diff options
32 files changed, 427 insertions, 201 deletions
diff --git a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs index a7bcc07..104f2d5 100644 --- a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs +++ b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs | |||
@@ -612,6 +612,7 @@ namespace OpenSim.Client.MXP.ClientStack | |||
612 | public event SpinStop OnSpinStop; | 612 | public event SpinStop OnSpinStop; |
613 | public event UpdateShape OnUpdatePrimShape; | 613 | public event UpdateShape OnUpdatePrimShape; |
614 | public event ObjectExtraParams OnUpdateExtraParams; | 614 | public event ObjectExtraParams OnUpdateExtraParams; |
615 | public event ObjectRequest OnObjectRequest; | ||
615 | public event ObjectSelect OnObjectSelect; | 616 | public event ObjectSelect OnObjectSelect; |
616 | public event ObjectDeselect OnObjectDeselect; | 617 | public event ObjectDeselect OnObjectDeselect; |
617 | public event GenericCall7 OnObjectDescription; | 618 | public event GenericCall7 OnObjectDescription; |
diff --git a/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs b/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs index 324b5af..bfca954 100644 --- a/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs +++ b/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs | |||
@@ -259,6 +259,7 @@ namespace OpenSim.Client.VWoHTTP.ClientStack | |||
259 | public event SpinStop OnSpinStop = delegate { }; | 259 | public event SpinStop OnSpinStop = delegate { }; |
260 | public event UpdateShape OnUpdatePrimShape = delegate { }; | 260 | public event UpdateShape OnUpdatePrimShape = delegate { }; |
261 | public event ObjectExtraParams OnUpdateExtraParams = delegate { }; | 261 | public event ObjectExtraParams OnUpdateExtraParams = delegate { }; |
262 | public event ObjectRequest OnObjectRequest = delegate { }; | ||
262 | public event ObjectSelect OnObjectSelect = delegate { }; | 263 | public event ObjectSelect OnObjectSelect = delegate { }; |
263 | public event ObjectDeselect OnObjectDeselect = delegate { }; | 264 | public event ObjectDeselect OnObjectDeselect = delegate { }; |
264 | public event GenericCall7 OnObjectDescription = delegate { }; | 265 | public event GenericCall7 OnObjectDescription = delegate { }; |
diff --git a/OpenSim/Data/Tests/PropertyCompareConstraint.cs b/OpenSim/Data/Tests/PropertyCompareConstraint.cs index 678501e..063267b 100644 --- a/OpenSim/Data/Tests/PropertyCompareConstraint.cs +++ b/OpenSim/Data/Tests/PropertyCompareConstraint.cs | |||
@@ -1,3 +1,30 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
1 | using System; | 28 | using System; |
2 | using System.Collections; | 29 | using System.Collections; |
3 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
@@ -52,7 +79,7 @@ namespace OpenSim.Data.Tests | |||
52 | return false; | 79 | return false; |
53 | } | 80 | } |
54 | 81 | ||
55 | if(actual.GetType() == typeof(Color)) | 82 | if (actual.GetType() == typeof(Color)) |
56 | { | 83 | { |
57 | Color actualColor = (Color) actual; | 84 | Color actualColor = (Color) actual; |
58 | Color expectedColor = (Color) expected; | 85 | Color expectedColor = (Color) expected; |
diff --git a/OpenSim/Data/Tests/ScrambleForTesting.cs b/OpenSim/Data/Tests/ScrambleForTesting.cs index c6e467f..3a22347 100644 --- a/OpenSim/Data/Tests/ScrambleForTesting.cs +++ b/OpenSim/Data/Tests/ScrambleForTesting.cs | |||
@@ -1,3 +1,30 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
1 | using System; | 28 | using System; |
2 | using System.Collections; | 29 | using System.Collections; |
3 | using System.Reflection; | 30 | using System.Reflection; |
@@ -18,7 +45,7 @@ namespace OpenSim.Data.Tests | |||
18 | { | 45 | { |
19 | //Skip indexers of classes. We will assume that everything that has an indexer | 46 | //Skip indexers of classes. We will assume that everything that has an indexer |
20 | // is also IEnumberable. May not always be true, but should be true normally. | 47 | // is also IEnumberable. May not always be true, but should be true normally. |
21 | if(property.GetIndexParameters().Length > 0) | 48 | if (property.GetIndexParameters().Length > 0) |
22 | continue; | 49 | continue; |
23 | 50 | ||
24 | RandomizeProperty(obj, property, null); | 51 | RandomizeProperty(obj, property, null); |
@@ -26,7 +53,7 @@ namespace OpenSim.Data.Tests | |||
26 | //Now if it implments IEnumberable, it's probably some kind of list, so we should randomize | 53 | //Now if it implments IEnumberable, it's probably some kind of list, so we should randomize |
27 | // everything inside of it. | 54 | // everything inside of it. |
28 | IEnumerable enumerable = obj as IEnumerable; | 55 | IEnumerable enumerable = obj as IEnumerable; |
29 | if(enumerable != null) | 56 | if (enumerable != null) |
30 | { | 57 | { |
31 | foreach (object value in enumerable) | 58 | foreach (object value in enumerable) |
32 | { | 59 | { |
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index 1594c44..e451dd8 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs | |||
@@ -111,6 +111,8 @@ namespace OpenSim.Framework | |||
111 | 111 | ||
112 | public delegate void ObjectSelect(uint localID, IClientAPI remoteClient); | 112 | public delegate void ObjectSelect(uint localID, IClientAPI remoteClient); |
113 | 113 | ||
114 | public delegate void ObjectRequest(uint localID, IClientAPI remoteClient); | ||
115 | |||
114 | public delegate void RequestObjectPropertiesFamily( | 116 | public delegate void RequestObjectPropertiesFamily( |
115 | IClientAPI remoteClient, UUID AgentID, uint RequestFlags, UUID TaskID); | 117 | IClientAPI remoteClient, UUID AgentID, uint RequestFlags, UUID TaskID); |
116 | 118 | ||
@@ -622,6 +624,7 @@ namespace OpenSim.Framework | |||
622 | 624 | ||
623 | event UpdateShape OnUpdatePrimShape; | 625 | event UpdateShape OnUpdatePrimShape; |
624 | event ObjectExtraParams OnUpdateExtraParams; | 626 | event ObjectExtraParams OnUpdateExtraParams; |
627 | event ObjectRequest OnObjectRequest; | ||
625 | event ObjectSelect OnObjectSelect; | 628 | event ObjectSelect OnObjectSelect; |
626 | event ObjectDeselect OnObjectDeselect; | 629 | event ObjectDeselect OnObjectDeselect; |
627 | event GenericCall7 OnObjectDescription; | 630 | event GenericCall7 OnObjectDescription; |
diff --git a/OpenSim/Framework/LandData.cs b/OpenSim/Framework/LandData.cs index a24af04..e639da0 100644 --- a/OpenSim/Framework/LandData.cs +++ b/OpenSim/Framework/LandData.cs | |||
@@ -520,7 +520,7 @@ namespace OpenSim.Framework | |||
520 | } | 520 | } |
521 | 521 | ||
522 | /// <summary> | 522 | /// <summary> |
523 | /// Depreciated idea. Number of visitors ~= free money | 523 | /// Deprecated idea. Number of visitors ~= free money |
524 | /// </summary> | 524 | /// </summary> |
525 | public int Dwell { | 525 | public int Dwell { |
526 | get { | 526 | get { |
diff --git a/OpenSim/Framework/Tests/AgentCircuitManagerTests.cs b/OpenSim/Framework/Tests/AgentCircuitManagerTests.cs index ab5f04a..6c98897 100644 --- a/OpenSim/Framework/Tests/AgentCircuitManagerTests.cs +++ b/OpenSim/Framework/Tests/AgentCircuitManagerTests.cs | |||
@@ -64,7 +64,7 @@ namespace OpenSim.Framework.Tests | |||
64 | Vector3 StartPos = new Vector3(5, 23, 125); | 64 | Vector3 StartPos = new Vector3(5, 23, 125); |
65 | 65 | ||
66 | UUID SecureSessionId = UUID.Random(); | 66 | UUID SecureSessionId = UUID.Random(); |
67 | UUID SessionId = UUID.Random(); | 67 | // TODO: unused: UUID SessionId = UUID.Random(); |
68 | 68 | ||
69 | m_agentCircuitData1 = new AgentCircuitData(); | 69 | m_agentCircuitData1 = new AgentCircuitData(); |
70 | m_agentCircuitData1.AgentID = AgentId1; | 70 | m_agentCircuitData1.AgentID = AgentId1; |
diff --git a/OpenSim/Framework/Tests/ThreadTrackerTests.cs b/OpenSim/Framework/Tests/ThreadTrackerTests.cs index 37c75ef..15d5b73 100644 --- a/OpenSim/Framework/Tests/ThreadTrackerTests.cs +++ b/OpenSim/Framework/Tests/ThreadTrackerTests.cs | |||
@@ -161,7 +161,7 @@ namespace OpenSim.Framework.Tests | |||
161 | /// Worker thread 0 | 161 | /// Worker thread 0 |
162 | /// </summary> | 162 | /// </summary> |
163 | /// <param name="o"></param> | 163 | /// <param name="o"></param> |
164 | public void run( object o) | 164 | public void run(object o) |
165 | { | 165 | { |
166 | while (running) | 166 | while (running) |
167 | { | 167 | { |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 6dda5aa..06bea3d 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -197,6 +197,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
197 | private ObjectExtraParams handlerUpdateExtraParams; //OnUpdateExtraParams; | 197 | private ObjectExtraParams handlerUpdateExtraParams; //OnUpdateExtraParams; |
198 | private ObjectDuplicate handlerObjectDuplicate; | 198 | private ObjectDuplicate handlerObjectDuplicate; |
199 | private ObjectDuplicateOnRay handlerObjectDuplicateOnRay; | 199 | private ObjectDuplicateOnRay handlerObjectDuplicateOnRay; |
200 | private ObjectRequest handlerObjectRequest; | ||
200 | private ObjectSelect handlerObjectSelect; | 201 | private ObjectSelect handlerObjectSelect; |
201 | private ObjectDeselect handlerObjectDeselect; | 202 | private ObjectDeselect handlerObjectDeselect; |
202 | private ObjectIncludeInSearch handlerObjectIncludeInSearch; | 203 | private ObjectIncludeInSearch handlerObjectIncludeInSearch; |
@@ -1083,6 +1084,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1083 | public event GodKickUser OnGodKickUser; | 1084 | public event GodKickUser OnGodKickUser; |
1084 | public event ObjectExtraParams OnUpdateExtraParams; | 1085 | public event ObjectExtraParams OnUpdateExtraParams; |
1085 | public event UpdateShape OnUpdatePrimShape; | 1086 | public event UpdateShape OnUpdatePrimShape; |
1087 | public event ObjectRequest OnObjectRequest; | ||
1086 | public event ObjectSelect OnObjectSelect; | 1088 | public event ObjectSelect OnObjectSelect; |
1087 | public event ObjectDeselect OnObjectDeselect; | 1089 | public event ObjectDeselect OnObjectDeselect; |
1088 | public event GenericCall7 OnObjectDescription; | 1090 | public event GenericCall7 OnObjectDescription; |
@@ -5936,6 +5938,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5936 | 5938 | ||
5937 | break; | 5939 | break; |
5938 | 5940 | ||
5941 | case PacketType.RequestMultipleObjects: | ||
5942 | RequestMultipleObjectsPacket incomingRequest = (RequestMultipleObjectsPacket)Pack; | ||
5943 | |||
5944 | #region Packet Session and User Check | ||
5945 | if (m_checkPackets) | ||
5946 | { | ||
5947 | if (incomingRequest.AgentData.SessionID != SessionId || | ||
5948 | incomingRequest.AgentData.AgentID != AgentId) | ||
5949 | break; | ||
5950 | } | ||
5951 | #endregion | ||
5952 | |||
5953 | handlerObjectRequest = null; | ||
5954 | |||
5955 | for (int i = 0; i < incomingRequest.ObjectData.Length; i++) | ||
5956 | { | ||
5957 | handlerObjectRequest = OnObjectRequest; | ||
5958 | if (handlerObjectRequest != null) | ||
5959 | { | ||
5960 | handlerObjectRequest(incomingRequest.ObjectData[i].ID, this); | ||
5961 | } | ||
5962 | } | ||
5963 | break; | ||
5939 | case PacketType.ObjectSelect: | 5964 | case PacketType.ObjectSelect: |
5940 | ObjectSelectPacket incomingselect = (ObjectSelectPacket)Pack; | 5965 | ObjectSelectPacket incomingselect = (ObjectSelectPacket)Pack; |
5941 | 5966 | ||
diff --git a/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs b/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs index bcf20be..e9c1e9d 100644 --- a/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs +++ b/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs | |||
@@ -450,7 +450,7 @@ namespace OpenSim.Region.CoreModules.InterGrid | |||
