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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs86
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs84
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs30
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs6
-rw-r--r--OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs109
11 files changed, 277 insertions, 54 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index ecbd07f..98285e9 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -161,7 +161,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
161 string filePath = "ERROR"; 161 string filePath = "ERROR";
162 162
163 List<InventoryFolderBase> folderCandidates 163 List<InventoryFolderBase> folderCandidates
164 = InventoryArchiveUtils.FindFolderByPath( 164 = InventoryArchiveUtils.FindFoldersByPath(
165 m_scene.InventoryService, m_userInfo.PrincipalID, m_invPath); 165 m_scene.InventoryService, m_userInfo.PrincipalID, m_invPath);
166 166
167 if (folderCandidates.Count == 0) 167 if (folderCandidates.Count == 0)
@@ -296,7 +296,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
296 // iar name and try to find that instead. 296 // iar name and try to find that instead.
297 string plainPath = ArchiveConstants.ExtractPlainPathFromIarPath(archivePath); 297 string plainPath = ArchiveConstants.ExtractPlainPathFromIarPath(archivePath);
298 List<InventoryFolderBase> folderCandidates 298 List<InventoryFolderBase> folderCandidates
299 = InventoryArchiveUtils.FindFolderByPath( 299 = InventoryArchiveUtils.FindFoldersByPath(
300 m_scene.InventoryService, m_userInfo.PrincipalID, plainPath); 300 m_scene.InventoryService, m_userInfo.PrincipalID, plainPath);
301 301
302 if (folderCandidates.Count != 0) 302 if (folderCandidates.Count != 0)
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
index 0d90a15..dbaf2aa 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
@@ -52,13 +52,82 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
52 /// <summary> 52 /// <summary>
53 /// Find a folder given a PATH_DELIMITER delimited path starting from a user's root folder 53 /// Find a folder given a PATH_DELIMITER delimited path starting from a user's root folder
54 /// </summary> 54 /// </summary>
55 /// <remarks>
56 /// This method does not handle paths that contain multiple delimitors
57 ///
58 /// FIXME: We have no way of distinguishing folders with the same path
55 /// 59 ///
60 /// FIXME: Delimitors which occur in names themselves are not currently escapable.
61 /// </remarks>
62 /// <param name="inventoryService">
63 /// Inventory service to query
64 /// </param>
65 /// <param name="userId">
66 /// User id to search
67 /// </param>
68 /// <param name="path">
69 /// The path to the required folder.
70 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
71 /// </param>
72 /// <returns>The folder found. Please note that if there are multiple folders with the same name then an
73 /// unspecified one will be returned. If no such folder eixsts then null is returned</returns>
74 public static InventoryFolderBase FindFolderByPath(
75 IInventoryService inventoryService, UUID userId, string path)
76 {
77 List<InventoryFolderBase> folders = FindFoldersByPath(inventoryService, userId, path);
78
79 if (folders.Count == 0)
80 return null;
81 else
82 return folders[0];
83 }
84
85 /// <summary>
86 /// Find a folder given a PATH_DELIMITER delimited path starting from a given folder
87 /// </summary>
88 /// <remarks>
56 /// This method does not handle paths that contain multiple delimitors 89 /// This method does not handle paths that contain multiple delimitors
57 /// 90 ///
58 /// FIXME: We have no way of distinguishing folders with the same path 91 /// FIXME: We have no way of distinguishing folders with the same path
59 /// 92 ///
60 /// FIXME: Delimitors which occur in names themselves are not currently escapable. 93 /// FIXME: Delimitors which occur in names themselves are not currently escapable.
94 /// </remarks>
95 /// <param name="inventoryService">
96 /// Inventory service to query
97 /// </param>
98 /// <param name="startFolder">
99 /// The folder from which the path starts
100 /// </param>
101 /// <param name="path">
102 /// The path to the required folder.
103 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
104 /// </param>
105 /// <returns>The folder found. Please note that if there are multiple folders with the same name then an
106 /// unspecified one will be returned. If no such folder eixsts then null is returned</returns>
107 public static InventoryFolderBase FindFolderByPath(
108 IInventoryService inventoryService, InventoryFolderBase startFolder, string path)
109 {
110 if (null == startFolder)
111 return null;
112
113 List<InventoryFolderBase> folders = FindFoldersByPath(inventoryService, startFolder, path);
114
115 if (folders.Count == 0)
116 return null;
117 else
118 return folders[0];
119 }
120
121 /// <summary>
122 /// Find a set of folders given a PATH_DELIMITER delimited path starting from a user's root folder
123 /// </summary>
124 /// <remarks>
125 /// This method does not handle paths that contain multiple delimitors
126 ///
127 /// FIXME: We have no way of distinguishing folders with the same path
61 /// 128 ///
129 /// FIXME: Delimitors which occur in names themselves are not currently escapable.
