diff options
-rw-r--r-- | OpenSim/Region/Framework/Scenes/UuidGatherer.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index c7cec41..ad33607 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -264,7 +264,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
264 | UUID uuid = new UUID(uuidMatch.Value); | 264 | UUID uuid = new UUID(uuidMatch.Value); |
265 | // m_log.DebugFormat("[ARCHIVER]: Recording {0} in text", uuid); | 265 | // m_log.DebugFormat("[ARCHIVER]: Recording {0} in text", uuid); |
266 | 266 | ||
267 | // Assume AssetIDs embedded are textures. | 267 | // Embedded asset references (if not false positives) could be for many types of asset, so we will |
268 | // label these as unknown. | ||
268 | assetUuids[uuid] = AssetType.Unknown; | 269 | assetUuids[uuid] = AssetType.Unknown; |
269 | } | 270 | } |
270 | } | 271 | } |