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-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs6
1 files changed, 2 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index dec6b6f..155d143 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -223,8 +223,8 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
223 // can be left in and every call doesn't have to check for null. 223 // can be left in and every call doesn't have to check for null.
224 if (m_physicsLoggingEnabled) 224 if (m_physicsLoggingEnabled)
225 { 225 {
226 PhysicsLogging = new Logging.LogWriter(m_physicsLoggingDir, m_physicsLoggingPrefix, m_physicsLoggingFileMinutes); 226 PhysicsLogging = new Logging.LogWriter(m_physicsLoggingDir, m_physicsLoggingPrefix, m_physicsLoggingFileMinutes, m_physicsLoggingDoFlush);
227 PhysicsLogging.ErrorLogger = m_log; // for DEBUG. Let's the logger output error messages. 227 PhysicsLogging.ErrorLogger = m_log; // for DEBUG. Let's the logger output its own error messages.
228 } 228 }
229 else 229 else
230 { 230 {
@@ -1106,8 +1106,6 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
1106 public void DetailLog(string msg, params Object[] args) 1106 public void DetailLog(string msg, params Object[] args)
1107 { 1107 {
1108 PhysicsLogging.Write(msg, args); 1108 PhysicsLogging.Write(msg, args);
1109 // Add the Flush() if debugging crashes. Gets all the messages written out.
1110 if (m_physicsLoggingDoFlush) PhysicsLogging.Flush();
1111 } 1109 }
1112 // Used to fill in the LocalID when there isn't one. It's the correct number of characters. 1110 // Used to fill in the LocalID when there isn't one. It's the correct number of characters.
1113 public const string DetailLogZero = "0000000000"; 1111 public const string DetailLogZero = "0000000000";