130 /// </remarks>
62 /// <param name="inventoryService"> 131 /// <param name="inventoryService">
63 /// Inventory service to query 132 /// Inventory service to query
64 /// </param> 133 /// </param>
@@ -70,7 +139,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
70 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned. 139 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
71 /// </param> 140 /// </param>
72 /// <returns>An empty list if the folder is not found, otherwise a list of all folders that match the name</returns> 141 /// <returns>An empty list if the folder is not found, otherwise a list of all folders that match the name</returns>
73 public static List<InventoryFolderBase> FindFolderByPath( 142 public static List<InventoryFolderBase> FindFoldersByPath(
74 IInventoryService inventoryService, UUID userId, string path) 143 IInventoryService inventoryService, UUID userId, string path)
75 { 144 {
76 InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId); 145 InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId);
@@ -78,19 +147,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
78 if (null == rootFolder) 147 if (null == rootFolder)
79 return new List<InventoryFolderBase>(); 148 return new List<InventoryFolderBase>();
80 149
81 return FindFolderByPath(inventoryService, rootFolder, path); 150 return FindFoldersByPath(inventoryService, rootFolder, path);
82 } 151 }
83 152
84 /// <summary> 153 /// <summary>
85 /// Find a folder given a PATH_DELIMITER delimited path starting from this folder 154 /// Find a set of folders given a PATH_DELIMITER delimited path starting from this folder
86 /// </summary> 155 /// </summary>
87 /// 156 /// <remarks>
88 /// This method does not handle paths that contain multiple delimitors 157 /// This method does not handle paths that contain multiple delimitors
89 /// 158 ///
90 /// FIXME: We have no way of distinguishing folders with the same path. 159 /// FIXME: We have no way of distinguishing folders with the same path.
91 /// 160 ///
92 /// FIXME: Delimitors which occur in names themselves are not currently escapable. 161 /// FIXME: Delimitors which occur in names themselves are not currently escapable.
93 /// 162 /// </remarks>
94 /// <param name="inventoryService"> 163 /// <param name="inventoryService">
95 /// Inventory service to query 164 /// Inventory service to query
96 /// </param> 165 /// </param>
@@ -102,7 +171,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
102 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned. 171 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
103 /// </param> 172 /// </param>
104 /// <returns>An empty list if the folder is not found, otherwise a list of all folders that match the name</returns> 173 /// <returns>An empty list if the folder is not found, otherwise a list of all folders that match the name</returns>
105 public static List<InventoryFolderBase> FindFolderByPath( 174 public static List<InventoryFolderBase> FindFoldersByPath(
106 IInventoryService inventoryService, InventoryFolderBase startFolder, string path) 175 IInventoryService inventoryService, InventoryFolderBase startFolder, string path)
107 { 176 {
108 List<InventoryFolderBase> foundFolders = new List<InventoryFolderBase>(); 177 List<InventoryFolderBase> foundFolders = new List<InventoryFolderBase>();
@@ -133,12 +202,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
133 202
134 InventoryCollection contents = inventoryService.GetFolderContent(startFolder.Owner, startFolder.ID); 203 InventoryCollection contents = inventoryService.GetFolderContent(startFolder.Owner, startFolder.ID);
135 204
205// m_log.DebugFormat(
206// "Found {0} folders in {1} for {2}", contents.Folders.Count, startFolder.Name, startFolder.Owner);
207
136 foreach (InventoryFolderBase folder in contents.Folders) 208 foreach (InventoryFolderBase folder in contents.Folders)
137 { 209 {
138 if (folder.Name == components[0]) 210 if (folder.Name == components[0])
139 { 211 {
140 if (components.Length > 1) 212 if (components.Length > 1)
141 foundFolders.AddRange(FindFolderByPath(inventoryService, folder, components[1])); 213 foundFolders.AddRange(FindFoldersByPath(inventoryService, folder, components[1]));
