diff options
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 123 |
1 files changed, 74 insertions, 49 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 8b53edc..55567d1 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -244,32 +244,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
244 | 244 | ||
245 | public List<SceneObjectPart> GetLinkParts(int linkType) | 245 | public List<SceneObjectPart> GetLinkParts(int linkType) |
246 | { | 246 | { |
247 | return GetLinkParts(m_host, linkType); | ||
248 | } | ||
249 | |||
250 | private List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) | ||
251 | { | ||
247 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 252 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
248 | ret.Add(m_host); | 253 | ret.Add(part); |
249 | 254 | ||
250 | switch (linkType) | 255 | switch (linkType) |
251 | { | 256 | { |
252 | case ScriptBaseClass.LINK_SET: | 257 | case ScriptBaseClass.LINK_SET: |
253 | return new List<SceneObjectPart>(m_host.ParentGroup.Parts); | 258 | return new List<SceneObjectPart>(part.ParentGroup.Parts); |
254 | 259 | ||
255 | case ScriptBaseClass.LINK_ROOT: | 260 | case ScriptBaseClass.LINK_ROOT: |
256 | ret = new List<SceneObjectPart>(); | 261 | ret = new List<SceneObjectPart>(); |
257 | ret.Add(m_host.ParentGroup.RootPart); | 262 | ret.Add(part.ParentGroup.RootPart); |
258 | return ret; | 263 | return ret; |
259 | 264 | ||
260 | case ScriptBaseClass.LINK_ALL_OTHERS: | 265 | case ScriptBaseClass.LINK_ALL_OTHERS: |
261 | ret = new List<SceneObjectPart>(m_host.ParentGroup.Parts); | 266 | ret = new List<SceneObjectPart>(part.ParentGroup.Parts); |
262 | 267 | ||
263 | if (ret.Contains(m_host)) | 268 | if (ret.Contains(part)) |
264 | ret.Remove(m_host); | 269 | ret.Remove(part); |
265 | 270 | ||
266 | return ret; | 271 | return ret; |
267 | 272 | ||
268 | case ScriptBaseClass.LINK_ALL_CHILDREN: | 273 | case ScriptBaseClass.LINK_ALL_CHILDREN: |
269 | ret = new List<SceneObjectPart>(m_host.ParentGroup.Parts); | 274 | ret = new List<SceneObjectPart>(part.ParentGroup.Parts); |
270 | 275 | ||
271 | if (ret.Contains(m_host.ParentGroup.RootPart)) | 276 | if (ret.Contains(part.ParentGroup.RootPart)) |
272 | ret.Remove(m_host.ParentGroup.RootPart); | 277 | ret.Remove(part.ParentGroup.RootPart); |
273 | return ret; | 278 | return ret; |
274 | 279 | ||
275 | case ScriptBaseClass.LINK_THIS: | 280 | case ScriptBaseClass.LINK_THIS: |
@@ -279,7 +284,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
279 | if (linkType < 0) | 284 | if (linkType < 0) |
280 | return new List<SceneObjectPart>(); | 285 | return new List<SceneObjectPart>(); |
281 | 286 | ||
282 | SceneObjectPart target = m_host.ParentGroup.GetLinkNumPart(linkType); | 287 | SceneObjectPart target = part.ParentGroup.GetLinkNumPart(linkType); |
283 | if (target == null) | 288 | if (target == null) |
284 | return new List<SceneObjectPart>(); | 289 | return new List<SceneObjectPart>(); |
285 | ret = new List<SceneObjectPart>(); | 290 | ret = new List<SceneObjectPart>(); |
@@ -7254,7 +7259,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7254 | public void llSetPrimitiveParams(LSL_List rules) | 7259 | public void llSetPrimitiveParams(LSL_List rules) |
7255 | { | 7260 | { |
7256 | m_host.AddScriptLPS(1); | 7261 | m_host.AddScriptLPS(1); |
7257 | SetPrimParams(m_host, rules); | 7262 | |
7263 | setLinkPrimParams(ScriptBaseClass.LINK_THIS, rules); | ||
7258 | 7264 | ||
7259 | ScriptSleep(200); | 7265 | ScriptSleep(200); |
7260 | } | 7266 | } |
@@ -7279,11 +7285,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7279 | { | 7285 | { |
