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-rw-r--r--bin/OpenSim.ini.example1302
1 files changed, 1301 insertions, 1 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
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--- a/bin/OpenSim.ini.example
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1;# Use this file to override the defaults 1; Use this file to override the defaults in OpenSimDefaults.ini
2
3[Startup]
4 ; Set this to true if you want to log crashes to disk
5 ; this can be useful when submitting bug reports.
6 save_crashes = false
7
8 ; Directory to save crashes to if above is enabled
9 ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
10 crash_dir = "crashes"
11
12 ; Place to create a PID file
13 ; PIDFile = "/tmp/my.pid"
14
15 ; Http proxy support for llHTTPRequest and dynamic texture loading
16 ; Set HttpProxy to the URL for your proxy server if you would like
17 ; to proxy llHTTPRequests through a firewall
18 ; HttpProxy = "http://proxy.com"
19 ; Set HttpProxyExceptions to a list of regular expressions for
20 ; URLs that you don't want going through the proxy such as servers
21 ; inside your firewall, separate patterns with a ';'
22 ; HttpProxyExceptions = ".mydomain.com;localhost"
23
24 startup_console_commands_file = "startup_commands.txt"
25 shutdown_console_commands_file = "shutdown_commands.txt"
26
27 ; To run a script every few minutes, set the script filename here
28 ; timer_Script = "filename"
29
30 ; ##
31 ; ## SYSTEM
32 ; ##
33
34 ; Sets the method that OpenSim will use to fire asynchronous
35 ; events. Valid values are UnsafeQueueUserWorkItem,
36 ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
37 ; SmartThreadPool is reported to work well on Mono/Linux, but
38 ; UnsafeQueueUserWorkItem has been benchmarked with better
39 ; performance on .NET/Windows
40 async_call_method = SmartThreadPool
41
42 ; Max threads to allocate on the FireAndForget thread pool
43 ; when running with the SmartThreadPool option above
44 MaxPoolThreads = 15
45
46 ; ##
47 ; ## CLIENTS
48 ; ##
49
50 ; Enables EventQueueGet Service.
51 EventQueue = true
52
53 ; Set this to the DLL containing the client stack to use.
54 clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
55
56 ; ##
57 ; ## REGIONS
58 ; ##
59
60 ; Determine where OpenSimulator looks for the files which tell it which regions to server
61 ; Defaults to "filesystem" if this setting isn't present
62 region_info_source = "filesystem"
63 ; region_info_source = "web"
64
65 ; Determines where the region XML files are stored if you are loading these from the filesystem.
66 ; Defaults to bin/Regions in your OpenSimulator installation directory
67 ; regionload_regionsdir="C:\somewhere\xmlfiles\"
68
69 ; Determines the page from which regions xml is retrieved if you are loading these from the web
70 ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
71 ; except that everything is also enclosed in a <Regions> tag.
72 ; regionload_webserver_url = "http://example.com/regions.xml";
73
74 ; Draw objects on maptile. This step might take a long time if you've got a large number of
75 ; objects, so you can turn it off here if you'd like.
76 DrawPrimOnMapTile = true
77 ; Use terrain texture for maptiles if true, use shaded green if false
78 TextureOnMapTile = false
79
80 ; Maximum total size, and maximum size where a prim can be physical
81 NonPhysicalPrimMax = 256
82 PhysicalPrimMax = 10 ; (I think this was moved to the Regions.ini!)
83 ClampPrimSize = false
84
85 ; Allow scripts to cross region boundaries. These are recompiled on the new region.
86 AllowScriptCrossing = false
87
88 ; Allow compiled script binary code to cross region boundaries.
89 ; If you set this to "true", any region that can teleport to you can
90 ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
91 ; YOU HAVE BEEN WARNED!!!
92 TrustBinaries = false
93
94 ; Combine all contiguous regions into one large megaregion
95 ; Order your regions from South to North, West to East in your regions.ini and then set this to true
96 ; Warning! Don't use this with regions that have existing content!, This will likely break them
97 CombineContiguousRegions = false
98
99 ; If you have only one region in an instance, or to avoid the many bugs
100 ; that you can trigger in modules by restarting a region, set this to
101 ; true to make the entire instance exit instead of restarting the region.
102 ; This is meant to be used on systems where some external system like
103 ; Monit will restart any instance that exits, thereby making the shutdown
104 ; into a restart.
105 ;InworldRestartShutsDown = false
106
107 ; ##
108 ; ## PRIM STORAGE
109 ; ##
110
111 ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
112 ; prevent frequently changing objects from heavily loading the region data store.
113 ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
114 ;
115 ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
116 MinimumTimeBeforePersistenceConsidered = 60
117 ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
118 MaximumTimeBeforePersistenceConsidered = 600
119
120 ; Should avatars in neighbor sims see objects in this sim?
121 see_into_this_sim_from_neighbor = true
122
123 ; ##
124 ; ## PHYSICS
125 ; ##
126
127 ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
128 physical_prim = true
129
130 ; Select a mesher here.
131 ;
132 ; Meshmerizer properly handles complex prims by using triangle meshes.
133 ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
134 ;
135 ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
136 ; Usually this is only a box
137
138 meshing = Meshmerizer
139 ;meshing = ZeroMesher
140
141 ; Choose one of the physics engines below
142 ; OpenDynamicsEngine is by some distance the most developed physics engine
143 ; basicphysics effectively does not model physics at all, making all objects phantom
144
145 physics = OpenDynamicsEngine
146 ;physics = basicphysics
147 ;physics = POS
148 ;physics = modified_BulletX
149
150 ; ##
151 ; ## PERMISSIONS
152 ; ##
153
154 ;permissionmodules = "DefaultPermissionsModule"
155
156 ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
157 ; any item, etc. This may not yet be implemented uniformally.
