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-rw-r--r--OpenSim/Services/AuthenticationService/AuthenticationService.cs93
-rw-r--r--OpenSim/Services/Connectors/User/UserServiceConnector.cs60
-rw-r--r--OpenSim/Services/Interfaces/IAuthenticationService.cs42
-rw-r--r--OpenSim/Services/Interfaces/IUserService.cs45
-rw-r--r--OpenSim/Services/UserService/UserService.cs12
5 files changed, 228 insertions, 24 deletions
diff --git a/OpenSim/Services/AuthenticationService/AuthenticationService.cs b/OpenSim/Services/AuthenticationService/AuthenticationService.cs
index 06f0e8f..3e6c3b2 100644
--- a/OpenSim/Services/AuthenticationService/AuthenticationService.cs
+++ b/OpenSim/Services/AuthenticationService/AuthenticationService.cs
@@ -98,16 +98,70 @@ namespace OpenSim.Services.AuthenticationService
98 m_Database.Initialise(connString); 98 m_Database.Initialise(connString);
99 } 99 }
100 100
101 public UUID AuthenticateKey(UUID principalID, string key)
102 {
103 bool writeAgentData = false;
104
105 UserAgentData agent = m_Database.GetAgentByUUID(principalID);
106 if (agent == null)
107 {
108 agent = new UserAgentData();
109 agent.ProfileID = principalID;
110 agent.SessionID = UUID.Random();
111 agent.SecureSessionID = UUID.Random();
112 agent.AgentIP = "127.0.0.1";
113 agent.AgentPort = 0;
114 agent.AgentOnline = false;
115
116 writeAgentData = true;
117 }
118
119 if (!m_PerformAuthentication)
120 {
121 if (writeAgentData)
122 m_Database.AddNewUserAgent(agent);
123 return agent.SessionID;
124 }
125
126 if (!VerifyKey(principalID, key))
127 return UUID.Zero;
128
129 if (writeAgentData)
130 m_Database.AddNewUserAgent(agent);
131
132 return agent.SessionID;
133 }
134
101 /// <summary> 135 /// <summary>
102 /// This implementation only authenticates users. 136 /// This implementation only authenticates users.
103 /// </summary> 137 /// </summary>
104 /// <param name="principalID"></param> 138 /// <param name="principalID"></param>
105 /// <param name="password"></param> 139 /// <param name="password"></param>
106 /// <returns></returns> 140 /// <returns></returns>
107 public bool Authenticate(UUID principalID, string password) 141 public UUID AuthenticatePassword(UUID principalID, string password)
108 { 142 {
143 bool writeAgentData = false;
144
145 UserAgentData agent = m_Database.GetAgentByUUID(principalID);
146 if (agent == null)
147 {
148 agent = new UserAgentData();
149 agent.ProfileID = principalID;
150 agent.SessionID = UUID.Random();
151 agent.SecureSessionID = UUID.Random();
152 agent.AgentIP = "127.0.0.1";
153 agent.AgentPort = 0;
154 agent.AgentOnline = false;
155
156 writeAgentData = true;
157 }
158
109 if (!m_PerformAuthentication) 159 if (!m_PerformAuthentication)
110 return true; 160 {
161 if (writeAgentData)
162 m_Database.AddNewUserAgent(agent);
163 return agent.SessionID;
164 }
111 165
112 UserProfileData profile = m_Database.GetUserByUUID(principalID); 166 UserProfileData profile = m_Database.GetUserByUUID(principalID);
113 bool passwordSuccess = false; 167 bool passwordSuccess = false;
@@ -128,7 +182,13 @@ namespace OpenSim.Services.AuthenticationService
128 passwordSuccess = (profile.PasswordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase) 182 passwordSuccess = (profile.PasswordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase)
129 || profile.PasswordHash.Equals(password, StringComparison.InvariantCulture)); 183 || profile.PasswordHash.Equals(password, StringComparison.InvariantCulture));
130 184
131 return passwordSuccess; 185 if (!passwordSuccess)
186 return UUID.Zero;
