diff options
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 0729dc9..1fa6a75 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -3432,6 +3432,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3432 | /// <remarks> | 3432 | /// <remarks> |
3433 | /// When the physics engine has finished with it, the sculpt data is discarded to save memory. | 3433 | /// When the physics engine has finished with it, the sculpt data is discarded to save memory. |
3434 | /// </remarks> | 3434 | /// </remarks> |
3435 | /* | ||
3435 | public void CheckSculptAndLoad() | 3436 | public void CheckSculptAndLoad() |
3436 | { | 3437 | { |
3437 | if (IsDeleted) | 3438 | if (IsDeleted) |
@@ -3444,10 +3445,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3444 | 3445 | ||
3445 | SceneObjectPart[] parts = m_parts.GetArray(); | 3446 | SceneObjectPart[] parts = m_parts.GetArray(); |
3446 | 3447 | ||
3447 | // for (int i = 0; i < parts.Length; i++) | 3448 | for (int i = 0; i < parts.Length; i++) |
3448 | // parts[i].CheckSculptAndLoad(); | 3449 | parts[i].CheckSculptAndLoad(); |
3449 | } | 3450 | } |
3450 | 3451 | */ | |
3451 | /// <summary> | 3452 | /// <summary> |
3452 | /// Set the user group to which this scene object belongs. | 3453 | /// Set the user group to which this scene object belongs. |
3453 | /// </summary> | 3454 | /// </summary> |