diff options
13 files changed, 593 insertions, 28 deletions
diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs index a1cd116..aec06be 100644 --- a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs +++ b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs | |||
@@ -265,7 +265,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory | |||
265 | 265 | ||
266 | if (Rest.InventoryServices.HasInventoryForUser(rdata.uuid)) | 266 | if (Rest.InventoryServices.HasInventoryForUser(rdata.uuid)) |
267 | { | 267 | { |
268 | rdata.root = Rest.InventoryServices.RequestRootFolder(rdata.uuid); | 268 | rdata.root = Rest.InventoryServices.GetRootFolder(rdata.uuid); |
269 | 269 | ||
270 | Rest.Log.DebugFormat("{0} Inventory Root retrieved for {1} {2}", | 270 | Rest.Log.DebugFormat("{0} Inventory Root retrieved for {1} {2}", |
271 | MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName); | 271 | MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName); |
diff --git a/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs b/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs index 9e181f3..b1b7809 100644 --- a/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs +++ b/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs | |||
@@ -447,4 +447,133 @@ namespace OpenSim.Framework.Communications.Tests | |||
447 | #endregion | 447 | #endregion |
448 | } | 448 | } |
449 | } | 449 | } |
450 | |||
451 | class TestInventoryService : IInventoryService | ||
452 | { | ||
453 | public TestInventoryService() | ||
454 | { | ||
455 | } | ||
456 | |||
457 | /// <summary> | ||
458 | /// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/> | ||
459 | /// </summary> | ||
460 | /// <param name="userId"></param> | ||
461 | /// <returns></returns> | ||
462 | public bool CreateUserInventory(UUID userId) | ||
463 | { | ||
464 | return false; | ||
465 | } | ||
466 | |||
467 | /// <summary> | ||
468 | /// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/> | ||
469 | /// </summary> | ||
470 | /// <param name="userId"></param> | ||
471 | /// <returns></returns> | ||
472 | public List<InventoryFolderBase> GetInventorySkeleton(UUID userId) | ||
473 | { | ||
474 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); | ||
475 | InventoryFolderBase folder = new InventoryFolderBase(); | ||
476 | folder.ID = UUID.Random(); | ||
477 | folder.Owner = userId; | ||
478 | folders.Add(folder); | ||
479 | return folders; | ||
480 | } | ||
481 | |||
482 | /// <summary> | ||
483 | /// Returns a list of all the active gestures in a user's inventory. | ||
484 | /// </summary> | ||
485 | /// <param name="userId"> | ||
486 | /// The <see cref="UUID"/> of the user | ||
487 | /// </param> | ||
488 | /// <returns> | ||
489 | /// A flat list of the gesture items. | ||
490 | /// </returns> | ||
491 | public List<InventoryItemBase> GetActiveGestures(UUID userId) | ||
492 | { | ||
493 | return null; | ||
494 | } | ||
495 | |||
496 | public InventoryCollection GetUserInventory(UUID userID) | ||
497 | { | ||
498 | return null; | ||
499 | } | ||
500 | |||
501 | public void GetUserInventory(UUID userID, OpenSim.Services.Interfaces.InventoryReceiptCallback callback) | ||
502 | { | ||
503 | } | ||
504 | |||
505 | public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) | ||
506 | { | ||
507 | return null; | ||
508 | } | ||
509 | |||
510 | public InventoryCollection GetFolderContent(UUID userID, UUID folderID) | ||
511 | { | ||
512 | return null; | ||
513 | } | ||
514 | |||
515 | public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) | ||
516 | { | ||
517 | return null; | ||
518 | } | ||
519 | |||
520 | public bool AddFolder(InventoryFolderBase folder) | ||
521 | { | ||
522 | return false; | ||
523 | } | ||
524 | |||
525 | public bool UpdateFolder(InventoryFolderBase folder) | ||
526 | { | ||
527 | return false; | ||
528 | } | ||
529 | |||
530 | public bool MoveFolder(InventoryFolderBase folder) | ||
531 | { | ||
532 | return false; | ||
533 | } | ||
534 | |||
535 | public bool PurgeFolder(InventoryFolderBase folder) | ||
536 | { | ||
537 | return false; | ||
538 | } | ||
539 | |||
540 | public bool AddItem(InventoryItemBase item) | ||
541 | { | ||
542 | return false; | ||
543 | } | ||
544 | |||
545 | public bool UpdateItem(InventoryItemBase item) | ||
546 | { | ||
547 | return false; | ||
548 | } | ||
549 | |||
550 | public bool DeleteItem(InventoryItemBase item) | ||
551 | { | ||
552 | return false; | ||
553 | } | ||
554 | |||
555 | public InventoryItemBase QueryItem(InventoryItemBase item) | ||
556 | { | ||
557 | return null; | ||
558 | } | ||
559 | |||
560 | public InventoryFolderBase QueryFolder(InventoryFolderBase folder) | ||
561 | { | ||
562 | return null; | ||
563 | } | ||
564 | |||
565 | public bool HasInventoryForUser(UUID userID) | ||
566 | { | ||
567 | return false; | ||
568 | } | ||
569 | |||
570 | public InventoryFolderBase GetRootFolder(UUID userID) | ||
571 | { | ||
572 | InventoryFolderBase root = new InventoryFolderBase(); | ||
573 | root.ID = UUID.Random(); | ||
574 | root.Owner = userID; | ||
