diff options
12 files changed, 109 insertions, 61 deletions
diff --git a/OpenSim/Framework/ISceneObject.cs b/OpenSim/Framework/ISceneObject.cs index 5147901..18631f1 100644 --- a/OpenSim/Framework/ISceneObject.cs +++ b/OpenSim/Framework/ISceneObject.cs | |||
@@ -39,5 +39,6 @@ namespace OpenSim.Framework | |||
39 | void ExtraFromXmlString(string xmlstr); | 39 | void ExtraFromXmlString(string xmlstr); |
40 | string GetStateSnapshot(); | 40 | string GetStateSnapshot(); |
41 | void SetState(string xmlstr, IScene s); | 41 | void SetState(string xmlstr, IScene s); |
42 | bool HasGroupChanged { get; set; } | ||
42 | } | 43 | } |
43 | } | 44 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 348b8b9..1744fb3 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -273,6 +273,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
273 | 273 | ||
274 | if (objatt != null) | 274 | if (objatt != null) |
275 | { | 275 | { |
276 | // Loading the inventory from XML will have set this, but | ||
277 | // there is no way the object could have changed yet, | ||
278 | // since scripts aren't running yet. So, clear it here. | ||
279 | objatt.HasGroupChanged = false; | ||
276 | bool tainted = false; | 280 | bool tainted = false; |
277 | if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint()) | 281 | if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint()) |
278 | tainted = true; | 282 | tainted = true; |
@@ -470,6 +474,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
470 | m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero); | 474 | m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero); |
471 | group.DetachToInventoryPrep(); | 475 | group.DetachToInventoryPrep(); |
472 | m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString()); | 476 | m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString()); |
477 | |||
478 | // If an item contains scripts, it's always changed. | ||
479 | // This ensures script state is saved on detach | ||
480 | foreach (SceneObjectPart p in group.Parts) | ||
481 | if (p.Inventory.ContainsScripts()) | ||
482 | group.HasGroupChanged = true; | ||
483 | |||
473 | UpdateKnownItem(remoteClient, group, group.GetFromItemID(), group.OwnerID); | 484 | UpdateKnownItem(remoteClient, group, group.GetFromItemID(), group.OwnerID); |
474 | m_scene.DeleteSceneObject(group, false); | 485 | m_scene.DeleteSceneObject(group, false); |
475 | return; | 486 | return; |
@@ -478,25 +489,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
478 | } | 489 | } |
479 | } | 490 | } |
480 | 491 | ||
481 | public void UpdateAttachmentPosition(IClientAPI client, SceneObjectGroup sog, Vector3 pos) | ||
482 | { | ||
483 | // If this is an attachment, then we need to save the modified | ||
484 | // object back into the avatar's inventory. First we save the | ||
485 | // attachment point information, then we update the relative | ||
486 | // positioning (which caused this method to get driven in the | ||
487 | // first place. Then we have to mark the object as NOT an | ||
488 | // attachment. This is necessary in order to correctly save | ||
489 | // and retrieve GroupPosition information for the attachment. | ||
490 | // Then we save the asset back into the appropriate inventory | ||
491 | // entry. Finally, we restore the object's attachment status. | ||
492 | byte attachmentPoint = sog.GetAttachmentPoint(); | ||
493 | sog.UpdateGroupPosition(pos); | ||
494 | sog.RootPart.IsAttachment = false; | ||
495 | sog.AbsolutePosition = sog.RootPart.AttachedPos; | ||
496 | UpdateKnownItem(client, sog, sog.GetFromItemID(), sog.OwnerID); | ||
497 | sog.SetAttachmentPoint(attachmentPoint); | ||
498 | } | ||
499 | |||
500 | /// <summary> | 492 | /// <summary> |
501 | /// Update the attachment asset for the new sog details if they have changed. | 493 | /// Update the attachment asset for the new sog details if they have changed. |
502 | /// </summary> | 494 | /// </summary> |
@@ -508,7 +500,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
508 | /// <param name="grp"></param> | 500 | /// <param name="grp"></param> |
509 | /// <param name="itemID"></param> | 501 | /// <param name="itemID"></param> |
