diff options
16 files changed, 1062 insertions, 578 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs index 4d96b28..00faabb 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs | |||
@@ -92,12 +92,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
92 | scene.AddCommand( | 92 | scene.AddCommand( |
93 | this, "load iar", | 93 | this, "load iar", |
94 | "load iar <first> <last> <inventory path> [<archive path>]", | 94 | "load iar <first> <last> <inventory path> [<archive path>]", |
95 | "Load user inventory archive. EXPERIMENTAL, CURRENTLY DISABLED", HandleLoadInvConsoleCommand); | 95 | "Load user inventory archive. EXPERIMENTAL", HandleLoadInvConsoleCommand); |
96 | 96 | ||
97 | scene.AddCommand( | 97 | scene.AddCommand( |
98 | this, "save iar", | 98 | this, "save iar", |
99 | "save iar <first> <last> <inventory path> [<archive path>]", | 99 | "save iar <first> <last> <inventory path> [<archive path>]", |
100 | "Save user inventory archive. EXPERIMENTAL, CURRENTLY DISABLED", HandleSaveInvConsoleCommand); | 100 | "Save user inventory archive. EXPERIMENTAL", HandleSaveInvConsoleCommand); |
101 | 101 | ||
102 | m_aScene = scene; | 102 | m_aScene = scene; |
103 | } | 103 | } |
@@ -233,9 +233,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
233 | /// <param name="cmdparams"></param> | 233 | /// <param name="cmdparams"></param> |
234 | protected void HandleLoadInvConsoleCommand(string module, string[] cmdparams) | 234 | protected void HandleLoadInvConsoleCommand(string module, string[] cmdparams) |
235 | { | 235 | { |
236 | return; | ||
237 | |||
238 | /* | ||
239 | if (cmdparams.Length < 5) | 236 | if (cmdparams.Length < 5) |
240 | { | 237 | { |
241 | m_log.Error( | 238 | m_log.Error( |
@@ -243,6 +240,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
243 | return; | 240 | return; |
244 | } | 241 | } |
245 | 242 | ||
243 | m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME."); | ||
244 | |||
246 | string firstName = cmdparams[2]; | 245 | string firstName = cmdparams[2]; |
247 | string lastName = cmdparams[3]; | 246 | string lastName = cmdparams[3]; |
248 | string invPath = cmdparams[4]; | 247 | string invPath = cmdparams[4]; |
@@ -256,7 +255,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
256 | m_log.InfoFormat( | 255 | m_log.InfoFormat( |
257 | "[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}", | 256 | "[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}", |
258 | loadPath, firstName, lastName); | 257 | loadPath, firstName, lastName); |
259 | */ | ||
260 | } | 258 | } |
261 | 259 | ||
262 | /// <summary> | 260 | /// <summary> |
@@ -265,9 +263,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
265 | /// <param name="cmdparams"></param> | 263 | /// <param name="cmdparams"></param> |
266 | protected void HandleSaveInvConsoleCommand(string module, string[] cmdparams) | 264 | protected void HandleSaveInvConsoleCommand(string module, string[] cmdparams) |
267 | { | 265 | { |
268 | return; | ||
269 | |||
270 | /* | ||
271 | if (cmdparams.Length < 5) | 266 | if (cmdparams.Length < 5) |
272 | { | 267 | { |
273 | m_log.Error( | 268 | m_log.Error( |
@@ -275,6 +270,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
275 | return; | 270 | return; |
276 | } | 271 | } |
277 | 272 | ||
273 | m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME."); | ||
274 | |||
278 | string firstName = cmdparams[2]; | 275 | string firstName = cmdparams[2]; |
279 | string lastName = cmdparams[3]; | 276 | string lastName = cmdparams[3]; |
280 | string invPath = cmdparams[4]; | 277 | string invPath = cmdparams[4]; |
@@ -289,7 +286,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
289 | 286 | ||
290 | lock (m_pendingConsoleSaves) | 287 | lock (m_pendingConsoleSaves) |
291 | m_pendingConsoleSaves.Add(id); | 288 | m_pendingConsoleSaves.Add(id); |
292 | */ | ||
293 | } | 289 | } |
294 | 290 | ||
295 | private void SaveInvConsoleCommandCompleted( | 291 | private void SaveInvConsoleCommandCompleted( |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs index ac8b566..9241851 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs | |||
@@ -136,7 +136,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization | |||
136 | } | 136 | } |
137 | } | 137 | } |
138 | 138 | ||
139 | if(scene != null) | 139 | if (scene != null) |
140 | { | 140 | { |
141 | UserProfileData profile = scene.CommsManager.UserService.GetUserProfile(new UUID(userID)); | 141 | UserProfileData profile = scene.CommsManager.UserService.GetUserProfile(new UUID(userID)); |
142 | isAuthorized = IsAuthorizedForRegion(userID, profile.FirstName, profile.SurName, | 142 | isAuthorized = IsAuthorizedForRegion(userID, profile.FirstName, profile.SurName, |
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerClientEventForwarder.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerClientEventForwarder.cs new file mode 100644 index 0000000..70d6de3 --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Land/RegionCombinerClientEventForwarder.cs | |||
@@ -0,0 +1,94 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Region.Framework.Scenes; | ||
32 | |||
33 | namespace OpenSim.Region.CoreModules.World.Land | ||
34 | { | ||
35 | public class RegionCombinerClientEventForwarder | ||
36 | { | ||
37 | private Scene m_rootScene; | ||
38 | private Dictionary<UUID, Scene> m_virtScene = new Dictionary<UUID, Scene>(); | ||
39 | private Dictionary<UUID,RegionCombinerIndividualEventForwarder> m_forwarders = new Dictionary<UUID, | ||
40 | RegionCombinerIndividualEventForwarder>(); | ||
41 | |||
42 | public RegionCombinerClientEventForwarder(RegionConnections rootScene) | ||
43 | { | ||
44 | m_rootScene = rootScene.RegionScene; | ||
45 | } | ||
46 | |||
47 | public void AddSceneToEventForwarding(Scene virtualScene) | ||
48 | { | ||
49 | lock (m_virtScene) | ||
50 | { | ||
51 | if (m_virtScene.ContainsKey(virtualScene.RegionInfo.originRegionID)) | ||
52 | { | ||
53 | m_virtScene[virtualScene.RegionInfo.originRegionID] = virtualScene; | ||
54 | } | ||
55 | else | ||
56 | { | ||
57 | m_virtScene.Add(virtualScene.RegionInfo.originRegionID, virtualScene); | ||
58 | } | ||
59 | } | ||
60 | |||
61 | lock (m_forwarders) | ||
62 | { | ||
63 | // TODO: Fix this to unregister if this happens | ||
64 | if (m_forwarders.ContainsKey(virtualScene.RegionInfo.originRegionID)) | ||
65 | m_forwarders.Remove(virtualScene.RegionInfo.originRegionID); | ||
66 | |||
67 | RegionCombinerIndividualEventForwarder forwarder = | ||
68 | new RegionCombinerIndividualEventForwarder(m_rootScene, virtualScene); | ||
69 | m_forwarders.Add(virtualScene.RegionInfo.originRegionID, forwarder); | ||
70 | |||
71 | virtualScene.EventManager.OnNewClient += forwarder.ClientConnect; | ||
72 | virtualScene.EventManager.OnClientClosed += forwarder.ClientClosed; | ||
73 | } | ||
74 | } | ||
75 | |||
76 | public void RemoveSceneFromEventForwarding (Scene virtualScene) | ||
77 | { | ||
78 | lock (m_forwarders) | ||
79 | { | ||
80 | RegionCombinerIndividualEventForwarder forwarder = m_forwarders[virtualScene.RegionInfo.originRegionID]; | ||
81 | virtualScene.EventManager.OnNewClient -= forwarder.ClientConnect; | ||
82 | virtualScene.EventManager.OnClientClosed -= forwarder.ClientClosed; | ||
83 | m_forwarders.Remove(virtualScene.RegionInfo.originRegionID); | ||
84 | } | ||
85 | lock (m_virtScene) | ||
86 | { | ||
87 | if (m_virtScene.ContainsKey(virtualScene.RegionInfo.originRegionID)) | ||
88 | { | ||
89 | m_virtScene.Remove(virtualScene.RegionInfo.originRegionID); | ||
90 | } | ||
91 | } | ||
92 | } | ||
93 | } | ||
94 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerIndividualEventForwarder.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerIndividualEventForwarder.cs new file mode 100644 index 0000000..65f22b1 --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Land/RegionCombinerIndividualEventForwarder.cs | |||
@@ -0,0 +1,125 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using OpenMetaverse; | ||
30 | using OpenSim.Framework; | ||
31 | using OpenSim.Region.Framework.Scenes; | ||
32 | |||
33 | namespace OpenSim.Region.CoreModules.World.Land | ||
34 | { | ||
35 | public class RegionCombinerIndividualEventForwarder | ||
36 | { | ||
37 | private Scene m_rootScene; | ||
38 | private Scene m_virtScene; | ||
39 | |||
40 | public RegionCombinerIndividualEventForwarder(Scene rootScene, Scene virtScene) | ||
41 | { | ||
42 | m_rootScene = rootScene; | ||
43 | m_virtScene = virtScene; | ||
44 | } | ||
45 | |||
46 | public void ClientConnect(IClientAPI client) | ||
47 | { | ||
48 | m_virtScene.UnSubscribeToClientPrimEvents(client); | ||
49 | m_virtScene.UnSubscribeToClientPrimRezEvents(client); | ||
50 | m_virtScene.UnSubscribeToClientInventoryEvents(client); | ||
51 | m_virtScene.UnSubscribeToClientAttachmentEvents(client); | ||
52 | //m_virtScene.UnSubscribeToClientTeleportEvents(client); | ||
53 | m_virtScene.UnSubscribeToClientScriptEvents(client); | ||
54 | m_virtScene.UnSubscribeToClientGodEvents(client); | ||
55 | m_virtScene.UnSubscribeToClientNetworkEvents(client); | ||
56 | |||
57 | m_rootScene.SubscribeToClientPrimEvents(client); | ||
58 | client.OnAddPrim += LocalAddNewPrim; | ||
59 | client.OnRezObject += LocalRezObject; | ||
60 | m_rootScene.SubscribeToClientInventoryEvents(client); | ||
61 | m_rootScene.SubscribeToClientAttachmentEvents(client); | ||
62 | //m_rootScene.SubscribeToClientTeleportEvents(client); | ||
63 | m_rootScene.SubscribeToClientScriptEvents(client); | ||
64 | m_rootScene.SubscribeToClientGodEvents(client); | ||
65 | m_rootScene.SubscribeToClientNetworkEvents(client); | ||
66 | } | ||
67 | |||
68 | public void ClientClosed(UUID clientid, Scene scene) | ||
69 | { | ||
70 | } | ||
71 | |||
72 | /// <summary> | ||
73 | /// Fixes position based on the region the Rez event came in on | ||
74 | /// </summary> | ||
75 | /// <param name="remoteclient"></param> | ||
76 | /// <param name="itemid"></param> | ||
77 | /// <param name="rayend"></param> | ||
78 | /// <param name="raystart"></param> | ||
79 | /// <param name="raytargetid"></param> | ||
80 | /// <param name="bypassraycast"></param> | ||
81 | /// <param name="rayendisintersection"></param> | ||
82 | /// <param name="rezselected"></param> | ||
83 | /// <param name="removeitem"></param> | ||
84 | /// <param name="fromtaskid"></param> | ||
85 | private void LocalRezObject(IClientAPI remoteclient, UUID itemid, Vector3 rayend, Vector3 raystart, | ||
86 | UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem, | ||
87 | UUID fromtaskid) | ||
