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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index cdc1668..b1752c1 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -1698,7 +1698,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1698 // and then CompleteAgentMovement immediately without waiting for an ack. As we are now handling these 1698 // and then CompleteAgentMovement immediately without waiting for an ack. As we are now handling these
1699 // packets asynchronously, we need to account for this thread proceeding more quickly than the 1699 // packets asynchronously, we need to account for this thread proceeding more quickly than the
1700 // UseCircuitCode thread. 1700 // UseCircuitCode thread.
1701 int count = 20; 1701 int count = 40;
1702 while (count-- > 0) 1702 while (count-- > 0)
1703 { 1703 {
1704 if (m_scene.TryGetClient(endPoint, out client)) 1704 if (m_scene.TryGetClient(endPoint, out client))