187
188 if (writeAgentData)
189 m_Database.AddNewUserAgent(agent);
190
191 return agent.SessionID;
132 } 192 }
133 193
134 /// <summary> 194 /// <summary>
@@ -203,10 +263,17 @@ namespace OpenSim.Services.AuthenticationService
203 } 263 }
204 } 264 }
205 265
206 public UUID AllocateUserSession(UUID userID) 266 public UUID CreateUserSession(UUID userID, UUID oldSessionID)
207 { 267 {
208 // Not implemented yet 268 UserAgentData agent = m_Database.GetAgentByUUID(userID);
209 return UUID.Zero; 269
270 if (agent == null)
271 return UUID.Zero;
272
273 agent.SessionID = UUID.Random();
274
275 m_Database.AddNewUserAgent(agent);
276 return agent.SessionID;
210 } 277 }
211 278
212 public bool VerifyUserSession(UUID userID, UUID sessionID) 279 public bool VerifyUserSession(UUID userID, UUID sessionID)
@@ -225,9 +292,19 @@ namespace OpenSim.Services.AuthenticationService
225 return false; 292 return false;
226 } 293 }
227 294
228 public void DestroyUserSession(UUID userID) 295 public bool DestroyUserSession(UUID userID, UUID sessionID)
229 { 296 {
230 // Not implemented yet 297 if (!VerifyUserSession(userID, sessionID))
298 return false;
299
300 UserAgentData agent = m_Database.GetAgentByUUID(userID);
301 if (agent == null)
302 return false;
303
304 agent.SessionID = UUID.Zero;
305 m_Database.AddNewUserAgent(agent);
306
307 return true;
231 } 308 }
232 } 309 }
233} 310}
diff --git a/OpenSim/Services/Connectors/User/UserServiceConnector.cs b/OpenSim/Services/Connectors/User/UserServiceConnector.cs
index 8b136b5..12afb29 100644
--- a/OpenSim/Services/Connectors/User/UserServiceConnector.cs
+++ b/OpenSim/Services/Connectors/User/UserServiceConnector.cs
@@ -133,15 +133,71 @@ namespace OpenSim.Services.Connectors
133 return data; 133 return data;
134 } 134 }
135 135
136 public bool SetUserData(UserData data) 136 public bool SetHomePosition(UserData data, UUID regionID, UUID regionSecret)
137 { 137 {
138 string uri = m_ServerURI + "/user/"; 138 string uri = m_ServerURI + "/user/";
139 bool result = false; 139 bool result = false;
140 140
141 UserDataMessage msg = new UserDataMessage();
142
143 msg.Data = data;
144 msg.RegionID = regionID;
145 msg.RegionSecret = regionSecret;
146
147 try
148 {
149 result = SynchronousRestObjectRequester.
150 MakeRequest<UserDataMessage, bool>("POST", uri, msg);
151 }
152 catch (Exception e)
153 {
154 m_log.WarnFormat("[USER CONNECTOR]: Unable to send request to user server. Reason: {1}", e.Message);
155 return false;
156 }
157
158 return result;
159 }
160
161 public bool SetUserData(UserData data, UUID principalID, UUID sessionID)
162 {
163 string uri = m_ServerURI + "/user/";
164 bool result = false;
165
166 UserDataMessage msg = new UserDataMessage();
167
168 msg.Data = data;
169 msg.PrincipalID = principalID;
170 msg.SessionID = sessionID;
171
172 try
173 {
174 result = SynchronousRestObjectRequester.
175 MakeRequest<UserDataMessage, bool>("POST", uri, msg);
176 }
177 catch (Exception e)
178 {
179 m_log.WarnFormat("[USER CONNECTOR]: Unable to send request to user server. Reason: {1}", e.Message);
180 return false;
181 }
182
183 return result;
184 }
185
186 public bool CreateUserData(UserData data, UUID principalID, UUID sessionID)
187 {
188 string uri = m_ServerURI + "/newuser/";
189 bool result = false;
190
191 UserDataMessage msg = new UserDataMessage();
192
193 msg.Data = data;
194 msg.PrincipalID = principalID;
195 msg.SessionID = sessionID;
196
141 try 197 try
142 { 198 {
143 result = SynchronousRestObjectRequester. 199 result = SynchronousRestObjectRequester.
