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-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs2
2 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index bd316c6..798547a 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -148,6 +148,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
148 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); 148 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
149 item = m_Scene.InventoryService.GetItem(item); 149 item = m_Scene.InventoryService.GetItem(item);
150 150
151 if (item.Owner != remoteClient.AgentId)
152 return UUID.Zero;
153
151 if (item != null) 154 if (item != null)
152 { 155 {
153 if ((InventoryType)item.InvType == InventoryType.Notecard) 156 if ((InventoryType)item.InvType == InventoryType.Notecard)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index e2d96d9..fcbcf59 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -321,6 +321,8 @@ namespace OpenSim.Region.Framework.Scenes
321 // Passing something to another avatar or a an object will already 321 // Passing something to another avatar or a an object will already
322 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); 322 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
323 item = InventoryService.GetItem(item); 323 item = InventoryService.GetItem(item);
324 if (item.Owner != remoteClient.AgentId)
325 return;
324 326
325 if (item != null) 327 if (item != null)
326 { 328 {