diff options
-rw-r--r-- | OpenSim/Data/MySQL/MySQLAssetData.cs | 84 | ||||
-rw-r--r-- | OpenSim/Data/MySQL/MySQLDataStore.cs | 156 | ||||
-rw-r--r-- | OpenSim/Data/MySQL/MySQLInventoryData.cs | 34 | ||||
-rw-r--r-- | OpenSim/Data/MySQL/MySQLUserData.cs | 32 |
4 files changed, 194 insertions, 112 deletions
diff --git a/OpenSim/Data/MySQL/MySQLAssetData.cs b/OpenSim/Data/MySQL/MySQLAssetData.cs index a2215ef..f51eee2 100644 --- a/OpenSim/Data/MySQL/MySQLAssetData.cs +++ b/OpenSim/Data/MySQL/MySQLAssetData.cs | |||
@@ -42,6 +42,48 @@ namespace OpenSim.Data.MySQL | |||
42 | 42 | ||
43 | private MySQLManager _dbConnection; | 43 | private MySQLManager _dbConnection; |
44 | 44 | ||
45 | #region IPlugin Members | ||
46 | |||
47 | override public void Initialise(string connect) | ||
48 | { | ||
49 | // TODO: This will let you pass in the connect string in | ||
50 | // the config, though someone will need to write that. | ||
51 | if (connect == String.Empty) | ||
52 | { | ||
53 | // This is old seperate config file | ||
54 | m_log.Warn("no connect string, using old mysql_connection.ini instead"); | ||
55 | Initialise(); | ||
56 | } | ||
57 | else | ||
58 | { | ||
59 | _dbConnection = new MySQLManager(connect); | ||
60 | } | ||
61 | |||
62 | // This actually does the roll forward assembly stuff | ||
63 | Assembly assem = GetType().Assembly; | ||
64 | Migration m = new Migration(_dbConnection.Connection, assem, "AssetStore"); | ||
65 | |||
66 | // TODO: After rev 6000, remove this. People should have | ||
67 | // been rolled onto the new migration code by then. | ||
68 | TestTables(m); | ||
69 | |||
70 | m.Update(); | ||
71 | } | ||
72 | |||
73 | override public void Initialise() | ||
74 | { | ||
75 | IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini"); | ||
76 | string hostname = GridDataMySqlFile.ParseFileReadValue("hostname"); | ||
77 | string database = GridDataMySqlFile.ParseFileReadValue("database"); | ||
78 | string username = GridDataMySqlFile.ParseFileReadValue("username"); | ||
79 | string password = GridDataMySqlFile.ParseFileReadValue("password"); | ||
80 | string pooling = GridDataMySqlFile.ParseFileReadValue("pooling"); | ||
81 | string port = GridDataMySqlFile.ParseFileReadValue("port"); | ||
82 | |||
83 | _dbConnection = new MySQLManager(hostname, database, username, password, pooling, port); | ||
84 | |||
85 | } | ||
86 | |||
45 | #region IAssetProvider Members | 87 | #region IAssetProvider Members |
46 | 88 | ||
47 | private void UpgradeAssetsTable(string oldVersion) | 89 | private void UpgradeAssetsTable(string oldVersion) |
@@ -58,14 +100,20 @@ namespace OpenSim.Data.MySQL | |||
58 | /// <summary> | 100 | /// <summary> |
59 | /// Ensure that the assets related tables exists and are at the latest version | 101 | /// Ensure that the assets related tables exists and are at the latest version |
60 | /// </summary> | 102 | /// </summary> |
61 | private void TestTables() | 103 | private void TestTables(Migration m) |
62 | { | 104 | { |
63 | Dictionary<string, string> tableList = new Dictionary<string, string>(); | 105 | Dictionary<string, string> tableList = new Dictionary<string, string>(); |
64 | 106 | ||
65 | tableList["assets"] = null; | 107 | tableList["assets"] = null; |
66 | _dbConnection.GetTableVersion(tableList); | 108 | _dbConnection.GetTableVersion(tableList); |