88 | { | ||
89 | int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX; | ||
90 | int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY; | ||
91 | rayend.X += differenceX * (int)Constants.RegionSize; | ||
92 | rayend.Y += differenceY * (int)Constants.RegionSize; | ||
93 | raystart.X += differenceX * (int)Constants.RegionSize; | ||
94 | raystart.Y += differenceY * (int)Constants.RegionSize; | ||
95 | |||
96 | m_rootScene.RezObject(remoteclient, itemid, rayend, raystart, raytargetid, bypassraycast, | ||
97 | rayendisintersection, rezselected, removeitem, fromtaskid); | ||
98 | } | ||
99 | /// <summary> | ||
100 | /// Fixes position based on the region the AddPrimShape event came in on | ||
101 | /// </summary> | ||
102 | /// <param name="ownerid"></param> | ||
103 | /// <param name="groupid"></param> | ||
104 | /// <param name="rayend"></param> | ||
105 | /// <param name="rot"></param> | ||
106 | /// <param name="shape"></param> | ||
107 | /// <param name="bypassraycast"></param> | ||
108 | /// <param name="raystart"></param> | ||
109 | /// <param name="raytargetid"></param> | ||
110 | /// <param name="rayendisintersection"></param> | ||
111 | private void LocalAddNewPrim(UUID ownerid, UUID groupid, Vector3 rayend, Quaternion rot, | ||
112 | PrimitiveBaseShape shape, byte bypassraycast, Vector3 raystart, UUID raytargetid, | ||
113 | byte rayendisintersection) | ||
114 | { | ||
115 | int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX; | ||
116 | int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY; | ||
117 | rayend.X += differenceX * (int)Constants.RegionSize; | ||
118 | rayend.Y += differenceY * (int)Constants.RegionSize; | ||
119 | raystart.X += differenceX * (int)Constants.RegionSize; | ||
120 | raystart.Y += differenceY * (int)Constants.RegionSize; | ||
121 | m_rootScene.AddNewPrim(ownerid, groupid, rayend, rot, shape, bypassraycast, raystart, raytargetid, | ||
122 | rayendisintersection); | ||
123 | } | ||
124 | } | ||
125 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerLargeLandChannel.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerLargeLandChannel.cs new file mode 100644 index 0000000..9e46b94 --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Land/RegionCombinerLargeLandChannel.cs | |||
@@ -0,0 +1,163 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Framework.Interfaces; | ||
33 | |||
34 | namespace OpenSim.Region.CoreModules.World.Land | ||
35 | { | ||
36 | public class RegionCombinerLargeLandChannel : ILandChannel | ||
37 | { | ||
38 | // private static readonly ILog m_log = | ||
39 | // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
40 | private RegionData RegData; | ||
41 | private ILandChannel RootRegionLandChannel; | ||
42 | private readonly List<RegionData> RegionConnections; | ||
43 | |||
44 | #region ILandChannel Members | ||
45 | |||
46 | public RegionCombinerLargeLandChannel(RegionData regData, ILandChannel rootRegionLandChannel, | ||
47 | List<RegionData> regionConnections) | ||
48 | { | ||
49 | RegData = regData; | ||
50 | RootRegionLandChannel = rootRegionLandChannel; | ||
51 | RegionConnections = regionConnections; | ||
52 | } | ||
53 | |||
54 | public List<ILandObject> ParcelsNearPoint(Vector3 position) | ||
55 | { | ||
56 | //m_log.DebugFormat("[LANDPARCELNEARPOINT]: {0}>", position); | ||
57 | return RootRegionLandChannel.ParcelsNearPoint(position - RegData.Offset); | ||
58 | } | ||
59 | |||
60 | public List<ILandObject> AllParcels() | ||
61 | { | ||
62 | return RootRegionLandChannel.AllParcels(); | ||
63 | } | ||
64 | |||
65 | public ILandObject GetLandObject(int x, int y) | ||
66 | { | ||
67 | //m_log.DebugFormat("[BIGLANDTESTINT]: <{0},{1}>", x, y); | ||
68 | |||
69 | if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize) | ||
70 | { | ||
71 | return RootRegionLandChannel.GetLandObject(x, y); | ||
72 | } | ||
73 | else | ||
74 | { | ||
75 | int offsetX = (x / (int)Constants.RegionSize); | ||
76 | int offsetY = (y / (int)Constants.RegionSize); | ||
77 | offsetX *= (int)Constants.RegionSize; | ||
78 | offsetY *= (int)Constants.RegionSize; | ||
79 | |||
80 | foreach (RegionData regionData in RegionConnections) | ||
81 | { | ||
82 | if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY) | ||
83 | { | ||
84 | return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY); | ||
85 | } | ||
86 | } | ||
87 | ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene); | ||
88 | obj.landData.Name = "NO LAND"; | ||
89 | return obj; | ||
90 | } | ||
91 | } | ||
92 | |||
93 | public ILandObject GetLandObject(int localID) | ||
94 | { | ||
95 | return RootRegionLandChannel.GetLandObject(localID); | ||
96 | } | ||
97 | |||
98 | public ILandObject GetLandObject(float x, float y) | ||
99 | { | ||
100 | //m_log.DebugFormat("[BIGLANDTESTFLOAT]: <{0},{1}>", x, y); | ||
101 | |||
102 | if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize) | ||
103 | { | ||
104 | return RootRegionLandChannel.GetLandObject(x, y); | ||
105 | } | ||
106 | else | ||
107 | { | ||
108 | int offsetX = (int)(x/(int) Constants.RegionSize); | ||
109 | int offsetY = (int)(y/(int) Constants.RegionSize); | ||
110 | offsetX *= (int) Constants.RegionSize; | ||
111 | offsetY *= (int) Constants.RegionSize; | ||
112 | |||
113 | foreach (RegionData regionData in RegionConnections) | ||
114 | { | ||
115 | if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY) | ||
116 | { | ||
117 | return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY); | ||
118 | } | ||
119 | } | ||
120 | ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene); | ||
121 | obj.landData.Name = "NO LAND"; | ||
122 | return obj; | ||
123 | } | ||
124 | } | ||
125 | |||
126 | public bool IsLandPrimCountTainted() | ||
127 | { | ||
128 | return RootRegionLandChannel.IsLandPrimCountTainted(); | ||
129 | } | ||
130 | |||
131 | public bool IsForcefulBansAllowed() | ||
132 | { | ||
133 | return RootRegionLandChannel.IsForcefulBansAllowed(); | ||
134 | } | ||
135 | |||
136 | public void UpdateLandObject(int localID, LandData data) | ||
137 | { | ||
138 | RootRegionLandChannel.UpdateLandObject(localID, data); | ||
139 | } | ||
140 | |||
141 | public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) | ||
142 | { | ||
143 | RootRegionLandChannel.ReturnObjectsInParcel(localID, returnType, agentIDs, taskIDs, remoteClient); | ||
144 | } | ||
145 | |||
146 | public void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel) | ||
147 | { | ||
148 | RootRegionLandChannel.setParcelObjectMaxOverride(overrideDel); | ||
149 | } | ||
150 | |||
151 | public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel) | ||
152 | { | ||
153 | RootRegionLandChannel.setSimulatorObjectMaxOverride(overrideDel); | ||
154 | } | ||
155 | |||
156 | public void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime) | ||
157 | { | ||
158 | RootRegionLandChannel.SetParcelOtherCleanTime(remoteClient, localID, otherCleanTime); | ||
159 | } | ||
160 | |||
161 | #endregion | ||
162 | } | ||
163 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs index 45e09a3..1436912 100644 --- a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs | |||
@@ -80,9 +80,15 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
80 | if (!enabledYN) | 80 | if (!enabledYN) |
81 | return; | 81 | return; |
82 | 82 | ||
83 | // For testing on a single instance | ||
84 | if (scene.RegionInfo.RegionLocX == 1004 && scene.RegionInfo.RegionLocY == 1000) | ||
85 | return; | ||
86 | // | ||
87 | |||
83 | lock (m_startingScenes) | 88 | lock (m_startingScenes) |
84 | m_startingScenes.Add(scene.RegionInfo.originRegionID, scene); | 89 | m_startingScenes.Add(scene.RegionInfo.originRegionID, scene); |
85 | 90 | ||
91 | // Give each region a standard set of non-infinite borders | ||
86 | Border northBorder = new Border(); | 92 | Border northBorder = new Border(); |
87 | northBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, (int)Constants.RegionSize); //<--- | 93 | northBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, (int)Constants.RegionSize); //<--- |
88 | northBorder.CrossDirection = Cardinals.N; | 94 | northBorder.CrossDirection = Cardinals.N; |
@@ -103,6 +109,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
103 | westBorder.CrossDirection = Cardinals.W; | 109 | westBorder.CrossDirection = Cardinals.W; |
104 | scene.WestBorders[0] = westBorder; | 110 | scene.WestBorders[0] = westBorder; |
105 | 111 | ||
112 | |||
113 | |||
106 | RegionConnections regionConnections = new RegionConnections(); | 114 | RegionConnections regionConnections = new RegionConnections(); |
107 | regionConnections.ConnectedRegions = new List<RegionData>(); | 115 | regionConnections.ConnectedRegions = new List<RegionData>(); |
108 | regionConnections.RegionScene = scene; | 116 | regionConnections.RegionScene = scene; |
@@ -112,6 +120,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
112 | regionConnections.Y = scene.RegionInfo.RegionLocY; | 120 | regionConnections.Y = scene.RegionInfo.RegionLocY; |
113 | regionConnections.XEnd = (int)Constants.RegionSize; | 121 | regionConnections.XEnd = (int)Constants.RegionSize; |
114 | regionConnections.YEnd = (int)Constants.RegionSize; | 122 | regionConnections.YEnd = (int)Constants.RegionSize; |
123 | |||
124 | |||
115 | lock (m_regions) | 125 | lock (m_regions) |
116 | { | 126 | { |
117 | bool connectedYN = false; | 127 | bool connectedYN = false; |
@@ -280,6 +290,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
280 | //xxx | 290 | //xxx |
281 | //xxy | 291 | //xxy |
282 | //xxx | 292 | //xxx |
293 | |||
283 | if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd | 294 | if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd |
284 | >= (regionConnections.X * (int)Constants.RegionSize)) | 295 | >= (regionConnections.X * (int)Constants.RegionSize)) |
285 | && (((int)conn.Y * (int)Constants.RegionSize) | 296 | && (((int)conn.Y * (int)Constants.RegionSize) |
@@ -310,9 +321,13 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
310 | ConnectedRegion.RegionScene = scene; | 321 | ConnectedRegion.RegionScene = scene; |
311 | conn.ConnectedRegions.Add(ConnectedRegion); | 322 | conn.ConnectedRegions.Add(ConnectedRegion); |
312 | 323 | ||
324 | // Inform root region Physics about the extents of this region | ||
313 | conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); | 325 | conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); |
326 | |||
327 | // Inform Child region that it needs to forward it's terrain to the root region | ||
