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-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs25
1 files changed, 18 insertions, 7 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 05f9f26..4e11150 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -915,10 +915,16 @@ namespace OpenSim.Region.CoreModules.World.Land
915 915
916 landID = m_lastLandLocalID; 916 landID = m_lastLandLocalID;
917 } 917 }
918 else
919 {
920 // XXX: We're not currently doing anything if there are no parcels, as this might indicate a race
921 // condition where this method is being called before land data is loaded. May need to address
922 // this in another way.
918 923
919 // XXX: We're not currently doing anything if there are no parcels, as this might indicate a race 924 m_log.WarnFormat(
920 // condition where this method is being called before land data is loaded. May need to address 925 "[{0}]: Ignoring request to auto-create parcel in {1} as there are no other parcels present",
921 // this in another way. 926 LogHeader, m_scene.Name);
927 }
922 } 928 }
923 929
924 ret = m_landList[landID]; 930 ret = m_landList[landID];
@@ -1545,16 +1551,21 @@ namespace OpenSim.Region.CoreModules.World.Land
1545 1551
1546 #region Land Object From Storage Functions 1552 #region Land Object From Storage Functions
1547 1553
1548 public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data) 1554 private void EventManagerOnIncomingLandDataFromStorage(List<LandData> data)
1549 { 1555 {
1550// m_log.DebugFormat( 1556// m_log.DebugFormat(
1551// "[LAND MANAGMENT MODULE]: Processing {0} incoming parcels on {1}", data.Count, m_scene.Name); 1557// "[LAND MANAGMENT MODULE]: Processing {0} incoming parcels on {1}", data.Count, m_scene.Name);
1552 1558
1553 for (int i = 0; i < data.Count; i++) 1559 // Prevent race conditions from any auto-creation of new parcels for varregions whilst we are still loading
1554 IncomingLandObjectFromStorage(data[i]); 1560 // the existing parcels.
1561 lock (m_landList)
1562 {
1563 for (int i = 0; i < data.Count; i++)
1564 IncomingLandObjectFromStorage(data[i]);
1565 }
1555 } 1566 }
1556 1567
1557 public void IncomingLandObjectFromStorage(LandData data) 1568 private void IncomingLandObjectFromStorage(LandData data)
1558 { 1569 {
1559 ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); 1570 ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene);
1560 new_land.LandData = data.Copy(); 1571 new_land.LandData = data.Copy();