67 | 109 | ||
68 | UpgradeAssetsTable(tableList["assets"]); | 110 | // if there is no table, return, migrations will handle it. |
111 | if (tableList["assets"] == null) | ||
112 | return; | ||
113 | |||
114 | // if there is a table, and we don't have a migration, set it to 1 | ||
115 | if (m.Version == 0) | ||
116 | m.Version = 1; | ||
69 | } | 117 | } |
70 | 118 | ||
71 | override public AssetBase FetchAsset(LLUUID assetID) | 119 | override public AssetBase FetchAsset(LLUUID assetID) |
@@ -208,38 +256,6 @@ namespace OpenSim.Data.MySQL | |||
208 | 256 | ||
209 | #endregion | 257 | #endregion |
210 | 258 | ||
211 | #region IPlugin Members | ||
212 | |||
213 | override public void Initialise(string connect) | ||
214 | { | ||
215 | // TODO: This will let you pass in the connect string in | ||
216 | // the config, though someone will need to write that. | ||
217 | if (connect == String.Empty) | ||
218 | { | ||
219 | // This is old seperate config file | ||
220 | Initialise(); | ||
221 | } | ||
222 | else | ||
223 | { | ||
224 | _dbConnection = new MySQLManager(connect); | ||
225 | TestTables(); | ||
226 | } | ||
227 | } | ||
228 | |||
229 | override public void Initialise() | ||
230 | { | ||
231 | IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini"); | ||
232 | string hostname = GridDataMySqlFile.ParseFileReadValue("hostname"); | ||
233 | string database = GridDataMySqlFile.ParseFileReadValue("database"); | ||
234 | string username = GridDataMySqlFile.ParseFileReadValue("username"); | ||
235 | string password = GridDataMySqlFile.ParseFileReadValue("password"); | ||
236 | string pooling = GridDataMySqlFile.ParseFileReadValue("pooling"); | ||
237 | string port = GridDataMySqlFile.ParseFileReadValue("port"); | ||
238 | |||
239 | _dbConnection = new MySQLManager(hostname, database, username, password, pooling, port); | ||
240 | |||
241 | TestTables(); | ||
242 | } | ||
243 | 259 | ||
244 | override public string Version | 260 | override public string Version |
245 | { | 261 | { |
diff --git a/OpenSim/Data/MySQL/MySQLDataStore.cs b/OpenSim/Data/MySQL/MySQLDataStore.cs index a38a8b2..60aca7a 100644 --- a/OpenSim/Data/MySQL/MySQLDataStore.cs +++ b/OpenSim/Data/MySQL/MySQLDataStore.cs | |||
@@ -91,7 +91,16 @@ namespace OpenSim.Data.MySQL | |||
91 | m_log.Info("[REGION DB]: MySql - connecting: " + connectionstring); | 91 | m_log.Info("[REGION DB]: MySql - connecting: " + connectionstring); |
92 | m_connection = new MySqlConnection(connectionstring); | 92 | m_connection = new MySqlConnection(connectionstring); |
93 | 93 | ||
94 | TestTablesVersionable(m_connection); | 94 | // This actually does the roll forward assembly stuff |
95 | Assembly assem = GetType().Assembly; | ||
96 | Migration m = new Migration(m_connection, assem, "RegionStore"); | ||
97 | |||
98 | // TODO: After rev 6000, remove this. People should have | ||
99 | // been rolled onto the new migration code by then. | ||
100 | TestTables(m_connection, m); | ||
101 | |||
102 | m.Update(); | ||
103 | |||
95 | 104 | ||
96 | MySqlCommand primSelectCmd = new MySqlCommand(m_primSelect, m_connection); | 105 | MySqlCommand primSelectCmd = new MySqlCommand(m_primSelect, m_connection); |
97 | m_primDataAdapter = new MySqlDataAdapter(primSelectCmd); | 106 | m_primDataAdapter = new MySqlDataAdapter(primSelectCmd); |
@@ -112,8 +121,6 @@ namespace OpenSim.Data.MySQL | |||