314 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero); | 328 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero); |
315 | 329 | ||
330 | // Extend the borders as appropriate | ||
316 | lock (conn.RegionScene.EastBorders) | 331 | lock (conn.RegionScene.EastBorders) |
317 | conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize; | 332 | conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize; |
318 | 333 | ||
@@ -323,15 +338,24 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
323 | conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize; | 338 | conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize; |
324 | 339 | ||
325 | lock (scene.WestBorders) | 340 | lock (scene.WestBorders) |
326 | scene.WestBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport West | 341 | { |
342 | scene.WestBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport West | ||
327 | 343 | ||
328 | // Reset Terrain.. since terrain normally loads first. | 344 | // Trigger auto teleport to root region |
329 | // | 345 | scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; |
330 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); | 346 | scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; |
331 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); | 347 | } |
332 | 348 | ||
349 | // Reset Terrain.. since terrain loads before we get here, we need to load | ||
350 | // it again so it loads in the root region | ||
351 | |||
352 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); | ||
353 | |||
354 | // Unlock borders | ||
333 | conn.RegionScene.BordersLocked = false; | 355 | conn.RegionScene.BordersLocked = false; |
334 | scene.BordersLocked = false; | 356 | scene.BordersLocked = false; |
357 | |||
358 | // Create a client event forwarder and add this region's events to the root region. | ||
335 | if (conn.ClientEventForwarder != null) | 359 | if (conn.ClientEventForwarder != null) |
336 | conn.ClientEventForwarder.AddSceneToEventForwarding(scene); | 360 | conn.ClientEventForwarder.AddSceneToEventForwarding(scene); |
337 | connectedYN = true; | 361 | connectedYN = true; |
@@ -381,7 +405,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
381 | lock (conn.RegionScene.WestBorders) | 405 | lock (conn.RegionScene.WestBorders) |
382 | conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; | 406 | conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; |
383 | lock (scene.SouthBorders) | 407 | lock (scene.SouthBorders) |
384 | scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south | 408 | { |
409 | scene.SouthBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport south | ||
410 | scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; | ||
411 | scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; | ||
412 | } | ||
385 | 413 | ||
386 | // Reset Terrain.. since terrain normally loads first. | 414 | // Reset Terrain.. since terrain normally loads first. |
387 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); | 415 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); |
@@ -446,8 +474,13 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
446 | conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; | 474 | conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; |
447 | } | 475 | } |
448 | } | 476 | } |
477 | |||
449 | lock (scene.SouthBorders) | 478 | lock (scene.SouthBorders) |
450 | scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south | 479 | { |
480 | scene.SouthBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport south | ||
481 | scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; | ||
482 | scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; | ||
483 | } | ||
451 | 484 | ||
452 | lock (conn.RegionScene.EastBorders) | 485 | lock (conn.RegionScene.EastBorders) |
453 | { | 486 | { |
@@ -463,9 +496,14 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
463 | 496 | ||
464 | } | 497 | } |
465 | } | 498 | } |
466 | 499 | ||
467 | lock (scene.WestBorders) | 500 | lock (scene.WestBorders) |
468 | scene.WestBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport West | 501 | { |
502 | scene.WestBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport West | ||
503 | scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; | ||
504 | scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; | ||
505 | } | ||
506 | |||
469 | /* | 507 | /* |
470 | else | 508 | else |
471 | { | 509 | { |
@@ -495,17 +533,21 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
495 | } | 533 | } |
496 | } | 534 | } |
497 | 535 | ||
536 | // If !connectYN means that this region is a root region | ||
498 | if (!connectedYN) | 537 | if (!connectedYN) |
499 | { | 538 | { |
500 | RegionData rdata = new RegionData(); | 539 | RegionData rdata = new RegionData(); |
501 | rdata.Offset = Vector3.Zero; | 540 | rdata.Offset = Vector3.Zero; |
502 | rdata.RegionId = scene.RegionInfo.originRegionID; | 541 | rdata.RegionId = scene.RegionInfo.originRegionID; |
503 | rdata.RegionScene = scene; | 542 | rdata.RegionScene = scene; |
543 | // save it's land channel | ||
504 | regionConnections.RegionLandChannel = scene.LandChannel; | 544 | regionConnections.RegionLandChannel = scene.LandChannel; |
505 | 545 | ||
546 | // Substitue our landchannel | ||
506 | RegionCombinerLargeLandChannel lnd = new RegionCombinerLargeLandChannel(rdata, scene.LandChannel, | 547 | RegionCombinerLargeLandChannel lnd = new RegionCombinerLargeLandChannel(rdata, scene.LandChannel, |
507 | regionConnections.ConnectedRegions); | 548 | regionConnections.ConnectedRegions); |
508 | scene.LandChannel = lnd; | 549 | scene.LandChannel = lnd; |
550 | // Forward the permissions modules of each of the connected regions to the root region | ||
509 | lock (m_regions) | 551 | lock (m_regions) |
510 | { | 552 | { |
511 | foreach (RegionData r in regionConnections.ConnectedRegions) | 553 | foreach (RegionData r in regionConnections.ConnectedRegions) |
@@ -513,12 +555,17 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
513 | ForwardPermissionRequests(regionConnections, r.RegionScene); | 555 | ForwardPermissionRequests(regionConnections, r.RegionScene); |
514 | } | 556 | } |
515 | } | 557 | } |
516 | 558 | // Create the root region's Client Event Forwarder | |
517 | regionConnections.ClientEventForwarder = new RegionCombinerClientEventForwarder(regionConnections); | 559 | regionConnections.ClientEventForwarder = new RegionCombinerClientEventForwarder(regionConnections); |
560 | |||
561 | // Sets up the CoarseLocationUpdate forwarder for this root region | ||
518 | scene.EventManager.OnNewPresence += SetCourseLocationDelegate; | 562 | scene.EventManager.OnNewPresence += SetCourseLocationDelegate; |
563 | |||
564 | // Adds this root region to a dictionary of regions that are connectable | ||
519 | m_regions.Add(scene.RegionInfo.originRegionID, regionConnections); | 565 | m_regions.Add(scene.RegionInfo.originRegionID, regionConnections); |
520 | } | 566 | } |
521 | } | 567 | } |
568 | // Set up infinite borders around the entire AABB of the combined ConnectedRegions | ||
522 | AdjustLargeRegionBounds(); | 569 | AdjustLargeRegionBounds(); |
523 | } | 570 | } |
524 | 571 | ||
@@ -646,6 +693,13 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
646 | } | 693 | } |
647 | } | 694 | } |
648 | 695 | ||
696 | /// <summary> | ||
697 | /// Locates a the Client of a particular region in an Array of RegionData based on offset | ||
698 | /// </summary> | ||
699 | /// <param name="offset"></param> | ||
700 | /// <param name="uUID"></param> | ||
701 | /// <param name="rdata"></param> | ||
702 | /// <returns>IClientAPI or null</returns> | ||
649 | private IClientAPI LocateUsersChildAgentIClientAPI(Vector2 offset, UUID uUID, RegionData[] rdata) | 703 | private IClientAPI LocateUsersChildAgentIClientAPI(Vector2 offset, UUID uUID, RegionData[] rdata) |
650 | { | 704 | { |
651 | IClientAPI returnclient = null; | 705 | IClientAPI returnclient = null; |
@@ -664,6 +718,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
664 | { | 718 | { |
665 | } | 719 | } |
666 | 720 | ||
721 | /// <summary> | ||
722 | /// TODO: | ||
723 | /// </summary> | ||
724 | /// <param name="rdata"></param> | ||
667 | public void UnCombineRegion(RegionData rdata) | 725 | public void UnCombineRegion(RegionData rdata) |
668 | { | 726 | { |
669 | lock (m_regions) | 727 | lock (m_regions) |
@@ -706,7 +764,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
706 | lock (rconn.RegionScene.NorthBorders) | 764 | lock (rconn.RegionScene.NorthBorders) |
707 | { | 765 | { |
708 | Border northBorder = null; | 766 | Border northBorder = null; |
709 | 767 | // If we don't already have an infinite border, create one. | |
710 | if (!TryGetInfiniteBorder(rconn.RegionScene.NorthBorders, out northBorder)) | 768 | if (!TryGetInfiniteBorder(rconn.RegionScene.NorthBorders, out northBorder)) |
711 | { | 769 | { |
712 | northBorder = new Border(); | 770 | northBorder = new Border(); |
@@ -721,6 +779,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
721 | lock (rconn.RegionScene.SouthBorders) | 779 | lock (rconn.RegionScene.SouthBorders) |
722 | { | 780 | { |
723 | Border southBorder = null; | 781 | Border southBorder = null; |
782 | // If we don't already have an infinite border, create one. | ||
724 | if (!TryGetInfiniteBorder(rconn.RegionScene.SouthBorders, out southBorder)) | 783 | if (!TryGetInfiniteBorder(rconn.RegionScene.SouthBorders, out southBorder)) |
725 | { | 784 | { |
726 | southBorder = new Border(); | 785 | southBorder = new Border(); |
@@ -733,6 +792,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
733 | lock (rconn.RegionScene.EastBorders) | 792 | lock (rconn.RegionScene.EastBorders) |
734 | { | 793 | { |
735 | Border eastBorder = null; | 794 | Border eastBorder = null; |
795 | // If we don't already have an infinite border, create one. | ||
736 | if (!TryGetInfiniteBorder(rconn.RegionScene.EastBorders, out eastBorder)) | 796 | if (!TryGetInfiniteBorder(rconn.RegionScene.EastBorders, out eastBorder)) |
737 | { | 797 | { |
738 | eastBorder = new Border(); | 798 | eastBorder = new Border(); |
@@ -746,6 +806,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
746 | lock (rconn.RegionScene.WestBorders) | 806 | lock (rconn.RegionScene.WestBorders) |
747 | { | 807 | { |
748 | Border westBorder = null; | 808 | Border westBorder = null; |
809 | // If we don't already have an infinite border, create one. | ||
