313 scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, false, false);
314 314
315 // Check status on scene presence 315 // Check status on scene presence
316 Assert.That(sp.HasAttachments(), Is.True); 316 Assert.That(sp.HasAttachments(), Is.True);