142 else 214 else
143 foundFolders.Add(folder); 215 foundFolders.Add(folder);
144 } 216 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index 4c85637..d703498 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -289,7 +289,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
289 { 289 {
290 m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER)); 290 m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER));
291 List<InventoryFolderBase> candidateFolders 291 List<InventoryFolderBase> candidateFolders
292 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath); 292 = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, rootFolder, m_invPath);
293 if (candidateFolders.Count > 0) 293 if (candidateFolders.Count > 0)
294 inventoryFolder = candidateFolders[0]; 294 inventoryFolder = candidateFolders[0];
295 } 295 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index 06f6e49..38254e5 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -121,6 +121,86 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
121 121
122 Assert.That(iarr.ControlFileLoaded, Is.True); 122 Assert.That(iarr.ControlFileLoaded, Is.True);
123 } 123 }
124
125 [Test]
126 public void TestSaveNonRootFolderToIar()
127 {
128 TestHelpers.InMethod();
129 TestHelpers.EnableLogging();
130
131 string userFirstName = "Jock";
132 string userLastName = "Stirrup";
133 string userPassword = "troll";
134 UUID userId = TestHelpers.ParseTail(0x20);
135
136 UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);
137
138 // Create base folder
139 InventoryFolderBase f1
140 = UserInventoryHelpers.CreateInventoryFolder(m_scene.InventoryService, userId, "f1", true);
141
142 // Create item1
143 SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, userId, "My Little Dog Object", 0x5);
144 InventoryItemBase i1 = UserInventoryHelpers.AddInventoryItem(m_scene, so1, 0x50, 0x60, "f1");
145
146 // Create embedded folder
147 InventoryFolderBase f1_1
148 = UserInventoryHelpers.CreateInventoryFolder(m_scene.InventoryService, userId, "f1/f1.1", true);
149
150 // Create embedded item
151 SceneObjectGroup so1_1 = SceneHelpers.CreateSceneObject(1, userId, "My Little Cat Object", 0x6);
152 InventoryItemBase i2 = UserInventoryHelpers.AddInventoryItem(m_scene, so1_1, 0x500, 0x600, "f1/f1.1");
153
154 MemoryStream archiveWriteStream = new MemoryStream();
155 m_archiverModule.OnInventoryArchiveSaved += SaveCompleted;
156
157 mre.Reset();
158 m_archiverModule.ArchiveInventory(
159 Guid.NewGuid(), userFirstName, userLastName, "f1", userPassword, archiveWriteStream);
160 mre.WaitOne(60000, false);
161
162 // Test created iar
163 byte[] archive = archiveWriteStream.ToArray();
164 MemoryStream archiveReadStream = new MemoryStream(archive);
165 TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
166
167// InventoryArchiveUtils.
168 bool gotf1 = false, gotf1_1 = false, gotso1 = false, gotso2 = false;
169
170 string f1FileName
171 = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, InventoryArchiveWriteRequest.CreateArchiveFolderName(f1));
172 string f1_1FileName
173 = string.Format("{0}{1}", f1FileName, InventoryArchiveWriteRequest.CreateArchiveFolderName(f1_1));
174 string so1FileName
175 = string.Format("{0}{1}", f1FileName, InventoryArchiveWriteRequest.CreateArchiveItemName(i1));
176 string so2FileName
177 = string.Format("{0}{1}", f1_1FileName, InventoryArchiveWriteRequest.CreateArchiveItemName(i2));
178
179 string filePath;
180 TarArchiveReader.TarEntryType tarEntryType;
181
182 while (tar.ReadEntry(out filePath, out tarEntryType) != null)
183 {
184// Console.WriteLine("Got {0}", filePath);
185
186 if (filePath == f1FileName)
187 gotf1 = true;
188 else if (filePath == f1_1FileName)
189 gotf1_1 = true;
190 else if (filePath == so1FileName)
191 gotso1 = true;
192 else if (filePath == so2FileName)
193 gotso2 = true;
194 }
195
196// Assert.That(gotControlFile, Is.True, "No control file in archive");
197 Assert.That(gotf1, Is.True);
198 Assert.That(gotf1_1, Is.True);
199 Assert.That(gotso1, Is.True);
200 Assert.That(gotso2, Is.True);
201
202 // TODO: Test presence of more files and contents of files.
