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-rw-r--r--OpenSim/Framework/Constants.cs2
-rw-r--r--OpenSim/Framework/TerrainData.cs43
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/TerrainChannel.cs24
-rw-r--r--OpenSim/Region/Framework/Scenes/TerrainCompressor.cs2
5 files changed, 42 insertions, 37 deletions
diff --git a/OpenSim/Framework/Constants.cs b/OpenSim/Framework/Constants.cs
index 9ddb34b..d18b32e 100644
--- a/OpenSim/Framework/Constants.cs
+++ b/OpenSim/Framework/Constants.cs
@@ -36,8 +36,6 @@ namespace OpenSim.Framework
36 public const uint RegionSize = 256; 36 public const uint RegionSize = 256;
37 public const uint RegionHeight = 4096; 37 public const uint RegionHeight = 4096;
38 38
39 // Terrain heightmap is kept as shorts that are the float value times this compression factor
40 public const float TerrainCompression = 100.0f;
41 // Since terrain is stored in 16x16 heights, regions must be a multiple of this number and that is the minimum 39 // Since terrain is stored in 16x16 heights, regions must be a multiple of this number and that is the minimum
42 public const int MinRegionSize = 16; 40 public const int MinRegionSize = 16;
43 public const int TerrainPatchSize = 16; 41 public const int TerrainPatchSize = 16;
diff --git a/OpenSim/Framework/TerrainData.cs b/OpenSim/Framework/TerrainData.cs
index bee6814..103359b 100644
--- a/OpenSim/Framework/TerrainData.cs
+++ b/OpenSim/Framework/TerrainData.cs
@@ -28,9 +28,12 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.IO; 30using System.IO;
31using System.Reflection;
31 32
32using OpenMetaverse; 33using OpenMetaverse;
33 34
35using log4net;
36
34namespace OpenSim.Framework 37namespace OpenSim.Framework
35{ 38{
36 public abstract class TerrainData 39 public abstract class TerrainData
@@ -54,12 +57,13 @@ namespace OpenSim.Framework
54 57
55 // return a special compressed representation of the heightmap in shorts 58 // return a special compressed representation of the heightmap in shorts
56 public abstract short[] GetCompressedMap(); 59 public abstract short[] GetCompressedMap();
57 public abstract void SetCompressedMap(short[] cmap); 60 public abstract float CompressionFactor { get; }
61 public abstract void SetCompressedMap(short[] cmap, float pCompressionFactor);
58 62
59 public abstract TerrainData Clone(); 63 public abstract TerrainData Clone();
60 } 64 }
61 65
62 // The terrain is stored as a blob in the database with a 'revision' field. 66 // The terrain is stored in the database as a blob with a 'revision' field.
63 // Some implementations of terrain storage would fill the revision field with 67 // Some implementations of terrain storage would fill the revision field with
64 // the time the terrain was stored. When real revisions were added and this 68 // the time the terrain was stored. When real revisions were added and this
65 // feature removed, that left some old entries with the time in the revision 69 // feature removed, that left some old entries with the time in the revision
@@ -83,9 +87,12 @@ namespace OpenSim.Framework
83 // This should really be 'LLOptimizedHeightmapTerrainData' as it includes knowledge 87 // This should really be 'LLOptimizedHeightmapTerrainData' as it includes knowledge
84 // of 'patches' which are 16x16 terrain areas which can be sent separately to the viewer. 88 // of 'patches' which are 16x16 terrain areas which can be sent separately to the viewer.
85 // The heighmap is kept as an array of short integers. The integer values are converted to 89 // The heighmap is kept as an array of short integers. The integer values are converted to
86 // and from floats by TerrainCompressionFactor. 90 // and from floats by TerrainCompressionFactor. Shorts are used to limit storage used.
87 public class HeightmapTerrainData : TerrainData 91 public class HeightmapTerrainData : TerrainData
88 { 92 {
93 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
94 private static string LogHeader = "[TERRAIN DATA]";
95
89 // TerrainData.this[x, y] 96 // TerrainData.this[x, y]
90 public override float this[int x, int y] 97 public override float this[int x, int y]
91 { 98 {
@@ -96,7 +103,7 @@ namespace OpenSim.Framework
96 { 103 {
97 m_heightmap[x, y] = newVal; 104 m_heightmap[x, y] = newVal;
98 m_taint[x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize] = true; 105 m_taint[x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize] = true;
99 106 m_log.DebugFormat("{0} set[{1},{2}] to {3} ({4})", LogHeader, x, y, value, newVal);
100 } 107 }
101 } 108 }
102 } 109 }
@@ -131,6 +138,11 @@ namespace OpenSim.Framework
131 return false; 138 return false;
132 } 139 }
133 140
141 // TerrainData.CompressionFactor
142 private float m_compressionFactor = 100.0f;
143 public override float CompressionFactor { get { return m_compressionFactor; } }
144
145 // TerrainData.GetCompressedMap
134 public override short[] GetCompressedMap() 146 public override short[] GetCompressedMap()
135 { 147 {
136 short[] newMap = new short[SizeX * SizeY]; 148 short[] newMap = new short[SizeX * SizeY];
@@ -143,8 +155,11 @@ namespace OpenSim.Framework
143 return newMap; 155 return newMap;
144 156
145 } 157 }
146 public override void SetCompressedMap(short[] cmap) 158 // TerrainData.SetCompressedMap
159 public override void SetCompressedMap(short[] cmap, float pCompressionFactor)
147 { 160 {
161 m_compressionFactor = pCompressionFactor;
162
148 int ind = 0; 163 int ind = 0;
149 for (int xx = 0; xx < SizeX; xx++) 164 for (int xx = 0; xx < SizeX; xx++)
150 for (int yy = 0; yy < SizeY; yy++) 165 for (int yy = 0; yy < SizeY; yy++)
@@ -168,23 +183,24 @@ namespace OpenSim.Framework
168 // To save space (especially for large regions), keep the height as a short integer 183 // To save space (especially for large regions), keep the height as a short integer
169 // that is coded as the float height times the compression factor (usually '100' 184 // that is coded as the float height times the compression factor (usually '100'
170 // to make for two decimal points). 185 // to make for two decimal points).
