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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs120
1 files changed, 66 insertions, 54 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 85b5da0..2f0bbb2 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -1085,70 +1085,82 @@ namespace OpenSim.Region.Framework.Scenes
1085 agent.Name, agent.UUID, agent.Scene.RegionInfo.RegionName); 1085 agent.Name, agent.UUID, agent.Scene.RegionInfo.RegionName);
1086 } 1086 }
1087 1087
1088 bool crossingSuccessful = 1088 //bool crossingSuccessful =
1089 CrossToNeighbouringRegion(neighbourHandle, agent.ControllingClient.AgentId, pos, 1089 // CrossToNeighbouringRegion(neighbourHandle, agent.ControllingClient.AgentId, pos,
1090 isFlying); 1090 //isFlying);
1091 if (crossingSuccessful) 1091
1092 SetInTransit(agent.UUID);
1093 AgentData cAgent = new AgentData();
1094 agent.CopyTo(cAgent);
1095 cAgent.Position = pos;
1096 if (isFlying)
1097 cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
1098 cAgent.CallbackURI = "http://" + m_regionInfo.ExternalHostName + ":" + m_regionInfo.HttpPort +
1099 "/agent/" + agent.UUID.ToString() + "/" + agent.Scene.RegionInfo.RegionHandle.ToString() + "/release/";
1100
1101 m_interregionCommsOut.SendChildAgentUpdate(neighbourHandle, cAgent);
1102
1103 // Next, let's close the child agent connections that are too far away.
1104 agent.CloseChildAgents(neighbourx, neighboury);
1105
1106 //AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo();
1107 agent.ControllingClient.RequestClientInfo();
1108
1109 //Console.WriteLine("BEFORE CROSS");
1110 //Scene.DumpChildrenSeeds(UUID);
1111 //DumpKnownRegions();
1112 string agentcaps;
1113 if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps))
1092 { 1114 {
1093 // Next, let's close the child agent connections that are too far away. 1115 m_log.ErrorFormat("[SCENE COMM]: No CAPS information for region handle {0}, exiting CrossToNewRegion.",
1094 agent.CloseChildAgents(neighbourx, neighboury); 1116 neighbourRegion.RegionHandle);
1117 return agent;
1118 }
1119 // TODO Should construct this behind a method
1120 string capsPath =
1121 "http://" + neighbourRegion.ExternalHostName + ":" + neighbourRegion.HttpPort
1122 + "/CAPS/" + agentcaps /*circuitdata.CapsPath*/ + "0000/";
1095 1123
1096 //AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo(); 1124 m_log.DebugFormat("[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID);
1097 agent.ControllingClient.RequestClientInfo();
1098 1125
1099 //Console.WriteLine("BEFORE CROSS"); 1126 IEventQueue eq = agent.Scene.RequestModuleInterface<IEventQueue>();
1100 //Scene.DumpChildrenSeeds(UUID); 1127 if (eq != null)
1101 //DumpKnownRegions(); 1128 {
1102 string agentcaps; 1129 eq.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint,
1103 if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps)) 1130 capsPath, agent.UUID, agent.ControllingClient.SessionId);
1104 { 1131 }
1105 m_log.ErrorFormat("[SCENE COMM]: No CAPS information for region handle {0}, exiting CrossToNewRegion.", 1132 else
1106 neighbourRegion.RegionHandle); 1133 {
1107 return agent; 1134 agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint,
1108 } 1135 capsPath);
1109 // TODO Should construct this behind a method 1136 }
1110 string capsPath =
1111 "http://" + neighbourRegion.ExternalHostName + ":" + neighbourRegion.HttpPort
1112 + "/CAPS/" + agentcaps /*circuitdata.CapsPath*/ + "0000/";
1113 1137
1114 m_log.DebugFormat("[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID); 1138 if (!WaitForCallback(agent.UUID))
1139 {
1140 ResetFromTransit(agent.UUID);
1115 1141
1116 IEventQueue eq = agent.Scene.RequestModuleInterface<IEventQueue>(); 1142 // Yikes! We should just have a ref to scene here.
1117 if (eq != null) 1143 agent.Scene.InformClientOfNeighbours(agent);
1118 {
1119 eq.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint,
1120 capsPath, agent.UUID, agent.ControllingClient.SessionId);
1121 }
1122 else
1123 {
1124 agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint,
1125 capsPath);
1126 }
1127 1144
1128 agent.MakeChildAgent(); 1145 return agent;
1129 // now we have a child agent in this region. Request all interesting data about other (root) agents 1146 }
1130 agent.SendInitialFullUpdateToAllClients();
1131 1147
1132 agent.CrossAttachmentsIntoNewRegion(neighbourHandle, true); 1148 agent.MakeChildAgent();
1149 // now we have a child agent in this region. Request all interesting data about other (root) agents
1150 agent.SendInitialFullUpdateToAllClients();
1133 1151
1134 // m_scene.SendKillObject(m_localId); 1152 agent.CrossAttachmentsIntoNewRegion(neighbourHandle, true);
1135 1153
1136 agent.Scene.NotifyMyCoarseLocationChange(); 1154 // m_scene.SendKillObject(m_localId);
1137 // the user may change their profile information in other region, 1155
1138 // so the userinfo in UserProfileCache is not reliable any more, delete it 1156 agent.Scene.NotifyMyCoarseLocationChange();
1139 if (agent.Scene.NeedSceneCacheClear(agent.UUID)) 1157 // the user may change their profile information in other region,
1140 { 1158 // so the userinfo in UserProfileCache is not reliable any more, delete it
1141 agent.Scene.CommsManager.UserProfileCacheService.RemoveUser(agent.UUID); 1159 if (agent.Scene.NeedSceneCacheClear(agent.UUID))
1142 m_log.DebugFormat(
1143 "[SCENE COMM]: User {0} is going to another region, profile cache removed", agent.UUID);
1144 }
1145 }
1146 else
1147 { 1160 {
1148 //// Restore the user structures that we needed to delete before asking the receiving region 1161 agent.Scene.CommsManager.UserProfileCacheService.RemoveUser(agent.UUID);
1149 //// to complete the crossing 1162 m_log.DebugFormat(
1150 //userInfo.FetchInventory(); 1163 "[SCENE COMM]: User {0} is going to another region, profile cache removed", agent.UUID);
1151 //agent.Scene.CapsModule.AddCapsHandler(agent.UUID);
1152 } 1164 }
1153 } 1165 }
1154 1166