203 }
124 204
125 /// <summary> 205 /// <summary>
126 /// Test saving a single inventory item to an IAR 206 /// Test saving a single inventory item to an IAR
@@ -155,7 +235,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
155 item1.AssetID = asset1.FullID; 235 item1.AssetID = asset1.FullID;
156 item1.ID = item1Id; 236 item1.ID = item1Id;
157 InventoryFolderBase objsFolder 237 InventoryFolderBase objsFolder
158 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, userId, "Objects")[0]; 238 = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, userId, "Objects")[0];
159 item1.Folder = objsFolder.ID; 239 item1.Folder = objsFolder.ID;
160 m_scene.AddInventoryItem(item1); 240 m_scene.AddInventoryItem(item1);
161 241
@@ -250,7 +330,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
250 item1.AssetID = asset1.FullID; 330 item1.AssetID = asset1.FullID;
251 item1.ID = item1Id; 331 item1.ID = item1Id;
252 InventoryFolderBase objsFolder 332 InventoryFolderBase objsFolder
253 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, userId, "Objects")[0]; 333 = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, userId, "Objects")[0];
254 item1.Folder = objsFolder.ID; 334 item1.Folder = objsFolder.ID;
255 m_scene.AddInventoryItem(item1); 335 m_scene.AddInventoryItem(item1);
256 336
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
index 6eb3605..1871576 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
@@ -101,7 +101,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
101 item1.AssetID = asset1.FullID; 101 item1.AssetID = asset1.FullID;
102 item1.ID = item1Id; 102 item1.ID = item1Id;
103 InventoryFolderBase objsFolder 103 InventoryFolderBase objsFolder
104 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0]; 104 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, userId, "Objects")[0];
105 item1.Folder = objsFolder.ID; 105 item1.Folder = objsFolder.ID;
106 scene.AddInventoryItem(item1); 106 scene.AddInventoryItem(item1);
107 107
@@ -193,7 +193,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
193 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); 193 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
194 194
195 // Now try loading to a root child folder 195 // Now try loading to a root child folder
196 UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA"); 196 UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA", false);
197 MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray()); 197 MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray());
198 archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xA", "meowfood", archiveReadStream); 198 archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xA", "meowfood", archiveReadStream);
199 199
@@ -202,7 +202,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
202 Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2"); 202 Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
203 203
204 // Now try loading to a more deeply nested folder 204 // Now try loading to a more deeply nested folder
205 UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC"); 205 UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC", false);
206 archiveReadStream = new MemoryStream(archiveReadStream.ToArray()); 206 archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
207 archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xB/xC", "meowfood", archiveReadStream); 207 archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xB/xC", "meowfood", archiveReadStream);
208 208
@@ -287,7 +287,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
287 item1.AssetID = asset1.FullID; 287 item1.AssetID = asset1.FullID;
288 item1.ID = item1Id; 288 item1.ID = item1Id;
289 InventoryFolderBase objsFolder 289 InventoryFolderBase objsFolder
290 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0]; 290 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, userId, "Objects")[0];
291 item1.Folder = objsFolder.ID; 291 item1.Folder = objsFolder.ID;
292 scene.AddInventoryItem(item1); 292 scene.AddInventoryItem(item1);
293 293
@@ -351,12 +351,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
351 foldersCreated, nodesLoaded); 351 foldersCreated, nodesLoaded);
352 352
353 List<InventoryFolderBase> folder1Candidates 353 List<InventoryFolderBase> folder1Candidates
354 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name); 354 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
355 Assert.That(folder1Candidates.Count, Is.EqualTo(1)); 355 Assert.That(folder1Candidates.Count, Is.EqualTo(1));
356 356
357 InventoryFolderBase folder1 = folder1Candidates[0]; 357 InventoryFolderBase folder1 = folder1Candidates[0];
358 List<InventoryFolderBase> folder2aCandidates 358 List<InventoryFolderBase> folder2aCandidates
359 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName); 359 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1, folder2aName);
360 Assert.That(folder2aCandidates.Count, Is.EqualTo(1)); 360 Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
361 } 361 }
362 362
@@ -368,17 +368,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
368 foldersCreated, nodesLoaded); 368 foldersCreated, nodesLoaded);
369 369
370 List<InventoryFolderBase> folder1Candidates 370 List<InventoryFolderBase> folder1Candidates
371 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name); 371 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
372 Assert.That(folder1Candidates.Count, Is.EqualTo(1)); 372 Assert.That(folder1Candidates.Count, Is.EqualTo(1));
373 373
374 InventoryFolderBase folder1 = folder1Candidates[0]; 374 InventoryFolderBase folder1 = folder1Candidates[0];
375 375
376 List<InventoryFolderBase> folder2aCandidates 376 List<InventoryFolderBase> folder2aCandidates
377 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName); 377 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1, folder2aName);
378 Assert.That(folder2aCandidates.Count, Is.EqualTo(1)); 378 Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
379 379
380 List<InventoryFolderBase> folder2bCandidates 380 List<InventoryFolderBase> folder2bCandidates
381 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2bName); 381 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1, folder2bName);
382 Assert.That(folder2bCandidates.Count, Is.EqualTo(1)); 382 Assert.That(folder2bCandidates.Count, Is.EqualTo(1));
383 } 383 }
384 } 384 }
@@ -401,7 +401,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
401 401
402 InventoryFolderBase folder1 402 InventoryFolderBase folder1
403 = UserInventoryHelpers.CreateInventoryFolder( 403 = UserInventoryHelpers.CreateInventoryFolder(
404 scene.InventoryService, ua1.PrincipalID, folder1ExistingName); 404 scene.InventoryService, ua1.PrincipalID, folder1ExistingName, false);
405 405
406 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); 406 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
407 string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); 407 string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
@@ -414,7 +414,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
414 new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>()); 414 new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>());
415 415
416 List<InventoryFolderBase> folder1PostCandidates 416 List<InventoryFolderBase> folder1PostCandidates
417 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName); 417 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
418 Assert.That(folder1PostCandidates.Count, Is.EqualTo(2)); 418 Assert.That(folder1PostCandidates.Count, Is.EqualTo(2));
419 419
420 // FIXME: Temporarily, we're going to do something messy to make sure we pick up the created folder. 420 // FIXME: Temporarily, we're going to do something messy to make sure we pick up the created folder.