450 | 450 | ||
451 | responseMap["sim_host"] = OSD.FromString(reg.ExternalHostName); | 451 | responseMap["sim_host"] = OSD.FromString(reg.ExternalHostName); |
452 | 452 | ||
453 | // DEPRECIATED | 453 | // DEPRECATED |
454 | responseMap["sim_ip"] = OSD.FromString(Util.GetHostFromDNS(reg.ExternalHostName).ToString()); | 454 | responseMap["sim_ip"] = OSD.FromString(Util.GetHostFromDNS(reg.ExternalHostName).ToString()); |
455 | 455 | ||
456 | responseMap["connect"] = OSD.FromBoolean(true); | 456 | responseMap["connect"] = OSD.FromBoolean(true); |
@@ -591,7 +591,7 @@ namespace OpenSim.Region.CoreModules.InterGrid | |||
591 | httpaddr = httpsCN; | 591 | httpaddr = httpsCN; |
592 | } | 592 | } |
593 | 593 | ||
594 | // DEPRECIATED | 594 | // DEPRECATED |
595 | responseMap["seed_capability"] | 595 | responseMap["seed_capability"] |
596 | = OSD.FromString( | 596 | = OSD.FromString( |
597 | regionCapsHttpProtocol + httpaddr + ":" + reg.HttpPort + CapsUtil.GetCapsSeedPath(userCap.CapsObjectPath)); | 597 | regionCapsHttpProtocol + httpaddr + ":" + reg.HttpPort + CapsUtil.GetCapsSeedPath(userCap.CapsObjectPath)); |
@@ -764,7 +764,7 @@ namespace OpenSim.Region.CoreModules.InterGrid | |||
764 | responseMap["sim_port"] = OSD.FromInteger(reg.InternalEndPoint.Port); | 764 | responseMap["sim_port"] = OSD.FromInteger(reg.InternalEndPoint.Port); |
765 | responseMap["sim_host"] = OSD.FromString(reg.ExternalHostName);// + ":" + reg.InternalEndPoint.Port.ToString()); | 765 | responseMap["sim_host"] = OSD.FromString(reg.ExternalHostName);// + ":" + reg.InternalEndPoint.Port.ToString()); |
766 | 766 | ||
767 | // DEPRECIATED | 767 | // DEPRECATED |
768 | responseMap["sim_ip"] = OSD.FromString(Util.GetHostFromDNS(reg.ExternalHostName).ToString()); | 768 | responseMap["sim_ip"] = OSD.FromString(Util.GetHostFromDNS(reg.ExternalHostName).ToString()); |
769 | 769 | ||
770 | responseMap["session_id"] = OSD.FromUUID(SessionID); | 770 | responseMap["session_id"] = OSD.FromUUID(SessionID); |
@@ -851,7 +851,7 @@ namespace OpenSim.Region.CoreModules.InterGrid | |||
851 | 851 | ||
852 | string rezRespSeedCap = ""; | 852 | string rezRespSeedCap = ""; |
853 | 853 | ||
854 | // DEPRECIATED | 854 | // DEPRECATED |
855 | if (rezResponseMap.ContainsKey("seed_capability")) | 855 | if (rezResponseMap.ContainsKey("seed_capability")) |
856 | rezRespSeedCap = rezResponseMap["seed_capability"].AsString(); | 856 | rezRespSeedCap = rezResponseMap["seed_capability"].AsString(); |
857 | 857 | ||
@@ -863,7 +863,7 @@ namespace OpenSim.Region.CoreModules.InterGrid | |||
863 | if (rezResponseMap.ContainsKey("rez_avatar/rez")) | 863 | if (rezResponseMap.ContainsKey("rez_avatar/rez")) |
864 | rezRespSeedCap = rezResponseMap["rez_avatar/rez"].AsString(); | 864 | rezRespSeedCap = rezResponseMap["rez_avatar/rez"].AsString(); |
865 | 865 | ||
866 | // DEPRECIATED | 866 | // DEPRECATED |
867 | string rezRespSim_ip = rezResponseMap["sim_ip"].AsString(); | 867 | string rezRespSim_ip = rezResponseMap["sim_ip"].AsString(); |
868 | 868 | ||
869 | string rezRespSim_host = rezResponseMap["sim_host"].AsString(); | 869 | string rezRespSim_host = rezResponseMap["sim_host"].AsString(); |
@@ -879,13 +879,13 @@ namespace OpenSim.Region.CoreModules.InterGrid | |||
879 | { | 879 | { |
880 | RezResponsePositionArray = (OSDArray)rezResponseMap["position"]; | 880 | RezResponsePositionArray = (OSDArray)rezResponseMap["position"]; |
881 | } | 881 | } |
882 | // DEPRECIATED | 882 | // DEPRECATED |
883 | responseMap["seed_capability"] = OSD.FromString(rezRespSeedCap); | 883 | responseMap["seed_capability"] = OSD.FromString(rezRespSeedCap); |
884 | 884 | ||
885 | // REPLACEMENT r3 | 885 | // REPLACEMENT r3 |
886 | responseMap["region_seed_capability"] = OSD.FromString(rezRespSeedCap); | 886 | responseMap["region_seed_capability"] = OSD.FromString(rezRespSeedCap); |
887 | 887 | ||
888 | // DEPRECIATED | 888 | // DEPRECATED |
889 | responseMap["sim_ip"] = OSD.FromString(Util.GetHostFromDNS(rezRespSim_ip).ToString()); | 889 | responseMap["sim_ip"] = OSD.FromString(Util.GetHostFromDNS(rezRespSim_ip).ToString()); |
890 | 890 | ||
891 | responseMap["sim_host"] = OSD.FromString(rezRespSim_host); | 891 | responseMap["sim_host"] = OSD.FromString(rezRespSim_host); |
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index 62779e7..e9c35e9 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | |||
@@ -107,6 +107,7 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
107 | public event UpdateShape OnUpdatePrimShape; | 107 | public event UpdateShape OnUpdatePrimShape; |
108 | public event ObjectExtraParams OnUpdateExtraParams; | 108 | public event ObjectExtraParams OnUpdateExtraParams; |
109 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; | 109 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; |
110 | public event ObjectRequest OnObjectRequest; | ||
110 | public event ObjectSelect OnObjectSelect; | 111 | public event ObjectSelect OnObjectSelect; |
111 | public event GenericCall7 OnObjectDescription; | 112 | public event GenericCall7 OnObjectDescription; |
112 | public event GenericCall7 OnObjectName; | 113 | public event GenericCall7 OnObjectName; |
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 7bbe045..287d8d9 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -63,7 +63,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
63 | public delegate void OnNewClientDelegate(IClientAPI client); | 63 | public delegate void OnNewClientDelegate(IClientAPI client); |
64 | 64 | ||
65 | /// <summary> | 65 | /// <summary> |
66 | /// Depreciated in favour of OnClientConnect. | 66 | /// Deprecated in favour of OnClientConnect. |
67 | /// Will be marked Obsolete after IClientCore has 100% of IClientAPI interfaces. | 67 | /// Will be marked Obsolete after IClientCore has 100% of IClientAPI interfaces. |
68 | /// </summary> | 68 | /// </summary> |
69 | public event OnNewClientDelegate OnNewClient; | 69 | public event OnNewClientDelegate OnNewClient; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index bcc9bcb..3dfe4fe 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -109,6 +109,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
109 | } | 109 | } |
110 | 110 | ||
111 | /// <summary> | 111 | /// <summary> |
112 | /// Invoked when the client requests a prim. | ||
113 | /// </summary> | ||
114 | /// <param name="primLocalID"></param> | ||
115 | /// <param name="remoteClient"></param> | ||
116 | public void RequestPrim(uint primLocalID, IClientAPI remoteClient) | ||
117 | { | ||
118 | PacketType i = PacketType.ObjectUpdate; | ||
119 | List<EntityBase> EntityList = GetEntities(); | ||
120 | |||
121 | foreach (EntityBase ent in EntityList) | ||
122 | { | ||
123 | if (ent is SceneObjectGroup) | ||
124 | { | ||
125 | if (((SceneObjectGroup)ent).LocalId == primLocalID) | ||
126 | { | ||
127 | ((SceneObjectGroup)ent).SendFullUpdateToClient(remoteClient); | ||
128 | return; | ||
129 | } | ||
130 | } | ||
131 | } | ||
132 | } | ||
133 | |||
134 | /// <summary> | ||
112 | /// Invoked when the client selects a prim. | 135 | /// Invoked when the client selects a prim. |
113 | /// </summary> | 136 | /// </summary> |
114 | /// <param name="primLocalID"></param> | 137 | /// <param name="primLocalID"></param> |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index b9edd6e..33166df 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2076,6 +2076,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2076 | client.OnUpdatePrimTexture += m_sceneGraph.UpdatePrimTexture; | 2076 | client.OnUpdatePrimTexture += m_sceneGraph.UpdatePrimTexture; |
2077 | client.OnTeleportLocationRequest += RequestTeleportLocation; | 2077 | client.OnTeleportLocationRequest += RequestTeleportLocation; |
2078 | client.OnTeleportLandmarkRequest += RequestTeleportLandmark; | 2078 | client.OnTeleportLandmarkRequest += RequestTeleportLandmark; |
2079 | client.OnObjectRequest += RequestPrim; | ||
2079 | client.OnObjectSelect += SelectPrim; | 2080 | client.OnObjectSelect += SelectPrim; |
2080 | client.OnObjectDeselect += DeselectPrim; | 2081 | client.OnObjectDeselect += DeselectPrim; |
2081 | client.OnGrabUpdate += m_sceneGraph.MoveObject; | 2082 | client.OnGrabUpdate += m_sceneGraph.MoveObject; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 7a45e3b..3bd079a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -928,25 +928,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
928 | { | 928 | { |
929 | // Primitive Ray Tracing | 929 | // Primitive Ray Tracing |
930 | float closestDistance = 280f; | 930 | float closestDistance = 280f; |
931 | EntityIntersection returnResult = new EntityIntersection(); | 931 | EntityIntersection result = new EntityIntersection(); |
932 | List<EntityBase> EntityList = GetEntities(); | 932 | List<EntityBase> EntityList = GetEntities(); |
933 | foreach (EntityBase ent in EntityList) | 933 | foreach (EntityBase ent in EntityList) |
934 | { | 934 | { |
935 | if (ent is SceneObjectGroup) | 935 | if (ent is SceneObjectGroup) |
936 | { | 936 | { |
937 | SceneObjectGroup reportingG = (SceneObjectGroup)ent; | 937 | SceneObjectGroup reportingG = (SceneObjectGroup)ent; |
938 | EntityIntersection result = reportingG.TestIntersection(hray, frontFacesOnly, faceCenters); | 938 | EntityIntersection inter = reportingG.TestIntersection(hray, frontFacesOnly, faceCenters); |
939 | if (result.HitTF) | 939 | if (inter.HitTF && inter.distance < closestDistance) |
940 | { | 940 | { |
941 | if (result.distance < closestDistance) | 941 | closestDistance = inter.distance; |
942 | { | 942 | result = inter; |
943 | closestDistance = result.distance; | ||
944 | returnResult = result; | ||
945 | } | ||
946 | } | 943 | } |
947 | } | 944 | } |
948 | } | 945 | } |
949 | return returnResult; | 946 | return result; |
950 | } | 947 | } |
951 | 948 | ||
952 | /// <summary> | 949 | /// <summary> |
@@ -979,7 +976,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
979 | { | 976 | { |
980 | foreach (SceneObjectPart p in ((SceneObjectGroup) ent).GetParts()) | 977 | foreach (SceneObjectPart p in ((SceneObjectGroup) ent).GetParts()) |
981 | { | 978 | { |
982 | if (p.Name==name) | 979 | if (p.Name == name) |
983 | { | 980 | { |
984 | return p; | 981 | return p; |
985 | } | 982 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 00c59ca..708c455 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -555,7 +555,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
555 | // If we get a result, we're going to find the closest result to the origin of the ray | 555 | // If we get a result, we're going to find the closest result to the origin of the ray |
556 | // and send back the intersection information back to the innerscene. | 556 | // and send back the intersection information back to the innerscene. |
557 | 557 | ||
558 | EntityIntersection returnresult = new EntityIntersection(); | 558 | EntityIntersection result = new EntityIntersection(); |
559 | 559 | ||
560 | lock (m_parts) | 560 | lock (m_parts) |
561 | { | 561 | { |
@@ -576,26 +576,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
576 | // when the camera crosses the border. | 576 | // when the camera crosses the border. |
577 | float idist = Constants.RegionSize; | 577 | float idist = Constants.RegionSize; |
578 | 578 | ||
579 | |||
580 | if (inter.HitTF) | 579 | if (inter.HitTF) |
581 | { | 580 | { |
582 | // We need to find the closest prim to return to the testcaller along the ray | 581 | // We need to find the closest prim to return to the testcaller along the ray |
583 | if (inter.distance < idist) | 582 | if (inter.distance < idist) |