575 | root.ParentID = UUID.Zero; | ||
576 | return root; | ||
577 | } | ||
578 | } | ||
450 | } | 579 | } |
diff --git a/OpenSim/Framework/Communications/UserManagerBase.cs b/OpenSim/Framework/Communications/UserManagerBase.cs index b9044eb..7ad6bbf 100644 --- a/OpenSim/Framework/Communications/UserManagerBase.cs +++ b/OpenSim/Framework/Communications/UserManagerBase.cs | |||
@@ -694,7 +694,7 @@ namespace OpenSim.Framework.Communications | |||
694 | // local service (standalone) | 694 | // local service (standalone) |
695 | m_log.Debug("[USERSTORAGE]: using IInventoryService to create user's inventory"); | 695 | m_log.Debug("[USERSTORAGE]: using IInventoryService to create user's inventory"); |
696 | m_InventoryService.CreateUserInventory(userProf.ID); | 696 | m_InventoryService.CreateUserInventory(userProf.ID); |
697 | InventoryFolderBase rootfolder = m_InventoryService.RequestRootFolder(userProf.ID); | 697 | InventoryFolderBase rootfolder = m_InventoryService.GetRootFolder(userProf.ID); |
698 | if (rootfolder != null) | 698 | if (rootfolder != null) |
699 | userProf.RootInventoryFolderID = rootfolder.ID; | 699 | userProf.RootInventoryFolderID = rootfolder.ID; |
700 | } | 700 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs index 1a422fd..d4168fe 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs | |||
@@ -41,7 +41,7 @@ using OpenMetaverse; | |||
41 | 41 | ||
42 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | 42 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory |
43 | { | 43 | { |
44 | public class HGInventoryBroker : ISharedRegionModule, IInventoryService | 44 | public class HGInventoryBroker : InventoryCache, ISharedRegionModule, IInventoryService |
45 | { | 45 | { |
46 | private static readonly ILog m_log = | 46 | private static readonly ILog m_log = |
47 | LogManager.GetLogger( | 47 | LogManager.GetLogger( |
@@ -122,6 +122,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
122 | 122 | ||
123 | m_LocalGridInventoryURI = inventoryConfig.GetString("InventoryServerURI", string.Empty); | 123 | m_LocalGridInventoryURI = inventoryConfig.GetString("InventoryServerURI", string.Empty); |
124 | 124 | ||
125 | Init(source); | ||
126 | |||
125 | m_Enabled = true; | 127 | m_Enabled = true; |
126 | m_log.Info("[HG INVENTORY CONNECTOR]: HG inventory broker enabled"); | 128 | m_log.Info("[HG INVENTORY CONNECTOR]: HG inventory broker enabled"); |
127 | } | 129 | } |
@@ -136,7 +138,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
136 | { | 138 | { |
137 | } | 139 | } |
138 | 140 | ||
139 | public void AddRegion(Scene scene) | 141 | public override void AddRegion(Scene scene) |
140 | { | 142 | { |
141 | if (!m_Enabled) | 143 | if (!m_Enabled) |
142 | return; | 144 | return; |
@@ -154,10 +156,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
154 | } | 156 | } |
155 | 157 | ||
156 | scene.RegisterModuleInterface<IInventoryService>(this); | 158 | scene.RegisterModuleInterface<IInventoryService>(this); |
159 | base.AddRegion(scene); | ||
157 | } | 160 | } |
158 | 161 | ||
159 | public void RemoveRegion(Scene scene) | 162 | public override void RemoveRegion(Scene scene) |
160 | { | 163 | { |
164 | base.RemoveRegion(scene); | ||
161 | } | 165 | } |
162 | 166 | ||
163 | public void RegionLoaded(Scene scene) | 167 | public void RegionLoaded(Scene scene) |
@@ -165,7 +169,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
165 | if (!m_Enabled) | 169 | if (!m_Enabled) |
166 | return; | 170 | return; |
167 | 171 | ||
168 | m_log.InfoFormat("[INVENTORY CONNECTOR]: Enabled HG inventory for region {0}", scene.RegionInfo.RegionName); | 172 | m_log.InfoFormat("[HG INVENTORY CONNECTOR]: Enabled HG inventory for region {0}", scene.RegionInfo.RegionName); |
169 | 173 | ||
170 | } | 174 | } |
171 | 175 | ||
@@ -201,6 +205,72 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
201 | } | 205 | } |
202 | } | 206 | } |
203 | 207 | ||
208 | // Inherited. See base | ||
209 | //public override InventoryFolderBase GetFolderForType(UUID userID, AssetType type) | ||
210 | //{ | ||
211 | // if (IsLocalGridUser(userID)) | ||
212 | // return m_GridService.GetFolderForType(userID, type); | ||
213 | // else | ||
214 | // { | ||
215 | // UUID sessionID = GetSessionID(userID); | ||
216 | // string uri = GetUserInventoryURI(userID) + "/" + userID.ToString(); | ||
217 | // // !!!!!! | ||
218 | // return null; | ||
219 | // //return m_HGService.GetFolderForType(uri, sessionID, type); | ||
220 | // } | ||
221 | //} | ||
222 | |||
223 | public InventoryCollection GetFolderContent(UUID userID, UUID folderID) | ||
224 | { | ||
225 | if (IsLocalGridUser(userID)) | ||
226 | return m_GridService.GetFolderContent(userID, folderID); | ||
227 | else | ||
228 | { | ||
229 | UUID sessionID = GetSessionID(userID); | ||
230 | string uri = GetUserInventoryURI(userID) + "/" + userID.ToString(); | ||
231 | return m_HGService.GetFolderContent(uri, folderID, sessionID); | ||
232 | } | ||
233 | } | ||
234 | |||
235 | public override Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID) | ||
