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-rw-r--r--OpenSim/Framework/ChildAgentDataUpdate.cs13
-rw-r--r--OpenSim/Framework/sLLVector3.cs51
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs6
3 files changed, 9 insertions, 61 deletions
diff --git a/OpenSim/Framework/ChildAgentDataUpdate.cs b/OpenSim/Framework/ChildAgentDataUpdate.cs
index fee71f0..a1ac84c 100644
--- a/OpenSim/Framework/ChildAgentDataUpdate.cs
+++ b/OpenSim/Framework/ChildAgentDataUpdate.cs
@@ -41,14 +41,14 @@ namespace OpenSim.Framework
41 public Guid AgentID; 41 public Guid AgentID;
42 public bool alwaysrun; 42 public bool alwaysrun;
43 public float AVHeight; 43 public float AVHeight;
44 public sLLVector3 cameraPosition; 44 public Vector3 cameraPosition;
45 public float drawdistance; 45 public float drawdistance;
46 public float godlevel; 46 public float godlevel;
47 public uint GroupAccess; 47 public uint GroupAccess;
48 public sLLVector3 Position; 48 public Vector3 Position;
49 public ulong regionHandle; 49 public ulong regionHandle;
50 public byte[] throttles; 50 public byte[] throttles;
51 public sLLVector3 Velocity; 51 public Vector3 Velocity;
52 52
53 public ChildAgentDataUpdate() 53 public ChildAgentDataUpdate()
54 { 54 {
@@ -177,14 +177,13 @@ namespace OpenSim.Framework
177 Size = new Vector3(); 177 Size = new Vector3();
178 Size.Z = cAgent.AVHeight; 178 Size.Z = cAgent.AVHeight;
179 179
180 Center = new Vector3(cAgent.cameraPosition.x, cAgent.cameraPosition.y, cAgent.cameraPosition.z); 180 Center = cAgent.cameraPosition;
181 Far = cAgent.drawdistance; 181 Far = cAgent.drawdistance;
182 Position = new Vector3(cAgent.Position.x, cAgent.Position.y, cAgent.Position.z); 182 Position = cAgent.Position;
183 RegionHandle = cAgent.regionHandle; 183 RegionHandle = cAgent.regionHandle;
184 Throttles = cAgent.throttles; 184 Throttles = cAgent.throttles;
185 Velocity = new Vector3(cAgent.Velocity.x, cAgent.Velocity.y, cAgent.Velocity.z); 185 Velocity = cAgent.Velocity;
186 } 186 }
187
188 } 187 }
189 188
190 public class AgentGroupData 189 public class AgentGroupData
diff --git a/OpenSim/Framework/sLLVector3.cs b/OpenSim/Framework/sLLVector3.cs
deleted file mode 100644
index 49940c4..0000000
--- a/OpenSim/Framework/sLLVector3.cs
+++ /dev/null
@@ -1,51 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using OpenMetaverse;
30
31namespace OpenSim.Framework
32{
33 [Serializable]
34 public class sLLVector3
35 {
36 public float x = 0;
37 public float y = 0;
38 public float z = 0;
39
40 public sLLVector3()
41 {
42 }
43
44 public sLLVector3(Vector3 v)
45 {
46 x = v.X;
47 y = v.Y;
48 z = v.Z;
49 }
50 }
51} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 6a9f016..c7008df 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2675,13 +2675,13 @@ namespace OpenSim.Region.Framework.Scenes
2675 cadu.AgentID = UUID.Guid; 2675 cadu.AgentID = UUID.Guid;
2676 cadu.alwaysrun = m_setAlwaysRun; 2676 cadu.alwaysrun = m_setAlwaysRun;
2677 cadu.AVHeight = m_avHeight; 2677 cadu.AVHeight = m_avHeight;
2678 sLLVector3 tempCameraCenter = new sLLVector3(new Vector3(m_CameraCenter.X, m_CameraCenter.Y, m_CameraCenter.Z)); 2678 Vector3 tempCameraCenter = m_CameraCenter;
2679 cadu.cameraPosition = tempCameraCenter; 2679 cadu.cameraPosition = tempCameraCenter;
2680 cadu.drawdistance = m_DrawDistance; 2680 cadu.drawdistance = m_DrawDistance;
2681 if (m_scene.Permissions.IsGod(new UUID(cadu.AgentID))) 2681 if (m_scene.Permissions.IsGod(new UUID(cadu.AgentID)))
2682 cadu.godlevel = m_godlevel; 2682 cadu.godlevel = m_godlevel;
2683 cadu.GroupAccess = 0; 2683 cadu.GroupAccess = 0;
2684 cadu.Position = new sLLVector3(AbsolutePosition); 2684 cadu.Position = AbsolutePosition;
2685 cadu.regionHandle = m_rootRegionHandle; 2685 cadu.regionHandle = m_rootRegionHandle;
2686 float multiplier = 1; 2686 float multiplier = 1;
2687 int innacurateNeighbors = m_scene.GetInaccurateNeighborCount(); 2687 int innacurateNeighbors = m_scene.GetInaccurateNeighborCount();
@@ -2696,7 +2696,7 @@ namespace OpenSim.Region.Framework.Scenes
2696 2696
2697 //m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString()); 2697 //m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString());
2698 cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier); 2698 cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier);
2699 cadu.Velocity = new sLLVector3(Velocity); 2699 cadu.Velocity = Velocity;
2700 2700
2701 AgentPosition agentpos = new AgentPosition(); 2701 AgentPosition agentpos = new AgentPosition();
2702 agentpos.CopyFrom(cadu); 2702 agentpos.CopyFrom(cadu);