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-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 58a6654..82358d8 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -686,6 +686,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
686 "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} from {1} to {2}", 686 "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} from {1} to {2}",
687 capsPath, sp.Scene.RegionInfo.RegionName, sp.Name); 687 capsPath, sp.Scene.RegionInfo.RegionName, sp.Name);
688 688
689 // We need to set this here to avoid an unlikely race condition when teleporting to a neighbour simulator,
690 // where that neighbour simulator could otherwise request a child agent create on the source which then
691 // closes our existing agent which is still signalled as root.
692 sp.IsChildAgent = true;
693
689 if (m_eqModule != null) 694 if (m_eqModule != null)
690 { 695 {
691 m_eqModule.TeleportFinishEvent(destinationHandle, 13, endPoint, 0, teleportFlags, capsPath, sp.UUID); 696 m_eqModule.TeleportFinishEvent(destinationHandle, 13, endPoint, 0, teleportFlags, capsPath, sp.UUID);
@@ -696,9 +701,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
696 teleportFlags, capsPath); 701 teleportFlags, capsPath);
697 } 702 }
698 703
699 // Let's set this to true tentatively. This does not trigger OnChildAgent
700 sp.IsChildAgent = true;
701
702 // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which 704 // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
703 // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation 705 // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation
704 // that the client contacted the destination before we close things here. 706 // that the client contacted the destination before we close things here.
@@ -731,8 +733,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
731 // Now let's make it officially a child agent 733 // Now let's make it officially a child agent
732 sp.MakeChildAgent(); 734 sp.MakeChildAgent();
733 735
734// sp.Scene.CleanDroppedAttachments();
735
736 // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone 736 // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
737 737
738 if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) 738 if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))