7280 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7286 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
7281 | 7287 | ||
7288 | LSL_List remaining = null; | ||
7289 | |||
7282 | foreach (SceneObjectPart part in parts) | 7290 | foreach (SceneObjectPart part in parts) |
7283 | SetPrimParams(part, rules); | 7291 | remaining = SetPrimParams(part, rules); |
7292 | |||
7293 | while(remaining != null && remaining.Length > 2) | ||
7294 | { | ||
7295 | linknumber = remaining.GetLSLIntegerItem(0); | ||
7296 | rules = remaining.GetSublist(1,-1); | ||
7297 | parts = GetLinkParts(linknumber); | ||
7298 | |||
7299 | foreach (SceneObjectPart part in parts) | ||
7300 | remaining = SetPrimParams(part, rules); | ||
7301 | } | ||
7284 | } | 7302 | } |
7285 | 7303 | ||
7286 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) | 7304 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules) |
7287 | { | 7305 | { |
7288 | int idx = 0; | 7306 | int idx = 0; |
7289 | 7307 | ||
@@ -7306,7 +7324,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7306 | case (int)ScriptBaseClass.PRIM_POSITION: | 7324 | case (int)ScriptBaseClass.PRIM_POSITION: |
7307 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | 7325 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: |
7308 | if (remain < 1) | 7326 | if (remain < 1) |
7309 | return; | 7327 | return null; |
7310 | 7328 | ||
7311 | v=rules.GetVector3Item(idx++); | 7329 | v=rules.GetVector3Item(idx++); |
7312 | positionChanged = true; | 7330 | positionChanged = true; |
@@ -7315,7 +7333,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7315 | break; | 7333 | break; |
7316 | case (int)ScriptBaseClass.PRIM_SIZE: | 7334 | case (int)ScriptBaseClass.PRIM_SIZE: |
7317 | if (remain < 1) | 7335 | if (remain < 1) |
7318 | return; | 7336 | return null; |
7319 | 7337 | ||
7320 | v=rules.GetVector3Item(idx++); | 7338 | v=rules.GetVector3Item(idx++); |
7321 | SetScale(part, v); | 7339 | SetScale(part, v); |
@@ -7323,7 +7341,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7323 | break; | 7341 | break; |
7324 | case (int)ScriptBaseClass.PRIM_ROTATION: | 7342 | case (int)ScriptBaseClass.PRIM_ROTATION: |
7325 | if (remain < 1) | 7343 | if (remain < 1) |
7326 | return; | 7344 | return null; |
7327 | 7345 | ||
7328 | LSL_Rotation q = rules.GetQuaternionItem(idx++); | 7346 | LSL_Rotation q = rules.GetQuaternionItem(idx++); |
7329 | // try to let this work as in SL... | 7347 | // try to let this work as in SL... |
@@ -7343,7 +7361,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7343 | 7361 | ||
7344 | case (int)ScriptBaseClass.PRIM_TYPE: | 7362 | case (int)ScriptBaseClass.PRIM_TYPE: |
7345 | if (remain < 3) | 7363 | if (remain < 3) |
7346 | return; | 7364 | return null; |
7347 | 7365 | ||
7348 | code = (int)rules.GetLSLIntegerItem(idx++); | 7366 | code = (int)rules.GetLSLIntegerItem(idx++); |
7349 | 7367 | ||
@@ -7362,7 +7380,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7362 | { | 7380 | { |
7363 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: | 7381 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: |
7364 | if (remain < 6) | 7382 | if (remain < 6) |
7365 | return; | 7383 | return null; |
7366 | 7384 | ||
7367 | face = (int)rules.GetLSLIntegerItem(idx++); | 7385 | face = (int)rules.GetLSLIntegerItem(idx++); |
7368 | v = rules.GetVector3Item(idx++); // cut | 7386 | v = rules.GetVector3Item(idx++); // cut |
@@ -7377,7 +7395,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7377 | 7395 | ||
7378 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: | 7396 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: |
7379 | if (remain < 6) | 7397 | if (remain < 6) |