@@ -430,7 +430,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
430// Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID)); 430// Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID));
431 431
432 List<InventoryFolderBase> folder2PostCandidates 432 List<InventoryFolderBase> folder2PostCandidates
433 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b"); 433 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1Post, "b");
434 Assert.That(folder2PostCandidates.Count, Is.EqualTo(1)); 434 Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
435 } 435 }
436 436
@@ -452,7 +452,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
452 452
453 InventoryFolderBase folder1 453 InventoryFolderBase folder1
454 = UserInventoryHelpers.CreateInventoryFolder( 454 = UserInventoryHelpers.CreateInventoryFolder(
455 scene.InventoryService, ua1.PrincipalID, folder1ExistingName); 455 scene.InventoryService, ua1.PrincipalID, folder1ExistingName, false);
456 456
457 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); 457 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
458 string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); 458 string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
@@ -465,12 +465,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
465 new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>()); 465 new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>());
466 466
467 List<InventoryFolderBase> folder1PostCandidates 467 List<InventoryFolderBase> folder1PostCandidates
468 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName); 468 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
469 Assert.That(folder1PostCandidates.Count, Is.EqualTo(1)); 469 Assert.That(folder1PostCandidates.Count, Is.EqualTo(1));
470 Assert.That(folder1PostCandidates[0].ID, Is.EqualTo(folder1.ID)); 470 Assert.That(folder1PostCandidates[0].ID, Is.EqualTo(folder1.ID));
471 471
472 List<InventoryFolderBase> folder2PostCandidates 472 List<InventoryFolderBase> folder2PostCandidates
473 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1PostCandidates[0], "b"); 473 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1PostCandidates[0], "b");
474 Assert.That(folder2PostCandidates.Count, Is.EqualTo(1)); 474 Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
475 } 475 }
476 } 476 }
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
index ac25a93..ad1a0e1 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
@@ -109,7 +109,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
109 item1.AssetID = asset1.FullID; 109 item1.AssetID = asset1.FullID;
110 item1.ID = item1Id; 110 item1.ID = item1Id;
111 InventoryFolderBase objsFolder 111 InventoryFolderBase objsFolder
112 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, m_userId, "Objects")[0]; 112 = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, m_userId, "Objects")[0];
113 item1.Folder = objsFolder.ID; 113 item1.Folder = objsFolder.ID;
114 m_scene.AddInventoryItem(item1); 114 m_scene.AddInventoryItem(item1);
115 115
@@ -159,7 +159,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
159 item1.AssetID = asset1.FullID; 159 item1.AssetID = asset1.FullID;
160 item1.ID = item1Id; 160 item1.ID = item1Id;
161 InventoryFolderBase objsFolder 161 InventoryFolderBase objsFolder
162 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, m_userId, "Objects")[0]; 162 = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, m_userId, "Objects")[0];
163 item1.Folder = objsFolder.ID; 163 item1.Folder = objsFolder.ID;
164 m_scene.AddInventoryItem(item1); 164 m_scene.AddInventoryItem(item1);
165 165
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
index b22bcf9..9600023 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
@@ -156,6 +156,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
156 156
157 foreach (KeyValuePair<UUID, AssetType> kvp in m_uuids) 157 foreach (KeyValuePair<UUID, AssetType> kvp in m_uuids)
158 { 158 {
159// m_log.DebugFormat("[ARCHIVER]: Requesting asset {0}", kvp.Key);
160
159// m_assetService.Get(kvp.Key.ToString(), kvp.Value, PreAssetRequestCallback); 161// m_assetService.Get(kvp.Key.ToString(), kvp.Value, PreAssetRequestCallback);
160 AssetBase asset = m_assetService.Get(kvp.Key.ToString()); 162 AssetBase asset = m_assetService.Get(kvp.Key.ToString());
161 PreAssetRequestCallback(kvp.Key.ToString(), kvp.Value, asset); 163 PreAssetRequestCallback(kvp.Key.ToString(), kvp.Value, asset);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
