diff options
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | 4 | ||||
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs index 05a0dcc..05ab180 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | |||
@@ -141,12 +141,12 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
141 | // in changes by making enablement of debugging flags from INI file. | 141 | // in changes by making enablement of debugging flags from INI file. |
142 | public void SetupVehicleDebugging() | 142 | public void SetupVehicleDebugging() |
143 | { | 143 | { |
144 | enableAngularVerticalAttraction = false; | 144 | enableAngularVerticalAttraction = true; |
145 | enableAngularDeflection = false; | 145 | enableAngularDeflection = false; |
146 | enableAngularBanking = false; | 146 | enableAngularBanking = false; |
147 | if (BSParam.VehicleDebuggingEnabled != ConfigurationParameters.numericFalse) | 147 | if (BSParam.VehicleDebuggingEnabled != ConfigurationParameters.numericFalse) |
148 | { | 148 | { |
149 | enableAngularVerticalAttraction = false; | 149 | enableAngularVerticalAttraction = true; |
150 | enableAngularDeflection = false; | 150 | enableAngularDeflection = false; |
151 | enableAngularBanking = false; | 151 | enableAngularBanking = false; |
152 | } | 152 | } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs index 4ece944..8c098b2 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | |||
@@ -383,7 +383,7 @@ public static class BSParam | |||
383 | (s) => { return TerrainRestitution; }, | 383 | (s) => { return TerrainRestitution; }, |
384 | (s,p,l,v) => { TerrainRestitution = v; /* TODO: set on real terrain */ } ), | 384 | (s,p,l,v) => { TerrainRestitution = v; /* TODO: set on real terrain */ } ), |
385 | new ParameterDefn("TerrainCollisionMargin", "Margin where collision checking starts" , | 385 | new ParameterDefn("TerrainCollisionMargin", "Margin where collision checking starts" , |
386 | 0.04f, | 386 | 0.08f, |
387 | (s,cf,p,v) => { TerrainCollisionMargin = cf.GetFloat(p, v); }, | 387 | (s,cf,p,v) => { TerrainCollisionMargin = cf.GetFloat(p, v); }, |
388 | (s) => { return TerrainCollisionMargin; }, | 388 | (s) => { return TerrainCollisionMargin; }, |
389 | (s,p,l,v) => { TerrainCollisionMargin = v; /* TODO: set on real terrain */ } ), | 389 | (s,p,l,v) => { TerrainCollisionMargin = v; /* TODO: set on real terrain */ } ), |