236 | { | ||
237 | if (IsLocalGridUser(userID)) | ||
238 | return GetSystemFoldersLocal(userID); | ||
239 | else | ||
240 | { | ||
241 | UUID sessionID = GetSessionID(userID); | ||
242 | string uri = GetUserInventoryURI(userID) + "/" + userID.ToString(); | ||
243 | return m_HGService.GetSystemFolders(uri, sessionID); | ||
244 | } | ||
245 | } | ||
246 | |||
247 | private Dictionary<AssetType, InventoryFolderBase> GetSystemFoldersLocal(UUID userID) | ||
248 | { | ||
249 | InventoryFolderBase root = m_GridService.GetRootFolder(userID); | ||
250 | if (root != null) | ||
251 | { | ||
252 | InventoryCollection content = m_GridService.GetFolderContent(userID, root.ID); | ||
253 | if (content != null) | ||
254 | { | ||
255 | Dictionary<AssetType, InventoryFolderBase> folders = new Dictionary<AssetType, InventoryFolderBase>(); | ||
256 | foreach (InventoryFolderBase folder in content.Folders) | ||
257 | { | ||
258 | //m_log.DebugFormat("[HG INVENTORY CONNECTOR]: scanning folder type {0}", (AssetType)folder.Type); | ||
259 | if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown)) | ||
260 | folders[(AssetType)folder.Type] = folder; | ||
261 | } | ||
262 | m_log.DebugFormat("[HG INVENTORY CONNECTOR]: System folders count for {0}: {1}", userID, folders.Count); | ||
263 | return folders; | ||
264 | } | ||
265 | m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Root folder content not found for {0}", userID); | ||
266 | |||
267 | } | ||
268 | |||
269 | m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Root folder not found for {0}", userID); | ||
270 | |||
271 | return new Dictionary<AssetType, InventoryFolderBase>(); | ||
272 | } | ||
273 | |||
204 | public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) | 274 | public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) |
205 | { | 275 | { |
206 | return new List<InventoryItemBase>(); | 276 | return new List<InventoryItemBase>(); |
@@ -346,7 +416,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
346 | return false; | 416 | return false; |
347 | } | 417 | } |
348 | 418 | ||
349 | public InventoryFolderBase RequestRootFolder(UUID userID) | 419 | public InventoryFolderBase GetRootFolder(UUID userID) |
350 | { | 420 | { |
351 | return null; | 421 | return null; |
352 | } | 422 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs new file mode 100644 index 0000000..57c2091 --- /dev/null +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs | |||
@@ -0,0 +1,108 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Reflection; | ||
4 | |||
5 | using OpenSim.Framework; | ||
6 | using OpenSim.Framework.Client; | ||
7 | using OpenSim.Region.Framework.Scenes; | ||
8 | |||
9 | using OpenMetaverse; | ||
10 | using Nini.Config; | ||
11 | using log4net; | ||
12 | |||
13 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | ||
14 | { | ||
15 | public abstract class InventoryCache | ||
16 | { | ||
17 | private static readonly ILog m_log = | ||
18 | LogManager.GetLogger( | ||
19 | MethodBase.GetCurrentMethod().DeclaringType); | ||
20 | |||
21 | protected List<Scene> m_Scenes; | ||
22 | |||
23 | // The cache proper | ||
24 | protected Dictionary<UUID, Dictionary<AssetType, InventoryFolderBase>> m_InventoryCache; | ||
25 | |||
26 | protected virtual void Init(IConfigSource source) | ||
27 | { | ||
28 | m_Scenes = new List<Scene>(); | ||
29 | m_InventoryCache = new Dictionary<UUID, Dictionary<AssetType, InventoryFolderBase>>(); | ||
30 | } | ||
31 | |||
32 | public virtual void AddRegion(Scene scene) | ||
33 | { | ||
34 | m_Scenes.Add(scene); | ||
35 | scene.EventManager.OnMakeRootAgent += OnMakeRootAgent; | ||
36 | scene.EventManager.OnClientClosed += OnClientClosed; | ||
37 | } | ||
38 | |||
39 | public virtual void RemoveRegion(Scene scene) | ||
40 | { | ||
41 | if ((m_Scenes != null) && m_Scenes.Contains(scene)) | ||
42 | { | ||
43 | m_Scenes.Remove(scene); | ||
44 | } | ||
45 | } | ||
46 | |||
47 | void OnMakeRootAgent(ScenePresence presence) | ||
48 | { | ||
49 | // Get system folders | ||
50 | |||
51 | // First check if they're here already | ||
52 | lock (m_InventoryCache) | ||
53 | { | ||
54 | if (m_InventoryCache.ContainsKey(presence.UUID)) | ||
55 | { | ||
56 | m_log.DebugFormat("[INVENTORY CACHE]: OnMakeRootAgent, system folders for {0} {1} already in cache", presence.Firstname, presence.Lastname); | ||
57 | return; | ||
58 | } | ||
59 | } | ||
60 | |||
61 | // If not, go get them and place them in the cache | ||
62 | Dictionary<AssetType, InventoryFolderBase> folders = GetSystemFolders(presence.UUID); | ||
63 | m_log.DebugFormat("[INVENTORY CACHE]: OnMakeRootAgent, fetched system folders for {0} {1}: count {2}", | ||
64 | presence.Firstname, presence.Lastname, folders.Count); | ||
65 | if (folders.Count > 0) | ||
66 | lock (m_InventoryCache) | ||
67 | m_InventoryCache.Add(presence.UUID, folders); | ||
68 | } | ||
69 | |||
70 | void OnClientClosed(UUID clientID, Scene scene) | ||
71 | { | ||
72 | ScenePresence sp = null; | ||
73 | foreach (Scene s in m_Scenes) | ||
74 | { | ||
75 | s.TryGetAvatar(clientID, out sp); | ||