510 | /// <param name="agentID"></param> | 502 | /// <param name="agentID"></param> |
511 | protected void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID) | 503 | public void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID) |
512 | { | 504 | { |
513 | if (grp != null) | 505 | if (grp != null) |
514 | { | 506 | { |
@@ -523,7 +515,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
523 | grp.UUID, grp.GetAttachmentPoint()); | 515 | grp.UUID, grp.GetAttachmentPoint()); |
524 | 516 | ||
525 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); | 517 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); |
526 | |||
527 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | 518 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
528 | item = m_scene.InventoryService.GetItem(item); | 519 | item = m_scene.InventoryService.GetItem(item); |
529 | 520 | ||
@@ -617,7 +608,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
617 | // In case it is later dropped again, don't let | 608 | // In case it is later dropped again, don't let |
618 | // it get cleaned up | 609 | // it get cleaned up |
619 | so.RootPart.RemFlag(PrimFlags.TemporaryOnRez); | 610 | so.RootPart.RemFlag(PrimFlags.TemporaryOnRez); |
620 | so.HasGroupChanged = false; | ||
621 | } | 611 | } |
622 | } | 612 | } |
623 | } | 613 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 7a175ea..ef21834 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -569,12 +569,20 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
569 | { | 569 | { |
570 | group.RootPart.Flags |= PrimFlags.Phantom; | 570 | group.RootPart.Flags |= PrimFlags.Phantom; |
571 | group.RootPart.IsAttachment = true; | 571 | group.RootPart.IsAttachment = true; |
572 | } | ||
573 | 572 | ||
574 | // If we're rezzing an attachment then don't ask AddNewSceneObject() to update the client since | 573 | // If we're rezzing an attachment then don't ask |
575 | // we'll be doing that later on. Scheduling more than one full update during the attachment | 574 | // AddNewSceneObject() to update the client since |
576 | // process causes some clients to fail to display the attachment properly. | 575 | // we'll be doing that later on. Scheduling more |
577 | m_Scene.AddNewSceneObject(group, true, false); | 576 | // than one full update during the attachment |
577 | // process causes some clients to fail to display | ||
578 | // the attachment properly. | ||
579 | // Also, don't persist attachments. | ||
580 | m_Scene.AddNewSceneObject(group, false, false); | ||
581 | } | ||
582 | else | ||
583 | { | ||
584 | m_Scene.AddNewSceneObject(group, true, false); | ||
585 | } | ||
578 | 586 | ||
579 | // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z); | 587 | // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z); |
580 | // if attachment we set it's asset id so object updates can reflect that | 588 | // if attachment we set it's asset id so object updates can reflect that |
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index 24e481b..b3576c5 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -122,11 +122,20 @@ namespace OpenSim.Region.Framework.Interfaces | |||
122 | void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient); | 122 | void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient); |
123 | 123 | ||
124 | /// <summary> | 124 | /// <summary> |
125 | /// Update the position of an attachment | 125 | /// Update the user inventory with a changed attachment |
126 | /// </summary> | 126 | /// </summary> |
127 | /// <param name="client"></param> | 127 | /// <param name="remoteClient"> |
128 | /// <param name="sog"></param> | 128 | /// A <see cref="IClientAPI"/> |
129 | /// <param name="pos"></param> | 129 | /// </param> |
130 | void UpdateAttachmentPosition(IClientAPI client, SceneObjectGroup sog, Vector3 pos); | 130 | /// <param name="grp"> |
131 | /// A <see cref="SceneObjectGroup"/> | ||
132 | /// </param> | ||
133 | /// <param name="itemID"> | ||
134 | /// A <see cref="UUID"/> | ||
135 | /// </param> | ||
136 | /// <param name="agentID"> | ||
137 | /// A <see cref="UUID"/> | ||
138 | /// </param> | ||