index c1522e7..52ad538 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
@@ -164,7 +164,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
164 164
165 UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, agentId); 165 UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, agentId);
166 InventoryFolderBase folder1 166 InventoryFolderBase folder1
167 = UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, ua.PrincipalID, "folder1"); 167 = UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, ua.PrincipalID, "folder1", false);
168 168
169 IClientAPI client = SceneHelpers.AddScenePresence(scene, agentId).ControllingClient; 169 IClientAPI client = SceneHelpers.AddScenePresence(scene, agentId).ControllingClient;
170 scene.DeRezObjects(client, new List<uint>() { so.LocalId }, UUID.Zero, DeRezAction.Take, folder1.ID); 170 scene.DeRezObjects(client, new List<uint>() { so.LocalId }, UUID.Zero, DeRezAction.Take, folder1.ID);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
index 0b461f5..df819ec 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
@@ -133,7 +133,7 @@ namespace OpenSim.Region.Framework.Tests
133 scene, sop1, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900)); 133 scene, sop1, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900));
134 134
135 InventoryFolderBase folder 135 InventoryFolderBase folder
136 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0]; 136 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0];
137 137
138 // Perform test 138 // Perform test
139 scene.MoveTaskInventoryItem(user1.PrincipalID, folder.ID, sop1, sopItem1.ItemID); 139 scene.MoveTaskInventoryItem(user1.PrincipalID, folder.ID, sop1, sopItem1.ItemID);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
index 9457ebb..e50b4da 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
@@ -64,7 +64,7 @@ namespace OpenSim.Region.Framework.Tests
64 Scene scene = new SceneHelpers().SetupScene(); 64 Scene scene = new SceneHelpers().SetupScene();
65 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); 65 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
66 66
67 UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName); 67 UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName, false);
68 68
69 List<InventoryFolderBase> oneFolder 69 List<InventoryFolderBase> oneFolder
70 = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName); 70 = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName);
@@ -73,7 +73,7 @@ namespace OpenSim.Region.Framework.Tests
73 InventoryFolderBase firstRetrievedFolder = oneFolder[0]; 73 InventoryFolderBase firstRetrievedFolder = oneFolder[0];
74 Assert.That(firstRetrievedFolder.Name, Is.EqualTo(foldersName)); 74 Assert.That(firstRetrievedFolder.Name, Is.EqualTo(foldersName));
75 75
76 UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName); 76 UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName, false);
77 77
78 List<InventoryFolderBase> twoFolders 78 List<InventoryFolderBase> twoFolders
79 = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName); 79 = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName);
@@ -121,7 +121,7 @@ namespace OpenSim.Region.Framework.Tests
121 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); 121 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
122 UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002)); 122 UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
123 InventoryFolderBase folder1 123 InventoryFolderBase folder1
124 = UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, "folder1"); 124 = UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, "folder1", false);
125 125
126 scene.GiveInventoryFolder(user2.PrincipalID, user1.PrincipalID, folder1.ID, UUID.Zero); 126 scene.GiveInventoryFolder(user2.PrincipalID, user1.PrincipalID, folder1.ID, UUID.Zero);
127 127
diff --git a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
index 87d9410..a1794c9 100644
--- a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
@@ -45,6 +45,9 @@ namespace OpenSim.Tests.Common
45 /// <summary> 45 /// <summary>
46 /// Add an existing scene object as an item in the user's inventory. 46 /// Add an existing scene object as an item in the user's inventory.
47 /// </summary> 47 /// </summary>
48 /// <remarks>
49 /// Will be added to the system Objects folder.
