diff options
9 files changed, 159 insertions, 7 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs b/OpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs index 0cbc5f9..d1d318c 100755 --- a/OpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs +++ b/OpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs | |||
@@ -49,10 +49,20 @@ public class ExtendedPhysics : INonSharedRegionModule | |||
49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
50 | private static string LogHeader = "[EXTENDED PHYSICS]"; | 50 | private static string LogHeader = "[EXTENDED PHYSICS]"; |
51 | 51 | ||
52 | // ============================================================= | ||
52 | // Since BulletSim is a plugin, this these values aren't defined easily in one place. | 53 | // Since BulletSim is a plugin, this these values aren't defined easily in one place. |
53 | // This table must coorespond to an identical table in BSScene. | 54 | // This table must correspond to an identical table in BSScene. |
55 | |||
56 | // Per scene functions. See BSScene. | ||
57 | |||
58 | // Per avatar functions. See BSCharacter. | ||
59 | |||
60 | // Per prim functions. See BSPrim. | ||
61 | public const string PhysFunctGetLinksetType = "BulletSim.GetLinksetType"; | ||
54 | public const string PhysFunctSetLinksetType = "BulletSim.SetLinksetType"; | 62 | public const string PhysFunctSetLinksetType = "BulletSim.SetLinksetType"; |
55 | 63 | ||
64 | // ============================================================= | ||
65 | |||
56 | private IConfig Configuration { get; set; } | 66 | private IConfig Configuration { get; set; } |
57 | private bool Enabled { get; set; } | 67 | private bool Enabled { get; set; } |
58 | private Scene BaseScene { get; set; } | 68 | private Scene BaseScene { get; set; } |
@@ -123,6 +133,7 @@ public class ExtendedPhysics : INonSharedRegionModule | |||
123 | 133 | ||
124 | // Register as LSL functions all the [ScriptInvocation] marked methods. | 134 | // Register as LSL functions all the [ScriptInvocation] marked methods. |
125 | Comms.RegisterScriptInvocations(this); | 135 | Comms.RegisterScriptInvocations(this); |
136 | Comms.RegisterConstants(this); | ||
126 | 137 | ||
127 | // When an object is modified, we might need to update its extended physics parameters | 138 | // When an object is modified, we might need to update its extended physics parameters |
128 | BaseScene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene; | 139 | BaseScene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene; |
@@ -136,7 +147,6 @@ public class ExtendedPhysics : INonSharedRegionModule | |||
136 | 147 | ||
137 | private void EventManager_OnObjectAddedToScene(SceneObjectGroup obj) | 148 | private void EventManager_OnObjectAddedToScene(SceneObjectGroup obj) |
138 | { | 149 | { |
139 | throw new NotImplementedException(); | ||
140 | } | 150 | } |
141 | 151 | ||
142 | // Event generated when some property of a prim changes. | 152 | // Event generated when some property of a prim changes. |
@@ -168,9 +178,11 @@ public class ExtendedPhysics : INonSharedRegionModule | |||
168 | public static int PHYS_LINKSET_TYPE_MANUAL = 2; | 178 | public static int PHYS_LINKSET_TYPE_MANUAL = 2; |
169 | 179 | ||
170 | [ScriptInvocation] | 180 | [ScriptInvocation] |
171 | public void physSetLinksetType(UUID hostID, UUID scriptID, int linksetType) | 181 | public int physSetLinksetType(UUID hostID, UUID scriptID, int linksetType) |
172 | { | 182 | { |
173 | if (!Enabled) return; | 183 | int ret = -1; |
184 | |||
185 | if (!Enabled) return ret; | ||
174 | 186 | ||
175 | // The part that is requesting the change. | 187 | // The part that is requesting the change. |
