diff options
7 files changed, 31 insertions, 31 deletions
diff --git a/OpenSim/Region/CoreModules/World/Vegetation/VegetationModule.cs b/OpenSim/Region/CoreModules/World/Vegetation/VegetationModule.cs index ab8e1bf..f5f35bb 100644 --- a/OpenSim/Region/CoreModules/World/Vegetation/VegetationModule.cs +++ b/OpenSim/Region/CoreModules/World/Vegetation/VegetationModule.cs | |||
@@ -79,7 +79,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Vegetation | |||
79 | } | 79 | } |
80 | 80 | ||
81 | SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape); | 81 | SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape); |
82 | SceneObjectPart rootPart = sceneObject.GetChildPart(sceneObject.UUID); | 82 | SceneObjectPart rootPart = sceneObject.GetPart(sceneObject.UUID); |
83 | 83 | ||
84 | // if grass or tree, make phantom | 84 | // if grass or tree, make phantom |
85 | //rootPart.TrimPermissions(); | 85 | //rootPart.TrimPermissions(); |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index fc61571..06f7c0f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1833,7 +1833,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1833 | { | 1833 | { |
1834 | AddRestoredSceneObject(group, true, true); | 1834 | AddRestoredSceneObject(group, true, true); |
1835 | EventManager.TriggerOnSceneObjectLoaded(group); | 1835 | EventManager.TriggerOnSceneObjectLoaded(group); |
1836 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); | 1836 | SceneObjectPart rootPart = group.GetPart(group.UUID); |
1837 | rootPart.Flags &= ~PrimFlags.Scripted; | 1837 | rootPart.Flags &= ~PrimFlags.Scripted; |
1838 | rootPart.TrimPermissions(); | 1838 | rootPart.TrimPermissions(); |
1839 | 1839 | ||
@@ -4174,7 +4174,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4174 | { | 4174 | { |
4175 | if (ent is SceneObjectGroup) | 4175 | if (ent is SceneObjectGroup) |
4176 | { | 4176 | { |
4177 | SceneObjectPart part = ((SceneObjectGroup)ent).GetChildPart(((SceneObjectGroup)ent).UUID); | 4177 | SceneObjectPart part = ((SceneObjectGroup)ent).GetPart(((SceneObjectGroup)ent).UUID); |
4178 | if (part != null) | 4178 | if (part != null) |
4179 | { | 4179 | { |
4180 | if (part.Name == cmdparams[2]) | 4180 | if (part.Name == cmdparams[2]) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index cd1366c..8a05772 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -1015,7 +1015,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1015 | SceneObjectGroup group = GetGroupByPrim(localID); | 1015 | SceneObjectGroup group = GetGroupByPrim(localID); |
1016 | if (group == null) | 1016 | if (group == null) |
1017 | return null; | 1017 | return null; |
1018 | return group.GetChildPart(localID); | 1018 | return group.GetPart(localID); |
1019 | } | 1019 | } |
1020 | 1020 | ||
1021 | /// <summary> | 1021 | /// <summary> |
@@ -1062,7 +1062,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1062 | SceneObjectGroup group = GetGroupByPrim(fullID); | 1062 | SceneObjectGroup group = GetGroupByPrim(fullID); |
1063 | if (group == null) | 1063 | if (group == null) |
1064 | return null; | 1064 | return null; |
1065 | return group.GetChildPart(fullID); | 1065 | return group.GetPart(fullID); |
1066 | } | 1066 | } |
1067 | 1067 | ||
1068 | /// <summary> | 1068 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index a73d9b6..10012d0 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -96,7 +96,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
96 | 96 | ||
97 | UUID newItemId = (copyItemID != UUID.Zero) ? copyItemID : item.ID; | 97 | UUID newItemId = (copyItemID != UUID.Zero) ? copyItemID : item.ID; |
98 | 98 | ||
99 | SceneObjectPart part = GetChildPart(localID); | 99 | SceneObjectPart part = GetPart(localID); |
100 | if (part != null) | 100 | if (part != null) |
101 | { | 101 | { |
102 | TaskInventoryItem taskItem = new TaskInventoryItem(); | 102 | TaskInventoryItem taskItem = new TaskInventoryItem(); |
@@ -170,7 +170,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
170 | /// <returns>null if the item does not exist</returns> | 170 | /// <returns>null if the item does not exist</returns> |
171 | public TaskInventoryItem GetInventoryItem(uint primID, UUID itemID) | 171 | public TaskInventoryItem GetInventoryItem(uint primID, UUID itemID) |
172 | { | 172 | { |
173 | SceneObjectPart part = GetChildPart(primID); | 173 | SceneObjectPart part = GetPart(primID); |
174 | if (part != null) | 174 | if (part != null) |
