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-rw-r--r--OpenSim/Framework/AgentCircuitManager.cs11
1 files changed, 0 insertions, 11 deletions
diff --git a/OpenSim/Framework/AgentCircuitManager.cs b/OpenSim/Framework/AgentCircuitManager.cs
index 5fd7219..09333bd 100644
--- a/OpenSim/Framework/AgentCircuitManager.cs
+++ b/OpenSim/Framework/AgentCircuitManager.cs
@@ -91,16 +91,6 @@ namespace OpenSim.Framework
91 } 91 }
92 } 92 }
93 93
94 public Vector3 GetPosition(uint circuitCode)
95 {
96 Vector3 vec = new Vector3();
97 if (AgentCircuits.ContainsKey(circuitCode))
98 {
99 vec = AgentCircuits[circuitCode].startpos;
100 }
101 return vec;
102 }
103
104 public void UpdateAgentData(AgentCircuitData agentData) 94 public void UpdateAgentData(AgentCircuitData agentData)
105 { 95 {
106 if (AgentCircuits.ContainsKey((uint) agentData.circuitcode)) 96 if (AgentCircuits.ContainsKey((uint) agentData.circuitcode))
@@ -117,7 +107,6 @@ namespace OpenSim.Framework
117 } 107 }
118 } 108 }
119 109
120
121 /// <summary> 110 /// <summary>
122 /// Sometimes the circuitcode may not be known before setting up the connection 111 /// Sometimes the circuitcode may not be known before setting up the connection
123 /// </summary> 112 /// </summary>