749 | if (!TryGetInfiniteBorder(rconn.RegionScene.WestBorders, out westBorder)) | 810 | if (!TryGetInfiniteBorder(rconn.RegionScene.WestBorders, out westBorder)) |
750 | { | 811 | { |
751 | westBorder = new Border(); | 812 | westBorder = new Border(); |
@@ -761,6 +822,12 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
761 | } | 822 | } |
762 | } | 823 | } |
763 | 824 | ||
825 | /// <summary> | ||
826 | /// Try and get an Infinite border out of a listT of borders | ||
827 | /// </summary> | ||
828 | /// <param name="borders"></param> | ||
829 | /// <param name="oborder"></param> | ||
830 | /// <returns></returns> | ||
764 | public static bool TryGetInfiniteBorder(List<Border> borders, out Border oborder) | 831 | public static bool TryGetInfiniteBorder(List<Border> borders, out Border oborder) |
765 | { | 832 | { |
766 | // Warning! Should be locked before getting here! | 833 | // Warning! Should be locked before getting here! |
@@ -844,532 +911,4 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
844 | VirtualRegion.Permissions.OnUseObjectReturn += BigRegion.PermissionModule.CanUseObjectReturn; //NOT YET IMPLEMENTED | 911 | VirtualRegion.Permissions.OnUseObjectReturn += BigRegion.PermissionModule.CanUseObjectReturn; //NOT YET IMPLEMENTED |
845 | } | 912 | } |
846 | } | 913 | } |
847 | |||
848 | public class RegionConnections | ||
849 | { | ||
850 | public UUID RegionId; | ||
851 | public Scene RegionScene; | ||
852 | public ILandChannel RegionLandChannel; | ||
853 | public uint X; | ||
854 | public uint Y; | ||
855 | public int XEnd; | ||
856 | public int YEnd; | ||
857 | public List<RegionData> ConnectedRegions; | ||
858 | public RegionCombinerPermissionModule PermissionModule; | ||
859 | public RegionCombinerClientEventForwarder ClientEventForwarder; | ||
860 | public void UpdateExtents(Vector3 extents) | ||
861 | { | ||
862 | XEnd = (int)extents.X; | ||
863 | YEnd = (int)extents.Y; | ||
864 | } | ||
865 | } | ||
866 | |||
867 | public class RegionData | ||
868 | { | ||
869 | public UUID RegionId; | ||
870 | public Scene RegionScene; | ||
871 | public Vector3 Offset; | ||
872 | } | ||
873 | |||
874 | struct RegionCourseLocationStruct | ||
875 | { | ||
876 | public List<Vector3> Locations; | ||
877 | public List<UUID> Uuids; | ||
878 | public IClientAPI UserAPI; | ||
879 | public Vector2 Offset; | ||
880 | } | ||
881 | |||
882 | public class RegionCombinerLargeLandChannel : ILandChannel | ||
883 | { | ||
884 | // private static readonly ILog m_log = | ||
885 | // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
886 | private RegionData RegData; | ||
887 | private ILandChannel RootRegionLandChannel; | ||
888 | private readonly List<RegionData> RegionConnections; | ||
889 | |||
890 | #region ILandChannel Members | ||
891 | |||
892 | public RegionCombinerLargeLandChannel(RegionData regData, ILandChannel rootRegionLandChannel, | ||
893 | List<RegionData> regionConnections) | ||
894 | { | ||
895 | RegData = regData; | ||
896 | RootRegionLandChannel = rootRegionLandChannel; | ||
897 | RegionConnections = regionConnections; | ||
898 | } | ||
899 | |||
900 | public List<ILandObject> ParcelsNearPoint(Vector3 position) | ||
901 | { | ||
902 | //m_log.DebugFormat("[LANDPARCELNEARPOINT]: {0}>", position); | ||
903 | return RootRegionLandChannel.ParcelsNearPoint(position - RegData.Offset); | ||
904 | } | ||
905 | |||
906 | public List<ILandObject> AllParcels() | ||
907 | { | ||
908 | return RootRegionLandChannel.AllParcels(); | ||
909 | } | ||
910 | |||
911 | public ILandObject GetLandObject(int x, int y) | ||
912 | { | ||
913 | //m_log.DebugFormat("[BIGLANDTESTINT]: <{0},{1}>", x, y); | ||
914 | |||
915 | if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize) | ||
916 | { | ||
917 | return RootRegionLandChannel.GetLandObject(x, y); | ||
918 | } | ||
919 | else | ||
920 | { | ||
921 | int offsetX = (x / (int)Constants.RegionSize); | ||
922 | int offsetY = (y / (int)Constants.RegionSize); | ||
923 | offsetX *= (int)Constants.RegionSize; | ||
924 | offsetY *= (int)Constants.RegionSize; | ||
925 | |||
926 | foreach (RegionData regionData in RegionConnections) | ||
927 | { | ||
928 | if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY) | ||
929 | { | ||
930 | return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY); | ||
931 | } | ||
932 | } | ||
933 | ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene); | ||
934 | obj.landData.Name = "NO LAND"; | ||
935 | return obj; | ||
936 | } | ||
937 | } | ||
938 | |||
939 | public ILandObject GetLandObject(int localID) | ||
940 | { | ||
941 | return RootRegionLandChannel.GetLandObject(localID); | ||
942 | } | ||
943 | |||
944 | public ILandObject GetLandObject(float x, float y) | ||
945 | { | ||
946 | //m_log.DebugFormat("[BIGLANDTESTFLOAT]: <{0},{1}>", x, y); | ||
947 | |||
948 | if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize) | ||
949 | { | ||
950 | return RootRegionLandChannel.GetLandObject(x, y); | ||
951 | } | ||
952 | else | ||
953 | { | ||
954 | int offsetX = (int)(x/(int) Constants.RegionSize); | ||
955 | int offsetY = (int)(y/(int) Constants.RegionSize); | ||
956 | offsetX *= (int) Constants.RegionSize; | ||
957 | offsetY *= (int) Constants.RegionSize; | ||
958 | |||
959 | foreach (RegionData regionData in RegionConnections) | ||
960 | { | ||
961 | if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY) | ||
962 | { | ||
963 | return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY); | ||
964 | } | ||
965 | } | ||
966 | ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene); | ||
967 | obj.landData.Name = "NO LAND"; | ||
968 | return obj; | ||
969 | } | ||
970 | } | ||
971 | |||
972 | public bool IsLandPrimCountTainted() | ||
973 | { | ||
974 | return RootRegionLandChannel.IsLandPrimCountTainted(); | ||
975 | } | ||
976 | |||
977 | public bool IsForcefulBansAllowed() | ||
978 | { | ||
979 | return RootRegionLandChannel.IsForcefulBansAllowed(); | ||
980 | } | ||
981 | |||
982 | public void UpdateLandObject(int localID, LandData data) | ||
983 | { | ||
984 | RootRegionLandChannel.UpdateLandObject(localID, data); | ||
985 | } | ||
986 | |||
987 | public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) | ||
988 | { | ||
989 | RootRegionLandChannel.ReturnObjectsInParcel(localID, returnType, agentIDs, taskIDs, remoteClient); | ||
990 | } | ||
991 | |||
992 | public void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel) | ||
993 | { | ||
994 | RootRegionLandChannel.setParcelObjectMaxOverride(overrideDel); | ||
995 | } | ||
996 | |||
997 | public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel) | ||
998 | { | ||
999 | RootRegionLandChannel.setSimulatorObjectMaxOverride(overrideDel); | ||
1000 | } | ||
1001 | |||
1002 | public void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime) | ||
1003 | { | ||
1004 | RootRegionLandChannel.SetParcelOtherCleanTime(remoteClient, localID, otherCleanTime); | ||
1005 | } | ||
1006 | |||
1007 | #endregion | ||
1008 | } | ||
1009 | |||
1010 | public class RegionCombinerPermissionModule | ||
1011 | { | ||
1012 | private Scene m_rootScene; | ||
1013 | |||
1014 | public RegionCombinerPermissionModule(Scene RootScene) | ||
1015 | { | ||
1016 | m_rootScene = RootScene; | ||
1017 | } | ||
1018 | |||
1019 | #region Permission Override | ||
1020 | |||
1021 | public bool BypassPermissions() | ||
1022 | { | ||
1023 | return m_rootScene.Permissions.BypassPermissions(); | ||
1024 | } | ||
1025 | |||
1026 | public void SetBypassPermissions(bool value) | ||
1027 | { | ||
1028 | m_rootScene.Permissions.SetBypassPermissions(value); | ||
1029 | } | ||
1030 | |||
1031 | public bool PropagatePermissions() | ||
1032 | { | ||
1033 | return m_rootScene.Permissions.PropagatePermissions(); | ||
1034 | } | ||
1035 | |||
1036 | public uint GenerateClientFlags(UUID userid, UUID objectidid) | ||
1037 | { | ||
1038 | return m_rootScene.Permissions.GenerateClientFlags(userid,objectidid); | ||
1039 | } | ||
1040 | |||
1041 | public bool CanAbandonParcel(UUID user, ILandObject parcel, Scene scene) | ||
1042 | { | ||
1043 | return m_rootScene.Permissions.CanAbandonParcel(user,parcel); | ||
1044 | } | ||
1045 | |||
1046 | public bool CanReclaimParcel(UUID user, ILandObject parcel, Scene scene) | ||
1047 | { | ||
1048 | return m_rootScene.Permissions.CanReclaimParcel(user, parcel); | ||
1049 | } | ||
1050 | |||
1051 | public bool CanDeedParcel(UUID user, ILandObject parcel, Scene scene) | ||
1052 | { | ||
1053 | return m_rootScene.Permissions.CanDeedParcel(user, parcel); | ||
1054 | } | ||
1055 | |||
1056 | public bool CanDeedObject(UUID user, UUID @group, Scene scene) | ||
1057 | { | ||
1058 | return m_rootScene.Permissions.CanDeedObject(user,@group); | ||
1059 | } | ||
1060 | |||
1061 | public bool IsGod(UUID user, Scene requestfromscene) | ||
1062 | { | ||
1063 | return m_rootScene.Permissions.IsGod(user); | ||
1064 | } | ||
1065 | |||
1066 | public bool CanDuplicateObject(int objectcount, UUID objectid, UUID owner, Scene scene, Vector3 objectposition) | ||
1067 | { | ||
1068 | return m_rootScene.Permissions.CanDuplicateObject(objectcount, objectid, owner, objectposition); | ||
1069 | } | ||
1070 | |||
1071 | public bool CanDeleteObject(UUID objectid, UUID deleter, Scene scene) | ||
1072 | { | ||
1073 | return m_rootScene.Permissions.CanDeleteObject(objectid, deleter); | ||
1074 | } | ||
1075 | |||
1076 | public bool CanEditObject(UUID objectid, UUID editorid, Scene scene) | ||
1077 | { | ||
1078 | return m_rootScene.Permissions.CanEditObject(objectid, editorid); | ||
1079 | } | ||
1080 | |||
1081 | public bool CanEditParcel(UUID user, ILandObject parcel, Scene scene) | ||
1082 | { | ||
1083 | return m_rootScene.Permissions.CanEditParcel(user, parcel); | ||
1084 | } | ||
1085 | |||
1086 | public bool CanInstantMessage(UUID user, UUID target, Scene startscene) | ||
1087 | { | ||
1088 | return m_rootScene.Permissions.CanInstantMessage(user, target); | ||
1089 | } | ||
1090 | |||
1091 | public bool CanInventoryTransfer(UUID user, UUID target, Scene startscene) | ||
1092 | { | ||
1093 | return m_rootScene.Permissions.CanInventoryTransfer(user, target); | ||
1094 | } | ||
1095 | |||
1096 | public bool CanIssueEstateCommand(UUID user, Scene requestfromscene, bool ownercommand) | ||
1097 | { | ||
1098 | return m_rootScene.Permissions.CanIssueEstateCommand(user, ownercommand); | ||
1099 | } | ||
1100 | |||
1101 | public bool CanMoveObject(UUID objectid, UUID moverid, Scene scene) | ||
1102 | { | ||
1103 | return m_rootScene.Permissions.CanMoveObject(objectid, moverid); | ||
1104 | } | ||
1105 | |||
