diff options
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 1 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 20 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 18 |
3 files changed, 25 insertions, 14 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 00d25c2..bdb7f95 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -569,6 +569,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
569 | if (primId != UUID.Zero) | 569 | if (primId != UUID.Zero) |
570 | { | 570 | { |
571 | SceneObjectPart part = m_parentScene.GetSceneObjectPart(primId); | 571 | SceneObjectPart part = m_parentScene.GetSceneObjectPart(primId); |
572 | |||
572 | if (part != null) | 573 | if (part != null) |
573 | part.Redo(); | 574 | part.Redo(); |
574 | } | 575 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 7662874..ce5db5f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -2623,21 +2623,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2623 | 2623 | ||
2624 | RootPart.IgnoreUndoUpdate = true; | 2624 | RootPart.IgnoreUndoUpdate = true; |
2625 | 2625 | ||
2626 | if (scale.X > m_scene.m_maxNonphys) | 2626 | scale.X = Math.Min(scale.X, Scene.m_maxNonphys); |
2627 | scale.X = m_scene.m_maxNonphys; | 2627 | scale.Y = Math.Min(scale.Y, Scene.m_maxNonphys); |
2628 | if (scale.Y > m_scene.m_maxNonphys) | 2628 | scale.Z = Math.Min(scale.Z, Scene.m_maxNonphys); |
2629 | scale.Y = m_scene.m_maxNonphys; | ||
2630 | if (scale.Z > m_scene.m_maxNonphys) | ||
2631 | scale.Z = m_scene.m_maxNonphys; | ||
2632 | 2629 | ||
2633 | if (RootPart.PhysActor != null && RootPart.PhysActor.IsPhysical) | 2630 | if (RootPart.PhysActor != null && RootPart.PhysActor.IsPhysical) |
2634 | { | 2631 | { |
2635 | if (scale.X > m_scene.m_maxPhys) | 2632 | scale.X = Math.Min(scale.X, Scene.m_maxPhys); |
2636 | scale.X = m_scene.m_maxPhys; | 2633 | scale.Y = Math.Min(scale.Y, Scene.m_maxPhys); |
2637 | if (scale.Y > m_scene.m_maxPhys) | 2634 | scale.Z = Math.Min(scale.Z, Scene.m_maxPhys); |
2638 | scale.Y = m_scene.m_maxPhys; | ||
2639 | if (scale.Z > m_scene.m_maxPhys) | ||
2640 | scale.Z = m_scene.m_maxPhys; | ||
2641 | } | 2635 | } |
2642 | 2636 | ||
2643 | float x = (scale.X / RootPart.Scale.X); | 2637 | float x = (scale.X / RootPart.Scale.X); |
@@ -2715,7 +2709,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2715 | } | 2709 | } |
2716 | 2710 | ||
2717 | obPart.IgnoreUndoUpdate = false; | 2711 | obPart.IgnoreUndoUpdate = false; |
2718 | obPart.StoreUndoState(); | ||
2719 | } | 2712 | } |
2720 | } | 2713 | } |
2721 | } | 2714 | } |
@@ -2753,6 +2746,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2753 | } | 2746 | } |
2754 | 2747 | ||
2755 | RootPart.IgnoreUndoUpdate = false; | 2748 | RootPart.IgnoreUndoUpdate = false; |
2749 | |||
2756 | RootPart.StoreUndoState(); | 2750 | RootPart.StoreUndoState(); |
2757 | } | 2751 | } |
2758 | 2752 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index f5b8daf..6b9607c 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -3687,6 +3687,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3687 | { | 3687 | { |
3688 | if (m_parentGroup != null) | 3688 | if (m_parentGroup != null) |
3689 | { | 3689 | { |
3690 | // m_log.DebugFormat("[SCENE OBJECT PART]: Storing undo state for {0} {1}", Name, LocalId); | ||
3691 | |||
3690 | lock (m_undo) | 3692 | lock (m_undo) |
3691 | { | 3693 | { |
3692 | if (m_undo.Count > 0) | 3694 | if (m_undo.Count > 0) |
@@ -3705,11 +3707,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3705 | 3707 | ||
3706 | m_undo.Push(nUndo); | 3708 | m_undo.Push(nUndo); |
3707 | } | 3709 | } |
3708 | |||
3709 | } | 3710 | } |
3710 | } | 3711 | } |
3711 | } | 3712 | } |
3713 | // else | ||
3714 | // { | ||
3715 | // m_log.DebugFormat("[SCENE OBJECT PART]: Ignoring undo store for {0} {1}", Name, LocalId); | ||
3716 | // } | ||
3712 | } | 3717 | } |
3718 | // else | ||
3719 | // { | ||
3720 | // m_log.DebugFormat("[SCENE OBJECT PART]: Ignoring undo store for {0} {1} since already undoing", Name, LocalId); | ||
3721 | // } | ||
3713 | } | 3722 | } |
3714 | 3723 | ||
3715 | public EntityIntersection TestIntersection(Ray iray, Quaternion parentrot) | 3724 | public EntityIntersection TestIntersection(Ray iray, Quaternion parentrot) |
@@ -4179,11 +4188,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4179 | if (m_undo.Count > 0) | 4188 | if (m_undo.Count > 0) |
4180 | { | 4189 | { |
4181 | UndoState nUndo = null; | 4190 | UndoState nUndo = null; |
4191 | |||
4182 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 4192 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
4183 | { | 4193 | { |
4184 | nUndo = new UndoState(this); | 4194 | nUndo = new UndoState(this); |
4185 | } | 4195 | } |
4196 | |||
4186 | UndoState goback = m_undo.Pop(); | 4197 | UndoState goback = m_undo.Pop(); |
4198 | |||
4187 | if (goback != null) | 4199 | if (goback != null) |
4188 | { | 4200 | { |
4189 | goback.PlaybackState(this); | 4201 | goback.PlaybackState(this); |
@@ -4196,6 +4208,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
4196 | 4208 | ||
4197 | public void Redo() | 4209 | public void Redo() |
4198 | { | 4210 | { |
4211 | // m_log.DebugFormat("[SCENE OBJECT PART]: Handling redo request for {0} {1}", Name, LocalId); | ||
4212 | |||
4199 | lock (m_redo) | 4213 | lock (m_redo) |
4200 | { | 4214 | { |
4201 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 4215 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
@@ -4204,7 +4218,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
4204 | 4218 | ||
4205 | m_undo.Push(nUndo); | 4219 | m_undo.Push(nUndo); |
4206 | } | 4220 | } |
4221 | |||
4207 | UndoState gofwd = m_redo.Pop(); | 4222 | UndoState gofwd = m_redo.Pop(); |
4223 | |||
4208 | if (gofwd != null) | 4224 | if (gofwd != null) |
4209 | gofwd.PlayfwdState(this); | 4225 | gofwd.PlayfwdState(this); |
4210 | } | 4226 | } |