112 | m_landAccessListDataAdapter = new MySqlDataAdapter(landAccessListSelectCmd); | 121 | m_landAccessListDataAdapter = new MySqlDataAdapter(landAccessListSelectCmd); |
113 | 122 | ||
114 | 123 | ||
115 | TestTables(m_connection); | ||
116 | |||
117 | lock (m_dataSet) | 124 | lock (m_dataSet) |
118 | { | 125 | { |
119 | m_primTable = createPrimTable(); | 126 | m_primTable = createPrimTable(); |
@@ -185,18 +192,18 @@ namespace OpenSim.Data.MySQL | |||
185 | } | 192 | } |
186 | } | 193 | } |
187 | } | 194 | } |
188 | private void TestTablesVersionable(MySqlConnection dbconn) | 195 | // private void TestTablesVersionable(MySqlConnection dbconn) |
189 | { | 196 | // { |
190 | Dictionary<string, string> tableList = new Dictionary<string, string>(); | 197 | // Dictionary<string, string> tableList = new Dictionary<string, string>(); |
191 | 198 | ||
192 | tableList["land"] = null; | 199 | // tableList["land"] = null; |
193 | dbconn.Open(); | 200 | // dbconn.Open(); |
194 | GetTableVersion(tableList,dbconn); | 201 | // GetTableVersion(tableList,dbconn); |
195 | 202 | ||
196 | UpgradeLandTable(tableList["land"], dbconn); | 203 | // UpgradeLandTable(tableList["land"], dbconn); |
197 | //database.Close(); | 204 | // //database.Close(); |
198 | 205 | ||
199 | } | 206 | // } |
200 | 207 | ||
201 | /// <summary> | 208 | /// <summary> |
202 | /// Execute a SQL statement stored in a resource, as a string | 209 | /// Execute a SQL statement stored in a resource, as a string |
@@ -1660,7 +1667,7 @@ namespace OpenSim.Data.MySQL | |||
1660 | conn.Close(); | 1667 | conn.Close(); |
1661 | } | 1668 | } |
1662 | 1669 | ||
1663 | private bool TestTables(MySqlConnection conn) | 1670 | private bool TestTables(MySqlConnection conn, Migration m) |
1664 | { | 1671 | { |
1665 | MySqlCommand primSelectCmd = new MySqlCommand(m_primSelect, conn); | 1672 | MySqlCommand primSelectCmd = new MySqlCommand(m_primSelect, conn); |
1666 | MySqlDataAdapter pDa = new MySqlDataAdapter(primSelectCmd); | 1673 | MySqlDataAdapter pDa = new MySqlDataAdapter(primSelectCmd); |
@@ -1681,8 +1688,7 @@ namespace OpenSim.Data.MySQL | |||
1681 | pDa.Fill(tmpDS, "prims"); | 1688 | pDa.Fill(tmpDS, "prims"); |
1682 | sDa.Fill(tmpDS, "primshapes"); | 1689 | sDa.Fill(tmpDS, "primshapes"); |
1683 | 1690 | ||
1684 | if (persistPrimInventories) | 1691 | iDa.Fill(tmpDS, "primitems"); |
1685 | iDa.Fill(tmpDS, "primitems"); | ||
1686 | 1692 | ||
1687 | tDa.Fill(tmpDS, "terrain"); | 1693 | tDa.Fill(tmpDS, "terrain"); |
1688 | lDa.Fill(tmpDS, "land"); | 1694 | lDa.Fill(tmpDS, "land"); |
@@ -1691,67 +1697,73 @@ namespace OpenSim.Data.MySQL | |||
1691 | catch (MySqlException) | 1697 | catch (MySqlException) |
1692 | { | 1698 | { |
1693 | m_log.Info("[DATASTORE]: MySql Database doesn't exist... creating"); | 1699 | m_log.Info("[DATASTORE]: MySql Database doesn't exist... creating"); |
1694 | InitDB(conn); | 1700 | return false; |
1695 | } | 1701 | } |
1696 | 1702 | ||
1697 | pDa.Fill(tmpDS, "prims"); | 1703 | // we have tables, but not a migration model yet |
1698 | sDa.Fill(tmpDS, "primshapes"); | 1704 | if (m.Version == 0) |
1699 | 1705 | m.Version = 1; | |
1700 | if (persistPrimInventories) | ||
1701 | iDa.Fill(tmpDS, "primitems"); | ||
1702 | |||
1703 | tDa.Fill(tmpDS, "terrain"); | ||
1704 | lDa.Fill(tmpDS, "land"); | ||
