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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs7
-rw-r--r--OpenSim/Region/Framework/Scenes/TerrainCompressor.cs6
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSParam.cs2
3 files changed, 11 insertions, 4 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index d9fe4e2..f80f5a0 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -1251,6 +1251,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1251 { 1251 {
1252 try 1252 try
1253 { 1253 {
1254 /* test code using the terrain compressor in libOpenMetaverse
1255 int[] patchInd = new int[1];
1256 patchInd[0] = px + (py * Constants.TerrainPatchSize);
1257 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(terrData.GetFloatsSerialized(), patchInd);
1258 */
1254 LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLandPacket(terrData, px, py); 1259 LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLandPacket(terrData, px, py);
1255 1260
1256 // When a user edits the terrain, so much data is sent, the data queues up fast and presents a sub optimal editing experience. 1261 // When a user edits the terrain, so much data is sent, the data queues up fast and presents a sub optimal editing experience.
@@ -1322,6 +1327,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1322 if (m_scene.RegionInfo.RegionSizeX > Constants.RegionSize || m_scene.RegionInfo.RegionSizeY > Constants.RegionSize) 1327 if (m_scene.RegionInfo.RegionSizeX > Constants.RegionSize || m_scene.RegionInfo.RegionSizeY > Constants.RegionSize)
1323 layerType = (byte)TerrainPatch.LayerType.WindExtended; 1328 layerType = (byte)TerrainPatch.LayerType.WindExtended;
1324 1329
1330 // LayerDataPacket layerpack = TerrainCompressor.CreateLayerDataPacket(patches, (TerrainPatch.LayerType)layerType);
1325 LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLayerDataPacket(patches, layerType, 1331 LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLayerDataPacket(patches, layerType,
1326 (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY); 1332 (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY);
1327 layerpack.Header.Zerocoded = true; 1333 layerpack.Header.Zerocoded = true;
@@ -1351,6 +1357,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1351 if (m_scene.RegionInfo.RegionSizeX > Constants.RegionSize || m_scene.RegionInfo.RegionSizeY > Constants.RegionSize) 1357 if (m_scene.RegionInfo.RegionSizeX > Constants.RegionSize || m_scene.RegionInfo.RegionSizeY > Constants.RegionSize)
1352 layerType = (byte)TerrainPatch.LayerType.CloudExtended; 1358 layerType = (byte)TerrainPatch.LayerType.CloudExtended;
1353 1359
1360 // LayerDataPacket layerpack = TerrainCompressor.CreateLayerDataPacket(patches, (TerrainPatch.LayerType)layerType);
1354 LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLayerDataPacket(patches, layerType, 1361 LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLayerDataPacket(patches, layerType,
1355 (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY); 1362 (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY);
1356 layerpack.Header.Zerocoded = true; 1363 layerpack.Header.Zerocoded = true;
diff --git a/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs
index b41691f..1107a2a 100644
--- a/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs
+++ b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs
@@ -81,7 +81,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
81 BuildQuantizeTable16(); 81 BuildQuantizeTable16();
82 } 82 }
83 83
84 // Unused: left for historical reference. 84 // Used to send cloud and wind patches
85 public static LayerDataPacket CreateLayerDataPacket(TerrainPatch[] patches, byte type, int pRegionSizeX, 85 public static LayerDataPacket CreateLayerDataPacket(TerrainPatch[] patches, byte type, int pRegionSizeX,
86 int pRegionSizeY) 86 int pRegionSizeY)
87 { 87 {
@@ -275,7 +275,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
275 } 275 }
276 276
277 header.DCOffset = zmin; 277 header.DCOffset = zmin;
278 header.Range = (int)(zmax - zmin + 1.0f); 278 header.Range = (int)((zmax - zmin) + 1.0f);
279 279
280 return header; 280 return header;
281 } 281 }
@@ -491,7 +491,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
491 lineout[CopyMatrix16[uptr + column]] = (int)(total * QuantizeTable16[uptr + column]); 491 lineout[CopyMatrix16[uptr + column]] = (int)(total * QuantizeTable16[uptr + column]);
492 } 492 }
493 } 493 }
494 */
495 494
496 private static void DCTColumn16(float[] linein, int[] lineout, int column) 495 private static void DCTColumn16(float[] linein, int[] lineout, int column)
497 { 496 {
@@ -524,6 +523,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
524 lineout[CopyMatrix16[uptr + column]] = (int) (total*QuantizeTable16[uptr + column]); 523 lineout[CopyMatrix16[uptr + column]] = (int) (total*QuantizeTable16[uptr + column]);
525 } 524 }
526 } 525 }
526 */
527 527
528 private static int DCTColumn16Wbits(float[] linein, int[] lineout, int column, int wbits, int maxwbits) 528 private static int DCTColumn16Wbits(float[] linein, int[] lineout, int column, int wbits, int maxwbits)
529 { 529 {
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
index c977a5d..f2ad528 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
@@ -553,7 +553,7 @@ public static class BSParam
553 new ParameterDefn<float>("TerrainContactProcessingThreshold", "Distance from terrain to stop processing collisions" , 553 new ParameterDefn<float>("TerrainContactProcessingThreshold", "Distance from terrain to stop processing collisions" ,
554 0.0f ), 554 0.0f ),
555 new ParameterDefn<float>("TerrainCollisionMargin", "Margin where collision checking starts" , 555 new ParameterDefn<float>("TerrainCollisionMargin", "Margin where collision checking starts" ,
556 0.08f ), 556 0.04f ),
557 557
558 new ParameterDefn<float>("AvatarFriction", "Factor to reduce movement against an avatar. Changed on avatar recreation.", 558 new ParameterDefn<float>("AvatarFriction", "Factor to reduce movement against an avatar. Changed on avatar recreation.",
559 0.2f ), 559 0.2f ),