diff options
-rw-r--r-- | OpenSim/Region/Examples/SimpleModule/RegionModule.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/OptionalModules/Example/BareBonesShared/BareBonesSharedModule.cs | 91 |
2 files changed, 93 insertions, 0 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs index 9bcda74..088b818 100644 --- a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs +++ b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs | |||
@@ -42,6 +42,8 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
42 | /// OpenSim by default. If you want to try enabling it, look in the bin folder of this project. | 42 | /// OpenSim by default. If you want to try enabling it, look in the bin folder of this project. |
43 | /// Please see the README.txt in this project on the filesystem for some more information. | 43 | /// Please see the README.txt in this project on the filesystem for some more information. |
44 | /// Nonetheless, it may contain some useful example code so has been left here for now. | 44 | /// Nonetheless, it may contain some useful example code so has been left here for now. |
45 | /// | ||
46 | /// You can see bare bones examples of the more modern region module system in OpenSim/Region/OptionalModules/Example | ||
45 | /// </remarks> | 47 | /// </remarks> |
46 | public class RegionModule : IRegionModule | 48 | public class RegionModule : IRegionModule |
47 | { | 49 | { |
diff --git a/OpenSim/Region/OptionalModules/Example/BareBonesShared/BareBonesSharedModule.cs b/OpenSim/Region/OptionalModules/Example/BareBonesShared/BareBonesSharedModule.cs new file mode 100644 index 0000000..781fe95 --- /dev/null +++ b/OpenSim/Region/OptionalModules/Example/BareBonesShared/BareBonesSharedModule.cs | |||
@@ -0,0 +1,91 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using log4net; | ||
31 | using Mono.Addins; | ||
32 | using Nini.Config; | ||
33 | using OpenSim.Region.Framework.Interfaces; | ||
34 | using OpenSim.Region.Framework.Scenes; | ||
35 | |||
36 | namespace OpenSim.Region.OptionalModules.Example.BareBonesShared | ||
37 | { | ||
38 | /// <summary> | ||
39 | /// Simplest possible example of a shared region module. | ||
40 | /// </summary> | ||
41 | /// <remarks> | ||
42 | /// This module is the simplest possible example of a shared region module (a module which is shared by every | ||
43 | /// scene/region running on the simulator). If anybody wants to create a more complex example in the future then | ||
44 | /// please create a separate class. | ||
45 | /// | ||
46 | /// This module is not active by default. If you want to see it in action, | ||
47 | /// then just uncomment the line below starting with [Extension(Path... | ||
48 | /// | ||
49 | /// When the module is enabled it will print messages when it receives certain events to the screen and the log | ||
50 | /// file. | ||
51 | /// </remarks> | ||
52 | //[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "BareBonesSharedModule")] | ||
53 | public class BareBonesSharedModule : ISharedRegionModule | ||
54 | { | ||
55 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
56 | |||
57 | public string Name { get { return "Bare Bones Shared Module"; } } | ||
58 | |||
59 | public Type ReplaceableInterface { get { return null; } } | ||
60 | |||
61 | public void Initialise(IConfigSource source) | ||
62 | { | ||
63 | m_log.DebugFormat("[BARE BONES SHARED]: INITIALIZED MODULE"); | ||
64 | } | ||
65 | |||
66 | public void PostInitialise() | ||
67 | { | ||
68 | m_log.DebugFormat("[BARE BONES SHARED]: POST INITIALIZED MODULE"); | ||
69 | } | ||
70 | |||
71 | public void Close() | ||
72 | { | ||
73 | m_log.DebugFormat("[BARE BONES SHARED]: CLOSED MODULE"); | ||
74 | } | ||
75 | |||
76 | public void AddRegion(Scene scene) | ||
77 | { | ||
78 | m_log.DebugFormat("[BARE BONES SHARED]: REGION {0} ADDED", scene.RegionInfo.RegionName); | ||
79 | } | ||
80 | |||
81 | public void RemoveRegion(Scene scene) | ||
82 | { | ||
83 | m_log.DebugFormat("[BARE BONES SHARED]: REGION {0} REMOVED", scene.RegionInfo.RegionName); | ||
84 | } | ||
85 | |||
86 | public void RegionLoaded(Scene scene) | ||
87 | { | ||
88 | m_log.DebugFormat("[BARE BONES SHARED]: REGION {0} LOADED", scene.RegionInfo.RegionName); | ||
89 | } | ||
90 | } | ||
91 | } \ No newline at end of file | ||