1106 | public bool CanObjectEntry(UUID objectid, bool enteringregion, Vector3 newpoint, Scene scene) | ||
1107 | { | ||
1108 | return m_rootScene.Permissions.CanObjectEntry(objectid, enteringregion, newpoint); | ||
1109 | } | ||
1110 | |||
1111 | public bool CanReturnObject(UUID objectid, UUID returnerid, Scene scene) | ||
1112 | { | ||
1113 | return m_rootScene.Permissions.CanReturnObject(objectid, returnerid); | ||
1114 | } | ||
1115 | |||
1116 | public bool CanRezObject(int objectcount, UUID owner, Vector3 objectposition, Scene scene) | ||
1117 | { | ||
1118 | return m_rootScene.Permissions.CanRezObject(objectcount, owner, objectposition); | ||
1119 | } | ||
1120 | |||
1121 | public bool CanRunConsoleCommand(UUID user, Scene requestfromscene) | ||
1122 | { | ||
1123 | return m_rootScene.Permissions.CanRunConsoleCommand(user); | ||
1124 | } | ||
1125 | |||
1126 | public bool CanRunScript(UUID script, UUID objectid, UUID user, Scene scene) | ||
1127 | { | ||
1128 | return m_rootScene.Permissions.CanRunScript(script, objectid, user); | ||
1129 | } | ||
1130 | |||
1131 | public bool CanCompileScript(UUID owneruuid, int scripttype, Scene scene) | ||
1132 | { | ||
1133 | return m_rootScene.Permissions.CanCompileScript(owneruuid, scripttype); | ||
1134 | } | ||
1135 | |||
1136 | public bool CanSellParcel(UUID user, ILandObject parcel, Scene scene) | ||
1137 | { | ||
1138 | return m_rootScene.Permissions.CanSellParcel(user, parcel); | ||
1139 | } | ||
1140 | |||
1141 | public bool CanTakeObject(UUID objectid, UUID stealer, Scene scene) | ||
1142 | { | ||
1143 | return m_rootScene.Permissions.CanTakeObject(objectid, stealer); | ||
1144 | } | ||
1145 | |||
1146 | public bool CanTakeCopyObject(UUID objectid, UUID userid, Scene inscene) | ||
1147 | { | ||
1148 | return m_rootScene.Permissions.CanTakeObject(objectid, userid); | ||
1149 | } | ||
1150 | |||
1151 | public bool CanTerraformLand(UUID user, Vector3 position, Scene requestfromscene) | ||
1152 | { | ||
1153 | return m_rootScene.Permissions.CanTerraformLand(user, position); | ||
1154 | } | ||
1155 | |||
1156 | public bool CanLinkObject(UUID user, UUID objectid) | ||
1157 | { | ||
1158 | return m_rootScene.Permissions.CanLinkObject(user, objectid); | ||
1159 | } | ||
1160 | |||
1161 | public bool CanDelinkObject(UUID user, UUID objectid) | ||
1162 | { | ||
1163 | return m_rootScene.Permissions.CanDelinkObject(user, objectid); | ||
1164 | } | ||
1165 | |||
1166 | public bool CanBuyLand(UUID user, ILandObject parcel, Scene scene) | ||
1167 | { | ||
1168 | return m_rootScene.Permissions.CanBuyLand(user, parcel); | ||
1169 | } | ||
1170 | |||
1171 | public bool CanViewNotecard(UUID script, UUID objectid, UUID user, Scene scene) | ||
1172 | { | ||
1173 | return m_rootScene.Permissions.CanViewNotecard(script, objectid, user); | ||
1174 | } | ||
1175 | |||
1176 | public bool CanViewScript(UUID script, UUID objectid, UUID user, Scene scene) | ||
1177 | { | ||
1178 | return m_rootScene.Permissions.CanViewScript(script, objectid, user); | ||
1179 | } | ||
1180 | |||
1181 | public bool CanEditNotecard(UUID notecard, UUID objectid, UUID user, Scene scene) | ||
1182 | { | ||
1183 | return m_rootScene.Permissions.CanEditNotecard(notecard, objectid, user); | ||
1184 | } | ||
1185 | |||
1186 | public bool CanEditScript(UUID script, UUID objectid, UUID user, Scene scene) | ||
1187 | { | ||
1188 | return m_rootScene.Permissions.CanEditScript(script, objectid, user); | ||
1189 | } | ||
1190 | |||
1191 | public bool CanCreateObjectInventory(int invtype, UUID objectid, UUID userid) | ||
1192 | { | ||
1193 | return m_rootScene.Permissions.CanCreateObjectInventory(invtype, objectid, userid); | ||
1194 | } | ||
1195 | |||
1196 | public bool CanEditObjectInventory(UUID objectid, UUID editorid, Scene scene) | ||
1197 | { | ||
1198 | return m_rootScene.Permissions.CanEditObjectInventory(objectid, editorid); | ||
1199 | } | ||
1200 | |||
1201 | public bool CanCopyObjectInventory(UUID itemid, UUID objectid, UUID userid) | ||
1202 | { | ||
1203 | return m_rootScene.Permissions.CanCopyObjectInventory(itemid, objectid, userid); | ||
1204 | } | ||
1205 | |||
1206 | public bool CanDeleteObjectInventory(UUID itemid, UUID objectid, UUID userid) | ||
1207 | { | ||
1208 | return m_rootScene.Permissions.CanDeleteObjectInventory(itemid, objectid, userid); | ||
1209 | } | ||
1210 | |||
1211 | public bool CanResetScript(UUID prim, UUID script, UUID user, Scene scene) | ||
1212 | { | ||
1213 | return m_rootScene.Permissions.CanResetScript(prim, script, user); | ||
1214 | } | ||
1215 | |||
1216 | public bool CanCreateUserInventory(int invtype, UUID userid) | ||
1217 | { | ||
1218 | return m_rootScene.Permissions.CanCreateUserInventory(invtype, userid); | ||
1219 | } | ||
1220 | |||
1221 | public bool CanCopyUserInventory(UUID itemid, UUID userid) | ||
1222 | { | ||
1223 | return m_rootScene.Permissions.CanCopyUserInventory(itemid, userid); | ||
1224 | } | ||
1225 | |||
1226 | public bool CanEditUserInventory(UUID itemid, UUID userid) | ||
1227 | { | ||
1228 | return m_rootScene.Permissions.CanEditUserInventory(itemid, userid); | ||
1229 | } | ||
1230 | |||
1231 | public bool CanDeleteUserInventory(UUID itemid, UUID userid) | ||
1232 | { | ||
1233 | return m_rootScene.Permissions.CanDeleteUserInventory(itemid, userid); | ||
1234 | } | ||
1235 | |||
1236 | public bool CanTeleport(UUID userid, Scene scene) | ||
1237 | { | ||
1238 | return m_rootScene.Permissions.CanTeleport(userid); | ||
1239 | } | ||
1240 | |||
1241 | public bool CanUseObjectReturn(ILandObject landdata, uint type, IClientAPI client, List<SceneObjectGroup> retlist, Scene scene) | ||
1242 | { | ||
1243 | return m_rootScene.Permissions.CanUseObjectReturn(landdata, type, client, retlist); | ||
1244 | } | ||
1245 | |||
1246 | #endregion | ||
1247 | } | ||
1248 | |||
1249 | public class RegionCombinerClientEventForwarder | ||
1250 | { | ||
1251 | private Scene m_rootScene; | ||
1252 | private Dictionary<UUID, Scene> m_virtScene = new Dictionary<UUID, Scene>(); | ||
1253 | private Dictionary<UUID,RegionCombinerModuleIndividualForwarder> m_forwarders = new Dictionary<UUID, | ||
1254 | RegionCombinerModuleIndividualForwarder>(); | ||
1255 | |||
1256 | public RegionCombinerClientEventForwarder(RegionConnections rootScene) | ||
1257 | { | ||
1258 | m_rootScene = rootScene.RegionScene; | ||
1259 | } | ||
1260 | |||
1261 | public void AddSceneToEventForwarding(Scene virtualScene) | ||
1262 | { | ||
1263 | lock (m_virtScene) | ||
1264 | { | ||
1265 | if (m_virtScene.ContainsKey(virtualScene.RegionInfo.originRegionID)) | ||
1266 | { | ||
1267 | m_virtScene[virtualScene.RegionInfo.originRegionID] = virtualScene; | ||
1268 | } | ||
1269 | else | ||
1270 | { | ||
1271 | m_virtScene.Add(virtualScene.RegionInfo.originRegionID, virtualScene); | ||
1272 | } | ||
1273 | } | ||
1274 | |||
1275 | lock (m_forwarders) | ||
1276 | { | ||
1277 | // TODO: Fix this to unregister if this happens | ||
1278 | if (m_forwarders.ContainsKey(virtualScene.RegionInfo.originRegionID)) | ||
1279 | m_forwarders.Remove(virtualScene.RegionInfo.originRegionID); | ||
1280 | |||
1281 | RegionCombinerModuleIndividualForwarder forwarder = | ||
1282 | new RegionCombinerModuleIndividualForwarder(m_rootScene, virtualScene); | ||
1283 | m_forwarders.Add(virtualScene.RegionInfo.originRegionID, forwarder); | ||
1284 | |||
1285 | virtualScene.EventManager.OnNewClient += forwarder.ClientConnect; | ||
1286 | virtualScene.EventManager.OnClientClosed += forwarder.ClientClosed; | ||
1287 | } | ||
1288 | } | ||
1289 | |||
1290 | public void RemoveSceneFromEventForwarding (Scene virtualScene) | ||
1291 | { | ||
1292 | lock (m_forwarders) | ||
1293 | { | ||
1294 | RegionCombinerModuleIndividualForwarder forwarder = m_forwarders[virtualScene.RegionInfo.originRegionID]; | ||
1295 | virtualScene.EventManager.OnNewClient -= forwarder.ClientConnect; | ||
1296 | virtualScene.EventManager.OnClientClosed -= forwarder.ClientClosed; | ||
1297 | m_forwarders.Remove(virtualScene.RegionInfo.originRegionID); | ||
1298 | } | ||
1299 | lock (m_virtScene) | ||
1300 | { | ||
1301 | if (m_virtScene.ContainsKey(virtualScene.RegionInfo.originRegionID)) | ||
1302 | { | ||
1303 | m_virtScene.Remove(virtualScene.RegionInfo.originRegionID); | ||
1304 | } | ||
1305 | } | ||
1306 | } | ||
1307 | } | ||
1308 | |||
1309 | public class RegionCombinerModuleIndividualForwarder | ||
1310 | { | ||
1311 | private Scene m_rootScene; | ||
1312 | private Scene m_virtScene; | ||
1313 | |||
1314 | public RegionCombinerModuleIndividualForwarder(Scene rootScene, Scene virtScene) | ||
1315 | { | ||
1316 | m_rootScene = rootScene; | ||
1317 | m_virtScene = virtScene; | ||
1318 | } | ||
1319 | |||
1320 | public void ClientConnect(IClientAPI client) | ||
1321 | { | ||
1322 | m_virtScene.UnSubscribeToClientPrimEvents(client); | ||
1323 | m_virtScene.UnSubscribeToClientPrimRezEvents(client); | ||
1324 | m_virtScene.UnSubscribeToClientInventoryEvents(client); | ||
1325 | m_virtScene.UnSubscribeToClientAttachmentEvents(client); | ||
1326 | m_virtScene.UnSubscribeToClientTeleportEvents(client); | ||
1327 | m_virtScene.UnSubscribeToClientScriptEvents(client); | ||
1328 | m_virtScene.UnSubscribeToClientGodEvents(client); | ||
1329 | m_virtScene.UnSubscribeToClientNetworkEvents(client); | ||
1330 | |||
1331 | m_rootScene.SubscribeToClientPrimEvents(client); | ||
1332 | client.OnAddPrim += LocalAddNewPrim; | ||
1333 | client.OnRezObject += LocalRezObject; | ||
1334 | m_rootScene.SubscribeToClientInventoryEvents(client); | ||
1335 | m_rootScene.SubscribeToClientAttachmentEvents(client); | ||
1336 | m_rootScene.SubscribeToClientTeleportEvents(client); | ||
1337 | m_rootScene.SubscribeToClientScriptEvents(client); | ||
1338 | m_rootScene.SubscribeToClientGodEvents(client); | ||
1339 | m_rootScene.SubscribeToClientNetworkEvents(client); | ||
1340 | } | ||
1341 | |||
1342 | public void ClientClosed(UUID clientid, Scene scene) | ||
1343 | { | ||
1344 | } | ||
1345 | |||
1346 | private void LocalRezObject(IClientAPI remoteclient, UUID itemid, Vector3 rayend, Vector3 raystart, | ||
1347 | UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem, | ||
1348 | UUID fromtaskid) | ||
1349 | { | ||
1350 | int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX; | ||
1351 | int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY; | ||
1352 | rayend.X += differenceX * (int)Constants.RegionSize; | ||
1353 | rayend.Y += differenceY * (int)Constants.RegionSize; | ||
