diff options
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs | 24 |
1 files changed, 10 insertions, 14 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs index a521ead..09a75e2 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs | |||
@@ -148,19 +148,6 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
148 | //client.OnEconomyDataRequest += OnEconomyDataRequest; | 148 | //client.OnEconomyDataRequest += OnEconomyDataRequest; |
149 | } | 149 | } |
150 | 150 | ||
151 | // TODO: Remove method when mute lists are supported | ||
152 | // | ||
153 | //private void OnEconomyDataRequest(UUID agentID) | ||
154 | //{ | ||
155 | // IClientAPI client = FindClient(agentID); | ||
156 | // if (client == null) | ||
157 | // { | ||
158 | // m_log.ErrorFormat("[OFFLINE MESSAGING] Can't find client {0}", agentID.ToString()); | ||
159 | // return; | ||
160 | // } | ||
161 | // RetrieveInstantMessages(client); | ||
162 | //} | ||
163 | |||
164 | private void RetrieveInstantMessages(IClientAPI client) | 151 | private void RetrieveInstantMessages(IClientAPI client) |
165 | { | 152 | { |
166 | m_log.DebugFormat("[OFFLINE MESSAGING] Retrieving stored messages for {0}", client.AgentId); | 153 | m_log.DebugFormat("[OFFLINE MESSAGING] Retrieving stored messages for {0}", client.AgentId); |
@@ -173,7 +160,16 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
173 | DateTime saved = Util.ToDateTime((uint)im.timestamp); | 160 | DateTime saved = Util.ToDateTime((uint)im.timestamp); |
174 | 161 | ||
175 | im.message = "(saved " + saved.ToString() + ") " + im.message; | 162 | im.message = "(saved " + saved.ToString() + ") " + im.message; |
176 | client.SendInstantMessage(im); | 163 | |
164 | // client.SendInstantMessage(im); | ||
165 | |||
166 | // Send through scene event manager so all modules get a chance | ||
167 | // to look at this message before it gets delivered. | ||
168 | // | ||
169 | // Needed for proper state management for stored group | ||
170 | // invitations | ||
171 | // | ||
172 | client.Scene.EventManager.TriggerIncomingInstantMessage(im); | ||
177 | } | 173 | } |
178 | } | 174 | } |
179 | 175 | ||