diff options
4 files changed, 18 insertions, 12 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs index d2278bc..deec444 100644 --- a/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs | |||
@@ -66,12 +66,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets | |||
66 | 66 | ||
67 | public void Initialise(IConfigSource source) | 67 | public void Initialise(IConfigSource source) |
68 | { | 68 | { |
69 | IConfig startupConfig = source.Configs["Startup"]; | 69 | IConfig meshConfig = source.Configs["Mesh"]; |
70 | if (startupConfig == null) | 70 | if (meshConfig == null) |
71 | return; | 71 | return; |
72 | 72 | ||
73 | if (!startupConfig.GetBoolean("ColladaMesh",true)) | 73 | m_enabled = meshConfig.GetBoolean("ColladaMesh", true); |
74 | m_enabled = false; | ||
75 | } | 74 | } |
76 | 75 | ||
77 | public void AddRegion(Scene pScene) | 76 | public void AddRegion(Scene pScene) |
diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs index fb07cc9..d651cb2 100644 --- a/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs | |||
@@ -68,12 +68,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets | |||
68 | 68 | ||
69 | public void Initialise(IConfigSource source) | 69 | public void Initialise(IConfigSource source) |
70 | { | 70 | { |
71 | IConfig startupConfig = source.Configs["Startup"]; | 71 | IConfig meshConfig = source.Configs["Mesh"]; |
72 | if (startupConfig == null) | 72 | if (meshConfig == null) |
73 | return; | 73 | return; |
74 | 74 | ||
75 | if (!startupConfig.GetBoolean("ColladaMesh",true)) | 75 | m_enabled = meshConfig.GetBoolean("ColladaMesh", true); |
76 | m_enabled = false; | ||
77 | } | 76 | } |
78 | 77 | ||
79 | public void AddRegion(Scene pScene) | 78 | public void AddRegion(Scene pScene) |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index a12931f..6b24718 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | |||
@@ -82,6 +82,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
82 | /// </summary> | 82 | /// </summary> |
83 | public bool ControlFileLoaded { get; private set; } | 83 | public bool ControlFileLoaded { get; private set; } |
84 | 84 | ||
85 | /// <summary> | ||
86 | /// Do we want to enforce the check. IAR versions before 0.2 and 1.1 do not guarantee this order, so we can't | ||
87 | /// enforce. | ||
88 | /// </summary> | ||
89 | public bool EnforceControlFileCheck { get; private set; } | ||
90 | |||
85 | protected bool m_assetsLoaded; | 91 | protected bool m_assetsLoaded; |
86 | protected bool m_inventoryNodesLoaded; | 92 | protected bool m_inventoryNodesLoaded; |
87 | 93 | ||
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 2e0a22b..e72e851 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -155,10 +155,6 @@ | |||
155 | ; it may cause unexpected physics problems. | 155 | ; it may cause unexpected physics problems. |
156 | ;UseMeshiesPhysicsMesh = false | 156 | ;UseMeshiesPhysicsMesh = false |
157 | 157 | ||
158 | ; enable / disable Collada mesh support | ||
159 | ; default is true | ||
160 | ; ColladaMesh = true | ||
161 | |||
162 | ; Choose one of the physics engines below | 158 | ; Choose one of the physics engines below |
163 | ; OpenDynamicsEngine is by some distance the most developed physics engine | 159 | ; OpenDynamicsEngine is by some distance the most developed physics engine |
164 | ; basicphysics effectively does not model physics at all, making all objects phantom | 160 | ; basicphysics effectively does not model physics at all, making all objects phantom |
@@ -460,6 +456,12 @@ | |||
460 | CoalesceMultipleObjectsToInventory = true | 456 | CoalesceMultipleObjectsToInventory = true |
461 | 457 | ||
462 | 458 | ||
459 | [Mesh] | ||
460 | ; enable / disable Collada mesh support | ||
461 | ; default is true | ||
462 | ; ColladaMesh = true | ||
463 | |||
464 | |||
463 | [ODEPhysicsSettings] | 465 | [ODEPhysicsSettings] |
464 | ;## | 466 | ;## |
465 | ;## World Settings | 467 | ;## World Settings |