1705 | lalDa.Fill(tmpDS, "landaccesslist"); | ||
1706 | |||
1707 | foreach (DataColumn col in createPrimTable().Columns) | ||
1708 | { | ||
1709 | if (!tmpDS.Tables["prims"].Columns.Contains(col.ColumnName)) | ||
1710 | { | ||
1711 | m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName); | ||
1712 | return false; | ||
1713 | } | ||
1714 | } | ||
1715 | |||
1716 | foreach (DataColumn col in createShapeTable().Columns) | ||
1717 | { | ||
1718 | if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName)) | ||
1719 | { | ||
1720 | m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName); | ||
1721 | return false; | ||
1722 | } | ||
1723 | } | ||
1724 | |||
1725 | // XXX primitems should probably go here eventually | ||
1726 | |||
1727 | foreach (DataColumn col in createTerrainTable().Columns) | ||
1728 | { | ||
1729 | if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName)) | ||
1730 | { | ||
1731 | m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName); | ||
1732 | return false; | ||
1733 | } | ||
1734 | } | ||
1735 | |||
1736 | foreach (DataColumn col in createLandTable().Columns) | ||
1737 | { | ||
1738 | if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName)) | ||
1739 | { | ||
1740 | m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName); | ||
1741 | return false; | ||
1742 | } | ||
1743 | } | ||
1744 | |||
1745 | foreach (DataColumn col in createLandAccessListTable().Columns) | ||
1746 | { | ||
1747 | if (!tmpDS.Tables["landaccesslist"].Columns.Contains(col.ColumnName)) | ||
1748 | { | ||
1749 | m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName); | ||
1750 | return false; | ||
1751 | } | ||
1752 | } | ||
1753 | 1706 | ||
1754 | return true; | 1707 | return true; |
1708 | |||
1709 | // pDa.Fill(tmpDS, "prims"); | ||
1710 | // sDa.Fill(tmpDS, "primshapes"); | ||
1711 | |||
1712 | // if (persistPrimInventories) | ||
1713 | // iDa.Fill(tmpDS, "primitems"); | ||
1714 | |||
1715 | // tDa.Fill(tmpDS, "terrain"); | ||
1716 | // lDa.Fill(tmpDS, "land"); | ||
1717 | // lalDa.Fill(tmpDS, "landaccesslist"); | ||
1718 | |||
1719 | // foreach (DataColumn col in createPrimTable().Columns) | ||
1720 | // { | ||
1721 | // if (!tmpDS.Tables["prims"].Columns.Contains(col.ColumnName)) | ||
1722 | // { | ||
1723 | // m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName); | ||
1724 | // return false; | ||
1725 | // } | ||
1726 | // } | ||
1727 | |||
1728 | // foreach (DataColumn col in createShapeTable().Columns) | ||
1729 | // { | ||
1730 | // if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName)) | ||
1731 | // { | ||
1732 | // m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName); | ||
1733 | // return false; | ||
1734 | // } | ||
1735 | // } | ||
1736 | |||
1737 | // // XXX primitems should probably go here eventually | ||
1738 | |||
1739 | // foreach (DataColumn col in createTerrainTable().Columns) | ||
1740 | // { | ||
1741 | // if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName)) | ||
1742 | // { | ||
1743 | // m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName); | ||
1744 | // return false; | ||
1745 | // } | ||
1746 | // } | ||
1747 | |||
1748 | // foreach (DataColumn col in createLandTable().Columns) | ||
1749 | // { | ||
1750 | // if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName)) | ||
1751 | // { | ||
