diff options
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index a9af260..1b4674d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -2562,11 +2562,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2562 | } | 2562 | } |
2563 | 2563 | ||
2564 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | 2564 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); |
2565 | |||
2566 | // test if we're further away then 10m | ||
2567 | if (Util.GetDistanceTo(llpos, m_host.AbsolutePosition) > 10) | ||
2568 | return; // wiki says, if it's further away then 10m, silently fail. | ||
2569 | |||
2570 | Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z); | 2565 | Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z); |
2571 | 2566 | ||
2572 | // need the magnitude later | 2567 | // need the magnitude later |