50 /// </remarks>
48 /// <param name='scene'></param> 51 /// <param name='scene'></param>
49 /// <param name='so'></param> 52 /// <param name='so'></param>
50 /// <param name='inventoryIdTail'></param> 53 /// <param name='inventoryIdTail'></param>
@@ -63,7 +66,29 @@ namespace OpenSim.Tests.Common
63 } 66 }
64 67
65 /// <summary> 68 /// <summary>
66 /// Creates a notecard in the objects folder and specify an item id. 69 /// Add an existing scene object as an item in the user's inventory at the given path.
70 /// </summary>
71 /// <param name='scene'></param>
72 /// <param name='so'></param>
73 /// <param name='inventoryIdTail'></param>
74 /// <param name='assetIdTail'></param>
75 /// <returns>The inventory item created.</returns>
76 public static InventoryItemBase AddInventoryItem(
77 Scene scene, SceneObjectGroup so, int inventoryIdTail, int assetIdTail, string path)
78 {
79 return AddInventoryItem(
80 scene,
81 so.Name,
82 TestHelpers.ParseTail(inventoryIdTail),
83 InventoryType.Object,
84 AssetHelpers.CreateAsset(TestHelpers.ParseTail(assetIdTail), so),
85 so.OwnerID,
86 path);
87 }
88
89 /// <summary>
90 /// Adds the given item to the existing system folder for its type (e.g. an object will go in the "Objects"
91 /// folder).
67 /// </summary> 92 /// </summary>
68 /// <param name="scene"></param> 93 /// <param name="scene"></param>
69 /// <param name="itemName"></param> 94 /// <param name="itemName"></param>
@@ -75,6 +100,25 @@ namespace OpenSim.Tests.Common
75 private static InventoryItemBase AddInventoryItem( 100 private static InventoryItemBase AddInventoryItem(
76 Scene scene, string itemName, UUID itemId, InventoryType itemType, AssetBase asset, UUID userId) 101 Scene scene, string itemName, UUID itemId, InventoryType itemType, AssetBase asset, UUID userId)
77 { 102 {
103 return AddInventoryItem(
104 scene, itemName, itemId, itemType, asset, userId,
105 scene.InventoryService.GetFolderForType(userId, (AssetType)asset.Type).Name);
106 }
107
108 /// <summary>
109 /// Adds the given item to an inventory folder
110 /// </summary>
111 /// <param name="scene"></param>
112 /// <param name="itemName"></param>
113 /// <param name="itemId"></param>
114 /// <param name="itemType"></param>
115 /// <param name="asset">The serialized asset for this item</param>
116 /// <param name="userId"></param>
117 /// <param name="path">Existing inventory path at which to add.</param>
118 /// <returns></returns>
119 private static InventoryItemBase AddInventoryItem(
120 Scene scene, string itemName, UUID itemId, InventoryType itemType, AssetBase asset, UUID userId, string path)
121 {
78 scene.AssetService.Store(asset); 122 scene.AssetService.Store(asset);
79 123
80 InventoryItemBase item = new InventoryItemBase(); 124 InventoryItemBase item = new InventoryItemBase();
@@ -85,7 +129,7 @@ namespace OpenSim.Tests.Common
85 item.AssetType = asset.Type; 129 item.AssetType = asset.Type;
86 item.InvType = (int)itemType; 130 item.InvType = (int)itemType;
87 131
88 InventoryFolderBase folder = scene.InventoryService.GetFolderForType(userId, (AssetType)asset.Type); 132 InventoryFolderBase folder = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, userId, path)[0];
89 133
90 item.Folder = folder.ID; 134 item.Folder = folder.ID;
91 scene.AddInventoryItem(item); 135 scene.AddInventoryItem(item);
@@ -156,58 +200,83 @@ namespace OpenSim.Tests.Common
156 /// <summary> 200 /// <summary>
157 /// Create inventory folders starting from the user's root folder. 201 /// Create inventory folders starting from the user's root folder.
158 /// </summary> 202 /// </summary>
159 ///
160 /// Ignores any existing folders with the same name
161 ///
162 /// <param name="inventoryService"></param> 203 /// <param name="inventoryService"></param>
163 /// <param name="userId"></param> 204 /// <param name="userId"></param>
164 /// <param name="path"> 205 /// <param name="path">
165 /// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER 206 /// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER
166 /// </param> 207 /// </param>
208 /// <param name="useExistingFolders">
209 /// If true, then folders in the path which already the same name are
210 /// used. This applies to the terminal folder as well.
211 /// If false, then all folders in the path are created, even if there is already a folder at a particular
212 /// level with the same name.
213 /// </param>
167 /// <returns> 214 /// <returns>
168 /// The folder created. If the path contains multiple folders then the last one created is returned. 215 /// The folder created. If the path contains multiple folders then the last one created is returned.