76 | if (sp != null) | ||
77 | { | ||
78 | m_log.DebugFormat("[INVENTORY CACHE]: OnClientClosed, but user {0} still in sim. Keeping system folders in cache", clientID); | ||
79 | return; | ||
80 | } | ||
81 | } | ||
82 | |||
83 | m_log.DebugFormat("[INVENTORY CACHE]: OnClientClosed, user {0} out of sim. Dropping system folders", clientID); | ||
84 | // Drop system folders | ||
85 | lock (m_InventoryCache) | ||
86 | if (m_InventoryCache.ContainsKey(clientID)) | ||
87 | m_InventoryCache.Remove(clientID); | ||
88 | |||
89 | } | ||
90 | |||
91 | public abstract Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID); | ||
92 | |||
93 | public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) | ||
94 | { | ||
95 | Dictionary<AssetType, InventoryFolderBase> folders = null; | ||
96 | lock (m_InventoryCache) | ||
97 | { | ||
98 | m_InventoryCache.TryGetValue(userID, out folders); | ||
99 | } | ||
100 | if ((folders != null) && folders.ContainsKey(type)) | ||
101 | { | ||
102 | return folders[type]; | ||
103 | } | ||
104 | |||
105 | return null; | ||
106 | } | ||
107 | } | ||
108 | } | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs index f595b02..98e30ce 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs | |||
@@ -41,7 +41,7 @@ using OpenMetaverse; | |||
41 | 41 | ||
42 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | 42 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory |
43 | { | 43 | { |
44 | public class LocalInventoryServicesConnector : ISharedRegionModule, IInventoryService | 44 | public class LocalInventoryServicesConnector : InventoryCache, ISharedRegionModule, IInventoryService |
45 | { | 45 | { |
46 | private static readonly ILog m_log = | 46 | private static readonly ILog m_log = |
47 | LogManager.GetLogger( | 47 | LogManager.GetLogger( |
@@ -108,6 +108,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
108 | // m_InventoryService.AddPlugin(new OspInventoryWrapperPlugin(plugin, this)); | 108 | // m_InventoryService.AddPlugin(new OspInventoryWrapperPlugin(plugin, this)); |
109 | //} | 109 | //} |
110 | 110 | ||
111 | Init(source); | ||
112 | |||
111 | m_Enabled = true; | 113 | m_Enabled = true; |
112 | m_log.Info("[INVENTORY CONNECTOR]: Local inventory connector enabled"); | 114 | m_log.Info("[INVENTORY CONNECTOR]: Local inventory connector enabled"); |
113 | } | 115 | } |
@@ -122,7 +124,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
122 | { | 124 | { |
123 | } | 125 | } |
124 | 126 | ||
125 | public void AddRegion(Scene scene) | 127 | public override void AddRegion(Scene scene) |
126 | { | 128 | { |
127 | if (!m_Enabled) | 129 | if (!m_Enabled) |
128 | return; | 130 | return; |
@@ -139,10 +141,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
139 | // "[INVENTORY CONNECTOR]: Registering IInventoryService to scene {0}", scene.RegionInfo.RegionName); | 141 | // "[INVENTORY CONNECTOR]: Registering IInventoryService to scene {0}", scene.RegionInfo.RegionName); |
140 | 142 | ||
141 | scene.RegisterModuleInterface<IInventoryService>(this); | 143 | scene.RegisterModuleInterface<IInventoryService>(this); |
144 | base.AddRegion(scene); | ||
142 | } | 145 | } |
143 | 146 | ||
144 | public void RemoveRegion(Scene scene) | 147 | public override void RemoveRegion(Scene scene) |
145 | { | 148 | { |
149 | base.RemoveRegion(scene); | ||
146 | } | 150 | } |
147 | 151 | ||
148 | public void RegionLoaded(Scene scene) | 152 | public void RegionLoaded(Scene scene) |
@@ -176,6 +180,39 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
176 | m_InventoryService.GetUserInventory(userID, callback); | 180 | m_InventoryService.GetUserInventory(userID, callback); |
177 | } | 181 | } |
178 | 182 | ||
183 | // Inherited. See base | ||
184 | //public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) | ||
185 | //{ | ||
186 | // return m_InventoryService.GetFolderForType(userID, type); | ||
187 | //} | ||
188 | |||
189 | public override Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID) | ||
190 | { | ||
191 | InventoryFolderBase root = GetRootFolder(userID); | ||
192 | if (root != null) | ||
193 | { | ||
194 | InventoryCollection content = GetFolderContent(userID, root.ID); | ||
195 | if (content != null) | ||
196 | { | ||
197 | Dictionary<AssetType, InventoryFolderBase> folders = new Dictionary<AssetType, InventoryFolderBase>(); | ||
198 | foreach (InventoryFolderBase folder in content.Folders) | ||
199 | { | ||
200 | if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown)) | ||
201 | folders[(AssetType)folder.Type] = folder; | ||
202 | } | ||
203 | return folders; | ||
204 | } | ||
205 | } | ||
206 | m_log.WarnFormat("[INVENTORY CONNECTOR]: System folders for {0} not found", userID); | ||
207 | return new Dictionary<AssetType, InventoryFolderBase>(); | ||
208 | } | ||
209 | |||
210 | public InventoryCollection GetFolderContent(UUID userID, UUID folderID) | ||
211 | { | ||
212 | return m_InventoryService.GetFolderContent(userID, folderID); | ||
213 | } | ||
214 | |||
215 | |||
