diff options
10 files changed, 268 insertions, 128 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 9395233..ae5cbff 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -4271,7 +4271,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4271 | block.OwnerID = sop.OwnerID; | 4271 | block.OwnerID = sop.OwnerID; |
4272 | 4272 | ||
4273 | block.ItemID = sop.FromUserInventoryItemID; | 4273 | block.ItemID = sop.FromUserInventoryItemID; |
4274 | block.FolderID = UUID.Zero; // sop.FromFolderID ?? | 4274 | block.FolderID = UUID.Zero; // sog.FromFolderID ?? |
4275 | block.FromTaskID = UUID.Zero; // ??? | 4275 | block.FromTaskID = UUID.Zero; // ??? |
4276 | block.InventorySerial = (short)sop.InventorySerial; | 4276 | block.InventorySerial = (short)sop.InventorySerial; |
4277 | 4277 | ||
@@ -4957,7 +4957,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4957 | update.MediaURL = Utils.EmptyBytes; // FIXME: Support this in OpenSim | 4957 | update.MediaURL = Utils.EmptyBytes; // FIXME: Support this in OpenSim |
4958 | if (data.ParentGroup.IsAttachment) | 4958 | if (data.ParentGroup.IsAttachment) |
4959 | { | 4959 | { |
4960 | update.NameValue = Util.StringToBytes256("AttachItemID STRING RW SV " + data.FromItemID); | 4960 | update.NameValue = Util.StringToBytes256("AttachItemID STRING RW SV " + data.ParentGroup.FromItemID); |
4961 | update.State = (byte)((data.ParentGroup.AttachmentPoint % 16) * 16 + (data.ParentGroup.AttachmentPoint / 16)); | 4961 | update.State = (byte)((data.ParentGroup.AttachmentPoint % 16) * 16 + (data.ParentGroup.AttachmentPoint / 16)); |
4962 | } | 4962 | } |
4963 | else | 4963 | else |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 7086e6c..faa413e 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -239,7 +239,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
239 | // At the moment we can only deal with a single attachment | 239 | // At the moment we can only deal with a single attachment |
240 | if (attachments.Count != 0) | 240 | if (attachments.Count != 0) |
241 | { | 241 | { |
242 | UUID oldAttachmentItemID = attachments[0].GetFromItemID(); | 242 | UUID oldAttachmentItemID = attachments[0].FromItemID; |
243 | 243 | ||
244 | if (oldAttachmentItemID != UUID.Zero) | 244 | if (oldAttachmentItemID != UUID.Zero) |
245 | DetachSingleAttachmentToInvInternal(sp, oldAttachmentItemID); | 245 | DetachSingleAttachmentToInvInternal(sp, oldAttachmentItemID); |
@@ -250,7 +250,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
250 | } | 250 | } |
251 | 251 | ||
252 | // Add the new attachment to inventory if we don't already have it. | 252 | // Add the new attachment to inventory if we don't already have it. |
253 | UUID newAttachmentItemID = group.GetFromItemID(); | 253 | UUID newAttachmentItemID = group.FromItemID; |
254 | if (newAttachmentItemID == UUID.Zero) | 254 | if (newAttachmentItemID == UUID.Zero) |
255 | newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID; | 255 | newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID; |
256 | 256 | ||
@@ -285,7 +285,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
285 | List<SceneObjectGroup> existingAttachments = sp.GetAttachments(); | 285 | List<SceneObjectGroup> existingAttachments = sp.GetAttachments(); |
286 | foreach (SceneObjectGroup so in existingAttachments) | 286 | foreach (SceneObjectGroup so in existingAttachments) |
287 | { | 287 | { |
288 | if (so.GetFromItemID() == itemID) | 288 | if (so.FromItemID == itemID) |
289 | { | 289 | { |
290 | alreadyOn = true; | 290 | alreadyOn = true; |
291 | break; | 291 | break; |
@@ -342,7 +342,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
342 | if (so.AttachedAvatar != sp.UUID) | 342 | if (so.AttachedAvatar != sp.UUID) |
343 | return; | 343 | return; |
344 | 344 | ||
345 | UUID inventoryID = so.GetFromItemID(); | 345 | UUID inventoryID = so.FromItemID; |
346 | 346 | ||
347 | // m_log.DebugFormat( | 347 | // m_log.DebugFormat( |
348 | // "[ATTACHMENTS MODULE]: In DetachSingleAttachmentToGround(), object is {0} {1}, associated item is {2}", | 348 | // "[ATTACHMENTS MODULE]: In DetachSingleAttachmentToGround(), object is {0} {1}, associated item is {2}", |
@@ -359,9 +359,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
359 | m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); | 359 | m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); |
360 | 360 | ||
361 | sp.RemoveAttachment(so); | 361 | sp.RemoveAttachment(so); |
362 | so.FromItemID = UUID.Zero; | ||
362 | 363 | ||
363 | SceneObjectPart rootPart = so.RootPart; | 364 | SceneObjectPart rootPart = so.RootPart; |
364 | rootPart.FromItemID = UUID.Zero; | ||
