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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs35
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs5
2 files changed, 25 insertions, 15 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
index 55d9c9c..6232c48 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
@@ -144,6 +144,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
144 /// <summary>A reference to the LLUDPServer that is managing this client</summary> 144 /// <summary>A reference to the LLUDPServer that is managing this client</summary>
145 private readonly LLUDPServer m_udpServer; 145 private readonly LLUDPServer m_udpServer;
146 146
147 /// <summary>Caches packed throttle information</summary>
148 private byte[] m_packedThrottles;
149
147 private int m_defaultRTO = 3000; 150 private int m_defaultRTO = 3000;
148 private int m_maxRTO = 60000; 151 private int m_maxRTO = 60000;
149 152
@@ -350,21 +353,31 @@ namespace OpenSim.Region.ClientStack.LindenUDP
350 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture]; 353 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture];
351 bucket.DripRate = texture; 354 bucket.DripRate = texture;
352 bucket.MaxBurst = texture; 355 bucket.MaxBurst = texture;
356
357 // Reset the packed throttles cached data
358 m_packedThrottles = null;
353 } 359 }
354 360
355 public byte[] GetThrottlesPacked() 361 public byte[] GetThrottlesPacked()
356 { 362 {
357 byte[] data = new byte[7 * 4]; 363 byte[] data = m_packedThrottles;
358 int i = 0; 364
359 365 if (data == null)
360 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Resend].DripRate), 0, data, i, 4); i += 4; 366 {
361 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Land].DripRate), 0, data, i, 4); i += 4; 367 data = new byte[7 * 4];
362 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Wind].DripRate), 0, data, i, 4); i += 4; 368 int i = 0;
363 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Cloud].DripRate), 0, data, i, 4); i += 4; 369
364 Buffer.BlockCopy(Utils.FloatToBytes((float)(m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate) + 370 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Resend].DripRate), 0, data, i, 4); i += 4;
365 m_throttleCategories[(int)ThrottleOutPacketType.State].DripRate), 0, data, i, 4); i += 4; 371 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Land].DripRate), 0, data, i, 4); i += 4;
366 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate), 0, data, i, 4); i += 4; 372 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Wind].DripRate), 0, data, i, 4); i += 4;
367 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate), 0, data, i, 4); i += 4; 373 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Cloud].DripRate), 0, data, i, 4); i += 4;
374 Buffer.BlockCopy(Utils.FloatToBytes((float)(m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate) +
375 m_throttleCategories[(int)ThrottleOutPacketType.State].DripRate), 0, data, i, 4); i += 4;
376 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate), 0, data, i, 4); i += 4;
377 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate), 0, data, i, 4); i += 4;
378
379 m_packedThrottles = data;
380 }
368 381
369 return data; 382 return data;
370 } 383 }
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index a880fe7..8f9663c 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1132,10 +1132,7 @@ namespace OpenSim.Region.Framework.Scenes
1132 1132
1133 public int GetInaccurateNeighborCount() 1133 public int GetInaccurateNeighborCount()
1134 { 1134 {
1135 lock (m_neighbours) 1135 return m_neighbours.Count;
1136 {
1137 return m_neighbours.Count;
1138 }
1139 } 1136 }
1140 1137
1141 // This is the method that shuts down the scene. 1138 // This is the method that shuts down the scene.