144 MakeRequest<UserData, bool>("POST", uri, data); 200 MakeRequest<UserDataMessage, bool>("POST", uri, msg);
145 } 201 }
146 catch (Exception e) 202 catch (Exception e)
147 { 203 {
diff --git a/OpenSim/Services/Interfaces/IAuthenticationService.cs b/OpenSim/Services/Interfaces/IAuthenticationService.cs
index fa45cbc..2402414 100644
--- a/OpenSim/Services/Interfaces/IAuthenticationService.cs
+++ b/OpenSim/Services/Interfaces/IAuthenticationService.cs
@@ -38,9 +38,9 @@ namespace OpenSim.Services.Interfaces
38 // 38 //
39 public interface IAuthenticationService 39 public interface IAuthenticationService
40 { 40 {
41 // Check the pricipal's password 41 //////////////////////////////////////////////////
42 // Web login key portion
42 // 43 //
43 bool Authenticate(UUID principalID, string password);
44 44
45 // Get a service key given that principal's 45 // Get a service key given that principal's
46 // authentication token (master key). 46 // authentication token (master key).
@@ -51,18 +51,44 @@ namespace OpenSim.Services.Interfaces
51 // 51 //
52 bool VerifyKey(UUID principalID, string key); 52 bool VerifyKey(UUID principalID, string key);
53 53
54 // Create a new user session. If one exists, it is cleared 54 //////////////////////////////////////////////////
55 // 55 // Password auth portion
56 UUID AllocateUserSession(UUID userID); 56 //
57
58 // Here's how thos works, and why.
59 //
60 // The authentication methods will return the existing session,
61 // or UUID.Zero if authentication failed. If there is no session,
62 // they will create one.
63 // The CreateUserSession method will unconditionally create a session
64 // and invalidate the prior session.
65 // Grid login uses this method to make sure that the session is
66 // fresh and new. Other software, like management applications,
67 // can obtain this existing session if they have a key or password
68 // for that account, this allows external apps to obtain credentials
69 // and use authenticating interface methods.
70 //
71
72 // Check the pricipal's password
73 //
74 UUID AuthenticatePassword(UUID principalID, string password);
75
76 // Check the principal's key
77 //
78 UUID AuthenticateKey(UUID principalID, string password);
79
80 // Create a new session, invalidating the old ones
81 //
82 UUID CreateUserSession(UUID principalID, UUID oldSessionID);
57 83
58 // Verify that a user session ID is valid. A session ID is 84 // Verify that a user session ID is valid. A session ID is
59 // considered valid when a user has successfully authenticated 85 // considered valid when a user has successfully authenticated
60 // at least one time inside that session. 86 // at least one time inside that session.