365 | so.AbsolutePosition = sp.AbsolutePosition; | 365 | so.AbsolutePosition = sp.AbsolutePosition; |
366 | so.AttachedAvatar = UUID.Zero; | 366 | so.AttachedAvatar = UUID.Zero; |
367 | rootPart.SetParentLocalId(0); | 367 | rootPart.SetParentLocalId(0); |
@@ -475,7 +475,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
475 | 475 | ||
476 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); | 476 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); |
477 | 477 | ||
478 | InventoryItemBase item = new InventoryItemBase(grp.GetFromItemID(), sp.UUID); | 478 | InventoryItemBase item = new InventoryItemBase(grp.FromItemID, sp.UUID); |
479 | item = m_scene.InventoryService.GetItem(item); | 479 | item = m_scene.InventoryService.GetItem(item); |
480 | 480 | ||
481 | if (item != null) | 481 | if (item != null) |
@@ -647,7 +647,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
647 | item.CreationDate = Util.UnixTimeSinceEpoch(); | 647 | item.CreationDate = Util.UnixTimeSinceEpoch(); |
648 | 648 | ||
649 | // sets itemID so client can show item as 'attached' in inventory | 649 | // sets itemID so client can show item as 'attached' in inventory |
650 | grp.SetFromItemID(item.ID); | 650 | grp.FromItemID = item.ID; |
651 | 651 | ||
652 | if (m_scene.AddInventoryItem(item)) | 652 | if (m_scene.AddInventoryItem(item)) |
653 | { | 653 | { |
@@ -683,7 +683,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
683 | if (entity is SceneObjectGroup) | 683 | if (entity is SceneObjectGroup) |
684 | { | 684 | { |
685 | group = (SceneObjectGroup)entity; | 685 | group = (SceneObjectGroup)entity; |
686 | if (group.GetFromItemID() == itemID) | 686 | if (group.FromItemID == itemID) |
687 | { | 687 | { |
688 | m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero); | 688 | m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero); |
689 | sp.RemoveAttachment(group); | 689 | sp.RemoveAttachment(group); |
@@ -889,7 +889,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
889 | // Calls attach with a Zero position | 889 | // Calls attach with a Zero position |
890 | if (AttachObject(sp, part.ParentGroup, AttachmentPt, false)) | 890 | if (AttachObject(sp, part.ParentGroup, AttachmentPt, false)) |
891 | { | 891 | { |
892 | m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId); | 892 | m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.FromItemID, remoteClient.AgentId); |
893 | 893 | ||
894 | // Save avatar attachment information | 894 | // Save avatar attachment information |
895 | m_log.Debug( | 895 | m_log.Debug( |
@@ -912,7 +912,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
912 | ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId); | 912 | ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId); |
913 | SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID); | 913 | SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID); |
914 | if (sp != null && group != null) | 914 | if (sp != null && group != null) |
915 | DetachSingleAttachmentToInv(sp, group.GetFromItemID()); | 915 | DetachSingleAttachmentToInv(sp, group.FromItemID); |
916 | } | 916 | } |
917 | 917 | ||
918 | private void Client_OnDetachAttachmentIntoInv(UUID itemID, IClientAPI remoteClient) | 918 | private void Client_OnDetachAttachmentIntoInv(UUID itemID, IClientAPI remoteClient) |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index 86cfb32..bfe5e4a 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -120,8 +120,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
120 | Assert.That(attSo.IsTemporary, Is.False); | 120 | Assert.That(attSo.IsTemporary, Is.False); |
121 | 121 | ||
122 | // Check item status | 122 | // Check item status |
123 | Assert.That(m_presence.Appearance.GetAttachpoint( | 123 | Assert.That( |
124 | attSo.GetFromItemID()), Is.EqualTo((int)AttachmentPoint.Chest)); | 124 | m_presence.Appearance.GetAttachpoint(attSo.FromItemID), |
125 | Is.EqualTo((int)AttachmentPoint.Chest)); | ||
125 | } | 126 | } |
126 | 127 | ||
127 | [Test] | 128 | [Test] |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 4dd89d2..8171487 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -654,9 +654,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
654 | // | 654 | // |
655 | if (action == DeRezAction.Take || action == DeRezAction.TakeCopy) | 655 | if (action == DeRezAction.Take || action == DeRezAction.TakeCopy) |
656 | { | 656 | { |
657 | if (so.RootPart.FromFolderID != UUID.Zero && userID == remoteClient.AgentId) | 657 | if (so.FromFolderID != UUID.Zero && userID == remoteClient.AgentId) |
658 | { | 658 | { |