179 | public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) | 216 | public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) |
180 | { | 217 | { |
181 | return m_InventoryService.GetFolderItems(userID, folderID); | 218 | return m_InventoryService.GetFolderItems(userID, folderID); |
@@ -276,9 +313,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
276 | /// </summary> | 313 | /// </summary> |
277 | /// <param name="userID"></param> | 314 | /// <param name="userID"></param> |
278 | /// <returns>null if no root folder was found</returns> | 315 | /// <returns>null if no root folder was found</returns> |
279 | public InventoryFolderBase RequestRootFolder(UUID userID) | 316 | public InventoryFolderBase GetRootFolder(UUID userID) |
280 | { | 317 | { |
281 | return m_InventoryService.RequestRootFolder(userID); | 318 | return m_InventoryService.GetRootFolder(userID); |
282 | } | 319 | } |
283 | 320 | ||
284 | public List<InventoryItemBase> GetActiveGestures(UUID userId) | 321 | public List<InventoryItemBase> GetActiveGestures(UUID userId) |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs index 107b588..dceda38 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs | |||
@@ -40,7 +40,7 @@ using OpenMetaverse; | |||
40 | 40 | ||
41 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | 41 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory |
42 | { | 42 | { |
43 | public class RemoteInventoryServicesConnector : ISharedRegionModule, IInventoryService | 43 | public class RemoteInventoryServicesConnector : InventoryCache, ISharedRegionModule, IInventoryService |
44 | { | 44 | { |
45 | private static readonly ILog m_log = | 45 | private static readonly ILog m_log = |
46 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 46 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
@@ -69,9 +69,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
69 | Init(source); | 69 | Init(source); |
70 | } | 70 | } |
71 | 71 | ||
72 | private void Init(IConfigSource source) | 72 | protected override void Init(IConfigSource source) |
73 | { | 73 | { |
74 | m_RemoteConnector = new InventoryServicesConnector(source); | 74 | m_RemoteConnector = new InventoryServicesConnector(source); |
75 | base.Init(source); | ||
75 | } | 76 | } |
76 | 77 | ||
77 | 78 | ||
@@ -101,7 +102,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
101 | { | 102 | { |
102 | } | 103 | } |
103 | 104 | ||
104 | public void AddRegion(Scene scene) | 105 | public override void AddRegion(Scene scene) |
105 | { | 106 | { |
106 | if (!m_Enabled) | 107 | if (!m_Enabled) |
107 | return; | 108 | return; |
@@ -116,10 +117,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
116 | } | 117 | } |
117 | 118 | ||
118 | scene.RegisterModuleInterface<IInventoryService>(this); | 119 | scene.RegisterModuleInterface<IInventoryService>(this); |
120 | base.AddRegion(scene); | ||
119 | } | 121 | } |
120 | 122 | ||
121 | public void RemoveRegion(Scene scene) | 123 | public override void RemoveRegion(Scene scene) |
122 | { | 124 | { |
125 | base.RemoveRegion(scene); | ||
123 | } | 126 | } |
124 | 127 | ||
125 | public void RegionLoaded(Scene scene) | 128 | public void RegionLoaded(Scene scene) |
@@ -168,6 +171,34 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
168 | 171 | ||
169 | } | 172 | } |
170 | 173 | ||
174 | // inherited. See base class | ||
175 | // public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) | ||
176 | |||
177 | public override Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID) | ||
178 | { | ||
179 | UUID sessionID = GetSessionID(userID); | ||
180 | return m_RemoteConnector.GetSystemFolders(userID.ToString(), sessionID); | ||
181 | } | ||
182 | |||
183 | public InventoryCollection GetFolderContent(UUID userID, UUID folderID) | ||
184 | { | ||
185 | UUID sessionID = GetSessionID(userID); | ||
186 | try | ||
187 | { | ||
188 | return m_RemoteConnector.GetFolderContent(userID.ToString(), folderID, sessionID); | ||
189 | } | ||
190 | catch (Exception e) | ||
191 | { | ||
192 | m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetFolderContent operation failed, {0} {1}", | ||
193 | e.Source, e.Message); | ||
194 | } | ||
195 | InventoryCollection nullCollection = new InventoryCollection(); | ||
196 | nullCollection.Folders = new List<InventoryFolderBase>(); | ||
197 | nullCollection.Items = new List<InventoryItemBase>(); | ||
198 | nullCollection.UserID = userID; | ||
199 | return nullCollection; | ||
200 | } | ||
201 | |||
171 | public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) | 202 | public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) |
172 | { | 203 | { |
173 | return new List<InventoryItemBase>(); | 204 | return new List<InventoryItemBase>(); |
@@ -259,7 +290,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
259 | return false; | 290 | return false; |
260 | } | 291 | } |
261 | 292 | ||
262 | public InventoryFolderBase RequestRootFolder(UUID userID) | 293 | public InventoryFolderBase GetRootFolder(UUID userID) |
263 | { | 294 | { |
264 | return null; | 295 | return null; |
265 | } | 296 | } |