584 | { | 583 | { |
585 | returnresult.HitTF = true; | 584 | result.HitTF = true; |
586 | returnresult.ipoint = inter.ipoint; | 585 | result.ipoint = inter.ipoint; |
587 | returnresult.obj = part; | 586 | result.obj = part; |
588 | returnresult.normal = inter.normal; | 587 | result.normal = inter.normal; |
589 | returnresult.distance = inter.distance; | 588 | result.distance = inter.distance; |
590 | } | 589 | } |
591 | } | 590 | } |
592 | } | 591 | } |
593 | } | 592 | } |
594 | return returnresult; | 593 | return result; |
595 | } | 594 | } |
596 | 595 | ||
597 | |||
598 | |||
599 | /// <summary> | 596 | /// <summary> |
600 | /// Gets a vector representing the size of the bounding box containing all the prims in the group | 597 | /// Gets a vector representing the size of the bounding box containing all the prims in the group |
601 | /// Treats all prims as rectangular, so no shape (cut etc) is taken into account | 598 | /// Treats all prims as rectangular, so no shape (cut etc) is taken into account |
@@ -652,7 +649,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
652 | frontBottomRight.Y = orig.Y + (part.Scale.Y / 2); | 649 | frontBottomRight.Y = orig.Y + (part.Scale.Y / 2); |
653 | frontBottomRight.Z = orig.Z - (part.Scale.Z / 2); | 650 | frontBottomRight.Z = orig.Z - (part.Scale.Z / 2); |
654 | 651 | ||
655 | |||
656 | backTopLeft.X = orig.X + (part.Scale.X / 2); | 652 | backTopLeft.X = orig.X + (part.Scale.X / 2); |
657 | backTopLeft.Y = orig.Y - (part.Scale.Y / 2); | 653 | backTopLeft.Y = orig.Y - (part.Scale.Y / 2); |
658 | backTopLeft.Z = orig.Z + (part.Scale.Z / 2); | 654 | backTopLeft.Z = orig.Z + (part.Scale.Z / 2); |
@@ -839,7 +835,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
839 | if (backBottomLeft.Z < minZ) | 835 | if (backBottomLeft.Z < minZ) |
840 | minZ = backBottomLeft.Z; | 836 | minZ = backBottomLeft.Z; |
841 | } | 837 | } |
842 | |||
843 | } | 838 | } |
844 | 839 | ||
845 | Vector3 boundingBox = new Vector3(maxX - minX, maxY - minY, maxZ - minZ); | 840 | Vector3 boundingBox = new Vector3(maxX - minX, maxY - minY, maxZ - minZ); |
@@ -860,6 +855,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
860 | // m_log.InfoFormat("BoundingBox is {0} , {1} , {2} ", boundingBox.X, boundingBox.Y, boundingBox.Z); | 855 | // m_log.InfoFormat("BoundingBox is {0} , {1} , {2} ", boundingBox.X, boundingBox.Y, boundingBox.Z); |
861 | return boundingBox; | 856 | return boundingBox; |
862 | } | 857 | } |
858 | |||
863 | #endregion | 859 | #endregion |
864 | 860 | ||
865 | public void SaveScriptedState(XmlTextWriter writer) | 861 | public void SaveScriptedState(XmlTextWriter writer) |
@@ -1029,8 +1025,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1029 | //m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim); | 1025 | //m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim); |
1030 | //AttachToBackup(); | 1026 | //AttachToBackup(); |
1031 | //m_rootPart.ScheduleFullUpdate(); | 1027 | //m_rootPart.ScheduleFullUpdate(); |
1032 | |||
1033 | } | 1028 | } |
1029 | |||
1034 | /// <summary> | 1030 | /// <summary> |
1035 | /// | 1031 | /// |
1036 | /// </summary> | 1032 | /// </summary> |
@@ -1130,6 +1126,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1130 | } | 1126 | } |
1131 | } | 1127 | } |
1132 | } | 1128 | } |
1129 | |||
1133 | // helper provided for parts. | 1130 | // helper provided for parts. |
1134 | public int GetSceneMaxUndo() | 1131 | public int GetSceneMaxUndo() |
1135 | { | 1132 | { |
@@ -1183,7 +1180,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1183 | { | 1180 | { |
1184 | SceneObjectPart part = GetChildPart(localId); | 1181 | SceneObjectPart part = GetChildPart(localId); |
1185 | OnGrabPart(part, offsetPos, remoteClient); | 1182 | OnGrabPart(part, offsetPos, remoteClient); |
1186 | |||
1187 | } | 1183 | } |
1188 | } | 1184 | } |
1189 | 1185 | ||
@@ -1267,28 +1263,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1267 | } | 1263 | } |
1268 | } | 1264 | } |
1269 | 1265 | ||
1270 | if ((aggregateScriptEvents & scriptEvents.at_target) != 0) | 1266 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); |
1271 | { | 1267 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); |
1272 | m_scriptListens_atTarget = true; | ||
1273 | } | ||
1274 | else | ||
1275 | { | ||
1276 | m_scriptListens_atTarget = false; | ||
1277 | } | ||
1278 | |||
1279 | if ((aggregateScriptEvents & scriptEvents.not_at_target) != 0) | ||
1280 | { | ||
1281 | m_scriptListens_notAtTarget = true; | ||
1282 | } | ||
1283 | else | ||
1284 | { | ||
1285 | m_scriptListens_notAtTarget = false; | ||
1286 | } | ||
1287 | 1268 | ||
1288 | if (m_scriptListens_atTarget || m_scriptListens_notAtTarget) | 1269 | if (!m_scriptListens_atTarget && !m_scriptListens_notAtTarget) |
1289 | { | ||
1290 | } | ||
1291 | else | ||
1292 | { | 1270 | { |
1293 | lock (m_targets) | 1271 | lock (m_targets) |
1294 | m_targets.Clear(); | 1272 | m_targets.Clear(); |
@@ -1787,9 +1765,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1787 | } | 1765 | } |
1788 | } | 1766 | } |
1789 | 1767 | ||
1790 | |||
1791 | |||
1792 | |||
1793 | /// <summary> | 1768 | /// <summary> |
1794 | /// Set the owner of the root part. | 1769 | /// Set the owner of the root part. |
1795 | /// </summary> | 1770 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index c95667a..cf716e8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -2710,11 +2710,10 @@ if (m_shape != null) { | |||
2710 | 2710 | ||
2711 | public EntityIntersection TestIntersection(Ray iray, Quaternion parentrot) | 2711 | public EntityIntersection TestIntersection(Ray iray, Quaternion parentrot) |
2712 | { | 2712 | { |
2713 | // In this case we're using a sphere with a radius of the largest dimention of the prim | 2713 | // In this case we're using a sphere with a radius of the largest dimension of the prim |
2714 | // TODO: Change to take shape into account | 2714 | // TODO: Change to take shape into account |
2715 | 2715 | ||
2716 | 2716 | EntityIntersection result = new EntityIntersection(); | |
2717 | EntityIntersection returnresult = new EntityIntersection(); | ||
2718 | Vector3 vAbsolutePosition = AbsolutePosition; | 2717 | Vector3 vAbsolutePosition = AbsolutePosition; |
2719 | Vector3 vScale = Scale; | 2718 | Vector3 vScale = Scale; |
2720 | Vector3 rOrigin = iray.Origin; | 2719 | Vector3 rOrigin = iray.Origin; |
@@ -2738,8 +2737,7 @@ if (m_shape != null) { | |||
2738 | 2737 | ||
2739 | Vector3 tmVal6 = vAbsolutePosition*rOrigin; | 2738 | Vector3 tmVal6 = vAbsolutePosition*rOrigin; |
2740 | 2739 | ||
2741 | 2740 | // Set Radius to the largest dimension of the prim | |
2742 | // Set Radius to the largest dimention of the prim | ||
2743 | float radius = 0f; | 2741 | float radius = 0f; |
2744 | if (vScale.X > radius) | 2742 | if (vScale.X > radius) |
2745 | radius = vScale.X; | 2743 | radius = vScale.X; |
@@ -2765,7 +2763,7 @@ if (m_shape != null) { | |||
2765 | if (rootsqr < 0.0f) | 2763 | if (rootsqr < 0.0f) |
2766 | { | 2764 | { |
2767 | // No intersection | 2765 | // No intersection |
2768 | return returnresult; | 2766 | return result; |
2769 | } | 2767 | } |
2770 | float root = ((-itestPart2) - (float) Math.Sqrt((double) rootsqr))/(itestPart1*2.0f); | 2768 | float root = ((-itestPart2) - (float) Math.Sqrt((double) rootsqr))/(itestPart1*2.0f); |
2771 | 2769 | ||
@@ -2778,7 +2776,7 @@ if (m_shape != null) { | |||
2778 | if (root < 0.0f) | 2776 | if (root < 0.0f) |
2779 | { | 2777 | { |
2780 | // nope, no intersection | 2778 | // nope, no intersection |
2781 | return returnresult; | 2779 | return result; |
2782 | } | 2780 | } |
2783 | } | 2781 | } |
2784 | 2782 | ||
@@ -2788,12 +2786,12 @@ if (m_shape != null) { | |||
2788 | new Vector3(iray.Origin.X + (iray.Direction.X*root), iray.Origin.Y + (iray.Direction.Y*root), | 2786 | new Vector3(iray.Origin.X + (iray.Direction.X*root), iray.Origin.Y + (iray.Direction.Y*root), |
2789 | iray.Origin.Z + (iray.Direction.Z*root)); | 2787 | iray.Origin.Z + (iray.Direction.Z*root)); |
2790 | 2788 | ||
2791 | returnresult.HitTF = true; | 2789 | result.HitTF = true; |
2792 | returnresult.ipoint = ipoint; | 2790 | result.ipoint = ipoint; |
2793 | 2791 | ||
2794 | // Normal is calculated by the difference and then normalizing the result | 2792 | // Normal is calculated by the difference and then normalizing the result |
2795 | Vector3 normalpart = ipoint - vAbsolutePosition; | 2793 | Vector3 normalpart = ipoint - vAbsolutePosition; |
2796 | returnresult.normal = normalpart / normalpart.Length(); | 2794 | result.normal = normalpart / normalpart.Length(); |
2797 | 2795 | ||
2798 | // It's funny how the Vector3 object has a Distance function, but the Axiom.Math object doesn't. | 2796 | // It's funny how the Vector3 object has a Distance function, but the Axiom.Math object doesn't. |
2799 | // I can write a function to do it.. but I like the fact that this one is Static. | 2797 | // I can write a function to do it.. but I like the fact that this one is Static. |
@@ -2802,9 +2800,9 @@ if (m_shape != null) { | |||
2802 | Vector3 distanceConvert2 = new Vector3(ipoint.X, ipoint.Y, ipoint.Z); | 2800 | Vector3 distanceConvert2 = new Vector3(ipoint.X, ipoint.Y, ipoint.Z); |
2803 | float distance = (float) Util.GetDistanceTo(distanceConvert1, distanceConvert2); | 2801 | float distance = (float) Util.GetDistanceTo(distanceConvert1, distanceConvert2); |
2804 | 2802 | ||
2805 | returnresult.distance = distance; | 2803 | result.distance = distance; |
2806 | 2804 | ||
2807 | return returnresult; | 2805 | return result; |
2808 | } | 2806 | } |
2809 | 2807 | ||
2810 | public EntityIntersection TestIntersectionOBB(Ray iray, Quaternion parentrot, bool frontFacesOnly, bool faceCenters) | 2808 | public EntityIntersection TestIntersectionOBB(Ray iray, Quaternion parentrot, bool frontFacesOnly, bool faceCenters) |
@@ -3008,9 +3006,9 @@ if (m_shape != null) { | |||
3008 | //distance[i] = (normals[i].X * AmBa.X + normals[i].Y * AmBa.Y + normals[i].Z * AmBa.Z) * -1; | 3006 | //distance[i] = (normals[i].X * AmBa.X + normals[i].Y * AmBa.Y + normals[i].Z * AmBa.Z) * -1; |
3009 | } | 3007 | } |
3010 | 3008 | ||
3011 | EntityIntersection returnresult = new EntityIntersection(); | 3009 | EntityIntersection result = new EntityIntersection(); |
3012 | 3010 | ||
3013 | returnresult.distance = 1024; | 3011 | result.distance = 1024; |
3014 | float c = 0; | 3012 | float c = 0; |
3015 | float a = 0; | 3013 | float a = 0; |
3016 | float d = 0; | 3014 | float d = 0; |
@@ -3030,7 +3028,7 @@ if (m_shape != null) { | |||
3030 | //{ | 3028 | //{ |
3031 | //if (iray.Origin.Dot(normals[i]) > d) | 3029 | //if (iray.Origin.Dot(normals[i]) > d) |
3032 | //{ | 3030 | //{ |
3033 | //return returnresult; | 3031 | //return result; |
3034 | //} | 3032 | //} |
3035 | // else | 3033 | // else |
3036 | //{ | 3034 | //{ |
@@ -3044,7 +3042,7 @@ if (m_shape != null) { | |||
3044 | //{ | 3042 | //{ |
3045 | //if (a > fmin) | 3043 | //if (a > fmin) |
3046 | //{ | 3044 | //{ |
3047 | //return returnresult; | 3045 | //return result; |
3048 | //} | 3046 | //} |
3049 | //fmax = a; | 3047 | //fmax = a; |
3050 | //} | 3048 | //} |
@@ -3056,7 +3054,7 @@ if (m_shape != null) { | |||
3056 | //{ | 3054 | //{ |
3057 | //if (a < 0 || a < fmax) | 3055 | //if (a < 0 || a < fmax) |
3058 | //{ | 3056 | //{ |
3059 | //return returnresult; | 3057 | //return result; |
3060 | //} | 3058 | //} |
3061 | //fmin = a; | 3059 | //fmin = a; |
3062 | //} | 3060 | //} |
@@ -3112,17 +3110,17 @@ if (m_shape != null) { | |||
3112 | // distance2 = (float)GetDistanceTo(q, iray.Origin); | 3110 | // distance2 = (float)GetDistanceTo(q, iray.Origin); |