659 | InventoryFolderBase f = new InventoryFolderBase(so.RootPart.FromFolderID, userID); | 659 | InventoryFolderBase f = new InventoryFolderBase(so.FromFolderID, userID); |
660 | folder = m_Scene.InventoryService.GetFolder(f); | 660 | folder = m_Scene.InventoryService.GetFolder(f); |
661 | } | 661 | } |
662 | } | 662 | } |
@@ -962,7 +962,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
962 | rootPart.SalePrice = item.SalePrice; | 962 | rootPart.SalePrice = item.SalePrice; |
963 | } | 963 | } |
964 | 964 | ||
965 | rootPart.FromFolderID = item.Folder; | 965 | so.FromFolderID = item.Folder; |
966 | 966 | ||
967 | // Console.WriteLine("rootPart.OwnedID {0}, item.Owner {1}, item.CurrentPermissions {2:X}", | 967 | // Console.WriteLine("rootPart.OwnedID {0}, item.Owner {1}, item.CurrentPermissions {2:X}", |
968 | // rootPart.OwnerID, item.Owner, item.CurrentPermissions); | 968 | // rootPart.OwnerID, item.Owner, item.CurrentPermissions); |
@@ -1008,7 +1008,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
1008 | rootPart.TrimPermissions(); | 1008 | rootPart.TrimPermissions(); |
1009 | 1009 | ||
1010 | if (isAttachment) | 1010 | if (isAttachment) |
1011 | so.SetFromItemID(item.ID); | 1011 | so.FromItemID = item.ID; |
1012 | } | 1012 | } |
1013 | 1013 | ||
1014 | return true; | 1014 | return true; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 29825a2..e488fe1 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2163,12 +2163,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2163 | part.RemoveFromPhysics(); | 2163 | part.RemoveFromPhysics(); |
2164 | } | 2164 | } |
2165 | } | 2165 | } |
2166 | |||
2167 | // if (rootPart.PhysActor != null) | ||
2168 | // { | ||
2169 | // PhysicsScene.RemovePrim(rootPart.PhysActor); | ||
2170 | // rootPart.PhysActor = null; | ||
2171 | // } | ||
2172 | 2166 | ||
2173 | if (UnlinkSceneObject(group, false)) | 2167 | if (UnlinkSceneObject(group, false)) |
2174 | { | 2168 | { |
@@ -2572,7 +2566,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2572 | SceneObjectGroup grp = sceneObject; | 2566 | SceneObjectGroup grp = sceneObject; |
2573 | 2567 | ||
2574 | m_log.DebugFormat( | 2568 | m_log.DebugFormat( |
2575 | "[ATTACHMENT]: Received attachment {0}, inworld asset id {1}", grp.GetFromItemID(), grp.UUID); | 2569 | "[ATTACHMENT]: Received attachment {0}, inworld asset id {1}", grp.FromItemID, grp.UUID); |
2576 | m_log.DebugFormat( | 2570 | m_log.DebugFormat( |
2577 | "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition); | 2571 | "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition); |
2578 | 2572 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 87fdc41..17f3be7 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -571,7 +571,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
571 | set { m_LoopSoundSlavePrims = value; } | 571 | set { m_LoopSoundSlavePrims = value; } |
572 | } | 572 | } |
573 | 573 | ||
574 | // The UUID for the Region this Object is in. | 574 | /// <summary> |
575 | /// The UUID for the region this object is in. | ||
576 | /// </summary> | ||
575 | public UUID RegionUUID | 577 | public UUID RegionUUID |
576 | { | 578 | { |
577 | get | 579 | get |
@@ -584,6 +586,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
584 | } | 586 | } |
585 | } | 587 | } |
586 | 588 | ||
589 | /// <summary> | ||
590 | /// The item ID that this object was rezzed from, if applicable. | ||
591 | /// </summary> | ||
592 | /// <remarks> | ||
593 | /// If not applicable will be UUID.Zero | ||
594 | /// </remarks> | ||
595 | public UUID FromItemID { get; set; } | ||
596 | |||
597 | /// <summary> | ||
598 | /// The folder ID that this object was rezzed from, if applicable. | ||
599 | /// </summary> | ||
600 | /// <remarks> | ||
601 | /// If not applicable will be UUID.Zero | ||
602 | /// </remarks> | ||
603 | public UUID FromFolderID { get; set; } | ||
604 | |||
587 | #endregion | 605 | #endregion |
588 | 606 | ||
589 | // ~SceneObjectGroup() | 607 | // ~SceneObjectGroup() |
@@ -646,18 +664,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
646 | } | 664 | } |
647 | } | 665 | } |
648 | 666 | ||
649 | public void SetFromItemID(UUID AssetId) | ||
650 | { | ||
651 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
652 | for (int i = 0; i < parts.Length; i++) | ||
653 | parts[i].FromItemID = AssetId; | ||
654 | } | ||
655 | |||
656 | public UUID GetFromItemID() | ||
657 | { | ||
658 | return m_rootPart.FromItemID; | ||
659 | } | ||
660 | |||
661 | /// <summary> | 667 | /// <summary> |
662 | /// Hooks this object up to the backup event so that it is persisted to the database when the update thread executes. | 668 | /// Hooks this object up to the backup event so that it is persisted to the database when the update thread executes. |