171 public static short ToCompressedHeight(double pHeight) 186 public short ToCompressedHeight(double pHeight)
172 { 187 {
173 return (short)(pHeight * Constants.TerrainCompression); 188 return (short)(pHeight * CompressionFactor);
174 } 189 }
175 190
176 public static float FromCompressedHeight(short pHeight) 191 public float FromCompressedHeight(short pHeight)
177 { 192 {
178 return ((float)pHeight) / Constants.TerrainCompression; 193 return ((float)pHeight) / CompressionFactor;
179 } 194 }
180 195
181 // To keep with the legacy theme, this can be created with the way terrain 196 // To keep with the legacy theme, create an instance of this class based on the
182 // used to passed around as. 197 // way terrain used to be passed around.
183 public HeightmapTerrainData(double[,] pTerrain) 198 public HeightmapTerrainData(double[,] pTerrain)
184 { 199 {
185 SizeX = pTerrain.GetLength(0); 200 SizeX = pTerrain.GetLength(0);
186 SizeY = pTerrain.GetLength(1); 201 SizeY = pTerrain.GetLength(1);
187 SizeZ = (int)Constants.RegionHeight; 202 SizeZ = (int)Constants.RegionHeight;
203 m_compressionFactor = 100.0f;
188 204
189 m_heightmap = new short[SizeX, SizeY]; 205 m_heightmap = new short[SizeX, SizeY];
190 for (int ii = 0; ii < SizeX; ii++) 206 for (int ii = 0; ii < SizeX; ii++)
@@ -206,14 +222,15 @@ namespace OpenSim.Framework
206 SizeX = pX; 222 SizeX = pX;
207 SizeY = pY; 223 SizeY = pY;
208 SizeZ = pZ; 224 SizeZ = pZ;
225 m_compressionFactor = 100.0f;
209 m_heightmap = new short[SizeX, SizeY]; 226 m_heightmap = new short[SizeX, SizeY];
210 m_taint = new bool[SizeX / Constants.TerrainPatchSize, SizeY / Constants.TerrainPatchSize]; 227 m_taint = new bool[SizeX / Constants.TerrainPatchSize, SizeY / Constants.TerrainPatchSize];
211 ClearTaint(); 228 ClearTaint();
212 } 229 }
213 230
214 public HeightmapTerrainData(short[] cmap, int pX, int pY, int pZ) : this(pX, pY, pZ) 231 public HeightmapTerrainData(short[] cmap, float pCompressionFactor, int pX, int pY, int pZ) : this(pX, pY, pZ)
215 { 232 {
216 SetCompressedMap(cmap); 233 SetCompressedMap(cmap, pCompressionFactor);
217 } 234 }
218 235
219 236
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index eb6187b..459af73 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -74,6 +74,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
74 #endregion 74 #endregion
75 75
76 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 76 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
77 private static readonly string LogHeader = "[TERRAIN MODULE]";
77 78
78 private readonly Commander m_commander = new Commander("terrain"); 79 private readonly Commander m_commander = new Commander("terrain");
79 80
@@ -712,7 +713,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
712 private void CheckForTerrainUpdates(bool respectEstateSettings) 713 private void CheckForTerrainUpdates(bool respectEstateSettings)
713 { 714 {
714 bool shouldTaint = false; 715 bool shouldTaint = false;
715 float[] terrData = m_channel.GetFloatsSerialised(); 716 float[] terrHeights = m_channel.GetFloatsSerialised();
716 int x; 717 int x;
717 for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize) 718 for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize)
718 { 719 {
@@ -727,10 +728,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain
727 if (respectEstateSettings && LimitChannelChanges(x, y)) 728 if (respectEstateSettings && LimitChannelChanges(x, y))
728 { 729 {
729 // Terrain heights were modified. Refetch the terrain info. 730 // Terrain heights were modified. Refetch the terrain info.
