diff options
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | 39 |
1 files changed, 38 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs index 04f8967..fb436c7 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | |||
@@ -3284,7 +3284,44 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
3284 | public void llUnSit(string id) | 3284 | public void llUnSit(string id) |
3285 | { | 3285 | { |
3286 | m_host.AddScriptLPS(1); | 3286 | m_host.AddScriptLPS(1); |
3287 | NotImplemented("llUnSit"); | 3287 | |
3288 | LLUUID key = new LLUUID(); | ||
3289 | if (LLUUID.TryParse(id, out key)) | ||
3290 | { | ||
3291 | |||
3292 | ScenePresence av = World.GetScenePresence(key); | ||
3293 | if (av != null) | ||
3294 | { | ||
3295 | if (llAvatarOnSitTarget() == id) | ||
3296 | { | ||
3297 | // if the avatar is sitting on this object, then | ||
3298 | // we can unsit them. We don't want random scripts unsitting random people | ||
3299 | // Lets avoid the popcorn avatar scenario. | ||
3300 | av.StandUp(); | ||
3301 | } | ||
3302 | else | ||
3303 | { | ||
3304 | // If the object owner also owns the parcel | ||
3305 | // or | ||
3306 | // if the land is group owned and the object is group owned by the same group | ||
3307 | // or | ||
3308 | // if the object is owned by a person with estate access. | ||
3309 | |||
3310 | ILandObject parcel = World.LandChannel.getLandObject(av.AbsolutePosition.X, av.AbsolutePosition.Y); | ||
3311 | if (parcel != null) | ||
3312 | { | ||
3313 | if (m_host.ObjectOwner == parcel.landData.ownerID || | ||
3314 | (m_host.OwnerID == m_host.GroupID && m_host.GroupID == parcel.landData.groupID | ||
3315 | && parcel.landData.isGroupOwned) || World.PermissionsMngr.GenericEstatePermission(m_host.OwnerID)) | ||
3316 | { | ||
3317 | av.StandUp(); | ||
3318 | } | ||
3319 | } | ||
3320 | } | ||
3321 | } | ||
3322 | |||
3323 | } | ||
3324 | |||
3288 | } | 3325 | } |
3289 | 3326 | ||
3290 | public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset) | 3327 | public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset) |