169 /// Will return null if the root folder could not be found. 216 /// Will return null if the root folder could not be found.
170 /// </returns> 217 /// </returns>
171 public static InventoryFolderBase CreateInventoryFolder( 218 public static InventoryFolderBase CreateInventoryFolder(
172 IInventoryService inventoryService, UUID userId, string path) 219 IInventoryService inventoryService, UUID userId, string path, bool useExistingFolders)
173 { 220 {
174 InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId); 221 InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId);
175 222
176 if (null == rootFolder) 223 if (null == rootFolder)
177 return null; 224 return null;
178 225
179 return CreateInventoryFolder(inventoryService, rootFolder, path); 226 return CreateInventoryFolder(inventoryService, rootFolder, path, useExistingFolders);
180 } 227 }
181 228
182 /// <summary> 229 /// <summary>
183 /// Create inventory folders starting from a given parent folder 230 /// Create inventory folders starting from a given parent folder
184 /// </summary> 231 /// </summary>
185 /// 232 /// <remarks>
186 /// Ignores any existing folders with the same name 233 /// If any stem of the path names folders that already exist then these are not recreated. This includes the
187 /// 234 /// final folder.
235 /// TODO: May need to make it an option to create duplicate folders.
236 /// </remarks>
188 /// <param name="inventoryService"></param> 237 /// <param name="inventoryService"></param>
189 /// <param name="parentFolder"></param> 238 /// <param name="parentFolder"></param>
190 /// <param name="path"> 239 /// <param name="path">
191 /// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER 240 /// The folder to create.
241 /// </param>
242 /// <param name="useExistingFolders">
243 /// If true, then folders in the path which already the same name are
244 /// used. This applies to the terminal folder as well.
245 /// If false, then all folders in the path are created, even if there is already a folder at a particular
246 /// level with the same name.
192 /// </param> 247 /// </param>
193 /// <returns> 248 /// <returns>
194 /// The folder created. If the path contains multiple folders then the last one created is returned. 249 /// The folder created. If the path contains multiple folders then the last one created is returned.
195 /// </returns> 250 /// </returns>
196 public static InventoryFolderBase CreateInventoryFolder( 251 public static InventoryFolderBase CreateInventoryFolder(
197 IInventoryService inventoryService, InventoryFolderBase parentFolder, string path) 252 IInventoryService inventoryService, InventoryFolderBase parentFolder, string path, bool useExistingFolders)
198 { 253 {
199 string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None); 254 string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
200 255
201 InventoryFolderBase newFolder 256 InventoryFolderBase folder = null;
202 = new InventoryFolderBase( 257
203 UUID.Random(), components[0], parentFolder.Owner, (short)AssetType.Unknown, parentFolder.ID, 0); 258 if (useExistingFolders)
204 259 folder = InventoryArchiveUtils.FindFolderByPath(inventoryService, parentFolder, components[0]);
205 inventoryService.AddFolder(newFolder); 260
261 if (folder == null)
262 {
263// Console.WriteLine("Creating folder {0} at {1}", components[0], parentFolder.Name);
264
265 folder
266 = new InventoryFolderBase(
267 UUID.Random(), components[0], parentFolder.Owner, (short)AssetType.Unknown, parentFolder.ID, 0);
268
269 inventoryService.AddFolder(folder);
270 }
271// else
272// {
273// Console.WriteLine("Found existing folder {0}", folder.Name);
274// }
206 275
207 if (components.Length > 1) 276 if (components.Length > 1)
208 return CreateInventoryFolder(inventoryService, newFolder, components[1]); 277 return CreateInventoryFolder(inventoryService, folder, components[1], useExistingFolders);
209 else 278 else
210 return newFolder; 279 return folder;
211 } 280 }
212 281
213 /// <summary> 282 /// <summary>
@@ -237,7 +306,7 @@ namespace OpenSim.Tests.Common
237 /// <returns>An empty list if no matching folders were found</returns> 306 /// <returns>An empty list if no matching folders were found</returns>
238 public static List<InventoryFolderBase> GetInventoryFolders(IInventoryService inventoryService, UUID userId, string path) 307 public static List<InventoryFolderBase> GetInventoryFolders(IInventoryService inventoryService, UUID userId, string path)
239 { 308 {
240 return InventoryArchiveUtils.FindFolderByPath(inventoryService, userId, path); 309 return InventoryArchiveUtils.FindFoldersByPath(inventoryService, userId, path);
241 } 310 }
242 311
243 /// <summary> 312 /// <summary>