158 ; If set to true, then all permissions checks are carried out
159 ; Default is false
160 serverside_object_permissions = false
161
162 allow_grid_gods = false
163
164 ; This allows somne control over permissions
165 ; please note that this still doesn't duplicate SL, and is not intended to
166 ;region_owner_is_god = true
167 ;region_manager_is_god = false
168 ;parcel_owner_is_god = true
169
170 ; Control user types that are allowed to create new scripts
171 ; Only enforced if serviceside_object_permissions is true
172 ;
173 ; Current possible values are
174 ; all - anyone can create scripts (subject to normal permissions)
175 ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
176 ; Default value is all
177 ; allowed_script_creators = all
178
179 ; Control user types that are allowed to edit (save) scripts
180 ; Only enforced if serviceside_object_permissions is true
181 ;
182 ; Current possible values are
183 ; all - anyone can edit scripts (subject to normal permissions)
184 ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
185 ; Default value is all
186 ; allowed_script_editors = all
187
188 ; ##
189 ; ## SCRIPT ENGINE
190 ; ##
191
192 DefaultScriptEngine = "XEngine"
193
194 ; ##
195 ; ## WORLD MAP
196 ; ##
197
198 ;WorldMapModule = "WorldMap"
199 ;MapImageModule = "MapImageModule"
200 ; Set to false to not generate any maptiles
201 ;GenerateMaptiles = "true"
202 ; Refresh (in seconds) the map tile periodically
203 ;MaptileRefresh = 0
204 ; If not generating maptiles, use this static texture asset ID
205 ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
206
207 ; ##
208 ; ## EMAIL MODULE
209 ; ##
210
211 ;emailmodule = DefaultEmailModule
212
213 ; ##
214 ; ## ANIMATIONS
215 ; ##
216
217 ; If enabled, enableFlySlow will change the primary fly state to
218 ; FLYSLOW, and the "always run" state will be the regular fly.
219
220 enableflyslow = false
221
222 ; PreJump is an additional animation state, but it probably
223 ; won't look right until the physics engine supports it
224 ; (i.e delays takeoff for a moment)
225
226 ; This is commented so it will come on automatically once it's
227 ; supported.
228
229 ; enableprejump = true
230
231 ; Simulator Stats URI
232 ; Enable JSON simulator data by setting a URI name (case sensitive)
233 ; Stats_URI = "jsonSimStats"
234
235 ; Make OpenSim start all regions woth logins disabled. They will need
236 ; to be enabled from the console if this is set
237 ; StartDisabled = false
238
239 ; Image decoding. Use CSJ2K for layer boundary decoding if true,
240 ; OpenJPEG if false
241 ; UseCSJ2K = true
242
243[SMTP]
244 enabled=false
245
246 ;enabled=true
247 ;internal_object_host=lsl.opensim.local
248 ;host_domain_header_from=127.0.0.1
249 ;SMTP_SERVER_HOSTNAME=127.0.0.1
250 ;SMTP_SERVER_PORT=25
251 ;SMTP_SERVER_LOGIN=foo
252 ;SMTP_SERVER_PASSWORD=bar
253
254[Network]
255 ConsoleUser = "Test"
256 ConsolePass = "secret"
257 http_listener_port = 9000
258 console_port = 0
259
260 ; ssl config: Experimental! The auto https config only really works definately on windows XP now
261 ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
262 ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
263 http_listener_ssl = false ; Also create a SSL server
264 http_listener_cn = "localhost" ; Use the cert with the common name
265 http_listener_sslport = 9001 ; Use this port for SSL connections
266 http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
267
268 ; Hostname to use in llRequestURL/llRequestSecureURL
269 ; if not defined - default machine name is being used
270 ; (on Windows this mean NETBIOS name - useably only inside local network)
271 ; ExternalHostNameForLSL=127.0.0.1
272
273 ; What is reported as the "X-Secondlife-Shard"
274 ; Defaults to the user server url if not set
275 ; The old default is "OpenSim", set here for compatibility
276 shard = "OpenSim"
277
278 ; What is reported as the "User-Agent" when using llHTTPRequest
279 ; Defaults to not sent if not set here. See the notes section in the wiki at
280 ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
281 ; " (Mozilla Compatible)" to the text where there are problems with a web server
282 ;user_agent = "OpenSim LSL (Mozilla Compatible)"
283
284[XMLRPC]
285 ; ##
286 ; ## Scripting XMLRPC mapper
287 ; ##
288
289 ; If enabled, this will post an event, "xmlrpc_uri(string)" to the
290 ; script concurrently with the first remote_data event.
291 ; This will contain the fully qualified URI an external site needs
292 ; to use to send XMLRPC requests to that script
293
294 ;XmlRpcRouterModule = "XmlRpcRouterModule"
295 ;XmlRpcPort = 20800
296
297[ClientStack.LindenUDP]
298 ; Set this to true to process incoming packets asynchronously. Networking is
299 ; already separated from packet handling with a queue, so this will only
300 ; affect whether networking internals such as packet decoding and
301 ; acknowledgement accounting are done synchronously or asynchronously
302 ;
303 ;async_packet_handling = false
304
305 ; The client socket receive buffer size determines how many
306 ; incoming requests we can process; the default on .NET is 8192
307 ; which is about 2 4k-sized UDP datagrams. On mono this is
308 ; whatever the underlying operating system has as default; for
309 ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
310 ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
311 ; do "sysctl net.core.rmem_default" to find out what your system
312 ; uses a default socket receive buffer size.
