diff options
-rw-r--r-- | ogs/assetserver/assetserver_config.inc.php | 8 | ||||
-rw-r--r-- | ogs/assetserver/index.php | 3 | ||||
-rw-r--r-- | src/world/Avatar.cs | 10 | ||||
-rw-r--r-- | src/world/World.cs | 2 |
4 files changed, 12 insertions, 11 deletions
diff --git a/ogs/assetserver/assetserver_config.inc.php b/ogs/assetserver/assetserver_config.inc.php index 529a4f7..b2199f3 100644 --- a/ogs/assetserver/assetserver_config.inc.php +++ b/ogs/assetserver/assetserver_config.inc.php | |||
@@ -4,13 +4,13 @@ | |||
4 | // The asset server's relative URL to the root of the webserver | 4 | // The asset server's relative URL to the root of the webserver |
5 | // If you place this at http://servername/assets then this would be set to /assets/index.php | 5 | // If you place this at http://servername/assets then this would be set to /assets/index.php |
6 | // wikipedia style URLs need to be implemented - and will be (en.wikipedia.org/wiki/blabla rather than en.wikipedia.org/wiki/index.php?something=bla or en.wikipedia.org/wiki.php/bla) | 6 | // wikipedia style URLs need to be implemented - and will be (en.wikipedia.org/wiki/blabla rather than en.wikipedia.org/wiki/index.php?something=bla or en.wikipedia.org/wiki.php/bla) |
7 | $asset_home = "/ogs/assetserver/index.php/"; | 7 | $asset_home = "/ogs/assetserver/"; |
8 | 8 | ||
9 | // The key we expect from sims | 9 | // The key we expect from sims |
10 | $sim_recvkey = "rtrgrgrgrgr894898f998re98rf989fds"; | 10 | $sim_recvkey = "1234"; |
11 | 11 | ||
12 | // The path where the asset repository is stored, this should be readable by the webserver but NOT in the document root | 12 | // The path where the asset repository is stored, this should be readable by the webserver but NOT in the document root |
13 | // The default below is BAD for production use and intended to be simply generic - change it or risk copyright theft | 13 | // The default below is BAD for production use and intended to be simply generic - change it or risk copyright theft |
14 | // greater than you could ever imagine, alternatively use .htaccess or other mechanisms. | 14 | // greater than you could ever imagine, alternatively use .htaccess or other mechanisms. |
15 | $asset_repos = "/var/www/htdocs/ogs/assetserver/assets"; | 15 | $asset_repos = "/usr/local/sites/osgrid.org/web/ogs/assetserver/assets"; |
16 | ?> \ No newline at end of file | 16 | ?> |
diff --git a/ogs/assetserver/index.php b/ogs/assetserver/index.php index 82cf9d4..ee20229 100644 --- a/ogs/assetserver/index.php +++ b/ogs/assetserver/index.php | |||
@@ -5,6 +5,7 @@ include("assetserver_config.inc.php"); | |||
5 | 5 | ||
6 | // Parse out the parameters from the URL | 6 | // Parse out the parameters from the URL |
7 | $params = str_replace($asset_home,'', $_SERVER['REQUEST_URI']); | 7 | $params = str_replace($asset_home,'', $_SERVER['REQUEST_URI']); |
8 | $params = str_replace("index.php/","",$params); | ||
8 | $params = split('/',$params); | 9 | $params = split('/',$params); |
9 | 10 | ||
10 | // Die if the key doesn't match | 11 | // Die if the key doesn't match |
@@ -21,4 +22,4 @@ switch($params[0]) { | |||
21 | } | 22 | } |
22 | break; | 23 | break; |
23 | } | 24 | } |
24 | ?> \ No newline at end of file | 25 | ?> |
diff --git a/src/world/Avatar.cs b/src/world/Avatar.cs index d579463..b81fd0b 100644 --- a/src/world/Avatar.cs +++ b/src/world/Avatar.cs | |||
@@ -125,12 +125,12 @@ namespace OpenSim.world | |||
125 | handshake.RegionInfo.TerrainHeightRange01 = 60; | 125 | handshake.RegionInfo.TerrainHeightRange01 = 60; |
126 | handshake.RegionInfo.TerrainHeightRange10 = 60; | 126 | handshake.RegionInfo.TerrainHeightRange10 = 60; |
127 | handshake.RegionInfo.TerrainHeightRange11 = 60; | 127 | handshake.RegionInfo.TerrainHeightRange11 = 60; |
128 | handshake.RegionInfo.TerrainStartHeight00 = 20; | 128 | handshake.RegionInfo.TerrainStartHeight00 = 10; |
129 | handshake.RegionInfo.TerrainStartHeight01 = 20; | 129 | handshake.RegionInfo.TerrainStartHeight01 = 10; |
130 | handshake.RegionInfo.TerrainStartHeight10 = 20; | 130 | handshake.RegionInfo.TerrainStartHeight10 = 10; |
131 | handshake.RegionInfo.TerrainStartHeight11 = 20; | 131 | handshake.RegionInfo.TerrainStartHeight11 = 10; |
132 | handshake.RegionInfo.SimAccess = 13; | 132 | handshake.RegionInfo.SimAccess = 13; |
133 | handshake.RegionInfo.WaterHeight = 10; | 133 | handshake.RegionInfo.WaterHeight = 5; |
134 | handshake.RegionInfo.RegionFlags = 72458694; | 134 | handshake.RegionInfo.RegionFlags = 72458694; |
135 | handshake.RegionInfo.SimName = _enc.GetBytes(OpenSim_Main.cfg.RegionName + "\0"); | 135 | handshake.RegionInfo.SimName = _enc.GetBytes(OpenSim_Main.cfg.RegionName + "\0"); |
136 | handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000"); | 136 | handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000"); |
diff --git a/src/world/World.cs b/src/world/World.cs index ccc34ea..854e8fe 100644 --- a/src/world/World.cs +++ b/src/world/World.cs | |||
@@ -24,7 +24,7 @@ namespace OpenSim.world | |||
24 | terrainengine = new TerrainDecode(); | 24 | terrainengine = new TerrainDecode(); |
25 | LandMap = new float[65536]; | 25 | LandMap = new float[65536]; |
26 | for(int i =0; i < 65536; i++) { | 26 | for(int i =0; i < 65536; i++) { |
27 | LandMap[i] = 30.4989f; | 27 | LandMap[i] = 40f; |
28 | } | 28 | } |
29 | 29 | ||
30 | 30 | ||