663 | /// </summary> | 669 | /// </summary> |
@@ -2687,6 +2693,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2687 | { | 2693 | { |
2688 | m_rootPart.AttachedPos = pos; | 2694 | m_rootPart.AttachedPos = pos; |
2689 | } | 2695 | } |
2696 | |||
2690 | if (RootPart.GetStatusSandbox()) | 2697 | if (RootPart.GetStatusSandbox()) |
2691 | { | 2698 | { |
2692 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, pos) > 10) | 2699 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, pos) > 10) |
@@ -2697,8 +2704,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2697 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); | 2704 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); |
2698 | } | 2705 | } |
2699 | } | 2706 | } |
2700 | AbsolutePosition = pos; | ||
2701 | 2707 | ||
2708 | AbsolutePosition = pos; | ||
2702 | HasGroupChanged = true; | 2709 | HasGroupChanged = true; |
2703 | } | 2710 | } |
2704 | 2711 | ||
@@ -3270,7 +3277,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3270 | 3277 | ||
3271 | public virtual string ExtraToXmlString() | 3278 | public virtual string ExtraToXmlString() |
3272 | { | 3279 | { |
3273 | return "<ExtraFromItemID>" + GetFromItemID().ToString() + "</ExtraFromItemID>"; | 3280 | return "<ExtraFromItemID>" + FromItemID.ToString() + "</ExtraFromItemID>"; |
3274 | } | 3281 | } |
3275 | 3282 | ||
3276 | public virtual void ExtraFromXmlString(string xmlstr) | 3283 | public virtual void ExtraFromXmlString(string xmlstr) |
@@ -3282,7 +3289,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3282 | UUID uuid = UUID.Zero; | 3289 | UUID uuid = UUID.Zero; |
3283 | UUID.TryParse(id, out uuid); | 3290 | UUID.TryParse(id, out uuid); |
3284 | 3291 | ||
3285 | SetFromItemID(uuid); | 3292 | FromItemID = uuid; |
3286 | } | 3293 | } |
3287 | 3294 | ||
3288 | #endregion | 3295 | #endregion |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 2b1fba0..046553b 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -125,12 +125,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
125 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 125 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
126 | 126 | ||
127 | /// <value> | 127 | /// <value> |
128 | /// Is this sop a root part? | 128 | /// Is this a root part? |
129 | /// </value> | 129 | /// </value> |
130 | 130 | /// <remarks> | |
131 | /// This will return true even if the whole object is attached to an avatar. | ||
132 | /// </remarks> | ||
131 | public bool IsRoot | 133 | public bool IsRoot |
132 | { | 134 | { |
133 | get { return ParentGroup.RootPart == this; } | 135 | get { return ParentGroup.RootPart == this; } |
134 | } | 136 | } |
135 | 137 | ||
136 | #region Fields | 138 | #region Fields |
@@ -159,15 +161,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
159 | /// If another thread is simultaneously turning physics off on this part then this refernece could become | 161 | /// If another thread is simultaneously turning physics off on this part then this refernece could become |
160 | /// null at any time. | 162 | /// null at any time. |
161 | /// </remarks> | 163 | /// </remarks> |
162 | public PhysicsActor PhysActor | 164 | public PhysicsActor PhysActor { get; set; } |
163 | { | ||
164 | get { return m_physActor; } | ||
165 | set | ||
166 | { | ||
167 | // m_log.DebugFormat("[SOP]: PhysActor set to {0} for {1} {2}", value, Name, UUID); | ||
168 | m_physActor = value; | ||
169 | } | ||
170 | } | ||
171 | 165 | ||
172 | //Xantor 20080528 Sound stuff: | 166 | //Xantor 20080528 Sound stuff: |
173 | // Note: This isn't persisted in the database right now, as the fields for that aren't just there yet. | 167 | // Note: This isn't persisted in the database right now, as the fields for that aren't just there yet. |
@@ -187,10 +181,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
187 | public uint TimeStampLastActivity; // Will be used for AutoReturn | 181 | public uint TimeStampLastActivity; // Will be used for AutoReturn |
188 | 182 | ||
189 | public uint TimeStampTerse; | 183 | public uint TimeStampTerse; |
190 | |||
191 | public UUID FromItemID; | ||
192 | |||
193 | public UUID FromFolderID; | ||
194 | 184 | ||
195 | public int STATUS_ROTATE_X; | 185 | public int STATUS_ROTATE_X; |
196 | 186 | ||
@@ -266,7 +256,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
266 | 256 | ||
267 | private bool m_passTouches; | 257 | private bool m_passTouches; |
268 | 258 | ||
269 | private PhysicsActor m_physActor; | ||
270 | protected Vector3 m_acceleration; | 259 | protected Vector3 m_acceleration; |