313 ;
314 ; client_socket_rcvbuf_size allows you to specify the receive
315 ; buffer size LLUDPServer should use. NOTE: this will be limited
316 ; by the system's settings for the maximum client receive buffer
317 ; size (on linux systems you can set that with "sysctl -w
318 ; net.core.rmem_max=X")
319 ;
320 ;client_socket_rcvbuf_size = 8388608
321
322 ; Maximum outbound bytes per second for a single scene. This can be used to
323 ; throttle total outbound UDP traffic for a simulator. The default value is
324 ; 0, meaning no throttling at the scene level. The example given here is
325 ; 20 megabits
326 ;
327 ;scene_throttle_max_bps = 2621440
328
329 ; Maximum bits per second to send to any single client. This will override
330 ; the user's viewer preference settings. The default value is 0, meaning no
331 ; aggregate throttling on clients (only per-category throttling). The
332 ; example given here is 1.5 megabits
333 ;
334 ;client_throttle_max_bps = 196608
335
336 ; Per-client bytes per second rates for the various throttle categories.
337 ; These are default values that will be overriden by clients
338 ;
339 ;resend_default = 12500
340 ;land_default = 1000
341 ;wind_default = 1000
342 ;cloud_default = 1000
343 ;task_default = 1000
344 ;texture_default = 1000
345 ;asset_default = 1000
346 ;state_default = 1000
347
348 ; Per-client maximum burst rates in bytes per second for the various
349 ; throttle categories. These are default values that will be overriden by
350 ; clients
351 ;
352 ;resend_limit = 18750
353 ;land_limit = 29750
354 ;wind_limit = 18750
355 ;cloud_limit = 18750
356 ;task_limit = 18750
357 ;texture_limit = 55750
358 ;asset_limit = 27500
359 ;state_limit = 37000
360
361 ; Configures how ObjectUpdates are aggregated. These numbers
362 ; do not literally mean how many updates will be put in each
363 ; packet that goes over the wire, as packets are
364 ; automatically split on a 1400 byte boundary. These control
365 ; the balance between responsiveness of interest list updates
366 ; and total throughput. Higher numbers will ensure more full-
367 ; sized packets and faster sending of data, but more delay in
368 ; updating interest lists
369 ;
370 ;PrimTerseUpdatesPerPacket = 25
371 ;AvatarTerseUpdatesPerPacket = 10
372 ;PrimFullUpdatesPerPacket = 100
373
374 ; TextureSendLimit determines how many packets will be put on
375 ; the outgoing queue each cycle. Like the settings above, this
376 ; is a balance between responsiveness to priority updates and
377 ; total throughput. Higher numbers will give a better
378 ; throughput at the cost of reduced responsiveness to client
379 ; priority changes or transfer aborts
380 ;
381 ;TextureSendLimit = 20
382
383 ; Quash and remove any light properties from attachments not on the
384 ; hands. This allows flashlights and lanterns to function, but kills
385 ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
386 ; will also be affected.
387 ;
388 ;DisableFacelights = "false"
389
390[Chat]
391 ; Controls whether the chat module is enabled. Default is true.
392 enabled = true;
393
394 ; Distance in meters that whispers should travel. Default is 10m
395 whisper_distance = 10
396
397 ; Distance in meters that ordinary chat should travel. Default is 30m
398 say_distance = 30
399
400 ; Distance in meters that shouts should travel. Default is 100m
401 shout_distance = 100
402
403
404[Messaging]
405 ; Control which region module is used for instant messaging.
406 ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
407 InstantMessageModule = InstantMessageModule
408 ; MessageTransferModule = MessageTransferModule
409 ; OfflineMessageModule = OfflineMessageModule
410 ; OfflineMessageURL = http://yourserver/Offline.php
411 ; MuteListModule = MuteListModule
412 ; MuteListURL = http://yourserver/Mute.php
413
414 ; Control whether group messages are forwarded to offline users. Default is true.
415 ; ForwardOfflineGroupMessages = true
416
417
418[ODEPhysicsSettings]
419 ;##
420 ;## World Settings
421 ;##
422
423 ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
424 world_gravityx = 0
425 world_gravityy = 0
426 world_gravityz = -9.8
427
428 ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
429 ; reference: fps = (0.09375/ODE_STEPSIZE) * 1000;
430 world_stepsize = 0.020
431 world_internal_steps_without_collisions = 10
432
433 ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
434 world_hashspace_size_low = -4
435 world_hashSpace_size_high = 128
436
437 ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
438 meters_in_small_space = 29.9
439 small_hashspace_size_low = -4
440 small_hashspace_size_high = 66
441
442 ; ##
443 ; ## Contact properties. (the stuff that happens when things come in contact with each other)
444 ; ##
445
446 ; surface layer around geometries other geometries can sink into before generating a contact
447 world_contact_surface_layer = 0.001
448
449 ; Filtering collisions helps keep things stable physics wise, but sometimes
450 ; it can be overzealous. If you notice bouncing, chances are it's that.