139 | void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID); | ||
131 | } | 140 | } |
132 | } \ No newline at end of file | 141 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index 2e6faa0..64664ab 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |||
@@ -183,6 +183,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
183 | /// <returns>false if the item did not exist, true if the update occurred successfully</returns> | 183 | /// <returns>false if the item did not exist, true if the update occurred successfully</returns> |
184 | bool UpdateInventoryItem(TaskInventoryItem item); | 184 | bool UpdateInventoryItem(TaskInventoryItem item); |
185 | bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents); | 185 | bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents); |
186 | bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged); | ||
186 | 187 | ||
187 | /// <summary> | 188 | /// <summary> |
188 | /// Remove an item from this entity's inventory | 189 | /// Remove an item from this entity's inventory |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index a4cc66d..96a9f99 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3152,7 +3152,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3152 | List<ulong> regions = new List<ulong>(avatar.KnownChildRegionHandles); | 3152 | List<ulong> regions = new List<ulong>(avatar.KnownChildRegionHandles); |
3153 | regions.Remove(RegionInfo.RegionHandle); | 3153 | regions.Remove(RegionInfo.RegionHandle); |
3154 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3154 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
3155 | |||
3156 | } | 3155 | } |
3157 | m_eventManager.TriggerClientClosed(agentID, this); | 3156 | m_eventManager.TriggerClientClosed(agentID, this); |
3158 | } | 3157 | } |
@@ -3164,6 +3163,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3164 | 3163 | ||
3165 | m_eventManager.TriggerOnRemovePresence(agentID); | 3164 | m_eventManager.TriggerOnRemovePresence(agentID); |
3166 | 3165 | ||
3166 | if (avatar != null && (!avatar.IsChildAgent)) | ||
3167 | avatar.SaveChangedAttachments(); | ||
3168 | |||
3167 | ForEachClient( | 3169 | ForEachClient( |
3168 | delegate(IClientAPI client) | 3170 | delegate(IClientAPI client) |
3169 | { | 3171 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 24d7334..032c859 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -259,7 +259,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
259 | protected internal bool AddRestoredSceneObject( | 259 | protected internal bool AddRestoredSceneObject( |
260 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 260 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
261 | { | 261 | { |
262 | if (!alreadyPersisted) | 262 | if (attachToBackup && (!alreadyPersisted)) |
263 | { | 263 | { |
264 | sceneObject.ForceInventoryPersistence(); | 264 | sceneObject.ForceInventoryPersistence(); |
265 | sceneObject.HasGroupChanged = true; | 265 | sceneObject.HasGroupChanged = true; |
@@ -282,8 +282,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
282 | /// </returns> | 282 | /// </returns> |
283 | protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) | 283 | protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
284 | { | 284 | { |
285 | // Ensure that we persist this new scene object | 285 | // Ensure that we persist this new scene object if it's not an |
286 | sceneObject.HasGroupChanged = true; | 286 | // attachment |
287 | if (attachToBackup) | ||
288 | sceneObject.HasGroupChanged = true; | ||
287 | 289 | ||
288 | return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates); | 290 | return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates); |
289 | } | 291 | } |
@@ -1279,8 +1281,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1279 | { | 1281 | { |
1280 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) | 1282 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) |
1281 | { | 1283 | { |
1282 | if (m_parentScene.AttachmentsModule != null) | 1284 | // Set the new attachment point data in the object |
1283 | m_parentScene.AttachmentsModule.UpdateAttachmentPosition(remoteClient, group, pos); | 1285 | byte attachmentPoint = group.GetAttachmentPoint(); |