diff --git a/OpenSim/Services/Connectors/Inventory/HGInventoryServiceConnector.cs b/OpenSim/Services/Connectors/Inventory/HGInventoryServiceConnector.cs index 01e517c..f6d1500 100644 --- a/OpenSim/Services/Connectors/Inventory/HGInventoryServiceConnector.cs +++ b/OpenSim/Services/Connectors/Inventory/HGInventoryServiceConnector.cs | |||
@@ -120,6 +120,48 @@ namespace OpenSim.Services.Connectors.Inventory | |||
120 | 120 | ||
121 | } | 121 | } |
122 | 122 | ||
123 | /// <summary> | ||
124 | /// Gets the user folder for the given folder-type | ||
125 | /// </summary> | ||
126 | /// <param name="userID"></param> | ||
127 | /// <param name="type"></param> | ||
128 | /// <returns></returns> | ||
129 | public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(string id, UUID sessionID) | ||
130 | { | ||
131 | m_log.Debug("[HGInventory]: GetSystemFolders " + id); | ||
132 | string url = string.Empty; | ||
133 | string userID = string.Empty; | ||
134 | |||
135 | if (StringToUrlAndUserID(id, out url, out userID)) | ||
136 | { | ||
137 | ISessionAuthInventoryService connector = GetConnector(url); | ||
138 | return connector.GetSystemFolders(userID, sessionID); | ||
139 | } | ||
140 | |||
141 | return new Dictionary<AssetType, InventoryFolderBase>(); | ||
142 | } | ||
143 | |||
144 | /// <summary> | ||
145 | /// Gets everything (folders and items) inside a folder | ||
146 | /// </summary> | ||
147 | /// <param name="userId"></param> | ||
148 | /// <param name="folderID"></param> | ||
149 | /// <returns></returns> | ||
150 | public InventoryCollection GetFolderContent(string id, UUID folderID, UUID sessionID) | ||
151 | { | ||
152 | m_log.Debug("[HGInventory]: GetSystemFolders " + id); | ||
153 | string url = string.Empty; | ||
154 | string userID = string.Empty; | ||
155 | |||
156 | if (StringToUrlAndUserID(id, out url, out userID)) | ||
157 | { | ||
158 | ISessionAuthInventoryService connector = GetConnector(url); | ||
159 | return connector.GetFolderContent(userID, folderID, sessionID); | ||
160 | } | ||
161 | |||
162 | return null; | ||
163 | } | ||
164 | |||
123 | public bool AddFolder(string id, InventoryFolderBase folder, UUID sessionID) | 165 | public bool AddFolder(string id, InventoryFolderBase folder, UUID sessionID) |
124 | { | 166 | { |
125 | string url = string.Empty; | 167 | string url = string.Empty; |
diff --git a/OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs b/OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs index 4fc4363..973cb0a 100644 --- a/OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs +++ b/OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs | |||
@@ -25,6 +25,7 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System.Collections.Generic; | ||
28 | using OpenSim.Framework; | 29 | using OpenSim.Framework; |
29 | using OpenSim.Services.Interfaces; | 30 | using OpenSim.Services.Interfaces; |
30 | using OpenMetaverse; | 31 | using OpenMetaverse; |
@@ -51,6 +52,22 @@ namespace OpenSim.Services.Connectors | |||
51 | void GetUserInventory(string userID, UUID session_id, InventoryReceiptCallback callback); | 52 | void GetUserInventory(string userID, UUID session_id, InventoryReceiptCallback callback); |
52 | 53 | ||
53 | /// <summary> | 54 | /// <summary> |
55 | /// Gets the user folder for the given folder-type | ||
56 | /// </summary> | ||
57 | /// <param name="userID"></param> | ||
58 | /// <param name="type"></param> | ||
59 | /// <returns></returns> | ||
60 | Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(string userID, UUID session_id); | ||
61 | |||
62 | /// <summary> | ||
63 | /// Gets everything (folders and items) inside a folder | ||
64 | /// </summary> | ||
65 | /// <param name="userId"></param> | ||
66 | /// <param name="folderID"></param> | ||
67 | /// <returns></returns> | ||
68 | InventoryCollection GetFolderContent(string userID, UUID folderID, UUID session_id); | ||
69 | |||
70 | /// <summary> | ||
54 | /// Add a new folder to the user's inventory | 71 | /// Add a new folder to the user's inventory |
55 | /// </summary> | 72 | /// </summary> |
56 | /// <param name="folder"></param> | 73 | /// <param name="folder"></param> |
diff --git a/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs b/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs index ae15cfb..3b15831 100644 --- a/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs +++ b/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs | |||
@@ -155,6 +155,50 @@ namespace OpenSim.Services.Connectors | |||
155 | } | 155 | } |
156 | } | 156 | } |
157 | 157 | ||
158 | /// <summary> | ||
159 | /// Gets the user folder for the given folder-type | ||
160 | /// </summary> | ||
161 | /// <param name="userID"></param> | ||
162 | /// <param name="type"></param> | ||
163 | /// <returns></returns> | ||
164 | public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(string userID, UUID sessionID) | ||
165 | { | ||
166 | try | ||
167 | { | ||
168 | return SynchronousRestSessionObjectPoster<string, Dictionary<AssetType, InventoryFolderBase>>.BeginPostObject( | ||
