diff options
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index cdc1668..b1752c1 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -1698,7 +1698,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1698 | // and then CompleteAgentMovement immediately without waiting for an ack. As we are now handling these | 1698 | // and then CompleteAgentMovement immediately without waiting for an ack. As we are now handling these |
1699 | // packets asynchronously, we need to account for this thread proceeding more quickly than the | 1699 | // packets asynchronously, we need to account for this thread proceeding more quickly than the |
1700 | // UseCircuitCode thread. | 1700 | // UseCircuitCode thread. |
1701 | int count = 20; | 1701 | int count = 40; |
1702 | while (count-- > 0) | 1702 | while (count-- > 0) |
1703 | { | 1703 | { |
1704 | if (m_scene.TryGetClient(endPoint, out client)) | 1704 | if (m_scene.TryGetClient(endPoint, out client)) |