176 | SceneObjectPart requestingPart = BaseScene.GetSceneObjectPart(hostID); | 188 | SceneObjectPart requestingPart = BaseScene.GetSceneObjectPart(hostID); |
@@ -186,7 +198,7 @@ public class ExtendedPhysics : INonSharedRegionModule | |||
186 | Physics.Manager.PhysicsActor rootPhysActor = rootPart.PhysActor; | 198 | Physics.Manager.PhysicsActor rootPhysActor = rootPart.PhysActor; |
187 | if (rootPhysActor != null) | 199 | if (rootPhysActor != null) |
188 | { | 200 | { |
189 | rootPhysActor.Extension(PhysFunctSetLinksetType, linksetType); | 201 | ret = (int)rootPhysActor.Extension(PhysFunctSetLinksetType, linksetType); |
190 | } | 202 | } |
191 | else | 203 | else |
192 | { | 204 | { |
@@ -204,6 +216,49 @@ public class ExtendedPhysics : INonSharedRegionModule | |||
204 | { | 216 | { |
205 | m_log.WarnFormat("{0} physSetLinsetType: cannot find script object in scene. hostID={1}", LogHeader, hostID); | 217 | m_log.WarnFormat("{0} physSetLinsetType: cannot find script object in scene. hostID={1}", LogHeader, hostID); |
206 | } | 218 | } |
219 | return ret; | ||
220 | } | ||
221 | |||
222 | [ScriptInvocation] | ||
223 | public int physGetLinksetType(UUID hostID, UUID scriptID) | ||
224 | { | ||
225 | int ret = -1; | ||
226 | |||
227 | if (!Enabled) return ret; | ||
228 | |||
229 | // The part that is requesting the change. | ||
230 | SceneObjectPart requestingPart = BaseScene.GetSceneObjectPart(hostID); | ||
231 | |||
232 | if (requestingPart != null) | ||
233 | { | ||
234 | // The type is is always on the root of a linkset. | ||
235 | SceneObjectGroup containingGroup = requestingPart.ParentGroup; | ||
236 | SceneObjectPart rootPart = containingGroup.RootPart; | ||
237 | |||
238 | if (rootPart != null) | ||
239 | { | ||
240 | Physics.Manager.PhysicsActor rootPhysActor = rootPart.PhysActor; | ||
241 | if (rootPhysActor != null) | ||
242 | { | ||
243 | ret = (int)rootPhysActor.Extension(PhysFunctGetLinksetType); | ||
244 | } | ||
245 | else | ||
246 | { | ||
247 | m_log.WarnFormat("{0} physGetLinksetType: root part does not have a physics actor. rootName={1}, hostID={2}", | ||
248 | LogHeader, rootPart.Name, hostID); | ||
249 | } | ||
250 | } | ||
251 | else | ||
252 | { | ||
253 | m_log.WarnFormat("{0} physGetLinksetType: root part does not exist. RequestingPartName={1}, hostID={2}", | ||
254 | LogHeader, requestingPart.Name, hostID); | ||
255 | } | ||
256 | } | ||
257 | else | ||
258 | { | ||
259 | m_log.WarnFormat("{0} physGetLinsetType: cannot find script object in scene. hostID={1}", LogHeader, hostID); | ||
260 | } | ||
261 | return ret; | ||
207 | } | 262 | } |
208 | } | 263 | } |
209 | } | 264 | } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs index 9613fe0..3afd52e 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs | |||
@@ -79,6 +79,8 @@ public abstract class BSLinkset | |||
79 | } | 79 | } |
80 | } | 80 | } |
81 | 81 | ||
82 | public LinksetImplementation LinksetImpl { get; protected set; } | ||
83 | |||
82 | public BSPrimLinkable LinksetRoot { get; protected set; } | 84 | public BSPrimLinkable LinksetRoot { get; protected set; } |
83 | 85 | ||
84 | protected BSScene m_physicsScene { get; private set; } | 86 | protected BSScene m_physicsScene { get; private set; } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs index 53c3584..085d195 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs | |||
@@ -42,6 +42,7 @@ public sealed class BSLinksetCompound : BSLinkset | |||
42 | public BSLinksetCompound(BSScene scene, BSPrimLinkable parent) | 42 | public BSLinksetCompound(BSScene scene, BSPrimLinkable parent) |
43 | : base(scene, parent) | 43 | : base(scene, parent) |
44 | { | 44 | { |
45 | LinksetImpl = LinksetImplementation.Compound; | ||
45 | } | 46 | } |
46 | 47 | ||