271 | protected Vector3 m_angularVelocity; | 260 | protected Vector3 m_angularVelocity; |
272 | 261 | ||
@@ -1112,6 +1101,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1112 | } | 1101 | } |
1113 | } | 1102 | } |
1114 | 1103 | ||
1104 | /// <summary> | ||
1105 | /// The parent ID of this part. | ||
1106 | /// </summary> | ||
1107 | /// <remarks> | ||
1108 | /// If this is a root part which is not attached to an avatar then the value will be 0. | ||
1109 | /// If this is a root part which is attached to an avatar then the value is the local id of that avatar. | ||
1110 | /// If this is a child part then the value is the local ID of the root part. | ||
1111 | /// </remarks> | ||
1115 | public uint ParentID | 1112 | public uint ParentID |
1116 | { | 1113 | { |
1117 | get { return _parentID; } | 1114 | get { return _parentID; } |
@@ -1488,40 +1485,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1488 | if (VolumeDetectActive) | 1485 | if (VolumeDetectActive) |
1489 | isPhantom = false; | 1486 | isPhantom = false; |
1490 | 1487 | ||
1491 | // Added clarification.. since A rigid body is an object that you can kick around, etc. | ||
1492 | bool RigidBody = isPhysical && !isPhantom; | ||
1493 | |||
1494 | // The only time the physics scene shouldn't know about the prim is if it's phantom or an attachment, which is phantom by definition | 1488 | // The only time the physics scene shouldn't know about the prim is if it's phantom or an attachment, which is phantom by definition |
1495 | // or flexible | 1489 | // or flexible |
1496 | if (!isPhantom && !ParentGroup.IsAttachment && !(Shape.PathCurve == (byte)Extrusion.Flexible)) | 1490 | if (!isPhantom && !ParentGroup.IsAttachment && !(Shape.PathCurve == (byte)Extrusion.Flexible)) |
1497 | { | 1491 | { |
1498 | try | 1492 | // Added clarification.. since A rigid body is an object that you can kick around, etc. |
1499 | { | 1493 | bool rigidBody = isPhysical && !isPhantom; |
1500 | PhysActor = ParentGroup.Scene.PhysicsScene.AddPrimShape( | ||
1501 | string.Format("{0}/{1}", Name, UUID), | ||
1502 | Shape, | ||
1503 | AbsolutePosition, | ||
1504 | Scale, | ||
1505 | RotationOffset, | ||
1506 | RigidBody, | ||
1507 | m_localId); | ||
1508 | } | ||
1509 | catch | ||
1510 | { | ||
1511 | m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom.", m_uuid); | ||
1512 | PhysActor = null; | ||
1513 | } | ||
1514 | 1494 | ||
1515 | // Basic Physics can also return null as well as an exception catch. | 1495 | PhysicsActor pa = AddToPhysics(rigidBody); |
1516 | PhysicsActor pa = PhysActor; | ||
1517 | 1496 | ||
1518 | if (pa != null) | 1497 | if (pa != null) |
1519 | { | ||
1520 | pa.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info | ||
1521 | pa.SetMaterial(Material); | ||
1522 | DoPhysicsPropertyUpdate(RigidBody, true); | ||
1523 | pa.SetVolumeDetect(VolumeDetectActive ? 1 : 0); | 1498 | pa.SetVolumeDetect(VolumeDetectActive ? 1 : 0); |
1524 | } | ||
1525 | } | 1499 | } |
1526 | } | 1500 | } |
1527 | } | 1501 | } |
@@ -4322,41 +4296,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
4322 | if (ParentGroup.Scene == null) | 4296 | if (ParentGroup.Scene == null) |
4323 | return; | 4297 | return; |
4324 | 4298 | ||
4325 | if (ParentGroup.Scene.CollidablePrims && PhysActor == null) | 4299 | if (ParentGroup.Scene.CollidablePrims && pa == null) |
4326 | { | 4300 | { |
4327 | // It's not phantom anymore. So make sure the physics engine get's knowledge of it | 4301 | pa = AddToPhysics(UsePhysics); |
4328 | PhysActor = ParentGroup.Scene.PhysicsScene.AddPrimShape( | ||
4329 | string.Format("{0}/{1}", Name, UUID), | ||
4330 | Shape, | ||
4331 | AbsolutePosition, | ||
4332 | Scale, | ||
4333 | RotationOffset, | ||
4334 | UsePhysics, | ||
4335 | m_localId); | ||
4336 | 4302 | ||
4337 | PhysActor.SetMaterial(Material); | 4303 | if (pa != null) |
4338 | DoPhysicsPropertyUpdate(UsePhysics, true); | ||
4339 | |||
4340 | if (!ParentGroup.IsDeleted) | ||
4341 | { | 4304 | { |
4342 | if (LocalId == ParentGroup.RootPart.LocalId) | 4305 | pa.SetMaterial(Material); |
4306 | DoPhysicsPropertyUpdate(UsePhysics, true); | ||
4307 | |||
4308 | if (!ParentGroup.IsDeleted) | ||
4343 | { | 4309 | { |
4344 | ParentGroup.CheckSculptAndLoad(); | 4310 | if (LocalId == ParentGroup.RootPart.LocalId) |
4311 | { | ||
4312 | ParentGroup.CheckSculptAndLoad(); | ||
4313 | } | ||
4314 | } | ||
4315 | |||
4316 | if ( | ||
4317 | ((AggregateScriptEvents & scriptEvents.collision) != 0) || | ||
4318 | ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || | ||
4319 | ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || | ||
4320 | ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