3113 | //} | 3111 | //} |
3114 | 3112 | ||
3115 | if (distance2 < returnresult.distance) | 3113 | if (distance2 < result.distance) |
3116 | { | 3114 | { |
3117 | returnresult.distance = distance2; | 3115 | result.distance = distance2; |
3118 | returnresult.HitTF = true; | 3116 | result.HitTF = true; |
3119 | returnresult.ipoint = q; | 3117 | result.ipoint = q; |
3120 | //m_log.Info("[FACE]:" + i.ToString()); | 3118 | //m_log.Info("[FACE]:" + i.ToString()); |
3121 | //m_log.Info("[POINT]: " + q.ToString()); | 3119 | //m_log.Info("[POINT]: " + q.ToString()); |
3122 | //m_log.Info("[DIST]: " + distance2.ToString()); | 3120 | //m_log.Info("[DIST]: " + distance2.ToString()); |
3123 | if (faceCenters) | 3121 | if (faceCenters) |
3124 | { | 3122 | { |
3125 | returnresult.normal = AAfacenormals[i] * AXrot; | 3123 | result.normal = AAfacenormals[i] * AXrot; |
3126 | 3124 | ||
3127 | Vector3 scaleComponent = AAfacenormals[i]; | 3125 | Vector3 scaleComponent = AAfacenormals[i]; |
3128 | float ScaleOffset = 0.5f; | 3126 | float ScaleOffset = 0.5f; |
@@ -3130,20 +3128,20 @@ if (m_shape != null) { | |||
3130 | if (scaleComponent.Y != 0) ScaleOffset = AXscale.Y; | 3128 | if (scaleComponent.Y != 0) ScaleOffset = AXscale.Y; |
3131 | if (scaleComponent.Z != 0) ScaleOffset = AXscale.Z; | 3129 | if (scaleComponent.Z != 0) ScaleOffset = AXscale.Z; |
3132 | ScaleOffset = Math.Abs(ScaleOffset); | 3130 | ScaleOffset = Math.Abs(ScaleOffset); |
3133 | Vector3 offset = returnresult.normal * ScaleOffset; | 3131 | Vector3 offset = result.normal * ScaleOffset; |
3134 | returnresult.ipoint = AXpos + offset; | 3132 | result.ipoint = AXpos + offset; |
3135 | 3133 | ||
3136 | ///pos = (intersectionpoint + offset); | 3134 | ///pos = (intersectionpoint + offset); |
3137 | } | 3135 | } |
3138 | else | 3136 | else |
3139 | { | 3137 | { |
3140 | returnresult.normal = normals[i]; | 3138 | result.normal = normals[i]; |
3141 | } | 3139 | } |
3142 | returnresult.AAfaceNormal = AAfacenormals[i]; | 3140 | result.AAfaceNormal = AAfacenormals[i]; |
3143 | } | 3141 | } |
3144 | } | 3142 | } |
3145 | } | 3143 | } |
3146 | return returnresult; | 3144 | return result; |
3147 | } | 3145 | } |
3148 | 3146 | ||
3149 | /// <summary> | 3147 | /// <summary> |
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index 08fc61f..4a2d7b5 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs | |||
@@ -634,7 +634,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
634 | { | 634 | { |
635 | get { return (uint)Util.RandomClass.Next(0,int.MaxValue); } | 635 | get { return (uint)Util.RandomClass.Next(0,int.MaxValue); } |
636 | } | 636 | } |
637 | 637 | #pragma warning disable 67 | |
638 | public event GenericMessage OnGenericMessage; | 638 | public event GenericMessage OnGenericMessage; |
639 | public event ImprovedInstantMessage OnInstantMessage; | 639 | public event ImprovedInstantMessage OnInstantMessage; |
640 | public event ChatMessage OnChatFromClient; | 640 | public event ChatMessage OnChatFromClient; |
@@ -686,6 +686,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
686 | public event SpinStop OnSpinStop; | 686 | public event SpinStop OnSpinStop; |
687 | public event UpdateShape OnUpdatePrimShape; | 687 | public event UpdateShape OnUpdatePrimShape; |
688 | public event ObjectExtraParams OnUpdateExtraParams; | 688 | public event ObjectExtraParams OnUpdateExtraParams; |
689 | public event ObjectRequest OnObjectRequest; | ||
689 | public event ObjectSelect OnObjectSelect; | 690 | public event ObjectSelect OnObjectSelect; |
690 | public event ObjectDeselect OnObjectDeselect; | 691 | public event ObjectDeselect OnObjectDeselect; |
691 | public event GenericCall7 OnObjectDescription; | 692 | public event GenericCall7 OnObjectDescription; |
@@ -825,6 +826,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
825 | public event AvatarNotesUpdate OnAvatarNotesUpdate; | 826 | public event AvatarNotesUpdate OnAvatarNotesUpdate; |
826 | public event MuteListRequest OnMuteListRequest; | 827 | public event MuteListRequest OnMuteListRequest; |
827 | public event PlacesQuery OnPlacesQuery; | 828 | public event PlacesQuery OnPlacesQuery; |
829 | #pragma warning restore 67 | ||
828 | 830 | ||
829 | public void SetDebugPacketLevel(int newDebug) | 831 | public void SetDebugPacketLevel(int newDebug) |
830 | { | 832 | { |
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/ISecurityCredential.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/ISecurityCredential.cs index 464723e..533d176 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/ISecurityCredential.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/ISecurityCredential.cs | |||
@@ -1,7 +1,36 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
1 | namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | 28 | namespace OpenSim.Region.OptionalModules.Scripting.Minimodule |
2 | { | 29 | { |
3 | public interface ISecurityCredential | 30 | public interface ISecurityCredential |
4 | { | 31 | { |
5 | ISocialEntity owner { get; } | 32 | ISocialEntity owner { get; } |
33 | bool CanEditObject(IObject target); | ||
34 | bool CanEditTerrain(int x, int y); | ||
6 | } | 35 | } |
7 | } \ No newline at end of file | 36 | } \ No newline at end of file |
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatar.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatar.cs index 849e3ca..03c1e95 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatar.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatar.cs | |||
@@ -32,19 +32,6 @@ using OpenMetaverse; | |||
32 | 32 | ||
33 | namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | 33 | namespace OpenSim.Region.OptionalModules.Scripting.Minimodule |
34 | { | 34 | { |
35 | public interface IAvatarAttachment | ||
36 | { | ||
37 | //// <value> | ||
38 | /// Describes where on the avatar the attachment is located | ||
39 | /// </value> | ||
40 | int Location { get ; } | ||
41 | |||
42 | //// <value> | ||
43 | /// Accessor to the rez'ed asset, representing the attachment | ||
44 | /// </value> | ||
45 | IObject Asset { get; } | ||
46 | } | ||
47 | |||
48 | public interface IAvatar : IEntity | 35 | public interface IAvatar : IEntity |
49 | { | 36 | { |
50 | //// <value> | 37 | //// <value> |
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatarAttachment.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatarAttachment.cs new file mode 100644 index 0000000..22b4605 --- /dev/null +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatarAttachment.cs | |||
@@ -0,0 +1,15 @@ | |||
1 | namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | ||
2 | { | ||
3 | public interface IAvatarAttachment | ||
4 | { | ||
5 | //// <value> | ||
6 | /// Describes where on the avatar the attachment is located | ||
7 | /// </value> | ||
8 | int Location { get ; } | ||
9 | |||
10 | //// <value> | ||
11 | /// Accessor to the rez'ed asset, representing the attachment | ||
12 | /// </value> | ||
13 | IObject Asset { get; } | ||
14 | } | ||
15 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs index 6415250..19f7210 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs | |||
@@ -212,6 +212,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
212 | bool Bright { get; set; } // SetPrimParms(FULLBRIGHT) | 212 | bool Bright { get; set; } // SetPrimParms(FULLBRIGHT) |
213 | double Bloom { get; set; } // SetPrimParms(GLOW) | 213 | double Bloom { get; set; } // SetPrimParms(GLOW) |
214 | bool Shiny { get; set; } // SetPrimParms(SHINY) | 214 | bool Shiny { get; set; } // SetPrimParms(SHINY) |
215 | bool BumpMap { get; set; } // SetPrimParms(BUMPMAP) [DEPRECIATE IN FAVOUR OF UUID?] | 215 | bool BumpMap { get; set; } // SetPrimParms(BUMPMAP) [DEPRECATE IN FAVOUR OF UUID?] |
216 | } | 216 | } |
217 | } | 217 | } |
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs index 0cc7930..6daae29 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs | |||
@@ -169,7 +169,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
169 | // UUID should be changed to object owner. | 169 | // UUID should be changed to object owner. |
170 | UUID owner = m_scene.RegionInfo.MasterAvatarAssignedUUID; | 170 | UUID owner = m_scene.RegionInfo.MasterAvatarAssignedUUID; |
171 | SEUser securityUser = new SEUser(owner, "Name Unassigned"); | 171 | SEUser securityUser = new SEUser(owner, "Name Unassigned"); |
172 | SecurityCredential creds = new SecurityCredential(securityUser); | 172 | SecurityCredential creds = new SecurityCredential(securityUser, m_scene); |
173 | 173 | ||
174 | world = new World(m_scene, creds); | 174 | world = new World(m_scene, creds); |
175 | host = new Host(new SOPObject(m_scene, localID, creds), m_scene, new ExtensionHandler(m_extensions), | 175 | host = new Host(new SOPObject(m_scene, localID, creds), m_scene, new ExtensionHandler(m_extensions), |
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs index fa9ef53..35b0a0f 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Security; | ||
30 | using OpenMetaverse; | 31 | using OpenMetaverse; |
31 | using OpenMetaverse.Packets; | 32 | using OpenMetaverse.Packets; |
32 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
@@ -68,6 +69,15 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
68 | return m_rootScene.GetSceneObjectPart(m_localID); | 69 | return m_rootScene.GetSceneObjectPart(m_localID); |
69 | } | 70 | } |
70 | 71 | ||
72 | private bool CanEdit() | ||
73 | { | ||
74 | if(!m_security.CanEditObject(this)) | ||
75 | { | ||
76 | throw new SecurityException("Insufficient Permission to edit object with UUID [" + GetSOP().UUID + "]"); | ||
77 | } | ||
78 | return true; | ||
79 | } | ||
80 | |||
71 | #region OnTouch | 81 | #region OnTouch |
72 | 82 | ||
73 | private event OnTouchDelegate _OnTouch; | 83 | private event OnTouchDelegate _OnTouch; |
@@ -77,14 +87,17 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
77 | { | 87 | { |
78 | add | 88 | add |
79 | { | 89 | { |
80 | if (!_OnTouchActive) | 90 | if (CanEdit()) |
81 | { | 91 | { |
82 | GetSOP().Flags |= PrimFlags.Touch; | 92 | if (!_OnTouchActive) |
83 | _OnTouchActive = true; | 93 | { |
84 | m_rootScene.EventManager.OnObjectGrab += EventManager_OnObjectGrab; | 94 | GetSOP().Flags |= PrimFlags.Touch; |
95 | _OnTouchActive = true; | ||
96 | m_rootScene.EventManager.OnObjectGrab += EventManager_OnObjectGrab; | ||
97 | } | ||
98 | |||
99 | _OnTouch += value; | ||
85 | } | 100 | } |
86 | |||
87 | _OnTouch += value; | ||
88 | } | 101 | } |
89 | remove | 102 | remove |
90 | { | 103 | { |
@@ -104,7 +117,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
104 | if (_OnTouchActive && m_localID == localID) | 117 | if (_OnTouchActive && m_localID == localID) |
105 | { | 118 | { |
106 | TouchEventArgs e = new TouchEventArgs(); | 119 | TouchEventArgs e = new TouchEventArgs(); |
107 | e.Avatar = new SPAvatar(m_rootScene, remoteClient.AgentId); | 120 | e.Avatar = new SPAvatar(m_rootScene, remoteClient.AgentId, m_security); |
108 | e.TouchBiNormal = surfaceArgs.Binormal; | 121 | e.TouchBiNormal = surfaceArgs.Binormal; |
109 | e.TouchMaterialIndex = surfaceArgs.FaceIndex; | 122 | e.TouchMaterialIndex = surfaceArgs.FaceIndex; |
110 | e.TouchNormal = surfaceArgs.Normal; | 123 | e.TouchNormal = surfaceArgs.Normal; |
@@ -139,13 +152,21 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
139 | public string Name | 152 | public string Name |
140 | { | 153 | { |
141 | get { return GetSOP().Name; } | 154 | get { return GetSOP().Name; } |
142 | set { GetSOP().Name = value; } | 155 | set |
156 | { | ||
157 | if (CanEdit()) | ||
158 | GetSOP().Name = value; | ||