451 filter_collisions = false
452
453 ; Non Moving Terrain Contact (avatar isn't moving)
454 nm_terraincontact_friction = 255.0
455 nm_terraincontact_bounce = 0.1
456 nm_terraincontact_erp = 0.1025
457
458 ; Moving Terrain Contact (avatar is moving)
459 m_terraincontact_friction = 75.0
460 m_terraincontact_bounce = 0.05
461 m_terrainContact_erp = 0.05025
462
463 ; Moving Avatar to object Contact
464 m_avatarobjectcontact_friction = 75.0
465 m_avatarobjectcontact_bounce = 0.1
466
467 ; Object to Object Contact and Non-Moving Avatar to object
468 objectcontact_friction = 250.0
469 objectcontact_bounce = 0.2
470
471 ; ##
472 ; ## Avatar Control
473 ; ##
474
475 ; PID Controller Settings. These affect the math that causes the avatar to reach the
476 ; desired velocity
477 ; See http://en.wikipedia.org/wiki/PID_controller
478
479 av_pid_derivative_linux = 2200.0
480 av_pid_proportional_linux = 900.0;
481
482 av_pid_derivative_win = 2200.0
483 av_pid_proportional_win = 900.0;
484
485 ;girth of the avatar. Adds radius to the height also
486 av_capsule_radius = 0.37
487
488 ; Max force permissible to use to keep the avatar standing up straight
489 av_capsule_standup_tensor_win = 550000
490 av_capsule_standup_tensor_linux = 550000
491
492 ; specifies if the capsule should be tilted (=true; old compatibility mode)
493 ; or straight up-and-down (=false; better and more consistent physics behavior)
494 av_capsule_tilted = false
495
496 ; used to calculate mass of avatar.
497 ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
498 ; av_density * AVvolume;
499 av_density = 80
500
501 ; use this value to cut 52% of the height the sim gives us
502 av_height_fudge_factor = 0.52
503
504 ; Movement. Smaller is faster.
505
506 ; speed of movement with Always Run off
507 av_movement_divisor_walk = 1.3
508
509 ; speed of movement with Always Run on
510 av_movement_divisor_run = 0.8
511
512 ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
513 minimum_ground_flight_offset = 3.0
514
515 ; ##
516 ; ## Object options
517 ; ##
518
519 ; used in the mass calculation.
520 geometry_default_density = 10.000006836
521
522 ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
523 body_frames_auto_disable = 20
524
525 ; used to control llMove2Target
526 body_pid_derivative = 35
527 body_pid_gain = 25
528
529 ; maximum number of contact points to generate per collision
530 contacts_per_collision = 80
531
532 ; amount of time a geom/body will try to cross a region border before it gets disabled
533 geom_crossing_failures_before_outofbounds = 5
534
535 ; start throttling the object updates if object comes in contact with 3 or more other objects
536 geom_contactpoints_start_throttling = 3
537
538 ; send 1 update for every x updates below when throttled
539 geom_updates_before_throttled_update = 15
540
541 ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
542 body_motor_joint_maxforce_tensor_linux = 5
543 body_motor_joint_maxforce_tensor_win = 5
544
545 ; Maximum mass an object can be before it is clamped
546 maximum_mass_object = 10000.01
547
548 ; ##
549 ; ## Sculpted Prim settings
550 ; ##
551
552 ; Do we want to mesh sculpted prim to collide like they look?
553 mesh_sculpted_prim = true
554
555 ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
556 mesh_lod = 32
557
558 ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
559 mesh_physical_lod = 16
560
561 ; ##
562 ; ## Physics logging settings - logfiles are saved to *.DIF files
563 ; ##
564
565 ; default is false
566 ;physics_logging = true
567 ;; every n simulation iterations, the physics snapshot file is updated
568 ;physics_logging_interval = 50
569 ;; append to existing physics logfile, or overwrite existing logfiles?
570 ;physics_logging_append_existing_logfile = true
571
572 ; ##
573 ; ## Joint support
574 ; ##
575
576 ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
577 ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
578 ; default is false
579 ;use_NINJA_physics_joints = true
580
581 ; ##
582 ; ## additional meshing options
583 ; ##
584
585 ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and
586 ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to
587 ; true. Note that this will increase memory usage and region startup time. Default is false.
588 ;force_simple_prim_meshing = true
589
590
591[RemoteAdmin]
592 enabled = false
593
594 ; Set this to a nonzero value to have remote admin use a different port
595 port = 0
596
597 ; This password is required to make any XMLRPC call (should be set as the "password" parameter)
598 access_password = unknown
599
600 ; set this variable to true if you want the create_region XmlRpc
601 ; call to unconditionally enable voice on all parcels for a newly
602 ; created region [default: false]
603 create_region_enable_voice = false
604
605 ; set this variable to false if you want the create_region XmlRpc
606 ; call to create all regions as private per default (can be
607 ; overridden in the XmlRpc call) [default: true]
608 create_region_public = false
609
610 ; the create_region XmlRpc call uses region_file_template to generate
611 ; the file name of newly create regions (if they are created
612 ; persistent). the parameter available are:
613 ; {0} - X location
614 ; {1} - Y location
615 ; {2} - region UUID
616 ; {3} - region port
617 ; {4} - region name with " ", ":", "/" mapped to "_"
618 region_file_template = "{0}x{1}-{2}.ini"
619
620 ; we can limit the number of regions that XmlRpcCreateRegion will
621 ; allow by setting this to a positive, non-0 number: as long as the
622 ; number of regions is below region_limits, XmlRpcCreateRegion will
623 ; succeed. setting region_limit to 0 disables the check.
624 ; default is 0
625 ;region_limit = 0
626
627 ; enable only those methods you deem to be appropriate using a | delimited whitelist
628 ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
629 ; if this parameter is not specified but enabled = true, all methods will be available
630 enabled_methods = all
631
632 ; specify the default appearance for an avatar created through the remote admin interface
633 ; This will only take effect is the file specified by the default_appearance setting below exists
634 ;default_male = Default Male
635 ;default_female = Default Female
636
637 ; update appearance copies inventory items and wearables of default avatars. if this value is false
638 ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts
639 ; subfolders are copied. the receiver will wear the same items the default avatar did wear.
