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-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSParam.cs2
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs8
-rw-r--r--bin/OpenSimDefaults.ini4
3 files changed, 11 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
index 834228e..d993e6a 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
@@ -538,7 +538,7 @@ public static class BSParam
538 (s,o) => { s.PE.SetContactProcessingThreshold(o.PhysBody, ContactProcessingThreshold); } ), 538 (s,o) => { s.PE.SetContactProcessingThreshold(o.PhysBody, ContactProcessingThreshold); } ),
539 539
540 new ParameterDefn<float>("TerrainImplementation", "Type of shape to use for terrain (0=heightmap, 1=mesh)", 540 new ParameterDefn<float>("TerrainImplementation", "Type of shape to use for terrain (0=heightmap, 1=mesh)",
541 (float)BSTerrainPhys.TerrainImplementation.Mesh ), 541 (float)BSTerrainPhys.TerrainImplementation.Heightmap ),
542 new ParameterDefn<int>("TerrainMeshMagnification", "Number of times the 256x256 heightmap is multiplied to create the terrain mesh" , 542 new ParameterDefn<int>("TerrainMeshMagnification", "Number of times the 256x256 heightmap is multiplied to create the terrain mesh" ,
543 2 ), 543 2 ),
544 new ParameterDefn<float>("TerrainFriction", "Factor to reduce movement against terrain surface" , 544 new ParameterDefn<float>("TerrainFriction", "Factor to reduce movement against terrain surface" ,
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index fe014fc..2d2e55f 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -235,6 +235,14 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
235 // Set default values for physics parameters plus any overrides from the ini file 235 // Set default values for physics parameters plus any overrides from the ini file
236 GetInitialParameterValues(config); 236 GetInitialParameterValues(config);
237 237
238 // Force some parameters to values depending on other configurations
239 // Only use heightmap terrain implementation if terrain larger than legacy size
240 if ((uint)regionExtent.X > Constants.RegionSize || (uint)regionExtent.Y > Constants.RegionSize)
241 {
242 m_log.WarnFormat("{0} Forcing terrain implementation to heightmap for large region", LogHeader);
243 BSParam.TerrainImplementation = (float)BSTerrainPhys.TerrainImplementation.Heightmap;
244 }
245
238 // Get the connection to the physics engine (could be native or one of many DLLs) 246 // Get the connection to the physics engine (could be native or one of many DLLs)
239 PE = SelectUnderlyingBulletEngine(BulletEngineName); 247 PE = SelectUnderlyingBulletEngine(BulletEngineName);
240 248
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index df94239..026f285 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -1001,10 +1001,10 @@
1001 1001
1002 ; Terrain implementation can use either Bullet's heightField or BulletSim can build 1002 ; Terrain implementation can use either Bullet's heightField or BulletSim can build
1003 ; a mesh. 0=heightField, 1=mesh 1003 ; a mesh. 0=heightField, 1=mesh
1004 TerrainImplementation = 1 1004 TerrainImplementation = 0
1005 ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield 1005 ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield
1006 ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher 1006 ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher
1007 ; magnification uses lots of memory. 1007 ; magnifications use lots of memory.
1008 TerrainMeshMagnification = 2 1008 TerrainMeshMagnification = 2
1009 1009
1010 ; Avatar physics height adjustments. 1010 ; Avatar physics height adjustments.