47 | // ================================================================ | 48 | // ================================================================ |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs index d98bf77..4bac222 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs | |||
@@ -107,6 +107,7 @@ public sealed class BSLinksetConstraints : BSLinkset | |||
107 | 107 | ||
108 | public BSLinksetConstraints(BSScene scene, BSPrimLinkable parent) : base(scene, parent) | 108 | public BSLinksetConstraints(BSScene scene, BSPrimLinkable parent) : base(scene, parent) |
109 | { | 109 | { |
110 | LinksetImpl = LinksetImplementation.Constraint; | ||
110 | } | 111 | } |
111 | 112 | ||
112 | // When physical properties are changed the linkset needs to recalculate | 113 | // When physical properties are changed the linkset needs to recalculate |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index e92a1d2..a0b6abc 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||
@@ -1541,6 +1541,50 @@ public class BSPrim : BSPhysObject | |||
1541 | PhysicalActors.RemoveDependencies(); | 1541 | PhysicalActors.RemoveDependencies(); |
1542 | } | 1542 | } |
1543 | 1543 | ||
1544 | #region Extension | ||
1545 | public override object Extension(string pFunct, params object[] pParams) | ||
1546 | { | ||
1547 | object ret = null; | ||
1548 | switch (pFunct) | ||
1549 | { | ||
1550 | case BSScene.PhysFunctGetLinksetType: | ||
1551 | { | ||
1552 | BSPrimLinkable myHandle = this as BSPrimLinkable; | ||
1553 | if (myHandle != null) | ||
1554 | { | ||
1555 | ret = (object)myHandle.LinksetType; | ||
1556 | } | ||
1557 | m_log.DebugFormat("{0} Extension.physGetLinksetType, type={1}", LogHeader, ret); | ||
1558 | break; | ||
1559 | } | ||
1560 | case BSScene.PhysFunctSetLinksetType: | ||
1561 | { | ||
1562 | if (pParams.Length > 0) | ||
1563 | { | ||
1564 | BSLinkset.LinksetImplementation linksetType = (BSLinkset.LinksetImplementation)pParams[0]; | ||
1565 | BSPrimLinkable myHandle = this as BSPrimLinkable; | ||
1566 | if (myHandle != null && myHandle.Linkset.IsRoot(myHandle)) | ||
1567 | { | ||
1568 | PhysScene.TaintedObject("BSPrim.PhysFunctSetLinksetType", delegate() | ||
1569 | { | ||
1570 | // Cause the linkset type to change | ||
1571 | m_log.DebugFormat("{0} Extension.physSetLinksetType, oldType={1}, newType={2}", | ||
1572 | LogHeader, myHandle.Linkset.LinksetImpl, linksetType); | ||
1573 | myHandle.ConvertLinkset(linksetType); | ||
1574 | }); | ||
1575 | } | ||
1576 | ret = (object)(int)linksetType; | ||
1577 | } | ||
1578 | break; | ||
1579 | } | ||
1580 | default: | ||
1581 | ret = base.Extension(pFunct, pParams); | ||
1582 | break; | ||
1583 | } | ||
1584 | return ret; | ||
1585 | } | ||
1586 | #endregion // Extension | ||
1587 | |||
1544 | // The physics engine says that properties have updated. Update same and inform | 1588 | // The physics engine says that properties have updated. Update same and inform |
1545 | // the world that things have changed. | 1589 | // the world that things have changed. |
1546 | // NOTE: BSPrim.UpdateProperties is overloaded by BSPrimLinkable which modifies updates from root and children prims. | 1590 | // NOTE: BSPrim.UpdateProperties is overloaded by BSPrimLinkable which modifies updates from root and children prims. |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs index 2f392da..c565998 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs | |||
@@ -233,5 +233,35 @@ public class BSPrimLinkable : BSPrimDisplaced | |||
233 | base.HasSomeCollision = value; | 233 | base.HasSomeCollision = value; |
234 | } | 234 | } |
235 | } | 235 | } |
236 | |||
237 | // Convert the existing linkset of this prim into a new type. | ||
238 | public bool ConvertLinkset(BSLinkset.LinksetImplementation newType) | ||
239 | { | ||