640 ;copy_folders = false
641
642 ; path to default appearance XML file that specifies the look of the default avatars
643 ;default_appearance = default_appearance.xml
644
645[RestPlugins]
646 ; Change this to true to enable REST Plugins. This must be true if you wish to use
647 ; REST Region or REST Asset and Inventory Plugins
648 enabled = false
649 god_key = SECRET
650 prefix = /admin
651
652
653[RestRegionPlugin]
654 ; Change this to true to enable the REST Region Plugin
655 enabled = false
656
657
658[RestHandler]
659 ; Change this to true to enable the REST Asset and Inventory Plugin
660 enabled = false
661 authenticate = true
662 secured = true
663 extended-escape = true
664 realm = OpenSim REST
665 dump-asset = false
666 path-fill = true
667 dump-line-size = 32
668 flush-on-error = true
669
670
671; Uncomment the following for IRC bridge
672; experimental, so if it breaks... keep both parts... yada yada
673; also, not good error detection when it fails
674;[IRC]
675 ;enabled = true ; you need to set this otherwise it won't connect
676 ;server = name.of.irc.server.on.the.net
677 ;; user password - only use this if the server requires one
678 ;password = mypass
679 ;nick = OpenSimBotNameProbablyMakeThisShorter
680 ;channel = #the_irc_channel_you_want_to_connect_to
681 ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
682 ;port = 6667
683 ;; channel to listen for configuration commands
684 ;commands_enabled = false
685 ;command_channel = 2777
686 ;report_clients = true
687 ;; relay private chat connections
688 ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
689 ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
690 ;; relay_private_channel_in -- channel to receive message from the IRC bridge
691 ;; relay_chat = false: IRC bridge will not relay normal chat
692 ;; access_password -- simple security device
693 ;;
694 ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
695 ;;
696 ;; relay_private_channels = false
697 ;; relay_chat = true
698 ;;
699 ;; to relay chat only to/from private in-world channels:
700 ;;
701 ;; relay_chat = false
702 ;; relay_private_channels = true
703 ;; relay_private_channel_in = 2226
704 ;; relay_private_channel_out = 2225
705 ;;
706 ;; in this example, all chat coming in from IRC will be send out via
707 ;; in-world channel 2226, and all chat from in-world channel 2225 will
708 ;; be relayed to the IRC channel.
709 ;;
710 ;relay_private_channels = false
711 ;relay_private_channel_in = 2226
712 ;relay_private_channel_out = 2225
713 ;relay_chat = true
714 ;access_password = foobar
715
716 ;;fallback_region = name of "default" region
717 ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
718 ;; must start with "PRIVMSG {0} : " or irc server will get upset
719 ;;for <bot>:<user in region> :<message>
720 ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
721 ;;for <bot>:<message> - <user of region> :
722 ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
723 ;;for <bot>:<message> - from <user> :
724 ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
725
726 ;; exclude_list allows you to stop the IRC connector from announcing the
727 ;;arrival and departure of certain users. For example: admins, bots.
728
729 ;exclude_list=User 1,User 2,User 3
730
731
732;[CMS]
733 ;enabled = true
734 ;channel = 345
735
736
737; Uncomment the following to control the progression of daytime
738; in the Sim. The defaults are what is shown below
739;[Sun]
740 ; number of wall clock hours for an opensim day. 24.0 would mean realtime
741 ;day_length = 4
742 ; Year length in days
743 ;year_length = 60
744 ; Day to Night Ratio
745 ;day_night_offset = 0.45
746 ; send a Sun update every update_interval # of frames. A lower number will
747 ; make for smoother sun transition at the cost of network
748 ;update_interval = 100
749
750
751[Wind]
752 ; Enables the wind module. Default is true
753 enabled = true
754
755 ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
756 wind_update_rate = 150
757
758 ; The Default Wind Plugin to load
759 wind_plugin = SimpleRandomWind
760
761 ; These settings are specific to the ConfigurableWind plugin
762 ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
763 ; avg_strength = 5.0
764 ; avg_direction = 0.0
765 ; var_strength = 0.0
766 ; var_direction = 0.0
767 ; rate_change = 1.0
768
769 ; This setting is specific to the SimpleRandomWind plugin
770 ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
771 strength = 1.0
772
773
774[Cloud]
775 ; Enable this to generate classic particle clouds above the sim.
776 ; default is disabled - turn it on here
777 enabled = false
778
779 ; Density of cloud cover 0.0 to 1.0 Defult 0.5
780 density = 0.5
781
782 ; update interval for the cloud cover data returned by llCloud().
783 ; default is 1000
784 cloud_update_rate = 1000
785
786[LightShare]
787
788 ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
789 ; It has no ill effect on viewers which do not support server-side windlight settings.
790 ; Currently we only have support for MySQL databases.
791 enable_windlight = false;
792
793[Trees]
794 ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
795 ; default is false
796 active_trees = false
797
798 ; Density of tree population
799 tree_density = 1000.0
800
801
802[VectorRender]
803
804 ; the font to use for rendering text (default: Arial)
805 ; font_name = "Arial"
806
807
808[LL-Functions]
809 ; Set the following to true to allow administrator owned scripts to execute console commands
810 ; currently unused
811 ; AllowosConsoleCommand=false
812
813 AllowGodFunctions = false
814
815 ; Maximum number of llListen events we allow per script
816 ; Set this to 0 to have no limit imposed.
817 max_listens_per_script = 64
818
819
820[DataSnapshot]
821 ; The following set of configs pertains to search.