175 | { | 175 | { |
176 | return part.Inventory.GetInventoryItem(itemID); | 176 | return part.Inventory.GetInventoryItem(itemID); |
@@ -194,7 +194,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
194 | /// <returns>false if the item did not exist, true if the update occurred succesfully</returns> | 194 | /// <returns>false if the item did not exist, true if the update occurred succesfully</returns> |
195 | public bool UpdateInventoryItem(TaskInventoryItem item) | 195 | public bool UpdateInventoryItem(TaskInventoryItem item) |
196 | { | 196 | { |
197 | SceneObjectPart part = GetChildPart(item.ParentPartID); | 197 | SceneObjectPart part = GetPart(item.ParentPartID); |
198 | if (part != null) | 198 | if (part != null) |
199 | { | 199 | { |
200 | part.Inventory.UpdateInventoryItem(item); | 200 | part.Inventory.UpdateInventoryItem(item); |
@@ -214,7 +214,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
214 | 214 | ||
215 | public int RemoveInventoryItem(uint localID, UUID itemID) | 215 | public int RemoveInventoryItem(uint localID, UUID itemID) |
216 | { | 216 | { |
217 | SceneObjectPart part = GetChildPart(localID); | 217 | SceneObjectPart part = GetPart(localID); |
218 | if (part != null) | 218 | if (part != null) |
219 | { | 219 | { |
220 | int type = part.Inventory.RemoveInventoryItem(itemID); | 220 | int type = part.Inventory.RemoveInventoryItem(itemID); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 9d16beb..04b3766 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1127,7 +1127,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1127 | 1127 | ||
1128 | public UUID GetPartsFullID(uint localID) | 1128 | public UUID GetPartsFullID(uint localID) |
1129 | { | 1129 | { |
1130 | SceneObjectPart part = GetChildPart(localID); | 1130 | SceneObjectPart part = GetPart(localID); |
1131 | if (part != null) | 1131 | if (part != null) |
1132 | { | 1132 | { |
1133 | return part.UUID; | 1133 | return part.UUID; |
@@ -1143,7 +1143,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1143 | } | 1143 | } |
1144 | else | 1144 | else |
1145 | { | 1145 | { |
1146 | SceneObjectPart part = GetChildPart(localId); | 1146 | SceneObjectPart part = GetPart(localId); |
1147 | OnGrabPart(part, offsetPos, remoteClient); | 1147 | OnGrabPart(part, offsetPos, remoteClient); |
1148 | } | 1148 | } |
1149 | } | 1149 | } |
@@ -1904,8 +1904,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1904 | /// Get a part with a given UUID | 1904 | /// Get a part with a given UUID |
1905 | /// </summary> | 1905 | /// </summary> |
1906 | /// <param name="primID"></param> | 1906 | /// <param name="primID"></param> |
1907 | /// <returns>null if a child part with the primID was not found</returns> | 1907 | /// <returns>null if a part with the primID was not found</returns> |
1908 | public SceneObjectPart GetChildPart(UUID primID) | 1908 | public SceneObjectPart GetPart(UUID primID) |
1909 | { | 1909 | { |
1910 | SceneObjectPart childPart; | 1910 | SceneObjectPart childPart; |
1911 | m_parts.TryGetValue(primID, out childPart); | 1911 | m_parts.TryGetValue(primID, out childPart); |
@@ -1916,8 +1916,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1916 | /// Get a part with a given local ID | 1916 | /// Get a part with a given local ID |
1917 | /// </summary> | 1917 | /// </summary> |
1918 | /// <param name="localID"></param> | 1918 | /// <param name="localID"></param> |
1919 | /// <returns>null if a child part with the local ID was not found</returns> | 1919 | /// <returns>null if a part with the local ID was not found</returns> |
1920 | public SceneObjectPart GetChildPart(uint localID) | 1920 | public SceneObjectPart GetPart(uint localID) |
1921 | { | 1921 | { |
1922 | SceneObjectPart[] parts = m_parts.GetArray(); | 1922 | SceneObjectPart[] parts = m_parts.GetArray(); |
1923 | for (int i = 0; i < parts.Length; i++) | 1923 | for (int i = 0; i < parts.Length; i++) |
@@ -2035,7 +2035,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2035 | /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns> | 2035 | /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns> |
2036 | public SceneObjectGroup DelinkFromGroup(uint partID, bool sendEvents) | 2036 | public SceneObjectGroup DelinkFromGroup(uint partID, bool sendEvents) |
2037 | { | 2037 | { |
2038 | SceneObjectPart linkPart = GetChildPart(partID); | 2038 | SceneObjectPart linkPart = GetPart(partID); |