159 | } | ||
143 | } | 160 | } |
144 | 161 | ||
145 | public string Description | 162 | public string Description |
146 | { | 163 | { |
147 | get { return GetSOP().Description; } | 164 | get { return GetSOP().Description; } |
148 | set { GetSOP().Description = value; } | 165 | set |
166 | { | ||
167 | if (CanEdit()) | ||
168 | GetSOP().Description = value; | ||
169 | } | ||
149 | } | 170 | } |
150 | 171 | ||
151 | public IObject[] Children | 172 | public IObject[] Children |
@@ -160,7 +181,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
160 | int i = 0; | 181 | int i = 0; |
161 | foreach (KeyValuePair<UUID, SceneObjectPart> pair in my.ParentGroup.Children) | 182 | foreach (KeyValuePair<UUID, SceneObjectPart> pair in my.ParentGroup.Children) |
162 | { | 183 | { |
163 | rets[i++] = new SOPObject(m_rootScene, pair.Value.LocalId); | 184 | rets[i++] = new SOPObject(m_rootScene, pair.Value.LocalId, m_security); |
164 | } | 185 | } |
165 | 186 | ||
166 | return rets; | 187 | return rets; |
@@ -169,7 +190,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
169 | 190 | ||
170 | public IObject Root | 191 | public IObject Root |
171 | { | 192 | { |
172 | get { return new SOPObject(m_rootScene, GetSOP().ParentGroup.RootPart.LocalId); } | 193 | get { return new SOPObject(m_rootScene, GetSOP().ParentGroup.RootPart.LocalId, m_security); } |
173 | } | 194 | } |
174 | 195 | ||
175 | public IObjectMaterial[] Materials | 196 | public IObjectMaterial[] Materials |
@@ -191,7 +212,11 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
191 | public Vector3 Scale | 212 | public Vector3 Scale |
192 | { | 213 | { |
193 | get { return GetSOP().Scale; } | 214 | get { return GetSOP().Scale; } |
194 | set { GetSOP().Scale = value; } | 215 | set |
216 | { | ||
217 | if (CanEdit()) | ||
218 | GetSOP().Scale = value; | ||
219 | } | ||
195 | } | 220 | } |
196 | 221 | ||
197 | public Quaternion WorldRotation | 222 | public Quaternion WorldRotation |
@@ -211,15 +236,24 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
211 | get { return GetSOP().AbsolutePosition; } | 236 | get { return GetSOP().AbsolutePosition; } |
212 | set | 237 | set |
213 | { | 238 | { |
214 | SceneObjectPart pos = GetSOP(); | 239 | if (CanEdit()) |
215 | pos.UpdateOffSet(value - pos.AbsolutePosition); | 240 | { |
241 | SceneObjectPart pos = GetSOP(); | ||
242 | pos.UpdateOffSet(value - pos.AbsolutePosition); | ||
243 | } | ||
216 | } | 244 | } |
217 | } | 245 | } |
218 | 246 | ||
219 | public Vector3 OffsetPosition | 247 | public Vector3 OffsetPosition |
220 | { | 248 | { |
221 | get { return GetSOP().OffsetPosition; } | 249 | get { return GetSOP().OffsetPosition; } |
222 | set { GetSOP().OffsetPosition = value; } | 250 | set |
251 | { | ||
252 | if (CanEdit()) | ||
253 | { | ||
254 | GetSOP().OffsetPosition = value; | ||
255 | } | ||
256 | } | ||
223 | } | 257 | } |
224 | 258 | ||
225 | public Vector3 SitTarget | 259 | public Vector3 SitTarget |
@@ -319,8 +353,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
319 | 353 | ||
320 | public void Say(string msg) | 354 | public void Say(string msg) |
321 | { | 355 | { |
322 | SceneObjectPart sop = GetSOP(); | 356 | if (!CanEdit()) |
357 | return; | ||
323 | 358 | ||
359 | SceneObjectPart sop = GetSOP(); | ||
324 | m_rootScene.SimChat(msg, ChatTypeEnum.Say, sop.AbsolutePosition, sop.Name, sop.UUID, false); | 360 | m_rootScene.SimChat(msg, ChatTypeEnum.Say, sop.AbsolutePosition, sop.Name, sop.UUID, false); |
325 | } | 361 | } |
326 | 362 | ||
@@ -512,6 +548,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
512 | } | 548 | } |
513 | set | 549 | set |
514 | { | 550 | { |
551 | if (!CanEdit()) | ||
552 | return; | ||
553 | |||
515 | GetSOP().PhysActor.RotationalVelocity = new PhysicsVector(value.X, value.Y, value.Z); | 554 | GetSOP().PhysActor.RotationalVelocity = new PhysicsVector(value.X, value.Y, value.Z); |
516 | } | 555 | } |
517 | } | 556 | } |
@@ -525,6 +564,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
525 | } | 564 | } |
526 | set | 565 | set |
527 | { | 566 | { |
567 | if (!CanEdit()) | ||
568 | return; | ||
569 | |||
528 | GetSOP().PhysActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z); | 570 | GetSOP().PhysActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z); |
529 | } | 571 | } |
530 | } | 572 | } |
@@ -538,6 +580,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
538 | } | 580 | } |
539 | set | 581 | set |
540 | { | 582 | { |
583 | if (!CanEdit()) | ||
584 | return; | ||
585 | |||
541 | GetSOP().PhysActor.Torque = new PhysicsVector(value.X, value.Y, value.Z); | 586 | GetSOP().PhysActor.Torque = new PhysicsVector(value.X, value.Y, value.Z); |
542 | } | 587 | } |
543 | } | 588 | } |
@@ -560,27 +605,44 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
560 | } | 605 | } |
561 | set | 606 | set |
562 | { | 607 | { |
608 | if (!CanEdit()) | ||
609 | return; | ||
610 | |||
563 | GetSOP().PhysActor.Force = new PhysicsVector(value.X, value.Y, value.Z); | 611 | GetSOP().PhysActor.Force = new PhysicsVector(value.X, value.Y, value.Z); |
564 | } | 612 | } |
565 | } | 613 | } |
566 | 614 | ||
567 | public bool FloatOnWater | 615 | public bool FloatOnWater |
568 | { | 616 | { |
569 | set { GetSOP().PhysActor.FloatOnWater = value; } | 617 | set |
618 | { | ||
619 | if (!CanEdit()) | ||
620 | return; | ||
621 | GetSOP().PhysActor.FloatOnWater = value; | ||
622 | } | ||
570 | } | 623 | } |
571 | 624 | ||
572 | public void AddForce(Vector3 force, bool pushforce) | 625 | public void AddForce(Vector3 force, bool pushforce) |
573 | { | 626 | { |
627 | if (!CanEdit()) | ||
628 | return; | ||
629 | |||
574 | GetSOP().PhysActor.AddForce(new PhysicsVector(force.X, force.Y, force.Z), pushforce); | 630 | GetSOP().PhysActor.AddForce(new PhysicsVector(force.X, force.Y, force.Z), pushforce); |
575 | } | 631 | } |
576 | 632 | ||
577 | public void AddAngularForce(Vector3 force, bool pushforce) | 633 | public void AddAngularForce(Vector3 force, bool pushforce) |
578 | { | 634 | { |
635 | if (!CanEdit()) | ||
636 | return; | ||
637 | |||
579 | GetSOP().PhysActor.AddAngularForce(new PhysicsVector(force.X, force.Y, force.Z), pushforce); | 638 | GetSOP().PhysActor.AddAngularForce(new PhysicsVector(force.X, force.Y, force.Z), pushforce); |
580 | } | 639 | } |
581 | 640 | ||
582 | public void SetMomentum(Vector3 momentum) | 641 | public void SetMomentum(Vector3 momentum) |
583 | { | 642 | { |
643 | if (!CanEdit()) | ||
644 | return; | ||
645 | |||
584 | GetSOP().PhysActor.SetMomentum(new PhysicsVector(momentum.X, momentum.Y, momentum.Z)); | 646 | GetSOP().PhysActor.SetMomentum(new PhysicsVector(momentum.X, momentum.Y, momentum.Z)); |
585 | } | 647 | } |
586 | 648 | ||
@@ -595,6 +657,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
595 | get { return m_sculptMap; } | 657 | get { return m_sculptMap; } |
596 | set | 658 | set |
597 | { | 659 | { |
660 | if (!CanEdit()) | ||
661 | return; | ||
662 | |||
598 | m_sculptMap = value; | 663 | m_sculptMap = value; |
599 | SetPrimitiveSculpted(SculptMap, (byte) SculptType); | 664 | SetPrimitiveSculpted(SculptMap, (byte) SculptType); |
600 | } | 665 | } |
@@ -607,6 +672,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
607 | get { return m_sculptType; } | 672 | get { return m_sculptType; } |
608 | set | 673 | set |
609 | { | 674 | { |
675 | if(!CanEdit()) | ||
676 | return; | ||
677 | |||
610 | m_sculptType = value; | 678 | m_sculptType = value; |
611 | SetPrimitiveSculpted(SculptMap, (byte) SculptType); | 679 | SetPrimitiveSculpted(SculptMap, (byte) SculptType); |
612 | } | 680 | } |
@@ -663,6 +731,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
663 | 731 | ||
664 | public void Play(UUID asset, double volume) | 732 | public void Play(UUID asset, double volume) |
665 | { | 733 | { |
734 | if (!CanEdit()) | ||
735 | return; | ||
736 | |||
666 | GetSOP().SendSound(asset.ToString(), volume, true, 0); | 737 | GetSOP().SendSound(asset.ToString(), volume, true, 0); |
667 | } | 738 | } |
668 | 739 | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs index ce2d339..4600836 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs | |||
@@ -42,11 +42,13 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
42 | { | 42 | { |
43 | private readonly Scene m_rootScene; | 43 | private readonly Scene m_rootScene; |
44 | private readonly UUID m_ID; | 44 | private readonly UUID m_ID; |
45 | private readonly ISecurityCredential m_security; | ||
45 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 46 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
46 | 47 | ||
47 | public SPAvatar(Scene scene, UUID ID) | 48 | public SPAvatar(Scene scene, UUID ID, ISecurityCredential security) |
48 | { | 49 | { |
49 | m_rootScene = scene; | 50 | m_rootScene = scene; |
51 | m_security = security; | ||
50 | m_ID = ID; | 52 | m_ID = ID; |
51 | } | 53 | } |
52 | 54 | ||
@@ -84,7 +86,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
84 | foreach (DictionaryEntry element in internalAttachments) | 86 | foreach (DictionaryEntry element in internalAttachments) |
85 | { | 87 | { |
86 | Hashtable attachInfo = (Hashtable)element.Value; | 88 | Hashtable attachInfo = (Hashtable)element.Value; |
87 | attachments.Add(new SPAvatarAttachment(m_rootScene, this, (int)element.Key, new UUID((string)attachInfo["item"]), new UUID((string)attachInfo["asset"]))); | 89 | attachments.Add(new SPAvatarAttachment(m_rootScene, this, (int) element.Key, |
90 | new UUID((string) attachInfo["item"]), | ||
91 | new UUID((string) attachInfo["asset"]), m_security)); | ||
88 | } | 92 | } |
89 | } | 93 | } |
90 | 94 | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatarAttachment.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatarAttachment.cs index 9b684fe..570459a 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatarAttachment.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatarAttachment.cs | |||
@@ -39,10 +39,13 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
39 | private readonly int m_location; | 39 | private readonly int m_location; |
40 | //private readonly UUID m_itemId; | 40 | //private readonly UUID m_itemId; |
41 | private readonly UUID m_assetId; | 41 | private readonly UUID m_assetId; |
42 | |||
43 | private readonly ISecurityCredential m_security; | ||
42 | 44 | ||
43 | public SPAvatarAttachment(Scene rootScene, IAvatar self, int location, UUID itemId, UUID assetId) | 45 | public SPAvatarAttachment(Scene rootScene, IAvatar self, int location, UUID itemId, UUID assetId, ISecurityCredential security) |
44 | { | 46 | { |
45 | m_rootScene = rootScene; | 47 | m_rootScene = rootScene; |
48 | m_security = security; | ||
46 | //m_parent = self; | 49 | //m_parent = self; |
47 | m_location = location; | 50 | m_location = location; |
48 | //m_itemId = itemId; | 51 | //m_itemId = itemId; |
@@ -55,7 +58,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
55 | { | 58 | { |
56 | get | 59 | get |
57 | { | 60 | { |
58 | return new SOPObject(m_rootScene, m_rootScene.GetSceneObjectPart(m_assetId).LocalId); | 61 | return new SOPObject(m_rootScene, m_rootScene.GetSceneObjectPart(m_assetId).LocalId, m_security); |
59 | } | 62 | } |
60 | } | 63 | } |
61 | } | 64 | } |
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SecurityCredential.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SecurityCredential.cs index bd4440c..bc7f6cb 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SecurityCredential.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SecurityCredential.cs | |||
@@ -1,21 +1,62 @@ | |||
1 | using System; | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
