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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs11
1 files changed, 8 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index dd4bbe9..28b5b46 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3777,10 +3777,15 @@ namespace OpenSim.Region.Framework.Scenes
3777 if (!IsChildAgent) 3777 if (!IsChildAgent)
3778 return; 3778 return;
3779 3779
3780 //m_log.Debug(" >>> ChildAgentPositionUpdate <<< " + rRegionX + "-" + rRegionY); 3780// m_log.DebugFormat(
3781// "[SCENE PRESENCE]: ChildAgentPositionUpdate for {0} in {1}, tRegion {2},{3}, rRegion {4},{5}, pos {6}",
3782// Name, Scene.Name, tRegionX, tRegionY, rRegionX, rRegionY, cAgentData.Position);
3783
3781 // Find the distance (in meters) between the two regions 3784 // Find the distance (in meters) between the two regions
3782 uint shiftx = Util.RegionToWorldLoc(rRegionX - tRegionX); 3785 // XXX: We cannot use Util.RegionLocToHandle() here because a negative value will silently overflow the
3783 uint shifty = Util.RegionToWorldLoc(rRegionY - tRegionY); 3786 // uint
3787 int shiftx = (int)(((int)rRegionX - (int)tRegionX) * Constants.RegionSize);
3788 int shifty = (int)(((int)rRegionY - (int)tRegionY) * Constants.RegionSize);
3784 3789
3785 Vector3 offset = new Vector3(shiftx, shifty, 0f); 3790 Vector3 offset = new Vector3(shiftx, shifty, 0f);
3786 3791