822 ; Set index_sims to true to enable search engines to index your searchable data
823 ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
824 ; default is false
825 index_sims = false
826
827 ; The variable data_exposure controls what the regions expose:
828 ; minimum: exposes only things explicitly marked for search
829 ; all: exposes everything
830 data_exposure = minimum
831
832 ; If search is on, change this to your grid name; will be ignored for standalones
833 gridname = "OSGrid"
834
835 ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
836 ; Later, you may want to increase this to 3600 (1 hour) or more
837 default_snapshot_period = 1200
838
839 ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
840 snapshot_cache_directory = "DataSnapshot"
841
842 ; This semicolon-separated string serves to notify specific data services about the existence
843 ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
844 ;data_services="http://metaverseink.com/cgi-bin/register.py"
845
846
847[Economy]
848 ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
849
850 ; Enables selling things for $0
851 SellEnabled = "false"
852
853 ; 45000 is the highest value that the sim could possibly report because of protocol constraints
854 ObjectCapacity = 45000
855
856 ; Money Unit fee to upload textures, animations etc
857 PriceUpload = 0
858
859 ; Money Unit fee to create groups
860 PriceGroupCreate = 0
861
862 ; We don't really know what the rest of these values do. These get sent to the client
863 ; These taken from Agni at a Public Telehub. Change at your own risk.
864 ObjectCount = 0
865 PriceEnergyUnit = 100
866 PriceObjectClaim = 10
867 PricePublicObjectDecay = 4
868 PricePublicObjectDelete = 4
869 PriceParcelClaim = 1
870 PriceParcelClaimFactor = 1
871
872 PriceRentLight = 5
873 TeleportMinPrice = 2
874 TeleportPriceExponent = 2
875 EnergyEfficiency = 1
876 PriceObjectRent = 1
877 PriceObjectScaleFactor = 10
878 PriceParcelRent = 1
879
880
881[SVN]
882 Enabled = false
883 Directory = SVNmodule\repo
884 URL = "svn://your.repo.here/"
885 Username = "user"
886 Password = "password"
887 ImportOnStartup = false
888 Autosave = false
889 AutoSavePeriod = 15 ; Number of minutes between autosave backups
890
891
892[XEngine]
893 ; Enable this engine in this OpenSim instance
894 Enabled = true
895
896 ; How many threads to keep alive even if nothing is happening
897 MinThreads = 2
898
899 ; How many threads to start at maximum load
900 MaxThreads = 100
901
902 ; Time a thread must be idle (in seconds) before it dies
903 IdleTimeout = 60
904
905 ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
906 Priority = "BelowNormal"
907
908 ; Maximum number of events to queue for a script (excluding timers)
909 MaxScriptEventQueue = 300
910
911 ; Stack size per thread created
912 ThreadStackSize = 262144
913
914 ; Set this to true (the default) to load each script into a separate
915 ; AppDomain. Setting this to false will load all script assemblies into the
916 ; current AppDomain, which will reduce the per-script overhead at the
917 ; expense of reduced security and the inability to garbage collect the
918 ; script assemblies
919 AppDomainLoading = true
920
921 ; Rate to poll for asynchronous command replies (ms)
922 ; currently unused
923 ;AsyncLLCommandLoopms = 50
924
925 ; Save the source of all compiled scripts
926 WriteScriptSourceToDebugFile = false
927
928 ; Default language for scripts
929 DefaultCompileLanguage = lsl
930
931 ; List of allowed languages (lsl,vb,js,cs)
932 ; AllowedCompilers=lsl,cs,js,vb.
933 ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
934 AllowedCompilers=lsl
935
936 ; Compile debug info (line numbers) into the script assemblies
937 CompileWithDebugInformation = true
938
939 ; Allow the user of mod* functions. This allows a script to pass messages
940 ; to a region module via the modSendCommand() function
941 ; Default is false
942 AllowMODFunctions = false
943
944 ; Allow the use of os* functions (some are dangerous)
945 AllowOSFunctions = false
946
947 ; Allow the user of LightShare functions
948 AllowLightShareFunctions = false
949
950 ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
951 OSFunctionThreatLevel = VeryLow
952
953 ; Interval (s) between background save of script states
954 SaveInterval = 120
955
956 ; Interval (s) between maintenance runs (0 = disable)
957 MaintenanceInterval = 10
958
959 ; Time a script can spend in an event handler before it is interrupted
960 EventLimit = 30
961
962 ; If a script overruns it's event limit, kill the script?
963 KillTimedOutScripts = false
964
965 ; Sets the multiplier for the scripting delays
966 ScriptDelayFactor = 1.0
967
968 ; The factor the 10 m distances llimits are multiplied by
969 ScriptDistanceLimitFactor = 1.0
970
971 ; Maximum length of notecard line read
972 ; Increasing this to large values potentially opens
973 ; up the system to malicious scripters
974 ; NotecardLineReadCharsMax = 255
975
976 ; Sensor settings
977 SensorMaxRange = 96.0
978 SensorMaxResults = 16
979
980 ; OS Functions enable/disable
981 ; For each function, you can add one line, as shown
982 ; The default for all functions allows them if below threat level
983
984 ; true allows the use of the function unconditionally
985 ; Allow_osSetRegionWaterHeight = true
986
987 ; false disables the function completely
988 ; Allow_osSetRegionWaterHeight = false
989
990 ; Comma separated list of UUIDS allows the function for that list of UUIDS
991 ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
992
993 ; You can also use script creators as the uuid
994 ; Creators_osSetRegionWaterHeight = <uuid>, ...
995
996 ; If both Allow_ and Creators_ are given, effective permissions
997 ; are the union of the two.