7380 | return; | 7398 | return null; |
7381 | 7399 | ||
7382 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape | 7400 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape |
7383 | v = rules.GetVector3Item(idx++); // cut | 7401 | v = rules.GetVector3Item(idx++); // cut |
@@ -7391,7 +7409,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7391 | 7409 | ||
7392 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: | 7410 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: |
7393 | if (remain < 6) | 7411 | if (remain < 6) |
7394 | return; | 7412 | return null; |
7395 | 7413 | ||
7396 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape | 7414 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape |
7397 | v = rules.GetVector3Item(idx++); //cut | 7415 | v = rules.GetVector3Item(idx++); //cut |
@@ -7405,7 +7423,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7405 | 7423 | ||
7406 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: | 7424 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: |
7407 | if (remain < 5) | 7425 | if (remain < 5) |
7408 | return; | 7426 | return null; |
7409 | 7427 | ||
7410 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape | 7428 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape |
7411 | v = rules.GetVector3Item(idx++); // cut | 7429 | v = rules.GetVector3Item(idx++); // cut |
@@ -7418,7 +7436,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7418 | 7436 | ||
7419 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: | 7437 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: |
7420 | if (remain < 11) | 7438 | if (remain < 11) |
7421 | return; | 7439 | return null; |
7422 | 7440 | ||
7423 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape | 7441 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape |
7424 | v = rules.GetVector3Item(idx++); //cut | 7442 | v = rules.GetVector3Item(idx++); //cut |
@@ -7437,7 +7455,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7437 | 7455 | ||
7438 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: | 7456 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: |
7439 | if (remain < 11) | 7457 | if (remain < 11) |
7440 | return; | 7458 | return null; |
7441 | 7459 | ||
7442 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape | 7460 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape |
7443 | v = rules.GetVector3Item(idx++); //cut | 7461 | v = rules.GetVector3Item(idx++); //cut |
@@ -7456,7 +7474,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7456 | 7474 | ||
7457 | case (int)ScriptBaseClass.PRIM_TYPE_RING: | 7475 | case (int)ScriptBaseClass.PRIM_TYPE_RING: |
7458 | if (remain < 11) | 7476 | if (remain < 11) |
7459 | return; | 7477 | return null; |
7460 | 7478 | ||
7461 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape | 7479 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape |
7462 | v = rules.GetVector3Item(idx++); //cut | 7480 | v = rules.GetVector3Item(idx++); //cut |
@@ -7475,7 +7493,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7475 | 7493 | ||
7476 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: | 7494 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: |
7477 | if (remain < 2) | 7495 | if (remain < 2) |
7478 | return; | 7496 | return null; |
7479 | 7497 | ||
7480 | string map = rules.Data[idx++].ToString(); | 7498 | string map = rules.Data[idx++].ToString(); |
7481 | face = (int)rules.GetLSLIntegerItem(idx++); // type | 7499 | face = (int)rules.GetLSLIntegerItem(idx++); // type |
@@ -7487,7 +7505,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7487 | 7505 | ||