2039 | 2039 | ||
2040 | if (linkPart != null) | 2040 | if (linkPart != null) |
2041 | { | 2041 | { |
@@ -2326,7 +2326,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2326 | /// <param name="localID"></param> | 2326 | /// <param name="localID"></param> |
2327 | public void SetPartName(string name, uint localID) | 2327 | public void SetPartName(string name, uint localID) |
2328 | { | 2328 | { |
2329 | SceneObjectPart part = GetChildPart(localID); | 2329 | SceneObjectPart part = GetPart(localID); |
2330 | if (part != null) | 2330 | if (part != null) |
2331 | { | 2331 | { |
2332 | part.Name = name; | 2332 | part.Name = name; |
@@ -2335,7 +2335,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2335 | 2335 | ||
2336 | public void SetPartDescription(string des, uint localID) | 2336 | public void SetPartDescription(string des, uint localID) |
2337 | { | 2337 | { |
2338 | SceneObjectPart part = GetChildPart(localID); | 2338 | SceneObjectPart part = GetPart(localID); |
2339 | if (part != null) | 2339 | if (part != null) |
2340 | { | 2340 | { |
2341 | part.Description = des; | 2341 | part.Description = des; |
@@ -2344,7 +2344,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2344 | 2344 | ||
2345 | public void SetPartText(string text, uint localID) | 2345 | public void SetPartText(string text, uint localID) |
2346 | { | 2346 | { |
2347 | SceneObjectPart part = GetChildPart(localID); | 2347 | SceneObjectPart part = GetPart(localID); |
2348 | if (part != null) | 2348 | if (part != null) |
2349 | { | 2349 | { |
2350 | part.SetText(text); | 2350 | part.SetText(text); |
@@ -2353,7 +2353,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2353 | 2353 | ||
2354 | public void SetPartText(string text, UUID partID) | 2354 | public void SetPartText(string text, UUID partID) |
2355 | { | 2355 | { |
2356 | SceneObjectPart part = GetChildPart(partID); | 2356 | SceneObjectPart part = GetPart(partID); |
2357 | if (part != null) | 2357 | if (part != null) |
2358 | { | 2358 | { |
2359 | part.SetText(text); | 2359 | part.SetText(text); |
@@ -2362,7 +2362,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2362 | 2362 | ||
2363 | public string GetPartName(uint localID) | 2363 | public string GetPartName(uint localID) |
2364 | { | 2364 | { |
2365 | SceneObjectPart part = GetChildPart(localID); | 2365 | SceneObjectPart part = GetPart(localID); |
2366 | if (part != null) | 2366 | if (part != null) |
2367 | { | 2367 | { |
2368 | return part.Name; | 2368 | return part.Name; |
@@ -2372,7 +2372,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2372 | 2372 | ||
2373 | public string GetPartDescription(uint localID) | 2373 | public string GetPartDescription(uint localID) |
2374 | { | 2374 | { |
2375 | SceneObjectPart part = GetChildPart(localID); | 2375 | SceneObjectPart part = GetPart(localID); |
2376 | if (part != null) | 2376 | if (part != null) |
2377 | { | 2377 | { |
2378 | return part.Description; | 2378 | return part.Description; |
@@ -2390,7 +2390,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2390 | /// <param name="SetVolumeDetect"></param> | 2390 | /// <param name="SetVolumeDetect"></param> |
2391 | public void UpdatePrimFlags(uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVolumeDetect) | 2391 | public void UpdatePrimFlags(uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVolumeDetect) |
2392 | { | 2392 | { |
2393 | SceneObjectPart selectionPart = GetChildPart(localID); | 2393 | SceneObjectPart selectionPart = GetPart(localID); |
2394 | 2394 | ||
2395 | if (SetTemporary && Scene != null) | 2395 | if (SetTemporary && Scene != null) |
2396 | { | 2396 | { |
@@ -2427,7 +2427,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2427 | 2427 | ||
2428 | public void UpdateExtraParam(uint localID, ushort type, bool inUse, byte[] data) | 2428 | public void UpdateExtraParam(uint localID, ushort type, bool inUse, byte[] data) |
2429 | { | 2429 | { |
2430 | SceneObjectPart part = GetChildPart(localID); | 2430 | SceneObjectPart part = GetPart(localID); |
2431 | if (part != null) | 2431 | if (part != null) |
2432 | { | 2432 | { |
2433 | part.UpdateExtraParam(type, inUse, data); | 2433 | part.UpdateExtraParam(type, inUse, data); |
@@ -2441,7 +2441,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2441 | /// <param name="textureEntry"></param> | 2441 | /// <param name="textureEntry"></param> |
