diff options
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs index b4f69e6..f46d9f7 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs | |||
@@ -208,9 +208,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
208 | Array.Copy(copyIDBytes, 0, im.binaryBucket, 1, copyIDBytes.Length); | 208 | Array.Copy(copyIDBytes, 0, im.binaryBucket, 1, copyIDBytes.Length); |
209 | 209 | ||
210 | if (user != null) | 210 | if (user != null) |
211 | { | ||
212 | user.ControllingClient.SendBulkUpdateInventory(folderCopy); | 211 | user.ControllingClient.SendBulkUpdateInventory(folderCopy); |
213 | } | ||
214 | 212 | ||
215 | // HACK!! | 213 | // HACK!! |
216 | im.imSessionID = folderID.Guid; | 214 | im.imSessionID = folderID.Guid; |
@@ -240,9 +238,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
240 | Array.Copy(copyID.GetBytes(), 0, im.binaryBucket, 1, 16); | 238 | Array.Copy(copyID.GetBytes(), 0, im.binaryBucket, 1, 16); |
241 | 239 | ||
242 | if (user != null) | 240 | if (user != null) |
243 | { | ||
244 | user.ControllingClient.SendBulkUpdateInventory(itemCopy); | 241 | user.ControllingClient.SendBulkUpdateInventory(itemCopy); |
245 | } | ||
246 | 242 | ||
247 | // HACK!! | 243 | // HACK!! |
248 | im.imSessionID = itemID.Guid; | 244 | im.imSessionID = itemID.Guid; |
@@ -288,7 +284,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
288 | 284 | ||
289 | ScenePresence fromUser = scene.GetScenePresence(new UUID(im.fromAgentID)); | 285 | ScenePresence fromUser = scene.GetScenePresence(new UUID(im.fromAgentID)); |
290 | 286 | ||
291 | fromUser.ControllingClient.SendBulkUpdateInventory(folder); | 287 | // If the user has left the scene by the time the message comes back then we can't send |
288 | // them the update. | ||
289 | if (fromUser != null) | ||
290 | fromUser.ControllingClient.SendBulkUpdateInventory(folder); | ||
292 | }); | 291 | }); |
293 | } | 292 | } |
294 | } | 293 | } |