2 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
3 | using System.Text; | 30 | using System.Text; |
31 | using OpenMetaverse; | ||
32 | using OpenSim.Region.Framework.Scenes; | ||
4 | 33 | ||
5 | namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | 34 | namespace OpenSim.Region.OptionalModules.Scripting.Minimodule |
6 | { | 35 | { |
7 | class SecurityCredential : ISecurityCredential | 36 | class SecurityCredential : ISecurityCredential |
8 | { | 37 | { |
9 | private readonly ISocialEntity m_owner; | 38 | private readonly ISocialEntity m_owner; |
39 | private readonly Scene m_scene; | ||
10 | 40 | ||
11 | public SecurityCredential(ISocialEntity m_owner) | 41 | public SecurityCredential(ISocialEntity m_owner, Scene m_scene) |
12 | { | 42 | { |
13 | this.m_owner = m_owner; | 43 | this.m_owner = m_owner; |
44 | this.m_scene = m_scene; | ||
14 | } | 45 | } |
15 | 46 | ||
16 | public ISocialEntity owner | 47 | public ISocialEntity owner |
17 | { | 48 | { |
18 | get { return m_owner; } | 49 | get { return m_owner; } |
19 | } | 50 | } |
51 | |||
52 | public bool CanEditObject(IObject target) | ||
53 | { | ||
54 | return m_scene.Permissions.CanEditObject(target.GlobalID, m_owner.GlobalID); | ||
55 | } | ||
56 | |||
57 | public bool CanEditTerrain(int x, int y) | ||
58 | { | ||
59 | return m_scene.Permissions.CanTerraformLand(m_owner.GlobalID, new Vector3(x, y, 0)); | ||
60 | } | ||
20 | } | 61 | } |
21 | } | 62 | } |
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs index a34684f..da5ea0d 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs | |||
@@ -86,7 +86,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
86 | if (_OnNewUser != null) | 86 | if (_OnNewUser != null) |
87 | { | 87 | { |
88 | NewUserEventArgs e = new NewUserEventArgs(); | 88 | NewUserEventArgs e = new NewUserEventArgs(); |
89 | e.Avatar = new SPAvatar(m_internalScene, presence.UUID); | 89 | e.Avatar = new SPAvatar(m_internalScene, presence.UUID, m_security); |
90 | _OnNewUser(this, e); | 90 | _OnNewUser(this, e); |
91 | } | 91 | } |
92 | } | 92 | } |
@@ -146,7 +146,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
146 | if (chat.Sender == null && chat.SenderObject != null) | 146 | if (chat.Sender == null && chat.SenderObject != null) |
147 | { | 147 | { |
148 | ChatEventArgs e = new ChatEventArgs(); | 148 | ChatEventArgs e = new ChatEventArgs(); |
149 | e.Sender = new SOPObject(m_internalScene, ((SceneObjectPart) chat.SenderObject).LocalId); | 149 | e.Sender = new SOPObject(m_internalScene, ((SceneObjectPart) chat.SenderObject).LocalId, m_security); |
150 | e.Text = chat.Message; | 150 | e.Text = chat.Message; |
151 | 151 | ||
152 | _OnChat(this, e); | 152 | _OnChat(this, e); |
@@ -156,7 +156,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
156 | if (chat.Sender != null && chat.SenderObject == null) | 156 | if (chat.Sender != null && chat.SenderObject == null) |
157 | { | 157 | { |
158 | ChatEventArgs e = new ChatEventArgs(); | 158 | ChatEventArgs e = new ChatEventArgs(); |
159 | e.Sender = new SPAvatar(m_internalScene, chat.SenderUUID); | 159 | e.Sender = new SPAvatar(m_internalScene, chat.SenderUUID, m_security); |
160 | e.Text = chat.Message; | 160 | e.Text = chat.Message; |
161 | 161 | ||
162 | _OnChat(this, e); | 162 | _OnChat(this, e); |
@@ -209,7 +209,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
209 | for (int i = 0; i < ents.Count; i++) | 209 | for (int i = 0; i < ents.Count; i++) |
210 | { | 210 | { |
211 | EntityBase ent = ents[i]; | 211 | EntityBase ent = ents[i]; |
212 | rets[i] = new SPAvatar(m_internalScene, ent.UUID); | 212 | rets[i] = new SPAvatar(m_internalScene, ent.UUID, m_security); |
213 | } | 213 | } |
214 | 214 | ||
215 | return rets; | 215 | return rets; |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index 4a8ba8c..f0bdf3b 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |||
@@ -213,6 +213,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
213 | public event UpdateShape OnUpdatePrimShape; | 213 | public event UpdateShape OnUpdatePrimShape; |
214 | public event ObjectExtraParams OnUpdateExtraParams; | 214 | public event ObjectExtraParams OnUpdateExtraParams; |
215 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; | 215 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; |
216 | public event ObjectRequest OnObjectRequest; | ||
216 | public event ObjectSelect OnObjectSelect; | 217 | public event ObjectSelect OnObjectSelect; |
217 | public event GenericCall7 OnObjectDescription; | 218 | public event GenericCall7 OnObjectDescription; |
218 | public event GenericCall7 OnObjectName; | 219 | public event GenericCall7 OnObjectName; |
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 8fdc5a7..b7030f1 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -347,18 +347,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
347 | #endif | 347 | #endif |
348 | } | 348 | } |
349 | 349 | ||
350 | // zero out a heightmap array float array (single dimention [flattened])) | 350 | // zero out a heightmap array float array (single dimension [flattened])) |
351 | if ((int)Constants.RegionSize == 256) | 351 | if ((int)Constants.RegionSize == 256) |
352 | _heightmap = new float[514*514]; | 352 | _heightmap = new float[514*514]; |
353 | else | 353 | else |
354 | _heightmap = new float[(((int)Constants.RegionSize + 2) * ((int)Constants.RegionSize + 2))]; | 354 | _heightmap = new float[(((int)Constants.RegionSize + 2) * ((int)Constants.RegionSize + 2))]; |
355 | _watermap = new float[258 * 258]; | 355 | _watermap = new float[258 * 258]; |
356 | 356 | ||
357 | |||
358 | |||
359 | |||
360 | |||
361 | |||
362 | // Zero out the prim spaces array (we split our space into smaller spaces so | 357 | // Zero out the prim spaces array (we split our space into smaller spaces so |
363 | // we can hit test less. | 358 | // we can hit test less. |
364 | } | 359 | } |
@@ -2197,7 +2192,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2197 | } | 2192 | } |
2198 | 2193 | ||
2199 | /// <summary> | 2194 | /// <summary> |
2200 | /// Called when a static prim moves. Allocates a space for the prim based on it's position | 2195 | /// Called when a static prim moves. Allocates a space for the prim based on its position |
2201 | /// </summary> | 2196 | /// </summary> |
2202 | /// <param name="geom">the pointer to the geom that moved</param> | 2197 | /// <param name="geom">the pointer to the geom that moved</param> |
2203 | /// <param name="pos">the position that the geom moved to</param> | 2198 | /// <param name="pos">the position that the geom moved to</param> |
@@ -3013,7 +3008,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3013 | float[] returnarr = new float[262144]; | 3008 | float[] returnarr = new float[262144]; |
3014 | float[,] resultarr = new float[m_regionWidth, m_regionHeight]; | 3009 | float[,] resultarr = new float[m_regionWidth, m_regionHeight]; |
3015 | 3010 | ||
3016 | // Filling out the array into it's multi-dimentional components | 3011 | // Filling out the array into its multi-dimensional components |
3017 | for (int y = 0; y < m_regionHeight; y++) | 3012 | for (int y = 0; y < m_regionHeight; y++) |
3018 | { | 3013 | { |
3019 | for (int x = 0; x < m_regionWidth; x++) | 3014 | for (int x = 0; x < m_regionWidth; x++) |
@@ -3126,7 +3121,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3126 | float[] returnarr = new float[262144]; | 3121 | float[] returnarr = new float[262144]; |
3127 | float[,] resultarr = new float[m_regionWidth,m_regionHeight]; | 3122 | float[,] resultarr = new float[m_regionWidth,m_regionHeight]; |
3128 | 3123 | ||
3129 | // Filling out the array into it's multi-dimentional components | 3124 | // Filling out the array into its multi-dimensional components |
3130 | for (int y = 0; y < m_regionHeight; y++) | 3125 | for (int y = 0; y < m_regionHeight; y++) |
3131 | { | 3126 | { |
3132 | for (int x = 0; x < m_regionWidth; x++) | 3127 | for (int x = 0; x < m_regionWidth; x++) |
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs index bf4ddf0..fe31729 100644 --- a/OpenSim/Tests/Common/Mock/TestClient.cs +++ b/OpenSim/Tests/Common/Mock/TestClient.cs | |||
@@ -120,6 +120,7 @@ namespace OpenSim.Tests.Common.Mock | |||
120 | public event ObjectExtraParams OnUpdateExtraParams; | 120 | public event ObjectExtraParams OnUpdateExtraParams; |
121 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; | 121 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; |
122 | public event ObjectSelect OnObjectSelect; | 122 | public event ObjectSelect OnObjectSelect; |
123 | public event ObjectRequest OnObjectRequest; | ||
123 | public event GenericCall7 OnObjectDescription; | 124 | public event GenericCall7 OnObjectDescription; |
124 | public event GenericCall7 OnObjectName; | 125 | public event GenericCall7 OnObjectName; |
125 | public event GenericCall7 OnObjectClickAction; | 126 | public event GenericCall7 OnObjectClickAction; |
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index ff8fa5f..db993b4 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -4,7 +4,7 @@ | |||
4 | save_crashes = false | 4 | save_crashes = false |
5 | 5 | ||
6 | ; Directory to save crashes to if above is enabled | 6 | ; Directory to save crashes to if above is enabled |
7 | ; (eg default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt) | 7 | ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt) |
8 | crash_dir = "crashes" | 8 | crash_dir = "crashes" |
9 | 9 | ||
10 | ; Place to create a PID file | 10 | ; Place to create a PID file |
@@ -14,16 +14,16 @@ | |||
14 | ; Set HttpProxy to the URL for your proxy server if you would like | 14 | ; Set HttpProxy to the URL for your proxy server if you would like |
15 | ; to proxy llHTTPRequests through a firewall | 15 | ; to proxy llHTTPRequests through a firewall |
16 | ; HttpProxy = "http://proxy.com" | 16 | ; HttpProxy = "http://proxy.com" |
17 | ; Set HttpProxyExceptions to a list of regular expressions for | 17 | ; Set HttpProxyExceptions to a list of regular expressions for |
18 | ; URLs that you don't want going through the proxy such as servers | 18 | ; URLs that you don't want going through the proxy such as servers |
19 | ; inside your firewall, separate patterns with a ';' | 19 | ; inside your firewall, separate patterns with a ';' |
20 | ; HttpProxyExceptions = ".mydomain.com;localhost" | 20 | ; HttpProxyExceptions = ".mydomain.com;localhost" |
21 | 21 | ||
22 | ; Set this to true if you are connecting your OpenSimulator regions to a grid | 22 | ; Set this to true if you are connecting your regions to a grid |
23 | ; Set this to false if you are running OpenSimulator in standalone mode | 23 | ; Set this to false if you are running in standalone mode |
24 | gridmode = false | 24 | gridmode = false |
25 | 25 | ||
26 | ; Set this to true if you want this OpenSimulator to run the Hypergrid functionality | 26 | ; Set this to true if you want Hypergrid functionality |
27 | hypergrid = false | 27 | hypergrid = false |
28 | 28 | ||
29 | startup_console_commands_file = "startup_commands.txt" | 29 | startup_console_commands_file = "startup_commands.txt" |
@@ -39,7 +39,7 @@ | |||
39 | ; Enables EventQueueGet Service. | 39 | ; Enables EventQueueGet Service. |
40 | EventQueue = true | 40 | EventQueue = true |
41 | 41 | ||
42 | ; Set this to the DLL containig the client stack to use. | 42 | ; Set this to the DLL containing the client stack to use. |
43 | clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll" | 43 | clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll" |
44 | 44 | ||
45 | ; ## | 45 | ; ## |