998
999 ; Allow for llCreateLink and llBreakLink to work without asking for permission
1000 ; only enable this in a trusted environment otherwise you may be subject to hijacking
1001 ; AutomaticLinkPermission = false
1002
1003 ; Disable underground movement of prims (default true); set to
1004 ; false to allow script controlled underground positioning of
1005 ; prims
1006 ; DisableUndergroundMovement = true
1007
1008
1009[OpenGridProtocol]
1010 ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
1011 ;On/true or Off/false
1012 ogp_enabled=false
1013
1014 ;Name Prefix/suffix when using OGP
1015 ogp_firstname_prefix=""
1016 ogp_lastname_suffix="_EXTERNAL"
1017
1018
1019[Concierge]
1020 ; Enable concierge module
1021 ; Default is false
1022 enabled = false
1023
1024 ; name of the concierge
1025 whoami = "jeeves"
1026
1027 ; password for updating the welcome message templates via XmlRpc
1028 password = SECRET
1029
1030 ; regex specifying for which regions concierge service is desired; if
1031 ; empty, then for all
1032 regions = "^MeetingSpace-"
1033
1034 ; for each region that matches the regions regexp you can provide
1035 ; (optionally) a welcome template using format substitution:
1036 ; {0} is replaced with the name of the avatar entering the region
1037 ; {1} is replaced with the name of the region
1038 ; {2} is replaced with the name of the concierge (whoami variable above)
1039
1040 welcomes = /path/to/welcome/template/directory
1041
1042 ; Concierge can send attendee lists to an event broker whenever an
1043 ; avatar enters or leaves a concierged region. the URL is subject
1044 ; to format substitution:
1045 ; {0} is replaced with the region's name
1046 ; {1} is replaced with the region's UUID
1047 broker = "http://broker.place.com/{1}"
1048
1049
1050[RegionReady]
1051 ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
1052 ; default is false
1053 enabled = false
1054
1055 ; Channel on which to signal region readiness through a message
1056 ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
1057 ; - the first field indicating whether this is an initial server startup
1058 ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
1059 ; - the third field is a number indicating how many scripts failed to compile
1060 ; - "oar error" if supplied, provides the error message from the OAR load
1061 channel_notify = -800
1062
1063
1064[MRM]
1065 ; Enables the Mini Region Modules Script Engine.
1066 ; default is false
1067 Enabled = false
1068
1069 ; Runs MRM in a Security Sandbox
1070 ; WARNING: DISABLING IS A SECURITY RISK.
1071 Sandboxed = true
1072
1073 ; The level sandbox to use, adjust at your OWN RISK.
1074 ; Valid values are:
1075 ; * FullTrust
1076 ; * SkipVerification
1077 ; * Execution
1078 ; * Nothing
1079 ; * LocalIntranet
1080 ; * Internet
1081 ; * Everything
1082 SandboxLevel = "Internet"
1083
1084 ; Only allow Region Owners to run MRMs
1085 ; May represent a security risk if you disable this.
1086 OwnerOnly = true
1087
1088[Hypergrid]
1089 ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
1090 safemode = false
1091
1092[VivoxVoice]
1093 ; The VivoxVoice module will allow you to provide voice on your
1094 ; region(s). It uses the same voice technology as the LL grid and
1095 ; works with recent LL clients (we have tested 1.22.9.110075, so
1096 ; anything later ought to be fine as well).
1097 ;
1098 ; For this to work you need to obtain an admin account from Vivox
1099 ; that allows you to create voice accounts and region channels.
1100
1101 enabled = false
1102
1103 ; vivox voice server
1104 vivox_server = www.foobar.vivox.com
1105
1106 ; vivox SIP URI
1107 vivox_sip_uri = foobar.vivox.com
1108
1109 ; vivox admin user name
1110 vivox_admin_user = DeepThroat
1111
1112 ; vivox admin password
1113 vivox_admin_password = VoiceG4te
1114
1115 ; channel type: "channel" or "positional"
1116 ; - positional: spatial sound (default)
1117 ; - channel: normal "conference call", no spatial sound
1118 ;vivox_channel_type = positional
1119
1120 ; channel characteristics (unless you know what you are doing, i'd
1121 ; leave them as they are --- now you WILL muck around with them,
1122 ; huh? sigh)
1123
1124 ; channel distance model:
1125 ; 0 - no attenuation
1126 ; 1 - inverse distance attenuation
1127 ; 2 - linear attenuation (default)
1128 ; 3 - exponential attenuation
1129 ;vivox_channel_distance_model = 2
1130
1131 ; channel mode:
1132 ; - "open" (default)
1133 ; - "lecture"
1134 ; - "presentation"
1135 ; - "auditorium"
1136 ;vivox_channel_mode = "open"
1137
1138 ; channel roll off: rate of attenuation
1139 ; - a value between 1.0 and 4.0, default is 2.0
1140 ;vivox_channel_roll_off = 2.0
1141
1142 ; channel max range: distance at which channel is silent
1143 ; - a value between 0 and 160, default is 80
1144 ;vivox_channel_max_range = 80
1145
1146 ; channel clamping distance: distance before attenuation applies
1147 ; - a value between 0 and 160, default is 10
1148 ;vivox_channel_clamping_distance = 10
1149
1150[FreeSwitchVoice]
1151 ; In order for this to work you need a functioning FreeSWITCH PBX set up.