1752 | // m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName); | ||
1753 | // return false; | ||
1754 | // } | ||
1755 | // } | ||
1756 | |||
1757 | // foreach (DataColumn col in createLandAccessListTable().Columns) | ||
1758 | // { | ||
1759 | // if (!tmpDS.Tables["landaccesslist"].Columns.Contains(col.ColumnName)) | ||
1760 | // { | ||
1761 | // m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName); | ||
1762 | // return false; | ||
1763 | // } | ||
1764 | // } | ||
1765 | |||
1766 | // return true; | ||
1755 | } | 1767 | } |
1756 | 1768 | ||
1757 | /*********************************************************************** | 1769 | /*********************************************************************** |
diff --git a/OpenSim/Data/MySQL/MySQLInventoryData.cs b/OpenSim/Data/MySQL/MySQLInventoryData.cs index 8e160b7..1b86abf 100644 --- a/OpenSim/Data/MySQL/MySQLInventoryData.cs +++ b/OpenSim/Data/MySQL/MySQLInventoryData.cs | |||
@@ -69,7 +69,16 @@ namespace OpenSim.Data.MySQL | |||
69 | new MySQLManager(settingHostname, settingDatabase, settingUsername, settingPassword, settingPooling, | 69 | new MySQLManager(settingHostname, settingDatabase, settingUsername, settingPassword, settingPooling, |
70 | settingPort); | 70 | settingPort); |
71 | } | 71 | } |
72 | TestTables(database.Connection); | 72 | |
73 | // This actually does the roll forward assembly stuff | ||
74 | Assembly assem = GetType().Assembly; | ||
75 | Migration m = new Migration(database.Connection, assem, "AssetStore"); | ||
76 | |||
77 | // TODO: After rev 6000, remove this. People should have | ||
78 | // been rolled onto the new migration code by then. | ||
79 | TestTables(database.Connection, m); | ||
80 | |||
81 | m.Update(); | ||
73 | } | 82 | } |
74 | 83 | ||
75 | #region Test and initialization code | 84 | #region Test and initialization code |
@@ -107,7 +116,7 @@ namespace OpenSim.Data.MySQL | |||
107 | } | 116 | } |
108 | } | 117 | } |
109 | 118 | ||
110 | private void TestTables(MySqlConnection conn) | 119 | private void TestTables(MySqlConnection conn, Migration m) |
111 | { | 120 | { |
112 | Dictionary<string, string> tableList = new Dictionary<string, string>(); | 121 | Dictionary<string, string> tableList = new Dictionary<string, string>(); |
113 | 122 | ||
@@ -115,11 +124,28 @@ namespace OpenSim.Data.MySQL | |||
115 | tableList["inventoryitems"] = null; | 124 | tableList["inventoryitems"] = null; |
116 | 125 | ||
117 | database.GetTableVersion(tableList); | 126 | database.GetTableVersion(tableList); |
118 | m_log.Info("[INVENTORY DB]: Inventory Folder Version: " + tableList["inventoryfolders"]); | ||
119 | m_log.Info("[INVENTORY DB]: Inventory Items Version: " + tableList["inventoryitems"]); | ||
120 | 127 | ||
128 | // if we've already started using migrations, get out of | ||
129 | // here, we've got this under control | ||
130 | if (m.Version > 0) | ||
131 | return; | ||
132 | |||
133 | // if there are no tables, get out of here and let | ||
134 | // migrations do their job | ||
135 | if( | ||
136 | tableList["inventoryfolders"] == null && | ||
137 | tableList["inventoryitems"] == null | ||
138 | ) | ||
139 | return; | ||
140 | |||
141 | // otherwise, let the upgrade on legacy proceed... | ||
121 | UpgradeFoldersTable(tableList["inventoryfolders"]); | 142 | UpgradeFoldersTable(tableList["inventoryfolders"]); |