1354 | raystart.X += differenceX * (int)Constants.RegionSize; | ||
1355 | raystart.Y += differenceY * (int)Constants.RegionSize; | ||
1356 | |||
1357 | m_rootScene.RezObject(remoteclient, itemid, rayend, raystart, raytargetid, bypassraycast, | ||
1358 | rayendisintersection, rezselected, removeitem, fromtaskid); | ||
1359 | } | ||
1360 | |||
1361 | private void LocalAddNewPrim(UUID ownerid, UUID groupid, Vector3 rayend, Quaternion rot, | ||
1362 | PrimitiveBaseShape shape, byte bypassraycast, Vector3 raystart, UUID raytargetid, | ||
1363 | byte rayendisintersection) | ||
1364 | { | ||
1365 | int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX; | ||
1366 | int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY; | ||
1367 | rayend.X += differenceX * (int)Constants.RegionSize; | ||
1368 | rayend.Y += differenceY * (int)Constants.RegionSize; | ||
1369 | raystart.X += differenceX * (int)Constants.RegionSize; | ||
1370 | raystart.Y += differenceY * (int)Constants.RegionSize; | ||
1371 | m_rootScene.AddNewPrim(ownerid, groupid, rayend, rot, shape, bypassraycast, raystart, raytargetid, | ||
1372 | rayendisintersection); | ||
1373 | } | ||
1374 | } | ||
1375 | } | 914 | } |
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerPermissionModule.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerPermissionModule.cs new file mode 100644 index 0000000..76ca5e3 --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Land/RegionCombinerPermissionModule.cs | |||
@@ -0,0 +1,275 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Framework.Interfaces; | ||
33 | using OpenSim.Region.Framework.Scenes; | ||
34 | |||
35 | namespace OpenSim.Region.CoreModules.World.Land | ||
36 | { | ||
37 | public class RegionCombinerPermissionModule | ||
38 | { | ||
39 | private Scene m_rootScene; | ||
40 | |||
41 | public RegionCombinerPermissionModule(Scene RootScene) | ||
42 | { | ||
43 | m_rootScene = RootScene; | ||
44 | } | ||
45 | |||
46 | #region Permission Override | ||
47 | |||
48 | public bool BypassPermissions() | ||
49 | { | ||
50 | return m_rootScene.Permissions.BypassPermissions(); | ||
51 | } | ||
52 | |||
53 | public void SetBypassPermissions(bool value) | ||
54 | { | ||
55 | m_rootScene.Permissions.SetBypassPermissions(value); | ||
56 | } | ||
57 | |||
58 | public bool PropagatePermissions() | ||
59 | { | ||
60 | return m_rootScene.Permissions.PropagatePermissions(); | ||
61 | } | ||
62 | |||
63 | public uint GenerateClientFlags(UUID userid, UUID objectidid) | ||
64 | { | ||
65 | return m_rootScene.Permissions.GenerateClientFlags(userid,objectidid); | ||
66 | } | ||
67 | |||
68 | public bool CanAbandonParcel(UUID user, ILandObject parcel, Scene scene) | ||
69 | { | ||
70 | return m_rootScene.Permissions.CanAbandonParcel(user,parcel); | ||
71 | } | ||
72 | |||
73 | public bool CanReclaimParcel(UUID user, ILandObject parcel, Scene scene) | ||
74 | { | ||
75 | return m_rootScene.Permissions.CanReclaimParcel(user, parcel); | ||
76 | } | ||
77 | |||
78 | public bool CanDeedParcel(UUID user, ILandObject parcel, Scene scene) | ||
79 | { | ||
80 | return m_rootScene.Permissions.CanDeedParcel(user, parcel); | ||
81 | } | ||
82 | |||
83 | public bool CanDeedObject(UUID user, UUID @group, Scene scene) | ||
84 | { | ||
85 | return m_rootScene.Permissions.CanDeedObject(user,@group); | ||
86 | } | ||
87 | |||
88 | public bool IsGod(UUID user, Scene requestfromscene) | ||
89 | { | ||
90 | return m_rootScene.Permissions.IsGod(user); | ||
91 | } | ||
92 | |||
93 | public bool CanDuplicateObject(int objectcount, UUID objectid, UUID owner, Scene scene, Vector3 objectposition) | ||
94 | { | ||
95 | return m_rootScene.Permissions.CanDuplicateObject(objectcount, objectid, owner, objectposition); | ||
96 | } | ||
97 | |||
98 | public bool CanDeleteObject(UUID objectid, UUID deleter, Scene scene) | ||
99 | { | ||
100 | return m_rootScene.Permissions.CanDeleteObject(objectid, deleter); | ||
101 | } | ||
102 | |||
103 | public bool CanEditObject(UUID objectid, UUID editorid, Scene scene) | ||
104 | { | ||
105 | return m_rootScene.Permissions.CanEditObject(objectid, editorid); | ||
106 | } | ||
107 | |||
108 | public bool CanEditParcel(UUID user, ILandObject parcel, Scene scene) | ||
109 | { | ||
110 | return m_rootScene.Permissions.CanEditParcel(user, parcel); | ||
111 | } | ||
112 | |||
113 | public bool CanInstantMessage(UUID user, UUID target, Scene startscene) | ||
114 | { | ||
115 | return m_rootScene.Permissions.CanInstantMessage(user, target); | ||
116 | } | ||
117 | |||
118 | public bool CanInventoryTransfer(UUID user, UUID target, Scene startscene) | ||
119 | { | ||
120 | return m_rootScene.Permissions.CanInventoryTransfer(user, target); | ||
121 | } | ||
122 | |||
123 | public bool CanIssueEstateCommand(UUID user, Scene requestfromscene, bool ownercommand) | ||
124 | { | ||
125 | return m_rootScene.Permissions.CanIssueEstateCommand(user, ownercommand); | ||
126 | } | ||
127 | |||
128 | public bool CanMoveObject(UUID objectid, UUID moverid, Scene scene) | ||
129 | { | ||
130 | return m_rootScene.Permissions.CanMoveObject(objectid, moverid); | ||
131 | } | ||
132 | |||
133 | public bool CanObjectEntry(UUID objectid, bool enteringregion, Vector3 newpoint, Scene scene) | ||
134 | { | ||
135 | return m_rootScene.Permissions.CanObjectEntry(objectid, enteringregion, newpoint); | ||
136 | } | ||
137 | |||
138 | public bool CanReturnObject(UUID objectid, UUID returnerid, Scene scene) | ||
139 | { | ||
140 | return m_rootScene.Permissions.CanReturnObject(objectid, returnerid); | ||
141 | } | ||
142 | |||
143 | public bool CanRezObject(int objectcount, UUID owner, Vector3 objectposition, Scene scene) | ||
144 | { | ||
145 | return m_rootScene.Permissions.CanRezObject(objectcount, owner, objectposition); | ||
146 | } | ||
147 | |||
148 | public bool CanRunConsoleCommand(UUID user, Scene requestfromscene) | ||
149 | { | ||
150 | return m_rootScene.Permissions.CanRunConsoleCommand(user); | ||
151 | } | ||
152 | |||
153 | public bool CanRunScript(UUID script, UUID objectid, UUID user, Scene scene) | ||
154 | { | ||
155 | return m_rootScene.Permissions.CanRunScript(script, objectid, user); | ||
156 | } | ||
157 | |||
158 | public bool CanCompileScript(UUID owneruuid, int scripttype, Scene scene) | ||
159 | { | ||
160 | return m_rootScene.Permissions.CanCompileScript(owneruuid, scripttype); | ||
161 | } | ||
162 | |||
163 | public bool CanSellParcel(UUID user, ILandObject parcel, Scene scene) | ||
164 | { | ||
165 | return m_rootScene.Permissions.CanSellParcel(user, parcel); | ||
166 | } | ||
167 | |||
168 | public bool CanTakeObject(UUID objectid, UUID stealer, Scene scene) | ||
169 | { | ||
170 | return m_rootScene.Permissions.CanTakeObject(objectid, stealer); | ||
171 | } | ||
172 | |||
173 | public bool CanTakeCopyObject(UUID objectid, UUID userid, Scene inscene) | ||
174 | { | ||
175 | return m_rootScene.Permissions.CanTakeObject(objectid, userid); | ||
176 | } | ||
177 | |||
178 | public bool CanTerraformLand(UUID user, Vector3 position, Scene requestfromscene) | ||
179 | { | ||
180 | return m_rootScene.Permissions.CanTerraformLand(user, position); | ||
181 | } | ||
182 | |||
183 | public bool CanLinkObject(UUID user, UUID objectid) | ||
184 | { | ||
185 | return m_rootScene.Permissions.CanLinkObject(user, objectid); | ||
186 | } | ||
187 | |||
188 | public bool CanDelinkObject(UUID user, UUID objectid) | ||
189 | { | ||
190 | return m_rootScene.Permissions.CanDelinkObject(user, objectid); | ||
191 | } | ||
192 | |||
193 | public bool CanBuyLand(UUID user, ILandObject parcel, Scene scene) | ||
194 | { | ||
195 | return m_rootScene.Permissions.CanBuyLand(user, parcel); | ||
196 | } | ||
197 | |||
198 | public bool CanViewNotecard(UUID script, UUID objectid, UUID user, Scene scene) | ||
199 | { | ||
200 | return m_rootScene.Permissions.CanViewNotecard(script, objectid, user); | ||
201 | } | ||
202 | |||
203 | public bool CanViewScript(UUID script, UUID objectid, UUID user, Scene scene) | ||
204 | { | ||
205 | return m_rootScene.Permissions.CanViewScript(script, objectid, user); | ||
206 | } | ||
207 | |||
208 | public bool CanEditNotecard(UUID notecard, UUID objectid, UUID user, Scene scene) | ||
209 | { | ||
210 | return m_rootScene.Permissions.CanEditNotecard(notecard, objectid, user); | ||
211 | } | ||
212 | |||
213 | public bool CanEditScript(UUID script, UUID objectid, UUID user, Scene scene) | ||
214 | { | ||
215 | return m_rootScene.Permissions.CanEditScript(script, objectid, user); | ||
216 | } | ||
217 | |||
218 | public bool CanCreateObjectInventory(int invtype, UUID objectid, UUID userid) | ||
219 | { | ||
220 | return m_rootScene.Permissions.CanCreateObjectInventory(invtype, objectid, userid); | ||
221 | } | ||
222 | |||
223 | public bool CanEditObjectInventory(UUID objectid, UUID editorid, Scene scene) | ||
224 | { | ||
225 | return m_rootScene.Permissions.CanEditObjectInventory(objectid, editorid); | ||
226 | } | ||
227 | |||
228 | public bool CanCopyObjectInventory(UUID itemid, UUID objectid, UUID userid) | ||
229 | { | ||
230 | return m_rootScene.Permissions.CanCopyObjectInventory(itemid, objectid, userid); | ||
231 | } | ||
232 | |||
233 | public bool CanDeleteObjectInventory(UUID itemid, UUID objectid, UUID userid) | ||
234 | { | ||
235 | return m_rootScene.Permissions.CanDeleteObjectInventory(itemid, objectid, userid); | ||
236 | } | ||
237 | |||
238 | public bool CanResetScript(UUID prim, UUID script, UUID user, Scene scene) | ||
239 | { | ||
240 | return m_rootScene.Permissions.CanResetScript(prim, script, user); | ||
241 | } | ||
242 | |||
243 | public bool CanCreateUserInventory(int invtype, UUID userid) | ||
244 | { | ||
245 | return m_rootScene.Permissions.CanCreateUserInventory(invtype, userid); | ||
246 | } | ||
247 | |||
248 | public bool CanCopyUserInventory(UUID itemid, UUID userid) | ||
249 | { | ||
250 | return m_rootScene.Permissions.CanCopyUserInventory(itemid, userid); | ||
251 | } | ||
252 | |||
253 | public bool CanEditUserInventory(UUID itemid, UUID userid) | ||
254 | { | ||
255 | return m_rootScene.Permissions.CanEditUserInventory(itemid, userid); | ||
256 | } | ||
257 | |||
258 | public bool CanDeleteUserInventory(UUID itemid, UUID userid) | ||
259 | { | ||
260 | return m_rootScene.Permissions.CanDeleteUserInventory(itemid, userid); | ||
261 | } | ||
262 | |||
263 | public bool CanTeleport(UUID userid, Scene scene) | ||
264 | { | ||
265 | return m_rootScene.Permissions.CanTeleport(userid); | ||
266 | } | ||
267 | |||