2442 | public void UpdateTextureEntry(uint localID, byte[] textureEntry) | 2442 | public void UpdateTextureEntry(uint localID, byte[] textureEntry) |
2443 | { | 2443 | { |
2444 | SceneObjectPart part = GetChildPart(localID); | 2444 | SceneObjectPart part = GetPart(localID); |
2445 | if (part != null) | 2445 | if (part != null) |
2446 | { | 2446 | { |
2447 | part.UpdateTextureEntry(textureEntry); | 2447 | part.UpdateTextureEntry(textureEntry); |
@@ -2473,7 +2473,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2473 | /// <param name="shapeBlock"></param> | 2473 | /// <param name="shapeBlock"></param> |
2474 | public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock, uint localID) | 2474 | public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock, uint localID) |
2475 | { | 2475 | { |
2476 | SceneObjectPart part = GetChildPart(localID); | 2476 | SceneObjectPart part = GetPart(localID); |
2477 | if (part != null) | 2477 | if (part != null) |
2478 | { | 2478 | { |
2479 | part.UpdateShape(shapeBlock); | 2479 | part.UpdateShape(shapeBlock); |
@@ -2685,7 +2685,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2685 | /// <param name="localID"></param> | 2685 | /// <param name="localID"></param> |
2686 | public void UpdateSinglePosition(Vector3 pos, uint localID) | 2686 | public void UpdateSinglePosition(Vector3 pos, uint localID) |
2687 | { | 2687 | { |
2688 | SceneObjectPart part = GetChildPart(localID); | 2688 | SceneObjectPart part = GetPart(localID); |
2689 | 2689 | ||
2690 | // SceneObjectPart[] parts = m_parts.GetArray(); | 2690 | // SceneObjectPart[] parts = m_parts.GetArray(); |
2691 | // for (int i = 0; i < parts.Length; i++) | 2691 | // for (int i = 0; i < parts.Length; i++) |
@@ -2824,7 +2824,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2824 | /// <param name="localID"></param> | 2824 | /// <param name="localID"></param> |
2825 | public void UpdateSingleRotation(Quaternion rot, uint localID) | 2825 | public void UpdateSingleRotation(Quaternion rot, uint localID) |
2826 | { | 2826 | { |
2827 | SceneObjectPart part = GetChildPart(localID); | 2827 | SceneObjectPart part = GetPart(localID); |
2828 | 2828 | ||
2829 | SceneObjectPart[] parts = m_parts.GetArray(); | 2829 | SceneObjectPart[] parts = m_parts.GetArray(); |
2830 | for (int i = 0; i < parts.Length; i++) | 2830 | for (int i = 0; i < parts.Length; i++) |
@@ -2853,7 +2853,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2853 | /// <param name="localID"></param> | 2853 | /// <param name="localID"></param> |
2854 | public void UpdateSingleRotation(Quaternion rot, Vector3 pos, uint localID) | 2854 | public void UpdateSingleRotation(Quaternion rot, Vector3 pos, uint localID) |
2855 | { | 2855 | { |
2856 | SceneObjectPart part = GetChildPart(localID); | 2856 | SceneObjectPart part = GetPart(localID); |
2857 | if (part != null) | 2857 | if (part != null) |
2858 | { | 2858 | { |
2859 | // m_log.DebugFormat( | 2859 | // m_log.DebugFormat( |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 71a9084..f7e123b 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -623,7 +623,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
623 | 623 | ||
624 | group.ResetIDs(); | 624 | group.ResetIDs(); |
625 | 625 | ||
626 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); | 626 | SceneObjectPart rootPart = group.GetPart(group.UUID); |
627 | 627 | ||
628 | // Since renaming the item in the inventory does not affect the name stored | 628 | // Since renaming the item in the inventory does not affect the name stored |
629 | // in the serialization, transfer the correct name from the inventory to the | 629 | // in the serialization, transfer the correct name from the inventory to the |
diff --git a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs index a17eb41..51b0592 100644 --- a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs +++ b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs | |||
@@ -510,7 +510,7 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
510 | } | 510 | } |
511 | 511 | ||
512 | SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape); | 512 | SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape); |
513 | SceneObjectPart rootPart = sceneObject.GetChildPart(sceneObject.UUID); | 513 | SceneObjectPart rootPart = sceneObject.GetPart(sceneObject.UUID); |
514 | 514 | ||
515 | rootPart.AddFlag(PrimFlags.Phantom); | 515 | rootPart.AddFlag(PrimFlags.Phantom); |
516 | 516 | ||