diff options
-rw-r--r-- | OpenSim/Framework/IScene.cs | 13 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 15 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneBase.cs | 12 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 2 | ||||
-rw-r--r-- | OpenSim/Tests/Common/Mock/TestClient.cs | 2 |
7 files changed, 26 insertions, 26 deletions
diff --git a/OpenSim/Framework/IScene.cs b/OpenSim/Framework/IScene.cs index 1298f26..b5f975b 100644 --- a/OpenSim/Framework/IScene.cs +++ b/OpenSim/Framework/IScene.cs | |||
@@ -70,8 +70,19 @@ namespace OpenSim.Framework | |||
70 | 70 | ||
71 | event restart OnRestart; | 71 | event restart OnRestart; |
72 | 72 | ||
73 | /// <summary> | ||
74 | /// Register the new client with the scene. The client starts off as a child agent - the later agent crossing | ||
75 | /// will promote it to a root agent during login. | ||
76 | /// </summary> | ||
77 | /// <param name="client"></param | ||
73 | void AddNewClient(IClientAPI client); | 78 | void AddNewClient(IClientAPI client); |
74 | void RemoveClient(UUID agentID); | 79 | |
80 | /// <summary> | ||
81 | /// Remove the given client from the scene. | ||
82 | /// </summary> | ||
83 | /// <param name="agentID"></param> | ||
84 | /// <param name="closeChildAgents">Close the neighbour child agents associated with this client.</param> | ||
85 | void RemoveClient(UUID agentID, bool closeChildAgents); | ||
75 | 86 | ||
76 | void Restart(); | 87 | void Restart(); |
77 | //RegionInfo OtherRegionUp(RegionInfo thisRegion); | 88 | //RegionInfo OtherRegionUp(RegionInfo thisRegion); |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 46d7f78..977918a 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -512,7 +512,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
512 | m_udpServer.Flush(m_udpClient); | 512 | m_udpServer.Flush(m_udpClient); |
513 | 513 | ||
514 | // Remove ourselves from the scene | 514 | // Remove ourselves from the scene |
515 | m_scene.RemoveClient(AgentId); | 515 | m_scene.RemoveClient(AgentId, true); |
516 | 516 | ||
517 | // We can't reach into other scenes and close the connection | 517 | // We can't reach into other scenes and close the connection |
518 | // We need to do this over grid communications | 518 | // We need to do this over grid communications |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index b3b6cbc..9aa9bf5 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3091,11 +3091,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3091 | } | 3091 | } |
3092 | } | 3092 | } |
3093 | 3093 | ||
3094 | /// <summary> | 3094 | public override void RemoveClient(UUID agentID, bool closeChildAgents) |
3095 | /// Remove the given client from the scene. | ||
3096 | /// </summary> | ||
3097 | /// <param name="agentID"></param> | ||
3098 | public override void RemoveClient(UUID agentID) | ||
3099 | { | 3095 | { |
3100 | CheckHeartbeat(); | 3096 | CheckHeartbeat(); |
3101 | bool childagentYN = false; | 3097 | bool childagentYN = false; |
@@ -3116,15 +3112,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
3116 | (childagentYN ? "child" : "root"), agentID, RegionInfo.RegionName); | 3112 | (childagentYN ? "child" : "root"), agentID, RegionInfo.RegionName); |
3117 | 3113 | ||
3118 | m_sceneGraph.removeUserCount(!childagentYN); | 3114 | m_sceneGraph.removeUserCount(!childagentYN); |
3119 | 3115 | ||
3120 | if (CapsModule != null) | 3116 | // TODO: We shouldn't use closeChildAgents here - it's being used by the NPC module to stop |
3117 | // unnecessary operations. This should go away once NPCs have no accompanying IClientAPI | ||
3118 | if (closeChildAgents && CapsModule != null) | ||
3121 | CapsModule.RemoveCaps(agentID); | 3119 | CapsModule.RemoveCaps(agentID); |
3122 | 3120 | ||
3123 | // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever | 3121 | // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever |
3124 | // this method is doing is HORRIBLE!!! | 3122 | // this method is doing is HORRIBLE!!! |
3125 | avatar.Scene.NeedSceneCacheClear(avatar.UUID); | 3123 | avatar.Scene.NeedSceneCacheClear(avatar.UUID); |
3126 | 3124 | ||
3127 | if (!avatar.IsChildAgent) | 3125 | if (closeChildAgents && !avatar.IsChildAgent) |
3128 | { | 3126 | { |
3129 | //List<ulong> childknownRegions = new List<ulong>(); | 3127 | //List<ulong> childknownRegions = new List<ulong>(); |
3130 | //List<ulong> ckn = avatar.KnownChildRegionHandles; | 3128 | //List<ulong> ckn = avatar.KnownChildRegionHandles; |
@@ -3136,6 +3134,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3136 | regions.Remove(RegionInfo.RegionHandle); | 3134 | regions.Remove(RegionInfo.RegionHandle); |