@@ -60,7 +60,7 @@ | |||
60 | ; except that everything is also enclosed in a <Regions> tag. | 60 | ; except that everything is also enclosed in a <Regions> tag. |
61 | ; regionload_webserver_url = "http://example.com/regions.xml"; | 61 | ; regionload_webserver_url = "http://example.com/regions.xml"; |
62 | 62 | ||
63 | ; Draw objects on maptile. This step might take a long time if you've got a huge amount of | 63 | ; Draw objects on maptile. This step might take a long time if you've got a large number of |
64 | ; objects, so you can turn it off here if you'd like. | 64 | ; objects, so you can turn it off here if you'd like. |
65 | DrawPrimOnMapTile = true | 65 | DrawPrimOnMapTile = true |
66 | ; Use terrain texture for maptiles if true, use shaded green if false | 66 | ; Use terrain texture for maptiles if true, use shaded green if false |
@@ -109,11 +109,11 @@ | |||
109 | ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the | 109 | ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the |
110 | ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets | 110 | ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets |
111 | ; locally. This will mean you won't be able to take items using your assets to other people's regions. | 111 | ; locally. This will mean you won't be able to take items using your assets to other people's regions. |
112 | 112 | ||
113 | ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to | 113 | ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to |
114 | ; prevent frequently changing objects from heavily loading the region data store. | 114 | ; prevent frequently changing objects from heavily loading the region data store. |
115 | ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep. | 115 | ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep. |
116 | ; | 116 | ; |
117 | ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds | 117 | ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds |
118 | MinimumTimeBeforePersistenceConsidered = 60 | 118 | MinimumTimeBeforePersistenceConsidered = 60 |
119 | ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago | 119 | ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago |
@@ -129,11 +129,11 @@ | |||
129 | ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true. | 129 | ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true. |
130 | physical_prim = true | 130 | physical_prim = true |
131 | 131 | ||
132 | ; Select a mesher here. ZeroMesher is save and fast. | 132 | ; Select a mesher here. ZeroMesher is safe and fast. |
133 | ; ZeroMesher also means that the physics engine models the physics of prims | 133 | ; ZeroMesher also means that the physics engine models the physics of prims |
134 | ; sticking to the basic shapes the engine does support. Usually this is only a box. | 134 | ; sticking to the basic shapes the engine does support. Usually this is only a box. |
135 | ; Meshmerizer gives a better handling of complex prims by using triangle meshes. | 135 | ; Meshmerizer gives a better handling of complex prims by using triangle meshes. |
136 | ; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way | 136 | ; Note that only ODE physics currently deals with meshed prims in a satisfactory way |
137 | ; | 137 | ; |
138 | meshing = ZeroMesher | 138 | meshing = ZeroMesher |
139 | ;meshing = Meshmerizer | 139 | ;meshing = Meshmerizer |
@@ -165,20 +165,20 @@ | |||
165 | 165 | ||
166 | ; Control user types that are allowed to create new scripts | 166 | ; Control user types that are allowed to create new scripts |
167 | ; Only enforced if serviceside_object_permissions is true | 167 | ; Only enforced if serviceside_object_permissions is true |
168 | ; | 168 | ; |
169 | ; Current possible values are | 169 | ; Current possible values are |
170 | ; all - anyone can create scripts (subject to normal permissions) | 170 | ; all - anyone can create scripts (subject to normal permissions) |
171 | ; gods - only administrators can create scripts (as long as allow_grid_gods is true) | 171 | ; gods - only administrators can create scripts (as long as allow_grid_gods is true) |
172 | ; Default value is all | 172 | ; Default value is all |
173 | ; allowed_script_creators = all | 173 | ; allowed_script_creators = all |
174 | 174 | ||
175 | ; Control user types that are allowed to edit (save) scripts | 175 | ; Control user types that are allowed to edit (save) scripts |
176 | ; Only enforced if serviceside_object_permissions is true | 176 | ; Only enforced if serviceside_object_permissions is true |
177 | ; | 177 | ; |
178 | ; Current possible values are | 178 | ; Current possible values are |
179 | ; all - anyone can edit scripts (subject to normal permissions) | 179 | ; all - anyone can edit scripts (subject to normal permissions) |
180 | ; gods - only administrators can edit scripts (as long as allow_grid_gods is true) | 180 | ; gods - only administrators can edit scripts (as long as allow_grid_gods is true) |
181 | ; Default value is all | 181 | ; Default value is all |
182 | ; allowed_script_editors = all | 182 | ; allowed_script_editors = all |
183 | 183 | ||
184 | ; ## | 184 | ; ## |
@@ -220,9 +220,9 @@ | |||
220 | ; FLYSLOW, and the "always run" state will be the regular fly. | 220 | ; FLYSLOW, and the "always run" state will be the regular fly. |
221 | 221 | ||
222 | enableflyslow = false | 222 | enableflyslow = false |
223 | 223 | ||
224 | ; PreJump is an additional animation state, but it probably | 224 | ; PreJump is an additional animation state, but it probably |
225 | ; won't look right until the physics engine supports it | 225 | ; won't look right until the physics engine supports it |
226 | ; (i.e delays takeoff for a moment) | 226 | ; (i.e delays takeoff for a moment) |
227 | 227 | ||
228 | ; This is commented so it will come on automatically once it's | 228 | ; This is commented so it will come on automatically once it's |
@@ -290,7 +290,7 @@ | |||
290 | ; Specifies the location and filename of the default inventory library control file. The path can be relative or absolute | 290 | ; Specifies the location and filename of the default inventory library control file. The path can be relative or absolute |
291 | ; Default is ./inventory/Libraries.xml | 291 | ; Default is ./inventory/Libraries.xml |
292 | LibrariesXMLFile="./inventory/Libraries.xml" | 292 | LibrariesXMLFile="./inventory/Libraries.xml" |
293 | 293 | ||
294 | [Network] | 294 | [Network] |
295 | http_listener_port = 9000 | 295 | http_listener_port = 9000 |
296 | default_location_x = 1000 | 296 | default_location_x = 1000 |
@@ -337,10 +337,10 @@ | |||
337 | 337 | ||
338 | [ClientStack.LindenUDP] | 338 | [ClientStack.LindenUDP] |
339 | ; This is the multiplier applied to all client throttles for outgoing UDP network data | 339 | ; This is the multiplier applied to all client throttles for outgoing UDP network data |
340 | ; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we | 340 | ; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we |
341 | ; multiply that setting by 3 (e.g. if the client gives us a setting of 250 kilobits per second then we | 341 | ; multiply that setting by 3 (e.g. if the client gives us a setting of 250 kilobits per second then we |
342 | ; will actually push down data at a maximum rate of 750 kilobits per second). | 342 | ; will actually push down data at a maximum rate of 750 kilobits per second). |
343 | ; | 343 | ; |
344 | ; In principle, setting a multiplier greater than 1 will allow data to be pushed down to a client much faster | 344 | ; In principle, setting a multiplier greater than 1 will allow data to be pushed down to a client much faster |
345 | ; than its UI allows the setting to go. This may be okay in some situations, such as standalone OpenSim | 345 | ; than its UI allows the setting to go. This may be okay in some situations, such as standalone OpenSim |
346 | ; applications on a LAN. However, the greater the multipler, the higher the risk of packet drop, resulting | 346 | ; applications on a LAN. However, the greater the multipler, the higher the risk of packet drop, resulting |
@@ -350,11 +350,11 @@ | |||
350 | ; Currently this setting is 2 by default because we currently send much more texture data than is strictly | 350 | ; Currently this setting is 2 by default because we currently send much more texture data than is strictly |
351 | ; necessary. A setting of 1 could result in slow texture transfer. This will be fixed when the transfer | 351 | ; necessary. A setting of 1 could result in slow texture transfer. This will be fixed when the transfer |
352 | ; of textures at different levels of quality is improved. | 352 | ; of textures at different levels of quality is improved. |
353 | ; | 353 | ; |
354 | ; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter | 354 | ; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter |
355 | ; unexpected difficulties | 355 | ; unexpected difficulties |
356 | client_throttle_multiplier = 2; | 356 | client_throttle_multiplier = 2; |
357 | 357 | ||
358 | ; the client socket receive buffer size determines how many | 358 | ; the client socket receive buffer size determines how many |
359 | ; incoming requests we can process; the default on .NET is 8192 | 359 | ; incoming requests we can process; the default on .NET is 8192 |
360 | ; which is about 2 4k-sized UDP datagrams. On mono this is | 360 | ; which is about 2 4k-sized UDP datagrams. On mono this is |
@@ -429,9 +429,8 @@ | |||
429 | ; surface layer around geometries other geometries can sink into before generating a contact | 429 | ; surface layer around geometries other geometries can sink into before generating a contact |
430 | world_contact_surface_layer = 0.001 | 430 | world_contact_surface_layer = 0.001 |
431 | 431 | ||
432 | ; Filtering Collisions helps keep things stable physics wise, but sometimes | 432 | ; Filtering collisions helps keep things stable physics wise, but sometimes |
433 | ; it can be over zealous. If you notice bouncing, chances are it's being just | 433 | ; it can be overzealous. If you notice bouncing, chances are it's that. |
434 | ; that | ||
435 | filter_collisions = false | 434 | filter_collisions = false |
436 | 435 | ||
437 | ; Non Moving Terrain Contact (avatar isn't moving) | 436 | ; Non Moving Terrain Contact (avatar isn't moving) |
@@ -551,15 +550,15 @@ | |||
551 | ; ## Joint support | 550 | ; ## Joint support |
552 | ; ## | 551 | ; ## |
553 | 552 | ||
554 | ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true. | 553 | ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true. |
555 | ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics) | 554 | ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics) |
556 | ; default is false | 555 | ; default is false |
557 | ;use_NINJA_physics_joints = true | 556 | ;use_NINJA_physics_joints = true |
558 | 557 | ||
559 | ; ## | 558 | ; ## |
560 | ; ## additional meshing options | 559 | ; ## additional meshing options |
561 | ; ## | 560 | ; ## |
562 | 561 | ||
563 | ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and | 562 | ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and |
564 | ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to | 563 | ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to |
565 | ; true. Note that this will increase memory usage and region startup time. Default is false. | 564 | ; true. Note that this will increase memory usage and region startup time. Default is false. |
@@ -602,10 +601,10 @@ | |||
602 | ;region_limit = 0 | 601 | ;region_limit = 0 |
603 | 602 | ||