4321 | ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
4322 | ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
4323 | (CollisionSound != UUID.Zero) | ||
4324 | ) | ||
4325 | { | ||
4326 | pa.OnCollisionUpdate += PhysicsCollision; | ||
4327 | pa.SubscribeEvents(1000); | ||
4345 | } | 4328 | } |
4346 | } | ||
4347 | |||
4348 | if ( | ||
4349 | ((AggregateScriptEvents & scriptEvents.collision) != 0) || | ||
4350 | ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || | ||
4351 | ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || | ||
4352 | ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
4353 | ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
4354 | ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
4355 | (CollisionSound != UUID.Zero) | ||
4356 | ) | ||
4357 | { | ||
4358 | PhysActor.OnCollisionUpdate += PhysicsCollision; | ||
4359 | PhysActor.SubscribeEvents(1000); | ||
4360 | } | 4329 | } |
4361 | } | 4330 | } |
4362 | else // it already has a physical representation | 4331 | else // it already has a physical representation |
@@ -4418,7 +4387,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
4418 | } | 4387 | } |
4419 | 4388 | ||
4420 | /// <summary> | 4389 | /// <summary> |
4421 | /// This removes the part from physics | 4390 | /// Adds this part to the physics scene. |
4391 | /// </summary> | ||
4392 | /// <remarks>This method also sets the PhysActor property.</remarks> | ||
4393 | /// <param name="rigidBody">Add this prim with a rigid body.</param> | ||
4394 | /// <returns> | ||
4395 | /// The physics actor. null if there was a failure. | ||
4396 | /// </returns> | ||
4397 | private PhysicsActor AddToPhysics(bool rigidBody) | ||
4398 | { | ||
4399 | PhysicsActor pa; | ||
4400 | |||
4401 | try | ||
4402 | { | ||
4403 | pa = ParentGroup.Scene.PhysicsScene.AddPrimShape( | ||
4404 | string.Format("{0}/{1}", Name, UUID), | ||
4405 | Shape, | ||
4406 | AbsolutePosition, | ||
4407 | Scale, | ||
4408 | RotationOffset, | ||
4409 | rigidBody, | ||
4410 | m_localId); | ||
4411 | } | ||
4412 | catch | ||
4413 | { | ||
4414 | m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom.", m_uuid); | ||
4415 | pa = null; | ||
4416 | } | ||
4417 | |||
4418 | // FIXME: Ideally we wouldn't set the property here to reduce situations where threads changing physical | ||
4419 | // properties can stop on each other. However, DoPhysicsPropertyUpdate() currently relies on PhysActor | ||
4420 | // being set. | ||
4421 | PhysActor = pa; | ||
4422 | |||
4423 | // Basic Physics can also return null as well as an exception catch. | ||
4424 | if (pa != null) | ||
4425 | { | ||
4426 | pa.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info | ||
4427 | pa.SetMaterial(Material); | ||
4428 | DoPhysicsPropertyUpdate(rigidBody, true); | ||
4429 | } | ||
4430 | |||
4431 | return pa; | ||
4432 | } | ||
4433 | |||
4434 | /// <summary> | ||
4435 | /// This removes the part from the physics scene. | ||
4422 | /// </summary> | 4436 | /// </summary> |
4423 | /// <remarks> | 4437 | /// <remarks> |
4424 | /// This isn't the same as turning off physical, since even without being physical the prim has a physics | 4438 | /// This isn't the same as turning off physical, since even without being physical the prim has a physics |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 19dab32..a21c66f 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3514,6 +3514,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3514 | }); | 3514 | }); |
3515 | } | 3515 | } |
3516 | 3516 | ||
3517 | /// <summary> | ||
3518 | /// Gets the mass. | ||
3519 | /// </summary> | ||
3520 | /// <returns> | ||
3521 | /// The mass. | ||
3522 | /// </returns> | ||
3523 | public float GetMass() | ||
3524 | { | ||
3525 | PhysicsActor pa = PhysicsActor; | ||
3526 | |||
3527 | if (pa != null) | ||
3528 | return pa.Mass; | ||
3529 | else | ||
3530 | return 0; | ||
3531 | } | ||
3532 | |||
3517 | internal void PushForce(Vector3 impulse) | 3533 | internal void PushForce(Vector3 impulse) |
3518 | { | 3534 | { |
3519 | if (PhysicsActor != null) | 3535 | if (PhysicsActor != null) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 8d25a62..291f52e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -2022,27 +2022,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2022 | protected LSL_Vector GetPartLocalPos(SceneObjectPart part) | 2022 | protected LSL_Vector GetPartLocalPos(SceneObjectPart part) |
2023 | { | 2023 | { |
2024 | m_host.AddScriptLPS(1); | 2024 | m_host.AddScriptLPS(1); |
2025 | if (part.ParentID == 0) | 2025 | |
2026 | Vector3 pos; | ||
2027 | |||
2028 | if (!part.IsRoot) | ||