268 | public bool CanUseObjectReturn(ILandObject landdata, uint type, IClientAPI client, List<SceneObjectGroup> retlist, Scene scene) | ||
269 | { | ||
270 | return m_rootScene.Permissions.CanUseObjectReturn(landdata, type, client, retlist); | ||
271 | } | ||
272 | |||
273 | #endregion | ||
274 | } | ||
275 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionConnections.cs b/OpenSim/Region/CoreModules/World/Land/RegionConnections.cs new file mode 100644 index 0000000..419ed74 --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Land/RegionConnections.cs | |||
@@ -0,0 +1,65 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Region.Framework.Interfaces; | ||
32 | using OpenSim.Region.Framework.Scenes; | ||
33 | |||
34 | namespace OpenSim.Region.CoreModules.World.Land | ||
35 | { | ||
36 | public class RegionConnections | ||
37 | { | ||
38 | /// <summary> | ||
39 | /// Root Region ID | ||
40 | /// </summary> | ||
41 | public UUID RegionId; | ||
42 | |||
43 | /// <summary> | ||
44 | /// Root Region Scene | ||
45 | /// </summary> | ||
46 | public Scene RegionScene; | ||
47 | |||
48 | /// <summary> | ||
49 | /// LargeLandChannel for combined region | ||
50 | /// </summary> | ||
51 | public ILandChannel RegionLandChannel; | ||
52 | public uint X; | ||
53 | public uint Y; | ||
54 | public int XEnd; | ||
55 | public int YEnd; | ||
56 | public List<RegionData> ConnectedRegions; | ||
57 | public RegionCombinerPermissionModule PermissionModule; | ||
58 | public RegionCombinerClientEventForwarder ClientEventForwarder; | ||
59 | public void UpdateExtents(Vector3 extents) | ||
60 | { | ||
61 | XEnd = (int)extents.X; | ||
62 | YEnd = (int)extents.Y; | ||
63 | } | ||
64 | } | ||
65 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCourseLocation.cs b/OpenSim/Region/CoreModules/World/Land/RegionCourseLocation.cs new file mode 100644 index 0000000..175ca89 --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Land/RegionCourseLocation.cs | |||
@@ -0,0 +1,43 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | |||
33 | namespace OpenSim.Region.CoreModules.World.Land | ||
34 | { | ||
35 | |||
36 | struct RegionCourseLocationStruct | ||
37 | { | ||
38 | public List<Vector3> Locations; | ||
39 | public List<UUID> Uuids; | ||
40 | public IClientAPI UserAPI; | ||
41 | public Vector2 Offset; | ||
42 | } | ||
43 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionData.cs b/OpenSim/Region/CoreModules/World/Land/RegionData.cs new file mode 100644 index 0000000..3383527 --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Land/RegionData.cs | |||
@@ -0,0 +1,39 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using OpenMetaverse; | ||
29 | using OpenSim.Region.Framework.Scenes; | ||
30 | |||
31 | namespace OpenSim.Region.CoreModules.World.Land | ||
32 | { | ||
33 | public class RegionData | ||
34 | { | ||
35 | public UUID RegionId; | ||
36 | public Scene RegionScene; | ||
37 | public Vector3 Offset; | ||
38 | } | ||
39 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 4ea283f..eb397f6 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1136,7 +1136,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1136 | 1136 | ||
1137 | UUID newFolderID = UUID.Random(); | 1137 | UUID newFolderID = UUID.Random(); |
1138 | 1138 | ||
1139 | InventoryFolderBase newFolder = new InventoryFolderBase(newFolderID, category, destID, 0xff, rootFolder.ID, rootFolder.Version); | 1139 | InventoryFolderBase newFolder = new InventoryFolderBase(newFolderID, category, destID, -1, rootFolder.ID, rootFolder.Version); |
1140 | InventoryService.AddFolder(newFolder); | 1140 | InventoryService.AddFolder(newFolder); |
1141 | 1141 | ||
1142 | foreach (UUID itemID in items) | 1142 | foreach (UUID itemID in items) |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index d95d9d3..0c2f991 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3253,18 +3253,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3253 | 3253 | ||
3254 | if (AuthorizationService != null) | 3254 | if (AuthorizationService != null) |
3255 | { | 3255 | { |
3256 | if(!AuthorizationService.IsAuthorizedForRegion(agent.AgentID.ToString(), RegionInfo.RegionID.ToString())) | 3256 | if (!AuthorizationService.IsAuthorizedForRegion(agent.AgentID.ToString(), RegionInfo.RegionID.ToString())) |
3257 | { | 3257 | { |
3258 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | 3258 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", |
3259 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3259 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
3260 | return false; | 3260 | return false; |
3261 | } | 3261 | } |
3262 | } | 3262 | } |
3263 | 3263 | ||
3264 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) | 3264 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) |
3265 | { | 3265 | { |
3266 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 3266 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", |
3267 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3267 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
3268 | reason = String.Format("Denied access to region {0}: You have been banned from that region.", | 3268 | reason = String.Format("Denied access to region {0}: You have been banned from that region.", |
3269 | RegionInfo.RegionName); | 3269 | RegionInfo.RegionName); |
3270 | return false; | 3270 | return false; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 1c71a99..204c319 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -1074,7 +1074,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1074 | if (eq != null) | 1074 | if (eq != null) |
1075 | { | 1075 | { |
1076 | eq.TeleportFinishEvent(reg.RegionHandle, 13, endPoint, | 1076 | eq.TeleportFinishEvent(reg.RegionHandle, 13, endPoint, |
1077 | 4, teleportFlags, capsPath, avatar.UUID); | 1077 | 0, teleportFlags, capsPath, avatar.UUID); |
1078 | } | 1078 | } |
1079 | else | 1079 | else |
1080 | { | 1080 | { |
@@ -1269,16 +1269,53 @@ namespace OpenSim.Region.Framework.Scenes | |||
1269 | if (scene.TestBorderCross(pos + northCross, Cardinals.N)) | 1269 | if (scene.TestBorderCross(pos + northCross, Cardinals.N)) |
1270 | { | 1270 | { |
1271 | Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N); | 1271 | Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N); |
1272 | neighboury += (uint)(int)(b.BorderLine.Z/(int)Constants.RegionSize); | 1272 | neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize); |
1273 | } | 1273 | } |
1274 | else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) | 1274 | else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) |
1275 | { | 1275 | { |
1276 | neighboury--; | 1276 | Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S); |
1277 | newpos.Y = Constants.RegionSize - enterDistance; | 1277 | if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0) |
1278 | { | ||
1279 | neighboury--; | ||
1280 | newpos.Y = Constants.RegionSize - enterDistance; | ||
1281 | } | ||
1282 | else | ||
1283 | { | ||
1284 | neighboury = b.TriggerRegionY; | ||
1285 | neighbourx = b.TriggerRegionX; | ||
1286 | |||
1287 | Vector3 newposition = pos; | ||
1288 | newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; | ||
1289 | newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; | ||
1290 | agent.ControllingClient.SendAgentAlertMessage( | ||
1291 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | ||
1292 | InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | ||
1293 | return; | ||
1294 | } | ||
1278 | } | 1295 | } |
1279 | 1296 | ||
1280 | neighbourx--; | 1297 | Border ba = scene.GetCrossedBorder(pos + westCross, Cardinals.W); |
1281 | newpos.X = Constants.RegionSize - enterDistance; | 1298 | if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0) |
1299 | { | ||
1300 | neighbourx--; | ||
1301 | newpos.X = Constants.RegionSize - enterDistance; | ||
1302 | } | ||
1303 | else | ||
1304 | { | ||
1305 | neighboury = ba.TriggerRegionY; | ||
1306 | neighbourx = ba.TriggerRegionX; | ||
1307 | |||
1308 | |||
1309 | Vector3 newposition = pos; | ||
1310 | newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; | ||
1311 | newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; | ||
1312 | agent.ControllingClient.SendAgentAlertMessage( | ||
1313 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | ||
1314 | InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | ||
1315 | |||
1316 | |||
1317 | return; | ||
1318 | } | ||
1282 | 1319 | ||
1283 | } | 1320 | } |
1284 | else if (scene.TestBorderCross(pos + eastCross, Cardinals.E)) | 1321 | else if (scene.TestBorderCross(pos + eastCross, Cardinals.E)) |
@@ -1289,8 +1326,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1289 | 1326 | ||
1290 | if (scene.TestBorderCross(pos + southCross, Cardinals.S)) | 1327 | if (scene.TestBorderCross(pos + southCross, Cardinals.S)) |
1291 | { | 1328 | { |
1292 | neighboury--; | 1329 | Border ba = scene.GetCrossedBorder(pos + southCross, Cardinals.S); |
1293 | newpos.Y = Constants.RegionSize - enterDistance; | 1330 | if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0) |
1331 | { | ||
1332 | neighboury--; | ||
1333 | newpos.Y = Constants.RegionSize - enterDistance; | ||
1334 | } | ||
1335 | else | ||
1336 | { | ||
1337 | neighboury = ba.TriggerRegionY; | ||
1338 | neighbourx = ba.TriggerRegionX; | ||
1339 | Vector3 newposition = pos; | ||
1340 | newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; | ||
1341 | newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; | ||
1342 | agent.ControllingClient.SendAgentAlertMessage( | ||
1343 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | ||
1344 | InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | ||
1345 | return; | ||
1346 | } | ||
1294 | } | 1347 | } |
1295 | else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) | 1348 | else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) |
1296 | { | 1349 | { |
@@ -1298,16 +1351,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
1298 | neighboury += (uint)(int)(c.BorderLine.Z / (int)Constants.RegionSize); | 1351 | neighboury += (uint)(int)(c.BorderLine.Z / (int)Constants.RegionSize); |
1299 | newpos.Y = enterDistance; | 1352 | newpos.Y = enterDistance; |
1300 | } | 1353 | } |
1301 | 1354 | ||
1302 | 1355 | ||
1303 | } | 1356 | } |
1304 | else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) | 1357 | else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) |
1305 | { | 1358 | { |
1306 | neighboury--; | 1359 | Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S); |