730 terrData = m_channel.GetFloatsSerialised(); 731 terrHeights = m_channel.GetFloatsSerialised();
731 } 732 }
732 733
733 SendToClients(terrData, x, y); 734 // m_log.DebugFormat("{0} Patch modified. Sending (x,y) = ({1},{2})", LogHeader, x, y);
735 SendToClients(terrHeights, x, y);
734 shouldTaint = true; 736 shouldTaint = true;
735 } 737 }
736 } 738 }
diff --git a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
index 65e890f..6d245cb 100644
--- a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
+++ b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
@@ -183,21 +183,6 @@ namespace OpenSim.Region.Framework.Scenes
183 183
184 #endregion 184 #endregion
185 185
186 /*
187 // To save space (especially for large regions), keep the height as a short integer
188 // that is coded as the float height times the compression factor (usually '100'
189 // to make for two decimal points).
190 public static short ToCompressedHeight(double pHeight)
191 {
192 return (short)(pHeight * Constants.TerrainCompression);
193 }
194
195 public static float FromCompressedHeight(short pHeight)
196 {
197 return ((float)pHeight) / Constants.TerrainCompression;
198 }
199 */
200
201 public TerrainChannel Copy() 186 public TerrainChannel Copy()
202 { 187 {
203 TerrainChannel copy = new TerrainChannel(); 188 TerrainChannel copy = new TerrainChannel();
@@ -280,13 +265,15 @@ namespace OpenSim.Region.Framework.Scenes
280 public int SizeX; 265 public int SizeX;
281 public int SizeY; 266 public int SizeY;
282 public int SizeZ; 267 public int SizeZ;
268 public float CompressionFactor;
283 public short[] Map; 269 public short[] Map;
284 public TerrainChannelXMLPackage(int pX, int pY, int pZ, short[] pMap) 270 public TerrainChannelXMLPackage(int pX, int pY, int pZ, float pCompressionFactor, short[] pMap)
285 { 271 {
286 Version = 1; 272 Version = 1;
287 SizeX = pX; 273 SizeX = pX;
288 SizeY = pY; 274 SizeY = pY;
289 SizeZ = pZ; 275 SizeZ = pZ;
276 CompressionFactor = pCompressionFactor;
290 Map = pMap; 277 Map = pMap;
291 } 278 }
292 } 279 }
@@ -294,7 +281,8 @@ namespace OpenSim.Region.Framework.Scenes
294 // New terrain serialization format that includes the width and length. 281 // New terrain serialization format that includes the width and length.
295 private void ToXml2(XmlWriter xmlWriter) 282 private void ToXml2(XmlWriter xmlWriter)
296 { 283 {
297 TerrainChannelXMLPackage package = new TerrainChannelXMLPackage(Width, Height, Altitude, m_terrainData.GetCompressedMap()); 284 TerrainChannelXMLPackage package = new TerrainChannelXMLPackage(Width, Height, Altitude, m_terrainData.CompressionFactor,
285 m_terrainData.GetCompressedMap());
298 XmlSerializer serializer = new XmlSerializer(typeof(TerrainChannelXMLPackage)); 286 XmlSerializer serializer = new XmlSerializer(typeof(TerrainChannelXMLPackage));
299 serializer.Serialize(xmlWriter, package); 287 serializer.Serialize(xmlWriter, package);
300 } 288 }
@@ -304,7 +292,7 @@ namespace OpenSim.Region.Framework.Scenes
304 { 292 {
305 XmlSerializer serializer = new XmlSerializer(typeof(TerrainChannelXMLPackage)); 293 XmlSerializer serializer = new XmlSerializer(typeof(TerrainChannelXMLPackage));
306 TerrainChannelXMLPackage package = (TerrainChannelXMLPackage)serializer.Deserialize(xmlReader); 294 TerrainChannelXMLPackage package = (TerrainChannelXMLPackage)serializer.Deserialize(xmlReader);
307 m_terrainData = new HeightmapTerrainData(package.Map, package.SizeX, package.SizeY, package.SizeZ); 295 m_terrainData = new HeightmapTerrainData(package.Map, package.CompressionFactor, package.SizeX, package.SizeY, package.SizeZ);
308 } 296 }
309 297
310 // Fill the heightmap with the center bump terrain 298 // Fill the heightmap with the center bump terrain
diff --git a/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs
index 511745d..e91c959 100644
--- a/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs
+++ b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs
@@ -112,7 +112,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
112 // This is an intermediate step in converting terrain into a variable sized heightmap. Some of the 112 // This is an intermediate step in converting terrain into a variable sized heightmap. Some of the
113 // routines (like IClientAPI) only pass the float array of heights around. This entry 113 // routines (like IClientAPI) only pass the float array of heights around. This entry
114 // converts that legacy representation into the more compact represenation used in 114 // converts that legacy representation into the more compact represenation used in
115 // TerrainChannel. Someday fix the plumbing between here and the scene. 115 // TerrainData. Someday fix the plumbing between here and the scene.
116 public static LayerDataPacket CreateLandPacket(TerrainData terrData, int patchX, int patchY) 116 public static LayerDataPacket CreateLandPacket(TerrainData terrData, int patchX, int patchY)
117 { 117 {
118 int[] xPieces = new int[1]; 118 int[] xPieces = new int[1];