7488 | case (int)ScriptBaseClass.PRIM_TEXTURE: | 7506 | case (int)ScriptBaseClass.PRIM_TEXTURE: |
7489 | if (remain < 5) | 7507 | if (remain < 5) |
7490 | return; | 7508 | return null; |
7491 | 7509 | ||
7492 | face=(int)rules.GetLSLIntegerItem(idx++); | 7510 | face=(int)rules.GetLSLIntegerItem(idx++); |
7493 | string tex=rules.Data[idx++].ToString(); | 7511 | string tex=rules.Data[idx++].ToString(); |
@@ -7504,7 +7522,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7504 | 7522 | ||
7505 | case (int)ScriptBaseClass.PRIM_COLOR: | 7523 | case (int)ScriptBaseClass.PRIM_COLOR: |
7506 | if (remain < 3) | 7524 | if (remain < 3) |
7507 | return; | 7525 | return null; |
7508 | 7526 | ||
7509 | face=(int)rules.GetLSLIntegerItem(idx++); | 7527 | face=(int)rules.GetLSLIntegerItem(idx++); |
7510 | LSL_Vector color=rules.GetVector3Item(idx++); | 7528 | LSL_Vector color=rules.GetVector3Item(idx++); |
@@ -7517,7 +7535,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7517 | 7535 | ||
7518 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | 7536 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: |
7519 | if (remain < 7) | 7537 | if (remain < 7) |
7520 | return; | 7538 | return null; |
7521 | 7539 | ||
7522 | bool flexi = rules.GetLSLIntegerItem(idx++); | 7540 | bool flexi = rules.GetLSLIntegerItem(idx++); |
7523 | int softness = rules.GetLSLIntegerItem(idx++); | 7541 | int softness = rules.GetLSLIntegerItem(idx++); |
@@ -7533,7 +7551,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7533 | 7551 | ||
7534 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | 7552 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: |
7535 | if (remain < 5) | 7553 | if (remain < 5) |
7536 | return; | 7554 | return null; |
7537 | bool light = rules.GetLSLIntegerItem(idx++); | 7555 | bool light = rules.GetLSLIntegerItem(idx++); |
7538 | LSL_Vector lightcolor = rules.GetVector3Item(idx++); | 7556 | LSL_Vector lightcolor = rules.GetVector3Item(idx++); |
7539 | float intensity = (float)rules.GetLSLFloatItem(idx++); | 7557 | float intensity = (float)rules.GetLSLFloatItem(idx++); |
@@ -7546,7 +7564,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7546 | 7564 | ||
7547 | case (int)ScriptBaseClass.PRIM_GLOW: | 7565 | case (int)ScriptBaseClass.PRIM_GLOW: |
7548 | if (remain < 2) | 7566 | if (remain < 2) |
7549 | return; | 7567 | return null; |
7550 | face = rules.GetLSLIntegerItem(idx++); | 7568 | face = rules.GetLSLIntegerItem(idx++); |
7551 | float glow = (float)rules.GetLSLFloatItem(idx++); | 7569 | float glow = (float)rules.GetLSLFloatItem(idx++); |
7552 | 7570 | ||
@@ -7556,7 +7574,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7556 | 7574 | ||
7557 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 7575 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
7558 | if (remain < 3) | 7576 | if (remain < 3) |
7559 | return; | 7577 | return null; |
7560 | face = (int)rules.GetLSLIntegerItem(idx++); | 7578 | face = (int)rules.GetLSLIntegerItem(idx++); |
7561 | int shiny = (int)rules.GetLSLIntegerItem(idx++); | 7579 | int shiny = (int)rules.GetLSLIntegerItem(idx++); |
7562 | Bumpiness bump = (Bumpiness)(int)rules.GetLSLIntegerItem(idx++); | 7580 | Bumpiness bump = (Bumpiness)(int)rules.GetLSLIntegerItem(idx++); |
@@ -7567,7 +7585,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7567 | 7585 | ||
7568 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 7586 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
7569 | if (remain < 2) | 7587 | if (remain < 2) |
7570 | return; | 7588 | return null; |
7571 | face = rules.GetLSLIntegerItem(idx++); | 7589 | face = rules.GetLSLIntegerItem(idx++); |