169 | "GET", m_ServerURI + "/SystemFolders/", userID, sessionID.ToString(), userID.ToString()); | ||
170 | } | ||
171 | catch (Exception e) | ||
172 | { | ||
173 | m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetFolderForType operation failed, {0} {1}", | ||
174 | e.Source, e.Message); | ||
175 | } | ||
176 | |||
177 | return new Dictionary<AssetType, InventoryFolderBase>(); | ||
178 | } | ||
179 | |||
180 | /// <summary> | ||
181 | /// Gets everything (folders and items) inside a folder | ||
182 | /// </summary> | ||
183 | /// <param name="userId"></param> | ||
184 | /// <param name="folderID"></param> | ||
185 | /// <returns></returns> | ||
186 | public InventoryCollection GetFolderContent(string userID, UUID folderID, UUID sessionID) | ||
187 | { | ||
188 | try | ||
189 | { | ||
190 | return SynchronousRestSessionObjectPoster<UUID, InventoryCollection>.BeginPostObject( | ||
191 | "GET", m_ServerURI + "/GetFolderContents/", folderID, sessionID.ToString(), userID.ToString()); | ||
192 | } | ||
193 | catch (Exception e) | ||
194 | { | ||
195 | m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetFolderForType operation failed, {0} {1}", | ||
196 | e.Source, e.Message); | ||
197 | } | ||
198 | |||
199 | return null; | ||
200 | } | ||
201 | |||
158 | public bool AddFolder(string userID, InventoryFolderBase folder, UUID sessionID) | 202 | public bool AddFolder(string userID, InventoryFolderBase folder, UUID sessionID) |
159 | { | 203 | { |
160 | try | 204 | try |
diff --git a/OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs b/OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs index 6a93c04..22289aa 100644 --- a/OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs +++ b/OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs | |||
@@ -106,6 +106,16 @@ namespace OpenSim.Services.Connectors | |||
106 | { | 106 | { |
107 | } | 107 | } |
108 | 108 | ||
109 | public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) | ||
110 | { | ||
111 | return null; | ||
112 | } | ||
113 | |||
114 | public InventoryCollection GetFolderContent(UUID userID, UUID folderID) | ||
115 | { | ||
116 | return null; | ||
117 | } | ||
118 | |||
109 | public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) | 119 | public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) |
110 | { | 120 | { |
111 | return null; | 121 | return null; |
@@ -161,7 +171,7 @@ namespace OpenSim.Services.Connectors | |||
161 | return false; | 171 | return false; |
162 | } | 172 | } |
163 | 173 | ||
164 | public InventoryFolderBase RequestRootFolder(UUID userID) | 174 | public InventoryFolderBase GetRootFolder(UUID userID) |
165 | { | 175 | { |
166 | return null; | 176 | return null; |
167 | } | 177 | } |
diff --git a/OpenSim/Services/Interfaces/IInventoryService.cs b/OpenSim/Services/Interfaces/IInventoryService.cs index 15da3cb..8058aa7 100644 --- a/OpenSim/Services/Interfaces/IInventoryService.cs +++ b/OpenSim/Services/Interfaces/IInventoryService.cs | |||
@@ -70,6 +70,29 @@ namespace OpenSim.Services.Interfaces | |||
70 | void GetUserInventory(UUID userID, InventoryReceiptCallback callback); | 70 | void GetUserInventory(UUID userID, InventoryReceiptCallback callback); |
71 | 71 | ||
72 | /// <summary> | 72 | /// <summary> |
73 | /// Retrieve the root inventory folder for the given user. | ||
74 | /// </summary> | ||
75 | /// <param name="userID"></param> | ||
76 | /// <returns>null if no root folder was found</returns> | ||
77 | InventoryFolderBase GetRootFolder(UUID userID); | ||
78 | |||
79 | /// <summary> | ||
80 | /// Gets the user folder for the given folder-type | ||
81 | /// </summary> | ||
82 | /// <param name="userID"></param> | ||
83 | /// <param name="type"></param> | ||
84 | /// <returns></returns> | ||
85 | InventoryFolderBase GetFolderForType(UUID userID, AssetType type); | ||
86 | |||
87 | /// <summary> | ||
88 | /// Gets everything (folders and items) inside a folder | ||
89 | /// </summary> | ||
90 | /// <param name="userId"></param> | ||
91 | /// <param name="folderID"></param> | ||
92 | /// <returns></returns> | ||
93 | InventoryCollection GetFolderContent(UUID userID, UUID folderID); | ||
94 | |||
95 | /// <summary> | ||
73 | /// Gets the items inside a folder | 96 | /// Gets the items inside a folder |
74 | /// </summary> | 97 | /// </summary> |
75 | /// <param name="userID"></param> | 98 | /// <param name="userID"></param> |
@@ -138,13 +161,6 @@ namespace OpenSim.Services.Interfaces | |||
138 | bool HasInventoryForUser(UUID userID); | 161 | bool HasInventoryForUser(UUID userID); |
139 | 162 | ||
140 | /// <summary> | 163 | /// <summary> |
141 | /// Retrieve the root inventory folder for the given user. | ||
142 | /// </summary> | ||
143 | /// <param name="userID"></param> | ||
144 | /// <returns>null if no root folder was found</returns> | ||
145 | InventoryFolderBase RequestRootFolder(UUID userID); | ||
146 | |||
147 | /// <summary> | ||
148 | /// Get the active gestures of the agent. | 164 | /// Get the active gestures of the agent. |
