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-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs10
1 files changed, 9 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
index 94ea077..8f9800f 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
@@ -351,7 +351,15 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
351 InventoryFolderBase root = m_Scene.InventoryService.GetRootFolder(client.AgentId); 351 InventoryFolderBase root = m_Scene.InventoryService.GetRootFolder(client.AgentId);
352 InventoryCollection content = m_Scene.InventoryService.GetFolderContent(client.AgentId, root.ID); 352 InventoryCollection content = m_Scene.InventoryService.GetFolderContent(client.AgentId, root.ID);
353 353
354 inv.SendBulkUpdateInventory(content.Folders.ToArray(), content.Items.ToArray()); 354 List<InventoryFolderBase> keep = new List<InventoryFolderBase>();
355
356 foreach (InventoryFolderBase f in content.Folders)
357 {
358 if (f.Name != "My Suitcase" && f.Name != "Current Outfit")
359 keep.Add(f);
360 }
361
362 inv.SendBulkUpdateInventory(keep.ToArray(), content.Items.ToArray());
355 } 363 }
356 } 364 }
357 } 365 }