240 | bool ret = false; | ||
241 | if (LinksetType != newType) | ||
242 | { | ||
243 | BSLinkset oldLinkset = Linkset; | ||
244 | BSLinkset newLinkset = BSLinkset.Factory(PhysScene, this); | ||
245 | |||
246 | // Pick up any physical dependencies this linkset might have in the physics engine. | ||
247 | oldLinkset.RemoveDependencies(this); | ||
248 | |||
249 | // Copy the linkset children from the old linkset to the new (will be a new instance from the factory) | ||
250 | oldLinkset.ForEachLinkInfo((li) => | ||
251 | { | ||
252 | oldLinkset.RemoveMeFromLinkset(li.member); | ||
253 | newLinkset.AddMeToLinkset(li.member); | ||
254 | li.member.Linkset = newLinkset; | ||
255 | return false; | ||
256 | }); | ||
257 | |||
258 | this.Linkset = newLinkset; | ||
259 | |||
260 | // Force the shape and linkset to get reconstructed | ||
261 | newLinkset.Refresh(this); | ||
262 | this.ForceBodyShapeRebuild(true); | ||
263 | } | ||
264 | return ret; | ||
265 | } | ||
236 | } | 266 | } |
237 | } | 267 | } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index 41aca3b..79ac5a5 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -862,6 +862,23 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
862 | 862 | ||
863 | public override bool IsThreaded { get { return false; } } | 863 | public override bool IsThreaded { get { return false; } } |
864 | 864 | ||
865 | #region Extensions | ||
866 | // ============================================================= | ||
867 | // Per scene functions. See below. | ||
868 | |||
869 | // Per avatar functions. See BSCharacter. | ||
870 | |||
871 | // Per prim functions. See BSPrim. | ||
872 | public const string PhysFunctGetLinksetType = "BulletSim.GetLinksetType"; | ||
873 | public const string PhysFunctSetLinksetType = "BulletSim.SetLinksetType"; | ||
874 | // ============================================================= | ||
875 | |||
876 | public override object Extension(string pFunct, params object[] pParams) | ||
877 | { | ||
878 | return base.Extension(pFunct, pParams); | ||
879 | } | ||
880 | #endregion // Extensions | ||
881 | |||
865 | #region Taints | 882 | #region Taints |
866 | // The simulation execution order is: | 883 | // The simulation execution order is: |
867 | // Simulate() | 884 | // Simulate() |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index 2500f27..1750853 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs | |||
@@ -317,7 +317,8 @@ namespace OpenSim.Region.Physics.Manager | |||
317 | // Extendable interface for new, physics engine specific operations | 317 | // Extendable interface for new, physics engine specific operations |
318 | public virtual object Extension(string pFunct, params object[] pParams) | 318 | public virtual object Extension(string pFunct, params object[] pParams) |
319 | { | 319 | { |
320 | throw new NotImplementedException(); | 320 | // A NOP of the physics engine does not implement this feature |
321 | return null; | ||
321 | } | 322 | } |
322 | } | 323 | } |
323 | 324 | ||
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 07a1d36..c93206d 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -338,7 +338,8 @@ namespace OpenSim.Region.Physics.Manager | |||
338 | // Extendable interface for new, physics engine specific operations | 338 | // Extendable interface for new, physics engine specific operations |
339 | public virtual object Extension(string pFunct, params object[] pParams) | 339 | public virtual object Extension(string pFunct, params object[] pParams) |
340 | { | 340 | { |
341 | throw new NotImplementedException(); | 341 | // A NOP if the extension thing is not implemented by the physics engine |
342 | return null; | ||
342 | } | 343 | } |
343 | } | 344 | } |
344 | } | 345 | } |