61 // 87 //
62 bool VerifyUserSession(UUID principalID, UUID session); 88 bool VerifyUserSession(UUID principalID, UUID sessionID);
63 89
64 // Remove a user session identifier and deauthenticate the user 90 // Deauthenticate user
65 // 91 //
66 void DestroyUserSession(UUID principalID); 92 bool DestroyUserSession(UUID principalID, UUID sessionID);
67 } 93 }
68} 94}
diff --git a/OpenSim/Services/Interfaces/IUserService.cs b/OpenSim/Services/Interfaces/IUserService.cs
index 2a4e79d..9bbe503 100644
--- a/OpenSim/Services/Interfaces/IUserService.cs
+++ b/OpenSim/Services/Interfaces/IUserService.cs
@@ -32,6 +32,24 @@ namespace OpenSim.Services.Interfaces
32{ 32{
33 public class UserData 33 public class UserData
34 { 34 {
35 public UserData()
36 {
37 }
38
39 public UserData(UUID userID, UUID homeRegionID, float homePositionX,
40 float homePositionY, float homePositionZ, float homeLookAtX,
41 float homeLookAtY, float homeLookAtZ)
42 {
43 UserID = userID;
44 HomeRegionID = homeRegionID;
45 HomePositionX = homePositionX;
46 HomePositionY = homePositionY;
47 HomePositionZ = homePositionZ;
48 HomeLookAtX = homeLookAtX;
49 HomeLookAtY = homeLookAtY;
50 HomeLookAtZ = homeLookAtZ;
51 }
52
35 public string FirstName; 53 public string FirstName;
36 public string LastName; 54 public string LastName;
37 public UUID UserID; 55 public UUID UserID;
@@ -49,7 +67,7 @@ namespace OpenSim.Services.Interfaces
49 public float HomeLookAtY; 67 public float HomeLookAtY;
50 public float HomeLookAtZ; 68 public float HomeLookAtZ;
51 69
52 // There are here because they 70 // These are here because they
53 // concern the account rather than 71 // concern the account rather than
54 // the profile. They just happen to 72 // the profile. They just happen to
55 // be used in the Linden profile as well 73 // be used in the Linden profile as well
@@ -58,11 +76,21 @@ namespace OpenSim.Services.Interfaces
58 public int UserFlags; 76 public int UserFlags;
59 public string AccountType; 77 public string AccountType;
60 78
61 // This is only used internally. It needs to be set 79 };
62 // to the secret of the sending region when updating 80
63 // user data. 81 public class UserDataMessage
82 {
83 public UserData Data;
84
85 // Set to the region's ID and secret when updating home location
64 // 86 //
87 public UUID RegionID;
65 public UUID RegionSecret; 88 public UUID RegionSecret;
89
90 // Set to the auth info of the user requesting creation/update
91 //
92 public UUID PrincipalID;
93 public UUID SessionID;
66 }; 94 };
67 95
68 public interface IUserDataService 96 public interface IUserDataService
@@ -73,11 +101,18 @@ namespace OpenSim.Services.Interfaces
73 // This will set only the home region portion of the data! 101 // This will set only the home region portion of the data!
74 // Can't be used to set god level, flags, type or change the name! 102 // Can't be used to set god level, flags, type or change the name!
75 // 103 //
76 bool SetUserData(UserData data); 104 bool SetHomePosition(UserData data, UUID RegionID, UUID RegionSecret);
105
106 // Update all updatable fields
107 //
108 bool SetUserData(UserData data, UUID PrincipalID, UUID SessionID);
77 109
78 // Returns the list of avatars that matches both the search 110 // Returns the list of avatars that matches both the search
79 // criterion and the scope ID passed 111 // criterion and the scope ID passed
80 // 112 //
81 List<UserData> GetAvatarPickerData(UUID scopeID, string query); 113 List<UserData> GetAvatarPickerData(UUID scopeID, string query);
114
115 // Creates a user data record
116 bool CreateUserData(UserData data, UUID PrincipalID, UUID SessionID);
82 } 117 }
83} 118}
diff --git a/OpenSim/Services/UserService/UserService.cs b/OpenSim/Services/UserService/UserService.cs
index 5a6e5fb..cfbc2c1 100644
--- a/OpenSim/Services/UserService/UserService.cs
+++ b/OpenSim/Services/UserService/UserService.cs
@@ -52,7 +52,17 @@ namespace OpenSim.Services.UserService
52 return null; 52 return null;
53 } 53 }
54 54
55 public bool SetUserData(UserData data) 55 public bool SetHomePosition(UserData data, UUID regionID, UUID regionSecret)
56 {
57 return false;
58 }
59
60 public bool SetUserData(UserData data, UUID principalID, UUID sessionID)
61 {
62 return false;
63 }
64
65 public bool CreateUserData(UserData data, UUID principalID, UUID sessionID)
56 { 66 {
57 return false; 67 return false;
58 } 68 }