2026 | { | 2029 | { |
2027 | return new LSL_Vector(part.AbsolutePosition.X, | 2030 | pos = part.OffsetPosition; |
2028 | part.AbsolutePosition.Y, | ||
2029 | part.AbsolutePosition.Z); | ||
2030 | } | 2031 | } |
2031 | else | 2032 | else |
2032 | { | 2033 | { |
2033 | if (m_host.IsRoot) | 2034 | if (part.ParentGroup.IsAttachment) |
2034 | { | 2035 | { |
2035 | return new LSL_Vector(m_host.AttachedPos.X, | 2036 | pos = part.AttachedPos; |
2036 | m_host.AttachedPos.Y, | ||
2037 | m_host.AttachedPos.Z); | ||
2038 | } | 2037 | } |
2039 | else | 2038 | else |
2040 | { | 2039 | { |
2041 | return new LSL_Vector(part.OffsetPosition.X, | 2040 | pos = part.AbsolutePosition; |
2042 | part.OffsetPosition.Y, | ||
2043 | part.OffsetPosition.Z); | ||
2044 | } | 2041 | } |
2045 | } | 2042 | } |
2043 | |||
2044 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); | ||
2045 | |||
2046 | return new LSL_Vector(pos.X, pos.Y, pos.Z); | ||
2046 | } | 2047 | } |
2047 | 2048 | ||
2048 | public void llSetRot(LSL_Rotation rot) | 2049 | public void llSetRot(LSL_Rotation rot) |
@@ -2907,7 +2908,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2907 | public LSL_Float llGetMass() | 2908 | public LSL_Float llGetMass() |
2908 | { | 2909 | { |
2909 | m_host.AddScriptLPS(1); | 2910 | m_host.AddScriptLPS(1); |
2910 | return m_host.GetMass(); | 2911 | |
2912 | if (m_host.ParentGroup.IsAttachment) | ||
2913 | { | ||
2914 | ScenePresence attachedAvatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar); | ||
2915 | |||
2916 | if (attachedAvatar != null) | ||
2917 | { | ||
2918 | return attachedAvatar.GetMass(); | ||
2919 | } | ||
2920 | else | ||
2921 | { | ||
2922 | return 0; | ||
2923 | } | ||
2924 | } | ||
2925 | else | ||
2926 | { | ||
2927 | if (m_host.IsRoot) | ||
2928 | { | ||
2929 | return m_host.ParentGroup.GetMass(); | ||
2930 | } | ||
2931 | else | ||
2932 | { | ||
2933 | return m_host.GetMass(); | ||
2934 | } | ||
2935 | } | ||
2911 | } | 2936 | } |
2912 | 2937 | ||
2913 | public void llCollisionFilter(string name, string id, int accept) | 2938 | public void llCollisionFilter(string name, string id, int accept) |
@@ -3055,7 +3080,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3055 | SceneObjectPart host = (SceneObjectPart)o; | 3080 | SceneObjectPart host = (SceneObjectPart)o; |
3056 | 3081 | ||
3057 | SceneObjectGroup grp = host.ParentGroup; | 3082 | SceneObjectGroup grp = host.ParentGroup; |
3058 | UUID itemID = grp.GetFromItemID(); | 3083 | UUID itemID = grp.FromItemID; |
3059 | ScenePresence presence = World.GetScenePresence(host.OwnerID); | 3084 | ScenePresence presence = World.GetScenePresence(host.OwnerID); |
3060 | 3085 | ||
3061 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3086 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; |
@@ -7146,6 +7171,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7146 | switch (code) | 7171 | switch (code) |
7147 | { | 7172 | { |
7148 | case (int)ScriptBaseClass.PRIM_POSITION: | 7173 | case (int)ScriptBaseClass.PRIM_POSITION: |
7174 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
7149 | if (remain < 1) | 7175 | if (remain < 1) |
7150 | return; | 7176 | return; |
7151 | 7177 | ||
@@ -10330,6 +10356,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10330 | case ScriptBaseClass.OBJECT_CREATOR: | 10356 | case ScriptBaseClass.OBJECT_CREATOR: |
10331 | ret.Add(new LSL_String(UUID.Zero.ToString())); | 10357 | ret.Add(new LSL_String(UUID.Zero.ToString())); |
10332 | break; | 10358 | break; |
10359 | // For the following 8 see the Object version below | ||
10360 | case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT: | ||
10361 | ret.Add(new LSL_Integer(0)); | ||
10362 | break; | ||
10363 | case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT: | ||
10364 | ret.Add(new LSL_Integer(0)); | ||
10365 | break; | ||
10366 | case ScriptBaseClass.OBJECT_SCRIPT_MEMORY: | ||
10367 | ret.Add(new LSL_Integer(0)); | ||
10368 | break; | ||
10369 | case ScriptBaseClass.OBJECT_SCRIPT_TIME: | ||
10370 | ret.Add(new LSL_Float(0)); | ||
10371 | break; | ||
10372 | case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE: | ||
10373 | ret.Add(new LSL_Integer(0)); | ||
10374 | break; | ||
10375 | case ScriptBaseClass.OBJECT_SERVER_COST: | ||
10376 | ret.Add(new LSL_Float(0)); | ||
10377 | break; | ||
10378 | case ScriptBaseClass.OBJECT_STREAMING_COST: | ||
10379 | ret.Add(new LSL_Float(0)); | ||
10380 | break; | ||
10381 | case ScriptBaseClass.OBJECT_PHYSICS_COST: | ||
10382 | ret.Add(new LSL_Float(0)); | ||
10383 | break; | ||
10384 | default: | ||
10385 | // Invalid or unhandled constant. | ||
