aboutsummaryrefslogtreecommitdiffstatshomepage
diff options
context:
space:
mode:
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs9
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs2
2 files changed, 9 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
index 6d5e23f..478aeab 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
@@ -853,7 +853,14 @@ public sealed class BSCharacter : BSPhysObject
853 { 853 {
854 _position = entprop.Position; 854 _position = entprop.Position;
855 _orientation = entprop.Rotation; 855 _orientation = entprop.Rotation;
856 _velocity = entprop.Velocity; 856
857 // Smooth velocity. OpenSimulator is very sensitive to changes in velocity of the avatar
858 // and will send agent updates to the clients if velocity changes by more than
859 // 0.001m/s. Bullet introduces a lot of jitter in the velocity which causes many
860 // extra updates.
861 if (!entprop.Velocity.ApproxEquals(_velocity, 0.1f))
862 _velocity = entprop.Velocity;
863
857 _acceleration = entprop.Acceleration; 864 _acceleration = entprop.Acceleration;
858 _rotationalVelocity = entprop.RotationalVelocity; 865 _rotationalVelocity = entprop.RotationalVelocity;
859 866
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
index bac0427..5353c75 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
@@ -141,7 +141,7 @@ public abstract class BSPhysObject : PhysicsActor
141 141
142 // It can be confusing for an actor to know if it should move or update an object 142 // It can be confusing for an actor to know if it should move or update an object
143 // depeneding on the setting of 'selected', 'physical, ... 143 // depeneding on the setting of 'selected', 'physical, ...
144 // This flag is the true test -- if true, the object is being acted on in the physical world 144 // This flag is the true test -- if true, the object is being acted on in the physical world
145 public abstract bool IsPhysicallyActive { get; } 145 public abstract bool IsPhysicallyActive { get; }
146 146
147 // Materialness 147 // Materialness