7572 | bool st = rules.GetLSLIntegerItem(idx++); | 7590 | bool st = rules.GetLSLIntegerItem(idx++); |
7573 | SetFullBright(part, face , st); | 7591 | SetFullBright(part, face , st); |
@@ -7575,17 +7593,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7575 | 7593 | ||
7576 | case (int)ScriptBaseClass.PRIM_MATERIAL: | 7594 | case (int)ScriptBaseClass.PRIM_MATERIAL: |
7577 | if (remain < 1) | 7595 | if (remain < 1) |
7578 | return; | 7596 | return null; |
7579 | int mat = rules.GetLSLIntegerItem(idx++); | 7597 | int mat = rules.GetLSLIntegerItem(idx++); |
7580 | if (mat < 0 || mat > 7) | 7598 | if (mat < 0 || mat > 7) |
7581 | return; | 7599 | return null; |
7582 | 7600 | ||
7583 | part.Material = Convert.ToByte(mat); | 7601 | part.Material = Convert.ToByte(mat); |
7584 | break; | 7602 | break; |
7585 | 7603 | ||
7586 | case (int)ScriptBaseClass.PRIM_PHANTOM: | 7604 | case (int)ScriptBaseClass.PRIM_PHANTOM: |
7587 | if (remain < 1) | 7605 | if (remain < 1) |
7588 | return; | 7606 | return null; |
7589 | 7607 | ||
7590 | string ph = rules.Data[idx++].ToString(); | 7608 | string ph = rules.Data[idx++].ToString(); |
7591 | m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); | 7609 | m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); |
@@ -7594,7 +7612,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7594 | 7612 | ||
7595 | case (int)ScriptBaseClass.PRIM_PHYSICS: | 7613 | case (int)ScriptBaseClass.PRIM_PHYSICS: |
7596 | if (remain < 1) | 7614 | if (remain < 1) |
7597 | return; | 7615 | return null; |
7598 | string phy = rules.Data[idx++].ToString(); | 7616 | string phy = rules.Data[idx++].ToString(); |
7599 | bool physics; | 7617 | bool physics; |
7600 | 7618 | ||
@@ -7608,7 +7626,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7608 | 7626 | ||
7609 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | 7627 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: |
7610 | if (remain < 1) | 7628 | if (remain < 1) |
7611 | return; | 7629 | return null; |
7612 | string temp = rules.Data[idx++].ToString(); | 7630 | string temp = rules.Data[idx++].ToString(); |
7613 | 7631 | ||
7614 | m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); | 7632 | m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); |
@@ -7617,7 +7635,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7617 | 7635 | ||
7618 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 7636 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
7619 | if (remain < 2) | 7637 | if (remain < 2) |
7620 | return; | 7638 | return null; |
7621 | //face,type | 7639 | //face,type |
7622 | face = rules.GetLSLIntegerItem(idx++); | 7640 | face = rules.GetLSLIntegerItem(idx++); |
7623 | int style = rules.GetLSLIntegerItem(idx++); | 7641 | int style = rules.GetLSLIntegerItem(idx++); |
@@ -7625,7 +7643,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7625 | break; | 7643 | break; |
7626 | case (int)ScriptBaseClass.PRIM_TEXT: | 7644 | case (int)ScriptBaseClass.PRIM_TEXT: |
7627 | if (remain < 3) | 7645 | if (remain < 3) |
7628 | return; | 7646 | return null; |
7629 | string primText = rules.GetLSLStringItem(idx++); | 7647 | string primText = rules.GetLSLStringItem(idx++); |
7630 | LSL_Vector primTextColor = rules.GetVector3Item(idx++); | 7648 | LSL_Vector primTextColor = rules.GetVector3Item(idx++); |
7631 | LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++); | 7649 | LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++); |
@@ -7637,25 +7655,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7637 | break; | 7655 | break; |
7638 | case (int)ScriptBaseClass.PRIM_NAME: | 7656 | case (int)ScriptBaseClass.PRIM_NAME: |