604 | ; enable only those methods you deem to be appropriate using a | delimited whitelist | 603 | ; enable only those methods you deem to be appropriate using a | delimited whitelist |
605 | ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml | 604 | ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml |
606 | ; if this parameter is not specified but enabled = true, all methods will be available | 605 | ; if this parameter is not specified but enabled = true, all methods will be available |
607 | enabled_methods = all | 606 | enabled_methods = all |
608 | 607 | ||
609 | 608 | ||
610 | [RestPlugins] | 609 | [RestPlugins] |
611 | ; Change this to true to enable REST Plugins. This must be true if you wish to use | 610 | ; Change this to true to enable REST Plugins. This must be true if you wish to use |
@@ -739,7 +738,7 @@ | |||
739 | ; Density of cloud cover 0.0 to 1.0 Defult 0.5 | 738 | ; Density of cloud cover 0.0 to 1.0 Defult 0.5 |
740 | density = 0.5 | 739 | density = 0.5 |
741 | 740 | ||
742 | ; update interval for the cloud cover data returned by llCloud(). | 741 | ; update interval for the cloud cover data returned by llCloud(). |
743 | ; default is 1000 | 742 | ; default is 1000 |
744 | cloud_update_rate = 1000 | 743 | cloud_update_rate = 1000 |
745 | 744 | ||
@@ -914,7 +913,7 @@ | |||
914 | ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots. | 913 | ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots. |
915 | snapshot_cache_directory = "DataSnapshot" | 914 | snapshot_cache_directory = "DataSnapshot" |
916 | 915 | ||
917 | ; This semicolon-separated string serves to notify specific data services about the existence | 916 | ; This semicolon-separated string serves to notify specific data services about the existence |
918 | ; of this sim. Uncomment if you want to index your data with this and/or other search providers. | 917 | ; of this sim. Uncomment if you want to index your data with this and/or other search providers. |
919 | ;data_services="http://metaverseink.com/cgi-bin/register.py" | 918 | ;data_services="http://metaverseink.com/cgi-bin/register.py" |
920 | 919 | ||
@@ -997,7 +996,7 @@ | |||
997 | DefaultCompileLanguage = lsl | 996 | DefaultCompileLanguage = lsl |
998 | 997 | ||
999 | ; List of allowed languages (lsl,vb,js,cs) | 998 | ; List of allowed languages (lsl,vb,js,cs) |
1000 | ; AllowedCompilers=lsl,cs,js,vb. | 999 | ; AllowedCompilers=lsl,cs,js,vb. |
1001 | ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk. | 1000 | ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk. |
1002 | AllowedCompilers=lsl | 1001 | AllowedCompilers=lsl |
1003 | 1002 | ||
@@ -1050,13 +1049,13 @@ | |||
1050 | ; Comma separated list of UUIDS allows the function for that list of UUIDS | 1049 | ; Comma separated list of UUIDS allows the function for that list of UUIDS |
1051 | ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb | 1050 | ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb |
1052 | 1051 | ||
1053 | ; Allow for llCreateLink and llBreakLink to work without asking for permission | 1052 | ; Allow for llCreateLink and llBreakLink to work without asking for permission |
1054 | ; only enable this in a trusted environment otherwise you may be subject to hijacking | 1053 | ; only enable this in a trusted environment otherwise you may be subject to hijacking |
1055 | ; AutomaticLinkPermission = false | 1054 | ; AutomaticLinkPermission = false |
1056 | 1055 | ||
1057 | ; Disable underground movement of prims (default true); set to | 1056 | ; Disable underground movement of prims (default true); set to |
1058 | ; false to allow script controlled underground positioning of | 1057 | ; false to allow script controlled underground positioning of |
1059 | ; prims | 1058 | ; prims |
1060 | ; DisableUndergroundMovement = true | 1059 | ; DisableUndergroundMovement = true |
1061 | 1060 | ||
1062 | 1061 | ||
@@ -1164,7 +1163,7 @@ | |||
1164 | [MRM] | 1163 | [MRM] |
1165 | ; Enables the Mini Region Modules Script Engine. WARNING: SECURITY RISK. | 1164 | ; Enables the Mini Region Modules Script Engine. WARNING: SECURITY RISK. |
1166 | ; default is false | 1165 | ; default is false |
1167 | Enabled = false | 1166 | Enabled = false |
1168 | 1167 | ||
1169 | 1168 | ||
1170 | [Hypergrid] | 1169 | [Hypergrid] |
@@ -1176,7 +1175,7 @@ | |||
1176 | ; The VivoxVoice module will allow you to provide voice on your | 1175 | ; The VivoxVoice module will allow you to provide voice on your |
1177 | ; region(s). It uses the same voice technology as the LL grid and | 1176 | ; region(s). It uses the same voice technology as the LL grid and |
1178 | ; works with recent LL clients (we have tested 1.22.9.110075, so | 1177 | ; works with recent LL clients (we have tested 1.22.9.110075, so |
1179 | ; anything later ought to be fine as well). | 1178 | ; anything later ought to be fine as well). |
1180 | ; | 1179 | ; |
1181 | ; For this to work you need to obtain an admin account from Vivox | 1180 | ; For this to work you need to obtain an admin account from Vivox |
1182 | ; that allows you to create voice accounts and region channels. | 1181 | ; that allows you to create voice accounts and region channels. |
@@ -1234,14 +1233,14 @@ | |||
1234 | ; In order for this to work you need a functioning freeswitch pbx set | 1233 | ; In order for this to work you need a functioning freeswitch pbx set |
1235 | ; up. Configuration for that will be posted in the wiki soon. | 1234 | ; up. Configuration for that will be posted in the wiki soon. |
1236 | enabled = false | 1235 | enabled = false |
1237 | ;FreeSwitch server is going to contact us and ask us all | 1236 | ;FreeSwitch server is going to contact us and ask us all |
1238 | ;sorts of things. | 1237 | ;sorts of things. |
1239 | freeswitch_server_user = freeswitch | 1238 | freeswitch_server_user = freeswitch |
1240 | freeswitch_server_pass = password | 1239 | freeswitch_server_pass = password |
1241 | freeswitch_api_prefix = /api | 1240 | freeswitch_api_prefix = /api |
1242 | ; this is the IP of your sim | 1241 | ; this is the IP of your sim |
1243 | freeswitch_service_server = ip.address.of.your.sim | 1242 | freeswitch_service_server = ip.address.of.your.sim |
1244 | ;freeswitch_service_port = 80 | 1243 | ;freeswitch_service_port = 80 |
1245 | ; this should be the same port the region listens on | 1244 | ; this should be the same port the region listens on |
1246 | freeswitch_service_port = 9000 | 1245 | freeswitch_service_port = 9000 |
1247 | freeswitch_realm = ip.address.of.freeswitch.server | 1246 | freeswitch_realm = ip.address.of.freeswitch.server |
@@ -1251,15 +1250,15 @@ | |||
1251 | freeswitch_echo_server = ip.address.of.freeswitch.server | 1250 | freeswitch_echo_server = ip.address.of.freeswitch.server |
1252 | freeswitch_echo_port = 50505 | 1251 | freeswitch_echo_port = 50505 |
1253 | freeswitch_well_known_ip = ip.address.of.freeswitch.server | 1252 | freeswitch_well_known_ip = ip.address.of.freeswitch.server |
1254 | 1253 | ||
1255 | ;Type the address of your http server here, hostname is allowed. This is provided so you can specify a hostname | 1254 | ;Type the address of your http server here, hostname is allowed. This is provided so you can specify a hostname |
1256 | ;This is used by client for account verification. By default, it's the same as the freeswitch service server. | 1255 | ;This is used by client for account verification. By default, it's the same as the freeswitch service server. |
1257 | 1256 | ||
1258 | ;opensim_well_known_http_address = Address_Of_your_SIM_HTTP_Server_Hostname_Allowed | 1257 | ;opensim_well_known_http_address = Address_Of_your_SIM_HTTP_Server_Hostname_Allowed |
1259 | 1258 | ||
1260 | freeswitch_default_timeout = 5000 | 1259 | freeswitch_default_timeout = 5000 |
1261 | freeswitch_subscribe_retry = 120 | 1260 | freeswitch_subscribe_retry = 120 |
1262 | ; freeswitch_password_reset_url = | 1261 | ; freeswitch_password_reset_url = |
1263 | 1262 | ||
1264 | 1263 | ||
1265 | [Groups] | 1264 | [Groups] |
@@ -1268,19 +1267,19 @@ | |||
1268 | ; This is the current groups stub in Region.CoreModules.Avatar.Groups | 1267 | ; This is the current groups stub in Region.CoreModules.Avatar.Groups |
1269 | Module = Default | 1268 | Module = Default |
1270 | 1269 | ||
1271 | ; The PHP code for the server is available from the Flotsam project for you to deploy | 1270 | ; The PHP code for the server is available from the Flotsam project for you to deploy |
1272 | ; to your own server. The Flotsam project is located at http://code.google.com/p/flotsam/ | 1271 | ; to your own server. The Flotsam project is located at http://code.google.com/p/flotsam/ |
1273 | ; | 1272 | ; |
1274 | ;Module = GroupsModule | 1273 | ;Module = GroupsModule |
1275 | 1274 | ||
1276 | ; Enable Group Notices | 1275 | ; Enable Group Notices |
1277 | ;NoticesEnabled = true | 1276 | ;NoticesEnabled = true |
1278 | 1277 | ||
1279 | ; This makes the Groups modules very chatty on the console. | 1278 | ; This makes the Groups modules very chatty on the console. |
1280 | ;DebugEnabled = true | 1279 | ;DebugEnabled = true |
1281 | 1280 | ||
1282 | ; Specify which messaging module to use for groups messaging and if it's enabled | 1281 | ; Specify which messaging module to use for groups messaging and if it's enabled |
1283 | ;MessagingModule = GroupsMessagingModule | 1282 | ;MessagingModule = GroupsMessagingModule |
1284 | ;MessagingEnabled = true | 1283 | ;MessagingEnabled = true |
1285 | 1284 | ||
1286 | ; Service connector to Groups Service [Select One] | 1285 | ; Service connector to Groups Service [Select One] |
@@ -1290,9 +1289,9 @@ | |||
1290 | ;XmlRpcServiceReadKey = 1234 | 1289 | ;XmlRpcServiceReadKey = 1234 |
1291 | ;XmlRpcServiceWriteKey = 1234 | 1290 | ;XmlRpcServiceWriteKey = 1234 |
1292 | 1291 | ||
1293 | ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests, | 1292 | ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests, |
1294 | ; this is a work around fora problem discovered on some Windows based region servers. | 1293 | ; this is a work around fora problem discovered on some Windows based region servers. |
1295 | ; Only disable keep alive if you see a large number (dozens) of the following Exceptions: | 1294 | ; Only disable keep alive if you see a large number (dozens) of the following Exceptions: |
1296 | ; System.Net.WebException: The request was aborted: The request was canceled. | 1295 | ; System.Net.WebException: The request was aborted: The request was canceled. |
1297 | ; | 1296 | ; |
1298 | ; XmlRpcDisableKeepAlive = false | 1297 | ; XmlRpcDisableKeepAlive = false |
@@ -1321,7 +1320,7 @@ | |||
1321 | ;FullUpdateRate=14 | 1320 | ;FullUpdateRate=14 |
1322 | 1321 | ||
1323 | ;PacketMTU = 1400 | 1322 | ;PacketMTU = 1400 |
1324 | 1323 | ||
1325 | ; TextureUpdateRate (mS) determines how many times per second | 1324 | ; TextureUpdateRate (mS) determines how many times per second |
1326 | ; texture send processing will occur. The default is 100mS. | 1325 | ; texture send processing will occur. The default is 100mS. |
1327 | ; | 1326 | ; |
@@ -1371,7 +1370,6 @@ | |||
1371 | ; to customize your data | 1370 | ; to customize your data |
1372 | 1371 | ||
1373 | 1372 | ||
1374 | |||
1375 | ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; | 1373 | ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; |
1376 | ;; The below pulls in optional module config files | 1374 | ;; The below pulls in optional module config files |
1377 | ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; | 1375 | ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; |