149 | /// </summary> | 165 | /// </summary> |
150 | /// <param name="userId"></param> | 166 | /// <param name="userId"></param> |
diff --git a/OpenSim/Services/InventoryService/InventoryService.cs b/OpenSim/Services/InventoryService/InventoryService.cs index ea34195..a9ecda4 100644 --- a/OpenSim/Services/InventoryService/InventoryService.cs +++ b/OpenSim/Services/InventoryService/InventoryService.cs | |||
@@ -60,7 +60,7 @@ namespace OpenSim.Services.InventoryService | |||
60 | { | 60 | { |
61 | m_log.DebugFormat("[INVENTORY SERVICE]: Getting inventory skeleton for {0}", userId); | 61 | m_log.DebugFormat("[INVENTORY SERVICE]: Getting inventory skeleton for {0}", userId); |
62 | 62 | ||
63 | InventoryFolderBase rootFolder = RequestRootFolder(userId); | 63 | InventoryFolderBase rootFolder = GetRootFolder(userId); |
64 | 64 | ||
65 | // Agent has no inventory structure yet. | 65 | // Agent has no inventory structure yet. |
66 | if (null == rootFolder) | 66 | if (null == rootFolder) |
@@ -86,7 +86,7 @@ namespace OpenSim.Services.InventoryService | |||
86 | } | 86 | } |
87 | 87 | ||
88 | // See IInventoryServices | 88 | // See IInventoryServices |
89 | public virtual InventoryFolderBase RequestRootFolder(UUID userID) | 89 | public virtual InventoryFolderBase GetRootFolder(UUID userID) |
90 | { | 90 | { |
91 | // Retrieve the first root folder we get from the DB. | 91 | // Retrieve the first root folder we get from the DB. |
92 | InventoryFolderBase rootFolder = m_Database.getUserRootFolder(userID); | 92 | InventoryFolderBase rootFolder = m_Database.getUserRootFolder(userID); |
@@ -100,7 +100,7 @@ namespace OpenSim.Services.InventoryService | |||
100 | // See IInventoryServices | 100 | // See IInventoryServices |
101 | public bool CreateUserInventory(UUID user) | 101 | public bool CreateUserInventory(UUID user) |
102 | { | 102 | { |
103 | InventoryFolderBase existingRootFolder = RequestRootFolder(user); | 103 | InventoryFolderBase existingRootFolder = GetRootFolder(user); |
104 | 104 | ||
105 | if (null != existingRootFolder) | 105 | if (null != existingRootFolder) |
106 | { | 106 | { |
@@ -233,6 +233,67 @@ namespace OpenSim.Services.InventoryService | |||
233 | callback.BeginInvoke(folders, items, null, null); | 233 | callback.BeginInvoke(folders, items, null, null); |
234 | } | 234 | } |
235 | 235 | ||
236 | public InventoryCollection GetFolderContent(UUID userID, UUID folderID) | ||
237 | { | ||
238 | m_log.Info("[INVENTORY SERVICE]: Processing request for folder " + folderID); | ||
239 | |||
240 | // Uncomment me to simulate a slow responding inventory server | ||
241 | //Thread.Sleep(16000); | ||
242 | |||
243 | InventoryCollection invCollection = new InventoryCollection(); | ||
244 | |||
245 | List<InventoryItemBase> items = GetFolderItems(userID, folderID); | ||
246 | List<InventoryFolderBase> folders = RequestSubFolders(folderID); | ||
247 | |||
248 | invCollection.UserID = userID; | ||
249 | invCollection.Folders = folders; | ||
250 | invCollection.Items = items; | ||
251 | |||
252 | m_log.DebugFormat("[INVENTORY SERVICE]: Found {0} items and {1} folders", items.Count, folders.Count); | ||
253 | |||
254 | return invCollection; | ||
255 | } | ||
256 | |||
257 | public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) | ||
258 | { | ||
259 | InventoryFolderBase root = m_Database.getUserRootFolder(userID); | ||
260 | if (root != null) | ||
261 | { | ||
262 | List<InventoryFolderBase> folders = RequestSubFolders(root.ID); | ||
263 | |||
264 | foreach (InventoryFolderBase folder in folders) | ||
265 | { | ||
266 | if (folder.Type == (short)type) | ||
267 | return folder; | ||
268 | } | ||
269 | } | ||
270 | |||
271 | // we didn't find any folder of that type. Return the root folder | ||
272 | // hopefully the root folder is not null. If it is, too bad | ||
273 | return root; | ||
274 | } | ||
275 | |||
276 | public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID) | ||
277 | { | ||
278 | InventoryFolderBase root = GetRootFolder(userID); | ||
279 | if (root != null) | ||
280 | { | ||
281 | InventoryCollection content = GetFolderContent(userID, root.ID); | ||
282 | if (content != null) | ||
283 | { | ||
284 | Dictionary<AssetType, InventoryFolderBase> folders = new Dictionary<AssetType, InventoryFolderBase>(); | ||
285 | foreach (InventoryFolderBase folder in content.Folders) | ||
286 | { | ||
287 | if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown)) | ||
288 | folders[(AssetType)folder.Type] = folder; | ||
289 | } | ||
290 | return folders; | ||
291 | } | ||
292 | } | ||
293 | m_log.WarnFormat("[INVENTORY SERVICE]: System folders for {0} not found", userID); | ||
294 | return new Dictionary<AssetType, InventoryFolderBase>(); | ||
295 | } | ||
296 | |||
236 | public List<InventoryItemBase> GetActiveGestures(UUID userId) | 297 | public List<InventoryItemBase> GetActiveGestures(UUID userId) |
237 | { | 298 | { |
238 | List<InventoryItemBase> activeGestures = new List<InventoryItemBase>(); | 299 | List<InventoryItemBase> activeGestures = new List<InventoryItemBase>(); |