3137 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3135 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
3138 | } | 3136 | } |
3137 | |||
3139 | m_eventManager.TriggerClientClosed(agentID, this); | 3138 | m_eventManager.TriggerClientClosed(agentID, this); |
3140 | } | 3139 | } |
3141 | catch (NullReferenceException) | 3140 | catch (NullReferenceException) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index c4547f2..2f1cdc1 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -175,18 +175,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
175 | 175 | ||
176 | #region Add/Remove Agent/Avatar | 176 | #region Add/Remove Agent/Avatar |
177 | 177 | ||
178 | /// <summary> | ||
179 | /// Register the new client with the scene. The client starts off as a child agent - the later agent crossing | ||
180 | /// will promote it to a root agent during login. | ||
181 | /// </summary> | ||
182 | /// <param name="client"></param | ||
183 | public abstract void AddNewClient(IClientAPI client); | 178 | public abstract void AddNewClient(IClientAPI client); |
184 | 179 | public abstract void RemoveClient(UUID agentID, bool closeChildAgents); | |
185 | /// <summary> | ||
186 | /// Remove a client from the scene | ||
187 | /// </summary> | ||
188 | /// <param name="agentID"></param> | ||
189 | public abstract void RemoveClient(UUID agentID); | ||
190 | 180 | ||
191 | public bool TryGetScenePresence(UUID agentID, out object scenePresence) | 181 | public bool TryGetScenePresence(UUID agentID, out object scenePresence) |
192 | { | 182 | { |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index af28dd9..2db83eb 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1146,12 +1146,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1146 | /// Complete Avatar's movement into the region. | 1146 | /// Complete Avatar's movement into the region. |
1147 | /// </summary> | 1147 | /// </summary> |
1148 | /// <param name="client"></param> | 1148 | /// <param name="client"></param> |
1149 | /// <param name="enableNeighbourChildAgents"> | 1149 | /// <param name="openChildAgents"> |
1150 | /// If true, send notification to neighbour regions to expect | 1150 | /// If true, send notification to neighbour regions to expect |
1151 | /// a child agent from the client. These neighbours can be some distance away, depending right now on the | 1151 | /// a child agent from the client. These neighbours can be some distance away, depending right now on the |
1152 | /// configuration of DefaultDrawDistance in the [Startup] section of config | 1152 | /// configuration of DefaultDrawDistance in the [Startup] section of config |
1153 | /// </param> | 1153 | /// </param> |
1154 | public void CompleteMovement(IClientAPI client, bool enableNeighbourChildAgents) | 1154 | public void CompleteMovement(IClientAPI client, bool openChildAgents) |
1155 | { | 1155 | { |
1156 | // DateTime startTime = DateTime.Now; | 1156 | // DateTime startTime = DateTime.Now; |
1157 | 1157 | ||
@@ -1192,7 +1192,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1192 | SendInitialData(); | 1192 | SendInitialData(); |
1193 | 1193 | ||
1194 | // Create child agents in neighbouring regions | 1194 | // Create child agents in neighbouring regions |
1195 | if (enableNeighbourChildAgents && !m_isChildAgent) | 1195 | if (openChildAgents && !m_isChildAgent) |
1196 | { | 1196 | { |
1197 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); | 1197 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); |
1198 | if (m_agentTransfer != null) | 1198 | if (m_agentTransfer != null) |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 87cb322..7b9457a 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -278,7 +278,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
278 | { | 278 | { |
279 | if (m_avatars.ContainsKey(agentID)) | 279 | if (m_avatars.ContainsKey(agentID)) |
280 | { | 280 | { |
281 | scene.RemoveClient(agentID); | 281 | scene.RemoveClient(agentID, false); |
282 | m_avatars.Remove(agentID); | 282 | m_avatars.Remove(agentID); |
283 | 283 | ||
284 | return true; | 284 | return true; |
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs index 7ec6e10..dd5f6fe 100644 --- a/OpenSim/Tests/Common/Mock/TestClient.cs +++ b/OpenSim/Tests/Common/Mock/TestClient.cs | |||
@@ -887,7 +887,7 @@ namespace OpenSim.Tests.Common.Mock | |||
887 | 887 | ||
888 | public void Close() | 888 | public void Close() |
889 | { | 889 | { |
890 | m_scene.RemoveClient(AgentId); | 890 | m_scene.RemoveClient(AgentId, true); |
891 | } | 891 | } |
892 | 892 | ||
893 | public void Start() | 893 | public void Start() |