diff options
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 620db94..98e90b9 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1635,7 +1635,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1635 | if (LocalVectorToTarget3D.Y > 0) //MoveLeft | 1635 | if (LocalVectorToTarget3D.Y > 0) //MoveLeft |
1636 | { | 1636 | { |
1637 | m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT; | 1637 | m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT; |
1638 | //AgentControlFlags | ||
1639 | AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT; | 1638 | AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT; |
1640 | updated = true; | 1639 | updated = true; |
1641 | } | 1640 | } |
@@ -1704,6 +1703,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1704 | // pos.Z = AbsolutePosition.Z; | 1703 | // pos.Z = AbsolutePosition.Z; |
1705 | // } | 1704 | // } |
1706 | 1705 | ||
1706 | float terrainHeight = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; | ||
1707 | pos.Z = Math.Max(terrainHeight, pos.Z); | ||
1708 | |||
1707 | m_moveToPositionInProgress = true; | 1709 | m_moveToPositionInProgress = true; |
1708 | MoveToPositionTarget = pos; | 1710 | MoveToPositionTarget = pos; |
1709 | 1711 | ||