diff options
-rw-r--r-- | OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs index 678e772..8814fd8 100644 --- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs | |||
@@ -251,7 +251,6 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
251 | public string BodyData; | 251 | public string BodyData; |
252 | public string ContentType; | 252 | public string ContentType; |
253 | public byte FrontAlpha = 255; | 253 | public byte FrontAlpha = 255; |
254 | public UUID LastAssetID; | ||
255 | public string Params; | 254 | public string Params; |
256 | public UUID PrimID; | 255 | public UUID PrimID; |
257 | public bool SetNewFrontAlpha = false; | 256 | public bool SetNewFrontAlpha = false; |
@@ -264,7 +263,6 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
264 | 263 | ||
265 | public DynamicTextureUpdater() | 264 | public DynamicTextureUpdater() |
266 | { | 265 | { |
267 | LastAssetID = UUID.Zero; | ||
268 | UpdateTimer = 0; | 266 | UpdateTimer = 0; |
269 | BodyData = null; | 267 | BodyData = null; |
270 | } | 268 | } |
@@ -307,21 +305,21 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
307 | } | 305 | } |
308 | 306 | ||
309 | // Create a new asset for user | 307 | // Create a new asset for user |
310 | AssetBase asset = new AssetBase(UUID.Random(), "DynamicImage" + Util.RandomClass.Next(1, 10000), (sbyte)AssetType.Texture, | 308 | AssetBase asset |
311 | scene.RegionInfo.RegionID.ToString()); | 309 | = new AssetBase( |
310 | UUID.Random(), "DynamicImage" + Util.RandomClass.Next(1, 10000), (sbyte)AssetType.Texture, | ||
311 | scene.RegionInfo.RegionID.ToString()); | ||
312 | asset.Data = assetData; | 312 | asset.Data = assetData; |
313 | asset.Description = String.Format("URL image : {0}", Url); | 313 | asset.Description = String.Format("URL image : {0}", Url); |
314 | asset.Local = false; | 314 | asset.Local = false; |
315 | asset.Temporary = ((Disp & DISP_TEMP) != 0); | 315 | asset.Temporary = ((Disp & DISP_TEMP) != 0); |
316 | scene.AssetService.Store(asset); | 316 | scene.AssetService.Store(asset); |
317 | // scene.CommsManager.AssetCache.AddAsset(asset); | ||
318 | 317 | ||
319 | IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>(); | 318 | IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>(); |
320 | if (cacheLayerDecode != null) | 319 | if (cacheLayerDecode != null) |
321 | { | 320 | { |
322 | cacheLayerDecode.Decode(asset.FullID, asset.Data); | 321 | cacheLayerDecode.Decode(asset.FullID, asset.Data); |
323 | cacheLayerDecode = null; | 322 | cacheLayerDecode = null; |
324 | LastAssetID = asset.FullID; | ||
325 | } | 323 | } |
326 | 324 | ||
327 | UUID oldID = UUID.Zero; | 325 | UUID oldID = UUID.Zero; |