1286 | group.UpdateGroupPosition(pos); | ||
1287 | group.RootPart.IsAttachment = false; | ||
1288 | group.AbsolutePosition = group.RootPart.AttachedPos; | ||
1289 | group.SetAttachmentPoint(attachmentPoint); | ||
1290 | group.HasGroupChanged = true; | ||
1284 | } | 1291 | } |
1285 | else | 1292 | else |
1286 | { | 1293 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 5f00f84..c2810b2 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -491,13 +491,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
491 | XmlNodeList nodes = doc.GetElementsByTagName("SavedScriptState"); | 491 | XmlNodeList nodes = doc.GetElementsByTagName("SavedScriptState"); |
492 | if (nodes.Count > 0) | 492 | if (nodes.Count > 0) |
493 | { | 493 | { |
494 | m_savedScriptState = new Dictionary<UUID, string>(); | 494 | if (m_savedScriptState == null) |
495 | m_savedScriptState = new Dictionary<UUID, string>(); | ||
495 | foreach (XmlNode node in nodes) | 496 | foreach (XmlNode node in nodes) |
496 | { | 497 | { |
497 | if (node.Attributes["UUID"] != null) | 498 | if (node.Attributes["UUID"] != null) |
498 | { | 499 | { |
499 | UUID itemid = new UUID(node.Attributes["UUID"].Value); | 500 | UUID itemid = new UUID(node.Attributes["UUID"].Value); |
500 | m_savedScriptState.Add(itemid, node.InnerXml); | 501 | if (itemid != UUID.Zero) |
502 | m_savedScriptState[itemid] = node.InnerXml; | ||
501 | } | 503 | } |
502 | } | 504 | } |
503 | } | 505 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 0c5e62d..6a204c3 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -127,8 +127,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
127 | if (0 == m_items.Count) | 127 | if (0 == m_items.Count) |
128 | return; | 128 | return; |
129 | 129 | ||
130 | HasInventoryChanged = true; | ||
131 | m_part.ParentGroup.HasGroupChanged = true; | ||
132 | IList<TaskInventoryItem> items = GetInventoryItems(); | 130 | IList<TaskInventoryItem> items = GetInventoryItems(); |
133 | m_items.Clear(); | 131 | m_items.Clear(); |
134 | 132 | ||
@@ -144,17 +142,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
144 | { | 142 | { |
145 | lock (Items) | 143 | lock (Items) |
146 | { | 144 | { |
147 | if (Items.Count == 0) | ||
148 | { | ||
149 | return; | ||
150 | } | ||
151 | |||
152 | HasInventoryChanged = true; | ||
153 | if (m_part.ParentGroup != null) | ||
154 | { | ||
155 | m_part.ParentGroup.HasGroupChanged = true; | ||
156 | } | ||
157 | |||
158 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 145 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
159 | Items.Clear(); | 146 | Items.Clear(); |
160 | 147 | ||
@@ -208,8 +195,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
208 | } | 195 | } |
209 | } | 196 | } |
210 | 197 | ||
211 | HasInventoryChanged = true; | 198 | // Don't let this set the HasGroupChanged flag for attachments |
212 | m_part.ParentGroup.HasGroupChanged = true; | 199 | // as this happens during rez and we don't want a new asset |
200 | // for each attachment each time | ||
201 | if (!m_part.ParentGroup.RootPart.IsAttachment) | ||
202 | { | ||
203 | HasInventoryChanged = true; | ||
204 | m_part.ParentGroup.HasGroupChanged = true; | ||
205 | } | ||
206 | |||
213 | List<TaskInventoryItem> items = GetInventoryItems(); | 207 | List<TaskInventoryItem> items = GetInventoryItems(); |
214 | foreach (TaskInventoryItem item in items) | 208 | foreach (TaskInventoryItem item in items) |
215 | { | 209 | { |
@@ -674,13 +668,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
674 | /// <returns>false if the item did not exist, true if the update occurred successfully</returns> | 668 | /// <returns>false if the item did not exist, true if the update occurred successfully</returns> |
675 | public bool UpdateInventoryItem(TaskInventoryItem item) | 669 | public bool UpdateInventoryItem(TaskInventoryItem item) |
676 | { | 670 | { |
677 | return UpdateInventoryItem(item, true); | 671 | return UpdateInventoryItem(item, true, true); |
678 | } | 672 | } |
679 | 673 | ||
680 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents) | 674 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents) |
681 | { | 675 | { |