1307 | newpos.Y = Constants.RegionSize - enterDistance; | 1360 | if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0) |
1361 | { | ||
1362 | neighboury--; | ||
1363 | newpos.Y = Constants.RegionSize - enterDistance; | ||
1364 | } | ||
1365 | else | ||
1366 | { | ||
1367 | neighboury = b.TriggerRegionY; | ||
1368 | neighbourx = b.TriggerRegionX; | ||
1369 | Vector3 newposition = pos; | ||
1370 | newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; | ||
1371 | newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; | ||
1372 | agent.ControllingClient.SendAgentAlertMessage( | ||
1373 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | ||
1374 | InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | ||
1375 | return; | ||
1376 | } | ||
1308 | } | 1377 | } |
1309 | else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) | 1378 | else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) |
1310 | { | 1379 | { |
1380 | |||
1311 | Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N); | 1381 | Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N); |
1312 | neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize); | 1382 | neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize); |
1313 | newpos.Y = enterDistance; | 1383 | newpos.Y = enterDistance; |
@@ -1342,9 +1412,61 @@ namespace OpenSim.Region.Framework.Scenes | |||
1342 | d.BeginInvoke(agent, newpos, neighbourx, neighboury, isFlying, CrossAgentToNewRegionCompleted, d); | 1412 | d.BeginInvoke(agent, newpos, neighbourx, neighboury, isFlying, CrossAgentToNewRegionCompleted, d); |
1343 | } | 1413 | } |
1344 | 1414 | ||
1415 | public delegate void InformClientToInitateTeleportToLocationDelegate(ScenePresence agent, uint regionX, uint regionY, | ||
1416 | Vector3 position, | ||
1417 | Scene initiatingScene); | ||
1418 | |||
1419 | public void InformClientToInitateTeleportToLocation(ScenePresence agent, uint regionX, uint regionY, Vector3 position, | ||
1420 | Scene initiatingScene) | ||
1421 | { | ||
1422 | |||
1423 | // This assumes that we know what our neighbors are. | ||
1424 | |||
1425 | InformClientToInitateTeleportToLocationDelegate d = InformClientToInitiateTeleportToLocationAsync; | ||
1426 | d.BeginInvoke(agent,regionX,regionY,position,initiatingScene, | ||
1427 | InformClientToInitiateTeleportToLocationCompleted, | ||
1428 | d); | ||
1429 | } | ||
1430 | |||
1431 | public void InformClientToInitiateTeleportToLocationAsync(ScenePresence agent, uint regionX, uint regionY, Vector3 position, | ||
1432 | Scene initiatingScene) | ||
1433 | { | ||
1434 | Thread.Sleep(10000); | ||
1435 | IMessageTransferModule im = initiatingScene.RequestModuleInterface<IMessageTransferModule>(); | ||
1436 | if (im != null) | ||
1437 | { | ||
1438 | UUID gotoLocation = Util.BuildFakeParcelID( | ||
1439 | Util.UIntsToLong( | ||
1440 | (regionX * | ||
1441 | (uint)Constants.RegionSize), | ||
1442 | (regionY * | ||
1443 | (uint)Constants.RegionSize)), | ||
1444 | (uint)(int)position.X, | ||
1445 | (uint)(int)position.Y, | ||
1446 | (uint)(int)position.Z); | ||
1447 | GridInstantMessage m = new GridInstantMessage(initiatingScene, UUID.Zero, | ||
1448 | "Region", agent.UUID, | ||
1449 | (byte)InstantMessageDialog.GodLikeRequestTeleport, false, | ||
1450 | "", gotoLocation, false, new Vector3(127, 0, 0), | ||
1451 | new Byte[0]); | ||
1452 | im.SendInstantMessage(m, delegate(bool success) | ||
1453 | { | ||
1454 | m_log.DebugFormat("[CLIENT]: Client Initiating Teleport sending IM success = {0}", success); | ||
1455 | }); | ||
1456 | |||
1457 | } | ||
1458 | } | ||
1459 | |||
1460 | private void InformClientToInitiateTeleportToLocationCompleted(IAsyncResult iar) | ||
1461 | { | ||
1462 | InformClientToInitateTeleportToLocationDelegate icon = | ||
1463 | (InformClientToInitateTeleportToLocationDelegate) iar.AsyncState; | ||
1464 | icon.EndInvoke(iar); | ||
1465 | } | ||
1466 | |||
1345 | public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, bool isFlying); | 1467 | public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, bool isFlying); |
1346 | 1468 | ||
1347 | /// <summary> | 1469 | /// <summary> |
1348 | /// This Closes child agents on neighboring regions | 1470 | /// This Closes child agents on neighboring regions |
1349 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | 1471 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. |
1350 | /// </summary> | 1472 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 1024857..23fe2d3 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -776,8 +776,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
776 | // before the inventory is processed in MakeRootAgent. This fixes a race condition | 776 | // before the inventory is processed in MakeRootAgent. This fixes a race condition |
777 | // related to the handling of attachments | 777 | // related to the handling of attachments |
778 | //m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); | 778 | //m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); |
779 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | ||
780 | { | ||
781 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | ||
782 | pos.X = crossedBorder.BorderLine.Z - 1; | ||
783 | } | ||
784 | |||
785 | if (m_scene.TestBorderCross(pos, Cardinals.N)) | ||
786 | { | ||
787 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); | ||
788 | pos.Y = crossedBorder.BorderLine.Z - 1; | ||
789 | } | ||
790 | |||
779 | 791 | ||
780 | if (pos.X < 0 || pos.X >= (int)Constants.RegionSize || pos.Y < 0 || pos.Y >= (int)Constants.RegionSize || pos.Z < 0) | 792 | if (pos.X < 0 || pos.Y < 0 || pos.Z < 0) |
781 | { | 793 | { |
782 | Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); | 794 | Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); |
783 | 795 | ||
@@ -795,7 +807,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
795 | localAVHeight = m_avHeight; | 807 | localAVHeight = m_avHeight; |
796 | } | 808 | } |
797 | 809 | ||
798 | float posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; | 810 | float posZLimit = 0; |
811 | |||
812 | if (pos.X <Constants.RegionSize && pos.Y < Constants.RegionSize) | ||
813 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; | ||
814 | |||
799 | float newPosZ = posZLimit + localAVHeight / 2; | 815 | float newPosZ = posZLimit + localAVHeight / 2; |
800 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | 816 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) |
801 | { | 817 | { |
@@ -877,6 +893,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
877 | m_isChildAgent = true; | 893 | m_isChildAgent = true; |
878 | m_scene.SwapRootAgentCount(true); | 894 | m_scene.SwapRootAgentCount(true); |
879 | RemoveFromPhysicalScene(); | 895 | RemoveFromPhysicalScene(); |
896 | |||
880 | m_scene.EventManager.TriggerOnMakeChildAgent(this); | 897 | m_scene.EventManager.TriggerOnMakeChildAgent(this); |
881 | } | 898 | } |
882 | 899 | ||
@@ -904,7 +921,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
904 | bool isFlying = false; | 921 | bool isFlying = false; |
905 | if (m_physicsActor != null) | 922 | if (m_physicsActor != null) |
906 | isFlying = m_physicsActor.Flying; | 923 | isFlying = m_physicsActor.Flying; |
907 | 924 | ||
908 | RemoveFromPhysicalScene(); | 925 | RemoveFromPhysicalScene(); |
909 | Velocity = new Vector3(0, 0, 0); | 926 | Velocity = new Vector3(0, 0, 0); |
910 | AbsolutePosition = pos; | 927 | AbsolutePosition = pos; |
@@ -2412,7 +2429,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2412 | } | 2429 | } |
2413 | 2430 | ||
2414 | // followed suggestion from mic bowman. reversed the two lines below. | 2431 | // followed suggestion from mic bowman. reversed the two lines below. |
2415 | CheckForBorderCrossing(); | 2432 | if (m_parentID == 0 && m_physicsActor != null || m_parentID != 0) // Check that we have a physics actor or we're sitting on something |
2433 | CheckForBorderCrossing(); | ||
2416 | CheckForSignificantMovement(); // sends update to the modules. | 2434 | CheckForSignificantMovement(); // sends update to the modules. |
2417 | } | 2435 | } |
2418 | } | 2436 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 04f7862..650d9fa 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -298,14 +298,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
298 | try | 298 | try |
299 | { | 299 | { |
300 | FileInfo fi = new FileInfo(savedState); | 300 | FileInfo fi = new FileInfo(savedState); |
301 | int size=(int)fi.Length; | 301 | int size = (int)fi.Length; |
302 | if (size < 512000) | 302 | if (size < 512000) |
303 | { | 303 | { |
304 | using (FileStream fs = File.Open(savedState, | 304 | using (FileStream fs = File.Open(savedState, |
305 | FileMode.Open, FileAccess.Read, FileShare.None)) | 305 | FileMode.Open, FileAccess.Read, FileShare.None)) |
306 | { | 306 | { |
307 | System.Text.ASCIIEncoding enc = | 307 | System.Text.UTF8Encoding enc = |
308 | new System.Text.ASCIIEncoding(); | 308 | new System.Text.UTF8Encoding(); |
309 | 309 | ||
310 | Byte[] data = new Byte[size]; | 310 | Byte[] data = new Byte[size]; |
311 | fs.Read(data, 0, size); | 311 | fs.Read(data, 0, size); |
@@ -899,7 +899,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
899 | try | 899 | try |
900 | { | 900 | { |
901 | FileStream fs = File.Create(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state")); | 901 | FileStream fs = File.Create(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state")); |
902 | System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); | 902 | System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding(); |
903 | Byte[] buf = enc.GetBytes(xml); | 903 | Byte[] buf = enc.GetBytes(xml); |
904 | fs.Write(buf, 0, buf.Length); | 904 | fs.Write(buf, 0, buf.Length); |
905 | fs.Close(); | 905 | fs.Close(); |
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index ff1a773..a255260 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -80,6 +80,11 @@ | |||
80 | 80 | ||
81 | ; How many prims to send to each avatar in the scene on each Update() | 81 | ; How many prims to send to each avatar in the scene on each Update() |
82 | ; MaxPrimsPerFrame = 200 | 82 | ; MaxPrimsPerFrame = 200 |
83 | |||
84 | ; Combine all contiguous regions into one large region | ||
85 | ; Order your regions from South to North, West to East in your regions.ini and then set this to true | ||
86 | ; Warning! Don't use this with regions that have existing content!, This will likely break them | ||
87 | CombineContiguousRegions=false | ||
83 | 88 | ||
84 | ; ## | 89 | ; ## |
85 | ; ## STORAGE | 90 | ; ## STORAGE |