diff options
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs index 90ea01b..2786943 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | |||
@@ -32,6 +32,7 @@ using System.Text; | |||
32 | using OpenSim.Framework.Console; | 32 | using OpenSim.Framework.Console; |
33 | //using OpenSim.Region.Environment.Scenes; | 33 | //using OpenSim.Region.Environment.Scenes; |
34 | using OpenSim.Region.Environment.Scenes.Scripting; | 34 | using OpenSim.Region.Environment.Scenes.Scripting; |
35 | using libsecondlife; | ||
35 | 36 | ||
36 | namespace OpenSim.Region.ScriptEngine.DotNetEngine | 37 | namespace OpenSim.Region.ScriptEngine.DotNetEngine |
37 | { | 38 | { |
@@ -82,7 +83,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
82 | 83 | ||
83 | } | 84 | } |
84 | 85 | ||
85 | private void NewRezScriptHandler(uint localID, string script) | 86 | private void NewRezScriptHandler(uint localID, LLUUID itemID, string script) |
86 | { | 87 | { |
87 | // TODO: Add code to compile script and wire up script to object | 88 | // TODO: Add code to compile script and wire up script to object |
88 | // Either the script is a stand-alone entity with a reference to public host, | 89 | // Either the script is a stand-alone entity with a reference to public host, |