122 | UpgradeItemsTable(tableList["inventoryitems"]); | 143 | UpgradeItemsTable(tableList["inventoryitems"]); |
144 | |||
145 | // ... and set the version | ||
146 | if (m.Version == 0) | ||
147 | m.Version = 1; | ||
148 | |||
123 | } | 149 | } |
124 | 150 | ||
125 | #endregion | 151 | #endregion |
diff --git a/OpenSim/Data/MySQL/MySQLUserData.cs b/OpenSim/Data/MySQL/MySQLUserData.cs index f717609..7d2da3a 100644 --- a/OpenSim/Data/MySQL/MySQLUserData.cs +++ b/OpenSim/Data/MySQL/MySQLUserData.cs | |||
@@ -105,7 +105,15 @@ namespace OpenSim.Data.MySQL | |||
105 | database = new MySQLManager(m_connectString); | 105 | database = new MySQLManager(m_connectString); |
106 | } | 106 | } |
107 | 107 | ||
108 | TestTables(); | 108 | // This actually does the roll forward assembly stuff |
109 | Assembly assem = GetType().Assembly; | ||
110 | Migration m = new Migration(database.Connection, assem, "AssetStore"); | ||
111 | |||
112 | // TODO: After rev 6000, remove this. People should have | ||
113 | // been rolled onto the new migration code by then. | ||
114 | TestTables(m); | ||
115 | |||
116 | m.Update(); | ||
109 | } | 117 | } |
110 | 118 | ||
111 | #region Test and initialization code | 119 | #region Test and initialization code |
@@ -113,7 +121,7 @@ namespace OpenSim.Data.MySQL | |||
113 | /// <summary> | 121 | /// <summary> |
114 | /// Ensure that the user related tables exists and are at the latest version | 122 | /// Ensure that the user related tables exists and are at the latest version |
115 | /// </summary> | 123 | /// </summary> |
116 | private void TestTables() | 124 | private void TestTables(Migration m) |
117 | { | 125 | { |
118 | Dictionary<string, string> tableList = new Dictionary<string, string>(); | 126 | Dictionary<string, string> tableList = new Dictionary<string, string>(); |
119 | 127 | ||
@@ -123,10 +131,30 @@ namespace OpenSim.Data.MySQL | |||
123 | tableList[m_appearanceTableName] = null; | 131 | tableList[m_appearanceTableName] = null; |
124 | database.GetTableVersion(tableList); | 132 | database.GetTableVersion(tableList); |
125 | 133 | ||
134 | // if we've already started using migrations, get out of | ||
135 | // here, we've got this under control | ||
136 | if (m.Version > 0) | ||
137 | return; | ||
138 | |||
139 | // if there are no tables, get out of here and let | ||
140 | // migrations do their job | ||
141 | if( | ||
142 | tableList[m_agentsTableName] == null && | ||
143 | tableList[m_usersTableName] == null && | ||
144 | tableList[m_userFriendsTableName] == null && | ||
145 | tableList[m_appearanceTableName] == null | ||
146 | ) | ||
147 | return; | ||
148 | |||
149 | // otherwise, let the upgrade on legacy proceed... | ||
126 | UpgradeAgentsTable(tableList[m_agentsTableName]); | 150 | UpgradeAgentsTable(tableList[m_agentsTableName]); |
127 | UpgradeUsersTable(tableList[m_usersTableName]); | 151 | UpgradeUsersTable(tableList[m_usersTableName]); |
128 | UpgradeFriendsTable(tableList[m_userFriendsTableName]); | 152 | UpgradeFriendsTable(tableList[m_userFriendsTableName]); |
129 | UpgradeAppearanceTable(tableList[m_appearanceTableName]); | 153 | UpgradeAppearanceTable(tableList[m_appearanceTableName]); |
154 | |||
155 | // ... and set the version | ||
156 | if (m.Version == 0) | ||
157 | m.Version = 1; | ||
130 | } | 158 | } |
131 | 159 | ||
132 | /// <summary> | 160 | /// <summary> |