7639 | if (remain < 1) | 7657 | if (remain < 1) |
7640 | return; | 7658 | return null; |
7641 | string primName = rules.GetLSLStringItem(idx++); | 7659 | string primName = rules.GetLSLStringItem(idx++); |
7642 | part.Name = primName; | 7660 | part.Name = primName; |
7643 | break; | 7661 | break; |
7644 | case (int)ScriptBaseClass.PRIM_DESC: | 7662 | case (int)ScriptBaseClass.PRIM_DESC: |
7645 | if (remain < 1) | 7663 | if (remain < 1) |
7646 | return; | 7664 | return null; |
7647 | string primDesc = rules.GetLSLStringItem(idx++); | 7665 | string primDesc = rules.GetLSLStringItem(idx++); |
7648 | part.Description = primDesc; | 7666 | part.Description = primDesc; |
7649 | break; | 7667 | break; |
7650 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | 7668 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
7651 | if (remain < 1) | 7669 | if (remain < 1) |
7652 | return; | 7670 | return null; |
7653 | LSL_Rotation lr = rules.GetQuaternionItem(idx++); | 7671 | LSL_Rotation lr = rules.GetQuaternionItem(idx++); |
7654 | SetRot(part, Rot2Quaternion(lr)); | 7672 | SetRot(part, Rot2Quaternion(lr)); |
7655 | break; | 7673 | break; |
7656 | case (int)ScriptBaseClass.PRIM_OMEGA: | 7674 | case (int)ScriptBaseClass.PRIM_OMEGA: |
7657 | if (remain < 3) | 7675 | if (remain < 3) |
7658 | return; | 7676 | return null; |
7659 | LSL_Vector axis = rules.GetVector3Item(idx++); | 7677 | LSL_Vector axis = rules.GetVector3Item(idx++); |
7660 | LSL_Float spinrate = rules.GetLSLFloatItem(idx++); | 7678 | LSL_Float spinrate = rules.GetLSLFloatItem(idx++); |
7661 | LSL_Float gain = rules.GetLSLFloatItem(idx++); | 7679 | LSL_Float gain = rules.GetLSLFloatItem(idx++); |
@@ -7663,12 +7681,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7663 | break; | 7681 | break; |
7664 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | 7682 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: |
7665 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | 7683 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. |
7666 | return; | 7684 | return null; |
7667 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | ||
7668 | LSL_List new_rules = rules.GetSublist(idx, -1); | ||
7669 | setLinkPrimParams((int)new_linknumber, new_rules); | ||
7670 | 7685 | ||
7671 | return; | 7686 | return rules.GetSublist(idx, -1); |
7672 | } | 7687 | } |
7673 | } | 7688 | } |
7674 | } | 7689 | } |
@@ -7690,6 +7705,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7690 | } | 7705 | } |
7691 | } | 7706 | } |
7692 | } | 7707 | } |
7708 | return null; | ||
7693 | } | 7709 | } |
7694 | 7710 | ||
7695 | public LSL_String llStringToBase64(string str) | 7711 | public LSL_String llStringToBase64(string str) |
@@ -10762,7 +10778,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10762 | if (obj.OwnerID != m_host.OwnerID) | 10778 | if (obj.OwnerID != m_host.OwnerID) |
10763 | return; | 10779 | return; |
10764 | 10780 | ||
10765 | SetPrimParams(obj, rules); | 10781 | LSL_List remaining = SetPrimParams(obj, rules); |
10782 | |||
10783 | while (remaining != null && remaining.Length > 2) | ||
10784 | { | ||
10785 | LSL_Integer newLink = remaining.GetLSLIntegerItem(0); | ||
10786 | LSL_List newrules = remaining.GetSublist(1, -1); | ||
10787 | foreach(SceneObjectPart part in GetLinkParts(obj, newLink)){ | ||
10788 | remaining = SetPrimParams(part, newrules); | ||
10789 | } | ||
10790 | } | ||
10766 | } | 10791 | } |
10767 | 10792 | ||
10768 | public LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules) | 10793 | public LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules) |