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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs3
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index 8337345..6e7a414 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -48,7 +48,6 @@ using OpenSim.Region.CoreModules.World.Serialiser;
48using OpenSim.Region.Framework.Scenes; 48using OpenSim.Region.Framework.Scenes;
49using OpenSim.Region.Framework.Interfaces; 49using OpenSim.Region.Framework.Interfaces;
50using OpenSim.Region.ScriptEngine.Interfaces; 50using OpenSim.Region.ScriptEngine.Interfaces;
51using OpenSim.Region.ScriptEngine.Shared.Instance;
52using OpenSim.Region.ScriptEngine.XEngine; 51using OpenSim.Region.ScriptEngine.XEngine;
53using OpenSim.Services.Interfaces; 52using OpenSim.Services.Interfaces;
54using OpenSim.Tests.Common; 53using OpenSim.Tests.Common;
@@ -307,7 +306,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
307 306
308 // FIXME: Right now, we have to do a tricksy chat listen to make sure we know when the script is running. 307 // FIXME: Right now, we have to do a tricksy chat listen to make sure we know when the script is running.
309 // In the future, we need to be able to do this programatically more predicably. 308 // In the future, we need to be able to do this programatically more predicably.
310 scene.EventManager.OnChatFromWorld += OnChatFromWorld; 309 scene.EventManager.OnChatFromWorld += OnChatFromWorld;
311 310
312 scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); 311 scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest);
313 312