1152 ; Configuration details at http://opensimulator.org/wiki/Freeswitch_Module
1153 enabled = false
1154 ; FreeSWITCH server is going to contact us and ask us all sorts of things
1155 freeswitch_server_user = freeswitch
1156 freeswitch_server_pass = password
1157 freeswitch_api_prefix = /api
1158 ; external IP address of your OpenSim voice enabled region
1159 ; note: all regions running on same OpenSim.exe will be enabled
1160 freeswitch_service_server = ip.address.of.your.sim
1161 ; this should be the same port the region listens on
1162 freeswitch_service_port = 9000
1163 freeswitch_realm = ip.address.of.freeswitch.server
1164 freeswitch_sip_proxy = ip.address.of.freeswitch.server:5060
1165 ; STUN = Simple Traversal of UDP through NATs
1166 ; See http://wiki.freeswitch.org/wiki/NAT_Traversal
1167 ; stun.freeswitch.org is not guaranteed to be running so use it in production at your own risk
1168 freeswitch_attempt_stun = false
1169 freeswitch_stun_server = ip.address.of.stun.server
1170 freeswitch_echo_server = ip.address.of.freeswitch.server
1171 freeswitch_echo_port = 50505
1172 freeswitch_well_known_ip = ip.address.of.freeswitch.server
1173 ;
1174 ; Type the address of your http server here, hostname is allowed. This is provided so you can specify a hostname
1175 ; This is used by client for account verification. By default, it's the same as the freeswitch service server.
1176 ;
1177 ; opensim_well_known_http_address = Address_Of_Your_SIM_HTTP_Server_Hostname_Allowed
1178 ;
1179 freeswitch_default_timeout = 5000
1180 freeswitch_subscribe_retry = 120
1181 ; freeswitch_password_reset_url =
1182
1183[Groups]
1184 Enabled = false
1185
1186 ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really
1187 ; apply to the Flotsam/SimianGrid GroupsModule
1188 Module = Default
1189
1190 ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/
1191 ; or from the SimianGrid project at http://code.google.com/p/openmetaverse
1192 ;Module = GroupsModule
1193
1194 ; Enable Group Notices
1195 ;NoticesEnabled = true
1196
1197 ; This makes the Groups modules very chatty on the console.
1198 DebugEnabled = false
1199
1200 ; Specify which messaging module to use for groups messaging and if it's enabled
1201 ;MessagingModule = GroupsMessagingModule
1202 ;MessagingEnabled = true
1203
1204 ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
1205
1206 ; SimianGrid Service for Groups
1207 ;ServicesConnectorModule = SimianGroupsServicesConnector
1208 ;GroupsServerURI = http://mygridserver.com:82/Grid/
1209
1210 ; Flotsam XmlRpc Service for Groups
1211 ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
1212 ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
1213
1214 ; XmlRpc Security settings. These must match those set on your backend groups service.
1215 ;XmlRpcServiceReadKey = 1234
1216 ;XmlRpcServiceWriteKey = 1234
1217
1218 ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
1219 ; this is a work around fora problem discovered on some Windows based region servers.
1220 ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
1221 ; System.Net.WebException: The request was aborted: The request was canceled.
1222 ; XmlRpcDisableKeepAlive = false
1223
1224
1225[PacketPool]
1226 ; Enables the experimental packet pool. Yes, we've been here before.
1227 ;RecyclePackets = true;
1228 ;RecycleDataBlocks = true;
1229
1230
1231[InterestManagement]
1232 ; This section controls how state updates are prioritized for each client
1233 ; Valid values are Time, Distance, SimpleAngularDistance, and FrontBack
1234 UpdatePrioritizationScheme = FrontBack
1235 ReprioritizationEnabled = true
1236 ReprioritizationInterval = 2000.0
1237 RootReprioritizationDistance = 10.0
1238 ChildReprioritizationDistance = 20.0
1239
1240
1241[WebStats]
1242; View region statistics via a web page
1243; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
1244; Use a web browser and type in the "Login URI" + "/SStats/"
1245; For example- http://127.0.0.1:9000/SStats/
1246; enabled=false
1247
1248
1249[MediaOnAPrim]
1250 ; Enable media on a prim facilities
1251 Enabled = true;
1252
1253
1254;;
1255;; These are defaults that are overwritten below in [Architecture].
1256;; These defaults allow OpenSim to work out of the box with
1257;; zero configuration
1258;;
1259[AssetService]
1260 DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
1261 AssetLoaderArgs = "assets/AssetSets.xml"
1262
1263 ; Disable this to prevent the default asset set from being inserted into the
1264 ; asset store each time the region starts
1265 AssetLoaderEnabled = true
1266
1267[GridService]
1268 ;; default standalone, overridable in StandaloneCommon.ini
1269 StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
1270
1271 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
1272 ;; The following is the configuration section for the new style services
1273 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
1274[Architecture]
1275 ; Choose exactly one and only one of the architectures below.
1276
1277 Include-Standalone = "config-include/Standalone.ini"
1278 ;Include-HGStandalone = "config-include/StandaloneHypergrid.ini"
1279 ;Include-Grid = "config-include/Grid.ini"
1280 ;Include-HGGrid = "config-include/GridHypergrid.ini"
1281 ;Include-SimianGrid = "config-include/SimianGrid.ini"
1282 ;Include-HyperSimianGrid = "config-include/HyperSimianGrid.ini"
1283
1284 ; Then choose
1285 ; config-include/StandaloneCommon.ini.example (if you're in standlone) OR
1286 ; config-include/GridCommon.ini.example (if you're connected to a grid)
1287 ; Copy to your own .ini there (without .example extension) and edit it
1288 ; to customize your data
1289
1290
1291 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
1292 ;; The below pulls in optional module config files
1293 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
1294[Modules]
1295 Include-modules = "addon-modules/*/config/*.ini"
1296
1297
1298;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
1299;; ENSURE [Architecture] and [Modules] Sections with their "includes"
1300;; are last to allow for overrides
1301;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;