676 | return UpdateInventoryItem(item, fireScriptEvents, true); | ||
677 | } | ||
678 | |||
679 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) | ||
680 | { | ||
682 | TaskInventoryItem it = GetInventoryItem(item.ItemID); | 681 | TaskInventoryItem it = GetInventoryItem(item.ItemID); |
683 | if (it != null) | 682 | if (it != null) |
683 | |||
684 | { | 684 | { |
685 | item.ParentID = m_part.UUID; | 685 | item.ParentID = m_part.UUID; |
686 | item.ParentPartID = m_part.UUID; | 686 | item.ParentPartID = m_part.UUID; |
@@ -702,9 +702,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
702 | 702 | ||
703 | if (fireScriptEvents) | 703 | if (fireScriptEvents) |
704 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 704 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
705 | 705 | if (considerChanged) | |
706 | HasInventoryChanged = true; | 706 | { |
707 | m_part.ParentGroup.HasGroupChanged = true; | 707 | HasInventoryChanged = true; |
708 | m_part.ParentGroup.HasGroupChanged = true; | ||
709 | } | ||
708 | return true; | 710 | return true; |
709 | } | 711 | } |
710 | else | 712 | else |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 34d1c39..bfc1bd6 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3746,5 +3746,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
3746 | m_reprioritization_called = false; | 3746 | m_reprioritization_called = false; |
3747 | } | 3747 | } |
3748 | } | 3748 | } |
3749 | |||
3750 | public void SaveChangedAttachments() | ||
3751 | { | ||
3752 | // Need to copy this list because DetachToInventoryPrep mods it | ||
3753 | List<SceneObjectGroup> attachments = new List<SceneObjectGroup>(Attachments.ToArray()); | ||
3754 | |||
3755 | IAttachmentsModule attachmentsModule = m_scene.AttachmentsModule; | ||
3756 | if (attachmentsModule != null) | ||
3757 | { | ||
3758 | foreach (SceneObjectGroup grp in attachments) | ||
3759 | { | ||
3760 | if (grp.HasGroupChanged) // Resizer scripts? | ||
3761 | { | ||
3762 | grp.DetachToInventoryPrep(); | ||
3763 | attachmentsModule.UpdateKnownItem(ControllingClient, | ||
3764 | grp, grp.GetFromItemID(), grp.OwnerID); | ||
3765 | } | ||
3766 | } | ||
3767 | } | ||
3768 | } | ||
3749 | } | 3769 | } |
3750 | } | 3770 | } |
diff --git a/OpenSim/Server/Handlers/Simulation/ObjectHandlers.cs b/OpenSim/Server/Handlers/Simulation/ObjectHandlers.cs index 33e5aa6..04ff83f 100644 --- a/OpenSim/Server/Handlers/Simulation/ObjectHandlers.cs +++ b/OpenSim/Server/Handlers/Simulation/ObjectHandlers.cs | |||
@@ -162,6 +162,11 @@ namespace OpenSim.Server.Handlers.Simulation | |||
162 | return; | 162 | return; |
163 | } | 163 | } |
164 | 164 | ||
165 | if (args.ContainsKey("modified")) | ||
166 | sog.HasGroupChanged = args["modified"].AsBoolean(); | ||
167 | else | ||
168 | sog.HasGroupChanged = false; | ||
169 | |||
165 | if ((args["state"] != null) && s.AllowScriptCrossings) | 170 | if ((args["state"] != null) && s.AllowScriptCrossings) |
166 | { | 171 | { |
167 | stateXmlStr = args["state"].AsString(); | 172 | stateXmlStr = args["state"].AsString(); |
@@ -243,4 +248,4 @@ namespace OpenSim.Server.Handlers.Simulation | |||
243 | } | 248 | } |
244 | 249 | ||
245 | } | 250 | } |
246 | } \ No newline at end of file | 251 | } |
diff --git a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs index 502fc82..67647ee 100644 --- a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs +++ b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs | |||
@@ -549,6 +549,7 @@ namespace OpenSim.Services.Connectors.Simulation | |||
549 | OSDMap args = new OSDMap(2); | 549 | OSDMap args = new OSDMap(2); |
550 | args["sog"] = OSD.FromString(sog.ToXml2()); | 550 | args["sog"] = OSD.FromString(sog.ToXml2()); |
551 | args["extra"] = OSD.FromString(sog.ExtraToXmlString()); | 551 | args["extra"] = OSD.FromString(sog.ExtraToXmlString()); |
552 | args["modified"] = OSD.FromBoolean(sog.HasGroupChanged); | ||
552 | string state = sog.GetStateSnapshot(); | 553 | string state = sog.GetStateSnapshot(); |
553 | if (state.Length > 0) | 554 | if (state.Length > 0) |
554 | args["state"] = OSD.FromString(state); | 555 | args["state"] = OSD.FromString(state); |