10386 | ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL)); | ||
10387 | break; | ||
10333 | } | 10388 | } |
10334 | } | 10389 | } |
10335 | 10390 | ||
@@ -10367,6 +10422,49 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10367 | case ScriptBaseClass.OBJECT_CREATOR: | 10422 | case ScriptBaseClass.OBJECT_CREATOR: |
10368 | ret.Add(new LSL_String(obj.CreatorID.ToString())); | 10423 | ret.Add(new LSL_String(obj.CreatorID.ToString())); |
10369 | break; | 10424 | break; |
10425 | // The following 8 I have intentionaly coded to return zero. They are part of | ||
10426 | // "Land Impact" calculations. These calculations are probably not applicable | ||
10427 | // to OpenSim, required figures (cpu/memory usage) are not currently tracked | ||
10428 | // I have intentionally left these all at zero rather than return possibly | ||
10429 | // missleading numbers | ||
10430 | case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT: | ||
10431 | // in SL this currently includes crashed scripts | ||
10432 | ret.Add(new LSL_Integer(0)); | ||
10433 | break; | ||
10434 | case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT: | ||
10435 | ret.Add(new LSL_Integer(0)); | ||
10436 | break; | ||
10437 | case ScriptBaseClass.OBJECT_SCRIPT_MEMORY: | ||
10438 | // The value returned in SL for mono scripts is 65536 * number of active scripts | ||
10439 | ret.Add(new LSL_Integer(0)); | ||
10440 | break; | ||
10441 | case ScriptBaseClass.OBJECT_SCRIPT_TIME: | ||
10442 | // Average cpu time per simulator frame expended on all scripts in the objetc | ||
10443 | ret.Add(new LSL_Float(0)); | ||
10444 | break; | ||
10445 | case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE: | ||
10446 | // according to the SL wiki A prim or linkset will have prim | ||
10447 | // equivalent of the number of prims in a linkset if it does not | ||
10448 | // contain a mesh anywhere in the link set or is not a normal prim | ||
10449 | // The value returned in SL for normal prims is prim count | ||
10450 | ret.Add(new LSL_Integer(0)); | ||
10451 | break; | ||
10452 | case ScriptBaseClass.OBJECT_SERVER_COST: | ||
10453 | // The value returned in SL for normal prims is prim count | ||
10454 | ret.Add(new LSL_Float(0)); | ||
10455 | break; | ||
10456 | case ScriptBaseClass.OBJECT_STREAMING_COST: | ||
10457 | // The value returned in SL for normal prims is prim count * 0.06 | ||
10458 | ret.Add(new LSL_Float(0)); | ||
10459 | break; | ||
10460 | case ScriptBaseClass.OBJECT_PHYSICS_COST: | ||
10461 | // The value returned in SL for normal prims is prim count | ||
10462 | ret.Add(new LSL_Float(0)); | ||
10463 | break; | ||
10464 | default: | ||
10465 | // Invalid or unhandled constant. | ||
10466 | ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL)); | ||
10467 | break; | ||
10370 | } | 10468 | } |
10371 | } | 10469 | } |
10372 | 10470 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index 5a53e15..f58f9d6 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -479,6 +479,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
479 | public const int DEBUG_CHANNEL = 0x7FFFFFFF; | 479 | public const int DEBUG_CHANNEL = 0x7FFFFFFF; |
480 | public const int PUBLIC_CHANNEL = 0x00000000; | 480 | public const int PUBLIC_CHANNEL = 0x00000000; |
481 | 481 | ||
482 | // Constants for llGetObjectDetails | ||
483 | public const int OBJECT_UNKNOWN_DETAIL = -1; | ||
482 | public const int OBJECT_NAME = 1; | 484 | public const int OBJECT_NAME = 1; |
483 | public const int OBJECT_DESC = 2; | 485 | public const int OBJECT_DESC = 2; |
484 | public const int OBJECT_POS = 3; | 486 | public const int OBJECT_POS = 3; |
@@ -487,6 +489,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
487 | public const int OBJECT_OWNER = 6; | 489 | public const int OBJECT_OWNER = 6; |
488 | public const int OBJECT_GROUP = 7; | 490 | public const int OBJECT_GROUP = 7; |
489 | public const int OBJECT_CREATOR = 8; | 491 | public const int OBJECT_CREATOR = 8; |
492 | public const int OBJECT_RUNNING_SCRIPT_COUNT = 9; | ||
493 | public const int OBJECT_TOTAL_SCRIPT_COUNT = 10; | ||
494 | public const int OBJECT_SCRIPT_MEMORY = 11; | ||
495 | public const int OBJECT_SCRIPT_TIME = 12; | ||
496 | public const int OBJECT_PRIM_EQUIVALENCE = 13; | ||
497 | public const int OBJECT_SERVER_COST = 14; | ||
498 | public const int OBJECT_STREAMING_COST = 15; | ||
499 | public const int OBJECT_PHYSICS_COST = 16; | ||
490 | 500 | ||
491 | // Can not be public const? | 501 | // Can not be public const? |
492 | public static readonly vector ZERO_VECTOR = new vector(0.0, 0.0, 0.0); | 502 | public static readonly vector ZERO_VECTOR = new vector(0.0, 0.0, 0.0); |